wined3d: Get rid of the WINED3DDEVTYPE typedef.
[wine.git] / dlls / ddraw / device.c
blob4dc0125d164b661faa5fa79467152915730e7f9b
1 /*
2 * Copyright (c) 1998-2004 Lionel Ulmer
3 * Copyright (c) 2002-2005 Christian Costa
4 * Copyright (c) 2006 Stefan Dösinger
5 * Copyright (c) 2008 Alexander Dorofeyev
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 * IDirect3DDevice implementation, version 1, 2, 3 and 7. Rendering is relayed
22 * to WineD3D, some minimal DirectDraw specific management is handled here.
23 * The Direct3DDevice is NOT the parent of the WineD3DDevice, because d3d
24 * is initialized when DirectDraw creates the primary surface.
25 * Some type management is necessary, because some D3D types changed between
26 * D3D7 and D3D9.
30 #include "config.h"
31 #include "wine/port.h"
33 #include "ddraw_private.h"
35 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
37 /* The device ID */
38 const GUID IID_D3DDEVICE_WineD3D = {
39 0xaef72d43,
40 0xb09a,
41 0x4b7b,
42 { 0xb7,0x98,0xc6,0x8a,0x77,0x2d,0x72,0x2a }
45 static inline void set_fpu_control_word(WORD fpucw)
47 #if defined(__i386__) && defined(__GNUC__)
48 __asm__ volatile ("fldcw %0" : : "m" (fpucw));
49 #elif defined(__i386__) && defined(_MSC_VER)
50 __asm fldcw fpucw;
51 #endif
54 static inline WORD d3d_fpu_setup(void)
56 WORD oldcw;
58 #if defined(__i386__) && defined(__GNUC__)
59 __asm__ volatile ("fnstcw %0" : "=m" (oldcw));
60 #elif defined(__i386__) && defined(_MSC_VER)
61 __asm fnstcw oldcw;
62 #else
63 static BOOL warned = FALSE;
64 if(!warned)
66 FIXME("FPUPRESERVE not implemented for this platform / compiler\n");
67 warned = TRUE;
69 return 0;
70 #endif
72 set_fpu_control_word(0x37f);
74 return oldcw;
77 /*****************************************************************************
78 * IUnknown Methods. Common for Version 1, 2, 3 and 7
79 *****************************************************************************/
81 /*****************************************************************************
82 * IDirect3DDevice7::QueryInterface
84 * Used to query other interfaces from a Direct3DDevice interface.
85 * It can return interface pointers to all Direct3DDevice versions as well
86 * as IDirectDraw and IDirect3D. For a link to QueryInterface
87 * rules see ddraw.c, IDirectDraw7::QueryInterface
89 * Exists in Version 1, 2, 3 and 7
91 * Params:
92 * refiid: Interface ID queried for
93 * obj: Used to return the interface pointer
95 * Returns:
96 * D3D_OK or E_NOINTERFACE
98 *****************************************************************************/
99 static HRESULT WINAPI
100 IDirect3DDeviceImpl_7_QueryInterface(IDirect3DDevice7 *iface,
101 REFIID refiid,
102 void **obj)
104 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice7(iface);
106 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(refiid), obj);
108 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
109 *obj = NULL;
111 if(!refiid)
112 return DDERR_INVALIDPARAMS;
114 if ( IsEqualGUID( &IID_IUnknown, refiid ) )
116 *obj = iface;
119 /* Check DirectDraw Interfaces. */
120 else if( IsEqualGUID( &IID_IDirectDraw7, refiid ) )
122 *obj = &This->ddraw->IDirectDraw7_iface;
123 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
125 else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
127 *obj = &This->ddraw->IDirectDraw4_iface;
128 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
130 else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
132 *obj = &This->ddraw->IDirectDraw2_iface;
133 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
135 else if( IsEqualGUID( &IID_IDirectDraw, refiid ) )
137 *obj = &This->ddraw->IDirectDraw_iface;
138 TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
141 /* Direct3D */
142 else if ( IsEqualGUID( &IID_IDirect3D , refiid ) )
144 *obj = &This->ddraw->IDirect3D_iface;
145 TRACE("(%p) Returning IDirect3D interface at %p\n", This, *obj);
147 else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) )
149 *obj = &This->ddraw->IDirect3D2_iface;
150 TRACE("(%p) Returning IDirect3D2 interface at %p\n", This, *obj);
152 else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) )
154 *obj = &This->ddraw->IDirect3D3_iface;
155 TRACE("(%p) Returning IDirect3D3 interface at %p\n", This, *obj);
157 else if ( IsEqualGUID( &IID_IDirect3D7 , refiid ) )
159 *obj = &This->ddraw->IDirect3D7_iface;
160 TRACE("(%p) Returning IDirect3D7 interface at %p\n", This, *obj);
163 /* Direct3DDevice */
164 else if ( IsEqualGUID( &IID_IDirect3DDevice , refiid ) )
166 *obj = &This->IDirect3DDevice_iface;
167 TRACE("(%p) Returning IDirect3DDevice interface at %p\n", This, *obj);
169 else if ( IsEqualGUID( &IID_IDirect3DDevice2 , refiid ) ) {
170 *obj = &This->IDirect3DDevice2_iface;
171 TRACE("(%p) Returning IDirect3DDevice2 interface at %p\n", This, *obj);
173 else if ( IsEqualGUID( &IID_IDirect3DDevice3 , refiid ) ) {
174 *obj = &This->IDirect3DDevice3_iface;
175 TRACE("(%p) Returning IDirect3DDevice3 interface at %p\n", This, *obj);
177 else if ( IsEqualGUID( &IID_IDirect3DDevice7 , refiid ) ) {
178 *obj = This;
179 TRACE("(%p) Returning IDirect3DDevice7 interface at %p\n", This, *obj);
182 /* Unknown interface */
183 else
185 ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
186 return E_NOINTERFACE;
189 /* AddRef the returned interface */
190 IUnknown_AddRef( (IUnknown *) *obj);
191 return D3D_OK;
194 static HRESULT WINAPI IDirect3DDeviceImpl_3_QueryInterface(IDirect3DDevice3 *iface, REFIID riid,
195 void **obj)
197 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice3(iface);
198 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), obj);
200 return IDirect3DDevice7_QueryInterface(&This->IDirect3DDevice7_iface, riid, obj);
203 static HRESULT WINAPI IDirect3DDeviceImpl_2_QueryInterface(IDirect3DDevice2 *iface, REFIID riid,
204 void **obj)
206 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice2(iface);
207 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), obj);
209 return IDirect3DDevice7_QueryInterface(&This->IDirect3DDevice7_iface, riid, obj);
212 static HRESULT WINAPI IDirect3DDeviceImpl_1_QueryInterface(IDirect3DDevice *iface, REFIID riid,
213 void **obp)
215 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice(iface);
216 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), obp);
218 return IDirect3DDevice7_QueryInterface(&This->IDirect3DDevice7_iface, riid, obp);
221 /*****************************************************************************
222 * IDirect3DDevice7::AddRef
224 * Increases the refcount....
225 * The most exciting Method, definitely
227 * Exists in Version 1, 2, 3 and 7
229 * Returns:
230 * The new refcount
232 *****************************************************************************/
233 static ULONG WINAPI
234 IDirect3DDeviceImpl_7_AddRef(IDirect3DDevice7 *iface)
236 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice7(iface);
237 ULONG ref = InterlockedIncrement(&This->ref);
239 TRACE("%p increasing refcount to %u.\n", This, ref);
241 return ref;
244 static ULONG WINAPI IDirect3DDeviceImpl_3_AddRef(IDirect3DDevice3 *iface)
246 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice3(iface);
247 TRACE("iface %p.\n", iface);
249 return IDirect3DDevice7_AddRef(&This->IDirect3DDevice7_iface);
252 static ULONG WINAPI IDirect3DDeviceImpl_2_AddRef(IDirect3DDevice2 *iface)
254 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice2(iface);
255 TRACE("iface %p.\n", iface);
257 return IDirect3DDevice7_AddRef(&This->IDirect3DDevice7_iface);
260 static ULONG WINAPI IDirect3DDeviceImpl_1_AddRef(IDirect3DDevice *iface)
262 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice(iface);
263 TRACE("iface %p.\n", iface);
265 return IDirect3DDevice7_AddRef(&This->IDirect3DDevice7_iface);
268 /*****************************************************************************
269 * IDirect3DDevice7::Release
271 * Decreases the refcount of the interface
272 * When the refcount is reduced to 0, the object is destroyed.
274 * Exists in Version 1, 2, 3 and 7
276 * Returns:d
277 * The new refcount
279 *****************************************************************************/
280 static ULONG WINAPI
281 IDirect3DDeviceImpl_7_Release(IDirect3DDevice7 *iface)
283 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice7(iface);
284 ULONG ref = InterlockedDecrement(&This->ref);
286 TRACE("%p decreasing refcount to %u.\n", This, ref);
288 /* This method doesn't destroy the WineD3DDevice, because it's still in use for
289 * 2D rendering. IDirectDrawSurface7::Release will destroy the WineD3DDevice
290 * when the render target is released
292 if (ref == 0)
294 DWORD i;
296 wined3d_mutex_lock();
298 /* There is no need to unset any resources here, wined3d will take
299 * care of that on Uninit3D(). */
301 /* Free the index buffer. */
302 wined3d_buffer_decref(This->indexbuffer);
304 /* Set the device up to render to the front buffer since the back
305 * buffer will vanish soon. */
306 wined3d_device_set_render_target(This->wined3d_device, 0,
307 This->ddraw->wined3d_frontbuffer, TRUE);
309 /* Release the WineD3DDevice. This won't destroy it. */
310 if (!wined3d_device_decref(This->wined3d_device))
311 ERR("The wined3d device (%p) was destroyed unexpectedly.\n", This->wined3d_device);
313 /* The texture handles should be unset by now, but there might be some bits
314 * missing in our reference counting(needs test). Do a sanity check. */
315 for (i = 0; i < This->handle_table.entry_count; ++i)
317 struct ddraw_handle_entry *entry = &This->handle_table.entries[i];
319 switch (entry->type)
321 case DDRAW_HANDLE_FREE:
322 break;
324 case DDRAW_HANDLE_MATERIAL:
326 IDirect3DMaterialImpl *m = entry->object;
327 FIXME("Material handle %#x (%p) not unset properly.\n", i + 1, m);
328 m->Handle = 0;
329 break;
332 case DDRAW_HANDLE_MATRIX:
334 /* No FIXME here because this might happen because of sloppy applications. */
335 WARN("Leftover matrix handle %#x (%p), deleting.\n", i + 1, entry->object);
336 IDirect3DDevice_DeleteMatrix(&This->IDirect3DDevice_iface, i + 1);
337 break;
340 case DDRAW_HANDLE_STATEBLOCK:
342 /* No FIXME here because this might happen because of sloppy applications. */
343 WARN("Leftover stateblock handle %#x (%p), deleting.\n", i + 1, entry->object);
344 IDirect3DDevice7_DeleteStateBlock(iface, i + 1);
345 break;
348 case DDRAW_HANDLE_SURFACE:
350 IDirectDrawSurfaceImpl *surf = entry->object;
351 FIXME("Texture handle %#x (%p) not unset properly.\n", i + 1, surf);
352 surf->Handle = 0;
353 break;
356 default:
357 FIXME("Handle %#x (%p) has unknown type %#x.\n", i + 1, entry->object, entry->type);
358 break;
362 ddraw_handle_table_destroy(&This->handle_table);
364 TRACE("Releasing target %p.\n", This->target);
365 /* Release the render target and the WineD3D render target
366 * (See IDirect3D7::CreateDevice for more comments on this)
368 IDirectDrawSurface7_Release(&This->target->IDirectDrawSurface7_iface);
369 TRACE("Target release done\n");
371 This->ddraw->d3ddevice = NULL;
373 /* Now free the structure */
374 HeapFree(GetProcessHeap(), 0, This);
375 wined3d_mutex_unlock();
378 TRACE("Done\n");
379 return ref;
382 static ULONG WINAPI IDirect3DDeviceImpl_3_Release(IDirect3DDevice3 *iface)
384 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice3(iface);
385 TRACE("iface %p.\n", iface);
387 return IDirect3DDevice7_Release(&This->IDirect3DDevice7_iface);
390 static ULONG WINAPI IDirect3DDeviceImpl_2_Release(IDirect3DDevice2 *iface)
392 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice2(iface);
393 TRACE("iface %p.\n", iface);
395 return IDirect3DDevice7_Release(&This->IDirect3DDevice7_iface);
398 static ULONG WINAPI IDirect3DDeviceImpl_1_Release(IDirect3DDevice *iface)
400 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice(iface);
401 TRACE("iface %p.\n", iface);
403 return IDirect3DDevice7_Release(&This->IDirect3DDevice7_iface);
406 /*****************************************************************************
407 * IDirect3DDevice Methods
408 *****************************************************************************/
410 /*****************************************************************************
411 * IDirect3DDevice::Initialize
413 * Initializes a Direct3DDevice. This implementation is a no-op, as all
414 * initialization is done at create time.
416 * Exists in Version 1
418 * Parameters:
419 * No idea what they mean, as the MSDN page is gone
421 * Returns: DD_OK
423 *****************************************************************************/
424 static HRESULT WINAPI
425 IDirect3DDeviceImpl_1_Initialize(IDirect3DDevice *iface,
426 IDirect3D *Direct3D, GUID *guid,
427 D3DDEVICEDESC *Desc)
429 /* It shouldn't be crucial, but print a FIXME, I'm interested if
430 * any game calls it and when. */
431 FIXME("iface %p, d3d %p, guid %s, device_desc %p nop!\n",
432 iface, Direct3D, debugstr_guid(guid), Desc);
434 return D3D_OK;
437 /*****************************************************************************
438 * IDirect3DDevice7::GetCaps
440 * Retrieves the device's capabilities
442 * This implementation is used for Version 7 only, the older versions have
443 * their own implementation.
445 * Parameters:
446 * Desc: Pointer to a D3DDEVICEDESC7 structure to fill
448 * Returns:
449 * D3D_OK on success
450 * D3DERR_* if a problem occurs. See WineD3D
452 *****************************************************************************/
453 static HRESULT
454 IDirect3DDeviceImpl_7_GetCaps(IDirect3DDevice7 *iface,
455 D3DDEVICEDESC7 *Desc)
457 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice7(iface);
458 D3DDEVICEDESC OldDesc;
460 TRACE("iface %p, device_desc %p.\n", iface, Desc);
462 if (!Desc)
464 WARN("Desc is NULL, returning DDERR_INVALIDPARAMS.\n");
465 return DDERR_INVALIDPARAMS;
468 /* Call the same function used by IDirect3D, this saves code */
469 return IDirect3DImpl_GetCaps(This->ddraw->wined3d, &OldDesc, Desc);
472 static HRESULT WINAPI
473 IDirect3DDeviceImpl_7_GetCaps_FPUSetup(IDirect3DDevice7 *iface,
474 D3DDEVICEDESC7 *Desc)
476 return IDirect3DDeviceImpl_7_GetCaps(iface, Desc);
479 static HRESULT WINAPI
480 IDirect3DDeviceImpl_7_GetCaps_FPUPreserve(IDirect3DDevice7 *iface,
481 D3DDEVICEDESC7 *Desc)
483 HRESULT hr;
484 WORD old_fpucw;
486 old_fpucw = d3d_fpu_setup();
487 hr = IDirect3DDeviceImpl_7_GetCaps(iface, Desc);
488 set_fpu_control_word(old_fpucw);
490 return hr;
492 /*****************************************************************************
493 * IDirect3DDevice3::GetCaps
495 * Retrieves the capabilities of the hardware device and the emulation
496 * device. For Wine, hardware and emulation are the same (it's all HW).
498 * This implementation is used for Version 1, 2, and 3. Version 7 has its own
500 * Parameters:
501 * HWDesc: Structure to fill with the HW caps
502 * HelDesc: Structure to fill with the hardware emulation caps
504 * Returns:
505 * D3D_OK on success
506 * D3DERR_* if a problem occurs. See WineD3D
508 *****************************************************************************/
510 /* There are 3 versions of D3DDEVICEDESC. All 3 share the same name because
511 * Microsoft just expanded the existing structure without naming them
512 * D3DDEVICEDESC2 and D3DDEVICEDESC3. Which version is used have depends
513 * on the version of the DirectX SDK. DirectX 6+ and Wine use the latest
514 * one with 252 bytes.
516 * All 3 versions are allowed as parameters and only the specified amount of
517 * bytes is written.
519 * Note that Direct3D7 and earlier are not available in native Win64
520 * ddraw.dll builds, so possible size differences between 32 bit and
521 * 64 bit are a non-issue.
523 static inline BOOL check_d3ddevicedesc_size(DWORD size)
525 if (size == FIELD_OFFSET(D3DDEVICEDESC, dwMinTextureWidth) /* 172 */
526 || size == FIELD_OFFSET(D3DDEVICEDESC, dwMaxTextureRepeat) /* 204 */
527 || size == sizeof(D3DDEVICEDESC) /* 252 */) return TRUE;
528 return FALSE;
531 static HRESULT WINAPI
532 IDirect3DDeviceImpl_3_GetCaps(IDirect3DDevice3 *iface,
533 D3DDEVICEDESC *HWDesc,
534 D3DDEVICEDESC *HelDesc)
536 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice3(iface);
537 D3DDEVICEDESC oldDesc;
538 D3DDEVICEDESC7 newDesc;
539 HRESULT hr;
541 TRACE("iface %p, hw_desc %p, hel_desc %p.\n", iface, HWDesc, HelDesc);
543 if (!HWDesc)
545 WARN("HWDesc is NULL, returning DDERR_INVALIDPARAMS.\n");
546 return DDERR_INVALIDPARAMS;
548 if (!check_d3ddevicedesc_size(HWDesc->dwSize))
550 WARN("HWDesc->dwSize is %u, returning DDERR_INVALIDPARAMS.\n", HWDesc->dwSize);
551 return DDERR_INVALIDPARAMS;
553 if (!HelDesc)
555 WARN("HelDesc is NULL, returning DDERR_INVALIDPARAMS.\n");
556 return DDERR_INVALIDPARAMS;
558 if (!check_d3ddevicedesc_size(HelDesc->dwSize))
560 WARN("HelDesc->dwSize is %u, returning DDERR_INVALIDPARAMS.\n", HelDesc->dwSize);
561 return DDERR_INVALIDPARAMS;
564 hr = IDirect3DImpl_GetCaps(This->ddraw->wined3d, &oldDesc, &newDesc);
565 if(hr != D3D_OK) return hr;
567 DD_STRUCT_COPY_BYSIZE(HWDesc, &oldDesc);
568 DD_STRUCT_COPY_BYSIZE(HelDesc, &oldDesc);
569 return D3D_OK;
572 static HRESULT WINAPI IDirect3DDeviceImpl_2_GetCaps(IDirect3DDevice2 *iface,
573 D3DDEVICEDESC *D3DHWDevDesc, D3DDEVICEDESC *D3DHELDevDesc)
575 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice2(iface);
576 TRACE("iface %p, hw_desc %p, hel_desc %p.\n", iface, D3DHWDevDesc, D3DHELDevDesc);
577 return IDirect3DDevice3_GetCaps(&This->IDirect3DDevice3_iface, D3DHWDevDesc, D3DHELDevDesc);
580 static HRESULT WINAPI IDirect3DDeviceImpl_1_GetCaps(IDirect3DDevice *iface,
581 D3DDEVICEDESC *D3DHWDevDesc, D3DDEVICEDESC *D3DHELDevDesc)
583 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice(iface);
584 TRACE("iface %p, hw_desc %p, hel_desc %p.\n", iface, D3DHWDevDesc, D3DHELDevDesc);
585 return IDirect3DDevice3_GetCaps(&This->IDirect3DDevice3_iface, D3DHWDevDesc, D3DHELDevDesc);
588 /*****************************************************************************
589 * IDirect3DDevice2::SwapTextureHandles
591 * Swaps the texture handles of 2 Texture interfaces. Version 1 and 2
593 * Parameters:
594 * Tex1, Tex2: The 2 Textures to swap
596 * Returns:
597 * D3D_OK
599 *****************************************************************************/
600 static HRESULT WINAPI
601 IDirect3DDeviceImpl_2_SwapTextureHandles(IDirect3DDevice2 *iface,
602 IDirect3DTexture2 *Tex1,
603 IDirect3DTexture2 *Tex2)
605 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice2(iface);
606 IDirectDrawSurfaceImpl *surf1 = unsafe_impl_from_IDirect3DTexture2(Tex1);
607 IDirectDrawSurfaceImpl *surf2 = unsafe_impl_from_IDirect3DTexture2(Tex2);
608 DWORD h1, h2;
610 TRACE("iface %p, tex1 %p, tex2 %p.\n", iface, Tex1, Tex2);
612 wined3d_mutex_lock();
614 h1 = surf1->Handle - 1;
615 h2 = surf2->Handle - 1;
616 This->handle_table.entries[h1].object = surf2;
617 This->handle_table.entries[h2].object = surf1;
618 surf2->Handle = h1 + 1;
619 surf1->Handle = h2 + 1;
621 wined3d_mutex_unlock();
623 return D3D_OK;
626 static HRESULT WINAPI IDirect3DDeviceImpl_1_SwapTextureHandles(IDirect3DDevice *iface,
627 IDirect3DTexture *D3DTex1, IDirect3DTexture *D3DTex2)
629 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice(iface);
630 IDirectDrawSurfaceImpl *surf1 = unsafe_impl_from_IDirect3DTexture(D3DTex1);
631 IDirectDrawSurfaceImpl *surf2 = unsafe_impl_from_IDirect3DTexture(D3DTex2);
632 IDirect3DTexture2 *t1 = surf1 ? &surf1->IDirect3DTexture2_iface : NULL;
633 IDirect3DTexture2 *t2 = surf2 ? &surf2->IDirect3DTexture2_iface : NULL;
635 TRACE("iface %p, tex1 %p, tex2 %p.\n", iface, D3DTex1, D3DTex2);
637 return IDirect3DDevice2_SwapTextureHandles(&This->IDirect3DDevice2_iface, t1, t2);
640 /*****************************************************************************
641 * IDirect3DDevice3::GetStats
643 * This method seems to retrieve some stats from the device.
644 * The MSDN documentation doesn't exist any more, but the D3DSTATS
645 * structure suggests that the amount of drawn primitives and processed
646 * vertices is returned.
648 * Exists in Version 1, 2 and 3
650 * Parameters:
651 * Stats: Pointer to a D3DSTATS structure to be filled
653 * Returns:
654 * D3D_OK on success
655 * DDERR_INVALIDPARAMS if Stats == NULL
657 *****************************************************************************/
658 static HRESULT WINAPI
659 IDirect3DDeviceImpl_3_GetStats(IDirect3DDevice3 *iface,
660 D3DSTATS *Stats)
662 FIXME("iface %p, stats %p stub!\n", iface, Stats);
664 if(!Stats)
665 return DDERR_INVALIDPARAMS;
667 /* Fill the Stats with 0 */
668 Stats->dwTrianglesDrawn = 0;
669 Stats->dwLinesDrawn = 0;
670 Stats->dwPointsDrawn = 0;
671 Stats->dwSpansDrawn = 0;
672 Stats->dwVerticesProcessed = 0;
674 return D3D_OK;
677 static HRESULT WINAPI IDirect3DDeviceImpl_2_GetStats(IDirect3DDevice2 *iface, D3DSTATS *Stats)
679 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice2(iface);
681 TRACE("iface %p, stats %p.\n", iface, Stats);
683 return IDirect3DDevice3_GetStats(&This->IDirect3DDevice3_iface, Stats);
686 static HRESULT WINAPI IDirect3DDeviceImpl_1_GetStats(IDirect3DDevice *iface, D3DSTATS *Stats)
688 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice(iface);
690 TRACE("iface %p, stats %p.\n", iface, Stats);
692 return IDirect3DDevice3_GetStats(&This->IDirect3DDevice3_iface, Stats);
695 /*****************************************************************************
696 * IDirect3DDevice::CreateExecuteBuffer
698 * Creates an IDirect3DExecuteBuffer, used for rendering with a
699 * Direct3DDevice.
701 * Version 1 only.
703 * Params:
704 * Desc: Buffer description
705 * ExecuteBuffer: Address to return the Interface pointer at
706 * UnkOuter: Must be NULL. Basically for aggregation, which ddraw doesn't
707 * support
709 * Returns:
710 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
711 * DDERR_OUTOFMEMORY if we ran out of memory
712 * D3D_OK on success
714 *****************************************************************************/
715 static HRESULT WINAPI
716 IDirect3DDeviceImpl_1_CreateExecuteBuffer(IDirect3DDevice *iface,
717 D3DEXECUTEBUFFERDESC *Desc,
718 IDirect3DExecuteBuffer **ExecuteBuffer,
719 IUnknown *UnkOuter)
721 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice(iface);
722 IDirect3DExecuteBufferImpl* object;
723 HRESULT hr;
725 TRACE("iface %p, buffer_desc %p, buffer %p, outer_unknown %p.\n",
726 iface, Desc, ExecuteBuffer, UnkOuter);
728 if(UnkOuter)
729 return CLASS_E_NOAGGREGATION;
731 /* Allocate the new Execute Buffer */
732 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DExecuteBufferImpl));
733 if(!object)
735 ERR("Out of memory when allocating a IDirect3DExecuteBufferImpl structure\n");
736 return DDERR_OUTOFMEMORY;
739 hr = d3d_execute_buffer_init(object, This, Desc);
740 if (FAILED(hr))
742 WARN("Failed to initialize execute buffer, hr %#x.\n", hr);
743 HeapFree(GetProcessHeap(), 0, object);
744 return hr;
747 *ExecuteBuffer = &object->IDirect3DExecuteBuffer_iface;
749 TRACE(" Returning IDirect3DExecuteBuffer at %p, implementation is at %p\n", *ExecuteBuffer, object);
751 return D3D_OK;
754 /*****************************************************************************
755 * IDirect3DDevice::Execute
757 * Executes all the stuff in an execute buffer.
759 * Params:
760 * ExecuteBuffer: The buffer to execute
761 * Viewport: The viewport used for rendering
762 * Flags: Some flags
764 * Returns:
765 * DDERR_INVALIDPARAMS if ExecuteBuffer == NULL
766 * D3D_OK on success
768 *****************************************************************************/
769 static HRESULT WINAPI IDirect3DDeviceImpl_1_Execute(IDirect3DDevice *iface,
770 IDirect3DExecuteBuffer *ExecuteBuffer, IDirect3DViewport *Viewport, DWORD Flags)
772 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice(iface);
773 IDirect3DExecuteBufferImpl *buffer = unsafe_impl_from_IDirect3DExecuteBuffer(ExecuteBuffer);
774 IDirect3DViewportImpl *Direct3DViewportImpl = unsafe_impl_from_IDirect3DViewport(Viewport);
775 HRESULT hr;
777 TRACE("iface %p, buffer %p, viewport %p, flags %#x.\n", iface, ExecuteBuffer, Viewport, Flags);
779 if(!buffer)
780 return DDERR_INVALIDPARAMS;
782 /* Execute... */
783 wined3d_mutex_lock();
784 hr = d3d_execute_buffer_execute(buffer, This, Direct3DViewportImpl);
785 wined3d_mutex_unlock();
787 return hr;
790 /*****************************************************************************
791 * IDirect3DDevice3::AddViewport
793 * Add a Direct3DViewport to the device's viewport list. These viewports
794 * are wrapped to IDirect3DDevice7 viewports in viewport.c
796 * Exists in Version 1, 2 and 3. Note that IDirect3DViewport 1, 2 and 3
797 * are the same interfaces.
799 * Params:
800 * Viewport: The viewport to add
802 * Returns:
803 * DDERR_INVALIDPARAMS if Viewport == NULL
804 * D3D_OK on success
806 *****************************************************************************/
807 static HRESULT WINAPI
808 IDirect3DDeviceImpl_3_AddViewport(IDirect3DDevice3 *iface,
809 IDirect3DViewport3 *Viewport)
811 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice3(iface);
812 IDirect3DViewportImpl *vp = unsafe_impl_from_IDirect3DViewport3(Viewport);
814 TRACE("iface %p, viewport %p.\n", iface, Viewport);
816 /* Sanity check */
817 if(!vp)
818 return DDERR_INVALIDPARAMS;
820 wined3d_mutex_lock();
821 list_add_head(&This->viewport_list, &vp->entry);
822 vp->active_device = This; /* Viewport must be usable for Clear() after AddViewport,
823 so set active_device here. */
824 wined3d_mutex_unlock();
826 return D3D_OK;
829 static HRESULT WINAPI IDirect3DDeviceImpl_2_AddViewport(IDirect3DDevice2 *iface,
830 IDirect3DViewport2 *Direct3DViewport2)
832 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice2(iface);
833 IDirect3DViewportImpl *vp = unsafe_impl_from_IDirect3DViewport2(Direct3DViewport2);
835 TRACE("iface %p, viewport %p.\n", iface, Direct3DViewport2);
837 return IDirect3DDevice3_AddViewport(&This->IDirect3DDevice3_iface, &vp->IDirect3DViewport3_iface);
840 static HRESULT WINAPI IDirect3DDeviceImpl_1_AddViewport(IDirect3DDevice *iface,
841 IDirect3DViewport *Direct3DViewport)
843 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice(iface);
844 IDirect3DViewportImpl *vp = unsafe_impl_from_IDirect3DViewport(Direct3DViewport);
846 TRACE("iface %p, viewport %p.\n", iface, Direct3DViewport);
848 return IDirect3DDevice3_AddViewport(&This->IDirect3DDevice3_iface, &vp->IDirect3DViewport3_iface);
851 /*****************************************************************************
852 * IDirect3DDevice3::DeleteViewport
854 * Deletes a Direct3DViewport from the device's viewport list.
856 * Exists in Version 1, 2 and 3. Note that all Viewport interface versions
857 * are equal.
859 * Params:
860 * Viewport: The viewport to delete
862 * Returns:
863 * D3D_OK on success
864 * DDERR_INVALIDPARAMS if the viewport wasn't found in the list
866 *****************************************************************************/
867 static HRESULT WINAPI IDirect3DDeviceImpl_3_DeleteViewport(IDirect3DDevice3 *iface, IDirect3DViewport3 *viewport)
869 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice3(iface);
870 IDirect3DViewportImpl *vp = unsafe_impl_from_IDirect3DViewport3(viewport);
872 TRACE("iface %p, viewport %p.\n", iface, viewport);
874 wined3d_mutex_lock();
876 if (vp->active_device != This)
878 WARN("Viewport %p active device is %p.\n", vp, vp->active_device);
879 wined3d_mutex_unlock();
880 return DDERR_INVALIDPARAMS;
883 vp->active_device = NULL;
884 list_remove(&vp->entry);
886 wined3d_mutex_unlock();
888 return D3D_OK;
891 static HRESULT WINAPI IDirect3DDeviceImpl_2_DeleteViewport(IDirect3DDevice2 *iface,
892 IDirect3DViewport2 *Direct3DViewport2)
894 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice2(iface);
895 IDirect3DViewportImpl *vp = unsafe_impl_from_IDirect3DViewport2(Direct3DViewport2);
897 TRACE("iface %p, viewport %p.\n", iface, Direct3DViewport2);
899 return IDirect3DDevice3_DeleteViewport(&This->IDirect3DDevice3_iface, &vp->IDirect3DViewport3_iface);
902 static HRESULT WINAPI IDirect3DDeviceImpl_1_DeleteViewport(IDirect3DDevice *iface,
903 IDirect3DViewport *Direct3DViewport)
905 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice(iface);
906 IDirect3DViewportImpl *vp = unsafe_impl_from_IDirect3DViewport(Direct3DViewport);
908 TRACE("iface %p, viewport %p.\n", iface, Direct3DViewport);
910 return IDirect3DDevice3_DeleteViewport(&This->IDirect3DDevice3_iface, &vp->IDirect3DViewport3_iface);
913 /*****************************************************************************
914 * IDirect3DDevice3::NextViewport
916 * Returns a viewport from the viewport list, depending on the
917 * passed viewport and the flags.
919 * Exists in Version 1, 2 and 3. Note that all Viewport interface versions
920 * are equal.
