wined3d: Get rid of the WINED3DDEVTYPE typedef.
[wine.git] / dlls / ddraw / ddraw.c
blob86df701e877bc27cfac6f4edf96d4282a2fa0beb
1 /*
2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
6 * Copyright 2008 Denver Gingerich
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "wine/port.h"
26 #include "ddraw_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
30 /* Device identifier. Don't relay it to WineD3D */
31 static const DDDEVICEIDENTIFIER2 deviceidentifier =
33 "display",
34 "DirectDraw HAL",
35 { { 0x00010001, 0x00010001 } },
36 0, 0, 0, 0,
37 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
38 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
42 static struct enum_device_entry
44 char interface_name[100];
45 char device_name[100];
46 const GUID *device_guid;
47 } device_list7[] =
49 /* T&L HAL device */
51 "WINE Direct3D7 Hardware Transform and Lighting acceleration using WineD3D",
52 "Wine D3D7 T&L HAL",
53 &IID_IDirect3DTnLHalDevice,
56 /* HAL device */
58 "WINE Direct3D7 Hardware acceleration using WineD3D",
59 "Direct3D HAL",
60 &IID_IDirect3DHALDevice,
63 /* RGB device */
65 "WINE Direct3D7 RGB Software Emulation using WineD3D",
66 "Wine D3D7 RGB",
67 &IID_IDirect3DRGBDevice,
71 static void STDMETHODCALLTYPE ddraw_null_wined3d_object_destroyed(void *parent) {}
73 const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops =
75 ddraw_null_wined3d_object_destroyed,
78 static inline IDirectDrawImpl *impl_from_IDirectDraw(IDirectDraw *iface)
80 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw_iface);
83 static inline IDirectDrawImpl *impl_from_IDirectDraw2(IDirectDraw2 *iface)
85 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw2_iface);
88 static inline IDirectDrawImpl *impl_from_IDirectDraw4(IDirectDraw4 *iface)
90 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw4_iface);
93 static inline IDirectDrawImpl *impl_from_IDirectDraw7(IDirectDraw7 *iface)
95 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw7_iface);
98 static inline IDirectDrawImpl *impl_from_IDirect3D(IDirect3D *iface)
100 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D_iface);
103 static inline IDirectDrawImpl *impl_from_IDirect3D2(IDirect3D2 *iface)
105 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D2_iface);
108 static inline IDirectDrawImpl *impl_from_IDirect3D3(IDirect3D3 *iface)
110 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D3_iface);
113 static inline IDirectDrawImpl *impl_from_IDirect3D7(IDirect3D7 *iface)
115 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D7_iface);
118 /*****************************************************************************
119 * IUnknown Methods
120 *****************************************************************************/
122 /*****************************************************************************
123 * IDirectDraw7::QueryInterface
125 * Queries different interfaces of the DirectDraw object. It can return
126 * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
127 * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
128 * method.
129 * The returned interface is AddRef()-ed before it's returned
131 * Used for version 1, 2, 4 and 7
133 * Params:
134 * refiid: Interface ID asked for
135 * obj: Used to return the interface pointer
137 * Returns:
138 * S_OK if an interface was found
139 * E_NOINTERFACE if the requested interface wasn't found
141 *****************************************************************************/
142 static HRESULT WINAPI ddraw7_QueryInterface(IDirectDraw7 *iface, REFIID refiid, void **obj)
144 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
146 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(refiid), obj);
148 /* Can change surface impl type */
149 wined3d_mutex_lock();
151 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
152 *obj = NULL;
154 if(!refiid)
156 wined3d_mutex_unlock();
157 return DDERR_INVALIDPARAMS;
160 /* Check DirectDraw Interfaces */
161 if ( IsEqualGUID( &IID_IUnknown, refiid ) ||
162 IsEqualGUID( &IID_IDirectDraw7, refiid ) )
164 *obj = This;
165 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
167 else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
169 *obj = &This->IDirectDraw4_iface;
170 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
172 else if ( IsEqualGUID( &IID_IDirectDraw3, refiid ) )
174 /* This Interface exists in ddrawex.dll, it is implemented in a wrapper */
175 WARN("IDirectDraw3 is not valid in ddraw.dll\n");
176 *obj = NULL;
177 wined3d_mutex_unlock();
178 return E_NOINTERFACE;
180 else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
182 *obj = &This->IDirectDraw2_iface;
183 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
185 else if ( IsEqualGUID( &IID_IDirectDraw, refiid ) )
187 *obj = &This->IDirectDraw_iface;
188 TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
191 /* Direct3D
192 * The refcount unit test revealed that an IDirect3D7 interface can only be queried
193 * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
194 * who had this idea and why. The older interfaces can query and IDirect3D version
195 * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
196 * and messy to implement with the common creation function, so it has been left out here.
198 else if ( IsEqualGUID( &IID_IDirect3D , refiid ) ||
199 IsEqualGUID( &IID_IDirect3D2 , refiid ) ||
200 IsEqualGUID( &IID_IDirect3D3 , refiid ) ||
201 IsEqualGUID( &IID_IDirect3D7 , refiid ) )
203 /* Check the surface implementation */
204 if (DefaultSurfaceType != SURFACE_OPENGL)
206 WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
207 /* Do not abort here, only reject 3D Device creation */
210 if ( IsEqualGUID( &IID_IDirect3D , refiid ) )
212 This->d3dversion = 1;
213 *obj = &This->IDirect3D_iface;
214 TRACE(" returning Direct3D interface at %p.\n", *obj);
216 else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) )
218 This->d3dversion = 2;
219 *obj = &This->IDirect3D2_iface;
220 TRACE(" returning Direct3D2 interface at %p.\n", *obj);
222 else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) )
224 This->d3dversion = 3;
225 *obj = &This->IDirect3D3_iface;
226 TRACE(" returning Direct3D3 interface at %p.\n", *obj);
228 else if(IsEqualGUID( &IID_IDirect3D7 , refiid ))
230 This->d3dversion = 7;
231 *obj = &This->IDirect3D7_iface;
232 TRACE(" returning Direct3D7 interface at %p.\n", *obj);
235 /* Unknown interface */
236 else
238 ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
239 wined3d_mutex_unlock();
240 return E_NOINTERFACE;
243 IUnknown_AddRef( (IUnknown *) *obj );
244 wined3d_mutex_unlock();
246 return S_OK;
249 static HRESULT WINAPI ddraw4_QueryInterface(IDirectDraw4 *iface, REFIID riid, void **object)
251 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
253 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
255 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
258 static HRESULT WINAPI ddraw2_QueryInterface(IDirectDraw2 *iface, REFIID riid, void **object)
260 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
262 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
264 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
267 static HRESULT WINAPI ddraw1_QueryInterface(IDirectDraw *iface, REFIID riid, void **object)
269 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
271 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
273 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
276 static HRESULT WINAPI d3d7_QueryInterface(IDirect3D7 *iface, REFIID riid, void **object)
278 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
280 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
282 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
285 static HRESULT WINAPI d3d3_QueryInterface(IDirect3D3 *iface, REFIID riid, void **object)
287 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
289 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
291 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
294 static HRESULT WINAPI d3d2_QueryInterface(IDirect3D2 *iface, REFIID riid, void **object)
296 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
298 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
300 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
303 static HRESULT WINAPI d3d1_QueryInterface(IDirect3D *iface, REFIID riid, void **object)
305 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
307 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
309 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
312 /*****************************************************************************
313 * IDirectDraw7::AddRef
315 * Increases the interfaces refcount, basically
317 * DDraw refcounting is a bit tricky. The different DirectDraw interface
318 * versions have individual refcounts, but the IDirect3D interfaces do not.
319 * All interfaces are from one object, that means calling QueryInterface on an
320 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
321 * IDirectDrawImpl object.
323 * That means all AddRef and Release implementations of IDirectDrawX work
324 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
325 * except of IDirect3D7 which thunks to IDirectDraw7
327 * Returns: The new refcount
329 *****************************************************************************/
330 static ULONG WINAPI ddraw7_AddRef(IDirectDraw7 *iface)
332 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
333 ULONG ref = InterlockedIncrement(&This->ref7);
335 TRACE("%p increasing refcount to %u.\n", This, ref);
337 if(ref == 1) InterlockedIncrement(&This->numIfaces);
339 return ref;
342 static ULONG WINAPI ddraw4_AddRef(IDirectDraw4 *iface)
344 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
345 ULONG ref = InterlockedIncrement(&This->ref4);
347 TRACE("%p increasing refcount to %u.\n", This, ref);
349 if (ref == 1) InterlockedIncrement(&This->numIfaces);
351 return ref;
354 static ULONG WINAPI ddraw2_AddRef(IDirectDraw2 *iface)
356 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
357 ULONG ref = InterlockedIncrement(&This->ref2);
359 TRACE("%p increasing refcount to %u.\n", This, ref);
361 if (ref == 1) InterlockedIncrement(&This->numIfaces);
363 return ref;
366 static ULONG WINAPI ddraw1_AddRef(IDirectDraw *iface)
368 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
369 ULONG ref = InterlockedIncrement(&This->ref1);
371 TRACE("%p increasing refcount to %u.\n", This, ref);
373 if (ref == 1) InterlockedIncrement(&This->numIfaces);
375 return ref;
378 static ULONG WINAPI d3d7_AddRef(IDirect3D7 *iface)
380 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
382 TRACE("iface %p.\n", iface);
384 return ddraw7_AddRef(&This->IDirectDraw7_iface);
387 static ULONG WINAPI d3d3_AddRef(IDirect3D3 *iface)
389 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
391 TRACE("iface %p.\n", iface);
393 return ddraw1_AddRef(&This->IDirectDraw_iface);
396 static ULONG WINAPI d3d2_AddRef(IDirect3D2 *iface)
398 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
400 TRACE("iface %p.\n", iface);
402 return ddraw1_AddRef(&This->IDirectDraw_iface);
405 static ULONG WINAPI d3d1_AddRef(IDirect3D *iface)
407 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
409 TRACE("iface %p.\n", iface);
411 return ddraw1_AddRef(&This->IDirectDraw_iface);
414 void ddraw_destroy_swapchain(IDirectDrawImpl *ddraw)
416 TRACE("Destroying the swapchain.\n");
418 wined3d_swapchain_decref(ddraw->wined3d_swapchain);
419 ddraw->wined3d_swapchain = NULL;
421 if (DefaultSurfaceType == SURFACE_OPENGL)
423 UINT i;
425 for (i = 0; i < ddraw->numConvertedDecls; ++i)
427 wined3d_vertex_declaration_decref(ddraw->decls[i].decl);
429 HeapFree(GetProcessHeap(), 0, ddraw->decls);
430 ddraw->numConvertedDecls = 0;
432 if (FAILED(wined3d_device_uninit_3d(ddraw->wined3d_device)))
434 ERR("Failed to uninit 3D.\n");
436 else
438 /* Free the d3d window if one was created. */
439 if (ddraw->d3d_window && ddraw->d3d_window != ddraw->dest_window)
441 TRACE("Destroying the hidden render window %p.\n", ddraw->d3d_window);
442 DestroyWindow(ddraw->d3d_window);
443 ddraw->d3d_window = 0;
447 ddraw->d3d_initialized = FALSE;
449 else
451 wined3d_device_uninit_gdi(ddraw->wined3d_device);
454 ddraw_set_swapchain_window(ddraw, NULL);
456 TRACE("Swapchain destroyed.\n");
459 /*****************************************************************************
460 * ddraw_destroy
462 * Destroys a ddraw object if all refcounts are 0. This is to share code
463 * between the IDirectDrawX::Release functions
465 * Params:
466 * This: DirectDraw object to destroy
468 *****************************************************************************/
469 static void ddraw_destroy(IDirectDrawImpl *This)
471 IDirectDraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, NULL, DDSCL_NORMAL);
472 IDirectDraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
474 /* Destroy the device window if we created one */
475 if(This->devicewindow != 0)
477 TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
478 DestroyWindow(This->devicewindow);
479 This->devicewindow = 0;
482 wined3d_mutex_lock();
483 list_remove(&This->ddraw_list_entry);
484 wined3d_mutex_unlock();
486 if (This->wined3d_swapchain)
487 ddraw_destroy_swapchain(This);
488 wined3d_device_decref(This->wined3d_device);
489 wined3d_decref(This->wined3d);
491 /* Now free the object */
492 HeapFree(GetProcessHeap(), 0, This);
495 /*****************************************************************************
496 * IDirectDraw7::Release
498 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
500 * Returns: The new refcount
501 *****************************************************************************/
502 static ULONG WINAPI ddraw7_Release(IDirectDraw7 *iface)
504 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
505 ULONG ref = InterlockedDecrement(&This->ref7);
507 TRACE("%p decreasing refcount to %u.\n", This, ref);
509 if (!ref && !InterlockedDecrement(&This->numIfaces))
510 ddraw_destroy(This);
512 return ref;
515 static ULONG WINAPI ddraw4_Release(IDirectDraw4 *iface)
517 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
518 ULONG ref = InterlockedDecrement(&This->ref4);
520 TRACE("%p decreasing refcount to %u.\n", This, ref);
522 if (!ref && !InterlockedDecrement(&This->numIfaces))
523 ddraw_destroy(This);
525 return ref;
528 static ULONG WINAPI ddraw2_Release(IDirectDraw2 *iface)
530 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
531 ULONG ref = InterlockedDecrement(&This->ref2);
533 TRACE("%p decreasing refcount to %u.\n", This, ref);
535 if (!ref && !InterlockedDecrement(&This->numIfaces))
536 ddraw_destroy(This);
538 return ref;
541 static ULONG WINAPI ddraw1_Release(IDirectDraw *iface)
543 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
544 ULONG ref = InterlockedDecrement(&This->ref1);
546 TRACE("%p decreasing refcount to %u.\n", This, ref);
548 if (!ref && !InterlockedDecrement(&This->numIfaces))
549 ddraw_destroy(This);
551 return ref;
554 static ULONG WINAPI d3d7_Release(IDirect3D7 *iface)
556 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
558 TRACE("iface %p.\n", iface);
560 return ddraw7_Release(&This->IDirectDraw7_iface);
563 static ULONG WINAPI d3d3_Release(IDirect3D3 *iface)
565 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
567 TRACE("iface %p.\n", iface);
569 return ddraw1_Release(&This->IDirectDraw_iface);
572 static ULONG WINAPI d3d2_Release(IDirect3D2 *iface)
574 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
576 TRACE("iface %p.\n", iface);
578 return ddraw1_Release(&This->IDirectDraw_iface);
581 static ULONG WINAPI d3d1_Release(IDirect3D *iface)
583 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
585 TRACE("iface %p.\n", iface);
587 return ddraw1_Release(&This->IDirectDraw_iface);
590 /*****************************************************************************
591 * IDirectDraw methods
592 *****************************************************************************/
594 static HRESULT ddraw_set_focus_window(IDirectDrawImpl *ddraw, HWND window)
596 /* FIXME: This looks wrong, exclusive mode should imply a destination
597 * window. */
598 if ((ddraw->cooperative_level & DDSCL_EXCLUSIVE) && ddraw->dest_window)
600 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET.\n");
601 return DDERR_HWNDALREADYSET;
604 ddraw->focuswindow = window;
606 /* Use the focus window for drawing too. */
607 ddraw->dest_window = ddraw->focuswindow;
609 /* Destroy the device window, if we have one. */
610 if (ddraw->devicewindow)
612 DestroyWindow(ddraw->devicewindow);
613 ddraw->devicewindow = NULL;
616 return DD_OK;
619 static HRESULT ddraw_attach_d3d_device(IDirectDrawImpl *ddraw,
620 struct wined3d_swapchain_desc *swapchain_desc)
622 HWND window = swapchain_desc->device_window;
623 HRESULT hr;
625 TRACE("ddraw %p.\n", ddraw);
627 if (!window || window == GetDesktopWindow())
629 window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "Hidden D3D Window",
630 WS_DISABLED, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
631 NULL, NULL, NULL, NULL);
632 if (!window)
634 ERR("Failed to create window, last error %#x.\n", GetLastError());
635 return E_FAIL;
638 ShowWindow(window, SW_HIDE); /* Just to be sure */
639 WARN("No window for the Direct3DDevice, created hidden window %p.\n", window);
641 swapchain_desc->device_window = window;
643 else
645 TRACE("Using existing window %p for Direct3D rendering.\n", window);
647 ddraw->d3d_window = window;
649 /* Set this NOW, otherwise creating the depth stencil surface will cause a
650 * recursive loop until ram or emulated video memory is full. */
651 ddraw->d3d_initialized = TRUE;
652 hr = wined3d_device_init_3d(ddraw->wined3d_device, swapchain_desc);
653 if (FAILED(hr))
655 ddraw->d3d_initialized = FALSE;
656 return hr;
659 ddraw->declArraySize = 2;
660 ddraw->decls = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ddraw->decls) * ddraw->declArraySize);
661 if (!ddraw->decls)
663 ERR("Error allocating an array for the converted vertex decls.\n");
664 ddraw->declArraySize = 0;
665 hr = wined3d_device_uninit_3d(ddraw->wined3d_device);
666 return E_OUTOFMEMORY;
669 TRACE("Successfully initialized 3D.\n");
671 return DD_OK;
674 static HRESULT ddraw_create_swapchain(IDirectDrawImpl *ddraw, HWND window, BOOL windowed)
676 struct wined3d_swapchain_desc swapchain_desc;
677 struct wined3d_display_mode mode;
678 HRESULT hr = WINED3D_OK;
680 /* FIXME: wined3d_get_adapter_display_mode() would be more appropriate
681 * here, since we don't actually have a swapchain yet, but
682 * wined3d_device_get_display_mode() has some special handling for color
683 * depth changes. */
684 hr = wined3d_device_get_display_mode(ddraw->wined3d_device, 0, &mode);
685 if (FAILED(hr))
687 ERR("Failed to get display mode.\n");
688 return hr;
691 memset(&swapchain_desc, 0, sizeof(swapchain_desc));
692 swapchain_desc.backbuffer_width = mode.width;
693 swapchain_desc.backbuffer_height = mode.height;
694 swapchain_desc.backbuffer_format = mode.format_id;
695 swapchain_desc.swap_effect = WINED3DSWAPEFFECT_COPY;
696 swapchain_desc.device_window = window;
697 swapchain_desc.windowed = windowed;
699 if (DefaultSurfaceType == SURFACE_OPENGL)
700 hr = ddraw_attach_d3d_device(ddraw, &swapchain_desc);
701 else
702 hr = wined3d_device_init_gdi(ddraw->wined3d_device, &swapchain_desc);
704 if (FAILED(hr))
706 ERR("Failed to create swapchain, hr %#x.\n", hr);
707 return hr;
710 if (FAILED(hr = wined3d_device_get_swapchain(ddraw->wined3d_device, 0, &ddraw->wined3d_swapchain)))
712 ERR("Failed to get swapchain, hr %#x.\n", hr);
713 ddraw->wined3d_swapchain = NULL;
714 return hr;
717 ddraw_set_swapchain_window(ddraw, window);
719 return DD_OK;
722 /*****************************************************************************
723 * IDirectDraw7::SetCooperativeLevel
725 * Sets the cooperative level for the DirectDraw object, and the window
726 * assigned to it. The cooperative level determines the general behavior
727 * of the DirectDraw application
729 * Warning: This is quite tricky, as it's not really documented which
730 * cooperative levels can be combined with each other. If a game fails
731 * after this function, try to check the cooperative levels passed on
732 * Windows, and if it returns something different.
734 * If you think that this function caused the failure because it writes a
735 * fixme, be sure to run again with a +ddraw trace.
737 * What is known about cooperative levels (See the ddraw modes test):
738 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
739 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
740 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
741 * DDSCL_FULLSCREEN can be activated
742 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
744 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
745 * DDSCL_SETFOCUSWINDOW (partially),
746 * DDSCL_MULTITHREADED (work in progress)
748 * Unhandled flags, which should be implemented
749 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
750 * expect any difference to a normal window for wine)
751 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
752 * rendering (Possible test case: Half-Life)
754 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
756 * These don't seem very important for wine:
757 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
759 * Returns:
760 * DD_OK if the cooperative level was set successfully
761 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
762 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
763 * (Probably others too, have to investigate)
765 *****************************************************************************/
766 static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND hwnd, DWORD cooplevel)
768 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
769 HWND window;
770 HRESULT hr;
772 TRACE("iface %p, window %p, flags %#x.\n", iface, hwnd, cooplevel);
773 DDRAW_dump_cooperativelevel(cooplevel);
775 wined3d_mutex_lock();
777 /* Get the old window */
778 window = This->dest_window;
780 /* Tests suggest that we need one of them: */
781 if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
782 DDSCL_NORMAL |
783 DDSCL_EXCLUSIVE )))
785 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
786 wined3d_mutex_unlock();
787 return DDERR_INVALIDPARAMS;
790 /* Handle those levels first which set various hwnds */
791 if(cooplevel & DDSCL_SETFOCUSWINDOW)
793 /* This isn't compatible with a lot of flags */
794 if(cooplevel & ( DDSCL_MULTITHREADED |
795 DDSCL_CREATEDEVICEWINDOW |
796 DDSCL_FPUSETUP |
797 DDSCL_FPUPRESERVE |
798 DDSCL_ALLOWREBOOT |
799 DDSCL_ALLOWMODEX |
800 DDSCL_SETDEVICEWINDOW |
801 DDSCL_NORMAL |
802 DDSCL_EXCLUSIVE |
803 DDSCL_FULLSCREEN ) )
805 TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
806 wined3d_mutex_unlock();
807 return DDERR_INVALIDPARAMS;
810 hr = ddraw_set_focus_window(This, hwnd);
811 wined3d_mutex_unlock();
812 return hr;
815 if(cooplevel & DDSCL_EXCLUSIVE)
817 if( !(cooplevel & DDSCL_FULLSCREEN) || !hwnd )
819 TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN and a window\n", This);
820 wined3d_mutex_unlock();
821 return DDERR_INVALIDPARAMS;
825 if ((This->cooperative_level & DDSCL_EXCLUSIVE)
826 && (hwnd != window || !(cooplevel & DDSCL_EXCLUSIVE)))
827 wined3d_device_release_focus_window(This->wined3d_device);
829 if ((cooplevel & DDSCL_FULLSCREEN) != (This->cooperative_level & DDSCL_FULLSCREEN) || hwnd != window)
831 if (This->cooperative_level & DDSCL_FULLSCREEN)
832 wined3d_device_restore_fullscreen_window(This->wined3d_device, window);
834 if (cooplevel & DDSCL_FULLSCREEN)
836 struct wined3d_display_mode display_mode;
838 wined3d_get_adapter_display_mode(This->wined3d, WINED3DADAPTER_DEFAULT, &display_mode);
839 wined3d_device_setup_fullscreen_window(This->wined3d_device, hwnd,
840 display_mode.width, display_mode.height);
844 if ((cooplevel & DDSCL_EXCLUSIVE)
845 && (hwnd != window || !(This->cooperative_level & DDSCL_EXCLUSIVE)))
847 hr = wined3d_device_acquire_focus_window(This->wined3d_device, hwnd);
848 if (FAILED(hr))
850 ERR("Failed to acquire focus window, hr %#x.\n", hr);
851 wined3d_mutex_unlock();
852 return hr;
856 /* Don't override focus windows or private device windows */
857 if (hwnd && !This->focuswindow && !This->devicewindow && (hwnd != window))
858 This->dest_window = hwnd;
860 if(cooplevel & DDSCL_CREATEDEVICEWINDOW)
862 /* Don't create a device window if a focus window is set */
863 if( !(This->focuswindow) )
865 HWND devicewindow = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "DDraw device window",
866 WS_POPUP, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
867 NULL, NULL, NULL, NULL);
868 if (!devicewindow)
870 ERR("Failed to create window, last error %#x.\n", GetLastError());
871 wined3d_mutex_unlock();
872 return E_FAIL;
875 ShowWindow(devicewindow, SW_SHOW); /* Just to be sure */
876 TRACE("(%p) Created a DDraw device window. HWND=%p\n", This, devicewindow);
878 This->devicewindow = devicewindow;
879 This->dest_window = devicewindow;
883 if (cooplevel & DDSCL_MULTITHREADED && !(This->cooperative_level & DDSCL_MULTITHREADED))
884 wined3d_device_set_multithreaded(This->wined3d_device);
886 if (This->wined3d_swapchain)
887 ddraw_destroy_swapchain(This);
888 if (FAILED(hr = ddraw_create_swapchain(This, This->dest_window, !(cooplevel & DDSCL_FULLSCREEN))))
889 ERR("Failed to create swapchain, hr %#x.\n", hr);
891 /* Unhandled flags */
892 if(cooplevel & DDSCL_ALLOWREBOOT)
893 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This);
894 if(cooplevel & DDSCL_ALLOWMODEX)
895 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This);
896 if(cooplevel & DDSCL_FPUSETUP)
897 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This);
899 /* Store the cooperative_level */
900 This->cooperative_level = cooplevel;
901 TRACE("SetCooperativeLevel retuning DD_OK\n");
902 wined3d_mutex_unlock();
904 return DD_OK;
907 static HRESULT WINAPI ddraw4_SetCooperativeLevel(IDirectDraw4 *iface, HWND window, DWORD flags)
909 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
911 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
913 return ddraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, window, flags);
916 static HRESULT WINAPI ddraw2_SetCooperativeLevel(IDirectDraw2 *iface, HWND window, DWORD flags)
918 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
920 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
922 return ddraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, window, flags);
925 static HRESULT WINAPI ddraw1_SetCooperativeLevel(IDirectDraw *iface, HWND window, DWORD flags)
927 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
929 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
931 return ddraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, window, flags);
934 /*****************************************************************************
936 * Helper function for SetDisplayMode and RestoreDisplayMode
938 * Implements DirectDraw's SetDisplayMode, but ignores the value of
939 * ForceRefreshRate, since it is already handled by
940 * ddraw7_SetDisplayMode. RestoreDisplayMode can use this function
941 * without worrying that ForceRefreshRate will override the refresh rate. For
942 * argument and return value documentation, see
943 * ddraw7_SetDisplayMode.
