2 * IWineD3DQuery implementation
4 * Copyright 2005 Oliver Stieber
5 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wined3d_private.h"
28 * http://www.gris.uni-tuebingen.de/~bartz/Publications/paper/hww98.pdf
29 * http://oss.sgi.com/projects/ogl-sample/registry/ARB/occlusion_query.txt
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
33 #define GLINFO_LOCATION This->wineD3DDevice->adapter->gl_info
35 /* *******************************************
36 IWineD3DQuery IUnknown parts follow
37 ******************************************* */
38 static HRESULT WINAPI
IWineD3DQueryImpl_QueryInterface(IWineD3DQuery
*iface
, REFIID riid
, LPVOID
*ppobj
)
40 IWineD3DQueryImpl
*This
= (IWineD3DQueryImpl
*)iface
;
41 TRACE("(%p)->(%s,%p)\n",This
,debugstr_guid(riid
),ppobj
);
42 if (IsEqualGUID(riid
, &IID_IUnknown
)
43 || IsEqualGUID(riid
, &IID_IWineD3DBase
)
44 || IsEqualGUID(riid
, &IID_IWineD3DQuery
)) {
45 IUnknown_AddRef(iface
);
53 static ULONG WINAPI
IWineD3DQueryImpl_AddRef(IWineD3DQuery
*iface
) {
54 IWineD3DQueryImpl
*This
= (IWineD3DQueryImpl
*)iface
;
55 TRACE("(%p) : AddRef increasing from %d\n", This
, This
->ref
);
56 return InterlockedIncrement(&This
->ref
);
59 static ULONG WINAPI
IWineD3DQueryImpl_Release(IWineD3DQuery
*iface
) {
60 IWineD3DQueryImpl
*This
= (IWineD3DQueryImpl
*)iface
;
62 TRACE("(%p) : Releasing from %d\n", This
, This
->ref
);
63 ref
= InterlockedDecrement(&This
->ref
);
66 if(This
->type
== WINED3DQUERYTYPE_EVENT
) {
67 if(GL_SUPPORT(APPLE_FENCE
)) {
68 GL_EXTCALL(glDeleteFencesAPPLE(1, &((WineQueryEventData
*)(This
->extendedData
))->fenceId
));
69 checkGLcall("glDeleteFencesAPPLE");
70 } else if(GL_SUPPORT(NV_FENCE
)) {
71 GL_EXTCALL(glDeleteFencesNV(1, &((WineQueryEventData
*)(This
->extendedData
))->fenceId
));
72 checkGLcall("glDeleteFencesNV");
74 } else if(This
->type
== WINED3DQUERYTYPE_OCCLUSION
&& GL_SUPPORT(ARB_OCCLUSION_QUERY
)) {
75 GL_EXTCALL(glDeleteQueriesARB(1, &((WineQueryOcclusionData
*)(This
->extendedData
))->queryId
));
76 checkGLcall("glDeleteQueriesARB");
80 HeapFree(GetProcessHeap(), 0, This
->extendedData
);
81 HeapFree(GetProcessHeap(), 0, This
);
86 /* *******************************************
87 IWineD3DQuery IWineD3DQuery parts follow
88 ******************************************* */
89 static HRESULT WINAPI
IWineD3DQueryImpl_GetParent(IWineD3DQuery
*iface
, IUnknown
** parent
){
90 IWineD3DQueryImpl
*This
= (IWineD3DQueryImpl
*)iface
;
92 *parent
= (IUnknown
*) parent
;
93 IUnknown_AddRef(*parent
);
94 TRACE("(%p) : returning %p\n", This
, *parent
);
98 static HRESULT WINAPI
IWineD3DQueryImpl_GetDevice(IWineD3DQuery
* iface
, IWineD3DDevice
**pDevice
){
99 IWineD3DQueryImpl
*This
= (IWineD3DQueryImpl
*)iface
;
100 IWineD3DDevice_AddRef((IWineD3DDevice
*)This
->wineD3DDevice
);
101 *pDevice
= (IWineD3DDevice
*)This
->wineD3DDevice
;
102 TRACE("(%p) returning %p\n", This
, *pDevice
);
107 static HRESULT WINAPI
IWineD3DQueryImpl_GetData(IWineD3DQuery
* iface
, void* pData
