2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
6 * Copyright 2008 Denver Gingerich
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
26 #include "ddraw_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(ddraw
);
30 /* Device identifier. Don't relay it to WineD3D */
31 static const DDDEVICEIDENTIFIER2 deviceidentifier
=
35 { { 0x00010001, 0x00010001 } },
37 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
38 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
42 static struct enum_device_entry
44 char interface_name
[100];
45 char device_name
[100];
46 const GUID
*device_guid
;
51 "WINE Direct3D7 Hardware Transform and Lighting acceleration using WineD3D",
53 &IID_IDirect3DTnLHalDevice
,
58 "WINE Direct3D7 Hardware acceleration using WineD3D",
60 &IID_IDirect3DHALDevice
,
65 "WINE Direct3D7 RGB Software Emulation using WineD3D",
67 &IID_IDirect3DRGBDevice
,
71 static void STDMETHODCALLTYPE
ddraw_null_wined3d_object_destroyed(void *parent
) {}
73 const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops
=
75 ddraw_null_wined3d_object_destroyed
,
78 static inline IDirectDrawImpl
*impl_from_IDirectDraw(IDirectDraw
*iface
)
80 return CONTAINING_RECORD(iface
, IDirectDrawImpl
, IDirectDraw_iface
);
83 static inline IDirectDrawImpl
*impl_from_IDirectDraw2(IDirectDraw2
*iface
)
85 return CONTAINING_RECORD(iface
, IDirectDrawImpl
, IDirectDraw2_iface
);
88 static inline IDirectDrawImpl
*impl_from_IDirectDraw4(IDirectDraw4
*iface
)
90 return CONTAINING_RECORD(iface
, IDirectDrawImpl
, IDirectDraw4_iface
);
93 static inline IDirectDrawImpl
*impl_from_IDirectDraw7(IDirectDraw7
*iface
)
95 return CONTAINING_RECORD(iface
, IDirectDrawImpl
, IDirectDraw7_iface
);
98 static inline IDirectDrawImpl
*impl_from_IDirect3D(IDirect3D
*iface
)
100 return CONTAINING_RECORD(iface
, IDirectDrawImpl
, IDirect3D_iface
);
103 static inline IDirectDrawImpl
*impl_from_IDirect3D2(IDirect3D2
*iface
)
105 return CONTAINING_RECORD(iface
, IDirectDrawImpl
, IDirect3D2_iface
);
108 static inline IDirectDrawImpl
*impl_from_IDirect3D3(IDirect3D3
*iface
)
110 return CONTAINING_RECORD(iface
, IDirectDrawImpl
, IDirect3D3_iface
);
113 static inline IDirectDrawImpl
*impl_from_IDirect3D7(IDirect3D7
*iface
)
115 return CONTAINING_RECORD(iface
, IDirectDrawImpl
, IDirect3D7_iface
);
118 /*****************************************************************************
120 *****************************************************************************/
122 /*****************************************************************************
123 * IDirectDraw7::QueryInterface
125 * Queries different interfaces of the DirectDraw object. It can return
126 * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
127 * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
129 * The returned interface is AddRef()-ed before it's returned
131 * Used for version 1, 2, 4 and 7
134 * refiid: Interface ID asked for
135 * obj: Used to return the interface pointer
138 * S_OK if an interface was found
139 * E_NOINTERFACE if the requested interface wasn't found
141 *****************************************************************************/
142 static HRESULT WINAPI
ddraw7_QueryInterface(IDirectDraw7
*iface
, REFIID refiid
, void **obj
)
144 IDirectDrawImpl
*This
= impl_from_IDirectDraw7(iface
);
146 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(refiid
), obj
);
148 /* Can change surface impl type */
149 wined3d_mutex_lock();
151 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
156 wined3d_mutex_unlock();
157 return DDERR_INVALIDPARAMS
;
160 /* Check DirectDraw Interfaces */
161 if ( IsEqualGUID( &IID_IUnknown
, refiid
) ||
162 IsEqualGUID( &IID_IDirectDraw7
, refiid
) )
165 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This
, *obj
);
167 else if ( IsEqualGUID( &IID_IDirectDraw4
, refiid
) )
169 *obj
= &This
->IDirectDraw4_iface
;
170 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This
, *obj
);
172 else if ( IsEqualGUID( &IID_IDirectDraw3
, refiid
) )
174 /* This Interface exists in ddrawex.dll, it is implemented in a wrapper */
175 WARN("IDirectDraw3 is not valid in ddraw.dll\n");
177 wined3d_mutex_unlock();
178 return E_NOINTERFACE
;
180 else if ( IsEqualGUID( &IID_IDirectDraw2
, refiid
) )
182 *obj
= &This
->IDirectDraw2_iface
;
183 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This
, *obj
);
185 else if ( IsEqualGUID( &IID_IDirectDraw
, refiid
) )
187 *obj
= &This
->IDirectDraw_iface
;
188 TRACE("(%p) Returning IDirectDraw interface at %p\n", This
, *obj
);
192 * The refcount unit test revealed that an IDirect3D7 interface can only be queried
193 * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
194 * who had this idea and why. The older interfaces can query and IDirect3D version
195 * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
196 * and messy to implement with the common creation function, so it has been left out here.
198 else if ( IsEqualGUID( &IID_IDirect3D
, refiid
) ||
199 IsEqualGUID( &IID_IDirect3D2
, refiid
) ||
200 IsEqualGUID( &IID_IDirect3D3
, refiid
) ||
201 IsEqualGUID( &IID_IDirect3D7
, refiid
) )
203 /* Check the surface implementation */
204 if (DefaultSurfaceType
!= SURFACE_OPENGL
)
206 WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
207 /* Do not abort here, only reject 3D Device creation */
210 if ( IsEqualGUID( &IID_IDirect3D
, refiid
) )
212 This
->d3dversion
= 1;
213 *obj
= &This
->IDirect3D_iface
;
214 TRACE(" returning Direct3D interface at %p.\n", *obj
);
216 else if ( IsEqualGUID( &IID_IDirect3D2
, refiid
) )
218 This
->d3dversion
= 2;
219 *obj
= &This
->IDirect3D2_iface
;
220 TRACE(" returning Direct3D2 interface at %p.\n", *obj
);
222 else if ( IsEqualGUID( &IID_IDirect3D3
, refiid
) )
224 This
->d3dversion
= 3;
225 *obj
= &This
->IDirect3D3_iface
;
226 TRACE(" returning Direct3D3 interface at %p.\n", *obj
);
228 else if(IsEqualGUID( &IID_IDirect3D7
, refiid
))
230 This
->d3dversion
= 7;
231 *obj
= &This
->IDirect3D7_iface
;
232 TRACE(" returning Direct3D7 interface at %p.\n", *obj
);
235 /* Unknown interface */
238 ERR("(%p)->(%s, %p): No interface found\n", This
, debugstr_guid(refiid
), obj
);
239 wined3d_mutex_unlock();
240 return E_NOINTERFACE
;
243 IUnknown_AddRef( (IUnknown
*) *obj
);
244 wined3d_mutex_unlock();
249 static HRESULT WINAPI
ddraw4_QueryInterface(IDirectDraw4
*iface
, REFIID riid
, void **object
)
251 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
253 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
255 return ddraw7_QueryInterface(&This
->IDirectDraw7_iface
, riid
, object
);
258 static HRESULT WINAPI
ddraw2_QueryInterface(IDirectDraw2
*iface
, REFIID riid
, void **object
)
260 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
262 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
264 return ddraw7_QueryInterface(&This
->IDirectDraw7_iface
, riid
, object
);
267 static HRESULT WINAPI
ddraw1_QueryInterface(IDirectDraw
*iface
, REFIID riid
, void **object
)
269 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
271 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
273 return ddraw7_QueryInterface(&This
->IDirectDraw7_iface
, riid
, object
);
276 static HRESULT WINAPI
d3d7_QueryInterface(IDirect3D7
*iface
, REFIID riid
, void **object
)
278 IDirectDrawImpl
*This
= impl_from_IDirect3D7(iface
);
280 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
282 return ddraw7_QueryInterface(&This
->IDirectDraw7_iface
, riid
, object
);
285 static HRESULT WINAPI
d3d3_QueryInterface(IDirect3D3
*iface
, REFIID riid
, void **object
)
287 IDirectDrawImpl
*This
= impl_from_IDirect3D3(iface
);
289 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
291 return ddraw7_QueryInterface(&This
->IDirectDraw7_iface
, riid
, object
);
294 static HRESULT WINAPI
d3d2_QueryInterface(IDirect3D2
*iface
, REFIID riid
, void **object
)
296 IDirectDrawImpl
*This
= impl_from_IDirect3D2(iface
);
298 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
300 return ddraw7_QueryInterface(&This
->IDirectDraw7_iface
, riid
, object
);
303 static HRESULT WINAPI
d3d1_QueryInterface(IDirect3D
*iface
, REFIID riid
, void **object
)
305 IDirectDrawImpl
*This
= impl_from_IDirect3D(iface
);
307 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
309 return ddraw7_QueryInterface(&This
->IDirectDraw7_iface
, riid
, object
);
312 /*****************************************************************************
313 * IDirectDraw7::AddRef
315 * Increases the interfaces refcount, basically
317 * DDraw refcounting is a bit tricky. The different DirectDraw interface
318 * versions have individual refcounts, but the IDirect3D interfaces do not.
319 * All interfaces are from one object, that means calling QueryInterface on an
320 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
321 * IDirectDrawImpl object.
323 * That means all AddRef and Release implementations of IDirectDrawX work
324 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
325 * except of IDirect3D7 which thunks to IDirectDraw7
327 * Returns: The new refcount
329 *****************************************************************************/
330 static ULONG WINAPI
ddraw7_AddRef(IDirectDraw7
*iface
)
332 IDirectDrawImpl
*This
= impl_from_IDirectDraw7(iface
);
333 ULONG ref
= InterlockedIncrement(&This
->ref7
);
335 TRACE("%p increasing refcount to %u.\n", This
, ref
);
337 if(ref
== 1) InterlockedIncrement(&This
->numIfaces
);
342 static ULONG WINAPI
ddraw4_AddRef(IDirectDraw4
*iface
)
344 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
345 ULONG ref
= InterlockedIncrement(&This
->ref4
);
347 TRACE("%p increasing refcount to %u.\n", This
, ref
);
349 if (ref
== 1) InterlockedIncrement(&This
->numIfaces
);
354 static ULONG WINAPI
ddraw2_AddRef(IDirectDraw2
*iface
)
356 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
357 ULONG ref
= InterlockedIncrement(&This
->ref2
);
359 TRACE("%p increasing refcount to %u.\n", This
, ref
);
361 if (ref
== 1) InterlockedIncrement(&This
->numIfaces
);
366 static ULONG WINAPI
ddraw1_AddRef(IDirectDraw
*iface
)
368 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
369 ULONG ref
= InterlockedIncrement(&This
->ref1
);
371 TRACE("%p increasing refcount to %u.\n", This
, ref
);
373 if (ref
== 1) InterlockedIncrement(&This
->numIfaces
);
378 static ULONG WINAPI
d3d7_AddRef(IDirect3D7
*iface
)
380 IDirectDrawImpl
*This
= impl_from_IDirect3D7(iface
);
382 TRACE("iface %p.\n", iface
);
384 return ddraw7_AddRef(&This
->IDirectDraw7_iface
);
387 static ULONG WINAPI
d3d3_AddRef(IDirect3D3
*iface
)
389 IDirectDrawImpl
*This
= impl_from_IDirect3D3(iface
);
391 TRACE("iface %p.\n", iface
);
393 return ddraw1_AddRef(&This
->IDirectDraw_iface
);
396 static ULONG WINAPI
d3d2_AddRef(IDirect3D2
*iface
)
398 IDirectDrawImpl
*This
= impl_from_IDirect3D2(iface
);
400 TRACE("iface %p.\n", iface
);
402 return ddraw1_AddRef(&This
->IDirectDraw_iface
);
405 static ULONG WINAPI
d3d1_AddRef(IDirect3D
*iface
)
407 IDirectDrawImpl
*This
= impl_from_IDirect3D(iface
);
409 TRACE("iface %p.\n", iface
);
411 return ddraw1_AddRef(&This
->IDirectDraw_iface
);
414 void ddraw_destroy_swapchain(IDirectDrawImpl
*ddraw
)
416 TRACE("Destroying the swapchain.\n");
418 wined3d_swapchain_decref(ddraw
->wined3d_swapchain
);
419 ddraw
->wined3d_swapchain
= NULL
;
421 if (DefaultSurfaceType
== SURFACE_OPENGL
)
425 for (i
= 0; i
< ddraw
->numConvertedDecls
; ++i
)
427 wined3d_vertex_declaration_decref(ddraw
->decls
[i
].decl
);
429 HeapFree(GetProcessHeap(), 0, ddraw
->decls
);
430 ddraw
->numConvertedDecls
= 0;
432 if (FAILED(wined3d_device_uninit_3d(ddraw
->wined3d_device
)))
434 ERR("Failed to uninit 3D.\n");
438 /* Free the d3d window if one was created. */
439 if (ddraw
->d3d_window
&& ddraw
->d3d_window
!= ddraw
->dest_window
)
441 TRACE("Destroying the hidden render window %p.\n", ddraw
->d3d_window
);
442 DestroyWindow(ddraw
->d3d_window
);
443 ddraw
->d3d_window
= 0;
447 ddraw
->d3d_initialized
= FALSE
;
451 wined3d_device_uninit_gdi(ddraw
->wined3d_device
);
454 ddraw_set_swapchain_window(ddraw
, NULL
);
456 TRACE("Swapchain destroyed.\n");
459 /*****************************************************************************
462 * Destroys a ddraw object if all refcounts are 0. This is to share code
463 * between the IDirectDrawX::Release functions
466 * This: DirectDraw object to destroy
468 *****************************************************************************/
469 static void ddraw_destroy(IDirectDrawImpl
*This
)
471 IDirectDraw7_SetCooperativeLevel(&This
->IDirectDraw7_iface
, NULL
, DDSCL_NORMAL
);
472 IDirectDraw7_RestoreDisplayMode(&This
->IDirectDraw7_iface
);
474 /* Destroy the device window if we created one */
475 if(This
->devicewindow
!= 0)
477 TRACE(" (%p) Destroying the device window %p\n", This
, This
->devicewindow
);
478 DestroyWindow(This
->devicewindow
);
479 This
->devicewindow
= 0;
482 wined3d_mutex_lock();
483 list_remove(&This
->ddraw_list_entry
);
484 wined3d_mutex_unlock();
486 if (This
->wined3d_swapchain
)
487 ddraw_destroy_swapchain(This
);
488 wined3d_device_decref(This
->wined3d_device
);
489 wined3d_decref(This
->wined3d
);
491 /* Now free the object */
492 HeapFree(GetProcessHeap(), 0, This
);
495 /*****************************************************************************
496 * IDirectDraw7::Release
498 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
500 * Returns: The new refcount
501 *****************************************************************************/
502 static ULONG WINAPI
ddraw7_Release(IDirectDraw7
*iface
)
504 IDirectDrawImpl
*This
= impl_from_IDirectDraw7(iface
);
505 ULONG ref
= InterlockedDecrement(&This
->ref7
);
507 TRACE("%p decreasing refcount to %u.\n", This
, ref
);
509 if (!ref
&& !InterlockedDecrement(&This
->numIfaces
))
515 static ULONG WINAPI
ddraw4_Release(IDirectDraw4
*iface
)
517 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
518 ULONG ref
= InterlockedDecrement(&This
->ref4
);
520 TRACE("%p decreasing refcount to %u.\n", This
, ref
);
522 if (!ref
&& !InterlockedDecrement(&This
->numIfaces
))
528 static ULONG WINAPI
ddraw2_Release(IDirectDraw2
*iface
)
530 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
531 ULONG ref
= InterlockedDecrement(&This
->ref2
);
533 TRACE("%p decreasing refcount to %u.\n", This
, ref
);
535 if (!ref
&& !InterlockedDecrement(&This
->numIfaces
))
541 static ULONG WINAPI
ddraw1_Release(IDirectDraw
*iface
)
543 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
544 ULONG ref
= InterlockedDecrement(&This
->ref1
);
546 TRACE("%p decreasing refcount to %u.\n", This
, ref
);
548 if (!ref
&& !InterlockedDecrement(&This
->numIfaces
))
554 static ULONG WINAPI
d3d7_Release(IDirect3D7
*iface
)
556 IDirectDrawImpl
*This
= impl_from_IDirect3D7(iface
);
558 TRACE("iface %p.\n", iface
);
560 return ddraw7_Release(&This
->IDirectDraw7_iface
);
563 static ULONG WINAPI
d3d3_Release(IDirect3D3
*iface
)
565 IDirectDrawImpl
*This
= impl_from_IDirect3D3(iface
);
567 TRACE("iface %p.\n", iface
);
569 return ddraw1_Release(&This
->IDirectDraw_iface
);
572 static ULONG WINAPI
d3d2_Release(IDirect3D2
*iface
)
574 IDirectDrawImpl
*This
= impl_from_IDirect3D2(iface
);
576 TRACE("iface %p.\n", iface
);
578 return ddraw1_Release(&This
->IDirectDraw_iface
);
581 static ULONG WINAPI
d3d1_Release(IDirect3D
*iface
)
583 IDirectDrawImpl
*This
= impl_from_IDirect3D(iface
);
585 TRACE("iface %p.\n", iface
);
587 return ddraw1_Release(&This
->IDirectDraw_iface
);
590 /*****************************************************************************
591 * IDirectDraw methods
592 *****************************************************************************/
594 static HRESULT
ddraw_set_focus_window(IDirectDrawImpl
*ddraw
, HWND window
)
596 /* FIXME: This looks wrong, exclusive mode should imply a destination
598 if ((ddraw
->cooperative_level
& DDSCL_EXCLUSIVE
) && ddraw
->dest_window
)
600 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET.\n");
601 return DDERR_HWNDALREADYSET
;
604 ddraw
->focuswindow
= window
;
606 /* Use the focus window for drawing too. */
607 ddraw
->dest_window
= ddraw
->focuswindow
;
609 /* Destroy the device window, if we have one. */
610 if (ddraw
->devicewindow
)
612 DestroyWindow(ddraw
->devicewindow
);
613 ddraw
->devicewindow
= NULL
;
619 static HRESULT
ddraw_attach_d3d_device(IDirectDrawImpl
*ddraw
,
620 struct wined3d_swapchain_desc
*swapchain_desc
)
622 HWND window
= swapchain_desc
->device_window
;
625 TRACE("ddraw %p.\n", ddraw
);
627 if (!window
|| window
== GetDesktopWindow())
629 window
= CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME
, "Hidden D3D Window",
630 WS_DISABLED
, 0, 0, GetSystemMetrics(SM_CXSCREEN
), GetSystemMetrics(SM_CYSCREEN
),
631 NULL
, NULL
, NULL
, NULL
);
634 ERR("Failed to create window, last error %#x.\n", GetLastError());
638 ShowWindow(window
, SW_HIDE
); /* Just to be sure */
639 WARN("No window for the Direct3DDevice, created hidden window %p.\n", window
);
641 swapchain_desc
->device_window
= window
;
645 TRACE("Using existing window %p for Direct3D rendering.\n", window
);
647 ddraw
->d3d_window
= window
;
649 /* Set this NOW, otherwise creating the depth stencil surface will cause a
650 * recursive loop until ram or emulated video memory is full. */
651 ddraw
->d3d_initialized
= TRUE
;
652 hr
= wined3d_device_init_3d(ddraw
->wined3d_device
, swapchain_desc
);
655 ddraw
->d3d_initialized
= FALSE
;
659 ddraw
->declArraySize
= 2;
660 ddraw
->decls
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*ddraw
->decls
) * ddraw
->declArraySize
);
663 ERR("Error allocating an array for the converted vertex decls.\n");
664 ddraw
->declArraySize
= 0;
665 hr
= wined3d_device_uninit_3d(ddraw
->wined3d_device
);
666 return E_OUTOFMEMORY
;
669 TRACE("Successfully initialized 3D.\n");
674 static HRESULT
ddraw_create_swapchain(IDirectDrawImpl
*ddraw
, HWND window
, BOOL windowed
)
676 struct wined3d_swapchain_desc swapchain_desc
;
677 struct wined3d_display_mode mode
;
678 HRESULT hr
= WINED3D_OK
;
680 /* FIXME: wined3d_get_adapter_display_mode() would be more appropriate
681 * here, since we don't actually have a swapchain yet, but
682 * wined3d_device_get_display_mode() has some special handling for color
684 hr
= wined3d_device_get_display_mode(ddraw
->wined3d_device
, 0, &mode
);
687 ERR("Failed to get display mode.\n");
691 memset(&swapchain_desc
, 0, sizeof(swapchain_desc
));
692 swapchain_desc
.backbuffer_width
= mode
.width
;
693 swapchain_desc
.backbuffer_height
= mode
.height
;
694 swapchain_desc
.backbuffer_format
= mode
.format_id
;
695 swapchain_desc
.swap_effect
= WINED3DSWAPEFFECT_COPY
;
696 swapchain_desc
.device_window
= window
;
697 swapchain_desc
.windowed
= windowed
;
699 if (DefaultSurfaceType
== SURFACE_OPENGL
)
700 hr
= ddraw_attach_d3d_device(ddraw
, &swapchain_desc
);
702 hr
= wined3d_device_init_gdi(ddraw
->wined3d_device
, &swapchain_desc
);
706 ERR("Failed to create swapchain, hr %#x.\n", hr
);
710 if (FAILED(hr
= wined3d_device_get_swapchain(ddraw
->wined3d_device
, 0, &ddraw
->wined3d_swapchain
)))
712 ERR("Failed to get swapchain, hr %#x.\n", hr
);
713 ddraw
->wined3d_swapchain
= NULL
;
717 ddraw_set_swapchain_window(ddraw
, window
);
722 /*****************************************************************************
723 * IDirectDraw7::SetCooperativeLevel
725 * Sets the cooperative level for the DirectDraw object, and the window
726 * assigned to it. The cooperative level determines the general behavior
727 * of the DirectDraw application
729 * Warning: This is quite tricky, as it's not really documented which
730 * cooperative levels can be combined with each other. If a game fails
731 * after this function, try to check the cooperative levels passed on
732 * Windows, and if it returns something different.
734 * If you think that this function caused the failure because it writes a
735 * fixme, be sure to run again with a +ddraw trace.
737 * What is known about cooperative levels (See the ddraw modes test):
738 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
739 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
740 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
741 * DDSCL_FULLSCREEN can be activated
742 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
744 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
745 * DDSCL_SETFOCUSWINDOW (partially),
746 * DDSCL_MULTITHREADED (work in progress)
748 * Unhandled flags, which should be implemented
749 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
750 * expect any difference to a normal window for wine)
751 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
752 * rendering (Possible test case: Half-Life)
754 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
756 * These don't seem very important for wine:
757 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
760 * DD_OK if the cooperative level was set successfully
761 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
762 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
763 * (Probably others too, have to investigate)
765 *****************************************************************************/
766 static HRESULT WINAPI
ddraw7_SetCooperativeLevel(IDirectDraw7
*iface
, HWND hwnd
, DWORD cooplevel
)
768 IDirectDrawImpl
*This
= impl_from_IDirectDraw7(iface
);
772 TRACE("iface %p, window %p, flags %#x.\n", iface
, hwnd
, cooplevel
);
773 DDRAW_dump_cooperativelevel(cooplevel
);
775 wined3d_mutex_lock();
777 /* Get the old window */
778 window
= This
->dest_window
;
780 /* Tests suggest that we need one of them: */
781 if(!(cooplevel
& (DDSCL_SETFOCUSWINDOW
|
785 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
786 wined3d_mutex_unlock();
787 return DDERR_INVALIDPARAMS
;
790 /* Handle those levels first which set various hwnds */
791 if(cooplevel
& DDSCL_SETFOCUSWINDOW
)
793 /* This isn't compatible with a lot of flags */
794 if(cooplevel
& ( DDSCL_MULTITHREADED
|
795 DDSCL_CREATEDEVICEWINDOW
|
800 DDSCL_SETDEVICEWINDOW
|
805 TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
806 wined3d_mutex_unlock();
807 return DDERR_INVALIDPARAMS
;
810 hr
= ddraw_set_focus_window(This
, hwnd
);
811 wined3d_mutex_unlock();
815 if(cooplevel
& DDSCL_EXCLUSIVE
)
817 if( !(cooplevel
& DDSCL_FULLSCREEN
) || !hwnd
)
819 TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN and a window\n", This
);
820 wined3d_mutex_unlock();
821 return DDERR_INVALIDPARAMS
;
825 if ((This
->cooperative_level
& DDSCL_EXCLUSIVE
)
826 && (hwnd
!= window
|| !(cooplevel
& DDSCL_EXCLUSIVE
)))
827 wined3d_device_release_focus_window(This
->wined3d_device
);
829 if ((cooplevel
& DDSCL_FULLSCREEN
) != (This
->cooperative_level
& DDSCL_FULLSCREEN
) || hwnd
!= window
)
831 if (This
->cooperative_level
& DDSCL_FULLSCREEN
)
832 wined3d_device_restore_fullscreen_window(This
->wined3d_device
, window
);
834 if (cooplevel
& DDSCL_FULLSCREEN
)
836 struct wined3d_display_mode display_mode
;
838 wined3d_get_adapter_display_mode(This
->wined3d
, WINED3DADAPTER_DEFAULT
, &display_mode
);
839 wined3d_device_setup_fullscreen_window(This
->wined3d_device
, hwnd
,
840 display_mode
.width
, display_mode
.height
);
844 if ((cooplevel
& DDSCL_EXCLUSIVE
)
845 && (hwnd
!= window
|| !(This
->cooperative_level
& DDSCL_EXCLUSIVE
)))
847 hr
= wined3d_device_acquire_focus_window(This
->wined3d_device
, hwnd
);
850 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
851 wined3d_mutex_unlock();
856 /* Don't override focus windows or private device windows */
857 if (hwnd
&& !This
->focuswindow
&& !This
->devicewindow
&& (hwnd
!= window
))
858 This
->dest_window
= hwnd
;
860 if(cooplevel
& DDSCL_CREATEDEVICEWINDOW
)
862 /* Don't create a device window if a focus window is set */
863 if( !(This
->focuswindow
) )
865 HWND devicewindow
= CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME
, "DDraw device window",
866 WS_POPUP
, 0, 0, GetSystemMetrics(SM_CXSCREEN
), GetSystemMetrics(SM_CYSCREEN
),
867 NULL
, NULL
, NULL
, NULL
);
870 ERR("Failed to create window, last error %#x.\n", GetLastError());
871 wined3d_mutex_unlock();
875 ShowWindow(devicewindow
, SW_SHOW
); /* Just to be sure */
876 TRACE("(%p) Created a DDraw device window. HWND=%p\n", This
, devicewindow
);
878 This
->devicewindow
= devicewindow
;
879 This
->dest_window
= devicewindow
;
883 if (cooplevel
& DDSCL_MULTITHREADED
&& !(This
->cooperative_level
& DDSCL_MULTITHREADED
))
884 wined3d_device_set_multithreaded(This
->wined3d_device
);
886 if (This
->wined3d_swapchain
)
887 ddraw_destroy_swapchain(This
);
888 if (FAILED(hr
= ddraw_create_swapchain(This
, This
->dest_window
, !(cooplevel
& DDSCL_FULLSCREEN
))))
889 ERR("Failed to create swapchain, hr %#x.\n", hr
);
891 /* Unhandled flags */
892 if(cooplevel
& DDSCL_ALLOWREBOOT
)
893 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This
);
894 if(cooplevel
& DDSCL_ALLOWMODEX
)
895 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This
);
896 if(cooplevel
& DDSCL_FPUSETUP
)
897 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This
);
899 /* Store the cooperative_level */
900 This
->cooperative_level
= cooplevel
;
901 TRACE("SetCooperativeLevel retuning DD_OK\n");
902 wined3d_mutex_unlock();
907 static HRESULT WINAPI
ddraw4_SetCooperativeLevel(IDirectDraw4
*iface
, HWND window
, DWORD flags
)
909 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
911 TRACE("iface %p, window %p, flags %#x.\n", iface
, window
, flags
);
913 return ddraw7_SetCooperativeLevel(&This
->IDirectDraw7_iface
, window
, flags
);
916 static HRESULT WINAPI
ddraw2_SetCooperativeLevel(IDirectDraw2
*iface
, HWND window
, DWORD flags
)
918 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
920 TRACE("iface %p, window %p, flags %#x.\n", iface
, window
, flags
);
922 return ddraw7_SetCooperativeLevel(&This
->IDirectDraw7_iface
, window
, flags
);
925 static HRESULT WINAPI
ddraw1_SetCooperativeLevel(IDirectDraw
*iface
, HWND window
, DWORD flags
)
927 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
929 TRACE("iface %p, window %p, flags %#x.\n", iface
, window
, flags
);
931 return ddraw7_SetCooperativeLevel(&This
->IDirectDraw7_iface
, window
, flags
);
934 /*****************************************************************************
936 * Helper function for SetDisplayMode and RestoreDisplayMode
938 * Implements DirectDraw's SetDisplayMode, but ignores the value of
939 * ForceRefreshRate, since it is already handled by
940 * ddraw7_SetDisplayMode. RestoreDisplayMode can use this function
941 * without worrying that ForceRefreshRate will override the refresh rate. For
942 * argument and return value documentation, see
943 * ddraw7_SetDisplayMode.
