winegstreamer: Try to convert the duration from bytes if the pad doesn't support...
[wine.git] / dlls / wined3d / wined3d_private.h
blob17acd4be4d5ea282b8a3fa1b15625eebb6353646
1 /*
2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006-2011, 2013 Stefan Dösinger for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #ifndef __WINE_WINED3D_PRIVATE_H
26 #define __WINE_WINED3D_PRIVATE_H
28 #ifdef USE_WIN32_OPENGL
29 #define WINE_GLAPI __stdcall
30 #else
31 #define WINE_GLAPI
32 #endif
34 #include <assert.h>
35 #include <stdarg.h>
36 #include <stdbool.h>
37 #include <math.h>
38 #include <limits.h>
39 #include "ntstatus.h"
40 #define WIN32_NO_STATUS
41 #define NONAMELESSUNION
42 #define NONAMELESSSTRUCT
43 #define COBJMACROS
44 #include "windef.h"
45 #include "winbase.h"
46 #include "winreg.h"
47 #include "wingdi.h"
48 #include "winuser.h"
49 #include "winternl.h"
50 #include "ddk/d3dkmthk.h"
51 #include "wine/debug.h"
52 #include "wine/heap.h"
53 #include "wine/unicode.h"
55 #include "objbase.h"
56 #include "wine/wined3d.h"
57 #include "wined3d_gl.h"
58 #include "wined3d_vk.h"
59 #include "wine/list.h"
60 #include "wine/rbtree.h"
61 #include "wine/wgl_driver.h"
63 #define MAKEDWORD_VERSION(maj, min) (((maj & 0xffffu) << 16) | (min & 0xffffu))
65 /* Driver quirks */
66 #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
67 #define WINED3D_QUIRK_SET_TEXCOORD_W 0x00000002
68 #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
69 #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
70 #define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
71 #define WINED3D_QUIRK_FBO_TEX_UPDATE 0x00000020
72 #define WINED3D_QUIRK_BROKEN_RGBA16 0x00000040
73 #define WINED3D_QUIRK_INFO_LOG_SPAM 0x00000080
74 #define WINED3D_QUIRK_LIMITED_TEX_FILTERING 0x00000100
75 #define WINED3D_QUIRK_BROKEN_ARB_FOG 0x00000200
76 #define WINED3D_QUIRK_NO_INDEPENDENT_BIT_DEPTHS 0x00000400
78 #define WINED3D_MAX_DIRTY_REGION_COUNT 7
80 #define WINED3D_ALPHA_TO_COVERAGE_ENABLE MAKEFOURCC('A','2','M','1')
81 #define WINED3D_ALPHA_TO_COVERAGE_DISABLE MAKEFOURCC('A','2','M','0')
83 #define WINED3D_BITMAP_SIZE(x) (((x) + 31) >> 5)
85 struct wined3d_fragment_pipe_ops;
86 struct wined3d_adapter;
87 struct wined3d_buffer_vk;
88 struct wined3d_context;
89 struct wined3d_context_vk;
90 struct wined3d_gl_info;
91 struct wined3d_state;
92 struct wined3d_swapchain_gl;
93 struct wined3d_texture_gl;
94 struct wined3d_vertex_pipe_ops;
96 enum wined3d_ffp_idx
98 WINED3D_FFP_POSITION = 0,
99 WINED3D_FFP_BLENDWEIGHT = 1,
100 WINED3D_FFP_BLENDINDICES = 2,
101 WINED3D_FFP_NORMAL = 3,
102 WINED3D_FFP_PSIZE = 4,
103 WINED3D_FFP_DIFFUSE = 5,
104 WINED3D_FFP_SPECULAR = 6,
105 WINED3D_FFP_TEXCOORD0 = 7,
106 WINED3D_FFP_TEXCOORD1 = 8,
107 WINED3D_FFP_TEXCOORD2 = 9,
108 WINED3D_FFP_TEXCOORD3 = 10,
109 WINED3D_FFP_TEXCOORD4 = 11,
110 WINED3D_FFP_TEXCOORD5 = 12,
111 WINED3D_FFP_TEXCOORD6 = 13,
112 WINED3D_FFP_TEXCOORD7 = 14,
113 WINED3D_FFP_ATTRIBS_COUNT = 15,
116 enum wined3d_ffp_emit_idx
118 WINED3D_FFP_EMIT_FLOAT1,
119 WINED3D_FFP_EMIT_FLOAT2,
120 WINED3D_FFP_EMIT_FLOAT3,
121 WINED3D_FFP_EMIT_FLOAT4,
122 WINED3D_FFP_EMIT_D3DCOLOR,
123 WINED3D_FFP_EMIT_UBYTE4,
124 WINED3D_FFP_EMIT_SHORT2,
125 WINED3D_FFP_EMIT_SHORT4,
126 WINED3D_FFP_EMIT_UBYTE4N,
127 WINED3D_FFP_EMIT_SHORT2N,
128 WINED3D_FFP_EMIT_SHORT4N,
129 WINED3D_FFP_EMIT_USHORT2N,
130 WINED3D_FFP_EMIT_USHORT4N,
131 WINED3D_FFP_EMIT_UDEC3,
132 WINED3D_FFP_EMIT_DEC3N,
133 WINED3D_FFP_EMIT_FLOAT16_2,
134 WINED3D_FFP_EMIT_FLOAT16_4,
135 WINED3D_FFP_EMIT_INVALID,
136 WINED3D_FFP_EMIT_COUNT,
139 /* Texture format fixups */
141 enum fixup_channel_source
143 CHANNEL_SOURCE_ZERO = 0,
144 CHANNEL_SOURCE_ONE = 1,
145 CHANNEL_SOURCE_X = 2,
146 CHANNEL_SOURCE_Y = 3,
147 CHANNEL_SOURCE_Z = 4,
148 CHANNEL_SOURCE_W = 5,
149 CHANNEL_SOURCE_COMPLEX0 = 6,
150 CHANNEL_SOURCE_COMPLEX1 = 7,
153 enum complex_fixup
155 COMPLEX_FIXUP_NONE = 0,
156 COMPLEX_FIXUP_YUY2 = 1,
157 COMPLEX_FIXUP_UYVY = 2,
158 COMPLEX_FIXUP_YV12 = 3,
159 COMPLEX_FIXUP_P8 = 4,
160 COMPLEX_FIXUP_NV12 = 5,
161 COMPLEX_FIXUP_YUV = 6,
164 #include <pshpack2.h>
165 struct color_fixup_desc
167 unsigned short x_sign_fixup : 1;
168 unsigned short x_source : 3;
169 unsigned short y_sign_fixup : 1;
170 unsigned short y_source : 3;
171 unsigned short z_sign_fixup : 1;
172 unsigned short z_source : 3;
173 unsigned short w_sign_fixup : 1;
174 unsigned short w_source : 3;
176 #include <poppack.h>
178 struct wined3d_d3d_limits
180 unsigned int vs_version, hs_version, ds_version, gs_version, ps_version, cs_version;
181 DWORD vs_uniform_count;
182 DWORD ps_uniform_count;
183 unsigned int varying_count;
184 unsigned int ffp_textures;
185 unsigned int ffp_blend_stages;
186 unsigned int ffp_vertex_blend_matrices;
187 unsigned int active_light_count;
189 unsigned int max_rt_count;
190 unsigned int max_clip_distances;
191 unsigned int texture_size;
192 float pointsize_max;
195 typedef void (WINE_GLAPI *wined3d_ffp_attrib_func)(const void *data);
196 typedef void (WINE_GLAPI *wined3d_ffp_texcoord_func)(GLenum unit, const void *data);
197 typedef void (WINE_GLAPI *wined3d_generic_attrib_func)(GLuint idx, const void *data);
198 extern wined3d_ffp_attrib_func specular_func_3ubv DECLSPEC_HIDDEN;
200 struct wined3d_ffp_attrib_ops
202 wined3d_ffp_attrib_func position[WINED3D_FFP_EMIT_COUNT];
203 wined3d_ffp_attrib_func diffuse[WINED3D_FFP_EMIT_COUNT];
204 wined3d_ffp_attrib_func specular[WINED3D_FFP_EMIT_COUNT];
205 wined3d_ffp_attrib_func normal[WINED3D_FFP_EMIT_COUNT];
206 wined3d_ffp_texcoord_func texcoord[WINED3D_FFP_EMIT_COUNT];
207 wined3d_generic_attrib_func generic[WINED3D_FFP_EMIT_COUNT];
210 struct wined3d_d3d_info
212 struct wined3d_d3d_limits limits;
213 struct wined3d_ffp_attrib_ops ffp_attrib_ops;
214 uint32_t wined3d_creation_flags;
215 uint32_t xyzrhw : 1;
216 uint32_t emulated_flatshading : 1;
217 uint32_t ffp_generic_attributes : 1;
218 uint32_t ffp_alpha_test : 1;
219 uint32_t vs_clipping : 1;
220 uint32_t shader_color_key : 1;
221 uint32_t shader_double_precision : 1;
222 uint32_t shader_output_interpolation : 1;
223 uint32_t viewport_array_index_any_shader : 1;
224 uint32_t texture_npot : 1;
225 uint32_t texture_npot_conditional : 1;
226 uint32_t draw_base_vertex_offset : 1;
227 uint32_t vertex_bgra : 1;
228 uint32_t texture_swizzle : 1;
229 uint32_t srgb_read_control : 1;
230 uint32_t srgb_write_control : 1;
231 uint32_t clip_control : 1;
232 uint32_t full_ffp_varyings : 1;
233 uint32_t scaled_resolve : 1;
234 enum wined3d_feature_level feature_level;
236 DWORD multisample_draw_location;
239 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY =
240 {0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_Z, 0, CHANNEL_SOURCE_W};
242 static inline struct color_fixup_desc create_complex_fixup_desc(enum complex_fixup complex_fixup)
244 struct color_fixup_desc fixup =
246 0u, complex_fixup & (1u << 0) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
247 0u, complex_fixup & (1u << 1) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
248 0u, complex_fixup & (1u << 2) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
249 0u, complex_fixup & (1u << 3) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
251 return fixup;
254 static inline BOOL is_identity_fixup(struct color_fixup_desc fixup)
256 return !memcmp(&fixup, &COLOR_FIXUP_IDENTITY, sizeof(fixup));
259 static inline BOOL is_complex_fixup(struct color_fixup_desc fixup)
261 return fixup.x_source == CHANNEL_SOURCE_COMPLEX0 || fixup.x_source == CHANNEL_SOURCE_COMPLEX1;
264 static inline BOOL is_scaling_fixup(struct color_fixup_desc fixup)
266 return fixup.x_sign_fixup || fixup.y_sign_fixup || fixup.z_sign_fixup || fixup.w_sign_fixup;
269 static inline BOOL is_same_fixup(struct color_fixup_desc f1, struct color_fixup_desc f2)
271 return f1.x_sign_fixup == f2.x_sign_fixup && f1.x_source == f2.x_source
272 && f1.y_sign_fixup == f2.y_sign_fixup && f1.y_source == f2.y_source
273 && f1.z_sign_fixup == f2.z_sign_fixup && f1.z_source == f2.z_source
274 && f1.w_sign_fixup == f2.w_sign_fixup && f1.w_source == f2.w_source;
277 static inline enum complex_fixup get_complex_fixup(struct color_fixup_desc fixup)
279 enum complex_fixup complex_fixup = 0;
280 if (fixup.x_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1u << 0);
281 if (fixup.y_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1u << 1);
282 if (fixup.z_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1u << 2);
283 if (fixup.w_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1u << 3);
284 return complex_fixup;
287 /* Device caps */
288 #define WINED3D_MAX_ACTIVE_LIGHTS 8
289 #define WINED3D_MAX_SOFTWARE_ACTIVE_LIGHTS 32
290 #define MAX_CONSTANT_BUFFERS 15
291 #define MAX_SAMPLER_OBJECTS 16
292 #define MAX_SHADER_RESOURCE_VIEWS 128
293 #define MAX_UNORDERED_ACCESS_VIEWS 8
294 #define MAX_TGSM_REGISTERS 8192
295 #define MAX_VERTEX_BLENDS 4
297 struct min_lookup
299 GLenum mip[WINED3D_TEXF_LINEAR + 1];
302 extern const struct min_lookup minMipLookup[WINED3D_TEXF_LINEAR + 1] DECLSPEC_HIDDEN;
303 extern const GLenum magLookup[WINED3D_TEXF_LINEAR + 1] DECLSPEC_HIDDEN;
305 GLenum wined3d_gl_compare_func(enum wined3d_cmp_func f) DECLSPEC_HIDDEN;
306 VkAccessFlags vk_access_mask_from_bind_flags(uint32_t bind_flags) DECLSPEC_HIDDEN;
307 VkCompareOp vk_compare_op_from_wined3d(enum wined3d_cmp_func op) DECLSPEC_HIDDEN;
308 VkImageViewType vk_image_view_type_from_wined3d(enum wined3d_resource_type type, uint32_t flags) DECLSPEC_HIDDEN;
309 VkShaderStageFlagBits vk_shader_stage_from_wined3d(enum wined3d_shader_type shader_type) DECLSPEC_HIDDEN;
311 static inline enum wined3d_cmp_func wined3d_sanitize_cmp_func(enum wined3d_cmp_func func)
313 if (func < WINED3D_CMP_NEVER || func > WINED3D_CMP_ALWAYS)
314 return WINED3D_CMP_ALWAYS;
315 return func;
318 static inline GLenum wined3d_gl_mag_filter(enum wined3d_texture_filter_type mag_filter)
320 return magLookup[mag_filter];
323 static inline GLenum wined3d_gl_min_mip_filter(enum wined3d_texture_filter_type min_filter,
324 enum wined3d_texture_filter_type mip_filter)
326 return minMipLookup[min_filter].mip[mip_filter];
329 /* float_16_to_32() and float_32_to_16() (see implementation in
330 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
331 * to standard C floats and vice versa. They do not depend on the encoding
332 * of the C float, so they are platform independent, but slow. On x86 and
333 * other IEEE 754 compliant platforms the conversion can be accelerated by
334 * bit shifting the exponent and mantissa. There are also some SSE-based
335 * assembly routines out there.
337 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
339 static inline float float_16_to_32(const unsigned short *in)
341 const unsigned short s = ((*in) & 0x8000u);
342 const unsigned short e = ((*in) & 0x7c00u) >> 10;
343 const unsigned short m = (*in) & 0x3ffu;
344 const float sgn = (s ? -1.0f : 1.0f);
346 if(e == 0) {
347 if(m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */
348 else return sgn * powf(2, -14.0f) * ((float)m / 1024.0f);
349 } else if(e < 31) {
350 return sgn * powf(2, (float)e - 15.0f) * (1.0f + ((float)m / 1024.0f));
351 } else {
352 if(m == 0) return sgn * INFINITY;
353 else return NAN;
357 static inline float float_24_to_32(DWORD in)
359 const float sgn = in & 0x800000u ? -1.0f : 1.0f;
360 const unsigned short e = (in & 0x780000u) >> 19;
361 const unsigned int m = in & 0x7ffffu;
363 if (e == 0)
365 if (m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */
366 else return sgn * powf(2, -6.0f) * ((float)m / 524288.0f);
368 else if (e < 15)
370 return sgn * powf(2, (float)e - 7.0f) * (1.0f + ((float)m / 524288.0f));
372 else
374 if (m == 0) return sgn * INFINITY;
375 else return NAN;
379 static inline unsigned int wined3d_popcount(unsigned int x)
381 #ifdef HAVE___BUILTIN_POPCOUNT
382 return __builtin_popcount(x);
383 #else
384 x -= x >> 1 & 0x55555555;
385 x = (x & 0x33333333) + (x >> 2 & 0x33333333);
386 return ((x + (x >> 4)) & 0x0f0f0f0f) * 0x01010101 >> 24;
387 #endif
390 static inline void wined3d_pause(void)
392 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
393 __asm__ __volatile__( "rep;nop" : : : "memory" );
394 #endif
397 #define ORM_BACKBUFFER 0
398 #define ORM_FBO 1
400 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
401 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
403 enum wined3d_renderer
405 WINED3D_RENDERER_AUTO,
406 WINED3D_RENDERER_VULKAN,
407 WINED3D_RENDERER_OPENGL,
408 WINED3D_RENDERER_NO3D,
411 enum wined3d_shader_backend
413 WINED3D_SHADER_BACKEND_AUTO,
414 WINED3D_SHADER_BACKEND_GLSL,
415 WINED3D_SHADER_BACKEND_ARB,
416 WINED3D_SHADER_BACKEND_NONE,
419 /* NOTE: When adding fields to this structure, make sure to update the default
420 * values in wined3d_main.c as well. */
421 struct wined3d_settings
423 unsigned int cs_multithreaded;
424 DWORD max_gl_version;
425 int offscreen_rendering_mode;
426 unsigned short pci_vendor_id;
427 unsigned short pci_device_id;
428 /* Memory tracking and object counting. */
429 UINT64 emulated_textureram;
430 char *logo;
431 unsigned int multisample_textures;
432 unsigned int sample_count;
433 BOOL check_float_constants;
434 unsigned int strict_shader_math;
435 unsigned int max_sm_vs;
436 unsigned int max_sm_hs;
437 unsigned int max_sm_ds;
438 unsigned int max_sm_gs;
439 unsigned int max_sm_ps;
440 unsigned int max_sm_cs;
441 enum wined3d_renderer renderer;
442 enum wined3d_shader_backend shader_backend;
445 extern struct wined3d_settings wined3d_settings DECLSPEC_HIDDEN;
447 enum wined3d_shader_byte_code_format
449 WINED3D_SHADER_BYTE_CODE_FORMAT_SM1,
450 WINED3D_SHADER_BYTE_CODE_FORMAT_SM4,
453 enum wined3d_shader_resource_type
455 WINED3D_SHADER_RESOURCE_NONE,
456 WINED3D_SHADER_RESOURCE_BUFFER,
457 WINED3D_SHADER_RESOURCE_TEXTURE_1D,
458 WINED3D_SHADER_RESOURCE_TEXTURE_2D,
459 WINED3D_SHADER_RESOURCE_TEXTURE_2DMS,
460 WINED3D_SHADER_RESOURCE_TEXTURE_3D,
461 WINED3D_SHADER_RESOURCE_TEXTURE_CUBE,
462 WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY,
463 WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY,
464 WINED3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY,
465 WINED3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY,
468 #define WINED3D_SHADER_CONST_VS_F 0x00000001
469 #define WINED3D_SHADER_CONST_VS_I 0x00000002
470 #define WINED3D_SHADER_CONST_VS_B 0x00000004
471 #define WINED3D_SHADER_CONST_VS_CLIP_PLANES 0x00000008
472 #define WINED3D_SHADER_CONST_VS_POINTSIZE 0x00000010
473 #define WINED3D_SHADER_CONST_POS_FIXUP 0x00000020
474 #define WINED3D_SHADER_CONST_PS_F 0x00000040
475 #define WINED3D_SHADER_CONST_PS_I 0x00000080
476 #define WINED3D_SHADER_CONST_PS_B 0x00000100
477 #define WINED3D_SHADER_CONST_PS_BUMP_ENV 0x00000200
478 #define WINED3D_SHADER_CONST_PS_FOG 0x00000400
479 #define WINED3D_SHADER_CONST_PS_ALPHA_TEST 0x00000800
480 #define WINED3D_SHADER_CONST_PS_Y_CORR 0x00001000
481 #define WINED3D_SHADER_CONST_PS_NP2_FIXUP 0x00002000
482 #define WINED3D_SHADER_CONST_FFP_MODELVIEW 0x00004000
483 #define WINED3D_SHADER_CONST_FFP_VERTEXBLEND 0x00008000
484 #define WINED3D_SHADER_CONST_FFP_PROJ 0x00010000
485 #define WINED3D_SHADER_CONST_FFP_TEXMATRIX 0x00020000
486 #define WINED3D_SHADER_CONST_FFP_MATERIAL 0x00040000
487 #define WINED3D_SHADER_CONST_FFP_LIGHTS 0x00080000
488 #define WINED3D_SHADER_CONST_FFP_PS 0x00100000
489 #define WINED3D_SHADER_CONST_FFP_COLOR_KEY 0x00200000
490 #define WINED3D_SHADER_CONST_BASE_VERTEX_ID 0x00400000
492 enum wined3d_shader_register_type
494 WINED3DSPR_TEMP = 0,
495 WINED3DSPR_INPUT = 1,
496 WINED3DSPR_CONST = 2,
497 WINED3DSPR_ADDR = 3,
498 WINED3DSPR_TEXTURE = 3,
499 WINED3DSPR_RASTOUT = 4,
500 WINED3DSPR_ATTROUT = 5,
501 WINED3DSPR_TEXCRDOUT = 6,
502 WINED3DSPR_OUTPUT = 6,
503 WINED3DSPR_CONSTINT = 7,
504 WINED3DSPR_COLOROUT = 8,
505 WINED3DSPR_DEPTHOUT = 9,
506 WINED3DSPR_SAMPLER = 10,
507 WINED3DSPR_CONST2 = 11,
508 WINED3DSPR_CONST3 = 12,
509 WINED3DSPR_CONST4 = 13,
510 WINED3DSPR_CONSTBOOL = 14,
511 WINED3DSPR_LOOP = 15,
512 WINED3DSPR_TEMPFLOAT16 = 16,
513 WINED3DSPR_MISCTYPE = 17,
514 WINED3DSPR_LABEL = 18,
515 WINED3DSPR_PREDICATE = 19,
516 WINED3DSPR_IMMCONST,
517 WINED3DSPR_CONSTBUFFER,
518 WINED3DSPR_IMMCONSTBUFFER,
519 WINED3DSPR_PRIMID,
520 WINED3DSPR_NULL,
521 WINED3DSPR_RESOURCE,
522 WINED3DSPR_UAV,
523 WINED3DSPR_OUTPOINTID,
524 WINED3DSPR_FORKINSTID,
525 WINED3DSPR_JOININSTID,
526 WINED3DSPR_INCONTROLPOINT,
527 WINED3DSPR_OUTCONTROLPOINT,
528 WINED3DSPR_PATCHCONST,
529 WINED3DSPR_TESSCOORD,
530 WINED3DSPR_GROUPSHAREDMEM,
531 WINED3DSPR_THREADID,
532 WINED3DSPR_THREADGROUPID,
533 WINED3DSPR_LOCALTHREADID,
534 WINED3DSPR_LOCALTHREADINDEX,
535 WINED3DSPR_IDXTEMP,
536 WINED3DSPR_STREAM,
537 WINED3DSPR_FUNCTIONBODY,
538 WINED3DSPR_FUNCTIONPOINTER,
539 WINED3DSPR_COVERAGE,
540 WINED3DSPR_SAMPLEMASK,
541 WINED3DSPR_GSINSTID,
542 WINED3DSPR_DEPTHOUTGE,
543 WINED3DSPR_DEPTHOUTLE,
544 WINED3DSPR_RASTERIZER,
547 enum wined3d_data_type
549 WINED3D_DATA_FLOAT,
550 WINED3D_DATA_INT,
551 WINED3D_DATA_RESOURCE,
552 WINED3D_DATA_SAMPLER,
553 WINED3D_DATA_UAV,
554 WINED3D_DATA_UINT,
555 WINED3D_DATA_UNORM,
556 WINED3D_DATA_SNORM,
557 WINED3D_DATA_OPAQUE,
560 enum wined3d_immconst_type
562 WINED3D_IMMCONST_SCALAR,
563 WINED3D_IMMCONST_VEC4,
566 #define WINED3DSP_NOSWIZZLE (0u | (1u << 2) | (2u << 4) | (3u << 6))
568 enum wined3d_shader_src_modifier
570 WINED3DSPSM_NONE = 0,
571 WINED3DSPSM_NEG = 1,
572 WINED3DSPSM_BIAS = 2,
573 WINED3DSPSM_BIASNEG = 3,
574 WINED3DSPSM_SIGN = 4,
575 WINED3DSPSM_SIGNNEG = 5,
576 WINED3DSPSM_COMP = 6,
577 WINED3DSPSM_X2 = 7,
578 WINED3DSPSM_X2NEG = 8,
579 WINED3DSPSM_DZ = 9,
580 WINED3DSPSM_DW = 10,
581 WINED3DSPSM_ABS = 11,
582 WINED3DSPSM_ABSNEG = 12,
583 WINED3DSPSM_NOT = 13,
586 #define WINED3DSP_WRITEMASK_0 0x1u /* .x r */
587 #define WINED3DSP_WRITEMASK_1 0x2u /* .y g */
588 #define WINED3DSP_WRITEMASK_2 0x4u /* .z b */
589 #define WINED3DSP_WRITEMASK_3 0x8u /* .w a */
590 #define WINED3DSP_WRITEMASK_ALL 0xfu /* all */
592 enum wined3d_shader_dst_modifier
594 WINED3DSPDM_NONE = 0,
595 WINED3DSPDM_SATURATE = 1,
596 WINED3DSPDM_PARTIALPRECISION = 2,
597 WINED3DSPDM_MSAMPCENTROID = 4,
600 enum wined3d_shader_interpolation_mode
602 WINED3DSIM_NONE = 0,
603 WINED3DSIM_CONSTANT = 1,
604 WINED3DSIM_LINEAR = 2,
605 WINED3DSIM_LINEAR_CENTROID = 3,
606 WINED3DSIM_LINEAR_NOPERSPECTIVE = 4,
607 WINED3DSIM_LINEAR_NOPERSPECTIVE_CENTROID = 5,
608 WINED3DSIM_LINEAR_SAMPLE = 6,
609 WINED3DSIM_LINEAR_NOPERSPECTIVE_SAMPLE = 7,
612 #define WINED3D_PACKED_INTERPOLATION_SIZE 3
613 #define WINED3D_PACKED_INTERPOLATION_BIT_COUNT 3
615 enum wined3d_shader_global_flags
617 WINED3DSGF_REFACTORING_ALLOWED = 0x1,
618 WINED3DSGF_FORCE_EARLY_DEPTH_STENCIL = 0x4,
619 WINED3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS = 0x8,
622 enum wined3d_shader_sync_flags
624 WINED3DSSF_THREAD_GROUP = 0x1,
625 WINED3DSSF_GROUP_SHARED_MEMORY = 0x2,
628 enum wined3d_shader_uav_flags
630 WINED3DSUF_GLOBALLY_COHERENT = 0x2,
631 WINED3DSUF_ORDER_PRESERVING_COUNTER = 0x100,
634 enum wined3d_tessellator_domain
636 WINED3D_TESSELLATOR_DOMAIN_LINE = 1,
637 WINED3D_TESSELLATOR_DOMAIN_TRIANGLE = 2,
638 WINED3D_TESSELLATOR_DOMAIN_QUAD = 3,
641 enum wined3d_tessellator_output_primitive
643 WINED3D_TESSELLATOR_OUTPUT_POINT = 1,
644 WINED3D_TESSELLATOR_OUTPUT_LINE = 2,
645 WINED3D_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3,
646 WINED3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4,
649 enum wined3d_tessellator_partitioning
651 WINED3D_TESSELLATOR_PARTITIONING_INTEGER = 1,
652 WINED3D_TESSELLATOR_PARTITIONING_POW2 = 2,
653 WINED3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3,
654 WINED3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4,
657 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
658 #define WINED3DSI_TEXLD_PROJECT 0x1
659 #define WINED3DSI_TEXLD_BIAS 0x2
660 #define WINED3DSI_INDEXED_DYNAMIC 0x4
661 #define WINED3DSI_RESINFO_RCP_FLOAT 0x1
662 #define WINED3DSI_RESINFO_UINT 0x2
663 #define WINED3DSI_SAMPLE_INFO_UINT 0x1
664 #define WINED3DSI_SAMPLER_COMPARISON_MODE 0x1
666 #define WINED3DSI_PRECISE_X 0x100
667 #define WINED3DSI_PRECISE_Y 0x200
668 #define WINED3DSI_PRECISE_Z 0x400
669 #define WINED3DSI_PRECISE_W 0x800
670 #define WINED3DSI_PRECISE_XYZW (WINED3DSI_PRECISE_X | WINED3DSI_PRECISE_Y \
671 | WINED3DSI_PRECISE_Z | WINED3DSI_PRECISE_W)
672 #define WINED3DSI_PRECISE_SHIFT 8
674 enum wined3d_shader_rel_op
676 WINED3D_SHADER_REL_OP_GT = 1,
677 WINED3D_SHADER_REL_OP_EQ = 2,
678 WINED3D_SHADER_REL_OP_GE = 3,
679 WINED3D_SHADER_REL_OP_LT = 4,
680 WINED3D_SHADER_REL_OP_NE = 5,
681 WINED3D_SHADER_REL_OP_LE = 6,
684 enum wined3d_shader_conditional_op
686 WINED3D_SHADER_CONDITIONAL_OP_NZ = 0,
687 WINED3D_SHADER_CONDITIONAL_OP_Z = 1
690 #define WINED3D_SM1_VS 0xfffeu
691 #define WINED3D_SM1_PS 0xffffu
692 #define WINED3D_SM4_PS 0x0000u
693 #define WINED3D_SM4_VS 0x0001u
694 #define WINED3D_SM4_GS 0x0002u
695 #define WINED3D_SM5_HS 0x0003u
696 #define WINED3D_SM5_DS 0x0004u
697 #define WINED3D_SM5_CS 0x0005u
699 /* Shader version tokens, and shader end tokens */
700 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
701 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
703 /* Shader backends */
705 /* TODO: Make this dynamic, based on shader limits ? */
706 #define MAX_ATTRIBS 16
707 #define MAX_REG_ADDR 1
708 #define MAX_REG_TEXCRD 8
709 #define MAX_REG_INPUT 32
710 #define MAX_REG_OUTPUT 32
711 #define WINED3D_MAX_CBS 15
713 /* FIXME: This needs to go up to 2048 for
714 * Shader model 3 according to msdn (and for software shaders) */
715 #define MAX_LABELS 16
717 #define MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE 4096
719 struct wined3d_string_buffer
721 struct list entry;
722 char *buffer;
723 unsigned int buffer_size;
724 unsigned int content_size;
727 enum WINED3D_SHADER_INSTRUCTION_HANDLER
729 WINED3DSIH_ABS,
730 WINED3DSIH_ADD,
731 WINED3DSIH_AND,
732 WINED3DSIH_ATOMIC_AND,
733 WINED3DSIH_ATOMIC_CMP_STORE,
734 WINED3DSIH_ATOMIC_IADD,
735 WINED3DSIH_ATOMIC_IMAX,
736 WINED3DSIH_ATOMIC_IMIN,
737 WINED3DSIH_ATOMIC_OR,
738 WINED3DSIH_ATOMIC_UMAX,
739 WINED3DSIH_ATOMIC_UMIN,
740 WINED3DSIH_ATOMIC_XOR,
741 WINED3DSIH_BEM,
742 WINED3DSIH_BFI,
743 WINED3DSIH_BFREV,
744 WINED3DSIH_BREAK,
745 WINED3DSIH_BREAKC,
746 WINED3DSIH_BREAKP,
747 WINED3DSIH_BUFINFO,
748 WINED3DSIH_CALL,
749 WINED3DSIH_CALLNZ,
750 WINED3DSIH_CASE,
751 WINED3DSIH_CMP,
752 WINED3DSIH_CND,
753 WINED3DSIH_CONTINUE,
754 WINED3DSIH_CONTINUEP,
755 WINED3DSIH_COUNTBITS,
756 WINED3DSIH_CRS,
757 WINED3DSIH_CUT,
758 WINED3DSIH_CUT_STREAM,
759 WINED3DSIH_DCL,
760 WINED3DSIH_DCL_CONSTANT_BUFFER,
761 WINED3DSIH_DCL_FUNCTION_BODY,
762 WINED3DSIH_DCL_FUNCTION_TABLE,
763 WINED3DSIH_DCL_GLOBAL_FLAGS,
764 WINED3DSIH_DCL_GS_INSTANCES,
765 WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT,
766 WINED3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT,
767 WINED3DSIH_DCL_HS_MAX_TESSFACTOR,
768 WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER,
769 WINED3DSIH_DCL_INDEX_RANGE,
770 WINED3DSIH_DCL_INDEXABLE_TEMP,
771 WINED3DSIH_DCL_INPUT,
772 WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT,
773 WINED3DSIH_DCL_INPUT_PRIMITIVE,
774 WINED3DSIH_DCL_INPUT_PS,
775 WINED3DSIH_DCL_INPUT_PS_SGV,
776 WINED3DSIH_DCL_INPUT_PS_SIV,
777 WINED3DSIH_DCL_INPUT_SGV,
778 WINED3DSIH_DCL_INPUT_SIV,
779 WINED3DSIH_DCL_INTERFACE,
780 WINED3DSIH_DCL_OUTPUT,
781 WINED3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT,
782 WINED3DSIH_DCL_OUTPUT_SIV,
783 WINED3DSIH_DCL_OUTPUT_TOPOLOGY,
784 WINED3DSIH_DCL_RESOURCE_RAW,
785 WINED3DSIH_DCL_RESOURCE_STRUCTURED,
786 WINED3DSIH_DCL_SAMPLER,
787 WINED3DSIH_DCL_STREAM,
788 WINED3DSIH_DCL_TEMPS,
789 WINED3DSIH_DCL_TESSELLATOR_DOMAIN,
790 WINED3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE,
791 WINED3DSIH_DCL_TESSELLATOR_PARTITIONING,
792 WINED3DSIH_DCL_TGSM_RAW,
793 WINED3DSIH_DCL_TGSM_STRUCTURED,
794 WINED3DSIH_DCL_THREAD_GROUP,
795 WINED3DSIH_DCL_UAV_RAW,
796 WINED3DSIH_DCL_UAV_STRUCTURED,
797 WINED3DSIH_DCL_UAV_TYPED,
798 WINED3DSIH_DCL_VERTICES_OUT,
799 WINED3DSIH_DEF,
800 WINED3DSIH_DEFAULT,
801 WINED3DSIH_DEFB,
802 WINED3DSIH_DEFI,
803 WINED3DSIH_DIV,
804 WINED3DSIH_DP2,
805 WINED3DSIH_DP2ADD,
806 WINED3DSIH_DP3,
807 WINED3DSIH_DP4,
808 WINED3DSIH_DST,
809 WINED3DSIH_DSX,
810 WINED3DSIH_DSX_COARSE,
811 WINED3DSIH_DSX_FINE,
812 WINED3DSIH_DSY,
813 WINED3DSIH_DSY_COARSE,
814 WINED3DSIH_DSY_FINE,
815 WINED3DSIH_ELSE,
816 WINED3DSIH_EMIT,
817 WINED3DSIH_EMIT_STREAM,
818 WINED3DSIH_ENDIF,
819 WINED3DSIH_ENDLOOP,
820 WINED3DSIH_ENDREP,
821 WINED3DSIH_ENDSWITCH,
822 WINED3DSIH_EQ,
823 WINED3DSIH_EVAL_SAMPLE_INDEX,
824 WINED3DSIH_EXP,
825 WINED3DSIH_EXPP,
826 WINED3DSIH_F16TOF32,
827 WINED3DSIH_F32TOF16,
828 WINED3DSIH_FCALL,
829 WINED3DSIH_FIRSTBIT_HI,
830 WINED3DSIH_FIRSTBIT_LO,
831 WINED3DSIH_FIRSTBIT_SHI,
832 WINED3DSIH_FRC,
833 WINED3DSIH_FTOI,
834 WINED3DSIH_FTOU,
835 WINED3DSIH_GATHER4,
836 WINED3DSIH_GATHER4_C,
837 WINED3DSIH_GATHER4_PO,
838 WINED3DSIH_GATHER4_PO_C,
839 WINED3DSIH_GE,
840 WINED3DSIH_HS_CONTROL_POINT_PHASE,
841 WINED3DSIH_HS_DECLS,
842 WINED3DSIH_HS_FORK_PHASE,
843 WINED3DSIH_HS_JOIN_PHASE,
844 WINED3DSIH_IADD,
845 WINED3DSIH_IBFE,
846 WINED3DSIH_IEQ,
847 WINED3DSIH_IF,
848 WINED3DSIH_IFC,
849 WINED3DSIH_IGE,
850 WINED3DSIH_ILT,
851 WINED3DSIH_IMAD,
852 WINED3DSIH_IMAX,
853 WINED3DSIH_IMIN,
854 WINED3DSIH_IMM_ATOMIC_ALLOC,
855 WINED3DSIH_IMM_ATOMIC_AND,
856 WINED3DSIH_IMM_ATOMIC_CMP_EXCH,
857 WINED3DSIH_IMM_ATOMIC_CONSUME,
858 WINED3DSIH_IMM_ATOMIC_EXCH,
859 WINED3DSIH_IMM_ATOMIC_IADD,
860 WINED3DSIH_IMM_ATOMIC_IMAX,
861 WINED3DSIH_IMM_ATOMIC_IMIN,
862 WINED3DSIH_IMM_ATOMIC_OR,
863 WINED3DSIH_IMM_ATOMIC_UMAX,
864 WINED3DSIH_IMM_ATOMIC_UMIN,
865 WINED3DSIH_IMM_ATOMIC_XOR,
866 WINED3DSIH_IMUL,
867 WINED3DSIH_INE,
868 WINED3DSIH_INEG,
869 WINED3DSIH_ISHL,
870 WINED3DSIH_ISHR,
871 WINED3DSIH_ITOF,
872 WINED3DSIH_LABEL,
873 WINED3DSIH_LD,
874 WINED3DSIH_LD2DMS,
875 WINED3DSIH_LD_RAW,
876 WINED3DSIH_LD_STRUCTURED,
877 WINED3DSIH_LD_UAV_TYPED,
878 WINED3DSIH_LIT,
879 WINED3DSIH_LOD,
880 WINED3DSIH_LOG,
881 WINED3DSIH_LOGP,
882 WINED3DSIH_LOOP,
883 WINED3DSIH_LRP,
884 WINED3DSIH_LT,
885 WINED3DSIH_M3x2,
886 WINED3DSIH_M3x3,
887 WINED3DSIH_M3x4,
888 WINED3DSIH_M4x3,
889 WINED3DSIH_M4x4,
890 WINED3DSIH_MAD,
891 WINED3DSIH_MAX,
892 WINED3DSIH_MIN,
893 WINED3DSIH_MOV,
894 WINED3DSIH_MOVA,
895 WINED3DSIH_MOVC,
896 WINED3DSIH_MUL,
897 WINED3DSIH_NE,
898 WINED3DSIH_NOP,
899 WINED3DSIH_NOT,
900 WINED3DSIH_NRM,
901 WINED3DSIH_OR,
902 WINED3DSIH_PHASE,
903 WINED3DSIH_POW,
904 WINED3DSIH_RCP,
905 WINED3DSIH_REP,
906 WINED3DSIH_RESINFO,
907 WINED3DSIH_RET,
908 WINED3DSIH_RETP,
909 WINED3DSIH_ROUND_NE,
910 WINED3DSIH_ROUND_NI,
911 WINED3DSIH_ROUND_PI,
912 WINED3DSIH_ROUND_Z,
913 WINED3DSIH_RSQ,
914 WINED3DSIH_SAMPLE,
915 WINED3DSIH_SAMPLE_B,
916 WINED3DSIH_SAMPLE_C,
917 WINED3DSIH_SAMPLE_C_LZ,
918 WINED3DSIH_SAMPLE_GRAD,
919 WINED3DSIH_SAMPLE_INFO,
920 WINED3DSIH_SAMPLE_LOD,
921 WINED3DSIH_SAMPLE_POS,
922 WINED3DSIH_SETP,
923 WINED3DSIH_SGE,
924 WINED3DSIH_SGN,
925 WINED3DSIH_SINCOS,
926 WINED3DSIH_SLT,
927 WINED3DSIH_SQRT,
928 WINED3DSIH_STORE_RAW,
929 WINED3DSIH_STORE_STRUCTURED,
930 WINED3DSIH_STORE_UAV_TYPED,
931 WINED3DSIH_SUB,
932 WINED3DSIH_SWAPC,
933 WINED3DSIH_SWITCH,
934 WINED3DSIH_SYNC,
935 WINED3DSIH_TEX,
936 WINED3DSIH_TEXBEM,
937 WINED3DSIH_TEXBEML,
938 WINED3DSIH_TEXCOORD,
939 WINED3DSIH_TEXDEPTH,
940 WINED3DSIH_TEXDP3,
941 WINED3DSIH_TEXDP3TEX,
942 WINED3DSIH_TEXKILL,
943 WINED3DSIH_TEXLDD,
944 WINED3DSIH_TEXLDL,
945 WINED3DSIH_TEXM3x2DEPTH,
946 WINED3DSIH_TEXM3x2PAD,
947 WINED3DSIH_TEXM3x2TEX,
948 WINED3DSIH_TEXM3x3,
949 WINED3DSIH_TEXM3x3DIFF,
950 WINED3DSIH_TEXM3x3PAD,
951 WINED3DSIH_TEXM3x3SPEC,
952 WINED3DSIH_TEXM3x3TEX,
953 WINED3DSIH_TEXM3x3VSPEC,
954 WINED3DSIH_TEXREG2AR,
955 WINED3DSIH_TEXREG2GB,
956 WINED3DSIH_TEXREG2RGB,
957 WINED3DSIH_UBFE,
958 WINED3DSIH_UDIV,
959 WINED3DSIH_UGE,
960 WINED3DSIH_ULT,
961 WINED3DSIH_UMAX,
962 WINED3DSIH_UMIN,
963 WINED3DSIH_UMUL,
964 WINED3DSIH_USHR,
965 WINED3DSIH_UTOF,
966 WINED3DSIH_XOR,
967 WINED3DSIH_TABLE_SIZE
970 struct wined3d_shader_version
972 enum wined3d_shader_type type;
973 BYTE major;
974 BYTE minor;
977 struct wined3d_shader_resource_info
979 enum wined3d_shader_resource_type type;
980 enum wined3d_data_type data_type;
981 unsigned int flags;
982 unsigned int stride;
985 #define WINED3D_SAMPLER_DEFAULT ~0x0u
987 struct wined3d_shader_sampler_map_entry
989 unsigned int resource_idx;
990 unsigned int sampler_idx;
991 unsigned int bind_idx;
994 struct wined3d_shader_sampler_map
996 struct wined3d_shader_sampler_map_entry *entries;
997 size_t size;
998 size_t count;
1001 struct wined3d_shader_immediate_constant_buffer
1003 unsigned int vec4_count;
1004 DWORD data[MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE];
1007 struct wined3d_shader_indexable_temp
1009 struct list entry;
1010 unsigned int register_idx;
1011 unsigned int register_size;
1012 unsigned int component_count;
1015 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
