2 * IDirect3DSwapChain8 implementation
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "d3d8_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
26 static inline IDirect3DSwapChain8Impl
*impl_from_IDirect3DSwapChain8(IDirect3DSwapChain8
*iface
)
28 return CONTAINING_RECORD(iface
, IDirect3DSwapChain8Impl
, IDirect3DSwapChain8_iface
);
31 static HRESULT WINAPI
IDirect3DSwapChain8Impl_QueryInterface(IDirect3DSwapChain8
*iface
,
32 REFIID riid
, void **ppobj
)
34 IDirect3DSwapChain8Impl
*This
= impl_from_IDirect3DSwapChain8(iface
);
36 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), ppobj
);
38 if (IsEqualGUID(riid
, &IID_IUnknown
)
39 || IsEqualGUID(riid
, &IID_IDirect3DSwapChain8
)) {
40 IUnknown_AddRef(iface
);
45 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
50 static ULONG WINAPI
IDirect3DSwapChain8Impl_AddRef(IDirect3DSwapChain8
*iface
)
52 IDirect3DSwapChain8Impl
*This
= impl_from_IDirect3DSwapChain8(iface
);
53 ULONG ref
= InterlockedIncrement(&This
->ref
);
55 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
59 if (This
->parentDevice
)
60 IDirect3DDevice8_AddRef(This
->parentDevice
);
62 wined3d_swapchain_incref(This
->wined3d_swapchain
);
63 wined3d_mutex_unlock();
69 static ULONG WINAPI
IDirect3DSwapChain8Impl_Release(IDirect3DSwapChain8
*iface
)
71 IDirect3DSwapChain8Impl
*This
= impl_from_IDirect3DSwapChain8(iface
);
72 ULONG ref
= InterlockedDecrement(&This
->ref
);
74 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
78 IDirect3DDevice8
*parentDevice
= This
->parentDevice
;
81 wined3d_swapchain_decref(This
->wined3d_swapchain
);
82 wined3d_mutex_unlock();
85 IDirect3DDevice8_Release(parentDevice
);
90 static HRESULT WINAPI
IDirect3DSwapChain8Impl_Present(IDirect3DSwapChain8
*iface
,
91 const RECT
*pSourceRect
, const RECT
*pDestRect
, HWND hDestWindowOverride
,
92 const RGNDATA
*pDirtyRegion
)
94 IDirect3DSwapChain8Impl
*This
= impl_from_IDirect3DSwapChain8(iface
);
97 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
98 iface
, pSourceRect
, pDestRect
, hDestWindowOverride
, pDirtyRegion
);
100 wined3d_mutex_lock();
101 hr
= wined3d_swapchain_present(This
->wined3d_swapchain
, pSourceRect
,
102 pDestRect
, hDestWindowOverride
, pDirtyRegion
, 0);
103 wined3d_mutex_unlock();
108 static HRESULT WINAPI
IDirect3DSwapChain8Impl_GetBackBuffer(IDirect3DSwapChain8
*iface
,
109 UINT iBackBuffer
, D3DBACKBUFFER_TYPE Type
, IDirect3DSurface8
**ppBackBuffer
)
111 IDirect3DSwapChain8Impl
*This
= impl_from_IDirect3DSwapChain8(iface
);
112 struct wined3d_surface
*wined3d_surface
= NULL
;
115 TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
116 iface
, iBackBuffer
, Type
, ppBackBuffer
);
118 wined3d_mutex_lock();
119 hr
= wined3d_swapchain_get_back_buffer(This
->wined3d_swapchain
,
120 iBackBuffer
, (WINED3DBACKBUFFER_TYPE
)Type
, &wined3d_surface
);
121 if (SUCCEEDED(hr
) && wined3d_surface
)
123 *ppBackBuffer
= wined3d_surface_get_parent(wined3d_surface
);
124 IDirect3DSurface8_AddRef(*ppBackBuffer
);
125 wined3d_surface_decref(wined3d_surface
);
127 wined3d_mutex_unlock();
132 static const IDirect3DSwapChain8Vtbl Direct3DSwapChain8_Vtbl
