msvcirt: Don't return negative values in in_avail and out_waiting.
[wine.git] / dlls / d3d9 / tests / stateblock.c
blobbb89ba011e699766b729732e9565796611b07163
1 /*
2 * Copyright (C) 2005 Henri Verbeet
3 * Copyright (C) 2006 Ivan Gyurdiev
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #define COBJMACROS
21 #include <d3d9.h>
22 #include "wine/test.h"
24 static DWORD texture_stages;
26 /* ============================ State Testing Framework ========================== */
28 struct state_test
30 const char* test_name;
32 /* The initial data is usually the same
33 * as the default data, but a write can have side effects.
34 * The initial data is tested first, before any writes take place
35 * The default data can be tested after a write */
36 const void* initial_data;
38 /* The default data is the standard state to compare
39 * against, and restore to */
40 const void* default_data;
42 /* The test data is the experiment data to try
43 * in - what we want to write
44 * out - what windows will actually write (not necessarily the same) */
45 const void *test_data_in;
46 const void *test_data_out_all;
47 const void *test_data_out_vertex;
48 const void *test_data_out_pixel;
50 HRESULT (*init)(IDirect3DDevice9 *device, struct state_test *test);
51 void (*cleanup)(IDirect3DDevice9 *device, struct state_test *test);
52 void (*apply_data)(IDirect3DDevice9 *device, const struct state_test *test,
53 const void *data);
54 void (*check_data)(IDirect3DDevice9 *device, const struct state_test *test,
55 const void *expected_data, unsigned int chain_stage, DWORD quirk);
57 /* Test arguments */
58 const void* test_arg;
60 /* Test-specific context data */
61 void* test_context;
64 #define EVENT_OK 0
65 #define EVENT_ERROR -1
67 /* Apparently recorded stateblocks record and apply vertex declarations,
68 * but don't capture them */
69 #define SB_QUIRK_RECORDED_VDECL_CAPTURE 0x00000001
71 struct event_data
73 IDirect3DStateBlock9 *stateblock;
74 IDirect3DSurface9 *original_render_target;
75 IDirect3DSwapChain9 *new_swap_chain;
78 enum stateblock_data
80 SB_DATA_NONE = 0,
81 SB_DATA_DEFAULT,
82 SB_DATA_INITIAL,
83 SB_DATA_TEST_IN,
84 SB_DATA_TEST_ALL,
85 SB_DATA_TEST_VERTEX,
86 SB_DATA_TEST_PIXEL,
89 struct event
91 int (*event_fn)(IDirect3DDevice9 *device, struct event_data *event_data);
92 enum stateblock_data check;
93 enum stateblock_data apply;
94 DWORD quirk;
97 static const void *get_event_data(const struct state_test *test, enum stateblock_data data)
99 switch (data)
101 case SB_DATA_DEFAULT:
102 return test->default_data;
104 case SB_DATA_INITIAL:
105 return test->initial_data;
107 case SB_DATA_TEST_IN:
108 return test->test_data_in;
110 case SB_DATA_TEST_ALL:
111 return test->test_data_out_all;
113 case SB_DATA_TEST_VERTEX:
114 return test->test_data_out_vertex;
116 case SB_DATA_TEST_PIXEL:
117 return test->test_data_out_pixel;
119 default:
120 return NULL;
124 /* This is an event-machine, which tests things.
125 * It tests get and set operations for a batch of states, based on
126 * results from the event function, which directs what's to be done */
128 static void execute_test_chain(IDirect3DDevice9 *device, struct state_test *test,
129 unsigned int ntests, struct event *event, unsigned int nevents, struct event_data *event_data)
131 unsigned int i, j;
133 /* For each queued event */
134 for (j = 0; j < nevents; ++j)
136 const void *data;
138 /* Execute the next event handler (if available). */
139 if (event[j].event_fn)
141 if (event[j].event_fn(device, event_data) == EVENT_ERROR)
143 trace("Stage %u in error state, aborting.\n", j);
144 break;
148 if (event[j].check != SB_DATA_NONE)
150 for (i = 0; i < ntests; ++i)
152 data = get_event_data(&test[i], event[j].check);
153 test[i].check_data(device, &test[i], data, j, event[j].quirk);
157 if (event[j].apply != SB_DATA_NONE)
159 for (i = 0; i < ntests; ++i)
161 data = get_event_data(&test[i], event[j].apply);
162 test[i].apply_data(device, &test[i], data);
167 /* Attempt to reset any changes made. */
168 for (i = 0; i < ntests; ++i)
170 test[i].apply_data(device, &test[i], test[i].default_data);
174 static int switch_render_target(IDirect3DDevice9 *device, struct event_data *event_data)
176 HRESULT hret;
177 D3DPRESENT_PARAMETERS present_parameters;
178 IDirect3DSwapChain9* swapchain = NULL;
179 IDirect3DSurface9* backbuffer = NULL;
181 /* Parameters for new swapchain */
182 ZeroMemory(&present_parameters, sizeof(present_parameters));
183 present_parameters.Windowed = TRUE;
184 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
186 /* Create new swapchain */
187 hret = IDirect3DDevice9_CreateAdditionalSwapChain(device, &present_parameters, &swapchain);
188 ok (hret == D3D_OK, "CreateAdditionalSwapChain returned %#x.\n", hret);
189 if (hret != D3D_OK) goto error;
191 /* Get its backbuffer */
192 hret = IDirect3DSwapChain9_GetBackBuffer(swapchain, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
193 ok (hret == D3D_OK, "GetBackBuffer returned %#x.\n", hret);
194 if (hret != D3D_OK) goto error;
196 /* Save the current render target */
197 hret = IDirect3DDevice9_GetRenderTarget(device, 0, &event_data->original_render_target);
198 ok (hret == D3D_OK, "GetRenderTarget returned %#x.\n", hret);
199 if (hret != D3D_OK) goto error;
201 /* Set the new swapchain's backbuffer as a render target */
202 hret = IDirect3DDevice9_SetRenderTarget(device, 0, backbuffer);
203 ok (hret == D3D_OK, "SetRenderTarget returned %#x.\n", hret);
204 if (hret != D3D_OK) goto error;
206 IDirect3DSurface9_Release(backbuffer);
207 event_data->new_swap_chain = swapchain;
208 return EVENT_OK;
210 error:
211 if (backbuffer) IDirect3DSurface9_Release(backbuffer);
212 if (swapchain) IDirect3DSwapChain9_Release(swapchain);
213 return EVENT_ERROR;
216 static int revert_render_target(IDirect3DDevice9 *device, struct event_data *event_data)
218 HRESULT hret;
220 /* Reset the old render target */
221 hret = IDirect3DDevice9_SetRenderTarget(device, 0, event_data->original_render_target);
222 ok (hret == D3D_OK, "SetRenderTarget returned %#x.\n", hret);
223 if (hret != D3D_OK) {
224 IDirect3DSurface9_Release(event_data->original_render_target);
225 return EVENT_ERROR;
228 IDirect3DSurface9_Release(event_data->original_render_target);
229 IDirect3DSwapChain9_Release(event_data->new_swap_chain);
231 return EVENT_OK;
234 static int create_stateblock_all(IDirect3DDevice9 *device, struct event_data *event_data)
236 HRESULT hr;
238 hr = IDirect3DDevice9_CreateStateBlock(device, D3DSBT_ALL, &event_data->stateblock);
239 ok(SUCCEEDED(hr), "CreateStateBlock returned %#x.\n", hr);
240 if (FAILED(hr)) return EVENT_ERROR;
241 return EVENT_OK;
244 static int create_stateblock_vertex(IDirect3DDevice9 *device, struct event_data *event_data)
246 HRESULT hr;
248 hr = IDirect3DDevice9_CreateStateBlock(device, D3DSBT_VERTEXSTATE, &event_data->stateblock);
249 ok(SUCCEEDED(hr), "CreateStateBlock returned %#x.\n", hr);
250 if (FAILED(hr)) return EVENT_ERROR;
251 return EVENT_OK;
254 static int create_stateblock_pixel(IDirect3DDevice9 *device, struct event_data *event_data)
256 HRESULT hr;
258 hr = IDirect3DDevice9_CreateStateBlock(device, D3DSBT_PIXELSTATE, &event_data->stateblock);
259 ok(SUCCEEDED(hr), "CreateStateBlock returned %#x.\n", hr);
260 if (FAILED(hr)) return EVENT_ERROR;
261 return EVENT_OK;
264 static int begin_stateblock(IDirect3DDevice9 *device, struct event_data *event_data)
266 HRESULT hret;
268 hret = IDirect3DDevice9_BeginStateBlock(device);
269 ok(hret == D3D_OK, "BeginStateBlock returned %#x.\n", hret);
270 if (hret != D3D_OK) return EVENT_ERROR;
271 return EVENT_OK;
274 static int end_stateblock(IDirect3DDevice9 *device, struct event_data *event_data)
276 HRESULT hret;
278 hret = IDirect3DDevice9_EndStateBlock(device, &event_data->stateblock);
279 ok(hret == D3D_OK, "EndStateBlock returned %#x.\n", hret);
280 if (hret != D3D_OK) return EVENT_ERROR;
281 return EVENT_OK;
284 static int release_stateblock(IDirect3DDevice9 *device, struct event_data *event_data)
286 IDirect3DStateBlock9_Release(event_data->stateblock);
287 return EVENT_OK;
290 static int apply_stateblock(IDirect3DDevice9 *device, struct event_data *event_data)
292 HRESULT hret;
294 hret = IDirect3DStateBlock9_Apply(event_data->stateblock);
295 ok(hret == D3D_OK, "Apply returned %#x.\n", hret);
296 if (hret != D3D_OK) {
297 IDirect3DStateBlock9_Release(event_data->stateblock);
298 return EVENT_ERROR;
301 IDirect3DStateBlock9_Release(event_data->stateblock);
303 return EVENT_OK;
306 static int capture_stateblock(IDirect3DDevice9 *device, struct event_data *event_data)
308 HRESULT hret;
310 hret = IDirect3DStateBlock9_Capture(event_data->stateblock);
311 ok(hret == D3D_OK, "Capture returned %#x.\n", hret);
312 if (hret != D3D_OK)
313 return EVENT_ERROR;
315 return EVENT_OK;
318 static void execute_test_chain_all(IDirect3DDevice9 *device, struct state_test *test, unsigned int ntests)
320 struct event_data arg;
321 unsigned int i;
322 HRESULT hr;
324 struct event read_events[] =
326 {NULL, SB_DATA_INITIAL, SB_DATA_NONE},
329 struct event write_read_events[] =
331 {NULL, SB_DATA_NONE, SB_DATA_TEST_IN},
332 {NULL, SB_DATA_TEST_ALL, SB_DATA_NONE},
335 struct event abort_stateblock_events[] =
337 {begin_stateblock, SB_DATA_NONE, SB_DATA_TEST_IN},
338 {end_stateblock, SB_DATA_NONE, SB_DATA_NONE},
339 {release_stateblock, SB_DATA_DEFAULT, SB_DATA_NONE},
342 struct event apply_stateblock_events[] =
344 {begin_stateblock, SB_DATA_NONE, SB_DATA_TEST_IN},
345 {end_stateblock, SB_DATA_NONE, SB_DATA_NONE},
346 {apply_stateblock, SB_DATA_TEST_ALL, SB_DATA_NONE},
349 struct event capture_reapply_stateblock_events[] =
351 {begin_stateblock, SB_DATA_NONE, SB_DATA_TEST_IN},
352 {end_stateblock, SB_DATA_NONE, SB_DATA_NONE},
353 {capture_stateblock, SB_DATA_DEFAULT, SB_DATA_TEST_IN},
354 {apply_stateblock, SB_DATA_DEFAULT, SB_DATA_NONE, SB_QUIRK_RECORDED_VDECL_CAPTURE},
357 struct event create_stateblock_capture_apply_all_events[] =
359 {create_stateblock_all, SB_DATA_DEFAULT, SB_DATA_TEST_IN},
360 {capture_stateblock, SB_DATA_TEST_ALL, SB_DATA_DEFAULT},
361 {apply_stateblock, SB_DATA_TEST_ALL, SB_DATA_NONE},
364 struct event create_stateblock_apply_all_events[] =
366 {NULL, SB_DATA_DEFAULT, SB_DATA_TEST_IN},
367 {create_stateblock_all, SB_DATA_TEST_ALL, SB_DATA_DEFAULT},
368 {apply_stateblock, SB_DATA_TEST_ALL, SB_DATA_NONE},
371 struct event create_stateblock_capture_apply_vertex_events[] =
373 {create_stateblock_vertex, SB_DATA_DEFAULT, SB_DATA_TEST_IN},
374 {capture_stateblock, SB_DATA_TEST_ALL, SB_DATA_DEFAULT},
375 {apply_stateblock, SB_DATA_TEST_VERTEX, SB_DATA_NONE},
378 struct event create_stateblock_apply_vertex_events[] =
