rpcrt4: Initialize CorrDespIncrement to zero and mark the pre-Vista behaviour as...
[wine.git] / include / d3d11.idl
blob3726d32066e609886580283336dbf6341758bb87
1 /*
2 * Copyright 2010 Rico Schüller
3 * Copyright 2013 Austin English
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 import "oaidl.idl";
21 import "ocidl.idl";
22 import "dxgi.idl";
23 import "d3dcommon.idl";
25 typedef D3D_PRIMITIVE D3D11_PRIMITIVE;
26 typedef D3D_PRIMITIVE_TOPOLOGY D3D11_PRIMITIVE_TOPOLOGY;
27 typedef D3D_SRV_DIMENSION D3D11_SRV_DIMENSION;
28 typedef RECT D3D11_RECT;
30 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT = 14;
31 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS = 4;
32 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT = 32;
33 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT = 15;
34 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT = 16;
35 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
36 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT = 15;
37 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
38 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
39 const UINT D3D11_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT = 64;
40 const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
41 const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT = 1;
42 const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
43 const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
44 const UINT D3D11_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT = 32;
45 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS = 1;
46 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT = 128;
47 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST = 1;
48 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS = 1;
49 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT = 128;
50 const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS = 1;
51 const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_COUNT = 16;
52 const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST = 1;
53 const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS = 1;
54 const UINT D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT = 16;
55 const UINT D3D11_COMMONSHADER_SUBROUTINE_NESTING_LIMIT = 32;
56 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENTS = 4;
57 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT = 32;
58 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COUNT = 4096;
59 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_READS_PER_INST = 3;
60 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_READ_PORTS = 3;
61 const UINT D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX = 10;
62 const INT D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN = -10;
63 const INT D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE = -8;
64 const UINT D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE = 7;
66 const UINT D3D11_DEFAULT_DEPTH_BIAS = 0;
67 cpp_quote("#define D3D11_DEFAULT_DEPTH_BIAS_CLAMP 0.0f")
68 const UINT D3D11_DEFAULT_MAX_ANISOTROPY = 16;
69 cpp_quote("#define D3D11_DEFAULT_MIP_LOD_BIAS 0.0f")
70 const UINT D3D11_DEFAULT_RENDER_TARGET_ARRAY_INDEX = 0;
71 const UINT D3D11_DEFAULT_SAMPLE_MASK = 0xffffffff;
72 const UINT D3D11_DEFAULT_SCISSOR_ENDX = 0;
73 const UINT D3D11_DEFAULT_SCISSOR_ENDY = 0;
74 const UINT D3D11_DEFAULT_SCISSOR_STARTX = 0;
75 const UINT D3D11_DEFAULT_SCISSOR_STARTY = 0;
76 cpp_quote("#define D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS 0.0f")
77 const UINT D3D11_DEFAULT_STENCIL_READ_MASK = 0xff;
78 const UINT D3D11_DEFAULT_STENCIL_REFERENCE = 0;
79 const UINT D3D11_DEFAULT_STENCIL_WRITE_MASK = 0xff;
80 const UINT D3D11_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX = 0;
81 const UINT D3D11_DEFAULT_VIEWPORT_HEIGHT = 0;
82 cpp_quote("#define D3D11_DEFAULT_VIEWPORT_MAX_DEPTH 0.0f")
83 cpp_quote("#define D3D11_DEFAULT_VIEWPORT_MIN_DEPTH 0.0f")
84 const UINT D3D11_DEFAULT_VIEWPORT_TOPLEFTX = 0;
85 const UINT D3D11_DEFAULT_VIEWPORT_TOPLEFTY = 0;
86 const UINT D3D11_DEFAULT_VIEWPORT_WIDTH = 0;
88 cpp_quote("#define D3D11_FLOAT32_MAX (3.402823466e+38f)")
90 const unsigned int D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT = 8;
92 const UINT D3D11_MAX_MAXANISOTROPY = 16;
93 const UINT D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT = 32;
94 const UINT D3D11_VIEWPORT_BOUNDS_MAX = 32767;
95 const INT D3D11_VIEWPORT_BOUNDS_MIN = -32768;
96 const UINT D3D11_SHADER_MAJOR_VERSION = 5;
97 const UINT D3D11_SHADER_MAX_INSTANCES = 65535;
98 const UINT D3D11_SHADER_MAX_INTERFACES = 253;
99 const UINT D3D11_SHADER_MAX_INTERFACE_CALL_SITES = 4096;
100 const UINT D3D11_SHADER_MAX_TYPES = 65535;
101 const UINT D3D11_SHADER_MINOR_VERSION = 0;
102 const UINT D3D11_VS_OUTPUT_REGISTER_COUNT = 32;
104 const UINT D3D11_PS_CS_UAV_REGISTER_COMPONENTS = 1;
105 const UINT D3D11_PS_CS_UAV_REGISTER_COUNT = 8;
106 const UINT D3D11_PS_CS_UAV_REGISTER_READS_PER_INST = 1;
107 const UINT D3D11_PS_CS_UAV_REGISTER_READ_PORTS = 1;
108 const UINT D3D11_PS_FRONTFACING_DEFAULT_VALUE = 0xffffffff;
109 const UINT D3D11_PS_FRONTFACING_FALSE_VALUE = 0;
110 const UINT D3D11_PS_FRONTFACING_TRUE_VALUE = 0xffffffff;
111 const UINT D3D11_PS_INPUT_REGISTER_COMPONENTS = 4;
112 const UINT D3D11_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
113 const UINT D3D11_PS_INPUT_REGISTER_COUNT = 32;
114 const UINT D3D11_PS_INPUT_REGISTER_READS_PER_INST = 2;
115 const UINT D3D11_PS_INPUT_REGISTER_READ_PORTS = 1;
116 cpp_quote("#define D3D11_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.0f)")
117 const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS = 1;
118 const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT = 32;
119 const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COUNT = 1;
120 const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENTS = 1;
121 const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT = 32;
122 const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COUNT = 1;
123 const UINT D3D11_PS_OUTPUT_REGISTER_COMPONENTS = 4;
124 const UINT D3D11_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
125 const UINT D3D11_PS_OUTPUT_REGISTER_COUNT = 8;
126 cpp_quote("#define D3D11_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.5f)")
128 const UINT D3D11_RAW_UAV_SRV_BYTE_ALIGNMENT = 16;
130 const UINT D3D11_REQ_BLEND_OBJECT_COUNT_PER_DEVICE = 4096;
131 const UINT D3D11_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP = 27;
132 const UINT D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
133 const UINT D3D11_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE = 4096;
134 const UINT D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 32;
135 const UINT D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP = 32;
136 const UINT D3D11_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION = 16384;
137 const UINT D3D11_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT = 1024;
138 const UINT D3D11_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
139 const UINT D3D11_REQ_MAXANISOTROPY = 16;
140 const UINT D3D11_REQ_MIP_LEVELS = 15;
141 const UINT D3D11_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES = 2048;
142 const UINT D3D11_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE = 4096;
143 const UINT D3D11_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH = 16384;
144 const UINT D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM = 128;
145 cpp_quote("#define D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM (0.25f)")
146 const UINT D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM = 2048;
147 const UINT D3D11_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP = 20;
148 const UINT D3D11_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE = 4096;
149 const UINT D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION = 2048;
150 const UINT D3D11_REQ_TEXTURE1D_U_DIMENSION = 16384;
151 const UINT D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION = 2048;
152 const UINT D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION = 16384;
153 const UINT D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION = 2048;
154 const UINT D3D11_REQ_TEXTURECUBE_DIMENSION = 16384;
156 const UINT D3D11_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL = 0;
158 const UINT D3D11_SHIFT_INSTRUCTION_PAD_VALUE = 0;
159 const UINT D3D11_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT = 5;
161 const UINT D3D11_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048;
162 const UINT D3D11_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 512;
163 const UINT D3D11_SO_BUFFER_SLOT_COUNT = 4;
164 const UINT D3D11_SO_DDI_REGISTER_INDEX_DENOTING_GAP = 0xffffffff;
165 const UINT D3D11_SO_NO_RASTERIZED_STREAM = 0xffffffff;
