wined3d: Get rid of the WINED3DDEVTYPE typedef.
[wine.git] / include / wine / wined3d.h
blob9f43271ce4bf0f7474ef390820d03ff0bddb18ab
1 /*
2 * Copyright 2002-2003 The wine-d3d team
3 * Copyright 2002-2003 Jason Edmeades
4 * Copyright 2002-2003 Raphael Junqueira
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2006 Stefan Dösinger
7 * Copyright 2006 Stefan Dösinger for CodeWeavers
8 * Copyright 2007 Henri Verbeet
9 * Copyright 2008 Henri Verbeet for CodeWeavers
11 * This library is free software; you can redistribute it and/or
12 * modify it under the terms of the GNU Lesser General Public
13 * License as published by the Free Software Foundation; either
14 * version 2.1 of the License, or (at your option) any later version.
16 * This library is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
19 * Lesser General Public License for more details.
21 * You should have received a copy of the GNU Lesser General Public
22 * License along with this library; if not, write to the Free Software
23 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #ifndef __WINE_WINED3D_H
27 #define __WINE_WINED3D_H
29 #define WINED3D_OK S_OK
31 #define _FACWINED3D 0x876
32 #define MAKE_WINED3DSTATUS(code) MAKE_HRESULT(0, _FACWINED3D, code)
33 #define WINED3DOK_NOAUTOGEN MAKE_WINED3DSTATUS(2159)
35 #define MAKE_WINED3DHRESULT(code) MAKE_HRESULT(1, _FACWINED3D, code)
36 #define WINED3DERR_WRONGTEXTUREFORMAT MAKE_WINED3DHRESULT(2072)
37 #define WINED3DERR_UNSUPPORTEDCOLOROPERATION MAKE_WINED3DHRESULT(2073)
38 #define WINED3DERR_UNSUPPORTEDCOLORARG MAKE_WINED3DHRESULT(2074)
39 #define WINED3DERR_UNSUPPORTEDALPHAOPERATION MAKE_WINED3DHRESULT(2075)
40 #define WINED3DERR_UNSUPPORTEDALPHAARG MAKE_WINED3DHRESULT(2076)
41 #define WINED3DERR_TOOMANYOPERATIONS MAKE_WINED3DHRESULT(2077)
42 #define WINED3DERR_CONFLICTINGTEXTUREFILTER MAKE_WINED3DHRESULT(2078)
43 #define WINED3DERR_UNSUPPORTEDFACTORVALUE MAKE_WINED3DHRESULT(2079)
44 #define WINED3DERR_CONFLICTINGRENDERSTATE MAKE_WINED3DHRESULT(2081)
45 #define WINED3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_WINED3DHRESULT(2082)
46 #define WINED3DERR_CONFLICTINGTEXTUREPALETTE MAKE_WINED3DHRESULT(2086)
47 #define WINED3DERR_DRIVERINTERNALERROR MAKE_WINED3DHRESULT(2087)
48 #define WINED3DERR_NOTFOUND MAKE_WINED3DHRESULT(2150)
49 #define WINED3DERR_MOREDATA MAKE_WINED3DHRESULT(2151)
50 #define WINED3DERR_DEVICELOST MAKE_WINED3DHRESULT(2152)
51 #define WINED3DERR_DEVICENOTRESET MAKE_WINED3DHRESULT(2153)
52 #define WINED3DERR_NOTAVAILABLE MAKE_WINED3DHRESULT(2154)
53 #define WINED3DERR_OUTOFVIDEOMEMORY MAKE_WINED3DHRESULT(380)
54 #define WINED3DERR_INVALIDDEVICE MAKE_WINED3DHRESULT(2155)
55 #define WINED3DERR_INVALIDCALL MAKE_WINED3DHRESULT(2156)
56 #define WINED3DERR_DRIVERINVALIDCALL MAKE_WINED3DHRESULT(2157)
57 #define WINED3DERR_WASSTILLDRAWING MAKE_WINED3DHRESULT(540)
58 #define WINEDDERR_NOTAOVERLAYSURFACE MAKE_WINED3DHRESULT(580)
59 #define WINEDDERR_NOTLOCKED MAKE_WINED3DHRESULT(584)
60 #define WINEDDERR_NODC MAKE_WINED3DHRESULT(586)
61 #define WINEDDERR_DCALREADYCREATED MAKE_WINED3DHRESULT(620)
62 #define WINEDDERR_NOTFLIPPABLE MAKE_WINED3DHRESULT(582)
63 #define WINEDDERR_SURFACEBUSY MAKE_WINED3DHRESULT(430)
64 #define WINEDDERR_INVALIDRECT MAKE_WINED3DHRESULT(150)
65 #define WINEDDERR_NOCLIPLIST MAKE_WINED3DHRESULT(205)
66 #define WINEDDERR_OVERLAYNOTVISIBLE MAKE_WINED3DHRESULT(577)
68 enum wined3d_light_type
70 WINED3D_LIGHT_POINT = 1,
71 WINED3D_LIGHT_SPOT = 2,
72 WINED3D_LIGHT_DIRECTIONAL = 3,
73 WINED3D_LIGHT_PARALLELPOINT = 4, /* D3D7 */
74 WINED3D_LIGHT_GLSPOT = 5, /* D3D7 */
77 enum wined3d_primitive_type
79 WINED3D_PT_UNDEFINED = 0,
80 WINED3D_PT_POINTLIST = 1,
81 WINED3D_PT_LINELIST = 2,
82 WINED3D_PT_LINESTRIP = 3,
83 WINED3D_PT_TRIANGLELIST = 4,
84 WINED3D_PT_TRIANGLESTRIP = 5,
85 WINED3D_PT_TRIANGLEFAN = 6,
86 WINED3D_PT_LINELIST_ADJ = 10,
87 WINED3D_PT_LINESTRIP_ADJ = 11,
88 WINED3D_PT_TRIANGLELIST_ADJ = 12,
89 WINED3D_PT_TRIANGLESTRIP_ADJ = 13,
92 enum wined3d_device_type
94 WINED3D_DEVICE_TYPE_HAL = 1,
95 WINED3D_DEVICE_TYPE_REF = 2,
96 WINED3D_DEVICE_TYPE_SW = 3,
97 WINED3D_DEVICE_TYPE_NULLREF = 4,
100 typedef enum _WINED3DDEGREETYPE
102 WINED3DDEGREE_LINEAR = 1,
103 WINED3DDEGREE_QUADRATIC = 2,
104 WINED3DDEGREE_CUBIC = 3,
105 WINED3DDEGREE_QUINTIC = 5,
106 WINED3DDEGREE_FORCE_DWORD = 0x7fffffff
107 } WINED3DDEGREETYPE;
109 #define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \
110 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
111 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24))
113 enum wined3d_format_id
115 WINED3DFMT_UNKNOWN,
116 WINED3DFMT_B8G8R8_UNORM,
117 WINED3DFMT_B5G5R5X1_UNORM,
118 WINED3DFMT_B4G4R4A4_UNORM,
119 WINED3DFMT_B2G3R3_UNORM,
120 WINED3DFMT_B2G3R3A8_UNORM,
121 WINED3DFMT_B4G4R4X4_UNORM,
122 WINED3DFMT_R8G8B8X8_UNORM,
123 WINED3DFMT_B10G10R10A2_UNORM,
124 WINED3DFMT_P8_UINT_A8_UNORM,
125 WINED3DFMT_P8_UINT,
126 WINED3DFMT_L8_UNORM,
127 WINED3DFMT_L8A8_UNORM,
128 WINED3DFMT_L4A4_UNORM,
129 WINED3DFMT_R5G5_SNORM_L6_UNORM,
130 WINED3DFMT_R8G8_SNORM_L8X8_UNORM,
131 WINED3DFMT_R10G11B11_SNORM,
132 WINED3DFMT_R10G10B10_SNORM_A2_UNORM,
133 WINED3DFMT_D16_LOCKABLE,
134 WINED3DFMT_D32_UNORM,
135 WINED3DFMT_S1_UINT_D15_UNORM,
136 WINED3DFMT_X8D24_UNORM,
137 WINED3DFMT_S4X4_UINT_D24_UNORM,
138 WINED3DFMT_L16_UNORM,
139 WINED3DFMT_S8_UINT_D24_FLOAT,
140 WINED3DFMT_VERTEXDATA,
141 WINED3DFMT_R8G8_SNORM_Cx,
142 WINED3DFMT_R32G32B32A32_TYPELESS,
143 WINED3DFMT_R32G32B32A32_FLOAT,
144 WINED3DFMT_R32G32B32A32_UINT,
145 WINED3DFMT_R32G32B32A32_SINT,
146 WINED3DFMT_R32G32B32_TYPELESS,
147 WINED3DFMT_R32G32B32_FLOAT,
148 WINED3DFMT_R32G32B32_UINT,
149 WINED3DFMT_R32G32B32_SINT,
150 WINED3DFMT_R16G16B16A16_TYPELESS,
151 WINED3DFMT_R16G16B16A16_FLOAT,
152 WINED3DFMT_R16G16B16A16_UNORM,
153 WINED3DFMT_R16G16B16A16_UINT,
154 WINED3DFMT_R16G16B16A16_SNORM,
155 WINED3DFMT_R16G16B16A16_SINT,
156 WINED3DFMT_R32G32_TYPELESS,
157 WINED3DFMT_R32G32_FLOAT,
158 WINED3DFMT_R32G32_UINT,
159 WINED3DFMT_R32G32_SINT,
160 WINED3DFMT_R32G8X24_TYPELESS,
161 WINED3DFMT_D32_FLOAT_S8X24_UINT,
162 WINED3DFMT_R32_FLOAT_X8X24_TYPELESS,
163 WINED3DFMT_X32_TYPELESS_G8X24_UINT,
164 WINED3DFMT_R10G10B10A2_TYPELESS,
165 WINED3DFMT_R10G10B10A2_UNORM,
166 WINED3DFMT_R10G10B10A2_UINT,
167 WINED3DFMT_R10G10B10A2_SNORM,
168 WINED3DFMT_R11G11B10_FLOAT,
169 WINED3DFMT_R8G8B8A8_TYPELESS,
170 WINED3DFMT_R8G8B8A8_UNORM,
171 WINED3DFMT_R8G8B8A8_UNORM_SRGB,
172 WINED3DFMT_R8G8B8A8_UINT,
173 WINED3DFMT_R8G8B8A8_SNORM,
174 WINED3DFMT_R8G8B8A8_SINT,
175 WINED3DFMT_R16G16_TYPELESS,
176 WINED3DFMT_R16G16_FLOAT,
177 WINED3DFMT_R16G16_UNORM,
178 WINED3DFMT_R16G16_UINT,
179 WINED3DFMT_R16G16_SNORM,
180 WINED3DFMT_R16G16_SINT,
181 WINED3DFMT_R32_TYPELESS,
182 WINED3DFMT_D32_FLOAT,
183 WINED3DFMT_R32_FLOAT,
184 WINED3DFMT_R32_UINT,
185 WINED3DFMT_R32_SINT,
186 WINED3DFMT_R24G8_TYPELESS,
187 WINED3DFMT_D24_UNORM_S8_UINT,
188 WINED3DFMT_R24_UNORM_X8_TYPELESS,
189 WINED3DFMT_X24_TYPELESS_G8_UINT,
190 WINED3DFMT_R8G8_TYPELESS,
191 WINED3DFMT_R8G8_UNORM,
192 WINED3DFMT_R8G8_UINT,
193 WINED3DFMT_R8G8_SNORM,
194 WINED3DFMT_R8G8_SINT,
195 WINED3DFMT_R16_TYPELESS,
196 WINED3DFMT_R16_FLOAT,
197 WINED3DFMT_D16_UNORM,
198 WINED3DFMT_R16_UNORM,
199 WINED3DFMT_R16_UINT,
200 WINED3DFMT_R16_SNORM,
201 WINED3DFMT_R16_SINT,
202 WINED3DFMT_R8_TYPELESS,
203 WINED3DFMT_R8_UNORM,
204 WINED3DFMT_R8_UINT,
205 WINED3DFMT_R8_SNORM,
206 WINED3DFMT_R8_SINT,
207 WINED3DFMT_A8_UNORM,
208 WINED3DFMT_R1_UNORM,
209 WINED3DFMT_R9G9B9E5_SHAREDEXP,
210 WINED3DFMT_R8G8_B8G8_UNORM,
211 WINED3DFMT_G8R8_G8B8_UNORM,
212 WINED3DFMT_BC1_TYPELESS,
213 WINED3DFMT_BC1_UNORM,
214 WINED3DFMT_BC1_UNORM_SRGB,
215 WINED3DFMT_BC2_TYPELESS,
216 WINED3DFMT_BC2_UNORM,
217 WINED3DFMT_BC2_UNORM_SRGB,
218 WINED3DFMT_BC3_TYPELESS,
219 WINED3DFMT_BC3_UNORM,
220 WINED3DFMT_BC3_UNORM_SRGB,
221 WINED3DFMT_BC4_TYPELESS,
222 WINED3DFMT_BC4_UNORM,
223 WINED3DFMT_BC4_SNORM,
224 WINED3DFMT_BC5_TYPELESS,
225 WINED3DFMT_BC5_UNORM,
226 WINED3DFMT_BC5_SNORM,
227 WINED3DFMT_B5G6R5_UNORM,
228 WINED3DFMT_B5G5R5A1_UNORM,
229 WINED3DFMT_B8G8R8A8_UNORM,
230 WINED3DFMT_B8G8R8X8_UNORM,
231 /* FOURCC formats. */
232 WINED3DFMT_UYVY = WINEMAKEFOURCC('U','Y','V','Y'),
233 WINED3DFMT_YUY2 = WINEMAKEFOURCC('Y','U','Y','2'),
234 WINED3DFMT_YV12 = WINEMAKEFOURCC('Y','V','1','2'),
235 WINED3DFMT_DXT1 = WINEMAKEFOURCC('D','X','T','1'),
236 WINED3DFMT_DXT2 = WINEMAKEFOURCC('D','X','T','2'),
237 WINED3DFMT_DXT3 = WINEMAKEFOURCC('D','X','T','3'),
238 WINED3DFMT_DXT4 = WINEMAKEFOURCC('D','X','T','4'),
239 WINED3DFMT_DXT5 = WINEMAKEFOURCC('D','X','T','5'),
240 WINED3DFMT_MULTI2_ARGB8 = WINEMAKEFOURCC('M','E','T','1'),
241 WINED3DFMT_G8R8_G8B8 = WINEMAKEFOURCC('G','R','G','B'),
242 WINED3DFMT_R8G8_B8G8 = WINEMAKEFOURCC('R','G','B','G'),
243 WINED3DFMT_ATI2N = WINEMAKEFOURCC('A','T','I','2'),
244 WINED3DFMT_INST = WINEMAKEFOURCC('I','N','S','T'),
245 WINED3DFMT_NVDB = WINEMAKEFOURCC('N','V','D','B'),
246 WINED3DFMT_NVHU = WINEMAKEFOURCC('N','V','H','U'),
247 WINED3DFMT_NVHS = WINEMAKEFOURCC('N','V','H','S'),
248 WINED3DFMT_INTZ = WINEMAKEFOURCC('I','N','T','Z'),
249 WINED3DFMT_NULL = WINEMAKEFOURCC('N','U','L','L'),
250 WINED3DFMT_R16 = WINEMAKEFOURCC(' ','R','1','6'),
251 WINED3DFMT_AL16 = WINEMAKEFOURCC('A','L','1','6'),
253 WINED3DFMT_FORCE_DWORD = 0xffffffff
256 typedef enum _WINED3DRENDERSTATETYPE
258 WINED3DRS_ANTIALIAS = 2, /* d3d7 */
259 WINED3DRS_TEXTUREPERSPECTIVE = 4, /* d3d7 */
260 WINED3DRS_WRAPU = 5, /* d3d7 */
261 WINED3DRS_WRAPV = 6, /* d3d7 */
262 WINED3DRS_ZENABLE = 7,
263 WINED3DRS_FILLMODE = 8,
264 WINED3DRS_SHADEMODE = 9,
265 WINED3DRS_LINEPATTERN = 10, /* d3d7, d3d8 */
266 WINED3DRS_MONOENABLE = 11, /* d3d7 */
267 WINED3DRS_ROP2 = 12, /* d3d7 */
268 WINED3DRS_PLANEMASK = 13, /* d3d7 */
269 WINED3DRS_ZWRITEENABLE = 14,
270 WINED3DRS_ALPHATESTENABLE = 15,
271 WINED3DRS_LASTPIXEL = 16,
272 WINED3DRS_SRCBLEND = 19,
273 WINED3DRS_DESTBLEND = 20,
274 WINED3DRS_CULLMODE = 22,
275 WINED3DRS_ZFUNC = 23,
276 WINED3DRS_ALPHAREF = 24,
277 WINED3DRS_ALPHAFUNC = 25,
278 WINED3DRS_DITHERENABLE = 26,
279 WINED3DRS_ALPHABLENDENABLE = 27,
280 WINED3DRS_FOGENABLE = 28,
281 WINED3DRS_SPECULARENABLE = 29,
282 WINED3DRS_ZVISIBLE = 30, /* d3d7, d3d8 */
283 WINED3DRS_SUBPIXEL = 31, /* d3d7 */
284 WINED3DRS_SUBPIXELX = 32, /* d3d7 */
285 WINED3DRS_STIPPLEDALPHA = 33, /* d3d7 */
286 WINED3DRS_FOGCOLOR = 34,
287 WINED3DRS_FOGTABLEMODE = 35,
288 WINED3DRS_FOGSTART = 36,
289 WINED3DRS_FOGEND = 37,
290 WINED3DRS_FOGDENSITY = 38,
291 WINED3DRS_STIPPLEENABLE = 39, /* d3d7 */
292 WINED3DRS_EDGEANTIALIAS = 40, /* d3d7, d3d8 */
293 WINED3DRS_COLORKEYENABLE = 41, /* d3d7 */
294 WINED3DRS_MIPMAPLODBIAS = 46, /* d3d7 */
295 WINED3DRS_RANGEFOGENABLE = 48,
296 WINED3DRS_ANISOTROPY = 49, /* d3d7 */
297 WINED3DRS_FLUSHBATCH = 50, /* d3d7 */
298 WINED3DRS_TRANSLUCENTSORTINDEPENDENT = 51, /* d3d7 */
299 WINED3DRS_STENCILENABLE = 52,
300 WINED3DRS_STENCILFAIL = 53,
301 WINED3DRS_STENCILZFAIL = 54,
302 WINED3DRS_STENCILPASS = 55,
303 WINED3DRS_STENCILFUNC = 56,
304 WINED3DRS_STENCILREF = 57,
305 WINED3DRS_STENCILMASK = 58,
306 WINED3DRS_STENCILWRITEMASK = 59,
307 WINED3DRS_TEXTUREFACTOR = 60,
308 WINED3DRS_WRAP0 = 128,
309 WINED3DRS_WRAP1 = 129,
310 WINED3DRS_WRAP2 = 130,
311 WINED3DRS_WRAP3 = 131,
312 WINED3DRS_WRAP4 = 132,
313 WINED3DRS_WRAP5 = 133,
314 WINED3DRS_WRAP6 = 134,
315 WINED3DRS_WRAP7 = 135,
316 WINED3DRS_CLIPPING = 136,
317 WINED3DRS_LIGHTING = 137,
318 WINED3DRS_EXTENTS = 138, /* d3d7 */
319 WINED3DRS_AMBIENT = 139,
320 WINED3DRS_FOGVERTEXMODE = 140,
321 WINED3DRS_COLORVERTEX = 141,
322 WINED3DRS_LOCALVIEWER = 142,
323 WINED3DRS_NORMALIZENORMALS = 143,
324 WINED3DRS_COLORKEYBLENDENABLE = 144, /* d3d7 */
325 WINED3DRS_DIFFUSEMATERIALSOURCE = 145,
326 WINED3DRS_SPECULARMATERIALSOURCE = 146,
327 WINED3DRS_AMBIENTMATERIALSOURCE = 147,
328 WINED3DRS_EMISSIVEMATERIALSOURCE = 148,
329 WINED3DRS_VERTEXBLEND = 151,
330 WINED3DRS_CLIPPLANEENABLE = 152,
331 WINED3DRS_SOFTWAREVERTEXPROCESSING = 153, /* d3d8 */
332 WINED3DRS_POINTSIZE = 154,
333 WINED3DRS_POINTSIZE_MIN = 155,
334 WINED3DRS_POINTSPRITEENABLE = 156,
335 WINED3DRS_POINTSCALEENABLE = 157,
336 WINED3DRS_POINTSCALE_A = 158,
337 WINED3DRS_POINTSCALE_B = 159,
338 WINED3DRS_POINTSCALE_C = 160,
339 WINED3DRS_MULTISAMPLEANTIALIAS = 161,
340 WINED3DRS_MULTISAMPLEMASK = 162,
341 WINED3DRS_PATCHEDGESTYLE = 163,
342 WINED3DRS_PATCHSEGMENTS = 164, /* d3d8 */
343 WINED3DRS_DEBUGMONITORTOKEN = 165,
344 WINED3DRS_POINTSIZE_MAX = 166,
345 WINED3DRS_INDEXEDVERTEXBLENDENABLE = 167,
346 WINED3DRS_COLORWRITEENABLE = 168,
347 WINED3DRS_TWEENFACTOR = 170,
348 WINED3DRS_BLENDOP = 171,
349 WINED3DRS_POSITIONDEGREE = 172,
350 WINED3DRS_NORMALDEGREE = 173,
351 WINED3DRS_SCISSORTESTENABLE = 174,
352 WINED3DRS_SLOPESCALEDEPTHBIAS = 175,
353 WINED3DRS_ANTIALIASEDLINEENABLE = 176,
354 WINED3DRS_MINTESSELLATIONLEVEL = 178,
355 WINED3DRS_MAXTESSELLATIONLEVEL = 179,
356 WINED3DRS_ADAPTIVETESS_X = 180,
357 WINED3DRS_ADAPTIVETESS_Y = 181,
358 WINED3DRS_ADAPTIVETESS_Z = 182,
359 WINED3DRS_ADAPTIVETESS_W = 183,
360 WINED3DRS_ENABLEADAPTIVETESSELLATION = 184,
361 WINED3DRS_TWOSIDEDSTENCILMODE = 185,
362 WINED3DRS_CCW_STENCILFAIL = 186,
363 WINED3DRS_CCW_STENCILZFAIL = 187,
364 WINED3DRS_CCW_STENCILPASS = 188,
365 WINED3DRS_CCW_STENCILFUNC = 189,
366 WINED3DRS_COLORWRITEENABLE1 = 190,
367 WINED3DRS_COLORWRITEENABLE2 = 191,
368 WINED3DRS_COLORWRITEENABLE3 = 192,
369 WINED3DRS_BLENDFACTOR = 193,
370 WINED3DRS_SRGBWRITEENABLE = 194,
