2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
28 static void STDMETHODCALLTYPE
d3d9_null_wined3d_object_destroyed(void *parent
) {}
30 static const struct wined3d_parent_ops d3d9_null_wined3d_parent_ops
=
32 d3d9_null_wined3d_object_destroyed
,
35 D3DFORMAT
d3dformat_from_wined3dformat(enum wined3d_format_id format
)
37 BYTE
*c
= (BYTE
*)&format
;
39 /* Don't translate FOURCC formats */
40 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
44 case WINED3DFMT_UNKNOWN
: return D3DFMT_UNKNOWN
;
45 case WINED3DFMT_B8G8R8_UNORM
: return D3DFMT_R8G8B8
;
46 case WINED3DFMT_B8G8R8A8_UNORM
: return D3DFMT_A8R8G8B8
;
47 case WINED3DFMT_B8G8R8X8_UNORM
: return D3DFMT_X8R8G8B8
;
48 case WINED3DFMT_B5G6R5_UNORM
: return D3DFMT_R5G6B5
;
49 case WINED3DFMT_B5G5R5X1_UNORM
: return D3DFMT_X1R5G5B5
;
50 case WINED3DFMT_B5G5R5A1_UNORM
: return D3DFMT_A1R5G5B5
;
51 case WINED3DFMT_B4G4R4A4_UNORM
: return D3DFMT_A4R4G4B4
;
52 case WINED3DFMT_B2G3R3_UNORM
: return D3DFMT_R3G3B2
;
53 case WINED3DFMT_A8_UNORM
: return D3DFMT_A8
;
54 case WINED3DFMT_B2G3R3A8_UNORM
: return D3DFMT_A8R3G3B2
;
55 case WINED3DFMT_B4G4R4X4_UNORM
: return D3DFMT_X4R4G4B4
;
56 case WINED3DFMT_R10G10B10A2_UNORM
: return D3DFMT_A2B10G10R10
;
57 case WINED3DFMT_R8G8B8A8_UNORM
: return D3DFMT_A8B8G8R8
;
58 case WINED3DFMT_R8G8B8X8_UNORM
: return D3DFMT_X8B8G8R8
;
59 case WINED3DFMT_R16G16_UNORM
: return D3DFMT_G16R16
;
60 case WINED3DFMT_B10G10R10A2_UNORM
: return D3DFMT_A2R10G10B10
;
61 case WINED3DFMT_R16G16B16A16_UNORM
: return D3DFMT_A16B16G16R16
;
62 case WINED3DFMT_P8_UINT_A8_UNORM
: return D3DFMT_A8P8
;
63 case WINED3DFMT_P8_UINT
: return D3DFMT_P8
;
64 case WINED3DFMT_L8_UNORM
: return D3DFMT_L8
;
65 case WINED3DFMT_L8A8_UNORM
: return D3DFMT_A8L8
;
66 case WINED3DFMT_L4A4_UNORM
: return D3DFMT_A4L4
;
67 case WINED3DFMT_R8G8_SNORM
: return D3DFMT_V8U8
;
68 case WINED3DFMT_R5G5_SNORM_L6_UNORM
: return D3DFMT_L6V5U5
;
69 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
: return D3DFMT_X8L8V8U8
;
70 case WINED3DFMT_R8G8B8A8_SNORM
: return D3DFMT_Q8W8V8U8
;
71 case WINED3DFMT_R16G16_SNORM
: return D3DFMT_V16U16
;
72 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM
: return D3DFMT_A2W10V10U10
;
73 case WINED3DFMT_D16_LOCKABLE
: return D3DFMT_D16_LOCKABLE
;
74 case WINED3DFMT_D32_UNORM
: return D3DFMT_D32
;
75 case WINED3DFMT_S1_UINT_D15_UNORM
: return D3DFMT_D15S1
;
76 case WINED3DFMT_D24_UNORM_S8_UINT
: return D3DFMT_D24S8
;
77 case WINED3DFMT_X8D24_UNORM
: return D3DFMT_D24X8
;
78 case WINED3DFMT_S4X4_UINT_D24_UNORM
: return D3DFMT_D24X4S4
;
79 case WINED3DFMT_D16_UNORM
: return D3DFMT_D16
;
80 case WINED3DFMT_L16_UNORM
: return D3DFMT_L16
;
81 case WINED3DFMT_D32_FLOAT
: return D3DFMT_D32F_LOCKABLE
;
82 case WINED3DFMT_S8_UINT_D24_FLOAT
: return D3DFMT_D24FS8
;
83 case WINED3DFMT_VERTEXDATA
: return D3DFMT_VERTEXDATA
;
84 case WINED3DFMT_R16_UINT
: return D3DFMT_INDEX16
;
85 case WINED3DFMT_R32_UINT
: return D3DFMT_INDEX32
;
86 case WINED3DFMT_R16G16B16A16_SNORM
: return D3DFMT_Q16W16V16U16
;
87 case WINED3DFMT_R16_FLOAT
: return D3DFMT_R16F
;
88 case WINED3DFMT_R16G16_FLOAT
: return D3DFMT_G16R16F
;
89 case WINED3DFMT_R16G16B16A16_FLOAT
: return D3DFMT_A16B16G16R16F
;
90 case WINED3DFMT_R32_FLOAT
: return D3DFMT_R32F
;
91 case WINED3DFMT_R32G32_FLOAT
: return D3DFMT_G32R32F
;
92 case WINED3DFMT_R32G32B32A32_FLOAT
: return D3DFMT_A32B32G32R32F
;
93 case WINED3DFMT_R8G8_SNORM_Cx
: return D3DFMT_CxV8U8
;
95 FIXME("Unhandled wined3d format %#x.\n", format
);
96 return D3DFMT_UNKNOWN
;
100 enum wined3d_format_id
wined3dformat_from_d3dformat(D3DFORMAT format
)
102 BYTE
*c
= (BYTE
*)&format
;
104 /* Don't translate FOURCC formats */
105 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
109 case D3DFMT_UNKNOWN
: return WINED3DFMT_UNKNOWN
;
110 case D3DFMT_R8G8B8
: return WINED3DFMT_B8G8R8_UNORM
;
111 case D3DFMT_A8R8G8B8
: return WINED3DFMT_B8G8R8A8_UNORM
;
112 case D3DFMT_X8R8G8B8
: return WINED3DFMT_B8G8R8X8_UNORM
;
113 case D3DFMT_R5G6B5
: return WINED3DFMT_B5G6R5_UNORM
;
114 case D3DFMT_X1R5G5B5
: return WINED3DFMT_B5G5R5X1_UNORM
;
115 case D3DFMT_A1R5G5B5
: return WINED3DFMT_B5G5R5A1_UNORM
;
116 case D3DFMT_A4R4G4B4
: return WINED3DFMT_B4G4R4A4_UNORM
;
117 case D3DFMT_R3G3B2
: return WINED3DFMT_B2G3R3_UNORM
;
118 case D3DFMT_A8
: return WINED3DFMT_A8_UNORM
;
119 case D3DFMT_A8R3G3B2
: return WINED3DFMT_B2G3R3A8_UNORM
;
120 case D3DFMT_X4R4G4B4
: return WINED3DFMT_B4G4R4X4_UNORM
;
121 case D3DFMT_A2B10G10R10
: return WINED3DFMT_R10G10B10A2_UNORM
;
122 case D3DFMT_A8B8G8R8
: return WINED3DFMT_R8G8B8A8_UNORM
;
123 case D3DFMT_X8B8G8R8
: return WINED3DFMT_R8G8B8X8_UNORM
;
124 case D3DFMT_G16R16
: return WINED3DFMT_R16G16_UNORM
;
125 case D3DFMT_A2R10G10B10
: return WINED3DFMT_B10G10R10A2_UNORM
;
126 case D3DFMT_A16B16G16R16
: return WINED3DFMT_R16G16B16A16_UNORM
;
127 case D3DFMT_A8P8
: return WINED3DFMT_P8_UINT_A8_UNORM
;
128 case D3DFMT_P8
: return WINED3DFMT_P8_UINT
;
129 case D3DFMT_L8
: return WINED3DFMT_L8_UNORM
;
130 case D3DFMT_A8L8
: return WINED3DFMT_L8A8_UNORM
;
131 case D3DFMT_A4L4
: return WINED3DFMT_L4A4_UNORM
;
132 case D3DFMT_V8U8
: return WINED3DFMT_R8G8_SNORM
;
133 case D3DFMT_L6V5U5
: return WINED3DFMT_R5G5_SNORM_L6_UNORM
;
134 case D3DFMT_X8L8V8U8
: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM
;
135 case D3DFMT_Q8W8V8U8
: return WINED3DFMT_R8G8B8A8_SNORM
;
136 case D3DFMT_V16U16
: return WINED3DFMT_R16G16_SNORM
;
137 case D3DFMT_A2W10V10U10
: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM
;
138 case D3DFMT_D16_LOCKABLE
: return WINED3DFMT_D16_LOCKABLE
;
139 case D3DFMT_D32
: return WINED3DFMT_D32_UNORM
;
140 case D3DFMT_D15S1
: return WINED3DFMT_S1_UINT_D15_UNORM
;
141 case D3DFMT_D24S8
: return WINED3DFMT_D24_UNORM_S8_UINT
;
142 case D3DFMT_D24X8
: return WINED3DFMT_X8D24_UNORM
;
143 case D3DFMT_D24X4S4
: return WINED3DFMT_S4X4_UINT_D24_UNORM
;
144 case D3DFMT_D16
: return WINED3DFMT_D16_UNORM
;
145 case D3DFMT_L16
: return WINED3DFMT_L16_UNORM
;
146 case D3DFMT_D32F_LOCKABLE
: return WINED3DFMT_D32_FLOAT
;
147 case D3DFMT_D24FS8
: return WINED3DFMT_S8_UINT_D24_FLOAT
;
148 case D3DFMT_VERTEXDATA
: return WINED3DFMT_VERTEXDATA
;
149 case D3DFMT_INDEX16
: return WINED3DFMT_R16_UINT
;
150 case D3DFMT_INDEX32
: return WINED3DFMT_R32_UINT
;
151 case D3DFMT_Q16W16V16U16
: return WINED3DFMT_R16G16B16A16_SNORM
;
152 case D3DFMT_R16F
: return WINED3DFMT_R16_FLOAT
;
153 case D3DFMT_G16R16F
: return WINED3DFMT_R16G16_FLOAT
;
154 case D3DFMT_A16B16G16R16F
: return WINED3DFMT_R16G16B16A16_FLOAT
;
155 case D3DFMT_R32F
: return WINED3DFMT_R32_FLOAT
;
156 case D3DFMT_G32R32F
: return WINED3DFMT_R32G32_FLOAT
;
157 case D3DFMT_A32B32G32R32F
: return WINED3DFMT_R32G32B32A32_FLOAT
;
158 case D3DFMT_CxV8U8
: return WINED3DFMT_R8G8_SNORM_Cx
;
160 FIXME("Unhandled D3DFORMAT %#x\n", format
);
161 return WINED3DFMT_UNKNOWN
;
165 static UINT
vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
)
167 switch(primitive_type
)
169 case D3DPT_POINTLIST
:
170 return primitive_count
;
173 return primitive_count
* 2;
175 case D3DPT_LINESTRIP
:
176 return primitive_count
+ 1;
178 case D3DPT_TRIANGLELIST
:
179 return primitive_count
* 3;
181 case D3DPT_TRIANGLESTRIP
:
182 case D3DPT_TRIANGLEFAN
:
183 return primitive_count
+ 2;
186 FIXME("Unhandled primitive type %#x\n", primitive_type
);
191 void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS
*present_parameters
,
192 const struct wined3d_swapchain_desc
*swapchain_desc
)
194 present_parameters
->BackBufferWidth
= swapchain_desc
->backbuffer_width
;
195 present_parameters
->BackBufferHeight
= swapchain_desc
->backbuffer_height
;
196 present_parameters
->BackBufferFormat
= d3dformat_from_wined3dformat(swapchain_desc
->backbuffer_format
);
197 present_parameters
->BackBufferCount
= swapchain_desc
->backbuffer_count
;
198 present_parameters
->MultiSampleType
= swapchain_desc
->multisample_type
;
199 present_parameters
->MultiSampleQuality
= swapchain_desc
->multisample_quality
;
200 present_parameters
->SwapEffect
= swapchain_desc
->swap_effect
;
201 present_parameters
->hDeviceWindow
= swapchain_desc
->device_window
;
202 present_parameters
->Windowed
= swapchain_desc
->windowed
;
203 present_parameters
->EnableAutoDepthStencil
= swapchain_desc
->enable_auto_depth_stencil
;
204 present_parameters
->AutoDepthStencilFormat
205 = d3dformat_from_wined3dformat(swapchain_desc
->auto_depth_stencil_format
);
206 present_parameters
->Flags
= swapchain_desc
->flags
;
207 present_parameters
->FullScreen_RefreshRateInHz
= swapchain_desc
->refresh_rate
;
208 present_parameters
->PresentationInterval
= swapchain_desc
->swap_interval
;
211 static void wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapchain_desc
*swapchain_desc
,
212 const D3DPRESENT_PARAMETERS
*present_parameters
)
214 swapchain_desc
->backbuffer_width
= present_parameters
->BackBufferWidth
;
215 swapchain_desc
->backbuffer_height
= present_parameters
->BackBufferHeight
;
216 swapchain_desc
->backbuffer_format
= wined3dformat_from_d3dformat(present_parameters
->BackBufferFormat
);
217 swapchain_desc
->backbuffer_count
= max(1, present_parameters
->BackBufferCount
);
218 swapchain_desc
->multisample_type
= present_parameters
->MultiSampleType
;
219 swapchain_desc
->multisample_quality
= present_parameters
->MultiSampleQuality
;
220 swapchain_desc
->swap_effect
= present_parameters
->SwapEffect
;
221 swapchain_desc
->device_window
= present_parameters
->hDeviceWindow
;
222 swapchain_desc
->windowed
= present_parameters
->Windowed
;
223 swapchain_desc
->enable_auto_depth_stencil
= present_parameters
->EnableAutoDepthStencil
;
224 swapchain_desc
->auto_depth_stencil_format
225 = wined3dformat_from_d3dformat(present_parameters
->AutoDepthStencilFormat
);
226 swapchain_desc
->flags
= present_parameters
->Flags
;
227 swapchain_desc
->refresh_rate
= present_parameters
->FullScreen_RefreshRateInHz
;
228 swapchain_desc
->swap_interval
= present_parameters
->PresentationInterval
;
229 swapchain_desc
->auto_restore_display_mode
= TRUE
;
232 static HRESULT WINAPI
d3d9_device_QueryInterface(IDirect3DDevice9Ex
*iface
, REFIID riid
, void **out
)
234 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
236 if (IsEqualGUID(riid
, &IID_IDirect3DDevice9
)
237 || IsEqualGUID(riid
, &IID_IUnknown
))
239 IDirect3DDevice9Ex_AddRef(iface
);
244 if (IsEqualGUID(riid
, &IID_IDirect3DDevice9Ex
))
246 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
248 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
249 * It doesn't matter with which function the device was created. */
250 if (!device
->d3d_parent
->extended
)
252 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE.\n");
254 return E_NOINTERFACE
;
257 IDirect3DDevice9Ex_AddRef(iface
);
262 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
265 return E_NOINTERFACE
;
268 static ULONG WINAPI
d3d9_device_AddRef(IDirect3DDevice9Ex
*iface
)
270 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
271 ULONG refcount
= InterlockedIncrement(&device
->refcount
);
273 TRACE("%p increasing refcount to %u.\n", iface
, refcount
);
278 static ULONG WINAPI DECLSPEC_HOTPATCH
d3d9_device_Release(IDirect3DDevice9Ex
*iface
)
280 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
283 if (device
->in_destruction
)
286 refcount
= InterlockedDecrement(&device
->refcount
);
288 TRACE("%p decreasing refcount to %u.\n", iface
, refcount
);
293 device
->in_destruction
= TRUE
;
295 wined3d_mutex_lock();
296 for (i
= 0; i
< device
->fvf_decl_count
; ++i
)
298 wined3d_vertex_declaration_decref(device
->fvf_decls
[i
].decl
);
300 HeapFree(GetProcessHeap(), 0, device
->fvf_decls
);
302 if (device
->vertex_buffer
)
303 wined3d_buffer_decref(device
->vertex_buffer
);
304 if (device
->index_buffer
)
305 wined3d_buffer_decref(device
->index_buffer
);
307 wined3d_device_uninit_3d(device
->wined3d_device
);
308 wined3d_device_release_focus_window(device
->wined3d_device
);
309 wined3d_device_decref(device
->wined3d_device
);
310 wined3d_mutex_unlock();
312 IDirect3D9Ex_Release(&device
->d3d_parent
->IDirect3D9Ex_iface
);
314 HeapFree(GetProcessHeap(), 0, device
);
320 static HRESULT WINAPI
d3d9_device_TestCooperativeLevel(IDirect3DDevice9Ex
*iface
)
322 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
324 TRACE("iface %p.\n", iface
);
326 if (device
->not_reset
)
328 TRACE("D3D9 device is marked not reset.\n");
329 return D3DERR_DEVICENOTRESET
;
335 static UINT WINAPI
d3d9_device_GetAvailableTextureMem(IDirect3DDevice9Ex
*iface
)
337 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
340 TRACE("iface %p.\n", iface
);
342 wined3d_mutex_lock();
343 hr
= wined3d_device_get_available_texture_mem(device
->wined3d_device
);
344 wined3d_mutex_unlock();
349 static HRESULT WINAPI
d3d9_device_EvictManagedResources(IDirect3DDevice9Ex
*iface
)
351 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
353 TRACE("iface %p.\n", iface
);
355 wined3d_mutex_lock();
356 wined3d_device_evict_managed_resources(device
->wined3d_device
);
357 wined3d_mutex_unlock();
362 static HRESULT WINAPI
d3d9_device_GetDirect3D(IDirect3DDevice9Ex
*iface
, IDirect3D9
**d3d9
)
364 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
366 TRACE("iface %p, d3d9 %p.\n", iface
, d3d9
);
369 return D3DERR_INVALIDCALL
;
371 return IDirect3D9Ex_QueryInterface(&device
->d3d_parent
->IDirect3D9Ex_iface
, &IID_IDirect3D9
, (void **)d3d9
);
374 static HRESULT WINAPI
d3d9_device_GetDeviceCaps(IDirect3DDevice9Ex
*iface
, D3DCAPS9
*caps
)
376 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
377 WINED3DCAPS
*wined3d_caps
;
380 TRACE("iface %p, caps %p.\n", iface
, caps
);
383 return D3DERR_INVALIDCALL
;
385 if (!(wined3d_caps
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*wined3d_caps
))))
386 return D3DERR_INVALIDCALL
; /* well this is what MSDN says to return */
388 memset(caps
, 0, sizeof(*caps
));
390 wined3d_mutex_lock();
391 hr
= wined3d_device_get_device_caps(device
->wined3d_device
, wined3d_caps
);
392 wined3d_mutex_unlock();
394 WINECAPSTOD3D9CAPS(caps