166 const UINT D3D11_SO_OUTPUT_COMPONENT_COUNT = 128;
167 const UINT D3D11_SO_STREAM_COUNT = 4;
169 const UINT D3D11_SPEC_DATE_DAY = 16;
170 const UINT D3D11_SPEC_DATE_MONTH = 05;
171 const UINT D3D11_SPEC_DATE_YEAR = 2011;
173 cpp_quote("#define D3D11_SPEC_VERSION (1.07)")
174 cpp_quote("#define D3D11_SRGB_GAMMA (2.2f)")
175 cpp_quote("#define D3D11_SRGB_TO_FLOAT_DENOMINATOR_1 (12.92f)")
176 cpp_quote("#define D3D11_SRGB_TO_FLOAT_DENOMINATOR_2 (1.055f)")
177 cpp_quote("#define D3D11_SRGB_TO_FLOAT_EXPONENT (2.4f)")
178 cpp_quote("#define D3D11_SRGB_TO_FLOAT_OFFSET (0.055f)")
179 cpp_quote("#define D3D11_SRGB_TO_FLOAT_THRESHOLD (0.04045f)")
180 cpp_quote("#define D3D11_SRGB_TO_FLOAT_TOLERANCE_IN_ULP (0.5f)")
182 const UINT D3D11_STANDARD_COMPONENT_BIT_COUNT = 32;
183 const UINT D3D11_STANDARD_COMPONENT_BIT_COUNT_DOUBLED = 64;
184 const UINT D3D11_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE = 4;
185 const UINT D3D11_STANDARD_PIXEL_COMPONENT_COUNT = 128;
186 const UINT D3D11_STANDARD_PIXEL_ELEMENT_COUNT = 32;
187 const UINT D3D11_STANDARD_VECTOR_SIZE = 4;
188 const UINT D3D11_STANDARD_VERTEX_ELEMENT_COUNT = 32;
189 const UINT D3D11_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT = 64;
191 cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
192 cpp_quote("struct CD3D11_DEFAULT {};")
193 cpp_quote("extern const DECLSPEC_SELECTANY CD3D11_DEFAULT D3D11_DEFAULT;")
194 cpp_quote("#endif")
196 typedef enum D3D11_BLEND
198 D3D11_BLEND_ZERO = 1,
199 D3D11_BLEND_ONE = 2,
200 D3D11_BLEND_SRC_COLOR = 3,
201 D3D11_BLEND_INV_SRC_COLOR = 4,
202 D3D11_BLEND_SRC_ALPHA = 5,
203 D3D11_BLEND_INV_SRC_ALPHA = 6,
204 D3D11_BLEND_DEST_ALPHA = 7,
205 D3D11_BLEND_INV_DEST_ALPHA = 8,
206 D3D11_BLEND_DEST_COLOR = 9,
207 D3D11_BLEND_INV_DEST_COLOR = 10,
208 D3D11_BLEND_SRC_ALPHA_SAT = 11,
209 D3D11_BLEND_BLEND_FACTOR = 14,
210 D3D11_BLEND_INV_BLEND_FACTOR = 15,
211 D3D11_BLEND_SRC1_COLOR = 16,
212 D3D11_BLEND_INV_SRC1_COLOR = 17,
213 D3D11_BLEND_SRC1_ALPHA = 18,
214 D3D11_BLEND_INV_SRC1_ALPHA = 19,
215 } D3D11_BLEND;
217 typedef enum D3D11_BLEND_OP
219 D3D11_BLEND_OP_ADD = 1,
220 D3D11_BLEND_OP_SUBTRACT,
221 D3D11_BLEND_OP_REV_SUBTRACT,
222 D3D11_BLEND_OP_MIN,
223 D3D11_BLEND_OP_MAX
224 } D3D11_BLEND_OP;
226 typedef struct D3D11_BOX
228 UINT left;
229 UINT top;
230 UINT front;
231 UINT right;
232 UINT bottom;
233 UINT back;
234 } D3D11_BOX;
236 typedef struct D3D11_BUFFER_RTV
238 union
240 UINT FirstElement;
241 UINT ElementOffset;
243 union
245 UINT NumElements;
246 UINT ElementWidth;
248 } D3D11_BUFFER_RTV;
250 typedef struct D3D11_BUFFER_SRV
252 union
254 UINT FirstElement;
255 UINT ElementOffset;
257 union
259 UINT NumElements;
260 UINT ElementWidth;
262 } D3D11_BUFFER_SRV;
264 typedef struct D3D11_BUFFER_UAV
266 UINT FirstElement;
267 UINT NumElements;
268 UINT Flags;
269 } D3D11_BUFFER_UAV;
271 typedef struct D3D11_BUFFEREX_SRV
273 UINT FirstElement;
274 UINT NumElements;
275 UINT Flags;
276 } D3D11_BUFFEREX_SRV;
278 typedef struct D3D11_CLASS_INSTANCE_DESC
280 UINT InstanceId;
281 UINT InstanceIndex;
282 UINT TypeId;
283 UINT ConstantBuffer;
284 UINT BaseConstantBufferOffset;
285 UINT BaseTexture;
286 UINT BaseSampler;
287 BOOL Created;
288 } D3D11_CLASS_INSTANCE_DESC;
290 typedef enum D3D11_COMPARISON_FUNC
292 D3D11_COMPARISON_NEVER = 1,
293 D3D11_COMPARISON_LESS,
294 D3D11_COMPARISON_EQUAL,
295 D3D11_COMPARISON_LESS_EQUAL,
296 D3D11_COMPARISON_GREATER,
297 D3D11_COMPARISON_NOT_EQUAL,
298 D3D11_COMPARISON_GREATER_EQUAL,
299 D3D11_COMPARISON_ALWAYS
300 } D3D11_COMPARISON_FUNC;
302 typedef enum D3D11_COUNTER
304 D3D11_COUNTER_DEVICE_DEPENDENT_0 = 0x40000000,
305 } D3D11_COUNTER;
307 typedef struct D3D11_COUNTER_DESC
309 D3D11_COUNTER Counter;
310 UINT MiscFlags;
311 } D3D11_COUNTER_DESC;
313 typedef struct D3D11_COUNTER_INFO
315 D3D11_COUNTER LastDeviceDependentCounter;
316 UINT NumSimultaneousCounters;
317 UINT8 NumDetectableParallelUnits;
318 } D3D11_COUNTER_INFO;
320 typedef enum D3D11_COUNTER_TYPE
322 D3D11_COUNTER_TYPE_FLOAT32,
323 D3D11_COUNTER_TYPE_UINT16,
324 D3D11_COUNTER_TYPE_UINT32,
325 D3D11_COUNTER_TYPE_UINT64,
326 } D3D11_COUNTER_TYPE;
328 typedef enum D3D11_CULL_MODE
330 D3D11_CULL_NONE = 1,
331 D3D11_CULL_FRONT,
332 D3D11_CULL_BACK
333 } D3D11_CULL_MODE;
335 typedef enum D3D11_DEPTH_WRITE_MASK
337 D3D11_DEPTH_WRITE_MASK_ZERO,
338 D3D11_DEPTH_WRITE_MASK_ALL,
339 } D3D11_DEPTH_WRITE_MASK;
341 typedef enum D3D11_DEVICE_CONTEXT_TYPE
343 D3D11_DEVICE_CONTEXT_IMMEDIATE,
344 D3D11_DEVICE_CONTEXT_DEFERRED,
345 } D3D11_DEVICE_CONTEXT_TYPE;
347 typedef enum D3D11_DSV_DIMENSION
349 D3D11_DSV_DIMENSION_UNKNOWN,
350 D3D11_DSV_DIMENSION_TEXTURE1D,
351 D3D11_DSV_DIMENSION_TEXTURE1DARRAY,
352 D3D11_DSV_DIMENSION_TEXTURE2D,
353 D3D11_DSV_DIMENSION_TEXTURE2DARRAY,
354 D3D11_DSV_DIMENSION_TEXTURE2DMS,
355 D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY,
356 } D3D11_DSV_DIMENSION;
358 typedef enum D3D11_FEATURE
360 D3D11_FEATURE_THREADING,
361 D3D11_FEATURE_DOUBLES,
362 D3D11_FEATURE_FORMAT_SUPPORT,
363 D3D11_FEATURE_FORMAT_SUPPORT2,
364 D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS,
365 D3D11_FEATURE_D3D11_OPTIONS,
366 D3D11_FEATURE_ARCHITECTURE_INFO,
367 D3D11_FEATURE_D3D9_OPTIONS,
368 D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT,
369 D3D11_FEATURE_D3D9_SHADOW_SUPPORT
370 } D3D11_FEATURE;
372 typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS
374 BOOL OutputMergerLogicOp;
375 BOOL UAVOnlyRenderingForcedSampleCount;
376 BOOL DiscardAPIsSeenByDriver;
377 BOOL FlagsForUpdateAndCopySeenByDriver;
378 BOOL ClearView;
379 BOOL CopyWithOverlap;
380 BOOL ConstantBufferPartialUpdate;
381 BOOL ConstantBufferOffsetting;
382 BOOL MapNoOverwriteOnDynamicConstantBuffer;
383 BOOL MapNoOverwriteOnDynamicBufferSRV;
384 BOOL MultisampleRTVWithForcedSampleCountOne;
385 BOOL SAD4ShaderInstructions;
386 BOOL ExtendedDoublesShaderInstructions;
387 BOOL ExtendedResourceSharing;
388 } D3D11_FEATURE_DATA_D3D11_OPTIONS;
390 typedef enum D3D11_FILL_MODE
392 D3D11_FILL_WIREFRAME = 2,
393 D3D11_FILL_SOLID
394 } D3D11_FILL_MODE;
396 typedef enum D3D11_FILTER_TYPE
398 D3D11_FILTER_TYPE_POINT = 0,
399 D3D11_FILTER_TYPE_LINEAR = 1
400 } D3D11_FILTER_TYPE;
402 const UINT D3D11_MIN_FILTER_SHIFT = 4;
403 const UINT D3D11_MAG_FILTER_SHIFT = 2;
404 const UINT D3D11_MIP_FILTER_SHIFT = 0;
405 const UINT D3D11_FILTER_TYPE_MASK = 0x00000003;
406 const UINT D3D11_COMPARISON_FILTERING_BIT = 0x00000080;
407 const UINT D3D11_ANISOTROPIC_FILTERING_BIT = 0x00000040;
409 cpp_quote("#define D3D11_ENCODE_BASIC_FILTER(min, mag, mip, bComparison) \\")
410 cpp_quote(" ((D3D11_FILTER)(((bComparison) ? D3D11_COMPARISON_FILTERING_BIT : 0 ) | \\")
411 cpp_quote(" (((min)&D3D11_FILTER_TYPE_MASK) << D3D11_MIN_FILTER_SHIFT) | \\")
412 cpp_quote(" (((mag)&D3D11_FILTER_TYPE_MASK) << D3D11_MAG_FILTER_SHIFT) | \\")
413 cpp_quote(" (((mip)&D3D11_FILTER_TYPE_MASK) << D3D11_MIP_FILTER_SHIFT)))")
415 cpp_quote("#define D3D11_ENCODE_ANISOTROPIC_FILTER(bComparison) \\")
416 cpp_quote(" ((D3D11_FILTER)(D3D11_ANISOTROPIC_FILTERING_BIT | \\" )
417 cpp_quote(" D3D11_ENCODE_BASIC_FILTER(D3D11_FILTER_TYPE_LINEAR,D3D11_FILTER_TYPE_LINEAR, \\" )
418 cpp_quote(" D3D11_FILTER_TYPE_LINEAR,bComparison)))" )
420 cpp_quote("#define D3D11_DECODE_MIN_FILTER(d3d11Filter) \\")
421 cpp_quote(" ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MIN_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
423 cpp_quote("#define D3D11_DECODE_MAG_FILTER(d3d11Filter) \\")
424 cpp_quote(" ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MAG_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
426 cpp_quote("#define D3D11_DECODE_MIP_FILTER(d3d11Filter) \\")
427 cpp_quote(" ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MIP_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
429 cpp_quote("#define D3D11_DECODE_IS_COMPARISON_FILTER(d3d11Filter) ((d3d11Filter) & D3D11_COMPARISON_FILTERING_BIT)")
431 cpp_quote("#define D3D11_DECODE_IS_ANISOTROPIC_FILTER(d3d11Filter) \\")
432 cpp_quote(" (((d3d11Filter) & D3D11_ANISOTROPIC_FILTERING_BIT ) \\" )
433 cpp_quote(" && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MIN_FILTER(d3d11Filter)) \\" )
434 cpp_quote(" && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MAG_FILTER(d3d11Filter)) \\" )
435 cpp_quote(" && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MIP_FILTER(d3d11Filter)))")
437 typedef enum D3D11_FILTER
439 D3D11_FILTER_MIN_MAG_MIP_POINT = 0x00,
440 D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x01,
441 D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x04,
442 D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x05,
443 D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
444 D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
445 D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
