2 * Copyright 2008-2012 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #include "d3d10core_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d10core
);
27 static void STDMETHODCALLTYPE
d3d10_null_wined3d_object_destroyed(void *parent
) {}
29 const struct wined3d_parent_ops d3d10_null_wined3d_parent_ops
=
31 d3d10_null_wined3d_object_destroyed
,
34 /* Inner IUnknown methods */
36 static inline struct d3d10_device
*impl_from_IUnknown(IUnknown
*iface
)
38 return CONTAINING_RECORD(iface
, struct d3d10_device
, IUnknown_inner
);
41 static HRESULT STDMETHODCALLTYPE
d3d10_device_inner_QueryInterface(IUnknown
*iface
, REFIID riid
, void **out
)
43 struct d3d10_device
*device
= impl_from_IUnknown(iface
);
45 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
47 if (IsEqualGUID(riid
, &IID_ID3D10Device1
)
48 || IsEqualGUID(riid
, &IID_ID3D10Device
)
49 || IsEqualGUID(riid
, &IID_IUnknown
))
51 *out
= &device
->ID3D10Device1_iface
;
53 else if (IsEqualGUID(riid
, &IID_ID3D10Multithread
))
55 *out
= &device
->ID3D10Multithread_iface
;
57 else if (IsEqualGUID(riid
, &IID_IWineDXGIDeviceParent
))
59 *out
= &device
->IWineDXGIDeviceParent_iface
;
63 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
68 IUnknown_AddRef((IUnknown
*)*out
);
72 static ULONG STDMETHODCALLTYPE
d3d10_device_inner_AddRef(IUnknown
*iface
)
74 struct d3d10_device
*This
= impl_from_IUnknown(iface
);
75 ULONG refcount
= InterlockedIncrement(&This
->refcount
);
77 TRACE("%p increasing refcount to %u\n", This
, refcount
);
82 static ULONG STDMETHODCALLTYPE
d3d10_device_inner_Release(IUnknown
*iface
)
84 struct d3d10_device
*device
= impl_from_IUnknown(iface
);
85 ULONG refcount
= InterlockedDecrement(&device
->refcount
);
87 TRACE("%p decreasing refcount to %u.\n", device
, refcount
);
91 if (device
->wined3d_device
)
94 wined3d_device_decref(device
->wined3d_device
);
95 wined3d_mutex_unlock();
97 wine_rb_destroy(&device
->sampler_states
, NULL
, NULL
);
98 wine_rb_destroy(&device
->rasterizer_states
, NULL
, NULL
);
99 wine_rb_destroy(&device
->depthstencil_states
, NULL
, NULL
);
100 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);
106 /* IUnknown methods */
108 static HRESULT STDMETHODCALLTYPE
d3d10_device_QueryInterface(ID3D10Device1
*iface
, REFIID riid
,
111 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
112 return IUnknown_QueryInterface(This
->outer_unk
, riid
, ppv
);
115 static ULONG STDMETHODCALLTYPE
d3d10_device_AddRef(ID3D10Device1
*iface
)
117 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
118 return IUnknown_AddRef(This
->outer_unk
);
121 static ULONG STDMETHODCALLTYPE
d3d10_device_Release(ID3D10Device1
*iface
)
123 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
124 return IUnknown_Release(This
->outer_unk
);
127 /* ID3D10Device methods */
129 static void STDMETHODCALLTYPE
d3d10_device_VSSetConstantBuffers(ID3D10Device1
*iface
,
130 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
132 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
135 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
136 iface
, start_slot
, buffer_count
, buffers
);
138 wined3d_mutex_lock();
139 for (i
= 0; i
< buffer_count
; ++i
)
141 struct d3d10_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
143 wined3d_device_set_vs_cb(device
->wined3d_device
, start_slot
+ i
,
144 buffer
? buffer
->wined3d_buffer
: NULL
);
146 wined3d_mutex_unlock();
149 static void STDMETHODCALLTYPE
d3d10_device_PSSetShaderResources(ID3D10Device1
*iface
,
150 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
152 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
155 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
156 iface
, start_slot
, view_count
, views
);
158 wined3d_mutex_lock();
159 for (i
= 0; i
< view_count
; ++i
)
161 struct d3d10_shader_resource_view
*view
= unsafe_impl_from_ID3D10ShaderResourceView(views
[i
]);
163 wined3d_device_set_ps_resource_view(device
->wined3d_device
, start_slot
+ i
,
164 view
? view
->wined3d_view
: NULL
);
166 wined3d_mutex_unlock();
169 static void STDMETHODCALLTYPE
d3d10_device_PSSetShader(ID3D10Device1
*iface
,
170 ID3D10PixelShader
*shader
)
172 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
173 struct d3d10_pixel_shader
*ps
= unsafe_impl_from_ID3D10PixelShader(shader
);
175 TRACE("iface %p, shader %p\n", iface
, shader
);
177 wined3d_mutex_lock();
178 wined3d_device_set_pixel_shader(This
->wined3d_device
, ps
? ps
->wined3d_shader
: NULL
);
179 wined3d_mutex_unlock();
182 static void STDMETHODCALLTYPE
d3d10_device_PSSetSamplers(ID3D10Device1
*iface
,
183 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
185 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
188 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
189 iface
, start_slot
, sampler_count
, samplers
);
191 wined3d_mutex_lock();
192 for (i
= 0; i
< sampler_count
; ++i
)
194 struct d3d10_sampler_state
*sampler
= unsafe_impl_from_ID3D10SamplerState(samplers
[i
]);
196 wined3d_device_set_ps_sampler(device
->wined3d_device
, start_slot
+ i
,
197 sampler
? sampler
->wined3d_sampler
: NULL
);
199 wined3d_mutex_unlock();
202 static void STDMETHODCALLTYPE
d3d10_device_VSSetShader(ID3D10Device1
*iface
,
203 ID3D10VertexShader
*shader
)
205 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
206 struct d3d10_vertex_shader
*vs
= unsafe_impl_from_ID3D10VertexShader(shader
);
208 TRACE("iface %p, shader %p\n", iface
, shader
);
210 wined3d_mutex_lock();
211 wined3d_device_set_vertex_shader(This
->wined3d_device
, vs
? vs
->wined3d_shader
: NULL
);
212 wined3d_mutex_unlock();
215 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexed(ID3D10Device1
*iface
, UINT index_count
,
216 UINT start_index_location
, INT base_vertex_location
)
218 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
220 TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
221 iface
, index_count
, start_index_location
, base_vertex_location
);
223 wined3d_mutex_lock();
224 wined3d_device_set_base_vertex_index(This
->wined3d_device
, base_vertex_location
);
225 wined3d_device_draw_indexed_primitive(This
->wined3d_device
, start_index_location
, index_count
);
226 wined3d_mutex_unlock();
229 static void STDMETHODCALLTYPE
d3d10_device_Draw(ID3D10Device1
*iface
, UINT vertex_count
,
230 UINT start_vertex_location
)
232 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
234 TRACE("iface %p, vertex_count %u, start_vertex_location %u\n",
235 iface
, vertex_count
, start_vertex_location
);
237 wined3d_mutex_lock();
238 wined3d_device_draw_primitive(This
->wined3d_device
, start_vertex_location
, vertex_count
);
239 wined3d_mutex_unlock();
242 static void STDMETHODCALLTYPE
d3d10_device_PSSetConstantBuffers(ID3D10Device1
*iface
,
243 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
245 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
248 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
249 iface
, start_slot
, buffer_count
, buffers
);
251 wined3d_mutex_lock();
252 for (i
= 0; i
< buffer_count
; ++i
)
254 struct d3d10_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
256 wined3d_device_set_ps_cb(device
->wined3d_device
, start_slot
+ i
,
257 buffer
? buffer
->wined3d_buffer
: NULL
);
259 wined3d_mutex_unlock();
262 static void STDMETHODCALLTYPE
d3d10_device_IASetInputLayout(ID3D10Device1
*iface
,
263 ID3D10InputLayout
*input_layout
)
265 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
266 struct d3d10_input_layout
*layout
= unsafe_impl_from_ID3D10InputLayout(input_layout
);
268 TRACE("iface %p, input_layout %p\n", iface
, input_layout
);
270 wined3d_mutex_lock();
271 wined3d_device_set_vertex_declaration(This
->wined3d_device
,
272 layout
? layout
->wined3d_decl
: NULL
);
273 wined3d_mutex_unlock();
276 static void STDMETHODCALLTYPE
d3d10_device_IASetVertexBuffers(ID3D10Device1
*iface
, UINT start_slot
,
277 UINT buffer_count
, ID3D10Buffer
*const *buffers
, const UINT
*strides
, const UINT
*offsets
)
279 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
282 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p\n",
283 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
285 wined3d_mutex_lock();
286 for (i
= 0; i
< buffer_count
; ++i
)
288 struct d3d10_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
290 wined3d_device_set_stream_source(This
->wined3d_device
, start_slot
+ i
,
291 buffer
? buffer
->wined3d_buffer
: NULL
, offsets
[i
], strides
[i
]);
293 wined3d_mutex_unlock();
296 static void STDMETHODCALLTYPE
d3d10_device_IASetIndexBuffer(ID3D10Device1
*iface
,
297 ID3D10Buffer
*buffer
, DXGI_FORMAT format
, UINT offset
)
299 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
300 struct d3d10_buffer
*buffer_impl
= unsafe_impl_from_ID3D10Buffer(buffer
);
302 TRACE("iface %p, buffer %p, format %s, offset %u.\n",
303 iface
, buffer
, debug_dxgi_format(format
), offset
);
305 wined3d_mutex_lock();
306 wined3d_device_set_index_buffer(This
->wined3d_device
,
307 buffer_impl
? buffer_impl
->wined3d_buffer
: NULL
,
308 wined3dformat_from_dxgi_format(format
));
309 wined3d_mutex_unlock();
310 if (offset
) FIXME("offset %u not supported.\n", offset
);
313 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexedInstanced(ID3D10Device1
*iface
,
314 UINT instance_index_count
, UINT instance_count
, UINT start_index_location
,
315 INT base_vertex_location
, UINT start_instance_location
)
317 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
319 TRACE("iface %p, instance_index_count %u, instance_count %u, start_index_location %u,\n"
320 "\tbase_vertex_location %d, start_instance_location %u.\n",
321 iface
, instance_index_count
, instance_count
, start_index_location
,
322 base_vertex_location
, start_instance_location
);
324 wined3d_mutex_lock();
325 wined3d_device_set_base_vertex_index(device
->wined3d_device
, base_vertex_location
);
326 wined3d_device_draw_indexed_primitive_instanced(device
->wined3d_device
, start_index_location
,
327 instance_index_count
, start_instance_location
, instance_count
);
328 wined3d_mutex_unlock();
331 static void STDMETHODCALLTYPE
d3d10_device_DrawInstanced(ID3D10Device1
*iface
,
332 UINT instance_vertex_count
, UINT instance_count
,
333 UINT start_vertex_location
, UINT start_instance_location
)
335 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
337 TRACE("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u, "
338 "start_instance_location %u.\n", iface
, instance_vertex_count
, instance_count
,
339 start_vertex_location
, start_instance_location
);
341 wined3d_mutex_lock();
342 wined3d_device_draw_primitive_instanced(device
->wined3d_device
, start_vertex_location
,
343 instance_vertex_count
, start_instance_location
, instance_count
);
344 wined3d_mutex_unlock();
347 static void STDMETHODCALLTYPE
d3d10_device_GSSetConstantBuffers(ID3D10Device1
*iface
,
348 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