371 WINED3DRS_DEPTHBIAS = 195,
372 WINED3DRS_WRAP8 = 198,
373 WINED3DRS_WRAP9 = 199,
374 WINED3DRS_WRAP10 = 200,
375 WINED3DRS_WRAP11 = 201,
376 WINED3DRS_WRAP12 = 202,
377 WINED3DRS_WRAP13 = 203,
378 WINED3DRS_WRAP14 = 204,
379 WINED3DRS_WRAP15 = 205,
380 WINED3DRS_SEPARATEALPHABLENDENABLE = 206,
381 WINED3DRS_SRCBLENDALPHA = 207,
382 WINED3DRS_DESTBLENDALPHA = 208,
383 WINED3DRS_BLENDOPALPHA = 209,
384 WINED3DRS_FORCE_DWORD = 0x7fffffff
385 } WINED3DRENDERSTATETYPE;
386 #define WINEHIGHEST_RENDER_STATE WINED3DRS_BLENDOPALPHA
388 typedef enum _WINED3DBLEND
390 WINED3DBLEND_ZERO = 1,
391 WINED3DBLEND_ONE = 2,
392 WINED3DBLEND_SRCCOLOR = 3,
393 WINED3DBLEND_INVSRCCOLOR = 4,
394 WINED3DBLEND_SRCALPHA = 5,
395 WINED3DBLEND_INVSRCALPHA = 6,
396 WINED3DBLEND_DESTALPHA = 7,
397 WINED3DBLEND_INVDESTALPHA = 8,
398 WINED3DBLEND_DESTCOLOR = 9,
399 WINED3DBLEND_INVDESTCOLOR = 10,
400 WINED3DBLEND_SRCALPHASAT = 11,
401 WINED3DBLEND_BOTHSRCALPHA = 12,
402 WINED3DBLEND_BOTHINVSRCALPHA = 13,
403 WINED3DBLEND_BLENDFACTOR = 14,
404 WINED3DBLEND_INVBLENDFACTOR = 15,
405 WINED3DBLEND_FORCE_DWORD = 0x7fffffff
406 } WINED3DBLEND;
408 typedef enum _WINED3DBLENDOP
410 WINED3DBLENDOP_ADD = 1,
411 WINED3DBLENDOP_SUBTRACT = 2,
412 WINED3DBLENDOP_REVSUBTRACT = 3,
413 WINED3DBLENDOP_MIN = 4,
414 WINED3DBLENDOP_MAX = 5,
415 WINED3DBLENDOP_FORCE_DWORD = 0x7fffffff
416 } WINED3DBLENDOP;
418 typedef enum _WINED3DVERTEXBLENDFLAGS
420 WINED3DVBF_DISABLE = 0,
421 WINED3DVBF_1WEIGHTS = 1,
422 WINED3DVBF_2WEIGHTS = 2,
423 WINED3DVBF_3WEIGHTS = 3,
424 WINED3DVBF_TWEENING = 255,
425 WINED3DVBF_0WEIGHTS = 256
426 } WINED3DVERTEXBLENDFLAGS;
428 typedef enum _WINED3DCMPFUNC
430 WINED3DCMP_NEVER = 1,
431 WINED3DCMP_LESS = 2,
432 WINED3DCMP_EQUAL = 3,
433 WINED3DCMP_LESSEQUAL = 4,
434 WINED3DCMP_GREATER = 5,
435 WINED3DCMP_NOTEQUAL = 6,
436 WINED3DCMP_GREATEREQUAL = 7,
437 WINED3DCMP_ALWAYS = 8,
438 WINED3DCMP_FORCE_DWORD = 0x7fffffff
439 } WINED3DCMPFUNC;
441 typedef enum _WINED3DZBUFFERTYPE
443 WINED3DZB_FALSE = 0,
444 WINED3DZB_TRUE = 1,
445 WINED3DZB_USEW = 2,
446 WINED3DZB_FORCE_DWORD = 0x7fffffff
447 } WINED3DZBUFFERTYPE;
449 typedef enum _WINED3DFOGMODE
451 WINED3DFOG_NONE = 0,
452 WINED3DFOG_EXP = 1,
453 WINED3DFOG_EXP2 = 2,
454 WINED3DFOG_LINEAR = 3,
455 WINED3DFOG_FORCE_DWORD = 0x7fffffff
456 } WINED3DFOGMODE;
458 typedef enum _WINED3DSHADEMODE
460 WINED3DSHADE_FLAT = 1,
461 WINED3DSHADE_GOURAUD = 2,
462 WINED3DSHADE_PHONG = 3,
463 WINED3DSHADE_FORCE_DWORD = 0x7fffffff
464 } WINED3DSHADEMODE;
466 typedef enum _WINED3DFILLMODE
468 WINED3DFILL_POINT = 1,
469 WINED3DFILL_WIREFRAME = 2,
470 WINED3DFILL_SOLID = 3,
471 WINED3DFILL_FORCE_DWORD = 0x7fffffff
472 } WINED3DFILLMODE;
474 typedef enum _WINED3DCULL
476 WINED3DCULL_NONE = 1,
477 WINED3DCULL_CW = 2,
478 WINED3DCULL_CCW = 3,
479 WINED3DCULL_FORCE_DWORD = 0x7fffffff
480 } WINED3DCULL;
482 typedef enum _WINED3DSTENCILOP
484 WINED3DSTENCILOP_KEEP = 1,
485 WINED3DSTENCILOP_ZERO = 2,
486 WINED3DSTENCILOP_REPLACE = 3,
487 WINED3DSTENCILOP_INCRSAT = 4,
488 WINED3DSTENCILOP_DECRSAT = 5,
489 WINED3DSTENCILOP_INVERT = 6,
490 WINED3DSTENCILOP_INCR = 7,
491 WINED3DSTENCILOP_DECR = 8,
492 WINED3DSTENCILOP_FORCE_DWORD = 0x7fffffff
493 } WINED3DSTENCILOP;
495 typedef enum _WINED3DMATERIALCOLORSOURCE
497 WINED3DMCS_MATERIAL = 0,
498 WINED3DMCS_COLOR1 = 1,
499 WINED3DMCS_COLOR2 = 2,
500 WINED3DMCS_FORCE_DWORD = 0x7fffffff
501 } WINED3DMATERIALCOLORSOURCE;
503 typedef enum _WINED3DPATCHEDGESTYLE
505 WINED3DPATCHEDGE_DISCRETE = 0,
506 WINED3DPATCHEDGE_CONTINUOUS = 1,
507 WINED3DPATCHEDGE_FORCE_DWORD = 0x7fffffff
508 } WINED3DPATCHEDGESTYLE;
510 typedef enum _WINED3DBACKBUFFER_TYPE
512 WINED3DBACKBUFFER_TYPE_MONO = 0,
513 WINED3DBACKBUFFER_TYPE_LEFT = 1,
514 WINED3DBACKBUFFER_TYPE_RIGHT = 2,
515 WINED3DBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff
516 } WINED3DBACKBUFFER_TYPE;
518 typedef enum _WINED3DSWAPEFFECT
520 WINED3DSWAPEFFECT_DISCARD = 1,
521 WINED3DSWAPEFFECT_FLIP = 2,
522 WINED3DSWAPEFFECT_COPY = 3,
523 WINED3DSWAPEFFECT_COPY_VSYNC = 4,
524 WINED3DSWAPEFFECT_FORCE_DWORD = 0xffffffff
525 } WINED3DSWAPEFFECT;
527 typedef enum _WINED3DSAMPLERSTATETYPE
529 WINED3DSAMP_ADDRESSU = 1,
530 WINED3DSAMP_ADDRESSV = 2,
531 WINED3DSAMP_ADDRESSW = 3,
532 WINED3DSAMP_BORDERCOLOR = 4,
533 WINED3DSAMP_MAGFILTER = 5,
534 WINED3DSAMP_MINFILTER = 6,
535 WINED3DSAMP_MIPFILTER = 7,
536 WINED3DSAMP_MIPMAPLODBIAS = 8,
537 WINED3DSAMP_MAXMIPLEVEL = 9,
538 WINED3DSAMP_MAXANISOTROPY = 10,
539 WINED3DSAMP_SRGBTEXTURE = 11,
540 WINED3DSAMP_ELEMENTINDEX = 12,
541 WINED3DSAMP_DMAPOFFSET = 13,
542 WINED3DSAMP_FORCE_DWORD = 0x7fffffff,
543 } WINED3DSAMPLERSTATETYPE;
544 #define WINED3D_HIGHEST_SAMPLER_STATE WINED3DSAMP_DMAPOFFSET
546 typedef enum _WINED3DMULTISAMPLE_TYPE
548 WINED3DMULTISAMPLE_NONE = 0,
549 WINED3DMULTISAMPLE_NONMASKABLE = 1,
550 WINED3DMULTISAMPLE_2_SAMPLES = 2,
551 WINED3DMULTISAMPLE_3_SAMPLES = 3,
552 WINED3DMULTISAMPLE_4_SAMPLES = 4,
553 WINED3DMULTISAMPLE_5_SAMPLES = 5,
554 WINED3DMULTISAMPLE_6_SAMPLES = 6,
555 WINED3DMULTISAMPLE_7_SAMPLES = 7,
556 WINED3DMULTISAMPLE_8_SAMPLES = 8,
557 WINED3DMULTISAMPLE_9_SAMPLES = 9,
558 WINED3DMULTISAMPLE_10_SAMPLES = 10,
559 WINED3DMULTISAMPLE_11_SAMPLES = 11,
560 WINED3DMULTISAMPLE_12_SAMPLES = 12,
561 WINED3DMULTISAMPLE_13_SAMPLES = 13,
562 WINED3DMULTISAMPLE_14_SAMPLES = 14,
563 WINED3DMULTISAMPLE_15_SAMPLES = 15,
564 WINED3DMULTISAMPLE_16_SAMPLES = 16,
565 WINED3DMULTISAMPLE_FORCE_DWORD = 0xffffffff
566 } WINED3DMULTISAMPLE_TYPE;
568 typedef enum _WINED3DTEXTURESTAGESTATETYPE
570 WINED3DTSS_COLOROP = 0,
571 WINED3DTSS_COLORARG1 = 1,
572 WINED3DTSS_COLORARG2 = 2,
573 WINED3DTSS_ALPHAOP = 3,
574 WINED3DTSS_ALPHAARG1 = 4,
575 WINED3DTSS_ALPHAARG2 = 5,
576 WINED3DTSS_BUMPENVMAT00 = 6,
577 WINED3DTSS_BUMPENVMAT01 = 7,
578 WINED3DTSS_BUMPENVMAT10 = 8,
579 WINED3DTSS_BUMPENVMAT11 = 9,
580 WINED3DTSS_TEXCOORDINDEX = 10,
581 WINED3DTSS_BUMPENVLSCALE = 11,
582 WINED3DTSS_BUMPENVLOFFSET = 12,
583 WINED3DTSS_TEXTURETRANSFORMFLAGS = 13,
584 WINED3DTSS_COLORARG0 = 14,
585 WINED3DTSS_ALPHAARG0 = 15,
586 WINED3DTSS_RESULTARG = 16,
587 WINED3DTSS_CONSTANT = 17,
588 WINED3DTSS_FORCE_DWORD = 0x7fffffff
589 } WINED3DTEXTURESTAGESTATETYPE;
590 #define WINED3D_HIGHEST_TEXTURE_STATE WINED3DTSS_CONSTANT
592 typedef enum _WINED3DTEXTURETRANSFORMFLAGS
594 WINED3DTTFF_DISABLE = 0,
595 WINED3DTTFF_COUNT1 = 1,
596 WINED3DTTFF_COUNT2 = 2,
597 WINED3DTTFF_COUNT3 = 3,
598 WINED3DTTFF_COUNT4 = 4,
599 WINED3DTTFF_PROJECTED = 256,
600 WINED3DTTFF_FORCE_DWORD = 0x7fffffff
601 } WINED3DTEXTURETRANSFORMFLAGS;
603 typedef enum _WINED3DTEXTUREOP
605 WINED3DTOP_DISABLE = 1,
606 WINED3DTOP_SELECTARG1 = 2,
607 WINED3DTOP_SELECTARG2 = 3,
608 WINED3DTOP_MODULATE = 4,
609 WINED3DTOP_MODULATE2X = 5,
610 WINED3DTOP_MODULATE4X = 6,
611 WINED3DTOP_ADD = 7,
612 WINED3DTOP_ADDSIGNED = 8,
613 WINED3DTOP_ADDSIGNED2X = 9,
614 WINED3DTOP_SUBTRACT = 10,
615 WINED3DTOP_ADDSMOOTH = 11,
616 WINED3DTOP_BLENDDIFFUSEALPHA = 12,
617 WINED3DTOP_BLENDTEXTUREALPHA = 13,
618 WINED3DTOP_BLENDFACTORALPHA = 14,
619 WINED3DTOP_BLENDTEXTUREALPHAPM = 15,
620 WINED3DTOP_BLENDCURRENTALPHA = 16,
621 WINED3DTOP_PREMODULATE = 17,
622 WINED3DTOP_MODULATEALPHA_ADDCOLOR = 18,
623 WINED3DTOP_MODULATECOLOR_ADDALPHA = 19,
624 WINED3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
625 WINED3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
626 WINED3DTOP_BUMPENVMAP = 22,
627 WINED3DTOP_BUMPENVMAPLUMINANCE = 23,
628 WINED3DTOP_DOTPRODUCT3 = 24,
629 WINED3DTOP_MULTIPLYADD = 25,
630 WINED3DTOP_LERP = 26,
631 WINED3DTOP_FORCE_DWORD = 0x7fffffff,
632 } WINED3DTEXTUREOP;
634 typedef enum _WINED3DTEXTUREADDRESS
636 WINED3DTADDRESS_WRAP = 1,
637 WINED3DTADDRESS_MIRROR = 2,
638 WINED3DTADDRESS_CLAMP = 3,
639 WINED3DTADDRESS_BORDER = 4,
640 WINED3DTADDRESS_MIRRORONCE = 5,
641 WINED3DTADDRESS_FORCE_DWORD = 0x7fffffff
642 } WINED3DTEXTUREADDRESS;
644 typedef enum _WINED3DTRANSFORMSTATETYPE
646 WINED3DTS_VIEW = 2,
647 WINED3DTS_PROJECTION = 3,
648 WINED3DTS_TEXTURE0 = 16,
649 WINED3DTS_TEXTURE1 = 17,
650 WINED3DTS_TEXTURE2 = 18,
651 WINED3DTS_TEXTURE3 = 19,
652 WINED3DTS_TEXTURE4 = 20,
653 WINED3DTS_TEXTURE5 = 21,
654 WINED3DTS_TEXTURE6 = 22,
655 WINED3DTS_TEXTURE7 = 23,
656 WINED3DTS_WORLD = 256, /*WINED3DTS_WORLDMATRIX(0)*/
657 WINED3DTS_WORLD1 = 257,
658 WINED3DTS_WORLD2 = 258,
659 WINED3DTS_WORLD3 = 259,
660 WINED3DTS_FORCE_DWORD = 0x7fffffff
661 } WINED3DTRANSFORMSTATETYPE;
663 #define WINED3DTS_WORLDMATRIX(index) (WINED3DTRANSFORMSTATETYPE)(index + 256)
665 typedef enum _WINED3DBASISTYPE
667 WINED3DBASIS_BEZIER = 0,
668 WINED3DBASIS_BSPLINE = 1,
669 WINED3DBASIS_INTERPOLATE = 2,
670 WINED3DBASIS_FORCE_DWORD = 0x7fffffff
671 } WINED3DBASISTYPE;
673 typedef enum _WINED3DCUBEMAP_FACES
675 WINED3DCUBEMAP_FACE_POSITIVE_X = 0,
676 WINED3DCUBEMAP_FACE_NEGATIVE_X = 1,
677 WINED3DCUBEMAP_FACE_POSITIVE_Y = 2,
678 WINED3DCUBEMAP_FACE_NEGATIVE_Y = 3,
679 WINED3DCUBEMAP_FACE_POSITIVE_Z = 4,
680 WINED3DCUBEMAP_FACE_NEGATIVE_Z = 5,
681 WINED3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff
682 } WINED3DCUBEMAP_FACES;
684 typedef enum _WINED3DTEXTUREFILTERTYPE
686 WINED3DTEXF_NONE = 0,
687 WINED3DTEXF_POINT = 1,
688 WINED3DTEXF_LINEAR = 2,
689 WINED3DTEXF_ANISOTROPIC = 3,
690 WINED3DTEXF_FLATCUBIC = 4,
691 WINED3DTEXF_GAUSSIANCUBIC = 5,
692 WINED3DTEXF_PYRAMIDALQUAD = 6,
693 WINED3DTEXF_GAUSSIANQUAD = 7,
694 WINED3DTEXF_FORCE_DWORD = 0x7fffffff
695 } WINED3DTEXTUREFILTERTYPE;
697 typedef enum _WINED3DRESOURCETYPE
699 WINED3DRTYPE_SURFACE = 1,
700 WINED3DRTYPE_VOLUME = 2,
701 WINED3DRTYPE_TEXTURE = 3,
702 WINED3DRTYPE_VOLUMETEXTURE = 4,
703 WINED3DRTYPE_CUBETEXTURE = 5,
704 WINED3DRTYPE_BUFFER = 6,
705 WINED3DRTYPE_FORCE_DWORD = 0x7fffffff
706 } WINED3DRESOURCETYPE;
707 #define WINED3DRTYPECOUNT WINED3DRTYPE_BUFFER
709 typedef enum _WINED3DPOOL
711 WINED3DPOOL_DEFAULT = 0,
712 WINED3DPOOL_MANAGED = 1,
713 WINED3DPOOL_SYSTEMMEM = 2,
714 WINED3DPOOL_SCRATCH = 3,
715 WINED3DPOOL_FORCE_DWORD = 0x7fffffff
716 } WINED3DPOOL;
718 typedef enum _WINED3DQUERYTYPE
720 WINED3DQUERYTYPE_VCACHE = 4,
721 WINED3DQUERYTYPE_RESOURCEMANAGER = 5,
722 WINED3DQUERYTYPE_VERTEXSTATS = 6,
723 WINED3DQUERYTYPE_EVENT = 8,
724 WINED3DQUERYTYPE_OCCLUSION = 9,
725 WINED3DQUERYTYPE_TIMESTAMP = 10,
726 WINED3DQUERYTYPE_TIMESTAMPDISJOINT = 11,
727 WINED3DQUERYTYPE_TIMESTAMPFREQ = 12,
728 WINED3DQUERYTYPE_PIPELINETIMINGS = 13,
729 WINED3DQUERYTYPE_INTERFACETIMINGS = 14,
730 WINED3DQUERYTYPE_VERTEXTIMINGS = 15,
731 WINED3DQUERYTYPE_PIXELTIMINGS = 16,
732 WINED3DQUERYTYPE_BANDWIDTHTIMINGS = 17,
733 WINED3DQUERYTYPE_CACHEUTILIZATION = 18
734 } WINED3DQUERYTYPE;
736 #define WINED3DISSUE_BEGIN (1 << 1)
737 #define WINED3DISSUE_END (1 << 0)
738 #define WINED3DGETDATA_FLUSH (1 << 0)
740 typedef enum _WINED3DSTATEBLOCKTYPE
742 WINED3DSBT_INIT = 0,
743 WINED3DSBT_ALL = 1,
744 WINED3DSBT_PIXELSTATE = 2,
745 WINED3DSBT_VERTEXSTATE = 3,
746 WINED3DSBT_RECORDED = 4, /* WineD3D private */
747 WINED3DSBT_FORCE_DWORD = 0xffffffff
748 } WINED3DSTATEBLOCKTYPE;
750 typedef enum _WINED3DDECLMETHOD
752 WINED3DDECLMETHOD_DEFAULT = 0,
753 WINED3DDECLMETHOD_PARTIALU = 1,
754 WINED3DDECLMETHOD_PARTIALV = 2,
755 WINED3DDECLMETHOD_CROSSUV = 3,
756 WINED3DDECLMETHOD_UV = 4,
757 WINED3DDECLMETHOD_LOOKUP = 5,
758 WINED3DDECLMETHOD_LOOKUPPRESAMPLED = 6
759 } WINED3DDECLMETHOD;
761 typedef enum _WINED3DDECLUSAGE
763 WINED3DDECLUSAGE_POSITION = 0,
764 WINED3DDECLUSAGE_BLENDWEIGHT = 1,
765 WINED3DDECLUSAGE_BLENDINDICES = 2,
766 WINED3DDECLUSAGE_NORMAL = 3,
767 WINED3DDECLUSAGE_PSIZE = 4,
768 WINED3DDECLUSAGE_TEXCOORD = 5,
769 WINED3DDECLUSAGE_TANGENT = 6,
770 WINED3DDECLUSAGE_BINORMAL = 7,
771 WINED3DDECLUSAGE_TESSFACTOR = 8,
772 WINED3DDECLUSAGE_POSITIONT = 9,
773 WINED3DDECLUSAGE_COLOR = 10,
774 WINED3DDECLUSAGE_FOG = 11,
775 WINED3DDECLUSAGE_DEPTH = 12,
776 WINED3DDECLUSAGE_SAMPLE = 13
777 } WINED3DDECLUSAGE;
779 typedef enum _WINED3DSURFTYPE
781 SURFACE_OPENGL, /* OpenGL surface: Renders using libGL, needed for 3D */
782 SURFACE_GDI, /* User surface. No 3D, DirectDraw rendering with GDI */
783 } WINED3DSURFTYPE;
785 enum wined3d_sysval_semantic
787 WINED3D_SV_DEPTH = 0xffffffff,
788 WINED3D_SV_TARGET0 = 0,
789 WINED3D_SV_TARGET1 = 1,
790 WINED3D_SV_TARGET2 = 2,
791 WINED3D_SV_TARGET3 = 3,
792 WINED3D_SV_TARGET4 = 4,
793 WINED3D_SV_TARGET5 = 5,
794 WINED3D_SV_TARGET6 = 6,
795 WINED3D_SV_TARGET7 = 7,
798 #define WINED3DCOLORWRITEENABLE_RED (1 << 0)
799 #define WINED3DCOLORWRITEENABLE_GREEN (1 << 1)
800 #define WINED3DCOLORWRITEENABLE_BLUE (1 << 2)
801 #define WINED3DCOLORWRITEENABLE_ALPHA (1 << 3)
803 #define WINED3DADAPTER_DEFAULT 0
804 #define WINED3DENUM_NO_WHQL_LEVEL 2
805 #define WINED3DPRESENT_BACK_BUFFER_MAX 3
807 #define WINED3DTSS_TCI_PASSTHRU 0x00000
808 #define WINED3DTSS_TCI_CAMERASPACENORMAL 0x10000
809 #define WINED3DTSS_TCI_CAMERASPACEPOSITION 0x20000
810 #define WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000
811 #define WINED3DTSS_TCI_SPHEREMAP 0x40000
813 #define WINED3DTA_SELECTMASK 0x0000000f
814 #define WINED3DTA_DIFFUSE 0x00000000
815 #define WINED3DTA_CURRENT 0x00000001
816 #define WINED3DTA_TEXTURE 0x00000002
817 #define WINED3DTA_TFACTOR 0x00000003
818 #define WINED3DTA_SPECULAR 0x00000004
819 #define WINED3DTA_TEMP 0x00000005
820 #define WINED3DTA_CONSTANT 0x00000006
821 #define WINED3DTA_COMPLEMENT 0x00000010
822 #define WINED3DTA_ALPHAREPLICATE 0x00000020
824 #define WINED3DPRESENTFLAG_LOCKABLE_BACKBUFFER 0x00000001
