2 * IDirect3DTexture8 implementation
4 * Copyright 2002 Jason Edmeades
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
29 #include "wine/debug.h"
31 #include "d3d8_private.h"
33 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
35 /* IDirect3DTexture8 IUnknown parts follow: */
36 HRESULT WINAPI
IDirect3DTexture8Impl_QueryInterface(LPDIRECT3DTEXTURE8 iface
, REFIID riid
, LPVOID
*ppobj
)
38 ICOM_THIS(IDirect3DTexture8Impl
,iface
);
39 TRACE("(%p) : QueryInterface for %s\n", This
, debugstr_guid(riid
));
40 if (IsEqualGUID(riid
, &IID_IUnknown
)
41 || IsEqualGUID(riid
, &IID_IDirect3DResource8
)
42 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture8
)
43 || IsEqualGUID(riid
, &IID_IDirect3DTexture8
)) {
44 IDirect3DTexture8Impl_AddRef(iface
);
49 WARN("(%p)->(%s,%p) not found\n", This
, debugstr_guid(riid
), ppobj
);
53 ULONG WINAPI
IDirect3DTexture8Impl_AddRef(LPDIRECT3DTEXTURE8 iface
) {
54 ICOM_THIS(IDirect3DTexture8Impl
,iface
);
55 TRACE("(%p) : AddRef from %ld\n", This
, This
->ref
);
59 ULONG WINAPI
IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface
) {
60 ICOM_THIS(IDirect3DTexture8Impl
,iface
);
61 ULONG ref
= --This
->ref
;
64 TRACE("(%p) : ReleaseRef to %ld\n", This
, This
->ref
);
66 for (i
= 0; i
< This
->levels
; i
++) {
67 if (This
->surfaces
[i
] != NULL
) {
68 TRACE("(%p) : Releasing surface %p\n", This
, This
->surfaces
[i
]);
69 IDirect3DSurface8Impl_Release((LPDIRECT3DSURFACE8
) This
->surfaces
[i
]);
72 HeapFree(GetProcessHeap(), 0, This
);
77 /* IDirect3DTexture8 IDirect3DResource8 Interface follow: */
78 HRESULT WINAPI
IDirect3DTexture8Impl_GetDevice(LPDIRECT3DTEXTURE8 iface
, IDirect3DDevice8
** ppDevice
) {
79 ICOM_THIS(IDirect3DTexture8Impl
,iface
);
80 TRACE("(%p) : returning %p\n", This
, This
->Device
);
81 *ppDevice
= (LPDIRECT3DDEVICE8
) This
->Device
;
83 * Note Calling this method will increase the internal reference count
84 * on the IDirect3DDevice8 interface.
86 IDirect3DDevice8Impl_AddRef(*ppDevice
);
89 HRESULT WINAPI
IDirect3DTexture8Impl_SetPrivateData(LPDIRECT3DTEXTURE8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
) {
90 ICOM_THIS(IDirect3DTexture8Impl
,iface
);
91 FIXME("(%p) : stub\n", This
); return D3D_OK
;
93 HRESULT WINAPI
IDirect3DTexture8Impl_GetPrivateData(LPDIRECT3DTEXTURE8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
) {
94 ICOM_THIS(IDirect3DTexture8Impl
,iface
);
95 FIXME("(%p) : stub\n", This
); return D3D_OK
;
97 HRESULT WINAPI
IDirect3DTexture8Impl_FreePrivateData(LPDIRECT3DTEXTURE8 iface
, REFGUID refguid
) {
98 ICOM_THIS(IDirect3DTexture8Impl
,iface
);
99 FIXME("(%p) : stub\n", This
); return D3D_OK
;
101 DWORD WINAPI
IDirect3DTexture8Impl_SetPriority(LPDIRECT3DTEXTURE8 iface
, DWORD PriorityNew
) {
102 ICOM_THIS(IDirect3DTexture8Impl
,iface
);
103 FIXME("(%p) : stub\n", This
