opcservices: Improve parameter validation in CreateRelationship().
[wine.git] / include / wine / wined3d.h
blobac7e3dd85cb4f3d84f2ac8beda08f6282cc11e9d
1 /*
2 * Copyright 2002-2003 The wine-d3d team
3 * Copyright 2002-2003 Jason Edmeades
4 * Copyright 2002-2003 Raphael Junqueira
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2006 Stefan Dösinger
7 * Copyright 2006 Stefan Dösinger for CodeWeavers
8 * Copyright 2007 Henri Verbeet
9 * Copyright 2008 Henri Verbeet for CodeWeavers
11 * This library is free software; you can redistribute it and/or
12 * modify it under the terms of the GNU Lesser General Public
13 * License as published by the Free Software Foundation; either
14 * version 2.1 of the License, or (at your option) any later version.
16 * This library is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
19 * Lesser General Public License for more details.
21 * You should have received a copy of the GNU Lesser General Public
22 * License along with this library; if not, write to the Free Software
23 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #ifndef __WINE_WINED3D_H
27 #define __WINE_WINED3D_H
29 #ifndef __WINE_CONFIG_H
30 # error You must include config.h to use this header
31 #endif
33 #include "wine/list.h"
35 #define WINED3D_OK S_OK
37 #define _FACWINED3D 0x876
38 #define MAKE_WINED3DSTATUS(code) MAKE_HRESULT(0, _FACWINED3D, code)
39 #define WINED3DOK_NOMIPGEN MAKE_WINED3DSTATUS(2159)
41 #define MAKE_WINED3DHRESULT(code) MAKE_HRESULT(1, _FACWINED3D, code)
42 #define WINED3DERR_CONFLICTINGRENDERSTATE MAKE_WINED3DHRESULT(2081)
43 #define WINED3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_WINED3DHRESULT(2082)
44 #define WINED3DERR_NOTAVAILABLE MAKE_WINED3DHRESULT(2154)
45 #define WINED3DERR_OUTOFVIDEOMEMORY MAKE_WINED3DHRESULT(380)
46 #define WINED3DERR_INVALIDCALL MAKE_WINED3DHRESULT(2156)
47 #define WINEDDERR_NOTAOVERLAYSURFACE MAKE_WINED3DHRESULT(580)
48 #define WINEDDERR_NOTLOCKED MAKE_WINED3DHRESULT(584)
49 #define WINEDDERR_SURFACEBUSY MAKE_WINED3DHRESULT(430)
50 #define WINEDDERR_INVALIDRECT MAKE_WINED3DHRESULT(150)
51 #define WINEDDERR_OVERLAYNOTVISIBLE MAKE_WINED3DHRESULT(577)
53 #define WINED3D_RESOURCE_ACCESS_GPU 0x1u
54 #define WINED3D_RESOURCE_ACCESS_CPU 0x2u
55 #define WINED3D_RESOURCE_ACCESS_MAP_R 0x4u
56 #define WINED3D_RESOURCE_ACCESS_MAP_W 0x8u
58 enum wined3d_light_type
60 WINED3D_LIGHT_POINT = 1,
61 WINED3D_LIGHT_SPOT = 2,
62 WINED3D_LIGHT_DIRECTIONAL = 3,
63 WINED3D_LIGHT_PARALLELPOINT = 4, /* < D3D7 */
64 WINED3D_LIGHT_GLSPOT = 5, /* < D3D5, not actually usable */
67 enum wined3d_primitive_type
69 WINED3D_PT_UNDEFINED = 0,
70 WINED3D_PT_POINTLIST = 1,
71 WINED3D_PT_LINELIST = 2,
72 WINED3D_PT_LINESTRIP = 3,
73 WINED3D_PT_TRIANGLELIST = 4,
74 WINED3D_PT_TRIANGLESTRIP = 5,
75 WINED3D_PT_TRIANGLEFAN = 6,
76 WINED3D_PT_LINELIST_ADJ = 10,
77 WINED3D_PT_LINESTRIP_ADJ = 11,
78 WINED3D_PT_TRIANGLELIST_ADJ = 12,
79 WINED3D_PT_TRIANGLESTRIP_ADJ = 13,
80 WINED3D_PT_PATCH = 14,
83 enum wined3d_device_type
85 WINED3D_DEVICE_TYPE_HAL = 1,
86 WINED3D_DEVICE_TYPE_REF = 2,
87 WINED3D_DEVICE_TYPE_SW = 3,
88 WINED3D_DEVICE_TYPE_NULLREF = 4,
91 enum wined3d_feature_level
93 WINED3D_FEATURE_LEVEL_5,
94 WINED3D_FEATURE_LEVEL_6,
95 WINED3D_FEATURE_LEVEL_7,
96 WINED3D_FEATURE_LEVEL_8,
97 WINED3D_FEATURE_LEVEL_9_SM2,
98 WINED3D_FEATURE_LEVEL_9_SM3,
99 WINED3D_FEATURE_LEVEL_10,
100 WINED3D_FEATURE_LEVEL_11,
101 WINED3D_FEATURE_LEVEL_COUNT
104 enum wined3d_degree_type
106 WINED3D_DEGREE_LINEAR = 1,
107 WINED3D_DEGREE_QUADRATIC = 2,
108 WINED3D_DEGREE_CUBIC = 3,
109 WINED3D_DEGREE_QUINTIC = 5,
112 #define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \
113 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
114 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24))
116 enum wined3d_format_id
118 WINED3DFMT_UNKNOWN,
119 WINED3DFMT_B8G8R8_UNORM,
120 WINED3DFMT_B5G5R5X1_UNORM,
121 WINED3DFMT_B4G4R4A4_UNORM,
122 WINED3DFMT_B2G3R3_UNORM,
123 WINED3DFMT_B2G3R3A8_UNORM,
124 WINED3DFMT_B4G4R4X4_UNORM,
125 WINED3DFMT_R8G8B8X8_UNORM,
126 WINED3DFMT_B10G10R10A2_UNORM,
127 WINED3DFMT_P8_UINT_A8_UNORM,
128 WINED3DFMT_P8_UINT,
129 WINED3DFMT_L8_UNORM,
130 WINED3DFMT_L8A8_UNORM,
131 WINED3DFMT_L4A4_UNORM,
132 WINED3DFMT_R5G5_SNORM_L6_UNORM,
133 WINED3DFMT_R8G8_SNORM_L8X8_UNORM,
134 WINED3DFMT_R10G11B11_SNORM,
135 WINED3DFMT_R10G10B10X2_TYPELESS,
136 WINED3DFMT_R10G10B10X2_UINT,
137 WINED3DFMT_R10G10B10X2_SNORM,
138 WINED3DFMT_R10G10B10_SNORM_A2_UNORM,
139 WINED3DFMT_D16_LOCKABLE,
140 WINED3DFMT_D32_UNORM,
141 WINED3DFMT_S1_UINT_D15_UNORM,
142 WINED3DFMT_X8D24_UNORM,
143 WINED3DFMT_S4X4_UINT_D24_UNORM,
144 WINED3DFMT_L16_UNORM,
145 WINED3DFMT_S8_UINT_D24_FLOAT,
146 WINED3DFMT_R8G8_SNORM_Cx,
147 WINED3DFMT_R32G32B32A32_TYPELESS,
148 WINED3DFMT_R32G32B32A32_FLOAT,
149 WINED3DFMT_R32G32B32A32_UINT,
150 WINED3DFMT_R32G32B32A32_SINT,
151 WINED3DFMT_R32G32B32_TYPELESS,
152 WINED3DFMT_R32G32B32_FLOAT,
153 WINED3DFMT_R32G32B32_UINT,
154 WINED3DFMT_R32G32B32_SINT,
155 WINED3DFMT_R16G16B16A16_TYPELESS,
156 WINED3DFMT_R16G16B16A16_FLOAT,
157 WINED3DFMT_R16G16B16A16_UNORM,
158 WINED3DFMT_R16G16B16A16_UINT,
159 WINED3DFMT_R16G16B16A16_SNORM,
160 WINED3DFMT_R16G16B16A16_SINT,
161 WINED3DFMT_R32G32_TYPELESS,
162 WINED3DFMT_R32G32_FLOAT,
163 WINED3DFMT_R32G32_UINT,
164 WINED3DFMT_R32G32_SINT,
165 WINED3DFMT_R32G8X24_TYPELESS,
166 WINED3DFMT_D32_FLOAT_S8X24_UINT,
167 WINED3DFMT_R32_FLOAT_X8X24_TYPELESS,
168 WINED3DFMT_X32_TYPELESS_G8X24_UINT,
169 WINED3DFMT_R10G10B10A2_TYPELESS,
170 WINED3DFMT_R10G10B10A2_UNORM,
171 WINED3DFMT_R10G10B10A2_UINT,
172 WINED3DFMT_R10G10B10A2_SNORM,
173 WINED3DFMT_R10G10B10_XR_BIAS_A2_UNORM,
174 WINED3DFMT_R11G11B10_FLOAT,
175 WINED3DFMT_R8G8B8A8_TYPELESS,
176 WINED3DFMT_R8G8B8A8_UNORM,
177 WINED3DFMT_R8G8B8A8_UNORM_SRGB,
178 WINED3DFMT_R8G8B8A8_UINT,
179 WINED3DFMT_R8G8B8A8_SNORM,
180 WINED3DFMT_R8G8B8A8_SINT,
181 WINED3DFMT_R16G16_TYPELESS,
182 WINED3DFMT_R16G16_FLOAT,
183 WINED3DFMT_R16G16_UNORM,
184 WINED3DFMT_R16G16_UINT,
185 WINED3DFMT_R16G16_SNORM,
186 WINED3DFMT_R16G16_SINT,
187 WINED3DFMT_R32_TYPELESS,
188 WINED3DFMT_D32_FLOAT,
189 WINED3DFMT_R32_FLOAT,
190 WINED3DFMT_R32_UINT,
191 WINED3DFMT_R32_SINT,
192 WINED3DFMT_R24G8_TYPELESS,
193 WINED3DFMT_D24_UNORM_S8_UINT,
194 WINED3DFMT_R24_UNORM_X8_TYPELESS,
195 WINED3DFMT_X24_TYPELESS_G8_UINT,
196 WINED3DFMT_R8G8_TYPELESS,
197 WINED3DFMT_R8G8_UNORM,
198 WINED3DFMT_R8G8_UINT,
199 WINED3DFMT_R8G8_SNORM,
200 WINED3DFMT_R8G8_SINT,
201 WINED3DFMT_R16_TYPELESS,
202 WINED3DFMT_R16_FLOAT,
203 WINED3DFMT_D16_UNORM,
204 WINED3DFMT_R16_UNORM,
205 WINED3DFMT_R16_UINT,
206 WINED3DFMT_R16_SNORM,
207 WINED3DFMT_R16_SINT,
208 WINED3DFMT_R8_TYPELESS,
209 WINED3DFMT_R8_UNORM,
210 WINED3DFMT_R8_UINT,
211 WINED3DFMT_R8_SNORM,
212 WINED3DFMT_R8_SINT,
213 WINED3DFMT_A8_UNORM,
214 WINED3DFMT_R1_UNORM,
215 WINED3DFMT_R9G9B9E5_SHAREDEXP,
216 WINED3DFMT_R8G8_B8G8_UNORM,
217 WINED3DFMT_G8R8_G8B8_UNORM,
218 WINED3DFMT_BC1_TYPELESS,
219 WINED3DFMT_BC1_UNORM,
220 WINED3DFMT_BC1_UNORM_SRGB,
221 WINED3DFMT_BC2_TYPELESS,
222 WINED3DFMT_BC2_UNORM,
223 WINED3DFMT_BC2_UNORM_SRGB,
224 WINED3DFMT_BC3_TYPELESS,
225 WINED3DFMT_BC3_UNORM,
226 WINED3DFMT_BC3_UNORM_SRGB,
227 WINED3DFMT_BC4_TYPELESS,
228 WINED3DFMT_BC4_UNORM,
229 WINED3DFMT_BC4_SNORM,
230 WINED3DFMT_BC5_TYPELESS,
231 WINED3DFMT_BC5_UNORM,
232 WINED3DFMT_BC5_SNORM,
233 WINED3DFMT_B5G6R5_UNORM,
234 WINED3DFMT_B5G5R5A1_UNORM,
235 WINED3DFMT_B8G8R8A8_UNORM,
236 WINED3DFMT_B8G8R8X8_UNORM,
237 WINED3DFMT_B8G8R8A8_TYPELESS,
238 WINED3DFMT_B8G8R8A8_UNORM_SRGB,
239 WINED3DFMT_B8G8R8X8_TYPELESS,
240 WINED3DFMT_B8G8R8X8_UNORM_SRGB,
241 WINED3DFMT_BC6H_TYPELESS,
242 WINED3DFMT_BC6H_UF16,
243 WINED3DFMT_BC6H_SF16,
244 WINED3DFMT_BC7_TYPELESS,
245 WINED3DFMT_BC7_UNORM,
246 WINED3DFMT_BC7_UNORM_SRGB,
247 /* FOURCC formats. */
248 WINED3DFMT_UYVY = WINEMAKEFOURCC('U','Y','V','Y'),
249 WINED3DFMT_YUY2 = WINEMAKEFOURCC('Y','U','Y','2'),
250 WINED3DFMT_YV12 = WINEMAKEFOURCC('Y','V','1','2'),
251 WINED3DFMT_DXT1 = WINEMAKEFOURCC('D','X','T','1'),
252 WINED3DFMT_DXT2 = WINEMAKEFOURCC('D','X','T','2'),
253 WINED3DFMT_DXT3 = WINEMAKEFOURCC('D','X','T','3'),
254 WINED3DFMT_DXT4 = WINEMAKEFOURCC('D','X','T','4'),
255 WINED3DFMT_DXT5 = WINEMAKEFOURCC('D','X','T','5'),
256 WINED3DFMT_MULTI2_ARGB8 = WINEMAKEFOURCC('M','E','T','1'),
257 WINED3DFMT_G8R8_G8B8 = WINEMAKEFOURCC('G','R','G','B'),
258 WINED3DFMT_R8G8_B8G8 = WINEMAKEFOURCC('R','G','B','G'),
259 WINED3DFMT_ATI1N = WINEMAKEFOURCC('A','T','I','1'),
260 WINED3DFMT_ATI2N = WINEMAKEFOURCC('A','T','I','2'),
261 WINED3DFMT_INST = WINEMAKEFOURCC('I','N','S','T'),
262 WINED3DFMT_NVDB = WINEMAKEFOURCC('N','V','D','B'),
263 WINED3DFMT_NVHU = WINEMAKEFOURCC('N','V','H','U'),
264 WINED3DFMT_NVHS = WINEMAKEFOURCC('N','V','H','S'),
265 WINED3DFMT_INTZ = WINEMAKEFOURCC('I','N','T','Z'),
266 WINED3DFMT_RESZ = WINEMAKEFOURCC('R','E','S','Z'),
267 WINED3DFMT_NULL = WINEMAKEFOURCC('N','U','L','L'),
268 WINED3DFMT_R16 = WINEMAKEFOURCC(' ','R','1','6'),
269 WINED3DFMT_AL16 = WINEMAKEFOURCC('A','L','1','6'),
270 WINED3DFMT_NV12 = WINEMAKEFOURCC('N','V','1','2'),
272 WINED3DFMT_FORCE_DWORD = 0xffffffff
275 enum wined3d_render_state
277 WINED3D_RS_ANTIALIAS = 2,
278 WINED3D_RS_TEXTUREPERSPECTIVE = 4,
279 WINED3D_RS_WRAPU = 5,
280 WINED3D_RS_WRAPV = 6,
281 WINED3D_RS_ZENABLE = 7,
282 WINED3D_RS_FILLMODE = 8,
283 WINED3D_RS_SHADEMODE = 9,
284 WINED3D_RS_LINEPATTERN = 10,
285 WINED3D_RS_MONOENABLE = 11,
286 WINED3D_RS_ROP2 = 12,
287 WINED3D_RS_PLANEMASK = 13,
288 WINED3D_RS_ZWRITEENABLE = 14,
289 WINED3D_RS_ALPHATESTENABLE = 15,
290 WINED3D_RS_LASTPIXEL = 16,
291 WINED3D_RS_SRCBLEND = 19,
292 WINED3D_RS_DESTBLEND = 20,
293 WINED3D_RS_CULLMODE = 22,
294 WINED3D_RS_ZFUNC = 23,
295 WINED3D_RS_ALPHAREF = 24,
296 WINED3D_RS_ALPHAFUNC = 25,
297 WINED3D_RS_DITHERENABLE = 26,
298 WINED3D_RS_ALPHABLENDENABLE = 27,
299 WINED3D_RS_FOGENABLE = 28,
300 WINED3D_RS_SPECULARENABLE = 29,
301 WINED3D_RS_ZVISIBLE = 30,
302 WINED3D_RS_SUBPIXEL = 31,
303 WINED3D_RS_SUBPIXELX = 32,
304 WINED3D_RS_STIPPLEDALPHA = 33,
305 WINED3D_RS_FOGCOLOR = 34,
306 WINED3D_RS_FOGTABLEMODE = 35,
307 WINED3D_RS_FOGSTART = 36,
308 WINED3D_RS_FOGEND = 37,
309 WINED3D_RS_FOGDENSITY = 38,
310 WINED3D_RS_STIPPLEENABLE = 39,
311 WINED3D_RS_EDGEANTIALIAS = 40,
312 WINED3D_RS_COLORKEYENABLE = 41,
313 WINED3D_RS_MIPMAPLODBIAS = 46,
314 WINED3D_RS_RANGEFOGENABLE = 48,
315 WINED3D_RS_ANISOTROPY = 49,
316 WINED3D_RS_FLUSHBATCH = 50,
317 WINED3D_RS_TRANSLUCENTSORTINDEPENDENT = 51,
318 WINED3D_RS_STENCILENABLE = 52,
319 WINED3D_RS_STENCILFAIL = 53,
320 WINED3D_RS_STENCILZFAIL = 54,
321 WINED3D_RS_STENCILPASS = 55,
322 WINED3D_RS_STENCILFUNC = 56,
323 WINED3D_RS_STENCILREF = 57,
324 WINED3D_RS_STENCILMASK = 58,
325 WINED3D_RS_STENCILWRITEMASK = 59,
326 WINED3D_RS_TEXTUREFACTOR = 60,
327 WINED3D_RS_WRAP0 = 128,
328 WINED3D_RS_WRAP1 = 129,
329 WINED3D_RS_WRAP2 = 130,
330 WINED3D_RS_WRAP3 = 131,
331 WINED3D_RS_WRAP4 = 132,
332 WINED3D_RS_WRAP5 = 133,
333 WINED3D_RS_WRAP6 = 134,
334 WINED3D_RS_WRAP7 = 135,
335 WINED3D_RS_CLIPPING = 136,
336 WINED3D_RS_LIGHTING = 137,
337 WINED3D_RS_EXTENTS = 138,
338 WINED3D_RS_AMBIENT = 139,
339 WINED3D_RS_FOGVERTEXMODE = 140,
340 WINED3D_RS_COLORVERTEX = 141,
341 WINED3D_RS_LOCALVIEWER = 142,
342 WINED3D_RS_NORMALIZENORMALS = 143,
343 WINED3D_RS_COLORKEYBLENDENABLE = 144,
344 WINED3D_RS_DIFFUSEMATERIALSOURCE = 145,
345 WINED3D_RS_SPECULARMATERIALSOURCE = 146,
346 WINED3D_RS_AMBIENTMATERIALSOURCE = 147,
347 WINED3D_RS_EMISSIVEMATERIALSOURCE = 148,
348 WINED3D_RS_VERTEXBLEND = 151,
349 WINED3D_RS_CLIPPLANEENABLE = 152,
350 WINED3D_RS_SOFTWAREVERTEXPROCESSING = 153,
351 WINED3D_RS_POINTSIZE = 154,
352 WINED3D_RS_POINTSIZE_MIN = 155,
353 WINED3D_RS_POINTSPRITEENABLE = 156,
354 WINED3D_RS_POINTSCALEENABLE = 157,
355 WINED3D_RS_POINTSCALE_A = 158,
356 WINED3D_RS_POINTSCALE_B = 159,
357 WINED3D_RS_POINTSCALE_C = 160,
358 WINED3D_RS_MULTISAMPLEANTIALIAS = 161,
359 WINED3D_RS_MULTISAMPLEMASK = 162,
360 WINED3D_RS_PATCHEDGESTYLE = 163,
361 WINED3D_RS_PATCHSEGMENTS = 164,
362 WINED3D_RS_DEBUGMONITORTOKEN = 165,
363 WINED3D_RS_POINTSIZE_MAX = 166,
364 WINED3D_RS_INDEXEDVERTEXBLENDENABLE = 167,
365 WINED3D_RS_COLORWRITEENABLE = 168,
366 WINED3D_RS_TWEENFACTOR = 170,
367 WINED3D_RS_BLENDOP = 171,
368 WINED3D_RS_POSITIONDEGREE = 172,
369 WINED3D_RS_NORMALDEGREE = 173,
370 WINED3D_RS_SCISSORTESTENABLE = 174,
371 WINED3D_RS_SLOPESCALEDEPTHBIAS = 175,
372 WINED3D_RS_ANTIALIASEDLINEENABLE = 176,
373 WINED3D_RS_MINTESSELLATIONLEVEL = 178,
374 WINED3D_RS_MAXTESSELLATIONLEVEL = 179,
375 WINED3D_RS_ADAPTIVETESS_X = 180,
376 WINED3D_RS_ADAPTIVETESS_Y = 181,
377 WINED3D_RS_ADAPTIVETESS_Z = 182,
378 WINED3D_RS_ADAPTIVETESS_W = 183,
379 WINED3D_RS_ENABLEADAPTIVETESSELLATION = 184,
380 WINED3D_RS_TWOSIDEDSTENCILMODE = 185,
381 WINED3D_RS_BACK_STENCILFAIL = 186,
382 WINED3D_RS_BACK_STENCILZFAIL = 187,
383 WINED3D_RS_BACK_STENCILPASS = 188,
384 WINED3D_RS_BACK_STENCILFUNC = 189,
385 WINED3D_RS_COLORWRITEENABLE1 = 190,
386 WINED3D_RS_COLORWRITEENABLE2 = 191,
387 WINED3D_RS_COLORWRITEENABLE3 = 192,
388 WINED3D_RS_BLENDFACTOR = 193,
389 WINED3D_RS_SRGBWRITEENABLE = 194,
390 WINED3D_RS_DEPTHBIAS = 195,
391 WINED3D_RS_WRAP8 = 198,
392 WINED3D_RS_WRAP9 = 199,
393 WINED3D_RS_WRAP10 = 200,
394 WINED3D_RS_WRAP11 = 201,
395 WINED3D_RS_WRAP12 = 202,
396 WINED3D_RS_WRAP13 = 203,
397 WINED3D_RS_WRAP14 = 204,
398 WINED3D_RS_WRAP15 = 205,
399 WINED3D_RS_SEPARATEALPHABLENDENABLE = 206,
400 WINED3D_RS_SRCBLENDALPHA = 207,
401 WINED3D_RS_DESTBLENDALPHA = 208,
402 WINED3D_RS_BLENDOPALPHA = 209,
404 #define WINEHIGHEST_RENDER_STATE WINED3D_RS_BLENDOPALPHA
406 enum wined3d_blend
408 WINED3D_BLEND_ZERO = 1,
409 WINED3D_BLEND_ONE = 2,
410 WINED3D_BLEND_SRCCOLOR = 3,
411 WINED3D_BLEND_INVSRCCOLOR = 4,
412 WINED3D_BLEND_SRCALPHA = 5,
413 WINED3D_BLEND_INVSRCALPHA = 6,
414 WINED3D_BLEND_DESTALPHA = 7,
415 WINED3D_BLEND_INVDESTALPHA = 8,
416 WINED3D_BLEND_DESTCOLOR = 9,
417 WINED3D_BLEND_INVDESTCOLOR = 10,
418 WINED3D_BLEND_SRCALPHASAT = 11,
419 WINED3D_BLEND_BOTHSRCALPHA = 12,
420 WINED3D_BLEND_BOTHINVSRCALPHA = 13,
421 WINED3D_BLEND_BLENDFACTOR = 14,
422 WINED3D_BLEND_INVBLENDFACTOR = 15,
423 WINED3D_BLEND_SRC1COLOR = 16,
424 WINED3D_BLEND_INVSRC1COLOR = 17,
425 WINED3D_BLEND_SRC1ALPHA = 18,
426 WINED3D_BLEND_INVSRC1ALPHA = 19,
429 enum wined3d_blend_op
431 WINED3D_BLEND_OP_ADD = 1,
432 WINED3D_BLEND_OP_SUBTRACT = 2,
433 WINED3D_BLEND_OP_REVSUBTRACT = 3,
434 WINED3D_BLEND_OP_MIN = 4,
435 WINED3D_BLEND_OP_MAX = 5,
438 enum wined3d_vertex_blend_flags
440 WINED3D_VBF_DISABLE = 0,
441 WINED3D_VBF_1WEIGHTS = 1,
442 WINED3D_VBF_2WEIGHTS = 2,
443 WINED3D_VBF_3WEIGHTS = 3,
444 WINED3D_VBF_TWEENING = 255,
445 WINED3D_VBF_0WEIGHTS = 256,
448 enum wined3d_cmp_func
450 WINED3D_CMP_NEVER = 1,
451 WINED3D_CMP_LESS = 2,
452 WINED3D_CMP_EQUAL = 3,