, DWORD dwSize
, DWORD dwGetDataFlags
){
108 IWineD3DQueryImpl
*This
= (IWineD3DQueryImpl
*)iface
;
111 TRACE("(%p) : type %#x, pData %p, dwSize %#x, dwGetDataFlags %#x\n", This
, This
->type
, pData
, dwSize
, dwGetDataFlags
);
115 case WINED3DQUERYTYPE_VCACHE
:
118 WINED3DDEVINFO_VCACHE
*data
= (WINED3DDEVINFO_VCACHE
*)pData
;
119 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_VCACHE\n", This
);
120 if(pData
== NULL
|| dwSize
== 0) break;
121 data
->Pattern
= WINEMAKEFOURCC('C','A','C','H');
122 data
->OptMethod
= 0; /*0 get longest strips, 1 optimize vertex cache*/
123 data
->CacheSize
= 0; /*cache size, only required if OptMethod == 1*/
124 data
->MagicNumber
= 0; /*only required if OptMethod == 1 (used internally)*/
128 case WINED3DQUERYTYPE_RESOURCEMANAGER
:
130 WINED3DDEVINFO_RESOURCEMANAGER
*data
= (WINED3DDEVINFO_RESOURCEMANAGER
*)pData
;
132 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_RESOURCEMANAGER\n", This
);
133 if(pData
== NULL
|| dwSize
== 0) break;
134 for(i
= 0; i
< WINED3DRTYPECOUNT
; i
++){
135 /*I'm setting the default values to 1 so as to reduce the risk of a div/0 in the caller*/
136 /* isTextureResident could be used to get some of this information */
137 data
->stats
[i
].bThrashing
= FALSE
;
138 data
->stats
[i
].ApproxBytesDownloaded
= 1;
139 data
->stats
[i
].NumEvicts
= 1;
140 data
->stats
[i
].NumVidCreates
= 1;
141 data
->stats
[i
].LastPri
= 1;
142 data
->stats
[i
].NumUsed
= 1;
143 data
->stats
[i
].NumUsedInVidMem
= 1;
144 data
->stats
[i
].WorkingSet
= 1;
145 data
->stats
[i
].WorkingSetBytes
= 1;
146 data
->stats
[i
].TotalManaged
= 1;
147 data
->stats
[i
].TotalBytes
= 1;
152 case WINED3DQUERYTYPE_VERTEXSTATS
:
154 WINED3DDEVINFO_VERTEXSTATS
*data
= (WINED3DDEVINFO_VERTEXSTATS
*)pData
;
155 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_VERTEXSTATS\n", This
);
156 if(pData
== NULL
|| dwSize
== 0) break;
157 data
->NumRenderedTriangles
= 1;
158 data
->NumExtraClippingTriangles
= 1;
162 case WINED3DQUERYTYPE_TIMESTAMP
:
164 UINT64
* data
= pData
;
165 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_TIMESTAMP\n", This
);
166 if(pData
== NULL
|| dwSize
== 0) break;
167 *data
= 1; /*Don't know what this is supposed to be*/
170 case WINED3DQUERYTYPE_TIMESTAMPDISJOINT
:
173 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_TIMESTAMPDISJOINT\n", This
);
174 if(pData
== NULL
|| dwSize
== 0) break;
175 *data
= FALSE
; /*Don't know what this is supposed to be*/
178 case WINED3DQUERYTYPE_TIMESTAMPFREQ
:
180 UINT64
* data
= pData
;
181 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_TIMESTAMPFREQ\n", This
);
182 if(pData
== NULL
|| dwSize
== 0) break;
183 *data
= 1; /*Don't know what this is supposed to be*/
186 case WINED3DQUERYTYPE_PIPELINETIMINGS
:
188 WINED3DDEVINFO_PIPELINETIMINGS
*data
= (WINED3DDEVINFO_PIPELINETIMINGS
*)pData
;
189 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_PIPELINETIMINGS\n", This
);
190 if(pData
== NULL
|| dwSize
== 0) break;
192 data