380 {NULL, SB_DATA_DEFAULT, SB_DATA_TEST_IN},
381 {create_stateblock_vertex, SB_DATA_TEST_ALL, SB_DATA_DEFAULT},
382 {apply_stateblock, SB_DATA_TEST_VERTEX, SB_DATA_NONE},
385 struct event create_stateblock_capture_apply_pixel_events[] =
387 {create_stateblock_pixel, SB_DATA_DEFAULT, SB_DATA_TEST_IN},
388 {capture_stateblock, SB_DATA_TEST_ALL, SB_DATA_DEFAULT},
389 {apply_stateblock, SB_DATA_TEST_PIXEL, SB_DATA_NONE},
392 struct event create_stateblock_apply_pixel_events[] =
394 {NULL, SB_DATA_DEFAULT, SB_DATA_TEST_IN},
395 {create_stateblock_pixel, SB_DATA_TEST_ALL, SB_DATA_DEFAULT},
396 {apply_stateblock, SB_DATA_TEST_PIXEL, SB_DATA_NONE},
399 struct event rendertarget_switch_events[] =
401 {NULL, SB_DATA_NONE, SB_DATA_TEST_IN},
402 {switch_render_target, SB_DATA_TEST_ALL, SB_DATA_NONE},
403 {revert_render_target, SB_DATA_NONE, SB_DATA_NONE},
406 struct event rendertarget_stateblock_events[] =
408 {begin_stateblock, SB_DATA_NONE, SB_DATA_TEST_IN},
409 {switch_render_target, SB_DATA_DEFAULT, SB_DATA_NONE},
410 {end_stateblock, SB_DATA_NONE, SB_DATA_NONE},
411 {revert_render_target, SB_DATA_NONE, SB_DATA_NONE},
412 {apply_stateblock, SB_DATA_TEST_ALL, SB_DATA_NONE},
415 /* Setup each test for execution */
416 for (i = 0; i < ntests; ++i)
418 hr = test[i].init(device, &test[i]);
419 ok(SUCCEEDED(hr), "Test \"%s\" failed setup, aborting\n", test[i].test_name);
420 if (FAILED(hr)) return;
423 trace("Running initial read state tests\n");
424 execute_test_chain(device, test, ntests, read_events, 1, NULL);
426 trace("Running write-read state tests\n");
427 execute_test_chain(device, test, ntests, write_read_events, 2, NULL);
429 trace("Running stateblock abort state tests\n");
430 execute_test_chain(device, test, ntests, abort_stateblock_events, 3, &arg);
432 trace("Running stateblock apply state tests\n");
433 execute_test_chain(device, test, ntests, apply_stateblock_events, 3, &arg);
435 trace("Running stateblock capture/reapply state tests\n");
436 execute_test_chain(device, test, ntests, capture_reapply_stateblock_events, 4, &arg);
438 trace("Running create stateblock capture/apply all state tests\n");
439 execute_test_chain(device, test, ntests, create_stateblock_capture_apply_all_events, 3, &arg);
441 trace("Running create stateblock apply state all tests\n");
442 execute_test_chain(device, test, ntests, create_stateblock_apply_all_events, 3, &arg);
444 trace("Running create stateblock capture/apply vertex state tests\n");
445 execute_test_chain(device, test, ntests, create_stateblock_capture_apply_vertex_events, 3, &arg);
447 trace("Running create stateblock apply vertex state tests\n");
448 execute_test_chain(device, test, ntests, create_stateblock_apply_vertex_events, 3, &arg);
450 trace("Running create stateblock capture/apply pixel state tests\n");
451 execute_test_chain(device, test, ntests, create_stateblock_capture_apply_pixel_events, 3, &arg);
453 trace("Running create stateblock apply pixel state tests\n");
454 execute_test_chain(device, test, ntests, create_stateblock_apply_pixel_events, 3, &arg);
456 trace("Running rendertarget switch state tests\n");
457 execute_test_chain(device, test, ntests, rendertarget_switch_events, 3, &arg);
459 trace("Running stateblock apply over rendertarget switch interrupt tests\n");
460 execute_test_chain(device, test, ntests, rendertarget_stateblock_events, 5, &arg);
462 /* Cleanup resources */
463 for (i = 0; i < ntests; ++i)
465 if (test[i].cleanup) test[i].cleanup(device, &test[i]);
469 /* =================== State test: Pixel and Vertex Shader constants ============ */
471 struct shader_constant_data
473 int int_constant[4]; /* 1x4 integer constant */
474 float float_constant[4]; /* 1x4 float constant */
475 BOOL bool_constant[4]; /* 4x1 boolean constants */
478 struct shader_constant_arg
480 unsigned int idx;
481 BOOL pshader;
484 static const struct shader_constant_data shader_constant_poison_data =
486 {0x1337c0de, 0x1337c0de, 0x1337c0de, 0x1337c0de},
487 {1.0f, 2.0f, 3.0f, 4.0f},
488 {FALSE, TRUE, FALSE, TRUE},
491 static const struct shader_constant_data shader_constant_default_data =
493 {0, 0, 0, 0},
494 {0.0f, 0.0f, 0.0f, 0.0f},
495 {0, 0, 0, 0},
498 static const struct shader_constant_data shader_constant_test_data =
500 {0xdead0000, 0xdead0001, 0xdead0002, 0xdead0003},
501 {5.0f, 6.0f, 7.0f, 8.0f},
502 {TRUE, FALSE, FALSE, TRUE},
505 static void shader_constant_apply_data(IDirect3DDevice9 *device, const struct state_test *test, const void *data)
507 const struct shader_constant_arg *scarg = test->test_arg;
508 const struct shader_constant_data *scdata = data;
509 HRESULT hret;
510 unsigned int index = scarg->idx;
512 if (!scarg->pshader) {
513 hret = IDirect3DDevice9_SetVertexShaderConstantI(device, index, scdata->int_constant, 1);
514 ok(hret == D3D_OK, "SetVertexShaderConstantI returned %#x.\n", hret);
515 hret = IDirect3DDevice9_SetVertexShaderConstantF(device, index, scdata->float_constant, 1);
516 ok(hret == D3D_OK, "SetVertexShaderConstantF returned %#x.\n", hret);
517 hret = IDirect3DDevice9_SetVertexShaderConstantB(device, index, scdata->bool_constant, 4);
518 ok(hret == D3D_OK, "SetVertexShaderConstantB returned %#x.\n", hret);
520 } else {
521 hret = IDirect3DDevice9_SetPixelShaderConstantI(device, index, scdata->int_constant, 1);
522 ok(hret == D3D_OK, "SetPixelShaderConstantI returned %#x.\n", hret);
523 hret = IDirect3DDevice9_SetPixelShaderConstantF(device, index, scdata->float_constant, 1);
524 ok(hret == D3D_OK, "SetPixelShaderConstantF returned %#x.\n", hret);
525 hret = IDirect3DDevice9_SetPixelShaderConstantB(device, index, scdata->bool_constant, 4);
526 ok(hret == D3D_OK, "SetPixelShaderConstantB returned %#x.\n", hret);
530 static void shader_constant_check_data(IDirect3DDevice9 *device, const struct state_test *test,
531 const void *expected_data, unsigned int chain_stage, DWORD quirk)
533 struct shader_constant_data value = shader_constant_poison_data;
534 const struct shader_constant_data *scdata = expected_data;
535 const struct shader_constant_arg *scarg = test->test_arg;
536 HRESULT hr;
538 if (!scarg->pshader)
540 hr = IDirect3DDevice9_GetVertexShaderConstantI(device, scarg->idx, value.int_constant, 1);
541 ok(SUCCEEDED(hr), "GetVertexShaderConstantI returned %#x.\n", hr);
542 hr = IDirect3DDevice9_GetVertexShaderConstantF(device, scarg->idx, value.float_constant, 1);
543 ok(SUCCEEDED(hr), "GetVertexShaderConstantF returned %#x.\n", hr);
544 hr = IDirect3DDevice9_GetVertexShaderConstantB(device, scarg->idx, value.bool_constant, 4);
545 ok(SUCCEEDED(hr), "GetVertexShaderConstantB returned %#x.\n", hr);
547 else
549 hr = IDirect3DDevice9_GetPixelShaderConstantI(device, scarg->idx, value.int_constant, 1);
550 ok(SUCCEEDED(hr), "GetPixelShaderConstantI returned %#x.\n", hr);
551 hr = IDirect3DDevice9_GetPixelShaderConstantF(device, scarg->idx, value.float_constant, 1);
552 ok(SUCCEEDED(hr), "GetPixelShaderConstantF returned %#x.\n", hr);
553 hr = IDirect3DDevice9_GetPixelShaderConstantB(device, scarg->idx, value.bool_constant, 4);
554 ok(SUCCEEDED(hr), "GetPixelShaderConstantB returned %#x.\n", hr);
557 ok(!memcmp(scdata->int_constant, value.int_constant, sizeof(scdata->int_constant)),
558 "Chain stage %u, %s integer constant:\n"
559 "\t{%#x, %#x, %#x, %#x} expected\n"
560 "\t{%#x, %#x, %#x, %#x} received\n",
561 chain_stage, scarg->pshader ? "pixel shader" : "vertex_shader",
562 scdata->int_constant[0], scdata->int_constant[1],
563 scdata->int_constant[2], scdata->int_constant[3],
564 value.int_constant[0], value.int_constant[1],
565 value.int_constant[2], value.int_constant[3]);
567 ok(!memcmp(scdata->float_constant, value.float_constant, sizeof(scdata->float_constant)),
568 "Chain stage %u, %s float constant:\n"
569 "\t{%.8e, %.8e, %.8e, %.8e} expected\n"
570 "\t{%.8e, %.8e, %.8e, %.8e} received\n",
571 chain_stage, scarg->pshader ? "pixel shader" : "vertex_shader",
572 scdata->float_constant[0], scdata->float_constant[1],
573 scdata->float_constant[2], scdata->float_constant[3],
574 value.float_constant[0], value.float_constant[1],
575 value.float_constant[2], value.float_constant[3]);
577 ok(!memcmp(scdata->bool_constant, value.bool_constant, sizeof(scdata->bool_constant)),
578 "Chain stage %u, %s boolean constant:\n"
579 "\t{%#x, %#x, %#x, %#x} expected\n"
580 "\t{%#x, %#x, %#x, %#x} received\n",
581 chain_stage, scarg->pshader ? "pixel shader" : "vertex_shader",
582 scdata->bool_constant[0], scdata->bool_constant[1],
583 scdata->bool_constant[2], scdata->bool_constant[3],
584 value.bool_constant[0], value.bool_constant[1],
585 value.bool_constant[2], value.bool_constant[3]);
588 static HRESULT shader_constant_test_init(IDirect3DDevice9 *device, struct state_test *test)
590 const struct shader_constant_arg *test_arg = test->test_arg;
592 test->test_context = NULL;
593 test->test_data_in = &shader_constant_test_data;
594 test->test_data_out_all = &shader_constant_test_data;
595 if (test_arg->pshader)
597 test->test_data_out_vertex = &shader_constant_default_data;
598 test->test_data_out_pixel = &shader_constant_test_data;
600 else
602 test->test_data_out_vertex = &shader_constant_test_data;
603 test->test_data_out_pixel = &shader_constant_default_data;
605 test->default_data = &shader_constant_default_data;
606 test->initial_data = &shader_constant_default_data;
608 return D3D_OK;
611 static void shader_constants_queue_test(struct state_test *test, const struct shader_constant_arg *test_arg)
613 test->init = shader_constant_test_init;
614 test->cleanup = NULL;
615 test->apply_data = shader_constant_apply_data;
616 test->check_data = shader_constant_check_data;
617 test->test_name = test_arg->pshader ? "set_get_pshader_constants" : "set_get_vshader_constants";
618 test->test_arg = test_arg;
621 /* =================== State test: Lights ===================================== */
623 struct light_data
625 D3DLIGHT9 light;
626 BOOL enabled;
627 HRESULT get_light_result;
628 HRESULT get_enabled_result;
631 struct light_arg
633 unsigned int idx;
636 static const struct light_data light_poison_data =
639 0x1337c0de,
640 {7.0f, 4.0f, 2.0f, 1.0f},
641 {7.0f, 4.0f, 2.0f, 1.0f},
642 {7.0f, 4.0f, 2.0f, 1.0f},
643 {3.3f, 4.4f, 5.5f},
644 {6.6f, 7.7f, 8.8f},
645 12.12f, 13.13f, 14.14f, 15.15f, 16.16f, 17.17f, 18.18f,
647 TRUE,
648 0x1337c0de,
649 0x1337c0de,
652 static const struct light_data light_default_data =
655 D3DLIGHT_DIRECTIONAL,
656 {1.0f, 1.0f, 1.0f, 0.0f},
657 {0.0f, 0.0f, 0.0f, 0.0f},
658 {0.0f, 0.0f, 0.0f, 0.0f},
659 {0.0f, 0.0f, 0.0f},
660 {0.0f, 0.0f, 1.0f},
661 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f,
663 FALSE,
664 D3D_OK,
665 D3D_OK,
668 /* This is used for the initial read state (before a write causes side effects).
