2 * Copyright 2002-2005 Jason Edmeades
3 * Copyright 2002-2005 Raphael Junqueira
4 * Copyright 2005 Oliver Stieber
5 * Copyright 2007-2009, 2013 Stefan Dösinger for CodeWeavers
6 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
25 #include "wined3d_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
28 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf
);
29 WINE_DECLARE_DEBUG_CHANNEL(winediag
);
31 #define WINED3D_TEXTURE_DYNAMIC_MAP_THRESHOLD 50
33 static const uint32_t wined3d_texture_sysmem_locations
= WINED3D_LOCATION_SYSMEM
| WINED3D_LOCATION_BUFFER
;
34 static const struct wined3d_texture_ops texture_gl_ops
;
36 struct wined3d_texture_idx
38 struct wined3d_texture
*texture
;
39 unsigned int sub_resource_idx
;
50 static BOOL
wined3d_texture_use_pbo(const struct wined3d_texture
*texture
, const struct wined3d_gl_info
*gl_info
)
52 if (!gl_info
->supported
[ARB_PIXEL_BUFFER_OBJECT
]
53 || texture
->resource
.format
->conv_byte_count
54 || (texture
->flags
& (WINED3D_TEXTURE_PIN_SYSMEM
| WINED3D_TEXTURE_COND_NP2_EMULATED
)))
57 /* Use a PBO for dynamic textures and read-only staging textures. */
58 return (!(texture
->resource
.access
& WINED3D_RESOURCE_ACCESS_CPU
)
59 && texture
->resource
.usage
& WINED3DUSAGE_DYNAMIC
)
60 || texture
->resource
.access
== (WINED3D_RESOURCE_ACCESS_CPU
| WINED3D_RESOURCE_ACCESS_MAP_R
);
63 static BOOL
wined3d_texture_use_immutable_storage(const struct wined3d_texture
*texture
,
64 const struct wined3d_gl_info
*gl_info
)
66 /* We don't expect to create texture views for textures with height-scaled formats.
67 * Besides, ARB_texture_storage doesn't allow specifying exact sizes for all levels. */
68 return gl_info
->supported
[ARB_TEXTURE_STORAGE
]
69 && !(texture
->resource
.format_flags
& WINED3DFMT_FLAG_HEIGHT_SCALE
);
72 /* Front buffer coordinates are always full screen coordinates, but our GL
73 * drawable is limited to the window's client area. The sysmem and texture
74 * copies do have the full screen size. Note that GL has a bottom-left
75 * origin, while D3D has a top-left origin. */
76 void wined3d_texture_translate_drawable_coords(const struct wined3d_texture
*texture
, HWND window
, RECT
*rect
)
78 unsigned int drawable_height
;
79 POINT offset
= {0, 0};
82 if (!texture
->swapchain
)
85 if (texture
== texture
->swapchain
->front_buffer
)
87 ScreenToClient(window
, &offset
);
88 OffsetRect(rect
, offset
.x
, offset
.y
);
91 GetClientRect(window
, &windowsize
);
92 drawable_height
= windowsize
.bottom
- windowsize
.top
;
94 rect
->top
= drawable_height
- rect
->top
;
95 rect
->bottom
= drawable_height
- rect
->bottom
;
98 GLenum
wined3d_texture_get_gl_buffer(const struct wined3d_texture
*texture
)
100 const struct wined3d_swapchain
*swapchain
= texture
->swapchain
;
102 TRACE("texture %p.\n", texture
);
106 ERR("Texture %p is not part of a swapchain.\n", texture
);
110 if (texture
== swapchain
->front_buffer
)
112 TRACE("Returning GL_FRONT.\n");
116 if (texture
== swapchain
->back_buffers
[0])
118 TRACE("Returning GL_BACK.\n");
122 FIXME("Higher back buffer, returning GL_BACK.\n");
126 static DWORD
wined3d_resource_access_from_location(DWORD location
)
130 case WINED3D_LOCATION_DISCARDED
:
133 case WINED3D_LOCATION_SYSMEM
:
134 return WINED3D_RESOURCE_ACCESS_CPU
;
136 case WINED3D_LOCATION_BUFFER
:
137 case WINED3D_LOCATION_DRAWABLE
:
138 case WINED3D_LOCATION_TEXTURE_RGB
:
139 case WINED3D_LOCATION_TEXTURE_SRGB
:
140 case WINED3D_LOCATION_RB_MULTISAMPLE
:
141 case WINED3D_LOCATION_RB_RESOLVED
:
142 return WINED3D_RESOURCE_ACCESS_GPU
;
145 FIXME("Unhandled location %#x.\n", location
);
150 static inline void cube_coords_float(const RECT
*r
, UINT w
, UINT h
, struct wined3d_rect_f
*f
)
152 f
->l
= ((r
->left
* 2.0f
) / w
) - 1.0f
;
153 f
->t
= ((r
->top
* 2.0f
) / h
) - 1.0f
;
154 f
->r
= ((r
->right
* 2.0f
) / w
) - 1.0f
;
155 f
->b
= ((r
->bottom
* 2.0f
) / h
) - 1.0f
;
158 void texture2d_get_blt_info(const struct wined3d_texture_gl
*texture_gl
,
159 unsigned int sub_resource_idx
, const RECT
*rect
, struct wined3d_blt_info
*info
)
161 struct wined3d_vec3
*coords
= info
->texcoords
;
162 struct wined3d_rect_f f
;
167 level
= sub_resource_idx
% texture_gl
->t
.level_count
;
168 w
= wined3d_texture_get_level_pow2_width(&texture_gl
->t
, level
);
169 h
= wined3d_texture_get_level_pow2_height(&texture_gl
->t
, level
);
170 target
= wined3d_texture_gl_get_sub_resource_target(texture_gl
, sub_resource_idx
);
175 FIXME("Unsupported texture target %#x.\n", target
);
176 /* Fall back to GL_TEXTURE_2D */
178 info
->bind_target
= GL_TEXTURE_2D
;
179 coords
[0].x
= (float)rect
->left
/ w
;
180 coords
[0].y
= (float)rect
->top
/ h
;
183 coords
[1].x
= (float)rect
->right
/ w
;
184 coords
[1].y
= (float)rect
->top
/ h
;
187 coords
[2].x
= (float)rect
->left
/ w
;
188 coords
[2].y
= (float)rect
->bottom
/ h
;
191 coords
[3].x
= (float)rect
->right
/ w
;
192 coords
[3].y
= (float)rect
->bottom
/ h
;
196 case GL_TEXTURE_RECTANGLE_ARB
:
197 info
->bind_target
= GL_TEXTURE_RECTANGLE_ARB
;
198 coords
[0].x
= rect
->left
; coords
[0].y
= rect
->top
; coords
[0].z
= 0.0f
;
199 coords
[1].x
= rect
->right
; coords
[1].y
= rect
->top
; coords
[1].z
= 0.0f
;
200 coords
[2].x
= rect
->left
; coords
[2].y
= rect
->bottom
; coords
[2].z
= 0.0f
;
201 coords
[3].x
= rect
->right
; coords
[3].y
= rect
->bottom
; coords
[3].z
= 0.0f
;
204 case GL_TEXTURE_CUBE_MAP_POSITIVE_X
:
205 info
->bind_target
= GL_TEXTURE_CUBE_MAP_ARB
;
206 cube_coords_float(rect
, w
, h
, &f
);
208 coords
[0].x
= 1.0f
; coords
[0].y
= -f
.t
; coords
[0].z
= -f
.l
;
209 coords
[1].x
= 1.0f
; coords
[1].y
= -f
.t
; coords
[1].z
= -f
.r
;
210 coords
[2].x
= 1.0f
; coords
[2].y
= -f
.b
; coords
[2].z
= -f
.l
;
211 coords
[3].x
= 1.0f
; coords
[3].y
= -f
.b
; coords
[3].z
= -f
.r
;
214 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X
:
215 info
->bind_target
= GL_TEXTURE_CUBE_MAP_ARB
;
216 cube_coords_float(rect
, w
, h
, &f
);
218 coords
[0].x
= -1.0f
; coords
[0].y
= -f
.t
; coords
[0].z
= f
.l
;
219 coords
[1].x
= -1.0f
; coords
[1].y
= -f
.t
; coords
[1].z
= f
.r
;
220 coords
[2].x
= -1.0f
; coords
[2].y
= -f
.b
; coords
[2].z
= f
.l
;
221 coords
[3].x
= -1.0f
; coords
[3].y
= -f
.b
; coords
[3].z
= f
.r
;
224 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y
:
225 info
->bind_target
= GL_TEXTURE_CUBE_MAP_ARB
;
226 cube_coords_float(rect
, w
, h
, &f
);
228 coords
[0].x
= f
.l
; coords
[0].y
= 1.0f
; coords
[0].z
= f
.t
;
229 coords
[1].x
= f
.r
; coords
[1].y
= 1.0f
; coords
[1].z
= f
.t
;
230 coords
[2].x
= f
.l
; coords
[2].y
= 1.0f
; coords
[2].z
= f
.b
;
231 coords
[3].x
= f
.r
; coords
[3].y
= 1.0f
; coords
[3].z
= f
.b
;
234 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
:
235 info
->bind_target
= GL_TEXTURE_CUBE_MAP_ARB
;
236 cube_coords_float(rect
, w
, h
, &f
);
238 coords
[0].x
= f
.l
; coords
[0].y
= -1.0f
; coords
[0].z
= -f
.t
;
239 coords
[1].x
= f
.r
; coords
[1].y
= -1.0f
; coords
[1].z
= -f
.t
;
240 coords
[2].x
= f
.l
; coords
[2].y
= -1.0f
; coords
[2].z
= -f
.b
;
241 coords
[3].x
= f
.r
; coords
[3].y
= -1.0f
; coords
[3].z
= -f
.b
;
244 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z
:
245 info
->bind_target
= GL_TEXTURE_CUBE_MAP_ARB
;
246 cube_coords_float(rect
, w
, h
, &f
);
248 coords
[0].x
= f
.l
; coords
[0].y
= -f
.t
; coords
[0].z
= 1.0f
;
249 coords
[1].x
= f
.r
; coords
[1].y
= -f
.t
; coords
[1].z
= 1.0f
;
250 coords
[2].x
= f
.l
; coords
[2].y
= -f
.b
; coords
[2].z
= 1.0f
;
251 coords
[3].x
= f
.r
; coords
[3].y
= -f
.b
; coords
[3].z
= 1.0f
;
254 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
:
255 info
->bind_target
= GL_TEXTURE_CUBE_MAP_ARB
;
256 cube_coords_float(rect
, w
, h
, &f
);
258 coords
[0].x
= -f
.l
; coords
[0].y
= -f
.t
; coords
[0].z
= -1.0f
;
259 coords
[1].x
= -f
.r
; coords
[1].y
= -f
.t
; coords
[1].z
= -1.0f
;
260 coords
[2].x
= -f
.l
; coords
[2].y
= -f
.b
; coords
[2].z
= -1.0f
;
261 coords
[3].x
= -f
.r
; coords
[3].y
= -f
.b
; coords
[3].z
= -1.0f
;
266 static bool fbo_blitter_supported(enum wined3d_blit_op blit_op
, const struct wined3d_gl_info
*gl_info
,
267 const struct wined3d_resource
*src_resource
, DWORD src_location
,
268 const struct wined3d_resource
*dst_resource
, DWORD dst_location
)
270 const struct wined3d_format
*src_format
= src_resource
->format
;
271 const struct wined3d_format
*dst_format
= dst_resource
->format
;
273 if ((wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
) || !gl_info
->fbo_ops
.glBlitFramebuffer
)
276 /* Source and/or destination need to be on the GL side. */
277 if (!(src_resource
->access
& dst_resource
->access
& WINED3D_RESOURCE_ACCESS_GPU
))
280 if (src_resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
285 case WINED3D_BLIT_OP_COLOR_BLIT
:
286 if (!((src_format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_FBO_ATTACHABLE
)
287 || (src_resource
->bind_flags
& WINED3D_BIND_RENDER_TARGET
)))
289 if (!((dst_format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_FBO_ATTACHABLE
)
290 || (dst_resource
->bind_flags
& WINED3D_BIND_RENDER_TARGET
)))
292 if ((src_format
->id
!= dst_format
->id
|| dst_location
== WINED3D_LOCATION_DRAWABLE
)
293 && (!is_identity_fixup(src_format
->color_fixup
) || !is_identity_fixup(dst_format
->color_fixup
)))
297 case WINED3D_BLIT_OP_DEPTH_BLIT
:
298 if (!(src_format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_DEPTH_STENCIL
))
300 if (!(dst_format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_DEPTH_STENCIL
))
302 /* Accept pure swizzle fixups for depth formats. In general we
303 * ignore the stencil component (if present) at the moment and the
304 * swizzle is not relevant with just the depth component. */
305 if (is_complex_fixup(src_format
->color_fixup
) || is_complex_fixup(dst_format
->color_fixup
)
306 || is_scaling_fixup(src_format
->color_fixup
) || is_scaling_fixup(dst_format
->color_fixup
))
317 /* Blit between surface locations. Onscreen on different swapchains is not supported.
318 * Depth / stencil is not supported. Context activation is done by the caller. */
319 static void texture2d_blt_fbo(struct wined3d_device
*device
, struct wined3d_context
*context
,
320 enum wined3d_texture_filter_type filter
, struct wined3d_texture
*src_texture
,
321 unsigned int src_sub_resource_idx
, DWORD src_location
, const RECT
*src_rect
,
322 struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
, DWORD dst_location
,
323 const RECT
*dst_rect
)
325 struct wined3d_texture
*required_texture
, *restore_texture
;
326 const struct wined3d_gl_info
*gl_info
;
327 struct wined3d_context_gl
*context_gl
;
328 unsigned int restore_idx
;
334 TRACE("device %p, context %p, filter %s, src_texture %p, src_sub_resource_idx %u, src_location %s, "
335 "src_rect %s, dst_texture %p, dst_sub_resource_idx %u, dst_location %s, dst_rect %s.\n",
336 device
, context
, debug_d3dtexturefiltertype(filter
), src_texture
, src_sub_resource_idx
,
337 wined3d_debug_location(src_location
), wine_dbgstr_rect(src_rect
), dst_texture
,
338 dst_sub_resource_idx
, wined3d_debug_location(dst_location
), wine_dbgstr_rect(dst_rect
));
340 scaled_resolve
= wined3d_texture_gl_is_multisample_location(wined3d_texture_gl(src_texture
), src_location
)
341 && (abs(src_rect
->bottom
- src_rect
->top
) != abs(dst_rect
->bottom
- dst_rect
->top
)
342 || abs(src_rect
->right
- src_rect
->left
) != abs(dst_rect
->right
- dst_rect
->left
));
344 if (filter
== WINED3D_TEXF_LINEAR
)
345 gl_filter
= scaled_resolve
? GL_SCALED_RESOLVE_NICEST_EXT
: GL_LINEAR
;
347 gl_filter
= scaled_resolve
? GL_SCALED_RESOLVE_FASTEST_EXT
: GL_NEAREST
;
349 /* Make sure the locations are up-to-date. Loading the destination
350 * surface isn't required if the entire surface is overwritten. (And is
351 * in fact harmful if we're being called by surface_load_location() with
352 * the purpose of loading the destination surface.) */
353 wined3d_texture_load_location(src_texture
, src_sub_resource_idx
, context
, src_location
);
354 if (!wined3d_texture_is_full_rect(dst_texture
, dst_sub_resource_idx
% dst_texture
->level_count
, dst_rect
))
355 wined3d_texture_load_location(dst_texture
, dst_sub_resource_idx
, context
, dst_location
);
357 wined3d_texture_prepare_location(dst_texture
, dst_sub_resource_idx
, context
, dst_location
);
359 /* Acquire a context for the front-buffer, even though we may be blitting
360 * to/from a back-buffer. Since context_acquire() doesn't take the
361 * resource location into account, it may consider the back-buffer to be
363 if (src_location
== WINED3D_LOCATION_DRAWABLE
)
364 required_texture
= src_texture
->swapchain
->front_buffer
;
365 else if (dst_location
== WINED3D_LOCATION_DRAWABLE
)
366 required_texture
= dst_texture
->swapchain
->front_buffer
;
368 required_texture
= NULL
;
370 restore_texture
= context
->current_rt
.texture
;
371 restore_idx
= context
->current_rt
.sub_resource_idx
;
372 if (restore_texture
!= required_texture
)
373 context
= context_acquire(device
, required_texture
, 0);
375 restore_texture
= NULL
;
377 context_gl
= wined3d_context_gl(context
);
378 if (!context_gl
->valid
)
380 context_release(context
);
381 WARN("Invalid context, skipping blit.\n");
385 gl_info
= context_gl
->gl_info
;
387 if (src_location
== WINED3D_LOCATION_DRAWABLE
)
389 TRACE("Source texture %p is onscreen.\n", src_texture
);
390 buffer
= wined3d_texture_get_gl_buffer(src_texture
);
392 wined3d_texture_translate_drawable_coords(src_texture
, context_gl
->window
, &s
);
397 TRACE("Source texture %p is offscreen.\n", src_texture
);
398 buffer
= GL_COLOR_ATTACHMENT0
;
401 wined3d_context_gl_apply_fbo_state_blit(context_gl
, GL_READ_FRAMEBUFFER
,
402 &src_texture
->resource
, src_sub_resource_idx
, NULL
, 0, src_location
);
403 gl_info
->gl_ops
.gl
.p_glReadBuffer(buffer
);
404 checkGLcall("glReadBuffer()");
405 wined3d_context_gl_check_fbo_status(context_gl
, GL_READ_FRAMEBUFFER
);
407 if (dst_location
== WINED3D_LOCATION_DRAWABLE
)
409 TRACE("Destination texture %p is onscreen.\n", dst_texture
);
410 buffer
= wined3d_texture_get_gl_buffer(dst_texture
);
412 wined3d_texture_translate_drawable_coords(dst_texture
, context_gl
->window
, &d
);
417 TRACE("Destination texture %p is offscreen.\n", dst_texture
);
418 buffer
= GL_COLOR_ATTACHMENT0
;
421 wined3d_context_gl_apply_fbo_state_blit(context_gl
, GL_DRAW_FRAMEBUFFER
,
422 &dst_texture
->resource
, dst_sub_resource_idx
, NULL
, 0, dst_location
);
423 wined3d_context_gl_set_draw_buffer(context_gl
, buffer
);
424 wined3d_context_gl_check_fbo_status(context_gl
, GL_DRAW_FRAMEBUFFER
);
425 context_invalidate_state(context
, STATE_FRAMEBUFFER
);
427 gl_info
->gl_ops
.gl
.p_glColorMask(GL_TRUE
, GL_TRUE
, GL_TRUE
, GL_TRUE
);
428 context_invalidate_state(context
, STATE_BLEND
);
430 gl_info
->gl_ops
.gl
.p_glDisable(GL_SCISSOR_TEST
);
431 context_invalidate_state(context
, STATE_RASTERIZER
);
433 gl_info
->fbo_ops
.glBlitFramebuffer(src_rect
->left
, src_rect
->top
, src_rect
->right
, src_rect
->bottom
,
434 dst_rect
->left
, dst_rect
->top
, dst_rect
->right
, dst_rect
->bottom
, GL_COLOR_BUFFER_BIT
, gl_filter
);
435 checkGLcall("glBlitFramebuffer()");
437 if (dst_location
== WINED3D_LOCATION_DRAWABLE
&& dst_texture
->swapchain
->front_buffer
== dst_texture
)
438 gl_info
->gl_ops
.gl
.p_glFlush();
441 context_restore(context
, restore_texture
, restore_idx
);
444 static void texture2d_depth_blt_fbo(const struct wined3d_device
*device
, struct wined3d_context
*context
,
445 struct wined3d_texture
*src_texture
, unsigned int src_sub_resource_idx
, DWORD src_location
,
446 const RECT
*src_rect
, struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
,
447 DWORD dst_location
, const RECT
*dst_rect
)
449 struct wined3d_context_gl
*context_gl
= wined3d_context_gl(context
);
450 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
451 GLbitfield src_mask
, dst_mask
;
454 TRACE("device %p, src_texture %p, src_sub_resource_idx %u, src_location %s, src_rect %s, "
455 "dst_texture %p, dst_sub_resource_idx %u, dst_location %s, dst_rect %s.\n", device
,
456 src_texture
, src_sub_resource_idx
, wined3d_debug_location(src_location
), wine_dbgstr_rect(src_rect
),
457 dst_texture
, dst_sub_resource_idx
, wined3d_debug_location(dst_location
), wine_dbgstr_rect(dst_rect
));
460 if (src_texture
->resource
.format
->depth_size
)
461 src_mask
|= GL_DEPTH_BUFFER_BIT
;
462 if (src_texture
->resource
.format
->stencil_size
)
463 src_mask
|= GL_STENCIL_BUFFER_BIT
;
466 if (dst_texture
->resource
.format
->depth_size
)
467 dst_mask
|= GL_DEPTH_BUFFER_BIT
;
468 if (dst_texture
->resource
.format
->stencil_size
)
469 dst_mask
|= GL_STENCIL_BUFFER_BIT
;
471 if (src_mask
!= dst_mask
)
473 ERR("Incompatible formats %s and %s.\n",
474 debug_d3dformat(src_texture
->resource
.format
->id
),
475 debug_d3dformat(dst_texture
->resource
.format
->id
));
481 ERR("Not a depth / stencil format: %s.\n",
482 debug_d3dformat(src_texture
->resource
.format
->id
));
487 /* Make sure the locations are up-to-date. Loading the destination
488 * surface isn't required if the entire surface is overwritten. */
489 wined3d_texture_load_location(src_texture
, src_sub_resource_idx
, context
, src_location
);
490 if (!wined3d_texture_is_full_rect(dst_texture
, dst_sub_resource_idx
% dst_texture
->level_count
, dst_rect
))
491 wined3d_texture_load_location(dst_texture
, dst_sub_resource_idx
, context
, dst_location
);
493 wined3d_texture_prepare_location(dst_texture
, dst_sub_resource_idx
, context
, dst_location
);
495 wined3d_context_gl_apply_fbo_state_blit(context_gl
, GL_READ_FRAMEBUFFER
, NULL
, 0,
496 &src_texture
->resource
, src_sub_resource_idx
, src_location
);
497 wined3d_context_gl_check_fbo_status(context_gl
, GL_READ_FRAMEBUFFER
);
499 wined3d_context_gl_apply_fbo_state_blit(context_gl
, GL_DRAW_FRAMEBUFFER
, NULL
, 0,
500 &dst_texture
->resource
, dst_sub_resource_idx
, dst_location
);
501 wined3d_context_gl_set_draw_buffer(context_gl
, GL_NONE
);
502 wined3d_context_gl_check_fbo_status(context_gl
, GL_DRAW_FRAMEBUFFER
);
503 context_invalidate_state(context
, STATE_FRAMEBUFFER
);
505 if (gl_mask
& GL_DEPTH_BUFFER_BIT
)
507 gl_info
->gl_ops
.gl
.p_glDepthMask(GL_TRUE
);
508 context_invalidate_state(context
, STATE_DEPTH_STENCIL
);
510 if (gl_mask
& GL_STENCIL_BUFFER_BIT
)
512 if (gl_info
->supported
[EXT_STENCIL_TWO_SIDE
])
513 gl_info
->gl_ops
.gl
.p_glDisable(GL_STENCIL_TEST_TWO_SIDE_EXT
);
514 gl_info
->gl_ops
.gl
.p_glStencilMask(~0U);
515 context_invalidate_state(context
, STATE_DEPTH_STENCIL
);
518 gl_info
->gl_ops
.gl
.p_glDisable(GL_SCISSOR_TEST
);
519 context_invalidate_state(context
, STATE_RASTERIZER
);
521 gl_info
->fbo_ops
.glBlitFramebuffer(src_rect
->left
, src_rect
->top
, src_rect
->right
, src_rect
->bottom
,
522 dst_rect
->left
, dst_rect
->top
, dst_rect
->right
, dst_rect
->bottom
, gl_mask
, GL_NEAREST
);
523 checkGLcall("glBlitFramebuffer()");
526 static void wined3d_texture_evict_sysmem(struct wined3d_texture
*texture
)
528 struct wined3d_texture_sub_resource
*sub_resource
;
529 unsigned int i
, sub_count
;
531 if (texture
->flags
& (WINED3D_TEXTURE_CONVERTED
| WINED3D_TEXTURE_PIN_SYSMEM
)
532 || texture
->download_count
> WINED3D_TEXTURE_DYNAMIC_MAP_THRESHOLD
)
534 TRACE("Not evicting system memory for texture %p.\n", texture
);
538 TRACE("Evicting system memory for texture %p.\n", texture
);
540 sub_count
= texture
->level_count
* texture
->layer_count
;
541 for (i
= 0; i
< sub_count
; ++i
)
543 sub_resource
= &texture
->sub_resources
[i
];
544 if (sub_resource
->locations
== WINED3D_LOCATION_SYSMEM
)
545 ERR("WINED3D_LOCATION_SYSMEM is the only location for sub-resource %u of texture %p.\n",
547 sub_resource
->locations
&= ~WINED3D_LOCATION_SYSMEM
;
549 wined3d_resource_free_sysmem(&texture
->resource
);
552 void wined3d_texture_validate_location(struct wined3d_texture
*texture
,
553 unsigned int sub_resource_idx
, DWORD location
)
555 struct wined3d_texture_sub_resource
*sub_resource
;
556 DWORD previous_locations
;
558 TRACE("texture %p, sub_resource_idx %u, location %s.\n",
559 texture
, sub_resource_idx
, wined3d_debug_location(location
));
561 sub_resource
= &texture
->sub_resources
[sub_resource_idx
];
562 previous_locations
= sub_resource
->locations
;
563 sub_resource
->locations
|= location
;
564 if (previous_locations
== WINED3D_LOCATION_SYSMEM
&& location
!= WINED3D_LOCATION_SYSMEM
565 && !--texture
->sysmem_count
)
566 wined3d_texture_evict_sysmem(texture
);
