2 * Copyright 2005 Oliver Stieber
3 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
4 * Copyright 2009-2010 Henri Verbeet for CodeWeavers.
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "wine/port.h"
24 #include "wined3d_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
28 static void wined3d_query_init(struct wined3d_query
*query
, struct wined3d_device
*device
,
29 enum wined3d_query_type type
, DWORD data_size
, const struct wined3d_query_ops
*query_ops
, void *parent
)
32 query
->parent
= parent
;
33 query
->device
= device
;
34 query
->state
= QUERY_CREATED
;
36 query
->data_size
= data_size
;
37 query
->query_ops
= query_ops
;
40 static struct wined3d_event_query
*wined3d_event_query_from_query(struct wined3d_query
*query
)
42 return CONTAINING_RECORD(query
, struct wined3d_event_query
, query
);
45 static struct wined3d_occlusion_query
*wined3d_occlusion_query_from_query(struct wined3d_query
*query
)
47 return CONTAINING_RECORD(query
, struct wined3d_occlusion_query
, query
);
50 static struct wined3d_timestamp_query
*wined3d_timestamp_query_from_query(struct wined3d_query
*query
)
52 return CONTAINING_RECORD(query
, struct wined3d_timestamp_query
, query
);
55 BOOL
wined3d_event_query_supported(const struct wined3d_gl_info
*gl_info
)
57 return gl_info
->supported
[ARB_SYNC
] || gl_info
->supported
[NV_FENCE
] || gl_info
->supported
[APPLE_FENCE
];
60 void wined3d_event_query_destroy(struct wined3d_event_query
*query
)
62 if (query
->context
) context_free_event_query(query
);
63 HeapFree(GetProcessHeap(), 0, query
);
66 static enum wined3d_event_query_result
wined3d_event_query_test(const struct wined3d_event_query
*query
,
67 const struct wined3d_device
*device
)
69 struct wined3d_context
*context
;
70 const struct wined3d_gl_info
*gl_info
;
71 enum wined3d_event_query_result ret
;
74 TRACE("(%p) : device %p\n", query
, device
);
78 TRACE("Query not started\n");
79 return WINED3D_EVENT_QUERY_NOT_STARTED
;
82 if (!query
->context
->gl_info
->supported
[ARB_SYNC
] && query
->context
->tid
!= GetCurrentThreadId())
84 WARN("Event query tested from wrong thread\n");
85 return WINED3D_EVENT_QUERY_WRONG_THREAD
;
88 context
= context_acquire(device
, context_get_rt_surface(query
->context
));
89 gl_info
= context
->gl_info
;
91 if (gl_info
->supported
[ARB_SYNC
])
93 GLenum gl_ret
= GL_EXTCALL(glClientWaitSync(query
->object
.sync
, 0, 0));
94 checkGLcall("glClientWaitSync");
98 case GL_ALREADY_SIGNALED
:
99 case GL_CONDITION_SATISFIED
:
100 ret
= WINED3D_EVENT_QUERY_OK
;
103 case GL_TIMEOUT_EXPIRED
:
104 ret
= WINED3D_EVENT_QUERY_WAITING
;
109 ERR("glClientWaitSync returned %#x.\n", gl_ret
);
110 ret
= WINED3D_EVENT_QUERY_ERROR
;
113 else if (gl_info
->supported
[APPLE_FENCE
])
115 fence_result
= GL_EXTCALL(glTestFenceAPPLE(query
->object
.id
));
116 checkGLcall("glTestFenceAPPLE");
117 if (fence_result
) ret
= WINED3D_EVENT_QUERY_OK
;
118 else ret
= WINED3D_EVENT_QUERY_WAITING
;
120 else if (gl_info
->supported
[NV_FENCE
])
122 fence_result
= GL_EXTCALL(glTestFenceNV(query
->object
.id
));
123 checkGLcall("glTestFenceNV");
124 if (fence_result
) ret
= WINED3D_EVENT_QUERY_OK
;
125 else ret
= WINED3D_EVENT_QUERY_WAITING
;
129 ERR("Event query created despite lack of GL support\n");