825 #define WINED3DPRESENTFLAG_DISCARD_DEPTHSTENCIL 0x00000002
826 #define WINED3DPRESENTFLAG_DEVICECLIP 0x00000004
827 #define WINED3DPRESENTFLAG_VIDEO 0x00000010
828 #define WINED3DPRESENTFLAG_NOAUTOROTATE 0x00000020
829 #define WINED3DPRESENTFLAG_UNPRUNEDMODE 0x00000040
831 #define WINED3DDP_MAXTEXCOORD 8
833 #define WINED3DUSAGE_RENDERTARGET 0x00000001
834 #define WINED3DUSAGE_DEPTHSTENCIL 0x00000002
835 #define WINED3DUSAGE_WRITEONLY 0x00000008
836 #define WINED3DUSAGE_SOFTWAREPROCESSING 0x00000010
837 #define WINED3DUSAGE_DONOTCLIP 0x00000020
838 #define WINED3DUSAGE_POINTS 0x00000040
839 #define WINED3DUSAGE_RTPATCHES 0x00000080
840 #define WINED3DUSAGE_NPATCHES 0x00000100
841 #define WINED3DUSAGE_DYNAMIC 0x00000200
842 #define WINED3DUSAGE_AUTOGENMIPMAP 0x00000400
843 #define WINED3DUSAGE_DMAP 0x00004000
844 #define WINED3DUSAGE_MASK 0x00004fff
845 #define WINED3DUSAGE_OWNDC 0x20000000
846 #define WINED3DUSAGE_STATICDECL 0x40000000
847 #define WINED3DUSAGE_OVERLAY 0x80000000
849 #define WINED3DUSAGE_QUERY_LEGACYBUMPMAP 0x00008000
850 #define WINED3DUSAGE_QUERY_FILTER 0x00020000
851 #define WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x00080000
852 #define WINED3DUSAGE_QUERY_SRGBREAD 0x00010000
853 #define WINED3DUSAGE_QUERY_SRGBWRITE 0x00040000
854 #define WINED3DUSAGE_QUERY_VERTEXTEXTURE 0x00100000
855 #define WINED3DUSAGE_QUERY_WRAPANDMIP 0x00200000
856 #define WINED3DUSAGE_QUERY_MASK 0x003f8000
858 #define WINED3DLOCK_READONLY 0x0010
859 #define WINED3DLOCK_NOSYSLOCK 0x0800
860 #define WINED3DLOCK_NOOVERWRITE 0x1000
861 #define WINED3DLOCK_DISCARD 0x2000
862 #define WINED3DLOCK_DONOTWAIT 0x4000
863 #define WINED3DLOCK_NO_DIRTY_UPDATE 0x8000
865 #define WINED3DPRESENT_RATE_DEFAULT 0x00000000
867 #define WINED3DPRESENT_INTERVAL_DEFAULT 0x00000000
868 #define WINED3DPRESENT_INTERVAL_ONE 0x00000001
869 #define WINED3DPRESENT_INTERVAL_TWO 0x00000002
870 #define WINED3DPRESENT_INTERVAL_THREE 0x00000004
871 #define WINED3DPRESENT_INTERVAL_FOUR 0x00000008
872 #define WINED3DPRESENT_INTERVAL_IMMEDIATE 0x80000000
874 #define WINED3DMAXUSERCLIPPLANES 32
875 #define WINED3DCLIPPLANE0 (1 << 0)
876 #define WINED3DCLIPPLANE1 (1 << 1)
877 #define WINED3DCLIPPLANE2 (1 << 2)
878 #define WINED3DCLIPPLANE3 (1 << 3)
879 #define WINED3DCLIPPLANE4 (1 << 4)
880 #define WINED3DCLIPPLANE5 (1 << 5)
882 /* FVF (Flexible Vertex Format) codes */
883 #define WINED3DFVF_RESERVED0 0x0001
884 #define WINED3DFVF_POSITION_MASK 0x400e
885 #define WINED3DFVF_XYZ 0x0002
886 #define WINED3DFVF_XYZRHW 0x0004
887 #define WINED3DFVF_XYZB1 0x0006
888 #define WINED3DFVF_XYZB2 0x0008
889 #define WINED3DFVF_XYZB3 0x000a
890 #define WINED3DFVF_XYZB4 0x000c
891 #define WINED3DFVF_XYZB5 0x000e
892 #define WINED3DFVF_XYZW 0x4002
893 #define WINED3DFVF_NORMAL 0x0010
894 #define WINED3DFVF_PSIZE 0x0020
895 #define WINED3DFVF_DIFFUSE 0x0040
896 #define WINED3DFVF_SPECULAR 0x0080
897 #define WINED3DFVF_TEXCOUNT_MASK 0x0f00
898 #define WINED3DFVF_TEXCOUNT_SHIFT 8
899 #define WINED3DFVF_TEX0 0x0000
900 #define WINED3DFVF_TEX1 0x0100
901 #define WINED3DFVF_TEX2 0x0200
902 #define WINED3DFVF_TEX3 0x0300
903 #define WINED3DFVF_TEX4 0x0400
904 #define WINED3DFVF_TEX5 0x0500
905 #define WINED3DFVF_TEX6 0x0600
906 #define WINED3DFVF_TEX7 0x0700
907 #define WINED3DFVF_TEX8 0x0800
908 #define WINED3DFVF_LASTBETA_UBYTE4 0x1000
909 #define WINED3DFVF_LASTBETA_D3DCOLOR 0x8000
910 #define WINED3DFVF_RESERVED2 0x6000
912 #define WINED3DFVF_TEXTUREFORMAT1 3
913 #define WINED3DFVF_TEXTUREFORMAT2 0
914 #define WINED3DFVF_TEXTUREFORMAT3 1
915 #define WINED3DFVF_TEXTUREFORMAT4 2
916 #define WINED3DFVF_TEXCOORDSIZE1(idx) (WINED3DFVF_TEXTUREFORMAT1 << (idx * 2 + 16))
917 #define WINED3DFVF_TEXCOORDSIZE2(idx) (WINED3DFVF_TEXTUREFORMAT2 << (idx * 2 + 16))
918 #define WINED3DFVF_TEXCOORDSIZE3(idx) (WINED3DFVF_TEXTUREFORMAT3 << (idx * 2 + 16))
919 #define WINED3DFVF_TEXCOORDSIZE4(idx) (WINED3DFVF_TEXTUREFORMAT4 << (idx * 2 + 16))
921 /* Clear flags */
922 #define WINED3DCLEAR_TARGET 0x00000001
923 #define WINED3DCLEAR_ZBUFFER 0x00000002
924 #define WINED3DCLEAR_STENCIL 0x00000004
926 /* Stream source flags */
927 #define WINED3DSTREAMSOURCE_INDEXEDDATA (1 << 30)
928 #define WINED3DSTREAMSOURCE_INSTANCEDATA (2 << 30)
930 /* SetPrivateData flags */
931 #define WINED3DSPD_IUNKNOWN 0x00000001
933 /* IWineD3D::CreateDevice behaviour flags */
934 #define WINED3DCREATE_FPU_PRESERVE 0x00000002
935 #define WINED3DCREATE_PUREDEVICE 0x00000010
936 #define WINED3DCREATE_SOFTWARE_VERTEXPROCESSING 0x00000020
937 #define WINED3DCREATE_HARDWARE_VERTEXPROCESSING 0x00000040
938 #define WINED3DCREATE_MIXED_VERTEXPROCESSING 0x00000080
939 #define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT 0x00000100
940 #define WINED3DCREATE_ADAPTERGROUP_DEVICE 0x00000200
942 /* VTF defines */
943 #define WINED3DDMAPSAMPLER 0x100
944 #define WINED3DVERTEXTEXTURESAMPLER0 (WINED3DDMAPSAMPLER + 1)
945 #define WINED3DVERTEXTEXTURESAMPLER1 (WINED3DDMAPSAMPLER + 2)
946 #define WINED3DVERTEXTEXTURESAMPLER2 (WINED3DDMAPSAMPLER + 3)
947 #define WINED3DVERTEXTEXTURESAMPLER3 (WINED3DDMAPSAMPLER + 4)
949 #define WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020
950 #define WINED3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080
951 #define WINED3DCAPS3_COPY_TO_VIDMEM 0x00000100
952 #define WINED3DCAPS3_COPY_TO_SYSTEMMEM 0x00000200
953 #define WINED3DCAPS3_RESERVED 0x8000001f
955 #define WINED3DDEVCAPS2_STREAMOFFSET 0x00000001
956 #define WINED3DDEVCAPS2_DMAPNPATCH 0x00000002
957 #define WINED3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x00000004
958 #define WINED3DDEVCAPS2_ADAPTIVETESSNPATCH 0x00000008
959 #define WINED3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x00000010
960 #define WINED3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x00000020
961 #define WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040
963 #define WINED3DDTCAPS_UBYTE4 0x00000001
964 #define WINED3DDTCAPS_UBYTE4N 0x00000002
965 #define WINED3DDTCAPS_SHORT2N 0x00000004
966 #define WINED3DDTCAPS_SHORT4N 0x00000008
967 #define WINED3DDTCAPS_USHORT2N 0x00000010
968 #define WINED3DDTCAPS_USHORT4N 0x00000020
969 #define WINED3DDTCAPS_UDEC3 0x00000040
970 #define WINED3DDTCAPS_DEC3N 0x00000080
971 #define WINED3DDTCAPS_FLOAT16_2 0x00000100
972 #define WINED3DDTCAPS_FLOAT16_4 0x00000200
974 #define WINED3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000ffff
975 #define WINED3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000
976 #define WINED3DFVFCAPS_PSIZE 0x00100000
978 #define WINED3DLINECAPS_TEXTURE 0x00000001
979 #define WINED3DLINECAPS_ZTEST 0x00000002
980 #define WINED3DLINECAPS_BLEND 0x00000004
981 #define WINED3DLINECAPS_ALPHACMP 0x00000008
982 #define WINED3DLINECAPS_FOG 0x00000010
983 #define WINED3DLINECAPS_ANTIALIAS 0x00000020
985 #define WINED3DMAX30SHADERINSTRUCTIONS 32768
986 #define WINED3DMIN30SHADERINSTRUCTIONS 512
988 #define WINED3DPBLENDCAPS_ZERO 0x00000001
989 #define WINED3DPBLENDCAPS_ONE 0x00000002
990 #define WINED3DPBLENDCAPS_SRCCOLOR 0x00000004
991 #define WINED3DPBLENDCAPS_INVSRCCOLOR 0x00000008
992 #define WINED3DPBLENDCAPS_SRCALPHA 0x00000010
993 #define WINED3DPBLENDCAPS_INVSRCALPHA 0x00000020
994 #define WINED3DPBLENDCAPS_DESTALPHA 0x00000040
995 #define WINED3DPBLENDCAPS_INVDESTALPHA 0x00000080
996 #define WINED3DPBLENDCAPS_DESTCOLOR 0x00000100
997 #define WINED3DPBLENDCAPS_INVDESTCOLOR 0x00000200
998 #define WINED3DPBLENDCAPS_SRCALPHASAT 0x00000400
999 #define WINED3DPBLENDCAPS_BOTHSRCALPHA 0x00000800
1000 #define WINED3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
1001 #define WINED3DPBLENDCAPS_BLENDFACTOR 0x00002000
1003 #define WINED3DPCMPCAPS_NEVER 0x00000001
1004 #define WINED3DPCMPCAPS_LESS 0x00000002
1005 #define WINED3DPCMPCAPS_EQUAL 0x00000004
1006 #define WINED3DPCMPCAPS_LESSEQUAL 0x00000008
1007 #define WINED3DPCMPCAPS_GREATER 0x00000010
1008 #define WINED3DPCMPCAPS_NOTEQUAL 0x00000020
1009 #define WINED3DPCMPCAPS_GREATEREQUAL 0x00000040
1010 #define WINED3DPCMPCAPS_ALWAYS 0x00000080
1012 #define WINED3DPMISCCAPS_MASKZ 0x00000002
1013 #define WINED3DPMISCCAPS_LINEPATTERNREP 0x00000004
1014 #define WINED3DPMISCCAPS_CULLNONE 0x00000010
1015 #define WINED3DPMISCCAPS_CULLCW 0x00000020
1016 #define WINED3DPMISCCAPS_CULLCCW 0x00000040
1017 #define WINED3DPMISCCAPS_COLORWRITEENABLE 0x00000080
1018 #define WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100
1019 #define WINED3DPMISCCAPS_CLIPTLVERTS 0x00000200
1020 #define WINED3DPMISCCAPS_TSSARGTEMP 0x00000400
1021 #define WINED3DPMISCCAPS_BLENDOP 0x00000800
1022 #define WINED3DPMISCCAPS_NULLREFERENCE 0x00001000
1023 #define WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000
1024 #define WINED3DPMISCCAPS_PERSTAGECONSTANT 0x00008000
1025 #define WINED3DPMISCCAPS_FOGANDSPECULARALPHA 0x00010000
1026 #define WINED3DPMISCCAPS_SEPARATEALPHABLEND 0x00020000
1027 #define WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000
1028 #define WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000
1029 #define WINED3DPMISCCAPS_FOGVERTEXCLAMPED 0x00100000
1031 #define WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
1032 #define WINED3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
1033 #define WINED3DPS20_MAX_NUMTEMPS 32
1034 #define WINED3DPS20_MIN_NUMTEMPS 12
1035 #define WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
1036 #define WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
1037 #define WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
1038 #define WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
1040 #define WINED3DPS20CAPS_ARBITRARYSWIZZLE 0x00000001
1041 #define WINED3DPS20CAPS_GRADIENTINSTRUCTIONS 0x00000002
1042 #define WINED3DPS20CAPS_PREDICATION 0x00000004
1043 #define WINED3DPS20CAPS_NODEPENDENTREADLIMIT 0x00000008
1044 #define WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT 0x00000010
1046 #define WINED3DPTADDRESSCAPS_WRAP 0x00000001
1047 #define WINED3DPTADDRESSCAPS_MIRROR 0x00000002
1048 #define WINED3DPTADDRESSCAPS_CLAMP 0x00000004
1049 #define WINED3DPTADDRESSCAPS_BORDER 0x00000008
1050 #define WINED3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010
1051 #define WINED3DPTADDRESSCAPS_MIRRORONCE 0x00000020
1053 #define WINED3DSTENCILCAPS_KEEP 0x00000001
1054 #define WINED3DSTENCILCAPS_ZERO 0x00000002
1055 #define WINED3DSTENCILCAPS_REPLACE 0x00000004
1056 #define WINED3DSTENCILCAPS_INCRSAT 0x00000008
1057 #define WINED3DSTENCILCAPS_DECRSAT 0x00000010
1058 #define WINED3DSTENCILCAPS_INVERT 0x00000020
1059 #define WINED3DSTENCILCAPS_INCR 0x00000040
1060 #define WINED3DSTENCILCAPS_DECR 0x00000080
1061 #define WINED3DSTENCILCAPS_TWOSIDED 0x00000100
1063 #define WINED3DTEXOPCAPS_DISABLE 0x00000001
1064 #define WINED3DTEXOPCAPS_SELECTARG1 0x00000002
1065 #define WINED3DTEXOPCAPS_SELECTARG2 0x00000004
1066 #define WINED3DTEXOPCAPS_MODULATE 0x00000008
1067 #define WINED3DTEXOPCAPS_MODULATE2X 0x00000010
1068 #define WINED3DTEXOPCAPS_MODULATE4X 0x00000020
1069 #define WINED3DTEXOPCAPS_ADD 0x00000040
1070 #define WINED3DTEXOPCAPS_ADDSIGNED 0x00000080
1071 #define WINED3DTEXOPCAPS_ADDSIGNED2X 0x00000100
1072 #define WINED3DTEXOPCAPS_SUBTRACT 0x00000200
1073 #define WINED3DTEXOPCAPS_ADDSMOOTH 0x00000400
1074 #define WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800
1075 #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000
1076 #define WINED3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000
1077 #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000
1078 #define WINED3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000
1079 #define WINED3DTEXOPCAPS_PREMODULATE 0x00010000
1080 #define WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000
1081 #define WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000
1082 #define WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000
1083 #define WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000
1084 #define WINED3DTEXOPCAPS_BUMPENVMAP 0x00200000
1085 #define WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000
1086 #define WINED3DTEXOPCAPS_DOTPRODUCT3 0x00800000
1087 #define WINED3DTEXOPCAPS_MULTIPLYADD 0x01000000
1088 #define WINED3DTEXOPCAPS_LERP 0x02000000
1090 #define WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
1091 #define WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
1092 #define WINED3DVS20_MAX_NUMTEMPS 32
1093 #define WINED3DVS20_MIN_NUMTEMPS 12
1094 #define WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
1095 #define WINED3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
1097 #define WINED3DVS20CAPS_PREDICATION 0x00000001
1099 #define WINED3DCAPS2_NO2DDURING3DSCENE 0x00000002
1100 #define WINED3DCAPS2_FULLSCREENGAMMA 0x00020000
1101 #define WINED3DCAPS2_CANRENDERWINDOWED 0x00080000
1102 #define WINED3DCAPS2_CANCALIBRATEGAMMA 0x00100000
1103 #define WINED3DCAPS2_RESERVED 0x02000000
1104 #define WINED3DCAPS2_CANMANAGERESOURCE 0x10000000
1105 #define WINED3DCAPS2_DYNAMICTEXTURES 0x20000000
1106 #define WINED3DCAPS2_CANAUTOGENMIPMAP 0x40000000
1108 #define WINED3DPRASTERCAPS_DITHER 0x00000001
1109 #define WINED3DPRASTERCAPS_ROP2 0x00000002
1110 #define WINED3DPRASTERCAPS_XOR 0x00000004
1111 #define WINED3DPRASTERCAPS_PAT 0x00000008
1112 #define WINED3DPRASTERCAPS_ZTEST 0x00000010
1113 #define WINED3DPRASTERCAPS_SUBPIXEL 0x00000020
1114 #define WINED3DPRASTERCAPS_SUBPIXELX 0x00000040
1115 #define WINED3DPRASTERCAPS_FOGVERTEX 0x00000080
