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[wine.git] / dlls / d3d10core / d3d10core_private.h
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1 /*
2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_D3D10CORE_PRIVATE_H
20 #define __WINE_D3D10CORE_PRIVATE_H
22 #include "wine/debug.h"
24 #define COBJMACROS
25 #include "winbase.h"
26 #include "wingdi.h"
27 #include "winuser.h"
28 #include "objbase.h"
30 #include "d3d10.h"
31 #ifdef D3D10CORE_INIT_GUID
32 #include "initguid.h"
33 #endif
34 #include "wine/wined3d.h"
35 #include "wine/winedxgi.h"
37 #define MAKE_TAG(ch0, ch1, ch2, ch3) \
38 ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
39 ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
40 #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
41 #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
42 #define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
43 #define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
45 struct d3d10_shader_info
47 const DWORD *shader_code;
48 struct wined3d_shader_signature *output_signature;
51 /* TRACE helper functions */
52 const char *debug_d3d10_primitive_topology(D3D10_PRIMITIVE_TOPOLOGY topology) DECLSPEC_HIDDEN;
53 const char *debug_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
55 DXGI_FORMAT dxgi_format_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
56 enum wined3d_format_id wined3dformat_from_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
58 static inline void read_dword(const char **ptr, DWORD *d)
60 memcpy(d, *ptr, sizeof(*d));
61 *ptr += sizeof(*d);
64 void skip_dword_unknown(const char **ptr, unsigned int count) DECLSPEC_HIDDEN;
66 HRESULT parse_dxbc(const char *data, SIZE_T data_size,
67 HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx) DECLSPEC_HIDDEN;
69 /* IDirect3D10Device */
70 struct d3d10_device
72 const struct ID3D10DeviceVtbl *vtbl;
73 const struct IUnknownVtbl *inner_unknown_vtbl;
74 const struct IWineD3DDeviceParentVtbl *device_parent_vtbl;
75 IUnknown *outer_unknown;
76 LONG refcount;
78 IWineD3DDevice *wined3d_device;
81 void d3d10_device_init(struct d3d10_device *device, void *outer_unknown) DECLSPEC_HIDDEN;
83 /* ID3D10Texture2D */
84 struct d3d10_texture2d
86 const struct ID3D10Texture2DVtbl *vtbl;
87 LONG refcount;
89 IUnknown *dxgi_surface;
90 IWineD3DSurface *wined3d_surface;
91 D3D10_TEXTURE2D_DESC desc;
94 HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d10_device *device,
95 const D3D10_TEXTURE2D_DESC *desc) DECLSPEC_HIDDEN;
97 /* ID3D10Texture3D */
98 struct d3d10_texture3d
100 const struct ID3D10Texture3DVtbl *vtbl;
101 LONG refcount;
103 IWineD3DVolumeTexture *wined3d_texture;
104 D3D10_TEXTURE3D_DESC desc;
107 HRESULT d3d10_texture3d_init(struct d3d10_texture3d *texture, struct d3d10_device *device,
108 const D3D10_TEXTURE3D_DESC *desc) DECLSPEC_HIDDEN;
110 /* ID3D10Buffer */
111 struct d3d10_buffer
113 const struct ID3D10BufferVtbl *vtbl;
114 LONG refcount;
116 IWineD3DBuffer *wined3d_buffer;
119 HRESULT d3d10_buffer_init(struct d3d10_buffer *buffer, struct d3d10_device *device,
120 const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data) DECLSPEC_HIDDEN;
122 /* ID3D10DepthStencilView */
123 struct d3d10_depthstencil_view
125 const struct ID3D10DepthStencilViewVtbl *vtbl;
126 LONG refcount;
129 HRESULT d3d10_depthstencil_view_init(struct d3d10_depthstencil_view *view) DECLSPEC_HIDDEN;
131 /* ID3D10RenderTargetView */
132 struct d3d10_rendertarget_view
134 const struct ID3D10RenderTargetViewVtbl *vtbl;
135 LONG refcount;
137 IWineD3DRendertargetView *wined3d_view;
138 D3D10_RENDER_TARGET_VIEW_DESC desc;
141 HRESULT d3d10_rendertarget_view_init(struct d3d10_rendertarget_view *view, struct d3d10_device *device,
142 ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc) DECLSPEC_HIDDEN;
144 /* ID3D10ShaderResourceView */
145 struct d3d10_shader_resource_view
147 const struct ID3D10ShaderResourceViewVtbl *vtbl;
148 LONG refcount;
151 HRESULT d3d10_shader_resource_view_init(struct d3d10_shader_resource_view *view) DECLSPEC_HIDDEN;
153 /* ID3D10InputLayout */
