d3d11: Use the global memory allocation helpers.
[wine.git] / dlls / d3d11 / texture.c
blob4d500c9847d9dcf0c338de05e564bd08e8240076
1 /*
2 * Copyright 2009 Henri Verbeet for CodeWeavers
3 * Copyright 2015 Józef Kucia for CodeWeavers
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "config.h"
22 #include "wine/port.h"
24 #include "d3d11_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d11);
28 /* ID3D11Texture2D methods */
30 static HRESULT STDMETHODCALLTYPE d3d11_texture2d_QueryInterface(ID3D11Texture2D *iface, REFIID riid, void **object)
32 struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
34 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
36 if (IsEqualGUID(riid, &IID_ID3D11Texture2D)
37 || IsEqualGUID(riid, &IID_ID3D11Resource)
38 || IsEqualGUID(riid, &IID_ID3D11DeviceChild)
39 || IsEqualGUID(riid, &IID_IUnknown))
41 *object = &texture->ID3D11Texture2D_iface;
42 IUnknown_AddRef((IUnknown *)*object);
43 return S_OK;
45 else if (IsEqualGUID(riid, &IID_ID3D10Texture2D)
46 || IsEqualGUID(riid, &IID_ID3D10Resource)
47 || IsEqualGUID(riid, &IID_ID3D10DeviceChild))
49 *object = &texture->ID3D10Texture2D_iface;
50 IUnknown_AddRef((IUnknown *)*object);
51 return S_OK;
54 if (texture->dxgi_surface)
56 TRACE("Forwarding to dxgi surface.\n");
57 return IUnknown_QueryInterface(texture->dxgi_surface, riid, object);
60 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
62 *object = NULL;
63 return E_NOINTERFACE;
66 static ULONG STDMETHODCALLTYPE d3d11_texture2d_AddRef(ID3D11Texture2D *iface)
68 struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
69 ULONG refcount = InterlockedIncrement(&texture->refcount);
71 TRACE("%p increasing refcount to %u.\n", texture, refcount);
73 if (refcount == 1)
75 ID3D11Device_AddRef(texture->device);
76 wined3d_mutex_lock();
77 wined3d_texture_incref(texture->wined3d_texture);
78 wined3d_mutex_unlock();
81 return refcount;
84 static ULONG STDMETHODCALLTYPE d3d11_texture2d_Release(ID3D11Texture2D *iface)
86 struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
87 ULONG refcount = InterlockedDecrement(&texture->refcount);
89 TRACE("%p decreasing refcount to %u.\n", texture, refcount);
91 if (!refcount)
93 ID3D11Device *device = texture->device;
95 wined3d_mutex_lock();
96 wined3d_texture_decref(texture->wined3d_texture);
97 wined3d_mutex_unlock();
98 /* Release the device last, it may cause the wined3d device to be
99 * destroyed. */
100 ID3D11Device_Release(device);
103 return refcount;
106 static void STDMETHODCALLTYPE d3d11_texture2d_GetDevice(ID3D11Texture2D *iface, ID3D11Device **device)
108 struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
110 TRACE("iface %p, device %p.\n", iface, device);
112 *device = texture->device;
113 ID3D11Device_AddRef(*device);
116 static HRESULT STDMETHODCALLTYPE d3d11_texture2d_GetPrivateData(ID3D11Texture2D *iface,
117 REFGUID guid, UINT *data_size, void *data)
119 struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
120 IDXGISurface *dxgi_surface;
121 HRESULT hr;
123 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
125 if (texture->dxgi_surface
126 && SUCCEEDED(IUnknown_QueryInterface(texture->dxgi_surface, &IID_IDXGISurface, (void **)&dxgi_surface)))
128 hr = IDXGISurface_GetPrivateData(dxgi_surface, guid, data_size, data);
129 IDXGISurface_Release(dxgi_surface);
130 return hr;
133 return d3d_get_private_data(&texture->private_store, guid, data_size, data);
136 static HRESULT STDMETHODCALLTYPE d3d11_texture2d_SetPrivateData(ID3D11Texture2D *iface,
137 REFGUID guid, UINT data_size, const void *data)
139 struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
140 IDXGISurface *dxgi_surface;
141 HRESULT hr;
143 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
145 if (texture->dxgi_surface
146 && SUCCEEDED(IUnknown_QueryInterface(texture->dxgi_surface, &IID_IDXGISurface, (void **)&dxgi_surface)))
148 hr = IDXGISurface_SetPrivateData(dxgi_surface, guid, data_size, data);
149 IDXGISurface_Release(dxgi_surface);
150 return hr;
153 return d3d_set_private_data(&texture->private_store, guid, data_size, data);
