2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
28 D3DFORMAT
d3dformat_from_wined3dformat(enum wined3d_format_id format
)
30 BYTE
*c
= (BYTE
*)&format
;
32 /* Don't translate FOURCC formats */
33 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
37 case WINED3DFMT_UNKNOWN
: return D3DFMT_UNKNOWN
;
38 case WINED3DFMT_B8G8R8_UNORM
: return D3DFMT_R8G8B8
;
39 case WINED3DFMT_B8G8R8A8_UNORM
: return D3DFMT_A8R8G8B8
;
40 case WINED3DFMT_B8G8R8X8_UNORM
: return D3DFMT_X8R8G8B8
;
41 case WINED3DFMT_B5G6R5_UNORM
: return D3DFMT_R5G6B5
;
42 case WINED3DFMT_B5G5R5X1_UNORM
: return D3DFMT_X1R5G5B5
;
43 case WINED3DFMT_B5G5R5A1_UNORM
: return D3DFMT_A1R5G5B5
;
44 case WINED3DFMT_B4G4R4A4_UNORM
: return D3DFMT_A4R4G4B4
;
45 case WINED3DFMT_B2G3R3_UNORM
: return D3DFMT_R3G3B2
;
46 case WINED3DFMT_A8_UNORM
: return D3DFMT_A8
;
47 case WINED3DFMT_B2G3R3A8_UNORM
: return D3DFMT_A8R3G3B2
;
48 case WINED3DFMT_B4G4R4X4_UNORM
: return D3DFMT_X4R4G4B4
;
49 case WINED3DFMT_R10G10B10A2_UNORM
: return D3DFMT_A2B10G10R10
;
50 case WINED3DFMT_R8G8B8A8_UNORM
: return D3DFMT_A8B8G8R8
;
51 case WINED3DFMT_R8G8B8X8_UNORM
: return D3DFMT_X8B8G8R8
;
52 case WINED3DFMT_R16G16_UNORM
: return D3DFMT_G16R16
;
53 case WINED3DFMT_B10G10R10A2_UNORM
: return D3DFMT_A2R10G10B10
;
54 case WINED3DFMT_R16G16B16A16_UNORM
: return D3DFMT_A16B16G16R16
;
55 case WINED3DFMT_P8_UINT_A8_UNORM
: return D3DFMT_A8P8
;
56 case WINED3DFMT_P8_UINT
: return D3DFMT_P8
;
57 case WINED3DFMT_L8_UNORM
: return D3DFMT_L8
;
58 case WINED3DFMT_L8A8_UNORM
: return D3DFMT_A8L8
;
59 case WINED3DFMT_L4A4_UNORM
: return D3DFMT_A4L4
;
60 case WINED3DFMT_R8G8_SNORM
: return D3DFMT_V8U8
;
61 case WINED3DFMT_R5G5_SNORM_L6_UNORM
: return D3DFMT_L6V5U5
;
62 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
: return D3DFMT_X8L8V8U8
;
63 case WINED3DFMT_R8G8B8A8_SNORM
: return D3DFMT_Q8W8V8U8
;
64 case WINED3DFMT_R16G16_SNORM
: return D3DFMT_V16U16
;
65 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM
: return D3DFMT_A2W10V10U10
;
66 case WINED3DFMT_D16_LOCKABLE
: return D3DFMT_D16_LOCKABLE
;
67 case WINED3DFMT_D32_UNORM
: return D3DFMT_D32
;
68 case WINED3DFMT_S1_UINT_D15_UNORM
: return D3DFMT_D15S1
;
69 case WINED3DFMT_D24_UNORM_S8_UINT
: return D3DFMT_D24S8
;
70 case WINED3DFMT_X8D24_UNORM
: return D3DFMT_D24X8
;
71 case WINED3DFMT_S4X4_UINT_D24_UNORM
: return D3DFMT_D24X4S4
;
72 case WINED3DFMT_D16_UNORM
: return D3DFMT_D16
;
73 case WINED3DFMT_L16_UNORM
: return D3DFMT_L16
;
74 case WINED3DFMT_D32_FLOAT
: return D3DFMT_D32F_LOCKABLE
;
75 case WINED3DFMT_S8_UINT_D24_FLOAT
: return D3DFMT_D24FS8
;
76 case WINED3DFMT_VERTEXDATA
: return D3DFMT_VERTEXDATA
;
77 case WINED3DFMT_R16_UINT
: return D3DFMT_INDEX16
;
78 case WINED3DFMT_R32_UINT
: return D3DFMT_INDEX32
;
79 case WINED3DFMT_R16G16B16A16_SNORM
: return D3DFMT_Q16W16V16U16
;
80 case WINED3DFMT_R16_FLOAT
: return D3DFMT_R16F
;
81 case WINED3DFMT_R16G16_FLOAT
: return D3DFMT_G16R16F
;
82 case WINED3DFMT_R16G16B16A16_FLOAT
: return D3DFMT_A16B16G16R16F
;
83 case WINED3DFMT_R32_FLOAT
: return D3DFMT_R32F
;
84 case WINED3DFMT_R32G32_FLOAT
: return D3DFMT_G32R32F
;
85 case WINED3DFMT_R32G32B32A32_FLOAT
: return D3DFMT_A32B32G32R32F
;
86 case WINED3DFMT_R8G8_SNORM_Cx
: return D3DFMT_CxV8U8
;
88 FIXME("Unhandled wined3d format %#x.\n", format
);
89 return D3DFMT_UNKNOWN
;
93 enum wined3d_format_id
wined3dformat_from_d3dformat(D3DFORMAT format
)
95 BYTE
*c
= (BYTE
*)&format
;
97 /* Don't translate FOURCC formats */
98 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
102 case D3DFMT_UNKNOWN
: return WINED3DFMT_UNKNOWN
;
103 case D3DFMT_R8G8B8
: return WINED3DFMT_B8G8R8_UNORM
;
104 case D3DFMT_A8R8G8B8
: return WINED3DFMT_B8G8R8A8_UNORM
;
105 case D3DFMT_X8R8G8B8
: return WINED3DFMT_B8G8R8X8_UNORM
;
106 case D3DFMT_R5G6B5
: return WINED3DFMT_B5G6R5_UNORM
;
107 case D3DFMT_X1R5G5B5
: return WINED3DFMT_B5G5R5X1_UNORM
;
108 case D3DFMT_A1R5G5B5
: return WINED3DFMT_B5G5R5A1_UNORM
;
109 case D3DFMT_A4R4G4B4
: return WINED3DFMT_B4G4R4A4_UNORM
;
110 case D3DFMT_R3G3B2
: return WINED3DFMT_B2G3R3_UNORM
;
111 case D3DFMT_A8
: return WINED3DFMT_A8_UNORM
;
112 case D3DFMT_A8R3G3B2
: return WINED3DFMT_B2G3R3A8_UNORM
;
113 case D3DFMT_X4R4G4B4
: return WINED3DFMT_B4G4R4X4_UNORM
;
114 case D3DFMT_A2B10G10R10
: return WINED3DFMT_R10G10B10A2_UNORM
;
115 case D3DFMT_A8B8G8R8
: return WINED3DFMT_R8G8B8A8_UNORM
;
116 case D3DFMT_X8B8G8R8
: return WINED3DFMT_R8G8B8X8_UNORM
;
117 case D3DFMT_G16R16
: return WINED3DFMT_R16G16_UNORM
;
118 case D3DFMT_A2R10G10B10
: return WINED3DFMT_B10G10R10A2_UNORM
;
119 case D3DFMT_A16B16G16R16
: return WINED3DFMT_R16G16B16A16_UNORM
;
120 case D3DFMT_A8P8
: return WINED3DFMT_P8_UINT_A8_UNORM
;
121 case D3DFMT_P8
: return WINED3DFMT_P8_UINT
;
122 case D3DFMT_L8
: return WINED3DFMT_L8_UNORM
;
123 case D3DFMT_A8L8
: return WINED3DFMT_L8A8_UNORM
;
124 case D3DFMT_A4L4
: return WINED3DFMT_L4A4_UNORM
;
125 case D3DFMT_V8U8
: return WINED3DFMT_R8G8_SNORM
;
126 case D3DFMT_L6V5U5
: return WINED3DFMT_R5G5_SNORM_L6_UNORM
;
127 case D3DFMT_X8L8V8U8
: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM
;
128 case D3DFMT_Q8W8V8U8
: return WINED3DFMT_R8G8B8A8_SNORM
;
129 case D3DFMT_V16U16
: return WINED3DFMT_R16G16_SNORM
;
130 case D3DFMT_A2W10V10U10
: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM
;
131 case D3DFMT_D16_LOCKABLE
: return WINED3DFMT_D16_LOCKABLE
;
132 case D3DFMT_D32
: return WINED3DFMT_D32_UNORM
;
133 case D3DFMT_D15S1
: return WINED3DFMT_S1_UINT_D15_UNORM
;
134 case D3DFMT_D24S8
: return WINED3DFMT_D24_UNORM_S8_UINT
;
135 case D3DFMT_D24X8
: return WINED3DFMT_X8D24_UNORM
;
136 case D3DFMT_D24X4S4
: return WINED3DFMT_S4X4_UINT_D24_UNORM
;
137 case D3DFMT_D16
: return WINED3DFMT_D16_UNORM
;
138 case D3DFMT_L16
: return WINED3DFMT_L16_UNORM
;
139 case D3DFMT_D32F_LOCKABLE
: return WINED3DFMT_D32_FLOAT
;
140 case D3DFMT_D24FS8
: return WINED3DFMT_S8_UINT_D24_FLOAT
;
141 case D3DFMT_VERTEXDATA
: return WINED3DFMT_VERTEXDATA
;
142 case D3DFMT_INDEX16
: return WINED3DFMT_R16_UINT
;
143 case D3DFMT_INDEX32
: return WINED3DFMT_R32_UINT
;
144 case D3DFMT_Q16W16V16U16
: return WINED3DFMT_R16G16B16A16_SNORM
;
145 case D3DFMT_R16F
: return WINED3DFMT_R16_FLOAT
;
146 case D3DFMT_G16R16F
: return WINED3DFMT_R16G16_FLOAT
;
147 case D3DFMT_A16B16G16R16F
: return WINED3DFMT_R16G16B16A16_FLOAT
;
148 case D3DFMT_R32F
: return WINED3DFMT_R32_FLOAT
;
149 case D3DFMT_G32R32F
: return WINED3DFMT_R32G32_FLOAT
;
150 case D3DFMT_A32B32G32R32F
: return WINED3DFMT_R32G32B32A32_FLOAT
;
151 case D3DFMT_CxV8U8
: return WINED3DFMT_R8G8_SNORM_Cx
;
153 FIXME("Unhandled D3DFORMAT %#x\n", format
);
154 return WINED3DFMT_UNKNOWN
;
158 static UINT
vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
)
160 switch(primitive_type
)
162 case D3DPT_POINTLIST
:
163 return primitive_count
;
166 return primitive_count
* 2;
168 case D3DPT_LINESTRIP
:
169 return primitive_count
+ 1;
171 case D3DPT_TRIANGLELIST
:
172 return primitive_count
* 3;
174 case D3DPT_TRIANGLESTRIP
:
175 case D3DPT_TRIANGLEFAN
:
176 return primitive_count
+ 2;
179 FIXME("Unhandled primitive type %#x\n", primitive_type
);
184 static inline IDirect3DDevice9Impl
*impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex
*iface
)
186 return CONTAINING_RECORD(iface
, IDirect3DDevice9Impl
, IDirect3DDevice9Ex_iface
);
189 static HRESULT WINAPI
IDirect3DDevice9Impl_QueryInterface(IDirect3DDevice9Ex
*iface
, REFIID riid
,
192 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
194 IDirect3D9Impl
*d3dimpl
;
196 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), ppobj
);
198 if (IsEqualGUID(riid
, &IID_IUnknown
)
199 || IsEqualGUID(riid
, &IID_IDirect3DDevice9
)) {
200 IDirect3DDevice9Ex_AddRef(iface
);
202 TRACE("Returning IDirect3DDevice9 interface at %p\n", *ppobj
);
204 } else if(IsEqualGUID(riid
, &IID_IDirect3DDevice9Ex
)) {
205 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
206 * It doesn't matter with which function the device was created.