446 D3D11_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
447 D3D11_FILTER_ANISOTROPIC = 0x55,
448 D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80,
449 D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81,
450 D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84,
451 D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85,
452 D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90,
453 D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91,
454 D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94,
455 D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95,
456 D3D11_FILTER_COMPARISON_ANISOTROPIC = 0xd5
457 } D3D11_FILTER;
459 typedef enum D3D11_DSV_FLAG
461 D3D11_DSV_READ_ONLY_DEPTH = 0x1,
462 D3D11_DSV_READ_ONLY_STENCIL = 0x2,
463 } D3D11_DSV_FLAG;
465 typedef enum D3D11_INPUT_CLASSIFICATION
467 D3D11_INPUT_PER_VERTEX_DATA,
468 D3D11_INPUT_PER_INSTANCE_DATA,
469 } D3D11_INPUT_CLASSIFICATION;
471 const UINT D3D11_APPEND_ALIGNED_ELEMENT = 0xffffffff;
473 typedef struct D3D11_INPUT_ELEMENT_DESC
475 LPCSTR SemanticName;
476 UINT SemanticIndex;
477 DXGI_FORMAT Format;
478 UINT InputSlot;
479 UINT AlignedByteOffset;
480 D3D11_INPUT_CLASSIFICATION InputSlotClass;
481 UINT InstanceDataStepRate;
482 } D3D11_INPUT_ELEMENT_DESC;
484 typedef enum D3D11_MAP
486 D3D11_MAP_READ = 1,
487 D3D11_MAP_WRITE,
488 D3D11_MAP_READ_WRITE,
489 D3D11_MAP_WRITE_DISCARD,
490 D3D11_MAP_WRITE_NO_OVERWRITE
491 } D3D11_MAP;
493 typedef enum D3D11_MAP_FLAG
495 D3D11_MAP_FLAG_DO_NOT_WAIT = 0x00100000
496 } D3D11_MAP_FLAG;
498 typedef struct D3D11_QUERY_DATA_SO_STATISTICS
500 UINT64 NumPrimitivesWritten;
501 UINT64 PrimitivesStorageNeeded;
502 } D3D11_QUERY_DATA_SO_STATISTICS;
504 typedef struct D3D11_MAPPED_SUBRESOURCE
506 void *pData;
507 UINT RowPitch;
508 UINT DepthPitch;
509 } D3D11_MAPPED_SUBRESOURCE;
511 typedef enum D3D11_QUERY
513 D3D11_QUERY_EVENT,
514 D3D11_QUERY_OCCLUSION,
515 D3D11_QUERY_TIMESTAMP,
516 D3D11_QUERY_TIMESTAMP_DISJOINT,
517 D3D11_QUERY_PIPELINE_STATISTICS,
518 D3D11_QUERY_OCCLUSION_PREDICATE,
519 D3D11_QUERY_SO_STATISTICS,
520 D3D11_QUERY_SO_OVERFLOW_PREDICATE,
521 D3D11_QUERY_SO_STATISTICS_STREAM0,
522 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0,
523 D3D11_QUERY_SO_STATISTICS_STREAM1,
524 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1,
525 D3D11_QUERY_SO_STATISTICS_STREAM2,
526 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2,
527 D3D11_QUERY_SO_STATISTICS_STREAM3,
528 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM3,
529 } D3D11_QUERY;
531 typedef enum D3D11_ASYNC_GETDATA_FLAG
533 D3D11_ASYNC_GETDATA_DONOTFLUSH = 0x0001,
534 } D3D11_ASYNC_GETDATA_FLAG;
536 typedef enum D3D11_RESOURCE_MISC_FLAG
538 D3D11_RESOURCE_MISC_GENERATE_MIPS = 0x00000001L,
539 D3D11_RESOURCE_MISC_SHARED = 0x00000002L,
540 D3D11_RESOURCE_MISC_TEXTURECUBE = 0x00000004L,
541 D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS = 0x00000010L,
542 D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS = 0x00000020L,
543 D3D11_RESOURCE_MISC_BUFFER_STRUCTURED = 0x00000040L,
544 D3D11_RESOURCE_MISC_RESOURCE_CLAMP = 0x00000080L,
545 D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX = 0x00000100L,
546 D3D11_RESOURCE_MISC_GDI_COMPATIBLE = 0x00000200L,
547 D3D11_RESOURCE_MISC_SHARED_NTHANDLE = 0x00000800L,
548 D3D11_RESOURCE_MISC_RESTRICTED_CONTENT = 0x00001000L,
549 D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE = 0x00002000L,
550 D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE_DRIVER = 0x00004000L,
551 D3D11_RESOURCE_MISC_GUARDED = 0x00008000L
552 } D3D11_RESOURCE_MISC_FLAG;
554 typedef struct D3D11_QUERY_DESC
556 D3D11_QUERY Query;
557 UINT MiscFlags;
558 } D3D11_QUERY_DESC;
560 typedef struct D3D11_RASTERIZER_DESC
562 D3D11_FILL_MODE FillMode;
563 D3D11_CULL_MODE CullMode;
564 BOOL FrontCounterClockwise;
565 INT DepthBias;
566 FLOAT DepthBiasClamp;
567 FLOAT SlopeScaledDepthBias;
568 BOOL DepthClipEnable;
569 BOOL ScissorEnable;
570 BOOL MultisampleEnable;
571 BOOL AntialiasedLineEnable;
572 } D3D11_RASTERIZER_DESC;
574 cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
575 cpp_quote("struct CD3D11_RASTERIZER_DESC : public D3D11_RASTERIZER_DESC {")
576 cpp_quote(" CD3D11_RASTERIZER_DESC() {}")
577 cpp_quote(" explicit CD3D11_RASTERIZER_DESC(const D3D11_RASTERIZER_DESC &o) : D3D11_RASTERIZER_DESC(o) {}")
578 cpp_quote(" explicit CD3D11_RASTERIZER_DESC(CD3D11_DEFAULT) {")
579 cpp_quote(" FillMode = D3D11_FILL_SOLID;")
580 cpp_quote(" CullMode = D3D11_CULL_BACK;")
581 cpp_quote(" FrontCounterClockwise = FALSE;")
582 cpp_quote(" DepthBias = D3D11_DEFAULT_DEPTH_BIAS;")
583 cpp_quote(" DepthBiasClamp = D3D11_DEFAULT_DEPTH_BIAS_CLAMP;")
584 cpp_quote(" SlopeScaledDepthBias = D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS;")
585 cpp_quote(" DepthClipEnable = TRUE;")
586 cpp_quote(" ScissorEnable = FALSE;")
587 cpp_quote(" MultisampleEnable = FALSE;")
588 cpp_quote(" AntialiasedLineEnable = FALSE;")
589 cpp_quote(" }")
590 cpp_quote(" explicit CD3D11_RASTERIZER_DESC(D3D11_FILL_MODE fillMode, D3D11_CULL_MODE cullMode," )
591 cpp_quote(" BOOL frontCounterClockwise, INT depthBias, FLOAT depthBiasClamp, FLOAT slopeScaledDepthBias,")
592 cpp_quote(" BOOL depthClipEnable, BOOL scissorEnable, BOOL multisampleEnable, BOOL antialiasedLineEnable) {")
593 cpp_quote(" FillMode = fillMode;")
594 cpp_quote(" CullMode = cullMode;")
595 cpp_quote(" FrontCounterClockwise = frontCounterClockwise;")
596 cpp_quote(" DepthBias = depthBias;")
597 cpp_quote(" DepthBiasClamp = depthBiasClamp;")
598 cpp_quote(" SlopeScaledDepthBias = slopeScaledDepthBias;")
599 cpp_quote(" DepthClipEnable = depthClipEnable;")
600 cpp_quote(" ScissorEnable = scissorEnable;")
601 cpp_quote(" MultisampleEnable = multisampleEnable;")
602 cpp_quote(" AntialiasedLineEnable = antialiasedLineEnable;")
603 cpp_quote(" }")
604 cpp_quote(" ~CD3D11_RASTERIZER_DESC() {}")
605 cpp_quote(" operator const D3D11_RASTERIZER_DESC&() const { return *this; }")
606 cpp_quote("};")
607 cpp_quote("#endif")
609 typedef enum D3D11_RESOURCE_DIMENSION
611 D3D11_RESOURCE_DIMENSION_UNKNOWN,
612 D3D11_RESOURCE_DIMENSION_BUFFER,
613 D3D11_RESOURCE_DIMENSION_TEXTURE1D,
614 D3D11_RESOURCE_DIMENSION_TEXTURE2D,
615 D3D11_RESOURCE_DIMENSION_TEXTURE3D,
616 } D3D11_RESOURCE_DIMENSION;
618 typedef enum D3D11_RTV_DIMENSION
620 D3D11_RTV_DIMENSION_UNKNOWN,
621 D3D11_RTV_DIMENSION_BUFFER,
622 D3D11_RTV_DIMENSION_TEXTURE1D,
623 D3D11_RTV_DIMENSION_TEXTURE1DARRAY,
624 D3D11_RTV_DIMENSION_TEXTURE2D,
625 D3D11_RTV_DIMENSION_TEXTURE2DARRAY,
626 D3D11_RTV_DIMENSION_TEXTURE2DMS,
627 D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY,
628 D3D11_RTV_DIMENSION_TEXTURE3D,
629 } D3D11_RTV_DIMENSION;
631 typedef struct D3D11_SO_DECLARATION_ENTRY
633 UINT Stream;
634 LPCSTR SemanticName;
635 UINT SemanticIndex;
636 BYTE StartComponent;
637 BYTE ComponentCount;
638 BYTE OutputSlot;
639 } D3D11_SO_DECLARATION_ENTRY;
641 typedef enum D3D11_STENCIL_OP
643 D3D11_STENCIL_OP_KEEP = 1,
644 D3D11_STENCIL_OP_ZERO,
645 D3D11_STENCIL_OP_REPLACE,
646 D3D11_STENCIL_OP_INCR_SAT,
647 D3D11_STENCIL_OP_DECR_SAT,
648 D3D11_STENCIL_OP_INVERT,
649 D3D11_STENCIL_OP_INCR,
650 D3D11_STENCIL_OP_DECR
651 } D3D11_STENCIL_OP;
653 cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
654 cpp_quote("}")
655 cpp_quote("inline UINT D3D11CalcSubresource(UINT MipSlice, UINT ArraySlice, UINT MipLevels) {")
656 cpp_quote(" return MipSlice + ArraySlice * MipLevels;")
657 cpp_quote("}")
658 cpp_quote("extern \"C\"{")
659 cpp_quote("#endif")
661 typedef struct D3D11_SUBRESOURCE_DATA
663 const void *pSysMem;
664 UINT SysMemPitch;
665 UINT SysMemSlicePitch;
666 } D3D11_SUBRESOURCE_DATA;
668 typedef struct D3D11_TEX1D_ARRAY_DSV
670 UINT MipSlice;
671 UINT FirstArraySlice;
672 UINT ArraySize;
673 } D3D11_TEX1D_ARRAY_DSV;
675 typedef struct D3D11_TEX1D_ARRAY_RTV
677 UINT MipSlice;
678 UINT FirstArraySlice;
679 UINT ArraySize;
680 } D3D11_TEX1D_ARRAY_RTV;
682 typedef struct D3D11_TEX1D_ARRAY_SRV
684 UINT MostDetailedMip;
685 UINT MipLevels;
686 UINT FirstArraySlice;
687 UINT ArraySize;
688 } D3D11_TEX1D_ARRAY_SRV;
690 typedef struct D3D11_TEX1D_ARRAY_UAV
692 UINT MipSlice;
693 UINT FirstArraySlice;
694 UINT ArraySize;
695 } D3D11_TEX1D_ARRAY_UAV;
697 typedef struct D3D11_TEX1D_DSV
699 UINT MipSlice;
700 } D3D11_TEX1D_DSV;
702 typedef struct D3D11_TEX1D_RTV
704 UINT MipSlice;
705 } D3D11_TEX1D_RTV;
707 typedef struct D3D11_TEX1D_SRV
709 UINT MostDetailedMip;
710 UINT MipLevels;
711 } D3D11_TEX1D_SRV;
713 typedef struct D3D11_TEX1D_UAV
715 UINT MipSlice;
716 } D3D11_TEX1D_UAV;
718 typedef struct D3D11_TEX2D_ARRAY_DSV
720 UINT MipSlice;
721 UINT FirstArraySlice;
722 UINT ArraySize;
723 } D3D11_TEX2D_ARRAY_DSV;
725 typedef struct D3D11_TEX2D_ARRAY_RTV
727 UINT MipSlice;
728 UINT FirstArraySlice;
729 UINT ArraySize;