->VertexProcessingTimePercent
= 1.0f
;
193 data
->PixelProcessingTimePercent
= 1.0f
;
194 data
->OtherGPUProcessingTimePercent
= 97.0f
;
195 data
->GPUIdleTimePercent
= 1.0f
;
198 case WINED3DQUERYTYPE_INTERFACETIMINGS
:
200 WINED3DDEVINFO_INTERFACETIMINGS
*data
= (WINED3DDEVINFO_INTERFACETIMINGS
*)pData
;
201 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_INTERFACETIMINGS\n", This
);
203 if(pData
== NULL
|| dwSize
== 0) break;
204 data
->WaitingForGPUToUseApplicationResourceTimePercent
= 1.0f
;
205 data
->WaitingForGPUToAcceptMoreCommandsTimePercent
= 1.0f
;
206 data
->WaitingForGPUToStayWithinLatencyTimePercent
= 1.0f
;
207 data
->WaitingForGPUExclusiveResourceTimePercent
= 1.0f
;
208 data
->WaitingForGPUOtherTimePercent
= 96.0f
;
212 case WINED3DQUERYTYPE_VERTEXTIMINGS
:
214 WINED3DDEVINFO_STAGETIMINGS
*data
= (WINED3DDEVINFO_STAGETIMINGS
*)pData
;
215 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_VERTEXTIMINGS\n", This
);
217 if(pData
== NULL
|| dwSize
== 0) break;
218 data
->MemoryProcessingPercent
= 50.0f
;
219 data
->ComputationProcessingPercent
= 50.0f
;
223 case WINED3DQUERYTYPE_PIXELTIMINGS
:
225 WINED3DDEVINFO_STAGETIMINGS
*data
= (WINED3DDEVINFO_STAGETIMINGS
*)pData
;
226 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_PIXELTIMINGS\n", This
);
228 if(pData
== NULL
|| dwSize
== 0) break;
229 data
->MemoryProcessingPercent
= 50.0f
;
230 data
->ComputationProcessingPercent
= 50.0f
;
233 case WINED3DQUERYTYPE_BANDWIDTHTIMINGS
:
235 WINED3DDEVINFO_BANDWIDTHTIMINGS
*data
= (WINED3DDEVINFO_BANDWIDTHTIMINGS
*)pData
;
236 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_BANDWIDTHTIMINGS\n", This
);
238 if(pData
== NULL
|| dwSize
== 0) break;
239 data
->MaxBandwidthUtilized
= 1.0f
;
240 data
->FrontEndUploadMemoryUtilizedPercent
= 1.0f
;
241 data
->VertexRateUtilizedPercent
= 1.0f
;
242 data
->TriangleSetupRateUtilizedPercent
= 1.0f
;
243 data
->FillRateUtilizedPercent
= 97.0f
;
246 case WINED3DQUERYTYPE_CACHEUTILIZATION
:
248 WINED3DDEVINFO_CACHEUTILIZATION
*data
= (WINED3DDEVINFO_CACHEUTILIZATION
*)pData
;
249 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_CACHEUTILIZATION\n", This
);
251 if(pData
== NULL
|| dwSize
== 0) break;
252 data
->TextureCacheHitRate
= 1.0f
;
253 data
->PostTransformVertexCacheHitRate
= 1.0f
;
259 FIXME("(%p) Unhandled query type %d\n",This
, This
->type
);
263 /*dwGetDataFlags = 0 || D3DGETDATA_FLUSH
264 D3DGETDATA_FLUSH may return WINED3DERR_DEVICELOST if the device is lost
266 return res
; /* S_OK if the query data is available*/
269 static HRESULT WINAPI
IWineD3DOcclusionQueryImpl_GetData(IWineD3DQuery
* iface
, void* pData
, DWORD dwSize
, DWORD dwGetDataFlags
) {
270 IWineD3DQueryImpl
*This
= (IWineD3DQueryImpl
*) iface
;
273 TRACE("(%p) : type D3DQUERY_OCCLUSION, pData %p, dwSize %#x, dwGetDataFlags %#x\n", This
, pData
, dwSize
, dwGetDataFlags
);
275 if(This
->state
== QUERY_CREATED
) {
276 /* D3D allows GetData on a new query, OpenGL doesn't. So just invent the data ourselves */