568 TRACE("New locations flags are %s.\n", wined3d_debug_location(sub_resource
->locations
));
571 static void wined3d_texture_set_dirty(struct wined3d_texture
*texture
)
573 texture
->flags
&= ~(WINED3D_TEXTURE_RGB_VALID
| WINED3D_TEXTURE_SRGB_VALID
);
576 void wined3d_texture_invalidate_location(struct wined3d_texture
*texture
,
577 unsigned int sub_resource_idx
, DWORD location
)
579 struct wined3d_texture_sub_resource
*sub_resource
;
580 DWORD previous_locations
;
582 TRACE("texture %p, sub_resource_idx %u, location %s.\n",
583 texture
, sub_resource_idx
, wined3d_debug_location(location
));
585 if (location
& (WINED3D_LOCATION_TEXTURE_RGB
| WINED3D_LOCATION_TEXTURE_SRGB
))
586 wined3d_texture_set_dirty(texture
);
588 sub_resource
= &texture
->sub_resources
[sub_resource_idx
];
589 previous_locations
= sub_resource
->locations
;
590 sub_resource
->locations
&= ~location
;
591 if (previous_locations
!= WINED3D_LOCATION_SYSMEM
&& sub_resource
->locations
== WINED3D_LOCATION_SYSMEM
)
592 ++texture
->sysmem_count
;
594 TRACE("New locations flags are %s.\n", wined3d_debug_location(sub_resource
->locations
));
596 if (!sub_resource
->locations
)
597 ERR("Sub-resource %u of texture %p does not have any up to date location.\n",
598 sub_resource_idx
, texture
);
601 void wined3d_texture_clear_dirty_regions(struct wined3d_texture
*texture
)
605 TRACE("texture %p\n", texture
);
607 if (!texture
->dirty_regions
)
610 for (i
= 0; i
< texture
->layer_count
; ++i
)
612 texture
->dirty_regions
[i
].box_count
= 0;
616 static BOOL
wined3d_texture_copy_sysmem_location(struct wined3d_texture
*texture
,
617 unsigned int sub_resource_idx
, struct wined3d_context
*context
, DWORD location
)
619 unsigned int size
= texture
->sub_resources
[sub_resource_idx
].size
;
620 struct wined3d_device
*device
= texture
->resource
.device
;
621 const struct wined3d_gl_info
*gl_info
;
622 struct wined3d_bo_gl
*src_bo
, *dst_bo
;
623 struct wined3d_bo_address dst
, src
;
625 if (!wined3d_texture_prepare_location(texture
, sub_resource_idx
, context
, location
))
628 wined3d_texture_get_memory(texture
, sub_resource_idx
, &dst
, location
);
629 wined3d_texture_get_memory(texture
, sub_resource_idx
, &src
,
630 texture
->sub_resources
[sub_resource_idx
].locations
);
632 if ((dst_bo
= (struct wined3d_bo_gl
*)dst
.buffer_object
))
634 context
= context_acquire(device
, NULL
, 0);
635 gl_info
= wined3d_context_gl(context
)->gl_info
;
636 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, dst_bo
->id
));
637 GL_EXTCALL(glBufferSubData(GL_PIXEL_UNPACK_BUFFER
, 0, size
, src
.addr
));
638 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, 0));
639 wined3d_context_gl_reference_bo(wined3d_context_gl(context
), dst_bo
);
640 checkGLcall("PBO upload");
641 context_release(context
);
645 if ((src_bo
= (struct wined3d_bo_gl
*)src
.buffer_object
))
647 context
= context_acquire(device
, NULL
, 0);
648 gl_info
= wined3d_context_gl(context
)->gl_info
;
649 GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER
, src_bo
->id
));
650 GL_EXTCALL(glGetBufferSubData(GL_PIXEL_PACK_BUFFER
, 0, size
, dst
.addr
));
651 GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER
, 0));
652 wined3d_context_gl_reference_bo(wined3d_context_gl(context
), src_bo
);
653 checkGLcall("PBO download");
654 context_release(context
);
658 memcpy(dst
.addr
, src
.addr
, size
);
662 /* Context activation is done by the caller. Context may be NULL in
663 * WINED3D_NO3D mode. */
664 BOOL
wined3d_texture_load_location(struct wined3d_texture
*texture
,
665 unsigned int sub_resource_idx
, struct wined3d_context
*context
, DWORD location
)
667 DWORD current
= texture
->sub_resources
[sub_resource_idx
].locations
;
670 TRACE("texture %p, sub_resource_idx %u, context %p, location %s.\n",
671 texture
, sub_resource_idx
, context
, wined3d_debug_location(location
));
673 TRACE("Current resource location %s.\n", wined3d_debug_location(current
));
675 if (current
& location
)
677 TRACE("Location %s is already up to date.\n", wined3d_debug_location(location
));
683 DWORD required_access
= wined3d_resource_access_from_location(location
);
684 if ((texture
->resource
.access
& required_access
) != required_access
)
685 WARN("Operation requires %#x access, but texture only has %#x.\n",
686 required_access
, texture
->resource
.access
);
689 if (current
& WINED3D_LOCATION_DISCARDED
)
691 TRACE("Sub-resource previously discarded, nothing to do.\n");
692 if (!wined3d_texture_prepare_location(texture
, sub_resource_idx
, context
, location
))
694 wined3d_texture_validate_location(texture
, sub_resource_idx
, location
);
695 wined3d_texture_invalidate_location(texture
, sub_resource_idx
, WINED3D_LOCATION_DISCARDED
);
701 ERR("Sub-resource %u of texture %p does not have any up to date location.\n",
702 sub_resource_idx
, texture
);
703 wined3d_texture_validate_location(texture
, sub_resource_idx
, WINED3D_LOCATION_DISCARDED
);
704 return wined3d_texture_load_location(texture
, sub_resource_idx
, context
, location
);
707 if ((location
& wined3d_texture_sysmem_locations
) && (current
& wined3d_texture_sysmem_locations
))
708 ret
= wined3d_texture_copy_sysmem_location(texture
, sub_resource_idx
, context
, location
);
710 ret
= texture
->texture_ops
->texture_load_location(texture
, sub_resource_idx
, context
, location
);
713 wined3d_texture_validate_location(texture
, sub_resource_idx
, location
);
718 void wined3d_texture_get_memory(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
719 struct wined3d_bo_address
*data
, DWORD locations
)
721 struct wined3d_texture_sub_resource
*sub_resource
;
723 TRACE("texture %p, sub_resource_idx %u, data %p, locations %s.\n",
724 texture
, sub_resource_idx
, data
, wined3d_debug_location(locations
));
726 sub_resource
= &texture
->sub_resources
[sub_resource_idx
];
727 if (locations
& WINED3D_LOCATION_BUFFER
)
730 data
->buffer_object
= (uintptr_t)&sub_resource
->bo
;
734 if (locations
& WINED3D_LOCATION_SYSMEM
)
736 if (texture
->sub_resources
[sub_resource_idx
].user_memory
)
738 data
->addr
= texture
->sub_resources
[sub_resource_idx
].user_memory
;
742 data
->addr
= texture
->resource
.heap_memory
;
743 data
->addr
+= sub_resource
->offset
;
745 data
->buffer_object
= 0;
749 ERR("Unexpected locations %s.\n", wined3d_debug_location(locations
));
751 data
->buffer_object
= 0;
754 /* Context activation is done by the caller. */
755 static void wined3d_texture_remove_buffer_object(struct wined3d_texture
*texture
,
756 unsigned int sub_resource_idx
, struct wined3d_context_gl
*context_gl
)
758 struct wined3d_bo_gl
*bo
= &texture
->sub_resources
[sub_resource_idx
].bo
;
760 TRACE("texture %p, sub_resource_idx %u, context_gl %p.\n", texture
, sub_resource_idx
, context_gl
);
762 wined3d_context_gl_destroy_bo(context_gl
, bo
);
763 wined3d_texture_invalidate_location(texture
, sub_resource_idx
, WINED3D_LOCATION_BUFFER
);
766 static void wined3d_texture_update_map_binding(struct wined3d_texture
*texture
)
768 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
769 struct wined3d_device
*device
= texture
->resource
.device
;
770 DWORD map_binding
= texture
->update_map_binding
;
771 struct wined3d_context
*context
;
774 context
= context_acquire(device
, NULL
, 0);
776 for (i
= 0; i
< sub_count
; ++i
)
778 if (texture
->sub_resources
[i
].locations
== texture
->resource
.map_binding
779 && !wined3d_texture_load_location(texture
, i
, context
, map_binding
))
780 ERR("Failed to load location %s.\n", wined3d_debug_location(map_binding
));
781 if (texture
->resource
.map_binding
== WINED3D_LOCATION_BUFFER
)
782 wined3d_texture_remove_buffer_object(texture
, i
, wined3d_context_gl(context
));
785 context_release(context
);
787 texture
->resource
.map_binding
= map_binding
;
788 texture
->update_map_binding
= 0;
791 void wined3d_texture_set_map_binding(struct wined3d_texture
*texture
, DWORD map_binding
)
793 texture
->update_map_binding
= map_binding
;
794 if (!texture
->resource
.map_count
)
795 wined3d_texture_update_map_binding(texture
);
798 /* A GL context is provided by the caller */
799 static void gltexture_delete(struct wined3d_device
*device
, const struct wined3d_gl_info
*gl_info
,
800 struct gl_texture
*tex
)
802 context_gl_resource_released(device
, tex
->name
, FALSE
);
803 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &tex
->name
);
807 /* Context activation is done by the caller. */
808 /* The caller is responsible for binding the correct texture. */
809 static void wined3d_texture_gl_allocate_mutable_storage(struct wined3d_texture_gl
*texture_gl
,
810 GLenum gl_internal_format
, const struct wined3d_format_gl
*format
,
811 const struct wined3d_gl_info
*gl_info
)
813 unsigned int level
, level_count
, layer
, layer_count
;
814 GLsizei width
, height
, depth
;
817 level_count
= texture_gl
->t
.level_count
;
818 if (texture_gl
->target
== GL_TEXTURE_1D_ARRAY
|| texture_gl
->target
== GL_TEXTURE_2D_ARRAY
)
821 layer_count
= texture_gl
->t
.layer_count
;
823 for (layer
= 0; layer
< layer_count
; ++layer
)
825 target
= wined3d_texture_gl_get_sub_resource_target(texture_gl
, layer
* level_count
);
827 for (level
= 0; level
< level_count
; ++level
)
829 width
= wined3d_texture_get_level_pow2_width(&texture_gl
->t
, level
);
830 height
= wined3d_texture_get_level_pow2_height(&texture_gl
->t
, level
);
831 if (texture_gl
->t
.resource
.format_flags
& WINED3DFMT_FLAG_HEIGHT_SCALE
)
833 height
*= format
->f
.height_scale
.numerator
;
834 height
/= format
->f
.height_scale
.denominator
;
837 TRACE("texture_gl %p, layer %u, level %u, target %#x, width %u, height %u.\n",
838 texture_gl
, layer
, level
, target
, width
, height
);
840 if (target
== GL_TEXTURE_3D
|| target
== GL_TEXTURE_2D_ARRAY
)
842 depth
= wined3d_texture_get_level_depth(&texture_gl
->t
, level
);
843 GL_EXTCALL(glTexImage3D(target
, level
, gl_internal_format
, width
, height
,
844 target
== GL_TEXTURE_2D_ARRAY
? texture_gl
->t
.layer_count
: depth
, 0,
845 format
->format
, format
->type
, NULL
));
846 checkGLcall("glTexImage3D");
848 else if (target
== GL_TEXTURE_1D
)
850 gl_info
->gl_ops
.gl
.p_glTexImage1D(target
, level
, gl_internal_format
,
851 width
, 0, format
->format
, format
->type
, NULL
);
855 gl_info
->gl_ops
.gl
.p_glTexImage2D(target
, level
, gl_internal_format
, width
,
856 target
== GL_TEXTURE_1D_ARRAY
? texture_gl
->t
.layer_count
: height
, 0,
857 format
->format
, format
->type
, NULL
);
858 checkGLcall("glTexImage2D");
864 /* Context activation is done by the caller. */
865 /* The caller is responsible for binding the correct texture. */
866 static void wined3d_texture_gl_allocate_immutable_storage(struct wined3d_texture_gl
*texture_gl
,
867 GLenum gl_internal_format
, const struct wined3d_gl_info
*gl_info
)
869 unsigned int samples
= wined3d_resource_get_sample_count(&texture_gl
->t
.resource
);
870 GLsizei height
= wined3d_texture_get_level_pow2_height(&texture_gl
->t
, 0);
871 GLsizei width
= wined3d_texture_get_level_pow2_width(&texture_gl
->t
, 0);
872 GLboolean standard_pattern
= texture_gl
->t
.resource
.multisample_type
!= WINED3D_MULTISAMPLE_NON_MASKABLE
873 && texture_gl
->t
.resource
.multisample_quality
== WINED3D_STANDARD_MULTISAMPLE_PATTERN
;
875 switch (texture_gl
->target
)
878 GL_EXTCALL(glTexStorage3D(texture_gl
->target
, texture_gl
->t
.level_count
,
879 gl_internal_format
, width
, height
, wined3d_texture_get_level_depth(&texture_gl
->t
, 0)));
881 case GL_TEXTURE_2D_ARRAY
:
882 GL_EXTCALL(glTexStorage3D(texture_gl
->target
, texture_gl
->t
.level_count
,
883 gl_internal_format
, width
, height
, texture_gl
->t
.layer_count
));
885 case GL_TEXTURE_2D_MULTISAMPLE
:
886 GL_EXTCALL(glTexStorage2DMultisample(texture_gl
->target
, samples
,
887 gl_internal_format
, width
, height
, standard_pattern
));
889 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY
:
890 GL_EXTCALL(glTexStorage3DMultisample(texture_gl
->target
, samples
,
891 gl_internal_format
, width
, height
, texture_gl
->t
.layer_count
, standard_pattern
));
893 case GL_TEXTURE_1D_ARRAY
:
894 GL_EXTCALL(glTexStorage2D(texture_gl
->target
, texture_gl
->t
.level_count
,
895 gl_internal_format
, width
, texture_gl
->t
.layer_count
));
898 GL_EXTCALL(glTexStorage1D(texture_gl
->target
, texture_gl
->t
.level_count
, gl_internal_format
, width
));
901 GL_EXTCALL(glTexStorage2D(texture_gl
->target
, texture_gl
->t
.level_count
,
902 gl_internal_format
, width
, height
));
906 checkGLcall("allocate immutable storage");
909 void wined3d_texture_sub_resources_destroyed(struct wined3d_texture
*texture
)
911 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
912 struct wined3d_texture_sub_resource
*sub_resource
;
915 for (i
= 0; i
< sub_count
; ++i
)
917 sub_resource
= &texture
->sub_resources
[i
];
918 if (sub_resource
->parent
)
920 TRACE("sub-resource %u.\n", i
);
921 sub_resource
->parent_ops
->wined3d_object_destroyed(sub_resource
->parent
);
922 sub_resource
->parent
= NULL
;
927 static void wined3d_texture_create_dc(void *object
)
929 const struct wined3d_texture_idx
*idx
= object
;
930 struct wined3d_context
*context
= NULL
;
931 unsigned int sub_resource_idx
, level
;
932 const struct wined3d_format
*format
;
933 unsigned int row_pitch
, slice_pitch
;
934 struct wined3d_texture
*texture
;
935 struct wined3d_dc_info
*dc_info
;
936 struct wined3d_bo_address data
;
937 D3DKMT_CREATEDCFROMMEMORY desc
;
938 struct wined3d_device
*device
;
941 TRACE("texture %p, sub_resource_idx %u.\n", idx
->texture
, idx
->sub_resource_idx
);
943 texture
= idx
->texture
;
944 sub_resource_idx
= idx
->sub_resource_idx
;
945 level
= sub_resource_idx
% texture
->level_count
;
946 device
= texture
->resource
.device
;
948 format
= texture
->resource
.format
;
949 if (!format
->ddi_format
)
951 WARN("Cannot create a DC for format %s.\n", debug_d3dformat(format
->id
));
955 if (!texture
->dc_info
)
957 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
959 if (!(texture
->dc_info
= heap_calloc(sub_count
, sizeof(*texture
->dc_info
))))
961 ERR("Failed to allocate DC info.\n");
966 if (!(texture
->sub_resources
[sub_resource_idx
].locations
& texture
->resource
.map_binding
))
968 context
= context_acquire(device
, NULL
, 0);
969 wined3d_texture_load_location(texture
, sub_resource_idx
, context
, texture
->resource
.map_binding
);
971 wined3d_texture_invalidate_location(texture
, sub_resource_idx
, ~texture
->resource
.map_binding
);
972 wined3d_texture_get_pitch(texture
, level
, &row_pitch
, &slice_pitch
);
973 wined3d_texture_get_memory(texture
, sub_resource_idx
, &data
, texture
->resource
.map_binding
);
974 if (data
.buffer_object
)
977 context
= context_acquire(device
, NULL
, 0);
978 desc
.pMemory
= wined3d_context_map_bo_address(context
, &data
,
979 texture
->sub_resources
[sub_resource_idx
].size
, WINED3D_MAP_READ
| WINED3D_MAP_WRITE
);
983 desc
.pMemory
= data
.addr
;
987 context_release(context
);
989 desc
.Format
= format
->ddi_format
;
990 desc
.Width
= wined3d_texture_get_level_width(texture
, level
);
991 desc
.Height
= wined3d_texture_get_level_height(texture
, level
);
992 desc
.Pitch
= row_pitch
;
993 desc
.hDeviceDc
= CreateCompatibleDC(NULL
);
994 desc
.pColorTable
= NULL
;
996 status
= D3DKMTCreateDCFromMemory(&desc
);
997 DeleteDC(desc
.hDeviceDc
);
1000 WARN("Failed to create DC, status %#x.\n", status
);
1004 dc_info
= &texture
->dc_info
[sub_resource_idx
];
1005 dc_info
->dc
= desc
.hDc
;
1006 dc_info
->bitmap
= desc
.hBitmap
;
1008 TRACE("Created DC %p, bitmap %p for texture %p, %u.\n", dc_info
->dc
, dc_info
->bitmap
, texture
, sub_resource_idx
);
1011 static void wined3d_texture_destroy_dc(void *object
)
1013 const struct wined3d_texture_idx
*idx
= object
;
1014 D3DKMT_DESTROYDCFROMMEMORY destroy_desc
;
1015 struct wined3d_context
*context
;
1016 struct wined3d_texture
*texture
;
1017 struct wined3d_dc_info
*dc_info
;
1018 struct wined3d_bo_address data
;
1019 unsigned int sub_resource_idx
;
1020 struct wined3d_device
*device
;
1021 struct wined3d_range range
;
1024 texture
= idx
->texture
;
1025 sub_resource_idx
= idx
->sub_resource_idx
;
1026 device
= texture
->resource
.device
;
1027 dc_info
= &texture
->dc_info
[sub_resource_idx
];
1031 ERR("Sub-resource {%p, %u} has no DC.\n", texture
, sub_resource_idx
);
1035 TRACE("dc %p, bitmap %p.\n", dc_info
->dc
, dc_info
->bitmap
);
1037 destroy_desc
.hDc
= dc_info
->dc
;
1038 destroy_desc
.hBitmap
= dc_info
->bitmap
;
1039 if ((status
= D3DKMTDestroyDCFromMemory(&destroy_desc
)))
1040 ERR("Failed to destroy dc, status %#x.\n", status
);
1042 dc_info
->bitmap
= NULL
;
1044 wined3d_texture_get_memory(texture
, sub_resource_idx
, &data
, texture
->resource
.map_binding
);
1045 if (data
.buffer_object
)
1047 context
= context_acquire(device
, NULL
, 0);
1049 range
.size
= texture
->sub_resources
[sub_resource_idx
].size
;
1050 wined3d_context_unmap_bo_address(context
, &data
, 1, &range
);
1051 context_release(context
);
1055 void wined3d_texture_set_swapchain(struct wined3d_texture
*texture
, struct wined3d_swapchain
*swapchain
)
1057 texture
->swapchain
= swapchain
;
1058 wined3d_resource_update_draw_binding(&texture
->resource
);
1061 void wined3d_gl_texture_swizzle_from_color_fixup(GLint swizzle
[4], struct color_fixup_desc fixup
)
1063 static const GLenum swizzle_source
[] =
1065 GL_ZERO
, /* CHANNEL_SOURCE_ZERO */
1066 GL_ONE
, /* CHANNEL_SOURCE_ONE */
1067 GL_RED
, /* CHANNEL_SOURCE_X */
1068 GL_GREEN
, /* CHANNEL_SOURCE_Y */
1069 GL_BLUE
, /* CHANNEL_SOURCE_Z */
1070 GL_ALPHA
, /* CHANNEL_SOURCE_W */
1073 swizzle
[0] = swizzle_source
[fixup
.x_source
];
1074 swizzle
[1] = swizzle_source
[fixup
.y_source
];
1075 swizzle
[2] = swizzle_source
[fixup
.z_source
];
1076 swizzle
[3] = swizzle_source
[fixup
.w_source
];
1079 /* Context activation is done by the caller. */
1080 void wined3d_texture_gl_bind(struct wined3d_texture_gl
*texture_gl
,
1081 struct wined3d_context_gl
*context_gl
, BOOL srgb
)
1083 const struct wined3d_format
*format
= texture_gl
->t
.resource
.format
;
1084 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
1085 const struct color_fixup_desc fixup
= format
->color_fixup
;
1086 struct gl_texture
*gl_tex
;
1089 TRACE("texture_gl %p, context_gl %p, srgb %#x.\n", texture_gl
, context_gl
, srgb
);
1091 if (!needs_separate_srgb_gl_texture(&context_gl
->c
, &texture_gl
->t
))
1094 /* sRGB mode cache for preload() calls outside drawprim. */
1096 texture_gl
->t
.flags
|= WINED3D_TEXTURE_IS_SRGB
;
1098 texture_gl
->t
.flags
&= ~WINED3D_TEXTURE_IS_SRGB
;
1100 gl_tex
= wined3d_texture_gl_get_gl_texture(texture_gl
, srgb
);
1101 target
= texture_gl
->target
;
1105 wined3d_context_gl_bind_texture(context_gl
, target
, gl_tex
->name
);
1109 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &gl_tex
->name
);
1110 checkGLcall("glGenTextures");
1111 TRACE("Generated texture %d.\n", gl_tex
->name
);
1115 ERR("Failed to generate a texture name.\n");
1119 /* Initialise the state of the texture object to the OpenGL defaults, not
1120 * the wined3d defaults. */
1121 gl_tex
->sampler_desc
.address_u
= WINED3D_TADDRESS_WRAP
;
1122 gl_tex
->sampler_desc
.address_v
= WINED3D_TADDRESS_WRAP
;
1123 gl_tex
->sampler_desc
.address_w
= WINED3D_TADDRESS_WRAP
;
1124 memset(gl_tex
->sampler_desc
.border_color
, 0, sizeof(gl_tex
->sampler_desc
.border_color
));
1125 gl_tex
->sampler_desc
.mag_filter
= WINED3D_TEXF_LINEAR
;
1126 gl_tex
->sampler_desc
.min_filter
= WINED3D_TEXF_POINT
; /* GL_NEAREST_MIPMAP_LINEAR */
1127 gl_tex
->sampler_desc
.mip_filter
= WINED3D_TEXF_LINEAR
; /* GL_NEAREST_MIPMAP_LINEAR */
1128 gl_tex
->sampler_desc
.lod_bias
= 0.0f
;
1129 gl_tex
->sampler_desc
.min_lod
= -1000.0f
;
1130 gl_tex
->sampler_desc
.max_lod
= 1000.0f
;
1131 gl_tex
->sampler_desc
.max_anisotropy
= 1;
1132 gl_tex
->sampler_desc
.compare
= FALSE
;
1133 gl_tex
->sampler_desc
.comparison_func
= WINED3D_CMP_LESSEQUAL
;
1134 if (gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
1135 gl_tex
->sampler_desc
.srgb_decode
= TRUE
;
1137 gl_tex
->sampler_desc
.srgb_decode
= srgb
;
1138 gl_tex
->base_level
= 0;
1139 wined3d_texture_set_dirty(&texture_gl
->t
);
1141 wined3d_context_gl_bind_texture(context_gl
, target
, gl_tex
->name
);
1143 /* For a new texture we have to set the texture levels after binding the
1144 * texture. Beware that texture rectangles do not support mipmapping, but
1145 * set the maxmiplevel if we're relying on the partial
1146 * GL_ARB_texture_non_power_of_two emulation with texture rectangles.