156 static HRESULT STDMETHODCALLTYPE d3d11_texture2d_SetPrivateDataInterface(ID3D11Texture2D *iface,
157 REFGUID guid, const IUnknown *data)
159 struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
160 IDXGISurface *dxgi_surface;
161 HRESULT hr;
163 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
165 if (texture->dxgi_surface
166 && SUCCEEDED(IUnknown_QueryInterface(texture->dxgi_surface, &IID_IDXGISurface, (void **)&dxgi_surface)))
168 hr = IDXGISurface_SetPrivateDataInterface(dxgi_surface, guid, data);
169 IDXGISurface_Release(dxgi_surface);
170 return hr;
173 return d3d_set_private_data_interface(&texture->private_store, guid, data);
176 static void STDMETHODCALLTYPE d3d11_texture2d_GetType(ID3D11Texture2D *iface,
177 D3D11_RESOURCE_DIMENSION *resource_dimension)
179 TRACE("iface %p, resource_dimension %p.\n", iface, resource_dimension);
181 *resource_dimension = D3D11_RESOURCE_DIMENSION_TEXTURE2D;
184 static void STDMETHODCALLTYPE d3d11_texture2d_SetEvictionPriority(ID3D11Texture2D *iface, UINT eviction_priority)
186 FIXME("iface %p, eviction_priority %#x stub!\n", iface, eviction_priority);
189 static UINT STDMETHODCALLTYPE d3d11_texture2d_GetEvictionPriority(ID3D11Texture2D *iface)
191 FIXME("iface %p stub!\n", iface);
193 return 0;
196 static void STDMETHODCALLTYPE d3d11_texture2d_GetDesc(ID3D11Texture2D *iface, D3D11_TEXTURE2D_DESC *desc)
198 struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
199 struct wined3d_resource_desc wined3d_desc;
201 TRACE("iface %p, desc %p.\n", iface, desc);
203 *desc = texture->desc;
205 wined3d_mutex_lock();
206 wined3d_resource_get_desc(wined3d_texture_get_resource(texture->wined3d_texture), &wined3d_desc);
207 wined3d_mutex_unlock();
209 /* FIXME: Resizing swapchain buffers can cause these to change. We'd like
210 * to get everything from wined3d, but e.g. bind flags don't exist as such
211 * there (yet). */
212 desc->Width = wined3d_desc.width;
213 desc->Height = wined3d_desc.height;
214 desc->Format = dxgi_format_from_wined3dformat(wined3d_desc.format);
215 desc->SampleDesc.Count = wined3d_desc.multisample_type == WINED3D_MULTISAMPLE_NONE
216 ? 1 : wined3d_desc.multisample_type;
217 desc->SampleDesc.Quality = wined3d_desc.multisample_quality;
220 static const struct ID3D11Texture2DVtbl d3d11_texture2d_vtbl =
222 /* IUnknown methods */
223 d3d11_texture2d_QueryInterface,
224 d3d11_texture2d_AddRef,
225 d3d11_texture2d_Release,
226 /* ID3D11DeviceChild methods */
227 d3d11_texture2d_GetDevice,
228 d3d11_texture2d_GetPrivateData,
229 d3d11_texture2d_SetPrivateData,
230 d3d11_texture2d_SetPrivateDataInterface,
231 /* ID3D11Resource methods */
232 d3d11_texture2d_GetType,
233 d3d11_texture2d_SetEvictionPriority,
234 d3d11_texture2d_GetEvictionPriority,
235 /* ID3D11Texture2D methods */
236 d3d11_texture2d_GetDesc,
239 struct d3d_texture2d *unsafe_impl_from_ID3D11Texture2D(ID3D11Texture2D *iface)
241 if (!iface)
242 return NULL;
243 assert(iface->lpVtbl == &d3d11_texture2d_vtbl);
244 return CONTAINING_RECORD(iface, struct d3d_texture2d, ID3D11Texture2D_iface);
247 /* IUnknown methods */
249 static inline struct d3d_texture2d *impl_from_ID3D10Texture2D(ID3D10Texture2D *iface)
251 return CONTAINING_RECORD(iface, struct d3d_texture2d, ID3D10Texture2D_iface);
254 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_QueryInterface(ID3D10Texture2D *iface, REFIID riid, void **object)
256 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
258 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
260 return d3d11_texture2d_QueryInterface(&texture->ID3D11Texture2D_iface, riid, object);
263 static ULONG STDMETHODCALLTYPE d3d10_texture2d_AddRef(ID3D10Texture2D *iface)
265 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
267 TRACE("iface %p.\n", iface);
269 return d3d11_texture2d_AddRef(&texture->ID3D11Texture2D_iface);
272 static void STDMETHODCALLTYPE d3d_texture2d_wined3d_object_released(void *parent)
274 struct d3d_texture2d *texture = parent;
276 if (texture->dxgi_surface) IUnknown_Release(texture->dxgi_surface);
277 wined3d_private_store_cleanup(&texture->private_store);
278 heap_free(texture);
