2 * Direct3D wine types include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006 Stefan Dösinger
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #ifndef __WINE_WINED3D_TYPES_H
26 #define __WINE_WINED3D_TYPES_H
28 typedef DWORD WINED3DCOLOR
;
30 typedef enum _WINED3DLIGHTTYPE
{
31 WINED3DLIGHT_POINT
= 1,
32 WINED3DLIGHT_SPOT
= 2,
33 WINED3DLIGHT_DIRECTIONAL
= 3,
34 WINED3DLIGHT_PARALLELPOINT
= 4, /* D3D7 */
35 WINED3DLIGHT_GLSPOT
= 5, /* D3D7 */
36 WINED3DLIGHT_FORCE_DWORD
= 0x7fffffff
39 typedef enum _WINED3DPRIMITIVETYPE
{
40 WINED3DPT_POINTLIST
= 1,
41 WINED3DPT_LINELIST
= 2,
42 WINED3DPT_LINESTRIP
= 3,
43 WINED3DPT_TRIANGLELIST
= 4,
44 WINED3DPT_TRIANGLESTRIP
= 5,
45 WINED3DPT_TRIANGLEFAN
= 6,
47 WINED3DPT_FORCE_DWORD
= 0x7fffffff
48 } WINED3DPRIMITIVETYPE
;
50 typedef struct _WINED3DCOLORVALUE
{
57 typedef struct _WINED3DVECTOR
{
63 typedef struct _WINED3DMATRIX
{
66 float _11
, _12
, _13
, _14
;
67 float _21
, _22
, _23
, _24
;
68 float _31
, _32
, _33
, _34
;
69 float _41
, _42
, _43
, _44
;
75 typedef struct _WINED3DRECT
{
82 typedef struct _WINED3DLIGHT
{
83 WINED3DLIGHTTYPE Type
;
84 WINED3DCOLORVALUE Diffuse
;
85 WINED3DCOLORVALUE Specular
;
86 WINED3DCOLORVALUE Ambient
;
87 WINED3DVECTOR Position
;
88 WINED3DVECTOR Direction
;
98 typedef struct _WINED3DMATERIAL
{
99 WINED3DCOLORVALUE Diffuse
;
100 WINED3DCOLORVALUE Ambient
;
101 WINED3DCOLORVALUE Specular
;
102 WINED3DCOLORVALUE Emissive
;
106 typedef struct _WINED3DVIEWPORT
{
115 typedef struct _WINED3DGAMMARAMP
{
121 typedef struct _WINED3DLINEPATTERN
{
124 } WINED3DLINEPATTERN
;
126 #define WINED3D_VSHADER_MAX_CONSTANTS 96
127 #define WINED3D_PSHADER_MAX_CONSTANTS 32
129 typedef struct _WINED3DVECTOR_3
{
135 typedef struct _WINED3DVECTOR_4
{
142 typedef struct WINED3DSHADERVECTOR
{
147 } WINED3DSHADERVECTOR
;
149 typedef struct WINED3DSHADERSCALAR
{
151 } WINED3DSHADERSCALAR
;
153 typedef WINED3DSHADERVECTOR WINEVSHADERCONSTANTS8
[WINED3D_VSHADER_MAX_CONSTANTS
];
155 typedef struct VSHADERDATA
{
156 /** Run Time Shader Function Constants */
157 /*D3DXBUFFER* constants;*/
158 WINEVSHADERCONSTANTS8 C
;
159 /** Shader Code as char ... */
164 /** temporary here waiting for buffer code */
165 typedef struct VSHADERINPUTDATA
{
166 WINED3DSHADERVECTOR V
[17];
167 } WINEVSHADERINPUTDATA
;
169 /** temporary here waiting for buffer code */
170 typedef struct VSHADEROUTPUTDATA
{
171 WINED3DSHADERVECTOR oPos
;
172 WINED3DSHADERVECTOR oD
[2];
173 WINED3DSHADERVECTOR oT
[8];
174 WINED3DSHADERVECTOR oFog
;
175 WINED3DSHADERVECTOR oPts
;
176 } WINEVSHADEROUTPUTDATA
;
178 typedef WINED3DSHADERVECTOR WINEPSHADERCONSTANTS8
[WINED3D_PSHADER_MAX_CONSTANTS
];
180 typedef struct PSHADERDATA
{
181 /** Run Time Shader Function Constants */
182 /*D3DXBUFFER* constants;*/
183 WINEPSHADERCONSTANTS8 C
;
184 /** Shader Code as char ... */
189 /** temporary here waiting for buffer code */
190 typedef struct PSHADERINPUTDATA
{
191 WINED3DSHADERVECTOR V
[2];
192 WINED3DSHADERVECTOR T
[8];
193 WINED3DSHADERVECTOR S
[16];
194 /*D3DSHADERVECTOR R[12];*/
195 } WINEPSHADERINPUTDATA
;
197 /** temporary here waiting for buffer code */
198 typedef struct PSHADEROUTPUTDATA
{
199 WINED3DSHADERVECTOR oC
[4];
200 WINED3DSHADERVECTOR oDepth
;
201 } WINEPSHADEROUTPUTDATA
;
203 /*****************************************************************************
204 * WineD3D Structures to be used when d3d8 and d3d9 are incompatible
208 typedef enum _WINED3DDEVTYPE
{
209 WINED3DDEVTYPE_HAL
= 1,
210 WINED3DDEVTYPE_REF
= 2,
211 WINED3DDEVTYPE_SW
= 3,
212 WINED3DDEVTYPE_NULLREF
= 4,
214 WINED3DDEVTYPE_FORCE_DWORD
= 0xffffffff
217 typedef enum _WINED3DDEGREETYPE
{
218 WINED3DDEGREE_LINEAR
= 1,
219 WINED3DDEGREE_QUADRATIC
= 2,
220 WINED3DDEGREE_CUBIC
= 3,
221 WINED3DDEGREE_QUINTIC
= 5,
223 WINED3DDEGREE_FORCE_DWORD
= 0x7fffffff
226 #define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \
227 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
228 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
230 typedef enum _WINED3DFORMAT
{
231 WINED3DFMT_UNKNOWN
= 0,
233 WINED3DFMT_R8G8B8
= 20,
234 WINED3DFMT_A8R8G8B8
= 21,
235 WINED3DFMT_X8R8G8B8
= 22,
236 WINED3DFMT_R5G6B5
= 23,
237 WINED3DFMT_X1R5G5B5
= 24,
238 WINED3DFMT_A1R5G5B5
= 25,
239 WINED3DFMT_A4R4G4B4
= 26,
240 WINED3DFMT_R3G3B2
= 27,
242 WINED3DFMT_A8R3G3B2
= 29,
243 WINED3DFMT_X4R4G4B4
= 30,
244 WINED3DFMT_A2B10G10R10
= 31,
245 WINED3DFMT_A8B8G8R8
= 32,
246 WINED3DFMT_X8B8G8R8
= 33,
247 WINED3DFMT_G16R16
= 34,
248 WINED3DFMT_A2R10G10B10
= 35,
249 WINED3DFMT_A16B16G16R16
= 36,
252 WINED3DFMT_A8P8
= 40,
256 WINED3DFMT_A8L8
= 51,
257 WINED3DFMT_A4L4
= 52,
259 WINED3DFMT_V8U8
= 60,
260 WINED3DFMT_L6V5U5
= 61,
261 WINED3DFMT_X8L8V8U8
= 62,
262 WINED3DFMT_Q8W8V8U8
= 63,
263 WINED3DFMT_V16U16
= 64,
264 WINED3DFMT_W11V11U10
= 65,
265 WINED3DFMT_A2W10V10U10
= 67,
267 WINED3DFMT_UYVY
= WINEMAKEFOURCC('U', 'Y', 'V', 'Y'),
268 WINED3DFMT_YUY2
= WINEMAKEFOURCC('Y', 'U', 'Y', '2'),
269 WINED3DFMT_DXT1
= WINEMAKEFOURCC('D', 'X', 'T', '1'),
270 WINED3DFMT_DXT2
= WINEMAKEFOURCC('D', 'X', 'T', '2'),
271 WINED3DFMT_DXT3
= WINEMAKEFOURCC('D', 'X', 'T', '3'),
272 WINED3DFMT_DXT4
= WINEMAKEFOURCC('D', 'X', 'T', '4'),
273 WINED3DFMT_DXT5
= WINEMAKEFOURCC('D', 'X', 'T', '5'),
274 WINED3DFMT_MULTI2_ARGB8
= WINEMAKEFOURCC('M', 'E', 'T', '1'),
275 WINED3DFMT_G8R8_G8B8
= WINEMAKEFOURCC('G', 'R', 'G', 'B'),
276 WINED3DFMT_R8G8_B8G8
= WINEMAKEFOURCC('R', 'G', 'B', 'G'),
278 WINED3DFMT_D16_LOCKABLE
= 70,
280 WINED3DFMT_D15S1
= 73,
281 WINED3DFMT_D24S8
= 75,
282 WINED3DFMT_D24X8
= 77,
283 WINED3DFMT_D24X4S4
= 79,
286 WINED3DFMT_D32F_LOCKABLE
= 82,
287 WINED3DFMT_D24FS8
= 83,
289 WINED3DFMT_VERTEXDATA
= 100,
290 WINED3DFMT_INDEX16
= 101,
291 WINED3DFMT_INDEX32
= 102,
292 WINED3DFMT_Q16W16V16U16
= 110,
293 /* Floating point formats */
294 WINED3DFMT_R16F
= 111,
295 WINED3DFMT_G16R16F
= 112,
296 WINED3DFMT_A16B16G16R16F
= 113,
299 WINED3DFMT_R32F
= 114,
300 WINED3DFMT_G32R32F
= 115,
301 WINED3DFMT_A32B32G32R32F
= 116,
303 WINED3DFMT_CxV8U8
= 117,
306 WINED3DFMT_FORCE_DWORD
= 0xFFFFFFFF
309 typedef enum _WINED3DRENDERSTATETYPE
{
310 WINED3DRS_TEXTUREHANDLE
= 1, /* d3d7 */
311 WINED3DRS_ANTIALIAS
= 2, /* d3d7 */
312 WINED3DRS_TEXTUREADDRESS
= 3, /* d3d7 */
313 WINED3DRS_TEXTUREPERSPECTIVE
= 4, /* d3d7 */
314 WINED3DRS_WRAPU
= 5, /* d3d7 */
315 WINED3DRS_WRAPV
= 6, /* d3d7 */
316 WINED3DRS_ZENABLE
= 7,
317 WINED3DRS_FILLMODE
= 8,
318 WINED3DRS_SHADEMODE
= 9,
319 WINED3DRS_LINEPATTERN
= 10, /* d3d7, d3d8 */
320 WINED3DRS_MONOENABLE
= 11, /* d3d7 */
321 WINED3DRS_ROP2
= 12, /* d3d7 */
322 WINED3DRS_PLANEMASK
= 13, /* d3d7 */
323 WINED3DRS_ZWRITEENABLE
= 14,
324 WINED3DRS_ALPHATESTENABLE
= 15,
325 WINED3DRS_LASTPIXEL
= 16,
326 WINED3DRS_TEXTUREMAG
= 17, /* d3d7 */
327 WINED3DRS_TEXTUREMIN
= 18, /* d3d7 */
328 WINED3DRS_SRCBLEND
= 19,
329 WINED3DRS_DESTBLEND
= 20,