453 WINED3D_CMP_LESSEQUAL = 4,
454 WINED3D_CMP_GREATER = 5,
455 WINED3D_CMP_NOTEQUAL = 6,
456 WINED3D_CMP_GREATEREQUAL = 7,
457 WINED3D_CMP_ALWAYS = 8,
460 enum wined3d_depth_buffer_type
462 WINED3D_ZB_FALSE = 0,
463 WINED3D_ZB_TRUE = 1,
464 WINED3D_ZB_USEW = 2,
467 enum wined3d_fog_mode
469 WINED3D_FOG_NONE = 0,
470 WINED3D_FOG_EXP = 1,
471 WINED3D_FOG_EXP2 = 2,
472 WINED3D_FOG_LINEAR = 3,
475 enum wined3d_shade_mode
477 WINED3D_SHADE_FLAT = 1,
478 WINED3D_SHADE_GOURAUD = 2,
479 WINED3D_SHADE_PHONG = 3,
482 enum wined3d_fill_mode
484 WINED3D_FILL_POINT = 1,
485 WINED3D_FILL_WIREFRAME = 2,
486 WINED3D_FILL_SOLID = 3,
489 enum wined3d_cull
491 WINED3D_CULL_NONE = 1,
492 WINED3D_CULL_FRONT = 2,
493 WINED3D_CULL_BACK = 3,
496 enum wined3d_stencil_op
498 WINED3D_STENCIL_OP_KEEP = 1,
499 WINED3D_STENCIL_OP_ZERO = 2,
500 WINED3D_STENCIL_OP_REPLACE = 3,
501 WINED3D_STENCIL_OP_INCR_SAT = 4,
502 WINED3D_STENCIL_OP_DECR_SAT = 5,
503 WINED3D_STENCIL_OP_INVERT = 6,
504 WINED3D_STENCIL_OP_INCR = 7,
505 WINED3D_STENCIL_OP_DECR = 8,
508 enum wined3d_material_color_source
510 WINED3D_MCS_MATERIAL = 0,
511 WINED3D_MCS_COLOR1 = 1,
512 WINED3D_MCS_COLOR2 = 2,
515 enum wined3d_patch_edge_style
517 WINED3D_PATCH_EDGE_DISCRETE = 0,
518 WINED3D_PATCH_EDGE_CONTINUOUS = 1,
521 enum wined3d_swap_effect
523 WINED3D_SWAP_EFFECT_DISCARD,
524 WINED3D_SWAP_EFFECT_SEQUENTIAL,
525 WINED3D_SWAP_EFFECT_FLIP_DISCARD,
526 WINED3D_SWAP_EFFECT_FLIP_SEQUENTIAL,
527 WINED3D_SWAP_EFFECT_COPY,
528 WINED3D_SWAP_EFFECT_COPY_VSYNC,
529 WINED3D_SWAP_EFFECT_OVERLAY,
532 enum wined3d_swap_interval
534 WINED3D_SWAP_INTERVAL_IMMEDIATE = 0,
535 WINED3D_SWAP_INTERVAL_ONE = 1,
536 WINED3D_SWAP_INTERVAL_TWO = 2,
537 WINED3D_SWAP_INTERVAL_THREE = 3,
538 WINED3D_SWAP_INTERVAL_FOUR = 4,
539 WINED3D_SWAP_INTERVAL_DEFAULT = ~0u,
542 enum wined3d_sampler_state
544 WINED3D_SAMP_ADDRESS_U = 1,
545 WINED3D_SAMP_ADDRESS_V = 2,
546 WINED3D_SAMP_ADDRESS_W = 3,
547 WINED3D_SAMP_BORDER_COLOR = 4,
548 WINED3D_SAMP_MAG_FILTER = 5,
549 WINED3D_SAMP_MIN_FILTER = 6,
550 WINED3D_SAMP_MIP_FILTER = 7,
551 WINED3D_SAMP_MIPMAP_LOD_BIAS = 8,
552 WINED3D_SAMP_MAX_MIP_LEVEL = 9,
553 WINED3D_SAMP_MAX_ANISOTROPY = 10,
554 WINED3D_SAMP_SRGB_TEXTURE = 11,
555 WINED3D_SAMP_ELEMENT_INDEX = 12,
556 WINED3D_SAMP_DMAP_OFFSET = 13,
558 #define WINED3D_HIGHEST_SAMPLER_STATE WINED3D_SAMP_DMAP_OFFSET
560 enum wined3d_multisample_type
562 WINED3D_MULTISAMPLE_NONE = 0,
563 WINED3D_MULTISAMPLE_NON_MASKABLE = 1,
564 WINED3D_MULTISAMPLE_2_SAMPLES = 2,
565 WINED3D_MULTISAMPLE_3_SAMPLES = 3,
566 WINED3D_MULTISAMPLE_4_SAMPLES = 4,
567 WINED3D_MULTISAMPLE_5_SAMPLES = 5,
568 WINED3D_MULTISAMPLE_6_SAMPLES = 6,
569 WINED3D_MULTISAMPLE_7_SAMPLES = 7,
570 WINED3D_MULTISAMPLE_8_SAMPLES = 8,
571 WINED3D_MULTISAMPLE_9_SAMPLES = 9,
572 WINED3D_MULTISAMPLE_10_SAMPLES = 10,
573 WINED3D_MULTISAMPLE_11_SAMPLES = 11,
574 WINED3D_MULTISAMPLE_12_SAMPLES = 12,
575 WINED3D_MULTISAMPLE_13_SAMPLES = 13,
576 WINED3D_MULTISAMPLE_14_SAMPLES = 14,
577 WINED3D_MULTISAMPLE_15_SAMPLES = 15,
578 WINED3D_MULTISAMPLE_16_SAMPLES = 16,
581 enum wined3d_texture_stage_state
583 WINED3D_TSS_COLOR_OP = 0,
584 WINED3D_TSS_COLOR_ARG1 = 1,
585 WINED3D_TSS_COLOR_ARG2 = 2,
586 WINED3D_TSS_ALPHA_OP = 3,
587 WINED3D_TSS_ALPHA_ARG1 = 4,
588 WINED3D_TSS_ALPHA_ARG2 = 5,
589 WINED3D_TSS_BUMPENV_MAT00 = 6,
590 WINED3D_TSS_BUMPENV_MAT01 = 7,
591 WINED3D_TSS_BUMPENV_MAT10 = 8,
592 WINED3D_TSS_BUMPENV_MAT11 = 9,
593 WINED3D_TSS_TEXCOORD_INDEX = 10,
594 WINED3D_TSS_BUMPENV_LSCALE = 11,
595 WINED3D_TSS_BUMPENV_LOFFSET = 12,
596 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS = 13,
597 WINED3D_TSS_COLOR_ARG0 = 14,
598 WINED3D_TSS_ALPHA_ARG0 = 15,
599 WINED3D_TSS_RESULT_ARG = 16,
600 WINED3D_TSS_CONSTANT = 17,
601 WINED3D_TSS_INVALID = ~0u,
603 #define WINED3D_HIGHEST_TEXTURE_STATE WINED3D_TSS_CONSTANT
605 enum wined3d_texture_transform_flags
607 WINED3D_TTFF_DISABLE = 0,
608 WINED3D_TTFF_COUNT1 = 1,
609 WINED3D_TTFF_COUNT2 = 2,
610 WINED3D_TTFF_COUNT3 = 3,
611 WINED3D_TTFF_COUNT4 = 4,
612 WINED3D_TTFF_PROJECTED = 256,
615 enum wined3d_texture_op
617 WINED3D_TOP_DISABLE = 1,
618 WINED3D_TOP_SELECT_ARG1 = 2,
619 WINED3D_TOP_SELECT_ARG2 = 3,
620 WINED3D_TOP_MODULATE = 4,
621 WINED3D_TOP_MODULATE_2X = 5,
622 WINED3D_TOP_MODULATE_4X = 6,
623 WINED3D_TOP_ADD = 7,
624 WINED3D_TOP_ADD_SIGNED = 8,
625 WINED3D_TOP_ADD_SIGNED_2X = 9,
626 WINED3D_TOP_SUBTRACT = 10,
627 WINED3D_TOP_ADD_SMOOTH = 11,
628 WINED3D_TOP_BLEND_DIFFUSE_ALPHA = 12,
629 WINED3D_TOP_BLEND_TEXTURE_ALPHA = 13,
630 WINED3D_TOP_BLEND_FACTOR_ALPHA = 14,
631 WINED3D_TOP_BLEND_TEXTURE_ALPHA_PM = 15,
632 WINED3D_TOP_BLEND_CURRENT_ALPHA = 16,
633 WINED3D_TOP_PREMODULATE = 17,
634 WINED3D_TOP_MODULATE_ALPHA_ADD_COLOR = 18,
635 WINED3D_TOP_MODULATE_COLOR_ADD_ALPHA = 19,
636 WINED3D_TOP_MODULATE_INVALPHA_ADD_COLOR = 20,
637 WINED3D_TOP_MODULATE_INVCOLOR_ADD_ALPHA = 21,
638 WINED3D_TOP_BUMPENVMAP = 22,
639 WINED3D_TOP_BUMPENVMAP_LUMINANCE = 23,
640 WINED3D_TOP_DOTPRODUCT3 = 24,
641 WINED3D_TOP_MULTIPLY_ADD = 25,
642 WINED3D_TOP_LERP = 26,
645 enum wined3d_texture_address
647 WINED3D_TADDRESS_WRAP = 1,
648 WINED3D_TADDRESS_MIRROR = 2,
649 WINED3D_TADDRESS_CLAMP = 3,
650 WINED3D_TADDRESS_BORDER = 4,
651 WINED3D_TADDRESS_MIRROR_ONCE = 5,
654 enum wined3d_transform_state
656 WINED3D_TS_VIEW = 2,
657 WINED3D_TS_PROJECTION = 3,
658 WINED3D_TS_TEXTURE0 = 16,
659 WINED3D_TS_TEXTURE1 = 17,
660 WINED3D_TS_TEXTURE2 = 18,
661 WINED3D_TS_TEXTURE3 = 19,
662 WINED3D_TS_TEXTURE4 = 20,
663 WINED3D_TS_TEXTURE5 = 21,
664 WINED3D_TS_TEXTURE6 = 22,
665 WINED3D_TS_TEXTURE7 = 23,
666 WINED3D_TS_WORLD = 256, /* WINED3D_TS_WORLD_MATRIX(0) */
667 WINED3D_TS_WORLD1 = 257,
668 WINED3D_TS_WORLD2 = 258,
669 WINED3D_TS_WORLD3 = 259,
672 #define WINED3D_TS_WORLD_MATRIX(index) (enum wined3d_transform_state)(index + 256)
674 enum wined3d_basis_type
676 WINED3D_BASIS_BEZIER = 0,
677 WINED3D_BASIS_BSPLINE = 1,
678 WINED3D_BASIS_INTERPOLATE = 2,
681 enum wined3d_cubemap_face
683 WINED3D_CUBEMAP_FACE_POSITIVE_X = 0,
684 WINED3D_CUBEMAP_FACE_NEGATIVE_X = 1,
685 WINED3D_CUBEMAP_FACE_POSITIVE_Y = 2,
686 WINED3D_CUBEMAP_FACE_NEGATIVE_Y = 3,
687 WINED3D_CUBEMAP_FACE_POSITIVE_Z = 4,
688 WINED3D_CUBEMAP_FACE_NEGATIVE_Z = 5,
691 enum wined3d_texture_filter_type
693 WINED3D_TEXF_NONE = 0,
694 WINED3D_TEXF_POINT = 1,
695 WINED3D_TEXF_LINEAR = 2,
696 WINED3D_TEXF_ANISOTROPIC = 3,
697 WINED3D_TEXF_FLAT_CUBIC = 4,
698 WINED3D_TEXF_GAUSSIAN_CUBIC = 5,
699 WINED3D_TEXF_PYRAMIDAL_QUAD = 6,
700 WINED3D_TEXF_GAUSSIAN_QUAD = 7,
703 enum wined3d_resource_type
705 WINED3D_RTYPE_NONE = 0,
706 WINED3D_RTYPE_BUFFER = 1,
707 WINED3D_RTYPE_TEXTURE_1D = 2,
708 WINED3D_RTYPE_TEXTURE_2D = 3,
709 WINED3D_RTYPE_TEXTURE_3D = 4,
712 enum wined3d_query_type
714 WINED3D_QUERY_TYPE_VCACHE = 4,
715 WINED3D_QUERY_TYPE_RESOURCE_MANAGER = 5,
716 WINED3D_QUERY_TYPE_VERTEX_STATS = 6,
717 WINED3D_QUERY_TYPE_EVENT = 8,
718 WINED3D_QUERY_TYPE_OCCLUSION = 9,
719 WINED3D_QUERY_TYPE_TIMESTAMP = 10,
720 WINED3D_QUERY_TYPE_TIMESTAMP_DISJOINT = 11,
721 WINED3D_QUERY_TYPE_TIMESTAMP_FREQ = 12,
722 WINED3D_QUERY_TYPE_PIPELINE_TIMINGS = 13,
723 WINED3D_QUERY_TYPE_INTERFACE_TIMINGS = 14,
724 WINED3D_QUERY_TYPE_VERTEX_TIMINGS = 15,
725 WINED3D_QUERY_TYPE_PIXEL_TIMINGS = 16,
726 WINED3D_QUERY_TYPE_BANDWIDTH_TIMINGS = 17,
727 WINED3D_QUERY_TYPE_CACHE_UTILIZATION = 18,
728 WINED3D_QUERY_TYPE_MEMORY_PRESSURE = 19,
729 WINED3D_QUERY_TYPE_PIPELINE_STATISTICS = 20,
730 WINED3D_QUERY_TYPE_SO_STATISTICS = 21,
731 WINED3D_QUERY_TYPE_SO_OVERFLOW = 22,
732 WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM0 = 23,
733 WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM1 = 24,
734 WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM2 = 25,
735 WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM3 = 26,
736 WINED3D_QUERY_TYPE_SO_OVERFLOW_STREAM0 = 27,
737 WINED3D_QUERY_TYPE_SO_OVERFLOW_STREAM1 = 28,
738 WINED3D_QUERY_TYPE_SO_OVERFLOW_STREAM2 = 29,
739 WINED3D_QUERY_TYPE_SO_OVERFLOW_STREAM3 = 30,
742 struct wined3d_query_data_timestamp_disjoint
744 UINT64 frequency;
745 BOOL disjoint;
748 struct wined3d_query_data_so_statistics
750 UINT64 primitives_written;
751 UINT64 primitives_generated;
754 struct wined3d_query_data_pipeline_statistics
756 UINT64 vertices_submitted;
757 UINT64 primitives_submitted;
758 UINT64 vs_invocations;
759 UINT64 gs_invocations;
760 UINT64 gs_primitives;
761 UINT64 clipping_input_primitives;
762 UINT64 clipping_output_primitives;
763 UINT64 ps_invocations;
764 UINT64 hs_invocations;
765 UINT64 ds_invocations;
766 UINT64 cs_invocations;
769 #define WINED3DISSUE_BEGIN (1u << 1)
770 #define WINED3DISSUE_END (1u << 0)
771 #define WINED3DGETDATA_FLUSH (1u << 0)
773 enum wined3d_stateblock_type
775 WINED3D_SBT_ALL = 1,
776 WINED3D_SBT_PIXEL_STATE = 2,
777 WINED3D_SBT_VERTEX_STATE = 3,
778 WINED3D_SBT_RECORDED = 4, /* WineD3D private */
781 enum wined3d_decl_method
783 WINED3D_DECL_METHOD_DEFAULT = 0,
784 WINED3D_DECL_METHOD_PARTIAL_U = 1,
785 WINED3D_DECL_METHOD_PARTIAL_V = 2,
786 WINED3D_DECL_METHOD_CROSS_UV = 3,
787 WINED3D_DECL_METHOD_UV = 4,
788 WINED3D_DECL_METHOD_LOOKUP = 5,
789 WINED3D_DECL_METHOD_LOOKUP_PRESAMPLED = 6,
792 enum wined3d_decl_usage
794 WINED3D_DECL_USAGE_POSITION = 0,
795 WINED3D_DECL_USAGE_BLEND_WEIGHT = 1,
796 WINED3D_DECL_USAGE_BLEND_INDICES = 2,
797 WINED3D_DECL_USAGE_NORMAL = 3,
798 WINED3D_DECL_USAGE_PSIZE = 4,
799 WINED3D_DECL_USAGE_TEXCOORD = 5,
800 WINED3D_DECL_USAGE_TANGENT = 6,
801 WINED3D_DECL_USAGE_BINORMAL = 7,
802 WINED3D_DECL_USAGE_TESS_FACTOR = 8,
803 WINED3D_DECL_USAGE_POSITIONT = 9,
804 WINED3D_DECL_USAGE_COLOR = 10,
805 WINED3D_DECL_USAGE_FOG = 11,
806 WINED3D_DECL_USAGE_DEPTH = 12,
807 WINED3D_DECL_USAGE_SAMPLE = 13
810 enum wined3d_sysval_semantic
812 WINED3D_SV_POSITION = 1,
813 WINED3D_SV_CLIP_DISTANCE = 2,
814 WINED3D_SV_CULL_DISTANCE = 3,
815 WINED3D_SV_RENDER_TARGET_ARRAY_INDEX = 4,
816 WINED3D_SV_VIEWPORT_ARRAY_INDEX = 5,
817 WINED3D_SV_VERTEX_ID = 6,
818 WINED3D_SV_PRIMITIVE_ID = 7,
819 WINED3D_SV_INSTANCE_ID = 8,
820 WINED3D_SV_IS_FRONT_FACE = 9,
821 WINED3D_SV_SAMPLE_INDEX = 10,
822 WINED3D_SV_TESS_FACTOR_QUADEDGE = 11,
823 WINED3D_SV_TESS_FACTOR_QUADINT = 12,
824 WINED3D_SV_TESS_FACTOR_TRIEDGE = 13,
825 WINED3D_SV_TESS_FACTOR_TRIINT = 14,
826 WINED3D_SV_TESS_FACTOR_LINEDET = 15,
827 WINED3D_SV_TESS_FACTOR_LINEDEN = 16,
830 enum wined3d_component_type
832 WINED3D_TYPE_UNKNOWN = 0,
833 WINED3D_TYPE_UINT = 1,
834 WINED3D_TYPE_INT = 2,
835 WINED3D_TYPE_FLOAT = 3,
838 enum wined3d_scanline_ordering
840 WINED3D_SCANLINE_ORDERING_UNKNOWN = 0,
841 WINED3D_SCANLINE_ORDERING_PROGRESSIVE = 1,
842 WINED3D_SCANLINE_ORDERING_INTERLACED = 2,
845 enum wined3d_display_rotation
847 WINED3D_DISPLAY_ROTATION_UNSPECIFIED = 0,
848 WINED3D_DISPLAY_ROTATION_0 = 1,
849 WINED3D_DISPLAY_ROTATION_90 = 2,
850 WINED3D_DISPLAY_ROTATION_180 = 3,
851 WINED3D_DISPLAY_ROTATION_270 = 4,
854 enum wined3d_shader_byte_code_format
856 WINED3D_SHADER_BYTE_CODE_FORMAT_SM1 = 0,
857 WINED3D_SHADER_BYTE_CODE_FORMAT_SM4 = 1,
860 enum wined3d_shader_type
862 WINED3D_SHADER_TYPE_PIXEL,
863 WINED3D_SHADER_TYPE_VERTEX,
864 WINED3D_SHADER_TYPE_GEOMETRY,
865 WINED3D_SHADER_TYPE_HULL,
866 WINED3D_SHADER_TYPE_DOMAIN,
867 WINED3D_SHADER_TYPE_GRAPHICS_COUNT,
869 WINED3D_SHADER_TYPE_COMPUTE = WINED3D_SHADER_TYPE_GRAPHICS_COUNT,
870 WINED3D_SHADER_TYPE_COUNT,
871 WINED3D_SHADER_TYPE_INVALID = WINED3D_SHADER_TYPE_COUNT,
874 #define WINED3DCOLORWRITEENABLE_RED (1u << 0)
875 #define WINED3DCOLORWRITEENABLE_GREEN (1u << 1)
876 #define WINED3DCOLORWRITEENABLE_BLUE (1u << 2)
877 #define WINED3DCOLORWRITEENABLE_ALPHA (1u << 3)
879 #define WINED3DADAPTER_DEFAULT 0
880 #define WINED3DENUM_NO_WHQL_LEVEL 2
882 #define WINED3DTSS_TCI_PASSTHRU 0x00000
883 #define WINED3DTSS_TCI_CAMERASPACENORMAL 0x10000
884 #define WINED3DTSS_TCI_CAMERASPACEPOSITION 0x20000
885 #define WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000
886 #define WINED3DTSS_TCI_SPHEREMAP 0x40000
888 #define WINED3DTA_SELECTMASK 0x0000000f
889 #define WINED3DTA_DIFFUSE 0x00000000
890 #define WINED3DTA_CURRENT 0x00000001
891 #define WINED3DTA_TEXTURE 0x00000002
892 #define WINED3DTA_TFACTOR 0x00000003
893 #define WINED3DTA_SPECULAR 0x00000004
894 #define WINED3DTA_TEMP 0x00000005
895 #define WINED3DTA_CONSTANT 0x00000006
896 #define WINED3DTA_COMPLEMENT 0x00000010
897 #define WINED3DTA_ALPHAREPLICATE 0x00000020
899 #define WINED3D_SWAPCHAIN_LOCKABLE_BACKBUFFER 0x00000001u
900 #define WINED3D_SWAPCHAIN_DISCARD_DEPTHSTENCIL 0x00000002u
901 #define WINED3D_SWAPCHAIN_DEVICECLIP 0x00000004u
902 #define WINED3D_SWAPCHAIN_VIDEO 0x00000010u
903 #define WINED3D_SWAPCHAIN_NOAUTOROTATE 0x00000020u
904 #define WINED3D_SWAPCHAIN_UNPRUNEDMODE 0x00000040u
905 #define WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH 0x00001000u
906 #define WINED3D_SWAPCHAIN_USE_CLOSEST_MATCHING_MODE 0x00002000u
907 #define WINED3D_SWAPCHAIN_RESTORE_WINDOW_RECT 0x00004000u
908 #define WINED3D_SWAPCHAIN_GDI_COMPATIBLE 0x00008000u
910 #define WINED3DDP_MAXTEXCOORD 8
912 #define WINED3D_BIND_VERTEX_BUFFER 0x00000001
913 #define WINED3D_BIND_INDEX_BUFFER 0x00000002
914 #define WINED3D_BIND_CONSTANT_BUFFER 0x00000004
915 #define WINED3D_BIND_SHADER_RESOURCE 0x00000008
916 #define WINED3D_BIND_STREAM_OUTPUT 0x00000010
917 #define WINED3D_BIND_RENDER_TARGET 0x00000020
918 #define WINED3D_BIND_DEPTH_STENCIL 0x00000040
919 #define WINED3D_BIND_UNORDERED_ACCESS 0x00000080
921 #define WINED3DUSAGE_RENDERTARGET 0x00000001
922 #define WINED3DUSAGE_DEPTHSTENCIL 0x00000002
923 #define WINED3DUSAGE_WRITEONLY 0x00000008
924 #define WINED3DUSAGE_SOFTWAREPROCESSING 0x00000010
925 #define WINED3DUSAGE_DONOTCLIP 0x00000020
926 #define WINED3DUSAGE_POINTS 0x00000040
927 #define WINED3DUSAGE_RTPATCHES 0x00000080
928 #define WINED3DUSAGE_NPATCHES 0x00000100
929 #define WINED3DUSAGE_DYNAMIC 0x00000200
930 #define WINED3DUSAGE_RESTRICTED_CONTENT 0x00000800
931 #define WINED3DUSAGE_RESTRICT_SHARED_RESOURCE_DRIVER 0x00001000
932 #define WINED3DUSAGE_RESTRICT_SHARED_RESOURCE 0x00002000
933 #define WINED3DUSAGE_DMAP 0x00004000
934 #define WINED3DUSAGE_TEXTAPI 0x10000000
935 #define WINED3DUSAGE_MASK 0x10007bff
937 #define WINED3DUSAGE_SCRATCH 0x00200000
938 #define WINED3DUSAGE_PRIVATE 0x00400000
939 #define WINED3DUSAGE_LEGACY_CUBEMAP 0x00800000
940 #define WINED3DUSAGE_TEXTURE 0x01000000
941 #define WINED3DUSAGE_OWNDC 0x02000000
942 #define WINED3DUSAGE_STATICDECL 0x04000000
943 #define WINED3DUSAGE_OVERLAY 0x08000000
945 #define WINED3DUSAGE_QUERY_GENMIPMAP 0x00000400
946 #define WINED3DUSAGE_QUERY_LEGACYBUMPMAP 0x00008000
947 #define WINED3DUSAGE_QUERY_FILTER 0x00020000
948 #define WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x00080000
949 #define WINED3DUSAGE_QUERY_SRGBREAD 0x00010000