945 *****************************************************************************/
946 static HRESULT ddraw_set_display_mode(IDirectDrawImpl *ddraw, DWORD Width, DWORD Height,
947 DWORD BPP, DWORD RefreshRate, DWORD Flags)
949 struct wined3d_display_mode mode;
950 enum wined3d_format_id format;
951 HRESULT hr;
953 TRACE("ddraw %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n", ddraw, Width,
954 Height, BPP, RefreshRate, Flags);
956 wined3d_mutex_lock();
957 if( !Width || !Height )
959 ERR("Width %u, Height %u, what to do?\n", Width, Height);
960 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
961 wined3d_mutex_unlock();
962 return DD_OK;
965 switch(BPP)
967 case 8: format = WINED3DFMT_P8_UINT; break;
968 case 15: format = WINED3DFMT_B5G5R5X1_UNORM; break;
969 case 16: format = WINED3DFMT_B5G6R5_UNORM; break;
970 case 24: format = WINED3DFMT_B8G8R8_UNORM; break;
971 case 32: format = WINED3DFMT_B8G8R8X8_UNORM; break;
972 default: format = WINED3DFMT_UNKNOWN; break;
975 if (FAILED(hr = wined3d_device_get_display_mode(ddraw->wined3d_device, 0, &mode)))
977 ERR("Failed to get current display mode, hr %#x.\n", hr);
979 else if (mode.width == Width
980 && mode.height == Height
981 && mode.format_id == format
982 && mode.refresh_rate == RefreshRate)
984 TRACE("Skipping redundant mode setting call.\n");
985 wined3d_mutex_unlock();
986 return DD_OK;
989 /* Check the exclusive mode
990 if(!(ddraw->cooperative_level & DDSCL_EXCLUSIVE))
991 return DDERR_NOEXCLUSIVEMODE;
992 * This is WRONG. Don't know if the SDK is completely
993 * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
994 * is returned, but Half-Life 1.1.1.1 (Steam version)
995 * depends on this
998 mode.width = Width;
999 mode.height = Height;
1000 mode.refresh_rate = RefreshRate;
1001 mode.format_id = format;
1003 /* TODO: The possible return values from msdn suggest that
1004 * the screen mode can't be changed if a surface is locked
1005 * or some drawing is in progress
1008 /* TODO: Lose the primary surface */
1009 hr = wined3d_device_set_display_mode(ddraw->wined3d_device, 0, &mode);
1011 wined3d_mutex_unlock();
1013 switch(hr)
1015 case WINED3DERR_NOTAVAILABLE: return DDERR_UNSUPPORTED;
1016 default: return hr;
1020 /*****************************************************************************
1021 * IDirectDraw7::SetDisplayMode
1023 * Sets the display screen resolution, color depth and refresh frequency
1024 * when in fullscreen mode (in theory).
1025 * Possible return values listed in the SDK suggest that this method fails
1026 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
1027 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
1028 * It seems to be valid to pass 0 for With and Height, this has to be tested
1029 * It could mean that the current video mode should be left as-is. (But why
1030 * call it then?)
1032 * Params:
1033 * Height, Width: Screen dimension
1034 * BPP: Color depth in Bits per pixel
1035 * Refreshrate: Screen refresh rate
1036 * Flags: Other stuff
1038 * Returns
1039 * DD_OK on success
1041 *****************************************************************************/
1042 static HRESULT WINAPI ddraw7_SetDisplayMode(IDirectDraw7 *iface, DWORD Width, DWORD Height,
1043 DWORD BPP, DWORD RefreshRate, DWORD Flags)
1045 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1047 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1048 iface, Width, Height, BPP, RefreshRate, Flags);
1050 if (force_refresh_rate != 0)
1052 TRACE("ForceRefreshRate overriding passed-in refresh rate (%u Hz) to %u Hz\n",
1053 RefreshRate, force_refresh_rate);
1054 RefreshRate = force_refresh_rate;
1057 return ddraw_set_display_mode(This, Width, Height, BPP, RefreshRate, Flags);
1060 static HRESULT WINAPI ddraw4_SetDisplayMode(IDirectDraw4 *iface, DWORD width, DWORD height,
1061 DWORD bpp, DWORD refresh_rate, DWORD flags)
1063 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1065 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1066 iface, width, height, bpp, refresh_rate, flags);
1068 return ddraw7_SetDisplayMode(&This->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
1071 static HRESULT WINAPI ddraw2_SetDisplayMode(IDirectDraw2 *iface,
1072 DWORD width, DWORD height, DWORD bpp, DWORD refresh_rate, DWORD flags)
1074 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1076 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1077 iface, width, height, bpp, refresh_rate, flags);
1079 return ddraw7_SetDisplayMode(&This->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
1082 static HRESULT WINAPI ddraw1_SetDisplayMode(IDirectDraw *iface, DWORD width, DWORD height, DWORD bpp)
1084 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1086 TRACE("iface %p, width %u, height %u, bpp %u.\n", iface, width, height, bpp);
1088 return ddraw7_SetDisplayMode(&This->IDirectDraw7_iface, width, height, bpp, 0, 0);
1091 /*****************************************************************************
1092 * IDirectDraw7::RestoreDisplayMode
1094 * Restores the display mode to what it was at creation time. Basically.
1096 * A problem arises when there are 2 DirectDraw objects using the same hwnd:
1097 * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
1098 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
1099 * -> DD_1 is released. The screen should be left at 1024x768x32.
1100 * -> DD_2 is released. The screen should be set to 1400x1050x32
1101 * This case is unhandled right now, but Empire Earth does it this way.
1102 * (But perhaps there is something in SetCooperativeLevel to prevent this)
1104 * The msdn says that this method resets the display mode to what it was before
1105 * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
1107 * Returns
1108 * DD_OK on success
1109 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
1111 *****************************************************************************/
1112 static HRESULT WINAPI ddraw7_RestoreDisplayMode(IDirectDraw7 *iface)
1114 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1116 TRACE("iface %p.\n", iface);
1118 return ddraw_set_display_mode(This, This->orig_width, This->orig_height, This->orig_bpp, 0, 0);
1121 static HRESULT WINAPI ddraw4_RestoreDisplayMode(IDirectDraw4 *iface)
1123 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1125 TRACE("iface %p.\n", iface);
1127 return ddraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
1130 static HRESULT WINAPI ddraw2_RestoreDisplayMode(IDirectDraw2 *iface)
1132 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1134 TRACE("iface %p.\n", iface);
1136 return ddraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
1139 static HRESULT WINAPI ddraw1_RestoreDisplayMode(IDirectDraw *iface)
1141 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1143 TRACE("iface %p.\n", iface);
1145 return ddraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
1148 /*****************************************************************************
1149 * IDirectDraw7::GetCaps
1151 * Returns the drives capabilities
1153 * Used for version 1, 2, 4 and 7
1155 * Params:
1156 * DriverCaps: Structure to write the Hardware accelerated caps to
1157 * HelCaps: Structure to write the emulation caps to
1159 * Returns
1160 * This implementation returns DD_OK only
1162 *****************************************************************************/
1163 static HRESULT WINAPI ddraw7_GetCaps(IDirectDraw7 *iface, DDCAPS *DriverCaps, DDCAPS *HELCaps)
1165 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1166 DDCAPS caps;
1167 WINED3DCAPS winecaps;
1168 HRESULT hr;
1169 DDSCAPS2 ddscaps = {0, 0, 0, 0};
1171 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, DriverCaps, HELCaps);
1173 /* One structure must be != NULL */
1174 if( (!DriverCaps) && (!HELCaps) )
1176 ERR("(%p) Invalid params to ddraw7_GetCaps\n", This);
1177 return DDERR_INVALIDPARAMS;
1180 memset(&caps, 0, sizeof(caps));
1181 memset(&winecaps, 0, sizeof(winecaps));
1182 caps.dwSize = sizeof(caps);
1184 wined3d_mutex_lock();
1185 hr = wined3d_device_get_device_caps(This->wined3d_device, &winecaps);
1186 if (FAILED(hr))
1188 WARN("IWineD3DDevice::GetDeviceCaps failed\n");
1189 wined3d_mutex_unlock();
1190 return hr;
1193 hr = IDirectDraw7_GetAvailableVidMem(iface, &ddscaps, &caps.dwVidMemTotal, &caps.dwVidMemFree);
1194 wined3d_mutex_unlock();
1195 if(FAILED(hr)) {
1196 WARN("IDirectDraw7::GetAvailableVidMem failed\n");
1197 return hr;
1200 caps.dwCaps = winecaps.ddraw_caps.caps;
1201 caps.dwCaps2 = winecaps.ddraw_caps.caps2;
1202 caps.dwCKeyCaps = winecaps.ddraw_caps.color_key_caps;
1203 caps.dwFXCaps = winecaps.ddraw_caps.fx_caps;
1204 caps.dwPalCaps = winecaps.ddraw_caps.pal_caps;
1205 caps.ddsCaps.dwCaps = winecaps.ddraw_caps.dds_caps;
1206 caps.dwSVBCaps = winecaps.ddraw_caps.svb_caps;
1207 caps.dwSVBCKeyCaps = winecaps.ddraw_caps.svb_color_key_caps;
1208 caps.dwSVBFXCaps = winecaps.ddraw_caps.svb_fx_caps;
1209 caps.dwVSBCaps = winecaps.ddraw_caps.vsb_caps;
1210 caps.dwVSBCKeyCaps = winecaps.ddraw_caps.vsb_color_key_caps;
1211 caps.dwVSBFXCaps = winecaps.ddraw_caps.vsb_fx_caps;
1212 caps.dwSSBCaps = winecaps.ddraw_caps.ssb_caps;
1213 caps.dwSSBCKeyCaps = winecaps.ddraw_caps.ssb_color_key_caps;
1214 caps.dwSSBFXCaps = winecaps.ddraw_caps.ssb_fx_caps;
1216 /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
1217 * not to use it
1219 if(DefaultSurfaceType == SURFACE_GDI) {
1220 caps.dwCaps &= ~DDCAPS_3D;
1221 caps.ddsCaps.dwCaps &= ~(DDSCAPS_3DDEVICE | DDSCAPS_MIPMAP | DDSCAPS_TEXTURE | DDSCAPS_ZBUFFER);
1223 if (winecaps.ddraw_caps.stride_align)
1225 caps.dwCaps |= DDCAPS_ALIGNSTRIDE;
1226 caps.dwAlignStrideAlign = winecaps.ddraw_caps.stride_align;
1229 if(DriverCaps)
1231 DD_STRUCT_COPY_BYSIZE(DriverCaps, &caps);
1232 if (TRACE_ON(ddraw))
1234 TRACE("Driver Caps :\n");
1235 DDRAW_dump_DDCAPS(DriverCaps);
1239 if(HELCaps)
1241 DD_STRUCT_COPY_BYSIZE(HELCaps, &caps);
1242 if (TRACE_ON(ddraw))
1244 TRACE("HEL Caps :\n");
1245 DDRAW_dump_DDCAPS(HELCaps);
1249 return DD_OK;
1252 static HRESULT WINAPI ddraw4_GetCaps(IDirectDraw4 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1254 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1256 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1258 return ddraw7_GetCaps(&This->IDirectDraw7_iface, driver_caps, hel_caps);
1261 static HRESULT WINAPI ddraw2_GetCaps(IDirectDraw2 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1263 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1265 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1267 return ddraw7_GetCaps(&This->IDirectDraw7_iface, driver_caps, hel_caps);
1270 static HRESULT WINAPI ddraw1_GetCaps(IDirectDraw *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1272 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1274 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1276 return ddraw7_GetCaps(&This->IDirectDraw7_iface, driver_caps, hel_caps);
1279 /*****************************************************************************
1280 * IDirectDraw7::Compact
1282 * No idea what it does, MSDN says it's not implemented.
1284 * Returns
1285 * DD_OK, but this is unchecked
1287 *****************************************************************************/
1288 static HRESULT WINAPI ddraw7_Compact(IDirectDraw7 *iface)
1290 TRACE("iface %p.\n", iface);
1292 return DD_OK;
1295 static HRESULT WINAPI ddraw4_Compact(IDirectDraw4 *iface)
1297 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1299 TRACE("iface %p.\n", iface);
1301 return ddraw7_Compact(&This->IDirectDraw7_iface);
1304 static HRESULT WINAPI ddraw2_Compact(IDirectDraw2 *iface)
1306 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1308 TRACE("iface %p.\n", iface);
1310 return ddraw7_Compact(&This->IDirectDraw7_iface);
1313 static HRESULT WINAPI ddraw1_Compact(IDirectDraw *iface)
1315 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1317 TRACE("iface %p.\n", iface);
1319 return ddraw7_Compact(&This->IDirectDraw7_iface);
1322 /*****************************************************************************
1323 * IDirectDraw7::GetDisplayMode
1325 * Returns information about the current display mode
1327 * Exists in Version 1, 2, 4 and 7
1329 * Params:
1330 * DDSD: Address of a surface description structure to write the info to
1332 * Returns
1333 * DD_OK
1335 *****************************************************************************/
1336 static HRESULT WINAPI ddraw7_GetDisplayMode(IDirectDraw7 *iface, DDSURFACEDESC2 *DDSD)
1338 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1339 struct wined3d_display_mode mode;
1340 HRESULT hr;
1341 DWORD Size;
1343 TRACE("iface %p, surface_desc %p.\n", iface, DDSD);
1345 wined3d_mutex_lock();
1346 /* This seems sane */
1347 if (!DDSD)
1349 wined3d_mutex_unlock();
1350 return DDERR_INVALIDPARAMS;
1353 /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
1354 * so one method can be used for all versions (Hopefully) */
1355 hr = wined3d_device_get_display_mode(This->wined3d_device, 0, &mode);
1356 if (FAILED(hr))
1358 ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This, hr);
1359 wined3d_mutex_unlock();
1360 return hr;
1363 Size = DDSD->dwSize;
1364 memset(DDSD, 0, Size);
1366 DDSD->dwSize = Size;
1367 DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
1368 DDSD->dwWidth = mode.width;
1369 DDSD->dwHeight = mode.height;
1370 DDSD->u2.dwRefreshRate = 60;
1371 DDSD->ddsCaps.dwCaps = 0;
1372 DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
1373 PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, mode.format_id);
1374 DDSD->u1.lPitch = mode.width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
1376 if(TRACE_ON(ddraw))
1378 TRACE("Returning surface desc :\n");
1379 DDRAW_dump_surface_desc(DDSD);
1382 wined3d_mutex_unlock();
1384 return DD_OK;
1387 static HRESULT WINAPI ddraw4_GetDisplayMode(IDirectDraw4 *iface, DDSURFACEDESC2 *surface_desc)
1389 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1391 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1393 return ddraw7_GetDisplayMode(&This->IDirectDraw7_iface, surface_desc);
1396 static HRESULT WINAPI ddraw2_GetDisplayMode(IDirectDraw2 *iface, DDSURFACEDESC *surface_desc)
1398 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1400 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1402 /* FIXME: Test sizes, properly convert surface_desc */
1403 return ddraw7_GetDisplayMode(&This->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1406 static HRESULT WINAPI ddraw1_GetDisplayMode(IDirectDraw *iface, DDSURFACEDESC *surface_desc)
1408 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1410 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1412 /* FIXME: Test sizes, properly convert surface_desc */
1413 return ddraw7_GetDisplayMode(&This->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1416 /*****************************************************************************
1417 * IDirectDraw7::GetFourCCCodes
1419 * Returns an array of supported FourCC codes.
1421 * Exists in Version 1, 2, 4 and 7
1423 * Params:
1424 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
1425 * of enumerated codes
1426 * Codes: Pointer to an array of DWORDs where the supported codes are written
1427 * to
1429 * Returns
1430 * Always returns DD_OK, as it's a stub for now
1432 *****************************************************************************/
1433 static HRESULT WINAPI ddraw7_GetFourCCCodes(IDirectDraw7 *iface, DWORD *NumCodes, DWORD *Codes)
1435 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1436 static const enum wined3d_format_id formats[] =
1438 WINED3DFMT_YUY2, WINED3DFMT_UYVY, WINED3DFMT_YV12,
1439 WINED3DFMT_DXT1, WINED3DFMT_DXT2, WINED3DFMT_DXT3, WINED3DFMT_DXT4, WINED3DFMT_DXT5,
1440 WINED3DFMT_ATI2N, WINED3DFMT_NVHU, WINED3DFMT_NVHS
1442 struct wined3d_display_mode mode;
1443 DWORD count = 0, i, outsize;
1444 HRESULT hr;
1446 TRACE("iface %p, codes_count %p, codes %p.\n", iface, NumCodes, Codes);
1448 wined3d_device_get_display_mode(This->wined3d_device, 0, &mode);
1450 outsize = NumCodes && Codes ? *NumCodes : 0;
1452 for (i = 0; i < (sizeof(formats) / sizeof(formats[0])); ++i)
1454 hr = wined3d_check_device_format(This->wined3d, WINED3DADAPTER_DEFAULT, WINED3D_DEVICE_TYPE_HAL,
1455 mode.format_id, 0, WINED3DRTYPE_SURFACE, formats[i], DefaultSurfaceType);
1456 if (SUCCEEDED(hr))
1458 if (count < outsize)
1459 Codes[count] = formats[i];
1460 ++count;
1463 if(NumCodes) {
1464 TRACE("Returning %u FourCC codes\n", count);
1465 *NumCodes = count;
1468 return DD_OK;
1471 static HRESULT WINAPI ddraw4_GetFourCCCodes(IDirectDraw4 *iface, DWORD *codes_count, DWORD *codes)
1473 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1475 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1477 return ddraw7_GetFourCCCodes(&This->IDirectDraw7_iface, codes_count, codes);
1480 static HRESULT WINAPI ddraw2_GetFourCCCodes(IDirectDraw2 *iface, DWORD *codes_count, DWORD *codes)
1482 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1484 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1486 return ddraw7_GetFourCCCodes(&This->IDirectDraw7_iface, codes_count, codes);
1489 static HRESULT WINAPI ddraw1_GetFourCCCodes(IDirectDraw *iface, DWORD *codes_count, DWORD *codes)
1491 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1493 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1495 return ddraw7_GetFourCCCodes(&This->IDirectDraw7_iface, codes_count, codes);
1498 /*****************************************************************************
1499 * IDirectDraw7::GetMonitorFrequency
1501 * Returns the monitor's frequency
1503 * Exists in Version 1, 2, 4 and 7
1505 * Params:
1506 * Freq: Pointer to a DWORD to write the frequency to
1508 * Returns
1509 * Always returns DD_OK
1511 *****************************************************************************/
1512 static HRESULT WINAPI ddraw7_GetMonitorFrequency(IDirectDraw7 *iface, DWORD *Freq)
1514 FIXME("iface %p, frequency %p stub!\n", iface, Freq);
1516 /* Ideally this should be in WineD3D, as it concerns the screen setup,
1517 * but for now this should make the games happy
1519 *Freq = 60;
1520 return DD_OK;
1523 static HRESULT WINAPI ddraw4_GetMonitorFrequency(IDirectDraw4 *iface, DWORD *frequency)
1525 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1527 TRACE("iface %p, frequency %p.\n", iface, frequency);
1529 return ddraw7_GetMonitorFrequency(&This->IDirectDraw7_iface, frequency);
1532 static HRESULT WINAPI ddraw2_GetMonitorFrequency(IDirectDraw2 *iface, DWORD *frequency)
1534 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1536 TRACE("iface %p, frequency %p.\n", iface, frequency);
1538 return ddraw7_GetMonitorFrequency(&This->IDirectDraw7_iface, frequency);
1541 static HRESULT WINAPI ddraw1_GetMonitorFrequency(IDirectDraw *iface, DWORD *frequency)
1543 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1545 TRACE("iface %p, frequency %p.\n", iface, frequency);
1547 return ddraw7_GetMonitorFrequency(&This->IDirectDraw7_iface, frequency);
1550 /*****************************************************************************
1551 * IDirectDraw7::GetVerticalBlankStatus
1553 * Returns the Vertical blank status of the monitor. This should be in WineD3D
1554 * too basically, but as it's a semi stub, I didn't create a function there
1556 * Params:
1557 * status: Pointer to a BOOL to be filled with the vertical blank status
1559 * Returns
1560 * DD_OK on success
1561 * DDERR_INVALIDPARAMS if status is NULL
1563 *****************************************************************************/
1564 static HRESULT WINAPI ddraw7_GetVerticalBlankStatus(IDirectDraw7 *iface, BOOL *status)
1566 static BOOL fake_vblank;
1568 TRACE("iface %p, status %p.\n", iface, status);
1570 if(!status)
1571 return DDERR_INVALIDPARAMS;
1573 *status = fake_vblank;
1574 fake_vblank = !fake_vblank;
1576 return DD_OK;
1579 static HRESULT WINAPI ddraw4_GetVerticalBlankStatus(IDirectDraw4 *iface, BOOL *status)
1581 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1583 TRACE("iface %p, status %p.\n", iface, status);
1585 return ddraw7_GetVerticalBlankStatus(&This->IDirectDraw7_iface, status);
1588 static HRESULT WINAPI ddraw2_GetVerticalBlankStatus(IDirectDraw2 *iface, BOOL *status)
1590 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1592 TRACE("iface %p, status %p.\n", iface, status);
1594 return ddraw7_GetVerticalBlankStatus(&This->IDirectDraw7_iface, status);
1597 static HRESULT WINAPI ddraw1_GetVerticalBlankStatus(IDirectDraw *iface, BOOL *status)
1599 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1601 TRACE("iface %p, status %p.\n", iface, status);
1603 return ddraw7_GetVerticalBlankStatus(&This->IDirectDraw7_iface, status);
1606 /*****************************************************************************
1607 * IDirectDraw7::GetAvailableVidMem
1609 * Returns the total and free video memory
1611 * Params:
1612 * Caps: Specifies the memory type asked for
1613 * total: Pointer to a DWORD to be filled with the total memory
1614 * free: Pointer to a DWORD to be filled with the free memory
1616 * Returns
1617 * DD_OK on success
1618 * DDERR_INVALIDPARAMS of free and total are NULL
1620 *****************************************************************************/
1621 static HRESULT WINAPI ddraw7_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total,
1622 DWORD *free)
1624 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1625 HRESULT hr = DD_OK;
1627 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, Caps, total, free);
1629 if(TRACE_ON(ddraw))
1631 TRACE("(%p) Asked for memory with description: ", This);
1632 DDRAW_dump_DDSCAPS2(Caps);
1634 wined3d_mutex_lock();
1636 /* Todo: System memory vs local video memory vs non-local video memory
1637 * The MSDN also mentions differences between texture memory and other
1638 * resources, but that's not important
1641 if( (!total) && (!free) )
1643 wined3d_mutex_unlock();
1644 return DDERR_INVALIDPARAMS;
1647 if (free)
1648 *free = wined3d_device_get_available_texture_mem(This->wined3d_device);
1649 if (total)
1651 struct wined3d_adapter_identifier desc = {0};
1653 hr = wined3d_get_adapter_identifier(This->wined3d, WINED3DADAPTER_DEFAULT, 0, &desc);
1654 *total = desc.video_memory;
1657 wined3d_mutex_unlock();
1659 return hr;
1662 static HRESULT WINAPI ddraw4_GetAvailableVidMem(IDirectDraw4 *iface,
1663 DDSCAPS2 *caps, DWORD *total, DWORD *free)
1665 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1667 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1669 return ddraw7_GetAvailableVidMem(&This->IDirectDraw7_iface, caps, total, free);
1672 static HRESULT WINAPI ddraw2_GetAvailableVidMem(IDirectDraw2 *iface,
1673 DDSCAPS *caps, DWORD *total, DWORD *free)
1675 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1676 DDSCAPS2 caps2;
1678 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1680 DDRAW_Convert_DDSCAPS_1_To_2(caps, &caps2);
1681 return ddraw7_GetAvailableVidMem(&This->IDirectDraw7_iface, &caps2, total, free);
1684 /*****************************************************************************
1685 * IDirectDraw7::Initialize
1687 * Initializes a DirectDraw interface.