330 WINED3DRS_TEXTUREMAPBLEND
= 21, /* d3d7 */
331 WINED3DRS_CULLMODE
= 22,
332 WINED3DRS_ZFUNC
= 23,
333 WINED3DRS_ALPHAREF
= 24,
334 WINED3DRS_ALPHAFUNC
= 25,
335 WINED3DRS_DITHERENABLE
= 26,
336 WINED3DRS_ALPHABLENDENABLE
= 27,
337 WINED3DRS_FOGENABLE
= 28,
338 WINED3DRS_SPECULARENABLE
= 29,
339 WINED3DRS_ZVISIBLE
= 30, /* d3d7, d3d8 */
340 WINED3DRS_SUBPIXEL
= 31, /* d3d7 */
341 WINED3DRS_SUBPIXELX
= 32, /* d3d7 */
342 WINED3DRS_STIPPLEDALPHA
= 33, /* d3d7 */
343 WINED3DRS_FOGCOLOR
= 34,
344 WINED3DRS_FOGTABLEMODE
= 35,
345 WINED3DRS_FOGSTART
= 36,
346 WINED3DRS_FOGEND
= 37,
347 WINED3DRS_FOGDENSITY
= 38,
348 WINED3DRS_STIPPLEENABLE
= 39, /* d3d7 */
349 WINED3DRS_EDGEANTIALIAS
= 40, /* d3d7, d3d8 */
350 WINED3DRS_COLORKEYENABLE
= 41, /* d3d7 */
351 WINED3DRS_BORDERCOLOR
= 43, /* d3d7 */
352 WINED3DRS_TEXTUREADDRESSU
= 44, /* d3d7 */
353 WINED3DRS_TEXTUREADDRESSV
= 45, /* d3d7 */
354 WINED3DRS_MIPMAPLODBIAS
= 46, /* d3d7 */
355 WINED3DRS_ZBIAS
= 47, /* d3d7, d3d8 */
356 WINED3DRS_RANGEFOGENABLE
= 48,
357 WINED3DRS_ANISOTROPY
= 49, /* d3d7 */
358 WINED3DRS_FLUSHBATCH
= 50, /* d3d7 */
359 WINED3DRS_TRANSLUCENTSORTINDEPENDENT
= 51, /* d3d7 */
360 WINED3DRS_STENCILENABLE
= 52,
361 WINED3DRS_STENCILFAIL
= 53,
362 WINED3DRS_STENCILZFAIL
= 54,
363 WINED3DRS_STENCILPASS
= 55,
364 WINED3DRS_STENCILFUNC
= 56,
365 WINED3DRS_STENCILREF
= 57,
366 WINED3DRS_STENCILMASK
= 58,
367 WINED3DRS_STENCILWRITEMASK
= 59,
368 WINED3DRS_TEXTUREFACTOR
= 60,
370 WINED3DRS_STIPPLEPATTERN00
= 64,
371 WINED3DRS_STIPPLEPATTERN01
= 65,
372 WINED3DRS_STIPPLEPATTERN02
= 66,
373 WINED3DRS_STIPPLEPATTERN03
= 67,
374 WINED3DRS_STIPPLEPATTERN04
= 68,
375 WINED3DRS_STIPPLEPATTERN05
= 69,
376 WINED3DRS_STIPPLEPATTERN06
= 70,
377 WINED3DRS_STIPPLEPATTERN07
= 71,
378 WINED3DRS_STIPPLEPATTERN08
= 72,
379 WINED3DRS_STIPPLEPATTERN09
= 73,
380 WINED3DRS_STIPPLEPATTERN10
= 74,
381 WINED3DRS_STIPPLEPATTERN11
= 75,
382 WINED3DRS_STIPPLEPATTERN12
= 76,
383 WINED3DRS_STIPPLEPATTERN13
= 77,
384 WINED3DRS_STIPPLEPATTERN14
= 78,
385 WINED3DRS_STIPPLEPATTERN15
= 79,
386 WINED3DRS_STIPPLEPATTERN16
= 80,
387 WINED3DRS_STIPPLEPATTERN17
= 81,
388 WINED3DRS_STIPPLEPATTERN18
= 82,
389 WINED3DRS_STIPPLEPATTERN19
= 83,
390 WINED3DRS_STIPPLEPATTERN20
= 84,
391 WINED3DRS_STIPPLEPATTERN21
= 85,
392 WINED3DRS_STIPPLEPATTERN22
= 86,
393 WINED3DRS_STIPPLEPATTERN23
= 87,
394 WINED3DRS_STIPPLEPATTERN24
= 88,
395 WINED3DRS_STIPPLEPATTERN25
= 89,
396 WINED3DRS_STIPPLEPATTERN26
= 90,
397 WINED3DRS_STIPPLEPATTERN27
= 91,
398 WINED3DRS_STIPPLEPATTERN28
= 92,
399 WINED3DRS_STIPPLEPATTERN29
= 93,
400 WINED3DRS_STIPPLEPATTERN30
= 94,
401 WINED3DRS_STIPPLEPATTERN31
= 95,
403 WINED3DRS_WRAP0
= 128,
404 WINED3DRS_WRAP1
= 129,
405 WINED3DRS_WRAP2
= 130,
406 WINED3DRS_WRAP3
= 131,
407 WINED3DRS_WRAP4
= 132,
408 WINED3DRS_WRAP5
= 133,
409 WINED3DRS_WRAP6
= 134,
410 WINED3DRS_WRAP7
= 135,
411 WINED3DRS_CLIPPING
= 136,
412 WINED3DRS_LIGHTING
= 137,
413 WINED3DRS_EXTENTS
= 138, /* d3d7 */
414 WINED3DRS_AMBIENT
= 139,
415 WINED3DRS_FOGVERTEXMODE
= 140,
416 WINED3DRS_COLORVERTEX
= 141,
417 WINED3DRS_LOCALVIEWER
= 142,
418 WINED3DRS_NORMALIZENORMALS
= 143,
419 WINED3DRS_COLORKEYBLENDENABLE
= 144, /* d3d7 */
420 WINED3DRS_DIFFUSEMATERIALSOURCE
= 145,
421 WINED3DRS_SPECULARMATERIALSOURCE
= 146,
422 WINED3DRS_AMBIENTMATERIALSOURCE
= 147,
423 WINED3DRS_EMISSIVEMATERIALSOURCE
= 148,
424 WINED3DRS_VERTEXBLEND
= 151,
425 WINED3DRS_CLIPPLANEENABLE
= 152,
426 WINED3DRS_SOFTWAREVERTEXPROCESSING
= 153, /* d3d8 */
427 WINED3DRS_POINTSIZE
= 154,
428 WINED3DRS_POINTSIZE_MIN
= 155,
429 WINED3DRS_POINTSPRITEENABLE
= 156,
430 WINED3DRS_POINTSCALEENABLE
= 157,
431 WINED3DRS_POINTSCALE_A
= 158,
432 WINED3DRS_POINTSCALE_B
= 159,
433 WINED3DRS_POINTSCALE_C
= 160,
434 WINED3DRS_MULTISAMPLEANTIALIAS
= 161,
435 WINED3DRS_MULTISAMPLEMASK
= 162,
436 WINED3DRS_PATCHEDGESTYLE
= 163,
437 WINED3DRS_PATCHSEGMENTS
= 164, /* d3d8 */
438 WINED3DRS_DEBUGMONITORTOKEN
= 165,
439 WINED3DRS_POINTSIZE_MAX
= 166,
440 WINED3DRS_INDEXEDVERTEXBLENDENABLE
= 167,
441 WINED3DRS_COLORWRITEENABLE
= 168,
442 WINED3DRS_TWEENFACTOR
= 170,
443 WINED3DRS_BLENDOP
= 171,
444 WINED3DRS_POSITIONORDER
= 172,
445 WINED3DRS_NORMALORDER
= 173,
446 WINED3DRS_POSITIONDEGREE
= 172,
447 WINED3DRS_NORMALDEGREE
= 173,
448 WINED3DRS_SCISSORTESTENABLE
= 174,
449 WINED3DRS_SLOPESCALEDEPTHBIAS
= 175,
450 WINED3DRS_ANTIALIASEDLINEENABLE
= 176,
451 WINED3DRS_MINTESSELLATIONLEVEL
= 178,
452 WINED3DRS_MAXTESSELLATIONLEVEL
= 179,
453 WINED3DRS_ADAPTIVETESS_X
= 180,
454 WINED3DRS_ADAPTIVETESS_Y
= 181,
455 WINED3DRS_ADAPTIVETESS_Z
= 182,
456 WINED3DRS_ADAPTIVETESS_W
= 183,
457 WINED3DRS_ENABLEADAPTIVETESSELLATION
= 184,
458 WINED3DRS_TWOSIDEDSTENCILMODE
= 185,
459 WINED3DRS_CCW_STENCILFAIL
= 186,
460 WINED3DRS_CCW_STENCILZFAIL
= 187,
461 WINED3DRS_CCW_STENCILPASS
= 188,
462 WINED3DRS_CCW_STENCILFUNC
= 189,
463 WINED3DRS_COLORWRITEENABLE1
= 190,
464 WINED3DRS_COLORWRITEENABLE2
= 191,
465 WINED3DRS_COLORWRITEENABLE3
= 192,
466 WINED3DRS_BLENDFACTOR
= 193,
467 WINED3DRS_SRGBWRITEENABLE
= 194,
468 WINED3DRS_DEPTHBIAS
= 195,
469 WINED3DRS_WRAP8
= 198,
470 WINED3DRS_WRAP9
= 199,
471 WINED3DRS_WRAP10
= 200,
472 WINED3DRS_WRAP11
= 201,
473 WINED3DRS_WRAP12
= 202,
474 WINED3DRS_WRAP13
= 203,
475 WINED3DRS_WRAP14
= 204,
476 WINED3DRS_WRAP15
= 205,
477 WINED3DRS_SEPARATEALPHABLENDENABLE
= 206,
478 WINED3DRS_SRCBLENDALPHA
= 207,
479 WINED3DRS_DESTBLENDALPHA
= 208,
480 WINED3DRS_BLENDOPALPHA
= 209,
482 WINED3DRS_FORCE_DWORD
= 0x7fffffff
483 } WINED3DRENDERSTATETYPE
;
485 #define WINEHIGHEST_RENDER_STATE WINED3DRS_BLENDOPALPHA
486 /* Highest WINED3DRS_ value */
488 #define WINED3DCOLORWRITEENABLE_RED (1<<0)
489 #define WINED3DCOLORWRITEENABLE_GREEN (1<<1)
490 #define WINED3DCOLORWRITEENABLE_BLUE (1<<2)
491 #define WINED3DCOLORWRITEENABLE_ALPHA (1<<3)
493 typedef enum _WINED3DBLEND
{
494 WINED3DBLEND_ZERO
= 1,
495 WINED3DBLEND_ONE
= 2,
496 WINED3DBLEND_SRCCOLOR
= 3,
497 WINED3DBLEND_INVSRCCOLOR
= 4,
498 WINED3DBLEND_SRCALPHA
= 5,
499 WINED3DBLEND_INVSRCALPHA
= 6,
500 WINED3DBLEND_DESTALPHA
= 7,
501 WINED3DBLEND_INVDESTALPHA
= 8,
502 WINED3DBLEND_DESTCOLOR
= 9,
503 WINED3DBLEND_INVDESTCOLOR
= 10,
504 WINED3DBLEND_SRCALPHASAT
= 11,
505 WINED3DBLEND_BOTHSRCALPHA
= 12,
506 WINED3DBLEND_BOTHINVSRCALPHA
= 13,
507 WINED3DBLEND_BLENDFACTOR
= 14,
508 WINED3DBLEND_INVBLENDFACTOR
= 15,
509 WINED3DBLEND_FORCE_DWORD
= 0x7fffffff
512 typedef enum _WINED3DBLENDOP
{
513 WINED3DBLENDOP_ADD
= 1,
514 WINED3DBLENDOP_SUBTRACT
= 2,
515 WINED3DBLENDOP_REVSUBTRACT
= 3,
516 WINED3DBLENDOP_MIN
= 4,
517 WINED3DBLENDOP_MAX
= 5,
519 WINED3DBLENDOP_FORCE_DWORD
= 0x7fffffff
522 typedef enum _WINED3DVERTEXBLENDFLAGS
{
523 WINED3DVBF_DISABLE
= 0,
524 WINED3DVBF_1WEIGHTS
= 1,
525 WINED3DVBF_2WEIGHTS
= 2,
526 WINED3DVBF_3WEIGHTS
= 3,
527 WINED3DVBF_TWEENING
= 255,
528 WINED3DVBF_0WEIGHTS
= 256
529 } WINED3DVERTEXBLENDFLAGS
;