1147 * (I.e., do not care about cond_np2 here, just look for
1148 * GL_TEXTURE_RECTANGLE_ARB.) */
1149 if (target
!= GL_TEXTURE_RECTANGLE_ARB
)
1151 TRACE("Setting GL_TEXTURE_MAX_LEVEL to %u.\n", texture_gl
->t
.level_count
- 1);
1152 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MAX_LEVEL
, texture_gl
->t
.level_count
- 1);
1153 checkGLcall("glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, texture->level_count)");
1156 if (target
== GL_TEXTURE_CUBE_MAP_ARB
)
1158 /* Cubemaps are always set to clamp, regardless of the sampler state. */
1159 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
1160 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
1161 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_R
, GL_CLAMP_TO_EDGE
);
1164 if (texture_gl
->t
.flags
& WINED3D_TEXTURE_COND_NP2
)
1166 /* Conditinal non power of two textures use a different clamping
1167 * default. If we're using the GL_WINE_normalized_texrect partial
1168 * driver emulation, we're dealing with a GL_TEXTURE_2D texture which
1169 * has the address mode set to repeat - something that prevents us
1170 * from hitting the accelerated codepath. Thus manually set the GL
1171 * state. The same applies to filtering. Even if the texture has only
1172 * one mip level, the default LINEAR_MIPMAP_LINEAR filter causes a SW
1173 * fallback on macos. */
1174 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
1175 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
1176 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
1177 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
1178 checkGLcall("glTexParameteri");
1179 gl_tex
->sampler_desc
.address_u
= WINED3D_TADDRESS_CLAMP
;
1180 gl_tex
->sampler_desc
.address_v
= WINED3D_TADDRESS_CLAMP
;
1181 gl_tex
->sampler_desc
.mag_filter
= WINED3D_TEXF_POINT
;
1182 gl_tex
->sampler_desc
.min_filter
= WINED3D_TEXF_POINT
;
1183 gl_tex
->sampler_desc
.mip_filter
= WINED3D_TEXF_NONE
;
1186 if (gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
] && gl_info
->supported
[ARB_DEPTH_TEXTURE
])
1188 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_DEPTH_TEXTURE_MODE_ARB
, GL_INTENSITY
);
1189 checkGLcall("glTexParameteri(GL_DEPTH_TEXTURE_MODE_ARB, GL_INTENSITY)");
1192 if (!is_identity_fixup(fixup
) && can_use_texture_swizzle(context_gl
->c
.d3d_info
, format
))
1196 wined3d_gl_texture_swizzle_from_color_fixup(swizzle
, fixup
);
1197 gl_info
->gl_ops
.gl
.p_glTexParameteriv(target
, GL_TEXTURE_SWIZZLE_RGBA
, swizzle
);
1198 checkGLcall("set format swizzle");
1202 /* Context activation is done by the caller. */
1203 void wined3d_texture_gl_bind_and_dirtify(struct wined3d_texture_gl
*texture_gl
,
1204 struct wined3d_context_gl
*context_gl
, BOOL srgb
)
1206 /* We don't need a specific texture unit, but after binding the texture
1207 * the current unit is dirty. Read the unit back instead of switching to
1208 * 0, this avoids messing around with the state manager's GL states. The
1209 * current texture unit should always be a valid one.
1211 * To be more specific, this is tricky because we can implicitly be
1212 * called from sampler() in state.c. This means we can't touch anything
1213 * other than whatever happens to be the currently active texture, or we
1214 * would risk marking already applied sampler states dirty again. */
1215 if (context_gl
->active_texture
< ARRAY_SIZE(context_gl
->rev_tex_unit_map
))
1217 unsigned int active_sampler
= context_gl
->rev_tex_unit_map
[context_gl
->active_texture
];
1218 if (active_sampler
!= WINED3D_UNMAPPED_STAGE
)
1219 context_invalidate_state(&context_gl
->c
, STATE_SAMPLER(active_sampler
));
1221 /* FIXME: Ideally we'd only do this when touching a binding that's used by
1223 context_invalidate_compute_state(&context_gl
->c
, STATE_COMPUTE_SHADER_RESOURCE_BINDING
);
1224 context_invalidate_state(&context_gl
->c
, STATE_GRAPHICS_SHADER_RESOURCE_BINDING
);
1226 wined3d_texture_gl_bind(texture_gl
, context_gl
, srgb
);
1229 /* Context activation is done by the caller (state handler). */
1230 /* This function relies on the correct texture being bound and loaded. */
1231 void wined3d_texture_gl_apply_sampler_desc(struct wined3d_texture_gl
*texture_gl
,
1232 const struct wined3d_sampler_desc
*sampler_desc
, const struct wined3d_context_gl
*context_gl
)
1234 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
1235 GLenum target
= texture_gl
->target
;
1236 struct gl_texture
*gl_tex
;
1239 TRACE("texture_gl %p, sampler_desc %p, context_gl %p.\n", texture_gl
, sampler_desc
, context_gl
);
1241 gl_tex
= wined3d_texture_gl_get_gl_texture(texture_gl
, texture_gl
->t
.flags
& WINED3D_TEXTURE_IS_SRGB
);
1243 state
= sampler_desc
->address_u
;
1244 if (state
!= gl_tex
->sampler_desc
.address_u
)
1246 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_S
,
1247 gl_info
->wrap_lookup
[state
- WINED3D_TADDRESS_WRAP
]);
1248 gl_tex
->sampler_desc
.address_u
= state
;
1251 state
= sampler_desc
->address_v
;
1252 if (state
!= gl_tex
->sampler_desc
.address_v
)
1254 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_T
,
1255 gl_info
->wrap_lookup
[state
- WINED3D_TADDRESS_WRAP
]);
1256 gl_tex
->sampler_desc
.address_v
= state
;
1259 state
= sampler_desc
->address_w
;
1260 if (state
!= gl_tex
->sampler_desc
.address_w
)
1262 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_R
,
1263 gl_info
->wrap_lookup
[state
- WINED3D_TADDRESS_WRAP
]);
1264 gl_tex
->sampler_desc
.address_w
= state
;
1267 if (memcmp(gl_tex
->sampler_desc
.border_color
, sampler_desc
->border_color
,
1268 sizeof(gl_tex
->sampler_desc
.border_color
)))
1270 gl_info
->gl_ops
.gl
.p_glTexParameterfv(target
, GL_TEXTURE_BORDER_COLOR
, &sampler_desc
->border_color
[0]);
1271 memcpy(gl_tex
->sampler_desc
.border_color
, sampler_desc
->border_color
,
1272 sizeof(gl_tex
->sampler_desc
.border_color
));
1275 state
= sampler_desc
->mag_filter
;
1276 if (state
!= gl_tex
->sampler_desc
.mag_filter
)
1278 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MAG_FILTER
, wined3d_gl_mag_filter(state
));
1279 gl_tex
->sampler_desc
.mag_filter
= state
;
1282 if (sampler_desc
->min_filter
!= gl_tex
->sampler_desc
.min_filter
1283 || sampler_desc
->mip_filter
!= gl_tex
->sampler_desc
.mip_filter
)
1285 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MIN_FILTER
,
1286 wined3d_gl_min_mip_filter(sampler_desc
->min_filter
, sampler_desc
->mip_filter
));
1287 gl_tex
->sampler_desc
.min_filter
= sampler_desc
->min_filter
;
1288 gl_tex
->sampler_desc
.mip_filter
= sampler_desc
->mip_filter
;
1291 state
= sampler_desc
->max_anisotropy
;
1292 if (state
!= gl_tex
->sampler_desc
.max_anisotropy
)
1294 if (gl_info
->supported
[ARB_TEXTURE_FILTER_ANISOTROPIC
])
1295 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MAX_ANISOTROPY
, state
);
1297 WARN("Anisotropic filtering not supported.\n");
1298 gl_tex
->sampler_desc
.max_anisotropy
= state
;
1301 if (!sampler_desc
->srgb_decode
!= !gl_tex
->sampler_desc
.srgb_decode
1302 && (context_gl
->c
.d3d_info
->wined3d_creation_flags
& WINED3D_SRGB_READ_WRITE_CONTROL
)
1303 && gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
1305 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_SRGB_DECODE_EXT
,
1306 sampler_desc
->srgb_decode
? GL_DECODE_EXT
: GL_SKIP_DECODE_EXT
);
1307 gl_tex
->sampler_desc
.srgb_decode
= sampler_desc
->srgb_decode
;
1310 if (!sampler_desc
->compare
!= !gl_tex
->sampler_desc
.compare
)
1312 if (sampler_desc
->compare
)
1313 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_COMPARE_MODE_ARB
, GL_COMPARE_R_TO_TEXTURE_ARB
);
1315 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_COMPARE_MODE_ARB
, GL_NONE
);
1316 gl_tex
->sampler_desc
.compare
= sampler_desc
->compare
;
1319 checkGLcall("Texture parameter application");
1321 if (gl_info
->supported
[EXT_TEXTURE_LOD_BIAS
])
1323 gl_info
->gl_ops
.gl
.p_glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT
,
1324 GL_TEXTURE_LOD_BIAS_EXT
, sampler_desc
->lod_bias
);
1325 checkGLcall("glTexEnvf(GL_TEXTURE_LOD_BIAS_EXT, ...)");
1329 ULONG CDECL
wined3d_texture_incref(struct wined3d_texture
*texture
)
1333 TRACE("texture %p, swapchain %p.\n", texture
, texture
->swapchain
);
1335 if (texture
->swapchain
)
1336 return wined3d_swapchain_incref(texture
->swapchain
);
1338 refcount
= InterlockedIncrement(&texture
->resource
.ref
);
1339 TRACE("%p increasing refcount to %u.\n", texture
, refcount
);
1344 static void wined3d_texture_destroy_object(void *object
)
1346 struct wined3d_texture
*texture
= object
;
1347 struct wined3d_resource
*resource
;
1348 struct wined3d_dc_info
*dc_info
;
1349 unsigned int sub_count
;
1352 TRACE("texture %p.\n", texture
);
1354 resource
= &texture
->resource
;
1355 sub_count
= texture
->level_count
* texture
->layer_count
;
1357 if ((dc_info
= texture
->dc_info
))
1359 for (i
= 0; i
< sub_count
; ++i
)
1363 struct wined3d_texture_idx texture_idx
= {texture
, i
};
1365 wined3d_texture_destroy_dc(&texture_idx
);
1371 if (texture
->overlay_info
)
1373 for (i
= 0; i
< sub_count
; ++i
)
1375 struct wined3d_overlay_info
*info
= &texture
->overlay_info
[i
];
1376 struct wined3d_overlay_info
*overlay
, *cur
;
1378 list_remove(&info
->entry
);
1379 LIST_FOR_EACH_ENTRY_SAFE(overlay
, cur
, &info
->overlays
, struct wined3d_overlay_info
, entry
)
1381 list_remove(&overlay
->entry
);
1384 heap_free(texture
->overlay_info
);
1387 if (texture
->dirty_regions
)
1389 for (i
= 0; i
< texture
->layer_count
; ++i
)
1391 heap_free(texture
->dirty_regions
[i
].boxes
);
1393 heap_free(texture
->dirty_regions
);
1396 resource
->resource_ops
->resource_unload(resource
);
1399 void wined3d_texture_cleanup(struct wined3d_texture
*texture
)
1401 wined3d_cs_destroy_object(texture
->resource
.device
->cs
, wined3d_texture_destroy_object
, texture
);
1402 resource_cleanup(&texture
->resource
);
1405 static void wined3d_texture_cleanup_sync(struct wined3d_texture
*texture
)
1407 wined3d_texture_sub_resources_destroyed(texture
);
1408 wined3d_texture_cleanup(texture
);
1409 wined3d_resource_wait_idle(&texture
->resource
);
1412 ULONG CDECL
wined3d_texture_decref(struct wined3d_texture
*texture
)
1414 unsigned int i
, sub_resource_count
;
1417 TRACE("texture %p, swapchain %p.\n", texture
, texture
->swapchain
);
1419 if (texture
->swapchain
)
1420 return wined3d_swapchain_decref(texture
->swapchain
);
1422 refcount
= InterlockedDecrement(&texture
->resource
.ref
);
1423 TRACE("%p decreasing refcount to %u.\n", texture
, refcount
);
1427 /* Wait for the texture to become idle if it's using user memory,
1428 * since the application is allowed to free that memory once the
1429 * texture is destroyed. Note that this implies that
1430 * the destroy handler can't access that memory either. */
1431 sub_resource_count
= texture
->layer_count
* texture
->level_count
;
1432 for (i
= 0; i
< sub_resource_count
; ++i
)
1434 if (texture
->sub_resources
[i
].user_memory
)
1436 wined3d_resource_wait_idle(&texture
->resource
);
1440 texture
->resource
.device
->adapter
->adapter_ops
->adapter_destroy_texture(texture
);
1446 struct wined3d_resource
* CDECL
wined3d_texture_get_resource(struct wined3d_texture
*texture
)
1448 TRACE("texture %p.\n", texture
);
1450 return &texture
->resource
;
1453 static BOOL
color_key_equal(const struct wined3d_color_key
*c1
, struct wined3d_color_key
*c2
)
1455 return c1
->color_space_low_value
== c2
->color_space_low_value
1456 && c1
->color_space_high_value
== c2
->color_space_high_value
;
1459 /* Context activation is done by the caller */
1460 void wined3d_texture_load(struct wined3d_texture
*texture
,
1461 struct wined3d_context
*context
, BOOL srgb
)
1463 UINT sub_count
= texture
->level_count
* texture
->layer_count
;
1464 const struct wined3d_d3d_info
*d3d_info
= context
->d3d_info
;
1468 TRACE("texture %p, context %p, srgb %#x.\n", texture
, context
, srgb
);
1470 if (!needs_separate_srgb_gl_texture(context
, texture
))
1474 flag
= WINED3D_TEXTURE_SRGB_VALID
;
1476 flag
= WINED3D_TEXTURE_RGB_VALID
;
1478 if (!d3d_info
->shader_color_key
1479 && (!(texture
->async
.flags
& WINED3D_TEXTURE_ASYNC_COLOR_KEY
)
1480 != !(texture
->async
.color_key_flags
& WINED3D_CKEY_SRC_BLT
)
1481 || (texture
->async
.flags
& WINED3D_TEXTURE_ASYNC_COLOR_KEY
1482 && !color_key_equal(&texture
->async
.gl_color_key
, &texture
->async
.src_blt_color_key
))))
1484 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
1487 TRACE("Reloading because of color key value change.\n");
1488 for (i
= 0; i
< sub_count
; i
++)
1490 if (!wined3d_texture_load_location(texture
, i
, context
, texture
->resource
.map_binding
))
1491 ERR("Failed to load location %s.\n", wined3d_debug_location(texture
->resource
.map_binding
));
1493 wined3d_texture_invalidate_location(texture
, i
, ~texture
->resource
.map_binding
);
1496 texture
->async
.gl_color_key
= texture
->async
.src_blt_color_key
;
1499 if (texture
->flags
& flag
)
1501 TRACE("Texture %p not dirty, nothing to do.\n", texture
);
1505 /* Reload the surfaces if the texture is marked dirty. */
1506 for (i
= 0; i
< sub_count
; ++i
)
1508 if (!wined3d_texture_load_location(texture
, i
, context
,
1509 srgb
? WINED3D_LOCATION_TEXTURE_SRGB
: WINED3D_LOCATION_TEXTURE_RGB
))
1510 ERR("Failed to load location (srgb %#x).\n", srgb
);
1512 texture
->flags
|= flag
;
1515 void * CDECL
wined3d_texture_get_parent(const struct wined3d_texture
*texture
)
1517 TRACE("texture %p.\n", texture
);
1519 return texture
->resource
.parent
;
1522 HRESULT
wined3d_texture_check_box_dimensions(const struct wined3d_texture
*texture
,
1523 unsigned int level
, const struct wined3d_box
*box
)
1525 const struct wined3d_format
*format
= texture
->resource
.format
;
1526 unsigned int width_mask
, height_mask
, width
, height
, depth
;
1528 width
= wined3d_texture_get_level_width(texture
, level
);
1529 height
= wined3d_texture_get_level_height(texture
, level
);
1530 depth
= wined3d_texture_get_level_depth(texture
, level
);
1532 if (box
->left
>= box
->right
|| box
->right
> width
1533 || box
->top
>= box
->bottom
|| box
->bottom
> height
1534 || box
->front
>= box
->back
|| box
->back
> depth
)
1536 WARN("Box %s is invalid.\n", debug_box(box
));
1537 return WINEDDERR_INVALIDRECT
;
1540 if (texture
->resource
.format_flags
& WINED3DFMT_FLAG_BLOCKS
)
1542 /* This assumes power of two block sizes, but NPOT block sizes would
1545 * This also assumes that the format's block depth is 1. */
1546 width_mask
= format
->block_width
- 1;
1547 height_mask
= format
->block_height
- 1;
1549 if ((box
->left
& width_mask
) || (box
->top
& height_mask
)
1550 || (box
->right
& width_mask
&& box
->right
!= width
)
1551 || (box
->bottom
& height_mask
&& box
->bottom
!= height
))
1553 WARN("Box %s is misaligned for %ux%u blocks.\n",
1554 debug_box(box
), format
->block_width
, format
->block_height
);
1555 return WINED3DERR_INVALIDCALL
;
1562 void CDECL
wined3d_texture_get_pitch(const struct wined3d_texture
*texture
,
1563 unsigned int level
, unsigned int *row_pitch
, unsigned int *slice_pitch
)
1565 const struct wined3d_resource
*resource
= &texture
->resource
;
1566 unsigned int width
= wined3d_texture_get_level_width(texture
, level
);
1567 unsigned int height
= wined3d_texture_get_level_height(texture
, level
);
1569 if (texture
->row_pitch
)
1571 *row_pitch
= texture
->row_pitch
;
1572 *slice_pitch
= texture
->slice_pitch
;
1576 wined3d_format_calculate_pitch(resource
->format
, resource
->device
->surface_alignment
,
1577 width
, height
, row_pitch
, slice_pitch
);
1580 DWORD CDECL
wined3d_texture_set_lod(struct wined3d_texture
*texture
, DWORD lod
)
1582 struct wined3d_resource
*resource
;
1583 DWORD old
= texture
->lod
;
1585 TRACE("texture %p, lod %u.\n", texture
, lod
);
1587 /* The d3d9:texture test shows that SetLOD is ignored on non-managed
1588 * textures. The call always returns 0, and GetLOD always returns 0. */
1589 resource
= &texture
->resource
;
1590 if (!wined3d_resource_access_is_managed(resource
->access
))
1592 TRACE("Ignoring LOD on texture with resource access %s.\n",
1593 wined3d_debug_resource_access(resource
->access
));
1597 if (lod
>= texture
->level_count
)
1598 lod
= texture
->level_count
- 1;
1600 if (texture
->lod
!= lod
)
1602 struct wined3d_device
*device
= resource
->device
;
1604 wined3d_resource_wait_idle(resource
);
1607 wined3d_texture_gl(texture
)->texture_rgb
.base_level
= ~0u;
1608 wined3d_texture_gl(texture
)->texture_srgb
.base_level
= ~0u;
1609 if (resource
->bind_count
)
1610 wined3d_cs_emit_set_sampler_state(device
->cs
, texture
->sampler
, WINED3D_SAMP_MAX_MIP_LEVEL
,
1611 device
->state
.sampler_states
[texture
->sampler
][WINED3D_SAMP_MAX_MIP_LEVEL
]);
1617 DWORD CDECL
wined3d_texture_get_lod(const struct wined3d_texture
*texture
)
1619 TRACE("texture %p, returning %u.\n", texture
, texture
->lod
);
1621 return texture
->lod
;
1624 DWORD CDECL
wined3d_texture_get_level_count(const struct wined3d_texture
*texture
)
1626 TRACE("texture %p, returning %u.\n", texture
, texture
->level_count
);
1628 return texture
->level_count
;
1631 HRESULT CDECL
wined3d_texture_set_color_key(struct wined3d_texture
*texture
,
1632 DWORD flags
, const struct wined3d_color_key
*color_key
)
1634 struct wined3d_device
*device
= texture
->resource
.device
;
1635 static const DWORD all_flags
= WINED3D_CKEY_DST_BLT
| WINED3D_CKEY_DST_OVERLAY
1636 | WINED3D_CKEY_SRC_BLT
| WINED3D_CKEY_SRC_OVERLAY
;
1638 TRACE("texture %p, flags %#x, color_key %p.\n", texture
, flags
, color_key
);
1640 if (flags
& ~all_flags
)