669 * The proper return status is D3DERR_INVALIDCALL. */
670 static const struct light_data light_initial_data =
673 0x1337c0de,
674 {7.0f, 4.0f, 2.0f, 1.0f},
675 {7.0f, 4.0f, 2.0f, 1.0f},
676 {7.0f, 4.0f, 2.0f, 1.0f},
677 {3.3f, 4.4f, 5.5f},
678 {6.6f, 7.7f, 8.8f},
679 12.12f, 13.13f, 14.14f, 15.15f, 16.16f, 17.17f, 18.18f,
681 TRUE,
682 D3DERR_INVALIDCALL,
683 D3DERR_INVALIDCALL,
686 static const struct light_data light_test_data_in =
690 {2.0f, 2.0f, 2.0f, 2.0f},
691 {3.0f, 3.0f, 3.0f, 3.0f},
692 {4.0f, 4.0f, 4.0f, 4.0f},
693 {5.0f, 5.0f, 5.0f},
694 {6.0f, 6.0f, 6.0f},
695 7.0f, 8.0f, 9.0f, 10.0f, 11.0f, 12.0f, 13.0f,
697 TRUE,
698 D3D_OK,
699 D3D_OK
702 /* SetLight will use 128 as the "enabled" value */
703 static const struct light_data light_test_data_out =
707 {2.0f, 2.0f, 2.0f, 2.0f},
708 {3.0f, 3.0f, 3.0f, 3.0f},
709 {4.0f, 4.0f, 4.0f, 4.0f},
710 {5.0f, 5.0f, 5.0f},
711 {6.0f, 6.0f, 6.0f},
712 7.0f, 8.0f, 9.0f, 10.0f, 11.0f, 12.0f, 13.0f,
714 128,
715 D3D_OK,
716 D3D_OK,
719 static void light_apply_data(IDirect3DDevice9 *device, const struct state_test *test, const void *data)
721 const struct light_arg *larg = test->test_arg;
722 const struct light_data *ldata = data;
723 HRESULT hret;
724 unsigned int index = larg->idx;
726 hret = IDirect3DDevice9_SetLight(device, index, &ldata->light);
727 ok(hret == D3D_OK, "SetLight returned %#x.\n", hret);
729 hret = IDirect3DDevice9_LightEnable(device, index, ldata->enabled);
730 ok(hret == D3D_OK, "SetLightEnable returned %#x.\n", hret);
733 static void light_check_data(IDirect3DDevice9 *device, const struct state_test *test,
734 const void *expected_data, unsigned int chain_stage, DWORD quirk)
736 const struct light_arg *larg = test->test_arg;
737 const struct light_data *ldata = expected_data;
738 struct light_data value;
740 value = light_poison_data;
742 value.get_enabled_result = IDirect3DDevice9_GetLightEnable(device, larg->idx, &value.enabled);
743 value.get_light_result = IDirect3DDevice9_GetLight(device, larg->idx, &value.light);
745 ok(value.get_enabled_result == ldata->get_enabled_result,
746 "Chain stage %u: expected get_enabled_result %#x, got %#x.\n",
747 chain_stage, ldata->get_enabled_result, value.get_enabled_result);
748 ok(value.get_light_result == ldata->get_light_result,
749 "Chain stage %u: expected get_light_result %#x, got %#x.\n",
750 chain_stage, ldata->get_light_result, value.get_light_result);
752 ok(value.enabled == ldata->enabled,
753 "Chain stage %u: expected enabled %#x, got %#x.\n",
754 chain_stage, ldata->enabled, value.enabled);
755 ok(value.light.Type == ldata->light.Type,
756 "Chain stage %u: expected light.Type %#x, got %#x.\n",
757 chain_stage, ldata->light.Type, value.light.Type);
758 ok(!memcmp(&value.light.Diffuse, &ldata->light.Diffuse, sizeof(value.light.Diffuse)),
759 "Chain stage %u, light.Diffuse:\n\t{%.8e, %.8e, %.8e, %.8e} expected\n"
760 "\t{%.8e, %.8e, %.8e, %.8e} received.\n", chain_stage,
761 ldata->light.Diffuse.r, ldata->light.Diffuse.g,
762 ldata->light.Diffuse.b, ldata->light.Diffuse.a,
763 value.light.Diffuse.r, value.light.Diffuse.g,
764 value.light.Diffuse.b, value.light.Diffuse.a);
765 ok(!memcmp(&value.light.Specular, &ldata->light.Specular, sizeof(value.light.Specular)),
766 "Chain stage %u, light.Specular:\n\t{%.8e, %.8e, %.8e, %.8e} expected\n"
767 "\t{%.8e, %.8e, %.8e, %.8e} received.\n", chain_stage,
768 ldata->light.Specular.r, ldata->light.Specular.g,
769 ldata->light.Specular.b, ldata->light.Specular.a,
770 value.light.Specular.r, value.light.Specular.g,
771 value.light.Specular.b, value.light.Specular.a);
772 ok(!memcmp(&value.light.Ambient, &ldata->light.Ambient, sizeof(value.light.Ambient)),
773 "Chain stage %u, light.Ambient:\n\t{%.8e, %.8e, %.8e, %.8e} expected\n"
774 "\t{%.8e, %.8e, %.8e, %.8e} received.\n", chain_stage,
775 ldata->light.Ambient.r, ldata->light.Ambient.g,
776 ldata->light.Ambient.b, ldata->light.Ambient.a,
777 value.light.Ambient.r, value.light.Ambient.g,
778 value.light.Ambient.b, value.light.Ambient.a);
779 ok(!memcmp(&value.light.Position, &ldata->light.Position, sizeof(value.light.Position)),
780 "Chain stage %u, light.Position:\n\t{%.8e, %.8e, %.8e} expected\n\t{%.8e, %.8e, %.8e} received.\n",
781 chain_stage, ldata->light.Position.x, ldata->light.Position.y, ldata->light.Position.z,
782 value.light.Position.x, value.light.Position.y, value.light.Position.z);
783 ok(!memcmp(&value.light.Direction, &ldata->light.Direction, sizeof(value.light.Direction)),
784 "Chain stage %u, light.Direction:\n\t{%.8e, %.8e, %.8e} expected\n\t{%.8e, %.8e, %.8e} received.\n",
785 chain_stage, ldata->light.Direction.x, ldata->light.Direction.y, ldata->light.Direction.z,
786 value.light.Direction.x, value.light.Direction.y, value.light.Direction.z);
787 ok(value.light.Range == ldata->light.Range,
788 "Chain stage %u: expected light.Range %.8e, got %.8e.\n",
789 chain_stage, ldata->light.Range, value.light.Range);
790 ok(value.light.Falloff == ldata->light.Falloff,
791 "Chain stage %u: expected light.Falloff %.8e, got %.8e.\n",
792 chain_stage, ldata->light.Falloff, value.light.Falloff);
793 ok(value.light.Attenuation0 == ldata->light.Attenuation0,
794 "Chain stage %u: expected light.Attenuation0 %.8e, got %.8e.\n",
795 chain_stage, ldata->light.Attenuation0, value.light.Attenuation0);
796 ok(value.light.Attenuation1 == ldata->light.Attenuation1,
797 "Chain stage %u: expected light.Attenuation1 %.8e, got %.8e.\n",
798 chain_stage, ldata->light.Attenuation1, value.light.Attenuation1);
799 ok(value.light.Attenuation2 == ldata->light.Attenuation2,
800 "Chain stage %u: expected light.Attenuation2 %.8e, got %.8e.\n",
801 chain_stage, ldata->light.Attenuation2, value.light.Attenuation2);
802 ok(value.light.Theta == ldata->light.Theta,
803 "Chain stage %u: expected light.Theta %.8e, got %.8e.\n",
804 chain_stage, ldata->light.Theta, value.light.Theta);
805 ok(value.light.Phi == ldata->light.Phi,
806 "Chain stage %u: expected light.Phi %.8e, got %.8e.\n",
807 chain_stage, ldata->light.Phi, value.light.Phi);
810 static HRESULT light_test_init(IDirect3DDevice9 *device, struct state_test *test)
812 test->test_context = NULL;
813 test->test_data_in = &light_test_data_in;
814 test->test_data_out_all = &light_test_data_out;
815 test->test_data_out_vertex = &light_test_data_out;
816 test->test_data_out_pixel = &light_default_data;
817 test->default_data = &light_default_data;
818 test->initial_data = &light_initial_data;
820 return D3D_OK;
823 static void lights_queue_test(struct state_test *test, const struct light_arg *test_arg)
825 test->init = light_test_init;
826 test->cleanup = NULL;
827 test->apply_data = light_apply_data;
828 test->check_data = light_check_data;
829 test->test_name = "set_get_light";
830 test->test_arg = test_arg;
833 /* =================== State test: Transforms ===================================== */
835 struct transform_data
837 D3DMATRIX view;
838 D3DMATRIX projection;
839 D3DMATRIX texture0;
840 D3DMATRIX texture7;
841 D3DMATRIX world0;
842 D3DMATRIX world255;
845 static const struct transform_data transform_default_data =
848 1.0f, 0.0f, 0.0f, 0.0f,
849 0.0f, 1.0f, 0.0f, 0.0f,
850 0.0f, 0.0f, 1.0f, 0.0f,
851 0.0f, 0.0f, 0.0f, 1.0f,
852 }}},
854 1.0f, 0.0f, 0.0f, 0.0f,
855 0.0f, 1.0f, 0.0f, 0.0f,
856 0.0f, 0.0f, 1.0f, 0.0f,
857 0.0f, 0.0f, 0.0f, 1.0f,
858 }}},
860 1.0f, 0.0f, 0.0f, 0.0f,
861 0.0f, 1.0f, 0.0f, 0.0f,
862 0.0f, 0.0f, 1.0f, 0.0f,
863 0.0f, 0.0f, 0.0f, 1.0f,
864 }}},
866 1.0f, 0.0f, 0.0f, 0.0f,
867 0.0f, 1.0f, 0.0f, 0.0f,
868 0.0f, 0.0f, 1.0f, 0.0f,
869 0.0f, 0.0f, 0.0f, 1.0f,
870 }}},
872 1.0f, 0.0f, 0.0f, 0.0f,
873 0.0f, 1.0f, 0.0f, 0.0f,
874 0.0f, 0.0f, 1.0f, 0.0f,
875 0.0f, 0.0f, 0.0f, 1.0f,
876 }}},
878 1.0f, 0.0f, 0.0f, 0.0f,
879 0.0f, 1.0f, 0.0f, 0.0f,
880 0.0f, 0.0f, 1.0f, 0.0f,
881 0.0f, 0.0f, 0.0f, 1.0f,
882 }}},
885 static const struct transform_data transform_poison_data =
888 1.0f, 2.0f, 3.0f, 4.0f,
889 5.0f, 6.0f, 7.0f, 8.0f,
890 9.0f, 10.0f, 11.0f, 12.0f,
891 13.0f, 14.0f, 15.0f, 16.0f,
892 }}},
894 17.0f, 18.0f, 19.0f, 20.0f,
895 21.0f, 22.0f, 23.0f, 24.0f,
896 25.0f, 26.0f, 27.0f, 28.0f,
897 29.0f, 30.0f, 31.0f, 32.0f,
898 }}},
900 33.0f, 34.0f, 35.0f, 36.0f,
901 37.0f, 38.0f, 39.0f, 40.0f,
902 41.0f, 42.0f, 43.0f, 44.0f,
903 45.0f, 46.0f, 47.0f, 48.0f
904 }}},
906 49.0f, 50.0f, 51.0f, 52.0f,
907 53.0f, 54.0f, 55.0f, 56.0f,
908 57.0f, 58.0f, 59.0f, 60.0f,
909 61.0f, 62.0f, 63.0f, 64.0f,
910 }}},
912 64.0f, 66.0f, 67.0f, 68.0f,
913 69.0f, 70.0f, 71.0f, 72.0f,
914 73.0f, 74.0f, 75.0f, 76.0f,
915 77.0f, 78.0f, 79.0f, 80.0f,
916 }}},
918 81.0f, 82.0f, 83.0f, 84.0f,
919 85.0f, 86.0f, 87.0f, 88.0f,
920 89.0f, 90.0f, 91.0f, 92.0f,
921 93.0f, 94.0f, 95.0f, 96.0f,
922 }}},
925 static const struct transform_data transform_test_data =
