2 * Copyright 2009 Henri Verbeet for CodeWeavers
3 * Copyright 2010 Rico Schüller
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "wine/port.h"
24 #include "d3d10_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d10
);
28 /* IUnknown methods */
30 static inline struct d3d10_shader_reflection
*impl_from_ID3D10ShaderReflection(ID3D10ShaderReflection
*iface
)
32 return CONTAINING_RECORD(iface
, struct d3d10_shader_reflection
, ID3D10ShaderReflection_iface
);
35 static HRESULT STDMETHODCALLTYPE
d3d10_shader_reflection_QueryInterface(ID3D10ShaderReflection
*iface
, REFIID riid
, void **object
)
37 TRACE("iface %p, riid %s, object %p\n", iface
, debugstr_guid(riid
), object
);
39 if (IsEqualGUID(riid
, &IID_ID3D10ShaderReflection
)
40 || IsEqualGUID(riid
, &IID_IUnknown
))
42 IUnknown_AddRef(iface
);
47 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid
));
53 static ULONG STDMETHODCALLTYPE
d3d10_shader_reflection_AddRef(ID3D10ShaderReflection
*iface
)
55 struct d3d10_shader_reflection
*This
= impl_from_ID3D10ShaderReflection(iface
);
56 ULONG refcount
= InterlockedIncrement(&This
->refcount
);
58 TRACE("%p increasing refcount to %u\n", This
, refcount
);
63 static ULONG STDMETHODCALLTYPE
d3d10_shader_reflection_Release(ID3D10ShaderReflection
*iface
)
65 struct d3d10_shader_reflection
*This
= impl_from_ID3D10ShaderReflection(iface
);
66 ULONG refcount
= InterlockedDecrement(&This
->refcount
);
68 TRACE("%p decreasing refcount to %u\n", This
, refcount
);
72 HeapFree(GetProcessHeap(), 0, This
);
78 /* ID3D10ShaderReflection methods */
80 static HRESULT STDMETHODCALLTYPE
d3d10_shader_reflection_GetDesc(ID3D10ShaderReflection
*iface
, D3D10_SHADER_DESC
*desc
)
82 FIXME("iface %p, desc %p stub!\n", iface
, desc
);
87 static struct ID3D10ShaderReflectionConstantBuffer
* STDMETHODCALLTYPE
d3d10_shader_reflection_GetConstantBufferByIndex(
88 ID3D10ShaderReflection
*iface
, UINT index
)
90 FIXME("iface %p, index %u stub!\n", iface
, index
);
95 static struct ID3D10ShaderReflectionConstantBuffer
* STDMETHODCALLTYPE
d3d10_shader_reflection_GetConstantBufferByName(
96 ID3D10ShaderReflection
*iface
, const char *name
)
98 FIXME("iface %p, name %s stub!\n", iface
, debugstr_a(name
));
103 static HRESULT STDMETHODCALLTYPE
d3d10_shader_reflection_GetResourceBindingDesc(
104 ID3D10ShaderReflection
*iface
, UINT index
, D3D10_SHADER_INPUT_BIND_DESC
*desc
)
106 FIXME("iface %p, index %u, desc %p stub!\n", iface
, index
, desc
);
111 static HRESULT STDMETHODCALLTYPE
d3d10_shader_reflection_GetInputParameterDesc(
112 ID3D10ShaderReflection
*iface
, UINT index
, D3D10_SIGNATURE_PARAMETER_DESC
*desc
)
114 FIXME("iface %p, index %u, desc %p stub!\n", iface
, index
, desc
);
119 static HRESULT STDMETHODCALLTYPE
d3d10_shader_reflection_GetOutputParameterDesc(
120 ID3D10ShaderReflection
*iface
, UINT index
, D3D10_SIGNATURE_PARAMETER_DESC
*desc
)
122 FIXME("iface %p, index %u, desc %p stub!\n", iface
, index
, desc
);
127 const struct ID3D10ShaderReflectionVtbl d3d10_shader_reflection_vtbl
=
129 /* IUnknown methods */
130 d3d10_shader_reflection_QueryInterface
,
131 d3d10_shader_reflection_AddRef
,
132 d3d10_shader_reflection_Release
,
133 /* ID3D10ShaderReflection methods */
134 d3d10_shader_reflection_GetDesc
,
135 d3d10_shader_reflection_GetConstantBufferByIndex
,
136 d3d10_shader_reflection_GetConstantBufferByName
,
137 d3d10_shader_reflection_GetResourceBindingDesc
,
138 d3d10_shader_reflection_GetInputParameterDesc
,
139 d3d10_shader_reflection_GetOutputParameterDesc
,
142 HRESULT WINAPI
D3D10CompileShader(const char *data
, SIZE_T data_size
, const char *filename
,
143 const D3D10_SHADER_MACRO
*defines
, ID3D10Include
*include
, const char *entrypoint
,
144 const char *profile
, UINT flags
, ID3D10Blob
**shader
, ID3D10Blob
**error_messages
)
146 /* Forward to d3dcompiler */
147 return D3DCompile(data
, data_size
, filename
, defines
, include
,
148 entrypoint
, profile
, flags
, 0, shader
, error_messages
);
151 HRESULT WINAPI
D3D10DisassembleShader(const void *data
, SIZE_T data_size
,
152 BOOL color_code
, const char *comments
, ID3D10Blob
**disassembly
)
154 TRACE("data %p, data_size %#lx, color_code %#x, comments %p, disassembly %p.\n",
155 data
, data_size
, color_code
, comments
, disassembly
);
157 return D3DDisassemble(data
, data_size
, color_code
? D3D_DISASM_ENABLE_COLOR_CODE
: 0, comments
, disassembly
);