730 } D3D11_TEX2D_ARRAY_RTV;
732 typedef struct D3D11_TEX2D_ARRAY_SRV
734 UINT MostDetailedMip;
735 UINT MipLevels;
736 UINT FirstArraySlice;
737 UINT ArraySize;
738 } D3D11_TEX2D_ARRAY_SRV;
740 typedef struct D3D11_TEX2D_ARRAY_UAV
742 UINT MipSlice;
743 UINT FirstArraySlice;
744 UINT ArraySize;
745 } D3D11_TEX2D_ARRAY_UAV;
747 typedef struct D3D11_TEX2D_DSV
749 UINT MipSlice;
750 } D3D11_TEX2D_DSV;
752 typedef struct D3D11_TEX2D_RTV
754 UINT MipSlice;
755 } D3D11_TEX2D_RTV;
757 typedef struct D3D11_TEX2D_SRV
759 UINT MostDetailedMip;
760 UINT MipLevels;
761 } D3D11_TEX2D_SRV;
763 typedef struct D3D11_TEX2D_UAV
765 UINT MipSlice;
766 } D3D11_TEX2D_UAV;
768 typedef struct D3D11_TEX2DMS_ARRAY_DSV
770 UINT FirstArraySlice;
771 UINT ArraySize;
772 } D3D11_TEX2DMS_ARRAY_DSV;
774 typedef struct D3D11_TEX2DMS_ARRAY_RTV
776 UINT FirstArraySlice;
777 UINT ArraySize;
778 } D3D11_TEX2DMS_ARRAY_RTV;
780 typedef struct D3D11_TEX2DMS_ARRAY_SRV
782 UINT FirstArraySlice;
783 UINT ArraySize;
784 } D3D11_TEX2DMS_ARRAY_SRV;
786 typedef struct D3D11_TEX2DMS_DSV
788 UINT UnusedField_NothingToDefine;
789 } D3D11_TEX2DMS_DSV;
791 typedef struct D3D11_TEX2DMS_RTV
793 UINT UnusedField_NothingToDefine;
794 } D3D11_TEX2DMS_RTV;
796 typedef struct D3D11_TEX2DMS_SRV
798 UINT UnusedField_NothingToDefine;
799 } D3D11_TEX2DMS_SRV;
801 typedef struct D3D11_TEX3D_RTV
803 UINT MipSlice;
804 UINT FirstWSlice;
805 UINT WSize;
806 } D3D11_TEX3D_RTV;
808 typedef struct D3D11_TEX3D_SRV
810 UINT MostDetailedMip;
811 UINT MipLevels;
812 } D3D11_TEX3D_SRV;
814 typedef struct D3D11_TEX3D_UAV
816 UINT MipSlice;
817 UINT FirstWSlice;
818 UINT WSize;
819 } D3D11_TEX3D_UAV;
821 typedef struct D3D11_TEXCUBE_ARRAY_SRV
823 UINT MostDetailedMip;
824 UINT MipLevels;
825 UINT First2DArrayFace;
826 UINT NumCubes;
827 } D3D11_TEXCUBE_ARRAY_SRV;
829 typedef struct D3D11_TEXCUBE_SRV
831 UINT MostDetailedMip;
832 UINT MipLevels;
833 } D3D11_TEXCUBE_SRV;
835 typedef enum D3D11_TEXTURE_ADDRESS_MODE
837 D3D11_TEXTURE_ADDRESS_WRAP = 1,
838 D3D11_TEXTURE_ADDRESS_MIRROR,
839 D3D11_TEXTURE_ADDRESS_CLAMP,
840 D3D11_TEXTURE_ADDRESS_BORDER,
841 D3D11_TEXTURE_ADDRESS_MIRROR_ONCE
842 } D3D11_TEXTURE_ADDRESS_MODE;
844 typedef enum D3D11_UAV_DIMENSION
846 D3D11_UAV_DIMENSION_UNKNOWN,
847 D3D11_UAV_DIMENSION_BUFFER,
848 D3D11_UAV_DIMENSION_TEXTURE1D,
849 D3D11_UAV_DIMENSION_TEXTURE1DARRAY,
850 D3D11_UAV_DIMENSION_TEXTURE2D,
851 D3D11_UAV_DIMENSION_TEXTURE2DARRAY,
852 D3D11_UAV_DIMENSION_TEXTURE3D = 8,
853 } D3D11_UAV_DIMENSION;
855 typedef struct D3D11_UNORDERED_ACCESS_VIEW_DESC
857 DXGI_FORMAT Format;
858 D3D11_UAV_DIMENSION ViewDimension;
860 union
862 D3D11_BUFFER_UAV Buffer;
863 D3D11_TEX1D_UAV Texture1D;
864 D3D11_TEX1D_ARRAY_UAV Texture1DArray;
865 D3D11_TEX2D_UAV Texture2D;
866 D3D11_TEX2D_ARRAY_UAV Texture2DArray;
867 D3D11_TEX3D_UAV Texture3D;
869 } D3D11_UNORDERED_ACCESS_VIEW_DESC;
871 typedef enum D3D11_USAGE
873 D3D11_USAGE_DEFAULT,
874 D3D11_USAGE_IMMUTABLE,
875 D3D11_USAGE_DYNAMIC,
876 D3D11_USAGE_STAGING,
877 } D3D11_USAGE;
879 typedef enum D3D11_BIND_FLAG
881 D3D11_BIND_VERTEX_BUFFER = 0x0001,
882 D3D11_BIND_INDEX_BUFFER = 0x0002,
883 D3D11_BIND_CONSTANT_BUFFER = 0x0004,
884 D3D11_BIND_SHADER_RESOURCE = 0x0008,
885 D3D11_BIND_STREAM_OUTPUT = 0x0010,
886 D3D11_BIND_RENDER_TARGET = 0x0020,
887 D3D11_BIND_DEPTH_STENCIL = 0x0040,
888 D3D11_BIND_UNORDERED_ACCESS = 0x0080,
889 D3D11_BIND_DECODER = 0x0200,
890 D3D11_BIND_VIDEO_ENCODER = 0x0400
891 } D3D11_BIND_FLAG;
893 typedef enum D3D11_CPU_ACCESS_FLAG
895 D3D11_CPU_ACCESS_WRITE = 0x00010000,
896 D3D11_CPU_ACCESS_READ = 0x00020000
897 } D3D11_CPU_ACCESS_FLAG;
899 typedef struct D3D11_VIEWPORT
901 FLOAT TopLeftX;
902 FLOAT TopLeftY;
903 FLOAT Width;
904 FLOAT Height;
905 FLOAT MinDepth;
906 FLOAT MaxDepth;
907 } D3D11_VIEWPORT;
909 typedef enum D3D11_COLOR_WRITE_ENABLE
911 D3D11_COLOR_WRITE_ENABLE_RED = 1,
912 D3D11_COLOR_WRITE_ENABLE_GREEN = 2,
913 D3D11_COLOR_WRITE_ENABLE_BLUE = 4,
914 D3D11_COLOR_WRITE_ENABLE_ALPHA = 8,
915 D3D11_COLOR_WRITE_ENABLE_ALL =
916 (D3D11_COLOR_WRITE_ENABLE_RED|D3D11_COLOR_WRITE_ENABLE_GREEN|D3D11_COLOR_WRITE_ENABLE_BLUE|D3D11_COLOR_WRITE_ENABLE_ALPHA)
917 } D3D11_COLOR_WRITE_ENABLE;
919 typedef enum D3D11_FORMAT_SUPPORT
921 D3D11_FORMAT_SUPPORT_BUFFER = 0x00000001,
922 D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER = 0x00000002,
923 D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER = 0x00000004,
924 D3D11_FORMAT_SUPPORT_SO_BUFFER = 0x00000008,
925 D3D11_FORMAT_SUPPORT_TEXTURE1D = 0x00000010,
926 D3D11_FORMAT_SUPPORT_TEXTURE2D = 0x00000020,
927 D3D11_FORMAT_SUPPORT_TEXTURE3D = 0x00000040,
928 D3D11_FORMAT_SUPPORT_TEXTURECUBE = 0x00000080,
929 D3D11_FORMAT_SUPPORT_SHADER_LOAD = 0x00000100,
930 D3D11_FORMAT_SUPPORT_SHADER_SAMPLE = 0x00000200,
931 D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON = 0x00000400,
932 D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT = 0x00000800,
933 D3D11_FORMAT_SUPPORT_MIP = 0x00001000,
934 D3D11_FORMAT_SUPPORT_MIP_AUTOGEN = 0x00002000,
935 D3D11_FORMAT_SUPPORT_RENDER_TARGET = 0x00004000,
936 D3D11_FORMAT_SUPPORT_BLENDABLE = 0x00008000,
937 D3D11_FORMAT_SUPPORT_DEPTH_STENCIL = 0x00010000,
938 D3D11_FORMAT_SUPPORT_CPU_LOCKABLE = 0x00020000,
939 D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE = 0x00040000,
940 D3D11_FORMAT_SUPPORT_DISPLAY = 0x00080000,
941 D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT = 0x00100000,
942 D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET = 0x00200000,
943 D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD = 0x00400000,
944 D3D11_FORMAT_SUPPORT_SHADER_GATHER = 0x00800000,
945 D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST = 0x01000000,
946 D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW = 0x02000000,
947 D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON = 0x04000000
948 } D3D11_FORMAT_SUPPORT;
950 typedef enum D3D11_CLEAR_FLAG
952 D3D11_CLEAR_DEPTH = 0x0001L,
953 D3D11_CLEAR_STENCIL = 0x0002L
954 } D3D11_CLEAR_FLAG;
956 typedef struct D3D11_RENDER_TARGET_BLEND_DESC
958 BOOL BlendEnable;
959 D3D11_BLEND SrcBlend;
960 D3D11_BLEND DestBlend;
961 D3D11_BLEND_OP BlendOp;
962 D3D11_BLEND SrcBlendAlpha;
963 D3D11_BLEND DestBlendAlpha;
964 D3D11_BLEND_OP BlendOpAlpha;
965 UINT8 RenderTargetWriteMask;
966 } D3D11_RENDER_TARGET_BLEND_DESC;
968 typedef struct D3D11_BLEND_DESC
970 BOOL AlphaToCoverageEnable;
971 BOOL IndependentBlendEnable;
972 D3D11_RENDER_TARGET_BLEND_DESC RenderTarget[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT];
973 } D3D11_BLEND_DESC;
975 cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
976 cpp_quote("struct CD3D11_BLEND_DESC : public D3D11_BLEND_DESC {")
977 cpp_quote(" CD3D11_BLEND_DESC() {}")
978 cpp_quote(" explicit CD3D11_BLEND_DESC(const D3D11_BLEND_DESC &o) : D3D11_BLEND_DESC(o) {}")
979 cpp_quote(" explicit CD3D11_BLEND_DESC(CD3D11_DEFAULT) {")
980 cpp_quote(" AlphaToCoverageEnable = FALSE;")
981 cpp_quote(" IndependentBlendEnable = FALSE;")
982 cpp_quote(" for(D3D11_RENDER_TARGET_BLEND_DESC *target; target < RenderTarget+D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; target++) {")
983 cpp_quote(" target->BlendEnable = FALSE;")
984 cpp_quote(" target->SrcBlend = target->SrcBlendAlpha = D3D11_BLEND_ONE;")
985 cpp_quote(" target->DestBlend = target->DestBlendAlpha = D3D11_BLEND_ZERO;")
986 cpp_quote(" target->BlendOp = target->BlendOpAlpha = D3D11_BLEND_OP_ADD;")
987 cpp_quote(" target->RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;")
988 cpp_quote(" }")
989 cpp_quote(" }")
990 cpp_quote(" ~CD3D11_BLEND_DESC() {}")
991 cpp_quote(" operator const D3D11_BLEND_DESC&() const { return *this; }")
992 cpp_quote("};" )
993 cpp_quote("#endif" )
995 typedef struct D3D11_BUFFER_DESC
997 UINT ByteWidth;
998 D3D11_USAGE Usage;
999 UINT BindFlags;
1000 UINT CPUAccessFlags;
1001 UINT MiscFlags;
1002 UINT StructureByteStride;
1003 } D3D11_BUFFER_DESC;
1005 cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1006 cpp_quote("struct CD3D11_BUFFER_DESC : public D3D11_BUFFER_DESC {")
1007 cpp_quote(" CD3D11_BUFFER_DESC() {}" )
1008 cpp_quote(" explicit CD3D11_BUFFER_DESC(const D3D11_BUFFER_DESC &o) : D3D11_BUFFER_DESC(o) {}")
1009 cpp_quote(" explicit CD3D11_BUFFER_DESC(UINT byteWidth,UINT bindFlags,")
1010 cpp_quote(" D3D11_USAGE usage = D3D11_USAGE_DEFAULT, UINT cpuaccessFlags = 0,")
1011 cpp_quote(" UINT miscFlags = 0, UINT structureByteStride = 0 ) {")
1012 cpp_quote(" ByteWidth = byteWidth;")
1013 cpp_quote(" Usage = usage;")
1014 cpp_quote(" BindFlags = bindFlags;")
1015 cpp_quote(" CPUAccessFlags = cpuaccessFlags;")
1016 cpp_quote(" MiscFlags = miscFlags;" )
1017 cpp_quote(" StructureByteStride = structureByteStride;")
1018 cpp_quote(" }")
1019 cpp_quote(" ~CD3D11_BUFFER_DESC() {}")
