include: Use the hard-float calling convention for Windows APIs on ARM
[wine.git] / dlls / gameux / main.c
blob28bc11ed54781520f7a8a9f812b08266237d8a3c
1 /*
2 * Gameux library main file
4 * Copyright (C) 2010 Mariusz PluciƄski
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "config.h"
23 #define COBJMACROS
25 #include <stdarg.h>
26 #include "windef.h"
27 #include "winbase.h"
29 #include "ole2.h"
30 #include "rpcproxy.h"
31 #include "shobjidl.h"
32 #include "initguid.h"
33 #include "gameux.h"
35 #include "wine/debug.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(gameux);
39 static HINSTANCE instance;
41 HRESULT WINAPI DllCanUnloadNow(void)
43 return S_FALSE;
46 BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
48 TRACE("(%p, %d, %p)\n", hInstDLL, fdwReason, lpv);
50 switch(fdwReason)
52 case DLL_PROCESS_ATTACH:
53 instance = hInstDLL;
54 DisableThreadLibraryCalls(hInstDLL);
55 break;
57 return TRUE;
60 /***********************************************************************
61 * DllRegisterServer (GAMEUX.@)
63 HRESULT WINAPI DllRegisterServer(void)
65 return __wine_register_resources( instance );
68 /***********************************************************************
69 * DllUnregisterServer (GAMEUX.@)
71 HRESULT WINAPI DllUnregisterServer(void)
73 return __wine_unregister_resources( instance );