2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006-2011, 2013 Stefan Dösinger for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #ifndef __WINE_WINED3D_PRIVATE_H
26 #define __WINE_WINED3D_PRIVATE_H
28 #ifdef USE_WIN32_OPENGL
29 #define WINE_GLAPI __stdcall
39 #define WIN32_NO_STATUS
40 #define NONAMELESSUNION
41 #define NONAMELESSSTRUCT
49 #include "ddk/d3dkmthk.h"
50 #include "wine/debug.h"
51 #include "wine/heap.h"
52 #include "wine/unicode.h"
55 #include "wine/wined3d.h"
56 #include "wined3d_gl.h"
57 #include "wined3d_vk.h"
58 #include "wine/list.h"
59 #include "wine/rbtree.h"
60 #include "wine/wgl_driver.h"
62 #define MAKEDWORD_VERSION(maj, min) (((maj & 0xffffu) << 16) | (min & 0xffffu))
65 #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
66 #define WINED3D_QUIRK_SET_TEXCOORD_W 0x00000002
67 #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
68 #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
69 #define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
70 #define WINED3D_QUIRK_FBO_TEX_UPDATE 0x00000020
71 #define WINED3D_QUIRK_BROKEN_RGBA16 0x00000040
72 #define WINED3D_QUIRK_INFO_LOG_SPAM 0x00000080
73 #define WINED3D_QUIRK_LIMITED_TEX_FILTERING 0x00000100
74 #define WINED3D_QUIRK_BROKEN_ARB_FOG 0x00000200
75 #define WINED3D_QUIRK_NO_INDEPENDENT_BIT_DEPTHS 0x00000400
77 #define WINED3D_MAX_DIRTY_REGION_COUNT 7
79 #define WINED3D_ALPHA_TO_COVERAGE_ENABLE MAKEFOURCC('A','2','M','1')
80 #define WINED3D_ALPHA_TO_COVERAGE_DISABLE MAKEFOURCC('A','2','M','0')
82 struct wined3d_fragment_pipe_ops
;
83 struct wined3d_adapter
;
84 struct wined3d_context
;
85 struct wined3d_gl_info
;
87 struct wined3d_swapchain_gl
;
88 struct wined3d_texture_gl
;
89 struct wined3d_vertex_pipe_ops
;
93 WINED3D_FFP_POSITION
= 0,
94 WINED3D_FFP_BLENDWEIGHT
= 1,
95 WINED3D_FFP_BLENDINDICES
= 2,
96 WINED3D_FFP_NORMAL
= 3,
97 WINED3D_FFP_PSIZE
= 4,
98 WINED3D_FFP_DIFFUSE
= 5,
99 WINED3D_FFP_SPECULAR
= 6,
100 WINED3D_FFP_TEXCOORD0
= 7,
101 WINED3D_FFP_TEXCOORD1
= 8,
102 WINED3D_FFP_TEXCOORD2
= 9,
103 WINED3D_FFP_TEXCOORD3
= 10,
104 WINED3D_FFP_TEXCOORD4
= 11,
105 WINED3D_FFP_TEXCOORD5
= 12,
106 WINED3D_FFP_TEXCOORD6
= 13,
107 WINED3D_FFP_TEXCOORD7
= 14,
108 WINED3D_FFP_ATTRIBS_COUNT
= 15,
111 enum wined3d_ffp_emit_idx
113 WINED3D_FFP_EMIT_FLOAT1
,
114 WINED3D_FFP_EMIT_FLOAT2
,
115 WINED3D_FFP_EMIT_FLOAT3
,
116 WINED3D_FFP_EMIT_FLOAT4
,
117 WINED3D_FFP_EMIT_D3DCOLOR
,
118 WINED3D_FFP_EMIT_UBYTE4
,
119 WINED3D_FFP_EMIT_SHORT2
,
120 WINED3D_FFP_EMIT_SHORT4
,
121 WINED3D_FFP_EMIT_UBYTE4N
,
122 WINED3D_FFP_EMIT_SHORT2N
,
123 WINED3D_FFP_EMIT_SHORT4N
,
124 WINED3D_FFP_EMIT_USHORT2N
,
125 WINED3D_FFP_EMIT_USHORT4N
,
126 WINED3D_FFP_EMIT_UDEC3
,
127 WINED3D_FFP_EMIT_DEC3N
,
128 WINED3D_FFP_EMIT_FLOAT16_2
,
129 WINED3D_FFP_EMIT_FLOAT16_4
,
130 WINED3D_FFP_EMIT_INVALID
,
131 WINED3D_FFP_EMIT_COUNT
,
134 /* Texture format fixups */
136 enum fixup_channel_source
138 CHANNEL_SOURCE_ZERO
= 0,
139 CHANNEL_SOURCE_ONE
= 1,
140 CHANNEL_SOURCE_X
= 2,
141 CHANNEL_SOURCE_Y
= 3,
142 CHANNEL_SOURCE_Z
= 4,
143 CHANNEL_SOURCE_W
= 5,
144 CHANNEL_SOURCE_COMPLEX0
= 6,
145 CHANNEL_SOURCE_COMPLEX1
= 7,
150 COMPLEX_FIXUP_NONE
= 0,
151 COMPLEX_FIXUP_YUY2
= 1,
152 COMPLEX_FIXUP_UYVY
= 2,
153 COMPLEX_FIXUP_YV12
= 3,
154 COMPLEX_FIXUP_P8
= 4,
155 COMPLEX_FIXUP_NV12
= 5,
158 #include <pshpack2.h>
159 struct color_fixup_desc
161 unsigned short x_sign_fixup
: 1;
162 unsigned short x_source
: 3;
163 unsigned short y_sign_fixup
: 1;
164 unsigned short y_source
: 3;
165 unsigned short z_sign_fixup
: 1;
166 unsigned short z_source
: 3;
167 unsigned short w_sign_fixup
: 1;
168 unsigned short w_source
: 3;
172 struct wined3d_d3d_limits
174 unsigned int vs_version
, hs_version
, ds_version
, gs_version
, ps_version
, cs_version
;
175 DWORD vs_uniform_count
;
176 DWORD ps_uniform_count
;
177 unsigned int varying_count
;
178 unsigned int ffp_textures
;
179 unsigned int ffp_blend_stages
;
180 unsigned int ffp_vertex_blend_matrices
;
181 unsigned int active_light_count
;
183 unsigned int max_rt_count
;
184 unsigned int max_clip_distances
;
185 unsigned int texture_size
;
189 typedef void (WINE_GLAPI
*wined3d_ffp_attrib_func
)(const void *data
);
190 typedef void (WINE_GLAPI
*wined3d_ffp_texcoord_func
)(GLenum unit
, const void *data
);
191 typedef void (WINE_GLAPI
*wined3d_generic_attrib_func
)(GLuint idx
, const void *data
);
192 extern wined3d_ffp_attrib_func specular_func_3ubv DECLSPEC_HIDDEN
;
194 struct wined3d_ffp_attrib_ops
196 wined3d_ffp_attrib_func position
[WINED3D_FFP_EMIT_COUNT
];
197 wined3d_ffp_attrib_func diffuse
[WINED3D_FFP_EMIT_COUNT
];
198 wined3d_ffp_attrib_func specular
[WINED3D_FFP_EMIT_COUNT
];
199 wined3d_ffp_attrib_func normal
[WINED3D_FFP_EMIT_COUNT
];
200 wined3d_ffp_texcoord_func texcoord
[WINED3D_FFP_EMIT_COUNT
];
201 wined3d_generic_attrib_func generic
[WINED3D_FFP_EMIT_COUNT
];
204 struct wined3d_d3d_info
206 struct wined3d_d3d_limits limits
;
207 struct wined3d_ffp_attrib_ops ffp_attrib_ops
;
208 uint32_t wined3d_creation_flags
;
210 uint32_t emulated_flatshading
: 1;
211 uint32_t ffp_generic_attributes
: 1;
212 uint32_t ffp_alpha_test
: 1;
213 uint32_t vs_clipping
: 1;
214 uint32_t shader_color_key
: 1;
215 uint32_t shader_double_precision
: 1;
216 uint32_t shader_output_interpolation
: 1;
217 uint32_t viewport_array_index_any_shader
: 1;
218 uint32_t texture_npot
: 1;
219 uint32_t texture_npot_conditional
: 1;
220 uint32_t draw_base_vertex_offset
: 1;
221 uint32_t vertex_bgra
: 1;
222 uint32_t texture_swizzle
: 1;
223 uint32_t srgb_read_control
: 1;
224 uint32_t srgb_write_control
: 1;
225 uint32_t clip_control
: 1;
226 uint32_t full_ffp_varyings
: 1;
227 enum wined3d_feature_level feature_level
;
229 DWORD multisample_draw_location
;
232 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY
=
233 {0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_Z
, 0, CHANNEL_SOURCE_W
};
235 static inline struct color_fixup_desc
create_complex_fixup_desc(enum complex_fixup complex_fixup
)
237 struct color_fixup_desc fixup
=
239 0u, complex_fixup
& (1u << 0) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
240 0u, complex_fixup
& (1u << 1) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
241 0u, complex_fixup
& (1u << 2) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
242 0u, complex_fixup
& (1u << 3) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
247 static inline BOOL
is_identity_fixup(struct color_fixup_desc fixup
)
249 return !memcmp(&fixup
, &COLOR_FIXUP_IDENTITY
, sizeof(fixup
));
252 static inline BOOL
is_complex_fixup(struct color_fixup_desc fixup
)
254 return fixup
.x_source
== CHANNEL_SOURCE_COMPLEX0
|| fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
;
257 static inline BOOL
is_scaling_fixup(struct color_fixup_desc fixup
)
259 return fixup
.x_sign_fixup
|| fixup
.y_sign_fixup
|| fixup
.z_sign_fixup
|| fixup
.w_sign_fixup
;
262 static inline BOOL
is_same_fixup(struct color_fixup_desc f1
, struct color_fixup_desc f2
)
264 return f1
.x_sign_fixup
== f2
.x_sign_fixup
&& f1
.x_source
== f2
.x_source
265 && f1
.y_sign_fixup
== f2
.y_sign_fixup
&& f1
.y_source
== f2
.y_source
266 && f1
.z_sign_fixup
== f2
.z_sign_fixup
&& f1
.z_source
== f2
.z_source
267 && f1
.w_sign_fixup
== f2
.w_sign_fixup
&& f1
.w_source
== f2
.w_source
;
270 static inline enum complex_fixup
get_complex_fixup(struct color_fixup_desc fixup
)
272 enum complex_fixup complex_fixup
= 0;
273 if (fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 0);
274 if (fixup
.y_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 1);
275 if (fixup
.z_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 2);
276 if (fixup
.w_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 3);
277 return complex_fixup
;
281 #define WINED3D_MAX_ACTIVE_LIGHTS 8
282 #define WINED3D_MAX_SOFTWARE_ACTIVE_LIGHTS 32
283 #define MAX_CONSTANT_BUFFERS 15
284 #define MAX_SAMPLER_OBJECTS 16
285 #define MAX_SHADER_RESOURCE_VIEWS 128
286 #define MAX_RENDER_TARGET_VIEWS 8
287 #define MAX_UNORDERED_ACCESS_VIEWS 8
288 #define MAX_TGSM_REGISTERS 8192
289 #define MAX_VERTEX_BLENDS 4
293 GLenum mip
[WINED3D_TEXF_LINEAR
+ 1];
296 extern const struct min_lookup minMipLookup
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
297 extern const GLenum magLookup
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
299 GLenum
wined3d_gl_compare_func(enum wined3d_cmp_func f
) DECLSPEC_HIDDEN
;
300 VkAccessFlags
vk_access_mask_from_bind_flags(uint32_t bind_flags
) DECLSPEC_HIDDEN
;
302 static inline enum wined3d_cmp_func
wined3d_sanitize_cmp_func(enum wined3d_cmp_func func
)
304 if (func
< WINED3D_CMP_NEVER
|| func
> WINED3D_CMP_ALWAYS
)
305 return WINED3D_CMP_ALWAYS
;
309 static inline GLenum
wined3d_gl_mag_filter(enum wined3d_texture_filter_type mag_filter
)
311 return magLookup
[mag_filter
];
314 static inline GLenum
wined3d_gl_min_mip_filter(enum wined3d_texture_filter_type min_filter
,
315 enum wined3d_texture_filter_type mip_filter
)
317 return minMipLookup
[min_filter
].mip
[mip_filter
];
320 /* float_16_to_32() and float_32_to_16() (see implementation in
321 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
322 * to standard C floats and vice versa. They do not depend on the encoding
323 * of the C float, so they are platform independent, but slow. On x86 and
324 * other IEEE 754 compliant platforms the conversion can be accelerated by
325 * bit shifting the exponent and mantissa. There are also some SSE-based
326 * assembly routines out there.
328 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
330 static inline float float_16_to_32(const unsigned short *in
)
332 const unsigned short s
= ((*in
) & 0x8000u
);
333 const unsigned short e
= ((*in
) & 0x7c00u
) >> 10;
334 const unsigned short m
= (*in
) & 0x3ffu
;
335 const float sgn
= (s
? -1.0f
: 1.0f
);
338 if(m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
339 else return sgn
* powf(2, -14.0f
) * ((float)m
/ 1024.0f
);
341 return sgn
* powf(2, (float)e
- 15.0f
) * (1.0f
+ ((float)m
/ 1024.0f
));
343 if(m
== 0) return sgn
* INFINITY
;
348 static inline float float_24_to_32(DWORD in
)
350 const float sgn
= in
& 0x800000u
? -1.0f
: 1.0f
;
351 const unsigned short e
= (in
& 0x780000u
) >> 19;
352 const unsigned int m
= in
& 0x7ffffu
;
356 if (m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
357 else return sgn
* powf(2, -6.0f
) * ((float)m
/ 524288.0f
);
361 return sgn
* powf(2, (float)e
- 7.0f
) * (1.0f
+ ((float)m
/ 524288.0f
));
365 if (m
== 0) return sgn
* INFINITY
;
370 static inline unsigned int wined3d_popcount(unsigned int x
)
372 #ifdef HAVE___BUILTIN_POPCOUNT
373 return __builtin_popcount(x
);
375 x
-= x
>> 1 & 0x55555555;
376 x
= (x
& 0x33333333) + (x
>> 2 & 0x33333333);
377 return ((x
+ (x
>> 4)) & 0x0f0f0f0f) * 0x01010101 >> 24;
381 static inline void wined3d_pause(void)
383 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
384 __asm__
__volatile__( "rep;nop" : : : "memory" );
388 #define ORM_BACKBUFFER 0
391 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
392 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
394 enum wined3d_renderer
396 WINED3D_RENDERER_AUTO
,
397 WINED3D_RENDERER_VULKAN
,
398 WINED3D_RENDERER_OPENGL
,
399 WINED3D_RENDERER_NO3D
,
402 enum wined3d_shader_backend
404 WINED3D_SHADER_BACKEND_AUTO
,
405 WINED3D_SHADER_BACKEND_GLSL
,
406 WINED3D_SHADER_BACKEND_ARB
,
407 WINED3D_SHADER_BACKEND_NONE
,
410 /* NOTE: When adding fields to this structure, make sure to update the default
411 * values in wined3d_main.c as well. */
412 struct wined3d_settings
414 unsigned int cs_multithreaded
;
415 DWORD max_gl_version
;
416 int offscreen_rendering_mode
;
417 unsigned short pci_vendor_id
;
418 unsigned short pci_device_id
;
419 /* Memory tracking and object counting. */
420 UINT64 emulated_textureram
;
422 unsigned int multisample_textures
;
423 unsigned int sample_count
;
424 BOOL check_float_constants
;
425 unsigned int strict_shader_math
;
426 unsigned int max_sm_vs
;
427 unsigned int max_sm_hs
;
428 unsigned int max_sm_ds
;
429 unsigned int max_sm_gs
;
430 unsigned int max_sm_ps
;
431 unsigned int max_sm_cs
;
432 enum wined3d_renderer renderer
;
433 enum wined3d_shader_backend shader_backend
;
436 extern struct wined3d_settings wined3d_settings DECLSPEC_HIDDEN
;
438 enum wined3d_shader_byte_code_format
440 WINED3D_SHADER_BYTE_CODE_FORMAT_SM1
,
441 WINED3D_SHADER_BYTE_CODE_FORMAT_SM4
,
444 enum wined3d_shader_resource_type
446 WINED3D_SHADER_RESOURCE_NONE
,
447 WINED3D_SHADER_RESOURCE_BUFFER
,
448 WINED3D_SHADER_RESOURCE_TEXTURE_1D
,
449 WINED3D_SHADER_RESOURCE_TEXTURE_2D
,
450 WINED3D_SHADER_RESOURCE_TEXTURE_2DMS
,
451 WINED3D_SHADER_RESOURCE_TEXTURE_3D
,
452 WINED3D_SHADER_RESOURCE_TEXTURE_CUBE
,
453 WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY
,
454 WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY
,
455 WINED3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY
,
456 WINED3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY
,
459 #define WINED3D_SHADER_CONST_VS_F 0x00000001
460 #define WINED3D_SHADER_CONST_VS_I 0x00000002
461 #define WINED3D_SHADER_CONST_VS_B 0x00000004
462 #define WINED3D_SHADER_CONST_VS_CLIP_PLANES 0x00000008
463 #define WINED3D_SHADER_CONST_VS_POINTSIZE 0x00000010
464 #define WINED3D_SHADER_CONST_POS_FIXUP 0x00000020
465 #define WINED3D_SHADER_CONST_PS_F 0x00000040
466 #define WINED3D_SHADER_CONST_PS_I 0x00000080
467 #define WINED3D_SHADER_CONST_PS_B 0x00000100
468 #define WINED3D_SHADER_CONST_PS_BUMP_ENV 0x00000200
469 #define WINED3D_SHADER_CONST_PS_FOG 0x00000400
470 #define WINED3D_SHADER_CONST_PS_ALPHA_TEST 0x00000800
471 #define WINED3D_SHADER_CONST_PS_Y_CORR 0x00001000
472 #define WINED3D_SHADER_CONST_PS_NP2_FIXUP 0x00002000
473 #define WINED3D_SHADER_CONST_FFP_MODELVIEW 0x00004000
474 #define WINED3D_SHADER_CONST_FFP_VERTEXBLEND 0x00008000
475 #define WINED3D_SHADER_CONST_FFP_PROJ 0x00010000
476 #define WINED3D_SHADER_CONST_FFP_TEXMATRIX 0x00020000
477 #define WINED3D_SHADER_CONST_FFP_MATERIAL 0x00040000
478 #define WINED3D_SHADER_CONST_FFP_LIGHTS 0x00080000
479 #define WINED3D_SHADER_CONST_FFP_PS 0x00100000
480 #define WINED3D_SHADER_CONST_FFP_COLOR_KEY 0x00200000
481 #define WINED3D_SHADER_CONST_BASE_VERTEX_ID 0x00400000
483 enum wined3d_shader_register_type
486 WINED3DSPR_INPUT
= 1,
487 WINED3DSPR_CONST
= 2,
489 WINED3DSPR_TEXTURE
= 3,
490 WINED3DSPR_RASTOUT
= 4,
491 WINED3DSPR_ATTROUT
= 5,
492 WINED3DSPR_TEXCRDOUT
= 6,
493 WINED3DSPR_OUTPUT
= 6,
494 WINED3DSPR_CONSTINT
= 7,
495 WINED3DSPR_COLOROUT
= 8,
496 WINED3DSPR_DEPTHOUT
= 9,
497 WINED3DSPR_SAMPLER
= 10,
498 WINED3DSPR_CONST2
= 11,
499 WINED3DSPR_CONST3
= 12,
500 WINED3DSPR_CONST4
= 13,
501 WINED3DSPR_CONSTBOOL
= 14,
502 WINED3DSPR_LOOP
= 15,
503 WINED3DSPR_TEMPFLOAT16
= 16,
504 WINED3DSPR_MISCTYPE
= 17,
505 WINED3DSPR_LABEL
= 18,
506 WINED3DSPR_PREDICATE
= 19,
508 WINED3DSPR_CONSTBUFFER
,
509 WINED3DSPR_IMMCONSTBUFFER
,
514 WINED3DSPR_OUTPOINTID
,
515 WINED3DSPR_FORKINSTID
,
516 WINED3DSPR_JOININSTID
,
517 WINED3DSPR_INCONTROLPOINT
,
518 WINED3DSPR_OUTCONTROLPOINT
,
519 WINED3DSPR_PATCHCONST
,
520 WINED3DSPR_TESSCOORD
,
521 WINED3DSPR_GROUPSHAREDMEM
,
523 WINED3DSPR_THREADGROUPID
,
524 WINED3DSPR_LOCALTHREADID
,
525 WINED3DSPR_LOCALTHREADINDEX
,
528 WINED3DSPR_FUNCTIONBODY
,
529 WINED3DSPR_FUNCTIONPOINTER
,
531 WINED3DSPR_SAMPLEMASK
,
533 WINED3DSPR_DEPTHOUTGE
,
534 WINED3DSPR_DEPTHOUTLE
,
535 WINED3DSPR_RASTERIZER
,
538 enum wined3d_data_type
542 WINED3D_DATA_RESOURCE
,
543 WINED3D_DATA_SAMPLER
,
551 enum wined3d_immconst_type
553 WINED3D_IMMCONST_SCALAR
,
554 WINED3D_IMMCONST_VEC4
,
557 #define WINED3DSP_NOSWIZZLE (0u | (1u << 2) | (2u << 4) | (3u << 6))
559 enum wined3d_shader_src_modifier
561 WINED3DSPSM_NONE
= 0,
563 WINED3DSPSM_BIAS
= 2,
564 WINED3DSPSM_BIASNEG
= 3,
565 WINED3DSPSM_SIGN
= 4,
566 WINED3DSPSM_SIGNNEG
= 5,
567 WINED3DSPSM_COMP
= 6,
569 WINED3DSPSM_X2NEG
= 8,
572 WINED3DSPSM_ABS
= 11,
573 WINED3DSPSM_ABSNEG
= 12,
574 WINED3DSPSM_NOT
= 13,
577 #define WINED3DSP_WRITEMASK_0 0x1u /* .x r */
578 #define WINED3DSP_WRITEMASK_1 0x2u /* .y g */
579 #define WINED3DSP_WRITEMASK_2 0x4u /* .z b */
580 #define WINED3DSP_WRITEMASK_3 0x8u /* .w a */
581 #define WINED3DSP_WRITEMASK_ALL 0xfu /* all */
583 enum wined3d_shader_dst_modifier
585 WINED3DSPDM_NONE
= 0,
586 WINED3DSPDM_SATURATE
= 1,
587 WINED3DSPDM_PARTIALPRECISION
= 2,
588 WINED3DSPDM_MSAMPCENTROID
= 4,
591 enum wined3d_shader_interpolation_mode
594 WINED3DSIM_CONSTANT
= 1,
595 WINED3DSIM_LINEAR
= 2,
596 WINED3DSIM_LINEAR_CENTROID
= 3,
597 WINED3DSIM_LINEAR_NOPERSPECTIVE
= 4,
598 WINED3DSIM_LINEAR_NOPERSPECTIVE_CENTROID
= 5,
599 WINED3DSIM_LINEAR_SAMPLE
= 6,
600 WINED3DSIM_LINEAR_NOPERSPECTIVE_SAMPLE
= 7,
603 #define WINED3D_PACKED_INTERPOLATION_SIZE 3
604 #define WINED3D_PACKED_INTERPOLATION_BIT_COUNT 3
606 enum wined3d_shader_global_flags
608 WINED3DSGF_REFACTORING_ALLOWED
= 0x1,
609 WINED3DSGF_FORCE_EARLY_DEPTH_STENCIL
= 0x4,
610 WINED3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS
= 0x8,
613 enum wined3d_shader_sync_flags
615 WINED3DSSF_THREAD_GROUP
= 0x1,
616 WINED3DSSF_GROUP_SHARED_MEMORY
= 0x2,
619 enum wined3d_shader_uav_flags
621 WINED3DSUF_GLOBALLY_COHERENT
= 0x2,
622 WINED3DSUF_ORDER_PRESERVING_COUNTER
= 0x100,
625 enum wined3d_tessellator_domain
627 WINED3D_TESSELLATOR_DOMAIN_LINE
= 1,
628 WINED3D_TESSELLATOR_DOMAIN_TRIANGLE
= 2,
629 WINED3D_TESSELLATOR_DOMAIN_QUAD
= 3,
632 enum wined3d_tessellator_output_primitive
634 WINED3D_TESSELLATOR_OUTPUT_POINT
= 1,
635 WINED3D_TESSELLATOR_OUTPUT_LINE
= 2,
636 WINED3D_TESSELLATOR_OUTPUT_TRIANGLE_CW
= 3,
637 WINED3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW
= 4,
640 enum wined3d_tessellator_partitioning
642 WINED3D_TESSELLATOR_PARTITIONING_INTEGER
= 1,
643 WINED3D_TESSELLATOR_PARTITIONING_POW2
= 2,
644 WINED3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD
= 3,
645 WINED3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN
= 4,
648 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
649 #define WINED3DSI_TEXLD_PROJECT 0x1
650 #define WINED3DSI_TEXLD_BIAS 0x2
651 #define WINED3DSI_INDEXED_DYNAMIC 0x4
652 #define WINED3DSI_RESINFO_RCP_FLOAT 0x1
653 #define WINED3DSI_RESINFO_UINT 0x2
654 #define WINED3DSI_SAMPLE_INFO_UINT 0x1
655 #define WINED3DSI_SAMPLER_COMPARISON_MODE 0x1
657 #define WINED3DSI_PRECISE_X 0x100
658 #define WINED3DSI_PRECISE_Y 0x200
659 #define WINED3DSI_PRECISE_Z 0x400
660 #define WINED3DSI_PRECISE_W 0x800
661 #define WINED3DSI_PRECISE_XYZW (WINED3DSI_PRECISE_X | WINED3DSI_PRECISE_Y \
662 | WINED3DSI_PRECISE_Z | WINED3DSI_PRECISE_W)
663 #define WINED3DSI_PRECISE_SHIFT 8
665 enum wined3d_shader_rel_op
667 WINED3D_SHADER_REL_OP_GT
= 1,
668 WINED3D_SHADER_REL_OP_EQ
= 2,
669 WINED3D_SHADER_REL_OP_GE
= 3,
670 WINED3D_SHADER_REL_OP_LT
= 4,
671 WINED3D_SHADER_REL_OP_NE
= 5,
672 WINED3D_SHADER_REL_OP_LE
= 6,
675 enum wined3d_shader_conditional_op
677 WINED3D_SHADER_CONDITIONAL_OP_NZ
= 0,
678 WINED3D_SHADER_CONDITIONAL_OP_Z
= 1
681 #define WINED3D_SM1_VS 0xfffeu
682 #define WINED3D_SM1_PS 0xffffu
683 #define WINED3D_SM4_PS 0x0000u
684 #define WINED3D_SM4_VS 0x0001u
685 #define WINED3D_SM4_GS 0x0002u
686 #define WINED3D_SM5_HS 0x0003u
687 #define WINED3D_SM5_DS 0x0004u
688 #define WINED3D_SM5_CS 0x0005u
690 /* Shader version tokens, and shader end tokens */
691 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
692 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
694 /* Shader backends */
696 /* TODO: Make this dynamic, based on shader limits ? */
697 #define MAX_ATTRIBS 16
698 #define MAX_REG_ADDR 1
699 #define MAX_REG_TEXCRD 8
700 #define MAX_REG_INPUT 32
701 #define MAX_REG_OUTPUT 32
702 #define WINED3D_MAX_CBS 15
704 /* FIXME: This needs to go up to 2048 for
705 * Shader model 3 according to msdn (and for software shaders) */
706 #define MAX_LABELS 16
708 #define MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE 4096
710 struct wined3d_string_buffer
714 unsigned int buffer_size
;
715 unsigned int content_size
;
718 enum WINED3D_SHADER_INSTRUCTION_HANDLER
723 WINED3DSIH_ATOMIC_AND
,
724 WINED3DSIH_ATOMIC_CMP_STORE
,
725 WINED3DSIH_ATOMIC_IADD
,
726 WINED3DSIH_ATOMIC_IMAX
,
727 WINED3DSIH_ATOMIC_IMIN
,
728 WINED3DSIH_ATOMIC_OR
,
729 WINED3DSIH_ATOMIC_UMAX
,
730 WINED3DSIH_ATOMIC_UMIN
,
731 WINED3DSIH_ATOMIC_XOR
,
745 WINED3DSIH_CONTINUEP
,
746 WINED3DSIH_COUNTBITS
,
749 WINED3DSIH_CUT_STREAM
,
751 WINED3DSIH_DCL_CONSTANT_BUFFER
,
752 WINED3DSIH_DCL_FUNCTION_BODY
,
753 WINED3DSIH_DCL_FUNCTION_TABLE
,
754 WINED3DSIH_DCL_GLOBAL_FLAGS
,
755 WINED3DSIH_DCL_GS_INSTANCES
,
756 WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT
,
757 WINED3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT
,
758 WINED3DSIH_DCL_HS_MAX_TESSFACTOR
,
759 WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER
,
760 WINED3DSIH_DCL_INDEX_RANGE
,
761 WINED3DSIH_DCL_INDEXABLE_TEMP
,
762 WINED3DSIH_DCL_INPUT
,
763 WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT
,
764 WINED3DSIH_DCL_INPUT_PRIMITIVE
,
765 WINED3DSIH_DCL_INPUT_PS
,
766 WINED3DSIH_DCL_INPUT_PS_SGV
,
767 WINED3DSIH_DCL_INPUT_PS_SIV
,
768 WINED3DSIH_DCL_INPUT_SGV
,
769 WINED3DSIH_DCL_INPUT_SIV
,
770 WINED3DSIH_DCL_INTERFACE
,
771 WINED3DSIH_DCL_OUTPUT
,
772 WINED3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT
,
773 WINED3DSIH_DCL_OUTPUT_SIV
,
774 WINED3DSIH_DCL_OUTPUT_TOPOLOGY
,
775 WINED3DSIH_DCL_RESOURCE_RAW
,
776 WINED3DSIH_DCL_RESOURCE_STRUCTURED
,
777 WINED3DSIH_DCL_SAMPLER
,
778 WINED3DSIH_DCL_STREAM
,
779 WINED3DSIH_DCL_TEMPS
,
780 WINED3DSIH_DCL_TESSELLATOR_DOMAIN
,
781 WINED3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE
,
782 WINED3DSIH_DCL_TESSELLATOR_PARTITIONING
,
783 WINED3DSIH_DCL_TGSM_RAW
,
784 WINED3DSIH_DCL_TGSM_STRUCTURED
,
785 WINED3DSIH_DCL_THREAD_GROUP
,
786 WINED3DSIH_DCL_UAV_RAW
,
787 WINED3DSIH_DCL_UAV_STRUCTURED
,
788 WINED3DSIH_DCL_UAV_TYPED
,
789 WINED3DSIH_DCL_VERTICES_OUT
,
801 WINED3DSIH_DSX_COARSE
,
804 WINED3DSIH_DSY_COARSE
,
808 WINED3DSIH_EMIT_STREAM
,
812 WINED3DSIH_ENDSWITCH
,
814 WINED3DSIH_EVAL_SAMPLE_INDEX
,
820 WINED3DSIH_FIRSTBIT_HI
,
821 WINED3DSIH_FIRSTBIT_LO
,
822 WINED3DSIH_FIRSTBIT_SHI
,
827 WINED3DSIH_GATHER4_C
,
828 WINED3DSIH_GATHER4_PO
,
829 WINED3DSIH_GATHER4_PO_C
,
831 WINED3DSIH_HS_CONTROL_POINT_PHASE
,
833 WINED3DSIH_HS_FORK_PHASE
,
834 WINED3DSIH_HS_JOIN_PHASE
,
845 WINED3DSIH_IMM_ATOMIC_ALLOC
,
846 WINED3DSIH_IMM_ATOMIC_AND
,
847 WINED3DSIH_IMM_ATOMIC_CMP_EXCH
,
848 WINED3DSIH_IMM_ATOMIC_CONSUME
,
849 WINED3DSIH_IMM_ATOMIC_EXCH
,
850 WINED3DSIH_IMM_ATOMIC_IADD
,
851 WINED3DSIH_IMM_ATOMIC_IMAX
,
852 WINED3DSIH_IMM_ATOMIC_IMIN
,
853 WINED3DSIH_IMM_ATOMIC_OR
,
854 WINED3DSIH_IMM_ATOMIC_UMAX
,
855 WINED3DSIH_IMM_ATOMIC_UMIN
,
856 WINED3DSIH_IMM_ATOMIC_XOR
,
867 WINED3DSIH_LD_STRUCTURED
,
868 WINED3DSIH_LD_UAV_TYPED
,
908 WINED3DSIH_SAMPLE_C_LZ
,
909 WINED3DSIH_SAMPLE_GRAD
,
910 WINED3DSIH_SAMPLE_INFO
,
911 WINED3DSIH_SAMPLE_LOD
,
912 WINED3DSIH_SAMPLE_POS
,
919 WINED3DSIH_STORE_RAW
,
920 WINED3DSIH_STORE_STRUCTURED
,
921 WINED3DSIH_STORE_UAV_TYPED
,
932 WINED3DSIH_TEXDP3TEX
,
936 WINED3DSIH_TEXM3x2DEPTH
,
937 WINED3DSIH_TEXM3x2PAD
,
938 WINED3DSIH_TEXM3x2TEX
,
940 WINED3DSIH_TEXM3x3DIFF
,
941 WINED3DSIH_TEXM3x3PAD
,
942 WINED3DSIH_TEXM3x3SPEC
,
943 WINED3DSIH_TEXM3x3TEX
,
944 WINED3DSIH_TEXM3x3VSPEC
,
945 WINED3DSIH_TEXREG2AR
,
946 WINED3DSIH_TEXREG2GB
,
947 WINED3DSIH_TEXREG2RGB
,
958 WINED3DSIH_TABLE_SIZE
961 struct wined3d_shader_version
963 enum wined3d_shader_type type
;
968 struct wined3d_shader_resource_info
970 enum wined3d_shader_resource_type type
;
971 enum wined3d_data_type data_type
;
976 #define WINED3D_SAMPLER_DEFAULT ~0x0u
978 struct wined3d_shader_sampler_map_entry
980 unsigned int resource_idx
;
981 unsigned int sampler_idx
;
982 unsigned int bind_idx
;
985 struct wined3d_shader_sampler_map
987 struct wined3d_shader_sampler_map_entry
*entries
;
992 struct wined3d_shader_immediate_constant_buffer
994 unsigned int vec4_count
;
995 DWORD data
[MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE
];
998 struct wined3d_shader_indexable_temp
1001 unsigned int register_idx
;
1002 unsigned int register_size
;
1003 unsigned int component_count
;
1006 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
1008 struct wined3d_shader_reg_maps
1010 struct wined3d_shader_version shader_version
;
1011 BYTE texcoord
; /* MAX_REG_TEXCRD, 8 */
1012 BYTE address
; /* MAX_REG_ADDR, 1 */
1013 WORD labels
; /* MAX_LABELS, 16 */
1014 DWORD temporary
; /* 32 */
1015 unsigned int temporary_count
;
1016 DWORD
*constf
; /* pixel, vertex */
1017 struct list indexable_temps
;
1018 const struct wined3d_shader_immediate_constant_buffer
*icb
;
1021 DWORD texcoord_mask
[MAX_REG_TEXCRD
]; /* vertex < 3.0 */
1022 BYTE output_registers_mask