281 static ULONG STDMETHODCALLTYPE d3d10_texture2d_Release(ID3D10Texture2D *iface)
283 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
285 TRACE("iface %p.\n", iface);
287 return d3d11_texture2d_Release(&texture->ID3D11Texture2D_iface);
290 /* ID3D10DeviceChild methods */
292 static void STDMETHODCALLTYPE d3d10_texture2d_GetDevice(ID3D10Texture2D *iface, ID3D10Device **device)
294 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
296 TRACE("iface %p, device %p.\n", iface, device);
298 ID3D11Device_QueryInterface(texture->device, &IID_ID3D10Device, (void **)device);
301 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_GetPrivateData(ID3D10Texture2D *iface,
302 REFGUID guid, UINT *data_size, void *data)
304 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
306 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
308 return d3d11_texture2d_GetPrivateData(&texture->ID3D11Texture2D_iface, guid, data_size, data);
311 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_SetPrivateData(ID3D10Texture2D *iface,
312 REFGUID guid, UINT data_size, const void *data)
314 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
316 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
318 return d3d11_texture2d_SetPrivateData(&texture->ID3D11Texture2D_iface, guid, data_size, data);
321 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_SetPrivateDataInterface(ID3D10Texture2D *iface,
322 REFGUID guid, const IUnknown *data)
324 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
326 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
328 return d3d11_texture2d_SetPrivateDataInterface(&texture->ID3D11Texture2D_iface, guid, data);
331 /* ID3D10Resource methods */
333 static void STDMETHODCALLTYPE d3d10_texture2d_GetType(ID3D10Texture2D *iface,
334 D3D10_RESOURCE_DIMENSION *resource_dimension)
336 TRACE("iface %p, resource_dimension %p\n", iface, resource_dimension);
338 *resource_dimension = D3D10_RESOURCE_DIMENSION_TEXTURE2D;
341 static void STDMETHODCALLTYPE d3d10_texture2d_SetEvictionPriority(ID3D10Texture2D *iface, UINT eviction_priority)
343 FIXME("iface %p, eviction_priority %u stub!\n", iface, eviction_priority);
346 static UINT STDMETHODCALLTYPE d3d10_texture2d_GetEvictionPriority(ID3D10Texture2D *iface)
348 FIXME("iface %p stub!\n", iface);
350 return 0;
353 /* ID3D10Texture2D methods */
355 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_Map(ID3D10Texture2D *iface, UINT sub_resource_idx,
356 D3D10_MAP map_type, UINT map_flags, D3D10_MAPPED_TEXTURE2D *mapped_texture)
358 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
359 struct wined3d_map_desc wined3d_map_desc;
360 HRESULT hr;
362 TRACE("iface %p, sub_resource_idx %u, map_type %u, map_flags %#x, mapped_texture %p.\n",
363 iface, sub_resource_idx, map_type, map_flags, mapped_texture);
365 if (map_flags)
366 FIXME("Ignoring map_flags %#x.\n", map_flags);
368 wined3d_mutex_lock();
369 if (SUCCEEDED(hr = wined3d_resource_map(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx,
370 &wined3d_map_desc, NULL, wined3d_map_flags_from_d3d11_map_type(map_type))))
372 mapped_texture->pData = wined3d_map_desc.data;
373 mapped_texture->RowPitch = wined3d_map_desc.row_pitch;
375 wined3d_mutex_unlock();
377 return hr;
380 static void STDMETHODCALLTYPE d3d10_texture2d_Unmap(ID3D10Texture2D *iface, UINT sub_resource_idx)
382 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
384 TRACE("iface %p, sub_resource_idx %u.\n", iface, sub_resource_idx);
386 wined3d_mutex_lock();
387 wined3d_resource_unmap(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx);
388 wined3d_mutex_unlock();
391 static void STDMETHODCALLTYPE d3d10_texture2d_GetDesc(ID3D10Texture2D *iface, D3D10_TEXTURE2D_DESC *desc)
393 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
394 D3D11_TEXTURE2D_DESC d3d11_desc;
396 TRACE("iface %p, desc %p\n", iface, desc);
398 d3d11_texture2d_GetDesc(&texture->ID3D11Texture2D_iface, &d3d11_desc);
400 desc->Width = d3d11_desc.Width;
401 desc->Height = d3d11_desc.Height;
402 desc->MipLevels = d3d11_desc.MipLevels;
403 desc->ArraySize = d3d11_desc.ArraySize;