1017 struct wined3d_shader_reg_maps
1019 struct wined3d_shader_version shader_version;
1020 BYTE texcoord; /* MAX_REG_TEXCRD, 8 */
1021 BYTE address; /* MAX_REG_ADDR, 1 */
1022 WORD labels; /* MAX_LABELS, 16 */
1023 DWORD temporary; /* 32 */
1024 unsigned int temporary_count;
1025 DWORD *constf; /* pixel, vertex */
1026 struct list indexable_temps;
1027 const struct wined3d_shader_immediate_constant_buffer *icb;
1028 union
1030 DWORD texcoord_mask[MAX_REG_TEXCRD]; /* vertex < 3.0 */
1031 BYTE output_registers_mask[MAX_REG_OUTPUT]; /* vertex >= 3.0 */
1032 } u;
1033 DWORD input_registers; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 32 */
1034 DWORD output_registers; /* MAX_REG_OUTPUT, 32 */
1035 WORD integer_constants; /* WINED3D_MAX_CONSTS_I, 16 */
1036 WORD boolean_constants; /* WINED3D_MAX_CONSTS_B, 16 */
1037 WORD local_int_consts; /* WINED3D_MAX_CONSTS_I, 16 */
1038 WORD local_bool_consts; /* WINED3D_MAX_CONSTS_B, 16 */
1039 UINT cb_sizes[WINED3D_MAX_CBS];
1040 uint32_t cb_map; /* WINED3D_MAX_CBS, 15 */
1042 struct wined3d_shader_resource_info resource_info[MAX_SHADER_RESOURCE_VIEWS];
1043 uint32_t resource_map[WINED3D_BITMAP_SIZE(MAX_SHADER_RESOURCE_VIEWS)];
1044 struct wined3d_shader_sampler_map sampler_map;
1045 DWORD sampler_comparison_mode;
1046 BYTE bumpmat; /* WINED3D_MAX_TEXTURES, 8 */
1047 BYTE luminanceparams; /* WINED3D_MAX_TEXTURES, 8 */
1048 struct wined3d_shader_resource_info uav_resource_info[MAX_UNORDERED_ACCESS_VIEWS];
1049 DWORD uav_read_mask : 8; /* MAX_UNORDERED_ACCESS_VIEWS, 8 */
1050 DWORD uav_counter_mask : 8; /* MAX_UNORDERED_ACCESS_VIEWS, 8 */
1052 DWORD clip_distance_mask : 8; /* WINED3D_MAX_CLIP_DISTANCES, 8 */
1053 DWORD cull_distance_mask : 8; /* WINED3D_MAX_CLIP_DISTANCES, 8 */
1054 DWORD usesnrm : 1;
1055 DWORD vpos : 1;
1056 DWORD usesdsx : 1;
1057 DWORD usesdsy : 1;
1058 DWORD usestexldd : 1;
1059 DWORD usesmova : 1;
1060 DWORD usesfacing : 1;
1061 DWORD usesrelconstF : 1;
1062 DWORD fog : 1;
1063 DWORD usestexldl : 1;
1064 DWORD usesifc : 1;
1065 DWORD usescall : 1;
1066 DWORD usespow : 1;
1067 DWORD point_size : 1;
1068 DWORD vocp : 1;
1069 DWORD input_rel_addressing : 1;
1070 DWORD viewport_array : 1;
1071 DWORD sample_mask : 1;
1072 DWORD padding : 14;
1074 DWORD rt_mask; /* Used render targets, 32 max. */
1076 /* Whether or not loops are used in this shader, and nesting depth */
1077 unsigned int loop_depth;
1078 unsigned int min_rel_offset, max_rel_offset;
1080 struct wined3d_shader_tgsm *tgsm;
1081 SIZE_T tgsm_capacity;
1082 unsigned int tgsm_count;
1085 /* Keeps track of details for TEX_M#x# instructions which need to maintain
1086 * state information between multiple instructions. */
1087 struct wined3d_shader_tex_mx
1089 unsigned int current_row;
1090 DWORD texcoord_w[2];
1093 struct wined3d_shader_parser_state
1095 unsigned int current_loop_depth;
1096 unsigned int current_loop_reg;
1097 BOOL in_subroutine;
1100 struct wined3d_shader_context
1102 const struct wined3d_shader *shader;
1103 const struct wined3d_shader_reg_maps *reg_maps;
1104 struct wined3d_string_buffer *buffer;
1105 struct wined3d_shader_tex_mx *tex_mx;
1106 struct wined3d_shader_parser_state *state;
1107 void *backend_data;
1110 struct wined3d_shader_register_index
1112 const struct wined3d_shader_src_param *rel_addr;
1113 unsigned int offset;
1116 struct wined3d_shader_register
1118 enum wined3d_shader_register_type type;
1119 enum wined3d_data_type data_type;
1120 struct wined3d_shader_register_index idx[2];
1121 enum wined3d_immconst_type immconst_type;
1122 union
1124 DWORD immconst_data[4];
1125 unsigned fp_body_idx;
1126 } u;
1129 struct wined3d_shader_dst_param
1131 struct wined3d_shader_register reg;
1132 DWORD write_mask;
1133 DWORD modifiers;
1134 DWORD shift;
1137 struct wined3d_shader_src_param
1139 struct wined3d_shader_register reg;
1140 DWORD swizzle;
1141 enum wined3d_shader_src_modifier modifiers;
1144 struct wined3d_shader_index_range
1146 struct wined3d_shader_dst_param first_register;
1147 unsigned int last_register;
1150 struct wined3d_shader_semantic
1152 enum wined3d_decl_usage usage;
1153 UINT usage_idx;
1154 enum wined3d_shader_resource_type resource_type;
1155 enum wined3d_data_type resource_data_type;
1156 struct wined3d_shader_dst_param reg;
1159 enum wined3d_shader_input_sysval_semantic
1161 WINED3D_SIV_POSITION = 1,
1162 WINED3D_SIV_CLIP_DISTANCE = 2,
1163 WINED3D_SIV_CULL_DISTANCE = 3,
1164 WINED3D_SIV_RENDER_TARGET_ARRAY_INDEX = 4,
1165 WINED3D_SIV_VIEWPORT_ARRAY_INDEX = 5,
1166 WINED3D_SIV_VERTEX_ID = 6,
1167 WINED3D_SIV_PRIMITIVE_ID = 7,
1168 WINED3D_SIV_INSTANCE_ID = 8,
1169 WINED3D_SIV_IS_FRONT_FACE = 9,
1170 WINED3D_SIV_SAMPLE_INDEX = 10,
1171 WINED3D_SIV_QUAD_U0_TESS_FACTOR = 11,
1172 WINED3D_SIV_QUAD_V0_TESS_FACTOR = 12,
1173 WINED3D_SIV_QUAD_U1_TESS_FACTOR = 13,
1174 WINED3D_SIV_QUAD_V1_TESS_FACTOR = 14,
1175 WINED3D_SIV_QUAD_U_INNER_TESS_FACTOR = 15,
1176 WINED3D_SIV_QUAD_V_INNER_TESS_FACTOR = 16,
1177 WINED3D_SIV_TRIANGLE_U_TESS_FACTOR = 17,
1178 WINED3D_SIV_TRIANGLE_V_TESS_FACTOR = 18,
1179 WINED3D_SIV_TRIANGLE_W_TESS_FACTOR = 19,
1180 WINED3D_SIV_TRIANGLE_INNER_TESS_FACTOR = 20,
1181 WINED3D_SIV_LINE_DETAIL_TESS_FACTOR = 21,
1182 WINED3D_SIV_LINE_DENSITY_TESS_FACTOR = 22,
1185 struct wined3d_shader_register_semantic
1187 struct wined3d_shader_dst_param reg;
1188 enum wined3d_shader_input_sysval_semantic sysval_semantic;
1191 struct wined3d_shader_structured_resource
1193 struct wined3d_shader_dst_param reg;
1194 unsigned int byte_stride;
1197 struct wined3d_shader_tgsm
1199 unsigned int size;
1200 unsigned int stride;
1203 struct wined3d_shader_tgsm_raw
1205 struct wined3d_shader_dst_param reg;
1206 unsigned int byte_count;
1209 struct wined3d_shader_tgsm_structured
1211 struct wined3d_shader_dst_param reg;
1212 unsigned int byte_stride;
1213 unsigned int structure_count;
1216 struct wined3d_shader_thread_group_size
1218 unsigned int x, y, z;
1221 struct wined3d_shader_function_table_pointer
1223 unsigned int index;
1224 unsigned int array_size;
1225 unsigned int body_count;
1226 unsigned int table_count;
1229 struct wined3d_shader_texel_offset
1231 signed char u, v, w;
1234 struct wined3d_shader_primitive_type
1236 enum wined3d_primitive_type type;
1237 unsigned int patch_vertex_count;
1240 struct wined3d_shader_instruction
1242 const struct wined3d_shader_context *ctx;
1243 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
1244 DWORD flags;
1245 unsigned int dst_count;
1246 unsigned int src_count;
1247 const struct wined3d_shader_dst_param *dst;
1248 const struct wined3d_shader_src_param *src;
1249 struct wined3d_shader_texel_offset texel_offset;
1250 BOOL coissue;
1251 const struct wined3d_shader_src_param *predicate;
1252 union
1254 struct wined3d_shader_semantic semantic;
1255 struct wined3d_shader_register_semantic register_semantic;
1256 struct wined3d_shader_primitive_type primitive_type;
1257 struct wined3d_shader_dst_param dst;
1258 struct wined3d_shader_src_param src;
1259 unsigned int count;
1260 unsigned int index;
1261 const struct wined3d_shader_immediate_constant_buffer *icb;
1262 struct wined3d_shader_structured_resource structured_resource;
1263 struct wined3d_shader_tgsm_raw tgsm_raw;
1264 struct wined3d_shader_tgsm_structured tgsm_structured;
1265 struct wined3d_shader_thread_group_size thread_group_size;
1266 enum wined3d_tessellator_domain tessellator_domain;
1267 enum wined3d_tessellator_output_primitive tessellator_output_primitive;
1268 enum wined3d_tessellator_partitioning tessellator_partitioning;
1269 float max_tessellation_factor;
1270 struct wined3d_shader_index_range index_range;
1271 struct wined3d_shader_indexable_temp indexable_temp;
1272 struct wined3d_shader_function_table_pointer fp;
1273 } declaration;
1276 static inline BOOL wined3d_shader_instruction_has_texel_offset(const struct wined3d_shader_instruction *ins)
1278 return ins->texel_offset.u || ins->texel_offset.v || ins->texel_offset.w;
1281 struct wined3d_shader_attribute
1283 enum wined3d_decl_usage usage;
1284 UINT usage_idx;
1287 struct wined3d_shader_loop_control
1289 unsigned int count;
1290 unsigned int start;
1291 int step;
1294 struct wined3d_shader_frontend
1296 void *(*shader_init)(const DWORD *byte_code, size_t byte_code_size,
1297 const struct wined3d_shader_signature *output_signature);
1298 void (*shader_free)(void *data);
1299 void (*shader_read_header)(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version);
1300 void (*shader_read_instruction)(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins);
1301 BOOL (*shader_is_end)(void *data, const DWORD **ptr);
1304 extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN;
1305 extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN;
1307 HRESULT shader_extract_from_dxbc(struct wined3d_shader *shader,
1308 unsigned int max_shader_version, enum wined3d_shader_byte_code_format *format) DECLSPEC_HIDDEN;
1309 BOOL shader_get_stream_output_register_info(const struct wined3d_shader *shader,
1310 const struct wined3d_stream_output_element *so_element, unsigned int *register_idx,
1311 unsigned int *component_idx) DECLSPEC_HIDDEN;
1313 typedef void (*SHADER_HANDLER)(const struct wined3d_shader_instruction *);
1315 #define WINED3D_SHADER_CAP_VS_CLIPPING 0x00000001u
1316 #define WINED3D_SHADER_CAP_SRGB_WRITE 0x00000002u
1317 #define WINED3D_SHADER_CAP_DOUBLE_PRECISION 0x00000004u
1318 #define WINED3D_SHADER_CAP_OUTPUT_INTERPOLATION 0x00000008u
1319 #define WINED3D_SHADER_CAP_FULL_FFP_VARYINGS 0x00000010u
1321 struct shader_caps
1323 unsigned int vs_version;
1324 unsigned int hs_version;
1325 unsigned int ds_version;
1326 unsigned int gs_version;
1327 unsigned int ps_version;
1328 unsigned int cs_version;
1330 unsigned int vs_uniform_count;
1331 unsigned int ps_uniform_count;
1332 float ps_1x_max_value;
1333 unsigned int varying_count;
1335 DWORD wined3d_caps;
1338 enum wined3d_gl_resource_type
1340 WINED3D_GL_RES_TYPE_TEX_1D = 0,
1341 WINED3D_GL_RES_TYPE_TEX_2D = 1,
1342 WINED3D_GL_RES_TYPE_TEX_3D = 2,
1343 WINED3D_GL_RES_TYPE_TEX_CUBE = 3,
1344 WINED3D_GL_RES_TYPE_TEX_RECT = 4,
1345 WINED3D_GL_RES_TYPE_BUFFER = 5,
1346 WINED3D_GL_RES_TYPE_RB = 6,
1347 WINED3D_GL_RES_TYPE_COUNT = 7,
1350 enum wined3d_vertex_processing_mode
1352 WINED3D_VP_MODE_FF,
1353 WINED3D_VP_MODE_SHADER,
1354 WINED3D_VP_MODE_NONE,
1357 #define WINED3D_CONST_NUM_UNUSED ~0U
1359 enum wined3d_ffp_ps_fog_mode
1361 WINED3D_FFP_PS_FOG_OFF,
1362 WINED3D_FFP_PS_FOG_LINEAR,
1363 WINED3D_FFP_PS_FOG_EXP,
1364 WINED3D_FFP_PS_FOG_EXP2,
1367 /* Stateblock dependent parameters which have to be hardcoded
1368 * into the shader code
1371 #define WINED3D_PSARGS_PROJECTED (1u << 3)
1372 #define WINED3D_PSARGS_TEXTRANSFORM_SHIFT 4
1373 #define WINED3D_PSARGS_TEXTRANSFORM_MASK 0xfu
1374 #define WINED3D_PSARGS_TEXTYPE_SHIFT 2
1375 #define WINED3D_PSARGS_TEXTYPE_MASK 0x3u
1377 /* Used for Shader Model 1 pixel shaders to track the bound texture
1378 * type. 2D and RECT textures are separated through NP2 fixup. */
1379 enum wined3d_shader_tex_types
1381 WINED3D_SHADER_TEX_2D = 0,
1382 WINED3D_SHADER_TEX_3D = 1,
1383 WINED3D_SHADER_TEX_CUBE = 2,
1384 WINED3D_SHADER_TEX_ERR = 3,
1387 struct ps_compile_args
1389 struct color_fixup_desc color_fixup[WINED3D_MAX_FRAGMENT_SAMPLERS];
1390 enum wined3d_vertex_processing_mode vp_mode;
1391 enum wined3d_ffp_ps_fog_mode fog;
1392 DWORD tex_types; /* ps 1 - 3, 16 textures */
1393 WORD tex_transform; /* ps 1.0-1.3, 4 textures */
1394 WORD srgb_correction;
1395 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
1396 D3D9 has a limit of 16 samplers and the fixup is superfluous
1397 in D3D10 (unconditional NP2 support mandatory). */
1398 WORD np2_fixup;
1399 WORD shadow; /* WINED3D_MAX_FRAGMENT_SAMPLERS, 16 */
1400 WORD texcoords_initialized; /* WINED3D_MAX_TEXTURES, 8 */
1401 WORD padding_to_dword;
1402 DWORD pointsprite : 1;
1403 DWORD flatshading : 1;
1404 DWORD alpha_test_func : 3;
1405 DWORD render_offscreen : 1;
1406 DWORD rt_alpha_swizzle : 8; /* WINED3D_MAX_RENDER_TARGETS, 8 */
1407 DWORD dual_source_blend : 1;
1408 DWORD padding : 17;
1411 enum fog_src_type
1413 VS_FOG_Z = 0,
1414 VS_FOG_COORD = 1
1417 struct vs_compile_args
1419 BYTE fog_src;
1420 BYTE clip_enabled : 1;
1421 BYTE point_size : 1;
1422 BYTE per_vertex_point_size : 1;
1423 BYTE flatshading : 1;
1424 BYTE next_shader_type : 3;
1425 BYTE padding : 1;
1426 WORD swizzle_map; /* MAX_ATTRIBS, 16 */
1427 unsigned int next_shader_input_count;
1428 DWORD interpolation_mode[WINED3D_PACKED_INTERPOLATION_SIZE];
1431 struct ds_compile_args
1433 enum wined3d_tessellator_output_primitive tessellator_output_primitive;
1434 enum wined3d_tessellator_partitioning tessellator_partitioning;
1435 unsigned int output_count : 16;
1436 unsigned int next_shader_type : 3;
1437 unsigned int render_offscreen : 1;
1438 unsigned int padding : 12;
1439 DWORD interpolation_mode[WINED3D_PACKED_INTERPOLATION_SIZE];
1442 struct gs_compile_args
1444 unsigned int output_count;
1445 enum wined3d_primitive_type primitive_type;
1446 DWORD interpolation_mode[WINED3D_PACKED_INTERPOLATION_SIZE];
1449 struct wined3d_shader_backend_ops
1451 void (*shader_handle_instruction)(const struct wined3d_shader_instruction *);
1452 void (*shader_precompile)(void *shader_priv, struct wined3d_shader *shader);
1453 void (*shader_select)(void *shader_priv, struct wined3d_context *context,
1454 const struct wined3d_state *state);
1455 void (*shader_select_compute)(void *shader_priv, struct wined3d_context *context,
1456 const struct wined3d_state *state);
1457 void (*shader_disable)(void *shader_priv, struct wined3d_context *context);
1458 void (*shader_update_float_vertex_constants)(struct wined3d_device *device, UINT start, UINT count);
1459 void (*shader_update_float_pixel_constants)(struct wined3d_device *device, UINT start, UINT count);
1460 void (*shader_load_constants)(void *shader_priv, struct wined3d_context *context,
1461 const struct wined3d_state *state);
1462 void (*shader_destroy)(struct wined3d_shader *shader);
1463 HRESULT (*shader_alloc_private)(struct wined3d_device *device, const struct wined3d_vertex_pipe_ops *vertex_pipe,
1464 const struct wined3d_fragment_pipe_ops *fragment_pipe);
1465 void (*shader_free_private)(struct wined3d_device *device, struct wined3d_context *context);
1466 BOOL (*shader_allocate_context_data)(struct wined3d_context *context);
1467 void (*shader_free_context_data)(struct wined3d_context *context);
1468 void (*shader_init_context_state)(struct wined3d_context *context);
1469 void (*shader_get_caps)(const struct wined3d_adapter *adapter, struct shader_caps *caps);
1470 BOOL (*shader_color_fixup_supported)(struct color_fixup_desc fixup);
1471 BOOL (*shader_has_ffp_proj_control)(void *shader_priv);
1474 extern const struct wined3d_shader_backend_ops glsl_shader_backend DECLSPEC_HIDDEN;
1475 extern const struct wined3d_shader_backend_ops arb_program_shader_backend DECLSPEC_HIDDEN;
1476 extern const struct wined3d_shader_backend_ops none_shader_backend DECLSPEC_HIDDEN;
1478 const struct wined3d_shader_backend_ops *wined3d_spirv_shader_backend_init_vk(void) DECLSPEC_HIDDEN;
1480 #define GL_EXTCALL(f) (gl_info->gl_ops.ext.p_##f)
1482 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xff)
1483 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xff)
1484 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xff)
1485 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xff)
1487 static inline void wined3d_color_from_d3dcolor(struct wined3d_color *wined3d_color, DWORD d3d_color)
1489 wined3d_color->r = D3DCOLOR_B_R(d3d_color) / 255.0f;
1490 wined3d_color->g = D3DCOLOR_B_G(d3d_color) / 255.0f;
1491 wined3d_color->b = D3DCOLOR_B_B(d3d_color) / 255.0f;
1492 wined3d_color->a = D3DCOLOR_B_A(d3d_color) / 255.0f;
1495 extern const struct wined3d_vec4 wined3d_srgb_const[] DECLSPEC_HIDDEN;
1497 static inline float wined3d_srgb_from_linear(float colour)
1499 if (colour < 0.0f)
1500 return 0.0f;
1501 if (colour < wined3d_srgb_const[1].x)
1502 return colour * wined3d_srgb_const[0].w;
1503 if (colour < 1.0f)
1504 return wined3d_srgb_const[0].y * powf(colour, wined3d_srgb_const[0].x) - wined3d_srgb_const[0].z;
1505 return 1.0f;
1508 static inline void wined3d_colour_srgb_from_linear(struct wined3d_color *colour_srgb,
1509 const struct wined3d_color *colour)
1511 colour_srgb->r = wined3d_srgb_from_linear(colour->r);
1512 colour_srgb->g = wined3d_srgb_from_linear(colour->g);
1513 colour_srgb->b = wined3d_srgb_from_linear(colour->b);
1514 colour_srgb->a = colour->a;
1517 void wined3d_check_gl_call(const struct wined3d_gl_info *gl_info,
1518 const char *file, unsigned int line, const char *name) DECLSPEC_HIDDEN;
1520 /* Checking of API calls */
1521 /* --------------------- */
1522 #ifndef WINE_NO_DEBUG_MSGS
1523 #define checkGLcall(A) \
1524 do { \
1525 if (__WINE_IS_DEBUG_ON(_ERR, &__wine_dbch_d3d) \
1526 && !gl_info->supported[ARB_DEBUG_OUTPUT]) \
1527 wined3d_check_gl_call(gl_info, __FILE__, __LINE__, A); \
1528 } while(0)
1529 #else
1530 #define checkGLcall(A) do {} while(0)
1531 #endif
1533 struct wined3d_bo_gl
1535 GLuint id;
1536 GLenum binding;
1539 static inline GLuint wined3d_bo_gl_id(uintptr_t bo)
1541 return bo ? ((struct wined3d_bo_gl *)bo)->id : 0;
1544 struct wined3d_bo_user_vk
1546 struct list entry;
1547 bool valid;
1550 struct wined3d_bo_vk
1552 VkBuffer vk_buffer;
1553 struct wined3d_allocator_block *memory;
1554 struct wined3d_bo_slab_vk *slab;
1556 VkDeviceMemory vk_memory;
1557 void *map_ptr;
1559 VkDeviceSize buffer_offset;
1560 VkDeviceSize memory_offset;
1561 VkDeviceSize size;
1562 VkBufferUsageFlags usage;
1563 VkMemoryPropertyFlags memory_type;
1565 struct list users;
1566 uint64_t command_buffer_id;
1569 struct wined3d_bo_slab_vk_key
1571 VkMemoryPropertyFlags memory_type;
1572 VkBufferUsageFlags usage;
1573 VkDeviceSize size;
1576 struct wined3d_bo_slab_vk
1578 struct wine_rb_entry entry;
1579 struct wined3d_bo_slab_vk *next;
1580 struct wined3d_bo_vk bo;
1581 unsigned int map_count;
1582 void *map_ptr;
1583 uint32_t map;
1586 struct wined3d_bo_address
1588 UINT_PTR buffer_object;
1589 BYTE *addr;
1592 struct wined3d_const_bo_address
1594 UINT_PTR buffer_object;
1595 const BYTE *addr;
1598 static inline struct wined3d_const_bo_address *wined3d_const_bo_address(struct wined3d_bo_address *data)
1600 return (struct wined3d_const_bo_address *)data;
1603 struct wined3d_stream_info_element
1605 const struct wined3d_format *format;
1606 struct wined3d_bo_address data;
1607 GLsizei stride;
1608 unsigned int stream_idx;
1609 unsigned int divisor;
1612 struct wined3d_stream_info
1614 struct wined3d_stream_info_element elements[MAX_ATTRIBS];
1615 DWORD position_transformed : 1;
1616 DWORD all_vbo : 1;
1617 WORD swizzle_map; /* MAX_ATTRIBS, 16 */
1618 WORD use_map; /* MAX_ATTRIBS, 16 */
1621 void wined3d_stream_info_from_declaration(struct wined3d_stream_info *stream_info,
1622 const struct wined3d_state *state, const struct wined3d_d3d_info *d3d_info) DECLSPEC_HIDDEN;
1624 struct wined3d_direct_dispatch_parameters
1626 unsigned int group_count_x;
1627 unsigned int group_count_y;
1628 unsigned int group_count_z;
1631 struct wined3d_indirect_dispatch_parameters
1633 struct wined3d_buffer *buffer;
1634 unsigned int offset;
1637 struct wined3d_dispatch_parameters
1639 BOOL indirect;
1640 union
1642 struct wined3d_direct_dispatch_parameters direct;
1643 struct wined3d_indirect_dispatch_parameters indirect;
1644 } u;
1647 struct wined3d_direct_draw_parameters
1649 int base_vertex_idx;
1650 unsigned int start_idx;
1651 unsigned int index_count;
1652 unsigned int start_instance;
1653 unsigned int instance_count;
1656 struct wined3d_indirect_draw_parameters
1658 struct wined3d_buffer *buffer;
1659 unsigned int offset;
1662 struct wined3d_draw_parameters
1664 BOOL indirect;
1665 union
1667 struct wined3d_direct_draw_parameters direct;
1668 struct wined3d_indirect_draw_parameters indirect;
1669 } u;
1670 BOOL indexed;
1673 void draw_primitive(struct wined3d_device *device, const struct wined3d_state *state,
1674 const struct wined3d_draw_parameters *draw_parameters) DECLSPEC_HIDDEN;
1675 void dispatch_compute(struct wined3d_device *device, const struct wined3d_state *state,
1676 const struct wined3d_dispatch_parameters *dispatch_parameters) DECLSPEC_HIDDEN;
1678 #define eps 1e-8f
1680 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
1681 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
1683 enum wined3d_pipeline
1685 WINED3D_PIPELINE_GRAPHICS,
1686 WINED3D_PIPELINE_COMPUTE,
1687 WINED3D_PIPELINE_COUNT,
1690 /* Routines and structures related to state management */
1692 #define STATE_RENDER(a) (a)
1693 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
1695 #define STATE_TEXTURESTAGE(stage, num) \
1696 (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
1697 #define STATE_IS_TEXTURESTAGE(a) \
1698 ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(WINED3D_MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
1700 /* + 1 because samplers start with 0 */
1701 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(WINED3D_MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
1702 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(WINED3D_MAX_COMBINED_SAMPLERS - 1))
1704 #define STATE_GRAPHICS_SHADER(a) (STATE_SAMPLER(WINED3D_MAX_COMBINED_SAMPLERS) + (a))
1705 #define STATE_IS_GRAPHICS_SHADER(a) \
1706 ((a) >= STATE_GRAPHICS_SHADER(0) && (a) < STATE_GRAPHICS_SHADER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT))
1708 #define STATE_GRAPHICS_CONSTANT_BUFFER(a) (STATE_GRAPHICS_SHADER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT) + (a))
1709 #define STATE_IS_GRAPHICS_CONSTANT_BUFFER(a) \
1710 ((a) >= STATE_GRAPHICS_CONSTANT_BUFFER(0) \
1711 && (a) < STATE_GRAPHICS_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT))
1713 #define STATE_GRAPHICS_SHADER_RESOURCE_BINDING (STATE_GRAPHICS_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT))
1714 #define STATE_IS_GRAPHICS_SHADER_RESOURCE_BINDING(a) ((a) == STATE_GRAPHICS_SHADER_RESOURCE_BINDING)
1716 #define STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING (STATE_GRAPHICS_SHADER_RESOURCE_BINDING + 1)
1717 #define STATE_IS_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING(a) ((a) == STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING)
1719 #define STATE_TRANSFORM(a) (STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING + (a))
1720 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)))
1722 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)) + 1)
1723 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
1724 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
1725 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
1727 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
1728 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
1730 #define STATE_VIEWPORT (STATE_VDECL + 1)
1731 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
1733 #define STATE_LIGHT_TYPE (STATE_VIEWPORT + 1)
1734 #define STATE_IS_LIGHT_TYPE(a) ((a) == STATE_LIGHT_TYPE)
1735 #define STATE_ACTIVELIGHT(a) (STATE_LIGHT_TYPE + 1 + (a))
1736 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(WINED3D_MAX_ACTIVE_LIGHTS))
1738 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(WINED3D_MAX_ACTIVE_LIGHTS - 1) + 1)
1739 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
1741 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
1742 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(WINED3D_MAX_CLIP_DISTANCES - 1))
1744 #define STATE_MATERIAL (STATE_CLIPPLANE(WINED3D_MAX_CLIP_DISTANCES))
1745 #define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL)
1747 #define STATE_RASTERIZER (STATE_MATERIAL + 1)
1748 #define STATE_IS_RASTERIZER(a) ((a) == STATE_RASTERIZER)
1750 #define STATE_POINTSPRITECOORDORIGIN (STATE_RASTERIZER + 1)
1751 #define STATE_IS_POINTSPRITECOORDORIGIN(a) ((a) == STATE_POINTSPRITECOORDORIGIN)
1753 #define STATE_BASEVERTEXINDEX (STATE_POINTSPRITECOORDORIGIN + 1)
1754 #define STATE_IS_BASEVERTEXINDEX(a) ((a) == STATE_BASEVERTEXINDEX)
1756 #define STATE_FRAMEBUFFER (STATE_BASEVERTEXINDEX + 1)
1757 #define STATE_IS_FRAMEBUFFER(a) ((a) == STATE_FRAMEBUFFER)
1759 #define STATE_POINT_ENABLE (STATE_FRAMEBUFFER + 1)
1760 #define STATE_IS_POINT_ENABLE(a) ((a) == STATE_POINT_ENABLE)
1762 #define STATE_COLOR_KEY (STATE_POINT_ENABLE + 1)
1763 #define STATE_IS_COLOR_KEY(a) ((a) == STATE_COLOR_KEY)
1765 #define STATE_STREAM_OUTPUT (STATE_COLOR_KEY + 1)
1766 #define STATE_IS_STREAM_OUTPUT(a) ((a) == STATE_STREAM_OUTPUT)
1768 #define STATE_BLEND (STATE_STREAM_OUTPUT + 1)
1769 #define STATE_IS_BLEND(a) ((a) == STATE_BLEND)
1771 #define STATE_BLEND_FACTOR (STATE_BLEND + 1)
1772 #define STATE_IS_BLEND_FACTOR(a) ((a) == STATE_BLEND_FACTOR)
1774 #define STATE_COMPUTE_OFFSET (STATE_BLEND_FACTOR + 1)
1776 #define STATE_COMPUTE_SHADER (STATE_COMPUTE_OFFSET)
1777 #define STATE_IS_COMPUTE_SHADER(a) ((a) == STATE_COMPUTE_SHADER)
1779 #define STATE_COMPUTE_CONSTANT_BUFFER (STATE_COMPUTE_SHADER + 1)
1780 #define STATE_IS_COMPUTE_CONSTANT_BUFFER(a) ((a) == STATE_COMPUTE_CONSTANT_BUFFER)
1782 #define STATE_COMPUTE_SHADER_RESOURCE_BINDING (STATE_COMPUTE_CONSTANT_BUFFER + 1)
1783 #define STATE_IS_COMPUTE_SHADER_RESOURCE_BINDING(a) ((a) == STATE_COMPUTE_SHADER_RESOURCE_BINDING)
1785 #define STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING (STATE_COMPUTE_SHADER_RESOURCE_BINDING + 1)
1786 #define STATE_IS_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING(a) ((a) == STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
1788 #define STATE_COMPUTE_HIGHEST (STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
1789 #define STATE_HIGHEST (STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
1791 #define STATE_IS_COMPUTE(a) ((a) >= STATE_COMPUTE_OFFSET && (a) <= STATE_COMPUTE_HIGHEST)
1792 #define STATE_COMPUTE_COUNT (STATE_COMPUTE_HIGHEST - STATE_COMPUTE_OFFSET + 1)
1794 #define STATE_SHADER(a) ((a) != WINED3D_SHADER_TYPE_COMPUTE ? STATE_GRAPHICS_SHADER(a) : STATE_COMPUTE_SHADER)
1795 #define STATE_CONSTANT_BUFFER(a) \
1796 ((a) != WINED3D_SHADER_TYPE_COMPUTE ? STATE_GRAPHICS_CONSTANT_BUFFER(a) : STATE_COMPUTE_CONSTANT_BUFFER)
1797 #define STATE_UNORDERED_ACCESS_VIEW_BINDING(a) ((a) == WINED3D_PIPELINE_GRAPHICS ? \
1798 STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING : STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
1800 enum fogsource {
1801 FOGSOURCE_FFP,
1802 FOGSOURCE_VS,
1803 FOGSOURCE_COORD,
1806 union wined3d_gl_fence_object
1808 GLuint id;
1809 GLsync sync;
1812 enum wined3d_fence_result
1814 WINED3D_FENCE_OK,
1815 WINED3D_FENCE_WAITING,
1816 WINED3D_FENCE_NOT_STARTED,
1817 WINED3D_FENCE_WRONG_THREAD,
1818 WINED3D_FENCE_ERROR,
1821 struct wined3d_fence
1823 struct list entry;
1824 union wined3d_gl_fence_object object;
1825 struct wined3d_context_gl *context_gl;
1828 HRESULT wined3d_fence_create(struct wined3d_device *device, struct wined3d_fence **fence) DECLSPEC_HIDDEN;
1829 void wined3d_fence_destroy(struct wined3d_fence *fence) DECLSPEC_HIDDEN;
1830 void wined3d_fence_issue(struct wined3d_fence *fence, struct wined3d_device *device) DECLSPEC_HIDDEN;
1831 enum wined3d_fence_result wined3d_fence_wait(const struct wined3d_fence *fence,
1832 struct wined3d_device *device) DECLSPEC_HIDDEN;
1834 /* Direct3D terminology with little modifications. We do not have an issued
1835 * state because only the driver knows about it, but we have a created state
1836 * because D3D allows GetData() on a created query, but OpenGL doesn't. */
1837 enum wined3d_query_state
1839 QUERY_CREATED,
1840 QUERY_SIGNALLED,
1841 QUERY_BUILDING
1844 struct wined3d_query_ops
1846 BOOL (*query_poll)(struct wined3d_query *query, DWORD flags);
1847 BOOL (*query_issue)(struct wined3d_query *query, DWORD flags);
1848 void (*query_destroy)(struct wined3d_query *query);
1851 struct wined3d_query
1853 LONG ref;
1855 void *parent;
1856 const struct wined3d_parent_ops *parent_ops;
1857 struct wined3d_device *device;
1858 enum wined3d_query_state state;
1859 enum wined3d_query_type type;
1860 const void *data;
1861 DWORD data_size;
1862 const struct wined3d_query_ops *query_ops;
1864 LONG counter_main, counter_retrieved;
1865 struct list poll_list_entry;
1867 GLuint buffer_object;
1868 UINT64 *map_ptr;
1871 HRESULT wined3d_query_gl_create(struct wined3d_device *device, enum wined3d_query_type type, void *parent,
1872 const struct wined3d_parent_ops *parent_ops, struct wined3d_query **query) DECLSPEC_HIDDEN;
1873 void wined3d_query_gl_destroy_buffer_object(struct wined3d_context_gl *context_gl,
1874 struct wined3d_query *query) DECLSPEC_HIDDEN;
1876 struct wined3d_event_query
1878 struct wined3d_query query;
1880 struct wined3d_fence fence;
1881 BOOL signalled;
1884 struct wined3d_occlusion_query
1886 struct wined3d_query query;
1888 struct list entry;
1889 GLuint id;
1890 struct wined3d_context_gl *context_gl;
1891 UINT64 samples;