531 typedef enum _WINED3DCMPFUNC
{
532 WINED3DCMP_NEVER
= 1,
534 WINED3DCMP_EQUAL
= 3,
535 WINED3DCMP_LESSEQUAL
= 4,
536 WINED3DCMP_GREATER
= 5,
537 WINED3DCMP_NOTEQUAL
= 6,
538 WINED3DCMP_GREATEREQUAL
= 7,
539 WINED3DCMP_ALWAYS
= 8,
541 WINED3DCMP_FORCE_DWORD
= 0x7fffffff
544 typedef enum _WINED3DZBUFFERTYPE
{
549 WINED3DZB_FORCE_DWORD
= 0x7fffffff
550 } WINED3DZBUFFERTYPE
;
552 typedef enum _WINED3DFOGMODE
{
556 WINED3DFOG_LINEAR
= 3,
558 WINED3DFOG_FORCE_DWORD
= 0x7fffffff
561 typedef enum _WINED3DSHADEMODE
{
562 WINED3DSHADE_FLAT
= 1,
563 WINED3DSHADE_GOURAUD
= 2,
564 WINED3DSHADE_PHONG
= 3,
566 WINED3DSHADE_FORCE_DWORD
= 0x7fffffff
569 typedef enum _WINED3DFILLMODE
{
570 WINED3DFILL_POINT
= 1,
571 WINED3DFILL_WIREFRAME
= 2,
572 WINED3DFILL_SOLID
= 3,
574 WINED3DFILL_FORCE_DWORD
= 0x7fffffff
577 typedef enum _WINED3DCULL
{
578 WINED3DCULL_NONE
= 1,
582 WINED3DCULL_FORCE_DWORD
= 0x7fffffff
585 typedef enum _WINED3DSTENCILOP
{
586 WINED3DSTENCILOP_KEEP
= 1,
587 WINED3DSTENCILOP_ZERO
= 2,
588 WINED3DSTENCILOP_REPLACE
= 3,
589 WINED3DSTENCILOP_INCRSAT
= 4,
590 WINED3DSTENCILOP_DECRSAT
= 5,
591 WINED3DSTENCILOP_INVERT
= 6,
592 WINED3DSTENCILOP_INCR
= 7,
593 WINED3DSTENCILOP_DECR
= 8,
595 WINED3DSTENCILOP_FORCE_DWORD
= 0x7fffffff
598 typedef enum _WINED3DMATERIALCOLORSOURCE
{
599 WINED3DMCS_MATERIAL
= 0,
600 WINED3DMCS_COLOR1
= 1,
601 WINED3DMCS_COLOR2
= 2,
603 WINED3DMCS_FORCE_DWORD
= 0x7fffffff
604 } WINED3DMATERIALCOLORSOURCE
;
606 typedef enum _WINED3DPATCHEDGESTYLE
{
607 WINED3DPATCHEDGE_DISCRETE
= 0,
608 WINED3DPATCHEDGE_CONTINUOUS
= 1,
610 WINED3DPATCHEDGE_FORCE_DWORD
= 0x7fffffff,
611 } WINED3DPATCHEDGESTYLE
;
613 typedef struct _WINED3DDISPLAYMODE
{
617 WINED3DFORMAT Format
;
618 } WINED3DDISPLAYMODE
;
620 typedef enum _WINED3DBACKBUFFER_TYPE
{
621 WINED3DBACKBUFFER_TYPE_MONO
= 0,
622 WINED3DBACKBUFFER_TYPE_LEFT
= 1,
623 WINED3DBACKBUFFER_TYPE_RIGHT
= 2,
625 WINED3DBACKBUFFER_TYPE_FORCE_DWORD
= 0x7fffffff
626 } WINED3DBACKBUFFER_TYPE
;
628 #define WINED3DADAPTER_DEFAULT 0
629 #define WINED3DENUM_NO_WHQL_LEVEL 2
630 #define WINED3DPRESENT_BACK_BUFFER_MAX 3
632 typedef enum _WINED3DSWAPEFFECT
{
633 WINED3DSWAPEFFECT_DISCARD
= 1,
634 WINED3DSWAPEFFECT_FLIP
= 2,
635 WINED3DSWAPEFFECT_COPY
= 3,
636 WINED3DSWAPEFFECT_COPY_VSYNC
= 4,
637 WINED3DSWAPEFFECT_FORCE_DWORD
= 0xFFFFFFFF
640 typedef enum _WINED3DSAMPLERSTATETYPE
{
641 WINED3DSAMP_ADDRESSU
= 1,
642 WINED3DSAMP_ADDRESSV
= 2,
643 WINED3DSAMP_ADDRESSW
= 3,
644 WINED3DSAMP_BORDERCOLOR
= 4,
645 WINED3DSAMP_MAGFILTER
= 5,
646 WINED3DSAMP_MINFILTER
= 6,
647 WINED3DSAMP_MIPFILTER
= 7,
648 WINED3DSAMP_MIPMAPLODBIAS
= 8,
649 WINED3DSAMP_MAXMIPLEVEL
= 9,
650 WINED3DSAMP_MAXANISOTROPY
= 10,
651 WINED3DSAMP_SRGBTEXTURE
= 11,
652 WINED3DSAMP_ELEMENTINDEX
= 12,
653 WINED3DSAMP_DMAPOFFSET
= 13,
655 WINED3DSAMP_FORCE_DWORD
= 0x7fffffff,
656 } WINED3DSAMPLERSTATETYPE
;
657 #define WINED3D_HIGHEST_SAMPLER_STATE WINED3DSAMP_DMAPOFFSET
659 typedef enum _WINED3DMULTISAMPLE_TYPE
{
660 WINED3DMULTISAMPLE_NONE
= 0,
661 WINED3DMULTISAMPLE_NONMASKABLE
= 1,
662 WINED3DMULTISAMPLE_2_SAMPLES
= 2,
663 WINED3DMULTISAMPLE_3_SAMPLES
= 3,
664 WINED3DMULTISAMPLE_4_SAMPLES
= 4,
665 WINED3DMULTISAMPLE_5_SAMPLES
= 5,
666 WINED3DMULTISAMPLE_6_SAMPLES
= 6,
667 WINED3DMULTISAMPLE_7_SAMPLES
= 7,
668 WINED3DMULTISAMPLE_8_SAMPLES
= 8,
669 WINED3DMULTISAMPLE_9_SAMPLES
= 9,
670 WINED3DMULTISAMPLE_10_SAMPLES
= 10,
671 WINED3DMULTISAMPLE_11_SAMPLES
= 11,
672 WINED3DMULTISAMPLE_12_SAMPLES
= 12,
673 WINED3DMULTISAMPLE_13_SAMPLES
= 13,
674 WINED3DMULTISAMPLE_14_SAMPLES
= 14,
675 WINED3DMULTISAMPLE_15_SAMPLES
= 15,
676 WINED3DMULTISAMPLE_16_SAMPLES
= 16,
678 WINED3DMULTISAMPLE_FORCE_DWORD
= 0xffffffff
679 } WINED3DMULTISAMPLE_TYPE
;
681 typedef enum _WINED3DTEXTURESTAGESTATETYPE
{
682 WINED3DTSS_COLOROP
= 1,
683 WINED3DTSS_COLORARG1
= 2,
684 WINED3DTSS_COLORARG2
= 3,
685 WINED3DTSS_ALPHAOP
= 4,
686 WINED3DTSS_ALPHAARG1
= 5,
687 WINED3DTSS_ALPHAARG2
= 6,
688 WINED3DTSS_BUMPENVMAT00
= 7,
689 WINED3DTSS_BUMPENVMAT01
= 8,
690 WINED3DTSS_BUMPENVMAT10
= 9,
691 WINED3DTSS_BUMPENVMAT11
= 10,
692 WINED3DTSS_TEXCOORDINDEX
= 11,
693 WINED3DTSS_ADDRESS
= 12,
694 WINED3DTSS_ADDRESSU
= 13,
695 WINED3DTSS_ADDRESSV
= 14,
696 WINED3DTSS_BORDERCOLOR
= 15,
697 WINED3DTSS_MAGFILTER
= 16,
698 WINED3DTSS_MINFILTER
= 17,
699 WINED3DTSS_MIPFILTER
= 18,
700 WINED3DTSS_MIPMAPLODBIAS
= 19,
701 WINED3DTSS_MAXMIPLEVEL
= 20,
702 WINED3DTSS_MAXANISOTROPY
= 21,
703 WINED3DTSS_BUMPENVLSCALE
= 22,
704 WINED3DTSS_BUMPENVLOFFSET
= 23,
705 WINED3DTSS_TEXTURETRANSFORMFLAGS
= 24,
706 WINED3DTSS_ADDRESSW
= 25,
707 WINED3DTSS_COLORARG0
= 26,
708 WINED3DTSS_ALPHAARG0
= 27,
709 WINED3DTSS_RESULTARG
= 28,
710 WINED3DTSS_CONSTANT
= 32,
712 WINED3DTSS_FORCE_DWORD
= 0x7fffffff
713 } WINED3DTEXTURESTAGESTATETYPE
;
715 #define WINED3DTSS_TCI_PASSTHRU 0x00000
716 #define WINED3DTSS_TCI_CAMERASPACENORMAL 0x10000
717 #define WINED3DTSS_TCI_CAMERASPACEPOSITION 0x20000
718 #define WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000
719 #define WINED3DTSS_TCI_SPHEREMAP 0x40000
721 #define WINED3D_HIGHEST_TEXTURE_STATE WINED3DTSS_CONSTANT
723 typedef enum _WINED3DTEXTURETRANSFORMFLAGS
{
724 WINED3DTTFF_DISABLE
= 0,
725 WINED3DTTFF_COUNT1
= 1,
726 WINED3DTTFF_COUNT2
= 2,
727 WINED3DTTFF_COUNT3
= 3,
728 WINED3DTTFF_COUNT4
= 4,
729 WINED3DTTFF_PROJECTED
= 256,
731 WINED3DTTFF_FORCE_DWORD
= 0x7fffffff
732 } WINED3DTEXTURETRANSFORMFLAGS
;
734 typedef enum _WINED3DTEXTUREOP
{
735 WINED3DTOP_DISABLE
= 1,
736 WINED3DTOP_SELECTARG1
= 2,
737 WINED3DTOP_SELECTARG2
= 3,
738 WINED3DTOP_MODULATE
= 4,
739 WINED3DTOP_MODULATE2X
= 5,
740 WINED3DTOP_MODULATE4X
= 6,
742 WINED3DTOP_ADDSIGNED
= 8,
743 WINED3DTOP_ADDSIGNED2X
= 9,
744 WINED3DTOP_SUBTRACT
= 10,
745 WINED3DTOP_ADDSMOOTH
= 11,
746 WINED3DTOP_BLENDDIFFUSEALPHA
= 12,
747 WINED3DTOP_BLENDTEXTUREALPHA
= 13,
748 WINED3DTOP_BLENDFACTORALPHA
= 14,
749 WINED3DTOP_BLENDTEXTUREALPHAPM
= 15,
750 WINED3DTOP_BLENDCURRENTALPHA
= 16,
751 WINED3DTOP_PREMODULATE
= 17,
752 WINED3DTOP_MODULATEALPHA_ADDCOLOR
= 18,
753 WINED3DTOP_MODULATECOLOR_ADDALPHA
= 19,
754 WINED3DTOP_MODULATEINVALPHA_ADDCOLOR
= 20,
755 WINED3DTOP_MODULATEINVCOLOR_ADDALPHA
= 21,
756 WINED3DTOP_BUMPENVMAP
= 22,
757 WINED3DTOP_BUMPENVMAPLUMINANCE
= 23,
758 WINED3DTOP_DOTPRODUCT3
= 24,
759 WINED3DTOP_MULTIPLYADD
= 25,
760 WINED3DTOP_LERP
= 26,
762 WINED3DTOP_FORCE_DWORD
= 0x7fffffff,
765 #define WINED3DTA_SELECTMASK 0x0000000f
766 #define WINED3DTA_DIFFUSE 0x00000000
767 #define WINED3DTA_CURRENT 0x00000001
768 #define WINED3DTA_TEXTURE 0x00000002
769 #define WINED3DTA_TFACTOR 0x00000003
770 #define WINED3DTA_SPECULAR 0x00000004
771 #define WINED3DTA_TEMP 0x00000005
772 #define WINED3DTA_CONSTANT 0x00000006
773 #define WINED3DTA_COMPLEMENT 0x00000010
774 #define WINED3DTA_ALPHAREPLICATE 0x00000020
776 typedef enum _WINED3DTEXTUREADDRESS
{
777 WINED3DTADDRESS_WRAP
= 1,
778 WINED3DTADDRESS_MIRROR
