2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_D3D11_PRIVATE_H
20 #define __WINE_D3D11_PRIVATE_H
22 #include "wine/debug.h"
23 #include "wine/heap.h"
35 #ifdef D3D11_INIT_GUID
38 #include "wine/wined3d.h"
39 #include "wine/winedxgi.h"
40 #include "wine/rbtree.h"
42 #define MAKE_TAG(ch0, ch1, ch2, ch3) \
43 ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
44 ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
45 #define TAG_AON9 MAKE_TAG('A', 'o', 'n', '9')
46 #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
47 #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
48 #define TAG_OSG5 MAKE_TAG('O', 'S', 'G', '5')
49 #define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
50 #define TAG_PCSG MAKE_TAG('P', 'C', 'S', 'G')
51 #define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
52 #define TAG_SHEX MAKE_TAG('S', 'H', 'E', 'X')
56 /* TRACE helper functions */
57 const char *debug_d3d10_primitive_topology(D3D10_PRIMITIVE_TOPOLOGY topology
) DECLSPEC_HIDDEN
;
58 const char *debug_dxgi_format(DXGI_FORMAT format
) DECLSPEC_HIDDEN
;
59 const char *debug_float4(const float *values
) DECLSPEC_HIDDEN
;
61 DXGI_FORMAT
dxgi_format_from_wined3dformat(enum wined3d_format_id format
) DECLSPEC_HIDDEN
;
62 enum wined3d_format_id
wined3dformat_from_dxgi_format(DXGI_FORMAT format
) DECLSPEC_HIDDEN
;
63 void d3d11_primitive_topology_from_wined3d_primitive_type(enum wined3d_primitive_type primitive_type
,
64 unsigned int patch_vertex_count
, D3D11_PRIMITIVE_TOPOLOGY
*topology
) DECLSPEC_HIDDEN
;
65 void wined3d_primitive_type_from_d3d11_primitive_topology(D3D11_PRIMITIVE_TOPOLOGY topology
,
66 enum wined3d_primitive_type
*type
, unsigned int *patch_vertex_count
) DECLSPEC_HIDDEN
;
67 unsigned int wined3d_getdata_flags_from_d3d11_async_getdata_flags(unsigned int d3d11_flags
) DECLSPEC_HIDDEN
;
68 DWORD
wined3d_usage_from_d3d11(enum D3D11_USAGE usage
) DECLSPEC_HIDDEN
;
69 struct wined3d_resource
*wined3d_resource_from_d3d11_resource(ID3D11Resource
*resource
) DECLSPEC_HIDDEN
;
70 struct wined3d_resource
*wined3d_resource_from_d3d10_resource(ID3D10Resource
*resource
) DECLSPEC_HIDDEN
;
71 DWORD
wined3d_map_flags_from_d3d11_map_type(D3D11_MAP map_type
) DECLSPEC_HIDDEN
;
72 DWORD
wined3d_map_flags_from_d3d10_map_type(D3D10_MAP map_type
) DECLSPEC_HIDDEN
;
73 DWORD
wined3d_clear_flags_from_d3d11_clear_flags(UINT clear_flags
) DECLSPEC_HIDDEN
;
74 unsigned int wined3d_access_from_d3d11(D3D11_USAGE usage
, UINT cpu_access
) DECLSPEC_HIDDEN
;
76 enum D3D11_USAGE
d3d11_usage_from_d3d10_usage(enum D3D10_USAGE usage
) DECLSPEC_HIDDEN
;
77 enum D3D10_USAGE
d3d10_usage_from_d3d11_usage(enum D3D11_USAGE usage
) DECLSPEC_HIDDEN
;
78 UINT
d3d11_bind_flags_from_d3d10_bind_flags(UINT bind_flags
) DECLSPEC_HIDDEN
;
79 UINT
d3d10_bind_flags_from_d3d11_bind_flags(UINT bind_flags
) DECLSPEC_HIDDEN
;
80 UINT
d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(UINT cpu_access_flags
) DECLSPEC_HIDDEN