404 desc->Format = d3d11_desc.Format;
405 desc->SampleDesc = d3d11_desc.SampleDesc;
406 desc->Usage = d3d10_usage_from_d3d11_usage(d3d11_desc.Usage);
407 desc->BindFlags = d3d10_bind_flags_from_d3d11_bind_flags(d3d11_desc.BindFlags);
408 desc->CPUAccessFlags = d3d10_cpu_access_flags_from_d3d11_cpu_access_flags(d3d11_desc.CPUAccessFlags);
409 desc->MiscFlags = d3d10_resource_misc_flags_from_d3d11_resource_misc_flags(d3d11_desc.MiscFlags);
412 static const struct ID3D10Texture2DVtbl d3d10_texture2d_vtbl =
414 /* IUnknown methods */
415 d3d10_texture2d_QueryInterface,
416 d3d10_texture2d_AddRef,
417 d3d10_texture2d_Release,
418 /* ID3D10DeviceChild methods */
419 d3d10_texture2d_GetDevice,
420 d3d10_texture2d_GetPrivateData,
421 d3d10_texture2d_SetPrivateData,
422 d3d10_texture2d_SetPrivateDataInterface,
423 /* ID3D10Resource methods */
424 d3d10_texture2d_GetType,
425 d3d10_texture2d_SetEvictionPriority,
426 d3d10_texture2d_GetEvictionPriority,
427 /* ID3D10Texture2D methods */
428 d3d10_texture2d_Map,
429 d3d10_texture2d_Unmap,
430 d3d10_texture2d_GetDesc,
433 struct d3d_texture2d *unsafe_impl_from_ID3D10Texture2D(ID3D10Texture2D *iface)
435 if (!iface)
436 return NULL;
437 assert(iface->lpVtbl == &d3d10_texture2d_vtbl);
438 return CONTAINING_RECORD(iface, struct d3d_texture2d, ID3D10Texture2D_iface);
441 static const struct wined3d_parent_ops d3d_texture2d_wined3d_parent_ops =
443 d3d_texture2d_wined3d_object_released,
446 static BOOL is_gdi_compatible_texture(const D3D11_TEXTURE2D_DESC *desc)
448 if (!(desc->Format == DXGI_FORMAT_B8G8R8A8_UNORM
449 || desc->Format == DXGI_FORMAT_B8G8R8A8_TYPELESS
450 || desc->Format == DXGI_FORMAT_B8G8R8A8_UNORM_SRGB))
451 return FALSE;
453 if (desc->Usage != D3D11_USAGE_DEFAULT)
454 return FALSE;
456 return TRUE;
459 static BOOL validate_texture2d_desc(const D3D11_TEXTURE2D_DESC *desc, D3D_FEATURE_LEVEL feature_level)
461 if (!validate_d3d11_resource_access_flags(D3D11_RESOURCE_DIMENSION_TEXTURE2D,
462 desc->Usage, desc->BindFlags, desc->CPUAccessFlags, feature_level))
463 return FALSE;
465 if (desc->MiscFlags & D3D11_RESOURCE_MISC_TEXTURECUBE
466 && desc->ArraySize < 6)
468 WARN("Invalid array size %u for cube texture.\n", desc->ArraySize);
469 return FALSE;
472 if (desc->MiscFlags & D3D11_RESOURCE_MISC_GDI_COMPATIBLE
473 && !is_gdi_compatible_texture(desc))
475 WARN("Incompatible description used to create GDI compatible texture.\n");
476 return FALSE;
479 if (desc->MiscFlags & D3D11_RESOURCE_MISC_GENERATE_MIPS
480 && (~desc->BindFlags & (D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE)))
482 WARN("D3D11_RESOURCE_MISC_GENERATE_MIPS used without D3D11_BIND_RENDER_TARGET and "
483 "D3D11_BIND_SHADER_RESOURCE.\n");
484 return FALSE;
487 return TRUE;
490 HRESULT d3d_texture2d_create(struct d3d_device *device, const D3D11_TEXTURE2D_DESC *desc,
491 const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture2d **out)
493 struct wined3d_resource_desc wined3d_desc;
494 struct d3d_texture2d *texture;
495 unsigned int levels;
496 DWORD flags = 0;
497 HRESULT hr;
499 if (!validate_texture2d_desc(desc, device->feature_level))
501 WARN("Failed to validate texture desc.\n");
502 return E_INVALIDARG;
505 if (!(texture = heap_alloc_zero(sizeof(*texture))))
506 return E_OUTOFMEMORY;
508 texture->ID3D11Texture2D_iface.lpVtbl = &d3d11_texture2d_vtbl;
509 texture->ID3D10Texture2D_iface.lpVtbl = &d3d10_texture2d_vtbl;
510 texture->refcount = 1;
511 wined3d_mutex_lock();
512 wined3d_private_store_init(&texture->private_store);
513 texture->desc = *desc;
515 if (desc->SampleDesc.Count > 1)
516 FIXME("Multisampled textures not implemented.\n");
518 wined3d_desc.resource_type = WINED3D_RTYPE_TEXTURE_2D;
519 wined3d_desc.format = wined3dformat_from_dxgi_format(desc->Format);
520 wined3d_desc.multisample_type = desc->SampleDesc.Count > 1 ? desc->SampleDesc.Count : WINED3D_MULTISAMPLE_NONE;
521 wined3d_desc.multisample_quality = desc->SampleDesc.Quality;
522 wined3d_desc.usage = wined3d_usage_from_d3d11(desc->BindFlags, desc->Usage);
523 wined3d_desc.access = WINED3D_RESOURCE_ACCESS_GPU;
524 wined3d_desc.width = desc->Width;