1116 #define WINED3DPRASTERCAPS_FOGTABLE 0x00000100
1117 #define WINED3DPRASTERCAPS_STIPPLE 0x00000200
1118 #define WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400
1119 #define WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800
1120 #define WINED3DPRASTERCAPS_ANTIALIASEDGES 0x00001000
1121 #define WINED3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000
1122 #define WINED3DPRASTERCAPS_ZBIAS 0x00004000
1123 #define WINED3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000
1124 #define WINED3DPRASTERCAPS_FOGRANGE 0x00010000
1125 #define WINED3DPRASTERCAPS_ANISOTROPY 0x00020000
1126 #define WINED3DPRASTERCAPS_WBUFFER 0x00040000
1127 #define WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000
1128 #define WINED3DPRASTERCAPS_WFOG 0x00100000
1129 #define WINED3DPRASTERCAPS_ZFOG 0x00200000
1130 #define WINED3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000
1131 #define WINED3DPRASTERCAPS_SCISSORTEST 0x01000000
1132 #define WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000
1133 #define WINED3DPRASTERCAPS_DEPTHBIAS 0x04000000
1134 #define WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000
1136 #define WINED3DPSHADECAPS_COLORFLATMONO 0x00000001
1137 #define WINED3DPSHADECAPS_COLORFLATRGB 0x00000002
1138 #define WINED3DPSHADECAPS_COLORGOURAUDMONO 0x00000004
1139 #define WINED3DPSHADECAPS_COLORGOURAUDRGB 0x00000008
1140 #define WINED3DPSHADECAPS_COLORPHONGMONO 0x00000010
1141 #define WINED3DPSHADECAPS_COLORPHONGRGB 0x00000020
1142 #define WINED3DPSHADECAPS_SPECULARFLATMONO 0x00000040
1143 #define WINED3DPSHADECAPS_SPECULARFLATRGB 0x00000080
1144 #define WINED3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100
1145 #define WINED3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200
1146 #define WINED3DPSHADECAPS_SPECULARPHONGMONO 0x00000400
1147 #define WINED3DPSHADECAPS_SPECULARPHONGRGB 0x00000800
1148 #define WINED3DPSHADECAPS_ALPHAFLATBLEND 0x00001000
1149 #define WINED3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000
1150 #define WINED3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000
1151 #define WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000
1152 #define WINED3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000
1153 #define WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000
1154 #define WINED3DPSHADECAPS_FOGFLAT 0x00040000
1155 #define WINED3DPSHADECAPS_FOGGOURAUD 0x00080000
1156 #define WINED3DPSHADECAPS_FOGPHONG 0x00100000
1158 #define WINED3DPTEXTURECAPS_PERSPECTIVE 0x00000001
1159 #define WINED3DPTEXTURECAPS_POW2 0x00000002
1160 #define WINED3DPTEXTURECAPS_ALPHA 0x00000004
1161 #define WINED3DPTEXTURECAPS_TRANSPARENCY 0x00000008
1162 #define WINED3DPTEXTURECAPS_BORDER 0x00000010
1163 #define WINED3DPTEXTURECAPS_SQUAREONLY 0x00000020
1164 #define WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040
1165 #define WINED3DPTEXTURECAPS_ALPHAPALETTE 0x00000080
1166 #define WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100
1167 #define WINED3DPTEXTURECAPS_PROJECTED 0x00000400
1168 #define WINED3DPTEXTURECAPS_CUBEMAP 0x00000800
1169 #define WINED3DPTEXTURECAPS_COLORKEYBLEND 0x00001000
1170 #define WINED3DPTEXTURECAPS_VOLUMEMAP 0x00002000
1171 #define WINED3DPTEXTURECAPS_MIPMAP 0x00004000
1172 #define WINED3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000
1173 #define WINED3DPTEXTURECAPS_MIPCUBEMAP 0x00010000
1174 #define WINED3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000
1175 #define WINED3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000
1176 #define WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000
1178 #define WINED3DPTFILTERCAPS_NEAREST 0x00000001
1179 #define WINED3DPTFILTERCAPS_LINEAR 0x00000002
1180 #define WINED3DPTFILTERCAPS_MIPNEAREST 0x00000004
1181 #define WINED3DPTFILTERCAPS_MIPLINEAR 0x00000008
1182 #define WINED3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010
1183 #define WINED3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020
1184 #define WINED3DPTFILTERCAPS_MINFPOINT 0x00000100
1185 #define WINED3DPTFILTERCAPS_MINFLINEAR 0x00000200
1186 #define WINED3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
1187 #define WINED3DPTFILTERCAPS_MIPFPOINT 0x00010000
1188 #define WINED3DPTFILTERCAPS_MIPFLINEAR 0x00020000
1189 #define WINED3DPTFILTERCAPS_MAGFPOINT 0x01000000
1190 #define WINED3DPTFILTERCAPS_MAGFLINEAR 0x02000000
1191 #define WINED3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
1192 #define WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000
1193 #define WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000
1195 #define WINED3DVTXPCAPS_TEXGEN 0x00000001
1196 #define WINED3DVTXPCAPS_MATERIALSOURCE7 0x00000002
1197 #define WINED3DVTXPCAPS_VERTEXFOG 0x00000004
1198 #define WINED3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008
1199 #define WINED3DVTXPCAPS_POSITIONALLIGHTS 0x00000010
1200 #define WINED3DVTXPCAPS_LOCALVIEWER 0x00000020
1201 #define WINED3DVTXPCAPS_TWEENING 0x00000040
1202 #define WINED3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100
1203 #define WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200
1205 #define WINED3DCURSORCAPS_COLOR 0x00000001
1206 #define WINED3DCURSORCAPS_LOWRES 0x00000002
1208 #define WINED3DDEVCAPS_FLOATTLVERTEX 0x00000001
1209 #define WINED3DDEVCAPS_SORTINCREASINGZ 0x00000002
1210 #define WINED3DDEVCAPS_SORTDECREASINGZ 0X00000004
1211 #define WINED3DDEVCAPS_SORTEXACT 0x00000008
1212 #define WINED3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010
1213 #define WINED3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020
1214 #define WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040
1215 #define WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080
1216 #define WINED3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100
1217 #define WINED3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200
1218 #define WINED3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400
1219 #define WINED3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800
1220 #define WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000
1221 #define WINED3DDEVCAPS_DRAWPRIMITIVES2 0x00002000
1222 #define WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000
1223 #define WINED3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000
1224 #define WINED3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000
1225 #define WINED3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000
1226 #define WINED3DDEVCAPS_HWRASTERIZATION 0x00080000
1227 #define WINED3DDEVCAPS_PUREDEVICE 0x00100000
1228 #define WINED3DDEVCAPS_QUINTICRTPATCHES 0x00200000
1229 #define WINED3DDEVCAPS_RTPATCHES 0x00400000
1230 #define WINED3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000
1231 #define WINED3DDEVCAPS_NPATCHES 0x01000000
1233 #define WINED3D_LEGACY_DEPTH_BIAS 0x00000001
1235 /* dwDDFX */
1236 /* arithmetic stretching along y axis */
1237 #define WINEDDBLTFX_ARITHSTRETCHY 0x00000001
1238 /* mirror on y axis */
1239 #define WINEDDBLTFX_MIRRORLEFTRIGHT 0x00000002
1240 /* mirror on x axis */
1241 #define WINEDDBLTFX_MIRRORUPDOWN 0x00000004
1242 /* do not tear */
1243 #define WINEDDBLTFX_NOTEARING 0x00000008
1244 /* 180 degrees clockwise rotation */
1245 #define WINEDDBLTFX_ROTATE180 0x00000010
1246 /* 270 degrees clockwise rotation */
1247 #define WINEDDBLTFX_ROTATE270 0x00000020
1248 /* 90 degrees clockwise rotation */
1249 #define WINEDDBLTFX_ROTATE90 0x00000040
1250 /* dwZBufferLow and dwZBufferHigh specify limits to the copied Z values */
1251 #define WINEDDBLTFX_ZBUFFERRANGE 0x00000080
1252 /* add dwZBufferBaseDest to every source z value before compare */
1253 #define WINEDDBLTFX_ZBUFFERBASEDEST 0x00000100
1255 /* dwFlags for Blt* */
1256 #define WINEDDBLT_ALPHADEST 0x00000001
1257 #define WINEDDBLT_ALPHADESTCONSTOVERRIDE 0x00000002
1258 #define WINEDDBLT_ALPHADESTNEG 0x00000004
1259 #define WINEDDBLT_ALPHADESTSURFACEOVERRIDE 0x00000008
1260 #define WINEDDBLT_ALPHAEDGEBLEND 0x00000010
1261 #define WINEDDBLT_ALPHASRC 0x00000020
1262 #define WINEDDBLT_ALPHASRCCONSTOVERRIDE 0x00000040
1263 #define WINEDDBLT_ALPHASRCNEG 0x00000080
1264 #define WINEDDBLT_ALPHASRCSURFACEOVERRIDE 0x00000100
1265 #define WINEDDBLT_ASYNC 0x00000200
1266 #define WINEDDBLT_COLORFILL 0x00000400
1267 #define WINEDDBLT_DDFX 0x00000800
1268 #define WINEDDBLT_DDROPS 0x00001000
1269 #define WINEDDBLT_KEYDEST 0x00002000
1270 #define WINEDDBLT_KEYDESTOVERRIDE 0x00004000
1271 #define WINEDDBLT_KEYSRC 0x00008000
1272 #define WINEDDBLT_KEYSRCOVERRIDE 0x00010000
1273 #define WINEDDBLT_ROP 0x00020000
1274 #define WINEDDBLT_ROTATIONANGLE 0x00040000
1275 #define WINEDDBLT_ZBUFFER 0x00080000
1276 #define WINEDDBLT_ZBUFFERDESTCONSTOVERRIDE 0x00100000
1277 #define WINEDDBLT_ZBUFFERDESTOVERRIDE 0x00200000
1278 #define WINEDDBLT_ZBUFFERSRCCONSTOVERRIDE 0x00400000
1279 #define WINEDDBLT_ZBUFFERSRCOVERRIDE 0x00800000
1280 #define WINEDDBLT_WAIT 0x01000000
1281 #define WINEDDBLT_DEPTHFILL 0x02000000
1282 #define WINEDDBLT_DONOTWAIT 0x08000000
1284 /* DDSURFACEDESC.dwFlags */
1285 #define WINEDDSD_CAPS 0x00000001
1286 #define WINEDDSD_HEIGHT 0x00000002
1287 #define WINEDDSD_WIDTH 0x00000004
1288 #define WINEDDSD_PITCH 0x00000008
1289 #define WINEDDSD_BACKBUFFERCOUNT 0x00000020
1290 #define WINEDDSD_ZBUFFERBITDEPTH 0x00000040
1291 #define WINEDDSD_ALPHABITDEPTH 0x00000080
1292 #define WINEDDSD_LPSURFACE 0x00000800
1293 #define WINEDDSD_PIXELFORMAT 0x00001000
1294 #define WINEDDSD_CKDESTOVERLAY 0x00002000
1295 #define WINEDDSD_CKDESTBLT 0x00004000
1296 #define WINEDDSD_CKSRCOVERLAY 0x00008000
1297 #define WINEDDSD_CKSRCBLT 0x00010000
1298 #define WINEDDSD_MIPMAPCOUNT 0x00020000
1299 #define WINEDDSD_REFRESHRATE 0x00040000
1300 #define WINEDDSD_LINEARSIZE 0x00080000
1301 #define WINEDDSD_TEXTURESTAGE 0x00100000
1302 #define WINEDDSD_FVF 0x00200000
1303 #define WINEDDSD_SRCVBHANDLE 0x00400000
1304 #define WINEDDSD_ALL 0x007ff9ee
1306 /* Set/Get Colour Key Flags */
1307 #define WINEDDCKEY_COLORSPACE 0x00000001 /* Struct is single colour space */
1308 #define WINEDDCKEY_DESTBLT 0x00000002 /* To be used as dest for blt */
1309 #define WINEDDCKEY_DESTOVERLAY 0x00000004 /* To be used as dest for CK overlays */
1310 #define WINEDDCKEY_SRCBLT 0x00000008 /* To be used as src for blt */
1311 #define WINEDDCKEY_SRCOVERLAY 0x00000010 /* To be used as src for CK overlays */
1313 /* dwFlags for GetBltStatus */
1314 #define WINEDDGBS_CANBLT 0x00000001
1315 #define WINEDDGBS_ISBLTDONE 0x00000002
1317 /* dwFlags for GetFlipStatus */
1318 #define WINEDDGFS_CANFLIP 0x00000001
1319 #define WINEDDGFS_ISFLIPDONE 0x00000002
1321 /* dwFlags for Flip */
1322 #define WINEDDFLIP_WAIT 0x00000001
1323 #define WINEDDFLIP_EVEN 0x00000002 /* only valid for overlay */
1324 #define WINEDDFLIP_ODD 0x00000004 /* only valid for overlay */
1325 #define WINEDDFLIP_NOVSYNC 0x00000008
1326 #define WINEDDFLIP_STEREO 0x00000010
1327 #define WINEDDFLIP_DONOTWAIT 0x00000020
1328 #define WINEDDFLIP_INTERVAL2 0x02000000
1329 #define WINEDDFLIP_INTERVAL3 0x03000000
1330 #define WINEDDFLIP_INTERVAL4 0x04000000
1332 #define WINEDDOVER_ALPHADEST 0x00000001
1333 #define WINEDDOVER_ALPHADESTCONSTOVERRIDE 0x00000002
1334 #define WINEDDOVER_ALPHADESTNEG 0x00000004
1335 #define WINEDDOVER_ALPHADESTSURFACEOVERRIDE 0x00000008
1336 #define WINEDDOVER_ALPHAEDGEBLEND 0x00000010
1337 #define WINEDDOVER_ALPHASRC 0x00000020
1338 #define WINEDDOVER_ALPHASRCCONSTOVERRIDE 0x00000040
1339 #define WINEDDOVER_ALPHASRCNEG 0x00000080
1340 #define WINEDDOVER_ALPHASRCSURFACEOVERRIDE 0x00000100
1341 #define WINEDDOVER_HIDE 0x00000200
1342 #define WINEDDOVER_KEYDEST 0x00000400
1343 #define WINEDDOVER_KEYDESTOVERRIDE 0x00000800
1344 #define WINEDDOVER_KEYSRC 0x00001000
1345 #define WINEDDOVER_KEYSRCOVERRIDE 0x00002000
1346 #define WINEDDOVER_SHOW 0x00004000
1347 #define WINEDDOVER_ADDDIRTYRECT 0x00008000
1348 #define WINEDDOVER_REFRESHDIRTYRECTS 0x00010000
1349 #define WINEDDOVER_REFRESHALL 0x00020000
1350 #define WINEDDOVER_DDFX 0x00080000
1351 #define WINEDDOVER_AUTOFLIP 0x00100000
1352 #define WINEDDOVER_BOB 0x00200000
1353 #define WINEDDOVER_OVERRIDEBOBWEAVE 0x00400000
1354 #define WINEDDOVER_INTERLEAVED 0x00800000
1356 /* DirectDraw Caps */
1357 #define WINEDDSCAPS_RESERVED1 0x00000001
1358 #define WINEDDSCAPS_ALPHA 0x00000002
1359 #define WINEDDSCAPS_BACKBUFFER 0x00000004
1360 #define WINEDDSCAPS_COMPLEX 0x00000008
1361 #define WINEDDSCAPS_FLIP 0x00000010
1362 #define WINEDDSCAPS_FRONTBUFFER 0x00000020
1363 #define WINEDDSCAPS_OFFSCREENPLAIN 0x00000040
1364 #define WINEDDSCAPS_OVERLAY 0x00000080
1365 #define WINEDDSCAPS_PALETTE 0x00000100
1366 #define WINEDDSCAPS_PRIMARYSURFACE 0x00000200
1367 #define WINEDDSCAPS_PRIMARYSURFACELEFT 0x00000400
1368 #define WINEDDSCAPS_SYSTEMMEMORY 0x00000800
1369 #define WINEDDSCAPS_TEXTURE 0x00001000
1370 #define WINEDDSCAPS_3DDEVICE 0x00002000
1371 #define WINEDDSCAPS_VIDEOMEMORY 0x00004000
1372 #define WINEDDSCAPS_VISIBLE 0x00008000
1373 #define WINEDDSCAPS_WRITEONLY 0x00010000
1374 #define WINEDDSCAPS_ZBUFFER 0x00020000
1375 #define WINEDDSCAPS_OWNDC 0x00040000
1376 #define WINEDDSCAPS_LIVEVIDEO 0x00080000
1377 #define WINEDDSCAPS_HWCODEC 0x00100000
1378 #define WINEDDSCAPS_MODEX 0x00200000
1379 #define WINEDDSCAPS_MIPMAP 0x00400000
1380 #define WINEDDSCAPS_RESERVED2 0x00800000
1381 #define WINEDDSCAPS_ALLOCONLOAD 0x04000000
1382 #define WINEDDSCAPS_VIDEOPORT 0x08000000
1383 #define WINEDDSCAPS_LOCALVIDMEM 0x10000000