1892 BOOL started;
1895 struct wined3d_timestamp_query
1897 struct wined3d_query query;
1899 struct list entry;
1900 GLuint id;
1901 struct wined3d_context_gl *context_gl;
1902 UINT64 timestamp;
1905 union wined3d_gl_so_statistics_query
1907 GLuint id[2];
1908 struct
1910 GLuint written;
1911 GLuint generated;
1912 } query;
1915 struct wined3d_so_statistics_query
1917 struct wined3d_query query;
1919 struct list entry;
1920 union wined3d_gl_so_statistics_query u;
1921 struct wined3d_context_gl *context_gl;
1922 unsigned int stream_idx;
1923 struct wined3d_query_data_so_statistics statistics;
1924 BOOL started;
1927 union wined3d_gl_pipeline_statistics_query
1929 GLuint id[11];
1930 struct
1932 GLuint vertices;
1933 GLuint primitives;
1934 GLuint vertex_shader;
1935 GLuint tess_control_shader;
1936 GLuint tess_eval_shader;
1937 GLuint geometry_shader;
1938 GLuint geometry_primitives;
1939 GLuint fragment_shader;
1940 GLuint compute_shader;
1941 GLuint clipping_input;
1942 GLuint clipping_output;
1943 } query;
1946 struct wined3d_pipeline_statistics_query
1948 struct wined3d_query query;
1950 struct list entry;
1951 union wined3d_gl_pipeline_statistics_query u;
1952 struct wined3d_context_gl *context_gl;
1953 struct wined3d_query_data_pipeline_statistics statistics;
1954 BOOL started;
1957 #define WINED3D_QUERY_POOL_SIZE 256
1959 struct wined3d_query_pool_vk
1961 struct list entry;
1963 struct list *free_list;
1964 VkQueryPool vk_query_pool;
1965 uint32_t allocated[WINED3D_BITMAP_SIZE(WINED3D_QUERY_POOL_SIZE)];
1968 bool wined3d_query_pool_vk_allocate_query(struct wined3d_query_pool_vk *pool_vk, size_t *idx) DECLSPEC_HIDDEN;
1969 void wined3d_query_pool_vk_cleanup(struct wined3d_query_pool_vk *pool_vk,
1970 struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
1971 void wined3d_query_pool_vk_free_query(struct wined3d_query_pool_vk *pool_vk, size_t idx) DECLSPEC_HIDDEN;
1972 bool wined3d_query_pool_vk_init(struct wined3d_query_pool_vk *pool_vk, struct wined3d_context_vk *context_vk,
1973 enum wined3d_query_type type, struct list *free_pools) DECLSPEC_HIDDEN;
1975 struct wined3d_query_pool_idx_vk
1977 struct wined3d_query_pool_vk *pool_vk;
1978 size_t idx;
1981 struct wined3d_query_vk
1983 struct wined3d_query q;
1985 struct list entry;
1986 struct wined3d_query_pool_idx_vk pool_idx;
1987 bool started;
1988 uint64_t command_buffer_id;
1989 uint32_t control_flags;
1990 size_t pending_count;
1993 static inline struct wined3d_query_vk *wined3d_query_vk(struct wined3d_query *query)
1995 return CONTAINING_RECORD(query, struct wined3d_query_vk, q);
1998 bool wined3d_query_vk_accumulate_data(struct wined3d_query_vk *query_vk, struct wined3d_context_vk *context_vk,
1999 const struct wined3d_query_pool_idx_vk *pool_idx) DECLSPEC_HIDDEN;
2000 HRESULT wined3d_query_vk_create(struct wined3d_device *device, enum wined3d_query_type type, void *parent,
2001 const struct wined3d_parent_ops *parent_ops, struct wined3d_query **query) DECLSPEC_HIDDEN;
2002 void wined3d_query_vk_resume(struct wined3d_query_vk *query_vk, struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
2003 void wined3d_query_vk_suspend(struct wined3d_query_vk *query_vk, struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
2005 struct wined3d_gl_view
2007 GLenum target;
2008 GLuint name;
2011 struct wined3d_range
2013 unsigned int offset;
2014 unsigned int size;
2017 struct wined3d_rendertarget_info
2019 struct wined3d_gl_view gl_view;
2020 struct wined3d_resource *resource;
2021 unsigned int sub_resource_idx;
2022 unsigned int layer_count;
2025 struct wined3d_fb_state
2027 struct wined3d_rendertarget_view *render_targets[WINED3D_MAX_RENDER_TARGETS];
2028 struct wined3d_rendertarget_view *depth_stencil;
2031 #define MAX_GL_FRAGMENT_SAMPLERS 32
2033 struct wined3d_context
2035 const struct wined3d_d3d_info *d3d_info;
2036 const struct wined3d_state_entry *state_table;
2037 uint32_t dirty_graphics_states[WINED3D_BITMAP_SIZE(STATE_HIGHEST)];
2038 uint32_t dirty_compute_states[WINED3D_BITMAP_SIZE(STATE_COMPUTE_COUNT)];
2040 struct wined3d_device *device;
2041 struct wined3d_swapchain *swapchain;
2042 struct
2044 struct wined3d_texture *texture;
2045 unsigned int sub_resource_idx;
2046 } current_rt;
2048 /* Stores some information about the context state for optimization */
2049 DWORD shader_update_mask : 6; /* WINED3D_SHADER_TYPE_COUNT, 6 */
2050 DWORD update_shader_resource_bindings : 1;
2051 DWORD update_compute_shader_resource_bindings : 1;
2052 DWORD update_unordered_access_view_bindings : 1;
2053 DWORD update_compute_unordered_access_view_bindings : 1;
2054 DWORD last_swizzle_map : 16; /* MAX_ATTRIBS, 16 */
2055 DWORD last_was_rhw : 1; /* True iff last draw_primitive was in xyzrhw mode. */
2056 DWORD last_was_pshader : 1;
2057 DWORD last_was_vshader : 1;
2058 DWORD last_was_diffuse : 1;
2059 DWORD last_was_specular : 1;
2060 DWORD last_was_normal : 1;
2062 DWORD last_was_ffp_blit : 1;
2063 DWORD last_was_blit : 1;
2064 DWORD last_was_ckey : 1;
2065 DWORD last_was_dual_source_blend : 1;
2066 DWORD texShaderBumpMap : 8; /* WINED3D_MAX_TEXTURES, 8 */
2067 DWORD lastWasPow2Texture : 8; /* WINED3D_MAX_TEXTURES, 8 */
2068 DWORD fixed_function_usage_map : 8; /* WINED3D_MAX_TEXTURES, 8 */
2069 DWORD lowest_disabled_stage : 4; /* Max WINED3D_MAX_TEXTURES, 8 */
2071 DWORD use_immediate_mode_draw : 1;
2072 DWORD uses_uavs : 1;
2073 DWORD uses_fbo_attached_resources : 1;
2074 DWORD transform_feedback_active : 1;
2075 DWORD transform_feedback_paused : 1;
2076 DWORD fog_coord : 1;
2077 DWORD render_offscreen : 1;
2078 DWORD current : 1;
2079 DWORD destroyed : 1;
2080 DWORD destroy_delayed : 1;
2081 DWORD clip_distance_mask : 8; /* WINED3D_MAX_CLIP_DISTANCES, 8 */
2082 DWORD namedArraysLoaded : 1;
2083 DWORD padding : 13;
2085 DWORD constant_update_mask;
2086 DWORD numbered_array_mask;
2087 enum fogsource fog_source;
2089 UINT instance_count;
2091 void *shader_backend_data;
2092 void *fragment_pipe_data;
2094 struct wined3d_stream_info stream_info;
2096 /* Fences for GL_APPLE_flush_buffer_range */
2097 struct wined3d_fence *buffer_fences[MAX_ATTRIBS];
2098 unsigned int buffer_fence_count;
2100 unsigned int viewport_count;
2101 unsigned int scissor_rect_count;
2104 void wined3d_context_cleanup(struct wined3d_context *context) DECLSPEC_HIDDEN;
2105 void wined3d_context_init(struct wined3d_context *context, struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
2106 void context_load_shader_resources(struct wined3d_context *context,
2107 const struct wined3d_state *state, unsigned int shader_mask) DECLSPEC_HIDDEN;
2108 void context_load_stream_output_buffers(struct wined3d_context *context,
2109 const struct wined3d_state *state) DECLSPEC_HIDDEN;
2110 void context_load_unordered_access_resources(struct wined3d_context *context,
2111 const struct wined3d_shader *shader, struct wined3d_unordered_access_view * const *views) DECLSPEC_HIDDEN;
2112 void context_preload_textures(struct wined3d_context *context, const struct wined3d_state *state) DECLSPEC_HIDDEN;
2113 void context_update_stream_info(struct wined3d_context *context, const struct wined3d_state *state) DECLSPEC_HIDDEN;
2115 HRESULT wined3d_context_no3d_init(struct wined3d_context *context_no3d,
2116 struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
2118 struct wined3d_context_gl
2120 struct wined3d_context c;
2122 const struct wined3d_gl_info *gl_info;
2124 DWORD tid; /* Thread ID which owns this context at the moment. */
2126 uint32_t dc_is_private : 1;
2127 uint32_t dc_has_format : 1; /* Only meaningful for private DCs. */
2128 uint32_t fog_enabled : 1;
2129 uint32_t diffuse_attrib_to_1 : 1;
2130 uint32_t rebind_fbo : 1;
2131 uint32_t untracked_material_count : 2; /* Max value 2 */
2132 uint32_t needs_set : 1;
2133 uint32_t valid : 1;
2134 uint32_t padding : 23;
2136 uint32_t default_attrib_value_set;
2138 GLenum tracking_parm; /* Which source is tracking current colour. */
2139 GLenum untracked_materials[2];
2140 SIZE blit_size;
2141 unsigned int active_texture;
2143 GLenum *texture_type;
2145 /* The WGL context. */
2146 unsigned int level;
2147 HGLRC restore_ctx;
2148 HDC restore_dc;
2149 int restore_pf;
2150 HWND restore_pf_win;
2151 HGLRC gl_ctx;
2152 HDC dc;
2153 int pixel_format;
2154 HWND window;
2155 GLint aux_buffers;
2157 /* FBOs. */
2158 unsigned int fbo_entry_count;
2159 struct list fbo_list;
2160 struct list fbo_destroy_list;
2161 struct fbo_entry *current_fbo;
2162 GLuint fbo_read_binding;
2163 GLuint fbo_draw_binding;
2164 struct wined3d_rendertarget_info blit_targets[WINED3D_MAX_RENDER_TARGETS];
2165 uint32_t draw_buffers_mask; /* Enabled draw buffers, 31 max. */
2167 /* Queries. */
2168 struct list occlusion_queries;
2169 struct list fences;
2170 struct list timestamp_queries;
2171 struct list so_statistics_queries;
2172 struct list pipeline_statistics_queries;
2174 GLuint *free_occlusion_queries;
2175 SIZE_T free_occlusion_query_size;
2176 unsigned int free_occlusion_query_count;
2178 union wined3d_gl_fence_object *free_fences;
2179 SIZE_T free_fence_size;
2180 unsigned int free_fence_count;
2182 GLuint *free_timestamp_queries;
2183 SIZE_T free_timestamp_query_size;
2184 unsigned int free_timestamp_query_count;
2186 union wined3d_gl_so_statistics_query *free_so_statistics_queries;
2187 SIZE_T free_so_statistics_query_size;
2188 unsigned int free_so_statistics_query_count;
2190 union wined3d_gl_pipeline_statistics_query *free_pipeline_statistics_queries;
2191 SIZE_T free_pipeline_statistics_query_size;
2192 unsigned int free_pipeline_statistics_query_count;
2194 GLuint blit_vbo;
2196 unsigned int tex_unit_map[WINED3D_MAX_COMBINED_SAMPLERS];
2197 unsigned int rev_tex_unit_map[MAX_GL_FRAGMENT_SAMPLERS + WINED3D_MAX_VERTEX_SAMPLERS];
2199 /* Extension emulation. */
2200 GLint gl_fog_source;
2201 GLfloat fog_coord_value;
2202 GLfloat colour[4], fog_start, fog_end, fog_colour[4];
2204 GLuint dummy_arbfp_prog;
2207 static inline struct wined3d_context_gl *wined3d_context_gl(struct wined3d_context *context)
2209 return CONTAINING_RECORD(context, struct wined3d_context_gl, c);
2212 static inline const struct wined3d_context_gl *wined3d_context_gl_const(const struct wined3d_context *context)
2214 return CONTAINING_RECORD(context, struct wined3d_context_gl, c);
2217 struct wined3d_context *wined3d_context_gl_acquire(const struct wined3d_device *device,
2218 struct wined3d_texture *texture, unsigned int sub_resource_idx) DECLSPEC_HIDDEN;
2219 void wined3d_context_gl_active_texture(struct wined3d_context_gl *context_gl,
2220 const struct wined3d_gl_info *gl_info, unsigned int unit) DECLSPEC_HIDDEN;
2221 void wined3d_context_gl_alloc_fence(struct wined3d_context_gl *context_gl,
2222 struct wined3d_fence *fence) DECLSPEC_HIDDEN;
2223 void wined3d_context_gl_alloc_occlusion_query(struct wined3d_context_gl *context_gl,
2224 struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
2225 void wined3d_context_gl_alloc_pipeline_statistics_query(struct wined3d_context_gl *context_gl,
2226 struct wined3d_pipeline_statistics_query *query) DECLSPEC_HIDDEN;
2227 void wined3d_context_gl_alloc_so_statistics_query(struct wined3d_context_gl *context_gl,
2228 struct wined3d_so_statistics_query *query) DECLSPEC_HIDDEN;
2229 void wined3d_context_gl_alloc_timestamp_query(struct wined3d_context_gl *context_gl,
2230 struct wined3d_timestamp_query *query) DECLSPEC_HIDDEN;
2231 void wined3d_context_gl_apply_blit_state(struct wined3d_context_gl *context_gl,
2232 const struct wined3d_device *device) DECLSPEC_HIDDEN;
2233 BOOL wined3d_context_gl_apply_clear_state(struct wined3d_context_gl *context_gl, const struct wined3d_state *state,
2234 unsigned int rt_count, const struct wined3d_fb_state *fb) DECLSPEC_HIDDEN;
2235 void wined3d_context_gl_apply_fbo_state_blit(struct wined3d_context_gl *context_gl, GLenum target,
2236 struct wined3d_resource *rt, unsigned int rt_sub_resource_idx,
2237 struct wined3d_resource *ds, unsigned int ds_sub_resource_idx, DWORD location) DECLSPEC_HIDDEN;
2238 void wined3d_context_gl_apply_ffp_blit_state(struct wined3d_context_gl *context_gl,
2239 const struct wined3d_device *device) DECLSPEC_HIDDEN;
2240 void wined3d_context_gl_bind_bo(struct wined3d_context_gl *context_gl, GLenum binding, GLuint name) DECLSPEC_HIDDEN;
2241 void wined3d_context_gl_bind_dummy_textures(const struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
2242 void wined3d_context_gl_bind_texture(struct wined3d_context_gl *context_gl,
2243 GLenum target, GLuint name) DECLSPEC_HIDDEN;
2244 void wined3d_context_gl_check_fbo_status(const struct wined3d_context_gl *context_gl, GLenum target) DECLSPEC_HIDDEN;
2245 void wined3d_context_gl_copy_bo_address(struct wined3d_context_gl *context_gl,
2246 const struct wined3d_bo_address *dst, const struct wined3d_bo_address *src, size_t size) DECLSPEC_HIDDEN;
2247 void wined3d_context_gl_destroy(struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
2248 void wined3d_context_gl_draw_shaded_quad(struct wined3d_context_gl *context_gl, struct wined3d_texture_gl *texture_gl,
2249 unsigned int sub_resource_idx, const RECT *src_rect, const RECT *dst_rect,
2250 enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
2251 void wined3d_context_gl_draw_textured_quad(struct wined3d_context_gl *context_gl,
2252 struct wined3d_texture_gl *texture_gl, unsigned int sub_resource_idx,
2253 const RECT *src_rect, const RECT *dst_rect, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
2254 void wined3d_context_gl_enable_clip_distances(struct wined3d_context_gl *context_gl, uint32_t mask) DECLSPEC_HIDDEN;
2255 void wined3d_context_gl_end_transform_feedback(struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
2256 void wined3d_context_gl_free_fence(struct wined3d_fence *fence) DECLSPEC_HIDDEN;
2257 void wined3d_context_gl_free_occlusion_query(struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
2258 void wined3d_context_gl_free_pipeline_statistics_query(struct wined3d_pipeline_statistics_query *query) DECLSPEC_HIDDEN;
2259 void wined3d_context_gl_free_so_statistics_query(struct wined3d_so_statistics_query *query) DECLSPEC_HIDDEN;
2260 void wined3d_context_gl_free_timestamp_query(struct wined3d_timestamp_query *query) DECLSPEC_HIDDEN;
2261 struct wined3d_context_gl *wined3d_context_gl_get_current(void) DECLSPEC_HIDDEN;
2262 GLenum wined3d_context_gl_get_offscreen_gl_buffer(const struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
2263 const unsigned int *wined3d_context_gl_get_tex_unit_mapping(const struct wined3d_context_gl *context_gl,
2264 const struct wined3d_shader_version *shader_version, unsigned int *base, unsigned int *count) DECLSPEC_HIDDEN;
2265 HRESULT wined3d_context_gl_init(struct wined3d_context_gl *context_gl,
2266 struct wined3d_swapchain_gl *swapchain_gl) DECLSPEC_HIDDEN;
2267 void wined3d_context_gl_load_tex_coords(const struct wined3d_context_gl *context_gl,
2268 const struct wined3d_stream_info *si, GLuint *current_bo, const struct wined3d_state *state) DECLSPEC_HIDDEN;
2269 void *wined3d_context_gl_map_bo_address(struct wined3d_context_gl *context_gl,
2270 const struct wined3d_bo_address *data, size_t size, uint32_t flags) DECLSPEC_HIDDEN;
2271 struct wined3d_context_gl *wined3d_context_gl_reacquire(struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
2272 void wined3d_context_gl_release(struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
2273 BOOL wined3d_context_gl_set_current(struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
2274 void wined3d_context_gl_set_draw_buffer(struct wined3d_context_gl *context_gl, GLenum buffer) DECLSPEC_HIDDEN;
2275 void wined3d_context_gl_texture_update(struct wined3d_context_gl *context_gl,
2276 const struct wined3d_texture_gl *texture_gl) DECLSPEC_HIDDEN;
2277 void wined3d_context_gl_unload_tex_coords(const struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
2278 void wined3d_context_gl_unmap_bo_address(struct wined3d_context_gl *context_gl, const struct wined3d_bo_address *data,
2279 unsigned int range_count, const struct wined3d_range *ranges) DECLSPEC_HIDDEN;
2280 void wined3d_context_gl_update_stream_sources(struct wined3d_context_gl *context_gl,
2281 const struct wined3d_state *state) DECLSPEC_HIDDEN;
2283 struct wined3d_command_buffer_vk
2285 uint64_t id;
2286 VkCommandBuffer vk_command_buffer;
2287 VkFence vk_fence;
2290 enum wined3d_retired_object_type_vk
2292 WINED3D_RETIRED_FREE_VK,
2293 WINED3D_RETIRED_FRAMEBUFFER_VK,
2294 WINED3D_RETIRED_DESCRIPTOR_POOL_VK,
2295 WINED3D_RETIRED_MEMORY_VK,
2296 WINED3D_RETIRED_ALLOCATOR_BLOCK_VK,
2297 WINED3D_RETIRED_BO_SLAB_SLICE_VK,
2298 WINED3D_RETIRED_BUFFER_VK,
2299 WINED3D_RETIRED_IMAGE_VK,
2300 WINED3D_RETIRED_BUFFER_VIEW_VK,
2301 WINED3D_RETIRED_IMAGE_VIEW_VK,
2302 WINED3D_RETIRED_SAMPLER_VK,
2305 struct wined3d_retired_object_vk
2307 enum wined3d_retired_object_type_vk type;
2308 union
2310 struct wined3d_retired_object_vk *next;
2311 VkFramebuffer vk_framebuffer;
2312 VkDescriptorPool vk_descriptor_pool;
2313 VkDeviceMemory vk_memory;
2314 struct wined3d_allocator_block *block;
2315 struct
2317 struct wined3d_bo_slab_vk *slab;
2318 size_t idx;
2319 } slice;
2320 VkBuffer vk_buffer;
2321 VkImage vk_image;
2322 VkBufferView vk_buffer_view;
2323 VkImageView vk_image_view;
2324 VkSampler vk_sampler;
2325 } u;
2326 uint64_t command_buffer_id;
2329 struct wined3d_retired_objects_vk
2331 struct wined3d_retired_object_vk *objects;
2332 struct wined3d_retired_object_vk *free;
2333 SIZE_T size;
2334 SIZE_T count;
2337 struct wined3d_render_pass_attachment_vk
2339 VkFormat vk_format;
2340 VkSampleCountFlagBits vk_samples;
2341 VkImageLayout vk_layout;
2344 struct wined3d_render_pass_key_vk
2346 struct wined3d_render_pass_attachment_vk rt[WINED3D_MAX_RENDER_TARGETS];
2347 struct wined3d_render_pass_attachment_vk ds;
2348 uint32_t rt_mask;
2349 uint32_t clear_flags;
2352 struct wined3d_render_pass_vk
2354 struct wine_rb_entry entry;
2355 struct wined3d_render_pass_key_vk key;
2356 VkRenderPass vk_render_pass;
2359 struct wined3d_pipeline_layout_key_vk
2361 VkDescriptorSetLayoutBinding *bindings;
2362 SIZE_T binding_count;
2365 struct wined3d_pipeline_layout_vk
2367 struct wine_rb_entry entry;
2368 struct wined3d_pipeline_layout_key_vk key;
2369 VkPipelineLayout vk_pipeline_layout;
2370 VkDescriptorSetLayout vk_set_layout;
2373 struct wined3d_graphics_pipeline_key_vk
2375 VkPipelineShaderStageCreateInfo stages[WINED3D_SHADER_TYPE_GRAPHICS_COUNT];
2376 VkVertexInputBindingDivisorDescriptionEXT divisors[MAX_ATTRIBS];
2377 VkVertexInputAttributeDescription attributes[MAX_ATTRIBS];
2378 VkVertexInputBindingDescription bindings[MAX_ATTRIBS];
2379 VkViewport viewport;
2380 VkRect2D scissor;
2381 VkPipelineColorBlendAttachmentState blend_attachments[WINED3D_MAX_RENDER_TARGETS];
2383 VkPipelineVertexInputDivisorStateCreateInfoEXT divisor_desc;
2384 VkPipelineVertexInputStateCreateInfo input_desc;
2385 VkPipelineInputAssemblyStateCreateInfo ia_desc;
2386 VkPipelineTessellationStateCreateInfo ts_desc;
2387 VkPipelineViewportStateCreateInfo vp_desc;
2388 VkPipelineRasterizationStateCreateInfo rs_desc;
2389 VkPipelineMultisampleStateCreateInfo ms_desc;
2390 VkPipelineDepthStencilStateCreateInfo ds_desc;
2391 VkPipelineColorBlendStateCreateInfo blend_desc;
2392 VkPipelineDynamicStateCreateInfo dynamic_desc;
2394 VkGraphicsPipelineCreateInfo pipeline_desc;
2397 struct wined3d_graphics_pipeline_vk
2399 struct wine_rb_entry entry;
2400 struct wined3d_graphics_pipeline_key_vk key;
2401 VkPipeline vk_pipeline;
2404 enum wined3d_shader_descriptor_type
2406 WINED3D_SHADER_DESCRIPTOR_TYPE_CBV,
2407 WINED3D_SHADER_DESCRIPTOR_TYPE_SRV,
2408 WINED3D_SHADER_DESCRIPTOR_TYPE_UAV,
2409 WINED3D_SHADER_DESCRIPTOR_TYPE_UAV_COUNTER,
2410 WINED3D_SHADER_DESCRIPTOR_TYPE_SAMPLER,
2413 struct wined3d_shader_resource_binding
2415 enum wined3d_shader_type shader_type;
2416 enum wined3d_shader_descriptor_type shader_descriptor_type;
2417 size_t resource_idx;
2418 enum wined3d_shader_resource_type resource_type;
2419 enum wined3d_data_type resource_data_type;
2420 size_t binding_idx;
2423 struct wined3d_shader_resource_bindings
2425 struct wined3d_shader_resource_binding *bindings;
2426 SIZE_T size, count;
2429 struct wined3d_shader_descriptor_writes_vk
2431 VkWriteDescriptorSet *writes;
2432 SIZE_T size, count;
2435 struct wined3d_pending_query_vk
2437 struct wined3d_query_vk *query_vk;
2438 struct wined3d_query_pool_idx_vk pool_idx;
2441 struct wined3d_pending_queries_vk
2443 struct wined3d_pending_query_vk *queries;
2444 SIZE_T free_idx;
2445 SIZE_T size;
2446 SIZE_T count;
2449 struct wined3d_context_vk
2451 struct wined3d_context c;
2453 const struct wined3d_vk_info *vk_info;
2455 uint32_t update_compute_pipeline : 1;
2456 uint32_t padding : 31;
2458 struct
2460 VkShaderModule vk_modules[WINED3D_SHADER_TYPE_GRAPHICS_COUNT];
2461 struct wined3d_graphics_pipeline_key_vk pipeline_key_vk;
2462 VkPipeline vk_pipeline;
2463 VkPipelineLayout vk_pipeline_layout;
2464 VkDescriptorSetLayout vk_set_layout;
2465 struct wined3d_shader_resource_bindings bindings;
2466 } graphics;
2468 struct
2470 VkPipeline vk_pipeline;
2471 VkPipelineLayout vk_pipeline_layout;
2472 VkDescriptorSetLayout vk_set_layout;
2473 struct wined3d_shader_resource_bindings bindings;
2474 } compute;
2476 VkCommandPool vk_command_pool;
2477 struct wined3d_command_buffer_vk current_command_buffer;
2478 uint64_t completed_command_buffer_id;
2480 struct
2482 struct wined3d_command_buffer_vk *buffers;
2483 SIZE_T buffers_size;
2484 SIZE_T buffer_count;
2485 } submitted;
2487 struct wined3d_shader_descriptor_writes_vk descriptor_writes;
2489 VkFramebuffer vk_framebuffer;
2490 VkRenderPass vk_render_pass;
2491 VkDescriptorPool vk_descriptor_pool;
2493 VkSampleCountFlagBits sample_count;
2494 unsigned int rt_count;
2496 struct list active_queries;
2497 struct wined3d_pending_queries_vk pending_queries;
2498 struct list free_occlusion_query_pools;
2499 struct list free_timestamp_query_pools;
2500 struct list free_pipeline_statistics_query_pools;
2502 struct wined3d_retired_objects_vk retired;
2503 struct wine_rb_tree render_passes;
2504 struct wine_rb_tree pipeline_layouts;
2505 struct wine_rb_tree graphics_pipelines;
2506 struct wine_rb_tree bo_slab_available;
2509 static inline struct wined3d_context_vk *wined3d_context_vk(struct wined3d_context *context)
2511 return CONTAINING_RECORD(context, struct wined3d_context_vk, c);
2514 void wined3d_context_vk_accumulate_pending_queries(struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
2515 void wined3d_context_vk_add_pending_query(struct wined3d_context_vk *context_vk,
2516 struct wined3d_query_vk *query_vk) DECLSPEC_HIDDEN;
2517 struct wined3d_allocator_block *wined3d_context_vk_allocate_memory(struct wined3d_context_vk *context_vk,
2518 unsigned int memory_type, VkDeviceSize size, VkDeviceMemory *vk_memory) DECLSPEC_HIDDEN;
2519 bool wined3d_context_vk_allocate_query(struct wined3d_context_vk *context_vk,
2520 enum wined3d_query_type type, struct wined3d_query_pool_idx_vk *pool_idx) DECLSPEC_HIDDEN;
2521 VkDeviceMemory wined3d_context_vk_allocate_vram_chunk_memory(struct wined3d_context_vk *context_vk,
2522 unsigned int pool, size_t size) DECLSPEC_HIDDEN;
2523 VkCommandBuffer wined3d_context_vk_apply_compute_state(struct wined3d_context_vk *context_vk,
2524 const struct wined3d_state *state, struct wined3d_buffer_vk *indirect_vk) DECLSPEC_HIDDEN;
2525 VkCommandBuffer wined3d_context_vk_apply_draw_state(struct wined3d_context_vk *context_vk,
2526 const struct wined3d_state *state, struct wined3d_buffer_vk *indirect_vk, bool indexed) DECLSPEC_HIDDEN;
2527 void wined3d_context_vk_cleanup(struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
2528 BOOL wined3d_context_vk_create_bo(struct wined3d_context_vk *context_vk, VkDeviceSize size,
2529 VkBufferUsageFlags usage, VkMemoryPropertyFlags memory_type, struct wined3d_bo_vk *bo) DECLSPEC_HIDDEN;
2530 void wined3d_context_vk_destroy_allocator_block(struct wined3d_context_vk *context_vk,
2531 struct wined3d_allocator_block *block, uint64_t command_buffer_id) DECLSPEC_HIDDEN;
2532 void wined3d_context_vk_destroy_bo(struct wined3d_context_vk *context_vk,
2533 const struct wined3d_bo_vk *bo) DECLSPEC_HIDDEN;
2534 void wined3d_context_vk_destroy_buffer_view(struct wined3d_context_vk *context_vk,
2535 VkBufferView vk_view, uint64_t command_buffer_id) DECLSPEC_HIDDEN;
2536 void wined3d_context_vk_destroy_framebuffer(struct wined3d_context_vk *context_vk,
2537 VkFramebuffer vk_framebuffer, uint64_t command_buffer_id) DECLSPEC_HIDDEN;
2538 void wined3d_context_vk_destroy_image(struct wined3d_context_vk *context_vk,
2539 VkImage vk_image, uint64_t command_buffer_id) DECLSPEC_HIDDEN;
2540 void wined3d_context_vk_destroy_image_view(struct wined3d_context_vk *context_vk,
2541 VkImageView vk_view, uint64_t command_buffer_id) DECLSPEC_HIDDEN;
2542 void wined3d_context_vk_destroy_memory(struct wined3d_context_vk *context_vk,
2543 VkDeviceMemory vk_memory, uint64_t command_buffer_id) DECLSPEC_HIDDEN;
2544 void wined3d_context_vk_destroy_sampler(struct wined3d_context_vk *context_vk,
2545 VkSampler vk_sampler, uint64_t command_buffer_id) DECLSPEC_HIDDEN;
2546 void wined3d_context_vk_end_current_render_pass(struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
2547 VkCommandBuffer wined3d_context_vk_get_command_buffer(struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
2548 struct wined3d_pipeline_layout_vk *wined3d_context_vk_get_pipeline_layout(struct wined3d_context_vk *context_vk,
2549 VkDescriptorSetLayoutBinding *bindings, SIZE_T binding_count) DECLSPEC_HIDDEN;
2550 VkRenderPass wined3d_context_vk_get_render_pass(struct wined3d_context_vk *context_vk,
2551 const struct wined3d_fb_state *fb, unsigned int rt_count,
2552 bool depth_stencil, uint32_t clear_flags) DECLSPEC_HIDDEN;
2553 void wined3d_context_vk_image_barrier(struct wined3d_context_vk *context_vk,
2554 VkCommandBuffer vk_command_buffer, VkPipelineStageFlags src_stage_mask, VkPipelineStageFlags dst_stage_mask,
2555 VkAccessFlags src_access_mask, VkAccessFlags dst_access_mask, VkImageLayout old_layout,
2556 VkImageLayout new_layout, VkImage image, VkImageAspectFlags aspect_mask) DECLSPEC_HIDDEN;
2557 HRESULT wined3d_context_vk_init(struct wined3d_context_vk *context_vk,
2558 struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
2559 void wined3d_context_vk_poll_command_buffers(struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
2560 void wined3d_context_vk_remove_pending_queries(struct wined3d_context_vk *context_vk,
2561 struct wined3d_query_vk *query_vk) DECLSPEC_HIDDEN;
2562 void wined3d_context_vk_submit_command_buffer(struct wined3d_context_vk *context_vk,
2563 unsigned int wait_semaphore_count, const VkSemaphore *wait_semaphores, const VkPipelineStageFlags *wait_stages,
2564 unsigned int signal_semaphore_count, const VkSemaphore *signal_semaphores) DECLSPEC_HIDDEN;
2565 void wined3d_context_vk_wait_command_buffer(struct wined3d_context_vk *context_vk, uint64_t id) DECLSPEC_HIDDEN;
2567 typedef void (*APPLYSTATEFUNC)(struct wined3d_context *ctx, const struct wined3d_state *state, DWORD state_id);
2569 struct wined3d_state_entry
2571 unsigned int representative;
2572 APPLYSTATEFUNC apply;
2575 struct wined3d_state_entry_template
2577 DWORD state;
2578 struct wined3d_state_entry content;
2579 unsigned int extension;
2582 #define WINED3D_FRAGMENT_CAP_PROJ_CONTROL 0x00000001
2583 #define WINED3D_FRAGMENT_CAP_SRGB_WRITE 0x00000002
2584 #define WINED3D_FRAGMENT_CAP_COLOR_KEY 0x00000004
2586 struct fragment_caps
2588 DWORD wined3d_caps;
2589 DWORD PrimitiveMiscCaps;
2590 DWORD TextureOpCaps;
2591 DWORD MaxTextureBlendStages;
2592 DWORD MaxSimultaneousTextures;
2595 #define GL_EXT_EMUL_ARB_MULTITEXTURE 0x00000001
2596 #define GL_EXT_EMUL_EXT_FOG_COORD 0x00000002
2598 struct wined3d_fragment_pipe_ops
2600 void (*fp_enable)(const struct wined3d_context *context, BOOL enable);
2601 void (*get_caps)(const struct wined3d_adapter *adapter, struct fragment_caps *caps);
2602 DWORD (*get_emul_mask)(const struct wined3d_gl_info *gl_info);
2603 void *(*alloc_private)(const struct wined3d_shader_backend_ops *shader_backend, void *shader_priv);
2604 void (*free_private)(struct wined3d_device *device, struct wined3d_context *context);
2605 BOOL (*allocate_context_data)(struct wined3d_context *context);
2606 void (*free_context_data)(struct wined3d_context *context);
2607 BOOL (*color_fixup_supported)(struct color_fixup_desc fixup);
2608 const struct wined3d_state_entry_template *states;
2611 struct wined3d_vertex_caps
2613 BOOL xyzrhw;
2614 BOOL emulated_flatshading;
2615 BOOL ffp_generic_attributes;
2616 DWORD max_active_lights;
2617 DWORD max_vertex_blend_matrices;
2618 DWORD max_vertex_blend_matrix_index;
2619 DWORD vertex_processing_caps;
2620 DWORD fvf_caps;
2621 DWORD max_user_clip_planes;
2622 DWORD raster_caps;
2625 struct wined3d_vertex_pipe_ops