928 1.2f, 3.4f, -5.6f, 7.2f,
929 10.11f, -12.13f, 14.15f, -1.5f,
930 23.56f, 12.89f, 44.56f, -1.0f,
931 2.3f, 0.0f, 4.4f, 5.5f,
932 }}},
934 9.2f, 38.7f, -6.6f, 7.2f,
935 10.11f, -12.13f, 77.15f, -1.5f,
936 23.56f, 12.89f, 14.56f, -1.0f,
937 12.3f, 0.0f, 4.4f, 5.5f,
938 }}},
940 10.2f, 3.4f, 0.6f, 7.2f,
941 10.11f, -12.13f, 14.15f, -1.5f,
942 23.54f, 12.9f, 44.56f, -1.0f,
943 2.3f, 0.0f, 4.4f, 5.5f,
944 }}},
946 1.2f, 3.4f, -5.6f, 7.2f,
947 10.11f, -12.13f, -14.5f, -1.5f,
948 2.56f, 12.89f, 23.56f, -1.0f,
949 112.3f, 0.0f, 4.4f, 2.5f,
950 }}},
952 1.2f, 31.41f, 58.6f, 7.2f,
953 10.11f, -12.13f, -14.5f, -1.5f,
954 2.56f, 12.89f, 11.56f, -1.0f,
955 112.3f, 0.0f, 44.4f, 2.5f,
956 }}},
958 1.20f, 3.4f, -5.6f, 7.0f,
959 10.11f, -12.156f, -14.5f, -1.5f,
960 2.56f, 1.829f, 23.6f, -1.0f,
961 112.3f, 0.0f, 41.4f, 2.5f,
962 }}},
965 static void transform_apply_data(IDirect3DDevice9 *device, const struct state_test *test, const void *data)
967 const struct transform_data *tdata = data;
968 HRESULT hret;
970 hret = IDirect3DDevice9_SetTransform(device, D3DTS_VIEW, &tdata->view);
971 ok(hret == D3D_OK, "SetTransform returned %#x.\n", hret);
973 hret = IDirect3DDevice9_SetTransform(device, D3DTS_PROJECTION, &tdata->projection);
974 ok(hret == D3D_OK, "SetTransform returned %#x.\n", hret);
976 hret = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE0, &tdata->texture0);
977 ok(hret == D3D_OK, "SetTransform returned %#x.\n", hret);
979 hret = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE0 + texture_stages - 1, &tdata->texture7);
980 ok(hret == D3D_OK, "SetTransform returned %#x.\n", hret);
982 hret = IDirect3DDevice9_SetTransform(device, D3DTS_WORLD, &tdata->world0);
983 ok(hret == D3D_OK, "SetTransform returned %#x.\n", hret);
985 hret = IDirect3DDevice9_SetTransform(device, D3DTS_WORLDMATRIX(255), &tdata->world255);
986 ok(hret == D3D_OK, "SetTransform returned %#x.\n", hret);
989 static void compare_matrix(const char *name, unsigned int chain_stage,
990 const D3DMATRIX *received, const D3DMATRIX *expected)
992 ok(!memcmp(expected, received, sizeof(*expected)),
993 "Chain stage %u, matrix %s:\n"
994 "\t{\n"
995 "\t\t%.8e, %.8e, %.8e, %.8e,\n"
996 "\t\t%.8e, %.8e, %.8e, %.8e,\n"
997 "\t\t%.8e, %.8e, %.8e, %.8e,\n"
998 "\t\t%.8e, %.8e, %.8e, %.8e,\n"
999 "\t} expected\n"
1000 "\t{\n"
1001 "\t\t%.8e, %.8e, %.8e, %.8e,\n"
1002 "\t\t%.8e, %.8e, %.8e, %.8e,\n"
1003 "\t\t%.8e, %.8e, %.8e, %.8e,\n"
1004 "\t\t%.8e, %.8e, %.8e, %.8e,\n"
1005 "\t} received\n",
1006 chain_stage, name,
1007 U(*expected).m[0][0], U(*expected).m[1][0], U(*expected).m[2][0], U(*expected).m[3][0],
1008 U(*expected).m[0][1], U(*expected).m[1][1], U(*expected).m[2][1], U(*expected).m[3][1],
1009 U(*expected).m[0][2], U(*expected).m[1][2], U(*expected).m[2][2], U(*expected).m[3][2],
1010 U(*expected).m[0][3], U(*expected).m[1][3], U(*expected).m[2][3], U(*expected).m[3][3],
1011 U(*received).m[0][0], U(*received).m[1][0], U(*received).m[2][0], U(*received).m[3][0],
1012 U(*received).m[0][1], U(*received).m[1][1], U(*received).m[2][1], U(*received).m[3][1],
1013 U(*received).m[0][2], U(*received).m[1][2], U(*received).m[2][2], U(*received).m[3][2],
1014 U(*received).m[0][3], U(*received).m[1][3], U(*received).m[2][3], U(*received).m[3][3]);
1017 static void transform_check_data(IDirect3DDevice9 *device, const struct state_test *test,
1018 const void *expected_data, unsigned int chain_stage, DWORD quirk)
1020 const struct transform_data *tdata = expected_data;
1021 D3DMATRIX value;
1022 HRESULT hr;
1024 value = transform_poison_data.view;
1025 hr = IDirect3DDevice9_GetTransform(device, D3DTS_VIEW, &value);
1026 ok(SUCCEEDED(hr), "GetTransform returned %#x.\n", hr);
1027 compare_matrix("View", chain_stage, &value, &tdata->view);
1029 value = transform_poison_data.projection;
1030 hr = IDirect3DDevice9_GetTransform(device, D3DTS_PROJECTION, &value);
1031 ok(SUCCEEDED(hr), "GetTransform returned %#x.\n", hr);
1032 compare_matrix("Projection", chain_stage, &value, &tdata->projection);
1034 value = transform_poison_data.texture0;
1035 hr = IDirect3DDevice9_GetTransform(device, D3DTS_TEXTURE0, &value);
1036 ok(SUCCEEDED(hr), "GetTransform returned %#x.\n", hr);
1037 compare_matrix("Texture0", chain_stage, &value, &tdata->texture0);
1039 value = transform_poison_data.texture7;
1040 hr = IDirect3DDevice9_GetTransform(device, D3DTS_TEXTURE0 + texture_stages - 1, &value);
1041 ok(SUCCEEDED(hr), "GetTransform returned %#x.\n", hr);
1042 compare_matrix("Texture7", chain_stage, &value, &tdata->texture7);
1044 value = transform_poison_data.world0;
1045 hr = IDirect3DDevice9_GetTransform(device, D3DTS_WORLD, &value);
1046 ok(SUCCEEDED(hr), "GetTransform returned %#x.\n", hr);
1047 compare_matrix("World0", chain_stage, &value, &tdata->world0);
1049 value = transform_poison_data.world255;
1050 hr = IDirect3DDevice9_GetTransform(device, D3DTS_WORLDMATRIX(255), &value);
1051 ok(SUCCEEDED(hr), "GetTransform returned %#x.\n", hr);
1052 compare_matrix("World255", chain_stage, &value, &tdata->world255);
1055 static HRESULT transform_test_init(IDirect3DDevice9 *device, struct state_test *test)
1057 test->test_context = NULL;
1058 test->test_data_in = &transform_test_data;
1059 test->test_data_out_all = &transform_test_data;
1060 test->test_data_out_vertex = &transform_default_data;
1061 test->test_data_out_pixel = &transform_default_data;
1062 test->default_data = &transform_default_data;
1063 test->initial_data = &transform_default_data;
1065 return D3D_OK;
1068 static void transform_queue_test(struct state_test *test)
1070 test->init = transform_test_init;
1071 test->cleanup = NULL;
1072 test->apply_data = transform_apply_data;
1073 test->check_data = transform_check_data;
1074 test->test_name = "set_get_transforms";
1075 test->test_arg = NULL;
1078 /* =================== State test: Render States ===================================== */
1080 const D3DRENDERSTATETYPE render_state_indices[] =
1082 D3DRS_ZENABLE,
1083 D3DRS_FILLMODE,
1084 D3DRS_SHADEMODE,
1085 D3DRS_ZWRITEENABLE,
1086 D3DRS_ALPHATESTENABLE,
1087 D3DRS_LASTPIXEL,
1088 D3DRS_SRCBLEND,
1089 D3DRS_DESTBLEND,
1090 D3DRS_CULLMODE,
1091 D3DRS_ZFUNC,
1092 D3DRS_ALPHAREF,
1093 D3DRS_ALPHAFUNC,
1094 D3DRS_DITHERENABLE,
1095 D3DRS_ALPHABLENDENABLE,
1096 D3DRS_FOGENABLE,
1097 D3DRS_SPECULARENABLE,
1098 D3DRS_FOGCOLOR,
1099 D3DRS_FOGTABLEMODE,
1100 D3DRS_FOGSTART,
1101 D3DRS_FOGEND,
1102 D3DRS_FOGDENSITY,
1103 D3DRS_RANGEFOGENABLE,
1104 D3DRS_STENCILENABLE,
1105 D3DRS_STENCILFAIL,
1106 D3DRS_STENCILZFAIL,
1107 D3DRS_STENCILPASS,
1108 D3DRS_STENCILFUNC,
1109 D3DRS_STENCILREF,
1110 D3DRS_STENCILMASK,
1111 D3DRS_STENCILWRITEMASK,
1112 D3DRS_TEXTUREFACTOR,
1113 D3DRS_WRAP0,
1114 D3DRS_WRAP1,
1115 D3DRS_WRAP2,
1116 D3DRS_WRAP3,
1117 D3DRS_WRAP4,
1118 D3DRS_WRAP5,
1119 D3DRS_WRAP6,
1120 D3DRS_WRAP7,
1121 D3DRS_CLIPPING,
1122 D3DRS_LIGHTING,
1123 D3DRS_AMBIENT,
1124 D3DRS_FOGVERTEXMODE,
1125 D3DRS_COLORVERTEX,
1126 D3DRS_LOCALVIEWER,
1127 D3DRS_NORMALIZENORMALS,
1128 D3DRS_DIFFUSEMATERIALSOURCE,
1129 D3DRS_SPECULARMATERIALSOURCE,
1130 D3DRS_AMBIENTMATERIALSOURCE,
1131 D3DRS_EMISSIVEMATERIALSOURCE,
1132 D3DRS_VERTEXBLEND,
1133 D3DRS_CLIPPLANEENABLE,
1134 #if 0 /* Driver dependent */
1135 D3DRS_POINTSIZE,
1136 #endif
1137 D3DRS_POINTSIZE_MIN,
1138 D3DRS_POINTSPRITEENABLE,
1139 D3DRS_POINTSCALEENABLE,
1140 D3DRS_POINTSCALE_A,
1141 D3DRS_POINTSCALE_B,
1142 D3DRS_POINTSCALE_C,
1143 D3DRS_MULTISAMPLEANTIALIAS,
1144 D3DRS_MULTISAMPLEMASK,
1145 D3DRS_PATCHEDGESTYLE,
1146 #if 0 /* Apparently not recorded in the stateblock */
1147 D3DRS_DEBUGMONITORTOKEN,
1148 #endif
1149 D3DRS_POINTSIZE_MAX,
1150 D3DRS_INDEXEDVERTEXBLENDENABLE,
1151 D3DRS_COLORWRITEENABLE,
1152 D3DRS_TWEENFACTOR,
1153 D3DRS_BLENDOP,
1154 D3DRS_POSITIONDEGREE,
1155 D3DRS_NORMALDEGREE,
1156 D3DRS_SCISSORTESTENABLE,
1157 D3DRS_SLOPESCALEDEPTHBIAS,
1158 D3DRS_ANTIALIASEDLINEENABLE,
1159 D3DRS_MINTESSELLATIONLEVEL,
1160 D3DRS_MAXTESSELLATIONLEVEL,
1161 D3DRS_ADAPTIVETESS_X,
1162 D3DRS_ADAPTIVETESS_Y,
1163 D3DRS_ADAPTIVETESS_Z,
1164 D3DRS_ADAPTIVETESS_W,
1165 D3DRS_ENABLEADAPTIVETESSELLATION,
1166 D3DRS_TWOSIDEDSTENCILMODE,
1167 D3DRS_CCW_STENCILFAIL,
1168 D3DRS_CCW_STENCILZFAIL,
1169 D3DRS_CCW_STENCILPASS,
1170 D3DRS_CCW_STENCILFUNC,
1171 D3DRS_COLORWRITEENABLE1,
1172 D3DRS_COLORWRITEENABLE2,
1173 D3DRS_COLORWRITEENABLE3,
1174 D3DRS_BLENDFACTOR,
1175 D3DRS_SRGBWRITEENABLE,
1176 D3DRS_DEPTHBIAS,
1177 D3DRS_WRAP8,
1178 D3DRS_WRAP9,
1179 D3DRS_WRAP10,
1180 D3DRS_WRAP11,
1181 D3DRS_WRAP12,
1182 D3DRS_WRAP13,
1183 D3DRS_WRAP14,
1184 D3DRS_WRAP15,
1185 D3DRS_SEPARATEALPHABLENDENABLE,
1186 D3DRS_SRCBLENDALPHA,
1187 D3DRS_DESTBLENDALPHA,
1188 D3DRS_BLENDOPALPHA,
1191 struct render_state_data