1020 cpp_quote(" operator const D3D11_BUFFER_DESC&() const { return *this; }")
1021 cpp_quote("};" )
1022 cpp_quote("#endif" )
1024 typedef struct D3D11_DEPTH_STENCIL_VIEW_DESC
1026 DXGI_FORMAT Format;
1027 D3D11_DSV_DIMENSION ViewDimension;
1028 UINT Flags;
1030 union
1032 D3D11_TEX1D_DSV Texture1D;
1033 D3D11_TEX1D_ARRAY_DSV Texture1DArray;
1034 D3D11_TEX2D_DSV Texture2D;
1035 D3D11_TEX2D_ARRAY_DSV Texture2DArray;
1036 D3D11_TEX2DMS_DSV Texture2DMS;
1037 D3D11_TEX2DMS_ARRAY_DSV Texture2DMSArray;
1039 } D3D11_DEPTH_STENCIL_VIEW_DESC;
1041 typedef struct D3D11_DEPTH_STENCILOP_DESC
1043 D3D11_STENCIL_OP StencilFailOp;
1044 D3D11_STENCIL_OP StencilDepthFailOp;
1045 D3D11_STENCIL_OP StencilPassOp;
1046 D3D11_COMPARISON_FUNC StencilFunc;
1047 } D3D11_DEPTH_STENCILOP_DESC;
1049 typedef struct D3D11_DEPTH_STENCIL_DESC
1051 BOOL DepthEnable;
1052 D3D11_DEPTH_WRITE_MASK DepthWriteMask;
1053 D3D11_COMPARISON_FUNC DepthFunc;
1054 BOOL StencilEnable;
1055 UINT8 StencilReadMask;
1056 UINT8 StencilWriteMask;
1057 D3D11_DEPTH_STENCILOP_DESC FrontFace;
1058 D3D11_DEPTH_STENCILOP_DESC BackFace;
1059 } D3D11_DEPTH_STENCIL_DESC;
1061 typedef struct D3D11_RENDER_TARGET_VIEW_DESC
1063 DXGI_FORMAT Format;
1064 D3D11_RTV_DIMENSION ViewDimension;
1066 union
1068 D3D11_BUFFER_RTV Buffer;
1069 D3D11_TEX1D_RTV Texture1D;
1070 D3D11_TEX1D_ARRAY_RTV Texture1DArray;
1071 D3D11_TEX2D_RTV Texture2D;
1072 D3D11_TEX2D_ARRAY_RTV Texture2DArray;
1073 D3D11_TEX2DMS_RTV Texture2DMS;
1074 D3D11_TEX2DMS_ARRAY_RTV Texture2DMSArray;
1075 D3D11_TEX3D_RTV Texture3D;
1077 } D3D11_RENDER_TARGET_VIEW_DESC;
1079 typedef struct D3D11_SAMPLER_DESC
1081 D3D11_FILTER Filter;
1082 D3D11_TEXTURE_ADDRESS_MODE AddressU;
1083 D3D11_TEXTURE_ADDRESS_MODE AddressV;
1084 D3D11_TEXTURE_ADDRESS_MODE AddressW;
1085 FLOAT MipLODBias;
1086 UINT MaxAnisotropy;
1087 D3D11_COMPARISON_FUNC ComparisonFunc;
1088 FLOAT BorderColor[4];
1089 FLOAT MinLOD;
1090 FLOAT MaxLOD;
1091 } D3D11_SAMPLER_DESC;
1093 cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1094 cpp_quote("struct CD3D11_SAMPLER_DESC : public D3D11_SAMPLER_DESC {")
1095 cpp_quote(" CD3D11_SAMPLER_DESC() {}")
1096 cpp_quote(" explicit CD3D11_SAMPLER_DESC(const D3D11_SAMPLER_DESC &o) : D3D11_SAMPLER_DESC(o) {}")
1097 cpp_quote(" explicit CD3D11_SAMPLER_DESC(CD3D11_DEFAULT) {" )
1098 cpp_quote(" Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;")
1099 cpp_quote(" AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;")
1100 cpp_quote(" AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;")
1101 cpp_quote(" AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;")
1102 cpp_quote(" MipLODBias = 0;")
1103 cpp_quote(" MaxAnisotropy = 1;")
1104 cpp_quote(" ComparisonFunc = D3D11_COMPARISON_NEVER;")
1105 cpp_quote(" BorderColor[0] = BorderColor[1] = BorderColor[2] = BorderColor[3] = 1.0f;")
1106 cpp_quote(" MinLOD = -3.402823466e+38f;")
1107 cpp_quote(" MaxLOD = 3.402823466e+38f;")
1108 cpp_quote(" }")
1109 cpp_quote(" explicit CD3D11_SAMPLER_DESC(D3D11_FILTER filter, D3D11_TEXTURE_ADDRESS_MODE addressU,")
1110 cpp_quote(" D3D11_TEXTURE_ADDRESS_MODE addressV, D3D11_TEXTURE_ADDRESS_MODE addressW,")
1111 cpp_quote(" FLOAT mipLODBias, UINT maxAnisotropy, D3D11_COMPARISON_FUNC comparisonFunc,")
1112 cpp_quote(" const FLOAT *borderColor, FLOAT minLOD, FLOAT maxLOD) {" )
1113 cpp_quote(" Filter = filter;")
1114 cpp_quote(" AddressU = addressU;")
1115 cpp_quote(" AddressV = addressV;")
1116 cpp_quote(" AddressW = addressW;")
1117 cpp_quote(" MipLODBias = mipLODBias;")
1118 cpp_quote(" MaxAnisotropy = maxAnisotropy;")
1119 cpp_quote(" ComparisonFunc = comparisonFunc;")
1120 cpp_quote(" if(borderColor) {")
1121 cpp_quote(" BorderColor[0] = borderColor[0];")
1122 cpp_quote(" BorderColor[1] = borderColor[1];")
1123 cpp_quote(" BorderColor[2] = borderColor[2];")
1124 cpp_quote(" BorderColor[3] = borderColor[3];")
1125 cpp_quote(" }else {")
1126 cpp_quote(" BorderColor[0] = BorderColor[1] = BorderColor[2] = BorderColor[3] = 1.0f;")
1127 cpp_quote(" }")
1128 cpp_quote(" MinLOD = minLOD;")
1129 cpp_quote(" MaxLOD = maxLOD;")
1130 cpp_quote(" }")
1131 cpp_quote(" ~CD3D11_SAMPLER_DESC() {}")
1132 cpp_quote(" operator const D3D11_SAMPLER_DESC&() const { return *this; }")
1133 cpp_quote("};")
1134 cpp_quote("#endif")
1136 typedef struct D3D11_SHADER_RESOURCE_VIEW_DESC
1138 DXGI_FORMAT Format;
1139 D3D11_SRV_DIMENSION ViewDimension;
1141 union
1143 D3D11_BUFFER_SRV Buffer;
1144 D3D11_TEX1D_SRV Texture1D;
1145 D3D11_TEX1D_ARRAY_SRV Texture1DArray;
1146 D3D11_TEX2D_SRV Texture2D;
1147 D3D11_TEX2D_ARRAY_SRV Texture2DArray;
1148 D3D11_TEX2DMS_SRV Texture2DMS;
1149 D3D11_TEX2DMS_ARRAY_SRV Texture2DMSArray;
1150 D3D11_TEX3D_SRV Texture3D;
1151 D3D11_TEXCUBE_SRV TextureCube;
1152 D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray;
1153 D3D11_BUFFEREX_SRV BufferEx;
1155 } D3D11_SHADER_RESOURCE_VIEW_DESC;
1157 typedef struct D3D11_TEXTURE1D_DESC
1159 UINT Width;
1160 UINT MipLevels;
1161 UINT ArraySize;
1162 DXGI_FORMAT Format;
1163 D3D11_USAGE Usage;
1164 UINT BindFlags;
1165 UINT CPUAccessFlags;
1166 UINT MiscFlags;
1167 } D3D11_TEXTURE1D_DESC;
1169 typedef struct D3D11_TEXTURE2D_DESC
1171 UINT Width;
1172 UINT Height;
1173 UINT MipLevels;
1174 UINT ArraySize;
1175 DXGI_FORMAT Format;
1176 DXGI_SAMPLE_DESC SampleDesc;
1177 D3D11_USAGE Usage;
1178 UINT BindFlags;
1179 UINT CPUAccessFlags;
1180 UINT MiscFlags;
1181 } D3D11_TEXTURE2D_DESC;
1183 cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1184 cpp_quote("struct CD3D11_TEXTURE2D_DESC : public D3D11_TEXTURE2D_DESC {")
1185 cpp_quote(" CD3D11_TEXTURE2D_DESC() {}")
1186 cpp_quote(" explicit CD3D11_TEXTURE2D_DESC(const D3D11_TEXTURE2D_DESC &o) : D3D11_TEXTURE2D_DESC(o) {}")
1187 cpp_quote(" explicit CD3D11_TEXTURE2D_DESC(DXGI_FORMAT format, UINT width, UINT height, UINT arraySize = 1,")
1188 cpp_quote(" UINT mipLevels = 0, UINT bindFlags = D3D11_BIND_SHADER_RESOURCE,")
1189 cpp_quote(" D3D11_USAGE usage = D3D11_USAGE_DEFAULT, UINT cpuaccessFlags = 0, UINT sampleCount = 1," )
1190 cpp_quote(" UINT sampleQuality = 0, UINT miscFlags = 0) {")
1191 cpp_quote(" Width = width;")
1192 cpp_quote(" Height = height;")
1193 cpp_quote(" MipLevels = mipLevels;")
1194 cpp_quote(" ArraySize = arraySize;")
1195 cpp_quote(" Format = format;")
1196 cpp_quote(" SampleDesc.Count = sampleCount;")
1197 cpp_quote(" SampleDesc.Quality = sampleQuality;")
1198 cpp_quote(" Usage = usage;")
1199 cpp_quote(" BindFlags = bindFlags;")
1200 cpp_quote(" CPUAccessFlags = cpuaccessFlags;")
1201 cpp_quote(" MiscFlags = miscFlags;")
1202 cpp_quote(" }" )
1203 cpp_quote(" ~CD3D11_TEXTURE2D_DESC() {}")
1204 cpp_quote(" operator const D3D11_TEXTURE2D_DESC&() const { return *this; }")
1205 cpp_quote("};")
1206 cpp_quote("#endif")
1208 typedef struct D3D11_TEXTURE3D_DESC
1210 UINT Width;
1211 UINT Height;
1212 UINT Depth;
1213 UINT MipLevels;
1214 DXGI_FORMAT Format;
1215 D3D11_USAGE Usage;
1216 UINT BindFlags;
1217 UINT CPUAccessFlags;
1218 UINT MiscFlags;
1219 } D3D11_TEXTURE3D_DESC;
1221 /* A couple forward declarations are needed */
1222 interface ID3D11Device;
1223 interface ID3D11ClassLinkage;
1226 object,
1227 local,
1228 uuid(1841e5c8-16b0-489b-bcc8-44cfb0d5deae)
1230 interface ID3D11DeviceChild : IUnknown
1232 void GetDevice(
1233 [out] ID3D11Device **ppDevice);
1234 HRESULT GetPrivateData(
1235 [in] REFGUID guid,
1236 [in, out] UINT *pDataSize,
1237 [out] void *pData);
1238 HRESULT SetPrivateData(
1239 [in] REFGUID guid,
1240 [in] UINT DataSize,
1241 [in] const void *pData);
1242 HRESULT SetPrivateDataInterface(
1243 [in] REFGUID guid,
1244 [in] const IUnknown *pData);
1248 object,
1249 local,
1250 uuid(4b35d0cd-1e15-4258-9c98-1b1333f6dd3b)
1252 interface ID3D11Asynchronous : ID3D11DeviceChild
1254 UINT GetDataSize();
1258 object,
1259 local,
1260 uuid(d6c00747-87b7-425e-b84d-44d108560afd)
1262 interface ID3D11Query : ID3D11Asynchronous
1264 void GetDesc(
1265 [out] D3D11_QUERY_DESC *pDesc);
1269 object,
1270 local,
1271 uuid(dc8e63f3-d12b-4952-b47b-5e45026a862d)
1273 interface ID3D11Resource : ID3D11DeviceChild
1275 void GetType(
1276 [out] D3D11_RESOURCE_DIMENSION *pResourceDimension);
1277 void SetEvictionPriority(
1278 [in] UINT EvictionPriority);
1279 UINT GetEvictionPriority();
1283 object,
1284 local,
1285 uuid(839d1216-bb2e-412b-b7f4-a9dbebe08ed1)
1287 interface ID3D11View : ID3D11DeviceChild
1289 void GetResource(
1290 [out] ID3D11Resource **ppResource);
1294 object,
1295 local,
1296 uuid(75b68faa-347d-4159-8f45-a0640f01cd9a)
1298 interface ID3D11BlendState : ID3D11DeviceChild
1300 void GetDesc(
1301 [out] D3D11_BLEND_DESC *pDesc);
1305 object,
1306 local,
1307 uuid(48570b85-d1ee-4fcd-a250-eb350722b037)
1309 interface ID3D11Buffer : ID3D11Resource
1311 void GetDesc(
1312 [out] D3D11_BUFFER_DESC *pDesc);
1316 object,
1317 local,