1384 #define WINEDDSCAPS_NONLOCALVIDMEM 0x20000000
1385 #define WINEDDSCAPS_STANDARDVGAMODE 0x40000000
1386 #define WINEDDSCAPS_OPTIMIZED 0x80000000
1388 #define WINEDDCKEYCAPS_DESTBLT 0x00000001
1389 #define WINEDDCKEYCAPS_DESTBLTCLRSPACE 0x00000002
1390 #define WINEDDCKEYCAPS_DESTBLTCLRSPACEYUV 0x00000004
1391 #define WINEDDCKEYCAPS_DESTBLTYUV 0x00000008
1392 #define WINEDDCKEYCAPS_DESTOVERLAY 0x00000010
1393 #define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACE 0x00000020
1394 #define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACEYUV 0x00000040
1395 #define WINEDDCKEYCAPS_DESTOVERLAYONEACTIVE 0x00000080
1396 #define WINEDDCKEYCAPS_DESTOVERLAYYUV 0x00000100
1397 #define WINEDDCKEYCAPS_SRCBLT 0x00000200
1398 #define WINEDDCKEYCAPS_SRCBLTCLRSPACE 0x00000400
1399 #define WINEDDCKEYCAPS_SRCBLTCLRSPACEYUV 0x00000800
1400 #define WINEDDCKEYCAPS_SRCBLTYUV 0x00001000
1401 #define WINEDDCKEYCAPS_SRCOVERLAY 0x00002000
1402 #define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACE 0x00004000
1403 #define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACEYUV 0x00008000
1404 #define WINEDDCKEYCAPS_SRCOVERLAYONEACTIVE 0x00010000
1405 #define WINEDDCKEYCAPS_SRCOVERLAYYUV 0x00020000
1406 #define WINEDDCKEYCAPS_NOCOSTOVERLAY 0x00040000
1408 #define WINEDDFXCAPS_BLTALPHA 0x00000001
1409 #define WINEDDFXCAPS_OVERLAYALPHA 0x00000004
1410 #define WINEDDFXCAPS_BLTARITHSTRETCHYN 0x00000010
1411 #define WINEDDFXCAPS_BLTARITHSTRETCHY 0x00000020
1412 #define WINEDDFXCAPS_BLTMIRRORLEFTRIGHT 0x00000040
1413 #define WINEDDFXCAPS_BLTMIRRORUPDOWN 0x00000080
1414 #define WINEDDFXCAPS_BLTROTATION 0x00000100
1415 #define WINEDDFXCAPS_BLTROTATION90 0x00000200
1416 #define WINEDDFXCAPS_BLTSHRINKX 0x00000400
1417 #define WINEDDFXCAPS_BLTSHRINKXN 0x00000800
1418 #define WINEDDFXCAPS_BLTSHRINKY 0x00001000
1419 #define WINEDDFXCAPS_BLTSHRINKYN 0x00002000
1420 #define WINEDDFXCAPS_BLTSTRETCHX 0x00004000
1421 #define WINEDDFXCAPS_BLTSTRETCHXN 0x00008000
1422 #define WINEDDFXCAPS_BLTSTRETCHY 0x00010000
1423 #define WINEDDFXCAPS_BLTSTRETCHYN 0x00020000
1424 #define WINEDDFXCAPS_OVERLAYARITHSTRETCHY 0x00040000
1425 #define WINEDDFXCAPS_OVERLAYARITHSTRETCHYN 0x00000008
1426 #define WINEDDFXCAPS_OVERLAYSHRINKX 0x00080000
1427 #define WINEDDFXCAPS_OVERLAYSHRINKXN 0x00100000
1428 #define WINEDDFXCAPS_OVERLAYSHRINKY 0x00200000
1429 #define WINEDDFXCAPS_OVERLAYSHRINKYN 0x00400000
1430 #define WINEDDFXCAPS_OVERLAYSTRETCHX 0x00800000
1431 #define WINEDDFXCAPS_OVERLAYSTRETCHXN 0x01000000
1432 #define WINEDDFXCAPS_OVERLAYSTRETCHY 0x02000000
1433 #define WINEDDFXCAPS_OVERLAYSTRETCHYN 0x04000000
1434 #define WINEDDFXCAPS_OVERLAYMIRRORLEFTRIGHT 0x08000000
1435 #define WINEDDFXCAPS_OVERLAYMIRRORUPDOWN 0x10000000
1437 #define WINEDDCAPS_3D 0x00000001
1438 #define WINEDDCAPS_ALIGNBOUNDARYDEST 0x00000002
1439 #define WINEDDCAPS_ALIGNSIZEDEST 0x00000004
1440 #define WINEDDCAPS_ALIGNBOUNDARYSRC 0x00000008
1441 #define WINEDDCAPS_ALIGNSIZESRC 0x00000010
1442 #define WINEDDCAPS_ALIGNSTRIDE 0x00000020
1443 #define WINEDDCAPS_BLT 0x00000040
1444 #define WINEDDCAPS_BLTQUEUE 0x00000080
1445 #define WINEDDCAPS_BLTFOURCC 0x00000100
1446 #define WINEDDCAPS_BLTSTRETCH 0x00000200
1447 #define WINEDDCAPS_GDI 0x00000400
1448 #define WINEDDCAPS_OVERLAY 0x00000800
1449 #define WINEDDCAPS_OVERLAYCANTCLIP 0x00001000
1450 #define WINEDDCAPS_OVERLAYFOURCC 0x00002000
1451 #define WINEDDCAPS_OVERLAYSTRETCH 0x00004000
1452 #define WINEDDCAPS_PALETTE 0x00008000
1453 #define WINEDDCAPS_PALETTEVSYNC 0x00010000
1454 #define WINEDDCAPS_READSCANLINE 0x00020000
1455 #define WINEDDCAPS_STEREOVIEW 0x00040000
1456 #define WINEDDCAPS_VBI 0x00080000
1457 #define WINEDDCAPS_ZBLTS 0x00100000
1458 #define WINEDDCAPS_ZOVERLAYS 0x00200000
1459 #define WINEDDCAPS_COLORKEY 0x00400000
1460 #define WINEDDCAPS_ALPHA 0x00800000
1461 #define WINEDDCAPS_COLORKEYHWASSIST 0x01000000
1462 #define WINEDDCAPS_NOHARDWARE 0x02000000
1463 #define WINEDDCAPS_BLTCOLORFILL 0x04000000
1464 #define WINEDDCAPS_BANKSWITCHED 0x08000000
1465 #define WINEDDCAPS_BLTDEPTHFILL 0x10000000
1466 #define WINEDDCAPS_CANCLIP 0x20000000
1467 #define WINEDDCAPS_CANCLIPSTRETCHED 0x40000000
1468 #define WINEDDCAPS_CANBLTSYSMEM 0x80000000
1470 #define WINEDDCAPS2_CERTIFIED 0x00000001
1471 #define WINEDDCAPS2_NO2DDURING3DSCENE 0x00000002
1472 #define WINEDDCAPS2_VIDEOPORT 0x00000004
1473 #define WINEDDCAPS2_AUTOFLIPOVERLAY 0x00000008
1474 #define WINEDDCAPS2_CANBOBINTERLEAVED 0x00000010
1475 #define WINEDDCAPS2_CANBOBNONINTERLEAVED 0x00000020
1476 #define WINEDDCAPS2_COLORCONTROLOVERLAY 0x00000040
1477 #define WINEDDCAPS2_COLORCONTROLPRIMARY 0x00000080
1478 #define WINEDDCAPS2_CANDROPZ16BIT 0x00000100
1479 #define WINEDDCAPS2_NONLOCALVIDMEM 0x00000200
1480 #define WINEDDCAPS2_NONLOCALVIDMEMCAPS 0x00000400
1481 #define WINEDDCAPS2_NOPAGELOCKREQUIRED 0x00000800
1482 #define WINEDDCAPS2_WIDESURFACES 0x00001000
1483 #define WINEDDCAPS2_CANFLIPODDEVEN 0x00002000
1484 #define WINEDDCAPS2_CANBOBHARDWARE 0x00004000
1485 #define WINEDDCAPS2_COPYFOURCC 0x00008000
1486 #define WINEDDCAPS2_PRIMARYGAMMA 0x00020000
1487 #define WINEDDCAPS2_CANRENDERWINDOWED 0x00080000
1488 #define WINEDDCAPS2_CANCALIBRATEGAMMA 0x00100000
1489 #define WINEDDCAPS2_FLIPINTERVAL 0x00200000
1490 #define WINEDDCAPS2_FLIPNOVSYNC 0x00400000
1491 #define WINEDDCAPS2_CANMANAGETEXTURE 0x00800000
1492 #define WINEDDCAPS2_TEXMANINNONLOCALVIDMEM 0x01000000
1493 #define WINEDDCAPS2_STEREO 0x02000000
1494 #define WINEDDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL 0x04000000
1496 /* DDCAPS.d */
1497 #define WINEDDPCAPS_4BIT 0x00000001
1498 #define WINEDDPCAPS_8BITENTRIES 0x00000002
1499 #define WINEDDPCAPS_8BIT 0x00000004
1500 #define WINEDDPCAPS_INITIALIZE 0x00000008
1501 #define WINEDDPCAPS_PRIMARYSURFACE 0x00000010
1502 #define WINEDDPCAPS_PRIMARYSURFACELEFT 0x00000020
1503 #define WINEDDPCAPS_ALLOW256 0x00000040
1504 #define WINEDDPCAPS_VSYNC 0x00000080
1505 #define WINEDDPCAPS_1BIT 0x00000100
1506 #define WINEDDPCAPS_2BIT 0x00000200
1507 #define WINEDDPCAPS_ALPHA 0x00000400
1509 #define WINED3D_SURFACE_MAPPABLE 0x00000001
1510 #define WINED3D_SURFACE_DISCARD 0x00000002
1511 #define WINED3D_SURFACE_PIN_SYSMEM 0x00000004
1513 struct wined3d_display_mode
1515 UINT width;
1516 UINT height;
1517 UINT refresh_rate;
1518 enum wined3d_format_id format_id;
1521 struct wined3d_color
1523 float r;
1524 float g;
1525 float b;
1526 float a;
1529 struct wined3d_vec3
1531 float x;
1532 float y;
1533 float z;
1536 struct wined3d_matrix
1538 union
1540 struct
1542 float _11, _12, _13, _14;
1543 float _21, _22, _23, _24;
1544 float _31, _32, _33, _34;
1545 float _41, _42, _43, _44;
1546 } DUMMYSTRUCTNAME;
1547 float m[4][4];
1548 } DUMMYUNIONNAME;
1551 struct wined3d_light
1553 enum wined3d_light_type type;
1554 struct wined3d_color diffuse;
1555 struct wined3d_color specular;
1556 struct wined3d_color ambient;
1557 struct wined3d_vec3 position;
1558 struct wined3d_vec3 direction;
1559 float range;
1560 float falloff;
1561 float attenuation0;
1562 float attenuation1;
1563 float attenuation2;
1564 float theta;
1565 float phi;
1568 struct wined3d_material
1570 struct wined3d_color diffuse;
1571 struct wined3d_color ambient;
1572 struct wined3d_color specular;
1573 struct wined3d_color emissive;
1574 float power;
1577 struct wined3d_viewport
1579 UINT x;
1580 UINT y;
1581 UINT width;
1582 UINT height;
1583 float min_z;
1584 float max_z;
1587 struct wined3d_gamma_ramp
1589 WORD red[256];
1590 WORD green[256];
1591 WORD blue[256];
1594 struct wined3d_line_pattern
1596 WORD repeat_factor;
1597 WORD line_pattern;
1600 struct wined3d_rect_patch_info
1602 UINT start_vertex_offset_width;
1603 UINT start_vertex_offset_height;
1604 UINT width;
1605 UINT height;
1606 UINT stride;
1607 WINED3DBASISTYPE basis;
1608 WINED3DDEGREETYPE degree;
1611 struct wined3d_tri_patch_info
1613 UINT start_vertex_offset;
1614 UINT vertex_count;
1615 WINED3DBASISTYPE basis;
1616 WINED3DDEGREETYPE degree;
1619 struct wined3d_adapter_identifier
1621 char *driver;
1622 UINT driver_size;
1623 char *description;
1624 UINT description_size;
1625 char *device_name;
1626 UINT device_name_size;
1627 LARGE_INTEGER driver_version;
1628 DWORD vendor_id;
1629 DWORD device_id;
1630 DWORD subsystem_id;
1631 DWORD revision;
1632 GUID device_identifier;
1633 DWORD whql_level;
1634 LUID adapter_luid;
1635 SIZE_T video_memory;
1638 struct wined3d_swapchain_desc
1640 UINT backbuffer_width;
1641 UINT backbuffer_height;
1642 enum wined3d_format_id backbuffer_format;
1643 UINT backbuffer_count;
1644 WINED3DMULTISAMPLE_TYPE multisample_type;
1645 DWORD multisample_quality;
1646 WINED3DSWAPEFFECT swap_effect;
1647 HWND device_window;
1648 BOOL windowed;
1649 BOOL enable_auto_depth_stencil;
1650 enum wined3d_format_id auto_depth_stencil_format;
1651 DWORD flags;
1652 UINT refresh_rate;
1653 UINT swap_interval;
1654 BOOL auto_restore_display_mode;
1657 struct wined3d_resource_desc
1659 WINED3DRESOURCETYPE resource_type;
1660 enum wined3d_format_id format;
1661 WINED3DMULTISAMPLE_TYPE multisample_type;
1662 UINT multisample_quality;
1663 DWORD usage;
1664 WINED3DPOOL pool;
1665 UINT width;
1666 UINT height;
1667 UINT depth;
1668 UINT size;
1671 struct wined3d_clip_status
1673 DWORD clip_union;
1674 DWORD clip_intersection;
1677 struct wined3d_vertex_element
1679 enum wined3d_format_id format;
1680 WORD input_slot;
1681 WORD offset;
1682 UINT output_slot; /* D3D 8 & 10 */
1683 BYTE method;
1684 BYTE usage;
1685 BYTE usage_idx;
1688 struct wined3d_device_creation_parameters
1690 UINT adapter_idx;
1691 enum wined3d_device_type device_type;
1692 HWND focus_window;
1693 DWORD flags;
1696 struct wined3d_raster_status
1698 BOOL in_vblank;
1699 UINT scan_line;
1702 struct wined3d_mapped_rect
1704 UINT row_pitch;
1705 void *data;
1708 struct wined3d_mapped_box
1710 UINT row_pitch;
1711 UINT slice_pitch;
1712 void *data;
1715 struct wined3d_box
1717 UINT left;
1718 UINT top;
1719 UINT right;
1720 UINT bottom;
1721 UINT front;
1722 UINT back;
1725 struct wined3d_strided_element
1727 enum wined3d_format_id format; /* Format of the data */
1728 const BYTE *data; /* Pointer to start of data */
1729 UINT stride; /* Stride between occurrences of this data */
1732 struct wined3d_strided_data
1734 struct wined3d_strided_element position;
1735 struct wined3d_strided_element normal;
1736 struct wined3d_strided_element diffuse;
1737 struct wined3d_strided_element specular;
1738 struct wined3d_strided_element tex_coords[WINED3DDP_MAXTEXCOORD];
1739 BOOL position_transformed;
1742 struct wined3d_vertex_shader_caps
1744 DWORD caps;
1745 INT dynamic_flow_control_depth;
1746 INT temp_count;
1747 INT static_flow_control_depth;
1750 struct wined3d_pixel_shader_caps
1752 DWORD caps;
1753 INT dynamic_flow_control_depth;
1754 INT temp_count;
1755 INT static_flow_control_depth;
1756 INT instruction_slot_count;
1759 struct wined3d_ddraw_caps
1761 DWORD caps;
1762 DWORD caps2;
1763 DWORD color_key_caps;
1764 DWORD fx_caps;
1765 DWORD fx_alpha_caps;
1766 DWORD pal_caps;
1767 DWORD sv_caps;
1768 DWORD svb_caps;
1769 DWORD svb_color_key_caps;
1770 DWORD svb_fx_caps;
1771 DWORD vsb_caps;
1772 DWORD vsb_color_key_caps;
1773 DWORD vsb_fx_caps;
1774 DWORD ssb_caps;
1775 DWORD ssb_color_key_caps;
1776 DWORD ssb_fx_caps;
1777 DWORD dds_caps;
1778 DWORD stride_align;
1781 typedef struct _WINED3DCAPS
1783 enum wined3d_device_type DeviceType;
1784 UINT AdapterOrdinal;
1786 DWORD Caps;
1787 DWORD Caps2;
1788 DWORD Caps3;
1789 DWORD PresentationIntervals;
1791 DWORD CursorCaps;
1792 DWORD DevCaps;
1793 DWORD PrimitiveMiscCaps;
1794 DWORD RasterCaps;
1795 DWORD ZCmpCaps;
1796 DWORD SrcBlendCaps;
1797 DWORD DestBlendCaps;
1798 DWORD AlphaCmpCaps;
1799 DWORD ShadeCaps;
1800 DWORD TextureCaps;
1801 DWORD TextureFilterCaps;
1802 DWORD CubeTextureFilterCaps;
1803 DWORD VolumeTextureFilterCaps;
1804 DWORD TextureAddressCaps;
1805 DWORD VolumeTextureAddressCaps;
1806 DWORD LineCaps;
1808 DWORD MaxTextureWidth;
1809 DWORD MaxTextureHeight;
1810 DWORD MaxVolumeExtent;
1811 DWORD MaxTextureRepeat;
1812 DWORD MaxTextureAspectRatio;
1813 DWORD MaxAnisotropy;
1814 float MaxVertexW;
1816 float GuardBandLeft;
1817 float GuardBandTop;
1818 float GuardBandRight;
1819 float GuardBandBottom;
1821 float ExtentsAdjust;
1822 DWORD StencilCaps;
1824 DWORD FVFCaps;
1825 DWORD TextureOpCaps;
1826 DWORD MaxTextureBlendStages;
1827 DWORD MaxSimultaneousTextures;
1829 DWORD VertexProcessingCaps;
1830 DWORD MaxActiveLights;
1831 DWORD MaxUserClipPlanes;
1832 DWORD MaxVertexBlendMatrices;
1833 DWORD MaxVertexBlendMatrixIndex;
1835 float MaxPointSize;
1837 DWORD MaxPrimitiveCount;
1838 DWORD MaxVertexIndex;
1839 DWORD MaxStreams;
1840 DWORD MaxStreamStride;
1842 DWORD VertexShaderVersion;
1843 DWORD MaxVertexShaderConst;
1845 DWORD PixelShaderVersion;
1846 float PixelShader1xMaxValue;
1848 /* DX 9 */
1849 DWORD DevCaps2;
1851 float MaxNpatchTessellationLevel;
1852 DWORD Reserved5; /* undocumented */
1854 UINT MasterAdapterOrdinal;
1855 UINT AdapterOrdinalInGroup;
1856 UINT NumberOfAdaptersInGroup;
1857 DWORD DeclTypes;
1858 DWORD NumSimultaneousRTs;
1859 DWORD StretchRectFilterCaps;
1860 struct wined3d_vertex_shader_caps VS20Caps;
1861 struct wined3d_pixel_shader_caps PS20Caps;
1862 DWORD VertexTextureFilterCaps;
1863 DWORD MaxVShaderInstructionsExecuted;
1864 DWORD MaxPShaderInstructionsExecuted;
1865 DWORD MaxVertexShader30InstructionSlots;
1866 DWORD MaxPixelShader30InstructionSlots;
