include: Use the hard-float calling convention for Windows APIs on ARM
[wine.git] / dlls / glu32 / tess.c
bloba1bca2e15821f0f1a32201d0ab976ae4eb6ab868
1 /*
2 * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
3 * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice including the dates of first publication and
13 * either this permission notice or a reference to
14 * http://oss.sgi.com/projects/FreeB/
15 * shall be included in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
21 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
22 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
25 * Except as contained in this notice, the name of Silicon Graphics, Inc.
26 * shall not be used in advertising or otherwise to promote the sale, use or
27 * other dealings in this Software without prior written authorization from
28 * Silicon Graphics, Inc.
31 ** Author: Eric Veach, July 1994.
35 #include <stdarg.h>
36 #include <assert.h>
38 #include "windef.h"
39 #include "winbase.h"
41 #include "tess.h"
42 #include "mesh.h"
44 #define GLU_TESS_DEFAULT_TOLERANCE 0.0
45 #define GLU_TESS_MESH 100112 /* void (*)(GLUmesh *mesh) */
47 /*ARGSUSED*/ static void GLAPIENTRY noBegin( GLenum type ) {}
48 /*ARGSUSED*/ static void GLAPIENTRY noEdgeFlag( GLboolean boundaryEdge ) {}
49 /*ARGSUSED*/ static void GLAPIENTRY noVertex( void *data ) {}
50 /*ARGSUSED*/ static void GLAPIENTRY noEnd( void ) {}
51 /*ARGSUSED*/ static void GLAPIENTRY noError( GLenum errnum ) {}
52 /*ARGSUSED*/ static void GLAPIENTRY noCombine( GLdouble coords[3], void *data[4],
53 GLfloat weight[4], void **dataOut ) {}
54 /*ARGSUSED*/ static void GLAPIENTRY noMesh( GLUmesh *mesh ) {}
57 /*ARGSUSED*/ void GLAPIENTRY __gl_noBeginData( GLenum type,
58 void *polygonData ) {}
59 /*ARGSUSED*/ void GLAPIENTRY __gl_noEdgeFlagData( GLboolean boundaryEdge,
60 void *polygonData ) {}
61 /*ARGSUSED*/ void GLAPIENTRY __gl_noVertexData( void *data,
62 void *polygonData ) {}
63 /*ARGSUSED*/ void GLAPIENTRY __gl_noEndData( void *polygonData ) {}
64 /*ARGSUSED*/ void GLAPIENTRY __gl_noErrorData( GLenum errnum,
65 void *polygonData ) {}
66 /*ARGSUSED*/ void GLAPIENTRY __gl_noCombineData( GLdouble coords[3],
67 void *data[4],
68 GLfloat weight[4],
69 void **outData,
70 void *polygonData ) {}
72 /* Half-edges are allocated in pairs (see mesh.c) */
73 typedef struct { GLUhalfEdge e, eSym; } EdgePair;
75 #undef MAX
76 #define MAX(a,b) ((a) > (b) ? (a) : (b))
77 #define MAX_FAST_ALLOC (MAX(sizeof(EdgePair), \
78 MAX(sizeof(GLUvertex),sizeof(GLUface))))
80 /* normal support (used to be in normal.c) */
82 #define Dot(u,v) (u[0]*v[0] + u[1]*v[1] + u[2]*v[2])
84 #undef ABS
85 #define ABS(x) ((x) < 0 ? -(x) : (x))
87 static int LongAxis( GLdouble v[3] )
89 int i = 0;
91 if( ABS(v[1]) > ABS(v[0]) ) { i = 1; }
92 if( ABS(v[2]) > ABS(v[i]) ) { i = 2; }
93 return i;
96 static void ComputeNormal( GLUtesselator *tess, GLdouble norm[3] )
98 GLUvertex *v, *v1, *v2;
99 GLdouble c, tLen2, maxLen2;
100 GLdouble maxVal[3], minVal[3], d1[3], d2[3], tNorm[3];
101 GLUvertex *maxVert[3], *minVert[3];
102 GLUvertex *vHead = &tess->mesh->vHead;
103 int i;
