msvcirt: Don't return negative values in in_avail and out_waiting.
[wine.git] / dlls / d3d9 / d3d9_private.h
blob3317e9cfce5f4435ba96caf4459c4fd80ec85be7
1 /*
2 * Direct3D 9 private include file
4 * Copyright 2002-2003 Jason Edmeades
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #ifndef __WINE_D3D9_PRIVATE_H
24 #define __WINE_D3D9_PRIVATE_H
26 #include <assert.h>
27 #include <stdarg.h>
29 #define NONAMELESSUNION
30 #define NONAMELESSSTRUCT
31 #define COBJMACROS
32 #include "windef.h"
33 #include "winbase.h"
34 #include "wingdi.h"
35 #include "winuser.h"
36 #include "wine/debug.h"
37 #include "wine/unicode.h"
39 #include "d3d9.h"
40 #include "wine/wined3d.h"
42 #define D3DPRESENTFLAGS_MASK 0x00000fffu
44 extern HRESULT vdecl_convert_fvf(DWORD FVF, D3DVERTEXELEMENT9 **ppVertexElements) DECLSPEC_HIDDEN;
45 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
46 BOOL is_gdi_compat_format(D3DFORMAT format) DECLSPEC_HIDDEN;
47 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
48 void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS *present_parameters,
49 const struct wined3d_swapchain_desc *swapchain_desc) DECLSPEC_HIDDEN;
51 #define WINECAPSTOD3D9CAPS(_pD3D9Caps, _pWineCaps) \
52 _pD3D9Caps->DeviceType = (D3DDEVTYPE) _pWineCaps->DeviceType; \
53 _pD3D9Caps->AdapterOrdinal = _pWineCaps->AdapterOrdinal; \
54 _pD3D9Caps->Caps = _pWineCaps->Caps; \
55 _pD3D9Caps->Caps2 = _pWineCaps->Caps2; \
56 _pD3D9Caps->Caps3 = _pWineCaps->Caps3; \
57 _pD3D9Caps->PresentationIntervals = _pWineCaps->PresentationIntervals; \
58 _pD3D9Caps->CursorCaps = _pWineCaps->CursorCaps; \
59 _pD3D9Caps->DevCaps = _pWineCaps->DevCaps; \
60 _pD3D9Caps->PrimitiveMiscCaps = _pWineCaps->PrimitiveMiscCaps; \
61 _pD3D9Caps->RasterCaps = _pWineCaps->RasterCaps; \
62 _pD3D9Caps->ZCmpCaps = _pWineCaps->ZCmpCaps; \
63 _pD3D9Caps->SrcBlendCaps = _pWineCaps->SrcBlendCaps; \
64 _pD3D9Caps->DestBlendCaps = _pWineCaps->DestBlendCaps; \
65 _pD3D9Caps->AlphaCmpCaps = _pWineCaps->AlphaCmpCaps; \
66 _pD3D9Caps->ShadeCaps = _pWineCaps->ShadeCaps; \
67 _pD3D9Caps->TextureCaps = _pWineCaps->TextureCaps; \
68 _pD3D9Caps->TextureFilterCaps = _pWineCaps->TextureFilterCaps; \
69 _pD3D9Caps->CubeTextureFilterCaps = _pWineCaps->CubeTextureFilterCaps; \
70 _pD3D9Caps->VolumeTextureFilterCaps = _pWineCaps->VolumeTextureFilterCaps; \
71 _pD3D9Caps->TextureAddressCaps = _pWineCaps->TextureAddressCaps; \
72 _pD3D9Caps->VolumeTextureAddressCaps = _pWineCaps->VolumeTextureAddressCaps; \
73 _pD3D9Caps->LineCaps = _pWineCaps->LineCaps; \
74 _pD3D9Caps->MaxTextureWidth = _pWineCaps->MaxTextureWidth; \
75 _pD3D9Caps->MaxTextureHeight = _pWineCaps->MaxTextureHeight; \
76 _pD3D9Caps->MaxVolumeExtent = _pWineCaps->MaxVolumeExtent; \
77 _pD3D9Caps->MaxTextureRepeat = _pWineCaps->MaxTextureRepeat; \
78 _pD3D9Caps->MaxTextureAspectRatio = _pWineCaps->MaxTextureAspectRatio; \
79 _pD3D9Caps->MaxAnisotropy = _pWineCaps->MaxAnisotropy; \
80 _pD3D9Caps->MaxVertexW = _pWineCaps->MaxVertexW; \
81 _pD3D9Caps->GuardBandLeft = _pWineCaps->GuardBandLeft; \
82 _pD3D9Caps->GuardBandTop = _pWineCaps->GuardBandTop; \
83 _pD3D9Caps->GuardBandRight = _pWineCaps->GuardBandRight; \
84 _pD3D9Caps->GuardBandBottom = _pWineCaps->GuardBandBottom; \
85 _pD3D9Caps->ExtentsAdjust = _pWineCaps->ExtentsAdjust; \
86 _pD3D9Caps->StencilCaps = _pWineCaps->StencilCaps; \
87 _pD3D9Caps->FVFCaps = _pWineCaps->FVFCaps; \
88 _pD3D9Caps->TextureOpCaps = _pWineCaps->TextureOpCaps; \
89 _pD3D9Caps->MaxTextureBlendStages = _pWineCaps->MaxTextureBlendStages; \