922 * Params:
923 * Viewport: Viewport to use for beginning the search
924 * Flags: D3DNEXT_NEXT, D3DNEXT_HEAD or D3DNEXT_TAIL
926 * Returns:
927 * D3D_OK on success
928 * DDERR_INVALIDPARAMS if the flags were wrong, or Viewport was NULL
930 *****************************************************************************/
931 static HRESULT WINAPI
932 IDirect3DDeviceImpl_3_NextViewport(IDirect3DDevice3 *iface,
933 IDirect3DViewport3 *Viewport3,
934 IDirect3DViewport3 **lplpDirect3DViewport3,
935 DWORD Flags)
937 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice3(iface);
938 IDirect3DViewportImpl *vp = unsafe_impl_from_IDirect3DViewport3(Viewport3);
939 IDirect3DViewportImpl *next;
940 struct list *entry;
942 TRACE("iface %p, viewport %p, next %p, flags %#x.\n",
943 iface, Viewport3, lplpDirect3DViewport3, Flags);
945 if(!vp)
947 *lplpDirect3DViewport3 = NULL;
948 return DDERR_INVALIDPARAMS;
952 wined3d_mutex_lock();
953 switch (Flags)
955 case D3DNEXT_NEXT:
956 entry = list_next(&This->viewport_list, &vp->entry);
957 break;
959 case D3DNEXT_HEAD:
960 entry = list_head(&This->viewport_list);
961 break;
963 case D3DNEXT_TAIL:
964 entry = list_tail(&This->viewport_list);
965 break;
967 default:
968 WARN("Invalid flags %#x.\n", Flags);
969 *lplpDirect3DViewport3 = NULL;
970 wined3d_mutex_unlock();
971 return DDERR_INVALIDPARAMS;
974 if (entry)
976 next = LIST_ENTRY(entry, IDirect3DViewportImpl, entry);
977 *lplpDirect3DViewport3 = &next->IDirect3DViewport3_iface;
979 else
980 *lplpDirect3DViewport3 = NULL;
982 wined3d_mutex_unlock();
984 return D3D_OK;
987 static HRESULT WINAPI IDirect3DDeviceImpl_2_NextViewport(IDirect3DDevice2 *iface,
988 IDirect3DViewport2 *Viewport2, IDirect3DViewport2 **lplpDirect3DViewport2, DWORD Flags)
990 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice2(iface);
991 IDirect3DViewportImpl *vp = unsafe_impl_from_IDirect3DViewport2(Viewport2);
992 IDirect3DViewport3 *res;
993 HRESULT hr;
995 TRACE("iface %p, viewport %p, next %p, flags %#x.\n",
996 iface, Viewport2, lplpDirect3DViewport2, Flags);
998 hr = IDirect3DDevice3_NextViewport(&This->IDirect3DDevice3_iface,
999 &vp->IDirect3DViewport3_iface, &res, Flags);
1000 *lplpDirect3DViewport2 = (IDirect3DViewport2 *)res;
1001 return hr;
1004 static HRESULT WINAPI IDirect3DDeviceImpl_1_NextViewport(IDirect3DDevice *iface,
1005 IDirect3DViewport *Viewport, IDirect3DViewport **lplpDirect3DViewport, DWORD Flags)
1007 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice(iface);
1008 IDirect3DViewportImpl *vp = unsafe_impl_from_IDirect3DViewport(Viewport);
1009 IDirect3DViewport3 *res;
1010 HRESULT hr;
1012 TRACE("iface %p, viewport %p, next %p, flags %#x.\n",
1013 iface, Viewport, lplpDirect3DViewport, Flags);
1015 hr = IDirect3DDevice3_NextViewport(&This->IDirect3DDevice3_iface,
1016 &vp->IDirect3DViewport3_iface, &res, Flags);
1017 *lplpDirect3DViewport = (IDirect3DViewport *)res;
1018 return hr;
1021 /*****************************************************************************
1022 * IDirect3DDevice::Pick
1024 * Executes an execute buffer without performing rendering. Instead, a
1025 * list of primitives that intersect with (x1,y1) of the passed rectangle
1026 * is created. IDirect3DDevice::GetPickRecords can be used to retrieve
1027 * this list.
1029 * Version 1 only
1031 * Params:
1032 * ExecuteBuffer: Buffer to execute
1033 * Viewport: Viewport to use for execution
1034 * Flags: None are defined, according to the SDK
1035 * Rect: Specifies the coordinates to be picked. Only x1 and y2 are used,
1036 * x2 and y2 are ignored.
1038 * Returns:
1039 * D3D_OK because it's a stub
1041 *****************************************************************************/
1042 static HRESULT WINAPI
1043 IDirect3DDeviceImpl_1_Pick(IDirect3DDevice *iface,
1044 IDirect3DExecuteBuffer *ExecuteBuffer,
1045 IDirect3DViewport *Viewport,
1046 DWORD Flags,
1047 D3DRECT *Rect)
1049 FIXME("iface %p, buffer %p, viewport %p, flags %#x, rect %s stub!\n",
1050 iface, ExecuteBuffer, Viewport, Flags, wine_dbgstr_rect((RECT *)Rect));
1052 return D3D_OK;
1055 /*****************************************************************************
1056 * IDirect3DDevice::GetPickRecords
1058 * Retrieves the pick records generated by IDirect3DDevice::GetPickRecords
1060 * Version 1 only
1062 * Params:
1063 * Count: Pointer to a DWORD containing the numbers of pick records to
1064 * retrieve
1065 * D3DPickRec: Address to store the resulting D3DPICKRECORD array.
1067 * Returns:
1068 * D3D_OK, because it's a stub
1070 *****************************************************************************/
1071 static HRESULT WINAPI
1072 IDirect3DDeviceImpl_1_GetPickRecords(IDirect3DDevice *iface,
1073 DWORD *Count,
1074 D3DPICKRECORD *D3DPickRec)
1076 FIXME("iface %p, count %p, records %p stub!\n", iface, Count, D3DPickRec);
1078 return D3D_OK;
1081 /*****************************************************************************
1082 * IDirect3DDevice7::EnumTextureformats
1084 * Enumerates the supported texture formats. It has a list of all possible
1085 * formats and calls IWineD3D::CheckDeviceFormat for each format to see if
1086 * WineD3D supports it. If so, then it is passed to the app.
1088 * This is for Version 7 and 3, older versions have a different
1089 * callback function and their own implementation
1091 * Params:
1092 * Callback: Callback to call for each enumerated format
1093 * Arg: Argument to pass to the callback
1095 * Returns:
1096 * D3D_OK on success
1097 * DDERR_INVALIDPARAMS if Callback == NULL
1099 *****************************************************************************/
1100 static HRESULT
1101 IDirect3DDeviceImpl_7_EnumTextureFormats(IDirect3DDevice7 *iface,
1102 LPD3DENUMPIXELFORMATSCALLBACK Callback,
1103 void *Arg)
1105 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice7(iface);
1106 struct wined3d_display_mode mode;
1107 HRESULT hr;
1108 unsigned int i;
1110 static const enum wined3d_format_id FormatList[] =
1112 /* 16 bit */
1113 WINED3DFMT_B5G5R5X1_UNORM,
1114 WINED3DFMT_B5G5R5A1_UNORM,
1115 WINED3DFMT_B4G4R4A4_UNORM,
1116 WINED3DFMT_B5G6R5_UNORM,
1117 /* 32 bit */
1118 WINED3DFMT_B8G8R8X8_UNORM,
1119 WINED3DFMT_B8G8R8A8_UNORM,
1120 /* 8 bit */
1121 WINED3DFMT_B2G3R3_UNORM,
1122 WINED3DFMT_P8_UINT,
1123 /* FOURCC codes */
1124 WINED3DFMT_DXT1,
1125 WINED3DFMT_DXT3,
1126 WINED3DFMT_DXT5,
1129 static const enum wined3d_format_id BumpFormatList[] =
1131 WINED3DFMT_R8G8_SNORM,
1132 WINED3DFMT_R5G5_SNORM_L6_UNORM,
1133 WINED3DFMT_R8G8_SNORM_L8X8_UNORM,
1134 WINED3DFMT_R16G16_SNORM,
1135 WINED3DFMT_R10G11B11_SNORM,
1136 WINED3DFMT_R10G10B10_SNORM_A2_UNORM
1139 TRACE("iface %p, callback %p, context %p.\n", iface, Callback, Arg);
1141 if(!Callback)
1142 return DDERR_INVALIDPARAMS;
1144 wined3d_mutex_lock();
1146 memset(&mode, 0, sizeof(mode));
1147 hr = wined3d_device_get_display_mode(This->ddraw->wined3d_device, 0, &mode);
1148 if (FAILED(hr))
1150 wined3d_mutex_unlock();
1151 WARN("Cannot get the current adapter format\n");
1152 return hr;
1155 for (i = 0; i < sizeof(FormatList) / sizeof(*FormatList); ++i)
1157 hr = wined3d_check_device_format(This->ddraw->wined3d, WINED3DADAPTER_DEFAULT, WINED3D_DEVICE_TYPE_HAL,
1158 mode.format_id, 0, WINED3DRTYPE_TEXTURE, FormatList[i], SURFACE_OPENGL);
1159 if (hr == D3D_OK)
1161 DDPIXELFORMAT pformat;
1163 memset(&pformat, 0, sizeof(pformat));
1164 pformat.dwSize = sizeof(pformat);
1165 PixelFormat_WineD3DtoDD(&pformat, FormatList[i]);
1167 TRACE("Enumerating WineD3DFormat %d\n", FormatList[i]);
1168 hr = Callback(&pformat, Arg);
1169 if(hr != DDENUMRET_OK)
1171 TRACE("Format enumeration cancelled by application\n");
1172 wined3d_mutex_unlock();
1173 return D3D_OK;
1178 for (i = 0; i < sizeof(BumpFormatList) / sizeof(*BumpFormatList); ++i)
1180 hr = wined3d_check_device_format(This->ddraw->wined3d, WINED3DADAPTER_DEFAULT,
1181 WINED3D_DEVICE_TYPE_HAL, mode.format_id, WINED3DUSAGE_QUERY_LEGACYBUMPMAP,
1182 WINED3DRTYPE_TEXTURE, BumpFormatList[i], SURFACE_OPENGL);
1183 if (hr == D3D_OK)
1185 DDPIXELFORMAT pformat;
1187 memset(&pformat, 0, sizeof(pformat));
1188 pformat.dwSize = sizeof(pformat);
1189 PixelFormat_WineD3DtoDD(&pformat, BumpFormatList[i]);
1191 TRACE("Enumerating WineD3DFormat %d\n", BumpFormatList[i]);
1192 hr = Callback(&pformat, Arg);
1193 if(hr != DDENUMRET_OK)
1195 TRACE("Format enumeration cancelled by application\n");
1196 wined3d_mutex_unlock();
1197 return D3D_OK;
1201 TRACE("End of enumeration\n");
1202 wined3d_mutex_unlock();
1204 return D3D_OK;
1207 static HRESULT WINAPI
1208 IDirect3DDeviceImpl_7_EnumTextureFormats_FPUSetup(IDirect3DDevice7 *iface,
1209 LPD3DENUMPIXELFORMATSCALLBACK Callback,
1210 void *Arg)
1212 return IDirect3DDeviceImpl_7_EnumTextureFormats(iface, Callback, Arg);
1215 static HRESULT WINAPI
1216 IDirect3DDeviceImpl_7_EnumTextureFormats_FPUPreserve(IDirect3DDevice7 *iface,
1217 LPD3DENUMPIXELFORMATSCALLBACK Callback,
1218 void *Arg)
1220 HRESULT hr;
1221 WORD old_fpucw;
1223 old_fpucw = d3d_fpu_setup();
1224 hr = IDirect3DDeviceImpl_7_EnumTextureFormats(iface, Callback, Arg);
1225 set_fpu_control_word(old_fpucw);
1227 return hr;
1230 static HRESULT WINAPI IDirect3DDeviceImpl_3_EnumTextureFormats(IDirect3DDevice3 *iface,
1231 LPD3DENUMPIXELFORMATSCALLBACK Callback, void *Arg)
1233 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice3(iface);
1235 TRACE("iface %p, callback %p, context %p.\n", iface, Callback, Arg);
1237 return IDirect3DDevice7_EnumTextureFormats(&This->IDirect3DDevice7_iface, Callback, Arg);
1240 /*****************************************************************************
1241 * IDirect3DDevice2::EnumTextureformats
1243 * EnumTextureFormats for Version 1 and 2, see
1244 * IDirect3DDevice7::EnumTexureFormats for a more detailed description.
1246 * This version has a different callback and does not enumerate FourCC
1247 * formats
1249 *****************************************************************************/
1250 static HRESULT WINAPI
1251 IDirect3DDeviceImpl_2_EnumTextureFormats(IDirect3DDevice2 *iface,
1252 LPD3DENUMTEXTUREFORMATSCALLBACK Callback,
1253 void *Arg)
1255 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice2(iface);
1256 struct wined3d_display_mode mode;
1257 HRESULT hr;
1258 unsigned int i;
1260 static const enum wined3d_format_id FormatList[] =
1262 /* 16 bit */
1263 WINED3DFMT_B5G5R5X1_UNORM,
1264 WINED3DFMT_B5G5R5A1_UNORM,
1265 WINED3DFMT_B4G4R4A4_UNORM,
1266 WINED3DFMT_B5G6R5_UNORM,
1267 /* 32 bit */
1268 WINED3DFMT_B8G8R8X8_UNORM,
1269 WINED3DFMT_B8G8R8A8_UNORM,
1270 /* 8 bit */
1271 WINED3DFMT_B2G3R3_UNORM,
1272 WINED3DFMT_P8_UINT,
1273 /* FOURCC codes - Not in this version*/
1276 TRACE("iface %p, callback %p, context %p.\n", iface, Callback, Arg);
1278 if(!Callback)
1279 return DDERR_INVALIDPARAMS;
1281 wined3d_mutex_lock();
1283 memset(&mode, 0, sizeof(mode));
1284 hr = wined3d_device_get_display_mode(This->ddraw->wined3d_device, 0, &mode);
1285 if (FAILED(hr))
1287 wined3d_mutex_unlock();
1288 WARN("Cannot get the current adapter format\n");
1289 return hr;
1292 for (i = 0; i < sizeof(FormatList) / sizeof(*FormatList); ++i)
1294 hr = wined3d_check_device_format(This->ddraw->wined3d, 0, WINED3D_DEVICE_TYPE_HAL,
1295 mode.format_id, 0, WINED3DRTYPE_TEXTURE, FormatList[i], SURFACE_OPENGL);
1296 if (hr == D3D_OK)
1298 DDSURFACEDESC sdesc;
1300 memset(&sdesc, 0, sizeof(sdesc));
1301 sdesc.dwSize = sizeof(sdesc);
1302 sdesc.dwFlags = DDSD_PIXELFORMAT | DDSD_CAPS;
1303 sdesc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
1304 sdesc.ddpfPixelFormat.dwSize = sizeof(sdesc.ddpfPixelFormat);
1305 PixelFormat_WineD3DtoDD(&sdesc.ddpfPixelFormat, FormatList[i]);
1307 TRACE("Enumerating WineD3DFormat %d\n", FormatList[i]);
1308 hr = Callback(&sdesc, Arg);
1309 if(hr != DDENUMRET_OK)
1311 TRACE("Format enumeration cancelled by application\n");
1312 wined3d_mutex_unlock();
1313 return D3D_OK;
1317 TRACE("End of enumeration\n");
1318 wined3d_mutex_unlock();
1320 return D3D_OK;
1323 static HRESULT WINAPI IDirect3DDeviceImpl_1_EnumTextureFormats(IDirect3DDevice *iface,
1324 LPD3DENUMTEXTUREFORMATSCALLBACK Callback, void *Arg)
1326 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice(iface);
1328 TRACE("iface %p, callback %p, context %p.\n", iface, Callback, Arg);
1330 return IDirect3DDevice2_EnumTextureFormats(&This->IDirect3DDevice2_iface, Callback, Arg);
1333 /*****************************************************************************
1334 * IDirect3DDevice::CreateMatrix
1336 * Creates a matrix handle. A handle is created and memory for a D3DMATRIX is
1337 * allocated for the handle.
1339 * Version 1 only
1341 * Params
1342 * D3DMatHandle: Address to return the handle at
1344 * Returns:
1345 * D3D_OK on success
1346 * DDERR_INVALIDPARAMS if D3DMatHandle = NULL
1348 *****************************************************************************/
1349 static HRESULT WINAPI
1350 IDirect3DDeviceImpl_1_CreateMatrix(IDirect3DDevice *iface, D3DMATRIXHANDLE *D3DMatHandle)
1352 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice(iface);
1353 D3DMATRIX *Matrix;
1354 DWORD h;
1356 TRACE("iface %p, matrix_handle %p.\n", iface, D3DMatHandle);
1358 if(!D3DMatHandle)
1359 return DDERR_INVALIDPARAMS;
1361 Matrix = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(D3DMATRIX));
1362 if(!Matrix)
1364 ERR("Out of memory when allocating a D3DMATRIX\n");
1365 return DDERR_OUTOFMEMORY;
1368 wined3d_mutex_lock();
1370 h = ddraw_allocate_handle(&This->handle_table, Matrix, DDRAW_HANDLE_MATRIX);
1371 if (h == DDRAW_INVALID_HANDLE)
1373 ERR("Failed to allocate a matrix handle.\n");
1374 HeapFree(GetProcessHeap(), 0, Matrix);
1375 wined3d_mutex_unlock();
1376 return DDERR_OUTOFMEMORY;
1379 *D3DMatHandle = h + 1;
1381 TRACE(" returning matrix handle %d\n", *D3DMatHandle);
1383 wined3d_mutex_unlock();
1385 return D3D_OK;
1388 /*****************************************************************************
1389 * IDirect3DDevice::SetMatrix
1391 * Sets a matrix for a matrix handle. The matrix is copied into the memory
1392 * allocated for the handle
1394 * Version 1 only
1396 * Params:
1397 * D3DMatHandle: Handle to set the matrix to
1398 * D3DMatrix: Matrix to set
1400 * Returns:
1401 * D3D_OK on success
1402 * DDERR_INVALIDPARAMS if the handle of the matrix is invalid or the matrix
1403 * to set is NULL
1405 *****************************************************************************/
1406 static HRESULT WINAPI
1407 IDirect3DDeviceImpl_1_SetMatrix(IDirect3DDevice *iface,
1408 D3DMATRIXHANDLE D3DMatHandle,
1409 D3DMATRIX *D3DMatrix)
1411 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice(iface);
1412 D3DMATRIX *m;
1414 TRACE("iface %p, matrix_handle %#x, matrix %p.\n", iface, D3DMatHandle, D3DMatrix);
1416 if (!D3DMatrix) return DDERR_INVALIDPARAMS;
1418 wined3d_mutex_lock();
1420 m = ddraw_get_object(&This->handle_table, D3DMatHandle - 1, DDRAW_HANDLE_MATRIX);
1421 if (!m)
1423 WARN("Invalid matrix handle.\n");
1424 wined3d_mutex_unlock();
1425 return DDERR_INVALIDPARAMS;
1428 if (TRACE_ON(ddraw))
1429 dump_D3DMATRIX(D3DMatrix);
1431 *m = *D3DMatrix;
1433 if (D3DMatHandle == This->world)
1434 wined3d_device_set_transform(This->wined3d_device,
1435 WINED3DTS_WORLDMATRIX(0), (struct wined3d_matrix *)D3DMatrix);
1437 if (D3DMatHandle == This->view)
1438 wined3d_device_set_transform(This->wined3d_device,
1439 WINED3DTS_VIEW, (struct wined3d_matrix *)D3DMatrix);
1441 if (D3DMatHandle == This->proj)
1442 wined3d_device_set_transform(This->wined3d_device,
1443 WINED3DTS_PROJECTION, (struct wined3d_matrix *)D3DMatrix);
1445 wined3d_mutex_unlock();
1447 return D3D_OK;
1450 /*****************************************************************************
1451 * IDirect3DDevice::GetMatrix
1453 * Returns the content of a D3DMATRIX handle
1455 * Version 1 only
1457 * Params:
1458 * D3DMatHandle: Matrix handle to read the content from
1459 * D3DMatrix: Address to store the content at
1461 * Returns:
1462 * D3D_OK on success
1463 * DDERR_INVALIDPARAMS if D3DMatHandle is invalid or D3DMatrix is NULL
1465 *****************************************************************************/
1466 static HRESULT WINAPI
1467 IDirect3DDeviceImpl_1_GetMatrix(IDirect3DDevice *iface,
1468 D3DMATRIXHANDLE D3DMatHandle,
1469 D3DMATRIX *D3DMatrix)
1471 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice(iface);
1472 D3DMATRIX *m;
1474 TRACE("iface %p, matrix_handle %#x, matrix %p.\n", iface, D3DMatHandle, D3DMatrix);
1476 if (!D3DMatrix) return DDERR_INVALIDPARAMS;
1478 wined3d_mutex_lock();
1480 m = ddraw_get_object(&This->handle_table, D3DMatHandle - 1, DDRAW_HANDLE_MATRIX);
1481 if (!m)
1483 WARN("Invalid matrix handle.\n");
1484 wined3d_mutex_unlock();
1485 return DDERR_INVALIDPARAMS;
1488 *D3DMatrix = *m;
1490 wined3d_mutex_unlock();
1492 return D3D_OK;
1495 /*****************************************************************************
1496 * IDirect3DDevice::DeleteMatrix
1498 * Destroys a Matrix handle. Frees the memory and unsets the handle data
1500 * Version 1 only
1502 * Params:
1503 * D3DMatHandle: Handle to destroy
1505 * Returns:
1506 * D3D_OK on success
1507 * DDERR_INVALIDPARAMS if D3DMatHandle is invalid
1509 *****************************************************************************/
1510 static HRESULT WINAPI
1511 IDirect3DDeviceImpl_1_DeleteMatrix(IDirect3DDevice *iface,
1512 D3DMATRIXHANDLE D3DMatHandle)
1514 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice(iface);
1515 D3DMATRIX *m;
1517 TRACE("iface %p, matrix_handle %#x.\n", iface, D3DMatHandle);
1519 wined3d_mutex_lock();
1521 m = ddraw_free_handle(&This->handle_table, D3DMatHandle - 1, DDRAW_HANDLE_MATRIX);
1522 if (!m)
1524 WARN("Invalid matrix handle.\n");
1525 wined3d_mutex_unlock();
1526 return DDERR_INVALIDPARAMS;
1529 wined3d_mutex_unlock();
1531 HeapFree(GetProcessHeap(), 0, m);
1533 return D3D_OK;
1536 /*****************************************************************************
1537 * IDirect3DDevice7::BeginScene
1539 * This method must be called before any rendering is performed.
1540 * IDirect3DDevice::EndScene has to be called after the scene is complete
1542 * Version 1, 2, 3 and 7
1544 * Returns:
1545 * D3D_OK on success, for details see IWineD3DDevice::BeginScene
1546 * D3DERR_SCENE_IN_SCENE if WineD3D returns an error(Only in case of an already
1547 * started scene).
1549 *****************************************************************************/
1550 static HRESULT
1551 IDirect3DDeviceImpl_7_BeginScene(IDirect3DDevice7 *iface)
1553 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice7(iface);
1554 HRESULT hr;
1556 TRACE("iface %p.\n", iface);
1558 wined3d_mutex_lock();
1559 hr = wined3d_device_begin_scene(This->wined3d_device);
1560 wined3d_mutex_unlock();
1562 if(hr == WINED3D_OK) return D3D_OK;
1563 else return D3DERR_SCENE_IN_SCENE; /* TODO: Other possible causes of failure */
1566 static HRESULT WINAPI
1567 IDirect3DDeviceImpl_7_BeginScene_FPUSetup(IDirect3DDevice7 *iface)
1569 return IDirect3DDeviceImpl_7_BeginScene(iface);
1572 static HRESULT WINAPI
1573 IDirect3DDeviceImpl_7_BeginScene_FPUPreserve(IDirect3DDevice7 *iface)
1575 HRESULT hr;
1576 WORD old_fpucw;
1578 old_fpucw = d3d_fpu_setup();
1579 hr = IDirect3DDeviceImpl_7_BeginScene(iface);
1580 set_fpu_control_word(old_fpucw);
1582 return hr;
1585 static HRESULT WINAPI IDirect3DDeviceImpl_3_BeginScene(IDirect3DDevice3 *iface)
1587 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice3(iface);
1588 TRACE("iface %p.\n", iface);
1590 return IDirect3DDevice7_BeginScene(&This->IDirect3DDevice7_iface);
1593 static HRESULT WINAPI IDirect3DDeviceImpl_2_BeginScene(IDirect3DDevice2 *iface)
1595 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice2(iface);
1596 TRACE("iface %p.\n", iface);
1598 return IDirect3DDevice7_BeginScene(&This->IDirect3DDevice7_iface);
1601 static HRESULT WINAPI IDirect3DDeviceImpl_1_BeginScene(IDirect3DDevice *iface)
1603 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice(iface);
1604 TRACE("iface %p.\n", iface);
1606 return IDirect3DDevice7_BeginScene(&This->IDirect3DDevice7_iface);
1609 /*****************************************************************************
1610 * IDirect3DDevice7::EndScene
1612 * Ends a scene that has been begun with IDirect3DDevice7::BeginScene.
1613 * This method must be called after rendering is finished.
1615 * Version 1, 2, 3 and 7
1617 * Returns:
1618 * D3D_OK on success, for details see IWineD3DDevice::EndScene
1619 * D3DERR_SCENE_NOT_IN_SCENE is returned if WineD3D returns an error. It does
1620 * that only if the scene was already ended.
1622 *****************************************************************************/
1623 static HRESULT
1624 IDirect3DDeviceImpl_7_EndScene(IDirect3DDevice7 *iface)
1626 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice7(iface);
1627 HRESULT hr;
1629 TRACE("iface %p.\n", iface);
1631 wined3d_mutex_lock();
1632 hr = wined3d_device_end_scene(This->wined3d_device);
1633 wined3d_mutex_unlock();
1635 if(hr == WINED3D_OK) return D3D_OK;
1636 else return D3DERR_SCENE_NOT_IN_SCENE;
1639 static HRESULT WINAPI DECLSPEC_HOTPATCH
1640 IDirect3DDeviceImpl_7_EndScene_FPUSetup(IDirect3DDevice7 *iface)
1642 return IDirect3DDeviceImpl_7_EndScene(iface);
1645 static HRESULT WINAPI DECLSPEC_HOTPATCH
1646 IDirect3DDeviceImpl_7_EndScene_FPUPreserve(IDirect3DDevice7 *iface)
1648 HRESULT hr;
1649 WORD old_fpucw;
1651 old_fpucw = d3d_fpu_setup();
1652 hr = IDirect3DDeviceImpl_7_EndScene(iface);
1653 set_fpu_control_word(old_fpucw);
1655 return hr;
1658 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDeviceImpl_3_EndScene(IDirect3DDevice3 *iface)
1660 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice3(iface);
1661 TRACE("iface %p.\n", iface);
1663 return IDirect3DDevice7_EndScene(&This->IDirect3DDevice7_iface);
1666 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDeviceImpl_2_EndScene(IDirect3DDevice2 *iface)
1668 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice2(iface);
1669 TRACE("iface %p.\n", iface);
1671 return IDirect3DDevice7_EndScene(&This->IDirect3DDevice7_iface);
1674 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDeviceImpl_1_EndScene(IDirect3DDevice *iface)
1676 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice(iface);
1677 TRACE("iface %p.\n", iface);
1679 return IDirect3DDevice7_EndScene(&This->IDirect3DDevice7_iface);
1682 /*****************************************************************************
1683 * IDirect3DDevice7::GetDirect3D
1685 * Returns the IDirect3D(= interface to the DirectDraw object) used to create
1686 * this device.
1688 * Params:
1689 * Direct3D7: Address to store the interface pointer at
1691 * Returns:
1692 * D3D_OK on success
1693 * DDERR_INVALIDPARAMS if Direct3D7 == NULL
1695 *****************************************************************************/
1696 static HRESULT WINAPI
1697 IDirect3DDeviceImpl_7_GetDirect3D(IDirect3DDevice7 *iface,
1698 IDirect3D7 **Direct3D7)
1700 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice7(iface);
1702 TRACE("iface %p, d3d %p.\n", iface, Direct3D7);
1704 if(!Direct3D7)
1705 return DDERR_INVALIDPARAMS;
1707 *Direct3D7 = &This->ddraw->IDirect3D7_iface;
1708 IDirect3D7_AddRef(*Direct3D7);
1710 TRACE(" returning interface %p\n", *Direct3D7);
1711 return D3D_OK;
1714 static HRESULT WINAPI IDirect3DDeviceImpl_3_GetDirect3D(IDirect3DDevice3 *iface,
1715 IDirect3D3 **Direct3D3)
1717 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice3(iface);
1719 TRACE("iface %p, d3d %p.\n", iface, Direct3D3);
1721 if(!Direct3D3)
1722 return DDERR_INVALIDPARAMS;
1724 IDirect3D3_AddRef(&This->ddraw->IDirect3D3_iface);
1725 *Direct3D3 = &This->ddraw->IDirect3D3_iface;
1726 TRACE(" returning interface %p\n", *Direct3D3);
1727 return D3D_OK;
1730 static HRESULT WINAPI IDirect3DDeviceImpl_2_GetDirect3D(IDirect3DDevice2 *iface,
1731 IDirect3D2 **Direct3D2)
1733 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice2(iface);
1735 TRACE("iface %p, d3d %p.\n", iface, Direct3D2);
1737 if(!Direct3D2)
1738 return DDERR_INVALIDPARAMS;
1740 IDirect3D2_AddRef(&This->ddraw->IDirect3D2_iface);
1741 *Direct3D2 = &This->ddraw->IDirect3D2_iface;
1742 TRACE(" returning interface %p\n", *Direct3D2);
1743 return D3D_OK;
1746 static HRESULT WINAPI IDirect3DDeviceImpl_1_GetDirect3D(IDirect3DDevice *iface,
1747 IDirect3D **Direct3D)
1749 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice(iface);
1751 TRACE("iface %p, d3d %p.\n", iface, Direct3D);
1753 if(!Direct3D)
1754 return DDERR_INVALIDPARAMS;
1756 IDirect3D_AddRef(&This->ddraw->IDirect3D_iface);
1757 *Direct3D = &This->ddraw->IDirect3D_iface;
1758 TRACE(" returning interface %p\n", *Direct3D);
1759 return D3D_OK;
1762 /*****************************************************************************
1763 * IDirect3DDevice3::SetCurrentViewport
1765 * Sets a Direct3DViewport as the current viewport.
1766 * For the thunks note that all viewport interface versions are equal
1768 * Params:
1769 * Direct3DViewport3: The viewport to set
1771 * Version 2 and 3
1773 * Returns:
1774 * D3D_OK on success
1775 * (Is a NULL viewport valid?)
1777 *****************************************************************************/
1778 static HRESULT WINAPI
1779 IDirect3DDeviceImpl_3_SetCurrentViewport(IDirect3DDevice3 *iface,
1780 IDirect3DViewport3 *Direct3DViewport3)
1782 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice3(iface);
1783 IDirect3DViewportImpl *vp = unsafe_impl_from_IDirect3DViewport3(Direct3DViewport3);
1785 TRACE("iface %p, viewport %p.\n", iface, Direct3DViewport3);
1787 wined3d_mutex_lock();
1788 /* Do nothing if the specified viewport is the same as the current one */
1789 if (This->current_viewport == vp )
1791 wined3d_mutex_unlock();
1792 return D3D_OK;
1795 if (vp->active_device != This)
1797 WARN("Viewport %p active device is %p.\n", vp, vp->active_device);
1798 wined3d_mutex_unlock();
1799 return DDERR_INVALIDPARAMS;
1802 /* Release previous viewport and AddRef the new one */
1803 if (This->current_viewport)
1805 TRACE("ViewportImpl is at %p, interface is at %p\n", This->current_viewport,
1806 &This->current_viewport->IDirect3DViewport3_iface);
1807 IDirect3DViewport3_Release(&This->current_viewport->IDirect3DViewport3_iface);
1809 IDirect3DViewport3_AddRef(Direct3DViewport3);
1811 /* Set this viewport as the current viewport */
1812 This->current_viewport = vp;
1814 /* Activate this viewport */
1815 viewport_activate(This->current_viewport, FALSE);
1817 wined3d_mutex_unlock();
1819 return D3D_OK;
1822 static HRESULT WINAPI IDirect3DDeviceImpl_2_SetCurrentViewport(IDirect3DDevice2 *iface,
1823 IDirect3DViewport2 *Direct3DViewport2)
1825 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice2(iface);
1826 IDirect3DViewportImpl *vp = unsafe_impl_from_IDirect3DViewport2(Direct3DViewport2);
1828 TRACE("iface %p, viewport %p.\n", iface, Direct3DViewport2);
1830 return IDirect3DDevice3_SetCurrentViewport(&This->IDirect3DDevice3_iface,
1831 &vp->IDirect3DViewport3_iface);
1834 /*****************************************************************************
1835 * IDirect3DDevice3::GetCurrentViewport
1837 * Returns the currently active viewport.
1839 * Version 2 and 3
1841 * Params:
1842 * Direct3DViewport3: Address to return the interface pointer at
1844 * Returns:
1845 * D3D_OK on success
1846 * DDERR_INVALIDPARAMS if Direct3DViewport == NULL
1848 *****************************************************************************/
1849 static HRESULT WINAPI
1850 IDirect3DDeviceImpl_3_GetCurrentViewport(IDirect3DDevice3 *iface,
1851 IDirect3DViewport3 **Direct3DViewport3)
1853 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice3(iface);
1855 TRACE("iface %p, viewport %p.\n", iface, Direct3DViewport3);
1857 if(!Direct3DViewport3)
1858 return DDERR_INVALIDPARAMS;
1860 wined3d_mutex_lock();
1861 *Direct3DViewport3 = &This->current_viewport->IDirect3DViewport3_iface;
1863 /* AddRef the returned viewport */
1864 if(*Direct3DViewport3) IDirect3DViewport3_AddRef(*Direct3DViewport3);
1866 TRACE(" returning interface %p\n", *Direct3DViewport3);
1868 wined3d_mutex_unlock();
1870 return D3D_OK;
1873 static HRESULT WINAPI IDirect3DDeviceImpl_2_GetCurrentViewport(IDirect3DDevice2 *iface,
1874 IDirect3DViewport2 **Direct3DViewport2)
1876 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice2(iface);
1877 HRESULT hr;
1879 TRACE("iface %p, viewport %p.\n", iface, Direct3DViewport2);
1881 hr = IDirect3DDevice3_GetCurrentViewport(&This->IDirect3DDevice3_iface,
1882 (IDirect3DViewport3 **)Direct3DViewport2);
1883 if(hr != D3D_OK) return hr;
1884 return D3D_OK;
1887 /*****************************************************************************
1888 * IDirect3DDevice7::SetRenderTarget
1890 * Sets the render target for the Direct3DDevice.