1318 uuid(a6cd7faa-b0b7-4a2f-9436-8662a65797cb)
1320 interface ID3D11ClassInstance : ID3D11DeviceChild
1322 void GetClassLinkage(
1323 [out] ID3D11ClassLinkage **ppLinkage);
1324 void GetDesc(
1325 [out] D3D11_CLASS_INSTANCE_DESC *pDesc);
1326 void GetInstanceName(
1327 [out] LPSTR pInstanceName,
1328 [in, out] SIZE_T *pBufferLength);
1329 void GetTypeName(
1330 [out] LPSTR pTypeName,
1331 [in, out] SIZE_T *pBufferLength);
1335 object,
1336 local,
1337 uuid(ddf57cba-9543-46e4-a12b-f207a0fe7fed)
1339 interface ID3D11ClassLinkage : ID3D11DeviceChild
1341 HRESULT GetClassInstance(
1342 [in] LPCSTR pClassInstanceName,
1343 [in] UINT InstanceIndex,
1344 [out] ID3D11ClassInstance **ppInstance);
1345 HRESULT CreateClassInstance(
1346 [in] LPCSTR pClassTypeName,
1347 [in] UINT ConstantBufferOffset,
1348 [in] UINT ConstantVectorOffset,
1349 [in] UINT TextureOffset,
1350 [in] UINT SamplerOffset,
1351 [out] ID3D11ClassInstance **ppInstance);
1355 object,
1356 local,
1357 uuid(a24bc4d1-769e-43f7-8013-98ff566c18e2)
1359 interface ID3D11CommandList : ID3D11DeviceChild
1361 UINT GetContextFlags();
1365 object,
1366 local,
1367 uuid(4f5b196e-c2bd-495e-bd01-1fded38e4969)
1369 interface ID3D11ComputeShader : ID3D11DeviceChild
1374 object,
1375 local,
1376 uuid(6e8c49fb-a371-4770-b440-29086022b741)
1378 interface ID3D11Counter : ID3D11Asynchronous
1380 void GetDesc(
1381 [out] D3D11_COUNTER_DESC *pDesc);
1385 object,
1386 local,
1387 uuid(03823efb-8d8f-4e1c-9aa2-f64bb2cbfdf1)
1389 interface ID3D11DepthStencilState : ID3D11DeviceChild
1391 void GetDesc(
1392 [out] D3D11_DEPTH_STENCIL_DESC *pDesc);
1396 object,
1397 local,
1398 uuid(9fdac92a-1876-48c3-afad-25b94f84a9b6)
1400 interface ID3D11DepthStencilView : ID3D11View
1402 void GetDesc(
1403 [out] D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc);
1407 object,
1408 local,
1409 uuid(f582c508-0f36-490c-9977-31eece268cfa)
1411 interface ID3D11DomainShader : ID3D11DeviceChild
1416 object,
1417 local,
1418 uuid(38325b96-effb-4022-ba02-2e795b70275c)
1420 interface ID3D11GeometryShader : ID3D11DeviceChild
1425 object,
1426 local,
1427 uuid(8e5c6061-628a-4c8e-8264-bbe45cb3d5dd)
1429 interface ID3D11HullShader : ID3D11DeviceChild
1434 object,
1435 local,
1436 uuid(e4819ddc-4cf0-4025-bd26-5de82a3e07b7)
1438 interface ID3D11InputLayout : ID3D11DeviceChild
1443 object,
1444 local,
1445 uuid(ea82e40d-51dc-4f33-93d4-db7c9125ae8c)
1447 interface ID3D11PixelShader : ID3D11DeviceChild
1452 object,
1453 local,
1454 uuid(9eb576dd-9f77-4d86-81aa-8bab5fe490e2)
1456 interface ID3D11Predicate : ID3D11Query
1461 object,
1462 local,
1463 uuid(9bb4ab81-ab1a-4d8f-b506-fc04200b6ee7)
1465 interface ID3D11RasterizerState : ID3D11DeviceChild
1467 void GetDesc(
1468 [out] D3D11_RASTERIZER_DESC *pDesc);
1472 object,
1473 local,
1474 uuid(dfdba067-0b8d-4865-875b-d7b4516cc164)
1476 interface ID3D11RenderTargetView : ID3D11View
1478 void GetDesc(
1479 [out] D3D11_RENDER_TARGET_VIEW_DESC *pDesc);
1483 object,
1484 local,
1485 uuid(da6fea51-564c-4487-9810-f0d0f9b4e3a5)
1487 interface ID3D11SamplerState : ID3D11DeviceChild
1489 void GetDesc(
1490 [out] D3D11_SAMPLER_DESC *pDesc);
1494 object,
1495 local,
1496 uuid(b0e06fe0-8192-4e1a-b1ca-36d7414710b2)
1498 interface ID3D11ShaderResourceView : ID3D11View
1500 void GetDesc(
1501 [out] D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc);
1505 object,
1506 local,
1507 uuid(f8fb5c27-c6b3-4f75-a4c8-439af2ef564c),
1509 interface ID3D11Texture1D : ID3D11Resource
1511 void GetDesc(
1512 [out] D3D11_TEXTURE1D_DESC *pDesc);
1516 object,
1517 local,
1518 uuid(6f15aaf2-d208-4e89-9ab4-489535d34f9c)
1520 interface ID3D11Texture2D : ID3D11Resource
1522 void GetDesc(
1523 [out] D3D11_TEXTURE2D_DESC *pDesc);
1527 object,
1528 local,
1529 uuid(037e866e-f56d-4357-a8af-9dabbe6e250e)
1531 interface ID3D11Texture3D : ID3D11Resource
1533 void GetDesc(
1534 [out] D3D11_TEXTURE3D_DESC *pDesc);
1538 object,
1539 local,
1540 uuid(28acf509-7f5c-48f6-8611-f316010a6380)
1542 interface ID3D11UnorderedAccessView : ID3D11View
1544 void GetDesc(
1545 [out] D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc);
1549 object,
1550 local,
1551 uuid(3b301d64-d678-4289-8897-22f8928b72f3)
1553 interface ID3D11VertexShader : ID3D11DeviceChild
1558 object,
1559 local,
1560 uuid(c0bfa96c-e089-44fb-8eaf-26f8796190da)
1562 interface ID3D11DeviceContext : ID3D11DeviceChild
1564 void VSSetConstantBuffers(
1565 [in] UINT StartSlot,
1566 [in] UINT NumBuffers,
1567 [in] ID3D11Buffer *const *ppConstantBuffers);
1568 void PSSetShaderResources(
1569 [in] UINT StartSlot,
1570 [in] UINT NumViews,
1571 [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
1572 void PSSetShader(
1573 [in] ID3D11PixelShader *pPixelShader,
1574 [in] ID3D11ClassInstance *const *ppClassInstances,
1575 UINT NumClassInstances);
1576 void PSSetSamplers(
1577 [in] UINT StartSlot,
1578 [in] UINT NumSamplers,
1579 [in] ID3D11SamplerState *const *ppSamplers);
1580 void VSSetShader(
1581 [in] ID3D11VertexShader *pVertexShader,
1582 [in] ID3D11ClassInstance *const *ppClassInstances,
1583 UINT NumClassInstances);
1584 void DrawIndexed(
1585 [in] UINT IndexCount,
1586 [in] UINT StartIndexLocation,
1587 [in] INT BaseVertexLocation);
1588 void Draw(
1589 [in] UINT VertexCount,
1590 [in] UINT StartVertexLocation);
1591 HRESULT Map(
1592 [in] ID3D11Resource *pResource,
1593 [in] UINT Subresource,
1594 [in] D3D11_MAP MapType,
1595 [in] UINT MapFlags,
1596 [out] D3D11_MAPPED_SUBRESOURCE *pMappedResource);
1597 void Unmap(
1598 [in] ID3D11Resource *pResource,
1599 [in] UINT Subresource);
1600 void PSSetConstantBuffers(
1601 [in] UINT StartSlot,
1602 [in] UINT NumBuffers,
1603 [in] ID3D11Buffer *const *ppConstantBuffers);
1604 void IASetInputLayout(
1605 [in] ID3D11InputLayout *pInputLayout);
1606 void IASetVertexBuffers(
1607 [in] UINT StartSlot,
1608 [in] UINT NumBuffers,
1609 [in] ID3D11Buffer *const *ppVertexBuffers,
1610 [in] const UINT *pStrides,
1611 [in] const UINT *pOffsets);
1612 void IASetIndexBuffer(
1613 [in] ID3D11Buffer *pIndexBuffer,
1614 [in] DXGI_FORMAT Format,
1615 [in] UINT Offset);
1616 void DrawIndexedInstanced(
1617 [in] UINT IndexCountPerInstance,
1618 [in] UINT InstanceCount,
1619 [in] UINT StartIndexLocation,
1620 [in] INT BaseVertexLocation,
1621 [in] UINT StartInstanceLocation);
1622 void DrawInstanced(
1623 [in] UINT VertexCountPerInstance,
1624 [in] UINT InstanceCount,
1625 [in] UINT StartVertexLocation,
1626 [in] UINT StartInstanceLocation);
1627 void GSSetConstantBuffers(
1628 [in] UINT StartSlot,
1629 [in] UINT NumBuffers,
1630 [in] ID3D11Buffer *const *ppConstantBuffers);
1631 void GSSetShader(
1632 [in] ID3D11GeometryShader *pShader,
1633 [in] ID3D11ClassInstance *const *ppClassInstances,
1634 UINT NumClassInstances);
1635 void IASetPrimitiveTopology(
1636 [in] D3D11_PRIMITIVE_TOPOLOGY Topology);
1637 void VSSetShaderResources(
1638 [in] UINT StartSlot,
1639 [in] UINT NumViews,
1640 [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
1641 void VSSetSamplers(
1642 [in] UINT StartSlot,
1643 [in] UINT NumSamplers,
1644 [in] ID3D11SamplerState *const *ppSamplers);
1645 void Begin(
1646 [in] ID3D11Asynchronous *pAsync);
1647 void End(
1648 [in] ID3D11Asynchronous *pAsync);
1649 HRESULT GetData(
1650 [in] ID3D11Asynchronous *pAsync,
1651 [in] void *pData,
1652 [in] UINT DataSize,
1653 [in] UINT GetDataFlags);
1654 void SetPredication(
1655 [in] ID3D11Predicate *pPredicate,
1656 [in] BOOL PredicateValue);
1657 void GSSetShaderResources(
1658 [in] UINT StartSlot,
1659 [in] UINT NumViews,
1660 [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
1661 void GSSetSamplers(
1662 [in] UINT StartSlot,
1663 [in] UINT NumSamplers,
1664 [in] ID3D11SamplerState *const *ppSamplers);
1665 void OMSetRenderTargets(
1666 [in] UINT NumViews,
1667 [in] ID3D11RenderTargetView *const *ppRenderTargetViews,
1668 [in] ID3D11DepthStencilView *pDepthStencilView);
1669 void OMSetRenderTargetsAndUnorderedAccessViews(
1670 [in] UINT NumRTVs,
1671 [in] ID3D11RenderTargetView *const *ppRenderTargetViews,
1672 [in] ID3D11DepthStencilView *pDepthStencilView,
1673 [in] UINT UAVStartSlot,
1674 [in] UINT NumUAVs,
1675 [in] ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
1676 [in] const UINT *pUAVInitialCounts);
1677 void OMSetBlendState(
1678 [in] ID3D11BlendState *pBlendState,
1679 [in] const FLOAT BlendFactor[4],
1680 [in] UINT SampleMask);
1681 void OMSetDepthStencilState(
1682 [in] ID3D11DepthStencilState *pDepthStencilState,
1683 [in] UINT StencilRef);
1684 void SOSetTargets(
1685 [in] UINT NumBuffers,
1686 [in] ID3D11Buffer *const *ppSOTargets,
1687 [in] const UINT *pOffsets);
1688 void DrawAuto();
1689 void DrawIndexedInstancedIndirect(
1690 [in] ID3D11Buffer *pBufferForArgs,
1691 [in] UINT AlignedByteOffsetForArgs);
1692 void DrawInstancedIndirect(