945 *****************************************************************************/
946 static HRESULT
ddraw_set_display_mode(IDirectDrawImpl
*ddraw
, DWORD Width
, DWORD Height
,
947 DWORD BPP
, DWORD RefreshRate
, DWORD Flags
)
949 struct wined3d_display_mode mode
;
950 enum wined3d_format_id format
;
953 TRACE("ddraw %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n", ddraw
, Width
,
954 Height
, BPP
, RefreshRate
, Flags
);
956 wined3d_mutex_lock();
957 if( !Width
|| !Height
)
959 ERR("Width %u, Height %u, what to do?\n", Width
, Height
);
960 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
961 wined3d_mutex_unlock();
967 case 8: format
= WINED3DFMT_P8_UINT
; break;
968 case 15: format
= WINED3DFMT_B5G5R5X1_UNORM
; break;
969 case 16: format
= WINED3DFMT_B5G6R5_UNORM
; break;
970 case 24: format
= WINED3DFMT_B8G8R8_UNORM
; break;
971 case 32: format
= WINED3DFMT_B8G8R8X8_UNORM
; break;
972 default: format
= WINED3DFMT_UNKNOWN
; break;
975 if (FAILED(hr
= wined3d_device_get_display_mode(ddraw
->wined3d_device
, 0, &mode
)))
977 ERR("Failed to get current display mode, hr %#x.\n", hr
);
979 else if (mode
.width
== Width
980 && mode
.height
== Height
981 && mode
.format_id
== format
982 && mode
.refresh_rate
== RefreshRate
)
984 TRACE("Skipping redundant mode setting call.\n");
985 wined3d_mutex_unlock();
989 /* Check the exclusive mode
990 if(!(ddraw->cooperative_level & DDSCL_EXCLUSIVE))
991 return DDERR_NOEXCLUSIVEMODE;
992 * This is WRONG. Don't know if the SDK is completely
993 * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
994 * is returned, but Half-Life 1.1.1.1 (Steam version)
999 mode
.height
= Height
;
1000 mode
.refresh_rate
= RefreshRate
;
1001 mode
.format_id
= format
;
1003 /* TODO: The possible return values from msdn suggest that
1004 * the screen mode can't be changed if a surface is locked
1005 * or some drawing is in progress
1008 /* TODO: Lose the primary surface */
1009 hr
= wined3d_device_set_display_mode(ddraw
->wined3d_device
, 0, &mode
);
1011 wined3d_mutex_unlock();
1015 case WINED3DERR_NOTAVAILABLE
: return DDERR_UNSUPPORTED
;
1020 /*****************************************************************************
1021 * IDirectDraw7::SetDisplayMode
1023 * Sets the display screen resolution, color depth and refresh frequency
1024 * when in fullscreen mode (in theory).
1025 * Possible return values listed in the SDK suggest that this method fails
1026 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
1027 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
1028 * It seems to be valid to pass 0 for With and Height, this has to be tested
1029 * It could mean that the current video mode should be left as-is. (But why
1033 * Height, Width: Screen dimension
1034 * BPP: Color depth in Bits per pixel
1035 * Refreshrate: Screen refresh rate
1036 * Flags: Other stuff
1041 *****************************************************************************/
1042 static HRESULT WINAPI
ddraw7_SetDisplayMode(IDirectDraw7
*iface
, DWORD Width
, DWORD Height
,
1043 DWORD BPP
, DWORD RefreshRate
, DWORD Flags
)
1045 IDirectDrawImpl
*This
= impl_from_IDirectDraw7(iface
);
1047 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1048 iface
, Width
, Height
, BPP
, RefreshRate
, Flags
);
1050 if (force_refresh_rate
!= 0)
1052 TRACE("ForceRefreshRate overriding passed-in refresh rate (%u Hz) to %u Hz\n",
1053 RefreshRate
, force_refresh_rate
);
1054 RefreshRate
= force_refresh_rate
;
1057 return ddraw_set_display_mode(This
, Width
, Height
, BPP
, RefreshRate
, Flags
);
1060 static HRESULT WINAPI
ddraw4_SetDisplayMode(IDirectDraw4
*iface
, DWORD width
, DWORD height
,
1061 DWORD bpp
, DWORD refresh_rate
, DWORD flags
)
1063 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
1065 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1066 iface
, width
, height
, bpp
, refresh_rate
, flags
);
1068 return ddraw7_SetDisplayMode(&This
->IDirectDraw7_iface
, width
, height
, bpp
, refresh_rate
, flags
);
1071 static HRESULT WINAPI
ddraw2_SetDisplayMode(IDirectDraw2
*iface
,
1072 DWORD width
, DWORD height
, DWORD bpp
, DWORD refresh_rate
, DWORD flags
)
1074 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
1076 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1077 iface
, width
, height
, bpp
, refresh_rate
, flags
);
1079 return ddraw7_SetDisplayMode(&This
->IDirectDraw7_iface
, width
, height
, bpp
, refresh_rate
, flags
);
1082 static HRESULT WINAPI
ddraw1_SetDisplayMode(IDirectDraw
*iface
, DWORD width
, DWORD height
, DWORD bpp
)
1084 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
1086 TRACE("iface %p, width %u, height %u, bpp %u.\n", iface
, width
, height
, bpp
);
1088 return ddraw7_SetDisplayMode(&This
->IDirectDraw7_iface
, width
, height
, bpp
, 0, 0);
1091 /*****************************************************************************
1092 * IDirectDraw7::RestoreDisplayMode
1094 * Restores the display mode to what it was at creation time. Basically.
1096 * A problem arises when there are 2 DirectDraw objects using the same hwnd:
1097 * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
1098 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
1099 * -> DD_1 is released. The screen should be left at 1024x768x32.
1100 * -> DD_2 is released. The screen should be set to 1400x1050x32
1101 * This case is unhandled right now, but Empire Earth does it this way.
1102 * (But perhaps there is something in SetCooperativeLevel to prevent this)
1104 * The msdn says that this method resets the display mode to what it was before
1105 * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
1109 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
1111 *****************************************************************************/
1112 static HRESULT WINAPI
ddraw7_RestoreDisplayMode(IDirectDraw7
*iface
)
1114 IDirectDrawImpl
*This
= impl_from_IDirectDraw7(iface
);
1116 TRACE("iface %p.\n", iface
);
1118 return ddraw_set_display_mode(This
, This
->orig_width
, This
->orig_height
, This
->orig_bpp
, 0, 0);
1121 static HRESULT WINAPI
ddraw4_RestoreDisplayMode(IDirectDraw4
*iface
)
1123 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
1125 TRACE("iface %p.\n", iface
);
1127 return ddraw7_RestoreDisplayMode(&This
->IDirectDraw7_iface
);
1130 static HRESULT WINAPI
ddraw2_RestoreDisplayMode(IDirectDraw2
*iface
)
1132 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
1134 TRACE("iface %p.\n", iface
);
1136 return ddraw7_RestoreDisplayMode(&This
->IDirectDraw7_iface
);
1139 static HRESULT WINAPI
ddraw1_RestoreDisplayMode(IDirectDraw
*iface
)
1141 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
1143 TRACE("iface %p.\n", iface
);
1145 return ddraw7_RestoreDisplayMode(&This
->IDirectDraw7_iface
);
1148 /*****************************************************************************
1149 * IDirectDraw7::GetCaps
1151 * Returns the drives capabilities
1153 * Used for version 1, 2, 4 and 7
1156 * DriverCaps: Structure to write the Hardware accelerated caps to
1157 * HelCaps: Structure to write the emulation caps to
1160 * This implementation returns DD_OK only
1162 *****************************************************************************/
1163 static HRESULT WINAPI
ddraw7_GetCaps(IDirectDraw7
*iface
, DDCAPS
*DriverCaps
, DDCAPS
*HELCaps
)
1165 IDirectDrawImpl
*This
= impl_from_IDirectDraw7(iface
);
1167 WINED3DCAPS winecaps
;
1169 DDSCAPS2 ddscaps
= {0, 0, 0, 0};
1171 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface
, DriverCaps
, HELCaps
);
1173 /* One structure must be != NULL */
1174 if( (!DriverCaps
) && (!HELCaps
) )
1176 ERR("(%p) Invalid params to ddraw7_GetCaps\n", This
);
1177 return DDERR_INVALIDPARAMS
;
1180 memset(&caps
, 0, sizeof(caps
));
1181 memset(&winecaps
, 0, sizeof(winecaps
));
1182 caps
.dwSize
= sizeof(caps
);
1184 wined3d_mutex_lock();
1185 hr
= wined3d_device_get_device_caps(This
->wined3d_device
, &winecaps
);
1188 WARN("IWineD3DDevice::GetDeviceCaps failed\n");
1189 wined3d_mutex_unlock();
1193 hr
= IDirectDraw7_GetAvailableVidMem(iface
, &ddscaps
, &caps
.dwVidMemTotal
, &caps
.dwVidMemFree
);
1194 wined3d_mutex_unlock();
1196 WARN("IDirectDraw7::GetAvailableVidMem failed\n");
1200 caps
.dwCaps
= winecaps
.ddraw_caps
.caps
;
1201 caps
.dwCaps2
= winecaps
.ddraw_caps
.caps2
;
1202 caps
.dwCKeyCaps
= winecaps
.ddraw_caps
.color_key_caps
;
1203 caps
.dwFXCaps
= winecaps
.ddraw_caps
.fx_caps
;
1204 caps
.dwPalCaps
= winecaps
.ddraw_caps
.pal_caps
;
1205 caps
.ddsCaps
.dwCaps
= winecaps
.ddraw_caps
.dds_caps
;
1206 caps
.dwSVBCaps
= winecaps
.ddraw_caps
.svb_caps
;
1207 caps
.dwSVBCKeyCaps
= winecaps
.ddraw_caps
.svb_color_key_caps
;
1208 caps
.dwSVBFXCaps
= winecaps
.ddraw_caps
.svb_fx_caps
;
1209 caps
.dwVSBCaps
= winecaps
.ddraw_caps
.vsb_caps
;
1210 caps
.dwVSBCKeyCaps
= winecaps
.ddraw_caps
.vsb_color_key_caps
;
1211 caps
.dwVSBFXCaps
= winecaps
.ddraw_caps
.vsb_fx_caps
;
1212 caps
.dwSSBCaps
= winecaps
.ddraw_caps
.ssb_caps
;
1213 caps
.dwSSBCKeyCaps
= winecaps
.ddraw_caps
.ssb_color_key_caps
;
1214 caps
.dwSSBFXCaps
= winecaps
.ddraw_caps
.ssb_fx_caps
;
1216 /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
1219 if(DefaultSurfaceType
== SURFACE_GDI
) {
1220 caps
.dwCaps
&= ~DDCAPS_3D
;
1221 caps
.ddsCaps
.dwCaps
&= ~(DDSCAPS_3DDEVICE
| DDSCAPS_MIPMAP
| DDSCAPS_TEXTURE
| DDSCAPS_ZBUFFER
);
1223 if (winecaps
.ddraw_caps
.stride_align
)
1225 caps
.dwCaps
|= DDCAPS_ALIGNSTRIDE
;
1226 caps
.dwAlignStrideAlign
= winecaps
.ddraw_caps
.stride_align
;
1231 DD_STRUCT_COPY_BYSIZE(DriverCaps
, &caps
);
1232 if (TRACE_ON(ddraw
))
1234 TRACE("Driver Caps :\n");
1235 DDRAW_dump_DDCAPS(DriverCaps
);
1241 DD_STRUCT_COPY_BYSIZE(HELCaps
, &caps
);
1242 if (TRACE_ON(ddraw
))
1244 TRACE("HEL Caps :\n");
1245 DDRAW_dump_DDCAPS(HELCaps
);
1252 static HRESULT WINAPI
ddraw4_GetCaps(IDirectDraw4
*iface
, DDCAPS
*driver_caps
, DDCAPS
*hel_caps
)
1254 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
1256 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface
, driver_caps
, hel_caps
);
1258 return ddraw7_GetCaps(&This
->IDirectDraw7_iface
, driver_caps
, hel_caps
);
1261 static HRESULT WINAPI
ddraw2_GetCaps(IDirectDraw2
*iface
, DDCAPS
*driver_caps
, DDCAPS
*hel_caps
)
1263 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
1265 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface
, driver_caps
, hel_caps
);
1267 return ddraw7_GetCaps(&This
->IDirectDraw7_iface
, driver_caps
, hel_caps
);
1270 static HRESULT WINAPI
ddraw1_GetCaps(IDirectDraw
*iface
, DDCAPS
*driver_caps
, DDCAPS
*hel_caps
)
1272 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
1274 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface
, driver_caps
, hel_caps
);
1276 return ddraw7_GetCaps(&This
->IDirectDraw7_iface
, driver_caps
, hel_caps
);
1279 /*****************************************************************************
1280 * IDirectDraw7::Compact
1282 * No idea what it does, MSDN says it's not implemented.
1285 * DD_OK, but this is unchecked
1287 *****************************************************************************/
1288 static HRESULT WINAPI
ddraw7_Compact(IDirectDraw7
*iface
)
1290 TRACE("iface %p.\n", iface
);
1295 static HRESULT WINAPI
ddraw4_Compact(IDirectDraw4
*iface
)
1297 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
1299 TRACE("iface %p.\n", iface
);
1301 return ddraw7_Compact(&This
->IDirectDraw7_iface
);
1304 static HRESULT WINAPI
ddraw2_Compact(IDirectDraw2
*iface
)
1306 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
1308 TRACE("iface %p.\n", iface
);
1310 return ddraw7_Compact(&This
->IDirectDraw7_iface
);
1313 static HRESULT WINAPI
ddraw1_Compact(IDirectDraw
*iface
)
1315 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
1317 TRACE("iface %p.\n", iface
);
1319 return ddraw7_Compact(&This
->IDirectDraw7_iface
);
1322 /*****************************************************************************
1323 * IDirectDraw7::GetDisplayMode
1325 * Returns information about the current display mode
1327 * Exists in Version 1, 2, 4 and 7
1330 * DDSD: Address of a surface description structure to write the info to
1335 *****************************************************************************/
1336 static HRESULT WINAPI
ddraw7_GetDisplayMode(IDirectDraw7
*iface
, DDSURFACEDESC2
*DDSD
)
1338 IDirectDrawImpl
*This
= impl_from_IDirectDraw7(iface
);
1339 struct wined3d_display_mode mode
;
1343 TRACE("iface %p, surface_desc %p.\n", iface
, DDSD
);
1345 wined3d_mutex_lock();
1346 /* This seems sane */
1349 wined3d_mutex_unlock();
1350 return DDERR_INVALIDPARAMS
;
1353 /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
1354 * so one method can be used for all versions (Hopefully) */
1355 hr
= wined3d_device_get_display_mode(This
->wined3d_device
, 0, &mode
);
1358 ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This
, hr
);
1359 wined3d_mutex_unlock();
1363 Size
= DDSD
->dwSize
;
1364 memset(DDSD
, 0, Size
);
1366 DDSD
->dwSize
= Size
;
1367 DDSD
->dwFlags
|= DDSD_HEIGHT
| DDSD_WIDTH
| DDSD_PIXELFORMAT
| DDSD_PITCH
| DDSD_REFRESHRATE
;
1368 DDSD
->dwWidth
= mode
.width
;
1369 DDSD
->dwHeight
= mode
.height
;
1370 DDSD
->u2
.dwRefreshRate
= 60;
1371 DDSD
->ddsCaps
.dwCaps
= 0;
1372 DDSD
->u4
.ddpfPixelFormat
.dwSize
= sizeof(DDSD
->u4
.ddpfPixelFormat
);
1373 PixelFormat_WineD3DtoDD(&DDSD
->u4
.ddpfPixelFormat
, mode
.format_id
);
1374 DDSD
->u1
.lPitch
= mode
.width
* DDSD
->u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
/ 8;
1378 TRACE("Returning surface desc :\n");
1379 DDRAW_dump_surface_desc(DDSD
);
1382 wined3d_mutex_unlock();
1387 static HRESULT WINAPI
ddraw4_GetDisplayMode(IDirectDraw4
*iface
, DDSURFACEDESC2
*surface_desc
)
1389 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
1391 TRACE("iface %p, surface_desc %p.\n", iface
, surface_desc
);
1393 return ddraw7_GetDisplayMode(&This
->IDirectDraw7_iface
, surface_desc
);
1396 static HRESULT WINAPI
ddraw2_GetDisplayMode(IDirectDraw2
*iface
, DDSURFACEDESC
*surface_desc
)
1398 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
1400 TRACE("iface %p, surface_desc %p.\n", iface
, surface_desc
);
1402 /* FIXME: Test sizes, properly convert surface_desc */
1403 return ddraw7_GetDisplayMode(&This
->IDirectDraw7_iface
, (DDSURFACEDESC2
*)surface_desc
);
1406 static HRESULT WINAPI
ddraw1_GetDisplayMode(IDirectDraw
*iface
, DDSURFACEDESC
*surface_desc
)
1408 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
1410 TRACE("iface %p, surface_desc %p.\n", iface
, surface_desc
);
1412 /* FIXME: Test sizes, properly convert surface_desc */
1413 return ddraw7_GetDisplayMode(&This
->IDirectDraw7_iface
, (DDSURFACEDESC2
*)surface_desc
);
1416 /*****************************************************************************
1417 * IDirectDraw7::GetFourCCCodes
1419 * Returns an array of supported FourCC codes.
1421 * Exists in Version 1, 2, 4 and 7
1424 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
1425 * of enumerated codes
1426 * Codes: Pointer to an array of DWORDs where the supported codes are written
1430 * Always returns DD_OK, as it's a stub for now
1432 *****************************************************************************/
1433 static HRESULT WINAPI
ddraw7_GetFourCCCodes(IDirectDraw7
*iface
, DWORD
*NumCodes
, DWORD
*Codes
)
1435 IDirectDrawImpl
*This
= impl_from_IDirectDraw7(iface
);
1436 static const enum wined3d_format_id formats
[] =
1438 WINED3DFMT_YUY2
, WINED3DFMT_UYVY
, WINED3DFMT_YV12
,
1439 WINED3DFMT_DXT1
, WINED3DFMT_DXT2
, WINED3DFMT_DXT3
, WINED3DFMT_DXT4
, WINED3DFMT_DXT5
,
1440 WINED3DFMT_ATI2N
, WINED3DFMT_NVHU
, WINED3DFMT_NVHS
1442 struct wined3d_display_mode mode
;
1443 DWORD count
= 0, i
, outsize
;
1446 TRACE("iface %p, codes_count %p, codes %p.\n", iface
, NumCodes
, Codes
);
1448 wined3d_device_get_display_mode(This
->wined3d_device
, 0, &mode
);
1450 outsize
= NumCodes
&& Codes
? *NumCodes
: 0;
1452 for (i
= 0; i
< (sizeof(formats
) / sizeof(formats
[0])); ++i
)
1454 hr
= wined3d_check_device_format(This
->wined3d
, WINED3DADAPTER_DEFAULT
, WINED3D_DEVICE_TYPE_HAL
,
1455 mode
.format_id
, 0, WINED3DRTYPE_SURFACE
, formats
[i
], DefaultSurfaceType
);
1458 if (count
< outsize
)
1459 Codes
[count
] = formats
[i
];
1464 TRACE("Returning %u FourCC codes\n", count
);
1471 static HRESULT WINAPI
ddraw4_GetFourCCCodes(IDirectDraw4
*iface
, DWORD
*codes_count
, DWORD
*codes
)
1473 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
1475 TRACE("iface %p, codes_count %p, codes %p.\n", iface
, codes_count
, codes
);
1477 return ddraw7_GetFourCCCodes(&This
->IDirectDraw7_iface
, codes_count
, codes
);
1480 static HRESULT WINAPI
ddraw2_GetFourCCCodes(IDirectDraw2
*iface
, DWORD
*codes_count
, DWORD
*codes
)
1482 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
1484 TRACE("iface %p, codes_count %p, codes %p.\n", iface
, codes_count
, codes
);
1486 return ddraw7_GetFourCCCodes(&This
->IDirectDraw7_iface
, codes_count
, codes
);
1489 static HRESULT WINAPI
ddraw1_GetFourCCCodes(IDirectDraw
*iface
, DWORD
*codes_count
, DWORD
*codes
)
1491 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
1493 TRACE("iface %p, codes_count %p, codes %p.\n", iface
, codes_count
, codes
);
1495 return ddraw7_GetFourCCCodes(&This
->IDirectDraw7_iface
, codes_count
, codes
);
1498 /*****************************************************************************
1499 * IDirectDraw7::GetMonitorFrequency
1501 * Returns the monitor's frequency
1503 * Exists in Version 1, 2, 4 and 7
1506 * Freq: Pointer to a DWORD to write the frequency to
1509 * Always returns DD_OK
1511 *****************************************************************************/
1512 static HRESULT WINAPI
ddraw7_GetMonitorFrequency(IDirectDraw7
*iface
, DWORD
*Freq
)
1514 FIXME("iface %p, frequency %p stub!\n", iface
, Freq
);
1516 /* Ideally this should be in WineD3D, as it concerns the screen setup,
1517 * but for now this should make the games happy
1523 static HRESULT WINAPI
ddraw4_GetMonitorFrequency(IDirectDraw4
*iface
, DWORD
*frequency
)
1525 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
1527 TRACE("iface %p, frequency %p.\n", iface
, frequency
);
1529 return ddraw7_GetMonitorFrequency(&This
->IDirectDraw7_iface
, frequency
);
1532 static HRESULT WINAPI
ddraw2_GetMonitorFrequency(IDirectDraw2
*iface
, DWORD
*frequency
)
1534 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
1536 TRACE("iface %p, frequency %p.\n", iface
, frequency
);
1538 return ddraw7_GetMonitorFrequency(&This
->IDirectDraw7_iface
, frequency
);
1541 static HRESULT WINAPI
ddraw1_GetMonitorFrequency(IDirectDraw
*iface
, DWORD
*frequency
)
1543 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
1545 TRACE("iface %p, frequency %p.\n", iface
, frequency
);
1547 return ddraw7_GetMonitorFrequency(&This
->IDirectDraw7_iface
, frequency
);
1550 /*****************************************************************************
1551 * IDirectDraw7::GetVerticalBlankStatus
1553 * Returns the Vertical blank status of the monitor. This should be in WineD3D
1554 * too basically, but as it's a semi stub, I didn't create a function there
1557 * status: Pointer to a BOOL to be filled with the vertical blank status
1561 * DDERR_INVALIDPARAMS if status is NULL
1563 *****************************************************************************/
1564 static HRESULT WINAPI
ddraw7_GetVerticalBlankStatus(IDirectDraw7
*iface
, BOOL
*status
)
1566 static BOOL fake_vblank
;
1568 TRACE("iface %p, status %p.\n", iface
, status
);
1571 return DDERR_INVALIDPARAMS
;
1573 *status
= fake_vblank
;
1574 fake_vblank
= !fake_vblank
;
1579 static HRESULT WINAPI
ddraw4_GetVerticalBlankStatus(IDirectDraw4
*iface
, BOOL
*status
)
1581 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
1583 TRACE("iface %p, status %p.\n", iface
, status
);
1585 return ddraw7_GetVerticalBlankStatus(&This
->IDirectDraw7_iface
, status
);
1588 static HRESULT WINAPI
ddraw2_GetVerticalBlankStatus(IDirectDraw2
*iface
, BOOL
*status
)
1590 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
1592 TRACE("iface %p, status %p.\n", iface
, status
);
1594 return ddraw7_GetVerticalBlankStatus(&This
->IDirectDraw7_iface
, status
);
1597 static HRESULT WINAPI
ddraw1_GetVerticalBlankStatus(IDirectDraw
*iface
, BOOL
*status
)
1599 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
1601 TRACE("iface %p, status %p.\n", iface
, status
);
1603 return ddraw7_GetVerticalBlankStatus(&This
->IDirectDraw7_iface
, status
);
1606 /*****************************************************************************
1607 * IDirectDraw7::GetAvailableVidMem
1609 * Returns the total and free video memory
1612 * Caps: Specifies the memory type asked for
1613 * total: Pointer to a DWORD to be filled with the total memory
1614 * free: Pointer to a DWORD to be filled with the free memory
1618 * DDERR_INVALIDPARAMS of free and total are NULL
1620 *****************************************************************************/
1621 static HRESULT WINAPI
ddraw7_GetAvailableVidMem(IDirectDraw7
*iface
, DDSCAPS2
*Caps
, DWORD
*total
,
1624 IDirectDrawImpl
*This
= impl_from_IDirectDraw7(iface
);
1627 TRACE("iface %p, caps %p, total %p, free %p.\n", iface
, Caps
, total
, free
);
1631 TRACE("(%p) Asked for memory with description: ", This
);
1632 DDRAW_dump_DDSCAPS2(Caps
);
1634 wined3d_mutex_lock();
1636 /* Todo: System memory vs local video memory vs non-local video memory
1637 * The MSDN also mentions differences between texture memory and other
1638 * resources, but that's not important
1641 if( (!total
) && (!free
) )
1643 wined3d_mutex_unlock();
1644 return DDERR_INVALIDPARAMS
;
1648 *free
= wined3d_device_get_available_texture_mem(This
->wined3d_device
);
1651 struct wined3d_adapter_identifier desc
= {0};
1653 hr
= wined3d_get_adapter_identifier(This
->wined3d
, WINED3DADAPTER_DEFAULT
, 0, &desc
);
1654 *total
= desc
.video_memory
;
1657 wined3d_mutex_unlock();
1662 static HRESULT WINAPI
ddraw4_GetAvailableVidMem(IDirectDraw4
*iface
,
1663 DDSCAPS2
*caps
, DWORD
*total
, DWORD
*free
)
1665 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
1667 TRACE("iface %p, caps %p, total %p, free %p.\n", iface
, caps
, total
, free
);
1669 return ddraw7_GetAvailableVidMem(&This
->IDirectDraw7_iface
, caps
, total
, free
);
1672 static HRESULT WINAPI
ddraw2_GetAvailableVidMem(IDirectDraw2
*iface
,
1673 DDSCAPS
*caps
, DWORD
*total
, DWORD
*free
)
1675 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
1678 TRACE("iface %p, caps %p, total %p, free %p.\n", iface
, caps
, total
, free
);
1680 DDRAW_Convert_DDSCAPS_1_To_2(caps
, &caps2
);
1681 return ddraw7_GetAvailableVidMem(&This
->IDirectDraw7_iface
, &caps2
, total
, free
);
1684 /*****************************************************************************
1685 * IDirectDraw7::Initialize
1687 * Initializes a DirectDraw interface.