1642 WARN("Invalid flags passed, returning WINED3DERR_INVALIDCALL.\n");
1643 return WINED3DERR_INVALIDCALL
;
1646 wined3d_cs_emit_set_color_key(device
->cs
, texture
, flags
, color_key
);
1651 /* In D3D the depth stencil dimensions have to be greater than or equal to the
1652 * render target dimensions. With FBOs, the dimensions have to be an exact match. */
1653 /* TODO: We should synchronize the renderbuffer's content with the texture's content. */
1654 /* Context activation is done by the caller. */
1655 void wined3d_texture_gl_set_compatible_renderbuffer(struct wined3d_texture_gl
*texture_gl
,
1656 struct wined3d_context_gl
*context_gl
, unsigned int level
, const struct wined3d_rendertarget_info
*rt
)
1658 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
1659 struct wined3d_renderbuffer_entry
*entry
;
1660 unsigned int src_width
, src_height
;
1661 unsigned int width
, height
;
1662 GLuint renderbuffer
= 0;
1664 if (gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
])
1667 if (rt
&& rt
->resource
->format
->id
!= WINED3DFMT_NULL
)
1669 struct wined3d_texture
*rt_texture
;
1670 unsigned int rt_level
;
1672 if (rt
->resource
->type
== WINED3D_RTYPE_BUFFER
)
1674 FIXME("Unsupported resource type %s.\n", debug_d3dresourcetype(rt
->resource
->type
));
1677 rt_texture
= wined3d_texture_from_resource(rt
->resource
);
1678 rt_level
= rt
->sub_resource_idx
% rt_texture
->level_count
;
1680 width
= wined3d_texture_get_level_pow2_width(rt_texture
, rt_level
);
1681 height
= wined3d_texture_get_level_pow2_height(rt_texture
, rt_level
);
1685 width
= wined3d_texture_get_level_pow2_width(&texture_gl
->t
, level
);
1686 height
= wined3d_texture_get_level_pow2_height(&texture_gl
->t
, level
);
1689 src_width
= wined3d_texture_get_level_pow2_width(&texture_gl
->t
, level
);
1690 src_height
= wined3d_texture_get_level_pow2_height(&texture_gl
->t
, level
);
1692 /* A depth stencil smaller than the render target is not valid */
1693 if (width
> src_width
|| height
> src_height
)
1696 /* Remove any renderbuffer set if the sizes match */
1697 if (width
== src_width
&& height
== src_height
)
1699 texture_gl
->current_renderbuffer
= NULL
;
1703 /* Look if we've already got a renderbuffer of the correct dimensions */
1704 LIST_FOR_EACH_ENTRY(entry
, &texture_gl
->renderbuffers
, struct wined3d_renderbuffer_entry
, entry
)
1706 if (entry
->width
== width
&& entry
->height
== height
)
1708 renderbuffer
= entry
->id
;
1709 texture_gl
->current_renderbuffer
= entry
;
1716 const struct wined3d_format_gl
*format_gl
;
1718 format_gl
= wined3d_format_gl(texture_gl
->t
.resource
.format
);
1719 gl_info
->fbo_ops
.glGenRenderbuffers(1, &renderbuffer
);
1720 gl_info
->fbo_ops
.glBindRenderbuffer(GL_RENDERBUFFER
, renderbuffer
);
1721 gl_info
->fbo_ops
.glRenderbufferStorage(GL_RENDERBUFFER
, format_gl
->internal
, width
, height
);
1723 entry
= heap_alloc(sizeof(*entry
));
1724 entry
->width
= width
;
1725 entry
->height
= height
;
1726 entry
->id
= renderbuffer
;
1727 list_add_head(&texture_gl
->renderbuffers
, &entry
->entry
);
1729 texture_gl
->current_renderbuffer
= entry
;
1732 checkGLcall("set compatible renderbuffer");
1735 HRESULT CDECL
wined3d_texture_update_desc(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
1736 UINT width
, UINT height
, enum wined3d_format_id format_id
,
1737 enum wined3d_multisample_type multisample_type
, UINT multisample_quality
, void *mem
, UINT pitch
)
1739 struct wined3d_texture_sub_resource
*sub_resource
;
1740 unsigned int i
, level
, sub_resource_count
;
1741 const struct wined3d_d3d_info
*d3d_info
;
1742 const struct wined3d_gl_info
*gl_info
;
1743 const struct wined3d_format
*format
;
1744 struct wined3d_device
*device
;
1745 unsigned int resource_size
;
1746 const struct wined3d
*d3d
;
1747 unsigned int slice_pitch
;
1748 bool update_memory_only
;
1749 bool create_dib
= false;
1751 TRACE("texture %p, width %u, height %u, format %s, multisample_type %#x, multisample_quality %u, "
1752 "mem %p, pitch %u, sub_resource_idx %u.\n",
1753 texture
, width
, height
, debug_d3dformat(format_id
), multisample_type
, multisample_quality
, mem
, pitch
,
1756 device
= texture
->resource
.device
;
1757 d3d
= device
->wined3d
;
1758 gl_info
= &device
->adapter
->gl_info
;
1759 d3d_info
= &device
->adapter
->d3d_info
;
1760 format
= wined3d_get_format(device
->adapter
, format_id
, texture
->resource
.bind_flags
);
1761 resource_size
= wined3d_format_calculate_size(format
, device
->surface_alignment
, width
, height
, 1);
1762 level
= sub_resource_idx
% texture
->level_count
;
1763 sub_resource_count
= texture
->level_count
* texture
->layer_count
;
1765 update_memory_only
= width
== wined3d_texture_get_level_width(texture
, level
)
1766 && height
== wined3d_texture_get_level_height(texture
, level
)
1767 && format_id
== texture
->resource
.format
->id
&& multisample_type
== texture
->resource
.multisample_type
1768 && multisample_quality
== texture
->resource
.multisample_quality
;
1771 slice_pitch
= height
* pitch
;
1773 wined3d_format_calculate_pitch(format
, 1, width
, height
, &pitch
, &slice_pitch
);
1775 if (update_memory_only
)
1777 unsigned int current_row_pitch
, current_slice_pitch
;
1779 wined3d_texture_get_pitch(texture
, level
, ¤t_row_pitch
, ¤t_slice_pitch
);
1780 update_memory_only
= pitch
== current_row_pitch
&& slice_pitch
== current_slice_pitch
;
1784 return WINED3DERR_INVALIDCALL
;
1786 if (sub_resource_count
> 1 && !update_memory_only
)
1788 FIXME("Texture has multiple sub-resources, not supported.\n");
1789 return WINED3DERR_INVALIDCALL
;
1792 if (texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
)
1794 WARN("Not supported on %s.\n", debug_d3dresourcetype(texture
->resource
.type
));
1795 return WINED3DERR_INVALIDCALL
;
1798 if (texture
->resource
.map_count
)
1800 WARN("Texture is mapped.\n");
1801 return WINED3DERR_INVALIDCALL
;
1804 /* We have no way of supporting a pitch that is not a multiple of the pixel
1805 * byte width short of uploading the texture row-by-row.
1806 * Fortunately that's not an issue since D3D9Ex doesn't allow a custom pitch
1807 * for user-memory textures (it always expects packed data) while DirectDraw
1808 * requires a 4-byte aligned pitch and doesn't support texture formats
1809 * larger than 4 bytes per pixel nor any format using 3 bytes per pixel.
1810 * This check is here to verify that the assumption holds. */
1811 if (pitch
% texture
->resource
.format
->byte_count
)
1813 WARN("Pitch unsupported, not a multiple of the texture format byte width.\n");
1814 return WINED3DERR_INVALIDCALL
;
1817 if (device
->d3d_initialized
)
1818 wined3d_cs_emit_unload_resource(device
->cs
, &texture
->resource
);
1819 wined3d_resource_wait_idle(&texture
->resource
);
1821 if (texture
->dc_info
&& texture
->dc_info
[0].dc
)
1823 struct wined3d_texture_idx texture_idx
= {texture
, sub_resource_idx
};
1825 wined3d_cs_destroy_object(device
->cs
, wined3d_texture_destroy_dc
, &texture_idx
);
1826 wined3d_cs_finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
1830 texture
->sub_resources
[sub_resource_idx
].user_memory
= mem
;
1832 if (update_memory_only
)
1834 for (i
= 0; i
< sub_resource_count
; ++i
)
1835 if (!texture
->sub_resources
[i
].user_memory
)
1838 if (i
== sub_resource_count
)
1839 wined3d_resource_free_sysmem(&texture
->resource
);
1843 wined3d_resource_free_sysmem(&texture
->resource
);
1845 sub_resource
= &texture
->sub_resources
[sub_resource_idx
];
1847 texture
->row_pitch
= pitch
;
1848 texture
->slice_pitch
= slice_pitch
;
1850 texture
->resource
.format
= format
;
1851 texture
->resource
.multisample_type
= multisample_type
;
1852 texture
->resource
.multisample_quality
= multisample_quality
;
1853 texture
->resource
.width
= width
;
1854 texture
->resource
.height
= height
;
1855 if (!(texture
->resource
.access
& WINED3D_RESOURCE_ACCESS_CPU
) && d3d
->flags
& WINED3D_VIDMEM_ACCOUNTING
)
1856 adapter_adjust_memory(device
->adapter
, (INT64
)texture
->slice_pitch
- texture
->resource
.size
);
1857 texture
->resource
.size
= texture
->slice_pitch
;
1858 sub_resource
->size
= texture
->slice_pitch
;
1859 sub_resource
->locations
= WINED3D_LOCATION_DISCARDED
;
1861 if (texture
->texture_ops
== &texture_gl_ops
)
1863 if (multisample_type
&& gl_info
->supported
[ARB_TEXTURE_MULTISAMPLE
])
1865 wined3d_texture_gl(texture
)->target
= GL_TEXTURE_2D_MULTISAMPLE
;
1866 texture
->flags
&= ~WINED3D_TEXTURE_DOWNLOADABLE
;
1870 wined3d_texture_gl(texture
)->target
= GL_TEXTURE_2D
;
1871 texture
->flags
|= WINED3D_TEXTURE_DOWNLOADABLE
;
1875 if (((width
& (width
- 1)) || (height
& (height
- 1))) && !d3d_info
->texture_npot
1876 && !d3d_info
->texture_npot_conditional
)
1878 texture
->flags
|= WINED3D_TEXTURE_COND_NP2_EMULATED
;
1879 texture
->pow2_width
= texture
->pow2_height
= 1;
1880 while (texture
->pow2_width
< width
)
1881 texture
->pow2_width
<<= 1;
1882 while (texture
->pow2_height
< height
)
1883 texture
->pow2_height
<<= 1;
1887 texture
->flags
&= ~WINED3D_TEXTURE_COND_NP2_EMULATED
;
1888 texture
->pow2_width
= width
;
1889 texture
->pow2_height
= height
;
1893 if (!mem
&& !wined3d_resource_prepare_sysmem(&texture
->resource
))
1894 ERR("Failed to allocate resource memory.\n");
1896 /* The format might be changed to a format that needs conversion.
1897 * If the surface didn't use PBOs previously but could now, don't
1898 * change it - whatever made us not use PBOs might come back, e.g.
1900 if (texture
->resource
.map_binding
== WINED3D_LOCATION_BUFFER
&& !wined3d_texture_use_pbo(texture
, gl_info
))
1901 texture
->resource
.map_binding
= WINED3D_LOCATION_SYSMEM
;
1903 wined3d_texture_validate_location(texture
, sub_resource_idx
, WINED3D_LOCATION_SYSMEM
);
1904 wined3d_texture_invalidate_location(texture
, sub_resource_idx
, ~WINED3D_LOCATION_SYSMEM
);
1908 struct wined3d_texture_idx texture_idx
= {texture
, sub_resource_idx
};
1910 wined3d_cs_init_object(device
->cs
, wined3d_texture_create_dc
, &texture_idx
);
1911 wined3d_cs_finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
1917 /* Context activation is done by the caller. */
1918 static void wined3d_texture_gl_prepare_buffer_object(struct wined3d_texture_gl
*texture_gl
,
1919 unsigned int sub_resource_idx
, struct wined3d_context_gl
*context_gl
)
1921 struct wined3d_texture_sub_resource
*sub_resource
;
1922 struct wined3d_bo_gl
*bo
;
1924 sub_resource
= &texture_gl
->t
.sub_resources
[sub_resource_idx
];
1925 bo
= &sub_resource
->bo
;
1929 if (!wined3d_context_gl_create_bo(context_gl
, sub_resource
->size
, GL_PIXEL_UNPACK_BUFFER
,
1930 GL_STREAM_DRAW
, true, GL_MAP_READ_BIT
| GL_MAP_WRITE_BIT
| GL_CLIENT_STORAGE_BIT
, bo
))
1933 TRACE("Created buffer object %u for texture %p, sub-resource %u.\n", bo
->id
, texture_gl
, sub_resource_idx
);
1936 static void wined3d_texture_force_reload(struct wined3d_texture
*texture
)
1938 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
1941 texture
->flags
&= ~(WINED3D_TEXTURE_RGB_ALLOCATED
| WINED3D_TEXTURE_SRGB_ALLOCATED
1942 | WINED3D_TEXTURE_CONVERTED
);
1943 texture
->async
.flags
&= ~WINED3D_TEXTURE_ASYNC_COLOR_KEY
;
1944 for (i
= 0; i
< sub_count
; ++i
)
1946 wined3d_texture_invalidate_location(texture
, i
,
1947 WINED3D_LOCATION_TEXTURE_RGB
| WINED3D_LOCATION_TEXTURE_SRGB
);
1951 /* Context activation is done by the caller. */
1952 void wined3d_texture_gl_prepare_texture(struct wined3d_texture_gl
*texture_gl
,
1953 struct wined3d_context_gl
*context_gl
, BOOL srgb
)
1955 DWORD alloc_flag
= srgb
? WINED3D_TEXTURE_SRGB_ALLOCATED
: WINED3D_TEXTURE_RGB_ALLOCATED
;
1956 const struct wined3d_d3d_info
*d3d_info
= context_gl
->c
.d3d_info
;
1957 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
1958 struct wined3d_resource
*resource
= &texture_gl
->t
.resource
;
1959 const struct wined3d_device
*device
= resource
->device
;
1960 const struct wined3d_format
*format
= resource
->format
;
1961 const struct wined3d_color_key_conversion
*conversion
;
1962 const struct wined3d_format_gl
*format_gl
;
1965 TRACE("texture_gl %p, context_gl %p, format %s.\n", texture_gl
, context_gl
, debug_d3dformat(format
->id
));
1967 if (!d3d_info
->shader_color_key
1968 && !(texture_gl
->t
.async
.flags
& WINED3D_TEXTURE_ASYNC_COLOR_KEY
)
1969 != !(texture_gl
->t
.async
.color_key_flags
& WINED3D_CKEY_SRC_BLT
))
1971 wined3d_texture_force_reload(&texture_gl
->t
);
1973 if (texture_gl
->t
.async
.color_key_flags
& WINED3D_CKEY_SRC_BLT
)
1974 texture_gl
->t
.async
.flags
|= WINED3D_TEXTURE_ASYNC_COLOR_KEY
;
1977 if (texture_gl
->t
.flags
& alloc_flag
)
1980 if (resource
->format_flags
& WINED3DFMT_FLAG_DECOMPRESS
)
1982 TRACE("WINED3DFMT_FLAG_DECOMPRESS set.\n");
1983 texture_gl
->t
.flags
|= WINED3D_TEXTURE_CONVERTED
;
1984 format
= wined3d_resource_get_decompress_format(resource
);
1986 else if (format
->conv_byte_count
)
1988 texture_gl
->t
.flags
|= WINED3D_TEXTURE_CONVERTED
;
1990 else if ((conversion
= wined3d_format_get_color_key_conversion(&texture_gl
->t
, TRUE
)))
1992 texture_gl
->t
.flags
|= WINED3D_TEXTURE_CONVERTED
;
1993 format
= wined3d_get_format(device
->adapter
, conversion
->dst_format
, resource
->bind_flags
);
1994 TRACE("Using format %s for color key conversion.\n", debug_d3dformat(format
->id
));
1996 format_gl
= wined3d_format_gl(format
);
1998 wined3d_texture_gl_bind_and_dirtify(texture_gl
, context_gl
, srgb
);
2001 internal
= format_gl
->srgb_internal
;
2002 else if (resource
->bind_flags
& WINED3D_BIND_RENDER_TARGET
&& wined3d_resource_is_offscreen(resource
))
2003 internal
= format_gl
->rt_internal
;
2005 internal
= format_gl
->internal
;
2008 FIXME("No GL internal format for format %s.\n", debug_d3dformat(format
->id
));
2010 TRACE("internal %#x, format %#x, type %#x.\n", internal
, format_gl
->format
, format_gl
->type
);
2012 if (wined3d_texture_use_immutable_storage(&texture_gl
->t
, gl_info
))
2013 wined3d_texture_gl_allocate_immutable_storage(texture_gl
, internal
, gl_info
);
2015 wined3d_texture_gl_allocate_mutable_storage(texture_gl
, internal
, format_gl
, gl_info
);
2016 texture_gl
->t
.flags
|= alloc_flag
;
2019 static void wined3d_texture_gl_prepare_rb(struct wined3d_texture_gl
*texture_gl
,
2020 const struct wined3d_gl_info
*gl_info
, BOOL multisample
)
2022 const struct wined3d_format_gl
*format_gl
;
2024 format_gl
= wined3d_format_gl(texture_gl
->t
.resource
.format
);
2029 if (texture_gl
->rb_multisample
)
2032 samples
= wined3d_resource_get_sample_count(&texture_gl
->t
.resource
);
2034 gl_info
->fbo_ops
.glGenRenderbuffers(1, &texture_gl
->rb_multisample
);
2035 gl_info
->fbo_ops
.glBindRenderbuffer(GL_RENDERBUFFER
, texture_gl
->rb_multisample
);
2036 gl_info
->fbo_ops
.glRenderbufferStorageMultisample(GL_RENDERBUFFER
, samples
,
2037 format_gl
->internal
, texture_gl
->t
.resource
.width
, texture_gl
->t
.resource
.height
);
2038 checkGLcall("glRenderbufferStorageMultisample()");
2039 TRACE("Created multisample rb %u.\n", texture_gl
->rb_multisample
);
2043 if (texture_gl
->rb_resolved
)
2046 gl_info
->fbo_ops
.glGenRenderbuffers(1, &texture_gl
->rb_resolved
);
2047 gl_info
->fbo_ops
.glBindRenderbuffer(GL_RENDERBUFFER
, texture_gl
->rb_resolved
);
2048 gl_info
->fbo_ops
.glRenderbufferStorage(GL_RENDERBUFFER
, format_gl
->internal
,
2049 texture_gl
->t
.resource
.width
, texture_gl
->t
.resource
.height
);
2050 checkGLcall("glRenderbufferStorage()");
2051 TRACE("Created resolved rb %u.\n", texture_gl
->rb_resolved
);
2055 BOOL
wined3d_texture_prepare_location(struct wined3d_texture
*texture
,
2056 unsigned int sub_resource_idx
, struct wined3d_context
*context
, unsigned int location
)
2058 return texture
->texture_ops
->texture_prepare_location(texture
, sub_resource_idx
, context
, location
);
2061 static void wined3d_texture_unload_location(struct wined3d_texture
*texture
,
2062 struct wined3d_context
*context
, unsigned int location
)
2064 texture
->texture_ops
->texture_unload_location(texture
, context
, location
);
2067 static struct wined3d_texture_sub_resource
*wined3d_texture_get_sub_resource(struct wined3d_texture
*texture
,
2068 unsigned int sub_resource_idx
)
2070 UINT sub_count
= texture
->level_count
* texture
->layer_count
;
2072 TRACE("texture %p, sub_resource_idx %u.\n", texture
, sub_resource_idx
);
2074 if (sub_resource_idx
>= sub_count
)
2076 WARN("sub_resource_idx %u >= sub_count %u.\n", sub_resource_idx
, sub_count
);
2080 return &texture
->sub_resources
[sub_resource_idx
];
2083 static void wined3d_texture_dirty_region_add(struct wined3d_texture
*texture
,
2084 unsigned int layer
, const struct wined3d_box
*box
)
2086 struct wined3d_dirty_regions
*regions
;
2089 if (!texture
->dirty_regions
)
2092 regions
= &texture
->dirty_regions
[layer
];
2093 count
= regions
->box_count
+ 1;
2094 if (count
>= WINED3D_MAX_DIRTY_REGION_COUNT
|| !box
2095 || (!box
->left
&& !box
->top
&& !box
->front
2096 && box
->right
== texture
->resource
.width
2097 && box
->bottom
== texture
->resource
.height
2098 && box
->back
== texture
->resource
.depth
))
2100 regions
->box_count
= WINED3D_MAX_DIRTY_REGION_COUNT
;
2104 if (!wined3d_array_reserve((void **)®ions
->boxes
, ®ions
->boxes_size
, count
, sizeof(*regions
->boxes
)))
2106 WARN("Failed to grow boxes array, marking entire texture dirty.\n");
2107 regions
->box_count
= WINED3D_MAX_DIRTY_REGION_COUNT
;
2111 regions
->boxes
[regions
->box_count
++] = *box
;
2114 HRESULT CDECL
wined3d_texture_add_dirty_region(struct wined3d_texture
*texture
,
2115 UINT layer
, const struct wined3d_box
*dirty_region
)