208 IDirect3DDevice9_GetDirect3D(iface
, &d3d
);
209 d3dimpl
= (IDirect3D9Impl
*) d3d
;
211 if(d3dimpl
->extended
) {
213 IDirect3DDevice9Ex_AddRef((IDirect3DDevice9Ex
*) *ppobj
);
214 IDirect3D9_Release(d3d
);
215 TRACE("Returning IDirect3DDevice9Ex interface at %p\n", *ppobj
);
218 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE\n");
219 IDirect3D9_Release(d3d
);
221 return E_NOINTERFACE
;
225 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
227 return E_NOINTERFACE
;
230 static ULONG WINAPI
IDirect3DDevice9Impl_AddRef(IDirect3DDevice9Ex
*iface
)
232 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
233 ULONG ref
= InterlockedIncrement(&This
->ref
);
235 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
240 static ULONG WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_Release(IDirect3DDevice9Ex
*iface
)
242 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
245 if (This
->inDestruction
) return 0;
246 ref
= InterlockedDecrement(&This
->ref
);
248 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
252 This
->inDestruction
= TRUE
;
254 wined3d_mutex_lock();
255 for(i
= 0; i
< This
->numConvertedDecls
; i
++) {
256 /* Unless Wine is buggy or the app has a bug the refcount will be 0, because decls hold a reference to the
259 IDirect3DVertexDeclaration9Impl_Destroy(This
->convertedDecls
[i
]);
261 HeapFree(GetProcessHeap(), 0, This
->convertedDecls
);
263 wined3d_device_uninit_3d(This
->wined3d_device
);
264 wined3d_device_release_focus_window(This
->wined3d_device
);
265 wined3d_device_decref(This
->wined3d_device
);
266 wined3d_mutex_unlock();
268 IDirect3D9_Release(This
->d3d_parent
);
270 HeapFree(GetProcessHeap(), 0, This
);
275 static HRESULT WINAPI
IDirect3DDevice9Impl_TestCooperativeLevel(IDirect3DDevice9Ex
*iface
)
277 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
279 TRACE("iface %p.\n", iface
);
283 TRACE("D3D9 device is marked not reset.\n");
284 return D3DERR_DEVICENOTRESET
;
290 static UINT WINAPI
IDirect3DDevice9Impl_GetAvailableTextureMem(IDirect3DDevice9Ex
*iface
)
292 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
295 TRACE("iface %p.\n", iface
);
297 wined3d_mutex_lock();
298 hr
= wined3d_device_get_available_texture_mem(This
->wined3d_device
);
299 wined3d_mutex_unlock();
304 static HRESULT WINAPI
IDirect3DDevice9Impl_EvictManagedResources(IDirect3DDevice9Ex
*iface
)
306 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
308 TRACE("iface %p.\n", iface
);
310 wined3d_mutex_lock();
311 wined3d_device_evict_managed_resources(This
->wined3d_device
);
312 wined3d_mutex_unlock();
317 static HRESULT WINAPI
IDirect3DDevice9Impl_GetDirect3D(IDirect3DDevice9Ex
*iface
,
320 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
322 TRACE("iface %p, d3d9 %p.\n", iface
, ppD3D9
);
324 if (NULL
== ppD3D9
) {
325 return D3DERR_INVALIDCALL
;
328 return IDirect3D9Ex_QueryInterface(This
->d3d_parent
, &IID_IDirect3D9
, (void **)ppD3D9
);
331 static HRESULT WINAPI
IDirect3DDevice9Impl_GetDeviceCaps(IDirect3DDevice9Ex
*iface
, D3DCAPS9
*pCaps
)
333 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
334 HRESULT hrc
= D3D_OK
;
335 WINED3DCAPS
*pWineCaps
;
337 TRACE("iface %p, caps %p.\n", iface
, pCaps
);
340 return D3DERR_INVALIDCALL
;
342 pWineCaps
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(WINED3DCAPS
));
343 if(pWineCaps
== NULL
){
344 return D3DERR_INVALIDCALL
; /* well this is what MSDN says to return */
347 memset(pCaps
, 0, sizeof(*pCaps
));
349 wined3d_mutex_lock();
350 hrc
= wined3d_device_get_device_caps(This
->wined3d_device
, pWineCaps
);
351 wined3d_mutex_unlock();
353 WINECAPSTOD3D9CAPS(pCaps
, pWineCaps
)
354 HeapFree(GetProcessHeap(), 0, pWineCaps
);
356 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
357 pCaps
->DevCaps2
|= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES
;
361 TRACE("Returning %p %p\n", This
, pCaps
);
365 static HRESULT WINAPI
IDirect3DDevice9Impl_GetDisplayMode(IDirect3DDevice9Ex
*iface
,
366 UINT iSwapChain
, D3DDISPLAYMODE
*pMode
)
368 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
371 TRACE("iface %p, swapchain %u, mode %p.\n", iface
, iSwapChain
, pMode
);
373 wined3d_mutex_lock();
374 hr
= wined3d_device_get_display_mode(This
->wined3d_device
, iSwapChain
, (WINED3DDISPLAYMODE
*)pMode
);
375 wined3d_mutex_unlock();
377 if (SUCCEEDED(hr
)) pMode
->Format
= d3dformat_from_wined3dformat(pMode
->Format
);
382 static HRESULT WINAPI
IDirect3DDevice9Impl_GetCreationParameters(IDirect3DDevice9Ex
*iface
,
383 D3DDEVICE_CREATION_PARAMETERS
*pParameters
)
385 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
388 TRACE("iface %p, parameters %p.\n", iface
, pParameters
);
390 wined3d_mutex_lock();
391 hr
= wined3d_device_get_creation_parameters(This
->wined3d_device
,
392 (WINED3DDEVICE_CREATION_PARAMETERS
*)pParameters
);
393 wined3d_mutex_unlock();
398 static HRESULT WINAPI
IDirect3DDevice9Impl_SetCursorProperties(IDirect3DDevice9Ex
*iface
,
399 UINT XHotSpot
, UINT YHotSpot
, IDirect3DSurface9
*pCursorBitmap
)
401 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
402 IDirect3DSurface9Impl
*pSurface
= unsafe_impl_from_IDirect3DSurface9(pCursorBitmap
);
405 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
406 iface
, XHotSpot
, YHotSpot
, pCursorBitmap
);
410 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
411 return D3DERR_INVALIDCALL
;
414 wined3d_mutex_lock();
415 hr
= wined3d_device_set_cursor_properties(This
->wined3d_device
, XHotSpot
, YHotSpot
, pSurface
->wined3d_surface
);
416 wined3d_mutex_unlock();
421 static void WINAPI
IDirect3DDevice9Impl_SetCursorPosition(IDirect3DDevice9Ex
*iface
,
422 int XScreenSpace
, int YScreenSpace
, DWORD Flags
)
424 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
426 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface
, XScreenSpace
, YScreenSpace
, Flags
);
428 wined3d_mutex_lock();
429 wined3d_device_set_cursor_position(This
->wined3d_device
, XScreenSpace
, YScreenSpace
, Flags
);
430 wined3d_mutex_unlock();
433 static BOOL WINAPI
IDirect3DDevice9Impl_ShowCursor(IDirect3DDevice9Ex
*iface
, BOOL bShow
)
435 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
438 TRACE("iface %p, show %#x.\n", iface
, bShow
);
440 wined3d_mutex_lock();
441 ret
= wined3d_device_show_cursor(This
->wined3d_device
, bShow
);
442 wined3d_mutex_unlock();
447 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_CreateAdditionalSwapChain(IDirect3DDevice9Ex
*iface
,
448 D3DPRESENT_PARAMETERS
*present_parameters
, IDirect3DSwapChain9
**swapchain
)
450 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
451 IDirect3DSwapChain9Impl
*object
;
454 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
455 iface
, present_parameters
, swapchain
);
457 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
460 ERR("Failed to allocate swapchain memory.\n");
461 return E_OUTOFMEMORY
;
464 hr
= swapchain_init(object
, This
, present_parameters
);
467 WARN("Failed to initialize swapchain, hr %#x.\n", hr
);
468 HeapFree(GetProcessHeap(), 0, object
);
472 TRACE("Created swapchain %p.\n", object
);
473 *swapchain
= (IDirect3DSwapChain9
*)object
;
478 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_GetSwapChain(IDirect3DDevice9Ex
*iface
,
479 UINT swapchain_idx
, IDirect3DSwapChain9
**swapchain
)
481 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
482 struct wined3d_swapchain
*wined3d_swapchain
= NULL
;
485 TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface
, swapchain_idx
, swapchain
);
487 wined3d_mutex_lock();
488 hr
= wined3d_device_get_swapchain(This
->wined3d_device
, swapchain_idx
, &wined3d_swapchain
);
489 if (SUCCEEDED(hr
) && wined3d_swapchain
)
491 *swapchain
= wined3d_swapchain_get_parent(wined3d_swapchain
);
492 IDirect3DSwapChain9_AddRef(*swapchain
);
493 wined3d_swapchain_decref(wined3d_swapchain
);
499 wined3d_mutex_unlock();
504 static UINT WINAPI
IDirect3DDevice9Impl_GetNumberOfSwapChains(IDirect3DDevice9Ex
*iface
)
506 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
509 TRACE("iface %p.\n", iface
);
511 wined3d_mutex_lock();
512 count
= wined3d_device_get_swapchain_count(This
->wined3d_device
);
513 wined3d_mutex_unlock();
518 static HRESULT CDECL
reset_enum_callback(struct wined3d_resource
*resource
)
520 struct wined3d_resource_desc desc
;
522 wined3d_resource_get_desc(resource
, &desc
);
523 if (desc
.pool
== WINED3DPOOL_DEFAULT
)
525 IDirect3DSurface9
*surface
;
527 if (desc
.resource_type
!= WINED3DRTYPE_SURFACE
)
529 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource
);
530 return D3DERR_INVALIDCALL
;
533 surface
= wined3d_resource_get_parent(resource
);
535 IDirect3DSurface9_AddRef(surface
);
536 if (IDirect3DSurface9_Release(surface
))
538 WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface
, resource
);
539 return D3DERR_INVALIDCALL
;
542 WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface
, resource
);
548 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_Reset(IDirect3DDevice9Ex
*iface
,
549 D3DPRESENT_PARAMETERS
*pPresentationParameters
)
551 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
552 WINED3DPRESENT_PARAMETERS localParameters
;
555 TRACE("iface %p, present_parameters %p.\n", iface
, pPresentationParameters
);
557 /* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because
558 * such objects can still be used for rendering after their external d3d9 object has been destroyed.
559 * These objects must not be enumerated. Unsetting them tells WineD3D that the application will not
560 * make use of the hidden reference and destroys the objects.
562 * Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation
563 * below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
565 wined3d_mutex_lock();
567 localParameters
.BackBufferWidth
= pPresentationParameters
->BackBufferWidth
;
568 localParameters
.BackBufferHeight
= pPresentationParameters
->BackBufferHeight
;
569 localParameters
.BackBufferFormat
= wined3dformat_from_d3dformat(pPresentationParameters
->BackBufferFormat
);
570 localParameters
.BackBufferCount
= pPresentationParameters
->BackBufferCount
;
571 localParameters
.MultiSampleType
= pPresentationParameters
->MultiSampleType
;
572 localParameters
.MultiSampleQuality
= pPresentationParameters
->MultiSampleQuality
;
573 localParameters
.SwapEffect
= pPresentationParameters
->SwapEffect
;
574 localParameters
.hDeviceWindow
= pPresentationParameters
->hDeviceWindow
;
575 localParameters
.Windowed
= pPresentationParameters
->Windowed
;
576 localParameters
.EnableAutoDepthStencil
= pPresentationParameters
->EnableAutoDepthStencil
;
577 localParameters
.AutoDepthStencilFormat
= wined3dformat_from_d3dformat(pPresentationParameters
->AutoDepthStencilFormat
);
578 localParameters
.Flags
= pPresentationParameters
->Flags
;
579 localParameters
.FullScreen_RefreshRateInHz
= pPresentationParameters
->FullScreen_RefreshRateInHz
;
580 localParameters
.PresentationInterval
= pPresentationParameters
->PresentationInterval
;
581 localParameters
.AutoRestoreDisplayMode
= TRUE
;
583 hr
= wined3d_device_reset(This
->wined3d_device
, &localParameters
, reset_enum_callback
);
586 This
->notreset
= TRUE
;
588 pPresentationParameters
->BackBufferWidth
= localParameters
.BackBufferWidth
;
589 pPresentationParameters
->BackBufferHeight
= localParameters
.BackBufferHeight
;
590 pPresentationParameters
->BackBufferFormat
= d3dformat_from_wined3dformat(localParameters
.BackBufferFormat
);
591 pPresentationParameters
->BackBufferCount
= localParameters
.BackBufferCount
;
592 pPresentationParameters
->MultiSampleType
= localParameters
.MultiSampleType
;
593 pPresentationParameters
->MultiSampleQuality
= localParameters
.MultiSampleQuality
;
594 pPresentationParameters
->SwapEffect
= localParameters
.SwapEffect
;
595 pPresentationParameters
->hDeviceWindow
= localParameters
.hDeviceWindow
;
596 pPresentationParameters
->Windowed
= localParameters
.Windowed
;
597 pPresentationParameters
->EnableAutoDepthStencil
= localParameters
.EnableAutoDepthStencil
;
598 pPresentationParameters
->AutoDepthStencilFormat
= d3dformat_from_wined3dformat(localParameters
.AutoDepthStencilFormat
);
599 pPresentationParameters
->Flags
= localParameters
.Flags
;
600 pPresentationParameters
->FullScreen_RefreshRateInHz
= localParameters
.FullScreen_RefreshRateInHz
;
601 pPresentationParameters
->PresentationInterval
= localParameters
.PresentationInterval
;
603 This
->notreset
= FALSE
;
606 wined3d_mutex_unlock();
611 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_Present(IDirect3DDevice9Ex
*iface
,
612 const RECT
*pSourceRect
, const RECT
*pDestRect
, HWND hDestWindowOverride
,
613 const RGNDATA
*pDirtyRegion
)
615 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
618 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
619 iface
, pSourceRect
, pDestRect
, hDestWindowOverride
, pDirtyRegion
);
621 wined3d_mutex_lock();
622 hr
= wined3d_device_present(This
->wined3d_device
, pSourceRect
, pDestRect
, hDestWindowOverride
, pDirtyRegion
);
623 wined3d_mutex_unlock();
628 static HRESULT WINAPI
IDirect3DDevice9Impl_GetBackBuffer(IDirect3DDevice9Ex
*iface
,
629 UINT iSwapChain
, UINT BackBuffer
, D3DBACKBUFFER_TYPE Type
, IDirect3DSurface9
**ppBackBuffer
)
631 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
632 struct wined3d_surface
*wined3d_surface
= NULL
;
635 TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
636 iface
, iSwapChain
, BackBuffer
, Type
, ppBackBuffer
);
638 wined3d_mutex_lock();
639 hr
= wined3d_device_get_back_buffer(This
->wined3d_device
, iSwapChain
,
640 BackBuffer
, (WINED3DBACKBUFFER_TYPE
) Type
, &wined3d_surface
);
641 if (SUCCEEDED(hr
) && wined3d_surface
&& ppBackBuffer
)
643 *ppBackBuffer
= wined3d_surface_get_parent(wined3d_surface
);
644 IDirect3DSurface9_AddRef(*ppBackBuffer
);
645 wined3d_surface_decref(wined3d_surface
);
647 wined3d_mutex_unlock();
651 static HRESULT WINAPI
IDirect3DDevice9Impl_GetRasterStatus(IDirect3DDevice9Ex
*iface
,
652 UINT iSwapChain
, D3DRASTER_STATUS
*pRasterStatus
)
654 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
657 TRACE("iface %p, swapchain %u, raster_status %p.\n", iface
, iSwapChain
, pRasterStatus
);
659 wined3d_mutex_lock();
660 hr
= wined3d_device_get_raster_status(This
->wined3d_device
, iSwapChain
, (WINED3DRASTER_STATUS
*)pRasterStatus
);
661 wined3d_mutex_unlock();
666 static HRESULT WINAPI
IDirect3DDevice9Impl_SetDialogBoxMode(IDirect3DDevice9Ex
*iface
,
669 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
672 TRACE("iface %p, enable %#x.\n", iface
, bEnableDialogs
);
674 wined3d_mutex_lock();
675 hr
= wined3d_device_set_dialog_box_mode(This
->wined3d_device
, bEnableDialogs
);
676 wined3d_mutex_unlock();
