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[wine.git] / dlls / d3d10 / shader.c
bloba6a9a30fb420c687bcf38030390fdeb286be8b5b
1 /*
2 * Copyright 2009 Henri Verbeet for CodeWeavers
3 * Copyright 2010 Rico Schüller
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "config.h"
22 #include "wine/port.h"
24 #include "d3d10_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d10);
28 /* IUnknown methods */
30 static inline struct d3d10_shader_reflection *impl_from_ID3D10ShaderReflection(ID3D10ShaderReflection *iface)
32 return CONTAINING_RECORD(iface, struct d3d10_shader_reflection, ID3D10ShaderReflection_iface);
35 static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_QueryInterface(ID3D10ShaderReflection *iface, REFIID riid, void **object)
37 TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
39 if (IsEqualGUID(riid, &IID_ID3D10ShaderReflection)
40 || IsEqualGUID(riid, &IID_IUnknown))
42 IUnknown_AddRef(iface);
43 *object = iface;
44 return S_OK;
47 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
49 *object = NULL;
50 return E_NOINTERFACE;
53 static ULONG STDMETHODCALLTYPE d3d10_shader_reflection_AddRef(ID3D10ShaderReflection *iface)
55 struct d3d10_shader_reflection *This = impl_from_ID3D10ShaderReflection(iface);
56 ULONG refcount = InterlockedIncrement(&This->refcount);
58 TRACE("%p increasing refcount to %u\n", This, refcount);
60 return refcount;
63 static ULONG STDMETHODCALLTYPE d3d10_shader_reflection_Release(ID3D10ShaderReflection *iface)
65 struct d3d10_shader_reflection *This = impl_from_ID3D10ShaderReflection(iface);
66 ULONG refcount = InterlockedDecrement(&This->refcount);
68 TRACE("%p decreasing refcount to %u\n", This, refcount);
70 if (!refcount)
72 HeapFree(GetProcessHeap(), 0, This);
75 return refcount;
78 /* ID3D10ShaderReflection methods */
80 static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetDesc(ID3D10ShaderReflection *iface, D3D10_SHADER_DESC *desc)
82 FIXME("iface %p, desc %p stub!\n", iface, desc);
84 return E_NOTIMPL;
87 static struct ID3D10ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3d10_shader_reflection_GetConstantBufferByIndex(
88 ID3D10ShaderReflection *iface, UINT index)
90 FIXME("iface %p, index %u stub!\n", iface, index);
92 return NULL;
95 static struct ID3D10ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3d10_shader_reflection_GetConstantBufferByName(
96 ID3D10ShaderReflection *iface, const char *name)
98 FIXME("iface %p, name %s stub!\n", iface, debugstr_a(name));
100 return NULL;
103 static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetResourceBindingDesc(
104 ID3D10ShaderReflection *iface, UINT index, D3D10_SHADER_INPUT_BIND_DESC *desc)
106 FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
108 return E_NOTIMPL;
111 static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetInputParameterDesc(
112 ID3D10ShaderReflection *iface, UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc)
114 FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
116 return E_NOTIMPL;
119 static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetOutputParameterDesc(
120 ID3D10ShaderReflection *iface, UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc)
122 FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
124 return E_NOTIMPL;
127 const struct ID3D10ShaderReflectionVtbl d3d10_shader_reflection_vtbl =
129 /* IUnknown methods */
130 d3d10_shader_reflection_QueryInterface,
131 d3d10_shader_reflection_AddRef,
132 d3d10_shader_reflection_Release,
133 /* ID3D10ShaderReflection methods */
134 d3d10_shader_reflection_GetDesc,
135 d3d10_shader_reflection_GetConstantBufferByIndex,
136 d3d10_shader_reflection_GetConstantBufferByName,
137 d3d10_shader_reflection_GetResourceBindingDesc,
138 d3d10_shader_reflection_GetInputParameterDesc,
139 d3d10_shader_reflection_GetOutputParameterDesc,
142 HRESULT WINAPI D3D10CompileShader(const char *data, SIZE_T data_size, const char *filename,
143 const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *entrypoint,
144 const char *profile, UINT flags, ID3D10Blob **shader, ID3D10Blob **error_messages)
146 /* Forward to d3dcompiler */
147 return D3DCompile(data, data_size, filename, defines, include,
148 entrypoint, profile, flags, 0, shader, error_messages);
151 HRESULT WINAPI D3D10DisassembleShader(const void *data, SIZE_T data_size,
152 BOOL color_code, const char *comments, ID3D10Blob **disassembly)
154 TRACE("data %p, data_size %#lx, color_code %#x, comments %p, disassembly %p.\n",
155 data, data_size, color_code, comments, disassembly);
157 return D3DDisassemble(data, data_size, color_code ? D3D_DISASM_ENABLE_COLOR_CODE : 0, comments, disassembly);