2117 TRACE("texture %p, layer %u, dirty_region %s.\n", texture
, layer
, debug_box(dirty_region
));
2119 if (layer
>= texture
->layer_count
)
2121 WARN("Invalid layer %u specified.\n", layer
);
2122 return WINED3DERR_INVALIDCALL
;
2125 if (dirty_region
&& FAILED(wined3d_texture_check_box_dimensions(texture
, 0, dirty_region
)))
2127 WARN("Invalid dirty_region %s specified.\n", debug_box(dirty_region
));
2128 return WINED3DERR_INVALIDCALL
;
2131 wined3d_texture_dirty_region_add(texture
, layer
, dirty_region
);
2132 wined3d_cs_emit_add_dirty_texture_region(texture
->resource
.device
->cs
, texture
, layer
);
2137 static void wined3d_texture_gl_upload_bo(const struct wined3d_format
*src_format
, GLenum target
,
2138 unsigned int level
, unsigned int src_row_pitch
, unsigned int dst_x
, unsigned int dst_y
,
2139 unsigned int dst_z
, unsigned int update_w
, unsigned int update_h
, unsigned int update_d
,
2140 const BYTE
*addr
, BOOL srgb
, struct wined3d_texture
*dst_texture
,
2141 const struct wined3d_gl_info
*gl_info
)
2143 const struct wined3d_format_gl
*format_gl
= wined3d_format_gl(src_format
);
2145 if (src_format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_COMPRESSED
)
2147 unsigned int dst_row_pitch
, dst_slice_pitch
;
2151 internal
= format_gl
->srgb_internal
;
2152 else if (dst_texture
->resource
.bind_flags
& WINED3D_BIND_RENDER_TARGET
2153 && wined3d_resource_is_offscreen(&dst_texture
->resource
))
2154 internal
= format_gl
->rt_internal
;
2156 internal
= format_gl
->internal
;
2158 wined3d_format_calculate_pitch(src_format
, 1, update_w
, update_h
, &dst_row_pitch
, &dst_slice_pitch
);
2160 TRACE("Uploading compressed data, target %#x, level %u, x %u, y %u, z %u, "
2161 "w %u, h %u, d %u, format %#x, image_size %#x, addr %p.\n",
2162 target
, level
, dst_x
, dst_y
, dst_z
, update_w
, update_h
,
2163 update_d
, internal
, dst_slice_pitch
, addr
);
2165 if (target
== GL_TEXTURE_1D
)
2167 GL_EXTCALL(glCompressedTexSubImage1D(target
, level
, dst_x
,
2168 update_w
, internal
, dst_row_pitch
, addr
));
2170 else if (dst_row_pitch
== src_row_pitch
)
2172 if (target
== GL_TEXTURE_2D_ARRAY
|| target
== GL_TEXTURE_3D
)
2174 GL_EXTCALL(glCompressedTexSubImage3D(target
, level
, dst_x
, dst_y
, dst_z
,
2175 update_w
, update_h
, update_d
, internal
, dst_slice_pitch
* update_d
, addr
));
2179 GL_EXTCALL(glCompressedTexSubImage2D(target
, level
, dst_x
, dst_y
,
2180 update_w
, update_h
, internal
, dst_slice_pitch
, addr
));
2185 unsigned int row_count
= (update_h
+ src_format
->block_height
- 1) / src_format
->block_height
;
2186 unsigned int row
, y
, z
;
2188 /* glCompressedTexSubImage2D() ignores pixel store state, so we
2189 * can't use the unpack row length like for glTexSubImage2D. */
2190 for (z
= dst_z
; z
< dst_z
+ update_d
; ++z
)
2192 for (row
= 0, y
= dst_y
; row
< row_count
; ++row
)
2194 if (target
== GL_TEXTURE_2D_ARRAY
|| target
== GL_TEXTURE_3D
)
2196 GL_EXTCALL(glCompressedTexSubImage3D(target
, level
, dst_x
, y
, z
,
2197 update_w
, src_format
->block_height
, 1, internal
, dst_row_pitch
, addr
));
2201 GL_EXTCALL(glCompressedTexSubImage2D(target
, level
, dst_x
, y
,
2202 update_w
, src_format
->block_height
, internal
, dst_row_pitch
, addr
));
2205 y
+= src_format
->block_height
;
2206 addr
+= src_row_pitch
;
2210 checkGLcall("Upload compressed texture data");
2214 unsigned int y
, y_count
;
2216 TRACE("Uploading data, target %#x, level %u, x %u, y %u, z %u, "
2217 "w %u, h %u, d %u, format %#x, type %#x, addr %p.\n",
2218 target
, level
, dst_x
, dst_y
, dst_z
, update_w
, update_h
,
2219 update_d
, format_gl
->format
, format_gl
->type
, addr
);
2223 gl_info
->gl_ops
.gl
.p_glPixelStorei(GL_UNPACK_ROW_LENGTH
, src_row_pitch
/ src_format
->byte_count
);
2232 for (y
= 0; y
< y_count
; ++y
)
2234 if (target
== GL_TEXTURE_2D_ARRAY
|| target
== GL_TEXTURE_3D
)
2236 GL_EXTCALL(glTexSubImage3D(target
, level
, dst_x
, dst_y
+ y
, dst_z
,
2237 update_w
, update_h
, update_d
, format_gl
->format
, format_gl
->type
, addr
));
2239 else if (target
== GL_TEXTURE_1D
)
2241 gl_info
->gl_ops
.gl
.p_glTexSubImage1D(target
, level
, dst_x
,
2242 update_w
, format_gl
->format
, format_gl
->type
, addr
);
2246 gl_info
->gl_ops
.gl
.p_glTexSubImage2D(target
, level
, dst_x
, dst_y
+ y
,
2247 update_w
, update_h
, format_gl
->format
, format_gl
->type
, addr
);
2250 gl_info
->gl_ops
.gl
.p_glPixelStorei(GL_UNPACK_ROW_LENGTH
, 0);
2251 checkGLcall("Upload texture data");
2255 static const struct d3dfmt_alpha_fixup
2257 enum wined3d_format_id format_id
, conv_format_id
;
2259 formats_src_alpha_fixup
[] =
2261 {WINED3DFMT_B8G8R8X8_UNORM
, WINED3DFMT_B8G8R8A8_UNORM
},
2262 {WINED3DFMT_B5G5R5X1_UNORM
, WINED3DFMT_B5G5R5A1_UNORM
},
2263 {WINED3DFMT_B4G4R4X4_UNORM
, WINED3DFMT_B4G4R4A4_UNORM
},
2266 static enum wined3d_format_id
wined3d_get_alpha_fixup_format(enum wined3d_format_id format_id
,
2267 const struct wined3d_format
*dst_format
)
2271 if (!(dst_format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_COMPRESSED
)
2272 && !dst_format
->alpha_size
)
2273 return WINED3DFMT_UNKNOWN
;
2275 for (i
= 0; i
< ARRAY_SIZE(formats_src_alpha_fixup
); ++i
)
2277 if (formats_src_alpha_fixup
[i
].format_id
== format_id
)
2278 return formats_src_alpha_fixup
[i
].conv_format_id
;
2281 return WINED3DFMT_UNKNOWN
;
2284 static void wined3d_fixup_alpha(const struct wined3d_format
*format
, const uint8_t *src
,
2285 unsigned int src_row_pitch
, uint8_t *dst
, unsigned int dst_row_pitch
,
2286 unsigned int width
, unsigned int height
)
2288 unsigned int byte_count
, alpha_mask
;
2291 byte_count
= format
->byte_count
;
2292 alpha_mask
= ((1u << format
->alpha_size
) - 1) << format
->alpha_offset
;
2297 for (y
= 0; y
< height
; ++y
)
2299 const uint16_t *src_row
= (const uint16_t *)&src
[y
* src_row_pitch
];
2300 uint16_t *dst_row
= (uint16_t *)&dst
[y
* dst_row_pitch
];
2302 for (x
= 0; x
< width
; ++x
)
2304 dst_row
[x
] = src_row
[x
] | alpha_mask
;
2310 for (y
= 0; y
< height
; ++y
)
2312 const uint32_t *src_row
= (const uint32_t *)&src
[y
* src_row_pitch
];
2313 uint32_t *dst_row
= (uint32_t *)&dst
[y
* dst_row_pitch
];
2315 for (x
= 0; x
< width
; ++x
)
2317 dst_row
[x
] = src_row
[x
] | alpha_mask
;
2323 ERR("Unsupported byte count %u.\n", byte_count
);
2328 static void wined3d_texture_gl_upload_data(struct wined3d_context
*context
,
2329 const struct wined3d_const_bo_address
*src_bo_addr
, const struct wined3d_format
*src_format
,
2330 const struct wined3d_box
*src_box
, unsigned int src_row_pitch
, unsigned int src_slice_pitch
,
2331 struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
, unsigned int dst_location
,
2332 unsigned int dst_x
, unsigned int dst_y
, unsigned int dst_z
)
2334 struct wined3d_context_gl
*context_gl
= wined3d_context_gl(context
);
2335 enum wined3d_format_id alpha_fixup_format_id
= WINED3DFMT_UNKNOWN
;
2336 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
2337 unsigned int update_w
= src_box
->right
- src_box
->left
;
2338 unsigned int update_h
= src_box
->bottom
- src_box
->top
;
2339 unsigned int update_d
= src_box
->back
- src_box
->front
;
2340 struct wined3d_bo_address bo
;
2346 TRACE("context %p, src_bo_addr %s, src_format %s, src_box %s, src_row_pitch %u, src_slice_pitch %u, "
2347 "dst_texture %p, dst_sub_resource_idx %u, dst_location %s, dst_x %u, dst_y %u, dst_z %u.\n",
2348 context
, debug_const_bo_address(src_bo_addr
), debug_d3dformat(src_format
->id
), debug_box(src_box
),
2349 src_row_pitch
, src_slice_pitch
, dst_texture
, dst_sub_resource_idx
,
2350 wined3d_debug_location(dst_location
), dst_x
, dst_y
, dst_z
);
2352 if (dst_location
== WINED3D_LOCATION_TEXTURE_SRGB
)
2356 else if (dst_location
!= WINED3D_LOCATION_TEXTURE_RGB
)
2358 FIXME("Unhandled location %s.\n", wined3d_debug_location(dst_location
));
2362 wined3d_texture_gl_bind_and_dirtify(wined3d_texture_gl(dst_texture
), wined3d_context_gl(context
), srgb
);
2364 if (dst_texture
->sub_resources
[dst_sub_resource_idx
].map_count
)
2366 WARN("Uploading a texture that is currently mapped, setting WINED3D_TEXTURE_PIN_SYSMEM.\n");
2367 dst_texture
->flags
|= WINED3D_TEXTURE_PIN_SYSMEM
;
2370 if (src_format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_HEIGHT_SCALE
)
2372 update_h
*= src_format
->height_scale
.numerator
;
2373 update_h
/= src_format
->height_scale
.denominator
;
2376 target
= wined3d_texture_gl_get_sub_resource_target(wined3d_texture_gl(dst_texture
), dst_sub_resource_idx
);
2377 level
= dst_sub_resource_idx
% dst_texture
->level_count
;
2381 case GL_TEXTURE_1D_ARRAY
:
2382 dst_y
= dst_sub_resource_idx
/ dst_texture
->level_count
;
2385 case GL_TEXTURE_2D_ARRAY
:
2386 dst_z
= dst_sub_resource_idx
/ dst_texture
->level_count
;
2389 case GL_TEXTURE_2D_MULTISAMPLE
:
2390 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY
:
2391 FIXME("Not supported for multisample textures.\n");
2395 bo
.buffer_object
= src_bo_addr
->buffer_object
;
2396 bo
.addr
= (BYTE
*)src_bo_addr
->addr
+ src_box
->front
* src_slice_pitch
;
2397 if (dst_texture
->resource
.format_flags
& WINED3DFMT_FLAG_BLOCKS
)
2399 bo
.addr
+= (src_box
->top
/ src_format
->block_height
) * src_row_pitch
;
2400 bo
.addr
+= (src_box
->left
/ src_format
->block_width
) * src_format
->block_byte_count
;
2404 bo
.addr
+= src_box
->top
* src_row_pitch
;
2405 bo
.addr
+= src_box
->left
* src_format
->byte_count
;
2408 decompress
= (dst_texture
->resource
.format_flags
& WINED3DFMT_FLAG_DECOMPRESS
)
2409 || (src_format
->decompress
&& src_format
->id
!= dst_texture
->resource
.format
->id
);
2411 if (src_format
->upload
|| decompress
2412 || (alpha_fixup_format_id
= wined3d_get_alpha_fixup_format(src_format
->id
,
2413 dst_texture
->resource
.format
)) != WINED3DFMT_UNKNOWN
)
2415 const struct wined3d_format
*compressed_format
= src_format
;
2416 unsigned int dst_row_pitch
, dst_slice_pitch
;
2417 struct wined3d_format_gl f
;
2418 void *converted_mem
;
2424 src_format
= wined3d_resource_get_decompress_format(&dst_texture
->resource
);
2426 else if (alpha_fixup_format_id
!= WINED3DFMT_UNKNOWN
)
2428 src_format
= wined3d_get_format(context
->device
->adapter
, alpha_fixup_format_id
, 0);
2429 assert(!!src_format
);
2433 if (dst_texture
->resource
.format_flags
& WINED3DFMT_FLAG_BLOCKS
)
2434 ERR("Converting a block-based format.\n");
2436 f
= *wined3d_format_gl(src_format
);
2437 f
.f
.byte_count
= src_format
->conv_byte_count
;
2441 wined3d_format_calculate_pitch(src_format
, 1, update_w
, update_h
, &dst_row_pitch
, &dst_slice_pitch
);
2443 if (!(converted_mem
= heap_alloc(dst_slice_pitch
)))
2445 ERR("Failed to allocate upload buffer.\n");
2449 src_mem
= wined3d_context_gl_map_bo_address(context_gl
, &bo
, src_slice_pitch
* update_d
, WINED3D_MAP_READ
);
2451 for (z
= 0; z
< update_d
; ++z
, src_mem
+= src_slice_pitch
)
2454 compressed_format
->decompress(src_mem
, converted_mem
, src_row_pitch
, src_slice_pitch
,
2455 dst_row_pitch
, dst_slice_pitch
, update_w
, update_h
, 1);
2456 else if (alpha_fixup_format_id
!= WINED3DFMT_UNKNOWN
)
2457 wined3d_fixup_alpha(src_format
, src_mem
, src_row_pitch
, converted_mem
, dst_row_pitch
,
2458 update_w
, update_h
);
2460 src_format
->upload(src_mem
, converted_mem
, src_row_pitch
, src_slice_pitch
,
2461 dst_row_pitch
, dst_slice_pitch
, update_w
, update_h
, 1);
2463 wined3d_texture_gl_upload_bo(src_format
, target
, level
, dst_row_pitch
, dst_x
, dst_y
,
2464 dst_z
+ z
, update_w
, update_h
, 1, converted_mem
, srgb
, dst_texture
, gl_info
);
2467 wined3d_context_gl_unmap_bo_address(context_gl
, &bo
, 0, NULL
);
2468 heap_free(converted_mem
);
2472 if (bo
.buffer_object
)
2474 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, ((struct wined3d_bo_gl
*)bo
.buffer_object
)->id
));
2475 checkGLcall("glBindBuffer");
2478 wined3d_texture_gl_upload_bo(src_format
, target
, level
, src_row_pitch
, dst_x
, dst_y
,
2479 dst_z
, update_w
, update_h
, update_d
, bo
.addr
, srgb
, dst_texture
, gl_info
);
2481 if (bo
.buffer_object
)
2483 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, 0));
2484 wined3d_context_gl_reference_bo(context_gl
, (struct wined3d_bo_gl
*)bo
.buffer_object
);
2485 checkGLcall("glBindBuffer");
2489 if (gl_info
->quirks
& WINED3D_QUIRK_FBO_TEX_UPDATE
)
2491 struct wined3d_device
*device
= dst_texture
->resource
.device
;
2494 for (i
= 0; i
< device
->context_count
; ++i
)
2496 wined3d_context_gl_texture_update(wined3d_context_gl(device
->contexts
[i
]), wined3d_texture_gl(dst_texture
));
2501 static void wined3d_texture_gl_download_data_slow_path(struct wined3d_texture_gl
*texture_gl
,
2502 unsigned int sub_resource_idx
, struct wined3d_context_gl
*context_gl
, const struct wined3d_bo_address
*data
)
2504 struct wined3d_bo_gl
*bo
= (struct wined3d_bo_gl
*)data
->buffer_object
;
2505 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
2506 struct wined3d_texture_sub_resource
*sub_resource
;
2507 unsigned int dst_row_pitch
, dst_slice_pitch
;
2508 unsigned int src_row_pitch
, src_slice_pitch
;
2509 const struct wined3d_format_gl
*format_gl
;
2510 BYTE
*temporary_mem
= NULL
;
2515 format_gl
= wined3d_format_gl(texture_gl
->t
.resource
.format
);
2517 /* Only support read back of converted P8 textures. */
2518 if (texture_gl
->t
.flags
& WINED3D_TEXTURE_CONVERTED
&& format_gl
->f
.id
!= WINED3DFMT_P8_UINT
2519 && !format_gl
->f
.download
)
2521 ERR("Trying to read back converted texture %p, %u with format %s.\n",
2522 texture_gl
, sub_resource_idx
, debug_d3dformat(format_gl
->f
.id
));
2526 sub_resource
= &texture_gl
->t
.sub_resources
[sub_resource_idx
];
2527 target
= wined3d_texture_gl_get_sub_resource_target(texture_gl
, sub_resource_idx
);
2528 level
= sub_resource_idx
% texture_gl
->t
.level_count
;
2530 if (target
== GL_TEXTURE_1D_ARRAY
|| target
== GL_TEXTURE_2D_ARRAY
)
2532 if (format_gl
->f
.download
)
2534 FIXME("Reading back converted array texture %p is not supported.\n", texture_gl
);
2538 /* NP2 emulation is not allowed on array textures. */
2539 if (texture_gl
->t
.flags
& WINED3D_TEXTURE_COND_NP2_EMULATED
)
2540 ERR("Array texture %p uses NP2 emulation.\n", texture_gl
);
2542 WARN_(d3d_perf
)("Downloading all miplevel layers to get the data for a single sub-resource.\n");
2544 if (!(temporary_mem
= heap_calloc(texture_gl
->t
.layer_count
, sub_resource
->size
)))
2546 ERR("Out of memory.\n");
2551 if (texture_gl
->t
.flags
& WINED3D_TEXTURE_COND_NP2_EMULATED
)
2553 if (format_gl
->f
.download
)
2555 FIXME("Reading back converted texture %p with NP2 emulation is not supported.\n", texture_gl
);
2559 wined3d_texture_get_pitch(&texture_gl
->t
, level
, &dst_row_pitch
, &dst_slice_pitch
);
2560 wined3d_format_calculate_pitch(&format_gl
->f
, texture_gl
->t
.resource
.device
->surface_alignment
,
2561 wined3d_texture_get_level_pow2_width(&texture_gl
->t
, level
),
2562 wined3d_texture_get_level_pow2_height(&texture_gl
->t
, level
),
2563 &src_row_pitch
, &src_slice_pitch
);
2564 if (!(temporary_mem
= heap_alloc(src_slice_pitch
)))
2566 ERR("Out of memory.\n");
2571 ERR("NP2 emulated texture uses PBO unexpectedly.\n");
2572 if (texture_gl
->t
.resource
.format_flags
& WINED3DFMT_FLAG_COMPRESSED
)
2573 ERR("Unexpected compressed format for NP2 emulated texture.\n");
2576 if (format_gl
->f
.download
)
2578 struct wined3d_format f
;
2581 ERR("Converted texture %p uses PBO unexpectedly.\n", texture_gl
);
2583 WARN_(d3d_perf
)("Downloading converted texture %p, %u with format %s.\n",
2584 texture_gl
, sub_resource_idx
, debug_d3dformat(format_gl
->f
.id
));
2587 f
.byte_count
= format_gl
->f
.conv_byte_count
;
2588 wined3d_texture_get_pitch(&texture_gl
->t
, level
, &dst_row_pitch
, &dst_slice_pitch
);
2589 wined3d_format_calculate_pitch(&f
, texture_gl
->t
.resource
.device
->surface_alignment
,
2590 wined3d_texture_get_level_width(&texture_gl
->t
, level
),
2591 wined3d_texture_get_level_height(&texture_gl
->t
, level
),
2592 &src_row_pitch
, &src_slice_pitch
);
2594 if (!(temporary_mem
= heap_alloc(src_slice_pitch
)))
2596 ERR("Failed to allocate memory.\n");
2603 mem
= temporary_mem
;
2607 GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER
, bo
->id
));
2608 checkGLcall("glBindBuffer");
2616 if (texture_gl
->t
.resource
.format_flags
& WINED3DFMT_FLAG_COMPRESSED
)
2618 TRACE("Downloading compressed texture %p, %u, level %u, format %#x, type %#x, data %p.\n",
2619 texture_gl
, sub_resource_idx
, level
, format_gl
->format
, format_gl
->type
, mem
);
2621 GL_EXTCALL(glGetCompressedTexImage(target
, level
, mem
));
2622 checkGLcall("glGetCompressedTexImage");
2626 TRACE("Downloading texture %p, %u, level %u, format %#x, type %#x, data %p.\n",
2627 texture_gl
, sub_resource_idx
, level
, format_gl
->format
, format_gl
->type
, mem
);
2629 gl_info
->gl_ops
.gl
.p_glGetTexImage(target
, level
, format_gl
->format
, format_gl
->type
, mem
);
2630 checkGLcall("glGetTexImage");
2633 if (format_gl
->f
.download
)
2635 format_gl
->f
.download(mem
, data
->addr
, src_row_pitch
, src_slice_pitch
, dst_row_pitch
, dst_slice_pitch
,
2636 wined3d_texture_get_level_width(&texture_gl
->t
, level
),
2637 wined3d_texture_get_level_height(&texture_gl
->t
, level
), 1);
2639 else if (texture_gl
->t
.flags
& WINED3D_TEXTURE_COND_NP2_EMULATED
)
2641 const BYTE
*src_data
;
2644 /* Some games (e.g. Warhammer 40,000) don't properly handle texture
2645 * pitches, preventing us from using the texture pitch to box NPOT
2646 * textures. Instead, we repack the texture's CPU copy so that its
2647 * pitch equals bpp * width instead of bpp * pow2width.