1891 * For the thunks note that IDirectDrawSurface7 == IDirectDrawSurface4 and
1892 * IDirectDrawSurface3 == IDirectDrawSurface
1894 * Version 2, 3 and 7
1896 * Params:
1897 * NewTarget: Pointer to an IDirectDrawSurface7 interface to set as the new
1898 * render target
1899 * Flags: Some flags
1901 * Returns:
1902 * D3D_OK on success, for details see IWineD3DDevice::SetRenderTarget
1904 *****************************************************************************/
1905 static HRESULT d3d_device_set_render_target(IDirect3DDeviceImpl *This, IDirectDrawSurfaceImpl *Target)
1907 HRESULT hr;
1909 wined3d_mutex_lock();
1911 if(This->target == Target)
1913 TRACE("No-op SetRenderTarget operation, not doing anything\n");
1914 wined3d_mutex_unlock();
1915 return D3D_OK;
1917 This->target = Target;
1918 hr = wined3d_device_set_render_target(This->wined3d_device, 0,
1919 Target ? Target->wined3d_surface : NULL, FALSE);
1920 if(hr != D3D_OK)
1922 wined3d_mutex_unlock();
1923 return hr;
1925 IDirect3DDeviceImpl_UpdateDepthStencil(This);
1927 wined3d_mutex_unlock();
1929 return D3D_OK;
1932 static HRESULT
1933 IDirect3DDeviceImpl_7_SetRenderTarget(IDirect3DDevice7 *iface,
1934 IDirectDrawSurface7 *NewTarget,
1935 DWORD Flags)
1937 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice7(iface);
1938 IDirectDrawSurfaceImpl *Target = unsafe_impl_from_IDirectDrawSurface7(NewTarget);
1940 TRACE("iface %p, target %p, flags %#x.\n", iface, NewTarget, Flags);
1941 /* Flags: Not used */
1943 IDirectDrawSurface7_AddRef(NewTarget);
1944 IDirectDrawSurface7_Release(&This->target->IDirectDrawSurface7_iface);
1945 return d3d_device_set_render_target(This, Target);
1948 static HRESULT WINAPI
1949 IDirect3DDeviceImpl_7_SetRenderTarget_FPUSetup(IDirect3DDevice7 *iface,
1950 IDirectDrawSurface7 *NewTarget,
1951 DWORD Flags)
1953 return IDirect3DDeviceImpl_7_SetRenderTarget(iface, NewTarget, Flags);
1956 static HRESULT WINAPI
1957 IDirect3DDeviceImpl_7_SetRenderTarget_FPUPreserve(IDirect3DDevice7 *iface,
1958 IDirectDrawSurface7 *NewTarget,
1959 DWORD Flags)
1961 HRESULT hr;
1962 WORD old_fpucw;
1964 old_fpucw = d3d_fpu_setup();
1965 hr = IDirect3DDeviceImpl_7_SetRenderTarget(iface, NewTarget, Flags);
1966 set_fpu_control_word(old_fpucw);
1968 return hr;
1971 static HRESULT WINAPI IDirect3DDeviceImpl_3_SetRenderTarget(IDirect3DDevice3 *iface,
1972 IDirectDrawSurface4 *NewRenderTarget, DWORD Flags)
1974 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice3(iface);
1975 IDirectDrawSurfaceImpl *Target = unsafe_impl_from_IDirectDrawSurface4(NewRenderTarget);
1977 TRACE("iface %p, target %p, flags %#x.\n", iface, NewRenderTarget, Flags);
1979 IDirectDrawSurface4_AddRef(NewRenderTarget);
1980 IDirectDrawSurface4_Release(&This->target->IDirectDrawSurface4_iface);
1981 return d3d_device_set_render_target(This, Target);
1984 static HRESULT WINAPI IDirect3DDeviceImpl_2_SetRenderTarget(IDirect3DDevice2 *iface,
1985 IDirectDrawSurface *NewRenderTarget, DWORD Flags)
1987 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice2(iface);
1988 IDirectDrawSurfaceImpl *Target = unsafe_impl_from_IDirectDrawSurface(NewRenderTarget);
1990 TRACE("iface %p, target %p, flags %#x.\n", iface, NewRenderTarget, Flags);
1992 IDirectDrawSurface_AddRef(NewRenderTarget);
1993 IDirectDrawSurface_Release(&This->target->IDirectDrawSurface_iface);
1994 return d3d_device_set_render_target(This, Target);
1997 /*****************************************************************************
1998 * IDirect3DDevice7::GetRenderTarget
2000 * Returns the current render target.
2001 * This is handled locally, because the WineD3D render target's parent
2002 * is an IParent
2004 * Version 2, 3 and 7
2006 * Params:
2007 * RenderTarget: Address to store the surface interface pointer
2009 * Returns:
2010 * D3D_OK on success
2011 * DDERR_INVALIDPARAMS if RenderTarget == NULL
2013 *****************************************************************************/
2014 static HRESULT WINAPI
2015 IDirect3DDeviceImpl_7_GetRenderTarget(IDirect3DDevice7 *iface,
2016 IDirectDrawSurface7 **RenderTarget)
2018 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice7(iface);
2020 TRACE("iface %p, target %p.\n", iface, RenderTarget);
2022 if(!RenderTarget)
2023 return DDERR_INVALIDPARAMS;
2025 wined3d_mutex_lock();
2026 *RenderTarget = &This->target->IDirectDrawSurface7_iface;
2027 IDirectDrawSurface7_AddRef(*RenderTarget);
2028 wined3d_mutex_unlock();
2030 return D3D_OK;
2033 static HRESULT WINAPI IDirect3DDeviceImpl_3_GetRenderTarget(IDirect3DDevice3 *iface,
2034 IDirectDrawSurface4 **RenderTarget)
2036 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice3(iface);
2037 IDirectDrawSurface7 *RenderTarget7;
2038 IDirectDrawSurfaceImpl *RenderTargetImpl;
2039 HRESULT hr;
2041 TRACE("iface %p, target %p.\n", iface, RenderTarget);
2043 if(!RenderTarget)
2044 return DDERR_INVALIDPARAMS;
2046 hr = IDirect3DDevice7_GetRenderTarget(&This->IDirect3DDevice7_iface, &RenderTarget7);
2047 if(hr != D3D_OK) return hr;
2048 RenderTargetImpl = impl_from_IDirectDrawSurface7(RenderTarget7);
2049 *RenderTarget = &RenderTargetImpl->IDirectDrawSurface4_iface;
2050 IDirectDrawSurface4_AddRef(*RenderTarget);
2051 IDirectDrawSurface7_Release(RenderTarget7);
2052 return D3D_OK;
2055 static HRESULT WINAPI IDirect3DDeviceImpl_2_GetRenderTarget(IDirect3DDevice2 *iface,
2056 IDirectDrawSurface **RenderTarget)
2058 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice2(iface);
2059 IDirectDrawSurface7 *RenderTarget7;
2060 IDirectDrawSurfaceImpl *RenderTargetImpl;
2061 HRESULT hr;
2063 TRACE("iface %p, target %p.\n", iface, RenderTarget);
2065 if(!RenderTarget)
2066 return DDERR_INVALIDPARAMS;
2068 hr = IDirect3DDevice7_GetRenderTarget(&This->IDirect3DDevice7_iface, &RenderTarget7);
2069 if(hr != D3D_OK) return hr;
2070 RenderTargetImpl = impl_from_IDirectDrawSurface7(RenderTarget7);
2071 *RenderTarget = &RenderTargetImpl->IDirectDrawSurface_iface;
2072 IDirectDrawSurface_AddRef(*RenderTarget);
2073 IDirectDrawSurface7_Release(RenderTarget7);
2074 return D3D_OK;
2077 /*****************************************************************************
2078 * IDirect3DDevice3::Begin
2080 * Begins a description block of vertices. This is similar to glBegin()
2081 * and glEnd(). After a call to IDirect3DDevice3::End, the vertices
2082 * described with IDirect3DDevice::Vertex are drawn.
2084 * Version 2 and 3
2086 * Params:
2087 * PrimitiveType: The type of primitives to draw
2088 * VertexTypeDesc: A flexible vertex format description of the vertices
2089 * Flags: Some flags..
2091 * Returns:
2092 * D3D_OK on success
2094 *****************************************************************************/
2095 static HRESULT WINAPI
2096 IDirect3DDeviceImpl_3_Begin(IDirect3DDevice3 *iface,
2097 D3DPRIMITIVETYPE PrimitiveType,
2098 DWORD VertexTypeDesc,
2099 DWORD Flags)
2101 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice3(iface);
2103 TRACE("iface %p, primitive_type %#x, FVF %#x, flags %#x.\n",
2104 iface, PrimitiveType, VertexTypeDesc, Flags);
2106 wined3d_mutex_lock();
2107 This->primitive_type = PrimitiveType;
2108 This->vertex_type = VertexTypeDesc;
2109 This->render_flags = Flags;
2110 This->vertex_size = get_flexible_vertex_size(This->vertex_type);
2111 This->nb_vertices = 0;
2112 wined3d_mutex_unlock();
2114 return D3D_OK;
2117 static HRESULT WINAPI IDirect3DDeviceImpl_2_Begin(IDirect3DDevice2 *iface, D3DPRIMITIVETYPE d3dpt,
2118 D3DVERTEXTYPE dwVertexTypeDesc, DWORD dwFlags)
2120 DWORD FVF;
2121 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice2(iface);
2123 TRACE("iface %p, primitive_type %#x, vertex_type %#x, flags %#x.\n",
2124 iface, d3dpt, dwVertexTypeDesc, dwFlags);
2126 switch(dwVertexTypeDesc)
2128 case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break;
2129 case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break;
2130 case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break;
2131 default:
2132 ERR("Unexpected vertex type %d\n", dwVertexTypeDesc);
2133 return DDERR_INVALIDPARAMS; /* Should never happen */
2136 return IDirect3DDevice3_Begin(&This->IDirect3DDevice3_iface, d3dpt, FVF, dwFlags);
2139 /*****************************************************************************
2140 * IDirect3DDevice3::BeginIndexed
2142 * Draws primitives based on vertices in a vertex array which are specified
2143 * by indices.
2145 * Version 2 and 3
2147 * Params:
2148 * PrimitiveType: Primitive type to draw
2149 * VertexType: A FVF description of the vertex format
2150 * Vertices: pointer to an array containing the vertices
2151 * NumVertices: The number of vertices in the vertex array
2152 * Flags: Some flags ...
2154 * Returns:
2155 * D3D_OK, because it's a stub
2157 *****************************************************************************/
2158 static HRESULT WINAPI
2159 IDirect3DDeviceImpl_3_BeginIndexed(IDirect3DDevice3 *iface,
2160 D3DPRIMITIVETYPE PrimitiveType,
2161 DWORD VertexType,
2162 void *Vertices,
2163 DWORD NumVertices,
2164 DWORD Flags)
2166 FIXME("iface %p, primitive_type %#x, FVF %#x, vertices %p, vertex_count %u, flags %#x stub!\n",
2167 iface, PrimitiveType, VertexType, Vertices, NumVertices, Flags);
2169 return D3D_OK;
2173 static HRESULT WINAPI IDirect3DDeviceImpl_2_BeginIndexed(IDirect3DDevice2 *iface,
2174 D3DPRIMITIVETYPE d3dptPrimitiveType, D3DVERTEXTYPE d3dvtVertexType,
2175 void *lpvVertices, DWORD dwNumVertices, DWORD dwFlags)
2177 DWORD FVF;
2178 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice2(iface);
2180 TRACE("iface %p, primitive_type %#x, vertex_type %#x, vertices %p, vertex_count %u, flags %#x stub!\n",
2181 iface, d3dptPrimitiveType, d3dvtVertexType, lpvVertices, dwNumVertices, dwFlags);
2183 switch(d3dvtVertexType)
2185 case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break;
2186 case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break;
2187 case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break;
2188 default:
2189 ERR("Unexpected vertex type %d\n", d3dvtVertexType);
2190 return DDERR_INVALIDPARAMS; /* Should never happen */
2193 return IDirect3DDevice3_BeginIndexed(&This->IDirect3DDevice3_iface,
2194 d3dptPrimitiveType, FVF, lpvVertices, dwNumVertices, dwFlags);
2197 /*****************************************************************************
2198 * IDirect3DDevice3::Vertex
2200 * Draws a vertex as described by IDirect3DDevice3::Begin. It places all
2201 * drawn vertices in a vertex buffer. If the buffer is too small, its
2202 * size is increased.
2204 * Version 2 and 3
2206 * Params:
2207 * Vertex: Pointer to the vertex
2209 * Returns:
2210 * D3D_OK, on success
2211 * DDERR_INVALIDPARAMS if Vertex is NULL
2213 *****************************************************************************/
2214 static HRESULT WINAPI
2215 IDirect3DDeviceImpl_3_Vertex(IDirect3DDevice3 *iface,
2216 void *Vertex)
2218 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice3(iface);
2220 TRACE("iface %p, vertex %p.\n", iface, Vertex);
2222 if(!Vertex)
2223 return DDERR_INVALIDPARAMS;
2225 wined3d_mutex_lock();
2226 if ((This->nb_vertices+1)*This->vertex_size > This->buffer_size)
2228 BYTE *old_buffer;
2229 This->buffer_size = This->buffer_size ? This->buffer_size * 2 : This->vertex_size * 3;
2230 old_buffer = This->vertex_buffer;
2231 This->vertex_buffer = HeapAlloc(GetProcessHeap(), 0, This->buffer_size);
2232 if (old_buffer)
2234 CopyMemory(This->vertex_buffer, old_buffer, This->nb_vertices * This->vertex_size);
2235 HeapFree(GetProcessHeap(), 0, old_buffer);
2239 CopyMemory(This->vertex_buffer + This->nb_vertices++ * This->vertex_size, Vertex, This->vertex_size);
2240 wined3d_mutex_unlock();
2242 return D3D_OK;
2245 static HRESULT WINAPI IDirect3DDeviceImpl_2_Vertex(IDirect3DDevice2 *iface, void *lpVertexType)
2247 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice2(iface);
2249 TRACE("iface %p, vertex %p.\n", iface, lpVertexType);
2251 return IDirect3DDevice3_Vertex(&This->IDirect3DDevice3_iface, lpVertexType);
2254 /*****************************************************************************
2255 * IDirect3DDevice3::Index
2257 * Specifies an index to a vertex to be drawn. The vertex array has to
2258 * be specified with BeginIndexed first.
2260 * Parameters:
2261 * VertexIndex: The index of the vertex to draw
2263 * Returns:
2264 * D3D_OK because it's a stub
2266 *****************************************************************************/
2267 static HRESULT WINAPI
2268 IDirect3DDeviceImpl_3_Index(IDirect3DDevice3 *iface,
2269 WORD VertexIndex)
2271 FIXME("iface %p, index %#x stub!\n", iface, VertexIndex);
2273 return D3D_OK;
2276 static HRESULT WINAPI IDirect3DDeviceImpl_2_Index(IDirect3DDevice2 *iface, WORD wVertexIndex)
2278 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice2(iface);
2280 TRACE("iface %p, index %#x.\n", iface, wVertexIndex);
2282 return IDirect3DDevice3_Index(&This->IDirect3DDevice3_iface, wVertexIndex);
2285 /*****************************************************************************
2286 * IDirect3DDevice3::End
2288 * Ends a draw begun with IDirect3DDevice3::Begin or
2289 * IDirect3DDevice::BeginIndexed. The vertices specified with
2290 * IDirect3DDevice::Vertex or IDirect3DDevice::Index are drawn using
2291 * the IDirect3DDevice7::DrawPrimitive method. So far only
2292 * non-indexed mode is supported
2294 * Version 2 and 3
2296 * Params:
2297 * Flags: Some flags, as usual. Don't know which are defined
2299 * Returns:
2300 * The return value of IDirect3DDevice7::DrawPrimitive
2302 *****************************************************************************/
2303 static HRESULT WINAPI
2304 IDirect3DDeviceImpl_3_End(IDirect3DDevice3 *iface,
2305 DWORD Flags)
2307 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice3(iface);
2309 TRACE("iface %p, flags %#x.\n", iface, Flags);
2311 return IDirect3DDevice7_DrawPrimitive(&This->IDirect3DDevice7_iface, This->primitive_type,
2312 This->vertex_type, This->vertex_buffer, This->nb_vertices, This->render_flags);
2315 static HRESULT WINAPI IDirect3DDeviceImpl_2_End(IDirect3DDevice2 *iface, DWORD dwFlags)
2317 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice2(iface);
2319 TRACE("iface %p, flags %#x.\n", iface, dwFlags);
2321 return IDirect3DDevice3_End(&This->IDirect3DDevice3_iface, dwFlags);
2324 /*****************************************************************************
2325 * IDirect3DDevice7::GetRenderState
2327 * Returns the value of a render state. The possible render states are
2328 * defined in include/d3dtypes.h
2330 * Version 2, 3 and 7
2332 * Params:
2333 * RenderStateType: Render state to return the current setting of
2334 * Value: Address to store the value at
2336 * Returns:
2337 * D3D_OK on success, for details see IWineD3DDevice::GetRenderState
2338 * DDERR_INVALIDPARAMS if Value == NULL
2340 *****************************************************************************/
2341 static HRESULT IDirect3DDeviceImpl_7_GetRenderState(IDirect3DDevice7 *iface,
2342 D3DRENDERSTATETYPE RenderStateType, DWORD *Value)
2344 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice7(iface);
2345 HRESULT hr;
2347 TRACE("iface %p, state %#x, value %p.\n", iface, RenderStateType, Value);
2349 if(!Value)
2350 return DDERR_INVALIDPARAMS;
2352 wined3d_mutex_lock();
2353 switch(RenderStateType)
2355 case D3DRENDERSTATE_TEXTUREMAG:
2357 WINED3DTEXTUREFILTERTYPE tex_mag;
2359 hr = wined3d_device_get_sampler_state(This->wined3d_device, 0, WINED3DSAMP_MAGFILTER, &tex_mag);
2361 switch (tex_mag)
2363 case WINED3DTEXF_POINT:
2364 *Value = D3DFILTER_NEAREST;
2365 break;
2366 case WINED3DTEXF_LINEAR:
2367 *Value = D3DFILTER_LINEAR;
2368 break;
2369 default:
2370 ERR("Unhandled texture mag %d !\n",tex_mag);
2371 *Value = 0;
2373 break;
2376 case D3DRENDERSTATE_TEXTUREMIN:
2378 WINED3DTEXTUREFILTERTYPE tex_min;
2379 WINED3DTEXTUREFILTERTYPE tex_mip;
2381 hr = wined3d_device_get_sampler_state(This->wined3d_device,
2382 0, WINED3DSAMP_MINFILTER, &tex_min);
2383 if (FAILED(hr))
2385 wined3d_mutex_unlock();
2386 return hr;
2388 hr = wined3d_device_get_sampler_state(This->wined3d_device,
2389 0, WINED3DSAMP_MIPFILTER, &tex_mip);
2391 switch (tex_min)
2393 case WINED3DTEXF_POINT:
2394 switch (tex_mip)
2396 case WINED3DTEXF_NONE:
2397 *Value = D3DFILTER_NEAREST;
2398 break;
2399 case WINED3DTEXF_POINT:
2400 *Value = D3DFILTER_MIPNEAREST;
2401 break;
2402 case WINED3DTEXF_LINEAR:
2403 *Value = D3DFILTER_LINEARMIPNEAREST;
2404 break;
2405 default:
2406 ERR("Unhandled mip filter %#x.\n", tex_mip);
2407 *Value = D3DFILTER_NEAREST;
2408 break;
2410 break;
2411 case WINED3DTEXF_LINEAR:
2412 switch (tex_mip)
2414 case WINED3DTEXF_NONE:
2415 *Value = D3DFILTER_LINEAR;
2416 break;
2417 case WINED3DTEXF_POINT:
2418 *Value = D3DFILTER_MIPLINEAR;
2419 break;
2420 case WINED3DTEXF_LINEAR:
2421 *Value = D3DFILTER_LINEARMIPLINEAR;
2422 break;
2423 default:
2424 ERR("Unhandled mip filter %#x.\n", tex_mip);
2425 *Value = D3DFILTER_LINEAR;
2426 break;
2428 break;
2429 default:
2430 ERR("Unhandled texture min filter %#x.\n",tex_min);
2431 *Value = D3DFILTER_NEAREST;
2432 break;
2434 break;
2437 case D3DRENDERSTATE_TEXTUREADDRESS:
2438 case D3DRENDERSTATE_TEXTUREADDRESSU:
2439 hr = wined3d_device_get_sampler_state(This->wined3d_device,
2440 0, WINED3DSAMP_ADDRESSU, Value);
2441 break;
2442 case D3DRENDERSTATE_TEXTUREADDRESSV:
2443 hr = wined3d_device_get_sampler_state(This->wined3d_device,
2444 0, WINED3DSAMP_ADDRESSV, Value);
2445 break;
2447 case D3DRENDERSTATE_BORDERCOLOR:
2448 FIXME("Unhandled render state D3DRENDERSTATE_BORDERCOLOR.\n");
2449 hr = E_NOTIMPL;
2450 break;
2452 case D3DRENDERSTATE_TEXTUREHANDLE:
2453 case D3DRENDERSTATE_TEXTUREMAPBLEND:
2454 WARN("Render state %#x is invalid in d3d7.\n", RenderStateType);
2455 hr = DDERR_INVALIDPARAMS;
2456 break;
2458 case D3DRENDERSTATE_ZBIAS:
2459 hr = wined3d_device_get_render_state(This->wined3d_device, WINED3DRS_DEPTHBIAS, Value);
2460 break;
2462 default:
2463 if (RenderStateType >= D3DRENDERSTATE_STIPPLEPATTERN00
2464 && RenderStateType <= D3DRENDERSTATE_STIPPLEPATTERN31)
2466 FIXME("Unhandled stipple pattern render state (%#x).\n",
2467 RenderStateType);
2468 hr = E_NOTIMPL;
2469 break;
2471 hr = wined3d_device_get_render_state(This->wined3d_device, RenderStateType, Value);
2473 wined3d_mutex_unlock();
2475 return hr;
2478 static HRESULT WINAPI
2479 IDirect3DDeviceImpl_7_GetRenderState_FPUSetup(IDirect3DDevice7 *iface,
2480 D3DRENDERSTATETYPE RenderStateType,
2481 DWORD *Value)
2483 return IDirect3DDeviceImpl_7_GetRenderState(iface, RenderStateType, Value);
2486 static HRESULT WINAPI
2487 IDirect3DDeviceImpl_7_GetRenderState_FPUPreserve(IDirect3DDevice7 *iface,
2488 D3DRENDERSTATETYPE RenderStateType,
2489 DWORD *Value)
2491 HRESULT hr;
2492 WORD old_fpucw;
2494 old_fpucw = d3d_fpu_setup();
2495 hr = IDirect3DDeviceImpl_7_GetRenderState(iface, RenderStateType, Value);
2496 set_fpu_control_word(old_fpucw);
2498 return hr;
2501 static HRESULT WINAPI
2502 IDirect3DDeviceImpl_3_GetRenderState(IDirect3DDevice3 *iface,
2503 D3DRENDERSTATETYPE dwRenderStateType,
2504 DWORD *lpdwRenderState)
2506 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice3(iface);
2507 HRESULT hr;
2509 TRACE("iface %p, state %#x, value %p.\n", iface, dwRenderStateType, lpdwRenderState);
2511 switch(dwRenderStateType)
2513 case D3DRENDERSTATE_TEXTUREHANDLE:
2515 /* This state is wrapped to SetTexture in SetRenderState, so
2516 * it has to be wrapped to GetTexture here. */
2517 struct wined3d_texture *tex = NULL;
2518 *lpdwRenderState = 0;
2520 wined3d_mutex_lock();
2521 hr = wined3d_device_get_texture(This->wined3d_device, 0, &tex);
2522 if (SUCCEEDED(hr) && tex)
2524 /* The parent of the texture is the IDirectDrawSurface7
2525 * interface of the ddraw surface. */
2526 IDirectDrawSurfaceImpl *parent = wined3d_texture_get_parent(tex);
2527 if (parent) *lpdwRenderState = parent->Handle;
2528 wined3d_texture_decref(tex);
2530 wined3d_mutex_unlock();
2532 return hr;
2535 case D3DRENDERSTATE_TEXTUREMAPBLEND:
2537 /* D3DRENDERSTATE_TEXTUREMAPBLEND is mapped to texture state stages in SetRenderState; reverse
2538 the mapping to get the value. */
2539 DWORD colorop, colorarg1, colorarg2;
2540 DWORD alphaop, alphaarg1, alphaarg2;
2542 wined3d_mutex_lock();
2544 This->legacyTextureBlending = TRUE;
2546 wined3d_device_get_texture_stage_state(This->wined3d_device, 0, WINED3DTSS_COLOROP, &colorop);
2547 wined3d_device_get_texture_stage_state(This->wined3d_device, 0, WINED3DTSS_COLORARG1, &colorarg1);
2548 wined3d_device_get_texture_stage_state(This->wined3d_device, 0, WINED3DTSS_COLORARG2, &colorarg2);
2549 wined3d_device_get_texture_stage_state(This->wined3d_device, 0, WINED3DTSS_ALPHAOP, &alphaop);
2550 wined3d_device_get_texture_stage_state(This->wined3d_device, 0, WINED3DTSS_ALPHAARG1, &alphaarg1);
2551 wined3d_device_get_texture_stage_state(This->wined3d_device, 0, WINED3DTSS_ALPHAARG2, &alphaarg2);
2553 if (colorop == WINED3DTOP_SELECTARG1 && colorarg1 == WINED3DTA_TEXTURE &&
2554 alphaop == WINED3DTOP_SELECTARG1 && alphaarg1 == WINED3DTA_TEXTURE)
2556 *lpdwRenderState = D3DTBLEND_DECAL;
2558 else if (colorop == WINED3DTOP_SELECTARG1 && colorarg1 == WINED3DTA_TEXTURE &&
2559 alphaop == WINED3DTOP_MODULATE && alphaarg1 == WINED3DTA_TEXTURE && alphaarg2 == WINED3DTA_CURRENT)
2561 *lpdwRenderState = D3DTBLEND_DECALALPHA;
2563 else if (colorop == WINED3DTOP_MODULATE && colorarg1 == WINED3DTA_TEXTURE && colorarg2 == WINED3DTA_CURRENT &&
2564 alphaop == WINED3DTOP_MODULATE && alphaarg1 == WINED3DTA_TEXTURE && alphaarg2 == WINED3DTA_CURRENT)
2566 *lpdwRenderState = D3DTBLEND_MODULATEALPHA;
2568 else
2570 struct wined3d_texture *tex = NULL;
2571 HRESULT hr;
2572 BOOL tex_alpha = FALSE;
2573 DDPIXELFORMAT ddfmt;
2575 hr = wined3d_device_get_texture(This->wined3d_device, 0, &tex);
2577 if(hr == WINED3D_OK && tex)
2579 struct wined3d_resource *sub_resource;
2581 if ((sub_resource = wined3d_texture_get_sub_resource(tex, 0)))
2583 struct wined3d_resource_desc desc;
2585 wined3d_resource_get_desc(sub_resource, &desc);
2586 ddfmt.dwSize = sizeof(ddfmt);
2587 PixelFormat_WineD3DtoDD(&ddfmt, desc.format);
2588 if (ddfmt.u5.dwRGBAlphaBitMask) tex_alpha = TRUE;
2591 wined3d_texture_decref(tex);
2594 if (!(colorop == WINED3DTOP_MODULATE && colorarg1 == WINED3DTA_TEXTURE && colorarg2 == WINED3DTA_CURRENT &&
2595 alphaop == (tex_alpha ? WINED3DTOP_SELECTARG1 : WINED3DTOP_SELECTARG2) &&
2596 alphaarg1 == WINED3DTA_TEXTURE && alphaarg2 == WINED3DTA_CURRENT))
2598 ERR("Unexpected texture stage state setup, returning D3DTBLEND_MODULATE - likely erroneous\n");
2601 *lpdwRenderState = D3DTBLEND_MODULATE;
2604 wined3d_mutex_unlock();
2606 return D3D_OK;
2609 default:
2610 return IDirect3DDevice7_GetRenderState(&This->IDirect3DDevice7_iface, dwRenderStateType, lpdwRenderState);
2614 static HRESULT WINAPI IDirect3DDeviceImpl_2_GetRenderState(IDirect3DDevice2 *iface,
2615 D3DRENDERSTATETYPE dwRenderStateType, DWORD *lpdwRenderState)
2617 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice2(iface);
2619 TRACE("iface %p, state %#x, value %p.\n", iface, dwRenderStateType, lpdwRenderState);
2621 return IDirect3DDevice3_GetRenderState(&This->IDirect3DDevice3_iface,
2622 dwRenderStateType, lpdwRenderState);
2625 /*****************************************************************************
2626 * IDirect3DDevice7::SetRenderState
2628 * Sets a render state. The possible render states are defined in
2629 * include/d3dtypes.h
2631 * Version 2, 3 and 7
2633 * Params:
2634 * RenderStateType: State to set
2635 * Value: Value to assign to that state
2637 * Returns:
2638 * D3D_OK on success,
2639 * for details see IWineD3DDevice::SetRenderState
2641 *****************************************************************************/
2642 static HRESULT
2643 IDirect3DDeviceImpl_7_SetRenderState(IDirect3DDevice7 *iface,
2644 D3DRENDERSTATETYPE RenderStateType,
2645 DWORD Value)
2647 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice7(iface);
2648 HRESULT hr;
2650 TRACE("iface %p, state %#x, value %#x.\n", iface, RenderStateType, Value);
2652 wined3d_mutex_lock();
2653 /* Some render states need special care */
2654 switch(RenderStateType)
2657 * The ddraw texture filter mapping works like this:
2658 * D3DFILTER_NEAREST Point min/mag, no mip
2659 * D3DFILTER_MIPNEAREST Point min/mag, point mip
2660 * D3DFILTER_LINEARMIPNEAREST: Point min/mag, linear mip
2662 * D3DFILTER_LINEAR Linear min/mag, no mip
2663 * D3DFILTER_MIPLINEAR Linear min/mag, point mip
2664 * D3DFILTER_LINEARMIPLINEAR Linear min/mag, linear mip
2666 * This is the opposite of the GL naming convention,
2667 * D3DFILTER_LINEARMIPNEAREST corresponds to GL_NEAREST_MIPMAP_LINEAR.
2669 case D3DRENDERSTATE_TEXTUREMAG:
2671 WINED3DTEXTUREFILTERTYPE tex_mag;
2673 switch (Value)
2675 case D3DFILTER_NEAREST:
2676 case D3DFILTER_MIPNEAREST:
2677 case D3DFILTER_LINEARMIPNEAREST:
2678 tex_mag = WINED3DTEXF_POINT;
2679 break;
2680 case D3DFILTER_LINEAR:
2681 case D3DFILTER_MIPLINEAR:
2682 case D3DFILTER_LINEARMIPLINEAR:
2683 tex_mag = WINED3DTEXF_LINEAR;
2684 break;
2685 default:
2686 tex_mag = WINED3DTEXF_POINT;
2687 ERR("Unhandled texture mag %d !\n",Value);
2688 break;
2691 hr = wined3d_device_set_sampler_state(This->wined3d_device, 0, WINED3DSAMP_MAGFILTER, tex_mag);
2692 break;
2695 case D3DRENDERSTATE_TEXTUREMIN:
2697 WINED3DTEXTUREFILTERTYPE tex_min;
2698 WINED3DTEXTUREFILTERTYPE tex_mip;
2700 switch ((D3DTEXTUREFILTER) Value)
2702 case D3DFILTER_NEAREST:
2703 tex_min = WINED3DTEXF_POINT;
2704 tex_mip = WINED3DTEXF_NONE;
2705 break;
2706 case D3DFILTER_LINEAR:
2707 tex_min = WINED3DTEXF_LINEAR;
2708 tex_mip = WINED3DTEXF_NONE;
2709 break;
2710 case D3DFILTER_MIPNEAREST:
2711 tex_min = WINED3DTEXF_POINT;
2712 tex_mip = WINED3DTEXF_POINT;
2713 break;
2714 case D3DFILTER_MIPLINEAR:
2715 tex_min = WINED3DTEXF_LINEAR;
2716 tex_mip = WINED3DTEXF_POINT;
2717 break;
2718 case D3DFILTER_LINEARMIPNEAREST:
2719 tex_min = WINED3DTEXF_POINT;
2720 tex_mip = WINED3DTEXF_LINEAR;
2721 break;
2722 case D3DFILTER_LINEARMIPLINEAR:
2723 tex_min = WINED3DTEXF_LINEAR;
2724 tex_mip = WINED3DTEXF_LINEAR;
2725 break;
2727 default:
2728 ERR("Unhandled texture min %d !\n",Value);
2729 tex_min = WINED3DTEXF_POINT;
2730 tex_mip = WINED3DTEXF_NONE;
2731 break;
2734 wined3d_device_set_sampler_state(This->wined3d_device,
2735 0, WINED3DSAMP_MIPFILTER, tex_mip);
2736 hr = wined3d_device_set_sampler_state(This->wined3d_device,
2737 0, WINED3DSAMP_MINFILTER, tex_min);
2738 break;
2741 case D3DRENDERSTATE_TEXTUREADDRESS:
2742 wined3d_device_set_sampler_state(This->wined3d_device,
2743 0, WINED3DSAMP_ADDRESSV, Value);
2744 /* Drop through */
2745 case D3DRENDERSTATE_TEXTUREADDRESSU:
2746 hr = wined3d_device_set_sampler_state(This->wined3d_device,
2747 0, WINED3DSAMP_ADDRESSU, Value);
2748 break;
2749 case D3DRENDERSTATE_TEXTUREADDRESSV:
2750 hr = wined3d_device_set_sampler_state(This->wined3d_device,
2751 0, WINED3DSAMP_ADDRESSV, Value);
2752 break;
2754 case D3DRENDERSTATE_BORDERCOLOR:
2755 /* This should probably just forward to the corresponding sampler
2756 * state. Needs tests. */
2757 FIXME("Unhandled render state D3DRENDERSTATE_BORDERCOLOR.\n");
2758 hr = E_NOTIMPL;
2759 break;
2761 case D3DRENDERSTATE_TEXTUREHANDLE:
2762 case D3DRENDERSTATE_TEXTUREMAPBLEND:
2763 WARN("Render state %#x is invalid in d3d7.\n", RenderStateType);
2764 hr = DDERR_INVALIDPARAMS;
2765 break;
2767 case D3DRENDERSTATE_ZBIAS:
2768 hr = wined3d_device_set_render_state(This->wined3d_device, WINED3DRS_DEPTHBIAS, Value);
2769 break;
2771 default:
2772 if (RenderStateType >= D3DRENDERSTATE_STIPPLEPATTERN00
2773 && RenderStateType <= D3DRENDERSTATE_STIPPLEPATTERN31)
2775 FIXME("Unhandled stipple pattern render state (%#x).\n",
2776 RenderStateType);
2777 hr = E_NOTIMPL;
2778 break;
2781 hr = wined3d_device_set_render_state(This->wined3d_device, RenderStateType, Value);
2782 break;
2784 wined3d_mutex_unlock();
2786 return hr;
2789 static HRESULT WINAPI
2790 IDirect3DDeviceImpl_7_SetRenderState_FPUSetup(IDirect3DDevice7 *iface,
2791 D3DRENDERSTATETYPE RenderStateType,
2792 DWORD Value)
2794 return IDirect3DDeviceImpl_7_SetRenderState(iface, RenderStateType, Value);
2797 static HRESULT WINAPI
2798 IDirect3DDeviceImpl_7_SetRenderState_FPUPreserve(IDirect3DDevice7 *iface,
2799 D3DRENDERSTATETYPE RenderStateType,
2800 DWORD Value)
2802 HRESULT hr;
2803 WORD old_fpucw;
2805 old_fpucw = d3d_fpu_setup();
2806 hr = IDirect3DDeviceImpl_7_SetRenderState(iface, RenderStateType, Value);
2807 set_fpu_control_word(old_fpucw);
2809 return hr;
2812 static HRESULT WINAPI
2813 IDirect3DDeviceImpl_3_SetRenderState(IDirect3DDevice3 *iface,
2814 D3DRENDERSTATETYPE RenderStateType,
2815 DWORD Value)
2817 /* Note about D3DRENDERSTATE_TEXTUREMAPBLEND implementation: most of values
2818 for this state can be directly mapped to texture stage colorop and alphaop, but
2819 D3DTBLEND_MODULATE is tricky: it uses alpha from texture when available and alpha
2820 from diffuse otherwise. So changing the texture must be monitored in SetTexture to modify
2821 alphaarg when needed.