105 maxVal[0] = maxVal[1] = maxVal[2] = -2 * GLU_TESS_MAX_COORD;
106 minVal[0] = minVal[1] = minVal[2] = 2 * GLU_TESS_MAX_COORD;
108 for( v = vHead->next; v != vHead; v = v->next ) {
109 for( i = 0; i < 3; ++i ) {
110 c = v->coords[i];
111 if( c < minVal[i] ) { minVal[i] = c; minVert[i] = v; }
112 if( c > maxVal[i] ) { maxVal[i] = c; maxVert[i] = v; }
116 /* Find two vertices separated by at least 1/sqrt(3) of the maximum
117 * distance between any two vertices
119 i = 0;
120 if( maxVal[1] - minVal[1] > maxVal[0] - minVal[0] ) { i = 1; }
121 if( maxVal[2] - minVal[2] > maxVal[i] - minVal[i] ) { i = 2; }
122 if( minVal[i] >= maxVal[i] ) {
123 /* All vertices are the same -- normal doesn't matter */
124 norm[0] = 0; norm[1] = 0; norm[2] = 1;
125 return;
128 /* Look for a third vertex which forms the triangle with maximum area
129 * (Length of normal == twice the triangle area)
131 maxLen2 = 0;
132 v1 = minVert[i];
133 v2 = maxVert[i];
134 d1[0] = v1->coords[0] - v2->coords[0];
135 d1[1] = v1->coords[1] - v2->coords[1];
136 d1[2] = v1->coords[2] - v2->coords[2];
137 for( v = vHead->next; v != vHead; v = v->next ) {
138 d2[0] = v->coords[0] - v2->coords[0];
139 d2[1] = v->coords[1] - v2->coords[1];
140 d2[2] = v->coords[2] - v2->coords[2];
141 tNorm[0] = d1[1]*d2[2] - d1[2]*d2[1];
142 tNorm[1] = d1[2]*d2[0] - d1[0]*d2[2];
143 tNorm[2] = d1[0]*d2[1] - d1[1]*d2[0];
144 tLen2 = tNorm[0]*tNorm[0] + tNorm[1]*tNorm[1] + tNorm[2]*tNorm[2];
145 if( tLen2 > maxLen2 ) {
146 maxLen2 = tLen2;
147 norm[0] = tNorm[0];
148 norm[1] = tNorm[1];
149 norm[2] = tNorm[2];
153 if( maxLen2 <= 0 ) {
154 /* All points lie on a single line -- any decent normal will do */
155 norm[0] = norm[1] = norm[2] = 0;
156 norm[LongAxis(d1)] = 1;
161 static void CheckOrientation( GLUtesselator *tess )
163 GLdouble area;
164 GLUface *f, *fHead = &tess->mesh->fHead;
165 GLUvertex *v, *vHead = &tess->mesh->vHead;
166 GLUhalfEdge *e;
168 /* When we compute the normal automatically, we choose the orientation
169 * so that the sum of the signed areas of all contours is non-negative.
171 area = 0;
172 for( f = fHead->next; f != fHead; f = f->next ) {
173 e = f->anEdge;
174 if( e->winding <= 0 ) continue;
175 do {
176 area += (e->Org->s - e->Dst->s) * (e->Org->t + e->Dst->t);
177 e = e->Lnext;
178 } while( e != f->anEdge );
180 if( area < 0 ) {
181 /* Reverse the orientation by flipping all the t-coordinates */
182 for( v = vHead->next; v != vHead; v = v->next ) {
183 v->t = - v->t;
185 tess->tUnit[0] = - tess->tUnit[0];
186 tess->tUnit[1] = - tess->tUnit[1];
187 tess->tUnit[2] = - tess->tUnit[2];
191 #if defined(SLANTED_SWEEP)
192 /* The "feature merging" is not intended to be complete. There are
193 * special cases where edges are nearly parallel to the sweep line
194 * which are not implemented. The algorithm should still behave
195 * robustly (ie. produce a reasonable tesselation) in the presence
196 * of such edges, however it may miss features which could have been
197 * merged. We could minimize this effect by choosing the sweep line
198 * direction to be something unusual (ie. not parallel to one of the
199 * coordinate axes).
