2 * Copyright 2002-2005 Jason Edmeades
3 * Copyright 2002-2005 Raphael Junqueira
4 * Copyright 2005 Oliver Stieber
5 * Copyright 2007-2009, 2013 Stefan Dösinger for CodeWeavers
6 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
25 #include "wined3d_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
28 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf
);
29 WINE_DECLARE_DEBUG_CHANNEL(winediag
);
31 static BOOL
wined3d_texture_use_pbo(const struct wined3d_texture
*texture
, const struct wined3d_gl_info
*gl_info
)
33 return texture
->resource
.pool
== WINED3D_POOL_DEFAULT
34 && texture
->resource
.access_flags
& WINED3D_RESOURCE_ACCESS_CPU
35 && gl_info
->supported
[ARB_PIXEL_BUFFER_OBJECT
]
36 && !texture
->resource
.format
->convert
37 && !(texture
->flags
& (WINED3D_TEXTURE_PIN_SYSMEM
| WINED3D_TEXTURE_COND_NP2_EMULATED
));
40 GLenum
wined3d_texture_get_gl_buffer(const struct wined3d_texture
*texture
)
42 const struct wined3d_swapchain
*swapchain
= texture
->swapchain
;
44 TRACE("texture %p.\n", texture
);
48 ERR("Texture %p is not part of a swapchain.\n", texture
);
52 if (swapchain
->back_buffers
&& swapchain
->back_buffers
[0] == texture
)
54 if (swapchain
->render_to_fbo
)
56 TRACE("Returning GL_COLOR_ATTACHMENT0.\n");
57 return GL_COLOR_ATTACHMENT0
;
59 TRACE("Returning GL_BACK.\n");
62 else if (texture
== swapchain
->front_buffer
)
64 TRACE("Returning GL_FRONT.\n");
68 FIXME("Higher back buffer, returning GL_BACK.\n");
72 void wined3d_texture_validate_location(struct wined3d_texture
*texture
,
73 unsigned int sub_resource_idx
, DWORD location
)
75 struct wined3d_texture_sub_resource
*sub_resource
;
77 TRACE("texture %p, sub_resource_idx %u, location %s.\n",
78 texture
, sub_resource_idx
, wined3d_debug_location(location
));
80 sub_resource
= &texture
->sub_resources
[sub_resource_idx
];
81 sub_resource
->locations
|= location
;
83 TRACE("New locations flags are %s.\n", wined3d_debug_location(sub_resource
->locations
));
86 void wined3d_texture_invalidate_location(struct wined3d_texture
*texture
,
87 unsigned int sub_resource_idx
, DWORD location
)
89 struct wined3d_texture_sub_resource
*sub_resource
;
91 TRACE("texture %p, sub_resource_idx %u, location %s.\n",
92 texture
, sub_resource_idx
, wined3d_debug_location(location
));
94 if (location
& (WINED3D_LOCATION_TEXTURE_RGB
| WINED3D_LOCATION_TEXTURE_SRGB
))
95 wined3d_texture_set_dirty(texture
);
97 sub_resource
= &texture
->sub_resources
[sub_resource_idx
];
98 sub_resource
->locations
&= ~location
;
100 TRACE("New locations flags are %s.\n", wined3d_debug_location(sub_resource
->locations
));
102 if (!sub_resource
->locations
)
103 ERR("Sub-resource %u of texture %p does not have any up to date location.\n",
104 sub_resource_idx
, texture
);
107 /* Context activation is done by the caller. */
108 void *wined3d_texture_map_bo_address(const struct wined3d_bo_address
*data
, size_t size
,
109 const struct wined3d_gl_info
*gl_info
, GLenum binding
, DWORD flags
)
113 if (!data
->buffer_object
)
116 GL_EXTCALL(glBindBuffer(binding
, data
->buffer_object
));
118 if (gl_info
->supported
[ARB_MAP_BUFFER_RANGE
])
120 GLbitfield map_flags
= wined3d_resource_gl_map_flags(flags
) & ~GL_MAP_FLUSH_EXPLICIT_BIT
;
121 memory
= GL_EXTCALL(glMapBufferRange(binding
, (INT_PTR
)data
->addr
, size
, map_flags
));
125 memory
= GL_EXTCALL(glMapBuffer(binding
, wined3d_resource_gl_legacy_map_flags(flags
)));
126 memory
+= (INT_PTR
)data
->addr
;
129 GL_EXTCALL(glBindBuffer(binding
, 0));
130 checkGLcall("Map buffer object");
135 /* Context activation is done by the caller. */
136 void wined3d_texture_unmap_bo_address(const struct wined3d_bo_address
*data
,
137 const struct wined3d_gl_info
*gl_info
, GLenum binding
)
139 if (!data
->buffer_object
)
142 GL_EXTCALL(glBindBuffer(binding
, data
->buffer_object
));
143 GL_EXTCALL(glUnmapBuffer(binding
));
144 GL_EXTCALL(glBindBuffer(binding
, 0));
145 checkGLcall("Unmap buffer object");
148 void wined3d_texture_get_memory(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
149 struct wined3d_bo_address
*data
, DWORD locations
)
151 struct wined3d_texture_sub_resource
*sub_resource
;
153 TRACE("texture %p, sub_resource_idx %u, data %p, locations %s.\n",
154 texture
, sub_resource_idx
, data
, wined3d_debug_location(locations
));
156 sub_resource
= &texture
->sub_resources
[sub_resource_idx
];
157 if (locations
& WINED3D_LOCATION_BUFFER
)
160 data
->buffer_object
= sub_resource
->buffer_object
;
163 if (locations
& WINED3D_LOCATION_USER_MEMORY
)
165 data
->addr
= texture
->user_memory
;
166 data
->buffer_object
= 0;
169 if (locations
& WINED3D_LOCATION_SYSMEM
)
171 data
->addr
= sub_resource
->resource
->heap_memory
;
172 data
->buffer_object
= 0;
176 ERR("Unexpected locations %s.\n", wined3d_debug_location(locations
));
178 data
->buffer_object
= 0;
181 static HRESULT
wined3d_texture_init(struct wined3d_texture
*texture
, const struct wined3d_texture_ops
*texture_ops
,
182 UINT layer_count
, UINT level_count
, const struct wined3d_resource_desc
*desc
, DWORD flags
,
183 struct wined3d_device
*device
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
184 const struct wined3d_resource_ops
*resource_ops
)
186 const struct wined3d_format
*format
= wined3d_get_format(&device
->adapter
->gl_info
, desc
->format
);
189 TRACE("texture %p, texture_ops %p, layer_count %u, level_count %u, resource_type %s, format %s, "
190 "multisample_type %#x, multisample_quality %#x, usage %s, pool %s, width %u, height %u, depth %u, "
191 "flags %#x, device %p, parent %p, parent_ops %p, resource_ops %p.\n",
192 texture
, texture_ops
, layer_count
, level_count
, debug_d3dresourcetype(desc
->resource_type
),
193 debug_d3dformat(desc
->format
), desc
->multisample_type
, desc
->multisample_quality
,
194 debug_d3dusage(desc
->usage
), debug_d3dpool(desc
->pool
), desc
->width
, desc
->height
, desc
->depth
,
195 flags
, device
, parent
, parent_ops
, resource_ops
);
197 if (FAILED(hr
= resource_init(&texture
->resource
, device
, desc
->resource_type
, format
,
198 desc
->multisample_type
, desc
->multisample_quality
, desc
->usage
, desc
->pool
,
199 desc
->width
, desc
->height
, desc
->depth
, 0, parent
, parent_ops
, resource_ops
)))
201 static unsigned int once
;
203 /* DXTn 3D textures are not supported. Do not write the ERR for them. */
204 if ((desc
->format
== WINED3DFMT_DXT1
|| desc
->format
== WINED3DFMT_DXT2
|| desc
->format
== WINED3DFMT_DXT3
205 || desc
->format
== WINED3DFMT_DXT4
|| desc
->format
== WINED3DFMT_DXT5
)
206 && !(format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_TEXTURE
)
207 && desc
->resource_type
!= WINED3D_RTYPE_TEXTURE_3D
&& !once
++)
208 ERR_(winediag
)("The application tried to create a DXTn texture, but the driver does not support them.\n");
210 WARN("Failed to initialize resource, returning %#x\n", hr
);
213 wined3d_resource_update_draw_binding(&texture
->resource
);
214 if ((flags
& WINED3D_TEXTURE_CREATE_MAPPABLE
) || desc
->format
== WINED3DFMT_D16_LOCKABLE
)
215 texture
->resource
.access_flags
|= WINED3D_RESOURCE_ACCESS_CPU
;
217 texture
->texture_ops
= texture_ops
;
219 texture
->layer_count
= layer_count
;
220 texture
->level_count
= level_count
;
221 texture
->filter_type
= (desc
->usage
& WINED3DUSAGE_AUTOGENMIPMAP
) ? WINED3D_TEXF_LINEAR
: WINED3D_TEXF_NONE
;
223 texture
->flags
|= WINED3D_TEXTURE_POW2_MAT_IDENT
| WINED3D_TEXTURE_NORMALIZED_COORDS
;
224 if (flags
& WINED3D_TEXTURE_CREATE_GET_DC_LENIENT
)
225 texture
->flags
|= WINED3D_TEXTURE_PIN_SYSMEM
| WINED3D_TEXTURE_GET_DC_LENIENT
;
226 if (flags
& WINED3D_TEXTURE_CREATE_DISCARD
)
227 texture
->flags
|= WINED3D_TEXTURE_DISCARD
;
232 /* Context activation is done by the caller. */
233 static void wined3d_texture_remove_buffer_object(struct wined3d_texture
*texture
,
234 unsigned int sub_resource_idx
, const struct wined3d_gl_info
*gl_info
)
236 GLuint
*buffer_object
;
238 buffer_object
= &texture
->sub_resources
[sub_resource_idx
].buffer_object
;
239 GL_EXTCALL(glDeleteBuffers(1, buffer_object
));
240 checkGLcall("glDeleteBuffers");
241 wined3d_texture_invalidate_location(texture
, sub_resource_idx
, WINED3D_LOCATION_BUFFER
);
244 TRACE("Deleted buffer object %u for texture %p, sub-resource %u.\n",
245 *buffer_object
, texture
, sub_resource_idx
);
248 static void wined3d_texture_update_map_binding(struct wined3d_texture
*texture
)
250 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
251 const struct wined3d_device
*device
= texture
->resource
.device
;
252 DWORD map_binding
= texture
->update_map_binding
;
253 struct wined3d_context
*context
= NULL
;
256 if (device
->d3d_initialized
)
257 context
= context_acquire(device
, NULL
);
259 for (i
= 0; i
< sub_count
; ++i
)
261 if (texture
->sub_resources
[i
].locations
== texture
->resource
.map_binding
262 && !texture
->texture_ops
->texture_load_location(texture
, i
, context
, map_binding
))
263 ERR("Failed to load location %s.\n", wined3d_debug_location(map_binding
));
264 if (texture
->resource
.map_binding
== WINED3D_LOCATION_BUFFER
)
265 wined3d_texture_remove_buffer_object(texture
, i
, context
->gl_info
);
269 context_release(context
);
271 texture
->resource
.map_binding
= map_binding
;
272 texture
->update_map_binding
= 0;
275 void wined3d_texture_set_map_binding(struct wined3d_texture
*texture
, DWORD map_binding
)
277 texture