);
106 DWORD WINAPI
IDirect3DTexture8Impl_GetPriority(LPDIRECT3DTEXTURE8 iface
) {
107 ICOM_THIS(IDirect3DTexture8Impl
,iface
);
108 FIXME("(%p) : stub\n", This
);
111 void WINAPI
IDirect3DTexture8Impl_PreLoad(LPDIRECT3DTEXTURE8 iface
) {
113 ICOM_THIS(IDirect3DTexture8Impl
,iface
);
114 TRACE("(%p) : About to load texture\n", This
);
118 for (i
= 0; i
< This
->levels
; i
++) {
119 if (i
== 0 && This
->surfaces
[i
]->textureName
!= 0 && This
->Dirty
== FALSE
) {
120 glBindTexture(GL_TEXTURE_2D
, This
->surfaces
[i
]->textureName
);
121 checkGLcall("glBindTexture");
122 TRACE("Texture %p (level %d) given name %d\n", This
->surfaces
[i
], i
, This
->surfaces
[i
]->textureName
);
123 /* No need to walk through all mip-map levels, since already all assigned */
128 if (This
->surfaces
[i
]->textureName
== 0) {
129 glGenTextures(1, &This
->surfaces
[i
]->textureName
);
130 checkGLcall("glGenTextures");
131 TRACE("Texture %p (level %d) given name %d\n", This
->surfaces
[i
], i
, This
->surfaces
[i
]->textureName
);
134 glBindTexture(GL_TEXTURE_2D
, This
->surfaces
[i
]->textureName
);
135 checkGLcall("glBindTexture");
137 IDirect3DSurface8Impl_LoadTexture((LPDIRECT3DSURFACE8
) This
->surfaces
[i
], GL_TEXTURE_2D
, i
);
141 /* No longer dirty */
144 /* Always need to reset the number of mipmap levels when rebinding as it is
145 a property of the active texture unit, and another texture may have set it
146 to a different value */
147 TRACE("Setting GL_TEXTURE_MAX_LEVEL to %d\n", This
->levels
- 1);
148 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAX_LEVEL
, This
->levels
- 1);
149 checkGLcall("glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, This->levels)");
155 D3DRESOURCETYPE WINAPI
IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 iface
) {
156 ICOM_THIS(IDirect3DTexture8Impl
,iface
);
157 TRACE("(%p) : is %d \n", This
, This
->ResourceType
);
158 return This
->ResourceType
;
161 /* IDirect3DTexture8 IDirect3DBaseTexture8 Interface follow: */
162 DWORD WINAPI
IDirect3DTexture8Impl_SetLOD(LPDIRECT3DTEXTURE8 iface
, DWORD LODNew
) {
163 ICOM_THIS(IDirect3DTexture8Impl
,iface
);
164 FIXME("(%p) : stub\n", This
);
167 DWORD WINAPI
IDirect3DTexture8Impl_GetLOD(LPDIRECT3DTEXTURE8 iface
) {
168 ICOM_THIS(IDirect3DTexture8Impl
,iface
);
169 FIXME("(%p) : stub\n", This
);
172 DWORD WINAPI
IDirect3DTexture8Impl_GetLevelCount(LPDIRECT3DTEXTURE8 iface
) {
173 ICOM_THIS(IDirect3DTexture8Impl
,iface
);
174 TRACE("(%p) : returning %d\n", This
, This
->levels
);
178 /* IDirect3DTexture8 */
179 HRESULT WINAPI
IDirect3DTexture8Impl_GetLevelDesc(LPDIRECT3DTEXTURE8 iface
, UINT Level
, D3DSURFACE_DESC
* pDesc
) {
180 ICOM_THIS(IDirect3DTexture8Impl
,iface
);
182 if (Level
< This
->levels
) {
183 TRACE("(%p) Level (%d)\n", This
, Level
);
184 return IDirect3DSurface8Impl_GetDesc((LPDIRECT3DSURFACE8