130 ret
= WINED3D_EVENT_QUERY_ERROR
;
133 context_release(context
);
137 enum wined3d_event_query_result
wined3d_event_query_finish(const struct wined3d_event_query
*query
,
138 const struct wined3d_device
*device
)
140 struct wined3d_context
*context
;
141 const struct wined3d_gl_info
*gl_info
;
142 enum wined3d_event_query_result ret
;
144 TRACE("query %p, device %p.\n", query
, device
);
148 TRACE("Query not started\n");
149 return WINED3D_EVENT_QUERY_NOT_STARTED
;
151 gl_info
= query
->context
->gl_info
;
153 if (query
->context
->tid
!= GetCurrentThreadId() && !gl_info
->supported
[ARB_SYNC
])
155 /* A glFinish does not reliably wait for draws in other contexts. The caller has
156 * to find its own way to cope with the thread switch
158 WARN("Event query finished from wrong thread\n");
159 return WINED3D_EVENT_QUERY_WRONG_THREAD
;
162 context
= context_acquire(device
, context_get_rt_surface(query
->context
));
164 if (gl_info
->supported
[ARB_SYNC
])
166 /* Apple seems to be into arbitrary limits, and timeouts larger than
167 * 0xfffffffffffffbff immediately return GL_TIMEOUT_EXPIRED. We don't
168 * really care and can live with waiting a few μs less. (OS X 10.7.4). */
169 GLenum gl_ret
= GL_EXTCALL(glClientWaitSync(query
->object
.sync
, GL_SYNC_FLUSH_COMMANDS_BIT
, ~(GLuint64
)0xffff));
170 checkGLcall("glClientWaitSync");
174 case GL_ALREADY_SIGNALED
:
175 case GL_CONDITION_SATISFIED
:
176 ret
= WINED3D_EVENT_QUERY_OK
;
179 /* We don't expect a timeout for a ~584 year wait */
181 ERR("glClientWaitSync returned %#x.\n", gl_ret
);
182 ret
= WINED3D_EVENT_QUERY_ERROR
;
185 else if (context
->gl_info
->supported
[APPLE_FENCE
])
187 GL_EXTCALL(glFinishFenceAPPLE(query
->object
.id
));
188 checkGLcall("glFinishFenceAPPLE");
189 ret
= WINED3D_EVENT_QUERY_OK
;
191 else if (context
->gl_info
->supported
[NV_FENCE
])
193 GL_EXTCALL(glFinishFenceNV(query
->object
.id
));
194 checkGLcall("glFinishFenceNV");
195 ret
= WINED3D_EVENT_QUERY_OK
;
199 ERR("Event query created without GL support\n");
200 ret
= WINED3D_EVENT_QUERY_ERROR
;
203 context_release(context
);
207 void wined3d_event_query_issue(struct wined3d_event_query
*query
, const struct wined3d_device
*device
)
209 const struct wined3d_gl_info
*gl_info
;
210 struct wined3d_context
*context
;
214 if (!query
->context
->gl_info
->supported
[ARB_SYNC
] && query
->context
->tid
!= GetCurrentThreadId())
216 context_free_event_query(query
);
217 context
= context_acquire(device
, NULL
);
218 context_alloc_event_query(context
, query
);
222 context
= context_acquire(device
, context_get_rt_surface(query
->context
));
227 context
= context_acquire(device
, NULL
);
228 context_alloc_event_query(context
, query
);
231 gl_info
= context
->gl_info
;
233 if (gl_info
->supported
[ARB_SYNC
])
235 if (query
->object
.sync
) GL_EXTCALL(glDeleteSync(query
->object
.sync
));
236 checkGLcall("glDeleteSync");
237 query
->object
.sync
= GL_EXTCALL(glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE
, 0));
238 checkGLcall("glFenceSync");
240 else if (gl_info
->supported
[APPLE_FENCE
])
242 GL_EXTCALL(glSetFenceAPPLE(query
->object
.id
));
243 checkGLcall("glSetFenceAPPLE");
245 else if (gl_info
->supported
[NV_FENCE
])
247 GL_EXTCALL(glSetFenceNV(query