1690 * GUID: Interface identifier. Well, don't know what this is really good
1694 * Returns DD_OK on the first call,
1695 * DDERR_ALREADYINITIALIZED on repeated calls
1697 *****************************************************************************/
1698 static HRESULT WINAPI
ddraw7_Initialize(IDirectDraw7
*iface
, GUID
*guid
)
1700 IDirectDrawImpl
*This
= impl_from_IDirectDraw7(iface
);
1702 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
1704 if (This
->initialized
)
1705 return DDERR_ALREADYINITIALIZED
;
1707 /* FIXME: To properly take the GUID into account we should call
1708 * ddraw_init() here instead of in DDRAW_Create(). */
1710 FIXME("Ignoring guid %s.\n", debugstr_guid(guid
));
1712 This
->initialized
= TRUE
;
1716 static HRESULT WINAPI
ddraw4_Initialize(IDirectDraw4
*iface
, GUID
*guid
)
1718 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
1720 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
1722 return ddraw7_Initialize(&This
->IDirectDraw7_iface
, guid
);
1725 static HRESULT WINAPI
ddraw2_Initialize(IDirectDraw2
*iface
, GUID
*guid
)
1727 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
1729 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
1731 return ddraw7_Initialize(&This
->IDirectDraw7_iface
, guid
);
1734 static HRESULT WINAPI
ddraw1_Initialize(IDirectDraw
*iface
, GUID
*guid
)
1736 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
1738 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
1740 return ddraw7_Initialize(&This
->IDirectDraw7_iface
, guid
);
1743 static HRESULT WINAPI
d3d1_Initialize(IDirect3D
*iface
, REFIID riid
)
1745 TRACE("iface %p, riid %s.\n", iface
, debugstr_guid(riid
));
1747 return DDERR_ALREADYINITIALIZED
;
1750 /*****************************************************************************
1751 * IDirectDraw7::FlipToGDISurface
1753 * "Makes the surface that the GDI writes to the primary surface"
1754 * Looks like some windows specific thing we don't have to care about.
1755 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1756 * show error boxes ;)
1757 * Well, just return DD_OK.
1760 * Always returns DD_OK
1762 *****************************************************************************/
1763 static HRESULT WINAPI
ddraw7_FlipToGDISurface(IDirectDraw7
*iface
)
1765 FIXME("iface %p stub!\n", iface
);
1770 static HRESULT WINAPI
ddraw4_FlipToGDISurface(IDirectDraw4
*iface
)
1772 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
1774 TRACE("iface %p.\n", iface
);
1776 return ddraw7_FlipToGDISurface(&This
->IDirectDraw7_iface
);
1779 static HRESULT WINAPI
ddraw2_FlipToGDISurface(IDirectDraw2
*iface
)
1781 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
1783 TRACE("iface %p.\n", iface
);
1785 return ddraw7_FlipToGDISurface(&This
->IDirectDraw7_iface
);
1788 static HRESULT WINAPI
ddraw1_FlipToGDISurface(IDirectDraw
*iface
)
1790 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
1792 TRACE("iface %p.\n", iface
);
1794 return ddraw7_FlipToGDISurface(&This
->IDirectDraw7_iface
);
1797 /*****************************************************************************
1798 * IDirectDraw7::WaitForVerticalBlank
1800 * This method allows applications to get in sync with the vertical blank
1802 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1803 * redraw the screen, most likely because of this stub
1806 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1807 * or DDWAITVB_BLOCKEND
1808 * h: Not used, according to MSDN
1811 * Always returns DD_OK
1813 *****************************************************************************/
1814 static HRESULT WINAPI
ddraw7_WaitForVerticalBlank(IDirectDraw7
*iface
, DWORD Flags
, HANDLE event
)
1818 TRACE("iface %p, flags %#x, event %p.\n", iface
, Flags
, event
);
1820 /* This function is called often, so print the fixme only once */
1823 FIXME("iface %p, flags %#x, event %p stub!\n", iface
, Flags
, event
);
1827 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1828 if(Flags
& DDWAITVB_BLOCKBEGINEVENT
)
1829 return DDERR_UNSUPPORTED
; /* unchecked */
1834 static HRESULT WINAPI
ddraw4_WaitForVerticalBlank(IDirectDraw4
*iface
, DWORD flags
, HANDLE event
)
1836 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
1838 TRACE("iface %p, flags %#x, event %p.\n", iface
, flags
, event
);
1840 return ddraw7_WaitForVerticalBlank(&This
->IDirectDraw7_iface
, flags
, event
);
1843 static HRESULT WINAPI
ddraw2_WaitForVerticalBlank(IDirectDraw2
*iface
, DWORD flags
, HANDLE event
)
1845 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
1847 TRACE("iface %p, flags %#x, event %p.\n", iface
, flags
, event
);
1849 return ddraw7_WaitForVerticalBlank(&This
->IDirectDraw7_iface
, flags
, event
);
1852 static HRESULT WINAPI
ddraw1_WaitForVerticalBlank(IDirectDraw
*iface
, DWORD flags
, HANDLE event
)
1854 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
1856 TRACE("iface %p, flags %#x, event %p.\n", iface
, flags
, event
);
1858 return ddraw7_WaitForVerticalBlank(&This
->IDirectDraw7_iface
, flags
, event
);
1861 /*****************************************************************************
1862 * IDirectDraw7::GetScanLine
1864 * Returns the scan line that is being drawn on the monitor
1867 * Scanline: Address to write the scan line value to
1870 * Always returns DD_OK
1872 *****************************************************************************/
1873 static HRESULT WINAPI
ddraw7_GetScanLine(IDirectDraw7
*iface
, DWORD
*Scanline
)
1875 IDirectDrawImpl
*This
= impl_from_IDirectDraw7(iface
);
1876 struct wined3d_display_mode mode
;
1877 static DWORD cur_scanline
;
1878 static BOOL hide
= FALSE
;
1880 TRACE("iface %p, line %p.\n", iface
, Scanline
);
1882 /* This function is called often, so print the fixme only once */
1885 FIXME("iface %p, line %p partial stub!\n", iface
, Scanline
);
1889 wined3d_mutex_lock();
1890 wined3d_device_get_display_mode(This
->wined3d_device
, 0, &mode
);
1891 wined3d_mutex_unlock();
1893 /* Fake the line sweeping of the monitor */
1894 /* FIXME: We should synchronize with a source to keep the refresh rate */
1895 *Scanline
= cur_scanline
++;
1896 /* Assume 20 scan lines in the vertical blank */
1897 if (cur_scanline
>= mode
.height
+ 20)
1903 static HRESULT WINAPI
ddraw4_GetScanLine(IDirectDraw4
*iface
, DWORD
*line
)
1905 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
1907 TRACE("iface %p, line %p.\n", iface
, line
);
1909 return ddraw7_GetScanLine(&This
->IDirectDraw7_iface
, line
);
1912 static HRESULT WINAPI
ddraw2_GetScanLine(IDirectDraw2
*iface
, DWORD
*line
)
1914 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
1916 TRACE("iface %p, line %p.\n", iface
, line
);
1918 return ddraw7_GetScanLine(&This
->IDirectDraw7_iface
, line
);
1921 static HRESULT WINAPI
ddraw1_GetScanLine(IDirectDraw
*iface
, DWORD
*line
)
1923 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
1925 TRACE("iface %p, line %p.\n", iface
, line
);
1927 return ddraw7_GetScanLine(&This
->IDirectDraw7_iface
, line
);
1930 /*****************************************************************************
1931 * IDirectDraw7::TestCooperativeLevel
1933 * Informs the application about the state of the video adapter, depending
1934 * on the cooperative level
1937 * DD_OK if the device is in a sane state
1938 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1939 * if the state is not correct(See below)
1941 *****************************************************************************/
1942 static HRESULT WINAPI
ddraw7_TestCooperativeLevel(IDirectDraw7
*iface
)
1944 TRACE("iface %p.\n", iface
);
1949 static HRESULT WINAPI
ddraw4_TestCooperativeLevel(IDirectDraw4
*iface
)
1951 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
1953 TRACE("iface %p.\n", iface
);
1955 return ddraw7_TestCooperativeLevel(&This
->IDirectDraw7_iface
);
1958 /*****************************************************************************
1959 * IDirectDraw7::GetGDISurface
1961 * Returns the surface that GDI is treating as the primary surface.
1962 * For Wine this is the front buffer
1965 * GDISurface: Address to write the surface pointer to
1968 * DD_OK if the surface was found
1969 * DDERR_NOTFOUND if the GDI surface wasn't found
1971 *****************************************************************************/
1972 static HRESULT WINAPI
ddraw7_GetGDISurface(IDirectDraw7
*iface
, IDirectDrawSurface7
**GDISurface
)
1974 IDirectDrawImpl
*This
= impl_from_IDirectDraw7(iface
);
1976 TRACE("iface %p, surface %p.\n", iface
, GDISurface
);
1978 wined3d_mutex_lock();
1980 if (!(*GDISurface
= &This
->primary
->IDirectDrawSurface7_iface
))
1982 WARN("Primary not created yet.\n");
1983 wined3d_mutex_unlock();
1984 return DDERR_NOTFOUND
;
1986 IDirectDrawSurface7_AddRef(*GDISurface
);
1988 wined3d_mutex_unlock();
1993 static HRESULT WINAPI
ddraw4_GetGDISurface(IDirectDraw4
*iface
, IDirectDrawSurface4
**surface
)
1995 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
1996 IDirectDrawSurface7
*surface7
;
1997 IDirectDrawSurfaceImpl
*surface_impl
;
2000 TRACE("iface %p, surface %p.\n", iface
, surface
);
2002 hr
= ddraw7_GetGDISurface(&This
->IDirectDraw7_iface
, &surface7
);
2008 surface_impl
= impl_from_IDirectDrawSurface7(surface7
);
2009 *surface
= &surface_impl
->IDirectDrawSurface4_iface
;
2010 IDirectDrawSurface4_AddRef(*surface
);
2011 IDirectDrawSurface7_Release(surface7
);
2016 static HRESULT WINAPI
ddraw2_GetGDISurface(IDirectDraw2
*iface
, IDirectDrawSurface
**surface
)
2018 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
2019 IDirectDrawSurface7
*surface7
;
2020 IDirectDrawSurfaceImpl
*surface_impl
;
2023 TRACE("iface %p, surface %p.\n", iface
, surface
);
2025 hr
= ddraw7_GetGDISurface(&This
->IDirectDraw7_iface
, &surface7
);
2031 surface_impl
= impl_from_IDirectDrawSurface7(surface7
);
2032 *surface
= &surface_impl
->IDirectDrawSurface_iface
;
2033 IDirectDrawSurface_AddRef(*surface
);
2034 IDirectDrawSurface7_Release(surface7
);
2039 static HRESULT WINAPI
ddraw1_GetGDISurface(IDirectDraw
*iface
, IDirectDrawSurface
**surface
)
2041 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
2042 IDirectDrawSurface7
*surface7
;
2043 IDirectDrawSurfaceImpl
*surface_impl
;
2046 TRACE("iface %p, surface %p.\n", iface
, surface
);
2048 hr
= ddraw7_GetGDISurface(&This
->IDirectDraw7_iface
, &surface7
);
2054 surface_impl
= impl_from_IDirectDrawSurface7(surface7
);
2055 *surface
= &surface_impl
->IDirectDrawSurface_iface
;
2056 IDirectDrawSurface_AddRef(*surface
);
2057 IDirectDrawSurface7_Release(surface7
);
2062 struct displaymodescallback_context
2064 LPDDENUMMODESCALLBACK func
;
2068 static HRESULT CALLBACK
EnumDisplayModesCallbackThunk(DDSURFACEDESC2
*surface_desc
, void *context
)
2070 struct displaymodescallback_context
*cbcontext
= context
;
2073 DDSD2_to_DDSD(surface_desc
, &desc
);
2074 return cbcontext
->func(&desc
, cbcontext
->context
);
2077 /*****************************************************************************
2078 * IDirectDraw7::EnumDisplayModes
2080 * Enumerates the supported Display modes. The modes can be filtered with
2081 * the DDSD parameter.
2084 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES. For old ddraw
2085 * versions (3 and older?) this is reserved and must be 0.
2086 * DDSD: Surface description to filter the modes
2087 * Context: Pointer passed back to the callback function
2088 * cb: Application-provided callback function
2092 * DDERR_INVALIDPARAMS if the callback wasn't set
2094 *****************************************************************************/
2095 static HRESULT WINAPI
ddraw7_EnumDisplayModes(IDirectDraw7
*iface
, DWORD Flags
,
2096 DDSURFACEDESC2
*DDSD
, void *Context
, LPDDENUMMODESCALLBACK2 cb
)
2098 IDirectDrawImpl
*This
= impl_from_IDirectDraw7(iface
);
2099 struct wined3d_display_mode
*enum_modes
= NULL
;
2100 struct wined3d_display_mode mode
;
2101 unsigned int modenum
, fmt
;
2102 DDSURFACEDESC2 callback_sd
;
2103 unsigned enum_mode_count
= 0, enum_mode_array_size
= 0;
2104 DDPIXELFORMAT pixelformat
;
2106 static const enum wined3d_format_id checkFormatList
[] =
2108 WINED3DFMT_B8G8R8X8_UNORM
,
2109 WINED3DFMT_B5G6R5_UNORM
,
2113 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2114 iface
, Flags
, DDSD
, Context
, cb
);
2117 return DDERR_INVALIDPARAMS
;
2119 wined3d_mutex_lock();
2120 if(!(Flags
& DDEDM_REFRESHRATES
))
2122 enum_mode_array_size
= 16;
2123 enum_modes
= HeapAlloc(GetProcessHeap(), 0, sizeof(*enum_modes
) * enum_mode_array_size
);
2126 ERR("Out of memory\n");
2127 wined3d_mutex_unlock();
2128 return DDERR_OUTOFMEMORY
;
2132 pixelformat
.dwSize
= sizeof(pixelformat
);
2133 for(fmt
= 0; fmt
< (sizeof(checkFormatList
) / sizeof(checkFormatList
[0])); fmt
++)
2136 while (wined3d_enum_adapter_modes(This
->wined3d
, WINED3DADAPTER_DEFAULT
,
2137 checkFormatList
[fmt
], modenum
++, &mode
) == WINED3D_OK
)
2139 PixelFormat_WineD3DtoDD(&pixelformat
, mode
.format_id
);
2142 if (DDSD
->dwFlags
& DDSD_WIDTH
&& mode
.width
!= DDSD
->dwWidth
)
2144 if (DDSD
->dwFlags
& DDSD_HEIGHT
&& mode
.height
!= DDSD
->dwHeight
)
2146 if (DDSD
->dwFlags
& DDSD_REFRESHRATE
&& mode
.refresh_rate
!= DDSD
->u2
.dwRefreshRate
)
2148 if (DDSD
->dwFlags
& DDSD_PIXELFORMAT
2149 && pixelformat
.u1
.dwRGBBitCount
!= DDSD
->u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
)
2153 if(!(Flags
& DDEDM_REFRESHRATES
))
2155 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
2156 * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
2157 * to be reduced to a single unique result in such case.
2162 for (i
= 0; i
< enum_mode_count
; i
++)
2164 if (enum_modes
[i
].width
== mode
.width
&& enum_modes
[i
].height
== mode
.height
2165 && enum_modes
[i
].format_id
== mode
.format_id
)
2175 memset(&callback_sd
, 0, sizeof(callback_sd
));
2176 callback_sd
.dwSize
= sizeof(callback_sd
);
2177 callback_sd
.u4
.ddpfPixelFormat
.dwSize
= sizeof(DDPIXELFORMAT
);
2179 callback_sd
.dwFlags
= DDSD_HEIGHT
|DDSD_WIDTH
|DDSD_PIXELFORMAT
|DDSD_PITCH
|DDSD_REFRESHRATE
;
2180 if (Flags
& DDEDM_REFRESHRATES
)
2181 callback_sd
.u2
.dwRefreshRate
= mode
.refresh_rate
;
2183 callback_sd
.dwWidth
= mode
.width
;
2184 callback_sd
.dwHeight
= mode
.height
;
2186 callback_sd
.u4
.ddpfPixelFormat
=pixelformat
;
2188 /* Calc pitch and DWORD align like MSDN says */
2189 callback_sd
.u1
.lPitch
= (callback_sd
.u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
/ 8) * mode
.width
;
2190 callback_sd
.u1
.lPitch
= (callback_sd
.u1
.lPitch
+ 3) & ~3;
2192 TRACE("Enumerating %dx%dx%d @%d\n", callback_sd
.dwWidth
, callback_sd
.dwHeight
, callback_sd
.u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
,
2193 callback_sd
.u2
.dwRefreshRate
);
2195 if(cb(&callback_sd
, Context
) == DDENUMRET_CANCEL
)
2197 TRACE("Application asked to terminate the enumeration\n");
2198 HeapFree(GetProcessHeap(), 0, enum_modes
);
2199 wined3d_mutex_unlock();
2203 if(!(Flags
& DDEDM_REFRESHRATES
))
2205 if (enum_mode_count
== enum_mode_array_size
)
2207 struct wined3d_display_mode
*new_enum_modes
;
2209 enum_mode_array_size
*= 2;
2210 new_enum_modes
= HeapReAlloc(GetProcessHeap(), 0, enum_modes
,
2211 sizeof(*new_enum_modes
) * enum_mode_array_size
);
2212 if (!new_enum_modes
)
2214 ERR("Out of memory\n");
2215 HeapFree(GetProcessHeap(), 0, enum_modes
);
2216 wined3d_mutex_unlock();
2217 return DDERR_OUTOFMEMORY
;
2220 enum_modes
= new_enum_modes
;
2223 enum_modes
[enum_mode_count
++] = mode
;
2228 TRACE("End of enumeration\n");
2229 HeapFree(GetProcessHeap(), 0, enum_modes
);
2230 wined3d_mutex_unlock();
2235 static HRESULT WINAPI
ddraw4_EnumDisplayModes(IDirectDraw4
*iface
, DWORD flags
,
2236 DDSURFACEDESC2
*surface_desc
, void *context
, LPDDENUMMODESCALLBACK2 callback
)
2238 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
2240 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2241 iface
, flags
, surface_desc
, context
, callback
);
2243 return ddraw7_EnumDisplayModes(&This
->IDirectDraw7_iface
, flags
, surface_desc
, context
, callback
);
2246 static HRESULT WINAPI
ddraw2_EnumDisplayModes(IDirectDraw2
*iface
, DWORD flags
,
2247 DDSURFACEDESC
*surface_desc
, void *context
, LPDDENUMMODESCALLBACK callback
)
2249 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
2250 struct displaymodescallback_context cbcontext
;
2251 DDSURFACEDESC2 surface_desc2
;
2253 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2254 iface
, flags
, surface_desc
, context
, callback
);
2256 cbcontext
.func
= callback
;
2257 cbcontext
.context
= context
;
2259 if (surface_desc
) DDSD_to_DDSD2(surface_desc
, &surface_desc2
);
2260 return ddraw7_EnumDisplayModes(&This
->IDirectDraw7_iface
, flags
,
2261 surface_desc
? &surface_desc2
: NULL
, &cbcontext
, EnumDisplayModesCallbackThunk
);
2264 static HRESULT WINAPI
ddraw1_EnumDisplayModes(IDirectDraw
*iface
, DWORD flags
,
2265 DDSURFACEDESC
*surface_desc
, void *context
, LPDDENUMMODESCALLBACK callback
)
2267 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
2268 struct displaymodescallback_context cbcontext
;
2269 DDSURFACEDESC2 surface_desc2
;
2271 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2272 iface
, flags
, surface_desc
, context
, callback
);
2274 cbcontext
.func
= callback
;
2275 cbcontext
.context
= context
;
2277 if (surface_desc
) DDSD_to_DDSD2(surface_desc
, &surface_desc2
);
2278 return ddraw7_EnumDisplayModes(&This
->IDirectDraw7_iface
, flags
,
2279 surface_desc
? &surface_desc2
: NULL
, &cbcontext
, EnumDisplayModesCallbackThunk
);
2282 /*****************************************************************************
2283 * IDirectDraw7::EvaluateMode
2285 * Used with IDirectDraw7::StartModeTest to test video modes.
2286 * EvaluateMode is used to pass or fail a mode, and continue with the next
2290 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
2291 * Timeout: Returns the amount of seconds left before the mode would have
2292 * been failed automatically
2295 * This implementation always DD_OK, because it's a stub
2297 *****************************************************************************/
2298 static HRESULT WINAPI
ddraw7_EvaluateMode(IDirectDraw7
*iface
, DWORD Flags
, DWORD
*Timeout
)
2300 FIXME("iface %p, flags %#x, timeout %p stub!\n", iface
, Flags
, Timeout
);
2302 /* When implementing this, implement it in WineD3D */
2307 /*****************************************************************************
2308 * IDirectDraw7::GetDeviceIdentifier
2310 * Returns the device identifier, which gives information about the driver
2311 * Our device identifier is defined at the beginning of this file.
2314 * DDDI: Address for the returned structure
2315 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
2318 * On success it returns DD_OK
2319 * DDERR_INVALIDPARAMS if DDDI is NULL
2321 *****************************************************************************/
2322 static HRESULT WINAPI
ddraw7_GetDeviceIdentifier(IDirectDraw7
*iface
,
2323 DDDEVICEIDENTIFIER2
*DDDI
, DWORD Flags
)
2325 TRACE("iface %p, device_identifier %p, flags %#x.\n", iface
, DDDI
, Flags
);
2328 return DDERR_INVALIDPARAMS
;
2330 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
2331 * host adapter, if there's a secondary 3D adapter. This doesn't apply
2332 * to any modern hardware, nor is it interesting for Wine, so ignore it.