90 _pD3D9Caps->MaxSimultaneousTextures = _pWineCaps->MaxSimultaneousTextures; \
91 _pD3D9Caps->VertexProcessingCaps = _pWineCaps->VertexProcessingCaps; \
92 _pD3D9Caps->MaxActiveLights = _pWineCaps->MaxActiveLights; \
93 _pD3D9Caps->MaxUserClipPlanes = _pWineCaps->MaxUserClipPlanes; \
94 _pD3D9Caps->MaxVertexBlendMatrices = _pWineCaps->MaxVertexBlendMatrices; \
95 _pD3D9Caps->MaxVertexBlendMatrixIndex = _pWineCaps->MaxVertexBlendMatrixIndex; \
96 _pD3D9Caps->MaxPointSize = _pWineCaps->MaxPointSize; \
97 _pD3D9Caps->MaxPrimitiveCount = _pWineCaps->MaxPrimitiveCount; \
98 _pD3D9Caps->MaxVertexIndex = _pWineCaps->MaxVertexIndex; \
99 _pD3D9Caps->MaxStreams = _pWineCaps->MaxStreams; \
100 _pD3D9Caps->MaxStreamStride = _pWineCaps->MaxStreamStride; \
101 _pD3D9Caps->VertexShaderVersion = _pWineCaps->VertexShaderVersion; \
102 _pD3D9Caps->MaxVertexShaderConst = _pWineCaps->MaxVertexShaderConst; \
103 _pD3D9Caps->PixelShaderVersion = _pWineCaps->PixelShaderVersion; \
104 _pD3D9Caps->PixelShader1xMaxValue = _pWineCaps->PixelShader1xMaxValue; \
105 _pD3D9Caps->DevCaps2 = _pWineCaps->DevCaps2; \
106 _pD3D9Caps->MaxNpatchTessellationLevel = _pWineCaps->MaxNpatchTessellationLevel; \
107 _pD3D9Caps->MasterAdapterOrdinal = _pWineCaps->MasterAdapterOrdinal; \
108 _pD3D9Caps->AdapterOrdinalInGroup = _pWineCaps->AdapterOrdinalInGroup; \
109 _pD3D9Caps->NumberOfAdaptersInGroup = _pWineCaps->NumberOfAdaptersInGroup; \
110 _pD3D9Caps->DeclTypes = _pWineCaps->DeclTypes; \
111 _pD3D9Caps->NumSimultaneousRTs = _pWineCaps->NumSimultaneousRTs; \
112 _pD3D9Caps->StretchRectFilterCaps = _pWineCaps->StretchRectFilterCaps; \
113 _pD3D9Caps->VS20Caps.Caps = _pWineCaps->VS20Caps.caps; \
114 _pD3D9Caps->VS20Caps.DynamicFlowControlDepth = _pWineCaps->VS20Caps.dynamic_flow_control_depth; \
115 _pD3D9Caps->VS20Caps.NumTemps = _pWineCaps->VS20Caps.temp_count; \
116 _pD3D9Caps->VS20Caps.StaticFlowControlDepth = _pWineCaps->VS20Caps.static_flow_control_depth; \
117 _pD3D9Caps->PS20Caps.Caps = _pWineCaps->PS20Caps.caps; \
118 _pD3D9Caps->PS20Caps.DynamicFlowControlDepth = _pWineCaps->PS20Caps.dynamic_flow_control_depth; \
119 _pD3D9Caps->PS20Caps.NumTemps = _pWineCaps->PS20Caps.temp_count; \
120 _pD3D9Caps->PS20Caps.StaticFlowControlDepth = _pWineCaps->PS20Caps.static_flow_control_depth; \
121 _pD3D9Caps->PS20Caps.NumInstructionSlots = _pWineCaps->PS20Caps.instruction_slot_count; \
122 _pD3D9Caps->VertexTextureFilterCaps = _pWineCaps->VertexTextureFilterCaps; \
123 _pD3D9Caps->MaxVShaderInstructionsExecuted = _pWineCaps->MaxVShaderInstructionsExecuted; \
124 _pD3D9Caps->MaxPShaderInstructionsExecuted = _pWineCaps->MaxPShaderInstructionsExecuted; \
125 _pD3D9Caps->MaxVertexShader30InstructionSlots = _pWineCaps->MaxVertexShader30InstructionSlots; \
126 _pD3D9Caps->MaxPixelShader30InstructionSlots = _pWineCaps->MaxPixelShader30InstructionSlots;
128 struct d3d9
130 IDirect3D9Ex IDirect3D9Ex_iface;
131 LONG refcount;
132 struct wined3d *wined3d;
133 BOOL extended;
136 BOOL d3d9_init(struct d3d9 *d3d9, BOOL extended) DECLSPEC_HIDDEN;
137 void filter_caps(D3DCAPS9* pCaps) DECLSPEC_HIDDEN;
139 struct fvf_declaration
141 struct wined3d_vertex_declaration *decl;
142 DWORD fvf;
145 enum d3d9_device_state
147 D3D9_DEVICE_STATE_OK,
148 D3D9_DEVICE_STATE_LOST,
149 D3D9_DEVICE_STATE_NOT_RESET,
152 struct d3d9_device
154 IDirect3DDevice9Ex IDirect3DDevice9Ex_iface;
155 struct wined3d_device_parent device_parent;
156 LONG refcount;
157 struct wined3d_device *wined3d_device;