->update_map_binding
= map_binding
;
278 if (!texture
->resource
.map_count
)
279 wined3d_texture_update_map_binding(texture
);
282 /* A GL context is provided by the caller */
283 static void gltexture_delete(struct wined3d_device
*device
, const struct wined3d_gl_info
*gl_info
,
284 struct gl_texture
*tex
)
286 context_gl_resource_released(device
, tex
->name
, FALSE
);
287 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &tex
->name
);
291 static void wined3d_texture_unload_gl_texture(struct wined3d_texture
*texture
)
293 struct wined3d_device
*device
= texture
->resource
.device
;
294 const struct wined3d_gl_info
*gl_info
= NULL
;
295 struct wined3d_context
*context
= NULL
;
297 if (texture
->texture_rgb
.name
|| texture
->texture_srgb
.name
298 || texture
->rb_multisample
|| texture
->rb_resolved
)
300 context
= context_acquire(device
, NULL
);
301 gl_info
= context
->gl_info
;
304 if (texture
->texture_rgb
.name
)
305 gltexture_delete(device
, context
->gl_info
, &texture
->texture_rgb
);
307 if (texture
->texture_srgb
.name
)
308 gltexture_delete(device
, context
->gl_info
, &texture
->texture_srgb
);
310 if (texture
->rb_multisample
)
312 TRACE("Deleting multisample renderbuffer %u.\n", texture
->rb_multisample
);
313 context_gl_resource_released(device
, texture
->rb_multisample
, TRUE
);
314 gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &texture
->rb_multisample
);
317 if (texture
->rb_resolved
)
319 TRACE("Deleting resolved renderbuffer %u.\n", texture
->rb_resolved
);
320 context_gl_resource_released(device
, texture
->rb_resolved
, TRUE
);
321 gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &texture
->rb_resolved
);
324 if (context
) context_release(context
);
326 wined3d_texture_set_dirty(texture
);
328 resource_unload(&texture
->resource
);
331 static void wined3d_texture_cleanup(struct wined3d_texture
*texture
)
333 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
334 struct wined3d_device
*device
= texture
->resource
.device
;
335 struct wined3d_context
*context
= NULL
;
336 const struct wined3d_gl_info
*gl_info
;
337 GLuint buffer_object
;
340 TRACE("texture %p.\n", texture
);
342 for (i
= 0; i
< sub_count
; ++i
)
344 if (!(buffer_object
= texture
->sub_resources
[i
].buffer_object
))
347 TRACE("Deleting buffer object %u.\n", buffer_object
);
349 /* We may not be able to get a context in wined3d_texture_cleanup() in
350 * general, but if a buffer object was previously created we can. */
353 context
= context_acquire(device
, NULL
);
354 gl_info
= context
->gl_info
;
357 GL_EXTCALL(glDeleteBuffers(1, &buffer_object
));
360 context_release(context
);
362 texture
->texture_ops
->texture_cleanup_sub_resources(texture
);
363 wined3d_texture_unload_gl_texture(texture
);
364 resource_cleanup(&texture
->resource
);
367 void wined3d_texture_set_swapchain(struct wined3d_texture
*texture
, struct wined3d_swapchain
*swapchain
)
369 texture
->swapchain
= swapchain
;
370 wined3d_resource_update_draw_binding(&texture
->resource
);
373 void wined3d_texture_set_dirty(struct wined3d_texture
*texture
)
375 texture
->flags
&= ~(WINED3D_TEXTURE_RGB_VALID
| WINED3D_TEXTURE_SRGB_VALID
);
378 /* Context activation is done by the caller. */
379 void wined3d_texture_bind(struct wined3d_texture
*texture
,
380 struct wined3d_context
*context
, BOOL srgb
)
382 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
383 const struct wined3d_format
*format
= texture
->resource
.format
;
384 const struct color_fixup_desc fixup
= format
->color_fixup
;
385 struct gl_texture
*gl_tex
;
388 TRACE("texture %p, context %p, srgb %#x.\n", texture
, context
, srgb
);
390 if (!needs_separate_srgb_gl_texture(context
))
393 /* sRGB mode cache for preload() calls outside drawprim. */
395 texture
->flags
|= WINED3D_TEXTURE_IS_SRGB
;
397 texture
->flags
&= ~WINED3D_TEXTURE_IS_SRGB
;
399 gl_tex
= wined3d_texture_get_gl_texture(texture
, srgb
);
400 target
= texture
->target
;
404 context_bind_texture(context
, target
, gl_tex
->name
);
408 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &gl_tex
->name
);
409 checkGLcall("glGenTextures");
410 TRACE("Generated texture %d.\n", gl_tex
->name
);
414 ERR("Failed to generate a texture name.\n");
418 /* Initialise the state of the texture object to the OpenGL defaults, not
419 * the wined3d defaults. */
420 gl_tex
->sampler_desc
.address_u
= WINED3D_TADDRESS_WRAP
;
421 gl_tex
->sampler_desc
.address_v
= WINED3D_TADDRESS_WRAP
;
422 gl_tex
->sampler_desc
.address_w
= WINED3D_TADDRESS_WRAP
;
423 memset(gl_tex
->sampler_desc
.border_color
, 0, sizeof(gl_tex
->sampler_desc
.border_color
));
424 gl_tex
->sampler_desc
.mag_filter
= WINED3D_TEXF_LINEAR
;
425 gl_tex
->sampler_desc
.min_filter
= WINED3D_TEXF_POINT
; /* GL_NEAREST_MIPMAP_LINEAR */
426 gl_tex
->sampler_desc
.mip_filter
= WINED3D_TEXF_LINEAR
; /* GL_NEAREST_MIPMAP_LINEAR */
427 gl_tex
->sampler_desc
.lod_bias
= 0.0f
;
428 gl_tex
->sampler_desc
.min_lod
= -1000.0f
;
429 gl_tex
->sampler_desc
.max_lod
= 1000.0f
;
430 gl_tex
->sampler_desc
.max_anisotropy
= 1;
431 gl_tex
->sampler_desc
.compare
= FALSE
;
432 gl_tex
->sampler_desc
.comparison_func
= WINED3D_CMP_LESSEQUAL
;
433 if (context
->gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
434 gl_tex
->sampler_desc
.srgb_decode
= TRUE
;
436 gl_tex
->sampler_desc
.srgb_decode
= srgb
;
437 gl_tex
->base_level
= 0;
438 wined3d_texture_set_dirty(texture
);
440 context_bind_texture(context
, target
, gl_tex
->name
);
442 if (texture
->resource
.usage
& WINED3DUSAGE_AUTOGENMIPMAP
)
444 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_GENERATE_MIPMAP_SGIS
, GL_TRUE
);
445 checkGLcall("glTexParameteri(target, GL_GENERATE_MIPMAP_SGIS, GL_TRUE)");
448 /* For a new texture we have to set the texture levels after binding the
449 * texture. Beware that texture rectangles do not support mipmapping, but
450 * set the maxmiplevel if we're relying on the partial
451 * GL_ARB_texture_non_power_of_two emulation with texture rectangles.
452 * (I.e., do not care about cond_np2 here, just look for
453 * GL_TEXTURE_RECTANGLE_ARB.) */
454 if (target
!= GL_TEXTURE_RECTANGLE_ARB
)
456 TRACE("Setting GL_TEXTURE_MAX_LEVEL to %u.\n", texture
->level_count
- 1);
457 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MAX_LEVEL
, texture
->level_count
- 1);
458 checkGLcall("glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, texture->level_count)");
461 if (target
== GL_TEXTURE_CUBE_MAP_ARB
)
463 /* Cubemaps are always set to clamp, regardless of the sampler state. */
464 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
465 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
466 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_R
, GL_CLAMP_TO_EDGE
);
469 if (texture
->flags
& WINED3D_TEXTURE_COND_NP2
)
471 /* Conditinal non power of two textures use a different clamping
472 * default. If we're using the GL_WINE_normalized_texrect partial
473 * driver emulation, we're dealing with a GL_TEXTURE_2D texture which
474 * has the address mode set to repeat - something that prevents us
475 * from hitting the accelerated codepath. Thus manually set the GL
476 * state. The same applies to filtering. Even if the texture has only
477 * one mip level, the default LINEAR_MIPMAP_LINEAR filter causes a SW
478 * fallback on macos. */
479 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
480 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
481 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
482 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
483 checkGLcall("glTexParameteri");
484 gl_tex
->sampler_desc
.address_u
= WINED3D_TADDRESS_CLAMP
;
485 gl_tex
->sampler_desc
.address_v
= WINED3D_TADDRESS_CLAMP
;
486 gl_tex
->sampler_desc
.mag_filter
= WINED3D_TEXF_POINT
;
487 gl_tex
->sampler_desc
.min_filter
= WINED3D_TEXF_POINT
;
488 gl_tex
->sampler_desc
.mip_filter
= WINED3D_TEXF_NONE
;
491 if (gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
] && gl_info
->supported
[ARB_DEPTH_TEXTURE
])
493 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_DEPTH_TEXTURE_MODE_ARB
, GL_INTENSITY
);
494 checkGLcall("glTexParameteri(GL_DEPTH_TEXTURE_MODE_ARB, GL_INTENSITY)");
497 if (!is_identity_fixup(fixup
) && can_use_texture_swizzle(gl_info
, format
))
499 static const GLenum swizzle_source
[] =
501 GL_ZERO
, /* CHANNEL_SOURCE_ZERO */
502 GL_ONE
, /* CHANNEL_SOURCE_ONE */
503 GL_RED
, /* CHANNEL_SOURCE_X */
504 GL_GREEN
, /* CHANNEL_SOURCE_Y */
505 GL_BLUE
, /* CHANNEL_SOURCE_Z */
506 GL_ALPHA
, /* CHANNEL_SOURCE_W */
514 swizzle
.x
= swizzle_source
[fixup
.x_source
];
515 swizzle
.y
= swizzle_source
[fixup
.y_source
];
516 swizzle
.z
= swizzle_source
[fixup
.z_source
];
517 swizzle
.w
= swizzle_source
[fixup
.w_source
];
518 gl_info
->gl_ops
.gl
.p_glTexParameteriv(target
, GL_TEXTURE_SWIZZLE_RGBA
, &swizzle
.x
);
519 checkGLcall("glTexParameteriv(GL_TEXTURE_SWIZZLE_RGBA)");
523 /* Context activation is done by the caller. */
524 void wined3d_texture_bind_and_dirtify(struct wined3d_texture
*texture
,
525 struct wined3d_context
*context
, BOOL srgb
)
527 DWORD active_sampler
;
529 /* We don't need a specific texture unit, but after binding the texture
530 * the current unit is dirty. Read the unit back instead of switching to
531 * 0, this avoids messing around with the state manager's GL states. The
532 * current texture unit should always be a valid one.