[MAX_REG_OUTPUT
]; /* vertex >= 3.0 */
1024 DWORD input_registers
; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 32 */
1025 DWORD output_registers
; /* MAX_REG_OUTPUT, 32 */
1026 WORD integer_constants
; /* WINED3D_MAX_CONSTS_I, 16 */
1027 WORD boolean_constants
; /* WINED3D_MAX_CONSTS_B, 16 */
1028 WORD local_int_consts
; /* WINED3D_MAX_CONSTS_I, 16 */
1029 WORD local_bool_consts
; /* WINED3D_MAX_CONSTS_B, 16 */
1030 UINT cb_sizes
[WINED3D_MAX_CBS
];
1032 struct wined3d_shader_resource_info resource_info
[MAX_SHADER_RESOURCE_VIEWS
];
1033 struct wined3d_shader_sampler_map sampler_map
;
1034 DWORD sampler_comparison_mode
;
1035 BYTE bumpmat
; /* WINED3D_MAX_TEXTURES, 8 */
1036 BYTE luminanceparams
; /* WINED3D_MAX_TEXTURES, 8 */
1037 struct wined3d_shader_resource_info uav_resource_info
[MAX_UNORDERED_ACCESS_VIEWS
];
1038 DWORD uav_read_mask
: 8; /* MAX_UNORDERED_ACCESS_VIEWS, 8 */
1039 DWORD uav_counter_mask
: 8; /* MAX_UNORDERED_ACCESS_VIEWS, 8 */
1041 DWORD clip_distance_mask
: 8; /* WINED3D_MAX_CLIP_DISTANCES, 8 */
1042 DWORD cull_distance_mask
: 8; /* WINED3D_MAX_CLIP_DISTANCES, 8 */
1047 DWORD usestexldd
: 1;
1049 DWORD usesfacing
: 1;
1050 DWORD usesrelconstF
: 1;
1052 DWORD usestexldl
: 1;
1056 DWORD point_size
: 1;
1058 DWORD input_rel_addressing
: 1;
1059 DWORD viewport_array
: 1;
1060 DWORD sample_mask
: 1;
1063 DWORD rt_mask
; /* Used render targets, 32 max. */
1065 /* Whether or not loops are used in this shader, and nesting depth */
1066 unsigned int loop_depth
;
1067 unsigned int min_rel_offset
, max_rel_offset
;
1069 struct wined3d_shader_tgsm
*tgsm
;
1070 SIZE_T tgsm_capacity
;
1071 unsigned int tgsm_count
;
1074 /* Keeps track of details for TEX_M#x# instructions which need to maintain
1075 * state information between multiple instructions. */
1076 struct wined3d_shader_tex_mx
1078 unsigned int current_row
;
1079 DWORD texcoord_w
[2];
1082 struct wined3d_shader_parser_state
1084 unsigned int current_loop_depth
;
1085 unsigned int current_loop_reg
;
1089 struct wined3d_shader_context
1091 const struct wined3d_shader
*shader
;
1092 const struct wined3d_shader_reg_maps
*reg_maps
;
1093 struct wined3d_string_buffer
*buffer
;
1094 struct wined3d_shader_tex_mx
*tex_mx
;
1095 struct wined3d_shader_parser_state
*state
;
1099 struct wined3d_shader_register_index
1101 const struct wined3d_shader_src_param
*rel_addr
;
1102 unsigned int offset
;
1105 struct wined3d_shader_register
1107 enum wined3d_shader_register_type type
;
1108 enum wined3d_data_type data_type
;
1109 struct wined3d_shader_register_index idx
[2];
1110 enum wined3d_immconst_type immconst_type
;
1113 DWORD immconst_data
[4];
1114 unsigned fp_body_idx
;
1118 struct wined3d_shader_dst_param
1120 struct wined3d_shader_register reg
;
1126 struct wined3d_shader_src_param
1128 struct wined3d_shader_register reg
;
1130 enum wined3d_shader_src_modifier modifiers
;
1133 struct wined3d_shader_index_range
1135 struct wined3d_shader_dst_param first_register
;
1136 unsigned int last_register
;
1139 struct wined3d_shader_semantic
1141 enum wined3d_decl_usage usage
;
1143 enum wined3d_shader_resource_type resource_type
;
1144 enum wined3d_data_type resource_data_type
;
1145 struct wined3d_shader_dst_param reg
;
1148 enum wined3d_shader_input_sysval_semantic
1150 WINED3D_SIV_POSITION
= 1,
1151 WINED3D_SIV_CLIP_DISTANCE
= 2,
1152 WINED3D_SIV_CULL_DISTANCE
= 3,
1153 WINED3D_SIV_RENDER_TARGET_ARRAY_INDEX
= 4,
1154 WINED3D_SIV_VIEWPORT_ARRAY_INDEX
= 5,
1155 WINED3D_SIV_VERTEX_ID
= 6,
1156 WINED3D_SIV_PRIMITIVE_ID
= 7,
1157 WINED3D_SIV_INSTANCE_ID
= 8,
1158 WINED3D_SIV_IS_FRONT_FACE
= 9,
1159 WINED3D_SIV_SAMPLE_INDEX
= 10,
1160 WINED3D_SIV_QUAD_U0_TESS_FACTOR
= 11,
1161 WINED3D_SIV_QUAD_V0_TESS_FACTOR
= 12,
1162 WINED3D_SIV_QUAD_U1_TESS_FACTOR
= 13,
1163 WINED3D_SIV_QUAD_V1_TESS_FACTOR
= 14,
1164 WINED3D_SIV_QUAD_U_INNER_TESS_FACTOR
= 15,
1165 WINED3D_SIV_QUAD_V_INNER_TESS_FACTOR
= 16,
1166 WINED3D_SIV_TRIANGLE_U_TESS_FACTOR
= 17,
1167 WINED3D_SIV_TRIANGLE_V_TESS_FACTOR
= 18,
1168 WINED3D_SIV_TRIANGLE_W_TESS_FACTOR
= 19,
1169 WINED3D_SIV_TRIANGLE_INNER_TESS_FACTOR
= 20,
1170 WINED3D_SIV_LINE_DETAIL_TESS_FACTOR
= 21,
1171 WINED3D_SIV_LINE_DENSITY_TESS_FACTOR
= 22,
1174 struct wined3d_shader_register_semantic
1176 struct wined3d_shader_dst_param reg
;
1177 enum wined3d_shader_input_sysval_semantic sysval_semantic
;
1180 struct wined3d_shader_structured_resource
1182 struct wined3d_shader_dst_param reg
;
1183 unsigned int byte_stride
;
1186 struct wined3d_shader_tgsm
1189 unsigned int stride
;
1192 struct wined3d_shader_tgsm_raw
1194 struct wined3d_shader_dst_param reg
;
1195 unsigned int byte_count
;
1198 struct wined3d_shader_tgsm_structured
1200 struct wined3d_shader_dst_param reg
;
1201 unsigned int byte_stride
;
1202 unsigned int structure_count
;
1205 struct wined3d_shader_thread_group_size
1207 unsigned int x
, y
, z
;
1210 struct wined3d_shader_function_table_pointer
1213 unsigned int array_size
;
1214 unsigned int body_count
;
1215 unsigned int table_count
;
1218 struct wined3d_shader_texel_offset
1220 signed char u
, v
, w
;
1223 struct wined3d_shader_primitive_type
1225 enum wined3d_primitive_type type
;
1226 unsigned int patch_vertex_count
;
1229 struct wined3d_shader_instruction
1231 const struct wined3d_shader_context
*ctx
;
1232 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
;
1234 unsigned int dst_count
;
1235 unsigned int src_count
;
1236 const struct wined3d_shader_dst_param
*dst
;
1237 const struct wined3d_shader_src_param
*src
;
1238 struct wined3d_shader_texel_offset texel_offset
;
1240 const struct wined3d_shader_src_param
*predicate
;
1243 struct wined3d_shader_semantic semantic
;
1244 struct wined3d_shader_register_semantic register_semantic
;
1245 struct wined3d_shader_primitive_type primitive_type
;
1246 struct wined3d_shader_dst_param dst
;
1247 struct wined3d_shader_src_param src
;
1250 const struct wined3d_shader_immediate_constant_buffer
*icb
;
1251 struct wined3d_shader_structured_resource structured_resource
;
1252 struct wined3d_shader_tgsm_raw tgsm_raw
;
1253 struct wined3d_shader_tgsm_structured tgsm_structured
;
1254 struct wined3d_shader_thread_group_size thread_group_size
;
1255 enum wined3d_tessellator_domain tessellator_domain
;
1256 enum wined3d_tessellator_output_primitive tessellator_output_primitive
;
1257 enum wined3d_tessellator_partitioning tessellator_partitioning
;
1258 float max_tessellation_factor
;
1259 struct wined3d_shader_index_range index_range
;
1260 struct wined3d_shader_indexable_temp indexable_temp
;
1261 struct wined3d_shader_function_table_pointer fp
;
1265 static inline BOOL
wined3d_shader_instruction_has_texel_offset(const struct wined3d_shader_instruction
*ins
)
1267 return ins
->texel_offset
.u
|| ins
->texel_offset
.v
|| ins
->texel_offset
.w
;
1270 struct wined3d_shader_attribute
1272 enum wined3d_decl_usage usage
;
1276 struct wined3d_shader_loop_control
1283 struct wined3d_shader_frontend
1285 void *(*shader_init
)(const DWORD
*byte_code
, size_t byte_code_size
,
1286 const struct wined3d_shader_signature
*output_signature
);
1287 void (*shader_free
)(void *data
);
1288 void (*shader_read_header
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_version
*shader_version
);
1289 void (*shader_read_instruction
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_instruction
*ins
);
1290 BOOL (*shader_is_end
)(void *data
, const DWORD
**ptr
);
1293 extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN
;
1294 extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN
;
1296 HRESULT
shader_extract_from_dxbc(struct wined3d_shader
*shader
,
1297 unsigned int max_shader_version
, enum wined3d_shader_byte_code_format
*format
) DECLSPEC_HIDDEN
;
1298 BOOL
shader_get_stream_output_register_info(const struct wined3d_shader
*shader
,
1299 const struct wined3d_stream_output_element
*so_element
, unsigned int *register_idx
,
1300 unsigned int *component_idx
) DECLSPEC_HIDDEN
;
1302 typedef void (*SHADER_HANDLER
)(const struct wined3d_shader_instruction
*);
1304 #define WINED3D_SHADER_CAP_VS_CLIPPING 0x00000001u
1305 #define WINED3D_SHADER_CAP_SRGB_WRITE 0x00000002u
1306 #define WINED3D_SHADER_CAP_DOUBLE_PRECISION 0x00000004u
1307 #define WINED3D_SHADER_CAP_OUTPUT_INTERPOLATION 0x00000008u
1308 #define WINED3D_SHADER_CAP_FULL_FFP_VARYINGS 0x00000010u
1312 unsigned int vs_version
;
1313 unsigned int hs_version
;
1314 unsigned int ds_version
;
1315 unsigned int gs_version
;
1316 unsigned int ps_version
;
1317 unsigned int cs_version
;
1319 unsigned int vs_uniform_count
;
1320 unsigned int ps_uniform_count
;
1321 float ps_1x_max_value
;
1322 unsigned int varying_count
;
1327 enum wined3d_gl_resource_type
1329 WINED3D_GL_RES_TYPE_TEX_1D
= 0,
1330 WINED3D_GL_RES_TYPE_TEX_2D
= 1,
1331 WINED3D_GL_RES_TYPE_TEX_3D
= 2,
1332 WINED3D_GL_RES_TYPE_TEX_CUBE
= 3,
1333 WINED3D_GL_RES_TYPE_TEX_RECT
= 4,
1334 WINED3D_GL_RES_TYPE_BUFFER
= 5,
1335 WINED3D_GL_RES_TYPE_RB
= 6,
1336 WINED3D_GL_RES_TYPE_COUNT
= 7,
1339 enum wined3d_vertex_processing_mode
1342 WINED3D_VP_MODE_SHADER
,
1343 WINED3D_VP_MODE_NONE
,
1346 #define WINED3D_CONST_NUM_UNUSED ~0U
1348 enum wined3d_ffp_ps_fog_mode
1350 WINED3D_FFP_PS_FOG_OFF
,
1351 WINED3D_FFP_PS_FOG_LINEAR
,
1352 WINED3D_FFP_PS_FOG_EXP
,
1353 WINED3D_FFP_PS_FOG_EXP2
,
1356 /* Stateblock dependent parameters which have to be hardcoded
1357 * into the shader code
1360 #define WINED3D_PSARGS_PROJECTED (1u << 3)
1361 #define WINED3D_PSARGS_TEXTRANSFORM_SHIFT 4
1362 #define WINED3D_PSARGS_TEXTRANSFORM_MASK 0xfu
1363 #define WINED3D_PSARGS_TEXTYPE_SHIFT 2
1364 #define WINED3D_PSARGS_TEXTYPE_MASK 0x3u
1366 /* Used for Shader Model 1 pixel shaders to track the bound texture
1367 * type. 2D and RECT textures are separated through NP2 fixup. */
1368 enum wined3d_shader_tex_types
1370 WINED3D_SHADER_TEX_2D
= 0,
1371 WINED3D_SHADER_TEX_3D
= 1,
1372 WINED3D_SHADER_TEX_CUBE
= 2,
1373 WINED3D_SHADER_TEX_ERR
= 3,
1376 struct ps_compile_args
1378 struct color_fixup_desc color_fixup
[WINED3D_MAX_FRAGMENT_SAMPLERS
];
1379 enum wined3d_vertex_processing_mode vp_mode
;
1380 enum wined3d_ffp_ps_fog_mode fog
;
1381 DWORD tex_types
; /* ps 1 - 3, 16 textures */
1382 WORD tex_transform
; /* ps 1.0-1.3, 4 textures */
1383 WORD srgb_correction
;
1384 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
1385 D3D9 has a limit of 16 samplers and the fixup is superfluous
1386 in D3D10 (unconditional NP2 support mandatory). */
1388 WORD shadow
; /* WINED3D_MAX_FRAGMENT_SAMPLERS, 16 */
1389 WORD texcoords_initialized
; /* WINED3D_MAX_TEXTURES, 8 */
1390 WORD padding_to_dword
;
1391 DWORD pointsprite
: 1;
1392 DWORD flatshading
: 1;
1393 DWORD alpha_test_func
: 3;
1394 DWORD render_offscreen
: 1;
1395 DWORD rt_alpha_swizzle
: 8; /* MAX_RENDER_TARGET_VIEWS, 8 */
1405 struct vs_compile_args
1408 BYTE clip_enabled
: 1;
1409 BYTE point_size
: 1;
1410 BYTE per_vertex_point_size
: 1;
1411 BYTE flatshading
: 1;
1412 BYTE next_shader_type
: 3;
1414 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
1415 unsigned int next_shader_input_count
;
1416 DWORD interpolation_mode
[WINED3D_PACKED_INTERPOLATION_SIZE
];
1419 struct ds_compile_args
1421 enum wined3d_tessellator_output_primitive tessellator_output_primitive
;
1422 enum wined3d_tessellator_partitioning tessellator_partitioning
;
1423 unsigned int output_count
: 16;
1424 unsigned int next_shader_type
: 3;
1425 unsigned int render_offscreen
: 1;
1426 unsigned int padding
: 12;
1427 DWORD interpolation_mode
[WINED3D_PACKED_INTERPOLATION_SIZE
];
1430 struct gs_compile_args
1432 unsigned int output_count
;
1433 enum wined3d_primitive_type primitive_type
;
1434 DWORD interpolation_mode
[WINED3D_PACKED_INTERPOLATION_SIZE
];
1437 struct wined3d_shader_backend_ops
1439 void (*shader_handle_instruction
)(const struct wined3d_shader_instruction
*);
1440 void (*shader_precompile
)(void *shader_priv
, struct wined3d_shader
*shader
);
1441 void (*shader_select
)(void *shader_priv
, struct wined3d_context
*context
,
1442 const struct wined3d_state
*state
);
1443 void (*shader_select_compute
)(void *shader_priv
, struct wined3d_context
*context
,
1444 const struct wined3d_state
*state
);
1445 void (*shader_disable
)(void *shader_priv
, struct wined3d_context
*context
);
1446 void (*shader_update_float_vertex_constants
)(struct wined3d_device
*device
, UINT start
, UINT count
);
1447 void (*shader_update_float_pixel_constants
)(struct wined3d_device
*device
, UINT start
, UINT count
);
1448 void (*shader_load_constants
)(void *shader_priv
, struct wined3d_context
*context
,
1449 const struct wined3d_state
*state
);
1450 void (*shader_destroy
)(struct wined3d_shader
*shader
);
1451 HRESULT (*shader_alloc_private
)(struct wined3d_device
*device
, const struct wined3d_vertex_pipe_ops
*vertex_pipe
,
1452 const struct wined3d_fragment_pipe_ops
*fragment_pipe
);
1453 void (*shader_free_private
)(struct wined3d_device
*device
, struct wined3d_context
*context
);
1454 BOOL (*shader_allocate_context_data
)(struct wined3d_context
*context
);
1455 void (*shader_free_context_data
)(struct wined3d_context
*context
);
1456 void (*shader_init_context_state
)(struct wined3d_context
*context
);
1457 void (*shader_get_caps
)(const struct wined3d_adapter
*adapter
, struct shader_caps
*caps
);
1458 BOOL (*shader_color_fixup_supported
)(struct color_fixup_desc fixup
);
1459 BOOL (*shader_has_ffp_proj_control
)(void *shader_priv
);
1462 extern const struct wined3d_shader_backend_ops glsl_shader_backend DECLSPEC_HIDDEN
;
1463 extern const struct wined3d_shader_backend_ops arb_program_shader_backend DECLSPEC_HIDDEN
;
1464 extern const struct wined3d_shader_backend_ops none_shader_backend DECLSPEC_HIDDEN
;
1466 #define GL_EXTCALL(f) (gl_info->gl_ops.ext.p_##f)
1468 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xff)
1469 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xff)
1470 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xff)
1471 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xff)
1473 static inline void wined3d_color_from_d3dcolor(struct wined3d_color
*wined3d_color
, DWORD d3d_color
)
1475 wined3d_color
->r
= D3DCOLOR_B_R(d3d_color
) / 255.0f
;
1476 wined3d_color
->g
= D3DCOLOR_B_G(d3d_color
) / 255.0f
;
1477 wined3d_color
->b
= D3DCOLOR_B_B(d3d_color
) / 255.0f
;
1478 wined3d_color
->a
= D3DCOLOR_B_A(d3d_color
) / 255.0f
;
1481 extern const struct wined3d_vec4 wined3d_srgb_const
[] DECLSPEC_HIDDEN
;
1483 static inline float wined3d_srgb_from_linear(float colour
)
1487 if (colour
< wined3d_srgb_const
[1].x
)
1488 return colour
* wined3d_srgb_const
[0].w
;
1490 return wined3d_srgb_const
[0].y
* powf(colour
, wined3d_srgb_const
[0].x
) - wined3d_srgb_const
[0].z
;
1494 static inline void wined3d_colour_srgb_from_linear(struct wined3d_color
*colour_srgb
,
1495 const struct wined3d_color
*colour
)
1497 colour_srgb
->r
= wined3d_srgb_from_linear(colour
->r
);
1498 colour_srgb
->g
= wined3d_srgb_from_linear(colour
->g
);
1499 colour_srgb
->b
= wined3d_srgb_from_linear(colour
->b
);
1500 colour_srgb
->a
= colour
->a
;
1503 void wined3d_check_gl_call(const struct wined3d_gl_info
*gl_info
,
1504 const char *file
, unsigned int line
, const char *name
) DECLSPEC_HIDDEN
;
1506 /* Checking of API calls */
1507 /* --------------------- */
1508 #ifndef WINE_NO_DEBUG_MSGS
1509 #define checkGLcall(A) \
1511 if (__WINE_IS_DEBUG_ON(_ERR, &__wine_dbch_d3d) \
1512 && !gl_info->supported[ARB_DEBUG_OUTPUT]) \
1513 wined3d_check_gl_call(gl_info, __FILE__, __LINE__, A); \
1516 #define checkGLcall(A) do {} while(0)
1519 struct wined3d_bo_vk
1522 VkDeviceMemory vk_memory
;
1525 struct wined3d_bo_address
1527 UINT_PTR buffer_object
;
1531 struct wined3d_const_bo_address
1533 UINT_PTR buffer_object
;
1537 static inline struct wined3d_const_bo_address
*wined3d_const_bo_address(struct wined3d_bo_address
*data
)
1539 return (struct wined3d_const_bo_address
*)data
;
1542 struct wined3d_stream_info_element
1544 const struct wined3d_format
*format
;
1545 struct wined3d_bo_address data
;
1547 unsigned int stream_idx
;
1548 unsigned int divisor
;
1551 struct wined3d_stream_info
1553 struct wined3d_stream_info_element elements
[MAX_ATTRIBS
];
1554 DWORD position_transformed
: 1;
1556 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
1557 WORD use_map
; /* MAX_ATTRIBS, 16 */
1560 void wined3d_stream_info_from_declaration(struct wined3d_stream_info
*stream_info
,
1561 const struct wined3d_state
*state
, const struct wined3d_d3d_info
*d3d_info
) DECLSPEC_HIDDEN
;
1563 struct wined3d_direct_dispatch_parameters
1565 unsigned int group_count_x
;
1566 unsigned int group_count_y
;
1567 unsigned int group_count_z
;
1570 struct wined3d_indirect_dispatch_parameters
1572 struct wined3d_buffer
*buffer
;
1573 unsigned int offset
;
1576 struct wined3d_dispatch_parameters
1581 struct wined3d_direct_dispatch_parameters direct
;
1582 struct wined3d_indirect_dispatch_parameters indirect
;
1586 struct wined3d_direct_draw_parameters
1588 int base_vertex_idx
;
1589 unsigned int start_idx
;
1590 unsigned int index_count
;
1591 unsigned int start_instance
;
1592 unsigned int instance_count
;
1595 struct wined3d_indirect_draw_parameters
1597 struct wined3d_buffer
*buffer
;
1598 unsigned int offset
;
1601 struct wined3d_draw_parameters
1606 struct wined3d_direct_draw_parameters direct
;
1607 struct wined3d_indirect_draw_parameters indirect
;
1612 void draw_primitive(struct wined3d_device
*device
, const struct wined3d_state
*state
,
1613 const struct wined3d_draw_parameters
*draw_parameters
) DECLSPEC_HIDDEN
;
1614 void dispatch_compute(struct wined3d_device
*device
, const struct wined3d_state
*state
,
1615 const struct wined3d_dispatch_parameters
*dispatch_parameters
) DECLSPEC_HIDDEN
;
1619 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
1620 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
1622 enum wined3d_pipeline
1624 WINED3D_PIPELINE_GRAPHICS
,
1625 WINED3D_PIPELINE_COMPUTE
,
1626 WINED3D_PIPELINE_COUNT
,
1629 /* Routines and structures related to state management */
1631 #define STATE_RENDER(a) (a)
1632 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
1634 #define STATE_TEXTURESTAGE(stage, num) \
1635 (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
1636 #define STATE_IS_TEXTURESTAGE(a) \
1637 ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(WINED3D_MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
1639 /* + 1 because samplers start with 0 */
1640 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(WINED3D_MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
1641 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(WINED3D_MAX_COMBINED_SAMPLERS - 1))
1643 #define STATE_GRAPHICS_SHADER(a) (STATE_SAMPLER(WINED3D_MAX_COMBINED_SAMPLERS) + (a))
1644 #define STATE_IS_GRAPHICS_SHADER(a) \
1645 ((a) >= STATE_GRAPHICS_SHADER(0) && (a) < STATE_GRAPHICS_SHADER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT))
1647 #define STATE_GRAPHICS_CONSTANT_BUFFER(a) (STATE_GRAPHICS_SHADER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT) + (a))
1648 #define STATE_IS_GRAPHICS_CONSTANT_BUFFER(a) \
1649 ((a) >= STATE_GRAPHICS_CONSTANT_BUFFER(0) \
1650 && (a) < STATE_GRAPHICS_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT))
1652 #define STATE_GRAPHICS_SHADER_RESOURCE_BINDING (STATE_GRAPHICS_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT))
1653 #define STATE_IS_GRAPHICS_SHADER_RESOURCE_BINDING(a) ((a) == STATE_GRAPHICS_SHADER_RESOURCE_BINDING)
1655 #define STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING (STATE_GRAPHICS_SHADER_RESOURCE_BINDING + 1)
1656 #define STATE_IS_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING(a) ((a) == STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING)
1658 #define STATE_TRANSFORM(a) (STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING + (a))
1659 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)))
1661 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)) + 1)
1662 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
1663 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
1664 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
1666 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
1667 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
1669 #define STATE_VIEWPORT (STATE_VDECL + 1)
1670 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
1672 #define STATE_LIGHT_TYPE (STATE_VIEWPORT + 1)
1673 #define STATE_IS_LIGHT_TYPE(a) ((a) == STATE_LIGHT_TYPE)
1674 #define STATE_ACTIVELIGHT(a) (STATE_LIGHT_TYPE + 1 + (a))
1675 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(WINED3D_MAX_ACTIVE_LIGHTS))
1677 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(WINED3D_MAX_ACTIVE_LIGHTS - 1) + 1)
1678 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
1680 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
1681 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(WINED3D_MAX_CLIP_DISTANCES - 1))
1683 #define STATE_MATERIAL (STATE_CLIPPLANE(WINED3D_MAX_CLIP_DISTANCES))
1684 #define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL)
1686 #define STATE_RASTERIZER (STATE_MATERIAL + 1)
1687 #define STATE_IS_RASTERIZER(a) ((a) == STATE_RASTERIZER)
1689 #define STATE_POINTSPRITECOORDORIGIN (STATE_RASTERIZER + 1)
1690 #define STATE_IS_POINTSPRITECOORDORIGIN(a) ((a) == STATE_POINTSPRITECOORDORIGIN)
1692 #define STATE_BASEVERTEXINDEX (STATE_POINTSPRITECOORDORIGIN + 1)
1693 #define STATE_IS_BASEVERTEXINDEX(a) ((a) == STATE_BASEVERTEXINDEX)
1695 #define STATE_FRAMEBUFFER (STATE_BASEVERTEXINDEX + 1)
1696 #define STATE_IS_FRAMEBUFFER(a) ((a) == STATE_FRAMEBUFFER)
1698 #define STATE_POINT_ENABLE (STATE_FRAMEBUFFER + 1)
1699 #define STATE_IS_POINT_ENABLE(a) ((a) == STATE_POINT_ENABLE)
1701 #define STATE_COLOR_KEY (STATE_POINT_ENABLE + 1)
1702 #define STATE_IS_COLOR_KEY(a) ((a) == STATE_COLOR_KEY)
1704 #define STATE_STREAM_OUTPUT (STATE_COLOR_KEY + 1)
1705 #define STATE_IS_STREAM_OUTPUT(a) ((a) == STATE_STREAM_OUTPUT)
1707 #define STATE_BLEND (STATE_STREAM_OUTPUT + 1)
1708 #define STATE_IS_BLEND(a) ((a) == STATE_BLEND)
1710 #define STATE_BLEND_FACTOR (STATE_BLEND + 1)
1711 #define STATE_IS_BLEND_FACTOR(a) ((a) == STATE_BLEND_FACTOR)
1713 #define STATE_COMPUTE_OFFSET (STATE_BLEND_FACTOR + 1)
1715 #define STATE_COMPUTE_SHADER (STATE_COMPUTE_OFFSET)
1716 #define STATE_IS_COMPUTE_SHADER(a) ((a) == STATE_COMPUTE_SHADER)
1718 #define STATE_COMPUTE_CONSTANT_BUFFER (STATE_COMPUTE_SHADER + 1)
1719 #define STATE_IS_COMPUTE_CONSTANT_BUFFER(a) ((a) == STATE_COMPUTE_CONSTANT_BUFFER)
1721 #define STATE_COMPUTE_SHADER_RESOURCE_BINDING (STATE_COMPUTE_CONSTANT_BUFFER + 1)
1722 #define STATE_IS_COMPUTE_SHADER_RESOURCE_BINDING(a) ((a) == STATE_COMPUTE_SHADER_RESOURCE_BINDING)
1724 #define STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING (STATE_COMPUTE_SHADER_RESOURCE_BINDING + 1)
1725 #define STATE_IS_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING(a) ((a) == STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
1727 #define STATE_COMPUTE_HIGHEST (STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
1728 #define STATE_HIGHEST (STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
1730 #define STATE_IS_COMPUTE(a) ((a) >= STATE_COMPUTE_OFFSET && (a) <= STATE_COMPUTE_HIGHEST)
1731 #define STATE_COMPUTE_COUNT (STATE_COMPUTE_HIGHEST - STATE_COMPUTE_OFFSET + 1)
1733 #define STATE_SHADER(a) ((a) != WINED3D_SHADER_TYPE_COMPUTE ? STATE_GRAPHICS_SHADER(a) : STATE_COMPUTE_SHADER)
1734 #define STATE_CONSTANT_BUFFER(a) \
1735 ((a) != WINED3D_SHADER_TYPE_COMPUTE ? STATE_GRAPHICS_CONSTANT_BUFFER(a) : STATE_COMPUTE_CONSTANT_BUFFER)
1736 #define STATE_UNORDERED_ACCESS_VIEW_BINDING(a) ((a) == WINED3D_PIPELINE_GRAPHICS ? \
1737 STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING : STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
1745 union wined3d_gl_fence_object
1751 enum wined3d_fence_result
1754 WINED3D_FENCE_WAITING
,
1755 WINED3D_FENCE_NOT_STARTED
,
1756 WINED3D_FENCE_WRONG_THREAD
,
1757 WINED3D_FENCE_ERROR
,
1760 struct wined3d_fence
1763 union wined3d_gl_fence_object object
;
1764 struct wined3d_context_gl
*context_gl
;
1767 HRESULT
wined3d_fence_create(struct wined3d_device
*device
, struct wined3d_fence
**fence
) DECLSPEC_HIDDEN
;
1768 void wined3d_fence_destroy(struct wined3d_fence
*fence
) DECLSPEC_HIDDEN
;
1769 void wined3d_fence_issue(struct wined3d_fence
*fence
, struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1770 enum wined3d_fence_result
wined3d_fence_wait(const struct wined3d_fence
*fence
,
1771 struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1773 /* Direct3D terminology with little modifications. We do not have an issued