2333 * Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4
2334 * bytes too long. So only copy the relevant part of the structure
2337 memcpy(DDDI
, &deviceidentifier
, FIELD_OFFSET(DDDEVICEIDENTIFIER2
, dwWHQLLevel
) + sizeof(DWORD
));
2341 static HRESULT WINAPI
ddraw4_GetDeviceIdentifier(IDirectDraw4
*iface
,
2342 DDDEVICEIDENTIFIER
*identifier
, DWORD flags
)
2344 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
2345 DDDEVICEIDENTIFIER2 identifier2
;
2348 TRACE("iface %p, identifier %p, flags %#x.\n", iface
, identifier
, flags
);
2350 hr
= ddraw7_GetDeviceIdentifier(&This
->IDirectDraw7_iface
, &identifier2
, flags
);
2351 DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(&identifier2
, identifier
);
2356 /*****************************************************************************
2357 * IDirectDraw7::GetSurfaceFromDC
2359 * Returns the Surface for a GDI device context handle.
2360 * Is this related to IDirectDrawSurface::GetDC ???
2363 * hdc: hdc to return the surface for
2364 * Surface: Address to write the surface pointer to
2367 * Always returns DD_OK because it's a stub
2369 *****************************************************************************/
2370 static HRESULT WINAPI
ddraw7_GetSurfaceFromDC(IDirectDraw7
*iface
, HDC hdc
,
2371 IDirectDrawSurface7
**Surface
)
2373 IDirectDrawImpl
*This
= impl_from_IDirectDraw7(iface
);
2374 struct wined3d_surface
*wined3d_surface
;
2377 TRACE("iface %p, dc %p, surface %p.\n", iface
, hdc
, Surface
);
2379 if (!Surface
) return E_INVALIDARG
;
2381 hr
= wined3d_device_get_surface_from_dc(This
->wined3d_device
, hdc
, &wined3d_surface
);
2384 TRACE("No surface found for dc %p.\n", hdc
);
2386 return DDERR_NOTFOUND
;
2389 *Surface
= wined3d_surface_get_parent(wined3d_surface
);
2390 IDirectDrawSurface7_AddRef(*Surface
);
2391 TRACE("Returning surface %p.\n", Surface
);
2395 static HRESULT WINAPI
ddraw4_GetSurfaceFromDC(IDirectDraw4
*iface
, HDC dc
,
2396 IDirectDrawSurface4
**surface
)
2398 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
2399 IDirectDrawSurface7
*surface7
;
2400 IDirectDrawSurfaceImpl
*surface_impl
;
2403 TRACE("iface %p, dc %p, surface %p.\n", iface
, dc
, surface
);
2405 if (!surface
) return E_INVALIDARG
;
2407 hr
= ddraw7_GetSurfaceFromDC(&This
->IDirectDraw7_iface
, dc
, &surface7
);
2413 surface_impl
= impl_from_IDirectDrawSurface7(surface7
);
2414 /* Tests say this is true */
2415 *surface
= (IDirectDrawSurface4
*)&surface_impl
->IDirectDrawSurface_iface
;
2416 IDirectDrawSurface_AddRef(&surface_impl
->IDirectDrawSurface_iface
);
2417 IDirectDrawSurface7_Release(surface7
);
2422 /*****************************************************************************
2423 * IDirectDraw7::RestoreAllSurfaces
2425 * Calls the restore method of all surfaces
2430 * Always returns DD_OK because it's a stub
2432 *****************************************************************************/
2433 static HRESULT WINAPI
ddraw7_RestoreAllSurfaces(IDirectDraw7
*iface
)
2435 FIXME("iface %p stub!\n", iface
);
2437 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
2438 * get their parent and call their restore method. Do not implement
2439 * it in WineD3D, as restoring a surface means re-creating the
2445 static HRESULT WINAPI
ddraw4_RestoreAllSurfaces(IDirectDraw4
*iface
)
2447 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
2449 TRACE("iface %p.\n", iface
);
2451 return ddraw7_RestoreAllSurfaces(&This
->IDirectDraw7_iface
);
2454 /*****************************************************************************
2455 * IDirectDraw7::StartModeTest
2457 * Tests the specified video modes to update the system registry with
2458 * refresh rate information. StartModeTest starts the mode test,
2459 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
2460 * isn't called within 15 seconds, the mode is failed automatically
2462 * As refresh rates are handled by the X server, I don't think this
2463 * Method is important
2466 * Modes: An array of mode specifications
2467 * NumModes: The number of modes in Modes
2468 * Flags: Some flags...
2471 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
2472 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
2475 *****************************************************************************/
2476 static HRESULT WINAPI
ddraw7_StartModeTest(IDirectDraw7
*iface
, SIZE
*Modes
, DWORD NumModes
, DWORD Flags
)
2478 FIXME("iface %p, modes %p, mode_count %u, flags %#x partial stub!\n",
2479 iface
, Modes
, NumModes
, Flags
);
2481 /* This looks sane */
2482 if( (!Modes
) || (NumModes
== 0) ) return DDERR_INVALIDPARAMS
;
2484 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
2485 * As it is not, DDERR_TESTFINISHED is returned
2486 * (hopefully that's correct
2488 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
2489 * well, that value doesn't (yet) exist in the wine headers, so ignore it
2495 /*****************************************************************************
2496 * ddraw_create_surface
2498 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
2499 * with the passed parameters.
2502 * DDSD: Description of the surface to create
2503 * Surf: Address to store the interface pointer at
2508 *****************************************************************************/
2509 static HRESULT
ddraw_create_surface(IDirectDrawImpl
*This
, DDSURFACEDESC2
*pDDSD
,
2510 IDirectDrawSurfaceImpl
**ppSurf
, UINT level
, UINT version
)
2514 TRACE("ddraw %p, surface_desc %p, surface %p, level %u.\n",
2515 This
, pDDSD
, ppSurf
, level
);
2517 if (TRACE_ON(ddraw
))
2519 TRACE(" (%p) Requesting surface desc :\n", This
);
2520 DDRAW_dump_surface_desc(pDDSD
);
2523 if ((pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_3DDEVICE
) && DefaultSurfaceType
!= SURFACE_OPENGL
)
2525 WARN("The application requests a 3D capable surface, but a non-OpenGL surface type was set in the registry.\n");
2526 /* Do not fail surface creation, only fail 3D device creation. */
2529 /* Create the Surface object */
2530 *ppSurf
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirectDrawSurfaceImpl
));
2533 ERR("(%p) Error allocating memory for a surface\n", This
);
2534 return DDERR_OUTOFVIDEOMEMORY
;
2537 hr
= ddraw_surface_init(*ppSurf
, This
, pDDSD
, level
, version
);
2540 WARN("Failed to initialize surface, hr %#x.\n", hr
);
2541 HeapFree(GetProcessHeap(), 0, *ppSurf
);
2545 /* Increase the surface counter, and attach the surface */
2546 list_add_head(&This
->surface_list
, &(*ppSurf
)->surface_list_entry
);
2548 TRACE("Created surface %p.\n", *ppSurf
);
2552 /*****************************************************************************
2553 * CreateAdditionalSurfaces
2555 * Creates a new mipmap chain.
2558 * root: Root surface to attach the newly created chain to
2559 * count: number of surfaces to create
2560 * DDSD: Description of the surface. Intentionally not a pointer to avoid side
2561 * effects on the caller
2562 * CubeFaceRoot: Whether the new surface is a root of a cube map face. This
2563 * creates an additional surface without the mipmapping flags
2565 *****************************************************************************/
2567 CreateAdditionalSurfaces(IDirectDrawImpl
*This
,
2568 IDirectDrawSurfaceImpl
*root
,
2570 DDSURFACEDESC2 DDSD
,
2571 BOOL CubeFaceRoot
, UINT version
)
2573 UINT i
, j
, level
= 0;
2575 IDirectDrawSurfaceImpl
*last
= root
;
2577 for(i
= 0; i
< count
; i
++)
2579 IDirectDrawSurfaceImpl
*object2
= NULL
;
2581 /* increase the mipmap level, but only if a mipmap is created
2582 * In this case, also halve the size
2584 if(DDSD
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
&& !CubeFaceRoot
)
2587 if(DDSD
.dwWidth
> 1) DDSD
.dwWidth
/= 2;
2588 if(DDSD
.dwHeight
> 1) DDSD
.dwHeight
/= 2;
2589 /* Set the mipmap sublevel flag according to msdn */
2590 DDSD
.ddsCaps
.dwCaps2
|= DDSCAPS2_MIPMAPSUBLEVEL
;
2594 DDSD
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_MIPMAPSUBLEVEL
;
2596 CubeFaceRoot
= FALSE
;
2598 hr
= ddraw_create_surface(This
, &DDSD
, &object2
, level
, version
);
2604 /* Add the new surface to the complex attachment array */
2605 for(j
= 0; j
< MAX_COMPLEX_ATTACHED
; j
++)
2607 if(last
->complex_array
[j
]) continue;
2608 last
->complex_array
[j
] = object2
;
2613 /* Remove the (possible) back buffer cap from the new surface description,
2614 * because only one surface in the flipping chain is a back buffer, one
2615 * is a front buffer, the others are just primary surfaces.
2617 DDSD
.ddsCaps
.dwCaps
&= ~DDSCAPS_BACKBUFFER
;
2622 HRESULT CDECL
ddraw_reset_enum_callback(struct wined3d_resource
*resource
)
2627 /*****************************************************************************
2628 * IDirectDraw7::CreateSurface
2630 * Creates a new IDirectDrawSurface object and returns its interface.
2632 * The surface connections with wined3d are a bit tricky. Basically it works
2635 * |------------------------| |-----------------|
2636 * | DDraw surface | | WineD3DSurface |
2638 * | WineD3DSurface |-------------->| |
2639 * | Child |<------------->| Parent |
2640 * |------------------------| |-----------------|
2642 * The DDraw surface is the parent of the wined3d surface, and it releases
2643 * the WineD3DSurface when the ddraw surface is destroyed.
2645 * However, for all surfaces which can be in a container in WineD3D,
2646 * we have to do this. These surfaces are usually complex surfaces,
2647 * so this concerns primary surfaces with a front and a back buffer,
2650 * |------------------------| |-----------------|
2651 * | DDraw surface | | Container |
2653 * | Child |<------------->| Parent |
2654 * | Texture |<------------->| |
2655 * | WineD3DSurface |<----| | Levels |<--|
2656 * | Complex connection | | | | |
2657 * |------------------------| | |-----------------| |
2661 * | |------------------| | |-----------------| |
2662 * | | IParent | |-------->| WineD3DSurface | |
2664 * | | Child |<------------->| Parent | |
2665 * | | | | Container |<--|
2666 * | |------------------| |-----------------| |
2668 * | |----------------------| |
2669 * | | DDraw surface 2 | |
2671 * |<->| Complex root Child | |
2673 * | | WineD3DSurface |<----| |
2674 * | |----------------------| | |
2676 * | |---------------------| | |-----------------| |
2677 * | | IParent | |----->| WineD3DSurface | |
2679 * | | Child |<---------->| Parent | |
2680 * | |---------------------| | Container |<--|
2681 * | |-----------------| |
2683 * | ---More surfaces can follow--- |
2685 * The reason is that the IWineD3DSwapchain(render target container)
2686 * and the IWineD3DTexure(Texture container) release the parents
2687 * of their surface's children, but by releasing the complex root
2688 * the surfaces which are complexly attached to it are destroyed
2689 * too. See IDirectDrawSurface::Release for a more detailed
2693 * DDSD: Description of the surface to create
2694 * Surf: Address to store the interface pointer at
2695 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
2696 * aggregation, so it has to be NULL
2700 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2701 * DDERR_* if an error occurs
2703 *****************************************************************************/
2704 static HRESULT
CreateSurface(IDirectDrawImpl
*ddraw
, DDSURFACEDESC2
*DDSD
,
2705 IDirectDrawSurfaceImpl
**Surf
, IUnknown
*UnkOuter
, UINT version
)
2707 IDirectDrawSurfaceImpl
*object
= NULL
;
2708 struct wined3d_display_mode mode
;
2710 LONG extra_surfaces
= 0;
2711 DDSURFACEDESC2 desc2
;
2712 const DWORD sysvidmem
= DDSCAPS_VIDEOMEMORY
| DDSCAPS_SYSTEMMEMORY
;
2714 TRACE("ddraw %p, surface_desc %p, surface %p, outer_unknown %p.\n", ddraw
, DDSD
, Surf
, UnkOuter
);
2716 /* Some checks before we start */
2717 if (TRACE_ON(ddraw
))
2719 TRACE(" (%p) Requesting surface desc :\n", ddraw
);
2720 DDRAW_dump_surface_desc(DDSD
);
2723 if (UnkOuter
!= NULL
)
2725 FIXME("(%p) : outer != NULL?\n", ddraw
);
2726 return CLASS_E_NOAGGREGATION
; /* unchecked */
2731 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", ddraw
);
2732 return E_POINTER
; /* unchecked */
2735 if (!(DDSD
->dwFlags
& DDSD_CAPS
))
2737 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2738 DDSD
->dwFlags
|= DDSD_CAPS
;
2741 if (DDSD
->ddsCaps
.dwCaps
& DDSCAPS_ALLOCONLOAD
)
2743 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2744 DDSD
->dwFlags
&= ~DDSD_LPSURFACE
;
2747 if ((DDSD
->dwFlags
& DDSD_LPSURFACE
) && (DDSD
->lpSurface
== NULL
))
2749 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2750 WARN("(%p) Null surface pointer specified, ignore it!\n", ddraw
);
2751 DDSD
->dwFlags
&= ~DDSD_LPSURFACE
;
2754 if((DDSD
->ddsCaps
.dwCaps
& (DDSCAPS_FLIP
| DDSCAPS_PRIMARYSURFACE
)) == (DDSCAPS_FLIP
| DDSCAPS_PRIMARYSURFACE
) &&
2755 !(ddraw
->cooperative_level
& DDSCL_EXCLUSIVE
))
2757 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n",
2760 return DDERR_NOEXCLUSIVEMODE
;
2763 if((DDSD
->ddsCaps
.dwCaps
& (DDSCAPS_BACKBUFFER
| DDSCAPS_PRIMARYSURFACE
)) == (DDSCAPS_BACKBUFFER
| DDSCAPS_PRIMARYSURFACE
))
2765 WARN("Application wanted to create back buffer primary surface\n");
2766 return DDERR_INVALIDCAPS
;
2769 if((DDSD
->ddsCaps
.dwCaps
& sysvidmem
) == sysvidmem
)
2771 /* This is a special switch in ddrawex.dll, but not allowed in ddraw.dll */
2772 WARN("Application tries to put the surface in both system and video memory\n");
2774 return DDERR_INVALIDCAPS
;
2777 /* Check cube maps but only if the size includes them */
2778 if (DDSD
->dwSize
>= sizeof(DDSURFACEDESC2
))
2780 if(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
&&
2781 !(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
))
2783 WARN("Cube map faces requested without cube map flag\n");
2784 return DDERR_INVALIDCAPS
;
2786 if(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
&&
2787 (DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
) == 0)
2789 WARN("Cube map without faces requested\n");
2790 return DDERR_INVALIDPARAMS
;
2793 /* Quick tests confirm those can be created, but we don't do that yet */
2794 if(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
&&
2795 (DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
) != DDSCAPS2_CUBEMAP_ALLFACES
)
2797 FIXME("Partial cube maps not supported yet\n");
2801 /* According to the msdn this flag is ignored by CreateSurface */
2802 if (DDSD
->dwSize
>= sizeof(DDSURFACEDESC2
))
2803 DDSD
->ddsCaps
.dwCaps2
&= ~DDSCAPS2_MIPMAPSUBLEVEL
;
2805 /* Modify some flags */
2806 copy_to_surfacedesc2(&desc2
, DDSD
);
2807 desc2
.u4
.ddpfPixelFormat
.dwSize
=sizeof(DDPIXELFORMAT
); /* Just to be sure */
2809 /* Get the video mode from WineD3D - we will need it */
2810 hr
= wined3d_device_get_display_mode(ddraw
->wined3d_device
, 0, &mode
);
2813 ERR("Failed to read display mode from wined3d\n");
2814 switch(ddraw
->orig_bpp
)
2817 mode
.format_id
= WINED3DFMT_P8_UINT
;
2821 mode
.format_id
= WINED3DFMT_B5G5R5X1_UNORM
;
2825 mode
.format_id
= WINED3DFMT_B5G6R5_UNORM
;
2829 mode
.format_id
= WINED3DFMT_B8G8R8_UNORM
;
2833 mode
.format_id
= WINED3DFMT_B8G8R8X8_UNORM
;
2836 mode
.width
= ddraw
->orig_width
;
2837 mode
.height
= ddraw
->orig_height
;
2840 /* No pixelformat given? Use the current screen format */
2841 if(!(desc2
.dwFlags
& DDSD_PIXELFORMAT
))
2843 desc2
.dwFlags
|= DDSD_PIXELFORMAT
;
2844 desc2
.u4
.ddpfPixelFormat
.dwSize
=sizeof(DDPIXELFORMAT
);
2846 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, mode
.format_id
);
2849 /* No Width or no Height? Use the original screen size
2851 if(!(desc2
.dwFlags
& DDSD_WIDTH
) ||
2852 !(desc2
.dwFlags
& DDSD_HEIGHT
) )
2854 /* Invalid for non-render targets */
2855 if(!(desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
))
2857 WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
2859 return DDERR_INVALIDPARAMS
;
2862 desc2
.dwFlags
|= DDSD_WIDTH
| DDSD_HEIGHT
;
2863 desc2
.dwWidth
= mode
.width
;
2864 desc2
.dwHeight
= mode
.height
;
2867 if (!desc2
.dwWidth
|| !desc2
.dwHeight
)
2868 return DDERR_INVALIDPARAMS
;
2870 /* Mipmap count fixes */
2871 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
)
2873 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_COMPLEX
)
2875 if(desc2
.dwFlags
& DDSD_MIPMAPCOUNT
)
2877 /* Mipmap count is given, should not be 0 */
2878 if( desc2
.u2
.dwMipMapCount
== 0 )
2879 return DDERR_INVALIDPARAMS
;
2883 /* Undocumented feature: Create sublevels until
2884 * either the width or the height is 1
2886 DWORD min
= desc2
.dwWidth
< desc2
.dwHeight
?
2887 desc2
.dwWidth
: desc2
.dwHeight
;
2888 desc2
.u2
.dwMipMapCount
= 0;
2891 desc2
.u2
.dwMipMapCount
+= 1;
2898 /* Not-complex mipmap -> Mipmapcount = 1 */
2899 desc2
.u2
.dwMipMapCount
= 1;
2901 extra_surfaces
= desc2
.u2
.dwMipMapCount
- 1;
2903 /* There's a mipmap count in the created surface in any case */
2904 desc2
.dwFlags
|= DDSD_MIPMAPCOUNT
;
2906 /* If no mipmap is given, the texture has only one level */
2908 /* The first surface is a front buffer, the back buffer is created afterwards */
2909 if( (desc2
.dwFlags
& DDSD_CAPS
) && (desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
) )
2911 desc2
.ddsCaps
.dwCaps
|= DDSCAPS_FRONTBUFFER
;
2914 /* The root surface in a cube map is positive x */
2915 if(desc2
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
2917 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_ALLFACES
;
2918 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEX
;
2921 if ((desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
) && (ddraw
->cooperative_level
& DDSCL_EXCLUSIVE
))
2923 struct wined3d_swapchain_desc swapchain_desc
;
2925 hr
= wined3d_swapchain_get_desc(ddraw
->wined3d_swapchain
, &swapchain_desc
);
2928 ERR("Failed to get present parameters.\n");
2932 swapchain_desc
.backbuffer_width
= mode
.width
;
2933 swapchain_desc
.backbuffer_height
= mode
.height
;
2934 swapchain_desc
.backbuffer_format
= mode
.format_id
;
2936 hr
= wined3d_device_reset(ddraw
->wined3d_device
,
2937 &swapchain_desc
, ddraw_reset_enum_callback
);
2940 ERR("Failed to reset device.\n");
2945 /* Create the first surface */
2946 hr
= ddraw_create_surface(ddraw
, &desc2
, &object
, 0, version
);
2949 WARN("ddraw_create_surface failed, hr %#x.\n", hr
);
2952 object
->is_complex_root
= TRUE
;
2956 /* Create Additional surfaces if necessary
2957 * This applies to Primary surfaces which have a back buffer count
2958 * set, but not to mipmap textures. In case of Mipmap textures,
2959 * wineD3D takes care of the creation of additional surfaces
2961 if(DDSD
->dwFlags
& DDSD_BACKBUFFERCOUNT
)
2963 extra_surfaces
= DDSD
->dwBackBufferCount
;
2964 desc2
.ddsCaps
.dwCaps
&= ~DDSCAPS_FRONTBUFFER
; /* It's not a front buffer */
2965 desc2
.ddsCaps
.dwCaps
|= DDSCAPS_BACKBUFFER
;
2966 desc2
.dwBackBufferCount
= 0;
2970 if(desc2
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
2972 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_ALLFACES
;
2973 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEZ
;
2974 hr
|= CreateAdditionalSurfaces(ddraw
, object
, extra_surfaces
+ 1, desc2
, TRUE
, version
);
2975 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_NEGATIVEZ
;
2976 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEZ
;
2977 hr
|= CreateAdditionalSurfaces(ddraw
, object
, extra_surfaces
+ 1, desc2
, TRUE
, version
);
2978 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_POSITIVEZ
;
2979 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEY
;
2980 hr
|= CreateAdditionalSurfaces(ddraw
, object
, extra_surfaces
+ 1, desc2
, TRUE
, version
);
2981 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_NEGATIVEY
;
2982 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEY
;
2983 hr
|= CreateAdditionalSurfaces(ddraw
, object
, extra_surfaces
+ 1, desc2
, TRUE
, version
);
2984 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_POSITIVEY
;
2985 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEX
;
2986 hr
|= CreateAdditionalSurfaces(ddraw
, object
, extra_surfaces
+ 1, desc2
, TRUE
, version
);
2987 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_NEGATIVEX
;
2988 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEX
;
2991 hr
|= CreateAdditionalSurfaces(ddraw
, object
, extra_surfaces
, desc2
, FALSE
, version
);
2994 /* This destroys and possibly created surfaces too */
2996 IDirectDrawSurface7_Release(&object
->IDirectDrawSurface7_iface
);
2997 else if (version
== 4)
2998 IDirectDrawSurface4_Release(&object
->IDirectDrawSurface4_iface
);
3000 IDirectDrawSurface_Release(&object
->IDirectDrawSurface_iface
);
3005 if (desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
)
3006 ddraw
->primary
= object
;
3008 /* Create a WineD3DTexture if a texture was requested */
3009 if (desc2
.ddsCaps
.dwCaps
& DDSCAPS_TEXTURE
)
3011 ddraw
->tex_root
= object
;
3012 ddraw_surface_create_texture(object
);
3013 ddraw
->tex_root
= NULL
;
3019 static HRESULT WINAPI
ddraw7_CreateSurface(IDirectDraw7
*iface
, DDSURFACEDESC2
*surface_desc
,
3020 IDirectDrawSurface7
**surface
, IUnknown
*outer_unknown
)
3022 IDirectDrawImpl
*This
= impl_from_IDirectDraw7(iface
);
3023 IDirectDrawSurfaceImpl
*impl
;
3026 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3027 iface
, surface_desc
, surface
, outer_unknown
);
3029 wined3d_mutex_lock();
3031 if (!(This
->cooperative_level
& (DDSCL_NORMAL
| DDSCL_EXCLUSIVE
)))
3033 WARN("Cooperative level not set.\n");
3034 wined3d_mutex_unlock();
3035 return DDERR_NOCOOPERATIVELEVELSET
;
3038 if(surface_desc
== NULL
|| surface_desc
->dwSize
!= sizeof(DDSURFACEDESC2
))
3040 WARN("Application supplied invalid surface descriptor\n");
3041 wined3d_mutex_unlock();
3042 return DDERR_INVALIDPARAMS
;
3045 if(surface_desc
->ddsCaps
.dwCaps
& (DDSCAPS_FRONTBUFFER
| DDSCAPS_BACKBUFFER
))
3047 if (TRACE_ON(ddraw
))
3049 TRACE(" (%p) Requesting surface desc :\n", iface
);
3050 DDRAW_dump_surface_desc(surface_desc
);
3053 WARN("Application tried to create an explicit front or back buffer\n");
3054 wined3d_mutex_unlock();
3055 return DDERR_INVALIDCAPS
;
3058 hr
= CreateSurface(This
, surface_desc
, &impl
, outer_unknown
, 7);
3059 wined3d_mutex_unlock();
3066 *surface
= &impl
->IDirectDrawSurface7_iface
;
3067 IDirectDraw7_AddRef(iface
);
3068 impl
->ifaceToRelease
= (IUnknown
*)iface
;
3073 static HRESULT WINAPI
ddraw4_CreateSurface(IDirectDraw4
*iface
,
3074 DDSURFACEDESC2
*surface_desc
, IDirectDrawSurface4
**surface
, IUnknown
*outer_unknown
)
3076 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
3077 IDirectDrawSurfaceImpl
*impl
;
3080 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3081 iface
, surface_desc
, surface
, outer_unknown
);
3083 wined3d_mutex_lock();
3085 if (!(This
->cooperative_level
& (DDSCL_NORMAL