950 #define WINED3DUSAGE_QUERY_SRGBWRITE 0x00040000
951 #define WINED3DUSAGE_QUERY_VERTEXTEXTURE 0x00100000
952 #define WINED3DUSAGE_QUERY_WRAPANDMIP 0x00200000
953 #define WINED3DUSAGE_QUERY_MASK 0x003f8400
955 #define WINED3D_MAP_NOSYSLOCK 0x00000800
956 #define WINED3D_MAP_NOOVERWRITE 0x00001000
957 #define WINED3D_MAP_DISCARD 0x00002000
958 #define WINED3D_MAP_DONOTWAIT 0x00004000
959 #define WINED3D_MAP_NO_DIRTY_UPDATE 0x00008000
960 #define WINED3D_MAP_WRITE 0x40000000
961 #define WINED3D_MAP_READ 0x80000000
963 #define WINED3DPRESENT_RATE_DEFAULT 0x00000000
965 #define WINED3DCLIPPLANE0 (1u << 0)
966 #define WINED3DCLIPPLANE1 (1u << 1)
967 #define WINED3DCLIPPLANE2 (1u << 2)
968 #define WINED3DCLIPPLANE3 (1u << 3)
969 #define WINED3DCLIPPLANE4 (1u << 4)
970 #define WINED3DCLIPPLANE5 (1u << 5)
972 /* FVF (Flexible Vertex Format) codes */
973 #define WINED3DFVF_RESERVED0 0x0001
974 #define WINED3DFVF_POSITION_MASK 0x400e
975 #define WINED3DFVF_XYZ 0x0002
976 #define WINED3DFVF_XYZRHW 0x0004
977 #define WINED3DFVF_XYZB1 0x0006
978 #define WINED3DFVF_XYZB2 0x0008
979 #define WINED3DFVF_XYZB3 0x000a
980 #define WINED3DFVF_XYZB4 0x000c
981 #define WINED3DFVF_XYZB5 0x000e
982 #define WINED3DFVF_XYZW 0x4002
983 #define WINED3DFVF_NORMAL 0x0010
984 #define WINED3DFVF_PSIZE 0x0020
985 #define WINED3DFVF_DIFFUSE 0x0040
986 #define WINED3DFVF_SPECULAR 0x0080
987 #define WINED3DFVF_TEXCOUNT_MASK 0x0f00
988 #define WINED3DFVF_TEXCOUNT_SHIFT 8
989 #define WINED3DFVF_TEX0 0x0000
990 #define WINED3DFVF_TEX1 0x0100
991 #define WINED3DFVF_TEX2 0x0200
992 #define WINED3DFVF_TEX3 0x0300
993 #define WINED3DFVF_TEX4 0x0400
994 #define WINED3DFVF_TEX5 0x0500
995 #define WINED3DFVF_TEX6 0x0600
996 #define WINED3DFVF_TEX7 0x0700
997 #define WINED3DFVF_TEX8 0x0800
998 #define WINED3DFVF_LASTBETA_UBYTE4 0x1000
999 #define WINED3DFVF_LASTBETA_D3DCOLOR 0x8000
1000 #define WINED3DFVF_RESERVED2 0x6000
1002 #define WINED3DFVF_TEXTUREFORMAT1 3u
1003 #define WINED3DFVF_TEXTUREFORMAT2 0u
1004 #define WINED3DFVF_TEXTUREFORMAT3 1u
1005 #define WINED3DFVF_TEXTUREFORMAT4 2u
1006 #define WINED3DFVF_TEXCOORDSIZE1(idx) (WINED3DFVF_TEXTUREFORMAT1 << (idx * 2 + 16))
1007 #define WINED3DFVF_TEXCOORDSIZE2(idx) (WINED3DFVF_TEXTUREFORMAT2 << (idx * 2 + 16))
1008 #define WINED3DFVF_TEXCOORDSIZE3(idx) (WINED3DFVF_TEXTUREFORMAT3 << (idx * 2 + 16))
1009 #define WINED3DFVF_TEXCOORDSIZE4(idx) (WINED3DFVF_TEXTUREFORMAT4 << (idx * 2 + 16))
1011 /* Clear flags */
1012 #define WINED3DCLEAR_TARGET 0x00000001
1013 #define WINED3DCLEAR_ZBUFFER 0x00000002
1014 #define WINED3DCLEAR_STENCIL 0x00000004
1016 /* Stream source flags */
1017 #define WINED3DSTREAMSOURCE_INDEXEDDATA (1u << 30)
1018 #define WINED3DSTREAMSOURCE_INSTANCEDATA (2u << 30)
1020 /* SetPrivateData flags */
1021 #define WINED3DSPD_IUNKNOWN 0x00000001
1023 /* IWineD3D::CreateDevice behaviour flags */
1024 #define WINED3DCREATE_FPU_PRESERVE 0x00000002
1025 #define WINED3DCREATE_PUREDEVICE 0x00000010
1026 #define WINED3DCREATE_SOFTWARE_VERTEXPROCESSING 0x00000020
1027 #define WINED3DCREATE_HARDWARE_VERTEXPROCESSING 0x00000040
1028 #define WINED3DCREATE_MIXED_VERTEXPROCESSING 0x00000080
1029 #define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT 0x00000100
1030 #define WINED3DCREATE_ADAPTERGROUP_DEVICE 0x00000200
1031 #define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT_EX 0x00000400
1032 #define WINED3DCREATE_NOWINDOWCHANGES 0x00000800
1033 #define WINED3DCREATE_DISABLE_PSGP_THREADING 0x00002000
1034 #define WINED3DCREATE_ENABLE_PRESENTSTATS 0x00004000
1035 #define WINED3DCREATE_DISABLE_PRINTSCREEN 0x00008000
1036 #define WINED3DCREATE_SCREENSAVER 0x10000000
1038 /* VTF defines */
1039 #define WINED3DDMAPSAMPLER 0x100
1040 #define WINED3DVERTEXTEXTURESAMPLER0 (WINED3DDMAPSAMPLER + 1)
1041 #define WINED3DVERTEXTEXTURESAMPLER1 (WINED3DDMAPSAMPLER + 2)
1042 #define WINED3DVERTEXTEXTURESAMPLER2 (WINED3DDMAPSAMPLER + 3)
1043 #define WINED3DVERTEXTEXTURESAMPLER3 (WINED3DDMAPSAMPLER + 4)
1045 #define WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020
1046 #define WINED3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080
1047 #define WINED3DCAPS3_COPY_TO_VIDMEM 0x00000100
1048 #define WINED3DCAPS3_COPY_TO_SYSTEMMEM 0x00000200
1049 #define WINED3DCAPS3_RESERVED 0x8000001f
1051 #define WINED3DDEVCAPS2_STREAMOFFSET 0x00000001
1052 #define WINED3DDEVCAPS2_DMAPNPATCH 0x00000002
1053 #define WINED3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x00000004
1054 #define WINED3DDEVCAPS2_ADAPTIVETESSNPATCH 0x00000008
1055 #define WINED3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x00000010
1056 #define WINED3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x00000020
1057 #define WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040
1059 #define WINED3DDTCAPS_UBYTE4 0x00000001
1060 #define WINED3DDTCAPS_UBYTE4N 0x00000002
1061 #define WINED3DDTCAPS_SHORT2N 0x00000004
1062 #define WINED3DDTCAPS_SHORT4N 0x00000008
1063 #define WINED3DDTCAPS_USHORT2N 0x00000010
1064 #define WINED3DDTCAPS_USHORT4N 0x00000020
1065 #define WINED3DDTCAPS_UDEC3 0x00000040
1066 #define WINED3DDTCAPS_DEC3N 0x00000080
1067 #define WINED3DDTCAPS_FLOAT16_2 0x00000100
1068 #define WINED3DDTCAPS_FLOAT16_4 0x00000200
1070 #define WINED3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000ffff
1071 #define WINED3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000
1072 #define WINED3DFVFCAPS_PSIZE 0x00100000
1074 #define WINED3DLINECAPS_TEXTURE 0x00000001
1075 #define WINED3DLINECAPS_ZTEST 0x00000002
1076 #define WINED3DLINECAPS_BLEND 0x00000004
1077 #define WINED3DLINECAPS_ALPHACMP 0x00000008
1078 #define WINED3DLINECAPS_FOG 0x00000010
1079 #define WINED3DLINECAPS_ANTIALIAS 0x00000020
1081 #define WINED3DMAX30SHADERINSTRUCTIONS 32768
1082 #define WINED3DMIN30SHADERINSTRUCTIONS 512
1084 #define WINED3DPBLENDCAPS_ZERO 0x00000001
1085 #define WINED3DPBLENDCAPS_ONE 0x00000002
1086 #define WINED3DPBLENDCAPS_SRCCOLOR 0x00000004
1087 #define WINED3DPBLENDCAPS_INVSRCCOLOR 0x00000008
1088 #define WINED3DPBLENDCAPS_SRCALPHA 0x00000010
1089 #define WINED3DPBLENDCAPS_INVSRCALPHA 0x00000020
1090 #define WINED3DPBLENDCAPS_DESTALPHA 0x00000040
1091 #define WINED3DPBLENDCAPS_INVDESTALPHA 0x00000080
1092 #define WINED3DPBLENDCAPS_DESTCOLOR 0x00000100
1093 #define WINED3DPBLENDCAPS_INVDESTCOLOR 0x00000200
1094 #define WINED3DPBLENDCAPS_SRCALPHASAT 0x00000400
1095 #define WINED3DPBLENDCAPS_BOTHSRCALPHA 0x00000800
1096 #define WINED3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
1097 #define WINED3DPBLENDCAPS_BLENDFACTOR 0x00002000
1099 #define WINED3DPCMPCAPS_NEVER 0x00000001
1100 #define WINED3DPCMPCAPS_LESS 0x00000002
1101 #define WINED3DPCMPCAPS_EQUAL 0x00000004
1102 #define WINED3DPCMPCAPS_LESSEQUAL 0x00000008
1103 #define WINED3DPCMPCAPS_GREATER 0x00000010
1104 #define WINED3DPCMPCAPS_NOTEQUAL 0x00000020
1105 #define WINED3DPCMPCAPS_GREATEREQUAL 0x00000040
1106 #define WINED3DPCMPCAPS_ALWAYS 0x00000080
1108 #define WINED3DPMISCCAPS_MASKZ 0x00000002
1109 #define WINED3DPMISCCAPS_LINEPATTERNREP 0x00000004
1110 #define WINED3DPMISCCAPS_CULLNONE 0x00000010
1111 #define WINED3DPMISCCAPS_CULLCW 0x00000020
1112 #define WINED3DPMISCCAPS_CULLCCW 0x00000040
1113 #define WINED3DPMISCCAPS_COLORWRITEENABLE 0x00000080
1114 #define WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100
1115 #define WINED3DPMISCCAPS_CLIPTLVERTS 0x00000200
1116 #define WINED3DPMISCCAPS_TSSARGTEMP 0x00000400
1117 #define WINED3DPMISCCAPS_BLENDOP 0x00000800
1118 #define WINED3DPMISCCAPS_NULLREFERENCE 0x00001000
1119 #define WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000
1120 #define WINED3DPMISCCAPS_PERSTAGECONSTANT 0x00008000
1121 #define WINED3DPMISCCAPS_FOGANDSPECULARALPHA 0x00010000
1122 #define WINED3DPMISCCAPS_SEPARATEALPHABLEND 0x00020000
1123 #define WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000
1124 #define WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000
1125 #define WINED3DPMISCCAPS_FOGVERTEXCLAMPED 0x00100000
1126 #define WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT 0x00200000
1128 #define WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
1129 #define WINED3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
1130 #define WINED3DPS20_MAX_NUMTEMPS 32
1131 #define WINED3DPS20_MIN_NUMTEMPS 12
1132 #define WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
1133 #define WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
1134 #define WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
1135 #define WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
1137 #define WINED3DPS20CAPS_ARBITRARYSWIZZLE 0x00000001
1138 #define WINED3DPS20CAPS_GRADIENTINSTRUCTIONS 0x00000002
1139 #define WINED3DPS20CAPS_PREDICATION 0x00000004
1140 #define WINED3DPS20CAPS_NODEPENDENTREADLIMIT 0x00000008
1141 #define WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT 0x00000010
1143 #define WINED3DPTADDRESSCAPS_WRAP 0x00000001
1144 #define WINED3DPTADDRESSCAPS_MIRROR 0x00000002
1145 #define WINED3DPTADDRESSCAPS_CLAMP 0x00000004
1146 #define WINED3DPTADDRESSCAPS_BORDER 0x00000008
1147 #define WINED3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010
1148 #define WINED3DPTADDRESSCAPS_MIRRORONCE 0x00000020
1150 #define WINED3DSTENCILCAPS_KEEP 0x00000001
1151 #define WINED3DSTENCILCAPS_ZERO 0x00000002
1152 #define WINED3DSTENCILCAPS_REPLACE 0x00000004
1153 #define WINED3DSTENCILCAPS_INCRSAT 0x00000008
1154 #define WINED3DSTENCILCAPS_DECRSAT 0x00000010
1155 #define WINED3DSTENCILCAPS_INVERT 0x00000020
1156 #define WINED3DSTENCILCAPS_INCR 0x00000040
1157 #define WINED3DSTENCILCAPS_DECR 0x00000080
1158 #define WINED3DSTENCILCAPS_TWOSIDED 0x00000100
1160 #define WINED3DTEXOPCAPS_DISABLE 0x00000001
1161 #define WINED3DTEXOPCAPS_SELECTARG1 0x00000002
1162 #define WINED3DTEXOPCAPS_SELECTARG2 0x00000004
1163 #define WINED3DTEXOPCAPS_MODULATE 0x00000008
1164 #define WINED3DTEXOPCAPS_MODULATE2X 0x00000010
1165 #define WINED3DTEXOPCAPS_MODULATE4X 0x00000020
1166 #define WINED3DTEXOPCAPS_ADD 0x00000040
1167 #define WINED3DTEXOPCAPS_ADDSIGNED 0x00000080
1168 #define WINED3DTEXOPCAPS_ADDSIGNED2X 0x00000100
1169 #define WINED3DTEXOPCAPS_SUBTRACT 0x00000200
1170 #define WINED3DTEXOPCAPS_ADDSMOOTH 0x00000400
1171 #define WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800
1172 #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000
1173 #define WINED3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000
1174 #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000
1175 #define WINED3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000
1176 #define WINED3DTEXOPCAPS_PREMODULATE 0x00010000
1177 #define WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000
1178 #define WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000
1179 #define WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000
1180 #define WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000
1181 #define WINED3DTEXOPCAPS_BUMPENVMAP 0x00200000
1182 #define WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000
1183 #define WINED3DTEXOPCAPS_DOTPRODUCT3 0x00800000
1184 #define WINED3DTEXOPCAPS_MULTIPLYADD 0x01000000
1185 #define WINED3DTEXOPCAPS_LERP 0x02000000
1187 #define WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
1188 #define WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
1189 #define WINED3DVS20_MAX_NUMTEMPS 32
1190 #define WINED3DVS20_MIN_NUMTEMPS 12
1191 #define WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
1192 #define WINED3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
1194 #define WINED3DVS20CAPS_PREDICATION 0x00000001
1196 #define WINED3DCAPS2_NO2DDURING3DSCENE 0x00000002
1197 #define WINED3DCAPS2_FULLSCREENGAMMA 0x00020000
1198 #define WINED3DCAPS2_CANRENDERWINDOWED 0x00080000
1199 #define WINED3DCAPS2_CANCALIBRATEGAMMA 0x00100000
1200 #define WINED3DCAPS2_RESERVED 0x02000000
1201 #define WINED3DCAPS2_CANMANAGERESOURCE 0x10000000
1202 #define WINED3DCAPS2_DYNAMICTEXTURES 0x20000000
1203 #define WINED3DCAPS2_CANGENMIPMAP 0x40000000
1205 #define WINED3DPRASTERCAPS_DITHER 0x00000001
1206 #define WINED3DPRASTERCAPS_ROP2 0x00000002
1207 #define WINED3DPRASTERCAPS_XOR 0x00000004
1208 #define WINED3DPRASTERCAPS_PAT 0x00000008
1209 #define WINED3DPRASTERCAPS_ZTEST 0x00000010
1210 #define WINED3DPRASTERCAPS_SUBPIXEL 0x00000020
1211 #define WINED3DPRASTERCAPS_SUBPIXELX 0x00000040
1212 #define WINED3DPRASTERCAPS_FOGVERTEX 0x00000080
1213 #define WINED3DPRASTERCAPS_FOGTABLE 0x00000100
1214 #define WINED3DPRASTERCAPS_STIPPLE 0x00000200
1215 #define WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400
1216 #define WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800
1217 #define WINED3DPRASTERCAPS_ANTIALIASEDGES 0x00001000
1218 #define WINED3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000
1219 #define WINED3DPRASTERCAPS_ZBIAS 0x00004000
1220 #define WINED3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000
1221 #define WINED3DPRASTERCAPS_FOGRANGE 0x00010000
1222 #define WINED3DPRASTERCAPS_ANISOTROPY 0x00020000
1223 #define WINED3DPRASTERCAPS_WBUFFER 0x00040000
1224 #define WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000
1225 #define WINED3DPRASTERCAPS_WFOG 0x00100000
1226 #define WINED3DPRASTERCAPS_ZFOG 0x00200000
1227 #define WINED3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000
1228 #define WINED3DPRASTERCAPS_SCISSORTEST 0x01000000
1229 #define WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000
1230 #define WINED3DPRASTERCAPS_DEPTHBIAS 0x04000000
1231 #define WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000
1233 #define WINED3DPSHADECAPS_COLORFLATMONO 0x00000001
1234 #define WINED3DPSHADECAPS_COLORFLATRGB 0x00000002
1235 #define WINED3DPSHADECAPS_COLORGOURAUDMONO 0x00000004
1236 #define WINED3DPSHADECAPS_COLORGOURAUDRGB 0x00000008
1237 #define WINED3DPSHADECAPS_COLORPHONGMONO 0x00000010
1238 #define WINED3DPSHADECAPS_COLORPHONGRGB 0x00000020
1239 #define WINED3DPSHADECAPS_SPECULARFLATMONO 0x00000040
1240 #define WINED3DPSHADECAPS_SPECULARFLATRGB 0x00000080
1241 #define WINED3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100
1242 #define WINED3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200
1243 #define WINED3DPSHADECAPS_SPECULARPHONGMONO 0x00000400
1244 #define WINED3DPSHADECAPS_SPECULARPHONGRGB 0x00000800
1245 #define WINED3DPSHADECAPS_ALPHAFLATBLEND 0x00001000
1246 #define WINED3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000
1247 #define WINED3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000
1248 #define WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000
1249 #define WINED3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000
1250 #define WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000
1251 #define WINED3DPSHADECAPS_FOGFLAT 0x00040000