, wined3d_caps
)
395 HeapFree(GetProcessHeap(), 0, wined3d_caps
);
397 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
398 caps
->DevCaps2
|= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES
;
405 static HRESULT WINAPI
d3d9_device_GetDisplayMode(IDirect3DDevice9Ex
*iface
, UINT swapchain
, D3DDISPLAYMODE
*mode
)
407 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
408 struct wined3d_display_mode wined3d_mode
;
411 TRACE("iface %p, swapchain %u, mode %p.\n", iface
, swapchain
, mode
);
413 wined3d_mutex_lock();
414 hr
= wined3d_device_get_display_mode(device
->wined3d_device
, swapchain
, &wined3d_mode
, NULL
);
415 wined3d_mutex_unlock();
419 mode
->Width
= wined3d_mode
.width
;
420 mode
->Height
= wined3d_mode
.height
;
421 mode
->RefreshRate
= wined3d_mode
.refresh_rate
;
422 mode
->Format
= d3dformat_from_wined3dformat(wined3d_mode
.format_id
);
428 static HRESULT WINAPI
d3d9_device_GetCreationParameters(IDirect3DDevice9Ex
*iface
,
429 D3DDEVICE_CREATION_PARAMETERS
*parameters
)
431 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
433 TRACE("iface %p, parameters %p.\n", iface
, parameters
);
435 wined3d_mutex_lock();
436 wined3d_device_get_creation_parameters(device
->wined3d_device
,
437 (struct wined3d_device_creation_parameters
*)parameters
);
438 wined3d_mutex_unlock();
443 static HRESULT WINAPI
d3d9_device_SetCursorProperties(IDirect3DDevice9Ex
*iface
,
444 UINT hotspot_x
, UINT hotspot_y
, IDirect3DSurface9
*bitmap
)
446 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
447 struct d3d9_surface
*bitmap_impl
= unsafe_impl_from_IDirect3DSurface9(bitmap
);
450 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
451 iface
, hotspot_x
, hotspot_y
, bitmap
);
455 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
456 return D3DERR_INVALIDCALL
;
459 wined3d_mutex_lock();
460 hr
= wined3d_device_set_cursor_properties(device
->wined3d_device
,
461 hotspot_x
, hotspot_y
, bitmap_impl
->wined3d_surface
);
462 wined3d_mutex_unlock();
467 static void WINAPI
d3d9_device_SetCursorPosition(IDirect3DDevice9Ex
*iface
, int x
, int y
, DWORD flags
)
469 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
471 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface
, x
, y
, flags
);
473 wined3d_mutex_lock();
474 wined3d_device_set_cursor_position(device
->wined3d_device
, x
, y
, flags
);
475 wined3d_mutex_unlock();
478 static BOOL WINAPI
d3d9_device_ShowCursor(IDirect3DDevice9Ex
*iface
, BOOL show
)
480 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
483 TRACE("iface %p, show %#x.\n", iface
, show
);
485 wined3d_mutex_lock();
486 ret
= wined3d_device_show_cursor(device
->wined3d_device
, show
);
487 wined3d_mutex_unlock();
492 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_CreateAdditionalSwapChain(IDirect3DDevice9Ex
*iface
,
493 D3DPRESENT_PARAMETERS
*present_parameters
, IDirect3DSwapChain9
**swapchain
)
495 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
496 struct wined3d_swapchain_desc desc
;
497 struct d3d9_swapchain
*object
;
500 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
501 iface
, present_parameters
, swapchain
);
503 wined3d_swapchain_desc_from_present_parameters(&desc
, present_parameters
);
504 if (SUCCEEDED(hr
= d3d9_swapchain_create(device
, &desc
, &object
)))
505 *swapchain
= (IDirect3DSwapChain9
*)&object
->IDirect3DSwapChain9Ex_iface
;
506 present_parameters_from_wined3d_swapchain_desc(present_parameters
, &desc
);
511 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_GetSwapChain(IDirect3DDevice9Ex
*iface
,
512 UINT swapchain_idx
, IDirect3DSwapChain9
**swapchain
)
514 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
515 struct wined3d_swapchain
*wined3d_swapchain
;
516 struct d3d9_swapchain
*swapchain_impl
;
519 TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface
, swapchain_idx
, swapchain
);
521 wined3d_mutex_lock();
522 if ((wined3d_swapchain
= wined3d_device_get_swapchain(device
->wined3d_device
, swapchain_idx
)))
524 swapchain_impl
= wined3d_swapchain_get_parent(wined3d_swapchain
);
525 *swapchain
= (IDirect3DSwapChain9
*)&swapchain_impl
->IDirect3DSwapChain9Ex_iface
;
526 IDirect3DSwapChain9Ex_AddRef(*swapchain
);
532 hr
= D3DERR_INVALIDCALL
;
534 wined3d_mutex_unlock();
539 static UINT WINAPI
d3d9_device_GetNumberOfSwapChains(IDirect3DDevice9Ex
*iface
)
541 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
544 TRACE("iface %p.\n", iface
);
546 wined3d_mutex_lock();
547 count
= wined3d_device_get_swapchain_count(device
->wined3d_device
);
548 wined3d_mutex_unlock();
553 static HRESULT CDECL
reset_enum_callback(struct wined3d_resource
*resource
)
555 struct wined3d_resource_desc desc
;
557 wined3d_resource_get_desc(resource
, &desc
);
558 if (desc
.pool
== WINED3D_POOL_DEFAULT
)
560 struct d3d9_surface
*surface
;
562 if (desc
.resource_type
== WINED3D_RTYPE_TEXTURE
)
564 IUnknown
*parent
= wined3d_resource_get_parent(resource
);
565 IDirect3DBaseTexture9
*texture
;
567 if (SUCCEEDED(IUnknown_QueryInterface(parent
, &IID_IDirect3DBaseTexture9
, (void **)&texture
)))
569 IDirect3DBaseTexture9_Release(texture
);
570 WARN("Texture %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", texture
, resource
);
571 return D3DERR_INVALIDCALL
;
577 if (desc
.resource_type
!= WINED3D_RTYPE_SURFACE
)
579 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource
);
580 return D3DERR_INVALIDCALL
;
583 surface
= wined3d_resource_get_parent(resource
);
584 if (surface
->refcount
)
586 WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface
, resource
);
587 return D3DERR_INVALIDCALL
;
590 WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface
, resource
);
596 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_Reset(IDirect3DDevice9Ex
*iface
,
597 D3DPRESENT_PARAMETERS
*present_parameters
)
599 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
600 struct wined3d_swapchain_desc swapchain_desc
;
603 TRACE("iface %p, present_parameters %p.\n", iface
, present_parameters
);
605 wined3d_mutex_lock();
607 if (device
->vertex_buffer
)
609 wined3d_buffer_decref(device
->vertex_buffer
);
610 device
->vertex_buffer
= NULL
;
611 device
->vertex_buffer_size
= 0;
613 if (device
->index_buffer
)
615 wined3d_buffer_decref(device
->index_buffer
);
616 device
->index_buffer
= NULL
;
617 device
->index_buffer_size
= 0;
620 wined3d_swapchain_desc_from_present_parameters(&swapchain_desc
, present_parameters
);
621 hr
= wined3d_device_reset(device
->wined3d_device
, &swapchain_desc
,
622 NULL
, reset_enum_callback
, !device
->d3d_parent
->extended
);
623 if (FAILED(hr
) && !device
->d3d_parent
->extended
)
624 device
->not_reset
= TRUE
;
626 device
->not_reset
= FALSE
;
627 wined3d_mutex_unlock();
632 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_Present(IDirect3DDevice9Ex
*iface
,
633 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
, const RGNDATA
*dirty_region
)
635 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
638 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
639 iface
, src_rect
, dst_rect
, dst_window_override
, dirty_region
);
641 wined3d_mutex_lock();
642 hr
= wined3d_device_present(device
->wined3d_device
, src_rect
, dst_rect
,
643 dst_window_override
, dirty_region
, 0);
644 wined3d_mutex_unlock();
649 static HRESULT WINAPI
d3d9_device_GetBackBuffer(IDirect3DDevice9Ex
*iface
, UINT swapchain
,
650 UINT backbuffer_idx
, D3DBACKBUFFER_TYPE backbuffer_type
, IDirect3DSurface9
**backbuffer
)
652 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
653 struct wined3d_surface
*wined3d_surface
= NULL
;
654 struct d3d9_surface
*surface_impl
;
657 TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
658 iface
, swapchain
, backbuffer_idx
, backbuffer_type
, backbuffer
);
660 wined3d_mutex_lock();
661 hr
= wined3d_device_get_back_buffer(device
->wined3d_device
, swapchain
,
662 backbuffer_idx
, (enum wined3d_backbuffer_type
)backbuffer_type
, &wined3d_surface
);
663 if (SUCCEEDED(hr
) && wined3d_surface
&& backbuffer
)
665 surface_impl
= wined3d_surface_get_parent(wined3d_surface
);
666 *backbuffer
= &surface_impl
->IDirect3DSurface9_iface
;
667 IDirect3DSurface9_AddRef(*backbuffer
);
669 wined3d_mutex_unlock();
673 static HRESULT WINAPI
d3d9_device_GetRasterStatus(IDirect3DDevice9Ex
*iface
,
674 UINT swapchain
, D3DRASTER_STATUS
*raster_status
)
676 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
679 TRACE("iface %p, swapchain %u, raster_status %p.\n", iface
, swapchain
, raster_status
);
681 wined3d_mutex_lock();
682 hr
= wined3d_device_get_raster_status(device
->wined3d_device
,
683 swapchain
, (struct wined3d_raster_status
*)raster_status
);
684 wined3d_mutex_unlock();
689 static HRESULT WINAPI
d3d9_device_SetDialogBoxMode(IDirect3DDevice9Ex
*iface
, BOOL enable
)
691 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
694 TRACE("iface %p, enable %#x.\n", iface
, enable
);
696 wined3d_mutex_lock();
697 hr
= wined3d_device_set_dialog_box_mode(device
->wined3d_device
, enable
);
698 wined3d_mutex_unlock();
703 static void WINAPI
d3d9_device_SetGammaRamp(IDirect3DDevice9Ex
*iface
,
704 UINT swapchain
, DWORD flags
, const D3DGAMMARAMP
*ramp
)
706 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
708 TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface
, swapchain
, flags
, ramp
);
710 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
711 wined3d_mutex_lock();
712 wined3d_device_set_gamma_ramp(device
->wined3d_device
, swapchain
, flags
, (const struct wined3d_gamma_ramp
*)ramp
);
713 wined3d_mutex_unlock();
716 static void WINAPI
d3d9_device_GetGammaRamp(IDirect3DDevice9Ex
*iface
, UINT swapchain
, D3DGAMMARAMP
*ramp
)
718 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
720 TRACE("iface %p, swapchain %u, ramp %p.\n", iface
, swapchain
, ramp
);
722 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
723 wined3d_mutex_lock();
724 wined3d_device_get_gamma_ramp(device
->wined3d_device
, swapchain
, (struct wined3d_gamma_ramp
*)ramp
);
725 wined3d_mutex_unlock();
728 static HRESULT WINAPI
d3d9_device_CreateTexture(IDirect3DDevice9Ex
*iface
,
729 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
,
730 D3DPOOL pool
, IDirect3DTexture9
**texture
, HANDLE
*shared_handle
)
732 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
733 struct d3d9_texture
*object
;
734 BOOL set_mem
= FALSE
;
737 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
738 iface
, width
, height
, levels
, usage
, format
, pool
, texture
, shared_handle
);
743 if (!device
->d3d_parent
->extended
)
745 WARN("Trying to create a shared or user memory texture on a non-ex device.\n");
749 if (pool
== D3DPOOL_SYSTEMMEM
)
752 return D3DERR_INVALIDCALL
;
757 if (pool
!= D3DPOOL_DEFAULT
)
759 WARN("Trying to create a shared texture in pool %#x.\n", pool
);
760 return D3DERR_INVALIDCALL
;
762 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
766 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
768 return D3DERR_OUTOFVIDEOMEMORY
;
770 hr
= texture_init(object
, device
, width
, height
, levels
, usage
, format
, pool
);
773 WARN("Failed to initialize texture, hr %#x.\n", hr
);
774 HeapFree(GetProcessHeap(), 0, object
);
780 struct wined3d_resource
*resource
;
781 struct d3d9_surface
*surface
;
783 resource
= wined3d_texture_get_sub_resource(object
->wined3d_texture
, 0);
784 surface
= wined3d_resource_get_parent(resource
);
785 wined3d_surface_update_desc(surface
->wined3d_surface
, width
, height
,
786 wined3dformat_from_d3dformat(format
), WINED3D_MULTISAMPLE_NONE
, 0,
790 TRACE("Created texture %p.\n", object
);
791 *texture
= (IDirect3DTexture9
*)&object
->IDirect3DBaseTexture9_iface
;
796 static HRESULT WINAPI
d3d9_device_CreateVolumeTexture(IDirect3DDevice9Ex
*iface
,
797 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
,
798 D3DPOOL pool
, IDirect3DVolumeTexture9
**texture
, HANDLE
*shared_handle
)
800 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
801 struct d3d9_texture
*object
;
804 TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
805 iface
, width
, height
, depth
, levels
);
806 TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
807 usage
, format
, pool
, texture
, shared_handle
);
812 if (!device
->d3d_parent
->extended
)
814 WARN("Trying to create a shared volume texture on a non-ex device.\n");
818 if (pool
!= D3DPOOL_DEFAULT
)
820 WARN("Trying to create a shared volume texture in pool %#x.\n", pool
);
821 return D3DERR_INVALIDCALL
;
823 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
826 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
828 return D3DERR_OUTOFVIDEOMEMORY
;
830 hr
= volumetexture_init(object
, device
, width
, height
, depth
, levels
, usage
, format
, pool
);
833 WARN("Failed to initialize volume texture, hr %#x.\n", hr
);
834 HeapFree(GetProcessHeap(), 0, object
);
838 TRACE("Created volume texture %p.\n", object
);
839 *texture
= (IDirect3DVolumeTexture9
*)&object
->IDirect3DBaseTexture9_iface
;
844 static HRESULT WINAPI
d3d9_device_CreateCubeTexture(IDirect3DDevice9Ex
*iface
,
845 UINT edge_length
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
,
846 IDirect3DCubeTexture9
**texture
, HANDLE
*shared_handle
)
848 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
849 struct d3d9_texture
*object
;
852 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
853 iface
, edge_length
, levels
, usage
, format
, pool
, texture
, shared_handle
);
858 if (!device
->d3d_parent
->extended
)
860 WARN("Trying to create a shared cube texture on a non-ex device.\n");
864 if (pool
!= D3DPOOL_DEFAULT
)
866 WARN("Trying to create a shared cube texture in pool %#x.\n", pool
);
867 return D3DERR_INVALIDCALL
;
869 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
872 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
874 return D3DERR_OUTOFVIDEOMEMORY
;
876 hr
= cubetexture_init(object
, device
, edge_length
, levels
, usage
, format
, pool
);
879 WARN("Failed to initialize cube texture, hr %#x.\n", hr
);
880 HeapFree(GetProcessHeap(), 0, object
);