| DDSCL_EXCLUSIVE
)))
3087 WARN("Cooperative level not set.\n");
3088 wined3d_mutex_unlock();
3089 return DDERR_NOCOOPERATIVELEVELSET
;
3092 if(surface_desc
== NULL
|| surface_desc
->dwSize
!= sizeof(DDSURFACEDESC2
))
3094 WARN("Application supplied invalid surface descriptor\n");
3095 wined3d_mutex_unlock();
3096 return DDERR_INVALIDPARAMS
;
3099 if(surface_desc
->ddsCaps
.dwCaps
& (DDSCAPS_FRONTBUFFER
| DDSCAPS_BACKBUFFER
))
3101 if (TRACE_ON(ddraw
))
3103 TRACE(" (%p) Requesting surface desc :\n", iface
);
3104 DDRAW_dump_surface_desc(surface_desc
);
3107 WARN("Application tried to create an explicit front or back buffer\n");
3108 wined3d_mutex_unlock();
3109 return DDERR_INVALIDCAPS
;
3112 hr
= CreateSurface(This
, surface_desc
, &impl
, outer_unknown
, 4);
3113 wined3d_mutex_unlock();
3120 *surface
= &impl
->IDirectDrawSurface4_iface
;
3121 IDirectDraw4_AddRef(iface
);
3122 impl
->ifaceToRelease
= (IUnknown
*)iface
;
3127 static HRESULT WINAPI
ddraw2_CreateSurface(IDirectDraw2
*iface
,
3128 DDSURFACEDESC
*surface_desc
, IDirectDrawSurface
**surface
, IUnknown
*outer_unknown
)
3130 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
3131 IDirectDrawSurfaceImpl
*impl
;
3133 DDSURFACEDESC2 surface_desc2
;
3135 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3136 iface
, surface_desc
, surface
, outer_unknown
);
3138 wined3d_mutex_lock();
3140 if (!(This
->cooperative_level
& (DDSCL_NORMAL
| DDSCL_EXCLUSIVE
)))
3142 WARN("Cooperative level not set.\n");
3143 wined3d_mutex_unlock();
3144 return DDERR_NOCOOPERATIVELEVELSET
;
3147 if(surface_desc
== NULL
|| surface_desc
->dwSize
!= sizeof(DDSURFACEDESC
))
3149 WARN("Application supplied invalid surface descriptor\n");
3150 wined3d_mutex_unlock();
3151 return DDERR_INVALIDPARAMS
;
3154 DDSD_to_DDSD2(surface_desc
, &surface_desc2
);
3155 if(surface_desc
->ddsCaps
.dwCaps
& (DDSCAPS_FRONTBUFFER
| DDSCAPS_BACKBUFFER
))
3157 if (TRACE_ON(ddraw
))
3159 TRACE(" (%p) Requesting surface desc :\n", iface
);
3160 DDRAW_dump_surface_desc((LPDDSURFACEDESC2
)surface_desc
);
3163 WARN("Application tried to create an explicit front or back buffer\n");
3164 wined3d_mutex_unlock();
3165 return DDERR_INVALIDCAPS
;
3168 hr
= CreateSurface(This
, &surface_desc2
, &impl
, outer_unknown
, 2);
3169 wined3d_mutex_unlock();
3176 *surface
= &impl
->IDirectDrawSurface_iface
;
3177 impl
->ifaceToRelease
= NULL
;
3182 static HRESULT WINAPI
ddraw1_CreateSurface(IDirectDraw
*iface
,
3183 DDSURFACEDESC
*surface_desc
, IDirectDrawSurface
**surface
, IUnknown
*outer_unknown
)
3185 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
3186 IDirectDrawSurfaceImpl
*impl
;
3188 DDSURFACEDESC2 surface_desc2
;
3190 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3191 iface
, surface_desc
, surface
, outer_unknown
);
3193 wined3d_mutex_lock();
3195 if (!(This
->cooperative_level
& (DDSCL_NORMAL
| DDSCL_EXCLUSIVE
)))
3197 WARN("Cooperative level not set.\n");
3198 wined3d_mutex_unlock();
3199 return DDERR_NOCOOPERATIVELEVELSET
;
3202 if(surface_desc
== NULL
|| surface_desc
->dwSize
!= sizeof(DDSURFACEDESC
))
3204 WARN("Application supplied invalid surface descriptor\n");
3205 wined3d_mutex_unlock();
3206 return DDERR_INVALIDPARAMS
;
3209 /* Remove front buffer flag, this causes failure in v7, and its added to normal
3210 * primaries anyway. */
3211 surface_desc
->ddsCaps
.dwCaps
&= ~DDSCAPS_FRONTBUFFER
;
3212 DDSD_to_DDSD2(surface_desc
, &surface_desc2
);
3213 hr
= CreateSurface(This
, &surface_desc2
, &impl
, outer_unknown
, 1);
3214 wined3d_mutex_unlock();
3221 *surface
= &impl
->IDirectDrawSurface_iface
;
3222 impl
->ifaceToRelease
= NULL
;
3227 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
3228 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
3231 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT
*requested
,
3232 const DDPIXELFORMAT
*provided
)
3234 /* Some flags must be present in both or neither for a match. */
3235 static const DWORD must_match
= DDPF_PALETTEINDEXED1
| DDPF_PALETTEINDEXED2
3236 | DDPF_PALETTEINDEXED4
| DDPF_PALETTEINDEXED8
| DDPF_FOURCC
3237 | DDPF_ZBUFFER
| DDPF_STENCILBUFFER
;
3239 if ((requested
->dwFlags
& provided
->dwFlags
) != requested
->dwFlags
)
3242 if ((requested
->dwFlags
& must_match
) != (provided
->dwFlags
& must_match
))
3245 if (requested
->dwFlags
& DDPF_FOURCC
)
3246 if (requested
->dwFourCC
!= provided
->dwFourCC
)
3249 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_ZBUFFER
|DDPF_ALPHA
3250 |DDPF_LUMINANCE
|DDPF_BUMPDUDV
))
3251 if (requested
->u1
.dwRGBBitCount
!= provided
->u1
.dwRGBBitCount
)
3254 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_STENCILBUFFER
3255 |DDPF_LUMINANCE
|DDPF_BUMPDUDV
))
3256 if (requested
->u2
.dwRBitMask
!= provided
->u2
.dwRBitMask
)
3259 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_ZBUFFER
|DDPF_BUMPDUDV
))
3260 if (requested
->u3
.dwGBitMask
!= provided
->u3
.dwGBitMask
)
3263 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
3264 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_STENCILBUFFER
3266 if (requested
->u4
.dwBBitMask
!= provided
->u4
.dwBBitMask
)
3269 if (requested
->dwFlags
& (DDPF_ALPHAPIXELS
|DDPF_ZPIXELS
))
3270 if (requested
->u5
.dwRGBAlphaBitMask
!= provided
->u5
.dwRGBAlphaBitMask
)
3276 static BOOL
ddraw_match_surface_desc(const DDSURFACEDESC2
*requested
, const DDSURFACEDESC2
*provided
)
3285 #define CMP(FLAG, FIELD) \
3286 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
3287 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
3289 static const struct compare_info compare
[] =
3291 CMP(ALPHABITDEPTH
, dwAlphaBitDepth
),
3292 CMP(BACKBUFFERCOUNT
, dwBackBufferCount
),
3294 CMP(CKDESTBLT
, ddckCKDestBlt
),
3295 CMP(CKDESTOVERLAY
, u3
/* ddckCKDestOverlay */),
3296 CMP(CKSRCBLT
, ddckCKSrcBlt
),
3297 CMP(CKSRCOVERLAY
, ddckCKSrcOverlay
),
3298 CMP(HEIGHT
, dwHeight
),
3299 CMP(LINEARSIZE
, u1
/* dwLinearSize */),
3300 CMP(LPSURFACE
, lpSurface
),
3301 CMP(MIPMAPCOUNT
, u2
/* dwMipMapCount */),
3302 CMP(PITCH
, u1
/* lPitch */),
3303 /* PIXELFORMAT: manual */
3304 CMP(REFRESHRATE
, u2
/* dwRefreshRate */),
3305 CMP(TEXTURESTAGE
, dwTextureStage
),
3306 CMP(WIDTH
, dwWidth
),
3307 /* ZBUFFERBITDEPTH: "obsolete" */
3314 if ((requested
->dwFlags
& provided
->dwFlags
) != requested
->dwFlags
)
3317 for (i
=0; i
< sizeof(compare
)/sizeof(compare
[0]); i
++)
3319 if (requested
->dwFlags
& compare
[i
].flag
3320 && memcmp((const char *)provided
+ compare
[i
].offset
,
3321 (const char *)requested
+ compare
[i
].offset
,
3322 compare
[i
].size
) != 0)
3326 if (requested
->dwFlags
& DDSD_PIXELFORMAT
)
3328 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested
->u4
.ddpfPixelFormat
,
3329 &provided
->u4
.ddpfPixelFormat
))
3336 #undef DDENUMSURFACES_SEARCHTYPE
3337 #undef DDENUMSURFACES_MATCHTYPE
3339 struct surfacescallback2_context
3341 LPDDENUMSURFACESCALLBACK2 func
;
3345 struct surfacescallback_context
3347 LPDDENUMSURFACESCALLBACK func
;
3351 static HRESULT CALLBACK
EnumSurfacesCallback2Thunk(IDirectDrawSurface7
*surface
,
3352 DDSURFACEDESC2
*surface_desc
, void *context
)
3354 IDirectDrawSurfaceImpl
*surface_impl
= impl_from_IDirectDrawSurface7(surface
);
3355 struct surfacescallback2_context
*cbcontext
= context
;
3357 IDirectDrawSurface4_AddRef(&surface_impl
->IDirectDrawSurface4_iface
);
3358 IDirectDrawSurface7_Release(surface
);
3360 return cbcontext
->func(&surface_impl
->IDirectDrawSurface4_iface
,
3361 surface_desc
, cbcontext
->context
);
3364 static HRESULT CALLBACK
EnumSurfacesCallbackThunk(IDirectDrawSurface7
*surface
,
3365 DDSURFACEDESC2
*surface_desc
, void *context
)
3367 IDirectDrawSurfaceImpl
*surface_impl
= impl_from_IDirectDrawSurface7(surface
);
3368 struct surfacescallback_context
*cbcontext
= context
;
3370 IDirectDrawSurface_AddRef(&surface_impl
->IDirectDrawSurface_iface
);
3371 IDirectDrawSurface7_Release(surface
);
3373 return cbcontext
->func(&surface_impl
->IDirectDrawSurface_iface
,
3374 (DDSURFACEDESC
*)surface_desc
, cbcontext
->context
);
3377 /*****************************************************************************
3378 * IDirectDraw7::EnumSurfaces
3380 * Loops through all surfaces attached to this device and calls the
3381 * application callback. This can't be relayed to WineD3DDevice,
3382 * because some WineD3DSurfaces' parents are IParent objects
3385 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
3386 * DDSD: Description to filter for
3387 * Context: Application-provided pointer, it's passed unmodified to the
3389 * Callback: Address to call for each surface
3392 * DDERR_INVALIDPARAMS if the callback is NULL
3395 *****************************************************************************/
3396 static HRESULT WINAPI
ddraw7_EnumSurfaces(IDirectDraw7
*iface
, DWORD Flags
,
3397 DDSURFACEDESC2
*DDSD
, void *Context
, LPDDENUMSURFACESCALLBACK7 Callback
)
3399 /* The surface enumeration is handled by WineDDraw,
3400 * because it keeps track of all surfaces attached to
3401 * it. The filtering is done by our callback function,
3402 * because WineDDraw doesn't handle ddraw-like surface
3405 IDirectDrawImpl
*This
= impl_from_IDirectDraw7(iface
);
3406 IDirectDrawSurfaceImpl
*surf
;
3408 DDSURFACEDESC2 desc
;
3409 struct list
*entry
, *entry2
;
3411 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3412 iface
, Flags
, DDSD
, Context
, Callback
);
3414 all
= Flags
& DDENUMSURFACES_ALL
;
3415 nomatch
= Flags
& DDENUMSURFACES_NOMATCH
;
3418 return DDERR_INVALIDPARAMS
;
3420 wined3d_mutex_lock();
3422 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
3423 LIST_FOR_EACH_SAFE(entry
, entry2
, &This
->surface_list
)
3425 surf
= LIST_ENTRY(entry
, IDirectDrawSurfaceImpl
, surface_list_entry
);
3427 if (!surf
->iface_count
)
3429 WARN("Not enumerating surface %p because it doesn't have any references.\n", surf
);
3433 if (all
|| (nomatch
!= ddraw_match_surface_desc(DDSD
, &surf
->surface_desc
)))
3435 TRACE("Enumerating surface %p.\n", surf
);
3436 desc
= surf
->surface_desc
;
3437 IDirectDrawSurface7_AddRef(&surf
->IDirectDrawSurface7_iface
);
3438 if (Callback(&surf
->IDirectDrawSurface7_iface
, &desc
, Context
) != DDENUMRET_OK
)
3440 wined3d_mutex_unlock();
3446 wined3d_mutex_unlock();
3451 static HRESULT WINAPI
ddraw4_EnumSurfaces(IDirectDraw4
*iface
, DWORD flags
,
3452 DDSURFACEDESC2
*surface_desc
, void *context
, LPDDENUMSURFACESCALLBACK2 callback
)
3454 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
3455 struct surfacescallback2_context cbcontext
;
3457 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3458 iface
, flags
, surface_desc
, context
, callback
);
3460 cbcontext
.func
= callback
;
3461 cbcontext
.context
= context
;
3463 return ddraw7_EnumSurfaces(&This
->IDirectDraw7_iface
, flags
, surface_desc
,
3464 &cbcontext
, EnumSurfacesCallback2Thunk
);
3467 static HRESULT WINAPI
ddraw2_EnumSurfaces(IDirectDraw2
*iface
, DWORD flags
,
3468 DDSURFACEDESC
*surface_desc
, void *context
, LPDDENUMSURFACESCALLBACK callback
)
3470 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
3471 struct surfacescallback_context cbcontext
;
3472 DDSURFACEDESC2 surface_desc2
;
3474 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3475 iface
, flags
, surface_desc
, context
, callback
);
3477 cbcontext
.func
= callback
;
3478 cbcontext
.context
= context
;
3480 if (surface_desc
) DDSD_to_DDSD2(surface_desc
, &surface_desc2
);
3481 return ddraw7_EnumSurfaces(&This
->IDirectDraw7_iface
, flags
,
3482 surface_desc
? &surface_desc2
: NULL
, &cbcontext
, EnumSurfacesCallbackThunk
);
3485 static HRESULT WINAPI
ddraw1_EnumSurfaces(IDirectDraw
*iface
, DWORD flags
,
3486 DDSURFACEDESC
*surface_desc
, void *context
, LPDDENUMSURFACESCALLBACK callback
)
3488 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
3489 struct surfacescallback_context cbcontext
;
3490 DDSURFACEDESC2 surface_desc2
;
3492 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3493 iface
, flags
, surface_desc
, context
, callback
);
3495 cbcontext
.func
= callback
;
3496 cbcontext
.context
= context
;
3498 if (surface_desc
) DDSD_to_DDSD2(surface_desc
, &surface_desc2
);
3499 return ddraw7_EnumSurfaces(&This
->IDirectDraw7_iface
, flags
,
3500 surface_desc
? &surface_desc2
: NULL
, &cbcontext
, EnumSurfacesCallbackThunk
);
3503 /*****************************************************************************
3504 * DirectDrawCreateClipper (DDRAW.@)
3506 * Creates a new IDirectDrawClipper object.
3509 * Clipper: Address to write the interface pointer to
3510 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3514 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3515 * E_OUTOFMEMORY if allocating the object failed
3517 *****************************************************************************/
3518 HRESULT WINAPI
DirectDrawCreateClipper(DWORD flags
, IDirectDrawClipper
**clipper
, IUnknown
*outer_unknown
)
3520 struct ddraw_clipper
*object
;
3523 TRACE("flags %#x, clipper %p, outer_unknown %p.\n",
3524 flags
, clipper
, outer_unknown
);
3527 return CLASS_E_NOAGGREGATION
;
3529 wined3d_mutex_lock();
3531 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
3534 wined3d_mutex_unlock();
3535 return E_OUTOFMEMORY
;
3538 hr
= ddraw_clipper_init(object
);
3541 WARN("Failed to initialize clipper, hr %#x.\n", hr
);
3542 HeapFree(GetProcessHeap(), 0, object
);
3543 wined3d_mutex_unlock();
3547 TRACE("Created clipper %p.\n", object
);
3548 *clipper
= &object
->IDirectDrawClipper_iface
;
3549 wined3d_mutex_unlock();
3554 /*****************************************************************************
3555 * IDirectDraw7::CreateClipper
3557 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3559 *****************************************************************************/
3560 static HRESULT WINAPI
ddraw7_CreateClipper(IDirectDraw7
*iface
, DWORD Flags
,
3561 IDirectDrawClipper
**Clipper
, IUnknown
*UnkOuter
)
3563 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3564 iface
, Flags
, Clipper
, UnkOuter
);
3566 return DirectDrawCreateClipper(Flags
, Clipper
, UnkOuter
);
3569 static HRESULT WINAPI
ddraw4_CreateClipper(IDirectDraw4
*iface
, DWORD flags
,
3570 IDirectDrawClipper
**clipper
, IUnknown
*outer_unknown
)
3572 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
3574 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3575 iface
, flags
, clipper
, outer_unknown
);
3577 return ddraw7_CreateClipper(&This
->IDirectDraw7_iface
, flags
, clipper
, outer_unknown
);
3580 static HRESULT WINAPI
ddraw2_CreateClipper(IDirectDraw2
*iface
,
3581 DWORD flags
, IDirectDrawClipper
**clipper
, IUnknown
*outer_unknown
)
3583 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
3585 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3586 iface
, flags
, clipper
, outer_unknown
);
3588 return ddraw7_CreateClipper(&This
->IDirectDraw7_iface
, flags
, clipper
, outer_unknown
);
3591 static HRESULT WINAPI
ddraw1_CreateClipper(IDirectDraw
*iface
,
3592 DWORD flags
, IDirectDrawClipper
**clipper
, IUnknown
*outer_unknown
)
3594 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
3596 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3597 iface
, flags
, clipper
, outer_unknown
);
3599 return ddraw7_CreateClipper(&This
->IDirectDraw7_iface
, flags
, clipper
, outer_unknown
);
3602 /*****************************************************************************
3603 * IDirectDraw7::CreatePalette
3605 * Creates a new IDirectDrawPalette object
3608 * Flags: The flags for the new clipper
3609 * ColorTable: Color table to assign to the new clipper
3610 * Palette: Address to write the interface pointer to
3611 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3615 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3616 * E_OUTOFMEMORY if allocating the object failed
3618 *****************************************************************************/
3619 static HRESULT WINAPI
ddraw7_CreatePalette(IDirectDraw7
*iface
, DWORD Flags
,
3620 PALETTEENTRY
*ColorTable
, IDirectDrawPalette
**Palette
, IUnknown
*pUnkOuter
)
3622 IDirectDrawImpl
*This
= impl_from_IDirectDraw7(iface
);
3623 IDirectDrawPaletteImpl
*object
;
3626 TRACE("iface %p, flags %#x, color_table %p, palette %p, outer_unknown %p.\n",
3627 iface
, Flags
, ColorTable
, Palette
, pUnkOuter
);
3630 return CLASS_E_NOAGGREGATION
;
3632 wined3d_mutex_lock();
3634 /* The refcount test shows that a cooplevel is required for this */
3635 if(!This
->cooperative_level
)
3637 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3638 wined3d_mutex_unlock();
3639 return DDERR_NOCOOPERATIVELEVELSET
;
3642 object
= HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl
));
3645 ERR("Out of memory when allocating memory for a palette implementation\n");
3646 wined3d_mutex_unlock();
3647 return E_OUTOFMEMORY
;
3650 hr
= ddraw_palette_init(object
, This
, Flags
, ColorTable
);
3653 WARN("Failed to initialize palette, hr %#x.\n", hr
);
3654 HeapFree(GetProcessHeap(), 0, object
);
3655 wined3d_mutex_unlock();
3659 TRACE("Created palette %p.\n", object
);
3660 *Palette
= &object
->IDirectDrawPalette_iface
;
3661 wined3d_mutex_unlock();
3666 static HRESULT WINAPI
ddraw4_CreatePalette(IDirectDraw4
*iface
, DWORD flags
, PALETTEENTRY
*entries
,
3667 IDirectDrawPalette
**palette
, IUnknown
*outer_unknown
)
3669 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
3672 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3673 iface
, flags
, entries
, palette
, outer_unknown
);
3675 hr
= ddraw7_CreatePalette(&This
->IDirectDraw7_iface
, flags
, entries
, palette
, outer_unknown
);
3676 if (SUCCEEDED(hr
) && *palette
)
3678 IDirectDrawPaletteImpl
*impl
= impl_from_IDirectDrawPalette(*palette
);
3679 IDirectDraw7_Release(&This
->IDirectDraw7_iface
);
3680 IDirectDraw4_AddRef(iface
);
3681 impl
->ifaceToRelease
= (IUnknown
*)iface
;
3686 static HRESULT WINAPI
ddraw2_CreatePalette(IDirectDraw2
*iface
, DWORD flags
,
3687 PALETTEENTRY
*entries
, IDirectDrawPalette
**palette
, IUnknown
*outer_unknown
)
3689 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
3692 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3693 iface
, flags
, entries
, palette
, outer_unknown
);
3695 hr
= ddraw7_CreatePalette(&This
->IDirectDraw7_iface
, flags
, entries
, palette
, outer_unknown
);
3696 if (SUCCEEDED(hr
) && *palette
)
3698 IDirectDrawPaletteImpl
*impl
= impl_from_IDirectDrawPalette(*palette
);
3699 IDirectDraw7_Release(&This
->IDirectDraw7_iface
);
3700 impl
->ifaceToRelease
= NULL
;
3706 static HRESULT WINAPI
ddraw1_CreatePalette(IDirectDraw
*iface
, DWORD flags
,
3707 PALETTEENTRY
*entries
, IDirectDrawPalette
**palette
, IUnknown
*outer_unknown
)
3709 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
3712 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3713 iface
, flags
, entries
, palette
, outer_unknown
);
3715 hr
= ddraw7_CreatePalette(&This
->IDirectDraw7_iface
, flags
, entries
, palette
, outer_unknown
);
3716 if (SUCCEEDED(hr
) && *palette
)
3718 IDirectDrawPaletteImpl
*impl
= impl_from_IDirectDrawPalette(*palette
);
3719 IDirectDraw7_Release(&This
->IDirectDraw7_iface
);
3720 impl
->ifaceToRelease
= NULL
;
3726 /*****************************************************************************
3727 * IDirectDraw7::DuplicateSurface
3729 * Duplicates a surface. The surface memory points to the same memory as
3730 * the original surface, and it's released when the last surface referencing
3731 * it is released. I guess that's beyond Wine's surface management right now
3732 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3733 * test application to implement this)
3736 * Src: Address of the source surface
3737 * Dest: Address to write the new surface pointer to
3740 * See IDirectDraw7::CreateSurface
3742 *****************************************************************************/
3743 static HRESULT WINAPI
ddraw7_DuplicateSurface(IDirectDraw7
*iface
,
3744 IDirectDrawSurface7
*Src
, IDirectDrawSurface7
**Dest
)
3746 IDirectDrawSurfaceImpl
*Surf
= unsafe_impl_from_IDirectDrawSurface7(Src
);
3748 FIXME("iface %p, src %p, dst %p partial stub!\n", iface
, Src
, Dest
);
3750 /* For now, simply create a new, independent surface */
3751 return IDirectDraw7_CreateSurface(iface
,
3752 &Surf
->surface_desc
,
3757 static HRESULT WINAPI
ddraw4_DuplicateSurface(IDirectDraw4
*iface
, IDirectDrawSurface4
*src
,
3758 IDirectDrawSurface4
**dst
)
3760 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
3761 IDirectDrawSurfaceImpl
*src_impl
= unsafe_impl_from_IDirectDrawSurface4(src
);
3762 IDirectDrawSurface7
*dst7
;
3763 IDirectDrawSurfaceImpl
*dst_impl
;
3766 TRACE("iface %p, src %p, dst %p.\n", iface
, src
, dst
);
3767 hr
= ddraw7_DuplicateSurface(&This
->IDirectDraw7_iface
,
3768 src_impl
? &src_impl
->IDirectDrawSurface7_iface
: NULL
, &dst7
);
3774 dst_impl
= impl_from_IDirectDrawSurface7(dst7
);
3775 *dst
= &dst_impl
->IDirectDrawSurface4_iface
;
3776 IDirectDrawSurface4_AddRef(*dst
);
3777 IDirectDrawSurface7_Release(dst7
);
3782 static HRESULT WINAPI
ddraw2_DuplicateSurface(IDirectDraw2
*iface
,
3783 IDirectDrawSurface
*src
, IDirectDrawSurface
**dst
)
3785 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
3786 IDirectDrawSurfaceImpl
*src_impl
= unsafe_impl_from_IDirectDrawSurface(src
);
3787 IDirectDrawSurface7
*dst7
;
3788 IDirectDrawSurfaceImpl
*dst_impl
;
3791 TRACE("iface %p, src %p, dst %p.\n", iface
, src
, dst
);
3792 hr
= ddraw7_DuplicateSurface(&This
->IDirectDraw7_iface
,
3793 src_impl
? &src_impl
->IDirectDrawSurface7_iface
: NULL
, &dst7
);
3796 dst_impl
= impl_from_IDirectDrawSurface7(dst7
);
3797 *dst
= &dst_impl
->IDirectDrawSurface_iface
;
3798 IDirectDrawSurface_AddRef(*dst
);
3799 IDirectDrawSurface7_Release(dst7
);
3804 static HRESULT WINAPI
ddraw1_DuplicateSurface(IDirectDraw
*iface
, IDirectDrawSurface
*src
,
3805 IDirectDrawSurface
**dst
)
3807 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
3808 IDirectDrawSurfaceImpl
*src_impl
= unsafe_impl_from_IDirectDrawSurface(src
);
3809 IDirectDrawSurface7
*dst7
;
3810 IDirectDrawSurfaceImpl
*dst_impl
;
3813 TRACE("iface %p, src %p, dst %p.\n", iface
, src
, dst
);
3814 hr
= ddraw7_DuplicateSurface(&This
->IDirectDraw7_iface
,
3815 src_impl
? &src_impl
->IDirectDrawSurface7_iface
: NULL
, &dst7
);
3818 dst_impl
= impl_from_IDirectDrawSurface7(dst7
);
3819 *dst
= &dst_impl
->IDirectDrawSurface_iface
;
3820 IDirectDrawSurface_AddRef(*dst
);
3821 IDirectDrawSurface7_Release(dst7
);
3826 /*****************************************************************************
3827 * IDirect3D7::EnumDevices
3829 * The EnumDevices method for IDirect3D7. It enumerates all supported
3830 * D3D7 devices. Currently the T&L, HAL and RGB devices are enumerated.