;
81 UINT
d3d10_cpu_access_flags_from_d3d11_cpu_access_flags(UINT cpu_access_flags
) DECLSPEC_HIDDEN
;
82 UINT
d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(UINT resource_misc_flags
) DECLSPEC_HIDDEN
;
83 UINT
d3d10_resource_misc_flags_from_d3d11_resource_misc_flags(UINT resource_misc_flags
) DECLSPEC_HIDDEN
;
85 BOOL
validate_d3d11_resource_access_flags(D3D11_RESOURCE_DIMENSION resource_dimension
,
86 D3D11_USAGE usage
, UINT bind_flags
, UINT cpu_access_flags
,
87 D3D_FEATURE_LEVEL feature_level
) DECLSPEC_HIDDEN
;
89 HRESULT
d3d_get_private_data(struct wined3d_private_store
*store
,
90 REFGUID guid
, UINT
*data_size
, void *data
) DECLSPEC_HIDDEN
;
91 HRESULT
d3d_set_private_data(struct wined3d_private_store
*store
,
92 REFGUID guid
, UINT data_size
, const void *data
) DECLSPEC_HIDDEN
;
93 HRESULT
d3d_set_private_data_interface(struct wined3d_private_store
*store
,
94 REFGUID guid
, const IUnknown
*object
) DECLSPEC_HIDDEN
;
96 static inline unsigned int wined3d_bind_flags_from_d3d11(UINT bind_flags
, UINT misc_flags
)
98 unsigned int wined3d_flags
= bind_flags
& (D3D11_BIND_VERTEX_BUFFER
99 | D3D11_BIND_INDEX_BUFFER
100 | D3D11_BIND_CONSTANT_BUFFER
101 | D3D11_BIND_SHADER_RESOURCE
102 | D3D11_BIND_STREAM_OUTPUT
103 | D3D11_BIND_RENDER_TARGET
104 | D3D11_BIND_DEPTH_STENCIL
105 | D3D11_BIND_UNORDERED_ACCESS
);
107 if (misc_flags
& D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS
)
108 wined3d_flags
|= WINED3D_BIND_INDIRECT_BUFFER
;
110 return wined3d_flags
;
113 static inline UINT
d3d11_bind_flags_from_wined3d(unsigned int bind_flags
)
115 return bind_flags
& (WINED3D_BIND_VERTEX_BUFFER
116 | WINED3D_BIND_INDEX_BUFFER
117 | WINED3D_BIND_CONSTANT_BUFFER
118 | WINED3D_BIND_SHADER_RESOURCE
119 | WINED3D_BIND_STREAM_OUTPUT
120 | WINED3D_BIND_RENDER_TARGET
121 | WINED3D_BIND_DEPTH_STENCIL
122 | WINED3D_BIND_UNORDERED_ACCESS
);
125 /* ID3D11Texture1D, ID3D10Texture1D */
128 ID3D11Texture1D ID3D11Texture1D_iface
;
129 ID3D10Texture1D ID3D10Texture1D_iface
;
132 struct wined3d_private_store private_store
;
133 IUnknown
*dxgi_surface
;
134 struct wined3d_texture
*wined3d_texture
;
135 D3D11_TEXTURE1D_DESC desc
;
136 ID3D11Device2
*device
;
139 HRESULT
d3d_texture1d_create(struct d3d_device
*device
, const D3D11_TEXTURE1D_DESC
*desc
,
140 const D3D11_SUBRESOURCE_DATA
*data
, struct d3d_texture1d
**texture
) DECLSPEC_HIDDEN
;
141 struct d3d_texture1d
*unsafe_impl_from_ID3D11Texture1D(ID3D11Texture1D
*iface
) DECLSPEC_HIDDEN
;
142 struct d3d_texture1d
*unsafe_impl_from_ID3D10Texture1D(ID3D10Texture1D
*iface
) DECLSPEC_HIDDEN
;
144 /* ID3D11Texture2D, ID3D10Texture2D */
147 ID3D11Texture2D ID3D11Texture2D_iface
;
148 ID3D10Texture2D ID3D10Texture2D_iface
;
151 struct wined3d_private_store private_store
;
152 IUnknown
*dxgi_surface
;
153 struct wined3d_texture
*wined3d_texture
;
154 D3D11_TEXTURE2D_DESC desc
;
155 ID3D11Device2
*device
;
158 static inline struct d3d_texture2d
