gdi32/tests: Add D3DKMTCloseAdapter tests.
[wine.git] / dlls / d3d10 / d3d10_private.h
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1 /*
2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_D3D10_PRIVATE_H
20 #define __WINE_D3D10_PRIVATE_H
22 #include "wine/debug.h"
23 #include "wine/rbtree.h"
24 #include "wine/heap.h"
26 #define COBJMACROS
27 #include "winbase.h"
28 #include "winuser.h"
29 #include "objbase.h"
31 #include "d3d10.h"
32 #include "d3dcompiler.h"
35 * This doesn't belong here, but for some functions it is possible to return that value,
36 * see http://msdn.microsoft.com/en-us/library/bb205278%28v=VS.85%29.aspx
37 * The original definition is in D3DX10core.h.
39 #define D3DERR_INVALIDCALL 0x8876086c
41 /* TRACE helper functions */
42 const char *debug_d3d10_driver_type(D3D10_DRIVER_TYPE driver_type) DECLSPEC_HIDDEN;
43 const char *debug_d3d10_shader_variable_class(D3D10_SHADER_VARIABLE_CLASS c) DECLSPEC_HIDDEN;
44 const char *debug_d3d10_shader_variable_type(D3D10_SHADER_VARIABLE_TYPE t) DECLSPEC_HIDDEN;
45 const char *debug_d3d10_device_state_types(D3D10_DEVICE_STATE_TYPES t) DECLSPEC_HIDDEN;
47 enum d3d10_effect_object_type
49 D3D10_EOT_RASTERIZER_STATE = 0x0,
50 D3D10_EOT_DEPTH_STENCIL_STATE = 0x1,
51 D3D10_EOT_BLEND_STATE = 0x2,
52 D3D10_EOT_VERTEXSHADER = 0x6,
53 D3D10_EOT_PIXELSHADER = 0x7,
54 D3D10_EOT_GEOMETRYSHADER = 0x8,
55 D3D10_EOT_STENCIL_REF = 0x9,
56 D3D10_EOT_BLEND_FACTOR = 0xa,
57 D3D10_EOT_SAMPLE_MASK = 0xb,
60 enum d3d10_effect_object_operation
62 D3D10_EOO_VALUE = 1,
63 D3D10_EOO_PARSED_OBJECT = 2,
64 D3D10_EOO_PARSED_OBJECT_INDEX = 3,
65 D3D10_EOO_ANONYMOUS_SHADER = 7,
68 struct d3d10_effect_object
70 struct d3d10_effect_pass *pass;
71 enum d3d10_effect_object_type type;
72 union
74 ID3D10RasterizerState *rs;
75 ID3D10DepthStencilState *ds;
76 ID3D10BlendState *bs;
77 ID3D10VertexShader *vs;
78 ID3D10PixelShader *ps;
79 ID3D10GeometryShader *gs;
80 } object;
83 struct d3d10_effect_shader_signature
85 char *signature;
86 UINT signature_size;
87 UINT element_count;
88 D3D10_SIGNATURE_PARAMETER_DESC *elements;
91 struct d3d10_effect_shader_variable
93 struct d3d10_effect_shader_signature input_signature;
94 struct d3d10_effect_shader_signature output_signature;
95 union
97 ID3D10VertexShader *vs;
98 ID3D10PixelShader *ps;
99 ID3D10GeometryShader *gs;
100 } shader;
103 struct d3d10_effect_state_object_variable
105 union
107 D3D10_RASTERIZER_DESC rasterizer;
108 D3D10_DEPTH_STENCIL_DESC depth_stencil;
109 D3D10_BLEND_DESC blend;
110 D3D10_SAMPLER_DESC sampler;
111 } desc;
112 union
114 ID3D10RasterizerState *rasterizer;
115 ID3D10DepthStencilState *depth_stencil;
116 ID3D10BlendState *blend;
117 ID3D10SamplerState *sampler;
118 } object;
121 /* ID3D10EffectType */
122 struct d3d10_effect_type
124 ID3D10EffectType ID3D10EffectType_iface;
126 char *name;
127 D3D10_SHADER_VARIABLE_TYPE basetype;
128 D3D10_SHADER_VARIABLE_CLASS type_class;
130 DWORD id;
131 struct wine_rb_entry entry;
132 struct d3d10_effect *effect;
134 DWORD element_count;
135 DWORD size_unpacked;
136 DWORD stride;
137 DWORD size_packed;
138 DWORD member_count;
139 DWORD column_count;
140 DWORD row_count;
141 struct d3d10_effect_type *elementtype;
142 struct d3d10_effect_type_member *members;
145 struct d3d10_effect_type_member
147 char *name;
148 char *semantic;
149 DWORD buffer_offset;
150 struct d3d10_effect_type *type;
153 /* ID3D10EffectVariable */
154 struct d3d10_effect_variable
156 ID3D10EffectVariable ID3D10EffectVariable_iface;
158 struct d3d10_effect_variable *buffer;
159 struct d3d10_effect_type *type;
161 char *name;
162 char *semantic;
163 DWORD buffer_offset;
164 DWORD annotation_count;
165 DWORD flag;
166 DWORD data_size;
167 struct d3d10_effect *effect;
168 struct d3d10_effect_variable *elements;
169 struct d3d10_effect_variable *members;