525 wined3d_desc.height = desc->Height;
526 wined3d_desc.depth = 1;
527 wined3d_desc.size = 0;
529 levels = desc->MipLevels ? desc->MipLevels : wined3d_log2i(max(desc->Width, desc->Height)) + 1;
531 if (desc->MiscFlags & D3D11_RESOURCE_MISC_GDI_COMPATIBLE)
532 flags |= WINED3D_TEXTURE_CREATE_GET_DC;
533 if (desc->MiscFlags & D3D11_RESOURCE_MISC_GENERATE_MIPS)
534 flags |= WINED3D_TEXTURE_CREATE_GENERATE_MIPMAPS;
536 if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &wined3d_desc,
537 desc->ArraySize, levels, flags, (struct wined3d_sub_resource_data *)data,
538 texture, &d3d_texture2d_wined3d_parent_ops, &texture->wined3d_texture)))
540 WARN("Failed to create wined3d texture, hr %#x.\n", hr);
541 wined3d_private_store_cleanup(&texture->private_store);
542 heap_free(texture);
543 wined3d_mutex_unlock();
544 if (hr == WINED3DERR_NOTAVAILABLE || hr == WINED3DERR_INVALIDCALL)
545 hr = E_INVALIDARG;
546 return hr;
548 texture->desc.MipLevels = levels;
550 if (desc->MipLevels == 1 && desc->ArraySize == 1)
552 IWineDXGIDevice *wine_device;
554 if (FAILED(hr = ID3D10Device1_QueryInterface(&device->ID3D10Device1_iface, &IID_IWineDXGIDevice,
555 (void **)&wine_device)))
557 ERR("Device should implement IWineDXGIDevice.\n");
558 wined3d_texture_decref(texture->wined3d_texture);
559 wined3d_mutex_unlock();
560 return E_FAIL;
563 hr = IWineDXGIDevice_create_surface(wine_device, texture->wined3d_texture, 0, NULL,
564 (IUnknown *)&texture->ID3D10Texture2D_iface, (void **)&texture->dxgi_surface);
565 IWineDXGIDevice_Release(wine_device);
566 if (FAILED(hr))
568 ERR("Failed to create DXGI surface, returning %#.x\n", hr);
569 texture->dxgi_surface = NULL;
570 wined3d_texture_decref(texture->wined3d_texture);
571 wined3d_mutex_unlock();
572 return hr;
575 wined3d_mutex_unlock();
577 ID3D11Device_AddRef(texture->device = &device->ID3D11Device_iface);
579 TRACE("Created texture %p.\n", texture);
580 *out = texture;
582 return S_OK;
585 /* ID3D11Texture3D methods */
587 static inline struct d3d_texture3d *impl_from_ID3D11Texture3D(ID3D11Texture3D *iface)
589 return CONTAINING_RECORD(iface, struct d3d_texture3d, ID3D11Texture3D_iface);
592 static HRESULT STDMETHODCALLTYPE d3d11_texture3d_QueryInterface(ID3D11Texture3D *iface, REFIID riid, void **object)
594 struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
596 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
598 if (IsEqualGUID(riid, &IID_ID3D11Texture3D)
599 || IsEqualGUID(riid, &IID_ID3D11Resource)
600 || IsEqualGUID(riid, &IID_ID3D11DeviceChild)
601 || IsEqualGUID(riid, &IID_IUnknown))
603 IUnknown_AddRef(iface);
604 *object = iface;
605 return S_OK;
607 else if (IsEqualGUID(riid, &IID_ID3D10Texture3D)
608 || IsEqualGUID(riid, &IID_ID3D10Resource)
609 || IsEqualGUID(riid, &IID_ID3D10DeviceChild))
611 IUnknown_AddRef(iface);
612 *object = &texture->ID3D10Texture3D_iface;
613 return S_OK;
616 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
618 *object = NULL;
619 return E_NOINTERFACE;
622 static ULONG STDMETHODCALLTYPE d3d11_texture3d_AddRef(ID3D11Texture3D *iface)
624 struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
625 ULONG refcount = InterlockedIncrement(&texture->refcount);
627 TRACE("%p increasing refcount to %u.\n", texture, refcount);
629 if (refcount == 1)
631 ID3D11Device_AddRef(texture->device);
632 wined3d_mutex_lock();
633 wined3d_texture_incref(texture->wined3d_texture);
634 wined3d_mutex_unlock();
637 return refcount;
640 static void STDMETHODCALLTYPE d3d_texture3d_wined3d_object_released(void *parent)
642 struct d3d_texture3d *texture = parent;
644 wined3d_private_store_cleanup(&texture->private_store);
645 heap_free(parent);
648 static ULONG STDMETHODCALLTYPE d3d11_texture3d_Release(ID3D11Texture3D *iface)
650 struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
651 ULONG refcount = InterlockedDecrement(&texture->refcount);
653 TRACE("%p decreasing refcount to %u.\n", texture, refcount);
655 if (!refcount)
657 ID3D11Device *device = texture->device;
659 wined3d_mutex_lock();
660 wined3d_texture_decref(texture->wined3d_texture);
661 wined3d_mutex_unlock();
