wined3d: Get rid of IWineD3DVolume::GetDesc().
[wine.git] / include / wine / wined3d.idl
blobbc556f55845bc79723fa7823421efb4ad9745b87
1 /*
2 * Copyright 2002-2003 The wine-d3d team
3 * Copyright 2002-2003 Jason Edmeades
4 * Copyright 2002-2003 Raphael Junqueira
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2006 Stefan Dösinger
7 * Copyright 2006 Stefan Dösinger for CodeWeavers
8 * Copyright 2007 Henri Verbeet
9 * Copyright 2008 Henri Verbeet for CodeWeavers
11 * This library is free software; you can redistribute it and/or
12 * modify it under the terms of the GNU Lesser General Public
13 * License as published by the Free Software Foundation; either
14 * version 2.1 of the License, or (at your option) any later version.
16 * This library is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
19 * Lesser General Public License for more details.
21 * You should have received a copy of the GNU Lesser General Public
22 * License along with this library; if not, write to the Free Software
23 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 import "unknwn.idl";
28 cpp_quote("#if 0")
29 typedef HANDLE HMONITOR;
31 typedef struct _RGNDATAHEADER
33 DWORD dwSize;
34 DWORD iType;
35 DWORD nCount;
36 DWORD nRgnSize;
37 RECT rcBound;
38 } RGNDATAHEADER;
40 typedef struct _RGNDATA
42 RGNDATAHEADER rdh;
43 char Buffer[1];
44 } RGNDATA;
46 typedef struct _LUID
48 DWORD LowPart;
49 LONG HighPart;
50 } LUID, *PLUID;
51 cpp_quote("#endif")
53 cpp_quote("#define WINED3D_OK S_OK")
55 const UINT _FACWINED3D = 0x876;
56 cpp_quote("#define MAKE_WINED3DSTATUS(code) MAKE_HRESULT(0, _FACWINED3D, code)")
57 cpp_quote("#define WINED3DOK_NOAUTOGEN MAKE_WINED3DSTATUS(2159)")
59 cpp_quote("#define MAKE_WINED3DHRESULT(code) MAKE_HRESULT(1, _FACWINED3D, code)")
60 cpp_quote("#define WINED3DERR_WRONGTEXTUREFORMAT MAKE_WINED3DHRESULT(2072)")
61 cpp_quote("#define WINED3DERR_UNSUPPORTEDCOLOROPERATION MAKE_WINED3DHRESULT(2073)")
62 cpp_quote("#define WINED3DERR_UNSUPPORTEDCOLORARG MAKE_WINED3DHRESULT(2074)")
63 cpp_quote("#define WINED3DERR_UNSUPPORTEDALPHAOPERATION MAKE_WINED3DHRESULT(2075)")
64 cpp_quote("#define WINED3DERR_UNSUPPORTEDALPHAARG MAKE_WINED3DHRESULT(2076)")
65 cpp_quote("#define WINED3DERR_TOOMANYOPERATIONS MAKE_WINED3DHRESULT(2077)")
66 cpp_quote("#define WINED3DERR_CONFLICTINGTEXTUREFILTER MAKE_WINED3DHRESULT(2078)")
67 cpp_quote("#define WINED3DERR_UNSUPPORTEDFACTORVALUE MAKE_WINED3DHRESULT(2079)")
68 cpp_quote("#define WINED3DERR_CONFLICTINGRENDERSTATE MAKE_WINED3DHRESULT(2081)")
69 cpp_quote("#define WINED3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_WINED3DHRESULT(2082)")
70 cpp_quote("#define WINED3DERR_CONFLICTINGTEXTUREPALETTE MAKE_WINED3DHRESULT(2086)")
71 cpp_quote("#define WINED3DERR_DRIVERINTERNALERROR MAKE_WINED3DHRESULT(2087)")
72 cpp_quote("#define WINED3DERR_NOTFOUND MAKE_WINED3DHRESULT(2150)")
73 cpp_quote("#define WINED3DERR_MOREDATA MAKE_WINED3DHRESULT(2151)")
74 cpp_quote("#define WINED3DERR_DEVICELOST MAKE_WINED3DHRESULT(2152)")
75 cpp_quote("#define WINED3DERR_DEVICENOTRESET MAKE_WINED3DHRESULT(2153)")
76 cpp_quote("#define WINED3DERR_NOTAVAILABLE MAKE_WINED3DHRESULT(2154)")
77 cpp_quote("#define WINED3DERR_OUTOFVIDEOMEMORY MAKE_WINED3DHRESULT(380)")
78 cpp_quote("#define WINED3DERR_INVALIDDEVICE MAKE_WINED3DHRESULT(2155)")
79 cpp_quote("#define WINED3DERR_INVALIDCALL MAKE_WINED3DHRESULT(2156)")
80 cpp_quote("#define WINED3DERR_DRIVERINVALIDCALL MAKE_WINED3DHRESULT(2157)")
81 cpp_quote("#define WINED3DERR_WASSTILLDRAWING MAKE_WINED3DHRESULT(540)")
82 cpp_quote("#define WINEDDERR_NOTAOVERLAYSURFACE MAKE_WINED3DHRESULT(580)")
83 cpp_quote("#define WINEDDERR_NOTLOCKED MAKE_WINED3DHRESULT(584)")
84 cpp_quote("#define WINEDDERR_NODC MAKE_WINED3DHRESULT(586)")
85 cpp_quote("#define WINEDDERR_DCALREADYCREATED MAKE_WINED3DHRESULT(620)")
86 cpp_quote("#define WINEDDERR_NOTFLIPPABLE MAKE_WINED3DHRESULT(582)")
87 cpp_quote("#define WINEDDERR_SURFACEBUSY MAKE_WINED3DHRESULT(430)")
88 cpp_quote("#define WINEDDERR_INVALIDRECT MAKE_WINED3DHRESULT(150)")
89 cpp_quote("#define WINEDDERR_NOCLIPLIST MAKE_WINED3DHRESULT(205)")
90 cpp_quote("#define WINEDDERR_OVERLAYNOTVISIBLE MAKE_WINED3DHRESULT(577)")
92 typedef DWORD WINED3DCOLOR;
94 typedef enum _WINED3DLIGHTTYPE
96 WINED3DLIGHT_POINT = 1,
97 WINED3DLIGHT_SPOT = 2,
98 WINED3DLIGHT_DIRECTIONAL = 3,
99 WINED3DLIGHT_PARALLELPOINT = 4, /* D3D7 */
100 WINED3DLIGHT_GLSPOT = 5, /* D3D7 */
101 WINED3DLIGHT_FORCE_DWORD = 0x7fffffff
102 } WINED3DLIGHTTYPE;
104 typedef enum _WINED3DPRIMITIVETYPE
106 WINED3DPT_UNDEFINED = 0,
107 WINED3DPT_POINTLIST = 1,
108 WINED3DPT_LINELIST = 2,
109 WINED3DPT_LINESTRIP = 3,
110 WINED3DPT_TRIANGLELIST = 4,
111 WINED3DPT_TRIANGLESTRIP = 5,
112 WINED3DPT_TRIANGLEFAN = 6,
113 WINED3DPT_LINELIST_ADJ = 10,
114 WINED3DPT_LINESTRIP_ADJ = 11,
115 WINED3DPT_TRIANGLELIST_ADJ = 12,
116 WINED3DPT_TRIANGLESTRIP_ADJ = 13,
117 WINED3DPT_FORCE_DWORD = 0x7fffffff
118 } WINED3DPRIMITIVETYPE;
120 typedef enum _WINED3DDEVTYPE
122 WINED3DDEVTYPE_HAL = 1,
123 WINED3DDEVTYPE_REF = 2,
124 WINED3DDEVTYPE_SW = 3,
125 WINED3DDEVTYPE_NULLREF = 4,
126 WINED3DDEVTYPE_FORCE_DWORD = 0xffffffff
127 } WINED3DDEVTYPE;
129 typedef enum _WINED3DDEGREETYPE
131 WINED3DDEGREE_LINEAR = 1,
132 WINED3DDEGREE_QUADRATIC = 2,
133 WINED3DDEGREE_CUBIC = 3,
134 WINED3DDEGREE_QUINTIC = 5,
135 WINED3DDEGREE_FORCE_DWORD = 0x7fffffff
136 } WINED3DDEGREETYPE;
138 #define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \
139 ((unsigned long)(unsigned char)(ch0) | ((unsigned long)(unsigned char)(ch1) << 8) | \
140 ((unsigned long)(unsigned char)(ch2) << 16) | ((unsigned long)(unsigned char)(ch3) << 24))
142 enum wined3d_format_id
144 WINED3DFMT_UNKNOWN,
145 WINED3DFMT_B8G8R8_UNORM,
146 WINED3DFMT_B5G5R5X1_UNORM,
147 WINED3DFMT_B4G4R4A4_UNORM,
148 WINED3DFMT_B2G3R3_UNORM,
149 WINED3DFMT_B2G3R3A8_UNORM,
150 WINED3DFMT_B4G4R4X4_UNORM,
151 WINED3DFMT_R8G8B8X8_UNORM,
152 WINED3DFMT_B10G10R10A2_UNORM,
153 WINED3DFMT_P8_UINT_A8_UNORM,
154 WINED3DFMT_P8_UINT,
155 WINED3DFMT_L8_UNORM,
156 WINED3DFMT_L8A8_UNORM,
157 WINED3DFMT_L4A4_UNORM,
158 WINED3DFMT_R5G5_SNORM_L6_UNORM,
159 WINED3DFMT_R8G8_SNORM_L8X8_UNORM,
160 WINED3DFMT_R10G11B11_SNORM,
161 WINED3DFMT_R10G10B10_SNORM_A2_UNORM,
162 WINED3DFMT_D16_LOCKABLE,
163 WINED3DFMT_D32_UNORM,
164 WINED3DFMT_S1_UINT_D15_UNORM,
165 WINED3DFMT_X8D24_UNORM,
166 WINED3DFMT_S4X4_UINT_D24_UNORM,
167 WINED3DFMT_L16_UNORM,
168 WINED3DFMT_S8_UINT_D24_FLOAT,
169 WINED3DFMT_VERTEXDATA,
170 WINED3DFMT_R8G8_SNORM_Cx,
171 WINED3DFMT_R32G32B32A32_TYPELESS,
172 WINED3DFMT_R32G32B32A32_FLOAT,
173 WINED3DFMT_R32G32B32A32_UINT,
174 WINED3DFMT_R32G32B32A32_SINT,
175 WINED3DFMT_R32G32B32_TYPELESS,
176 WINED3DFMT_R32G32B32_FLOAT,
177 WINED3DFMT_R32G32B32_UINT,
178 WINED3DFMT_R32G32B32_SINT,
179 WINED3DFMT_R16G16B16A16_TYPELESS,
180 WINED3DFMT_R16G16B16A16_FLOAT,
181 WINED3DFMT_R16G16B16A16_UNORM,
182 WINED3DFMT_R16G16B16A16_UINT,
183 WINED3DFMT_R16G16B16A16_SNORM,
184 WINED3DFMT_R16G16B16A16_SINT,
185 WINED3DFMT_R32G32_TYPELESS,
186 WINED3DFMT_R32G32_FLOAT,
187 WINED3DFMT_R32G32_UINT,
188 WINED3DFMT_R32G32_SINT,
189 WINED3DFMT_R32G8X24_TYPELESS,
190 WINED3DFMT_D32_FLOAT_S8X24_UINT,
191 WINED3DFMT_R32_FLOAT_X8X24_TYPELESS,
192 WINED3DFMT_X32_TYPELESS_G8X24_UINT,
193 WINED3DFMT_R10G10B10A2_TYPELESS,
194 WINED3DFMT_R10G10B10A2_UNORM,
195 WINED3DFMT_R10G10B10A2_UINT,
196 WINED3DFMT_R10G10B10A2_SNORM,
197 WINED3DFMT_R11G11B10_FLOAT,
198 WINED3DFMT_R8G8B8A8_TYPELESS,
199 WINED3DFMT_R8G8B8A8_UNORM,
200 WINED3DFMT_R8G8B8A8_UNORM_SRGB,
201 WINED3DFMT_R8G8B8A8_UINT,
202 WINED3DFMT_R8G8B8A8_SNORM,
203 WINED3DFMT_R8G8B8A8_SINT,
204 WINED3DFMT_R16G16_TYPELESS,
205 WINED3DFMT_R16G16_FLOAT,
206 WINED3DFMT_R16G16_UNORM,
207 WINED3DFMT_R16G16_UINT,
208 WINED3DFMT_R16G16_SNORM,
209 WINED3DFMT_R16G16_SINT,
210 WINED3DFMT_R32_TYPELESS,
211 WINED3DFMT_D32_FLOAT,
212 WINED3DFMT_R32_FLOAT,
213 WINED3DFMT_R32_UINT,
214 WINED3DFMT_R32_SINT,
215 WINED3DFMT_R24G8_TYPELESS,
216 WINED3DFMT_D24_UNORM_S8_UINT,
217 WINED3DFMT_R24_UNORM_X8_TYPELESS,
218 WINED3DFMT_X24_TYPELESS_G8_UINT,
219 WINED3DFMT_R8G8_TYPELESS,
220 WINED3DFMT_R8G8_UNORM,
221 WINED3DFMT_R8G8_UINT,
222 WINED3DFMT_R8G8_SNORM,
223 WINED3DFMT_R8G8_SINT,
224 WINED3DFMT_R16_TYPELESS,
225 WINED3DFMT_R16_FLOAT,
226 WINED3DFMT_D16_UNORM,
227 WINED3DFMT_R16_UNORM,
228 WINED3DFMT_R16_UINT,
229 WINED3DFMT_R16_SNORM,
230 WINED3DFMT_R16_SINT,
231 WINED3DFMT_R8_TYPELESS,
232 WINED3DFMT_R8_UNORM,
233 WINED3DFMT_R8_UINT,
234 WINED3DFMT_R8_SNORM,
235 WINED3DFMT_R8_SINT,
236 WINED3DFMT_A8_UNORM,
237 WINED3DFMT_R1_UNORM,
238 WINED3DFMT_R9G9B9E5_SHAREDEXP,
239 WINED3DFMT_R8G8_B8G8_UNORM,
240 WINED3DFMT_G8R8_G8B8_UNORM,
241 WINED3DFMT_BC1_TYPELESS,
242 WINED3DFMT_BC1_UNORM,
243 WINED3DFMT_BC1_UNORM_SRGB,
244 WINED3DFMT_BC2_TYPELESS,
245 WINED3DFMT_BC2_UNORM,
246 WINED3DFMT_BC2_UNORM_SRGB,
247 WINED3DFMT_BC3_TYPELESS,
248 WINED3DFMT_BC3_UNORM,
249 WINED3DFMT_BC3_UNORM_SRGB,
250 WINED3DFMT_BC4_TYPELESS,
251 WINED3DFMT_BC4_UNORM,
252 WINED3DFMT_BC4_SNORM,
253 WINED3DFMT_BC5_TYPELESS,
254 WINED3DFMT_BC5_UNORM,
255 WINED3DFMT_BC5_SNORM,
256 WINED3DFMT_B5G6R5_UNORM,
257 WINED3DFMT_B5G5R5A1_UNORM,
258 WINED3DFMT_B8G8R8A8_UNORM,
259 WINED3DFMT_B8G8R8X8_UNORM,
260 /* FOURCC formats. */
261 WINED3DFMT_UYVY = WINEMAKEFOURCC('U','Y','V','Y'),
262 WINED3DFMT_YUY2 = WINEMAKEFOURCC('Y','U','Y','2'),
263 WINED3DFMT_YV12 = WINEMAKEFOURCC('Y','V','1','2'),
264 WINED3DFMT_DXT1 = WINEMAKEFOURCC('D','X','T','1'),
265 WINED3DFMT_DXT2 = WINEMAKEFOURCC('D','X','T','2'),
266 WINED3DFMT_DXT3 = WINEMAKEFOURCC('D','X','T','3'),
267 WINED3DFMT_DXT4 = WINEMAKEFOURCC('D','X','T','4'),
268 WINED3DFMT_DXT5 = WINEMAKEFOURCC('D','X','T','5'),
269 WINED3DFMT_MULTI2_ARGB8 = WINEMAKEFOURCC('M','E','T','1'),
270 WINED3DFMT_G8R8_G8B8 = WINEMAKEFOURCC('G','R','G','B'),
271 WINED3DFMT_R8G8_B8G8 = WINEMAKEFOURCC('R','G','B','G'),
272 WINED3DFMT_ATI2N = WINEMAKEFOURCC('A','T','I','2'),
273 WINED3DFMT_INST = WINEMAKEFOURCC('I','N','S','T'),
274 WINED3DFMT_NVDB = WINEMAKEFOURCC('N','V','D','B'),
275 WINED3DFMT_NVHU = WINEMAKEFOURCC('N','V','H','U'),
276 WINED3DFMT_NVHS = WINEMAKEFOURCC('N','V','H','S'),
277 WINED3DFMT_INTZ = WINEMAKEFOURCC('I','N','T','Z'),
278 WINED3DFMT_NULL = WINEMAKEFOURCC('N','U','L','L'),
280 WINED3DFMT_FORCE_DWORD = 0xffffffff
283 typedef enum _WINED3DRENDERSTATETYPE
285 WINED3DRS_ANTIALIAS = 2, /* d3d7 */
286 WINED3DRS_TEXTUREPERSPECTIVE = 4, /* d3d7 */
287 WINED3DRS_WRAPU = 5, /* d3d7 */
288 WINED3DRS_WRAPV = 6, /* d3d7 */
289 WINED3DRS_ZENABLE = 7,
290 WINED3DRS_FILLMODE = 8,
291 WINED3DRS_SHADEMODE = 9,
292 WINED3DRS_LINEPATTERN = 10, /* d3d7, d3d8 */
293 WINED3DRS_MONOENABLE = 11, /* d3d7 */
294 WINED3DRS_ROP2 = 12, /* d3d7 */
295 WINED3DRS_PLANEMASK = 13, /* d3d7 */
296 WINED3DRS_ZWRITEENABLE = 14,
297 WINED3DRS_ALPHATESTENABLE = 15,
298 WINED3DRS_LASTPIXEL = 16,
299 WINED3DRS_SRCBLEND = 19,
300 WINED3DRS_DESTBLEND = 20,
301 WINED3DRS_CULLMODE = 22,
302 WINED3DRS_ZFUNC = 23,
303 WINED3DRS_ALPHAREF = 24,
304 WINED3DRS_ALPHAFUNC = 25,
305 WINED3DRS_DITHERENABLE = 26,
306 WINED3DRS_ALPHABLENDENABLE = 27,
307 WINED3DRS_FOGENABLE = 28,
308 WINED3DRS_SPECULARENABLE = 29,
309 WINED3DRS_ZVISIBLE = 30, /* d3d7, d3d8 */
310 WINED3DRS_SUBPIXEL = 31, /* d3d7 */
311 WINED3DRS_SUBPIXELX = 32, /* d3d7 */
312 WINED3DRS_STIPPLEDALPHA = 33, /* d3d7 */
313 WINED3DRS_FOGCOLOR = 34,
314 WINED3DRS_FOGTABLEMODE = 35,
315 WINED3DRS_FOGSTART = 36,
316 WINED3DRS_FOGEND = 37,
317 WINED3DRS_FOGDENSITY = 38,
318 WINED3DRS_STIPPLEENABLE = 39, /* d3d7 */
319 WINED3DRS_EDGEANTIALIAS = 40, /* d3d7, d3d8 */
320 WINED3DRS_COLORKEYENABLE = 41, /* d3d7 */
321 WINED3DRS_MIPMAPLODBIAS = 46, /* d3d7 */
322 WINED3DRS_ZBIAS = 47, /* d3d7, d3d8 */
323 WINED3DRS_RANGEFOGENABLE = 48,
324 WINED3DRS_ANISOTROPY = 49, /* d3d7 */
325 WINED3DRS_FLUSHBATCH = 50, /* d3d7 */
326 WINED3DRS_TRANSLUCENTSORTINDEPENDENT = 51, /* d3d7 */
327 WINED3DRS_STENCILENABLE = 52,
328 WINED3DRS_STENCILFAIL = 53,
329 WINED3DRS_STENCILZFAIL = 54,
330 WINED3DRS_STENCILPASS = 55,
331 WINED3DRS_STENCILFUNC = 56,
332 WINED3DRS_STENCILREF = 57,
333 WINED3DRS_STENCILMASK = 58,
334 WINED3DRS_STENCILWRITEMASK = 59,
335 WINED3DRS_TEXTUREFACTOR = 60,
336 WINED3DRS_WRAP0 = 128,
337 WINED3DRS_WRAP1 = 129,
338 WINED3DRS_WRAP2 = 130,
339 WINED3DRS_WRAP3 = 131,
340 WINED3DRS_WRAP4 = 132,
341 WINED3DRS_WRAP5 = 133,
342 WINED3DRS_WRAP6 = 134,
343 WINED3DRS_WRAP7 = 135,
344 WINED3DRS_CLIPPING = 136,
345 WINED3DRS_LIGHTING = 137,
346 WINED3DRS_EXTENTS = 138, /* d3d7 */
347 WINED3DRS_AMBIENT = 139,
348 WINED3DRS_FOGVERTEXMODE = 140,
349 WINED3DRS_COLORVERTEX = 141,
350 WINED3DRS_LOCALVIEWER = 142,
351 WINED3DRS_NORMALIZENORMALS = 143,
352 WINED3DRS_COLORKEYBLENDENABLE = 144, /* d3d7 */
353 WINED3DRS_DIFFUSEMATERIALSOURCE = 145,
354 WINED3DRS_SPECULARMATERIALSOURCE = 146,
355 WINED3DRS_AMBIENTMATERIALSOURCE = 147,
356 WINED3DRS_EMISSIVEMATERIALSOURCE = 148,
357 WINED3DRS_VERTEXBLEND = 151,
358 WINED3DRS_CLIPPLANEENABLE = 152,
359 WINED3DRS_SOFTWAREVERTEXPROCESSING = 153, /* d3d8 */
360 WINED3DRS_POINTSIZE = 154,
361 WINED3DRS_POINTSIZE_MIN = 155,
362 WINED3DRS_POINTSPRITEENABLE = 156,
363 WINED3DRS_POINTSCALEENABLE = 157,
364 WINED3DRS_POINTSCALE_A = 158,
365 WINED3DRS_POINTSCALE_B = 159,
366 WINED3DRS_POINTSCALE_C = 160,
367 WINED3DRS_MULTISAMPLEANTIALIAS = 161,
368 WINED3DRS_MULTISAMPLEMASK = 162,
369 WINED3DRS_PATCHEDGESTYLE = 163,
370 WINED3DRS_PATCHSEGMENTS = 164, /* d3d8 */
371 WINED3DRS_DEBUGMONITORTOKEN = 165,
372 WINED3DRS_POINTSIZE_MAX = 166,
373 WINED3DRS_INDEXEDVERTEXBLENDENABLE = 167,
374 WINED3DRS_COLORWRITEENABLE = 168,
375 WINED3DRS_TWEENFACTOR = 170,
376 WINED3DRS_BLENDOP = 171,
377 WINED3DRS_POSITIONDEGREE = 172,
378 WINED3DRS_NORMALDEGREE = 173,
379 WINED3DRS_SCISSORTESTENABLE = 174,
380 WINED3DRS_SLOPESCALEDEPTHBIAS = 175,