170 struct d3d10_effect_variable *annotations;
172 union
174 struct d3d10_effect_state_object_variable state;
175 struct d3d10_effect_shader_variable shader;
176 } u;
179 /* ID3D10EffectPass */
180 struct d3d10_effect_pass
182 ID3D10EffectPass ID3D10EffectPass_iface;
184 struct d3d10_effect_technique *technique;
185 char *name;
186 DWORD start;
187 DWORD object_count;
188 DWORD annotation_count;
189 struct d3d10_effect_object *objects;
190 struct d3d10_effect_variable *annotations;
192 D3D10_PASS_SHADER_DESC vs;
193 D3D10_PASS_SHADER_DESC ps;
194 D3D10_PASS_SHADER_DESC gs;
195 UINT stencil_ref;
196 UINT sample_mask;
197 float blend_factor[4];
200 /* ID3D10EffectTechnique */
201 struct d3d10_effect_technique
203 ID3D10EffectTechnique ID3D10EffectTechnique_iface;
205 struct d3d10_effect *effect;
206 char *name;
207 DWORD pass_count;
208 DWORD annotation_count;
209 struct d3d10_effect_pass *passes;
210 struct d3d10_effect_variable *annotations;
213 struct d3d10_effect_anonymous_shader
215 struct d3d10_effect_variable shader;
216 struct d3d10_effect_type type;
219 /* ID3D10Effect */
220 extern const struct ID3D10EffectVtbl d3d10_effect_vtbl DECLSPEC_HIDDEN;
221 struct d3d10_effect
223 ID3D10Effect ID3D10Effect_iface;
224 LONG refcount;
226 ID3D10Device *device;
227 DWORD version;
228 DWORD local_buffer_count;
229 DWORD variable_count;
230 DWORD local_variable_count;
231 DWORD sharedbuffers_count;
232 DWORD sharedobjects_count;
233 DWORD technique_count;
234 DWORD index_offset;
235 DWORD texture_count;
236 DWORD depthstencilstate_count;
237 DWORD blendstate_count;
238 DWORD rasterizerstate_count;
239 DWORD samplerstate_count;
240 DWORD rendertargetview_count;
241 DWORD depthstencilview_count;
242 DWORD used_shader_count;
243 DWORD anonymous_shader_count;
245 DWORD used_shader_current;
246 DWORD anonymous_shader_current;
248 struct wine_rb_tree types;
249 struct d3d10_effect_variable *local_buffers;
250 struct d3d10_effect_variable *local_variables;
251 struct d3d10_effect_anonymous_shader *anonymous_shaders;
252 struct d3d10_effect_variable **used_shaders;
253 struct d3d10_effect_technique *techniques;
256 /* ID3D10ShaderReflection */
257 extern const struct ID3D10ShaderReflectionVtbl d3d10_shader_reflection_vtbl DECLSPEC_HIDDEN;
258 struct d3d10_shader_reflection
260 ID3D10ShaderReflection ID3D10ShaderReflection_iface;
261 LONG refcount;
264 HRESULT d3d10_effect_parse(struct d3d10_effect *This, const void *data, SIZE_T data_size) DECLSPEC_HIDDEN;
266 /* D3D10Core */
267 HRESULT WINAPI D3D10CoreCreateDevice(IDXGIFactory *factory, IDXGIAdapter *adapter,
268 unsigned int flags, D3D_FEATURE_LEVEL feature_level, ID3D10Device **device);
270 #define MAKE_TAG(ch0, ch1, ch2, ch3) \
271 ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
272 ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
273 #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
274 #define TAG_FX10 MAKE_TAG('F', 'X', '1', '0')
275 #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
276 #define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
277 #define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
279 HRESULT parse_dxbc(const char *data, SIZE_T data_size,
280 HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx) DECLSPEC_HIDDEN;
282 static inline void read_dword(const char **ptr, DWORD *d)
284 memcpy(d, *ptr, sizeof(*d));
285 *ptr += sizeof(*d);
288 static inline void write_dword(char **ptr, DWORD d)
290 memcpy(*ptr, &d, sizeof(d));
291 *ptr += sizeof(d);
294 static inline BOOL require_space(size_t offset, size_t count, size_t size, size_t data_size)
296 return !count || (data_size - offset) / count >= size;
299 void skip_dword_unknown(const char *location, const char **ptr, unsigned int count) DECLSPEC_HIDDEN;
300 void write_dword_unknown(char **ptr, DWORD d) DECLSPEC_HIDDEN;
302 #endif /* __WINE_D3D10_PRIVATE_H */