gdi32/tests: Add D3DKMTCloseAdapter tests.
[wine.git] / dlls / d3d10 / d3d10_main.c
blobbc90ff1df7be8bf5ded430362efee8a291a19ed5
1 /*
2 * Direct3D 10
4 * Copyright 2007 Andras Kovacs
5 * Copyright 2009 Henri Verbeet for CodeWeavers
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "wine/port.h"
26 #include "d3d10_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(d3d10);
30 static HRESULT d3d10_create_device(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver_type,
31 HMODULE swrast, UINT flags, UINT sdk_version, ID3D10Device **device)
33 IDXGIFactory *factory;
34 HRESULT hr;
36 TRACE("adapter %p, driver_type %s, swrast %p, flags %#x, sdk_version %#x, device %p.\n",
37 adapter, debug_d3d10_driver_type(driver_type), swrast, flags, sdk_version, device);
39 if (sdk_version != D3D10_SDK_VERSION)
41 WARN("Invalid SDK version %#x.\n", sdk_version);
42 return E_INVALIDARG;
45 if (adapter)
47 IDXGIAdapter_AddRef(adapter);
48 hr = IDXGIAdapter_GetParent(adapter, &IID_IDXGIFactory, (void **)&factory);
49 if (FAILED(hr))
51 WARN("Failed to get dxgi factory, returning %#x.\n", hr);
52 return hr;
55 else
57 hr = CreateDXGIFactory(&IID_IDXGIFactory, (void **)&factory);
58 if (FAILED(hr))
60 WARN("Failed to create dxgi factory, returning %#x.\n", hr);
61 return hr;
64 switch (driver_type)
66 case D3D10_DRIVER_TYPE_WARP:
67 FIXME("WARP driver not implemented, falling back to hardware.\n");
68 case D3D10_DRIVER_TYPE_HARDWARE:
70 hr = IDXGIFactory_EnumAdapters(factory, 0, &adapter);
71 if (FAILED(hr))
73 WARN("No adapters found, returning %#x.\n", hr);
74 IDXGIFactory_Release(factory);
75 return hr;
77 break;
80 case D3D10_DRIVER_TYPE_NULL:
81 FIXME("NULL device not implemented, falling back to refrast.\n");
82 /* fall through, for now */
83 case D3D10_DRIVER_TYPE_REFERENCE:
85 HMODULE refrast = LoadLibraryA("d3d10ref.dll");
86 if (!refrast)
88 WARN("Failed to load refrast, returning E_FAIL.\n");
89 IDXGIFactory_Release(factory);
90 return E_FAIL;
92 hr = IDXGIFactory_CreateSoftwareAdapter(factory, refrast, &adapter);
93 FreeLibrary(refrast);
94 if (FAILED(hr))
96 WARN("Failed to create a software adapter, returning %#x.\n", hr);
97 IDXGIFactory_Release(factory);
98 return hr;
100 break;
103 case D3D10_DRIVER_TYPE_SOFTWARE:
105 if (!swrast)
107 WARN("Software device requested, but NULL swrast passed, returning E_FAIL.\n");
108 IDXGIFactory_Release(factory);
109 return E_FAIL;
111 hr = IDXGIFactory_CreateSoftwareAdapter(factory, swrast, &adapter);
112 if (FAILED(hr))
114 WARN("Failed to create a software adapter, returning %#x.\n", hr);
115 IDXGIFactory_Release(factory);
116 return hr;
118 break;
121 default:
122 FIXME("Unhandled driver type %#x.\n", driver_type);
123 IDXGIFactory_Release(factory);
124 return E_FAIL;
128 hr = D3D10CoreCreateDevice(factory, adapter, flags, D3D_FEATURE_LEVEL_10_0, device);
129 IDXGIAdapter_Release(adapter);
130 IDXGIFactory_Release(factory);
131 if (FAILED(hr))
133 WARN("Failed to create a device, returning %#x.\n", hr);
134 return hr;
137 TRACE("Created ID3D10Device %p.\n", *device);
139 return hr;
142 HRESULT WINAPI D3D10CreateDevice(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver_type,
143 HMODULE swrast, UINT flags, UINT sdk_version, ID3D10Device **device)
145 return d3d10_create_device(adapter, driver_type, swrast, flags, sdk_version, device);
148 HRESULT WINAPI D3D10CreateDeviceAndSwapChain(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver_type,
149 HMODULE swrast, UINT flags, UINT sdk_version, DXGI_SWAP_CHAIN_DESC *swapchain_desc,
150 IDXGISwapChain **swapchain, ID3D10Device **device)
152 IDXGIDevice *dxgi_device;
153 IDXGIFactory *factory;
154 HRESULT hr;
156 TRACE("adapter %p, driver_type %s, swrast %p, flags %#x, sdk_version %d, "
157 "swapchain_desc %p, swapchain %p, device %p\n",
158 adapter, debug_d3d10_driver_type(driver_type), swrast, flags, sdk_version,
159 swapchain_desc, swapchain, device);
161 /* Avoid forwarding to D3D10CreateDevice(), since it breaks applications
162 * hooking these entry-points. */
163 if (FAILED(hr = d3d10_create_device(adapter, driver_type, swrast, flags, sdk_version, device)))
165 WARN("Failed to create a device, returning %#x\n", hr);
166 *device = NULL;
167 return hr;
170 TRACE("Created ID3D10Device %p\n", *device);