884 TRACE("Created cube texture %p.\n", object
);
885 *texture
= (IDirect3DCubeTexture9
*)&object
->IDirect3DBaseTexture9_iface
;
890 static HRESULT WINAPI
d3d9_device_CreateVertexBuffer(IDirect3DDevice9Ex
*iface
, UINT size
,
891 DWORD usage
, DWORD fvf
, D3DPOOL pool
, IDirect3DVertexBuffer9
**buffer
,
892 HANDLE
*shared_handle
)
894 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
895 struct d3d9_vertexbuffer
*object
;
898 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
899 iface
, size
, usage
, fvf
, pool
, buffer
, shared_handle
);
903 if (!device
->d3d_parent
->extended
)
905 WARN("Trying to create a shared vertex buffer on a non-ex device.\n");
909 if (pool
!= D3DPOOL_DEFAULT
)
911 WARN("Trying to create a shared vertex buffer in pool %#x.\n", pool
);
912 return D3DERR_NOTAVAILABLE
;
914 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
917 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
919 return D3DERR_OUTOFVIDEOMEMORY
;
921 hr
= vertexbuffer_init(object
, device
, size
, usage
, fvf
, pool
);
924 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr
);
925 HeapFree(GetProcessHeap(), 0, object
);
929 TRACE("Created vertex buffer %p.\n", object
);
930 *buffer
= &object
->IDirect3DVertexBuffer9_iface
;
935 static HRESULT WINAPI
d3d9_device_CreateIndexBuffer(IDirect3DDevice9Ex
*iface
, UINT size
,
936 DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DIndexBuffer9
**buffer
,
937 HANDLE
*shared_handle
)
939 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
940 struct d3d9_indexbuffer
*object
;
943 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
944 iface
, size
, usage
, format
, pool
, buffer
, shared_handle
);
948 if (!device
->d3d_parent
->extended
)
950 WARN("Trying to create a shared index buffer on a non-ex device.\n");
954 if (pool
!= D3DPOOL_DEFAULT
)
956 WARN("Trying to create a shared index buffer in pool %#x.\n", pool
);
957 return D3DERR_NOTAVAILABLE
;
959 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
962 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
964 return D3DERR_OUTOFVIDEOMEMORY
;
966 hr
= indexbuffer_init(object
, device
, size
, usage
, format
, pool
);
969 WARN("Failed to initialize index buffer, hr %#x.\n", hr
);
970 HeapFree(GetProcessHeap(), 0, object
);
974 TRACE("Created index buffer %p.\n", object
);
975 *buffer
= &object
->IDirect3DIndexBuffer9_iface
;
980 static HRESULT
d3d9_device_create_surface(struct d3d9_device
*device
, UINT width
, UINT height
,
981 D3DFORMAT format
, DWORD flags
, IDirect3DSurface9
**surface
, UINT usage
, D3DPOOL pool
,
982 D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
, void *user_mem
)
984 struct wined3d_resource
*sub_resource
;
985 struct wined3d_resource_desc desc
;
986 struct d3d9_surface
*surface_impl
;
987 struct wined3d_texture
*texture
;
990 TRACE("device %p, width %u, height %u, format %#x, flags %#x, surface %p.\n"
991 "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
992 device
, width
, height
, format
, flags
, surface
, usage
, pool
,
993 multisample_type
, multisample_quality
);
995 desc
.resource_type
= WINED3D_RTYPE_TEXTURE
;
996 desc
.format
= wined3dformat_from_d3dformat(format
);
997 desc
.multisample_type
= multisample_type
;
998 desc
.multisample_quality
= multisample_quality
;
999 desc
.usage
= usage
& WINED3DUSAGE_MASK
;
1002 desc
.height
= height
;
1006 wined3d_mutex_lock();
1008 if (FAILED(hr
= wined3d_texture_create(device
->wined3d_device
, &desc
,
1009 1, flags
, NULL
, &d3d9_null_wined3d_parent_ops
, &texture
)))
1011 wined3d_mutex_unlock();
1012 WARN("Failed to create texture, hr %#x.\n", hr
);
1016 sub_resource
= wined3d_texture_get_sub_resource(texture
, 0);
1017 surface_impl
= wined3d_resource_get_parent(sub_resource
);
1018 surface_impl
->forwardReference
= NULL
;
1019 surface_impl
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
1020 *surface
= &surface_impl
->IDirect3DSurface9_iface
;
1021 IDirect3DSurface9_AddRef(*surface
);
1022 wined3d_texture_decref(texture
);
1025 wined3d_surface_update_desc(surface_impl
->wined3d_surface
, width
, height
,
1026 desc
.format
, multisample_type
, multisample_quality
, user_mem
, 0);
1028 wined3d_mutex_unlock();
1033 static HRESULT WINAPI
d3d9_device_CreateRenderTarget(IDirect3DDevice9Ex
*iface
, UINT width
, UINT height
,
1034 D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
1035 BOOL lockable
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
)
1037 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1040 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
1041 "lockable %#x, surface %p, shared_handle %p.\n",
1042 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
1043 lockable
, surface
, shared_handle
);
1048 if (!device
->d3d_parent
->extended
)
1050 WARN("Trying to create a shared render target on a non-ex device.\n");
1054 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1058 flags
|= WINED3D_SURFACE_MAPPABLE
;
1060 return d3d9_device_create_surface(device
, width
, height
, format
, flags
, surface
,
1061 D3DUSAGE_RENDERTARGET
, D3DPOOL_DEFAULT
, multisample_type
, multisample_quality
, NULL
);
1064 static HRESULT WINAPI
d3d9_device_CreateDepthStencilSurface(IDirect3DDevice9Ex
*iface
, UINT width
, UINT height
,
1065 D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
1066 BOOL discard
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
)
1068 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1069 DWORD flags
= WINED3D_SURFACE_MAPPABLE
;
1071 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
1072 "discard %#x, surface %p, shared_handle %p.\n",
1073 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
1074 discard
, surface
, shared_handle
);
1079 if (!device
->d3d_parent
->extended
)
1081 WARN("Trying to create a shared depth stencil on a non-ex device.\n");
1085 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1089 flags
|= WINED3D_SURFACE_DISCARD
;
1091 return d3d9_device_create_surface(device
, width
, height
, format
, flags
, surface
,
1092 D3DUSAGE_DEPTHSTENCIL
, D3DPOOL_DEFAULT
, multisample_type
, multisample_quality
, NULL
);
1096 static HRESULT WINAPI
d3d9_device_UpdateSurface(IDirect3DDevice9Ex
*iface
,
1097 IDirect3DSurface9
*src_surface
, const RECT
*src_rect
,
1098 IDirect3DSurface9
*dst_surface
, const POINT
*dst_point
)
1100 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1101 struct d3d9_surface
*src
= unsafe_impl_from_IDirect3DSurface9(src_surface
);
1102 struct d3d9_surface
*dst
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1105 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
1106 iface
, src_surface
, src_rect
, dst_surface
, dst_point
);
1108 wined3d_mutex_lock();
1109 hr
= wined3d_device_update_surface(device
->wined3d_device
, src
->wined3d_surface
, src_rect
,
1110 dst
->wined3d_surface
, dst_point
);
1111 wined3d_mutex_unlock();
1116 static HRESULT WINAPI
d3d9_device_UpdateTexture(IDirect3DDevice9Ex
*iface
,
1117 IDirect3DBaseTexture9
*src_texture
, IDirect3DBaseTexture9
*dst_texture
)
1119 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1120 struct d3d9_texture
*src_impl
, *dst_impl
;
1123 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface
, src_texture
, dst_texture
);
1125 src_impl
= unsafe_impl_from_IDirect3DBaseTexture9(src_texture
);
1126 dst_impl
= unsafe_impl_from_IDirect3DBaseTexture9(dst_texture
);
1128 wined3d_mutex_lock();
1129 hr
= wined3d_device_update_texture(device
->wined3d_device
,
1130 src_impl
->wined3d_texture
, dst_impl
->wined3d_texture
);
1131 wined3d_mutex_unlock();
1136 static HRESULT WINAPI
d3d9_device_GetRenderTargetData(IDirect3DDevice9Ex
*iface
,
1137 IDirect3DSurface9
*render_target
, IDirect3DSurface9
*dst_surface
)
1139 struct d3d9_surface
*rt_impl
= unsafe_impl_from_IDirect3DSurface9(render_target
);
1140 struct d3d9_surface
*dst_impl
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1143 TRACE("iface %p, render_target %p, dst_surface %p.\n", iface
, render_target
, dst_surface
);
1145 wined3d_mutex_lock();
1146 hr
= wined3d_surface_get_render_target_data(dst_impl
->wined3d_surface
, rt_impl
->wined3d_surface
);
1147 wined3d_mutex_unlock();
1152 static HRESULT WINAPI
d3d9_device_GetFrontBufferData(IDirect3DDevice9Ex
*iface
,
1153 UINT swapchain
, IDirect3DSurface9
*dst_surface
)
1155 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1156 struct d3d9_surface
*dst_impl
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1159 TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface
, swapchain
, dst_surface
);
1161 wined3d_mutex_lock();
1162 hr
= wined3d_device_get_front_buffer_data(device
->wined3d_device
, swapchain
, dst_impl
->wined3d_surface
);
1163 wined3d_mutex_unlock();
1168 static HRESULT WINAPI
d3d9_device_StretchRect(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
*src_surface
,
1169 const RECT
*src_rect
, IDirect3DSurface9
*dst_surface
, const RECT
*dst_rect
, D3DTEXTUREFILTERTYPE filter
)
1171 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1172 struct d3d9_surface
*src
= unsafe_impl_from_IDirect3DSurface9(src_surface
);
1173 struct d3d9_surface
*dst
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1174 HRESULT hr
= D3DERR_INVALIDCALL
;
1175 struct wined3d_resource_desc src_desc
, dst_desc
;
1176 struct wined3d_resource
*wined3d_resource
;
1178 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
1179 iface
, src_surface
, src_rect
, dst_surface
, dst_rect
, filter
);
1181 wined3d_mutex_lock();
1182 wined3d_resource
= wined3d_surface_get_resource(dst
->wined3d_surface
);
1183 wined3d_resource_get_desc(wined3d_resource
, &dst_desc
);
1185 wined3d_resource
= wined3d_surface_get_resource(src
->wined3d_surface
);
1186 wined3d_resource_get_desc(wined3d_resource
, &src_desc
);
1188 if (src_desc
.usage
& WINED3DUSAGE_DEPTHSTENCIL
)
1190 if (device
->in_scene
)
1192 WARN("Rejecting depth / stencil blit while in scene.\n");
1198 if (src_rect
->left
|| src_rect
->top
|| src_rect
->right
!= src_desc
.width
1199 || src_rect
->bottom
!= src_desc
.height
)
1201 WARN("Rejecting depth / stencil blit with invalid source rect %s.\n",
1202 wine_dbgstr_rect(src_rect
));
1208 if (dst_rect
->left
|| dst_rect
->top
|| dst_rect
->right
!= dst_desc
.width
1209 || dst_rect
->bottom
!= dst_desc
.height
)
1211 WARN("Rejecting depth / stencil blit with invalid destination rect %s.\n",
1212 wine_dbgstr_rect(dst_rect
));
1216 if (src_desc
.width
!= dst_desc
.width
|| src_desc
.height
!= dst_desc
.height
)
1218 WARN("Rejecting depth / stencil blit with mismatched surface sizes.\n");
1223 hr
= wined3d_surface_blt(dst
->wined3d_surface
, dst_rect
, src
->wined3d_surface
, src_rect
, 0, NULL
, filter
);
1224 if (hr
== WINEDDERR_INVALIDRECT
)
1225 hr
= D3DERR_INVALIDCALL
;
1228 wined3d_mutex_unlock();
1232 static HRESULT WINAPI
d3d9_device_ColorFill(IDirect3DDevice9Ex
*iface
,
1233 IDirect3DSurface9
*surface
, const RECT
*rect
, D3DCOLOR color
)
1235 const struct wined3d_color c
=
1237 ((color
>> 16) & 0xff) / 255.0f
,
1238 ((color
>> 8) & 0xff) / 255.0f
,
1239 (color
& 0xff) / 255.0f
,
1240 ((color
>> 24) & 0xff) / 255.0f
,
1242 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1243 struct d3d9_surface
*surface_impl
= unsafe_impl_from_IDirect3DSurface9(surface
);
1244 struct wined3d_resource
*wined3d_resource
;
1245 struct wined3d_resource_desc desc
;
1248 TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface
, surface
, rect
, color
);
1250 wined3d_mutex_lock();
1252 wined3d_resource
= wined3d_surface_get_resource(surface_impl
->wined3d_surface
);
1253 wined3d_resource_get_desc(wined3d_resource
, &desc
);
1255 /* This method is only allowed with surfaces that are render targets, or
1256 * offscreen plain surfaces in D3DPOOL_DEFAULT. */
1257 if (!(desc
.usage
& WINED3DUSAGE_RENDERTARGET
) && desc
.pool
!= WINED3D_POOL_DEFAULT
)
1259 wined3d_mutex_unlock();
1260 WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
1261 return D3DERR_INVALIDCALL
;
1264 /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
1265 hr
= wined3d_device_color_fill(device
->wined3d_device
, surface_impl
->wined3d_surface
, rect
, &c
);
1267 wined3d_mutex_unlock();
1272 static HRESULT WINAPI
d3d9_device_CreateOffscreenPlainSurface(IDirect3DDevice9Ex
*iface
,
1273 UINT width
, UINT height
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DSurface9
**surface
,
1274 HANDLE
*shared_handle
)
1276 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1277 void *user_mem
= NULL
;
1279 TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1280 iface
, width
, height
, format
, pool
, surface
, shared_handle
);
1283 if (pool
== D3DPOOL_MANAGED
)
1285 WARN("Attempting to create a managed offscreen plain surface.\n");
1286 return D3DERR_INVALIDCALL
;
1291 if (!device
->d3d_parent
->extended
)
1293 WARN("Trying to create a shared or user memory surface on a non-ex device.\n");
1297 if (pool
== D3DPOOL_SYSTEMMEM
)
1298 user_mem
= *shared_handle
;
1301 if (pool
!= D3DPOOL_DEFAULT
)
1303 WARN("Trying to create a shared surface in pool %#x.\n", pool
);
1304 return D3DERR_INVALIDCALL
;
1306 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1310 /* FIXME: Offscreen surfaces are supposed to be always lockable,
1311 * regardless of the pool they're created in. Should we set dynamic usage
1313 return d3d9_device_create_surface(device
, width
, height
, format
,
1314 WINED3D_SURFACE_MAPPABLE
, surface
, 0, pool
, D3DMULTISAMPLE_NONE
, 0, user_mem
);
1317 static HRESULT WINAPI
d3d9_device_SetRenderTarget(IDirect3DDevice9Ex
*iface
, DWORD idx
, IDirect3DSurface9
*surface
)
1319 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1320 struct d3d9_surface
*surface_impl
= unsafe_impl_from_IDirect3DSurface9(surface
);
1323 TRACE("iface %p, idx %u, surface %p.\n", iface
, idx
, surface
);
1325 if (idx
>= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS
)
1327 WARN("Invalid index %u specified.\n", idx
);
1328 return D3DERR_INVALIDCALL
;
1331 if (!idx
&& !surface_impl
)
1333 WARN("Trying to set render target 0 to NULL.\n");