534 * To be more specific, this is tricky because we can implicitly be
535 * called from sampler() in state.c. This means we can't touch anything
536 * other than whatever happens to be the currently active texture, or we
537 * would risk marking already applied sampler states dirty again. */
538 active_sampler
= context
->rev_tex_unit_map
[context
->active_texture
];
539 if (active_sampler
!= WINED3D_UNMAPPED_STAGE
)
540 context_invalidate_state(context
, STATE_SAMPLER(active_sampler
));
541 /* FIXME: Ideally we'd only do this when touching a binding that's used by
543 context_invalidate_state(context
, STATE_SHADER_RESOURCE_BINDING
);
545 wined3d_texture_bind(texture
, context
, srgb
);
548 /* Context activation is done by the caller (state handler). */
549 /* This function relies on the correct texture being bound and loaded. */
550 void wined3d_texture_apply_sampler_desc(struct wined3d_texture
*texture
,
551 const struct wined3d_sampler_desc
*sampler_desc
, const struct wined3d_context
*context
)
553 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
554 GLenum target
= texture
->target
;
555 struct gl_texture
*gl_tex
;
558 TRACE("texture %p, sampler_desc %p, context %p.\n", texture
, sampler_desc
, context
);
560 gl_tex
= wined3d_texture_get_gl_texture(texture
, texture
->flags
& WINED3D_TEXTURE_IS_SRGB
);
562 state
= sampler_desc
->address_u
;
563 if (state
!= gl_tex
->sampler_desc
.address_u
)
565 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_S
,
566 gl_info
->wrap_lookup
[state
- WINED3D_TADDRESS_WRAP
]);
567 gl_tex
->sampler_desc
.address_u
= state
;
570 state
= sampler_desc
->address_v
;
571 if (state
!= gl_tex
->sampler_desc
.address_v
)
573 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_T
,
574 gl_info
->wrap_lookup
[state
- WINED3D_TADDRESS_WRAP
]);
575 gl_tex
->sampler_desc
.address_v
= state
;
578 state
= sampler_desc
->address_w
;
579 if (state
!= gl_tex
->sampler_desc
.address_w
)
581 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_R
,
582 gl_info
->wrap_lookup
[state
- WINED3D_TADDRESS_WRAP
]);
583 gl_tex
->sampler_desc
.address_w
= state
;
586 if (memcmp(gl_tex
->sampler_desc
.border_color
, sampler_desc
->border_color
,
587 sizeof(gl_tex
->sampler_desc
.border_color
)))
589 gl_info
->gl_ops
.gl
.p_glTexParameterfv(target
, GL_TEXTURE_BORDER_COLOR
, &sampler_desc
->border_color
[0]);
590 memcpy(gl_tex
->sampler_desc
.border_color
, sampler_desc
->border_color
,
591 sizeof(gl_tex
->sampler_desc
.border_color
));
594 state
= sampler_desc
->mag_filter
;
595 if (state
!= gl_tex
->sampler_desc
.mag_filter
)
597 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MAG_FILTER
, wined3d_gl_mag_filter(state
));
598 gl_tex
->sampler_desc
.mag_filter
= state
;
601 if (sampler_desc
->min_filter
!= gl_tex
->sampler_desc
.min_filter
602 || sampler_desc
->mip_filter
!= gl_tex
->sampler_desc
.mip_filter
)
604 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MIN_FILTER
,
605 wined3d_gl_min_mip_filter(sampler_desc
->min_filter
, sampler_desc
->mip_filter
));
606 gl_tex
->sampler_desc
.min_filter
= sampler_desc
->min_filter
;
607 gl_tex
->sampler_desc
.mip_filter
= sampler_desc
->mip_filter
;
610 state
= sampler_desc
->max_anisotropy
;
611 if (state
!= gl_tex
->sampler_desc
.max_anisotropy
)
613 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
614 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MAX_ANISOTROPY_EXT
, state
);
616 WARN("Anisotropic filtering not supported.\n");
617 gl_tex
->sampler_desc
.max_anisotropy
= state
;
620 if (!sampler_desc
->srgb_decode
!= !gl_tex
->sampler_desc
.srgb_decode
621 && (context
->d3d_info
->wined3d_creation_flags
& WINED3D_SRGB_READ_WRITE_CONTROL
)
622 && gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
624 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_SRGB_DECODE_EXT
,
625 sampler_desc
->srgb_decode
? GL_DECODE_EXT
: GL_SKIP_DECODE_EXT
);
626 gl_tex
->sampler_desc
.srgb_decode
= sampler_desc
->srgb_decode
;
629 if (!sampler_desc
->compare
!= !gl_tex
->sampler_desc
.compare
)
631 if (sampler_desc
->compare
)
632 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_COMPARE_MODE_ARB
, GL_COMPARE_R_TO_TEXTURE_ARB
);
634 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_COMPARE_MODE_ARB
, GL_NONE
);
635 gl_tex
->sampler_desc
.compare
= sampler_desc
->compare
;
638 checkGLcall("Texture parameter application");
640 if (gl_info
->supported
[EXT_TEXTURE_LOD_BIAS
])
642 gl_info
->gl_ops
.gl
.p_glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT
,
643 GL_TEXTURE_LOD_BIAS_EXT
, sampler_desc
->lod_bias
);
644 checkGLcall("glTexEnvf(GL_TEXTURE_LOD_BIAS_EXT, ...)");
648 ULONG CDECL
wined3d_texture_incref(struct wined3d_texture
*texture
)
652 TRACE("texture %p, swapchain %p.\n", texture
, texture
->swapchain
);
654 if (texture
->swapchain
)
655 return wined3d_swapchain_incref(texture
->swapchain
);
657 refcount
= InterlockedIncrement(&texture
->resource
.ref
);
658 TRACE("%p increasing refcount to %u.\n", texture
, refcount
);
663 ULONG CDECL
wined3d_texture_decref(struct wined3d_texture
*texture
)
667 TRACE("texture %p, swapchain %p.\n", texture
, texture
->swapchain
);
669 if (texture
->swapchain
)
670 return wined3d_swapchain_decref(texture
->swapchain
);
672 refcount
= InterlockedDecrement(&texture
->resource
.ref
);
673 TRACE("%p decreasing refcount to %u.\n", texture
, refcount
);
677 wined3d_texture_cleanup(texture
);
678 texture
->resource
.parent_ops
->wined3d_object_destroyed(texture
->resource
.parent
);
679 HeapFree(GetProcessHeap(), 0, texture
);
685 struct wined3d_resource
* CDECL
wined3d_texture_get_resource(struct wined3d_texture
*texture
)
687 TRACE("texture %p.\n", texture
);
689 return &texture
->resource
;
692 static BOOL
color_key_equal(const struct wined3d_color_key
*c1
, struct wined3d_color_key
*c2
)
694 return c1
->color_space_low_value
== c2
->color_space_low_value
695 && c1
->color_space_high_value
== c2
->color_space_high_value
;
698 /* Context activation is done by the caller */
699 void wined3d_texture_load(struct wined3d_texture
*texture
,
700 struct wined3d_context
*context
, BOOL srgb
)
702 UINT sub_count
= texture
->level_count
* texture
->layer_count
;
703 const struct wined3d_d3d_info
*d3d_info
= context
->d3d_info
;
707 TRACE("texture %p, context %p, srgb %#x.\n", texture
, context
, srgb
);
709 if (!needs_separate_srgb_gl_texture(context
))
713 flag
= WINED3D_TEXTURE_SRGB_VALID
;
715 flag
= WINED3D_TEXTURE_RGB_VALID
;
717 if (!d3d_info
->shader_color_key
718 && (!(texture
->async
.flags
& WINED3D_TEXTURE_ASYNC_COLOR_KEY
)
719 != !(texture
->async
.color_key_flags
& WINED3D_CKEY_SRC_BLT
)
720 || (texture
->async
.flags
& WINED3D_TEXTURE_ASYNC_COLOR_KEY
721 && !color_key_equal(&texture
->async
.gl_color_key
, &texture
->async
.src_blt_color_key
))))
723 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
726 TRACE("Reloading because of color key value change.\n");
727 for (i
= 0; i
< sub_count
; i
++)
729 if (!texture
->texture_ops
->texture_load_location(texture
, i
, context
, texture
->resource
.map_binding
))
730 ERR("Failed to load location %s.\n", wined3d_debug_location(texture
->resource
.map_binding
));
732 wined3d_texture_invalidate_location(texture
, i
, ~texture
->resource
.map_binding
);
735 texture
->async
.gl_color_key
= texture
->async
.src_blt_color_key
;
738 if (texture
->flags
& flag
)
740 TRACE("Texture %p not dirty, nothing to do.\n", texture
);
744 /* Reload the surfaces if the texture is marked dirty. */
745 for (i
= 0; i
< sub_count
; ++i
)
747 if (!texture
->texture_ops
->texture_load_location(texture
, i
, context
,
748 srgb
? WINED3D_LOCATION_TEXTURE_SRGB
: WINED3D_LOCATION_TEXTURE_RGB
))
749 ERR("Failed to load location (srgb %#x).\n", srgb
);
751 texture
->flags
|= flag
;
754 void CDECL
wined3d_texture_preload(struct wined3d_texture
*texture
)
756 struct wined3d_context
*context
;
757 context
= context_acquire(texture
->resource
.device
, NULL
);
758 wined3d_texture_load(texture
, context
, texture
->flags
& WINED3D_TEXTURE_IS_SRGB
);
759 context_release(context
);
762 void * CDECL
wined3d_texture_get_parent(const struct wined3d_texture
*texture
)
764 TRACE("texture %p.\n", texture
);
766 return texture
->resource
.parent
;
769 static BOOL
wined3d_texture_check_box_dimensions(const struct wined3d_texture
*texture
,
770 unsigned int level
, const struct wined3d_box
*box
)
772 if (box
->left
>= box
->right
773 || box
->top
>= box
->bottom
774 || box
->front
>= box
->back
)
777 if (box
->right
> wined3d_texture_get_level_width(texture
, level
)
778 || box
->bottom
> wined3d_texture_get_level_height(texture
, level
)
779 || box
->back
> wined3d_texture_get_level_depth(texture
, level
))
785 void CDECL
wined3d_texture_get_pitch(const struct wined3d_texture
*texture
,
786 unsigned int level
, unsigned int *row_pitch
, unsigned int *slice_pitch
)
788 const struct wined3d_resource
*resource
= &texture
->resource
;
789 unsigned int width
= wined3d_texture_get_level_width(texture
, level
);
790 unsigned int height
= wined3d_texture_get_level_height(texture
, level
);
792 if (texture
->row_pitch
)
794 *row_pitch
= texture
->row_pitch
;
795 *slice_pitch
= texture
->slice_pitch
;
799 wined3d_format_calculate_pitch(resource
->format
, resource
->device
->surface_alignment
,
800 width
, height
, row_pitch
, slice_pitch
);
803 DWORD CDECL
wined3d_texture_set_lod(struct wined3d_texture
*texture
, DWORD lod
)
805 DWORD old
= texture
->lod
;
807 TRACE("texture %p, lod %u.\n", texture
, lod
);
809 /* The d3d9:texture test shows that SetLOD is ignored on non-managed
810 * textures. The call always returns 0, and GetLOD always returns 0. */
811 if (texture
->resource
.pool
!= WINED3D_POOL_MANAGED
)
813 TRACE("Ignoring SetLOD on %s texture, returning 0.\n", debug_d3dpool(texture
->resource
.pool
));
817 if (lod
>= texture
->level_count
)
818 lod
= texture
->level_count
- 1;
820 if (texture
->lod
!= lod
)
824 texture
->texture_rgb
.base_level
= ~0u;
825 texture
->texture_srgb
.base_level
= ~0u;
826 if (texture
->resource
.bind_count
)
827 device_invalidate_state(texture
->resource
.device
, STATE_SAMPLER(texture
->sampler
));
833 DWORD CDECL
wined3d_texture_get_lod(const struct wined3d_texture
*texture
)
835 TRACE("texture %p, returning %u.\n", texture
, texture
->lod
);
840 DWORD CDECL
wined3d_texture_get_level_count(const struct wined3d_texture
*texture
)
842 TRACE("texture %p, returning %u.\n", texture
, texture
->level_count
);
844 return texture
->level_count
;
847 HRESULT CDECL
wined3d_texture_set_autogen_filter_type(struct wined3d_texture
*texture
,
848 enum wined3d_texture_filter_type filter_type
)
850 FIXME("texture %p, filter_type %s stub!\n", texture
, debug_d3dtexturefiltertype(filter_type
));
852 if (!(texture
->resource
.usage
& WINED3DUSAGE_AUTOGENMIPMAP
))
854 WARN("Texture doesn't have AUTOGENMIPMAP usage.\n");
855 return WINED3DERR_INVALIDCALL
;
858 texture
->filter_type
= filter_type
;
863 enum wined3d_texture_filter_type CDECL
wined3d_texture_get_autogen_filter_type(const struct wined3d_texture
*texture
)
865 TRACE("texture %p.\n", texture
);
867 return texture
->filter_type
;
870 HRESULT CDECL
wined3d_texture_set_color_key(struct wined3d_texture
*texture
,
871 DWORD flags
, const struct wined3d_color_key
*color_key
)
873 struct wined3d_device
*device
= texture
->resource
.device
;
874 static const DWORD all_flags
= WINED3D_CKEY_DST_BLT
| WINED3D_CKEY_DST_OVERLAY
875 | WINED3D_CKEY_SRC_BLT
| WINED3D_CKEY_SRC_OVERLAY
;
877 TRACE("texture %p, flags %#x, color_key %p.\n", texture
, flags
, color_key
);
879 if (flags
& ~all_flags
)
881 WARN("Invalid flags passed, returning WINED3DERR_INVALIDCALL.\n");
882 return WINED3DERR_INVALIDCALL
;
885 wined3d_cs_emit_set_color_key(device
->cs
, texture
, flags
, color_key
);
890 HRESULT CDECL
wined3d_texture_update_desc(struct wined3d_texture
*texture
, UINT width
, UINT height
,
891 enum wined3d_format_id format_id
, enum wined3d_multisample_type multisample_type
,
892 UINT multisample_quality
, void *mem
, UINT pitch
)
894 struct wined3d_device
*device
= texture
->resource
.device
;
895 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
896 const struct wined3d_format
*format
= wined3d_get_format(gl_info
, format_id
);
897 UINT resource_size
= wined3d_format_calculate_size(format
, device
->surface_alignment
, width
, height
, 1);
898 struct wined3d_texture_sub_resource
*sub_resource
;
899 struct wined3d_surface
*surface
;
900 DWORD valid_location
= 0;
901 BOOL create_dib
= FALSE
;
903 TRACE("texture %p, width %u, height %u, format %s, multisample_type %#x, multisample_quality %u, "
904 "mem %p, pitch %u.\n",
905 texture
, width
, height
, debug_d3dformat(format_id
), multisample_type
, multisample_quality
, mem
, pitch
);
908 return WINED3DERR_INVALIDCALL
;
910 if (texture
->level_count
* texture
->layer_count
> 1)
912 WARN("Texture has multiple sub-resources, not supported.\n");
913 return WINED3DERR_INVALIDCALL
;
916 if (texture
->resource
.type
== WINED3D_RTYPE_TEXTURE_3D
)
918 WARN("Not supported on 3D textures.\n");
919 return WINED3DERR_INVALIDCALL
;
922 if (texture
->resource
.map_count
)
924 WARN("Texture is mapped.\n");
925 return WINED3DERR_INVALIDCALL
;
928 /* We have no way of supporting a pitch that is not a multiple of the pixel
929 * byte width short of uploading the texture row-by-row.
930 * Fortunately that's not an issue since D3D9Ex doesn't allow a custom pitch
931 * for user-memory textures (it always expects packed data) while DirectDraw
932 * requires a 4-byte aligned pitch and doesn't support texture formats
933 * larger than 4 bytes per pixel nor any format using 3 bytes per pixel.