681 static void WINAPI
IDirect3DDevice9Impl_SetGammaRamp(IDirect3DDevice9Ex
*iface
, UINT iSwapChain
,
682 DWORD Flags
, const D3DGAMMARAMP
*pRamp
)
684 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
686 TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface
, iSwapChain
, Flags
, pRamp
);
688 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
689 wined3d_mutex_lock();
690 wined3d_device_set_gamma_ramp(This
->wined3d_device
, iSwapChain
, Flags
, (const WINED3DGAMMARAMP
*)pRamp
);
691 wined3d_mutex_unlock();
694 static void WINAPI
IDirect3DDevice9Impl_GetGammaRamp(IDirect3DDevice9Ex
*iface
, UINT iSwapChain
,
697 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
699 TRACE("iface %p, swapchain %u, ramp %p.\n", iface
, iSwapChain
, pRamp
);
701 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
702 wined3d_mutex_lock();
703 wined3d_device_get_gamma_ramp(This
->wined3d_device
, iSwapChain
, (WINED3DGAMMARAMP
*)pRamp
);
704 wined3d_mutex_unlock();
707 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateTexture(IDirect3DDevice9Ex
*iface
,
708 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
,
709 D3DPOOL pool
, IDirect3DTexture9
**texture
, HANDLE
*shared_handle
)
711 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
712 IDirect3DTexture9Impl
*object
;
715 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
716 iface
, width
, height
, levels
, usage
, format
, pool
, texture
, shared_handle
);
718 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
721 ERR("Failed to allocate texture memory.\n");
722 return D3DERR_OUTOFVIDEOMEMORY
;
725 hr
= texture_init(object
, This
, width
, height
, levels
, usage
, format
, pool
);
728 WARN("Failed to initialize texture, hr %#x.\n", hr
);
729 HeapFree(GetProcessHeap(), 0, object
);
733 TRACE("Created texture %p.\n", object
);
734 *texture
= &object
->IDirect3DTexture9_iface
;
739 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateVolumeTexture(IDirect3DDevice9Ex
*iface
,
740 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
,
741 D3DPOOL pool
, IDirect3DVolumeTexture9
**texture
, HANDLE
*shared_handle
)
743 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
744 IDirect3DVolumeTexture9Impl
*object
;
747 TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
748 iface
, width
, height
, depth
, levels
);
749 TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
750 usage
, format
, pool
, texture
, shared_handle
);
752 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
755 ERR("Failed to allocate volume texture memory.\n");
756 return D3DERR_OUTOFVIDEOMEMORY
;
759 hr
= volumetexture_init(object
, This
, width
, height
, depth
, levels
, usage
, format
, pool
);
762 WARN("Failed to initialize volume texture, hr %#x.\n", hr
);
763 HeapFree(GetProcessHeap(), 0, object
);
767 TRACE("Created volume texture %p.\n", object
);
768 *texture
= &object
->IDirect3DVolumeTexture9_iface
;
773 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateCubeTexture(IDirect3DDevice9Ex
*iface
,
774 UINT edge_length
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
,
775 IDirect3DCubeTexture9
**texture
, HANDLE
*shared_handle
)
777 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
778 IDirect3DCubeTexture9Impl
*object
;
781 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
782 iface
, edge_length
, levels
, usage
, format
, pool
, texture
, shared_handle
);
784 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
787 ERR("Failed to allocate cube texture memory.\n");
788 return D3DERR_OUTOFVIDEOMEMORY
;
791 hr
= cubetexture_init(object
, This
, edge_length
, levels
, usage
, format
, pool
);
794 WARN("Failed to initialize cube texture, hr %#x.\n", hr
);
795 HeapFree(GetProcessHeap(), 0, object
);
799 TRACE("Created cube texture %p.\n", object
);
800 *texture
= &object
->IDirect3DCubeTexture9_iface
;
805 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateVertexBuffer(IDirect3DDevice9Ex
*iface
, UINT size
,
806 DWORD usage
, DWORD fvf
, D3DPOOL pool
, IDirect3DVertexBuffer9
**buffer
,
807 HANDLE
*shared_handle
)
809 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
810 IDirect3DVertexBuffer9Impl
*object
;
813 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
814 iface
, size
, usage
, fvf
, pool
, buffer
, shared_handle
);
816 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
819 ERR("Failed to allocate buffer memory.\n");
820 return D3DERR_OUTOFVIDEOMEMORY
;
823 hr
= vertexbuffer_init(object
, This
, size
, usage
, fvf
, pool
);
826 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr
);
827 HeapFree(GetProcessHeap(), 0, object
);
831 TRACE("Created vertex buffer %p.\n", object
);
832 *buffer
= &object
->IDirect3DVertexBuffer9_iface
;
837 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateIndexBuffer(IDirect3DDevice9Ex
*iface
, UINT size
,
838 DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DIndexBuffer9
**buffer
,
839 HANDLE
*shared_handle
)
841 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
842 IDirect3DIndexBuffer9Impl
*object
;
845 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
846 iface
, size
, usage
, format
, pool
, buffer
, shared_handle
);
848 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
851 ERR("Failed to allocate buffer memory.\n");
852 return D3DERR_OUTOFVIDEOMEMORY
;
855 hr
= indexbuffer_init(object
, This
, size
, usage
, format
, pool
);
858 WARN("Failed to initialize index buffer, hr %#x.\n", hr
);
859 HeapFree(GetProcessHeap(), 0, object
);
863 TRACE("Created index buffer %p.\n", object
);
864 *buffer
= &object
->IDirect3DIndexBuffer9_iface
;
869 static HRESULT
IDirect3DDevice9Impl_CreateSurface(IDirect3DDevice9Impl
*device
, UINT Width
,
870 UINT Height
, D3DFORMAT Format
, BOOL Lockable
, BOOL Discard
, UINT Level
,
871 IDirect3DSurface9
**ppSurface
, UINT Usage
, D3DPOOL Pool
, D3DMULTISAMPLE_TYPE MultiSample
,
872 DWORD MultisampleQuality
)
874 IDirect3DSurface9Impl
*object
;
877 TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p.\n"
878 "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
879 device
, Width
, Height
, Format
, Lockable
, Discard
, Level
, ppSurface
, Usage
, Pool
,
880 MultiSample
, MultisampleQuality
);
882 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DSurface9Impl
));
885 FIXME("Failed to allocate surface memory.\n");
886 return D3DERR_OUTOFVIDEOMEMORY
;
889 hr
= surface_init(object
, device
, Width
, Height
, Format
, Lockable
, Discard
, Level
, Usage
, Pool
,
890 MultiSample
, MultisampleQuality
);
893 WARN("Failed to initialize surface, hr %#x.\n", hr
);
894 HeapFree(GetProcessHeap(), 0, object
);
898 TRACE("Created surface %p.\n", object
);
899 *ppSurface
= &object
->IDirect3DSurface9_iface
;
904 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateRenderTarget(IDirect3DDevice9Ex
*iface
, UINT Width
,
905 UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
, DWORD MultisampleQuality
,
906 BOOL Lockable
, IDirect3DSurface9
**ppSurface
, HANDLE
*pSharedHandle
)
908 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
911 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
912 "lockable %#x, surface %p, shared_handle %p.\n",
913 iface
, Width
, Height
, Format
, MultiSample
, MultisampleQuality
,
914 Lockable
, ppSurface
, pSharedHandle
);
916 hr
= IDirect3DDevice9Impl_CreateSurface(This
, Width
, Height
, Format
, Lockable
,
917 FALSE
/* Discard */, 0 /* Level */, ppSurface
, D3DUSAGE_RENDERTARGET
, D3DPOOL_DEFAULT
,
918 MultiSample
, MultisampleQuality
);
923 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateDepthStencilSurface(IDirect3DDevice9Ex
*iface
,
924 UINT Width
, UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
,
925 DWORD MultisampleQuality
, BOOL Discard
, IDirect3DSurface9
**ppSurface
,
926 HANDLE
*pSharedHandle
)
928 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
931 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
932 "discard %#x, surface %p, shared_handle %p.\n",
933 iface
, Width
, Height
, Format
, MultiSample
, MultisampleQuality
,
934 Discard
, ppSurface
, pSharedHandle
);
936 hr
= IDirect3DDevice9Impl_CreateSurface(This
, Width
, Height
, Format
, TRUE
/* Lockable */,
937 Discard
, 0 /* Level */, ppSurface
, D3DUSAGE_DEPTHSTENCIL
, D3DPOOL_DEFAULT
, MultiSample
,
944 static HRESULT WINAPI
IDirect3DDevice9Impl_UpdateSurface(IDirect3DDevice9Ex
*iface
,
945 IDirect3DSurface9
*pSourceSurface
, const RECT
*pSourceRect
,
946 IDirect3DSurface9
*pDestinationSurface
, const POINT
*pDestPoint
)
948 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
949 IDirect3DSurface9Impl
*src
= unsafe_impl_from_IDirect3DSurface9(pSourceSurface
);
950 IDirect3DSurface9Impl
*dst
= unsafe_impl_from_IDirect3DSurface9(pDestinationSurface
);
953 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
954 iface
, pSourceSurface
, pSourceRect
, pDestinationSurface
, pDestPoint
);
956 wined3d_mutex_lock();
957 hr
= wined3d_device_update_surface(This
->wined3d_device
, src
->wined3d_surface
, pSourceRect
,
958 dst
->wined3d_surface
, pDestPoint
);
959 wined3d_mutex_unlock();
964 static HRESULT WINAPI
IDirect3DDevice9Impl_UpdateTexture(IDirect3DDevice9Ex
*iface
,
965 IDirect3DBaseTexture9
*src_texture
, IDirect3DBaseTexture9
*dst_texture
)
967 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
970 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface
, src_texture
, dst_texture
);
972 wined3d_mutex_lock();
973 hr
= wined3d_device_update_texture(This
->wined3d_device
,
974 ((IDirect3DBaseTexture9Impl
*)src_texture
)->wined3d_texture
,
975 ((IDirect3DBaseTexture9Impl
*)dst_texture
)->wined3d_texture
);
976 wined3d_mutex_unlock();
981 static HRESULT WINAPI
IDirect3DDevice9Impl_GetRenderTargetData(IDirect3DDevice9Ex
*iface
,
982 IDirect3DSurface9
*pRenderTarget
, IDirect3DSurface9
*pDestSurface
)
984 IDirect3DSurface9Impl
*renderTarget
= unsafe_impl_from_IDirect3DSurface9(pRenderTarget
);
985 IDirect3DSurface9Impl
*destSurface
= unsafe_impl_from_IDirect3DSurface9(pDestSurface
);
988 TRACE("iface %p, render_target %p, dst_surface %p.\n", iface
, pRenderTarget
, pDestSurface
);
990 wined3d_mutex_lock();
991 hr
= wined3d_surface_bltfast(destSurface
->wined3d_surface
, 0, 0,
992 renderTarget
->wined3d_surface
, NULL
, WINEDDBLTFAST_NOCOLORKEY
);
993 wined3d_mutex_unlock();
998 static HRESULT WINAPI
IDirect3DDevice9Impl_GetFrontBufferData(IDirect3DDevice9Ex
*iface
,
999 UINT iSwapChain
, IDirect3DSurface9
*pDestSurface
)
1001 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1002 IDirect3DSurface9Impl
*destSurface
= unsafe_impl_from_IDirect3DSurface9(pDestSurface
);
1005 TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface
, iSwapChain
, pDestSurface
);
1007 wined3d_mutex_lock();
1008 hr
= wined3d_device_get_front_buffer_data(This
->wined3d_device
, iSwapChain
, destSurface
->wined3d_surface
);
1009 wined3d_mutex_unlock();
1014 static HRESULT WINAPI
IDirect3DDevice9Impl_StretchRect(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
*pSourceSurface
,
1015 const RECT
*pSourceRect
, IDirect3DSurface9
*pDestSurface
, const RECT
*pDestRect
, D3DTEXTUREFILTERTYPE Filter
)
1017 IDirect3DSurface9Impl
*src
= unsafe_impl_from_IDirect3DSurface9(pSourceSurface
);
1018 IDirect3DSurface9Impl
*dst
= unsafe_impl_from_IDirect3DSurface9(pDestSurface
);
1021 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
1022 iface
, pSourceSurface
, pSourceRect
, pDestSurface
, pDestRect
, Filter
);
1024 wined3d_mutex_lock();
1025 hr
= wined3d_surface_blt(dst
->wined3d_surface
, pDestRect
, src
->wined3d_surface
, pSourceRect
, 0, NULL
, Filter
);
1026 if (hr
== WINEDDERR_INVALIDRECT
)
1027 hr
= D3DERR_INVALIDCALL
;
1028 wined3d_mutex_unlock();
1033 static HRESULT WINAPI
IDirect3DDevice9Impl_ColorFill(IDirect3DDevice9Ex
*iface
,
1034 IDirect3DSurface9
*pSurface
, const RECT
*pRect
, D3DCOLOR color
)
1036 const WINED3DCOLORVALUE c
=
1038 ((color
>> 16) & 0xff) / 255.0f
,
1039 ((color
>> 8) & 0xff) / 255.0f
,
1040 (color
& 0xff) / 255.0f
,
1041 ((color
>> 24) & 0xff) / 255.0f
,
1043 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1044 IDirect3DSurface9Impl
*surface
= unsafe_impl_from_IDirect3DSurface9(pSurface
);
1045 struct wined3d_resource
*wined3d_resource
;
1046 struct wined3d_resource_desc desc
;
1049 TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface
, pSurface
, pRect
, color
);
1051 wined3d_mutex_lock();
1053 wined3d_resource
= wined3d_surface_get_resource(surface
->wined3d_surface
);
1054 wined3d_resource_get_desc(wined3d_resource
, &desc
);
1056 /* This method is only allowed with surfaces that are render targets, or
1057 * offscreen plain surfaces in D3DPOOL_DEFAULT. */
1058 if (!(desc
.usage
& WINED3DUSAGE_RENDERTARGET
) && desc
.pool
!= WINED3DPOOL_DEFAULT
)
1060 wined3d_mutex_unlock();
1061 WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
1062 return D3DERR_INVALIDCALL
;
1065 /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
1066 hr
= wined3d_device_color_fill(This
->wined3d_device
, surface
->wined3d_surface
, pRect
, &c
);
1068 wined3d_mutex_unlock();
1073 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateOffscreenPlainSurface(IDirect3DDevice9Ex
*iface
,
1074 UINT Width
, UINT Height
, D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DSurface9
**ppSurface
,
1075 HANDLE
*pSharedHandle
)
1077 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1080 TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1081 iface
, Width
, Height
, Format
, Pool
, ppSurface
, pSharedHandle
);
1083 if(Pool
== D3DPOOL_MANAGED
){
1084 FIXME("Attempting to create a managed offscreen plain surface\n");
1085 return D3DERR_INVALIDCALL
;
1088 'Off-screen plain surfaces are always lockable, regardless of their pool types.'
1090 D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
1091 Why, their always lockable?
1092 should I change the usage to dynamic?
1094 hr
= IDirect3DDevice9Impl_CreateSurface(This
, Width
, Height
, Format
, TRUE
/* Lockable */,
1095 FALSE
/* Discard */, 0 /* Level */, ppSurface
, 0 /* Usage (undefined/none) */,
1096 Pool
, D3DMULTISAMPLE_NONE
, 0 /* MultisampleQuality */);
1101 /* TODO: move to wineD3D */
1102 static HRESULT WINAPI
IDirect3DDevice9Impl_SetRenderTarget(IDirect3DDevice9Ex
*iface
,
1103 DWORD RenderTargetIndex
, IDirect3DSurface9
*pRenderTarget
)
1105 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1106 IDirect3DSurface9Impl
*pSurface
= unsafe_impl_from_IDirect3DSurface9(pRenderTarget
);
1109 TRACE("iface %p, idx %u, surface %p.\n", iface
, RenderTargetIndex
, pRenderTarget
);
1111 if (RenderTargetIndex
>= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS
)
1113 WARN("Invalid index %u specified.\n", RenderTargetIndex
);
1114 return D3DERR_INVALIDCALL