662 /* Release the device last, it may cause the wined3d device to be
663 * destroyed. */
664 ID3D11Device_Release(device);
667 return refcount;
670 static void STDMETHODCALLTYPE d3d11_texture3d_GetDevice(ID3D11Texture3D *iface, ID3D11Device **device)
672 struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
674 TRACE("iface %p, device %p.\n", iface, device);
676 *device = texture->device;
677 ID3D11Device_AddRef(*device);
680 static HRESULT STDMETHODCALLTYPE d3d11_texture3d_GetPrivateData(ID3D11Texture3D *iface,
681 REFGUID guid, UINT *data_size, void *data)
683 struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
685 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
687 return d3d_get_private_data(&texture->private_store, guid, data_size, data);
690 static HRESULT STDMETHODCALLTYPE d3d11_texture3d_SetPrivateData(ID3D11Texture3D *iface,
691 REFGUID guid, UINT data_size, const void *data)
693 struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
695 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
697 return d3d_set_private_data(&texture->private_store, guid, data_size, data);
700 static HRESULT STDMETHODCALLTYPE d3d11_texture3d_SetPrivateDataInterface(ID3D11Texture3D *iface,
701 REFGUID guid, const IUnknown *data)
703 struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
705 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
707 return d3d_set_private_data_interface(&texture->private_store, guid, data);
710 static void STDMETHODCALLTYPE d3d11_texture3d_GetType(ID3D11Texture3D *iface,
711 D3D11_RESOURCE_DIMENSION *resource_dimension)
713 TRACE("iface %p, resource_dimension %p.\n", iface, resource_dimension);
715 *resource_dimension = D3D11_RESOURCE_DIMENSION_TEXTURE3D;
718 static void STDMETHODCALLTYPE d3d11_texture3d_SetEvictionPriority(ID3D11Texture3D *iface, UINT eviction_priority)
720 FIXME("iface %p, eviction_priority %#x stub!\n", iface, eviction_priority);
723 static UINT STDMETHODCALLTYPE d3d11_texture3d_GetEvictionPriority(ID3D11Texture3D *iface)
725 FIXME("iface %p stub!\n", iface);
727 return 0;
730 static void STDMETHODCALLTYPE d3d11_texture3d_GetDesc(ID3D11Texture3D *iface, D3D11_TEXTURE3D_DESC *desc)
732 struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
734 TRACE("iface %p, desc %p.\n", iface, desc);
736 *desc = texture->desc;
739 static const struct ID3D11Texture3DVtbl d3d11_texture3d_vtbl =
741 /* IUnknown methods */
742 d3d11_texture3d_QueryInterface,
743 d3d11_texture3d_AddRef,
744 d3d11_texture3d_Release,
745 /* ID3D11DeviceChild methods */
746 d3d11_texture3d_GetDevice,
747 d3d11_texture3d_GetPrivateData,
748 d3d11_texture3d_SetPrivateData,
749 d3d11_texture3d_SetPrivateDataInterface,
750 /* ID3D11Resource methods */
751 d3d11_texture3d_GetType,
752 d3d11_texture3d_SetEvictionPriority,
753 d3d11_texture3d_GetEvictionPriority,
754 /* ID3D11Texture3D methods */
755 d3d11_texture3d_GetDesc,
758 /* ID3D10Texture3D methods */
760 static inline struct d3d_texture3d *impl_from_ID3D10Texture3D(ID3D10Texture3D *iface)
762 return CONTAINING_RECORD(iface, struct d3d_texture3d, ID3D10Texture3D_iface);
765 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_QueryInterface(ID3D10Texture3D *iface, REFIID riid, void **object)
767 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
769 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
771 return d3d11_texture3d_QueryInterface(&texture->ID3D11Texture3D_iface, riid, object);
774 static ULONG STDMETHODCALLTYPE d3d10_texture3d_AddRef(ID3D10Texture3D *iface)
776 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
778 TRACE("iface %p.\n", iface);
780 return d3d11_texture3d_AddRef(&texture->ID3D11Texture3D_iface);
783 static ULONG STDMETHODCALLTYPE d3d10_texture3d_Release(ID3D10Texture3D *iface)
785 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
787 TRACE("iface %p.\n", iface);
789 return d3d11_texture3d_Release(&texture->ID3D11Texture3D_iface);
792 static void STDMETHODCALLTYPE d3d10_texture3d_GetDevice(ID3D10Texture3D *iface, ID3D10Device **device)
794 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