934 * This check is here to verify that the assumption holds. */
935 if (pitch
% texture
->resource
.format
->byte_count
)
937 WARN("Pitch unsupported, not a multiple of the texture format byte width.\n");
938 return WINED3DERR_INVALIDCALL
;
941 if (device
->d3d_initialized
)
942 texture
->resource
.resource_ops
->resource_unload(&texture
->resource
);
944 sub_resource
= &texture
->sub_resources
[0];
945 surface
= sub_resource
->u
.surface
;
948 wined3d_surface_destroy_dc(surface
);
952 wined3d_resource_free_sysmem(sub_resource
->resource
);
954 if ((texture
->row_pitch
= pitch
))
955 texture
->slice_pitch
= height
* pitch
;
957 /* User memory surfaces don't have the regular surface alignment. */
958 wined3d_format_calculate_pitch(format
, 1, width
, height
,
959 &texture
->row_pitch
, &texture
->slice_pitch
);
961 texture
->resource
.format
= format
;
962 texture
->resource
.multisample_type
= multisample_type
;
963 texture
->resource
.multisample_quality
= multisample_quality
;
964 texture
->resource
.width
= width
;
965 texture
->resource
.height
= height
;
967 sub_resource
->resource
->format
= format
;
968 sub_resource
->resource
->multisample_type
= multisample_type
;
969 sub_resource
->resource
->multisample_quality
= multisample_quality
;
970 sub_resource
->resource
->width
= width
;
971 sub_resource
->resource
->height
= height
;
972 sub_resource
->resource
->size
= texture
->slice_pitch
;
974 if (((width
& (width
- 1)) || (height
& (height
- 1))) && !gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
]
975 && !gl_info
->supported
[ARB_TEXTURE_RECTANGLE
] && !gl_info
->supported
[WINED3D_GL_NORMALIZED_TEXRECT
])
977 texture
->flags
|= WINED3D_TEXTURE_COND_NP2_EMULATED
;
978 texture
->pow2_width
= texture
->pow2_height
= 1;
979 while (texture
->pow2_width
< width
)
980 texture
->pow2_width
<<= 1;
981 while (texture
->pow2_height
< height
)
982 texture
->pow2_height
<<= 1;
986 texture
->flags
&= ~WINED3D_TEXTURE_COND_NP2_EMULATED
;
987 texture
->pow2_width
= width
;
988 texture
->pow2_height
= height
;
991 sub_resource
->locations
= 0;
993 if ((texture
->user_memory
= mem
))
995 texture
->resource
.map_binding
= WINED3D_LOCATION_USER_MEMORY
;
996 valid_location
= WINED3D_LOCATION_USER_MEMORY
;
1000 wined3d_surface_prepare(surface
, NULL
, WINED3D_LOCATION_SYSMEM
);
1001 valid_location
= WINED3D_LOCATION_SYSMEM
;
1004 /* The format might be changed to a format that needs conversion.
1005 * If the surface didn't use PBOs previously but could now, don't
1006 * change it - whatever made us not use PBOs might come back, e.g.
1008 if (texture
->resource
.map_binding
== WINED3D_LOCATION_BUFFER
&& !wined3d_texture_use_pbo(texture
, gl_info
))
1009 texture
->resource
.map_binding
= WINED3D_LOCATION_SYSMEM
;
1011 wined3d_texture_validate_location(texture
, 0, valid_location
);
1014 wined3d_surface_create_dc(surface
);
1019 /* Context activation is done by the caller. */
1020 static void wined3d_texture_prepare_buffer_object(struct wined3d_texture
*texture
,
1021 unsigned int sub_resource_idx
, const struct wined3d_gl_info
*gl_info
)
1023 GLuint
*buffer_object
;
1025 buffer_object
= &texture
->sub_resources
[sub_resource_idx
].buffer_object
;
1029 GL_EXTCALL(glGenBuffers(1, buffer_object
));
1030 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, *buffer_object
));
1031 GL_EXTCALL(glBufferData(GL_PIXEL_UNPACK_BUFFER
,
1032 texture
->sub_resources
[sub_resource_idx
].resource
->size
, NULL
, GL_STREAM_DRAW
));
1033 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, 0));
1034 checkGLcall("Create buffer object");
1036 TRACE("Created buffer object %u for texture %p, sub-resource %u.\n",
1037 *buffer_object
, texture
, sub_resource_idx
);
1040 static void wined3d_texture_force_reload(struct wined3d_texture
*texture
)
1042 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
1045 texture
->flags
&= ~(WINED3D_TEXTURE_RGB_ALLOCATED
| WINED3D_TEXTURE_SRGB_ALLOCATED
1046 | WINED3D_TEXTURE_CONVERTED
);
1047 texture
->async
.flags
&= ~WINED3D_TEXTURE_ASYNC_COLOR_KEY
;
1048 for (i
= 0; i
< sub_count
; ++i
)
1050 wined3d_texture_invalidate_location(texture
, i
,
1051 WINED3D_LOCATION_TEXTURE_RGB
| WINED3D_LOCATION_TEXTURE_SRGB
);
1055 void wined3d_texture_prepare_texture(struct wined3d_texture
*texture
, struct wined3d_context
*context
, BOOL srgb
)
1057 DWORD alloc_flag
= srgb
? WINED3D_TEXTURE_SRGB_ALLOCATED
: WINED3D_TEXTURE_RGB_ALLOCATED
;
1058 const struct wined3d_d3d_info
*d3d_info
= context
->d3d_info
;
1060 if (!d3d_info
->shader_color_key
1061 && !(texture
->async
.flags
& WINED3D_TEXTURE_ASYNC_COLOR_KEY
)
1062 != !(texture
->async
.color_key_flags
& WINED3D_CKEY_SRC_BLT
))
1064 wined3d_texture_force_reload(texture
);
1066 if (texture
->async
.color_key_flags
& WINED3D_CKEY_SRC_BLT
)
1067 texture
->async
.flags
|= WINED3D_TEXTURE_ASYNC_COLOR_KEY
;
1070 if (texture
->flags
& alloc_flag
)
1073 texture
->texture_ops
->texture_prepare_texture(texture
, context
, srgb
);
1074 texture
->flags
|= alloc_flag
;
1077 static void wined3d_texture_prepare_rb(struct wined3d_texture
*texture
,
1078 const struct wined3d_gl_info
*gl_info
, BOOL multisample
)
1080 const struct wined3d_format
*format
= texture
->resource
.format
;
1086 if (texture
->rb_multisample
)
1089 /* TODO: NVIDIA expose their Coverage Sample Anti-Aliasing (CSAA)
1090 * feature through type == MULTISAMPLE_XX and quality != 0. This could
1091 * be mapped to GL_NV_framebuffer_multisample_coverage.
1093 * AMD have a similar feature called Enhanced Quality Anti-Aliasing
1094 * (EQAA), but it does not have an equivalent OpenGL extension. */
1096 /* We advertise as many WINED3D_MULTISAMPLE_NON_MASKABLE quality
1097 * levels as the count of advertised multisample types for the texture
1099 if (texture
->resource
.multisample_type
== WINED3D_MULTISAMPLE_NON_MASKABLE
)
1101 unsigned int i
, count
= 0;
1103 for (i
= 0; i
< sizeof(format
->multisample_types
) * 8; ++i
)
1105 if (format
->multisample_types
& 1u << i
)
1107 if (texture
->resource
.multisample_quality
== count
++)
1115 samples
= texture
->resource
.multisample_type
;
1118 gl_info
->fbo_ops
.glGenRenderbuffers(1, &texture
->rb_multisample
);
1119 gl_info
->fbo_ops
.glBindRenderbuffer(GL_RENDERBUFFER
, texture
->rb_multisample
);
1120 gl_info
->fbo_ops
.glRenderbufferStorageMultisample(GL_RENDERBUFFER
, samples
,
1121 format
->glInternal
, texture
->resource
.width
, texture
->resource
.height
);
1122 checkGLcall("glRenderbufferStorageMultisample()");
1123 TRACE("Created multisample rb %u.\n", texture
->rb_multisample
);
1127 if (texture
->rb_resolved
)
1130 gl_info
->fbo_ops
.glGenRenderbuffers(1, &texture
->rb_resolved
);
1131 gl_info
->fbo_ops
.glBindRenderbuffer(GL_RENDERBUFFER
, texture
->rb_resolved
);
1132 gl_info
->fbo_ops
.glRenderbufferStorage(GL_RENDERBUFFER
, format
->glInternal
,
1133 texture
->resource
.width
, texture
->resource
.height
);
1134 checkGLcall("glRenderbufferStorage()");
1135 TRACE("Created resolved rb %u.\n", texture
->rb_resolved
);
1139 /* Context activation is done by the caller. Context may be NULL in
1140 * WINED3D_NO3D mode. */
1141 BOOL
wined3d_texture_prepare_location(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
1142 struct wined3d_context
*context
, DWORD location
)
1146 case WINED3D_LOCATION_SYSMEM
:
1147 if (texture
->sub_resources
[sub_resource_idx
].resource
->heap_memory
)
1150 if (!wined3d_resource_allocate_sysmem(texture
->sub_resources
[sub_resource_idx
].resource
))
1152 ERR("Failed to allocate system memory.\n");
1157 case WINED3D_LOCATION_USER_MEMORY
:
1158 if (!texture
->user_memory
)
1159 ERR("Map binding is set to WINED3D_LOCATION_USER_MEMORY but surface->user_memory is NULL.\n");
1162 case WINED3D_LOCATION_BUFFER
:
1163 wined3d_texture_prepare_buffer_object(texture
, sub_resource_idx
, context
->gl_info
);
1166 case WINED3D_LOCATION_TEXTURE_RGB
:
1167 wined3d_texture_prepare_texture(texture
, context
, FALSE
);
1170 case WINED3D_LOCATION_TEXTURE_SRGB
:
1171 wined3d_texture_prepare_texture(texture
, context
, TRUE
);
1174 case WINED3D_LOCATION_DRAWABLE
:
1175 if (!texture
->swapchain
)
1176 ERR("Texture %p does not have a drawable.\n", texture
);
1179 case WINED3D_LOCATION_RB_MULTISAMPLE
:
1180 wined3d_texture_prepare_rb(texture
, context
->gl_info
, TRUE
);
1183 case WINED3D_LOCATION_RB_RESOLVED
:
1184 wined3d_texture_prepare_rb(texture
, context
->gl_info
, FALSE
);
1188 ERR("Invalid location %s.\n", wined3d_debug_location(location
));
1193 void CDECL
wined3d_texture_generate_mipmaps(struct wined3d_texture
*texture
)
1195 /* TODO: Implement filters using GL_SGI_generate_mipmaps. */
1196 FIXME("texture %p stub!\n", texture
);
1199 struct wined3d_texture_sub_resource
*wined3d_texture_get_sub_resource(struct wined3d_texture
*texture
,
1200 unsigned int sub_resource_idx
)
1202 UINT sub_count
= texture
->level_count
* texture
->layer_count
;
1204 TRACE("texture %p, sub_resource_idx %u.\n", texture
, sub_resource_idx
);
1206 if (sub_resource_idx
>= sub_count
)
1208 WARN("sub_resource_idx %u >= sub_count %u.\n", sub_resource_idx
, sub_count
);
1212 return &texture
->sub_resources
[sub_resource_idx
];
1215 HRESULT CDECL
wined3d_texture_add_dirty_region(struct wined3d_texture
*texture
,
1216 UINT layer
, const struct wined3d_box
*dirty_region
)
1218 struct wined3d_context
*context
;
1219 unsigned int sub_resource_idx
;
1221 TRACE("texture %p, layer %u, dirty_region %s.\n", texture
, layer
, debug_box(dirty_region
));
1223 if (layer
>= texture
->layer_count
)
1225 WARN("Invalid layer %u specified.\n", layer
);
1226 return WINED3DERR_INVALIDCALL
;
1228 sub_resource_idx
= layer
* texture
->level_count
;
1231 FIXME("Ignoring dirty_region %s.\n", debug_box(dirty_region
));
1233 context
= context_acquire(texture
->resource
.device
, NULL
);
1234 if (!texture
->texture_ops
->texture_load_location(texture
, sub_resource_idx
,
1235 context
, texture
->resource
.map_binding
))
1237 ERR("Failed to load location %s.\n", wined3d_debug_location(texture
->resource
.map_binding
));
1238 context_release(context
);
1239 return E_OUTOFMEMORY
;
1241 wined3d_texture_invalidate_location(texture
, sub_resource_idx
, ~texture
->resource
.map_binding
);
1242 context_release(context
);
1247 static HRESULT
wined3d_texture_upload_data(struct wined3d_texture
*texture
,
1248 const struct wined3d_sub_resource_data
*data
)
1250 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
1251 struct wined3d_context
*context
;
1254 for (i
= 0; i
< sub_count
; ++i
)
1258 WARN("Invalid sub-resource data specified for sub-resource %u.\n", i
);
1259 return E_INVALIDARG
;
1263 context
= context_acquire(texture
->resource
.device
, NULL
);
1265 wined3d_texture_prepare_texture(texture
, context
, FALSE
);
1266 wined3d_texture_bind_and_dirtify(texture
, context
, FALSE
);
1268 for (i
= 0; i
< sub_count
; ++i
)
1270 texture
->texture_ops
->texture_upload_data(texture