381 WINED3DRS_ANTIALIASEDLINEENABLE = 176,
382 WINED3DRS_MINTESSELLATIONLEVEL = 178,
383 WINED3DRS_MAXTESSELLATIONLEVEL = 179,
384 WINED3DRS_ADAPTIVETESS_X = 180,
385 WINED3DRS_ADAPTIVETESS_Y = 181,
386 WINED3DRS_ADAPTIVETESS_Z = 182,
387 WINED3DRS_ADAPTIVETESS_W = 183,
388 WINED3DRS_ENABLEADAPTIVETESSELLATION = 184,
389 WINED3DRS_TWOSIDEDSTENCILMODE = 185,
390 WINED3DRS_CCW_STENCILFAIL = 186,
391 WINED3DRS_CCW_STENCILZFAIL = 187,
392 WINED3DRS_CCW_STENCILPASS = 188,
393 WINED3DRS_CCW_STENCILFUNC = 189,
394 WINED3DRS_COLORWRITEENABLE1 = 190,
395 WINED3DRS_COLORWRITEENABLE2 = 191,
396 WINED3DRS_COLORWRITEENABLE3 = 192,
397 WINED3DRS_BLENDFACTOR = 193,
398 WINED3DRS_SRGBWRITEENABLE = 194,
399 WINED3DRS_DEPTHBIAS = 195,
400 WINED3DRS_WRAP8 = 198,
401 WINED3DRS_WRAP9 = 199,
402 WINED3DRS_WRAP10 = 200,
403 WINED3DRS_WRAP11 = 201,
404 WINED3DRS_WRAP12 = 202,
405 WINED3DRS_WRAP13 = 203,
406 WINED3DRS_WRAP14 = 204,
407 WINED3DRS_WRAP15 = 205,
408 WINED3DRS_SEPARATEALPHABLENDENABLE = 206,
409 WINED3DRS_SRCBLENDALPHA = 207,
410 WINED3DRS_DESTBLENDALPHA = 208,
411 WINED3DRS_BLENDOPALPHA = 209,
412 WINED3DRS_FORCE_DWORD = 0x7fffffff
413 } WINED3DRENDERSTATETYPE;
414 const UINT WINEHIGHEST_RENDER_STATE = WINED3DRS_BLENDOPALPHA;
416 typedef enum _WINED3DBLEND
418 WINED3DBLEND_ZERO = 1,
419 WINED3DBLEND_ONE = 2,
420 WINED3DBLEND_SRCCOLOR = 3,
421 WINED3DBLEND_INVSRCCOLOR = 4,
422 WINED3DBLEND_SRCALPHA = 5,
423 WINED3DBLEND_INVSRCALPHA = 6,
424 WINED3DBLEND_DESTALPHA = 7,
425 WINED3DBLEND_INVDESTALPHA = 8,
426 WINED3DBLEND_DESTCOLOR = 9,
427 WINED3DBLEND_INVDESTCOLOR = 10,
428 WINED3DBLEND_SRCALPHASAT = 11,
429 WINED3DBLEND_BOTHSRCALPHA = 12,
430 WINED3DBLEND_BOTHINVSRCALPHA = 13,
431 WINED3DBLEND_BLENDFACTOR = 14,
432 WINED3DBLEND_INVBLENDFACTOR = 15,
433 WINED3DBLEND_FORCE_DWORD = 0x7fffffff
434 } WINED3DBLEND;
436 typedef enum _WINED3DBLENDOP
438 WINED3DBLENDOP_ADD = 1,
439 WINED3DBLENDOP_SUBTRACT = 2,
440 WINED3DBLENDOP_REVSUBTRACT = 3,
441 WINED3DBLENDOP_MIN = 4,
442 WINED3DBLENDOP_MAX = 5,
443 WINED3DBLENDOP_FORCE_DWORD = 0x7fffffff
444 } WINED3DBLENDOP;
446 typedef enum _WINED3DVERTEXBLENDFLAGS
448 WINED3DVBF_DISABLE = 0,
449 WINED3DVBF_1WEIGHTS = 1,
450 WINED3DVBF_2WEIGHTS = 2,
451 WINED3DVBF_3WEIGHTS = 3,
452 WINED3DVBF_TWEENING = 255,
453 WINED3DVBF_0WEIGHTS = 256
454 } WINED3DVERTEXBLENDFLAGS;
456 typedef enum _WINED3DCMPFUNC
458 WINED3DCMP_NEVER = 1,
459 WINED3DCMP_LESS = 2,
460 WINED3DCMP_EQUAL = 3,
461 WINED3DCMP_LESSEQUAL = 4,
462 WINED3DCMP_GREATER = 5,
463 WINED3DCMP_NOTEQUAL = 6,
464 WINED3DCMP_GREATEREQUAL = 7,
465 WINED3DCMP_ALWAYS = 8,
466 WINED3DCMP_FORCE_DWORD = 0x7fffffff
467 } WINED3DCMPFUNC;
469 typedef enum _WINED3DZBUFFERTYPE
471 WINED3DZB_FALSE = 0,
472 WINED3DZB_TRUE = 1,
473 WINED3DZB_USEW = 2,
474 WINED3DZB_FORCE_DWORD = 0x7fffffff
475 } WINED3DZBUFFERTYPE;
477 typedef enum _WINED3DFOGMODE
479 WINED3DFOG_NONE = 0,
480 WINED3DFOG_EXP = 1,
481 WINED3DFOG_EXP2 = 2,
482 WINED3DFOG_LINEAR = 3,
483 WINED3DFOG_FORCE_DWORD = 0x7fffffff
484 } WINED3DFOGMODE;
486 typedef enum _WINED3DSHADEMODE
488 WINED3DSHADE_FLAT = 1,
489 WINED3DSHADE_GOURAUD = 2,
490 WINED3DSHADE_PHONG = 3,
491 WINED3DSHADE_FORCE_DWORD = 0x7fffffff
492 } WINED3DSHADEMODE;
494 typedef enum _WINED3DFILLMODE
496 WINED3DFILL_POINT = 1,
497 WINED3DFILL_WIREFRAME = 2,
498 WINED3DFILL_SOLID = 3,
499 WINED3DFILL_FORCE_DWORD = 0x7fffffff
500 } WINED3DFILLMODE;
502 typedef enum _WINED3DCULL
504 WINED3DCULL_NONE = 1,
505 WINED3DCULL_CW = 2,
506 WINED3DCULL_CCW = 3,
507 WINED3DCULL_FORCE_DWORD = 0x7fffffff
508 } WINED3DCULL;
510 typedef enum _WINED3DSTENCILOP
512 WINED3DSTENCILOP_KEEP = 1,
513 WINED3DSTENCILOP_ZERO = 2,
514 WINED3DSTENCILOP_REPLACE = 3,
515 WINED3DSTENCILOP_INCRSAT = 4,
516 WINED3DSTENCILOP_DECRSAT = 5,
517 WINED3DSTENCILOP_INVERT = 6,
518 WINED3DSTENCILOP_INCR = 7,
519 WINED3DSTENCILOP_DECR = 8,
520 WINED3DSTENCILOP_FORCE_DWORD = 0x7fffffff
521 } WINED3DSTENCILOP;
523 typedef enum _WINED3DMATERIALCOLORSOURCE
525 WINED3DMCS_MATERIAL = 0,
526 WINED3DMCS_COLOR1 = 1,
527 WINED3DMCS_COLOR2 = 2,
528 WINED3DMCS_FORCE_DWORD = 0x7fffffff
529 } WINED3DMATERIALCOLORSOURCE;
531 typedef enum _WINED3DPATCHEDGESTYLE
533 WINED3DPATCHEDGE_DISCRETE = 0,
534 WINED3DPATCHEDGE_CONTINUOUS = 1,
535 WINED3DPATCHEDGE_FORCE_DWORD = 0x7fffffff
536 } WINED3DPATCHEDGESTYLE;
538 typedef enum _WINED3DBACKBUFFER_TYPE
540 WINED3DBACKBUFFER_TYPE_MONO = 0,
541 WINED3DBACKBUFFER_TYPE_LEFT = 1,
542 WINED3DBACKBUFFER_TYPE_RIGHT = 2,
543 WINED3DBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff
544 } WINED3DBACKBUFFER_TYPE;
546 typedef enum _WINED3DSWAPEFFECT
548 WINED3DSWAPEFFECT_DISCARD = 1,
549 WINED3DSWAPEFFECT_FLIP = 2,
550 WINED3DSWAPEFFECT_COPY = 3,
551 WINED3DSWAPEFFECT_COPY_VSYNC = 4,
552 WINED3DSWAPEFFECT_FORCE_DWORD = 0xffffffff
553 } WINED3DSWAPEFFECT;
555 typedef enum _WINED3DSAMPLERSTATETYPE
557 WINED3DSAMP_ADDRESSU = 1,
558 WINED3DSAMP_ADDRESSV = 2,
559 WINED3DSAMP_ADDRESSW = 3,
560 WINED3DSAMP_BORDERCOLOR = 4,
561 WINED3DSAMP_MAGFILTER = 5,
562 WINED3DSAMP_MINFILTER = 6,
563 WINED3DSAMP_MIPFILTER = 7,
564 WINED3DSAMP_MIPMAPLODBIAS = 8,
565 WINED3DSAMP_MAXMIPLEVEL = 9,
566 WINED3DSAMP_MAXANISOTROPY = 10,
567 WINED3DSAMP_SRGBTEXTURE = 11,
568 WINED3DSAMP_ELEMENTINDEX = 12,
569 WINED3DSAMP_DMAPOFFSET = 13,
570 WINED3DSAMP_FORCE_DWORD = 0x7fffffff,
571 } WINED3DSAMPLERSTATETYPE;
572 const UINT WINED3D_HIGHEST_SAMPLER_STATE = WINED3DSAMP_DMAPOFFSET;
574 typedef enum _WINED3DMULTISAMPLE_TYPE
576 WINED3DMULTISAMPLE_NONE = 0,
577 WINED3DMULTISAMPLE_NONMASKABLE = 1,
578 WINED3DMULTISAMPLE_2_SAMPLES = 2,
579 WINED3DMULTISAMPLE_3_SAMPLES = 3,
580 WINED3DMULTISAMPLE_4_SAMPLES = 4,
581 WINED3DMULTISAMPLE_5_SAMPLES = 5,
582 WINED3DMULTISAMPLE_6_SAMPLES = 6,
583 WINED3DMULTISAMPLE_7_SAMPLES = 7,
584 WINED3DMULTISAMPLE_8_SAMPLES = 8,
585 WINED3DMULTISAMPLE_9_SAMPLES = 9,
586 WINED3DMULTISAMPLE_10_SAMPLES = 10,
587 WINED3DMULTISAMPLE_11_SAMPLES = 11,
588 WINED3DMULTISAMPLE_12_SAMPLES = 12,
589 WINED3DMULTISAMPLE_13_SAMPLES = 13,
590 WINED3DMULTISAMPLE_14_SAMPLES = 14,
591 WINED3DMULTISAMPLE_15_SAMPLES = 15,
592 WINED3DMULTISAMPLE_16_SAMPLES = 16,
593 WINED3DMULTISAMPLE_FORCE_DWORD = 0xffffffff
594 } WINED3DMULTISAMPLE_TYPE;
596 typedef enum _WINED3DTEXTURESTAGESTATETYPE
598 WINED3DTSS_COLOROP = 0,
599 WINED3DTSS_COLORARG1 = 1,
600 WINED3DTSS_COLORARG2 = 2,
601 WINED3DTSS_ALPHAOP = 3,
602 WINED3DTSS_ALPHAARG1 = 4,
603 WINED3DTSS_ALPHAARG2 = 5,
604 WINED3DTSS_BUMPENVMAT00 = 6,
605 WINED3DTSS_BUMPENVMAT01 = 7,
606 WINED3DTSS_BUMPENVMAT10 = 8,
607 WINED3DTSS_BUMPENVMAT11 = 9,
608 WINED3DTSS_TEXCOORDINDEX = 10,
609 WINED3DTSS_BUMPENVLSCALE = 11,
610 WINED3DTSS_BUMPENVLOFFSET = 12,
611 WINED3DTSS_TEXTURETRANSFORMFLAGS = 13,
612 WINED3DTSS_COLORARG0 = 14,
613 WINED3DTSS_ALPHAARG0 = 15,
614 WINED3DTSS_RESULTARG = 16,
615 WINED3DTSS_CONSTANT = 17,
616 WINED3DTSS_FORCE_DWORD = 0x7fffffff
617 } WINED3DTEXTURESTAGESTATETYPE;
618 const UINT WINED3D_HIGHEST_TEXTURE_STATE = WINED3DTSS_CONSTANT;
620 typedef enum _WINED3DTEXTURETRANSFORMFLAGS
622 WINED3DTTFF_DISABLE = 0,
623 WINED3DTTFF_COUNT1 = 1,
624 WINED3DTTFF_COUNT2 = 2,
625 WINED3DTTFF_COUNT3 = 3,
626 WINED3DTTFF_COUNT4 = 4,
627 WINED3DTTFF_PROJECTED = 256,
628 WINED3DTTFF_FORCE_DWORD = 0x7fffffff
629 } WINED3DTEXTURETRANSFORMFLAGS;
631 typedef enum _WINED3DTEXTUREOP
633 WINED3DTOP_DISABLE = 1,
634 WINED3DTOP_SELECTARG1 = 2,
635 WINED3DTOP_SELECTARG2 = 3,
636 WINED3DTOP_MODULATE = 4,
637 WINED3DTOP_MODULATE2X = 5,
638 WINED3DTOP_MODULATE4X = 6,
639 WINED3DTOP_ADD = 7,
640 WINED3DTOP_ADDSIGNED = 8,
641 WINED3DTOP_ADDSIGNED2X = 9,
642 WINED3DTOP_SUBTRACT = 10,
643 WINED3DTOP_ADDSMOOTH = 11,
644 WINED3DTOP_BLENDDIFFUSEALPHA = 12,
645 WINED3DTOP_BLENDTEXTUREALPHA = 13,
646 WINED3DTOP_BLENDFACTORALPHA = 14,
647 WINED3DTOP_BLENDTEXTUREALPHAPM = 15,
648 WINED3DTOP_BLENDCURRENTALPHA = 16,
649 WINED3DTOP_PREMODULATE = 17,
650 WINED3DTOP_MODULATEALPHA_ADDCOLOR = 18,
651 WINED3DTOP_MODULATECOLOR_ADDALPHA = 19,
652 WINED3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
653 WINED3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
654 WINED3DTOP_BUMPENVMAP = 22,
655 WINED3DTOP_BUMPENVMAPLUMINANCE = 23,
656 WINED3DTOP_DOTPRODUCT3 = 24,
657 WINED3DTOP_MULTIPLYADD = 25,
658 WINED3DTOP_LERP = 26,
659 WINED3DTOP_FORCE_DWORD = 0x7fffffff,
660 } WINED3DTEXTUREOP;
662 typedef enum _WINED3DTEXTUREADDRESS
664 WINED3DTADDRESS_WRAP = 1,
665 WINED3DTADDRESS_MIRROR = 2,
666 WINED3DTADDRESS_CLAMP = 3,
667 WINED3DTADDRESS_BORDER = 4,
668 WINED3DTADDRESS_MIRRORONCE = 5,
669 WINED3DTADDRESS_FORCE_DWORD = 0x7fffffff
670 } WINED3DTEXTUREADDRESS;
672 typedef enum _WINED3DTRANSFORMSTATETYPE
674 WINED3DTS_VIEW = 2,
675 WINED3DTS_PROJECTION = 3,
676 WINED3DTS_TEXTURE0 = 16,
677 WINED3DTS_TEXTURE1 = 17,
678 WINED3DTS_TEXTURE2 = 18,
679 WINED3DTS_TEXTURE3 = 19,
680 WINED3DTS_TEXTURE4 = 20,
681 WINED3DTS_TEXTURE5 = 21,
682 WINED3DTS_TEXTURE6 = 22,
683 WINED3DTS_TEXTURE7 = 23,
684 WINED3DTS_WORLD = 256, /*WINED3DTS_WORLDMATRIX(0)*/
685 WINED3DTS_WORLD1 = 257,
686 WINED3DTS_WORLD2 = 258,
687 WINED3DTS_WORLD3 = 259,
688 WINED3DTS_FORCE_DWORD = 0x7fffffff
689 } WINED3DTRANSFORMSTATETYPE;
690 cpp_quote("#define WINED3DTS_WORLDMATRIX(index) (WINED3DTRANSFORMSTATETYPE)(index + 256)")
692 typedef enum _WINED3DBASISTYPE
694 WINED3DBASIS_BEZIER = 0,
695 WINED3DBASIS_BSPLINE = 1,
696 WINED3DBASIS_INTERPOLATE = 2,
697 WINED3DBASIS_FORCE_DWORD = 0x7fffffff
698 } WINED3DBASISTYPE;
700 typedef enum _WINED3DCUBEMAP_FACES
702 WINED3DCUBEMAP_FACE_POSITIVE_X = 0,
703 WINED3DCUBEMAP_FACE_NEGATIVE_X = 1,
704 WINED3DCUBEMAP_FACE_POSITIVE_Y = 2,
705 WINED3DCUBEMAP_FACE_NEGATIVE_Y = 3,
706 WINED3DCUBEMAP_FACE_POSITIVE_Z = 4,
707 WINED3DCUBEMAP_FACE_NEGATIVE_Z = 5,
708 WINED3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff
709 } WINED3DCUBEMAP_FACES;
711 typedef enum _WINED3DTEXTUREFILTERTYPE
713 WINED3DTEXF_NONE = 0,
714 WINED3DTEXF_POINT = 1,
715 WINED3DTEXF_LINEAR = 2,
716 WINED3DTEXF_ANISOTROPIC = 3,
717 WINED3DTEXF_FLATCUBIC = 4,
718 WINED3DTEXF_GAUSSIANCUBIC = 5,
719 WINED3DTEXF_PYRAMIDALQUAD = 6,
720 WINED3DTEXF_GAUSSIANQUAD = 7,
721 WINED3DTEXF_FORCE_DWORD = 0x7fffffff
722 } WINED3DTEXTUREFILTERTYPE;
724 typedef enum _WINED3DRESOURCETYPE
726 WINED3DRTYPE_SURFACE = 1,
727 WINED3DRTYPE_VOLUME = 2,
728 WINED3DRTYPE_TEXTURE = 3,
729 WINED3DRTYPE_VOLUMETEXTURE = 4,
730 WINED3DRTYPE_CUBETEXTURE = 5,
731 WINED3DRTYPE_BUFFER = 6,
732 WINED3DRTYPE_FORCE_DWORD = 0x7fffffff
733 } WINED3DRESOURCETYPE;
734 const UINT WINED3DRTYPECOUNT = WINED3DRTYPE_BUFFER + 1;
736 typedef enum _WINED3DPOOL
738 WINED3DPOOL_DEFAULT = 0,
739 WINED3DPOOL_MANAGED = 1,
740 WINED3DPOOL_SYSTEMMEM = 2,
741 WINED3DPOOL_SCRATCH = 3,
742 WINED3DPOOL_FORCE_DWORD = 0x7fffffff
743 } WINED3DPOOL;
745 typedef enum _WINED3DQUERYTYPE
747 WINED3DQUERYTYPE_VCACHE = 4,
748 WINED3DQUERYTYPE_RESOURCEMANAGER = 5,
749 WINED3DQUERYTYPE_VERTEXSTATS = 6,
750 WINED3DQUERYTYPE_EVENT = 8,
751 WINED3DQUERYTYPE_OCCLUSION = 9,
752 WINED3DQUERYTYPE_TIMESTAMP = 10,
753 WINED3DQUERYTYPE_TIMESTAMPDISJOINT = 11,
754 WINED3DQUERYTYPE_TIMESTAMPFREQ = 12,
755 WINED3DQUERYTYPE_PIPELINETIMINGS = 13,
756 WINED3DQUERYTYPE_INTERFACETIMINGS = 14,
757 WINED3DQUERYTYPE_VERTEXTIMINGS = 15,
758 WINED3DQUERYTYPE_PIXELTIMINGS = 16,
759 WINED3DQUERYTYPE_BANDWIDTHTIMINGS = 17,
760 WINED3DQUERYTYPE_CACHEUTILIZATION = 18
761 } WINED3DQUERYTYPE;
763 const UINT WINED3DISSUE_BEGIN = (1 << 1);
764 const UINT WINED3DISSUE_END = (1 << 0);
765 const UINT WINED3DGETDATA_FLUSH = (1 << 0);
767 typedef enum _WINED3DSTATEBLOCKTYPE
769 WINED3DSBT_INIT = 0,
770 WINED3DSBT_ALL = 1,
771 WINED3DSBT_PIXELSTATE = 2,
772 WINED3DSBT_VERTEXSTATE = 3,
773 WINED3DSBT_RECORDED = 4, /* WineD3D private */
774 WINED3DSBT_FORCE_DWORD = 0xffffffff
775 } WINED3DSTATEBLOCKTYPE;
777 typedef enum _WINED3DDECLMETHOD
779 WINED3DDECLMETHOD_DEFAULT = 0,
780 WINED3DDECLMETHOD_PARTIALU = 1,
781 WINED3DDECLMETHOD_PARTIALV = 2,
782 WINED3DDECLMETHOD_CROSSUV = 3,
783 WINED3DDECLMETHOD_UV = 4,
784 WINED3DDECLMETHOD_LOOKUP = 5,
785 WINED3DDECLMETHOD_LOOKUPPRESAMPLED = 6
786 } WINED3DDECLMETHOD;
788 typedef enum _WINED3DDECLUSAGE
790 WINED3DDECLUSAGE_POSITION = 0,
791 WINED3DDECLUSAGE_BLENDWEIGHT = 1,
792 WINED3DDECLUSAGE_BLENDINDICES = 2,
793 WINED3DDECLUSAGE_NORMAL = 3,
794 WINED3DDECLUSAGE_PSIZE = 4,
795 WINED3DDECLUSAGE_TEXCOORD = 5,
796 WINED3DDECLUSAGE_TANGENT = 6,
797 WINED3DDECLUSAGE_BINORMAL = 7,
798 WINED3DDECLUSAGE_TESSFACTOR = 8,
799 WINED3DDECLUSAGE_POSITIONT = 9,
800 WINED3DDECLUSAGE_COLOR = 10,
801 WINED3DDECLUSAGE_FOG = 11,
802 WINED3DDECLUSAGE_DEPTH = 12,
803 WINED3DDECLUSAGE_SAMPLE = 13
804 } WINED3DDECLUSAGE;
806 typedef enum _WINED3DSURFTYPE
808 SURFACE_UNKNOWN = 0, /* Default / Unknown surface type */
809 SURFACE_OPENGL, /* OpenGL surface: Renders using libGL, needed for 3D */
810 SURFACE_GDI, /* User surface. No 3D, DirectDraw rendering with GDI */
811 } WINED3DSURFTYPE;
813 enum wined3d_sysval_semantic
815 WINED3D_SV_DEPTH = 0xffffffff,
816 WINED3D_SV_TARGET0 = 0,
817 WINED3D_SV_TARGET1 = 1,
818 WINED3D_SV_TARGET2 = 2,
819 WINED3D_SV_TARGET3 = 3,
820 WINED3D_SV_TARGET4 = 4,
821 WINED3D_SV_TARGET5 = 5,
822 WINED3D_SV_TARGET6 = 6,
823 WINED3D_SV_TARGET7 = 7,
826 const UINT WINED3DCOLORWRITEENABLE_RED = (1<<0);
827 const UINT WINED3DCOLORWRITEENABLE_GREEN = (1<<1);
828 const UINT WINED3DCOLORWRITEENABLE_BLUE = (1<<2);
829 const UINT WINED3DCOLORWRITEENABLE_ALPHA = (1<<3);
831 const UINT WINED3DADAPTER_DEFAULT = 0;
832 const UINT WINED3DENUM_NO_WHQL_LEVEL = 2;
833 const UINT WINED3DPRESENT_BACK_BUFFER_MAX = 3;
835 const UINT WINED3DTSS_TCI_PASSTHRU = 0x00000;
836 const UINT WINED3DTSS_TCI_CAMERASPACENORMAL = 0x10000;
837 const UINT WINED3DTSS_TCI_CAMERASPACEPOSITION = 0x20000;
838 const UINT WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR = 0x30000;
839 const UINT WINED3DTSS_TCI_SPHEREMAP = 0x40000;