1252 #define WINED3DPSHADECAPS_FOGGOURAUD 0x00080000
1253 #define WINED3DPSHADECAPS_FOGPHONG 0x00100000
1255 #define WINED3DPTEXTURECAPS_PERSPECTIVE 0x00000001
1256 #define WINED3DPTEXTURECAPS_POW2 0x00000002
1257 #define WINED3DPTEXTURECAPS_ALPHA 0x00000004
1258 #define WINED3DPTEXTURECAPS_TRANSPARENCY 0x00000008
1259 #define WINED3DPTEXTURECAPS_BORDER 0x00000010
1260 #define WINED3DPTEXTURECAPS_SQUAREONLY 0x00000020
1261 #define WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040
1262 #define WINED3DPTEXTURECAPS_ALPHAPALETTE 0x00000080
1263 #define WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100
1264 #define WINED3DPTEXTURECAPS_PROJECTED 0x00000400
1265 #define WINED3DPTEXTURECAPS_CUBEMAP 0x00000800
1266 #define WINED3DPTEXTURECAPS_COLORKEYBLEND 0x00001000
1267 #define WINED3DPTEXTURECAPS_VOLUMEMAP 0x00002000
1268 #define WINED3DPTEXTURECAPS_MIPMAP 0x00004000
1269 #define WINED3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000
1270 #define WINED3DPTEXTURECAPS_MIPCUBEMAP 0x00010000
1271 #define WINED3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000
1272 #define WINED3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000
1273 #define WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000
1275 #define WINED3DPTFILTERCAPS_NEAREST 0x00000001
1276 #define WINED3DPTFILTERCAPS_LINEAR 0x00000002
1277 #define WINED3DPTFILTERCAPS_MIPNEAREST 0x00000004
1278 #define WINED3DPTFILTERCAPS_MIPLINEAR 0x00000008
1279 #define WINED3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010
1280 #define WINED3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020
1281 #define WINED3DPTFILTERCAPS_MINFPOINT 0x00000100
1282 #define WINED3DPTFILTERCAPS_MINFLINEAR 0x00000200
1283 #define WINED3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
1284 #define WINED3DPTFILTERCAPS_MIPFPOINT 0x00010000
1285 #define WINED3DPTFILTERCAPS_MIPFLINEAR 0x00020000
1286 #define WINED3DPTFILTERCAPS_MAGFPOINT 0x01000000
1287 #define WINED3DPTFILTERCAPS_MAGFLINEAR 0x02000000
1288 #define WINED3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
1289 #define WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000
1290 #define WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000
1292 #define WINED3DVTXPCAPS_TEXGEN 0x00000001
1293 #define WINED3DVTXPCAPS_MATERIALSOURCE7 0x00000002
1294 #define WINED3DVTXPCAPS_VERTEXFOG 0x00000004
1295 #define WINED3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008
1296 #define WINED3DVTXPCAPS_POSITIONALLIGHTS 0x00000010
1297 #define WINED3DVTXPCAPS_LOCALVIEWER 0x00000020
1298 #define WINED3DVTXPCAPS_TWEENING 0x00000040
1299 #define WINED3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100
1300 #define WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200
1302 #define WINED3DCURSORCAPS_COLOR 0x00000001
1303 #define WINED3DCURSORCAPS_LOWRES 0x00000002
1305 #define WINED3DDEVCAPS_FLOATTLVERTEX 0x00000001
1306 #define WINED3DDEVCAPS_SORTINCREASINGZ 0x00000002
1307 #define WINED3DDEVCAPS_SORTDECREASINGZ 0X00000004
1308 #define WINED3DDEVCAPS_SORTEXACT 0x00000008
1309 #define WINED3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010
1310 #define WINED3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020
1311 #define WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040
1312 #define WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080
1313 #define WINED3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100
1314 #define WINED3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200
1315 #define WINED3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400
1316 #define WINED3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800
1317 #define WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000
1318 #define WINED3DDEVCAPS_DRAWPRIMITIVES2 0x00002000
1319 #define WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000
1320 #define WINED3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000
1321 #define WINED3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000
1322 #define WINED3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000
1323 #define WINED3DDEVCAPS_HWRASTERIZATION 0x00080000
1324 #define WINED3DDEVCAPS_PUREDEVICE 0x00100000
1325 #define WINED3DDEVCAPS_QUINTICRTPATCHES 0x00200000
1326 #define WINED3DDEVCAPS_RTPATCHES 0x00400000
1327 #define WINED3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000
1328 #define WINED3DDEVCAPS_NPATCHES 0x01000000
1330 #define WINED3D_LEGACY_DEPTH_BIAS 0x00000001
1331 #define WINED3D_NO3D 0x00000002
1332 #define WINED3D_VIDMEM_ACCOUNTING 0x00000004
1333 #define WINED3D_PRESENT_CONVERSION 0x00000008
1334 #define WINED3D_RESTORE_MODE_ON_ACTIVATE 0x00000010
1335 #define WINED3D_FOCUS_MESSAGES 0x00000020
1336 #define WINED3D_HANDLE_RESTORE 0x00000040
1337 #define WINED3D_PIXEL_CENTER_INTEGER 0x00000080
1338 #define WINED3D_LEGACY_FFP_LIGHTING 0x00000100
1339 #define WINED3D_SRGB_READ_WRITE_CONTROL 0x00000200
1340 #define WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR 0x00000400
1341 #define WINED3D_NO_PRIMITIVE_RESTART 0x00000800
1342 #define WINED3D_LEGACY_CUBEMAP_FILTERING 0x00001000
1343 #define WINED3D_NORMALIZED_DEPTH_BIAS 0x00002000
1345 #define WINED3D_RESZ_CODE 0x7fa05000
1347 #define WINED3D_CKEY_DST_BLT 0x00000002
1348 #define WINED3D_CKEY_DST_OVERLAY 0x00000004
1349 #define WINED3D_CKEY_SRC_BLT 0x00000008
1350 #define WINED3D_CKEY_SRC_OVERLAY 0x00000010
1352 /* dwDDFX */
1353 /* arithmetic stretching along y axis */
1354 #define WINEDDBLTFX_ARITHSTRETCHY 0x00000001
1355 /* mirror on y axis */
1356 #define WINEDDBLTFX_MIRRORLEFTRIGHT 0x00000002
1357 /* mirror on x axis */
1358 #define WINEDDBLTFX_MIRRORUPDOWN 0x00000004
1359 /* do not tear */
1360 #define WINEDDBLTFX_NOTEARING 0x00000008
1361 /* 180 degrees clockwise rotation */
1362 #define WINEDDBLTFX_ROTATE180 0x00000010
1363 /* 270 degrees clockwise rotation */
1364 #define WINEDDBLTFX_ROTATE270 0x00000020
1365 /* 90 degrees clockwise rotation */
1366 #define WINEDDBLTFX_ROTATE90 0x00000040
1367 /* dwZBufferLow and dwZBufferHigh specify limits to the copied Z values */
1368 #define WINEDDBLTFX_ZBUFFERRANGE 0x00000080
1369 /* add dwZBufferBaseDest to every source z value before compare */
1370 #define WINEDDBLTFX_ZBUFFERBASEDEST 0x00000100
1372 #define WINED3D_BLT_FX 0x00000800
1373 #define WINED3D_BLT_DST_CKEY 0x00002000
1374 #define WINED3D_BLT_DST_CKEY_OVERRIDE 0x00004000
1375 #define WINED3D_BLT_SRC_CKEY 0x00008000
1376 #define WINED3D_BLT_SRC_CKEY_OVERRIDE 0x00010000
1377 #define WINED3D_BLT_WAIT 0x01000000
1378 #define WINED3D_BLT_DO_NOT_WAIT 0x08000000
1379 #define WINED3D_BLT_RAW 0x20000000
1380 #define WINED3D_BLT_SYNCHRONOUS 0x40000000
1381 #define WINED3D_BLT_ALPHA_TEST 0x80000000
1382 #define WINED3D_BLT_MASK 0x0901e800
1384 /* dwFlags for GetBltStatus */
1385 #define WINEDDGBS_CANBLT 0x00000001
1386 #define WINEDDGBS_ISBLTDONE 0x00000002
1388 /* dwFlags for GetFlipStatus */
1389 #define WINEDDGFS_CANFLIP 0x00000001
1390 #define WINEDDGFS_ISFLIPDONE 0x00000002
1392 /* dwFlags for Flip */
1393 #define WINEDDFLIP_WAIT 0x00000001
1394 #define WINEDDFLIP_EVEN 0x00000002 /* only valid for overlay */
1395 #define WINEDDFLIP_ODD 0x00000004 /* only valid for overlay */
1396 #define WINEDDFLIP_NOVSYNC 0x00000008
1397 #define WINEDDFLIP_STEREO 0x00000010
1398 #define WINEDDFLIP_DONOTWAIT 0x00000020
1399 #define WINEDDFLIP_INTERVAL2 0x02000000
1400 #define WINEDDFLIP_INTERVAL3 0x03000000
1401 #define WINEDDFLIP_INTERVAL4 0x04000000
1403 #define WINEDDOVER_ALPHADEST 0x00000001
1404 #define WINEDDOVER_ALPHADESTCONSTOVERRIDE 0x00000002
1405 #define WINEDDOVER_ALPHADESTNEG 0x00000004
1406 #define WINEDDOVER_ALPHADESTSURFACEOVERRIDE 0x00000008
1407 #define WINEDDOVER_ALPHAEDGEBLEND 0x00000010
1408 #define WINEDDOVER_ALPHASRC 0x00000020
1409 #define WINEDDOVER_ALPHASRCCONSTOVERRIDE 0x00000040
1410 #define WINEDDOVER_ALPHASRCNEG 0x00000080
1411 #define WINEDDOVER_ALPHASRCSURFACEOVERRIDE 0x00000100
1412 #define WINEDDOVER_HIDE 0x00000200
1413 #define WINEDDOVER_KEYDEST 0x00000400
1414 #define WINEDDOVER_KEYDESTOVERRIDE 0x00000800
1415 #define WINEDDOVER_KEYSRC 0x00001000
1416 #define WINEDDOVER_KEYSRCOVERRIDE 0x00002000
1417 #define WINEDDOVER_SHOW 0x00004000
1418 #define WINEDDOVER_ADDDIRTYRECT 0x00008000
1419 #define WINEDDOVER_REFRESHDIRTYRECTS 0x00010000
1420 #define WINEDDOVER_REFRESHALL 0x00020000
1421 #define WINEDDOVER_DDFX 0x00080000
1422 #define WINEDDOVER_AUTOFLIP 0x00100000
1423 #define WINEDDOVER_BOB 0x00200000
1424 #define WINEDDOVER_OVERRIDEBOBWEAVE 0x00400000
1425 #define WINEDDOVER_INTERLEAVED 0x00800000
1427 /* DirectDraw Caps */
1428 #define WINEDDSCAPS_RESERVED1 0x00000001
1429 #define WINEDDSCAPS_ALPHA 0x00000002
1430 #define WINEDDSCAPS_BACKBUFFER 0x00000004
1431 #define WINEDDSCAPS_COMPLEX 0x00000008
1432 #define WINEDDSCAPS_FLIP 0x00000010
1433 #define WINEDDSCAPS_FRONTBUFFER 0x00000020
1434 #define WINEDDSCAPS_OFFSCREENPLAIN 0x00000040
1435 #define WINEDDSCAPS_OVERLAY 0x00000080
1436 #define WINEDDSCAPS_PALETTE 0x00000100
1437 #define WINEDDSCAPS_PRIMARYSURFACE 0x00000200
1438 #define WINEDDSCAPS_PRIMARYSURFACELEFT 0x00000400
1439 #define WINEDDSCAPS_SYSTEMMEMORY 0x00000800
1440 #define WINEDDSCAPS_TEXTURE 0x00001000
1441 #define WINEDDSCAPS_3DDEVICE 0x00002000
1442 #define WINEDDSCAPS_VIDEOMEMORY 0x00004000
1443 #define WINEDDSCAPS_VISIBLE 0x00008000
1444 #define WINEDDSCAPS_WRITEONLY 0x00010000
1445 #define WINEDDSCAPS_ZBUFFER 0x00020000
1446 #define WINEDDSCAPS_OWNDC 0x00040000
1447 #define WINEDDSCAPS_LIVEVIDEO 0x00080000
1448 #define WINEDDSCAPS_HWCODEC 0x00100000
1449 #define WINEDDSCAPS_MODEX 0x00200000
1450 #define WINEDDSCAPS_MIPMAP 0x00400000
1451 #define WINEDDSCAPS_RESERVED2 0x00800000
1452 #define WINEDDSCAPS_ALLOCONLOAD 0x04000000
1453 #define WINEDDSCAPS_VIDEOPORT 0x08000000
1454 #define WINEDDSCAPS_LOCALVIDMEM 0x10000000
1455 #define WINEDDSCAPS_NONLOCALVIDMEM 0x20000000
1456 #define WINEDDSCAPS_STANDARDVGAMODE 0x40000000
1457 #define WINEDDSCAPS_OPTIMIZED 0x80000000
1459 #define WINEDDCKEYCAPS_DESTBLT 0x00000001
1460 #define WINEDDCKEYCAPS_DESTBLTCLRSPACE 0x00000002
1461 #define WINEDDCKEYCAPS_DESTBLTCLRSPACEYUV 0x00000004
1462 #define WINEDDCKEYCAPS_DESTBLTYUV 0x00000008
1463 #define WINEDDCKEYCAPS_DESTOVERLAY 0x00000010
1464 #define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACE 0x00000020
1465 #define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACEYUV 0x00000040
1466 #define WINEDDCKEYCAPS_DESTOVERLAYONEACTIVE 0x00000080
1467 #define WINEDDCKEYCAPS_DESTOVERLAYYUV 0x00000100
1468 #define WINEDDCKEYCAPS_SRCBLT 0x00000200
1469 #define WINEDDCKEYCAPS_SRCBLTCLRSPACE 0x00000400
1470 #define WINEDDCKEYCAPS_SRCBLTCLRSPACEYUV 0x00000800
1471 #define WINEDDCKEYCAPS_SRCBLTYUV 0x00001000
1472 #define WINEDDCKEYCAPS_SRCOVERLAY 0x00002000
1473 #define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACE 0x00004000
1474 #define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACEYUV 0x00008000
1475 #define WINEDDCKEYCAPS_SRCOVERLAYONEACTIVE 0x00010000
1476 #define WINEDDCKEYCAPS_SRCOVERLAYYUV 0x00020000
1477 #define WINEDDCKEYCAPS_NOCOSTOVERLAY 0x00040000
1479 #define WINEDDFXCAPS_BLTALPHA 0x00000001
1480 #define WINEDDFXCAPS_OVERLAYALPHA 0x00000004
1481 #define WINEDDFXCAPS_BLTARITHSTRETCHYN 0x00000010
1482 #define WINEDDFXCAPS_BLTARITHSTRETCHY 0x00000020
1483 #define WINEDDFXCAPS_BLTMIRRORLEFTRIGHT 0x00000040
1484 #define WINEDDFXCAPS_BLTMIRRORUPDOWN 0x00000080
1485 #define WINEDDFXCAPS_BLTROTATION 0x00000100
1486 #define WINEDDFXCAPS_BLTROTATION90 0x00000200
1487 #define WINEDDFXCAPS_BLTSHRINKX 0x00000400
1488 #define WINEDDFXCAPS_BLTSHRINKXN 0x00000800
1489 #define WINEDDFXCAPS_BLTSHRINKY 0x00001000
1490 #define WINEDDFXCAPS_BLTSHRINKYN 0x00002000
1491 #define WINEDDFXCAPS_BLTSTRETCHX 0x00004000
1492 #define WINEDDFXCAPS_BLTSTRETCHXN 0x00008000
1493 #define WINEDDFXCAPS_BLTSTRETCHY 0x00010000
1494 #define WINEDDFXCAPS_BLTSTRETCHYN 0x00020000
1495 #define WINEDDFXCAPS_OVERLAYARITHSTRETCHY 0x00040000
1496 #define WINEDDFXCAPS_OVERLAYARITHSTRETCHYN 0x00000008
1497 #define WINEDDFXCAPS_OVERLAYSHRINKX 0x00080000
1498 #define WINEDDFXCAPS_OVERLAYSHRINKXN 0x00100000
1499 #define WINEDDFXCAPS_OVERLAYSHRINKY 0x00200000
1500 #define WINEDDFXCAPS_OVERLAYSHRINKYN 0x00400000
1501 #define WINEDDFXCAPS_OVERLAYSTRETCHX 0x00800000
1502 #define WINEDDFXCAPS_OVERLAYSTRETCHXN 0x01000000
1503 #define WINEDDFXCAPS_OVERLAYSTRETCHY 0x02000000
1504 #define WINEDDFXCAPS_OVERLAYSTRETCHYN 0x04000000
1505 #define WINEDDFXCAPS_OVERLAYMIRRORLEFTRIGHT 0x08000000
1506 #define WINEDDFXCAPS_OVERLAYMIRRORUPDOWN 0x10000000
1508 #define WINEDDCAPS_3D 0x00000001
1509 #define WINEDDCAPS_ALIGNBOUNDARYDEST 0x00000002
1510 #define WINEDDCAPS_ALIGNSIZEDEST 0x00000004
1511 #define WINEDDCAPS_ALIGNBOUNDARYSRC 0x00000008
1512 #define WINEDDCAPS_ALIGNSIZESRC 0x00000010
1513 #define WINEDDCAPS_ALIGNSTRIDE 0x00000020
1514 #define WINEDDCAPS_BLT 0x00000040
1515 #define WINEDDCAPS_BLTQUEUE 0x00000080
1516 #define WINEDDCAPS_BLTFOURCC 0x00000100
1517 #define WINEDDCAPS_BLTSTRETCH 0x00000200
1518 #define WINEDDCAPS_GDI 0x00000400
1519 #define WINEDDCAPS_OVERLAY 0x00000800
1520 #define WINEDDCAPS_OVERLAYCANTCLIP 0x00001000
1521 #define WINEDDCAPS_OVERLAYFOURCC 0x00002000
1522 #define WINEDDCAPS_OVERLAYSTRETCH 0x00004000
1523 #define WINEDDCAPS_PALETTE 0x00008000
1524 #define WINEDDCAPS_PALETTEVSYNC 0x00010000
1525 #define WINEDDCAPS_READSCANLINE 0x00020000
1526 #define WINEDDCAPS_STEREOVIEW 0x00040000
1527 #define WINEDDCAPS_VBI 0x00080000
1528 #define WINEDDCAPS_ZBLTS 0x00100000
1529 #define WINEDDCAPS_ZOVERLAYS 0x00200000
1530 #define WINEDDCAPS_COLORKEY 0x00400000
1531 #define WINEDDCAPS_ALPHA 0x00800000
1532 #define WINEDDCAPS_COLORKEYHWASSIST 0x01000000
1533 #define WINEDDCAPS_NOHARDWARE 0x02000000
1534 #define WINEDDCAPS_BLTCOLORFILL 0x04000000
1535 #define WINEDDCAPS_BANKSWITCHED 0x08000000
1536 #define WINEDDCAPS_BLTDEPTHFILL 0x10000000
1537 #define WINEDDCAPS_CANCLIP 0x20000000
1538 #define WINEDDCAPS_CANCLIPSTRETCHED 0x40000000
1539 #define WINEDDCAPS_CANBLTSYSMEM 0x80000000
1541 #define WINEDDCAPS2_CERTIFIED 0x00000001
1542 #define WINEDDCAPS2_NO2DDURING3DSCENE 0x00000002
1543 #define WINEDDCAPS2_VIDEOPORT 0x00000004
1544 #define WINEDDCAPS2_AUTOFLIPOVERLAY 0x00000008
1545 #define WINEDDCAPS2_CANBOBINTERLEAVED 0x00000010
1546 #define WINEDDCAPS2_CANBOBNONINTERLEAVED 0x00000020
1547 #define WINEDDCAPS2_COLORCONTROLOVERLAY 0x00000040
1548 #define WINEDDCAPS2_COLORCONTROLPRIMARY 0x00000080
1549 #define WINEDDCAPS2_CANDROPZ16BIT 0x00000100
1550 #define WINEDDCAPS2_NONLOCALVIDMEM 0x00000200
1551 #define WINEDDCAPS2_NONLOCALVIDMEMCAPS 0x00000400
1552 #define WINEDDCAPS2_NOPAGELOCKREQUIRED 0x00000800
1553 #define WINEDDCAPS2_WIDESURFACES 0x00001000
1554 #define WINEDDCAPS2_CANFLIPODDEVEN 0x00002000