= 2,
779 WINED3DTADDRESS_CLAMP
= 3,
780 WINED3DTADDRESS_BORDER
= 4,
781 WINED3DTADDRESS_MIRRORONCE
= 5,
783 WINED3DTADDRESS_FORCE_DWORD
= 0x7fffffff
784 } WINED3DTEXTUREADDRESS
;
786 typedef enum _WINED3DTRANSFORMSTATETYPE
{
788 WINED3DTS_PROJECTION
= 3,
789 WINED3DTS_TEXTURE0
= 16,
790 WINED3DTS_TEXTURE1
= 17,
791 WINED3DTS_TEXTURE2
= 18,
792 WINED3DTS_TEXTURE3
= 19,
793 WINED3DTS_TEXTURE4
= 20,
794 WINED3DTS_TEXTURE5
= 21,
795 WINED3DTS_TEXTURE6
= 22,
796 WINED3DTS_TEXTURE7
= 23,
798 WINED3DTS_FORCE_DWORD
= 0x7fffffff
799 } WINED3DTRANSFORMSTATETYPE
;
801 #define WINED3DTS_WORLD WINED3DTS_WORLDMATRIX(0)
802 #define WINED3DTS_WORLD1 WINED3DTS_WORLDMATRIX(1)
803 #define WINED3DTS_WORLD2 WINED3DTS_WORLDMATRIX(2)
804 #define WINED3DTS_WORLD3 WINED3DTS_WORLDMATRIX(3)
805 #define WINED3DTS_WORLDMATRIX(index) (WINED3DTRANSFORMSTATETYPE)(index + 256)
807 typedef enum _WINED3DBASISTYPE
{
808 WINED3DBASIS_BEZIER
= 0,
809 WINED3DBASIS_BSPLINE
= 1,
810 WINED3DBASIS_INTERPOLATE
= 2,
812 WINED3DBASIS_FORCE_DWORD
= 0x7fffffff
815 typedef enum _WINED3DCUBEMAP_FACES
{
816 WINED3DCUBEMAP_FACE_POSITIVE_X
= 0,
817 WINED3DCUBEMAP_FACE_NEGATIVE_X
= 1,
818 WINED3DCUBEMAP_FACE_POSITIVE_Y
= 2,
819 WINED3DCUBEMAP_FACE_NEGATIVE_Y
= 3,
820 WINED3DCUBEMAP_FACE_POSITIVE_Z
= 4,
821 WINED3DCUBEMAP_FACE_NEGATIVE_Z
= 5,
823 WINED3DCUBEMAP_FACE_FORCE_DWORD
= 0xffffffff
824 } WINED3DCUBEMAP_FACES
;
826 typedef enum _WINED3DTEXTUREFILTERTYPE
{
827 WINED3DTEXF_NONE
= 0,
828 WINED3DTEXF_POINT
= 1,
829 WINED3DTEXF_LINEAR
= 2,
830 WINED3DTEXF_ANISOTROPIC
= 3,
831 WINED3DTEXF_FLATCUBIC
= 4,
832 WINED3DTEXF_GAUSSIANCUBIC
= 5,
833 WINED3DTEXF_PYRAMIDALQUAD
= 6,
834 WINED3DTEXF_GAUSSIANQUAD
= 7,
835 WINED3DTEXF_FORCE_DWORD
= 0x7fffffff
836 } WINED3DTEXTUREFILTERTYPE
;
838 typedef struct _WINEDD3DRECTPATCH_INFO
{
839 UINT StartVertexOffsetWidth
;
840 UINT StartVertexOffsetHeight
;
844 WINED3DBASISTYPE Basis
;
845 WINED3DDEGREETYPE Degree
;
846 } WINED3DRECTPATCH_INFO
;
848 typedef struct _WINED3DTRIPATCH_INFO
{
849 UINT StartVertexOffset
;
851 WINED3DBASISTYPE Basis
;
852 WINED3DDEGREETYPE Degree
;
853 } WINED3DTRIPATCH_INFO
;
856 typedef struct _WINED3DADAPTER_IDENTIFIER
{
860 LARGE_INTEGER
*DriverVersion
;
865 GUID
*DeviceIdentifier
;
867 } WINED3DADAPTER_IDENTIFIER
;
869 typedef struct _WINED3DPRESENT_PARAMETERS
{
870 UINT BackBufferWidth
;
871 UINT BackBufferHeight
;
872 WINED3DFORMAT BackBufferFormat
;
873 UINT BackBufferCount
;
874 WINED3DMULTISAMPLE_TYPE MultiSampleType
;
875 DWORD MultiSampleQuality
;
876 WINED3DSWAPEFFECT SwapEffect
;
879 BOOL EnableAutoDepthStencil
;
880 WINED3DFORMAT AutoDepthStencilFormat
;
882 UINT FullScreen_RefreshRateInHz
;
883 UINT PresentationInterval
;
884 } WINED3DPRESENT_PARAMETERS
;
886 typedef enum _WINED3DRESOURCETYPE
{
887 WINED3DRTYPE_SURFACE
= 1,
888 WINED3DRTYPE_VOLUME
= 2,
889 WINED3DRTYPE_TEXTURE
= 3,
890 WINED3DRTYPE_VOLUMETEXTURE
= 4,
891 WINED3DRTYPE_CUBETEXTURE
= 5,
892 WINED3DRTYPE_VERTEXBUFFER
= 6,
893 WINED3DRTYPE_INDEXBUFFER
= 7,
895 WINED3DRTYPE_FORCE_DWORD
= 0x7fffffff
896 } WINED3DRESOURCETYPE
;
898 #define WINED3DRTYPECOUNT (WINED3DRTYPE_INDEXBUFFER+1)
900 typedef enum _WINED3DPOOL
{
901 WINED3DPOOL_DEFAULT
= 0,
902 WINED3DPOOL_MANAGED
= 1,
903 WINED3DPOOL_SYSTEMMEM
= 2,
904 WINED3DPOOL_SCRATCH
= 3,
906 WINED3DPOOL_FORCE_DWORD
= 0x7fffffff
909 typedef struct _WINED3DSURFACE_DESC
911 WINED3DFORMAT
*Format
;
912 WINED3DRESOURCETYPE
*Type
;
917 WINED3DMULTISAMPLE_TYPE
*MultiSampleType
;
918 DWORD
*MultiSampleQuality
;
921 } WINED3DSURFACE_DESC
;
923 typedef struct _WINED3DVOLUME_DESC
925 WINED3DFORMAT
*Format
;
926 WINED3DRESOURCETYPE
*Type
;
934 } WINED3DVOLUME_DESC
;
936 typedef struct _WINED3DCLIPSTATUS
{
938 DWORD ClipIntersection
;
942 typedef struct _WINED3DVERTEXELEMENT
{
949 int Reg
; /* DirectX 8 */
950 } WINED3DVERTEXELEMENT
, *LPWINED3DVERTEXELEMENT
;
953 typedef enum _WINED3DQUERYTYPE
{
954 WINED3DQUERYTYPE_VCACHE
= 4,
955 WINED3DQUERYTYPE_RESOURCEMANAGER
= 5,
956 WINED3DQUERYTYPE_VERTEXSTATS
= 6,
957 WINED3DQUERYTYPE_EVENT
= 8,
958 WINED3DQUERYTYPE_OCCLUSION
= 9,
959 WINED3DQUERYTYPE_TIMESTAMP
= 10,
960 WINED3DQUERYTYPE_TIMESTAMPDISJOINT
= 11,
961 WINED3DQUERYTYPE_TIMESTAMPFREQ
= 12,
962 WINED3DQUERYTYPE_PIPELINETIMINGS
= 13,
963 WINED3DQUERYTYPE_INTERFACETIMINGS
= 14,
964 WINED3DQUERYTYPE_VERTEXTIMINGS
= 15,
965 WINED3DQUERYTYPE_PIXELTIMINGS
= 16,
966 WINED3DQUERYTYPE_BANDWIDTHTIMINGS
= 17,
967 WINED3DQUERYTYPE_CACHEUTILIZATION
= 18
970 #define WINED3DISSUE_BEGIN (1 << 1)
971 #define WINED3DISSUE_END (1 << 0)
972 #define WINED3DGETDATA_FLUSH (1 << 0)
974 typedef struct _WINED3DDEVICE_CREATION_PARAMETERS
{
976 WINED3DDEVTYPE DeviceType
;
979 } WINED3DDEVICE_CREATION_PARAMETERS
;
981 typedef struct _WINED3DDEVINFO_BANDWIDTHTIMINGS
{
982 float MaxBandwidthUtilized
;
983 float FrontEndUploadMemoryUtilizedPercent
;
984 float VertexRateUtilizedPercent
;
985 float TriangleSetupRateUtilizedPercent
;
986 float FillRateUtilizedPercent
;
987 } WINED3DDEVINFO_BANDWIDTHTIMINGS
;
989 typedef struct _WINED3DDEVINFO_CACHEUTILIZATION
{
990 float TextureCacheHitRate
;
991 float PostTransformVertexCacheHitRate
;
992 } WINED3DDEVINFO_CACHEUTILIZATION
;
994 typedef struct _WINED3DDEVINFO_INTERFACETIMINGS
{
995 float WaitingForGPUToUseApplicationResourceTimePercent
;
996 float WaitingForGPUToAcceptMoreCommandsTimePercent
;
997 float WaitingForGPUToStayWithinLatencyTimePercent
;
998 float WaitingForGPUExclusiveResourceTimePercent
;
999 float WaitingForGPUOtherTimePercent
;
1000 } WINED3DDEVINFO_INTERFACETIMINGS
;
1002 typedef struct _WINED3DDEVINFO_PIPELINETIMINGS
{
1003 float VertexProcessingTimePercent
;
1004 float PixelProcessingTimePercent
;
1005 float OtherGPUProcessingTimePercent
;
1006 float GPUIdleTimePercent
;
1007 } WINED3DDEVINFO_PIPELINETIMINGS
;
1009 typedef struct _WINED3DDEVINFO_STAGETIMINGS
{
1010 float MemoryProcessingPercent
;
1011 float ComputationProcessingPercent
;
1012 } WINED3DDEVINFO_STAGETIMINGS
;
1014 typedef struct _WINED3DRASTER_STATUS
{
1017 } WINED3DRASTER_STATUS
;
1020 typedef struct WINED3DRESOURCESTATS
{
1022 DWORD ApproxBytesDownloaded
;
1024 DWORD NumVidCreates
;
1027 DWORD NumUsedInVidMem
;
1029 DWORD WorkingSetBytes
;
1032 } WINED3DRESOURCESTATS
;
1034 typedef struct _WINED3DDEVINFO_RESOURCEMANAGER
{
1035 WINED3DRESOURCESTATS stats
[WINED3DRTYPECOUNT
];
1036 } WINED3DDEVINFO_RESOURCEMANAGER
;
1038 typedef struct _WINED3DDEVINFO_VERTEXSTATS
{
1039 DWORD NumRenderedTriangles
;
1040 DWORD NumExtraClippingTriangles
;
1041 } WINED3DDEVINFO_VERTEXSTATS
;
1043 typedef struct _WINED3DLOCKED_RECT
{
1046 } WINED3DLOCKED_RECT
;
1048 typedef struct _WINED3DLOCKED_BOX
{
1052 } WINED3DLOCKED_BOX
;
1055 typedef struct _WINED3DBOX
{
1064 /*Vertex cache optimization hints.*/
1065 typedef struct WINED3DDEVINFO_VCACHE
{
1066 /*Must be a 4 char code FOURCC (e.g. CACH)*/