201 #define S_UNIT_X 0.50941539564955385 /* Pre-normalized */
202 #define S_UNIT_Y 0.86052074622010633
203 #else
204 #define S_UNIT_X 1.0
205 #define S_UNIT_Y 0.0
206 #endif
208 /* Determine the polygon normal and project vertices onto the plane
209 * of the polygon.
211 static void __gl_projectPolygon( GLUtesselator *tess )
213 GLUvertex *v, *vHead = &tess->mesh->vHead;
214 GLdouble norm[3];
215 GLdouble *sUnit, *tUnit;
216 int i, computedNormal = FALSE;
218 norm[0] = tess->normal[0];
219 norm[1] = tess->normal[1];
220 norm[2] = tess->normal[2];
221 if( norm[0] == 0 && norm[1] == 0 && norm[2] == 0 ) {
222 ComputeNormal( tess, norm );
223 computedNormal = TRUE;
225 sUnit = tess->sUnit;
226 tUnit = tess->tUnit;
227 i = LongAxis( norm );
229 /* Project perpendicular to a coordinate axis -- better numerically */
230 sUnit[i] = 0;
231 sUnit[(i+1)%3] = S_UNIT_X;
232 sUnit[(i+2)%3] = S_UNIT_Y;
234 tUnit[i] = 0;
235 tUnit[(i+1)%3] = (norm[i] > 0) ? -S_UNIT_Y : S_UNIT_Y;
236 tUnit[(i+2)%3] = (norm[i] > 0) ? S_UNIT_X : -S_UNIT_X;
238 /* Project the vertices onto the sweep plane */
239 for( v = vHead->next; v != vHead; v = v->next ) {
240 v->s = Dot( v->coords, sUnit );
241 v->t = Dot( v->coords, tUnit );
243 if( computedNormal ) {
244 CheckOrientation( tess );
249 /***********************************************************************
250 * gluNewTess (GLU32.@)
252 GLUtesselator * WINAPI gluNewTess(void)
254 GLUtesselator *tess;
256 /* Only initialize fields which can be changed by the api. Other fields
257 * are initialized where they are used.
260 tess = HeapAlloc(GetProcessHeap(), 0, sizeof( GLUtesselator ));
261 if (tess == NULL) {
262 return 0; /* out of memory */
265 tess->state = T_DORMANT;
267 tess->normal[0] = 0;
268 tess->normal[1] = 0;
269 tess->normal[2] = 0;
271 tess->relTolerance = GLU_TESS_DEFAULT_TOLERANCE;
272 tess->windingRule = GLU_TESS_WINDING_ODD;
273 tess->flagBoundary = FALSE;
274 tess->boundaryOnly = FALSE;
276 tess->callBegin = &noBegin;
277 tess->callEdgeFlag = &noEdgeFlag;
278 tess->callVertex = &noVertex;
279 tess->callEnd = &noEnd;
281 tess->callError = &noError;
282 tess->callCombine = &noCombine;
283 tess->callMesh = &noMesh;
285 tess->callBeginData= &__gl_noBeginData;
286 tess->callEdgeFlagData= &__gl_noEdgeFlagData;
287 tess->callVertexData= &__gl_noVertexData;
288 tess->callEndData= &__gl_noEndData;
289 tess->callErrorData= &__gl_noErrorData;
290 tess->callCombineData= &__gl_noCombineData;
292 tess->polygonData= NULL;
294 return tess;
297 static void MakeDormant( GLUtesselator *tess )
299 /* Return the tessellator to its original dormant state. */
301 if( tess->mesh != NULL ) {
302 __gl_meshDeleteMesh( tess->mesh );
304 tess->state = T_DORMANT;
305 tess->lastEdge = NULL;
306 tess->mesh = NULL;
309 #define RequireState( tess, s ) if( tess->state != s ) GotoState(tess,s)
311 static void GotoState( GLUtesselator *tess, enum TessState newState )
313 while( tess->state != newState ) {
314 /* We change the current state one level at a time, to get to
315 * the desired state.