->object
.id
, GL_ALL_COMPLETED_NV
));
248 checkGLcall("glSetFenceNV");
251 context_release(context
);
254 ULONG CDECL
wined3d_query_incref(struct wined3d_query
*query
)
256 ULONG refcount
= InterlockedIncrement(&query
->ref
);
258 TRACE("%p increasing refcount to %u.\n", query
, refcount
);
263 static void wined3d_query_destroy_object(void *object
)
265 struct wined3d_query
*query
= object
;
267 /* Queries are specific to the GL context that created them. Not
268 * deleting the query will obviously leak it, but that's still better
269 * than potentially deleting a different query with the same id in this
270 * context, and (still) leaking the actual query. */
271 if (query
->type
== WINED3D_QUERY_TYPE_EVENT
)
273 wined3d_event_query_destroy(wined3d_event_query_from_query(query
));
276 else if (query
->type
== WINED3D_QUERY_TYPE_OCCLUSION
)
278 struct wined3d_occlusion_query
*oq
= wined3d_occlusion_query_from_query(query
);
281 context_free_occlusion_query(oq
);
282 HeapFree(GetProcessHeap(), 0, oq
);
285 else if (query
->type
== WINED3D_QUERY_TYPE_TIMESTAMP
)
287 struct wined3d_timestamp_query
*tq
= wined3d_timestamp_query_from_query(query
);
290 context_free_timestamp_query(tq
);
291 HeapFree(GetProcessHeap(), 0, tq
);
295 HeapFree(GetProcessHeap(), 0, query
);
298 ULONG CDECL
wined3d_query_decref(struct wined3d_query
*query
)
300 ULONG refcount
= InterlockedDecrement(&query
->ref
);
302 TRACE("%p decreasing refcount to %u.\n", query
, refcount
);
305 wined3d_cs_emit_destroy_object(query
->device
->cs
, wined3d_query_destroy_object
, query
);
310 HRESULT CDECL
wined3d_query_get_data(struct wined3d_query
*query
,
311 void *data
, UINT data_size
, DWORD flags
)
313 TRACE("query %p, data %p, data_size %u, flags %#x.\n",
314 query
, data
, data_size
, flags
);
316 return query
->query_ops
->query_get_data(query
, data
, data_size
, flags
);
319 UINT CDECL
wined3d_query_get_data_size(const struct wined3d_query
*query
)
321 TRACE("query %p.\n", query
);
323 return query
->data_size
;
326 HRESULT CDECL
wined3d_query_issue(struct wined3d_query
*query
, DWORD flags
)
328 TRACE("query %p, flags %#x.\n", query
, flags
);
330 return query
->query_ops
->query_issue(query
, flags
);
333 static void fill_query_data(void *out
, unsigned int out_size
, const void *result
, unsigned int result_size
)
335 memcpy(out
, result
, min(out_size
, result_size
));
338 static HRESULT
wined3d_occlusion_query_ops_get_data(struct wined3d_query
*query
,
339 void *data
, DWORD size
, DWORD flags
)
341 struct wined3d_occlusion_query
*oq
= wined3d_occlusion_query_from_query(query
);
342 struct wined3d_device
*device
= query
->device
;
343 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
344 struct wined3d_context
*context
;
349 TRACE("query %p, data %p, size %#x, flags %#x.\n", query
, data
, size
, flags
);
352 query
->state
= QUERY_CREATED
;
354 if (query
->state
== QUERY_CREATED
)
356 /* D3D allows GetData on a new query, OpenGL doesn't. So just invent the data ourselves */
357 TRACE("Query wasn't yet started, returning S_OK\n");
359 fill_query_data(data
, size
, &samples
, sizeof(samples
));
363 if (query
->state
== QUERY_BUILDING
)
365 /* Msdn says this returns an error, but our tests show that S_FALSE is returned */