1068 /*0 to get the longest strips, 1 vertex cache*/
1070 /*Cache size to use (only valid if OptMethod==1) */
1072 /*internal for deciding when to restart strips, non user modifyable (only valid if OptMethod==1)*/
1074 } WINED3DDEVINFO_VCACHE
;
1076 typedef struct _WINED3DVERTEXBUFFER_DESC
{
1077 WINED3DFORMAT Format
;
1078 WINED3DRESOURCETYPE Type
;
1083 } WINED3DVERTEXBUFFER_DESC
;
1085 typedef struct _WINED3DINDEXBUFFER_DESC
{
1086 WINED3DFORMAT Format
;
1087 WINED3DRESOURCETYPE Type
;
1091 } WINED3DINDEXBUFFER_DESC
;
1094 * The wined3dcaps structure
1097 typedef struct _WINED3DVSHADERCAPS2_0
{
1099 INT
*DynamicFlowControlDepth
;
1101 INT
*StaticFlowControlDepth
;
1102 } WINED3DVSHADERCAPS2_0
;
1104 typedef struct _WINED3DPSHADERCAPS2_0
{
1106 INT
*DynamicFlowControlDepth
;
1108 INT
*StaticFlowControlDepth
;
1109 INT
*NumInstructionSlots
;
1110 } WINED3DPSHADERCAPS2_0
;
1112 typedef struct _WINED3DCAPS
{
1113 WINED3DDEVTYPE
*DeviceType
;
1114 UINT
*AdapterOrdinal
;
1119 DWORD
*PresentationIntervals
;
1125 DWORD
*PrimitiveMiscCaps
;
1128 DWORD
*SrcBlendCaps
;
1129 DWORD
*DestBlendCaps
;
1130 DWORD
*AlphaCmpCaps
;
1133 DWORD
*TextureFilterCaps
;
1134 DWORD
*CubeTextureFilterCaps
;
1135 DWORD
*VolumeTextureFilterCaps
;
1136 DWORD
*TextureAddressCaps
;
1137 DWORD
*VolumeTextureAddressCaps
;
1141 DWORD
*MaxTextureWidth
;
1142 DWORD
*MaxTextureHeight
;
1143 DWORD
*MaxVolumeExtent
;
1145 DWORD
*MaxTextureRepeat
;
1146 DWORD
*MaxTextureAspectRatio
;
1147 DWORD
*MaxAnisotropy
;
1150 float *GuardBandLeft
;
1151 float *GuardBandTop
;
1152 float *GuardBandRight
;
1153 float *GuardBandBottom
;
1155 float *ExtentsAdjust
;
1159 DWORD
*TextureOpCaps
;
1160 DWORD
*MaxTextureBlendStages
;
1161 DWORD
*MaxSimultaneousTextures
;
1163 DWORD
*VertexProcessingCaps
;
1164 DWORD
*MaxActiveLights
;
1165 DWORD
*MaxUserClipPlanes
;
1166 DWORD
*MaxVertexBlendMatrices
;
1167 DWORD
*MaxVertexBlendMatrixIndex
;
1169 float *MaxPointSize
;
1171 DWORD
*MaxPrimitiveCount
;
1172 DWORD
*MaxVertexIndex
;
1174 DWORD
*MaxStreamStride
;
1176 DWORD
*VertexShaderVersion
;
1177 DWORD
*MaxVertexShaderConst
;
1179 DWORD
*PixelShaderVersion
;
1180 float *PixelShader1xMaxValue
;
1185 float *MaxNpatchTessellationLevel
;
1186 DWORD
*Reserved5
; /*undocumented*/
1188 UINT
*MasterAdapterOrdinal
;
1189 UINT
*AdapterOrdinalInGroup
;
1190 UINT
*NumberOfAdaptersInGroup
;
1192 DWORD
*NumSimultaneousRTs
;
1193 DWORD
*StretchRectFilterCaps
;
1194 WINED3DVSHADERCAPS2_0 VS20Caps
;
1195 WINED3DPSHADERCAPS2_0 PS20Caps
;
1196 DWORD
*VertexTextureFilterCaps
;
1197 DWORD
*MaxVShaderInstructionsExecuted
;
1198 DWORD
*MaxPShaderInstructionsExecuted
;
1199 DWORD
*MaxVertexShader30InstructionSlots
;
1200 DWORD
*MaxPixelShader30InstructionSlots
;
1201 DWORD
*Reserved2
;/* Not in the microsoft headers but documented */
1206 typedef enum _WINED3DSTATEBLOCKTYPE
{
1207 WINED3DSBT_INIT
= 0,
1209 WINED3DSBT_PIXELSTATE
= 2,
1210 WINED3DSBT_VERTEXSTATE
= 3,
1211 WINED3DSBT_RECORDED
= 4, /* WineD3D private */
1213 WINED3DSBT_FORCE_DWORD
= 0xffffffff
1214 } WINED3DSTATEBLOCKTYPE
;
1216 typedef struct glDescriptor
{
1220 int/*GLenum*/ glFormat
;
1221 int/*GLenum*/ glFormatInternal
;
1222 int/*GLenum*/ glType
;
1225 #define WINED3DDP_MAXTEXCOORD 8
1227 typedef enum _WINED3DDECLMETHOD
{
1228 WINED3DDECLMETHOD_DEFAULT
= 0,
1229 WINED3DDECLMETHOD_PARTIALU
= 1,
1230 WINED3DDECLMETHOD_PARTIALV
= 2,
1231 WINED3DDECLMETHOD_CROSSUV
= 3,
1232 WINED3DDECLMETHOD_UV
= 4,
1233 WINED3DDECLMETHOD_LOOKUP
= 5,
1234 WINED3DDECLMETHOD_LOOKUPPRESAMPLED
= 6
1235 } WINED3DDECLMETHOD
;
1237 typedef enum _WINED3DDECLTYPE
{
1238 WINED3DDECLTYPE_FLOAT1
= 0,
1239 WINED3DDECLTYPE_FLOAT2
= 1,
1240 WINED3DDECLTYPE_FLOAT3
= 2,
1241 WINED3DDECLTYPE_FLOAT4
= 3,
1242 WINED3DDECLTYPE_D3DCOLOR
= 4,
1243 WINED3DDECLTYPE_UBYTE4
= 5,
1244 WINED3DDECLTYPE_SHORT2
= 6,
1245 WINED3DDECLTYPE_SHORT4
= 7,
1247 WINED3DDECLTYPE_UBYTE4N
= 8,
1248 WINED3DDECLTYPE_SHORT2N
= 9,
1249 WINED3DDECLTYPE_SHORT4N
= 10,
1250 WINED3DDECLTYPE_USHORT2N
= 11,
1251 WINED3DDECLTYPE_USHORT4N
= 12,
1252 WINED3DDECLTYPE_UDEC3
= 13,
1253 WINED3DDECLTYPE_DEC3N
= 14,
1254 WINED3DDECLTYPE_FLOAT16_2
= 15,
1255 WINED3DDECLTYPE_FLOAT16_4
= 16,
1256 WINED3DDECLTYPE_UNUSED
= 17,
1259 #define WINED3DDECL_END() {0xFF,0,WINED3DDECLTYPE_UNUSED,0,0,0,-1}
1261 typedef struct WineDirect3DStridedData
{
1262 BYTE
*lpData
; /* Pointer to start of data */
1263 DWORD dwStride
; /* Stride between occurances of this data */
1264 DWORD dwType
; /* Type (as in D3DVSDT_TYPE) */
1265 int VBO
; /* Vertex buffer object this data is in */
1266 UINT streamNo
; /* D3D stream number */
1267 } WineDirect3DStridedData
;
1269 typedef struct WineDirect3DVertexStridedData
{
1272 * This structure can be accessed in two ways: Named access, and array
1273 * access. Please note that named access is only valid with the fixed
1274 * function vertex pipeline, and the arrays are only valid with the
1275 * programmable vertex pipeline(vertex shaders)
1280 /* Do not add or reorder fields here,
1281 * so this can be indexed as an array */
1282 WineDirect3DStridedData position
;
1283 WineDirect3DStridedData blendWeights
;
1284 WineDirect3DStridedData blendMatrixIndices
;
1285 WineDirect3DStridedData normal
;
1286 WineDirect3DStridedData pSize
;
1287 WineDirect3DStridedData diffuse
;
1288 WineDirect3DStridedData specular
;
1289 WineDirect3DStridedData texCoords
[WINED3DDP_MAXTEXCOORD
];
1290 WineDirect3DStridedData position2
; /* tween data */
1291 WineDirect3DStridedData normal2
; /* tween data */
1292 WineDirect3DStridedData tangent
;
1293 WineDirect3DStridedData binormal
;
1294 WineDirect3DStridedData tessFactor
;
1295 WineDirect3DStridedData fog
;
1296 WineDirect3DStridedData depth
;
1297 WineDirect3DStridedData sample
;
1299 /* Add fields here */
1300 BOOL position_transformed
;
1303 WineDirect3DStridedData input
[16]; /* Indexed by constants in D3DVSDE_REGISTER */
1305 } WineDirect3DVertexStridedData
;
1308 WINED3DDECLUSAGE_POSITION
= 0,
1309 WINED3DDECLUSAGE_BLENDWEIGHT
= 1,
1310 WINED3DDECLUSAGE_BLENDINDICES
= 2,
1311 WINED3DDECLUSAGE_NORMAL
= 3,
1312 WINED3DDECLUSAGE_PSIZE
= 4,
1313 WINED3DDECLUSAGE_TEXCOORD
= 5,
1314 WINED3DDECLUSAGE_TANGENT
= 6,
1315 WINED3DDECLUSAGE_BINORMAL
= 7,
1316 WINED3DDECLUSAGE_TESSFACTOR
= 8,
1317 WINED3DDECLUSAGE_POSITIONT
= 9,
1318 WINED3DDECLUSAGE_COLOR
= 10,
1319 WINED3DDECLUSAGE_FOG
= 11,
1320 WINED3DDECLUSAGE_DEPTH
= 12,
1321 WINED3DDECLUSAGE_SAMPLE
= 13
1324 #define WINED3DUSAGE_RENDERTARGET 0x00000001L
1325 #define WINED3DUSAGE_DEPTHSTENCIL 0x00000002L
1326 #define WINED3DUSAGE_WRITEONLY 0x00000008L
1327 #define WINED3DUSAGE_SOFTWAREPROCESSING 0x00000010L
1328 #define WINED3DUSAGE_DONOTCLIP 0x00000020L
1329 #define WINED3DUSAGE_POINTS 0x00000040L
1330 #define WINED3DUSAGE_RTPATCHES 0x00000080L
1331 #define WINED3DUSAGE_NPATCHES 0x00000100L
1332 #define WINED3DUSAGE_DYNAMIC 0x00000200L