2823 Aliens vs Predator 1 depends on accurate D3DTBLEND_MODULATE emulation
2825 Legacy texture blending (TEXTUREMAPBLEND) and texture stage states: directx6 docs state that
2826 TEXTUREMAPBLEND is deprecated, yet can still be used. Games must not use both or results
2827 are undefined. D3DTBLEND_MODULATE mode in particular is dependent on texture pixel format and
2828 requires fixup of stage 0 texture states when texture changes, but this fixup can interfere
2829 with games not using this deprecated state. So a flag 'legacyTextureBlending' has to be kept
2830 in device - TRUE if the app is using TEXTUREMAPBLEND.
2832 Tests show that setting TEXTUREMAPBLEND on native doesn't seem to change values returned by
2833 GetTextureStageState and vice versa. Not so on Wine, but it is 'undefined' anyway so, probably, ok,
2834 unless some broken game will be found that cares. */
2836 HRESULT hr;
2837 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice3(iface);
2839 TRACE("iface %p, state %#x, value %#x.\n", iface, RenderStateType, Value);
2841 wined3d_mutex_lock();
2843 switch(RenderStateType)
2845 case D3DRENDERSTATE_TEXTUREHANDLE:
2847 IDirectDrawSurfaceImpl *surf;
2849 if(Value == 0)
2851 hr = wined3d_device_set_texture(This->wined3d_device, 0, NULL);
2852 break;
2855 surf = ddraw_get_object(&This->handle_table, Value - 1, DDRAW_HANDLE_SURFACE);
2856 if (!surf)
2858 WARN("Invalid texture handle.\n");
2859 hr = DDERR_INVALIDPARAMS;
2860 break;
2863 hr = IDirect3DDevice3_SetTexture(iface, 0, &surf->IDirect3DTexture2_iface);
2864 break;
2867 case D3DRENDERSTATE_TEXTUREMAPBLEND:
2869 This->legacyTextureBlending = TRUE;
2871 switch ( (D3DTEXTUREBLEND) Value)
2873 case D3DTBLEND_MODULATE:
2875 struct wined3d_texture *tex = NULL;
2876 BOOL tex_alpha = FALSE;
2877 DDPIXELFORMAT ddfmt;
2879 hr = wined3d_device_get_texture(This->wined3d_device, 0, &tex);
2881 if(hr == WINED3D_OK && tex)
2883 struct wined3d_resource *sub_resource;
2885 if ((sub_resource = wined3d_texture_get_sub_resource(tex, 0)))
2887 struct wined3d_resource_desc desc;
2889 wined3d_resource_get_desc(sub_resource, &desc);
2890 ddfmt.dwSize = sizeof(ddfmt);
2891 PixelFormat_WineD3DtoDD(&ddfmt, desc.format);
2892 if (ddfmt.u5.dwRGBAlphaBitMask) tex_alpha = TRUE;
2895 wined3d_texture_decref(tex);
2898 if (tex_alpha)
2899 wined3d_device_set_texture_stage_state(This->wined3d_device,
2900 0, WINED3DTSS_ALPHAOP, WINED3DTOP_SELECTARG1);
2901 else
2902 wined3d_device_set_texture_stage_state(This->wined3d_device,
2903 0, WINED3DTSS_ALPHAOP, WINED3DTOP_SELECTARG2);
2904 wined3d_device_set_texture_stage_state(This->wined3d_device,
2905 0, WINED3DTSS_ALPHAARG1, WINED3DTA_TEXTURE);
2906 wined3d_device_set_texture_stage_state(This->wined3d_device,
2907 0, WINED3DTSS_ALPHAARG2, WINED3DTA_CURRENT);
2908 wined3d_device_set_texture_stage_state(This->wined3d_device,
2909 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE);
2910 wined3d_device_set_texture_stage_state(This->wined3d_device,
2911 0, WINED3DTSS_COLORARG2, WINED3DTA_CURRENT);
2912 wined3d_device_set_texture_stage_state(This->wined3d_device,
2913 0, WINED3DTSS_COLOROP, WINED3DTOP_MODULATE);
2914 break;
2917 case D3DTBLEND_ADD:
2918 wined3d_device_set_texture_stage_state(This->wined3d_device,
2919 0, WINED3DTSS_COLOROP, WINED3DTOP_ADD);
2920 wined3d_device_set_texture_stage_state(This->wined3d_device,
2921 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE);
2922 wined3d_device_set_texture_stage_state(This->wined3d_device,
2923 0, WINED3DTSS_COLORARG2, WINED3DTA_CURRENT);
2924 wined3d_device_set_texture_stage_state(This->wined3d_device,
2925 0, WINED3DTSS_ALPHAOP, WINED3DTOP_SELECTARG2);
2926 wined3d_device_set_texture_stage_state(This->wined3d_device,
2927 0, WINED3DTSS_ALPHAARG2, WINED3DTA_CURRENT);
2928 break;
2930 case D3DTBLEND_MODULATEALPHA:
2931 wined3d_device_set_texture_stage_state(This->wined3d_device,
2932 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE);
2933 wined3d_device_set_texture_stage_state(This->wined3d_device,
2934 0, WINED3DTSS_ALPHAARG1, WINED3DTA_TEXTURE);
2935 wined3d_device_set_texture_stage_state(This->wined3d_device,
2936 0, WINED3DTSS_COLORARG2, WINED3DTA_CURRENT);
2937 wined3d_device_set_texture_stage_state(This->wined3d_device,
2938 0, WINED3DTSS_ALPHAARG2, WINED3DTA_CURRENT);
2939 wined3d_device_set_texture_stage_state(This->wined3d_device,
2940 0, WINED3DTSS_COLOROP, WINED3DTOP_MODULATE);
2941 wined3d_device_set_texture_stage_state(This->wined3d_device,
2942 0, WINED3DTSS_ALPHAOP, WINED3DTOP_MODULATE);
2943 break;
2945 case D3DTBLEND_COPY:
2946 case D3DTBLEND_DECAL:
2947 wined3d_device_set_texture_stage_state(This->wined3d_device,
2948 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE);
2949 wined3d_device_set_texture_stage_state(This->wined3d_device,
2950 0, WINED3DTSS_ALPHAARG1, WINED3DTA_TEXTURE);
2951 wined3d_device_set_texture_stage_state(This->wined3d_device,
2952 0, WINED3DTSS_COLOROP, WINED3DTOP_SELECTARG1);
2953 wined3d_device_set_texture_stage_state(This->wined3d_device,
2954 0, WINED3DTSS_ALPHAOP, WINED3DTOP_SELECTARG1);
2955 break;
2957 case D3DTBLEND_DECALALPHA:
2958 wined3d_device_set_texture_stage_state(This->wined3d_device,
2959 0, WINED3DTSS_COLOROP, WINED3DTOP_BLENDTEXTUREALPHA);
2960 wined3d_device_set_texture_stage_state(This->wined3d_device,
2961 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE);
2962 wined3d_device_set_texture_stage_state(This->wined3d_device,
2963 0, WINED3DTSS_COLORARG2, WINED3DTA_CURRENT);
2964 wined3d_device_set_texture_stage_state(This->wined3d_device,
2965 0, WINED3DTSS_ALPHAOP, WINED3DTOP_SELECTARG2);
2966 wined3d_device_set_texture_stage_state(This->wined3d_device,
2967 0, WINED3DTSS_ALPHAARG2, WINED3DTA_CURRENT);
2968 break;
2970 default:
2971 ERR("Unhandled texture environment %d !\n",Value);
2974 hr = D3D_OK;
2975 break;
2978 default:
2979 hr = IDirect3DDevice7_SetRenderState(&This->IDirect3DDevice7_iface, RenderStateType, Value);
2980 break;
2982 wined3d_mutex_unlock();
2984 return hr;
2987 static HRESULT WINAPI IDirect3DDeviceImpl_2_SetRenderState(IDirect3DDevice2 *iface,
2988 D3DRENDERSTATETYPE RenderStateType, DWORD Value)
2990 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice2(iface);
2992 TRACE("iface %p, state %#x, value %#x.\n", iface, RenderStateType, Value);
2994 return IDirect3DDevice3_SetRenderState(&This->IDirect3DDevice3_iface, RenderStateType, Value);
2997 /*****************************************************************************
2998 * Direct3DDevice3::SetLightState
3000 * Sets a light state for Direct3DDevice3 and Direct3DDevice2. The
3001 * light states are forwarded to Direct3DDevice7 render states
3003 * Version 2 and 3
3005 * Params:
3006 * LightStateType: The light state to change
3007 * Value: The value to assign to that light state
3009 * Returns:
3010 * D3D_OK on success
3011 * DDERR_INVALIDPARAMS if the parameters were incorrect
3012 * Also check IDirect3DDevice7::SetRenderState
3014 *****************************************************************************/
3015 static HRESULT WINAPI
3016 IDirect3DDeviceImpl_3_SetLightState(IDirect3DDevice3 *iface,
3017 D3DLIGHTSTATETYPE LightStateType,
3018 DWORD Value)
3020 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice3(iface);
3021 HRESULT hr;
3023 TRACE("iface %p, state %#x, value %#x.\n", iface, LightStateType, Value);
3025 if (!LightStateType || (LightStateType > D3DLIGHTSTATE_COLORVERTEX))
3027 TRACE("Unexpected Light State Type\n");
3028 return DDERR_INVALIDPARAMS;
3031 wined3d_mutex_lock();
3032 if (LightStateType == D3DLIGHTSTATE_MATERIAL /* 1 */)
3034 IDirect3DMaterialImpl *m = ddraw_get_object(&This->handle_table, Value - 1, DDRAW_HANDLE_MATERIAL);
3035 if (!m)
3037 WARN("Invalid material handle.\n");
3038 wined3d_mutex_unlock();
3039 return DDERR_INVALIDPARAMS;
3042 TRACE(" activating material %p.\n", m);
3043 material_activate(m);
3045 This->material = Value;
3047 else if (LightStateType == D3DLIGHTSTATE_COLORMODEL /* 3 */)
3049 switch (Value)
3051 case D3DCOLOR_MONO:
3052 ERR("DDCOLOR_MONO should not happen!\n");
3053 break;
3054 case D3DCOLOR_RGB:
3055 /* We are already in this mode */
3056 TRACE("Setting color model to RGB (no-op).\n");
3057 break;
3058 default:
3059 ERR("Unknown color model!\n");
3060 wined3d_mutex_unlock();
3061 return DDERR_INVALIDPARAMS;
3064 else
3066 D3DRENDERSTATETYPE rs;
3067 switch (LightStateType)
3069 case D3DLIGHTSTATE_AMBIENT: /* 2 */
3070 rs = D3DRENDERSTATE_AMBIENT;
3071 break;
3072 case D3DLIGHTSTATE_FOGMODE: /* 4 */
3073 rs = D3DRENDERSTATE_FOGVERTEXMODE;
3074 break;
3075 case D3DLIGHTSTATE_FOGSTART: /* 5 */
3076 rs = D3DRENDERSTATE_FOGSTART;
3077 break;
3078 case D3DLIGHTSTATE_FOGEND: /* 6 */
3079 rs = D3DRENDERSTATE_FOGEND;
3080 break;
3081 case D3DLIGHTSTATE_FOGDENSITY: /* 7 */
3082 rs = D3DRENDERSTATE_FOGDENSITY;
3083 break;
3084 case D3DLIGHTSTATE_COLORVERTEX: /* 8 */
3085 rs = D3DRENDERSTATE_COLORVERTEX;
3086 break;
3087 default:
3088 ERR("Unknown D3DLIGHTSTATETYPE %d.\n", LightStateType);
3089 wined3d_mutex_unlock();
3090 return DDERR_INVALIDPARAMS;
3093 hr = IDirect3DDevice7_SetRenderState(&This->IDirect3DDevice7_iface, rs, Value);
3094 wined3d_mutex_unlock();
3095 return hr;
3097 wined3d_mutex_unlock();
3099 return D3D_OK;
3102 static HRESULT WINAPI IDirect3DDeviceImpl_2_SetLightState(IDirect3DDevice2 *iface,
3103 D3DLIGHTSTATETYPE LightStateType, DWORD Value)
3105 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice2(iface);
3107 TRACE("iface %p, state %#x, value %#x.\n", iface, LightStateType, Value);
3109 return IDirect3DDevice3_SetLightState(&This->IDirect3DDevice3_iface, LightStateType, Value);
3112 /*****************************************************************************
3113 * IDirect3DDevice3::GetLightState
3115 * Returns the current setting of a light state. The state is read from
3116 * the Direct3DDevice7 render state.
3118 * Version 2 and 3
3120 * Params:
3121 * LightStateType: The light state to return
3122 * Value: The address to store the light state setting at
3124 * Returns:
3125 * D3D_OK on success
3126 * DDDERR_INVALIDPARAMS if the parameters were incorrect
3127 * Also see IDirect3DDevice7::GetRenderState
3129 *****************************************************************************/
3130 static HRESULT WINAPI
3131 IDirect3DDeviceImpl_3_GetLightState(IDirect3DDevice3 *iface,
3132 D3DLIGHTSTATETYPE LightStateType,
3133 DWORD *Value)
3135 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice3(iface);
3136 HRESULT hr;
3138 TRACE("iface %p, state %#x, value %p.\n", iface, LightStateType, Value);
3140 if (!LightStateType || (LightStateType > D3DLIGHTSTATE_COLORVERTEX))
3142 TRACE("Unexpected Light State Type\n");
3143 return DDERR_INVALIDPARAMS;
3146 if(!Value)
3147 return DDERR_INVALIDPARAMS;
3149 wined3d_mutex_lock();
3150 if (LightStateType == D3DLIGHTSTATE_MATERIAL /* 1 */)
3152 *Value = This->material;
3154 else if (LightStateType == D3DLIGHTSTATE_COLORMODEL /* 3 */)
3156 *Value = D3DCOLOR_RGB;
3158 else
3160 D3DRENDERSTATETYPE rs;
3161 switch (LightStateType)
3163 case D3DLIGHTSTATE_AMBIENT: /* 2 */
3164 rs = D3DRENDERSTATE_AMBIENT;
3165 break;
3166 case D3DLIGHTSTATE_FOGMODE: /* 4 */
3167 rs = D3DRENDERSTATE_FOGVERTEXMODE;
3168 break;
3169 case D3DLIGHTSTATE_FOGSTART: /* 5 */
3170 rs = D3DRENDERSTATE_FOGSTART;
3171 break;
3172 case D3DLIGHTSTATE_FOGEND: /* 6 */
3173 rs = D3DRENDERSTATE_FOGEND;
3174 break;
3175 case D3DLIGHTSTATE_FOGDENSITY: /* 7 */
3176 rs = D3DRENDERSTATE_FOGDENSITY;
3177 break;
3178 case D3DLIGHTSTATE_COLORVERTEX: /* 8 */
3179 rs = D3DRENDERSTATE_COLORVERTEX;
3180 break;
3181 default:
3182 ERR("Unknown D3DLIGHTSTATETYPE %d.\n", LightStateType);
3183 wined3d_mutex_unlock();
3184 return DDERR_INVALIDPARAMS;
3187 hr = IDirect3DDevice7_GetRenderState(&This->IDirect3DDevice7_iface, rs, Value);
3188 wined3d_mutex_unlock();
3189 return hr;
3191 wined3d_mutex_unlock();
3193 return D3D_OK;
3196 static HRESULT WINAPI IDirect3DDeviceImpl_2_GetLightState(IDirect3DDevice2 *iface,
3197 D3DLIGHTSTATETYPE LightStateType, DWORD *Value)
3199 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice2(iface);
3201 TRACE("iface %p, state %#x, value %p.\n", iface, LightStateType, Value);
3203 return IDirect3DDevice3_GetLightState(&This->IDirect3DDevice3_iface, LightStateType, Value);
3206 /*****************************************************************************
3207 * IDirect3DDevice7::SetTransform
3209 * Assigns a D3DMATRIX to a transform type. The transform types are defined
3210 * in include/d3dtypes.h.
3211 * The D3DTRANSFORMSTATE_WORLD (=1) is translated to D3DTS_WORLDMATRIX(0)
3212 * (=255) for wined3d, because the 1 transform state was removed in d3d8
3213 * and WineD3D already understands the replacement D3DTS_WORLDMATRIX(0)
3215 * Version 2, 3 and 7
3217 * Params:
3218 * TransformStateType: transform state to set
3219 * Matrix: Matrix to assign to the state
3221 * Returns:
3222 * D3D_OK on success
3223 * DDERR_INVALIDPARAMS if Matrix == NULL
3224 * For details see IWineD3DDevice::SetTransform
3226 *****************************************************************************/
3227 static HRESULT
3228 IDirect3DDeviceImpl_7_SetTransform(IDirect3DDevice7 *iface,
3229 D3DTRANSFORMSTATETYPE TransformStateType,
3230 D3DMATRIX *Matrix)
3232 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice7(iface);
3233 D3DTRANSFORMSTATETYPE type;
3234 HRESULT hr;
3236 TRACE("iface %p, state %#x, matrix %p.\n", iface, TransformStateType, Matrix);
3238 switch(TransformStateType)
3240 case D3DTRANSFORMSTATE_WORLD : type = WINED3DTS_WORLDMATRIX(0); break;
3241 case D3DTRANSFORMSTATE_WORLD1: type = WINED3DTS_WORLDMATRIX(1); break;
3242 case D3DTRANSFORMSTATE_WORLD2: type = WINED3DTS_WORLDMATRIX(2); break;
3243 case D3DTRANSFORMSTATE_WORLD3: type = WINED3DTS_WORLDMATRIX(3); break;
3244 default: type = TransformStateType;
3247 if (!Matrix)
3248 return DDERR_INVALIDPARAMS;
3250 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
3251 wined3d_mutex_lock();
3252 hr = wined3d_device_set_transform(This->wined3d_device, type, (struct wined3d_matrix *)Matrix);
3253 wined3d_mutex_unlock();
3255 return hr;
3258 static HRESULT WINAPI
3259 IDirect3DDeviceImpl_7_SetTransform_FPUSetup(IDirect3DDevice7 *iface,
3260 D3DTRANSFORMSTATETYPE TransformStateType,
3261 D3DMATRIX *Matrix)
3263 return IDirect3DDeviceImpl_7_SetTransform(iface, TransformStateType, Matrix);
3266 static HRESULT WINAPI
3267 IDirect3DDeviceImpl_7_SetTransform_FPUPreserve(IDirect3DDevice7 *iface,
3268 D3DTRANSFORMSTATETYPE TransformStateType,
3269 D3DMATRIX *Matrix)
3271 HRESULT hr;
3272 WORD old_fpucw;
3274 old_fpucw = d3d_fpu_setup();
3275 hr = IDirect3DDeviceImpl_7_SetTransform(iface, TransformStateType, Matrix);
3276 set_fpu_control_word(old_fpucw);
3278 return hr;
3281 static HRESULT WINAPI IDirect3DDeviceImpl_3_SetTransform(IDirect3DDevice3 *iface,
3282 D3DTRANSFORMSTATETYPE TransformStateType, D3DMATRIX *D3DMatrix)
3284 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice3(iface);
3286 TRACE("iface %p, state %#x, matrix %p.\n", iface, TransformStateType, D3DMatrix);
3288 return IDirect3DDevice7_SetTransform(&This->IDirect3DDevice7_iface, TransformStateType, D3DMatrix);
3291 static HRESULT WINAPI IDirect3DDeviceImpl_2_SetTransform(IDirect3DDevice2 *iface,
3292 D3DTRANSFORMSTATETYPE TransformStateType, D3DMATRIX *D3DMatrix)
3294 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice2(iface);
3296 TRACE("iface %p, state %#x, matrix %p.\n", iface, TransformStateType, D3DMatrix);
3298 return IDirect3DDevice7_SetTransform(&This->IDirect3DDevice7_iface, TransformStateType, D3DMatrix);
3301 /*****************************************************************************
3302 * IDirect3DDevice7::GetTransform
3304 * Returns the matrix assigned to a transform state
3305 * D3DTRANSFORMSTATE_WORLD is translated to D3DTS_WORLDMATRIX(0), see
3306 * SetTransform
3308 * Params:
3309 * TransformStateType: State to read the matrix from
3310 * Matrix: Address to store the matrix at
3312 * Returns:
3313 * D3D_OK on success
3314 * DDERR_INVALIDPARAMS if Matrix == NULL
3315 * For details, see IWineD3DDevice::GetTransform
3317 *****************************************************************************/
3318 static HRESULT
3319 IDirect3DDeviceImpl_7_GetTransform(IDirect3DDevice7 *iface,
3320 D3DTRANSFORMSTATETYPE TransformStateType,
3321 D3DMATRIX *Matrix)
3323 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice7(iface);
3324 D3DTRANSFORMSTATETYPE type;
3325 HRESULT hr;
3327 TRACE("iface %p, state %#x, matrix %p.\n", iface, TransformStateType, Matrix);
3329 switch(TransformStateType)
3331 case D3DTRANSFORMSTATE_WORLD : type = WINED3DTS_WORLDMATRIX(0); break;
3332 case D3DTRANSFORMSTATE_WORLD1: type = WINED3DTS_WORLDMATRIX(1); break;
3333 case D3DTRANSFORMSTATE_WORLD2: type = WINED3DTS_WORLDMATRIX(2); break;
3334 case D3DTRANSFORMSTATE_WORLD3: type = WINED3DTS_WORLDMATRIX(3); break;
3335 default: type = TransformStateType;
3338 if(!Matrix)
3339 return DDERR_INVALIDPARAMS;
3341 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
3342 wined3d_mutex_lock();
3343 hr = wined3d_device_get_transform(This->wined3d_device, type, (struct wined3d_matrix *)Matrix);
3344 wined3d_mutex_unlock();
3346 return hr;
3349 static HRESULT WINAPI
3350 IDirect3DDeviceImpl_7_GetTransform_FPUSetup(IDirect3DDevice7 *iface,
3351 D3DTRANSFORMSTATETYPE TransformStateType,
3352 D3DMATRIX *Matrix)
3354 return IDirect3DDeviceImpl_7_GetTransform(iface, TransformStateType, Matrix);
3357 static HRESULT WINAPI
3358 IDirect3DDeviceImpl_7_GetTransform_FPUPreserve(IDirect3DDevice7 *iface,
3359 D3DTRANSFORMSTATETYPE TransformStateType,
3360 D3DMATRIX *Matrix)
3362 HRESULT hr;
3363 WORD old_fpucw;
3365 old_fpucw = d3d_fpu_setup();
3366 hr = IDirect3DDeviceImpl_7_GetTransform(iface, TransformStateType, Matrix);
3367 set_fpu_control_word(old_fpucw);
3369 return hr;
3372 static HRESULT WINAPI IDirect3DDeviceImpl_3_GetTransform(IDirect3DDevice3 *iface,
3373 D3DTRANSFORMSTATETYPE TransformStateType, D3DMATRIX *D3DMatrix)
3375 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice3(iface);
3377 TRACE("iface %p, state %#x, matrix %p.\n", iface, TransformStateType, D3DMatrix);
3379 return IDirect3DDevice7_GetTransform(&This->IDirect3DDevice7_iface, TransformStateType, D3DMatrix);
3382 static HRESULT WINAPI IDirect3DDeviceImpl_2_GetTransform(IDirect3DDevice2 *iface,
3383 D3DTRANSFORMSTATETYPE TransformStateType, D3DMATRIX *D3DMatrix)
3385 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice2(iface);
3387 TRACE("iface %p, state %#x, matrix %p.\n", iface, TransformStateType, D3DMatrix);
3389 return IDirect3DDevice7_GetTransform(&This->IDirect3DDevice7_iface, TransformStateType, D3DMatrix);
3392 /*****************************************************************************
3393 * IDirect3DDevice7::MultiplyTransform
3395 * Multiplies the already-set transform matrix of a transform state
3396 * with another matrix. For the world matrix, see SetTransform
3398 * Version 2, 3 and 7
3400 * Params:
3401 * TransformStateType: Transform state to multiply
3402 * D3DMatrix Matrix to multiply with.
3404 * Returns
3405 * D3D_OK on success
3406 * DDERR_INVALIDPARAMS if D3DMatrix is NULL
3407 * For details, see IWineD3DDevice::MultiplyTransform
3409 *****************************************************************************/
3410 static HRESULT
3411 IDirect3DDeviceImpl_7_MultiplyTransform(IDirect3DDevice7 *iface,
3412 D3DTRANSFORMSTATETYPE TransformStateType,
3413 D3DMATRIX *D3DMatrix)
3415 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice7(iface);
3416 HRESULT hr;
3417 D3DTRANSFORMSTATETYPE type;
3419 TRACE("iface %p, state %#x, matrix %p.\n", iface, TransformStateType, D3DMatrix);
3421 switch(TransformStateType)
3423 case D3DTRANSFORMSTATE_WORLD : type = WINED3DTS_WORLDMATRIX(0); break;
3424 case D3DTRANSFORMSTATE_WORLD1: type = WINED3DTS_WORLDMATRIX(1); break;
3425 case D3DTRANSFORMSTATE_WORLD2: type = WINED3DTS_WORLDMATRIX(2); break;
3426 case D3DTRANSFORMSTATE_WORLD3: type = WINED3DTS_WORLDMATRIX(3); break;
3427 default: type = TransformStateType;
3430 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
3431 wined3d_mutex_lock();
3432 hr = wined3d_device_multiply_transform(This->wined3d_device,
3433 type, (struct wined3d_matrix *)D3DMatrix);
3434 wined3d_mutex_unlock();
3436 return hr;
3439 static HRESULT WINAPI
3440 IDirect3DDeviceImpl_7_MultiplyTransform_FPUSetup(IDirect3DDevice7 *iface,
3441 D3DTRANSFORMSTATETYPE TransformStateType,
3442 D3DMATRIX *D3DMatrix)
3444 return IDirect3DDeviceImpl_7_MultiplyTransform(iface, TransformStateType, D3DMatrix);
3447 static HRESULT WINAPI
3448 IDirect3DDeviceImpl_7_MultiplyTransform_FPUPreserve(IDirect3DDevice7 *iface,
3449 D3DTRANSFORMSTATETYPE TransformStateType,
3450 D3DMATRIX *D3DMatrix)
3452 HRESULT hr;
3453 WORD old_fpucw;
3455 old_fpucw = d3d_fpu_setup();
3456 hr = IDirect3DDeviceImpl_7_MultiplyTransform(iface, TransformStateType, D3DMatrix);
3457 set_fpu_control_word(old_fpucw);
3459 return hr;
3462 static HRESULT WINAPI IDirect3DDeviceImpl_3_MultiplyTransform(IDirect3DDevice3 *iface,
3463 D3DTRANSFORMSTATETYPE TransformStateType, D3DMATRIX *D3DMatrix)
3465 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice3(iface);
3467 TRACE("iface %p, state %#x, matrix %p.\n", iface, TransformStateType, D3DMatrix);
3469 return IDirect3DDevice7_MultiplyTransform(&This->IDirect3DDevice7_iface, TransformStateType, D3DMatrix);
3472 static HRESULT WINAPI IDirect3DDeviceImpl_2_MultiplyTransform(IDirect3DDevice2 *iface,
3473 D3DTRANSFORMSTATETYPE TransformStateType, D3DMATRIX *D3DMatrix)
3475 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice2(iface);
3477 TRACE("iface %p, state %#x, matrix %p.\n", iface, TransformStateType, D3DMatrix);
3479 return IDirect3DDevice7_MultiplyTransform(&This->IDirect3DDevice7_iface, TransformStateType, D3DMatrix);
3482 /*****************************************************************************
3483 * IDirect3DDevice7::DrawPrimitive
3485 * Draws primitives based on vertices in an application-provided pointer
3487 * Version 2, 3 and 7. The IDirect3DDevice2 thunk converts the fixed vertex type into
3488 * an FVF format for D3D7
3490 * Params:
3491 * PrimitiveType: The type of the primitives to draw
3492 * Vertex type: Flexible vertex format vertex description
3493 * Vertices: Pointer to the vertex array
3494 * VertexCount: The number of vertices to draw
3495 * Flags: As usual a few flags
3497 * Returns:
3498 * D3D_OK on success
3499 * DDERR_INVALIDPARAMS if Vertices is NULL
3500 * For details, see IWineD3DDevice::DrawPrimitiveUP
3502 *****************************************************************************/
3503 static HRESULT
3504 IDirect3DDeviceImpl_7_DrawPrimitive(IDirect3DDevice7 *iface,
3505 D3DPRIMITIVETYPE PrimitiveType,
3506 DWORD VertexType,
3507 void *Vertices,
3508 DWORD VertexCount,
3509 DWORD Flags)
3511 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice7(iface);
3512 UINT stride;
3513 HRESULT hr;
3515 TRACE("iface %p, primitive_type %#x, FVF %#x, vertices %p, vertex_count %u, flags %#x.\n",
3516 iface, PrimitiveType, VertexType, Vertices, VertexCount, Flags);
3518 if(!Vertices)
3519 return DDERR_INVALIDPARAMS;
3521 /* Get the stride */
3522 stride = get_flexible_vertex_size(VertexType);
3524 /* Set the FVF */
3525 wined3d_mutex_lock();
3526 hr = wined3d_device_set_vertex_declaration(This->wined3d_device, ddraw_find_decl(This->ddraw, VertexType));
3527 if(hr != D3D_OK)
3529 wined3d_mutex_unlock();
3530 return hr;
3533 /* This method translates to the user pointer draw of WineD3D */
3534 wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
3535 hr = wined3d_device_draw_primitive_up(This->wined3d_device, VertexCount, Vertices, stride);
3536 wined3d_mutex_unlock();
3538 return hr;
3541 static HRESULT WINAPI
3542 IDirect3DDeviceImpl_7_DrawPrimitive_FPUSetup(IDirect3DDevice7 *iface,
3543 D3DPRIMITIVETYPE PrimitiveType,
3544 DWORD VertexType,
3545 void *Vertices,
3546 DWORD VertexCount,
3547 DWORD Flags)
3549 return IDirect3DDeviceImpl_7_DrawPrimitive(iface, PrimitiveType, VertexType, Vertices, VertexCount, Flags);
3552 static HRESULT WINAPI
3553 IDirect3DDeviceImpl_7_DrawPrimitive_FPUPreserve(IDirect3DDevice7 *iface,
3554 D3DPRIMITIVETYPE PrimitiveType,
3555 DWORD VertexType,
3556 void *Vertices,
3557 DWORD VertexCount,
3558 DWORD Flags)
3560 HRESULT hr;
3561 WORD old_fpucw;
3563 old_fpucw = d3d_fpu_setup();
3564 hr = IDirect3DDeviceImpl_7_DrawPrimitive(iface, PrimitiveType, VertexType, Vertices, VertexCount, Flags);
3565 set_fpu_control_word(old_fpucw);
3567 return hr;
3570 static HRESULT WINAPI IDirect3DDeviceImpl_3_DrawPrimitive(IDirect3DDevice3 *iface,
3571 D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType, void *Vertices, DWORD VertexCount,
3572 DWORD Flags)
3574 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice3(iface);
3575 TRACE("iface %p, primitive_type %#x, FVF %#x, vertices %p, vertex_count %u, flags %#x.\n",
3576 iface, PrimitiveType, VertexType, Vertices, VertexCount, Flags);
3578 return IDirect3DDevice7_DrawPrimitive(&This->IDirect3DDevice7_iface,
3579 PrimitiveType, VertexType, Vertices, VertexCount, Flags);
3582 static HRESULT WINAPI IDirect3DDeviceImpl_2_DrawPrimitive(IDirect3DDevice2 *iface,
3583 D3DPRIMITIVETYPE PrimitiveType, D3DVERTEXTYPE VertexType, void *Vertices,
3584 DWORD VertexCount, DWORD Flags)
3586 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice2(iface);
3587 DWORD FVF;
3589 TRACE("iface %p, primitive_type %#x, vertex_type %#x, vertices %p, vertex_count %u, flags %#x.\n",
3590 iface, PrimitiveType, VertexType, Vertices, VertexCount, Flags);
3592 switch(VertexType)
3594 case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break;
3595 case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break;
3596 case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break;
3597 default:
3598 ERR("Unexpected vertex type %d\n", VertexType);
3599 return DDERR_INVALIDPARAMS; /* Should never happen */
3602 return IDirect3DDevice7_DrawPrimitive(&This->IDirect3DDevice7_iface,
3603 PrimitiveType, FVF, Vertices, VertexCount, Flags);
3606 /*****************************************************************************
3607 * IDirect3DDevice7::DrawIndexedPrimitive
3609 * Draws vertices from an application-provided pointer, based on the index
3610 * numbers in a WORD array.