1689 * Params:
1690 * GUID: Interface identifier. Well, don't know what this is really good
1691 * for
1693 * Returns
1694 * Returns DD_OK on the first call,
1695 * DDERR_ALREADYINITIALIZED on repeated calls
1697 *****************************************************************************/
1698 static HRESULT WINAPI ddraw7_Initialize(IDirectDraw7 *iface, GUID *guid)
1700 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1702 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1704 if (This->initialized)
1705 return DDERR_ALREADYINITIALIZED;
1707 /* FIXME: To properly take the GUID into account we should call
1708 * ddraw_init() here instead of in DDRAW_Create(). */
1709 if (guid)
1710 FIXME("Ignoring guid %s.\n", debugstr_guid(guid));
1712 This->initialized = TRUE;
1713 return DD_OK;
1716 static HRESULT WINAPI ddraw4_Initialize(IDirectDraw4 *iface, GUID *guid)
1718 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1720 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1722 return ddraw7_Initialize(&This->IDirectDraw7_iface, guid);
1725 static HRESULT WINAPI ddraw2_Initialize(IDirectDraw2 *iface, GUID *guid)
1727 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1729 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1731 return ddraw7_Initialize(&This->IDirectDraw7_iface, guid);
1734 static HRESULT WINAPI ddraw1_Initialize(IDirectDraw *iface, GUID *guid)
1736 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1738 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1740 return ddraw7_Initialize(&This->IDirectDraw7_iface, guid);
1743 static HRESULT WINAPI d3d1_Initialize(IDirect3D *iface, REFIID riid)
1745 TRACE("iface %p, riid %s.\n", iface, debugstr_guid(riid));
1747 return DDERR_ALREADYINITIALIZED;
1750 /*****************************************************************************
1751 * IDirectDraw7::FlipToGDISurface
1753 * "Makes the surface that the GDI writes to the primary surface"
1754 * Looks like some windows specific thing we don't have to care about.
1755 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1756 * show error boxes ;)
1757 * Well, just return DD_OK.
1759 * Returns:
1760 * Always returns DD_OK
1762 *****************************************************************************/
1763 static HRESULT WINAPI ddraw7_FlipToGDISurface(IDirectDraw7 *iface)
1765 FIXME("iface %p stub!\n", iface);
1767 return DD_OK;
1770 static HRESULT WINAPI ddraw4_FlipToGDISurface(IDirectDraw4 *iface)
1772 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1774 TRACE("iface %p.\n", iface);
1776 return ddraw7_FlipToGDISurface(&This->IDirectDraw7_iface);
1779 static HRESULT WINAPI ddraw2_FlipToGDISurface(IDirectDraw2 *iface)
1781 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1783 TRACE("iface %p.\n", iface);
1785 return ddraw7_FlipToGDISurface(&This->IDirectDraw7_iface);
1788 static HRESULT WINAPI ddraw1_FlipToGDISurface(IDirectDraw *iface)
1790 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1792 TRACE("iface %p.\n", iface);
1794 return ddraw7_FlipToGDISurface(&This->IDirectDraw7_iface);
1797 /*****************************************************************************
1798 * IDirectDraw7::WaitForVerticalBlank
1800 * This method allows applications to get in sync with the vertical blank
1801 * interval.
1802 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1803 * redraw the screen, most likely because of this stub
1805 * Parameters:
1806 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1807 * or DDWAITVB_BLOCKEND
1808 * h: Not used, according to MSDN
1810 * Returns:
1811 * Always returns DD_OK
1813 *****************************************************************************/
1814 static HRESULT WINAPI ddraw7_WaitForVerticalBlank(IDirectDraw7 *iface, DWORD Flags, HANDLE event)
1816 static BOOL hide;
1818 TRACE("iface %p, flags %#x, event %p.\n", iface, Flags, event);
1820 /* This function is called often, so print the fixme only once */
1821 if(!hide)
1823 FIXME("iface %p, flags %#x, event %p stub!\n", iface, Flags, event);
1824 hide = TRUE;
1827 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1828 if(Flags & DDWAITVB_BLOCKBEGINEVENT)
1829 return DDERR_UNSUPPORTED; /* unchecked */
1831 return DD_OK;
1834 static HRESULT WINAPI ddraw4_WaitForVerticalBlank(IDirectDraw4 *iface, DWORD flags, HANDLE event)
1836 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1838 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1840 return ddraw7_WaitForVerticalBlank(&This->IDirectDraw7_iface, flags, event);
1843 static HRESULT WINAPI ddraw2_WaitForVerticalBlank(IDirectDraw2 *iface, DWORD flags, HANDLE event)
1845 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1847 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1849 return ddraw7_WaitForVerticalBlank(&This->IDirectDraw7_iface, flags, event);
1852 static HRESULT WINAPI ddraw1_WaitForVerticalBlank(IDirectDraw *iface, DWORD flags, HANDLE event)
1854 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1856 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1858 return ddraw7_WaitForVerticalBlank(&This->IDirectDraw7_iface, flags, event);
1861 /*****************************************************************************
1862 * IDirectDraw7::GetScanLine
1864 * Returns the scan line that is being drawn on the monitor
1866 * Parameters:
1867 * Scanline: Address to write the scan line value to
1869 * Returns:
1870 * Always returns DD_OK
1872 *****************************************************************************/
1873 static HRESULT WINAPI ddraw7_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
1875 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1876 struct wined3d_display_mode mode;
1877 static DWORD cur_scanline;
1878 static BOOL hide = FALSE;
1880 TRACE("iface %p, line %p.\n", iface, Scanline);
1882 /* This function is called often, so print the fixme only once */
1883 if(!hide)
1885 FIXME("iface %p, line %p partial stub!\n", iface, Scanline);
1886 hide = TRUE;
1889 wined3d_mutex_lock();
1890 wined3d_device_get_display_mode(This->wined3d_device, 0, &mode);
1891 wined3d_mutex_unlock();
1893 /* Fake the line sweeping of the monitor */
1894 /* FIXME: We should synchronize with a source to keep the refresh rate */
1895 *Scanline = cur_scanline++;
1896 /* Assume 20 scan lines in the vertical blank */
1897 if (cur_scanline >= mode.height + 20)
1898 cur_scanline = 0;
1900 return DD_OK;
1903 static HRESULT WINAPI ddraw4_GetScanLine(IDirectDraw4 *iface, DWORD *line)
1905 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1907 TRACE("iface %p, line %p.\n", iface, line);
1909 return ddraw7_GetScanLine(&This->IDirectDraw7_iface, line);
1912 static HRESULT WINAPI ddraw2_GetScanLine(IDirectDraw2 *iface, DWORD *line)
1914 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1916 TRACE("iface %p, line %p.\n", iface, line);
1918 return ddraw7_GetScanLine(&This->IDirectDraw7_iface, line);
1921 static HRESULT WINAPI ddraw1_GetScanLine(IDirectDraw *iface, DWORD *line)
1923 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1925 TRACE("iface %p, line %p.\n", iface, line);
1927 return ddraw7_GetScanLine(&This->IDirectDraw7_iface, line);
1930 /*****************************************************************************
1931 * IDirectDraw7::TestCooperativeLevel
1933 * Informs the application about the state of the video adapter, depending
1934 * on the cooperative level
1936 * Returns:
1937 * DD_OK if the device is in a sane state
1938 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1939 * if the state is not correct(See below)
1941 *****************************************************************************/
1942 static HRESULT WINAPI ddraw7_TestCooperativeLevel(IDirectDraw7 *iface)
1944 TRACE("iface %p.\n", iface);
1946 return DD_OK;
1949 static HRESULT WINAPI ddraw4_TestCooperativeLevel(IDirectDraw4 *iface)
1951 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1953 TRACE("iface %p.\n", iface);
1955 return ddraw7_TestCooperativeLevel(&This->IDirectDraw7_iface);
1958 /*****************************************************************************
1959 * IDirectDraw7::GetGDISurface
1961 * Returns the surface that GDI is treating as the primary surface.
1962 * For Wine this is the front buffer
1964 * Params:
1965 * GDISurface: Address to write the surface pointer to
1967 * Returns:
1968 * DD_OK if the surface was found
1969 * DDERR_NOTFOUND if the GDI surface wasn't found
1971 *****************************************************************************/
1972 static HRESULT WINAPI ddraw7_GetGDISurface(IDirectDraw7 *iface, IDirectDrawSurface7 **GDISurface)
1974 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1976 TRACE("iface %p, surface %p.\n", iface, GDISurface);
1978 wined3d_mutex_lock();
1980 if (!(*GDISurface = &This->primary->IDirectDrawSurface7_iface))
1982 WARN("Primary not created yet.\n");
1983 wined3d_mutex_unlock();
1984 return DDERR_NOTFOUND;
1986 IDirectDrawSurface7_AddRef(*GDISurface);
1988 wined3d_mutex_unlock();
1990 return DD_OK;
1993 static HRESULT WINAPI ddraw4_GetGDISurface(IDirectDraw4 *iface, IDirectDrawSurface4 **surface)
1995 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1996 IDirectDrawSurface7 *surface7;
1997 IDirectDrawSurfaceImpl *surface_impl;
1998 HRESULT hr;
2000 TRACE("iface %p, surface %p.\n", iface, surface);
2002 hr = ddraw7_GetGDISurface(&This->IDirectDraw7_iface, &surface7);
2003 if (FAILED(hr))
2005 *surface = NULL;
2006 return hr;
2008 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2009 *surface = &surface_impl->IDirectDrawSurface4_iface;
2010 IDirectDrawSurface4_AddRef(*surface);
2011 IDirectDrawSurface7_Release(surface7);
2013 return hr;
2016 static HRESULT WINAPI ddraw2_GetGDISurface(IDirectDraw2 *iface, IDirectDrawSurface **surface)
2018 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
2019 IDirectDrawSurface7 *surface7;
2020 IDirectDrawSurfaceImpl *surface_impl;
2021 HRESULT hr;
2023 TRACE("iface %p, surface %p.\n", iface, surface);
2025 hr = ddraw7_GetGDISurface(&This->IDirectDraw7_iface, &surface7);
2026 if (FAILED(hr))
2028 *surface = NULL;
2029 return hr;
2031 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2032 *surface = &surface_impl->IDirectDrawSurface_iface;
2033 IDirectDrawSurface_AddRef(*surface);
2034 IDirectDrawSurface7_Release(surface7);
2036 return hr;
2039 static HRESULT WINAPI ddraw1_GetGDISurface(IDirectDraw *iface, IDirectDrawSurface **surface)
2041 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
2042 IDirectDrawSurface7 *surface7;
2043 IDirectDrawSurfaceImpl *surface_impl;
2044 HRESULT hr;
2046 TRACE("iface %p, surface %p.\n", iface, surface);
2048 hr = ddraw7_GetGDISurface(&This->IDirectDraw7_iface, &surface7);
2049 if (FAILED(hr))
2051 *surface = NULL;
2052 return hr;
2054 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2055 *surface = &surface_impl->IDirectDrawSurface_iface;
2056 IDirectDrawSurface_AddRef(*surface);
2057 IDirectDrawSurface7_Release(surface7);
2059 return hr;
2062 struct displaymodescallback_context
2064 LPDDENUMMODESCALLBACK func;
2065 void *context;
2068 static HRESULT CALLBACK EnumDisplayModesCallbackThunk(DDSURFACEDESC2 *surface_desc, void *context)
2070 struct displaymodescallback_context *cbcontext = context;
2071 DDSURFACEDESC desc;
2073 DDSD2_to_DDSD(surface_desc, &desc);
2074 return cbcontext->func(&desc, cbcontext->context);
2077 /*****************************************************************************
2078 * IDirectDraw7::EnumDisplayModes
2080 * Enumerates the supported Display modes. The modes can be filtered with
2081 * the DDSD parameter.
2083 * Params:
2084 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES. For old ddraw
2085 * versions (3 and older?) this is reserved and must be 0.
2086 * DDSD: Surface description to filter the modes
2087 * Context: Pointer passed back to the callback function
2088 * cb: Application-provided callback function
2090 * Returns:
2091 * DD_OK on success
2092 * DDERR_INVALIDPARAMS if the callback wasn't set
2094 *****************************************************************************/
2095 static HRESULT WINAPI ddraw7_EnumDisplayModes(IDirectDraw7 *iface, DWORD Flags,
2096 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMMODESCALLBACK2 cb)
2098 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
2099 struct wined3d_display_mode *enum_modes = NULL;
2100 struct wined3d_display_mode mode;
2101 unsigned int modenum, fmt;
2102 DDSURFACEDESC2 callback_sd;
2103 unsigned enum_mode_count = 0, enum_mode_array_size = 0;
2104 DDPIXELFORMAT pixelformat;
2106 static const enum wined3d_format_id checkFormatList[] =
2108 WINED3DFMT_B8G8R8X8_UNORM,
2109 WINED3DFMT_B5G6R5_UNORM,
2110 WINED3DFMT_P8_UINT,
2113 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2114 iface, Flags, DDSD, Context, cb);
2116 if (!cb)
2117 return DDERR_INVALIDPARAMS;
2119 wined3d_mutex_lock();
2120 if(!(Flags & DDEDM_REFRESHRATES))
2122 enum_mode_array_size = 16;
2123 enum_modes = HeapAlloc(GetProcessHeap(), 0, sizeof(*enum_modes) * enum_mode_array_size);
2124 if (!enum_modes)
2126 ERR("Out of memory\n");
2127 wined3d_mutex_unlock();
2128 return DDERR_OUTOFMEMORY;
2132 pixelformat.dwSize = sizeof(pixelformat);
2133 for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++)
2135 modenum = 0;
2136 while (wined3d_enum_adapter_modes(This->wined3d, WINED3DADAPTER_DEFAULT,
2137 checkFormatList[fmt], modenum++, &mode) == WINED3D_OK)
2139 PixelFormat_WineD3DtoDD(&pixelformat, mode.format_id);
2140 if (DDSD)
2142 if (DDSD->dwFlags & DDSD_WIDTH && mode.width != DDSD->dwWidth)
2143 continue;
2144 if (DDSD->dwFlags & DDSD_HEIGHT && mode.height != DDSD->dwHeight)
2145 continue;
2146 if (DDSD->dwFlags & DDSD_REFRESHRATE && mode.refresh_rate != DDSD->u2.dwRefreshRate)
2147 continue;
2148 if (DDSD->dwFlags & DDSD_PIXELFORMAT
2149 && pixelformat.u1.dwRGBBitCount != DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount)
2150 continue;
2153 if(!(Flags & DDEDM_REFRESHRATES))
2155 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
2156 * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
2157 * to be reduced to a single unique result in such case.
2159 BOOL found = FALSE;
2160 unsigned i;
2162 for (i = 0; i < enum_mode_count; i++)
2164 if (enum_modes[i].width == mode.width && enum_modes[i].height == mode.height
2165 && enum_modes[i].format_id == mode.format_id)
2167 found = TRUE;
2168 break;
2172 if(found) continue;
2175 memset(&callback_sd, 0, sizeof(callback_sd));
2176 callback_sd.dwSize = sizeof(callback_sd);
2177 callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
2179 callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH|DDSD_REFRESHRATE;
2180 if (Flags & DDEDM_REFRESHRATES)
2181 callback_sd.u2.dwRefreshRate = mode.refresh_rate;
2183 callback_sd.dwWidth = mode.width;
2184 callback_sd.dwHeight = mode.height;
2186 callback_sd.u4.ddpfPixelFormat=pixelformat;
2188 /* Calc pitch and DWORD align like MSDN says */
2189 callback_sd.u1.lPitch = (callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount / 8) * mode.width;
2190 callback_sd.u1.lPitch = (callback_sd.u1.lPitch + 3) & ~3;
2192 TRACE("Enumerating %dx%dx%d @%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount,
2193 callback_sd.u2.dwRefreshRate);
2195 if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
2197 TRACE("Application asked to terminate the enumeration\n");
2198 HeapFree(GetProcessHeap(), 0, enum_modes);
2199 wined3d_mutex_unlock();
2200 return DD_OK;
2203 if(!(Flags & DDEDM_REFRESHRATES))
2205 if (enum_mode_count == enum_mode_array_size)
2207 struct wined3d_display_mode *new_enum_modes;
2209 enum_mode_array_size *= 2;
2210 new_enum_modes = HeapReAlloc(GetProcessHeap(), 0, enum_modes,
2211 sizeof(*new_enum_modes) * enum_mode_array_size);
2212 if (!new_enum_modes)
2214 ERR("Out of memory\n");
2215 HeapFree(GetProcessHeap(), 0, enum_modes);
2216 wined3d_mutex_unlock();
2217 return DDERR_OUTOFMEMORY;
2220 enum_modes = new_enum_modes;
2223 enum_modes[enum_mode_count++] = mode;
2228 TRACE("End of enumeration\n");
2229 HeapFree(GetProcessHeap(), 0, enum_modes);
2230 wined3d_mutex_unlock();
2232 return DD_OK;
2235 static HRESULT WINAPI ddraw4_EnumDisplayModes(IDirectDraw4 *iface, DWORD flags,
2236 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMMODESCALLBACK2 callback)
2238 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2240 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2241 iface, flags, surface_desc, context, callback);
2243 return ddraw7_EnumDisplayModes(&This->IDirectDraw7_iface, flags, surface_desc, context, callback);
2246 static HRESULT WINAPI ddraw2_EnumDisplayModes(IDirectDraw2 *iface, DWORD flags,
2247 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2249 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
2250 struct displaymodescallback_context cbcontext;
2251 DDSURFACEDESC2 surface_desc2;
2253 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2254 iface, flags, surface_desc, context, callback);
2256 cbcontext.func = callback;
2257 cbcontext.context = context;
2259 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
2260 return ddraw7_EnumDisplayModes(&This->IDirectDraw7_iface, flags,
2261 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumDisplayModesCallbackThunk);
2264 static HRESULT WINAPI ddraw1_EnumDisplayModes(IDirectDraw *iface, DWORD flags,
2265 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2267 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
2268 struct displaymodescallback_context cbcontext;
2269 DDSURFACEDESC2 surface_desc2;
2271 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2272 iface, flags, surface_desc, context, callback);
2274 cbcontext.func = callback;
2275 cbcontext.context = context;
2277 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
2278 return ddraw7_EnumDisplayModes(&This->IDirectDraw7_iface, flags,
2279 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumDisplayModesCallbackThunk);
2282 /*****************************************************************************
2283 * IDirectDraw7::EvaluateMode
2285 * Used with IDirectDraw7::StartModeTest to test video modes.
2286 * EvaluateMode is used to pass or fail a mode, and continue with the next
2287 * mode
2289 * Params:
2290 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
2291 * Timeout: Returns the amount of seconds left before the mode would have
2292 * been failed automatically
2294 * Returns:
2295 * This implementation always DD_OK, because it's a stub
2297 *****************************************************************************/
2298 static HRESULT WINAPI ddraw7_EvaluateMode(IDirectDraw7 *iface, DWORD Flags, DWORD *Timeout)
2300 FIXME("iface %p, flags %#x, timeout %p stub!\n", iface, Flags, Timeout);
2302 /* When implementing this, implement it in WineD3D */
2304 return DD_OK;
2307 /*****************************************************************************
2308 * IDirectDraw7::GetDeviceIdentifier
2310 * Returns the device identifier, which gives information about the driver
2311 * Our device identifier is defined at the beginning of this file.