350 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
353 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
354 iface
, start_slot
, buffer_count
, buffers
);
356 wined3d_mutex_lock();
357 for (i
= 0; i
< buffer_count
; ++i
)
359 struct d3d10_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
361 wined3d_device_set_gs_cb(device
->wined3d_device
, start_slot
+ i
,
362 buffer
? buffer
->wined3d_buffer
: NULL
);
364 wined3d_mutex_unlock();
367 static void STDMETHODCALLTYPE
d3d10_device_GSSetShader(ID3D10Device1
*iface
, ID3D10GeometryShader
*shader
)
369 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
370 struct d3d10_geometry_shader
*gs
= unsafe_impl_from_ID3D10GeometryShader(shader
);
372 TRACE("iface %p, shader %p.\n", iface
, shader
);
374 wined3d_mutex_lock();
375 wined3d_device_set_geometry_shader(device
->wined3d_device
, gs
? gs
->wined3d_shader
: NULL
);
376 wined3d_mutex_unlock();
379 static void STDMETHODCALLTYPE
d3d10_device_IASetPrimitiveTopology(ID3D10Device1
*iface
,
380 D3D10_PRIMITIVE_TOPOLOGY topology
)
382 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
384 TRACE("iface %p, topology %s\n", iface
, debug_d3d10_primitive_topology(topology
));
386 wined3d_mutex_lock();
387 wined3d_device_set_primitive_type(This
->wined3d_device
, (enum wined3d_primitive_type
)topology
);
388 wined3d_mutex_unlock();
391 static void STDMETHODCALLTYPE
d3d10_device_VSSetShaderResources(ID3D10Device1
*iface
,
392 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
394 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
397 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
398 iface
, start_slot
, view_count
, views
);
400 wined3d_mutex_lock();
401 for (i
= 0; i
< view_count
; ++i
)
403 struct d3d10_shader_resource_view
*view
= unsafe_impl_from_ID3D10ShaderResourceView(views
[i
]);
405 wined3d_device_set_vs_resource_view(device
->wined3d_device
, start_slot
+ i
,
406 view
? view
->wined3d_view
: NULL
);
408 wined3d_mutex_unlock();
411 static void STDMETHODCALLTYPE
d3d10_device_VSSetSamplers(ID3D10Device1
*iface
,
412 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
414 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
417 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
418 iface
, start_slot
, sampler_count
, samplers
);
420 wined3d_mutex_lock();
421 for (i
= 0; i
< sampler_count
; ++i
)
423 struct d3d10_sampler_state
*sampler
= unsafe_impl_from_ID3D10SamplerState(samplers
[i
]);
425 wined3d_device_set_vs_sampler(device
->wined3d_device
, start_slot
+ i
,
426 sampler
? sampler
->wined3d_sampler
: NULL
);
428 wined3d_mutex_unlock();
431 static void STDMETHODCALLTYPE
d3d10_device_SetPredication(ID3D10Device1
*iface
, ID3D10Predicate
*predicate
, BOOL value
)
433 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
434 struct d3d10_query
*query
;
436 TRACE("iface %p, predicate %p, value %#x.\n", iface
, predicate
, value
);
438 query
= unsafe_impl_from_ID3D10Query((ID3D10Query
*)predicate
);
439 wined3d_mutex_lock();
440 wined3d_device_set_predication(device
->wined3d_device
, query
? query
->wined3d_query
: NULL
, value
);
441 wined3d_mutex_unlock();
444 static void STDMETHODCALLTYPE
d3d10_device_GSSetShaderResources(ID3D10Device1
*iface
,
445 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
447 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
450 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
451 iface
, start_slot
, view_count
, views
);
453 wined3d_mutex_lock();
454 for (i
= 0; i
< view_count
; ++i
)
456 struct d3d10_shader_resource_view
*view
= unsafe_impl_from_ID3D10ShaderResourceView(views
[i
]);
458 wined3d_device_set_gs_resource_view(device
->wined3d_device
, start_slot
+ i
,
459 view
? view
->wined3d_view
: NULL
);
461 wined3d_mutex_unlock();
464 static void STDMETHODCALLTYPE
d3d10_device_GSSetSamplers(ID3D10Device1
*iface
,
465 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
467 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
470 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
471 iface
, start_slot
, sampler_count
, samplers
);
473 wined3d_mutex_lock();
474 for (i
= 0; i
< sampler_count
; ++i
)
476 struct d3d10_sampler_state
*sampler
= unsafe_impl_from_ID3D10SamplerState(samplers
[i
]);
478 wined3d_device_set_gs_sampler(device
->wined3d_device
, start_slot
+ i
,
479 sampler
? sampler
->wined3d_sampler
: NULL
);
481 wined3d_mutex_unlock();
484 static void STDMETHODCALLTYPE
d3d10_device_OMSetRenderTargets(ID3D10Device1
*iface
,
485 UINT render_target_view_count
, ID3D10RenderTargetView
*const *render_target_views
,
486 ID3D10DepthStencilView
*depth_stencil_view
)
488 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
489 struct d3d10_depthstencil_view
*dsv
;
492 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n",
493 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
);
495 wined3d_mutex_lock();
496 for (i
= 0; i
< render_target_view_count
; ++i
)
498 struct d3d10_rendertarget_view
*rtv
= unsafe_impl_from_ID3D10RenderTargetView(render_target_views
[i
]);
500 wined3d_device_set_rendertarget_view(device
->wined3d_device
, i
,
501 rtv
? rtv
->wined3d_view
: NULL
, FALSE
);
503 for (; i
< D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT
; ++i
)
505 wined3d_device_set_rendertarget_view(device
->wined3d_device
, i
, NULL
, FALSE
);
508 dsv
= unsafe_impl_from_ID3D10DepthStencilView(depth_stencil_view
);
509 wined3d_device_set_depth_stencil_view(device
->wined3d_device
,
510 dsv
? dsv
->wined3d_view
: NULL
);
511 wined3d_mutex_unlock();
514 static void STDMETHODCALLTYPE
d3d10_device_OMSetBlendState(ID3D10Device1
*iface
,
515 ID3D10BlendState
*blend_state
, const FLOAT blend_factor
[4], UINT sample_mask
)
517 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
518 const D3D10_BLEND_DESC
*desc
;
520 TRACE("iface %p, blend_state %p, blend_factor {%.8e %.8e %.8e %.8e}, sample_mask 0x%08x.\n",
521 iface
, blend_state
, blend_factor
[0], blend_factor
[1], blend_factor
[2], blend_factor
[3], sample_mask
);
523 if (blend_factor
[0] != 1.0f
|| blend_factor
[1] != 1.0f
|| blend_factor
[2] != 1.0f
|| blend_factor
[3] != 1.0f
)
524 FIXME("Ignoring blend factor {%.8e %.8e %.8e %.8e}.\n",
525 blend_factor
[0], blend_factor
[1], blend_factor
[2], blend_factor
[3]);
526 wined3d_mutex_lock();
527 memcpy(device
->blend_factor
, blend_factor
, 4 * sizeof(*blend_factor
));
528 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_MULTISAMPLEMASK
, sample_mask
);
529 if (!(device
->blend_state
= unsafe_impl_from_ID3D10BlendState(blend_state
)))
531 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_ALPHABLENDENABLE
, FALSE
);
532 wined3d_device_set_render_state(device
->wined3d_device
,
533 WINED3D_RS_COLORWRITEENABLE
, D3D10_COLOR_WRITE_ENABLE_ALL
);
534 wined3d_device_set_render_state(device
->wined3d_device
,
535 WINED3D_RS_COLORWRITEENABLE1
, D3D10_COLOR_WRITE_ENABLE_ALL
);
536 wined3d_device_set_render_state(device
->wined3d_device
,
537 WINED3D_RS_COLORWRITEENABLE2
, D3D10_COLOR_WRITE_ENABLE_ALL
);
538 wined3d_device_set_render_state(device
->wined3d_device
,
539 WINED3D_RS_COLORWRITEENABLE3
, D3D10_COLOR_WRITE_ENABLE_ALL
);
540 wined3d_mutex_unlock();
544 desc
= &device
->blend_state
->desc
;
545 /* glSampleCoverage() */
546 if (desc
->AlphaToCoverageEnable
)
547 FIXME("Ignoring AlphaToCoverageEnable %#x.\n", desc
->AlphaToCoverageEnable
);
548 /* glEnableIndexedEXT(GL_BLEND, ...) */
549 FIXME("Per-rendertarget blend enable not implemented.\n");
550 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_ALPHABLENDENABLE
, desc
->BlendEnable
[0]);
551 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_SRCBLEND
, desc
->SrcBlend
);
552 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_DESTBLEND
, desc
->DestBlend
);
553 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_BLENDOP
, desc
->BlendOp
);
554 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_SEPARATEALPHABLENDENABLE
, TRUE
);
555 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_SRCBLENDALPHA
, desc
->SrcBlendAlpha
);
556 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_DESTBLENDALPHA
, desc
->DestBlendAlpha
);
557 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_BLENDOPALPHA
, desc
->BlendOpAlpha
);
558 FIXME("Color mask > 3 not implemented.\n");
559 wined3d_device_set_render_state(device
->wined3d_device
,
560 WINED3D_RS_COLORWRITEENABLE
, desc
->RenderTargetWriteMask
[0]);
561 wined3d_device_set_render_state(device
->wined3d_device
,
562 WINED3D_RS_COLORWRITEENABLE1
, desc
->RenderTargetWriteMask
[1]);
563 wined3d_device_set_render_state(device
->wined3d_device
,
564 WINED3D_RS_COLORWRITEENABLE2
, desc
->RenderTargetWriteMask
[2]);
565 wined3d_device_set_render_state(device
->wined3d_device
,
566 WINED3D_RS_COLORWRITEENABLE3
, desc
->RenderTargetWriteMask
[3]);
567 wined3d_mutex_unlock();
570 static void STDMETHODCALLTYPE
d3d10_device_OMSetDepthStencilState(ID3D10Device1
*iface
,
571 ID3D10DepthStencilState
*depth_stencil_state
, UINT stencil_ref
)
573 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
575 TRACE("iface %p, depth_stencil_state %p, stencil_ref %u.\n",
576 iface
, depth_stencil_state
, stencil_ref
);
578 device
->depth_stencil_state
= unsafe_impl_from_ID3D10DepthStencilState(depth_stencil_state
);
579 device
->stencil_ref
= stencil_ref
;
582 static void STDMETHODCALLTYPE
d3d10_device_SOSetTargets(ID3D10Device1
*iface
,
583 UINT target_count
, ID3D10Buffer
*const *targets
, const UINT
*offsets
)
585 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
586 unsigned int count
, i
;
588 TRACE("iface %p, target_count %u, targets %p, offsets %p.\n", iface
, target_count
, targets
, offsets
);
590 count
= min(target_count
, 4);
591 wined3d_mutex_lock();
592 for (i
= 0; i
< count
; ++i
)
594 struct d3d10_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(targets
[i
]);
596 wined3d_device_set_stream_output(device
->wined3d_device
, i
,
597 buffer
? buffer
->wined3d_buffer
: NULL
, offsets
[i
]);
600 for (i
= count
; i
< 4; ++i
)
602 wined3d_device_set_stream_output(device
->wined3d_device
, i
, NULL
, 0);
604 wined3d_mutex_unlock();
607 static void STDMETHODCALLTYPE
d3d10_device_DrawAuto(ID3D10Device1
*iface
)
609 FIXME("iface %p stub!\n", iface
);
612 static void STDMETHODCALLTYPE
d3d10_device_RSSetState(ID3D10Device1
*iface
, ID3D10RasterizerState
*rasterizer_state
)
614 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
615 const D3D10_RASTERIZER_DESC
*desc
;
617 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
619 wined3d_mutex_lock();
620 if (!(device
->rasterizer_state
= unsafe_impl_from_ID3D10RasterizerState(rasterizer_state
)))
622 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_FILLMODE
, WINED3D_FILL_SOLID
);
623 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_CULLMODE
, WINED3D_CULL_CCW
);
624 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_SCISSORTESTENABLE
, FALSE