;
1117 wined3d_mutex_lock();
1118 hr
= wined3d_device_set_render_target(This
->wined3d_device
, RenderTargetIndex
,
1119 pSurface
? pSurface
->wined3d_surface
: NULL
, TRUE
);
1120 wined3d_mutex_unlock();
1125 static HRESULT WINAPI
IDirect3DDevice9Impl_GetRenderTarget(IDirect3DDevice9Ex
*iface
,
1126 DWORD RenderTargetIndex
, IDirect3DSurface9
**ppRenderTarget
)
1128 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1129 struct wined3d_surface
*wined3d_surface
;
1132 TRACE("iface %p, idx %u, surface %p.\n", iface
, RenderTargetIndex
, ppRenderTarget
);
1134 if (ppRenderTarget
== NULL
) {
1135 return D3DERR_INVALIDCALL
;
1138 if (RenderTargetIndex
>= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS
)
1140 WARN("Invalid index %u specified.\n", RenderTargetIndex
);
1141 return D3DERR_INVALIDCALL
;
1144 wined3d_mutex_lock();
1145 hr
= wined3d_device_get_render_target(This
->wined3d_device
, RenderTargetIndex
, &wined3d_surface
);
1148 *ppRenderTarget
= wined3d_surface_get_parent(wined3d_surface
);
1149 IDirect3DSurface9_AddRef(*ppRenderTarget
);
1150 wined3d_surface_decref(wined3d_surface
);
1154 if (hr
!= WINED3DERR_NOTFOUND
)
1155 WARN("Failed to get render target %u, hr %#x.\n", RenderTargetIndex
, hr
);
1156 *ppRenderTarget
= NULL
;
1158 wined3d_mutex_unlock();
1163 static HRESULT WINAPI
IDirect3DDevice9Impl_SetDepthStencilSurface(IDirect3DDevice9Ex
*iface
,
1164 IDirect3DSurface9
*pZStencilSurface
)
1166 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1167 IDirect3DSurface9Impl
*pSurface
= unsafe_impl_from_IDirect3DSurface9(pZStencilSurface
);
1170 TRACE("iface %p, depth_stencil %p.\n", iface
, pZStencilSurface
);
1172 wined3d_mutex_lock();
1173 hr
= wined3d_device_set_depth_stencil(This
->wined3d_device
, pSurface
? pSurface
->wined3d_surface
: NULL
);
1174 wined3d_mutex_unlock();
1179 static HRESULT WINAPI
IDirect3DDevice9Impl_GetDepthStencilSurface(IDirect3DDevice9Ex
*iface
,
1180 IDirect3DSurface9
**ppZStencilSurface
)
1182 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1183 struct wined3d_surface
*wined3d_surface
;
1186 TRACE("iface %p, depth_stencil %p.\n", iface
, ppZStencilSurface
);
1188 if(ppZStencilSurface
== NULL
){
1189 return D3DERR_INVALIDCALL
;
1192 wined3d_mutex_lock();
1193 hr
= wined3d_device_get_depth_stencil(This
->wined3d_device
, &wined3d_surface
);
1196 *ppZStencilSurface
= wined3d_surface_get_parent(wined3d_surface
);
1197 IDirect3DSurface9_AddRef(*ppZStencilSurface
);
1198 wined3d_surface_decref(wined3d_surface
);
1202 if (hr
!= WINED3DERR_NOTFOUND
)
1203 WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr
);
1204 *ppZStencilSurface
= NULL
;
1206 wined3d_mutex_unlock();
1211 static HRESULT WINAPI
IDirect3DDevice9Impl_BeginScene(IDirect3DDevice9Ex
*iface
)
1213 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1216 TRACE("iface %p.\n", iface
);
1218 wined3d_mutex_lock();
1219 hr
= wined3d_device_begin_scene(This
->wined3d_device
);
1220 wined3d_mutex_unlock();
1225 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_EndScene(IDirect3DDevice9Ex
*iface
)
1227 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1230 TRACE("iface %p.\n", iface
);
1232 wined3d_mutex_lock();
1233 hr
= wined3d_device_end_scene(This
->wined3d_device
);
1234 wined3d_mutex_unlock();
1239 static HRESULT WINAPI
IDirect3DDevice9Impl_Clear(IDirect3DDevice9Ex
*iface
, DWORD Count
,
1240 const D3DRECT
*pRects
, DWORD Flags
, D3DCOLOR Color
, float Z
, DWORD Stencil
)
1242 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1245 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1246 iface
, Count
, pRects
, Flags
, Color
, Z
, Stencil
);
1248 /* Note: D3DRECT is compatible with WINED3DRECT */
1249 wined3d_mutex_lock();
1250 hr
= wined3d_device_clear(This
->wined3d_device
, Count
, (const RECT
*)pRects
, Flags
, Color
, Z
, Stencil
);
1251 wined3d_mutex_unlock();
1256 static HRESULT WINAPI
IDirect3DDevice9Impl_SetTransform(IDirect3DDevice9Ex
*iface
,
1257 D3DTRANSFORMSTATETYPE State
, const D3DMATRIX
*lpMatrix
)
1259 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1262 TRACE("iface %p, state %#x, matrix %p.\n", iface
, State
, lpMatrix
);
1264 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1265 wined3d_mutex_lock();
1266 hr
= wined3d_device_set_transform(This
->wined3d_device
, State
, (const WINED3DMATRIX
*)lpMatrix
);
1267 wined3d_mutex_unlock();
1272 static HRESULT WINAPI
IDirect3DDevice9Impl_GetTransform(IDirect3DDevice9Ex
*iface
,
1273 D3DTRANSFORMSTATETYPE State
, D3DMATRIX
*pMatrix
)
1275 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1278 TRACE("iface %p, state %#x, matrix %p.\n", iface
, State
, pMatrix
);
1280 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1281 wined3d_mutex_lock();
1282 hr
= wined3d_device_get_transform(This
->wined3d_device
, State
, (WINED3DMATRIX
*)pMatrix
);
1283 wined3d_mutex_unlock();
1288 static HRESULT WINAPI
IDirect3DDevice9Impl_MultiplyTransform(IDirect3DDevice9Ex
*iface
,
1289 D3DTRANSFORMSTATETYPE State
, const D3DMATRIX
*pMatrix
)
1291 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1294 TRACE("iface %p, state %#x, matrix %p.\n", iface
, State
, pMatrix
);
1296 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1297 wined3d_mutex_lock();
1298 hr
= wined3d_device_multiply_transform(This
->wined3d_device
, State
, (const WINED3DMATRIX
*)pMatrix
);
1299 wined3d_mutex_unlock();
1304 static HRESULT WINAPI
IDirect3DDevice9Impl_SetViewport(IDirect3DDevice9Ex
*iface
,
1305 const D3DVIEWPORT9
*pViewport
)
1307 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1310 TRACE("iface %p, viewport %p.\n", iface
, pViewport
);
1312 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
1313 wined3d_mutex_lock();
1314 hr
= wined3d_device_set_viewport(This
->wined3d_device
, (const WINED3DVIEWPORT
*)pViewport
);
1315 wined3d_mutex_unlock();
1320 static HRESULT WINAPI
IDirect3DDevice9Impl_GetViewport(IDirect3DDevice9Ex
*iface
,
1321 D3DVIEWPORT9
*pViewport
)
1323 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1326 TRACE("iface %p, viewport %p.\n", iface
, pViewport
);
1328 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
1329 wined3d_mutex_lock();
1330 hr
= wined3d_device_get_viewport(This
->wined3d_device
, (WINED3DVIEWPORT
*)pViewport
);
1331 wined3d_mutex_unlock();
1336 static HRESULT WINAPI
IDirect3DDevice9Impl_SetMaterial(IDirect3DDevice9Ex
*iface
,
1337 const D3DMATERIAL9
*pMaterial
)
1339 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1342 TRACE("iface %p, material %p.\n", iface
, pMaterial
);
1344 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
1345 wined3d_mutex_lock();
1346 hr
= wined3d_device_set_material(This
->wined3d_device
, (const WINED3DMATERIAL
*)pMaterial
);
1347 wined3d_mutex_unlock();
1352 static HRESULT WINAPI
IDirect3DDevice9Impl_GetMaterial(IDirect3DDevice9Ex
*iface
,
1353 D3DMATERIAL9
*pMaterial
)
1355 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1358 TRACE("iface %p, material %p.\n", iface
, pMaterial
);
1360 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
1361 wined3d_mutex_lock();
1362 hr
= wined3d_device_get_material(This
->wined3d_device
, (WINED3DMATERIAL
*)pMaterial
);
1363 wined3d_mutex_unlock();
1368 static HRESULT WINAPI
IDirect3DDevice9Impl_SetLight(IDirect3DDevice9Ex
*iface
, DWORD Index
,
1369 const D3DLIGHT9
*pLight
)
1371 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1374 TRACE("iface %p, index %u, light %p.\n", iface
, Index
, pLight
);
1376 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
1377 wined3d_mutex_lock();
1378 hr
= wined3d_device_set_light(This
->wined3d_device
, Index
, (const WINED3DLIGHT
*)pLight
);
1379 wined3d_mutex_unlock();
1384 static HRESULT WINAPI
IDirect3DDevice9Impl_GetLight(IDirect3DDevice9Ex
*iface
, DWORD Index
,
1387 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1390 TRACE("iface %p, index %u, light %p.\n", iface
, Index
, pLight
);
1392 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
1393 wined3d_mutex_lock();
1394 hr
= wined3d_device_get_light(This
->wined3d_device
, Index
, (WINED3DLIGHT
*)pLight
);
1395 wined3d_mutex_unlock();
1400 static HRESULT WINAPI
IDirect3DDevice9Impl_LightEnable(IDirect3DDevice9Ex
*iface
, DWORD Index
,
1403 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1406 TRACE("iface %p, index %u, enable %#x.\n", iface
, Index
, Enable
);
1408 wined3d_mutex_lock();
1409 hr
= wined3d_device_set_light_enable(This
->wined3d_device
, Index
, Enable
);
1410 wined3d_mutex_unlock();
1415 static HRESULT WINAPI
IDirect3DDevice9Impl_GetLightEnable(IDirect3DDevice9Ex
*iface
, DWORD Index
,
1418 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1421 TRACE("iface %p, index %u, enable %p.\n", iface
, Index
, pEnable
);
1423 wined3d_mutex_lock();
1424 hr
= wined3d_device_get_light_enable(This
->wined3d_device
, Index
, pEnable
);
1425 wined3d_mutex_unlock();
1430 static HRESULT WINAPI
IDirect3DDevice9Impl_SetClipPlane(IDirect3DDevice9Ex
*iface
, DWORD Index
,
1431 const float *pPlane
)
1433 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1436 TRACE("iface %p, index %u, plane %p.\n", iface
, Index
, pPlane
);
1438 wined3d_mutex_lock();
1439 hr
= wined3d_device_set_clip_plane(This
->wined3d_device
, Index
, pPlane
);
1440 wined3d_mutex_unlock();
1445 static HRESULT WINAPI
IDirect3DDevice9Impl_GetClipPlane(IDirect3DDevice9Ex
*iface
, DWORD Index
,
1448 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1451 TRACE("iface %p, index %u, plane %p.\n", iface
, Index
, pPlane
);
1453 wined3d_mutex_lock();
1454 hr
= wined3d_device_get_clip_plane(This
->wined3d_device
, Index
, pPlane
);
1455 wined3d_mutex_unlock();
1460 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_SetRenderState(IDirect3DDevice9Ex
*iface
,
1461 D3DRENDERSTATETYPE State
, DWORD Value
)
1463 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1466 TRACE("iface %p, state %#x, value %#x.\n", iface
, State
, Value
);
1468 wined3d_mutex_lock();
1469 hr
= wined3d_device_set_render_state(This
->wined3d_device
, State
, Value
);
1470 wined3d_mutex_unlock();
1475 static HRESULT WINAPI
IDirect3DDevice9Impl_GetRenderState(IDirect3DDevice9Ex
*iface
,
1476 D3DRENDERSTATETYPE State
, DWORD
*pValue
)
1478 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1481 TRACE("iface %p, state %#x, value %p.\n", iface
, State
, pValue
);
1483 wined3d_mutex_lock();
1484 hr
= wined3d_device_get_render_state(This
->wined3d_device
, State
, pValue
);
1485 wined3d_mutex_unlock();
1490 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateStateBlock(IDirect3DDevice9Ex
*iface
,
1491 D3DSTATEBLOCKTYPE type
, IDirect3DStateBlock9
**stateblock
)
1493 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1494 IDirect3DStateBlock9Impl
*object
;
1497 TRACE("iface %p, type %#x, stateblock %p.\n", iface
, type
, stateblock
);
1499 if (type
!= D3DSBT_ALL
&& type
!= D3DSBT_PIXELSTATE
&& type
!= D3DSBT_VERTEXSTATE
)
1501 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
1502 return D3DERR_INVALIDCALL
;
1505 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1508 ERR("Failed to allocate stateblock memory.\n");
1509 return E_OUTOFMEMORY
;
1512 hr
= stateblock_init(object
, This
, type
, NULL
);
1515 WARN("Failed to initialize stateblock, hr %#x.\n", hr
);
1516 HeapFree(GetProcessHeap(), 0, object
);
1520 TRACE("Created stateblock %p.\n", object
);
1521 *stateblock
= &object
->IDirect3DStateBlock9_iface
;
1526 static HRESULT WINAPI
IDirect3DDevice9Impl_BeginStateBlock(IDirect3DDevice9Ex
*iface
)
1528 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1531 TRACE("iface %p.\n", iface
);
1533 wined3d_mutex_lock();
1534 hr
= wined3d_device_begin_stateblock(This
->wined3d_device
);
1535 wined3d_mutex_unlock();
1540 static HRESULT WINAPI
IDirect3DDevice9Impl_EndStateBlock(IDirect3DDevice9Ex
*iface
,
1541 IDirect3DStateBlock9
**stateblock
)
1543 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1544 struct wined3d_stateblock
*wined3d_stateblock
;
1545 IDirect3DStateBlock9Impl
*object
;
1548 TRACE("iface %p, stateblock %p.\n", iface
, stateblock
);
1550 wined3d_mutex_lock();
1551 hr
= wined3d_device_end_stateblock(This
->wined3d_device
, &wined3d_stateblock
);
1552 wined3d_mutex_unlock();
1555 WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr
);
1559 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1562 ERR("Failed to allocate stateblock memory.\n");
1563 wined3d_mutex_lock();
1564 wined3d_stateblock_decref(wined3d_stateblock
);
1565 wined3d_mutex_unlock();
1566 return E_OUTOFMEMORY
;
1569 hr
= stateblock_init(object
, This
, 0, wined3d_stateblock
);
1572 WARN("Failed to initialize stateblock, hr %#x.\n", hr
);
1573 wined3d_mutex_lock();
1574 wined3d_stateblock_decref(wined3d_stateblock
);
1575 wined3d_mutex_unlock();
1576 HeapFree(GetProcessHeap(), 0, object
);
1580 TRACE("Created stateblock %p.\n", object
);
1581 *stateblock
= &object
->IDirect3DStateBlock9_iface
;
1586 static HRESULT WINAPI
IDirect3DDevice9Impl_SetClipStatus(IDirect3DDevice9Ex
*iface
,
1587 const D3DCLIPSTATUS9
*pClipStatus
)
1589 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1592 TRACE("iface %p, clip_status %p.\n", iface
, pClipStatus
);
1594 wined3d_mutex_lock();
1595 hr
= wined3d_device_set_clip_status(This
->wined3d_device
, (const WINED3DCLIPSTATUS
*)pClipStatus
);
1596 wined3d_mutex_unlock();
1601 static HRESULT WINAPI
IDirect3DDevice9Impl_GetClipStatus(IDirect3DDevice9Ex
*iface
,
1602 D3DCLIPSTATUS9
*pClipStatus
)
1604 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1607 TRACE("iface %p, clip_status %p.\n", iface
, pClipStatus
);
1609 wined3d_mutex_lock();
1610 hr
= wined3d_device_get_clip_status(This
->wined3d_device
, (WINED3DCLIPSTATUS
*)pClipStatus
);
1611 wined3d_mutex_unlock();
1616 static HRESULT WINAPI
IDirect3DDevice9Impl_GetTexture(IDirect3DDevice9Ex
*iface
, DWORD Stage
,
1617 IDirect3DBaseTexture9
**ppTexture
)
1619 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1620 struct wined3d_texture
*wined3d_texture
= NULL
;
1623 TRACE("iface %p, stage %u, texture %p.\n", iface
, Stage
, ppTexture
);
1625 if(ppTexture
== NULL
){
1626 return D3DERR_INVALIDCALL
;
1629 wined3d_mutex_lock();
1630 hr
= wined3d_device_get_texture(This
->wined3d_device
, Stage
, &wined3d_texture
);
1631 if (SUCCEEDED(hr
) && wined3d_texture
)
1633 *ppTexture
= wined3d_texture_get_parent(wined3d_texture
);
1634 IDirect3DBaseTexture9_AddRef(*ppTexture
);
1635 wined3d_texture_decref(wined3d_texture
);
1641 WARN("Call to get texture (%u) failed (%p).\n", Stage
, wined3d_texture
);
1645 wined3d_mutex_unlock();
1650 static HRESULT WINAPI
IDirect3DDevice9Impl_SetTexture(IDirect3DDevice9Ex
*iface
, DWORD stage
,
1651 IDirect3DBaseTexture9
*texture
)
1653 IDirect3DDevice9Impl