2313 * Params:
2314 * DDDI: Address for the returned structure
2315 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
2317 * Returns:
2318 * On success it returns DD_OK
2319 * DDERR_INVALIDPARAMS if DDDI is NULL
2321 *****************************************************************************/
2322 static HRESULT WINAPI ddraw7_GetDeviceIdentifier(IDirectDraw7 *iface,
2323 DDDEVICEIDENTIFIER2 *DDDI, DWORD Flags)
2325 TRACE("iface %p, device_identifier %p, flags %#x.\n", iface, DDDI, Flags);
2327 if(!DDDI)
2328 return DDERR_INVALIDPARAMS;
2330 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
2331 * host adapter, if there's a secondary 3D adapter. This doesn't apply
2332 * to any modern hardware, nor is it interesting for Wine, so ignore it.
2333 * Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4
2334 * bytes too long. So only copy the relevant part of the structure
2337 memcpy(DDDI, &deviceidentifier, FIELD_OFFSET(DDDEVICEIDENTIFIER2, dwWHQLLevel) + sizeof(DWORD));
2338 return DD_OK;
2341 static HRESULT WINAPI ddraw4_GetDeviceIdentifier(IDirectDraw4 *iface,
2342 DDDEVICEIDENTIFIER *identifier, DWORD flags)
2344 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2345 DDDEVICEIDENTIFIER2 identifier2;
2346 HRESULT hr;
2348 TRACE("iface %p, identifier %p, flags %#x.\n", iface, identifier, flags);
2350 hr = ddraw7_GetDeviceIdentifier(&This->IDirectDraw7_iface, &identifier2, flags);
2351 DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(&identifier2, identifier);
2353 return hr;
2356 /*****************************************************************************
2357 * IDirectDraw7::GetSurfaceFromDC
2359 * Returns the Surface for a GDI device context handle.
2360 * Is this related to IDirectDrawSurface::GetDC ???
2362 * Params:
2363 * hdc: hdc to return the surface for
2364 * Surface: Address to write the surface pointer to
2366 * Returns:
2367 * Always returns DD_OK because it's a stub
2369 *****************************************************************************/
2370 static HRESULT WINAPI ddraw7_GetSurfaceFromDC(IDirectDraw7 *iface, HDC hdc,
2371 IDirectDrawSurface7 **Surface)
2373 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
2374 struct wined3d_surface *wined3d_surface;
2375 HRESULT hr;
2377 TRACE("iface %p, dc %p, surface %p.\n", iface, hdc, Surface);
2379 if (!Surface) return E_INVALIDARG;
2381 hr = wined3d_device_get_surface_from_dc(This->wined3d_device, hdc, &wined3d_surface);
2382 if (FAILED(hr))
2384 TRACE("No surface found for dc %p.\n", hdc);
2385 *Surface = NULL;
2386 return DDERR_NOTFOUND;
2389 *Surface = wined3d_surface_get_parent(wined3d_surface);
2390 IDirectDrawSurface7_AddRef(*Surface);
2391 TRACE("Returning surface %p.\n", Surface);
2392 return DD_OK;
2395 static HRESULT WINAPI ddraw4_GetSurfaceFromDC(IDirectDraw4 *iface, HDC dc,
2396 IDirectDrawSurface4 **surface)
2398 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2399 IDirectDrawSurface7 *surface7;
2400 IDirectDrawSurfaceImpl *surface_impl;
2401 HRESULT hr;
2403 TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface);
2405 if (!surface) return E_INVALIDARG;
2407 hr = ddraw7_GetSurfaceFromDC(&This->IDirectDraw7_iface, dc, &surface7);
2408 if (FAILED(hr))
2410 *surface = NULL;
2411 return hr;
2413 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2414 /* Tests say this is true */
2415 *surface = (IDirectDrawSurface4 *)&surface_impl->IDirectDrawSurface_iface;
2416 IDirectDrawSurface_AddRef(&surface_impl->IDirectDrawSurface_iface);
2417 IDirectDrawSurface7_Release(surface7);
2419 return hr;
2422 /*****************************************************************************
2423 * IDirectDraw7::RestoreAllSurfaces
2425 * Calls the restore method of all surfaces
2427 * Params:
2429 * Returns:
2430 * Always returns DD_OK because it's a stub
2432 *****************************************************************************/
2433 static HRESULT WINAPI ddraw7_RestoreAllSurfaces(IDirectDraw7 *iface)
2435 FIXME("iface %p stub!\n", iface);
2437 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
2438 * get their parent and call their restore method. Do not implement
2439 * it in WineD3D, as restoring a surface means re-creating the
2440 * WineD3DDSurface
2442 return DD_OK;
2445 static HRESULT WINAPI ddraw4_RestoreAllSurfaces(IDirectDraw4 *iface)
2447 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2449 TRACE("iface %p.\n", iface);
2451 return ddraw7_RestoreAllSurfaces(&This->IDirectDraw7_iface);
2454 /*****************************************************************************
2455 * IDirectDraw7::StartModeTest
2457 * Tests the specified video modes to update the system registry with
2458 * refresh rate information. StartModeTest starts the mode test,
2459 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
2460 * isn't called within 15 seconds, the mode is failed automatically
2462 * As refresh rates are handled by the X server, I don't think this
2463 * Method is important
2465 * Params:
2466 * Modes: An array of mode specifications
2467 * NumModes: The number of modes in Modes
2468 * Flags: Some flags...
2470 * Returns:
2471 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
2472 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
2473 * otherwise DD_OK
2475 *****************************************************************************/
2476 static HRESULT WINAPI ddraw7_StartModeTest(IDirectDraw7 *iface, SIZE *Modes, DWORD NumModes, DWORD Flags)
2478 FIXME("iface %p, modes %p, mode_count %u, flags %#x partial stub!\n",
2479 iface, Modes, NumModes, Flags);
2481 /* This looks sane */
2482 if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
2484 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
2485 * As it is not, DDERR_TESTFINISHED is returned
2486 * (hopefully that's correct
2488 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
2489 * well, that value doesn't (yet) exist in the wine headers, so ignore it
2492 return DD_OK;
2495 /*****************************************************************************
2496 * ddraw_create_surface
2498 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
2499 * with the passed parameters.
2501 * Params:
2502 * DDSD: Description of the surface to create
2503 * Surf: Address to store the interface pointer at
2505 * Returns:
2506 * DD_OK on success
2508 *****************************************************************************/
2509 static HRESULT ddraw_create_surface(IDirectDrawImpl *This, DDSURFACEDESC2 *pDDSD,
2510 IDirectDrawSurfaceImpl **ppSurf, UINT level, UINT version)
2512 HRESULT hr;
2514 TRACE("ddraw %p, surface_desc %p, surface %p, level %u.\n",
2515 This, pDDSD, ppSurf, level);
2517 if (TRACE_ON(ddraw))
2519 TRACE(" (%p) Requesting surface desc :\n", This);
2520 DDRAW_dump_surface_desc(pDDSD);
2523 if ((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE) && DefaultSurfaceType != SURFACE_OPENGL)
2525 WARN("The application requests a 3D capable surface, but a non-OpenGL surface type was set in the registry.\n");
2526 /* Do not fail surface creation, only fail 3D device creation. */
2529 /* Create the Surface object */
2530 *ppSurf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawSurfaceImpl));
2531 if(!*ppSurf)
2533 ERR("(%p) Error allocating memory for a surface\n", This);
2534 return DDERR_OUTOFVIDEOMEMORY;
2537 hr = ddraw_surface_init(*ppSurf, This, pDDSD, level, version);
2538 if (FAILED(hr))
2540 WARN("Failed to initialize surface, hr %#x.\n", hr);
2541 HeapFree(GetProcessHeap(), 0, *ppSurf);
2542 return hr;
2545 /* Increase the surface counter, and attach the surface */
2546 list_add_head(&This->surface_list, &(*ppSurf)->surface_list_entry);
2548 TRACE("Created surface %p.\n", *ppSurf);
2550 return DD_OK;
2552 /*****************************************************************************
2553 * CreateAdditionalSurfaces
2555 * Creates a new mipmap chain.
2557 * Params:
2558 * root: Root surface to attach the newly created chain to
2559 * count: number of surfaces to create
2560 * DDSD: Description of the surface. Intentionally not a pointer to avoid side
2561 * effects on the caller
2562 * CubeFaceRoot: Whether the new surface is a root of a cube map face. This
2563 * creates an additional surface without the mipmapping flags
2565 *****************************************************************************/
2566 static HRESULT
2567 CreateAdditionalSurfaces(IDirectDrawImpl *This,
2568 IDirectDrawSurfaceImpl *root,
2569 UINT count,
2570 DDSURFACEDESC2 DDSD,
2571 BOOL CubeFaceRoot, UINT version)
2573 UINT i, j, level = 0;
2574 HRESULT hr;
2575 IDirectDrawSurfaceImpl *last = root;
2577 for(i = 0; i < count; i++)
2579 IDirectDrawSurfaceImpl *object2 = NULL;
2581 /* increase the mipmap level, but only if a mipmap is created
2582 * In this case, also halve the size
2584 if(DDSD.ddsCaps.dwCaps & DDSCAPS_MIPMAP && !CubeFaceRoot)
2586 level++;
2587 if(DDSD.dwWidth > 1) DDSD.dwWidth /= 2;
2588 if(DDSD.dwHeight > 1) DDSD.dwHeight /= 2;
2589 /* Set the mipmap sublevel flag according to msdn */
2590 DDSD.ddsCaps.dwCaps2 |= DDSCAPS2_MIPMAPSUBLEVEL;
2592 else
2594 DDSD.ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2596 CubeFaceRoot = FALSE;
2598 hr = ddraw_create_surface(This, &DDSD, &object2, level, version);
2599 if(hr != DD_OK)
2601 return hr;
2604 /* Add the new surface to the complex attachment array */
2605 for(j = 0; j < MAX_COMPLEX_ATTACHED; j++)
2607 if(last->complex_array[j]) continue;
2608 last->complex_array[j] = object2;
2609 break;
2611 last = object2;
2613 /* Remove the (possible) back buffer cap from the new surface description,
2614 * because only one surface in the flipping chain is a back buffer, one
2615 * is a front buffer, the others are just primary surfaces.
2617 DDSD.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER;
2619 return DD_OK;
2622 HRESULT CDECL ddraw_reset_enum_callback(struct wined3d_resource *resource)
2624 return DD_OK;
2627 /*****************************************************************************
2628 * IDirectDraw7::CreateSurface
2630 * Creates a new IDirectDrawSurface object and returns its interface.
2632 * The surface connections with wined3d are a bit tricky. Basically it works
2633 * like this:
2635 * |------------------------| |-----------------|
2636 * | DDraw surface | | WineD3DSurface |
2637 * | | | |
2638 * | WineD3DSurface |-------------->| |
2639 * | Child |<------------->| Parent |
2640 * |------------------------| |-----------------|
2642 * The DDraw surface is the parent of the wined3d surface, and it releases
2643 * the WineD3DSurface when the ddraw surface is destroyed.
2645 * However, for all surfaces which can be in a container in WineD3D,
2646 * we have to do this. These surfaces are usually complex surfaces,
2647 * so this concerns primary surfaces with a front and a back buffer,
2648 * and textures.
2650 * |------------------------| |-----------------|
2651 * | DDraw surface | | Container |
2652 * | | | |
2653 * | Child |<------------->| Parent |
2654 * | Texture |<------------->| |
2655 * | WineD3DSurface |<----| | Levels |<--|
2656 * | Complex connection | | | | |
2657 * |------------------------| | |-----------------| |
2658 * ^ | |
2659 * | | |
2660 * | | |
2661 * | |------------------| | |-----------------| |
2662 * | | IParent | |-------->| WineD3DSurface | |
2663 * | | | | | |
2664 * | | Child |<------------->| Parent | |
2665 * | | | | Container |<--|
2666 * | |------------------| |-----------------| |
2667 * | |
2668 * | |----------------------| |
2669 * | | DDraw surface 2 | |
2670 * | | | |
2671 * |<->| Complex root Child | |
2672 * | | Texture | |
2673 * | | WineD3DSurface |<----| |
2674 * | |----------------------| | |
2675 * | | |
2676 * | |---------------------| | |-----------------| |
2677 * | | IParent | |----->| WineD3DSurface | |
2678 * | | | | | |
2679 * | | Child |<---------->| Parent | |
2680 * | |---------------------| | Container |<--|
2681 * | |-----------------| |
2682 * | |
2683 * | ---More surfaces can follow--- |
2685 * The reason is that the IWineD3DSwapchain(render target container)
2686 * and the IWineD3DTexure(Texture container) release the parents
2687 * of their surface's children, but by releasing the complex root
2688 * the surfaces which are complexly attached to it are destroyed
2689 * too. See IDirectDrawSurface::Release for a more detailed
2690 * explanation.
2692 * Params:
2693 * DDSD: Description of the surface to create
2694 * Surf: Address to store the interface pointer at
2695 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
2696 * aggregation, so it has to be NULL
2698 * Returns:
2699 * DD_OK on success
2700 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2701 * DDERR_* if an error occurs
2703 *****************************************************************************/
2704 static HRESULT CreateSurface(IDirectDrawImpl *ddraw, DDSURFACEDESC2 *DDSD,
2705 IDirectDrawSurfaceImpl **Surf, IUnknown *UnkOuter, UINT version)
2707 IDirectDrawSurfaceImpl *object = NULL;
2708 struct wined3d_display_mode mode;
2709 HRESULT hr;
2710 LONG extra_surfaces = 0;
2711 DDSURFACEDESC2 desc2;
2712 const DWORD sysvidmem = DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY;
2714 TRACE("ddraw %p, surface_desc %p, surface %p, outer_unknown %p.\n", ddraw, DDSD, Surf, UnkOuter);
2716 /* Some checks before we start */
2717 if (TRACE_ON(ddraw))
2719 TRACE(" (%p) Requesting surface desc :\n", ddraw);
2720 DDRAW_dump_surface_desc(DDSD);
2723 if (UnkOuter != NULL)
2725 FIXME("(%p) : outer != NULL?\n", ddraw);
2726 return CLASS_E_NOAGGREGATION; /* unchecked */
2729 if (Surf == NULL)
2731 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", ddraw);
2732 return E_POINTER; /* unchecked */
2735 if (!(DDSD->dwFlags & DDSD_CAPS))
2737 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2738 DDSD->dwFlags |= DDSD_CAPS;
2741 if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD)
2743 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2744 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2747 if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL))
2749 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2750 WARN("(%p) Null surface pointer specified, ignore it!\n", ddraw);
2751 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2754 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE) &&
2755 !(ddraw->cooperative_level & DDSCL_EXCLUSIVE))
2757 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n",
2758 ddraw);
2759 *Surf = NULL;
2760 return DDERR_NOEXCLUSIVEMODE;
2763 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE))
2765 WARN("Application wanted to create back buffer primary surface\n");
2766 return DDERR_INVALIDCAPS;
2769 if((DDSD->ddsCaps.dwCaps & sysvidmem) == sysvidmem)
2771 /* This is a special switch in ddrawex.dll, but not allowed in ddraw.dll */
2772 WARN("Application tries to put the surface in both system and video memory\n");
2773 *Surf = NULL;
2774 return DDERR_INVALIDCAPS;
2777 /* Check cube maps but only if the size includes them */
2778 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2780 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES &&
2781 !(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
2783 WARN("Cube map faces requested without cube map flag\n");
2784 return DDERR_INVALIDCAPS;
2786 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2787 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) == 0)
2789 WARN("Cube map without faces requested\n");
2790 return DDERR_INVALIDPARAMS;
2793 /* Quick tests confirm those can be created, but we don't do that yet */
2794 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2795 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) != DDSCAPS2_CUBEMAP_ALLFACES)
2797 FIXME("Partial cube maps not supported yet\n");
2801 /* According to the msdn this flag is ignored by CreateSurface */
2802 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2803 DDSD->ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2805 /* Modify some flags */
2806 copy_to_surfacedesc2(&desc2, DDSD);
2807 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */
2809 /* Get the video mode from WineD3D - we will need it */
2810 hr = wined3d_device_get_display_mode(ddraw->wined3d_device, 0, &mode);
2811 if (FAILED(hr))
2813 ERR("Failed to read display mode from wined3d\n");
2814 switch(ddraw->orig_bpp)
2816 case 8:
2817 mode.format_id = WINED3DFMT_P8_UINT;
2818 break;
2820 case 15:
2821 mode.format_id = WINED3DFMT_B5G5R5X1_UNORM;
2822 break;
2824 case 16:
2825 mode.format_id = WINED3DFMT_B5G6R5_UNORM;
2826 break;
2828 case 24:
2829 mode.format_id = WINED3DFMT_B8G8R8_UNORM;
2830 break;
2832 case 32:
2833 mode.format_id = WINED3DFMT_B8G8R8X8_UNORM;
2834 break;
2836 mode.width = ddraw->orig_width;
2837 mode.height = ddraw->orig_height;
2840 /* No pixelformat given? Use the current screen format */
2841 if(!(desc2.dwFlags & DDSD_PIXELFORMAT))
2843 desc2.dwFlags |= DDSD_PIXELFORMAT;
2844 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT);
2846 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, mode.format_id);
2849 /* No Width or no Height? Use the original screen size
2851 if(!(desc2.dwFlags & DDSD_WIDTH) ||
2852 !(desc2.dwFlags & DDSD_HEIGHT) )
2854 /* Invalid for non-render targets */
2855 if(!(desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE))
2857 WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
2858 *Surf = NULL;
2859 return DDERR_INVALIDPARAMS;
2862 desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
2863 desc2.dwWidth = mode.width;
2864 desc2.dwHeight = mode.height;
2867 if (!desc2.dwWidth || !desc2.dwHeight)
2868 return DDERR_INVALIDPARAMS;
2870 /* Mipmap count fixes */
2871 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2873 if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX)
2875 if(desc2.dwFlags & DDSD_MIPMAPCOUNT)
2877 /* Mipmap count is given, should not be 0 */
2878 if( desc2.u2.dwMipMapCount == 0 )
2879 return DDERR_INVALIDPARAMS;