366 TRACE("Query is building, returning S_FALSE\n");
370 if (oq
->context
->tid
!= GetCurrentThreadId())
372 FIXME("%p Wrong thread, returning 1.\n", query
);
374 fill_query_data(data
, size
, &samples
, sizeof(samples
));
378 context
= context_acquire(device
, context_get_rt_surface(oq
->context
));
380 GL_EXTCALL(glGetQueryObjectuiv(oq
->id
, GL_QUERY_RESULT_AVAILABLE
, &available
));
381 checkGLcall("glGetQueryObjectuiv(GL_QUERY_RESULT_AVAILABLE)");
382 TRACE("available %#x.\n", available
);
388 GL_EXTCALL(glGetQueryObjectuiv(oq
->id
, GL_QUERY_RESULT
, &samples
));
389 checkGLcall("glGetQueryObjectuiv(GL_QUERY_RESULT)");
390 TRACE("Returning %d samples.\n", samples
);
391 fill_query_data(data
, size
, &samples
, sizeof(samples
));
400 context_release(context
);
405 static HRESULT
wined3d_event_query_ops_get_data(struct wined3d_query
*query
,
406 void *data
, DWORD size
, DWORD flags
)
408 struct wined3d_event_query
*event_query
= wined3d_event_query_from_query(query
);
409 enum wined3d_event_query_result ret
;
412 TRACE("query %p, data %p, size %#x, flags %#x.\n", query
, data
, size
, flags
);
417 ret
= wined3d_event_query_test(event_query
, query
->device
);
420 case WINED3D_EVENT_QUERY_OK
:
421 case WINED3D_EVENT_QUERY_NOT_STARTED
:
423 fill_query_data(data
, size
, &signaled
, sizeof(signaled
));
426 case WINED3D_EVENT_QUERY_WAITING
:
428 fill_query_data(data
, size
, &signaled
, sizeof(signaled
));
431 case WINED3D_EVENT_QUERY_WRONG_THREAD
:
432 FIXME("(%p) Wrong thread, reporting GPU idle.\n", query
);
434 fill_query_data(data
, size
, &signaled
, sizeof(signaled
));
437 case WINED3D_EVENT_QUERY_ERROR
:
438 ERR("The GL event query failed, returning D3DERR_INVALIDCALL\n");
439 return WINED3DERR_INVALIDCALL
;
445 void * CDECL
wined3d_query_get_parent(const struct wined3d_query
*query
)
447 TRACE("query %p.\n", query
);
449 return query
->parent
;
452 enum wined3d_query_type CDECL
wined3d_query_get_type(const struct wined3d_query
*query
)
454 TRACE("query %p.\n", query
);
459 static HRESULT
wined3d_event_query_ops_issue(struct wined3d_query
*query
, DWORD flags
)
461 TRACE("query %p, flags %#x.\n", query
, flags
);
463 if (flags
& WINED3DISSUE_END
)
465 struct wined3d_event_query
*event_query
= wined3d_event_query_from_query(query
);
467 wined3d_event_query_issue(event_query
, query
->device
);
469 else if (flags
& WINED3DISSUE_BEGIN
)
471 /* Started implicitly at query creation. */
472 ERR("Event query issued with START flag - what to do?\n");
475 if (flags
& WINED3DISSUE_BEGIN
)
476 query
->state
= QUERY_BUILDING
;
478 query
->state
= QUERY_SIGNALLED
;
483 static HRESULT
wined3d_occlusion_query_ops_issue(struct wined3d_query
*query
, DWORD flags
)
485 struct wined3d_occlusion_query
*oq
= wined3d_occlusion_query_from_query(query
);
486 struct wined3d_device
*device
= query
->device
;
487 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
488 struct wined3d_context
*context
;
490 TRACE("query %p, flags %#x.\n", query
, flags
);
492 /* This is allowed according to MSDN and our tests. Reset the query and
494 if (flags
& WINED3DISSUE_BEGIN
)
496 if (query
->state
== QUERY_BUILDING
)
498 if (oq
->context
->tid
!= GetCurrentThreadId())
500 FIXME("Wrong thread, can't restart query.\n");