1555 #define WINEDDCAPS2_CANBOBHARDWARE 0x00004000
1556 #define WINEDDCAPS2_COPYFOURCC 0x00008000
1557 #define WINEDDCAPS2_PRIMARYGAMMA 0x00020000
1558 #define WINEDDCAPS2_CANRENDERWINDOWED 0x00080000
1559 #define WINEDDCAPS2_CANCALIBRATEGAMMA 0x00100000
1560 #define WINEDDCAPS2_FLIPINTERVAL 0x00200000
1561 #define WINEDDCAPS2_FLIPNOVSYNC 0x00400000
1562 #define WINEDDCAPS2_CANMANAGETEXTURE 0x00800000
1563 #define WINEDDCAPS2_TEXMANINNONLOCALVIDMEM 0x01000000
1564 #define WINEDDCAPS2_STEREO 0x02000000
1565 #define WINEDDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL 0x04000000
1567 #define WINED3D_PALETTE_8BIT_ENTRIES 0x00000001
1568 #define WINED3D_PALETTE_ALLOW_256 0x00000002
1569 #define WINED3D_PALETTE_ALPHA 0x00000004
1571 #define WINED3D_TEXTURE_CREATE_MAPPABLE 0x00000001
1572 #define WINED3D_TEXTURE_CREATE_DISCARD 0x00000002
1573 #define WINED3D_TEXTURE_CREATE_GET_DC_LENIENT 0x00000004
1574 #define WINED3D_TEXTURE_CREATE_GET_DC 0x00000008
1575 #define WINED3D_TEXTURE_CREATE_GENERATE_MIPMAPS 0x00000010
1577 #define WINED3D_APPEND_ALIGNED_ELEMENT 0xffffffff
1579 #define WINED3D_OUTPUT_SLOT_SEMANTIC 0xffffffff
1580 #define WINED3D_OUTPUT_SLOT_UNUSED 0xfffffffe
1582 #define WINED3D_MAX_STREAM_OUTPUT_BUFFERS 4
1583 #define WINED3D_STREAM_OUTPUT_GAP 0xffffffff
1584 #define WINED3D_NO_RASTERIZER_STREAM 0xffffffff
1586 #define WINED3D_VIEW_BUFFER_RAW 0x00000001
1587 #define WINED3D_VIEW_BUFFER_APPEND 0x00000002
1588 #define WINED3D_VIEW_BUFFER_COUNTER 0x00000004
1589 #define WINED3D_VIEW_TEXTURE_CUBE 0x00000008
1590 #define WINED3D_VIEW_TEXTURE_ARRAY 0x00000010
1592 #define WINED3D_MAX_VIEWPORTS 16
1594 struct wined3d_display_mode
1596 UINT width;
1597 UINT height;
1598 UINT refresh_rate;
1599 enum wined3d_format_id format_id;
1600 enum wined3d_scanline_ordering scanline_ordering;
1603 struct wined3d_color
1605 float r;
1606 float g;
1607 float b;
1608 float a;
1611 struct wined3d_vec3
1613 float x;
1614 float y;
1615 float z;
1618 struct wined3d_vec4
1620 float x;
1621 float y;
1622 float z;
1623 float w;
1626 struct wined3d_dvec4
1628 double x;
1629 double y;
1630 double z;
1631 double w;
1634 struct wined3d_ivec4
1636 int x;
1637 int y;
1638 int z;
1639 int w;
1642 struct wined3d_uvec4
1644 unsigned int x;
1645 unsigned int y;
1646 unsigned int z;
1647 unsigned int w;
1650 struct wined3d_matrix
1652 float _11, _12, _13, _14;
1653 float _21, _22, _23, _24;
1654 float _31, _32, _33, _34;
1655 float _41, _42, _43, _44;
1658 struct wined3d_light
1660 enum wined3d_light_type type;
1661 struct wined3d_color diffuse;
1662 struct wined3d_color specular;
1663 struct wined3d_color ambient;
1664 struct wined3d_vec3 position;
1665 struct wined3d_vec3 direction;
1666 float range;
1667 float falloff;
1668 float attenuation0;
1669 float attenuation1;
1670 float attenuation2;
1671 float theta;
1672 float phi;
1675 struct wined3d_material
1677 struct wined3d_color diffuse;
1678 struct wined3d_color ambient;
1679 struct wined3d_color specular;
1680 struct wined3d_color emissive;
1681 float power;
1684 struct wined3d_viewport
1686 float x;
1687 float y;
1688 float width;
1689 float height;
1690 float min_z;
1691 float max_z;
1694 struct wined3d_gamma_ramp
1696 WORD red[256];
1697 WORD green[256];
1698 WORD blue[256];
1701 struct wined3d_line_pattern
1703 WORD repeat_factor;
1704 WORD line_pattern;
1707 struct wined3d_rect_patch_info
1709 UINT start_vertex_offset_width;
1710 UINT start_vertex_offset_height;
1711 UINT width;
1712 UINT height;
1713 UINT stride;
1714 enum wined3d_basis_type basis;
1715 enum wined3d_degree_type degree;
1718 struct wined3d_tri_patch_info
1720 UINT start_vertex_offset;
1721 UINT vertex_count;
1722 enum wined3d_basis_type basis;
1723 enum wined3d_degree_type degree;
1726 struct wined3d_adapter_identifier
1728 char *driver;
1729 UINT driver_size;
1730 char *description;
1731 UINT description_size;
1732 char *device_name;
1733 UINT device_name_size;
1734 LARGE_INTEGER driver_version;
1735 DWORD vendor_id;
1736 DWORD device_id;
1737 DWORD subsystem_id;
1738 DWORD revision;
1739 GUID device_identifier;
1740 DWORD whql_level;
1741 LUID adapter_luid;
1742 SIZE_T video_memory;
1745 struct wined3d_swapchain_desc
1747 unsigned int backbuffer_width;
1748 unsigned int backbuffer_height;
1749 enum wined3d_format_id backbuffer_format;
1750 unsigned int backbuffer_count;
1751 DWORD backbuffer_usage;
1752 enum wined3d_multisample_type multisample_type;
1753 DWORD multisample_quality;
1754 enum wined3d_swap_effect swap_effect;
1755 HWND device_window;
1756 BOOL windowed;
1757 BOOL enable_auto_depth_stencil;
1758 enum wined3d_format_id auto_depth_stencil_format;
1759 DWORD flags;
1760 unsigned int refresh_rate;
1761 BOOL auto_restore_display_mode;
1764 struct wined3d_resource_desc
1766 enum wined3d_resource_type resource_type;
1767 enum wined3d_format_id format;
1768 enum wined3d_multisample_type multisample_type;
1769 unsigned int multisample_quality;
1770 unsigned int usage;
1771 unsigned int access;
1772 unsigned int width;
1773 unsigned int height;
1774 unsigned int depth;
1775 unsigned int size;
1778 struct wined3d_sub_resource_desc
1780 enum wined3d_format_id format;
1781 enum wined3d_multisample_type multisample_type;
1782 unsigned int multisample_quality;
1783 unsigned int usage;
1784 unsigned int access;
1785 unsigned int width;
1786 unsigned int height;
1787 unsigned int depth;
1788 unsigned int size;
1791 struct wined3d_clip_status
1793 DWORD clip_union;
1794 DWORD clip_intersection;
1797 enum wined3d_input_classification
1799 WINED3D_INPUT_PER_VERTEX_DATA,
1800 WINED3D_INPUT_PER_INSTANCE_DATA,
1803 struct wined3d_vertex_element
1805 enum wined3d_format_id format;
1806 unsigned int input_slot;
1807 unsigned int offset;
1808 unsigned int output_slot; /* D3D 8 & 10 */
1809 enum wined3d_input_classification input_slot_class;
1810 unsigned int instance_data_step_rate;
1811 BYTE method;
1812 BYTE usage;
1813 BYTE usage_idx;
1816 struct wined3d_device_creation_parameters
1818 UINT adapter_idx;
1819 enum wined3d_device_type device_type;
1820 HWND focus_window;
1821 DWORD flags;
1824 struct wined3d_raster_status
1826 BOOL in_vblank;
1827 UINT scan_line;
1830 struct wined3d_map_desc
1832 UINT row_pitch;
1833 UINT slice_pitch;
1834 void *data;
1837 struct wined3d_sub_resource_data
1839 const void *data;
1840 unsigned int row_pitch;
1841 unsigned int slice_pitch;
1844 struct wined3d_box
1846 UINT left;
1847 UINT top;
1848 UINT right;
1849 UINT bottom;
1850 UINT front;
1851 UINT back;
1854 struct wined3d_vertex_shader_caps
1856 DWORD caps;
1857 INT dynamic_flow_control_depth;
1858 INT temp_count;
1859 INT static_flow_control_depth;
1862 struct wined3d_pixel_shader_caps
1864 DWORD caps;
1865 INT dynamic_flow_control_depth;
1866 INT temp_count;
1867 INT static_flow_control_depth;
1868 INT instruction_slot_count;
1871 struct wined3d_ddraw_caps
1873 DWORD caps;
1874 DWORD caps2;
1875 DWORD color_key_caps;
1876 DWORD fx_caps;
1877 DWORD fx_alpha_caps;
1878 DWORD sv_caps;
1879 DWORD svb_caps;
1880 DWORD svb_color_key_caps;
1881 DWORD svb_fx_caps;
1882 DWORD vsb_caps;
1883 DWORD vsb_color_key_caps;
1884 DWORD vsb_fx_caps;
1885 DWORD ssb_caps;
1886 DWORD ssb_color_key_caps;
1887 DWORD ssb_fx_caps;
1888 DWORD dds_caps;
1891 struct wined3d_caps
1893 enum wined3d_device_type DeviceType;
1894 UINT AdapterOrdinal;
1896 DWORD Caps;
1897 DWORD Caps2;
1898 DWORD Caps3;
1900 DWORD CursorCaps;
1901 DWORD DevCaps;
1902 DWORD PrimitiveMiscCaps;
1903 DWORD RasterCaps;
1904 DWORD ZCmpCaps;
1905 DWORD SrcBlendCaps;
1906 DWORD DestBlendCaps;
1907 DWORD AlphaCmpCaps;
1908 DWORD ShadeCaps;
1909 DWORD TextureCaps;
1910 DWORD TextureFilterCaps;
1911 DWORD CubeTextureFilterCaps;
1912 DWORD VolumeTextureFilterCaps;
1913 DWORD TextureAddressCaps;
1914 DWORD VolumeTextureAddressCaps;
1915 DWORD LineCaps;
1917 DWORD MaxTextureWidth;
1918 DWORD MaxTextureHeight;
1919 DWORD MaxVolumeExtent;
1920 DWORD MaxTextureRepeat;
1921 DWORD MaxTextureAspectRatio;
1922 DWORD MaxAnisotropy;
1923 float MaxVertexW;
1925 float GuardBandLeft;
1926 float GuardBandTop;
1927 float GuardBandRight;
1928 float GuardBandBottom;
1930 float ExtentsAdjust;
1931 DWORD StencilCaps;
1933 DWORD FVFCaps;
1934 DWORD TextureOpCaps;
1935 DWORD MaxTextureBlendStages;
1936 DWORD MaxSimultaneousTextures;
1938 DWORD VertexProcessingCaps;
1939 DWORD MaxActiveLights;
1940 DWORD MaxUserClipPlanes;
1941 DWORD MaxVertexBlendMatrices;
1942 DWORD MaxVertexBlendMatrixIndex;
1944 float MaxPointSize;
1946 DWORD MaxPrimitiveCount;
1947 DWORD MaxVertexIndex;
1948 DWORD MaxStreams;
1949 DWORD MaxStreamStride;
1951 DWORD VertexShaderVersion;
1952 DWORD MaxVertexShaderConst;
1954 DWORD PixelShaderVersion;
1955 float PixelShader1xMaxValue;
1957 /* DX 9 */
1958 DWORD DevCaps2;
1960 float MaxNpatchTessellationLevel;
1962 UINT MasterAdapterOrdinal;
1963 UINT AdapterOrdinalInGroup;
1964 UINT NumberOfAdaptersInGroup;
1965 DWORD DeclTypes;
1966 DWORD NumSimultaneousRTs;
1967 DWORD StretchRectFilterCaps;
1968 struct wined3d_vertex_shader_caps VS20Caps;
1969 struct wined3d_pixel_shader_caps PS20Caps;
1970 DWORD VertexTextureFilterCaps;
1971 DWORD MaxVShaderInstructionsExecuted;
1972 DWORD MaxPShaderInstructionsExecuted;
1973 DWORD MaxVertexShader30InstructionSlots;
1974 DWORD MaxPixelShader30InstructionSlots;
1976 struct wined3d_ddraw_caps ddraw_caps;
1978 BOOL shader_double_precision;
1980 enum wined3d_feature_level max_feature_level;
1983 struct wined3d_color_key
1985 DWORD color_space_low_value; /* low boundary of color space that is to
1986 * be treated as Color Key, inclusive */
1987 DWORD color_space_high_value; /* high boundary of color space that is
1988 * to be treated as Color Key, inclusive */
1991 struct wined3d_blt_fx
1993 DWORD fx;
1994 struct wined3d_color_key dst_color_key;
1995 struct wined3d_color_key src_color_key;
1998 struct wined3d_buffer_desc
2000 unsigned int byte_width;
2001 unsigned int usage;
2002 unsigned int bind_flags;
2003 unsigned int access;
2004 unsigned int misc_flags;
2005 unsigned int structure_byte_stride;
2008 struct wined3d_blend_state_desc
2010 BOOL alpha_to_coverage;
2013 struct wined3d_rasterizer_state_desc
2015 BOOL front_ccw;
2016 BOOL depth_clip;
2019 struct wined3d_sampler_desc
2021 enum wined3d_texture_address address_u;
2022 enum wined3d_texture_address address_v;
2023 enum wined3d_texture_address address_w;
2024 float border_color[4];
2025 enum wined3d_texture_filter_type mag_filter;
2026 enum wined3d_texture_filter_type min_filter;
2027 enum wined3d_texture_filter_type mip_filter;
2028 float lod_bias;
2029 float min_lod;
2030 float max_lod;
2031 unsigned int mip_base_level;
2032 unsigned int max_anisotropy;
2033 BOOL compare;
2034 enum wined3d_cmp_func comparison_func;
2035 BOOL srgb_decode;
2038 struct wined3d_shader_signature_element
2040 const char *semantic_name;
2041 unsigned int semantic_idx;
2042 unsigned int stream_idx;
2043 enum wined3d_sysval_semantic sysval_semantic;
2044 enum wined3d_component_type component_type;
2045 unsigned int register_idx;
2046 DWORD mask;
2049 struct wined3d_shader_signature
2051 UINT element_count;
2052 struct wined3d_shader_signature_element *elements;
2055 struct wined3d_shader_desc
2057 const DWORD *byte_code;
2058 size_t byte_code_size;
2059 enum wined3d_shader_byte_code_format format;
2060 struct wined3d_shader_signature input_signature;
2061 struct wined3d_shader_signature output_signature;
2062 struct wined3d_shader_signature patch_constant_signature;
2063 unsigned int max_version;
2066 struct wined3d_stream_output_element
2068 unsigned int stream_idx;
2069 unsigned int register_idx;
2070 BYTE component_idx;
2071 BYTE component_count;
2072 BYTE output_slot;
2075 struct wined3d_stream_output_desc
2077 struct wined3d_stream_output_element *elements;
2078 unsigned int element_count;
2079 unsigned int buffer_strides[WINED3D_MAX_STREAM_OUTPUT_BUFFERS];
2080 unsigned int buffer_stride_count;
2081 unsigned int rasterizer_stream_idx;
2084 struct wined3d_view_desc
2086 enum wined3d_format_id format_id;
2087 unsigned int flags;
2088 union
2090 struct
2092 unsigned int start_idx;
2093 unsigned int count;
2094 } buffer;
2095 struct
2097 unsigned int level_idx;
2098 unsigned int level_count;
2099 unsigned int layer_idx;
2100 unsigned int layer_count;
2101 } texture;
2102 } u;
2105 struct wined3d_output_desc
2107 WCHAR device_name[CCHDEVICENAME];
2108 RECT desktop_rect;
2109 BOOL attached_to_desktop;
2110 enum wined3d_display_rotation rotation;
2111 HMONITOR monitor;
2114 struct wined3d_parent_ops
2116 void (__stdcall *wined3d_object_destroyed)(void *parent);
2119 struct wined3d;
2120 struct wined3d_buffer;
2121 struct wined3d_device;
2122 struct wined3d_palette;
2123 struct wined3d_query;
2124 struct wined3d_blend_state;
2125 struct wined3d_rasterizer_state;
2126 struct wined3d_rendertarget_view;
2127 struct wined3d_resource;
2128 struct wined3d_sampler;
2129 struct wined3d_shader;
2130 struct wined3d_shader_resource_view;
2131 struct wined3d_stateblock;
2132 struct wined3d_swapchain;
2133 struct wined3d_texture;
2134 struct wined3d_unordered_access_view;
2135 struct wined3d_vertex_declaration;
2137 struct wined3d_device_parent
2139 const struct wined3d_device_parent_ops *ops;
2142 struct wined3d_device_parent_ops
2144 void (__cdecl *wined3d_device_created)(struct wined3d_device_parent *device_parent, struct wined3d_device *device);
2145 void (__cdecl *mode_changed)(struct wined3d_device_parent *device_parent);
2146 void (__cdecl *activate)(struct wined3d_device_parent *device_parent, BOOL activate);
2147 HRESULT (__cdecl *texture_sub_resource_created)(struct wined3d_device_parent *device_parent,
2148 enum wined3d_resource_type type, struct wined3d_texture *texture, unsigned int sub_resource_idx,
2149 void **parent, const struct wined3d_parent_ops **parent_ops);
2150 HRESULT (__cdecl *create_swapchain_texture)(struct wined3d_device_parent *device_parent, void *parent,
2151 const struct wined3d_resource_desc *desc, DWORD texture_flags, struct wined3d_texture **texture);
2152 HRESULT (__cdecl *create_swapchain)(struct wined3d_device_parent *device_parent,
2153 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain);
2156 struct wined3d_private_store
2158 struct list content;
2161 struct wined3d_private_data
2163 struct list entry;
2165 GUID tag;
2166 DWORD flags; /* DDSPD_* */
2167 DWORD size;
2168 union
2170 BYTE data[1];
2171 IUnknown *object;
2172 } content;
2175 typedef HRESULT (CDECL *wined3d_device_reset_cb)(struct wined3d_resource *resource);
2177 void __stdcall wined3d_mutex_lock(void);
2178 void __stdcall wined3d_mutex_unlock(void);
2180 UINT __cdecl wined3d_calculate_format_pitch(const struct wined3d *wined3d, UINT adapter_idx,