2627 void (*vp_enable)(const struct wined3d_context *context, BOOL enable);
2628 void (*vp_get_caps)(const struct wined3d_adapter *adapter, struct wined3d_vertex_caps *caps);
2629 DWORD (*vp_get_emul_mask)(const struct wined3d_gl_info *gl_info);
2630 void *(*vp_alloc)(const struct wined3d_shader_backend_ops *shader_backend, void *shader_priv);
2631 void (*vp_free)(struct wined3d_device *device, struct wined3d_context *context);
2632 const struct wined3d_state_entry_template *vp_states;
2635 extern const struct wined3d_state_entry_template misc_state_template_gl[] DECLSPEC_HIDDEN;
2636 extern const struct wined3d_fragment_pipe_ops none_fragment_pipe DECLSPEC_HIDDEN;
2637 extern const struct wined3d_fragment_pipe_ops ffp_fragment_pipeline DECLSPEC_HIDDEN;
2638 extern const struct wined3d_fragment_pipe_ops atifs_fragment_pipeline DECLSPEC_HIDDEN;
2639 extern const struct wined3d_fragment_pipe_ops arbfp_fragment_pipeline DECLSPEC_HIDDEN;
2640 extern const struct wined3d_fragment_pipe_ops nvts_fragment_pipeline DECLSPEC_HIDDEN;
2641 extern const struct wined3d_fragment_pipe_ops nvrc_fragment_pipeline DECLSPEC_HIDDEN;
2642 extern const struct wined3d_fragment_pipe_ops glsl_fragment_pipe DECLSPEC_HIDDEN;
2644 const struct wined3d_fragment_pipe_ops *wined3d_spirv_fragment_pipe_init_vk(void) DECLSPEC_HIDDEN;
2646 extern const struct wined3d_vertex_pipe_ops none_vertex_pipe DECLSPEC_HIDDEN;
2647 extern const struct wined3d_vertex_pipe_ops ffp_vertex_pipe DECLSPEC_HIDDEN;
2648 extern const struct wined3d_vertex_pipe_ops glsl_vertex_pipe DECLSPEC_HIDDEN;
2650 const struct wined3d_vertex_pipe_ops *wined3d_spirv_vertex_pipe_init_vk(void) DECLSPEC_HIDDEN;
2652 /* "Base" state table */
2653 HRESULT compile_state_table(struct wined3d_state_entry *state_table, APPLYSTATEFUNC **dev_multistate_funcs,
2654 const struct wined3d_d3d_info *d3d_info, const BOOL *supported_extensions,
2655 const struct wined3d_vertex_pipe_ops *vertex, const struct wined3d_fragment_pipe_ops *fragment,
2656 const struct wined3d_state_entry_template *misc) DECLSPEC_HIDDEN;
2658 enum wined3d_blit_op
2660 WINED3D_BLIT_OP_COLOR_BLIT,
2661 WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST,
2662 WINED3D_BLIT_OP_COLOR_BLIT_CKEY,
2663 WINED3D_BLIT_OP_DEPTH_BLIT,
2664 WINED3D_BLIT_OP_RAW_BLIT,
2667 struct wined3d_blitter
2669 const struct wined3d_blitter_ops *ops;
2670 struct wined3d_blitter *next;
2673 struct wined3d_blitter_ops
2675 void (*blitter_destroy)(struct wined3d_blitter *blitter, struct wined3d_context *context);
2676 void (*blitter_clear)(struct wined3d_blitter *blitter, struct wined3d_device *device,
2677 unsigned int rt_count, const struct wined3d_fb_state *fb, unsigned int rect_count, const RECT *clear_rects,
2678 const RECT *draw_rect, DWORD flags, const struct wined3d_color *colour, float depth, DWORD stencil);
2679 DWORD (*blitter_blit)(struct wined3d_blitter *blitter, enum wined3d_blit_op op, struct wined3d_context *context,
2680 struct wined3d_texture *src_texture, unsigned int src_sub_resource_idx, DWORD src_location,
2681 const RECT *src_rect, struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
2682 DWORD dst_location, const RECT *dst_rect, const struct wined3d_color_key *colour_key,
2683 enum wined3d_texture_filter_type filter);
2686 void wined3d_arbfp_blitter_create(struct wined3d_blitter **next,
2687 const struct wined3d_device *device) DECLSPEC_HIDDEN;
2688 struct wined3d_blitter *wined3d_cpu_blitter_create(void) DECLSPEC_HIDDEN;
2689 void wined3d_fbo_blitter_create(struct wined3d_blitter **next,
2690 const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
2691 void wined3d_ffp_blitter_create(struct wined3d_blitter **next,
2692 const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
2693 struct wined3d_blitter *wined3d_glsl_blitter_create(struct wined3d_blitter **next,
2694 const struct wined3d_device *device) DECLSPEC_HIDDEN;
2695 void wined3d_raw_blitter_create(struct wined3d_blitter **next,
2696 const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
2697 void wined3d_vk_blitter_create(struct wined3d_blitter **next) DECLSPEC_HIDDEN;
2699 BOOL wined3d_clip_blit(const RECT *clip_rect, RECT *clipped, RECT *other) DECLSPEC_HIDDEN;
2701 HGLRC context_create_wgl_attribs(const struct wined3d_gl_info *gl_info, HDC hdc, HGLRC share_ctx) DECLSPEC_HIDDEN;
2702 DWORD context_get_tls_idx(void) DECLSPEC_HIDDEN;
2703 void context_gl_resource_released(struct wined3d_device *device,
2704 GLuint name, BOOL rb_namespace) DECLSPEC_HIDDEN;
2705 void context_invalidate_compute_state(struct wined3d_context *context, DWORD state_id) DECLSPEC_HIDDEN;
2706 void context_invalidate_state(struct wined3d_context *context, DWORD state_id) DECLSPEC_HIDDEN;
2707 void context_resource_released(const struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
2708 void context_restore(struct wined3d_context *context, struct wined3d_texture *texture,
2709 unsigned int sub_resource_idx) DECLSPEC_HIDDEN;
2710 void context_set_tls_idx(DWORD idx) DECLSPEC_HIDDEN;
2711 void context_state_drawbuf(struct wined3d_context *context,
2712 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
2713 void context_state_fb(struct wined3d_context *context,
2714 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
2716 /*****************************************************************************
2717 * Internal representation of a light
2719 struct wined3d_light_info
2721 struct wined3d_light OriginalParms; /* Note D3D8LIGHT == D3D9LIGHT */
2722 DWORD OriginalIndex;
2723 LONG glIndex;
2724 BOOL enabled;
2726 /* Converted parms to speed up swapping lights */
2727 struct wined3d_vec4 position;
2728 struct wined3d_vec4 direction;
2729 float exponent;
2730 float cutoff;
2732 struct list entry;
2735 /* The default light parameters */
2736 extern const struct wined3d_light WINED3D_default_light DECLSPEC_HIDDEN;
2738 struct wined3d_pixel_format
2740 int iPixelFormat; /* WGL pixel format */
2741 int iPixelType; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
2742 int redSize, greenSize, blueSize, alphaSize, colorSize;
2743 int depthSize, stencilSize;
2744 BOOL windowDrawable;
2745 BOOL doubleBuffer;
2746 int auxBuffers;
2747 int numSamples;
2750 enum wined3d_pci_vendor
2752 HW_VENDOR_SOFTWARE = 0x0000,
2753 HW_VENDOR_AMD = 0x1002,
2754 HW_VENDOR_NVIDIA = 0x10de,
2755 HW_VENDOR_VMWARE = 0x15ad,
2756 HW_VENDOR_REDHAT = 0x1af4,
2757 HW_VENDOR_INTEL = 0x8086,
2760 enum wined3d_pci_device
2762 CARD_WINE = 0x0000,
2764 CARD_AMD_RAGE_128PRO = 0x5246,
2765 CARD_AMD_RADEON_7200 = 0x5144,
2766 CARD_AMD_RADEON_8500 = 0x514c,
2767 CARD_AMD_RADEON_9500 = 0x4144,
2768 CARD_AMD_RADEON_XPRESS_200M = 0x5955,
2769 CARD_AMD_RADEON_X700 = 0x5e4c,
2770 CARD_AMD_RADEON_X1600 = 0x71c2,
2771 CARD_AMD_RADEON_HD2350 = 0x94c7,
2772 CARD_AMD_RADEON_HD2600 = 0x9581,
2773 CARD_AMD_RADEON_HD2900 = 0x9400,
2774 CARD_AMD_RADEON_HD3200 = 0x9620,
2775 CARD_AMD_RADEON_HD3850 = 0x9515,
2776 CARD_AMD_RADEON_HD4200M = 0x9712,
2777 CARD_AMD_RADEON_HD4350 = 0x954f,
2778 CARD_AMD_RADEON_HD4600 = 0x9495,
2779 CARD_AMD_RADEON_HD4700 = 0x944e,
2780 CARD_AMD_RADEON_HD4800 = 0x944c,
2781 CARD_AMD_RADEON_HD5400 = 0x68f9,
2782 CARD_AMD_RADEON_HD5600 = 0x68d8,
2783 CARD_AMD_RADEON_HD5700 = 0x68be,
2784 CARD_AMD_RADEON_HD5800 = 0x6898,
2785 CARD_AMD_RADEON_HD5900 = 0x689c,
2786 CARD_AMD_RADEON_HD6300 = 0x9803,
2787 CARD_AMD_RADEON_HD6400 = 0x6770,
2788 CARD_AMD_RADEON_HD6490M = 0x6760,
2789 CARD_AMD_RADEON_HD6410D = 0x9644,
2790 CARD_AMD_RADEON_HD6480G = 0x9648,
2791 CARD_AMD_RADEON_HD6550D = 0x9640,
2792 CARD_AMD_RADEON_HD6600 = 0x6758,
2793 CARD_AMD_RADEON_HD6600M = 0x6741,
2794 CARD_AMD_RADEON_HD6700 = 0x68ba,
2795 CARD_AMD_RADEON_HD6800 = 0x6739,
2796 CARD_AMD_RADEON_HD6900 = 0x6719,
2797 CARD_AMD_RADEON_HD7660D = 0x9901,
2798 CARD_AMD_RADEON_HD7700 = 0x683d,
2799 CARD_AMD_RADEON_HD7800 = 0x6819,
2800 CARD_AMD_RADEON_HD7870 = 0x6818,
2801 CARD_AMD_RADEON_HD7900 = 0x679a,
2802 CARD_AMD_RADEON_HD8600M = 0x6660,
2803 CARD_AMD_RADEON_HD8670 = 0x6610,
2804 CARD_AMD_RADEON_HD8770 = 0x665c,
2805 CARD_AMD_RADEON_R3 = 0x9830,
2806 CARD_AMD_RADEON_R7 = 0x130f,
2807 CARD_AMD_RADEON_R9_285 = 0x6939,
2808 CARD_AMD_RADEON_R9_290 = 0x67b1,
2809 CARD_AMD_RADEON_R9_290X = 0x67b0,
2810 CARD_AMD_RADEON_R9_FURY = 0x7300,
2811 CARD_AMD_RADEON_R9_M370X = 0x6821,
2812 CARD_AMD_RADEON_R9_M380 = 0x6647,
2813 CARD_AMD_RADEON_R9_M395X = 0x6920,
2814 CARD_AMD_RADEON_RX_460 = 0x67ef,
2815 CARD_AMD_RADEON_RX_480 = 0x67df,
2816 CARD_AMD_RADEON_RX_VEGA_10 = 0x687f,
2817 CARD_AMD_RADEON_RX_VEGA_12 = 0x69af,
2818 CARD_AMD_RADEON_RX_VEGA_20 = 0x66af,
2819 CARD_AMD_RADEON_RX_NAVI_10 = 0x731f,
2821 CARD_NVIDIA_RIVA_128 = 0x0018,
2822 CARD_NVIDIA_RIVA_TNT = 0x0020,
2823 CARD_NVIDIA_RIVA_TNT2 = 0x0028,
2824 CARD_NVIDIA_GEFORCE = 0x0100,
2825 CARD_NVIDIA_GEFORCE2_MX = 0x0110,
2826 CARD_NVIDIA_GEFORCE2 = 0x0150,
2827 CARD_NVIDIA_GEFORCE3 = 0x0200,
2828 CARD_NVIDIA_GEFORCE4_MX = 0x0170,
2829 CARD_NVIDIA_GEFORCE4_TI4200 = 0x0253,
2830 CARD_NVIDIA_GEFORCEFX_5200 = 0x0320,
2831 CARD_NVIDIA_GEFORCEFX_5600 = 0x0312,
2832 CARD_NVIDIA_GEFORCEFX_5800 = 0x0302,
2833 CARD_NVIDIA_GEFORCE_6200 = 0x014f,
2834 CARD_NVIDIA_GEFORCE_6600GT = 0x0140,
2835 CARD_NVIDIA_GEFORCE_6800 = 0x0041,
2836 CARD_NVIDIA_GEFORCE_7300 = 0x01d7, /* GeForce Go 7300 */
2837 CARD_NVIDIA_GEFORCE_7400 = 0x01d8,
2838 CARD_NVIDIA_GEFORCE_7600 = 0x0391,
2839 CARD_NVIDIA_GEFORCE_7800GT = 0x0092,
2840 CARD_NVIDIA_GEFORCE_8200 = 0x0849, /* Other PCI ID 0x084b */
2841 CARD_NVIDIA_GEFORCE_8300GS = 0x0423,
2842 CARD_NVIDIA_GEFORCE_8400GS = 0x0404,
2843 CARD_NVIDIA_GEFORCE_8500GT = 0x0421,
2844 CARD_NVIDIA_GEFORCE_8600GT = 0x0402,
2845 CARD_NVIDIA_GEFORCE_8600MGT = 0x0407,
2846 CARD_NVIDIA_GEFORCE_8800GTS = 0x0193,
2847 CARD_NVIDIA_GEFORCE_8800GTX = 0x0191,
2848 CARD_NVIDIA_GEFORCE_9200 = 0x086d,
2849 CARD_NVIDIA_GEFORCE_9300 = 0x086c,
2850 CARD_NVIDIA_GEFORCE_9400M = 0x0863,
2851 CARD_NVIDIA_GEFORCE_9400GT = 0x042c,
2852 CARD_NVIDIA_GEFORCE_9500GT = 0x0640,
2853 CARD_NVIDIA_GEFORCE_9600GT = 0x0622,
2854 CARD_NVIDIA_GEFORCE_9700MGT = 0x064a,
2855 CARD_NVIDIA_GEFORCE_9800GT = 0x0614,
2856 CARD_NVIDIA_GEFORCE_210 = 0x0a23,
2857 CARD_NVIDIA_GEFORCE_GT220 = 0x0a20,
2858 CARD_NVIDIA_GEFORCE_GT240 = 0x0ca3,
2859 CARD_NVIDIA_GEFORCE_GTS250 = 0x0615,
2860 CARD_NVIDIA_GEFORCE_GTX260 = 0x05e2,
2861 CARD_NVIDIA_GEFORCE_GTX275 = 0x05e6,
2862 CARD_NVIDIA_GEFORCE_GTX280 = 0x05e1,
2863 CARD_NVIDIA_GEFORCE_315M = 0x0a7a,
2864 CARD_NVIDIA_GEFORCE_320M = 0x08a3,
2865 CARD_NVIDIA_GEFORCE_GT320M = 0x0a2d,
2866 CARD_NVIDIA_GEFORCE_GT325M = 0x0a35,
2867 CARD_NVIDIA_GEFORCE_GT330 = 0x0ca0,
2868 CARD_NVIDIA_GEFORCE_GTS350M = 0x0cb0,
2869 CARD_NVIDIA_GEFORCE_410M = 0x1055,
2870 CARD_NVIDIA_GEFORCE_GT420 = 0x0de2,
2871 CARD_NVIDIA_GEFORCE_GT425M = 0x0df0,
2872 CARD_NVIDIA_GEFORCE_GT430 = 0x0de1,
2873 CARD_NVIDIA_GEFORCE_GT440 = 0x0de0,
2874 CARD_NVIDIA_GEFORCE_GTS450 = 0x0dc4,
2875 CARD_NVIDIA_GEFORCE_GTX460 = 0x0e22,
2876 CARD_NVIDIA_GEFORCE_GTX460M = 0x0dd1,
2877 CARD_NVIDIA_GEFORCE_GTX465 = 0x06c4,
2878 CARD_NVIDIA_GEFORCE_GTX470 = 0x06cd,
2879 CARD_NVIDIA_GEFORCE_GTX480 = 0x06c0,
2880 CARD_NVIDIA_GEFORCE_GT520 = 0x1040,
2881 CARD_NVIDIA_GEFORCE_GT525M = 0x0dec,
2882 CARD_NVIDIA_GEFORCE_GT540M = 0x0df4,
2883 CARD_NVIDIA_GEFORCE_GTX550 = 0x1244,
2884 CARD_NVIDIA_GEFORCE_GT555M = 0x04b8,
2885 CARD_NVIDIA_GEFORCE_GTX560TI = 0x1200,
2886 CARD_NVIDIA_GEFORCE_GTX560M = 0x1251,
2887 CARD_NVIDIA_GEFORCE_GTX560 = 0x1201,
2888 CARD_NVIDIA_GEFORCE_GTX570 = 0x1081,
2889 CARD_NVIDIA_GEFORCE_GTX580 = 0x1080,
2890 CARD_NVIDIA_GEFORCE_GT610 = 0x104a,
2891 CARD_NVIDIA_GEFORCE_GT630 = 0x0f00,
2892 CARD_NVIDIA_GEFORCE_GT630M = 0x0de9,
2893 CARD_NVIDIA_GEFORCE_GT640 = 0x0fc1,
2894 CARD_NVIDIA_GEFORCE_GT640M = 0x0fd2,
2895 CARD_NVIDIA_GEFORCE_GT650M = 0x0fd1,
2896 CARD_NVIDIA_GEFORCE_GTX650 = 0x0fc6,
2897 CARD_NVIDIA_GEFORCE_GTX650TI = 0x11c6,
2898 CARD_NVIDIA_GEFORCE_GTX660 = 0x11c0,
2899 CARD_NVIDIA_GEFORCE_GTX660M = 0x0fd4,
2900 CARD_NVIDIA_GEFORCE_GTX660TI = 0x1183,
2901 CARD_NVIDIA_GEFORCE_GTX670 = 0x1189,
2902 CARD_NVIDIA_GEFORCE_GTX670MX = 0x11a1,
2903 CARD_NVIDIA_GEFORCE_GTX675MX_1 = 0x11a7,
2904 CARD_NVIDIA_GEFORCE_GTX675MX_2 = 0x11a2,
2905 CARD_NVIDIA_GEFORCE_GTX680 = 0x1180,
2906 CARD_NVIDIA_GEFORCE_GTX690 = 0x1188,
2907 CARD_NVIDIA_GEFORCE_GT720 = 0x128b,
2908 CARD_NVIDIA_GEFORCE_GT730 = 0x1287,
2909 CARD_NVIDIA_GEFORCE_GT730M = 0x0fe1,
2910 CARD_NVIDIA_GEFORCE_GT740M = 0x1292,
2911 CARD_NVIDIA_GEFORCE_GT750M = 0x0fe9,
2912 CARD_NVIDIA_GEFORCE_GT755M = 0x0fcd,
2913 CARD_NVIDIA_GEFORCE_GTX750 = 0x1381,
2914 CARD_NVIDIA_GEFORCE_GTX750TI = 0x1380,
2915 CARD_NVIDIA_GEFORCE_GTX760 = 0x1187,
2916 CARD_NVIDIA_GEFORCE_GTX760TI = 0x1193,
2917 CARD_NVIDIA_GEFORCE_GTX765M = 0x11e2,
2918 CARD_NVIDIA_GEFORCE_GTX770M = 0x11e0,
2919 CARD_NVIDIA_GEFORCE_GTX770 = 0x1184,
2920 CARD_NVIDIA_GEFORCE_GTX775M = 0x119d,
2921 CARD_NVIDIA_GEFORCE_GTX780 = 0x1004,
2922 CARD_NVIDIA_GEFORCE_GTX780M = 0x119e,
2923 CARD_NVIDIA_GEFORCE_GTX780TI = 0x100a,
2924 CARD_NVIDIA_GEFORCE_GTXTITAN = 0x1005,
2925 CARD_NVIDIA_GEFORCE_GTXTITANB = 0x100c,
2926 CARD_NVIDIA_GEFORCE_GTXTITANX = 0x17c2,
2927 CARD_NVIDIA_GEFORCE_GTXTITANZ = 0x1001,
2928 CARD_NVIDIA_GEFORCE_820M = 0x0fed,
2929 CARD_NVIDIA_GEFORCE_830M = 0x1340,
2930 CARD_NVIDIA_GEFORCE_840M = 0x1341,
2931 CARD_NVIDIA_GEFORCE_845M = 0x1344,
2932 CARD_NVIDIA_GEFORCE_GTX850M = 0x1391,
2933 CARD_NVIDIA_GEFORCE_GTX860M = 0x1392, /* Other PCI ID 0x119a */
2934 CARD_NVIDIA_GEFORCE_GTX870M = 0x1199,
2935 CARD_NVIDIA_GEFORCE_GTX880M = 0x1198,
2936 CARD_NVIDIA_GEFORCE_940M = 0x1347,
2937 CARD_NVIDIA_GEFORCE_GTX950 = 0x1402,
2938 CARD_NVIDIA_GEFORCE_GTX950M = 0x139a,
2939 CARD_NVIDIA_GEFORCE_GTX960 = 0x1401,
2940 CARD_NVIDIA_GEFORCE_GTX960M = 0x139b,
2941 CARD_NVIDIA_GEFORCE_GTX970 = 0x13c2,
2942 CARD_NVIDIA_GEFORCE_GTX970M = 0x13d8,
2943 CARD_NVIDIA_GEFORCE_GTX980 = 0x13c0,
2944 CARD_NVIDIA_GEFORCE_GTX980TI = 0x17c8,
2945 CARD_NVIDIA_GEFORCE_GTX1050 = 0x1c81,
2946 CARD_NVIDIA_GEFORCE_GTX1050TI = 0x1c82,
2947 CARD_NVIDIA_GEFORCE_GTX1060_3GB = 0x1c02,
2948 CARD_NVIDIA_GEFORCE_GTX1060 = 0x1c03,
2949 CARD_NVIDIA_GEFORCE_GTX1070 = 0x1b81,
2950 CARD_NVIDIA_GEFORCE_GTX1080 = 0x1b80,
2951 CARD_NVIDIA_GEFORCE_GTX1080TI = 0x1b06,
2952 CARD_NVIDIA_TITANX_PASCAL = 0x1b00,
2953 CARD_NVIDIA_TITANV = 0x1d81,
2954 CARD_NVIDIA_GEFORCE_GTX1650SUPER= 0x2187,
2955 CARD_NVIDIA_GEFORCE_GTX1660SUPER= 0x21c4,
2956 CARD_NVIDIA_GEFORCE_GTX1660TI = 0x2182,
2957 CARD_NVIDIA_GEFORCE_RTX2060 = 0x1f08,
2958 CARD_NVIDIA_GEFORCE_RTX2070 = 0x1f07,
2959 CARD_NVIDIA_GEFORCE_RTX2080 = 0x1e87,
2960 CARD_NVIDIA_GEFORCE_RTX2080TI = 0x1e07,
2962 CARD_REDHAT_VIRGL = 0x1010,
2964 CARD_VMWARE_SVGA3D = 0x0405,
2966 CARD_INTEL_830M = 0x3577,
2967 CARD_INTEL_855GM = 0x3582,
2968 CARD_INTEL_845G = 0x2562,
2969 CARD_INTEL_865G = 0x2572,
2970 CARD_INTEL_915G = 0x2582,
2971 CARD_INTEL_E7221G = 0x258a,
2972 CARD_INTEL_915GM = 0x2592,
2973 CARD_INTEL_945G = 0x2772,
2974 CARD_INTEL_945GM = 0x27a2,
2975 CARD_INTEL_945GME = 0x27ae,
2976 CARD_INTEL_Q35 = 0x29b2,
2977 CARD_INTEL_G33 = 0x29c2,
2978 CARD_INTEL_Q33 = 0x29d2,
2979 CARD_INTEL_PNVG = 0xa001,
2980 CARD_INTEL_PNVM = 0xa011,
2981 CARD_INTEL_965Q = 0x2992,
2982 CARD_INTEL_965G = 0x2982,
2983 CARD_INTEL_946GZ = 0x2972,
2984 CARD_INTEL_965GM = 0x2a02,
2985 CARD_INTEL_965GME = 0x2a12,
2986 CARD_INTEL_GM45 = 0x2a42,
2987 CARD_INTEL_IGD = 0x2e02,
2988 CARD_INTEL_Q45 = 0x2e12,
2989 CARD_INTEL_G45 = 0x2e22,
2990 CARD_INTEL_G41 = 0x2e32,
2991 CARD_INTEL_B43 = 0x2e92,
2992 CARD_INTEL_ILKD = 0x0042,
2993 CARD_INTEL_ILKM = 0x0046,
2994 CARD_INTEL_SNBD = 0x0122,
2995 CARD_INTEL_SNBM = 0x0126,
2996 CARD_INTEL_SNBS = 0x010a,
2997 CARD_INTEL_IVBD = 0x0162,
2998 CARD_INTEL_IVBM = 0x0166,
2999 CARD_INTEL_IVBS = 0x015a,
3000 CARD_INTEL_HWD = 0x0412,
3001 CARD_INTEL_HWM = 0x0416,
3002 CARD_INTEL_HD5000_1 = 0x0a26,
3003 CARD_INTEL_HD5000_2 = 0x0422,
3004 CARD_INTEL_I5100_1 = 0x0a22,
3005 CARD_INTEL_I5100_2 = 0x0a2a,
3006 CARD_INTEL_I5100_3 = 0x0a2b,
3007 CARD_INTEL_I5100_4 = 0x0a2e,
3008 CARD_INTEL_IP5200_1 = 0x0d22,
3009 CARD_INTEL_IP5200_2 = 0x0d26,
3010 CARD_INTEL_IP5200_3 = 0x0d2a,
3011 CARD_INTEL_IP5200_4 = 0x0d2b,
3012 CARD_INTEL_IP5200_5 = 0x0d2e,
3013 CARD_INTEL_IP5200_6 = 0x0c22,
3014 CARD_INTEL_HD5300 = 0x161e,
3015 CARD_INTEL_HD5500 = 0x1616,
3016 CARD_INTEL_HD5600 = 0x1612,
3017 CARD_INTEL_HD6000 = 0x1626,
3018 CARD_INTEL_I6100 = 0x162b,
3019 CARD_INTEL_IP6200 = 0x1622,
3020 CARD_INTEL_IPP6300 = 0x162a,
3021 CARD_INTEL_HD510_1 = 0x1902,
3022 CARD_INTEL_HD510_2 = 0x1906,
3023 CARD_INTEL_HD510_3 = 0x190b,
3024 CARD_INTEL_HD515 = 0x191e,
3025 CARD_INTEL_HD520_1 = 0x1916,
3026 CARD_INTEL_HD520_2 = 0x1921,
3027 CARD_INTEL_HD530_1 = 0x1912,
3028 CARD_INTEL_HD530_2 = 0x191b,
3029 CARD_INTEL_HDP530 = 0x191d,
3030 CARD_INTEL_I540 = 0x1926,
3031 CARD_INTEL_I550 = 0x1927,
3032 CARD_INTEL_I555 = 0x192b,
3033 CARD_INTEL_IP555 = 0x192d,
3034 CARD_INTEL_IP580_1 = 0x1932,
3035 CARD_INTEL_IP580_2 = 0x193b,
3036 CARD_INTEL_IPP580_1 = 0x193a,
3037 CARD_INTEL_IPP580_2 = 0x193d,
3038 CARD_INTEL_UHD617 = 0x87c0,
3039 CARD_INTEL_UHD620 = 0x3ea0,
3040 CARD_INTEL_HD615 = 0x591e,
3041 CARD_INTEL_HD620 = 0x5916,
3042 CARD_INTEL_HD630_1 = 0x5912,
3043 CARD_INTEL_HD630_2 = 0x591b,
3046 struct wined3d_fbo_ops
3048 GLboolean (WINE_GLAPI *glIsRenderbuffer)(GLuint renderbuffer);
3049 void (WINE_GLAPI *glBindRenderbuffer)(GLenum target, GLuint renderbuffer);
3050 void (WINE_GLAPI *glDeleteRenderbuffers)(GLsizei n, const GLuint *renderbuffers);
3051 void (WINE_GLAPI *glGenRenderbuffers)(GLsizei n, GLuint *renderbuffers);
3052 void (WINE_GLAPI *glRenderbufferStorage)(GLenum target, GLenum internalformat,
3053 GLsizei width, GLsizei height);
3054 void (WINE_GLAPI *glRenderbufferStorageMultisample)(GLenum target, GLsizei samples,
3055 GLenum internalformat, GLsizei width, GLsizei height);
3056 void (WINE_GLAPI *glGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint *params);
3057 GLboolean (WINE_GLAPI *glIsFramebuffer)(GLuint framebuffer);
3058 void (WINE_GLAPI *glBindFramebuffer)(GLenum target, GLuint framebuffer);
3059 void (WINE_GLAPI *glDeleteFramebuffers)(GLsizei n, const GLuint *framebuffers);
3060 void (WINE_GLAPI *glGenFramebuffers)(GLsizei n, GLuint *framebuffers);
3061 GLenum (WINE_GLAPI *glCheckFramebufferStatus)(GLenum target);
3062 void (WINE_GLAPI *glFramebufferTexture)(GLenum target, GLenum attachment,
3063 GLuint texture, GLint level);
3064 void (WINE_GLAPI *glFramebufferTexture1D)(GLenum target, GLenum attachment,
3065 GLenum textarget, GLuint texture, GLint level);
3066 void (WINE_GLAPI *glFramebufferTexture2D)(GLenum target, GLenum attachment,
3067 GLenum textarget, GLuint texture, GLint level);
3068 void (WINE_GLAPI *glFramebufferTexture3D)(GLenum target, GLenum attachment,
3069 GLenum textarget, GLuint texture, GLint level, GLint layer);
3070 void (WINE_GLAPI *glFramebufferTextureLayer)(GLenum target, GLenum attachment,
3071 GLuint texture, GLint level, GLint layer);
3072 void (WINE_GLAPI *glFramebufferRenderbuffer)(GLenum target, GLenum attachment,
3073 GLenum renderbuffertarget, GLuint renderbuffer);
3074 void (WINE_GLAPI *glGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment,
3075 GLenum pname, GLint *params);
3076 void (WINE_GLAPI *glBlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
3077 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
3078 void (WINE_GLAPI *glGenerateMipmap)(GLenum target);
3081 struct wined3d_gl_limits
3083 UINT buffers;
3084 UINT lights;
3085 UINT textures;
3086 UINT texture_coords;
3087 unsigned int uniform_blocks[WINED3D_SHADER_TYPE_COUNT];
3088 unsigned int samplers[WINED3D_SHADER_TYPE_COUNT];
3089 unsigned int graphics_samplers;
3090 unsigned int combined_samplers;
3091 UINT general_combiners;
3092 UINT user_clip_distances;
3093 unsigned int texture_size;
3094 UINT texture3d_size;
3095 UINT anisotropy;
3096 float shininess;
3097 UINT samples;
3098 UINT vertex_attribs;
3100 unsigned int texture_buffer_offset_alignment;
3102 unsigned int framebuffer_width;
3103 unsigned int framebuffer_height;
3105 UINT glsl_varyings;
3106 UINT glsl_vs_float_constants;
3107 UINT glsl_ps_float_constants;
3109 UINT arb_vs_float_constants;
3110 UINT arb_vs_native_constants;
3111 UINT arb_vs_instructions;
3112 UINT arb_vs_temps;
3113 UINT arb_ps_float_constants;
3114 UINT arb_ps_local_constants;
3115 UINT arb_ps_native_constants;
3116 UINT arb_ps_instructions;
3117 UINT arb_ps_temps;
3120 void wined3d_gl_limits_get_texture_unit_range(const struct wined3d_gl_limits *gl_limits,
3121 enum wined3d_shader_type shader_type, unsigned int *base, unsigned int *count) DECLSPEC_HIDDEN;
3122 void wined3d_gl_limits_get_uniform_block_range(const struct wined3d_gl_limits *gl_limits,
3123 enum wined3d_shader_type shader_type, unsigned int *base, unsigned int *count) DECLSPEC_HIDDEN;
3125 struct wined3d_gl_info
3127 DWORD selected_gl_version;
3128 DWORD glsl_version;
3129 struct wined3d_gl_limits limits;
3130 DWORD reserved_glsl_constants, reserved_arb_constants;
3131 DWORD quirks;
3132 BOOL supported[WINED3D_GL_EXT_COUNT];
3133 GLint wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP + 1];
3135 HGLRC (WINAPI *p_wglCreateContextAttribsARB)(HDC dc, HGLRC share, const GLint *attribs);
3136 struct opengl_funcs gl_ops;
3137 struct wined3d_fbo_ops fbo_ops;
3139 void (WINE_GLAPI *p_glDisableWINE)(GLenum cap);
3140 void (WINE_GLAPI *p_glEnableWINE)(GLenum cap);
3143 /* The driver names reflect the lowest GPU supported
3144 * by a certain driver, so DRIVER_AMD_R300 supports
3145 * R3xx, R4xx and R5xx GPUs. */
3146 enum wined3d_display_driver
3148 DRIVER_AMD_RAGE_128PRO,
3149 DRIVER_AMD_R100,
3150 DRIVER_AMD_R300,
3151 DRIVER_AMD_R600,
3152 DRIVER_AMD_RX,
3153 DRIVER_INTEL_GMA800,
3154 DRIVER_INTEL_GMA900,
3155 DRIVER_INTEL_GMA950,
3156 DRIVER_INTEL_GMA3000,
3157 DRIVER_INTEL_HD4000,
3158 DRIVER_NVIDIA_TNT,
3159 DRIVER_NVIDIA_GEFORCE2MX,
3160 DRIVER_NVIDIA_GEFORCEFX,
3161 DRIVER_NVIDIA_GEFORCE6,
3162 DRIVER_NVIDIA_GEFORCE8,
3163 DRIVER_REDHAT_VIRGL,
3164 DRIVER_VMWARE,
3165 DRIVER_WINE,
3166 DRIVER_UNKNOWN,
3169 struct wined3d_gpu_description
3171 enum wined3d_pci_vendor vendor;
3172 enum wined3d_pci_device device;
3173 const char *description;
3174 enum wined3d_display_driver driver;
3175 unsigned int vidmem;
3178 const struct wined3d_gpu_description *wined3d_get_gpu_description(enum wined3d_pci_vendor vendor,
3179 enum wined3d_pci_device device) DECLSPEC_HIDDEN;
3180 const struct wined3d_gpu_description *wined3d_get_user_override_gpu_description(enum wined3d_pci_vendor vendor,
3181 enum wined3d_pci_device device) DECLSPEC_HIDDEN;
3182 enum wined3d_pci_device wined3d_gpu_from_feature_level(enum wined3d_pci_vendor *vendor,
3183 enum wined3d_feature_level feature_level) DECLSPEC_HIDDEN;
3185 /* 512 in Direct3D 8/9, 128 in DXGI. */
3186 #define WINED3D_MAX_DEVICE_IDENTIFIER_LENGTH 512
3188 struct wined3d_driver_info
3190 enum wined3d_pci_vendor vendor;
3191 enum wined3d_pci_device device;
3192 const char *name;
3193 char description[WINED3D_MAX_DEVICE_IDENTIFIER_LENGTH];
3194 UINT64 vram_bytes;
3195 UINT64 sysmem_bytes;
3196 DWORD version_high;
3197 DWORD version_low;
3200 void wined3d_driver_info_init(struct wined3d_driver_info *driver_info,
3201 const struct wined3d_gpu_description *gpu_description,
3202 UINT64 vram_bytes, UINT64 sysmem_bytes) DECLSPEC_HIDDEN;
3204 struct wined3d_adapter_ops
3206 void (*adapter_destroy)(struct wined3d_adapter *adapter);
3207 HRESULT (*adapter_create_device)(struct wined3d *wined3d, const struct wined3d_adapter *adapter,
3208 enum wined3d_device_type device_type, HWND focus_window, unsigned int flags,
3209 BYTE surface_alignment, const enum wined3d_feature_level *levels, unsigned int level_count,
3210 struct wined3d_device_parent *device_parent, struct wined3d_device **device);
3211 void (*adapter_destroy_device)(struct wined3d_device *device);
3212 struct wined3d_context *(*adapter_acquire_context)(struct wined3d_device *device,
3213 struct wined3d_texture *texture, unsigned int sub_resource_idx);
3214 void (*adapter_release_context)(struct wined3d_context *context);
3215 void (*adapter_get_wined3d_caps)(const struct wined3d_adapter *adapter, struct wined3d_caps *caps);
3216 BOOL (*adapter_check_format)(const struct wined3d_adapter *adapter,
3217 const struct wined3d_format *adapter_format, const struct wined3d_format *rt_format,
3218 const struct wined3d_format *ds_format);
3219 HRESULT (*adapter_init_3d)(struct wined3d_device *device);
3220 void (*adapter_uninit_3d)(struct wined3d_device *device);
3221 void *(*adapter_map_bo_address)(struct wined3d_context *context,
3222 const struct wined3d_bo_address *data, size_t size, uint32_t map_flags);
3223 void (*adapter_unmap_bo_address)(struct wined3d_context *context, const struct wined3d_bo_address *data,
3224 unsigned int range_count, const struct wined3d_range *ranges);
3225 void (*adapter_copy_bo_address)(struct wined3d_context *context,
3226 const struct wined3d_bo_address *dst, const struct wined3d_bo_address *src, size_t size);
3227 HRESULT (*adapter_create_swapchain)(struct wined3d_device *device, struct wined3d_swapchain_desc *desc,
3228 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_swapchain **swapchain);
3229 void (*adapter_destroy_swapchain)(struct wined3d_swapchain *swapchain);
3230 HRESULT (*adapter_create_buffer)(struct wined3d_device *device, const struct wined3d_buffer_desc *desc,
3231 const struct wined3d_sub_resource_data *data, void *parent, const struct wined3d_parent_ops *parent_ops,
3232 struct wined3d_buffer **buffer);
3233 void (*adapter_destroy_buffer)(struct wined3d_buffer *buffer);
3234 HRESULT (*adapter_create_texture)(struct wined3d_device *device, const struct wined3d_resource_desc *desc,
3235 unsigned int layer_count, unsigned int level_count, uint32_t flags, void *parent,
3236 const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
3237 void (*adapter_destroy_texture)(struct wined3d_texture *texture);
3238 HRESULT (*adapter_create_rendertarget_view)(const struct wined3d_view_desc *desc,
3239 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
3240 struct wined3d_rendertarget_view **view);
3241 void (*adapter_destroy_rendertarget_view)(struct wined3d_rendertarget_view *view);
3242 HRESULT (*adapter_create_shader_resource_view)(const struct wined3d_view_desc *desc,
3243 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
3244 struct wined3d_shader_resource_view **view);
3245 void (*adapter_destroy_shader_resource_view)(struct wined3d_shader_resource_view *view);
3246 HRESULT (*adapter_create_unordered_access_view)(const struct wined3d_view_desc *desc,
3247 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
3248 struct wined3d_unordered_access_view **view);
3249 void (*adapter_destroy_unordered_access_view)(struct wined3d_unordered_access_view *view);
3250 HRESULT (*adapter_create_sampler)(struct wined3d_device *device, const struct wined3d_sampler_desc *desc,
3251 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_sampler **sampler);
3252 void (*adapter_destroy_sampler)(struct wined3d_sampler *sampler);
3253 HRESULT (*adapter_create_query)(struct wined3d_device *device, enum wined3d_query_type type,
3254 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_query **query);
3255 void (*adapter_destroy_query)(struct wined3d_query *query);
3256 void (*adapter_flush_context)(struct wined3d_context *context);
3257 void (*adapter_draw_primitive)(struct wined3d_device *device, const struct wined3d_state *state,
3258 const struct wined3d_draw_parameters *parameters);
3259 void (*adapter_dispatch_compute)(struct wined3d_device *device, const struct wined3d_state *state,
3260 const struct wined3d_dispatch_parameters *parameters);
3261 void (*adapter_clear_uav)(struct wined3d_context *context,
3262 struct wined3d_unordered_access_view *view, const struct wined3d_uvec4 *clear_value);
3265 struct wined3d_output
3267 unsigned int ordinal;
3268 WCHAR device_name[CCHDEVICENAME];
3269 struct wined3d_adapter *adapter;
3270 enum wined3d_format_id screen_format;
3272 D3DKMT_HANDLE kmt_adapter;
3273 D3DKMT_HANDLE kmt_device;
3274 D3DDDI_VIDEO_PRESENT_SOURCE_ID vidpn_source_id;
3277 /* The adapter structure */
3278 struct wined3d_adapter
3280 unsigned int ordinal;
3282 struct wined3d_gl_info gl_info;
3283 struct wined3d_d3d_info d3d_info;
3284 struct wined3d_driver_info driver_info;
3285 struct wined3d_output *outputs;
3286 unsigned int output_count;
3287 UINT64 vram_bytes_used;
3288 GUID driver_uuid;
3289 GUID device_uuid;
3290 LUID luid;
3292 WCHAR device_name[CCHDEVICENAME]; /* for use with e.g. ChangeDisplaySettings() */
3294 void *formats;
3295 size_t format_size;
3297 const struct wined3d_vertex_pipe_ops *vertex_pipe;
3298 const struct wined3d_fragment_pipe_ops *fragment_pipe;
3299 const struct wined3d_state_entry_template *misc_state_template;
3300 const struct wined3d_shader_backend_ops *shader_backend;
3301 const struct wined3d_adapter_ops *adapter_ops;
3304 BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, unsigned int ordinal,