1193 DWORD states[sizeof(render_state_indices) / sizeof(*render_state_indices)];
1196 struct render_state_arg
1198 D3DPRESENT_PARAMETERS *device_pparams;
1199 float pointsize_max;
1202 struct render_state_context
1204 struct render_state_data default_data_buffer;
1205 struct render_state_data test_data_all_buffer;
1206 struct render_state_data test_data_vertex_buffer;
1207 struct render_state_data test_data_pixel_buffer;
1208 struct render_state_data poison_data_buffer;
1211 static void render_state_apply_data(IDirect3DDevice9 *device, const struct state_test *test, const void *data)
1213 const struct render_state_data *rsdata = data;
1214 HRESULT hret;
1215 unsigned int i;
1217 for (i = 0; i < sizeof(render_state_indices) / sizeof(*render_state_indices); ++i)
1219 hret = IDirect3DDevice9_SetRenderState(device, render_state_indices[i], rsdata->states[i]);
1220 ok(hret == D3D_OK, "SetRenderState returned %#x.\n", hret);
1224 static void render_state_check_data(IDirect3DDevice9 *device, const struct state_test *test,
1225 const void *expected_data, unsigned int chain_stage, DWORD quirk)
1227 const struct render_state_context *ctx = test->test_context;
1228 const struct render_state_data *rsdata = expected_data;
1229 unsigned int i;
1230 HRESULT hr;
1232 for (i = 0; i < sizeof(render_state_indices) / sizeof(*render_state_indices); ++i)
1234 DWORD value = ctx->poison_data_buffer.states[i];
1235 hr = IDirect3DDevice9_GetRenderState(device, render_state_indices[i], &value);
1236 ok(SUCCEEDED(hr), "GetRenderState returned %#x.\n", hr);
1237 ok(value == rsdata->states[i], "Chain stage %u, render state %#x: expected %#x, got %#x.\n",
1238 chain_stage, render_state_indices[i], rsdata->states[i], value);
1242 static inline DWORD to_dword(float fl) {
1243 return *((DWORD*) &fl);
1246 static void render_state_default_data_init(const struct render_state_arg *rsarg, struct render_state_data *data)
1248 DWORD zenable = rsarg->device_pparams->EnableAutoDepthStencil ? D3DZB_TRUE : D3DZB_FALSE;
1249 unsigned int idx = 0;
1251 data->states[idx++] = zenable; /* ZENABLE */
1252 data->states[idx++] = D3DFILL_SOLID; /* FILLMODE */
1253 data->states[idx++] = D3DSHADE_GOURAUD; /* SHADEMODE */
1254 data->states[idx++] = TRUE; /* ZWRITEENABLE */
1255 data->states[idx++] = FALSE; /* ALPHATESTENABLE */
1256 data->states[idx++] = TRUE; /* LASTPIXEL */
1257 data->states[idx++] = D3DBLEND_ONE; /* SRCBLEND */
1258 data->states[idx++] = D3DBLEND_ZERO; /* DESTBLEND */
1259 data->states[idx++] = D3DCULL_CCW; /* CULLMODE */
1260 data->states[idx++] = D3DCMP_LESSEQUAL; /* ZFUNC */
1261 data->states[idx++] = 0; /* ALPHAREF */
1262 data->states[idx++] = D3DCMP_ALWAYS; /* ALPHAFUNC */
1263 data->states[idx++] = FALSE; /* DITHERENABLE */
1264 data->states[idx++] = FALSE; /* ALPHABLENDENABLE */
1265 data->states[idx++] = FALSE; /* FOGENABLE */
1266 data->states[idx++] = FALSE; /* SPECULARENABLE */
1267 data->states[idx++] = 0; /* FOGCOLOR */
1268 data->states[idx++] = D3DFOG_NONE; /* FOGTABLEMODE */
1269 data->states[idx++] = to_dword(0.0f); /* FOGSTART */
1270 data->states[idx++] = to_dword(1.0f); /* FOGEND */
1271 data->states[idx++] = to_dword(1.0f); /* FOGDENSITY */
1272 data->states[idx++] = FALSE; /* RANGEFOGENABLE */
1273 data->states[idx++] = FALSE; /* STENCILENABLE */
1274 data->states[idx++] = D3DSTENCILOP_KEEP; /* STENCILFAIL */
1275 data->states[idx++] = D3DSTENCILOP_KEEP; /* STENCILZFAIL */
1276 data->states[idx++] = D3DSTENCILOP_KEEP; /* STENCILPASS */
1277 data->states[idx++] = D3DCMP_ALWAYS; /* STENCILFUNC */
1278 data->states[idx++] = 0; /* STENCILREF */
1279 data->states[idx++] = 0xFFFFFFFF; /* STENCILMASK */
1280 data->states[idx++] = 0xFFFFFFFF; /* STENCILWRITEMASK */
1281 data->states[idx++] = 0xFFFFFFFF; /* TEXTUREFACTOR */
1282 data->states[idx++] = 0; /* WRAP 0 */
1283 data->states[idx++] = 0; /* WRAP 1 */
1284 data->states[idx++] = 0; /* WRAP 2 */
1285 data->states[idx++] = 0; /* WRAP 3 */
1286 data->states[idx++] = 0; /* WRAP 4 */
1287 data->states[idx++] = 0; /* WRAP 5 */
1288 data->states[idx++] = 0; /* WRAP 6 */
1289 data->states[idx++] = 0; /* WRAP 7 */
1290 data->states[idx++] = TRUE; /* CLIPPING */
1291 data->states[idx++] = TRUE; /* LIGHTING */
1292 data->states[idx++] = 0; /* AMBIENT */
1293 data->states[idx++] = D3DFOG_NONE; /* FOGVERTEXMODE */
1294 data->states[idx++] = TRUE; /* COLORVERTEX */
1295 data->states[idx++] = TRUE; /* LOCALVIEWER */
1296 data->states[idx++] = FALSE; /* NORMALIZENORMALS */
1297 data->states[idx++] = D3DMCS_COLOR1; /* DIFFUSEMATERIALSOURCE */
1298 data->states[idx++] = D3DMCS_COLOR2; /* SPECULARMATERIALSOURCE */
1299 data->states[idx++] = D3DMCS_MATERIAL; /* AMBIENTMATERIALSOURCE */
1300 data->states[idx++] = D3DMCS_MATERIAL; /* EMISSIVEMATERIALSOURCE */
1301 data->states[idx++] = D3DVBF_DISABLE; /* VERTEXBLEND */
1302 data->states[idx++] = 0; /* CLIPPLANEENABLE */
1303 #if 0 /* Driver dependent, increase array size to enable */
1304 data->states[idx++] = to_dword(1.0f); /* POINTSIZE */
1305 #endif
1306 data->states[idx++] = to_dword(1.0f); /* POINTSIZEMIN */
1307 data->states[idx++] = FALSE; /* POINTSPRITEENABLE */
1308 data->states[idx++] = FALSE; /* POINTSCALEENABLE */
1309 data->states[idx++] = to_dword(1.0f); /* POINTSCALE_A */
1310 data->states[idx++] = to_dword(0.0f); /* POINTSCALE_B */
1311 data->states[idx++] = to_dword(0.0f); /* POINTSCALE_C */
1312 data->states[idx++] = TRUE; /* MULTISAMPLEANTIALIAS */
1313 data->states[idx++] = 0xFFFFFFFF; /* MULTISAMPLEMASK */
1314 data->states[idx++] = D3DPATCHEDGE_DISCRETE; /* PATCHEDGESTYLE */
1315 if (0) data->states[idx++] = 0xbaadcafe; /* DEBUGMONITORTOKEN, not recorded in the stateblock */
1316 data->states[idx++] = to_dword(rsarg->pointsize_max); /* POINTSIZE_MAX */
1317 data->states[idx++] = FALSE; /* INDEXEDVERTEXBLENDENABLE */
1318 data->states[idx++] = 0x0000000F; /* COLORWRITEENABLE */
1319 data->states[idx++] = to_dword(0.0f); /* TWEENFACTOR */
1320 data->states[idx++] = D3DBLENDOP_ADD; /* BLENDOP */
1321 data->states[idx++] = D3DDEGREE_CUBIC; /* POSITIONDEGREE */
1322 data->states[idx++] = D3DDEGREE_LINEAR; /* NORMALDEGREE */
1323 data->states[idx++] = FALSE; /* SCISSORTESTENABLE */
1324 data->states[idx++] = to_dword(0.0f); /* SLOPESCALEDEPTHBIAS */
1325 data->states[idx++] = FALSE; /* ANTIALIASEDLINEENABLE */
1326 data->states[idx++] = to_dword(1.0f); /* MINTESSELATIONLEVEL */
1327 data->states[idx++] = to_dword(1.0f); /* MAXTESSELATIONLEVEL */
1328 data->states[idx++] = to_dword(0.0f); /* ADAPTIVETESS_X */
1329 data->states[idx++] = to_dword(0.0f); /* ADAPTIVETESS_Y */
1330 data->states[idx++] = to_dword(1.0f); /* ADAPTIVETESS_Z */
1331 data->states[idx++] = to_dword(0.0f); /* ADAPTIVETESS_W */
1332 data->states[idx++] = FALSE; /* ENABLEADAPTIVETESSELATION */
1333 data->states[idx++] = FALSE; /* TWOSIDEDSTENCILMODE */
1334 data->states[idx++] = D3DSTENCILOP_KEEP; /* CCW_STENCILFAIL */
1335 data->states[idx++] = D3DSTENCILOP_KEEP; /* CCW_STENCILZFAIL */
1336 data->states[idx++] = D3DSTENCILOP_KEEP; /* CCW_STENCILPASS */
1337 data->states[idx++] = D3DCMP_ALWAYS; /* CCW_STENCILFUNC */
1338 data->states[idx++] = 0x0000000F; /* COLORWRITEENABLE1 */
1339 data->states[idx++] = 0x0000000F; /* COLORWRITEENABLE2 */
1340 data->states[idx++] = 0x0000000F; /* COLORWRITEENABLE3 */
1341 data->states[idx++] = 0xFFFFFFFF; /* BLENDFACTOR */
1342 data->states[idx++] = 0; /* SRGBWRITEENABLE */
1343 data->states[idx++] = to_dword(0.0f); /* DEPTHBIAS */
1344 data->states[idx++] = 0; /* WRAP8 */
1345 data->states[idx++] = 0; /* WRAP9 */
1346 data->states[idx++] = 0; /* WRAP10 */
1347 data->states[idx++] = 0; /* WRAP11 */
1348 data->states[idx++] = 0; /* WRAP12 */
1349 data->states[idx++] = 0; /* WRAP13 */
1350 data->states[idx++] = 0; /* WRAP14 */
1351 data->states[idx++] = 0; /* WRAP15 */
1352 data->states[idx++] = FALSE; /* SEPARATEALPHABLENDENABLE */
1353 data->states[idx++] = D3DBLEND_ONE; /* SRCBLENDALPHA */
1354 data->states[idx++] = D3DBLEND_ZERO; /* DESTBLENDALPHA */
1355 data->states[idx++] = TRUE; /* BLENDOPALPHA */
1358 static void render_state_poison_data_init(struct render_state_data *data)
1360 unsigned int i;
1362 for (i = 0; i < sizeof(render_state_indices) / sizeof(*render_state_indices); ++i)
1364 data->states[i] = 0x1337c0de;
1368 static void render_state_test_data_init(struct render_state_data *data)
1370 unsigned int idx = 0;
1371 data->states[idx++] = D3DZB_USEW; /* ZENABLE */
1372 data->states[idx++] = D3DFILL_WIREFRAME; /* FILLMODE */
1373 data->states[idx++] = D3DSHADE_PHONG; /* SHADEMODE */
1374 data->states[idx++] = FALSE; /* ZWRITEENABLE */
1375 data->states[idx++] = TRUE; /* ALPHATESTENABLE */
1376 data->states[idx++] = FALSE; /* LASTPIXEL */
1377 data->states[idx++] = D3DBLEND_SRCALPHASAT; /* SRCBLEND */