3833 * callback: Function to call for each enumerated device
3834 * context: Pointer to pass back to the app
3837 * D3D_OK, or the return value of the GetCaps call
3839 *****************************************************************************/
3840 static HRESULT WINAPI
d3d7_EnumDevices(IDirect3D7
*iface
, LPD3DENUMDEVICESCALLBACK7 callback
, void *context
)
3842 IDirectDrawImpl
*This
= impl_from_IDirect3D7(iface
);
3843 D3DDEVICEDESC7 device_desc7
;
3844 D3DDEVICEDESC device_desc1
;
3848 TRACE("iface %p, callback %p, context %p.\n", iface
, callback
, context
);
3851 return DDERR_INVALIDPARAMS
;
3853 wined3d_mutex_lock();
3855 hr
= IDirect3DImpl_GetCaps(This
->wined3d
, &device_desc1
, &device_desc7
);
3858 wined3d_mutex_unlock();
3862 for (i
= 0; i
< sizeof(device_list7
)/sizeof(device_list7
[0]); i
++)
3866 device_desc7
.deviceGUID
= *device_list7
[i
].device_guid
;
3867 ret
= callback(device_list7
[i
].interface_name
, device_list7
[i
].device_name
, &device_desc7
, context
);
3868 if (ret
!= DDENUMRET_OK
)
3870 TRACE("Application cancelled the enumeration.\n");
3871 wined3d_mutex_unlock();
3876 TRACE("End of enumeration.\n");
3878 wined3d_mutex_unlock();
3883 /*****************************************************************************
3884 * IDirect3D3::EnumDevices
3886 * Enumerates all supported Direct3DDevice interfaces. This is the
3887 * implementation for Direct3D 1 to Direc3D 3, Version 7 has its own.
3889 * Version 1, 2 and 3
3892 * callback: Application-provided routine to call for each enumerated device
3893 * Context: Pointer to pass to the callback
3896 * D3D_OK on success,
3897 * The result of IDirect3DImpl_GetCaps if it failed
3899 *****************************************************************************/
3900 static HRESULT WINAPI
d3d3_EnumDevices(IDirect3D3
*iface
, LPD3DENUMDEVICESCALLBACK callback
, void *context
)
3902 static CHAR wined3d_description
[] = "Wine D3DDevice using WineD3D and OpenGL";
3904 IDirectDrawImpl
*This
= impl_from_IDirect3D3(iface
);
3905 D3DDEVICEDESC device_desc1
, hal_desc
, hel_desc
;
3906 D3DDEVICEDESC7 device_desc7
;
3909 /* Some games (Motoracer 2 demo) have the bad idea to modify the device
3910 * name string. Let's put the string in a sufficiently sized array in
3911 * writable memory. */
3912 char device_name
[50];
3913 strcpy(device_name
,"Direct3D HEL");
3915 TRACE("iface %p, callback %p, context %p.\n", iface
, callback
, context
);
3918 return DDERR_INVALIDPARAMS
;
3920 wined3d_mutex_lock();
3922 hr
= IDirect3DImpl_GetCaps(This
->wined3d
, &device_desc1
, &device_desc7
);
3925 wined3d_mutex_unlock();
3929 /* Do I have to enumerate the reference id? Note from old d3d7:
3930 * "It seems that enumerating the reference IID on Direct3D 1 games
3931 * (AvP / Motoracer2) breaks them". So do not enumerate this iid in V1
3933 * There's a registry key HKLM\Software\Microsoft\Direct3D\Drivers,
3934 * EnumReference which enables / disables enumerating the reference
3935 * rasterizer. It's a DWORD, 0 means disabled, 2 means enabled. The
3936 * enablerefrast.reg and disablerefrast.reg files in the DirectX 7.0 sdk
3937 * demo directory suggest this.
3939 * Some games(GTA 2) seem to use the second enumerated device, so I have
3940 * to enumerate at least 2 devices. So enumerate the reference device to
3943 * Other games (Rollcage) tell emulation and hal device apart by certain
3944 * flags. Rollcage expects D3DPTEXTURECAPS_POW2 to be set (yeah, it is a
3945 * limitation flag), and it refuses all devices that have the perspective
3946 * flag set. This way it refuses the emulation device, and HAL devices
3947 * never have POW2 unset in d3d7 on windows. */
3948 if (This
->d3dversion
!= 1)
3950 static CHAR reference_description
[] = "RGB Direct3D emulation";
3952 TRACE("Enumerating WineD3D D3DDevice interface.\n");
3953 hal_desc
= device_desc1
;
3954 hel_desc
= device_desc1
;
3955 /* The rgb device has the pow2 flag set in the hel caps, but not in the hal caps. */
3956 hal_desc
.dpcLineCaps
.dwTextureCaps
&= ~(D3DPTEXTURECAPS_POW2
3957 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL
| D3DPTEXTURECAPS_PERSPECTIVE
);
3958 hal_desc
.dpcTriCaps
.dwTextureCaps
&= ~(D3DPTEXTURECAPS_POW2
3959 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL
| D3DPTEXTURECAPS_PERSPECTIVE
);
3960 /* RGB, RAMP and MMX devices have a HAL dcmColorModel of 0 */
3961 hal_desc
.dcmColorModel
= 0;
3963 hr
= callback((GUID
*)&IID_IDirect3DRGBDevice
, reference_description
,
3964 device_name
, &hal_desc
, &hel_desc
, context
);
3965 if (hr
!= D3DENUMRET_OK
)
3967 TRACE("Application cancelled the enumeration.\n");
3968 wined3d_mutex_unlock();
3973 strcpy(device_name
,"Direct3D HAL");
3975 TRACE("Enumerating HAL Direct3D device.\n");
3976 hal_desc
= device_desc1
;
3977 hel_desc
= device_desc1
;
3979 /* The hal device does not have the pow2 flag set in hel, but in hal. */
3980 hel_desc
.dpcLineCaps
.dwTextureCaps
&= ~(D3DPTEXTURECAPS_POW2
3981 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL
| D3DPTEXTURECAPS_PERSPECTIVE
);
3982 hel_desc
.dpcTriCaps
.dwTextureCaps
&= ~(D3DPTEXTURECAPS_POW2
3983 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL
| D3DPTEXTURECAPS_PERSPECTIVE
);
3984 /* HAL devices have a HEL dcmColorModel of 0 */
3985 hel_desc
.dcmColorModel
= 0;
3987 hr
= callback((GUID
*)&IID_IDirect3DHALDevice
, wined3d_description
,
3988 device_name
, &hal_desc
, &hel_desc
, context
);
3989 if (hr
!= D3DENUMRET_OK
)
3991 TRACE("Application cancelled the enumeration.\n");
3992 wined3d_mutex_unlock();
3996 TRACE("End of enumeration.\n");
3998 wined3d_mutex_unlock();
4003 static HRESULT WINAPI
d3d2_EnumDevices(IDirect3D2
*iface
, LPD3DENUMDEVICESCALLBACK callback
, void *context
)
4005 IDirectDrawImpl
*This
= impl_from_IDirect3D2(iface
);
4007 TRACE("iface %p, callback %p, context %p.\n", iface
, callback
, context
);
4009 return d3d3_EnumDevices(&This
->IDirect3D3_iface
, callback
, context
);
4012 static HRESULT WINAPI
d3d1_EnumDevices(IDirect3D
*iface
, LPD3DENUMDEVICESCALLBACK callback
, void *context
)
4014 IDirectDrawImpl
*This
= impl_from_IDirect3D(iface
);
4016 TRACE("iface %p, callback %p, context %p.\n", iface
, callback
, context
);
4018 return d3d3_EnumDevices(&This
->IDirect3D3_iface
, callback
, context
);
4021 /*****************************************************************************
4022 * IDirect3D3::CreateLight
4024 * Creates an IDirect3DLight interface. This interface is used in
4025 * Direct3D3 or earlier for lighting. In Direct3D7 it has been replaced
4026 * by the DIRECT3DLIGHT7 structure. Wine's Direct3DLight implementation
4027 * uses the IDirect3DDevice7 interface with D3D7 lights.
4029 * Version 1, 2 and 3
4032 * light: Address to store the new interface pointer
4033 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4038 * DDERR_OUTOFMEMORY if memory allocation failed
4039 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4041 *****************************************************************************/
4042 static HRESULT WINAPI
d3d3_CreateLight(IDirect3D3
*iface
, IDirect3DLight
**light
,
4043 IUnknown
*outer_unknown
)
4045 IDirectDrawImpl
*This
= impl_from_IDirect3D3(iface
);
4046 IDirect3DLightImpl
*object
;
4048 TRACE("iface %p, light %p, outer_unknown %p.\n", iface
, light
, outer_unknown
);
4050 if (outer_unknown
) return CLASS_E_NOAGGREGATION
;
4052 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
4055 ERR("Failed to allocate light memory.\n");
4056 return DDERR_OUTOFMEMORY
;
4059 d3d_light_init(object
, This
);
4061 TRACE("Created light %p.\n", object
);
4062 *light
= &object
->IDirect3DLight_iface
;
4067 static HRESULT WINAPI
d3d2_CreateLight(IDirect3D2
*iface
, IDirect3DLight
**light
, IUnknown
*outer_unknown
)
4069 IDirectDrawImpl
*This
= impl_from_IDirect3D2(iface
);
4071 TRACE("iface %p, light %p, outer_unknown %p.\n", iface
, light
, outer_unknown
);
4073 return d3d3_CreateLight(&This
->IDirect3D3_iface
, light
, outer_unknown
);
4076 static HRESULT WINAPI
d3d1_CreateLight(IDirect3D
*iface
, IDirect3DLight
**light
, IUnknown
*outer_unknown
)
4078 IDirectDrawImpl
*This
= impl_from_IDirect3D(iface
);
4080 TRACE("iface %p, light %p, outer_unknown %p.\n", iface
, light
, outer_unknown
);
4082 return d3d3_CreateLight(&This
->IDirect3D3_iface
, light
, outer_unknown
);
4085 /*****************************************************************************
4086 * IDirect3D3::CreateMaterial
4088 * Creates an IDirect3DMaterial interface. This interface is used by Direct3D3
4089 * and older versions. The IDirect3DMaterial implementation wraps its
4090 * functionality to IDirect3DDevice7::SetMaterial and friends.
4092 * Version 1, 2 and 3
4095 * material: Address to store the new interface's pointer to
4096 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4101 * DDERR_OUTOFMEMORY if memory allocation failed
4102 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4104 *****************************************************************************/
4105 static HRESULT WINAPI
d3d3_CreateMaterial(IDirect3D3
*iface
, IDirect3DMaterial3
**material
,
4106 IUnknown
*outer_unknown
)
4108 IDirectDrawImpl
*This
= impl_from_IDirect3D3(iface
);
4109 IDirect3DMaterialImpl
*object
;
4111 TRACE("iface %p, material %p, outer_unknown %p.\n", iface
, material
, outer_unknown
);
4113 if (outer_unknown
) return CLASS_E_NOAGGREGATION
;
4115 object
= d3d_material_create(This
);
4118 ERR("Failed to allocate material memory.\n");
4119 return DDERR_OUTOFMEMORY
;
4122 TRACE("Created material %p.\n", object
);
4123 *material
= &object
->IDirect3DMaterial3_iface
;
4128 static HRESULT WINAPI
d3d2_CreateMaterial(IDirect3D2
*iface
, IDirect3DMaterial2
**material
,
4129 IUnknown
*outer_unknown
)
4131 IDirectDrawImpl
*This
= impl_from_IDirect3D2(iface
);
4132 IDirect3DMaterialImpl
*object
;
4134 TRACE("iface %p, material %p, outer_unknown %p.\n", iface
, material
, outer_unknown
);
4136 object
= d3d_material_create(This
);
4139 ERR("Failed to allocate material memory.\n");
4140 return DDERR_OUTOFMEMORY
;
4143 TRACE("Created material %p.\n", object
);
4144 *material
= &object
->IDirect3DMaterial2_iface
;
4149 static HRESULT WINAPI
d3d1_CreateMaterial(IDirect3D
*iface
, IDirect3DMaterial
**material
,
4150 IUnknown
*outer_unknown
)
4152 IDirectDrawImpl
*This
= impl_from_IDirect3D(iface
);
4153 IDirect3DMaterialImpl
*object
;
4155 TRACE("iface %p, material %p, outer_unknown %p.\n", iface
, material
, outer_unknown
);
4157 object
= d3d_material_create(This
);
4160 ERR("Failed to allocate material memory.\n");
4161 return DDERR_OUTOFMEMORY
;
4164 TRACE("Created material %p.\n", object
);
4165 *material
= &object
->IDirect3DMaterial_iface
;
4170 /*****************************************************************************
4171 * IDirect3D3::CreateViewport
4173 * Creates an IDirect3DViewport interface. This interface is used
4174 * by Direct3D and earlier versions for Viewport management. In Direct3D7
4175 * it has been replaced by a viewport structure and
4176 * IDirect3DDevice7::*Viewport. Wine's IDirect3DViewport implementation
4177 * uses the IDirect3DDevice7 methods for its functionality
4180 * Viewport: Address to store the new interface pointer
4181 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4186 * DDERR_OUTOFMEMORY if memory allocation failed
4187 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4189 *****************************************************************************/
4190 static HRESULT WINAPI
d3d3_CreateViewport(IDirect3D3
*iface
, IDirect3DViewport3
**viewport
,
4191 IUnknown
*outer_unknown
)
4193 IDirectDrawImpl
*This
= impl_from_IDirect3D3(iface
);
4194 IDirect3DViewportImpl
*object
;
4196 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface
, viewport
, outer_unknown
);
4198 if (outer_unknown
) return CLASS_E_NOAGGREGATION
;
4200 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
4203 ERR("Failed to allocate viewport memory.\n");
4204 return DDERR_OUTOFMEMORY
;
4207 d3d_viewport_init(object
, This
);
4209 TRACE("Created viewport %p.\n", object
);
4210 *viewport
= &object
->IDirect3DViewport3_iface
;
4215 static HRESULT WINAPI
d3d2_CreateViewport(IDirect3D2
*iface
, IDirect3DViewport2
**viewport
, IUnknown
*outer_unknown
)
4217 IDirectDrawImpl
*This
= impl_from_IDirect3D2(iface
);
4219 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface
, viewport
, outer_unknown
);
4221 return d3d3_CreateViewport(&This
->IDirect3D3_iface
, (IDirect3DViewport3
**)viewport
,
4225 static HRESULT WINAPI
d3d1_CreateViewport(IDirect3D
*iface
, IDirect3DViewport
**viewport
, IUnknown
*outer_unknown
)
4227 IDirectDrawImpl
*This
= impl_from_IDirect3D(iface
);
4229 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface
, viewport
, outer_unknown
);
4231 return d3d3_CreateViewport(&This
->IDirect3D3_iface
, (IDirect3DViewport3
**)viewport
,
4235 /*****************************************************************************
4236 * IDirect3D3::FindDevice
4238 * This method finds a device with the requested properties and returns a
4239 * device description
4243 * fds: Describes the requested device characteristics
4244 * fdr: Returns the device description
4248 * DDERR_INVALIDPARAMS if no device was found
4250 *****************************************************************************/
4251 static HRESULT WINAPI
d3d3_FindDevice(IDirect3D3
*iface
, D3DFINDDEVICESEARCH
*fds
, D3DFINDDEVICERESULT
*fdr
)
4253 IDirectDrawImpl
*This
= impl_from_IDirect3D3(iface
);
4254 D3DDEVICEDESC7 desc7
;
4255 D3DDEVICEDESC desc1
;
4258 TRACE("iface %p, fds %p, fdr %p.\n", iface
, fds
, fdr
);
4260 if (!fds
|| !fdr
) return DDERR_INVALIDPARAMS
;
4262 if (fds
->dwSize
!= sizeof(D3DFINDDEVICESEARCH
)
4263 || fdr
->dwSize
!= sizeof(D3DFINDDEVICERESULT
))
4264 return DDERR_INVALIDPARAMS
;
4266 if ((fds
->dwFlags
& D3DFDS_COLORMODEL
)
4267 && fds
->dcmColorModel
!= D3DCOLOR_RGB
)
4269 WARN("Trying to request a non-RGB D3D color model. Not supported.\n");
4270 return DDERR_INVALIDPARAMS
; /* No real idea what to return here :-) */
4273 if (fds
->dwFlags
& D3DFDS_GUID
)
4275 TRACE("Trying to match guid %s.\n", debugstr_guid(&(fds
->guid
)));
4276 if (!IsEqualGUID(&IID_D3DDEVICE_WineD3D
, &fds
->guid
)
4277 && !IsEqualGUID(&IID_IDirect3DHALDevice
, &fds
->guid
)
4278 && !IsEqualGUID(&IID_IDirect3DRGBDevice
, &fds
->guid
))
4280 WARN("No match for this GUID.\n");
4281 return DDERR_NOTFOUND
;
4286 hr
= IDirect3DImpl_GetCaps(This
->wined3d
, &desc1
, &desc7
);
4287 if (hr
!= D3D_OK
) return hr
;
4289 /* Now return our own GUID */
4290 fdr
->guid
= IID_D3DDEVICE_WineD3D
;
4291 fdr
->ddHwDesc
= desc1
;
4292 fdr
->ddSwDesc
= desc1
;
4294 TRACE("Returning Wine's wined3d device with (undumped) capabilities.\n");
4299 static HRESULT WINAPI
d3d2_FindDevice(IDirect3D2
*iface
, D3DFINDDEVICESEARCH
*fds
, D3DFINDDEVICERESULT
*fdr
)
4301 IDirectDrawImpl
*This
= impl_from_IDirect3D2(iface
);
4303 TRACE("iface %p, fds %p, fdr %p.\n", iface
, fds
, fdr
);
4305 return d3d3_FindDevice(&This
->IDirect3D3_iface
, fds
, fdr
);
4308 static HRESULT WINAPI
d3d1_FindDevice(IDirect3D
*iface
, D3DFINDDEVICESEARCH
*fds
, D3DFINDDEVICERESULT
*fdr
)
4310 IDirectDrawImpl
*This
= impl_from_IDirect3D(iface
);
4312 TRACE("iface %p, fds %p, fdr %p.\n", iface
, fds
, fdr
);
4314 return d3d3_FindDevice(&This
->IDirect3D3_iface
, fds
, fdr
);
4317 /*****************************************************************************
4318 * IDirect3D7::CreateDevice
4320 * Creates an IDirect3DDevice7 interface.
4322 * Version 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to
4323 * DirectDraw surfaces and are created with
4324 * IDirectDrawSurface::QueryInterface. This method uses CreateDevice to
4325 * create the device object and QueryInterfaces for IDirect3DDevice
4328 * refiid: IID of the device to create
4329 * Surface: Initial rendertarget
4330 * Device: Address to return the interface pointer
4334 * DDERR_OUTOFMEMORY if memory allocation failed
4335 * DDERR_INVALIDPARAMS if a device exists already
4337 *****************************************************************************/
4338 static HRESULT WINAPI
d3d7_CreateDevice(IDirect3D7
*iface
, REFCLSID riid
,
4339 IDirectDrawSurface7
*surface
, IDirect3DDevice7
**device
)
4341 IDirectDrawSurfaceImpl
*target
= unsafe_impl_from_IDirectDrawSurface7(surface
);
4342 IDirectDrawImpl
*This
= impl_from_IDirect3D7(iface
);
4343 IDirect3DDeviceImpl
*object
;
4346 TRACE("iface %p, riid %s, surface %p, device %p.\n", iface
, debugstr_guid(riid
), surface
, device
);
4348 wined3d_mutex_lock();
4351 /* Fail device creation if non-opengl surfaces are used. */
4352 if (DefaultSurfaceType
!= SURFACE_OPENGL
)
4354 ERR("The application wants to create a Direct3D device, but non-opengl surfaces are set in the registry.\n");
4355 ERR("Please set the surface implementation to opengl or autodetection to allow 3D rendering.\n");
4357 /* We only hit this path if a default surface is set in the registry. Incorrect autodetection
4358 * is caught in CreateSurface or QueryInterface. */
4359 wined3d_mutex_unlock();
4363 if (This
->d3ddevice
)
4365 FIXME("Only one Direct3D device per DirectDraw object supported.\n");
4366 wined3d_mutex_unlock();
4367 return DDERR_INVALIDPARAMS
;
4370 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
4373 ERR("Failed to allocate device memory.\n");
4374 wined3d_mutex_unlock();
4375 return DDERR_OUTOFMEMORY
;
4378 hr
= d3d_device_init(object
, This
, target
);
4381 WARN("Failed to initialize device, hr %#x.\n", hr
);
4382 HeapFree(GetProcessHeap(), 0, object
);
4383 wined3d_mutex_unlock();
4387 TRACE("Created device %p.\n", object
);
4388 *device
= &object
->IDirect3DDevice7_iface
;
4390 wined3d_mutex_unlock();
4395 static HRESULT WINAPI
d3d3_CreateDevice(IDirect3D3
*iface
, REFCLSID riid
,
4396 IDirectDrawSurface4
*surface
, IDirect3DDevice3
**device
, IUnknown
*outer_unknown
)
4398 IDirectDrawImpl
*This
= impl_from_IDirect3D3(iface
);
4399 IDirectDrawSurfaceImpl
*surface_impl
= unsafe_impl_from_IDirectDrawSurface4(surface
);
4400 IDirect3DDevice7
*device7
;
4401 IDirect3DDeviceImpl
*device_impl
;
4404 TRACE("iface %p, riid %s, surface %p, device %p, outer_unknown %p.\n",
4405 iface
, debugstr_guid(riid
), surface
, device
, outer_unknown
);
4407 if (outer_unknown
) return CLASS_E_NOAGGREGATION
;
4409 hr
= d3d7_CreateDevice(&This
->IDirect3D7_iface
, riid
,
4410 surface_impl
? &surface_impl
->IDirectDrawSurface7_iface
: NULL
, device
? &device7
: NULL
);
4413 device_impl
= impl_from_IDirect3DDevice7(device7
);
4414 *device
= &device_impl
->IDirect3DDevice3_iface
;
4420 static HRESULT WINAPI
d3d2_CreateDevice(IDirect3D2
*iface
, REFCLSID riid
,
4421 IDirectDrawSurface
*surface
, IDirect3DDevice2
**device
)
4423 IDirectDrawImpl
*This
= impl_from_IDirect3D2(iface
);
4424 IDirectDrawSurfaceImpl
*surface_impl
= unsafe_impl_from_IDirectDrawSurface(surface
);
4425 IDirect3DDevice7
*device7
;
4426 IDirect3DDeviceImpl
*device_impl
;
4429 TRACE("iface %p, riid %s, surface %p, device %p.\n",
4430 iface
, debugstr_guid(riid
), surface
, device
);
4432 hr
= d3d7_CreateDevice(&This
->IDirect3D7_iface
, riid
,
4433 surface_impl
? &surface_impl
->IDirectDrawSurface7_iface
: NULL
, device
? &device7
: NULL
);
4436 device_impl
= impl_from_IDirect3DDevice7(device7
);
4437 *device
= &device_impl
->IDirect3DDevice2_iface
;
4443 /*****************************************************************************
4444 * IDirect3D7::CreateVertexBuffer
4446 * Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7
4452 * desc: Requested Vertex buffer properties
4453 * vertex_buffer: Address to return the interface pointer at
4454 * flags: Some flags, should be 0
4458 * DDERR_OUTOFMEMORY if memory allocation failed
4459 * The return value of IWineD3DDevice::CreateVertexBuffer if this call fails
4460 * DDERR_INVALIDPARAMS if desc or vertex_buffer are NULL
4462 *****************************************************************************/
4463 static HRESULT WINAPI
d3d7_CreateVertexBuffer(IDirect3D7
*iface
, D3DVERTEXBUFFERDESC
*desc
,
4464 IDirect3DVertexBuffer7
**vertex_buffer
, DWORD flags
)
4466 IDirectDrawImpl
*This
= impl_from_IDirect3D7(iface
);
4467 IDirect3DVertexBufferImpl
*object
;
4470 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x.\n",
4471 iface
, desc
, vertex_buffer
, flags
);
4473 if (!vertex_buffer
|| !desc
) return DDERR_INVALIDPARAMS
;
4475 hr
= d3d_vertex_buffer_create(&object
, This
, desc
);
4478 TRACE("Created vertex buffer %p.\n", object
);
4479 *vertex_buffer
= &object
->IDirect3DVertexBuffer7_iface
;
4482 WARN("Failed to create vertex buffer, hr %#x.\n", hr
);
4487 static HRESULT WINAPI
d3d3_CreateVertexBuffer(IDirect3D3
*iface
, D3DVERTEXBUFFERDESC
*desc
,
4488 IDirect3DVertexBuffer
**vertex_buffer
, DWORD flags
, IUnknown
*outer_unknown
)
4490 IDirectDrawImpl
*This
= impl_from_IDirect3D3(iface
);
4491 IDirect3DVertexBufferImpl
*object
;
4494 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x, outer_unknown %p.\n",
4495 iface
, desc
, vertex_buffer
, flags
, outer_unknown
);
4498 return CLASS_E_NOAGGREGATION
;
4499 if (!vertex_buffer
|| !desc
)
4500 return DDERR_INVALIDPARAMS
;
4502 hr
= d3d_vertex_buffer_create(&object
, This
, desc
);
4505 TRACE("Created vertex buffer %p.\n", object
);
4506 *vertex_buffer
= &object
->IDirect3DVertexBuffer_iface
;
4509 WARN("Failed to create vertex buffer, hr %#x.\n", hr
);
4514 /*****************************************************************************
4515 * IDirect3D7::EnumZBufferFormats
4517 * Enumerates all supported Z buffer pixel formats
4523 * callback: callback to call for each pixel format
4524 * context: Pointer to pass back to the callback
4528 * DDERR_INVALIDPARAMS if callback is NULL
4529 * For details, see IWineD3DDevice::EnumZBufferFormats
4531 *****************************************************************************/
4532 static HRESULT WINAPI
d3d7_EnumZBufferFormats(IDirect3D7
*iface
, REFCLSID device_iid
,
4533 LPD3DENUMPIXELFORMATSCALLBACK callback
, void *context
)
4535 IDirectDrawImpl
*This
= impl_from_IDirect3D7(iface
);
4536 struct wined3d_display_mode mode
;
4537 enum wined3d_device_type type
;
4541 /* Order matters. Specifically, BattleZone II (full version) expects the
4542 * 16-bit depth formats to be listed before the 24 and 32 ones. */
4543 static const enum wined3d_format_id formats
[] =
4545 WINED3DFMT_S1_UINT_D15_UNORM
,
4546 WINED3DFMT_D16_UNORM
,
4547 WINED3DFMT_X8D24_UNORM
,
4548 WINED3DFMT_S4X4_UINT_D24_UNORM
,
4549 WINED3DFMT_D24_UNORM_S8_UINT
,
4550 WINED3DFMT_D32_UNORM
,
4553 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4554 iface
, debugstr_guid(device_iid
), callback
, context
);
4556 if (!callback
) return DDERR_INVALIDPARAMS
;
4558 if (IsEqualGUID(device_iid
, &IID_IDirect3DHALDevice
)
4559 || IsEqualGUID(device_iid
, &IID_IDirect3DTnLHalDevice
)
4560 || IsEqualGUID(device_iid
, &IID_D3DDEVICE_WineD3D
))
4562 TRACE("Asked for HAL device.\n");
4563 type
= WINED3D_DEVICE_TYPE_HAL
;
4565 else if (IsEqualGUID(device_iid
, &IID_IDirect3DRGBDevice
)
4566 || IsEqualGUID(device_iid
, &IID_IDirect3DMMXDevice
))
4568 TRACE("Asked for SW device.\n");
4569 type
= WINED3D_DEVICE_TYPE_SW
;
4571 else if (IsEqualGUID(device_iid
, &IID_IDirect3DRefDevice
))
4573 TRACE("Asked for REF device.\n");
4574 type
= WINED3D_DEVICE_TYPE_REF
;
4576 else if (IsEqualGUID(device_iid
, &IID_IDirect3DNullDevice
))
4578 TRACE("Asked for NULLREF device.\n");
4579 type
= WINED3D_DEVICE_TYPE_NULLREF
;
4583 FIXME("Unexpected device GUID %s.\n", debugstr_guid(device_iid
));
4584 type
= WINED3D_DEVICE_TYPE_HAL
;
4587 wined3d_mutex_lock();
4588 /* We need an adapter format from somewhere to please wined3d and WGL.