1774 * state because only the driver knows about it, but we have a created state
1775 * because D3D allows GetData() on a created query, but OpenGL doesn't. */
1776 enum wined3d_query_state
1783 struct wined3d_query_ops
1785 BOOL (*query_poll
)(struct wined3d_query
*query
, DWORD flags
);
1786 BOOL (*query_issue
)(struct wined3d_query
*query
, DWORD flags
);
1787 void (*query_destroy
)(struct wined3d_query
*query
);
1790 struct wined3d_query
1795 const struct wined3d_parent_ops
*parent_ops
;
1796 struct wined3d_device
*device
;
1797 enum wined3d_query_state state
;
1798 enum wined3d_query_type type
;
1801 const struct wined3d_query_ops
*query_ops
;
1803 LONG counter_main
, counter_retrieved
;
1804 struct list poll_list_entry
;
1806 GLuint buffer_object
;
1810 HRESULT
wined3d_query_gl_create(struct wined3d_device
*device
, enum wined3d_query_type type
, void *parent
,
1811 const struct wined3d_parent_ops
*parent_ops
, struct wined3d_query
**query
) DECLSPEC_HIDDEN
;
1812 void wined3d_query_gl_destroy_buffer_object(struct wined3d_context_gl
*context_gl
,
1813 struct wined3d_query
*query
) DECLSPEC_HIDDEN
;
1815 struct wined3d_event_query
1817 struct wined3d_query query
;
1819 struct wined3d_fence fence
;
1823 struct wined3d_occlusion_query
1825 struct wined3d_query query
;
1829 struct wined3d_context_gl
*context_gl
;
1834 struct wined3d_timestamp_query
1836 struct wined3d_query query
;
1840 struct wined3d_context_gl
*context_gl
;
1844 union wined3d_gl_so_statistics_query
1854 struct wined3d_so_statistics_query
1856 struct wined3d_query query
;
1859 union wined3d_gl_so_statistics_query u
;
1860 struct wined3d_context_gl
*context_gl
;
1861 unsigned int stream_idx
;
1862 struct wined3d_query_data_so_statistics statistics
;
1866 union wined3d_gl_pipeline_statistics_query
1873 GLuint vertex_shader
;
1874 GLuint tess_control_shader
;
1875 GLuint tess_eval_shader
;
1876 GLuint geometry_shader
;
1877 GLuint geometry_primitives
;
1878 GLuint fragment_shader
;
1879 GLuint compute_shader
;
1880 GLuint clipping_input
;
1881 GLuint clipping_output
;
1885 struct wined3d_pipeline_statistics_query
1887 struct wined3d_query query
;
1890 union wined3d_gl_pipeline_statistics_query u
;
1891 struct wined3d_context_gl
*context_gl
;
1892 struct wined3d_query_data_pipeline_statistics statistics
;
1896 struct wined3d_gl_view
1902 struct wined3d_range
1904 unsigned int offset
;
1908 struct wined3d_rendertarget_info
1910 struct wined3d_gl_view gl_view
;
1911 struct wined3d_resource
*resource
;
1912 unsigned int sub_resource_idx
;
1913 unsigned int layer_count
;
1916 struct wined3d_fb_state
1918 struct wined3d_rendertarget_view
*render_targets
[MAX_RENDER_TARGET_VIEWS
];
1919 struct wined3d_rendertarget_view
*depth_stencil
;
1922 #define MAX_GL_FRAGMENT_SAMPLERS 32
1924 struct wined3d_context
1926 const struct wined3d_d3d_info
*d3d_info
;
1927 const struct wined3d_state_entry
*state_table
;
1928 uint32_t dirty_graphics_states
[STATE_HIGHEST
/ (sizeof(uint32_t) * CHAR_BIT
) + 1];
1929 uint32_t dirty_compute_states
[STATE_COMPUTE_COUNT
/ (sizeof(uint32_t) * CHAR_BIT
) + 1];
1931 struct wined3d_device
*device
;
1932 struct wined3d_swapchain
*swapchain
;
1935 struct wined3d_texture
*texture
;
1936 unsigned int sub_resource_idx
;
1939 /* Stores some information about the context state for optimization */
1940 DWORD shader_update_mask
: 6; /* WINED3D_SHADER_TYPE_COUNT, 6 */
1941 DWORD update_shader_resource_bindings
: 1;
1942 DWORD update_compute_shader_resource_bindings
: 1;
1943 DWORD update_unordered_access_view_bindings
: 1;
1944 DWORD update_compute_unordered_access_view_bindings
: 1;
1945 DWORD last_swizzle_map
: 16; /* MAX_ATTRIBS, 16 */
1946 DWORD last_was_rhw
: 1; /* True iff last draw_primitive was in xyzrhw mode. */
1947 DWORD last_was_pshader
: 1;
1948 DWORD last_was_vshader
: 1;
1949 DWORD last_was_diffuse
: 1;
1950 DWORD last_was_specular
: 1;
1951 DWORD last_was_normal
: 1;
1953 DWORD last_was_ffp_blit
: 1;
1954 DWORD last_was_blit
: 1;
1955 DWORD last_was_ckey
: 1;
1956 DWORD namedArraysLoaded
: 1;
1957 DWORD texShaderBumpMap
: 8; /* WINED3D_MAX_TEXTURES, 8 */
1958 DWORD lastWasPow2Texture
: 8; /* WINED3D_MAX_TEXTURES, 8 */
1959 DWORD fixed_function_usage_map
: 8; /* WINED3D_MAX_TEXTURES, 8 */
1960 DWORD lowest_disabled_stage
: 4; /* Max WINED3D_MAX_TEXTURES, 8 */
1962 DWORD use_immediate_mode_draw
: 1;
1963 DWORD uses_uavs
: 1;
1964 DWORD uses_fbo_attached_resources
: 1;
1965 DWORD transform_feedback_active
: 1;
1966 DWORD transform_feedback_paused
: 1;
1967 DWORD fog_coord
: 1;
1968 DWORD render_offscreen
: 1;
1970 DWORD destroyed
: 1;
1971 DWORD destroy_delayed
: 1;
1972 DWORD clip_distance_mask
: 8; /* WINED3D_MAX_CLIP_DISTANCES, 8 */
1975 DWORD constant_update_mask
;
1976 DWORD numbered_array_mask
;
1977 enum fogsource fog_source
;
1979 UINT instance_count
;
1981 void *shader_backend_data
;
1982 void *fragment_pipe_data
;
1984 struct wined3d_stream_info stream_info
;
1986 /* Fences for GL_APPLE_flush_buffer_range */
1987 struct wined3d_fence
*buffer_fences
[MAX_ATTRIBS
];
1988 unsigned int buffer_fence_count
;
1990 unsigned int viewport_count
;
1991 unsigned int scissor_rect_count
;
1994 void wined3d_context_cleanup(struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1996 HRESULT
wined3d_context_no3d_init(struct wined3d_context
*context_no3d
,
1997 struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
1999 struct wined3d_context_gl
2001 struct wined3d_context c
;
2003 const struct wined3d_gl_info
*gl_info
;
2005 DWORD tid
; /* Thread ID which owns this context at the moment. */
2007 uint32_t dc_is_private
: 1;
2008 uint32_t dc_has_format
: 1; /* Only meaningful for private DCs. */
2009 uint32_t fog_enabled
: 1;
2010 uint32_t diffuse_attrib_to_1
: 1;
2011 uint32_t rebind_fbo
: 1;
2012 uint32_t untracked_material_count
: 2; /* Max value 2 */
2013 uint32_t needs_set
: 1;
2015 uint32_t padding
: 23;
2017 uint32_t default_attrib_value_set
;
2019 GLenum tracking_parm
; /* Which source is tracking current colour. */
2020 GLenum untracked_materials
[2];
2022 unsigned int active_texture
;
2024 GLenum
*texture_type
;
2026 /* The WGL context. */
2031 HWND restore_pf_win
;
2039 unsigned int fbo_entry_count
;
2040 struct list fbo_list
;
2041 struct list fbo_destroy_list
;
2042 struct fbo_entry
*current_fbo
;
2043 GLuint fbo_read_binding
;
2044 GLuint fbo_draw_binding
;
2045 struct wined3d_rendertarget_info blit_targets
[MAX_RENDER_TARGET_VIEWS
];
2046 uint32_t draw_buffers_mask
; /* Enabled draw buffers, 31 max. */
2049 struct list occlusion_queries
;
2051 struct list timestamp_queries
;
2052 struct list so_statistics_queries
;
2053 struct list pipeline_statistics_queries
;
2055 GLuint
*free_occlusion_queries
;
2056 SIZE_T free_occlusion_query_size
;
2057 unsigned int free_occlusion_query_count
;
2059 union wined3d_gl_fence_object
*free_fences
;
2060 SIZE_T free_fence_size
;
2061 unsigned int free_fence_count
;
2063 GLuint
*free_timestamp_queries
;
2064 SIZE_T free_timestamp_query_size
;
2065 unsigned int free_timestamp_query_count
;
2067 union wined3d_gl_so_statistics_query
*free_so_statistics_queries
;
2068 SIZE_T free_so_statistics_query_size
;
2069 unsigned int free_so_statistics_query_count
;
2071 union wined3d_gl_pipeline_statistics_query
*free_pipeline_statistics_queries
;
2072 SIZE_T free_pipeline_statistics_query_size
;
2073 unsigned int free_pipeline_statistics_query_count
;
2077 unsigned int tex_unit_map
[WINED3D_MAX_COMBINED_SAMPLERS
];
2078 unsigned int rev_tex_unit_map
[MAX_GL_FRAGMENT_SAMPLERS
+ WINED3D_MAX_VERTEX_SAMPLERS
];
2080 /* Extension emulation. */
2081 GLint gl_fog_source
;
2082 GLfloat fog_coord_value
;
2083 GLfloat colour
[4], fog_start
, fog_end
, fog_colour
[4];
2085 GLuint dummy_arbfp_prog
;
2088 static inline struct wined3d_context_gl
*wined3d_context_gl(struct wined3d_context
*context
)
2090 return CONTAINING_RECORD(context
, struct wined3d_context_gl
, c
);
2093 static inline const struct wined3d_context_gl
*wined3d_context_gl_const(const struct wined3d_context
*context
)
2095 return CONTAINING_RECORD(context
, struct wined3d_context_gl
, c
);
2098 struct wined3d_context
*wined3d_context_gl_acquire(const struct wined3d_device
*device
,
2099 struct wined3d_texture
*texture
, unsigned int sub_resource_idx
) DECLSPEC_HIDDEN
;
2100 void wined3d_context_gl_active_texture(struct wined3d_context_gl
*context_gl
,
2101 const struct wined3d_gl_info
*gl_info
, unsigned int unit
) DECLSPEC_HIDDEN
;
2102 void wined3d_context_gl_alloc_fence(struct wined3d_context_gl
*context_gl
,
2103 struct wined3d_fence
*fence
) DECLSPEC_HIDDEN
;
2104 void wined3d_context_gl_alloc_occlusion_query(struct wined3d_context_gl
*context_gl
,
2105 struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
2106 void wined3d_context_gl_alloc_pipeline_statistics_query(struct wined3d_context_gl
*context_gl
,
2107 struct wined3d_pipeline_statistics_query
*query
) DECLSPEC_HIDDEN
;
2108 void wined3d_context_gl_alloc_so_statistics_query(struct wined3d_context_gl
*context_gl
,
2109 struct wined3d_so_statistics_query
*query
) DECLSPEC_HIDDEN
;
2110 void wined3d_context_gl_alloc_timestamp_query(struct wined3d_context_gl
*context_gl
,
2111 struct wined3d_timestamp_query
*query
) DECLSPEC_HIDDEN
;
2112 void wined3d_context_gl_apply_blit_state(struct wined3d_context_gl
*context_gl
,
2113 const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
2114 BOOL
wined3d_context_gl_apply_clear_state(struct wined3d_context_gl
*context_gl
, const struct wined3d_state
*state
,
2115 unsigned int rt_count
, const struct wined3d_fb_state
*fb
) DECLSPEC_HIDDEN
;
2116 void wined3d_context_gl_apply_fbo_state_blit(struct wined3d_context_gl
*context_gl
, GLenum target
,
2117 struct wined3d_resource
*rt
, unsigned int rt_sub_resource_idx
,
2118 struct wined3d_resource
*ds
, unsigned int ds_sub_resource_idx
, DWORD location
) DECLSPEC_HIDDEN
;
2119 void wined3d_context_gl_apply_ffp_blit_state(struct wined3d_context_gl
*context_gl
,
2120 const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
2121 void wined3d_context_gl_bind_bo(struct wined3d_context_gl
*context_gl
, GLenum binding
, GLuint name
) DECLSPEC_HIDDEN
;
2122 void wined3d_context_gl_bind_dummy_textures(const struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
2123 void wined3d_context_gl_bind_texture(struct wined3d_context_gl
*context_gl
,
2124 GLenum target
, GLuint name
) DECLSPEC_HIDDEN
;
2125 void wined3d_context_gl_check_fbo_status(const struct wined3d_context_gl
*context_gl
, GLenum target
) DECLSPEC_HIDDEN
;
2126 void wined3d_context_gl_copy_bo_address(struct wined3d_context_gl
*context_gl
,
2127 const struct wined3d_bo_address
*dst
, GLenum dst_binding
,
2128 const struct wined3d_bo_address
*src
, GLenum src_binding
, size_t size
) DECLSPEC_HIDDEN
;
2129 void wined3d_context_gl_destroy(struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
2130 void wined3d_context_gl_draw_shaded_quad(struct wined3d_context_gl
*context_gl
, struct wined3d_texture_gl
*texture_gl
,
2131 unsigned int sub_resource_idx
, const RECT
*src_rect
, const RECT
*dst_rect
,
2132 enum wined3d_texture_filter_type filter
) DECLSPEC_HIDDEN
;
2133 void wined3d_context_gl_draw_textured_quad(struct wined3d_context_gl
*context_gl
,
2134 struct wined3d_texture_gl
*texture_gl
, unsigned int sub_resource_idx
,
2135 const RECT
*src_rect
, const RECT
*dst_rect
, enum wined3d_texture_filter_type filter
) DECLSPEC_HIDDEN
;
2136 void wined3d_context_gl_enable_clip_distances(struct wined3d_context_gl
*context_gl
, uint32_t mask
) DECLSPEC_HIDDEN
;
2137 void wined3d_context_gl_end_transform_feedback(struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
2138 void wined3d_context_gl_free_fence(struct wined3d_fence
*fence
) DECLSPEC_HIDDEN
;
2139 void wined3d_context_gl_free_occlusion_query(struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
2140 void wined3d_context_gl_free_pipeline_statistics_query(struct wined3d_pipeline_statistics_query
*query
) DECLSPEC_HIDDEN
;
2141 void wined3d_context_gl_free_so_statistics_query(struct wined3d_so_statistics_query
*query
) DECLSPEC_HIDDEN
;
2142 void wined3d_context_gl_free_timestamp_query(struct wined3d_timestamp_query
*query
) DECLSPEC_HIDDEN
;
2143 struct wined3d_context_gl
*wined3d_context_gl_get_current(void) DECLSPEC_HIDDEN
;
2144 GLenum
wined3d_context_gl_get_offscreen_gl_buffer(const struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
2145 const unsigned int *wined3d_context_gl_get_tex_unit_mapping(const struct wined3d_context_gl
*context_gl
,
2146 const struct wined3d_shader_version
*shader_version
, unsigned int *base
, unsigned int *count
) DECLSPEC_HIDDEN
;
2147 HRESULT
wined3d_context_gl_init(struct wined3d_context_gl
*context_gl
,
2148 struct wined3d_swapchain_gl
*swapchain_gl
) DECLSPEC_HIDDEN
;
2149 void wined3d_context_gl_load_tex_coords(const struct wined3d_context_gl
*context_gl
,
2150 const struct wined3d_stream_info
*si
, GLuint
*current_bo
, const struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
2151 void *wined3d_context_gl_map_bo_address(struct wined3d_context_gl
*context_gl
,
2152 const struct wined3d_bo_address
*data
, size_t size
, GLenum binding
, DWORD flags
) DECLSPEC_HIDDEN
;
2153 struct wined3d_context_gl
*wined3d_context_gl_reacquire(struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
2154 void wined3d_context_gl_release(struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
2155 BOOL
wined3d_context_gl_set_current(struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
2156 void wined3d_context_gl_set_draw_buffer(struct wined3d_context_gl
*context_gl
, GLenum buffer
) DECLSPEC_HIDDEN
;
2157 void wined3d_context_gl_texture_update(struct wined3d_context_gl
*context_gl
,
2158 const struct wined3d_texture_gl
*texture_gl
) DECLSPEC_HIDDEN
;
2159 void wined3d_context_gl_unload_tex_coords(const struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
2160 void wined3d_context_gl_unmap_bo_address(struct wined3d_context_gl
*context_gl
, const struct wined3d_bo_address
*data
,
2161 GLenum binding
, unsigned int range_count
, const struct wined3d_range
*ranges
) DECLSPEC_HIDDEN
;
2162 void wined3d_context_gl_update_stream_sources(struct wined3d_context_gl
*context_gl
,
2163 const struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
2165 struct wined3d_command_buffer_vk
2168 VkCommandBuffer vk_command_buffer
;
2172 struct wined3d_context_vk
2174 struct wined3d_context c
;
2176 const struct wined3d_vk_info
*vk_info
;
2178 VkCommandPool vk_command_pool
;
2179 struct wined3d_command_buffer_vk current_command_buffer
;
2180 uint64_t completed_command_buffer_id
;
2184 struct wined3d_command_buffer_vk
*buffers
;
2185 SIZE_T buffers_size
;
2186 SIZE_T buffer_count
;
2190 static inline struct wined3d_context_vk
*wined3d_context_vk(struct wined3d_context
*context
)
2192 return CONTAINING_RECORD(context
, struct wined3d_context_vk
, c
);
2195 void wined3d_context_vk_cleanup(struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
2196 BOOL
wined3d_context_vk_create_bo(struct wined3d_context_vk
*context_vk
, VkDeviceSize size
,
2197 VkBufferUsageFlags usage
, VkMemoryPropertyFlags memory_type
, struct wined3d_bo_vk
*bo
) DECLSPEC_HIDDEN
;
2198 void wined3d_context_vk_destroy_bo(struct wined3d_context_vk
*context_vk
,
2199 const struct wined3d_bo_vk
*bo
) DECLSPEC_HIDDEN
;
2200 VkCommandBuffer
wined3d_context_vk_get_command_buffer(struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
2201 HRESULT
wined3d_context_vk_init(struct wined3d_context_vk
*context_vk
,
2202 struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2203 void wined3d_context_vk_submit_command_buffer(struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
2204 void wined3d_context_vk_wait_command_buffer(struct wined3d_context_vk
*context_vk
, uint64_t id
) DECLSPEC_HIDDEN
;
2206 typedef void (*APPLYSTATEFUNC
)(struct wined3d_context
*ctx
, const struct wined3d_state
*state
, DWORD state_id
);
2208 struct wined3d_state_entry
2210 unsigned int representative
;
2211 APPLYSTATEFUNC apply
;
2214 struct wined3d_state_entry_template
2217 struct wined3d_state_entry content
;
2218 unsigned int extension
;
2221 #define WINED3D_FRAGMENT_CAP_PROJ_CONTROL 0x00000001
2222 #define WINED3D_FRAGMENT_CAP_SRGB_WRITE 0x00000002
2223 #define WINED3D_FRAGMENT_CAP_COLOR_KEY 0x00000004
2225 struct fragment_caps
2228 DWORD PrimitiveMiscCaps
;
2229 DWORD TextureOpCaps
;
2230 DWORD MaxTextureBlendStages
;
2231 DWORD MaxSimultaneousTextures
;
2234 #define GL_EXT_EMUL_ARB_MULTITEXTURE 0x00000001
2235 #define GL_EXT_EMUL_EXT_FOG_COORD 0x00000002
2237 struct wined3d_fragment_pipe_ops
2239 void (*fp_enable
)(const struct wined3d_context
*context
, BOOL enable
);
2240 void (*get_caps
)(const struct wined3d_adapter
*adapter
, struct fragment_caps
*caps
);
2241 DWORD (*get_emul_mask
)(const struct wined3d_gl_info
*gl_info
);
2242 void *(*alloc_private
)(const struct wined3d_shader_backend_ops
*shader_backend
, void *shader_priv
);
2243 void (*free_private
)(struct wined3d_device
*device
, struct wined3d_context
*context
);
2244 BOOL (*allocate_context_data
)(struct wined3d_context
*context
);
2245 void (*free_context_data
)(struct wined3d_context
*context
);
2246 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
2247 const struct wined3d_state_entry_template
*states
;
2250 struct wined3d_vertex_caps
2253 BOOL emulated_flatshading
;
2254 BOOL ffp_generic_attributes
;
2255 DWORD max_active_lights
;
2256 DWORD max_vertex_blend_matrices
;
2257 DWORD max_vertex_blend_matrix_index
;
2258 DWORD vertex_processing_caps
;
2260 DWORD max_user_clip_planes
;
2264 struct wined3d_vertex_pipe_ops
2266 void (*vp_enable
)(const struct wined3d_context
*context
, BOOL enable
);
2267 void (*vp_get_caps
)(const struct wined3d_adapter
*adapter
, struct wined3d_vertex_caps
*caps
);
2268 DWORD (*vp_get_emul_mask
)(const struct wined3d_gl_info
*gl_info
);
2269 void *(*vp_alloc
)(const struct wined3d_shader_backend_ops
*shader_backend
, void *shader_priv
);
2270 void (*vp_free
)(struct wined3d_device
*device
, struct wined3d_context
*context
);
2271 const struct wined3d_state_entry_template
*vp_states
;
2274 extern const struct wined3d_state_entry_template misc_state_template
[] DECLSPEC_HIDDEN
;
2275 extern const struct wined3d_fragment_pipe_ops none_fragment_pipe DECLSPEC_HIDDEN
;
2276 extern const struct wined3d_fragment_pipe_ops ffp_fragment_pipeline DECLSPEC_HIDDEN
;
2277 extern const struct wined3d_fragment_pipe_ops atifs_fragment_pipeline DECLSPEC_HIDDEN
;
2278 extern const struct wined3d_fragment_pipe_ops arbfp_fragment_pipeline DECLSPEC_HIDDEN
;
2279 extern const struct wined3d_fragment_pipe_ops nvts_fragment_pipeline DECLSPEC_HIDDEN
;
2280 extern const struct wined3d_fragment_pipe_ops nvrc_fragment_pipeline DECLSPEC_HIDDEN
;
2281 extern const struct wined3d_fragment_pipe_ops glsl_fragment_pipe DECLSPEC_HIDDEN
;
2283 extern const struct wined3d_vertex_pipe_ops none_vertex_pipe DECLSPEC_HIDDEN
;
2284 extern const struct wined3d_vertex_pipe_ops ffp_vertex_pipe DECLSPEC_HIDDEN
;
2285 extern const struct wined3d_vertex_pipe_ops glsl_vertex_pipe DECLSPEC_HIDDEN
;
2287 /* "Base" state table */
2288 HRESULT
compile_state_table(struct wined3d_state_entry
*state_table
, APPLYSTATEFUNC
**dev_multistate_funcs
,
2289 const struct wined3d_d3d_info
*d3d_info
, const BOOL
*supported_extensions
,
2290 const struct wined3d_vertex_pipe_ops
*vertex
, const struct wined3d_fragment_pipe_ops
*fragment
,
2291 const struct wined3d_state_entry_template
*misc
) DECLSPEC_HIDDEN
;
2293 enum wined3d_blit_op
2295 WINED3D_BLIT_OP_COLOR_BLIT
,
2296 WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST
,
2297 WINED3D_BLIT_OP_COLOR_BLIT_CKEY
,
2298 WINED3D_BLIT_OP_DEPTH_BLIT
,
2299 WINED3D_BLIT_OP_RAW_BLIT
,
2302 struct wined3d_blitter
2304 const struct wined3d_blitter_ops
*ops
;
2305 struct wined3d_blitter
*next
;
2308 struct wined3d_blitter_ops
2310 void (*blitter_destroy
)(struct wined3d_blitter
*blitter
, struct wined3d_context
*context
);
2311 void (*blitter_clear
)(struct wined3d_blitter
*blitter
, struct wined3d_device
*device
,
2312 unsigned int rt_count
, const struct wined3d_fb_state
*fb
, unsigned int rect_count
, const RECT
*clear_rects
,
2313 const RECT
*draw_rect
, DWORD flags
, const struct wined3d_color
*colour
, float depth
, DWORD stencil
);
2314 DWORD (*blitter_blit
)(struct wined3d_blitter
*blitter
, enum wined3d_blit_op op
, struct wined3d_context
*context
,
2315 struct wined3d_texture
*src_texture
, unsigned int src_sub_resource_idx
, DWORD src_location
,
2316 const RECT
*src_rect
, struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
,
2317 DWORD dst_location
, const RECT
*dst_rect
, const struct wined3d_color_key
*colour_key
,
2318 enum wined3d_texture_filter_type filter
);
2321 void wined3d_arbfp_blitter_create(struct wined3d_blitter
**next
,
2322 const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
2323 struct wined3d_blitter
*wined3d_cpu_blitter_create(void) DECLSPEC_HIDDEN
;
2324 void wined3d_fbo_blitter_create(struct wined3d_blitter
**next
,
2325 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2326 void wined3d_ffp_blitter_create(struct wined3d_blitter
**next
,
2327 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2328 struct wined3d_blitter
*wined3d_glsl_blitter_create(struct wined3d_blitter
**next
,
2329 const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
2330 void wined3d_raw_blitter_create(struct wined3d_blitter
**next
,
2331 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2333 BOOL
fbo_blitter_supported(enum wined3d_blit_op blit_op
, const struct wined3d_gl_info
*gl_info
,
2334 const struct wined3d_resource
*src_resource
, DWORD src_location
,
2335 const struct wined3d_resource
*dst_resource
, DWORD dst_location
) DECLSPEC_HIDDEN
;
2337 BOOL
wined3d_clip_blit(const RECT
*clip_rect
, RECT
*clipped
, RECT
*other
) DECLSPEC_HIDDEN
;
2339 HGLRC
context_create_wgl_attribs(const struct wined3d_gl_info
*gl_info
, HDC hdc
, HGLRC share_ctx
) DECLSPEC_HIDDEN
;
2340 DWORD
context_get_tls_idx(void) DECLSPEC_HIDDEN
;
2341 void context_gl_resource_released(struct wined3d_device
*device
,
2342 GLuint name
, BOOL rb_namespace
) DECLSPEC_HIDDEN
;
2343 void context_invalidate_compute_state(struct wined3d_context
*context
, DWORD state_id
) DECLSPEC_HIDDEN
;
2344 void context_invalidate_state(struct wined3d_context
*context
, DWORD state_id
) DECLSPEC_HIDDEN
;
2345 void context_resource_released(const struct wined3d_device
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2346 void context_restore(struct wined3d_context
*context
, struct wined3d_texture
*texture
,
2347 unsigned int sub_resource_idx
) DECLSPEC_HIDDEN
;
2348 void context_set_tls_idx(DWORD idx
) DECLSPEC_HIDDEN
;
2349 void context_state_drawbuf(struct wined3d_context
*context
,
2350 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2351 void context_state_fb(struct wined3d_context
*context
,
2352 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2354 /*****************************************************************************
2355 * Internal representation of a light
2357 struct wined3d_light_info
2359 struct wined3d_light OriginalParms
; /* Note D3D8LIGHT == D3D9LIGHT */
2360 DWORD OriginalIndex
;
2364 /* Converted parms to speed up swapping lights */
2365 struct wined3d_vec4 position
;
2366 struct wined3d_vec4 direction
;
2373 /* The default light parameters */
2374 extern const struct wined3d_light WINED3D_default_light DECLSPEC_HIDDEN
;
2376 struct wined3d_pixel_format
2378 int iPixelFormat
; /* WGL pixel format */
2379 int iPixelType
; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
2380 int redSize
, greenSize
, blueSize
, alphaSize
, colorSize
;
2381 int depthSize
, stencilSize
;
2382 BOOL windowDrawable
;
2388 enum wined3d_pci_vendor
2390 HW_VENDOR_SOFTWARE
= 0x0000,
2391 HW_VENDOR_AMD
= 0x1002,
2392 HW_VENDOR_NVIDIA
= 0x10de,
2393 HW_VENDOR_VMWARE
= 0x15ad,
2394 HW_VENDOR_REDHAT
= 0x1af4,
2395 HW_VENDOR_INTEL
= 0x8086,
2398 enum wined3d_pci_device
2402 CARD_AMD_RAGE_128PRO
= 0x5246,
2403 CARD_AMD_RADEON_7200
= 0x5144,
2404 CARD_AMD_RADEON_8500
= 0x514c,
2405 CARD_AMD_RADEON_9500
= 0x4144,
2406 CARD_AMD_RADEON_XPRESS_200M
= 0x5955,
2407 CARD_AMD_RADEON_X700
= 0x5e4c,
2408 CARD_AMD_RADEON_X1600
= 0x71c2,
2409 CARD_AMD_RADEON_HD2350
= 0x94c7,
2410 CARD_AMD_RADEON_HD2600
= 0x9581,
2411 CARD_AMD_RADEON_HD2900
= 0x9400,
2412 CARD_AMD_RADEON_HD3200
= 0x9620,
2413 CARD_AMD_RADEON_HD3850
= 0x9515,
2414 CARD_AMD_RADEON_HD4200M
= 0x9712,
2415 CARD_AMD_RADEON_HD4350
= 0x954f,
2416 CARD_AMD_RADEON_HD4600
= 0x9495,
2417 CARD_AMD_RADEON_HD4700
= 0x944e,
2418 CARD_AMD_RADEON_HD4800