2649 * Instead of boxing the texture:
2651 * │<── texture width ──>│ pow2 width ──>│
2652 * ├─────────────────────┼───────────────┼─
2653 * │111111111111111111111│ │ʌ
2654 * │222222222222222222222│ ││
2655 * │333333333333333333333│ padding │texture height
2656 * │444444444444444444444│ ││
2657 * │555555555555555555555│ │v
2658 * ├─────────────────────┘ ├─
2659 * │ │pow2 height
2660 * │ padding padding ││
2662 * └─────────────────────────────────────┴─
2664 * we're repacking the data to the expected texture width
2666 * │<── texture width ──>│ pow2 width ──>│
2667 * ├─────────────────────┴───────────────┼─
2668 * │1111111111111111111112222222222222222│ʌ
2669 * │2222233333333333333333333344444444444││
2670 * │4444444444555555555555555555555 │texture height
2672 * │ padding padding │v
2674 * │ │pow2 height
2675 * │ padding padding ││
2677 * └─────────────────────────────────────┴─
2681 * │<── texture width ──>│
2682 * ├─────────────────────┼─
2683 * │111111111111111111111│ʌ
2684 * │222222222222222222222││
2685 * │333333333333333333333│texture height
2686 * │444444444444444444444││
2687 * │555555555555555555555│v
2688 * └─────────────────────┴─
2690 * This also means that any references to surface memory should work
2691 * with the data as if it were a standard texture with a NPOT width
2692 * instead of a texture boxed up to be a power-of-two texture. */
2694 dst_data
= data
->addr
;
2695 TRACE("Repacking the surface data from pitch %u to pitch %u.\n", src_row_pitch
, dst_row_pitch
);
2696 h
= wined3d_texture_get_level_height(&texture_gl
->t
, level
);
2697 for (y
= 0; y
< h
; ++y
)
2699 memcpy(dst_data
, src_data
, dst_row_pitch
);
2700 src_data
+= src_row_pitch
;
2701 dst_data
+= dst_row_pitch
;
2704 else if (temporary_mem
)
2706 unsigned int layer
= sub_resource_idx
/ texture_gl
->t
.level_count
;
2707 void *src_data
= temporary_mem
+ layer
* sub_resource
->size
;
2710 GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER
, bo
->id
));
2711 checkGLcall("glBindBuffer");
2712 GL_EXTCALL(glBufferSubData(GL_PIXEL_PACK_BUFFER
, 0, sub_resource
->size
, src_data
));
2713 checkGLcall("glBufferSubData");
2717 memcpy(data
->addr
, src_data
, sub_resource
->size
);
2723 GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER
, 0));
2724 wined3d_context_gl_reference_bo(context_gl
, bo
);
2725 checkGLcall("glBindBuffer");
2728 heap_free(temporary_mem
);
2731 static void wined3d_texture_gl_download_data(struct wined3d_context
*context
,
2732 struct wined3d_texture
*src_texture
, unsigned int src_sub_resource_idx
, unsigned int src_location
,
2733 const struct wined3d_box
*src_box
, const struct wined3d_bo_address
*dst_bo_addr
,
2734 const struct wined3d_format
*dst_format
, unsigned int dst_x
, unsigned int dst_y
, unsigned int dst_z
,
2735 unsigned int dst_row_pitch
, unsigned int dst_slice_pitch
)
2737 struct wined3d_texture_gl
*src_texture_gl
= wined3d_texture_gl(src_texture
);
2738 struct wined3d_context_gl
*context_gl
= wined3d_context_gl(context
);
2739 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
2740 unsigned int src_level
, src_width
, src_height
, src_depth
;
2741 unsigned int src_row_pitch
, src_slice_pitch
;
2742 const struct wined3d_format_gl
*format_gl
;
2743 struct wined3d_bo_gl
*dst_bo
;
2747 TRACE("context %p, src_texture %p, src_sub_resource_idx %u, src_location %s, src_box %s, dst_bo_addr %s, "
2748 "dst_format %s, dst_x %u, dst_y %u, dst_z %u, dst_row_pitch %u, dst_slice_pitch %u.\n",
2749 context
, src_texture
, src_sub_resource_idx
, wined3d_debug_location(src_location
),
2750 debug_box(src_box
), debug_bo_address(dst_bo_addr
), debug_d3dformat(dst_format
->id
),
2751 dst_x
, dst_y
, dst_z
, dst_row_pitch
, dst_slice_pitch
);
2753 if (src_location
== WINED3D_LOCATION_TEXTURE_SRGB
)
2757 else if (src_location
!= WINED3D_LOCATION_TEXTURE_RGB
)
2759 FIXME("Unhandled location %s.\n", wined3d_debug_location(src_location
));
2763 src_level
= src_sub_resource_idx
% src_texture
->level_count
;
2764 src_width
= wined3d_texture_get_level_width(src_texture
, src_level
);
2765 src_height
= wined3d_texture_get_level_height(src_texture
, src_level
);
2766 src_depth
= wined3d_texture_get_level_depth(src_texture
, src_level
);
2767 if (src_box
->left
|| src_box
->top
|| src_box
->right
!= src_width
|| src_box
->bottom
!= src_height
2768 || src_box
->front
|| src_box
->back
!= src_depth
)
2770 FIXME("Unhandled source box %s.\n", debug_box(src_box
));
2774 if (dst_x
|| dst_y
|| dst_z
)
2776 FIXME("Unhandled destination (%u, %u, %u).\n", dst_x
, dst_y
, dst_z
);
2780 if (dst_format
->id
!= src_texture
->resource
.format
->id
)
2782 FIXME("Unhandled format conversion (%s -> %s).\n",
2783 debug_d3dformat(src_texture
->resource
.format
->id
),
2784 debug_d3dformat(dst_format
->id
));
2788 wined3d_texture_get_pitch(src_texture
, src_level
, &src_row_pitch
, &src_slice_pitch
);
2789 if (src_row_pitch
!= dst_row_pitch
|| src_slice_pitch
!= dst_slice_pitch
)
2791 FIXME("Unhandled destination pitches %u/%u (source pitches %u/%u).\n",
2792 dst_row_pitch
, dst_slice_pitch
, src_row_pitch
, src_slice_pitch
);
2796 wined3d_texture_gl_bind_and_dirtify(src_texture_gl
, context_gl
, srgb
);
2798 format_gl
= wined3d_format_gl(src_texture
->resource
.format
);
2799 target
= wined3d_texture_gl_get_sub_resource_target(src_texture_gl
, src_sub_resource_idx
);
2801 if ((src_texture
->resource
.type
== WINED3D_RTYPE_TEXTURE_2D
2802 && (target
== GL_TEXTURE_2D_ARRAY
|| format_gl
->f
.conv_byte_count
2803 || src_texture
->flags
& (WINED3D_TEXTURE_CONVERTED
| WINED3D_TEXTURE_COND_NP2_EMULATED
)))
2804 || target
== GL_TEXTURE_1D_ARRAY
)
2806 wined3d_texture_gl_download_data_slow_path(src_texture_gl
, src_sub_resource_idx
, context_gl
, dst_bo_addr
);
2810 if (format_gl
->f
.conv_byte_count
)
2812 FIXME("Attempting to download a converted texture, type %s format %s.\n",
2813 debug_d3dresourcetype(src_texture
->resource
.type
),
2814 debug_d3dformat(format_gl
->f
.id
));
2818 if ((dst_bo
= (struct wined3d_bo_gl
*)dst_bo_addr
->buffer_object
))
2820 GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER
, dst_bo
->id
));
2821 checkGLcall("glBindBuffer");
2824 if (src_texture
->resource
.format_flags
& WINED3DFMT_FLAG_COMPRESSED
)
2826 TRACE("Downloading compressed texture %p, %u, level %u, format %#x, type %#x, data %p.\n",
2827 src_texture
, src_sub_resource_idx
, src_level
, format_gl
->format
, format_gl
->type
, dst_bo_addr
->addr
);
2829 GL_EXTCALL(glGetCompressedTexImage(target
, src_level
, dst_bo_addr
->addr
));
2830 checkGLcall("glGetCompressedTexImage");
2834 TRACE("Downloading texture %p, %u, level %u, format %#x, type %#x, data %p.\n",
2835 src_texture
, src_sub_resource_idx
, src_level
, format_gl
->format
, format_gl
->type
, dst_bo_addr
->addr
);
2837 gl_info
->gl_ops
.gl
.p_glGetTexImage(target
, src_level
, format_gl
->format
, format_gl
->type
, dst_bo_addr
->addr
);
2838 checkGLcall("glGetTexImage");
2843 GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER
, 0));
2844 wined3d_context_gl_reference_bo(context_gl
, dst_bo
);
2845 checkGLcall("glBindBuffer");
2849 /* Context activation is done by the caller. */
2850 static BOOL
wined3d_texture_gl_load_sysmem(struct wined3d_texture_gl
*texture_gl
,
2851 unsigned int sub_resource_idx
, struct wined3d_context_gl
*context_gl
, DWORD dst_location
)
2853 struct wined3d_texture_sub_resource
*sub_resource
;
2855 sub_resource
= &texture_gl
->t
.sub_resources
[sub_resource_idx
];
2857 /* We cannot download data from multisample textures directly. */
2858 if (wined3d_texture_gl_is_multisample_location(texture_gl
, WINED3D_LOCATION_TEXTURE_RGB
))
2860 wined3d_texture_load_location(&texture_gl
->t
, sub_resource_idx
, &context_gl
->c
, WINED3D_LOCATION_RB_RESOLVED
);
2861 texture2d_read_from_framebuffer(&texture_gl
->t
, sub_resource_idx
, &context_gl
->c
,
2862 WINED3D_LOCATION_RB_RESOLVED
, dst_location
);
2866 if (sub_resource
->locations
& (WINED3D_LOCATION_RB_MULTISAMPLE
| WINED3D_LOCATION_RB_RESOLVED
))
2867 wined3d_texture_load_location(&texture_gl
->t
, sub_resource_idx
, &context_gl
->c
, WINED3D_LOCATION_TEXTURE_RGB
);
2869 /* Download the sub-resource to system memory. */
2870 if (sub_resource
->locations
& (WINED3D_LOCATION_TEXTURE_RGB
| WINED3D_LOCATION_TEXTURE_SRGB
))
2872 unsigned int row_pitch
, slice_pitch
, level
;
2873 struct wined3d_bo_address data
;
2874 struct wined3d_box src_box
;
2875 unsigned int src_location
;
2877 level
= sub_resource_idx
% texture_gl
->t
.level_count
;
2878 wined3d_texture_get_memory(&texture_gl
->t
, sub_resource_idx
, &data
, dst_location
);
2879 src_location
= sub_resource
->locations
& WINED3D_LOCATION_TEXTURE_RGB
2880 ? WINED3D_LOCATION_TEXTURE_RGB
: WINED3D_LOCATION_TEXTURE_SRGB
;
2881 wined3d_texture_get_level_box(&texture_gl
->t
, level
, &src_box
);
2882 wined3d_texture_get_pitch(&texture_gl
->t
, level
, &row_pitch
, &slice_pitch
);
2883 wined3d_texture_gl_download_data(&context_gl
->c
, &texture_gl
->t
, sub_resource_idx
, src_location
,
2884 &src_box
, &data
, texture_gl
->t
.resource
.format
, 0, 0, 0, row_pitch
, slice_pitch
);
2886 ++texture_gl
->t
.download_count
;
2890 if (!(texture_gl
->t
.resource
.bind_flags
& WINED3D_BIND_DEPTH_STENCIL
)
2891 && (sub_resource
->locations
& WINED3D_LOCATION_DRAWABLE
))
2893 texture2d_read_from_framebuffer(&texture_gl
->t
, sub_resource_idx
, &context_gl
->c
,
2894 texture_gl
->t
.resource
.draw_binding
, dst_location
);
2898 FIXME("Can't load texture %p, %u with location flags %s into sysmem.\n",
2899 texture_gl
, sub_resource_idx
, wined3d_debug_location(sub_resource
->locations
));
2904 static BOOL
wined3d_texture_load_drawable(struct wined3d_texture
*texture
,
2905 unsigned int sub_resource_idx
, struct wined3d_context
*context
)
2907 struct wined3d_device
*device
;
2911 if (texture
->resource
.bind_flags
& WINED3D_BIND_DEPTH_STENCIL
)
2913 DWORD current
= texture
->sub_resources
[sub_resource_idx
].locations
;
2914 FIXME("Unimplemented copy from %s for depth/stencil buffers.\n",
2915 wined3d_debug_location(current
));
2919 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
2920 && wined3d_resource_is_offscreen(&texture
->resource
))
2922 ERR("Trying to load offscreen texture into WINED3D_LOCATION_DRAWABLE.\n");
2926 device
= texture
->resource
.device
;
2927 level
= sub_resource_idx
% texture
->level_count
;
2928 SetRect(&r
, 0, 0, wined3d_texture_get_level_width(texture
, level
),
2929 wined3d_texture_get_level_height(texture
, level
));
2930 wined3d_texture_load_location(texture
, sub_resource_idx
, context
, WINED3D_LOCATION_TEXTURE_RGB
);
2931 device
->blitter
->ops
->blitter_blit(device
->blitter
, WINED3D_BLIT_OP_COLOR_BLIT
, context
,
2932 texture
, sub_resource_idx
, WINED3D_LOCATION_TEXTURE_RGB
, &r
,
2933 texture
, sub_resource_idx
, WINED3D_LOCATION_DRAWABLE
, &r
,
2934 NULL
, WINED3D_TEXF_POINT
);
2939 static BOOL
wined3d_texture_load_renderbuffer(struct wined3d_texture
*texture
,
2940 unsigned int sub_resource_idx
, struct wined3d_context
*context
, DWORD dst_location
)
2942 unsigned int level
= sub_resource_idx
% texture
->level_count
;
2943 const RECT rect
= {0, 0,
2944 wined3d_texture_get_level_width(texture
, level
),
2945 wined3d_texture_get_level_height(texture
, level
)};
2946 struct wined3d_texture_sub_resource
*sub_resource
;
2947 DWORD src_location
, locations
;
2949 sub_resource
= &texture
->sub_resources
[sub_resource_idx
];
2950 locations
= sub_resource
->locations
;
2951 if (texture
->resource
.bind_flags
& WINED3D_BIND_DEPTH_STENCIL
)
2953 FIXME("Unimplemented copy from %s for depth/stencil buffers.\n",
2954 wined3d_debug_location(locations
));
2958 if (locations
& WINED3D_LOCATION_RB_MULTISAMPLE
)
2959 src_location
= WINED3D_LOCATION_RB_MULTISAMPLE
;
2960 else if (locations
& WINED3D_LOCATION_RB_RESOLVED
)
2961 src_location
= WINED3D_LOCATION_RB_RESOLVED
;
2962 else if (locations
& WINED3D_LOCATION_TEXTURE_SRGB
)
2963 src_location
= WINED3D_LOCATION_TEXTURE_SRGB
;
2964 else if (locations
& WINED3D_LOCATION_TEXTURE_RGB
)
2965 src_location
= WINED3D_LOCATION_TEXTURE_RGB
;
2966 else if (locations
& WINED3D_LOCATION_DRAWABLE
)
2967 src_location
= WINED3D_LOCATION_DRAWABLE
;
2968 else /* texture2d_blt_fbo() will load the source location if necessary. */
2969 src_location
= WINED3D_LOCATION_TEXTURE_RGB
;
2971 texture2d_blt_fbo(texture
->resource
.device
, context
, WINED3D_TEXF_POINT
, texture
,
2972 sub_resource_idx
, src_location
, &rect
, texture
, sub_resource_idx
, dst_location
, &rect
);
2977 static BOOL
wined3d_texture_gl_load_texture(struct wined3d_texture_gl
*texture_gl
,
2978 unsigned int sub_resource_idx
, struct wined3d_context_gl
*context_gl
, BOOL srgb
)
2980 unsigned int width
, height
, level
, src_row_pitch
, src_slice_pitch
, dst_row_pitch
, dst_slice_pitch
;
2981 struct wined3d_device
*device
= texture_gl
->t
.resource
.device
;
2982 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
2983 const struct wined3d_color_key_conversion
*conversion
;
2984 struct wined3d_texture_sub_resource
*sub_resource
;
2985 const struct wined3d_format
*format
;
2986 struct wined3d_bo_address data
;
2987 BYTE
*src_mem
, *dst_mem
= NULL
;
2988 struct wined3d_box src_box
;
2992 depth
= texture_gl
->t
.resource
.bind_flags
& WINED3D_BIND_DEPTH_STENCIL
;
2993 sub_resource
= &texture_gl
->t
.sub_resources
[sub_resource_idx
];
2995 if (!depth
&& wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
2996 && wined3d_resource_is_offscreen(&texture_gl
->t
.resource
)
2997 && (sub_resource
->locations
& WINED3D_LOCATION_DRAWABLE
))
2999 texture2d_load_fb_texture(texture_gl
, sub_resource_idx
, srgb
, &context_gl
->c
);
3004 level
= sub_resource_idx
% texture_gl
->t
.level_count
;
3005 wined3d_texture_get_level_box(&texture_gl
->t
, level
, &src_box
);
3007 if (!depth
&& sub_resource
->locations
& (WINED3D_LOCATION_TEXTURE_SRGB
| WINED3D_LOCATION_TEXTURE_RGB
)
3008 && (texture_gl
->t
.resource
.format_flags
& WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB
)
3009 && fbo_blitter_supported(WINED3D_BLIT_OP_COLOR_BLIT
, gl_info
,
3010 &texture_gl
->t
.resource
, WINED3D_LOCATION_TEXTURE_RGB
,
3011 &texture_gl
->t
.resource
, WINED3D_LOCATION_TEXTURE_SRGB
))
3015 SetRect(&src_rect
, src_box
.left
, src_box
.top
, src_box
.right
, src_box
.bottom
);
3017 texture2d_blt_fbo(device
, &context_gl
->c
, WINED3D_TEXF_POINT
,
3018 &texture_gl
->t
, sub_resource_idx
, WINED3D_LOCATION_TEXTURE_RGB
, &src_rect
,
3019 &texture_gl
->t
, sub_resource_idx
, WINED3D_LOCATION_TEXTURE_SRGB
, &src_rect
);
3021 texture2d_blt_fbo(device
, &context_gl
->c
, WINED3D_TEXF_POINT
,
3022 &texture_gl
->t
, sub_resource_idx
, WINED3D_LOCATION_TEXTURE_SRGB
, &src_rect
,
3023 &texture_gl
->t
, sub_resource_idx
, WINED3D_LOCATION_TEXTURE_RGB
, &src_rect
);
3028 if (!depth
&& sub_resource
->locations
& (WINED3D_LOCATION_RB_MULTISAMPLE
| WINED3D_LOCATION_RB_RESOLVED
)
3029 && (!srgb
|| (texture_gl
->t
.resource
.format_flags
& WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB
)))
3031 DWORD src_location
= sub_resource
->locations
& WINED3D_LOCATION_RB_RESOLVED
?