172 hr = ID3D10Device_QueryInterface(*device, &IID_IDXGIDevice, (void **)&dxgi_device);
173 if (FAILED(hr))
175 ERR("Failed to get a dxgi device from the d3d10 device, returning %#x\n", hr);
176 ID3D10Device_Release(*device);
177 *device = NULL;
178 return hr;
181 hr = IDXGIDevice_GetAdapter(dxgi_device, &adapter);
182 IDXGIDevice_Release(dxgi_device);
183 if (FAILED(hr))
185 ERR("Failed to get the device adapter, returning %#x\n", hr);
186 ID3D10Device_Release(*device);
187 *device = NULL;
188 return hr;
191 hr = IDXGIAdapter_GetParent(adapter, &IID_IDXGIFactory, (void **)&factory);
192 IDXGIAdapter_Release(adapter);
193 if (FAILED(hr))
195 ERR("Failed to get the adapter factory, returning %#x\n", hr);
196 ID3D10Device_Release(*device);
197 *device = NULL;
198 return hr;
201 hr = IDXGIFactory_CreateSwapChain(factory, (IUnknown *)*device, swapchain_desc, swapchain);
202 IDXGIFactory_Release(factory);
203 if (FAILED(hr))
205 ID3D10Device_Release(*device);
206 *device = NULL;
208 WARN("Failed to create a swapchain, returning %#x\n", hr);
209 return hr;
212 TRACE("Created IDXGISwapChain %p\n", *swapchain);
214 return S_OK;
217 static int d3d10_effect_type_compare(const void *key, const struct wine_rb_entry *entry)
219 const struct d3d10_effect_type *t = WINE_RB_ENTRY_VALUE(entry, const struct d3d10_effect_type, entry);
220 const DWORD *id = key;
222 return *id - t->id;
225 HRESULT WINAPI D3D10CreateEffectFromMemory(void *data, SIZE_T data_size, UINT flags,
226 ID3D10Device *device, ID3D10EffectPool *effect_pool, ID3D10Effect **effect)
228 struct d3d10_effect *object;
229 HRESULT hr;
231 FIXME("data %p, data_size %lu, flags %#x, device %p, effect_pool %p, effect %p stub!\n",
232 data, data_size, flags, device, effect_pool, effect);
234 if (!(object = heap_alloc_zero(sizeof(*object))))
236 ERR("Failed to allocate D3D10 effect object memory\n");
237 return E_OUTOFMEMORY;
240 wine_rb_init(&object->types, d3d10_effect_type_compare);
241 object->ID3D10Effect_iface.lpVtbl = &d3d10_effect_vtbl;
242 object->refcount = 1;
243 ID3D10Device_AddRef(device);
244 object->device = device;
246 hr = d3d10_effect_parse(object, data, data_size);
247 if (FAILED(hr))
249 ERR("Failed to parse effect\n");
250 IUnknown_Release(&object->ID3D10Effect_iface);
251 return hr;
254 *effect = &object->ID3D10Effect_iface;
256 TRACE("Created ID3D10Effect %p\n", object);
258 return S_OK;
261 HRESULT WINAPI D3D10CompileEffectFromMemory(void *data, SIZE_T data_size, const char *filename,
262 const D3D10_SHADER_MACRO *defines, ID3D10Include *include, UINT hlsl_flags, UINT fx_flags,
263 ID3D10Blob **effect, ID3D10Blob **errors)
265 TRACE("data %p, data_size %lu, filename %s, defines %p, include %p, "
266 "hlsl_flags %#x, fx_flags %#x, effect %p, errors %p.\n",
267 data, data_size, wine_dbgstr_a(filename), defines, include,
268 hlsl_flags, fx_flags, effect, errors);
270 return D3DCompile(data, data_size, filename, defines, include,
271 NULL, "fx_4_0", hlsl_flags, fx_flags, effect, errors);
274 HRESULT WINAPI D3D10CreateEffectPoolFromMemory(void *data, SIZE_T data_size, UINT fx_flags,
275 ID3D10Device *device, ID3D10EffectPool **effect_pool)
277 FIXME("data %p, data_size %lu, fx_flags %#x, device %p, effect_pool %p stub.\n",
278 data, data_size, fx_flags, device, effect_pool);
280 return E_NOTIMPL;
283 const char * WINAPI D3D10GetVertexShaderProfile(ID3D10Device *device)
285 FIXME("device %p stub!\n", device);
287 return "vs_4_0";
290 const char * WINAPI D3D10GetGeometryShaderProfile(ID3D10Device *device)
292 FIXME("device %p stub!\n", device);
294 return "gs_4_0";
297 const char * WINAPI D3D10GetPixelShaderProfile(ID3D10Device *device)
299 FIXME("device %p stub!\n", device);
301 return "ps_4_0";
304 HRESULT WINAPI D3D10ReflectShader(const void *data, SIZE_T data_size, ID3D10ShaderReflection **reflector)
306 struct d3d10_shader_reflection *object;
308 FIXME("data %p, data_size %lu, reflector %p stub!\n", data, data_size, reflector);
310 if (!(object = heap_alloc_zero(sizeof(*object))))
312 ERR("Failed to allocate D3D10 shader reflection object memory\n");
313 return E_OUTOFMEMORY;
316 object->ID3D10ShaderReflection_iface.lpVtbl = &d3d10_shader_reflection_vtbl;
317 object->refcount = 1;
319 *reflector = &object->ID3D10ShaderReflection_iface;
321 TRACE("Created ID3D10ShaderReflection %p\n", object);
323 return S_OK;