502 context_free_occlusion_query(oq
);
503 context
= context_acquire(query
->device
, NULL
);
504 context_alloc_occlusion_query(context
, oq
);
508 context
= context_acquire(device
, context_get_rt_surface(oq
->context
));
510 GL_EXTCALL(glEndQuery(GL_SAMPLES_PASSED
));
511 checkGLcall("glEndQuery()");
517 context_free_occlusion_query(oq
);
518 context
= context_acquire(query
->device
, NULL
);
519 context_alloc_occlusion_query(context
, oq
);
522 GL_EXTCALL(glBeginQuery(GL_SAMPLES_PASSED
, oq
->id
));
523 checkGLcall("glBeginQuery()");
525 context_release(context
);
527 if (flags
& WINED3DISSUE_END
)
529 /* MSDN says END on a non-building occlusion query returns an error,
530 * but our tests show that it returns OK. But OpenGL doesn't like it,
531 * so avoid generating an error. */
532 if (query
->state
== QUERY_BUILDING
)
534 if (oq
->context
->tid
!= GetCurrentThreadId())
536 FIXME("Wrong thread, can't end query.\n");
540 context
= context_acquire(device
, context_get_rt_surface(oq
->context
));
542 GL_EXTCALL(glEndQuery(GL_SAMPLES_PASSED
));
543 checkGLcall("glEndQuery()");
545 context_release(context
);
550 if (flags
& WINED3DISSUE_BEGIN
)
551 query
->state
= QUERY_BUILDING
;
553 query
->state
= QUERY_SIGNALLED
;
555 return WINED3D_OK
; /* can be WINED3DERR_INVALIDCALL. */
558 static HRESULT
wined3d_timestamp_query_ops_get_data(struct wined3d_query
*query
,
559 void *data
, DWORD size
, DWORD flags
)
561 struct wined3d_timestamp_query
*tq
= wined3d_timestamp_query_from_query(query
);
562 struct wined3d_device
*device
= query
->device
;
563 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
564 struct wined3d_context
*context
;
569 TRACE("query %p, data %p, size %#x, flags %#x.\n", query
, data
, size
, flags
);
572 query
->state
= QUERY_CREATED
;
574 if (query
->state
== QUERY_CREATED
)
576 /* D3D allows GetData on a new query, OpenGL doesn't. So just invent the data ourselves. */
577 TRACE("Query wasn't yet started, returning S_OK.\n");
579 fill_query_data(data
, size
, ×tamp
, sizeof(timestamp
));
583 if (tq
->context
->tid
!= GetCurrentThreadId())
585 FIXME("%p Wrong thread, returning 1.\n", query
);
587 fill_query_data(data
, size
, ×tamp
, sizeof(timestamp
));
591 context
= context_acquire(device
, context_get_rt_surface(tq
->context
));
593 GL_EXTCALL(glGetQueryObjectuiv(tq
->id
, GL_QUERY_RESULT_AVAILABLE
, &available
));
594 checkGLcall("glGetQueryObjectuiv(GL_QUERY_RESULT_AVAILABLE)");
595 TRACE("available %#x.\n", available
);
601 GL_EXTCALL(glGetQueryObjectui64v(tq
->id
, GL_QUERY_RESULT
, ×tamp
));
602 checkGLcall("glGetQueryObjectui64v(GL_QUERY_RESULT)");
603 TRACE("Returning timestamp %s.\n", wine_dbgstr_longlong(timestamp
));
604 fill_query_data(data
, size
, ×tamp
, sizeof(timestamp
));
613 context_release(context
);
618 static HRESULT
wined3d_timestamp_query_ops_issue(struct wined3d_query
*query
, DWORD flags
)
620 struct wined3d_timestamp_query
*tq
= wined3d_timestamp_query_from_query(query
);
621 struct wined3d_device
*device
= query
->device
;
622 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
623 struct wined3d_context
*context
;
625 TRACE("query %p, flags %#x.\n", query
, flags
);
627 if (flags
& WINED3DISSUE_BEGIN
)