841 const UINT WINED3DTA_SELECTMASK = 0x0000000f;
842 const UINT WINED3DTA_DIFFUSE = 0x00000000;
843 const UINT WINED3DTA_CURRENT = 0x00000001;
844 const UINT WINED3DTA_TEXTURE = 0x00000002;
845 const UINT WINED3DTA_TFACTOR = 0x00000003;
846 const UINT WINED3DTA_SPECULAR = 0x00000004;
847 const UINT WINED3DTA_TEMP = 0x00000005;
848 const UINT WINED3DTA_CONSTANT = 0x00000006;
849 const UINT WINED3DTA_COMPLEMENT = 0x00000010;
850 const UINT WINED3DTA_ALPHAREPLICATE = 0x00000020;
852 const UINT WINED3DPRESENTFLAG_LOCKABLE_BACKBUFFER = 0x00000001;
853 const UINT WINED3DPRESENTFLAG_DISCARD_DEPTHSTENCIL = 0x00000002;
854 const UINT WINED3DPRESENTFLAG_DEVICECLIP = 0x00000004;
855 const UINT WINED3DPRESENTFLAG_VIDEO = 0x00000010;
856 const UINT WINED3DPRESENTFLAG_NOAUTOROTATE = 0x00000020;
857 const UINT WINED3DPRESENTFLAG_UNPRUNEDMODE = 0x00000040;
859 const UINT WINED3DDP_MAXTEXCOORD = 8;
861 const UINT WINED3DUSAGE_RENDERTARGET = 0x00000001;
862 const UINT WINED3DUSAGE_DEPTHSTENCIL = 0x00000002;
863 const UINT WINED3DUSAGE_WRITEONLY = 0x00000008;
864 const UINT WINED3DUSAGE_SOFTWAREPROCESSING = 0x00000010;
865 const UINT WINED3DUSAGE_DONOTCLIP = 0x00000020;
866 const UINT WINED3DUSAGE_POINTS = 0x00000040;
867 const UINT WINED3DUSAGE_RTPATCHES = 0x00000080;
868 const UINT WINED3DUSAGE_NPATCHES = 0x00000100;
869 const UINT WINED3DUSAGE_DYNAMIC = 0x00000200;
870 const UINT WINED3DUSAGE_AUTOGENMIPMAP = 0x00000400;
871 const UINT WINED3DUSAGE_DMAP = 0x00004000;
872 const UINT WINED3DUSAGE_MASK = 0x00004fff;
873 const UINT WINED3DUSAGE_STATICDECL = 0x40000000;
874 const UINT WINED3DUSAGE_OVERLAY = 0x80000000;
876 const UINT WINED3DUSAGE_QUERY_LEGACYBUMPMAP = 0x00008000;
877 const UINT WINED3DUSAGE_QUERY_FILTER = 0x00020000;
878 const UINT WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING = 0x00080000;
879 const UINT WINED3DUSAGE_QUERY_SRGBREAD = 0x00010000;
880 const UINT WINED3DUSAGE_QUERY_SRGBWRITE = 0x00040000;
881 const UINT WINED3DUSAGE_QUERY_VERTEXTEXTURE = 0x00100000;
882 const UINT WINED3DUSAGE_QUERY_WRAPANDMIP = 0x00200000;
883 const UINT WINED3DUSAGE_QUERY_MASK = 0x003f8000;
885 const UINT WINED3DLOCK_READONLY = 0x0010;
886 const UINT WINED3DLOCK_NOSYSLOCK = 0x0800;
887 const UINT WINED3DLOCK_NOOVERWRITE = 0x1000;
888 const UINT WINED3DLOCK_DISCARD = 0x2000;
889 const UINT WINED3DLOCK_DONOTWAIT = 0x4000;
890 const UINT WINED3DLOCK_NO_DIRTY_UPDATE = 0x8000;
892 const UINT WINED3DPRESENT_RATE_DEFAULT = 0x000000000;
894 const UINT WINED3DPRESENT_INTERVAL_DEFAULT = 0x00000000;
895 const UINT WINED3DPRESENT_INTERVAL_ONE = 0x00000001;
896 const UINT WINED3DPRESENT_INTERVAL_TWO = 0x00000002;
897 const UINT WINED3DPRESENT_INTERVAL_THREE = 0x00000004;
898 const UINT WINED3DPRESENT_INTERVAL_FOUR = 0x00000008;
899 const UINT WINED3DPRESENT_INTERVAL_IMMEDIATE = 0x80000000;
901 const UINT WINED3DMAXUSERCLIPPLANES = 32;
902 const UINT WINED3DCLIPPLANE0 = (1 << 0);
903 const UINT WINED3DCLIPPLANE1 = (1 << 1);
904 const UINT WINED3DCLIPPLANE2 = (1 << 2);
905 const UINT WINED3DCLIPPLANE3 = (1 << 3);
906 const UINT WINED3DCLIPPLANE4 = (1 << 4);
907 const UINT WINED3DCLIPPLANE5 = (1 << 5);
909 /* FVF (Flexible Vertex Format) codes */
910 const UINT WINED3DFVF_RESERVED0 = 0x0001;
911 const UINT WINED3DFVF_POSITION_MASK = 0x400e;
912 const UINT WINED3DFVF_XYZ = 0x0002;
913 const UINT WINED3DFVF_XYZRHW = 0x0004;
914 const UINT WINED3DFVF_XYZB1 = 0x0006;
915 const UINT WINED3DFVF_XYZB2 = 0x0008;
916 const UINT WINED3DFVF_XYZB3 = 0x000a;
917 const UINT WINED3DFVF_XYZB4 = 0x000c;
918 const UINT WINED3DFVF_XYZB5 = 0x000e;
919 const UINT WINED3DFVF_XYZW = 0x4002;
920 const UINT WINED3DFVF_NORMAL = 0x0010;
921 const UINT WINED3DFVF_PSIZE = 0x0020;
922 const UINT WINED3DFVF_DIFFUSE = 0x0040;
923 const UINT WINED3DFVF_SPECULAR = 0x0080;
924 const UINT WINED3DFVF_TEXCOUNT_MASK = 0x0f00;
925 const UINT WINED3DFVF_TEXCOUNT_SHIFT = 8;
926 const UINT WINED3DFVF_TEX0 = 0x0000;
927 const UINT WINED3DFVF_TEX1 = 0x0100;
928 const UINT WINED3DFVF_TEX2 = 0x0200;
929 const UINT WINED3DFVF_TEX3 = 0x0300;
930 const UINT WINED3DFVF_TEX4 = 0x0400;
931 const UINT WINED3DFVF_TEX5 = 0x0500;
932 const UINT WINED3DFVF_TEX6 = 0x0600;
933 const UINT WINED3DFVF_TEX7 = 0x0700;
934 const UINT WINED3DFVF_TEX8 = 0x0800;
935 const UINT WINED3DFVF_LASTBETA_UBYTE4 = 0x1000;
936 const UINT WINED3DFVF_LASTBETA_D3DCOLOR = 0x8000;
937 const UINT WINED3DFVF_RESERVED2 = 0x6000;
939 const UINT WINED3DFVF_TEXTUREFORMAT1 = 3;
940 const UINT WINED3DFVF_TEXTUREFORMAT2 = 0;
941 const UINT WINED3DFVF_TEXTUREFORMAT3 = 1;
942 const UINT WINED3DFVF_TEXTUREFORMAT4 = 2;
943 cpp_quote("#define WINED3DFVF_TEXCOORDSIZE1(CoordIndex) (WINED3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))")
944 cpp_quote("#define WINED3DFVF_TEXCOORDSIZE2(CoordIndex) (WINED3DFVF_TEXTUREFORMAT2)")
945 cpp_quote("#define WINED3DFVF_TEXCOORDSIZE3(CoordIndex) (WINED3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))")
946 cpp_quote("#define WINED3DFVF_TEXCOORDSIZE4(CoordIndex) (WINED3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))")
948 /* Clear flags */
949 const UINT WINED3DCLEAR_TARGET = 0x00000001;
950 const UINT WINED3DCLEAR_ZBUFFER = 0x00000002;
951 const UINT WINED3DCLEAR_STENCIL = 0x00000004;
953 /* Stream source flags */
954 const UINT WINED3DSTREAMSOURCE_INDEXEDDATA = (1 << 30);
955 const UINT WINED3DSTREAMSOURCE_INSTANCEDATA = (2 << 30);
957 /* SetPrivateData flags */
958 const UINT WINED3DSPD_IUNKNOWN = 0x00000001;
960 /* IWineD3D::CreateDevice behaviour flags */
961 const UINT WINED3DCREATE_FPU_PRESERVE = 0x00000002;
962 const UINT WINED3DCREATE_PUREDEVICE = 0x00000010;
963 const UINT WINED3DCREATE_SOFTWARE_VERTEXPROCESSING = 0x00000020;
964 const UINT WINED3DCREATE_HARDWARE_VERTEXPROCESSING = 0x00000040;
965 const UINT WINED3DCREATE_MIXED_VERTEXPROCESSING = 0x00000080;
966 const UINT WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT = 0x00000100;
967 const UINT WINED3DCREATE_ADAPTERGROUP_DEVICE = 0x00000200;
969 /* VTF defines */
970 const UINT WINED3DDMAPSAMPLER = 0x100;
971 const UINT WINED3DVERTEXTEXTURESAMPLER0 = (WINED3DDMAPSAMPLER + 1);
972 const UINT WINED3DVERTEXTEXTURESAMPLER1 = (WINED3DDMAPSAMPLER + 2);
973 const UINT WINED3DVERTEXTEXTURESAMPLER2 = (WINED3DDMAPSAMPLER + 3);
974 const UINT WINED3DVERTEXTEXTURESAMPLER3 = (WINED3DDMAPSAMPLER + 4);
976 const UINT WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD = 0x00000020;
977 const UINT WINED3DCAPS3_LINEAR_TO_SRGB_PRESENTATION = 0x00000080;
978 const UINT WINED3DCAPS3_COPY_TO_VIDMEM = 0x00000100;
979 const UINT WINED3DCAPS3_COPY_TO_SYSTEMMEM = 0x00000200;
980 const UINT WINED3DCAPS3_RESERVED = 0x8000001f;
982 const UINT WINED3DDEVCAPS2_STREAMOFFSET = 0x00000001;
983 const UINT WINED3DDEVCAPS2_DMAPNPATCH = 0x00000002;
984 const UINT WINED3DDEVCAPS2_ADAPTIVETESSRTPATCH = 0x00000004;
985 const UINT WINED3DDEVCAPS2_ADAPTIVETESSNPATCH = 0x00000008;
986 const UINT WINED3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES = 0x00000010;
987 const UINT WINED3DDEVCAPS2_PRESAMPLEDDMAPNPATCH = 0x00000020;
988 const UINT WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET = 0x00000040;
990 const UINT WINED3DDTCAPS_UBYTE4 = 0x00000001;
991 const UINT WINED3DDTCAPS_UBYTE4N = 0x00000002;
992 const UINT WINED3DDTCAPS_SHORT2N = 0x00000004;
993 const UINT WINED3DDTCAPS_SHORT4N = 0x00000008;
994 const UINT WINED3DDTCAPS_USHORT2N = 0x00000010;
995 const UINT WINED3DDTCAPS_USHORT4N = 0x00000020;
996 const UINT WINED3DDTCAPS_UDEC3 = 0x00000040;
997 const UINT WINED3DDTCAPS_DEC3N = 0x00000080;
998 const UINT WINED3DDTCAPS_FLOAT16_2 = 0x00000100;
999 const UINT WINED3DDTCAPS_FLOAT16_4 = 0x00000200;
1001 const UINT WINED3DFVFCAPS_TEXCOORDCOUNTMASK = 0x0000ffff;
1002 const UINT WINED3DFVFCAPS_DONOTSTRIPELEMENTS = 0x00080000;
1003 const UINT WINED3DFVFCAPS_PSIZE = 0x00100000;
1005 const UINT WINED3DLINECAPS_TEXTURE = 0x00000001;
1006 const UINT WINED3DLINECAPS_ZTEST = 0x00000002;
1007 const UINT WINED3DLINECAPS_BLEND = 0x00000004;
1008 const UINT WINED3DLINECAPS_ALPHACMP = 0x00000008;
1009 const UINT WINED3DLINECAPS_FOG = 0x00000010;
1010 const UINT WINED3DLINECAPS_ANTIALIAS = 0x00000020;
1012 const UINT WINED3DMAX30SHADERINSTRUCTIONS = 32768;
1013 const UINT WINED3DMIN30SHADERINSTRUCTIONS = 512;
1015 const UINT WINED3DPBLENDCAPS_ZERO = 0x00000001;
1016 const UINT WINED3DPBLENDCAPS_ONE = 0x00000002;
1017 const UINT WINED3DPBLENDCAPS_SRCCOLOR = 0x00000004;
1018 const UINT WINED3DPBLENDCAPS_INVSRCCOLOR = 0x00000008;
1019 const UINT WINED3DPBLENDCAPS_SRCALPHA = 0x00000010;
1020 const UINT WINED3DPBLENDCAPS_INVSRCALPHA = 0x00000020;
1021 const UINT WINED3DPBLENDCAPS_DESTALPHA = 0x00000040;
1022 const UINT WINED3DPBLENDCAPS_INVDESTALPHA = 0x00000080;
1023 const UINT WINED3DPBLENDCAPS_DESTCOLOR = 0x00000100;
1024 const UINT WINED3DPBLENDCAPS_INVDESTCOLOR = 0x00000200;
1025 const UINT WINED3DPBLENDCAPS_SRCALPHASAT = 0x00000400;
1026 const UINT WINED3DPBLENDCAPS_BOTHSRCALPHA = 0x00000800;
1027 const UINT WINED3DPBLENDCAPS_BOTHINVSRCALPHA = 0x00001000;
1028 const UINT WINED3DPBLENDCAPS_BLENDFACTOR = 0x00002000;
1030 const UINT WINED3DPCMPCAPS_NEVER = 0x00000001;
1031 const UINT WINED3DPCMPCAPS_LESS = 0x00000002;
1032 const UINT WINED3DPCMPCAPS_EQUAL = 0x00000004;
1033 const UINT WINED3DPCMPCAPS_LESSEQUAL = 0x00000008;
1034 const UINT WINED3DPCMPCAPS_GREATER = 0x00000010;
1035 const UINT WINED3DPCMPCAPS_NOTEQUAL = 0x00000020;
1036 const UINT WINED3DPCMPCAPS_GREATEREQUAL = 0x00000040;
1037 const UINT WINED3DPCMPCAPS_ALWAYS = 0x00000080;
1039 const UINT WINED3DPMISCCAPS_MASKZ = 0x00000002;
1040 const UINT WINED3DPMISCCAPS_LINEPATTERNREP = 0x00000004;
1041 const UINT WINED3DPMISCCAPS_CULLNONE = 0x00000010;
1042 const UINT WINED3DPMISCCAPS_CULLCW = 0x00000020;
1043 const UINT WINED3DPMISCCAPS_CULLCCW = 0x00000040;
1044 const UINT WINED3DPMISCCAPS_COLORWRITEENABLE = 0x00000080;
1045 const UINT WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS = 0x00000100;
1046 const UINT WINED3DPMISCCAPS_CLIPTLVERTS = 0x00000200;
1047 const UINT WINED3DPMISCCAPS_TSSARGTEMP = 0x00000400;
1048 const UINT WINED3DPMISCCAPS_BLENDOP = 0x00000800;
1049 const UINT WINED3DPMISCCAPS_NULLREFERENCE = 0x00001000;
1050 const UINT WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS = 0x00004000;
1051 const UINT WINED3DPMISCCAPS_PERSTAGECONSTANT = 0x00008000;
1052 const UINT WINED3DPMISCCAPS_FOGANDSPECULARALPHA = 0x00010000;
1053 const UINT WINED3DPMISCCAPS_SEPARATEALPHABLEND = 0x00020000;
1054 const UINT WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS = 0x00040000;
1055 const UINT WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING = 0x00080000;
1056 const UINT WINED3DPMISCCAPS_FOGVERTEXCLAMPED = 0x00100000;
1058 const UINT WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH = 24;
1059 const UINT WINED3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0;
1060 const UINT WINED3DPS20_MAX_NUMTEMPS = 32;
1061 const UINT WINED3DPS20_MIN_NUMTEMPS = 12;
1062 const UINT WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH = 4;
1063 const UINT WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH = 0;
1064 const UINT WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS = 512;
1065 const UINT WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS = 96;
1067 const UINT WINED3DPS20CAPS_ARBITRARYSWIZZLE = 0x00000001;
1068 const UINT WINED3DPS20CAPS_GRADIENTINSTRUCTIONS = 0x00000002;
1069 const UINT WINED3DPS20CAPS_PREDICATION = 0x00000004;
1070 const UINT WINED3DPS20CAPS_NODEPENDENTREADLIMIT = 0x00000008;
1071 const UINT WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT = 0x00000010;
1073 const UINT WINED3DPTADDRESSCAPS_WRAP = 0x00000001;
1074 const UINT WINED3DPTADDRESSCAPS_MIRROR = 0x00000002;
1075 const UINT WINED3DPTADDRESSCAPS_CLAMP = 0x00000004;
1076 const UINT WINED3DPTADDRESSCAPS_BORDER = 0x00000008;
1077 const UINT WINED3DPTADDRESSCAPS_INDEPENDENTUV = 0x00000010;
1078 const UINT WINED3DPTADDRESSCAPS_MIRRORONCE = 0x00000020;
1080 const UINT WINED3DSTENCILCAPS_KEEP = 0x00000001;
1081 const UINT WINED3DSTENCILCAPS_ZERO = 0x00000002;
1082 const UINT WINED3DSTENCILCAPS_REPLACE = 0x00000004;
1083 const UINT WINED3DSTENCILCAPS_INCRSAT = 0x00000008;
1084 const UINT WINED3DSTENCILCAPS_DECRSAT = 0x00000010;
1085 const UINT WINED3DSTENCILCAPS_INVERT = 0x00000020;
1086 const UINT WINED3DSTENCILCAPS_INCR = 0x00000040;
1087 const UINT WINED3DSTENCILCAPS_DECR = 0x00000080;
1088 const UINT WINED3DSTENCILCAPS_TWOSIDED = 0x00000100;
1090 const UINT WINED3DTEXOPCAPS_DISABLE = 0x00000001;
1091 const UINT WINED3DTEXOPCAPS_SELECTARG1 = 0x00000002;
1092 const UINT WINED3DTEXOPCAPS_SELECTARG2 = 0x00000004;
1093 const UINT WINED3DTEXOPCAPS_MODULATE = 0x00000008;
1094 const UINT WINED3DTEXOPCAPS_MODULATE2X = 0x00000010;
1095 const UINT WINED3DTEXOPCAPS_MODULATE4X = 0x00000020;
1096 const UINT WINED3DTEXOPCAPS_ADD = 0x00000040;
1097 const UINT WINED3DTEXOPCAPS_ADDSIGNED = 0x00000080;
1098 const UINT WINED3DTEXOPCAPS_ADDSIGNED2X = 0x00000100;
1099 const UINT WINED3DTEXOPCAPS_SUBTRACT = 0x00000200;
1100 const UINT WINED3DTEXOPCAPS_ADDSMOOTH = 0x00000400;
1101 const UINT WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA = 0x00000800;
1102 const UINT WINED3DTEXOPCAPS_BLENDTEXTUREALPHA = 0x00001000;
1103 const UINT WINED3DTEXOPCAPS_BLENDFACTORALPHA = 0x00002000;
1104 const UINT WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM = 0x00004000;
1105 const UINT WINED3DTEXOPCAPS_BLENDCURRENTALPHA = 0x00008000;
1106 const UINT WINED3DTEXOPCAPS_PREMODULATE = 0x00010000;
1107 const UINT WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR = 0x00020000;
1108 const UINT WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA = 0x00040000;
1109 const UINT WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR = 0x00080000;