1693 [in] ID3D11Buffer *pBufferForArgs,
1694 [in] UINT AlignedByteOffsetForArgs);
1695 void Dispatch(
1696 [in] UINT ThreadGroupCountX,
1697 [in] UINT ThreadGroupCountY,
1698 [in] UINT ThreadGroupCountZ);
1699 void DispatchIndirect(
1700 [in] ID3D11Buffer *pBufferForArgs,
1701 [in] UINT AlignedByteOffsetForArgs);
1702 void RSSetState(
1703 [in] ID3D11RasterizerState *pRasterizerState);
1704 void RSSetViewports(
1705 [in] UINT NumViewports,
1706 [in] const D3D11_VIEWPORT *pViewports);
1707 void RSSetScissorRects(
1708 [in] UINT NumRects,
1709 [in] const D3D11_RECT *pRects);
1710 void CopySubresourceRegion(
1711 [in] ID3D11Resource *pDstResource,
1712 [in] UINT DstSubresource,
1713 [in] UINT DstX,
1714 [in] UINT DstY,
1715 [in] UINT DstZ,
1716 [in] ID3D11Resource *pSrcResource,
1717 [in] UINT SrcSubresource,
1718 [in] const D3D11_BOX *pSrcBox);
1719 void CopyResource(
1720 [in] ID3D11Resource *pDstResource,
1721 [in] ID3D11Resource *pSrcResource);
1722 void UpdateSubresource(
1723 [in] ID3D11Resource *pDstResource,
1724 [in] UINT DstSubresource,
1725 [in] const D3D11_BOX *pDstBox,
1726 [in] const void *pSrcData,
1727 [in] UINT SrcRowPitch,
1728 [in] UINT SrcDepthPitch);
1729 void CopyStructureCount(
1730 [in] ID3D11Buffer *pDstBuffer,
1731 [in] UINT DstAlignedByteOffset,
1732 [in] ID3D11UnorderedAccessView *pSrcView);
1733 void ClearRenderTargetView(
1734 [in] ID3D11RenderTargetView *pRenderTargetView,
1735 [in] const FLOAT ColorRGBA[4]);
1736 void ClearUnorderedAccessViewUint(
1737 [in] ID3D11UnorderedAccessView *pUnorderedAccessView,
1738 [in] const UINT Values[4]);
1739 void ClearUnorderedAccessViewFloat(
1740 [in] ID3D11UnorderedAccessView *pUnorderedAccessView,
1741 [in] const FLOAT Values[4]);
1742 void ClearDepthStencilView(
1743 [in] ID3D11DepthStencilView *pDepthStencilView,
1744 [in] UINT ClearFlags,
1745 [in] FLOAT Depth,
1746 [in] UINT8 Stencil);
1747 void GenerateMips(
1748 [in] ID3D11ShaderResourceView *pShaderResourceView);
1749 void SetResourceMinLOD(
1750 [in] ID3D11Resource *pResource, FLOAT MinLOD);
1751 FLOAT GetResourceMinLOD(
1752 [in] ID3D11Resource *pResource);
1753 void ResolveSubresource(
1754 [in] ID3D11Resource *pDstResource,
1755 [in] UINT DstSubresource,
1756 [in] ID3D11Resource *pSrcResource,
1757 [in] UINT SrcSubresource,
1758 [in] DXGI_FORMAT Format);
1759 void ExecuteCommandList(
1760 [in] ID3D11CommandList *pCommandList,
1761 BOOL RestoreContextState);
1762 void HSSetShaderResources(
1763 [in] UINT StartSlot,
1764 [in] UINT NumViews,
1765 [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
1766 void HSSetShader(
1767 [in] ID3D11HullShader *pHullShader,
1768 [in] ID3D11ClassInstance *const *ppClassInstances,
1769 UINT NumClassInstances);
1770 void HSSetSamplers(
1771 [in] UINT StartSlot,
1772 [in] UINT NumSamplers,
1773 [in] ID3D11SamplerState *const *ppSamplers);
1774 void HSSetConstantBuffers(
1775 [in] UINT StartSlot,
1776 [in] UINT NumBuffers,
1777 [in] ID3D11Buffer *const *ppConstantBuffers);
1778 void DSSetShaderResources(
1779 [in] UINT StartSlot,
1780 [in] UINT NumViews,
1781 [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
1782 void DSSetShader(
1783 [in] ID3D11DomainShader *pDomainShader,
1784 [in] ID3D11ClassInstance *const *ppClassInstances,
1785 UINT NumClassInstances);
1786 void DSSetSamplers(
1787 [in] UINT StartSlot,
1788 [in] UINT NumSamplers,
1789 [in] ID3D11SamplerState *const *ppSamplers);
1790 void DSSetConstantBuffers(
1791 [in] UINT StartSlot,
1792 [in] UINT NumBuffers,
1793 [in] ID3D11Buffer *const *ppConstantBuffers);
1794 void CSSetShaderResources(
1795 [in] UINT StartSlot,
1796 [in] UINT NumViews,
1797 [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
1798 void CSSetUnorderedAccessViews(
1799 [in] UINT StartSlot,
1800 [in] UINT NumUAVs,
1801 [in] ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
1802 [in] const UINT *pUAVInitialCounts);
1803 void CSSetShader(
1804 [in] ID3D11ComputeShader *pComputeShader,
1805 [in] ID3D11ClassInstance *const *ppClassInstances,
1806 UINT NumClassInstances);
1807 void CSSetSamplers(
1808 [in] UINT StartSlot,
1809 [in] UINT NumSamplers,
1810 [in] ID3D11SamplerState *const *ppSamplers);
1811 void CSSetConstantBuffers(
1812 [in] UINT StartSlot,
1813 [in] UINT NumBuffers,
1814 [in] ID3D11Buffer *const *ppConstantBuffers);
1815 void VSGetConstantBuffers(
1816 [in] UINT StartSlot,
1817 [in] UINT NumBuffers,
1818 [out] ID3D11Buffer **ppConstantBuffers);
1819 void PSGetShaderResources(
1820 [in] UINT StartSlot,
1821 [in] UINT NumViews,
1822 [out] ID3D11ShaderResourceView **ppShaderResourceViews);
1823 void PSGetShader(
1824 [out] ID3D11PixelShader **ppPixelShader,
1825 [out] ID3D11ClassInstance **ppClassInstances,
1826 [in, out] UINT *pNumClassInstances);
1827 void PSGetSamplers(
1828 [in] UINT StartSlot,
1829 [in] UINT NumSamplers,
1830 [out] ID3D11SamplerState **ppSamplers);
1831 void VSGetShader(
1832 [out] ID3D11VertexShader **ppVertexShader,
1833 [out] ID3D11ClassInstance **ppClassInstances,
1834 [in, out] UINT *pNumClassInstances);
1835 void PSGetConstantBuffers(
1836 [in] UINT StartSlot,
1837 [in] UINT NumBuffers,
1838 [out] ID3D11Buffer **ppConstantBuffers);
1839 void IAGetInputLayout(
1840 [out] ID3D11InputLayout **ppInputLayout);
1841 void IAGetVertexBuffers(
1842 [in] UINT StartSlot,
1843 [in] UINT NumBuffers,
1844 [out] ID3D11Buffer **ppVertexBuffers,
1845 [out] UINT *pStrides,
1846 [out] UINT *pOffsets);
1847 void IAGetIndexBuffer(
1848 [out] ID3D11Buffer **pIndexBuffer,
1849 [out] DXGI_FORMAT* Format,
1850 [out] UINT* Offset);
1851 void GSGetConstantBuffers(
1852 [in] UINT StartSlot,
1853 [in] UINT NumBuffers,
1854 [out] ID3D11Buffer **ppConstantBuffers);
1855 void GSGetShader(
1856 [out] ID3D11GeometryShader **ppGeometryShader,
1857 [out] ID3D11ClassInstance **ppClassInstances,
1858 [in, out] UINT *pNumClassInstances);
1859 void IAGetPrimitiveTopology(
1860 [out] D3D11_PRIMITIVE_TOPOLOGY *pTopology);
1861 void VSGetShaderResources(
1862 [in] UINT StartSlot,
1863 [in] UINT NumViews,
1864 [out] ID3D11ShaderResourceView **ppShaderResourceViews);
1865 void VSGetSamplers(
1866 [in] UINT StartSlot,
1867 [in] UINT NumSamplers,
1868 [out] ID3D11SamplerState **ppSamplers);
1869 void GetPredication(
1870 [out] ID3D11Predicate **ppPredicate,
1871 [out] BOOL *pPredicateValue);
1872 void GSGetShaderResources(
1873 [in] UINT StartSlot,
1874 [in] UINT NumViews,
1875 [out] ID3D11ShaderResourceView **ppShaderResourceViews);
1876 void GSGetSamplers(
1877 [in] UINT StartSlot,
1878 [in] UINT NumSamplers,
1879 [out] ID3D11SamplerState **ppSamplers);
1880 void OMGetRenderTargets(
1881 [in] UINT NumViews,
1882 [out] ID3D11RenderTargetView **ppRenderTargetViews,
1883 [out] ID3D11DepthStencilView **ppDepthStencilView);
1884 void OMGetRenderTargetsAndUnorderedAccessViews(
1885 [in] UINT NumRTVs,
1886 [out] ID3D11RenderTargetView **ppRenderTargetViews,
1887 [out] ID3D11DepthStencilView **ppDepthStencilView,
1888 [in] UINT UAVStartSlot,
1889 [in] UINT NumUAVs,
1890 [out] ID3D11UnorderedAccessView **ppUnorderedAccessViews);
1891 void OMGetBlendState(
1892 [out] ID3D11BlendState **ppBlendState,
1893 [out] FLOAT BlendFactor[4],
1894 [out] UINT *pSampleMask);
1895 void OMGetDepthStencilState(
1896 [out] ID3D11DepthStencilState **ppDepthStencilState,
1897 [out] UINT *pStencilRef);
1898 void SOGetTargets(
1899 [in] UINT NumBuffers,
1900 [out] ID3D11Buffer **ppSOTargets);
1901 void RSGetState(
1902 [out] ID3D11RasterizerState **ppRasterizerState);
1903 void RSGetViewports(
1904 [in, out] UINT *pNumViewports,
1905 [out] D3D11_VIEWPORT *pViewports);
1906 void RSGetScissorRects(
1907 [in, out] UINT *pNumRects,
1908 [out] D3D11_RECT *pRects);
1909 void HSGetShaderResources(
1910 [in] UINT StartSlot,
1911 [in] UINT NumViews,
1912 [out] ID3D11ShaderResourceView **ppShaderResourceViews);
1913 void HSGetShader(
1914 [out] ID3D11HullShader **ppHullShader,
1915 [out] ID3D11ClassInstance **ppClassInstances,
1916 [in, out] UINT *pNumClassInstances);
1917 void HSGetSamplers(
1918 [in] UINT StartSlot,
1919 [in] UINT NumSamplers,
1920 [out] ID3D11SamplerState **ppSamplers);
1921 void HSGetConstantBuffers(
1922 [in] UINT StartSlot,
1923 [in] UINT NumBuffers,
1924 [out] ID3D11Buffer **ppConstantBuffers);
1925 void DSGetShaderResources(
1926 [in] UINT StartSlot,
1927 [in] UINT NumViews,
1928 [out] ID3D11ShaderResourceView **ppShaderResourceViews);
1929 void DSGetShader(
1930 [out] ID3D11DomainShader **ppDomainShader,
1931 [out] ID3D11ClassInstance **ppClassInstances,
1932 [in, out] UINT *pNumClassInstances);
1933 void DSGetSamplers(
1934 [in] UINT StartSlot,
1935 [in] UINT NumSamplers,
1936 [out] ID3D11SamplerState **ppSamplers);
1937 void DSGetConstantBuffers(
1938 [in] UINT StartSlot,
1939 [in] UINT NumBuffers,
1940 [out] ID3D11Buffer **ppConstantBuffers);