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1656 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
1658 wined3d_mutex_lock();
1659 hr
= wined3d_device_set_texture(device
->wined3d_device
, stage
,
1660 texture
? ((IDirect3DBaseTexture9Impl
*)texture
)->wined3d_texture
: NULL
);
1661 wined3d_mutex_unlock();
1666 static const WINED3DTEXTURESTAGESTATETYPE tss_lookup
[] =
1668 WINED3DTSS_FORCE_DWORD
, /* 0, unused */
1669 WINED3DTSS_COLOROP
, /* 1, D3DTSS_COLOROP */
1670 WINED3DTSS_COLORARG1
, /* 2, D3DTSS_COLORARG1 */
1671 WINED3DTSS_COLORARG2
, /* 3, D3DTSS_COLORARG2 */
1672 WINED3DTSS_ALPHAOP
, /* 4, D3DTSS_ALPHAOP */
1673 WINED3DTSS_ALPHAARG1
, /* 5, D3DTSS_ALPHAARG1 */
1674 WINED3DTSS_ALPHAARG2
, /* 6, D3DTSS_ALPHAARG2 */
1675 WINED3DTSS_BUMPENVMAT00
, /* 7, D3DTSS_BUMPENVMAT00 */
1676 WINED3DTSS_BUMPENVMAT01
, /* 8, D3DTSS_BUMPENVMAT01 */
1677 WINED3DTSS_BUMPENVMAT10
, /* 9, D3DTSS_BUMPENVMAT10 */
1678 WINED3DTSS_BUMPENVMAT11
, /* 10, D3DTSS_BUMPENVMAT11 */
1679 WINED3DTSS_TEXCOORDINDEX
, /* 11, D3DTSS_TEXCOORDINDEX */
1680 WINED3DTSS_FORCE_DWORD
, /* 12, unused */
1681 WINED3DTSS_FORCE_DWORD
, /* 13, unused */
1682 WINED3DTSS_FORCE_DWORD
, /* 14, unused */
1683 WINED3DTSS_FORCE_DWORD
, /* 15, unused */
1684 WINED3DTSS_FORCE_DWORD
, /* 16, unused */
1685 WINED3DTSS_FORCE_DWORD
, /* 17, unused */
1686 WINED3DTSS_FORCE_DWORD
, /* 18, unused */
1687 WINED3DTSS_FORCE_DWORD
, /* 19, unused */
1688 WINED3DTSS_FORCE_DWORD
, /* 20, unused */
1689 WINED3DTSS_FORCE_DWORD
, /* 21, unused */
1690 WINED3DTSS_BUMPENVLSCALE
, /* 22, D3DTSS_BUMPENVLSCALE */
1691 WINED3DTSS_BUMPENVLOFFSET
, /* 23, D3DTSS_BUMPENVLOFFSET */
1692 WINED3DTSS_TEXTURETRANSFORMFLAGS
, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1693 WINED3DTSS_FORCE_DWORD
, /* 25, unused */
1694 WINED3DTSS_COLORARG0
, /* 26, D3DTSS_COLORARG0 */
1695 WINED3DTSS_ALPHAARG0
, /* 27, D3DTSS_ALPHAARG0 */
1696 WINED3DTSS_RESULTARG
, /* 28, D3DTSS_RESULTARG */
1697 WINED3DTSS_FORCE_DWORD
, /* 29, unused */
1698 WINED3DTSS_FORCE_DWORD
, /* 30, unused */
1699 WINED3DTSS_FORCE_DWORD
, /* 31, unused */
1700 WINED3DTSS_CONSTANT
, /* 32, D3DTSS_CONSTANT */
1703 static HRESULT WINAPI
IDirect3DDevice9Impl_GetTextureStageState(IDirect3DDevice9Ex
*iface
,
1704 DWORD Stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD
*pValue
)
1706 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1709 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface
, Stage
, Type
, pValue
);
1711 if (Type
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
1713 WARN("Invalid Type %#x passed.\n", Type
);
1717 wined3d_mutex_lock();
1718 hr
= wined3d_device_get_texture_stage_state(This
->wined3d_device
, Stage
, tss_lookup
[Type
], pValue
);
1719 wined3d_mutex_unlock();
1724 static HRESULT WINAPI
IDirect3DDevice9Impl_SetTextureStageState(IDirect3DDevice9Ex
*iface
,
1725 DWORD Stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD Value
)
1727 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1730 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface
, Stage
, Type
, Value
);
1732 if (Type
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
1734 WARN("Invalid Type %#x passed.\n", Type
);
1738 wined3d_mutex_lock();
1739 hr
= wined3d_device_set_texture_stage_state(This
->wined3d_device
, Stage
, tss_lookup
[Type
], Value
);
1740 wined3d_mutex_unlock();
1745 static HRESULT WINAPI
IDirect3DDevice9Impl_GetSamplerState(IDirect3DDevice9Ex
*iface
, DWORD Sampler
,
1746 D3DSAMPLERSTATETYPE Type
, DWORD
*pValue
)
1748 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1751 TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface
, Sampler
, Type
, pValue
);
1753 wined3d_mutex_lock();
1754 hr
= wined3d_device_get_sampler_state(This
->wined3d_device
, Sampler
, Type
, pValue
);
1755 wined3d_mutex_unlock();
1760 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_SetSamplerState(IDirect3DDevice9Ex
*iface
,
1761 DWORD Sampler
, D3DSAMPLERSTATETYPE Type
, DWORD Value
)
1763 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1766 TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface
, Sampler
, Type
, Value
);
1768 wined3d_mutex_lock();
1769 hr
= wined3d_device_set_sampler_state(This
->wined3d_device
, Sampler
, Type
, Value
);
1770 wined3d_mutex_unlock();
1775 static HRESULT WINAPI
IDirect3DDevice9Impl_ValidateDevice(IDirect3DDevice9Ex
*iface
,
1778 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1781 TRACE("iface %p, pass_count %p.\n", iface
, pNumPasses
);
1783 wined3d_mutex_lock();
1784 hr
= wined3d_device_validate_device(This
->wined3d_device
, pNumPasses
);
1785 wined3d_mutex_unlock();
1790 static HRESULT WINAPI
IDirect3DDevice9Impl_SetPaletteEntries(IDirect3DDevice9Ex
*iface
,
1791 UINT PaletteNumber
, const PALETTEENTRY
*pEntries
)
1793 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface
, PaletteNumber
, pEntries
);
1795 return D3DERR_INVALIDCALL
;
1798 static HRESULT WINAPI
IDirect3DDevice9Impl_GetPaletteEntries(IDirect3DDevice9Ex
*iface
,
1799 UINT PaletteNumber
, PALETTEENTRY
*pEntries
)
1801 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface
, PaletteNumber
, pEntries
);
1803 return D3DERR_INVALIDCALL
;
1806 static HRESULT WINAPI
IDirect3DDevice9Impl_SetCurrentTexturePalette(IDirect3DDevice9Ex
*iface
,
1809 FIXME("iface %p, palette_idx %u unimplemented.\n", iface
, PaletteNumber
);
1811 return D3DERR_INVALIDCALL
;
1814 static HRESULT WINAPI
IDirect3DDevice9Impl_GetCurrentTexturePalette(IDirect3DDevice9Ex
*iface
,
1815 UINT
*PaletteNumber
)
1817 FIXME("iface %p, palette_idx %p.\n", iface
, PaletteNumber
);
1819 return D3DERR_INVALIDCALL
;
1822 static HRESULT WINAPI
IDirect3DDevice9Impl_SetScissorRect(IDirect3DDevice9Ex
*iface
,
1825 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1828 TRACE("iface %p, rect %p.\n", iface
, pRect
);
1830 wined3d_mutex_lock();
1831 hr
= wined3d_device_set_scissor_rect(This
->wined3d_device
, pRect
);
1832 wined3d_mutex_unlock();
1837 static HRESULT WINAPI
IDirect3DDevice9Impl_GetScissorRect(IDirect3DDevice9Ex
*iface
, RECT
*pRect
)
1839 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1842 TRACE("iface %p, rect %p.\n", iface
, pRect
);
1844 wined3d_mutex_lock();
1845 hr
= wined3d_device_get_scissor_rect(This
->wined3d_device
, pRect
);
1846 wined3d_mutex_unlock();
1851 static HRESULT WINAPI
IDirect3DDevice9Impl_SetSoftwareVertexProcessing(IDirect3DDevice9Ex
*iface
,
1854 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1857 TRACE("iface %p, software %#x.\n", iface
, bSoftware
);
1859 wined3d_mutex_lock();
1860 hr
= wined3d_device_set_software_vertex_processing(This
->wined3d_device
, bSoftware
);
1861 wined3d_mutex_unlock();
1866 static BOOL WINAPI
IDirect3DDevice9Impl_GetSoftwareVertexProcessing(IDirect3DDevice9Ex
*iface
)
1868 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1871 TRACE("iface %p.\n", iface
);
1873 wined3d_mutex_lock();
1874 ret
= wined3d_device_get_software_vertex_processing(This
->wined3d_device
);
1875 wined3d_mutex_unlock();
1880 static HRESULT WINAPI
IDirect3DDevice9Impl_SetNPatchMode(IDirect3DDevice9Ex
*iface
, float nSegments
)
1882 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1885 TRACE("iface %p, segment_count %.8e.\n", iface
, nSegments
);
1887 wined3d_mutex_lock();
1888 hr
= wined3d_device_set_npatch_mode(This
->wined3d_device
, nSegments
);
1889 wined3d_mutex_unlock();
1894 static float WINAPI
IDirect3DDevice9Impl_GetNPatchMode(IDirect3DDevice9Ex
*iface
)
1896 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1899 TRACE("iface %p.\n", iface
);
1901 wined3d_mutex_lock();
1902 ret
= wined3d_device_get_npatch_mode(This
->wined3d_device
);
1903 wined3d_mutex_unlock();
1908 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawPrimitive(IDirect3DDevice9Ex
*iface
,
1909 D3DPRIMITIVETYPE PrimitiveType
, UINT StartVertex
, UINT PrimitiveCount
)
1911 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1914 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1915 iface
, PrimitiveType
, StartVertex
, PrimitiveCount
);
1917 wined3d_mutex_lock();
1918 wined3d_device_set_primitive_type(This
->wined3d_device
, PrimitiveType
);
1919 hr
= wined3d_device_draw_primitive(This
->wined3d_device
, StartVertex
,
1920 vertex_count_from_primitive_count(PrimitiveType
, PrimitiveCount
));
1921 wined3d_mutex_unlock();
1926 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawIndexedPrimitive(IDirect3DDevice9Ex
*iface
,
1927 D3DPRIMITIVETYPE PrimitiveType
, INT BaseVertexIndex
, UINT MinVertexIndex
, UINT NumVertices
,
1928 UINT startIndex
, UINT primCount
)
1930 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1933 TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
1934 "vertex_count %u, start_idx %u, primitive_count %u.\n",
1935 iface
, PrimitiveType
, BaseVertexIndex
, MinVertexIndex
,
1936 NumVertices
, startIndex
, primCount
);
1938 wined3d_mutex_lock();
1939 wined3d_device_set_base_vertex_index(This
->wined3d_device
, BaseVertexIndex
);
1940 wined3d_device_set_primitive_type(This
->wined3d_device
, PrimitiveType
);
1941 hr
= wined3d_device_draw_indexed_primitive(This
->wined3d_device
, startIndex
,
1942 vertex_count_from_primitive_count(PrimitiveType
, primCount
));
1943 wined3d_mutex_unlock();
1948 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawPrimitiveUP(IDirect3DDevice9Ex
*iface
,
1949 D3DPRIMITIVETYPE PrimitiveType
, UINT PrimitiveCount
, const void *pVertexStreamZeroData
,
1950 UINT VertexStreamZeroStride
)
1952 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1955 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
1956 iface
, PrimitiveType
, PrimitiveCount
, pVertexStreamZeroData
, VertexStreamZeroStride
);
1958 wined3d_mutex_lock();
1959 wined3d_device_set_primitive_type(This
->wined3d_device
, PrimitiveType
);
1960 hr
= wined3d_device_draw_primitive_up(This
->wined3d_device
,
1961 vertex_count_from_primitive_count(PrimitiveType
, PrimitiveCount
),
1962 pVertexStreamZeroData
, VertexStreamZeroStride
);
1963 wined3d_mutex_unlock();
1968 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex
*iface
,
1969 D3DPRIMITIVETYPE PrimitiveType
, UINT MinVertexIndex
, UINT NumVertexIndices
,
1970 UINT PrimitiveCount
, const void *pIndexData
, D3DFORMAT IndexDataFormat
,
1971 const void *pVertexStreamZeroData
, UINT VertexStreamZeroStride
)
1973 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1976 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
1977 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
1978 iface
, PrimitiveType
, MinVertexIndex
, NumVertexIndices
, PrimitiveCount
,
1979 pIndexData
, IndexDataFormat
, pVertexStreamZeroData
, VertexStreamZeroStride
);
1981 wined3d_mutex_lock();
1982 wined3d_device_set_primitive_type(This
->wined3d_device
, PrimitiveType
);
1983 hr
= wined3d_device_draw_indexed_primitive_up(This
->wined3d_device
,
1984 vertex_count_from_primitive_count(PrimitiveType
, PrimitiveCount
), pIndexData
,
1985 wined3dformat_from_d3dformat(IndexDataFormat
), pVertexStreamZeroData
, VertexStreamZeroStride
);
1986 wined3d_mutex_unlock();
1991 static HRESULT WINAPI
IDirect3DDevice9Impl_ProcessVertices(IDirect3DDevice9Ex
*iface
,
1992 UINT SrcStartIndex
, UINT DestIndex
, UINT VertexCount
, IDirect3DVertexBuffer9
*pDestBuffer
,
1993 IDirect3DVertexDeclaration9
*pVertexDecl
, DWORD Flags
)
1995 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1996 IDirect3DVertexBuffer9Impl
*dest
= unsafe_impl_from_IDirect3DVertexBuffer9(pDestBuffer
);
1997 IDirect3DVertexDeclaration9Impl
*Decl
= (IDirect3DVertexDeclaration9Impl
*) pVertexDecl
;
2000 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
2001 iface
, SrcStartIndex
, DestIndex
, VertexCount
, pDestBuffer
, pVertexDecl
, Flags
);
2003 wined3d_mutex_lock();
2004 hr
= wined3d_device_process_vertices(This
->wined3d_device
, SrcStartIndex
, DestIndex
, VertexCount
,
2005 dest
->wineD3DVertexBuffer
, Decl
? Decl
->wineD3DVertexDeclaration
: NULL
, Flags
, dest
->fvf
);
2006 wined3d_mutex_unlock();
2011 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2012 const D3DVERTEXELEMENT9
*elements
, IDirect3DVertexDeclaration9
**declaration
)
2014 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2015 IDirect3DVertexDeclaration9Impl
*object
;
2018 TRACE("iface %p, elements %p, declaration %p.\n", iface
, elements
, declaration
);
2022 WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
2023 return D3DERR_INVALIDCALL
;
2026 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2029 ERR("Failed to allocate vertex declaration memory.\n");
2030 return E_OUTOFMEMORY
;
2033 hr
= vertexdeclaration_init(object
, This
, elements
);
2036 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr
);
2037 HeapFree(GetProcessHeap(), 0, object
);
2041 TRACE("Created vertex declaration %p.\n", object
);
2042 *declaration
= (IDirect3DVertexDeclaration9
*)object
;
2047 static HRESULT WINAPI
IDirect3DDevice9Impl_SetVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2048 IDirect3DVertexDeclaration9
*declaration
)
2050 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2053 TRACE("iface %p, declaration %p.\n", iface
, declaration
);
2055 wined3d_mutex_lock();
2056 hr
= wined3d_device_set_vertex_declaration(This
->wined3d_device
,
2057 declaration
? ((IDirect3DVertexDeclaration9Impl
*)declaration
)->wineD3DVertexDeclaration
: NULL
);
2058 wined3d_mutex_unlock();
2063 static HRESULT WINAPI
IDirect3DDevice9Impl_GetVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2064 IDirect3DVertexDeclaration9
**declaration
)
2066 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2067 struct wined3d_vertex_declaration
*wined3d_declaration
= NULL
;
2070 TRACE("iface %p, declaration %p.\n", iface
, declaration
);
2072 if (!declaration
) return D3DERR_INVALIDCALL
;
2074 wined3d_mutex_lock();
2075 hr
= wined3d_device_get_vertex_declaration(This
->wined3d_device
, &wined3d_declaration
);
2076 if (SUCCEEDED(hr
) && wined3d_declaration
)
2078 *declaration
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
2079 IDirect3DVertexDeclaration9_AddRef(*declaration
);
2080 wined3d_vertex_declaration_decref(wined3d_declaration
);
2084 *declaration
= NULL
;
2086 wined3d_mutex_unlock();
2088 TRACE("Returning %p.\n", *declaration
);
2092 static IDirect3DVertexDeclaration9
*getConvertedDecl(IDirect3DDevice9Impl
*This
, DWORD fvf
) {
2094 D3DVERTEXELEMENT9
* elements
= NULL
;
2095 IDirect3DVertexDeclaration9
* pDecl
= NULL
;
2096 int p
, low
, high
; /* deliberately signed */
2097 IDirect3DVertexDeclaration9
**convertedDecls
= This
->convertedDecls
;
2099 TRACE("Searching for declaration for fvf %08x... ", fvf
);
2102 high
= This
->numConvertedDecls
- 1;
2103 while(low
<= high
) {
2104 p
= (low
+ high
) >> 1;