796 TRACE("iface %p, device %p.\n", iface, device);
798 ID3D11Device_QueryInterface(texture->device, &IID_ID3D10Device, (void **)device);
801 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_GetPrivateData(ID3D10Texture3D *iface,
802 REFGUID guid, UINT *data_size, void *data)
804 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
806 TRACE("iface %p, guid %s, data_size %p, data %p.\n",
807 iface, debugstr_guid(guid), data_size, data);
809 return d3d_get_private_data(&texture->private_store, guid, data_size, data);
812 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_SetPrivateData(ID3D10Texture3D *iface,
813 REFGUID guid, UINT data_size, const void *data)
815 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
817 TRACE("iface %p, guid %s, data_size %u, data %p.\n",
818 iface, debugstr_guid(guid), data_size, data);
820 return d3d_set_private_data(&texture->private_store, guid, data_size, data);
823 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_SetPrivateDataInterface(ID3D10Texture3D *iface,
824 REFGUID guid, const IUnknown *data)
826 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
828 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
830 return d3d_set_private_data_interface(&texture->private_store, guid, data);
833 static void STDMETHODCALLTYPE d3d10_texture3d_GetType(ID3D10Texture3D *iface,
834 D3D10_RESOURCE_DIMENSION *resource_dimension)
836 TRACE("iface %p, resource_dimension %p.\n", iface, resource_dimension);
838 *resource_dimension = D3D10_RESOURCE_DIMENSION_TEXTURE3D;
841 static void STDMETHODCALLTYPE d3d10_texture3d_SetEvictionPriority(ID3D10Texture3D *iface, UINT eviction_priority)
843 FIXME("iface %p, eviction_priority %u stub!\n", iface, eviction_priority);
846 static UINT STDMETHODCALLTYPE d3d10_texture3d_GetEvictionPriority(ID3D10Texture3D *iface)
848 FIXME("iface %p stub!\n", iface);
850 return 0;
853 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_Map(ID3D10Texture3D *iface, UINT sub_resource_idx,
854 D3D10_MAP map_type, UINT map_flags, D3D10_MAPPED_TEXTURE3D *mapped_texture)
856 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
857 struct wined3d_map_desc wined3d_map_desc;
858 HRESULT hr;
860 TRACE("iface %p, sub_resource_idx %u, map_type %u, map_flags %#x, mapped_texture %p.\n",
861 iface, sub_resource_idx, map_type, map_flags, mapped_texture);
863 if (map_flags)
864 FIXME("Ignoring map_flags %#x.\n", map_flags);
866 wined3d_mutex_lock();
867 if (SUCCEEDED(hr = wined3d_resource_map(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx,
868 &wined3d_map_desc, NULL, wined3d_map_flags_from_d3d11_map_type(map_type))))
870 mapped_texture->pData = wined3d_map_desc.data;
871 mapped_texture->RowPitch = wined3d_map_desc.row_pitch;
872 mapped_texture->DepthPitch = wined3d_map_desc.slice_pitch;
874 wined3d_mutex_unlock();
876 return hr;
879 static void STDMETHODCALLTYPE d3d10_texture3d_Unmap(ID3D10Texture3D *iface, UINT sub_resource_idx)
881 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
883 TRACE("iface %p, sub_resource_idx %u.\n", iface, sub_resource_idx);
885 wined3d_mutex_lock();
886 wined3d_resource_unmap(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx);
887 wined3d_mutex_unlock();
890 static void STDMETHODCALLTYPE d3d10_texture3d_GetDesc(ID3D10Texture3D *iface, D3D10_TEXTURE3D_DESC *desc)
892 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
893 D3D11_TEXTURE3D_DESC d3d11_desc;
895 TRACE("iface %p, desc %p.\n", iface, desc);
897 d3d11_texture3d_GetDesc(&texture->ID3D11Texture3D_iface, &d3d11_desc);
899 desc->Width = d3d11_desc.Width;
900 desc->Height = d3d11_desc.Height;
901 desc->Depth = d3d11_desc.Depth;
902 desc->MipLevels = d3d11_desc.MipLevels;
903 desc->Format = d3d11_desc.Format;
904 desc->Usage = d3d10_usage_from_d3d11_usage(d3d11_desc.Usage);
905 desc->BindFlags = d3d10_bind_flags_from_d3d11_bind_flags(d3d11_desc.BindFlags);
906 desc->CPUAccessFlags = d3d10_cpu_access_flags_from_d3d11_cpu_access_flags(d3d11_desc.CPUAccessFlags);
907 desc->MiscFlags = d3d10_resource_misc_flags_from_d3d11_resource_misc_flags(d3d11_desc.MiscFlags);
910 static const struct ID3D10Texture3DVtbl d3d10_texture3d_vtbl =