*impl_from_ID3D11Texture2D(ID3D11Texture2D
*iface
)
160 return CONTAINING_RECORD(iface
, struct d3d_texture2d
, ID3D11Texture2D_iface
);
163 HRESULT
d3d_texture2d_create(struct d3d_device
*device
, const D3D11_TEXTURE2D_DESC
*desc
,
164 const D3D11_SUBRESOURCE_DATA
*data
, struct d3d_texture2d
**texture
) DECLSPEC_HIDDEN
;
165 struct d3d_texture2d
*unsafe_impl_from_ID3D11Texture2D(ID3D11Texture2D
*iface
) DECLSPEC_HIDDEN
;
166 struct d3d_texture2d
*unsafe_impl_from_ID3D10Texture2D(ID3D10Texture2D
*iface
) DECLSPEC_HIDDEN
;
168 /* ID3D11Texture3D, ID3D10Texture3D */
171 ID3D11Texture3D ID3D11Texture3D_iface
;
172 ID3D10Texture3D ID3D10Texture3D_iface
;
175 struct wined3d_private_store private_store
;
176 struct wined3d_texture
*wined3d_texture
;
177 D3D11_TEXTURE3D_DESC desc
;
178 ID3D11Device2
*device
;
181 HRESULT
d3d_texture3d_create(struct d3d_device
*device
, const D3D11_TEXTURE3D_DESC
*desc
,
182 const D3D11_SUBRESOURCE_DATA
*data
, struct d3d_texture3d
**texture
) DECLSPEC_HIDDEN
;
183 struct d3d_texture3d
*unsafe_impl_from_ID3D11Texture3D(ID3D11Texture3D
*iface
) DECLSPEC_HIDDEN
;
184 struct d3d_texture3d
*unsafe_impl_from_ID3D10Texture3D(ID3D10Texture3D
*iface
) DECLSPEC_HIDDEN
;
186 /* ID3D11Buffer, ID3D10Buffer */
189 ID3D11Buffer ID3D11Buffer_iface
;
190 ID3D10Buffer ID3D10Buffer_iface
;
193 struct wined3d_private_store private_store
;
194 struct wined3d_buffer
*wined3d_buffer
;
195 D3D11_BUFFER_DESC desc
;
196 ID3D11Device2
*device
;
199 HRESULT
d3d_buffer_create(struct d3d_device
*device
, const D3D11_BUFFER_DESC
*desc
,
200 const D3D11_SUBRESOURCE_DATA
*data
, struct d3d_buffer
**buffer
) DECLSPEC_HIDDEN
;
201 struct d3d_buffer
*unsafe_impl_from_ID3D11Buffer(ID3D11Buffer
*iface
) DECLSPEC_HIDDEN
;
202 struct d3d_buffer
*unsafe_impl_from_ID3D10Buffer(ID3D10Buffer
*iface
) DECLSPEC_HIDDEN
;
204 /* ID3D11DepthStencilView, ID3D10DepthStencilView */
205 struct d3d_depthstencil_view
207 ID3D11DepthStencilView ID3D11DepthStencilView_iface
;
208 ID3D10DepthStencilView ID3D10DepthStencilView_iface
;
211 struct wined3d_private_store private_store
;
212 struct wined3d_rendertarget_view
*wined3d_view
;
213 D3D11_DEPTH_STENCIL_VIEW_DESC desc
;
214 ID3D11Resource
*resource
;
215 ID3D11Device2
*device
;
218 HRESULT
d3d_depthstencil_view_create(struct d3d_device
*device
, ID3D11Resource
*resource
,
219 const D3D11_DEPTH_STENCIL_VIEW_DESC
*desc
, struct d3d_depthstencil_view
**view
) DECLSPEC_HIDDEN
;
220 struct d3d_depthstencil_view
*unsafe_impl_from_ID3D11DepthStencilView(ID3D11DepthStencilView
*iface
) DECLSPEC_HIDDEN
;
221 struct d3d_depthstencil_view
*unsafe_impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView
*iface
) DECLSPEC_HIDDEN
;
223 /* ID3D11RenderTargetView, ID3D10RenderTargetView */
224 struct d3d_rendertarget_view
226 ID3D11RenderTargetView ID3D11RenderTargetView_iface
;
227 ID3D10RenderTargetView ID3D10RenderTargetView_iface
;
230 struct wined3d_private_store private_store