317 if( tess->state < newState ) {
318 switch( tess->state ) {
319 case T_DORMANT:
320 CALL_ERROR_OR_ERROR_DATA( GLU_TESS_MISSING_BEGIN_POLYGON );
321 gluTessBeginPolygon( tess, NULL );
322 break;
323 case T_IN_POLYGON:
324 CALL_ERROR_OR_ERROR_DATA( GLU_TESS_MISSING_BEGIN_CONTOUR );
325 gluTessBeginContour( tess );
326 break;
327 default:
330 } else {
331 switch( tess->state ) {
332 case T_IN_CONTOUR:
333 CALL_ERROR_OR_ERROR_DATA( GLU_TESS_MISSING_END_CONTOUR );
334 gluTessEndContour( tess );
335 break;
336 case T_IN_POLYGON:
337 CALL_ERROR_OR_ERROR_DATA( GLU_TESS_MISSING_END_POLYGON );
338 /* gluTessEndPolygon( tess ) is too much work! */
339 MakeDormant( tess );
340 break;
341 default:
349 /***********************************************************************
350 * gluDeleteTess (GLU32.@)
352 void WINAPI gluDeleteTess( GLUtesselator *tess )
354 RequireState( tess, T_DORMANT );
355 HeapFree( GetProcessHeap(), 0, tess );
359 /***********************************************************************
360 * gluTessProperty (GLU32.@)
362 void WINAPI gluTessProperty( GLUtesselator *tess, GLenum which, GLdouble value )
364 GLenum windingRule;
366 switch( which ) {
367 case GLU_TESS_TOLERANCE:
368 if( value < 0.0 || value > 1.0 ) break;
369 tess->relTolerance = value;
370 return;
372 case GLU_TESS_WINDING_RULE:
373 windingRule = (GLenum) value;
374 if( windingRule != value ) break; /* not an integer */
376 switch( windingRule ) {
377 case GLU_TESS_WINDING_ODD:
378 case GLU_TESS_WINDING_NONZERO:
379 case GLU_TESS_WINDING_POSITIVE:
380 case GLU_TESS_WINDING_NEGATIVE:
381 case GLU_TESS_WINDING_ABS_GEQ_TWO:
382 tess->windingRule = windingRule;
383 return;
384 default:
385 break;
388 case GLU_TESS_BOUNDARY_ONLY:
389 tess->boundaryOnly = (value != 0);
390 return;
392 default:
393 CALL_ERROR_OR_ERROR_DATA( GLU_INVALID_ENUM );
394 return;
396 CALL_ERROR_OR_ERROR_DATA( GLU_INVALID_VALUE );
399 /* Returns tessellator property */
400 /***********************************************************************
401 * gluGetTessProperty (GLU32.@)
403 void WINAPI gluGetTessProperty( GLUtesselator *tess, GLenum which, GLdouble *value )
405 switch (which) {
406 case GLU_TESS_TOLERANCE:
407 /* tolerance should be in range [0..1] */
408 assert(0.0 <= tess->relTolerance && tess->relTolerance <= 1.0);
409 *value= tess->relTolerance;
410 break;
411 case GLU_TESS_WINDING_RULE:
412 assert(tess->windingRule == GLU_TESS_WINDING_ODD ||
413 tess->windingRule == GLU_TESS_WINDING_NONZERO ||
414 tess->windingRule == GLU_TESS_WINDING_POSITIVE ||
415 tess->windingRule == GLU_TESS_WINDING_NEGATIVE ||
416 tess->windingRule == GLU_TESS_WINDING_ABS_GEQ_TWO);
417 *value= tess->windingRule;
418 break;
419 case GLU_TESS_BOUNDARY_ONLY:
420 assert(tess->boundaryOnly == TRUE || tess->boundaryOnly == FALSE);
421 *value= tess->boundaryOnly;
422 break;
423 default:
424 *value= 0.0;
425 CALL_ERROR_OR_ERROR_DATA( GLU_INVALID_ENUM );
426 break;
428 } /* gluGetTessProperty() */
430 /***********************************************************************
431 * gluTessNormal (GLU32.@)
433 void WINAPI gluTessNormal( GLUtesselator *tess, GLdouble x, GLdouble y, GLdouble z )
435 tess->normal[0] = x;
436 tess->normal[1] = y;
437 tess->normal[2] = z;
440 /***********************************************************************
441 * gluTessCallback (GLU32.@)
443 void WINAPI gluTessCallback( GLUtesselator *tess, GLenum which, void (CALLBACK *fn)(void))
445 switch( which ) {
446 case GLU_TESS_BEGIN:
447 tess->callBegin = (fn == NULL) ? &noBegin : (void (GLAPIENTRY *)(GLenum)) fn;
448 return;
449 case GLU_TESS_BEGIN_DATA:
450 tess->callBeginData = (fn == NULL) ?