1378 data->states[idx++] = D3DBLEND_INVDESTALPHA; /* DESTBLEND */
1379 data->states[idx++] = D3DCULL_CW; /* CULLMODE */
1380 data->states[idx++] = D3DCMP_NOTEQUAL; /* ZFUNC */
1381 data->states[idx++] = 10; /* ALPHAREF */
1382 data->states[idx++] = D3DCMP_GREATER; /* ALPHAFUNC */
1383 data->states[idx++] = TRUE; /* DITHERENABLE */
1384 data->states[idx++] = TRUE; /* ALPHABLENDENABLE */
1385 data->states[idx++] = TRUE; /* FOGENABLE */
1386 data->states[idx++] = TRUE; /* SPECULARENABLE */
1387 data->states[idx++] = 1u << 31; /* FOGCOLOR */
1388 data->states[idx++] = D3DFOG_EXP; /* FOGTABLEMODE */
1389 data->states[idx++] = to_dword(0.1f); /* FOGSTART */
1390 data->states[idx++] = to_dword(0.8f); /* FOGEND */
1391 data->states[idx++] = to_dword(0.5f); /* FOGDENSITY */
1392 data->states[idx++] = TRUE; /* RANGEFOGENABLE */
1393 data->states[idx++] = TRUE; /* STENCILENABLE */
1394 data->states[idx++] = D3DSTENCILOP_INCRSAT; /* STENCILFAIL */
1395 data->states[idx++] = D3DSTENCILOP_REPLACE; /* STENCILZFAIL */
1396 data->states[idx++] = D3DSTENCILOP_INVERT; /* STENCILPASS */
1397 data->states[idx++] = D3DCMP_LESS; /* STENCILFUNC */
1398 data->states[idx++] = 10; /* STENCILREF */
1399 data->states[idx++] = 0xFF00FF00; /* STENCILMASK */
1400 data->states[idx++] = 0x00FF00FF; /* STENCILWRITEMASK */
1401 data->states[idx++] = 0xF0F0F0F0; /* TEXTUREFACTOR */
1402 data->states[idx++] = D3DWRAPCOORD_0 | D3DWRAPCOORD_2; /* WRAP 0 */
1403 data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_3; /* WRAP 1 */
1404 data->states[idx++] = D3DWRAPCOORD_2 | D3DWRAPCOORD_3; /* WRAP 2 */
1405 data->states[idx++] = D3DWRAPCOORD_3 | D3DWRAPCOORD_0; /* WRAP 4 */
1406 data->states[idx++] = D3DWRAPCOORD_0 | D3DWRAPCOORD_1 | D3DWRAPCOORD_2; /* WRAP 5 */
1407 data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_3 | D3DWRAPCOORD_2; /* WRAP 6 */
1408 data->states[idx++] = D3DWRAPCOORD_2 | D3DWRAPCOORD_1 | D3DWRAPCOORD_0; /* WRAP 7 */
1409 data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_0 | D3DWRAPCOORD_2 | D3DWRAPCOORD_3; /* WRAP 8 */
1410 data->states[idx++] = FALSE; /* CLIPPING */
1411 data->states[idx++] = FALSE; /* LIGHTING */
1412 data->states[idx++] = 255 << 16; /* AMBIENT */
1413 data->states[idx++] = D3DFOG_EXP2; /* FOGVERTEXMODE */
1414 data->states[idx++] = FALSE; /* COLORVERTEX */
1415 data->states[idx++] = FALSE; /* LOCALVIEWER */
1416 data->states[idx++] = TRUE; /* NORMALIZENORMALS */
1417 data->states[idx++] = D3DMCS_COLOR2; /* DIFFUSEMATERIALSOURCE */
1418 data->states[idx++] = D3DMCS_MATERIAL; /* SPECULARMATERIALSOURCE */
1419 data->states[idx++] = D3DMCS_COLOR1; /* AMBIENTMATERIALSOURCE */
1420 data->states[idx++] = D3DMCS_COLOR2; /* EMISSIVEMATERIALSOURCE */
1421 data->states[idx++] = D3DVBF_3WEIGHTS; /* VERTEXBLEND */
1422 data->states[idx++] = 0xf1f1f1f1; /* CLIPPLANEENABLE */
1423 #if 0 /* Driver dependent, increase array size to enable */
1424 data->states[idx++] = to_dword(32.0f); /* POINTSIZE */
1425 #endif
1426 data->states[idx++] = to_dword(0.7f); /* POINTSIZEMIN */
1427 data->states[idx++] = TRUE; /* POINTSPRITEENABLE */
1428 data->states[idx++] = TRUE; /* POINTSCALEENABLE */
1429 data->states[idx++] = to_dword(0.7f); /* POINTSCALE_A */
1430 data->states[idx++] = to_dword(0.5f); /* POINTSCALE_B */
1431 data->states[idx++] = to_dword(0.4f); /* POINTSCALE_C */
1432 data->states[idx++] = FALSE; /* MULTISAMPLEANTIALIAS */
1433 data->states[idx++] = 0xABCDDBCA; /* MULTISAMPLEMASK */
1434 data->states[idx++] = D3DPATCHEDGE_CONTINUOUS; /* PATCHEDGESTYLE */
1435 if (0) data->states[idx++] = D3DDMT_DISABLE; /* DEBUGMONITORTOKEN, not recorded in the stateblock */
1436 data->states[idx++] = to_dword(77.0f); /* POINTSIZE_MAX */
1437 data->states[idx++] = TRUE; /* INDEXEDVERTEXBLENDENABLE */
1438 data->states[idx++] = 0x00000009; /* COLORWRITEENABLE */
1439 data->states[idx++] = to_dword(0.2f); /* TWEENFACTOR */
1440 data->states[idx++] = D3DBLENDOP_REVSUBTRACT;/* BLENDOP */
1441 data->states[idx++] = D3DDEGREE_LINEAR; /* POSITIONDEGREE */
1442 data->states[idx++] = D3DDEGREE_CUBIC; /* NORMALDEGREE */
1443 data->states[idx++] = TRUE; /* SCISSORTESTENABLE */
1444 data->states[idx++] = to_dword(0.33f); /* SLOPESCALEDEPTHBIAS */
1445 data->states[idx++] = TRUE; /* ANTIALIASEDLINEENABLE */
1446 data->states[idx++] = to_dword(0.8f); /* MINTESSELATIONLEVEL */
1447 data->states[idx++] = to_dword(0.8f); /* MAXTESSELATIONLEVEL */
1448 data->states[idx++] = to_dword(0.2f); /* ADAPTIVETESS_X */
1449 data->states[idx++] = to_dword(0.3f); /* ADAPTIVETESS_Y */
1450 data->states[idx++] = to_dword(0.6f); /* ADAPTIVETESS_Z */
1451 data->states[idx++] = to_dword(0.4f); /* ADAPTIVETESS_W */
1452 data->states[idx++] = TRUE; /* ENABLEADAPTIVETESSELATION */
1453 data->states[idx++] = TRUE; /* TWOSIDEDSTENCILMODE */
1454 data->states[idx++] = D3DSTENCILOP_ZERO; /* CCW_STENCILFAIL */
1455 data->states[idx++] = D3DSTENCILOP_DECR; /* CCW_STENCILZFAIL */
1456 data->states[idx++] = D3DSTENCILOP_INCR; /* CCW_STENCILPASS */
1457 data->states[idx++] = D3DCMP_ALWAYS; /* CCW_STENCILFUNC */
1458 data->states[idx++] = 0x00000007; /* COLORWRITEENABLE1 */
1459 data->states[idx++] = 0x00000008; /* COLORWRITEENABLE2 */
1460 data->states[idx++] = 0x00000004; /* COLORWRITEENABLE3 */
1461 data->states[idx++] = 0xF0F1F2F3; /* BLENDFACTOR */
1462 data->states[idx++] = 1; /* SRGBWRITEENABLE */
1463 data->states[idx++] = to_dword(0.3f); /* DEPTHBIAS */
1464 data->states[idx++] = D3DWRAPCOORD_0 | D3DWRAPCOORD_2; /* WRAP 8 */
1465 data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_3; /* WRAP 9 */
1466 data->states[idx++] = D3DWRAPCOORD_2 | D3DWRAPCOORD_3; /* WRAP 10 */
1467 data->states[idx++] = D3DWRAPCOORD_3 | D3DWRAPCOORD_0; /* WRAP 11 */
1468 data->states[idx++] = D3DWRAPCOORD_0 | D3DWRAPCOORD_1 | D3DWRAPCOORD_2; /* WRAP 12 */
1469 data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_3 | D3DWRAPCOORD_2; /* WRAP 13 */
1470 data->states[idx++] = D3DWRAPCOORD_2 | D3DWRAPCOORD_1 | D3DWRAPCOORD_0; /* WRAP 14 */
1471 data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_0 | D3DWRAPCOORD_2 | D3DWRAPCOORD_3; /* WRAP 15 */
1472 data->states[idx++] = TRUE; /* SEPARATEALPHABLENDENABLE */
1473 data->states[idx++] = D3DBLEND_ZERO; /* SRCBLENDALPHA */
1474 data->states[idx++] = D3DBLEND_ONE; /* DESTBLENDALPHA */
1475 data->states[idx++] = FALSE; /* BLENDOPALPHA */
1478 static HRESULT render_state_test_init(IDirect3DDevice9 *device, struct state_test *test)
1480 static const DWORD states_vertex[] =
1482 D3DRS_ADAPTIVETESS_W,
1483 D3DRS_ADAPTIVETESS_X,
1484 D3DRS_ADAPTIVETESS_Y,
1485 D3DRS_ADAPTIVETESS_Z,
1486 D3DRS_AMBIENT,
1487 D3DRS_AMBIENTMATERIALSOURCE,
1488 D3DRS_CLIPPING,
1489 D3DRS_CLIPPLANEENABLE,
1490 D3DRS_COLORVERTEX,
1491 D3DRS_CULLMODE,
1492 D3DRS_DIFFUSEMATERIALSOURCE,
1493 D3DRS_EMISSIVEMATERIALSOURCE,
1494 D3DRS_ENABLEADAPTIVETESSELLATION,
1495 D3DRS_FOGCOLOR,
1496 D3DRS_FOGDENSITY,
1497 D3DRS_FOGENABLE,
1498 D3DRS_FOGEND,
1499 D3DRS_FOGSTART,
1500 D3DRS_FOGTABLEMODE,
1501 D3DRS_FOGVERTEXMODE,
1502 D3DRS_INDEXEDVERTEXBLENDENABLE,
1503 D3DRS_LIGHTING,
1504 D3DRS_LOCALVIEWER,
1505 D3DRS_MAXTESSELLATIONLEVEL,
1506 D3DRS_MINTESSELLATIONLEVEL,
1507 D3DRS_MULTISAMPLEANTIALIAS,
1508 D3DRS_MULTISAMPLEMASK,
1509 D3DRS_NORMALDEGREE,
1510 D3DRS_NORMALIZENORMALS,
1511 D3DRS_PATCHEDGESTYLE,
1512 D3DRS_POINTSCALE_A,
1513 D3DRS_POINTSCALE_B,
1514 D3DRS_POINTSCALE_C,
1515 D3DRS_POINTSCALEENABLE,
1516 D3DRS_POINTSIZE,
1517 D3DRS_POINTSIZE_MAX,
1518 D3DRS_POINTSIZE_MIN,
1519 D3DRS_POINTSPRITEENABLE,
1520 D3DRS_POSITIONDEGREE,
1521 D3DRS_RANGEFOGENABLE,
1522 D3DRS_SHADEMODE,
1523 D3DRS_SPECULARENABLE,
1524 D3DRS_SPECULARMATERIALSOURCE,
1525 D3DRS_TWEENFACTOR,
1526 D3DRS_VERTEXBLEND,
1529 static const DWORD states_pixel[] =
1531 D3DRS_ALPHABLENDENABLE,
1532 D3DRS_ALPHAFUNC,
1533 D3DRS_ALPHAREF,
1534 D3DRS_ALPHATESTENABLE,
1535 D3DRS_ANTIALIASEDLINEENABLE,
1536 D3DRS_BLENDFACTOR,
1537 D3DRS_BLENDOP,
1538 D3DRS_BLENDOPALPHA,
1539 D3DRS_CCW_STENCILFAIL,
1540 D3DRS_CCW_STENCILPASS,
1541 D3DRS_CCW_STENCILZFAIL,
1542 D3DRS_COLORWRITEENABLE,
1543 D3DRS_COLORWRITEENABLE1,
1544 D3DRS_COLORWRITEENABLE2,
1545 D3DRS_COLORWRITEENABLE3,
1546 D3DRS_DEPTHBIAS,
1547 D3DRS_DESTBLEND,
1548 D3DRS_DESTBLENDALPHA,
1549 D3DRS_DITHERENABLE,
1550 D3DRS_FILLMODE,
1551 D3DRS_FOGDENSITY,
1552 D3DRS_FOGEND,
1553 D3DRS_FOGSTART,
1554 D3DRS_LASTPIXEL,
1555 D3DRS_SCISSORTESTENABLE,
1556 D3DRS_SEPARATEALPHABLENDENABLE,
1557 D3DRS_SHADEMODE,
1558 D3DRS_SLOPESCALEDEPTHBIAS,
1559 D3DRS_SRCBLEND,
1560 D3DRS_SRCBLENDALPHA,
1561 D3DRS_SRGBWRITEENABLE,
1562 D3DRS_STENCILENABLE,
1563 D3DRS_STENCILFAIL,
1564 D3DRS_STENCILFUNC,
1565 D3DRS_STENCILMASK,
1566 D3DRS_STENCILPASS,
1567 D3DRS_STENCILREF,
1568 D3DRS_STENCILWRITEMASK,
1569 D3DRS_STENCILZFAIL,
1570 D3DRS_TEXTUREFACTOR,