;
231 struct wined3d_rendertarget_view
*wined3d_view
;
232 D3D11_RENDER_TARGET_VIEW_DESC desc
;
233 ID3D11Resource
*resource
;
234 ID3D11Device2
*device
;
237 HRESULT
d3d_rendertarget_view_create(struct d3d_device
*device
, ID3D11Resource
*resource
,
238 const D3D11_RENDER_TARGET_VIEW_DESC
*desc
, struct d3d_rendertarget_view
**view
) DECLSPEC_HIDDEN
;
239 struct d3d_rendertarget_view
*unsafe_impl_from_ID3D11RenderTargetView(ID3D11RenderTargetView
*iface
) DECLSPEC_HIDDEN
;
240 struct d3d_rendertarget_view
*unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView
*iface
) DECLSPEC_HIDDEN
;
242 /* ID3D11ShaderResourceView, ID3D10ShaderResourceView1 */
243 struct d3d_shader_resource_view
245 ID3D11ShaderResourceView ID3D11ShaderResourceView_iface
;
246 ID3D10ShaderResourceView1 ID3D10ShaderResourceView1_iface
;
249 struct wined3d_private_store private_store
;
250 struct wined3d_shader_resource_view
*wined3d_view
;
251 D3D11_SHADER_RESOURCE_VIEW_DESC desc
;
252 ID3D11Resource
*resource
;
253 ID3D11Device2
*device
;
256 HRESULT
d3d_shader_resource_view_create(struct d3d_device
*device
, ID3D11Resource
*resource
,
257 const D3D11_SHADER_RESOURCE_VIEW_DESC
*desc
, struct d3d_shader_resource_view
**view
) DECLSPEC_HIDDEN
;
258 struct d3d_shader_resource_view
*unsafe_impl_from_ID3D11ShaderResourceView(
259 ID3D11ShaderResourceView
*iface
) DECLSPEC_HIDDEN
;
260 struct d3d_shader_resource_view
*unsafe_impl_from_ID3D10ShaderResourceView(
261 ID3D10ShaderResourceView
*iface
) DECLSPEC_HIDDEN
;
263 /* ID3D11UnorderedAccessView */
264 struct d3d11_unordered_access_view
266 ID3D11UnorderedAccessView ID3D11UnorderedAccessView_iface
;
269 struct wined3d_private_store private_store
;
270 struct wined3d_unordered_access_view
*wined3d_view
;
271 D3D11_UNORDERED_ACCESS_VIEW_DESC desc
;
272 ID3D11Resource
*resource
;
273 ID3D11Device2
*device
;
276 HRESULT
d3d11_unordered_access_view_create(struct d3d_device
*device
, ID3D11Resource
*resource
,
277 const D3D11_UNORDERED_ACCESS_VIEW_DESC
*desc
, struct d3d11_unordered_access_view
**view
) DECLSPEC_HIDDEN
;
278 struct d3d11_unordered_access_view
*unsafe_impl_from_ID3D11UnorderedAccessView(
279 ID3D11UnorderedAccessView
*iface
) DECLSPEC_HIDDEN
;
281 /* ID3D11InputLayout, ID3D10InputLayout */
282 struct d3d_input_layout
284 ID3D11InputLayout ID3D11InputLayout_iface
;
285 ID3D10InputLayout ID3D10InputLayout_iface
;
288 struct wined3d_private_store private_store
;
289 struct wined3d_vertex_declaration
*wined3d_decl
;
290 ID3D11Device2
*device
;
293 HRESULT
d3d_input_layout_create(struct d3d_device
*device
,
294 const D3D11_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
,
295 const void *shader_byte_code
, SIZE_T shader_byte_code_length
,
296 struct d3d_input_layout
**layout
) DECLSPEC_HIDDEN
;
297 struct d3d_input_layout
*unsafe_impl_from_ID3D11InputLayout(ID3D11InputLayout
*iface
) DECLSPEC_HIDDEN
;
298 struct d3d_input_layout