451 &__gl_noBeginData : (void (GLAPIENTRY *)(GLenum, void *)) fn;
452 return;
453 case GLU_TESS_EDGE_FLAG:
454 tess->callEdgeFlag = (fn == NULL) ? &noEdgeFlag :
455 (void (GLAPIENTRY *)(GLboolean)) fn;
456 /* If the client wants boundary edges to be flagged,
457 * we render everything as separate triangles (no strips or fans).
459 tess->flagBoundary = (fn != NULL);
460 return;
461 case GLU_TESS_EDGE_FLAG_DATA:
462 tess->callEdgeFlagData= (fn == NULL) ?
463 &__gl_noEdgeFlagData : (void (GLAPIENTRY *)(GLboolean, void *)) fn;
464 /* If the client wants boundary edges to be flagged,
465 * we render everything as separate triangles (no strips or fans).
467 tess->flagBoundary = (fn != NULL);
468 return;
469 case GLU_TESS_VERTEX:
470 tess->callVertex = (fn == NULL) ? &noVertex :
471 (void (GLAPIENTRY *)(void *)) fn;
472 return;
473 case GLU_TESS_VERTEX_DATA:
474 tess->callVertexData = (fn == NULL) ?
475 &__gl_noVertexData : (void (GLAPIENTRY *)(void *, void *)) fn;
476 return;
477 case GLU_TESS_END:
478 tess->callEnd = (fn == NULL) ? &noEnd : (void (GLAPIENTRY *)(void)) fn;
479 return;
480 case GLU_TESS_END_DATA:
481 tess->callEndData = (fn == NULL) ? &__gl_noEndData :
482 (void (GLAPIENTRY *)(void *)) fn;
483 return;
484 case GLU_TESS_ERROR:
485 tess->callError = (fn == NULL) ? &noError : (void (GLAPIENTRY *)(GLenum)) fn;
486 return;
487 case GLU_TESS_ERROR_DATA:
488 tess->callErrorData = (fn == NULL) ?
489 &__gl_noErrorData : (void (GLAPIENTRY *)(GLenum, void *)) fn;
490 return;
491 case GLU_TESS_COMBINE:
492 tess->callCombine = (fn == NULL) ? &noCombine :
493 (void (GLAPIENTRY *)(GLdouble [3],void *[4], GLfloat [4], void ** )) fn;
494 return;
495 case GLU_TESS_COMBINE_DATA:
496 tess->callCombineData = (fn == NULL) ? &__gl_noCombineData :
497 (void (GLAPIENTRY *)(GLdouble [3],
498 void *[4],
499 GLfloat [4],
500 void **,
501 void *)) fn;
502 return;
503 case GLU_TESS_MESH:
504 tess->callMesh = (fn == NULL) ? &noMesh : (void (GLAPIENTRY *)(GLUmesh *)) fn;
505 return;
506 default:
507 CALL_ERROR_OR_ERROR_DATA( GLU_INVALID_ENUM );
508 return;
512 static int AddVertex( GLUtesselator *tess, GLdouble coords[3], void *data )
514 GLUhalfEdge *e;
516 e = tess->lastEdge;
517 if( e == NULL ) {
518 /* Make a self-loop (one vertex, one edge). */
520 e = __gl_meshMakeEdge( tess->mesh );
521 if (e == NULL) return 0;
522 if ( !__gl_meshSplice( e, e->Sym ) ) return 0;
523 } else {
524 /* Create a new vertex and edge which immediately follow e
525 * in the ordering around the left face.
527 if (__gl_meshSplitEdge( e ) == NULL) return 0;
528 e = e->Lnext;
531 /* The new vertex is now e->Org. */
532 e->Org->data = data;
533 e->Org->coords[0] = coords[0];
534 e->Org->coords[1] = coords[1];
535 e->Org->coords[2] = coords[2];
537 /* The winding of an edge says how the winding number changes as we
538 * cross from the edge''s right face to its left face. We add the
539 * vertices in such an order that a CCW contour will add +1 to
540 * the winding number of the region inside the contour.