1333 #define WINED3DUSAGE_AUTOGENMIPMAP 0x00000400L
1334 #define WINED3DUSAGE_DMAP 0x00004000L
1335 #define WINED3DUSAGE_MASK 0x00004FFFL
1336 #define WINED3DUSAGE_OVERLAY 0x00010000L
1338 #define WINED3DUSAGE_QUERY_LEGACYBUMPMAP 0x00008000L
1339 #define WINED3DUSAGE_QUERY_FILTER 0x00020000L
1340 #define WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x00080000L
1341 #define WINED3DUSAGE_QUERY_SRGBREAD 0x00010000L
1342 #define WINED3DUSAGE_QUERY_SRGBWRITE 0x00040000L
1343 #define WINED3DUSAGE_QUERY_VERTEXTEXTURE 0x00100000L
1344 #define WINED3DUSAGE_QUERY_WRAPANDMIP 0x00200000L
1345 #define WINED3DUSAGE_QUERY_MASK 0x002F8000L
1347 typedef enum _WINED3DSURFTYPE
{
1348 SURFACE_UNKNOWN
= 0, /* Default / Unknown surface type */
1349 SURFACE_OPENGL
, /* OpenGL surface: Renders using libGL, needed for 3D */
1350 SURFACE_GDI
, /* User surface. No 3D, DirectDraw rendering with GDI */
1351 SURFACE_XRENDER
/* Future dreams: Use XRENDER / EXA / whatever stuff */
1354 #define WINED3DCAPS2_NO2DDURING3DSCENE 0x00000002L
1355 #define WINED3DCAPS2_FULLSCREENGAMMA 0x00020000L
1356 #define WINED3DCAPS2_CANRENDERWINDOWED 0x00080000L
1357 #define WINED3DCAPS2_CANCALIBRATEGAMMA 0x00100000L
1358 #define WINED3DCAPS2_RESERVED 0x02000000L
1359 #define WINED3DCAPS2_CANMANAGERESOURCE 0x10000000L
1360 #define WINED3DCAPS2_DYNAMICTEXTURES 0x20000000L
1361 #define WINED3DCAPS2_CANAUTOGENMIPMAP 0x40000000L
1363 #define WINED3DPRASTERCAPS_DITHER 0x00000001L
1364 #define WINED3DPRASTERCAPS_ROP2 0x00000002L
1365 #define WINED3DPRASTERCAPS_XOR 0x00000004L
1366 #define WINED3DPRASTERCAPS_PAT 0x00000008L
1367 #define WINED3DPRASTERCAPS_ZTEST 0x00000010L
1368 #define WINED3DPRASTERCAPS_SUBPIXEL 0x00000020L
1369 #define WINED3DPRASTERCAPS_SUBPIXELX 0x00000040L
1370 #define WINED3DPRASTERCAPS_FOGVERTEX 0x00000080L
1371 #define WINED3DPRASTERCAPS_FOGTABLE 0x00000100L
1372 #define WINED3DPRASTERCAPS_STIPPLE 0x00000200L
1373 #define WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400L
1374 #define WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800L
1375 #define WINED3DPRASTERCAPS_ANTIALIASEDGES 0x00001000L
1376 #define WINED3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000L
1377 #define WINED3DPRASTERCAPS_ZBIAS 0x00004000L
1378 #define WINED3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000L
1379 #define WINED3DPRASTERCAPS_FOGRANGE 0x00010000L
1380 #define WINED3DPRASTERCAPS_ANISOTROPY 0x00020000L
1381 #define WINED3DPRASTERCAPS_WBUFFER 0x00040000L
1382 #define WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000L
1383 #define WINED3DPRASTERCAPS_WFOG 0x00100000L
1384 #define WINED3DPRASTERCAPS_ZFOG 0x00200000L
1385 #define WINED3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000L
1386 #define WINED3DPRASTERCAPS_SCISSORTEST 0x01000000L
1387 #define WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000L
1388 #define WINED3DPRASTERCAPS_DEPTHBIAS 0x04000000L
1389 #define WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000L
1391 #define WINED3DPSHADECAPS_COLORFLATMONO 0x000001
1392 #define WINED3DPSHADECAPS_COLORFLATRGB 0x000002
1393 #define WINED3DPSHADECAPS_COLORGOURAUDMONO 0x000004
1394 #define WINED3DPSHADECAPS_COLORGOURAUDRGB 0x000008
1395 #define WINED3DPSHADECAPS_COLORPHONGMONO 0x000010
1396 #define WINED3DPSHADECAPS_COLORPHONGRGB 0x000020
1397 #define WINED3DPSHADECAPS_SPECULARFLATMONO 0x000040
1398 #define WINED3DPSHADECAPS_SPECULARFLATRGB 0x000080
1399 #define WINED3DPSHADECAPS_SPECULARGOURAUDMONO 0x000100
1400 #define WINED3DPSHADECAPS_SPECULARGOURAUDRGB 0x000200
1401 #define WINED3DPSHADECAPS_SPECULARPHONGMONO 0x000400
1402 #define WINED3DPSHADECAPS_SPECULARPHONGRGB 0x000800
1403 #define WINED3DPSHADECAPS_ALPHAFLATBLEND 0x001000
1404 #define WINED3DPSHADECAPS_ALPHAFLATSTIPPLED 0x002000
1405 #define WINED3DPSHADECAPS_ALPHAGOURAUDBLEND 0x004000
1406 #define WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x008000
1407 #define WINED3DPSHADECAPS_ALPHAPHONGBLEND 0x010000
1408 #define WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x020000
1409 #define WINED3DPSHADECAPS_FOGFLAT 0x040000
1410 #define WINED3DPSHADECAPS_FOGGOURAUD 0x080000
1411 #define WINED3DPSHADECAPS_FOGPHONG 0x100000
1413 #define WINED3DPTEXTURECAPS_PERSPECTIVE 0x00000001L
1414 #define WINED3DPTEXTURECAPS_POW2 0x00000002L
1415 #define WINED3DPTEXTURECAPS_ALPHA 0x00000004L
1416 #define WINED3DPTEXTURECAPS_TRANSPARENCY 0x00000008L
1417 #define WINED3DPTEXTURECAPS_BORDER 0x00000010L
1418 #define WINED3DPTEXTURECAPS_SQUAREONLY 0x00000020L
1419 #define WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L
1420 #define WINED3DPTEXTURECAPS_ALPHAPALETTE 0x00000080L
1421 #define WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100L
1422 #define WINED3DPTEXTURECAPS_PROJECTED 0x00000400L
1423 #define WINED3DPTEXTURECAPS_CUBEMAP 0x00000800L
1424 #define WINED3DPTEXTURECAPS_COLORKEYBLEND 0x00001000L
1425 #define WINED3DPTEXTURECAPS_VOLUMEMAP 0x00002000L
1426 #define WINED3DPTEXTURECAPS_MIPMAP 0x00004000L
1427 #define WINED3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000L
1428 #define WINED3DPTEXTURECAPS_MIPCUBEMAP 0x00010000L
1429 #define WINED3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000L
1430 #define WINED3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000L
1431 #define WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000L
1433 #define WINED3DPTFILTERCAPS_NEAREST 0x00000001
1434 #define WINED3DPTFILTERCAPS_LINEAR 0x00000002
1435 #define WINED3DPTFILTERCAPS_MIPNEAREST 0x00000004
1436 #define WINED3DPTFILTERCAPS_MIPLINEAR 0x00000008
1437 #define WINED3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010
1438 #define WINED3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020
1439 #define WINED3DPTFILTERCAPS_MINFPOINT 0x00000100
1440 #define WINED3DPTFILTERCAPS_MINFLINEAR 0x00000200
1441 #define WINED3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
1442 #define WINED3DPTFILTERCAPS_MIPFPOINT 0x00010000
1443 #define WINED3DPTFILTERCAPS_MIPFLINEAR 0x00020000
1444 #define WINED3DPTFILTERCAPS_MAGFPOINT 0x01000000
1445 #define WINED3DPTFILTERCAPS_MAGFLINEAR 0x02000000
1446 #define WINED3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
1447 #define WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000
1448 #define WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000
1450 #define WINED3DVTXPCAPS_TEXGEN 0x00000001L
1451 #define WINED3DVTXPCAPS_MATERIALSOURCE7 0x00000002L
1452 #define WINED3DVTXPCAPS_VERTEXFOG 0x00000004L
1453 #define WINED3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008L
1454 #define WINED3DVTXPCAPS_POSITIONALLIGHTS 0x00000010L
1455 #define WINED3DVTXPCAPS_LOCALVIEWER 0x00000020L
1456 #define WINED3DVTXPCAPS_TWEENING 0x00000040L
1457 #define WINED3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100L
1458 #define WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200L