*unsafe_impl_from_ID3D10InputLayout(ID3D10InputLayout
*iface
) DECLSPEC_HIDDEN
;
300 /* ID3D11VertexShader, ID3D10VertexShader */
301 struct d3d_vertex_shader
303 ID3D11VertexShader ID3D11VertexShader_iface
;
304 ID3D10VertexShader ID3D10VertexShader_iface
;
307 struct wined3d_private_store private_store
;
308 struct wined3d_shader
*wined3d_shader
;
309 ID3D11Device2
*device
;
312 HRESULT
d3d_vertex_shader_create(struct d3d_device
*device
, const void *byte_code
, SIZE_T byte_code_length
,
313 struct d3d_vertex_shader
**shader
) DECLSPEC_HIDDEN
;
314 struct d3d_vertex_shader
*unsafe_impl_from_ID3D11VertexShader(ID3D11VertexShader
*iface
) DECLSPEC_HIDDEN
;
315 struct d3d_vertex_shader
*unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader
*iface
) DECLSPEC_HIDDEN
;
317 /* ID3D11HullShader */
318 struct d3d11_hull_shader
320 ID3D11HullShader ID3D11HullShader_iface
;
323 struct wined3d_private_store private_store
;
324 struct wined3d_shader
*wined3d_shader
;
325 ID3D11Device2
*device
;
328 HRESULT
d3d11_hull_shader_create(struct d3d_device
*device
, const void *byte_code
, SIZE_T byte_code_length
,
329 struct d3d11_hull_shader
**shader
) DECLSPEC_HIDDEN
;
330 struct d3d11_hull_shader
*unsafe_impl_from_ID3D11HullShader(ID3D11HullShader
*iface
) DECLSPEC_HIDDEN
;
332 /* ID3D11DomainShader */
333 struct d3d11_domain_shader
335 ID3D11DomainShader ID3D11DomainShader_iface
;
338 struct wined3d_private_store private_store
;
339 struct wined3d_shader
*wined3d_shader
;
340 ID3D11Device2
*device
;
343 HRESULT
d3d11_domain_shader_create(struct d3d_device
*device
, const void *byte_code
, SIZE_T byte_code_length
,
344 struct d3d11_domain_shader
**shader
) DECLSPEC_HIDDEN
;
345 struct d3d11_domain_shader
*unsafe_impl_from_ID3D11DomainShader(ID3D11DomainShader
*iface
) DECLSPEC_HIDDEN
;
347 /* ID3D11GeometryShader, ID3D10GeometryShader */
348 struct d3d_geometry_shader
350 ID3D11GeometryShader ID3D11GeometryShader_iface
;
351 ID3D10GeometryShader ID3D10GeometryShader_iface
;
354 struct wined3d_private_store private_store
;
355 struct wined3d_shader
*wined3d_shader
;
356 ID3D11Device2
*device
;
359 HRESULT
d3d_geometry_shader_create(struct d3d_device
*device
, const void *byte_code
, SIZE_T byte_code_length
,
360 const D3D11_SO_DECLARATION_ENTRY
*so_entries
, unsigned int so_entry_count
,
361 const unsigned int *buffer_strides
, unsigned int buffer_stride_count
, unsigned int rasterizer_stream
,
362 struct d3d_geometry_shader
**shader
) DECLSPEC_HIDDEN
;
363 struct d3d_geometry_shader
*unsafe_impl_from_ID3D11GeometryShader(ID3D11GeometryShader
*iface
) DECLSPEC_HIDDEN
;
364 struct d3d_geometry_shader
*unsafe_impl_from_ID3D10GeometryShader(ID3D10GeometryShader
*iface
) DECLSPEC_HIDDEN
;
366 /* ID3D11PixelShader, ID3D10PixelShader */
367 struct d3d_pixel_shader
369 ID3D11PixelShader ID3D11PixelShader_iface
;
370 ID3D10PixelShader ID3D10PixelShader_iface
;
373 struct wined3d_private_store private_store