154 struct d3d10_input_layout
156 const struct ID3D10InputLayoutVtbl *vtbl;
157 LONG refcount;
159 IWineD3DVertexDeclaration *wined3d_decl;
162 HRESULT d3d10_input_layout_init(struct d3d10_input_layout *layout, struct d3d10_device *device,
163 const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count,
164 const void *shader_byte_code, SIZE_T shader_byte_code_length) DECLSPEC_HIDDEN;
166 /* ID3D10VertexShader */
167 struct d3d10_vertex_shader
169 const struct ID3D10VertexShaderVtbl *vtbl;
170 LONG refcount;
172 IWineD3DVertexShader *wined3d_shader;
173 struct wined3d_shader_signature output_signature;
176 HRESULT d3d10_vertex_shader_init(struct d3d10_vertex_shader *shader, struct d3d10_device *device,
177 const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
179 /* ID3D10GeometryShader */
180 struct d3d10_geometry_shader
182 const struct ID3D10GeometryShaderVtbl *vtbl;
183 LONG refcount;
185 IWineD3DGeometryShader *wined3d_shader;
186 struct wined3d_shader_signature output_signature;
189 HRESULT d3d10_geometry_shader_init(struct d3d10_geometry_shader *shader, struct d3d10_device *device,
190 const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
192 /* ID3D10PixelShader */
193 struct d3d10_pixel_shader
195 const struct ID3D10PixelShaderVtbl *vtbl;
196 LONG refcount;
198 IWineD3DPixelShader *wined3d_shader;
199 struct wined3d_shader_signature output_signature;
202 HRESULT d3d10_pixel_shader_init(struct d3d10_pixel_shader *shader, struct d3d10_device *device,
203 const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
205 HRESULT shader_parse_signature(const char *data, DWORD data_size, struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
206 void shader_free_signature(struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
208 /* ID3D10BlendState */
209 struct d3d10_blend_state
211 const struct ID3D10BlendStateVtbl *vtbl;
212 LONG refcount;
215 HRESULT d3d10_blend_state_init(struct d3d10_blend_state *state) DECLSPEC_HIDDEN;
217 /* ID3D10DepthStencilState */
218 struct d3d10_depthstencil_state
220 const struct ID3D10DepthStencilStateVtbl *vtbl;
221 LONG refcount;
224 HRESULT d3d10_depthstencil_state_init(struct d3d10_depthstencil_state *state) DECLSPEC_HIDDEN;
226 /* ID3D10RasterizerState */
227 struct d3d10_rasterizer_state
229 const struct ID3D10RasterizerStateVtbl *vtbl;
230 LONG refcount;
233 HRESULT d3d10_rasterizer_state_init(struct d3d10_rasterizer_state *state) DECLSPEC_HIDDEN;
235 /* ID3D10SamplerState */
236 struct d3d10_sampler_state
238 const struct ID3D10SamplerStateVtbl *vtbl;
239 LONG refcount;
242 HRESULT d3d10_sampler_state_init(struct d3d10_sampler_state *state) DECLSPEC_HIDDEN;
244 /* ID3D10Query */
245 struct d3d10_query
247 const struct ID3D10QueryVtbl *vtbl;
248 LONG refcount;
251 HRESULT d3d10_query_init(struct d3d10_query *query) DECLSPEC_HIDDEN;
253 /* Layered device */
254 enum dxgi_device_layer_id
256 DXGI_DEVICE_LAYER_DEBUG1 = 0x8,
257 DXGI_DEVICE_LAYER_THREAD_SAFE = 0x10,
258 DXGI_DEVICE_LAYER_DEBUG2 = 0x20,
259 DXGI_DEVICE_LAYER_SWITCH_TO_REF = 0x30,
260 DXGI_DEVICE_LAYER_D3D10_DEVICE = 0xffffffff,
263 struct layer_get_size_args
265 DWORD unknown0;
266 DWORD unknown1;
267 DWORD *unknown2;
268 DWORD *unknown3;
269 IDXGIAdapter *adapter;
270 WORD interface_major;
271 WORD interface_minor;
272 WORD version_build;
273 WORD version_revision;
276 struct dxgi_device_layer
278 enum dxgi_device_layer_id id;
279 HRESULT (WINAPI *init)(enum dxgi_device_layer_id id, DWORD *count, DWORD *values);
280 UINT (WINAPI *get_size)(enum dxgi_device_layer_id id, struct layer_get_size_args *args, DWORD unknown0);
281 HRESULT (WINAPI *create)(enum dxgi_device_layer_id id, void **layer_base, DWORD unknown0,
282 void *device_object, REFIID riid, void **device_layer);
285 HRESULT WINAPI DXGID3D10CreateDevice(HMODULE d3d10core, IDXGIFactory *factory, IDXGIAdapter *adapter,
286 UINT flags, void *unknown0, void **device);
287 HRESULT WINAPI DXGID3D10RegisterLayers(const struct dxgi_device_layer *layers, UINT layer_count);
289 #endif /* __WINE_D3D10CORE_PRIVATE_H */