2881 else
2883 /* Undocumented feature: Create sublevels until
2884 * either the width or the height is 1
2886 DWORD min = desc2.dwWidth < desc2.dwHeight ?
2887 desc2.dwWidth : desc2.dwHeight;
2888 desc2.u2.dwMipMapCount = 0;
2889 while( min )
2891 desc2.u2.dwMipMapCount += 1;
2892 min >>= 1;
2896 else
2898 /* Not-complex mipmap -> Mipmapcount = 1 */
2899 desc2.u2.dwMipMapCount = 1;
2901 extra_surfaces = desc2.u2.dwMipMapCount - 1;
2903 /* There's a mipmap count in the created surface in any case */
2904 desc2.dwFlags |= DDSD_MIPMAPCOUNT;
2906 /* If no mipmap is given, the texture has only one level */
2908 /* The first surface is a front buffer, the back buffer is created afterwards */
2909 if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) )
2911 desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER;
2914 /* The root surface in a cube map is positive x */
2915 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2917 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
2918 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
2921 if ((desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) && (ddraw->cooperative_level & DDSCL_EXCLUSIVE))
2923 struct wined3d_swapchain_desc swapchain_desc;
2925 hr = wined3d_swapchain_get_desc(ddraw->wined3d_swapchain, &swapchain_desc);
2926 if (FAILED(hr))
2928 ERR("Failed to get present parameters.\n");
2929 return hr;
2932 swapchain_desc.backbuffer_width = mode.width;
2933 swapchain_desc.backbuffer_height = mode.height;
2934 swapchain_desc.backbuffer_format = mode.format_id;
2936 hr = wined3d_device_reset(ddraw->wined3d_device,
2937 &swapchain_desc, ddraw_reset_enum_callback);
2938 if (FAILED(hr))
2940 ERR("Failed to reset device.\n");
2941 return hr;
2945 /* Create the first surface */
2946 hr = ddraw_create_surface(ddraw, &desc2, &object, 0, version);
2947 if (FAILED(hr))
2949 WARN("ddraw_create_surface failed, hr %#x.\n", hr);
2950 return hr;
2952 object->is_complex_root = TRUE;
2954 *Surf = object;
2956 /* Create Additional surfaces if necessary
2957 * This applies to Primary surfaces which have a back buffer count
2958 * set, but not to mipmap textures. In case of Mipmap textures,
2959 * wineD3D takes care of the creation of additional surfaces
2961 if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT)
2963 extra_surfaces = DDSD->dwBackBufferCount;
2964 desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */
2965 desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER;
2966 desc2.dwBackBufferCount = 0;
2969 hr = DD_OK;
2970 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2972 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
2973 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ;
2974 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
2975 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEZ;
2976 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ;
2977 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
2978 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEZ;
2979 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY;
2980 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
2981 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEY;
2982 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY;
2983 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
2984 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEY;
2985 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX;
2986 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
2987 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEX;
2988 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
2991 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces, desc2, FALSE, version);
2992 if(hr != DD_OK)
2994 /* This destroys and possibly created surfaces too */
2995 if (version == 7)
2996 IDirectDrawSurface7_Release(&object->IDirectDrawSurface7_iface);
2997 else if (version == 4)
2998 IDirectDrawSurface4_Release(&object->IDirectDrawSurface4_iface);
2999 else
3000 IDirectDrawSurface_Release(&object->IDirectDrawSurface_iface);
3002 return hr;
3005 if (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
3006 ddraw->primary = object;
3008 /* Create a WineD3DTexture if a texture was requested */
3009 if (desc2.ddsCaps.dwCaps & DDSCAPS_TEXTURE)
3011 ddraw->tex_root = object;
3012 ddraw_surface_create_texture(object);
3013 ddraw->tex_root = NULL;
3016 return hr;
3019 static HRESULT WINAPI ddraw7_CreateSurface(IDirectDraw7 *iface, DDSURFACEDESC2 *surface_desc,
3020 IDirectDrawSurface7 **surface, IUnknown *outer_unknown)
3022 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
3023 IDirectDrawSurfaceImpl *impl;
3024 HRESULT hr;
3026 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3027 iface, surface_desc, surface, outer_unknown);
3029 wined3d_mutex_lock();
3031 if (!(This->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
3033 WARN("Cooperative level not set.\n");
3034 wined3d_mutex_unlock();
3035 return DDERR_NOCOOPERATIVELEVELSET;
3038 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
3040 WARN("Application supplied invalid surface descriptor\n");
3041 wined3d_mutex_unlock();
3042 return DDERR_INVALIDPARAMS;
3045 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3047 if (TRACE_ON(ddraw))
3049 TRACE(" (%p) Requesting surface desc :\n", iface);
3050 DDRAW_dump_surface_desc(surface_desc);
3053 WARN("Application tried to create an explicit front or back buffer\n");
3054 wined3d_mutex_unlock();
3055 return DDERR_INVALIDCAPS;
3058 hr = CreateSurface(This, surface_desc, &impl, outer_unknown, 7);
3059 wined3d_mutex_unlock();
3060 if (FAILED(hr))
3062 *surface = NULL;
3063 return hr;
3066 *surface = &impl->IDirectDrawSurface7_iface;
3067 IDirectDraw7_AddRef(iface);
3068 impl->ifaceToRelease = (IUnknown *)iface;
3070 return hr;
3073 static HRESULT WINAPI ddraw4_CreateSurface(IDirectDraw4 *iface,
3074 DDSURFACEDESC2 *surface_desc, IDirectDrawSurface4 **surface, IUnknown *outer_unknown)
3076 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
3077 IDirectDrawSurfaceImpl *impl;
3078 HRESULT hr;
3080 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3081 iface, surface_desc, surface, outer_unknown);
3083 wined3d_mutex_lock();
3085 if (!(This->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
3087 WARN("Cooperative level not set.\n");
3088 wined3d_mutex_unlock();
3089 return DDERR_NOCOOPERATIVELEVELSET;
3092 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
3094 WARN("Application supplied invalid surface descriptor\n");
3095 wined3d_mutex_unlock();
3096 return DDERR_INVALIDPARAMS;
3099 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3101 if (TRACE_ON(ddraw))
3103 TRACE(" (%p) Requesting surface desc :\n", iface);
3104 DDRAW_dump_surface_desc(surface_desc);
3107 WARN("Application tried to create an explicit front or back buffer\n");
3108 wined3d_mutex_unlock();
3109 return DDERR_INVALIDCAPS;
3112 hr = CreateSurface(This, surface_desc, &impl, outer_unknown, 4);
3113 wined3d_mutex_unlock();
3114 if (FAILED(hr))
3116 *surface = NULL;
3117 return hr;
3120 *surface = &impl->IDirectDrawSurface4_iface;
3121 IDirectDraw4_AddRef(iface);
3122 impl->ifaceToRelease = (IUnknown *)iface;
3124 return hr;
3127 static HRESULT WINAPI ddraw2_CreateSurface(IDirectDraw2 *iface,
3128 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3130 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
3131 IDirectDrawSurfaceImpl *impl;
3132 HRESULT hr;
3133 DDSURFACEDESC2 surface_desc2;
3135 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3136 iface, surface_desc, surface, outer_unknown);
3138 wined3d_mutex_lock();
3140 if (!(This->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
3142 WARN("Cooperative level not set.\n");
3143 wined3d_mutex_unlock();
3144 return DDERR_NOCOOPERATIVELEVELSET;
3147 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3149 WARN("Application supplied invalid surface descriptor\n");
3150 wined3d_mutex_unlock();
3151 return DDERR_INVALIDPARAMS;
3154 DDSD_to_DDSD2(surface_desc, &surface_desc2);
3155 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3157 if (TRACE_ON(ddraw))
3159 TRACE(" (%p) Requesting surface desc :\n", iface);
3160 DDRAW_dump_surface_desc((LPDDSURFACEDESC2)surface_desc);
3163 WARN("Application tried to create an explicit front or back buffer\n");
3164 wined3d_mutex_unlock();
3165 return DDERR_INVALIDCAPS;
3168 hr = CreateSurface(This, &surface_desc2, &impl, outer_unknown, 2);
3169 wined3d_mutex_unlock();
3170 if (FAILED(hr))
3172 *surface = NULL;
3173 return hr;
3176 *surface = &impl->IDirectDrawSurface_iface;
3177 impl->ifaceToRelease = NULL;
3179 return hr;
3182 static HRESULT WINAPI ddraw1_CreateSurface(IDirectDraw *iface,
3183 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3185 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
3186 IDirectDrawSurfaceImpl *impl;
3187 HRESULT hr;
3188 DDSURFACEDESC2 surface_desc2;
3190 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3191 iface, surface_desc, surface, outer_unknown);
3193 wined3d_mutex_lock();
3195 if (!(This->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
3197 WARN("Cooperative level not set.\n");
3198 wined3d_mutex_unlock();
3199 return DDERR_NOCOOPERATIVELEVELSET;
3202 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3204 WARN("Application supplied invalid surface descriptor\n");
3205 wined3d_mutex_unlock();
3206 return DDERR_INVALIDPARAMS;
3209 /* Remove front buffer flag, this causes failure in v7, and its added to normal
3210 * primaries anyway. */
3211 surface_desc->ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER;
3212 DDSD_to_DDSD2(surface_desc, &surface_desc2);
3213 hr = CreateSurface(This, &surface_desc2, &impl, outer_unknown, 1);
3214 wined3d_mutex_unlock();
3215 if (FAILED(hr))
3217 *surface = NULL;
3218 return hr;
3221 *surface = &impl->IDirectDrawSurface_iface;
3222 impl->ifaceToRelease = NULL;
3224 return hr;
3227 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
3228 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
3230 static BOOL
3231 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
3232 const DDPIXELFORMAT *provided)
3234 /* Some flags must be present in both or neither for a match. */
3235 static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
3236 | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
3237 | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
3239 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3240 return FALSE;
3242 if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
3243 return FALSE;
3245 if (requested->dwFlags & DDPF_FOURCC)
3246 if (requested->dwFourCC != provided->dwFourCC)
3247 return FALSE;
3249 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
3250 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3251 if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
3252 return FALSE;
3254 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3255 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3256 if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
3257 return FALSE;
3259 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
3260 if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
3261 return FALSE;
3263 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
3264 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3265 |DDPF_BUMPDUDV))
3266 if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
3267 return FALSE;
3269 if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
3270 if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
3271 return FALSE;
3273 return TRUE;
3276 static BOOL ddraw_match_surface_desc(const DDSURFACEDESC2 *requested, const DDSURFACEDESC2 *provided)
3278 struct compare_info
3280 DWORD flag;
3281 ptrdiff_t offset;
3282 size_t size;
3285 #define CMP(FLAG, FIELD) \
3286 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
3287 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
3289 static const struct compare_info compare[] =
3291 CMP(ALPHABITDEPTH, dwAlphaBitDepth),
3292 CMP(BACKBUFFERCOUNT, dwBackBufferCount),
3293 CMP(CAPS, ddsCaps),
3294 CMP(CKDESTBLT, ddckCKDestBlt),
3295 CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
3296 CMP(CKSRCBLT, ddckCKSrcBlt),
3297 CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
3298 CMP(HEIGHT, dwHeight),
3299 CMP(LINEARSIZE, u1 /* dwLinearSize */),
3300 CMP(LPSURFACE, lpSurface),
3301 CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
3302 CMP(PITCH, u1 /* lPitch */),
3303 /* PIXELFORMAT: manual */
3304 CMP(REFRESHRATE, u2 /* dwRefreshRate */),
3305 CMP(TEXTURESTAGE, dwTextureStage),
3306 CMP(WIDTH, dwWidth),
3307 /* ZBUFFERBITDEPTH: "obsolete" */
3310 #undef CMP
3312 unsigned int i;
3314 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3315 return FALSE;
3317 for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
3319 if (requested->dwFlags & compare[i].flag
3320 && memcmp((const char *)provided + compare[i].offset,
3321 (const char *)requested + compare[i].offset,
3322 compare[i].size) != 0)
3323 return FALSE;
3326 if (requested->dwFlags & DDSD_PIXELFORMAT)
3328 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
3329 &provided->u4.ddpfPixelFormat))
3330 return FALSE;
3333 return TRUE;
3336 #undef DDENUMSURFACES_SEARCHTYPE
3337 #undef DDENUMSURFACES_MATCHTYPE
3339 struct surfacescallback2_context
3341 LPDDENUMSURFACESCALLBACK2 func;
3342 void *context;
3345 struct surfacescallback_context
3347 LPDDENUMSURFACESCALLBACK func;
3348 void *context;
3351 static HRESULT CALLBACK EnumSurfacesCallback2Thunk(IDirectDrawSurface7 *surface,
3352 DDSURFACEDESC2 *surface_desc, void *context)
3354 IDirectDrawSurfaceImpl *surface_impl = impl_from_IDirectDrawSurface7(surface);
3355 struct surfacescallback2_context *cbcontext = context;
3357 IDirectDrawSurface4_AddRef(&surface_impl->IDirectDrawSurface4_iface);
3358 IDirectDrawSurface7_Release(surface);
3360 return cbcontext->func(&surface_impl->IDirectDrawSurface4_iface,
3361 surface_desc, cbcontext->context);
3364 static HRESULT CALLBACK EnumSurfacesCallbackThunk(IDirectDrawSurface7 *surface,
3365 DDSURFACEDESC2 *surface_desc, void *context)
3367 IDirectDrawSurfaceImpl *surface_impl = impl_from_IDirectDrawSurface7(surface);
3368 struct surfacescallback_context *cbcontext = context;
3370 IDirectDrawSurface_AddRef(&surface_impl->IDirectDrawSurface_iface);
3371 IDirectDrawSurface7_Release(surface);
3373 return cbcontext->func(&surface_impl->IDirectDrawSurface_iface,
3374 (DDSURFACEDESC *)surface_desc, cbcontext->context);
3377 /*****************************************************************************
3378 * IDirectDraw7::EnumSurfaces
3380 * Loops through all surfaces attached to this device and calls the
3381 * application callback. This can't be relayed to WineD3DDevice,
3382 * because some WineD3DSurfaces' parents are IParent objects
3384 * Params:
3385 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
3386 * DDSD: Description to filter for
3387 * Context: Application-provided pointer, it's passed unmodified to the
3388 * Callback function
3389 * Callback: Address to call for each surface
3391 * Returns:
3392 * DDERR_INVALIDPARAMS if the callback is NULL
3393 * DD_OK on success
3395 *****************************************************************************/
3396 static HRESULT WINAPI ddraw7_EnumSurfaces(IDirectDraw7 *iface, DWORD Flags,
3397 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMSURFACESCALLBACK7 Callback)
3399 /* The surface enumeration is handled by WineDDraw,
3400 * because it keeps track of all surfaces attached to
3401 * it. The filtering is done by our callback function,
3402 * because WineDDraw doesn't handle ddraw-like surface
3403 * caps structures
3405 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
3406 IDirectDrawSurfaceImpl *surf;
3407 BOOL all, nomatch;
3408 DDSURFACEDESC2 desc;
3409 struct list *entry, *entry2;
3411 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3412 iface, Flags, DDSD, Context, Callback);
3414 all = Flags & DDENUMSURFACES_ALL;
3415 nomatch = Flags & DDENUMSURFACES_NOMATCH;
3417 if (!Callback)
3418 return DDERR_INVALIDPARAMS;
3420 wined3d_mutex_lock();
3422 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
3423 LIST_FOR_EACH_SAFE(entry, entry2, &This->surface_list)
3425 surf = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
3427 if (!surf->iface_count)
3429 WARN("Not enumerating surface %p because it doesn't have any references.\n", surf);
3430 continue;
3433 if (all || (nomatch != ddraw_match_surface_desc(DDSD, &surf->surface_desc)))
3435 TRACE("Enumerating surface %p.\n", surf);
3436 desc = surf->surface_desc;
3437 IDirectDrawSurface7_AddRef(&surf->IDirectDrawSurface7_iface);
3438 if (Callback(&surf->IDirectDrawSurface7_iface, &desc, Context) != DDENUMRET_OK)
3440 wined3d_mutex_unlock();
3441 return DD_OK;
3446 wined3d_mutex_unlock();
3448 return DD_OK;
3451 static HRESULT WINAPI ddraw4_EnumSurfaces(IDirectDraw4 *iface, DWORD flags,
3452 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMSURFACESCALLBACK2 callback)
3454 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
3455 struct surfacescallback2_context cbcontext;
3457 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3458 iface, flags, surface_desc, context, callback);
3460 cbcontext.func = callback;
3461 cbcontext.context = context;
3463 return ddraw7_EnumSurfaces(&This->IDirectDraw7_iface, flags, surface_desc,
3464 &cbcontext, EnumSurfacesCallback2Thunk);
3467 static HRESULT WINAPI ddraw2_EnumSurfaces(IDirectDraw2 *iface, DWORD flags,
3468 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3470 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
3471 struct surfacescallback_context cbcontext;
3472 DDSURFACEDESC2 surface_desc2;
3474 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3475 iface, flags, surface_desc, context, callback);
3477 cbcontext.func = callback;
3478 cbcontext.context = context;
3480 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
3481 return ddraw7_EnumSurfaces(&This->IDirectDraw7_iface, flags,
3482 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumSurfacesCallbackThunk);
3485 static HRESULT WINAPI ddraw1_EnumSurfaces(IDirectDraw *iface, DWORD flags,
3486 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3488 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
3489 struct surfacescallback_context cbcontext;
3490 DDSURFACEDESC2 surface_desc2;
3492 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3493 iface, flags, surface_desc, context, callback);
3495 cbcontext.func = callback;
3496 cbcontext.context = context;
3498 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
3499 return ddraw7_EnumSurfaces(&This->IDirectDraw7_iface, flags,
3500 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumSurfacesCallbackThunk);
3503 /*****************************************************************************
3504 * DirectDrawCreateClipper (DDRAW.@)
3506 * Creates a new IDirectDrawClipper object.
3508 * Params:
3509 * Clipper: Address to write the interface pointer to
3510 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3511 * NULL
3513 * Returns:
3514 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3515 * E_OUTOFMEMORY if allocating the object failed
3517 *****************************************************************************/
3518 HRESULT WINAPI DirectDrawCreateClipper(DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3520 struct ddraw_clipper *object;
3521 HRESULT hr;
3523 TRACE("flags %#x, clipper %p, outer_unknown %p.\n",
3524 flags, clipper, outer_unknown);
3526 if (outer_unknown)
3527 return CLASS_E_NOAGGREGATION;
3529 wined3d_mutex_lock();
3531 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3532 if (!object)
3534 wined3d_mutex_unlock();
3535 return E_OUTOFMEMORY;
3538 hr = ddraw_clipper_init(object);
3539 if (FAILED(hr))
3541 WARN("Failed to initialize clipper, hr %#x.\n", hr);
3542 HeapFree(GetProcessHeap(), 0, object);
3543 wined3d_mutex_unlock();
3544 return hr;
3547 TRACE("Created clipper %p.\n", object);
3548 *clipper = &object->IDirectDrawClipper_iface;
3549 wined3d_mutex_unlock();
3551 return DD_OK;
3554 /*****************************************************************************
3555 * IDirectDraw7::CreateClipper
3557 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3559 *****************************************************************************/
3560 static HRESULT WINAPI ddraw7_CreateClipper(IDirectDraw7 *iface, DWORD Flags,
3561 IDirectDrawClipper **Clipper, IUnknown *UnkOuter)
3563 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3564 iface, Flags, Clipper, UnkOuter);
3566 return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
3569 static HRESULT WINAPI ddraw4_CreateClipper(IDirectDraw4 *iface, DWORD flags,
3570 IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3572 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
3574 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3575 iface, flags, clipper, outer_unknown);
3577 return ddraw7_CreateClipper(&This->IDirectDraw7_iface, flags, clipper, outer_unknown);
3580 static HRESULT WINAPI ddraw2_CreateClipper(IDirectDraw2 *iface,
3581 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3583 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
3585 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3586 iface, flags, clipper, outer_unknown);
3588 return ddraw7_CreateClipper(&This->IDirectDraw7_iface, flags, clipper, outer_unknown);
3591 static HRESULT WINAPI ddraw1_CreateClipper(IDirectDraw *iface,
3592 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3594 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
3596 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3597 iface, flags, clipper, outer_unknown);
3599 return ddraw7_CreateClipper(&This->IDirectDraw7_iface, flags, clipper, outer_unknown);
3602 /*****************************************************************************
3603 * IDirectDraw7::CreatePalette
3605 * Creates a new IDirectDrawPalette object
3607 * Params:
3608 * Flags: The flags for the new clipper
3609 * ColorTable: Color table to assign to the new clipper
3610 * Palette: Address to write the interface pointer to
3611 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3612 * NULL
3614 * Returns:
3615 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3616 * E_OUTOFMEMORY if allocating the object failed
3618 *****************************************************************************/
3619 static HRESULT WINAPI ddraw7_CreatePalette(IDirectDraw7 *iface, DWORD Flags,
3620 PALETTEENTRY *ColorTable, IDirectDrawPalette **Palette, IUnknown *pUnkOuter)
3622 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
3623 IDirectDrawPaletteImpl *object;
3624 HRESULT hr;
3626 TRACE("iface %p, flags %#x, color_table %p, palette %p, outer_unknown %p.\n",
3627 iface, Flags, ColorTable, Palette, pUnkOuter);
3629 if (pUnkOuter)
3630 return CLASS_E_NOAGGREGATION;
3632 wined3d_mutex_lock();
3634 /* The refcount test shows that a cooplevel is required for this */
3635 if(!This->cooperative_level)
3637 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3638 wined3d_mutex_unlock();
3639 return DDERR_NOCOOPERATIVELEVELSET;
3642 object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl));
3643 if(!object)
3645 ERR("Out of memory when allocating memory for a palette implementation\n");
3646 wined3d_mutex_unlock();
3647 return E_OUTOFMEMORY;
3650 hr = ddraw_palette_init(object, This, Flags, ColorTable);
3651 if (FAILED(hr))
3653 WARN("Failed to initialize palette, hr %#x.\n", hr);
3654 HeapFree(GetProcessHeap(), 0, object);
3655 wined3d_mutex_unlock();
3656 return hr;
3659 TRACE("Created palette %p.\n", object);
3660 *Palette = &object->IDirectDrawPalette_iface;
3661 wined3d_mutex_unlock();
3663 return DD_OK;
3666 static HRESULT WINAPI ddraw4_CreatePalette(IDirectDraw4 *iface, DWORD flags, PALETTEENTRY *entries,
3667 IDirectDrawPalette **palette, IUnknown *outer_unknown)
3669 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
3670 HRESULT hr;
3672 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3673 iface, flags, entries, palette, outer_unknown);
3675 hr = ddraw7_CreatePalette(&This->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3676 if (SUCCEEDED(hr) && *palette)
3678 IDirectDrawPaletteImpl *impl = impl_from_IDirectDrawPalette(*palette);
3679 IDirectDraw7_Release(&This->IDirectDraw7_iface);
3680 IDirectDraw4_AddRef(iface);
3681 impl->ifaceToRelease = (IUnknown *)iface;
3683 return hr;
3686 static HRESULT WINAPI ddraw2_CreatePalette(IDirectDraw2 *iface, DWORD flags,
3687 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3689 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
3690 HRESULT hr;
3692 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3693 iface, flags, entries, palette, outer_unknown);
3695 hr = ddraw7_CreatePalette(&This->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3696 if (SUCCEEDED(hr) && *palette)
3698 IDirectDrawPaletteImpl *impl = impl_from_IDirectDrawPalette(*palette);
3699 IDirectDraw7_Release(&This->IDirectDraw7_iface);
3700 impl->ifaceToRelease = NULL;
3703 return hr;
3706 static HRESULT WINAPI ddraw1_CreatePalette(IDirectDraw *iface, DWORD flags,
3707 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3709 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
3710 HRESULT hr;
3712 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3713 iface, flags, entries, palette, outer_unknown);
3715 hr = ddraw7_CreatePalette(&This->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3716 if (SUCCEEDED(hr) && *palette)
3718 IDirectDrawPaletteImpl *impl = impl_from_IDirectDrawPalette(*palette);
3719 IDirectDraw7_Release(&This->IDirectDraw7_iface);
3720 impl->ifaceToRelease = NULL;
3723 return hr;
3726 /*****************************************************************************
3727 * IDirectDraw7::DuplicateSurface
3729 * Duplicates a surface. The surface memory points to the same memory as
3730 * the original surface, and it's released when the last surface referencing
3731 * it is released. I guess that's beyond Wine's surface management right now
3732 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3733 * test application to implement this)
3735 * Params:
3736 * Src: Address of the source surface
3737 * Dest: Address to write the new surface pointer to
3739 * Returns:
3740 * See IDirectDraw7::CreateSurface
3742 *****************************************************************************/
3743 static HRESULT WINAPI ddraw7_DuplicateSurface(IDirectDraw7 *iface,
3744 IDirectDrawSurface7 *Src, IDirectDrawSurface7 **Dest)
3746 IDirectDrawSurfaceImpl *Surf = unsafe_impl_from_IDirectDrawSurface7(Src);
3748 FIXME("iface %p, src %p, dst %p partial stub!\n", iface, Src, Dest);
3750 /* For now, simply create a new, independent surface */
3751 return IDirectDraw7_CreateSurface(iface,
3752 &Surf->surface_desc,
3753 Dest,
3754 NULL);
3757 static HRESULT WINAPI ddraw4_DuplicateSurface(IDirectDraw4 *iface, IDirectDrawSurface4 *src,
3758 IDirectDrawSurface4 **dst)
3760 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
3761 IDirectDrawSurfaceImpl *src_impl = unsafe_impl_from_IDirectDrawSurface4(src);
3762 IDirectDrawSurface7 *dst7;
3763 IDirectDrawSurfaceImpl *dst_impl;
3764 HRESULT hr;
3766 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3767 hr = ddraw7_DuplicateSurface(&This->IDirectDraw7_iface,
3768 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3769 if (FAILED(hr))
3771 *dst = NULL;
3772 return hr;
3774 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3775 *dst = &dst_impl->IDirectDrawSurface4_iface;
3776 IDirectDrawSurface4_AddRef(*dst);
3777 IDirectDrawSurface7_Release(dst7);
3779 return hr;
3782 static HRESULT WINAPI ddraw2_DuplicateSurface(IDirectDraw2 *iface,
3783 IDirectDrawSurface *src, IDirectDrawSurface **dst)
3785 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
3786 IDirectDrawSurfaceImpl *src_impl = unsafe_impl_from_IDirectDrawSurface(src);
3787 IDirectDrawSurface7 *dst7;
3788 IDirectDrawSurfaceImpl *dst_impl;
3789 HRESULT hr;
3791 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3792 hr = ddraw7_DuplicateSurface(&This->IDirectDraw7_iface,
3793 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3794 if (FAILED(hr))
3795 return hr;
3796 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3797 *dst = &dst_impl->IDirectDrawSurface_iface;
3798 IDirectDrawSurface_AddRef(*dst);
3799 IDirectDrawSurface7_Release(dst7);
3801 return hr;
3804 static HRESULT WINAPI ddraw1_DuplicateSurface(IDirectDraw *iface, IDirectDrawSurface *src,
3805 IDirectDrawSurface **dst)
3807 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
3808 IDirectDrawSurfaceImpl *src_impl = unsafe_impl_from_IDirectDrawSurface(src);
3809 IDirectDrawSurface7 *dst7;
3810 IDirectDrawSurfaceImpl *dst_impl;
3811 HRESULT hr;
3813 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3814 hr = ddraw7_DuplicateSurface(&This->IDirectDraw7_iface,
3815 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3816 if (FAILED(hr))
3817 return hr;
3818 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3819 *dst = &dst_impl->IDirectDrawSurface_iface;
3820 IDirectDrawSurface_AddRef(*dst);
3821 IDirectDrawSurface7_Release(dst7);
3823 return hr;
3826 /*****************************************************************************
3827 * IDirect3D7::EnumDevices
3829 * The EnumDevices method for IDirect3D7. It enumerates all supported
3830 * D3D7 devices. Currently the T&L, HAL and RGB devices are enumerated.