1867 DWORD Reserved2; /* Not in the microsoft headers but documented */
1868 DWORD Reserved3;
1870 struct wined3d_ddraw_caps ddraw_caps;
1871 } WINED3DCAPS;
1873 struct wined3d_color_key
1875 DWORD color_space_low_value; /* low boundary of color space that is to
1876 * be treated as Color Key, inclusive */
1877 DWORD color_space_high_value; /* high boundary of color space that is
1878 * to be treated as Color Key, inclusive */
1881 typedef struct _WINEDDBLTFX
1883 DWORD dwSize; /* size of structure */
1884 DWORD dwDDFX; /* FX operations */
1885 DWORD dwROP; /* Win32 raster operations */
1886 DWORD dwDDROP; /* Raster operations new for DirectDraw */
1887 DWORD dwRotationAngle; /* Rotation angle for blt */
1888 DWORD dwZBufferOpCode; /* ZBuffer compares */
1889 DWORD dwZBufferLow; /* Low limit of Z buffer */
1890 DWORD dwZBufferHigh; /* High limit of Z buffer */
1891 DWORD dwZBufferBaseDest; /* Destination base value */
1892 DWORD dwZDestConstBitDepth; /* Bit depth used to specify Z constant for destination */
1893 union
1895 DWORD dwZDestConst; /* Constant to use as Z buffer for dest */
1896 struct wined3d_surface *lpDDSZBufferDest; /* Surface to use as Z buffer for dest */
1897 } DUMMYUNIONNAME1;
1898 DWORD dwZSrcConstBitDepth; /* Bit depth used to specify Z constant for source */
1899 union
1901 DWORD dwZSrcConst; /* Constant to use as Z buffer for src */
1902 struct wined3d_surface *lpDDSZBufferSrc; /* Surface to use as Z buffer for src */
1903 } DUMMYUNIONNAME2;
1904 DWORD dwAlphaEdgeBlendBitDepth; /* Bit depth used to specify constant for alpha edge blend */
1905 DWORD dwAlphaEdgeBlend; /* Alpha for edge blending */
1906 DWORD dwReserved;
1907 DWORD dwAlphaDestConstBitDepth; /* Bit depth used to specify alpha constant for destination */
1908 union
1910 DWORD dwAlphaDestConst; /* Constant to use as Alpha Channel */
1911 struct wined3d_surface *lpDDSAlphaDest; /* Surface to use as Alpha Channel */
1912 } DUMMYUNIONNAME3;
1913 DWORD dwAlphaSrcConstBitDepth; /* Bit depth used to specify alpha constant for source */
1914 union
1916 DWORD dwAlphaSrcConst; /* Constant to use as Alpha Channel */
1917 struct wined3d_surface *lpDDSAlphaSrc; /* Surface to use as Alpha Channel */
1918 } DUMMYUNIONNAME4;
1919 union
1921 DWORD dwFillColor; /* color in RGB or Palettized */
1922 DWORD dwFillDepth; /* depth value for z-buffer */
1923 DWORD dwFillPixel; /* pixel val for RGBA or RGBZ */
1924 struct wined3d_surface *lpDDSPattern; /* Surface to use as pattern */
1925 } DUMMYUNIONNAME5;
1926 struct wined3d_color_key ddckDestColorkey; /* DestColorkey override */
1927 struct wined3d_color_key ddckSrcColorkey; /* SrcColorkey override */
1928 } WINEDDBLTFX,*LPWINEDDBLTFX;
1930 typedef struct _WINEDDOVERLAYFX
1932 DWORD dwSize; /* size of structure */
1933 DWORD dwAlphaEdgeBlendBitDepth; /* Bit depth used to specify constant for alpha edge blend */
1934 DWORD dwAlphaEdgeBlend; /* Constant to use as alpha for edge blend */
1935 DWORD dwReserved;
1936 DWORD dwAlphaDestConstBitDepth; /* Bit depth used to specify alpha constant for destination */
1937 union
1939 DWORD dwAlphaDestConst; /* Constant to use as alpha channel for dest */
1940 struct wined3d_surface *lpDDSAlphaDest; /* Surface to use as alpha channel for dest */
1941 } DUMMYUNIONNAME1;
1942 DWORD dwAlphaSrcConstBitDepth; /* Bit depth used to specify alpha constant for source */
1943 union
1945 DWORD dwAlphaSrcConst; /* Constant to use as alpha channel for src */
1946 struct wined3d_surface *lpDDSAlphaSrc; /* Surface to use as alpha channel for src */
1947 } DUMMYUNIONNAME2;
1948 struct wined3d_color_key dckDestColorkey; /* DestColorkey override */
1949 struct wined3d_color_key dckSrcColorkey; /* SrcColorkey override */
1950 DWORD dwDDFX; /* Overlay FX */
1951 DWORD dwFlags; /* flags */
1952 } WINEDDOVERLAYFX;
1954 struct wined3d_buffer_desc
1956 UINT byte_width;
1957 DWORD usage;
1958 UINT bind_flags;
1959 UINT cpu_access_flags;
1960 UINT misc_flags;
1963 struct wined3d_shader_signature_element
1965 const char *semantic_name;
1966 UINT semantic_idx;
1967 enum wined3d_sysval_semantic sysval_semantic;
1968 DWORD component_type;
1969 UINT register_idx;
1970 DWORD mask;
1973 struct wined3d_shader_signature
1975 UINT element_count;
1976 struct wined3d_shader_signature_element *elements;
1977 char *string_data;
1980 struct wined3d_parent_ops
1982 void (__stdcall *wined3d_object_destroyed)(void *parent);
1985 struct wined3d;
1986 struct wined3d_buffer;
1987 struct wined3d_device;
1988 struct wined3d_palette;
1989 struct wined3d_query;
1990 struct wined3d_rendertarget_view;
1991 struct wined3d_resource;
1992 struct wined3d_shader;
1993 struct wined3d_stateblock;
1994 struct wined3d_surface;
1995 struct wined3d_swapchain;
1996 struct wined3d_texture;
1997 struct wined3d_vertex_declaration;
1998 struct wined3d_volume;
2000 struct wined3d_device_parent
2002 const struct wined3d_device_parent_ops *ops;
2005 struct wined3d_device_parent_ops
2007 void (__cdecl *wined3d_device_created)(struct wined3d_device_parent *device_parent, struct wined3d_device *device);
2008 void (__cdecl *mode_changed)(struct wined3d_device_parent *device_parent);
2009 HRESULT (__cdecl *create_surface)(struct wined3d_device_parent *device_parent, void *container_parent,
2010 UINT width, UINT height, enum wined3d_format_id format_id, DWORD usage, WINED3DPOOL pool,
2011 UINT level, WINED3DCUBEMAP_FACES face, struct wined3d_surface **surface);
2012 HRESULT (__cdecl *create_rendertarget)(struct wined3d_device_parent *device_parent, void *container_parent,
2013 UINT width, UINT height, enum wined3d_format_id format_id, WINED3DMULTISAMPLE_TYPE multisample_type,
2014 DWORD multisample_quality, BOOL lockable, struct wined3d_surface **surface);
2015 HRESULT (__cdecl *create_depth_stencil)(struct wined3d_device_parent *device_parent,
2016 UINT width, UINT height, enum wined3d_format_id format_id, WINED3DMULTISAMPLE_TYPE multisample_type,
2017 DWORD multisample_quality, BOOL discard, struct wined3d_surface **surface);
2018 HRESULT (__cdecl *create_volume)(struct wined3d_device_parent *device_parent, void *container_parent,
2019 UINT width, UINT height, UINT depth, enum wined3d_format_id format_id, WINED3DPOOL pool, DWORD usage,
2020 struct wined3d_volume **volume);
2021 HRESULT (__cdecl *create_swapchain)(struct wined3d_device_parent *device_parent,
2022 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain);
2025 typedef HRESULT (CDECL *wined3d_device_reset_cb)(struct wined3d_resource *resource);
2027 void __stdcall wined3d_mutex_lock(void);
2028 void __stdcall wined3d_mutex_unlock(void);
2030 HRESULT __cdecl wined3d_check_depth_stencil_match(const struct wined3d *wined3d, UINT adapter_idx,
2031 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
2032 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id);
2033 HRESULT __cdecl wined3d_check_device_format(const struct wined3d *wined3d, UINT adaper_idx,
2034 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
2035 WINED3DRESOURCETYPE resource_type, enum wined3d_format_id check_format_id,
2036 WINED3DSURFTYPE surface_type);
2037 HRESULT __cdecl wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
2038 enum wined3d_device_type device_type, enum wined3d_format_id source_format_id,
2039 enum wined3d_format_id target_format_id);
2040 HRESULT __cdecl wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
2041 enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
2042 WINED3DMULTISAMPLE_TYPE multisample_type, DWORD *quality_levels);
2043 HRESULT __cdecl wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
2044 enum wined3d_device_type device_type, enum wined3d_format_id display_format_id,
2045 enum wined3d_format_id backbuffer_format_id, BOOL windowed);
2046 struct wined3d * __cdecl wined3d_create(UINT dxVersion, DWORD flags, void *parent);
2047 ULONG __cdecl wined3d_decref(struct wined3d *wined3d);
2048 HRESULT __cdecl wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
2049 enum wined3d_format_id format_id, UINT mode_idx, struct wined3d_display_mode *mode);
2050 UINT __cdecl wined3d_get_adapter_count(const struct wined3d *wined3d);
2051 HRESULT __cdecl wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
2052 struct wined3d_display_mode *mode);
2053 HRESULT __cdecl wined3d_get_adapter_identifier(const struct wined3d *wined3d, UINT adapter_idx,
2054 DWORD flags, struct wined3d_adapter_identifier *identifier);
2055 UINT __cdecl wined3d_get_adapter_mode_count(const struct wined3d *wined3d,
2056 UINT adapter_idx, enum wined3d_format_id format_id);
2057 HMONITOR __cdecl wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx);
2058 HRESULT __cdecl wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
2059 enum wined3d_device_type device_type, WINED3DCAPS *caps);
2060 void * __cdecl wined3d_get_parent(const struct wined3d *wined3d);
2061 ULONG __cdecl wined3d_incref(struct wined3d *wined3d);
2062 HRESULT __cdecl wined3d_register_software_device(struct wined3d *wined3d, void *init_function);
2064 HRESULT __cdecl wined3d_buffer_create(struct wined3d_device *device, struct wined3d_buffer_desc *desc,
2065 const void *data, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer);
2066 HRESULT __cdecl wined3d_buffer_create_ib(struct wined3d_device *device, UINT length, DWORD usage, WINED3DPOOL pool,
2067 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer);
2068 HRESULT __cdecl wined3d_buffer_create_vb(struct wined3d_device *device, UINT length, DWORD usage, WINED3DPOOL pool,
2069 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer);
2070 ULONG __cdecl wined3d_buffer_decref(struct wined3d_buffer *buffer);
2071 void * __cdecl wined3d_buffer_get_parent(const struct wined3d_buffer *buffer);
2072 DWORD __cdecl wined3d_buffer_get_priority(const struct wined3d_buffer *buffer);
2073 struct wined3d_resource * __cdecl wined3d_buffer_get_resource(struct wined3d_buffer *buffer);
2074 ULONG __cdecl wined3d_buffer_incref(struct wined3d_buffer *buffer);
2075 HRESULT __cdecl wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UINT size, BYTE **data, DWORD flags);
2076 void __cdecl wined3d_buffer_preload(struct wined3d_buffer *buffer);
2077 DWORD __cdecl wined3d_buffer_set_priority(struct wined3d_buffer *buffer, DWORD new_priority);
2078 void __cdecl wined3d_buffer_unmap(struct wined3d_buffer *buffer);
2080 HRESULT __cdecl wined3d_device_acquire_focus_window(struct wined3d_device *device, HWND window);
2081 HRESULT __cdecl wined3d_device_begin_scene(struct wined3d_device *device);
2082 HRESULT __cdecl wined3d_device_begin_stateblock(struct wined3d_device *device);
2083 HRESULT __cdecl wined3d_device_clear(struct wined3d_device *device, DWORD rect_count, const RECT *rects, DWORD flags,
2084 const struct wined3d_color *color, float z, DWORD stencil);
2085 void __cdecl wined3d_device_clear_rendertarget_view(struct wined3d_device *device,
2086 struct wined3d_rendertarget_view *rendertarget_view, const struct wined3d_color *color);
2087 HRESULT __cdecl wined3d_device_color_fill(struct wined3d_device *device, struct wined3d_surface *surface,
2088 const RECT *rect, const struct wined3d_color *color);
2089 HRESULT __cdecl wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx,
2090 enum wined3d_device_type device_type, HWND focus_window, DWORD behaviour_flags, BYTE surface_alignment,
2091 struct wined3d_device_parent *device_parent, struct wined3d_device **device);
2092 ULONG __cdecl wined3d_device_decref(struct wined3d_device *device);
2093 HRESULT __cdecl wined3d_device_delete_patch(struct wined3d_device *device, UINT handle);
2094 HRESULT __cdecl wined3d_device_draw_indexed_primitive(struct wined3d_device *device, UINT start_idx, UINT index_count);
2095 HRESULT __cdecl wined3d_device_draw_indexed_primitive_strided(struct wined3d_device *device, UINT index_count,
2096 const struct wined3d_strided_data *strided_data, UINT vertex_count, const void *index_data,
2097 enum wined3d_format_id index_data_format_id);
2098 HRESULT __cdecl wined3d_device_draw_indexed_primitive_up(struct wined3d_device *device,
2099 UINT index_count, const void *index_data, enum wined3d_format_id index_data_format_id,
2100 const void *stream_data, UINT stream_stride);
2101 HRESULT __cdecl wined3d_device_draw_primitive(struct wined3d_device *device, UINT start_vertex, UINT vertex_count);
2102 HRESULT __cdecl wined3d_device_draw_primitive_strided(struct wined3d_device *device,
2103 UINT vertex_count, const struct wined3d_strided_data *strided_data);
2104 HRESULT __cdecl wined3d_device_draw_primitive_up(struct wined3d_device *device,
2105 UINT vertex_count, const void *stream_data, UINT stream_stride);
2106 HRESULT __cdecl wined3d_device_draw_rect_patch(struct wined3d_device *device, UINT handle,
2107 const float *num_segs, const struct wined3d_rect_patch_info *rect_patch_info);
2108 HRESULT __cdecl wined3d_device_draw_tri_patch(struct wined3d_device *device, UINT handle,
2109 const float *num_segs, const struct wined3d_tri_patch_info *tri_patch_info);
2110 HRESULT __cdecl wined3d_device_end_scene(struct wined3d_device *device);
2111 HRESULT __cdecl wined3d_device_end_stateblock(struct wined3d_device *device, struct wined3d_stateblock **stateblock);
2112 void __cdecl wined3d_device_evict_managed_resources(struct wined3d_device *device);
2113 UINT __cdecl wined3d_device_get_available_texture_mem(const struct wined3d_device *device);