3305 const struct wined3d_adapter_ops *adapter_ops) DECLSPEC_HIDDEN;
3306 void wined3d_adapter_cleanup(struct wined3d_adapter *adapter) DECLSPEC_HIDDEN;
3308 struct wined3d_adapter_gl
3310 struct wined3d_adapter a;
3312 struct wined3d_pixel_format *pixel_formats;
3313 unsigned int pixel_format_count;
3316 static inline struct wined3d_adapter_gl *wined3d_adapter_gl(struct wined3d_adapter *adapter)
3318 return CONTAINING_RECORD(adapter, struct wined3d_adapter_gl, a);
3321 static inline const struct wined3d_adapter_gl *wined3d_adapter_gl_const(const struct wined3d_adapter *adapter)
3323 return CONTAINING_RECORD(adapter, struct wined3d_adapter_gl, a);
3326 struct wined3d_adapter *wined3d_adapter_gl_create(unsigned int ordinal,
3327 unsigned int wined3d_creation_flags) DECLSPEC_HIDDEN;
3329 struct wined3d_adapter_vk
3331 struct wined3d_adapter a;
3333 struct wined3d_vk_info vk_info;
3334 VkPhysicalDevice physical_device;
3336 VkPhysicalDeviceLimits device_limits;
3337 VkPhysicalDeviceMemoryProperties memory_properties;
3340 static inline struct wined3d_adapter_vk *wined3d_adapter_vk(struct wined3d_adapter *adapter)
3342 return CONTAINING_RECORD(adapter, struct wined3d_adapter_vk, a);
3345 struct wined3d_adapter *wined3d_adapter_vk_create(unsigned int ordinal,
3346 unsigned int wined3d_creation_flags) DECLSPEC_HIDDEN;
3347 unsigned int wined3d_adapter_vk_get_memory_type_index(const struct wined3d_adapter_vk *adapter_vk,
3348 uint32_t memory_type_mask, VkMemoryPropertyFlags flags) DECLSPEC_HIDDEN;
3350 struct wined3d_caps_gl_ctx
3352 HDC dc;
3353 HWND wnd;
3354 HGLRC gl_ctx;
3355 HDC restore_dc;
3356 HGLRC restore_gl_ctx;
3358 const struct wined3d_gl_info *gl_info;
3359 GLuint test_vbo;
3360 GLuint test_program_id;
3363 BOOL wined3d_adapter_gl_init_format_info(struct wined3d_adapter *adapter,
3364 struct wined3d_caps_gl_ctx *ctx) DECLSPEC_HIDDEN;
3365 BOOL wined3d_adapter_no3d_init_format_info(struct wined3d_adapter *adapter) DECLSPEC_HIDDEN;
3366 BOOL wined3d_adapter_vk_init_format_info(struct wined3d_adapter_vk *adapter_vk,
3367 const struct wined3d_vk_info *vk_info) DECLSPEC_HIDDEN;
3368 UINT64 adapter_adjust_memory(struct wined3d_adapter *adapter, INT64 amount) DECLSPEC_HIDDEN;
3370 BOOL wined3d_caps_gl_ctx_test_viewport_subpixel_bits(struct wined3d_caps_gl_ctx *ctx) DECLSPEC_HIDDEN;
3372 void install_gl_compat_wrapper(struct wined3d_gl_info *gl_info, enum wined3d_gl_extension ext) DECLSPEC_HIDDEN;
3374 enum wined3d_projection_type
3376 WINED3D_PROJECTION_NONE = 0,
3377 WINED3D_PROJECTION_COUNT3 = 1,
3378 WINED3D_PROJECTION_COUNT4 = 2
3381 /*****************************************************************************
3382 * Fixed function pipeline replacements
3384 #define ARG_UNUSED 0xff
3385 struct texture_stage_op
3387 unsigned cop : 8;
3388 unsigned carg1 : 8;
3389 unsigned carg2 : 8;
3390 unsigned carg0 : 8;
3392 unsigned aop : 8;
3393 unsigned aarg1 : 8;
3394 unsigned aarg2 : 8;
3395 unsigned aarg0 : 8;
3397 struct color_fixup_desc color_fixup;
3398 unsigned tex_type : 3;
3399 unsigned tmp_dst : 1;
3400 unsigned projected : 2;
3401 unsigned padding : 10;
3404 struct ffp_frag_settings
3406 struct texture_stage_op op[WINED3D_MAX_TEXTURES];
3407 enum wined3d_ffp_ps_fog_mode fog;
3408 unsigned char sRGB_write;
3409 unsigned char emul_clipplanes;
3410 unsigned char texcoords_initialized;
3411 unsigned char color_key_enabled : 1;
3412 unsigned char pointsprite : 1;
3413 unsigned char flatshading : 1;
3414 unsigned char alpha_test_func : 3;
3415 unsigned char padding : 2;
3418 struct ffp_frag_desc
3420 struct wine_rb_entry entry;
3421 struct ffp_frag_settings settings;
3424 int wined3d_ffp_frag_program_key_compare(const void *key, const struct wine_rb_entry *entry) DECLSPEC_HIDDEN;
3425 int wined3d_ffp_vertex_program_key_compare(const void *key, const struct wine_rb_entry *entry) DECLSPEC_HIDDEN;
3427 extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN;
3429 void gen_ffp_frag_op(const struct wined3d_context *context, const struct wined3d_state *state,
3430 struct ffp_frag_settings *settings, BOOL ignore_textype) DECLSPEC_HIDDEN;
3431 const struct ffp_frag_desc *find_ffp_frag_shader(const struct wine_rb_tree *fragment_shaders,
3432 const struct ffp_frag_settings *settings) DECLSPEC_HIDDEN;
3433 void add_ffp_frag_shader(struct wine_rb_tree *shaders, struct ffp_frag_desc *desc) DECLSPEC_HIDDEN;
3434 void wined3d_ftoa(float value, char *s) DECLSPEC_HIDDEN;
3436 enum wined3d_ffp_vs_fog_mode
3438 WINED3D_FFP_VS_FOG_OFF = 0,
3439 WINED3D_FFP_VS_FOG_FOGCOORD = 1,
3440 WINED3D_FFP_VS_FOG_DEPTH = 2,
3441 WINED3D_FFP_VS_FOG_RANGE = 3,
3444 #define WINED3D_FFP_TCI_SHIFT 16
3445 #define WINED3D_FFP_TCI_MASK 0xffu
3447 #define WINED3D_FFP_LIGHT_TYPE_SHIFT(idx) (3 * (idx))
3448 #define WINED3D_FFP_LIGHT_TYPE_MASK 0x7u
3450 struct wined3d_ffp_vs_settings
3452 DWORD point_light_count : 4;
3453 DWORD spot_light_count : 4;
3454 DWORD directional_light_count : 4;
3455 DWORD parallel_point_light_count : 4;
3456 DWORD diffuse_source : 2;
3457 DWORD emissive_source : 2;
3458 DWORD ambient_source : 2;
3459 DWORD specular_source : 2;
3460 DWORD transformed : 1;
3461 DWORD vertexblends : 2;
3462 DWORD clipping : 1;
3463 DWORD normal : 1;
3464 DWORD normalize : 1;
3465 DWORD lighting : 1;
3466 DWORD localviewer : 1;
3468 DWORD point_size : 1;
3469 DWORD per_vertex_point_size : 1;
3470 DWORD fog_mode : 2;
3471 DWORD texcoords : 8; /* WINED3D_MAX_TEXTURES */
3472 DWORD ortho_fog : 1;
3473 DWORD flatshading : 1;
3474 DWORD swizzle_map : 16; /* MAX_ATTRIBS, 16 */
3475 DWORD padding : 2;
3477 DWORD texgen[WINED3D_MAX_TEXTURES];
3480 struct wined3d_ffp_vs_desc
3482 struct wine_rb_entry entry;
3483 struct wined3d_ffp_vs_settings settings;
3486 void wined3d_ffp_get_vs_settings(const struct wined3d_context *context,
3487 const struct wined3d_state *state, struct wined3d_ffp_vs_settings *settings) DECLSPEC_HIDDEN;
3489 struct wined3d
3491 LONG ref;
3492 unsigned int flags;
3493 unsigned int adapter_count;
3494 struct wined3d_adapter *adapters[1];
3497 BOOL wined3d_filter_messages(HWND window, BOOL filter) DECLSPEC_HIDDEN;
3498 void wined3d_hook_swapchain(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
3499 HRESULT wined3d_init(struct wined3d *wined3d, DWORD flags) DECLSPEC_HIDDEN;
3500 void wined3d_unhook_swapchain(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
3501 void wined3d_unregister_window(HWND window) DECLSPEC_HIDDEN;
3503 BOOL wined3d_get_app_name(char *app_name, unsigned int app_name_size) DECLSPEC_HIDDEN;
3505 struct wined3d_blend_state
3507 LONG refcount;
3508 struct wined3d_blend_state_desc desc;
3509 BOOL dual_source;
3511 void *parent;
3512 const struct wined3d_parent_ops *parent_ops;
3514 struct wined3d_device *device;
3515 struct wine_rb_entry entry;
3518 static inline unsigned int wined3d_blend_state_get_writemask(const struct wined3d_blend_state *state,
3519 unsigned int index)
3521 if (!state)
3522 return 0xf;
3523 if (!state->desc.independent)
3524 index = 0;
3525 return state->desc.rt[index].writemask;
3528 struct wined3d_rasterizer_state
3530 LONG refcount;
3531 struct wined3d_rasterizer_state_desc desc;
3533 void *parent;
3534 const struct wined3d_parent_ops *parent_ops;
3536 struct wined3d_device *device;
3537 struct wine_rb_entry entry;
3540 struct wined3d_stream_output
3542 struct wined3d_buffer *buffer;
3543 UINT offset;
3546 #define LIGHTMAP_SIZE 43
3547 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE)
3549 struct wined3d_light_state
3551 /* Light hashmap. Collisions are handled using linked lists. */
3552 struct list light_map[LIGHTMAP_SIZE];
3553 const struct wined3d_light_info *lights[WINED3D_MAX_ACTIVE_LIGHTS];
3556 #define WINED3D_STATE_NO_REF 0x00000001
3557 #define WINED3D_STATE_INIT_DEFAULT 0x00000002
3559 struct wined3d_state
3561 DWORD flags;
3562 struct wined3d_fb_state fb;
3564 struct wined3d_vertex_declaration *vertex_declaration;
3565 struct wined3d_stream_output stream_output[WINED3D_MAX_STREAM_OUTPUT_BUFFERS];
3566 struct wined3d_stream_state streams[WINED3D_MAX_STREAMS];
3567 struct wined3d_buffer *index_buffer;
3568 enum wined3d_format_id index_format;
3569 unsigned int index_offset;
3570 int base_vertex_index;
3571 int load_base_vertex_index; /* Non-indexed drawing needs 0 here, indexed needs base_vertex_index. */
3572 enum wined3d_primitive_type primitive_type;
3573 unsigned int patch_vertex_count;
3574 struct wined3d_query *predicate;
3575 BOOL predicate_value;
3577 struct wined3d_shader *shader[WINED3D_SHADER_TYPE_COUNT];
3578 struct wined3d_buffer *cb[WINED3D_SHADER_TYPE_COUNT][MAX_CONSTANT_BUFFERS];
3579 struct wined3d_sampler *sampler[WINED3D_SHADER_TYPE_COUNT][MAX_SAMPLER_OBJECTS];
3580 struct wined3d_shader_resource_view *shader_resource_view[WINED3D_SHADER_TYPE_COUNT][MAX_SHADER_RESOURCE_VIEWS];
3581 struct wined3d_unordered_access_view *unordered_access_view[WINED3D_PIPELINE_COUNT][MAX_UNORDERED_ACCESS_VIEWS];
3583 struct wined3d_vec4 vs_consts_f[WINED3D_MAX_VS_CONSTS_F];
3584 struct wined3d_ivec4 vs_consts_i[WINED3D_MAX_CONSTS_I];
3585 BOOL vs_consts_b[WINED3D_MAX_CONSTS_B];
3587 struct wined3d_vec4 ps_consts_f[WINED3D_MAX_PS_CONSTS_F];
3588 struct wined3d_ivec4 ps_consts_i[WINED3D_MAX_CONSTS_I];
3589 BOOL ps_consts_b[WINED3D_MAX_CONSTS_B];
3591 struct wined3d_texture *textures[WINED3D_MAX_COMBINED_SAMPLERS];
3592 DWORD sampler_states[WINED3D_MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
3593 DWORD texture_states[WINED3D_MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
3595 struct wined3d_matrix transforms[WINED3D_HIGHEST_TRANSFORM_STATE + 1];
3596 struct wined3d_vec4 clip_planes[WINED3D_MAX_CLIP_DISTANCES];
3597 struct wined3d_material material;
3598 struct wined3d_viewport viewports[WINED3D_MAX_VIEWPORTS];
3599 unsigned int viewport_count;
3600 RECT scissor_rects[WINED3D_MAX_VIEWPORTS];
3601 unsigned int scissor_rect_count;
3603 struct wined3d_light_state light_state;
3605 DWORD render_states[WINEHIGHEST_RENDER_STATE + 1];
3606 struct wined3d_blend_state *blend_state;
3607 struct wined3d_color blend_factor;
3608 struct wined3d_rasterizer_state *rasterizer_state;
3611 struct wined3d_dummy_textures
3613 GLuint tex_1d;
3614 GLuint tex_2d;
3615 GLuint tex_rect;
3616 GLuint tex_3d;
3617 GLuint tex_cube;
3618 GLuint tex_cube_array;
3619 GLuint tex_1d_array;
3620 GLuint tex_2d_array;
3621 GLuint tex_buffer;
3622 GLuint tex_2d_ms;
3623 GLuint tex_2d_ms_array;
3626 #define WINED3D_UNMAPPED_STAGE ~0u
3628 /* Multithreaded flag. Removed from the public header to signal that
3629 * wined3d_device_create() ignores it. */
3630 #define WINED3DCREATE_MULTITHREADED 0x00000004
3632 struct wined3d_device
3634 LONG ref;
3636 /* WineD3D Information */
3637 struct wined3d_device_parent *device_parent;
3638 struct wined3d *wined3d;
3639 struct wined3d_adapter *adapter;
3641 const struct wined3d_shader_backend_ops *shader_backend;
3642 void *shader_priv;
3643 void *fragment_priv;
3644 void *vertex_priv;
3645 struct wined3d_state_entry state_table[STATE_HIGHEST + 1];
3646 /* Array of functions for states which are handled by more than one pipeline part */
3647 APPLYSTATEFUNC *multistate_funcs[STATE_HIGHEST + 1];
3648 struct wined3d_blitter *blitter;
3650 BYTE bCursorVisible : 1;
3651 BYTE d3d_initialized : 1;
3652 BYTE inScene : 1; /* A flag to check for proper BeginScene / EndScene call pairs */
3653 BYTE softwareVertexProcessing : 1; /* process vertex shaders using software or hardware */
3654 BYTE restore_screensaver : 1;
3655 BYTE padding : 3;
3657 unsigned char surface_alignment; /* Line Alignment of surfaces */
3659 WORD padding2 : 16;
3661 enum wined3d_feature_level feature_level;
3663 struct wined3d_state state;
3665 /* Internal use fields */
3666 struct wined3d_device_creation_parameters create_parms;
3667 HWND focus_window;
3669 struct wined3d_rendertarget_view *back_buffer_view;
3670 struct wined3d_swapchain **swapchains;
3671 UINT swapchain_count;
3672 unsigned int max_frame_latency;
3674 struct list resources; /* a linked list to track resources created by the device */
3675 struct list shaders; /* a linked list to track shaders (pixel and vertex) */
3676 struct wine_rb_tree samplers, rasterizer_states, blend_states;
3678 /* Render Target Support */
3679 struct wined3d_rendertarget_view *auto_depth_stencil_view;
3681 /* Cursor management */
3682 UINT xHotSpot;
3683 UINT yHotSpot;
3684 UINT xScreenSpace;
3685 UINT yScreenSpace;
3686 UINT cursorWidth, cursorHeight;
3687 struct wined3d_texture *cursor_texture;
3688 HCURSOR hardwareCursor;
3690 /* The Wine logo texture */
3691 struct wined3d_texture *logo_texture;
3693 /* Default sampler used to emulate the direct resource access without using wined3d_sampler */
3694 struct wined3d_sampler *default_sampler;
3695 struct wined3d_sampler *null_sampler;
3697 /* Command stream */
3698 struct wined3d_cs *cs;
3700 /* Context management */
3701 struct wined3d_context **contexts;
3702 UINT context_count;
3705 void wined3d_device_cleanup(struct wined3d_device *device) DECLSPEC_HIDDEN;
3706 BOOL device_context_add(struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
3707 void device_context_remove(struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
3708 void wined3d_device_create_default_samplers(struct wined3d_device *device,
3709 struct wined3d_context *context) DECLSPEC_HIDDEN;
3710 void wined3d_device_create_primary_opengl_context_cs(void *object) DECLSPEC_HIDDEN;
3711 void wined3d_device_delete_opengl_contexts_cs(void *object) DECLSPEC_HIDDEN;
3712 void wined3d_device_destroy_default_samplers(struct wined3d_device *device,
3713 struct wined3d_context *context) DECLSPEC_HIDDEN;
3714 HRESULT wined3d_device_init(struct wined3d_device *device, struct wined3d *wined3d,
3715 unsigned int adapter_idx, enum wined3d_device_type device_type, HWND focus_window, unsigned int flags,
3716 BYTE surface_alignment, const enum wined3d_feature_level *levels, unsigned int level_count,
3717 const BOOL *supported_extensions, struct wined3d_device_parent *device_parent) DECLSPEC_HIDDEN;
3718 LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL unicode,
3719 UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc) DECLSPEC_HIDDEN;
3720 void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
3721 void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
3722 void device_invalidate_state(const struct wined3d_device *device, DWORD state) DECLSPEC_HIDDEN;
3723 HRESULT wined3d_device_set_implicit_swapchain(struct wined3d_device *device,
3724 struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
3725 void wined3d_device_uninit_3d(struct wined3d_device *device) DECLSPEC_HIDDEN;
3727 struct wined3d_device_no3d
3729 struct wined3d_device d;
3731 struct wined3d_context context_no3d;
3734 static inline struct wined3d_device_no3d *wined3d_device_no3d(struct wined3d_device *device)
3736 return CONTAINING_RECORD(device, struct wined3d_device_no3d, d);
3739 struct wined3d_device_gl
3741 struct wined3d_device d;
3743 /* Textures for when no other textures are bound. */
3744 struct wined3d_dummy_textures dummy_textures;
3747 static inline struct wined3d_device_gl *wined3d_device_gl(struct wined3d_device *device)
3749 return CONTAINING_RECORD(device, struct wined3d_device_gl, d);
3752 struct wined3d_null_image_vk
3754 VkImage vk_image;
3755 struct wined3d_allocator_block *memory;
3756 VkDeviceMemory vk_memory;
3759 struct wined3d_null_resources_vk
3761 struct wined3d_bo_vk bo;
3762 struct wined3d_null_image_vk image_1d;
3763 struct wined3d_null_image_vk image_2d;
3764 struct wined3d_null_image_vk image_2dms;
3765 struct wined3d_null_image_vk image_3d;
3768 struct wined3d_null_views_vk
3770 VkBufferView vk_view_buffer_uint;
3771 VkBufferView vk_view_buffer_float;
3773 VkDescriptorImageInfo vk_info_1d;
3774 VkDescriptorImageInfo vk_info_2d;
3775 VkDescriptorImageInfo vk_info_2dms;
3776 VkDescriptorImageInfo vk_info_3d;
3777 VkDescriptorImageInfo vk_info_cube;
3778 VkDescriptorImageInfo vk_info_2d_array;
3779 VkDescriptorImageInfo vk_info_2dms_array;
3782 #define WINED3D_ALLOCATOR_CHUNK_SIZE (64 * 1024 * 1024)
3783 #define WINED3D_ALLOCATOR_CHUNK_ORDER_COUNT 15
3784 #define WINED3D_ALLOCATOR_MIN_BLOCK_SIZE (WINED3D_ALLOCATOR_CHUNK_SIZE >> (WINED3D_ALLOCATOR_CHUNK_ORDER_COUNT - 1))
3785 #define WINED3D_SLAB_BO_MIN_OBJECT_ALIGN 16
3787 struct wined3d_allocator_chunk
3789 struct list entry;
3790 struct list available[WINED3D_ALLOCATOR_CHUNK_ORDER_COUNT];
3791 struct wined3d_allocator *allocator;
3792 unsigned int map_count;
3793 void *map_ptr;
3796 void wined3d_allocator_chunk_cleanup(struct wined3d_allocator_chunk *chunk) DECLSPEC_HIDDEN;
3797 bool wined3d_allocator_chunk_init(struct wined3d_allocator_chunk *chunk,
3798 struct wined3d_allocator *allocator) DECLSPEC_HIDDEN;
3800 struct wined3d_allocator_chunk_vk
3802 struct wined3d_allocator_chunk c;
3803 VkDeviceMemory vk_memory;
3806 static inline struct wined3d_allocator_chunk_vk *wined3d_allocator_chunk_vk(struct wined3d_allocator_chunk *chunk)
3808 return CONTAINING_RECORD(chunk, struct wined3d_allocator_chunk_vk, c);
3811 void *wined3d_allocator_chunk_vk_map(struct wined3d_allocator_chunk_vk *chunk_vk,
3812 struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
3813 void wined3d_allocator_chunk_vk_unmap(struct wined3d_allocator_chunk_vk *chunk_vk,
3814 struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
3816 struct wined3d_allocator_block
3818 struct list entry;
3819 struct wined3d_allocator_chunk *chunk;
3820 struct wined3d_allocator_block *parent, *sibling;
3821 unsigned int order;
3822 size_t offset;
3823 bool free;
3826 void wined3d_allocator_block_free(struct wined3d_allocator_block *block) DECLSPEC_HIDDEN;
3828 struct wined3d_allocator_pool
3830 struct list chunks;
3833 struct wined3d_allocator_ops
3835 struct wined3d_allocator_chunk *(*allocator_create_chunk)(struct wined3d_allocator *allocator,
3836 struct wined3d_context *context, unsigned int memory_type, size_t chunk_size);
3837 void (*allocator_destroy_chunk)(struct wined3d_allocator_chunk *chunk);
3840 struct wined3d_allocator
3842 const struct wined3d_allocator_ops *ops;
3843 struct wined3d_allocator_pool *pools;
3844 size_t pool_count;
3845 struct wined3d_allocator_block *free;
3848 struct wined3d_allocator_block *wined3d_allocator_allocate(struct wined3d_allocator *allocator,
3849 struct wined3d_context *context, unsigned int memory_type, size_t size) DECLSPEC_HIDDEN;
3850 void wined3d_allocator_cleanup(struct wined3d_allocator *allocator) DECLSPEC_HIDDEN;
3851 bool wined3d_allocator_init(struct wined3d_allocator *allocator,
3852 size_t pool_count, const struct wined3d_allocator_ops *allocator_ops) DECLSPEC_HIDDEN;
3854 struct wined3d_device_vk
3856 struct wined3d_device d;
3858 struct wined3d_context_vk context_vk;
3860 VkDevice vk_device;
3861 VkQueue vk_queue;
3862 uint32_t vk_queue_family_index;
3863 uint32_t timestamp_bits;
3865 struct wined3d_vk_info vk_info;
3867 struct wined3d_null_resources_vk null_resources_vk;
3868 struct wined3d_null_views_vk null_views_vk;
3870 struct wined3d_allocator allocator;
3873 static inline struct wined3d_device_vk *wined3d_device_vk(struct wined3d_device *device)
3875 return CONTAINING_RECORD(device, struct wined3d_device_vk, d);
3878 bool wined3d_device_vk_create_null_resources(struct wined3d_device_vk *device_vk,
3879 struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
3880 bool wined3d_device_vk_create_null_views(struct wined3d_device_vk *device_vk,
3881 struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
3882 void wined3d_device_vk_destroy_null_resources(struct wined3d_device_vk *device_vk,
3883 struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
3884 void wined3d_device_vk_destroy_null_views(struct wined3d_device_vk *device_vk,
3885 struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
3887 static inline float wined3d_alpha_ref(const struct wined3d_state *state)
3889 return (state->render_states[WINED3D_RS_ALPHAREF] & 0xff) / 255.0f;
3892 const char *wined3d_debug_resource_access(DWORD access) DECLSPEC_HIDDEN;
3893 const char *wined3d_debug_bind_flags(DWORD bind_flags) DECLSPEC_HIDDEN;
3894 const char *wined3d_debug_view_desc(const struct wined3d_view_desc *d,
3895 const struct wined3d_resource *resource) DECLSPEC_HIDDEN;
3896 const char *wined3d_debug_vkresult(VkResult vr) DECLSPEC_HIDDEN;
3898 static inline BOOL wined3d_resource_access_is_managed(unsigned int access)
3900 return !(~access & (WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU));
3903 struct wined3d_resource_ops
3905 ULONG (*resource_incref)(struct wined3d_resource *resource);
3906 ULONG (*resource_decref)(struct wined3d_resource *resource);
3907 void (*resource_preload)(struct wined3d_resource *resource);
3908 void (*resource_unload)(struct wined3d_resource *resource);
3909 HRESULT (*resource_sub_resource_map)(struct wined3d_resource *resource, unsigned int sub_resource_idx,
3910 struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags);
3911 HRESULT (*resource_sub_resource_unmap)(struct wined3d_resource *resource, unsigned int sub_resource_idx);
3914 struct wined3d_resource
3916 LONG ref;
3917 LONG bind_count;
3918 LONG srv_bind_count_device;
3919 LONG map_count;
3920 LONG access_count;
3921 struct wined3d_device *device;
3922 enum wined3d_resource_type type;
3923 enum wined3d_gl_resource_type gl_type;
3924 const struct wined3d_format *format;
3925 unsigned int format_flags;
3926 enum wined3d_multisample_type multisample_type;
3927 UINT multisample_quality;
3928 DWORD usage;
3929 unsigned int bind_flags;
3930 unsigned int access;
3931 WORD draw_binding;
3932 WORD map_binding;
3933 UINT width;
3934 UINT height;
3935 UINT depth;
3936 UINT size;
3937 DWORD priority;
3938 void *heap_memory;
3940 void *parent;
3941 const struct wined3d_parent_ops *parent_ops;
3942 const struct wined3d_resource_ops *resource_ops;
3944 struct list resource_list_entry;
3947 static inline ULONG wined3d_resource_incref(struct wined3d_resource *resource)
3949 return resource->resource_ops->resource_incref(resource);
3952 static inline ULONG wined3d_resource_decref(struct wined3d_resource *resource)
3954 return resource->resource_ops->resource_decref(resource);
3957 static inline void wined3d_resource_acquire(struct wined3d_resource *resource)
3959 InterlockedIncrement(&resource->access_count);
3962 static inline void wined3d_resource_release(struct wined3d_resource *resource)
3964 InterlockedDecrement(&resource->access_count);
3967 void resource_cleanup(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
3968 HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *device,
3969 enum wined3d_resource_type type, const struct wined3d_format *format,
3970 enum wined3d_multisample_type multisample_type, unsigned int multisample_quality, unsigned int usage,
3971 unsigned int bind_flags, unsigned int access, unsigned int width, unsigned int height, unsigned int depth,
3972 unsigned int size, void *parent, const struct wined3d_parent_ops *parent_ops,
3973 const struct wined3d_resource_ops *resource_ops) DECLSPEC_HIDDEN;
3974 void resource_unload(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
3975 void wined3d_resource_free_sysmem(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
3976 const struct wined3d_format *wined3d_resource_get_decompress_format(
3977 const struct wined3d_resource *resource) DECLSPEC_HIDDEN;
3978 unsigned int wined3d_resource_get_sample_count(const struct wined3d_resource *resource) DECLSPEC_HIDDEN;
3979 GLbitfield wined3d_resource_gl_map_flags(DWORD d3d_flags) DECLSPEC_HIDDEN;
3980 GLenum wined3d_resource_gl_legacy_map_flags(DWORD d3d_flags) DECLSPEC_HIDDEN;
3981 BOOL wined3d_resource_is_offscreen(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
3982 BOOL wined3d_resource_prepare_sysmem(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
3983 void wined3d_resource_update_draw_binding(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
3985 /* Tests show that the start address of resources is 32 byte aligned */
3986 #define RESOURCE_ALIGNMENT 16
3987 #define WINED3D_CONSTANT_BUFFER_ALIGNMENT 16
3989 #define WINED3D_LOCATION_DISCARDED 0x00000001
3990 #define WINED3D_LOCATION_SYSMEM 0x00000002
3991 #define WINED3D_LOCATION_USER_MEMORY 0x00000004
3992 #define WINED3D_LOCATION_BUFFER 0x00000008
3993 #define WINED3D_LOCATION_TEXTURE_RGB 0x00000010
3994 #define WINED3D_LOCATION_TEXTURE_SRGB 0x00000020
3995 #define WINED3D_LOCATION_DRAWABLE 0x00000040
3996 #define WINED3D_LOCATION_RB_MULTISAMPLE 0x00000080
3997 #define WINED3D_LOCATION_RB_RESOLVED 0x00000100
3999 const char *wined3d_debug_location(DWORD location) DECLSPEC_HIDDEN;
4001 struct wined3d_blt_info
4003 GLenum bind_target;
4004 struct wined3d_vec3 texcoords[4];
4007 struct wined3d_texture_ops
4009 BOOL (*texture_prepare_location)(struct wined3d_texture *texture, unsigned int sub_resource_idx,
4010 struct wined3d_context *context, unsigned int location);
4011 BOOL (*texture_load_location)(struct wined3d_texture *texture, unsigned int sub_resource_idx,
4012 struct wined3d_context *context, unsigned int location);
4013 void (*texture_unload_location)(struct wined3d_texture *texture,
4014 struct wined3d_context *context, unsigned int location);
4015 void (*texture_upload_data)(struct wined3d_context *context, const struct wined3d_const_bo_address *src_bo_addr,
4016 const struct wined3d_format *src_format, const struct wined3d_box *src_box, unsigned int src_row_pitch,
4017 unsigned int src_slice_pitch, struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
4018 unsigned int dst_location, unsigned int dst_x, unsigned int dst_y, unsigned int dst_z);
4019 void (*texture_download_data)(struct wined3d_context *context, struct wined3d_texture *src_texture,
4020 unsigned int src_sub_resource_idx, unsigned int src_location, const struct wined3d_box *src_box,
4021 const struct wined3d_bo_address *dst_bo_addr, const struct wined3d_format *dst_format,
4022 unsigned int dst_x, unsigned int dst_y, unsigned int dst_z,
4023 unsigned int dst_row_pitch, unsigned int dst_slice_pitch);
4026 #define WINED3D_TEXTURE_COND_NP2 0x00000001
4027 #define WINED3D_TEXTURE_COND_NP2_EMULATED 0x00000002
4028 #define WINED3D_TEXTURE_POW2_MAT_IDENT 0x00000004
4029 #define WINED3D_TEXTURE_IS_SRGB 0x00000008
4030 #define WINED3D_TEXTURE_RGB_ALLOCATED 0x00000010
4031 #define WINED3D_TEXTURE_RGB_VALID 0x00000020
4032 #define WINED3D_TEXTURE_SRGB_ALLOCATED 0x00000040
4033 #define WINED3D_TEXTURE_SRGB_VALID 0x00000080
4034 #define WINED3D_TEXTURE_CONVERTED 0x00000100
4035 #define WINED3D_TEXTURE_PIN_SYSMEM 0x00000200
4036 #define WINED3D_TEXTURE_NORMALIZED_COORDS 0x00000400
4037 #define WINED3D_TEXTURE_GET_DC_LENIENT 0x00000800
4038 #define WINED3D_TEXTURE_DC_IN_USE 0x00001000
4039 #define WINED3D_TEXTURE_DISCARD 0x00002000
4040 #define WINED3D_TEXTURE_GET_DC 0x00004000
4041 #define WINED3D_TEXTURE_GENERATE_MIPMAPS 0x00008000
4042 #define WINED3D_TEXTURE_DOWNLOADABLE 0x00010000
4044 #define WINED3D_TEXTURE_ASYNC_COLOR_KEY 0x00000001
4046 struct wined3d_texture
4048 struct wined3d_resource resource;
4049 const struct wined3d_texture_ops *texture_ops;
4050 struct wined3d_swapchain *swapchain;
4051 unsigned int pow2_width;
4052 unsigned int pow2_height;
4053 UINT layer_count;
4054 UINT level_count;
4055 unsigned int download_count;
4056 unsigned int sysmem_count;
4057 float pow2_matrix[16];
4058 UINT lod;
4059 DWORD sampler;
4060 DWORD flags;
4061 DWORD update_map_binding;
4063 void *user_memory;
4064 unsigned int row_pitch;
4065 unsigned int slice_pitch;
4067 /* May only be accessed from the command stream worker thread. */
4068 struct wined3d_texture_async
4070 DWORD flags;
4072 /* Color keys for DDraw */
4073 struct wined3d_color_key dst_blt_color_key;
4074 struct wined3d_color_key src_blt_color_key;
4075 struct wined3d_color_key dst_overlay_color_key;
4076 struct wined3d_color_key src_overlay_color_key;
4077 struct wined3d_color_key gl_color_key;
4078 DWORD color_key_flags;
4079 } async;
4081 struct wined3d_dirty_regions
4083 struct wined3d_box *boxes;
4084 SIZE_T boxes_size;
4085 unsigned int box_count;
4086 } *dirty_regions;
4088 struct wined3d_overlay_info
4090 struct list entry;
4091 struct list overlays;
4092 struct wined3d_texture *dst_texture;
4093 unsigned int dst_sub_resource_idx;
4094 RECT src_rect;
4095 RECT dst_rect;
4096 } *overlay_info;
4098 struct wined3d_dc_info
4100 HBITMAP bitmap;
4101 HDC dc;
4102 } *dc_info;
4104 struct wined3d_texture_sub_resource
4106 void *parent;
4107 const struct wined3d_parent_ops *parent_ops;
4109 unsigned int offset;
4110 unsigned int size;
4112 unsigned int map_count;
4113 uint32_t map_flags;
4114 DWORD locations;
4115 struct wined3d_bo_gl bo;
4116 } *sub_resources;
4119 static inline void *wined3d_texture_allocate_object_memory(SIZE_T s, SIZE_T level_count, SIZE_T layer_count)
4121 struct wined3d_texture *t;
4123 if (level_count > ((~(SIZE_T)0 - s) / sizeof(*t->sub_resources)) / layer_count)