3832 * Params:
3833 * callback: Function to call for each enumerated device
3834 * context: Pointer to pass back to the app
3836 * Returns:
3837 * D3D_OK, or the return value of the GetCaps call
3839 *****************************************************************************/
3840 static HRESULT WINAPI d3d7_EnumDevices(IDirect3D7 *iface, LPD3DENUMDEVICESCALLBACK7 callback, void *context)
3842 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
3843 D3DDEVICEDESC7 device_desc7;
3844 D3DDEVICEDESC device_desc1;
3845 HRESULT hr;
3846 size_t i;
3848 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3850 if (!callback)
3851 return DDERR_INVALIDPARAMS;
3853 wined3d_mutex_lock();
3855 hr = IDirect3DImpl_GetCaps(This->wined3d, &device_desc1, &device_desc7);
3856 if (hr != D3D_OK)
3858 wined3d_mutex_unlock();
3859 return hr;
3862 for (i = 0; i < sizeof(device_list7)/sizeof(device_list7[0]); i++)
3864 HRESULT ret;
3866 device_desc7.deviceGUID = *device_list7[i].device_guid;
3867 ret = callback(device_list7[i].interface_name, device_list7[i].device_name, &device_desc7, context);
3868 if (ret != DDENUMRET_OK)
3870 TRACE("Application cancelled the enumeration.\n");
3871 wined3d_mutex_unlock();
3872 return D3D_OK;
3876 TRACE("End of enumeration.\n");
3878 wined3d_mutex_unlock();
3880 return D3D_OK;
3883 /*****************************************************************************
3884 * IDirect3D3::EnumDevices
3886 * Enumerates all supported Direct3DDevice interfaces. This is the
3887 * implementation for Direct3D 1 to Direc3D 3, Version 7 has its own.
3889 * Version 1, 2 and 3
3891 * Params:
3892 * callback: Application-provided routine to call for each enumerated device
3893 * Context: Pointer to pass to the callback
3895 * Returns:
3896 * D3D_OK on success,
3897 * The result of IDirect3DImpl_GetCaps if it failed
3899 *****************************************************************************/
3900 static HRESULT WINAPI d3d3_EnumDevices(IDirect3D3 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
3902 static CHAR wined3d_description[] = "Wine D3DDevice using WineD3D and OpenGL";
3904 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
3905 D3DDEVICEDESC device_desc1, hal_desc, hel_desc;
3906 D3DDEVICEDESC7 device_desc7;
3907 HRESULT hr;
3909 /* Some games (Motoracer 2 demo) have the bad idea to modify the device
3910 * name string. Let's put the string in a sufficiently sized array in
3911 * writable memory. */
3912 char device_name[50];
3913 strcpy(device_name,"Direct3D HEL");
3915 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3917 if (!callback)
3918 return DDERR_INVALIDPARAMS;
3920 wined3d_mutex_lock();
3922 hr = IDirect3DImpl_GetCaps(This->wined3d, &device_desc1, &device_desc7);
3923 if (hr != D3D_OK)
3925 wined3d_mutex_unlock();
3926 return hr;
3929 /* Do I have to enumerate the reference id? Note from old d3d7:
3930 * "It seems that enumerating the reference IID on Direct3D 1 games
3931 * (AvP / Motoracer2) breaks them". So do not enumerate this iid in V1
3933 * There's a registry key HKLM\Software\Microsoft\Direct3D\Drivers,
3934 * EnumReference which enables / disables enumerating the reference
3935 * rasterizer. It's a DWORD, 0 means disabled, 2 means enabled. The
3936 * enablerefrast.reg and disablerefrast.reg files in the DirectX 7.0 sdk
3937 * demo directory suggest this.
3939 * Some games(GTA 2) seem to use the second enumerated device, so I have
3940 * to enumerate at least 2 devices. So enumerate the reference device to
3941 * have 2 devices.
3943 * Other games (Rollcage) tell emulation and hal device apart by certain
3944 * flags. Rollcage expects D3DPTEXTURECAPS_POW2 to be set (yeah, it is a
3945 * limitation flag), and it refuses all devices that have the perspective
3946 * flag set. This way it refuses the emulation device, and HAL devices
3947 * never have POW2 unset in d3d7 on windows. */
3948 if (This->d3dversion != 1)
3950 static CHAR reference_description[] = "RGB Direct3D emulation";
3952 TRACE("Enumerating WineD3D D3DDevice interface.\n");
3953 hal_desc = device_desc1;
3954 hel_desc = device_desc1;
3955 /* The rgb device has the pow2 flag set in the hel caps, but not in the hal caps. */
3956 hal_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3957 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3958 hal_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3959 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3960 /* RGB, RAMP and MMX devices have a HAL dcmColorModel of 0 */
3961 hal_desc.dcmColorModel = 0;
3963 hr = callback((GUID *)&IID_IDirect3DRGBDevice, reference_description,
3964 device_name, &hal_desc, &hel_desc, context);
3965 if (hr != D3DENUMRET_OK)
3967 TRACE("Application cancelled the enumeration.\n");
3968 wined3d_mutex_unlock();
3969 return D3D_OK;
3973 strcpy(device_name,"Direct3D HAL");
3975 TRACE("Enumerating HAL Direct3D device.\n");
3976 hal_desc = device_desc1;
3977 hel_desc = device_desc1;
3979 /* The hal device does not have the pow2 flag set in hel, but in hal. */
3980 hel_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3981 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3982 hel_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3983 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3984 /* HAL devices have a HEL dcmColorModel of 0 */
3985 hel_desc.dcmColorModel = 0;
3987 hr = callback((GUID *)&IID_IDirect3DHALDevice, wined3d_description,
3988 device_name, &hal_desc, &hel_desc, context);
3989 if (hr != D3DENUMRET_OK)
3991 TRACE("Application cancelled the enumeration.\n");
3992 wined3d_mutex_unlock();
3993 return D3D_OK;
3996 TRACE("End of enumeration.\n");
3998 wined3d_mutex_unlock();
4000 return D3D_OK;
4003 static HRESULT WINAPI d3d2_EnumDevices(IDirect3D2 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4005 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4007 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4009 return d3d3_EnumDevices(&This->IDirect3D3_iface, callback, context);
4012 static HRESULT WINAPI d3d1_EnumDevices(IDirect3D *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4014 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4016 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4018 return d3d3_EnumDevices(&This->IDirect3D3_iface, callback, context);
4021 /*****************************************************************************
4022 * IDirect3D3::CreateLight
4024 * Creates an IDirect3DLight interface. This interface is used in
4025 * Direct3D3 or earlier for lighting. In Direct3D7 it has been replaced
4026 * by the DIRECT3DLIGHT7 structure. Wine's Direct3DLight implementation
4027 * uses the IDirect3DDevice7 interface with D3D7 lights.
4029 * Version 1, 2 and 3
4031 * Params:
4032 * light: Address to store the new interface pointer
4033 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4034 * Must be NULL
4036 * Returns:
4037 * D3D_OK on success
4038 * DDERR_OUTOFMEMORY if memory allocation failed
4039 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4041 *****************************************************************************/
4042 static HRESULT WINAPI d3d3_CreateLight(IDirect3D3 *iface, IDirect3DLight **light,
4043 IUnknown *outer_unknown)
4045 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4046 IDirect3DLightImpl *object;
4048 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4050 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4052 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4053 if (!object)
4055 ERR("Failed to allocate light memory.\n");
4056 return DDERR_OUTOFMEMORY;
4059 d3d_light_init(object, This);
4061 TRACE("Created light %p.\n", object);
4062 *light = &object->IDirect3DLight_iface;
4064 return D3D_OK;
4067 static HRESULT WINAPI d3d2_CreateLight(IDirect3D2 *iface, IDirect3DLight **light, IUnknown *outer_unknown)
4069 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4071 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4073 return d3d3_CreateLight(&This->IDirect3D3_iface, light, outer_unknown);
4076 static HRESULT WINAPI d3d1_CreateLight(IDirect3D *iface, IDirect3DLight **light, IUnknown *outer_unknown)
4078 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4080 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4082 return d3d3_CreateLight(&This->IDirect3D3_iface, light, outer_unknown);
4085 /*****************************************************************************
4086 * IDirect3D3::CreateMaterial
4088 * Creates an IDirect3DMaterial interface. This interface is used by Direct3D3
4089 * and older versions. The IDirect3DMaterial implementation wraps its
4090 * functionality to IDirect3DDevice7::SetMaterial and friends.
4092 * Version 1, 2 and 3
4094 * Params:
4095 * material: Address to store the new interface's pointer to
4096 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4097 * Must be NULL
4099 * Returns:
4100 * D3D_OK on success
4101 * DDERR_OUTOFMEMORY if memory allocation failed
4102 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4104 *****************************************************************************/
4105 static HRESULT WINAPI d3d3_CreateMaterial(IDirect3D3 *iface, IDirect3DMaterial3 **material,
4106 IUnknown *outer_unknown)
4108 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4109 IDirect3DMaterialImpl *object;
4111 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4113 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4115 object = d3d_material_create(This);
4116 if (!object)
4118 ERR("Failed to allocate material memory.\n");
4119 return DDERR_OUTOFMEMORY;
4122 TRACE("Created material %p.\n", object);
4123 *material = &object->IDirect3DMaterial3_iface;
4125 return D3D_OK;
4128 static HRESULT WINAPI d3d2_CreateMaterial(IDirect3D2 *iface, IDirect3DMaterial2 **material,
4129 IUnknown *outer_unknown)
4131 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4132 IDirect3DMaterialImpl *object;
4134 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4136 object = d3d_material_create(This);
4137 if (!object)
4139 ERR("Failed to allocate material memory.\n");
4140 return DDERR_OUTOFMEMORY;
4143 TRACE("Created material %p.\n", object);
4144 *material = &object->IDirect3DMaterial2_iface;
4146 return D3D_OK;
4149 static HRESULT WINAPI d3d1_CreateMaterial(IDirect3D *iface, IDirect3DMaterial **material,
4150 IUnknown *outer_unknown)
4152 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4153 IDirect3DMaterialImpl *object;
4155 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4157 object = d3d_material_create(This);
4158 if (!object)
4160 ERR("Failed to allocate material memory.\n");
4161 return DDERR_OUTOFMEMORY;
4164 TRACE("Created material %p.\n", object);
4165 *material = &object->IDirect3DMaterial_iface;
4167 return D3D_OK;
4170 /*****************************************************************************
4171 * IDirect3D3::CreateViewport
4173 * Creates an IDirect3DViewport interface. This interface is used
4174 * by Direct3D and earlier versions for Viewport management. In Direct3D7
4175 * it has been replaced by a viewport structure and
4176 * IDirect3DDevice7::*Viewport. Wine's IDirect3DViewport implementation
4177 * uses the IDirect3DDevice7 methods for its functionality
4179 * Params:
4180 * Viewport: Address to store the new interface pointer
4181 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4182 * Must be NULL
4184 * Returns:
4185 * D3D_OK on success
4186 * DDERR_OUTOFMEMORY if memory allocation failed
4187 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4189 *****************************************************************************/
4190 static HRESULT WINAPI d3d3_CreateViewport(IDirect3D3 *iface, IDirect3DViewport3 **viewport,
4191 IUnknown *outer_unknown)
4193 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4194 IDirect3DViewportImpl *object;
4196 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4198 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4200 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4201 if (!object)
4203 ERR("Failed to allocate viewport memory.\n");
4204 return DDERR_OUTOFMEMORY;
4207 d3d_viewport_init(object, This);
4209 TRACE("Created viewport %p.\n", object);
4210 *viewport = &object->IDirect3DViewport3_iface;
4212 return D3D_OK;
4215 static HRESULT WINAPI d3d2_CreateViewport(IDirect3D2 *iface, IDirect3DViewport2 **viewport, IUnknown *outer_unknown)
4217 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4219 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4221 return d3d3_CreateViewport(&This->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4222 outer_unknown);
4225 static HRESULT WINAPI d3d1_CreateViewport(IDirect3D *iface, IDirect3DViewport **viewport, IUnknown *outer_unknown)
4227 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4229 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4231 return d3d3_CreateViewport(&This->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4232 outer_unknown);
4235 /*****************************************************************************
4236 * IDirect3D3::FindDevice
4238 * This method finds a device with the requested properties and returns a
4239 * device description
4241 * Verion 1, 2 and 3
4242 * Params:
4243 * fds: Describes the requested device characteristics
4244 * fdr: Returns the device description
4246 * Returns:
4247 * D3D_OK on success
4248 * DDERR_INVALIDPARAMS if no device was found
4250 *****************************************************************************/
4251 static HRESULT WINAPI d3d3_FindDevice(IDirect3D3 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4253 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4254 D3DDEVICEDESC7 desc7;
4255 D3DDEVICEDESC desc1;
4256 HRESULT hr;
4258 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4260 if (!fds || !fdr) return DDERR_INVALIDPARAMS;
4262 if (fds->dwSize != sizeof(D3DFINDDEVICESEARCH)
4263 || fdr->dwSize != sizeof(D3DFINDDEVICERESULT))
4264 return DDERR_INVALIDPARAMS;
4266 if ((fds->dwFlags & D3DFDS_COLORMODEL)
4267 && fds->dcmColorModel != D3DCOLOR_RGB)
4269 WARN("Trying to request a non-RGB D3D color model. Not supported.\n");
4270 return DDERR_INVALIDPARAMS; /* No real idea what to return here :-) */
4273 if (fds->dwFlags & D3DFDS_GUID)
4275 TRACE("Trying to match guid %s.\n", debugstr_guid(&(fds->guid)));
4276 if (!IsEqualGUID(&IID_D3DDEVICE_WineD3D, &fds->guid)
4277 && !IsEqualGUID(&IID_IDirect3DHALDevice, &fds->guid)
4278 && !IsEqualGUID(&IID_IDirect3DRGBDevice, &fds->guid))
4280 WARN("No match for this GUID.\n");
4281 return DDERR_NOTFOUND;
4285 /* Get the caps */
4286 hr = IDirect3DImpl_GetCaps(This->wined3d, &desc1, &desc7);
4287 if (hr != D3D_OK) return hr;
4289 /* Now return our own GUID */
4290 fdr->guid = IID_D3DDEVICE_WineD3D;
4291 fdr->ddHwDesc = desc1;
4292 fdr->ddSwDesc = desc1;
4294 TRACE("Returning Wine's wined3d device with (undumped) capabilities.\n");
4296 return D3D_OK;
4299 static HRESULT WINAPI d3d2_FindDevice(IDirect3D2 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4301 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4303 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4305 return d3d3_FindDevice(&This->IDirect3D3_iface, fds, fdr);
4308 static HRESULT WINAPI d3d1_FindDevice(IDirect3D *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4310 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4312 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4314 return d3d3_FindDevice(&This->IDirect3D3_iface, fds, fdr);
4317 /*****************************************************************************
4318 * IDirect3D7::CreateDevice
4320 * Creates an IDirect3DDevice7 interface.
4322 * Version 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to
4323 * DirectDraw surfaces and are created with
4324 * IDirectDrawSurface::QueryInterface. This method uses CreateDevice to
4325 * create the device object and QueryInterfaces for IDirect3DDevice
4327 * Params:
4328 * refiid: IID of the device to create
4329 * Surface: Initial rendertarget
4330 * Device: Address to return the interface pointer
4332 * Returns:
4333 * D3D_OK on success
4334 * DDERR_OUTOFMEMORY if memory allocation failed
4335 * DDERR_INVALIDPARAMS if a device exists already
4337 *****************************************************************************/
4338 static HRESULT WINAPI d3d7_CreateDevice(IDirect3D7 *iface, REFCLSID riid,
4339 IDirectDrawSurface7 *surface, IDirect3DDevice7 **device)
4341 IDirectDrawSurfaceImpl *target = unsafe_impl_from_IDirectDrawSurface7(surface);
4342 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
4343 IDirect3DDeviceImpl *object;
4344 HRESULT hr;
4346 TRACE("iface %p, riid %s, surface %p, device %p.\n", iface, debugstr_guid(riid), surface, device);
4348 wined3d_mutex_lock();
4349 *device = NULL;
4351 /* Fail device creation if non-opengl surfaces are used. */
4352 if (DefaultSurfaceType != SURFACE_OPENGL)
4354 ERR("The application wants to create a Direct3D device, but non-opengl surfaces are set in the registry.\n");
4355 ERR("Please set the surface implementation to opengl or autodetection to allow 3D rendering.\n");
4357 /* We only hit this path if a default surface is set in the registry. Incorrect autodetection
4358 * is caught in CreateSurface or QueryInterface. */
4359 wined3d_mutex_unlock();
4360 return DDERR_NO3D;
4363 if (This->d3ddevice)
4365 FIXME("Only one Direct3D device per DirectDraw object supported.\n");
4366 wined3d_mutex_unlock();
4367 return DDERR_INVALIDPARAMS;
4370 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4371 if (!object)
4373 ERR("Failed to allocate device memory.\n");
4374 wined3d_mutex_unlock();
4375 return DDERR_OUTOFMEMORY;
4378 hr = d3d_device_init(object, This, target);
4379 if (FAILED(hr))
4381 WARN("Failed to initialize device, hr %#x.\n", hr);
4382 HeapFree(GetProcessHeap(), 0, object);
4383 wined3d_mutex_unlock();
4384 return hr;
4387 TRACE("Created device %p.\n", object);
4388 *device = &object->IDirect3DDevice7_iface;
4390 wined3d_mutex_unlock();
4392 return D3D_OK;
4395 static HRESULT WINAPI d3d3_CreateDevice(IDirect3D3 *iface, REFCLSID riid,
4396 IDirectDrawSurface4 *surface, IDirect3DDevice3 **device, IUnknown *outer_unknown)
4398 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4399 IDirectDrawSurfaceImpl *surface_impl = unsafe_impl_from_IDirectDrawSurface4(surface);
4400 IDirect3DDevice7 *device7;
4401 IDirect3DDeviceImpl *device_impl;
4402 HRESULT hr;
4404 TRACE("iface %p, riid %s, surface %p, device %p, outer_unknown %p.\n",
4405 iface, debugstr_guid(riid), surface, device, outer_unknown);
4407 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4409 hr = d3d7_CreateDevice(&This->IDirect3D7_iface, riid,
4410 surface_impl ? &surface_impl->IDirectDrawSurface7_iface : NULL, device ? &device7 : NULL);
4411 if (SUCCEEDED(hr))
4413 device_impl = impl_from_IDirect3DDevice7(device7);
4414 *device = &device_impl->IDirect3DDevice3_iface;
4417 return hr;
4420 static HRESULT WINAPI d3d2_CreateDevice(IDirect3D2 *iface, REFCLSID riid,
4421 IDirectDrawSurface *surface, IDirect3DDevice2 **device)
4423 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4424 IDirectDrawSurfaceImpl *surface_impl = unsafe_impl_from_IDirectDrawSurface(surface);
4425 IDirect3DDevice7 *device7;
4426 IDirect3DDeviceImpl *device_impl;
4427 HRESULT hr;
4429 TRACE("iface %p, riid %s, surface %p, device %p.\n",
4430 iface, debugstr_guid(riid), surface, device);
4432 hr = d3d7_CreateDevice(&This->IDirect3D7_iface, riid,
4433 surface_impl ? &surface_impl->IDirectDrawSurface7_iface : NULL, device ? &device7 : NULL);
4434 if (SUCCEEDED(hr))
4436 device_impl = impl_from_IDirect3DDevice7(device7);
4437 *device = &device_impl->IDirect3DDevice2_iface;
4440 return hr;
4443 /*****************************************************************************
4444 * IDirect3D7::CreateVertexBuffer
4446 * Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7
4447 * interface.
4449 * Version 3 and 7
4451 * Params:
4452 * desc: Requested Vertex buffer properties
4453 * vertex_buffer: Address to return the interface pointer at
4454 * flags: Some flags, should be 0
4456 * Returns
4457 * D3D_OK on success
4458 * DDERR_OUTOFMEMORY if memory allocation failed
4459 * The return value of IWineD3DDevice::CreateVertexBuffer if this call fails
4460 * DDERR_INVALIDPARAMS if desc or vertex_buffer are NULL
4462 *****************************************************************************/
4463 static HRESULT WINAPI d3d7_CreateVertexBuffer(IDirect3D7 *iface, D3DVERTEXBUFFERDESC *desc,
4464 IDirect3DVertexBuffer7 **vertex_buffer, DWORD flags)
4466 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
4467 IDirect3DVertexBufferImpl *object;
4468 HRESULT hr;
4470 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x.\n",
4471 iface, desc, vertex_buffer, flags);
4473 if (!vertex_buffer || !desc) return DDERR_INVALIDPARAMS;
4475 hr = d3d_vertex_buffer_create(&object, This, desc);
4476 if (hr == D3D_OK)
4478 TRACE("Created vertex buffer %p.\n", object);
4479 *vertex_buffer = &object->IDirect3DVertexBuffer7_iface;
4481 else
4482 WARN("Failed to create vertex buffer, hr %#x.\n", hr);
4484 return hr;
4487 static HRESULT WINAPI d3d3_CreateVertexBuffer(IDirect3D3 *iface, D3DVERTEXBUFFERDESC *desc,
4488 IDirect3DVertexBuffer **vertex_buffer, DWORD flags, IUnknown *outer_unknown)
4490 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4491 IDirect3DVertexBufferImpl *object;
4492 HRESULT hr;
4494 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x, outer_unknown %p.\n",
4495 iface, desc, vertex_buffer, flags, outer_unknown);
4497 if (outer_unknown)
4498 return CLASS_E_NOAGGREGATION;
4499 if (!vertex_buffer || !desc)
4500 return DDERR_INVALIDPARAMS;
4502 hr = d3d_vertex_buffer_create(&object, This, desc);
4503 if (hr == D3D_OK)
4505 TRACE("Created vertex buffer %p.\n", object);
4506 *vertex_buffer = &object->IDirect3DVertexBuffer_iface;
4508 else
4509 WARN("Failed to create vertex buffer, hr %#x.\n", hr);
4511 return hr;
4514 /*****************************************************************************
4515 * IDirect3D7::EnumZBufferFormats
4517 * Enumerates all supported Z buffer pixel formats
4519 * Version 3 and 7
4521 * Params:
4522 * device_iid:
4523 * callback: callback to call for each pixel format
4524 * context: Pointer to pass back to the callback
4526 * Returns:
4527 * D3D_OK on success
4528 * DDERR_INVALIDPARAMS if callback is NULL
4529 * For details, see IWineD3DDevice::EnumZBufferFormats
4531 *****************************************************************************/
4532 static HRESULT WINAPI d3d7_EnumZBufferFormats(IDirect3D7 *iface, REFCLSID device_iid,
4533 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4535 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
4536 struct wined3d_display_mode mode;
4537 enum wined3d_device_type type;
4538 unsigned int i;
4539 HRESULT hr;
4541 /* Order matters. Specifically, BattleZone II (full version) expects the
4542 * 16-bit depth formats to be listed before the 24 and 32 ones. */
4543 static const enum wined3d_format_id formats[] =
4545 WINED3DFMT_S1_UINT_D15_UNORM,
4546 WINED3DFMT_D16_UNORM,
4547 WINED3DFMT_X8D24_UNORM,
4548 WINED3DFMT_S4X4_UINT_D24_UNORM,
4549 WINED3DFMT_D24_UNORM_S8_UINT,
4550 WINED3DFMT_D32_UNORM,
4553 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4554 iface, debugstr_guid(device_iid), callback, context);
4556 if (!callback) return DDERR_INVALIDPARAMS;
4558 if (IsEqualGUID(device_iid, &IID_IDirect3DHALDevice)
4559 || IsEqualGUID(device_iid, &IID_IDirect3DTnLHalDevice)
4560 || IsEqualGUID(device_iid, &IID_D3DDEVICE_WineD3D))
4562 TRACE("Asked for HAL device.\n");
4563 type = WINED3D_DEVICE_TYPE_HAL;
4565 else if (IsEqualGUID(device_iid, &IID_IDirect3DRGBDevice)
4566 || IsEqualGUID(device_iid, &IID_IDirect3DMMXDevice))
4568 TRACE("Asked for SW device.\n");
4569 type = WINED3D_DEVICE_TYPE_SW;
4571 else if (IsEqualGUID(device_iid, &IID_IDirect3DRefDevice))
4573 TRACE("Asked for REF device.\n");
4574 type = WINED3D_DEVICE_TYPE_REF;
4576 else if (IsEqualGUID(device_iid, &IID_IDirect3DNullDevice))
4578 TRACE("Asked for NULLREF device.\n");
4579 type = WINED3D_DEVICE_TYPE_NULLREF;
4581 else
4583 FIXME("Unexpected device GUID %s.\n", debugstr_guid(device_iid));
4584 type = WINED3D_DEVICE_TYPE_HAL;
4587 wined3d_mutex_lock();
4588 /* We need an adapter format from somewhere to please wined3d and WGL.