= 0x944c,
2419 CARD_AMD_RADEON_HD5400
= 0x68f9,
2420 CARD_AMD_RADEON_HD5600
= 0x68d8,
2421 CARD_AMD_RADEON_HD5700
= 0x68be,
2422 CARD_AMD_RADEON_HD5800
= 0x6898,
2423 CARD_AMD_RADEON_HD5900
= 0x689c,
2424 CARD_AMD_RADEON_HD6300
= 0x9803,
2425 CARD_AMD_RADEON_HD6400
= 0x6770,
2426 CARD_AMD_RADEON_HD6490M
= 0x6760,
2427 CARD_AMD_RADEON_HD6410D
= 0x9644,
2428 CARD_AMD_RADEON_HD6480G
= 0x9648,
2429 CARD_AMD_RADEON_HD6550D
= 0x9640,
2430 CARD_AMD_RADEON_HD6600
= 0x6758,
2431 CARD_AMD_RADEON_HD6600M
= 0x6741,
2432 CARD_AMD_RADEON_HD6700
= 0x68ba,
2433 CARD_AMD_RADEON_HD6800
= 0x6739,
2434 CARD_AMD_RADEON_HD6900
= 0x6719,
2435 CARD_AMD_RADEON_HD7660D
= 0x9901,
2436 CARD_AMD_RADEON_HD7700
= 0x683d,
2437 CARD_AMD_RADEON_HD7800
= 0x6819,
2438 CARD_AMD_RADEON_HD7870
= 0x6818,
2439 CARD_AMD_RADEON_HD7900
= 0x679a,
2440 CARD_AMD_RADEON_HD8600M
= 0x6660,
2441 CARD_AMD_RADEON_HD8670
= 0x6610,
2442 CARD_AMD_RADEON_HD8770
= 0x665c,
2443 CARD_AMD_RADEON_R3
= 0x9830,
2444 CARD_AMD_RADEON_R7
= 0x130f,
2445 CARD_AMD_RADEON_R9_285
= 0x6939,
2446 CARD_AMD_RADEON_R9_290
= 0x67b1,
2447 CARD_AMD_RADEON_R9_290X
= 0x67b0,
2448 CARD_AMD_RADEON_R9_FURY
= 0x7300,
2449 CARD_AMD_RADEON_R9_M370X
= 0x6821,
2450 CARD_AMD_RADEON_R9_M380
= 0x6647,
2451 CARD_AMD_RADEON_R9_M395X
= 0x6920,
2452 CARD_AMD_RADEON_RX_460
= 0x67ef,
2453 CARD_AMD_RADEON_RX_480
= 0x67df,
2454 CARD_AMD_RADEON_RX_VEGA_10
= 0x687f,
2455 CARD_AMD_RADEON_RX_VEGA_12
= 0x69af,
2456 CARD_AMD_RADEON_RX_VEGA_20
= 0x66af,
2457 CARD_AMD_RADEON_RX_NAVI_10
= 0x731f,
2459 CARD_NVIDIA_RIVA_128
= 0x0018,
2460 CARD_NVIDIA_RIVA_TNT
= 0x0020,
2461 CARD_NVIDIA_RIVA_TNT2
= 0x0028,
2462 CARD_NVIDIA_GEFORCE
= 0x0100,
2463 CARD_NVIDIA_GEFORCE2_MX
= 0x0110,
2464 CARD_NVIDIA_GEFORCE2
= 0x0150,
2465 CARD_NVIDIA_GEFORCE3
= 0x0200,
2466 CARD_NVIDIA_GEFORCE4_MX
= 0x0170,
2467 CARD_NVIDIA_GEFORCE4_TI4200
= 0x0253,
2468 CARD_NVIDIA_GEFORCEFX_5200
= 0x0320,
2469 CARD_NVIDIA_GEFORCEFX_5600
= 0x0312,
2470 CARD_NVIDIA_GEFORCEFX_5800
= 0x0302,
2471 CARD_NVIDIA_GEFORCE_6200
= 0x014f,
2472 CARD_NVIDIA_GEFORCE_6600GT
= 0x0140,
2473 CARD_NVIDIA_GEFORCE_6800
= 0x0041,
2474 CARD_NVIDIA_GEFORCE_7300
= 0x01d7, /* GeForce Go 7300 */
2475 CARD_NVIDIA_GEFORCE_7400
= 0x01d8,
2476 CARD_NVIDIA_GEFORCE_7600
= 0x0391,
2477 CARD_NVIDIA_GEFORCE_7800GT
= 0x0092,
2478 CARD_NVIDIA_GEFORCE_8200
= 0x0849, /* Other PCI ID 0x084b */
2479 CARD_NVIDIA_GEFORCE_8300GS
= 0x0423,
2480 CARD_NVIDIA_GEFORCE_8400GS
= 0x0404,
2481 CARD_NVIDIA_GEFORCE_8500GT
= 0x0421,
2482 CARD_NVIDIA_GEFORCE_8600GT
= 0x0402,
2483 CARD_NVIDIA_GEFORCE_8600MGT
= 0x0407,
2484 CARD_NVIDIA_GEFORCE_8800GTS
= 0x0193,
2485 CARD_NVIDIA_GEFORCE_8800GTX
= 0x0191,
2486 CARD_NVIDIA_GEFORCE_9200
= 0x086d,
2487 CARD_NVIDIA_GEFORCE_9300
= 0x086c,
2488 CARD_NVIDIA_GEFORCE_9400M
= 0x0863,
2489 CARD_NVIDIA_GEFORCE_9400GT
= 0x042c,
2490 CARD_NVIDIA_GEFORCE_9500GT
= 0x0640,
2491 CARD_NVIDIA_GEFORCE_9600GT
= 0x0622,
2492 CARD_NVIDIA_GEFORCE_9700MGT
= 0x064a,
2493 CARD_NVIDIA_GEFORCE_9800GT
= 0x0614,
2494 CARD_NVIDIA_GEFORCE_210
= 0x0a23,
2495 CARD_NVIDIA_GEFORCE_GT220
= 0x0a20,
2496 CARD_NVIDIA_GEFORCE_GT240
= 0x0ca3,
2497 CARD_NVIDIA_GEFORCE_GTS250
= 0x0615,
2498 CARD_NVIDIA_GEFORCE_GTX260
= 0x05e2,
2499 CARD_NVIDIA_GEFORCE_GTX275
= 0x05e6,
2500 CARD_NVIDIA_GEFORCE_GTX280
= 0x05e1,
2501 CARD_NVIDIA_GEFORCE_315M
= 0x0a7a,
2502 CARD_NVIDIA_GEFORCE_320M
= 0x08a3,
2503 CARD_NVIDIA_GEFORCE_GT320M
= 0x0a2d,
2504 CARD_NVIDIA_GEFORCE_GT325M
= 0x0a35,
2505 CARD_NVIDIA_GEFORCE_GT330
= 0x0ca0,
2506 CARD_NVIDIA_GEFORCE_GTS350M
= 0x0cb0,
2507 CARD_NVIDIA_GEFORCE_410M
= 0x1055,
2508 CARD_NVIDIA_GEFORCE_GT420
= 0x0de2,
2509 CARD_NVIDIA_GEFORCE_GT425M
= 0x0df0,
2510 CARD_NVIDIA_GEFORCE_GT430
= 0x0de1,
2511 CARD_NVIDIA_GEFORCE_GT440
= 0x0de0,
2512 CARD_NVIDIA_GEFORCE_GTS450
= 0x0dc4,
2513 CARD_NVIDIA_GEFORCE_GTX460
= 0x0e22,
2514 CARD_NVIDIA_GEFORCE_GTX460M
= 0x0dd1,
2515 CARD_NVIDIA_GEFORCE_GTX465
= 0x06c4,
2516 CARD_NVIDIA_GEFORCE_GTX470
= 0x06cd,
2517 CARD_NVIDIA_GEFORCE_GTX480
= 0x06c0,
2518 CARD_NVIDIA_GEFORCE_GT520
= 0x1040,
2519 CARD_NVIDIA_GEFORCE_GT525M
= 0x0dec,
2520 CARD_NVIDIA_GEFORCE_GT540M
= 0x0df4,
2521 CARD_NVIDIA_GEFORCE_GTX550
= 0x1244,
2522 CARD_NVIDIA_GEFORCE_GT555M
= 0x04b8,
2523 CARD_NVIDIA_GEFORCE_GTX560TI
= 0x1200,
2524 CARD_NVIDIA_GEFORCE_GTX560M
= 0x1251,
2525 CARD_NVIDIA_GEFORCE_GTX560
= 0x1201,
2526 CARD_NVIDIA_GEFORCE_GTX570
= 0x1081,
2527 CARD_NVIDIA_GEFORCE_GTX580
= 0x1080,
2528 CARD_NVIDIA_GEFORCE_GT610
= 0x104a,
2529 CARD_NVIDIA_GEFORCE_GT630
= 0x0f00,
2530 CARD_NVIDIA_GEFORCE_GT630M
= 0x0de9,
2531 CARD_NVIDIA_GEFORCE_GT640
= 0x0fc1,
2532 CARD_NVIDIA_GEFORCE_GT640M
= 0x0fd2,
2533 CARD_NVIDIA_GEFORCE_GT650M
= 0x0fd1,
2534 CARD_NVIDIA_GEFORCE_GTX650
= 0x0fc6,
2535 CARD_NVIDIA_GEFORCE_GTX650TI
= 0x11c6,
2536 CARD_NVIDIA_GEFORCE_GTX660
= 0x11c0,
2537 CARD_NVIDIA_GEFORCE_GTX660M
= 0x0fd4,
2538 CARD_NVIDIA_GEFORCE_GTX660TI
= 0x1183,
2539 CARD_NVIDIA_GEFORCE_GTX670
= 0x1189,
2540 CARD_NVIDIA_GEFORCE_GTX670MX
= 0x11a1,
2541 CARD_NVIDIA_GEFORCE_GTX675MX_1
= 0x11a7,
2542 CARD_NVIDIA_GEFORCE_GTX675MX_2
= 0x11a2,
2543 CARD_NVIDIA_GEFORCE_GTX680
= 0x1180,
2544 CARD_NVIDIA_GEFORCE_GTX690
= 0x1188,
2545 CARD_NVIDIA_GEFORCE_GT720
= 0x128b,
2546 CARD_NVIDIA_GEFORCE_GT730
= 0x1287,
2547 CARD_NVIDIA_GEFORCE_GT730M
= 0x0fe1,
2548 CARD_NVIDIA_GEFORCE_GT740M
= 0x1292,
2549 CARD_NVIDIA_GEFORCE_GT750M
= 0x0fe9,
2550 CARD_NVIDIA_GEFORCE_GT755M
= 0x0fcd,
2551 CARD_NVIDIA_GEFORCE_GTX750
= 0x1381,
2552 CARD_NVIDIA_GEFORCE_GTX750TI
= 0x1380,
2553 CARD_NVIDIA_GEFORCE_GTX760
= 0x1187,
2554 CARD_NVIDIA_GEFORCE_GTX760TI
= 0x1193,
2555 CARD_NVIDIA_GEFORCE_GTX765M
= 0x11e2,
2556 CARD_NVIDIA_GEFORCE_GTX770M
= 0x11e0,
2557 CARD_NVIDIA_GEFORCE_GTX770
= 0x1184,
2558 CARD_NVIDIA_GEFORCE_GTX775M
= 0x119d,
2559 CARD_NVIDIA_GEFORCE_GTX780
= 0x1004,
2560 CARD_NVIDIA_GEFORCE_GTX780M
= 0x119e,
2561 CARD_NVIDIA_GEFORCE_GTX780TI
= 0x100a,
2562 CARD_NVIDIA_GEFORCE_GTXTITAN
= 0x1005,
2563 CARD_NVIDIA_GEFORCE_GTXTITANB
= 0x100c,
2564 CARD_NVIDIA_GEFORCE_GTXTITANX
= 0x17c2,
2565 CARD_NVIDIA_GEFORCE_GTXTITANZ
= 0x1001,
2566 CARD_NVIDIA_GEFORCE_820M
= 0x0fed,
2567 CARD_NVIDIA_GEFORCE_830M
= 0x1340,
2568 CARD_NVIDIA_GEFORCE_840M
= 0x1341,
2569 CARD_NVIDIA_GEFORCE_845M
= 0x1344,
2570 CARD_NVIDIA_GEFORCE_GTX850M
= 0x1391,
2571 CARD_NVIDIA_GEFORCE_GTX860M
= 0x1392, /* Other PCI ID 0x119a */
2572 CARD_NVIDIA_GEFORCE_GTX870M
= 0x1199,
2573 CARD_NVIDIA_GEFORCE_GTX880M
= 0x1198,
2574 CARD_NVIDIA_GEFORCE_940M
= 0x1347,
2575 CARD_NVIDIA_GEFORCE_GTX950
= 0x1402,
2576 CARD_NVIDIA_GEFORCE_GTX950M
= 0x139a,
2577 CARD_NVIDIA_GEFORCE_GTX960
= 0x1401,
2578 CARD_NVIDIA_GEFORCE_GTX960M
= 0x139b,
2579 CARD_NVIDIA_GEFORCE_GTX970
= 0x13c2,
2580 CARD_NVIDIA_GEFORCE_GTX970M
= 0x13d8,
2581 CARD_NVIDIA_GEFORCE_GTX980
= 0x13c0,
2582 CARD_NVIDIA_GEFORCE_GTX980TI
= 0x17c8,
2583 CARD_NVIDIA_GEFORCE_GTX1050
= 0x1c81,
2584 CARD_NVIDIA_GEFORCE_GTX1050TI
= 0x1c82,
2585 CARD_NVIDIA_GEFORCE_GTX1060_3GB
= 0x1c02,
2586 CARD_NVIDIA_GEFORCE_GTX1060
= 0x1c03,
2587 CARD_NVIDIA_GEFORCE_GTX1070
= 0x1b81,
2588 CARD_NVIDIA_GEFORCE_GTX1080
= 0x1b80,
2589 CARD_NVIDIA_GEFORCE_GTX1080TI
= 0x1b06,
2590 CARD_NVIDIA_TITANX_PASCAL
= 0x1b00,
2591 CARD_NVIDIA_TITANV
= 0x1d81,
2592 CARD_NVIDIA_GEFORCE_GTX1650SUPER
= 0x2187,
2593 CARD_NVIDIA_GEFORCE_GTX1660TI
= 0x2182,
2594 CARD_NVIDIA_GEFORCE_RTX2060
= 0x1f08,
2595 CARD_NVIDIA_GEFORCE_RTX2070
= 0x1f07,
2596 CARD_NVIDIA_GEFORCE_RTX2080
= 0x1e87,
2597 CARD_NVIDIA_GEFORCE_RTX2080TI
= 0x1e07,
2599 CARD_REDHAT_VIRGL
= 0x1010,
2601 CARD_VMWARE_SVGA3D
= 0x0405,
2603 CARD_INTEL_830M
= 0x3577,
2604 CARD_INTEL_855GM
= 0x3582,
2605 CARD_INTEL_845G
= 0x2562,
2606 CARD_INTEL_865G
= 0x2572,
2607 CARD_INTEL_915G
= 0x2582,
2608 CARD_INTEL_E7221G
= 0x258a,
2609 CARD_INTEL_915GM
= 0x2592,
2610 CARD_INTEL_945G
= 0x2772,
2611 CARD_INTEL_945GM
= 0x27a2,
2612 CARD_INTEL_945GME
= 0x27ae,
2613 CARD_INTEL_Q35
= 0x29b2,
2614 CARD_INTEL_G33
= 0x29c2,
2615 CARD_INTEL_Q33
= 0x29d2,
2616 CARD_INTEL_PNVG
= 0xa001,
2617 CARD_INTEL_PNVM
= 0xa011,
2618 CARD_INTEL_965Q
= 0x2992,
2619 CARD_INTEL_965G
= 0x2982,
2620 CARD_INTEL_946GZ
= 0x2972,
2621 CARD_INTEL_965GM
= 0x2a02,
2622 CARD_INTEL_965GME
= 0x2a12,
2623 CARD_INTEL_GM45
= 0x2a42,
2624 CARD_INTEL_IGD
= 0x2e02,
2625 CARD_INTEL_Q45
= 0x2e12,
2626 CARD_INTEL_G45
= 0x2e22,
2627 CARD_INTEL_G41
= 0x2e32,
2628 CARD_INTEL_B43
= 0x2e92,
2629 CARD_INTEL_ILKD
= 0x0042,
2630 CARD_INTEL_ILKM
= 0x0046,
2631 CARD_INTEL_SNBD
= 0x0122,
2632 CARD_INTEL_SNBM
= 0x0126,
2633 CARD_INTEL_SNBS
= 0x010a,
2634 CARD_INTEL_IVBD
= 0x0162,
2635 CARD_INTEL_IVBM
= 0x0166,
2636 CARD_INTEL_IVBS
= 0x015a,
2637 CARD_INTEL_HWD
= 0x0412,
2638 CARD_INTEL_HWM
= 0x0416,
2639 CARD_INTEL_HD5000_1
= 0x0a26,
2640 CARD_INTEL_HD5000_2
= 0x0422,
2641 CARD_INTEL_I5100_1
= 0x0a22,
2642 CARD_INTEL_I5100_2
= 0x0a2a,
2643 CARD_INTEL_I5100_3
= 0x0a2b,
2644 CARD_INTEL_I5100_4
= 0x0a2e,
2645 CARD_INTEL_IP5200_1
= 0x0d22,
2646 CARD_INTEL_IP5200_2
= 0x0d26,
2647 CARD_INTEL_IP5200_3
= 0x0d2a,
2648 CARD_INTEL_IP5200_4
= 0x0d2b,
2649 CARD_INTEL_IP5200_5
= 0x0d2e,
2650 CARD_INTEL_IP5200_6
= 0x0c22,
2651 CARD_INTEL_HD5300
= 0x161e,
2652 CARD_INTEL_HD5500
= 0x1616,
2653 CARD_INTEL_HD5600
= 0x1612,
2654 CARD_INTEL_HD6000
= 0x1626,
2655 CARD_INTEL_I6100
= 0x162b,
2656 CARD_INTEL_IP6200
= 0x1622,
2657 CARD_INTEL_IPP6300
= 0x162a,
2658 CARD_INTEL_HD510_1
= 0x1902,
2659 CARD_INTEL_HD510_2
= 0x1906,
2660 CARD_INTEL_HD510_3
= 0x190b,
2661 CARD_INTEL_HD515
= 0x191e,
2662 CARD_INTEL_HD520_1
= 0x1916,
2663 CARD_INTEL_HD520_2
= 0x1921,
2664 CARD_INTEL_HD530_1
= 0x1912,
2665 CARD_INTEL_HD530_2
= 0x191b,
2666 CARD_INTEL_HDP530
= 0x191d,
2667 CARD_INTEL_I540
= 0x1926,
2668 CARD_INTEL_I550
= 0x1927,
2669 CARD_INTEL_I555
= 0x192b,
2670 CARD_INTEL_IP555
= 0x192d,
2671 CARD_INTEL_IP580_1
= 0x1932,
2672 CARD_INTEL_IP580_2
= 0x193b,
2673 CARD_INTEL_IPP580_1
= 0x193a,
2674 CARD_INTEL_IPP580_2
= 0x193d,
2675 CARD_INTEL_UHD617
= 0x87c0,
2676 CARD_INTEL_UHD620
= 0x3ea0,
2677 CARD_INTEL_HD615
= 0x591e,
2678 CARD_INTEL_HD620
= 0x5916,
2679 CARD_INTEL_HD630_1
= 0x5912,
2680 CARD_INTEL_HD630_2
= 0x591b,
2683 struct wined3d_fbo_ops
2685 GLboolean (WINE_GLAPI
*glIsRenderbuffer
)(GLuint renderbuffer
);
2686 void (WINE_GLAPI
*glBindRenderbuffer
)(GLenum target
, GLuint renderbuffer
);
2687 void (WINE_GLAPI
*glDeleteRenderbuffers
)(GLsizei n
, const GLuint
*renderbuffers
);
2688 void (WINE_GLAPI
*glGenRenderbuffers
)(GLsizei n
, GLuint
*renderbuffers
);
2689 void (WINE_GLAPI
*glRenderbufferStorage
)(GLenum target
, GLenum internalformat
,
2690 GLsizei width
, GLsizei height
);
2691 void (WINE_GLAPI
*glRenderbufferStorageMultisample
)(GLenum target
, GLsizei samples
,
2692 GLenum internalformat
, GLsizei width
, GLsizei height
);
2693 void (WINE_GLAPI
*glGetRenderbufferParameteriv
)(GLenum target
, GLenum pname
, GLint
*params
);
2694 GLboolean (WINE_GLAPI
*glIsFramebuffer
)(GLuint framebuffer
);
2695 void (WINE_GLAPI
*glBindFramebuffer
)(GLenum target
, GLuint framebuffer
);
2696 void (WINE_GLAPI
*glDeleteFramebuffers
)(GLsizei n
, const GLuint
*framebuffers
);
2697 void (WINE_GLAPI
*glGenFramebuffers
)(GLsizei n
, GLuint
*framebuffers
);
2698 GLenum (WINE_GLAPI
*glCheckFramebufferStatus
)(GLenum target
);
2699 void (WINE_GLAPI
*glFramebufferTexture
)(GLenum target
, GLenum attachment
,
2700 GLuint texture
, GLint level
);
2701 void (WINE_GLAPI
*glFramebufferTexture1D
)(GLenum target
, GLenum attachment
,
2702 GLenum textarget
, GLuint texture
, GLint level
);
2703 void (WINE_GLAPI
*glFramebufferTexture2D
)(GLenum target
, GLenum attachment
,
2704 GLenum textarget
, GLuint texture
, GLint level
);
2705 void (WINE_GLAPI
*glFramebufferTexture3D
)(GLenum target
, GLenum attachment
,
2706 GLenum textarget
, GLuint texture
, GLint level
, GLint layer
);
2707 void (WINE_GLAPI
*glFramebufferTextureLayer
)(GLenum target
, GLenum attachment
,
2708 GLuint texture
, GLint level
, GLint layer
);
2709 void (WINE_GLAPI
*glFramebufferRenderbuffer
)(GLenum target
, GLenum attachment
,
2710 GLenum renderbuffertarget
, GLuint renderbuffer
);
2711 void (WINE_GLAPI
*glGetFramebufferAttachmentParameteriv
)(GLenum target
, GLenum attachment
,
2712 GLenum pname
, GLint
*params
);
2713 void (WINE_GLAPI
*glBlitFramebuffer
)(GLint srcX0
, GLint srcY0
, GLint srcX1
, GLint srcY1
,
2714 GLint dstX0
, GLint dstY0
, GLint dstX1
, GLint dstY1
, GLbitfield mask
, GLenum filter
);
2715 void (WINE_GLAPI
*glGenerateMipmap
)(GLenum target
);
2718 struct wined3d_gl_limits
2723 UINT texture_coords
;
2724 unsigned int uniform_blocks
[WINED3D_SHADER_TYPE_COUNT
];
2725 unsigned int samplers
[WINED3D_SHADER_TYPE_COUNT
];
2726 unsigned int graphics_samplers
;
2727 unsigned int combined_samplers
;
2728 UINT general_combiners
;
2729 UINT user_clip_distances
;
2730 unsigned int texture_size
;
2731 UINT texture3d_size
;
2735 UINT vertex_attribs
;
2737 unsigned int texture_buffer_offset_alignment
;
2739 unsigned int framebuffer_width
;
2740 unsigned int framebuffer_height
;
2743 UINT glsl_vs_float_constants
;
2744 UINT glsl_ps_float_constants
;
2746 UINT arb_vs_float_constants
;
2747 UINT arb_vs_native_constants
;
2748 UINT arb_vs_instructions
;
2750 UINT arb_ps_float_constants
;
2751 UINT arb_ps_local_constants
;
2752 UINT arb_ps_native_constants
;
2753 UINT arb_ps_instructions
;
2757 void wined3d_gl_limits_get_texture_unit_range(const struct wined3d_gl_limits
*gl_limits
,
2758 enum wined3d_shader_type shader_type
, unsigned int *base
, unsigned int *count
) DECLSPEC_HIDDEN
;
2759 void wined3d_gl_limits_get_uniform_block_range(const struct wined3d_gl_limits
*gl_limits
,
2760 enum wined3d_shader_type shader_type
, unsigned int *base
, unsigned int *count
) DECLSPEC_HIDDEN
;
2762 struct wined3d_gl_info
2764 DWORD selected_gl_version
;
2766 struct wined3d_gl_limits limits
;
2767 DWORD reserved_glsl_constants
, reserved_arb_constants
;
2769 BOOL supported
[WINED3D_GL_EXT_COUNT
];
2770 GLint wrap_lookup
[WINED3D_TADDRESS_MIRROR_ONCE
- WINED3D_TADDRESS_WRAP
+ 1];
2772 HGLRC (WINAPI
*p_wglCreateContextAttribsARB
)(HDC dc
, HGLRC share
, const GLint
*attribs
);
2773 struct opengl_funcs gl_ops
;
2774 struct wined3d_fbo_ops fbo_ops
;
2776 void (WINE_GLAPI
*p_glDisableWINE
)(GLenum cap
);
2777 void (WINE_GLAPI
*p_glEnableWINE
)(GLenum cap
);
2780 /* The driver names reflect the lowest GPU supported
2781 * by a certain driver, so DRIVER_AMD_R300 supports
2782 * R3xx, R4xx and R5xx GPUs. */
2783 enum wined3d_display_driver
2785 DRIVER_AMD_RAGE_128PRO
,
2790 DRIVER_INTEL_GMA800
,
2791 DRIVER_INTEL_GMA900
,
2792 DRIVER_INTEL_GMA950
,
2793 DRIVER_INTEL_GMA3000
,
2794 DRIVER_INTEL_HD4000
,
2796 DRIVER_NVIDIA_GEFORCE2MX
,
2797 DRIVER_NVIDIA_GEFORCEFX
,
2798 DRIVER_NVIDIA_GEFORCE6
,
2799 DRIVER_NVIDIA_GEFORCE8
,
2800 DRIVER_REDHAT_VIRGL
,
2806 struct wined3d_gpu_description
2808 enum wined3d_pci_vendor vendor
;
2809 enum wined3d_pci_device device
;
2810 const char *description
;
2811 enum wined3d_display_driver driver
;
2812 unsigned int vidmem
;
2815 const struct wined3d_gpu_description
*wined3d_get_gpu_description(enum wined3d_pci_vendor vendor
,
2816 enum wined3d_pci_device device
) DECLSPEC_HIDDEN
;
2817 const struct wined3d_gpu_description
*wined3d_get_user_override_gpu_description(enum wined3d_pci_vendor vendor
,
2818 enum wined3d_pci_device device
) DECLSPEC_HIDDEN
;
2819 enum wined3d_pci_device
wined3d_gpu_from_feature_level(enum wined3d_pci_vendor
*vendor
,
2820 enum wined3d_feature_level feature_level
) DECLSPEC_HIDDEN
;
2822 /* 512 in Direct3D 8/9, 128 in DXGI. */
2823 #define WINED3D_MAX_DEVICE_IDENTIFIER_LENGTH 512
2825 struct wined3d_driver_info
2827 enum wined3d_pci_vendor vendor
;
2828 enum wined3d_pci_device device
;
2830 char description
[WINED3D_MAX_DEVICE_IDENTIFIER_LENGTH
];
2832 UINT64 sysmem_bytes
;
2837 void wined3d_driver_info_init(struct wined3d_driver_info
*driver_info
,
2838 const struct wined3d_gpu_description
*gpu_description
,
2839 UINT64 vram_bytes
, UINT64 sysmem_bytes
) DECLSPEC_HIDDEN
;
2841 struct wined3d_adapter_ops
2843 void (*adapter_destroy
)(struct wined3d_adapter
*adapter
);
2844 HRESULT (*adapter_create_device
)(struct wined3d
*wined3d
, const struct wined3d_adapter
*adapter
,
2845 enum wined3d_device_type device_type
, HWND focus_window
, unsigned int flags
,
2846 BYTE surface_alignment
, const enum wined3d_feature_level
*levels
, unsigned int level_count
,
2847 struct wined3d_device_parent
*device_parent
, struct wined3d_device
**device
);
2848 void (*adapter_destroy_device
)(struct wined3d_device
*device
);
2849 struct wined3d_context
*(*adapter_acquire_context
)(struct wined3d_device
*device
,
2850 struct wined3d_texture
*texture
, unsigned int sub_resource_idx
);
2851 void (*adapter_release_context
)(struct wined3d_context
*context
);
2852 void (*adapter_get_wined3d_caps
)(const struct wined3d_adapter
*adapter
, struct wined3d_caps
*caps
);
2853 BOOL (*adapter_check_format
)(const struct wined3d_adapter
*adapter
,
2854 const struct wined3d_format
*adapter_format
, const struct wined3d_format
*rt_format
,
2855 const struct wined3d_format
*ds_format
);
2856 HRESULT (*adapter_init_3d
)(struct wined3d_device
*device
);
2857 void (*adapter_uninit_3d
)(struct wined3d_device
*device
);
2858 void *(*adapter_map_bo_address
)(struct wined3d_context
*context
,
2859 const struct wined3d_bo_address
*data
, size_t size
, uint32_t bind_flags
, uint32_t map_flags
);
2860 void (*adapter_unmap_bo_address
)(struct wined3d_context
*context
, const struct wined3d_bo_address
*data
,
2861 uint32_t bind_flags
, unsigned int range_count
, const struct wined3d_range
*ranges
);
2862 void (*adapter_copy_bo_address
)(struct wined3d_context
*context
,
2863 const struct wined3d_bo_address
*dst
, uint32_t dst_bind_flags
,
2864 const struct wined3d_bo_address
*src
, uint32_t src_bind_flags
, size_t size
);
2865 HRESULT (*adapter_create_swapchain
)(struct wined3d_device
*device
, struct wined3d_swapchain_desc
*desc
,
2866 void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_swapchain
**swapchain
);
2867 void (*adapter_destroy_swapchain
)(struct wined3d_swapchain
*swapchain
);
2868 HRESULT (*adapter_create_buffer
)(struct wined3d_device
*device
, const struct wined3d_buffer_desc
*desc
,
2869 const struct wined3d_sub_resource_data
*data
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
2870 struct wined3d_buffer
**buffer
);
2871 void (*adapter_destroy_buffer
)(struct wined3d_buffer
*buffer
);
2872 HRESULT (*adapter_create_texture
)(struct wined3d_device
*device
, const struct wined3d_resource_desc
*desc
,
2873 unsigned int layer_count
, unsigned int level_count
, uint32_t flags
, void *parent
,
2874 const struct wined3d_parent_ops
*parent_ops
, struct wined3d_texture
**texture
);
2875 void (*adapter_destroy_texture
)(struct wined3d_texture
*texture
);
2876 HRESULT (*adapter_create_rendertarget_view
)(const struct wined3d_view_desc
*desc
,
2877 struct wined3d_resource
*resource
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
2878 struct wined3d_rendertarget_view
**view
);
2879 void (*adapter_destroy_rendertarget_view
)(struct wined3d_rendertarget_view
*view
);
2880 HRESULT (*adapter_create_shader_resource_view
)(const struct wined3d_view_desc
*desc
,
2881 struct wined3d_resource
*resource
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
2882 struct wined3d_shader_resource_view
**view
);
2883 void (*adapter_destroy_shader_resource_view
)(struct wined3d_shader_resource_view
*view
);
2884 HRESULT (*adapter_create_unordered_access_view
)(const struct wined3d_view_desc
*desc
,
2885 struct wined3d_resource
*resource
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
2886 struct wined3d_unordered_access_view
**view
);
2887 void (*adapter_destroy_unordered_access_view
)(struct wined3d_unordered_access_view
*view
);
2888 HRESULT (*adapter_create_sampler
)(struct wined3d_device
*device
, const struct wined3d_sampler_desc
*desc
,
2889 void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_sampler
**sampler
);
2890 void (*adapter_destroy_sampler
)(struct wined3d_sampler
*sampler
);
2891 HRESULT (*adapter_create_query
)(struct wined3d_device
*device
, enum wined3d_query_type type
,
2892 void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_query
**query
);
2893 void (*adapter_destroy_query
)(struct wined3d_query
*query
);
2894 void (*adapter_flush_context
)(struct wined3d_context
*context
);
2895 void (*adapter_clear_uav
)(struct wined3d_context
*context
,
2896 struct wined3d_unordered_access_view
*view
, const struct wined3d_uvec4
*clear_value
);
2899 struct wined3d_output
2901 WCHAR device_name
[CCHDEVICENAME
];
2902 struct wined3d_adapter
*adapter
;
2904 D3DKMT_HANDLE kmt_adapter
;
2905 D3DKMT_HANDLE kmt_device
;
2906 D3DDDI_VIDEO_PRESENT_SOURCE_ID vidpn_source_id
;
2909 /* The adapter structure */
2910 struct wined3d_adapter
2912 unsigned int ordinal
;
2913 POINT monitor_position
;
2914 enum wined3d_format_id screen_format
;
2916 struct wined3d_gl_info gl_info
;
2917 struct wined3d_d3d_info d3d_info
;
2918 struct wined3d_driver_info driver_info
;
2919 struct wined3d_output
*outputs
;
2920 unsigned int output_count
;
2921 UINT64 vram_bytes_used
;
2926 WCHAR device_name
[CCHDEVICENAME
]; /* for use with e.g. ChangeDisplaySettings() */
2931 const struct wined3d_vertex_pipe_ops
*vertex_pipe
;
2932 const struct wined3d_fragment_pipe_ops
*fragment_pipe
;
2933 const struct wined3d_shader_backend_ops
*shader_backend
;
2934 const struct wined3d_adapter_ops
*adapter_ops
;
2937 BOOL
wined3d_adapter_init(struct wined3d_adapter
*adapter
, unsigned int ordinal
,
2938 const struct wined3d_adapter_ops
*adapter_ops
) DECLSPEC_HIDDEN
;
2939 void wined3d_adapter_cleanup(struct wined3d_adapter
*adapter
) DECLSPEC_HIDDEN
;
2941 struct wined3d_adapter_gl
2943 struct wined3d_adapter a
;
2945 struct wined3d_pixel_format
*pixel_formats
;
2946 unsigned int pixel_format_count
;
2949 static inline struct wined3d_adapter_gl
*wined3d_adapter_gl(struct wined3d_adapter
*adapter
)
2951 return CONTAINING_RECORD(adapter
, struct wined3d_adapter_gl
, a
);
2954 static inline const struct wined3d_adapter_gl
*wined3d_adapter_gl_const(const struct wined3d_adapter
*adapter
)
2956 return CONTAINING_RECORD(adapter
, struct wined3d_adapter_gl
, a
);
2959 struct wined3d_adapter
*wined3d_adapter_gl_create(unsigned int ordinal
,
2960 unsigned int wined3d_creation_flags
) DECLSPEC_HIDDEN
;
2962 struct wined3d_adapter_vk
2964 struct wined3d_adapter a
;
2966 struct wined3d_vk_info vk_info
;
2967 VkPhysicalDevice physical_device
;
2969 VkPhysicalDeviceLimits device_limits
;
2970 VkPhysicalDeviceMemoryProperties memory_properties
;
2973 static inline struct wined3d_adapter_vk
*wined3d_adapter_vk(struct wined3d_adapter
*adapter
)
2975 return CONTAINING_RECORD(adapter
, struct wined3d_adapter_vk
, a
);
2978 struct wined3d_adapter
*wined3d_adapter_vk_create(unsigned int ordinal
,
2979 unsigned int wined3d_creation_flags
) DECLSPEC_HIDDEN
;
2980 unsigned int wined3d_adapter_vk_get_memory_type_index(const struct wined3d_adapter_vk
*adapter_vk
,
2981 uint32_t memory_type_mask
, VkMemoryPropertyFlags flags
) DECLSPEC_HIDDEN
;
2983 struct wined3d_caps_gl_ctx
2989 HGLRC restore_gl_ctx
;
2991 const struct wined3d_gl_info
*gl_info
;
2993 GLuint test_program_id
;
2996 BOOL
wined3d_adapter_gl_init_format_info(struct wined3d_adapter
*adapter
,
2997 struct wined3d_caps_gl_ctx
*ctx
) DECLSPEC_HIDDEN
;
2998 BOOL
wined3d_adapter_no3d_init_format_info(struct wined3d_adapter
*adapter
) DECLSPEC_HIDDEN
;
2999 BOOL
wined3d_adapter_vk_init_format_info(struct wined3d_adapter_vk
*adapter_vk
,
3000 const struct wined3d_vk_info
*vk_info
) DECLSPEC_HIDDEN
;
3001 UINT64
adapter_adjust_memory(struct wined3d_adapter
*adapter
, INT64 amount
) DECLSPEC_HIDDEN
;
3003 BOOL
wined3d_caps_gl_ctx_test_viewport_subpixel_bits(struct wined3d_caps_gl_ctx
*ctx
) DECLSPEC_HIDDEN
;
3005 void install_gl_compat_wrapper(struct wined3d_gl_info
*gl_info
, enum wined3d_gl_extension ext
) DECLSPEC_HIDDEN
;
3007 enum wined3d_projection_type
3009 WINED3D_PROJECTION_NONE
= 0,
3010 WINED3D_PROJECTION_COUNT3
= 1,
3011 WINED3D_PROJECTION_COUNT4
= 2
3014 /*****************************************************************************
3015 * Fixed function pipeline replacements
3017 #define ARG_UNUSED 0xff
3018 struct texture_stage_op
3030 struct color_fixup_desc color_fixup
;
3031 unsigned tex_type
: 3;
3032 unsigned tmp_dst
: 1;
3033 unsigned projected
: 2;
3034 unsigned padding
: 10;
3037 struct ffp_frag_settings
3039 struct texture_stage_op op
[WINED3D_MAX_TEXTURES
];
3040 enum wined3d_ffp_ps_fog_mode fog
;
3041 unsigned char sRGB_write
;
3042 unsigned char emul_clipplanes
;
3043 unsigned char texcoords_initialized
;
3044 unsigned char color_key_enabled
: 1;
3045 unsigned char pointsprite