4589 * Use the current display mode. So far all cards offer the same depth
4590 * stencil format for all modes, but if some do not and applications do
4591 * not like that we'll have to find some workaround, like iterating over
4592 * all imaginable formats and collecting all the depth stencil formats we
4594 hr
= wined3d_device_get_display_mode(This
->wined3d_device
, 0, &mode
);
4596 for (i
= 0; i
< (sizeof(formats
) / sizeof(*formats
)); ++i
)
4598 hr
= wined3d_check_device_format(This
->wined3d
, WINED3DADAPTER_DEFAULT
, type
, mode
.format_id
,
4599 WINED3DUSAGE_DEPTHSTENCIL
, WINED3DRTYPE_SURFACE
, formats
[i
], SURFACE_OPENGL
);
4602 DDPIXELFORMAT pformat
;
4604 memset(&pformat
, 0, sizeof(pformat
));
4605 pformat
.dwSize
= sizeof(pformat
);
4606 PixelFormat_WineD3DtoDD(&pformat
, formats
[i
]);
4608 TRACE("Enumerating wined3d format %#x.\n", formats
[i
]);
4609 hr
= callback(&pformat
, context
);
4610 if (hr
!= DDENUMRET_OK
)
4612 TRACE("Format enumeration cancelled by application.\n");
4613 wined3d_mutex_unlock();
4619 /* Historically some windows drivers used dwZBufferBitDepth=24 for WINED3DFMT_X8D24_UNORM,
4620 * while others used dwZBufferBitDepth=32. In either case the pitch matches a 32 bits per
4621 * pixel format, so we use dwZBufferBitDepth=32. Some games expect 24. Windows Vista and
4622 * newer enumerate both versions, so we do the same(bug 22434) */
4623 hr
= wined3d_check_device_format(This
->wined3d
, WINED3DADAPTER_DEFAULT
, type
, mode
.format_id
,
4624 WINED3DUSAGE_DEPTHSTENCIL
, WINED3DRTYPE_SURFACE
, WINED3DFMT_X8D24_UNORM
, SURFACE_OPENGL
);
4627 DDPIXELFORMAT x8d24
=
4629 sizeof(x8d24
), DDPF_ZBUFFER
, 0,
4630 {24}, {0x00000000}, {0x00ffffff}, {0x00000000}
4632 TRACE("Enumerating WINED3DFMT_X8D24_UNORM, dwZBufferBitDepth=24 version\n");
4633 callback(&x8d24
, context
);
4636 TRACE("End of enumeration.\n");
4638 wined3d_mutex_unlock();
4643 static HRESULT WINAPI
d3d3_EnumZBufferFormats(IDirect3D3
*iface
, REFCLSID device_iid
,
4644 LPD3DENUMPIXELFORMATSCALLBACK callback
, void *context
)
4646 IDirectDrawImpl
*This
= impl_from_IDirect3D3(iface
);
4648 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4649 iface
, debugstr_guid(device_iid
), callback
, context
);
4651 return d3d7_EnumZBufferFormats(&This
->IDirect3D7_iface
, device_iid
, callback
, context
);
4654 /*****************************************************************************
4655 * IDirect3D7::EvictManagedTextures
4657 * Removes all managed textures (=surfaces with DDSCAPS2_TEXTUREMANAGE or
4658 * DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory.
4663 * D3D_OK, because it's a stub
4665 *****************************************************************************/
4666 static HRESULT WINAPI
d3d7_EvictManagedTextures(IDirect3D7
*iface
)
4668 IDirectDrawImpl
*This
= impl_from_IDirect3D7(iface
);
4670 TRACE("iface %p!\n", iface
);
4672 wined3d_mutex_lock();
4673 if (This
->d3d_initialized
)
4674 wined3d_device_evict_managed_resources(This
->wined3d_device
);
4675 wined3d_mutex_unlock();
4680 static HRESULT WINAPI
d3d3_EvictManagedTextures(IDirect3D3
*iface
)
4682 IDirectDrawImpl
*This
= impl_from_IDirect3D3(iface
);
4684 TRACE("iface %p.\n", iface
);
4686 return d3d7_EvictManagedTextures(&This
->IDirect3D7_iface
);
4689 /*****************************************************************************
4690 * IDirect3DImpl_GetCaps
4692 * This function retrieves the device caps from wined3d
4693 * and converts it into a D3D7 and D3D - D3D3 structure
4694 * This is a helper function called from various places in ddraw
4697 * wined3d: The interface to get the caps from
4698 * desc1: Old D3D <3 structure to fill (needed)
4699 * desc7: D3D7 device desc structure to fill (needed)
4702 * D3D_OK on success, or the return value of IWineD3D::GetCaps
4704 *****************************************************************************/
4705 HRESULT
IDirect3DImpl_GetCaps(const struct wined3d
*wined3d
, D3DDEVICEDESC
*desc1
, D3DDEVICEDESC7
*desc7
)
4707 WINED3DCAPS wined3d_caps
;
4710 TRACE("wined3d %p, desc1 %p, desc7 %p.\n", wined3d
, desc1
, desc7
);
4712 memset(&wined3d_caps
, 0, sizeof(wined3d_caps
));
4714 wined3d_mutex_lock();
4715 hr
= wined3d_get_device_caps(wined3d
, 0, WINED3D_DEVICE_TYPE_HAL
, &wined3d_caps
);
4716 wined3d_mutex_unlock();
4719 WARN("Failed to get device caps, hr %#x.\n", hr
);
4723 /* Copy the results into the d3d7 and d3d3 structures */
4724 desc7
->dwDevCaps
= wined3d_caps
.DevCaps
;
4725 desc7
->dpcLineCaps
.dwMiscCaps
= wined3d_caps
.PrimitiveMiscCaps
;
4726 desc7
->dpcLineCaps
.dwRasterCaps
= wined3d_caps
.RasterCaps
;
4727 desc7
->dpcLineCaps
.dwZCmpCaps
= wined3d_caps
.ZCmpCaps
;
4728 desc7
->dpcLineCaps
.dwSrcBlendCaps
= wined3d_caps
.SrcBlendCaps
;
4729 desc7
->dpcLineCaps
.dwDestBlendCaps
= wined3d_caps
.DestBlendCaps
;
4730 desc7
->dpcLineCaps
.dwAlphaCmpCaps
= wined3d_caps
.AlphaCmpCaps
;
4731 desc7
->dpcLineCaps
.dwShadeCaps
= wined3d_caps
.ShadeCaps
;
4732 desc7
->dpcLineCaps
.dwTextureCaps
= wined3d_caps
.TextureCaps
;
4733 desc7
->dpcLineCaps
.dwTextureFilterCaps
= wined3d_caps
.TextureFilterCaps
;
4734 desc7
->dpcLineCaps
.dwTextureAddressCaps
= wined3d_caps
.TextureAddressCaps
;
4736 desc7
->dwMaxTextureWidth
= wined3d_caps
.MaxTextureWidth
;
4737 desc7
->dwMaxTextureHeight
= wined3d_caps
.MaxTextureHeight
;
4739 desc7
->dwMaxTextureRepeat
= wined3d_caps
.MaxTextureRepeat
;
4740 desc7
->dwMaxTextureAspectRatio
= wined3d_caps
.MaxTextureAspectRatio
;
4741 desc7
->dwMaxAnisotropy
= wined3d_caps
.MaxAnisotropy
;
4742 desc7
->dvMaxVertexW
= wined3d_caps
.MaxVertexW
;
4744 desc7
->dvGuardBandLeft
= wined3d_caps
.GuardBandLeft
;
4745 desc7
->dvGuardBandTop
= wined3d_caps
.GuardBandTop
;
4746 desc7
->dvGuardBandRight
= wined3d_caps
.GuardBandRight
;
4747 desc7
->dvGuardBandBottom
= wined3d_caps
.GuardBandBottom
;
4749 desc7
->dvExtentsAdjust
= wined3d_caps
.ExtentsAdjust
;
4750 desc7
->dwStencilCaps
= wined3d_caps
.StencilCaps
;
4752 desc7
->dwFVFCaps
= wined3d_caps
.FVFCaps
;
4753 desc7
->dwTextureOpCaps
= wined3d_caps
.TextureOpCaps
;
4755 desc7
->dwVertexProcessingCaps
= wined3d_caps
.VertexProcessingCaps
;
4756 desc7
->dwMaxActiveLights
= wined3d_caps
.MaxActiveLights
;
4758 /* Remove all non-d3d7 caps */
4759 desc7
->dwDevCaps
&= (
4760 D3DDEVCAPS_FLOATTLVERTEX
| D3DDEVCAPS_SORTINCREASINGZ
| D3DDEVCAPS_SORTDECREASINGZ
|
4761 D3DDEVCAPS_SORTEXACT
| D3DDEVCAPS_EXECUTESYSTEMMEMORY
| D3DDEVCAPS_EXECUTEVIDEOMEMORY
|
4762 D3DDEVCAPS_TLVERTEXSYSTEMMEMORY
| D3DDEVCAPS_TLVERTEXVIDEOMEMORY
| D3DDEVCAPS_TEXTURESYSTEMMEMORY
|
4763 D3DDEVCAPS_TEXTUREVIDEOMEMORY
| D3DDEVCAPS_DRAWPRIMTLVERTEX
| D3DDEVCAPS_CANRENDERAFTERFLIP
|
4764 D3DDEVCAPS_TEXTURENONLOCALVIDMEM
| D3DDEVCAPS_DRAWPRIMITIVES2
| D3DDEVCAPS_SEPARATETEXTUREMEMORIES
|
4765 D3DDEVCAPS_DRAWPRIMITIVES2EX
| D3DDEVCAPS_HWTRANSFORMANDLIGHT
| D3DDEVCAPS_CANBLTSYSTONONLOCAL
|
4766 D3DDEVCAPS_HWRASTERIZATION
);
4768 desc7
->dwStencilCaps
&= (
4769 D3DSTENCILCAPS_KEEP
| D3DSTENCILCAPS_ZERO
| D3DSTENCILCAPS_REPLACE
|
4770 D3DSTENCILCAPS_INCRSAT
| D3DSTENCILCAPS_DECRSAT
| D3DSTENCILCAPS_INVERT
|
4771 D3DSTENCILCAPS_INCR
| D3DSTENCILCAPS_DECR
);
4775 desc7
->dwTextureOpCaps
&= (
4776 D3DTEXOPCAPS_DISABLE
| D3DTEXOPCAPS_SELECTARG1
| D3DTEXOPCAPS_SELECTARG2
|
4777 D3DTEXOPCAPS_MODULATE
| D3DTEXOPCAPS_MODULATE2X
| D3DTEXOPCAPS_MODULATE4X
|
4778 D3DTEXOPCAPS_ADD
| D3DTEXOPCAPS_ADDSIGNED
| D3DTEXOPCAPS_ADDSIGNED2X
|
4779 D3DTEXOPCAPS_SUBTRACT
| D3DTEXOPCAPS_ADDSMOOTH
| D3DTEXOPCAPS_BLENDTEXTUREALPHA
|
4780 D3DTEXOPCAPS_BLENDFACTORALPHA
| D3DTEXOPCAPS_BLENDTEXTUREALPHAPM
| D3DTEXOPCAPS_BLENDCURRENTALPHA
|
4781 D3DTEXOPCAPS_PREMODULATE
| D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR
| D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA
|
4782 D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR
| D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA
| D3DTEXOPCAPS_BUMPENVMAP
|
4783 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE
| D3DTEXOPCAPS_DOTPRODUCT3
);
4785 desc7
->dwVertexProcessingCaps
&= (
4786 D3DVTXPCAPS_TEXGEN
| D3DVTXPCAPS_MATERIALSOURCE7
| D3DVTXPCAPS_VERTEXFOG
|
4787 D3DVTXPCAPS_DIRECTIONALLIGHTS
| D3DVTXPCAPS_POSITIONALLIGHTS
| D3DVTXPCAPS_LOCALVIEWER
);
4789 desc7
->dpcLineCaps
.dwMiscCaps
&= (
4790 D3DPMISCCAPS_MASKPLANES
| D3DPMISCCAPS_MASKZ
| D3DPMISCCAPS_LINEPATTERNREP
|
4791 D3DPMISCCAPS_CONFORMANT
| D3DPMISCCAPS_CULLNONE
| D3DPMISCCAPS_CULLCW
|
4792 D3DPMISCCAPS_CULLCCW
);
4794 desc7
->dpcLineCaps
.dwRasterCaps
&= (
4795 D3DPRASTERCAPS_DITHER
| D3DPRASTERCAPS_ROP2
| D3DPRASTERCAPS_XOR
|
4796 D3DPRASTERCAPS_PAT
| D3DPRASTERCAPS_ZTEST
| D3DPRASTERCAPS_SUBPIXEL
|
4797 D3DPRASTERCAPS_SUBPIXELX
| D3DPRASTERCAPS_FOGVERTEX
| D3DPRASTERCAPS_FOGTABLE
|
4798 D3DPRASTERCAPS_STIPPLE
| D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT
| D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT
|
4799 D3DPRASTERCAPS_ANTIALIASEDGES
| D3DPRASTERCAPS_MIPMAPLODBIAS
| D3DPRASTERCAPS_ZBIAS
|
4800 D3DPRASTERCAPS_ZBUFFERLESSHSR
| D3DPRASTERCAPS_FOGRANGE
| D3DPRASTERCAPS_ANISOTROPY
|
4801 D3DPRASTERCAPS_WBUFFER
| D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT
| D3DPRASTERCAPS_WFOG
|
4802 D3DPRASTERCAPS_ZFOG
);
4804 desc7
->dpcLineCaps
.dwZCmpCaps
&= (
4805 D3DPCMPCAPS_NEVER
| D3DPCMPCAPS_LESS
| D3DPCMPCAPS_EQUAL
|
4806 D3DPCMPCAPS_LESSEQUAL
| D3DPCMPCAPS_GREATER
| D3DPCMPCAPS_NOTEQUAL
|
4807 D3DPCMPCAPS_GREATEREQUAL
| D3DPCMPCAPS_ALWAYS
);
4809 desc7
->dpcLineCaps
.dwSrcBlendCaps
&= (
4810 D3DPBLENDCAPS_ZERO
| D3DPBLENDCAPS_ONE
| D3DPBLENDCAPS_SRCCOLOR
|
4811 D3DPBLENDCAPS_INVSRCCOLOR
| D3DPBLENDCAPS_SRCALPHA
| D3DPBLENDCAPS_INVSRCALPHA
|
4812 D3DPBLENDCAPS_DESTALPHA
| D3DPBLENDCAPS_INVDESTALPHA
| D3DPBLENDCAPS_DESTCOLOR
|
4813 D3DPBLENDCAPS_INVDESTCOLOR
| D3DPBLENDCAPS_SRCALPHASAT
| D3DPBLENDCAPS_BOTHSRCALPHA
|
4814 D3DPBLENDCAPS_BOTHINVSRCALPHA
);
4816 desc7
->dpcLineCaps
.dwDestBlendCaps
&= (
4817 D3DPBLENDCAPS_ZERO
| D3DPBLENDCAPS_ONE
| D3DPBLENDCAPS_SRCCOLOR
|
4818 D3DPBLENDCAPS_INVSRCCOLOR
| D3DPBLENDCAPS_SRCALPHA
| D3DPBLENDCAPS_INVSRCALPHA
|
4819 D3DPBLENDCAPS_DESTALPHA
| D3DPBLENDCAPS_INVDESTALPHA
| D3DPBLENDCAPS_DESTCOLOR
|
4820 D3DPBLENDCAPS_INVDESTCOLOR
| D3DPBLENDCAPS_SRCALPHASAT
| D3DPBLENDCAPS_BOTHSRCALPHA
|
4821 D3DPBLENDCAPS_BOTHINVSRCALPHA
);
4823 desc7
->dpcLineCaps
.dwAlphaCmpCaps
&= (
4824 D3DPCMPCAPS_NEVER
| D3DPCMPCAPS_LESS
| D3DPCMPCAPS_EQUAL
|
4825 D3DPCMPCAPS_LESSEQUAL
| D3DPCMPCAPS_GREATER
| D3DPCMPCAPS_NOTEQUAL
|
4826 D3DPCMPCAPS_GREATEREQUAL
| D3DPCMPCAPS_ALWAYS
);
4828 desc7
->dpcLineCaps
.dwShadeCaps
&= (
4829 D3DPSHADECAPS_COLORFLATMONO
| D3DPSHADECAPS_COLORFLATRGB
| D3DPSHADECAPS_COLORGOURAUDMONO
|
4830 D3DPSHADECAPS_COLORGOURAUDRGB
| D3DPSHADECAPS_COLORPHONGMONO
| D3DPSHADECAPS_COLORPHONGRGB
|
4831 D3DPSHADECAPS_SPECULARFLATMONO
| D3DPSHADECAPS_SPECULARFLATRGB
| D3DPSHADECAPS_SPECULARGOURAUDMONO
|
4832 D3DPSHADECAPS_SPECULARGOURAUDRGB
| D3DPSHADECAPS_SPECULARPHONGMONO
| D3DPSHADECAPS_SPECULARPHONGRGB
|
4833 D3DPSHADECAPS_ALPHAFLATBLEND
| D3DPSHADECAPS_ALPHAFLATSTIPPLED
| D3DPSHADECAPS_ALPHAGOURAUDBLEND
|
4834 D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED
| D3DPSHADECAPS_ALPHAPHONGBLEND
| D3DPSHADECAPS_ALPHAPHONGSTIPPLED
|
4835 D3DPSHADECAPS_FOGFLAT
| D3DPSHADECAPS_FOGGOURAUD
| D3DPSHADECAPS_FOGPHONG
);
4837 desc7
->dpcLineCaps
.dwTextureCaps
&= (
4838 D3DPTEXTURECAPS_PERSPECTIVE
| D3DPTEXTURECAPS_POW2
| D3DPTEXTURECAPS_ALPHA
|
4839 D3DPTEXTURECAPS_TRANSPARENCY
| D3DPTEXTURECAPS_BORDER
| D3DPTEXTURECAPS_SQUAREONLY
|
4840 D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE
| D3DPTEXTURECAPS_ALPHAPALETTE
| D3DPTEXTURECAPS_NONPOW2CONDITIONAL
|
4841 D3DPTEXTURECAPS_PROJECTED
| D3DPTEXTURECAPS_CUBEMAP
| D3DPTEXTURECAPS_COLORKEYBLEND
);
4843 desc7
->dpcLineCaps
.dwTextureFilterCaps
&= (
4844 D3DPTFILTERCAPS_NEAREST
| D3DPTFILTERCAPS_LINEAR
| D3DPTFILTERCAPS_MIPNEAREST
|
4845 D3DPTFILTERCAPS_MIPLINEAR
| D3DPTFILTERCAPS_LINEARMIPNEAREST
| D3DPTFILTERCAPS_LINEARMIPLINEAR
|
4846 D3DPTFILTERCAPS_MINFPOINT
| D3DPTFILTERCAPS_MINFLINEAR
| D3DPTFILTERCAPS_MINFANISOTROPIC
|
4847 D3DPTFILTERCAPS_MIPFPOINT
| D3DPTFILTERCAPS_MIPFLINEAR
| D3DPTFILTERCAPS_MAGFPOINT
|
4848 D3DPTFILTERCAPS_MAGFLINEAR
| D3DPTFILTERCAPS_MAGFANISOTROPIC
| D3DPTFILTERCAPS_MAGFAFLATCUBIC
|
4849 D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC
);
4851 desc7
->dpcLineCaps
.dwTextureBlendCaps
&= (
4852 D3DPTBLENDCAPS_DECAL
| D3DPTBLENDCAPS_MODULATE
| D3DPTBLENDCAPS_DECALALPHA
|
4853 D3DPTBLENDCAPS_MODULATEALPHA
| D3DPTBLENDCAPS_DECALMASK
| D3DPTBLENDCAPS_MODULATEMASK
|
4854 D3DPTBLENDCAPS_COPY
| D3DPTBLENDCAPS_ADD
);
4856 desc7
->dpcLineCaps
.dwTextureAddressCaps
&= (
4857 D3DPTADDRESSCAPS_WRAP
| D3DPTADDRESSCAPS_MIRROR
| D3DPTADDRESSCAPS_CLAMP
|
4858 D3DPTADDRESSCAPS_BORDER
| D3DPTADDRESSCAPS_INDEPENDENTUV
);
4860 if (!(desc7
->dpcLineCaps
.dwTextureCaps
& D3DPTEXTURECAPS_POW2
))
4862 /* DirectX7 always has the np2 flag set, no matter what the card
4863 * supports. Some old games (Rollcage) check the caps incorrectly.