);
625 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_MULTISAMPLEANTIALIAS
, FALSE
);
626 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_ANTIALIASEDLINEENABLE
, FALSE
);
627 wined3d_mutex_unlock();
631 desc
= &device
->rasterizer_state
->desc
;
632 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_FILLMODE
, desc
->FillMode
);
633 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_CULLMODE
, desc
->CullMode
);
635 if (desc
->FrontCounterClockwise
)
636 FIXME("Ignoring FrontCounterClockwise %#x.\n", desc
->FrontCounterClockwise
);
637 /* OpenGL style depth bias. */
638 if (desc
->DepthBias
|| desc
->SlopeScaledDepthBias
)
639 FIXME("Ignoring depth bias.\n");
641 if (!desc
->DepthClipEnable
)
642 FIXME("Ignoring DepthClipEnable %#x.\n", desc
->DepthClipEnable
);
643 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_SCISSORTESTENABLE
, desc
->ScissorEnable
);
644 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_MULTISAMPLEANTIALIAS
, desc
->MultisampleEnable
);
645 wined3d_device_set_render_state(device
->wined3d_device
,
646 WINED3D_RS_ANTIALIASEDLINEENABLE
, desc
->AntialiasedLineEnable
);
647 wined3d_mutex_unlock();
650 static void STDMETHODCALLTYPE
d3d10_device_RSSetViewports(ID3D10Device1
*iface
,
651 UINT viewport_count
, const D3D10_VIEWPORT
*viewports
)
653 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
654 struct wined3d_viewport wined3d_vp
;
656 TRACE("iface %p, viewport_count %u, viewports %p.\n", iface
, viewport_count
, viewports
);
658 if (viewport_count
> 1)
659 FIXME("Multiple viewports not implemented.\n");
664 wined3d_vp
.x
= viewports
[0].TopLeftX
;
665 wined3d_vp
.y
= viewports
[0].TopLeftY
;
666 wined3d_vp
.width
= viewports
[0].Width
;
667 wined3d_vp
.height
= viewports
[0].Height
;
668 wined3d_vp
.min_z
= viewports
[0].MinDepth
;
669 wined3d_vp
.max_z
= viewports
[0].MaxDepth
;
671 wined3d_mutex_lock();
672 wined3d_device_set_viewport(device
->wined3d_device
, &wined3d_vp
);
673 wined3d_mutex_unlock();
676 static void STDMETHODCALLTYPE
d3d10_device_RSSetScissorRects(ID3D10Device1
*iface
,
677 UINT rect_count
, const D3D10_RECT
*rects
)
679 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
681 TRACE("iface %p, rect_count %u, rects %p.\n", iface
, rect_count
, rects
);
684 FIXME("Multiple scissor rects not implemented.\n");
689 wined3d_mutex_lock();
690 wined3d_device_set_scissor_rect(device
->wined3d_device
, rects
);
691 wined3d_mutex_unlock();
694 static void STDMETHODCALLTYPE
d3d10_device_CopySubresourceRegion(ID3D10Device1
*iface
,
695 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
, UINT dst_x
, UINT dst_y
, UINT dst_z
,
696 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, const D3D10_BOX
*src_box
)
698 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
699 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
700 struct wined3d_box wined3d_src_box
;
702 TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
703 "src_resource %p, src_subresource_idx %u, src_box %p.\n",
704 iface
, dst_resource
, dst_subresource_idx
, dst_x
, dst_y
, dst_z
,
705 src_resource
, src_subresource_idx
, src_box
);
707 wined3d_dst_resource
= wined3d_resource_from_resource(dst_resource
);
708 wined3d_src_resource
= wined3d_resource_from_resource(src_resource
);
709 wined3d_src_box
.left
= src_box
->left
;
710 wined3d_src_box
.top
= src_box
->top
;
711 wined3d_src_box
.front
= src_box
->front
;
712 wined3d_src_box
.right
= src_box
->right
;
713 wined3d_src_box
.bottom
= src_box
->bottom
;
714 wined3d_src_box
.back
= src_box
->back
;
715 wined3d_mutex_lock();
716 wined3d_device_copy_sub_resource_region(device
->wined3d_device
, wined3d_dst_resource
, dst_subresource_idx
,
717 dst_x
, dst_y
, dst_z
, wined3d_src_resource
, src_subresource_idx
, &wined3d_src_box
);
718 wined3d_mutex_unlock();
721 static void STDMETHODCALLTYPE
d3d10_device_CopyResource(ID3D10Device1
*iface
,
722 ID3D10Resource
*dst_resource
, ID3D10Resource
*src_resource
)
724 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
725 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
727 TRACE("iface %p, dst_resource %p, src_resource %p.\n", iface
, dst_resource
, src_resource
);
729 wined3d_dst_resource
= wined3d_resource_from_resource(dst_resource
);
730 wined3d_src_resource
= wined3d_resource_from_resource(src_resource
);
731 wined3d_mutex_lock();
732 wined3d_device_copy_resource(device
->wined3d_device
, wined3d_dst_resource
, wined3d_src_resource
);
733 wined3d_mutex_unlock();
736 static void STDMETHODCALLTYPE
d3d10_device_UpdateSubresource(ID3D10Device1
*iface
,
737 ID3D10Resource
*resource
, UINT subresource_idx
, const D3D10_BOX
*box
,
738 const void *data
, UINT row_pitch
, UINT depth_pitch
)
740 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
741 struct wined3d_resource
*wined3d_resource
;
742 struct wined3d_box wined3d_box
;
744 TRACE("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u.\n",
745 iface
, resource
, subresource_idx
, box
, data
, row_pitch
, depth_pitch
);
749 wined3d_box
.left
= box
->left
;
750 wined3d_box
.top
= box
->top
;
751 wined3d_box
.front
= box
->front
;
752 wined3d_box
.right
= box
->right
;
753 wined3d_box
.bottom
= box
->bottom
;
754 wined3d_box
.back
= box
->back
;
757 wined3d_resource
= wined3d_resource_from_resource(resource
);
758 wined3d_mutex_lock();
759 wined3d_device_update_sub_resource(device
->wined3d_device
, wined3d_resource
,
760 subresource_idx
, box
? &wined3d_box
: NULL
, data
, row_pitch
, depth_pitch
);
761 wined3d_mutex_unlock();
764 static void STDMETHODCALLTYPE
d3d10_device_ClearRenderTargetView(ID3D10Device1
*iface
,
765 ID3D10RenderTargetView
*render_target_view
, const FLOAT color_rgba
[4])
767 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
768 struct d3d10_rendertarget_view
*view
= unsafe_impl_from_ID3D10RenderTargetView(render_target_view
);
769 const struct wined3d_color color
= {color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]};
772 TRACE("iface %p, render_target_view %p, color_rgba {%.8e, %.8e, %.8e, %.8e}.\n",
773 iface
, render_target_view
, color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]);
775 wined3d_mutex_lock();
776 if (FAILED(hr
= wined3d_device_clear_rendertarget_view(device
->wined3d_device
, view
->wined3d_view
, NULL
, &color
)))
777 ERR("Failed to clear view, hr %#x.\n", hr
);
778 wined3d_mutex_unlock();
781 static void STDMETHODCALLTYPE
d3d10_device_ClearDepthStencilView(ID3D10Device1
*iface
,
782 ID3D10DepthStencilView
*depth_stencil_view
, UINT flags
, FLOAT depth
, UINT8 stencil
)
784 FIXME("iface %p, depth_stencil_view %p, flags %#x, depth %f, stencil %u stub!\n",
785 iface
, depth_stencil_view
, flags
, depth
, stencil
);
788 static void STDMETHODCALLTYPE
d3d10_device_GenerateMips(ID3D10Device1
*iface
,
789 ID3D10ShaderResourceView
*shader_resource_view
)
791 FIXME("iface %p, shader_resource_view %p stub!\n", iface
, shader_resource_view
);
794 static void STDMETHODCALLTYPE
d3d10_device_ResolveSubresource(ID3D10Device1
*iface
,
795 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
,
796 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, DXGI_FORMAT format
)
798 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u,\n"
799 "\tsrc_resource %p, src_subresource_idx %u, format %s stub!\n",
800 iface
, dst_resource
, dst_subresource_idx
,
801 src_resource
, src_subresource_idx
, debug_dxgi_format(format
));
804 static void STDMETHODCALLTYPE
d3d10_device_VSGetConstantBuffers(ID3D10Device1
*iface
,
805 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
807 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
810 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
811 iface
, start_slot
, buffer_count
, buffers
);
813 wined3d_mutex_lock();
814 for (i
= 0; i
< buffer_count
; ++i
)
816 struct wined3d_buffer
*wined3d_buffer
;
817 struct d3d10_buffer
*buffer_impl
;
819 if (!(wined3d_buffer
= wined3d_device_get_vs_cb(device
->wined3d_device
, start_slot
+ i
)))
825 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
826 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
827 ID3D10Buffer_AddRef(buffers
[i
]);
829 wined3d_mutex_unlock();
832 static void STDMETHODCALLTYPE
d3d10_device_PSGetShaderResources(ID3D10Device1
*iface
,
833 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
835 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
838 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
839 iface
, start_slot
, view_count
, views
);
841 wined3d_mutex_lock();
842 for (i
= 0; i
< view_count
; ++i
)
844 struct wined3d_shader_resource_view
*wined3d_view
;
845 struct d3d10_shader_resource_view
*view_impl
;
847 if (!(wined3d_view
= wined3d_device_get_ps_resource_view(device
->wined3d_device
, start_slot
+ i
)))
853 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
854 views
[i
] = &view_impl
->ID3D10ShaderResourceView_iface
;
855 ID3D10ShaderResourceView_AddRef(views
[i
]);
857 wined3d_mutex_unlock();
860 static void STDMETHODCALLTYPE
d3d10_device_PSGetShader(ID3D10Device1
*iface
, ID3D10PixelShader
**shader
)
862 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
863 struct d3d10_pixel_shader
*shader_impl
;
864 struct wined3d_shader
*wined3d_shader
;
866 TRACE("iface %p, shader %p.\n", iface
, shader
);
868 wined3d_mutex_lock();
869 if (!(wined3d_shader
= wined3d_device_get_pixel_shader(device
->wined3d_device
)))
871 wined3d_mutex_unlock();
876 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
877 wined3d_mutex_unlock();
878 *shader
= &shader_impl
->ID3D10PixelShader_iface
;
879 ID3D10PixelShader_AddRef(*shader
);
882 static void STDMETHODCALLTYPE
d3d10_device_PSGetSamplers(ID3D10Device1
*iface
,
883 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
885 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
888 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
889 iface
, start_slot
, sampler_count
, samplers
);
891 wined3d_mutex_lock();
892 for (i
= 0; i
< sampler_count
; ++i
)
894 struct d3d10_sampler_state
*sampler_impl
;
895 struct wined3d_sampler
*wined3d_sampler
;
897 if (!(wined3d_sampler
= wined3d_device_get_ps_sampler(device
->wined3d_device
, start_slot
+ i
)))
903 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
904 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
905 ID3D10SamplerState_AddRef(samplers
[i
]);
907 wined3d_mutex_unlock();
910 static void STDMETHODCALLTYPE
d3d10_device_VSGetShader(ID3D10Device1
*iface
, ID3D10VertexShader
**shader
)
912 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
913 struct d3d10_vertex_shader
*shader_impl
;
914 struct wined3d_shader
*wined3d_shader
;
916 TRACE("iface %p, shader %p.\n", iface
, shader
);
918 wined3d_mutex_lock();
919 if (!(wined3d_shader
= wined3d_device_get_vertex_shader(device
->wined3d_device
)))
921 wined3d_mutex_unlock();
926 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
927 wined3d_mutex_unlock();