542 e->winding = 1;
543 e->Sym->winding = -1;
545 tess->lastEdge = e;
547 return 1;
551 static void CacheVertex( GLUtesselator *tess, GLdouble coords[3], void *data )
553 CachedVertex *v = &tess->cache[tess->cacheCount];
555 v->data = data;
556 v->coords[0] = coords[0];
557 v->coords[1] = coords[1];
558 v->coords[2] = coords[2];
559 ++tess->cacheCount;
563 static int EmptyCache( GLUtesselator *tess )
565 CachedVertex *v = tess->cache;
566 CachedVertex *vLast;
568 tess->mesh = __gl_meshNewMesh();
569 if (tess->mesh == NULL) return 0;
571 for( vLast = v + tess->cacheCount; v < vLast; ++v ) {
572 if ( !AddVertex( tess, v->coords, v->data ) ) return 0;
574 tess->cacheCount = 0;
575 tess->emptyCache = FALSE;
577 return 1;
581 /***********************************************************************
582 * gluTessVertex (GLU32.@)
584 void WINAPI gluTessVertex( GLUtesselator *tess, GLdouble coords[3], void *data )
586 int i, tooLarge = FALSE;
587 GLdouble x, clamped[3];
589 RequireState( tess, T_IN_CONTOUR );
591 if( tess->emptyCache ) {
592 if ( !EmptyCache( tess ) ) {
593 CALL_ERROR_OR_ERROR_DATA( GLU_OUT_OF_MEMORY );
594 return;
596 tess->lastEdge = NULL;
598 for( i = 0; i < 3; ++i ) {
599 x = coords[i];
600 if( x < - GLU_TESS_MAX_COORD ) {
601 x = - GLU_TESS_MAX_COORD;
602 tooLarge = TRUE;
604 if( x > GLU_TESS_MAX_COORD ) {
605 x = GLU_TESS_MAX_COORD;
606 tooLarge = TRUE;
608 clamped[i] = x;
610 if( tooLarge ) {
611 CALL_ERROR_OR_ERROR_DATA( GLU_TESS_COORD_TOO_LARGE );
614 if( tess->mesh == NULL ) {
615 if( tess->cacheCount < TESS_MAX_CACHE ) {
616 CacheVertex( tess, clamped, data );
617 return;
619 if ( !EmptyCache( tess ) ) {
620 CALL_ERROR_OR_ERROR_DATA( GLU_OUT_OF_MEMORY );
621 return;
624 if ( !AddVertex( tess, clamped, data ) ) {
625 CALL_ERROR_OR_ERROR_DATA( GLU_OUT_OF_MEMORY );
630 /***********************************************************************
631 * gluTessBeginPolygon (GLU32.@)
633 void WINAPI gluTessBeginPolygon( GLUtesselator *tess, void *data )
635 RequireState( tess, T_DORMANT );
637 tess->state = T_IN_POLYGON;
638 tess->cacheCount = 0;
639 tess->emptyCache = FALSE;
640 tess->mesh = NULL;
642 tess->polygonData= data;
646 /***********************************************************************
647 * gluTessBeginContour (GLU32.@)
649 void WINAPI gluTessBeginContour( GLUtesselator *tess )
651 RequireState( tess, T_IN_POLYGON );
653 tess->state = T_IN_CONTOUR;
654 tess->lastEdge = NULL;
655 if( tess->cacheCount > 0 ) {
656 /* Just set a flag so we don't get confused by empty contours
657 * -- these can be generated accidentally with the obsolete
658 * NextContour() interface.
660 tess->emptyCache = TRUE;
665 /***********************************************************************
666 * gluTessEndContour (GLU32.@)
668 void WINAPI gluTessEndContour( GLUtesselator *tess )
670 RequireState( tess, T_IN_CONTOUR );
671 tess->state = T_IN_POLYGON;
674 /***********************************************************************
675 * gluTessEndPolygon (GLU32.@)
677 void WINAPI gluTessEndPolygon( GLUtesselator *tess )
679 GLUmesh *mesh;
681 if (setjmp(tess->env) != 0) {
682 /* come back here if out of memory */
683 CALL_ERROR_OR_ERROR_DATA( GLU_OUT_OF_MEMORY );
684 return;
687 RequireState( tess, T_IN_POLYGON );
688 tess->state = T_DORMANT;
690 if( tess->mesh == NULL ) {
691 if( ! tess->flagBoundary && tess->callMesh == &noMesh ) {
693 /* Try some special code to make the easy cases go quickly
694 * (eg. convex polygons). This code does NOT handle multiple contours,
695 * intersections, edge flags, and of course it does not generate
696 * an explicit mesh either.