1110 const UINT WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA = 0x00100000;
1111 const UINT WINED3DTEXOPCAPS_BUMPENVMAP = 0x00200000;
1112 const UINT WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE = 0x00400000;
1113 const UINT WINED3DTEXOPCAPS_DOTPRODUCT3 = 0x00800000;
1114 const UINT WINED3DTEXOPCAPS_MULTIPLYADD = 0x01000000;
1115 const UINT WINED3DTEXOPCAPS_LERP = 0x02000000;
1117 const UINT WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH = 24;
1118 const UINT WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0;
1119 const UINT WINED3DVS20_MAX_NUMTEMPS = 32;
1120 const UINT WINED3DVS20_MIN_NUMTEMPS = 12;
1121 const UINT WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH = 4;
1122 const UINT WINED3DVS20_MIN_STATICFLOWCONTROLDEPTH = 1;
1124 const UINT WINED3DVS20CAPS_PREDICATION = 0x00000001;
1126 const UINT WINED3DCAPS2_NO2DDURING3DSCENE = 0x00000002;
1127 const UINT WINED3DCAPS2_FULLSCREENGAMMA = 0x00020000;
1128 const UINT WINED3DCAPS2_CANRENDERWINDOWED = 0x00080000;
1129 const UINT WINED3DCAPS2_CANCALIBRATEGAMMA = 0x00100000;
1130 const UINT WINED3DCAPS2_RESERVED = 0x02000000;
1131 const UINT WINED3DCAPS2_CANMANAGERESOURCE = 0x10000000;
1132 const UINT WINED3DCAPS2_DYNAMICTEXTURES = 0x20000000;
1133 const UINT WINED3DCAPS2_CANAUTOGENMIPMAP = 0x40000000;
1135 const UINT WINED3DPRASTERCAPS_DITHER = 0x00000001;
1136 const UINT WINED3DPRASTERCAPS_ROP2 = 0x00000002;
1137 const UINT WINED3DPRASTERCAPS_XOR = 0x00000004;
1138 const UINT WINED3DPRASTERCAPS_PAT = 0x00000008;
1139 const UINT WINED3DPRASTERCAPS_ZTEST = 0x00000010;
1140 const UINT WINED3DPRASTERCAPS_SUBPIXEL = 0x00000020;
1141 const UINT WINED3DPRASTERCAPS_SUBPIXELX = 0x00000040;
1142 const UINT WINED3DPRASTERCAPS_FOGVERTEX = 0x00000080;
1143 const UINT WINED3DPRASTERCAPS_FOGTABLE = 0x00000100;
1144 const UINT WINED3DPRASTERCAPS_STIPPLE = 0x00000200;
1145 const UINT WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT = 0x00000400;
1146 const UINT WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT = 0x00000800;
1147 const UINT WINED3DPRASTERCAPS_ANTIALIASEDGES = 0x00001000;
1148 const UINT WINED3DPRASTERCAPS_MIPMAPLODBIAS = 0x00002000;
1149 const UINT WINED3DPRASTERCAPS_ZBIAS = 0x00004000;
1150 const UINT WINED3DPRASTERCAPS_ZBUFFERLESSHSR = 0x00008000;
1151 const UINT WINED3DPRASTERCAPS_FOGRANGE = 0x00010000;
1152 const UINT WINED3DPRASTERCAPS_ANISOTROPY = 0x00020000;
1153 const UINT WINED3DPRASTERCAPS_WBUFFER = 0x00040000;
1154 const UINT WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT = 0x00080000;
1155 const UINT WINED3DPRASTERCAPS_WFOG = 0x00100000;
1156 const UINT WINED3DPRASTERCAPS_ZFOG = 0x00200000;
1157 const UINT WINED3DPRASTERCAPS_COLORPERSPECTIVE = 0x00400000;
1158 const UINT WINED3DPRASTERCAPS_SCISSORTEST = 0x01000000;
1159 const UINT WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS = 0x02000000;
1160 const UINT WINED3DPRASTERCAPS_DEPTHBIAS = 0x04000000;
1161 const UINT WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE = 0x08000000;
1163 const UINT WINED3DPSHADECAPS_COLORFLATMONO = 0x00000001;
1164 const UINT WINED3DPSHADECAPS_COLORFLATRGB = 0x00000002;
1165 const UINT WINED3DPSHADECAPS_COLORGOURAUDMONO = 0x00000004;
1166 const UINT WINED3DPSHADECAPS_COLORGOURAUDRGB = 0x00000008;
1167 const UINT WINED3DPSHADECAPS_COLORPHONGMONO = 0x00000010;
1168 const UINT WINED3DPSHADECAPS_COLORPHONGRGB = 0x00000020;
1169 const UINT WINED3DPSHADECAPS_SPECULARFLATMONO = 0x00000040;
1170 const UINT WINED3DPSHADECAPS_SPECULARFLATRGB = 0x00000080;
1171 const UINT WINED3DPSHADECAPS_SPECULARGOURAUDMONO = 0x00000100;
1172 const UINT WINED3DPSHADECAPS_SPECULARGOURAUDRGB = 0x00000200;
1173 const UINT WINED3DPSHADECAPS_SPECULARPHONGMONO = 0x00000400;
1174 const UINT WINED3DPSHADECAPS_SPECULARPHONGRGB = 0x00000800;
1175 const UINT WINED3DPSHADECAPS_ALPHAFLATBLEND = 0x00001000;
1176 const UINT WINED3DPSHADECAPS_ALPHAFLATSTIPPLED = 0x00002000;
1177 const UINT WINED3DPSHADECAPS_ALPHAGOURAUDBLEND = 0x00004000;
1178 const UINT WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED = 0x00008000;
1179 const UINT WINED3DPSHADECAPS_ALPHAPHONGBLEND = 0x00010000;
1180 const UINT WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED = 0x00020000;
1181 const UINT WINED3DPSHADECAPS_FOGFLAT = 0x00040000;
1182 const UINT WINED3DPSHADECAPS_FOGGOURAUD = 0x00080000;
1183 const UINT WINED3DPSHADECAPS_FOGPHONG = 0x00100000;
1185 const UINT WINED3DPTEXTURECAPS_PERSPECTIVE = 0x00000001;
1186 const UINT WINED3DPTEXTURECAPS_POW2 = 0x00000002;
1187 const UINT WINED3DPTEXTURECAPS_ALPHA = 0x00000004;
1188 const UINT WINED3DPTEXTURECAPS_TRANSPARENCY = 0x00000008;
1189 const UINT WINED3DPTEXTURECAPS_BORDER = 0x00000010;
1190 const UINT WINED3DPTEXTURECAPS_SQUAREONLY = 0x00000020;
1191 const UINT WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE = 0x00000040;
1192 const UINT WINED3DPTEXTURECAPS_ALPHAPALETTE = 0x00000080;
1193 const UINT WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL = 0x00000100;
1194 const UINT WINED3DPTEXTURECAPS_PROJECTED = 0x00000400;
1195 const UINT WINED3DPTEXTURECAPS_CUBEMAP = 0x00000800;
1196 const UINT WINED3DPTEXTURECAPS_COLORKEYBLEND = 0x00001000;
1197 const UINT WINED3DPTEXTURECAPS_VOLUMEMAP = 0x00002000;
1198 const UINT WINED3DPTEXTURECAPS_MIPMAP = 0x00004000;
1199 const UINT WINED3DPTEXTURECAPS_MIPVOLUMEMAP = 0x00008000;
1200 const UINT WINED3DPTEXTURECAPS_MIPCUBEMAP = 0x00010000;
1201 const UINT WINED3DPTEXTURECAPS_CUBEMAP_POW2 = 0x00020000;
1202 const UINT WINED3DPTEXTURECAPS_VOLUMEMAP_POW2 = 0x00040000;
1203 const UINT WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV = 0x00200000;
1205 const UINT WINED3DPTFILTERCAPS_NEAREST = 0x00000001;
1206 const UINT WINED3DPTFILTERCAPS_LINEAR = 0x00000002;
1207 const UINT WINED3DPTFILTERCAPS_MIPNEAREST = 0x00000004;
1208 const UINT WINED3DPTFILTERCAPS_MIPLINEAR = 0x00000008;
1209 const UINT WINED3DPTFILTERCAPS_LINEARMIPNEAREST = 0x00000010;
1210 const UINT WINED3DPTFILTERCAPS_LINEARMIPLINEAR = 0x00000020;
1211 const UINT WINED3DPTFILTERCAPS_MINFPOINT = 0x00000100;
1212 const UINT WINED3DPTFILTERCAPS_MINFLINEAR = 0x00000200;
1213 const UINT WINED3DPTFILTERCAPS_MINFANISOTROPIC = 0x00000400;
1214 const UINT WINED3DPTFILTERCAPS_MIPFPOINT = 0x00010000;
1215 const UINT WINED3DPTFILTERCAPS_MIPFLINEAR = 0x00020000;
1216 const UINT WINED3DPTFILTERCAPS_MAGFPOINT = 0x01000000;
1217 const UINT WINED3DPTFILTERCAPS_MAGFLINEAR = 0x02000000;
1218 const UINT WINED3DPTFILTERCAPS_MAGFANISOTROPIC = 0x04000000;
1219 const UINT WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD = 0x08000000;
1220 const UINT WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD = 0x10000000;
1222 const UINT WINED3DVTXPCAPS_TEXGEN = 0x00000001;
1223 const UINT WINED3DVTXPCAPS_MATERIALSOURCE7 = 0x00000002;
1224 const UINT WINED3DVTXPCAPS_VERTEXFOG = 0x00000004;
1225 const UINT WINED3DVTXPCAPS_DIRECTIONALLIGHTS = 0x00000008;
1226 const UINT WINED3DVTXPCAPS_POSITIONALLIGHTS = 0x00000010;
1227 const UINT WINED3DVTXPCAPS_LOCALVIEWER = 0x00000020;
1228 const UINT WINED3DVTXPCAPS_TWEENING = 0x00000040;
1229 const UINT WINED3DVTXPCAPS_TEXGEN_SPHEREMAP = 0x00000100;
1230 const UINT WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER = 0x00000200;
1232 const UINT WINED3DCURSORCAPS_COLOR = 0x00000001;
1233 const UINT WINED3DCURSORCAPS_LOWRES = 0x00000002;
1235 const UINT WINED3DDEVCAPS_FLOATTLVERTEX = 0x00000001;
1236 const UINT WINED3DDEVCAPS_SORTINCREASINGZ = 0x00000002;
1237 const UINT WINED3DDEVCAPS_SORTDECREASINGZ = 0X00000004;
1238 const UINT WINED3DDEVCAPS_SORTEXACT = 0x00000008;
1239 const UINT WINED3DDEVCAPS_EXECUTESYSTEMMEMORY = 0x00000010;
1240 const UINT WINED3DDEVCAPS_EXECUTEVIDEOMEMORY = 0x00000020;
1241 const UINT WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY = 0x00000040;
1242 const UINT WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY = 0x00000080;
1243 const UINT WINED3DDEVCAPS_TEXTURESYSTEMMEMORY = 0x00000100;
1244 const UINT WINED3DDEVCAPS_TEXTUREVIDEOMEMORY = 0x00000200;
1245 const UINT WINED3DDEVCAPS_DRAWPRIMTLVERTEX = 0x00000400;
1246 const UINT WINED3DDEVCAPS_CANRENDERAFTERFLIP = 0x00000800;
1247 const UINT WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM = 0x00001000;
1248 const UINT WINED3DDEVCAPS_DRAWPRIMITIVES2 = 0x00002000;
1249 const UINT WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES = 0x00004000;
1250 const UINT WINED3DDEVCAPS_DRAWPRIMITIVES2EX = 0x00008000;
1251 const UINT WINED3DDEVCAPS_HWTRANSFORMANDLIGHT = 0x00010000;
1252 const UINT WINED3DDEVCAPS_CANBLTSYSTONONLOCAL = 0x00020000;
1253 const UINT WINED3DDEVCAPS_HWRASTERIZATION = 0x00080000;
1254 const UINT WINED3DDEVCAPS_PUREDEVICE = 0x00100000;
1255 const UINT WINED3DDEVCAPS_QUINTICRTPATCHES = 0x00200000;
1256 const UINT WINED3DDEVCAPS_RTPATCHES = 0x00400000;
1257 const UINT WINED3DDEVCAPS_RTPATCHHANDLEZERO = 0x00800000;
1258 const UINT WINED3DDEVCAPS_NPATCHES = 0x01000000;
1260 /* dwDDFX */
1261 /* arithmetic stretching along y axis */
1262 const UINT WINEDDBLTFX_ARITHSTRETCHY = 0x00000001;
1263 /* mirror on y axis */
1264 const UINT WINEDDBLTFX_MIRRORLEFTRIGHT = 0x00000002;
1265 /* mirror on x axis */
1266 const UINT WINEDDBLTFX_MIRRORUPDOWN = 0x00000004;
1267 /* do not tear */
1268 const UINT WINEDDBLTFX_NOTEARING = 0x00000008;
1269 /* 180 degrees clockwise rotation */
1270 const UINT WINEDDBLTFX_ROTATE180 = 0x00000010;
1271 /* 270 degrees clockwise rotation */
1272 const UINT WINEDDBLTFX_ROTATE270 = 0x00000020;
1273 /* 90 degrees clockwise rotation */
1274 const UINT WINEDDBLTFX_ROTATE90 = 0x00000040;
1275 /* dwZBufferLow and dwZBufferHigh specify limits to the copied Z values */
1276 const UINT WINEDDBLTFX_ZBUFFERRANGE = 0x00000080;
1277 /* add dwZBufferBaseDest to every source z value before compare */
1278 const UINT WINEDDBLTFX_ZBUFFERBASEDEST = 0x00000100;
1280 /* dwFlags for Blt* */
1281 const UINT WINEDDBLT_ALPHADEST = 0x00000001;
1282 const UINT WINEDDBLT_ALPHADESTCONSTOVERRIDE = 0x00000002;
1283 const UINT WINEDDBLT_ALPHADESTNEG = 0x00000004;
1284 const UINT WINEDDBLT_ALPHADESTSURFACEOVERRIDE = 0x00000008;
1285 const UINT WINEDDBLT_ALPHAEDGEBLEND = 0x00000010;
1286 const UINT WINEDDBLT_ALPHASRC = 0x00000020;
1287 const UINT WINEDDBLT_ALPHASRCCONSTOVERRIDE = 0x00000040;
1288 const UINT WINEDDBLT_ALPHASRCNEG = 0x00000080;
1289 const UINT WINEDDBLT_ALPHASRCSURFACEOVERRIDE = 0x00000100;
1290 const UINT WINEDDBLT_ASYNC = 0x00000200;
1291 const UINT WINEDDBLT_COLORFILL = 0x00000400;
1292 const UINT WINEDDBLT_DDFX = 0x00000800;
1293 const UINT WINEDDBLT_DDROPS = 0x00001000;
1294 const UINT WINEDDBLT_KEYDEST = 0x00002000;
1295 const UINT WINEDDBLT_KEYDESTOVERRIDE = 0x00004000;
1296 const UINT WINEDDBLT_KEYSRC = 0x00008000;
1297 const UINT WINEDDBLT_KEYSRCOVERRIDE = 0x00010000;
1298 const UINT WINEDDBLT_ROP = 0x00020000;
1299 const UINT WINEDDBLT_ROTATIONANGLE = 0x00040000;
1300 const UINT WINEDDBLT_ZBUFFER = 0x00080000;
1301 const UINT WINEDDBLT_ZBUFFERDESTCONSTOVERRIDE = 0x00100000;
1302 const UINT WINEDDBLT_ZBUFFERDESTOVERRIDE = 0x00200000;
1303 const UINT WINEDDBLT_ZBUFFERSRCCONSTOVERRIDE = 0x00400000;
1304 const UINT WINEDDBLT_ZBUFFERSRCOVERRIDE = 0x00800000;
1305 const UINT WINEDDBLT_WAIT = 0x01000000;
1306 const UINT WINEDDBLT_DEPTHFILL = 0x02000000;
1307 const UINT WINEDDBLT_DONOTWAIT = 0x08000000;
1309 /* dwTrans for BltFast */
1310 const UINT WINEDDBLTFAST_NOCOLORKEY = 0x00000000;
1311 const UINT WINEDDBLTFAST_SRCCOLORKEY = 0x00000001;
1312 const UINT WINEDDBLTFAST_DESTCOLORKEY = 0x00000002;
1313 const UINT WINEDDBLTFAST_WAIT = 0x00000010;
1314 const UINT WINEDDBLTFAST_DONOTWAIT = 0x00000020;
1316 /* DDSURFACEDESC.dwFlags */
1317 const UINT WINEDDSD_CAPS = 0x00000001;
1318 const UINT WINEDDSD_HEIGHT = 0x00000002;
1319 const UINT WINEDDSD_WIDTH = 0x00000004;
1320 const UINT WINEDDSD_PITCH = 0x00000008;
1321 const UINT WINEDDSD_BACKBUFFERCOUNT = 0x00000020;
1322 const UINT WINEDDSD_ZBUFFERBITDEPTH = 0x00000040;
1323 const UINT WINEDDSD_ALPHABITDEPTH = 0x00000080;
1324 const UINT WINEDDSD_LPSURFACE = 0x00000800;
1325 const UINT WINEDDSD_PIXELFORMAT = 0x00001000;
1326 const UINT WINEDDSD_CKDESTOVERLAY = 0x00002000;
1327 const UINT WINEDDSD_CKDESTBLT = 0x00004000;
1328 const UINT WINEDDSD_CKSRCOVERLAY = 0x00008000;
1329 const UINT WINEDDSD_CKSRCBLT = 0x00010000;
1330 const UINT WINEDDSD_MIPMAPCOUNT = 0x00020000;
1331 const UINT WINEDDSD_REFRESHRATE = 0x00040000;
1332 const UINT WINEDDSD_LINEARSIZE = 0x00080000;
1333 const UINT WINEDDSD_TEXTURESTAGE = 0x00100000;
1334 const UINT WINEDDSD_FVF = 0x00200000;
1335 const UINT WINEDDSD_SRCVBHANDLE = 0x00400000;
1336 const UINT WINEDDSD_ALL = 0x007ff9ee;
1338 /* Set/Get Colour Key Flags */
1339 const UINT WINEDDCKEY_COLORSPACE = 0x00000001; /* Struct is single colour space */
1340 const UINT WINEDDCKEY_DESTBLT = 0x00000002; /* To be used as dest for blt */
1341 const UINT WINEDDCKEY_DESTOVERLAY = 0x00000004; /* To be used as dest for CK overlays */
1342 const UINT WINEDDCKEY_SRCBLT = 0x00000008; /* To be used as src for blt */
1343 const UINT WINEDDCKEY_SRCOVERLAY = 0x00000010; /* To be used as src for CK overlays */
1345 /* dwFlags for GetBltStatus */
1346 const UINT WINEDDGBS_CANBLT = 0x00000001;
1347 const UINT WINEDDGBS_ISBLTDONE = 0x00000002;
1349 /* dwFlags for GetFlipStatus */
1350 const UINT WINEDDGFS_CANFLIP = 0x00000001;
1351 const UINT WINEDDGFS_ISFLIPDONE = 0x00000002;
1353 /* dwFlags for Flip */
1354 const UINT WINEDDFLIP_WAIT = 0x00000001;
1355 const UINT WINEDDFLIP_EVEN = 0x00000002; /* only valid for overlay */
1356 const UINT WINEDDFLIP_ODD = 0x00000004; /* only valid for overlay */
1357 const UINT WINEDDFLIP_NOVSYNC = 0x00000008;
1358 const UINT WINEDDFLIP_STEREO = 0x00000010;
1359 const UINT WINEDDFLIP_DONOTWAIT = 0x00000020;
1360 const UINT WINEDDFLIP_INTERVAL2 = 0x02000000;