: 1;
3046 unsigned char flatshading
: 1;
3047 unsigned char alpha_test_func
: 3;
3048 unsigned char padding
: 2;
3051 struct ffp_frag_desc
3053 struct wine_rb_entry entry
;
3054 struct ffp_frag_settings settings
;
3057 int wined3d_ffp_frag_program_key_compare(const void *key
, const struct wine_rb_entry
*entry
) DECLSPEC_HIDDEN
;
3058 int wined3d_ffp_vertex_program_key_compare(const void *key
, const struct wine_rb_entry
*entry
) DECLSPEC_HIDDEN
;
3060 extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN
;
3062 void gen_ffp_frag_op(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
3063 struct ffp_frag_settings
*settings
, BOOL ignore_textype
) DECLSPEC_HIDDEN
;
3064 const struct ffp_frag_desc
*find_ffp_frag_shader(const struct wine_rb_tree
*fragment_shaders
,
3065 const struct ffp_frag_settings
*settings
) DECLSPEC_HIDDEN
;
3066 void add_ffp_frag_shader(struct wine_rb_tree
*shaders
, struct ffp_frag_desc
*desc
) DECLSPEC_HIDDEN
;
3067 void wined3d_ftoa(float value
, char *s
) DECLSPEC_HIDDEN
;
3069 enum wined3d_ffp_vs_fog_mode
3071 WINED3D_FFP_VS_FOG_OFF
= 0,
3072 WINED3D_FFP_VS_FOG_FOGCOORD
= 1,
3073 WINED3D_FFP_VS_FOG_DEPTH
= 2,
3074 WINED3D_FFP_VS_FOG_RANGE
= 3,
3077 #define WINED3D_FFP_TCI_SHIFT 16
3078 #define WINED3D_FFP_TCI_MASK 0xffu
3080 #define WINED3D_FFP_LIGHT_TYPE_SHIFT(idx) (3 * (idx))
3081 #define WINED3D_FFP_LIGHT_TYPE_MASK 0x7u
3083 struct wined3d_ffp_vs_settings
3085 DWORD point_light_count
: 4;
3086 DWORD spot_light_count
: 4;
3087 DWORD directional_light_count
: 4;
3088 DWORD parallel_point_light_count
: 4;
3089 DWORD diffuse_source
: 2;
3090 DWORD emissive_source
: 2;
3091 DWORD ambient_source
: 2;
3092 DWORD specular_source
: 2;
3093 DWORD transformed
: 1;
3094 DWORD vertexblends
: 2;
3097 DWORD normalize
: 1;
3099 DWORD localviewer
: 1;
3101 DWORD point_size
: 1;
3102 DWORD per_vertex_point_size
: 1;
3104 DWORD texcoords
: 8; /* WINED3D_MAX_TEXTURES */
3105 DWORD ortho_fog
: 1;
3106 DWORD flatshading
: 1;
3107 DWORD swizzle_map
: 16; /* MAX_ATTRIBS, 16 */
3110 DWORD texgen
[WINED3D_MAX_TEXTURES
];
3113 struct wined3d_ffp_vs_desc
3115 struct wine_rb_entry entry
;
3116 struct wined3d_ffp_vs_settings settings
;
3119 void wined3d_ffp_get_vs_settings(const struct wined3d_context
*context
,
3120 const struct wined3d_state
*state
, struct wined3d_ffp_vs_settings
*settings
) DECLSPEC_HIDDEN
;
3126 unsigned int adapter_count
;
3127 struct wined3d_adapter
*adapters
[1];
3130 BOOL
wined3d_filter_messages(HWND window
, BOOL filter
) DECLSPEC_HIDDEN
;
3131 void wined3d_hook_swapchain(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
3132 HRESULT
wined3d_init(struct wined3d
*wined3d
, DWORD flags
) DECLSPEC_HIDDEN
;
3133 void wined3d_unhook_swapchain(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
3134 void wined3d_unregister_window(HWND window
) DECLSPEC_HIDDEN
;
3136 BOOL
wined3d_get_app_name(char *app_name
, unsigned int app_name_size
) DECLSPEC_HIDDEN
;
3138 struct wined3d_blend_state
3141 struct wined3d_blend_state_desc desc
;
3144 const struct wined3d_parent_ops
*parent_ops
;
3146 struct wined3d_device
*device
;
3149 struct wined3d_rasterizer_state
3152 struct wined3d_rasterizer_state_desc desc
;
3155 const struct wined3d_parent_ops
*parent_ops
;
3157 struct wined3d_device
*device
;
3158 struct wine_rb_entry entry
;
3161 struct wined3d_stream_output
3163 struct wined3d_buffer
*buffer
;
3167 #define LIGHTMAP_SIZE 43
3168 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE)
3170 struct wined3d_light_state
3172 /* Light hashmap. Collisions are handled using linked lists. */
3173 struct list light_map
[LIGHTMAP_SIZE
];
3174 const struct wined3d_light_info
*lights
[WINED3D_MAX_ACTIVE_LIGHTS
];
3177 #define WINED3D_STATE_NO_REF 0x00000001
3178 #define WINED3D_STATE_INIT_DEFAULT 0x00000002
3180 struct wined3d_state
3183 const struct wined3d_fb_state
*fb
;
3185 struct wined3d_vertex_declaration
*vertex_declaration
;
3186 struct wined3d_stream_output stream_output
[WINED3D_MAX_STREAM_OUTPUT_BUFFERS
];
3187 struct wined3d_stream_state streams
[WINED3D_MAX_STREAMS
];
3188 struct wined3d_buffer
*index_buffer
;
3189 enum wined3d_format_id index_format
;
3190 unsigned int index_offset
;
3191 int base_vertex_index
;
3192 int load_base_vertex_index
; /* Non-indexed drawing needs 0 here, indexed needs base_vertex_index. */
3193 GLenum gl_primitive_type
;
3194 GLint gl_patch_vertices
;
3195 struct wined3d_query
*predicate
;
3196 BOOL predicate_value
;
3198 struct wined3d_shader
*shader
[WINED3D_SHADER_TYPE_COUNT
];
3199 struct wined3d_buffer
*cb
[WINED3D_SHADER_TYPE_COUNT
][MAX_CONSTANT_BUFFERS
];
3200 struct wined3d_sampler
*sampler
[WINED3D_SHADER_TYPE_COUNT
][MAX_SAMPLER_OBJECTS
];
3201 struct wined3d_shader_resource_view
*shader_resource_view
[WINED3D_SHADER_TYPE_COUNT
][MAX_SHADER_RESOURCE_VIEWS
];
3202 struct wined3d_unordered_access_view
*unordered_access_view
[WINED3D_PIPELINE_COUNT
][MAX_UNORDERED_ACCESS_VIEWS
];
3204 struct wined3d_vec4 vs_consts_f
[WINED3D_MAX_VS_CONSTS_F
];
3205 struct wined3d_ivec4 vs_consts_i
[WINED3D_MAX_CONSTS_I
];
3206 BOOL vs_consts_b
[WINED3D_MAX_CONSTS_B
];
3208 struct wined3d_vec4 ps_consts_f
[WINED3D_MAX_PS_CONSTS_F
];
3209 struct wined3d_ivec4 ps_consts_i
[WINED3D_MAX_CONSTS_I
];
3210 BOOL ps_consts_b
[WINED3D_MAX_CONSTS_B
];
3212 struct wined3d_texture
*textures
[WINED3D_MAX_COMBINED_SAMPLERS
];
3213 DWORD sampler_states
[WINED3D_MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
3214 DWORD texture_states
[WINED3D_MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
3216 struct wined3d_matrix transforms
[WINED3D_HIGHEST_TRANSFORM_STATE
+ 1];
3217 struct wined3d_vec4 clip_planes
[WINED3D_MAX_CLIP_DISTANCES
];
3218 struct wined3d_material material
;
3219 struct wined3d_viewport viewports
[WINED3D_MAX_VIEWPORTS
];
3220 unsigned int viewport_count
;
3221 RECT scissor_rects
[WINED3D_MAX_VIEWPORTS
];
3222 unsigned int scissor_rect_count
;
3224 struct wined3d_light_state light_state
;
3226 DWORD render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
3227 struct wined3d_blend_state
*blend_state
;
3228 struct wined3d_color blend_factor
;
3229 struct wined3d_rasterizer_state
*rasterizer_state
;
3232 struct wined3d_dummy_textures
3239 GLuint tex_cube_array
;
3240 GLuint tex_1d_array
;
3241 GLuint tex_2d_array
;
3244 GLuint tex_2d_ms_array
;
3247 #define WINED3D_UNMAPPED_STAGE ~0u
3249 /* Multithreaded flag. Removed from the public header to signal that
3250 * wined3d_device_create() ignores it. */
3251 #define WINED3DCREATE_MULTITHREADED 0x00000004
3253 struct wined3d_device
3257 /* WineD3D Information */
3258 struct wined3d_device_parent
*device_parent
;
3259 struct wined3d
*wined3d
;
3260 struct wined3d_adapter
*adapter
;
3262 const struct wined3d_shader_backend_ops
*shader_backend
;
3264 void *fragment_priv
;
3266 struct wined3d_state_entry state_table
[STATE_HIGHEST
+ 1];
3267 /* Array of functions for states which are handled by more than one pipeline part */
3268 APPLYSTATEFUNC
*multistate_funcs
[STATE_HIGHEST
+ 1];
3269 struct wined3d_blitter
*blitter
;
3271 BYTE bCursorVisible
: 1;
3272 BYTE d3d_initialized
: 1;
3273 BYTE inScene
: 1; /* A flag to check for proper BeginScene / EndScene call pairs */
3274 BYTE softwareVertexProcessing
: 1; /* process vertex shaders using software or hardware */
3275 BYTE restore_screensaver
: 1;
3278 unsigned char surface_alignment
; /* Line Alignment of surfaces */
3282 enum wined3d_feature_level feature_level
;
3284 struct wined3d_state state
;
3286 /* Internal use fields */
3287 struct wined3d_device_creation_parameters create_parms
;
3290 struct wined3d_rendertarget_view
*back_buffer_view
;
3291 struct wined3d_swapchain
**swapchains
;
3292 UINT swapchain_count
;
3293 unsigned int max_frame_latency
;
3295 struct list resources
; /* a linked list to track resources created by the device */
3296 struct list shaders
; /* a linked list to track shaders (pixel and vertex) */
3297 struct wine_rb_tree samplers
, rasterizer_states
;
3299 /* Render Target Support */
3300 struct wined3d_fb_state fb
;
3301 struct wined3d_rendertarget_view
*auto_depth_stencil_view
;
3303 /* Cursor management */
3308 UINT cursorWidth
, cursorHeight
;
3309 struct wined3d_texture
*cursor_texture
;
3310 HCURSOR hardwareCursor
;
3312 /* The Wine logo texture */
3313 struct wined3d_texture
*logo_texture
;
3315 /* Default sampler used to emulate the direct resource access without using wined3d_sampler */
3316 struct wined3d_sampler
*default_sampler
;
3317 struct wined3d_sampler
*null_sampler
;
3319 /* Command stream */
3320 struct wined3d_cs
*cs
;
3322 /* Context management */
3323 struct wined3d_context
**contexts
;
3325 struct wined3d_blend_state
*blend_state_atoc_enabled
;
3328 void wined3d_device_cleanup(struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
3329 void device_clear_render_targets(struct wined3d_device
*device
, UINT rt_count
, const struct wined3d_fb_state
*fb
,
3330 UINT rect_count
, const RECT
*rects
, const RECT
*draw_rect
, DWORD flags
,
3331 const struct wined3d_color
*color
, float depth
, DWORD stencil
) DECLSPEC_HIDDEN
;
3332 BOOL
device_context_add(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
3333 void device_context_remove(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
3334 void wined3d_device_create_default_samplers(struct wined3d_device
*device
,
3335 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
3336 void wined3d_device_create_primary_opengl_context_cs(void *object
) DECLSPEC_HIDDEN
;
3337 void wined3d_device_delete_opengl_contexts_cs(void *object
) DECLSPEC_HIDDEN
;
3338 void wined3d_device_destroy_default_samplers(struct wined3d_device
*device
,
3339 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
3340 HRESULT
wined3d_device_init(struct wined3d_device
*device
, struct wined3d
*wined3d
,
3341 unsigned int adapter_idx
, enum wined3d_device_type device_type
, HWND focus_window
, unsigned int flags
,
3342 BYTE surface_alignment
, const enum wined3d_feature_level
*levels
, unsigned int level_count
,
3343 struct wined3d_device_parent
*device_parent
) DECLSPEC_HIDDEN
;
3344 LRESULT
device_process_message(struct wined3d_device
*device
, HWND window
, BOOL unicode
,
3345 UINT message
, WPARAM wparam
, LPARAM lparam
, WNDPROC proc
) DECLSPEC_HIDDEN
;
3346 void device_resource_add(struct wined3d_device
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
3347 void device_resource_released(struct wined3d_device
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
3348 void device_invalidate_state(const struct wined3d_device
*device
, DWORD state
) DECLSPEC_HIDDEN
;
3349 HRESULT
wined3d_device_set_implicit_swapchain(struct wined3d_device
*device
,
3350 struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
3351 void wined3d_device_uninit_3d(struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
3353 struct wined3d_device_no3d
3355 struct wined3d_device d
;
3357 struct wined3d_context context_no3d
;
3360 static inline struct wined3d_device_no3d
*wined3d_device_no3d(struct wined3d_device
*device
)
3362 return CONTAINING_RECORD(device
, struct wined3d_device_no3d
, d
);
3365 struct wined3d_device_gl
3367 struct wined3d_device d
;
3369 /* Textures for when no other textures are bound. */
3370 struct wined3d_dummy_textures dummy_textures
;
3373 static inline struct wined3d_device_gl
*wined3d_device_gl(struct wined3d_device
*device
)
3375 return CONTAINING_RECORD(device
, struct wined3d_device_gl
, d
);
3378 struct wined3d_device_vk
3380 struct wined3d_device d
;
3382 struct wined3d_context_vk context_vk
;
3386 uint32_t vk_queue_family_index
;
3388 struct wined3d_vk_info vk_info
;
3391 static inline struct wined3d_device_vk
*wined3d_device_vk(struct wined3d_device
*device
)
3393 return CONTAINING_RECORD(device
, struct wined3d_device_vk
, d
);
3396 static inline BOOL
isStateDirty(const struct wined3d_context
*context
, unsigned int state_id
)
3398 unsigned int idx
= state_id
/ (sizeof(*context
->dirty_graphics_states
) * CHAR_BIT
);
3399 unsigned int shift
= state_id
& ((sizeof(*context
->dirty_graphics_states
) * CHAR_BIT
) - 1);
3400 return context
->dirty_graphics_states
[idx
] & (1u << shift
);
3403 static inline float wined3d_alpha_ref(const struct wined3d_state
*state
)
3405 return (state
->render_states
[WINED3D_RS_ALPHAREF
] & 0xff) / 255.0f
;
3408 const char *wined3d_debug_resource_access(DWORD access
) DECLSPEC_HIDDEN
;
3409 const char *wined3d_debug_bind_flags(DWORD bind_flags
) DECLSPEC_HIDDEN
;
3410 const char *wined3d_debug_view_desc(const struct wined3d_view_desc
*d
,
3411 const struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
3412 const char *wined3d_debug_vkresult(VkResult vr
) DECLSPEC_HIDDEN
;
3414 static inline BOOL
wined3d_resource_access_is_managed(unsigned int access
)
3416 return !(~access
& (WINED3D_RESOURCE_ACCESS_GPU
| WINED3D_RESOURCE_ACCESS_CPU
));
3419 struct wined3d_resource_ops
3421 ULONG (*resource_incref
)(struct wined3d_resource
*resource
);
3422 ULONG (*resource_decref
)(struct wined3d_resource
*resource
);
3423 void (*resource_preload
)(struct wined3d_resource
*resource
);
3424 void (*resource_unload
)(struct wined3d_resource
*resource
);
3425 HRESULT (*resource_sub_resource_map
)(struct wined3d_resource
*resource
, unsigned int sub_resource_idx
,
3426 struct wined3d_map_desc
*map_desc
, const struct wined3d_box
*box
, DWORD flags
);
3427 HRESULT (*resource_sub_resource_unmap
)(struct wined3d_resource
*resource
, unsigned int sub_resource_idx
);
3430 struct wined3d_resource
3434 LONG srv_bind_count_device
;
3437 struct wined3d_device
*device
;
3438 enum wined3d_resource_type type
;
3439 enum wined3d_gl_resource_type gl_type
;
3440 const struct wined3d_format
*format
;
3441 unsigned int format_flags
;
3442 enum wined3d_multisample_type multisample_type
;
3443 UINT multisample_quality
;
3445 unsigned int bind_flags
;
3446 unsigned int access
;
3457 const struct wined3d_parent_ops
*parent_ops
;
3458 const struct wined3d_resource_ops
*resource_ops
;
3460 struct list resource_list_entry
;
3463 static inline ULONG
wined3d_resource_incref(struct wined3d_resource
*resource
)
3465 return resource
->resource_ops
->resource_incref(resource
);
3468 static inline ULONG
wined3d_resource_decref(struct wined3d_resource
*resource
)
3470 return resource
->resource_ops
->resource_decref(resource
);
3473 static inline void wined3d_resource_acquire(struct wined3d_resource
*resource
)
3475 InterlockedIncrement(&resource
->access_count
);
3478 static inline void wined3d_resource_release(struct wined3d_resource
*resource
)
3480 InterlockedDecrement(&resource
->access_count
);
3483 void resource_cleanup(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
3484 HRESULT
resource_init(struct wined3d_resource
*resource
, struct wined3d_device
*device
,
3485 enum wined3d_resource_type type
, const struct wined3d_format
*format
,
3486 enum wined3d_multisample_type multisample_type
, unsigned int multisample_quality
, unsigned int usage
,
3487 unsigned int bind_flags
, unsigned int access
, unsigned int width
, unsigned int height
, unsigned int depth
,
3488 unsigned int size
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
3489 const struct wined3d_resource_ops
*resource_ops
) DECLSPEC_HIDDEN
;
3490 void resource_unload(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
3491 void wined3d_resource_free_sysmem(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
3492 const struct wined3d_format
*wined3d_resource_get_decompress_format(
3493 const struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
3494 unsigned int wined3d_resource_get_sample_count(const struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
3495 GLbitfield
wined3d_resource_gl_map_flags(DWORD d3d_flags
) DECLSPEC_HIDDEN
;
3496 GLenum
wined3d_resource_gl_legacy_map_flags(DWORD d3d_flags
) DECLSPEC_HIDDEN
;
3497 BOOL
wined3d_resource_is_offscreen(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
3498 BOOL
wined3d_resource_prepare_sysmem(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
3499 void wined3d_resource_update_draw_binding(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
3501 /* Tests show that the start address of resources is 32 byte aligned */
3502 #define RESOURCE_ALIGNMENT 16
3503 #define WINED3D_CONSTANT_BUFFER_ALIGNMENT 16
3505 #define WINED3D_LOCATION_DISCARDED 0x00000001
3506 #define WINED3D_LOCATION_SYSMEM 0x00000002
3507 #define WINED3D_LOCATION_USER_MEMORY 0x00000004
3508 #define WINED3D_LOCATION_BUFFER 0x00000008
3509 #define WINED3D_LOCATION_TEXTURE_RGB 0x00000010
3510 #define WINED3D_LOCATION_TEXTURE_SRGB 0x00000020
3511 #define WINED3D_LOCATION_DRAWABLE 0x00000040
3512 #define WINED3D_LOCATION_RB_MULTISAMPLE 0x00000080
3513 #define WINED3D_LOCATION_RB_RESOLVED 0x00000100
3515 const char *wined3d_debug_location(DWORD location
) DECLSPEC_HIDDEN
;
3517 struct wined3d_blt_info
3520 struct wined3d_vec3 texcoords
[4];
3523 struct wined3d_texture_ops
3525 BOOL (*texture_prepare_location
)(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
3526 struct wined3d_context
*context
, unsigned int location
);
3527 BOOL (*texture_load_location
)(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
3528 struct wined3d_context
*context
, unsigned int location
);
3529 void (*texture_unload_location
)(struct wined3d_texture
*texture
,
3530 struct wined3d_context
*context
, unsigned int location
);
3531 void (*texture_upload_data
)(struct wined3d_context
*context
, const struct wined3d_const_bo_address
*src_bo_addr
,
3532 const struct wined3d_format
*src_format
, const struct wined3d_box
*src_box
, unsigned int src_row_pitch
,
3533 unsigned int src_slice_pitch
, struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
,
3534 unsigned int dst_location
, unsigned int dst_x
, unsigned int dst_y
, unsigned int dst_z
);
3535 void (*texture_download_data
)(struct wined3d_context
*context
, struct wined3d_texture
*src_texture
,
3536 unsigned int src_sub_resource_idx
, unsigned int src_location
, const struct wined3d_box
*src_box
,
3537 const struct wined3d_bo_address
*dst_bo_addr
, const struct wined3d_format
*dst_format
,
3538 unsigned int dst_x
, unsigned int dst_y
, unsigned int dst_z
,
3539 unsigned int dst_row_pitch
, unsigned int dst_slice_pitch
);
3542 #define WINED3D_TEXTURE_COND_NP2 0x00000001
3543 #define WINED3D_TEXTURE_COND_NP2_EMULATED 0x00000002
3544 #define WINED3D_TEXTURE_POW2_MAT_IDENT 0x00000004
3545 #define WINED3D_TEXTURE_IS_SRGB 0x00000008
3546 #define WINED3D_TEXTURE_RGB_ALLOCATED 0x00000010
3547 #define WINED3D_TEXTURE_RGB_VALID 0x00000020
3548 #define WINED3D_TEXTURE_SRGB_ALLOCATED 0x00000040
3549 #define WINED3D_TEXTURE_SRGB_VALID 0x00000080
3550 #define WINED3D_TEXTURE_CONVERTED 0x00000100
3551 #define WINED3D_TEXTURE_PIN_SYSMEM 0x00000200
3552 #define WINED3D_TEXTURE_NORMALIZED_COORDS 0x00000400
3553 #define WINED3D_TEXTURE_GET_DC_LENIENT 0x00000800
3554 #define WINED3D_TEXTURE_DC_IN_USE 0x00001000
3555 #define WINED3D_TEXTURE_DISCARD 0x00002000
3556 #define WINED3D_TEXTURE_GET_DC 0x00004000
3557 #define WINED3D_TEXTURE_GENERATE_MIPMAPS 0x00008000
3558 #define WINED3D_TEXTURE_DOWNLOADABLE 0x00010000
3560 #define WINED3D_TEXTURE_ASYNC_COLOR_KEY 0x00000001
3562 struct wined3d_texture
3564 struct wined3d_resource resource
;
3565 const struct wined3d_texture_ops
*texture_ops
;
3566 struct wined3d_swapchain
*swapchain
;
3567 unsigned int pow2_width
;
3568 unsigned int pow2_height
;
3571 unsigned int download_count
;
3572 unsigned int sysmem_count
;
3573 float pow2_matrix
[16];
3577 DWORD update_map_binding
;
3580 unsigned int row_pitch
;
3581 unsigned int slice_pitch
;
3583 /* May only be accessed from the command stream worker thread. */
3584 struct wined3d_texture_async
3588 /* Color keys for DDraw */
3589 struct wined3d_color_key dst_blt_color_key
;
3590 struct wined3d_color_key src_blt_color_key
;
3591 struct wined3d_color_key dst_overlay_color_key
;
3592 struct wined3d_color_key src_overlay_color_key
;
3593 struct wined3d_color_key gl_color_key
;
3594 DWORD color_key_flags
;
3597 struct wined3d_dirty_regions
3599 struct wined3d_box
*boxes
;
3601 unsigned int box_count
;
3604 struct wined3d_overlay_info
3607 struct list overlays
;
3608 struct wined3d_texture
*dst_texture
;
3609 unsigned int dst_sub_resource_idx
;
3614 struct wined3d_dc_info
3620 struct wined3d_texture_sub_resource
3623 const struct wined3d_parent_ops
*parent_ops
;
3625 unsigned int offset
;
3628 unsigned int map_count
;
3631 uintptr_t buffer_object
;
3635 static inline void *wined3d_texture_allocate_object_memory(SIZE_T s
, SIZE_T level_count
, SIZE_T layer_count
)
3637 struct wined3d_texture
*t
;
3639 if (level_count
> ((~(SIZE_T
)0 - s
) / sizeof(*t
->sub_resources
)) / layer_count
)
3642 return heap_alloc_zero(s
+ level_count
* layer_count
* sizeof(*t
->sub_resources
));
3645 static inline struct wined3d_texture
*texture_from_resource(struct wined3d_resource
*resource
)
3647 return CONTAINING_RECORD(resource
, struct wined3d_texture
, resource
);
3650 static inline unsigned int wined3d_texture_get_level_width(const struct wined3d_texture
*texture
,
3653 return max(1, texture
->resource
.width
>> level
);
3656 static inline unsigned int wined3d_texture_get_level_height(const struct wined3d_texture
*texture
,
3659 return max(1, texture
->resource
.height
>> level
);
3662 static inline unsigned int wined3d_texture_get_level_depth(const struct wined3d_texture
*texture
,
3665 return max(1, texture
->resource
.depth
>> level
);
3668 static inline unsigned int wined3d_texture_get_level_pow2_width(const struct wined3d_texture
*texture
,
3671 return max(1, texture
->pow2_width
>> level
);
3674 static inline unsigned int wined3d_texture_get_level_pow2_height(const struct wined3d_texture
*texture
,
3677 return max(1, texture
->pow2_height
>> level
);
3680 static inline void wined3d_texture_get_level_box(const struct wined3d_texture
*texture
,
3681 unsigned int level
, struct wined3d_box
*box
)
3683 wined3d_box_set(box
, 0, 0,
3684 wined3d_texture_get_level_width(texture
, level
),
3685 wined3d_texture_get_level_height(texture
, level
),
3686 0, wined3d_texture_get_level_depth(texture
, level
));
3689 HRESULT
texture2d_blt(struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
,
3690 const struct wined3d_box
*dst_box
, struct wined3d_texture
*src_texture
,
3691 unsigned int src_sub_resource_idx
, const struct wined3d_box
*src_box
, DWORD flags
,
3692 const struct wined3d_blt_fx
*blt_fx
, enum wined3d_texture_filter_type filter
) DECLSPEC_HIDDEN
;
3693 void texture2d_blt_fbo(struct wined3d_device
*device
, struct wined3d_context
*context
,
3694 enum wined3d_texture_filter_type filter
, struct wined3d_texture
*src_texture
,
3695 unsigned int src_sub_resource_idx
, DWORD src_location
, const RECT
*src_rect
,
3696 struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
, DWORD dst_location
,
3697 const RECT
*dst_rect
) DECLSPEC_HIDDEN
;
3698 void texture2d_get_blt_info(const struct wined3d_texture_gl
*texture_gl
, unsigned int sub_resource_idx
,
3699 const RECT
*rect
, struct wined3d_blt_info
*info
) DECLSPEC_HIDDEN
;
3700 void texture2d_load_fb_texture(struct wined3d_texture_gl
*texture_gl
, unsigned int sub_resource_idx
,
3701 BOOL srgb
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
3702 void texture2d_read_from_framebuffer(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
3703 struct wined3d_context
*context
, DWORD src_location
, DWORD dst_location
) DECLSPEC_HIDDEN
;
3705 HRESULT
wined3d_texture_check_box_dimensions(const struct wined3d_texture
*texture
,
3706 unsigned int level
, const struct wined3d_box
*box
) DECLSPEC_HIDDEN
;
3707 void wined3d_texture_cleanup(struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
3708 void wined3d_texture_download_from_texture(struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
,
3709 struct wined3d_texture
*src_texture
, unsigned int src_sub_resource_idx
) DECLSPEC_HIDDEN
;
3710 GLenum
wined3d_texture_get_gl_buffer(const struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
3711 void wined3d_texture_get_memory(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
3712 struct wined3d_bo_address
*data
, DWORD locations
) DECLSPEC_HIDDEN
;
3713 void wined3d_texture_invalidate_location(struct wined3d_texture
*texture
,
3714 unsigned int sub_resource_idx
, DWORD location
) DECLSPEC_HIDDEN
;
3715 void wined3d_texture_load(struct wined3d_texture
*texture
,
3716 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
3717 BOOL
wined3d_texture_load_location(struct wined3d_texture
*texture
,
3718 unsigned int sub_resource_idx
, struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