3612 * Version 2, 3 and 7. The version 7 thunk translates the vertex type into
3613 * an FVF format for D3D7
3615 * Params:
3616 * PrimitiveType: The primitive type to draw
3617 * VertexType: The FVF vertex description
3618 * Vertices: Pointer to the vertex array
3619 * VertexCount: ?
3620 * Indices: Pointer to the index array
3621 * IndexCount: Number of indices = Number of vertices to draw
3622 * Flags: As usual, some flags
3624 * Returns:
3625 * D3D_OK on success
3626 * DDERR_INVALIDPARAMS if Vertices or Indices is NULL
3627 * For details, see IWineD3DDevice::DrawIndexedPrimitiveUP
3629 *****************************************************************************/
3630 static HRESULT
3631 IDirect3DDeviceImpl_7_DrawIndexedPrimitive(IDirect3DDevice7 *iface,
3632 D3DPRIMITIVETYPE PrimitiveType,
3633 DWORD VertexType,
3634 void *Vertices,
3635 DWORD VertexCount,
3636 WORD *Indices,
3637 DWORD IndexCount,
3638 DWORD Flags)
3640 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice7(iface);
3641 HRESULT hr;
3643 TRACE("iface %p, primitive_type %#x, FVF %#x, vertices %p, vertex_count %u, indices %p, index_count %u, flags %#x.\n",
3644 iface, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
3646 /* Set the D3DDevice's FVF */
3647 wined3d_mutex_lock();
3648 hr = wined3d_device_set_vertex_declaration(This->wined3d_device, ddraw_find_decl(This->ddraw, VertexType));
3649 if(FAILED(hr))
3651 ERR(" (%p) Setting the FVF failed, hr = %x!\n", This, hr);
3652 wined3d_mutex_unlock();
3653 return hr;
3656 wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
3657 hr = wined3d_device_draw_indexed_primitive_up(This->wined3d_device, IndexCount, Indices,
3658 WINED3DFMT_R16_UINT, Vertices, get_flexible_vertex_size(VertexType));
3659 wined3d_mutex_unlock();
3661 return hr;
3664 static HRESULT WINAPI
3665 IDirect3DDeviceImpl_7_DrawIndexedPrimitive_FPUSetup(IDirect3DDevice7 *iface,
3666 D3DPRIMITIVETYPE PrimitiveType,
3667 DWORD VertexType,
3668 void *Vertices,
3669 DWORD VertexCount,
3670 WORD *Indices,
3671 DWORD IndexCount,
3672 DWORD Flags)
3674 return IDirect3DDeviceImpl_7_DrawIndexedPrimitive(iface, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
3677 static HRESULT WINAPI
3678 IDirect3DDeviceImpl_7_DrawIndexedPrimitive_FPUPreserve(IDirect3DDevice7 *iface,
3679 D3DPRIMITIVETYPE PrimitiveType,
3680 DWORD VertexType,
3681 void *Vertices,
3682 DWORD VertexCount,
3683 WORD *Indices,
3684 DWORD IndexCount,
3685 DWORD Flags)
3687 HRESULT hr;
3688 WORD old_fpucw;
3690 old_fpucw = d3d_fpu_setup();
3691 hr = IDirect3DDeviceImpl_7_DrawIndexedPrimitive(iface, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
3692 set_fpu_control_word(old_fpucw);
3694 return hr;
3697 static HRESULT WINAPI IDirect3DDeviceImpl_3_DrawIndexedPrimitive(IDirect3DDevice3 *iface,
3698 D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType, void *Vertices, DWORD VertexCount,
3699 WORD *Indices, DWORD IndexCount, DWORD Flags)
3701 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice3(iface);
3702 TRACE("iface %p, primitive_type %#x, FVF %#x, vertices %p, vertex_count %u, indices %p, index_count %u, flags %#x.\n",
3703 iface, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
3705 return IDirect3DDevice7_DrawIndexedPrimitive(&This->IDirect3DDevice7_iface,
3706 PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
3709 static HRESULT WINAPI IDirect3DDeviceImpl_2_DrawIndexedPrimitive(IDirect3DDevice2 *iface,
3710 D3DPRIMITIVETYPE PrimitiveType, D3DVERTEXTYPE VertexType, void *Vertices,
3711 DWORD VertexCount, WORD *Indices, DWORD IndexCount, DWORD Flags)
3713 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice2(iface);
3714 DWORD FVF;
3716 TRACE("iface %p, primitive_type %#x, vertex_type %#x, vertices %p, vertex_count %u, indices %p, index_count %u, flags %#x.\n",
3717 iface, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
3719 switch(VertexType)
3721 case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break;
3722 case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break;
3723 case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break;
3724 default:
3725 ERR("Unexpected vertex type %d\n", VertexType);
3726 return DDERR_INVALIDPARAMS; /* Should never happen */
3729 return IDirect3DDevice7_DrawIndexedPrimitive(&This->IDirect3DDevice7_iface,
3730 PrimitiveType, FVF, Vertices, VertexCount, Indices, IndexCount, Flags);
3733 /*****************************************************************************
3734 * IDirect3DDevice7::SetClipStatus
3736 * Sets the clip status. This defines things as clipping conditions and
3737 * the extents of the clipping region.
3739 * Version 2, 3 and 7
3741 * Params:
3742 * ClipStatus:
3744 * Returns:
3745 * D3D_OK because it's a stub
3746 * (DDERR_INVALIDPARAMS if ClipStatus == NULL)
3748 *****************************************************************************/
3749 static HRESULT WINAPI
3750 IDirect3DDeviceImpl_7_SetClipStatus(IDirect3DDevice7 *iface,
3751 D3DCLIPSTATUS *ClipStatus)
3753 FIXME("iface %p, clip_status %p stub!\n", iface, ClipStatus);
3755 /* D3DCLIPSTATUS and WINED3DCLIPSTATUS are different. I don't know how to convert them
3756 * Perhaps this needs a new data type and an additional IWineD3DDevice method
3758 /* return IWineD3DDevice_SetClipStatus(This->wineD3DDevice, ClipStatus);*/
3759 return D3D_OK;
3762 static HRESULT WINAPI IDirect3DDeviceImpl_3_SetClipStatus(IDirect3DDevice3 *iface,
3763 D3DCLIPSTATUS *ClipStatus)
3765 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice3(iface);
3766 TRACE("iface %p, clip_status %p.\n", iface, ClipStatus);
3768 return IDirect3DDevice7_SetClipStatus(&This->IDirect3DDevice7_iface, ClipStatus);
3771 static HRESULT WINAPI IDirect3DDeviceImpl_2_SetClipStatus(IDirect3DDevice2 *iface,
3772 D3DCLIPSTATUS *ClipStatus)
3774 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice2(iface);
3775 TRACE("iface %p, clip_status %p.\n", iface, ClipStatus);
3777 return IDirect3DDevice7_SetClipStatus(&This->IDirect3DDevice7_iface, ClipStatus);
3780 /*****************************************************************************
3781 * IDirect3DDevice7::GetClipStatus
3783 * Returns the clip status
3785 * Params:
3786 * ClipStatus: Address to write the clip status to
3788 * Returns:
3789 * D3D_OK because it's a stub
3791 *****************************************************************************/
3792 static HRESULT WINAPI
3793 IDirect3DDeviceImpl_7_GetClipStatus(IDirect3DDevice7 *iface,
3794 D3DCLIPSTATUS *ClipStatus)
3796 FIXME("iface %p, clip_status %p stub!\n", iface, ClipStatus);
3798 /* D3DCLIPSTATUS and WINED3DCLIPSTATUS are different. I don't know how to convert them */
3799 /* return IWineD3DDevice_GetClipStatus(This->wineD3DDevice, ClipStatus);*/
3800 return D3D_OK;
3803 static HRESULT WINAPI IDirect3DDeviceImpl_3_GetClipStatus(IDirect3DDevice3 *iface,
3804 D3DCLIPSTATUS *ClipStatus)
3806 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice3(iface);
3807 TRACE("iface %p, clip_status %p.\n", iface, ClipStatus);
3809 return IDirect3DDevice7_GetClipStatus(&This->IDirect3DDevice7_iface, ClipStatus);
3812 static HRESULT WINAPI IDirect3DDeviceImpl_2_GetClipStatus(IDirect3DDevice2 *iface,
3813 D3DCLIPSTATUS *ClipStatus)
3815 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice2(iface);
3816 TRACE("iface %p, clip_status %p.\n", iface, ClipStatus);
3818 return IDirect3DDevice7_GetClipStatus(&This->IDirect3DDevice7_iface, ClipStatus);
3821 /*****************************************************************************
3822 * IDirect3DDevice::DrawPrimitiveStrided
3824 * Draws vertices described by a D3DDRAWPRIMITIVESTRIDEDDATA structure.
3826 * Version 3 and 7
3828 * Params:
3829 * PrimitiveType: The primitive type to draw
3830 * VertexType: The FVF description of the vertices to draw (for the stride??)
3831 * D3DDrawPrimStrideData: A D3DDRAWPRIMITIVESTRIDEDDATA structure describing
3832 * the vertex data locations
3833 * VertexCount: The number of vertices to draw
3834 * Flags: Some flags
3836 * Returns:
3837 * D3D_OK, because it's a stub
3838 * (DDERR_INVALIDPARAMS if D3DDrawPrimStrideData is NULL)
3839 * (For details, see IWineD3DDevice::DrawPrimitiveStrided)
3841 *****************************************************************************/
3842 static HRESULT
3843 IDirect3DDeviceImpl_7_DrawPrimitiveStrided(IDirect3DDevice7 *iface,
3844 D3DPRIMITIVETYPE PrimitiveType,
3845 DWORD VertexType,
3846 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
3847 DWORD VertexCount,
3848 DWORD Flags)
3850 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice7(iface);
3851 struct wined3d_strided_data wined3d_strided;
3852 DWORD i;
3853 HRESULT hr;
3855 TRACE("iface %p, primitive_type %#x, FVF %#x, strided_data %p, vertex_count %u, flags %#x.\n",
3856 iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
3858 memset(&wined3d_strided, 0, sizeof(wined3d_strided));
3859 /* Get the strided data right. the wined3d structure is a bit bigger
3860 * Watch out: The contents of the strided data are determined by the fvf,
3861 * not by the members set in D3DDrawPrimStrideData. So it's valid
3862 * to have diffuse.lpvData set to 0xdeadbeef if the diffuse flag is
3863 * not set in the fvf.
3865 if(VertexType & D3DFVF_POSITION_MASK)
3867 wined3d_strided.position.format = WINED3DFMT_R32G32B32_FLOAT;
3868 wined3d_strided.position.data = D3DDrawPrimStrideData->position.lpvData;
3869 wined3d_strided.position.stride = D3DDrawPrimStrideData->position.dwStride;
3870 if (VertexType & D3DFVF_XYZRHW)
3872 wined3d_strided.position.format = WINED3DFMT_R32G32B32A32_FLOAT;
3873 wined3d_strided.position_transformed = TRUE;
3875 else
3877 wined3d_strided.position_transformed = FALSE;
3881 if (VertexType & D3DFVF_NORMAL)
3883 wined3d_strided.normal.format = WINED3DFMT_R32G32B32_FLOAT;
3884 wined3d_strided.normal.data = D3DDrawPrimStrideData->normal.lpvData;
3885 wined3d_strided.normal.stride = D3DDrawPrimStrideData->normal.dwStride;
3888 if (VertexType & D3DFVF_DIFFUSE)
3890 wined3d_strided.diffuse.format = WINED3DFMT_B8G8R8A8_UNORM;
3891 wined3d_strided.diffuse.data = D3DDrawPrimStrideData->diffuse.lpvData;
3892 wined3d_strided.diffuse.stride = D3DDrawPrimStrideData->diffuse.dwStride;
3895 if (VertexType & D3DFVF_SPECULAR)
3897 wined3d_strided.specular.format = WINED3DFMT_B8G8R8A8_UNORM;
3898 wined3d_strided.specular.data = D3DDrawPrimStrideData->specular.lpvData;
3899 wined3d_strided.specular.stride = D3DDrawPrimStrideData->specular.dwStride;
3902 for (i = 0; i < GET_TEXCOUNT_FROM_FVF(VertexType); ++i)
3904 switch (GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i))
3906 case 1: wined3d_strided.tex_coords[i].format = WINED3DFMT_R32_FLOAT; break;
3907 case 2: wined3d_strided.tex_coords[i].format = WINED3DFMT_R32G32_FLOAT; break;
3908 case 3: wined3d_strided.tex_coords[i].format = WINED3DFMT_R32G32B32_FLOAT; break;
3909 case 4: wined3d_strided.tex_coords[i].format = WINED3DFMT_R32G32B32A32_FLOAT; break;
3910 default: ERR("Unexpected texture coordinate size %d\n",
3911 GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i));
3913 wined3d_strided.tex_coords[i].data = D3DDrawPrimStrideData->textureCoords[i].lpvData;
3914 wined3d_strided.tex_coords[i].stride = D3DDrawPrimStrideData->textureCoords[i].dwStride;
3917 /* WineD3D doesn't need the FVF here */
3918 wined3d_mutex_lock();
3919 wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
3920 hr = wined3d_device_draw_primitive_strided(This->wined3d_device, VertexCount, &wined3d_strided);
3921 wined3d_mutex_unlock();
3923 return hr;
3926 static HRESULT WINAPI
3927 IDirect3DDeviceImpl_7_DrawPrimitiveStrided_FPUSetup(IDirect3DDevice7 *iface,
3928 D3DPRIMITIVETYPE PrimitiveType,
3929 DWORD VertexType,
3930 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
3931 DWORD VertexCount,
3932 DWORD Flags)
3934 return IDirect3DDeviceImpl_7_DrawPrimitiveStrided(iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
3937 static HRESULT WINAPI
3938 IDirect3DDeviceImpl_7_DrawPrimitiveStrided_FPUPreserve(IDirect3DDevice7 *iface,
3939 D3DPRIMITIVETYPE PrimitiveType,
3940 DWORD VertexType,
3941 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
3942 DWORD VertexCount,
3943 DWORD Flags)
3945 HRESULT hr;
3946 WORD old_fpucw;
3948 old_fpucw = d3d_fpu_setup();
3949 hr = IDirect3DDeviceImpl_7_DrawPrimitiveStrided(iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
3950 set_fpu_control_word(old_fpucw);
3952 return hr;
3955 static HRESULT WINAPI IDirect3DDeviceImpl_3_DrawPrimitiveStrided(IDirect3DDevice3 *iface,
3956 D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType,
3957 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount, DWORD Flags)
3959 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice3(iface);
3961 TRACE("iface %p, primitive_type %#x, FVF %#x, strided_data %p, vertex_count %u, flags %#x.\n",
3962 iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
3964 return IDirect3DDevice7_DrawPrimitiveStrided(&This->IDirect3DDevice7_iface,
3965 PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
3968 /*****************************************************************************
3969 * IDirect3DDevice7::DrawIndexedPrimitiveStrided
3971 * Draws primitives specified by strided data locations based on indices
3973 * Version 3 and 7
3975 * Params:
3976 * PrimitiveType:
3978 * Returns:
3979 * D3D_OK, because it's a stub
3980 * (DDERR_INVALIDPARAMS if D3DDrawPrimStrideData is NULL)
3981 * (DDERR_INVALIDPARAMS if Indices is NULL)
3982 * (For more details, see IWineD3DDevice::DrawIndexedPrimitiveStrided)
3984 *****************************************************************************/
3985 static HRESULT
3986 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided(IDirect3DDevice7 *iface,
3987 D3DPRIMITIVETYPE PrimitiveType,
3988 DWORD VertexType,
3989 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
3990 DWORD VertexCount,
3991 WORD *Indices,
3992 DWORD IndexCount,
3993 DWORD Flags)
3995 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice7(iface);
3996 struct wined3d_strided_data wined3d_strided;
3997 DWORD i;
3998 HRESULT hr;
4000 TRACE("iface %p, primitive_type %#x, FVF %#x, strided_data %p, vertex_count %u, indices %p, index_count %u, flags %#x.\n",
4001 iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
4003 memset(&wined3d_strided, 0, sizeof(wined3d_strided));
4004 /* Get the strided data right. the wined3d structure is a bit bigger
4005 * Watch out: The contents of the strided data are determined by the fvf,
4006 * not by the members set in D3DDrawPrimStrideData. So it's valid
4007 * to have diffuse.lpvData set to 0xdeadbeef if the diffuse flag is
4008 * not set in the fvf. */
4009 if (VertexType & D3DFVF_POSITION_MASK)
4011 wined3d_strided.position.format = WINED3DFMT_R32G32B32_FLOAT;
4012 wined3d_strided.position.data = D3DDrawPrimStrideData->position.lpvData;
4013 wined3d_strided.position.stride = D3DDrawPrimStrideData->position.dwStride;
4014 if (VertexType & D3DFVF_XYZRHW)
4016 wined3d_strided.position.format = WINED3DFMT_R32G32B32A32_FLOAT;
4017 wined3d_strided.position_transformed = TRUE;
4019 else
4021 wined3d_strided.position_transformed = FALSE;
4025 if (VertexType & D3DFVF_NORMAL)
4027 wined3d_strided.normal.format = WINED3DFMT_R32G32B32_FLOAT;
4028 wined3d_strided.normal.data = D3DDrawPrimStrideData->normal.lpvData;
4029 wined3d_strided.normal.stride = D3DDrawPrimStrideData->normal.dwStride;
4032 if (VertexType & D3DFVF_DIFFUSE)
4034 wined3d_strided.diffuse.format = WINED3DFMT_B8G8R8A8_UNORM;
4035 wined3d_strided.diffuse.data = D3DDrawPrimStrideData->diffuse.lpvData;
4036 wined3d_strided.diffuse.stride = D3DDrawPrimStrideData->diffuse.dwStride;
4039 if (VertexType & D3DFVF_SPECULAR)
4041 wined3d_strided.specular.format = WINED3DFMT_B8G8R8A8_UNORM;
4042 wined3d_strided.specular.data = D3DDrawPrimStrideData->specular.lpvData;
4043 wined3d_strided.specular.stride = D3DDrawPrimStrideData->specular.dwStride;
4046 for (i = 0; i < GET_TEXCOUNT_FROM_FVF(VertexType); ++i)
4048 switch (GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i))
4050 case 1: wined3d_strided.tex_coords[i].format = WINED3DFMT_R32_FLOAT; break;
4051 case 2: wined3d_strided.tex_coords[i].format = WINED3DFMT_R32G32_FLOAT; break;
4052 case 3: wined3d_strided.tex_coords[i].format = WINED3DFMT_R32G32B32_FLOAT; break;
4053 case 4: wined3d_strided.tex_coords[i].format = WINED3DFMT_R32G32B32A32_FLOAT; break;
4054 default: ERR("Unexpected texture coordinate size %d\n",
4055 GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i));
4057 wined3d_strided.tex_coords[i].data = D3DDrawPrimStrideData->textureCoords[i].lpvData;
4058 wined3d_strided.tex_coords[i].stride = D3DDrawPrimStrideData->textureCoords[i].dwStride;
4061 /* WineD3D doesn't need the FVF here */
4062 wined3d_mutex_lock();
4063 wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
4064 hr = wined3d_device_draw_indexed_primitive_strided(This->wined3d_device,
4065 IndexCount, &wined3d_strided, VertexCount, Indices, WINED3DFMT_R16_UINT);
4066 wined3d_mutex_unlock();
4068 return hr;
4071 static HRESULT WINAPI
4072 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided_FPUSetup(IDirect3DDevice7 *iface,
4073 D3DPRIMITIVETYPE PrimitiveType,
4074 DWORD VertexType,
4075 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
4076 DWORD VertexCount,
4077 WORD *Indices,
4078 DWORD IndexCount,
4079 DWORD Flags)
4081 return IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided(iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
4084 static HRESULT WINAPI
4085 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided_FPUPreserve(IDirect3DDevice7 *iface,
4086 D3DPRIMITIVETYPE PrimitiveType,
4087 DWORD VertexType,
4088 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
4089 DWORD VertexCount,
4090 WORD *Indices,
4091 DWORD IndexCount,
4092 DWORD Flags)
4094 HRESULT hr;
4095 WORD old_fpucw;
4097 old_fpucw = d3d_fpu_setup();
4098 hr = IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided(iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
4099 set_fpu_control_word(old_fpucw);
4101 return hr;
4104 static HRESULT WINAPI IDirect3DDeviceImpl_3_DrawIndexedPrimitiveStrided(IDirect3DDevice3 *iface,
4105 D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType,
4106 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount, WORD *Indices,
4107 DWORD IndexCount, DWORD Flags)
4109 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice3(iface);
4111 TRACE("iface %p, primitive_type %#x, FVF %#x, strided_data %p, vertex_count %u, indices %p, index_count %u, flags %#x.\n",
4112 iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
4114 return IDirect3DDevice7_DrawIndexedPrimitiveStrided(&This->IDirect3DDevice7_iface,
4115 PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
4118 /*****************************************************************************
4119 * IDirect3DDevice7::DrawPrimitiveVB
4121 * Draws primitives from a vertex buffer to the screen.
4123 * Version 3 and 7
4125 * Params:
4126 * PrimitiveType: Type of primitive to be rendered.
4127 * D3DVertexBuf: Source Vertex Buffer
4128 * StartVertex: Index of the first vertex from the buffer to be rendered
4129 * NumVertices: Number of vertices to be rendered
4130 * Flags: Can be D3DDP_WAIT to wait until rendering has finished
4132 * Return values
4133 * D3D_OK on success
4134 * DDERR_INVALIDPARAMS if D3DVertexBuf is NULL
4136 *****************************************************************************/
4137 static HRESULT
4138 IDirect3DDeviceImpl_7_DrawPrimitiveVB(IDirect3DDevice7 *iface,
4139 D3DPRIMITIVETYPE PrimitiveType,
4140 IDirect3DVertexBuffer7 *D3DVertexBuf,
4141 DWORD StartVertex,
4142 DWORD NumVertices,
4143 DWORD Flags)
4145 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice7(iface);
4146 IDirect3DVertexBufferImpl *vb = unsafe_impl_from_IDirect3DVertexBuffer7(D3DVertexBuf);
4147 HRESULT hr;
4148 DWORD stride;
4150 TRACE("iface %p, primitive_type %#x, vb %p, start_vertex %u, vertex_count %u, flags %#x.\n",
4151 iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags);
4153 /* Sanity checks */
4154 if(!vb)
4156 ERR("(%p) No Vertex buffer specified\n", This);
4157 return DDERR_INVALIDPARAMS;
4159 stride = get_flexible_vertex_size(vb->fvf);
4161 wined3d_mutex_lock();
4162 hr = wined3d_device_set_vertex_declaration(This->wined3d_device, vb->wineD3DVertexDeclaration);
4163 if (FAILED(hr))
4165 ERR(" (%p) Setting the FVF failed, hr = %x!\n", This, hr);
4166 wined3d_mutex_unlock();
4167 return hr;
4170 /* Set the vertex stream source */
4171 hr = wined3d_device_set_stream_source(This->wined3d_device, 0, vb->wineD3DVertexBuffer, 0, stride);
4172 if(hr != D3D_OK)
4174 ERR("(%p) IDirect3DDevice::SetStreamSource failed with hr = %08x\n", This, hr);
4175 wined3d_mutex_unlock();
4176 return hr;
4179 /* Now draw the primitives */
4180 wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
4181 hr = wined3d_device_draw_primitive(This->wined3d_device, StartVertex, NumVertices);
4182 wined3d_mutex_unlock();
4184 return hr;
4187 static HRESULT WINAPI
4188 IDirect3DDeviceImpl_7_DrawPrimitiveVB_FPUSetup(IDirect3DDevice7 *iface,
4189 D3DPRIMITIVETYPE PrimitiveType,
4190 IDirect3DVertexBuffer7 *D3DVertexBuf,
4191 DWORD StartVertex,
4192 DWORD NumVertices,
4193 DWORD Flags)
4195 return IDirect3DDeviceImpl_7_DrawPrimitiveVB(iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags);
4198 static HRESULT WINAPI
4199 IDirect3DDeviceImpl_7_DrawPrimitiveVB_FPUPreserve(IDirect3DDevice7 *iface,
4200 D3DPRIMITIVETYPE PrimitiveType,
4201 IDirect3DVertexBuffer7 *D3DVertexBuf,
4202 DWORD StartVertex,
4203 DWORD NumVertices,
4204 DWORD Flags)
4206 HRESULT hr;
4207 WORD old_fpucw;
4209 old_fpucw = d3d_fpu_setup();
4210 hr = IDirect3DDeviceImpl_7_DrawPrimitiveVB(iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags);
4211 set_fpu_control_word(old_fpucw);
4213 return hr;
4216 static HRESULT WINAPI IDirect3DDeviceImpl_3_DrawPrimitiveVB(IDirect3DDevice3 *iface,
4217 D3DPRIMITIVETYPE PrimitiveType, IDirect3DVertexBuffer *D3DVertexBuf, DWORD StartVertex,
4218 DWORD NumVertices, DWORD Flags)
4220 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice3(iface);
4221 IDirect3DVertexBufferImpl *vb = unsafe_impl_from_IDirect3DVertexBuffer(D3DVertexBuf);
4223 TRACE("iface %p, primitive_type %#x, vb %p, start_vertex %u, vertex_count %u, flags %#x.\n",
4224 iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags);
4226 return IDirect3DDevice7_DrawPrimitiveVB(&This->IDirect3DDevice7_iface,
4227 PrimitiveType, &vb->IDirect3DVertexBuffer7_iface, StartVertex, NumVertices, Flags);
4231 /*****************************************************************************
4232 * IDirect3DDevice7::DrawIndexedPrimitiveVB
4234 * Draws primitives from a vertex buffer to the screen
4236 * Params:
4237 * PrimitiveType: Type of primitive to be rendered.
4238 * D3DVertexBuf: Source Vertex Buffer
4239 * StartVertex: Index of the first vertex from the buffer to be rendered
4240 * NumVertices: Number of vertices to be rendered
4241 * Indices: Array of DWORDs used to index into the Vertices
4242 * IndexCount: Number of indices in Indices
4243 * Flags: Can be D3DDP_WAIT to wait until rendering has finished
4245 * Return values
4247 *****************************************************************************/
4248 static HRESULT
4249 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB(IDirect3DDevice7 *iface,
4250 D3DPRIMITIVETYPE PrimitiveType,
4251 IDirect3DVertexBuffer7 *D3DVertexBuf,
4252 DWORD StartVertex,
4253 DWORD NumVertices,
4254 WORD *Indices,
4255 DWORD IndexCount,
4256 DWORD Flags)
4258 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice7(iface);
4259 IDirect3DVertexBufferImpl *vb = unsafe_impl_from_IDirect3DVertexBuffer7(D3DVertexBuf);
4260 DWORD stride = get_flexible_vertex_size(vb->fvf);
4261 struct wined3d_resource *wined3d_resource;
4262 struct wined3d_resource_desc desc;
4263 WORD *LockedIndices;
4264 HRESULT hr;
4266 TRACE("iface %p, primitive_type %#x, vb %p, start_vertex %u, vertex_count %u, indices %p, index_count %u, flags %#x.\n",
4267 iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Indices, IndexCount, Flags);
4269 /* Steps:
4270 * 1) Upload the Indices to the index buffer
4271 * 2) Set the index source
4272 * 3) Set the Vertex Buffer as the Stream source
4273 * 4) Call IWineD3DDevice::DrawIndexedPrimitive
4276 wined3d_mutex_lock();
4278 hr = wined3d_device_set_vertex_declaration(This->wined3d_device, vb->wineD3DVertexDeclaration);
4279 if (FAILED(hr))
4281 ERR(" (%p) Setting the FVF failed, hr = %x!\n", This, hr);
4282 wined3d_mutex_unlock();
4283 return hr;
4286 /* check that the buffer is large enough to hold the indices,
4287 * reallocate if necessary. */
4288 wined3d_resource = wined3d_buffer_get_resource(This->indexbuffer);
4289 wined3d_resource_get_desc(wined3d_resource, &desc);
4290 if (desc.size < IndexCount * sizeof(WORD))
4292 UINT size = max(desc.size * 2, IndexCount * sizeof(WORD));
4293 struct wined3d_buffer *buffer;
4295 TRACE("Growing index buffer to %u bytes\n", size);
4297 hr = wined3d_buffer_create_ib(This->wined3d_device, size, WINED3DUSAGE_DYNAMIC /* Usage */,
4298 WINED3DPOOL_DEFAULT, NULL, &ddraw_null_wined3d_parent_ops, &buffer);
4299 if (FAILED(hr))
4301 ERR("(%p) IWineD3DDevice::CreateIndexBuffer failed with hr = %08x\n", This, hr);
4302 wined3d_mutex_unlock();
4303 return hr;
4306 wined3d_buffer_decref(This->indexbuffer);
4307 This->indexbuffer = buffer;
4310 /* Copy the index stream into the index buffer. A new IWineD3DDevice
4311 * method could be created which takes an user pointer containing the
4312 * indices or a SetData-Method for the index buffer, which overrides the
4313 * index buffer data with our pointer. */
4314 hr = wined3d_buffer_map(This->indexbuffer, 0, IndexCount * sizeof(WORD),
4315 (BYTE **)&LockedIndices, 0);
4316 if (FAILED(hr))
4318 ERR("Failed to map buffer, hr %#x.\n", hr);
4319 wined3d_mutex_unlock();
4320 return hr;
4322 memcpy(LockedIndices, Indices, IndexCount * sizeof(WORD));
4323 wined3d_buffer_unmap(This->indexbuffer);
4325 /* Set the index stream */
4326 wined3d_device_set_base_vertex_index(This->wined3d_device, StartVertex);
4327 hr = wined3d_device_set_index_buffer(This->wined3d_device, This->indexbuffer, WINED3DFMT_R16_UINT);
4329 /* Set the vertex stream source */
4330 hr = wined3d_device_set_stream_source(This->wined3d_device, 0, vb->wineD3DVertexBuffer, 0, stride);
4331 if (FAILED(hr))
4333 ERR("(%p) IDirect3DDevice::SetStreamSource failed with hr = %08x\n", This, hr);
4334 wined3d_mutex_unlock();
4335 return hr;
4339 wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
4340 hr = wined3d_device_draw_indexed_primitive(This->wined3d_device, 0, IndexCount);
4342 wined3d_mutex_unlock();
4344 return hr;
4347 static HRESULT WINAPI
4348 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB_FPUSetup(IDirect3DDevice7 *iface,
4349 D3DPRIMITIVETYPE PrimitiveType,
4350 IDirect3DVertexBuffer7 *D3DVertexBuf,
4351 DWORD StartVertex,
4352 DWORD NumVertices,
4353 WORD *Indices,
4354 DWORD IndexCount,
4355 DWORD Flags)
4357 return IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB(iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Indices, IndexCount, Flags);
4360 static HRESULT WINAPI
4361 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB_FPUPreserve(IDirect3DDevice7 *iface,
4362 D3DPRIMITIVETYPE PrimitiveType,
4363 IDirect3DVertexBuffer7 *D3DVertexBuf,
4364 DWORD StartVertex,
4365 DWORD NumVertices,
4366 WORD *Indices,
4367 DWORD IndexCount,
4368 DWORD Flags)
4370 HRESULT hr;
4371 WORD old_fpucw;
4373 old_fpucw = d3d_fpu_setup();
4374 hr = IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB(iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Indices, IndexCount, Flags);
4375 set_fpu_control_word(old_fpucw);
4377 return hr;
4380 static HRESULT WINAPI IDirect3DDeviceImpl_3_DrawIndexedPrimitiveVB(IDirect3DDevice3 *iface,
4381 D3DPRIMITIVETYPE PrimitiveType, IDirect3DVertexBuffer *D3DVertexBuf, WORD *Indices,
4382 DWORD IndexCount, DWORD Flags)
4384 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice3(iface);
4385 IDirect3DVertexBufferImpl *vb = unsafe_impl_from_IDirect3DVertexBuffer(D3DVertexBuf);
4387 TRACE("iface %p, primitive_type %#x, vb %p, indices %p, index_count %u, flags %#x.\n",
4388 iface, PrimitiveType, D3DVertexBuf, Indices, IndexCount, Flags);
4390 return IDirect3DDevice7_DrawIndexedPrimitiveVB(&This->IDirect3DDevice7_iface,
4391 PrimitiveType, &vb->IDirect3DVertexBuffer7_iface, 0, IndexCount, Indices, IndexCount,
4392 Flags);
4395 /*****************************************************************************
4396 * IDirect3DDevice7::ComputeSphereVisibility
4398 * Calculates the visibility of spheres in the current viewport. The spheres
4399 * are passed in the Centers and Radii arrays, the results are passed back
4400 * in the ReturnValues array. Return values are either completely visible,
4401 * partially visible or completely invisible.