=
134 IDirect3DSwapChain8Impl_QueryInterface
,
135 IDirect3DSwapChain8Impl_AddRef
,
136 IDirect3DSwapChain8Impl_Release
,
137 IDirect3DSwapChain8Impl_Present
,
138 IDirect3DSwapChain8Impl_GetBackBuffer
141 static void STDMETHODCALLTYPE
d3d8_swapchain_wined3d_object_released(void *parent
)
143 HeapFree(GetProcessHeap(), 0, parent
);
146 static const struct wined3d_parent_ops d3d8_swapchain_wined3d_parent_ops
=
148 d3d8_swapchain_wined3d_object_released
,
151 HRESULT
swapchain_init(IDirect3DSwapChain8Impl
*swapchain
, IDirect3DDevice8Impl
*device
,
152 D3DPRESENT_PARAMETERS
*present_parameters
)
154 struct wined3d_swapchain_desc desc
;
158 swapchain
->IDirect3DSwapChain8_iface
.lpVtbl
= &Direct3DSwapChain8_Vtbl
;
160 desc
.backbuffer_width
= present_parameters
->BackBufferWidth
;
161 desc
.backbuffer_height
= present_parameters
->BackBufferHeight
;
162 desc
.backbuffer_format
= wined3dformat_from_d3dformat(present_parameters
->BackBufferFormat
);
163 desc
.backbuffer_count
= max(1, present_parameters
->BackBufferCount
);
164 desc
.multisample_type
= present_parameters
->MultiSampleType
;
165 desc
.multisample_quality
= 0; /* d3d9 only */
166 desc
.swap_effect
= present_parameters
->SwapEffect
;
167 desc
.device_window
= present_parameters
->hDeviceWindow
;
168 desc
.windowed
= present_parameters
->Windowed
;
169 desc
.enable_auto_depth_stencil
= present_parameters
->EnableAutoDepthStencil
;
170 desc
.auto_depth_stencil_format
= wined3dformat_from_d3dformat(present_parameters
->AutoDepthStencilFormat
);
171 desc
.flags
= present_parameters
->Flags
;
172 desc
.refresh_rate
= present_parameters
->FullScreen_RefreshRateInHz
;
173 desc
.swap_interval
= present_parameters
->FullScreen_PresentationInterval
;
174 desc
.auto_restore_display_mode
= TRUE
;
176 wined3d_mutex_lock();
177 hr
= wined3d_swapchain_create(device
->wined3d_device
, &desc
,
178 SURFACE_OPENGL
, swapchain
, &d3d8_swapchain_wined3d_parent_ops
,
179 &swapchain
->wined3d_swapchain
);
180 wined3d_mutex_unlock();
182 present_parameters
->BackBufferWidth
= desc
.backbuffer_width
;
183 present_parameters
->BackBufferHeight
= desc
.backbuffer_height
;
184 present_parameters
->BackBufferFormat
= d3dformat_from_wined3dformat(desc
.backbuffer_format
);
185 present_parameters
->BackBufferCount
= desc
.backbuffer_count
;
186 present_parameters
->MultiSampleType
= desc
.multisample_type
;
187 present_parameters
->SwapEffect
= desc
.swap_effect
;
188 present_parameters
->hDeviceWindow
= desc
.device_window
;
189 present_parameters
->Windowed
= desc
.windowed
;
190 present_parameters
->EnableAutoDepthStencil
= desc
.enable_auto_depth_stencil
;
191 present_parameters
->AutoDepthStencilFormat
= d3dformat_from_wined3dformat(desc
.auto_depth_stencil_format
);
192 present_parameters
->Flags
= desc
.flags
;
193 present_parameters
->FullScreen_RefreshRateInHz
= desc
.refresh_rate
;
194 present_parameters
->FullScreen_PresentationInterval
= desc
.swap_interval
;
198 WARN("Failed to create wined3d swapchain, hr %#x.\n", hr
);
202 swapchain
->parentDevice
= &device
->IDirect3DDevice8_iface
;
203 IDirect3DDevice8_AddRef(swapchain
->parentDevice
);