;
374 struct wined3d_shader
*wined3d_shader
;
375 ID3D11Device2
*device
;
378 HRESULT
d3d_pixel_shader_create(struct d3d_device
*device
, const void *byte_code
, SIZE_T byte_code_length
,
379 struct d3d_pixel_shader
**shader
) DECLSPEC_HIDDEN
;
380 struct d3d_pixel_shader
*unsafe_impl_from_ID3D11PixelShader(ID3D11PixelShader
*iface
) DECLSPEC_HIDDEN
;
381 struct d3d_pixel_shader
*unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader
*iface
) DECLSPEC_HIDDEN
;
383 /* ID3D11ComputeShader */
384 struct d3d11_compute_shader
386 ID3D11ComputeShader ID3D11ComputeShader_iface
;
389 struct wined3d_private_store private_store
;
390 struct wined3d_shader
*wined3d_shader
;
391 ID3D11Device2
*device
;
394 HRESULT
d3d11_compute_shader_create(struct d3d_device
*device
, const void *byte_code
, SIZE_T byte_code_length
,
395 struct d3d11_compute_shader
**shader
) DECLSPEC_HIDDEN
;
396 struct d3d11_compute_shader
*unsafe_impl_from_ID3D11ComputeShader(ID3D11ComputeShader
*iface
) DECLSPEC_HIDDEN
;
398 /* ID3D11ClassLinkage */
399 struct d3d11_class_linkage
401 ID3D11ClassLinkage ID3D11ClassLinkage_iface
;
404 struct wined3d_private_store private_store
;
405 ID3D11Device2
*device
;
408 HRESULT
d3d11_class_linkage_create(struct d3d_device
*device
,
409 struct d3d11_class_linkage
**class_linkage
) DECLSPEC_HIDDEN
;
411 /* ID3D11BlendState, ID3D10BlendState1 */
412 struct d3d_blend_state
414 ID3D11BlendState ID3D11BlendState_iface
;
415 ID3D10BlendState1 ID3D10BlendState1_iface
;
418 struct wined3d_private_store private_store
;
419 struct wined3d_blend_state
*wined3d_state
;
420 D3D11_BLEND_DESC desc
;
421 struct wine_rb_entry entry
;
422 ID3D11Device2
*device
;
425 static inline struct d3d_blend_state
*impl_from_ID3D11BlendState(ID3D11BlendState
*iface
)
427 return CONTAINING_RECORD(iface
, struct d3d_blend_state
, ID3D11BlendState_iface
);
430 HRESULT
d3d_blend_state_create(struct d3d_device
*device
, const D3D11_BLEND_DESC
*desc
,
431 struct d3d_blend_state
**state
) DECLSPEC_HIDDEN
;
432 struct d3d_blend_state
*unsafe_impl_from_ID3D11BlendState(ID3D11BlendState
*iface
) DECLSPEC_HIDDEN
;
433 struct d3d_blend_state
*unsafe_impl_from_ID3D10BlendState(ID3D10BlendState
*iface
) DECLSPEC_HIDDEN
;
435 /* ID3D11DepthStencilState, ID3D10DepthStencilState */
436 struct d3d_depthstencil_state
438 ID3D11DepthStencilState ID3D11DepthStencilState_iface
;
439 ID3D10DepthStencilState ID3D10DepthStencilState_iface
;
442 struct wined3d_private_store private_store
;
443 struct wined3d_depth_stencil_state
*wined3d_state
;
444 D3D11_DEPTH_STENCIL_DESC desc
;
445 struct wine_rb_entry entry
;
446 ID3D11Device2
*device
;
449 static inline struct d3d_depthstencil_state
*impl_from_ID3D11DepthStencilState(ID3D11DepthStencilState
*iface
)
451 return CONTAINING_RECORD(iface
, struct d3d_depthstencil_state
, ID3D11DepthStencilState_iface
);
454 HRESULT
d3d_depthstencil_state_create(struct d3d_device
*device