4402 * The return value consist of a combination of D3DCLIP_* flags, or it's
4403 * 0 if the sphere is completely visible(according to the SDK, not checked)
4405 * Version 3 and 7
4407 * Params:
4408 * Centers: Array containing the sphere centers
4409 * Radii: Array containing the sphere radii
4410 * NumSpheres: The number of centers and radii in the arrays
4411 * Flags: Some flags
4412 * ReturnValues: Array to write the results to
4414 * Returns:
4415 * D3D_OK
4416 * (DDERR_INVALIDPARAMS if Centers, Radii or ReturnValues are NULL)
4417 * (D3DERR_INVALIDMATRIX if the combined world, view and proj matrix
4418 * is singular)
4420 *****************************************************************************/
4422 static DWORD in_plane(UINT plane, D3DVECTOR normal, D3DVALUE origin_plane, D3DVECTOR center, D3DVALUE radius)
4424 float distance, norm;
4426 norm = sqrt( normal.u1.x * normal.u1.x + normal.u2.y * normal.u2.y + normal.u3.z * normal.u3.z );
4427 distance = ( origin_plane + normal.u1.x * center.u1.x + normal.u2.y * center.u2.y + normal.u3.z * center.u3.z ) / norm;
4429 if ( fabs( distance ) < radius ) return D3DSTATUS_CLIPUNIONLEFT << plane;
4430 if ( distance < -radius ) return (D3DSTATUS_CLIPUNIONLEFT | D3DSTATUS_CLIPINTERSECTIONLEFT) << plane;
4431 return 0;
4434 static HRESULT WINAPI
4435 IDirect3DDeviceImpl_7_ComputeSphereVisibility(IDirect3DDevice7 *iface,
4436 D3DVECTOR *Centers,
4437 D3DVALUE *Radii,
4438 DWORD NumSpheres,
4439 DWORD Flags,
4440 DWORD *ReturnValues)
4442 D3DMATRIX m, temp;
4443 D3DVALUE origin_plane[6];
4444 D3DVECTOR vec[6];
4445 HRESULT hr;
4446 UINT i, j;
4448 TRACE("iface %p, centers %p, radii %p, sphere_count %u, flags %#x, return_values %p.\n",
4449 iface, Centers, Radii, NumSpheres, Flags, ReturnValues);
4451 hr = IDirect3DDeviceImpl_7_GetTransform(iface, D3DTRANSFORMSTATE_WORLD, &m);
4452 if ( hr != DD_OK ) return DDERR_INVALIDPARAMS;
4453 hr = IDirect3DDeviceImpl_7_GetTransform(iface, D3DTRANSFORMSTATE_VIEW, &temp);
4454 if ( hr != DD_OK ) return DDERR_INVALIDPARAMS;
4455 multiply_matrix(&m, &temp, &m);
4457 hr = IDirect3DDeviceImpl_7_GetTransform(iface, D3DTRANSFORMSTATE_PROJECTION, &temp);
4458 if ( hr != DD_OK ) return DDERR_INVALIDPARAMS;
4459 multiply_matrix(&m, &temp, &m);
4461 /* Left plane */
4462 vec[0].u1.x = m._14 + m._11;
4463 vec[0].u2.y = m._24 + m._21;
4464 vec[0].u3.z = m._34 + m._31;
4465 origin_plane[0] = m._44 + m._41;
4467 /* Right plane */
4468 vec[1].u1.x = m._14 - m._11;
4469 vec[1].u2.y = m._24 - m._21;
4470 vec[1].u3.z = m._34 - m._31;
4471 origin_plane[1] = m._44 - m._41;
4473 /* Top plane */
4474 vec[2].u1.x = m._14 - m._12;
4475 vec[2].u2.y = m._24 - m._22;
4476 vec[2].u3.z = m._34 - m._32;
4477 origin_plane[2] = m._44 - m._42;
4479 /* Bottom plane */
4480 vec[3].u1.x = m._14 + m._12;
4481 vec[3].u2.y = m._24 + m._22;
4482 vec[3].u3.z = m._34 + m._32;
4483 origin_plane[3] = m._44 + m._42;
4485 /* Front plane */
4486 vec[4].u1.x = m._13;
4487 vec[4].u2.y = m._23;
4488 vec[4].u3.z = m._33;
4489 origin_plane[4] = m._43;
4491 /* Back plane*/
4492 vec[5].u1.x = m._14 - m._13;
4493 vec[5].u2.y = m._24 - m._23;
4494 vec[5].u3.z = m._34 - m._33;
4495 origin_plane[5] = m._44 - m._43;
4497 for(i=0; i<NumSpheres; i++)
4499 ReturnValues[i] = 0;
4500 for(j=0; j<6; j++) ReturnValues[i] |= in_plane(j, vec[j], origin_plane[j], Centers[i], Radii[i]);
4503 return D3D_OK;
4506 static HRESULT WINAPI IDirect3DDeviceImpl_3_ComputeSphereVisibility(IDirect3DDevice3 *iface,
4507 D3DVECTOR *Centers, D3DVALUE *Radii, DWORD NumSpheres, DWORD Flags, DWORD *ReturnValues)
4509 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice3(iface);
4511 TRACE("iface %p, centers %p, radii %p, sphere_count %u, flags %#x, return_values %p.\n",
4512 iface, Centers, Radii, NumSpheres, Flags, ReturnValues);
4514 return IDirect3DDevice7_ComputeSphereVisibility(&This->IDirect3DDevice7_iface,
4515 Centers, Radii, NumSpheres, Flags, ReturnValues);
4518 /*****************************************************************************
4519 * IDirect3DDevice7::GetTexture
4521 * Returns the texture interface handle assigned to a texture stage.
4522 * The returned texture is AddRefed. This is taken from old ddraw,
4523 * not checked in Windows.
4525 * Version 3 and 7
4527 * Params:
4528 * Stage: Texture stage to read the texture from
4529 * Texture: Address to store the interface pointer at
4531 * Returns:
4532 * D3D_OK on success
4533 * DDERR_INVALIDPARAMS if Texture is NULL
4534 * For details, see IWineD3DDevice::GetTexture
4536 *****************************************************************************/
4537 static HRESULT
4538 IDirect3DDeviceImpl_7_GetTexture(IDirect3DDevice7 *iface,
4539 DWORD Stage,
4540 IDirectDrawSurface7 **Texture)
4542 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice7(iface);
4543 struct wined3d_texture *wined3d_texture;
4544 HRESULT hr;
4546 TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, Texture);
4548 if(!Texture)
4550 TRACE("Texture == NULL, failing with DDERR_INVALIDPARAMS\n");
4551 return DDERR_INVALIDPARAMS;
4554 wined3d_mutex_lock();
4555 hr = wined3d_device_get_texture(This->wined3d_device, Stage, &wined3d_texture);
4556 if (FAILED(hr) || !wined3d_texture)
4558 *Texture = NULL;
4559 wined3d_mutex_unlock();
4560 return hr;
4563 *Texture = wined3d_texture_get_parent(wined3d_texture);
4564 IDirectDrawSurface7_AddRef(*Texture);
4565 wined3d_texture_decref(wined3d_texture);
4566 wined3d_mutex_unlock();
4568 return hr;
4571 static HRESULT WINAPI
4572 IDirect3DDeviceImpl_7_GetTexture_FPUSetup(IDirect3DDevice7 *iface,
4573 DWORD Stage,
4574 IDirectDrawSurface7 **Texture)
4576 return IDirect3DDeviceImpl_7_GetTexture(iface, Stage, Texture);
4579 static HRESULT WINAPI
4580 IDirect3DDeviceImpl_7_GetTexture_FPUPreserve(IDirect3DDevice7 *iface,
4581 DWORD Stage,
4582 IDirectDrawSurface7 **Texture)
4584 HRESULT hr;
4585 WORD old_fpucw;
4587 old_fpucw = d3d_fpu_setup();
4588 hr = IDirect3DDeviceImpl_7_GetTexture(iface, Stage, Texture);
4589 set_fpu_control_word(old_fpucw);
4591 return hr;
4594 static HRESULT WINAPI IDirect3DDeviceImpl_3_GetTexture(IDirect3DDevice3 *iface, DWORD Stage,
4595 IDirect3DTexture2 **Texture2)
4597 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice3(iface);
4598 HRESULT ret;
4599 IDirectDrawSurface7 *ret_val;
4600 IDirectDrawSurfaceImpl *ret_val_impl;
4602 TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, Texture2);
4604 ret = IDirect3DDevice7_GetTexture(&This->IDirect3DDevice7_iface, Stage, &ret_val);
4606 ret_val_impl = unsafe_impl_from_IDirectDrawSurface7(ret_val);
4607 *Texture2 = ret_val_impl ? &ret_val_impl->IDirect3DTexture2_iface : NULL;
4609 TRACE("Returning texture %p.\n", *Texture2);
4611 return ret;
4614 /*****************************************************************************
4615 * IDirect3DDevice7::SetTexture
4617 * Assigns a texture to a texture stage. Is the texture AddRef-ed?
4619 * Version 3 and 7
4621 * Params:
4622 * Stage: The stage to assign the texture to
4623 * Texture: Interface pointer to the texture surface
4625 * Returns
4626 * D3D_OK on success
4627 * For details, see IWineD3DDevice::SetTexture
4629 *****************************************************************************/
4630 static HRESULT
4631 IDirect3DDeviceImpl_7_SetTexture(IDirect3DDevice7 *iface,
4632 DWORD Stage,
4633 IDirectDrawSurface7 *Texture)
4635 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice7(iface);
4636 IDirectDrawSurfaceImpl *surf = unsafe_impl_from_IDirectDrawSurface7(Texture);
4637 HRESULT hr;
4639 TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, Texture);
4641 /* Texture may be NULL here */
4642 wined3d_mutex_lock();
4643 hr = wined3d_device_set_texture(This->wined3d_device,
4644 Stage, surf ? surf->wined3d_texture : NULL);
4645 wined3d_mutex_unlock();
4647 return hr;
4650 static HRESULT WINAPI
4651 IDirect3DDeviceImpl_7_SetTexture_FPUSetup(IDirect3DDevice7 *iface,
4652 DWORD Stage,
4653 IDirectDrawSurface7 *Texture)
4655 return IDirect3DDeviceImpl_7_SetTexture(iface, Stage, Texture);
4658 static HRESULT WINAPI
4659 IDirect3DDeviceImpl_7_SetTexture_FPUPreserve(IDirect3DDevice7 *iface,
4660 DWORD Stage,
4661 IDirectDrawSurface7 *Texture)
4663 HRESULT hr;
4664 WORD old_fpucw;
4666 old_fpucw = d3d_fpu_setup();
4667 hr = IDirect3DDeviceImpl_7_SetTexture(iface, Stage, Texture);
4668 set_fpu_control_word(old_fpucw);
4670 return hr;
4673 static HRESULT WINAPI
4674 IDirect3DDeviceImpl_3_SetTexture(IDirect3DDevice3 *iface,
4675 DWORD Stage,
4676 IDirect3DTexture2 *Texture2)
4678 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice3(iface);
4679 IDirectDrawSurfaceImpl *tex = unsafe_impl_from_IDirect3DTexture2(Texture2);
4680 DWORD texmapblend;
4681 HRESULT hr;
4683 TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, Texture2);
4685 wined3d_mutex_lock();
4687 if (This->legacyTextureBlending)
4688 IDirect3DDevice3_GetRenderState(iface, D3DRENDERSTATE_TEXTUREMAPBLEND, &texmapblend);
4690 hr = IDirect3DDevice7_SetTexture(&This->IDirect3DDevice7_iface, Stage, &tex->IDirectDrawSurface7_iface);
4692 if (This->legacyTextureBlending && texmapblend == D3DTBLEND_MODULATE)
4694 /* This fixup is required by the way D3DTBLEND_MODULATE maps to texture stage states.
4695 See IDirect3DDeviceImpl_3_SetRenderState for details. */
4696 struct wined3d_texture *tex = NULL;
4697 BOOL tex_alpha = FALSE;
4698 DDPIXELFORMAT ddfmt;
4699 HRESULT result;
4701 result = wined3d_device_get_texture(This->wined3d_device, 0, &tex);
4702 if (result == WINED3D_OK && tex)
4704 struct wined3d_resource *sub_resource;
4706 if ((sub_resource = wined3d_texture_get_sub_resource(tex, 0)))
4708 struct wined3d_resource_desc desc;
4710 wined3d_resource_get_desc(sub_resource, &desc);
4711 ddfmt.dwSize = sizeof(ddfmt);
4712 PixelFormat_WineD3DtoDD(&ddfmt, desc.format);
4713 if (ddfmt.u5.dwRGBAlphaBitMask) tex_alpha = TRUE;
4716 wined3d_texture_decref(tex);
4719 /* Arg 1/2 are already set to WINED3DTA_TEXTURE/WINED3DTA_CURRENT in case of D3DTBLEND_MODULATE */
4720 if (tex_alpha)
4721 wined3d_device_set_texture_stage_state(This->wined3d_device, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_SELECTARG1);
4722 else
4723 wined3d_device_set_texture_stage_state(This->wined3d_device, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_SELECTARG2);
4726 wined3d_mutex_unlock();
4728 return hr;
4731 static const struct tss_lookup
4733 BOOL sampler_state;
4734 DWORD state;
4736 tss_lookup[] =
4738 {FALSE, WINED3DTSS_FORCE_DWORD}, /* 0, unused */
4739 {FALSE, WINED3DTSS_COLOROP}, /* 1, D3DTSS_COLOROP */
4740 {FALSE, WINED3DTSS_COLORARG1}, /* 2, D3DTSS_COLORARG1 */
4741 {FALSE, WINED3DTSS_COLORARG2}, /* 3, D3DTSS_COLORARG2 */
4742 {FALSE, WINED3DTSS_ALPHAOP}, /* 4, D3DTSS_ALPHAOP */
4743 {FALSE, WINED3DTSS_ALPHAARG1}, /* 5, D3DTSS_ALPHAARG1 */
4744 {FALSE, WINED3DTSS_ALPHAARG2}, /* 6, D3DTSS_ALPHAARG2 */
4745 {FALSE, WINED3DTSS_BUMPENVMAT00}, /* 7, D3DTSS_BUMPENVMAT00 */
4746 {FALSE, WINED3DTSS_BUMPENVMAT01}, /* 8, D3DTSS_BUMPENVMAT01 */
4747 {FALSE, WINED3DTSS_BUMPENVMAT10}, /* 9, D3DTSS_BUMPENVMAT10 */
4748 {FALSE, WINED3DTSS_BUMPENVMAT11}, /* 10, D3DTSS_BUMPENVMAT11 */
4749 {FALSE, WINED3DTSS_TEXCOORDINDEX}, /* 11, D3DTSS_TEXCOORDINDEX */
4750 {TRUE, WINED3DSAMP_ADDRESSU}, /* 12, D3DTSS_ADDRESS */
4751 {TRUE, WINED3DSAMP_ADDRESSU}, /* 13, D3DTSS_ADDRESSU */
4752 {TRUE, WINED3DSAMP_ADDRESSV}, /* 14, D3DTSS_ADDRESSV */
4753 {TRUE, WINED3DSAMP_BORDERCOLOR}, /* 15, D3DTSS_BORDERCOLOR */
4754 {TRUE, WINED3DSAMP_MAGFILTER}, /* 16, D3DTSS_MAGFILTER */
4755 {TRUE, WINED3DSAMP_MINFILTER}, /* 17, D3DTSS_MINFILTER */
4756 {TRUE, WINED3DSAMP_MIPFILTER}, /* 18, D3DTSS_MIPFILTER */
4757 {TRUE, WINED3DSAMP_MIPMAPLODBIAS}, /* 19, D3DTSS_MIPMAPLODBIAS */
4758 {TRUE, WINED3DSAMP_MAXMIPLEVEL}, /* 20, D3DTSS_MAXMIPLEVEL */
4759 {TRUE, WINED3DSAMP_MAXANISOTROPY}, /* 21, D3DTSS_MAXANISOTROPY */
4760 {FALSE, WINED3DTSS_BUMPENVLSCALE}, /* 22, D3DTSS_BUMPENVLSCALE */
4761 {FALSE, WINED3DTSS_BUMPENVLOFFSET}, /* 23, D3DTSS_BUMPENVLOFFSET */
4762 {FALSE, WINED3DTSS_TEXTURETRANSFORMFLAGS}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
4765 /*****************************************************************************
4766 * IDirect3DDevice7::GetTextureStageState
4768 * Retrieves a state from a texture stage.
4770 * Version 3 and 7
4772 * Params:
4773 * Stage: The stage to retrieve the state from
4774 * TexStageStateType: The state type to retrieve
4775 * State: Address to store the state's value at
4777 * Returns:
4778 * D3D_OK on success
4779 * DDERR_INVALIDPARAMS if State is NULL
4780 * For details, see IWineD3DDevice::GetTextureStageState
4782 *****************************************************************************/
4783 static HRESULT
4784 IDirect3DDeviceImpl_7_GetTextureStageState(IDirect3DDevice7 *iface,
4785 DWORD Stage,
4786 D3DTEXTURESTAGESTATETYPE TexStageStateType,
4787 DWORD *State)
4789 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice7(iface);
4790 HRESULT hr;
4791 const struct tss_lookup *l;
4793 TRACE("iface %p, stage %u, state %#x, value %p.\n",
4794 iface, Stage, TexStageStateType, State);
4796 if(!State)
4797 return DDERR_INVALIDPARAMS;
4799 if (TexStageStateType > D3DTSS_TEXTURETRANSFORMFLAGS)
4801 WARN("Invalid TexStageStateType %#x passed.\n", TexStageStateType);
4802 return DD_OK;
4805 l = &tss_lookup[TexStageStateType];
4807 wined3d_mutex_lock();
4809 if (l->sampler_state)
4811 hr = wined3d_device_get_sampler_state(This->wined3d_device, Stage, l->state, State);
4813 switch(TexStageStateType)
4815 /* Mipfilter is a sampler state with different values */
4816 case D3DTSS_MIPFILTER:
4818 switch(*State)
4820 case WINED3DTEXF_NONE: *State = D3DTFP_NONE; break;
4821 case WINED3DTEXF_POINT: *State = D3DTFP_POINT; break;
4822 case WINED3DTEXF_LINEAR: *State = D3DTFP_LINEAR; break;
4823 default:
4824 ERR("Unexpected mipfilter value %#x\n", *State);
4825 *State = D3DTFP_NONE;
4826 break;
4828 break;
4831 /* Magfilter has slightly different values */
4832 case D3DTSS_MAGFILTER:
4834 switch(*State)
4836 case WINED3DTEXF_POINT: *State = D3DTFG_POINT; break;
4837 case WINED3DTEXF_LINEAR: *State = D3DTFG_LINEAR; break;
4838 case WINED3DTEXF_ANISOTROPIC: *State = D3DTFG_ANISOTROPIC; break;
4839 case WINED3DTEXF_FLATCUBIC: *State = D3DTFG_FLATCUBIC; break;
4840 case WINED3DTEXF_GAUSSIANCUBIC: *State = D3DTFG_GAUSSIANCUBIC; break;
4841 default:
4842 ERR("Unexpected wined3d mag filter value %#x\n", *State);
4843 *State = D3DTFG_POINT;
4844 break;
4846 break;
4849 default:
4850 break;
4853 else
4855 hr = wined3d_device_get_texture_stage_state(This->wined3d_device, Stage, l->state, State);
4858 wined3d_mutex_unlock();
4860 return hr;
4863 static HRESULT WINAPI
4864 IDirect3DDeviceImpl_7_GetTextureStageState_FPUSetup(IDirect3DDevice7 *iface,
4865 DWORD Stage,
4866 D3DTEXTURESTAGESTATETYPE TexStageStateType,
4867 DWORD *State)
4869 return IDirect3DDeviceImpl_7_GetTextureStageState(iface, Stage, TexStageStateType, State);
4872 static HRESULT WINAPI
4873 IDirect3DDeviceImpl_7_GetTextureStageState_FPUPreserve(IDirect3DDevice7 *iface,
4874 DWORD Stage,
4875 D3DTEXTURESTAGESTATETYPE TexStageStateType,
4876 DWORD *State)
4878 HRESULT hr;
4879 WORD old_fpucw;
4881 old_fpucw = d3d_fpu_setup();
4882 hr = IDirect3DDeviceImpl_7_GetTextureStageState(iface, Stage, TexStageStateType, State);
4883 set_fpu_control_word(old_fpucw);
4885 return hr;
4888 static HRESULT WINAPI IDirect3DDeviceImpl_3_GetTextureStageState(IDirect3DDevice3 *iface,
4889 DWORD Stage, D3DTEXTURESTAGESTATETYPE TexStageStateType, DWORD *State)
4891 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice3(iface);
4893 TRACE("iface %p, stage %u, state %#x, value %p.\n",
4894 iface, Stage, TexStageStateType, State);
4896 return IDirect3DDevice7_GetTextureStageState(&This->IDirect3DDevice7_iface,
4897 Stage, TexStageStateType, State);
4900 /*****************************************************************************
4901 * IDirect3DDevice7::SetTextureStageState
4903 * Sets a texture stage state. Some stage types need to be handled specially,
4904 * because they do not exist in WineD3D and were moved to another place
4906 * Version 3 and 7
4908 * Params:
4909 * Stage: The stage to modify
4910 * TexStageStateType: The state to change
4911 * State: The new value for the state
4913 * Returns:
4914 * D3D_OK on success
4915 * For details, see IWineD3DDevice::SetTextureStageState
4917 *****************************************************************************/
4918 static HRESULT
4919 IDirect3DDeviceImpl_7_SetTextureStageState(IDirect3DDevice7 *iface,
4920 DWORD Stage,
4921 D3DTEXTURESTAGESTATETYPE TexStageStateType,
4922 DWORD State)
4924 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice7(iface);
4925 const struct tss_lookup *l;
4926 HRESULT hr;
4928 TRACE("iface %p, stage %u, state %#x, value %#x.\n",
4929 iface, Stage, TexStageStateType, State);
4931 if (TexStageStateType > D3DTSS_TEXTURETRANSFORMFLAGS)
4933 WARN("Invalid TexStageStateType %#x passed.\n", TexStageStateType);
4934 return DD_OK;
4937 l = &tss_lookup[TexStageStateType];
4939 wined3d_mutex_lock();
4941 if (l->sampler_state)
4943 switch(TexStageStateType)
4945 /* Mipfilter is a sampler state with different values */
4946 case D3DTSS_MIPFILTER:
4948 switch(State)
4950 case D3DTFP_NONE: State = WINED3DTEXF_NONE; break;
4951 case D3DTFP_POINT: State = WINED3DTEXF_POINT; break;
4952 case 0: /* Unchecked */
4953 case D3DTFP_LINEAR: State = WINED3DTEXF_LINEAR; break;
4954 default:
4955 ERR("Unexpected mipfilter value %d\n", State);
4956 State = WINED3DTEXF_NONE;
4957 break;
4959 break;
4962 /* Magfilter has slightly different values */
4963 case D3DTSS_MAGFILTER:
4965 switch(State)
4967 case D3DTFG_POINT: State = WINED3DTEXF_POINT; break;
4968 case D3DTFG_LINEAR: State = WINED3DTEXF_LINEAR; break;
4969 case D3DTFG_FLATCUBIC: State = WINED3DTEXF_FLATCUBIC; break;
4970 case D3DTFG_GAUSSIANCUBIC: State = WINED3DTEXF_GAUSSIANCUBIC; break;
4971 case D3DTFG_ANISOTROPIC: State = WINED3DTEXF_ANISOTROPIC; break;
4972 default:
4973 ERR("Unexpected d3d7 mag filter type %d\n", State);
4974 State = WINED3DTEXF_POINT;
4975 break;
4977 break;
4980 case D3DTSS_ADDRESS:
4981 wined3d_device_set_sampler_state(This->wined3d_device, Stage, WINED3DSAMP_ADDRESSV, State);
4982 break;
4984 default:
4985 break;
4988 hr = wined3d_device_set_sampler_state(This->wined3d_device, Stage, l->state, State);
4990 else
4992 hr = wined3d_device_set_texture_stage_state(This->wined3d_device, Stage, l->state, State);
4995 wined3d_mutex_unlock();
4997 return hr;
5000 static HRESULT WINAPI
5001 IDirect3DDeviceImpl_7_SetTextureStageState_FPUSetup(IDirect3DDevice7 *iface,
5002 DWORD Stage,
5003 D3DTEXTURESTAGESTATETYPE TexStageStateType,
5004 DWORD State)
5006 return IDirect3DDeviceImpl_7_SetTextureStageState(iface, Stage, TexStageStateType, State);
5009 static HRESULT WINAPI
5010 IDirect3DDeviceImpl_7_SetTextureStageState_FPUPreserve(IDirect3DDevice7 *iface,
5011 DWORD Stage,
5012 D3DTEXTURESTAGESTATETYPE TexStageStateType,
5013 DWORD State)
5015 HRESULT hr;
5016 WORD old_fpucw;
5018 old_fpucw = d3d_fpu_setup();
5019 hr = IDirect3DDeviceImpl_7_SetTextureStageState(iface, Stage, TexStageStateType, State);
5020 set_fpu_control_word(old_fpucw);
5022 return hr;
5025 static HRESULT WINAPI IDirect3DDeviceImpl_3_SetTextureStageState(IDirect3DDevice3 *iface,
5026 DWORD Stage, D3DTEXTURESTAGESTATETYPE TexStageStateType, DWORD State)
5028 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice3(iface);
5030 TRACE("iface %p, stage %u, state %#x, value %#x.\n",
5031 iface, Stage, TexStageStateType, State);
5033 return IDirect3DDevice7_SetTextureStageState(&This->IDirect3DDevice7_iface,
5034 Stage, TexStageStateType, State);
5037 /*****************************************************************************
5038 * IDirect3DDevice7::ValidateDevice
5040 * SDK: "Reports the device's ability to render the currently set
5041 * texture-blending operations in a single pass". Whatever that means
5042 * exactly...
5044 * Version 3 and 7
5046 * Params:
5047 * NumPasses: Address to write the number of necessary passes for the
5048 * desired effect to.
5050 * Returns:
5051 * D3D_OK on success
5052 * See IWineD3DDevice::ValidateDevice for more details
5054 *****************************************************************************/
5055 static HRESULT
5056 IDirect3DDeviceImpl_7_ValidateDevice(IDirect3DDevice7 *iface,
5057 DWORD *NumPasses)
5059 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice7(iface);
5060 HRESULT hr;
5062 TRACE("iface %p, pass_count %p.\n", iface, NumPasses);
5064 wined3d_mutex_lock();
5065 hr = wined3d_device_validate_device(This->wined3d_device, NumPasses);
5066 wined3d_mutex_unlock();
5068 return hr;
5071 static HRESULT WINAPI
5072 IDirect3DDeviceImpl_7_ValidateDevice_FPUSetup(IDirect3DDevice7 *iface,
5073 DWORD *NumPasses)
5075 return IDirect3DDeviceImpl_7_ValidateDevice(iface, NumPasses);
5078 static HRESULT WINAPI
5079 IDirect3DDeviceImpl_7_ValidateDevice_FPUPreserve(IDirect3DDevice7 *iface,
5080 DWORD *NumPasses)
5082 HRESULT hr;
5083 WORD old_fpucw;
5085 old_fpucw = d3d_fpu_setup();
5086 hr = IDirect3DDeviceImpl_7_ValidateDevice(iface, NumPasses);
5087 set_fpu_control_word(old_fpucw);
5089 return hr;
5092 static HRESULT WINAPI IDirect3DDeviceImpl_3_ValidateDevice(IDirect3DDevice3 *iface, DWORD *Passes)
5094 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice3(iface);
5096 TRACE("iface %p, pass_count %p.\n", iface, Passes);
5098 return IDirect3DDevice7_ValidateDevice(&This->IDirect3DDevice7_iface, Passes);
5101 /*****************************************************************************
5102 * IDirect3DDevice7::Clear
5104 * Fills the render target, the z buffer and the stencil buffer with a
5105 * clear color / value
5107 * Version 7 only
5109 * Params:
5110 * Count: Number of rectangles in Rects must be 0 if Rects is NULL
5111 * Rects: Rectangles to clear. If NULL, the whole surface is cleared
5112 * Flags: Some flags, as usual
5113 * Color: Clear color for the render target
5114 * Z: Clear value for the Z buffer
5115 * Stencil: Clear value to store in each stencil buffer entry
5117 * Returns:
5118 * D3D_OK on success
5119 * For details, see IWineD3DDevice::Clear
5121 *****************************************************************************/
5122 static HRESULT IDirect3DDeviceImpl_7_Clear(IDirect3DDevice7 *iface, DWORD count,
5123 D3DRECT *rects, DWORD flags, D3DCOLOR color, D3DVALUE z, DWORD stencil)
5125 const struct wined3d_color c =
5127 ((color >> 16) & 0xff) / 255.0f,
5128 ((color >> 8) & 0xff) / 255.0f,
5129 (color & 0xff) / 255.0f,
5130 ((color >> 24) & 0xff) / 255.0f,
5132 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice7(iface);
5133 HRESULT hr;
5135 TRACE("iface %p, count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %#x.\n",
5136 iface, count, rects, flags, color, z, stencil);
5138 wined3d_mutex_lock();
5139 hr = wined3d_device_clear(This->wined3d_device, count, (RECT *)rects, flags, &c, z, stencil);
5140 wined3d_mutex_unlock();
5142 return hr;
5145 static HRESULT WINAPI
5146 IDirect3DDeviceImpl_7_Clear_FPUSetup(IDirect3DDevice7 *iface,
5147 DWORD Count,
5148 D3DRECT *Rects,
5149 DWORD Flags,
5150 D3DCOLOR Color,
5151 D3DVALUE Z,
5152 DWORD Stencil)
5154 return IDirect3DDeviceImpl_7_Clear(iface, Count, Rects, Flags, Color, Z, Stencil);
5157 static HRESULT WINAPI
5158 IDirect3DDeviceImpl_7_Clear_FPUPreserve(IDirect3DDevice7 *iface,
5159 DWORD Count,
5160 D3DRECT *Rects,
5161 DWORD Flags,
5162 D3DCOLOR Color,
5163 D3DVALUE Z,
5164 DWORD Stencil)
5166 HRESULT hr;
5167 WORD old_fpucw;
5169 old_fpucw = d3d_fpu_setup();
5170 hr = IDirect3DDeviceImpl_7_Clear(iface, Count, Rects, Flags, Color, Z, Stencil);
5171 set_fpu_control_word(old_fpucw);
5173 return hr;
5176 /*****************************************************************************
5177 * IDirect3DDevice7::SetViewport
5179 * Sets the current viewport.
5181 * Version 7 only, but IDirect3DViewport uses this call for older
5182 * versions
5184 * Params:
5185 * Data: The new viewport to set
5187 * Returns:
5188 * D3D_OK on success
5189 * DDERR_INVALIDPARAMS if Data is NULL
5190 * For more details, see IWineDDDevice::SetViewport
5192 *****************************************************************************/
5193 static HRESULT
5194 IDirect3DDeviceImpl_7_SetViewport(IDirect3DDevice7 *iface,
5195 D3DVIEWPORT7 *Data)
5197 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice7(iface);
5198 HRESULT hr;
5200 TRACE("iface %p, viewport %p.\n", iface, Data);
5202 if(!Data)
5203 return DDERR_INVALIDPARAMS;
5205 /* Note: D3DVIEWPORT7 is compatible with struct wined3d_viewport. */
5206 wined3d_mutex_lock();
5207 hr = wined3d_device_set_viewport(This->wined3d_device, (struct wined3d_viewport *)Data);
5208 wined3d_mutex_unlock();
5210 return hr;
5213 static HRESULT WINAPI
5214 IDirect3DDeviceImpl_7_SetViewport_FPUSetup(IDirect3DDevice7 *iface,
5215 D3DVIEWPORT7 *Data)
5217 return IDirect3DDeviceImpl_7_SetViewport(iface, Data);
5220 static HRESULT WINAPI
5221 IDirect3DDeviceImpl_7_SetViewport_FPUPreserve(IDirect3DDevice7 *iface,
5222 D3DVIEWPORT7 *Data)
5224 HRESULT hr;
5225 WORD old_fpucw;
5227 old_fpucw = d3d_fpu_setup();
5228 hr = IDirect3DDeviceImpl_7_SetViewport(iface, Data);
5229 set_fpu_control_word(old_fpucw);
5231 return hr;
5234 /*****************************************************************************
5235 * IDirect3DDevice::GetViewport
5237 * Returns the current viewport
5239 * Version 7
5241 * Params:
5242 * Data: D3D7Viewport structure to write the viewport information to
5244 * Returns:
5245 * D3D_OK on success
5246 * DDERR_INVALIDPARAMS if Data is NULL
5247 * For more details, see IWineD3DDevice::GetViewport
5249 *****************************************************************************/
5250 static HRESULT
5251 IDirect3DDeviceImpl_7_GetViewport(IDirect3DDevice7 *iface,
5252 D3DVIEWPORT7 *Data)
5254 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice7(iface);
5255 HRESULT hr;
5257 TRACE("iface %p, viewport %p.\n", iface, Data);
5259 if(!Data)
5260 return DDERR_INVALIDPARAMS;
5262 /* Note: D3DVIEWPORT7 is compatible with struct wined3d_viewport. */
5263 wined3d_mutex_lock();
5264 hr = wined3d_device_get_viewport(This->wined3d_device, (struct wined3d_viewport *)Data);
5265 wined3d_mutex_unlock();
5267 return hr_ddraw_from_wined3d(hr);
5270 static HRESULT WINAPI
5271 IDirect3DDeviceImpl_7_GetViewport_FPUSetup(IDirect3DDevice7 *iface,
5272 D3DVIEWPORT7 *Data)
5274 return IDirect3DDeviceImpl_7_GetViewport(iface, Data);
5277 static HRESULT WINAPI
5278 IDirect3DDeviceImpl_7_GetViewport_FPUPreserve(IDirect3DDevice7 *iface,
5279 D3DVIEWPORT7 *Data)
5281 HRESULT hr;
5282 WORD old_fpucw;
5284 old_fpucw = d3d_fpu_setup();
5285 hr = IDirect3DDeviceImpl_7_GetViewport(iface, Data);
5286 set_fpu_control_word(old_fpucw);
5288 return hr;
5291 /*****************************************************************************
5292 * IDirect3DDevice7::SetMaterial
5294 * Sets the Material
5296 * Version 7
5298 * Params:
5299 * Mat: The material to set
5301 * Returns:
5302 * D3D_OK on success
5303 * DDERR_INVALIDPARAMS if Mat is NULL.