) This
->surfaces
[Level
], pDesc
);
186 FIXME("Levels seems too high?!!\n");
187 return D3DERR_INVALIDCALL
;
191 HRESULT WINAPI
IDirect3DTexture8Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE8 iface
, UINT Level
, IDirect3DSurface8
** ppSurfaceLevel
) {
192 ICOM_THIS(IDirect3DTexture8Impl
,iface
);
193 *ppSurfaceLevel
= (LPDIRECT3DSURFACE8
)This
->surfaces
[Level
];
194 IDirect3DSurface8Impl_AddRef((LPDIRECT3DSURFACE8
) This
->surfaces
[Level
]);
195 TRACE("(%p) : returning %p for level %d\n", This
, *ppSurfaceLevel
, Level
);
198 HRESULT WINAPI
IDirect3DTexture8Impl_LockRect(LPDIRECT3DTEXTURE8 iface
, UINT Level
,D3DLOCKED_RECT
* pLockedRect
,CONST RECT
* pRect
,DWORD Flags
) {
200 ICOM_THIS(IDirect3DTexture8Impl
,iface
);
201 TRACE("(%p) Level (%d)\n", This
, Level
);
202 if (Level
< This
->levels
) {
204 * Not dirtified while Surfaces don't notify dirtification
205 * This->Dirty = TRUE;
207 hr
= IDirect3DSurface8Impl_LockRect((LPDIRECT3DSURFACE8
) This
->surfaces
[Level
], pLockedRect
, pRect
, Flags
);
208 TRACE("(%p) Level (%d) success(%lu)\n", This
, Level
, hr
);
210 FIXME("Levels seems too high?!!\n");
211 return D3DERR_INVALIDCALL
;
215 HRESULT WINAPI
IDirect3DTexture8Impl_UnlockRect(LPDIRECT3DTEXTURE8 iface
, UINT Level
) {
217 ICOM_THIS(IDirect3DTexture8Impl
,iface
);
218 TRACE("(%p) Level (%d)\n", This
, Level
);
219 if (Level
< This
->levels
) {
220 hr
= IDirect3DSurface8Impl_UnlockRect((LPDIRECT3DSURFACE8
) This
->surfaces
[Level
]);
221 TRACE("(%p) Level (%d) success(%lu)\n", This
, Level
, hr
);
223 FIXME("Levels seems too high?!!\n");
224 return D3DERR_INVALIDCALL
;
228 HRESULT WINAPI
IDirect3DTexture8Impl_AddDirtyRect(LPDIRECT3DTEXTURE8 iface
, CONST RECT
* pDirtyRect
) {
229 ICOM_THIS(IDirect3DTexture8Impl
,iface
);
231 TRACE("(%p) : dirtyfication of surface Level (0)\n", This
);
232 return IDirect3DSurface8Impl_AddDirtyRect((LPDIRECT3DSURFACE8
) This
->surfaces
[0], pDirtyRect
);
236 ICOM_VTABLE(IDirect3DTexture8
) Direct3DTexture8_Vtbl
=
238 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
239 IDirect3DTexture8Impl_QueryInterface
,
240 IDirect3DTexture8Impl_AddRef
,
241 IDirect3DTexture8Impl_Release
,
242 IDirect3DTexture8Impl_GetDevice
,
243 IDirect3DTexture8Impl_SetPrivateData
,
244 IDirect3DTexture8Impl_GetPrivateData
,
245 IDirect3DTexture8Impl_FreePrivateData
,
246 IDirect3DTexture8Impl_SetPriority
,
247 IDirect3DTexture8Impl_GetPriority
,
248 IDirect3DTexture8Impl_PreLoad
,
249 IDirect3DTexture8Impl_GetType
,
250 IDirect3DTexture8Impl_SetLOD
,
251 IDirect3DTexture8Impl_GetLOD
,
252 IDirect3DTexture8Impl_GetLevelCount
,
253 IDirect3DTexture8Impl_GetLevelDesc
,
254 IDirect3DTexture8Impl_GetSurfaceLevel
,
255 IDirect3DTexture8Impl_LockRect
,
256 IDirect3DTexture8Impl_UnlockRect
,
257 IDirect3DTexture8Impl_AddDirtyRect