912 /* IUnknown methods */
913 d3d10_texture3d_QueryInterface,
914 d3d10_texture3d_AddRef,
915 d3d10_texture3d_Release,
916 /* ID3D10DeviceChild methods */
917 d3d10_texture3d_GetDevice,
918 d3d10_texture3d_GetPrivateData,
919 d3d10_texture3d_SetPrivateData,
920 d3d10_texture3d_SetPrivateDataInterface,
921 /* ID3D10Resource methods */
922 d3d10_texture3d_GetType,
923 d3d10_texture3d_SetEvictionPriority,
924 d3d10_texture3d_GetEvictionPriority,
925 /* ID3D10Texture3D methods */
926 d3d10_texture3d_Map,
927 d3d10_texture3d_Unmap,
928 d3d10_texture3d_GetDesc,
931 struct d3d_texture3d *unsafe_impl_from_ID3D10Texture3D(ID3D10Texture3D *iface)
933 if (!iface)
934 return NULL;
935 assert(iface->lpVtbl == &d3d10_texture3d_vtbl);
936 return CONTAINING_RECORD(iface, struct d3d_texture3d, ID3D10Texture3D_iface);
939 struct d3d_texture3d *unsafe_impl_from_ID3D11Texture3D(ID3D11Texture3D *iface)
941 if (!iface)
942 return NULL;
943 assert(iface->lpVtbl == &d3d11_texture3d_vtbl);
944 return impl_from_ID3D11Texture3D(iface);
947 static const struct wined3d_parent_ops d3d_texture3d_wined3d_parent_ops =
949 d3d_texture3d_wined3d_object_released,
952 static HRESULT d3d_texture3d_init(struct d3d_texture3d *texture, struct d3d_device *device,
953 const D3D11_TEXTURE3D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data)
955 struct wined3d_resource_desc wined3d_desc;
956 unsigned int levels;
957 DWORD flags = 0;
958 HRESULT hr;
960 if (desc->MiscFlags & D3D11_RESOURCE_MISC_GENERATE_MIPS
961 && (~desc->BindFlags & (D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE)))
963 WARN("D3D11_RESOURCE_MISC_GENERATE_MIPS used without D3D11_BIND_RENDER_TARGET "
964 "and D3D11_BIND_SHADER_RESOURCE.\n");
965 return E_INVALIDARG;
968 texture->ID3D11Texture3D_iface.lpVtbl = &d3d11_texture3d_vtbl;
969 texture->ID3D10Texture3D_iface.lpVtbl = &d3d10_texture3d_vtbl;
970 texture->refcount = 1;
971 wined3d_mutex_lock();
972 wined3d_private_store_init(&texture->private_store);
973 texture->desc = *desc;
975 wined3d_desc.resource_type = WINED3D_RTYPE_TEXTURE_3D;
976 wined3d_desc.format = wined3dformat_from_dxgi_format(desc->Format);
977 wined3d_desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
978 wined3d_desc.multisample_quality = 0;
979 wined3d_desc.usage = wined3d_usage_from_d3d11(desc->BindFlags, desc->Usage);
980 wined3d_desc.access = WINED3D_RESOURCE_ACCESS_GPU;
981 if (desc->Usage == D3D11_USAGE_STAGING)
982 wined3d_desc.access |= WINED3D_RESOURCE_ACCESS_CPU | WINED3D_RESOURCE_ACCESS_MAP;
983 wined3d_desc.width = desc->Width;
984 wined3d_desc.height = desc->Height;
985 wined3d_desc.depth = desc->Depth;
986 wined3d_desc.size = 0;
988 levels = desc->MipLevels ? desc->MipLevels : wined3d_log2i(max(max(desc->Width, desc->Height), desc->Depth)) + 1;
990 if (desc->MiscFlags & D3D11_RESOURCE_MISC_GENERATE_MIPS)
991 flags |= WINED3D_TEXTURE_CREATE_GENERATE_MIPMAPS;
993 if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &wined3d_desc,
994 1, levels, flags, (struct wined3d_sub_resource_data *)data, texture,
995 &d3d_texture3d_wined3d_parent_ops, &texture->wined3d_texture)))
997 WARN("Failed to create wined3d texture, hr %#x.\n", hr);
998 wined3d_private_store_cleanup(&texture->private_store);
999 wined3d_mutex_unlock();
1000 if (hr == WINED3DERR_INVALIDCALL)
1001 hr = E_INVALIDARG;
1002 return hr;
1004 wined3d_mutex_unlock();
1005 texture->desc.MipLevels = levels;
1007 texture->device = &device->ID3D11Device_iface;
1008 ID3D11Device_AddRef(texture->device);
1010 return S_OK;
1013 HRESULT d3d_texture3d_create(struct d3d_device *device, const D3D11_TEXTURE3D_DESC *desc,
1014 const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture3d **texture)
1016 struct d3d_texture3d *object;
1017 HRESULT hr;
1019 if (!(object = heap_alloc_zero(sizeof(*object))))
1020 return E_OUTOFMEMORY;
1022 if (FAILED(hr = d3d_texture3d_init(object, device, desc, data)))
1024 WARN("Failed to initialize texture, hr %#x.\n", hr);
1025 heap_free(object);
1026 return hr;
1029 TRACE("Created texture %p.\n", object);
1030 *texture = object;
1032 return S_OK;