3719 BOOL
wined3d_texture_prepare_location(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
3720 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
3721 void wined3d_texture_set_map_binding(struct wined3d_texture
*texture
, DWORD map_binding
) DECLSPEC_HIDDEN
;
3722 void wined3d_texture_set_swapchain(struct wined3d_texture
*texture
,
3723 struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
3724 void wined3d_texture_sub_resources_destroyed(struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
3725 void wined3d_texture_translate_drawable_coords(const struct wined3d_texture
*texture
,
3726 HWND window
, RECT
*rect
) DECLSPEC_HIDDEN
;
3727 void wined3d_texture_upload_from_texture(struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
,
3728 unsigned int dst_x
, unsigned int dst_y
, unsigned int dst_z
, struct wined3d_texture
*src_texture
,
3729 unsigned int src_sub_resource_idx
, const struct wined3d_box
*src_box
) DECLSPEC_HIDDEN
;
3730 void wined3d_texture_validate_location(struct wined3d_texture
*texture
,
3731 unsigned int sub_resource_idx
, DWORD location
) DECLSPEC_HIDDEN
;
3732 void wined3d_texture_clear_dirty_regions(struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
3734 HRESULT
wined3d_texture_no3d_init(struct wined3d_texture
*texture_no3d
, struct wined3d_device
*device
,
3735 const struct wined3d_resource_desc
*desc
, unsigned int layer_count
, unsigned int level_count
,
3736 uint32_t flags
, void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
3738 void wined3d_gl_texture_swizzle_from_color_fixup(GLint swizzle
[4], struct color_fixup_desc fixup
) DECLSPEC_HIDDEN
;
3742 struct wined3d_sampler_desc sampler_desc
;
3743 unsigned int base_level
;
3747 struct wined3d_texture_gl
3749 struct wined3d_texture t
;
3751 struct gl_texture texture_rgb
, texture_srgb
;
3755 GLuint rb_multisample
;
3758 struct list renderbuffers
;
3759 const struct wined3d_renderbuffer_entry
*current_renderbuffer
;
3762 static inline struct wined3d_texture_gl
*wined3d_texture_gl(struct wined3d_texture
*texture
)
3764 return CONTAINING_RECORD(texture
, struct wined3d_texture_gl
, t
);
3767 static inline struct gl_texture
*wined3d_texture_gl_get_gl_texture(struct wined3d_texture_gl
*texture_gl
,
3770 return srgb
? &texture_gl
->texture_srgb
: &texture_gl
->texture_rgb
;
3773 static inline GLenum
wined3d_texture_gl_get_sub_resource_target(const struct wined3d_texture_gl
*texture_gl
,
3774 unsigned int sub_resource_idx
)
3776 static const GLenum cube_targets
[] =
3778 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
,
3779 GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
,
3780 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
,
3781 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
,
3782 GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
,
3783 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
,
3786 return texture_gl
->t
.resource
.usage
& WINED3DUSAGE_LEGACY_CUBEMAP
3787 ? cube_targets
[sub_resource_idx
/ texture_gl
->t
.level_count
] : texture_gl
->target
;
3790 static inline BOOL
wined3d_texture_gl_is_multisample_location(const struct wined3d_texture_gl
*texture_gl
,
3793 if (location
== WINED3D_LOCATION_RB_MULTISAMPLE
)
3795 if (location
!= WINED3D_LOCATION_TEXTURE_RGB
&& location
!= WINED3D_LOCATION_TEXTURE_SRGB
)
3797 return texture_gl
->target
== GL_TEXTURE_2D_MULTISAMPLE
|| texture_gl
->target
== GL_TEXTURE_2D_MULTISAMPLE_ARRAY
;
3800 void wined3d_texture_gl_apply_sampler_desc(struct wined3d_texture_gl
*texture_gl
,
3801 const struct wined3d_sampler_desc
*sampler_desc
, const struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
3802 void wined3d_texture_gl_bind(struct wined3d_texture_gl
*texture_gl
,
3803 struct wined3d_context_gl
*context_gl
, BOOL srgb
) DECLSPEC_HIDDEN
;
3804 void wined3d_texture_gl_bind_and_dirtify(struct wined3d_texture_gl
*texture_gl
,
3805 struct wined3d_context_gl
*context_gl
, BOOL srgb
) DECLSPEC_HIDDEN
;
3806 HRESULT
wined3d_texture_gl_init(struct wined3d_texture_gl
*texture_gl
, struct wined3d_device
*device
,
3807 const struct wined3d_resource_desc
*desc
, unsigned int layer_count
, unsigned int level_count
,
3808 uint32_t flags
, void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
3809 void wined3d_texture_gl_prepare_texture(struct wined3d_texture_gl
*texture_gl
,
3810 struct wined3d_context_gl
*context_gl
, BOOL srgb
) DECLSPEC_HIDDEN
;
3811 void wined3d_texture_gl_set_compatible_renderbuffer(struct wined3d_texture_gl
*texture_gl
,
3812 struct wined3d_context_gl
*context_gl
, unsigned int level
,
3813 const struct wined3d_rendertarget_info
*rt
) DECLSPEC_HIDDEN
;
3815 struct wined3d_texture_vk
3817 struct wined3d_texture t
;
3820 static inline struct wined3d_texture_vk
*wined3d_texture_vk(struct wined3d_texture
*texture
)
3822 return CONTAINING_RECORD(texture
, struct wined3d_texture_vk
, t
);
3825 HRESULT
wined3d_texture_vk_init(struct wined3d_texture_vk
*texture_vk
, struct wined3d_device
*device
,
3826 const struct wined3d_resource_desc
*desc
, unsigned int layer_count
, unsigned int level_count
,
3827 uint32_t flags
, void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
3829 struct wined3d_renderbuffer_entry
3837 struct wined3d_fbo_resource
3841 GLuint level
, layer
;
3844 #define WINED3D_FBO_ENTRY_FLAG_ATTACHED 0x1
3845 #define WINED3D_FBO_ENTRY_FLAG_DEPTH 0x2
3846 #define WINED3D_FBO_ENTRY_FLAG_STENCIL 0x4
3854 struct wined3d_fbo_entry_key
3857 struct wined3d_fbo_resource objects
[MAX_RENDER_TARGET_VIEWS
+ 1];
3861 struct wined3d_sampler
3863 struct wine_rb_entry entry
;
3865 struct wined3d_device
*device
;
3867 const struct wined3d_parent_ops
*parent_ops
;
3868 struct wined3d_sampler_desc desc
;
3871 struct wined3d_sampler_gl
3873 struct wined3d_sampler s
;
3878 static inline struct wined3d_sampler_gl
*wined3d_sampler_gl(struct wined3d_sampler
*sampler
)
3880 return CONTAINING_RECORD(sampler
, struct wined3d_sampler_gl
, s
);
3883 void wined3d_sampler_gl_bind(struct wined3d_sampler_gl
*sampler_gl
, unsigned int unit
,
3884 struct wined3d_texture_gl
*texture_gl
, const struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
3885 void wined3d_sampler_gl_init(struct wined3d_sampler_gl
*sampler_gl
,
3886 struct wined3d_device
*device
, const struct wined3d_sampler_desc
*desc
,
3887 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
3889 void wined3d_sampler_vk_init(struct wined3d_sampler
*sampler_vk
,
3890 struct wined3d_device
*device
, const struct wined3d_sampler_desc
*desc
,
3891 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
3893 struct wined3d_vertex_declaration_element
3895 const struct wined3d_format
*format
;
3897 unsigned int input_slot
;
3898 unsigned int offset
;
3899 unsigned int output_slot
;
3900 enum wined3d_input_classification input_slot_class
;
3901 unsigned int instance_data_step_rate
;
3907 struct wined3d_vertex_declaration
3911 const struct wined3d_parent_ops
*parent_ops
;
3912 struct wined3d_device
*device
;
3914 struct wined3d_vertex_declaration_element
*elements
;
3915 unsigned int element_count
;
3917 BOOL position_transformed
;
3920 struct wined3d_saved_states
3922 DWORD vs_consts_f
[WINED3D_MAX_VS_CONSTS_F
>> 5];
3923 WORD vertexShaderConstantsI
; /* WINED3D_MAX_CONSTS_I, 16 */
3924 WORD vertexShaderConstantsB
; /* WINED3D_MAX_CONSTS_B, 16 */
3925 DWORD ps_consts_f
[WINED3D_MAX_PS_CONSTS_F
>> 5];
3926 WORD pixelShaderConstantsI
; /* WINED3D_MAX_CONSTS_I, 16 */
3927 WORD pixelShaderConstantsB
; /* WINED3D_MAX_CONSTS_B, 16 */
3928 DWORD transform
[(WINED3D_HIGHEST_TRANSFORM_STATE
>> 5) + 1];
3929 WORD streamSource
; /* WINED3D_MAX_STREAMS, 16 */
3930 WORD streamFreq
; /* WINED3D_MAX_STREAMS, 16 */
3931 DWORD renderState
[(WINEHIGHEST_RENDER_STATE
>> 5) + 1];
3932 DWORD textureState
[WINED3D_MAX_TEXTURES
]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
3933 WORD samplerState
[WINED3D_MAX_COMBINED_SAMPLERS
]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
3934 DWORD clipplane
; /* WINED3D_MAX_CLIP_DISTANCES, 8 */
3935 DWORD textures
: 20; /* WINED3D_MAX_COMBINED_SAMPLERS, 20 */
3939 DWORD vertexDecl
: 1;
3940 DWORD pixelShader
: 1;
3941 DWORD vertexShader
: 1;
3942 DWORD scissorRect
: 1;
3943 DWORD store_stream_offset
: 1;
3944 DWORD blend_state
: 1;
3946 DWORD transforms
: 1;
3955 struct wined3d_stateblock
3957 LONG ref
; /* Note: Ref counting not required */
3958 struct wined3d_device
*device
;
3960 /* Array indicating whether things have been set or changed */
3961 struct wined3d_saved_states changed
;
3963 struct wined3d_stateblock_state stateblock_state
;
3964 struct wined3d_light_state light_state
;
3966 /* Contained state management */
3967 DWORD contained_render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
3968 unsigned int num_contained_render_states
;
3969 DWORD contained_transform_states
[WINED3D_HIGHEST_TRANSFORM_STATE
+ 1];
3970 unsigned int num_contained_transform_states
;
3971 struct StageState contained_tss_states
[WINED3D_MAX_TEXTURES
* (WINED3D_HIGHEST_TEXTURE_STATE
+ 1)];
3972 unsigned int num_contained_tss_states
;
3973 struct StageState contained_sampler_states
[WINED3D_MAX_COMBINED_SAMPLERS
* WINED3D_HIGHEST_SAMPLER_STATE
];
3974 unsigned int num_contained_sampler_states
;
3977 void wined3d_stateblock_state_init(struct wined3d_stateblock_state
*state
,
3978 const struct wined3d_device
*device
, DWORD flags
) DECLSPEC_HIDDEN
;
3979 void wined3d_stateblock_state_cleanup(struct wined3d_stateblock_state
*state
) DECLSPEC_HIDDEN
;
3981 void wined3d_light_state_enable_light(struct wined3d_light_state
*state
, const struct wined3d_d3d_info
*d3d_info
,
3982 struct wined3d_light_info
*light_info
, BOOL enable
) DECLSPEC_HIDDEN
;
3983 struct wined3d_light_info
*wined3d_light_state_get_light(const struct wined3d_light_state
*state
,
3984 unsigned int idx
) DECLSPEC_HIDDEN
;
3985 HRESULT
wined3d_light_state_set_light(struct wined3d_light_state
*state
, DWORD light_idx
,
3986 const struct wined3d_light
*params
, struct wined3d_light_info
**light_info
) DECLSPEC_HIDDEN
;
3988 void state_cleanup(struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
3989 void state_init(struct wined3d_state
*state
, struct wined3d_fb_state
*fb
,
3990 const struct wined3d_d3d_info
*d3d_info
, DWORD flags
) DECLSPEC_HIDDEN
;
3991 void state_unbind_resources(struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
3993 enum wined3d_cs_queue_id
3995 WINED3D_CS_QUEUE_DEFAULT
= 0,
3996 WINED3D_CS_QUEUE_MAP
,
3997 WINED3D_CS_QUEUE_COUNT
,
4000 enum wined3d_push_constants
4002 WINED3D_PUSH_CONSTANTS_VS_F
,
4003 WINED3D_PUSH_CONSTANTS_PS_F
,
4004 WINED3D_PUSH_CONSTANTS_VS_I
,
4005 WINED3D_PUSH_CONSTANTS_PS_I
,
4006 WINED3D_PUSH_CONSTANTS_VS_B
,
4007 WINED3D_PUSH_CONSTANTS_PS_B
,
4010 #define WINED3D_CS_QUERY_POLL_INTERVAL 10u
4011 #define WINED3D_CS_QUEUE_SIZE 0x100000u
4012 #define WINED3D_CS_SPIN_COUNT 10000000u
4014 struct wined3d_cs_queue
4017 BYTE data
[WINED3D_CS_QUEUE_SIZE
];
4020 struct wined3d_cs_ops
4022 void *(*require_space
)(struct wined3d_cs
*cs
, size_t size
, enum wined3d_cs_queue_id queue_id
);
4023 void (*submit
)(struct wined3d_cs
*cs
, enum wined3d_cs_queue_id queue_id
);
4024 void (*finish
)(struct wined3d_cs
*cs
, enum wined3d_cs_queue_id queue_id
);
4025 void (*push_constants
)(struct wined3d_cs
*cs
, enum wined3d_push_constants p
,
4026 unsigned int start_idx
, unsigned int count
, const void *constants
);
4031 const struct wined3d_cs_ops
*ops
;
4032 struct wined3d_device
*device
;
4033 struct wined3d_fb_state fb
;
4034 struct wined3d_state state
;
4035 HMODULE wined3d_module
;
4039 struct wined3d_cs_queue queue
[WINED3D_CS_QUEUE_COUNT
];
4040 size_t data_size
, start
, end
;
4042 struct list query_poll_list
;
4043 BOOL queries_flushed
;
4046 BOOL waiting_for_event
;
4047 LONG pending_presents
;
4050 struct wined3d_cs
*wined3d_cs_create(struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
4051 void wined3d_cs_destroy(struct wined3d_cs
*cs
) DECLSPEC_HIDDEN
;
4052 void wined3d_cs_destroy_object(struct wined3d_cs
*cs
,
4053 void (*callback
)(void *object
), void *object
) DECLSPEC_HIDDEN
;
4054 void wined3d_cs_emit_add_dirty_texture_region(struct wined3d_cs
*cs
,
4055 struct wined3d_texture
*texture
, unsigned int layer
) DECLSPEC_HIDDEN
;
4056 void wined3d_cs_emit_blt_sub_resource(struct wined3d_cs
*cs
, struct wined3d_resource
*dst_resource
,
4057 unsigned int dst_sub_resource_idx
, const struct wined3d_box
*dst_box
, struct wined3d_resource
*src_resource
,
4058 unsigned int src_sub_resource_idx
, const struct wined3d_box
*src_box
, DWORD flags
,
4059 const struct wined3d_blt_fx
*fx
, enum wined3d_texture_filter_type filter
) DECLSPEC_HIDDEN
;
4060 void wined3d_cs_emit_clear(struct wined3d_cs
*cs
, DWORD rect_count
, const RECT
*rects
,
4061 DWORD flags
, const struct wined3d_color
*color
, float depth
, DWORD stencil
) DECLSPEC_HIDDEN
;
4062 void wined3d_cs_emit_clear_rendertarget_view(struct wined3d_cs
*cs
, struct wined3d_rendertarget_view
*view
,
4063 const RECT
*rect
, DWORD flags
, const struct wined3d_color
*color
, float depth
, DWORD stencil
) DECLSPEC_HIDDEN
;
4064 void wined3d_cs_emit_clear_unordered_access_view_uint(struct wined3d_cs
*cs
,
4065 struct wined3d_unordered_access_view
*view
, const struct wined3d_uvec4
*clear_value
) DECLSPEC_HIDDEN
;
4066 void wined3d_cs_emit_copy_uav_counter(struct wined3d_cs
*cs
, struct wined3d_buffer
*dst_buffer
,
4067 unsigned int offset
, struct wined3d_unordered_access_view
*uav
) DECLSPEC_HIDDEN
;
4068 void wined3d_cs_emit_dispatch(struct wined3d_cs
*cs
,
4069 unsigned int group_count_x
, unsigned int group_count_y
, unsigned int group_count_z
) DECLSPEC_HIDDEN
;
4070 void wined3d_cs_emit_dispatch_indirect(struct wined3d_cs
*cs
,
4071 struct wined3d_buffer
*buffer
, unsigned int offset
) DECLSPEC_HIDDEN
;
4072 void wined3d_cs_emit_draw(struct wined3d_cs
*cs
, GLenum primitive_type
, unsigned int patch_vertex_count
,
4073 int base_vertex_idx
, unsigned int start_idx
, unsigned int index_count
,
4074 unsigned int start_instance
, unsigned int instance_count
, BOOL indexed
) DECLSPEC_HIDDEN
;
4075 void wined3d_cs_emit_draw_indirect(struct wined3d_cs
*cs
, GLenum primitive_type
, unsigned int patch_vertex_count
,
4076 struct wined3d_buffer
*buffer
, unsigned int offset
, BOOL indexed
) DECLSPEC_HIDDEN
;
4077 void wined3d_cs_emit_flush(struct wined3d_cs
*cs
) DECLSPEC_HIDDEN
;
4078 void wined3d_cs_emit_generate_mipmaps(struct wined3d_cs
*cs
, struct wined3d_shader_resource_view
*view
) DECLSPEC_HIDDEN
;
4079 void wined3d_cs_emit_preload_resource(struct wined3d_cs
*cs
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
4080 void wined3d_cs_emit_present(struct wined3d_cs
*cs
, struct wined3d_swapchain
*swapchain
, const RECT
*src_rect
,
4081 const RECT
*dst_rect
, HWND dst_window_override
, unsigned int swap_interval
, DWORD flags
) DECLSPEC_HIDDEN
;
4082 void wined3d_cs_emit_query_issue(struct wined3d_cs
*cs
, struct wined3d_query
*query
, DWORD flags
) DECLSPEC_HIDDEN
;
4083 void wined3d_cs_emit_reset_state(struct wined3d_cs
*cs
) DECLSPEC_HIDDEN
;
4084 void wined3d_cs_emit_set_blend_state(struct wined3d_cs
*cs
, struct wined3d_blend_state
*state
,
4085 const struct wined3d_color
*blend_factor
) DECLSPEC_HIDDEN
;
4086 void wined3d_cs_emit_set_clip_plane(struct wined3d_cs
*cs
, UINT plane_idx
,
4087 const struct wined3d_vec4
*plane
) DECLSPEC_HIDDEN
;
4088 void wined3d_cs_emit_set_color_key(struct wined3d_cs
*cs
, struct wined3d_texture
*texture
,
4089 WORD flags
, const struct wined3d_color_key
*color_key
) DECLSPEC_HIDDEN
;
4090 void wined3d_cs_emit_set_constant_buffer(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
4091 UINT cb_idx
, struct wined3d_buffer
*buffer
) DECLSPEC_HIDDEN
;
4092 void wined3d_cs_emit_set_depth_stencil_view(struct wined3d_cs
*cs
,
4093 struct wined3d_rendertarget_view
*view
) DECLSPEC_HIDDEN
;
4094 void wined3d_cs_emit_set_index_buffer(struct wined3d_cs
*cs
, struct wined3d_buffer
*buffer
,
4095 enum wined3d_format_id format_id
, unsigned int offset
) DECLSPEC_HIDDEN
;
4096 void wined3d_cs_emit_set_light(struct wined3d_cs
*cs
, const struct wined3d_light_info
*light
) DECLSPEC_HIDDEN
;
4097 void wined3d_cs_emit_set_light_enable(struct wined3d_cs
*cs
, unsigned int idx
, BOOL enable
) DECLSPEC_HIDDEN
;
4098 void wined3d_cs_emit_set_material(struct wined3d_cs
*cs
, const struct wined3d_material
*material
) DECLSPEC_HIDDEN
;
4099 void wined3d_cs_emit_set_predication(struct wined3d_cs
*cs
,
4100 struct wined3d_query
*predicate
, BOOL value
) DECLSPEC_HIDDEN
;
4101 void wined3d_cs_emit_set_rasterizer_state(struct wined3d_cs
*cs
,
4102 struct wined3d_rasterizer_state
*rasterizer_state
) DECLSPEC_HIDDEN
;
4103 void wined3d_cs_emit_set_render_state(struct wined3d_cs
*cs
,
4104 enum wined3d_render_state state
, DWORD value
) DECLSPEC_HIDDEN
;
4105 void wined3d_cs_emit_set_rendertarget_view(struct wined3d_cs
*cs
, unsigned int view_idx
,
4106 struct wined3d_rendertarget_view
*view
) DECLSPEC_HIDDEN
;
4107 void wined3d_cs_emit_set_shader_resource_view(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
4108 UINT view_idx
, struct wined3d_shader_resource_view
*view
) DECLSPEC_HIDDEN
;
4109 void wined3d_cs_emit_set_sampler(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
4110 UINT sampler_idx
, struct wined3d_sampler
*sampler
) DECLSPEC_HIDDEN
;
4111 void wined3d_cs_emit_set_sampler_state(struct wined3d_cs
*cs
, UINT sampler_idx
,
4112 enum wined3d_sampler_state state
, DWORD value
) DECLSPEC_HIDDEN
;
4113 void wined3d_cs_emit_set_scissor_rects(struct wined3d_cs
*cs
, unsigned int rect_count
, const RECT
*rects
) DECLSPEC_HIDDEN
;
4114 void wined3d_cs_emit_set_shader(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
4115 struct wined3d_shader
*shader
) DECLSPEC_HIDDEN
;
4116 void wined3d_cs_emit_set_stream_output(struct wined3d_cs
*cs
, UINT stream_idx
,
4117 struct wined3d_buffer
*buffer
, UINT offset
) DECLSPEC_HIDDEN
;
4118 void wined3d_cs_emit_set_stream_source(struct wined3d_cs
*cs
, UINT stream_idx
,
4119 struct wined3d_buffer
*buffer
, UINT offset
, UINT stride
) DECLSPEC_HIDDEN
;
4120 void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs
*cs
, UINT stream_idx
,
4121 UINT frequency
, UINT flags
) DECLSPEC_HIDDEN
;
4122 void wined3d_cs_emit_set_texture(struct wined3d_cs
*cs
, UINT stage
, struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
4123 void wined3d_cs_emit_set_texture_state(struct wined3d_cs
*cs
, UINT stage
,
4124 enum wined3d_texture_stage_state state
, DWORD value
) DECLSPEC_HIDDEN
;
4125 void wined3d_cs_emit_set_transform(struct wined3d_cs
*cs
, enum wined3d_transform_state state
,
4126 const struct wined3d_matrix
*matrix
) DECLSPEC_HIDDEN
;
4127 void wined3d_cs_emit_set_unordered_access_view(struct wined3d_cs
*cs
, enum wined3d_pipeline pipeline
,
4128 unsigned int view_idx
, struct wined3d_unordered_access_view
*view
,
4129 unsigned int initial_count
) DECLSPEC_HIDDEN
;
4130 void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs
*cs
,
4131 struct wined3d_vertex_declaration
*declaration
) DECLSPEC_HIDDEN
;
4132 void wined3d_cs_emit_set_viewports(struct wined3d_cs
*cs
, unsigned int viewport_count
, const struct wined3d_viewport
*viewports
) DECLSPEC_HIDDEN
;
4133 void wined3d_cs_emit_unload_resource(struct wined3d_cs
*cs
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
4134 void wined3d_cs_emit_update_sub_resource(struct wined3d_cs
*cs
, struct wined3d_resource
*resource
,
4135 unsigned int sub_resource_idx
, const struct wined3d_box
*box
, const void *data
, unsigned int row_pitch
,
4136 unsigned int slice_pitch
) DECLSPEC_HIDDEN
;
4137 void wined3d_cs_init_object(struct wined3d_cs
*cs
,
4138 void (*callback
)(void *object
), void *object
) DECLSPEC_HIDDEN
;
4139 HRESULT
wined3d_cs_map(struct wined3d_cs
*cs
, struct wined3d_resource
*resource
, unsigned int sub_resource_idx
,
4140 struct wined3d_map_desc
*map_desc
, const struct wined3d_box
*box
, unsigned int flags
) DECLSPEC_HIDDEN
;
4141 HRESULT
wined3d_cs_unmap(struct wined3d_cs
*cs
, struct wined3d_resource
*resource
,
4142 unsigned int sub_resource_idx
) DECLSPEC_HIDDEN
;
4144 static inline void wined3d_cs_finish(struct wined3d_cs
*cs
, enum wined3d_cs_queue_id queue_id
)
4146 cs
->ops
->finish(cs
, queue_id
);
4149 static inline void wined3d_cs_push_constants(struct wined3d_cs
*cs
, enum wined3d_push_constants p
,
4150 unsigned int start_idx
, unsigned int count
, const void *constants
)
4152 cs
->ops
->push_constants(cs
, p
, start_idx
, count
, constants
);
4155 static inline void wined3d_resource_wait_idle(struct wined3d_resource
*resource
)
4157 const struct wined3d_cs
*cs
= resource
->device
->cs
;
4159 if (!cs
->thread
|| cs
->thread_id
== GetCurrentThreadId())
4162 while (InterlockedCompareExchange(&resource
->access_count
, 0, 0))
4166 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
4167 * fixed function semantics as D3DCOLOR or FLOAT16 */
4168 enum wined3d_buffer_conversion_type
4175 struct wined3d_buffer_ops
4177 BOOL (*buffer_prepare_location
)(struct wined3d_buffer
*buffer
,
4178 struct wined3d_context
*context
, unsigned int location
);
4179 void (*buffer_unload_location
)(struct wined3d_buffer
*buffer
,
4180 struct wined3d_context
*context
, unsigned int location
);
4181 void (*buffer_upload_ranges
)(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
, const void *data
,
4182 unsigned int data_offset
, unsigned int range_count
, const struct wined3d_range
*ranges
);
4183 void (*buffer_download_ranges
)(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
, void *data
,
4184 unsigned int data_offset
, unsigned int range_count
, const struct wined3d_range
*ranges
);
4187 struct wined3d_buffer
4189 struct wined3d_resource resource
;
4190 const struct wined3d_buffer_ops
*buffer_ops
;
4192 unsigned int structure_byte_stride
;
4196 uintptr_t buffer_object
;
4198 struct wined3d_range
*maps
;
4199 SIZE_T maps_size
, modified_areas
;
4200 struct wined3d_fence
*fence
;
4202 /* conversion stuff */
4203 UINT decl_change_count
, full_conversion_count
;
4205 UINT stride
; /* 0 if no conversion */
4206 enum wined3d_buffer_conversion_type
*conversion_map
; /* NULL if no conversion */
4207 UINT conversion_stride
; /* 0 if no shifted conversion */
4210 static inline struct wined3d_buffer
*buffer_from_resource(struct wined3d_resource
*resource
)
4212 return CONTAINING_RECORD(resource
, struct wined3d_buffer
, resource
);
4215 void wined3d_buffer_cleanup(struct wined3d_buffer
*buffer
) DECLSPEC_HIDDEN
;
4216 DWORD
wined3d_buffer_get_memory(struct wined3d_buffer
*buffer
,
4217 struct wined3d_bo_address
*data
, DWORD locations
) DECLSPEC_HIDDEN
;
4218 void wined3d_buffer_invalidate_location(struct wined3d_buffer
*buffer
, DWORD location
) DECLSPEC_HIDDEN
;
4219 void wined3d_buffer_load(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
,
4220 const struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
4221 BOOL
wined3d_buffer_load_location(struct wined3d_buffer
*buffer
,
4222 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
4223 BYTE
*wined3d_buffer_load_sysmem(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
4224 void wined3d_buffer_copy(struct wined3d_buffer
*dst_buffer
, unsigned int dst_offset
,
4225 struct wined3d_buffer
*src_buffer
, unsigned int src_offset
, unsigned int size
) DECLSPEC_HIDDEN
;
4226 void wined3d_buffer_upload_data(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
,
4227 const struct wined3d_box
*box
, const void *data
) DECLSPEC_HIDDEN
;
4229 HRESULT
wined3d_buffer_no3d_init(struct wined3d_buffer
*buffer_no3d
, struct wined3d_device
*device
,
4230 const struct wined3d_buffer_desc
*desc
, const struct wined3d_sub_resource_data
*data
,
4231 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
4233 struct wined3d_buffer_gl
4235 struct wined3d_buffer b
;
4237 GLenum buffer_object_usage
;
4238 GLenum buffer_type_hint
;
4241 static inline struct wined3d_buffer_gl
*wined3d_buffer_gl(struct wined3d_buffer
*buffer
)
4243 return CONTAINING_RECORD(buffer
, struct wined3d_buffer_gl
, b
);
4246 GLenum
wined3d_buffer_gl_binding_from_bind_flags(const struct wined3d_gl_info
*gl_info
,
4247 uint32_t bind_flags
) DECLSPEC_HIDDEN
;
4248 HRESULT
wined3d_buffer_gl_init(struct wined3d_buffer_gl
*buffer_gl
, struct wined3d_device
*device
,
4249 const struct wined3d_buffer_desc
*desc
, const struct wined3d_sub_resource_data
*data
,
4250 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
4252 struct wined3d_buffer_vk
4254 struct wined3d_buffer b
;
4256 struct wined3d_bo_vk bo
;
4259 static inline struct wined3d_buffer_vk
*wined3d_buffer_vk(struct wined3d_buffer
*buffer
)
4261 return CONTAINING_RECORD(buffer