3032 WINED3D_LOCATION_RB_RESOLVED
: WINED3D_LOCATION_RB_MULTISAMPLE
;
3035 SetRect(&src_rect
, src_box
.left
, src_box
.top
, src_box
.right
, src_box
.bottom
);
3036 dst_location
= srgb
? WINED3D_LOCATION_TEXTURE_SRGB
: WINED3D_LOCATION_TEXTURE_RGB
;
3037 if (fbo_blitter_supported(WINED3D_BLIT_OP_COLOR_BLIT
, gl_info
,
3038 &texture_gl
->t
.resource
, src_location
, &texture_gl
->t
.resource
, dst_location
))
3039 texture2d_blt_fbo(device
, &context_gl
->c
, WINED3D_TEXF_POINT
, &texture_gl
->t
, sub_resource_idx
,
3040 src_location
, &src_rect
, &texture_gl
->t
, sub_resource_idx
, dst_location
, &src_rect
);
3045 /* Upload from system memory */
3049 dst_location
= WINED3D_LOCATION_TEXTURE_SRGB
;
3050 if ((sub_resource
->locations
& (WINED3D_LOCATION_TEXTURE_RGB
| texture_gl
->t
.resource
.map_binding
))
3051 == WINED3D_LOCATION_TEXTURE_RGB
)
3053 FIXME_(d3d_perf
)("Downloading RGB texture %p, %u to reload it as sRGB.\n", texture_gl
, sub_resource_idx
);
3054 wined3d_texture_load_location(&texture_gl
->t
, sub_resource_idx
,
3055 &context_gl
->c
, texture_gl
->t
.resource
.map_binding
);
3060 dst_location
= WINED3D_LOCATION_TEXTURE_RGB
;
3061 if ((sub_resource
->locations
& (WINED3D_LOCATION_TEXTURE_SRGB
| texture_gl
->t
.resource
.map_binding
))
3062 == WINED3D_LOCATION_TEXTURE_SRGB
)
3064 FIXME_(d3d_perf
)("Downloading sRGB texture %p, %u to reload it as RGB.\n", texture_gl
, sub_resource_idx
);
3065 wined3d_texture_load_location(&texture_gl
->t
, sub_resource_idx
,
3066 &context_gl
->c
, texture_gl
->t
.resource
.map_binding
);
3070 if (!(sub_resource
->locations
& wined3d_texture_sysmem_locations
))
3072 WARN("Trying to load a texture from sysmem, but no simple location is valid.\n");
3073 /* Lets hope we get it from somewhere... */
3074 wined3d_texture_load_location(&texture_gl
->t
, sub_resource_idx
, &context_gl
->c
, WINED3D_LOCATION_SYSMEM
);
3077 wined3d_texture_get_pitch(&texture_gl
->t
, level
, &src_row_pitch
, &src_slice_pitch
);
3079 format
= texture_gl
->t
.resource
.format
;
3080 if ((conversion
= wined3d_format_get_color_key_conversion(&texture_gl
->t
, TRUE
)))
3081 format
= wined3d_get_format(device
->adapter
, conversion
->dst_format
, texture_gl
->t
.resource
.bind_flags
);
3083 /* Don't use PBOs for converted surfaces. During PBO conversion we look at
3084 * WINED3D_TEXTURE_CONVERTED but it isn't set (yet) in all cases it is
3085 * getting called. */
3086 if (conversion
&& sub_resource
->bo
.id
)
3088 TRACE("Removing the pbo attached to texture %p, %u.\n", texture_gl
, sub_resource_idx
);
3090 wined3d_texture_load_location(&texture_gl
->t
, sub_resource_idx
, &context_gl
->c
, WINED3D_LOCATION_SYSMEM
);
3091 wined3d_texture_set_map_binding(&texture_gl
->t
, WINED3D_LOCATION_SYSMEM
);
3094 wined3d_texture_get_memory(&texture_gl
->t
, sub_resource_idx
, &data
, sub_resource
->locations
);
3097 width
= src_box
.right
- src_box
.left
;
3098 height
= src_box
.bottom
- src_box
.top
;
3099 wined3d_format_calculate_pitch(format
, device
->surface_alignment
,
3100 width
, height
, &dst_row_pitch
, &dst_slice_pitch
);
3102 src_mem
= wined3d_context_gl_map_bo_address(context_gl
, &data
, src_slice_pitch
, WINED3D_MAP_READ
);
3103 if (!(dst_mem
= heap_alloc(dst_slice_pitch
)))
3105 ERR("Out of memory (%u).\n", dst_slice_pitch
);
3108 conversion
->convert(src_mem
, src_row_pitch
, dst_mem
, dst_row_pitch
,
3109 width
, height
, &texture_gl
->t
.async
.gl_color_key
);
3110 src_row_pitch
= dst_row_pitch
;
3111 src_slice_pitch
= dst_slice_pitch
;
3112 wined3d_context_gl_unmap_bo_address(context_gl
, &data
, 0, NULL
);
3114 data
.buffer_object
= 0;
3115 data
.addr
= dst_mem
;
3118 wined3d_texture_gl_upload_data(&context_gl
->c
, wined3d_const_bo_address(&data
), format
, &src_box
,
3119 src_row_pitch
, src_slice_pitch
, &texture_gl
->t
, sub_resource_idx
, dst_location
, 0, 0, 0);
3126 static BOOL
wined3d_texture_gl_prepare_location(struct wined3d_texture
*texture
,
3127 unsigned int sub_resource_idx
, struct wined3d_context
*context
, unsigned int location
)
3129 struct wined3d_texture_gl
*texture_gl
= wined3d_texture_gl(texture
);
3130 struct wined3d_context_gl
*context_gl
= wined3d_context_gl(context
);
3134 case WINED3D_LOCATION_SYSMEM
:
3135 return texture
->sub_resources
[sub_resource_idx
].user_memory
? TRUE
3136 : wined3d_resource_prepare_sysmem(&texture
->resource
);
3138 case WINED3D_LOCATION_BUFFER
:
3139 wined3d_texture_gl_prepare_buffer_object(texture_gl
, sub_resource_idx
, context_gl
);
3142 case WINED3D_LOCATION_TEXTURE_RGB
:
3143 wined3d_texture_gl_prepare_texture(texture_gl
, context_gl
, FALSE
);
3146 case WINED3D_LOCATION_TEXTURE_SRGB
:
3147 wined3d_texture_gl_prepare_texture(texture_gl
, context_gl
, TRUE
);
3150 case WINED3D_LOCATION_DRAWABLE
:
3151 if (!texture
->swapchain
&& wined3d_settings
.offscreen_rendering_mode
!= ORM_BACKBUFFER
)
3152 ERR("Texture %p does not have a drawable.\n", texture
);
3155 case WINED3D_LOCATION_RB_MULTISAMPLE
:
3156 wined3d_texture_gl_prepare_rb(texture_gl
, context_gl
->gl_info
, TRUE
);
3159 case WINED3D_LOCATION_RB_RESOLVED
:
3160 wined3d_texture_gl_prepare_rb(texture_gl
, context_gl
->gl_info
, FALSE
);
3164 ERR("Invalid location %s.\n", wined3d_debug_location(location
));
3169 /* Context activation is done by the caller. */
3170 static BOOL
wined3d_texture_gl_load_location(struct wined3d_texture
*texture
,
3171 unsigned int sub_resource_idx
, struct wined3d_context
*context
, DWORD location
)
3173 struct wined3d_texture_gl
*texture_gl
= wined3d_texture_gl(texture
);
3174 struct wined3d_context_gl
*context_gl
= wined3d_context_gl(context
);
3176 TRACE("texture %p, sub_resource_idx %u, context %p, location %s.\n",
3177 texture
, sub_resource_idx
, context
, wined3d_debug_location(location
));
3179 if (!wined3d_texture_gl_prepare_location(texture
, sub_resource_idx
, context
, location
))
3184 case WINED3D_LOCATION_SYSMEM
:
3185 case WINED3D_LOCATION_BUFFER
:
3186 return wined3d_texture_gl_load_sysmem(texture_gl
, sub_resource_idx
, context_gl
, location
);
3188 case WINED3D_LOCATION_DRAWABLE
:
3189 return wined3d_texture_load_drawable(texture
, sub_resource_idx
, context
);
3191 case WINED3D_LOCATION_RB_RESOLVED
:
3192 case WINED3D_LOCATION_RB_MULTISAMPLE
:
3193 return wined3d_texture_load_renderbuffer(texture
, sub_resource_idx
, context
, location
);
3195 case WINED3D_LOCATION_TEXTURE_RGB
:
3196 case WINED3D_LOCATION_TEXTURE_SRGB
:
3197 return wined3d_texture_gl_load_texture(texture_gl
, sub_resource_idx
,
3198 context_gl
, location
== WINED3D_LOCATION_TEXTURE_SRGB
);
3201 FIXME("Unhandled %s load from %s.\n", wined3d_debug_location(location
),
3202 wined3d_debug_location(texture
->sub_resources
[sub_resource_idx
].locations
));
3207 static void wined3d_texture_gl_unload_location(struct wined3d_texture
*texture
,
3208 struct wined3d_context
*context
, unsigned int location
)
3210 struct wined3d_texture_gl
*texture_gl
= wined3d_texture_gl(texture
);
3211 struct wined3d_context_gl
*context_gl
= wined3d_context_gl(context
);
3212 struct wined3d_renderbuffer_entry
*entry
, *entry2
;
3213 unsigned int i
, sub_count
;
3215 TRACE("texture %p, context %p, location %s.\n", texture
, context
, wined3d_debug_location(location
));
3219 case WINED3D_LOCATION_BUFFER
:
3220 sub_count
= texture
->level_count
* texture
->layer_count
;
3221 for (i
= 0; i
< sub_count
; ++i
)
3223 if (texture_gl
->t
.sub_resources
[i
].bo
.id
)
3224 wined3d_texture_remove_buffer_object(&texture_gl
->t
, i
, context_gl
);
3228 case WINED3D_LOCATION_TEXTURE_RGB
:
3229 if (texture_gl
->texture_rgb
.name
)
3230 gltexture_delete(texture_gl
->t
.resource
.device
, context_gl
->gl_info
, &texture_gl
->texture_rgb
);
3233 case WINED3D_LOCATION_TEXTURE_SRGB
:
3234 if (texture_gl
->texture_srgb
.name
)
3235 gltexture_delete(texture_gl
->t
.resource
.device
, context_gl
->gl_info
, &texture_gl
->texture_srgb
);
3238 case WINED3D_LOCATION_RB_MULTISAMPLE
:
3239 if (texture_gl
->rb_multisample
)
3241 TRACE("Deleting multisample renderbuffer %u.\n", texture_gl
->rb_multisample
);
3242 context_gl_resource_released(texture_gl
->t
.resource
.device
, texture_gl
->rb_multisample
, TRUE
);
3243 context_gl
->gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &texture_gl
->rb_multisample
);
3244 texture_gl
->rb_multisample
= 0;
3248 case WINED3D_LOCATION_RB_RESOLVED
:
3249 LIST_FOR_EACH_ENTRY_SAFE(entry
, entry2
, &texture_gl
->renderbuffers
,
3250 struct wined3d_renderbuffer_entry
, entry
)
3252 context_gl_resource_released(texture_gl
->t
.resource
.device
, entry
->id
, TRUE
);
3253 context_gl
->gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &entry
->id
);
3254 list_remove(&entry
->entry
);
3257 list_init(&texture_gl
->renderbuffers
);
3258 texture_gl
->current_renderbuffer
= NULL
;
3260 if (texture_gl
->rb_resolved
)
3262 TRACE("Deleting resolved renderbuffer %u.\n", texture_gl
->rb_resolved
);
3263 context_gl_resource_released(texture_gl
->t
.resource
.device
, texture_gl
->rb_resolved
, TRUE
);
3264 context_gl
->gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &texture_gl
->rb_resolved
);
3265 texture_gl
->rb_resolved
= 0;
3270 ERR("Unhandled location %s.\n", wined3d_debug_location(location
));
3275 static const struct wined3d_texture_ops texture_gl_ops
=
3277 wined3d_texture_gl_prepare_location
,
3278 wined3d_texture_gl_load_location
,
3279 wined3d_texture_gl_unload_location
,
3280 wined3d_texture_gl_upload_data
,
3281 wined3d_texture_gl_download_data
,
3284 struct wined3d_texture
* __cdecl
wined3d_texture_from_resource(struct wined3d_resource
*resource
)
3286 return texture_from_resource(resource
);
3289 static ULONG
texture_resource_incref(struct wined3d_resource
*resource
)
3291 return wined3d_texture_incref(texture_from_resource(resource
));
3294 static ULONG
texture_resource_decref(struct wined3d_resource
*resource
)
3296 return wined3d_texture_decref(texture_from_resource(resource
));
3299 static void texture_resource_preload(struct wined3d_resource
*resource
)
3301 struct wined3d_texture
*texture
= texture_from_resource(resource
);
3302 struct wined3d_context
*context
;
3304 context
= context_acquire(resource
->device
, NULL
, 0);
3305 wined3d_texture_load(texture
, context
, texture
->flags
& WINED3D_TEXTURE_IS_SRGB
);
3306 context_release(context
);
3309 static void texture_resource_unload(struct wined3d_resource
*resource
)
3311 struct wined3d_texture
*texture
= texture_from_resource(resource
);
3312 struct wined3d_device
*device
= resource
->device
;
3313 unsigned int location
= resource
->map_binding
;
3314 struct wined3d_context
*context
;
3315 unsigned int sub_count
, i
;
3317 TRACE("resource %p.\n", resource
);
3319 /* D3D is not initialised, so no GPU locations should currently exist.
3320 * Moreover, we may not be able to acquire a valid context. */
3321 if (!device
->d3d_initialized
)
3324 context
= context_acquire(device
, NULL
, 0);
3326 if (location
== WINED3D_LOCATION_BUFFER
)
3327 location
= WINED3D_LOCATION_SYSMEM
;
3329 sub_count
= texture
->level_count
* texture
->layer_count
;
3330 for (i
= 0; i
< sub_count
; ++i
)
3332 if (resource
->access
& WINED3D_RESOURCE_ACCESS_CPU
3333 && wined3d_texture_load_location(texture
, i
, context
, location
))
3335 wined3d_texture_invalidate_location(texture
, i
, ~location
);
3339 if (resource
->access
& WINED3D_RESOURCE_ACCESS_CPU
)
3340 ERR("Discarding %s %p sub-resource %u with resource access %s.\n",
3341 debug_d3dresourcetype(resource
->type
), resource
, i
,
3342 wined3d_debug_resource_access(resource
->access
));
3343 wined3d_texture_validate_location(texture
, i
, WINED3D_LOCATION_DISCARDED
);
3344 wined3d_texture_invalidate_location(texture
, i
, ~WINED3D_LOCATION_DISCARDED
);
3348 wined3d_texture_unload_location(texture
, context
, WINED3D_LOCATION_BUFFER
);
3349 wined3d_texture_unload_location(texture
, context
, WINED3D_LOCATION_TEXTURE_RGB
);
3350 wined3d_texture_unload_location(texture
, context
, WINED3D_LOCATION_TEXTURE_SRGB
);
3351 wined3d_texture_unload_location(texture
, context
, WINED3D_LOCATION_RB_MULTISAMPLE
);
3352 wined3d_texture_unload_location(texture
, context
, WINED3D_LOCATION_RB_RESOLVED
);
3354 context_release(context
);
3356 wined3d_texture_force_reload(texture
);
3357 if (texture
->resource
.bind_count
)
3358 device_invalidate_state(device
, STATE_SAMPLER(texture
->sampler
));
3359 wined3d_texture_set_dirty(texture
);
3361 resource_unload(&texture
->resource
);
3364 static HRESULT
texture_resource_sub_resource_map(struct wined3d_resource
*resource
, unsigned int sub_resource_idx
,
3365 struct wined3d_map_desc
*map_desc
, const struct wined3d_box
*box
, DWORD flags
)
3367 const struct wined3d_format
*format
= resource
->format
;
3368 struct wined3d_texture_sub_resource
*sub_resource
;
3369 struct wined3d_device
*device
= resource
->device
;
3370 unsigned int fmt_flags
= resource
->format_flags
;
3371 struct wined3d_context
*context
;
3372 struct wined3d_texture
*texture
;
3373 struct wined3d_bo_address data
;
3374 unsigned int texture_level
;
3378 TRACE("resource %p, sub_resource_idx %u, map_desc %p, box %s, flags %#x.\n",
3379 resource
, sub_resource_idx
, map_desc
, debug_box(box
), flags
);
3381 texture
= texture_from_resource(resource
);
3382 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
, sub_resource_idx
)))
3383 return E_INVALIDARG
;
3385 texture_level
= sub_resource_idx
% texture
->level_count
;
3386 if (box
&& FAILED(wined3d_texture_check_box_dimensions(texture
, texture_level
, box
)))
3388 WARN("Map box is invalid.\n");
3389 if (((fmt_flags
& WINED3DFMT_FLAG_BLOCKS
) && !(resource
->access
& WINED3D_RESOURCE_ACCESS_CPU
))
3390 || resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
3391 return WINED3DERR_INVALIDCALL
;
3394 if (texture
->flags
& WINED3D_TEXTURE_DC_IN_USE
)
3396 WARN("DC is in use.\n");
3397 return WINED3DERR_INVALIDCALL
;
3400 if (sub_resource
->map_count
)
3402 WARN("Sub-resource is already mapped.\n");
3403 return WINED3DERR_INVALIDCALL
;
3406 context
= context_acquire(device
, NULL
, 0);
3408 if (flags
& WINED3D_MAP_DISCARD
)
3410 TRACE("WINED3D_MAP_DISCARD flag passed, marking %s as up to date.\n",
3411 wined3d_debug_location(resource
->map_binding
));
3412 if ((ret
= wined3d_texture_prepare_location(texture
, sub_resource_idx
, context
, resource
->map_binding
)))
3413 wined3d_texture_validate_location(texture
, sub_resource_idx
, resource
->map_binding
);
3417 if (resource
->usage
& WINED3DUSAGE_DYNAMIC
)
3418 WARN_(d3d_perf
)("Mapping a dynamic texture without WINED3D_MAP_DISCARD.\n");
3419 ret
= wined3d_texture_load_location(texture
, sub_resource_idx
, context
, resource
->map_binding
);
3424 ERR("Failed to prepare location.\n");
3425 context_release(context
);
3426 return E_OUTOFMEMORY
;
3429 /* We only record dirty regions for the top-most level. */
3430 if (texture
->dirty_regions
&& flags
& WINED3D_MAP_WRITE
3431 && !(flags
& WINED3D_MAP_NO_DIRTY_UPDATE
) && !texture_level
)
3432 wined3d_texture_dirty_region_add(texture
, sub_resource_idx
/ texture
->level_count
, box
);
3434 if (flags
& WINED3D_MAP_WRITE
3435 && (!(flags
& WINED3D_MAP_NO_DIRTY_UPDATE
) || (resource
->usage
& WINED3DUSAGE_DYNAMIC
)))
3436 wined3d_texture_invalidate_location(texture
, sub_resource_idx
, ~resource
->map_binding
);
3438 wined3d_texture_get_memory(texture
, sub_resource_idx
, &data
, resource
->map_binding
);
3439 base_memory
= wined3d_context_map_bo_address(context
, &data
, sub_resource
->size
, flags
);
3440 sub_resource
->map_flags
= flags
;
3441 TRACE("Base memory pointer %p.\n", base_memory
);
3443 context_release(context
);
3445 if (fmt_flags
& WINED3DFMT_FLAG_BROKEN_PITCH
)
3447 map_desc
->row_pitch
= wined3d_texture_get_level_width(texture
, texture_level
) * format
->byte_count
;
3448 map_desc
->slice_pitch
= wined3d_texture_get_level_height(texture
, texture_level
) * map_desc
->row_pitch
;
3452 wined3d_texture_get_pitch(texture
, texture_level
, &map_desc
->row_pitch
, &map_desc
->slice_pitch
);
3457 map_desc
->data
= base_memory
;
3461 if ((fmt_flags
& (WINED3DFMT_FLAG_BLOCKS
| WINED3DFMT_FLAG_BROKEN_PITCH
)) == WINED3DFMT_FLAG_BLOCKS
)
3463 /* Compressed textures are block based, so calculate the offset of
3464 * the block that contains the top-left pixel of the mapped box. */
3465 map_desc
->data
= base_memory
3466 + (box
->front
* map_desc
->slice_pitch
)
3467 + ((box
->top
/ format
->block_height
) * map_desc
->row_pitch
)
3468 + ((box
->left
/ format
->block_width
) * format
->block_byte_count
);
3472 map_desc
->data
= base_memory
3473 + (box
->front
* map_desc
->slice_pitch
)
3474 + (box
->top
* map_desc
->row_pitch
)
3475 + (box
->left
* format
->byte_count
);
3479 if (texture
->swapchain
&& texture
->swapchain
->front_buffer
== texture
)
3481 RECT
*r
= &texture
->swapchain
->front_buffer_update
;
3484 SetRect(r
, 0, 0, resource
->width
, resource
->height
);
3486 SetRect(r
, box
->left
, box
->top
, box
->right
, box
->bottom
);
3487 TRACE("Mapped front buffer %s.\n", wine_dbgstr_rect(r
));
3490 ++resource
->map_count
;
3491 ++sub_resource
->map_count
;
3493 TRACE("Returning memory %p, row pitch %u, slice pitch %u.\n",
3494 map_desc
->data
, map_desc
->row_pitch
, map_desc
->slice_pitch
);
3499 static HRESULT
texture_resource_sub_resource_unmap(struct wined3d_resource
*resource
, unsigned int sub_resource_idx
)
3501 struct wined3d_texture_sub_resource
*sub_resource
;
3502 struct wined3d_device
*device
= resource
->device
;
3503 struct wined3d_context
*context
;
3504 struct wined3d_texture
*texture
;
3505 struct wined3d_bo_address data
;
3506 struct wined3d_range range
;
3508 TRACE("resource %p, sub_resource_idx %u.\n", resource
, sub_resource_idx
);
3510 texture
= texture_from_resource(resource
);
3511 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
, sub_resource_idx
)))
3512 return E_INVALIDARG
;
3514 if (!sub_resource
->map_count
)
3516 WARN("Trying to unmap unmapped sub-resource.\n");
3517 if (texture
->flags
& WINED3D_TEXTURE_DC_IN_USE
)
3519 return WINEDDERR_NOTLOCKED
;
3522 context
= context_acquire(device
, NULL
, 0);
3524 wined3d_texture_get_memory(texture
, sub_resource_idx
, &data
, texture
->resource
.map_binding
);
3526 range
.size
= sub_resource
->size
;
3527 wined3d_context_unmap_bo_address(context
, &data
, !!(sub_resource
->map_flags
& WINED3D_MAP_WRITE
), &range
);
3529 context_release(context
);
3531 if (texture
->swapchain
&& texture
->swapchain
->front_buffer
== texture
)
3533 if (!(sub_resource
->locations
& (WINED3D_LOCATION_DRAWABLE
| WINED3D_LOCATION_TEXTURE_RGB
)))
3534 texture
->swapchain
->swapchain_ops
->swapchain_frontbuffer_updated(texture
->swapchain
);
3537 --sub_resource
->map_count
;
3538 if (!--resource
->map_count
&& texture
->update_map_binding
)
3539 wined3d_texture_update_map_binding(texture
);
3544 static const struct wined3d_resource_ops texture_resource_ops
=
3546 texture_resource_incref
,
3547 texture_resource_decref
,
3548 texture_resource_preload
,
3549 texture_resource_unload
,
3550 texture_resource_sub_resource_map
,
3551 texture_resource_sub_resource_unmap
,
3554 static HRESULT
wined3d_texture_init(struct wined3d_texture
*texture
, const struct wined3d_resource_desc
*desc
,
3555 unsigned int layer_count
, unsigned int level_count
, DWORD flags
, struct wined3d_device
*device
,
3556 void *parent
, const struct wined3d_parent_ops
*parent_ops
, void *sub_resources
,
3557 const struct wined3d_texture_ops
*texture_ops
)
3559 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
3560 struct wined3d_device_parent
*device_parent
= device
->device_parent
;
3561 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
3562 unsigned int sub_count
, i
, j
, size
, offset
= 0;
3563 unsigned int pow2_width
, pow2_height
;
3564 const struct wined3d_format
*format
;
3567 TRACE("texture %p, resource_type %s, format %s, multisample_type %#x, multisample_quality %#x, "
3568 "usage %s, access %s, width %u, height %u, depth %u, layer_count %u, level_count %u, "
3569 "flags %#x, device %p, parent %p, parent_ops %p, sub_resources %p, texture_ops %p.\n",
3570 texture
, debug_d3dresourcetype(desc
->resource_type
), debug_d3dformat(desc
->format
),
3571 desc
->multisample_type
, desc
->multisample_quality
, debug_d3dusage(desc
->usage
),
3572 wined3d_debug_resource_access(desc
->access
), desc
->width
, desc
->height
, desc
->depth
,
3573 layer_count
, level_count
, flags
, device
, parent
, parent_ops
, sub_resources
, texture_ops
);
3575 if (!desc
->width
|| !desc
->height
|| !desc
->depth
)
3576 return WINED3DERR_INVALIDCALL
;
3578 if (desc
->resource_type
== WINED3D_RTYPE_TEXTURE_3D
&& layer_count
!= 1)
3580 ERR("Invalid layer count for volume texture.\n");
3581 return E_INVALIDARG
;
3584 texture
->sub_resources
= sub_resources
;
3586 /* TODO: It should only be possible to create textures for formats
3587 * that are reported as supported. */
3588 if (WINED3DFMT_UNKNOWN
>= desc
->format
)
3590 WARN("Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n");
3591 return WINED3DERR_INVALIDCALL
;
3593 format
= wined3d_get_format(device
->adapter
, desc
->format
, desc
->bind_flags
);
3595 if (desc
->usage
& WINED3DUSAGE_DYNAMIC
&& (wined3d_resource_access_is_managed(desc
->access
)
3596 || desc
->usage
& WINED3DUSAGE_SCRATCH
))
3598 WARN("Attempted to create a dynamic texture with access %s and usage %s.\n",
3599 wined3d_debug_resource_access(desc
->access
), debug_d3dusage(desc
->usage
));
3600 return WINED3DERR_INVALIDCALL
;
3603 pow2_width
= desc
->width
;
3604 pow2_height
= desc
->height
;
3605 if (((desc
->width
& (desc
->width
- 1)) || (desc
->height
& (desc
->height
- 1)) || (desc
->depth
& (desc
->depth
- 1)))
3606 && !d3d_info
->texture_npot
)
3608 /* level_count == 0 returns an error as well. */
3609 if (level_count
!= 1 || layer_count
!= 1 || desc
->resource_type
== WINED3D_RTYPE_TEXTURE_3D
)
3611 if (!(desc
->usage
& WINED3DUSAGE_SCRATCH
))
3613 WARN("Attempted to create a mipmapped/cube/array/volume NPOT "
3614 "texture without unconditional NPOT support.\n");
3615 return WINED3DERR_INVALIDCALL
;
3618 WARN("Creating a scratch mipmapped/cube/array NPOT texture despite lack of HW support.\n");
3620 texture
->flags
|= WINED3D_TEXTURE_COND_NP2
;
3622 if (desc
->resource_type
!= WINED3D_RTYPE_TEXTURE_3D
&& !d3d_info
->texture_npot_conditional
)
3624 /* TODO: Add support for non-power-of-two compressed textures. */
3625 if (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
]
3626 & (WINED3DFMT_FLAG_COMPRESSED
| WINED3DFMT_FLAG_HEIGHT_SCALE
))
3628 FIXME("Compressed or height scaled non-power-of-two (%ux%u) textures are not supported.\n",
3629 desc
->width
, desc
->height
);
3630 return WINED3DERR_NOTAVAILABLE
;
3633 /* Find the nearest pow2 match. */
3634 pow2_width
= pow2_height
= 1;
3635 while (pow2_width
< desc
->width
)
3637 while (pow2_height
< desc
->height
)
3639 texture
->flags
|= WINED3D_TEXTURE_COND_NP2_EMULATED
;
3642 texture
->pow2_width
= pow2_width
;
3643 texture
->pow2_height
= pow2_height
;
3645 if ((pow2_width
> d3d_info
->limits
.texture_size
|| pow2_height
> d3d_info
->limits
.texture_size
)
3646 && (desc
->bind_flags
& WINED3D_BIND_SHADER_RESOURCE
))
3648 /* One of four options:
3649 * 1: Do the same as we do with NPOT and scale the texture. (Any
3650 * texture ops would require the texture to be scaled which is
3651 * potentially slow.)