928 *shader
= &shader_impl
->ID3D10VertexShader_iface
;
929 ID3D10VertexShader_AddRef(*shader
);
932 static void STDMETHODCALLTYPE
d3d10_device_PSGetConstantBuffers(ID3D10Device1
*iface
,
933 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
935 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
938 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
939 iface
, start_slot
, buffer_count
, buffers
);
941 wined3d_mutex_lock();
942 for (i
= 0; i
< buffer_count
; ++i
)
944 struct wined3d_buffer
*wined3d_buffer
;
945 struct d3d10_buffer
*buffer_impl
;
947 if (!(wined3d_buffer
= wined3d_device_get_ps_cb(device
->wined3d_device
, start_slot
+ i
)))
953 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
954 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
955 ID3D10Buffer_AddRef(buffers
[i
]);
957 wined3d_mutex_unlock();
960 static void STDMETHODCALLTYPE
d3d10_device_IAGetInputLayout(ID3D10Device1
*iface
, ID3D10InputLayout
**input_layout
)
962 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
963 struct wined3d_vertex_declaration
*wined3d_declaration
;
964 struct d3d10_input_layout
*input_layout_impl
;
966 TRACE("iface %p, input_layout %p.\n", iface
, input_layout
);
968 wined3d_mutex_lock();
969 if (!(wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
971 wined3d_mutex_unlock();
972 *input_layout
= NULL
;
976 input_layout_impl
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
977 wined3d_mutex_unlock();
978 *input_layout
= &input_layout_impl
->ID3D10InputLayout_iface
;
979 ID3D10InputLayout_AddRef(*input_layout
);
982 static void STDMETHODCALLTYPE
d3d10_device_IAGetVertexBuffers(ID3D10Device1
*iface
,
983 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*strides
, UINT
*offsets
)
985 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
988 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
989 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
991 wined3d_mutex_lock();
992 for (i
= 0; i
< buffer_count
; ++i
)
994 struct wined3d_buffer
*wined3d_buffer
;
995 struct d3d10_buffer
*buffer_impl
;
997 if (FAILED(wined3d_device_get_stream_source(device
->wined3d_device
, start_slot
+ i
,
998 &wined3d_buffer
, &offsets
[i
], &strides
[i
])))
999 ERR("Failed to get vertex buffer.\n");
1001 if (!wined3d_buffer
)
1007 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
1008 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
1009 ID3D10Buffer_AddRef(buffers
[i
]);
1011 wined3d_mutex_unlock();
1014 static void STDMETHODCALLTYPE
d3d10_device_IAGetIndexBuffer(ID3D10Device1
*iface
,
1015 ID3D10Buffer
**buffer
, DXGI_FORMAT
*format
, UINT
*offset
)
1017 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1018 enum wined3d_format_id wined3d_format
;
1019 struct wined3d_buffer
*wined3d_buffer
;
1020 struct d3d10_buffer
*buffer_impl
;
1022 TRACE("iface %p, buffer %p, format %p, offset %p.\n", iface
, buffer
, format
, offset
);
1024 wined3d_mutex_lock();
1025 wined3d_buffer
= wined3d_device_get_index_buffer(device
->wined3d_device
, &wined3d_format
);
1026 *format
= dxgi_format_from_wined3dformat(wined3d_format
);
1027 *offset
= 0; /* FIXME */
1028 if (!wined3d_buffer
)
1030 wined3d_mutex_unlock();
1035 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
1036 wined3d_mutex_unlock();
1037 *buffer
= &buffer_impl
->ID3D10Buffer_iface
;
1038 ID3D10Buffer_AddRef(*buffer
);
1041 static void STDMETHODCALLTYPE
d3d10_device_GSGetConstantBuffers(ID3D10Device1
*iface
,
1042 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
1044 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1047 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1048 iface
, start_slot
, buffer_count
, buffers
);
1050 wined3d_mutex_lock();
1051 for (i
= 0; i
< buffer_count
; ++i
)
1053 struct wined3d_buffer
*wined3d_buffer
;
1054 struct d3d10_buffer
*buffer_impl
;
1056 if (!(wined3d_buffer
= wined3d_device_get_gs_cb(device
->wined3d_device
, start_slot
+ i
)))
1062 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
1063 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
1064 ID3D10Buffer_AddRef(buffers
[i
]);
1066 wined3d_mutex_unlock();
1069 static void STDMETHODCALLTYPE
d3d10_device_GSGetShader(ID3D10Device1
*iface
, ID3D10GeometryShader
**shader
)
1071 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1072 struct d3d10_geometry_shader
*shader_impl
;
1073 struct wined3d_shader
*wined3d_shader
;
1075 TRACE("iface %p, shader %p.\n", iface
, shader
);
1077 wined3d_mutex_lock();
1078 if (!(wined3d_shader
= wined3d_device_get_geometry_shader(device
->wined3d_device
)))
1080 wined3d_mutex_unlock();
1085 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
1086 wined3d_mutex_unlock();
1087 *shader
= &shader_impl
->ID3D10GeometryShader_iface
;
1088 ID3D10GeometryShader_AddRef(*shader
);
1091 static void STDMETHODCALLTYPE
d3d10_device_IAGetPrimitiveTopology(ID3D10Device1
*iface
,
1092 D3D10_PRIMITIVE_TOPOLOGY
*topology
)
1094 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
1096 TRACE("iface %p, topology %p\n", iface
, topology
);
1098 wined3d_mutex_lock();
1099 wined3d_device_get_primitive_type(This
->wined3d_device
, (enum wined3d_primitive_type
*)topology
);
1100 wined3d_mutex_unlock();
1103 static void STDMETHODCALLTYPE
d3d10_device_VSGetShaderResources(ID3D10Device1
*iface
,
1104 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
1106 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1109 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
1110 iface
, start_slot
, view_count
, views
);
1112 wined3d_mutex_lock();
1113 for (i
= 0; i
< view_count
; ++i
)
1115 struct wined3d_shader_resource_view
*wined3d_view
;
1116 struct d3d10_shader_resource_view
*view_impl
;
1118 if (!(wined3d_view
= wined3d_device_get_vs_resource_view(device
->wined3d_device
, start_slot
+ i
)))
1124 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
1125 views
[i
] = &view_impl
->ID3D10ShaderResourceView_iface
;
1126 ID3D10ShaderResourceView_AddRef(views
[i
]);
1128 wined3d_mutex_unlock();
1131 static void STDMETHODCALLTYPE
d3d10_device_VSGetSamplers(ID3D10Device1
*iface
,
1132 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
1134 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1137 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1138 iface
, start_slot
, sampler_count
, samplers
);
1140 wined3d_mutex_lock();
1141 for (i
= 0; i
< sampler_count
; ++i
)
1143 struct d3d10_sampler_state
*sampler_impl
;
1144 struct wined3d_sampler
*wined3d_sampler
;
1146 if (!(wined3d_sampler
= wined3d_device_get_vs_sampler(device
->wined3d_device
, start_slot
+ i
)))
1152 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
1153 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
1154 ID3D10SamplerState_AddRef(samplers
[i
]);
1156 wined3d_mutex_unlock();
1159 static void STDMETHODCALLTYPE
d3d10_device_GetPredication(ID3D10Device1
*iface
,
1160 ID3D10Predicate
**predicate
, BOOL
*value
)
1162 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1163 struct wined3d_query
*wined3d_predicate
;
1164 struct d3d10_query
*predicate_impl
;
1166 TRACE("iface %p, predicate %p, value %p.\n", iface
, predicate
, value
);
1168 wined3d_mutex_lock();
1169 if (!(wined3d_predicate
= wined3d_device_get_predication(device
->wined3d_device
, value
)))
1171 wined3d_mutex_unlock();
1176 predicate_impl
= wined3d_query_get_parent(wined3d_predicate
);
1177 wined3d_mutex_unlock();
1178 *predicate
= (ID3D10Predicate
*)&predicate_impl
->ID3D10Query_iface
;
1179 ID3D10Predicate_AddRef(*predicate
);
1182 static void STDMETHODCALLTYPE
d3d10_device_GSGetShaderResources(ID3D10Device1
*iface
,
1183 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
1185 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1188 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
1189 iface
, start_slot
, view_count
, views
);
1191 wined3d_mutex_lock();
1192 for (i
= 0; i
< view_count
; ++i
)
1194 struct wined3d_shader_resource_view
*wined3d_view
;
1195 struct d3d10_shader_resource_view
*view_impl
;
1197 if (!(wined3d_view
= wined3d_device_get_gs_resource_view(device
->wined3d_device
, start_slot
+ i
)))
1203 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
1204 views
[i
] = &view_impl
->ID3D10ShaderResourceView_iface
;
1205 ID3D10ShaderResourceView_AddRef(views
[i
]);
1207 wined3d_mutex_unlock();
1210 static void STDMETHODCALLTYPE
d3d10_device_GSGetSamplers(ID3D10Device1
*iface
,
1211 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
1213 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1216 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1217 iface
, start_slot
, sampler_count
, samplers
);
1219 wined3d_mutex_lock();
1220 for (i
= 0; i
< sampler_count
; ++i
)
1222 struct d3d10_sampler_state
*sampler_impl
;
1223 struct wined3d_sampler
*wined3d_sampler
;
1225 if (!(wined3d_sampler
= wined3d_device_get_gs_sampler(device
->wined3d_device
, start_slot
+ i
)))
1231 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
1232 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
1233 ID3D10SamplerState_AddRef(samplers
[i
]);
1235 wined3d_mutex_unlock();
1238 static void STDMETHODCALLTYPE
d3d10_device_OMGetRenderTargets(ID3D10Device1
*iface
,
1239 UINT view_count
, ID3D10RenderTargetView
**render_target_views
, ID3D10DepthStencilView
**depth_stencil_view
)
1241 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1242 struct wined3d_rendertarget_view
*wined3d_view
;
1244 TRACE("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p.\n",
1245 iface
, view_count
, render_target_views
, depth_stencil_view
);
1247 wined3d_mutex_lock();
1248 if (render_target_views
)
1250 struct d3d10_rendertarget_view
*view_impl
;
1253 for (i
= 0; i
< view_count
; ++i
)
1255 if (!(wined3d_view
= wined3d_device_get_rendertarget_view(device
->wined3d_device
, i
))
1256 || !(view_impl
= wined3d_rendertarget_view_get_parent(wined3d_view
)))
1258 render_target_views
[i
] = NULL
;
1262 render_target_views
[i
] = &view_impl
->ID3D10RenderTargetView_iface
;
1263 ID3D10RenderTargetView_AddRef(render_target_views
[i
]);
1267 if (depth_stencil_view
)
1269 struct d3d10_depthstencil_view
*view_impl
;
1271 if (!(wined3d_view
= wined3d_device_get_depth_stencil_view(device
->wined3d_device
))
1272 || !(view_impl
= wined3d_rendertarget_view_get_parent(wined3d_view
)))
1274 *depth_stencil_view
= NULL
;
1278 *depth_stencil_view
= &view_impl
->ID3D10DepthStencilView_iface
;
1279 ID3D10DepthStencilView_AddRef(*depth_stencil_view
);
1282 wined3d_mutex_unlock();
1285 static void STDMETHODCALLTYPE
d3d10_device_OMGetBlendState(ID3D10Device1
*iface
,
1286 ID3D10BlendState
**blend_state
, FLOAT blend_factor
[4], UINT
*sample_mask
)
1288 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1290 TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask %p.\n",
1291 iface
, blend_state
, blend_factor
, sample_mask
);
1293 if ((*blend_state
= device
->blend_state
? &device