2181 enum wined3d_format_id format_id, UINT width);
2182 HRESULT __cdecl wined3d_check_depth_stencil_match(const struct wined3d *wined3d, UINT adapter_idx,
2183 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
2184 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id);
2185 HRESULT __cdecl wined3d_check_device_format(const struct wined3d *wined3d, UINT adaper_idx,
2186 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
2187 enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id);
2188 HRESULT __cdecl wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
2189 enum wined3d_device_type device_type, enum wined3d_format_id source_format_id,
2190 enum wined3d_format_id target_format_id);
2191 HRESULT __cdecl wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
2192 enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
2193 enum wined3d_multisample_type multisample_type, DWORD *quality_levels);
2194 HRESULT __cdecl wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
2195 enum wined3d_device_type device_type, enum wined3d_format_id display_format_id,
2196 enum wined3d_format_id backbuffer_format_id, BOOL windowed);
2197 struct wined3d * __cdecl wined3d_create(DWORD flags);
2198 ULONG __cdecl wined3d_decref(struct wined3d *wined3d);
2199 HRESULT __cdecl wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
2200 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
2201 UINT mode_idx, struct wined3d_display_mode *mode);
2202 HRESULT __cdecl wined3d_find_closest_matching_adapter_mode(const struct wined3d *wined3d,
2203 unsigned int adapter_idx, struct wined3d_display_mode *mode);
2204 UINT __cdecl wined3d_get_adapter_count(const struct wined3d *wined3d);
2205 HRESULT __cdecl wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
2206 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
2207 HRESULT __cdecl wined3d_get_adapter_identifier(const struct wined3d *wined3d, UINT adapter_idx,
2208 DWORD flags, struct wined3d_adapter_identifier *identifier);
2209 UINT __cdecl wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
2210 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering);
2211 HRESULT __cdecl wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
2212 struct wined3d_raster_status *raster_status);
2213 HRESULT __cdecl wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
2214 enum wined3d_device_type device_type, struct wined3d_caps *caps);
2215 HRESULT __cdecl wined3d_get_output_desc(const struct wined3d *wined3d, unsigned int adapter_idx,
2216 struct wined3d_output_desc *desc);
2217 ULONG __cdecl wined3d_incref(struct wined3d *wined3d);
2218 HRESULT __cdecl wined3d_register_software_device(struct wined3d *wined3d, void *init_function);
2219 HRESULT __cdecl wined3d_set_adapter_display_mode(struct wined3d *wined3d,
2220 UINT adapter_idx, const struct wined3d_display_mode *mode);
2222 HRESULT __cdecl wined3d_buffer_create(struct wined3d_device *device, const struct wined3d_buffer_desc *desc,
2223 const struct wined3d_sub_resource_data *data, void *parent, const struct wined3d_parent_ops *parent_ops,
2224 struct wined3d_buffer **buffer);
2225 ULONG __cdecl wined3d_buffer_decref(struct wined3d_buffer *buffer);
2226 void * __cdecl wined3d_buffer_get_parent(const struct wined3d_buffer *buffer);
2227 struct wined3d_resource * __cdecl wined3d_buffer_get_resource(struct wined3d_buffer *buffer);
2228 ULONG __cdecl wined3d_buffer_incref(struct wined3d_buffer *buffer);
2230 HRESULT __cdecl wined3d_device_acquire_focus_window(struct wined3d_device *device, HWND window);
2231 HRESULT __cdecl wined3d_device_begin_scene(struct wined3d_device *device);
2232 HRESULT __cdecl wined3d_device_begin_stateblock(struct wined3d_device *device);
2233 HRESULT __cdecl wined3d_device_clear(struct wined3d_device *device, DWORD rect_count, const RECT *rects, DWORD flags,
2234 const struct wined3d_color *color, float z, DWORD stencil);
2235 HRESULT __cdecl wined3d_device_clear_rendertarget_view(struct wined3d_device *device,
2236 struct wined3d_rendertarget_view *view, const RECT *rect, DWORD flags,
2237 const struct wined3d_color *color, float depth, DWORD stencil);
2238 void __cdecl wined3d_device_clear_unordered_access_view_uint(struct wined3d_device *device,
2239 struct wined3d_unordered_access_view *view, const struct wined3d_uvec4 *clear_value);
2240 void __cdecl wined3d_device_copy_resource(struct wined3d_device *device,
2241 struct wined3d_resource *dst_resource, struct wined3d_resource *src_resource);
2242 HRESULT __cdecl wined3d_device_copy_sub_resource_region(struct wined3d_device *device,
2243 struct wined3d_resource *dst_resource, unsigned int dst_sub_resource_idx, unsigned int dst_x,
2244 unsigned int dst_y, unsigned int dst_z, struct wined3d_resource *src_resource,
2245 unsigned int src_sub_resource_idx, const struct wined3d_box *src_box, unsigned int flags);
2246 void __cdecl wined3d_device_copy_uav_counter(struct wined3d_device *device,
2247 struct wined3d_buffer *dst_buffer, unsigned int offset, struct wined3d_unordered_access_view *uav);
2248 HRESULT __cdecl wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx,
2249 enum wined3d_device_type device_type, HWND focus_window, DWORD behaviour_flags, BYTE surface_alignment,
2250 struct wined3d_device_parent *device_parent, struct wined3d_device **device);
2251 ULONG __cdecl wined3d_device_decref(struct wined3d_device *device);
2252 void __cdecl wined3d_device_dispatch_compute(struct wined3d_device *device,
2253 unsigned int group_count_x, unsigned int group_count_y, unsigned int group_count_z);
2254 void __cdecl wined3d_device_dispatch_compute_indirect(struct wined3d_device *device,
2255 struct wined3d_buffer *buffer, unsigned int offset);
2256 HRESULT __cdecl wined3d_device_draw_indexed_primitive(struct wined3d_device *device, UINT start_idx, UINT index_count);
2257 void __cdecl wined3d_device_draw_indexed_primitive_instanced(struct wined3d_device *device,
2258 UINT start_idx, UINT index_count, UINT start_instance, UINT instance_count);
2259 void __cdecl wined3d_device_draw_indexed_primitive_instanced_indirect(struct wined3d_device *device,
2260 struct wined3d_buffer *buffer, unsigned int offset);
2261 HRESULT __cdecl wined3d_device_draw_primitive(struct wined3d_device *device, UINT start_vertex, UINT vertex_count);
2262 void __cdecl wined3d_device_draw_primitive_instanced(struct wined3d_device *device,
2263 UINT start_vertex, UINT vertex_count, UINT start_instance, UINT instance_count);
2264 void __cdecl wined3d_device_draw_primitive_instanced_indirect(struct wined3d_device *device,
2265 struct wined3d_buffer *buffer, unsigned int offset);
2266 HRESULT __cdecl wined3d_device_end_scene(struct wined3d_device *device);
2267 HRESULT __cdecl wined3d_device_end_stateblock(struct wined3d_device *device, struct wined3d_stateblock **stateblock);
2268 void __cdecl wined3d_device_evict_managed_resources(struct wined3d_device *device);
2269 UINT __cdecl wined3d_device_get_available_texture_mem(const struct wined3d_device *device);
2270 INT __cdecl wined3d_device_get_base_vertex_index(const struct wined3d_device *device);
2271 struct wined3d_blend_state * __cdecl wined3d_device_get_blend_state(const struct wined3d_device *device);
2272 HRESULT __cdecl wined3d_device_get_clip_plane(const struct wined3d_device *device,
2273 UINT plane_idx, struct wined3d_vec4 *plane);
2274 HRESULT __cdecl wined3d_device_get_clip_status(const struct wined3d_device *device,
2275 struct wined3d_clip_status *clip_status);
2276 struct wined3d_shader * __cdecl wined3d_device_get_compute_shader(const struct wined3d_device *device);
2277 struct wined3d_buffer * __cdecl wined3d_device_get_constant_buffer(const struct wined3d_device *device,
2278 enum wined3d_shader_type shader_type, unsigned int idx);
2279 void __cdecl wined3d_device_get_creation_parameters(const struct wined3d_device *device,
2280 struct wined3d_device_creation_parameters *creation_parameters);
2281 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_cs_resource_view(const struct wined3d_device *device,
2282 unsigned int idx);
2283 struct wined3d_sampler * __cdecl wined3d_device_get_cs_sampler(const struct wined3d_device *device, unsigned int idx);
2284 struct wined3d_unordered_access_view * __cdecl wined3d_device_get_cs_uav(const struct wined3d_device *device,
2285 unsigned int idx);
2286 struct wined3d_rendertarget_view * __cdecl wined3d_device_get_depth_stencil_view(const struct wined3d_device *device);
2287 HRESULT __cdecl wined3d_device_get_device_caps(const struct wined3d_device *device, struct wined3d_caps *caps);
2288 HRESULT __cdecl wined3d_device_get_display_mode(const struct wined3d_device *device, UINT swapchain_idx,
2289 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
2290 struct wined3d_shader * __cdecl wined3d_device_get_domain_shader(const struct wined3d_device *device);
2291 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_ds_resource_view(const struct wined3d_device *device,
2292 unsigned int idx);
2293 struct wined3d_sampler * __cdecl wined3d_device_get_ds_sampler(const struct wined3d_device *device, unsigned int idx);
2294 void __cdecl wined3d_device_get_gamma_ramp(const struct wined3d_device *device,
2295 UINT swapchain_idx, struct wined3d_gamma_ramp *ramp);
2296 struct wined3d_shader * __cdecl wined3d_device_get_geometry_shader(const struct wined3d_device *device);
2297 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_gs_resource_view(const struct wined3d_device *device,
2298 UINT idx);
2299 struct wined3d_sampler * __cdecl wined3d_device_get_gs_sampler(const struct wined3d_device *device, UINT idx);
2300 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_hs_resource_view(const struct wined3d_device *device,
2301 unsigned int idx);
2302 struct wined3d_sampler * __cdecl wined3d_device_get_hs_sampler(const struct wined3d_device *device, unsigned int idx);
2303 struct wined3d_shader * __cdecl wined3d_device_get_hull_shader(const struct wined3d_device *device);
2304 struct wined3d_buffer * __cdecl wined3d_device_get_index_buffer(const struct wined3d_device *device,
2305 enum wined3d_format_id *format, unsigned int *offset);
2306 HRESULT __cdecl wined3d_device_get_light(const struct wined3d_device *device,
2307 UINT light_idx, struct wined3d_light *light);
2308 HRESULT __cdecl wined3d_device_get_light_enable(const struct wined3d_device *device, UINT light_idx, BOOL *enable);
2309 void __cdecl wined3d_device_get_material(const struct wined3d_device *device, struct wined3d_material *material);
2310 unsigned int __cdecl wined3d_device_get_max_frame_latency(const struct wined3d_device *device);
2311 float __cdecl wined3d_device_get_npatch_mode(const struct wined3d_device *device);
2312 struct wined3d_shader * __cdecl wined3d_device_get_pixel_shader(const struct wined3d_device *device);
2313 struct wined3d_query * __cdecl wined3d_device_get_predication(struct wined3d_device *device, BOOL *value);
2314 void __cdecl wined3d_device_get_primitive_type(const struct wined3d_device *device,
2315 enum wined3d_primitive_type *primitive_topology, unsigned int *patch_vertex_count);
2316 HRESULT __cdecl wined3d_device_get_ps_consts_b(const struct wined3d_device *device,
2317 unsigned int start_idx, unsigned int count, BOOL *constants);
2318 HRESULT __cdecl wined3d_device_get_ps_consts_f(const struct wined3d_device *device,
2319 unsigned int start_idx, unsigned int count, struct wined3d_vec4 *constants);
2320 HRESULT __cdecl wined3d_device_get_ps_consts_i(const struct wined3d_device *device,
2321 unsigned int start_idx, unsigned int count, struct wined3d_ivec4 *constants);
2322 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_ps_resource_view(const struct wined3d_device *device,
2323 UINT idx);
2324 struct wined3d_sampler * __cdecl wined3d_device_get_ps_sampler(const struct wined3d_device *device, UINT idx);
2325 HRESULT __cdecl wined3d_device_get_raster_status(const struct wined3d_device *device,
2326 UINT swapchain_idx, struct wined3d_raster_status *raster_status);
2327 struct wined3d_rasterizer_state * __cdecl wined3d_device_get_rasterizer_state(struct wined3d_device *device);
2328 DWORD __cdecl wined3d_device_get_render_state(const struct wined3d_device *device, enum wined3d_render_state state);
2329 struct wined3d_rendertarget_view * __cdecl wined3d_device_get_rendertarget_view(const struct wined3d_device *device,
2330 unsigned int view_idx);
2331 DWORD __cdecl wined3d_device_get_sampler_state(const struct wined3d_device *device,
2332 UINT sampler_idx, enum wined3d_sampler_state state);
2333 void __cdecl wined3d_device_get_scissor_rects(const struct wined3d_device *device, unsigned int *rect_count,
2334 RECT *rect);
2335 BOOL __cdecl wined3d_device_get_software_vertex_processing(const struct wined3d_device *device);
2336 struct wined3d_buffer * __cdecl wined3d_device_get_stream_output(struct wined3d_device *device,
2337 UINT idx, UINT *offset);
2338 HRESULT __cdecl wined3d_device_get_stream_source(const struct wined3d_device *device,
2339 UINT stream_idx, struct wined3d_buffer **buffer, UINT *offset, UINT *stride);
2340 HRESULT __cdecl wined3d_device_get_stream_source_freq(const struct wined3d_device *device,
2341 UINT stream_idx, UINT *divider);
2342 struct wined3d_swapchain * __cdecl wined3d_device_get_swapchain(const struct wined3d_device *device,
2343 UINT swapchain_idx);
2344 UINT __cdecl wined3d_device_get_swapchain_count(const struct wined3d_device *device);
2345 struct wined3d_texture * __cdecl wined3d_device_get_texture(const struct wined3d_device *device, UINT stage);
2346 DWORD __cdecl wined3d_device_get_texture_stage_state(const struct wined3d_device *device,
2347 UINT stage, enum wined3d_texture_stage_state state);
2348 void __cdecl wined3d_device_get_transform(const struct wined3d_device *device,
2349 enum wined3d_transform_state state, struct wined3d_matrix *matrix);
2350 struct wined3d_unordered_access_view * __cdecl wined3d_device_get_unordered_access_view(
2351 const struct wined3d_device *device, unsigned int idx);
2352 struct wined3d_vertex_declaration * __cdecl wined3d_device_get_vertex_declaration(const struct wined3d_device *device);
2353 struct wined3d_shader * __cdecl wined3d_device_get_vertex_shader(const struct wined3d_device *device);
2354 void __cdecl wined3d_device_get_viewports(const struct wined3d_device *device, unsigned int *viewport_count,
2355 struct wined3d_viewport *viewports);
2356 HRESULT __cdecl wined3d_device_get_vs_consts_b(const struct wined3d_device *device,
2357 unsigned int start_idx, unsigned int count, BOOL *constants);
2358 HRESULT __cdecl wined3d_device_get_vs_consts_f(const struct wined3d_device *device,
2359 unsigned int start_idx, unsigned int count, struct wined3d_vec4 *constants);