, i
, context
, &data
[i
]);
1271 wined3d_texture_validate_location(texture
, i
, WINED3D_LOCATION_TEXTURE_RGB
);
1272 wined3d_texture_invalidate_location(texture
, i
, ~WINED3D_LOCATION_TEXTURE_RGB
);
1275 context_release(context
);
1280 static void texture2d_upload_data(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
1281 const struct wined3d_context
*context
, const struct wined3d_sub_resource_data
*data
)
1283 static const POINT dst_point
= {0, 0};
1284 struct wined3d_const_bo_address addr
;
1285 unsigned int texture_level
;
1288 texture_level
= sub_resource_idx
% texture
->level_count
;
1289 SetRect(&src_rect
, 0, 0, wined3d_texture_get_level_width(texture
, texture_level
),
1290 wined3d_texture_get_level_height(texture
, texture_level
));
1292 addr
.buffer_object
= 0;
1293 addr
.addr
= data
->data
;
1295 wined3d_surface_upload_data(texture
->sub_resources
[sub_resource_idx
].u
.surface
, context
->gl_info
,
1296 texture
->resource
.format
, &src_rect
, data
->row_pitch
, &dst_point
, FALSE
, &addr
);
1299 static BOOL
texture2d_load_location(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
1300 struct wined3d_context
*context
, DWORD location
)
1302 return SUCCEEDED(surface_load_location(texture
->sub_resources
[sub_resource_idx
].u
.surface
, context
, location
));
1305 /* Context activation is done by the caller. */
1306 static void texture2d_prepare_texture(struct wined3d_texture
*texture
, struct wined3d_context
*context
, BOOL srgb
)
1308 UINT sub_count
= texture
->level_count
* texture
->layer_count
;
1309 const struct wined3d_format
*format
= texture
->resource
.format
;
1310 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
1311 const struct wined3d_color_key_conversion
*conversion
;
1315 TRACE("texture %p, context %p, format %s.\n", texture
, context
, debug_d3dformat(format
->id
));
1317 if (format
->convert
)
1319 texture
->flags
|= WINED3D_TEXTURE_CONVERTED
;
1321 else if ((conversion
= wined3d_format_get_color_key_conversion(texture
, TRUE
)))
1323 texture
->flags
|= WINED3D_TEXTURE_CONVERTED
;
1324 format
= wined3d_get_format(gl_info
, conversion
->dst_format
);
1325 TRACE("Using format %s for color key conversion.\n", debug_d3dformat(format
->id
));
1328 wined3d_texture_bind_and_dirtify(texture
, context
, srgb
);
1331 internal
= format
->glGammaInternal
;
1332 else if (texture
->resource
.usage
& WINED3DUSAGE_RENDERTARGET
1333 && wined3d_resource_is_offscreen(&texture
->resource
))
1334 internal
= format
->rtInternal
;
1336 internal
= format
->glInternal
;
1339 FIXME("No GL internal format for format %s.\n", debug_d3dformat(format
->id
));
1341 TRACE("internal %#x, format %#x, type %#x.\n", internal
, format
->glFormat
, format
->glType
);
1343 for (i
= 0; i
< sub_count
; ++i
)
1345 struct wined3d_surface
*surface
= texture
->sub_resources
[i
].u
.surface
;
1346 GLsizei width
, height
;
1348 width
= wined3d_texture_get_level_pow2_width(texture
, surface
->texture_level
);
1349 height
= wined3d_texture_get_level_pow2_height(texture
, surface
->texture_level
);
1350 if (texture
->resource
.format_flags
& WINED3DFMT_FLAG_HEIGHT_SCALE
)
1352 height
*= format
->height_scale
.numerator
;
1353 height
/= format
->height_scale
.denominator
;
1356 TRACE("surface %p, target %#x, level %d, width %d, height %d.\n",
1357 surface
, surface
->texture_target
, surface
->texture_level
, width
, height
);
1359 gl_info
->gl_ops
.gl
.p_glTexImage2D(surface
->texture_target
, surface
->texture_level
,
1360 internal
, width
, height
, 0, format
->glFormat
, format
->glType
, NULL
);
1361 checkGLcall("glTexImage2D");
1365 static void texture2d_cleanup_sub_resources(struct wined3d_texture
*texture
)
1367 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
1368 struct wined3d_surface
*surface
;
1371 for (i
= 0; i
< sub_count
; ++i
)
1373 if ((surface
= texture
->sub_resources
[i
].u
.surface
))
1375 TRACE("surface %p.\n", surface
);
1377 wined3d_surface_cleanup(surface
);
1378 surface
->resource
.parent_ops
->wined3d_object_destroyed(surface
->resource
.parent
);
1381 HeapFree(GetProcessHeap(), 0, texture
->sub_resources
[0].u
.surface
);
1384 static const struct wined3d_texture_ops texture2d_ops
=
1386 texture2d_upload_data
,
1387 texture2d_load_location
,
1388 texture2d_prepare_texture
,
1389 texture2d_cleanup_sub_resources
,
1392 static ULONG
texture_resource_incref(struct wined3d_resource
*resource
)
1394 return wined3d_texture_incref(wined3d_texture_from_resource(resource
));
1397 static ULONG
texture_resource_decref(struct wined3d_resource
*resource
)
1399 return wined3d_texture_decref(wined3d_texture_from_resource(resource
));
1402 static void wined3d_texture_unload(struct wined3d_resource
*resource
)
1404 struct wined3d_texture
*texture
= wined3d_texture_from_resource(resource
);
1405 UINT sub_count
= texture
->level_count
* texture
->layer_count
;
1406 struct wined3d_device
*device
= resource
->device
;
1407 const struct wined3d_gl_info
*gl_info
;
1408 struct wined3d_context
*context
;
1411 TRACE("texture %p.\n", texture
);
1413 context
= context_acquire(device
, NULL
);
1414 gl_info
= context
->gl_info
;
1416 for (i
= 0; i
< sub_count
; ++i
)
1418 struct wined3d_texture_sub_resource
*sub_resource
= &texture
->sub_resources
[i
];
1420 if (resource
->pool
!= WINED3D_POOL_DEFAULT
1421 && texture
->texture_ops
->texture_load_location(texture
, i
, context
, resource
->map_binding
))
1423 wined3d_texture_invalidate_location(texture
, i
, ~resource
->map_binding
);
1427 /* We should only get here on device reset/teardown for implicit
1429 if (resource
->pool
!= WINED3D_POOL_DEFAULT
|| resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
1430 ERR("Discarding %s %p sub-resource %u in the %s pool.\n", debug_d3dresourcetype(resource
->type
),
1431 resource
, i
, debug_d3dpool(resource
->pool
));
1432 wined3d_texture_validate_location(texture
, i
, WINED3D_LOCATION_DISCARDED
);
1433 wined3d_texture_invalidate_location(texture
, i
, ~WINED3D_LOCATION_DISCARDED
);
1436 if (sub_resource
->buffer_object
)
1437 wined3d_texture_remove_buffer_object(texture
, i
, context
->gl_info
);
1439 if (resource
->type
== WINED3D_RTYPE_TEXTURE_2D
)
1441 struct wined3d_surface
*surface
= sub_resource
->u
.surface
;
1442 struct wined3d_renderbuffer_entry
*entry
, *entry2
;
1444 LIST_FOR_EACH_ENTRY_SAFE(entry
, entry2
, &surface
->renderbuffers
, struct wined3d_renderbuffer_entry
, entry
)
1446 context_gl_resource_released(device
, entry
->id
, TRUE
);
1447 gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &entry
->id
);
1448 list_remove(&entry
->entry
);
1449 HeapFree(GetProcessHeap(), 0, entry
);
1451 list_init(&surface
->renderbuffers
);
1452 surface
->current_renderbuffer
= NULL
;
1455 resource_unload(sub_resource
->resource
);
1458 context_release(context
);
1460 wined3d_texture_force_reload(texture
);
1461 wined3d_texture_unload_gl_texture(texture
);
1464 static HRESULT
texture_resource_sub_resource_map(struct wined3d_resource
*resource
, unsigned int sub_resource_idx
,
1465 struct wined3d_map_desc
*map_desc
, const struct wined3d_box
*box
, DWORD flags
)
1467 const struct wined3d_format
*format
= resource
->format
;
1468 struct wined3d_texture_sub_resource
*sub_resource
;
1469 struct wined3d_device
*device
= resource
->device
;
1470 unsigned int fmt_flags
= resource
->format_flags
;
1471 const struct wined3d_gl_info
*gl_info
= NULL
;
1472 struct wined3d_context
*context
= NULL
;
1473 struct wined3d_texture
*texture
;
1474 struct wined3d_bo_address data
;
1475 unsigned int texture_level
;
1479 TRACE("resource %p, sub_resource_idx %u, map_desc %p, box %s, flags %#x.\n",
1480 resource
, sub_resource_idx
, map_desc
, debug_box(box
), flags
);
1482 texture
= wined3d_texture_from_resource(resource
);
1483 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
, sub_resource_idx
)))
1484 return E_INVALIDARG
;
1486 texture_level
= sub_resource_idx
% texture
->level_count
;
1487 if (box
&& !wined3d_texture_check_box_dimensions(texture
, texture_level
, box
))
1489 WARN("Map box is invalid.\n");
1490 if (resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
1491 return WINED3DERR_INVALIDCALL
;
1494 if ((fmt_flags
& WINED3DFMT_FLAG_BLOCKS
) && box
1495 && !wined3d_texture_check_block_align(texture
, texture_level
, box
))
1497 WARN("Map box %s is misaligned for %ux%u blocks.\n",
1498 debug_box(box
), format
->block_width
, format
->block_height
);
1499 if (resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
|| resource
->pool
== WINED3D_POOL_DEFAULT
)
1500 return WINED3DERR_INVALIDCALL
;
1503 if (!(resource
->access_flags
& WINED3D_RESOURCE_ACCESS_CPU
))
1505 WARN("Trying to map unmappable texture.\n");
1506 if (resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
1507 return WINED3DERR_INVALIDCALL
;
1510 if (texture
->flags
& WINED3D_TEXTURE_DC_IN_USE
)
1512 WARN("DC is in use.\n");
1513 return WINED3DERR_INVALIDCALL
;
1516 if (sub_resource
->map_count
)
1518 WARN("Sub-resource is already mapped.\n");
1519 return WINED3DERR_INVALIDCALL
;
1522 flags
= wined3d_resource_sanitize_map_flags(resource
, flags
);
1524 if (device
->d3d_initialized
)
1526 context
= context_acquire(device
, NULL
);
1527 gl_info
= context
->gl_info
;
1530 if (flags
& WINED3D_MAP_DISCARD
)
1532 TRACE("WINED3D_MAP_DISCARD flag passed, marking %s as up to date.\n",
1533 wined3d_debug_location(texture
->resource
.map_binding
));
1534 if ((ret
= wined3d_texture_prepare_location(texture
, sub_resource_idx
,
1535 context
, texture
->resource
.map_binding
)))
1536 wined3d_texture_validate_location(texture
, sub_resource_idx
, texture
->resource
.map_binding
);
1540 if (resource
->usage
& WINED3DUSAGE_DYNAMIC
)
1541 WARN_(d3d_perf
)("Mapping a dynamic texture without WINED3D_MAP_DISCARD.\n");
1542 ret
= texture
->texture_ops
->texture_load_location(texture
,
1543 sub_resource_idx
, context
, texture
->resource
.map_binding
);
1548 ERR("Failed to prepare location.\n");
1549 context_release(context
);
1550 return E_OUTOFMEMORY
;
1553 if (!(flags
& (WINED3D_MAP_NO_DIRTY_UPDATE
| WINED3D_MAP_READONLY
)))
1554 wined3d_texture_invalidate_location(texture
, sub_resource_idx
, ~texture
->resource
.map_binding
);
1556 wined3d_texture_get_memory(texture
, sub_resource_idx
, &data
, texture
->resource
.map_binding
);
1557 base_memory
= wined3d_texture_map_bo_address(&data
, sub_resource
->resource
->size
,
1558 gl_info
, GL_PIXEL_UNPACK_BUFFER
, flags
);
1559 TRACE("Base memory pointer %p.\n", base_memory
);
1562 context_release(context
);
1564 if (fmt_flags
& WINED3DFMT_FLAG_BROKEN_PITCH
)
1566 map_desc
->row_pitch
= wined3d_texture_get_level_width(texture
, texture_level
) * format
->byte_count
;
1567 map_desc
->slice_pitch
= wined3d_texture_get_level_height(texture
, texture_level
) * map_desc
->row_pitch
;
1571 wined3d_texture_get_pitch(texture
, texture_level
, &map_desc
->row_pitch
, &map_desc
->slice_pitch
);