1460 #define WINED3DCURSORCAPS_COLOR 0x000000001
1461 #define WINED3DCURSORCAPS_LOWRES 0x000000002
1463 #define WINED3DDEVCAPS_FLOATTLVERTEX 0x000000001
1464 #define WINED3DDEVCAPS_SORTINCREASINGZ 0x000000002
1465 #define WINED3DDEVCAPS_SORTDECREASINGZ 0X000000004
1466 #define WINED3DDEVCAPS_SORTEXACT 0x000000008
1467 #define WINED3DDEVCAPS_EXECUTESYSTEMMEMORY 0x000000010
1468 #define WINED3DDEVCAPS_EXECUTEVIDEOMEMORY 0x000000020
1469 #define WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x000000040
1470 #define WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x000000080
1471 #define WINED3DDEVCAPS_TEXTURESYSTEMMEMORY 0x000000100
1472 #define WINED3DDEVCAPS_TEXTUREVIDEOMEMORY 0x000000200
1473 #define WINED3DDEVCAPS_DRAWPRIMTLVERTEX 0x000000400
1474 #define WINED3DDEVCAPS_CANRENDERAFTERFLIP 0x000000800
1475 #define WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x000001000
1476 #define WINED3DDEVCAPS_DRAWPRIMITIVES2 0x000002000
1477 #define WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x000004000
1478 #define WINED3DDEVCAPS_DRAWPRIMITIVES2EX 0x000008000
1479 #define WINED3DDEVCAPS_HWTRANSFORMANDLIGHT 0x000010000
1480 #define WINED3DDEVCAPS_CANBLTSYSTONONLOCAL 0x000020000
1481 #define WINED3DDEVCAPS_HWRASTERIZATION 0x000080000
1482 #define WINED3DDEVCAPS_PUREDEVICE 0x000100000
1483 #define WINED3DDEVCAPS_QUINTICRTPATCHES 0x000200000
1484 #define WINED3DDEVCAPS_RTPATCHES 0x000400000
1485 #define WINED3DDEVCAPS_RTPATCHHANDLEZERO 0x000800000
1486 #define WINED3DDEVCAPS_NPATCHES 0x001000000
1488 #define WINED3DLOCK_READONLY 0x0010
1489 #define WINED3DLOCK_NOSYSLOCK 0x0800
1490 #define WINED3DLOCK_NOOVERWRITE 0x1000
1491 #define WINED3DLOCK_DISCARD 0x2000
1492 #define WINED3DLOCK_DONOTWAIT 0x4000
1493 #define WINED3DLOCK_NO_DIRTY_UPDATE 0x8000
1495 #define WINED3DPRESENT_RATE_DEFAULT 0x000000000
1497 #define WINED3DPRESENT_INTERVAL_DEFAULT 0x00000000
1498 #define WINED3DPRESENT_INTERVAL_ONE 0x00000001
1499 #define WINED3DPRESENT_INTERVAL_TWO 0x00000002
1500 #define WINED3DPRESENT_INTERVAL_THREE 0x00000004
1501 #define WINED3DPRESENT_INTERVAL_FOUR 0x00000008
1502 #define WINED3DPRESENT_INTERVAL_IMMEDIATE 0x80000000
1504 #define WINED3DMAXUSERCLIPPLANES 32
1505 #define WINED3DCLIPPLANE0 (1 << 0)
1506 #define WINED3DCLIPPLANE1 (1 << 1)
1507 #define WINED3DCLIPPLANE2 (1 << 2)
1508 #define WINED3DCLIPPLANE3 (1 << 3)
1509 #define WINED3DCLIPPLANE4 (1 << 4)
1510 #define WINED3DCLIPPLANE5 (1 << 5)
1512 /* FVF (Flexible Vertex Format) codes */
1513 #define WINED3DFVF_RESERVED0 0x0001
1514 #define WINED3DFVF_POSITION_MASK 0x000E
1515 #define WINED3DFVF_XYZ 0x0002
1516 #define WINED3DFVF_XYZRHW 0x0004
1517 #define WINED3DFVF_XYZB1 0x0006
1518 #define WINED3DFVF_XYZB2 0x0008
1519 #define WINED3DFVF_XYZB3 0x000a
1520 #define WINED3DFVF_XYZB4 0x000c
1521 #define WINED3DFVF_XYZB5 0x000e
1522 #define WINED3DFVF_XYZW 0x4002
1523 #define WINED3DFVF_NORMAL 0x0010
1524 #define WINED3DFVF_PSIZE 0x0020
1525 #define WINED3DFVF_DIFFUSE 0x0040
1526 #define WINED3DFVF_SPECULAR 0x0080
1527 #define WINED3DFVF_TEXCOUNT_MASK 0x0f00
1528 #define WINED3DFVF_TEXCOUNT_SHIFT 8
1529 #define WINED3DFVF_TEX0 0x0000
1530 #define WINED3DFVF_TEX1 0x0100
1531 #define WINED3DFVF_TEX2 0x0200
1532 #define WINED3DFVF_TEX3 0x0300
1533 #define WINED3DFVF_TEX4 0x0400
1534 #define WINED3DFVF_TEX5 0x0500
1535 #define WINED3DFVF_TEX6 0x0600
1536 #define WINED3DFVF_TEX7 0x0700
1537 #define WINED3DFVF_TEX8 0x0800
1538 #define WINED3DFVF_LASTBETA_UBYTE4 0x1000
1539 #define WINED3DFVF_LASTBETA_D3DCOLOR 0x8000
1540 #define WINED3DFVF_RESERVED2 0x6000
1542 #define WINED3DFVF_TEXTUREFORMAT1 3
1543 #define WINED3DFVF_TEXTUREFORMAT2 0
1544 #define WINED3DFVF_TEXTUREFORMAT3 1
1545 #define WINED3DFVF_TEXTUREFORMAT4 2
1546 #define WINED3DFVF_TEXCOORDSIZE1(CoordIndex) (WINED3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
1547 #define WINED3DFVF_TEXCOORDSIZE2(CoordIndex) (WINED3DFVF_TEXTUREFORMAT2)
1548 #define WINED3DFVF_TEXCOORDSIZE3(CoordIndex) (WINED3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
1549 #define WINED3DFVF_TEXCOORDSIZE4(CoordIndex) (WINED3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
1552 #define WINED3DCLEAR_TARGET 0x00000001
1553 #define WINED3DCLEAR_ZBUFFER 0x00000002
1554 #define WINED3DCLEAR_STENCIL 0x00000004
1556 /* Stream source flags */
1557 #define WINED3DSTREAMSOURCE_INDEXEDDATA (1 << 30)
1558 #define WINED3DSTREAMSOURCE_INSTANCEDATA (2 << 30)
1560 /* SetPrivateData flags */
1561 #define WINED3DSPD_IUNKNOWN 0x00000001
1563 /* IWineD3D::CreateDevice behaviour flags */
1564 #define WINED3DCREATE_FPU_PRESERVE 0x00000002
1565 #define WINED3DCREATE_PUREDEVICE 0x00000010
1566 #define WINED3DCREATE_SOFTWARE_VERTEXPROCESSING 0x00000020
1567 #define WINED3DCREATE_HARDWARE_VERTEXPROCESSING 0x00000040
1568 #define WINED3DCREATE_MIXED_VERTEXPROCESSING 0x00000080
1569 #define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT 0x00000100
1570 #define WINED3DCREATE_ADAPTERGROUP_DEVICE 0x00000200
1573 #define WINED3DDMAPSAMPLER 0x100
1574 #define WINED3DVERTEXTEXTURESAMPLER0 (WINED3DDMAPSAMPLER + 1)
1575 #define WINED3DVERTEXTEXTURESAMPLER1 (WINED3DDMAPSAMPLER + 2)
1576 #define WINED3DVERTEXTEXTURESAMPLER2 (WINED3DDMAPSAMPLER + 3)
1577 #define WINED3DVERTEXTEXTURESAMPLER3 (WINED3DDMAPSAMPLER + 4)
1579 /* DirectDraw types */
1581 typedef struct _WINEDDCOLORKEY
1583 DWORD dwColorSpaceLowValue
; /* low boundary of color space that is to
1584 * be treated as Color Key, inclusive
1586 DWORD dwColorSpaceHighValue
; /* high boundary of color space that is
1587 * to be treated as Color Key, inclusive
1589 } WINEDDCOLORKEY
,*LPWINEDDCOLORKEY
;
1591 typedef struct _WINEDDBLTFX
1593 DWORD dwSize
; /* size of structure */
1594 DWORD dwDDFX
; /* FX operations */
1595 DWORD dwROP
; /* Win32 raster operations */
1596 DWORD dwDDROP
; /* Raster operations new for DirectDraw */
1597 DWORD dwRotationAngle
; /* Rotation angle for blt */
1598 DWORD dwZBufferOpCode
; /* ZBuffer compares */
1599 DWORD dwZBufferLow
; /* Low limit of Z buffer */
1600 DWORD dwZBufferHigh
; /* High limit of Z buffer */
1601 DWORD dwZBufferBaseDest
; /* Destination base value */
1602 DWORD dwZDestConstBitDepth
; /* Bit depth used to specify Z constant for destination */
1605 DWORD dwZDestConst
; /* Constant to use as Z buffer for dest */
1606 struct IWineD3DSurface
*lpDDSZBufferDest
; /* Surface to use as Z buffer for dest */
1608 DWORD dwZSrcConstBitDepth
; /* Bit depth used to specify Z constant for source */
1611 DWORD dwZSrcConst
; /* Constant to use as Z buffer for src */
1612 struct IWineD3DSurface
*lpDDSZBufferSrc
;/* Surface to use as Z buffer for src */
1614 DWORD dwAlphaEdgeBlendBitDepth
; /* Bit depth used to specify constant for alpha edge blend */
1615 DWORD dwAlphaEdgeBlend
; /* Alpha for edge blending */
1617 DWORD dwAlphaDestConstBitDepth
