d2d1: Use D3D11 interfaces to create buffers.
[wine.git] / server / unicode.h
blobe031d6ef0cf05451c3212f380770c86af501ffa4
1 /*
2 * Unicode routines for use inside the server
4 * Copyright (C) 1999 Alexandre Julliard
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #ifndef __WINE_SERVER_UNICODE_H
22 #define __WINE_SERVER_UNICODE_H
24 #include <stdio.h>
26 #include "windef.h"
27 #include "object.h"
29 extern int memicmp_strW( const WCHAR *str1, const WCHAR *str2, data_size_t len );
30 extern unsigned int hash_strW( const WCHAR *str, data_size_t len, unsigned int hash_size );
31 extern WCHAR *ascii_to_unicode_str( const char *str, struct unicode_str *ret );
32 extern int parse_strW( WCHAR *buffer, data_size_t *len, const char *src, char endchar );
33 extern int dump_strW( const WCHAR *str, data_size_t len, FILE *f, const char escape[2] );
34 extern struct fd *load_intl_file(void);
36 #endif /* __WINE_SERVER_UNICODE_H */