1334 return D3DERR_INVALIDCALL
;
1337 wined3d_mutex_lock();
1338 hr
= wined3d_device_set_render_target(device
->wined3d_device
, idx
,
1339 surface_impl
? surface_impl
->wined3d_surface
: NULL
, TRUE
);
1340 wined3d_mutex_unlock();
1345 static HRESULT WINAPI
d3d9_device_GetRenderTarget(IDirect3DDevice9Ex
*iface
, DWORD idx
, IDirect3DSurface9
**surface
)
1347 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1348 struct wined3d_surface
*wined3d_surface
;
1349 struct d3d9_surface
*surface_impl
;
1350 HRESULT hr
= D3D_OK
;
1352 TRACE("iface %p, idx %u, surface %p.\n", iface
, idx
, surface
);
1355 return D3DERR_INVALIDCALL
;
1357 if (idx
>= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS
)
1359 WARN("Invalid index %u specified.\n", idx
);
1360 return D3DERR_INVALIDCALL
;
1363 wined3d_mutex_lock();
1364 if ((wined3d_surface
= wined3d_device_get_render_target(device
->wined3d_device
, idx
)))
1366 surface_impl
= wined3d_surface_get_parent(wined3d_surface
);
1367 *surface
= &surface_impl
->IDirect3DSurface9_iface
;
1368 IDirect3DSurface9_AddRef(*surface
);
1372 hr
= WINED3DERR_NOTFOUND
;
1375 wined3d_mutex_unlock();
1380 static HRESULT WINAPI
d3d9_device_SetDepthStencilSurface(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
*depth_stencil
)
1382 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1383 struct d3d9_surface
*ds_impl
= unsafe_impl_from_IDirect3DSurface9(depth_stencil
);
1385 TRACE("iface %p, depth_stencil %p.\n", iface
, depth_stencil
);
1387 wined3d_mutex_lock();
1388 wined3d_device_set_depth_stencil(device
->wined3d_device
, ds_impl
? ds_impl
->wined3d_surface
: NULL
);
1389 wined3d_mutex_unlock();
1394 static HRESULT WINAPI
d3d9_device_GetDepthStencilSurface(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
**depth_stencil
)
1396 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1397 struct wined3d_surface
*wined3d_surface
;
1398 struct d3d9_surface
*surface_impl
;
1399 HRESULT hr
= D3D_OK
;
1401 TRACE("iface %p, depth_stencil %p.\n", iface
, depth_stencil
);
1404 return D3DERR_INVALIDCALL
;
1406 wined3d_mutex_lock();
1407 if ((wined3d_surface
= wined3d_device_get_depth_stencil(device
->wined3d_device
)))
1409 surface_impl
= wined3d_surface_get_parent(wined3d_surface
);
1410 *depth_stencil
= &surface_impl
->IDirect3DSurface9_iface
;
1411 IDirect3DSurface9_AddRef(*depth_stencil
);
1415 hr
= WINED3DERR_NOTFOUND
;
1416 *depth_stencil
= NULL
;
1418 wined3d_mutex_unlock();
1423 static HRESULT WINAPI
d3d9_device_BeginScene(IDirect3DDevice9Ex
*iface
)
1425 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1428 TRACE("iface %p.\n", iface
);
1430 wined3d_mutex_lock();
1431 if (SUCCEEDED(hr
= wined3d_device_begin_scene(device
->wined3d_device
)))
1432 device
->in_scene
= TRUE
;
1433 wined3d_mutex_unlock();
1438 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_EndScene(IDirect3DDevice9Ex
*iface
)
1440 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1443 TRACE("iface %p.\n", iface
);
1445 wined3d_mutex_lock();
1446 if (SUCCEEDED(hr
= wined3d_device_end_scene(device
->wined3d_device
)))
1447 device
->in_scene
= FALSE
;
1448 wined3d_mutex_unlock();
1453 static HRESULT WINAPI
d3d9_device_Clear(IDirect3DDevice9Ex
*iface
, DWORD rect_count
,
1454 const D3DRECT
*rects
, DWORD flags
, D3DCOLOR color
, float z
, DWORD stencil
)
1456 const struct wined3d_color c
=
1458 ((color
>> 16) & 0xff) / 255.0f
,
1459 ((color
>> 8) & 0xff) / 255.0f
,
1460 (color
& 0xff) / 255.0f
,
1461 ((color
>> 24) & 0xff) / 255.0f
,
1463 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1466 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1467 iface
, rect_count
, rects
, flags
, color
, z
, stencil
);
1469 wined3d_mutex_lock();
1470 hr
= wined3d_device_clear(device
->wined3d_device
, rect_count
, (const RECT
*)rects
, flags
, &c
, z
, stencil
);
1471 wined3d_mutex_unlock();
1476 static HRESULT WINAPI
d3d9_device_SetTransform(IDirect3DDevice9Ex
*iface
,
1477 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
1479 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1481 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1483 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1484 wined3d_mutex_lock();
1485 wined3d_device_set_transform(device
->wined3d_device
, state
, (const struct wined3d_matrix
*)matrix
);
1486 wined3d_mutex_unlock();
1491 static HRESULT WINAPI
d3d9_device_GetTransform(IDirect3DDevice9Ex
*iface
,
1492 D3DTRANSFORMSTATETYPE state
, D3DMATRIX
*matrix
)
1494 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1496 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1498 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1499 wined3d_mutex_lock();
1500 wined3d_device_get_transform(device
->wined3d_device
, state
, (struct wined3d_matrix
*)matrix
);
1501 wined3d_mutex_unlock();
1506 static HRESULT WINAPI
d3d9_device_MultiplyTransform(IDirect3DDevice9Ex
*iface
,
1507 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
1509 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1511 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1513 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1514 wined3d_mutex_lock();
1515 wined3d_device_multiply_transform(device
->wined3d_device
, state
, (const struct wined3d_matrix
*)matrix
);
1516 wined3d_mutex_unlock();
1521 static HRESULT WINAPI
d3d9_device_SetViewport(IDirect3DDevice9Ex
*iface
, const D3DVIEWPORT9
*viewport
)
1523 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1525 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
1527 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1528 wined3d_mutex_lock();
1529 wined3d_device_set_viewport(device
->wined3d_device
, (const struct wined3d_viewport
*)viewport
);
1530 wined3d_mutex_unlock();
1535 static HRESULT WINAPI
d3d9_device_GetViewport(IDirect3DDevice9Ex
*iface
, D3DVIEWPORT9
*viewport
)
1537 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1539 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
1541 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1542 wined3d_mutex_lock();
1543 wined3d_device_get_viewport(device
->wined3d_device
, (struct wined3d_viewport
*)viewport
);
1544 wined3d_mutex_unlock();
1549 static HRESULT WINAPI
d3d9_device_SetMaterial(IDirect3DDevice9Ex
*iface
, const D3DMATERIAL9
*material
)
1551 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1553 TRACE("iface %p, material %p.\n", iface
, material
);
1555 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1556 wined3d_mutex_lock();
1557 wined3d_device_set_material(device
->wined3d_device
, (const struct wined3d_material
*)material
);
1558 wined3d_mutex_unlock();
1563 static HRESULT WINAPI
d3d9_device_GetMaterial(IDirect3DDevice9Ex
*iface
, D3DMATERIAL9
*material
)
1565 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1567 TRACE("iface %p, material %p.\n", iface
, material
);
1569 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1570 wined3d_mutex_lock();
1571 wined3d_device_get_material(device
->wined3d_device
, (struct wined3d_material
*)material
);
1572 wined3d_mutex_unlock();
1577 static HRESULT WINAPI
d3d9_device_SetLight(IDirect3DDevice9Ex
*iface
, DWORD index
, const D3DLIGHT9
*light
)
1579 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1582 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
1584 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1585 wined3d_mutex_lock();
1586 hr
= wined3d_device_set_light(device
->wined3d_device
, index
, (const struct wined3d_light
*)light
);
1587 wined3d_mutex_unlock();
1592 static HRESULT WINAPI
d3d9_device_GetLight(IDirect3DDevice9Ex
*iface
, DWORD index
, D3DLIGHT9
*light
)
1594 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1597 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
1599 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1600 wined3d_mutex_lock();
1601 hr
= wined3d_device_get_light(device
->wined3d_device
, index
, (struct wined3d_light
*)light
);
1602 wined3d_mutex_unlock();
1607 static HRESULT WINAPI
d3d9_device_LightEnable(IDirect3DDevice9Ex
*iface
, DWORD index
, BOOL enable
)
1609 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1612 TRACE("iface %p, index %u, enable %#x.\n", iface
, index
, enable
);
1614 wined3d_mutex_lock();
1615 hr
= wined3d_device_set_light_enable(device
->wined3d_device
, index
, enable
);
1616 wined3d_mutex_unlock();
1621 static HRESULT WINAPI
d3d9_device_GetLightEnable(IDirect3DDevice9Ex
*iface
, DWORD index
, BOOL
*enable
)
1623 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1626 TRACE("iface %p, index %u, enable %p.\n", iface
, index
, enable
);
1628 wined3d_mutex_lock();
1629 hr
= wined3d_device_get_light_enable(device
->wined3d_device
, index
, enable
);
1630 wined3d_mutex_unlock();
1635 static HRESULT WINAPI
d3d9_device_SetClipPlane(IDirect3DDevice9Ex
*iface
, DWORD index
, const float *plane
)
1637 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1640 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
1642 wined3d_mutex_lock();
1643 hr
= wined3d_device_set_clip_plane(device
->wined3d_device
, index
, (const struct wined3d_vec4
*)plane
);
1644 wined3d_mutex_unlock();
1649 static HRESULT WINAPI
d3d9_device_GetClipPlane(IDirect3DDevice9Ex
*iface
, DWORD index
, float *plane
)
1651 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1654 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
1656 wined3d_mutex_lock();
1657 hr
= wined3d_device_get_clip_plane(device
->wined3d_device
, index
, (struct wined3d_vec4
*)plane
);
1658 wined3d_mutex_unlock();
1663 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_SetRenderState(IDirect3DDevice9Ex
*iface
,
1664 D3DRENDERSTATETYPE state
, DWORD value
)
1666 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1668 TRACE("iface %p, state %#x, value %#x.\n", iface
, state
, value
);
1670 wined3d_mutex_lock();
1671 wined3d_device_set_render_state(device
->wined3d_device
, state
, value
);
1672 wined3d_mutex_unlock();
1677 static HRESULT WINAPI
d3d9_device_GetRenderState(IDirect3DDevice9Ex
*iface
,
1678 D3DRENDERSTATETYPE state
, DWORD
*value
)
1680 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1682 TRACE("iface %p, state %#x, value %p.\n", iface
, state
, value
);
1684 wined3d_mutex_lock();
1685 *value
= wined3d_device_get_render_state(device
->wined3d_device
, state
);
1686 wined3d_mutex_unlock();
1691 static HRESULT WINAPI
d3d9_device_CreateStateBlock(IDirect3DDevice9Ex
*iface
,
1692 D3DSTATEBLOCKTYPE type
, IDirect3DStateBlock9
**stateblock
)
1694 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1695 struct d3d9_stateblock
*object
;
1698 TRACE("iface %p, type %#x, stateblock %p.\n", iface
, type
, stateblock
);
1700 if (type
!= D3DSBT_ALL
&& type
!= D3DSBT_PIXELSTATE
&& type
!= D3DSBT_VERTEXSTATE
)
1702 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
1703 return D3DERR_INVALIDCALL
;
1706 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1708 return E_OUTOFMEMORY
;
1710 hr
= stateblock_init(object
, device
, type
, NULL
);
1713 WARN("Failed to initialize stateblock, hr %#x.\n", hr
);
1714 HeapFree(GetProcessHeap(), 0, object
);
1718 TRACE("Created stateblock %p.\n", object
);
1719 *stateblock
= &object
->IDirect3DStateBlock9_iface
;
1724 static HRESULT WINAPI
d3d9_device_BeginStateBlock(IDirect3DDevice9Ex
*iface
)
1726 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1729 TRACE("iface %p.\n", iface
);
1731 wined3d_mutex_lock();
1732 hr
= wined3d_device_begin_stateblock(device
->wined3d_device
);
1733 wined3d_mutex_unlock();
1738 static HRESULT WINAPI
d3d9_device_EndStateBlock(IDirect3DDevice9Ex
*iface
, IDirect3DStateBlock9
**stateblock
)
1740 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1741 struct wined3d_stateblock
*wined3d_stateblock
;
1742 struct d3d9_stateblock
*object
;
1745 TRACE("iface %p, stateblock %p.\n", iface
, stateblock
);
1747 wined3d_mutex_lock();
1748 hr
= wined3d_device_end_stateblock(device
->wined3d_device
, &wined3d_stateblock
);
1749 wined3d_mutex_unlock();
1752 WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr
);
1756 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1759 wined3d_mutex_lock();
1760 wined3d_stateblock_decref(wined3d_stateblock
);
1761 wined3d_mutex_unlock();
1762 return E_OUTOFMEMORY
;
1765 hr
= stateblock_init(object
, device
, 0, wined3d_stateblock
);
1768 WARN("Failed to initialize stateblock, hr %#x.\n", hr
);
1769 wined3d_mutex_lock();
1770 wined3d_stateblock_decref(wined3d_stateblock
);
1771 wined3d_mutex_unlock();
1772 HeapFree(GetProcessHeap(), 0, object
);
1776 TRACE("Created stateblock %p.\n", object
);
1777 *stateblock
= &object
->IDirect3DStateBlock9_iface
;
1782 static HRESULT WINAPI
d3d9_device_SetClipStatus(IDirect3DDevice9Ex
*iface
, const D3DCLIPSTATUS9
*clip_status
)
1784 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1787 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
1789 wined3d_mutex_lock();
1790 hr
= wined3d_device_set_clip_status(device
->wined3d_device
, (const struct wined3d_clip_status
*)clip_status
);
1791 wined3d_mutex_unlock();
1796 static HRESULT WINAPI
d3d9_device_GetClipStatus(IDirect3DDevice9Ex
*iface
, D3DCLIPSTATUS9
*clip_status
)
1798 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1801 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
1803 wined3d_mutex_lock();
1804 hr
= wined3d_device_get_clip_status(device
->wined3d_device
, (struct wined3d_clip_status
*)clip_status
);
1805 wined3d_mutex_unlock();
1810 static HRESULT WINAPI
d3d9_device_GetTexture(IDirect3DDevice9Ex
*iface
, DWORD stage
, IDirect3DBaseTexture9
**texture
)
1812 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1813 struct wined3d_texture
*wined3d_texture
= NULL
;
1814 struct d3d9_texture
*texture_impl
;
1816 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
1819 return D3DERR_INVALIDCALL
;
1821 wined3d_mutex_lock();
1822 if ((wined3d_texture
= wined3d_device_get_texture(device
->wined3d_device
, stage
)))
1824 texture_impl
= wined3d_texture_get_parent(wined3d_texture
);
1825 *texture
= &texture_impl
->IDirect3DBaseTexture9_iface