277 TRACE("Query wasn't yet started, returning S_OK\n");
280 } else if(This
->state
== QUERY_BUILDING
) {
281 /* Msdn says this returns an error, but our tests show that S_FALSE is returned */
282 TRACE("Query is building, returning S_FALSE\n");
284 } else if (GL_SUPPORT(ARB_OCCLUSION_QUERY
) &&
285 ((WineQueryOcclusionData
*)This
->extendedData
)->ctx
== This
->wineD3DDevice
->activeContext
&&
286 This
->wineD3DDevice
->activeContext
->tid
== GetCurrentThreadId()) {
289 GLuint queryId
= ((WineQueryOcclusionData
*)This
->extendedData
)->queryId
;
292 GL_EXTCALL(glGetQueryObjectuivARB(queryId
, GL_QUERY_RESULT_AVAILABLE_ARB
, &available
));
293 checkGLcall("glGetQueryObjectuivARB(GL_QUERY_RESULT_AVAILABLE)\n");
294 TRACE("(%p) : available %d.\n", This
, available
);
298 GL_EXTCALL(glGetQueryObjectuivARB(queryId
, GL_QUERY_RESULT_ARB
, &samples
));
299 checkGLcall("glGetQueryObjectuivARB(GL_QUERY_RESULT)\n");
300 TRACE("(%p) : Returning %d samples.\n", This
, samples
);
309 WARN("(%p) : Occlusion queries not supported, or wrong context. Returning 1.\n", This
);
316 static HRESULT WINAPI
IWineD3DEventQueryImpl_GetData(IWineD3DQuery
* iface
, void* pData
, DWORD dwSize
, DWORD dwGetDataFlags
) {
317 IWineD3DQueryImpl
*This
= (IWineD3DQueryImpl
*) iface
;
320 TRACE("(%p) : type D3DQUERY_EVENT, pData %p, dwSize %#x, dwGetDataFlags %#x\n", This
, pData
, dwSize
, dwGetDataFlags
);
322 ctx
= ((WineQueryEventData
*)This
->extendedData
)->ctx
;
323 if(pData
== NULL
|| dwSize
== 0) {
325 } if(ctx
!= This
->wineD3DDevice
->activeContext
|| ctx
->tid
!= GetCurrentThreadId()) {
326 /* See comment in IWineD3DQuery::Issue, event query codeblock */
327 WARN("Query context not active, reporting GPU idle\n");
329 } else if(GL_SUPPORT(APPLE_FENCE
)) {
331 *data
= GL_EXTCALL(glTestFenceAPPLE(((WineQueryEventData
*)This
->extendedData
)->fenceId
));
332 checkGLcall("glTestFenceAPPLE");
334 } else if(GL_SUPPORT(NV_FENCE
)) {
336 *data
= GL_EXTCALL(glTestFenceNV(((WineQueryEventData
*)This
->extendedData
)->fenceId
));
337 checkGLcall("glTestFenceNV");
340 WARN("(%p): reporting GPU idle\n", This
);
347 static DWORD WINAPI
IWineD3DQueryImpl_GetDataSize(IWineD3DQuery
* iface
){
348 IWineD3DQueryImpl
*This
= (IWineD3DQueryImpl
*)iface
;
350 TRACE("(%p) : type %#x\n", This
, This
->type
);
352 case WINED3DQUERYTYPE_VCACHE
:
353 dataSize
= sizeof(WINED3DDEVINFO_VCACHE
);
355 case WINED3DQUERYTYPE_RESOURCEMANAGER
:
356 dataSize
= sizeof(WINED3DDEVINFO_RESOURCEMANAGER
);
358 case WINED3DQUERYTYPE_VERTEXSTATS
:
359 dataSize
= sizeof(WINED3DDEVINFO_VERTEXSTATS
);
361 case WINED3DQUERYTYPE_EVENT
:
362 dataSize
= sizeof(BOOL
);
364 case WINED3DQUERYTYPE_TIMESTAMP
:
365 dataSize
= sizeof(UINT64
);
367 case WINED3DQUERYTYPE_TIMESTAMPDISJOINT
:
368 dataSize
= sizeof(BOOL
);
370 case WINED3DQUERYTYPE_TIMESTAMPFREQ
:
371 dataSize
= sizeof(UINT64
);
373 case WINED3DQUERYTYPE_PIPELINETIMINGS
:
374 dataSize
= sizeof(WINED3DDEVINFO_PIPELINETIMINGS
);
376 case WINED3DQUERYTYPE_INTERFACETIMINGS