1361 const UINT WINEDDFLIP_INTERVAL3 = 0x03000000;
1362 const UINT WINEDDFLIP_INTERVAL4 = 0x04000000;
1364 const UINT WINEDDOVER_ALPHADEST = 0x00000001;
1365 const UINT WINEDDOVER_ALPHADESTCONSTOVERRIDE = 0x00000002;
1366 const UINT WINEDDOVER_ALPHADESTNEG = 0x00000004;
1367 const UINT WINEDDOVER_ALPHADESTSURFACEOVERRIDE = 0x00000008;
1368 const UINT WINEDDOVER_ALPHAEDGEBLEND = 0x00000010;
1369 const UINT WINEDDOVER_ALPHASRC = 0x00000020;
1370 const UINT WINEDDOVER_ALPHASRCCONSTOVERRIDE = 0x00000040;
1371 const UINT WINEDDOVER_ALPHASRCNEG = 0x00000080;
1372 const UINT WINEDDOVER_ALPHASRCSURFACEOVERRIDE = 0x00000100;
1373 const UINT WINEDDOVER_HIDE = 0x00000200;
1374 const UINT WINEDDOVER_KEYDEST = 0x00000400;
1375 const UINT WINEDDOVER_KEYDESTOVERRIDE = 0x00000800;
1376 const UINT WINEDDOVER_KEYSRC = 0x00001000;
1377 const UINT WINEDDOVER_KEYSRCOVERRIDE = 0x00002000;
1378 const UINT WINEDDOVER_SHOW = 0x00004000;
1379 const UINT WINEDDOVER_ADDDIRTYRECT = 0x00008000;
1380 const UINT WINEDDOVER_REFRESHDIRTYRECTS = 0x00010000;
1381 const UINT WINEDDOVER_REFRESHALL = 0x00020000;
1382 const UINT WINEDDOVER_DDFX = 0x00080000;
1383 const UINT WINEDDOVER_AUTOFLIP = 0x00100000;
1384 const UINT WINEDDOVER_BOB = 0x00200000;
1385 const UINT WINEDDOVER_OVERRIDEBOBWEAVE = 0x00400000;
1386 const UINT WINEDDOVER_INTERLEAVED = 0x00800000;
1388 /* DirectDraw Caps */
1389 const UINT WINEDDSCAPS_RESERVED1 = 0x00000001;
1390 const UINT WINEDDSCAPS_ALPHA = 0x00000002;
1391 const UINT WINEDDSCAPS_BACKBUFFER = 0x00000004;
1392 const UINT WINEDDSCAPS_COMPLEX = 0x00000008;
1393 const UINT WINEDDSCAPS_FLIP = 0x00000010;
1394 const UINT WINEDDSCAPS_FRONTBUFFER = 0x00000020;
1395 const UINT WINEDDSCAPS_OFFSCREENPLAIN = 0x00000040;
1396 const UINT WINEDDSCAPS_OVERLAY = 0x00000080;
1397 const UINT WINEDDSCAPS_PALETTE = 0x00000100;
1398 const UINT WINEDDSCAPS_PRIMARYSURFACE = 0x00000200;
1399 const UINT WINEDDSCAPS_PRIMARYSURFACELEFT = 0x00000400;
1400 const UINT WINEDDSCAPS_SYSTEMMEMORY = 0x00000800;
1401 const UINT WINEDDSCAPS_TEXTURE = 0x00001000;
1402 const UINT WINEDDSCAPS_3DDEVICE = 0x00002000;
1403 const UINT WINEDDSCAPS_VIDEOMEMORY = 0x00004000;
1404 const UINT WINEDDSCAPS_VISIBLE = 0x00008000;
1405 const UINT WINEDDSCAPS_WRITEONLY = 0x00010000;
1406 const UINT WINEDDSCAPS_ZBUFFER = 0x00020000;
1407 const UINT WINEDDSCAPS_OWNDC = 0x00040000;
1408 const UINT WINEDDSCAPS_LIVEVIDEO = 0x00080000;
1409 const UINT WINEDDSCAPS_HWCODEC = 0x00100000;
1410 const UINT WINEDDSCAPS_MODEX = 0x00200000;
1411 const UINT WINEDDSCAPS_MIPMAP = 0x00400000;
1412 const UINT WINEDDSCAPS_RESERVED2 = 0x00800000;
1413 const UINT WINEDDSCAPS_ALLOCONLOAD = 0x04000000;
1414 const UINT WINEDDSCAPS_VIDEOPORT = 0x08000000;
1415 const UINT WINEDDSCAPS_LOCALVIDMEM = 0x10000000;
1416 const UINT WINEDDSCAPS_NONLOCALVIDMEM = 0x20000000;
1417 const UINT WINEDDSCAPS_STANDARDVGAMODE = 0x40000000;
1418 const UINT WINEDDSCAPS_OPTIMIZED = 0x80000000;
1420 const UINT WINEDDCKEYCAPS_DESTBLT = 0x00000001;
1421 const UINT WINEDDCKEYCAPS_DESTBLTCLRSPACE = 0x00000002;
1422 const UINT WINEDDCKEYCAPS_DESTBLTCLRSPACEYUV = 0x00000004;
1423 const UINT WINEDDCKEYCAPS_DESTBLTYUV = 0x00000008;
1424 const UINT WINEDDCKEYCAPS_DESTOVERLAY = 0x00000010;
1425 const UINT WINEDDCKEYCAPS_DESTOVERLAYCLRSPACE = 0x00000020;
1426 const UINT WINEDDCKEYCAPS_DESTOVERLAYCLRSPACEYUV = 0x00000040;
1427 const UINT WINEDDCKEYCAPS_DESTOVERLAYONEACTIVE = 0x00000080;
1428 const UINT WINEDDCKEYCAPS_DESTOVERLAYYUV = 0x00000100;
1429 const UINT WINEDDCKEYCAPS_SRCBLT = 0x00000200;
1430 const UINT WINEDDCKEYCAPS_SRCBLTCLRSPACE = 0x00000400;
1431 const UINT WINEDDCKEYCAPS_SRCBLTCLRSPACEYUV = 0x00000800;
1432 const UINT WINEDDCKEYCAPS_SRCBLTYUV = 0x00001000;
1433 const UINT WINEDDCKEYCAPS_SRCOVERLAY = 0x00002000;
1434 const UINT WINEDDCKEYCAPS_SRCOVERLAYCLRSPACE = 0x00004000;
1435 const UINT WINEDDCKEYCAPS_SRCOVERLAYCLRSPACEYUV = 0x00008000;
1436 const UINT WINEDDCKEYCAPS_SRCOVERLAYONEACTIVE = 0x00010000;
1437 const UINT WINEDDCKEYCAPS_SRCOVERLAYYUV = 0x00020000;
1438 const UINT WINEDDCKEYCAPS_NOCOSTOVERLAY = 0x00040000;
1440 const UINT WINEDDFXCAPS_BLTALPHA = 0x00000001;
1441 const UINT WINEDDFXCAPS_OVERLAYALPHA = 0x00000004;
1442 const UINT WINEDDFXCAPS_BLTARITHSTRETCHYN = 0x00000010;
1443 const UINT WINEDDFXCAPS_BLTARITHSTRETCHY = 0x00000020;
1444 const UINT WINEDDFXCAPS_BLTMIRRORLEFTRIGHT = 0x00000040;
1445 const UINT WINEDDFXCAPS_BLTMIRRORUPDOWN = 0x00000080;
1446 const UINT WINEDDFXCAPS_BLTROTATION = 0x00000100;
1447 const UINT WINEDDFXCAPS_BLTROTATION90 = 0x00000200;
1448 const UINT WINEDDFXCAPS_BLTSHRINKX = 0x00000400;
1449 const UINT WINEDDFXCAPS_BLTSHRINKXN = 0x00000800;
1450 const UINT WINEDDFXCAPS_BLTSHRINKY = 0x00001000;
1451 const UINT WINEDDFXCAPS_BLTSHRINKYN = 0x00002000;
1452 const UINT WINEDDFXCAPS_BLTSTRETCHX = 0x00004000;
1453 const UINT WINEDDFXCAPS_BLTSTRETCHXN = 0x00008000;
1454 const UINT WINEDDFXCAPS_BLTSTRETCHY = 0x00010000;
1455 const UINT WINEDDFXCAPS_BLTSTRETCHYN = 0x00020000;
1456 const UINT WINEDDFXCAPS_OVERLAYARITHSTRETCHY = 0x00040000;
1457 const UINT WINEDDFXCAPS_OVERLAYARITHSTRETCHYN = 0x00000008;
1458 const UINT WINEDDFXCAPS_OVERLAYSHRINKX = 0x00080000;
1459 const UINT WINEDDFXCAPS_OVERLAYSHRINKXN = 0x00100000;
1460 const UINT WINEDDFXCAPS_OVERLAYSHRINKY = 0x00200000;
1461 const UINT WINEDDFXCAPS_OVERLAYSHRINKYN = 0x00400000;
1462 const UINT WINEDDFXCAPS_OVERLAYSTRETCHX = 0x00800000;
1463 const UINT WINEDDFXCAPS_OVERLAYSTRETCHXN = 0x01000000;
1464 const UINT WINEDDFXCAPS_OVERLAYSTRETCHY = 0x02000000;
1465 const UINT WINEDDFXCAPS_OVERLAYSTRETCHYN = 0x04000000;
1466 const UINT WINEDDFXCAPS_OVERLAYMIRRORLEFTRIGHT = 0x08000000;
1467 const UINT WINEDDFXCAPS_OVERLAYMIRRORUPDOWN = 0x10000000;
1469 const UINT WINEDDCAPS_3D = 0x00000001;
1470 const UINT WINEDDCAPS_ALIGNBOUNDARYDEST = 0x00000002;
1471 const UINT WINEDDCAPS_ALIGNSIZEDEST = 0x00000004;
1472 const UINT WINEDDCAPS_ALIGNBOUNDARYSRC = 0x00000008;
1473 const UINT WINEDDCAPS_ALIGNSIZESRC = 0x00000010;
1474 const UINT WINEDDCAPS_ALIGNSTRIDE = 0x00000020;
1475 const UINT WINEDDCAPS_BLT = 0x00000040;
1476 const UINT WINEDDCAPS_BLTQUEUE = 0x00000080;
1477 const UINT WINEDDCAPS_BLTFOURCC = 0x00000100;
1478 const UINT WINEDDCAPS_BLTSTRETCH = 0x00000200;
1479 const UINT WINEDDCAPS_GDI = 0x00000400;
1480 const UINT WINEDDCAPS_OVERLAY = 0x00000800;
1481 const UINT WINEDDCAPS_OVERLAYCANTCLIP = 0x00001000;
1482 const UINT WINEDDCAPS_OVERLAYFOURCC = 0x00002000;
1483 const UINT WINEDDCAPS_OVERLAYSTRETCH = 0x00004000;
1484 const UINT WINEDDCAPS_PALETTE = 0x00008000;
1485 const UINT WINEDDCAPS_PALETTEVSYNC = 0x00010000;
1486 const UINT WINEDDCAPS_READSCANLINE = 0x00020000;
1487 const UINT WINEDDCAPS_STEREOVIEW = 0x00040000;
1488 const UINT WINEDDCAPS_VBI = 0x00080000;
1489 const UINT WINEDDCAPS_ZBLTS = 0x00100000;
1490 const UINT WINEDDCAPS_ZOVERLAYS = 0x00200000;
1491 const UINT WINEDDCAPS_COLORKEY = 0x00400000;
1492 const UINT WINEDDCAPS_ALPHA = 0x00800000;
1493 const UINT WINEDDCAPS_COLORKEYHWASSIST = 0x01000000;
1494 const UINT WINEDDCAPS_NOHARDWARE = 0x02000000;
1495 const UINT WINEDDCAPS_BLTCOLORFILL = 0x04000000;
1496 const UINT WINEDDCAPS_BANKSWITCHED = 0x08000000;
1497 const UINT WINEDDCAPS_BLTDEPTHFILL = 0x10000000;
1498 const UINT WINEDDCAPS_CANCLIP = 0x20000000;
1499 const UINT WINEDDCAPS_CANCLIPSTRETCHED = 0x40000000;
1500 const UINT WINEDDCAPS_CANBLTSYSMEM = 0x80000000;
1502 const UINT WINEDDCAPS2_CERTIFIED = 0x00000001;
1503 const UINT WINEDDCAPS2_NO2DDURING3DSCENE = 0x00000002;
1504 const UINT WINEDDCAPS2_VIDEOPORT = 0x00000004;
1505 const UINT WINEDDCAPS2_AUTOFLIPOVERLAY = 0x00000008;
1506 const UINT WINEDDCAPS2_CANBOBINTERLEAVED = 0x00000010;
1507 const UINT WINEDDCAPS2_CANBOBNONINTERLEAVED = 0x00000020;
1508 const UINT WINEDDCAPS2_COLORCONTROLOVERLAY = 0x00000040;
1509 const UINT WINEDDCAPS2_COLORCONTROLPRIMARY = 0x00000080;
1510 const UINT WINEDDCAPS2_CANDROPZ16BIT = 0x00000100;
1511 const UINT WINEDDCAPS2_NONLOCALVIDMEM = 0x00000200;
1512 const UINT WINEDDCAPS2_NONLOCALVIDMEMCAPS = 0x00000400;
1513 const UINT WINEDDCAPS2_NOPAGELOCKREQUIRED = 0x00000800;
1514 const UINT WINEDDCAPS2_WIDESURFACES = 0x00001000;
1515 const UINT WINEDDCAPS2_CANFLIPODDEVEN = 0x00002000;
1516 const UINT WINEDDCAPS2_CANBOBHARDWARE = 0x00004000;
1517 const UINT WINEDDCAPS2_COPYFOURCC = 0x00008000;
1518 const UINT WINEDDCAPS2_PRIMARYGAMMA = 0x00020000;
1519 const UINT WINEDDCAPS2_CANRENDERWINDOWED = 0x00080000;
1520 const UINT WINEDDCAPS2_CANCALIBRATEGAMMA = 0x00100000;
1521 const UINT WINEDDCAPS2_FLIPINTERVAL = 0x00200000;
1522 const UINT WINEDDCAPS2_FLIPNOVSYNC = 0x00400000;
1523 const UINT WINEDDCAPS2_CANMANAGETEXTURE = 0x00800000;
1524 const UINT WINEDDCAPS2_TEXMANINNONLOCALVIDMEM = 0x01000000;
1525 const UINT WINEDDCAPS2_STEREO = 0x02000000;
1526 const UINT WINEDDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL = 0x04000000;
1528 /* DDCAPS.d */
1529 const UINT WINEDDPCAPS_4BIT = 0x00000001;
1530 const UINT WINEDDPCAPS_8BITENTRIES = 0x00000002;
1531 const UINT WINEDDPCAPS_8BIT = 0x00000004;
1532 const UINT WINEDDPCAPS_INITIALIZE = 0x00000008;
1533 const UINT WINEDDPCAPS_PRIMARYSURFACE = 0x00000010;
1534 const UINT WINEDDPCAPS_PRIMARYSURFACELEFT = 0x00000020;
1535 const UINT WINEDDPCAPS_ALLOW256 = 0x00000040;
1536 const UINT WINEDDPCAPS_VSYNC = 0x00000080;
1537 const UINT WINEDDPCAPS_1BIT = 0x00000100;
1538 const UINT WINEDDPCAPS_2BIT = 0x00000200;
1539 const UINT WINEDDPCAPS_ALPHA = 0x00000400;
1541 typedef struct _WINED3DDISPLAYMODE
1543 UINT Width;
1544 UINT Height;
1545 UINT RefreshRate;
1546 enum wined3d_format_id Format;
1547 } WINED3DDISPLAYMODE;
1549 typedef struct _WINED3DCOLORVALUE
1551 float r;
1552 float g;
1553 float b;
1554 float a;
1555 } WINED3DCOLORVALUE;
1557 typedef struct _WINED3DVECTOR
1559 float x;
1560 float y;
1561 float z;
1562 } WINED3DVECTOR;
1564 typedef struct _WINED3DMATRIX
1566 union
1568 struct
1570 float _11, _12, _13, _14;
1571 float _21, _22, _23, _24;
1572 float _31, _32, _33, _34;
1573 float _41, _42, _43, _44;
1574 } DUMMYSTRUCTNAME;
1575 float m[4][4];
1576 } DUMMYUNIONNAME;
1577 } WINED3DMATRIX;
1579 typedef struct _WINED3DLIGHT
1581 WINED3DLIGHTTYPE Type;
1582 WINED3DCOLORVALUE Diffuse;
1583 WINED3DCOLORVALUE Specular;
1584 WINED3DCOLORVALUE Ambient;
1585 WINED3DVECTOR Position;
1586 WINED3DVECTOR Direction;
1587 float Range;
1588 float Falloff;
1589 float Attenuation0;
1590 float Attenuation1;
1591 float Attenuation2;
1592 float Theta;
1593 float Phi;
1594 } WINED3DLIGHT;
1596 typedef struct _WINED3DMATERIAL
1598 WINED3DCOLORVALUE Diffuse;
1599 WINED3DCOLORVALUE Ambient;
1600 WINED3DCOLORVALUE Specular;
1601 WINED3DCOLORVALUE Emissive;
1602 float Power;
1603 } WINED3DMATERIAL;
1605 typedef struct _WINED3DVIEWPORT
1607 DWORD X;
1608 DWORD Y;
1609 DWORD Width;
1610 DWORD Height;
1611 float MinZ;
1612 float MaxZ;
1613 } WINED3DVIEWPORT;
1615 typedef struct _WINED3DGAMMARAMP
1617 WORD red[256];
1618 WORD green[256];
1619 WORD blue[256];
1620 } WINED3DGAMMARAMP;
1622 typedef struct _WINED3DLINEPATTERN
1624 WORD wRepeatFactor;
1625 WORD wLinePattern;
1626 } WINED3DLINEPATTERN;
1628 typedef struct _WINEDD3DRECTPATCH_INFO
1630 UINT StartVertexOffsetWidth;
1631 UINT StartVertexOffsetHeight;
1632 UINT Width;
1633 UINT Height;
1634 UINT Stride;
1635 WINED3DBASISTYPE Basis;
1636 WINED3DDEGREETYPE Degree;
1637 } WINED3DRECTPATCH_INFO;
1639 typedef struct _WINED3DTRIPATCH_INFO
1641 UINT StartVertexOffset;
1642 UINT NumVertices;
1643 WINED3DBASISTYPE Basis;
1644 WINED3DDEGREETYPE Degree;
1645 } WINED3DTRIPATCH_INFO;
1647 typedef struct _WINED3DADAPTER_IDENTIFIER
1649 char *driver;
1650 UINT driver_size;
1651 char *description;
1652 UINT description_size;
1653 char *device_name;
1654 UINT device_name_size;
1655 LARGE_INTEGER driver_version;
1656 DWORD vendor_id;
1657 DWORD device_id;
1658 DWORD subsystem_id;
1659 DWORD revision;
1660 GUID device_identifier;
1661 DWORD whql_level;
1662 LUID adapter_luid;
1663 SIZE_T video_memory;
1664 } WINED3DADAPTER_IDENTIFIER;
1666 typedef struct _WINED3DPRESENT_PARAMETERS
1668 UINT BackBufferWidth;
1669 UINT BackBufferHeight;
1670 enum wined3d_format_id BackBufferFormat;
1671 UINT BackBufferCount;
1672 WINED3DMULTISAMPLE_TYPE MultiSampleType;
1673 DWORD MultiSampleQuality;
1674 WINED3DSWAPEFFECT SwapEffect;
1675 HWND hDeviceWindow;
1676 BOOL Windowed;
1677 BOOL EnableAutoDepthStencil;
1678 enum wined3d_format_id AutoDepthStencilFormat;
1679 DWORD Flags;
1680 UINT FullScreen_RefreshRateInHz;
1681 UINT PresentationInterval;
1682 BOOL AutoRestoreDisplayMode;
1683 } WINED3DPRESENT_PARAMETERS;
1685 struct wined3d_resource_desc
1687 WINED3DRESOURCETYPE resource_type;
1688 enum wined3d_format_id format;
1689 WINED3DMULTISAMPLE_TYPE multisample_type;
1690 UINT multisample_quality;
1691 DWORD usage;
1692 WINED3DPOOL pool;
1693 UINT width;
1694 UINT height;
1695 UINT depth;
1696 UINT size;
1699 typedef struct _WINED3DCLIPSTATUS
1701 DWORD ClipUnion;
1702 DWORD ClipIntersection;
1703 } WINED3DCLIPSTATUS;
1705 typedef struct _WINED3DVERTEXELEMENT
1707 enum wined3d_format_id format;
1708 WORD input_slot;
1709 WORD offset;
1710 UINT output_slot; /* D3D 8 & 10 */
1711 BYTE method;
1712 BYTE usage;
1713 BYTE usage_idx;
1714 } WINED3DVERTEXELEMENT;
1716 typedef struct _WINED3DDEVICE_CREATION_PARAMETERS
1718 UINT AdapterOrdinal;
1719 WINED3DDEVTYPE DeviceType;
1720 HWND hFocusWindow;
1721 DWORD BehaviorFlags;
1722 } WINED3DDEVICE_CREATION_PARAMETERS;
1724 typedef struct _WINED3DDEVINFO_BANDWIDTHTIMINGS
1726 float MaxBandwidthUtilized;
1727 float FrontEndUploadMemoryUtilizedPercent;
1728 float VertexRateUtilizedPercent;
1729 float TriangleSetupRateUtilizedPercent;
1730 float FillRateUtilizedPercent;
1731 } WINED3DDEVINFO_BANDWIDTHTIMINGS;
1733 typedef struct _WINED3DDEVINFO_CACHEUTILIZATION
1735 float TextureCacheHitRate;