;
1826 IDirect3DBaseTexture9_AddRef(*texture
);
1832 wined3d_mutex_unlock();
1837 static HRESULT WINAPI
d3d9_device_SetTexture(IDirect3DDevice9Ex
*iface
, DWORD stage
, IDirect3DBaseTexture9
*texture
)
1839 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1840 struct d3d9_texture
*texture_impl
;
1843 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
1845 texture_impl
= unsafe_impl_from_IDirect3DBaseTexture9(texture
);
1847 wined3d_mutex_lock();
1848 hr
= wined3d_device_set_texture(device
->wined3d_device
, stage
,
1849 texture_impl
? texture_impl
->wined3d_texture
: NULL
);
1850 wined3d_mutex_unlock();
1855 static const enum wined3d_texture_stage_state tss_lookup
[] =
1857 WINED3D_TSS_INVALID
, /* 0, unused */
1858 WINED3D_TSS_COLOR_OP
, /* 1, D3DTSS_COLOROP */
1859 WINED3D_TSS_COLOR_ARG1
, /* 2, D3DTSS_COLORARG1 */
1860 WINED3D_TSS_COLOR_ARG2
, /* 3, D3DTSS_COLORARG2 */
1861 WINED3D_TSS_ALPHA_OP
, /* 4, D3DTSS_ALPHAOP */
1862 WINED3D_TSS_ALPHA_ARG1
, /* 5, D3DTSS_ALPHAARG1 */
1863 WINED3D_TSS_ALPHA_ARG2
, /* 6, D3DTSS_ALPHAARG2 */
1864 WINED3D_TSS_BUMPENV_MAT00
, /* 7, D3DTSS_BUMPENVMAT00 */
1865 WINED3D_TSS_BUMPENV_MAT01
, /* 8, D3DTSS_BUMPENVMAT01 */
1866 WINED3D_TSS_BUMPENV_MAT10
, /* 9, D3DTSS_BUMPENVMAT10 */
1867 WINED3D_TSS_BUMPENV_MAT11
, /* 10, D3DTSS_BUMPENVMAT11 */
1868 WINED3D_TSS_TEXCOORD_INDEX
, /* 11, D3DTSS_TEXCOORDINDEX */
1869 WINED3D_TSS_INVALID
, /* 12, unused */
1870 WINED3D_TSS_INVALID
, /* 13, unused */
1871 WINED3D_TSS_INVALID
, /* 14, unused */
1872 WINED3D_TSS_INVALID
, /* 15, unused */
1873 WINED3D_TSS_INVALID
, /* 16, unused */
1874 WINED3D_TSS_INVALID
, /* 17, unused */
1875 WINED3D_TSS_INVALID
, /* 18, unused */
1876 WINED3D_TSS_INVALID
, /* 19, unused */
1877 WINED3D_TSS_INVALID
, /* 20, unused */
1878 WINED3D_TSS_INVALID
, /* 21, unused */
1879 WINED3D_TSS_BUMPENV_LSCALE
, /* 22, D3DTSS_BUMPENVLSCALE */
1880 WINED3D_TSS_BUMPENV_LOFFSET
, /* 23, D3DTSS_BUMPENVLOFFSET */
1881 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1882 WINED3D_TSS_INVALID
, /* 25, unused */
1883 WINED3D_TSS_COLOR_ARG0
, /* 26, D3DTSS_COLORARG0 */
1884 WINED3D_TSS_ALPHA_ARG0
, /* 27, D3DTSS_ALPHAARG0 */
1885 WINED3D_TSS_RESULT_ARG
, /* 28, D3DTSS_RESULTARG */
1886 WINED3D_TSS_INVALID
, /* 29, unused */
1887 WINED3D_TSS_INVALID
, /* 30, unused */
1888 WINED3D_TSS_INVALID
, /* 31, unused */
1889 WINED3D_TSS_CONSTANT
, /* 32, D3DTSS_CONSTANT */
1892 static HRESULT WINAPI
d3d9_device_GetTextureStageState(IDirect3DDevice9Ex
*iface
,
1893 DWORD stage
, D3DTEXTURESTAGESTATETYPE state
, DWORD
*value
)
1895 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1897 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface
, stage
, state
, value
);
1899 if (state
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
1901 WARN("Invalid state %#x passed.\n", state
);
1905 wined3d_mutex_lock();
1906 *value
= wined3d_device_get_texture_stage_state(device
->wined3d_device
, stage
, tss_lookup
[state
]);
1907 wined3d_mutex_unlock();
1912 static HRESULT WINAPI
d3d9_device_SetTextureStageState(IDirect3DDevice9Ex
*iface
,
1913 DWORD stage
, D3DTEXTURESTAGESTATETYPE state
, DWORD value
)
1915 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1917 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface
, stage
, state
, value
);
1919 if (state
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
1921 WARN("Invalid state %#x passed.\n", state
);
1925 wined3d_mutex_lock();
1926 wined3d_device_set_texture_stage_state(device
->wined3d_device
, stage
, tss_lookup
[state
], value
);
1927 wined3d_mutex_unlock();
1932 static HRESULT WINAPI
d3d9_device_GetSamplerState(IDirect3DDevice9Ex
*iface
,
1933 DWORD sampler
, D3DSAMPLERSTATETYPE state
, DWORD
*value
)
1935 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1937 TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface
, sampler
, state
, value
);
1939 wined3d_mutex_lock();
1940 *value
= wined3d_device_get_sampler_state(device
->wined3d_device
, sampler
, state
);
1941 wined3d_mutex_unlock();
1946 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_SetSamplerState(IDirect3DDevice9Ex
*iface
,
1947 DWORD sampler
, D3DSAMPLERSTATETYPE state
, DWORD value
)
1949 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1951 TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface
, sampler
, state
, value
);
1953 wined3d_mutex_lock();
1954 wined3d_device_set_sampler_state(device
->wined3d_device
, sampler
, state
, value
);
1955 wined3d_mutex_unlock();
1960 static HRESULT WINAPI
d3d9_device_ValidateDevice(IDirect3DDevice9Ex
*iface
, DWORD
*pass_count
)
1962 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1965 TRACE("iface %p, pass_count %p.\n", iface
, pass_count
);
1967 wined3d_mutex_lock();
1968 hr
= wined3d_device_validate_device(device
->wined3d_device
, pass_count
);
1969 wined3d_mutex_unlock();
1974 static HRESULT WINAPI
d3d9_device_SetPaletteEntries(IDirect3DDevice9Ex
*iface
,
1975 UINT palette_idx
, const PALETTEENTRY
*entries
)
1977 WARN("iface %p, palette_idx %u, entries %p unimplemented.\n", iface
, palette_idx
, entries
);
1979 /* The d3d9 palette API is non-functional on Windows. Getters and setters are implemented,
1980 * and some drivers allow the creation of P8 surfaces. These surfaces can be copied to
1981 * other P8 surfaces with StretchRect, but cannot be converted to (A)RGB.
1983 * Some older(dx7) cards may have support for P8 textures, but games cannot rely on this. */
1987 static HRESULT WINAPI
d3d9_device_GetPaletteEntries(IDirect3DDevice9Ex
*iface
,
1988 UINT palette_idx
, PALETTEENTRY
*entries
)
1990 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface
, palette_idx
, entries
);
1992 return D3DERR_INVALIDCALL
;
1995 static HRESULT WINAPI
d3d9_device_SetCurrentTexturePalette(IDirect3DDevice9Ex
*iface
, UINT palette_idx
)
1997 WARN("iface %p, palette_idx %u unimplemented.\n", iface
, palette_idx
);
2002 static HRESULT WINAPI
d3d9_device_GetCurrentTexturePalette(IDirect3DDevice9Ex
*iface
, UINT
*palette_idx
)
2004 FIXME("iface %p, palette_idx %p.\n", iface
, palette_idx
);
2006 return D3DERR_INVALIDCALL
;
2009 static HRESULT WINAPI
d3d9_device_SetScissorRect(IDirect3DDevice9Ex
*iface
, const RECT
*rect
)
2011 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2013 TRACE("iface %p, rect %p.\n", iface
, rect
);
2015 wined3d_mutex_lock();
2016 wined3d_device_set_scissor_rect(device
->wined3d_device
, rect
);
2017 wined3d_mutex_unlock();
2022 static HRESULT WINAPI
d3d9_device_GetScissorRect(IDirect3DDevice9Ex
*iface
, RECT
*rect
)
2024 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2026 TRACE("iface %p, rect %p.\n", iface
, rect
);
2028 wined3d_mutex_lock();
2029 wined3d_device_get_scissor_rect(device
->wined3d_device
, rect
);
2030 wined3d_mutex_unlock();
2035 static HRESULT WINAPI
d3d9_device_SetSoftwareVertexProcessing(IDirect3DDevice9Ex
*iface
, BOOL software
)
2037 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2039 TRACE("iface %p, software %#x.\n", iface
, software
);
2041 wined3d_mutex_lock();
2042 wined3d_device_set_software_vertex_processing(device
->wined3d_device
, software
);
2043 wined3d_mutex_unlock();
2048 static BOOL WINAPI
d3d9_device_GetSoftwareVertexProcessing(IDirect3DDevice9Ex
*iface
)
2050 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2053 TRACE("iface %p.\n", iface
);
2055 wined3d_mutex_lock();
2056 ret
= wined3d_device_get_software_vertex_processing(device
->wined3d_device
);
2057 wined3d_mutex_unlock();
2062 static HRESULT WINAPI
d3d9_device_SetNPatchMode(IDirect3DDevice9Ex
*iface
, float segment_count
)
2064 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2067 TRACE("iface %p, segment_count %.8e.\n", iface
, segment_count
);
2069 wined3d_mutex_lock();
2070 hr
= wined3d_device_set_npatch_mode(device
->wined3d_device
, segment_count
);
2071 wined3d_mutex_unlock();
2076 static float WINAPI
d3d9_device_GetNPatchMode(IDirect3DDevice9Ex
*iface
)
2078 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2081 TRACE("iface %p.\n", iface
);
2083 wined3d_mutex_lock();
2084 ret
= wined3d_device_get_npatch_mode(device
->wined3d_device
);
2085 wined3d_mutex_unlock();
2090 static HRESULT WINAPI
d3d9_device_DrawPrimitive(IDirect3DDevice9Ex
*iface
,
2091 D3DPRIMITIVETYPE primitive_type
, UINT start_vertex
, UINT primitive_count
)
2093 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2096 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
2097 iface
, primitive_type
, start_vertex
, primitive_count
);
2099 wined3d_mutex_lock();
2100 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
2101 hr
= wined3d_device_draw_primitive(device
->wined3d_device
, start_vertex
,
2102 vertex_count_from_primitive_count(primitive_type
, primitive_count
));
2103 wined3d_mutex_unlock();
2108 static HRESULT WINAPI
d3d9_device_DrawIndexedPrimitive(IDirect3DDevice9Ex
*iface
,
2109 D3DPRIMITIVETYPE primitive_type
, INT base_vertex_idx
, UINT min_vertex_idx
,
2110 UINT vertex_count
, UINT start_idx
, UINT primitive_count
)
2112 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2115 TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
2116 "vertex_count %u, start_idx %u, primitive_count %u.\n",
2117 iface
, primitive_type
, base_vertex_idx
, min_vertex_idx
,
2118 vertex_count
, start_idx
, primitive_count
);
2120 wined3d_mutex_lock();
2121 wined3d_device_set_base_vertex_index(device
->wined3d_device
, base_vertex_idx
);
2122 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
2123 hr
= wined3d_device_draw_indexed_primitive(device
->wined3d_device
, start_idx
,
2124 vertex_count_from_primitive_count(primitive_type
, primitive_count
));
2125 wined3d_mutex_unlock();
2130 /* The caller is responsible for wined3d locking */
2131 static HRESULT
d3d9_device_prepare_vertex_buffer(struct d3d9_device
*device
, UINT min_size
)
2135 if (device
->vertex_buffer_size
< min_size
|| !device
->vertex_buffer
)
2137 UINT size
= max(device
->vertex_buffer_size
* 2, min_size
);
2138 struct wined3d_buffer
*buffer
;
2140 TRACE("Growing vertex buffer to %u bytes\n", size
);
2142 hr
= wined3d_buffer_create_vb(device
->wined3d_device
, size
, WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_WRITEONLY
,
2143 WINED3D_POOL_DEFAULT
, NULL
, &d3d9_null_wined3d_parent_ops
, &buffer
);
2146 ERR("(%p) wined3d_buffer_create_vb failed with hr = %08x\n", device
, hr
);
2150 if (device
->vertex_buffer
)
2151 wined3d_buffer_decref(device
->vertex_buffer
);
2153 device
->vertex_buffer
= buffer
;
2154 device
->vertex_buffer_size
= size
;
2155 device
->vertex_buffer_pos
= 0;
2160 static HRESULT WINAPI
d3d9_device_DrawPrimitiveUP(IDirect3DDevice9Ex
*iface
,
2161 D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
, const void *data
, UINT stride
)
2163 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2165 UINT vtx_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
2166 UINT size
= vtx_count
* stride
;
2170 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
2171 iface
, primitive_type
, primitive_count
, data
, stride
);
2173 if (!primitive_count
)
2175 WARN("primitive_count is 0, returning D3D_OK\n");
2179 wined3d_mutex_lock();
2181 hr
= d3d9_device_prepare_vertex_buffer(device
, size
);
2185 vb_pos
= device
->vertex_buffer_pos
;
2186 align
= vb_pos
% stride
;
2187 if (align
) align
= stride
- align
;
2188 if (vb_pos
+ size
+ align
> device
->vertex_buffer_size
)
2193 hr
= wined3d_buffer_map(device
->vertex_buffer
, vb_pos
, size
, &buffer_data
,
2194 vb_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
);
2197 memcpy(buffer_data
, data
, size
);
2198 wined3d_buffer_unmap(device
->vertex_buffer
);
2199 device
->vertex_buffer_pos
= vb_pos
+ size
;
2201 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, 0, device
->vertex_buffer
, 0, stride
);
2205 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
2206 hr
= wined3d_device_draw_primitive(device
->wined3d_device
, vb_pos
/ stride
, vtx_count
);
2207 wined3d_device_set_stream_source(device
->wined3d_device
, 0, NULL
, 0, 0);
2210 wined3d_mutex_unlock();
2214 /* The caller is responsible for wined3d locking */
2215 static HRESULT
d3d9_device_prepare_index_buffer(struct d3d9_device
*device
, UINT min_size
)
2219 if (device
->index_buffer_size
< min_size
|| !device
->index_buffer
)
2221 UINT size
= max(device
->index_buffer_size
* 2, min_size
);
2222 struct wined3d_buffer
*buffer
;
2224 TRACE("Growing index buffer to %u bytes\n", size
);
2226 hr
= wined3d_buffer_create_ib(device
->wined3d_device
, size
, WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_WRITEONLY
,
2227 WINED3D_POOL_DEFAULT
, NULL
, &d3d9_null_wined3d_parent_ops
, &buffer
);
2230 ERR("(%p) wined3d_buffer_create_ib failed with hr = %08x\n", device
, hr
);
2234 if (device
->index_buffer
)
2235 wined3d_buffer_decref(device
->index_buffer
);
2237 device
->index_buffer
= buffer
;
2238 device
->index_buffer_size
= size
;
2239 device
->index_buffer_pos
= 0;
2244 static HRESULT WINAPI
d3d9_device_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex
*iface
,
2245 D3DPRIMITIVETYPE primitive_type
, UINT min_vertex_idx
, UINT vertex_count
,
2246 UINT primitive_count
, const void *index_data
, D3DFORMAT index_format
,
2247 const void *vertex_data
, UINT vertex_stride
)
2249 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2253 UINT idx_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
2254 UINT idx_fmt_size
= index_format
== D3DFMT_INDEX16
? 2 : 4;
2255 UINT idx_size
= idx_count
* idx_fmt_size
;
2258 UINT vtx_size
= vertex_count
* vertex_stride
;
2261 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, primitive_count %u,\n"
2262 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2263 iface
, primitive_type
, min_vertex_idx
, vertex_count
, primitive_count
,
2264 index_data
, index_format
, vertex_data
, vertex_stride
);
2266 if (!primitive_count
)
2268 WARN("primitive_count is 0, returning D3D_OK\n");
2272 wined3d_mutex_lock();
2274 hr
= d3d9_device_prepare_vertex_buffer(device
, vtx_size
);
2278 vb_pos
= device