2114 HRESULT __cdecl wined3d_device_get_back_buffer(const struct wined3d_device *device, UINT swapchain_idx,
2115 UINT backbuffer_idx, WINED3DBACKBUFFER_TYPE backbuffer_type, struct wined3d_surface **backbuffer);
2116 INT __cdecl wined3d_device_get_base_vertex_index(const struct wined3d_device *device);
2117 HRESULT __cdecl wined3d_device_get_clip_plane(const struct wined3d_device *device, UINT plane_idx, float *plane);
2118 HRESULT __cdecl wined3d_device_get_clip_status(const struct wined3d_device *device,
2119 struct wined3d_clip_status *clip_status);
2120 HRESULT __cdecl wined3d_device_get_creation_parameters(const struct wined3d_device *device,
2121 struct wined3d_device_creation_parameters *creation_parameters);
2122 HRESULT __cdecl wined3d_device_get_depth_stencil(const struct wined3d_device *device,
2123 struct wined3d_surface **depth_stencil);
2124 HRESULT __cdecl wined3d_device_get_device_caps(const struct wined3d_device *device, WINED3DCAPS *caps);
2125 HRESULT __cdecl wined3d_device_get_display_mode(const struct wined3d_device *device,
2126 UINT swapchain_idx, struct wined3d_display_mode *mode);
2127 HRESULT __cdecl wined3d_device_get_front_buffer_data(const struct wined3d_device *device,
2128 UINT swapchain_idx, struct wined3d_surface *dst_surface);
2129 void __cdecl wined3d_device_get_gamma_ramp(const struct wined3d_device *device,
2130 UINT swapchain_idx, struct wined3d_gamma_ramp *ramp);
2131 HRESULT __cdecl wined3d_device_get_index_buffer(const struct wined3d_device *device,
2132 struct wined3d_buffer **index_buffer);
2133 HRESULT __cdecl wined3d_device_get_light(const struct wined3d_device *device,
2134 UINT light_idx, struct wined3d_light *light);
2135 HRESULT __cdecl wined3d_device_get_light_enable(const struct wined3d_device *device, UINT light_idx, BOOL *enable);
2136 HRESULT __cdecl wined3d_device_get_material(const struct wined3d_device *device, struct wined3d_material *material);
2137 float __cdecl wined3d_device_get_npatch_mode(const struct wined3d_device *device);
2138 struct wined3d_shader * __cdecl wined3d_device_get_pixel_shader(const struct wined3d_device *device);
2139 void __cdecl wined3d_device_get_primitive_type(const struct wined3d_device *device,
2140 enum wined3d_primitive_type *primitive_topology);
2141 HRESULT __cdecl wined3d_device_get_ps_consts_b(const struct wined3d_device *device,
2142 UINT start_register, BOOL *constants, UINT bool_count);
2143 HRESULT __cdecl wined3d_device_get_ps_consts_f(const struct wined3d_device *device,
2144 UINT start_register, float *constants, UINT vector4f_count);
2145 HRESULT __cdecl wined3d_device_get_ps_consts_i(const struct wined3d_device *device,
2146 UINT start_register, int *constants, UINT vector4i_count);
2147 HRESULT __cdecl wined3d_device_get_raster_status(const struct wined3d_device *device,
2148 UINT swapchain_idx, struct wined3d_raster_status *raster_status);
2149 HRESULT __cdecl wined3d_device_get_render_state(const struct wined3d_device *device,
2150 WINED3DRENDERSTATETYPE state, DWORD *value);
2151 HRESULT __cdecl wined3d_device_get_render_target(const struct wined3d_device *device,
2152 UINT render_target_idx, struct wined3d_surface **render_target);
2153 HRESULT __cdecl wined3d_device_get_sampler_state(const struct wined3d_device *device,
2154 UINT sampler_idx, WINED3DSAMPLERSTATETYPE state, DWORD *value);
2155 HRESULT __cdecl wined3d_device_get_scissor_rect(const struct wined3d_device *device, RECT *rect);
2156 BOOL __cdecl wined3d_device_get_software_vertex_processing(const struct wined3d_device *device);
2157 HRESULT __cdecl wined3d_device_get_stream_source(const struct wined3d_device *device,
2158 UINT stream_idx, struct wined3d_buffer **buffer, UINT *offset, UINT *stride);
2159 HRESULT __cdecl wined3d_device_get_stream_source_freq(const struct wined3d_device *device,
2160 UINT stream_idx, UINT *divider);
2161 HRESULT __cdecl wined3d_device_get_surface_from_dc(const struct wined3d_device *device,
2162 HDC dc, struct wined3d_surface **surface);
2163 HRESULT __cdecl wined3d_device_get_swapchain(const struct wined3d_device *device,
2164 UINT swapchain_idx, struct wined3d_swapchain **swapchain);
2165 UINT __cdecl wined3d_device_get_swapchain_count(const struct wined3d_device *device);
2166 HRESULT __cdecl wined3d_device_get_texture(const struct wined3d_device *device,
2167 UINT stage, struct wined3d_texture **texture);
2168 HRESULT __cdecl wined3d_device_get_texture_stage_state(const struct wined3d_device *device,
2169 UINT stage, WINED3DTEXTURESTAGESTATETYPE state, DWORD *value);
2170 HRESULT __cdecl wined3d_device_get_transform(const struct wined3d_device *device,
2171 WINED3DTRANSFORMSTATETYPE state, struct wined3d_matrix *matrix);
2172 HRESULT __cdecl wined3d_device_get_vertex_declaration(const struct wined3d_device *device,
2173 struct wined3d_vertex_declaration **declaration);
2174 struct wined3d_shader * __cdecl wined3d_device_get_vertex_shader(const struct wined3d_device *device);
2175 HRESULT __cdecl wined3d_device_get_viewport(const struct wined3d_device *device, struct wined3d_viewport *viewport);
2176 HRESULT __cdecl wined3d_device_get_vs_consts_b(const struct wined3d_device *device,
2177 UINT start_register, BOOL *constants, UINT bool_count);
2178 HRESULT __cdecl wined3d_device_get_vs_consts_f(const struct wined3d_device *device,
2179 UINT start_register, float *constants, UINT vector4f_count);
2180 HRESULT __cdecl wined3d_device_get_vs_consts_i(const struct wined3d_device *device,
2181 UINT start_register, int *constants, UINT vector4i_count);
2182 HRESULT __cdecl wined3d_device_get_wined3d(const struct wined3d_device *device, struct wined3d **wined3d);
2183 ULONG __cdecl wined3d_device_incref(struct wined3d_device *device);
2184 HRESULT __cdecl wined3d_device_init_3d(struct wined3d_device *device, struct wined3d_swapchain_desc *swapchain_desc);
2185 HRESULT __cdecl wined3d_device_init_gdi(struct wined3d_device *device, struct wined3d_swapchain_desc *swapchain_desc);
2186 HRESULT __cdecl wined3d_device_multiply_transform(struct wined3d_device *device,
2187 WINED3DTRANSFORMSTATETYPE state, const struct wined3d_matrix *matrix);
2188 HRESULT __cdecl wined3d_device_present(const struct wined3d_device *device, const RECT *src_rect,
2189 const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region);
2190 HRESULT __cdecl wined3d_device_process_vertices(struct wined3d_device *device,
2191 UINT src_start_idx, UINT dst_idx, UINT vertex_count, struct wined3d_buffer *dst_buffer,
2192 const struct wined3d_vertex_declaration *declaration, DWORD flags, DWORD dst_fvf);
2193 void __cdecl wined3d_device_release_focus_window(struct wined3d_device *device);
2194 HRESULT __cdecl wined3d_device_reset(struct wined3d_device *device,
2195 const struct wined3d_swapchain_desc *swapchain_desc, wined3d_device_reset_cb callback);
2196 void __cdecl wined3d_device_restore_fullscreen_window(struct wined3d_device *device, HWND window);
2197 HRESULT __cdecl wined3d_device_set_base_vertex_index(struct wined3d_device *device, INT base_index);
2198 HRESULT __cdecl wined3d_device_set_clip_plane(struct wined3d_device *device, UINT plane_idx, const float *plane);
2199 HRESULT __cdecl wined3d_device_set_clip_status(struct wined3d_device *device,
2200 const struct wined3d_clip_status *clip_status);
2201 void __cdecl wined3d_device_set_cursor_position(struct wined3d_device *device,
2202 int x_screen_space, int y_screen_space, DWORD flags);
2203 HRESULT __cdecl wined3d_device_set_cursor_properties(struct wined3d_device *device,
2204 UINT x_hotspot, UINT y_hotspot, struct wined3d_surface *cursor_surface);
2205 HRESULT __cdecl wined3d_device_set_depth_stencil(struct wined3d_device *device, struct wined3d_surface *depth_stencil);
2206 HRESULT __cdecl wined3d_device_set_dialog_box_mode(struct wined3d_device *device, BOOL enable_dialogs);
2207 HRESULT __cdecl wined3d_device_set_display_mode(struct wined3d_device *device,
2208 UINT swapchain_idx, const struct wined3d_display_mode *mode);
2209 void __cdecl wined3d_device_set_gamma_ramp(const struct wined3d_device *device,
2210 UINT swapchain_idx, DWORD flags, const struct wined3d_gamma_ramp *ramp);
2211 HRESULT __cdecl wined3d_device_set_index_buffer(struct wined3d_device *device,
2212 struct wined3d_buffer *index_buffer, enum wined3d_format_id format_id);
2213 HRESULT __cdecl wined3d_device_set_light(struct wined3d_device *device,
2214 UINT light_idx, const struct wined3d_light *light);
2215 HRESULT __cdecl wined3d_device_set_light_enable(struct wined3d_device *device, UINT light_idx, BOOL enable);
2216 HRESULT __cdecl wined3d_device_set_material(struct wined3d_device *device, const struct wined3d_material *material);
2217 void __cdecl wined3d_device_set_multithreaded(struct wined3d_device *device);
2218 HRESULT __cdecl wined3d_device_set_npatch_mode(struct wined3d_device *device, float segments);
2219 HRESULT __cdecl wined3d_device_set_pixel_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2220 void __cdecl wined3d_device_set_primitive_type(struct wined3d_device *device,
2221 enum wined3d_primitive_type primitive_topology);
2222 HRESULT __cdecl wined3d_device_set_ps_consts_b(struct wined3d_device *device,
2223 UINT start_register, const BOOL *constants, UINT bool_count);
2224 HRESULT __cdecl wined3d_device_set_ps_consts_f(struct wined3d_device *device,
2225 UINT start_register, const float *constants, UINT vector4f_count);
2226 HRESULT __cdecl wined3d_device_set_ps_consts_i(struct wined3d_device *device,
2227 UINT start_register, const int *constants, UINT vector4i_count);
2228 HRESULT __cdecl wined3d_device_set_render_state(struct wined3d_device *device,
2229 WINED3DRENDERSTATETYPE state, DWORD value);
2230 HRESULT __cdecl wined3d_device_set_render_target(struct wined3d_device *device,
2231 UINT render_target_idx, struct wined3d_surface *render_target, BOOL set_viewport);
2232 HRESULT __cdecl wined3d_device_set_sampler_state(struct wined3d_device *device,
2233 UINT sampler_idx, WINED3DSAMPLERSTATETYPE state, DWORD value);
2234 HRESULT __cdecl wined3d_device_set_scissor_rect(struct wined3d_device *device, const RECT *rect);
2235 HRESULT __cdecl wined3d_device_set_software_vertex_processing(struct wined3d_device *device, BOOL software);
2236 HRESULT __cdecl wined3d_device_set_stream_source(struct wined3d_device *device,
2237 UINT stream_idx, struct wined3d_buffer *buffer, UINT offset, UINT stride);
2238 HRESULT __cdecl wined3d_device_set_stream_source_freq(struct wined3d_device *device, UINT stream_idx, UINT divider);
2239 HRESULT __cdecl wined3d_device_set_texture(struct wined3d_device *device, UINT stage, struct wined3d_texture *texture);
2240 HRESULT __cdecl wined3d_device_set_texture_stage_state(struct wined3d_device *device,
2241 UINT stage, WINED3DTEXTURESTAGESTATETYPE state, DWORD value);
2242 HRESULT __cdecl wined3d_device_set_transform(struct wined3d_device *device,
2243 WINED3DTRANSFORMSTATETYPE state, const struct wined3d_matrix *matrix);
2244 HRESULT __cdecl wined3d_device_set_vertex_declaration(struct wined3d_device *device,
2245 struct wined3d_vertex_declaration *declaration);
2246 HRESULT __cdecl wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2247 HRESULT __cdecl wined3d_device_set_viewport(struct wined3d_device *device, const struct wined3d_viewport *viewport);
2248 HRESULT __cdecl wined3d_device_set_vs_consts_b(struct wined3d_device *device,
2249 UINT start_register, const BOOL *constants, UINT bool_count);
2250 HRESULT __cdecl wined3d_device_set_vs_consts_f(struct wined3d_device *device,
2251 UINT start_register, const float *constants, UINT vector4f_count);
2252 HRESULT __cdecl wined3d_device_set_vs_consts_i(struct wined3d_device *device,
2253 UINT start_register, const int *constants, UINT vector4i_count);
2254 void __cdecl wined3d_device_setup_fullscreen_window(struct wined3d_device *device, HWND window, UINT w, UINT h);
2255 BOOL __cdecl wined3d_device_show_cursor(struct wined3d_device *device, BOOL show);
2256 HRESULT __cdecl wined3d_device_uninit_3d(struct wined3d_device *device);
2257 HRESULT __cdecl wined3d_device_uninit_gdi(struct wined3d_device *device);
2258 HRESULT __cdecl wined3d_device_update_surface(struct wined3d_device *device, struct wined3d_surface *src_surface,
2259 const RECT *src_rect, struct wined3d_surface *dst_surface, const POINT *dst_point);
2260 HRESULT __cdecl wined3d_device_update_texture(struct wined3d_device *device,
2261 struct wined3d_texture *src_texture, struct wined3d_texture *dst_texture);
2262 HRESULT __cdecl wined3d_device_validate_device(const struct wined3d_device *device, DWORD *num_passes);
2264 HRESULT __cdecl wined3d_palette_create(struct wined3d_device *device, DWORD flags,
2265 const PALETTEENTRY *entries, void *parent, struct wined3d_palette **palette);
2266 ULONG __cdecl wined3d_palette_decref(struct wined3d_palette *palette);
2267 HRESULT __cdecl wined3d_palette_get_entries(const struct wined3d_palette *palette,
2268 DWORD flags, DWORD start, DWORD count, PALETTEENTRY *entries);
2269 DWORD __cdecl wined3d_palette_get_flags(const struct wined3d_palette *palette);
2270 void * __cdecl wined3d_palette_get_parent(const struct wined3d_palette *palette);
2271 ULONG __cdecl wined3d_palette_incref(struct wined3d_palette *palette);
2272 HRESULT __cdecl wined3d_palette_set_entries(struct wined3d_palette *palette,
2273 DWORD flags, DWORD start, DWORD count, const PALETTEENTRY *entries);