629 WARN("Ignoring WINED3DISSUE_BEGIN with a TIMESTAMP query.\n");
631 if (flags
& WINED3DISSUE_END
)
634 context_free_timestamp_query(tq
);
635 context
= context_acquire(query
->device
, NULL
);
636 context_alloc_timestamp_query(context
, tq
);
637 GL_EXTCALL(glQueryCounter(tq
->id
, GL_TIMESTAMP
));
638 checkGLcall("glQueryCounter()");
639 context_release(context
);
641 query
->state
= QUERY_SIGNALLED
;
647 static HRESULT
wined3d_timestamp_disjoint_query_ops_get_data(struct wined3d_query
*query
,
648 void *data
, DWORD size
, DWORD flags
)
650 TRACE("query %p, data %p, size %#x, flags %#x.\n", query
, data
, size
, flags
);
652 if (query
->type
== WINED3D_QUERY_TYPE_TIMESTAMP_DISJOINT
)
654 static const struct wined3d_query_data_timestamp_disjoint disjoint_data
= {1000 * 1000 * 1000, FALSE
};
656 if (query
->state
== QUERY_BUILDING
)
658 TRACE("Query is building, returning S_FALSE.\n");
662 fill_query_data(data
, size
, &disjoint_data
, sizeof(disjoint_data
));
666 static const UINT64 freq
= 1000 * 1000 * 1000;
668 fill_query_data(data
, size
, &freq
, sizeof(freq
));
673 static HRESULT
wined3d_timestamp_disjoint_query_ops_issue(struct wined3d_query
*query
, DWORD flags
)
675 TRACE("query %p, flags %#x.\n", query
, flags
);
677 if (flags
& WINED3DISSUE_BEGIN
)
678 query
->state
= QUERY_BUILDING
;
679 if (flags
& WINED3DISSUE_END
)
680 query
->state
= QUERY_SIGNALLED
;
685 static const struct wined3d_query_ops event_query_ops
=
687 wined3d_event_query_ops_get_data
,
688 wined3d_event_query_ops_issue
,
691 static HRESULT
wined3d_event_query_create(struct wined3d_device
*device
,
692 enum wined3d_query_type type
, void *parent
, struct wined3d_query
**query
)
694 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
695 struct wined3d_event_query
*object
;
697 TRACE("device %p, type %#x, parent %p, query %p.\n", device
, type
, parent
, query
);
699 if (!wined3d_event_query_supported(gl_info
))
701 WARN("Event queries not supported.\n");
702 return WINED3DERR_NOTAVAILABLE
;
705 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
706 return E_OUTOFMEMORY
;
708 wined3d_query_init(&object
->query
, device
, type
, sizeof(BOOL
), &event_query_ops
, parent
);
710 TRACE("Created query %p.\n", object
);
711 *query
= &object
->query
;
716 static const struct wined3d_query_ops occlusion_query_ops
=
718 wined3d_occlusion_query_ops_get_data
,
719 wined3d_occlusion_query_ops_issue
,
722 static HRESULT
wined3d_occlusion_query_create(struct wined3d_device
*device
,
723 enum wined3d_query_type type
, void *parent
, struct wined3d_query
**query
)
725 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
726 struct wined3d_occlusion_query
*object
;
728 TRACE("device %p, type %#x, parent %p, query %p.\n", device
, type
, parent
, query
);
730 if (!gl_info
->supported
[ARB_OCCLUSION_QUERY
])
732 WARN("Unsupported in local OpenGL implementation: ARB_OCCLUSION_QUERY.\n");
733 return WINED3DERR_NOTAVAILABLE
;
736 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
737 return E_OUTOFMEMORY
;
739 wined3d_query_init(&object
->query
, device
, type
, sizeof(DWORD
), &occlusion_query_ops
, parent
);
741 TRACE("Created query %p.\n", object
);
742 *query
= &object
->query
;
747 static const struct wined3d_query_ops timestamp_query_ops