->vertex_buffer_pos
;
2279 align
= vb_pos
% vertex_stride
;
2280 if (align
) align
= vertex_stride
- align
;
2281 if (vb_pos
+ vtx_size
+ align
> device
->vertex_buffer_size
)
2286 hr
= wined3d_buffer_map(device
->vertex_buffer
, vb_pos
, vtx_size
, &buffer_data
,
2287 vb_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
);
2290 memcpy(buffer_data
, vertex_data
, vtx_size
);
2291 wined3d_buffer_unmap(device
->vertex_buffer
);
2292 device
->vertex_buffer_pos
= vb_pos
+ vtx_size
;
2294 hr
= d3d9_device_prepare_index_buffer(device
, idx_size
);
2298 ib_pos
= device
->index_buffer_pos
;
2299 align
= ib_pos
% idx_fmt_size
;
2300 if (align
) align
= idx_fmt_size
- align
;
2301 if (ib_pos
+ idx_size
+ align
> device
->index_buffer_size
)
2306 hr
= wined3d_buffer_map(device
->index_buffer
, ib_pos
, idx_size
, &buffer_data
,
2307 ib_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
);
2310 memcpy(buffer_data
, index_data
, idx_size
);
2311 wined3d_buffer_unmap(device
->index_buffer
);
2312 device
->index_buffer_pos
= ib_pos
+ idx_size
;
2314 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, 0, device
->vertex_buffer
, 0, vertex_stride
);
2318 wined3d_device_set_index_buffer(device
->wined3d_device
, device
->index_buffer
,
2319 wined3dformat_from_d3dformat(index_format
));
2320 wined3d_device_set_base_vertex_index(device
->wined3d_device
, vb_pos
/ vertex_stride
);
2322 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
2323 hr
= wined3d_device_draw_indexed_primitive(device
->wined3d_device
, ib_pos
/ idx_fmt_size
, idx_count
);
2325 wined3d_device_set_stream_source(device
->wined3d_device
, 0, NULL
, 0, 0);
2326 wined3d_device_set_index_buffer(device
->wined3d_device
, NULL
, WINED3DFMT_UNKNOWN
);
2327 wined3d_device_set_base_vertex_index(device
->wined3d_device
, 0);
2330 wined3d_mutex_unlock();
2334 static HRESULT WINAPI
d3d9_device_ProcessVertices(IDirect3DDevice9Ex
*iface
,
2335 UINT src_start_idx
, UINT dst_idx
, UINT vertex_count
, IDirect3DVertexBuffer9
*dst_buffer
,
2336 IDirect3DVertexDeclaration9
*declaration
, DWORD flags
)
2338 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2339 struct d3d9_vertexbuffer
*dst_impl
= unsafe_impl_from_IDirect3DVertexBuffer9(dst_buffer
);
2340 struct d3d9_vertex_declaration
*decl_impl
= unsafe_impl_from_IDirect3DVertexDeclaration9(declaration
);
2343 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
2344 iface
, src_start_idx
, dst_idx
, vertex_count
, dst_buffer
, declaration
, flags
);
2346 wined3d_mutex_lock();
2347 hr
= wined3d_device_process_vertices(device
->wined3d_device
, src_start_idx
, dst_idx
, vertex_count
,
2348 dst_impl
->wined3d_buffer
, decl_impl
? decl_impl
->wined3d_declaration
: NULL
,
2349 flags
, dst_impl
->fvf
);
2350 wined3d_mutex_unlock();
2355 static HRESULT WINAPI
d3d9_device_CreateVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2356 const D3DVERTEXELEMENT9
*elements
, IDirect3DVertexDeclaration9
**declaration
)
2358 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2359 struct d3d9_vertex_declaration
*object
;
2362 TRACE("iface %p, elements %p, declaration %p.\n", iface
, elements
, declaration
);
2366 WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
2367 return D3DERR_INVALIDCALL
;
2370 if (SUCCEEDED(hr
= d3d9_vertex_declaration_create(device
, elements
, &object
)))
2371 *declaration
= &object
->IDirect3DVertexDeclaration9_iface
;
2376 static HRESULT WINAPI
d3d9_device_SetVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2377 IDirect3DVertexDeclaration9
*declaration
)
2379 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2380 struct d3d9_vertex_declaration
*decl_impl
= unsafe_impl_from_IDirect3DVertexDeclaration9(declaration
);
2382 TRACE("iface %p, declaration %p.\n", iface
, declaration
);
2384 wined3d_mutex_lock();
2385 wined3d_device_set_vertex_declaration(device
->wined3d_device
,
2386 decl_impl
? decl_impl
->wined3d_declaration
: NULL
);
2387 wined3d_mutex_unlock();
2392 static HRESULT WINAPI
d3d9_device_GetVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2393 IDirect3DVertexDeclaration9
**declaration
)
2395 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2396 struct wined3d_vertex_declaration
*wined3d_declaration
;
2397 struct d3d9_vertex_declaration
*declaration_impl
;
2399 TRACE("iface %p, declaration %p.\n", iface
, declaration
);
2401 if (!declaration
) return D3DERR_INVALIDCALL
;
2403 wined3d_mutex_lock();
2404 if ((wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
2406 declaration_impl
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
2407 *declaration
= &declaration_impl
->IDirect3DVertexDeclaration9_iface
;
2408 IDirect3DVertexDeclaration9_AddRef(*declaration
);
2412 *declaration
= NULL
;
2414 wined3d_mutex_unlock();
2416 TRACE("Returning %p.\n", *declaration
);
2420 static struct wined3d_vertex_declaration
*device_get_fvf_declaration(struct d3d9_device
*device
, DWORD fvf
)
2422 struct wined3d_vertex_declaration
*wined3d_declaration
;
2423 struct fvf_declaration
*fvf_decls
= device
->fvf_decls
;
2424 struct d3d9_vertex_declaration
*d3d9_declaration
;
2425 D3DVERTEXELEMENT9
*elements
;
2426 int p
, low
, high
; /* deliberately signed */
2429 TRACE("Searching for declaration for fvf %08x... ", fvf
);
2432 high
= device
->fvf_decl_count
- 1;
2435 p
= (low
+ high
) >> 1;
2438 if (fvf_decls
[p
].fvf
== fvf
)
2440 TRACE("found %p.\n", fvf_decls
[p
].decl
);
2441 return fvf_decls
[p
].decl
;
2444 if (fvf_decls
[p
].fvf
< fvf
)
2449 TRACE("not found. Creating and inserting at position %d.\n", low
);
2451 if (FAILED(hr
= vdecl_convert_fvf(fvf
, &elements
)))
2454 hr
= d3d9_vertex_declaration_create(device
, elements
, &d3d9_declaration
);
2455 HeapFree(GetProcessHeap(), 0, elements
);
2459 if (device
->fvf_decl_size
== device
->fvf_decl_count
)
2461 UINT grow
= max(device
->fvf_decl_size
/ 2, 8);
2463 fvf_decls
= HeapReAlloc(GetProcessHeap(), 0, fvf_decls
, sizeof(*fvf_decls
) * (device
->fvf_decl_size
+ grow
));
2466 IDirect3DVertexDeclaration9_Release(&d3d9_declaration
->IDirect3DVertexDeclaration9_iface
);
2469 device
->fvf_decls
= fvf_decls
;
2470 device
->fvf_decl_size
+= grow
;
2473 d3d9_declaration
->fvf
= fvf
;
2474 wined3d_declaration
= d3d9_declaration
->wined3d_declaration
;
2475 wined3d_vertex_declaration_incref(wined3d_declaration
);
2476 IDirect3DVertexDeclaration9_Release(&d3d9_declaration
->IDirect3DVertexDeclaration9_iface
);
2478 memmove(fvf_decls
+ low
+ 1, fvf_decls
+ low
, sizeof(*fvf_decls
) * (device
->fvf_decl_count
- low
));
2479 fvf_decls
[low
].decl
= wined3d_declaration
;
2480 fvf_decls
[low
].fvf
= fvf
;
2481 ++device
->fvf_decl_count
;
2483 TRACE("Returning %p. %u declarations in array.\n", wined3d_declaration
, device
->fvf_decl_count
);
2485 return wined3d_declaration
;
2488 static HRESULT WINAPI
d3d9_device_SetFVF(IDirect3DDevice9Ex
*iface
, DWORD fvf
)
2490 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2491 struct wined3d_vertex_declaration
*decl
;
2493 TRACE("iface %p, fvf %#x.\n", iface
, fvf
);
2497 WARN("%#x is not a valid FVF.\n", fvf
);
2501 wined3d_mutex_lock();
2502 if (!(decl
= device_get_fvf_declaration(device
, fvf
)))
2504 wined3d_mutex_unlock();
2505 ERR("Failed to create a vertex declaration for fvf %#x.\n", fvf
);
2506 return D3DERR_DRIVERINTERNALERROR
;
2509 wined3d_device_set_vertex_declaration(device
->wined3d_device
, decl
);
2510 wined3d_mutex_unlock();
2515 static HRESULT WINAPI
d3d9_device_GetFVF(IDirect3DDevice9Ex
*iface
, DWORD
*fvf
)
2517 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2518 struct wined3d_vertex_declaration
*wined3d_declaration
;
2519 struct d3d9_vertex_declaration
*d3d9_declaration
;
2521 TRACE("iface %p, fvf %p.\n", iface
, fvf
);
2523 wined3d_mutex_lock();
2524 if ((wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
2526 d3d9_declaration
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
2527 *fvf
= d3d9_declaration
->fvf
;
2533 wined3d_mutex_unlock();
2535 TRACE("Returning FVF %#x.\n", *fvf
);
2540 static HRESULT WINAPI
d3d9_device_CreateVertexShader(IDirect3DDevice9Ex
*iface
,
2541 const DWORD
*byte_code
, IDirect3DVertexShader9
**shader
)
2543 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2544 struct d3d9_vertexshader
*object
;
2547 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
2549 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2551 return E_OUTOFMEMORY
;
2553 hr
= vertexshader_init(object
, device
, byte_code
);
2556 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
2557 HeapFree(GetProcessHeap(), 0, object
);
2561 TRACE("Created vertex shader %p.\n", object
);
2562 *shader
= &object
->IDirect3DVertexShader9_iface
;
2567 static HRESULT WINAPI
d3d9_device_SetVertexShader(IDirect3DDevice9Ex
*iface
, IDirect3DVertexShader9
*shader
)
2569 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2570 struct d3d9_vertexshader
*shader_obj
= unsafe_impl_from_IDirect3DVertexShader9(shader
);
2572 TRACE("iface %p, shader %p.\n", iface
, shader
);
2574 wined3d_mutex_lock();
2575 wined3d_device_set_vertex_shader(device
->wined3d_device
,
2576 shader_obj
? shader_obj
->wined3d_shader
: NULL
);
2577 wined3d_mutex_unlock();
2582 static HRESULT WINAPI
d3d9_device_GetVertexShader(IDirect3DDevice9Ex
*iface
, IDirect3DVertexShader9
**shader
)
2584 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2585 struct d3d9_vertexshader
*shader_impl
;
2586 struct wined3d_shader
*wined3d_shader
;
2588 TRACE("iface %p, shader %p.\n", iface
, shader
);
2590 wined3d_mutex_lock();
2591 if ((wined3d_shader
= wined3d_device_get_vertex_shader(device
->wined3d_device
)))
2593 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
2594 *shader
= &shader_impl
->IDirect3DVertexShader9_iface
;
2595 IDirect3DVertexShader9_AddRef(*shader
);
2601 wined3d_mutex_unlock();
2603 TRACE("Returning %p.\n", *shader
);
2608 static HRESULT WINAPI
d3d9_device_SetVertexShaderConstantF(IDirect3DDevice9Ex
*iface
,
2609 UINT reg_idx
, const float *data
, UINT count
)
2611 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2614 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2616 if (reg_idx
+ count
> D3D9_MAX_VERTEX_SHADER_CONSTANTF
)
2618 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2619 reg_idx
+ count
, D3D9_MAX_VERTEX_SHADER_CONSTANTF
);
2620 return D3DERR_INVALIDCALL
;
2623 wined3d_mutex_lock();
2624 hr
= wined3d_device_set_vs_consts_f(device
->wined3d_device
, reg_idx
, data
, count
);
2625 wined3d_mutex_unlock();
2630 static HRESULT WINAPI
d3d9_device_GetVertexShaderConstantF(IDirect3DDevice9Ex
*iface
,
2631 UINT reg_idx
, float *data
, UINT count
)
2633 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2636 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2638 if (reg_idx
+ count
> D3D9_MAX_VERTEX_SHADER_CONSTANTF
)
2640 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2641 reg_idx
+ count
, D3D9_MAX_VERTEX_SHADER_CONSTANTF
);
2642 return D3DERR_INVALIDCALL
;
2645 wined3d_mutex_lock();
2646 hr
= wined3d_device_get_vs_consts_f(device
->wined3d_device
, reg_idx
, data
, count
);
2647 wined3d_mutex_unlock();
2652 static HRESULT WINAPI
d3d9_device_SetVertexShaderConstantI(IDirect3DDevice9Ex
*iface
,
2653 UINT reg_idx
, const int *data
, UINT count
)
2655 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2658 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2660 wined3d_mutex_lock();
2661 hr
= wined3d_device_set_vs_consts_i(device
->wined3d_device
, reg_idx
, data
, count
);
2662 wined3d_mutex_unlock();
2667 static HRESULT WINAPI
d3d9_device_GetVertexShaderConstantI(IDirect3DDevice9Ex
*iface
,
2668 UINT reg_idx
, int *data
, UINT count
)
2670 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2673 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2675 wined3d_mutex_lock();
2676 hr
= wined3d_device_get_vs_consts_i(device
->wined3d_device
, reg_idx
, data
, count
);
2677 wined3d_mutex_unlock();
2682 static HRESULT WINAPI
d3d9_device_SetVertexShaderConstantB(IDirect3DDevice9Ex
*iface
,
2683 UINT reg_idx
, const BOOL
*data
, UINT count
)
2685 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2688 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2690 wined3d_mutex_lock();
2691 hr
= wined3d_device_set_vs_consts_b(device
->wined3d_device
, reg_idx
, data
, count
);
2692 wined3d_mutex_unlock();
2697 static HRESULT WINAPI
d3d9_device_GetVertexShaderConstantB(IDirect3DDevice9Ex
*iface
,
2698 UINT reg_idx
, BOOL
*data
, UINT count
)
2700 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2703 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2705 wined3d_mutex_lock();
2706 hr
= wined3d_device_get_vs_consts_b(device
->wined3d_device
, reg_idx
, data
, count
);
2707 wined3d_mutex_unlock();
2712 static HRESULT WINAPI
d3d9_device_SetStreamSource(IDirect3DDevice9Ex
*iface
,
2713 UINT stream_idx
, IDirect3DVertexBuffer9
*buffer
, UINT offset
, UINT stride
)
2715 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2716 struct d3d9_vertexbuffer
*buffer_impl
= unsafe_impl_from_IDirect3DVertexBuffer9(buffer
);
2719 TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
2720 iface
, stream_idx
, buffer
, offset
, stride
);
2722 wined3d_mutex_lock();
2723 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, stream_idx
,
2724 buffer_impl
? buffer_impl
->wined3d_buffer
: NULL
, offset
, stride
);
2725 wined3d_mutex_unlock();
2730 static HRESULT WINAPI
d3d9_device_GetStreamSource(IDirect3DDevice9Ex
*iface
,
2731 UINT stream_idx
, IDirect3DVertexBuffer9
**buffer
, UINT
*offset
, UINT
*stride
)
2733 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2734 struct d3d9_vertexbuffer
*buffer_impl
;
2735 struct wined3d_buffer
*wined3d_buffer
;
2738 TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
2739 iface
, stream_idx
, buffer
, offset
, stride
);
2742 return D3DERR_INVALIDCALL
;
2744 wined3d_mutex_lock();
2745 hr
= wined3d_device_get_stream_source(device
->wined3d_device
, stream_idx
, &wined3d_buffer
, offset
, stride
);
2746 if (SUCCEEDED(hr
) && wined3d_buffer
)