1576 map_desc
->data
= base_memory
;
1580 if ((fmt_flags
& (WINED3DFMT_FLAG_BLOCKS
| WINED3DFMT_FLAG_BROKEN_PITCH
)) == WINED3DFMT_FLAG_BLOCKS
)
1582 /* Compressed textures are block based, so calculate the offset of
1583 * the block that contains the top-left pixel of the mapped box. */
1584 map_desc
->data
= base_memory
1585 + (box
->front
* map_desc
->slice_pitch
)
1586 + ((box
->top
/ format
->block_height
) * map_desc
->row_pitch
)
1587 + ((box
->left
/ format
->block_width
) * format
->block_byte_count
);
1591 map_desc
->data
= base_memory
1592 + (box
->front
* map_desc
->slice_pitch
)
1593 + (box
->top
* map_desc
->row_pitch
)
1594 + (box
->left
* format
->byte_count
);
1598 if (texture
->swapchain
&& texture
->swapchain
->front_buffer
== texture
)
1600 RECT
*r
= &texture
->swapchain
->front_buffer_update
;
1603 SetRect(r
, 0, 0, resource
->width
, resource
->height
);
1605 SetRect(r
, box
->left
, box
->top
, box
->right
, box
->bottom
);
1606 TRACE("Mapped front buffer %s.\n", wine_dbgstr_rect(r
));
1609 ++resource
->map_count
;
1610 ++sub_resource
->map_count
;
1612 TRACE("Returning memory %p, row pitch %u, slice pitch %u.\n",
1613 map_desc
->data
, map_desc
->row_pitch
, map_desc
->slice_pitch
);
1618 static HRESULT
texture_resource_sub_resource_unmap(struct wined3d_resource
*resource
, unsigned int sub_resource_idx
)
1620 struct wined3d_texture_sub_resource
*sub_resource
;
1621 struct wined3d_device
*device
= resource
->device
;
1622 const struct wined3d_gl_info
*gl_info
= NULL
;
1623 struct wined3d_context
*context
= NULL
;
1624 struct wined3d_texture
*texture
;
1625 struct wined3d_bo_address data
;
1627 TRACE("resource %p, sub_resource_idx %u.\n", resource
, sub_resource_idx
);
1629 texture
= wined3d_texture_from_resource(resource
);
1630 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
, sub_resource_idx
)))
1631 return E_INVALIDARG
;
1633 if (!sub_resource
->map_count
)
1635 WARN("Trying to unmap unmapped sub-resource.\n");
1636 if (texture
->flags
& WINED3D_TEXTURE_DC_IN_USE
)
1638 return WINEDDERR_NOTLOCKED
;
1641 if (device
->d3d_initialized
)
1643 context
= context_acquire(device
, NULL
);
1644 gl_info
= context
->gl_info
;
1647 wined3d_texture_get_memory(texture
, sub_resource_idx
, &data
, texture
->resource
.map_binding
);
1648 wined3d_texture_unmap_bo_address(&data
, gl_info
, GL_PIXEL_UNPACK_BUFFER
);
1651 context_release(context
);
1653 if (texture
->swapchain
&& texture
->swapchain
->front_buffer
== texture
)
1655 if (!(sub_resource
->locations
& (WINED3D_LOCATION_DRAWABLE
| WINED3D_LOCATION_TEXTURE_RGB
)))
1656 texture
->swapchain
->swapchain_ops
->swapchain_frontbuffer_updated(texture
->swapchain
);
1658 else if (resource
->format_flags
& (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
))
1660 FIXME("Depth / stencil buffer locking is not implemented.\n");
1663 --sub_resource
->map_count
;
1664 if (!--resource
->map_count
&& texture
->update_map_binding
)
1665 wined3d_texture_update_map_binding(texture
);
1670 static const struct wined3d_resource_ops texture_resource_ops
=
1672 texture_resource_incref
,
1673 texture_resource_decref
,
1674 wined3d_texture_unload
,
1675 texture_resource_sub_resource_map
,
1676 texture_resource_sub_resource_unmap
,
1679 static HRESULT
texture_init(struct wined3d_texture
*texture
, const struct wined3d_resource_desc
*desc
,
1680 unsigned int layer_count
, unsigned int level_count
, DWORD flags
, struct wined3d_device
*device
,
1681 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
1683 struct wined3d_device_parent
*device_parent
= device
->device_parent
;
1684 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
1685 struct wined3d_resource_desc surface_desc
;
1686 struct wined3d_surface
*surfaces
;
1687 UINT pow2_width
, pow2_height
;
1691 /* TODO: It should only be possible to create textures for formats
1692 * that are reported as supported. */
1693 if (WINED3DFMT_UNKNOWN
>= desc
->format
)
1695 WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture
);
1696 return WINED3DERR_INVALIDCALL
;
1699 if (desc
->usage
& WINED3DUSAGE_DYNAMIC
&& desc
->pool
== WINED3D_POOL_MANAGED
)
1700 FIXME("Trying to create a managed texture with dynamic usage.\n");
1701 if (!(desc
->usage
& (WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_RENDERTARGET
| WINED3DUSAGE_DEPTHSTENCIL
))
1702 && (flags
& WINED3D_TEXTURE_CREATE_MAPPABLE
))
1703 WARN("Creating a mappable texture in the default pool that doesn't specify dynamic usage.\n");
1704 if (desc
->usage
& WINED3DUSAGE_RENDERTARGET
&& desc
->pool
!= WINED3D_POOL_DEFAULT
)
1705 FIXME("Trying to create a render target that isn't in the default pool.\n");
1707 pow2_width
= desc
->width
;
1708 pow2_height
= desc
->height
;
1709 if (((desc
->width
& (desc
->width
- 1)) || (desc
->height
& (desc
->height
- 1)))
1710 && !gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
1712 /* level_count == 0 returns an error as well. */
1713 if (level_count
!= 1 || desc
->usage
& WINED3DUSAGE_LEGACY_CUBEMAP
)
1715 if (desc
->pool
!= WINED3D_POOL_SCRATCH
)
1717 WARN("Attempted to create a mipmapped/cube NPOT texture without unconditional NPOT support.\n");
1718 return WINED3DERR_INVALIDCALL
;
1721 WARN("Creating a scratch mipmapped/cube NPOT texture despite lack of HW support.\n");
1723 texture
->flags
|= WINED3D_TEXTURE_COND_NP2
;
1725 if (!gl_info
->supported
[ARB_TEXTURE_RECTANGLE
] && !gl_info
->supported
[WINED3D_GL_NORMALIZED_TEXRECT
])
1727 const struct wined3d_format
*format
= wined3d_get_format(gl_info
, desc
->format
);
1729 /* TODO: Add support for non-power-of-two compressed textures. */
1730 if (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
]
1731 & (WINED3DFMT_FLAG_COMPRESSED
| WINED3DFMT_FLAG_HEIGHT_SCALE
))
1733 FIXME("Compressed or height scaled non-power-of-two (%ux%u) textures are not supported.\n",
1734 desc
->width
, desc
->height
);
1735 return WINED3DERR_NOTAVAILABLE
;
1738 /* Find the nearest pow2 match. */
1739 pow2_width
= pow2_height
= 1;
1740 while (pow2_width
< desc
->width
)
1742 while (pow2_height
< desc
->height
)
1744 texture
->flags
|= WINED3D_TEXTURE_COND_NP2_EMULATED
;
1747 texture
->pow2_width
= pow2_width
;
1748 texture
->pow2_height
= pow2_height
;
1750 if ((pow2_width
> gl_info
->limits
.texture_size
|| pow2_height
> gl_info
->limits
.texture_size
)
1751 && (desc
->usage
& WINED3DUSAGE_TEXTURE
))
1753 /* One of four options:
1754 * 1: Do the same as we do with NPOT and scale the texture. (Any
1755 * texture ops would require the texture to be scaled which is
1756 * potentially slow.)
1757 * 2: Set the texture to the maximum size (bad idea).
1758 * 3: WARN and return WINED3DERR_NOTAVAILABLE.
1759 * 4: Create the surface, but allow it to be used only for DirectDraw
1760 * Blts. Some apps (e.g. Swat 3) create textures with a height of
1761 * 16 and a width > 3000 and blt 16x16 letter areas from them to
1762 * the render target. */
1763 if (desc
->pool
== WINED3D_POOL_DEFAULT
|| desc
->pool
== WINED3D_POOL_MANAGED
)
1765 WARN("Dimensions (%ux%u) exceed the maximum texture size.\n", pow2_width
, pow2_height
);
1766 return WINED3DERR_NOTAVAILABLE
;
1769 /* We should never use this surface in combination with OpenGL. */
1770 TRACE("Creating an oversized (%ux%u) surface.\n", pow2_width
, pow2_height
);
1773 /* Calculate levels for mip mapping. */
1774 if (desc
->usage
& WINED3DUSAGE_AUTOGENMIPMAP
)
1776 if (!gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
1778 WARN("No mipmap generation support, returning WINED3DERR_INVALIDCALL.\n");
1779 return WINED3DERR_INVALIDCALL
;
1782 if (level_count
!= 1)
1784 WARN("WINED3DUSAGE_AUTOGENMIPMAP is set, and level count != 1, returning WINED3DERR_INVALIDCALL.\n");
1785 return WINED3DERR_INVALIDCALL
;
1789 if (FAILED(hr
= wined3d_texture_init(texture
, &texture2d_ops
, layer_count
, level_count
, desc
,
1790 flags
, device
, parent
, parent_ops
, &texture_resource_ops
)))
1792 WARN("Failed to initialize texture, returning %#x.\n", hr
);
1796 /* Precalculated scaling for 'faked' non power of two texture coords. */
1797 if (texture
->resource
.gl_type
== WINED3D_GL_RES_TYPE_TEX_RECT
)
1799 texture
->pow2_matrix
[0] = (float)desc
->width
;
1800 texture
->pow2_matrix
[5] = (float)desc
->height
;
1801 texture
->flags
&= ~(WINED3D_TEXTURE_POW2_MAT_IDENT
| WINED3D_TEXTURE_NORMALIZED_COORDS
);
1802 texture
->target
= GL_TEXTURE_RECTANGLE_ARB
;
1806 if (texture
->flags
& WINED3D_TEXTURE_COND_NP2_EMULATED
)
1808 texture
->pow2_matrix
[0] = (((float)desc
->width
) / ((float)pow2_width
));
1809 texture
->pow2_matrix
[5] = (((float)desc
->height
) / ((float)pow2_height
));
1810 texture
->flags
&= ~WINED3D_TEXTURE_POW2_MAT_IDENT
;
1814 texture
->pow2_matrix
[0] = 1.0f
;
1815 texture
->pow2_matrix
[5] = 1.0f
;
1817 if (desc
->usage
& WINED3DUSAGE_LEGACY_CUBEMAP
)
1818 texture
->target
= GL_TEXTURE_CUBE_MAP_ARB
;
1820 texture
->target
= GL_TEXTURE_2D
;
1822 texture
->pow2_matrix
[10] = 1.0f
;
1823 texture
->pow2_matrix
[15] = 1.0f
;
1824 TRACE("x scale %.8e, y scale %.8e.\n", texture
->pow2_matrix
[0], texture
->pow2_matrix
[5]);
1826 if (wined3d_texture_use_pbo(texture
, gl_info
))
1827 texture
->resource
.map_binding
= WINED3D_LOCATION_BUFFER
;
1829 if (!(surfaces
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*surfaces
) * level_count
* layer_count
)))
1831 wined3d_texture_cleanup(texture
);
1832 return E_OUTOFMEMORY
;
1835 /* Generate all the surfaces. */
1836 surface_desc
= *desc
;
1837 surface_desc
.resource_type
= WINED3D_RTYPE_SURFACE
;
1838 for (i
= 0; i
< texture
->level_count
; ++i
)
1840 for (j
= 0; j
< texture
->layer_count
; ++j
)
1842 static const GLenum cube_targets
[6] =
1844 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
,
1845 GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
,
1846 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
,
1847 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
,
1848 GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
,
1849 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
,
1851 GLenum target
= desc
->usage
& WINED3DUSAGE_LEGACY_CUBEMAP
? cube_targets
[j
] : texture
->target
;
1852 unsigned int idx
= j
* texture
->level_count
+ i
;
1853 struct wined3d_surface
*surface
;
1855 surface
= &surfaces
[idx
];
1856 if (FAILED(hr
= wined3d_surface_init(surface
, texture
, &surface_desc
, target
, i
, j
)))
1858 WARN("Failed to initialize surface, returning %#x.\n", hr
);
1859 wined3d_texture_cleanup(texture
);
1861 HeapFree(GetProcessHeap(), 0, surfaces
);
1865 if (FAILED(hr
= device_parent
->ops
->surface_created(device_parent
,
1866 texture
, idx
, &parent
, &parent_ops
)))
1868 WARN("Failed to create surface parent, hr %#x.\n", hr
);
1869 wined3d_surface_cleanup(surface
);
1870 wined3d_texture_cleanup(texture
);
1874 TRACE("parent %p, parent_ops %p.\n", parent
, parent_ops
);
1876 surface
->resource
.parent
= parent
;
1877 surface
->resource