5304 * For more details, see IWineD3DDevice::SetMaterial
5306 *****************************************************************************/
5307 static HRESULT
5308 IDirect3DDeviceImpl_7_SetMaterial(IDirect3DDevice7 *iface,
5309 D3DMATERIAL7 *Mat)
5311 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice7(iface);
5312 HRESULT hr;
5314 TRACE("iface %p, material %p.\n", iface, Mat);
5316 if (!Mat) return DDERR_INVALIDPARAMS;
5318 wined3d_mutex_lock();
5319 /* Note: D3DMATERIAL7 is compatible with struct wined3d_material. */
5320 hr = wined3d_device_set_material(This->wined3d_device, (struct wined3d_material *)Mat);
5321 wined3d_mutex_unlock();
5323 return hr_ddraw_from_wined3d(hr);
5326 static HRESULT WINAPI
5327 IDirect3DDeviceImpl_7_SetMaterial_FPUSetup(IDirect3DDevice7 *iface,
5328 D3DMATERIAL7 *Mat)
5330 return IDirect3DDeviceImpl_7_SetMaterial(iface, Mat);
5333 static HRESULT WINAPI
5334 IDirect3DDeviceImpl_7_SetMaterial_FPUPreserve(IDirect3DDevice7 *iface,
5335 D3DMATERIAL7 *Mat)
5337 HRESULT hr;
5338 WORD old_fpucw;
5340 old_fpucw = d3d_fpu_setup();
5341 hr = IDirect3DDeviceImpl_7_SetMaterial(iface, Mat);
5342 set_fpu_control_word(old_fpucw);
5344 return hr;
5347 /*****************************************************************************
5348 * IDirect3DDevice7::GetMaterial
5350 * Returns the current material
5352 * Version 7
5354 * Params:
5355 * Mat: D3DMATERIAL7 structure to write the material parameters to
5357 * Returns:
5358 * D3D_OK on success
5359 * DDERR_INVALIDPARAMS if Mat is NULL
5360 * For more details, see IWineD3DDevice::GetMaterial
5362 *****************************************************************************/
5363 static HRESULT
5364 IDirect3DDeviceImpl_7_GetMaterial(IDirect3DDevice7 *iface,
5365 D3DMATERIAL7 *Mat)
5367 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice7(iface);
5368 HRESULT hr;
5370 TRACE("iface %p, material %p.\n", iface, Mat);
5372 wined3d_mutex_lock();
5373 /* Note: D3DMATERIAL7 is compatible with struct wined3d_material. */
5374 hr = wined3d_device_get_material(This->wined3d_device, (struct wined3d_material *)Mat);
5375 wined3d_mutex_unlock();
5377 return hr_ddraw_from_wined3d(hr);
5380 static HRESULT WINAPI
5381 IDirect3DDeviceImpl_7_GetMaterial_FPUSetup(IDirect3DDevice7 *iface,
5382 D3DMATERIAL7 *Mat)
5384 return IDirect3DDeviceImpl_7_GetMaterial(iface, Mat);
5387 static HRESULT WINAPI
5388 IDirect3DDeviceImpl_7_GetMaterial_FPUPreserve(IDirect3DDevice7 *iface,
5389 D3DMATERIAL7 *Mat)
5391 HRESULT hr;
5392 WORD old_fpucw;
5394 old_fpucw = d3d_fpu_setup();
5395 hr = IDirect3DDeviceImpl_7_GetMaterial(iface, Mat);
5396 set_fpu_control_word(old_fpucw);
5398 return hr;
5401 /*****************************************************************************
5402 * IDirect3DDevice7::SetLight
5404 * Assigns a light to a light index, but doesn't activate it yet.
5406 * Version 7, IDirect3DLight uses this method for older versions
5408 * Params:
5409 * LightIndex: The index of the new light
5410 * Light: A D3DLIGHT7 structure describing the light
5412 * Returns:
5413 * D3D_OK on success
5414 * For more details, see IWineD3DDevice::SetLight
5416 *****************************************************************************/
5417 static HRESULT
5418 IDirect3DDeviceImpl_7_SetLight(IDirect3DDevice7 *iface,
5419 DWORD LightIndex,
5420 D3DLIGHT7 *Light)
5422 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice7(iface);
5423 HRESULT hr;
5425 TRACE("iface %p, light_idx %u, light %p.\n", iface, LightIndex, Light);
5427 wined3d_mutex_lock();
5428 /* Note: D3DLIGHT7 is compatible with struct wined3d_light. */
5429 hr = wined3d_device_set_light(This->wined3d_device, LightIndex, (struct wined3d_light *)Light);
5430 wined3d_mutex_unlock();
5432 return hr_ddraw_from_wined3d(hr);
5435 static HRESULT WINAPI
5436 IDirect3DDeviceImpl_7_SetLight_FPUSetup(IDirect3DDevice7 *iface,
5437 DWORD LightIndex,
5438 D3DLIGHT7 *Light)
5440 return IDirect3DDeviceImpl_7_SetLight(iface, LightIndex, Light);
5443 static HRESULT WINAPI
5444 IDirect3DDeviceImpl_7_SetLight_FPUPreserve(IDirect3DDevice7 *iface,
5445 DWORD LightIndex,
5446 D3DLIGHT7 *Light)
5448 HRESULT hr;
5449 WORD old_fpucw;
5451 old_fpucw = d3d_fpu_setup();
5452 hr = IDirect3DDeviceImpl_7_SetLight(iface, LightIndex, Light);
5453 set_fpu_control_word(old_fpucw);
5455 return hr;
5458 /*****************************************************************************
5459 * IDirect3DDevice7::GetLight
5461 * Returns the light assigned to a light index
5463 * Params:
5464 * Light: Structure to write the light information to
5466 * Returns:
5467 * D3D_OK on success
5468 * DDERR_INVALIDPARAMS if Light is NULL
5469 * For details, see IWineD3DDevice::GetLight
5471 *****************************************************************************/
5472 static HRESULT
5473 IDirect3DDeviceImpl_7_GetLight(IDirect3DDevice7 *iface,
5474 DWORD LightIndex,
5475 D3DLIGHT7 *Light)
5477 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice7(iface);
5478 HRESULT rc;
5480 TRACE("iface %p, light_idx %u, light %p.\n", iface, LightIndex, Light);
5482 wined3d_mutex_lock();
5483 /* Note: D3DLIGHT7 is compatible with struct wined3d_light. */
5484 rc = wined3d_device_get_light(This->wined3d_device, LightIndex, (struct wined3d_light *)Light);
5485 wined3d_mutex_unlock();
5487 /* Translate the result. WineD3D returns other values than D3D7 */
5488 return hr_ddraw_from_wined3d(rc);
5491 static HRESULT WINAPI
5492 IDirect3DDeviceImpl_7_GetLight_FPUSetup(IDirect3DDevice7 *iface,
5493 DWORD LightIndex,
5494 D3DLIGHT7 *Light)
5496 return IDirect3DDeviceImpl_7_GetLight(iface, LightIndex, Light);
5499 static HRESULT WINAPI
5500 IDirect3DDeviceImpl_7_GetLight_FPUPreserve(IDirect3DDevice7 *iface,
5501 DWORD LightIndex,
5502 D3DLIGHT7 *Light)
5504 HRESULT hr;
5505 WORD old_fpucw;
5507 old_fpucw = d3d_fpu_setup();
5508 hr = IDirect3DDeviceImpl_7_GetLight(iface, LightIndex, Light);
5509 set_fpu_control_word(old_fpucw);
5511 return hr;
5514 /*****************************************************************************
5515 * IDirect3DDevice7::BeginStateBlock
5517 * Begins recording to a stateblock
5519 * Version 7
5521 * Returns:
5522 * D3D_OK on success
5523 * For details see IWineD3DDevice::BeginStateBlock
5525 *****************************************************************************/
5526 static HRESULT
5527 IDirect3DDeviceImpl_7_BeginStateBlock(IDirect3DDevice7 *iface)
5529 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice7(iface);
5530 HRESULT hr;
5532 TRACE("iface %p.\n", iface);
5534 wined3d_mutex_lock();
5535 hr = wined3d_device_begin_stateblock(This->wined3d_device);
5536 wined3d_mutex_unlock();
5538 return hr_ddraw_from_wined3d(hr);
5541 static HRESULT WINAPI
5542 IDirect3DDeviceImpl_7_BeginStateBlock_FPUSetup(IDirect3DDevice7 *iface)
5544 return IDirect3DDeviceImpl_7_BeginStateBlock(iface);
5547 static HRESULT WINAPI
5548 IDirect3DDeviceImpl_7_BeginStateBlock_FPUPreserve(IDirect3DDevice7 *iface)
5550 HRESULT hr;
5551 WORD old_fpucw;
5553 old_fpucw = d3d_fpu_setup();
5554 hr = IDirect3DDeviceImpl_7_BeginStateBlock(iface);
5555 set_fpu_control_word(old_fpucw);
5557 return hr;
5560 /*****************************************************************************
5561 * IDirect3DDevice7::EndStateBlock
5563 * Stops recording to a state block and returns the created stateblock
5564 * handle.
5566 * Version 7
5568 * Params:
5569 * BlockHandle: Address to store the stateblock's handle to
5571 * Returns:
5572 * D3D_OK on success
5573 * DDERR_INVALIDPARAMS if BlockHandle is NULL
5574 * See IWineD3DDevice::EndStateBlock for more details
5576 *****************************************************************************/
5577 static HRESULT
5578 IDirect3DDeviceImpl_7_EndStateBlock(IDirect3DDevice7 *iface,
5579 DWORD *BlockHandle)
5581 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice7(iface);
5582 struct wined3d_stateblock *wined3d_sb;
5583 HRESULT hr;
5584 DWORD h;
5586 TRACE("iface %p, stateblock %p.\n", iface, BlockHandle);
5588 if(!BlockHandle)
5590 WARN("BlockHandle == NULL, returning DDERR_INVALIDPARAMS\n");
5591 return DDERR_INVALIDPARAMS;
5594 wined3d_mutex_lock();
5596 hr = wined3d_device_end_stateblock(This->wined3d_device, &wined3d_sb);
5597 if (FAILED(hr))
5599 WARN("Failed to end stateblock, hr %#x.\n", hr);
5600 wined3d_mutex_unlock();
5601 *BlockHandle = 0;
5602 return hr_ddraw_from_wined3d(hr);
5605 h = ddraw_allocate_handle(&This->handle_table, wined3d_sb, DDRAW_HANDLE_STATEBLOCK);
5606 if (h == DDRAW_INVALID_HANDLE)
5608 ERR("Failed to allocate a stateblock handle.\n");
5609 wined3d_stateblock_decref(wined3d_sb);
5610 wined3d_mutex_unlock();
5611 *BlockHandle = 0;
5612 return DDERR_OUTOFMEMORY;
5615 wined3d_mutex_unlock();
5616 *BlockHandle = h + 1;
5618 return hr_ddraw_from_wined3d(hr);
5621 static HRESULT WINAPI
5622 IDirect3DDeviceImpl_7_EndStateBlock_FPUSetup(IDirect3DDevice7 *iface,
5623 DWORD *BlockHandle)
5625 return IDirect3DDeviceImpl_7_EndStateBlock(iface, BlockHandle);
5628 static HRESULT WINAPI
5629 IDirect3DDeviceImpl_7_EndStateBlock_FPUPreserve(IDirect3DDevice7 *iface,
5630 DWORD *BlockHandle)
5632 HRESULT hr;
5633 WORD old_fpucw;
5635 old_fpucw = d3d_fpu_setup();
5636 hr = IDirect3DDeviceImpl_7_EndStateBlock(iface, BlockHandle);
5637 set_fpu_control_word(old_fpucw);
5639 return hr;
5642 /*****************************************************************************
5643 * IDirect3DDevice7::PreLoad
5645 * Allows the app to signal that a texture will be used soon, to allow
5646 * the Direct3DDevice to load it to the video card in the meantime.
5648 * Version 7
5650 * Params:
5651 * Texture: The texture to preload
5653 * Returns:
5654 * D3D_OK on success
5655 * DDERR_INVALIDPARAMS if Texture is NULL
5656 * See IWineD3DSurface::PreLoad for details
5658 *****************************************************************************/
5659 static HRESULT
5660 IDirect3DDeviceImpl_7_PreLoad(IDirect3DDevice7 *iface,
5661 IDirectDrawSurface7 *Texture)
5663 IDirectDrawSurfaceImpl *surf = unsafe_impl_from_IDirectDrawSurface7(Texture);
5665 TRACE("iface %p, texture %p.\n", iface, Texture);
5667 if(!Texture)
5668 return DDERR_INVALIDPARAMS;
5670 wined3d_mutex_lock();
5671 wined3d_surface_preload(surf->wined3d_surface);
5672 wined3d_mutex_unlock();
5674 return D3D_OK;
5677 static HRESULT WINAPI
5678 IDirect3DDeviceImpl_7_PreLoad_FPUSetup(IDirect3DDevice7 *iface,
5679 IDirectDrawSurface7 *Texture)
5681 return IDirect3DDeviceImpl_7_PreLoad(iface, Texture);
5684 static HRESULT WINAPI
5685 IDirect3DDeviceImpl_7_PreLoad_FPUPreserve(IDirect3DDevice7 *iface,
5686 IDirectDrawSurface7 *Texture)
5688 HRESULT hr;
5689 WORD old_fpucw;
5691 old_fpucw = d3d_fpu_setup();
5692 hr = IDirect3DDeviceImpl_7_PreLoad(iface, Texture);
5693 set_fpu_control_word(old_fpucw);
5695 return hr;
5698 /*****************************************************************************
5699 * IDirect3DDevice7::ApplyStateBlock
5701 * Activates the state stored in a state block handle.
5703 * Params:
5704 * BlockHandle: The stateblock handle to activate
5706 * Returns:
5707 * D3D_OK on success
5708 * D3DERR_INVALIDSTATEBLOCK if BlockHandle is NULL
5710 *****************************************************************************/
5711 static HRESULT
5712 IDirect3DDeviceImpl_7_ApplyStateBlock(IDirect3DDevice7 *iface,
5713 DWORD BlockHandle)
5715 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice7(iface);
5716 struct wined3d_stateblock *wined3d_sb;
5717 HRESULT hr;
5719 TRACE("iface %p, stateblock %#x.\n", iface, BlockHandle);
5721 wined3d_mutex_lock();
5722 wined3d_sb = ddraw_get_object(&This->handle_table, BlockHandle - 1, DDRAW_HANDLE_STATEBLOCK);
5723 if (!wined3d_sb)
5725 WARN("Invalid stateblock handle.\n");
5726 wined3d_mutex_unlock();
5727 return D3DERR_INVALIDSTATEBLOCK;
5730 hr = wined3d_stateblock_apply(wined3d_sb);
5731 wined3d_mutex_unlock();
5733 return hr_ddraw_from_wined3d(hr);
5736 static HRESULT WINAPI
5737 IDirect3DDeviceImpl_7_ApplyStateBlock_FPUSetup(IDirect3DDevice7 *iface,
5738 DWORD BlockHandle)
5740 return IDirect3DDeviceImpl_7_ApplyStateBlock(iface, BlockHandle);
5743 static HRESULT WINAPI
5744 IDirect3DDeviceImpl_7_ApplyStateBlock_FPUPreserve(IDirect3DDevice7 *iface,
5745 DWORD BlockHandle)
5747 HRESULT hr;
5748 WORD old_fpucw;
5750 old_fpucw = d3d_fpu_setup();
5751 hr = IDirect3DDeviceImpl_7_ApplyStateBlock(iface, BlockHandle);
5752 set_fpu_control_word(old_fpucw);
5754 return hr;
5757 /*****************************************************************************
5758 * IDirect3DDevice7::CaptureStateBlock
5760 * Updates a stateblock's values to the values currently set for the device
5762 * Version 7
5764 * Params:
5765 * BlockHandle: Stateblock to update
5767 * Returns:
5768 * D3D_OK on success
5769 * D3DERR_INVALIDSTATEBLOCK if BlockHandle is NULL
5770 * See IWineD3DDevice::CaptureStateBlock for more details
5772 *****************************************************************************/
5773 static HRESULT
5774 IDirect3DDeviceImpl_7_CaptureStateBlock(IDirect3DDevice7 *iface,
5775 DWORD BlockHandle)
5777 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice7(iface);
5778 struct wined3d_stateblock *wined3d_sb;
5779 HRESULT hr;
5781 TRACE("iface %p, stateblock %#x.\n", iface, BlockHandle);
5783 wined3d_mutex_lock();
5784 wined3d_sb = ddraw_get_object(&This->handle_table, BlockHandle - 1, DDRAW_HANDLE_STATEBLOCK);
5785 if (!wined3d_sb)
5787 WARN("Invalid stateblock handle.\n");
5788 wined3d_mutex_unlock();
5789 return D3DERR_INVALIDSTATEBLOCK;
5792 hr = wined3d_stateblock_capture(wined3d_sb);
5793 wined3d_mutex_unlock();
5795 return hr_ddraw_from_wined3d(hr);
5798 static HRESULT WINAPI
5799 IDirect3DDeviceImpl_7_CaptureStateBlock_FPUSetup(IDirect3DDevice7 *iface,
5800 DWORD BlockHandle)
5802 return IDirect3DDeviceImpl_7_CaptureStateBlock(iface, BlockHandle);
5805 static HRESULT WINAPI
5806 IDirect3DDeviceImpl_7_CaptureStateBlock_FPUPreserve(IDirect3DDevice7 *iface,
5807 DWORD BlockHandle)
5809 HRESULT hr;
5810 WORD old_fpucw;
5812 old_fpucw = d3d_fpu_setup();
5813 hr = IDirect3DDeviceImpl_7_CaptureStateBlock(iface, BlockHandle);
5814 set_fpu_control_word(old_fpucw);
5816 return hr;
5819 /*****************************************************************************
5820 * IDirect3DDevice7::DeleteStateBlock
5822 * Deletes a stateblock handle. This means releasing the WineD3DStateBlock
5824 * Version 7
5826 * Params:
5827 * BlockHandle: Stateblock handle to delete
5829 * Returns:
5830 * D3D_OK on success
5831 * D3DERR_INVALIDSTATEBLOCK if BlockHandle is 0
5833 *****************************************************************************/
5834 static HRESULT
5835 IDirect3DDeviceImpl_7_DeleteStateBlock(IDirect3DDevice7 *iface,
5836 DWORD BlockHandle)
5838 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice7(iface);
5839 struct wined3d_stateblock *wined3d_sb;
5840 ULONG ref;
5842 TRACE("iface %p, stateblock %#x.\n", iface, BlockHandle);
5844 wined3d_mutex_lock();
5846 wined3d_sb = ddraw_free_handle(&This->handle_table, BlockHandle - 1, DDRAW_HANDLE_STATEBLOCK);
5847 if (!wined3d_sb)
5849 WARN("Invalid stateblock handle.\n");
5850 wined3d_mutex_unlock();
5851 return D3DERR_INVALIDSTATEBLOCK;
5854 if ((ref = wined3d_stateblock_decref(wined3d_sb)))
5856 ERR("Something is still holding stateblock %p (refcount %u).\n", wined3d_sb, ref);
5859 wined3d_mutex_unlock();
5861 return D3D_OK;
5864 static HRESULT WINAPI
5865 IDirect3DDeviceImpl_7_DeleteStateBlock_FPUSetup(IDirect3DDevice7 *iface,
5866 DWORD BlockHandle)
5868 return IDirect3DDeviceImpl_7_DeleteStateBlock(iface, BlockHandle);
5871 static HRESULT WINAPI
5872 IDirect3DDeviceImpl_7_DeleteStateBlock_FPUPreserve(IDirect3DDevice7 *iface,
5873 DWORD BlockHandle)
5875 HRESULT hr;
5876 WORD old_fpucw;
5878 old_fpucw = d3d_fpu_setup();
5879 hr = IDirect3DDeviceImpl_7_DeleteStateBlock(iface, BlockHandle);
5880 set_fpu_control_word(old_fpucw);
5882 return hr;
5885 /*****************************************************************************
5886 * IDirect3DDevice7::CreateStateBlock
5888 * Creates a new state block handle.
5890 * Version 7
5892 * Params:
5893 * Type: The state block type
5894 * BlockHandle: Address to write the created handle to
5896 * Returns:
5897 * D3D_OK on success
5898 * DDERR_INVALIDPARAMS if BlockHandle is NULL
5900 *****************************************************************************/
5901 static HRESULT
5902 IDirect3DDeviceImpl_7_CreateStateBlock(IDirect3DDevice7 *iface,
5903 D3DSTATEBLOCKTYPE Type,
5904 DWORD *BlockHandle)
5906 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice7(iface);
5907 struct wined3d_stateblock *wined3d_sb;
5908 HRESULT hr;
5909 DWORD h;
5911 TRACE("iface %p, type %#x, stateblock %p.\n", iface, Type, BlockHandle);
5913 if(!BlockHandle)
5915 WARN("BlockHandle == NULL, returning DDERR_INVALIDPARAMS\n");
5916 return DDERR_INVALIDPARAMS;
5918 if(Type != D3DSBT_ALL && Type != D3DSBT_PIXELSTATE &&
5919 Type != D3DSBT_VERTEXSTATE ) {
5920 WARN("Unexpected stateblock type, returning DDERR_INVALIDPARAMS\n");
5921 return DDERR_INVALIDPARAMS;
5924 wined3d_mutex_lock();
5926 /* The D3DSTATEBLOCKTYPE enum is fine here. */
5927 hr = wined3d_stateblock_create(This->wined3d_device, Type, &wined3d_sb);
5928 if (FAILED(hr))
5930 WARN("Failed to create stateblock, hr %#x.\n", hr);
5931 wined3d_mutex_unlock();
5932 return hr_ddraw_from_wined3d(hr);
5935 h = ddraw_allocate_handle(&This->handle_table, wined3d_sb, DDRAW_HANDLE_STATEBLOCK);
5936 if (h == DDRAW_INVALID_HANDLE)
5938 ERR("Failed to allocate stateblock handle.\n");
5939 wined3d_stateblock_decref(wined3d_sb);
5940 wined3d_mutex_unlock();
5941 return DDERR_OUTOFMEMORY;
5944 *BlockHandle = h + 1;
5945 wined3d_mutex_unlock();
5947 return hr_ddraw_from_wined3d(hr);
5950 static HRESULT WINAPI
5951 IDirect3DDeviceImpl_7_CreateStateBlock_FPUSetup(IDirect3DDevice7 *iface,
5952 D3DSTATEBLOCKTYPE Type,
5953 DWORD *BlockHandle)
5955 return IDirect3DDeviceImpl_7_CreateStateBlock(iface, Type, BlockHandle);
5958 static HRESULT WINAPI
5959 IDirect3DDeviceImpl_7_CreateStateBlock_FPUPreserve(IDirect3DDevice7 *iface,
5960 D3DSTATEBLOCKTYPE Type,
5961 DWORD *BlockHandle)
5963 HRESULT hr;
5964 WORD old_fpucw;
5966 old_fpucw = d3d_fpu_setup();
5967 hr =IDirect3DDeviceImpl_7_CreateStateBlock(iface, Type, BlockHandle);
5968 set_fpu_control_word(old_fpucw);
5970 return hr;
5973 /* Helper function for IDirect3DDeviceImpl_7_Load. */
5974 static BOOL is_mip_level_subset(IDirectDrawSurfaceImpl *dest,
5975 IDirectDrawSurfaceImpl *src)
5977 IDirectDrawSurfaceImpl *src_level, *dest_level;
5978 IDirectDrawSurface7 *temp;
5979 DDSURFACEDESC2 ddsd;
5980 BOOL levelFound; /* at least one suitable sublevel in dest found */
5982 /* To satisfy "destination is mip level subset of source" criteria (regular texture counts as 1 level),
5983 * 1) there must be at least one mip level in destination that matched dimensions of some mip level in source and
5984 * 2) there must be no destination levels that don't match any levels in source. Otherwise it's INVALIDPARAMS.
5986 levelFound = FALSE;
5988 src_level = src;
5989 dest_level = dest;
5991 for (;src_level && dest_level;)
5993 if (src_level->surface_desc.dwWidth == dest_level->surface_desc.dwWidth &&
5994 src_level->surface_desc.dwHeight == dest_level->surface_desc.dwHeight)
5996 levelFound = TRUE;
5998 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
5999 ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL;
6000 IDirectDrawSurface7_GetAttachedSurface(&dest_level->IDirectDrawSurface7_iface, &ddsd.ddsCaps, &temp);
6002 if (dest_level != dest) IDirectDrawSurface7_Release(&dest_level->IDirectDrawSurface7_iface);
6004 dest_level = unsafe_impl_from_IDirectDrawSurface7(temp);
6007 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
6008 ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL;
6009 IDirectDrawSurface7_GetAttachedSurface(&src_level->IDirectDrawSurface7_iface, &ddsd.ddsCaps, &temp);
6011 if (src_level != src) IDirectDrawSurface7_Release(&src_level->IDirectDrawSurface7_iface);
6013 src_level = unsafe_impl_from_IDirectDrawSurface7(temp);
6016 if (src_level && src_level != src) IDirectDrawSurface7_Release(&src_level->IDirectDrawSurface7_iface);
6017 if (dest_level && dest_level != dest) IDirectDrawSurface7_Release(&dest_level->IDirectDrawSurface7_iface);
6019 return !dest_level && levelFound;
6022 /* Helper function for IDirect3DDeviceImpl_7_Load. */
6023 static void copy_mipmap_chain(IDirect3DDeviceImpl *device,
6024 IDirectDrawSurfaceImpl *dest,
6025 IDirectDrawSurfaceImpl *src,
6026 const POINT *DestPoint,
6027 const RECT *SrcRect)
6029 IDirectDrawSurfaceImpl *src_level, *dest_level;
6030 IDirectDrawSurface7 *temp;
6031 DDSURFACEDESC2 ddsd;
6032 POINT point;
6033 RECT src_rect;
6034 HRESULT hr;
6035 IDirectDrawPalette *pal = NULL, *pal_src = NULL;
6036 DWORD ckeyflag;
6037 DDCOLORKEY ddckey;
6039 /* Copy palette, if possible. */
6040 IDirectDrawSurface7_GetPalette(&src->IDirectDrawSurface7_iface, &pal_src);
6041 IDirectDrawSurface7_GetPalette(&dest->IDirectDrawSurface7_iface, &pal);
6043 if (pal_src != NULL && pal != NULL)
6045 PALETTEENTRY palent[256];
6047 IDirectDrawPalette_GetEntries(pal_src, 0, 0, 256, palent);
6048 IDirectDrawPalette_SetEntries(pal, 0, 0, 256, palent);
6051 if (pal) IDirectDrawPalette_Release(pal);
6052 if (pal_src) IDirectDrawPalette_Release(pal_src);
6054 /* Copy colorkeys, if present. */
6055 for (ckeyflag = DDCKEY_DESTBLT; ckeyflag <= DDCKEY_SRCOVERLAY; ckeyflag <<= 1)
6057 hr = IDirectDrawSurface7_GetColorKey(&src->IDirectDrawSurface7_iface, ckeyflag, &ddckey);
6059 if (SUCCEEDED(hr))
6061 IDirectDrawSurface7_SetColorKey(&dest->IDirectDrawSurface7_iface, ckeyflag, &ddckey);
6065 src_level = src;
6066 dest_level = dest;
6068 point = *DestPoint;
6069 src_rect = *SrcRect;
6071 for (;src_level && dest_level;)
6073 if (src_level->surface_desc.dwWidth == dest_level->surface_desc.dwWidth &&
6074 src_level->surface_desc.dwHeight == dest_level->surface_desc.dwHeight)
6076 UINT src_w = src_rect.right - src_rect.left;
6077 UINT src_h = src_rect.bottom - src_rect.top;
6078 RECT dst_rect = {point.x, point.y, point.x + src_w, point.y + src_h};
6080 if (FAILED(hr = wined3d_surface_blt(dest_level->wined3d_surface, &dst_rect,
6081 src_level->wined3d_surface, &src_rect, 0, NULL, WINED3DTEXF_POINT)))
6082 ERR("Blit failed, hr %#x.\n", hr);
6084 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
6085 ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL;
6086 IDirectDrawSurface7_GetAttachedSurface(&dest_level->IDirectDrawSurface7_iface, &ddsd.ddsCaps, &temp);
6088 if (dest_level != dest) IDirectDrawSurface7_Release(&dest_level->IDirectDrawSurface7_iface);
6090 dest_level = unsafe_impl_from_IDirectDrawSurface7(temp);
6093 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
6094 ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL;
6095 IDirectDrawSurface7_GetAttachedSurface(&src_level->IDirectDrawSurface7_iface, &ddsd.ddsCaps, &temp);
6097 if (src_level != src) IDirectDrawSurface7_Release(&src_level->IDirectDrawSurface7_iface);
6099 src_level = unsafe_impl_from_IDirectDrawSurface7(temp);
6101 point.x /= 2;
6102 point.y /= 2;
6104 src_rect.top /= 2;
6105 src_rect.left /= 2;
6106 src_rect.right = (src_rect.right + 1) / 2;
6107 src_rect.bottom = (src_rect.bottom + 1) / 2;
6110 if (src_level && src_level != src) IDirectDrawSurface7_Release(&src_level->IDirectDrawSurface7_iface);
6111 if (dest_level && dest_level != dest) IDirectDrawSurface7_Release(&dest_level->IDirectDrawSurface7_iface);
6114 /*****************************************************************************
6115 * IDirect3DDevice7::Load
6117 * Loads a rectangular area from the source into the destination texture.
6118 * It can also copy the source to the faces of a cubic environment map
6120 * Version 7
6122 * Params:
6123 * DestTex: Destination texture
6124 * DestPoint: Point in the destination where the source image should be
6125 * written to
6126 * SrcTex: Source texture
6127 * SrcRect: Source rectangle
6128 * Flags: Cubemap faces to load (DDSCAPS2_CUBEMAP_ALLFACES, DDSCAPS2_CUBEMAP_POSITIVEX,
6129 * DDSCAPS2_CUBEMAP_NEGATIVEX, DDSCAPS2_CUBEMAP_POSITIVEY, DDSCAPS2_CUBEMAP_NEGATIVEY,
6130 * DDSCAPS2_CUBEMAP_POSITIVEZ, DDSCAPS2_CUBEMAP_NEGATIVEZ)
6132 * Returns:
6133 * D3D_OK on success
6134 * DDERR_INVALIDPARAMS if DestTex or SrcTex are NULL, broken coordinates or anything unexpected.
6137 *****************************************************************************/
6139 static HRESULT
6140 IDirect3DDeviceImpl_7_Load(IDirect3DDevice7 *iface,
6141 IDirectDrawSurface7 *DestTex,
6142 POINT *DestPoint,
6143 IDirectDrawSurface7 *SrcTex,
6144 RECT *SrcRect,
6145 DWORD Flags)
6147 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice7(iface);
6148 IDirectDrawSurfaceImpl *dest = unsafe_impl_from_IDirectDrawSurface7(DestTex);
6149 IDirectDrawSurfaceImpl *src = unsafe_impl_from_IDirectDrawSurface7(SrcTex);
6150 POINT destpoint;
6151 RECT srcrect;
6153 TRACE("iface %p, dst_texture %p, dst_pos %s, src_texture %p, src_rect %s, flags %#x.\n",
6154 iface, DestTex, wine_dbgstr_point(DestPoint), SrcTex, wine_dbgstr_rect(SrcRect), Flags);
6156 if( (!src) || (!dest) )
6157 return DDERR_INVALIDPARAMS;
6159 wined3d_mutex_lock();
6161 if (SrcRect) srcrect = *SrcRect;
6162 else
6164 srcrect.left = srcrect.top = 0;
6165 srcrect.right = src->surface_desc.dwWidth;
6166 srcrect.bottom = src->surface_desc.dwHeight;
6169 if (DestPoint) destpoint = *DestPoint;
6170 else
6172 destpoint.x = destpoint.y = 0;
6174 /* Check bad dimensions. DestPoint is validated against src, not dest, because
6175 * destination can be a subset of mip levels, in which case actual coordinates used
6176 * for it may be divided. If any dimension of dest is larger than source, it can't be
6177 * mip level subset, so an error can be returned early.