4124 return NULL;
4126 return heap_alloc_zero(s + level_count * layer_count * sizeof(*t->sub_resources));
4129 static inline struct wined3d_texture *texture_from_resource(struct wined3d_resource *resource)
4131 return CONTAINING_RECORD(resource, struct wined3d_texture, resource);
4134 static inline unsigned int wined3d_texture_get_level_width(const struct wined3d_texture *texture,
4135 unsigned int level)
4137 return max(1, texture->resource.width >> level);
4140 static inline unsigned int wined3d_texture_get_level_height(const struct wined3d_texture *texture,
4141 unsigned int level)
4143 return max(1, texture->resource.height >> level);
4146 static inline unsigned int wined3d_texture_get_level_depth(const struct wined3d_texture *texture,
4147 unsigned int level)
4149 return max(1, texture->resource.depth >> level);
4152 static inline unsigned int wined3d_texture_get_level_pow2_width(const struct wined3d_texture *texture,
4153 unsigned int level)
4155 return max(1, texture->pow2_width >> level);
4158 static inline unsigned int wined3d_texture_get_level_pow2_height(const struct wined3d_texture *texture,
4159 unsigned int level)
4161 return max(1, texture->pow2_height >> level);
4164 static inline void wined3d_texture_get_level_box(const struct wined3d_texture *texture,
4165 unsigned int level, struct wined3d_box *box)
4167 wined3d_box_set(box, 0, 0,
4168 wined3d_texture_get_level_width(texture, level),
4169 wined3d_texture_get_level_height(texture, level),
4170 0, wined3d_texture_get_level_depth(texture, level));
4173 static inline bool wined3d_texture_is_full_rect(const struct wined3d_texture *texture,
4174 unsigned int level, const RECT *r)
4176 unsigned int t;
4178 t = wined3d_texture_get_level_width(texture, level);
4179 if ((r->left && r->right) || abs(r->right - r->left) != t)
4180 return false;
4181 t = wined3d_texture_get_level_height(texture, level);
4182 if ((r->top && r->bottom) || abs(r->bottom - r->top) != t)
4183 return false;
4184 return true;
4187 HRESULT texture2d_blt(struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
4188 const struct wined3d_box *dst_box, struct wined3d_texture *src_texture,
4189 unsigned int src_sub_resource_idx, const struct wined3d_box *src_box, DWORD flags,
4190 const struct wined3d_blt_fx *blt_fx, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
4191 void texture2d_get_blt_info(const struct wined3d_texture_gl *texture_gl, unsigned int sub_resource_idx,
4192 const RECT *rect, struct wined3d_blt_info *info) DECLSPEC_HIDDEN;
4193 void texture2d_load_fb_texture(struct wined3d_texture_gl *texture_gl, unsigned int sub_resource_idx,
4194 BOOL srgb, struct wined3d_context *context) DECLSPEC_HIDDEN;
4195 void texture2d_read_from_framebuffer(struct wined3d_texture *texture, unsigned int sub_resource_idx,
4196 struct wined3d_context *context, DWORD src_location, DWORD dst_location) DECLSPEC_HIDDEN;
4198 HRESULT wined3d_texture_check_box_dimensions(const struct wined3d_texture *texture,
4199 unsigned int level, const struct wined3d_box *box) DECLSPEC_HIDDEN;
4200 void wined3d_texture_cleanup(struct wined3d_texture *texture) DECLSPEC_HIDDEN;
4201 void wined3d_texture_download_from_texture(struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
4202 struct wined3d_texture *src_texture, unsigned int src_sub_resource_idx) DECLSPEC_HIDDEN;
4203 GLenum wined3d_texture_get_gl_buffer(const struct wined3d_texture *texture) DECLSPEC_HIDDEN;
4204 void wined3d_texture_get_memory(struct wined3d_texture *texture, unsigned int sub_resource_idx,
4205 struct wined3d_bo_address *data, DWORD locations) DECLSPEC_HIDDEN;
4206 void wined3d_texture_invalidate_location(struct wined3d_texture *texture,
4207 unsigned int sub_resource_idx, DWORD location) DECLSPEC_HIDDEN;
4208 void wined3d_texture_load(struct wined3d_texture *texture,
4209 struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
4210 BOOL wined3d_texture_load_location(struct wined3d_texture *texture,
4211 unsigned int sub_resource_idx, struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
4212 BOOL wined3d_texture_prepare_location(struct wined3d_texture *texture, unsigned int sub_resource_idx,
4213 struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
4214 void wined3d_texture_set_map_binding(struct wined3d_texture *texture, DWORD map_binding) DECLSPEC_HIDDEN;
4215 void wined3d_texture_set_swapchain(struct wined3d_texture *texture,
4216 struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
4217 void wined3d_texture_sub_resources_destroyed(struct wined3d_texture *texture) DECLSPEC_HIDDEN;
4218 void wined3d_texture_translate_drawable_coords(const struct wined3d_texture *texture,
4219 HWND window, RECT *rect) DECLSPEC_HIDDEN;
4220 void wined3d_texture_upload_from_texture(struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
4221 unsigned int dst_x, unsigned int dst_y, unsigned int dst_z, struct wined3d_texture *src_texture,
4222 unsigned int src_sub_resource_idx, const struct wined3d_box *src_box) DECLSPEC_HIDDEN;
4223 void wined3d_texture_validate_location(struct wined3d_texture *texture,
4224 unsigned int sub_resource_idx, DWORD location) DECLSPEC_HIDDEN;
4225 void wined3d_texture_clear_dirty_regions(struct wined3d_texture *texture) DECLSPEC_HIDDEN;
4227 HRESULT wined3d_texture_no3d_init(struct wined3d_texture *texture_no3d, struct wined3d_device *device,
4228 const struct wined3d_resource_desc *desc, unsigned int layer_count, unsigned int level_count,
4229 uint32_t flags, void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
4231 void wined3d_gl_texture_swizzle_from_color_fixup(GLint swizzle[4], struct color_fixup_desc fixup) DECLSPEC_HIDDEN;
4232 void wined3d_vk_swizzle_from_color_fixup(VkComponentMapping *mapping, struct color_fixup_desc fixup) DECLSPEC_HIDDEN;
4234 struct gl_texture
4236 struct wined3d_sampler_desc sampler_desc;
4237 unsigned int base_level;
4238 GLuint name;
4241 struct wined3d_texture_gl
4243 struct wined3d_texture t;
4245 struct gl_texture texture_rgb, texture_srgb;
4247 GLenum target;
4249 GLuint rb_multisample;
4250 GLuint rb_resolved;
4252 struct list renderbuffers;
4253 const struct wined3d_renderbuffer_entry *current_renderbuffer;
4256 static inline struct wined3d_texture_gl *wined3d_texture_gl(struct wined3d_texture *texture)
4258 return CONTAINING_RECORD(texture, struct wined3d_texture_gl, t);
4261 static inline struct gl_texture *wined3d_texture_gl_get_gl_texture(struct wined3d_texture_gl *texture_gl,
4262 BOOL srgb)
4264 return srgb ? &texture_gl->texture_srgb : &texture_gl->texture_rgb;
4267 static inline GLenum wined3d_texture_gl_get_sub_resource_target(const struct wined3d_texture_gl *texture_gl,
4268 unsigned int sub_resource_idx)
4270 static const GLenum cube_targets[] =
4272 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,
4273 GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB,
4274 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB,
4275 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB,
4276 GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB,
4277 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB,
4280 return texture_gl->t.resource.usage & WINED3DUSAGE_LEGACY_CUBEMAP
4281 ? cube_targets[sub_resource_idx / texture_gl->t.level_count] : texture_gl->target;
4284 static inline BOOL wined3d_texture_gl_is_multisample_location(const struct wined3d_texture_gl *texture_gl,
4285 DWORD location)
4287 if (location == WINED3D_LOCATION_RB_MULTISAMPLE)
4288 return TRUE;
4289 if (location != WINED3D_LOCATION_TEXTURE_RGB && location != WINED3D_LOCATION_TEXTURE_SRGB)
4290 return FALSE;
4291 return texture_gl->target == GL_TEXTURE_2D_MULTISAMPLE || texture_gl->target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY;
4294 void wined3d_texture_gl_apply_sampler_desc(struct wined3d_texture_gl *texture_gl,
4295 const struct wined3d_sampler_desc *sampler_desc, const struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
4296 void wined3d_texture_gl_bind(struct wined3d_texture_gl *texture_gl,
4297 struct wined3d_context_gl *context_gl, BOOL srgb) DECLSPEC_HIDDEN;
4298 void wined3d_texture_gl_bind_and_dirtify(struct wined3d_texture_gl *texture_gl,
4299 struct wined3d_context_gl *context_gl, BOOL srgb) DECLSPEC_HIDDEN;
4300 HRESULT wined3d_texture_gl_init(struct wined3d_texture_gl *texture_gl, struct wined3d_device *device,
4301 const struct wined3d_resource_desc *desc, unsigned int layer_count, unsigned int level_count,
4302 uint32_t flags, void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
4303 void wined3d_texture_gl_prepare_texture(struct wined3d_texture_gl *texture_gl,
4304 struct wined3d_context_gl *context_gl, BOOL srgb) DECLSPEC_HIDDEN;
4305 void wined3d_texture_gl_set_compatible_renderbuffer(struct wined3d_texture_gl *texture_gl,
4306 struct wined3d_context_gl *context_gl, unsigned int level,
4307 const struct wined3d_rendertarget_info *rt) DECLSPEC_HIDDEN;
4309 struct wined3d_texture_vk
4311 struct wined3d_texture t;
4313 VkImage vk_image;
4314 struct wined3d_allocator_block *memory;
4315 VkDeviceMemory vk_memory;
4316 enum VkImageLayout layout;
4317 uint64_t command_buffer_id;
4319 VkDescriptorImageInfo default_image_info;
4322 static inline struct wined3d_texture_vk *wined3d_texture_vk(struct wined3d_texture *texture)
4324 return CONTAINING_RECORD(texture, struct wined3d_texture_vk, t);
4327 const VkDescriptorImageInfo *wined3d_texture_vk_get_default_image_info(struct wined3d_texture_vk *texture_vk,
4328 struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
4329 HRESULT wined3d_texture_vk_init(struct wined3d_texture_vk *texture_vk, struct wined3d_device *device,
4330 const struct wined3d_resource_desc *desc, unsigned int layer_count, unsigned int level_count,
4331 uint32_t flags, void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
4332 BOOL wined3d_texture_vk_prepare_texture(struct wined3d_texture_vk *texture_vk,
4333 struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
4335 struct wined3d_renderbuffer_entry
4337 struct list entry;
4338 GLuint id;
4339 UINT width;
4340 UINT height;
4343 struct wined3d_fbo_resource
4345 GLuint object;
4346 GLenum target;
4347 GLuint level, layer;
4350 #define WINED3D_FBO_ENTRY_FLAG_ATTACHED 0x1
4351 #define WINED3D_FBO_ENTRY_FLAG_DEPTH 0x2
4352 #define WINED3D_FBO_ENTRY_FLAG_STENCIL 0x4
4354 struct fbo_entry
4356 struct list entry;
4357 DWORD flags;
4358 DWORD rt_mask;
4359 GLuint id;
4360 struct wined3d_fbo_entry_key
4362 DWORD rb_namespace;
4363 struct wined3d_fbo_resource objects[WINED3D_MAX_RENDER_TARGETS + 1];
4364 } key;
4367 struct wined3d_sampler
4369 struct wine_rb_entry entry;
4370 LONG refcount;
4371 struct wined3d_device *device;
4372 void *parent;
4373 const struct wined3d_parent_ops *parent_ops;
4374 struct wined3d_sampler_desc desc;
4377 struct wined3d_sampler_gl
4379 struct wined3d_sampler s;
4381 GLuint name;
4384 static inline struct wined3d_sampler_gl *wined3d_sampler_gl(struct wined3d_sampler *sampler)
4386 return CONTAINING_RECORD(sampler, struct wined3d_sampler_gl, s);
4389 void wined3d_sampler_gl_bind(struct wined3d_sampler_gl *sampler_gl, unsigned int unit,
4390 struct wined3d_texture_gl *texture_gl, const struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
4391 void wined3d_sampler_gl_init(struct wined3d_sampler_gl *sampler_gl,
4392 struct wined3d_device *device, const struct wined3d_sampler_desc *desc,
4393 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
4395 struct wined3d_sampler_vk
4397 struct wined3d_sampler s;
4399 VkDescriptorImageInfo vk_image_info;
4400 uint64_t command_buffer_id;
4403 static inline struct wined3d_sampler_vk *wined3d_sampler_vk(struct wined3d_sampler *sampler)
4405 return CONTAINING_RECORD(sampler, struct wined3d_sampler_vk, s);
4408 void wined3d_sampler_vk_init(struct wined3d_sampler_vk *sampler_vk,
4409 struct wined3d_device *device, const struct wined3d_sampler_desc *desc,
4410 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
4412 struct wined3d_vertex_declaration_element
4414 const struct wined3d_format *format;
4415 BOOL ffp_valid;
4416 unsigned int input_slot;
4417 unsigned int offset;
4418 unsigned int output_slot;
4419 enum wined3d_input_classification input_slot_class;
4420 unsigned int instance_data_step_rate;
4421 BYTE method;
4422 BYTE usage;
4423 BYTE usage_idx;
4426 struct wined3d_vertex_declaration
4428 LONG ref;
4429 void *parent;
4430 const struct wined3d_parent_ops *parent_ops;
4431 struct wined3d_device *device;
4433 struct wined3d_vertex_declaration_element *elements;
4434 unsigned int element_count;
4436 BOOL position_transformed;
4439 struct wined3d_saved_states
4441 uint32_t vs_consts_f[WINED3D_BITMAP_SIZE(WINED3D_MAX_VS_CONSTS_F)];
4442 WORD vertexShaderConstantsI; /* WINED3D_MAX_CONSTS_I, 16 */
4443 WORD vertexShaderConstantsB; /* WINED3D_MAX_CONSTS_B, 16 */
4444 uint32_t ps_consts_f[WINED3D_BITMAP_SIZE(WINED3D_MAX_PS_CONSTS_F)];
4445 WORD pixelShaderConstantsI; /* WINED3D_MAX_CONSTS_I, 16 */
4446 WORD pixelShaderConstantsB; /* WINED3D_MAX_CONSTS_B, 16 */
4447 uint32_t transform[WINED3D_BITMAP_SIZE(WINED3D_HIGHEST_TRANSFORM_STATE + 1)];
4448 WORD streamSource; /* WINED3D_MAX_STREAMS, 16 */
4449 WORD streamFreq; /* WINED3D_MAX_STREAMS, 16 */
4450 uint32_t renderState[WINED3D_BITMAP_SIZE(WINEHIGHEST_RENDER_STATE + 1)];
4451 DWORD textureState[WINED3D_MAX_TEXTURES]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
4452 WORD samplerState[WINED3D_MAX_COMBINED_SAMPLERS]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
4453 DWORD clipplane; /* WINED3D_MAX_CLIP_DISTANCES, 8 */
4454 DWORD textures : 20; /* WINED3D_MAX_COMBINED_SAMPLERS, 20 */
4455 DWORD indices : 1;
4456 DWORD material : 1;
4457 DWORD viewport : 1;
4458 DWORD vertexDecl : 1;
4459 DWORD pixelShader : 1;
4460 DWORD vertexShader : 1;
4461 DWORD scissorRect : 1;
4462 DWORD store_stream_offset : 1;
4463 DWORD alpha_to_coverage : 1;
4464 DWORD lights : 1;
4465 DWORD transforms : 1;
4466 DWORD padding : 1;
4469 struct StageState {
4470 DWORD stage;
4471 DWORD state;
4474 struct wined3d_stateblock
4476 LONG ref; /* Note: Ref counting not required */
4477 struct wined3d_device *device;
4479 /* Array indicating whether things have been set or changed */
4480 struct wined3d_saved_states changed;
4482 struct wined3d_stateblock_state stateblock_state;
4483 struct wined3d_light_state light_state;
4485 /* Contained state management */
4486 DWORD contained_render_states[WINEHIGHEST_RENDER_STATE + 1];
4487 unsigned int num_contained_render_states;
4488 DWORD contained_transform_states[WINED3D_HIGHEST_TRANSFORM_STATE + 1];
4489 unsigned int num_contained_transform_states;
4490 struct StageState contained_tss_states[WINED3D_MAX_TEXTURES * (WINED3D_HIGHEST_TEXTURE_STATE + 1)];
4491 unsigned int num_contained_tss_states;
4492 struct StageState contained_sampler_states[WINED3D_MAX_COMBINED_SAMPLERS * WINED3D_HIGHEST_SAMPLER_STATE];
4493 unsigned int num_contained_sampler_states;
4496 void wined3d_stateblock_state_init(struct wined3d_stateblock_state *state,
4497 const struct wined3d_device *device, DWORD flags) DECLSPEC_HIDDEN;
4498 void wined3d_stateblock_state_cleanup(struct wined3d_stateblock_state *state) DECLSPEC_HIDDEN;
4500 void wined3d_light_state_enable_light(struct wined3d_light_state *state, const struct wined3d_d3d_info *d3d_info,
4501 struct wined3d_light_info *light_info, BOOL enable) DECLSPEC_HIDDEN;
4502 struct wined3d_light_info *wined3d_light_state_get_light(const struct wined3d_light_state *state,
4503 unsigned int idx) DECLSPEC_HIDDEN;
4504 HRESULT wined3d_light_state_set_light(struct wined3d_light_state *state, DWORD light_idx,
4505 const struct wined3d_light *params, struct wined3d_light_info **light_info) DECLSPEC_HIDDEN;
4507 void state_cleanup(struct wined3d_state *state) DECLSPEC_HIDDEN;
4508 void state_init(struct wined3d_state *state, const struct wined3d_d3d_info *d3d_info, DWORD flags) DECLSPEC_HIDDEN;
4509 void state_unbind_resources(struct wined3d_state *state) DECLSPEC_HIDDEN;
4511 enum wined3d_cs_queue_id
4513 WINED3D_CS_QUEUE_DEFAULT = 0,
4514 WINED3D_CS_QUEUE_MAP,
4515 WINED3D_CS_QUEUE_COUNT,
4518 enum wined3d_push_constants
4520 WINED3D_PUSH_CONSTANTS_VS_F,
4521 WINED3D_PUSH_CONSTANTS_PS_F,
4522 WINED3D_PUSH_CONSTANTS_VS_I,
4523 WINED3D_PUSH_CONSTANTS_PS_I,
4524 WINED3D_PUSH_CONSTANTS_VS_B,
4525 WINED3D_PUSH_CONSTANTS_PS_B,
4528 #define WINED3D_CS_QUERY_POLL_INTERVAL 10u
4529 #define WINED3D_CS_QUEUE_SIZE 0x100000u
4530 #define WINED3D_CS_SPIN_COUNT 10000000u
4532 struct wined3d_cs_queue
4534 LONG head, tail;
4535 BYTE data[WINED3D_CS_QUEUE_SIZE];
4538 struct wined3d_cs_ops
4540 void *(*require_space)(struct wined3d_cs *cs, size_t size, enum wined3d_cs_queue_id queue_id);
4541 void (*submit)(struct wined3d_cs *cs, enum wined3d_cs_queue_id queue_id);
4542 void (*finish)(struct wined3d_cs *cs, enum wined3d_cs_queue_id queue_id);
4543 void (*push_constants)(struct wined3d_cs *cs, enum wined3d_push_constants p,
4544 unsigned int start_idx, unsigned int count, const void *constants);
4547 struct wined3d_cs
4549 const struct wined3d_cs_ops *ops;
4550 struct wined3d_device *device;
4551 struct wined3d_state state;
4552 HMODULE wined3d_module;
4553 HANDLE thread;
4554 DWORD thread_id;
4556 struct wined3d_cs_queue queue[WINED3D_CS_QUEUE_COUNT];
4557 size_t data_size, start, end;
4558 void *data;
4559 struct list query_poll_list;
4560 BOOL queries_flushed;
4562 HANDLE event;
4563 BOOL waiting_for_event;
4564 LONG pending_presents;
4567 struct wined3d_cs *wined3d_cs_create(struct wined3d_device *device) DECLSPEC_HIDDEN;
4568 void wined3d_cs_destroy(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
4569 void wined3d_cs_destroy_object(struct wined3d_cs *cs,
4570 void (*callback)(void *object), void *object) DECLSPEC_HIDDEN;
4571 void wined3d_cs_emit_add_dirty_texture_region(struct wined3d_cs *cs,
4572 struct wined3d_texture *texture, unsigned int layer) DECLSPEC_HIDDEN;
4573 void wined3d_cs_emit_blt_sub_resource(struct wined3d_cs *cs, struct wined3d_resource *dst_resource,
4574 unsigned int dst_sub_resource_idx, const struct wined3d_box *dst_box, struct wined3d_resource *src_resource,
4575 unsigned int src_sub_resource_idx, const struct wined3d_box *src_box, DWORD flags,
4576 const struct wined3d_blt_fx *fx, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
4577 void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *rects,
4578 DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil) DECLSPEC_HIDDEN;
4579 void wined3d_cs_emit_clear_rendertarget_view(struct wined3d_cs *cs, struct wined3d_rendertarget_view *view,
4580 const RECT *rect, DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil) DECLSPEC_HIDDEN;
4581 void wined3d_cs_emit_clear_unordered_access_view_uint(struct wined3d_cs *cs,
4582 struct wined3d_unordered_access_view *view, const struct wined3d_uvec4 *clear_value) DECLSPEC_HIDDEN;
4583 void wined3d_cs_emit_copy_uav_counter(struct wined3d_cs *cs, struct wined3d_buffer *dst_buffer,
4584 unsigned int offset, struct wined3d_unordered_access_view *uav) DECLSPEC_HIDDEN;
4585 void wined3d_cs_emit_dispatch(struct wined3d_cs *cs,
4586 unsigned int group_count_x, unsigned int group_count_y, unsigned int group_count_z) DECLSPEC_HIDDEN;
4587 void wined3d_cs_emit_dispatch_indirect(struct wined3d_cs *cs,
4588 struct wined3d_buffer *buffer, unsigned int offset) DECLSPEC_HIDDEN;
4589 void wined3d_cs_emit_draw(struct wined3d_cs *cs, enum wined3d_primitive_type primitive_type,
4590 unsigned int patch_vertex_count, int base_vertex_idx, unsigned int start_idx, unsigned int index_count,
4591 unsigned int start_instance, unsigned int instance_count, bool indexed) DECLSPEC_HIDDEN;
4592 void wined3d_cs_emit_draw_indirect(struct wined3d_cs *cs, enum wined3d_primitive_type primitive_type,
4593 unsigned int patch_vertex_count, struct wined3d_buffer *buffer,
4594 unsigned int offset, bool indexed) DECLSPEC_HIDDEN;
4595 void wined3d_cs_emit_flush(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
4596 void wined3d_cs_emit_generate_mipmaps(struct wined3d_cs *cs, struct wined3d_shader_resource_view *view) DECLSPEC_HIDDEN;
4597 void wined3d_cs_emit_preload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
4598 void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *swapchain, const RECT *src_rect,
4599 const RECT *dst_rect, HWND dst_window_override, unsigned int swap_interval, DWORD flags) DECLSPEC_HIDDEN;
4600 void wined3d_cs_emit_query_issue(struct wined3d_cs *cs, struct wined3d_query *query, DWORD flags) DECLSPEC_HIDDEN;
4601 void wined3d_cs_emit_reset_state(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
4602 void wined3d_cs_emit_set_blend_state(struct wined3d_cs *cs, struct wined3d_blend_state *state,
4603 const struct wined3d_color *blend_factor) DECLSPEC_HIDDEN;
4604 void wined3d_cs_emit_set_clip_plane(struct wined3d_cs *cs, UINT plane_idx,
4605 const struct wined3d_vec4 *plane) DECLSPEC_HIDDEN;
4606 void wined3d_cs_emit_set_color_key(struct wined3d_cs *cs, struct wined3d_texture *texture,
4607 WORD flags, const struct wined3d_color_key *color_key) DECLSPEC_HIDDEN;
4608 void wined3d_cs_emit_set_constant_buffer(struct wined3d_cs *cs, enum wined3d_shader_type type,
4609 UINT cb_idx, struct wined3d_buffer *buffer) DECLSPEC_HIDDEN;
4610 void wined3d_cs_emit_set_depth_stencil_view(struct wined3d_cs *cs,
4611 struct wined3d_rendertarget_view *view) DECLSPEC_HIDDEN;
4612 void wined3d_cs_emit_set_index_buffer(struct wined3d_cs *cs, struct wined3d_buffer *buffer,
4613 enum wined3d_format_id format_id, unsigned int offset) DECLSPEC_HIDDEN;
4614 void wined3d_cs_emit_set_light(struct wined3d_cs *cs, const struct wined3d_light_info *light) DECLSPEC_HIDDEN;
4615 void wined3d_cs_emit_set_light_enable(struct wined3d_cs *cs, unsigned int idx, BOOL enable) DECLSPEC_HIDDEN;
4616 void wined3d_cs_emit_set_material(struct wined3d_cs *cs, const struct wined3d_material *material) DECLSPEC_HIDDEN;
4617 void wined3d_cs_emit_set_predication(struct wined3d_cs *cs,
4618 struct wined3d_query *predicate, BOOL value) DECLSPEC_HIDDEN;
4619 void wined3d_cs_emit_set_rasterizer_state(struct wined3d_cs *cs,
4620 struct wined3d_rasterizer_state *rasterizer_state) DECLSPEC_HIDDEN;
4621 void wined3d_cs_emit_set_render_state(struct wined3d_cs *cs,
4622 enum wined3d_render_state state, DWORD value) DECLSPEC_HIDDEN;
4623 void wined3d_cs_emit_set_rendertarget_view(struct wined3d_cs *cs, unsigned int view_idx,
4624 struct wined3d_rendertarget_view *view) DECLSPEC_HIDDEN;
4625 void wined3d_cs_emit_set_shader_resource_view(struct wined3d_cs *cs, enum wined3d_shader_type type,
4626 UINT view_idx, struct wined3d_shader_resource_view *view) DECLSPEC_HIDDEN;
4627 void wined3d_cs_emit_set_sampler(struct wined3d_cs *cs, enum wined3d_shader_type type,
4628 UINT sampler_idx, struct wined3d_sampler *sampler) DECLSPEC_HIDDEN;
4629 void wined3d_cs_emit_set_sampler_state(struct wined3d_cs *cs, UINT sampler_idx,
4630 enum wined3d_sampler_state state, DWORD value) DECLSPEC_HIDDEN;
4631 void wined3d_cs_emit_set_scissor_rects(struct wined3d_cs *cs, unsigned int rect_count, const RECT *rects) DECLSPEC_HIDDEN;
4632 void wined3d_cs_emit_set_shader(struct wined3d_cs *cs, enum wined3d_shader_type type,
4633 struct wined3d_shader *shader) DECLSPEC_HIDDEN;
4634 void wined3d_cs_emit_set_stream_output(struct wined3d_cs *cs, UINT stream_idx,
4635 struct wined3d_buffer *buffer, UINT offset) DECLSPEC_HIDDEN;
4636 void wined3d_cs_emit_set_stream_source(struct wined3d_cs *cs, UINT stream_idx,
4637 struct wined3d_buffer *buffer, UINT offset, UINT stride) DECLSPEC_HIDDEN;
4638 void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs *cs, UINT stream_idx,
4639 UINT frequency, UINT flags) DECLSPEC_HIDDEN;
4640 void wined3d_cs_emit_set_texture(struct wined3d_cs *cs, UINT stage, struct wined3d_texture *texture) DECLSPEC_HIDDEN;
4641 void wined3d_cs_emit_set_texture_state(struct wined3d_cs *cs, UINT stage,
4642 enum wined3d_texture_stage_state state, DWORD value) DECLSPEC_HIDDEN;
4643 void wined3d_cs_emit_set_transform(struct wined3d_cs *cs, enum wined3d_transform_state state,
4644 const struct wined3d_matrix *matrix) DECLSPEC_HIDDEN;
4645 void wined3d_cs_emit_set_unordered_access_view(struct wined3d_cs *cs, enum wined3d_pipeline pipeline,
4646 unsigned int view_idx, struct wined3d_unordered_access_view *view,
4647 unsigned int initial_count) DECLSPEC_HIDDEN;
4648 void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs,
4649 struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN;
4650 void wined3d_cs_emit_set_viewports(struct wined3d_cs *cs, unsigned int viewport_count, const struct wined3d_viewport *viewports) DECLSPEC_HIDDEN;
4651 void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
4652 void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_resource *resource,
4653 unsigned int sub_resource_idx, const struct wined3d_box *box, const void *data, unsigned int row_pitch,
4654 unsigned int slice_pitch) DECLSPEC_HIDDEN;
4655 void wined3d_cs_init_object(struct wined3d_cs *cs,
4656 void (*callback)(void *object), void *object) DECLSPEC_HIDDEN;
4657 HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource, unsigned int sub_resource_idx,
4658 struct wined3d_map_desc *map_desc, const struct wined3d_box *box, unsigned int flags) DECLSPEC_HIDDEN;
4659 HRESULT wined3d_cs_unmap(struct wined3d_cs *cs, struct wined3d_resource *resource,
4660 unsigned int sub_resource_idx) DECLSPEC_HIDDEN;
4662 static inline void wined3d_cs_finish(struct wined3d_cs *cs, enum wined3d_cs_queue_id queue_id)
4664 cs->ops->finish(cs, queue_id);
4667 static inline void wined3d_cs_push_constants(struct wined3d_cs *cs, enum wined3d_push_constants p,
4668 unsigned int start_idx, unsigned int count, const void *constants)
4670 cs->ops->push_constants(cs, p, start_idx, count, constants);
4673 static inline void wined3d_resource_wait_idle(struct wined3d_resource *resource)
4675 const struct wined3d_cs *cs = resource->device->cs;
4677 if (!cs->thread || cs->thread_id == GetCurrentThreadId())
4678 return;
4680 while (InterlockedCompareExchange(&resource->access_count, 0, 0))
4681 wined3d_pause();
4684 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
4685 * fixed function semantics as D3DCOLOR or FLOAT16 */
4686 enum wined3d_buffer_conversion_type
4688 CONV_NONE,
4689 CONV_D3DCOLOR,
4690 CONV_POSITIONT,
4693 struct wined3d_buffer_ops
4695 BOOL (*buffer_prepare_location)(struct wined3d_buffer *buffer,
4696 struct wined3d_context *context, unsigned int location);
4697 void (*buffer_unload_location)(struct wined3d_buffer *buffer,
4698 struct wined3d_context *context, unsigned int location);
4699 void (*buffer_upload_ranges)(struct wined3d_buffer *buffer, struct wined3d_context *context, const void *data,
4700 unsigned int data_offset, unsigned int range_count, const struct wined3d_range *ranges);
4701 void (*buffer_download_ranges)(struct wined3d_buffer *buffer, struct wined3d_context *context, void *data,
4702 unsigned int data_offset, unsigned int range_count, const struct wined3d_range *ranges);
4705 struct wined3d_buffer
4707 struct wined3d_resource resource;
4708 const struct wined3d_buffer_ops *buffer_ops;
4710 unsigned int structure_byte_stride;
4711 DWORD flags;
4712 DWORD locations;
4713 void *map_ptr;
4714 uintptr_t buffer_object;
4716 struct wined3d_range *maps;
4717 SIZE_T maps_size, modified_areas;
4718 struct wined3d_fence *fence;
4720 /* conversion stuff */
4721 UINT decl_change_count, full_conversion_count;
4722 UINT draw_count;
4723 UINT stride; /* 0 if no conversion */
4724 enum wined3d_buffer_conversion_type *conversion_map; /* NULL if no conversion */
4725 UINT conversion_stride; /* 0 if no shifted conversion */
4728 static inline struct wined3d_buffer *buffer_from_resource(struct wined3d_resource *resource)
4730 return CONTAINING_RECORD(resource, struct wined3d_buffer, resource);
4733 void wined3d_buffer_cleanup(struct wined3d_buffer *buffer) DECLSPEC_HIDDEN;
4734 void wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_offset,
4735 struct wined3d_buffer *src_buffer, unsigned int src_offset, unsigned int size) DECLSPEC_HIDDEN;
4736 DWORD wined3d_buffer_get_memory(struct wined3d_buffer *buffer,
4737 struct wined3d_bo_address *data, DWORD locations) DECLSPEC_HIDDEN;
4738 void wined3d_buffer_invalidate_location(struct wined3d_buffer *buffer, DWORD location) DECLSPEC_HIDDEN;
4739 void wined3d_buffer_load(struct wined3d_buffer *buffer, struct wined3d_context *context,
4740 const struct wined3d_state *state) DECLSPEC_HIDDEN;
4741 BOOL wined3d_buffer_load_location(struct wined3d_buffer *buffer,
4742 struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
4743 BYTE *wined3d_buffer_load_sysmem(struct wined3d_buffer *buffer, struct wined3d_context *context) DECLSPEC_HIDDEN;
4744 BOOL wined3d_buffer_prepare_location(struct wined3d_buffer *buffer,
4745 struct wined3d_context *context, unsigned int location) DECLSPEC_HIDDEN;
4746 void wined3d_buffer_upload_data(struct wined3d_buffer *buffer, struct wined3d_context *context,
