Don't fill colormap beyond end of screen depth.
[wine.git] / dlls / mpr / mpr_main.c
blobff2a86d57f1fda19349d819c1157973dede78e37
1 /*
2 * MPR undocumented functions
3 */
5 #include "winbase.h"
6 #include "winnetwk.h"
7 #include "debugtools.h"
9 DEFAULT_DEBUG_CHANNEL(mpr);
11 /*
12 * FIXME: The following routines should use a private heap ...
15 /*****************************************************************
16 * @ [MPR.22]
18 LPVOID WINAPI MPR_Alloc( DWORD dwSize )
20 return HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, dwSize );
23 /*****************************************************************
24 * @ [MPR.23]
26 LPVOID WINAPI MPR_ReAlloc( LPVOID lpSrc, DWORD dwSize )
28 if ( lpSrc )
29 return HeapReAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, lpSrc, dwSize );
30 else
31 return HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, dwSize );
34 /*****************************************************************
35 * @ [MPR.24]
37 BOOL WINAPI MPR_Free( LPVOID lpMem )
39 if ( lpMem )
40 return HeapFree( GetProcessHeap(), 0, lpMem );
41 else
42 return FALSE;
45 /*****************************************************************
46 * @ [MPR.25]
48 BOOL WINAPI _MPR_25( LPBYTE lpMem, INT len )
50 FIXME( "(%p, %d): stub\n", lpMem, len );
52 return FALSE;