, const D3D11_DEPTH_STENCIL_DESC
*desc
,
455 struct d3d_depthstencil_state
**state
) DECLSPEC_HIDDEN
;
456 struct d3d_depthstencil_state
*unsafe_impl_from_ID3D11DepthStencilState(
457 ID3D11DepthStencilState
*iface
) DECLSPEC_HIDDEN
;
458 struct d3d_depthstencil_state
*unsafe_impl_from_ID3D10DepthStencilState(
459 ID3D10DepthStencilState
*iface
) DECLSPEC_HIDDEN
;
461 /* ID3D11RasterizerState, ID3D10RasterizerState */
462 struct d3d_rasterizer_state
464 ID3D11RasterizerState ID3D11RasterizerState_iface
;
465 ID3D10RasterizerState ID3D10RasterizerState_iface
;
468 struct wined3d_private_store private_store
;
469 struct wined3d_rasterizer_state
*wined3d_state
;
470 D3D11_RASTERIZER_DESC desc
;
471 struct wine_rb_entry entry
;
472 ID3D11Device2
*device
;
475 HRESULT
d3d_rasterizer_state_create(struct d3d_device
*device
, const D3D11_RASTERIZER_DESC
*desc
,
476 struct d3d_rasterizer_state
**state
) DECLSPEC_HIDDEN
;
477 struct d3d_rasterizer_state
*unsafe_impl_from_ID3D11RasterizerState(ID3D11RasterizerState
*iface
) DECLSPEC_HIDDEN
;
478 struct d3d_rasterizer_state
*unsafe_impl_from_ID3D10RasterizerState(ID3D10RasterizerState
*iface
) DECLSPEC_HIDDEN
;
480 /* ID3D11SamplerState, ID3D10SamplerState */
481 struct d3d_sampler_state
483 ID3D11SamplerState ID3D11SamplerState_iface
;
484 ID3D10SamplerState ID3D10SamplerState_iface
;
487 struct wined3d_private_store private_store
;
488 struct wined3d_sampler
*wined3d_sampler
;
489 D3D11_SAMPLER_DESC desc
;
490 struct wine_rb_entry entry
;
491 ID3D11Device2
*device
;
494 HRESULT
d3d_sampler_state_create(struct d3d_device
*device
, const D3D11_SAMPLER_DESC
*desc
,
495 struct d3d_sampler_state
**state
) DECLSPEC_HIDDEN
;
496 struct d3d_sampler_state
*unsafe_impl_from_ID3D11SamplerState(ID3D11SamplerState
*iface
) DECLSPEC_HIDDEN
;
497 struct d3d_sampler_state
*unsafe_impl_from_ID3D10SamplerState(ID3D10SamplerState
*iface
) DECLSPEC_HIDDEN
;
499 /* ID3D11Query, ID3D10Query */
502 ID3D11Query ID3D11Query_iface
;
503 ID3D10Query ID3D10Query_iface
;
506 struct wined3d_private_store private_store
;
507 struct wined3d_query
*wined3d_query
;
509 D3D11_QUERY_DESC desc
;
510 ID3D11Device2
*device
;
513 HRESULT
d3d_query_create(struct d3d_device
*device
, const D3D11_QUERY_DESC
*desc
, BOOL predicate
,
514 struct d3d_query
**query
) DECLSPEC_HIDDEN
;
515 struct d3d_query
*unsafe_impl_from_ID3D11Query(ID3D11Query
*iface
) DECLSPEC_HIDDEN
;
516 struct d3d_query
*unsafe_impl_from_ID3D10Query(ID3D10Query
*iface
) DECLSPEC_HIDDEN
;
517 struct d3d_query
*unsafe_impl_from_ID3D11Asynchronous(ID3D11Asynchronous
*iface
) DECLSPEC_HIDDEN
;
519 struct d3d_device_context_state_entry
521 struct d3d_device
*device
;
522 struct wined3d_state
*wined3d_state
;
525 /* ID3DDeviceContextState */
526 struct d3d_device_context_state
528 ID3DDeviceContextState ID3DDeviceContextState_iface
;
529 LONG refcount
, private_refcount
;
531 struct wined3d_private_store private_store
;
