winealsa: Use dedicated macros to call interface functions.
[wine.git] / dlls / d3d10 / d3d10.spec
blob154ecbec39a9e1876b3b036adcdde3052bb49b00
1 # 1 stub RevertToOldImplementation
2 @ stdcall D3D10CompileEffectFromMemory(ptr long str ptr ptr long long ptr ptr)
3 @ stdcall D3D10CompileShader(ptr long str ptr ptr str str long ptr ptr)
4 @ stdcall D3D10CreateBlob(long ptr) d3dcompiler_43.D3DCreateBlob
5 @ stdcall D3D10CreateDevice(ptr long ptr long long ptr)
6 @ stdcall D3D10CreateDeviceAndSwapChain(ptr long ptr long long ptr ptr ptr)
7 @ stdcall D3D10CreateEffectFromMemory(ptr long long ptr ptr ptr)
8 @ stdcall D3D10CreateEffectPoolFromMemory(ptr long long ptr ptr)
9 @ stdcall D3D10CreateStateBlock(ptr ptr ptr)
10 @ stub D3D10DisassembleEffect
11 @ stdcall D3D10DisassembleShader(ptr long long ptr ptr)
12 @ stdcall D3D10GetGeometryShaderProfile(ptr)
13 @ stdcall D3D10GetInputAndOutputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetInputAndOutputSignatureBlob
14 @ stdcall D3D10GetInputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetInputSignatureBlob
15 @ stdcall D3D10GetOutputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetOutputSignatureBlob
16 @ stdcall D3D10GetPixelShaderProfile(ptr)
17 @ stdcall D3D10GetShaderDebugInfo(ptr long ptr) d3dcompiler_43.D3DGetDebugInfo
18 @ stub D3D10GetVersion
19 @ stdcall D3D10GetVertexShaderProfile(ptr)
20 @ stub D3D10PreprocessShader
21 @ stdcall D3D10ReflectShader(ptr long ptr)
22 @ stub D3D10RegisterLayers
23 @ stdcall D3D10StateBlockMaskDifference(ptr ptr ptr)
24 @ stdcall D3D10StateBlockMaskDisableAll(ptr)
25 @ stdcall D3D10StateBlockMaskDisableCapture(ptr long long long)
26 @ stdcall D3D10StateBlockMaskEnableAll(ptr)
27 @ stdcall D3D10StateBlockMaskEnableCapture(ptr long long long)
28 @ stdcall D3D10StateBlockMaskGetSetting(ptr long long)
29 @ stdcall D3D10StateBlockMaskIntersect(ptr ptr ptr)
30 @ stdcall D3D10StateBlockMaskUnion(ptr ptr ptr)