, struct wined3d_buffer_vk
, b
);
4264 HRESULT
wined3d_buffer_vk_init(struct wined3d_buffer_vk
*buffer_vk
, struct wined3d_device
*device
,
4265 const struct wined3d_buffer_desc
*desc
, const struct wined3d_sub_resource_data
*data
,
4266 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
4268 struct wined3d_rendertarget_view
4272 struct wined3d_resource
*resource
;
4274 const struct wined3d_parent_ops
*parent_ops
;
4276 const struct wined3d_format
*format
;
4277 unsigned int format_flags
;
4278 unsigned int sub_resource_idx
;
4279 unsigned int layer_count
;
4282 unsigned int height
;
4284 struct wined3d_view_desc desc
;
4287 void wined3d_rendertarget_view_cleanup(struct wined3d_rendertarget_view
*view
) DECLSPEC_HIDDEN
;
4288 void wined3d_rendertarget_view_get_drawable_size(const struct wined3d_rendertarget_view
*view
,
4289 const struct wined3d_context
*context
, unsigned int *width
, unsigned int *height
) DECLSPEC_HIDDEN
;
4290 void wined3d_rendertarget_view_invalidate_location(struct wined3d_rendertarget_view
*view
,
4291 DWORD location
) DECLSPEC_HIDDEN
;
4292 void wined3d_rendertarget_view_load_location(struct wined3d_rendertarget_view
*view
,
4293 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
4294 void wined3d_rendertarget_view_prepare_location(struct wined3d_rendertarget_view
*view
,
4295 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
4296 void wined3d_rendertarget_view_validate_location(struct wined3d_rendertarget_view
*view
,
4297 DWORD location
) DECLSPEC_HIDDEN
;
4299 HRESULT
wined3d_rendertarget_view_no3d_init(struct wined3d_rendertarget_view
*view_no3d
,
4300 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
4301 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
4303 struct wined3d_rendertarget_view_gl
4305 struct wined3d_rendertarget_view v
;
4306 struct wined3d_gl_view gl_view
;
4309 static inline struct wined3d_rendertarget_view_gl
*wined3d_rendertarget_view_gl(
4310 struct wined3d_rendertarget_view
*view
)
4312 return CONTAINING_RECORD(view
, struct wined3d_rendertarget_view_gl
, v
);
4315 HRESULT
wined3d_rendertarget_view_gl_init(struct wined3d_rendertarget_view_gl
*view_gl
,
4316 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
4317 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
4319 struct wined3d_rendertarget_view_vk
4321 struct wined3d_rendertarget_view v
;
4324 static inline struct wined3d_rendertarget_view_vk
*wined3d_rendertarget_view_vk(
4325 struct wined3d_rendertarget_view
*view
)
4327 return CONTAINING_RECORD(view
, struct wined3d_rendertarget_view_vk
, v
);
4330 HRESULT
wined3d_rendertarget_view_vk_init(struct wined3d_rendertarget_view_vk
*view_vk
,
4331 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
4332 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
4334 struct wined3d_shader_resource_view
4338 struct wined3d_resource
*resource
;
4340 const struct wined3d_parent_ops
*parent_ops
;
4342 const struct wined3d_format
*format
;
4344 struct wined3d_view_desc desc
;
4347 void wined3d_shader_resource_view_cleanup(struct wined3d_shader_resource_view
*view
) DECLSPEC_HIDDEN
;
4348 void shader_resource_view_generate_mipmaps(struct wined3d_shader_resource_view
*view
) DECLSPEC_HIDDEN
;
4350 struct wined3d_shader_resource_view_gl
4352 struct wined3d_shader_resource_view v
;
4353 struct wined3d_gl_view gl_view
;
4356 static inline struct wined3d_shader_resource_view_gl
*wined3d_shader_resource_view_gl(
4357 struct wined3d_shader_resource_view
*view
)
4359 return CONTAINING_RECORD(view
, struct wined3d_shader_resource_view_gl
, v
);
4362 void wined3d_shader_resource_view_gl_bind(struct wined3d_shader_resource_view_gl
*view_gl
, unsigned int unit
,
4363 struct wined3d_sampler_gl
*sampler_gl
, struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
4364 HRESULT
wined3d_shader_resource_view_gl_init(struct wined3d_shader_resource_view_gl
*view_gl
,
4365 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
4366 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
4368 struct wined3d_shader_resource_view_vk
4370 struct wined3d_shader_resource_view v
;
4373 static inline struct wined3d_shader_resource_view_vk
*wined3d_shader_resource_view_vk(
4374 struct wined3d_shader_resource_view
*view
)
4376 return CONTAINING_RECORD(view
, struct wined3d_shader_resource_view_vk
, v
);
4379 HRESULT
wined3d_shader_resource_view_vk_init(struct wined3d_shader_resource_view_vk
*view_vk
,
4380 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
4381 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
4383 struct wined3d_unordered_access_view
4387 struct wined3d_resource
*resource
;
4389 const struct wined3d_parent_ops
*parent_ops
;
4391 const struct wined3d_format
*format
;
4393 struct wined3d_view_desc desc
;
4396 void wined3d_unordered_access_view_cleanup(struct wined3d_unordered_access_view
*view
) DECLSPEC_HIDDEN
;
4397 void wined3d_unordered_access_view_copy_counter(struct wined3d_unordered_access_view
*view
,
4398 struct wined3d_buffer
*buffer
, unsigned int offset
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
4399 void wined3d_unordered_access_view_invalidate_location(struct wined3d_unordered_access_view
*view
,
4400 DWORD location
) DECLSPEC_HIDDEN
;
4401 void wined3d_unordered_access_view_set_counter(struct wined3d_unordered_access_view
*view
,
4402 unsigned int value
) DECLSPEC_HIDDEN
;
4404 struct wined3d_unordered_access_view_gl
4406 struct wined3d_unordered_access_view v
;
4407 struct wined3d_gl_view gl_view
;
4411 static inline struct wined3d_unordered_access_view_gl
*wined3d_unordered_access_view_gl(
4412 struct wined3d_unordered_access_view
*view
)
4414 return CONTAINING_RECORD(view
, struct wined3d_unordered_access_view_gl
, v
);
4417 void wined3d_unordered_access_view_gl_clear_uint(struct wined3d_unordered_access_view_gl
*view_gl
,
4418 const struct wined3d_uvec4
*clear_value
, struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
4419 HRESULT
wined3d_unordered_access_view_gl_init(struct wined3d_unordered_access_view_gl
*view_gl
,
4420 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
4421 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
4423 struct wined3d_unordered_access_view_vk
4425 struct wined3d_unordered_access_view v
;
4428 static inline struct wined3d_unordered_access_view_vk
*wined3d_unordered_access_view_vk(
4429 struct wined3d_unordered_access_view
*view
)
4431 return CONTAINING_RECORD(view
, struct wined3d_unordered_access_view_vk
, v
);
4434 HRESULT
wined3d_unordered_access_view_vk_init(struct wined3d_unordered_access_view_vk
*view_vk
,
4435 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
4436 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
4438 struct wined3d_swapchain_state
4440 struct wined3d_swapchain_desc desc
;
4442 struct wined3d_display_mode original_mode
, d3d_mode
;
4443 RECT original_window_rect
;
4445 /* Window styles to restore when switching fullscreen mode. */
4451 void wined3d_swapchain_state_restore_from_fullscreen(struct wined3d_swapchain_state
*state
,
4452 HWND window
, const RECT
*window_rect
) DECLSPEC_HIDDEN
;
4453 HRESULT
wined3d_swapchain_state_setup_fullscreen(struct wined3d_swapchain_state
*state
,
4454 HWND window
, unsigned int w
, unsigned int h
) DECLSPEC_HIDDEN
;
4456 struct wined3d_swapchain_ops
4458 void (*swapchain_present
)(struct wined3d_swapchain
*swapchain
,
4459 const RECT
*src_rect
, const RECT
*dst_rect
, unsigned int swap_interval
, DWORD flags
);
4460 void (*swapchain_frontbuffer_updated
)(struct wined3d_swapchain
*swapchain
);
4463 struct wined3d_swapchain
4467 const struct wined3d_parent_ops
*parent_ops
;
4468 const struct wined3d_swapchain_ops
*swapchain_ops
;
4469 struct wined3d_device
*device
;
4471 struct wined3d_texture
**back_buffers
;
4472 struct wined3d_texture
*front_buffer
;
4473 struct wined3d_gamma_ramp orig_gamma
;
4474 BOOL render_to_fbo
, reapply_mode
;
4475 const struct wined3d_format
*ds_format
;
4476 struct wined3d_palette
*palette
;
4477 RECT front_buffer_update
;
4478 unsigned int swap_interval
;
4479 unsigned int max_frame_latency
;
4481 LONG prev_time
, frames
; /* Performance tracking */
4483 struct wined3d_swapchain_state state
;
4487 void wined3d_swapchain_activate(struct wined3d_swapchain
*swapchain
, BOOL activate
) DECLSPEC_HIDDEN
;
4488 void wined3d_swapchain_cleanup(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
4489 struct wined3d_output
* wined3d_swapchain_get_output(const struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
4490 void swapchain_update_draw_bindings(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
4491 void swapchain_set_max_frame_latency(struct wined3d_swapchain
*swapchain
,
4492 const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
4494 HRESULT
wined3d_swapchain_no3d_init(struct wined3d_swapchain
*swapchain_no3d
,
4495 struct wined3d_device
*device
, struct wined3d_swapchain_desc
*desc
,
4496 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
4498 struct wined3d_swapchain_gl
4500 struct wined3d_swapchain s
;
4502 struct wined3d_context_gl
**contexts
;
4503 SIZE_T contexts_size
;
4504 SIZE_T context_count
;
4510 static inline struct wined3d_swapchain_gl
*wined3d_swapchain_gl(struct wined3d_swapchain
*swapchain
)
4512 return CONTAINING_RECORD(swapchain
, struct wined3d_swapchain_gl
, s
);
4515 void wined3d_swapchain_gl_cleanup(struct wined3d_swapchain_gl
*swapchain_gl
) DECLSPEC_HIDDEN
;
4516 void wined3d_swapchain_gl_destroy_contexts(struct wined3d_swapchain_gl
*swapchain_gl
) DECLSPEC_HIDDEN
;
4517 HDC
wined3d_swapchain_gl_get_backup_dc(struct wined3d_swapchain_gl
*swapchain_gl
) DECLSPEC_HIDDEN
;
4518 struct wined3d_context_gl
*wined3d_swapchain_gl_get_context(struct wined3d_swapchain_gl
*swapchain_gl
) DECLSPEC_HIDDEN
;
4519 HRESULT
wined3d_swapchain_gl_init(struct wined3d_swapchain_gl
*swapchain_gl
,
4520 struct wined3d_device
*device
, struct wined3d_swapchain_desc
*desc
,
4521 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
4523 HRESULT
wined3d_swapchain_vk_init(struct wined3d_swapchain
*swapchain_vk
,
4524 struct wined3d_device
*device
, struct wined3d_swapchain_desc
*desc
,
4525 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
4527 /*****************************************************************************
4528 * Utility function prototypes
4531 /* Trace routines */
4532 const char *debug_bo_address(const struct wined3d_bo_address
*address
) DECLSPEC_HIDDEN
;
4533 const char *debug_box(const struct wined3d_box
*box
) DECLSPEC_HIDDEN
;
4534 const char *debug_color(const struct wined3d_color
*color
) DECLSPEC_HIDDEN
;
4535 const char *debug_const_bo_address(const struct wined3d_const_bo_address
*address
) DECLSPEC_HIDDEN
;
4536 const char *debug_d3dshaderinstructionhandler(enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
) DECLSPEC_HIDDEN
;
4537 const char *debug_d3dformat(enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
4538 const char *debug_d3ddevicetype(enum wined3d_device_type device_type
) DECLSPEC_HIDDEN
;
4539 const char *debug_d3dresourcetype(enum wined3d_resource_type resource_type
) DECLSPEC_HIDDEN
;
4540 const char *debug_d3dusage(DWORD usage
) DECLSPEC_HIDDEN
;
4541 const char *debug_d3dusagequery(DWORD usagequery
) DECLSPEC_HIDDEN
;
4542 const char *debug_d3ddeclmethod(enum wined3d_decl_method method
) DECLSPEC_HIDDEN
;
4543 const char *debug_d3ddeclusage(enum wined3d_decl_usage usage
) DECLSPEC_HIDDEN
;
4544 const char *debug_d3dinput_classification(enum wined3d_input_classification classification
) DECLSPEC_HIDDEN
;
4545 const char *debug_d3dprimitivetype(enum wined3d_primitive_type primitive_type
) DECLSPEC_HIDDEN
;
4546 const char *debug_d3drenderstate(enum wined3d_render_state state
) DECLSPEC_HIDDEN
;
4547 const char *debug_d3dsamplerstate(enum wined3d_sampler_state state
) DECLSPEC_HIDDEN
;
4548 const char *debug_d3dstate(DWORD state
) DECLSPEC_HIDDEN
;
4549 const char *debug_d3dtexturefiltertype(enum wined3d_texture_filter_type filter_type
) DECLSPEC_HIDDEN
;
4550 const char *debug_d3dtexturestate(enum wined3d_texture_stage_state state
) DECLSPEC_HIDDEN
;
4551 const char *debug_d3dtop(enum wined3d_texture_op d3dtop
) DECLSPEC_HIDDEN
;
4552 const char *debug_d3dtstype(enum wined3d_transform_state tstype
) DECLSPEC_HIDDEN
;
4553 const char *debug_fboattachment(GLenum attachment
) DECLSPEC_HIDDEN
;
4554 const char *debug_fbostatus(GLenum status
) DECLSPEC_HIDDEN
;
4555 const char *debug_glerror(GLenum error
) DECLSPEC_HIDDEN
;
4556 const char *debug_ivec4(const struct wined3d_ivec4
*v
) DECLSPEC_HIDDEN
;
4557 const char *debug_uvec4(const struct wined3d_uvec4
*v
) DECLSPEC_HIDDEN
;
4558 const char *debug_shader_type(enum wined3d_shader_type shader_type
) DECLSPEC_HIDDEN
;
4559 const char *debug_vec4(const struct wined3d_vec4
*v
) DECLSPEC_HIDDEN
;
4560 const char *wined3d_debug_feature_level(enum wined3d_feature_level level
) DECLSPEC_HIDDEN
;
4561 void dump_color_fixup_desc(struct color_fixup_desc fixup
) DECLSPEC_HIDDEN
;
4563 BOOL
is_invalid_op(const struct wined3d_state
*state
, int stage
,
4564 enum wined3d_texture_op op
, DWORD arg1
, DWORD arg2
, DWORD arg3
) DECLSPEC_HIDDEN
;
4565 void set_tex_op_nvrc(const struct wined3d_gl_info
*gl_info
, const struct wined3d_state
*state
,
4566 BOOL is_alpha
, int stage
, enum wined3d_texture_op op
, DWORD arg1
, DWORD arg2
, DWORD arg3
,
4567 INT texture_idx
, DWORD dst
) DECLSPEC_HIDDEN
;
4568 void texture_activate_dimensions(struct wined3d_texture
*texture
,
4569 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
4570 void sampler_texdim(struct wined3d_context
*context
,
4571 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
4572 void tex_alphaop(struct wined3d_context
*context
,
4573 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
4574 void apply_pixelshader(struct wined3d_context
*context
,
4575 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
4576 void state_alpha_test(struct wined3d_context
*context
,
4577 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
4578 void state_fogcolor(struct wined3d_context
*context
,
4579 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
4580 void state_fogdensity(struct wined3d_context
*context
,
4581 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
4582 void state_fogstartend(struct wined3d_context
*context
,
4583 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
4584 void state_fog_fragpart(struct wined3d_context
*context
,
4585 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
4586 void state_nop(struct wined3d_context
*context
,
4587 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
4588 void state_srgbwrite(struct wined3d_context
*context
,
4589 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
4591 void state_clipping(struct wined3d_context
*context
,
4592 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
4593 void clipplane(struct wined3d_context
*context
,
4594 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
4595 void state_pointsprite_w(struct wined3d_context
*context
,
4596 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
4597 void state_pointsprite(struct wined3d_context
*context
,
4598 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
4599 void state_shademode(struct wined3d_context
*context
,
4600 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
4602 GLenum
gl_primitive_type_from_d3d(enum wined3d_primitive_type primitive_type
) DECLSPEC_HIDDEN
;
4603 enum wined3d_primitive_type
d3d_primitive_type_from_gl(GLenum primitive_type
) DECLSPEC_HIDDEN
;
4606 void multiply_matrix(struct wined3d_matrix
*dest
, const struct wined3d_matrix
*src1
,
4607 const struct wined3d_matrix
*src2
) DECLSPEC_HIDDEN
;
4609 void wined3d_release_dc(HWND window
, HDC dc
) DECLSPEC_HIDDEN
;
4611 struct wined3d_shader_lconst
4618 struct wined3d_shader_limits
4620 unsigned int sampler
;
4621 unsigned int constant_int
;
4622 unsigned int constant_float
;
4623 unsigned int constant_bool
;
4624 unsigned int packed_output
;
4625 unsigned int packed_input
;
4629 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
4631 #define PRINTF_ATTR(fmt,args)
4634 struct wined3d_string_buffer_list
4639 struct wined3d_string_buffer
*string_buffer_get(struct wined3d_string_buffer_list
*list
) DECLSPEC_HIDDEN
;
4640 void string_buffer_sprintf(struct wined3d_string_buffer
*buffer
, const char *format
, ...) PRINTF_ATTR(2, 3) DECLSPEC_HIDDEN
;
4641 void string_buffer_release(struct wined3d_string_buffer_list
*list
, struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
4642 void string_buffer_list_init(struct wined3d_string_buffer_list
*list
) DECLSPEC_HIDDEN
;
4643 void string_buffer_list_cleanup(struct wined3d_string_buffer_list
*list
) DECLSPEC_HIDDEN
;
4645 int shader_addline(struct wined3d_string_buffer
*buffer
, const char *fmt
, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN
;
4646 BOOL
string_buffer_resize(struct wined3d_string_buffer
*buffer
, int rc
) DECLSPEC_HIDDEN
;
4647 int shader_vaddline(struct wined3d_string_buffer
*buffer
, const char *fmt
, va_list args
) DECLSPEC_HIDDEN
;
4649 struct wined3d_shader_phase
4653 unsigned int instance_count
;
4654 unsigned int temporary_count
;
4657 struct wined3d_vertex_shader
4659 struct wined3d_shader_attribute attributes
[MAX_ATTRIBS
];
4662 struct wined3d_hull_shader
4666 struct wined3d_shader_phase
*control_point
;
4667 unsigned int fork_count
;
4668 unsigned int join_count
;
4669 struct wined3d_shader_phase
*fork
;
4671 struct wined3d_shader_phase
*join
;
4674 unsigned int output_vertex_count
;
4675 enum wined3d_tessellator_output_primitive tessellator_output_primitive
;
4676 enum wined3d_tessellator_partitioning tessellator_partitioning
;
4679 struct wined3d_domain_shader
4681 enum wined3d_tessellator_domain tessellator_domain
;
4684 struct wined3d_geometry_shader
4686 enum wined3d_primitive_type input_type
;
4687 enum wined3d_primitive_type output_type
;
4688 unsigned int vertices_out
;
4689 unsigned int instance_count
;
4691 struct wined3d_stream_output_desc so_desc
;
4694 struct wined3d_pixel_shader
4696 /* Pixel shader input semantics */
4697 DWORD input_reg_map
[MAX_REG_INPUT
];
4698 DWORD input_reg_used
; /* MAX_REG_INPUT, 32 */
4699 unsigned int declared_in_count
;
4701 /* Some information about the shader behavior */
4705 BOOL force_early_depth_stencil
;
4706 enum wined3d_shader_register_type depth_output
;
4707 DWORD interpolation_mode
[WINED3D_PACKED_INTERPOLATION_SIZE
];
4710 struct wined3d_compute_shader
4712 struct wined3d_shader_thread_group_size thread_group_size
;
4715 struct wined3d_shader
4718 const struct wined3d_shader_limits
*limits
;
4719 const DWORD
*function
;
4720 unsigned int functionLength
;
4722 unsigned int byte_code_size
;
4723 BOOL load_local_constsF
;
4724 const struct wined3d_shader_frontend
*frontend
;
4725 void *frontend_data
;
4729 const struct wined3d_parent_ops
*parent_ops
;
4731 /* Programs this shader is linked with */
4732 struct list linked_programs
;
4734 /* Immediate constants (override global ones) */
4735 struct list constantsB
;
4736 struct list constantsF
;
4737 struct list constantsI
;
4738 struct wined3d_shader_reg_maps reg_maps
;
4739 BOOL lconst_inf_or_nan
;
4741 struct wined3d_shader_signature input_signature
;
4742 struct wined3d_shader_signature output_signature
;
4743 struct wined3d_shader_signature patch_constant_signature
;
4745 /* Pointer to the parent device */
4746 struct wined3d_device
*device
;
4747 struct list shader_list_entry
;
4751 struct wined3d_vertex_shader vs
;
4752 struct wined3d_hull_shader hs
;
4753 struct wined3d_domain_shader ds
;
4754 struct wined3d_geometry_shader gs
;
4755 struct wined3d_pixel_shader ps
;
4756 struct wined3d_compute_shader cs
;
4760 enum wined3d_shader_resource_type
pixelshader_get_resource_type(const struct wined3d_shader_reg_maps
*reg_maps
,
4761 unsigned int resource_idx
, DWORD tex_types
) DECLSPEC_HIDDEN
;
4762 void find_ps_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
4763 BOOL position_transformed
, struct ps_compile_args
*args
,
4764 const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
4766 BOOL
vshader_get_input(const struct wined3d_shader
*shader
,
4767 BYTE usage_req
, BYTE usage_idx_req
, unsigned int *regnum
) DECLSPEC_HIDDEN
;
4768 void find_vs_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
4769 WORD swizzle_map
, struct vs_compile_args
*args
,
4770 const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
4772 void find_ds_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
4773 struct ds_compile_args
*args
, const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
4775 void find_gs_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
4776 struct gs_compile_args
*args
, const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
4778 void string_buffer_clear(struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
4779 BOOL
string_buffer_init(struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
4780 void string_buffer_free(struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
4781 unsigned int shader_find_free_input_register(const struct wined3d_shader_reg_maps
*reg_maps
,
4782 unsigned int max
) DECLSPEC_HIDDEN
;
4783 HRESULT
shader_generate_code(const struct wined3d_shader
*shader
, struct wined3d_string_buffer
*buffer
,
4784 const struct wined3d_shader_reg_maps
*reg_maps
, void *backend_ctx
,
4785 const DWORD
*start
, const DWORD
*end
) DECLSPEC_HIDDEN
;
4786 BOOL
shader_match_semantic(const char *semantic_name
, enum wined3d_decl_usage usage
) DECLSPEC_HIDDEN
;
4788 static inline BOOL
shader_is_scalar(const struct wined3d_shader_register
*reg
)
4792 case WINED3DSPR_RASTOUT
:
4794 if (reg
->idx
[0].offset
)
4799 case WINED3DSPR_CONSTBOOL
: /* b# */
4800 case WINED3DSPR_DEPTHOUT
: /* oDepth */
4801 case WINED3DSPR_DEPTHOUTGE
:
4802 case WINED3DSPR_DEPTHOUTLE
:
4803 case WINED3DSPR_LOOP
: /* aL */
4804 case WINED3DSPR_OUTPOINTID
:
4805 case WINED3DSPR_PREDICATE
: /* p0 */
4806 case WINED3DSPR_PRIMID
: /* primID */
4807 case WINED3DSPR_COVERAGE
: /* vCoverage */
4808 case WINED3DSPR_SAMPLEMASK
: /* oMask */
4811 case WINED3DSPR_MISCTYPE
:
4812 switch (reg
->idx
[0].offset
)
4822 case WINED3DSPR_IMMCONST
:
4823 return reg
->immconst_type
== WINED3D_IMMCONST_SCALAR
;
4830 static inline void shader_get_position_fixup(const struct wined3d_context
*context
,
4831 const struct wined3d_state
*state
, unsigned int fixup_count
, float *position_fixup
)
4833 float center_offset
;
4836 if (context
->d3d_info
->wined3d_creation_flags
& WINED3D_PIXEL_CENTER_INTEGER
)
4837 center_offset
= 63.0f
/ 64.0f
;
4839 center_offset
= -1.0f
/ 64.0f
;
4841 for (i
= 0; i
< fixup_count
; ++i
)
4843 position_fixup
[4 * i
] = 1.0f
;
4844 position_fixup
[4 * i
+ 1] = 1.0f
;
4845 position_fixup
[4 * i
+ 2] = center_offset
/ state
->viewports
[i
].width
;
4846 position_fixup
[4 * i
+ 3] = -center_offset
/ state
->viewports
[i
].height
;
4848 if (context
->render_offscreen
)
4850 position_fixup
[4 * i
+ 1] *= -1.0f
;
4851 position_fixup
[4 * i
+ 3] *= -1.0f
;
4856 static inline BOOL
shader_constant_is_local(const struct wined3d_shader
*shader
, DWORD reg
)
4858 struct wined3d_shader_lconst
*lconst
;
4860 if (shader
->load_local_constsF
)
4863 LIST_FOR_EACH_ENTRY(lconst
, &shader
->constantsF
, struct wined3d_shader_lconst
, entry
)
4865 if (lconst
->idx
== reg
)
4872 void get_identity_matrix(struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
4873 void get_modelview_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
4874 unsigned int index
, struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
4875 void get_projection_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
4876 struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
4877 void get_texture_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
4878 unsigned int tex
, struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
4879 void get_pointsize_minmax(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
4880 float *out_min
, float *out_max
) DECLSPEC_HIDDEN
;
4881 void get_pointsize(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
4882 float *out_pointsize
, float *out_att
) DECLSPEC_HIDDEN
;
4883 void get_fog_start_end(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
4884 float *start
, float *end
) DECLSPEC_HIDDEN
;
4886 /* Using additional shader constants (uniforms in GLSL / program environment
4887 * or local parameters in ARB) is costly:
4888 * ARB only knows float4 parameters and GLSL compiler are not really smart
4889 * when it comes to efficiently pack float2 uniforms, so no space is wasted
4890 * (in fact most compilers map a float2 to a full float4 uniform).