4589 * Use the current display mode. So far all cards offer the same depth
4590 * stencil format for all modes, but if some do not and applications do
4591 * not like that we'll have to find some workaround, like iterating over
4592 * all imaginable formats and collecting all the depth stencil formats we
4593 * can get. */
4594 hr = wined3d_device_get_display_mode(This->wined3d_device, 0, &mode);
4596 for (i = 0; i < (sizeof(formats) / sizeof(*formats)); ++i)
4598 hr = wined3d_check_device_format(This->wined3d, WINED3DADAPTER_DEFAULT, type, mode.format_id,
4599 WINED3DUSAGE_DEPTHSTENCIL, WINED3DRTYPE_SURFACE, formats[i], SURFACE_OPENGL);
4600 if (SUCCEEDED(hr))
4602 DDPIXELFORMAT pformat;
4604 memset(&pformat, 0, sizeof(pformat));
4605 pformat.dwSize = sizeof(pformat);
4606 PixelFormat_WineD3DtoDD(&pformat, formats[i]);
4608 TRACE("Enumerating wined3d format %#x.\n", formats[i]);
4609 hr = callback(&pformat, context);
4610 if (hr != DDENUMRET_OK)
4612 TRACE("Format enumeration cancelled by application.\n");
4613 wined3d_mutex_unlock();
4614 return D3D_OK;
4619 /* Historically some windows drivers used dwZBufferBitDepth=24 for WINED3DFMT_X8D24_UNORM,
4620 * while others used dwZBufferBitDepth=32. In either case the pitch matches a 32 bits per
4621 * pixel format, so we use dwZBufferBitDepth=32. Some games expect 24. Windows Vista and
4622 * newer enumerate both versions, so we do the same(bug 22434) */
4623 hr = wined3d_check_device_format(This->wined3d, WINED3DADAPTER_DEFAULT, type, mode.format_id,
4624 WINED3DUSAGE_DEPTHSTENCIL, WINED3DRTYPE_SURFACE, WINED3DFMT_X8D24_UNORM, SURFACE_OPENGL);
4625 if (SUCCEEDED(hr))
4627 DDPIXELFORMAT x8d24 =
4629 sizeof(x8d24), DDPF_ZBUFFER, 0,
4630 {24}, {0x00000000}, {0x00ffffff}, {0x00000000}
4632 TRACE("Enumerating WINED3DFMT_X8D24_UNORM, dwZBufferBitDepth=24 version\n");
4633 callback(&x8d24, context);
4636 TRACE("End of enumeration.\n");
4638 wined3d_mutex_unlock();
4640 return D3D_OK;
4643 static HRESULT WINAPI d3d3_EnumZBufferFormats(IDirect3D3 *iface, REFCLSID device_iid,
4644 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4646 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4648 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4649 iface, debugstr_guid(device_iid), callback, context);
4651 return d3d7_EnumZBufferFormats(&This->IDirect3D7_iface, device_iid, callback, context);
4654 /*****************************************************************************
4655 * IDirect3D7::EvictManagedTextures
4657 * Removes all managed textures (=surfaces with DDSCAPS2_TEXTUREMANAGE or
4658 * DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory.
4660 * Version 3 and 7
4662 * Returns:
4663 * D3D_OK, because it's a stub
4665 *****************************************************************************/
4666 static HRESULT WINAPI d3d7_EvictManagedTextures(IDirect3D7 *iface)
4668 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
4670 TRACE("iface %p!\n", iface);
4672 wined3d_mutex_lock();
4673 if (This->d3d_initialized)
4674 wined3d_device_evict_managed_resources(This->wined3d_device);
4675 wined3d_mutex_unlock();
4677 return D3D_OK;
4680 static HRESULT WINAPI d3d3_EvictManagedTextures(IDirect3D3 *iface)
4682 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4684 TRACE("iface %p.\n", iface);
4686 return d3d7_EvictManagedTextures(&This->IDirect3D7_iface);
4689 /*****************************************************************************
4690 * IDirect3DImpl_GetCaps
4692 * This function retrieves the device caps from wined3d
4693 * and converts it into a D3D7 and D3D - D3D3 structure
4694 * This is a helper function called from various places in ddraw
4696 * Params:
4697 * wined3d: The interface to get the caps from
4698 * desc1: Old D3D <3 structure to fill (needed)
4699 * desc7: D3D7 device desc structure to fill (needed)
4701 * Returns
4702 * D3D_OK on success, or the return value of IWineD3D::GetCaps
4704 *****************************************************************************/
4705 HRESULT IDirect3DImpl_GetCaps(const struct wined3d *wined3d, D3DDEVICEDESC *desc1, D3DDEVICEDESC7 *desc7)
4707 WINED3DCAPS wined3d_caps;
4708 HRESULT hr;
4710 TRACE("wined3d %p, desc1 %p, desc7 %p.\n", wined3d, desc1, desc7);
4712 memset(&wined3d_caps, 0, sizeof(wined3d_caps));
4714 wined3d_mutex_lock();
4715 hr = wined3d_get_device_caps(wined3d, 0, WINED3D_DEVICE_TYPE_HAL, &wined3d_caps);
4716 wined3d_mutex_unlock();
4717 if (FAILED(hr))
4719 WARN("Failed to get device caps, hr %#x.\n", hr);
4720 return hr;
4723 /* Copy the results into the d3d7 and d3d3 structures */
4724 desc7->dwDevCaps = wined3d_caps.DevCaps;
4725 desc7->dpcLineCaps.dwMiscCaps = wined3d_caps.PrimitiveMiscCaps;
4726 desc7->dpcLineCaps.dwRasterCaps = wined3d_caps.RasterCaps;
4727 desc7->dpcLineCaps.dwZCmpCaps = wined3d_caps.ZCmpCaps;
4728 desc7->dpcLineCaps.dwSrcBlendCaps = wined3d_caps.SrcBlendCaps;
4729 desc7->dpcLineCaps.dwDestBlendCaps = wined3d_caps.DestBlendCaps;
4730 desc7->dpcLineCaps.dwAlphaCmpCaps = wined3d_caps.AlphaCmpCaps;
4731 desc7->dpcLineCaps.dwShadeCaps = wined3d_caps.ShadeCaps;
4732 desc7->dpcLineCaps.dwTextureCaps = wined3d_caps.TextureCaps;
4733 desc7->dpcLineCaps.dwTextureFilterCaps = wined3d_caps.TextureFilterCaps;
4734 desc7->dpcLineCaps.dwTextureAddressCaps = wined3d_caps.TextureAddressCaps;
4736 desc7->dwMaxTextureWidth = wined3d_caps.MaxTextureWidth;
4737 desc7->dwMaxTextureHeight = wined3d_caps.MaxTextureHeight;
4739 desc7->dwMaxTextureRepeat = wined3d_caps.MaxTextureRepeat;
4740 desc7->dwMaxTextureAspectRatio = wined3d_caps.MaxTextureAspectRatio;
4741 desc7->dwMaxAnisotropy = wined3d_caps.MaxAnisotropy;
4742 desc7->dvMaxVertexW = wined3d_caps.MaxVertexW;
4744 desc7->dvGuardBandLeft = wined3d_caps.GuardBandLeft;
4745 desc7->dvGuardBandTop = wined3d_caps.GuardBandTop;
4746 desc7->dvGuardBandRight = wined3d_caps.GuardBandRight;
4747 desc7->dvGuardBandBottom = wined3d_caps.GuardBandBottom;
4749 desc7->dvExtentsAdjust = wined3d_caps.ExtentsAdjust;
4750 desc7->dwStencilCaps = wined3d_caps.StencilCaps;
4752 desc7->dwFVFCaps = wined3d_caps.FVFCaps;
4753 desc7->dwTextureOpCaps = wined3d_caps.TextureOpCaps;
4755 desc7->dwVertexProcessingCaps = wined3d_caps.VertexProcessingCaps;
4756 desc7->dwMaxActiveLights = wined3d_caps.MaxActiveLights;
4758 /* Remove all non-d3d7 caps */
4759 desc7->dwDevCaps &= (
4760 D3DDEVCAPS_FLOATTLVERTEX | D3DDEVCAPS_SORTINCREASINGZ | D3DDEVCAPS_SORTDECREASINGZ |
4761 D3DDEVCAPS_SORTEXACT | D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY |
4762 D3DDEVCAPS_TLVERTEXSYSTEMMEMORY | D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY |
4763 D3DDEVCAPS_TEXTUREVIDEOMEMORY | D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP |
4764 D3DDEVCAPS_TEXTURENONLOCALVIDMEM | D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES |
4765 D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT | D3DDEVCAPS_CANBLTSYSTONONLOCAL |
4766 D3DDEVCAPS_HWRASTERIZATION);
4768 desc7->dwStencilCaps &= (
4769 D3DSTENCILCAPS_KEEP | D3DSTENCILCAPS_ZERO | D3DSTENCILCAPS_REPLACE |
4770 D3DSTENCILCAPS_INCRSAT | D3DSTENCILCAPS_DECRSAT | D3DSTENCILCAPS_INVERT |
4771 D3DSTENCILCAPS_INCR | D3DSTENCILCAPS_DECR);
4773 /* FVF caps ?*/
4775 desc7->dwTextureOpCaps &= (
4776 D3DTEXOPCAPS_DISABLE | D3DTEXOPCAPS_SELECTARG1 | D3DTEXOPCAPS_SELECTARG2 |
4777 D3DTEXOPCAPS_MODULATE | D3DTEXOPCAPS_MODULATE2X | D3DTEXOPCAPS_MODULATE4X |
4778 D3DTEXOPCAPS_ADD | D3DTEXOPCAPS_ADDSIGNED | D3DTEXOPCAPS_ADDSIGNED2X |
4779 D3DTEXOPCAPS_SUBTRACT | D3DTEXOPCAPS_ADDSMOOTH | D3DTEXOPCAPS_BLENDTEXTUREALPHA |
4780 D3DTEXOPCAPS_BLENDFACTORALPHA | D3DTEXOPCAPS_BLENDTEXTUREALPHAPM | D3DTEXOPCAPS_BLENDCURRENTALPHA |
4781 D3DTEXOPCAPS_PREMODULATE | D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
4782 D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA | D3DTEXOPCAPS_BUMPENVMAP |
4783 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE | D3DTEXOPCAPS_DOTPRODUCT3);
4785 desc7->dwVertexProcessingCaps &= (
4786 D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_VERTEXFOG |
4787 D3DVTXPCAPS_DIRECTIONALLIGHTS | D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER);
4789 desc7->dpcLineCaps.dwMiscCaps &= (
4790 D3DPMISCCAPS_MASKPLANES | D3DPMISCCAPS_MASKZ | D3DPMISCCAPS_LINEPATTERNREP |
4791 D3DPMISCCAPS_CONFORMANT | D3DPMISCCAPS_CULLNONE | D3DPMISCCAPS_CULLCW |
4792 D3DPMISCCAPS_CULLCCW);
4794 desc7->dpcLineCaps.dwRasterCaps &= (
4795 D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ROP2 | D3DPRASTERCAPS_XOR |
4796 D3DPRASTERCAPS_PAT | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_SUBPIXEL |
4797 D3DPRASTERCAPS_SUBPIXELX | D3DPRASTERCAPS_FOGVERTEX | D3DPRASTERCAPS_FOGTABLE |
4798 D3DPRASTERCAPS_STIPPLE | D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT | D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT |
4799 D3DPRASTERCAPS_ANTIALIASEDGES | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBIAS |
4800 D3DPRASTERCAPS_ZBUFFERLESSHSR | D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY |
4801 D3DPRASTERCAPS_WBUFFER | D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT | D3DPRASTERCAPS_WFOG |
4802 D3DPRASTERCAPS_ZFOG);
4804 desc7->dpcLineCaps.dwZCmpCaps &= (
4805 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
4806 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
4807 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
4809 desc7->dpcLineCaps.dwSrcBlendCaps &= (
4810 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
4811 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
4812 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
4813 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
4814 D3DPBLENDCAPS_BOTHINVSRCALPHA);
4816 desc7->dpcLineCaps.dwDestBlendCaps &= (
4817 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
4818 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
4819 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
4820 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
4821 D3DPBLENDCAPS_BOTHINVSRCALPHA);
4823 desc7->dpcLineCaps.dwAlphaCmpCaps &= (
4824 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
4825 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
4826 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
4828 desc7->dpcLineCaps.dwShadeCaps &= (
4829 D3DPSHADECAPS_COLORFLATMONO | D3DPSHADECAPS_COLORFLATRGB | D3DPSHADECAPS_COLORGOURAUDMONO |
4830 D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_COLORPHONGMONO | D3DPSHADECAPS_COLORPHONGRGB |
4831 D3DPSHADECAPS_SPECULARFLATMONO | D3DPSHADECAPS_SPECULARFLATRGB | D3DPSHADECAPS_SPECULARGOURAUDMONO |
4832 D3DPSHADECAPS_SPECULARGOURAUDRGB | D3DPSHADECAPS_SPECULARPHONGMONO | D3DPSHADECAPS_SPECULARPHONGRGB |
4833 D3DPSHADECAPS_ALPHAFLATBLEND | D3DPSHADECAPS_ALPHAFLATSTIPPLED | D3DPSHADECAPS_ALPHAGOURAUDBLEND |
4834 D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED | D3DPSHADECAPS_ALPHAPHONGBLEND | D3DPSHADECAPS_ALPHAPHONGSTIPPLED |
4835 D3DPSHADECAPS_FOGFLAT | D3DPSHADECAPS_FOGGOURAUD | D3DPSHADECAPS_FOGPHONG);
4837 desc7->dpcLineCaps.dwTextureCaps &= (
4838 D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA |
4839 D3DPTEXTURECAPS_TRANSPARENCY | D3DPTEXTURECAPS_BORDER | D3DPTEXTURECAPS_SQUAREONLY |
4840 D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE | D3DPTEXTURECAPS_ALPHAPALETTE| D3DPTEXTURECAPS_NONPOW2CONDITIONAL |
4841 D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_COLORKEYBLEND);
4843 desc7->dpcLineCaps.dwTextureFilterCaps &= (
4844 D3DPTFILTERCAPS_NEAREST | D3DPTFILTERCAPS_LINEAR | D3DPTFILTERCAPS_MIPNEAREST |
4845 D3DPTFILTERCAPS_MIPLINEAR | D3DPTFILTERCAPS_LINEARMIPNEAREST | D3DPTFILTERCAPS_LINEARMIPLINEAR |
4846 D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC |
4847 D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT |
4848 D3DPTFILTERCAPS_MAGFLINEAR | D3DPTFILTERCAPS_MAGFANISOTROPIC | D3DPTFILTERCAPS_MAGFAFLATCUBIC |
4849 D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC);
4851 desc7->dpcLineCaps.dwTextureBlendCaps &= (
4852 D3DPTBLENDCAPS_DECAL | D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_DECALALPHA |
4853 D3DPTBLENDCAPS_MODULATEALPHA | D3DPTBLENDCAPS_DECALMASK | D3DPTBLENDCAPS_MODULATEMASK |
4854 D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_ADD);
4856 desc7->dpcLineCaps.dwTextureAddressCaps &= (
4857 D3DPTADDRESSCAPS_WRAP | D3DPTADDRESSCAPS_MIRROR | D3DPTADDRESSCAPS_CLAMP |
4858 D3DPTADDRESSCAPS_BORDER | D3DPTADDRESSCAPS_INDEPENDENTUV);
4860 if (!(desc7->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2))
4862 /* DirectX7 always has the np2 flag set, no matter what the card
4863 * supports. Some old games (Rollcage) check the caps incorrectly.