698 if( __gl_renderCache( tess )) {
699 tess->polygonData= NULL;
700 return;
703 if ( !EmptyCache( tess ) ) longjmp(tess->env,1); /* could've used a label*/
706 /* Determine the polygon normal and project vertices onto the plane
707 * of the polygon.
709 __gl_projectPolygon( tess );
711 /* __gl_computeInterior( tess ) computes the planar arrangement specified
712 * by the given contours, and further subdivides this arrangement
713 * into regions. Each region is marked "inside" if it belongs
714 * to the polygon, according to the rule given by tess->windingRule.
715 * Each interior region is guaranteed be monotone.
717 if ( !__gl_computeInterior( tess ) ) {
718 longjmp(tess->env,1); /* could've used a label */
721 mesh = tess->mesh;
722 if( ! tess->fatalError ) {
723 int rc = 1;
725 /* If the user wants only the boundary contours, we throw away all edges
726 * except those which separate the interior from the exterior.
727 * Otherwise we tessellate all the regions marked "inside".
729 if( tess->boundaryOnly ) {
730 rc = __gl_meshSetWindingNumber( mesh, 1, TRUE );
731 } else {
732 rc = __gl_meshTessellateInterior( mesh );
734 if (rc == 0) longjmp(tess->env,1); /* could've used a label */
736 __gl_meshCheckMesh( mesh );
738 if( tess->callBegin != &noBegin || tess->callEnd != &noEnd
739 || tess->callVertex != &noVertex || tess->callEdgeFlag != &noEdgeFlag
740 || tess->callBeginData != &__gl_noBeginData
741 || tess->callEndData != &__gl_noEndData
742 || tess->callVertexData != &__gl_noVertexData
743 || tess->callEdgeFlagData != &__gl_noEdgeFlagData )
745 if( tess->boundaryOnly ) {
746 __gl_renderBoundary( tess, mesh ); /* output boundary contours */
747 } else {
748 __gl_renderMesh( tess, mesh ); /* output strips and fans */
751 if( tess->callMesh != &noMesh ) {
753 /* Throw away the exterior faces, so that all faces are interior.
754 * This way the user doesn't have to check the "inside" flag,
755 * and we don't need to even reveal its existence. It also leaves
756 * the freedom for an implementation to not generate the exterior
757 * faces in the first place.
759 __gl_meshDiscardExterior( mesh );
760 (*tess->callMesh)( mesh ); /* user wants the mesh itself */
761 tess->mesh = NULL;
762 tess->polygonData= NULL;
763 return;
766 __gl_meshDeleteMesh( mesh );
767 tess->polygonData= NULL;
768 tess->mesh = NULL;
772 /*XXXblythe unused function*/
773 #if 0
774 void GLAPIENTRY
775 gluDeleteMesh( GLUmesh *mesh )
777 __gl_meshDeleteMesh( mesh );
779 #endif
783 /*******************************************************/
785 /* Obsolete calls -- for backward compatibility */
787 /***********************************************************************
788 * gluBeginPolygon (GLU32.@)
790 void WINAPI gluBeginPolygon( GLUtesselator *tess )
792 gluTessBeginPolygon( tess, NULL );
793 gluTessBeginContour( tess );
796 /***********************************************************************
797 * gluNextContour (GLU32.@)
799 void WINAPI gluNextContour( GLUtesselator *tess, GLenum type )
801 gluTessEndContour( tess );
802 gluTessBeginContour( tess );
805 /***********************************************************************
806 * gluEndPolygon (GLU32.@)
808 void WINAPI gluEndPolygon( GLUtesselator *tess )
810 gluTessEndContour( tess );
811 gluTessEndPolygon( tess );