1571 D3DRS_TWOSIDEDSTENCILMODE,
1572 D3DRS_WRAP0,
1573 D3DRS_WRAP1,
1574 D3DRS_WRAP10,
1575 D3DRS_WRAP11,
1576 D3DRS_WRAP12,
1577 D3DRS_WRAP13,
1578 D3DRS_WRAP14,
1579 D3DRS_WRAP15,
1580 D3DRS_WRAP2,
1581 D3DRS_WRAP3,
1582 D3DRS_WRAP4,
1583 D3DRS_WRAP5,
1584 D3DRS_WRAP6,
1585 D3DRS_WRAP7,
1586 D3DRS_WRAP8,
1587 D3DRS_WRAP9,
1588 D3DRS_ZENABLE,
1589 D3DRS_ZFUNC,
1590 D3DRS_ZWRITEENABLE,
1593 const struct render_state_arg *rsarg = test->test_arg;
1594 unsigned int i, j;
1596 struct render_state_context *ctx = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ctx));
1597 if (ctx == NULL) return E_FAIL;
1598 test->test_context = ctx;
1600 test->default_data = &ctx->default_data_buffer;
1601 test->initial_data = &ctx->default_data_buffer;
1602 test->test_data_in = &ctx->test_data_all_buffer;
1603 test->test_data_out_all = &ctx->test_data_all_buffer;
1604 test->test_data_out_vertex = &ctx->test_data_vertex_buffer;
1605 test->test_data_out_pixel = &ctx->test_data_pixel_buffer;
1607 render_state_default_data_init(rsarg, &ctx->default_data_buffer);
1608 render_state_test_data_init(&ctx->test_data_all_buffer);
1609 render_state_poison_data_init(&ctx->poison_data_buffer);
1611 for (i = 0; i < sizeof(render_state_indices) / sizeof(*render_state_indices); ++i)
1613 ctx->test_data_vertex_buffer.states[i] = ctx->default_data_buffer.states[i];
1614 for (j = 0; j < sizeof(states_vertex) / sizeof(*states_vertex); ++j)
1616 if (render_state_indices[i] == states_vertex[j])
1618 ctx->test_data_vertex_buffer.states[i] = ctx->test_data_all_buffer.states[i];
1619 break;
1623 ctx->test_data_pixel_buffer.states[i] = ctx->default_data_buffer.states[i];
1624 for (j = 0; j < sizeof(states_pixel) / sizeof(*states_pixel); ++j)
1626 if (render_state_indices[i] == states_pixel[j])
1628 ctx->test_data_pixel_buffer.states[i] = ctx->test_data_all_buffer.states[i];
1629 break;
1634 return D3D_OK;
1637 static void render_state_test_cleanup(IDirect3DDevice9 *device, struct state_test *test)
1639 HeapFree(GetProcessHeap(), 0, test->test_context);
1642 static void render_states_queue_test(struct state_test *test, const struct render_state_arg *test_arg)
1644 test->init = render_state_test_init;
1645 test->cleanup = render_state_test_cleanup;
1646 test->apply_data = render_state_apply_data;
1647 test->check_data = render_state_check_data;
1648 test->test_name = "set_get_render_states";
1649 test->test_arg = test_arg;
1652 /* resource tests */
1654 struct resource_test_arg
1656 DWORD vs_version;
1657 DWORD ps_version;
1658 UINT stream_count;
1659 UINT tex_count;
1662 struct resource_test_data
1664 IDirect3DVertexDeclaration9 *decl;
1665 IDirect3DVertexShader9 *vs;
1666 IDirect3DPixelShader9 *ps;
1667 IDirect3DIndexBuffer9 *ib;
1668 IDirect3DVertexBuffer9 **vb;
1669 IDirect3DTexture9 **tex;
1672 struct resource_test_context
1674 struct resource_test_data default_data;
1675 struct resource_test_data test_data_all;
1676 struct resource_test_data test_data_vertex;
1677 struct resource_test_data test_data_pixel;
1678 struct resource_test_data poison_data;
1681 static void resource_apply_data(IDirect3DDevice9 *device, const struct state_test *test, const void *data)
1683 const struct resource_test_arg *arg = test->test_arg;
1684 const struct resource_test_data *d = data;
1685 unsigned int i;
1686 HRESULT hr;
1688 hr = IDirect3DDevice9_SetVertexDeclaration(device, d->decl);
1689 ok(SUCCEEDED(hr), "SetVertexDeclaration (%p) returned %#x.\n", d->decl, hr);
1691 hr = IDirect3DDevice9_SetVertexShader(device, d->vs);
1692 ok(SUCCEEDED(hr), "SetVertexShader (%p) returned %#x.\n", d->vs, hr);
1694 hr = IDirect3DDevice9_SetPixelShader(device, d->ps);
1695 ok(SUCCEEDED(hr), "SetPixelShader (%p) returned %#x.\n", d->ps, hr);
1697 hr = IDirect3DDevice9_SetIndices(device, d->ib);
1698 ok(SUCCEEDED(hr), "SetIndices (%p) returned %#x.\n", d->ib, hr);
1700 for (i = 0; i < arg->stream_count; ++i)
1702 hr = IDirect3DDevice9_SetStreamSource(device, i, d->vb[i], 0, 64);
1703 ok(SUCCEEDED(hr), "SetStreamSource (%u, %p, 0, 64) returned %#x.\n",
1704 i, d->vb[i], hr);
1707 for (i = 0; i < arg->tex_count; ++i)
1709 hr = IDirect3DDevice9_SetTexture(device, i, (IDirect3DBaseTexture9 *)d->tex[i]);
1710 ok(SUCCEEDED(hr), "SetTexture (%u, %p) returned %#x.\n", i, d->tex[i], hr);
1714 static void resource_check_data(IDirect3DDevice9 *device, const struct state_test *test,
1715 const void *expected_data, unsigned int chain_stage, DWORD quirk)
1717 const struct resource_test_context *ctx = test->test_context;
1718 const struct resource_test_data *poison = &ctx->poison_data;
1719 const struct resource_test_arg *arg = test->test_arg;
1720 const struct resource_test_data *d = expected_data;
1721 unsigned int i;
1722 HRESULT hr;
1723 void *ptr;
1724 DWORD v, w;
1726 ptr = poison->decl;
1727 hr = IDirect3DDevice9_GetVertexDeclaration(device, (IDirect3DVertexDeclaration9 **)&ptr);
1728 ok(SUCCEEDED(hr), "GetVertexDeclaration returned %#x.\n", hr);
1729 if (quirk & SB_QUIRK_RECORDED_VDECL_CAPTURE)
1731 ok(ptr == ctx->test_data_all.decl, "Chain stage %u, expected vertex declaration %p, received %p.\n",
1732 chain_stage, ctx->test_data_all.decl, ptr);
1734 else
1736 ok(ptr == d->decl, "Chain stage %u, expected vertex declaration %p, received %p.\n",
1737 chain_stage, d->decl, ptr);
1739 if (SUCCEEDED(hr) && ptr)
1741 IDirect3DVertexDeclaration9_Release((IDirect3DVertexDeclaration9 *)ptr);
1744 ptr = poison->vs;
1745 hr = IDirect3DDevice9_GetVertexShader(device, (IDirect3DVertexShader9 **)&ptr);
1746 ok(SUCCEEDED(hr), "GetVertexShader returned %#x.\n", hr);
1747 ok(ptr == d->vs, "Chain stage %u, expected vertex shader %p, received %p.\n",
1748 chain_stage, d->vs, ptr);
1749 if (SUCCEEDED(hr) && ptr)
1751 IDirect3DVertexShader9_Release((IDirect3DVertexShader9 *)ptr);
1754 ptr = poison->ps;
1755 hr = IDirect3DDevice9_GetPixelShader(device, (IDirect3DPixelShader9 **)&ptr);
1756 ok(SUCCEEDED(hr), "GetPixelShader returned %#x.\n", hr);
1757 ok(ptr == d->ps, "Chain stage %u, expected pixel shader %p, received %p.\n",
1758 chain_stage, d->ps, ptr);
1759 if (SUCCEEDED(hr) && ptr)
1761 IDirect3DPixelShader9_Release((IDirect3DPixelShader9 *)ptr);
1764 ptr = poison->ib;
1765 hr = IDirect3DDevice9_GetIndices(device, (IDirect3DIndexBuffer9 **)&ptr);
1766 ok(SUCCEEDED(hr), "GetIndices returned %#x.\n", hr);
1767 ok(ptr == d->ib, "Chain stage %u, expected index buffer %p, received %p.\n",
1768 chain_stage, d->ib, ptr);
1769 if (SUCCEEDED(hr) && ptr)
1771 IDirect3DIndexBuffer9_Release((IDirect3DIndexBuffer9 *)ptr);
1774 for (i = 0; i < arg->stream_count; ++i)
1776 ptr = poison->vb[i];
1777 hr = IDirect3DDevice9_GetStreamSource(device, i, (IDirect3DVertexBuffer9 **)&ptr, &v, &w);
1778 ok(SUCCEEDED(hr), "GetStreamSource (%u) returned %#x.\n", i, hr);
1779 ok(ptr == d->vb[i], "Chain stage %u, stream %u, expected vertex buffer %p, received %p.\n",
1780 chain_stage, i, d->vb[i], ptr);
1781 if (SUCCEEDED(hr) && ptr)
1783 IDirect3DIndexBuffer9_Release((IDirect3DVertexBuffer9 *)ptr);
1787 for (i = 0; i < arg->tex_count; ++i)
1789 ptr = poison->tex[i];
1790 hr = IDirect3DDevice9_GetTexture(device, i, (IDirect3DBaseTexture9 **)&ptr);
1791 ok(SUCCEEDED(hr), "SetTexture (%u) returned %#x.\n", i, hr);
1792 ok(ptr == d->tex[i], "Chain stage %u, texture stage %u, expected texture %p, received %p.\n",
1793 chain_stage, i, d->tex[i], ptr);
1794 if (SUCCEEDED(hr) && ptr)
1796 IDirect3DBaseTexture9_Release((IDirect3DBaseTexture9 *)ptr);
1801 static void resource_default_data_init(struct resource_test_data *data, const struct resource_test_arg *arg)
1803 unsigned int i;
1805 data->decl = NULL;
1806 data->vs = NULL;
1807 data->ps = NULL;
1808 data->ib = NULL;
1809 data->vb = HeapAlloc(GetProcessHeap(), 0, arg->stream_count * sizeof(*data->vb));
1810 for (i = 0; i < arg->stream_count; ++i)
1812 data->vb[i] = NULL;
1814 data->tex = HeapAlloc(GetProcessHeap(), 0, arg->tex_count * sizeof(*data->tex));
1815 for (i = 0; i < arg->tex_count; ++i)
1817 data->tex[i] = NULL;
1821 static void resource_test_data_init(IDirect3DDevice9 *device,
1822 struct resource_test_data *data, const struct resource_test_arg *arg)
1824 static const DWORD vs_code[] =
1826 0xfffe0101, /* vs_1_1 */
1827 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position0 v0 */
1828 0x00000009, 0xc0010000, 0x90e40000, 0xa0e40000, /* dp4 oPos.x, v0, c0 */
1829 0x00000009, 0xc0020000, 0x90e40000, 0xa0e40001, /* dp4 oPos.y, v0, c1 */
1830 0x00000009, 0xc0040000, 0x90e40000, 0xa0e40002, /* dp4 oPos.z, v0, c2 */
1831 0x00000009, 0xc0080000, 0x90e40000, 0xa0e40003, /* dp4 oPos.w, v0, c3 */
1832 0x0000ffff, /* END */
1834 static const DWORD ps_code[] =
1836 0xffff0101, /* ps_1_1 */
1837 0x00000051, 0xa00f0001, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