2106 if(((IDirect3DVertexDeclaration9Impl
*) convertedDecls
[p
])->convFVF
== fvf
) {
2107 TRACE("found %p\n", convertedDecls
[p
]);
2108 return convertedDecls
[p
];
2109 } else if(((IDirect3DVertexDeclaration9Impl
*) convertedDecls
[p
])->convFVF
< fvf
) {
2115 TRACE("not found. Creating and inserting at position %d.\n", low
);
2117 hr
= vdecl_convert_fvf(fvf
, &elements
);
2118 if (hr
!= S_OK
) return NULL
;
2120 hr
= IDirect3DDevice9Impl_CreateVertexDeclaration(&This
->IDirect3DDevice9Ex_iface
, elements
,
2122 HeapFree(GetProcessHeap(), 0, elements
); /* CreateVertexDeclaration makes a copy */
2123 if (hr
!= S_OK
) return NULL
;
2125 if(This
->declArraySize
== This
->numConvertedDecls
) {
2126 int grow
= max(This
->declArraySize
/ 2, 8);
2127 convertedDecls
= HeapReAlloc(GetProcessHeap(), 0, convertedDecls
,
2128 sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
+ grow
));
2129 if(!convertedDecls
) {
2130 /* This will destroy it */
2131 IDirect3DVertexDeclaration9_Release(pDecl
);
2134 This
->convertedDecls
= convertedDecls
;
2135 This
->declArraySize
+= grow
;
2138 memmove(convertedDecls
+ low
+ 1, convertedDecls
+ low
, sizeof(IDirect3DVertexDeclaration9Impl
*) * (This
->numConvertedDecls
- low
));
2139 convertedDecls
[low
] = pDecl
;
2140 This
->numConvertedDecls
++;
2142 /* Will prevent the decl from being destroyed */
2143 ((IDirect3DVertexDeclaration9Impl
*) pDecl
)->convFVF
= fvf
;
2144 IDirect3DVertexDeclaration9_Release(pDecl
); /* Does not destroy now */
2146 TRACE("Returning %p. %d decls in array\n", pDecl
, This
->numConvertedDecls
);
2150 static HRESULT WINAPI
IDirect3DDevice9Impl_SetFVF(IDirect3DDevice9Ex
*iface
, DWORD FVF
)
2152 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2153 IDirect3DVertexDeclaration9
*decl
;
2156 TRACE("iface %p, fvf %#x.\n", iface
, FVF
);
2160 WARN("%#x is not a valid FVF\n", FVF
);
2164 wined3d_mutex_lock();
2165 decl
= getConvertedDecl(This
, FVF
);
2166 wined3d_mutex_unlock();
2170 /* Any situation when this should happen, except out of memory? */
2171 ERR("Failed to create a converted vertex declaration\n");
2172 return D3DERR_DRIVERINTERNALERROR
;
2175 hr
= IDirect3DDevice9Impl_SetVertexDeclaration(iface
, decl
);
2176 if (FAILED(hr
)) ERR("Failed to set vertex declaration\n");
2181 static HRESULT WINAPI
IDirect3DDevice9Impl_GetFVF(IDirect3DDevice9Ex
*iface
, DWORD
*pFVF
)
2183 IDirect3DVertexDeclaration9
*decl
;
2186 TRACE("iface %p, fvf %p.\n", iface
, pFVF
);
2188 hr
= IDirect3DDevice9_GetVertexDeclaration(iface
, &decl
);
2191 WARN("Failed to get vertex declaration, %#x\n", hr
);
2198 *pFVF
= ((IDirect3DVertexDeclaration9Impl
*)decl
)->convFVF
;
2199 IDirect3DVertexDeclaration9_Release(decl
);
2206 TRACE("Returning FVF %#x\n", *pFVF
);
2211 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateVertexShader(IDirect3DDevice9Ex
*iface
,
2212 const DWORD
*byte_code
, IDirect3DVertexShader9
**shader
)
2214 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2215 IDirect3DVertexShader9Impl
*object
;
2218 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
2220 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2223 ERR("Failed to allocate vertex shader memory.\n");
2224 return E_OUTOFMEMORY
;
2227 hr
= vertexshader_init(object
, This
, byte_code
);
2230 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
2231 HeapFree(GetProcessHeap(), 0, object
);
2235 TRACE("Created vertex shader %p.\n", object
);
2236 *shader
= &object
->IDirect3DVertexShader9_iface
;
2241 static HRESULT WINAPI
IDirect3DDevice9Impl_SetVertexShader(IDirect3DDevice9Ex
*iface
,
2242 IDirect3DVertexShader9
*shader
)
2244 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2245 IDirect3DVertexShader9Impl
*shader_obj
= unsafe_impl_from_IDirect3DVertexShader9(shader
);
2248 TRACE("iface %p, shader %p.\n", iface
, shader
);
2250 wined3d_mutex_lock();
2251 hr
= wined3d_device_set_vertex_shader(This
->wined3d_device
,
2252 shader_obj
? shader_obj
->wined3d_shader
: NULL
);
2253 wined3d_mutex_unlock();
2258 static HRESULT WINAPI
IDirect3DDevice9Impl_GetVertexShader(IDirect3DDevice9Ex
*iface
,
2259 IDirect3DVertexShader9
**shader
)
2261 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2262 struct wined3d_shader
*wined3d_shader
;
2264 TRACE("iface %p, shader %p.\n", iface
, shader
);
2266 wined3d_mutex_lock();
2267 wined3d_shader
= wined3d_device_get_vertex_shader(This
->wined3d_device
);
2270 *shader
= wined3d_shader_get_parent(wined3d_shader
);
2271 IDirect3DVertexShader9_AddRef(*shader
);
2272 wined3d_shader_decref(wined3d_shader
);
2278 wined3d_mutex_unlock();
2280 TRACE("Returning %p.\n", *shader
);
2285 static HRESULT WINAPI
IDirect3DDevice9Impl_SetVertexShaderConstantF(IDirect3DDevice9Ex
*iface
,
2286 UINT reg_idx
, const float *data
, UINT count
)
2288 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2291 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2293 if (reg_idx
+ count
> D3D9_MAX_VERTEX_SHADER_CONSTANTF
)
2295 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2296 reg_idx
+ count
, D3D9_MAX_VERTEX_SHADER_CONSTANTF
);
2297 return D3DERR_INVALIDCALL
;
2300 wined3d_mutex_lock();
2301 hr
= wined3d_device_set_vs_consts_f(This
->wined3d_device
, reg_idx
, data
, count
);
2302 wined3d_mutex_unlock();
2307 static HRESULT WINAPI
IDirect3DDevice9Impl_GetVertexShaderConstantF(IDirect3DDevice9Ex
*iface
,
2308 UINT reg_idx
, float *data
, UINT count
)
2310 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2313 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2315 if (reg_idx
+ count
> D3D9_MAX_VERTEX_SHADER_CONSTANTF
)
2317 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2318 reg_idx
+ count
, D3D9_MAX_VERTEX_SHADER_CONSTANTF
);
2319 return D3DERR_INVALIDCALL
;
2322 wined3d_mutex_lock();
2323 hr
= wined3d_device_get_vs_consts_f(This
->wined3d_device
, reg_idx
, data
, count
);
2324 wined3d_mutex_unlock();
2329 static HRESULT WINAPI
IDirect3DDevice9Impl_SetVertexShaderConstantI(IDirect3DDevice9Ex
*iface
,
2330 UINT reg_idx
, const int *data
, UINT count
)
2332 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2335 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2337 wined3d_mutex_lock();
2338 hr
= wined3d_device_set_vs_consts_i(This
->wined3d_device
, reg_idx
, data
, count
);
2339 wined3d_mutex_unlock();
2344 static HRESULT WINAPI
IDirect3DDevice9Impl_GetVertexShaderConstantI(IDirect3DDevice9Ex
*iface
,
2345 UINT reg_idx
, int *data
, UINT count
)
2347 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2350 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2352 wined3d_mutex_lock();
2353 hr
= wined3d_device_get_vs_consts_i(This
->wined3d_device
, reg_idx
, data
, count
);
2354 wined3d_mutex_unlock();
2359 static HRESULT WINAPI
IDirect3DDevice9Impl_SetVertexShaderConstantB(IDirect3DDevice9Ex
*iface
,
2360 UINT reg_idx
, const BOOL
*data
, UINT count
)
2362 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2365 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2367 wined3d_mutex_lock();
2368 hr
= wined3d_device_set_vs_consts_b(This
->wined3d_device
, reg_idx
, data
, count
);
2369 wined3d_mutex_unlock();
2374 static HRESULT WINAPI
IDirect3DDevice9Impl_GetVertexShaderConstantB(IDirect3DDevice9Ex
*iface
,
2375 UINT reg_idx
, BOOL
*data
, UINT count
)
2377 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2380 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2382 wined3d_mutex_lock();
2383 hr
= wined3d_device_get_vs_consts_b(This
->wined3d_device
, reg_idx
, data
, count
);
2384 wined3d_mutex_unlock();
2389 static HRESULT WINAPI
IDirect3DDevice9Impl_SetStreamSource(IDirect3DDevice9Ex
*iface
,
2390 UINT StreamNumber
, IDirect3DVertexBuffer9
*pStreamData
, UINT OffsetInBytes
, UINT Stride
)
2392 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2393 IDirect3DVertexBuffer9Impl
*streamdata
= unsafe_impl_from_IDirect3DVertexBuffer9(pStreamData
);
2396 TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
2397 iface
, StreamNumber
, pStreamData
, OffsetInBytes
, Stride
);
2399 wined3d_mutex_lock();
2400 hr
= wined3d_device_set_stream_source(This
->wined3d_device
, StreamNumber
,
2401 streamdata
? streamdata
->wineD3DVertexBuffer
: NULL
,
2402 OffsetInBytes
, Stride
);
2403 wined3d_mutex_unlock();
2408 static HRESULT WINAPI
IDirect3DDevice9Impl_GetStreamSource(IDirect3DDevice9Ex
*iface
,
2409 UINT StreamNumber
, IDirect3DVertexBuffer9
**pStream
, UINT
*OffsetInBytes
, UINT
*pStride
)
2411 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2412 struct wined3d_buffer
*retStream
= NULL
;
2415 TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
2416 iface
, StreamNumber
, pStream
, OffsetInBytes
, pStride
);
2418 if(pStream
== NULL
){
2419 return D3DERR_INVALIDCALL
;
2422 wined3d_mutex_lock();
2423 hr
= wined3d_device_get_stream_source(This
->wined3d_device
, StreamNumber
, &retStream
, OffsetInBytes
, pStride
);
2424 if (SUCCEEDED(hr
) && retStream
)
2426 *pStream
= wined3d_buffer_get_parent(retStream
);
2427 IDirect3DVertexBuffer9_AddRef(*pStream
);
2428 wined3d_buffer_decref(retStream
);
2434 FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes
, pStride
);
2438 wined3d_mutex_unlock();
2443 static HRESULT WINAPI
IDirect3DDevice9Impl_SetStreamSourceFreq(IDirect3DDevice9Ex
*iface
,
2444 UINT StreamNumber
, UINT Divider
)
2446 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2449 TRACE("iface %p, stream_idx %u, freq %u.\n", iface
, StreamNumber
, Divider
);
2451 wined3d_mutex_lock();
2452 hr
= wined3d_device_set_stream_source_freq(This
->wined3d_device
, StreamNumber
, Divider
);
2453 wined3d_mutex_unlock();
2458 static HRESULT WINAPI
IDirect3DDevice9Impl_GetStreamSourceFreq(IDirect3DDevice9Ex
*iface
,
2459 UINT StreamNumber
, UINT
*Divider
)
2461 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2464 TRACE("iface %p, stream_idx %u, freq %p.\n", iface
, StreamNumber
, Divider
);
2466 wined3d_mutex_lock();
2467 hr
= wined3d_device_get_stream_source_freq(This
->wined3d_device
, StreamNumber
, Divider
);
2468 wined3d_mutex_unlock();
2473 static HRESULT WINAPI
IDirect3DDevice9Impl_SetIndices(IDirect3DDevice9Ex
*iface
,
2474 IDirect3DIndexBuffer9
*pIndexData
)
2476 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2477 IDirect3DIndexBuffer9Impl
*ib
= unsafe_impl_from_IDirect3DIndexBuffer9(pIndexData
);
2480 TRACE("iface %p, buffer %p.\n", iface
, pIndexData
);
2482 wined3d_mutex_lock();
2483 hr
= wined3d_device_set_index_buffer(This
->wined3d_device
,
2484 ib
? ib
->wineD3DIndexBuffer
: NULL
,
2485 ib
? ib
->format
: WINED3DFMT_UNKNOWN
);
2486 wined3d_mutex_unlock();
2491 static HRESULT WINAPI
IDirect3DDevice9Impl_GetIndices(IDirect3DDevice9Ex
*iface
,
2492 IDirect3DIndexBuffer9
**ppIndexData
)
2494 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2495 struct wined3d_buffer
*retIndexData
= NULL
;
2498 TRACE("iface %p, buffer %p.\n", iface
, ppIndexData
);
2500 if(ppIndexData
== NULL
){
2501 return D3DERR_INVALIDCALL
;
2504 wined3d_mutex_lock();
2505 hr
= wined3d_device_get_index_buffer(This
->wined3d_device
, &retIndexData
);
2506 if (SUCCEEDED(hr
) && retIndexData
)
2508 *ppIndexData
= wined3d_buffer_get_parent(retIndexData
);
2509 IDirect3DIndexBuffer9_AddRef(*ppIndexData
);
2510 wined3d_buffer_decref(retIndexData
);
2514 if (FAILED(hr
)) FIXME("Call to GetIndices failed\n");
2515 *ppIndexData
= NULL
;
2517 wined3d_mutex_unlock();
2522 static HRESULT WINAPI
IDirect3DDevice9Impl_CreatePixelShader(IDirect3DDevice9Ex
*iface
,
2523 const DWORD
*byte_code
, IDirect3DPixelShader9
**shader
)
2525 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2526 IDirect3DPixelShader9Impl
*object
;
2529 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
2531 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2534 FIXME("Failed to allocate pixel shader memory.\n");
2535 return E_OUTOFMEMORY
;
2538 hr
= pixelshader_init(object
, This
, byte_code
);
2541 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
2542 HeapFree(GetProcessHeap(), 0, object
);
2546 TRACE("Created pixel shader %p.\n", object
);
2547 *shader
= &object
->IDirect3DPixelShader9_iface
;
2552 static HRESULT WINAPI
IDirect3DDevice9Impl_SetPixelShader(IDirect3DDevice9Ex
*iface
,
2553 IDirect3DPixelShader9
*shader
)
2555 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2556 IDirect3DPixelShader9Impl
*shader_obj
= unsafe_impl_from_IDirect3DPixelShader9(shader
);
2559 TRACE("iface %p, shader %p.\n", iface
, shader
);
2561 wined3d_mutex_lock();
2562 hr
= wined3d_device_set_pixel_shader(This
->wined3d_device
,
2563 shader_obj
? shader_obj
->wined3d_shader
: NULL
);
2564 wined3d_mutex_unlock();
2569 static HRESULT WINAPI
IDirect3DDevice9Impl_GetPixelShader(IDirect3DDevice9Ex
*iface
,
2570 IDirect3DPixelShader9
**shader
)
2572 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2573 struct wined3d_shader
*wined3d_shader
;
2575 TRACE("iface %p, shader %p.\n", iface
, shader
);
2577 if (!shader
) return D3DERR_INVALIDCALL
;
2579 wined3d_mutex_lock();
2580 wined3d_shader
= wined3d_device_get_pixel_shader(This
->wined3d_device
);
2583 *shader
= wined3d_shader_get_parent(wined3d_shader
);
2584 IDirect3DPixelShader9_AddRef(*shader
);
2585 wined3d_shader_decref(wined3d_shader
);
2591 wined3d_mutex_unlock();
2593 TRACE("Returning %p.\n", *shader
);
2598 static HRESULT WINAPI
IDirect3DDevice9Impl_SetPixelShaderConstantF(IDirect3DDevice9Ex
*iface
,
2599 UINT reg_idx
, const float *data
, UINT count
)
2601 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2604 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2606 wined3d_mutex_lock();
2607 hr
= wined3d_device_set_ps_consts_f(This
->wined3d_device
, reg_idx
, data
, count
);
2608 wined3d_mutex_unlock();
2613 static HRESULT WINAPI
IDirect3DDevice9Impl_GetPixelShaderConstantF(IDirect3DDevice9Ex
*iface
,
2614 UINT reg_idx
, float *data
, UINT count
)
2616 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2619 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2621 wined3d_mutex_lock();
2622 hr
= wined3d_device_get_ps_consts_f(This
->wined3d_device
, reg_idx
, data
, count
);
2623 wined3d_mutex_unlock();
2628 static HRESULT WINAPI
IDirect3DDevice9Impl_SetPixelShaderConstantI(IDirect3DDevice9Ex
*iface
,
2629 UINT reg_idx
, const int *data
, UINT count
)
2631 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2634 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2636 wined3d_mutex_lock();
2637 hr
= wined3d_device_set_ps_consts_i(This
->wined3d_device
, reg_idx
, data
, count
);
2638 wined3d_mutex_unlock();
2643 static HRESULT WINAPI
IDirect3DDevice9Impl_GetPixelShaderConstantI(IDirect3DDevice9Ex
*iface
,
2644 UINT reg_idx
, int *data
, UINT count
)
2646 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2649 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2651 wined3d_mutex_lock();