.parent_ops
= parent_ops
;
1878 texture
->sub_resources
[idx
].resource
= &surface
->resource
;
1879 texture
->sub_resources
[idx
].u
.surface
= surface
;
1880 TRACE("Created surface level %u, layer %u @ %p.\n", i
, j
, surface
);
1882 if (((desc
->usage
& WINED3DUSAGE_OWNDC
) || (device
->wined3d
->flags
& WINED3D_NO3D
))
1883 && FAILED(hr
= wined3d_surface_create_dc(surface
)))
1885 wined3d_texture_cleanup(texture
);
1889 /* Calculate the next mipmap level. */
1890 surface_desc
.width
= max(1, surface_desc
.width
>> 1);
1891 surface_desc
.height
= max(1, surface_desc
.height
>> 1);
1897 static void texture3d_upload_data(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
1898 const struct wined3d_context
*context
, const struct wined3d_sub_resource_data
*data
)
1900 struct wined3d_const_bo_address addr
;
1901 unsigned int row_pitch
, slice_pitch
;
1903 wined3d_texture_get_pitch(texture
, sub_resource_idx
, &row_pitch
, &slice_pitch
);
1904 if (row_pitch
!= data
->row_pitch
|| slice_pitch
!= data
->slice_pitch
)
1905 FIXME("Ignoring row/slice pitch (%u/%u).\n", data
->row_pitch
, data
->slice_pitch
);
1907 addr
.buffer_object
= 0;
1908 addr
.addr
= data
->data
;
1910 wined3d_volume_upload_data(texture
->sub_resources
[sub_resource_idx
].u
.volume
, context
, &addr
);
1913 static BOOL
texture3d_load_location(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
1914 struct wined3d_context
*context
, DWORD location
)
1916 return wined3d_volume_load_location(texture
->sub_resources
[sub_resource_idx
].u
.volume
, context
, location
);
1919 static void texture3d_prepare_texture(struct wined3d_texture
*texture
, struct wined3d_context
*context
, BOOL srgb
)
1921 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
1922 const struct wined3d_format
*format
= texture
->resource
.format
;
1923 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
1926 wined3d_texture_bind_and_dirtify(texture
, context
, srgb
);
1928 for (i
= 0; i
< sub_count
; ++i
)
1930 struct wined3d_volume
*volume
= texture
->sub_resources
[i
].u
.volume
;
1932 GL_EXTCALL(glTexImage3D(GL_TEXTURE_3D
, volume
->texture_level
,
1933 srgb
? format
->glGammaInternal
: format
->glInternal
,
1934 wined3d_texture_get_level_width(texture
, volume
->texture_level
),
1935 wined3d_texture_get_level_height(texture
, volume
->texture_level
),
1936 wined3d_texture_get_level_depth(texture
, volume
->texture_level
),
1937 0, format
->glFormat
, format
->glType
, NULL
));
1938 checkGLcall("glTexImage3D");
1942 static void texture3d_cleanup_sub_resources(struct wined3d_texture
*texture
)
1944 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
1945 struct wined3d_volume
*volume
;
1948 for (i
= 0; i
< sub_count
; ++i
)
1950 if ((volume
= texture
->sub_resources
[i
].u
.volume
))
1952 TRACE("volume %p.\n", volume
);
1954 wined3d_volume_cleanup(volume
);
1955 volume
->resource
.parent_ops
->wined3d_object_destroyed(volume
->resource
.parent
);
1958 HeapFree(GetProcessHeap(), 0, texture
->sub_resources
[0].u
.volume
);
1961 static const struct wined3d_texture_ops texture3d_ops
=
1963 texture3d_upload_data
,
1964 texture3d_load_location
,
1965 texture3d_prepare_texture
,
1966 texture3d_cleanup_sub_resources
,
1969 BOOL
wined3d_texture_check_block_align(const struct wined3d_texture
*texture
,
1970 unsigned int level
, const struct wined3d_box
*box
)
1972 const struct wined3d_format
*format
= texture
->resource
.format
;
1973 unsigned int height
= wined3d_texture_get_level_height(texture
, level
);
1974 unsigned int width
= wined3d_texture_get_level_width(texture
, level
);
1975 unsigned int width_mask
, height_mask
;
1977 if ((box
->left
>= box
->right
)
1978 || (box
->top
>= box
->bottom
)
1979 || (box
->right
> width
)
1980 || (box
->bottom
> height
))
1983 /* This assumes power of two block sizes, but NPOT block sizes would be
1986 * This also assumes that the format's block depth is 1. */
1987 width_mask
= format
->block_width
- 1;
1988 height_mask
= format
->block_height
- 1;
1990 if ((box
->left
& width_mask
) || (box
->top
& height_mask
)
1991 || (box
->right
& width_mask
&& box
->right
!= width
)
1992 || (box
->bottom
& height_mask
&& box
->bottom
!= height
))
1998 static HRESULT
volumetexture_init(struct wined3d_texture
*texture
, const struct wined3d_resource_desc
*desc
,
1999 UINT levels
, struct wined3d_device
*device
, void *parent
, const struct wined3d_parent_ops
*parent_ops
)
2001 struct wined3d_device_parent
*device_parent
= device
->device_parent
;
2002 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
2003 struct wined3d_resource_desc volume_desc
;
2004 struct wined3d_volume
*volumes
;
2008 /* TODO: It should only be possible to create textures for formats
2009 * that are reported as supported. */
2010 if (WINED3DFMT_UNKNOWN
>= desc
->format
)
2012 WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture
);
2013 return WINED3DERR_INVALIDCALL
;
2016 if (!gl_info
->supported
[EXT_TEXTURE3D
])
2018 WARN("(%p) : Texture cannot be created - no volume texture support.\n", texture
);
2019 return WINED3DERR_INVALIDCALL
;
2022 /* Calculate levels for mip mapping. */
2023 if (desc
->usage
& WINED3DUSAGE_AUTOGENMIPMAP
)
2025 if (!gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
2027 WARN("No mipmap generation support, returning D3DERR_INVALIDCALL.\n");
2028 return WINED3DERR_INVALIDCALL
;
2033 WARN("WINED3DUSAGE_AUTOGENMIPMAP is set, and level count != 1, returning D3DERR_INVALIDCALL.\n");
2034 return WINED3DERR_INVALIDCALL
;
2038 if (desc
->usage
& WINED3DUSAGE_DYNAMIC
&& (desc
->pool
== WINED3D_POOL_MANAGED
2039 || desc
->pool
== WINED3D_POOL_SCRATCH
))
2041 WARN("Attempted to create a DYNAMIC texture in pool %s.\n", debug_d3dpool(desc
->pool
));
2042 return WINED3DERR_INVALIDCALL
;
2045 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
2047 UINT pow2_w
, pow2_h
, pow2_d
;
2049 while (pow2_w
< desc
->width
)
2052 while (pow2_h
< desc
->height
)
2055 while (pow2_d
< desc
->depth
)
2058 if (pow2_w
!= desc
->width
|| pow2_h
!= desc
->height
|| pow2_d
!= desc
->depth
)
2060 if (desc
->pool
== WINED3D_POOL_SCRATCH
)
2062 WARN("Creating a scratch NPOT volume texture despite lack of HW support.\n");
2066 WARN("Attempted to create a NPOT volume texture (%u, %u, %u) without GL support.\n",
2067 desc
->width
, desc
->height
, desc
->depth
);
2068 return WINED3DERR_INVALIDCALL
;
2073 if (FAILED(hr
= wined3d_texture_init(texture
, &texture3d_ops
, 1, levels
, desc
,
2074 0, device
, parent
, parent_ops
, &texture_resource_ops
)))
2076 WARN("Failed to initialize texture, returning %#x.\n", hr
);
2080 texture
->pow2_matrix
[0] = 1.0f
;
2081 texture
->pow2_matrix
[5] = 1.0f
;
2082 texture
->pow2_matrix
[10] = 1.0f
;
2083 texture
->pow2_matrix
[15] = 1.0f
;
2084 texture
->target
= GL_TEXTURE_3D
;
2086 if (wined3d_texture_use_pbo(texture
, gl_info
))
2087 texture
->resource
.map_binding
= WINED3D_LOCATION_BUFFER
;
2089 if (!(volumes
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*volumes
) * levels
)))
2091 wined3d_texture_cleanup(texture
);
2092 return E_OUTOFMEMORY
;
2095 /* Generate all the surfaces. */
2096 volume_desc
= *desc
;
2097 volume_desc
.resource_type
= WINED3D_RTYPE_VOLUME
;
2098 for (i
= 0; i
< texture
->level_count
; ++i
)
2100 struct wined3d_volume
*volume
;
2102 volume
= &volumes
[i
];
2103 if (FAILED(hr
= wined3d_volume_init(volume
, texture
, &volume_desc
, i
)))
2105 WARN("Failed to initialize volume, returning %#x.\n", hr
);
2106 wined3d_texture_cleanup(texture
);
2108 HeapFree(GetProcessHeap(), 0, volumes
);
2112 if (FAILED(hr
= device_parent
->ops
->volume_created(device_parent
,
2113 texture
, i
, &parent
, &parent_ops
)))
2115 WARN("Failed to create volume parent, hr %#x.\n", hr
);
2116 wined3d_volume_cleanup(volume
);
2117 wined3d_texture_cleanup(texture
);
2121 TRACE("parent %p, parent_ops %p.\n", parent
, parent_ops
);
2123 volume
->resource
.parent
= parent
;
2124 volume
->resource
.parent_ops
= parent_ops
;
2125 texture
->sub_resources
[i
].resource
= &volume
->resource
;
2126 texture
->sub_resources
[i
].u
.volume
= volume
;
2127 TRACE("Created volume level %u @ %p.\n", i
, volume
);
2129 /* Calculate the next mipmap level. */
2130 volume_desc
.width
= max(1, volume_desc
.width
>> 1);
2131 volume_desc
.height
= max(1, volume_desc
.height
>> 1);
2132 volume_desc
.depth
= max(1, volume_desc
.depth
>> 1);
2138 HRESULT CDECL
wined3d_texture_blt(struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
,
2139 const RECT
*dst_rect
, struct wined3d_texture
*src_texture
, unsigned int src_sub_resource_idx
,
2140 const RECT
*src_rect
, DWORD flags
, const struct wined3d_blt_fx
*fx
, enum wined3d_texture_filter_type filter
)
2142 struct wined3d_texture_sub_resource
*dst_resource
, *src_resource
= NULL
;
2144 TRACE("dst_texture %p, dst_sub_resource_idx %u, dst_rect %s, src_texture %p, "
2145 "src_sub_resource_idx %u, src_rect %s, flags %#x, fx %p, filter %s.\n",
2146 dst_texture
, dst_sub_resource_idx
, wine_dbgstr_rect(dst_rect
), src_texture
,
2147 src_sub_resource_idx
, wine_dbgstr_rect(src_rect
), flags
, fx
, debug_d3dtexturefiltertype(filter
));
2149 if (!(dst_resource
= wined3d_texture_get_sub_resource(dst_texture
, dst_sub_resource_idx
))
2150 || dst_texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
)
2151 return WINED3DERR_INVALIDCALL
;
2155 if (!(src_resource
= wined3d_texture_get_sub_resource(src_texture
, src_sub_resource_idx
))
2156 || src_texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
)
2157 return WINED3DERR_INVALIDCALL
;
2160 return wined3d_surface_blt(dst_resource
->u
.surface
, dst_rect
,
2161 src_resource
? src_resource
->u
.surface
: NULL
, src_rect
, flags
, fx
, filter
);
2164 HRESULT CDECL
wined3d_texture_get_overlay_position(const struct wined3d_texture
*texture
,
2165 unsigned int sub_resource_idx
, LONG
*x
, LONG
*y
)
2167 struct wined3d_surface
*surface
;
2169 TRACE("texture %p, sub_resource_idx %u, x %p, y %p.\n", texture
, sub_resource_idx
, x
, y
);
2171 if (!(texture
->resource
.usage
& WINED3DUSAGE_OVERLAY
) || texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
2172 || sub_resource_idx
>= texture
->level_count
* texture
->layer_count
)
2174 WARN("Invalid sub-resource specified.\n");
2175 return WINEDDERR_NOTAOVERLAYSURFACE
;
2178 surface
= texture
->sub_resources
[sub_resource_idx
].u
.surface
;
2179 if (!surface
->overlay_dest
)
2181 TRACE("Overlay not visible.\n");
2184 return WINEDDERR_OVERLAYNOTVISIBLE
;
2187 *x
= surface
->overlay_destrect
.left
;
2188 *y
= surface
->overlay_destrect
.top
;
2190 TRACE("Returning position %d, %d.\n", *x
, *y
);
2195 HRESULT CDECL
wined3d_texture_set_overlay_position(struct wined3d_texture
*texture
,
2196 unsigned int sub_resource_idx
, LONG x
, LONG y
)
2198 struct wined3d_texture_sub_resource
*sub_resource
;
2199 struct wined3d_surface
*surface
;
2202 TRACE("texture %p, sub_resource_idx %u, x %d, y %d.\n", texture