->blend_state
->ID3D10BlendState_iface
: NULL
))
1294 ID3D10BlendState_AddRef(*blend_state
);
1295 wined3d_mutex_lock();
1296 memcpy(blend_factor
, device
->blend_factor
, 4 * sizeof(*blend_factor
));
1297 *sample_mask
= wined3d_device_get_render_state(device
->wined3d_device
, WINED3D_RS_MULTISAMPLEMASK
);
1298 wined3d_mutex_unlock();
1301 static void STDMETHODCALLTYPE
d3d10_device_OMGetDepthStencilState(ID3D10Device1
*iface
,
1302 ID3D10DepthStencilState
**depth_stencil_state
, UINT
*stencil_ref
)
1304 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1306 TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n",
1307 iface
, depth_stencil_state
, stencil_ref
);
1309 if ((*depth_stencil_state
= device
->depth_stencil_state
1310 ? &device
->depth_stencil_state
->ID3D10DepthStencilState_iface
: NULL
))
1311 ID3D10DepthStencilState_AddRef(*depth_stencil_state
);
1312 *stencil_ref
= device
->stencil_ref
;
1315 static void STDMETHODCALLTYPE
d3d10_device_SOGetTargets(ID3D10Device1
*iface
,
1316 UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*offsets
)
1318 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1321 TRACE("iface %p, buffer_count %u, buffers %p, offsets %p.\n",
1322 iface
, buffer_count
, buffers
, offsets
);
1324 wined3d_mutex_lock();
1325 for (i
= 0; i
< buffer_count
; ++i
)
1327 struct wined3d_buffer
*wined3d_buffer
;
1328 struct d3d10_buffer
*buffer_impl
;
1330 if (!(wined3d_buffer
= wined3d_device_get_stream_output(device
->wined3d_device
, i
, &offsets
[i
])))
1336 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
1337 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
1338 ID3D10Buffer_AddRef(buffers
[i
]);
1340 wined3d_mutex_unlock();
1343 static void STDMETHODCALLTYPE
d3d10_device_RSGetState(ID3D10Device1
*iface
, ID3D10RasterizerState
**rasterizer_state
)
1345 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1347 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
1349 if ((*rasterizer_state
= device
->rasterizer_state
? &device
->rasterizer_state
->ID3D10RasterizerState_iface
: NULL
))
1350 ID3D10RasterizerState_AddRef(*rasterizer_state
);
1353 static void STDMETHODCALLTYPE
d3d10_device_RSGetViewports(ID3D10Device1
*iface
,
1354 UINT
*viewport_count
, D3D10_VIEWPORT
*viewports
)
1356 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1357 struct wined3d_viewport wined3d_vp
;
1359 TRACE("iface %p, viewport_count %p, viewports %p.\n", iface
, viewport_count
, viewports
);
1363 *viewport_count
= 1;
1367 if (!*viewport_count
)
1370 wined3d_mutex_lock();
1371 wined3d_device_get_viewport(device
->wined3d_device
, &wined3d_vp
);
1372 wined3d_mutex_unlock();
1374 viewports
[0].TopLeftX
= wined3d_vp
.x
;
1375 viewports
[0].TopLeftY
= wined3d_vp
.y
;
1376 viewports
[0].Width
= wined3d_vp
.width
;
1377 viewports
[0].Height
= wined3d_vp
.height
;
1378 viewports
[0].MinDepth
= wined3d_vp
.min_z
;
1379 viewports
[0].MaxDepth
= wined3d_vp
.max_z
;
1381 if (*viewport_count
> 1)
1382 memset(&viewports
[1], 0, (*viewport_count
- 1) * sizeof(*viewports
));
1385 static void STDMETHODCALLTYPE
d3d10_device_RSGetScissorRects(ID3D10Device1
*iface
, UINT
*rect_count
, D3D10_RECT
*rects
)
1387 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1389 TRACE("iface %p, rect_count %p, rects %p.\n", iface
, rect_count
, rects
);
1400 wined3d_mutex_lock();
1401 wined3d_device_get_scissor_rect(device
->wined3d_device
, rects
);
1402 wined3d_mutex_unlock();
1403 if (*rect_count
> 1)
1404 memset(&rects
[1], 0, (*rect_count
- 1) * sizeof(*rects
));
1407 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetDeviceRemovedReason(ID3D10Device1
*iface
)
1409 TRACE("iface %p.\n", iface
);
1411 /* In the current implementation the device is never removed, so we can
1412 * just return S_OK here. */
1417 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetExceptionMode(ID3D10Device1
*iface
, UINT flags
)
1419 FIXME("iface %p, flags %#x stub!\n", iface
, flags
);
1424 static UINT STDMETHODCALLTYPE
d3d10_device_GetExceptionMode(ID3D10Device1
*iface
)
1426 FIXME("iface %p stub!\n", iface
);
1431 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetPrivateData(ID3D10Device1
*iface
,
1432 REFGUID guid
, UINT
*data_size
, void *data
)
1434 IDXGIDevice
*dxgi_device
;
1437 TRACE("iface %p, guid %s, data_size %p, data %p.\n",
1438 iface
, debugstr_guid(guid
), data_size
, data
);
1440 if (FAILED(hr
= ID3D10Device1_QueryInterface(iface
, &IID_IDXGIDevice
, (void **)&dxgi_device
)))
1442 hr
= IDXGIDevice_GetPrivateData(dxgi_device
, guid
, data_size
, data
);
1443 IDXGIDevice_Release(dxgi_device
);
1448 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateData(ID3D10Device1
*iface
,
1449 REFGUID guid
, UINT data_size
, const void *data
)
1451 IDXGIDevice
*dxgi_device
;
1454 TRACE("iface %p, guid %s, data_size %u, data %p.\n",
1455 iface
, debugstr_guid(guid
), data_size
, data
);
1457 if (FAILED(hr
= ID3D10Device1_QueryInterface(iface
, &IID_IDXGIDevice
, (void **)&dxgi_device
)))
1459 hr
= IDXGIDevice_SetPrivateData(dxgi_device
, guid
, data_size
, data
);
1460 IDXGIDevice_Release(dxgi_device
);
1465 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateDataInterface(ID3D10Device1
*iface
,
1466 REFGUID guid
, const IUnknown
*data
)
1468 IDXGIDevice
*dxgi_device
;
1471 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
1473 if (FAILED(hr
= ID3D10Device1_QueryInterface(iface
, &IID_IDXGIDevice
, (void **)&dxgi_device
)))
1475 hr
= IDXGIDevice_SetPrivateDataInterface(dxgi_device
, guid
, data
);
1476 IDXGIDevice_Release(dxgi_device
);
1481 static void STDMETHODCALLTYPE
d3d10_device_ClearState(ID3D10Device1
*iface
)
1483 static const float blend_factor
[] = {1.0f
, 1.0f
, 1.0f
, 1.0f
};
1484 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1487 TRACE("iface %p.\n", iface
);
1489 wined3d_mutex_lock();
1490 wined3d_device_set_vertex_shader(device
->wined3d_device
, NULL
);
1491 for (i
= 0; i
< D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT
; ++i
)
1493 wined3d_device_set_vs_sampler(device
->wined3d_device
, i
, NULL
);
1495 for (i
= 0; i
< D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT
; ++i
)
1497 wined3d_device_set_vs_resource_view(device
->wined3d_device
, i
, NULL
);
1499 for (i
= 0; i
< D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT
; ++i
)
1501 wined3d_device_set_vs_cb(device
->wined3d_device
, i
, NULL
);
1503 wined3d_device_set_geometry_shader(device
->wined3d_device
, NULL
);
1504 for (i
= 0; i
< D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT
; ++i
)
1506 wined3d_device_set_gs_sampler(device
->wined3d_device
, i
, NULL
);
1508 for (i
= 0; i
< D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT
; ++i
)
1510 wined3d_device_set_gs_resource_view(device
->wined3d_device
, i
, NULL
);
1512 for (i
= 0; i
< D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT
; ++i
)
1514 wined3d_device_set_gs_cb(device
->wined3d_device
, i
, NULL
);
1516 wined3d_device_set_pixel_shader(device
->wined3d_device
, NULL
);
1517 for (i
= 0; i
< D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT
; ++i
)
1519 wined3d_device_set_ps_sampler(device
->wined3d_device
, i
, NULL
);
1521 for (i
= 0; i
< D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT
; ++i
)
1523 wined3d_device_set_ps_resource_view(device
->wined3d_device
, i
, NULL
);
1525 for (i
= 0; i
< D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT
; ++i
)
1527 wined3d_device_set_ps_cb(device
->wined3d_device
, i
, NULL
);
1529 for (i
= 0; i
< D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT
; ++i
)
1531 wined3d_device_set_stream_source(device
->wined3d_device
, i
, NULL
, 0, 0);
1533 wined3d_device_set_index_buffer(device
->wined3d_device
, NULL
, WINED3DFMT_UNKNOWN
);
1534 wined3d_device_set_vertex_declaration(device
->wined3d_device
, NULL
);
1535 wined3d_device_set_primitive_type(device
->wined3d_device
, WINED3D_PT_UNDEFINED
);
1536 for (i
= 0; i
< D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT
; ++i
)
1538 wined3d_device_set_rendertarget_view(device
->wined3d_device
, i
, NULL
, FALSE
);
1540 wined3d_device_set_depth_stencil_view(device
->wined3d_device
, NULL
);
1541 ID3D10Device1_OMSetDepthStencilState(iface
, NULL
, 0);
1542 ID3D10Device1_OMSetBlendState(iface
, NULL
, blend_factor
, D3D10_DEFAULT_SAMPLE_MASK
);
1543 ID3D10Device1_RSSetViewports(iface
, 0, NULL
);
1544 ID3D10Device1_RSSetScissorRects(iface
, 0, NULL
);
1545 ID3D10Device1_RSSetState(iface
, NULL
);
1546 for (i
= 0; i
< D3D10_SO_BUFFER_SLOT_COUNT
; ++i
)
1548 wined3d_device_set_stream_output(device
->wined3d_device
, i
, NULL
, 0);
1550 wined3d_device_set_predication(device
->wined3d_device
, NULL
, FALSE
);
1551 wined3d_mutex_unlock();
1554 static void STDMETHODCALLTYPE
d3d10_device_Flush(ID3D10Device1
*iface
)
1556 FIXME("iface %p stub!\n", iface
);
1559 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBuffer(ID3D10Device1
*iface
,
1560 const D3D10_BUFFER_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Buffer
**buffer
)
1562 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
1563 struct d3d10_buffer
*object
;
1566 TRACE("iface %p, desc %p, data %p, buffer %p.\n", iface
, desc
, data
, buffer
);
1568 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1570 return E_OUTOFMEMORY
;
1572 hr
= d3d10_buffer_init(object
, This
, desc
, data
);
1575 WARN("Failed to initialize buffer, hr %#x.\n", hr
);
1576 HeapFree(GetProcessHeap(), 0, object
);
1580 *buffer
= &object
->ID3D10Buffer_iface
;
1582 TRACE("Created ID3D10Buffer %p\n", object
);
1587 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture1D(ID3D10Device1
*iface
,
1588 const D3D10_TEXTURE1D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Texture1D
**texture
)
1590 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface
, desc
, data
, texture
);
1595 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture2D(ID3D10Device1
*iface
,
1596 const D3D10_TEXTURE2D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
,
1597 ID3D10Texture2D
**texture
)
1599 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1600 struct d3d10_texture2d
*object
;
1603 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
1605 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1607 return E_OUTOFMEMORY
;
1609 if (FAILED(hr
= d3d10_texture2d_init(object
, device
, desc
, data
)))
1611 WARN("Failed to initialize texture, hr %#x.\n", hr
);
1612 HeapFree(GetProcessHeap(), 0, object
);
1616 *texture
= &object
->ID3D10Texture2D_iface
;
1618 TRACE("Created ID3D10Texture2D %p\n", object
);
1623 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture3D(ID3D10Device1
*iface
,
1624 const D3D10_TEXTURE3D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
,
1625 ID3D10Texture3D
**texture
)
1627 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1628 struct d3d10_texture3d
*object
;
1631 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