4864 * If wined3d supports nonpow2 textures it also has np2 conditional
4866 desc7
->dpcLineCaps
.dwTextureCaps
|= D3DPTEXTURECAPS_POW2
| D3DPTEXTURECAPS_NONPOW2CONDITIONAL
;
4869 /* Fill the missing members, and do some fixup */
4870 desc7
->dpcLineCaps
.dwSize
= sizeof(desc7
->dpcLineCaps
);
4871 desc7
->dpcLineCaps
.dwTextureBlendCaps
= D3DPTBLENDCAPS_ADD
| D3DPTBLENDCAPS_MODULATEMASK
|
4872 D3DPTBLENDCAPS_COPY
| D3DPTBLENDCAPS_DECAL
|
4873 D3DPTBLENDCAPS_DECALALPHA
| D3DPTBLENDCAPS_DECALMASK
|
4874 D3DPTBLENDCAPS_MODULATE
| D3DPTBLENDCAPS_MODULATEALPHA
;
4875 desc7
->dpcLineCaps
.dwStippleWidth
= 32;
4876 desc7
->dpcLineCaps
.dwStippleHeight
= 32;
4877 /* Use the same for the TriCaps */
4878 desc7
->dpcTriCaps
= desc7
->dpcLineCaps
;
4880 desc7
->dwDeviceRenderBitDepth
= DDBD_16
| DDBD_24
| DDBD_32
;
4881 desc7
->dwDeviceZBufferBitDepth
= DDBD_16
| DDBD_24
;
4882 desc7
->dwMinTextureWidth
= 1;
4883 desc7
->dwMinTextureHeight
= 1;
4885 /* Convert DWORDs safely to WORDs */
4886 if (wined3d_caps
.MaxTextureBlendStages
> 0xffff) desc7
->wMaxTextureBlendStages
= 0xffff;
4887 else desc7
->wMaxTextureBlendStages
= (WORD
)wined3d_caps
.MaxTextureBlendStages
;
4888 if (wined3d_caps
.MaxSimultaneousTextures
> 0xffff) desc7
->wMaxSimultaneousTextures
= 0xffff;
4889 else desc7
->wMaxSimultaneousTextures
= (WORD
)wined3d_caps
.MaxSimultaneousTextures
;
4891 if (wined3d_caps
.MaxUserClipPlanes
> 0xffff) desc7
->wMaxUserClipPlanes
= 0xffff;
4892 else desc7
->wMaxUserClipPlanes
= (WORD
)wined3d_caps
.MaxUserClipPlanes
;
4893 if (wined3d_caps
.MaxVertexBlendMatrices
> 0xffff) desc7
->wMaxVertexBlendMatrices
= 0xffff;
4894 else desc7
->wMaxVertexBlendMatrices
= (WORD
)wined3d_caps
.MaxVertexBlendMatrices
;
4896 desc7
->deviceGUID
= IID_IDirect3DTnLHalDevice
;
4898 desc7
->dwReserved1
= 0;
4899 desc7
->dwReserved2
= 0;
4900 desc7
->dwReserved3
= 0;
4901 desc7
->dwReserved4
= 0;
4903 /* Fill the old structure */
4904 memset(desc1
, 0, sizeof(*desc1
));
4905 desc1
->dwSize
= sizeof(D3DDEVICEDESC
);
4906 desc1
->dwFlags
= D3DDD_COLORMODEL
4908 | D3DDD_TRANSFORMCAPS
4910 | D3DDD_LIGHTINGCAPS
4913 | D3DDD_DEVICERENDERBITDEPTH
4914 | D3DDD_DEVICEZBUFFERBITDEPTH
4915 | D3DDD_MAXBUFFERSIZE
4916 | D3DDD_MAXVERTEXCOUNT
;
4918 desc1
->dcmColorModel
= D3DCOLOR_RGB
;
4919 desc1
->dwDevCaps
= desc7
->dwDevCaps
;
4920 desc1
->dtcTransformCaps
.dwSize
= sizeof(D3DTRANSFORMCAPS
);
4921 desc1
->dtcTransformCaps
.dwCaps
= D3DTRANSFORMCAPS_CLIP
;
4922 desc1
->bClipping
= TRUE
;
4923 desc1
->dlcLightingCaps
.dwSize
= sizeof(D3DLIGHTINGCAPS
);
4924 desc1
->dlcLightingCaps
.dwCaps
= D3DLIGHTCAPS_DIRECTIONAL
4925 | D3DLIGHTCAPS_PARALLELPOINT
4926 | D3DLIGHTCAPS_POINT
4927 | D3DLIGHTCAPS_SPOT
;
4929 desc1
->dlcLightingCaps
.dwLightingModel
= D3DLIGHTINGMODEL_RGB
;
4930 desc1
->dlcLightingCaps
.dwNumLights
= desc7
->dwMaxActiveLights
;
4932 desc1
->dpcLineCaps
.dwSize
= sizeof(D3DPRIMCAPS
);
4933 desc1
->dpcLineCaps
.dwMiscCaps
= desc7
->dpcLineCaps
.dwMiscCaps
;
4934 desc1
->dpcLineCaps
.dwRasterCaps
= desc7
->dpcLineCaps
.dwRasterCaps
;
4935 desc1
->dpcLineCaps
.dwZCmpCaps
= desc7
->dpcLineCaps
.dwZCmpCaps
;
4936 desc1
->dpcLineCaps
.dwSrcBlendCaps
= desc7
->dpcLineCaps
.dwSrcBlendCaps
;
4937 desc1
->dpcLineCaps
.dwDestBlendCaps
= desc7
->dpcLineCaps
.dwDestBlendCaps
;
4938 desc1
->dpcLineCaps
.dwShadeCaps
= desc7
->dpcLineCaps
.dwShadeCaps
;
4939 desc1
->dpcLineCaps
.dwTextureCaps
= desc7
->dpcLineCaps
.dwTextureCaps
;
4940 desc1
->dpcLineCaps
.dwTextureFilterCaps
= desc7
->dpcLineCaps
.dwTextureFilterCaps
;
4941 desc1
->dpcLineCaps
.dwTextureBlendCaps
= desc7
->dpcLineCaps
.dwTextureBlendCaps
;
4942 desc1
->dpcLineCaps
.dwTextureAddressCaps
= desc7
->dpcLineCaps
.dwTextureAddressCaps
;
4943 desc1
->dpcLineCaps
.dwStippleWidth
= desc7
->dpcLineCaps
.dwStippleWidth
;
4944 desc1
->dpcLineCaps
.dwAlphaCmpCaps
= desc7
->dpcLineCaps
.dwAlphaCmpCaps
;
4946 desc1
->dpcTriCaps
.dwSize
= sizeof(D3DPRIMCAPS
);
4947 desc1
->dpcTriCaps
.dwMiscCaps
= desc7
->dpcTriCaps
.dwMiscCaps
;
4948 desc1
->dpcTriCaps
.dwRasterCaps
= desc7
->dpcTriCaps
.dwRasterCaps
;
4949 desc1
->dpcTriCaps
.dwZCmpCaps
= desc7
->dpcTriCaps
.dwZCmpCaps
;
4950 desc1
->dpcTriCaps
.dwSrcBlendCaps
= desc7
->dpcTriCaps
.dwSrcBlendCaps
;
4951 desc1
->dpcTriCaps
.dwDestBlendCaps
= desc7
->dpcTriCaps
.dwDestBlendCaps
;
4952 desc1
->dpcTriCaps
.dwShadeCaps
= desc7
->dpcTriCaps
.dwShadeCaps
;
4953 desc1
->dpcTriCaps
.dwTextureCaps
= desc7
->dpcTriCaps
.dwTextureCaps
;
4954 desc1
->dpcTriCaps
.dwTextureFilterCaps
= desc7
->dpcTriCaps
.dwTextureFilterCaps
;
4955 desc1
->dpcTriCaps
.dwTextureBlendCaps
= desc7
->dpcTriCaps
.dwTextureBlendCaps
;
4956 desc1
->dpcTriCaps
.dwTextureAddressCaps
= desc7
->dpcTriCaps
.dwTextureAddressCaps
;
4957 desc1
->dpcTriCaps
.dwStippleWidth
= desc7
->dpcTriCaps
.dwStippleWidth
;
4958 desc1
->dpcTriCaps
.dwAlphaCmpCaps
= desc7
->dpcTriCaps
.dwAlphaCmpCaps
;
4960 desc1
->dwDeviceRenderBitDepth
= desc7
->dwDeviceRenderBitDepth
;
4961 desc1
->dwDeviceZBufferBitDepth
= desc7
->dwDeviceZBufferBitDepth
;
4962 desc1
->dwMaxBufferSize
= 0;
4963 desc1
->dwMaxVertexCount
= 65536;
4964 desc1
->dwMinTextureWidth
= desc7
->dwMinTextureWidth
;
4965 desc1
->dwMinTextureHeight
= desc7
->dwMinTextureHeight
;
4966 desc1
->dwMaxTextureWidth
= desc7
->dwMaxTextureWidth
;
4967 desc1
->dwMaxTextureHeight
= desc7
->dwMaxTextureHeight
;
4968 desc1
->dwMinStippleWidth
= 1;
4969 desc1
->dwMinStippleHeight
= 1;
4970 desc1
->dwMaxStippleWidth
= 32;
4971 desc1
->dwMaxStippleHeight
= 32;
4972 desc1
->dwMaxTextureRepeat
= desc7
->dwMaxTextureRepeat
;
4973 desc1
->dwMaxTextureAspectRatio
= desc7
->dwMaxTextureAspectRatio
;
4974 desc1
->dwMaxAnisotropy
= desc7
->dwMaxAnisotropy
;
4975 desc1
->dvGuardBandLeft
= desc7
->dvGuardBandLeft
;
4976 desc1
->dvGuardBandRight
= desc7
->dvGuardBandRight
;
4977 desc1
->dvGuardBandTop
= desc7
->dvGuardBandTop
;
4978 desc1
->dvGuardBandBottom
= desc7
->dvGuardBandBottom
;
4979 desc1
->dvExtentsAdjust
= desc7
->dvExtentsAdjust
;
4980 desc1
->dwStencilCaps
= desc7
->dwStencilCaps
;
4981 desc1
->dwFVFCaps
= desc7
->dwFVFCaps
;
4982 desc1
->dwTextureOpCaps
= desc7
->dwTextureOpCaps
;
4983 desc1
->wMaxTextureBlendStages
= desc7
->wMaxTextureBlendStages
;
4984 desc1
->wMaxSimultaneousTextures
= desc7
->wMaxSimultaneousTextures
;
4989 /*****************************************************************************
4990 * IDirectDraw7 VTable
4991 *****************************************************************************/
4992 static const struct IDirectDraw7Vtbl ddraw7_vtbl
=
4995 ddraw7_QueryInterface
,
5000 ddraw7_CreateClipper
,
5001 ddraw7_CreatePalette
,
5002 ddraw7_CreateSurface
,
5003 ddraw7_DuplicateSurface
,
5004 ddraw7_EnumDisplayModes
,
5005 ddraw7_EnumSurfaces
,
5006 ddraw7_FlipToGDISurface
,
5008 ddraw7_GetDisplayMode
,
5009 ddraw7_GetFourCCCodes
,
5010 ddraw7_GetGDISurface
,
5011 ddraw7_GetMonitorFrequency
,
5013 ddraw7_GetVerticalBlankStatus
,
5015 ddraw7_RestoreDisplayMode
,
5016 ddraw7_SetCooperativeLevel
,
5017 ddraw7_SetDisplayMode
,
5018 ddraw7_WaitForVerticalBlank
,
5020 ddraw7_GetAvailableVidMem
,
5022 ddraw7_GetSurfaceFromDC
,
5024 ddraw7_RestoreAllSurfaces
,
5025 ddraw7_TestCooperativeLevel
,
5026 ddraw7_GetDeviceIdentifier
,
5028 ddraw7_StartModeTest
,
5032 static const struct IDirectDraw4Vtbl ddraw4_vtbl
=
5035 ddraw4_QueryInterface
,
5040 ddraw4_CreateClipper
,
5041 ddraw4_CreatePalette
,
5042 ddraw4_CreateSurface
,
5043 ddraw4_DuplicateSurface
,
5044 ddraw4_EnumDisplayModes
,
5045 ddraw4_EnumSurfaces
,
5046 ddraw4_FlipToGDISurface
,
5048 ddraw4_GetDisplayMode
,
5049 ddraw4_GetFourCCCodes
,
5050 ddraw4_GetGDISurface
,
5051 ddraw4_GetMonitorFrequency
,
5053 ddraw4_GetVerticalBlankStatus
,
5055 ddraw4_RestoreDisplayMode
,
5056 ddraw4_SetCooperativeLevel
,
5057 ddraw4_SetDisplayMode
,
5058 ddraw4_WaitForVerticalBlank
,
5060 ddraw4_GetAvailableVidMem
,
5062 ddraw4_GetSurfaceFromDC
,
5064 ddraw4_RestoreAllSurfaces
,
5065 ddraw4_TestCooperativeLevel
,
5066 ddraw4_GetDeviceIdentifier
,
5069 static const struct IDirectDraw2Vtbl ddraw2_vtbl
=
5072 ddraw2_QueryInterface
,
5077 ddraw2_CreateClipper
,
5078 ddraw2_CreatePalette
,
5079 ddraw2_CreateSurface
,
5080 ddraw2_DuplicateSurface
,
5081 ddraw2_EnumDisplayModes
,
5082 ddraw2_EnumSurfaces
,
5083 ddraw2_FlipToGDISurface
,
5085 ddraw2_GetDisplayMode
,
5086 ddraw2_GetFourCCCodes
,
5087 ddraw2_GetGDISurface
,
5088 ddraw2_GetMonitorFrequency
,
5090 ddraw2_GetVerticalBlankStatus
,
5092 ddraw2_RestoreDisplayMode
,
5093 ddraw2_SetCooperativeLevel
,
5094 ddraw2_SetDisplayMode
,
5095 ddraw2_WaitForVerticalBlank
,
5097 ddraw2_GetAvailableVidMem
,
5100 static const struct IDirectDrawVtbl ddraw1_vtbl
=
5103 ddraw1_QueryInterface
,
5108 ddraw1_CreateClipper
,
5109 ddraw1_CreatePalette
,
5110 ddraw1_CreateSurface
,
5111 ddraw1_DuplicateSurface
,
5112 ddraw1_EnumDisplayModes
,
5113 ddraw1_EnumSurfaces
,
5114 ddraw1_FlipToGDISurface
,
5116 ddraw1_GetDisplayMode
,
5117 ddraw1_GetFourCCCodes
,
5118 ddraw1_GetGDISurface
,
5119 ddraw1_GetMonitorFrequency
,
5121 ddraw1_GetVerticalBlankStatus
,
5123 ddraw1_RestoreDisplayMode
,
5124 ddraw1_SetCooperativeLevel
,
5125 ddraw1_SetDisplayMode
,
5126 ddraw1_WaitForVerticalBlank
,
5129 static const struct IDirect3D7Vtbl d3d7_vtbl
=
5131 /* IUnknown methods */
5132 d3d7_QueryInterface
,
5135 /* IDirect3D7 methods */
5138 d3d7_CreateVertexBuffer
,
5139 d3d7_EnumZBufferFormats
,
5140 d3d7_EvictManagedTextures
5143 static const struct IDirect3D3Vtbl d3d3_vtbl
=
5145 /* IUnknown methods */
5146 d3d3_QueryInterface
,
5149 /* IDirect3D3 methods */
5152 d3d3_CreateMaterial
,
5153 d3d3_CreateViewport
,
5156 d3d3_CreateVertexBuffer
,
5157 d3d3_EnumZBufferFormats
,
5158 d3d3_EvictManagedTextures
5161 static const struct IDirect3D2Vtbl d3d2_vtbl
=
5163 /* IUnknown methods */
5164 d3d2_QueryInterface
,
5167 /* IDirect3D2 methods */
5170 d3d2_CreateMaterial
,
5171 d3d2_CreateViewport
,
5176 static const struct IDirect3DVtbl d3d1_vtbl
=
5178 /* IUnknown methods */
5179 d3d1_QueryInterface
,
5182 /* IDirect3D methods */
5186 d3d1_CreateMaterial
,
5187 d3d1_CreateViewport
,
5191 /*****************************************************************************
5194 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
5195 * if none was found.
5197 * This function is in ddraw.c and the DDraw object space because D3D7
5198 * vertex buffers are created using the IDirect3D interface to the ddraw
5199 * object, so they can be valid across D3D devices(theoretically. The ddraw
5200 * object also owns the wined3d device
5204 * fvf: Fvf to find the decl for
5207 * NULL in case of an error, the vertex declaration for the FVF otherwise.
5209 *****************************************************************************/
5210 struct wined3d_vertex_declaration
*ddraw_find_decl(IDirectDrawImpl
*This
, DWORD fvf
)
5212 struct wined3d_vertex_declaration
*pDecl
= NULL
;
5214 int p
, low
, high
; /* deliberately signed */
5215 struct FvfToDecl
*convertedDecls
= This
->decls
;
5217 TRACE("Searching for declaration for fvf %08x... ", fvf
);
5220 high
= This
->numConvertedDecls
- 1;
5221 while(low
<= high
) {
5222 p
= (low
+ high
) >> 1;
5224 if(convertedDecls
[p
].fvf
== fvf
) {
5225 TRACE("found %p\n", convertedDecls
[p
].decl
);
5226 return convertedDecls
[p
].decl
;
5227 } else if(convertedDecls
[p
].fvf
< fvf
) {
5233 TRACE("not found. Creating and inserting at position %d.\n", low
);
5235 hr
= wined3d_vertex_declaration_create_from_fvf(This
->wined3d_device
,
5236 fvf
, This
, &ddraw_null_wined3d_parent_ops
, &pDecl
);
5237 if (hr
!= S_OK
) return NULL
;
5239 if(This
->declArraySize
== This
->numConvertedDecls
) {
5240 int grow
= max(This
->declArraySize
/ 2, 8);
5241 convertedDecls
= HeapReAlloc(GetProcessHeap(), 0, convertedDecls
,
5242 sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
+ grow
));
5243 if (!convertedDecls
)
5245 wined3d_vertex_declaration_decref(pDecl
);
5248 This
->decls
= convertedDecls
;
5249 This
->declArraySize
+= grow
;
5252 memmove(convertedDecls
+ low
+ 1, convertedDecls
+ low
, sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
- low
));
5253 convertedDecls
[low
].decl
= pDecl
;
5254 convertedDecls
[low
].fvf
= fvf
;
5255 This
->numConvertedDecls
++;
5257 TRACE("Returning %p. %d decls in array\n", pDecl
, This
->numConvertedDecls
);
5261 static inline struct IDirectDrawImpl
*ddraw_from_device_parent(struct wined3d_device_parent
*device_parent
)
5263 return CONTAINING_RECORD(device_parent
, struct IDirectDrawImpl
, device_parent
);
5266 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
5267 struct wined3d_device
*device
)
5269 TRACE("device_parent %p, device %p.\n", device_parent
, device
);
5272 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
5274 struct IDirectDrawImpl
*ddraw
= ddraw_from_device_parent(device_parent
);
5275 MONITORINFO monitor_info
;
5280 TRACE("device_parent %p.\n", device_parent
);
5282 if (!(ddraw
->cooperative_level
& DDSCL_EXCLUSIVE
) || !ddraw
->swapchain_window
)
5284 TRACE("Nothing to resize.\n");
5288 monitor
= MonitorFromWindow(ddraw
->swapchain_window
, MONITOR_DEFAULTTOPRIMARY
);
5289 monitor_info
.cbSize
= sizeof(monitor_info
);
5290 if (!(ret
= GetMonitorInfoW(monitor
, &monitor_info
)))
5292 ERR("Failed to get monitor info.\n");
5296 r
= &monitor_info
.rcMonitor
;
5297 TRACE("Resizing window %p to %s.\n", ddraw
->swapchain_window
, wine_dbgstr_rect(r
));
5299 if (!(ret
= SetWindowPos(ddraw
->swapchain_window
, HWND_TOP
, r
->left
, r
->top
,
5300 r
->right
- r
->left
, r
->bottom
- r
->top
, SWP_SHOWWINDOW
| SWP_NOACTIVATE
)))
5301 ERR("Failed to resize window.\n");
5304 static HRESULT CDECL
device_parent_create_surface(struct wined3d_device_parent
*device_parent
,
5305 void *container_parent
, UINT width
, UINT height
, enum wined3d_format_id format
, DWORD usage
,
5306 WINED3DPOOL pool
, UINT level
, WINED3DCUBEMAP_FACES face
, struct wined3d_surface
**surface
)
5308 struct IDirectDrawImpl
*ddraw
= ddraw_from_device_parent(device_parent
);
5309 IDirectDrawSurfaceImpl
*surf
= NULL
;
5311 DDSCAPS2 searchcaps
= ddraw
->tex_root
->surface_desc
.ddsCaps
;
5313 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
5314 "\tpool %#x, level %u, face %u, surface %p.\n",
5315 device_parent
, container_parent
, width
, height
, format
, usage
, pool
, level
, face
, surface
);
5317 searchcaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_ALLFACES
;
5320 case WINED3DCUBEMAP_FACE_POSITIVE_X
:
5321 TRACE("Asked for positive x\n");
5322 if (searchcaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
5324 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEX
;
5326 surf
= ddraw
->tex_root
; break;
5327 case WINED3DCUBEMAP_FACE_NEGATIVE_X
:
5328 TRACE("Asked for negative x\n");
5329 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEX
; break;
5330 case WINED3DCUBEMAP_FACE_POSITIVE_Y
:
5331 TRACE("Asked for positive y\n");
5332 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEY
; break;
5333 case WINED3DCUBEMAP_FACE_NEGATIVE_Y
:
5334 TRACE("Asked for negative y\n");
5335 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEY
; break;
5336 case WINED3DCUBEMAP_FACE_POSITIVE_Z
:
5337 TRACE("Asked for positive z\n");
5338 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEZ
; break;
5339 case WINED3DCUBEMAP_FACE_NEGATIVE_Z
:
5340 TRACE("Asked for negative z\n");
5341 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEZ
; break;
5342 default: {ERR("Unexpected cube face\n");} /* Stupid compiler */
5347 IDirectDrawSurface7
*attached
;
5348 IDirectDrawSurface7_GetAttachedSurface(&ddraw
->tex_root
->IDirectDrawSurface7_iface
, &searchcaps
, &attached
);
5349 surf
= unsafe_impl_from_IDirectDrawSurface7(attached
);
5350 IDirectDrawSurface7_Release(attached
);
5352 if (!surf
) ERR("root search surface not found\n");
5354 /* Find the wanted mipmap. There are enough mipmaps in the chain */
5357 IDirectDrawSurface7
*attached
;
5358 IDirectDrawSurface7_GetAttachedSurface(&surf
->IDirectDrawSurface7_iface
, &searchcaps
, &attached
);
5359 if(!attached
) ERR("Surface not found\n");
5360 surf
= impl_from_IDirectDrawSurface7(attached
);
5361 IDirectDrawSurface7_Release(attached
);
5365 /* Return the surface */
5366 *surface
= surf
->wined3d_surface
;
5367 wined3d_surface_incref(*surface
);
5369 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface
, surf
);
5374 static void STDMETHODCALLTYPE
ddraw_frontbuffer_destroyed(void *parent
)
5376 struct IDirectDrawImpl
*ddraw
= parent
;
5377 ddraw
->wined3d_frontbuffer
= NULL
;
5380 static const struct wined3d_parent_ops ddraw_frontbuffer_parent_ops
=
5382 ddraw_frontbuffer_destroyed
,
5385 static HRESULT CDECL
device_parent_create_rendertarget(struct wined3d_device_parent
*device_parent
,
5386 void *container_parent
, UINT width
, UINT height
, enum wined3d_format_id format
,
5387 WINED3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
, BOOL lockable
,
5388 struct wined3d_surface
**surface
)
5390 struct IDirectDrawImpl
*ddraw
= ddraw_from_device_parent(device_parent
);
5394 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
5395 "\tmultisample_quality %u, lockable %u, surface %p.\n",
5396 device_parent
, container_parent
, width
, height
, format
, multisample_type
,
5397 multisample_quality
, lockable
, surface
);
5399 if (ddraw
->wined3d_frontbuffer
)
5401 ERR("Frontbuffer already created.\n");
5406 flags
|= WINED3D_SURFACE_MAPPABLE
;
5408 hr
= wined3d_surface_create(ddraw
->wined3d_device
, width
, height
, format
, 0,
5409 WINED3DUSAGE_RENDERTARGET
, WINED3DPOOL_DEFAULT
, multisample_type
, multisample_quality
,
5410 DefaultSurfaceType
, flags
, ddraw
, &ddraw_frontbuffer_parent_ops
, surface
);
5412 ddraw
->wined3d_frontbuffer
= *surface
;
5417 static HRESULT CDECL
device_parent_create_depth_stencil(struct wined3d_device_parent
*device_parent
,
5418 UINT width
, UINT height
, enum wined3d_format_id format
, WINED3DMULTISAMPLE_TYPE multisample_type
,
5419 DWORD multisample_quality
, BOOL discard
, struct wined3d_surface
**surface
)
5421 ERR("DirectDraw doesn't have and shouldn't try creating implicit depth buffers.\n");
5425 static HRESULT CDECL
device_parent_create_volume(struct wined3d_device_parent
*device_parent
,
5426 void *container_parent
, UINT width
, UINT height
, UINT depth
, enum wined3d_format_id format
,
5427 WINED3DPOOL pool
, DWORD usage
, struct wined3d_volume
**volume
)
5429 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
5430 "format %#x, pool %#x, usage %#x, volume %p.\n",
5431 device_parent
, container_parent
, width
, height
, depth
,
5432 format
, pool
, usage
, volume
);
5434 ERR("Not implemented!\n");
5439 static HRESULT CDECL
device_parent_create_swapchain(struct wined3d_device_parent
*device_parent
,
5440 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain
**swapchain
)
5442 struct IDirectDrawImpl
*ddraw
= ddraw_from_device_parent(device_parent
);
5445 TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent
, desc
, swapchain
);
5447 if (ddraw
->wined3d_swapchain
)
5449 ERR("Swapchain already created.\n");
5453 hr
= wined3d_swapchain_create(ddraw
->wined3d_device
, desc
,
5454 DefaultSurfaceType
, NULL
, &ddraw_null_wined3d_parent_ops
, swapchain
);
5456 WARN("Failed to create swapchain, hr %#x.\n", hr
);
5461 static const struct wined3d_device_parent_ops ddraw_wined3d_device_parent_ops
=
5463 device_parent_wined3d_device_created
,
5464 device_parent_mode_changed
,
5465 device_parent_create_surface
,
5466 device_parent_create_rendertarget
,
5467 device_parent_create_depth_stencil
,
5468 device_parent_create_volume
,
5469 device_parent_create_swapchain
,
5472 HRESULT
ddraw_init(IDirectDrawImpl
*ddraw
, enum wined3d_device_type device_type
)
5477 ddraw
->IDirectDraw7_iface
.lpVtbl
= &ddraw7_vtbl
;
5478 ddraw
->IDirectDraw_iface
.lpVtbl
= &ddraw1_vtbl
;
5479 ddraw
->IDirectDraw2_iface
.lpVtbl
= &ddraw2_vtbl
;
5480 ddraw
->IDirectDraw4_iface
.lpVtbl
= &ddraw4_vtbl
;
5481 ddraw
->IDirect3D_iface
.lpVtbl
= &d3d1_vtbl
;
5482 ddraw
->IDirect3D2_iface
.lpVtbl
= &d3d2_vtbl
;
5483 ddraw
->IDirect3D3_iface
.lpVtbl
= &d3d3_vtbl
;
5484 ddraw
->IDirect3D7_iface
.lpVtbl
= &d3d7_vtbl
;
5485 ddraw
->device_parent
.ops
= &ddraw_wined3d_device_parent_ops
;
5486 ddraw
->numIfaces
= 1;
5489 /* Get the current screen settings. */
5491 ddraw
->orig_bpp
= GetDeviceCaps(hDC
, BITSPIXEL
) * GetDeviceCaps(hDC
, PLANES
);
5493 ddraw
->orig_width
= GetSystemMetrics(SM_CXSCREEN
);
5494 ddraw
->orig_height
= GetSystemMetrics(SM_CYSCREEN
);
5496 ddraw
->wined3d
= wined3d_create(7, WINED3D_LEGACY_DEPTH_BIAS
,
5497 &ddraw
->IDirectDraw7_iface
);
5498 if (!ddraw
->wined3d
)
5500 WARN("Failed to create a wined3d object.\n");
5501 return E_OUTOFMEMORY
;
5504 hr
= wined3d_device_create(ddraw
->wined3d
, WINED3DADAPTER_DEFAULT
, device_type
,
5505 NULL
, 0, 8, &ddraw
->device_parent
, &ddraw
->wined3d_device
);
5508 WARN("Failed to create a wined3d device, hr %#x.\n", hr
);
5509 wined3d_decref(ddraw
->wined3d
);
5513 list_init(&ddraw
->surface_list
);