6179 if (srcrect.left >= srcrect.right || srcrect.top >= srcrect.bottom ||
6180 srcrect.right > src->surface_desc.dwWidth ||
6181 srcrect.bottom > src->surface_desc.dwHeight ||
6182 destpoint.x + srcrect.right - srcrect.left > src->surface_desc.dwWidth ||
6183 destpoint.y + srcrect.bottom - srcrect.top > src->surface_desc.dwHeight ||
6184 dest->surface_desc.dwWidth > src->surface_desc.dwWidth ||
6185 dest->surface_desc.dwHeight > src->surface_desc.dwHeight)
6187 wined3d_mutex_unlock();
6188 return DDERR_INVALIDPARAMS;
6191 /* Must be top level surfaces. */
6192 if (src->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_MIPMAPSUBLEVEL ||
6193 dest->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_MIPMAPSUBLEVEL)
6195 wined3d_mutex_unlock();
6196 return DDERR_INVALIDPARAMS;
6199 if (src->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
6201 DWORD src_face_flag, dest_face_flag;
6202 IDirectDrawSurfaceImpl *src_face, *dest_face;
6203 IDirectDrawSurface7 *temp;
6204 DDSURFACEDESC2 ddsd;
6205 int i;
6207 if (!(dest->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
6209 wined3d_mutex_unlock();
6210 return DDERR_INVALIDPARAMS;
6213 /* Iterate through cube faces 2 times. First time is just to check INVALIDPARAMS conditions, second
6214 * time it's actual surface loading. */
6215 for (i = 0; i < 2; i++)
6217 dest_face = dest;
6218 src_face = src;
6220 for (;dest_face && src_face;)
6222 src_face_flag = src_face->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES;
6223 dest_face_flag = dest_face->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES;
6225 if (src_face_flag == dest_face_flag)
6227 if (i == 0)
6229 /* Destination mip levels must be subset of source mip levels. */
6230 if (!is_mip_level_subset(dest_face, src_face))
6232 wined3d_mutex_unlock();
6233 return DDERR_INVALIDPARAMS;
6236 else if (Flags & dest_face_flag)
6238 copy_mipmap_chain(This, dest_face, src_face, &destpoint, &srcrect);
6241 if (src_face_flag < DDSCAPS2_CUBEMAP_NEGATIVEZ)
6243 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
6244 ddsd.ddsCaps.dwCaps2 = DDSCAPS2_CUBEMAP | (src_face_flag << 1);
6245 IDirectDrawSurface7_GetAttachedSurface(&src->IDirectDrawSurface7_iface, &ddsd.ddsCaps, &temp);
6247 if (src_face != src) IDirectDrawSurface7_Release(&src_face->IDirectDrawSurface7_iface);
6249 src_face = unsafe_impl_from_IDirectDrawSurface7(temp);
6251 else
6253 if (src_face != src) IDirectDrawSurface7_Release(&src_face->IDirectDrawSurface7_iface);
6255 src_face = NULL;
6259 if (dest_face_flag < DDSCAPS2_CUBEMAP_NEGATIVEZ)
6261 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
6262 ddsd.ddsCaps.dwCaps2 = DDSCAPS2_CUBEMAP | (dest_face_flag << 1);
6263 IDirectDrawSurface7_GetAttachedSurface(&dest->IDirectDrawSurface7_iface, &ddsd.ddsCaps, &temp);
6265 if (dest_face != dest) IDirectDrawSurface7_Release(&dest_face->IDirectDrawSurface7_iface);
6267 dest_face = unsafe_impl_from_IDirectDrawSurface7(temp);
6269 else
6271 if (dest_face != dest) IDirectDrawSurface7_Release(&dest_face->IDirectDrawSurface7_iface);
6273 dest_face = NULL;
6277 if (i == 0)
6279 /* Native returns error if src faces are not subset of dest faces. */
6280 if (src_face)
6282 wined3d_mutex_unlock();
6283 return DDERR_INVALIDPARAMS;
6288 wined3d_mutex_unlock();
6289 return D3D_OK;
6291 else if (dest->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
6293 wined3d_mutex_unlock();
6294 return DDERR_INVALIDPARAMS;
6297 /* Handle non cube map textures. */
6299 /* Destination mip levels must be subset of source mip levels. */
6300 if (!is_mip_level_subset(dest, src))
6302 wined3d_mutex_unlock();
6303 return DDERR_INVALIDPARAMS;
6306 copy_mipmap_chain(This, dest, src, &destpoint, &srcrect);
6308 wined3d_mutex_unlock();
6310 return D3D_OK;
6313 static HRESULT WINAPI
6314 IDirect3DDeviceImpl_7_Load_FPUSetup(IDirect3DDevice7 *iface,
6315 IDirectDrawSurface7 *DestTex,
6316 POINT *DestPoint,
6317 IDirectDrawSurface7 *SrcTex,
6318 RECT *SrcRect,
6319 DWORD Flags)
6321 return IDirect3DDeviceImpl_7_Load(iface, DestTex, DestPoint, SrcTex, SrcRect, Flags);
6324 static HRESULT WINAPI
6325 IDirect3DDeviceImpl_7_Load_FPUPreserve(IDirect3DDevice7 *iface,
6326 IDirectDrawSurface7 *DestTex,
6327 POINT *DestPoint,
6328 IDirectDrawSurface7 *SrcTex,
6329 RECT *SrcRect,
6330 DWORD Flags)
6332 HRESULT hr;
6333 WORD old_fpucw;
6335 old_fpucw = d3d_fpu_setup();
6336 hr = IDirect3DDeviceImpl_7_Load(iface, DestTex, DestPoint, SrcTex, SrcRect, Flags);
6337 set_fpu_control_word(old_fpucw);
6339 return hr;
6342 /*****************************************************************************
6343 * IDirect3DDevice7::LightEnable
6345 * Enables or disables a light
6347 * Version 7, IDirect3DLight uses this method too.
6349 * Params:
6350 * LightIndex: The index of the light to enable / disable
6351 * Enable: Enable or disable the light
6353 * Returns:
6354 * D3D_OK on success
6355 * For more details, see IWineD3DDevice::SetLightEnable
6357 *****************************************************************************/
6358 static HRESULT
6359 IDirect3DDeviceImpl_7_LightEnable(IDirect3DDevice7 *iface,
6360 DWORD LightIndex,
6361 BOOL Enable)
6363 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice7(iface);
6364 HRESULT hr;
6366 TRACE("iface %p, light_idx %u, enabled %#x.\n", iface, LightIndex, Enable);
6368 wined3d_mutex_lock();
6369 hr = wined3d_device_set_light_enable(This->wined3d_device, LightIndex, Enable);
6370 wined3d_mutex_unlock();
6372 return hr_ddraw_from_wined3d(hr);
6375 static HRESULT WINAPI
6376 IDirect3DDeviceImpl_7_LightEnable_FPUSetup(IDirect3DDevice7 *iface,
6377 DWORD LightIndex,
6378 BOOL Enable)
6380 return IDirect3DDeviceImpl_7_LightEnable(iface, LightIndex, Enable);
6383 static HRESULT WINAPI
6384 IDirect3DDeviceImpl_7_LightEnable_FPUPreserve(IDirect3DDevice7 *iface,
6385 DWORD LightIndex,
6386 BOOL Enable)
6388 HRESULT hr;
6389 WORD old_fpucw;
6391 old_fpucw = d3d_fpu_setup();
6392 hr = IDirect3DDeviceImpl_7_LightEnable(iface, LightIndex, Enable);
6393 set_fpu_control_word(old_fpucw);
6395 return hr;
6398 /*****************************************************************************
6399 * IDirect3DDevice7::GetLightEnable
6401 * Retrieves if the light with the given index is enabled or not
6403 * Version 7
6405 * Params:
6406 * LightIndex: Index of desired light
6407 * Enable: Pointer to a BOOL which contains the result
6409 * Returns:
6410 * D3D_OK on success
6411 * DDERR_INVALIDPARAMS if Enable is NULL
6412 * See IWineD3DDevice::GetLightEnable for more details
6414 *****************************************************************************/
6415 static HRESULT
6416 IDirect3DDeviceImpl_7_GetLightEnable(IDirect3DDevice7 *iface,
6417 DWORD LightIndex,
6418 BOOL* Enable)
6420 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice7(iface);
6421 HRESULT hr;
6423 TRACE("iface %p, light_idx %u, enabled %p.\n", iface, LightIndex, Enable);
6425 if(!Enable)
6426 return DDERR_INVALIDPARAMS;
6428 wined3d_mutex_lock();
6429 hr = wined3d_device_get_light_enable(This->wined3d_device, LightIndex, Enable);
6430 wined3d_mutex_unlock();
6432 return hr_ddraw_from_wined3d(hr);
6435 static HRESULT WINAPI
6436 IDirect3DDeviceImpl_7_GetLightEnable_FPUSetup(IDirect3DDevice7 *iface,
6437 DWORD LightIndex,
6438 BOOL* Enable)
6440 return IDirect3DDeviceImpl_7_GetLightEnable(iface, LightIndex, Enable);
6443 static HRESULT WINAPI
6444 IDirect3DDeviceImpl_7_GetLightEnable_FPUPreserve(IDirect3DDevice7 *iface,
6445 DWORD LightIndex,
6446 BOOL* Enable)
6448 HRESULT hr;
6449 WORD old_fpucw;
6451 old_fpucw = d3d_fpu_setup();
6452 hr = IDirect3DDeviceImpl_7_GetLightEnable(iface, LightIndex, Enable);
6453 set_fpu_control_word(old_fpucw);
6455 return hr;
6458 /*****************************************************************************
6459 * IDirect3DDevice7::SetClipPlane
6461 * Sets custom clipping plane
6463 * Version 7
6465 * Params:
6466 * Index: The index of the clipping plane
6467 * PlaneEquation: An equation defining the clipping plane
6469 * Returns:
6470 * D3D_OK on success
6471 * DDERR_INVALIDPARAMS if PlaneEquation is NULL
6472 * See IWineD3DDevice::SetClipPlane for more details
6474 *****************************************************************************/
6475 static HRESULT
6476 IDirect3DDeviceImpl_7_SetClipPlane(IDirect3DDevice7 *iface,
6477 DWORD Index,
6478 D3DVALUE* PlaneEquation)
6480 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice7(iface);
6481 HRESULT hr;
6483 TRACE("iface %p, idx %u, plane %p.\n", iface, Index, PlaneEquation);
6485 if(!PlaneEquation)
6486 return DDERR_INVALIDPARAMS;
6488 wined3d_mutex_lock();
6489 hr = wined3d_device_set_clip_plane(This->wined3d_device, Index, PlaneEquation);
6490 wined3d_mutex_unlock();
6492 return hr;
6495 static HRESULT WINAPI
6496 IDirect3DDeviceImpl_7_SetClipPlane_FPUSetup(IDirect3DDevice7 *iface,
6497 DWORD Index,
6498 D3DVALUE* PlaneEquation)
6500 return IDirect3DDeviceImpl_7_SetClipPlane(iface, Index, PlaneEquation);
6503 static HRESULT WINAPI
6504 IDirect3DDeviceImpl_7_SetClipPlane_FPUPreserve(IDirect3DDevice7 *iface,
6505 DWORD Index,
6506 D3DVALUE* PlaneEquation)
6508 HRESULT hr;
6509 WORD old_fpucw;
6511 old_fpucw = d3d_fpu_setup();
6512 hr = IDirect3DDeviceImpl_7_SetClipPlane(iface, Index, PlaneEquation);
6513 set_fpu_control_word(old_fpucw);
6515 return hr;
6518 /*****************************************************************************
6519 * IDirect3DDevice7::GetClipPlane
6521 * Returns the clipping plane with a specific index
6523 * Params:
6524 * Index: The index of the desired plane
6525 * PlaneEquation: Address to store the plane equation to
6527 * Returns:
6528 * D3D_OK on success
6529 * DDERR_INVALIDPARAMS if PlaneEquation is NULL
6530 * See IWineD3DDevice::GetClipPlane for more details
6532 *****************************************************************************/
6533 static HRESULT
6534 IDirect3DDeviceImpl_7_GetClipPlane(IDirect3DDevice7 *iface,
6535 DWORD Index,
6536 D3DVALUE* PlaneEquation)
6538 IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice7(iface);
6539 HRESULT hr;
6541 TRACE("iface %p, idx %u, plane %p.\n", iface, Index, PlaneEquation);
6543 if(!PlaneEquation)
6544 return DDERR_INVALIDPARAMS;
6546 wined3d_mutex_lock();
6547 hr = wined3d_device_get_clip_plane(This->wined3d_device, Index, PlaneEquation);
6548 wined3d_mutex_unlock();
6550 return hr;
6553 static HRESULT WINAPI
6554 IDirect3DDeviceImpl_7_GetClipPlane_FPUSetup(IDirect3DDevice7 *iface,
6555 DWORD Index,
6556 D3DVALUE* PlaneEquation)
6558 return IDirect3DDeviceImpl_7_GetClipPlane(iface, Index, PlaneEquation);
6561 static HRESULT WINAPI
6562 IDirect3DDeviceImpl_7_GetClipPlane_FPUPreserve(IDirect3DDevice7 *iface,
6563 DWORD Index,
6564 D3DVALUE* PlaneEquation)
6566 HRESULT hr;
6567 WORD old_fpucw;
6569 old_fpucw = d3d_fpu_setup();
6570 hr = IDirect3DDeviceImpl_7_GetClipPlane(iface, Index, PlaneEquation);
6571 set_fpu_control_word(old_fpucw);
6573 return hr;
6576 /*****************************************************************************
6577 * IDirect3DDevice7::GetInfo
6579 * Retrieves some information about the device. The DirectX sdk says that
6580 * this version returns S_FALSE for all retail builds of DirectX, that's what
6581 * this implementation does.
6583 * Params:
6584 * DevInfoID: Information type requested
6585 * DevInfoStruct: Pointer to a structure to store the info to
6586 * Size: Size of the structure
6588 * Returns:
6589 * S_FALSE, because it's a non-debug driver
6591 *****************************************************************************/
6592 static HRESULT WINAPI
6593 IDirect3DDeviceImpl_7_GetInfo(IDirect3DDevice7 *iface,
6594 DWORD DevInfoID,
6595 void *DevInfoStruct,
6596 DWORD Size)
6598 TRACE("iface %p, info_id %#x, info %p, info_size %u.\n",
6599 iface, DevInfoID, DevInfoStruct, Size);
6601 if (TRACE_ON(ddraw))
6603 TRACE(" info requested : ");
6604 switch (DevInfoID)
6606 case D3DDEVINFOID_TEXTUREMANAGER: TRACE("D3DDEVINFOID_TEXTUREMANAGER\n"); break;
6607 case D3DDEVINFOID_D3DTEXTUREMANAGER: TRACE("D3DDEVINFOID_D3DTEXTUREMANAGER\n"); break;
6608 case D3DDEVINFOID_TEXTURING: TRACE("D3DDEVINFOID_TEXTURING\n"); break;
6609 default: ERR(" invalid flag !!!\n"); return DDERR_INVALIDPARAMS;
6613 return S_FALSE; /* According to MSDN, this is valid for a non-debug driver */
6616 /* For performance optimization, devices created in FPUSETUP and FPUPRESERVE modes
6617 * have separate vtables. Simple functions where this doesn't matter like GetDirect3D
6618 * are not duplicated.
6620 * Device created with DDSCL_FPUSETUP (d3d7 default) - device methods assume that FPU
6621 * has already been setup for optimal d3d operation.
6623 * Device created with DDSCL_FPUPRESERVE - resets and restores FPU mode when necessary in
6624 * d3d calls (FPU may be in a mode non-suitable for d3d when the app calls d3d). Required
6625 * by Sacrifice (game). */
6626 static const struct IDirect3DDevice7Vtbl d3d_device7_fpu_setup_vtbl =
6628 /*** IUnknown Methods ***/
6629 IDirect3DDeviceImpl_7_QueryInterface,
6630 IDirect3DDeviceImpl_7_AddRef,
6631 IDirect3DDeviceImpl_7_Release,
6632 /*** IDirect3DDevice7 ***/
6633 IDirect3DDeviceImpl_7_GetCaps_FPUSetup,
6634 IDirect3DDeviceImpl_7_EnumTextureFormats_FPUSetup,
6635 IDirect3DDeviceImpl_7_BeginScene_FPUSetup,
6636 IDirect3DDeviceImpl_7_EndScene_FPUSetup,
6637 IDirect3DDeviceImpl_7_GetDirect3D,
6638 IDirect3DDeviceImpl_7_SetRenderTarget_FPUSetup,
6639 IDirect3DDeviceImpl_7_GetRenderTarget,
6640 IDirect3DDeviceImpl_7_Clear_FPUSetup,
6641 IDirect3DDeviceImpl_7_SetTransform_FPUSetup,
6642 IDirect3DDeviceImpl_7_GetTransform_FPUSetup,
6643 IDirect3DDeviceImpl_7_SetViewport_FPUSetup,
6644 IDirect3DDeviceImpl_7_MultiplyTransform_FPUSetup,
6645 IDirect3DDeviceImpl_7_GetViewport_FPUSetup,
6646 IDirect3DDeviceImpl_7_SetMaterial_FPUSetup,
6647 IDirect3DDeviceImpl_7_GetMaterial_FPUSetup,
6648 IDirect3DDeviceImpl_7_SetLight_FPUSetup,
6649 IDirect3DDeviceImpl_7_GetLight_FPUSetup,
6650 IDirect3DDeviceImpl_7_SetRenderState_FPUSetup,
6651 IDirect3DDeviceImpl_7_GetRenderState_FPUSetup,
6652 IDirect3DDeviceImpl_7_BeginStateBlock_FPUSetup,
6653 IDirect3DDeviceImpl_7_EndStateBlock_FPUSetup,
6654 IDirect3DDeviceImpl_7_PreLoad_FPUSetup,
6655 IDirect3DDeviceImpl_7_DrawPrimitive_FPUSetup,
6656 IDirect3DDeviceImpl_7_DrawIndexedPrimitive_FPUSetup,
6657 IDirect3DDeviceImpl_7_SetClipStatus,
6658 IDirect3DDeviceImpl_7_GetClipStatus,
6659 IDirect3DDeviceImpl_7_DrawPrimitiveStrided_FPUSetup,
6660 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided_FPUSetup,
6661 IDirect3DDeviceImpl_7_DrawPrimitiveVB_FPUSetup,
6662 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB_FPUSetup,
6663 IDirect3DDeviceImpl_7_ComputeSphereVisibility,
6664 IDirect3DDeviceImpl_7_GetTexture_FPUSetup,
6665 IDirect3DDeviceImpl_7_SetTexture_FPUSetup,
6666 IDirect3DDeviceImpl_7_GetTextureStageState_FPUSetup,
6667 IDirect3DDeviceImpl_7_SetTextureStageState_FPUSetup,
6668 IDirect3DDeviceImpl_7_ValidateDevice_FPUSetup,
6669 IDirect3DDeviceImpl_7_ApplyStateBlock_FPUSetup,
6670 IDirect3DDeviceImpl_7_CaptureStateBlock_FPUSetup,
6671 IDirect3DDeviceImpl_7_DeleteStateBlock_FPUSetup,
6672 IDirect3DDeviceImpl_7_CreateStateBlock_FPUSetup,
6673 IDirect3DDeviceImpl_7_Load_FPUSetup,
6674 IDirect3DDeviceImpl_7_LightEnable_FPUSetup,
6675 IDirect3DDeviceImpl_7_GetLightEnable_FPUSetup,
6676 IDirect3DDeviceImpl_7_SetClipPlane_FPUSetup,
6677 IDirect3DDeviceImpl_7_GetClipPlane_FPUSetup,
6678 IDirect3DDeviceImpl_7_GetInfo
6681 static const struct IDirect3DDevice7Vtbl d3d_device7_fpu_preserve_vtbl =
6683 /*** IUnknown Methods ***/
6684 IDirect3DDeviceImpl_7_QueryInterface,
6685 IDirect3DDeviceImpl_7_AddRef,
6686 IDirect3DDeviceImpl_7_Release,
6687 /*** IDirect3DDevice7 ***/
6688 IDirect3DDeviceImpl_7_GetCaps_FPUPreserve,
6689 IDirect3DDeviceImpl_7_EnumTextureFormats_FPUPreserve,
6690 IDirect3DDeviceImpl_7_BeginScene_FPUPreserve,
6691 IDirect3DDeviceImpl_7_EndScene_FPUPreserve,
6692 IDirect3DDeviceImpl_7_GetDirect3D,
6693 IDirect3DDeviceImpl_7_SetRenderTarget_FPUPreserve,
6694 IDirect3DDeviceImpl_7_GetRenderTarget,
6695 IDirect3DDeviceImpl_7_Clear_FPUPreserve,
6696 IDirect3DDeviceImpl_7_SetTransform_FPUPreserve,
6697 IDirect3DDeviceImpl_7_GetTransform_FPUPreserve,
6698 IDirect3DDeviceImpl_7_SetViewport_FPUPreserve,
6699 IDirect3DDeviceImpl_7_MultiplyTransform_FPUPreserve,
6700 IDirect3DDeviceImpl_7_GetViewport_FPUPreserve,
6701 IDirect3DDeviceImpl_7_SetMaterial_FPUPreserve,
6702 IDirect3DDeviceImpl_7_GetMaterial_FPUPreserve,
6703 IDirect3DDeviceImpl_7_SetLight_FPUPreserve,
6704 IDirect3DDeviceImpl_7_GetLight_FPUPreserve,
6705 IDirect3DDeviceImpl_7_SetRenderState_FPUPreserve,
6706 IDirect3DDeviceImpl_7_GetRenderState_FPUPreserve,
6707 IDirect3DDeviceImpl_7_BeginStateBlock_FPUPreserve,
6708 IDirect3DDeviceImpl_7_EndStateBlock_FPUPreserve,
6709 IDirect3DDeviceImpl_7_PreLoad_FPUPreserve,
6710 IDirect3DDeviceImpl_7_DrawPrimitive_FPUPreserve,
6711 IDirect3DDeviceImpl_7_DrawIndexedPrimitive_FPUPreserve,
6712 IDirect3DDeviceImpl_7_SetClipStatus,
6713 IDirect3DDeviceImpl_7_GetClipStatus,
6714 IDirect3DDeviceImpl_7_DrawPrimitiveStrided_FPUPreserve,
6715 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided_FPUPreserve,
6716 IDirect3DDeviceImpl_7_DrawPrimitiveVB_FPUPreserve,
6717 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB_FPUPreserve,
6718 IDirect3DDeviceImpl_7_ComputeSphereVisibility,
6719 IDirect3DDeviceImpl_7_GetTexture_FPUPreserve,
6720 IDirect3DDeviceImpl_7_SetTexture_FPUPreserve,
6721 IDirect3DDeviceImpl_7_GetTextureStageState_FPUPreserve,
6722 IDirect3DDeviceImpl_7_SetTextureStageState_FPUPreserve,
6723 IDirect3DDeviceImpl_7_ValidateDevice_FPUPreserve,
6724 IDirect3DDeviceImpl_7_ApplyStateBlock_FPUPreserve,
6725 IDirect3DDeviceImpl_7_CaptureStateBlock_FPUPreserve,
6726 IDirect3DDeviceImpl_7_DeleteStateBlock_FPUPreserve,
6727 IDirect3DDeviceImpl_7_CreateStateBlock_FPUPreserve,
6728 IDirect3DDeviceImpl_7_Load_FPUPreserve,
6729 IDirect3DDeviceImpl_7_LightEnable_FPUPreserve,
6730 IDirect3DDeviceImpl_7_GetLightEnable_FPUPreserve,
6731 IDirect3DDeviceImpl_7_SetClipPlane_FPUPreserve,
6732 IDirect3DDeviceImpl_7_GetClipPlane_FPUPreserve,
6733 IDirect3DDeviceImpl_7_GetInfo
6736 static const struct IDirect3DDevice3Vtbl d3d_device3_vtbl =
6738 /*** IUnknown Methods ***/
6739 IDirect3DDeviceImpl_3_QueryInterface,
6740 IDirect3DDeviceImpl_3_AddRef,
6741 IDirect3DDeviceImpl_3_Release,
6742 /*** IDirect3DDevice3 ***/
6743 IDirect3DDeviceImpl_3_GetCaps,
6744 IDirect3DDeviceImpl_3_GetStats,
6745 IDirect3DDeviceImpl_3_AddViewport,
6746 IDirect3DDeviceImpl_3_DeleteViewport,
6747 IDirect3DDeviceImpl_3_NextViewport,
6748 IDirect3DDeviceImpl_3_EnumTextureFormats,
6749 IDirect3DDeviceImpl_3_BeginScene,
6750 IDirect3DDeviceImpl_3_EndScene,
6751 IDirect3DDeviceImpl_3_GetDirect3D,
6752 IDirect3DDeviceImpl_3_SetCurrentViewport,
6753 IDirect3DDeviceImpl_3_GetCurrentViewport,
6754 IDirect3DDeviceImpl_3_SetRenderTarget,
6755 IDirect3DDeviceImpl_3_GetRenderTarget,
6756 IDirect3DDeviceImpl_3_Begin,
6757 IDirect3DDeviceImpl_3_BeginIndexed,
6758 IDirect3DDeviceImpl_3_Vertex,
6759 IDirect3DDeviceImpl_3_Index,
6760 IDirect3DDeviceImpl_3_End,
6761 IDirect3DDeviceImpl_3_GetRenderState,
6762 IDirect3DDeviceImpl_3_SetRenderState,
6763 IDirect3DDeviceImpl_3_GetLightState,
6764 IDirect3DDeviceImpl_3_SetLightState,
6765 IDirect3DDeviceImpl_3_SetTransform,
6766 IDirect3DDeviceImpl_3_GetTransform,
6767 IDirect3DDeviceImpl_3_MultiplyTransform,
6768 IDirect3DDeviceImpl_3_DrawPrimitive,
6769 IDirect3DDeviceImpl_3_DrawIndexedPrimitive,
6770 IDirect3DDeviceImpl_3_SetClipStatus,
6771 IDirect3DDeviceImpl_3_GetClipStatus,
6772 IDirect3DDeviceImpl_3_DrawPrimitiveStrided,
6773 IDirect3DDeviceImpl_3_DrawIndexedPrimitiveStrided,
6774 IDirect3DDeviceImpl_3_DrawPrimitiveVB,
6775 IDirect3DDeviceImpl_3_DrawIndexedPrimitiveVB,
6776 IDirect3DDeviceImpl_3_ComputeSphereVisibility,
6777 IDirect3DDeviceImpl_3_GetTexture,
6778 IDirect3DDeviceImpl_3_SetTexture,
6779 IDirect3DDeviceImpl_3_GetTextureStageState,
6780 IDirect3DDeviceImpl_3_SetTextureStageState,
6781 IDirect3DDeviceImpl_3_ValidateDevice
6784 static const struct IDirect3DDevice2Vtbl d3d_device2_vtbl =
6786 /*** IUnknown Methods ***/
6787 IDirect3DDeviceImpl_2_QueryInterface,
6788 IDirect3DDeviceImpl_2_AddRef,
6789 IDirect3DDeviceImpl_2_Release,
6790 /*** IDirect3DDevice2 ***/
6791 IDirect3DDeviceImpl_2_GetCaps,
6792 IDirect3DDeviceImpl_2_SwapTextureHandles,
6793 IDirect3DDeviceImpl_2_GetStats,
6794 IDirect3DDeviceImpl_2_AddViewport,
6795 IDirect3DDeviceImpl_2_DeleteViewport,
6796 IDirect3DDeviceImpl_2_NextViewport,
6797 IDirect3DDeviceImpl_2_EnumTextureFormats,
6798 IDirect3DDeviceImpl_2_BeginScene,
6799 IDirect3DDeviceImpl_2_EndScene,
6800 IDirect3DDeviceImpl_2_GetDirect3D,
6801 IDirect3DDeviceImpl_2_SetCurrentViewport,
6802 IDirect3DDeviceImpl_2_GetCurrentViewport,
6803 IDirect3DDeviceImpl_2_SetRenderTarget,
6804 IDirect3DDeviceImpl_2_GetRenderTarget,
6805 IDirect3DDeviceImpl_2_Begin,
6806 IDirect3DDeviceImpl_2_BeginIndexed,
6807 IDirect3DDeviceImpl_2_Vertex,
6808 IDirect3DDeviceImpl_2_Index,
6809 IDirect3DDeviceImpl_2_End,
6810 IDirect3DDeviceImpl_2_GetRenderState,
6811 IDirect3DDeviceImpl_2_SetRenderState,
6812 IDirect3DDeviceImpl_2_GetLightState,
6813 IDirect3DDeviceImpl_2_SetLightState,
6814 IDirect3DDeviceImpl_2_SetTransform,
6815 IDirect3DDeviceImpl_2_GetTransform,
6816 IDirect3DDeviceImpl_2_MultiplyTransform,
6817 IDirect3DDeviceImpl_2_DrawPrimitive,
6818 IDirect3DDeviceImpl_2_DrawIndexedPrimitive,
6819 IDirect3DDeviceImpl_2_SetClipStatus,
6820 IDirect3DDeviceImpl_2_GetClipStatus
6823 static const struct IDirect3DDeviceVtbl d3d_device1_vtbl =
6825 /*** IUnknown Methods ***/
6826 IDirect3DDeviceImpl_1_QueryInterface,
6827 IDirect3DDeviceImpl_1_AddRef,
6828 IDirect3DDeviceImpl_1_Release,
6829 /*** IDirect3DDevice1 ***/
6830 IDirect3DDeviceImpl_1_Initialize,
6831 IDirect3DDeviceImpl_1_GetCaps,
6832 IDirect3DDeviceImpl_1_SwapTextureHandles,
6833 IDirect3DDeviceImpl_1_CreateExecuteBuffer,
6834 IDirect3DDeviceImpl_1_GetStats,
6835 IDirect3DDeviceImpl_1_Execute,
6836 IDirect3DDeviceImpl_1_AddViewport,
6837 IDirect3DDeviceImpl_1_DeleteViewport,
6838 IDirect3DDeviceImpl_1_NextViewport,
6839 IDirect3DDeviceImpl_1_Pick,
6840 IDirect3DDeviceImpl_1_GetPickRecords,
6841 IDirect3DDeviceImpl_1_EnumTextureFormats,
6842 IDirect3DDeviceImpl_1_CreateMatrix,
6843 IDirect3DDeviceImpl_1_SetMatrix,
6844 IDirect3DDeviceImpl_1_GetMatrix,
6845 IDirect3DDeviceImpl_1_DeleteMatrix,
6846 IDirect3DDeviceImpl_1_BeginScene,
6847 IDirect3DDeviceImpl_1_EndScene,
6848 IDirect3DDeviceImpl_1_GetDirect3D
6851 IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface)
6853 if (!iface) return NULL;
6854 assert((iface->lpVtbl == &d3d_device7_fpu_preserve_vtbl) || (iface->lpVtbl == &d3d_device7_fpu_setup_vtbl));
6855 return CONTAINING_RECORD(iface, IDirect3DDeviceImpl, IDirect3DDevice7_iface);
6858 IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface)
6860 if (!iface) return NULL;
6861 assert(iface->lpVtbl == &d3d_device3_vtbl);
6862 return CONTAINING_RECORD(iface, IDirect3DDeviceImpl, IDirect3DDevice3_iface);
6865 IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface)
6867 if (!iface) return NULL;
6868 assert(iface->lpVtbl == &d3d_device2_vtbl);
6869 return CONTAINING_RECORD(iface, IDirect3DDeviceImpl, IDirect3DDevice2_iface);
6872 IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice(IDirect3DDevice *iface)
6874 if (!iface) return NULL;
6875 assert(iface->lpVtbl == &d3d_device1_vtbl);
6876 return CONTAINING_RECORD(iface, IDirect3DDeviceImpl, IDirect3DDevice_iface);
6879 /*****************************************************************************
6880 * IDirect3DDeviceImpl_UpdateDepthStencil
6882 * Checks the current render target for attached depth stencils and sets the
6883 * WineD3D depth stencil accordingly.
6885 * Returns:
6886 * The depth stencil state to set if creating the device
6888 *****************************************************************************/
6889 WINED3DZBUFFERTYPE
6890 IDirect3DDeviceImpl_UpdateDepthStencil(IDirect3DDeviceImpl *This)
6892 IDirectDrawSurface7 *depthStencil = NULL;
6893 IDirectDrawSurfaceImpl *dsi;
6894 static DDSCAPS2 depthcaps = { DDSCAPS_ZBUFFER, 0, 0, 0 };
6896 IDirectDrawSurface7_GetAttachedSurface(&This->target->IDirectDrawSurface7_iface, &depthcaps, &depthStencil);
6897 if(!depthStencil)
6899 TRACE("Setting wined3d depth stencil to NULL\n");
6900 wined3d_device_set_depth_stencil(This->wined3d_device, NULL);
6901 return WINED3DZB_FALSE;
6904 dsi = impl_from_IDirectDrawSurface7(depthStencil);
6905 TRACE("Setting wined3d depth stencil to %p (wined3d %p)\n", dsi, dsi->wined3d_surface);
6906 wined3d_device_set_depth_stencil(This->wined3d_device, dsi->wined3d_surface);
6908 IDirectDrawSurface7_Release(depthStencil);
6909 return WINED3DZB_TRUE;
6912 HRESULT d3d_device_init(IDirect3DDeviceImpl *device, IDirectDrawImpl *ddraw, IDirectDrawSurfaceImpl *target)
6914 HRESULT hr;
6916 if (ddraw->cooperative_level & DDSCL_FPUPRESERVE)
6917 device->IDirect3DDevice7_iface.lpVtbl = &d3d_device7_fpu_preserve_vtbl;
6918 else
6919 device->IDirect3DDevice7_iface.lpVtbl = &d3d_device7_fpu_setup_vtbl;
6921 device->IDirect3DDevice3_iface.lpVtbl = &d3d_device3_vtbl;
6922 device->IDirect3DDevice2_iface.lpVtbl = &d3d_device2_vtbl;
6923 device->IDirect3DDevice_iface.lpVtbl = &d3d_device1_vtbl;
6924 device->ref = 1;
6925 device->ddraw = ddraw;
6926 device->target = target;
6927 list_init(&device->viewport_list);
6929 if (!ddraw_handle_table_init(&device->handle_table, 64))
6931 ERR("Failed to initialize handle table.\n");
6932 return DDERR_OUTOFMEMORY;
6935 device->legacyTextureBlending = FALSE;
6937 /* Create an index buffer, it's needed for indexed drawing */
6938 hr = wined3d_buffer_create_ib(ddraw->wined3d_device, 0x40000 /* Length. Don't know how long it should be */,
6939 WINED3DUSAGE_DYNAMIC /* Usage */, WINED3DPOOL_DEFAULT, NULL,
6940 &ddraw_null_wined3d_parent_ops, &device->indexbuffer);
6941 if (FAILED(hr))
6943 ERR("Failed to create an index buffer, hr %#x.\n", hr);
6944 ddraw_handle_table_destroy(&device->handle_table);
6945 return hr;
6948 /* This is for convenience. */
6949 device->wined3d_device = ddraw->wined3d_device;
6950 wined3d_device_incref(ddraw->wined3d_device);
6952 /* Render to the back buffer */
6953 hr = wined3d_device_set_render_target(ddraw->wined3d_device, 0, target->wined3d_surface, TRUE);
6954 if (FAILED(hr))
6956 ERR("Failed to set render target, hr %#x.\n", hr);
6957 wined3d_buffer_decref(device->indexbuffer);
6958 ddraw_handle_table_destroy(&device->handle_table);
6959 return hr;
6962 /* FIXME: This is broken. The target AddRef() makes some sense, because
6963 * we store a pointer during initialization, but then that's also where
6964 * the AddRef() should be. We don't store ddraw->d3d_target anywhere. */
6965 /* AddRef the render target. Also AddRef the render target from ddraw,
6966 * because if it is released before the app releases the D3D device, the
6967 * D3D capabilities of wined3d will be uninitialized, which has bad effects.
6969 * In most cases, those surfaces are the same anyway, but this will simply
6970 * add another ref which is released when the device is destroyed. */
6971 IDirectDrawSurface7_AddRef(&target->IDirectDrawSurface7_iface);
6973 ddraw->d3ddevice = device;
6975 wined3d_device_set_render_state(ddraw->wined3d_device, WINED3DRS_ZENABLE,
6976 IDirect3DDeviceImpl_UpdateDepthStencil(device));
6978 return D3D_OK;