2652 hr
= wined3d_device_get_ps_consts_i(This
->wined3d_device
, reg_idx
, data
, count
);
2653 wined3d_mutex_unlock();
2658 static HRESULT WINAPI
IDirect3DDevice9Impl_SetPixelShaderConstantB(IDirect3DDevice9Ex
*iface
,
2659 UINT reg_idx
, const BOOL
*data
, UINT count
)
2661 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2664 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2666 wined3d_mutex_lock();
2667 hr
= wined3d_device_set_ps_consts_b(This
->wined3d_device
, reg_idx
, data
, count
);
2668 wined3d_mutex_unlock();
2673 static HRESULT WINAPI
IDirect3DDevice9Impl_GetPixelShaderConstantB(IDirect3DDevice9Ex
*iface
,
2674 UINT reg_idx
, BOOL
*data
, UINT count
)
2676 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2679 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2681 wined3d_mutex_lock();
2682 hr
= wined3d_device_get_ps_consts_b(This
->wined3d_device
, reg_idx
, data
, count
);
2683 wined3d_mutex_unlock();
2688 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawRectPatch(IDirect3DDevice9Ex
*iface
, UINT Handle
,
2689 const float *pNumSegs
, const D3DRECTPATCH_INFO
*pRectPatchInfo
)
2691 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2694 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2695 iface
, Handle
, pNumSegs
, pRectPatchInfo
);
2697 wined3d_mutex_lock();
2698 hr
= wined3d_device_draw_rect_patch(This
->wined3d_device
, Handle
,
2699 pNumSegs
, (const WINED3DRECTPATCH_INFO
*)pRectPatchInfo
);
2700 wined3d_mutex_unlock();
2705 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawTriPatch(IDirect3DDevice9Ex
*iface
, UINT Handle
,
2706 const float *pNumSegs
, const D3DTRIPATCH_INFO
*pTriPatchInfo
)
2708 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2711 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2712 iface
, Handle
, pNumSegs
, pTriPatchInfo
);
2714 wined3d_mutex_lock();
2715 hr
= wined3d_device_draw_tri_patch(This
->wined3d_device
, Handle
,
2716 pNumSegs
, (const WINED3DTRIPATCH_INFO
*)pTriPatchInfo
);
2717 wined3d_mutex_unlock();
2722 static HRESULT WINAPI
IDirect3DDevice9Impl_DeletePatch(IDirect3DDevice9Ex
*iface
, UINT Handle
)
2724 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2727 TRACE("iface %p, handle %#x.\n", iface
, Handle
);
2729 wined3d_mutex_lock();
2730 hr
= wined3d_device_delete_patch(This
->wined3d_device
, Handle
);
2731 wined3d_mutex_unlock();
2736 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateQuery(IDirect3DDevice9Ex
*iface
, D3DQUERYTYPE type
,
2737 IDirect3DQuery9
**query
)
2739 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2740 IDirect3DQuery9Impl
*object
;
2743 TRACE("iface %p, type %#x, query %p.\n", iface
, type
, query
);
2745 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2748 ERR("Failed to allocate query memory.\n");
2749 return E_OUTOFMEMORY
;
2752 hr
= query_init(object
, This
, type
);
2755 WARN("Failed to initialize query, hr %#x.\n", hr
);
2756 HeapFree(GetProcessHeap(), 0, object
);
2760 TRACE("Created query %p.\n", object
);
2761 if (query
) *query
= &object
->IDirect3DQuery9_iface
;
2762 else IDirect3DQuery9_Release(&object
->IDirect3DQuery9_iface
);
2767 static HRESULT WINAPI
IDirect3DDevice9ExImpl_SetConvolutionMonoKernel(IDirect3DDevice9Ex
*iface
,
2768 UINT width
, UINT height
, float *rows
, float *columns
)
2770 FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
2771 iface
, width
, height
, rows
, columns
);
2776 static HRESULT WINAPI
IDirect3DDevice9ExImpl_ComposeRects(IDirect3DDevice9Ex
*iface
,
2777 IDirect3DSurface9
*src_surface
, IDirect3DSurface9
*dst_surface
, IDirect3DVertexBuffer9
*src_descs
,
2778 UINT rect_count
, IDirect3DVertexBuffer9
*dst_descs
, D3DCOMPOSERECTSOP operation
, INT offset_x
, INT offset_y
)
2780 FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n"
2781 "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
2782 iface
, src_surface
, dst_surface
, src_descs
, rect_count
,
2783 dst_descs
, operation
, offset_x
, offset_y
);
2788 static HRESULT WINAPI
IDirect3DDevice9ExImpl_PresentEx(IDirect3DDevice9Ex
*iface
,
2789 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
,
2790 const RGNDATA
*dirty_region
, DWORD flags
)
2792 FIXME("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p, flags %#x stub!\n",
2793 iface
, src_rect
, dst_rect
, dst_window_override
, dirty_region
, flags
);
2798 static HRESULT WINAPI
IDirect3DDevice9ExImpl_GetGPUThreadPriority(IDirect3DDevice9Ex
*iface
, INT
*priority
)
2800 FIXME("iface %p, priority %p stub!\n", iface
, priority
);
2805 static HRESULT WINAPI
IDirect3DDevice9ExImpl_SetGPUThreadPriority(IDirect3DDevice9Ex
*iface
, INT priority
)
2807 FIXME("iface %p, priority %d stub!\n", iface
, priority
);
2812 static HRESULT WINAPI
IDirect3DDevice9ExImpl_WaitForVBlank(IDirect3DDevice9Ex
*iface
, UINT swapchain_idx
)
2814 FIXME("iface %p, swapchain_idx %u stub!\n", iface
, swapchain_idx
);
2819 static HRESULT WINAPI
IDirect3DDevice9ExImpl_CheckResourceResidency(IDirect3DDevice9Ex
*iface
,
2820 IDirect3DResource9
**resources
, UINT32 resource_count
)
2822 FIXME("iface %p, resources %p, resource_count %u stub!\n",
2823 iface
, resources
, resource_count
);
2828 static HRESULT WINAPI
IDirect3DDevice9ExImpl_SetMaximumFrameLatency(IDirect3DDevice9Ex
*iface
, UINT max_latency
)
2830 FIXME("iface %p, max_latency %u stub!\n", iface
, max_latency
);
2835 static HRESULT WINAPI
IDirect3DDevice9ExImpl_GetMaximumFrameLatency(IDirect3DDevice9Ex
*iface
, UINT
*max_latency
)
2837 FIXME("iface %p, max_latency %p stub!\n", iface
, max_latency
);
2844 static HRESULT WINAPI
IDirect3DDevice9ExImpl_CheckDeviceState(IDirect3DDevice9Ex
*iface
, HWND dst_window
)
2848 TRACE("iface %p, dst_window %p stub!\n", iface
, dst_window
);
2851 FIXME("iface %p, dst_window %p stub!\n", iface
, dst_window
);
2856 static HRESULT WINAPI
IDirect3DDevice9ExImpl_CreateRenderTargetEx(IDirect3DDevice9Ex
*iface
,
2857 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
2858 BOOL lockable
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
, DWORD usage
)
2860 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2861 "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2862 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
2863 lockable
, surface
, shared_handle
, usage
);
2868 static HRESULT WINAPI
IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex
*iface
,
2869 UINT width
, UINT height
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DSurface9
**surface
,
2870 HANDLE
*shared_handle
, DWORD usage
)
2872 FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2873 iface
, width
, height
, format
, pool
, surface
, shared_handle
, usage
);
2878 static HRESULT WINAPI
IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex
*iface
,
2879 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
2880 BOOL discard
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
, DWORD usage
)
2882 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2883 "discard %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2884 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
2885 discard
, surface
, shared_handle
, usage
);
2890 static HRESULT WINAPI
IDirect3DDevice9ExImpl_ResetEx(IDirect3DDevice9Ex
*iface
,
2891 D3DPRESENT_PARAMETERS
*present_parameters
, D3DDISPLAYMODEEX
*mode
)
2893 FIXME("iface %p, present_parameters %p, mode %p stub!\n", iface
, present_parameters
, mode
);
2898 static HRESULT WINAPI
IDirect3DDevice9ExImpl_GetDisplayModeEx(IDirect3DDevice9Ex
*iface
,
2899 UINT swapchain_idx
, D3DDISPLAYMODEEX
*mode
, D3DDISPLAYROTATION
*rotation
)
2901 FIXME("iface %p, swapchain_idx %u, mode %p, rotation %p stub!\n", iface
, swapchain_idx
, mode
, rotation
);
2906 static const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl
=
2909 IDirect3DDevice9Impl_QueryInterface
,
2910 IDirect3DDevice9Impl_AddRef
,
2911 IDirect3DDevice9Impl_Release
,
2912 /* IDirect3DDevice9 */
2913 IDirect3DDevice9Impl_TestCooperativeLevel
,
2914 IDirect3DDevice9Impl_GetAvailableTextureMem
,
2915 IDirect3DDevice9Impl_EvictManagedResources
,
2916 IDirect3DDevice9Impl_GetDirect3D
,
2917 IDirect3DDevice9Impl_GetDeviceCaps
,
2918 IDirect3DDevice9Impl_GetDisplayMode
,
2919 IDirect3DDevice9Impl_GetCreationParameters
,
2920 IDirect3DDevice9Impl_SetCursorProperties
,
2921 IDirect3DDevice9Impl_SetCursorPosition
,
2922 IDirect3DDevice9Impl_ShowCursor
,
2923 IDirect3DDevice9Impl_CreateAdditionalSwapChain
,
2924 IDirect3DDevice9Impl_GetSwapChain
,
2925 IDirect3DDevice9Impl_GetNumberOfSwapChains
,
2926 IDirect3DDevice9Impl_Reset
,
2927 IDirect3DDevice9Impl_Present
,
2928 IDirect3DDevice9Impl_GetBackBuffer
,
2929 IDirect3DDevice9Impl_GetRasterStatus
,
2930 IDirect3DDevice9Impl_SetDialogBoxMode
,
2931 IDirect3DDevice9Impl_SetGammaRamp
,
2932 IDirect3DDevice9Impl_GetGammaRamp
,
2933 IDirect3DDevice9Impl_CreateTexture
,
2934 IDirect3DDevice9Impl_CreateVolumeTexture
,
2935 IDirect3DDevice9Impl_CreateCubeTexture
,
2936 IDirect3DDevice9Impl_CreateVertexBuffer
,
2937 IDirect3DDevice9Impl_CreateIndexBuffer
,
2938 IDirect3DDevice9Impl_CreateRenderTarget
,
2939 IDirect3DDevice9Impl_CreateDepthStencilSurface
,
2940 IDirect3DDevice9Impl_UpdateSurface
,
2941 IDirect3DDevice9Impl_UpdateTexture
,
2942 IDirect3DDevice9Impl_GetRenderTargetData
,
2943 IDirect3DDevice9Impl_GetFrontBufferData
,
2944 IDirect3DDevice9Impl_StretchRect
,
2945 IDirect3DDevice9Impl_ColorFill
,
2946 IDirect3DDevice9Impl_CreateOffscreenPlainSurface
,
2947 IDirect3DDevice9Impl_SetRenderTarget
,
2948 IDirect3DDevice9Impl_GetRenderTarget
,
2949 IDirect3DDevice9Impl_SetDepthStencilSurface
,
2950 IDirect3DDevice9Impl_GetDepthStencilSurface
,
2951 IDirect3DDevice9Impl_BeginScene
,
2952 IDirect3DDevice9Impl_EndScene
,
2953 IDirect3DDevice9Impl_Clear
,
2954 IDirect3DDevice9Impl_SetTransform
,
2955 IDirect3DDevice9Impl_GetTransform
,
2956 IDirect3DDevice9Impl_MultiplyTransform
,
2957 IDirect3DDevice9Impl_SetViewport
,
2958 IDirect3DDevice9Impl_GetViewport
,
2959 IDirect3DDevice9Impl_SetMaterial
,
2960 IDirect3DDevice9Impl_GetMaterial
,
2961 IDirect3DDevice9Impl_SetLight
,
2962 IDirect3DDevice9Impl_GetLight
,
2963 IDirect3DDevice9Impl_LightEnable
,
2964 IDirect3DDevice9Impl_GetLightEnable
,
2965 IDirect3DDevice9Impl_SetClipPlane
,
2966 IDirect3DDevice9Impl_GetClipPlane
,
2967 IDirect3DDevice9Impl_SetRenderState
,
2968 IDirect3DDevice9Impl_GetRenderState
,
2969 IDirect3DDevice9Impl_CreateStateBlock
,
2970 IDirect3DDevice9Impl_BeginStateBlock
,
2971 IDirect3DDevice9Impl_EndStateBlock
,
2972 IDirect3DDevice9Impl_SetClipStatus
,
2973 IDirect3DDevice9Impl_GetClipStatus
,
2974 IDirect3DDevice9Impl_GetTexture
,
2975 IDirect3DDevice9Impl_SetTexture
,
2976 IDirect3DDevice9Impl_GetTextureStageState
,
2977 IDirect3DDevice9Impl_SetTextureStageState
,
2978 IDirect3DDevice9Impl_GetSamplerState
,
2979 IDirect3DDevice9Impl_SetSamplerState
,
2980 IDirect3DDevice9Impl_ValidateDevice
,
2981 IDirect3DDevice9Impl_SetPaletteEntries
,
2982 IDirect3DDevice9Impl_GetPaletteEntries
,
2983 IDirect3DDevice9Impl_SetCurrentTexturePalette
,
2984 IDirect3DDevice9Impl_GetCurrentTexturePalette
,
2985 IDirect3DDevice9Impl_SetScissorRect
,
2986 IDirect3DDevice9Impl_GetScissorRect
,
2987 IDirect3DDevice9Impl_SetSoftwareVertexProcessing
,
2988 IDirect3DDevice9Impl_GetSoftwareVertexProcessing
,
2989 IDirect3DDevice9Impl_SetNPatchMode
,
2990 IDirect3DDevice9Impl_GetNPatchMode
,
2991 IDirect3DDevice9Impl_DrawPrimitive
,
2992 IDirect3DDevice9Impl_DrawIndexedPrimitive
,
2993 IDirect3DDevice9Impl_DrawPrimitiveUP
,
2994 IDirect3DDevice9Impl_DrawIndexedPrimitiveUP
,
2995 IDirect3DDevice9Impl_ProcessVertices
,
2996 IDirect3DDevice9Impl_CreateVertexDeclaration
,
2997 IDirect3DDevice9Impl_SetVertexDeclaration
,
2998 IDirect3DDevice9Impl_GetVertexDeclaration
,
2999 IDirect3DDevice9Impl_SetFVF
,
3000 IDirect3DDevice9Impl_GetFVF
,
3001 IDirect3DDevice9Impl_CreateVertexShader
,
3002 IDirect3DDevice9Impl_SetVertexShader
,
3003 IDirect3DDevice9Impl_GetVertexShader
,
3004 IDirect3DDevice9Impl_SetVertexShaderConstantF
,
3005 IDirect3DDevice9Impl_GetVertexShaderConstantF
,
3006 IDirect3DDevice9Impl_SetVertexShaderConstantI
,
3007 IDirect3DDevice9Impl_GetVertexShaderConstantI
,
3008 IDirect3DDevice9Impl_SetVertexShaderConstantB
,
3009 IDirect3DDevice9Impl_GetVertexShaderConstantB
,
3010 IDirect3DDevice9Impl_SetStreamSource
,
3011 IDirect3DDevice9Impl_GetStreamSource
,
3012 IDirect3DDevice9Impl_SetStreamSourceFreq
,
3013 IDirect3DDevice9Impl_GetStreamSourceFreq
,
3014 IDirect3DDevice9Impl_SetIndices
,
3015 IDirect3DDevice9Impl_GetIndices
,
3016 IDirect3DDevice9Impl_CreatePixelShader
,
3017 IDirect3DDevice9Impl_SetPixelShader
,
3018 IDirect3DDevice9Impl_GetPixelShader
,
3019 IDirect3DDevice9Impl_SetPixelShaderConstantF
,
3020 IDirect3DDevice9Impl_GetPixelShaderConstantF
,
3021 IDirect3DDevice9Impl_SetPixelShaderConstantI
,
3022 IDirect3DDevice9Impl_GetPixelShaderConstantI
,
3023 IDirect3DDevice9Impl_SetPixelShaderConstantB
,
3024 IDirect3DDevice9Impl_GetPixelShaderConstantB
,
3025 IDirect3DDevice9Impl_DrawRectPatch
,
3026 IDirect3DDevice9Impl_DrawTriPatch
,
3027 IDirect3DDevice9Impl_DeletePatch
,
3028 IDirect3DDevice9Impl_CreateQuery
,
3029 /* IDirect3DDevice9Ex */
3030 IDirect3DDevice9ExImpl_SetConvolutionMonoKernel
,
3031 IDirect3DDevice9ExImpl_ComposeRects
,
3032 IDirect3DDevice9ExImpl_PresentEx
,
3033 IDirect3DDevice9ExImpl_GetGPUThreadPriority
,
3034 IDirect3DDevice9ExImpl_SetGPUThreadPriority
,
3035 IDirect3DDevice9ExImpl_WaitForVBlank
,
3036 IDirect3DDevice9ExImpl_CheckResourceResidency
,
3037 IDirect3DDevice9ExImpl_SetMaximumFrameLatency
,
3038 IDirect3DDevice9ExImpl_GetMaximumFrameLatency
,
3039 IDirect3DDevice9ExImpl_CheckDeviceState
,
3040 IDirect3DDevice9ExImpl_CreateRenderTargetEx
,
3041 IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx
,
3042 IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx
,
3043 IDirect3DDevice9ExImpl_ResetEx
,
3044 IDirect3DDevice9ExImpl_GetDisplayModeEx
3047 static inline struct IDirect3DDevice9Impl
*device_from_device_parent(struct wined3d_device_parent
*device_parent
)
3049 return CONTAINING_RECORD(device_parent
, struct IDirect3DDevice9Impl
, device_parent
);
3052 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
3053 struct wined3d_device
*device
)
3055 TRACE("device_parent %p, device %p.\n", device_parent
, device
);
3058 static HRESULT CDECL
device_parent_create_surface(struct wined3d_device_parent
*device_parent
,
3059 void *container_parent
, UINT width
, UINT height
, enum wined3d_format_id format
, DWORD usage
,
3060 WINED3DPOOL pool
, UINT level
, WINED3DCUBEMAP_FACES face
, struct wined3d_surface
**surface
)
3062 struct IDirect3DDevice9Impl
*device
= device_from_device_parent(device_parent
