wined3d: Request alpha in backbuffer mode, to work correctly with multiple opengl...
[wine.git] / dlls / d3d9 / tests / shader.c
blob0465cee82c76dfc67e7748c94a4c3d7b93d6fb5c
1 /*
2 * Copyright (C) 2005 Henri Verbeet
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #define COBJMACROS
20 #include <d3d9.h>
21 #include "wine/test.h"
23 static HMODULE d3d9_handle = 0;
25 static HWND create_window(void)
27 WNDCLASS wc = {0};
28 wc.lpfnWndProc = &DefWindowProc;
29 wc.lpszClassName = "d3d9_test_wc";
30 RegisterClass(&wc);
32 return CreateWindow("d3d9_test_wc", "d3d9_test",
33 0, 0, 0, 0, 0, 0, 0, 0, 0);
36 static IDirect3DDevice9 *init_d3d9(void)
38 IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0;
39 IDirect3D9 *d3d9_ptr = 0;
40 IDirect3DDevice9 *device_ptr = 0;
41 D3DPRESENT_PARAMETERS present_parameters;
42 HRESULT hres;
44 d3d9_create = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9");
45 ok(d3d9_create != NULL, "Failed to get address of Direct3DCreate9\n");
46 if (!d3d9_create) return NULL;
48 d3d9_ptr = d3d9_create(D3D_SDK_VERSION);
49 ok(d3d9_ptr != NULL, "Failed to create IDirect3D9 object\n");
50 if (!d3d9_ptr) return NULL;
52 ZeroMemory(&present_parameters, sizeof(present_parameters));
53 present_parameters.Windowed = TRUE;
54 present_parameters.hDeviceWindow = create_window();
55 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
57 hres = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
59 if(FAILED(hres))
61 skip("could not create device, IDirect3D9_CreateDevice returned %#x\n", hres);
62 return NULL;
65 return device_ptr;
68 static int get_refcount(IUnknown *object)
70 IUnknown_AddRef(object);
71 return IUnknown_Release(object);
74 static void test_get_set_vertex_shader(IDirect3DDevice9 *device_ptr)
77 static DWORD simple_vs[] = {0xFFFE0101, /* vs_1_1 */
78 0x0000001F, 0x80000000, 0x900F0000, /* dcl_position0 v0 */
79 0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0 */
80 0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1 */
81 0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2 */
82 0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3 */
83 0x0000FFFF}; /* END */
85 IDirect3DVertexShader9 *shader_ptr = 0;
86 IDirect3DVertexShader9 *current_shader_ptr = 0;
87 HRESULT hret = 0;
88 int shader_refcount = 0;
89 int i = 0;
91 hret = IDirect3DDevice9_CreateVertexShader(device_ptr, simple_vs, &shader_ptr);
92 ok(hret == D3D_OK && shader_ptr != NULL, "CreateVertexShader returned: hret 0x%x, shader_ptr %p. "
93 "Expected hret 0x%x, shader_ptr != %p. Aborting.\n", hret, shader_ptr, D3D_OK, NULL);
94 if (hret != D3D_OK || shader_ptr == NULL) return;
96 /* SetVertexShader should not touch the shader's refcount. */
97 i = get_refcount((IUnknown *)shader_ptr);
98 hret = IDirect3DDevice9_SetVertexShader(device_ptr, shader_ptr);
99 shader_refcount = get_refcount((IUnknown *)shader_ptr);
100 ok(hret == D3D_OK && shader_refcount == i, "SetVertexShader returned: hret 0x%x, refcount %d. "
101 "Expected hret 0x%x, refcount %d.\n", hret, shader_refcount, D3D_OK, i);
103 /* GetVertexShader should increase the shader's refcount by one. */
104 i = shader_refcount+1;
105 hret = IDirect3DDevice9_GetVertexShader(device_ptr, &current_shader_ptr);
106 shader_refcount = get_refcount((IUnknown *)shader_ptr);
107 ok(hret == D3D_OK && shader_refcount == i && current_shader_ptr == shader_ptr,
108 "GetVertexShader returned: hret 0x%x, current_shader_ptr %p refcount %d. "
109 "Expected hret 0x%x, current_shader_ptr %p, refcount %d.\n", hret, current_shader_ptr, shader_refcount, D3D_OK, shader_ptr, i);
112 static void test_vertex_shader_constant(IDirect3DDevice9 *device_ptr, DWORD consts)
114 float c[4] = { 0.0, 0.0, 0.0, 0.0 };
115 float d[16] = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 };
116 HRESULT hr;
118 /* A simple check that the stuff works at all */
119 hr = IDirect3DDevice9_SetVertexShaderConstantF(device_ptr, 0, c, 1);
120 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShaderConstantF returned 0x%08x\n", hr);
122 /* Test corner cases: Write to const MAX - 1, MAX, MAX + 1, and writing 4 consts from
123 * MAX - 1
125 hr = IDirect3DDevice9_SetVertexShaderConstantF(device_ptr, consts - 1, c, 1);
126 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShaderConstantF returned 0x%08x\n", hr);
127 hr = IDirect3DDevice9_SetVertexShaderConstantF(device_ptr, consts + 0, c, 1);
128 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_SetVertexShaderConstantF returned 0x%08x\n", hr);