1633 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1635 return E_OUTOFMEMORY
;
1637 if (FAILED(hr
= d3d10_texture3d_init(object
, device
, desc
, data
)))
1639 WARN("Failed to initialize texture, hr %#x.\n", hr
);
1640 HeapFree(GetProcessHeap(), 0, object
);
1644 TRACE("Created 3D texture %p.\n", object
);
1645 *texture
= &object
->ID3D10Texture3D_iface
;
1650 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateShaderResourceView(ID3D10Device1
*iface
,
1651 ID3D10Resource
*resource
, const D3D10_SHADER_RESOURCE_VIEW_DESC
*desc
, ID3D10ShaderResourceView
**view
)
1653 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1654 struct d3d10_shader_resource_view
*object
;
1657 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
1659 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
1660 return E_OUTOFMEMORY
;
1662 if (FAILED(hr
= d3d10_shader_resource_view_init(object
, device
, resource
, desc
)))
1664 WARN("Failed to initialize shader resource view, hr %#x.\n", hr
);
1665 HeapFree(GetProcessHeap(), 0, object
);
1669 TRACE("Created shader resource view %p.\n", object
);
1670 *view
= &object
->ID3D10ShaderResourceView_iface
;
1675 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRenderTargetView(ID3D10Device1
*iface
,
1676 ID3D10Resource
*resource
, const D3D10_RENDER_TARGET_VIEW_DESC
*desc
, ID3D10RenderTargetView
**view
)
1678 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1679 struct d3d10_rendertarget_view
*object
;
1682 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
1684 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
1685 return E_OUTOFMEMORY
;
1687 if (FAILED(hr
= d3d10_rendertarget_view_init(object
, device
, resource
, desc
)))
1689 WARN("Failed to initialize rendertarget view, hr %#x.\n", hr
);
1690 HeapFree(GetProcessHeap(), 0, object
);
1694 TRACE("Created rendertarget view %p.\n", object
);
1695 *view
= &object
->ID3D10RenderTargetView_iface
;
1700 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilView(ID3D10Device1
*iface
,
1701 ID3D10Resource
*resource
, const D3D10_DEPTH_STENCIL_VIEW_DESC
*desc
, ID3D10DepthStencilView
**view
)
1703 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1704 struct d3d10_depthstencil_view
*object
;
1707 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
1709 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
1710 return E_OUTOFMEMORY
;
1712 if (FAILED(hr
= d3d10_depthstencil_view_init(object
, device
, resource
, desc
)))
1714 WARN("Failed to initialize depthstencil view, hr %#x.\n", hr
);
1715 HeapFree(GetProcessHeap(), 0, object
);
1719 TRACE("Created depthstencil view %p.\n", object
);
1720 *view
= &object
->ID3D10DepthStencilView_iface
;
1725 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateInputLayout(ID3D10Device1
*iface
,
1726 const D3D10_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
,
1727 const void *shader_byte_code
, SIZE_T shader_byte_code_length
,
1728 ID3D10InputLayout
**input_layout
)
1730 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
1731 struct d3d10_input_layout
*object
;
1734 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p,"
1735 "\tshader_byte_code_length %lu, input_layout %p\n",
1736 iface
, element_descs
, element_count
, shader_byte_code
,
1737 shader_byte_code_length
, input_layout
);
1739 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1741 return E_OUTOFMEMORY
;
1743 hr
= d3d10_input_layout_init(object
, This
, element_descs
, element_count
,
1744 shader_byte_code
, shader_byte_code_length
);
1747 WARN("Failed to initialize input layout, hr %#x.\n", hr
);
1748 HeapFree(GetProcessHeap(), 0, object
);
1752 TRACE("Created input layout %p.\n", object
);
1753 *input_layout
= &object
->ID3D10InputLayout_iface
;
1758 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateVertexShader(ID3D10Device1
*iface
,
1759 const void *byte_code
, SIZE_T byte_code_length
, ID3D10VertexShader
**shader
)
1761 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
1762 struct d3d10_vertex_shader
*object
;
1765 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
1766 iface
, byte_code
, byte_code_length
, shader
);
1768 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1770 return E_OUTOFMEMORY
;
1772 hr
= d3d10_vertex_shader_init(object
, This
, byte_code
, byte_code_length
);
1775 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
1776 HeapFree(GetProcessHeap(), 0, object
);
1780 TRACE("Created vertex shader %p.\n", object
);
1781 *shader
= &object
->ID3D10VertexShader_iface
;
1786 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShader(ID3D10Device1
*iface
,
1787 const void *byte_code
, SIZE_T byte_code_length
, ID3D10GeometryShader
**shader
)
1789 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
1790 struct d3d10_geometry_shader
*object
;
1793 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
1794 iface
, byte_code
, byte_code_length
, shader
);
1796 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1798 return E_OUTOFMEMORY
;
1800 hr
= d3d10_geometry_shader_init(object
, This
, byte_code
, byte_code_length
);
1803 WARN("Failed to initialize geometry shader, hr %#x.\n", hr
);
1804 HeapFree(GetProcessHeap(), 0, object
);
1808 TRACE("Created geometry shader %p.\n", object
);
1809 *shader
= &object
->ID3D10GeometryShader_iface
;
1814 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device1
*iface
,
1815 const void *byte_code
, SIZE_T byte_code_length
, const D3D10_SO_DECLARATION_ENTRY
*output_stream_decls
,
1816 UINT output_stream_decl_count
, UINT output_stream_stride
, ID3D10GeometryShader
**shader
)
1818 FIXME("iface %p, byte_code %p, byte_code_length %lu, output_stream_decls %p,\n"
1819 "\toutput_stream_decl_count %u, output_stream_stride %u, shader %p stub!\n",
1820 iface
, byte_code
, byte_code_length
, output_stream_decls
,
1821 output_stream_decl_count
, output_stream_stride
, shader
);
1826 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePixelShader(ID3D10Device1
*iface
,
1827 const void *byte_code
, SIZE_T byte_code_length
, ID3D10PixelShader
**shader
)
1829 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
1830 struct d3d10_pixel_shader
*object
;
1833 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
1834 iface
, byte_code
, byte_code_length
, shader
);
1836 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1838 return E_OUTOFMEMORY
;
1840 hr
= d3d10_pixel_shader_init(object
, This
, byte_code
, byte_code_length
);
1843 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
1844 HeapFree(GetProcessHeap(), 0, object
);
1848 TRACE("Created pixel shader %p.\n", object
);
1849 *shader
= &object
->ID3D10PixelShader_iface
;
1854 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBlendState(ID3D10Device1
*iface
,
1855 const D3D10_BLEND_DESC
*desc
, ID3D10BlendState
**blend_state
)
1857 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1858 struct d3d10_blend_state
*object
;
1859 struct wine_rb_entry
*entry
;
1862 TRACE("iface %p, desc %p, blend_state %p.\n", iface
, desc
, blend_state
);
1865 return E_INVALIDARG
;
1867 wined3d_mutex_lock();
1868 if ((entry
= wine_rb_get(&device
->blend_states
, desc
)))
1870 object
= WINE_RB_ENTRY_VALUE(entry
, struct d3d10_blend_state
, entry
);
1872 TRACE("Returning existing blend state %p.\n", object
);
1873 *blend_state
= &object
->ID3D10BlendState_iface
;
1874 ID3D10BlendState_AddRef(*blend_state
);
1875 wined3d_mutex_unlock();
1879 wined3d_mutex_unlock();
1881 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1883 return E_OUTOFMEMORY
;
1885 if (FAILED(hr
= d3d10_blend_state_init(object
, device
, desc
)))
1887 WARN("Failed to initialize blend state, hr %#x.\n", hr
);
1888 HeapFree(GetProcessHeap(), 0, object
);
1892 TRACE("Created blend state %p.\n", object
);
1893 *blend_state
= &object
->ID3D10BlendState_iface
;
1898 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilState(ID3D10Device1
*iface
,
1899 const D3D10_DEPTH_STENCIL_DESC
*desc
, ID3D10DepthStencilState
**depth_stencil_state
)
1901 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1902 struct d3d10_depthstencil_state
*object
;
1903 D3D10_DEPTH_STENCIL_DESC tmp_desc
;
1904 struct wine_rb_entry
*entry
;
1907 TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface
, desc
, depth_stencil_state
);
1910 return E_INVALIDARG
;
1912 /* D3D10_DEPTH_STENCIL_DESC has a hole, which is a problem because we use
1913 * it as a key in the rbtree. */
1914 memset(&tmp_desc
, 0, sizeof(tmp_desc
));
1915 tmp_desc
.DepthEnable
= desc
->DepthEnable
;
1916 tmp_desc
.DepthWriteMask
= desc
->DepthWriteMask
;
1917 tmp_desc
.DepthFunc
= desc
->DepthFunc
;
1918 tmp_desc
.StencilEnable
= desc
->StencilEnable
;
1919 tmp_desc
.StencilReadMask
= desc
->StencilReadMask
;
1920 tmp_desc
.StencilWriteMask
= desc
->StencilWriteMask
;
1921 tmp_desc
.FrontFace
= desc
->FrontFace
;
1922 tmp_desc
.BackFace
= desc
->BackFace
;
1924 wined3d_mutex_lock();
1925 if ((entry
= wine_rb_get(&device
->depthstencil_states
, &tmp_desc
)))
1927 object
= WINE_RB_ENTRY_VALUE(entry
, struct d3d10_depthstencil_state
, entry
);
1929 TRACE("Returning existing depthstencil state %p.\n", object
);
1930 *depth_stencil_state
= &object
->ID3D10DepthStencilState_iface
;
1931 ID3D10DepthStencilState_AddRef(*depth_stencil_state
);
1932 wined3d_mutex_unlock();
1936 wined3d_mutex_unlock();
1938 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1940 return E_OUTOFMEMORY
;
1942 if (FAILED(hr
= d3d10_depthstencil_state_init(object
, device
, &tmp_desc
)))
1944 WARN("Failed to initialize depthstencil state, hr %#x.\n", hr
);
1945 HeapFree(GetProcessHeap(), 0, object
);
1949 TRACE("Created depthstencil state %p.\n", object
);
1950 *depth_stencil_state
= &object
->ID3D10DepthStencilState_iface
;
1955 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRasterizerState(ID3D10Device1
*iface
,
1956 const D3D10_RASTERIZER_DESC
*desc
, ID3D10RasterizerState
**rasterizer_state
)
1958 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1959 struct d3d10_rasterizer_state
*object
;
1960 struct wine_rb_entry
*entry
;
1963 TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface
, desc
, rasterizer_state
);
1966 return E_INVALIDARG
;
1968 wined3d_mutex_lock();
1969 if ((entry
= wine_rb_get(&device
->rasterizer_states
, desc
)))
1971 object
= WINE_RB_ENTRY_VALUE(entry
, struct d3d10_rasterizer_state
, entry
);
1973 TRACE("Returning existing rasterizer state %p.\n", object
);
1974 *rasterizer_state
= &object
->ID3D10RasterizerState_iface
;
1975 ID3D10RasterizerState_AddRef(*rasterizer_state
);
1976 wined3d_mutex_unlock();
1980 wined3d_mutex_unlock();
1982 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1984 return E_OUTOFMEMORY
;
1986 if (FAILED(hr
= d3d10_rasterizer_state_init(object
, device
, desc
)))
1988 WARN("Failed to initialize rasterizer state, hr %#x.\n", hr
);
1989 HeapFree(GetProcessHeap(), 0, object
);
1993 TRACE("Created rasterizer state %p.\n", object