2360 HRESULT __cdecl wined3d_device_get_vs_consts_i(const struct wined3d_device *device,
2361 unsigned int start_idx, unsigned int count, struct wined3d_ivec4 *constants);
2362 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_vs_resource_view(const struct wined3d_device *device,
2363 UINT idx);
2364 struct wined3d_sampler * __cdecl wined3d_device_get_vs_sampler(const struct wined3d_device *device, UINT idx);
2365 struct wined3d * __cdecl wined3d_device_get_wined3d(const struct wined3d_device *device);
2366 ULONG __cdecl wined3d_device_incref(struct wined3d_device *device);
2367 HRESULT __cdecl wined3d_device_init_3d(struct wined3d_device *device, struct wined3d_swapchain_desc *swapchain_desc);
2368 HRESULT __cdecl wined3d_device_init_gdi(struct wined3d_device *device, struct wined3d_swapchain_desc *swapchain_desc);
2369 void __cdecl wined3d_device_multiply_transform(struct wined3d_device *device,
2370 enum wined3d_transform_state state, const struct wined3d_matrix *matrix);
2371 HRESULT __cdecl wined3d_device_process_vertices(struct wined3d_device *device,
2372 UINT src_start_idx, UINT dst_idx, UINT vertex_count, struct wined3d_buffer *dst_buffer,
2373 const struct wined3d_vertex_declaration *declaration, DWORD flags, DWORD dst_fvf);
2374 void __cdecl wined3d_device_release_focus_window(struct wined3d_device *device);
2375 HRESULT __cdecl wined3d_device_reset(struct wined3d_device *device,
2376 const struct wined3d_swapchain_desc *swapchain_desc, const struct wined3d_display_mode *mode,
2377 wined3d_device_reset_cb callback, BOOL reset_state);
2378 void __cdecl wined3d_device_resolve_sub_resource(struct wined3d_device *device,
2379 struct wined3d_resource *dst_resource, unsigned int dst_sub_resource_idx,
2380 struct wined3d_resource *src_resource, unsigned int src_sub_resource_idx,
2381 enum wined3d_format_id format_id);
2382 void __cdecl wined3d_device_restore_fullscreen_window(struct wined3d_device *device, HWND window,
2383 const RECT *window_rect);
2384 void __cdecl wined3d_device_set_base_vertex_index(struct wined3d_device *device, INT base_index);
2385 void __cdecl wined3d_device_set_blend_state(struct wined3d_device *device, struct wined3d_blend_state *blend_state);
2386 HRESULT __cdecl wined3d_device_set_clip_plane(struct wined3d_device *device,
2387 UINT plane_idx, const struct wined3d_vec4 *plane);
2388 HRESULT __cdecl wined3d_device_set_clip_status(struct wined3d_device *device,
2389 const struct wined3d_clip_status *clip_status);
2390 void __cdecl wined3d_device_set_compute_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2391 void __cdecl wined3d_device_set_constant_buffer(struct wined3d_device *device, enum wined3d_shader_type type, UINT idx,
2392 struct wined3d_buffer *buffer);
2393 void __cdecl wined3d_device_set_cs_resource_view(struct wined3d_device *device,
2394 unsigned int idx, struct wined3d_shader_resource_view *view);
2395 void __cdecl wined3d_device_set_cs_sampler(struct wined3d_device *device,
2396 unsigned int idx, struct wined3d_sampler *sampler);
2397 void __cdecl wined3d_device_set_cs_uav(struct wined3d_device *device, unsigned int idx,
2398 struct wined3d_unordered_access_view *uav, unsigned int initial_count);
2399 void __cdecl wined3d_device_set_cursor_position(struct wined3d_device *device,
2400 int x_screen_space, int y_screen_space, DWORD flags);
2401 HRESULT __cdecl wined3d_device_set_cursor_properties(struct wined3d_device *device,
2402 UINT x_hotspot, UINT y_hotspot, struct wined3d_texture *texture, unsigned int sub_resource_idx);
2403 void __cdecl wined3d_device_set_depth_stencil_view(struct wined3d_device *device,
2404 struct wined3d_rendertarget_view *view);
2405 HRESULT __cdecl wined3d_device_set_dialog_box_mode(struct wined3d_device *device, BOOL enable_dialogs);
2406 void __cdecl wined3d_device_set_domain_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2407 void __cdecl wined3d_device_set_ds_resource_view(struct wined3d_device *device,
2408 unsigned int idx, struct wined3d_shader_resource_view *view);
2409 void __cdecl wined3d_device_set_ds_sampler(struct wined3d_device *device,
2410 unsigned int idx, struct wined3d_sampler *sampler);
2411 void __cdecl wined3d_device_set_gamma_ramp(const struct wined3d_device *device,
2412 UINT swapchain_idx, DWORD flags, const struct wined3d_gamma_ramp *ramp);
2413 void __cdecl wined3d_device_set_geometry_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2414 void __cdecl wined3d_device_set_gs_resource_view(struct wined3d_device *device,
2415 UINT idx, struct wined3d_shader_resource_view *view);
2416 void __cdecl wined3d_device_set_gs_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);
2417 void __cdecl wined3d_device_set_hs_resource_view(struct wined3d_device *device,
2418 unsigned int idx, struct wined3d_shader_resource_view *view);
2419 void __cdecl wined3d_device_set_hs_sampler(struct wined3d_device *device,
2420 unsigned int idx, struct wined3d_sampler *sampler);
2421 void __cdecl wined3d_device_set_hull_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2422 void __cdecl wined3d_device_set_index_buffer(struct wined3d_device *device,
2423 struct wined3d_buffer *index_buffer, enum wined3d_format_id format_id, unsigned int offset);
2424 HRESULT __cdecl wined3d_device_set_light(struct wined3d_device *device,
2425 UINT light_idx, const struct wined3d_light *light);
2426 HRESULT __cdecl wined3d_device_set_light_enable(struct wined3d_device *device, UINT light_idx, BOOL enable);
2427 void __cdecl wined3d_device_set_material(struct wined3d_device *device, const struct wined3d_material *material);
2428 void __cdecl wined3d_device_set_max_frame_latency(struct wined3d_device *device, unsigned int max_frame_latency);
2429 void __cdecl wined3d_device_set_multithreaded(struct wined3d_device *device);
2430 HRESULT __cdecl wined3d_device_set_npatch_mode(struct wined3d_device *device, float segments);
2431 void __cdecl wined3d_device_set_pixel_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2432 void __cdecl wined3d_device_set_predication(struct wined3d_device *device,
2433 struct wined3d_query *predicate, BOOL value);
2434 void __cdecl wined3d_device_set_primitive_type(struct wined3d_device *device,
2435 enum wined3d_primitive_type primitive_topology, unsigned int patch_vertex_count);
2436 HRESULT __cdecl wined3d_device_set_ps_consts_b(struct wined3d_device *device,
2437 unsigned int start_idx, unsigned int count, const BOOL *constants);
2438 HRESULT __cdecl wined3d_device_set_ps_consts_f(struct wined3d_device *device,
2439 unsigned int start_idx, unsigned int count, const struct wined3d_vec4 *constants);
2440 HRESULT __cdecl wined3d_device_set_ps_consts_i(struct wined3d_device *device,
2441 unsigned int start_idx, unsigned int count, const struct wined3d_ivec4 *constants);
2442 void __cdecl wined3d_device_set_ps_resource_view(struct wined3d_device *device,
2443 UINT idx, struct wined3d_shader_resource_view *view);
2444 void __cdecl wined3d_device_set_ps_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);
2445 void __cdecl wined3d_device_set_rasterizer_state(struct wined3d_device *device,
2446 struct wined3d_rasterizer_state *rasterizer_state);
2447 void __cdecl wined3d_device_set_render_state(struct wined3d_device *device,
2448 enum wined3d_render_state state, DWORD value);
2449 HRESULT __cdecl wined3d_device_set_rendertarget_view(struct wined3d_device *device,
2450 unsigned int view_idx, struct wined3d_rendertarget_view *view, BOOL set_viewport);
2451 void __cdecl wined3d_device_set_sampler_state(struct wined3d_device *device,
2452 UINT sampler_idx, enum wined3d_sampler_state state, DWORD value);
2453 void __cdecl wined3d_device_set_scissor_rects(struct wined3d_device *device,
2454 unsigned int rect_count, const RECT *rect);
2455 void __cdecl wined3d_device_set_software_vertex_processing(struct wined3d_device *device, BOOL software);
2456 void __cdecl wined3d_device_set_stream_output(struct wined3d_device *device, UINT idx,
2457 struct wined3d_buffer *buffer, UINT offset);
2458 HRESULT __cdecl wined3d_device_set_stream_source(struct wined3d_device *device,
2459 UINT stream_idx, struct wined3d_buffer *buffer, UINT offset, UINT stride);
2460 HRESULT __cdecl wined3d_device_set_stream_source_freq(struct wined3d_device *device, UINT stream_idx, UINT divider);
2461 HRESULT __cdecl wined3d_device_set_texture(struct wined3d_device *device, UINT stage, struct wined3d_texture *texture);
2462 void __cdecl wined3d_device_set_texture_stage_state(struct wined3d_device *device,
2463 UINT stage, enum wined3d_texture_stage_state state, DWORD value);
2464 void __cdecl wined3d_device_set_transform(struct wined3d_device *device,
2465 enum wined3d_transform_state state, const struct wined3d_matrix *matrix);
2466 void __cdecl wined3d_device_set_unordered_access_view(struct wined3d_device *device,
2467 unsigned int idx, struct wined3d_unordered_access_view *uav, unsigned int initial_count);
2468 void __cdecl wined3d_device_set_vertex_declaration(struct wined3d_device *device,
2469 struct wined3d_vertex_declaration *declaration);
2470 void __cdecl wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2471 void __cdecl wined3d_device_set_viewports(struct wined3d_device *device, unsigned int viewport_count,
2472 const struct wined3d_viewport *viewports);
2473 HRESULT __cdecl wined3d_device_set_vs_consts_b(struct wined3d_device *device,
2474 unsigned int start_idx, unsigned int count, const BOOL *constants);
2475 HRESULT __cdecl wined3d_device_set_vs_consts_f(struct wined3d_device *device,
2476 unsigned int start_idx, unsigned int count, const struct wined3d_vec4 *constants);
2477 HRESULT __cdecl wined3d_device_set_vs_consts_i(struct wined3d_device *device,
2478 unsigned int start_idx, unsigned int count, const struct wined3d_ivec4 *constants);
2479 void __cdecl wined3d_device_set_vs_resource_view(struct wined3d_device *device,
2480 UINT idx, struct wined3d_shader_resource_view *view);
2481 void __cdecl wined3d_device_set_vs_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);
2482 void __cdecl wined3d_device_setup_fullscreen_window(struct wined3d_device *device, HWND window, UINT w, UINT h);
2483 BOOL __cdecl wined3d_device_show_cursor(struct wined3d_device *device, BOOL show);
2484 HRESULT __cdecl wined3d_device_uninit_3d(struct wined3d_device *device);
2485 HRESULT __cdecl wined3d_device_uninit_gdi(struct wined3d_device *device);
2486 void __cdecl wined3d_device_update_sub_resource(struct wined3d_device *device, struct wined3d_resource *resource,
2487 unsigned int sub_resource_idx, const struct wined3d_box *box, const void *data, unsigned int row_pitch,
2488 unsigned int depth_pitch, unsigned int flags);
2489 HRESULT __cdecl wined3d_device_update_texture(struct wined3d_device *device,
2490 struct wined3d_texture *src_texture, struct wined3d_texture *dst_texture);
2491 HRESULT __cdecl wined3d_device_validate_device(const struct wined3d_device *device, DWORD *num_passes);
2493 HRESULT __cdecl wined3d_palette_create(struct wined3d_device *device, DWORD flags,
2494 unsigned int entry_count, const PALETTEENTRY *entries, struct wined3d_palette **palette);
2495 ULONG __cdecl wined3d_palette_decref(struct wined3d_palette *palette);
2496 HRESULT __cdecl wined3d_palette_get_entries(const struct wined3d_palette *palette,
2497 DWORD flags, DWORD start, DWORD count, PALETTEENTRY *entries);
2498 void __cdecl wined3d_palette_apply_to_dc(const struct wined3d_palette *palette, HDC dc);
2499 ULONG __cdecl wined3d_palette_incref(struct wined3d_palette *palette);
2500 HRESULT __cdecl wined3d_palette_set_entries(struct wined3d_palette *palette,
2501 DWORD flags, DWORD start, DWORD count, const PALETTEENTRY *entries);
2503 HRESULT __cdecl wined3d_query_create(struct wined3d_device *device, enum wined3d_query_type type,
2504 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_query **query);
2505 ULONG __cdecl wined3d_query_decref(struct wined3d_query *query);
2506 HRESULT __cdecl wined3d_query_get_data(struct wined3d_query *query, void *data, UINT data_size, DWORD flags);
2507 UINT __cdecl wined3d_query_get_data_size(const struct wined3d_query *query);
2508 void * __cdecl wined3d_query_get_parent(const struct wined3d_query *query);
2509 enum wined3d_query_type __cdecl wined3d_query_get_type(const struct wined3d_query *query);
2510 ULONG __cdecl wined3d_query_incref(struct wined3d_query *query);
2511 HRESULT __cdecl wined3d_query_issue(struct wined3d_query *query, DWORD flags);
2513 static inline void wined3d_private_store_init(struct wined3d_private_store *store)
2515 list_init(&store->content);
2518 static inline struct wined3d_private_data *wined3d_private_store_get_private_data(
2519 const struct wined3d_private_store *store, const GUID *tag)
2521 struct wined3d_private_data *data;
2522 struct list *entry;
2524 LIST_FOR_EACH(entry, &store->content)
2526 data = LIST_ENTRY(entry, struct wined3d_private_data, entry);
2527 if (IsEqualGUID(&data->tag, tag))
2528 return data;
2530 return NULL;
2533 static inline void wined3d_private_store_free_private_data(struct wined3d_private_store *store,
2534 struct wined3d_private_data *entry)
2536 if (entry->flags & WINED3DSPD_IUNKNOWN)
2537 IUnknown_Release(entry->content.object);
2538 list_remove(&entry->entry);
2539 HeapFree(GetProcessHeap(), 0, entry);
2542 static inline void wined3d_private_store_cleanup(struct wined3d_private_store *store)
2544 struct wined3d_private_data *data;
2545 struct list *e1, *e2;
2547 LIST_FOR_EACH_SAFE(e1, e2, &store->content)
2549 data = LIST_ENTRY(e1, struct wined3d_private_data, entry);
2550 wined3d_private_store_free_private_data(store, data);
2554 static inline HRESULT wined3d_private_store_set_private_data(struct wined3d_private_store *store,
2555 const GUID *guid, const void *data, DWORD data_size, DWORD flags)
2557 struct wined3d_private_data *d, *old;
2558 const void *ptr = data;
2560 if (flags & WINED3DSPD_IUNKNOWN)
2562 if (data_size != sizeof(IUnknown *))
2563 return WINED3DERR_INVALIDCALL;
2564 ptr = &data;
2567 if (!(d = HeapAlloc(GetProcessHeap(), 0,
2568 FIELD_OFFSET(struct wined3d_private_data, content.data[data_size]))))
2569 return E_OUTOFMEMORY;
2571 d->tag = *guid;
2572 d->flags = flags;
2573 d->size = data_size;
2575 memcpy(d->content.data, ptr, data_size);
2576 if (flags & WINED3DSPD_IUNKNOWN)
2577 IUnknown_AddRef(d->content.object);
2579 old = wined3d_private_store_get_private_data(store, guid);
2580 if (old)
2581 wined3d_private_store_free_private_data(store, old);
2582 list_add_tail(&store->content, &d->entry);
2584 return WINED3D_OK;
2587 HRESULT __cdecl wined3d_blend_state_create(struct wined3d_device *device,
2588 const struct wined3d_blend_state_desc *desc, void *parent,
2589 const struct wined3d_parent_ops *parent_ops, struct wined3d_blend_state **state);