158 struct d3d9 *d3d_parent;
160 struct fvf_declaration *fvf_decls;
161 UINT fvf_decl_count, fvf_decl_size;
163 struct wined3d_buffer *vertex_buffer;
164 UINT vertex_buffer_size;
165 UINT vertex_buffer_pos;
166 struct wined3d_buffer *index_buffer;
167 UINT index_buffer_size;
168 UINT index_buffer_pos;
170 LONG device_state;
171 BOOL in_destruction;
172 BOOL in_scene;
173 BOOL has_vertex_declaration;
175 UINT implicit_swapchain_count;
176 struct d3d9_swapchain **implicit_swapchains;
179 HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wined3d *wined3d,
180 UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
181 D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode) DECLSPEC_HIDDEN;
183 struct d3d9_resource
185 LONG refcount;
186 struct wined3d_private_store private_store;
189 void d3d9_resource_cleanup(struct d3d9_resource *resource) DECLSPEC_HIDDEN;
190 HRESULT d3d9_resource_free_private_data(struct d3d9_resource *resource, const GUID *guid) DECLSPEC_HIDDEN;
191 HRESULT d3d9_resource_get_private_data(struct d3d9_resource *resource, const GUID *guid,
192 void *data, DWORD *data_size) DECLSPEC_HIDDEN;
193 void d3d9_resource_init(struct d3d9_resource *resource) DECLSPEC_HIDDEN;
194 HRESULT d3d9_resource_set_private_data(struct d3d9_resource *resource, const GUID *guid,
195 const void *data, DWORD data_size, DWORD flags) DECLSPEC_HIDDEN;
197 struct d3d9_volume
199 IDirect3DVolume9 IDirect3DVolume9_iface;
200 struct d3d9_resource resource;
201 struct wined3d_texture *wined3d_texture;
202 unsigned int sub_resource_idx;
203 struct d3d9_texture *texture;
206 void volume_init(struct d3d9_volume *volume, struct wined3d_texture *wined3d_texture,
207 unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
209 struct d3d9_swapchain
211 IDirect3DSwapChain9Ex IDirect3DSwapChain9Ex_iface;
212 LONG refcount;
213 struct wined3d_swapchain *wined3d_swapchain;
214 IDirect3DDevice9Ex *parent_device;
217 HRESULT d3d9_swapchain_create(struct d3d9_device *device, struct wined3d_swapchain_desc *desc,
218 struct d3d9_swapchain **swapchain) DECLSPEC_HIDDEN;
220 struct d3d9_surface
222 IDirect3DSurface9 IDirect3DSurface9_iface;
223 struct d3d9_resource resource;
224 struct wined3d_texture *wined3d_texture;
225 unsigned int sub_resource_idx;
226 struct list rtv_entry;
227 struct wined3d_rendertarget_view *wined3d_rtv;
228 IDirect3DDevice9Ex *parent_device;
229 IUnknown *container;
230 struct d3d9_texture *texture;
233 struct wined3d_rendertarget_view *d3d9_surface_get_rendertarget_view(struct d3d9_surface *surface) DECLSPEC_HIDDEN;
234 void surface_init(struct d3d9_surface *surface, struct wined3d_texture *wined3d_texture,
235 unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
236 struct d3d9_surface *unsafe_impl_from_IDirect3DSurface9(IDirect3DSurface9 *iface) DECLSPEC_HIDDEN;
238 struct d3d9_vertexbuffer
240 IDirect3DVertexBuffer9 IDirect3DVertexBuffer9_iface;
241 struct d3d9_resource resource;
242 struct wined3d_buffer *wined3d_buffer;
243 IDirect3DDevice9Ex *parent_device;
244 DWORD fvf;
247 HRESULT vertexbuffer_init(struct d3d9_vertexbuffer *buffer, struct d3d9_device *device,
248 UINT size, UINT usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
249 struct d3d9_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface) DECLSPEC_HIDDEN;
251 struct d3d9_indexbuffer
253 IDirect3DIndexBuffer9 IDirect3DIndexBuffer9_iface;
254 struct d3d9_resource resource;
255 struct wined3d_buffer *wined3d_buffer;
256 IDirect3DDevice9Ex *parent_device;