2748 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
2749 *buffer
= &buffer_impl
->IDirect3DVertexBuffer9_iface
;
2750 IDirect3DVertexBuffer9_AddRef(*buffer
);
2751 wined3d_buffer_decref(wined3d_buffer
);
2756 FIXME("Call to GetStreamSource failed %p %p\n", offset
, stride
);
2759 wined3d_mutex_unlock();
2764 static HRESULT WINAPI
d3d9_device_SetStreamSourceFreq(IDirect3DDevice9Ex
*iface
, UINT stream_idx
, UINT freq
)
2766 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2769 TRACE("iface %p, stream_idx %u, freq %u.\n", iface
, stream_idx
, freq
);
2771 wined3d_mutex_lock();
2772 hr
= wined3d_device_set_stream_source_freq(device
->wined3d_device
, stream_idx
, freq
);
2773 wined3d_mutex_unlock();
2778 static HRESULT WINAPI
d3d9_device_GetStreamSourceFreq(IDirect3DDevice9Ex
*iface
, UINT stream_idx
, UINT
*freq
)
2780 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2783 TRACE("iface %p, stream_idx %u, freq %p.\n", iface
, stream_idx
, freq
);
2785 wined3d_mutex_lock();
2786 hr
= wined3d_device_get_stream_source_freq(device
->wined3d_device
, stream_idx
, freq
);
2787 wined3d_mutex_unlock();
2792 static HRESULT WINAPI
d3d9_device_SetIndices(IDirect3DDevice9Ex
*iface
, IDirect3DIndexBuffer9
*buffer
)
2794 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2795 struct d3d9_indexbuffer
*ib
= unsafe_impl_from_IDirect3DIndexBuffer9(buffer
);
2797 TRACE("iface %p, buffer %p.\n", iface
, buffer
);
2799 wined3d_mutex_lock();
2800 wined3d_device_set_index_buffer(device
->wined3d_device
,
2801 ib
? ib
->wined3d_buffer
: NULL
,
2802 ib
? ib
->format
: WINED3DFMT_UNKNOWN
);
2803 wined3d_mutex_unlock();
2808 static HRESULT WINAPI
d3d9_device_GetIndices(IDirect3DDevice9Ex
*iface
, IDirect3DIndexBuffer9
**buffer
)
2810 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2811 enum wined3d_format_id wined3d_format
;
2812 struct wined3d_buffer
*wined3d_buffer
;
2813 struct d3d9_indexbuffer
*buffer_impl
;
2815 TRACE("iface %p, buffer %p.\n", iface
, buffer
);
2818 return D3DERR_INVALIDCALL
;
2820 wined3d_mutex_lock();
2821 if ((wined3d_buffer
= wined3d_device_get_index_buffer(device
->wined3d_device
, &wined3d_format
)))
2823 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
2824 *buffer
= &buffer_impl
->IDirect3DIndexBuffer9_iface
;
2825 IDirect3DIndexBuffer9_AddRef(*buffer
);
2831 wined3d_mutex_unlock();
2836 static HRESULT WINAPI
d3d9_device_CreatePixelShader(IDirect3DDevice9Ex
*iface
,
2837 const DWORD
*byte_code
, IDirect3DPixelShader9
**shader
)
2839 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2840 struct d3d9_pixelshader
*object
;
2843 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
2845 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2848 FIXME("Failed to allocate pixel shader memory.\n");
2849 return E_OUTOFMEMORY
;
2852 hr
= pixelshader_init(object
, device
, byte_code
);
2855 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
2856 HeapFree(GetProcessHeap(), 0, object
);
2860 TRACE("Created pixel shader %p.\n", object
);
2861 *shader
= &object
->IDirect3DPixelShader9_iface
;
2866 static HRESULT WINAPI
d3d9_device_SetPixelShader(IDirect3DDevice9Ex
*iface
, IDirect3DPixelShader9
*shader
)
2868 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2869 struct d3d9_pixelshader
*shader_obj
= unsafe_impl_from_IDirect3DPixelShader9(shader
);
2871 TRACE("iface %p, shader %p.\n", iface
, shader
);
2873 wined3d_mutex_lock();
2874 wined3d_device_set_pixel_shader(device
->wined3d_device
,
2875 shader_obj
? shader_obj
->wined3d_shader
: NULL
);
2876 wined3d_mutex_unlock();
2881 static HRESULT WINAPI
d3d9_device_GetPixelShader(IDirect3DDevice9Ex
*iface
, IDirect3DPixelShader9
**shader
)
2883 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2884 struct d3d9_pixelshader
*shader_impl
;
2885 struct wined3d_shader
*wined3d_shader
;
2887 TRACE("iface %p, shader %p.\n", iface
, shader
);
2889 if (!shader
) return D3DERR_INVALIDCALL
;
2891 wined3d_mutex_lock();
2892 if ((wined3d_shader
= wined3d_device_get_pixel_shader(device
->wined3d_device
)))
2894 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
2895 *shader
= &shader_impl
->IDirect3DPixelShader9_iface
;
2896 IDirect3DPixelShader9_AddRef(*shader
);
2902 wined3d_mutex_unlock();
2904 TRACE("Returning %p.\n", *shader
);
2909 static HRESULT WINAPI
d3d9_device_SetPixelShaderConstantF(IDirect3DDevice9Ex
*iface
,
2910 UINT reg_idx
, const float *data
, UINT count
)
2912 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2915 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2917 wined3d_mutex_lock();
2918 hr
= wined3d_device_set_ps_consts_f(device
->wined3d_device
, reg_idx
, data
, count
);
2919 wined3d_mutex_unlock();
2924 static HRESULT WINAPI
d3d9_device_GetPixelShaderConstantF(IDirect3DDevice9Ex
*iface
,
2925 UINT reg_idx
, float *data
, UINT count
)
2927 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2930 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2932 wined3d_mutex_lock();
2933 hr
= wined3d_device_get_ps_consts_f(device
->wined3d_device
, reg_idx
, data
, count
);
2934 wined3d_mutex_unlock();
2939 static HRESULT WINAPI
d3d9_device_SetPixelShaderConstantI(IDirect3DDevice9Ex
*iface
,
2940 UINT reg_idx
, const int *data
, UINT count
)
2942 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2945 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2947 wined3d_mutex_lock();
2948 hr
= wined3d_device_set_ps_consts_i(device
->wined3d_device
, reg_idx
, data
, count
);
2949 wined3d_mutex_unlock();
2954 static HRESULT WINAPI
d3d9_device_GetPixelShaderConstantI(IDirect3DDevice9Ex
*iface
,
2955 UINT reg_idx
, int *data
, UINT count
)
2957 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2960 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2962 wined3d_mutex_lock();
2963 hr
= wined3d_device_get_ps_consts_i(device
->wined3d_device
, reg_idx
, data
, count
);
2964 wined3d_mutex_unlock();
2969 static HRESULT WINAPI
d3d9_device_SetPixelShaderConstantB(IDirect3DDevice9Ex
*iface
,
2970 UINT reg_idx
, const BOOL
*data
, UINT count
)
2972 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2975 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2977 wined3d_mutex_lock();
2978 hr
= wined3d_device_set_ps_consts_b(device
->wined3d_device
, reg_idx
, data
, count
);
2979 wined3d_mutex_unlock();
2984 static HRESULT WINAPI
d3d9_device_GetPixelShaderConstantB(IDirect3DDevice9Ex
*iface
,
2985 UINT reg_idx
, BOOL
*data
, UINT count
)
2987 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2990 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2992 wined3d_mutex_lock();
2993 hr
= wined3d_device_get_ps_consts_b(device
->wined3d_device
, reg_idx
, data
, count
);
2994 wined3d_mutex_unlock();
2999 static HRESULT WINAPI
d3d9_device_DrawRectPatch(IDirect3DDevice9Ex
*iface
, UINT handle
,
3000 const float *segment_count
, const D3DRECTPATCH_INFO
*patch_info
)
3002 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
3003 iface
, handle
, segment_count
, patch_info
);
3007 static HRESULT WINAPI
d3d9_device_DrawTriPatch(IDirect3DDevice9Ex
*iface
, UINT handle
,
3008 const float *segment_count
, const D3DTRIPATCH_INFO
*patch_info
)
3010 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
3011 iface
, handle
, segment_count
, patch_info
);
3015 static HRESULT WINAPI
d3d9_device_DeletePatch(IDirect3DDevice9Ex
*iface
, UINT handle
)
3017 FIXME("iface %p, handle %#x unimplemented.\n", iface
, handle
);
3018 return D3DERR_INVALIDCALL
;
3021 static HRESULT WINAPI
d3d9_device_CreateQuery(IDirect3DDevice9Ex
*iface
, D3DQUERYTYPE type
, IDirect3DQuery9
**query
)
3023 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3024 struct d3d9_query
*object
;
3027 TRACE("iface %p, type %#x, query %p.\n", iface
, type
, query
);
3029 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
3031 return E_OUTOFMEMORY
;
3033 hr
= query_init(object
, device
, type
);
3036 WARN("Failed to initialize query, hr %#x.\n", hr
);
3037 HeapFree(GetProcessHeap(), 0, object
);
3041 TRACE("Created query %p.\n", object
);
3042 if (query
) *query
= &object
->IDirect3DQuery9_iface
;
3043 else IDirect3DQuery9_Release(&object
->IDirect3DQuery9_iface
);
3048 static HRESULT WINAPI
d3d9_device_SetConvolutionMonoKernel(IDirect3DDevice9Ex
*iface
,
3049 UINT width
, UINT height
, float *rows
, float *columns
)
3051 FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
3052 iface
, width
, height
, rows
, columns
);
3057 static HRESULT WINAPI
d3d9_device_ComposeRects(IDirect3DDevice9Ex
*iface
,
3058 IDirect3DSurface9
*src_surface
, IDirect3DSurface9
*dst_surface
, IDirect3DVertexBuffer9
*src_descs
,
3059 UINT rect_count
, IDirect3DVertexBuffer9
*dst_descs
, D3DCOMPOSERECTSOP operation
, INT offset_x
, INT offset_y
)
3061 FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n"
3062 "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
3063 iface
, src_surface
, dst_surface
, src_descs
, rect_count
,
3064 dst_descs
, operation
, offset_x
, offset_y
);
3069 static HRESULT WINAPI
d3d9_device_PresentEx(IDirect3DDevice9Ex
*iface
,
3070 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
,
3071 const RGNDATA
*dirty_region
, DWORD flags
)
3073 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3076 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p, flags %#x.\n",
3077 iface
, wine_dbgstr_rect(src_rect
), wine_dbgstr_rect(dst_rect
),
3078 dst_window_override
, dirty_region
, flags
);
3080 wined3d_mutex_lock();
3081 hr
= wined3d_device_present(device
->wined3d_device
, src_rect
, dst_rect
,
3082 dst_window_override
, dirty_region
, flags
);
3083 wined3d_mutex_unlock();
3088 static HRESULT WINAPI
d3d9_device_GetGPUThreadPriority(IDirect3DDevice9Ex
*iface
, INT
*priority
)
3090 FIXME("iface %p, priority %p stub!\n", iface
, priority
);
3095 static HRESULT WINAPI
d3d9_device_SetGPUThreadPriority(IDirect3DDevice9Ex
*iface
, INT priority
)
3097 FIXME("iface %p, priority %d stub!\n", iface
, priority
);
3102 static HRESULT WINAPI
d3d9_device_WaitForVBlank(IDirect3DDevice9Ex
*iface
, UINT swapchain_idx
)
3104 FIXME("iface %p, swapchain_idx %u stub!\n", iface
, swapchain_idx
);
3109 static HRESULT WINAPI
d3d9_device_CheckResourceResidency(IDirect3DDevice9Ex
*iface
,
3110 IDirect3DResource9
**resources
, UINT32 resource_count
)
3112 FIXME("iface %p, resources %p, resource_count %u stub!\n",
3113 iface
, resources
, resource_count
);
3118 static HRESULT WINAPI
d3d9_device_SetMaximumFrameLatency(IDirect3DDevice9Ex
*iface
, UINT max_latency
)
3120 FIXME("iface %p, max_latency %u stub!\n", iface
, max_latency
);
3125 static HRESULT WINAPI
d3d9_device_GetMaximumFrameLatency(IDirect3DDevice9Ex
*iface
, UINT
*max_latency
)
3127 FIXME("iface %p, max_latency %p stub!\n", iface
, max_latency
);
3134 static HRESULT WINAPI
d3d9_device_CheckDeviceState(IDirect3DDevice9Ex
*iface
, HWND dst_window
)
3138 TRACE("iface %p, dst_window %p stub!\n", iface
, dst_window
);
3141 FIXME("iface %p, dst_window %p stub!\n", iface
, dst_window
);
3146 static HRESULT WINAPI
d3d9_device_CreateRenderTargetEx(IDirect3DDevice9Ex
*iface
,
3147 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
3148 BOOL lockable
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
, DWORD usage
)
3150 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
3151 "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
3152 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
3153 lockable
, surface
, shared_handle
, usage
);
3157 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
3162 static HRESULT WINAPI
d3d9_device_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex
*iface
,
3163 UINT width
, UINT height
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DSurface9
**surface
,
3164 HANDLE
*shared_handle
, DWORD usage
)
3166 FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
3167 iface
, width
, height
, format
, pool
, surface
, shared_handle
, usage
);
3172 static HRESULT WINAPI
d3d9_device_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex
*iface
,
3173 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
3174 BOOL discard
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
, DWORD usage
)
3176 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
3177 "discard %#x, surface %p, shared_handle %p, usage %#x stub!\n",
3178 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
3179 discard
, surface
, shared_handle
, usage
);
3183 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
3188 static HRESULT WINAPI
d3d9_device_ResetEx(IDirect3DDevice9Ex
*iface
,
3189 D3DPRESENT_PARAMETERS
*present_parameters
, D3DDISPLAYMODEEX
*mode
)
3191 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3192 struct wined3d_swapchain_desc swapchain_desc
;
3193 struct wined3d_display_mode wined3d_mode
;
3196 TRACE("iface %p, present_parameters %p, mode %p.\n", iface
, present_parameters
, mode
);
3200 wined3d_mode
.width
= mode
->Width
;
3201 wined3d_mode
.height
= mode
->Height
;
3202 wined3d_mode
.refresh_rate
= mode
->RefreshRate
;
3203 wined3d_mode
.format_id
= wined3dformat_from_d3dformat(mode
->Format
);
3204 wined3d_mode
.scanline_ordering
= mode
->ScanLineOrdering
;
3207 wined3d_mutex_lock();
3209 if (device
->vertex_buffer
)
3211 wined3d_buffer_decref(device
->vertex_buffer
);
3212 device
->vertex_buffer
= NULL
;
3213 device
->vertex_buffer_size
= 0;
3215 if (device
->index_buffer
)
3217 wined3d_buffer_decref(device
->index_buffer
);
3218 device
->index_buffer
= NULL
;
3219 device
->index_buffer_size
= 0;
3222 wined3d_swapchain_desc_from_present_parameters(&swapchain_desc
, present_parameters
);
3223 hr
= wined3d_device_reset(device
->wined3d_device
, &swapchain_desc
,
3224 mode
? &wined3d_mode
: NULL
, reset_enum_callback
, FALSE
);
3225 wined3d_mutex_unlock();
3230 static HRESULT WINAPI
d3d9_device_GetDisplayModeEx(IDirect3DDevice9Ex
*iface
,
3231 UINT swapchain_idx
, D3DDISPLAYMODEEX
*mode
, D3DDISPLAYROTATION
*rotation
)
3233 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3234 struct wined3d_display_mode wined3d_mode
;
3237 TRACE("iface %p, swapchain_idx %u, mode %p, rotation %p.\n",