2275 HRESULT __cdecl wined3d_query_create(struct wined3d_device *device,
2276 WINED3DQUERYTYPE type, struct wined3d_query **query);
2277 ULONG __cdecl wined3d_query_decref(struct wined3d_query *query);
2278 HRESULT __cdecl wined3d_query_get_data(struct wined3d_query *query, void *data, UINT data_size, DWORD flags);
2279 UINT __cdecl wined3d_query_get_data_size(const struct wined3d_query *query);
2280 WINED3DQUERYTYPE __cdecl wined3d_query_get_type(const struct wined3d_query *query);
2281 ULONG __cdecl wined3d_query_incref(struct wined3d_query *query);
2282 HRESULT __cdecl wined3d_query_issue(struct wined3d_query *query, DWORD flags);
2284 HRESULT __cdecl wined3d_resource_free_private_data(struct wined3d_resource *resource, REFGUID guid);
2285 void __cdecl wined3d_resource_get_desc(const struct wined3d_resource *resource,
2286 struct wined3d_resource_desc *desc);
2287 void * __cdecl wined3d_resource_get_parent(const struct wined3d_resource *resource);
2288 HRESULT __cdecl wined3d_resource_get_private_data(const struct wined3d_resource *resource,
2289 REFGUID guid, void *data, DWORD *data_size);
2290 HRESULT __cdecl wined3d_resource_set_private_data(struct wined3d_resource *resource,
2291 REFGUID guid, const void *data, DWORD data_size, DWORD flags);
2293 HRESULT __cdecl wined3d_rendertarget_view_create(struct wined3d_resource *resource,
2294 void *parent, struct wined3d_rendertarget_view **rendertarget_view);
2295 ULONG __cdecl wined3d_rendertarget_view_decref(struct wined3d_rendertarget_view *view);
2296 void * __cdecl wined3d_rendertarget_view_get_parent(const struct wined3d_rendertarget_view *view);
2297 struct wined3d_resource * __cdecl wined3d_rendertarget_view_get_resource(const struct wined3d_rendertarget_view *view);
2298 ULONG __cdecl wined3d_rendertarget_view_incref(struct wined3d_rendertarget_view *view);
2300 HRESULT __cdecl wined3d_shader_create_gs(struct wined3d_device *device, const DWORD *byte_code,
2301 const struct wined3d_shader_signature *output_signature, void *parent,
2302 const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader, unsigned int max_version);
2303 HRESULT __cdecl wined3d_shader_create_ps(struct wined3d_device *device, const DWORD *byte_code,
2304 const struct wined3d_shader_signature *output_signature, void *parent,
2305 const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader, unsigned int max_version);
2306 HRESULT __cdecl wined3d_shader_create_vs(struct wined3d_device *device, const DWORD *byte_code,
2307 const struct wined3d_shader_signature *output_signature, void *parent,
2308 const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader, unsigned int max_version);
2309 ULONG __cdecl wined3d_shader_decref(struct wined3d_shader *shader);
2310 HRESULT __cdecl wined3d_shader_get_byte_code(const struct wined3d_shader *shader,
2311 void *byte_code, UINT *byte_code_size);
2312 void * __cdecl wined3d_shader_get_parent(const struct wined3d_shader *shader);
2313 ULONG __cdecl wined3d_shader_incref(struct wined3d_shader *shader);
2314 HRESULT __cdecl wined3d_shader_set_local_constants_float(struct wined3d_shader *shader,
2315 UINT start_idx, const float *src_data, UINT vector4f_count);
2317 HRESULT __cdecl wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock);
2318 HRESULT __cdecl wined3d_stateblock_capture(struct wined3d_stateblock *stateblock);
2319 HRESULT __cdecl wined3d_stateblock_create(struct wined3d_device *device,
2320 WINED3DSTATEBLOCKTYPE type, struct wined3d_stateblock **stateblock);
2321 ULONG __cdecl wined3d_stateblock_decref(struct wined3d_stateblock *stateblock);
2322 ULONG __cdecl wined3d_stateblock_incref(struct wined3d_stateblock *stateblock);
2324 HRESULT __cdecl wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst_rect,
2325 struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags,
2326 const WINEDDBLTFX *blt_fx, WINED3DTEXTUREFILTERTYPE filter);
2327 HRESULT __cdecl wined3d_surface_create(struct wined3d_device *device, UINT width, UINT height,
2328 enum wined3d_format_id format_id, UINT level, DWORD usage, WINED3DPOOL pool,
2329 WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, WINED3DSURFTYPE surface_type,
2330 DWORD flags, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_surface **surface);
2331 ULONG __cdecl wined3d_surface_decref(struct wined3d_surface *surface);
2332 HRESULT __cdecl wined3d_surface_flip(struct wined3d_surface *surface, struct wined3d_surface *override, DWORD flags);
2333 HRESULT __cdecl wined3d_surface_get_blt_status(const struct wined3d_surface *surface, DWORD flags);
2334 HRESULT __cdecl wined3d_surface_get_flip_status(const struct wined3d_surface *surface, DWORD flags);
2335 HRESULT __cdecl wined3d_surface_get_overlay_position(const struct wined3d_surface *surface, LONG *x, LONG *y);
2336 struct wined3d_palette * __cdecl wined3d_surface_get_palette(const struct wined3d_surface *surface);
2337 void * __cdecl wined3d_surface_get_parent(const struct wined3d_surface *surface);
2338 DWORD __cdecl wined3d_surface_get_pitch(const struct wined3d_surface *surface);
2339 DWORD __cdecl wined3d_surface_get_priority(const struct wined3d_surface *surface);
2340 HRESULT __cdecl wined3d_surface_get_render_target_data(struct wined3d_surface *surface,
2341 struct wined3d_surface *render_target);
2342 struct wined3d_resource * __cdecl wined3d_surface_get_resource(struct wined3d_surface *surface);
2343 HRESULT __cdecl wined3d_surface_getdc(struct wined3d_surface *surface, HDC *dc);
2344 ULONG __cdecl wined3d_surface_incref(struct wined3d_surface *surface);
2345 HRESULT __cdecl wined3d_surface_is_lost(const struct wined3d_surface *surface);
2346 HRESULT __cdecl wined3d_surface_map(struct wined3d_surface *surface,
2347 struct wined3d_mapped_rect *mapped_rect, const RECT *rect, DWORD flags);
2348 void __cdecl wined3d_surface_preload(struct wined3d_surface *surface);
2349 HRESULT __cdecl wined3d_surface_releasedc(struct wined3d_surface *surface, HDC dc);
2350 HRESULT __cdecl wined3d_surface_restore(struct wined3d_surface *surface);
2351 HRESULT __cdecl wined3d_surface_set_color_key(struct wined3d_surface *surface,
2352 DWORD flags, const struct wined3d_color_key *color_key);
2353 HRESULT __cdecl wined3d_surface_set_format(struct wined3d_surface *surface, enum wined3d_format_id format_id);
2354 HRESULT __cdecl wined3d_surface_set_mem(struct wined3d_surface *surface, void *mem);
2355 HRESULT __cdecl wined3d_surface_set_overlay_position(struct wined3d_surface *surface, LONG x, LONG y);
2356 HRESULT __cdecl wined3d_surface_set_palette(struct wined3d_surface *surface, struct wined3d_palette *palette);
2357 DWORD __cdecl wined3d_surface_set_priority(struct wined3d_surface *surface, DWORD new_priority);
2358 HRESULT __cdecl wined3d_surface_unmap(struct wined3d_surface *surface);
2359 HRESULT __cdecl wined3d_surface_update_overlay(struct wined3d_surface *surface, const RECT *src_rect,
2360 struct wined3d_surface *dst_surface, const RECT *dst_rect, DWORD flags, const WINEDDOVERLAYFX *fx);
2361 HRESULT __cdecl wined3d_surface_update_overlay_z_order(struct wined3d_surface *surface,
2362 DWORD flags, struct wined3d_surface *ref);
2364 HRESULT __cdecl wined3d_swapchain_create(struct wined3d_device *device,
2365 struct wined3d_swapchain_desc *desc, WINED3DSURFTYPE surface_type, void *parent,
2366 const struct wined3d_parent_ops *parent_ops, struct wined3d_swapchain **swapchain);
2367 ULONG __cdecl wined3d_swapchain_decref(struct wined3d_swapchain *swapchain);
2368 HRESULT __cdecl wined3d_swapchain_get_back_buffer(const struct wined3d_swapchain *swapchain,
2369 UINT backbuffer_idx, WINED3DBACKBUFFER_TYPE backbuffer_type, struct wined3d_surface **backbuffer);
2370 struct wined3d_device * __cdecl wined3d_swapchain_get_device(const struct wined3d_swapchain *swapchain);
2371 HRESULT __cdecl wined3d_swapchain_get_display_mode(const struct wined3d_swapchain *swapchain,
2372 struct wined3d_display_mode *mode);
2373 HRESULT __cdecl wined3d_swapchain_get_front_buffer_data(const struct wined3d_swapchain *swapchain,
2374 struct wined3d_surface *dst_surface);
2375 HRESULT __cdecl wined3d_swapchain_get_gamma_ramp(const struct wined3d_swapchain *swapchain,
2376 struct wined3d_gamma_ramp *ramp);
2377 void * __cdecl wined3d_swapchain_get_parent(const struct wined3d_swapchain *swapchain);
2378 HRESULT __cdecl wined3d_swapchain_get_desc(const struct wined3d_swapchain *swapchain,
2379 struct wined3d_swapchain_desc *desc);
2380 HRESULT __cdecl wined3d_swapchain_get_raster_status(const struct wined3d_swapchain *swapchain,
2381 struct wined3d_raster_status *raster_status);
2382 ULONG __cdecl wined3d_swapchain_incref(struct wined3d_swapchain *swapchain);
2383 HRESULT __cdecl wined3d_swapchain_present(struct wined3d_swapchain *swapchain,
2384 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
2385 const RGNDATA *dirty_region, DWORD flags);
2386 HRESULT __cdecl wined3d_swapchain_set_gamma_ramp(const struct wined3d_swapchain *swapchain,
2387 DWORD flags, const struct wined3d_gamma_ramp *ramp);
2388 HRESULT __cdecl wined3d_swapchain_set_window(struct wined3d_swapchain *swapchain, HWND window);
2390 HRESULT __cdecl wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
2391 UINT layer, const struct wined3d_box *dirty_region);
2392 HRESULT __cdecl wined3d_texture_create_2d(struct wined3d_device *device, UINT width, UINT height,
2393 UINT level_count, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool, void *parent,
2394 const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
2395 HRESULT __cdecl wined3d_texture_create_3d(struct wined3d_device *device, UINT width, UINT height, UINT depth,
2396 UINT level_count, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool, void *parent,
2397 const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
2398 HRESULT __cdecl wined3d_texture_create_cube(struct wined3d_device *device, UINT edge_length,
2399 UINT level_count, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool, void *parent,
2400 const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
2401 ULONG __cdecl wined3d_texture_decref(struct wined3d_texture *texture);
2402 void __cdecl wined3d_texture_generate_mipmaps(struct wined3d_texture *texture);
2403 WINED3DTEXTUREFILTERTYPE __cdecl wined3d_texture_get_autogen_filter_type(const struct wined3d_texture *texture);
2404 DWORD __cdecl wined3d_texture_get_level_count(const struct wined3d_texture *texture);
2405 DWORD __cdecl wined3d_texture_get_lod(const struct wined3d_texture *texture);
2406 void * __cdecl wined3d_texture_get_parent(const struct wined3d_texture *texture);
2407 DWORD __cdecl wined3d_texture_get_priority(const struct wined3d_texture *texture);
2408 struct wined3d_resource * __cdecl wined3d_texture_get_resource(struct wined3d_texture *texture);
2409 struct wined3d_resource * __cdecl wined3d_texture_get_sub_resource(struct wined3d_texture *texture,
2410 UINT sub_resource_idx);
2411 ULONG __cdecl wined3d_texture_incref(struct wined3d_texture *texture);
2412 void __cdecl wined3d_texture_preload(struct wined3d_texture *texture);
2413 HRESULT __cdecl wined3d_texture_set_autogen_filter_type(struct wined3d_texture *texture,
2414 WINED3DTEXTUREFILTERTYPE filter_type);
2415 DWORD __cdecl wined3d_texture_set_lod(struct wined3d_texture *texture, DWORD lod);
2416 DWORD __cdecl wined3d_texture_set_priority(struct wined3d_texture *texture, DWORD priority);
2418 HRESULT __cdecl wined3d_vertex_declaration_create(struct wined3d_device *device,
2419 const struct wined3d_vertex_element *elements, UINT element_count, void *parent,
2420 const struct wined3d_parent_ops *parent_ops, struct wined3d_vertex_declaration **declaration);
2421 HRESULT __cdecl wined3d_vertex_declaration_create_from_fvf(struct wined3d_device *device,
2422 DWORD fvf, void *parent, const struct wined3d_parent_ops *parent_ops,
2423 struct wined3d_vertex_declaration **declaration);
2424 ULONG __cdecl wined3d_vertex_declaration_decref(struct wined3d_vertex_declaration *declaration);
2425 void * __cdecl wined3d_vertex_declaration_get_parent(const struct wined3d_vertex_declaration *declaration);
2426 ULONG __cdecl wined3d_vertex_declaration_incref(struct wined3d_vertex_declaration *declaration);
2428 HRESULT __cdecl wined3d_volume_create(struct wined3d_device *device, UINT width, UINT height, UINT depth,
2429 DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool, void *parent,
2430 const struct wined3d_parent_ops *parent_ops, struct wined3d_volume **volume);
2431 ULONG __cdecl wined3d_volume_decref(struct wined3d_volume *volume);
2432 struct wined3d_volume * __cdecl wined3d_volume_from_resource(struct wined3d_resource *resource);
2433 void * __cdecl wined3d_volume_get_parent(const struct wined3d_volume *volume);
2434 DWORD __cdecl wined3d_volume_get_priority(const struct wined3d_volume *volume);
2435 struct wined3d_resource * __cdecl wined3d_volume_get_resource(struct wined3d_volume *volume);
2436 ULONG __cdecl wined3d_volume_incref(struct wined3d_volume *volume);
2437 HRESULT __cdecl wined3d_volume_map(struct wined3d_volume *volume,
2438 struct wined3d_mapped_box *mapped_box, const struct wined3d_box *box, DWORD flags);
2439 void __cdecl wined3d_volume_preload(struct wined3d_volume *volume);
2440 DWORD __cdecl wined3d_volume_set_priority(struct wined3d_volume *volume, DWORD new_priority);
2441 HRESULT __cdecl wined3d_volume_unmap(struct wined3d_volume *volume);
2443 #endif /* __WINE_WINED3D_H */