4892 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
4893 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
4894 * into a single shader constant (uniform / program parameter).
4896 * This structure is shared between the GLSL and the ARB backend.*/
4897 struct ps_np2fixup_info
{
4898 unsigned char idx
[WINED3D_MAX_FRAGMENT_SAMPLERS
]; /* indices to the real constant */
4899 WORD active
; /* bitfield indicating if we can apply the fixup */
4903 void print_glsl_info_log(const struct wined3d_gl_info
*gl_info
, GLuint id
, BOOL program
) DECLSPEC_HIDDEN
;
4904 void shader_glsl_validate_link(const struct wined3d_gl_info
*gl_info
, GLuint program
) DECLSPEC_HIDDEN
;
4906 struct wined3d_palette
4909 struct wined3d_device
*device
;
4912 RGBQUAD colors
[256];
4916 /* DirectDraw utility functions */
4917 extern enum wined3d_format_id
pixelformat_for_depth(DWORD depth
) DECLSPEC_HIDDEN
;
4919 /*****************************************************************************
4920 * Pixel format management
4923 /* WineD3D pixel format flags */
4924 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x00000001
4925 #define WINED3DFMT_FLAG_FILTERING 0x00000002
4926 #define WINED3DFMT_FLAG_DEPTH 0x00000004
4927 #define WINED3DFMT_FLAG_STENCIL 0x00000008
4928 #define WINED3DFMT_FLAG_RENDERTARGET 0x00000010
4929 #define WINED3DFMT_FLAG_EXTENSION 0x00000020
4930 #define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x00000040
4931 #define WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB 0x00000080
4932 #define WINED3DFMT_FLAG_DECOMPRESS 0x00000100
4933 #define WINED3DFMT_FLAG_FLOAT 0x00000200
4934 #define WINED3DFMT_FLAG_BUMPMAP 0x00000400
4935 #define WINED3DFMT_FLAG_SRGB_READ 0x00000800
4936 #define WINED3DFMT_FLAG_SRGB_WRITE 0x00001000
4937 #define WINED3DFMT_FLAG_VTF 0x00002000
4938 #define WINED3DFMT_FLAG_SHADOW 0x00004000
4939 #define WINED3DFMT_FLAG_COMPRESSED 0x00008000
4940 #define WINED3DFMT_FLAG_BROKEN_PITCH 0x00010000
4941 #define WINED3DFMT_FLAG_BLOCKS 0x00020000
4942 #define WINED3DFMT_FLAG_HEIGHT_SCALE 0x00040000
4943 #define WINED3DFMT_FLAG_TEXTURE 0x00080000
4944 #define WINED3DFMT_FLAG_BLOCKS_NO_VERIFY 0x00100000
4945 #define WINED3DFMT_FLAG_INTEGER 0x00200000
4946 #define WINED3DFMT_FLAG_GEN_MIPMAP 0x00400000
4947 #define WINED3DFMT_FLAG_NORMALISED 0x00800000
4948 #define WINED3DFMT_FLAG_VERTEX_ATTRIBUTE 0x01000000
4949 #define WINED3DFMT_FLAG_BLIT 0x02000000
4950 #define WINED3DFMT_FLAG_MAPPABLE 0x04000000
4952 struct wined3d_rational
4958 struct wined3d_color_key_conversion
4960 enum wined3d_format_id dst_format
;
4961 void (*convert
)(const BYTE
*src
, unsigned int src_pitch
, BYTE
*dst
, unsigned int dst_pitch
,
4962 unsigned int width
, unsigned int height
, const struct wined3d_color_key
*colour_key
);
4965 struct wined3d_format
4967 enum wined3d_format_id id
;
4969 D3DDDIFORMAT ddi_format
;
4970 unsigned int component_count
;
4985 UINT block_byte_count
;
4987 enum wined3d_ffp_emit_idx emit_idx
;
4989 UINT conv_byte_count
;
4990 DWORD multisample_types
;
4991 unsigned int flags
[WINED3D_GL_RES_TYPE_COUNT
];
4992 float depth_bias_scale
;
4993 struct wined3d_rational height_scale
;
4994 struct color_fixup_desc color_fixup
;
4995 void (*upload
)(const BYTE
*src
, BYTE
*dst
, unsigned int src_row_pitch
, unsigned int src_slice_pitch
,
4996 unsigned int dst_row_pitch
, unsigned dst_slice_pitch
,
4997 unsigned int width
, unsigned int height
, unsigned int depth
);
4998 void (*download
)(const BYTE
*src
, BYTE
*dst
, unsigned int src_row_pitch
, unsigned int src_slice_pitch
,
4999 unsigned int dst_row_pitch
, unsigned dst_slice_pitch
,
5000 unsigned int width
, unsigned int height
, unsigned int depth
);
5001 void (*decompress
)(const BYTE
*src
, BYTE
*dst
, unsigned int src_row_pitch
, unsigned int src_slice_pitch
,
5002 unsigned int dst_row_pitch
, unsigned dst_slice_pitch
,
5003 unsigned int width
, unsigned int height
, unsigned int depth
);
5005 enum wined3d_format_id typeless_id
;
5008 const struct wined3d_format
*wined3d_get_format(const struct wined3d_adapter
*adapter
,
5009 enum wined3d_format_id format_id
, unsigned int bind_flags
) DECLSPEC_HIDDEN
;
5010 void wined3d_format_calculate_pitch(const struct wined3d_format
*format
, unsigned int alignment
,
5011 unsigned int width
, unsigned int height
, unsigned int *row_pitch
, unsigned int *slice_pitch
) DECLSPEC_HIDDEN
;
5012 UINT
wined3d_format_calculate_size(const struct wined3d_format
*format
,
5013 UINT alignment
, UINT width
, UINT height
, UINT depth
) DECLSPEC_HIDDEN
;
5014 DWORD
wined3d_format_convert_from_float(const struct wined3d_format
*format
,
5015 const struct wined3d_color
*color
) DECLSPEC_HIDDEN
;
5016 void wined3d_format_get_float_color_key(const struct wined3d_format
*format
,
5017 const struct wined3d_color_key
*key
, struct wined3d_color
*float_colors
) DECLSPEC_HIDDEN
;
5018 BOOL
wined3d_format_is_depth_view(enum wined3d_format_id resource_format_id
,
5019 enum wined3d_format_id view_format_id
) DECLSPEC_HIDDEN
;
5020 const struct wined3d_color_key_conversion
* wined3d_format_get_color_key_conversion(
5021 const struct wined3d_texture
*texture
, BOOL need_alpha_ck
) DECLSPEC_HIDDEN
;
5022 BOOL
wined3d_formats_are_srgb_variants(enum wined3d_format_id format1
,
5023 enum wined3d_format_id format2
) DECLSPEC_HIDDEN
;
5025 struct wined3d_format_gl
5027 struct wined3d_format f
;
5033 GLint srgb_internal
;
5041 static inline const struct wined3d_format_gl
*wined3d_format_gl(const struct wined3d_format
*format
)
5043 return CONTAINING_RECORD(format
, struct wined3d_format_gl
, f
);
5046 struct wined3d_format_vk
5048 struct wined3d_format f
;
5053 static inline const struct wined3d_format_vk
*wined3d_format_vk(const struct wined3d_format
*format
)
5055 return CONTAINING_RECORD(format
, struct wined3d_format_vk
, f
);
5058 BOOL
wined3d_array_reserve(void **elements
, SIZE_T
*capacity
, SIZE_T count
, SIZE_T size
) DECLSPEC_HIDDEN
;
5060 static inline BOOL
wined3d_format_is_typeless(const struct wined3d_format
*format
)
5062 return format
->id
== format
->typeless_id
&& format
->id
!= WINED3DFMT_UNKNOWN
;
5065 static inline BOOL
use_vs(const struct wined3d_state
*state
)
5067 /* Check state->vertex_declaration to allow this to be used before the
5068 * stream info is validated, for example in device_update_tex_unit_map(). */
5069 return state
->shader
[WINED3D_SHADER_TYPE_VERTEX
]
5070 && (!state
->vertex_declaration
|| !state
->vertex_declaration
->position_transformed
);
5073 static inline BOOL
use_ps(const struct wined3d_state
*state
)
5075 return !!state
->shader
[WINED3D_SHADER_TYPE_PIXEL
];
5078 static inline void context_apply_state(struct wined3d_context
*context
,
5079 const struct wined3d_state
*state
, DWORD state_id
)
5081 const struct wined3d_state_entry
*state_table
= context
->state_table
;
5082 unsigned int rep
= state_table
[state_id
].representative
;
5083 state_table
[rep
].apply(context
, state
, rep
);
5086 static inline BOOL
is_srgb_enabled(const DWORD
*sampler_states
)
5088 /* Only use the LSB of the WINED3D_SAMP_SRGB_TEXTURE value. This matches
5089 * the behaviour of the AMD Windows driver.
5091 * Might & Magic: Heroes VI - Shades of Darkness sets
5092 * WINED3D_SAMP_SRGB_TEXTURE to a large value that looks like a
5093 * pointer—presumably by accident—and expects sRGB decoding to be
5095 return sampler_states
[WINED3D_SAMP_SRGB_TEXTURE
] & 0x1;
5098 static inline BOOL
needs_separate_srgb_gl_texture(const struct wined3d_context
*context
,
5099 const struct wined3d_texture
*texture
)
5101 if (!(context
->d3d_info
->wined3d_creation_flags
& WINED3D_SRGB_READ_WRITE_CONTROL
))
5104 if (!context
->d3d_info
->srgb_read_control
5105 && (texture
->resource
.bind_flags
& WINED3D_BIND_SHADER_RESOURCE
)
5106 && (texture
->resource
.format_flags
& WINED3DFMT_FLAG_SRGB_READ
))
5109 if (!context
->d3d_info
->srgb_write_control
5110 && (texture
->resource
.bind_flags
& WINED3D_BIND_RENDER_TARGET
)
5111 && (texture
->resource
.format_flags
& WINED3DFMT_FLAG_SRGB_WRITE
))
5117 static inline BOOL
needs_srgb_write(const struct wined3d_context
*context
,
5118 const struct wined3d_state
*state
, const struct wined3d_fb_state
*fb
)
5120 return (!(context
->d3d_info
->wined3d_creation_flags
& WINED3D_SRGB_READ_WRITE_CONTROL
)
5121 || state
->render_states
[WINED3D_RS_SRGBWRITEENABLE
])
5122 && fb
->render_targets
[0] && fb
->render_targets
[0]->format_flags
& WINED3DFMT_FLAG_SRGB_WRITE
;
5125 static inline GLuint
wined3d_texture_gl_get_texture_name(const struct wined3d_texture_gl
*texture_gl
,
5126 const struct wined3d_context
*context
, BOOL srgb
)
5128 return srgb
&& needs_separate_srgb_gl_texture(context
, &texture_gl
->t
)
5129 ? texture_gl
->texture_srgb
.name
: texture_gl
->texture_rgb
.name
;
5132 static inline BOOL
can_use_texture_swizzle(const struct wined3d_d3d_info
*d3d_info
, const struct wined3d_format
*format
)
5134 return d3d_info
->texture_swizzle
&& !is_complex_fixup(format
->color_fixup
) && !is_scaling_fixup(format
->color_fixup
);
5137 static inline BOOL
is_rasterization_disabled(const struct wined3d_shader
*geometry_shader
)
5139 return geometry_shader
5140 && geometry_shader
->u
.gs
.so_desc
.rasterizer_stream_idx
== WINED3D_NO_RASTERIZER_STREAM
;
5143 static inline DWORD
wined3d_extract_bits(const DWORD
*bitstream
,
5144 unsigned int offset
, unsigned int count
)
5146 const unsigned int word_bit_count
= sizeof(*bitstream
) * CHAR_BIT
;
5147 const unsigned int idx
= offset
/ word_bit_count
;
5148 const unsigned int shift
= offset
% word_bit_count
;
5149 DWORD mask
= (1u << count
) - 1;
5152 ret
= (bitstream
[idx
] >> shift
) & mask
;
5153 if (shift
+ count
> word_bit_count
)
5155 const unsigned int extracted_bit_count
= word_bit_count
- shift
;
5156 const unsigned int remaining_bit_count
= count
- extracted_bit_count
;
5157 mask
= (1u << remaining_bit_count
) - 1;
5158 ret
|= (bitstream
[idx
+ 1] & mask
) << extracted_bit_count
;
5163 static inline void wined3d_insert_bits(DWORD
*bitstream
,
5164 unsigned int offset
, unsigned int count
, DWORD bits
)
5166 const unsigned int word_bit_count
= sizeof(*bitstream
) * CHAR_BIT
;
5167 const unsigned int idx
= offset
/ word_bit_count
;
5168 const unsigned int shift
= offset
% word_bit_count
;
5169 DWORD mask
= (1u << count
) - 1;
5171 bitstream
[idx
] |= (bits
& mask
) << shift
;
5172 if (shift
+ count
> word_bit_count
)
5174 const unsigned int inserted_bit_count
= word_bit_count
- shift
;
5175 const unsigned int remaining_bit_count
= count
- inserted_bit_count
;
5176 mask
= (1u << remaining_bit_count
) - 1;
5177 bitstream
[idx
+ 1] |= (bits
>> inserted_bit_count
) & mask
;
5181 static inline void wined3d_from_cs(const struct wined3d_cs
*cs
)
5184 assert(cs
->thread_id
== GetCurrentThreadId());
5187 static inline void wined3d_not_from_cs(struct wined3d_cs
*cs
)
5189 assert(cs
->thread_id
!= GetCurrentThreadId());
5192 static inline enum wined3d_material_color_source
validate_material_colour_source(WORD use_map
,
5193 enum wined3d_material_color_source source
)
5195 if (source
== WINED3D_MCS_COLOR1
&& use_map
& (1u << WINED3D_FFP_DIFFUSE
))
5197 if (source
== WINED3D_MCS_COLOR2
&& use_map
& (1u << WINED3D_FFP_SPECULAR
))
5199 return WINED3D_MCS_MATERIAL
;
5202 static inline void wined3d_get_material_colour_source(enum wined3d_material_color_source
*diffuse
,
5203 enum wined3d_material_color_source
*emissive
, enum wined3d_material_color_source
*ambient
,
5204 enum wined3d_material_color_source
*specular
, const struct wined3d_state
*state
,
5205 const struct wined3d_stream_info
*si
)
5207 if (!state
->render_states
[WINED3D_RS_LIGHTING
])
5209 *diffuse
= WINED3D_MCS_COLOR1
;
5210 *specular
= WINED3D_MCS_COLOR2
;
5211 *emissive
= *ambient
= WINED3D_MCS_MATERIAL
;
5216 if (!state
->render_states
[WINED3D_RS_COLORVERTEX
])
5218 *diffuse
= *emissive
= *ambient
= *specular
= WINED3D_MCS_MATERIAL
;
5223 *diffuse
= validate_material_colour_source(si
->use_map
, state
->render_states
[WINED3D_RS_DIFFUSEMATERIALSOURCE
]);
5224 *emissive
= validate_material_colour_source(si
->use_map
, state
->render_states
[WINED3D_RS_EMISSIVEMATERIALSOURCE
]);
5225 *ambient
= validate_material_colour_source(si
->use_map
, state
->render_states
[WINED3D_RS_AMBIENTMATERIALSOURCE
]);
5226 *specular
= validate_material_colour_source(si
->use_map
, state
->render_states
[WINED3D_RS_SPECULARMATERIALSOURCE
]);
5229 static inline void wined3d_vec4_transform(struct wined3d_vec4
*dst
,
5230 const struct wined3d_vec4
*v
, const struct wined3d_matrix
*m
)
5232 struct wined3d_vec4 tmp
;
5234 tmp
.x
= v
->x
* m
->_11
+ v
->y
* m
->_21
+ v
->z
* m
->_31
+ v
->w
* m
->_41
;
5235 tmp
.y
= v
->x
* m
->_12
+ v
->y
* m
->_22
+ v
->z
* m
->_32
+ v
->w
* m
->_42
;
5236 tmp
.z
= v
->x
* m
->_13
+ v
->y
* m
->_23
+ v
->z
* m
->_33
+ v
->w
* m
->_43
;
5237 tmp
.w
= v
->x
* m
->_14
+ v
->y
* m
->_24
+ v
->z
* m
->_34
+ v
->w
* m
->_44
;
5242 BOOL
invert_matrix(struct wined3d_matrix
*out
, const struct wined3d_matrix
*m
) DECLSPEC_HIDDEN
;
5244 void compute_normal_matrix(float *normal_matrix
, BOOL legacy_lighting
,
5245 const struct wined3d_matrix
*modelview
) DECLSPEC_HIDDEN
;
5247 static inline struct wined3d_context
*context_acquire(struct wined3d_device
*device
,
5248 struct wined3d_texture
*texture
, unsigned int sub_resource_idx
)
5250 wined3d_from_cs(device
->cs
);
5252 return device
->adapter
->adapter_ops
->adapter_acquire_context(device
, texture
, sub_resource_idx
);
5255 static inline void context_release(struct wined3d_context
*context
)
5257 context
->device
->adapter
->adapter_ops
->adapter_release_context(context
);
5260 static inline float wined3d_get_float_state(const struct wined3d_state
*state
, enum wined3d_render_state rs
)
5269 tmpvalue
.d
= state
->render_states
[rs
];
5273 static inline void *wined3d_context_map_bo_address(struct wined3d_context
*context
,
5274 const struct wined3d_bo_address
*data
, size_t size
, uint32_t bind_flags
, uint32_t map_flags
)
5276 return context
->device
->adapter
->adapter_ops
->adapter_map_bo_address(context
, data
, size
, bind_flags
, map_flags
);
5279 static inline void wined3d_context_unmap_bo_address(struct wined3d_context
*context
,
5280 const struct wined3d_bo_address
*data
, uint32_t bind_flags
,
5281 unsigned int range_count
, const struct wined3d_range
*ranges
)
5283 context
->device
->adapter
->adapter_ops
->adapter_unmap_bo_address(context
, data
, bind_flags
, range_count
, ranges
);
5286 static inline void wined3d_context_copy_bo_address(struct wined3d_context
*context
,
5287 const struct wined3d_bo_address
*dst
, uint32_t dst_bind_flags
,
5288 const struct wined3d_bo_address
*src
, uint32_t src_bind_flags
, size_t size
)
5290 context
->device
->adapter
->adapter_ops
->adapter_copy_bo_address(context
,
5291 dst
, dst_bind_flags
, src
, src_bind_flags
, size
);
5294 static inline BOOL
wined3d_dsv_srv_conflict(const struct wined3d_rendertarget_view
*dsv
,
5295 const struct wined3d_format
*srv_format
)
5297 return !srv_format
|| (srv_format
->red_size
&& !(dsv
->desc
.flags
& WINED3D_VIEW_READ_ONLY_DEPTH
))
5298 || (srv_format
->green_size
&& !(dsv
->desc
.flags
& WINED3D_VIEW_READ_ONLY_STENCIL
));
5301 static inline BOOL
wined3d_resource_check_fbo_attached(const struct wined3d_state
*state
,
5302 const struct wined3d_resource
*resource
, const struct wined3d_format
*srv_format
)
5304 struct wined3d_rendertarget_view
* const *rts
= &state
->fb
->render_targets
[0];
5305 const struct wined3d_rendertarget_view
*dsv
;
5308 if ((resource
->bind_flags
& WINED3D_BIND_DEPTH_STENCIL
)
5309 && (dsv
= state
->fb
->depth_stencil
) && dsv
->resource
== resource
5310 && wined3d_dsv_srv_conflict(dsv
, srv_format
))
5313 if (!(resource
->bind_flags
& WINED3D_BIND_RENDER_TARGET
))
5316 for (i
= 0; i
< MAX_RENDER_TARGET_VIEWS
; ++i
)
5317 if (rts
[i
] && rts
[i
]->resource
== resource
)
5323 static inline void wined3d_viewport_get_z_range(const struct wined3d_viewport
*vp
, float *min_z
, float *max_z
)
5327 /* The magic constant is derived from tests. */
5328 *max_z
= max(vp
->max_z
, vp
->min_z
+ 0.001f
);
5331 static inline BOOL
wined3d_bitmap_is_set(const uint32_t *map
, unsigned int idx
)
5333 return map
[idx
>> 5] & (1u << (idx
& 0x1f));
5336 static inline unsigned int wined3d_bitmap_ffs_xor(const uint32_t *bitmap
, unsigned int bit_count
,
5337 unsigned int start
, uint32_t xor_mask
)
5339 const unsigned int word_bit_count
= sizeof(*bitmap
) * CHAR_BIT
;
5340 const uint32_t *ptr
, *end_ptr
;
5343 assert(bit_count
< word_bit_count
|| !(bit_count
% word_bit_count
));
5345 ptr
= bitmap
+ start
/ word_bit_count
;
5346 end_ptr
= bitmap
+ (bit_count
+ word_bit_count
- 1) / word_bit_count
;
5351 mask
= ~0u << start
% word_bit_count
;
5352 map
= (*ptr
^ xor_mask
) & mask
;
5355 if (++ptr
== end_ptr
)
5357 map
= *ptr
^ xor_mask
;
5359 return (ptr
- bitmap
) * word_bit_count
+ wined3d_bit_scan(&map
);
5362 static inline unsigned int wined3d_bitmap_ffs(const uint32_t *bitmap
, unsigned int bit_count
, unsigned int start
)
5364 return wined3d_bitmap_ffs_xor(bitmap
, bit_count
, start
, 0);
5367 static inline unsigned int wined3d_bitmap_ffz(const uint32_t *bitmap
, unsigned int bit_count
, unsigned int start
)
5369 return wined3d_bitmap_ffs_xor(bitmap
, bit_count
, start
, ~0u);
5372 static inline BOOL
wined3d_bitmap_get_range(const DWORD
*bitmap
, unsigned int bit_count
,
5373 unsigned int start
, struct wined3d_range
*range
)
5375 unsigned int range_start
, range_end
;
5377 range_start
= wined3d_bitmap_ffs(bitmap
, bit_count
, start
);
5378 if (range_start
== ~0u)
5381 range_end
= wined3d_bitmap_ffz(bitmap
, bit_count
, range_start
+ 1);
5382 if (range_end
== ~0u)
5383 range_end
= bit_count
;
5385 range
->offset
= range_start
;
5386 range
->size
= range_end
- range_start
;
5390 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
5391 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"