1838 0x00000042, 0xb00f0000, /* tex t0 */
1839 0x00000008, 0x800f0000, 0xa0e40001, 0xa0e40000, /* dp3 r0, c1, c0 */
1840 0x00000005, 0x800f0000, 0x90e40000, 0x80e40000, /* mul r0, v0, r0 */
1841 0x00000005, 0x800f0000, 0xb0e40000, 0x80e40000, /* mul r0, t0, r0 */
1842 0x0000ffff, /* END */
1844 static const D3DVERTEXELEMENT9 decl[] =
1846 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1847 {0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
1848 D3DDECL_END(),
1851 unsigned int i;
1852 HRESULT hr;
1854 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl, &data->decl);
1855 ok(SUCCEEDED(hr), "CreateVertexDeclaration returned %#x.\n", hr);
1857 if (arg->vs_version)
1859 hr = IDirect3DDevice9_CreateVertexShader(device, vs_code, &data->vs);
1860 ok(SUCCEEDED(hr), "CreateVertexShader returned %#x.\n", hr);
1862 else
1864 data->vs = NULL;
1867 if (arg->ps_version)
1869 hr = IDirect3DDevice9_CreatePixelShader(device, ps_code, &data->ps);
1870 ok(SUCCEEDED(hr), "CreatePixelShader returned %#x.\n", hr);
1872 else
1874 data->ps = NULL;
1877 hr = IDirect3DDevice9_CreateIndexBuffer(device, 64, D3DUSAGE_DYNAMIC,
1878 D3DFMT_INDEX32, D3DPOOL_DEFAULT, &data->ib, NULL);
1879 ok(SUCCEEDED(hr), "CreateIndexBuffer returned %#x.\n", hr);
1881 data->vb = HeapAlloc(GetProcessHeap(), 0, arg->stream_count * sizeof(*data->vb));
1882 for (i = 0; i < arg->stream_count; ++i)
1884 hr = IDirect3DDevice9_CreateVertexBuffer(device, 64, D3DUSAGE_DYNAMIC,
1885 0, D3DPOOL_DEFAULT, &data->vb[i], NULL);
1886 ok(SUCCEEDED(hr), "CreateVertexBuffer (%u) returned %#x.\n", i, hr);
1888 data->tex = HeapAlloc(GetProcessHeap(), 0, arg->tex_count * sizeof(*data->tex));
1889 for (i = 0; i < arg->tex_count; ++i)
1891 hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 0, 0,
1892 D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &data->tex[i], NULL);
1893 ok(SUCCEEDED(hr), "CreateTexture (%u) returned %#x.\n", i, hr);
1897 static void resource_poison_data_init(struct resource_test_data *data, const struct resource_test_arg *arg)
1899 DWORD_PTR poison = 0xdeadbeef;
1900 unsigned int i;
1902 data->decl = (IDirect3DVertexDeclaration9 *)poison++;
1903 data->vs = (IDirect3DVertexShader9 *)poison++;
1904 data->ps = (IDirect3DPixelShader9 *)poison++;
1905 data->ib = (IDirect3DIndexBuffer9 *)poison++;
1906 data->vb = HeapAlloc(GetProcessHeap(), 0, arg->stream_count * sizeof(*data->vb));
1907 for (i = 0; i < arg->stream_count; ++i)
1909 data->vb[i] = (IDirect3DVertexBuffer9 *)poison++;
1911 data->tex = HeapAlloc(GetProcessHeap(), 0, arg->tex_count * sizeof(*data->tex));
1912 for (i = 0; i < arg->tex_count; ++i)
1914 data->tex[i] = (IDirect3DTexture9 *)poison++;
1918 static HRESULT resource_test_init(IDirect3DDevice9 *device, struct state_test *test)
1920 const struct resource_test_arg *arg = test->test_arg;
1921 struct resource_test_context *ctx;
1923 ctx = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ctx));
1924 if (!ctx) return E_OUTOFMEMORY;
1926 test->test_context = ctx;
1927 test->test_data_in = &ctx->test_data_all;
1928 test->test_data_out_all = &ctx->test_data_all;
1929 test->test_data_out_vertex = &ctx->test_data_vertex;
1930 test->test_data_out_pixel = &ctx->test_data_pixel;
1931 test->default_data = &ctx->default_data;
1932 test->initial_data = &ctx->default_data;
1934 resource_default_data_init(&ctx->default_data, arg);
1935 resource_test_data_init(device, &ctx->test_data_all, arg);
1936 resource_default_data_init(&ctx->test_data_vertex, arg);
1937 resource_default_data_init(&ctx->test_data_pixel, arg);
1938 resource_poison_data_init(&ctx->poison_data, arg);
1940 ctx->test_data_vertex.decl = ctx->test_data_all.decl;
1941 ctx->test_data_vertex.vs = ctx->test_data_all.vs;
1942 ctx->test_data_pixel.ps = ctx->test_data_all.ps;
1944 return D3D_OK;
1947 static void resource_test_cleanup(IDirect3DDevice9 *device, struct state_test *test)
1949 struct resource_test_context *ctx = test->test_context;
1950 const struct resource_test_arg *arg = test->test_arg;
1951 unsigned int i;
1953 resource_apply_data(device, test, &ctx->default_data);
1955 IDirect3DVertexDeclaration9_Release(ctx->test_data_all.decl);
1956 if (ctx->test_data_all.vs) IDirect3DVertexShader9_Release(ctx->test_data_all.vs);
1957 if (ctx->test_data_all.ps) IDirect3DPixelShader9_Release(ctx->test_data_all.ps);
1958 IDirect3DIndexBuffer9_Release(ctx->test_data_all.ib);
1959 for (i = 0; i < arg->stream_count; ++i)
1961 IDirect3DVertexBuffer9_Release(ctx->test_data_all.vb[i]);
1964 for (i = 0; i < arg->tex_count; ++i)
1966 IDirect3DBaseTexture9_Release(ctx->test_data_all.tex[i]);
1969 HeapFree(GetProcessHeap(), 0, ctx->default_data.vb);
1970 HeapFree(GetProcessHeap(), 0, ctx->default_data.tex);
1971 HeapFree(GetProcessHeap(), 0, ctx->test_data_all.vb);
1972 HeapFree(GetProcessHeap(), 0, ctx->test_data_all.tex);
1973 HeapFree(GetProcessHeap(), 0, ctx->test_data_vertex.vb);
1974 HeapFree(GetProcessHeap(), 0, ctx->test_data_vertex.tex);
1975 HeapFree(GetProcessHeap(), 0, ctx->test_data_pixel.vb);
1976 HeapFree(GetProcessHeap(), 0, ctx->test_data_pixel.tex);
1977 HeapFree(GetProcessHeap(), 0, ctx->poison_data.vb);
1978 HeapFree(GetProcessHeap(), 0, ctx->poison_data.tex);
1979 HeapFree(GetProcessHeap(), 0, ctx);
1982 static void resource_test_queue(struct state_test *test, const struct resource_test_arg *test_arg)
1984 test->init = resource_test_init;
1985 test->cleanup = resource_test_cleanup;
1986 test->apply_data = resource_apply_data;
1987 test->check_data = resource_check_data;
1988 test->test_name = "set_get_resources";
1989 test->test_arg = test_arg;
1992 /* =================== Main state tests function =============================== */
1994 static void test_state_management(void)
1996 struct shader_constant_arg pshader_constant_arg;
1997 struct shader_constant_arg vshader_constant_arg;
1998 struct resource_test_arg resource_test_arg;
1999 struct render_state_arg render_state_arg;
2000 D3DPRESENT_PARAMETERS present_parameters;
2001 struct light_arg light_arg;
2002 IDirect3DDevice9 *device;
2003 IDirect3D9 *d3d;
2004 ULONG refcount;
2005 D3DCAPS9 caps;
2006 HWND window;
2007 HRESULT hr;
2009 /* Test count: 2 for shader constants
2010 1 for lights
2011 1 for transforms
2012 1 for render states
2013 1 for resources
2015 struct state_test tests[6];
2016 unsigned int tcount = 0;
2018 window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW,
2019 0, 0, 640, 480, NULL, NULL, NULL, NULL);
2020 if (!(d3d = Direct3DCreate9(D3D_SDK_VERSION)))
2022 skip("Failed to create a D3D object, skipping tests.\n");
2023 DestroyWindow(window);
2024 return;
2026 memset(&present_parameters, 0, sizeof(present_parameters));
2027 present_parameters.Windowed = TRUE;
2028 present_parameters.hDeviceWindow = window;
2029 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
2030 if (FAILED(IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
2031 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device)))
2033 skip("Failed to create a 3D device, skipping test.\n");
2034 IDirect3D9_Release(d3d);
2035 DestroyWindow(window);
2036 return;
2039 hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
2040 ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
2042 texture_stages = caps.MaxTextureBlendStages;
2044 /* Zero test memory */
2045 memset(tests, 0, sizeof(tests));
2047 if (caps.VertexShaderVersion & 0xffff) {
2048 vshader_constant_arg.idx = 0;
2049 vshader_constant_arg.pshader = FALSE;
2050 shader_constants_queue_test(&tests[tcount], &vshader_constant_arg);
2051 tcount++;
2054 if (caps.PixelShaderVersion & 0xffff) {
2055 pshader_constant_arg.idx = 0;
2056 pshader_constant_arg.pshader = TRUE;
2057 shader_constants_queue_test(&tests[tcount], &pshader_constant_arg);
2058 tcount++;
2061 light_arg.idx = 0;
2062 lights_queue_test(&tests[tcount], &light_arg);
2063 tcount++;
2065 transform_queue_test(&tests[tcount]);
2066 tcount++;
2068 render_state_arg.device_pparams = &present_parameters;
2069 render_state_arg.pointsize_max = caps.MaxPointSize;
2070 render_states_queue_test(&tests[tcount], &render_state_arg);
2071 tcount++;
2073 resource_test_arg.vs_version = caps.VertexShaderVersion & 0xffff;
2074 resource_test_arg.ps_version = caps.PixelShaderVersion & 0xffff;
2075 resource_test_arg.stream_count = caps.MaxStreams;
2076 resource_test_arg.tex_count = caps.MaxTextureBlendStages;
2077 resource_test_queue(&tests[tcount], &resource_test_arg);
2078 tcount++;
2080 execute_test_chain_all(device, tests, tcount);
2082 refcount = IDirect3DDevice9_Release(device);
2083 ok(!refcount, "Device has %u references left\n", refcount);
2084 IDirect3D9_Release(d3d);
2085 DestroyWindow(window);
2088 START_TEST(stateblock)
2090 test_state_management();