1736 float PostTransformVertexCacheHitRate;
1737 } WINED3DDEVINFO_CACHEUTILIZATION;
1739 typedef struct _WINED3DDEVINFO_INTERFACETIMINGS
1741 float WaitingForGPUToUseApplicationResourceTimePercent;
1742 float WaitingForGPUToAcceptMoreCommandsTimePercent;
1743 float WaitingForGPUToStayWithinLatencyTimePercent;
1744 float WaitingForGPUExclusiveResourceTimePercent;
1745 float WaitingForGPUOtherTimePercent;
1746 } WINED3DDEVINFO_INTERFACETIMINGS;
1748 typedef struct _WINED3DDEVINFO_PIPELINETIMINGS
1750 float VertexProcessingTimePercent;
1751 float PixelProcessingTimePercent;
1752 float OtherGPUProcessingTimePercent;
1753 float GPUIdleTimePercent;
1754 } WINED3DDEVINFO_PIPELINETIMINGS;
1756 typedef struct _WINED3DDEVINFO_STAGETIMINGS
1758 float MemoryProcessingPercent;
1759 float ComputationProcessingPercent;
1760 } WINED3DDEVINFO_STAGETIMINGS;
1762 typedef struct _WINED3DRASTER_STATUS
1764 BOOL InVBlank;
1765 UINT ScanLine;
1766 } WINED3DRASTER_STATUS;
1768 typedef struct WINED3DRESOURCESTATS
1770 BOOL bThrashing;
1771 DWORD ApproxBytesDownloaded;
1772 DWORD NumEvicts;
1773 DWORD NumVidCreates;
1774 DWORD LastPri;
1775 DWORD NumUsed;
1776 DWORD NumUsedInVidMem;
1777 DWORD WorkingSet;
1778 DWORD WorkingSetBytes;
1779 DWORD TotalManaged;
1780 DWORD TotalBytes;
1781 } WINED3DRESOURCESTATS;
1783 typedef struct _WINED3DDEVINFO_RESOURCEMANAGER
1785 WINED3DRESOURCESTATS stats[WINED3DRTYPECOUNT];
1786 } WINED3DDEVINFO_RESOURCEMANAGER;
1788 typedef struct _WINED3DDEVINFO_VERTEXSTATS
1790 DWORD NumRenderedTriangles;
1791 DWORD NumExtraClippingTriangles;
1792 } WINED3DDEVINFO_VERTEXSTATS;
1794 typedef struct _WINED3DLOCKED_RECT
1796 INT Pitch;
1797 void *pBits;
1798 } WINED3DLOCKED_RECT;
1800 typedef struct _WINED3DLOCKED_BOX
1802 INT RowPitch;
1803 INT SlicePitch;
1804 void *pBits;
1805 } WINED3DLOCKED_BOX;
1807 typedef struct _WINED3DBOX
1809 UINT Left;
1810 UINT Top;
1811 UINT Right;
1812 UINT Bottom;
1813 UINT Front;
1814 UINT Back;
1815 } WINED3DBOX;
1817 /*Vertex cache optimization hints.*/
1818 typedef struct WINED3DDEVINFO_VCACHE
1820 DWORD Pattern; /* Must be a 4 char code FOURCC (e.g. CACH) */
1821 DWORD OptMethod; /* 0 to get the longest strips, 1 vertex cache */
1822 DWORD CacheSize; /* Cache size to use (only valid if OptMethod==1) */
1823 DWORD MagicNumber; /* Internal for deciding when to restart strips,
1824 non user modifiable (only valid if OptMethod==1) */
1825 } WINED3DDEVINFO_VCACHE;
1827 typedef struct WineDirect3DStridedData
1829 enum wined3d_format_id format; /* Format of the data */
1830 const BYTE *lpData; /* Pointer to start of data */
1831 DWORD dwStride; /* Stride between occurrences of this data */
1832 } WineDirect3DStridedData;
1834 typedef struct WineDirect3DVertexStridedData
1836 WineDirect3DStridedData position;
1837 WineDirect3DStridedData normal;
1838 WineDirect3DStridedData diffuse;
1839 WineDirect3DStridedData specular;
1840 WineDirect3DStridedData texCoords[WINED3DDP_MAXTEXCOORD];
1841 BOOL position_transformed;
1842 } WineDirect3DVertexStridedData;
1844 typedef struct _WINED3DVSHADERCAPS2_0
1846 DWORD Caps;
1847 INT DynamicFlowControlDepth;
1848 INT NumTemps;
1849 INT StaticFlowControlDepth;
1850 } WINED3DVSHADERCAPS2_0;
1852 typedef struct _WINED3DPSHADERCAPS2_0
1854 DWORD Caps;
1855 INT DynamicFlowControlDepth;
1856 INT NumTemps;
1857 INT StaticFlowControlDepth;
1858 INT NumInstructionSlots;
1859 } WINED3DPSHADERCAPS2_0;
1861 typedef struct _WINEDDCAPS
1863 DWORD Caps;
1864 DWORD Caps2;
1865 DWORD CKeyCaps;
1866 DWORD FXCaps;
1867 DWORD FXAlphaCaps;
1868 DWORD PalCaps;
1869 DWORD SVCaps;
1870 DWORD SVBCaps;
1871 DWORD SVBCKeyCaps;
1872 DWORD SVBFXCaps;
1873 DWORD VSBCaps;
1874 DWORD VSBCKeyCaps;
1875 DWORD VSBFXCaps;
1876 DWORD SSBCaps;
1877 DWORD SSBCKeyCaps;
1878 DWORD SSBFXCaps;
1879 DWORD ddsCaps;
1880 DWORD StrideAlign;
1881 } WINEDDCAPS;
1883 typedef struct _WINED3DCAPS
1885 WINED3DDEVTYPE DeviceType;
1886 UINT AdapterOrdinal;
1888 DWORD Caps;
1889 DWORD Caps2;
1890 DWORD Caps3;
1891 DWORD PresentationIntervals;
1893 DWORD CursorCaps;
1894 DWORD DevCaps;
1895 DWORD PrimitiveMiscCaps;
1896 DWORD RasterCaps;
1897 DWORD ZCmpCaps;
1898 DWORD SrcBlendCaps;
1899 DWORD DestBlendCaps;
1900 DWORD AlphaCmpCaps;
1901 DWORD ShadeCaps;
1902 DWORD TextureCaps;
1903 DWORD TextureFilterCaps;
1904 DWORD CubeTextureFilterCaps;
1905 DWORD VolumeTextureFilterCaps;
1906 DWORD TextureAddressCaps;
1907 DWORD VolumeTextureAddressCaps;
1908 DWORD LineCaps;
1910 DWORD MaxTextureWidth;
1911 DWORD MaxTextureHeight;
1912 DWORD MaxVolumeExtent;
1913 DWORD MaxTextureRepeat;
1914 DWORD MaxTextureAspectRatio;
1915 DWORD MaxAnisotropy;
1916 float MaxVertexW;
1918 float GuardBandLeft;
1919 float GuardBandTop;
1920 float GuardBandRight;
1921 float GuardBandBottom;
1923 float ExtentsAdjust;
1924 DWORD StencilCaps;
1926 DWORD FVFCaps;
1927 DWORD TextureOpCaps;
1928 DWORD MaxTextureBlendStages;
1929 DWORD MaxSimultaneousTextures;
1931 DWORD VertexProcessingCaps;
1932 DWORD MaxActiveLights;
1933 DWORD MaxUserClipPlanes;
1934 DWORD MaxVertexBlendMatrices;
1935 DWORD MaxVertexBlendMatrixIndex;
1937 float MaxPointSize;
1939 DWORD MaxPrimitiveCount;
1940 DWORD MaxVertexIndex;
1941 DWORD MaxStreams;
1942 DWORD MaxStreamStride;
1944 DWORD VertexShaderVersion;
1945 DWORD MaxVertexShaderConst;
1947 DWORD PixelShaderVersion;
1948 float PixelShader1xMaxValue;
1950 /* DX 9 */
1951 DWORD DevCaps2;
1953 float MaxNpatchTessellationLevel;
1954 DWORD Reserved5; /* undocumented */
1956 UINT MasterAdapterOrdinal;
1957 UINT AdapterOrdinalInGroup;
1958 UINT NumberOfAdaptersInGroup;
1959 DWORD DeclTypes;
1960 DWORD NumSimultaneousRTs;
1961 DWORD StretchRectFilterCaps;
1962 WINED3DVSHADERCAPS2_0 VS20Caps;
1963 WINED3DPSHADERCAPS2_0 PS20Caps;
1964 DWORD VertexTextureFilterCaps;
1965 DWORD MaxVShaderInstructionsExecuted;
1966 DWORD MaxPShaderInstructionsExecuted;
1967 DWORD MaxVertexShader30InstructionSlots;
1968 DWORD MaxPixelShader30InstructionSlots;
1969 DWORD Reserved2; /* Not in the microsoft headers but documented */
1970 DWORD Reserved3;
1972 WINEDDCAPS DirectDrawCaps;
1973 } WINED3DCAPS;
1975 /* DirectDraw types */
1977 typedef struct _WINEDDCOLORKEY
1979 DWORD dwColorSpaceLowValue; /* low boundary of color space that is to
1980 * be treated as Color Key, inclusive */
1981 DWORD dwColorSpaceHighValue; /* high boundary of color space that is
1982 * to be treated as Color Key, inclusive */
1983 } WINEDDCOLORKEY,*LPWINEDDCOLORKEY;
1985 typedef struct _WINEDDBLTFX
1987 DWORD dwSize; /* size of structure */
1988 DWORD dwDDFX; /* FX operations */
1989 DWORD dwROP; /* Win32 raster operations */
1990 DWORD dwDDROP; /* Raster operations new for DirectDraw */
1991 DWORD dwRotationAngle; /* Rotation angle for blt */
1992 DWORD dwZBufferOpCode; /* ZBuffer compares */
1993 DWORD dwZBufferLow; /* Low limit of Z buffer */
1994 DWORD dwZBufferHigh; /* High limit of Z buffer */
1995 DWORD dwZBufferBaseDest; /* Destination base value */
1996 DWORD dwZDestConstBitDepth; /* Bit depth used to specify Z constant for destination */
1997 union
1999 DWORD dwZDestConst; /* Constant to use as Z buffer for dest */
2000 struct IWineD3DSurface *lpDDSZBufferDest; /* Surface to use as Z buffer for dest */
2001 } DUMMYUNIONNAME1;
2002 DWORD dwZSrcConstBitDepth; /* Bit depth used to specify Z constant for source */
2003 union
2005 DWORD dwZSrcConst; /* Constant to use as Z buffer for src */
2006 struct IWineD3DSurface *lpDDSZBufferSrc; /* Surface to use as Z buffer for src */
2007 } DUMMYUNIONNAME2;
2008 DWORD dwAlphaEdgeBlendBitDepth; /* Bit depth used to specify constant for alpha edge blend */
2009 DWORD dwAlphaEdgeBlend; /* Alpha for edge blending */
2010 DWORD dwReserved;
2011 DWORD dwAlphaDestConstBitDepth; /* Bit depth used to specify alpha constant for destination */
2012 union
2014 DWORD dwAlphaDestConst; /* Constant to use as Alpha Channel */
2015 struct IWineD3DSurface *lpDDSAlphaDest; /* Surface to use as Alpha Channel */
2016 } DUMMYUNIONNAME3;
2017 DWORD dwAlphaSrcConstBitDepth; /* Bit depth used to specify alpha constant for source */
2018 union
2020 DWORD dwAlphaSrcConst; /* Constant to use as Alpha Channel */
2021 struct IWineD3DSurface *lpDDSAlphaSrc; /* Surface to use as Alpha Channel */
2022 } DUMMYUNIONNAME4;
2023 union
2025 DWORD dwFillColor; /* color in RGB or Palettized */
2026 DWORD dwFillDepth; /* depth value for z-buffer */
2027 DWORD dwFillPixel; /* pixel val for RGBA or RGBZ */
2028 struct IWineD3DSurface *lpDDSPattern; /* Surface to use as pattern */
2029 } DUMMYUNIONNAME5;
2030 WINEDDCOLORKEY ddckDestColorkey; /* DestColorkey override */
2031 WINEDDCOLORKEY ddckSrcColorkey; /* SrcColorkey override */
2032 } WINEDDBLTFX,*LPWINEDDBLTFX;
2034 typedef struct _WINEDDOVERLAYFX
2036 DWORD dwSize; /* size of structure */
2037 DWORD dwAlphaEdgeBlendBitDepth; /* Bit depth used to specify constant for alpha edge blend */
2038 DWORD dwAlphaEdgeBlend; /* Constant to use as alpha for edge blend */
2039 DWORD dwReserved;
2040 DWORD dwAlphaDestConstBitDepth; /* Bit depth used to specify alpha constant for destination */
2041 union
2043 DWORD dwAlphaDestConst; /* Constant to use as alpha channel for dest */
2044 struct IWineD3DSurface *lpDDSAlphaDest; /* Surface to use as alpha channel for dest */
2045 } DUMMYUNIONNAME1;
2046 DWORD dwAlphaSrcConstBitDepth; /* Bit depth used to specify alpha constant for source */
2047 union
2049 DWORD dwAlphaSrcConst; /* Constant to use as alpha channel for src */
2050 struct IWineD3DSurface *lpDDSAlphaSrc; /* Surface to use as alpha channel for src */
2051 } DUMMYUNIONNAME2;
2052 WINEDDCOLORKEY dckDestColorkey; /* DestColorkey override */
2053 WINEDDCOLORKEY dckSrcColorkey; /* SrcColorkey override */
2054 DWORD dwDDFX; /* Overlay FX */
2055 DWORD dwFlags; /* flags */
2056 } WINEDDOVERLAYFX;
2058 struct wined3d_buffer_desc
2060 UINT byte_width;
2061 DWORD usage;
2062 UINT bind_flags;
2063 UINT cpu_access_flags;
2064 UINT misc_flags;
2067 struct wined3d_shader_signature_element
2069 const char *semantic_name;
2070 UINT semantic_idx;
2071 enum wined3d_sysval_semantic sysval_semantic;
2072 DWORD component_type;
2073 UINT register_idx;
2074 DWORD mask;
2077 struct wined3d_shader_signature
2079 UINT element_count;
2080 struct wined3d_shader_signature_element *elements;
2081 char *string_data;
2084 struct wined3d_parent_ops
2086 void (__stdcall *wined3d_object_destroyed)(void *parent);
2089 interface IWineD3DSurface;
2090 interface IWineD3DVolume;
2091 interface IWineD3DSwapChain;
2092 interface IWineD3DDevice;
2093 struct wined3d;
2094 struct wined3d_buffer;
2095 struct wined3d_clipper;
2096 struct wined3d_palette;
2097 struct wined3d_query;
2098 struct wined3d_resource;
2099 struct wined3d_stateblock;
2100 struct wined3d_vertex_declaration;
2103 object,
2104 local,
2105 uuid(aeb62dfc-bdcb-4f02-9519-1eeea00c15cd)
2107 interface IWineD3DDeviceParent : IUnknown
2109 void WineD3DDeviceCreated(
2110 [in] IWineD3DDevice *device
2113 HRESULT CreateSurface(
2114 [in] void *container_parent,
2115 [in] UINT width,
2116 [in] UINT height,
2117 [in] enum wined3d_format_id format_id,
2118 [in] DWORD usage,
2119 [in] WINED3DPOOL pool,
2120 [in] UINT level,
2121 [in] WINED3DCUBEMAP_FACES face,
2122 [out] IWineD3DSurface **surface
2125 HRESULT CreateRenderTarget(
2126 [in] void *container_parent,
2127 [in] UINT width,
2128 [in] UINT height,
2129 [in] enum wined3d_format_id format_id,
2130 [in] WINED3DMULTISAMPLE_TYPE multisample_type,
2131 [in] DWORD multisample_quality,
2132 [in] BOOL lockable,
2133 [out] IWineD3DSurface **surface
2136 HRESULT CreateDepthStencilSurface(
2137 [in] UINT width,
2138 [in] UINT height,
2139 [in] enum wined3d_format_id format_id,
2140 [in] WINED3DMULTISAMPLE_TYPE multisample_type,
2141 [in] DWORD multisample_quality,
2142 [in] BOOL discard,
2143 [out] IWineD3DSurface **surface
2146 HRESULT CreateVolume(
2147 [in] void *container_parent,
2148 [in] UINT width,
2149 [in] UINT height,
2150 [in] UINT depth,
2151 [in] enum wined3d_format_id format_id,
2152 [in] WINED3DPOOL pool,
2153 [in] DWORD usage,
2154 [out] IWineD3DVolume **volume
2157 HRESULT CreateSwapChain(
2158 [in, out] WINED3DPRESENT_PARAMETERS *present_parameters,
2159 [out] IWineD3DSwapChain **swapchain
2162 typedef ULONG (__stdcall *D3DCB_DESTROYSWAPCHAINFN)(IWineD3DSwapChain *pSwapChain);
2163 typedef HRESULT (__stdcall *D3DCB_ENUMRESOURCES)(struct wined3d_resource *resource, void *pData);
2166 object,
2167 local,
2168 uuid(46799311-8e0e-40ce-b2ec-ddb99f18fcb4)
2170 interface IWineD3DBase : IUnknown
2172 void *GetParent(
2177 object,
2178 local,
2179 uuid(1f3bfb34-6f30-11d9-c687-00046142c14f)
2181 interface IWineD3DResource : IWineD3DBase
2183 HRESULT SetPrivateData(
2184 [in] REFGUID guid,
2185 [in] const void *data,
2186 [in] DWORD data_size,
2187 [in] DWORD flags
2189 HRESULT GetPrivateData(
2190 [in] REFGUID guid,
2191 [out] void *data,
2192 [in, out] DWORD *data_size
2194 HRESULT FreePrivateData(
2195 [in] REFGUID guid
2197 DWORD SetPriority(
2198 [in] DWORD new_priority
2200 DWORD GetPriority(
2202 void PreLoad(
2204 WINED3DRESOURCETYPE GetType(
2209 object,
2210 local,
2211 uuid(f7d8abf4-fb93-43e4-9c96-4618cf9b3cbc)
2213 interface IWineD3DRendertargetView : IWineD3DBase
2215 HRESULT GetResource(
2216 [out] struct wined3d_resource **resource
2221 object,
2222 local,
2223 uuid(37cd5526-6f30-11d9-c687-00046142c14f)
2225 interface IWineD3DSurface : IWineD3DResource
2227 struct wined3d_resource *GetResource(
2229 HRESULT Map(
2230 [out] WINED3DLOCKED_RECT *locked_rect,
2231 [in] const RECT *rect,
2232 [in] DWORD flags
2234 HRESULT Unmap(
2236 HRESULT GetDC(
2237 [out] HDC *dc
2239 HRESULT ReleaseDC(
2240 [in] HDC dc
2242 HRESULT Flip(
2243 [in] IWineD3DSurface *override,
2244 [in] DWORD flags
2246 HRESULT Blt(
2247 [in] const RECT *dst_rect,