4747 const struct wined3d_box *box, const void *data) DECLSPEC_HIDDEN;
4749 HRESULT wined3d_buffer_no3d_init(struct wined3d_buffer *buffer_no3d, struct wined3d_device *device,
4750 const struct wined3d_buffer_desc *desc, const struct wined3d_sub_resource_data *data,
4751 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
4753 struct wined3d_buffer_gl
4755 struct wined3d_buffer b;
4757 struct wined3d_bo_gl bo;
4758 GLenum buffer_object_usage;
4761 static inline struct wined3d_buffer_gl *wined3d_buffer_gl(struct wined3d_buffer *buffer)
4763 return CONTAINING_RECORD(buffer, struct wined3d_buffer_gl, b);
4766 static inline const struct wined3d_buffer_gl *wined3d_buffer_gl_const(const struct wined3d_buffer *buffer)
4768 return CONTAINING_RECORD(buffer, struct wined3d_buffer_gl, b);
4771 GLenum wined3d_buffer_gl_binding_from_bind_flags(const struct wined3d_gl_info *gl_info,
4772 uint32_t bind_flags) DECLSPEC_HIDDEN;
4773 HRESULT wined3d_buffer_gl_init(struct wined3d_buffer_gl *buffer_gl, struct wined3d_device *device,
4774 const struct wined3d_buffer_desc *desc, const struct wined3d_sub_resource_data *data,
4775 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
4777 struct wined3d_buffer_vk
4779 struct wined3d_buffer b;
4781 struct wined3d_bo_vk bo;
4782 struct wined3d_bo_user_vk bo_user;
4783 VkDescriptorBufferInfo buffer_info;
4786 static inline struct wined3d_buffer_vk *wined3d_buffer_vk(struct wined3d_buffer *buffer)
4788 return CONTAINING_RECORD(buffer, struct wined3d_buffer_vk, b);
4791 const VkDescriptorBufferInfo *wined3d_buffer_vk_get_buffer_info(struct wined3d_buffer_vk *buffer_vk) DECLSPEC_HIDDEN;
4792 HRESULT wined3d_buffer_vk_init(struct wined3d_buffer_vk *buffer_vk, struct wined3d_device *device,
4793 const struct wined3d_buffer_desc *desc, const struct wined3d_sub_resource_data *data,
4794 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
4796 struct wined3d_rendertarget_view
4798 LONG refcount;
4800 struct wined3d_resource *resource;
4801 void *parent;
4802 const struct wined3d_parent_ops *parent_ops;
4804 const struct wined3d_format *format;
4805 unsigned int format_flags;
4806 unsigned int sub_resource_idx;
4807 unsigned int layer_count;
4809 unsigned int width;
4810 unsigned int height;
4812 struct wined3d_view_desc desc;
4815 void wined3d_rendertarget_view_cleanup(struct wined3d_rendertarget_view *view) DECLSPEC_HIDDEN;
4816 void wined3d_rendertarget_view_get_drawable_size(const struct wined3d_rendertarget_view *view,
4817 const struct wined3d_context *context, unsigned int *width, unsigned int *height) DECLSPEC_HIDDEN;
4818 void wined3d_rendertarget_view_invalidate_location(struct wined3d_rendertarget_view *view,
4819 DWORD location) DECLSPEC_HIDDEN;
4820 void wined3d_rendertarget_view_load_location(struct wined3d_rendertarget_view *view,
4821 struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
4822 void wined3d_rendertarget_view_prepare_location(struct wined3d_rendertarget_view *view,
4823 struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
4824 void wined3d_rendertarget_view_validate_location(struct wined3d_rendertarget_view *view,
4825 DWORD location) DECLSPEC_HIDDEN;
4827 HRESULT wined3d_rendertarget_view_no3d_init(struct wined3d_rendertarget_view *view_no3d,
4828 const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
4829 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
4831 struct wined3d_rendertarget_view_gl
4833 struct wined3d_rendertarget_view v;
4834 struct wined3d_gl_view gl_view;
4837 static inline struct wined3d_rendertarget_view_gl *wined3d_rendertarget_view_gl(
4838 struct wined3d_rendertarget_view *view)
4840 return CONTAINING_RECORD(view, struct wined3d_rendertarget_view_gl, v);
4843 HRESULT wined3d_rendertarget_view_gl_init(struct wined3d_rendertarget_view_gl *view_gl,
4844 const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
4845 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
4847 struct wined3d_rendertarget_view_vk
4849 struct wined3d_rendertarget_view v;
4851 VkImageView vk_image_view;
4852 uint64_t command_buffer_id;
4855 static inline struct wined3d_rendertarget_view_vk *wined3d_rendertarget_view_vk(
4856 struct wined3d_rendertarget_view *view)
4858 return CONTAINING_RECORD(view, struct wined3d_rendertarget_view_vk, v);
4861 static inline VkImageView wined3d_rendertarget_view_vk_get_image_view(struct wined3d_rendertarget_view_vk *rtv_vk,
4862 struct wined3d_context_vk *context_vk)
4864 struct wined3d_texture_vk *texture_vk;
4866 if (rtv_vk->vk_image_view)
4867 return rtv_vk->vk_image_view;
4869 texture_vk = wined3d_texture_vk(wined3d_texture_from_resource(rtv_vk->v.resource));
4870 return wined3d_texture_vk_get_default_image_info(texture_vk, context_vk)->imageView;
4873 HRESULT wined3d_rendertarget_view_vk_init(struct wined3d_rendertarget_view_vk *view_vk,
4874 const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
4875 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
4877 struct wined3d_shader_resource_view
4879 LONG refcount;
4881 struct wined3d_resource *resource;
4882 void *parent;
4883 const struct wined3d_parent_ops *parent_ops;
4885 const struct wined3d_format *format;
4887 struct wined3d_view_desc desc;
4890 void wined3d_shader_resource_view_cleanup(struct wined3d_shader_resource_view *view) DECLSPEC_HIDDEN;
4891 void shader_resource_view_generate_mipmaps(struct wined3d_shader_resource_view *view) DECLSPEC_HIDDEN;
4893 struct wined3d_shader_resource_view_gl
4895 struct wined3d_shader_resource_view v;
4896 struct wined3d_gl_view gl_view;
4899 static inline struct wined3d_shader_resource_view_gl *wined3d_shader_resource_view_gl(
4900 struct wined3d_shader_resource_view *view)
4902 return CONTAINING_RECORD(view, struct wined3d_shader_resource_view_gl, v);
4905 void wined3d_shader_resource_view_gl_bind(struct wined3d_shader_resource_view_gl *view_gl, unsigned int unit,
4906 struct wined3d_sampler_gl *sampler_gl, struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
4907 HRESULT wined3d_shader_resource_view_gl_init(struct wined3d_shader_resource_view_gl *view_gl,
4908 const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
4909 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
4911 struct wined3d_view_vk
4913 struct wined3d_bo_user_vk bo_user;
4914 union
4916 VkBufferView vk_buffer_view;
4917 VkDescriptorImageInfo vk_image_info;
4918 } u;
4919 uint64_t command_buffer_id;
4922 struct wined3d_shader_resource_view_vk
4924 struct wined3d_shader_resource_view v;
4925 struct wined3d_view_vk view_vk;
4928 static inline struct wined3d_shader_resource_view_vk *wined3d_shader_resource_view_vk(
4929 struct wined3d_shader_resource_view *view)
4931 return CONTAINING_RECORD(view, struct wined3d_shader_resource_view_vk, v);
4934 HRESULT wined3d_shader_resource_view_vk_init(struct wined3d_shader_resource_view_vk *view_vk,
4935 const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
4936 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
4937 void wined3d_shader_resource_view_vk_update(struct wined3d_shader_resource_view_vk *view_vk,
4938 struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
4940 struct wined3d_unordered_access_view
4942 LONG refcount;
4944 struct wined3d_resource *resource;
4945 void *parent;
4946 const struct wined3d_parent_ops *parent_ops;
4948 const struct wined3d_format *format;
4950 struct wined3d_view_desc desc;
4951 uintptr_t counter_bo;
4954 void wined3d_unordered_access_view_cleanup(struct wined3d_unordered_access_view *view) DECLSPEC_HIDDEN;
4955 void wined3d_unordered_access_view_copy_counter(struct wined3d_unordered_access_view *view,
4956 struct wined3d_buffer *buffer, unsigned int offset, struct wined3d_context *context) DECLSPEC_HIDDEN;
4957 void wined3d_unordered_access_view_invalidate_location(struct wined3d_unordered_access_view *view,
4958 DWORD location) DECLSPEC_HIDDEN;
4959 void wined3d_unordered_access_view_set_counter(struct wined3d_unordered_access_view *view,
4960 unsigned int value) DECLSPEC_HIDDEN;
4962 struct wined3d_unordered_access_view_gl
4964 struct wined3d_unordered_access_view v;
4965 struct wined3d_gl_view gl_view;
4966 struct wined3d_bo_gl counter_bo;
4969 static inline struct wined3d_unordered_access_view_gl *wined3d_unordered_access_view_gl(
4970 struct wined3d_unordered_access_view *view)
4972 return CONTAINING_RECORD(view, struct wined3d_unordered_access_view_gl, v);
4975 void wined3d_unordered_access_view_gl_clear_uint(struct wined3d_unordered_access_view_gl *view_gl,
4976 const struct wined3d_uvec4 *clear_value, struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
4977 HRESULT wined3d_unordered_access_view_gl_init(struct wined3d_unordered_access_view_gl *view_gl,
4978 const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
4979 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
4981 struct wined3d_unordered_access_view_vk
4983 struct wined3d_unordered_access_view v;
4984 struct wined3d_view_vk view_vk;
4986 VkBufferView vk_counter_view;
4987 struct wined3d_bo_vk counter_bo;
4990 static inline struct wined3d_unordered_access_view_vk *wined3d_unordered_access_view_vk(
4991 struct wined3d_unordered_access_view *view)
4993 return CONTAINING_RECORD(view, struct wined3d_unordered_access_view_vk, v);
4996 void wined3d_unordered_access_view_vk_clear_uint(struct wined3d_unordered_access_view_vk *view_vk,
4997 const struct wined3d_uvec4 *clear_value, struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
4998 HRESULT wined3d_unordered_access_view_vk_init(struct wined3d_unordered_access_view_vk *view_vk,
4999 const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
5000 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
5001 void wined3d_unordered_access_view_vk_update(struct wined3d_unordered_access_view_vk *view_vk,
5002 struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
5004 struct wined3d_swapchain_state
5006 struct wined3d_swapchain_desc desc;
5008 struct wined3d_display_mode original_mode, d3d_mode;
5009 RECT original_window_rect;
5011 /* Window styles to restore when switching fullscreen mode. */
5012 LONG style;
5013 LONG exstyle;
5014 HWND device_window;
5017 void wined3d_swapchain_state_restore_from_fullscreen(struct wined3d_swapchain_state *state,
5018 HWND window, const RECT *window_rect) DECLSPEC_HIDDEN;
5019 HRESULT wined3d_swapchain_state_setup_fullscreen(struct wined3d_swapchain_state *state,
5020 HWND window, int x, int y, int width, int height) DECLSPEC_HIDDEN;
5022 struct wined3d_swapchain_ops
5024 void (*swapchain_present)(struct wined3d_swapchain *swapchain,
5025 const RECT *src_rect, const RECT *dst_rect, unsigned int swap_interval, DWORD flags);
5026 void (*swapchain_frontbuffer_updated)(struct wined3d_swapchain *swapchain);
5029 struct wined3d_swapchain
5031 LONG ref;
5032 void *parent;
5033 const struct wined3d_parent_ops *parent_ops;
5034 const struct wined3d_swapchain_ops *swapchain_ops;
5035 struct wined3d_device *device;
5037 struct wined3d_texture **back_buffers;
5038 struct wined3d_texture *front_buffer;
5039 struct wined3d_gamma_ramp orig_gamma;
5040 BOOL render_to_fbo, reapply_mode;
5041 const struct wined3d_format *ds_format;
5042 struct wined3d_palette *palette;
5043 RECT front_buffer_update;
5044 unsigned int swap_interval;
5045 unsigned int max_frame_latency;
5047 LONG prev_time, frames; /* Performance tracking */
5049 struct wined3d_swapchain_state state;
5050 HWND win_handle;
5053 void wined3d_swapchain_activate(struct wined3d_swapchain *swapchain, BOOL activate) DECLSPEC_HIDDEN;
5054 void wined3d_swapchain_cleanup(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
5055 struct wined3d_output * wined3d_swapchain_get_output(const struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
5056 void swapchain_update_draw_bindings(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
5057 void swapchain_set_max_frame_latency(struct wined3d_swapchain *swapchain,
5058 const struct wined3d_device *device) DECLSPEC_HIDDEN;
5060 HRESULT wined3d_swapchain_no3d_init(struct wined3d_swapchain *swapchain_no3d,
5061 struct wined3d_device *device, struct wined3d_swapchain_desc *desc,
5062 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
5064 struct wined3d_swapchain_gl
5066 struct wined3d_swapchain s;
5068 struct wined3d_context_gl **contexts;
5069 SIZE_T contexts_size;
5070 SIZE_T context_count;
5072 HDC backup_dc;
5073 HWND backup_wnd;
5076 static inline struct wined3d_swapchain_gl *wined3d_swapchain_gl(struct wined3d_swapchain *swapchain)
5078 return CONTAINING_RECORD(swapchain, struct wined3d_swapchain_gl, s);
5081 void wined3d_swapchain_gl_cleanup(struct wined3d_swapchain_gl *swapchain_gl) DECLSPEC_HIDDEN;
5082 void wined3d_swapchain_gl_destroy_contexts(struct wined3d_swapchain_gl *swapchain_gl) DECLSPEC_HIDDEN;
5083 HDC wined3d_swapchain_gl_get_backup_dc(struct wined3d_swapchain_gl *swapchain_gl) DECLSPEC_HIDDEN;
5084 struct wined3d_context_gl *wined3d_swapchain_gl_get_context(struct wined3d_swapchain_gl *swapchain_gl) DECLSPEC_HIDDEN;
5085 HRESULT wined3d_swapchain_gl_init(struct wined3d_swapchain_gl *swapchain_gl,
5086 struct wined3d_device *device, struct wined3d_swapchain_desc *desc,
5087 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
5089 struct wined3d_swapchain_vk
5091 struct wined3d_swapchain s;
5093 VkSwapchainKHR vk_swapchain;
5094 VkSurfaceKHR vk_surface;
5095 VkImage *vk_images;
5096 struct
5098 VkSemaphore available;
5099 VkSemaphore presentable;
5100 uint64_t command_buffer_id;
5101 } *vk_semaphores;
5102 unsigned int current, image_count;
5105 static inline struct wined3d_swapchain_vk *wined3d_swapchain_vk(struct wined3d_swapchain *swapchain)
5107 return CONTAINING_RECORD(swapchain, struct wined3d_swapchain_vk, s);
5110 void wined3d_swapchain_vk_cleanup(struct wined3d_swapchain_vk *swapchain_vk) DECLSPEC_HIDDEN;
5111 HRESULT wined3d_swapchain_vk_init(struct wined3d_swapchain_vk *swapchain_vk,
5112 struct wined3d_device *device, struct wined3d_swapchain_desc *desc,
5113 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
5115 /*****************************************************************************
5116 * Utility function prototypes
5119 /* Trace routines */
5120 const char *debug_bo_address(const struct wined3d_bo_address *address) DECLSPEC_HIDDEN;
5121 const char *debug_box(const struct wined3d_box *box) DECLSPEC_HIDDEN;
5122 const char *debug_color(const struct wined3d_color *color) DECLSPEC_HIDDEN;
5123 const char *debug_const_bo_address(const struct wined3d_const_bo_address *address) DECLSPEC_HIDDEN;
5124 const char *debug_d3dshaderinstructionhandler(enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx) DECLSPEC_HIDDEN;
5125 const char *debug_d3dformat(enum wined3d_format_id format_id) DECLSPEC_HIDDEN;
5126 const char *debug_d3ddevicetype(enum wined3d_device_type device_type) DECLSPEC_HIDDEN;
5127 const char *debug_d3dresourcetype(enum wined3d_resource_type resource_type) DECLSPEC_HIDDEN;
5128 const char *debug_d3dusage(DWORD usage) DECLSPEC_HIDDEN;
5129 const char *debug_d3dusagequery(DWORD usagequery) DECLSPEC_HIDDEN;
5130 const char *debug_d3ddeclmethod(enum wined3d_decl_method method) DECLSPEC_HIDDEN;
5131 const char *debug_d3ddeclusage(enum wined3d_decl_usage usage) DECLSPEC_HIDDEN;
5132 const char *debug_d3dinput_classification(enum wined3d_input_classification classification) DECLSPEC_HIDDEN;
5133 const char *debug_d3dprimitivetype(enum wined3d_primitive_type primitive_type) DECLSPEC_HIDDEN;
5134 const char *debug_d3drenderstate(enum wined3d_render_state state) DECLSPEC_HIDDEN;
5135 const char *debug_d3dsamplerstate(enum wined3d_sampler_state state) DECLSPEC_HIDDEN;
5136 const char *debug_d3dstate(DWORD state) DECLSPEC_HIDDEN;
5137 const char *debug_d3dtexturefiltertype(enum wined3d_texture_filter_type filter_type) DECLSPEC_HIDDEN;
5138 const char *debug_d3dtexturestate(enum wined3d_texture_stage_state state) DECLSPEC_HIDDEN;
5139 const char *debug_d3dtop(enum wined3d_texture_op d3dtop) DECLSPEC_HIDDEN;
5140 const char *debug_d3dtstype(enum wined3d_transform_state tstype) DECLSPEC_HIDDEN;
5141 const char *debug_fboattachment(GLenum attachment) DECLSPEC_HIDDEN;
5142 const char *debug_fbostatus(GLenum status) DECLSPEC_HIDDEN;
5143 const char *debug_glerror(GLenum error) DECLSPEC_HIDDEN;
5144 const char *debug_ivec4(const struct wined3d_ivec4 *v) DECLSPEC_HIDDEN;
5145 const char *debug_uvec4(const struct wined3d_uvec4 *v) DECLSPEC_HIDDEN;
5146 const char *debug_shader_type(enum wined3d_shader_type shader_type) DECLSPEC_HIDDEN;
5147 const char *debug_vec4(const struct wined3d_vec4 *v) DECLSPEC_HIDDEN;
5148 const char *wined3d_debug_feature_level(enum wined3d_feature_level level) DECLSPEC_HIDDEN;
5149 void dump_color_fixup_desc(struct color_fixup_desc fixup) DECLSPEC_HIDDEN;
5151 BOOL is_invalid_op(const struct wined3d_state *state, int stage,
5152 enum wined3d_texture_op op, DWORD arg1, DWORD arg2, DWORD arg3) DECLSPEC_HIDDEN;
5153 void set_tex_op_nvrc(const struct wined3d_gl_info *gl_info, const struct wined3d_state *state,
5154 BOOL is_alpha, int stage, enum wined3d_texture_op op, DWORD arg1, DWORD arg2, DWORD arg3,
5155 INT texture_idx, DWORD dst) DECLSPEC_HIDDEN;
5156 void texture_activate_dimensions(struct wined3d_texture *texture,
5157 const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
5158 void sampler_texdim(struct wined3d_context *context,
5159 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5160 void tex_alphaop(struct wined3d_context *context,
5161 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5162 void apply_pixelshader(struct wined3d_context *context,
5163 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5164 void state_alpha_test(struct wined3d_context *context,
5165 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5166 void state_fogcolor(struct wined3d_context *context,
5167 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5168 void state_fogdensity(struct wined3d_context *context,
5169 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5170 void state_fogstartend(struct wined3d_context *context,
5171 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5172 void state_fog_fragpart(struct wined3d_context *context,
5173 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5174 void state_nop(struct wined3d_context *context,
5175 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5176 void state_srgbwrite(struct wined3d_context *context,
5177 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5179 void state_clipping(struct wined3d_context *context,
5180 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5181 void clipplane(struct wined3d_context *context,
5182 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5183 void state_pointsprite_w(struct wined3d_context *context,
5184 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5185 void state_pointsprite(struct wined3d_context *context,
5186 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5187 void state_shademode(struct wined3d_context *context,
5188 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5190 /* Math utils */
5191 void multiply_matrix(struct wined3d_matrix *dest, const struct wined3d_matrix *src1,
5192 const struct wined3d_matrix *src2) DECLSPEC_HIDDEN;
5194 void wined3d_release_dc(HWND window, HDC dc) DECLSPEC_HIDDEN;
5196 struct wined3d_shader_lconst
5198 struct list entry;
5199 unsigned int idx;
5200 DWORD value[4];
5203 struct wined3d_shader_limits
5205 unsigned int sampler;
5206 unsigned int constant_int;
5207 unsigned int constant_float;
5208 unsigned int constant_bool;
5209 unsigned int packed_output;
5210 unsigned int packed_input;
5213 #ifdef __GNUC__
5214 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
5215 #else
5216 #define PRINTF_ATTR(fmt,args)
5217 #endif
5219 struct wined3d_string_buffer_list
5221 struct list list;
5224 struct wined3d_string_buffer *string_buffer_get(struct wined3d_string_buffer_list *list) DECLSPEC_HIDDEN;
5225 void string_buffer_sprintf(struct wined3d_string_buffer *buffer, const char *format, ...) PRINTF_ATTR(2, 3) DECLSPEC_HIDDEN;
5226 void string_buffer_release(struct wined3d_string_buffer_list *list, struct wined3d_string_buffer *buffer) DECLSPEC_HIDDEN;
5227 void string_buffer_list_init(struct wined3d_string_buffer_list *list) DECLSPEC_HIDDEN;
5228 void string_buffer_list_cleanup(struct wined3d_string_buffer_list *list) DECLSPEC_HIDDEN;
5230 int shader_addline(struct wined3d_string_buffer *buffer, const char *fmt, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN;
5231 BOOL string_buffer_resize(struct wined3d_string_buffer *buffer, int rc) DECLSPEC_HIDDEN;
5232 int shader_vaddline(struct wined3d_string_buffer *buffer, const char *fmt, va_list args) DECLSPEC_HIDDEN;
5234 struct wined3d_shader_phase
5236 const DWORD *start;
5237 const DWORD *end;
5238 unsigned int instance_count;
5239 unsigned int temporary_count;
5242 struct wined3d_vertex_shader
5244 struct wined3d_shader_attribute attributes[MAX_ATTRIBS];
5247 struct wined3d_hull_shader
5249 struct
5251 struct wined3d_shader_phase *control_point;
5252 unsigned int fork_count;
5253 unsigned int join_count;
5254 struct wined3d_shader_phase *fork;
5255 SIZE_T fork_size;
5256 struct wined3d_shader_phase *join;
5257 SIZE_T join_size;
5258 } phases;
5259 unsigned int output_vertex_count;
5260 enum wined3d_tessellator_output_primitive tessellator_output_primitive;
5261 enum wined3d_tessellator_partitioning tessellator_partitioning;
5264 struct wined3d_domain_shader
5266 enum wined3d_tessellator_domain tessellator_domain;
5269 struct wined3d_geometry_shader
5271 enum wined3d_primitive_type input_type;
5272 enum wined3d_primitive_type output_type;
5273 unsigned int vertices_out;
5274 unsigned int instance_count;
5276 struct wined3d_stream_output_desc so_desc;
5279 struct wined3d_pixel_shader
5281 /* Pixel shader input semantics */
5282 DWORD input_reg_map[MAX_REG_INPUT];
5283 DWORD input_reg_used; /* MAX_REG_INPUT, 32 */
5284 unsigned int declared_in_count;
5286 /* Some information about the shader behavior */
5287 BOOL color0_mov;
5288 DWORD color0_reg;
5290 BOOL force_early_depth_stencil;
5291 enum wined3d_shader_register_type depth_output;
5292 DWORD interpolation_mode[WINED3D_PACKED_INTERPOLATION_SIZE];
5295 struct wined3d_compute_shader
5297 struct wined3d_shader_thread_group_size thread_group_size;
5300 struct wined3d_shader
5302 LONG ref;
5303 const struct wined3d_shader_limits *limits;
5304 const DWORD *function;
5305 unsigned int functionLength;
5306 void *byte_code;
5307 unsigned int byte_code_size;
5308 BOOL load_local_constsF;
5309 const struct wined3d_shader_frontend *frontend;
5310 void *frontend_data;
5311 void *backend_data;
5313 void *parent;
5314 const struct wined3d_parent_ops *parent_ops;
5316 /* Programs this shader is linked with */
5317 struct list linked_programs;
5319 /* Immediate constants (override global ones) */
5320 struct list constantsB;
5321 struct list constantsF;
5322 struct list constantsI;
5323 struct wined3d_shader_reg_maps reg_maps;
5324 BOOL lconst_inf_or_nan;
5326 struct wined3d_shader_signature input_signature;
5327 struct wined3d_shader_signature output_signature;
5328 struct wined3d_shader_signature patch_constant_signature;
5330 /* Pointer to the parent device */
5331 struct wined3d_device *device;
5332 struct list shader_list_entry;
5334 union
5336 struct wined3d_vertex_shader vs;
5337 struct wined3d_hull_shader hs;
5338 struct wined3d_domain_shader ds;
5339 struct wined3d_geometry_shader gs;
5340 struct wined3d_pixel_shader ps;
5341 struct wined3d_compute_shader cs;
5342 } u;
5345 enum wined3d_shader_resource_type pixelshader_get_resource_type(const struct wined3d_shader_reg_maps *reg_maps,
5346 unsigned int resource_idx, DWORD tex_types) DECLSPEC_HIDDEN;
5347 void find_ps_compile_args(const struct wined3d_state *state, const struct wined3d_shader *shader,
5348 BOOL position_transformed, struct ps_compile_args *args,
5349 const struct wined3d_context *context) DECLSPEC_HIDDEN;
5351 BOOL vshader_get_input(const struct wined3d_shader *shader,
5352 BYTE usage_req, BYTE usage_idx_req, unsigned int *regnum) DECLSPEC_HIDDEN;
5353 void find_vs_compile_args(const struct wined3d_state *state, const struct wined3d_shader *shader,
5354 WORD swizzle_map, struct vs_compile_args *args,
5355 const struct wined3d_context *context) DECLSPEC_HIDDEN;
5357 void find_ds_compile_args(const struct wined3d_state *state, const struct wined3d_shader *shader,
5358 struct ds_compile_args *args, const struct wined3d_context *context) DECLSPEC_HIDDEN;
5360 void find_gs_compile_args(const struct wined3d_state *state, const struct wined3d_shader *shader,
5361 struct gs_compile_args *args, const struct wined3d_context *context) DECLSPEC_HIDDEN;
5363 void string_buffer_clear(struct wined3d_string_buffer *buffer) DECLSPEC_HIDDEN;
5364 BOOL string_buffer_init(struct wined3d_string_buffer *buffer) DECLSPEC_HIDDEN;
5365 void string_buffer_free(struct wined3d_string_buffer *buffer) DECLSPEC_HIDDEN;
5366 unsigned int shader_find_free_input_register(const struct wined3d_shader_reg_maps *reg_maps,
5367 unsigned int max) DECLSPEC_HIDDEN;
5368 HRESULT shader_generate_code(const struct wined3d_shader *shader, struct wined3d_string_buffer *buffer,
5369 const struct wined3d_shader_reg_maps *reg_maps, void *backend_ctx,
5370 const DWORD *start, const DWORD *end) DECLSPEC_HIDDEN;
5371 BOOL shader_match_semantic(const char *semantic_name, enum wined3d_decl_usage usage) DECLSPEC_HIDDEN;
5373 static inline BOOL shader_is_scalar(const struct wined3d_shader_register *reg)
5375 switch (reg->type)
5377 case WINED3DSPR_RASTOUT:
5378 /* oFog & oPts */
5379 if (reg->idx[0].offset)
5380 return TRUE;
5381 /* oPos */
5382 return FALSE;
5384 case WINED3DSPR_CONSTBOOL: /* b# */
5385 case WINED3DSPR_DEPTHOUT: /* oDepth */
5386 case WINED3DSPR_DEPTHOUTGE:
5387 case WINED3DSPR_DEPTHOUTLE:
5388 case WINED3DSPR_LOOP: /* aL */
5389 case WINED3DSPR_OUTPOINTID:
5390 case WINED3DSPR_PREDICATE: /* p0 */
5391 case WINED3DSPR_PRIMID: /* primID */
5392 case WINED3DSPR_COVERAGE: /* vCoverage */
5393 case WINED3DSPR_SAMPLEMASK: /* oMask */
5394 return TRUE;
5396 case WINED3DSPR_MISCTYPE:
5397 switch (reg->idx[0].offset)
5399 case 0: /* vPos */
5400 return FALSE;
5401 case 1: /* vFace */
5402 return TRUE;
5403 default:
5404 return FALSE;
5407 case WINED3DSPR_IMMCONST:
5408 return reg->immconst_type == WINED3D_IMMCONST_SCALAR;
5410 default:
5411 return FALSE;
5415 static inline void shader_get_position_fixup(const struct wined3d_context *context,
5416 const struct wined3d_state *state, unsigned int fixup_count, float *position_fixup)
5418 float center_offset;
5419 unsigned int i;
5421 if (context->d3d_info->wined3d_creation_flags & WINED3D_PIXEL_CENTER_INTEGER)
5422 center_offset = 63.0f / 64.0f;
5423 else
5424 center_offset = -1.0f / 64.0f;
5426 for (i = 0; i < fixup_count; ++i)
5428 position_fixup[4 * i ] = 1.0f;
5429 position_fixup[4 * i + 1] = 1.0f;
5430 position_fixup[4 * i + 2] = center_offset / state->viewports[i].width;
5431 position_fixup[4 * i + 3] = -center_offset / state->viewports[i].height;
5433 if (context->render_offscreen)
5435 position_fixup[4 * i + 1] *= -1.0f;
5436 position_fixup[4 * i + 3] *= -1.0f;
5441 static inline BOOL shader_constant_is_local(const struct wined3d_shader *shader, DWORD reg)
5443 struct wined3d_shader_lconst *lconst;
5445 if (shader->load_local_constsF)
5446 return FALSE;
5448 LIST_FOR_EACH_ENTRY(lconst, &shader->constantsF, struct wined3d_shader_lconst, entry)
5450 if (lconst->idx == reg)
5451 return TRUE;
5454 return FALSE;
5457 void get_identity_matrix(struct wined3d_matrix *mat) DECLSPEC_HIDDEN;
5458 void get_modelview_matrix(const struct wined3d_context *context, const struct wined3d_state *state,
5459 unsigned int index, struct wined3d_matrix *mat) DECLSPEC_HIDDEN;
5460 void get_projection_matrix(const struct wined3d_context *context, const struct wined3d_state *state,
5461 struct wined3d_matrix *mat) DECLSPEC_HIDDEN;
5462 void get_texture_matrix(const struct wined3d_context *context, const struct wined3d_state *state,
5463 unsigned int tex, struct wined3d_matrix *mat) DECLSPEC_HIDDEN;
5464 void get_pointsize_minmax(const struct wined3d_context *context, const struct wined3d_state *state,
5465 float *out_min, float *out_max) DECLSPEC_HIDDEN;
5466 void get_pointsize(const struct wined3d_context *context, const struct wined3d_state *state,
5467 float *out_pointsize, float *out_att) DECLSPEC_HIDDEN;
5468 void get_fog_start_end(const struct wined3d_context *context, const struct wined3d_state *state,
5469 float *start, float *end) DECLSPEC_HIDDEN;
5471 /* Using additional shader constants (uniforms in GLSL / program environment
5472 * or local parameters in ARB) is costly:
5473 * ARB only knows float4 parameters and GLSL compiler are not really smart
5474 * when it comes to efficiently pack float2 uniforms, so no space is wasted
5475 * (in fact most compilers map a float2 to a full float4 uniform).