3238 iface
, swapchain_idx
, mode
, rotation
);
3240 if (mode
->Size
!= sizeof(*mode
))
3241 return D3DERR_INVALIDCALL
;
3243 wined3d_mutex_lock();
3244 hr
= wined3d_device_get_display_mode(device
->wined3d_device
, swapchain_idx
, &wined3d_mode
,
3245 (enum wined3d_display_rotation
*)rotation
);
3246 wined3d_mutex_unlock();
3250 mode
->Width
= wined3d_mode
.width
;
3251 mode
->Height
= wined3d_mode
.height
;
3252 mode
->RefreshRate
= wined3d_mode
.refresh_rate
;
3253 mode
->Format
= d3dformat_from_wined3dformat(wined3d_mode
.format_id
);
3254 mode
->ScanLineOrdering
= wined3d_mode
.scanline_ordering
;
3260 static const struct IDirect3DDevice9ExVtbl d3d9_device_vtbl
=
3263 d3d9_device_QueryInterface
,
3265 d3d9_device_Release
,
3266 /* IDirect3DDevice9 */
3267 d3d9_device_TestCooperativeLevel
,
3268 d3d9_device_GetAvailableTextureMem
,
3269 d3d9_device_EvictManagedResources
,
3270 d3d9_device_GetDirect3D
,
3271 d3d9_device_GetDeviceCaps
,
3272 d3d9_device_GetDisplayMode
,
3273 d3d9_device_GetCreationParameters
,
3274 d3d9_device_SetCursorProperties
,
3275 d3d9_device_SetCursorPosition
,
3276 d3d9_device_ShowCursor
,
3277 d3d9_device_CreateAdditionalSwapChain
,
3278 d3d9_device_GetSwapChain
,
3279 d3d9_device_GetNumberOfSwapChains
,
3281 d3d9_device_Present
,
3282 d3d9_device_GetBackBuffer
,
3283 d3d9_device_GetRasterStatus
,
3284 d3d9_device_SetDialogBoxMode
,
3285 d3d9_device_SetGammaRamp
,
3286 d3d9_device_GetGammaRamp
,
3287 d3d9_device_CreateTexture
,
3288 d3d9_device_CreateVolumeTexture
,
3289 d3d9_device_CreateCubeTexture
,
3290 d3d9_device_CreateVertexBuffer
,
3291 d3d9_device_CreateIndexBuffer
,
3292 d3d9_device_CreateRenderTarget
,
3293 d3d9_device_CreateDepthStencilSurface
,
3294 d3d9_device_UpdateSurface
,
3295 d3d9_device_UpdateTexture
,
3296 d3d9_device_GetRenderTargetData
,
3297 d3d9_device_GetFrontBufferData
,
3298 d3d9_device_StretchRect
,
3299 d3d9_device_ColorFill
,
3300 d3d9_device_CreateOffscreenPlainSurface
,
3301 d3d9_device_SetRenderTarget
,
3302 d3d9_device_GetRenderTarget
,
3303 d3d9_device_SetDepthStencilSurface
,
3304 d3d9_device_GetDepthStencilSurface
,
3305 d3d9_device_BeginScene
,
3306 d3d9_device_EndScene
,
3308 d3d9_device_SetTransform
,
3309 d3d9_device_GetTransform
,
3310 d3d9_device_MultiplyTransform
,
3311 d3d9_device_SetViewport
,
3312 d3d9_device_GetViewport
,
3313 d3d9_device_SetMaterial
,
3314 d3d9_device_GetMaterial
,
3315 d3d9_device_SetLight
,
3316 d3d9_device_GetLight
,
3317 d3d9_device_LightEnable
,
3318 d3d9_device_GetLightEnable
,
3319 d3d9_device_SetClipPlane
,
3320 d3d9_device_GetClipPlane
,
3321 d3d9_device_SetRenderState
,
3322 d3d9_device_GetRenderState
,
3323 d3d9_device_CreateStateBlock
,
3324 d3d9_device_BeginStateBlock
,
3325 d3d9_device_EndStateBlock
,
3326 d3d9_device_SetClipStatus
,
3327 d3d9_device_GetClipStatus
,
3328 d3d9_device_GetTexture
,
3329 d3d9_device_SetTexture
,
3330 d3d9_device_GetTextureStageState
,
3331 d3d9_device_SetTextureStageState
,
3332 d3d9_device_GetSamplerState
,
3333 d3d9_device_SetSamplerState
,
3334 d3d9_device_ValidateDevice
,
3335 d3d9_device_SetPaletteEntries
,
3336 d3d9_device_GetPaletteEntries
,
3337 d3d9_device_SetCurrentTexturePalette
,
3338 d3d9_device_GetCurrentTexturePalette
,
3339 d3d9_device_SetScissorRect
,
3340 d3d9_device_GetScissorRect
,
3341 d3d9_device_SetSoftwareVertexProcessing
,
3342 d3d9_device_GetSoftwareVertexProcessing
,
3343 d3d9_device_SetNPatchMode
,
3344 d3d9_device_GetNPatchMode
,
3345 d3d9_device_DrawPrimitive
,
3346 d3d9_device_DrawIndexedPrimitive
,
3347 d3d9_device_DrawPrimitiveUP
,
3348 d3d9_device_DrawIndexedPrimitiveUP
,
3349 d3d9_device_ProcessVertices
,
3350 d3d9_device_CreateVertexDeclaration
,
3351 d3d9_device_SetVertexDeclaration
,
3352 d3d9_device_GetVertexDeclaration
,
3355 d3d9_device_CreateVertexShader
,
3356 d3d9_device_SetVertexShader
,
3357 d3d9_device_GetVertexShader
,
3358 d3d9_device_SetVertexShaderConstantF
,
3359 d3d9_device_GetVertexShaderConstantF
,
3360 d3d9_device_SetVertexShaderConstantI
,
3361 d3d9_device_GetVertexShaderConstantI
,
3362 d3d9_device_SetVertexShaderConstantB
,
3363 d3d9_device_GetVertexShaderConstantB
,
3364 d3d9_device_SetStreamSource
,
3365 d3d9_device_GetStreamSource
,
3366 d3d9_device_SetStreamSourceFreq
,
3367 d3d9_device_GetStreamSourceFreq
,
3368 d3d9_device_SetIndices
,
3369 d3d9_device_GetIndices
,
3370 d3d9_device_CreatePixelShader
,
3371 d3d9_device_SetPixelShader
,
3372 d3d9_device_GetPixelShader
,
3373 d3d9_device_SetPixelShaderConstantF
,
3374 d3d9_device_GetPixelShaderConstantF
,
3375 d3d9_device_SetPixelShaderConstantI
,
3376 d3d9_device_GetPixelShaderConstantI
,
3377 d3d9_device_SetPixelShaderConstantB
,
3378 d3d9_device_GetPixelShaderConstantB
,
3379 d3d9_device_DrawRectPatch
,
3380 d3d9_device_DrawTriPatch
,
3381 d3d9_device_DeletePatch
,
3382 d3d9_device_CreateQuery
,
3383 /* IDirect3DDevice9Ex */
3384 d3d9_device_SetConvolutionMonoKernel
,
3385 d3d9_device_ComposeRects
,
3386 d3d9_device_PresentEx
,
3387 d3d9_device_GetGPUThreadPriority
,
3388 d3d9_device_SetGPUThreadPriority
,
3389 d3d9_device_WaitForVBlank
,
3390 d3d9_device_CheckResourceResidency
,
3391 d3d9_device_SetMaximumFrameLatency
,
3392 d3d9_device_GetMaximumFrameLatency
,
3393 d3d9_device_CheckDeviceState
,
3394 d3d9_device_CreateRenderTargetEx
,
3395 d3d9_device_CreateOffscreenPlainSurfaceEx
,
3396 d3d9_device_CreateDepthStencilSurfaceEx
,
3397 d3d9_device_ResetEx
,
3398 d3d9_device_GetDisplayModeEx
,
3401 static inline struct d3d9_device
*device_from_device_parent(struct wined3d_device_parent
*device_parent
)
3403 return CONTAINING_RECORD(device_parent
, struct d3d9_device
, device_parent
);
3406 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
3407 struct wined3d_device
*device
)
3409 TRACE("device_parent %p, device %p.\n", device_parent
, device
);
3412 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
3414 TRACE("device_parent %p.\n", device_parent
);
3417 static HRESULT CDECL
device_parent_surface_created(struct wined3d_device_parent
*device_parent
,
3418 void *container_parent
, struct wined3d_surface
*surface
, void **parent
,
3419 const struct wined3d_parent_ops
**parent_ops
)
3421 struct d3d9_device
*device
= device_from_device_parent(device_parent
);
3422 struct d3d9_surface
*d3d_surface
;
3424 TRACE("device_parent %p, container_parent %p, surface %p, parent %p, parent_ops %p.\n",
3425 device_parent
, container_parent
, surface
, parent
, parent_ops
);
3427 if (!(d3d_surface
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*d3d_surface
))))
3429 FIXME("Failed to allocate surface memory.\n");
3430 return D3DERR_OUTOFVIDEOMEMORY
;
3433 surface_init(d3d_surface
, surface
, device
, parent_ops
);
3434 *parent
= d3d_surface
;
3435 TRACE("Created surface %p.\n", d3d_surface
);
3437 d3d_surface
->container
= container_parent
;
3438 IDirect3DDevice9Ex_Release(d3d_surface
->parent_device
);
3439 d3d_surface
->parent_device
= NULL
;
3441 IDirect3DSurface9_Release(&d3d_surface
->IDirect3DSurface9_iface
);
3442 d3d_surface
->forwardReference
= container_parent
;
3447 static HRESULT CDECL
device_parent_volume_created(struct wined3d_device_parent
*device_parent
,
3448 void *container_parent
, struct wined3d_volume
*volume
, void **parent
,
3449 const struct wined3d_parent_ops
**parent_ops
)
3451 struct d3d9_volume
*d3d_volume
;
3453 TRACE("device_parent %p, container_parent %p, volume %p, parent %p, parent_ops %p.\n",
3454 device_parent
, container_parent
, volume
, parent
, parent_ops
);
3456 if (!(d3d_volume
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*d3d_volume
))))
3457 return E_OUTOFMEMORY
;
3459 volume_init(d3d_volume
, volume
, parent_ops
);
3460 *parent
= d3d_volume
;
3461 TRACE("Created volume %p.\n", d3d_volume
);
3463 d3d_volume
->container
= container_parent
;
3465 IDirect3DVolume9_Release(&d3d_volume
->IDirect3DVolume9_iface
);
3466 d3d_volume
->forwardReference
= container_parent
;
3471 static HRESULT CDECL
device_parent_create_swapchain_surface(struct wined3d_device_parent
*device_parent
,
3472 void *container_parent
, const struct wined3d_resource_desc
*desc
, struct wined3d_surface
**surface
)
3474 struct d3d9_device
*device
= device_from_device_parent(device_parent
);
3475 struct wined3d_resource_desc texture_desc
;
3476 struct d3d9_surface
*d3d_surface
;
3477 struct wined3d_texture
*texture
;
3480 TRACE("device_parent %p, container_parent %p, desc %p, surface %p.\n",
3481 device_parent
, container_parent
, desc
, surface
);
3483 if (container_parent
== device_parent
)
3484 container_parent
= &device
->IDirect3DDevice9Ex_iface
;
3486 texture_desc
= *desc
;
3487 texture_desc
.resource_type
= WINED3D_RTYPE_TEXTURE
;
3488 if (FAILED(hr
= wined3d_texture_create(device
->wined3d_device
, &texture_desc
, 1,
3489 WINED3D_SURFACE_MAPPABLE
, container_parent
, &d3d9_null_wined3d_parent_ops
, &texture
)))
3491 WARN("Failed to create texture, hr %#x.\n", hr
);
3495 *surface
= wined3d_surface_from_resource(wined3d_texture_get_sub_resource(texture
, 0));
3496 wined3d_surface_incref(*surface
);
3497 wined3d_texture_decref(texture
);
3499 d3d_surface
= wined3d_surface_get_parent(*surface
);
3500 d3d_surface
->forwardReference
= NULL
;
3501 d3d_surface
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
3506 static HRESULT CDECL
device_parent_create_swapchain(struct wined3d_device_parent
*device_parent
,
3507 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain
**swapchain
)
3509 struct d3d9_device
*device
= device_from_device_parent(device_parent
);
3510 struct d3d9_swapchain
*d3d_swapchain
;
3513 TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent
, desc
, swapchain
);
3515 hr
= d3d9_swapchain_create(device
, desc
, &d3d_swapchain
);
3518 WARN("Failed to create swapchain, hr %#x.\n", hr
);
3523 *swapchain
= d3d_swapchain
->wined3d_swapchain
;
3524 wined3d_swapchain_incref(*swapchain
);
3525 IDirect3DSwapChain9Ex_Release(&d3d_swapchain
->IDirect3DSwapChain9Ex_iface
);
3530 static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops
=
3532 device_parent_wined3d_device_created
,
3533 device_parent_mode_changed
,
3534 device_parent_surface_created
,
3535 device_parent_volume_created
,
3536 device_parent_create_swapchain_surface
,
3537 device_parent_create_swapchain
,
3540 static void setup_fpu(void)
3542 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3544 __asm__
volatile ("fnstcw %0" : "=m" (cw
));
3545 cw
= (cw
& ~0xf3f) | 0x3f;
3546 __asm__
volatile ("fldcw %0" : : "m" (cw
));
3547 #elif defined(__i386__) && defined(_MSC_VER)
3550 cw
= (cw
& ~0xf3f) | 0x3f;
3553 FIXME("FPU setup not implemented for this platform.\n");
3557 HRESULT
device_init(struct d3d9_device
*device
, struct d3d9
*parent
, struct wined3d
*wined3d
,
3558 UINT adapter
, D3DDEVTYPE device_type
, HWND focus_window
, DWORD flags
,
3559 D3DPRESENT_PARAMETERS
*parameters
, D3DDISPLAYMODEEX
*mode
)
3561 struct wined3d_swapchain_desc
*swapchain_desc
;
3566 FIXME("Ignoring display mode.\n");
3568 device
->IDirect3DDevice9Ex_iface
.lpVtbl
= &d3d9_device_vtbl
;
3569 device
->device_parent
.ops
= &d3d9_wined3d_device_parent_ops
;
3570 device
->refcount
= 1;
3572 if (!(flags
& D3DCREATE_FPU_PRESERVE
)) setup_fpu();
3574 wined3d_mutex_lock();
3575 hr
= wined3d_device_create(wined3d
, adapter
, device_type
, focus_window
, flags
, 4,
3576 &device
->device_parent
, &device
->wined3d_device
);
3579 WARN("Failed to create wined3d device, hr %#x.\n", hr
);
3580 wined3d_mutex_unlock();
3584 if (flags
& D3DCREATE_ADAPTERGROUP_DEVICE
)
3588 wined3d_get_device_caps(wined3d
, adapter
, device_type
, &caps
);
3589 count
= caps
.NumberOfAdaptersInGroup
;
3592 if (flags
& D3DCREATE_MULTITHREADED
)
3593 wined3d_device_set_multithreaded(device
->wined3d_device
);
3595 if (!parameters
->Windowed
)
3598 focus_window
= parameters
->hDeviceWindow
;
3599 if (FAILED(hr
= wined3d_device_acquire_focus_window(device
->wined3d_device
, focus_window
)))
3601 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
3602 wined3d_device_decref(device
->wined3d_device
);
3603 wined3d_mutex_unlock();
3607 for (i
= 0; i
< count
; ++i
)
3609 HWND device_window
= parameters
[i
].hDeviceWindow
;
3611 if (!device_window
) device_window
= focus_window
;
3612 wined3d_device_setup_fullscreen_window(device
->wined3d_device
, device_window
,
3613 parameters
[i
].BackBufferWidth
,
3614 parameters
[i
].BackBufferHeight
);
3618 swapchain_desc
= HeapAlloc(GetProcessHeap(), 0, sizeof(*swapchain_desc
) * count
);
3619 if (!swapchain_desc
)
3621 ERR("Failed to allocate wined3d parameters.\n");
3622 wined3d_device_decref(device
->wined3d_device
);
3623 wined3d_mutex_unlock();
3624 return E_OUTOFMEMORY
;
3627 for (i
= 0; i
< count
; ++i
)
3629 wined3d_swapchain_desc_from_present_parameters(&swapchain_desc
[i
], ¶meters
[i
]);
3632 hr
= wined3d_device_init_3d(device
->wined3d_device
, swapchain_desc
);
3635 WARN("Failed to initialize 3D, hr %#x.\n", hr
);
3636 wined3d_device_release_focus_window(device
->wined3d_device
);
3637 HeapFree(GetProcessHeap(), 0, swapchain_desc
);
3638 wined3d_device_decref(device
->wined3d_device
);
3639 wined3d_mutex_unlock();
3643 wined3d_mutex_unlock();
3645 for (i
= 0; i
< count
; ++i
)
3647 present_parameters_from_wined3d_swapchain_desc(¶meters
[i
], &swapchain_desc
[i
]);
3649 HeapFree(GetProcessHeap(), 0, swapchain_desc
);
3651 /* Initialize the converted declaration array. This creates a valid pointer
3652 * and when adding decls HeapReAlloc() can be used without further checking. */
3653 device
->fvf_decls
= HeapAlloc(GetProcessHeap(), 0, 0);
3654 if (!device
->fvf_decls
)
3656 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3657 wined3d_mutex_lock();
3658 wined3d_device_uninit_3d(device
->wined3d_device
);
3659 wined3d_device_release_focus_window(device
->wined3d_device
);
3660 wined3d_device_decref(device
->wined3d_device
);
3661 wined3d_mutex_unlock();
3662 return E_OUTOFMEMORY
;
3665 IDirect3D9Ex_AddRef(&parent
->IDirect3D9Ex_iface
);
3666 device
->d3d_parent
= parent
;