129 hr = IDirect3DDevice9_SetVertexShaderConstantF(device_ptr, consts + 1, c, 1);
130 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_SetVertexShaderConstantF returned 0x%08x\n", hr);
131 hr = IDirect3DDevice9_SetVertexShaderConstantF(device_ptr, consts - 1, d, 4);
132 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_SetVertexShaderConstantF returned 0x%08x\n", hr);
134 /* Constant -1 */
135 hr = IDirect3DDevice9_SetVertexShaderConstantF(device_ptr, -1, c, 1);
136 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_SetVertexShaderConstantF returned 0x%08x\n", hr);
139 static void test_get_set_pixel_shader(IDirect3DDevice9 *device_ptr)
141 static DWORD simple_ps[] = {0xFFFF0101, /* ps_1_1 */
142 0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
143 0x00000042, 0xB00F0000, /* tex t0 */
144 0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000, /* dp3 r0, c1, c0 */
145 0x00000005, 0x800F0000, 0x90E40000, 0x80E40000, /* mul r0, v0, r0 */
146 0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000, /* mul r0, t0, r0 */
147 0x0000FFFF}; /* END */
149 IDirect3DPixelShader9 *shader_ptr = 0;
150 IDirect3DPixelShader9 *current_shader_ptr = 0;
151 HRESULT hret = 0;
152 int shader_refcount = 0;
153 int i = 0;
155 hret = IDirect3DDevice9_CreatePixelShader(device_ptr, simple_ps, &shader_ptr);
156 ok(hret == D3D_OK && shader_ptr != NULL, "CreatePixelShader returned: hret 0x%x, shader_ptr %p. "
157 "Expected hret 0x%x, shader_ptr != %p. Aborting.\n", hret, shader_ptr, D3D_OK, NULL);
158 if (hret != D3D_OK || shader_ptr == NULL) return;
160 /* SetPixelsShader should not touch the shader's refcount. */
161 i = get_refcount((IUnknown *)shader_ptr);
162 hret = IDirect3DDevice9_SetPixelShader(device_ptr, shader_ptr);
163 shader_refcount = get_refcount((IUnknown *)shader_ptr);
164 ok(hret == D3D_OK && shader_refcount == i, "SetPixelShader returned: hret 0x%x, refcount %d. "
165 "Expected hret 0x%x, refcount %d.\n", hret, shader_refcount, D3D_OK, i);
167 /* GetPixelShader should increase the shader's refcount by one. */
168 i = shader_refcount+1;
169 hret = IDirect3DDevice9_GetPixelShader(device_ptr, &current_shader_ptr);
170 shader_refcount = get_refcount((IUnknown *)shader_ptr);
171 ok(hret == D3D_OK && shader_refcount == i && current_shader_ptr == shader_ptr,
172 "GetPixelShader returned: hret 0x%x, current_shader_ptr %p refcount %d. "
173 "Expected hret 0x%x, current_shader_ptr %p, refcount %d.\n", hret, current_shader_ptr, shader_refcount, D3D_OK, shader_ptr, i);
176 static void test_pixel_shader_constant(IDirect3DDevice9 *device_ptr)
178 float c[4] = { 0.0, 0.0, 0.0, 0.0 };
179 float d[16] = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 };
180 HRESULT hr;
181 DWORD consts = 0;
183 /* A simple check that the stuff works at all */
184 hr = IDirect3DDevice9_SetPixelShaderConstantF(device_ptr, 0, c, 1);
185 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShaderConstantF returned 0x%08x\n", hr);
187 /* Is there really no max pixel shader constant value??? Test how far I can go */
188 while(SUCCEEDED(IDirect3DDevice9_SetPixelShaderConstantF(device_ptr, consts++, c, 1)));
189 consts = consts - 1;
190 trace("SetPixelShaderConstantF was able to set %d shader constants\n", consts);
192 /* Test corner cases: writing 4 consts from MAX - 1, everything else is pointless
193 * given the way the constant limit was found out
195 hr = IDirect3DDevice9_SetPixelShaderConstantF(device_ptr, consts - 1, d, 4);
196 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_SetPixelShaderConstantF returned 0x%08x\n", hr);
198 /* Constant -1 */
199 hr = IDirect3DDevice9_SetPixelShaderConstantF(device_ptr, -1, c, 1);
200 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_SetPixelShaderConstantF returned 0x%08x\n", hr);
203 START_TEST(shader)
205 D3DCAPS9 caps;
206 IDirect3DDevice9 *device_ptr;
208 d3d9_handle = LoadLibraryA("d3d9.dll");
209 if (!d3d9_handle)
211 skip("Could not load d3d9.dll\n");
212 return;
215 device_ptr = init_d3d9();
216 if (!device_ptr) return;
218 IDirect3DDevice9_GetDeviceCaps(device_ptr, &caps);
220 if (caps.VertexShaderVersion & 0xffff)
222 test_get_set_vertex_shader(device_ptr);
223 test_vertex_shader_constant(device_ptr, caps.MaxVertexShaderConst);
225 else skip("No vertex shader support\n");
227 if (caps.PixelShaderVersion & 0xffff)
229 test_get_set_pixel_shader(device_ptr);
230 /* No max pixel shader constant value??? */
231 test_pixel_shader_constant(device_ptr);
233 else skip("No pixel shader support\n");