5477 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
5478 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
5479 * into a single shader constant (uniform / program parameter).
5481 * This structure is shared between the GLSL and the ARB backend.*/
5482 struct ps_np2fixup_info {
5483 unsigned char idx[WINED3D_MAX_FRAGMENT_SAMPLERS]; /* indices to the real constant */
5484 WORD active; /* bitfield indicating if we can apply the fixup */
5485 WORD num_consts;
5488 void print_glsl_info_log(const struct wined3d_gl_info *gl_info, GLuint id, BOOL program) DECLSPEC_HIDDEN;
5489 void shader_glsl_validate_link(const struct wined3d_gl_info *gl_info, GLuint program) DECLSPEC_HIDDEN;
5491 struct wined3d_palette
5493 LONG ref;
5494 struct wined3d_device *device;
5496 unsigned int size;
5497 RGBQUAD colors[256];
5498 DWORD flags;
5501 /* DirectDraw utility functions */
5502 extern enum wined3d_format_id pixelformat_for_depth(DWORD depth) DECLSPEC_HIDDEN;
5504 /*****************************************************************************
5505 * Pixel format management
5508 /* WineD3D pixel format flags */
5509 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x00000001
5510 #define WINED3DFMT_FLAG_FILTERING 0x00000002
5511 #define WINED3DFMT_FLAG_DEPTH_STENCIL 0x00000008
5512 #define WINED3DFMT_FLAG_RENDERTARGET 0x00000010
5513 #define WINED3DFMT_FLAG_EXTENSION 0x00000020
5514 #define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x00000040
5515 #define WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB 0x00000080
5516 #define WINED3DFMT_FLAG_DECOMPRESS 0x00000100
5517 #define WINED3DFMT_FLAG_FLOAT 0x00000200
5518 #define WINED3DFMT_FLAG_BUMPMAP 0x00000400
5519 #define WINED3DFMT_FLAG_SRGB_READ 0x00000800
5520 #define WINED3DFMT_FLAG_SRGB_WRITE 0x00001000
5521 #define WINED3DFMT_FLAG_VTF 0x00002000
5522 #define WINED3DFMT_FLAG_SHADOW 0x00004000
5523 #define WINED3DFMT_FLAG_COMPRESSED 0x00008000
5524 #define WINED3DFMT_FLAG_BROKEN_PITCH 0x00010000
5525 #define WINED3DFMT_FLAG_BLOCKS 0x00020000
5526 #define WINED3DFMT_FLAG_HEIGHT_SCALE 0x00040000
5527 #define WINED3DFMT_FLAG_TEXTURE 0x00080000
5528 #define WINED3DFMT_FLAG_BLOCKS_NO_VERIFY 0x00100000
5529 #define WINED3DFMT_FLAG_INTEGER 0x00200000
5530 #define WINED3DFMT_FLAG_GEN_MIPMAP 0x00400000
5531 #define WINED3DFMT_FLAG_NORMALISED 0x00800000
5532 #define WINED3DFMT_FLAG_VERTEX_ATTRIBUTE 0x01000000
5533 #define WINED3DFMT_FLAG_BLIT 0x02000000
5534 #define WINED3DFMT_FLAG_MAPPABLE 0x04000000
5536 struct wined3d_rational
5538 UINT numerator;
5539 UINT denominator;
5542 struct wined3d_color_key_conversion
5544 enum wined3d_format_id dst_format;
5545 void (*convert)(const BYTE *src, unsigned int src_pitch, BYTE *dst, unsigned int dst_pitch,
5546 unsigned int width, unsigned int height, const struct wined3d_color_key *colour_key);
5549 struct wined3d_format
5551 enum wined3d_format_id id;
5553 D3DDDIFORMAT ddi_format;
5554 unsigned int component_count;
5555 DWORD red_size;
5556 DWORD green_size;
5557 DWORD blue_size;
5558 DWORD alpha_size;
5559 DWORD red_offset;
5560 DWORD green_offset;
5561 DWORD blue_offset;
5562 DWORD alpha_offset;
5563 UINT byte_count;
5564 BYTE depth_size;
5565 BYTE stencil_size;
5567 UINT block_width;
5568 UINT block_height;
5569 UINT block_byte_count;
5571 enum wined3d_ffp_emit_idx emit_idx;
5573 UINT conv_byte_count;
5574 DWORD multisample_types;
5575 unsigned int flags[WINED3D_GL_RES_TYPE_COUNT];
5576 float depth_bias_scale;
5577 struct wined3d_rational height_scale;
5578 struct color_fixup_desc color_fixup;
5579 void (*upload)(const BYTE *src, BYTE *dst, unsigned int src_row_pitch, unsigned int src_slice_pitch,
5580 unsigned int dst_row_pitch, unsigned dst_slice_pitch,
5581 unsigned int width, unsigned int height, unsigned int depth);
5582 void (*download)(const BYTE *src, BYTE *dst, unsigned int src_row_pitch, unsigned int src_slice_pitch,
5583 unsigned int dst_row_pitch, unsigned dst_slice_pitch,
5584 unsigned int width, unsigned int height, unsigned int depth);
5585 void (*decompress)(const BYTE *src, BYTE *dst, unsigned int src_row_pitch, unsigned int src_slice_pitch,
5586 unsigned int dst_row_pitch, unsigned dst_slice_pitch,
5587 unsigned int width, unsigned int height, unsigned int depth);
5589 enum wined3d_format_id typeless_id;
5592 const struct wined3d_format *wined3d_get_format(const struct wined3d_adapter *adapter,
5593 enum wined3d_format_id format_id, unsigned int bind_flags) DECLSPEC_HIDDEN;
5594 void wined3d_format_calculate_pitch(const struct wined3d_format *format, unsigned int alignment,
5595 unsigned int width, unsigned int height, unsigned int *row_pitch, unsigned int *slice_pitch) DECLSPEC_HIDDEN;
5596 UINT wined3d_format_calculate_size(const struct wined3d_format *format,
5597 UINT alignment, UINT width, UINT height, UINT depth) DECLSPEC_HIDDEN;
5598 DWORD wined3d_format_convert_from_float(const struct wined3d_format *format,
5599 const struct wined3d_color *color) DECLSPEC_HIDDEN;
5600 void wined3d_format_copy_data(const struct wined3d_format *format, const uint8_t *src,
5601 unsigned int src_row_pitch, unsigned int src_slice_pitch, uint8_t *dst, unsigned int dst_row_pitch,
5602 unsigned int dst_slice_pitch, unsigned int w, unsigned int h, unsigned int d) DECLSPEC_HIDDEN;
5603 void wined3d_format_get_float_color_key(const struct wined3d_format *format,
5604 const struct wined3d_color_key *key, struct wined3d_color *float_colors) DECLSPEC_HIDDEN;
5605 BOOL wined3d_format_is_depth_view(enum wined3d_format_id resource_format_id,
5606 enum wined3d_format_id view_format_id) DECLSPEC_HIDDEN;
5607 const struct wined3d_color_key_conversion * wined3d_format_get_color_key_conversion(
5608 const struct wined3d_texture *texture, BOOL need_alpha_ck) DECLSPEC_HIDDEN;
5609 BOOL wined3d_formats_are_srgb_variants(enum wined3d_format_id format1,
5610 enum wined3d_format_id format2) DECLSPEC_HIDDEN;
5612 struct wined3d_format_gl
5614 struct wined3d_format f;
5616 GLenum vtx_type;
5617 GLint vtx_format;
5619 GLint internal;
5620 GLint srgb_internal;
5621 GLint rt_internal;
5622 GLint format;
5623 GLint type;
5625 GLenum view_class;
5628 static inline const struct wined3d_format_gl *wined3d_format_gl(const struct wined3d_format *format)
5630 return CONTAINING_RECORD(format, struct wined3d_format_gl, f);
5633 struct wined3d_format_vk
5635 struct wined3d_format f;
5637 VkFormat vk_format;
5640 static inline const struct wined3d_format_vk *wined3d_format_vk(const struct wined3d_format *format)
5642 return CONTAINING_RECORD(format, struct wined3d_format_vk, f);
5645 BOOL wined3d_array_reserve(void **elements, SIZE_T *capacity, SIZE_T count, SIZE_T size) DECLSPEC_HIDDEN;
5647 static inline BOOL wined3d_format_is_typeless(const struct wined3d_format *format)
5649 return format->id == format->typeless_id && format->id != WINED3DFMT_UNKNOWN;
5652 static inline BOOL use_vs(const struct wined3d_state *state)
5654 /* Check state->vertex_declaration to allow this to be used before the
5655 * stream info is validated, for example in device_update_tex_unit_map(). */
5656 return state->shader[WINED3D_SHADER_TYPE_VERTEX]
5657 && (!state->vertex_declaration || !state->vertex_declaration->position_transformed);
5660 static inline BOOL use_ps(const struct wined3d_state *state)
5662 return !!state->shader[WINED3D_SHADER_TYPE_PIXEL];
5665 static inline BOOL use_transform_feedback(const struct wined3d_state *state)
5667 const struct wined3d_shader *shader;
5669 if (!(shader = state->shader[WINED3D_SHADER_TYPE_GEOMETRY]))
5670 return FALSE;
5671 return shader->u.gs.so_desc.element_count;
5674 static inline void context_apply_state(struct wined3d_context *context,
5675 const struct wined3d_state *state, DWORD state_id)
5677 const struct wined3d_state_entry *state_table = context->state_table;
5678 unsigned int rep = state_table[state_id].representative;
5679 state_table[rep].apply(context, state, rep);
5682 static inline BOOL is_srgb_enabled(const DWORD *sampler_states)
5684 /* Only use the LSB of the WINED3D_SAMP_SRGB_TEXTURE value. This matches
5685 * the behaviour of the AMD Windows driver.
5687 * Might & Magic: Heroes VI - Shades of Darkness sets
5688 * WINED3D_SAMP_SRGB_TEXTURE to a large value that looks like a
5689 * pointer—presumably by accident—and expects sRGB decoding to be
5690 * disabled. */
5691 return sampler_states[WINED3D_SAMP_SRGB_TEXTURE] & 0x1;
5694 static inline BOOL needs_separate_srgb_gl_texture(const struct wined3d_context *context,
5695 const struct wined3d_texture *texture)
5697 if (!(context->d3d_info->wined3d_creation_flags & WINED3D_SRGB_READ_WRITE_CONTROL))
5698 return FALSE;
5700 if (!context->d3d_info->srgb_read_control
5701 && (texture->resource.bind_flags & WINED3D_BIND_SHADER_RESOURCE)
5702 && (texture->resource.format_flags & WINED3DFMT_FLAG_SRGB_READ))
5703 return TRUE;
5705 if (!context->d3d_info->srgb_write_control
5706 && (texture->resource.bind_flags & WINED3D_BIND_RENDER_TARGET)
5707 && (texture->resource.format_flags & WINED3DFMT_FLAG_SRGB_WRITE))
5708 return TRUE;
5710 return FALSE;
5713 static inline BOOL needs_srgb_write(const struct wined3d_d3d_info *d3d_info,
5714 const struct wined3d_state *state, const struct wined3d_fb_state *fb)
5716 return (!(d3d_info->wined3d_creation_flags & WINED3D_SRGB_READ_WRITE_CONTROL)
5717 || state->render_states[WINED3D_RS_SRGBWRITEENABLE])
5718 && fb->render_targets[0] && fb->render_targets[0]->format_flags & WINED3DFMT_FLAG_SRGB_WRITE;
5721 static inline GLuint wined3d_texture_gl_get_texture_name(const struct wined3d_texture_gl *texture_gl,
5722 const struct wined3d_context *context, BOOL srgb)
5724 return srgb && needs_separate_srgb_gl_texture(context, &texture_gl->t)
5725 ? texture_gl->texture_srgb.name : texture_gl->texture_rgb.name;
5728 static inline BOOL can_use_texture_swizzle(const struct wined3d_d3d_info *d3d_info, const struct wined3d_format *format)
5730 return d3d_info->texture_swizzle && !is_complex_fixup(format->color_fixup) && !is_scaling_fixup(format->color_fixup);
5733 static inline BOOL is_rasterization_disabled(const struct wined3d_shader *geometry_shader)
5735 return geometry_shader
5736 && geometry_shader->u.gs.so_desc.rasterizer_stream_idx == WINED3D_NO_RASTERIZER_STREAM;
5739 static inline DWORD wined3d_extract_bits(const DWORD *bitstream,
5740 unsigned int offset, unsigned int count)
5742 const unsigned int word_bit_count = sizeof(*bitstream) * CHAR_BIT;
5743 const unsigned int idx = offset / word_bit_count;
5744 const unsigned int shift = offset % word_bit_count;
5745 DWORD mask = (1u << count) - 1;
5746 DWORD ret;
5748 ret = (bitstream[idx] >> shift) & mask;
5749 if (shift + count > word_bit_count)
5751 const unsigned int extracted_bit_count = word_bit_count - shift;
5752 const unsigned int remaining_bit_count = count - extracted_bit_count;
5753 mask = (1u << remaining_bit_count) - 1;
5754 ret |= (bitstream[idx + 1] & mask) << extracted_bit_count;
5756 return ret;
5759 static inline void wined3d_insert_bits(DWORD *bitstream,
5760 unsigned int offset, unsigned int count, DWORD bits)
5762 const unsigned int word_bit_count = sizeof(*bitstream) * CHAR_BIT;
5763 const unsigned int idx = offset / word_bit_count;
5764 const unsigned int shift = offset % word_bit_count;
5765 DWORD mask = (1u << count) - 1;
5767 bitstream[idx] |= (bits & mask) << shift;
5768 if (shift + count > word_bit_count)
5770 const unsigned int inserted_bit_count = word_bit_count - shift;
5771 const unsigned int remaining_bit_count = count - inserted_bit_count;
5772 mask = (1u << remaining_bit_count) - 1;
5773 bitstream[idx + 1] |= (bits >> inserted_bit_count) & mask;
5777 static inline void wined3d_from_cs(const struct wined3d_cs *cs)
5779 if (cs->thread)
5780 assert(cs->thread_id == GetCurrentThreadId());
5783 static inline void wined3d_not_from_cs(struct wined3d_cs *cs)
5785 assert(cs->thread_id != GetCurrentThreadId());
5788 static inline enum wined3d_material_color_source validate_material_colour_source(WORD use_map,
5789 enum wined3d_material_color_source source)
5791 if (source == WINED3D_MCS_COLOR1 && use_map & (1u << WINED3D_FFP_DIFFUSE))
5792 return source;
5793 if (source == WINED3D_MCS_COLOR2 && use_map & (1u << WINED3D_FFP_SPECULAR))
5794 return source;
5795 return WINED3D_MCS_MATERIAL;
5798 static inline void wined3d_get_material_colour_source(enum wined3d_material_color_source *diffuse,
5799 enum wined3d_material_color_source *emissive, enum wined3d_material_color_source *ambient,
5800 enum wined3d_material_color_source *specular, const struct wined3d_state *state,
5801 const struct wined3d_stream_info *si)
5803 if (!state->render_states[WINED3D_RS_LIGHTING])
5805 *diffuse = WINED3D_MCS_COLOR1;
5806 *specular = WINED3D_MCS_COLOR2;
5807 *emissive = *ambient = WINED3D_MCS_MATERIAL;
5809 return;
5812 if (!state->render_states[WINED3D_RS_COLORVERTEX])
5814 *diffuse = *emissive = *ambient = *specular = WINED3D_MCS_MATERIAL;
5816 return;
5819 *diffuse = validate_material_colour_source(si->use_map, state->render_states[WINED3D_RS_DIFFUSEMATERIALSOURCE]);
5820 *emissive = validate_material_colour_source(si->use_map, state->render_states[WINED3D_RS_EMISSIVEMATERIALSOURCE]);
5821 *ambient = validate_material_colour_source(si->use_map, state->render_states[WINED3D_RS_AMBIENTMATERIALSOURCE]);
5822 *specular = validate_material_colour_source(si->use_map, state->render_states[WINED3D_RS_SPECULARMATERIALSOURCE]);
5825 static inline void wined3d_vec4_transform(struct wined3d_vec4 *dst,
5826 const struct wined3d_vec4 *v, const struct wined3d_matrix *m)
5828 struct wined3d_vec4 tmp;
5830 tmp.x = v->x * m->_11 + v->y * m->_21 + v->z * m->_31 + v->w * m->_41;
5831 tmp.y = v->x * m->_12 + v->y * m->_22 + v->z * m->_32 + v->w * m->_42;
5832 tmp.z = v->x * m->_13 + v->y * m->_23 + v->z * m->_33 + v->w * m->_43;
5833 tmp.w = v->x * m->_14 + v->y * m->_24 + v->z * m->_34 + v->w * m->_44;
5835 *dst = tmp;
5838 BOOL invert_matrix(struct wined3d_matrix *out, const struct wined3d_matrix *m) DECLSPEC_HIDDEN;
5840 void compute_normal_matrix(float *normal_matrix, BOOL legacy_lighting,
5841 const struct wined3d_matrix *modelview) DECLSPEC_HIDDEN;
5843 static inline struct wined3d_context *context_acquire(struct wined3d_device *device,
5844 struct wined3d_texture *texture, unsigned int sub_resource_idx)
5846 wined3d_from_cs(device->cs);
5848 return device->adapter->adapter_ops->adapter_acquire_context(device, texture, sub_resource_idx);
5851 static inline void context_release(struct wined3d_context *context)
5853 context->device->adapter->adapter_ops->adapter_release_context(context);
5856 static inline float wined3d_get_float_state(const struct wined3d_state *state, enum wined3d_render_state rs)
5858 union
5860 DWORD d;
5861 float f;
5863 tmpvalue;
5865 tmpvalue.d = state->render_states[rs];
5866 return tmpvalue.f;
5869 static inline void *wined3d_context_map_bo_address(struct wined3d_context *context,
5870 const struct wined3d_bo_address *data, size_t size, uint32_t map_flags)
5872 return context->device->adapter->adapter_ops->adapter_map_bo_address(context, data, size, map_flags);
5875 static inline void wined3d_context_unmap_bo_address(struct wined3d_context *context,
5876 const struct wined3d_bo_address *data, unsigned int range_count, const struct wined3d_range *ranges)
5878 context->device->adapter->adapter_ops->adapter_unmap_bo_address(context, data, range_count, ranges);
5881 static inline void wined3d_context_copy_bo_address(struct wined3d_context *context,
5882 const struct wined3d_bo_address *dst, const struct wined3d_bo_address *src, size_t size)
5884 context->device->adapter->adapter_ops->adapter_copy_bo_address(context, dst, src, size);
5887 static inline void wined3d_context_vk_reference_bo(const struct wined3d_context_vk *context_vk,
5888 struct wined3d_bo_vk *bo)
5890 bo->command_buffer_id = context_vk->current_command_buffer.id;
5893 static inline void wined3d_context_vk_reference_texture(const struct wined3d_context_vk *context_vk,
5894 struct wined3d_texture_vk *texture_vk)
5896 texture_vk->command_buffer_id = context_vk->current_command_buffer.id;
5899 static inline void wined3d_context_vk_reference_query(const struct wined3d_context_vk *context_vk,
5900 struct wined3d_query_vk *query_vk)
5902 query_vk->command_buffer_id = context_vk->current_command_buffer.id;
5905 static inline void wined3d_context_vk_reference_sampler(const struct wined3d_context_vk *context_vk,
5906 struct wined3d_sampler_vk *sampler_vk)
5908 sampler_vk->command_buffer_id = context_vk->current_command_buffer.id;
5911 static inline void wined3d_context_vk_reference_rendertarget_view(const struct wined3d_context_vk *context_vk,
5912 struct wined3d_rendertarget_view_vk *rtv_vk)
5914 struct wined3d_resource *resource = rtv_vk->v.resource;
5916 if (resource->type == WINED3D_RTYPE_BUFFER)
5917 wined3d_context_vk_reference_bo(context_vk, &wined3d_buffer_vk(buffer_from_resource(resource))->bo);
5918 else
5919 wined3d_context_vk_reference_texture(context_vk, wined3d_texture_vk(texture_from_resource(resource)));
5920 rtv_vk->command_buffer_id = context_vk->current_command_buffer.id;
5923 static inline void wined3d_context_vk_reference_shader_resource_view(const struct wined3d_context_vk *context_vk,
5924 struct wined3d_shader_resource_view_vk *srv_vk)
5926 struct wined3d_resource *resource = srv_vk->v.resource;
5928 if (resource->type == WINED3D_RTYPE_BUFFER)
5929 wined3d_context_vk_reference_bo(context_vk, &wined3d_buffer_vk(buffer_from_resource(resource))->bo);
5930 else
5931 wined3d_context_vk_reference_texture(context_vk, wined3d_texture_vk(texture_from_resource(resource)));
5932 srv_vk->view_vk.command_buffer_id = context_vk->current_command_buffer.id;
5935 static inline void wined3d_context_vk_reference_unordered_access_view(const struct wined3d_context_vk *context_vk,
5936 struct wined3d_unordered_access_view_vk *uav_vk)
5938 struct wined3d_resource *resource = uav_vk->v.resource;
5940 if (resource->type == WINED3D_RTYPE_BUFFER)
5941 wined3d_context_vk_reference_bo(context_vk, &wined3d_buffer_vk(buffer_from_resource(resource))->bo);
5942 else
5943 wined3d_context_vk_reference_texture(context_vk, wined3d_texture_vk(texture_from_resource(resource)));
5944 uav_vk->view_vk.command_buffer_id = context_vk->current_command_buffer.id;
5947 static inline BOOL wined3d_dsv_srv_conflict(const struct wined3d_rendertarget_view *dsv,
5948 const struct wined3d_format *srv_format)
5950 return !srv_format || (srv_format->red_size && !(dsv->desc.flags & WINED3D_VIEW_READ_ONLY_DEPTH))
5951 || (srv_format->green_size && !(dsv->desc.flags & WINED3D_VIEW_READ_ONLY_STENCIL));
5954 static inline BOOL wined3d_resource_check_fbo_attached(const struct wined3d_state *state,
5955 const struct wined3d_resource *resource, const struct wined3d_format *srv_format)
5957 struct wined3d_rendertarget_view * const *rts = &state->fb.render_targets[0];
5958 const struct wined3d_rendertarget_view *dsv;
5959 unsigned int i;
5961 if ((resource->bind_flags & WINED3D_BIND_DEPTH_STENCIL)
5962 && (dsv = state->fb.depth_stencil) && dsv->resource == resource
5963 && wined3d_dsv_srv_conflict(dsv, srv_format))
5964 return TRUE;
5966 if (!(resource->bind_flags & WINED3D_BIND_RENDER_TARGET))
5967 return FALSE;
5969 for (i = 0; i < WINED3D_MAX_RENDER_TARGETS; ++i)
5970 if (rts[i] && rts[i]->resource == resource)
5971 return TRUE;
5973 return FALSE;
5976 static inline void wined3d_viewport_get_z_range(const struct wined3d_viewport *vp, float *min_z, float *max_z)
5978 *min_z = vp->min_z;
5980 /* The magic constant is derived from tests. */
5981 *max_z = max(vp->max_z, vp->min_z + 0.001f);
5984 static inline BOOL wined3d_bitmap_clear(uint32_t *map, unsigned int idx)
5986 return map[idx >> 5] &= ~(1u << (idx & 0x1f));
5989 static inline BOOL wined3d_bitmap_set(uint32_t *map, unsigned int idx)
5991 return map[idx >> 5] |= (1u << (idx & 0x1f));
5994 static inline BOOL wined3d_bitmap_is_set(const uint32_t *map, unsigned int idx)
5996 return map[idx >> 5] & (1u << (idx & 0x1f));
5999 static inline unsigned int wined3d_bitmap_ffs_xor(const uint32_t *bitmap, unsigned int bit_count,
6000 unsigned int start, uint32_t xor_mask)
6002 const unsigned int word_bit_count = sizeof(*bitmap) * CHAR_BIT;
6003 const uint32_t *ptr, *end_ptr;
6004 uint32_t map, mask;
6006 assert(bit_count < word_bit_count || !(bit_count % word_bit_count));
6008 ptr = bitmap + start / word_bit_count;
6009 end_ptr = bitmap + (bit_count + word_bit_count - 1) / word_bit_count;
6011 if (ptr >= end_ptr)
6012 return ~0u;
6014 mask = ~0u << start % word_bit_count;
6015 map = (*ptr ^ xor_mask) & mask;
6016 while (!map)
6018 if (++ptr == end_ptr)
6019 return ~0u;
6020 map = *ptr ^ xor_mask;
6022 return (ptr - bitmap) * word_bit_count + wined3d_bit_scan(&map);
6025 static inline unsigned int wined3d_bitmap_ffs(const uint32_t *bitmap, unsigned int bit_count, unsigned int start)
6027 return wined3d_bitmap_ffs_xor(bitmap, bit_count, start, 0);
6030 static inline unsigned int wined3d_bitmap_ffz(const uint32_t *bitmap, unsigned int bit_count, unsigned int start)
6032 return wined3d_bitmap_ffs_xor(bitmap, bit_count, start, ~0u);
6035 static inline BOOL wined3d_bitmap_get_range(const DWORD *bitmap, unsigned int bit_count,
6036 unsigned int start, struct wined3d_range *range)
6038 unsigned int range_start, range_end;
6040 range_start = wined3d_bitmap_ffs(bitmap, bit_count, start);
6041 if (range_start == ~0u)
6042 return FALSE;
6044 range_end = wined3d_bitmap_ffz(bitmap, bit_count, range_start + 1);
6045 if (range_end == ~0u)
6046 range_end = bit_count;
6048 range->offset = range_start;
6049 range->size = range_end - range_start;
6050 return TRUE;
6053 static inline bool wined3d_context_is_graphics_state_dirty(const struct wined3d_context *context, unsigned int state_id)
6055 return wined3d_bitmap_is_set(context->dirty_graphics_states, state_id);
6058 static inline bool wined3d_context_is_compute_state_dirty(const struct wined3d_context *context, unsigned int state_id)
6060 return wined3d_bitmap_is_set(context->dirty_compute_states, state_id - STATE_COMPUTE_OFFSET);
6063 static inline bool isStateDirty(const struct wined3d_context *context, unsigned int state_id)
6065 return wined3d_context_is_graphics_state_dirty(context, state_id);
6068 static inline VkImageAspectFlags vk_aspect_mask_from_format(const struct wined3d_format *format)
6070 VkImageAspectFlags mask = 0;
6072 if (format->depth_size)
6073 mask |= VK_IMAGE_ASPECT_DEPTH_BIT;
6074 if (format->stencil_size)
6075 mask |= VK_IMAGE_ASPECT_STENCIL_BIT;
6076 if (!mask || format->red_size || format->green_size || format->blue_size || format->alpha_size)
6077 mask |= VK_IMAGE_ASPECT_COLOR_BIT;
6079 return mask;
6082 static inline bool wined3d_primitive_type_is_list(enum wined3d_primitive_type t)
6084 return t == WINED3D_PT_POINTLIST
6085 || t == WINED3D_PT_LINELIST
6086 || t == WINED3D_PT_TRIANGLELIST
6087 || t == WINED3D_PT_LINELIST_ADJ
6088 || t == WINED3D_PT_TRIANGLELIST_ADJ
6089 || t == WINED3D_PT_PATCH;
6092 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
6093 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
6095 #endif