1941 void CSGetShaderResources(
1942 [in] UINT StartSlot,
1943 [in] UINT NumViews,
1944 [out] ID3D11ShaderResourceView **ppShaderResourceViews);
1945 void CSGetUnorderedAccessViews(
1946 [in] UINT StartSlot,
1947 [in] UINT NumUAVs,
1948 [out] ID3D11UnorderedAccessView **ppUnorderedAccessViews);
1949 void CSGetShader(
1950 [out] ID3D11ComputeShader **ppComputeShader,
1951 [out] ID3D11ClassInstance **ppClassInstances,
1952 [in, out] UINT *pNumClassInstances);
1953 void CSGetSamplers(
1954 [in] UINT StartSlot,
1955 [in] UINT NumSamplers,
1956 [out] ID3D11SamplerState **ppSamplers);
1957 void CSGetConstantBuffers(
1958 [in] UINT StartSlot,
1959 [in] UINT NumBuffers,
1960 [out] ID3D11Buffer **ppConstantBuffers);
1961 void ClearState();
1962 void Flush();
1963 D3D11_DEVICE_CONTEXT_TYPE GetType();
1964 UINT GetContextFlags();
1965 HRESULT FinishCommandList(
1966 BOOL RestoreDeferredContextState,
1967 [out] ID3D11CommandList **ppCommandList);
1971 object,
1972 local,
1973 uuid(db6f6ddb-ac77-4e88-8253-819df9bbf140)
1975 interface ID3D11Device : IUnknown
1977 HRESULT CreateBuffer(
1978 [in] const D3D11_BUFFER_DESC *pDesc,
1979 [in] const D3D11_SUBRESOURCE_DATA *pInitialData,
1980 [out] ID3D11Buffer **ppBuffer);
1981 HRESULT CreateTexture1D(
1982 [in] const D3D11_TEXTURE1D_DESC *pDesc,
1983 [in] const D3D11_SUBRESOURCE_DATA *pInitialData,
1984 [out] ID3D11Texture1D **ppTexture1D);
1985 HRESULT CreateTexture2D(
1986 [in] const D3D11_TEXTURE2D_DESC *pDesc,
1987 [in] const D3D11_SUBRESOURCE_DATA *pInitialData,
1988 [out] ID3D11Texture2D **ppTexture2D);
1989 HRESULT CreateTexture3D(
1990 [in] const D3D11_TEXTURE3D_DESC *pDesc,
1991 [in] const D3D11_SUBRESOURCE_DATA *pInitialData,
1992 [out] ID3D11Texture3D **ppTexture3D);
1993 HRESULT CreateShaderResourceView(
1994 [in] ID3D11Resource *pResource,
1995 [in] const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,
1996 [out] ID3D11ShaderResourceView **ppSRView);
1997 HRESULT CreateUnorderedAccessView(
1998 [in] ID3D11Resource *pResource,
1999 [in] const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,
2000 [out] ID3D11UnorderedAccessView **ppUAView);
2001 HRESULT CreateRenderTargetView(
2002 [in] ID3D11Resource *pResource,
2003 [in] const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,
2004 [out] ID3D11RenderTargetView **ppRTView);
2005 HRESULT CreateDepthStencilView(
2006 [in] ID3D11Resource *pResource,
2007 [in] const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,
2008 [out] ID3D11DepthStencilView **ppDepthStencilView);
2009 HRESULT CreateInputLayout(
2010 [in] const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,
2011 [in] UINT NumElements,
2012 [in] const void *pShaderBytecodeWithInputSignature,
2013 [in] SIZE_T BytecodeLength,
2014 [out] ID3D11InputLayout **ppInputLayout);
2015 HRESULT CreateVertexShader(
2016 [in] const void *pShaderBytecode,
2017 [in] SIZE_T BytecodeLength,
2018 [in] ID3D11ClassLinkage *pClassLinkage,
2019 [out] ID3D11VertexShader **ppVertexShader);
2020 HRESULT CreateGeometryShader(
2021 [in] const void *pShaderBytecode,
2022 [in] SIZE_T BytecodeLength,
2023 [in] ID3D11ClassLinkage *pClassLinkage,
2024 [out] ID3D11GeometryShader **ppGeometryShader);
2025 HRESULT CreateGeometryShaderWithStreamOutput(
2026 [in] const void *pShaderBytecode,
2027 [in] SIZE_T BytecodeLength,
2028 [in] const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,
2029 [in] UINT NumEntries,
2030 [in] const UINT *pBufferStrides,
2031 [in] UINT NumStrides,
2032 [in] UINT RasterizedStream,
2033 [in] ID3D11ClassLinkage *pClassLinkage,
2034 [out] ID3D11GeometryShader **ppGeometryShader);
2035 HRESULT CreatePixelShader(
2036 [in] const void *pShaderBytecode,
2037 [in] SIZE_T BytecodeLength,
2038 [in] ID3D11ClassLinkage *pClassLinkage,
2039 [out] ID3D11PixelShader **ppPixelShader);
2040 HRESULT CreateHullShader(
2041 [in] const void *pShaderBytecode,
2042 [in] SIZE_T BytecodeLength,
2043 [in] ID3D11ClassLinkage *pClassLinkage,
2044 [out] ID3D11HullShader **ppHullShader);
2045 HRESULT CreateDomainShader(
2046 [in] const void *pShaderBytecode,
2047 [in] SIZE_T BytecodeLength,
2048 [in] ID3D11ClassLinkage *pClassLinkage,
2049 [out] ID3D11DomainShader **ppDomainShader);
2050 HRESULT CreateComputeShader(
2051 [in] const void *pShaderBytecode,
2052 [in] SIZE_T BytecodeLength,
2053 [in] ID3D11ClassLinkage *pClassLinkage,
2054 [out] ID3D11ComputeShader **ppComputeShader);
2055 HRESULT CreateClassLinkage(
2056 [out] ID3D11ClassLinkage **ppLinkage);
2057 HRESULT CreateBlendState(
2058 [in] const D3D11_BLEND_DESC *pBlendStateDesc,
2059 [out] ID3D11BlendState **ppBlendState);
2060 HRESULT CreateDepthStencilState(
2061 [in] const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,
2062 [out] ID3D11DepthStencilState **ppDepthStencilState);
2063 HRESULT CreateRasterizerState(
2064 [in] const D3D11_RASTERIZER_DESC *pRasterizerDesc,
2065 [out] ID3D11RasterizerState **ppRasterizerState);
2066 HRESULT CreateSamplerState(
2067 [in] const D3D11_SAMPLER_DESC *pSamplerDesc,
2068 [out] ID3D11SamplerState **ppSamplerState);
2069 HRESULT CreateQuery(
2070 [in] const D3D11_QUERY_DESC *pQueryDesc,
2071 [out] ID3D11Query **ppQuery);
2072 HRESULT CreatePredicate(
2073 [in] const D3D11_QUERY_DESC *pPredicateDesc,
2074 [out] ID3D11Predicate **ppPredicate);
2075 HRESULT CreateCounter(
2076 [in] const D3D11_COUNTER_DESC *pCounterDesc,
2077 [out] ID3D11Counter **ppCounter);
2078 HRESULT CreateDeferredContext(
2079 UINT ContextFlags,
2080 [out] ID3D11DeviceContext **ppDeferredContext);
2081 HRESULT OpenSharedResource(
2082 [in] HANDLE hResource,
2083 [in] REFIID ReturnedInterface,
2084 [out] void **ppResource);
2085 HRESULT CheckFormatSupport(
2086 [in] DXGI_FORMAT Format,
2087 [out] UINT *pFormatSupport);
2088 HRESULT CheckMultisampleQualityLevels(
2089 [in] DXGI_FORMAT Format,
2090 [in] UINT SampleCount,
2091 [out] UINT *pNumQualityLevels);
2092 void CheckCounterInfo(
2093 [out] D3D11_COUNTER_INFO *pCounterInfo);
2094 HRESULT CheckCounter(
2095 [in] const D3D11_COUNTER_DESC *pDesc,
2096 [out] D3D11_COUNTER_TYPE *pType,
2097 [out] UINT *pActiveCounters,
2098 [out] LPSTR szName,
2099 [in, out] UINT *pNameLength,
2100 [out] LPSTR szUnits,
2101 [in, out] UINT *pUnitsLength,
2102 [out] LPSTR szDescription,
2103 [in, out] UINT *pDescriptionLength);
2104 HRESULT CheckFeatureSupport(
2105 D3D11_FEATURE Feature,
2106 [out] void *pFeatureSupportData,
2107 UINT FeatureSupportDataSize);
2108 HRESULT GetPrivateData(
2109 [in] REFGUID guid,
2110 [in, out] UINT *pDataSize,
2111 [out] void *pData);
2112 HRESULT SetPrivateData(
2113 [in] REFGUID guid,
2114 [in] UINT DataSize,
2115 [in] const void *pData);
2116 HRESULT SetPrivateDataInterface(
2117 [in] REFGUID guid,
2118 [in] const IUnknown *pData);
2119 D3D_FEATURE_LEVEL GetFeatureLevel();
2120 UINT GetCreationFlags();
2121 HRESULT GetDeviceRemovedReason();
2122 void GetImmediateContext(
2123 [out] ID3D11DeviceContext **ppImmediateContext);
2124 HRESULT SetExceptionMode(UINT RaiseFlags);
2125 UINT GetExceptionMode();
2128 typedef enum D3D11_CREATE_DEVICE_FLAG {
2129 D3D11_CREATE_DEVICE_SINGLETHREADED = 0x0001,
2130 D3D11_CREATE_DEVICE_DEBUG = 0x0002,
2131 D3D11_CREATE_DEVICE_SWITCH_TO_REF = 0x0004,
2132 D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 0x0008,
2133 D3D11_CREATE_DEVICE_BGRA_SUPPORT = 0x0020,
2134 D3D11_CREATE_DEVICE_DEBUGGABLE = 0x0040,
2135 D3D11_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY = 0x0080,
2136 D3D11_CREATE_DEVICE_DISABLE_GPU_TIMEOUT = 0x0100,
2137 D3D11_CREATE_DEVICE_VIDEO_SUPPORT = 0x0800
2138 } D3D11_CREATE_DEVICE_FLAG;
2140 const UINT D3D11_SDK_VERSION = 7;
2142 cpp_quote("#include <d3d10_1.h>")
2143 cpp_quote("#ifndef D3D11_IGNORE_SDK_LAYERS")
2144 cpp_quote("# include <d3d11sdklayers.h>")
2145 cpp_quote("#endif")
2146 cpp_quote("#include <d3d10misc.h>")
2147 cpp_quote("#include <d3d10shader.h>")
2148 cpp_quote("#include <d3d10effect.h>")
2149 cpp_quote("#include <d3d10_1shader.h>")
2151 cpp_quote("typedef HRESULT (WINAPI* PFN_D3D11_CREATE_DEVICE)(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,")
2152 cpp_quote(" const D3D_FEATURE_LEVEL*,UINT,UINT,ID3D11Device**,D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);")
2154 cpp_quote("HRESULT WINAPI D3D11CreateDevice(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,const D3D_FEATURE_LEVEL*," )
2155 cpp_quote(" UINT,UINT,ID3D11Device**,D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);")
2157 cpp_quote("typedef HRESULT (WINAPI *PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN)(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,")
2158 cpp_quote(" const D3D_FEATURE_LEVEL*,UINT,UINT,const DXGI_SWAP_CHAIN_DESC*,IDXGISwapChain**,ID3D11Device**,")
2159 cpp_quote(" D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);")