);
3063 IDirect3DSurface9Impl
*d3d_surface
;
3064 BOOL lockable
= TRUE
;
3067 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
3068 "\tpool %#x, level %u, face %u, surface %p.\n",
3069 device_parent
, container_parent
, width
, height
, format
, usage
, pool
, level
, face
, surface
);
3071 if (pool
== WINED3DPOOL_DEFAULT
&& !(usage
& D3DUSAGE_DYNAMIC
))
3074 hr
= IDirect3DDevice9Impl_CreateSurface(device
, width
, height
,
3075 d3dformat_from_wined3dformat(format
), lockable
, FALSE
/* Discard */, level
,
3076 (IDirect3DSurface9
**)&d3d_surface
, usage
, pool
, D3DMULTISAMPLE_NONE
, 0 /* MultisampleQuality */);
3079 WARN("Failed to create surface, hr %#x.\n", hr
);
3083 *surface
= d3d_surface
->wined3d_surface
;
3084 wined3d_surface_incref(*surface
);
3086 d3d_surface
->container
= container_parent
;
3087 IDirect3DDevice9Ex_Release(d3d_surface
->parentDevice
);
3088 d3d_surface
->parentDevice
= NULL
;
3090 IDirect3DSurface9_Release(&d3d_surface
->IDirect3DSurface9_iface
);
3091 d3d_surface
->forwardReference
= container_parent
;
3096 static HRESULT CDECL
device_parent_create_rendertarget(struct wined3d_device_parent
*device_parent
,
3097 void *container_parent
, UINT width
, UINT height
, enum wined3d_format_id format
,
3098 WINED3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
, BOOL lockable
,
3099 struct wined3d_surface
**surface
)
3101 struct IDirect3DDevice9Impl
*device
= device_from_device_parent(device_parent
);
3102 IDirect3DSurface9Impl
*d3d_surface
;
3105 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3106 "\tmultisample_quality %u, lockable %u, surface %p.\n",
3107 device_parent
, container_parent
, width
, height
, format
, multisample_type
,
3108 multisample_quality
, lockable
, surface
);
3110 hr
= IDirect3DDevice9Impl_CreateRenderTarget(&device
->IDirect3DDevice9Ex_iface
, width
, height
,
3111 d3dformat_from_wined3dformat(format
), multisample_type
, multisample_quality
, lockable
,
3112 (IDirect3DSurface9
**)&d3d_surface
, NULL
);
3115 WARN("Failed to create rendertarget, hr %#x.\n", hr
);
3119 *surface
= d3d_surface
->wined3d_surface
;
3120 wined3d_surface_incref(*surface
);
3122 d3d_surface
->container
= container_parent
;
3123 /* Implicit surfaces are created with an refcount of 0 */
3124 IDirect3DSurface9_Release(&d3d_surface
->IDirect3DSurface9_iface
);
3129 static HRESULT CDECL
device_parent_create_depth_stencil(struct wined3d_device_parent
*device_parent
,
3130 UINT width
, UINT height
, enum wined3d_format_id format
, WINED3DMULTISAMPLE_TYPE multisample_type
,
3131 DWORD multisample_quality
, BOOL discard
, struct wined3d_surface
**surface
)
3133 struct IDirect3DDevice9Impl
*device
= device_from_device_parent(device_parent
);
3134 IDirect3DSurface9Impl
*d3d_surface
;
3137 TRACE("device_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3138 "\tmultisample_quality %u, discard %u, surface %p.\n",
3139 device_parent
, width
, height
, format
, multisample_type
, multisample_quality
, discard
, surface
);
3141 hr
= IDirect3DDevice9Impl_CreateDepthStencilSurface(&device
->IDirect3DDevice9Ex_iface
, width
,
3142 height
, d3dformat_from_wined3dformat(format
), multisample_type
, multisample_quality
,
3143 discard
, (IDirect3DSurface9
**)&d3d_surface
, NULL
);
3146 WARN("Failed to create depth/stencil surface, hr %#x.\n", hr
);
3150 *surface
= d3d_surface
->wined3d_surface
;
3151 wined3d_surface_incref(*surface
);
3152 d3d_surface
->container
= (IUnknown
*)&device
->IDirect3DDevice9Ex_iface
;
3153 /* Implicit surfaces are created with an refcount of 0 */
3154 IDirect3DSurface9_Release(&d3d_surface
->IDirect3DSurface9_iface
);
3159 static HRESULT CDECL
device_parent_create_volume(struct wined3d_device_parent
*device_parent
,
3160 void *container_parent
, UINT width
, UINT height
, UINT depth
, enum wined3d_format_id format
,
3161 WINED3DPOOL pool
, DWORD usage
, struct wined3d_volume
**volume
)
3163 struct IDirect3DDevice9Impl
*device
= device_from_device_parent(device_parent
);
3164 IDirect3DVolume9Impl
*object
;
3167 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
3168 "format %#x, pool %#x, usage %#x, volume %p\n",
3169 device_parent
, container_parent
, width
, height
, depth
,
3170 format
, pool
, usage
, volume
);
3172 /* Allocate the storage for the device */
3173 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
3176 FIXME("Allocation of memory failed\n");
3178 return D3DERR_OUTOFVIDEOMEMORY
;
3181 hr
= volume_init(object
, device
, width
, height
, depth
, usage
, format
, pool
);
3184 WARN("Failed to initialize volume, hr %#x.\n", hr
);
3185 HeapFree(GetProcessHeap(), 0, object
);
3189 *volume
= object
->wined3d_volume
;
3190 wined3d_volume_incref(*volume
);
3191 IDirect3DVolume9_Release(&object
->IDirect3DVolume9_iface
);
3193 object
->container
= container_parent
;
3194 object
->forwardReference
= container_parent
;
3196 TRACE("Created volume %p.\n", object
);
3201 static HRESULT CDECL
device_parent_create_swapchain(struct wined3d_device_parent
*device_parent
,
3202 WINED3DPRESENT_PARAMETERS
*present_parameters
, struct wined3d_swapchain
**swapchain
)
3204 struct IDirect3DDevice9Impl
*device
= device_from_device_parent(device_parent
);
3205 D3DPRESENT_PARAMETERS local_parameters
;
3206 IDirect3DSwapChain9
*d3d_swapchain
;
3209 TRACE("device_parent %p, present_parameters %p, swapchain %p\n", device_parent
, present_parameters
, swapchain
);
3211 /* Copy the presentation parameters */
3212 local_parameters
.BackBufferWidth
= present_parameters
->BackBufferWidth
;
3213 local_parameters
.BackBufferHeight
= present_parameters
->BackBufferHeight
;
3214 local_parameters
.BackBufferFormat
= d3dformat_from_wined3dformat(present_parameters
->BackBufferFormat
);
3215 local_parameters
.BackBufferCount
= present_parameters
->BackBufferCount
;
3216 local_parameters
.MultiSampleType
= present_parameters
->MultiSampleType
;
3217 local_parameters
.MultiSampleQuality
= present_parameters
->MultiSampleQuality
;
3218 local_parameters
.SwapEffect
= present_parameters
->SwapEffect
;
3219 local_parameters
.hDeviceWindow
= present_parameters
->hDeviceWindow
;
3220 local_parameters
.Windowed
= present_parameters
->Windowed
;
3221 local_parameters
.EnableAutoDepthStencil
= present_parameters
->EnableAutoDepthStencil
;
3222 local_parameters
.AutoDepthStencilFormat
= d3dformat_from_wined3dformat(present_parameters
->AutoDepthStencilFormat
);
3223 local_parameters
.Flags
= present_parameters
->Flags
;
3224 local_parameters
.FullScreen_RefreshRateInHz
= present_parameters
->FullScreen_RefreshRateInHz
;
3225 local_parameters
.PresentationInterval
= present_parameters
->PresentationInterval
;
3227 hr
= IDirect3DDevice9Impl_CreateAdditionalSwapChain(&device
->IDirect3DDevice9Ex_iface
,
3228 &local_parameters
, &d3d_swapchain
);
3231 WARN("Failed to create swapchain, hr %#x.\n", hr
);
3236 *swapchain
= ((IDirect3DSwapChain9Impl
*)d3d_swapchain
)->wined3d_swapchain
;
3237 wined3d_swapchain_incref(*swapchain
);
3238 IDirect3DSwapChain9_Release((IDirect3DSwapChain9
*)d3d_swapchain
);
3240 /* Copy back the presentation parameters */
3241 present_parameters
->BackBufferWidth
= local_parameters
.BackBufferWidth
;
3242 present_parameters
->BackBufferHeight
= local_parameters
.BackBufferHeight
;
3243 present_parameters
->BackBufferFormat
= wined3dformat_from_d3dformat(local_parameters
.BackBufferFormat
);
3244 present_parameters
->BackBufferCount
= local_parameters
.BackBufferCount
;
3245 present_parameters
->MultiSampleType
= local_parameters
.MultiSampleType
;
3246 present_parameters
->MultiSampleQuality
= local_parameters
.MultiSampleQuality
;
3247 present_parameters
->SwapEffect
= local_parameters
.SwapEffect
;
3248 present_parameters
->hDeviceWindow
= local_parameters
.hDeviceWindow
;
3249 present_parameters
->Windowed
= local_parameters
.Windowed
;
3250 present_parameters
->EnableAutoDepthStencil
= local_parameters
.EnableAutoDepthStencil
;
3251 present_parameters
->AutoDepthStencilFormat
= wined3dformat_from_d3dformat(local_parameters
.AutoDepthStencilFormat
);
3252 present_parameters
->Flags
= local_parameters
.Flags
;
3253 present_parameters
->FullScreen_RefreshRateInHz
= local_parameters
.FullScreen_RefreshRateInHz
;
3254 present_parameters
->PresentationInterval
= local_parameters
.PresentationInterval
;
3259 static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops
=
3261 device_parent_wined3d_device_created
,
3262 device_parent_create_surface
,
3263 device_parent_create_rendertarget
,
3264 device_parent_create_depth_stencil
,
3265 device_parent_create_volume
,
3266 device_parent_create_swapchain
,
3269 static void setup_fpu(void)
3271 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3273 __asm__
volatile ("fnstcw %0" : "=m" (cw
));
3274 cw
= (cw
& ~0xf3f) | 0x3f;
3275 __asm__
volatile ("fldcw %0" : : "m" (cw
));
3276 #elif defined(__i386__) && defined(_MSC_VER)
3279 cw
= (cw
& ~0xf3f) | 0x3f;
3282 FIXME("FPU setup not implemented for this platform.\n");
3286 HRESULT
device_init(IDirect3DDevice9Impl
*device
, IDirect3D9Impl
*parent
, struct wined3d
*wined3d
, UINT adapter
, D3DDEVTYPE device_type
,
3287 HWND focus_window
, DWORD flags
, D3DPRESENT_PARAMETERS
*parameters
, D3DDISPLAYMODEEX
*mode
)
3289 WINED3DPRESENT_PARAMETERS
*wined3d_parameters
;
3294 FIXME("Ignoring display mode.\n");
3296 device
->IDirect3DDevice9Ex_iface
.lpVtbl
= &Direct3DDevice9_Vtbl
;
3297 device
->device_parent
.ops
= &d3d9_wined3d_device_parent_ops
;
3300 if (!(flags
& D3DCREATE_FPU_PRESERVE
)) setup_fpu();
3302 wined3d_mutex_lock();
3303 hr
= wined3d_device_create(wined3d
, adapter
, device_type
, focus_window
, flags
, 4,
3304 &device
->device_parent
, &device
->wined3d_device
);
3307 WARN("Failed to create wined3d device, hr %#x.\n", hr
);
3308 wined3d_mutex_unlock();
3312 if (flags
& D3DCREATE_ADAPTERGROUP_DEVICE
)
3316 wined3d_get_device_caps(wined3d
, adapter
, device_type
, &caps
);
3317 count
= caps
.NumberOfAdaptersInGroup
;
3320 if (flags
& D3DCREATE_MULTITHREADED
)
3321 wined3d_device_set_multithreaded(device
->wined3d_device
);
3323 if (!parameters
->Windowed
)
3326 focus_window
= parameters
->hDeviceWindow
;
3327 if (FAILED(hr
= wined3d_device_acquire_focus_window(device
->wined3d_device
, focus_window
)))
3329 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
3330 wined3d_device_decref(device
->wined3d_device
);
3331 wined3d_mutex_unlock();
3335 for (i
= 0; i
< count
; ++i
)
3337 HWND device_window
= parameters
[i
].hDeviceWindow
;
3339 if (!device_window
) device_window
= focus_window
;
3340 wined3d_device_setup_fullscreen_window(device
->wined3d_device
, device_window
,
3341 parameters
[i
].BackBufferWidth
,
3342 parameters
[i
].BackBufferHeight
);
3346 wined3d_parameters
= HeapAlloc(GetProcessHeap(), 0, sizeof(*wined3d_parameters
) * count
);
3347 if (!wined3d_parameters
)
3349 ERR("Failed to allocate wined3d parameters.\n");
3350 wined3d_device_decref(device
->wined3d_device
);
3351 wined3d_mutex_unlock();
3352 return E_OUTOFMEMORY
;
3355 for (i
= 0; i
< count
; ++i
)
3357 wined3d_parameters
[i
].BackBufferWidth
= parameters
[i
].BackBufferWidth
;
3358 wined3d_parameters
[i
].BackBufferHeight
= parameters
[i
].BackBufferHeight
;
3359 wined3d_parameters
[i
].BackBufferFormat
= wined3dformat_from_d3dformat(parameters
[i
].BackBufferFormat
);
3360 wined3d_parameters
[i
].BackBufferCount
= parameters
[i
].BackBufferCount
;
3361 wined3d_parameters
[i
].MultiSampleType
= parameters
[i
].MultiSampleType
;
3362 wined3d_parameters
[i
].MultiSampleQuality
= parameters
[i
].MultiSampleQuality
;
3363 wined3d_parameters
[i
].SwapEffect
= parameters
[i
].SwapEffect
;
3364 wined3d_parameters
[i
].hDeviceWindow
= parameters
[i
].hDeviceWindow
;
3365 wined3d_parameters
[i
].Windowed
= parameters
[i
].Windowed
;
3366 wined3d_parameters
[i
].EnableAutoDepthStencil
= parameters
[i
].EnableAutoDepthStencil
;
3367 wined3d_parameters
[i
].AutoDepthStencilFormat
=
3368 wined3dformat_from_d3dformat(parameters
[i
].AutoDepthStencilFormat
);
3369 wined3d_parameters
[i
].Flags
= parameters
[i
].Flags
;
3370 wined3d_parameters
[i
].FullScreen_RefreshRateInHz
= parameters
[i
].FullScreen_RefreshRateInHz
;
3371 wined3d_parameters
[i
].PresentationInterval
= parameters
[i
].PresentationInterval
;
3372 wined3d_parameters
[i
].AutoRestoreDisplayMode
= TRUE
;
3375 hr
= wined3d_device_init_3d(device
->wined3d_device
, wined3d_parameters
);
3378 WARN("Failed to initialize 3D, hr %#x.\n", hr
);
3379 wined3d_device_release_focus_window(device
->wined3d_device
);
3380 HeapFree(GetProcessHeap(), 0, wined3d_parameters
);
3381 wined3d_device_decref(device
->wined3d_device
);
3382 wined3d_mutex_unlock();
3386 wined3d_mutex_unlock();
3388 for (i
= 0; i
< count
; ++i
)
3390 parameters
[i
].BackBufferWidth
= wined3d_parameters
[i
].BackBufferWidth
;
3391 parameters
[i
].BackBufferHeight
= wined3d_parameters
[i
].BackBufferHeight
;
3392 parameters
[i
].BackBufferFormat
= d3dformat_from_wined3dformat(wined3d_parameters
[i
].BackBufferFormat
);
3393 parameters
[i
].BackBufferCount
= wined3d_parameters
[i
].BackBufferCount
;
3394 parameters
[i
].MultiSampleType
= wined3d_parameters
[i
].MultiSampleType
;
3395 parameters
[i
].MultiSampleQuality
= wined3d_parameters
[i
].MultiSampleQuality
;
3396 parameters
[i
].SwapEffect
= wined3d_parameters
[i
].SwapEffect
;
3397 parameters
[i
].hDeviceWindow
= wined3d_parameters
[i
].hDeviceWindow
;
3398 parameters
[i
].Windowed
= wined3d_parameters
[i
].Windowed
;
3399 parameters
[i
].EnableAutoDepthStencil
= wined3d_parameters
[i
].EnableAutoDepthStencil
;
3400 parameters
[i
].AutoDepthStencilFormat
=
3401 d3dformat_from_wined3dformat(wined3d_parameters
[i
].AutoDepthStencilFormat
);
3402 parameters
[i
].Flags
= wined3d_parameters
[i
].Flags
;
3403 parameters
[i
].FullScreen_RefreshRateInHz
= wined3d_parameters
[i
].FullScreen_RefreshRateInHz
;
3404 parameters
[i
].PresentationInterval
= wined3d_parameters
[i
].PresentationInterval
;
3406 HeapFree(GetProcessHeap(), 0, wined3d_parameters
);
3408 /* Initialize the converted declaration array. This creates a valid pointer
3409 * and when adding decls HeapReAlloc() can be used without further checking. */
3410 device
->convertedDecls
= HeapAlloc(GetProcessHeap(), 0, 0);
3411 if (!device
->convertedDecls
)
3413 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3414 wined3d_mutex_lock();
3415 wined3d_device_uninit_3d(device
->wined3d_device
);
3416 wined3d_device_release_focus_window(device
->wined3d_device
);
3417 wined3d_device_decref(device
->wined3d_device
);
3418 wined3d_mutex_unlock();
3419 return E_OUTOFMEMORY
;
3422 device
->d3d_parent
= &parent
->IDirect3D9Ex_iface
;
3423 IDirect3D9_AddRef(device
->d3d_parent
);