:
377 dataSize
= sizeof(WINED3DDEVINFO_INTERFACETIMINGS
);
379 case WINED3DQUERYTYPE_VERTEXTIMINGS
:
380 dataSize
= sizeof(WINED3DDEVINFO_STAGETIMINGS
);
382 case WINED3DQUERYTYPE_PIXELTIMINGS
:
383 dataSize
= sizeof(WINED3DDEVINFO_STAGETIMINGS
);
385 case WINED3DQUERYTYPE_BANDWIDTHTIMINGS
:
386 dataSize
= sizeof(WINED3DQUERYTYPE_BANDWIDTHTIMINGS
);
388 case WINED3DQUERYTYPE_CACHEUTILIZATION
:
389 dataSize
= sizeof(WINED3DDEVINFO_CACHEUTILIZATION
);
392 FIXME("(%p) Unhandled query type %d\n",This
, This
->type
);
398 static DWORD WINAPI
IWineD3DEventQueryImpl_GetDataSize(IWineD3DQuery
* iface
){
399 TRACE("(%p) : type D3DQUERY_EVENT\n", iface
);
404 static DWORD WINAPI
IWineD3DOcclusionQueryImpl_GetDataSize(IWineD3DQuery
* iface
){
405 TRACE("(%p) : type D3DQUERY_OCCLUSION\n", iface
);
407 return sizeof(DWORD
);
410 static WINED3DQUERYTYPE WINAPI
IWineD3DQueryImpl_GetType(IWineD3DQuery
* iface
){
411 IWineD3DQueryImpl
*This
= (IWineD3DQueryImpl
*)iface
;
416 static HRESULT WINAPI
IWineD3DEventQueryImpl_Issue(IWineD3DQuery
* iface
, DWORD dwIssueFlags
) {
417 IWineD3DQueryImpl
*This
= (IWineD3DQueryImpl
*)iface
;
419 TRACE("(%p) : dwIssueFlags %#x, type D3DQUERY_EVENT\n", This
, dwIssueFlags
);
420 if (dwIssueFlags
& WINED3DISSUE_END
) {
421 WineD3DContext
*ctx
= ((WineQueryEventData
*)This
->extendedData
)->ctx
;
422 if(ctx
!= This
->wineD3DDevice
->activeContext
|| ctx
->tid
!= GetCurrentThreadId()) {
423 /* GL fences can be used only from the context that created them,
424 * so if a different context is active, don't bother setting the query. The penalty
425 * of a context switch is most likely higher than the gain of a correct query result
427 * If the query is used from a different thread, don't bother creating a multithread
428 * context - there's no point in doing that as the query would be unusable anyway
430 WARN("Query context not active\n");
431 } else if(GL_SUPPORT(APPLE_FENCE
)) {
433 GL_EXTCALL(glSetFenceAPPLE(((WineQueryEventData
*)This
->extendedData
)->fenceId
));
434 checkGLcall("glSetFenceAPPLE");
436 } else if (GL_SUPPORT(NV_FENCE
)) {
438 GL_EXTCALL(glSetFenceNV(((WineQueryEventData
*)This
->extendedData
)->fenceId
, GL_ALL_COMPLETED_NV
));
439 checkGLcall("glSetFenceNV");
442 } else if(dwIssueFlags
& WINED3DISSUE_BEGIN
) {
443 /* Started implicitly at device creation */
444 ERR("Event query issued with START flag - what to do?\n");
447 if(dwIssueFlags
& WINED3DISSUE_BEGIN
) {
448 This
->state
= QUERY_BUILDING
;
450 This
->state
= QUERY_SIGNALLED
;
456 static HRESULT WINAPI
IWineD3DOcclusionQueryImpl_Issue(IWineD3DQuery
* iface
, DWORD dwIssueFlags
) {
457 IWineD3DQueryImpl
*This
= (IWineD3DQueryImpl
*)iface
;
459 if (GL_SUPPORT(ARB_OCCLUSION_QUERY
)) {
460 WineD3DContext
*ctx
= ((WineQueryOcclusionData
*)This
->extendedData
)->ctx
;
462 if(ctx
!= This
->wineD3DDevice
->activeContext
|| ctx
->tid
!= GetCurrentThreadId()) {
463 WARN("Not the owning context, can't start query\n");