, sub_resource_idx
, x
, y
);
2204 if (!(texture
->resource
.usage
& WINED3DUSAGE_OVERLAY
) || texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
2205 || !(sub_resource
= wined3d_texture_get_sub_resource(texture
, sub_resource_idx
)))
2207 WARN("Invalid sub-resource specified.\n");
2208 return WINEDDERR_NOTAOVERLAYSURFACE
;
2211 surface
= sub_resource
->u
.surface
;
2212 w
= surface
->overlay_destrect
.right
- surface
->overlay_destrect
.left
;
2213 h
= surface
->overlay_destrect
.bottom
- surface
->overlay_destrect
.top
;
2214 surface
->overlay_destrect
.left
= x
;
2215 surface
->overlay_destrect
.top
= y
;
2216 surface
->overlay_destrect
.right
= x
+ w
;
2217 surface
->overlay_destrect
.bottom
= y
+ h
;
2222 HRESULT CDECL
wined3d_texture_update_overlay(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
2223 const RECT
*src_rect
, struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
,
2224 const RECT
*dst_rect
, DWORD flags
)
2226 struct wined3d_texture_sub_resource
*sub_resource
, *dst_sub_resource
;
2227 struct wined3d_surface
*surface
, *dst_surface
;
2229 TRACE("texture %p, sub_resource_idx %u, src_rect %s, dst_texture %p, "
2230 "dst_sub_resource_idx %u, dst_rect %s, flags %#x.\n",
2231 texture
, sub_resource_idx
, wine_dbgstr_rect(src_rect
), dst_texture
,
2232 dst_sub_resource_idx
, wine_dbgstr_rect(dst_rect
), flags
);
2234 if (!(texture
->resource
.usage
& WINED3DUSAGE_OVERLAY
) || texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
2235 || !(sub_resource
= wined3d_texture_get_sub_resource(texture
, sub_resource_idx
)))
2237 WARN("Invalid sub-resource specified.\n");
2238 return WINEDDERR_NOTAOVERLAYSURFACE
;
2241 if (!dst_texture
|| dst_texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
2242 || !(dst_sub_resource
= wined3d_texture_get_sub_resource(dst_texture
, dst_sub_resource_idx
)))
2244 WARN("Invalid destination sub-resource specified.\n");
2245 return WINED3DERR_INVALIDCALL
;
2248 surface
= sub_resource
->u
.surface
;
2250 surface
->overlay_srcrect
= *src_rect
;
2252 SetRect(&surface
->overlay_srcrect
, 0, 0,
2253 wined3d_texture_get_level_width(texture
, surface
->texture_level
),
2254 wined3d_texture_get_level_height(texture
, surface
->texture_level
));
2256 dst_surface
= dst_sub_resource
->u
.surface
;
2258 surface
->overlay_destrect
= *dst_rect
;
2260 SetRect(&surface
->overlay_destrect
, 0, 0,
2261 wined3d_texture_get_level_width(dst_texture
, dst_surface
->texture_level
),
2262 wined3d_texture_get_level_height(dst_texture
, dst_surface
->texture_level
));
2264 if (surface
->overlay_dest
&& (surface
->overlay_dest
!= dst_surface
|| flags
& WINEDDOVER_HIDE
))
2266 surface
->overlay_dest
= NULL
;
2267 list_remove(&surface
->overlay_entry
);
2270 if (flags
& WINEDDOVER_SHOW
)
2272 if (surface
->overlay_dest
!= dst_surface
)
2274 surface
->overlay_dest
= dst_surface
;
2275 list_add_tail(&dst_surface
->overlays
, &surface
->overlay_entry
);
2278 else if (flags
& WINEDDOVER_HIDE
)
2280 /* Tests show that the rectangles are erased on hide. */
2281 SetRectEmpty(&surface
->overlay_srcrect
);
2282 SetRectEmpty(&surface
->overlay_destrect
);
2283 surface
->overlay_dest
= NULL
;
2289 void * CDECL
wined3d_texture_get_sub_resource_parent(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
)
2291 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
2293 TRACE("texture %p, sub_resource_idx %u.\n", texture
, sub_resource_idx
);
2295 if (sub_resource_idx
>= sub_count
)
2297 WARN("sub_resource_idx %u >= sub_count %u.\n", sub_resource_idx
, sub_count
);
2301 return texture
->sub_resources
[sub_resource_idx
].resource
->parent
;
2304 void CDECL
wined3d_texture_set_sub_resource_parent(struct wined3d_texture
*texture
,
2305 unsigned int sub_resource_idx
, void *parent
)
2307 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
2309 TRACE("texture %p, sub_resource_idx %u, parent %p.\n", texture
, sub_resource_idx
, parent
);
2311 if (sub_resource_idx
>= sub_count
)
2313 WARN("sub_resource_idx %u >= sub_count %u.\n", sub_resource_idx
, sub_count
);
2317 texture
->sub_resources
[sub_resource_idx
].resource
->parent
= parent
;
2320 HRESULT CDECL
wined3d_texture_get_sub_resource_desc(const struct wined3d_texture
*texture
,
2321 unsigned int sub_resource_idx
, struct wined3d_sub_resource_desc
*desc
)
2323 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
2324 const struct wined3d_resource
*resource
;
2325 unsigned int level_idx
;
2327 TRACE("texture %p, sub_resource_idx %u, desc %p.\n", texture
, sub_resource_idx
, desc
);
2329 if (sub_resource_idx
>= sub_count
)
2331 WARN("sub_resource_idx %u >= sub_count %u.\n", sub_resource_idx
, sub_count
);
2332 return WINED3DERR_INVALIDCALL
;
2335 resource
= &texture
->resource
;
2336 desc
->format
= resource
->format
->id
;
2337 desc
->multisample_type
= resource
->multisample_type
;
2338 desc
->multisample_quality
= resource
->multisample_quality
;
2339 desc
->usage
= resource
->usage
;
2340 desc
->pool
= resource
->pool
;
2342 level_idx
= sub_resource_idx
% texture
->level_count
;
2343 desc
->width
= wined3d_texture_get_level_width(texture
, level_idx
);
2344 desc
->height
= wined3d_texture_get_level_height(texture
, level_idx
);
2345 desc
->depth
= wined3d_texture_get_level_depth(texture
, level_idx
);
2346 desc
->size
= texture
->sub_resources
[sub_resource_idx
].resource
->size
;
2351 HRESULT CDECL
wined3d_texture_create(struct wined3d_device
*device
, const struct wined3d_resource_desc
*desc
,
2352 UINT level_count
, DWORD flags
, const struct wined3d_sub_resource_data
*data
, void *parent
,
2353 const struct wined3d_parent_ops
*parent_ops
, struct wined3d_texture
**texture
)
2355 unsigned int layer_count
= desc
->usage
& WINED3DUSAGE_LEGACY_CUBEMAP
? 6 : 1;
2356 struct wined3d_texture
*object
;
2359 TRACE("device %p, desc %p, level_count %u, flags %#x, data %p, parent %p, parent_ops %p, texture %p.\n",
2360 device
, desc
, level_count
, flags
, data
, parent
, parent_ops
, texture
);
2364 WARN("Invalid level count.\n");
2365 return WINED3DERR_INVALIDCALL
;
2368 if (desc
->multisample_type
!= WINED3D_MULTISAMPLE_NONE
)
2370 const struct wined3d_format
*format
= wined3d_get_format(&device
->adapter
->gl_info
, desc
->format
);
2372 if (desc
->multisample_type
== WINED3D_MULTISAMPLE_NON_MASKABLE
2373 && desc
->multisample_quality
>= wined3d_popcount(format
->multisample_types
))
2375 WARN("Unsupported quality level %u requested for WINED3D_MULTISAMPLE_NON_MASKABLE.\n",
2376 desc
->multisample_quality
);
2377 return WINED3DERR_NOTAVAILABLE
;
2379 if (desc
->multisample_type
!= WINED3D_MULTISAMPLE_NON_MASKABLE
2380 && (!(format
->multisample_types
& 1u << (desc
->multisample_type
- 1))
2381 || desc
->multisample_quality
))
2383 WARN("Unsupported multisample type %u quality %u requested.\n", desc
->multisample_type
,
2384 desc
->multisample_quality
);
2385 return WINED3DERR_NOTAVAILABLE
;
2389 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
2390 FIELD_OFFSET(struct wined3d_texture
, sub_resources
[level_count
* layer_count
]))))
2391 return E_OUTOFMEMORY
;
2393 switch (desc
->resource_type
)
2395 case WINED3D_RTYPE_TEXTURE_2D
:
2396 hr
= texture_init(object
, desc
, layer_count
, level_count
, flags
, device
, parent
, parent_ops
);
2399 case WINED3D_RTYPE_TEXTURE_3D
:
2400 hr
= volumetexture_init(object
, desc
, level_count
, device
, parent
, parent_ops
);
2404 ERR("Invalid resource type %s.\n", debug_d3dresourcetype(desc
->resource_type
));
2405 hr
= WINED3DERR_INVALIDCALL
;
2411 WARN("Failed to initialize texture, returning %#x.\n", hr
);
2412 HeapFree(GetProcessHeap(), 0, object
);
2416 /* FIXME: We'd like to avoid ever allocating system memory for the texture
2418 if (data
&& FAILED(hr
= wined3d_texture_upload_data(object
, data
)))
2420 wined3d_texture_cleanup(object
);
2421 HeapFree(GetProcessHeap(), 0, object
);
2425 TRACE("Created texture %p.\n", object
);
2431 HRESULT CDECL
wined3d_texture_get_dc(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
, HDC
*dc
)
2433 struct wined3d_device
*device
= texture
->resource
.device
;
2434 struct wined3d_texture_sub_resource
*sub_resource
;
2435 struct wined3d_context
*context
= NULL
;
2436 struct wined3d_surface
*surface
;
2437 HRESULT hr
= WINED3D_OK
;
2439 TRACE("texture %p, sub_resource_idx %u, dc %p.\n", texture
, sub_resource_idx
, dc
);
2441 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
, sub_resource_idx
)))
2442 return WINED3DERR_INVALIDCALL
;
2444 if (texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
)
2446 WARN("Not supported on %s resources.\n", debug_d3dresourcetype(texture
->resource
.type
));
2447 return WINED3DERR_INVALIDCALL
;
2450 surface
= sub_resource
->u
.surface
;
2452 if (texture
->resource
.map_count
&& !(texture
->flags
& WINED3D_TEXTURE_GET_DC_LENIENT
))
2453 return WINED3DERR_INVALIDCALL
;
2455 if (device
->d3d_initialized
)
2456 context
= context_acquire(device
, NULL
);
2458 surface_load_location(surface
, context
, texture
->resource
.map_binding
);
2459 wined3d_texture_invalidate_location(texture
, sub_resource_idx
, ~texture
->resource
.map_binding
);
2462 hr
= wined3d_surface_create_dc(surface
);
2464 context_release(context
);
2466 return WINED3DERR_INVALIDCALL
;
2468 if (!(texture
->flags
& WINED3D_TEXTURE_GET_DC_LENIENT
))
2469 texture
->flags
|= WINED3D_TEXTURE_DC_IN_USE
;
2470 ++texture
->resource
.map_count
;
2471 ++sub_resource
->map_count
;
2474 TRACE("Returning dc %p.\n", *dc
);
2479 HRESULT CDECL
wined3d_texture_release_dc(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
, HDC dc
)
2481 struct wined3d_device
*device
= texture
->resource
.device
;
2482 struct wined3d_texture_sub_resource
*sub_resource
;
2483 struct wined3d_surface
*surface
;
2485 TRACE("texture %p, sub_resource_idx %u, dc %p.\n", texture
, sub_resource_idx
, dc
);
2487 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
, sub_resource_idx
)))
2488 return WINED3DERR_INVALIDCALL
;
2490 if (texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
)
2492 WARN("Not supported on %s resources.\n", debug_d3dresourcetype(texture
->resource
.type
));
2493 return WINED3DERR_INVALIDCALL
;
2496 surface
= sub_resource
->u
.surface
;
2498 if (!(texture
->flags
& (WINED3D_TEXTURE_GET_DC_LENIENT
| WINED3D_TEXTURE_DC_IN_USE
)))
2499 return WINED3DERR_INVALIDCALL
;
2501 if (surface
->dc
!= dc
)
2503 WARN("Application tries to release invalid DC %p, surface DC is %p.\n", dc
, surface
->dc
);
2504 return WINED3DERR_INVALIDCALL
;
2507 if (!(texture
->resource
.usage
& WINED3DUSAGE_OWNDC
) && !(device
->wined3d
->flags
& WINED3D_NO3D
))
2508 wined3d_surface_destroy_dc(surface
);
2510 --sub_resource
->map_count
;
2511 if (!--texture
->resource
.map_count
&& texture
->update_map_binding
)
2512 wined3d_texture_update_map_binding(texture
);
2513 if (!(texture
->flags
& WINED3D_TEXTURE_GET_DC_LENIENT
))
2514 texture
->flags
&= ~WINED3D_TEXTURE_DC_IN_USE
;