257 enum wined3d_format_id format;
260 HRESULT indexbuffer_init(struct d3d9_indexbuffer *buffer, struct d3d9_device *device,
261 UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
262 struct d3d9_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBuffer9 *iface) DECLSPEC_HIDDEN;
264 struct d3d9_texture
266 IDirect3DBaseTexture9 IDirect3DBaseTexture9_iface;
267 struct d3d9_resource resource;
268 struct wined3d_texture *wined3d_texture;
269 IDirect3DDevice9Ex *parent_device;
270 struct list rtv_list;
273 HRESULT cubetexture_init(struct d3d9_texture *texture, struct d3d9_device *device,
274 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
275 HRESULT texture_init(struct d3d9_texture *texture, struct d3d9_device *device,
276 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
277 HRESULT volumetexture_init(struct d3d9_texture *texture, struct d3d9_device *device,
278 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
279 struct d3d9_texture *unsafe_impl_from_IDirect3DBaseTexture9(IDirect3DBaseTexture9 *iface) DECLSPEC_HIDDEN;
281 struct d3d9_stateblock
283 IDirect3DStateBlock9 IDirect3DStateBlock9_iface;
284 LONG refcount;
285 struct wined3d_stateblock *wined3d_stateblock;
286 IDirect3DDevice9Ex *parent_device;
289 HRESULT stateblock_init(struct d3d9_stateblock *stateblock, struct d3d9_device *device,
290 D3DSTATEBLOCKTYPE type, struct wined3d_stateblock *wined3d_stateblock) DECLSPEC_HIDDEN;
292 struct d3d9_vertex_declaration
294 IDirect3DVertexDeclaration9 IDirect3DVertexDeclaration9_iface;
295 LONG refcount;
296 D3DVERTEXELEMENT9 *elements;
297 UINT element_count;
298 struct wined3d_vertex_declaration *wined3d_declaration;
299 DWORD fvf;
300 IDirect3DDevice9Ex *parent_device;
303 HRESULT d3d9_vertex_declaration_create(struct d3d9_device *device,
304 const D3DVERTEXELEMENT9 *elements, struct d3d9_vertex_declaration **declaration) DECLSPEC_HIDDEN;
305 struct d3d9_vertex_declaration *unsafe_impl_from_IDirect3DVertexDeclaration9(
306 IDirect3DVertexDeclaration9 *iface) DECLSPEC_HIDDEN;
308 struct d3d9_vertexshader
310 IDirect3DVertexShader9 IDirect3DVertexShader9_iface;
311 LONG refcount;
312 struct wined3d_shader *wined3d_shader;
313 IDirect3DDevice9Ex *parent_device;
316 HRESULT vertexshader_init(struct d3d9_vertexshader *shader,
317 struct d3d9_device *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
318 struct d3d9_vertexshader *unsafe_impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9 *iface) DECLSPEC_HIDDEN;
320 #define D3D9_MAX_VERTEX_SHADER_CONSTANTF 256
321 #define D3D9_MAX_SIMULTANEOUS_RENDERTARGETS 4
323 struct d3d9_pixelshader
325 IDirect3DPixelShader9 IDirect3DPixelShader9_iface;
326 LONG refcount;
327 struct wined3d_shader *wined3d_shader;
328 IDirect3DDevice9Ex *parent_device;
331 HRESULT pixelshader_init(struct d3d9_pixelshader *shader,
332 struct d3d9_device *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
333 struct d3d9_pixelshader *unsafe_impl_from_IDirect3DPixelShader9(IDirect3DPixelShader9 *iface) DECLSPEC_HIDDEN;
335 struct d3d9_query
337 IDirect3DQuery9 IDirect3DQuery9_iface;
338 LONG refcount;
339 struct wined3d_query *wined3d_query;
340 IDirect3DDevice9Ex *parent_device;
343 HRESULT query_init(struct d3d9_query *query, struct d3d9_device *device, D3DQUERYTYPE type) DECLSPEC_HIDDEN;
345 static inline struct d3d9_device *impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex *iface)
347 return CONTAINING_RECORD(iface, struct d3d9_device, IDirect3DDevice9Ex_iface);
350 #endif /* __WINE_D3D9_PRIVATE_H */