466 /* This is allowed according to msdn and our tests. Reset the query and restart */
467 if (dwIssueFlags
& WINED3DISSUE_BEGIN
) {
468 if(This
->state
== QUERY_BUILDING
) {
469 GL_EXTCALL(glEndQueryARB(GL_SAMPLES_PASSED_ARB
));
470 checkGLcall("glEndQuery()");
473 GL_EXTCALL(glBeginQueryARB(GL_SAMPLES_PASSED_ARB
, ((WineQueryOcclusionData
*)This
->extendedData
)->queryId
));
474 checkGLcall("glBeginQuery()");
476 if (dwIssueFlags
& WINED3DISSUE_END
) {
477 /* Msdn says _END on a non-building occlusion query returns an error, but
478 * our tests show that it returns OK. But OpenGL doesn't like it, so avoid
479 * generating an error
481 if(This
->state
== QUERY_BUILDING
) {
482 GL_EXTCALL(glEndQueryARB(GL_SAMPLES_PASSED_ARB
));
483 checkGLcall("glEndQuery()");
489 FIXME("(%p) : Occlusion queries not supported\n", This
);
492 if(dwIssueFlags
& WINED3DISSUE_BEGIN
) {
493 This
->state
= QUERY_BUILDING
;
495 This
->state
= QUERY_SIGNALLED
;
497 return WINED3D_OK
; /* can be WINED3DERR_INVALIDCALL. */
500 static HRESULT WINAPI
IWineD3DQueryImpl_Issue(IWineD3DQuery
* iface
, DWORD dwIssueFlags
){
501 IWineD3DQueryImpl
*This
= (IWineD3DQueryImpl
*)iface
;
503 TRACE("(%p) : dwIssueFlags %#x, type %#x\n", This
, dwIssueFlags
, This
->type
);
505 /* The fixme is printed when the app asks for the resulting data */
506 WARN("(%p) : Unhandled query type %#x\n", This
, This
->type
);
508 if(dwIssueFlags
& WINED3DISSUE_BEGIN
) {
509 This
->state
= QUERY_BUILDING
;
511 This
->state
= QUERY_SIGNALLED
;
514 return WINED3D_OK
; /* can be WINED3DERR_INVALIDCALL. */
518 /**********************************************************
519 * IWineD3DQuery VTbl follows
520 **********************************************************/
522 const IWineD3DQueryVtbl IWineD3DQuery_Vtbl
=
524 /*** IUnknown methods ***/
525 IWineD3DQueryImpl_QueryInterface
,
526 IWineD3DQueryImpl_AddRef
,
527 IWineD3DQueryImpl_Release
,
528 /*** IWineD3Dquery methods ***/
529 IWineD3DQueryImpl_GetParent
,
530 IWineD3DQueryImpl_GetDevice
,
531 IWineD3DQueryImpl_GetData
,
532 IWineD3DQueryImpl_GetDataSize
,
533 IWineD3DQueryImpl_GetType
,
534 IWineD3DQueryImpl_Issue
537 const IWineD3DQueryVtbl IWineD3DEventQuery_Vtbl
=
539 /*** IUnknown methods ***/
540 IWineD3DQueryImpl_QueryInterface
,
541 IWineD3DQueryImpl_AddRef
,
542 IWineD3DQueryImpl_Release
,
543 /*** IWineD3Dquery methods ***/
544 IWineD3DQueryImpl_GetParent
,
545 IWineD3DQueryImpl_GetDevice
,
546 IWineD3DEventQueryImpl_GetData
,
547 IWineD3DEventQueryImpl_GetDataSize
,
548 IWineD3DQueryImpl_GetType
,
549 IWineD3DEventQueryImpl_Issue
552 const IWineD3DQueryVtbl IWineD3DOcclusionQuery_Vtbl
=
554 /*** IUnknown methods ***/
555 IWineD3DQueryImpl_QueryInterface
,
556 IWineD3DQueryImpl_AddRef
,
557 IWineD3DQueryImpl_Release
,
558 /*** IWineD3Dquery methods ***/
559 IWineD3DQueryImpl_GetParent
,
560 IWineD3DQueryImpl_GetDevice
,
561 IWineD3DOcclusionQueryImpl_GetData
,
562 IWineD3DOcclusionQueryImpl_GetDataSize
,
563 IWineD3DQueryImpl_GetType
,
564 IWineD3DOcclusionQueryImpl_Issue