=
749 wined3d_timestamp_query_ops_get_data
,
750 wined3d_timestamp_query_ops_issue
,
753 static HRESULT
wined3d_timestamp_query_create(struct wined3d_device
*device
,
754 enum wined3d_query_type type
, void *parent
, struct wined3d_query
**query
)
756 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
757 struct wined3d_timestamp_query
*object
;
759 TRACE("device %p, type %#x, parent %p, query %p.\n", device
, type
, parent
, query
);
761 if (!gl_info
->supported
[ARB_TIMER_QUERY
])
763 WARN("Unsupported in local OpenGL implementation: ARB_TIMER_QUERY.\n");
764 return WINED3DERR_NOTAVAILABLE
;
767 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
768 return E_OUTOFMEMORY
;
770 wined3d_query_init(&object
->query
, device
, type
, sizeof(UINT64
), ×tamp_query_ops
, parent
);
772 TRACE("Created query %p.\n", object
);
773 *query
= &object
->query
;
778 static const struct wined3d_query_ops timestamp_disjoint_query_ops
=
780 wined3d_timestamp_disjoint_query_ops_get_data
,
781 wined3d_timestamp_disjoint_query_ops_issue
,
784 static HRESULT
query_init(struct wined3d_query
*query
, struct wined3d_device
*device
,
785 enum wined3d_query_type type
, void *parent
)
787 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
789 query
->parent
= parent
;
793 case WINED3D_QUERY_TYPE_TIMESTAMP_DISJOINT
:
794 case WINED3D_QUERY_TYPE_TIMESTAMP_FREQ
:
795 TRACE("TIMESTAMP_DISJOINT query.\n");
796 if (!gl_info
->supported
[ARB_TIMER_QUERY
])
798 WARN("Unsupported in local OpenGL implementation: ARB_TIMER_QUERY.\n");
799 return WINED3DERR_NOTAVAILABLE
;
801 query
->query_ops
= ×tamp_disjoint_query_ops
;
802 query
->data_size
= type
== WINED3D_QUERY_TYPE_TIMESTAMP_DISJOINT
803 ? sizeof(struct wined3d_query_data_timestamp_disjoint
) : sizeof(UINT64
);
806 case WINED3D_QUERY_TYPE_VCACHE
:
807 case WINED3D_QUERY_TYPE_RESOURCE_MANAGER
:
808 case WINED3D_QUERY_TYPE_VERTEX_STATS
:
809 case WINED3D_QUERY_TYPE_PIPELINE_TIMINGS
:
810 case WINED3D_QUERY_TYPE_INTERFACE_TIMINGS
:
811 case WINED3D_QUERY_TYPE_VERTEX_TIMINGS
:
812 case WINED3D_QUERY_TYPE_PIXEL_TIMINGS
:
813 case WINED3D_QUERY_TYPE_BANDWIDTH_TIMINGS
:
814 case WINED3D_QUERY_TYPE_CACHE_UTILIZATION
:
816 FIXME("Unhandled query type %#x.\n", type
);
817 return WINED3DERR_NOTAVAILABLE
;
821 query
->state
= QUERY_CREATED
;
822 query
->device
= device
;
828 HRESULT CDECL
wined3d_query_create(struct wined3d_device
*device
,
829 enum wined3d_query_type type
, void *parent
, struct wined3d_query
**query
)
831 struct wined3d_query
*object
;
834 TRACE("device %p, type %#x, parent %p, query %p.\n", device
, type
, parent
, query
);
838 case WINED3D_QUERY_TYPE_EVENT
:
839 return wined3d_event_query_create(device
, type
, parent
, query
);
841 case WINED3D_QUERY_TYPE_OCCLUSION
:
842 return wined3d_occlusion_query_create(device
, type
, parent
, query
);
844 case WINED3D_QUERY_TYPE_TIMESTAMP
:
845 return wined3d_timestamp_query_create(device
, type
, parent
, query
);
851 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
853 return E_OUTOFMEMORY
;
855 if (FAILED(hr
= query_init(object
, device
, type
, parent
)))
857 WARN("Failed to initialize query, hr %#x.\n", hr
);
858 HeapFree(GetProcessHeap(), 0, object
);
862 TRACE("Created query %p.\n", object
);