2248 [in] IWineD3DSurface *src_surface,
2249 [in] const RECT *src_rect,
2250 [in] DWORD flags,
2251 [in] const WINEDDBLTFX *blt_fx,
2252 [in] WINED3DTEXTUREFILTERTYPE filter
2254 HRESULT GetBltStatus(
2255 [in] DWORD flags
2257 HRESULT GetFlipStatus(
2258 [in] DWORD flags
2260 HRESULT IsLost(
2262 HRESULT Restore(
2264 HRESULT BltFast(
2265 [in] DWORD dst_x,
2266 [in] DWORD dst_y,
2267 [in] IWineD3DSurface *src_surface,
2268 [in] const RECT *src_rect,
2269 [in] DWORD trans
2271 HRESULT GetPalette(
2272 [out] struct wined3d_palette **palette
2274 HRESULT SetPalette(
2275 [in] struct wined3d_palette *palette
2277 HRESULT SetColorKey(
2278 [in] DWORD flags,
2279 [in] const WINEDDCOLORKEY *color_key
2281 DWORD GetPitch(
2283 HRESULT SetMem(
2284 [in] void *mem
2286 HRESULT SetOverlayPosition(
2287 [in] LONG x,
2288 [in] LONG y
2290 HRESULT GetOverlayPosition(
2291 [out] LONG *x,
2292 [out] LONG *y
2294 HRESULT UpdateOverlayZOrder(
2295 [in] DWORD flags,
2296 [in] IWineD3DSurface *ref
2298 HRESULT UpdateOverlay(
2299 [in] const RECT *src_rect,
2300 [in] IWineD3DSurface *dst_surface,
2301 [in] const RECT *dst_rect,
2302 [in] DWORD flags,
2303 [in] const WINEDDOVERLAYFX *fx
2305 HRESULT SetClipper(
2306 [in] struct wined3d_clipper *clipper
2308 HRESULT GetClipper(
2309 [out] struct wined3d_clipper **clipper
2311 HRESULT SetFormat(
2312 [in] enum wined3d_format_id format_id
2314 HRESULT PrivateSetup(
2316 WINED3DSURFTYPE GetImplType(
2321 object,
2322 local,
2323 uuid(24769ed8-6f30-11d9-c687-00046142c14f)
2325 interface IWineD3DVolume : IWineD3DResource
2327 struct wined3d_resource *GetResource(
2329 HRESULT Map(
2330 [out] WINED3DLOCKED_BOX *locked_box,
2331 [in] const WINED3DBOX *box,
2332 [in] DWORD flags
2334 HRESULT Unmap(
2339 object,
2340 local,
2341 uuid(3c2aebf6-6f30-11d9-c687-00046142c14f)
2343 interface IWineD3DBaseTexture : IWineD3DResource
2345 DWORD SetLOD(
2346 [in] DWORD new_lod
2348 DWORD GetLOD(
2350 DWORD GetLevelCount(
2352 HRESULT SetAutoGenFilterType(
2353 WINED3DTEXTUREFILTERTYPE filter_type
2355 WINED3DTEXTUREFILTERTYPE GetAutoGenFilterType(
2357 void GenerateMipSubLevels(
2359 BOOL IsCondNP2(
2361 struct wined3d_resource *GetSubResource(
2362 [in] UINT sub_resource_idx
2367 object,
2368 local,
2369 uuid(3e72cc1c-6f30-11d9-c687-00046142c14f)
2371 interface IWineD3DTexture : IWineD3DBaseTexture
2373 HRESULT Map(
2374 [in] UINT sub_resource_idx,
2375 [out] WINED3DLOCKED_RECT *locked_rect,
2376 [in] const RECT *rect,
2377 [in] DWORD flags
2379 HRESULT Unmap(
2380 [in] UINT sub_resource_idx
2382 HRESULT AddDirtyRect(
2383 [in] const RECT *dirty_rect
2388 object,
2389 local,
2390 uuid(41752900-6f30-11d9-c687-00046142c14f)
2392 interface IWineD3DCubeTexture : IWineD3DBaseTexture
2394 HRESULT Map(
2395 [in] UINT sub_resource_idx,
2396 [out] WINED3DLOCKED_RECT *locked_rect,
2397 [in] const RECT *rect,
2398 [in] DWORD flags
2400 HRESULT Unmap(
2401 [in] UINT sub_resource_idx
2403 HRESULT AddDirtyRect(
2404 [in] WINED3DCUBEMAP_FACES face,
2405 [in] const RECT *dirty_rect
2410 object,
2411 local,
2412 uuid(7b39470c-6f30-11d9-c687-00046142c14f)
2414 interface IWineD3DVolumeTexture : IWineD3DBaseTexture
2416 HRESULT Map(
2417 [in] UINT sub_resource_idx,
2418 [out] WINED3DLOCKED_BOX *locked_box,
2419 [in] const WINED3DBOX *box,
2420 [in] DWORD flags
2422 HRESULT Unmap(
2423 [in] UINT sub_resource_idx
2425 HRESULT AddDirtyBox(
2426 [in] const WINED3DBOX *dirty_box
2431 object,
2432 local,
2433 uuid(34d01b10-6f30-11d9-c687-00046142c14f)
2435 interface IWineD3DSwapChain : IWineD3DBase
2437 void Destroy(
2439 HRESULT GetDevice(
2440 [out] IWineD3DDevice **device
2442 HRESULT Present(
2443 [in] const RECT *src_rect,
2444 [in] const RECT *dst_rect,
2445 [in] HWND dst_window_override,
2446 [in] const RGNDATA *dirty_region,
2447 [in] DWORD flags
2449 HRESULT SetDestWindowOverride(
2450 [in] HWND window
2452 HRESULT GetFrontBufferData(
2453 [in] IWineD3DSurface *dst_surface
2455 HRESULT GetBackBuffer(
2456 [in] UINT backbuffer_idx,
2457 [in] WINED3DBACKBUFFER_TYPE backbuffer_type,
2458 [out] IWineD3DSurface **backbuffer
2460 HRESULT GetRasterStatus(
2461 [out] WINED3DRASTER_STATUS *raster_status
2463 HRESULT GetDisplayMode(
2464 [out] WINED3DDISPLAYMODE *mode
2466 HRESULT GetPresentParameters(
2467 [out] WINED3DPRESENT_PARAMETERS *present_parameters
2469 HRESULT SetGammaRamp(
2470 [in] DWORD flags,
2471 [in] const WINED3DGAMMARAMP *ramp
2473 HRESULT GetGammaRamp(
2474 [out] WINED3DGAMMARAMP *ramp
2479 object,
2480 local,
2481 uuid(eac93065-a4df-446f-86a1-9ef2bca40a3c)
2483 interface IWineD3DBaseShader : IWineD3DBase
2485 HRESULT GetFunction(
2486 [out] void *data,
2487 [in, out] UINT *data_size
2492 object,
2493 local,
2494 uuid(7f7a2b60-6f30-11d9-c687-00046142c14f)
2496 interface IWineD3DVertexShader : IWineD3DBaseShader
2498 HRESULT SetLocalConstantsF(
2499 [in] UINT start_idx,
2500 [in] const float *src_data,
2501 [in] UINT vector4f_count
2506 object,
2507 local,
2508 uuid(8276c113-388b-49d1-ad8b-c9dd8bcbabcd)
2510 interface IWineD3DGeometryShader : IWineD3DBaseShader
2515 object,
2516 local,
2517 uuid(818503da-6f30-11d9-c687-00046142c14f)
2519 interface IWineD3DPixelShader : IWineD3DBaseShader
2524 object,
2525 local,
2526 uuid(6d10a2ce-09d0-4a53-a427-11388f9f8ca5)
2528 interface IWineD3DDevice : IUnknown
2530 HRESULT CreateBuffer(
2531 [in] struct wined3d_buffer_desc *desc,
2532 [in] const void *data,
2533 [in] void *parent,
2534 [in] const struct wined3d_parent_ops *parent_ops,
2535 [out] struct wined3d_buffer **buffer
2537 HRESULT CreateVertexBuffer(
2538 [in] UINT length,
2539 [in] DWORD usage,
2540 [in] WINED3DPOOL pool,
2541 [in] void *parent,
2542 [in] const struct wined3d_parent_ops *parent_ops,
2543 [out] struct wined3d_buffer **vertex_buffer
2545 HRESULT CreateIndexBuffer(
2546 [in] UINT length,
2547 [in] DWORD usage,
2548 [in] WINED3DPOOL pool,
2549 [in] void *parent,
2550 [in] const struct wined3d_parent_ops *parent_ops,
2551 [out] struct wined3d_buffer **index_buffer
2553 HRESULT CreateStateBlock(
2554 [in] WINED3DSTATEBLOCKTYPE type,
2555 [out] struct wined3d_stateblock **stateblock
2557 HRESULT CreateSurface(
2558 [in] UINT width,
2559 [in] UINT height,
2560 [in] enum wined3d_format_id format_id,
2561 [in] BOOL lockable,
2562 [in] BOOL discard,
2563 [in] UINT level,
2564 [in] DWORD usage,
2565 [in] WINED3DPOOL pool,
2566 [in] WINED3DMULTISAMPLE_TYPE multisample_type,
2567 [in] DWORD multisample_quality,
2568 [in] WINED3DSURFTYPE surface_type,
2569 [in] void *parent,
2570 [in] const struct wined3d_parent_ops *parent_ops,
2571 [out] IWineD3DSurface **surface
2573 HRESULT CreateRendertargetView(
2574 [in] struct wined3d_resource *resource,
2575 [in] void *parent,
2576 [out] IWineD3DRendertargetView **rendertarget_view
2578 HRESULT CreateTexture(
2579 [in] UINT width,
2580 [in] UINT height,
2581 [in] UINT levels,
2582 [in] DWORD usage,
2583 [in] enum wined3d_format_id format_id,
2584 [in] WINED3DPOOL pool,
2585 [in] void *parent,
2586 [in] const struct wined3d_parent_ops *parent_ops,
2587 [out] IWineD3DTexture **texture
2589 HRESULT CreateVolumeTexture(
2590 [in] UINT width,
2591 [in] UINT height,
2592 [in] UINT depth,
2593 [in] UINT levels,
2594 [in] DWORD usage,
2595 [in] enum wined3d_format_id format_id,
2596 [in] WINED3DPOOL pool,
2597 [in] void *parent,
2598 [in] const struct wined3d_parent_ops *parent_ops,
2599 [out] IWineD3DVolumeTexture **texture
2601 HRESULT CreateVolume(
2602 [in] UINT width,
2603 [in] UINT height,
2604 [in] UINT depth,
2605 [in] DWORD usage,
2606 [in] enum wined3d_format_id format_id,
2607 [in] WINED3DPOOL pool,
2608 [in] void *parent,
2609 [in] const struct wined3d_parent_ops *parent_ops,
2610 [out] IWineD3DVolume **volume
2612 HRESULT CreateCubeTexture(
2613 [in] UINT edge_length,
2614 [in] UINT levels,
2615 [in] DWORD usage,
2616 [in] enum wined3d_format_id format_id,
2617 [in] WINED3DPOOL pool,
2618 [in] void *parent,
2619 [in] const struct wined3d_parent_ops *parent_ops,
2620 [out] IWineD3DCubeTexture **texture
2622 HRESULT CreateQuery(
2623 [in] WINED3DQUERYTYPE type,
2624 [out] struct wined3d_query **query
2626 HRESULT CreateSwapChain(
2627 [in] WINED3DPRESENT_PARAMETERS *present_parameters,
2628 [in] WINED3DSURFTYPE surface_type,
2629 [in] void *parent,
2630 [out] IWineD3DSwapChain **swapchain
2632 HRESULT CreateVertexDeclaration(
2633 [in] const WINED3DVERTEXELEMENT *elements,
2634 [in] UINT element_count,
2635 [in] void *parent,
2636 [in] const struct wined3d_parent_ops *parent_ops,
2637 [out] struct wined3d_vertex_declaration **declaration
2639 HRESULT CreateVertexDeclarationFromFVF(
2640 [in] DWORD fvf,
2641 [in] void *parent,
2642 [in] const struct wined3d_parent_ops *parent_ops,
2643 [out] struct wined3d_vertex_declaration **declaration
2645 HRESULT CreateVertexShader(
2646 [in] const DWORD *function,
2647 [in] const struct wined3d_shader_signature *output_signature,
2648 [in] void *parent,
2649 [in] const struct wined3d_parent_ops *parent_ops,
2650 [out] IWineD3DVertexShader **shader
2652 HRESULT CreateGeometryShader(
2653 [in] const DWORD *byte_code,
2654 [in] const struct wined3d_shader_signature *output_signature,
2655 [in] void *parent,
2656 [in] const struct wined3d_parent_ops *parent_ops,
2657 [out] IWineD3DGeometryShader **shader
2659 HRESULT CreatePixelShader(
2660 [in] const DWORD *function,
2661 [in] const struct wined3d_shader_signature *output_signature,
2662 [in] void *parent,
2663 [in] const struct wined3d_parent_ops *parent_ops,
2664 [out] IWineD3DPixelShader **shader
2666 HRESULT CreatePalette(
2667 [in] DWORD flags,
2668 [in] const PALETTEENTRY *palette_entry,
2669 [in] void *parent,
2670 [out] struct wined3d_palette **palette
2672 HRESULT Init3D(
2673 [in] WINED3DPRESENT_PARAMETERS *present_parameters
2675 HRESULT InitGDI(
2676 [in] WINED3DPRESENT_PARAMETERS *present_parameters
2678 HRESULT Uninit3D(
2679 [in] D3DCB_DESTROYSWAPCHAINFN destroy_swapchain_callback
2681 HRESULT UninitGDI(
2682 [in] D3DCB_DESTROYSWAPCHAINFN destroy_swapchain_callback
2684 void SetMultithreaded(
2686 HRESULT EvictManagedResources(
2688 UINT GetAvailableTextureMem(
2690 HRESULT GetBackBuffer(
2691 [in] UINT swapchain_idx,
2692 [in] UINT backbuffer_idx,
2693 [in] WINED3DBACKBUFFER_TYPE backbuffer_type,
2694 [out] IWineD3DSurface **backbuffer
2696 HRESULT GetCreationParameters(
2697 [out] WINED3DDEVICE_CREATION_PARAMETERS *creation_parameters
2699 HRESULT GetDeviceCaps(
2700 [out] WINED3DCAPS *caps
2702 HRESULT GetDirect3D(
2703 [out] struct wined3d **d3d
2705 HRESULT GetDisplayMode(
2706 [in] UINT swapchain_idx,
2707 [out] WINED3DDISPLAYMODE *mode
2709 HRESULT SetDisplayMode(
2710 [in] UINT swapchain_idx,
2711 [in] const WINED3DDISPLAYMODE *mode
2713 UINT GetNumberOfSwapChains(
2715 HRESULT GetRasterStatus(
2716 [in] UINT swapchain_idx,
2717 [out] WINED3DRASTER_STATUS *raster_status
2719 HRESULT GetSwapChain(
2720 [in] UINT swapchain_idx,
2721 [out] IWineD3DSwapChain **swapchain
2723 HRESULT Reset(
2724 [in] WINED3DPRESENT_PARAMETERS *present_parameters
2726 HRESULT SetDialogBoxMode(
2727 [in] BOOL enable_dialogs
2729 HRESULT SetCursorProperties(
2730 [in] UINT x_hotspot,
2731 [in] UINT y_hotspot,
2732 [in] IWineD3DSurface *cursor_surface
2734 void SetCursorPosition(
2735 [in] int x_screen_space,
2736 [in] int y_screen_space,
2737 [in] DWORD flags
2739 BOOL ShowCursor(
2740 [in] BOOL show
2742 HRESULT SetClipPlane(
2743 [in] DWORD plane_idx,
2744 [in] const float *plane
2746 HRESULT GetClipPlane(
2747 [in] DWORD plane_idx,
2748 [out] float *plane
2750 HRESULT SetClipStatus(
2751 [in] const WINED3DCLIPSTATUS *clip_status
2753 HRESULT GetClipStatus(
2754 [out] WINED3DCLIPSTATUS *clip_status
2756 HRESULT SetCurrentTexturePalette(
2757 [in] UINT palette_number
2759 HRESULT GetCurrentTexturePalette(
2760 [out] UINT *palette_number
2762 HRESULT SetDepthStencilSurface(
2763 [in] IWineD3DSurface *depth_stencil
2765 HRESULT GetDepthStencilSurface(
2766 [out] IWineD3DSurface **depth_stencil
2768 void SetGammaRamp(
2769 [in] UINT swapchain_idx,
2770 [in] DWORD flags,
2771 [in] const WINED3DGAMMARAMP *ramp
2773 void GetGammaRamp(
2774 [in] UINT swapchain_idx,
2775 [out] WINED3DGAMMARAMP *ramp
2777 HRESULT SetIndexBuffer(
2778 [in] struct wined3d_buffer *index_buffer,
2779 [in] enum wined3d_format_id format_id
2781 HRESULT GetIndexBuffer(
2782 [out] struct wined3d_buffer **index_buffer
2784 HRESULT SetBaseVertexIndex(
2785 [in] INT base_index
2787 HRESULT GetBaseVertexIndex(
2788 [out] INT *base_index
2790 HRESULT SetLight(
2791 [in] DWORD light_idx,
2792 [in] const WINED3DLIGHT *light
2794 HRESULT GetLight(
2795 [in] DWORD light_idx,
2796 [out] WINED3DLIGHT *light
2798 HRESULT SetLightEnable(
2799 [in] DWORD light_idx,
2800 [in] BOOL enable
2802 HRESULT GetLightEnable(
2803 [in] DWORD light_idx,
2804 [out] BOOL *enable
2806 HRESULT SetMaterial(
2807 [in] const WINED3DMATERIAL *material
2809 HRESULT GetMaterial(
2810 [out] WINED3DMATERIAL *material
2812 HRESULT SetNPatchMode(
2813 [in] float segments
2815 float GetNPatchMode(
2817 HRESULT SetPaletteEntries(
2818 [in] UINT palette_number,
2819 [in] const PALETTEENTRY *entries
2821 HRESULT GetPaletteEntries(
2822 [in] UINT palette_number,
2823 [out] PALETTEENTRY *entries
2825 HRESULT SetPixelShader(
2826 [in] IWineD3DPixelShader *shader
2828 IWineD3DPixelShader *GetPixelShader(
2830 HRESULT SetPixelShaderConstantB(
2831 [in] UINT start_register,
2832 [in] const BOOL *constants,
2833 [in] UINT bool_count
2835 HRESULT GetPixelShaderConstantB(
2836 [in] UINT start_register,
2837 [out] BOOL *constants,
2838 [in] UINT bool_count
2840 HRESULT SetPixelShaderConstantI(
2841 [in] UINT start_register,
2842 [in] const int *constants,
2843 [in] UINT vector4i_count
2845 HRESULT GetPixelShaderConstantI(
2846 [in] UINT start_register,