);
1994 *rasterizer_state
= &object
->ID3D10RasterizerState_iface
;
1999 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateSamplerState(ID3D10Device1
*iface
,
2000 const D3D10_SAMPLER_DESC
*desc
, ID3D10SamplerState
**sampler_state
)
2002 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
2003 struct d3d10_sampler_state
*object
;
2004 struct wine_rb_entry
*entry
;
2007 TRACE("iface %p, desc %p, sampler_state %p.\n", iface
, desc
, sampler_state
);
2010 return E_INVALIDARG
;
2012 wined3d_mutex_lock();
2013 if ((entry
= wine_rb_get(&device
->sampler_states
, desc
)))
2015 object
= WINE_RB_ENTRY_VALUE(entry
, struct d3d10_sampler_state
, entry
);
2017 TRACE("Returning existing sampler state %p.\n", object
);
2018 *sampler_state
= &object
->ID3D10SamplerState_iface
;
2019 ID3D10SamplerState_AddRef(*sampler_state
);
2020 wined3d_mutex_unlock();
2024 wined3d_mutex_unlock();
2026 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2028 return E_OUTOFMEMORY
;
2030 if (FAILED(hr
= d3d10_sampler_state_init(object
, device
, desc
)))
2032 WARN("Failed to initialize sampler state, hr %#x.\n", hr
);
2033 HeapFree(GetProcessHeap(), 0, object
);
2037 TRACE("Created sampler state %p.\n", object
);
2038 *sampler_state
= &object
->ID3D10SamplerState_iface
;
2043 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateQuery(ID3D10Device1
*iface
,
2044 const D3D10_QUERY_DESC
*desc
, ID3D10Query
**query
)
2046 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
2047 struct d3d10_query
*object
;
2050 TRACE("iface %p, desc %p, query %p.\n", iface
, desc
, query
);
2052 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
2053 return E_OUTOFMEMORY
;
2055 if (FAILED(hr
= d3d10_query_init(object
, device
, desc
, FALSE
)))
2057 WARN("Failed to initialize query, hr %#x.\n", hr
);
2058 HeapFree(GetProcessHeap(), 0, object
);
2062 TRACE("Created query %p.\n", object
);
2063 *query
= &object
->ID3D10Query_iface
;
2068 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePredicate(ID3D10Device1
*iface
,
2069 const D3D10_QUERY_DESC
*desc
, ID3D10Predicate
**predicate
)
2071 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
2072 struct d3d10_query
*object
;
2075 TRACE("iface %p, desc %p, predicate %p.\n", iface
, desc
, predicate
);
2078 return E_INVALIDARG
;
2080 if (desc
->Query
!= D3D10_QUERY_OCCLUSION_PREDICATE
&& desc
->Query
!= D3D10_QUERY_SO_OVERFLOW_PREDICATE
)
2082 WARN("Query type %#x is not a predicate.\n", desc
->Query
);
2083 return E_INVALIDARG
;
2086 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
2087 return E_OUTOFMEMORY
;
2089 if (FAILED(hr
= d3d10_query_init(object
, device
, desc
, TRUE
)))
2091 WARN("Failed to initialize predicate, hr %#x.\n", hr
);
2092 HeapFree(GetProcessHeap(), 0, object
);
2096 TRACE("Created predicate %p.\n", object
);
2097 *predicate
= (ID3D10Predicate
*)&object
->ID3D10Query_iface
;
2102 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateCounter(ID3D10Device1
*iface
,
2103 const D3D10_COUNTER_DESC
*desc
, ID3D10Counter
**counter
)
2105 FIXME("iface %p, desc %p, counter %p stub!\n", iface
, desc
, counter
);
2110 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckFormatSupport(ID3D10Device1
*iface
,
2111 DXGI_FORMAT format
, UINT
*format_support
)
2113 FIXME("iface %p, format %s, format_support %p stub!\n",
2114 iface
, debug_dxgi_format(format
), format_support
);
2119 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckMultisampleQualityLevels(ID3D10Device1
*iface
,
2120 DXGI_FORMAT format
, UINT sample_count
, UINT
*quality_level_count
)
2122 FIXME("iface %p, format %s, sample_count %u, quality_level_count %p stub!\n",
2123 iface
, debug_dxgi_format(format
), sample_count
, quality_level_count
);
2128 static void STDMETHODCALLTYPE
d3d10_device_CheckCounterInfo(ID3D10Device1
*iface
, D3D10_COUNTER_INFO
*counter_info
)
2130 FIXME("iface %p, counter_info %p stub!\n", iface
, counter_info
);
2133 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckCounter(ID3D10Device1
*iface
,
2134 const D3D10_COUNTER_DESC
*desc
, D3D10_COUNTER_TYPE
*type
, UINT
*active_counters
, char *name
,
2135 UINT
*name_length
, char *units
, UINT
*units_length
, char *description
, UINT
*description_length
)
2137 FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p,\n"
2138 "\tunits %p, units_length %p, description %p, description_length %p stub!\n",
2139 iface
, desc
, type
, active_counters
, name
, name_length
,
2140 units
, units_length
, description
, description_length
);
2145 static UINT STDMETHODCALLTYPE
d3d10_device_GetCreationFlags(ID3D10Device1
*iface
)
2147 FIXME("iface %p stub!\n", iface
);
2152 static HRESULT STDMETHODCALLTYPE
d3d10_device_OpenSharedResource(ID3D10Device1
*iface
,
2153 HANDLE resource_handle
, REFIID guid
, void **resource
)
2155 FIXME("iface %p, resource_handle %p, guid %s, resource %p stub!\n",
2156 iface
, resource_handle
, debugstr_guid(guid
), resource
);
2161 static void STDMETHODCALLTYPE
d3d10_device_SetTextFilterSize(ID3D10Device1
*iface
, UINT width
, UINT height
)
2163 FIXME("iface %p, width %u, height %u stub!\n", iface
, width
, height
);
2166 static void STDMETHODCALLTYPE
d3d10_device_GetTextFilterSize(ID3D10Device1
*iface
, UINT
*width
, UINT
*height
)
2168 FIXME("iface %p, width %p, height %p stub!\n", iface
, width
, height
);
2171 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateShaderResourceView1(ID3D10Device1
*iface
,
2172 ID3D10Resource
*resource
, const D3D10_SHADER_RESOURCE_VIEW_DESC1
*desc
, ID3D10ShaderResourceView1
**view
)
2174 FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface
, resource
, desc
, view
);
2179 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBlendState1(ID3D10Device1
*iface
,
2180 const D3D10_BLEND_DESC1
*desc
, ID3D10BlendState1
**blend_state
)
2182 FIXME("iface %p, desc %p, blend_state %p stub!\n", iface
, desc
, blend_state
);
2187 static D3D10_FEATURE_LEVEL1 STDMETHODCALLTYPE
d3d10_device_GetFeatureLevel(ID3D10Device1
*iface
)
2189 FIXME("iface %p stub!\n", iface
);
2191 return D3D10_FEATURE_LEVEL_10_1
;
2194 static const struct ID3D10Device1Vtbl d3d10_device1_vtbl
=
2196 /* IUnknown methods */
2197 d3d10_device_QueryInterface
,
2198 d3d10_device_AddRef
,
2199 d3d10_device_Release
,
2200 /* ID3D10Device methods */
2201 d3d10_device_VSSetConstantBuffers
,
2202 d3d10_device_PSSetShaderResources
,
2203 d3d10_device_PSSetShader
,
2204 d3d10_device_PSSetSamplers
,
2205 d3d10_device_VSSetShader
,
2206 d3d10_device_DrawIndexed
,
2208 d3d10_device_PSSetConstantBuffers
,
2209 d3d10_device_IASetInputLayout
,
2210 d3d10_device_IASetVertexBuffers
,
2211 d3d10_device_IASetIndexBuffer
,
2212 d3d10_device_DrawIndexedInstanced
,
2213 d3d10_device_DrawInstanced
,
2214 d3d10_device_GSSetConstantBuffers
,
2215 d3d10_device_GSSetShader
,
2216 d3d10_device_IASetPrimitiveTopology
,
2217 d3d10_device_VSSetShaderResources
,
2218 d3d10_device_VSSetSamplers
,
2219 d3d10_device_SetPredication
,
2220 d3d10_device_GSSetShaderResources
,
2221 d3d10_device_GSSetSamplers
,
2222 d3d10_device_OMSetRenderTargets
,
2223 d3d10_device_OMSetBlendState
,
2224 d3d10_device_OMSetDepthStencilState
,
2225 d3d10_device_SOSetTargets
,
2226 d3d10_device_DrawAuto
,
2227 d3d10_device_RSSetState
,
2228 d3d10_device_RSSetViewports
,
2229 d3d10_device_RSSetScissorRects
,
2230 d3d10_device_CopySubresourceRegion
,
2231 d3d10_device_CopyResource
,
2232 d3d10_device_UpdateSubresource
,
2233 d3d10_device_ClearRenderTargetView
,
2234 d3d10_device_ClearDepthStencilView
,
2235 d3d10_device_GenerateMips
,
2236 d3d10_device_ResolveSubresource
,
2237 d3d10_device_VSGetConstantBuffers
,
2238 d3d10_device_PSGetShaderResources
,
2239 d3d10_device_PSGetShader
,
2240 d3d10_device_PSGetSamplers
,
2241 d3d10_device_VSGetShader
,
2242 d3d10_device_PSGetConstantBuffers
,
2243 d3d10_device_IAGetInputLayout
,
2244 d3d10_device_IAGetVertexBuffers
,
2245 d3d10_device_IAGetIndexBuffer
,
2246 d3d10_device_GSGetConstantBuffers
,
2247 d3d10_device_GSGetShader
,
2248 d3d10_device_IAGetPrimitiveTopology
,
2249 d3d10_device_VSGetShaderResources
,
2250 d3d10_device_VSGetSamplers
,
2251 d3d10_device_GetPredication
,
2252 d3d10_device_GSGetShaderResources
,
2253 d3d10_device_GSGetSamplers
,
2254 d3d10_device_OMGetRenderTargets
,
2255 d3d10_device_OMGetBlendState
,
2256 d3d10_device_OMGetDepthStencilState
,
2257 d3d10_device_SOGetTargets
,
2258 d3d10_device_RSGetState
,
2259 d3d10_device_RSGetViewports
,
2260 d3d10_device_RSGetScissorRects
,
2261 d3d10_device_GetDeviceRemovedReason
,
2262 d3d10_device_SetExceptionMode
,
2263 d3d10_device_GetExceptionMode
,
2264 d3d10_device_GetPrivateData
,
2265 d3d10_device_SetPrivateData
,
2266 d3d10_device_SetPrivateDataInterface
,
2267 d3d10_device_ClearState
,
2269 d3d10_device_CreateBuffer
,
2270 d3d10_device_CreateTexture1D
,
2271 d3d10_device_CreateTexture2D
,
2272 d3d10_device_CreateTexture3D
,
2273 d3d10_device_CreateShaderResourceView
,
2274 d3d10_device_CreateRenderTargetView
,
2275 d3d10_device_CreateDepthStencilView
,
2276 d3d10_device_CreateInputLayout
,
2277 d3d10_device_CreateVertexShader
,
2278 d3d10_device_CreateGeometryShader
,
2279 d3d10_device_CreateGeometryShaderWithStreamOutput
,
2280 d3d10_device_CreatePixelShader
,
2281 d3d10_device_CreateBlendState
,
2282 d3d10_device_CreateDepthStencilState
,
2283 d3d10_device_CreateRasterizerState
,
2284 d3d10_device_CreateSamplerState
,
2285 d3d10_device_CreateQuery
,
2286 d3d10_device_CreatePredicate
,
2287 d3d10_device_CreateCounter
,
2288 d3d10_device_CheckFormatSupport
,
2289 d3d10_device_CheckMultisampleQualityLevels
,
2290 d3d10_device_CheckCounterInfo
,
2291 d3d10_device_CheckCounter
,
2292 d3d10_device_GetCreationFlags
,
2293 d3d10_device_OpenSharedResource
,
2294 d3d10_device_SetTextFilterSize
,
2295 d3d10_device_GetTextFilterSize
,
2296 d3d10_device_CreateShaderResourceView1
,
2297 d3d10_device_CreateBlendState1
,
2298 d3d10_device_GetFeatureLevel
,
2301 static const struct IUnknownVtbl d3d10_device_inner_unknown_vtbl
=
2303 /* IUnknown methods */
2304 d3d10_device_inner_QueryInterface
,
2305 d3d10_device_inner_AddRef
,
2306 d3d10_device_inner_Release
,
2309 static inline struct d3d10_device
*impl_from_ID3D10Multithread(ID3D10Multithread
*iface
)
2311 return CONTAINING_RECORD(iface
, struct d3d10_device
, ID3D10Multithread_iface
);
2314 static HRESULT STDMETHODCALLTYPE
d3d10_multithread_QueryInterface(ID3D10Multithread
*iface
, REFIID iid
, void **out
)
2316 struct d3d10_device
*device
= impl_from_ID3D10Multithread(iface
);
2318 TRACE("iface %p, iid %s, out %p.\n", iface
, debugstr_guid(iid
), out
);
2320 return IUnknown_QueryInterface(device
->outer_unk
, iid
, out
);
2323 static ULONG STDMETHODCALLTYPE
d3d10_multithread_AddRef(ID3D10Multithread
*iface
)
2325 struct d3d10_device
*device
= impl_from_ID3D10Multithread(iface
);
2327 TRACE("iface %p.\n", iface
);
2329 return IUnknown_AddRef(device
->outer_unk
);