4864 * If wined3d supports nonpow2 textures it also has np2 conditional
4865 * support. */
4866 desc7->dpcLineCaps.dwTextureCaps |= D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4869 /* Fill the missing members, and do some fixup */
4870 desc7->dpcLineCaps.dwSize = sizeof(desc7->dpcLineCaps);
4871 desc7->dpcLineCaps.dwTextureBlendCaps = D3DPTBLENDCAPS_ADD | D3DPTBLENDCAPS_MODULATEMASK |
4872 D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_DECAL |
4873 D3DPTBLENDCAPS_DECALALPHA | D3DPTBLENDCAPS_DECALMASK |
4874 D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_MODULATEALPHA;
4875 desc7->dpcLineCaps.dwStippleWidth = 32;
4876 desc7->dpcLineCaps.dwStippleHeight = 32;
4877 /* Use the same for the TriCaps */
4878 desc7->dpcTriCaps = desc7->dpcLineCaps;
4880 desc7->dwDeviceRenderBitDepth = DDBD_16 | DDBD_24 | DDBD_32;
4881 desc7->dwDeviceZBufferBitDepth = DDBD_16 | DDBD_24;
4882 desc7->dwMinTextureWidth = 1;
4883 desc7->dwMinTextureHeight = 1;
4885 /* Convert DWORDs safely to WORDs */
4886 if (wined3d_caps.MaxTextureBlendStages > 0xffff) desc7->wMaxTextureBlendStages = 0xffff;
4887 else desc7->wMaxTextureBlendStages = (WORD)wined3d_caps.MaxTextureBlendStages;
4888 if (wined3d_caps.MaxSimultaneousTextures > 0xffff) desc7->wMaxSimultaneousTextures = 0xffff;
4889 else desc7->wMaxSimultaneousTextures = (WORD)wined3d_caps.MaxSimultaneousTextures;
4891 if (wined3d_caps.MaxUserClipPlanes > 0xffff) desc7->wMaxUserClipPlanes = 0xffff;
4892 else desc7->wMaxUserClipPlanes = (WORD)wined3d_caps.MaxUserClipPlanes;
4893 if (wined3d_caps.MaxVertexBlendMatrices > 0xffff) desc7->wMaxVertexBlendMatrices = 0xffff;
4894 else desc7->wMaxVertexBlendMatrices = (WORD)wined3d_caps.MaxVertexBlendMatrices;
4896 desc7->deviceGUID = IID_IDirect3DTnLHalDevice;
4898 desc7->dwReserved1 = 0;
4899 desc7->dwReserved2 = 0;
4900 desc7->dwReserved3 = 0;
4901 desc7->dwReserved4 = 0;
4903 /* Fill the old structure */
4904 memset(desc1, 0, sizeof(*desc1));
4905 desc1->dwSize = sizeof(D3DDEVICEDESC);
4906 desc1->dwFlags = D3DDD_COLORMODEL
4907 | D3DDD_DEVCAPS
4908 | D3DDD_TRANSFORMCAPS
4909 | D3DDD_BCLIPPING
4910 | D3DDD_LIGHTINGCAPS
4911 | D3DDD_LINECAPS
4912 | D3DDD_TRICAPS
4913 | D3DDD_DEVICERENDERBITDEPTH
4914 | D3DDD_DEVICEZBUFFERBITDEPTH
4915 | D3DDD_MAXBUFFERSIZE
4916 | D3DDD_MAXVERTEXCOUNT;
4918 desc1->dcmColorModel = D3DCOLOR_RGB;
4919 desc1->dwDevCaps = desc7->dwDevCaps;
4920 desc1->dtcTransformCaps.dwSize = sizeof(D3DTRANSFORMCAPS);
4921 desc1->dtcTransformCaps.dwCaps = D3DTRANSFORMCAPS_CLIP;
4922 desc1->bClipping = TRUE;
4923 desc1->dlcLightingCaps.dwSize = sizeof(D3DLIGHTINGCAPS);
4924 desc1->dlcLightingCaps.dwCaps = D3DLIGHTCAPS_DIRECTIONAL
4925 | D3DLIGHTCAPS_PARALLELPOINT
4926 | D3DLIGHTCAPS_POINT
4927 | D3DLIGHTCAPS_SPOT;
4929 desc1->dlcLightingCaps.dwLightingModel = D3DLIGHTINGMODEL_RGB;
4930 desc1->dlcLightingCaps.dwNumLights = desc7->dwMaxActiveLights;
4932 desc1->dpcLineCaps.dwSize = sizeof(D3DPRIMCAPS);
4933 desc1->dpcLineCaps.dwMiscCaps = desc7->dpcLineCaps.dwMiscCaps;
4934 desc1->dpcLineCaps.dwRasterCaps = desc7->dpcLineCaps.dwRasterCaps;
4935 desc1->dpcLineCaps.dwZCmpCaps = desc7->dpcLineCaps.dwZCmpCaps;
4936 desc1->dpcLineCaps.dwSrcBlendCaps = desc7->dpcLineCaps.dwSrcBlendCaps;
4937 desc1->dpcLineCaps.dwDestBlendCaps = desc7->dpcLineCaps.dwDestBlendCaps;
4938 desc1->dpcLineCaps.dwShadeCaps = desc7->dpcLineCaps.dwShadeCaps;
4939 desc1->dpcLineCaps.dwTextureCaps = desc7->dpcLineCaps.dwTextureCaps;
4940 desc1->dpcLineCaps.dwTextureFilterCaps = desc7->dpcLineCaps.dwTextureFilterCaps;
4941 desc1->dpcLineCaps.dwTextureBlendCaps = desc7->dpcLineCaps.dwTextureBlendCaps;
4942 desc1->dpcLineCaps.dwTextureAddressCaps = desc7->dpcLineCaps.dwTextureAddressCaps;
4943 desc1->dpcLineCaps.dwStippleWidth = desc7->dpcLineCaps.dwStippleWidth;
4944 desc1->dpcLineCaps.dwAlphaCmpCaps = desc7->dpcLineCaps.dwAlphaCmpCaps;
4946 desc1->dpcTriCaps.dwSize = sizeof(D3DPRIMCAPS);
4947 desc1->dpcTriCaps.dwMiscCaps = desc7->dpcTriCaps.dwMiscCaps;
4948 desc1->dpcTriCaps.dwRasterCaps = desc7->dpcTriCaps.dwRasterCaps;
4949 desc1->dpcTriCaps.dwZCmpCaps = desc7->dpcTriCaps.dwZCmpCaps;
4950 desc1->dpcTriCaps.dwSrcBlendCaps = desc7->dpcTriCaps.dwSrcBlendCaps;
4951 desc1->dpcTriCaps.dwDestBlendCaps = desc7->dpcTriCaps.dwDestBlendCaps;
4952 desc1->dpcTriCaps.dwShadeCaps = desc7->dpcTriCaps.dwShadeCaps;
4953 desc1->dpcTriCaps.dwTextureCaps = desc7->dpcTriCaps.dwTextureCaps;
4954 desc1->dpcTriCaps.dwTextureFilterCaps = desc7->dpcTriCaps.dwTextureFilterCaps;
4955 desc1->dpcTriCaps.dwTextureBlendCaps = desc7->dpcTriCaps.dwTextureBlendCaps;
4956 desc1->dpcTriCaps.dwTextureAddressCaps = desc7->dpcTriCaps.dwTextureAddressCaps;
4957 desc1->dpcTriCaps.dwStippleWidth = desc7->dpcTriCaps.dwStippleWidth;
4958 desc1->dpcTriCaps.dwAlphaCmpCaps = desc7->dpcTriCaps.dwAlphaCmpCaps;
4960 desc1->dwDeviceRenderBitDepth = desc7->dwDeviceRenderBitDepth;
4961 desc1->dwDeviceZBufferBitDepth = desc7->dwDeviceZBufferBitDepth;
4962 desc1->dwMaxBufferSize = 0;
4963 desc1->dwMaxVertexCount = 65536;
4964 desc1->dwMinTextureWidth = desc7->dwMinTextureWidth;
4965 desc1->dwMinTextureHeight = desc7->dwMinTextureHeight;
4966 desc1->dwMaxTextureWidth = desc7->dwMaxTextureWidth;
4967 desc1->dwMaxTextureHeight = desc7->dwMaxTextureHeight;
4968 desc1->dwMinStippleWidth = 1;
4969 desc1->dwMinStippleHeight = 1;
4970 desc1->dwMaxStippleWidth = 32;
4971 desc1->dwMaxStippleHeight = 32;
4972 desc1->dwMaxTextureRepeat = desc7->dwMaxTextureRepeat;
4973 desc1->dwMaxTextureAspectRatio = desc7->dwMaxTextureAspectRatio;
4974 desc1->dwMaxAnisotropy = desc7->dwMaxAnisotropy;
4975 desc1->dvGuardBandLeft = desc7->dvGuardBandLeft;
4976 desc1->dvGuardBandRight = desc7->dvGuardBandRight;
4977 desc1->dvGuardBandTop = desc7->dvGuardBandTop;
4978 desc1->dvGuardBandBottom = desc7->dvGuardBandBottom;
4979 desc1->dvExtentsAdjust = desc7->dvExtentsAdjust;
4980 desc1->dwStencilCaps = desc7->dwStencilCaps;
4981 desc1->dwFVFCaps = desc7->dwFVFCaps;
4982 desc1->dwTextureOpCaps = desc7->dwTextureOpCaps;
4983 desc1->wMaxTextureBlendStages = desc7->wMaxTextureBlendStages;
4984 desc1->wMaxSimultaneousTextures = desc7->wMaxSimultaneousTextures;
4986 return DD_OK;
4989 /*****************************************************************************
4990 * IDirectDraw7 VTable
4991 *****************************************************************************/
4992 static const struct IDirectDraw7Vtbl ddraw7_vtbl =
4994 /* IUnknown */
4995 ddraw7_QueryInterface,
4996 ddraw7_AddRef,
4997 ddraw7_Release,
4998 /* IDirectDraw */
4999 ddraw7_Compact,
5000 ddraw7_CreateClipper,
5001 ddraw7_CreatePalette,
5002 ddraw7_CreateSurface,
5003 ddraw7_DuplicateSurface,
5004 ddraw7_EnumDisplayModes,
5005 ddraw7_EnumSurfaces,
5006 ddraw7_FlipToGDISurface,
5007 ddraw7_GetCaps,
5008 ddraw7_GetDisplayMode,
5009 ddraw7_GetFourCCCodes,
5010 ddraw7_GetGDISurface,
5011 ddraw7_GetMonitorFrequency,
5012 ddraw7_GetScanLine,
5013 ddraw7_GetVerticalBlankStatus,
5014 ddraw7_Initialize,
5015 ddraw7_RestoreDisplayMode,
5016 ddraw7_SetCooperativeLevel,
5017 ddraw7_SetDisplayMode,
5018 ddraw7_WaitForVerticalBlank,
5019 /* IDirectDraw2 */
5020 ddraw7_GetAvailableVidMem,
5021 /* IDirectDraw3 */
5022 ddraw7_GetSurfaceFromDC,
5023 /* IDirectDraw4 */
5024 ddraw7_RestoreAllSurfaces,
5025 ddraw7_TestCooperativeLevel,
5026 ddraw7_GetDeviceIdentifier,
5027 /* IDirectDraw7 */
5028 ddraw7_StartModeTest,
5029 ddraw7_EvaluateMode
5032 static const struct IDirectDraw4Vtbl ddraw4_vtbl =
5034 /* IUnknown */
5035 ddraw4_QueryInterface,
5036 ddraw4_AddRef,
5037 ddraw4_Release,
5038 /* IDirectDraw */
5039 ddraw4_Compact,
5040 ddraw4_CreateClipper,
5041 ddraw4_CreatePalette,
5042 ddraw4_CreateSurface,
5043 ddraw4_DuplicateSurface,
5044 ddraw4_EnumDisplayModes,
5045 ddraw4_EnumSurfaces,
5046 ddraw4_FlipToGDISurface,
5047 ddraw4_GetCaps,
5048 ddraw4_GetDisplayMode,
5049 ddraw4_GetFourCCCodes,
5050 ddraw4_GetGDISurface,
5051 ddraw4_GetMonitorFrequency,
5052 ddraw4_GetScanLine,
5053 ddraw4_GetVerticalBlankStatus,
5054 ddraw4_Initialize,
5055 ddraw4_RestoreDisplayMode,
5056 ddraw4_SetCooperativeLevel,
5057 ddraw4_SetDisplayMode,
5058 ddraw4_WaitForVerticalBlank,
5059 /* IDirectDraw2 */
5060 ddraw4_GetAvailableVidMem,
5061 /* IDirectDraw3 */
5062 ddraw4_GetSurfaceFromDC,
5063 /* IDirectDraw4 */
5064 ddraw4_RestoreAllSurfaces,
5065 ddraw4_TestCooperativeLevel,
5066 ddraw4_GetDeviceIdentifier,
5069 static const struct IDirectDraw2Vtbl ddraw2_vtbl =
5071 /* IUnknown */
5072 ddraw2_QueryInterface,
5073 ddraw2_AddRef,
5074 ddraw2_Release,
5075 /* IDirectDraw */
5076 ddraw2_Compact,
5077 ddraw2_CreateClipper,
5078 ddraw2_CreatePalette,
5079 ddraw2_CreateSurface,
5080 ddraw2_DuplicateSurface,
5081 ddraw2_EnumDisplayModes,
5082 ddraw2_EnumSurfaces,
5083 ddraw2_FlipToGDISurface,
5084 ddraw2_GetCaps,
5085 ddraw2_GetDisplayMode,
5086 ddraw2_GetFourCCCodes,
5087 ddraw2_GetGDISurface,
5088 ddraw2_GetMonitorFrequency,
5089 ddraw2_GetScanLine,
5090 ddraw2_GetVerticalBlankStatus,
5091 ddraw2_Initialize,
5092 ddraw2_RestoreDisplayMode,
5093 ddraw2_SetCooperativeLevel,
5094 ddraw2_SetDisplayMode,
5095 ddraw2_WaitForVerticalBlank,
5096 /* IDirectDraw2 */
5097 ddraw2_GetAvailableVidMem,
5100 static const struct IDirectDrawVtbl ddraw1_vtbl =
5102 /* IUnknown */
5103 ddraw1_QueryInterface,
5104 ddraw1_AddRef,
5105 ddraw1_Release,
5106 /* IDirectDraw */
5107 ddraw1_Compact,
5108 ddraw1_CreateClipper,
5109 ddraw1_CreatePalette,
5110 ddraw1_CreateSurface,
5111 ddraw1_DuplicateSurface,
5112 ddraw1_EnumDisplayModes,
5113 ddraw1_EnumSurfaces,
5114 ddraw1_FlipToGDISurface,
5115 ddraw1_GetCaps,
5116 ddraw1_GetDisplayMode,
5117 ddraw1_GetFourCCCodes,
5118 ddraw1_GetGDISurface,
5119 ddraw1_GetMonitorFrequency,
5120 ddraw1_GetScanLine,
5121 ddraw1_GetVerticalBlankStatus,
5122 ddraw1_Initialize,
5123 ddraw1_RestoreDisplayMode,
5124 ddraw1_SetCooperativeLevel,
5125 ddraw1_SetDisplayMode,
5126 ddraw1_WaitForVerticalBlank,
5129 static const struct IDirect3D7Vtbl d3d7_vtbl =
5131 /* IUnknown methods */
5132 d3d7_QueryInterface,
5133 d3d7_AddRef,
5134 d3d7_Release,
5135 /* IDirect3D7 methods */
5136 d3d7_EnumDevices,
5137 d3d7_CreateDevice,
5138 d3d7_CreateVertexBuffer,
5139 d3d7_EnumZBufferFormats,
5140 d3d7_EvictManagedTextures
5143 static const struct IDirect3D3Vtbl d3d3_vtbl =
5145 /* IUnknown methods */
5146 d3d3_QueryInterface,
5147 d3d3_AddRef,
5148 d3d3_Release,
5149 /* IDirect3D3 methods */
5150 d3d3_EnumDevices,
5151 d3d3_CreateLight,
5152 d3d3_CreateMaterial,
5153 d3d3_CreateViewport,
5154 d3d3_FindDevice,
5155 d3d3_CreateDevice,
5156 d3d3_CreateVertexBuffer,
5157 d3d3_EnumZBufferFormats,
5158 d3d3_EvictManagedTextures
5161 static const struct IDirect3D2Vtbl d3d2_vtbl =
5163 /* IUnknown methods */
5164 d3d2_QueryInterface,
5165 d3d2_AddRef,
5166 d3d2_Release,
5167 /* IDirect3D2 methods */
5168 d3d2_EnumDevices,
5169 d3d2_CreateLight,
5170 d3d2_CreateMaterial,
5171 d3d2_CreateViewport,
5172 d3d2_FindDevice,
5173 d3d2_CreateDevice
5176 static const struct IDirect3DVtbl d3d1_vtbl =
5178 /* IUnknown methods */
5179 d3d1_QueryInterface,
5180 d3d1_AddRef,
5181 d3d1_Release,
5182 /* IDirect3D methods */
5183 d3d1_Initialize,
5184 d3d1_EnumDevices,
5185 d3d1_CreateLight,
5186 d3d1_CreateMaterial,
5187 d3d1_CreateViewport,
5188 d3d1_FindDevice
5191 /*****************************************************************************
5192 * ddraw_find_decl
5194 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
5195 * if none was found.
5197 * This function is in ddraw.c and the DDraw object space because D3D7
5198 * vertex buffers are created using the IDirect3D interface to the ddraw
5199 * object, so they can be valid across D3D devices(theoretically. The ddraw
5200 * object also owns the wined3d device
5202 * Parameters:
5203 * This: Device
5204 * fvf: Fvf to find the decl for
5206 * Returns:
5207 * NULL in case of an error, the vertex declaration for the FVF otherwise.
5209 *****************************************************************************/
5210 struct wined3d_vertex_declaration *ddraw_find_decl(IDirectDrawImpl *This, DWORD fvf)
5212 struct wined3d_vertex_declaration *pDecl = NULL;
5213 HRESULT hr;
5214 int p, low, high; /* deliberately signed */
5215 struct FvfToDecl *convertedDecls = This->decls;
5217 TRACE("Searching for declaration for fvf %08x... ", fvf);
5219 low = 0;
5220 high = This->numConvertedDecls - 1;
5221 while(low <= high) {
5222 p = (low + high) >> 1;
5223 TRACE("%d ", p);
5224 if(convertedDecls[p].fvf == fvf) {
5225 TRACE("found %p\n", convertedDecls[p].decl);
5226 return convertedDecls[p].decl;
5227 } else if(convertedDecls[p].fvf < fvf) {
5228 low = p + 1;
5229 } else {
5230 high = p - 1;
5233 TRACE("not found. Creating and inserting at position %d.\n", low);
5235 hr = wined3d_vertex_declaration_create_from_fvf(This->wined3d_device,
5236 fvf, This, &ddraw_null_wined3d_parent_ops, &pDecl);
5237 if (hr != S_OK) return NULL;
5239 if(This->declArraySize == This->numConvertedDecls) {
5240 int grow = max(This->declArraySize / 2, 8);
5241 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
5242 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
5243 if (!convertedDecls)
5245 wined3d_vertex_declaration_decref(pDecl);
5246 return NULL;
5248 This->decls = convertedDecls;
5249 This->declArraySize += grow;
5252 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
5253 convertedDecls[low].decl = pDecl;
5254 convertedDecls[low].fvf = fvf;
5255 This->numConvertedDecls++;
5257 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
5258 return pDecl;
5261 static inline struct IDirectDrawImpl *ddraw_from_device_parent(struct wined3d_device_parent *device_parent)
5263 return CONTAINING_RECORD(device_parent, struct IDirectDrawImpl, device_parent);
5266 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
5267 struct wined3d_device *device)
5269 TRACE("device_parent %p, device %p.\n", device_parent, device);
5272 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
5274 struct IDirectDrawImpl *ddraw = ddraw_from_device_parent(device_parent);
5275 MONITORINFO monitor_info;
5276 HMONITOR monitor;
5277 BOOL ret;
5278 RECT *r;
5280 TRACE("device_parent %p.\n", device_parent);
5282 if (!(ddraw->cooperative_level & DDSCL_EXCLUSIVE) || !ddraw->swapchain_window)
5284 TRACE("Nothing to resize.\n");
5285 return;
5288 monitor = MonitorFromWindow(ddraw->swapchain_window, MONITOR_DEFAULTTOPRIMARY);
5289 monitor_info.cbSize = sizeof(monitor_info);
5290 if (!(ret = GetMonitorInfoW(monitor, &monitor_info)))
5292 ERR("Failed to get monitor info.\n");
5293 return;
5296 r = &monitor_info.rcMonitor;
5297 TRACE("Resizing window %p to %s.\n", ddraw->swapchain_window, wine_dbgstr_rect(r));
5299 if (!(ret = SetWindowPos(ddraw->swapchain_window, HWND_TOP, r->left, r->top,
5300 r->right - r->left, r->bottom - r->top, SWP_SHOWWINDOW | SWP_NOACTIVATE)))
5301 ERR("Failed to resize window.\n");
5304 static HRESULT CDECL device_parent_create_surface(struct wined3d_device_parent *device_parent,
5305 void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
5306 WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, struct wined3d_surface **surface)
5308 struct IDirectDrawImpl *ddraw = ddraw_from_device_parent(device_parent);
5309 IDirectDrawSurfaceImpl *surf = NULL;
5310 UINT i = 0;
5311 DDSCAPS2 searchcaps = ddraw->tex_root->surface_desc.ddsCaps;
5313 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
5314 "\tpool %#x, level %u, face %u, surface %p.\n",
5315 device_parent, container_parent, width, height, format, usage, pool, level, face, surface);
5317 searchcaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
5318 switch(face)
5320 case WINED3DCUBEMAP_FACE_POSITIVE_X:
5321 TRACE("Asked for positive x\n");
5322 if (searchcaps.dwCaps2 & DDSCAPS2_CUBEMAP)
5324 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
5326 surf = ddraw->tex_root; break;
5327 case WINED3DCUBEMAP_FACE_NEGATIVE_X:
5328 TRACE("Asked for negative x\n");
5329 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX; break;
5330 case WINED3DCUBEMAP_FACE_POSITIVE_Y:
5331 TRACE("Asked for positive y\n");
5332 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY; break;
5333 case WINED3DCUBEMAP_FACE_NEGATIVE_Y:
5334 TRACE("Asked for negative y\n");
5335 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY; break;
5336 case WINED3DCUBEMAP_FACE_POSITIVE_Z:
5337 TRACE("Asked for positive z\n");
5338 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ; break;
5339 case WINED3DCUBEMAP_FACE_NEGATIVE_Z:
5340 TRACE("Asked for negative z\n");
5341 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ; break;
5342 default: {ERR("Unexpected cube face\n");} /* Stupid compiler */
5345 if (!surf)
5347 IDirectDrawSurface7 *attached;
5348 IDirectDrawSurface7_GetAttachedSurface(&ddraw->tex_root->IDirectDrawSurface7_iface, &searchcaps, &attached);
5349 surf = unsafe_impl_from_IDirectDrawSurface7(attached);
5350 IDirectDrawSurface7_Release(attached);
5352 if (!surf) ERR("root search surface not found\n");
5354 /* Find the wanted mipmap. There are enough mipmaps in the chain */
5355 while (i < level)
5357 IDirectDrawSurface7 *attached;
5358 IDirectDrawSurface7_GetAttachedSurface(&surf->IDirectDrawSurface7_iface, &searchcaps, &attached);
5359 if(!attached) ERR("Surface not found\n");
5360 surf = impl_from_IDirectDrawSurface7(attached);
5361 IDirectDrawSurface7_Release(attached);
5362 ++i;
5365 /* Return the surface */
5366 *surface = surf->wined3d_surface;
5367 wined3d_surface_incref(*surface);
5369 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, surf);
5371 return D3D_OK;
5374 static void STDMETHODCALLTYPE ddraw_frontbuffer_destroyed(void *parent)
5376 struct IDirectDrawImpl *ddraw = parent;
5377 ddraw->wined3d_frontbuffer = NULL;
5380 static const struct wined3d_parent_ops ddraw_frontbuffer_parent_ops =
5382 ddraw_frontbuffer_destroyed,
5385 static HRESULT CDECL device_parent_create_rendertarget(struct wined3d_device_parent *device_parent,
5386 void *container_parent, UINT width, UINT height, enum wined3d_format_id format,
5387 WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL lockable,
5388 struct wined3d_surface **surface)
5390 struct IDirectDrawImpl *ddraw = ddraw_from_device_parent(device_parent);
5391 DWORD flags = 0;
5392 HRESULT hr;
5394 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
5395 "\tmultisample_quality %u, lockable %u, surface %p.\n",
5396 device_parent, container_parent, width, height, format, multisample_type,
5397 multisample_quality, lockable, surface);
5399 if (ddraw->wined3d_frontbuffer)
5401 ERR("Frontbuffer already created.\n");
5402 return E_FAIL;
5405 if (lockable)
5406 flags |= WINED3D_SURFACE_MAPPABLE;
5408 hr = wined3d_surface_create(ddraw->wined3d_device, width, height, format, 0,
5409 WINED3DUSAGE_RENDERTARGET, WINED3DPOOL_DEFAULT, multisample_type, multisample_quality,
5410 DefaultSurfaceType, flags, ddraw, &ddraw_frontbuffer_parent_ops, surface);
5411 if (SUCCEEDED(hr))
5412 ddraw->wined3d_frontbuffer = *surface;
5414 return hr;
5417 static HRESULT CDECL device_parent_create_depth_stencil(struct wined3d_device_parent *device_parent,
5418 UINT width, UINT height, enum wined3d_format_id format, WINED3DMULTISAMPLE_TYPE multisample_type,
5419 DWORD multisample_quality, BOOL discard, struct wined3d_surface **surface)
5421 ERR("DirectDraw doesn't have and shouldn't try creating implicit depth buffers.\n");
5422 return E_NOTIMPL;
5425 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
5426 void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
5427 WINED3DPOOL pool, DWORD usage, struct wined3d_volume **volume)
5429 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
5430 "format %#x, pool %#x, usage %#x, volume %p.\n",
5431 device_parent, container_parent, width, height, depth,
5432 format, pool, usage, volume);
5434 ERR("Not implemented!\n");
5436 return E_NOTIMPL;
5439 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
5440 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
5442 struct IDirectDrawImpl *ddraw = ddraw_from_device_parent(device_parent);
5443 HRESULT hr;
5445 TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent, desc, swapchain);
5447 if (ddraw->wined3d_swapchain)
5449 ERR("Swapchain already created.\n");
5450 return E_FAIL;
5453 hr = wined3d_swapchain_create(ddraw->wined3d_device, desc,
5454 DefaultSurfaceType, NULL, &ddraw_null_wined3d_parent_ops, swapchain);
5455 if (FAILED(hr))
5456 WARN("Failed to create swapchain, hr %#x.\n", hr);
5458 return hr;
5461 static const struct wined3d_device_parent_ops ddraw_wined3d_device_parent_ops =
5463 device_parent_wined3d_device_created,
5464 device_parent_mode_changed,
5465 device_parent_create_surface,
5466 device_parent_create_rendertarget,
5467 device_parent_create_depth_stencil,
5468 device_parent_create_volume,
5469 device_parent_create_swapchain,
5472 HRESULT ddraw_init(IDirectDrawImpl *ddraw, enum wined3d_device_type device_type)
5474 HRESULT hr;
5475 HDC hDC;
5477 ddraw->IDirectDraw7_iface.lpVtbl = &ddraw7_vtbl;
5478 ddraw->IDirectDraw_iface.lpVtbl = &ddraw1_vtbl;
5479 ddraw->IDirectDraw2_iface.lpVtbl = &ddraw2_vtbl;
5480 ddraw->IDirectDraw4_iface.lpVtbl = &ddraw4_vtbl;
5481 ddraw->IDirect3D_iface.lpVtbl = &d3d1_vtbl;
5482 ddraw->IDirect3D2_iface.lpVtbl = &d3d2_vtbl;
5483 ddraw->IDirect3D3_iface.lpVtbl = &d3d3_vtbl;
5484 ddraw->IDirect3D7_iface.lpVtbl = &d3d7_vtbl;
5485 ddraw->device_parent.ops = &ddraw_wined3d_device_parent_ops;
5486 ddraw->numIfaces = 1;
5487 ddraw->ref7 = 1;
5489 /* Get the current screen settings. */
5490 hDC = GetDC(0);
5491 ddraw->orig_bpp = GetDeviceCaps(hDC, BITSPIXEL) * GetDeviceCaps(hDC, PLANES);
5492 ReleaseDC(0, hDC);
5493 ddraw->orig_width = GetSystemMetrics(SM_CXSCREEN);
5494 ddraw->orig_height = GetSystemMetrics(SM_CYSCREEN);
5496 ddraw->wined3d = wined3d_create(7, WINED3D_LEGACY_DEPTH_BIAS,
5497 &ddraw->IDirectDraw7_iface);
5498 if (!ddraw->wined3d)
5500 WARN("Failed to create a wined3d object.\n");
5501 return E_OUTOFMEMORY;
5504 hr = wined3d_device_create(ddraw->wined3d, WINED3DADAPTER_DEFAULT, device_type,
5505 NULL, 0, 8, &ddraw->device_parent, &ddraw->wined3d_device);
5506 if (FAILED(hr))
5508 WARN("Failed to create a wined3d device, hr %#x.\n", hr);
5509 wined3d_decref(ddraw->wined3d);
5510 return hr;
5513 list_init(&ddraw->surface_list);
5515 return DD_OK;