532 GUID emulated_interface
;
534 struct d3d_device_context_state_entry
*entries
;
538 struct wined3d_device
*wined3d_device
;
539 ID3D11Device2
*device
;
542 /* ID3D11DeviceContext - immediate context */
543 struct d3d11_immediate_context
545 ID3D11DeviceContext1 ID3D11DeviceContext1_iface
;
546 ID3D11Multithread ID3D11Multithread_iface
;
549 struct wined3d_private_store private_store
;
552 /* ID3D11Device, ID3D10Device1 */
555 IUnknown IUnknown_inner
;
556 ID3D11Device2 ID3D11Device2_iface
;
557 ID3D10Device1 ID3D10Device1_iface
;
558 ID3D10Multithread ID3D10Multithread_iface
;
559 IWineDXGIDeviceParent IWineDXGIDeviceParent_iface
;
563 D3D_FEATURE_LEVEL feature_level
;
566 struct d3d_device_context_state
*state
;
567 struct d3d11_immediate_context immediate_context
;
569 struct wined3d_device_parent device_parent
;
570 struct wined3d_device
*wined3d_device
;
572 struct wine_rb_tree blend_states
;
573 struct wine_rb_tree depthstencil_states
;
574 struct wine_rb_tree rasterizer_states
;
575 struct wine_rb_tree sampler_states
;
577 struct d3d_device_context_state
**context_states
;
578 SIZE_T context_states_size
;
579 SIZE_T context_state_count
;
582 static inline struct d3d_device
*impl_from_ID3D11Device(ID3D11Device
*iface
)
584 return CONTAINING_RECORD((ID3D11Device2
*)iface
, struct d3d_device
, ID3D11Device2_iface
);
587 static inline struct d3d_device
*impl_from_ID3D11Device2(ID3D11Device2
*iface
)
589 return CONTAINING_RECORD(iface
, struct d3d_device
, ID3D11Device2_iface
);
592 static inline struct d3d_device
*impl_from_ID3D10Device(ID3D10Device1
*iface
)
594 return CONTAINING_RECORD(iface
, struct d3d_device
, ID3D10Device1_iface
);
597 void d3d_device_init(struct d3d_device
*device
, void *outer_unknown
) DECLSPEC_HIDDEN
;
600 enum dxgi_device_layer_id
602 DXGI_DEVICE_LAYER_DEBUG1
= 0x8,
603 DXGI_DEVICE_LAYER_THREAD_SAFE
= 0x10,
604 DXGI_DEVICE_LAYER_DEBUG2
= 0x20,
605 DXGI_DEVICE_LAYER_SWITCH_TO_REF
= 0x30,
606 DXGI_DEVICE_LAYER_D3D10_DEVICE
= 0xffffffff,
609 struct layer_get_size_args
615 IDXGIAdapter
*adapter
;
616 WORD interface_major
;
617 WORD interface_minor
;
619 WORD version_revision
;
622 struct dxgi_device_layer
624 enum dxgi_device_layer_id id
;
625 HRESULT (WINAPI
*init
)(enum dxgi_device_layer_id id
, DWORD
*count
, DWORD
*values
);
626 UINT (WINAPI
*get_size
)(enum dxgi_device_layer_id id
, struct layer_get_size_args
*args
, DWORD unknown0
);
627 HRESULT (WINAPI
*create
)(enum dxgi_device_layer_id id
, void **layer_base
, DWORD unknown0
,
628 void *device_object
, REFIID riid
, void **device_layer
);
631 HRESULT WINAPI
DXGID3D10CreateDevice(HMODULE d3d10core
, IDXGIFactory
*factory
, IDXGIAdapter
*adapter
,
632 unsigned int flags
, const D3D_FEATURE_LEVEL
*feature_levels
, unsigned int level_count
, void **device
);
633 HRESULT WINAPI
DXGID3D10RegisterLayers(const struct dxgi_device_layer
*layers
, UINT layer_count
);
635 #endif /* __WINE_D3D11_PRIVATE_H */