2332 static ULONG STDMETHODCALLTYPE
d3d10_multithread_Release(ID3D10Multithread
*iface
)
2334 struct d3d10_device
*device
= impl_from_ID3D10Multithread(iface
);
2336 TRACE("iface %p.\n", iface
);
2338 return IUnknown_Release(device
->outer_unk
);
2341 static void STDMETHODCALLTYPE
d3d10_multithread_Enter(ID3D10Multithread
*iface
)
2343 TRACE("iface %p.\n", iface
);
2345 wined3d_mutex_lock();
2348 static void STDMETHODCALLTYPE
d3d10_multithread_Leave(ID3D10Multithread
*iface
)
2350 TRACE("iface %p.\n", iface
);
2352 wined3d_mutex_unlock();
2355 static BOOL STDMETHODCALLTYPE
d3d10_multithread_SetMultithreadProtected(ID3D10Multithread
*iface
, BOOL protect
)
2357 FIXME("iface %p, protect %#x stub!\n", iface
, protect
);
2362 static BOOL STDMETHODCALLTYPE
d3d10_multithread_GetMultithreadProtected(ID3D10Multithread
*iface
)
2364 FIXME("iface %p stub!\n", iface
);
2369 static const struct ID3D10MultithreadVtbl d3d10_multithread_vtbl
=
2371 d3d10_multithread_QueryInterface
,
2372 d3d10_multithread_AddRef
,
2373 d3d10_multithread_Release
,
2374 d3d10_multithread_Enter
,
2375 d3d10_multithread_Leave
,
2376 d3d10_multithread_SetMultithreadProtected
,
2377 d3d10_multithread_GetMultithreadProtected
,
2380 /* IWineDXGIDeviceParent IUnknown methods */
2382 static inline struct d3d10_device
*device_from_dxgi_device_parent(IWineDXGIDeviceParent
*iface
)
2384 return CONTAINING_RECORD(iface
, struct d3d10_device
, IWineDXGIDeviceParent_iface
);
2387 static HRESULT STDMETHODCALLTYPE
dxgi_device_parent_QueryInterface(IWineDXGIDeviceParent
*iface
,
2388 REFIID riid
, void **ppv
)
2390 struct d3d10_device
*device
= device_from_dxgi_device_parent(iface
);
2391 return IUnknown_QueryInterface(device
->outer_unk
, riid
, ppv
);
2394 static ULONG STDMETHODCALLTYPE
dxgi_device_parent_AddRef(IWineDXGIDeviceParent
*iface
)
2396 struct d3d10_device
*device
= device_from_dxgi_device_parent(iface
);
2397 return IUnknown_AddRef(device
->outer_unk
);
2400 static ULONG STDMETHODCALLTYPE
dxgi_device_parent_Release(IWineDXGIDeviceParent
*iface
)
2402 struct d3d10_device
*device
= device_from_dxgi_device_parent(iface
);
2403 return IUnknown_Release(device
->outer_unk
);
2406 static struct wined3d_device_parent
* STDMETHODCALLTYPE
dxgi_device_parent_get_wined3d_device_parent(
2407 IWineDXGIDeviceParent
*iface
)
2409 struct d3d10_device
*device
= device_from_dxgi_device_parent(iface
);
2410 return &device
->device_parent
;
2413 static const struct IWineDXGIDeviceParentVtbl d3d10_dxgi_device_parent_vtbl
=
2415 /* IUnknown methods */
2416 dxgi_device_parent_QueryInterface
,
2417 dxgi_device_parent_AddRef
,
2418 dxgi_device_parent_Release
,
2419 /* IWineDXGIDeviceParent methods */
2420 dxgi_device_parent_get_wined3d_device_parent
,
2423 static inline struct d3d10_device
*device_from_wined3d_device_parent(struct wined3d_device_parent
*device_parent
)
2425 return CONTAINING_RECORD(device_parent
, struct d3d10_device
, device_parent
);
2428 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
2429 struct wined3d_device
*wined3d_device
)
2431 struct d3d10_device
*device
= device_from_wined3d_device_parent(device_parent
);
2433 TRACE("device_parent %p, wined3d_device %p.\n", device_parent
, wined3d_device
);
2435 wined3d_device_incref(wined3d_device
);
2436 device
->wined3d_device
= wined3d_device
;
2439 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
2441 TRACE("device_parent %p.\n", device_parent
);
2444 static void CDECL
device_parent_activate(struct wined3d_device_parent
*device_parent
, BOOL activate
)
2446 TRACE("device_parent %p, activate %#x.\n", device_parent
, activate
);
2449 static HRESULT CDECL
device_parent_surface_created(struct wined3d_device_parent
*device_parent
,
2450 void *container_parent
, struct wined3d_surface
*surface
, void **parent
,
2451 const struct wined3d_parent_ops
**parent_ops
)
2453 TRACE("device_parent %p, container_parent %p, surface %p, parent %p, parent_ops %p.\n",
2454 device_parent
, container_parent
, surface
, parent
, parent_ops
);
2456 *parent
= container_parent
;
2457 *parent_ops
= &d3d10_null_wined3d_parent_ops
;
2462 static HRESULT CDECL
device_parent_volume_created(struct wined3d_device_parent
*device_parent
,
2463 void *container_parent
, struct wined3d_volume
*volume
, void **parent
,
2464 const struct wined3d_parent_ops
**parent_ops
)
2466 TRACE("device_parent %p, container_parent %p, volume %p, parent %p, parent_ops %p.\n",
2467 device_parent
, container_parent
, volume
, parent
, parent_ops
);
2469 *parent
= container_parent
;
2470 *parent_ops
= &d3d10_null_wined3d_parent_ops
;
2475 static HRESULT CDECL
device_parent_create_swapchain_surface(struct wined3d_device_parent
*device_parent
,
2476 void *container_parent
, const struct wined3d_resource_desc
*wined3d_desc
, struct wined3d_surface
**surface
)
2478 struct d3d10_device
*device
= device_from_wined3d_device_parent(device_parent
);
2479 struct wined3d_resource
*sub_resource
;
2480 struct d3d10_texture2d
*texture
;
2481 D3D10_TEXTURE2D_DESC desc
;
2484 FIXME("device_parent %p, container_parent %p, wined3d_desc %p, surface %p partial stub!\n",
2485 device_parent
, container_parent
, wined3d_desc
, surface
);
2487 FIXME("Implement DXGI<->wined3d usage conversion\n");
2489 desc
.Width
= wined3d_desc
->width
;
2490 desc
.Height
= wined3d_desc
->height
;
2493 desc
.Format
= dxgi_format_from_wined3dformat(wined3d_desc
->format
);
2494 desc
.SampleDesc
.Count
= wined3d_desc
->multisample_type
? wined3d_desc
->multisample_type
: 1;
2495 desc
.SampleDesc
.Quality
= wined3d_desc
->multisample_quality
;
2496 desc
.Usage
= D3D10_USAGE_DEFAULT
;
2497 desc
.BindFlags
= D3D10_BIND_RENDER_TARGET
;
2498 desc
.CPUAccessFlags
= 0;
2501 if (FAILED(hr
= d3d10_device_CreateTexture2D(&device
->ID3D10Device1_iface
,
2502 &desc
, NULL
, (ID3D10Texture2D
**)&texture
)))
2504 ERR("CreateTexture2D failed, returning %#x\n", hr
);
2508 sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, 0);
2509 *surface
= wined3d_surface_from_resource(sub_resource
);
2510 wined3d_surface_incref(*surface
);
2511 ID3D10Texture2D_Release(&texture
->ID3D10Texture2D_iface
);
2516 static HRESULT CDECL
device_parent_create_swapchain(struct wined3d_device_parent
*device_parent
,
2517 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain
**swapchain
)
2519 struct d3d10_device
*device
= device_from_wined3d_device_parent(device_parent
);
2520 IWineDXGIDevice
*wine_device
;
2523 TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent
, desc
, swapchain
);
2525 if (FAILED(hr
= d3d10_device_QueryInterface(&device
->ID3D10Device1_iface
,
2526 &IID_IWineDXGIDevice
, (void **)&wine_device
)))
2528 ERR("Device should implement IWineDXGIDevice.\n");
2532 hr
= IWineDXGIDevice_create_swapchain(wine_device
, desc
, swapchain
);
2533 IWineDXGIDevice_Release(wine_device
);
2536 ERR("Failed to create DXGI swapchain, returning %#x\n", hr
);
2543 static const struct wined3d_device_parent_ops d3d10_wined3d_device_parent_ops
=
2545 device_parent_wined3d_device_created
,
2546 device_parent_mode_changed
,
2547 device_parent_activate
,
2548 device_parent_surface_created
,
2549 device_parent_volume_created
,
2550 device_parent_create_swapchain_surface
,
2551 device_parent_create_swapchain
,
2554 static void *d3d10_rb_alloc(size_t size
)
2556 return HeapAlloc(GetProcessHeap(), 0, size
);
2559 static void *d3d10_rb_realloc(void *ptr
, size_t size
)
2561 return HeapReAlloc(GetProcessHeap(), 0, ptr
, size
);
2564 static void d3d10_rb_free(void *ptr
)
2566 HeapFree(GetProcessHeap(), 0, ptr
);
2569 static int d3d10_sampler_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
2571 const D3D10_SAMPLER_DESC
*ka
= key
;
2572 const D3D10_SAMPLER_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct d3d10_sampler_state
, entry
)->desc
;
2574 return memcmp(ka
, kb
, sizeof(*ka
));
2577 static const struct wine_rb_functions d3d10_sampler_state_rb_ops
=
2582 d3d10_sampler_state_compare
,
2585 static int d3d10_blend_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
2587 const D3D10_BLEND_DESC
*ka
= key
;
2588 const D3D10_BLEND_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct d3d10_blend_state
, entry
)->desc
;
2590 return memcmp(ka
, kb
, sizeof(*ka
));
2593 static const struct wine_rb_functions d3d10_blend_state_rb_ops
=
2598 d3d10_blend_state_compare
,
2601 static int d3d10_depthstencil_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
2603 const D3D10_DEPTH_STENCIL_DESC
*ka
= key
;
2604 const D3D10_DEPTH_STENCIL_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
,
2605 const struct d3d10_depthstencil_state
, entry
)->desc
;
2607 return memcmp(ka
, kb
, sizeof(*ka
));
2610 static const struct wine_rb_functions d3d10_depthstencil_state_rb_ops
=
2615 d3d10_depthstencil_state_compare
,
2618 static int d3d10_rasterizer_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
2620 const D3D10_RASTERIZER_DESC
*ka
= key
;
2621 const D3D10_RASTERIZER_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct d3d10_rasterizer_state
, entry
)->desc
;
2623 return memcmp(ka
, kb
, sizeof(*ka
));
2626 static const struct wine_rb_functions d3d10_rasterizer_state_rb_ops
=
2631 d3d10_rasterizer_state_compare
,
2634 HRESULT
d3d10_device_init(struct d3d10_device
*device
, void *outer_unknown
)
2636 device
->IUnknown_inner
.lpVtbl
= &d3d10_device_inner_unknown_vtbl
;
2637 device
->ID3D10Device1_iface
.lpVtbl
= &d3d10_device1_vtbl
;
2638 device
->ID3D10Multithread_iface
.lpVtbl
= &d3d10_multithread_vtbl
;
2639 device
->IWineDXGIDeviceParent_iface
.lpVtbl
= &d3d10_dxgi_device_parent_vtbl
;
2640 device
->device_parent
.ops
= &d3d10_wined3d_device_parent_ops
;
2641 device
->refcount
= 1;
2642 /* COM aggregation always takes place */
2643 device
->outer_unk
= outer_unknown
;
2645 if (wine_rb_init(&device
->blend_states
, &d3d10_blend_state_rb_ops
) == -1)
2647 WARN("Failed to initialize blend state rbtree.\n");
2650 device
->blend_factor
[0] = 1.0f
;
2651 device
->blend_factor
[1] = 1.0f
;
2652 device
->blend_factor
[2] = 1.0f
;
2653 device
->blend_factor
[3] = 1.0f
;
2655 if (wine_rb_init(&device
->depthstencil_states
, &d3d10_depthstencil_state_rb_ops
) == -1)
2657 WARN("Failed to initialize depthstencil state rbtree.\n");
2658 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);
2662 if (wine_rb_init(&device
->rasterizer_states
, &d3d10_rasterizer_state_rb_ops
) == -1)
2664 WARN("Failed to initialize rasterizer state rbtree.\n");
2665 wine_rb_destroy(&device
->depthstencil_states
, NULL
, NULL
);
2666 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);
2670 if (wine_rb_init(&device
->sampler_states
, &d3d10_sampler_state_rb_ops
) == -1)
2672 WARN("Failed to initialize sampler state rbtree.\n");
2673 wine_rb_destroy(&device
->rasterizer_states
, NULL
, NULL
);
2674 wine_rb_destroy(&device
->depthstencil_states
, NULL
, NULL
);
2675 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);