2590 ULONG __cdecl wined3d_blend_state_decref(struct wined3d_blend_state *state);
2591 void * __cdecl wined3d_blend_state_get_parent(const struct wined3d_blend_state *state);
2592 ULONG __cdecl wined3d_blend_state_incref(struct wined3d_blend_state *state);
2594 HRESULT __cdecl wined3d_rasterizer_state_create(struct wined3d_device *device,
2595 const struct wined3d_rasterizer_state_desc *desc, void *parent,
2596 const struct wined3d_parent_ops *parent_ops, struct wined3d_rasterizer_state **state);
2597 ULONG __cdecl wined3d_rasterizer_state_decref(struct wined3d_rasterizer_state *state);
2598 void * __cdecl wined3d_rasterizer_state_get_parent(const struct wined3d_rasterizer_state *state);
2599 ULONG __cdecl wined3d_rasterizer_state_incref(struct wined3d_rasterizer_state *state);
2601 void __cdecl wined3d_resource_get_desc(const struct wined3d_resource *resource,
2602 struct wined3d_resource_desc *desc);
2603 void * __cdecl wined3d_resource_get_parent(const struct wined3d_resource *resource);
2604 DWORD __cdecl wined3d_resource_get_priority(const struct wined3d_resource *resource);
2605 HRESULT __cdecl wined3d_resource_map(struct wined3d_resource *resource, unsigned int sub_resource_idx,
2606 struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags);
2607 void __cdecl wined3d_resource_preload(struct wined3d_resource *resource);
2608 void __cdecl wined3d_resource_set_parent(struct wined3d_resource *resource, void *parent);
2609 DWORD __cdecl wined3d_resource_set_priority(struct wined3d_resource *resource, DWORD priority);
2610 HRESULT __cdecl wined3d_resource_unmap(struct wined3d_resource *resource, unsigned int sub_resource_idx);
2612 HRESULT __cdecl wined3d_rendertarget_view_create(const struct wined3d_view_desc *desc,
2613 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
2614 struct wined3d_rendertarget_view **view);
2615 HRESULT __cdecl wined3d_rendertarget_view_create_from_sub_resource(struct wined3d_texture *texture,
2616 unsigned int sub_resource_idx, void *parent, const struct wined3d_parent_ops *parent_ops,
2617 struct wined3d_rendertarget_view **view);
2618 ULONG __cdecl wined3d_rendertarget_view_decref(struct wined3d_rendertarget_view *view);
2619 void * __cdecl wined3d_rendertarget_view_get_parent(const struct wined3d_rendertarget_view *view);
2620 struct wined3d_resource * __cdecl wined3d_rendertarget_view_get_resource(const struct wined3d_rendertarget_view *view);
2621 void * __cdecl wined3d_rendertarget_view_get_sub_resource_parent(const struct wined3d_rendertarget_view *view);
2622 ULONG __cdecl wined3d_rendertarget_view_incref(struct wined3d_rendertarget_view *view);
2623 void __cdecl wined3d_rendertarget_view_set_parent(struct wined3d_rendertarget_view *view, void *parent);
2625 HRESULT __cdecl wined3d_sampler_create(struct wined3d_device *device, const struct wined3d_sampler_desc *desc,
2626 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_sampler **sampler);
2627 ULONG __cdecl wined3d_sampler_decref(struct wined3d_sampler *sampler);
2628 void * __cdecl wined3d_sampler_get_parent(const struct wined3d_sampler *sampler);
2629 ULONG __cdecl wined3d_sampler_incref(struct wined3d_sampler *sampler);
2631 HRESULT __cdecl wined3d_shader_create_cs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2632 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2633 HRESULT __cdecl wined3d_shader_create_ds(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2634 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2635 HRESULT __cdecl wined3d_shader_create_gs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2636 const struct wined3d_stream_output_desc *so_desc, void *parent, const struct wined3d_parent_ops *parent_ops,
2637 struct wined3d_shader **shader);
2638 HRESULT __cdecl wined3d_shader_create_hs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2639 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2640 HRESULT __cdecl wined3d_shader_create_ps(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2641 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2642 HRESULT __cdecl wined3d_shader_create_vs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2643 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2644 ULONG __cdecl wined3d_shader_decref(struct wined3d_shader *shader);
2645 HRESULT __cdecl wined3d_shader_get_byte_code(const struct wined3d_shader *shader,
2646 void *byte_code, UINT *byte_code_size);
2647 void * __cdecl wined3d_shader_get_parent(const struct wined3d_shader *shader);
2648 ULONG __cdecl wined3d_shader_incref(struct wined3d_shader *shader);
2649 HRESULT __cdecl wined3d_shader_set_local_constants_float(struct wined3d_shader *shader,
2650 UINT start_idx, const float *src_data, UINT vector4f_count);
2652 HRESULT __cdecl wined3d_shader_resource_view_create(const struct wined3d_view_desc *desc,
2653 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
2654 struct wined3d_shader_resource_view **view);
2655 ULONG __cdecl wined3d_shader_resource_view_decref(struct wined3d_shader_resource_view *view);
2656 void __cdecl wined3d_shader_resource_view_generate_mipmaps(struct wined3d_shader_resource_view *view);
2657 void * __cdecl wined3d_shader_resource_view_get_parent(const struct wined3d_shader_resource_view *view);
2658 ULONG __cdecl wined3d_shader_resource_view_incref(struct wined3d_shader_resource_view *view);
2660 void __cdecl wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock);
2661 void __cdecl wined3d_stateblock_capture(struct wined3d_stateblock *stateblock);
2662 HRESULT __cdecl wined3d_stateblock_create(struct wined3d_device *device,
2663 enum wined3d_stateblock_type type, struct wined3d_stateblock **stateblock);
2664 ULONG __cdecl wined3d_stateblock_decref(struct wined3d_stateblock *stateblock);
2665 ULONG __cdecl wined3d_stateblock_incref(struct wined3d_stateblock *stateblock);
2667 HRESULT __cdecl wined3d_swapchain_create(struct wined3d_device *device, struct wined3d_swapchain_desc *desc,
2668 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_swapchain **swapchain);
2669 ULONG __cdecl wined3d_swapchain_decref(struct wined3d_swapchain *swapchain);
2670 struct wined3d_texture * __cdecl wined3d_swapchain_get_back_buffer(const struct wined3d_swapchain *swapchain,
2671 UINT backbuffer_idx);
2672 struct wined3d_device * __cdecl wined3d_swapchain_get_device(const struct wined3d_swapchain *swapchain);
2673 HRESULT __cdecl wined3d_swapchain_get_display_mode(const struct wined3d_swapchain *swapchain,
2674 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
2675 HRESULT __cdecl wined3d_swapchain_get_front_buffer_data(const struct wined3d_swapchain *swapchain,
2676 struct wined3d_texture *dst_texture, unsigned int sub_resource_idx);
2677 HRESULT __cdecl wined3d_swapchain_get_gamma_ramp(const struct wined3d_swapchain *swapchain,
2678 struct wined3d_gamma_ramp *ramp);
2679 void * __cdecl wined3d_swapchain_get_parent(const struct wined3d_swapchain *swapchain);
2680 void __cdecl wined3d_swapchain_get_desc(const struct wined3d_swapchain *swapchain,
2681 struct wined3d_swapchain_desc *desc);
2682 HRESULT __cdecl wined3d_swapchain_get_raster_status(const struct wined3d_swapchain *swapchain,
2683 struct wined3d_raster_status *raster_status);
2684 ULONG __cdecl wined3d_swapchain_incref(struct wined3d_swapchain *swapchain);
2685 HRESULT __cdecl wined3d_swapchain_present(struct wined3d_swapchain *swapchain, const RECT *src_rect,
2686 const RECT *dst_rect, HWND dst_window_override, unsigned int swap_interval, DWORD flags);
2687 HRESULT __cdecl wined3d_swapchain_resize_buffers(struct wined3d_swapchain *swapchain, unsigned int buffer_count,
2688 unsigned int width, unsigned int height, enum wined3d_format_id format_id,
2689 enum wined3d_multisample_type multisample_type, unsigned int multisample_quality);
2690 HRESULT __cdecl wined3d_swapchain_resize_target(struct wined3d_swapchain *swapchain,
2691 const struct wined3d_display_mode *mode);
2692 HRESULT __cdecl wined3d_swapchain_set_fullscreen(struct wined3d_swapchain *swapchain,
2693 const struct wined3d_swapchain_desc *desc, const struct wined3d_display_mode *mode);
2694 HRESULT __cdecl wined3d_swapchain_set_gamma_ramp(const struct wined3d_swapchain *swapchain,
2695 DWORD flags, const struct wined3d_gamma_ramp *ramp);
2696 void __cdecl wined3d_swapchain_set_palette(struct wined3d_swapchain *swapchain, struct wined3d_palette *palette);
2697 void __cdecl wined3d_swapchain_set_window(struct wined3d_swapchain *swapchain, HWND window);
2699 HRESULT __cdecl wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
2700 UINT layer, const struct wined3d_box *dirty_region);
2701 HRESULT __cdecl wined3d_texture_blt(struct wined3d_texture *dst_texture, unsigned int dst_idx, const RECT *dst_rect_in,
2702 struct wined3d_texture *src_texture, unsigned int src_idx, const RECT *src_rect_in, DWORD flags,
2703 const struct wined3d_blt_fx *fx, enum wined3d_texture_filter_type filter);
2704 HRESULT __cdecl wined3d_texture_create(struct wined3d_device *device, const struct wined3d_resource_desc *desc,
2705 UINT layer_count, UINT level_count, DWORD flags, const struct wined3d_sub_resource_data *data,
2706 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
2707 struct wined3d_texture * __cdecl wined3d_texture_from_resource(struct wined3d_resource *resource);
2708 ULONG __cdecl wined3d_texture_decref(struct wined3d_texture *texture);
2709 HRESULT __cdecl wined3d_texture_get_dc(struct wined3d_texture *texture, unsigned int sub_resource_idx, HDC *dc);
2710 DWORD __cdecl wined3d_texture_get_level_count(const struct wined3d_texture *texture);
2711 DWORD __cdecl wined3d_texture_get_lod(const struct wined3d_texture *texture);
2712 HRESULT __cdecl wined3d_texture_get_overlay_position(const struct wined3d_texture *texture,
2713 unsigned int sub_resource_idx, LONG *x, LONG *y);
2714 void * __cdecl wined3d_texture_get_parent(const struct wined3d_texture *texture);
2715 void __cdecl wined3d_texture_get_pitch(const struct wined3d_texture *texture,
2716 unsigned int level, unsigned int *row_pitch, unsigned int *slice_pitch);
2717 struct wined3d_resource * __cdecl wined3d_texture_get_resource(struct wined3d_texture *texture);
2718 HRESULT __cdecl wined3d_texture_get_sub_resource_desc(const struct wined3d_texture *texture,
2719 unsigned int sub_resource_idx, struct wined3d_sub_resource_desc *desc);
2720 void * __cdecl wined3d_texture_get_sub_resource_parent(struct wined3d_texture *texture, unsigned int sub_resource_idx);
2721 ULONG __cdecl wined3d_texture_incref(struct wined3d_texture *texture);
2722 HRESULT __cdecl wined3d_texture_release_dc(struct wined3d_texture *texture, unsigned int sub_resource_idx, HDC dc);
2723 HRESULT __cdecl wined3d_texture_set_color_key(struct wined3d_texture *texture,
2724 DWORD flags, const struct wined3d_color_key *color_key);
2725 DWORD __cdecl wined3d_texture_set_lod(struct wined3d_texture *texture, DWORD lod);
2726 HRESULT __cdecl wined3d_texture_set_overlay_position(struct wined3d_texture *texture,
2727 unsigned int sub_resource_idx, LONG x, LONG y);
2728 void __cdecl wined3d_texture_set_sub_resource_parent(struct wined3d_texture *texture,
2729 unsigned int sub_resource_idx, void *parent);
2730 HRESULT __cdecl wined3d_texture_update_desc(struct wined3d_texture *texture,
2731 UINT width, UINT height, enum wined3d_format_id format_id,
2732 enum wined3d_multisample_type multisample_type, UINT multisample_quality,
2733 void *mem, UINT pitch);
2734 HRESULT __cdecl wined3d_texture_update_overlay(struct wined3d_texture *texture, unsigned int sub_resource_idx,
2735 const RECT *src_rect, struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
2736 const RECT *dst_rect, DWORD flags);
2738 HRESULT __cdecl wined3d_unordered_access_view_create(const struct wined3d_view_desc *desc,
2739 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
2740 struct wined3d_unordered_access_view **view);
2741 ULONG __cdecl wined3d_unordered_access_view_decref(struct wined3d_unordered_access_view *view);
2742 void * __cdecl wined3d_unordered_access_view_get_parent(const struct wined3d_unordered_access_view *view);
2743 ULONG __cdecl wined3d_unordered_access_view_incref(struct wined3d_unordered_access_view *view);
2745 HRESULT __cdecl wined3d_vertex_declaration_create(struct wined3d_device *device,
2746 const struct wined3d_vertex_element *elements, UINT element_count, void *parent,
2747 const struct wined3d_parent_ops *parent_ops, struct wined3d_vertex_declaration **declaration);
2748 HRESULT __cdecl wined3d_vertex_declaration_create_from_fvf(struct wined3d_device *device,
2749 DWORD fvf, void *parent, const struct wined3d_parent_ops *parent_ops,
2750 struct wined3d_vertex_declaration **declaration);
2751 ULONG __cdecl wined3d_vertex_declaration_decref(struct wined3d_vertex_declaration *declaration);
2752 void * __cdecl wined3d_vertex_declaration_get_parent(const struct wined3d_vertex_declaration *declaration);
2753 ULONG __cdecl wined3d_vertex_declaration_incref(struct wined3d_vertex_declaration *declaration);
2755 /* Return the integer base-2 logarithm of x. Undefined for x == 0. */
2756 static inline unsigned int wined3d_log2i(unsigned int x)
2758 #ifdef HAVE___BUILTIN_CLZ
2759 return __builtin_clz(x) ^ 0x1f;
2760 #else
2761 static const unsigned int l[] =
2763 ~0u, 0, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3,
2764 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
2765 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
2766 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
2767 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2768 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2769 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2770 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2771 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2772 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2773 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2774 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2775 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2776 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2777 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2778 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2780 unsigned int i;
2782 return (i = x >> 16) ? (x = i >> 8) ? l[x] + 24 : l[i] + 16 : (i = x >> 8) ? l[i] + 8 : l[x];
2783 #endif
2786 static inline void wined3d_box_set(struct wined3d_box *box, unsigned int left, unsigned int top,
2787 unsigned int right, unsigned int bottom, unsigned int front, unsigned int back)
2789 box->left = left;
2790 box->top = top;
2791 box->right = right;
2792 box->bottom = bottom;
2793 box->front = front;
2794 box->back = back;
2797 #endif /* __WINE_WINED3D_H */