2847 [out] int *constants,
2848 [in] UINT vector4i_count
2850 HRESULT SetPixelShaderConstantF(
2851 [in] UINT start_register,
2852 [in] const float *constants,
2853 [in] UINT vector4f_count
2855 HRESULT GetPixelShaderConstantF(
2856 [in] UINT start_register,
2857 [out] float *constants,
2858 [in] UINT vector4f_count
2860 HRESULT SetRenderState(
2861 [in] WINED3DRENDERSTATETYPE state,
2862 [in] DWORD value
2864 HRESULT GetRenderState(
2865 [in] WINED3DRENDERSTATETYPE state,
2866 [out] DWORD *value
2868 HRESULT SetRenderTarget(
2869 [in] DWORD render_target_idx,
2870 [in] IWineD3DSurface *render_target,
2871 [in] BOOL set_viewport
2873 HRESULT GetRenderTarget(
2874 [in] DWORD render_target_idx,
2875 [out] IWineD3DSurface **render_target
2877 HRESULT SetSamplerState(
2878 [in] DWORD sampler_idx,
2879 [in] WINED3DSAMPLERSTATETYPE state,
2880 [in] DWORD value
2882 HRESULT GetSamplerState(
2883 [in] DWORD sampler_idx,
2884 [in] WINED3DSAMPLERSTATETYPE state,
2885 [out] DWORD *value
2887 HRESULT SetScissorRect(
2888 [in] const RECT *rect
2890 HRESULT GetScissorRect(
2891 [out] RECT *rect
2893 HRESULT SetSoftwareVertexProcessing(
2894 [in] BOOL software
2896 BOOL GetSoftwareVertexProcessing(
2898 HRESULT SetStreamSource(
2899 [in] UINT stream_idx,
2900 [in] struct wined3d_buffer *buffer,
2901 [in] UINT offset,
2902 [in] UINT stride
2904 HRESULT GetStreamSource(
2905 [in] UINT stream_idx,
2906 [out] struct wined3d_buffer **buffer,
2907 [out] UINT *offset,
2908 [out] UINT *stride
2910 HRESULT SetStreamSourceFreq(
2911 [in] UINT stream_idx,
2912 [in] UINT divider
2914 HRESULT GetStreamSourceFreq(
2915 [in] UINT stream_idx,
2916 [out] UINT *divider
2918 HRESULT SetTexture(
2919 [in] DWORD stage,
2920 [in] IWineD3DBaseTexture *texture
2922 HRESULT GetTexture(
2923 [in] DWORD stage,
2924 [out] IWineD3DBaseTexture **texture
2926 HRESULT SetTextureStageState(
2927 [in] DWORD stage,
2928 [in] WINED3DTEXTURESTAGESTATETYPE state,
2929 [in] DWORD value
2931 HRESULT GetTextureStageState(
2932 [in] DWORD stage,
2933 [in] WINED3DTEXTURESTAGESTATETYPE state,
2934 [out] DWORD *value
2936 HRESULT SetTransform(
2937 [in] WINED3DTRANSFORMSTATETYPE state,
2938 [in] const WINED3DMATRIX *matrix
2940 HRESULT GetTransform(
2941 [in] WINED3DTRANSFORMSTATETYPE state,
2942 [out] WINED3DMATRIX *matrix
2944 HRESULT SetVertexDeclaration(
2945 [in] struct wined3d_vertex_declaration *declaration
2947 HRESULT GetVertexDeclaration(
2948 [out] struct wined3d_vertex_declaration **declaration
2950 HRESULT SetVertexShader(
2951 [in] IWineD3DVertexShader *shader
2953 IWineD3DVertexShader *GetVertexShader(
2955 HRESULT SetVertexShaderConstantB(
2956 [in] UINT start_register,
2957 [in] const BOOL *constants,
2958 [in] UINT bool_count
2960 HRESULT GetVertexShaderConstantB(
2961 [in] UINT start_register,
2962 [out] BOOL *constants,
2963 [in] UINT bool_count
2965 HRESULT SetVertexShaderConstantI(
2966 [in] UINT start_register,
2967 [in] const int *constants,
2968 [in] UINT vector4i_count
2970 HRESULT GetVertexShaderConstantI(
2971 [in] UINT start_register,
2972 [out] int *constants,
2973 [in] UINT vector4i_count
2975 HRESULT SetVertexShaderConstantF(
2976 [in] UINT start_register,
2977 [in] const float *constants,
2978 [in] UINT vector4f_count
2980 HRESULT GetVertexShaderConstantF(
2981 [in] UINT start_register,
2982 [out] float *constants,
2983 [in] UINT vector4f_count
2985 HRESULT SetViewport(
2986 [in] const WINED3DVIEWPORT *viewport
2988 HRESULT GetViewport(
2989 [out] WINED3DVIEWPORT *viewport
2991 HRESULT MultiplyTransform(
2992 [in] WINED3DTRANSFORMSTATETYPE state,
2993 [in] const WINED3DMATRIX *matrix
2995 HRESULT ValidateDevice(
2996 [out] DWORD *num_passes
2998 HRESULT ProcessVertices(
2999 [in] UINT src_start_idx,
3000 [in] UINT dst_idx,
3001 [in] UINT vertex_count,
3002 [in] struct wined3d_buffer *dst_buffer,
3003 [in] struct wined3d_vertex_declaration *declaration,
3004 [in] DWORD flags,
3005 [in] DWORD DestFVF
3007 HRESULT BeginStateBlock(
3009 HRESULT EndStateBlock(
3010 [out] struct wined3d_stateblock **stateblock
3012 HRESULT BeginScene(
3014 HRESULT EndScene(
3016 HRESULT Present(
3017 [in] const RECT *src_rect,
3018 [in] const RECT *dst_rect,
3019 [in] HWND dst_window_override,
3020 [in] const RGNDATA *dirty_region
3022 HRESULT Clear(
3023 [in] DWORD rect_count,
3024 [in] const RECT *rects,
3025 [in] DWORD flags,
3026 [in] WINED3DCOLOR color,
3027 [in] float z,
3028 [in] DWORD stencil
3030 void ClearRendertargetView(
3031 [in] IWineD3DRendertargetView *rendertarget_view,
3032 [in] const WINED3DCOLORVALUE *color
3034 void SetPrimitiveType(
3035 [in] WINED3DPRIMITIVETYPE primitive_topology
3037 void GetPrimitiveType(
3038 [out] WINED3DPRIMITIVETYPE *primitive_topology
3040 HRESULT DrawPrimitive(
3041 [in] UINT start_vertex,
3042 [in] UINT vertex_count
3044 HRESULT DrawIndexedPrimitive(
3045 [in] UINT start_idx,
3046 [in] UINT index_count
3048 HRESULT DrawPrimitiveUP(
3049 [in] UINT vertex_count,
3050 [in] const void *stream_data,
3051 [in] UINT stream_stride
3053 HRESULT DrawIndexedPrimitiveUP(
3054 [in] UINT index_count,
3055 [in] const void *index_data,
3056 [in] enum wined3d_format_id index_data_format_id,
3057 [in] const void *stream_data,
3058 [in] UINT stream_stride
3060 HRESULT DrawPrimitiveStrided(
3061 [in] UINT vertex_count,
3062 [in] const WineDirect3DVertexStridedData *strided_data
3064 HRESULT DrawIndexedPrimitiveStrided(
3065 [in] UINT index_count,
3066 [in] const WineDirect3DVertexStridedData *strided_data,
3067 [in] UINT vertex_count,
3068 [in] const void *index_data,
3069 [in] enum wined3d_format_id index_data_format_id
3071 HRESULT DrawRectPatch(
3072 [in] UINT handle,
3073 [in] const float *num_segs,
3074 [in] const WINED3DRECTPATCH_INFO *rect_patch_info
3076 HRESULT DrawTriPatch(
3077 [in] UINT handle,
3078 [in] const float *num_segs,
3079 [in] const WINED3DTRIPATCH_INFO *tri_patch_info
3081 HRESULT DeletePatch(
3082 [in] UINT handle
3084 HRESULT ColorFill(
3085 [in] IWineD3DSurface *surface,
3086 [in] const RECT *rect,
3087 [in] const WINED3DCOLORVALUE *color
3089 HRESULT UpdateTexture(
3090 [in] IWineD3DBaseTexture *src_texture,
3091 [in] IWineD3DBaseTexture *dst_texture
3093 HRESULT UpdateSurface(
3094 [in] IWineD3DSurface *src_surface,
3095 [in] const RECT *src_rect,
3096 [in] IWineD3DSurface *dst_surface,
3097 [in] const POINT *dst_point
3099 HRESULT GetFrontBufferData(
3100 [in] UINT swapchain_idx,
3101 [in] IWineD3DSurface *dst_surface
3103 HRESULT EnumResources(
3104 [in] D3DCB_ENUMRESOURCES callback,
3105 [in] void *data
3107 HRESULT GetSurfaceFromDC(
3108 [in] HDC dc,
3109 [out] IWineD3DSurface **surface
3111 HRESULT AcquireFocusWindow(
3112 [in] HWND window
3114 void ReleaseFocusWindow(
3116 void SetupFullscreenWindow(
3117 [in] HWND window,
3118 [in] UINT w,
3119 [in] UINT h
3121 void RestoreFullscreenWindow(
3122 [in] HWND window
3126 void __stdcall wined3d_mutex_lock(void);
3127 void __stdcall wined3d_mutex_unlock(void);
3129 HRESULT __cdecl wined3d_check_depth_stencil_match(const struct wined3d *wined3d, UINT adapter_idx,
3130 WINED3DDEVTYPE device_type, enum wined3d_format_id adapter_format_id,
3131 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id);
3132 HRESULT __cdecl wined3d_check_device_format(const struct wined3d *wined3d, UINT adaper_idx,
3133 WINED3DDEVTYPE device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
3134 WINED3DRESOURCETYPE resource_type, enum wined3d_format_id check_format_id,
3135 WINED3DSURFTYPE surface_type);
3136 HRESULT __cdecl wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
3137 WINED3DDEVTYPE device_type, enum wined3d_format_id source_format_id,
3138 enum wined3d_format_id target_format_id);
3139 HRESULT __cdecl wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
3140 WINED3DDEVTYPE device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
3141 WINED3DMULTISAMPLE_TYPE multisample_type, DWORD *quality_levels);
3142 HRESULT __cdecl wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
3143 WINED3DDEVTYPE device_type, enum wined3d_format_id display_format_id,
3144 enum wined3d_format_id backbuffer_format_id, BOOL windowed);
3145 struct wined3d * __cdecl wined3d_create(UINT dxVersion, void *parent);
3146 ULONG __cdecl wined3d_decref(struct wined3d *wined3d);
3147 HRESULT __cdecl wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
3148 enum wined3d_format_id format_id, UINT mode_idx, WINED3DDISPLAYMODE *mode);
3149 UINT __cdecl wined3d_get_adapter_count(const struct wined3d *wined3d);
3150 HRESULT __cdecl wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
3151 WINED3DDISPLAYMODE *mode);
3152 HRESULT __cdecl wined3d_get_adapter_identifier(const struct wined3d *wined3d, UINT adapter_idx,
3153 DWORD flags, WINED3DADAPTER_IDENTIFIER *identifier);
3154 UINT __cdecl wined3d_get_adapter_mode_count(const struct wined3d *wined3d,
3155 UINT adapter_idx, enum wined3d_format_id format_id);
3156 HMONITOR __cdecl wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx);
3157 HRESULT __cdecl wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
3158 WINED3DDEVTYPE device_type, WINED3DCAPS *caps);
3159 void * __cdecl wined3d_get_parent(const struct wined3d *wined3d);
3160 ULONG __cdecl wined3d_incref(struct wined3d *wined3d);
3161 HRESULT __cdecl wined3d_register_software_device(struct wined3d *wined3d, void *init_function);
3163 ULONG __cdecl wined3d_buffer_decref(struct wined3d_buffer *buffer);
3164 HRESULT __cdecl wined3d_buffer_free_private_data(struct wined3d_buffer *buffer, REFGUID guid);
3165 void __cdecl wined3d_buffer_get_desc(const struct wined3d_buffer *buffer, struct wined3d_resource_desc *desc);
3166 void * __cdecl wined3d_buffer_get_parent(const struct wined3d_buffer *buffer);
3167 DWORD __cdecl wined3d_buffer_get_priority(const struct wined3d_buffer *buffer);
3168 HRESULT __cdecl wined3d_buffer_get_private_data(const struct wined3d_buffer *buffer,
3169 REFGUID guid, void *data, DWORD *data_size);
3170 struct wined3d_resource * __cdecl wined3d_buffer_get_resource(struct wined3d_buffer *buffer);
3171 WINED3DRESOURCETYPE __cdecl wined3d_buffer_get_type(const struct wined3d_buffer *buffer);
3172 ULONG __cdecl wined3d_buffer_incref(struct wined3d_buffer *buffer);
3173 HRESULT __cdecl wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UINT size, BYTE **data, DWORD flags);
3174 void __cdecl wined3d_buffer_preload(struct wined3d_buffer *buffer);
3175 DWORD __cdecl wined3d_buffer_set_priority(struct wined3d_buffer *buffer, DWORD new_priority);
3176 HRESULT __cdecl wined3d_buffer_set_private_data(struct wined3d_buffer *buffer,
3177 REFGUID guid, const void *data, DWORD data_size, DWORD flags);
3178 void __cdecl wined3d_buffer_unmap(struct wined3d_buffer *buffer);
3180 struct wined3d_clipper * __cdecl wined3d_clipper_create(void);
3181 ULONG __cdecl wined3d_clipper_decref(struct wined3d_clipper *clipper);
3182 HRESULT __cdecl wined3d_clipper_get_clip_list(const struct wined3d_clipper *clipper,
3183 const RECT *rect, RGNDATA *clip_list, DWORD *clip_list_size);
3184 HRESULT __cdecl wined3d_clipper_get_window(const struct wined3d_clipper *clipper, HWND *hwnd);
3185 ULONG __cdecl wined3d_clipper_incref(struct wined3d_clipper *clipper);
3186 HRESULT __cdecl wined3d_clipper_is_clip_list_changed(const struct wined3d_clipper *clipper, BOOL *changed);
3187 HRESULT __cdecl wined3d_clipper_set_clip_list(struct wined3d_clipper *clipper, const RGNDATA *clip_list, DWORD flags);
3188 HRESULT __cdecl wined3d_clipper_set_window(struct wined3d_clipper *clipper, DWORD flags, HWND hwnd);
3190 HRESULT __cdecl wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx,
3191 WINED3DDEVTYPE device_type, HWND focus_window, DWORD behaviour_flags,
3192 IWineD3DDeviceParent *device_parent, IWineD3DDevice **device);
3194 ULONG __cdecl wined3d_palette_decref(struct wined3d_palette *palette);
3195 HRESULT __cdecl wined3d_palette_get_entries(const struct wined3d_palette *palette,
3196 DWORD flags, DWORD start, DWORD count, PALETTEENTRY *entries);
3197 DWORD __cdecl wined3d_palette_get_flags(const struct wined3d_palette *palette);
3198 void * __cdecl wined3d_palette_get_parent(const struct wined3d_palette *palette);
3199 ULONG __cdecl wined3d_palette_incref(struct wined3d_palette *palette);
3200 HRESULT __cdecl wined3d_palette_set_entries(struct wined3d_palette *palette,
3201 DWORD flags, DWORD start, DWORD count, const PALETTEENTRY *entries);
3203 ULONG __cdecl wined3d_query_decref(struct wined3d_query *query);
3204 HRESULT __cdecl wined3d_query_get_data(struct wined3d_query *query, void *data, UINT data_size, DWORD flags);
3205 UINT __cdecl wined3d_query_get_data_size(const struct wined3d_query *query);
3206 WINED3DQUERYTYPE __cdecl wined3d_query_get_type(const struct wined3d_query *query);
3207 ULONG __cdecl wined3d_query_incref(struct wined3d_query *query);
3208 HRESULT __cdecl wined3d_query_issue(struct wined3d_query *query, DWORD flags);
3210 void __cdecl wined3d_resource_get_desc(const struct wined3d_resource *resource,
3211 struct wined3d_resource_desc *desc);
3212 void * __cdecl wined3d_resource_get_parent(const struct wined3d_resource *resource);
3214 HRESULT __cdecl wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock);
3215 HRESULT __cdecl wined3d_stateblock_capture(struct wined3d_stateblock *stateblock);
3216 ULONG __cdecl wined3d_stateblock_decref(struct wined3d_stateblock *stateblock);
3217 ULONG __cdecl wined3d_stateblock_incref(struct wined3d_stateblock *stateblock);
3219 ULONG __cdecl wined3d_vertex_declaration_decref(struct wined3d_vertex_declaration *declaration);
3220 void * __cdecl wined3d_vertex_declaration_get_parent(const struct wined3d_vertex_declaration *declaration);
3221 ULONG __cdecl wined3d_vertex_declaration_incref(struct wined3d_vertex_declaration *declaration);