; /* Bit depth used to specify alpha constant for destination */
1620 DWORD dwAlphaDestConst
; /* Constant to use as Alpha Channel */
1621 struct IWineD3DSurface
*lpDDSAlphaDest
; /* Surface to use as Alpha Channel */
1623 DWORD dwAlphaSrcConstBitDepth
; /* Bit depth used to specify alpha constant for source */
1626 DWORD dwAlphaSrcConst
; /* Constant to use as Alpha Channel */
1627 struct IWineD3DSurface
*lpDDSAlphaSrc
; /* Surface to use as Alpha Channel */
1631 DWORD dwFillColor
; /* color in RGB or Palettized */
1632 DWORD dwFillDepth
; /* depth value for z-buffer */
1633 DWORD dwFillPixel
; /* pixel val for RGBA or RGBZ */
1634 struct IWineD3DSurface
*lpDDSPattern
; /* Surface to use as pattern */
1636 WINEDDCOLORKEY ddckDestColorkey
; /* DestColorkey override */
1637 WINEDDCOLORKEY ddckSrcColorkey
; /* SrcColorkey override */
1638 } WINEDDBLTFX
,*LPWINEDDBLTFX
;
1640 typedef struct _WINEDDOVERLAYFX
1642 DWORD dwSize
; /* size of structure */
1643 DWORD dwAlphaEdgeBlendBitDepth
; /* Bit depth used to specify constant for alpha edge blend */
1644 DWORD dwAlphaEdgeBlend
; /* Constant to use as alpha for edge blend */
1646 DWORD dwAlphaDestConstBitDepth
; /* Bit depth used to specify alpha constant for destination */
1649 DWORD dwAlphaDestConst
; /* Constant to use as alpha channel for dest */
1650 struct IWineD3DSurface
*lpDDSAlphaDest
; /* Surface to use as alpha channel for dest */
1652 DWORD dwAlphaSrcConstBitDepth
; /* Bit depth used to specify alpha constant for source */
1655 DWORD dwAlphaSrcConst
; /* Constant to use as alpha channel for src */
1656 struct IWineD3DSurface
*lpDDSAlphaSrc
; /* Surface to use as alpha channel for src */
1658 WINEDDCOLORKEY dckDestColorkey
; /* DestColorkey override */
1659 WINEDDCOLORKEY dckSrcColorkey
; /* DestColorkey override */
1660 DWORD dwDDFX
; /* Overlay FX */
1661 DWORD dwFlags
; /* flags */
1665 /* arithmetic stretching along y axis */
1666 #define WINEDDBLTFX_ARITHSTRETCHY 0x00000001
1667 /* mirror on y axis */
1668 #define WINEDDBLTFX_MIRRORLEFTRIGHT 0x00000002
1669 /* mirror on x axis */
1670 #define WINEDDBLTFX_MIRRORUPDOWN 0x00000004
1672 #define WINEDDBLTFX_NOTEARING 0x00000008
1673 /* 180 degrees clockwise rotation */
1674 #define WINEDDBLTFX_ROTATE180 0x00000010
1675 /* 270 degrees clockwise rotation */
1676 #define WINEDDBLTFX_ROTATE270 0x00000020
1677 /* 90 degrees clockwise rotation */
1678 #define WINEDDBLTFX_ROTATE90 0x00000040
1679 /* dwZBufferLow and dwZBufferHigh specify limits to the copied Z values */
1680 #define WINEDDBLTFX_ZBUFFERRANGE 0x00000080
1681 /* add dwZBufferBaseDest to every source z value before compare */
1682 #define WINEDDBLTFX_ZBUFFERBASEDEST 0x00000100
1684 /* dwFlags for Blt* */
1685 #define WINEDDBLT_ALPHADEST 0x00000001
1686 #define WINEDDBLT_ALPHADESTCONSTOVERRIDE 0x00000002
1687 #define WINEDDBLT_ALPHADESTNEG 0x00000004
1688 #define WINEDDBLT_ALPHADESTSURFACEOVERRIDE 0x00000008
1689 #define WINEDDBLT_ALPHAEDGEBLEND 0x00000010
1690 #define WINEDDBLT_ALPHASRC 0x00000020
1691 #define WINEDDBLT_ALPHASRCCONSTOVERRIDE 0x00000040
1692 #define WINEDDBLT_ALPHASRCNEG 0x00000080
1693 #define WINEDDBLT_ALPHASRCSURFACEOVERRIDE 0x00000100
1694 #define WINEDDBLT_ASYNC 0x00000200
1695 #define WINEDDBLT_COLORFILL 0x00000400
1696 #define WINEDDBLT_DDFX 0x00000800
1697 #define WINEDDBLT_DDROPS 0x00001000
1698 #define WINEDDBLT_KEYDEST 0x00002000
1699 #define WINEDDBLT_KEYDESTOVERRIDE 0x00004000
1700 #define WINEDDBLT_KEYSRC 0x00008000
1701 #define WINEDDBLT_KEYSRCOVERRIDE 0x00010000
1702 #define WINEDDBLT_ROP 0x00020000
1703 #define WINEDDBLT_ROTATIONANGLE 0x00040000
1704 #define WINEDDBLT_ZBUFFER 0x00080000
1705 #define WINEDDBLT_ZBUFFERDESTCONSTOVERRIDE 0x00100000
1706 #define WINEDDBLT_ZBUFFERDESTOVERRIDE 0x00200000
1707 #define WINEDDBLT_ZBUFFERSRCCONSTOVERRIDE 0x00400000
1708 #define WINEDDBLT_ZBUFFERSRCOVERRIDE 0x00800000
1709 #define WINEDDBLT_WAIT 0x01000000
1710 #define WINEDDBLT_DEPTHFILL 0x02000000
1711 #define WINEDDBLT_DONOTWAIT 0x08000000
1713 /* dwTrans for BltFast */
1714 #define WINEDDBLTFAST_NOCOLORKEY 0x00000000
1715 #define WINEDDBLTFAST_SRCCOLORKEY 0x00000001
1716 #define WINEDDBLTFAST_DESTCOLORKEY 0x00000002
1717 #define WINEDDBLTFAST_WAIT 0x00000010
1718 #define WINEDDBLTFAST_DONOTWAIT 0x00000020
1720 /* DDCAPS.dwPalCaps */
1721 #define WINEDDPCAPS_4BIT 0x00000001
1722 #define WINEDDPCAPS_8BITENTRIES 0x00000002
1723 #define WINEDDPCAPS_8BIT 0x00000004
1724 #define WINEDDPCAPS_INITIALIZE 0x00000008
1725 #define WINEDDPCAPS_PRIMARYSURFACE 0x00000010
1726 #define WINEDDPCAPS_PRIMARYSURFACELEFT 0x00000020
1727 #define WINEDDPCAPS_ALLOW256 0x00000040
1728 #define WINEDDPCAPS_VSYNC 0x00000080
1729 #define WINEDDPCAPS_1BIT 0x00000100
1730 #define WINEDDPCAPS_2BIT 0x00000200
1731 #define WINEDDPCAPS_ALPHA 0x00000400
1733 /* DDSURFACEDESC.dwFlags */
1734 #define WINEDDSD_CAPS 0x00000001
1735 #define WINEDDSD_HEIGHT 0x00000002
1736 #define WINEDDSD_WIDTH 0x00000004
1737 #define WINEDDSD_PITCH 0x00000008
1738 #define WINEDDSD_BACKBUFFERCOUNT 0x00000020
1739 #define WINEDDSD_ZBUFFERBITDEPTH 0x00000040
1740 #define WINEDDSD_ALPHABITDEPTH 0x00000080
1741 #define WINEDDSD_LPSURFACE 0x00000800
1742 #define WINEDDSD_PIXELFORMAT 0x00001000
1743 #define WINEDDSD_CKDESTOVERLAY 0x00002000
1744 #define WINEDDSD_CKDESTBLT 0x00004000
1745 #define WINEDDSD_CKSRCOVERLAY 0x00008000
1746 #define WINEDDSD_CKSRCBLT 0x00010000
1747 #define WINEDDSD_MIPMAPCOUNT 0x00020000
1748 #define WINEDDSD_REFRESHRATE 0x00040000
1749 #define WINEDDSD_LINEARSIZE 0x00080000
1750 #define WINEDDSD_TEXTURESTAGE 0x00100000
1751 #define WINEDDSD_FVF 0x00200000
1752 #define WINEDDSD_SRCVBHANDLE 0x00400000
1753 #define WINEDDSD_ALL 0x007ff9ee
1755 /* Set/Get Colour Key Flags */
1756 #define WINEDDCKEY_COLORSPACE 0x00000001 /* Struct is single colour space */
1757 #define WINEDDCKEY_DESTBLT 0x00000002 /* To be used as dest for blt */
1758 #define WINEDDCKEY_DESTOVERLAY 0x00000004 /* To be used as dest for CK overlays */
1759 #define WINEDDCKEY_SRCBLT 0x00000008 /* To be used as src for blt */
1760 #define WINEDDCKEY_SRCOVERLAY 0x00000010 /* To be used as src for CK overlays */
1762 /* dwFlags for GetBltStatus */
1763 #define WINEDDGBS_CANBLT 0x00000001
1764 #define WINEDDGBS_ISBLTDONE 0x00000002
1766 /* dwFlags for GetFlipStatus */
1767 #define WINEDDGFS_CANFLIP 1L
1768 #define WINEDDGFS_ISFLIPDONE 2L
1770 /* dwFlags for Flip */
1771 #define WINEDDFLIP_WAIT 0x00000001
1772 #define WINEDDFLIP_EVEN 0x00000002 /* only valid for overlay */
1773 #define WINEDDFLIP_ODD 0x00000004 /* only valid for overlay */
1774 #define WINEDDFLIP_NOVSYNC 0x00000008
1775 #define WINEDDFLIP_STEREO 0x00000010
1776 #define WINEDDFLIP_DONOTWAIT 0x00000020
1777 #define WINEDDFLIP_INTERVAL2 0x02000000
1778 #define WINEDDFLIP_INTERVAL3 0x03000000
1779 #define WINEDDFLIP_INTERVAL4 0x04000000