3652 * 2: Set the texture to the maximum size (bad idea).
3653 * 3: WARN and return WINED3DERR_NOTAVAILABLE.
3654 * 4: Create the surface, but allow it to be used only for DirectDraw
3655 * Blts. Some apps (e.g. Swat 3) create textures with a height of
3656 * 16 and a width > 3000 and blt 16x16 letter areas from them to
3657 * the render target. */
3658 if (desc
->access
& WINED3D_RESOURCE_ACCESS_GPU
)
3660 WARN("Dimensions (%ux%u) exceed the maximum texture size.\n", pow2_width
, pow2_height
);
3661 return WINED3DERR_NOTAVAILABLE
;
3664 /* We should never use this surface in combination with OpenGL. */
3665 TRACE("Creating an oversized (%ux%u) surface.\n", pow2_width
, pow2_height
);
3668 for (i
= 0; i
< layer_count
; ++i
)
3670 for (j
= 0; j
< level_count
; ++j
)
3672 unsigned int idx
= i
* level_count
+ j
;
3674 size
= wined3d_format_calculate_size(format
, device
->surface_alignment
,
3675 max(1, desc
->width
>> j
), max(1, desc
->height
>> j
), max(1, desc
->depth
>> j
));
3676 texture
->sub_resources
[idx
].offset
= offset
;
3677 texture
->sub_resources
[idx
].size
= size
;
3680 offset
= (offset
+ (RESOURCE_ALIGNMENT
- 1)) & ~(RESOURCE_ALIGNMENT
- 1);
3684 return WINED3DERR_INVALIDCALL
;
3686 /* Ensure the last mip-level is at least large enough to hold a single
3687 * compressed block. It is questionable how useful these mip-levels are to
3688 * the application with "broken pitch" formats, but we want to avoid
3689 * memory corruption when loading textures into WINED3D_LOCATION_SYSMEM. */
3690 if (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_BROKEN_PITCH
)
3692 unsigned int min_size
;
3694 min_size
= texture
->sub_resources
[level_count
* layer_count
- 1].offset
+ format
->block_byte_count
;
3695 min_size
= (min_size
+ (RESOURCE_ALIGNMENT
- 1)) & ~(RESOURCE_ALIGNMENT
- 1);
3696 if (min_size
> offset
)
3700 if (FAILED(hr
= resource_init(&texture
->resource
, device
, desc
->resource_type
, format
,
3701 desc
->multisample_type
, desc
->multisample_quality
, desc
->usage
, desc
->bind_flags
, desc
->access
,
3702 desc
->width
, desc
->height
, desc
->depth
, offset
, parent
, parent_ops
, &texture_resource_ops
)))
3704 static unsigned int once
;
3706 /* DXTn 3D textures are not supported. Do not write the ERR for them. */
3707 if ((desc
->format
== WINED3DFMT_DXT1
|| desc
->format
== WINED3DFMT_DXT2
|| desc
->format
== WINED3DFMT_DXT3
3708 || desc
->format
== WINED3DFMT_DXT4
|| desc
->format
== WINED3DFMT_DXT5
)
3709 && !(format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_TEXTURE
)
3710 && desc
->resource_type
!= WINED3D_RTYPE_TEXTURE_3D
&& !once
++)
3711 ERR_(winediag
)("The application tried to create a DXTn texture, but the driver does not support them.\n");
3713 WARN("Failed to initialize resource, returning %#x\n", hr
);
3716 wined3d_resource_update_draw_binding(&texture
->resource
);
3718 texture
->texture_ops
= texture_ops
;
3720 texture
->layer_count
= layer_count
;
3721 texture
->level_count
= level_count
;
3723 texture
->flags
|= WINED3D_TEXTURE_POW2_MAT_IDENT
| WINED3D_TEXTURE_NORMALIZED_COORDS
3724 | WINED3D_TEXTURE_DOWNLOADABLE
;
3725 if (flags
& WINED3D_TEXTURE_CREATE_GET_DC_LENIENT
)
3726 texture
->flags
|= WINED3D_TEXTURE_PIN_SYSMEM
| WINED3D_TEXTURE_GET_DC_LENIENT
;
3727 if (flags
& (WINED3D_TEXTURE_CREATE_GET_DC
| WINED3D_TEXTURE_CREATE_GET_DC_LENIENT
))
3728 texture
->flags
|= WINED3D_TEXTURE_GET_DC
;
3729 if (flags
& WINED3D_TEXTURE_CREATE_DISCARD
)
3730 texture
->flags
|= WINED3D_TEXTURE_DISCARD
;
3731 if (flags
& WINED3D_TEXTURE_CREATE_GENERATE_MIPMAPS
)
3733 if (!(texture
->resource
.format_flags
& WINED3DFMT_FLAG_GEN_MIPMAP
))
3734 WARN("Format doesn't support mipmaps generation, "
3735 "ignoring WINED3D_TEXTURE_CREATE_GENERATE_MIPMAPS flag.\n");
3737 texture
->flags
|= WINED3D_TEXTURE_GENERATE_MIPMAPS
;
3740 if (flags
& WINED3D_TEXTURE_CREATE_RECORD_DIRTY_REGIONS
3741 && !(texture
->dirty_regions
= heap_calloc(texture
->layer_count
, sizeof(*texture
->dirty_regions
))))
3743 wined3d_texture_cleanup_sync(texture
);
3744 return E_OUTOFMEMORY
;
3747 /* Precalculated scaling for 'faked' non power of two texture coords. */
3748 if (texture
->resource
.gl_type
== WINED3D_GL_RES_TYPE_TEX_RECT
)
3750 texture
->pow2_matrix
[0] = (float)desc
->width
;
3751 texture
->pow2_matrix
[5] = (float)desc
->height
;
3752 texture
->flags
&= ~(WINED3D_TEXTURE_POW2_MAT_IDENT
| WINED3D_TEXTURE_NORMALIZED_COORDS
);
3754 else if (texture
->flags
& WINED3D_TEXTURE_COND_NP2_EMULATED
)
3756 texture
->pow2_matrix
[0] = (((float)desc
->width
) / ((float)pow2_width
));
3757 texture
->pow2_matrix
[5] = (((float)desc
->height
) / ((float)pow2_height
));
3758 texture
->flags
&= ~WINED3D_TEXTURE_POW2_MAT_IDENT
;
3762 texture
->pow2_matrix
[0] = 1.0f
;
3763 texture
->pow2_matrix
[5] = 1.0f
;
3765 texture
->pow2_matrix
[10] = 1.0f
;
3766 texture
->pow2_matrix
[15] = 1.0f
;
3767 TRACE("x scale %.8e, y scale %.8e.\n", texture
->pow2_matrix
[0], texture
->pow2_matrix
[5]);
3769 if (wined3d_texture_use_pbo(texture
, gl_info
))
3770 texture
->resource
.map_binding
= WINED3D_LOCATION_BUFFER
;
3772 if (desc
->resource_type
!= WINED3D_RTYPE_TEXTURE_3D
3773 || !wined3d_texture_use_pbo(texture
, gl_info
))
3775 if (!wined3d_resource_prepare_sysmem(&texture
->resource
))
3777 wined3d_texture_cleanup_sync(texture
);
3778 return E_OUTOFMEMORY
;
3782 sub_count
= level_count
* layer_count
;
3783 if (sub_count
/ layer_count
!= level_count
)
3785 wined3d_texture_cleanup_sync(texture
);
3786 return E_OUTOFMEMORY
;
3789 if (desc
->usage
& WINED3DUSAGE_OVERLAY
)
3791 if (!(texture
->overlay_info
= heap_calloc(sub_count
, sizeof(*texture
->overlay_info
))))
3793 wined3d_texture_cleanup_sync(texture
);
3794 return E_OUTOFMEMORY
;
3797 for (i
= 0; i
< sub_count
; ++i
)
3799 list_init(&texture
->overlay_info
[i
].entry
);
3800 list_init(&texture
->overlay_info
[i
].overlays
);
3804 /* Generate all sub-resources. */
3805 for (i
= 0; i
< sub_count
; ++i
)
3807 struct wined3d_texture_sub_resource
*sub_resource
;
3809 sub_resource
= &texture
->sub_resources
[i
];
3810 sub_resource
->locations
= WINED3D_LOCATION_DISCARDED
;
3811 if (desc
->resource_type
!= WINED3D_RTYPE_TEXTURE_3D
)
3813 wined3d_texture_validate_location(texture
, i
, WINED3D_LOCATION_SYSMEM
);
3814 wined3d_texture_invalidate_location(texture
, i
, ~WINED3D_LOCATION_SYSMEM
);
3817 if (FAILED(hr
= device_parent
->ops
->texture_sub_resource_created(device_parent
,
3818 desc
->resource_type
, texture
, i
, &sub_resource
->parent
, &sub_resource
->parent_ops
)))
3820 WARN("Failed to create sub-resource parent, hr %#x.\n", hr
);
3821 sub_resource
->parent
= NULL
;
3822 wined3d_texture_cleanup_sync(texture
);
3826 TRACE("parent %p, parent_ops %p.\n", sub_resource
->parent
, sub_resource
->parent_ops
);
3828 TRACE("Created sub-resource %u (level %u, layer %u).\n",
3829 i
, i
% texture
->level_count
, i
/ texture
->level_count
);
3831 if (desc
->usage
& WINED3DUSAGE_OWNDC
)
3833 struct wined3d_texture_idx texture_idx
= {texture
, i
};
3835 wined3d_cs_init_object(device
->cs
, wined3d_texture_create_dc
, &texture_idx
);
3836 wined3d_cs_finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
3837 if (!texture
->dc_info
|| !texture
->dc_info
[i
].dc
)
3839 wined3d_texture_cleanup_sync(texture
);
3840 return WINED3DERR_INVALIDCALL
;
3848 HRESULT CDECL
wined3d_texture_blt(struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
,
3849 const RECT
*dst_rect
, struct wined3d_texture
*src_texture
, unsigned int src_sub_resource_idx
,
3850 const RECT
*src_rect
, DWORD flags
, const struct wined3d_blt_fx
*fx
, enum wined3d_texture_filter_type filter
)
3852 struct wined3d_box src_box
= {src_rect
->left
, src_rect
->top
, src_rect
->right
, src_rect
->bottom
, 0, 1};
3853 struct wined3d_box dst_box
= {dst_rect
->left
, dst_rect
->top
, dst_rect
->right
, dst_rect
->bottom
, 0, 1};
3856 TRACE("dst_texture %p, dst_sub_resource_idx %u, dst_rect %s, src_texture %p, "
3857 "src_sub_resource_idx %u, src_rect %s, flags %#x, fx %p, filter %s.\n",
3858 dst_texture
, dst_sub_resource_idx
, wine_dbgstr_rect(dst_rect
), src_texture
,
3859 src_sub_resource_idx
, wine_dbgstr_rect(src_rect
), flags
, fx
, debug_d3dtexturefiltertype(filter
));
3861 if (dst_sub_resource_idx
>= dst_texture
->level_count
* dst_texture
->layer_count
3862 || dst_texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
)
3863 return WINED3DERR_INVALIDCALL
;
3865 if (src_sub_resource_idx
>= src_texture
->level_count
* src_texture
->layer_count
3866 || src_texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
)
3867 return WINED3DERR_INVALIDCALL
;
3869 if (filter
!= WINED3D_TEXF_NONE
&& filter
!= WINED3D_TEXF_POINT
3870 && filter
!= WINED3D_TEXF_LINEAR
)
3871 return WINED3DERR_INVALIDCALL
;
3873 if (FAILED(hr
= wined3d_texture_check_box_dimensions(dst_texture
,
3874 dst_sub_resource_idx
% dst_texture
->level_count
, &dst_box
)))
3877 if (FAILED(hr
= wined3d_texture_check_box_dimensions(src_texture
,
3878 src_sub_resource_idx
% src_texture
->level_count
, &src_box
)))
3881 if (dst_texture
->sub_resources
[dst_sub_resource_idx
].map_count
3882 || src_texture
->sub_resources
[src_sub_resource_idx
].map_count
)
3884 WARN("Sub-resource is busy, returning WINEDDERR_SURFACEBUSY.\n");
3885 return WINEDDERR_SURFACEBUSY
;
3888 if (!src_texture
->resource
.format
->depth_size
!= !dst_texture
->resource
.format
->depth_size
3889 || !src_texture
->resource
.format
->stencil_size
!= !dst_texture
->resource
.format
->stencil_size
)
3891 WARN("Rejecting depth/stencil blit between incompatible formats.\n");
3892 return WINED3DERR_INVALIDCALL
;
3895 if (dst_texture
->resource
.device
!= src_texture
->resource
.device
)
3897 FIXME("Rejecting cross-device blit.\n");
3901 wined3d_cs_emit_blt_sub_resource(dst_texture
->resource
.device
->cs
, &dst_texture
->resource
, dst_sub_resource_idx
,
3902 &dst_box
, &src_texture
->resource
, src_sub_resource_idx
, &src_box
, flags
, fx
, filter
);
3907 HRESULT CDECL
wined3d_texture_get_overlay_position(const struct wined3d_texture
*texture
,
3908 unsigned int sub_resource_idx
, LONG
*x
, LONG
*y
)
3910 struct wined3d_overlay_info
*overlay
;
3912 TRACE("texture %p, sub_resource_idx %u, x %p, y %p.\n", texture
, sub_resource_idx
, x
, y
);
3914 if (!(texture
->resource
.usage
& WINED3DUSAGE_OVERLAY
)
3915 || sub_resource_idx
>= texture
->level_count
* texture
->layer_count
)
3917 WARN("Invalid sub-resource specified.\n");
3918 return WINEDDERR_NOTAOVERLAYSURFACE
;
3921 overlay
= &texture
->overlay_info
[sub_resource_idx
];
3922 if (!overlay
->dst_texture
)
3924 TRACE("Overlay not visible.\n");
3927 return WINEDDERR_OVERLAYNOTVISIBLE
;
3930 *x
= overlay
->dst_rect
.left
;
3931 *y
= overlay
->dst_rect
.top
;
3933 TRACE("Returning position %d, %d.\n", *x
, *y
);
3938 HRESULT CDECL
wined3d_texture_set_overlay_position(struct wined3d_texture
*texture
,
3939 unsigned int sub_resource_idx
, LONG x
, LONG y
)
3941 struct wined3d_overlay_info
*overlay
;
3944 TRACE("texture %p, sub_resource_idx %u, x %d, y %d.\n", texture
, sub_resource_idx
, x
, y
);
3946 if (!(texture
->resource
.usage
& WINED3DUSAGE_OVERLAY
)
3947 || sub_resource_idx
>= texture
->level_count
* texture
->layer_count
)
3949 WARN("Invalid sub-resource specified.\n");
3950 return WINEDDERR_NOTAOVERLAYSURFACE
;
3953 overlay
= &texture
->overlay_info
[sub_resource_idx
];
3954 w
= overlay
->dst_rect
.right
- overlay
->dst_rect
.left
;
3955 h
= overlay
->dst_rect
.bottom
- overlay
->dst_rect
.top
;
3956 SetRect(&overlay
->dst_rect
, x
, y
, x
+ w
, y
+ h
);
3961 HRESULT CDECL
wined3d_texture_update_overlay(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
3962 const RECT
*src_rect
, struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
,
3963 const RECT
*dst_rect
, DWORD flags
)
3965 struct wined3d_overlay_info
*overlay
;
3966 unsigned int level
, dst_level
;
3968 TRACE("texture %p, sub_resource_idx %u, src_rect %s, dst_texture %p, "
3969 "dst_sub_resource_idx %u, dst_rect %s, flags %#x.\n",
3970 texture
, sub_resource_idx
, wine_dbgstr_rect(src_rect
), dst_texture
,
3971 dst_sub_resource_idx
, wine_dbgstr_rect(dst_rect
), flags
);
3973 if (!(texture
->resource
.usage
& WINED3DUSAGE_OVERLAY
) || texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
3974 || sub_resource_idx
>= texture
->level_count
* texture
->layer_count
)
3976 WARN("Invalid sub-resource specified.\n");
3977 return WINEDDERR_NOTAOVERLAYSURFACE
;
3980 if (!dst_texture
|| dst_texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
3981 || dst_sub_resource_idx
>= dst_texture
->level_count
* dst_texture
->layer_count
)
3983 WARN("Invalid destination sub-resource specified.\n");
3984 return WINED3DERR_INVALIDCALL
;
3987 overlay
= &texture
->overlay_info
[sub_resource_idx
];
3989 level
= sub_resource_idx
% texture
->level_count
;
3991 overlay
->src_rect
= *src_rect
;
3993 SetRect(&overlay
->src_rect
, 0, 0,
3994 wined3d_texture_get_level_width(texture
, level
),
3995 wined3d_texture_get_level_height(texture
, level
));
3997 dst_level
= dst_sub_resource_idx
% dst_texture
->level_count
;
3999 overlay
->dst_rect
= *dst_rect
;
4001 SetRect(&overlay
->dst_rect
, 0, 0,
4002 wined3d_texture_get_level_width(dst_texture
, dst_level
),
4003 wined3d_texture_get_level_height(dst_texture
, dst_level
));
4005 if (overlay
->dst_texture
&& (overlay
->dst_texture
!= dst_texture
4006 || overlay
->dst_sub_resource_idx
!= dst_sub_resource_idx
|| flags
& WINEDDOVER_HIDE
))
4008 overlay
->dst_texture
= NULL
;
4009 list_remove(&overlay
->entry
);
4012 if (flags
& WINEDDOVER_SHOW
)
4014 if (overlay
->dst_texture
!= dst_texture
|| overlay
->dst_sub_resource_idx
!= dst_sub_resource_idx
)
4016 overlay
->dst_texture
= dst_texture
;
4017 overlay
->dst_sub_resource_idx
= dst_sub_resource_idx
;
4018 list_add_tail(&texture
->overlay_info
[dst_sub_resource_idx
].overlays
, &overlay
->entry
);
4021 else if (flags
& WINEDDOVER_HIDE
)
4023 /* Tests show that the rectangles are erased on hide. */
4024 SetRectEmpty(&overlay
->src_rect
);
4025 SetRectEmpty(&overlay
->dst_rect
);
4026 overlay
->dst_texture
= NULL
;
4032 void * CDECL
wined3d_texture_get_sub_resource_parent(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
)
4034 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
4036 TRACE("texture %p, sub_resource_idx %u.\n", texture
, sub_resource_idx
);
4038 if (sub_resource_idx
>= sub_count
)
4040 WARN("sub_resource_idx %u >= sub_count %u.\n", sub_resource_idx
, sub_count
);
4044 return texture
->sub_resources
[sub_resource_idx
].parent
;
4047 void CDECL
wined3d_texture_set_sub_resource_parent(struct wined3d_texture
*texture
,
4048 unsigned int sub_resource_idx
, void *parent
)
4050 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
4052 TRACE("texture %p, sub_resource_idx %u, parent %p.\n", texture
, sub_resource_idx
, parent
);
4054 if (sub_resource_idx
>= sub_count
)
4056 WARN("sub_resource_idx %u >= sub_count %u.\n", sub_resource_idx
, sub_count
);
4060 texture
->sub_resources
[sub_resource_idx
].parent
= parent
;
4063 HRESULT CDECL
wined3d_texture_get_sub_resource_desc(const struct wined3d_texture
*texture
,
4064 unsigned int sub_resource_idx
, struct wined3d_sub_resource_desc
*desc
)
4066 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
4067 const struct wined3d_resource
*resource
;
4068 unsigned int level_idx
;
4070 TRACE("texture %p, sub_resource_idx %u, desc %p.\n", texture
, sub_resource_idx
, desc
);
4072 if (sub_resource_idx
>= sub_count
)
4074 WARN("sub_resource_idx %u >= sub_count %u.\n", sub_resource_idx
, sub_count
);
4075 return WINED3DERR_INVALIDCALL
;
4078 resource
= &texture
->resource
;
4079 desc
->format
= resource
->format
->id
;
4080 desc
->multisample_type
= resource
->multisample_type
;
4081 desc
->multisample_quality
= resource
->multisample_quality
;
4082 desc
->usage
= resource
->usage
;
4083 desc
->bind_flags
= resource
->bind_flags
;
4084 desc
->access
= resource
->access
;
4086 level_idx
= sub_resource_idx
% texture
->level_count
;
4087 desc
->width
= wined3d_texture_get_level_width(texture
, level_idx
);
4088 desc
->height
= wined3d_texture_get_level_height(texture
, level_idx
);
4089 desc
->depth
= wined3d_texture_get_level_depth(texture
, level_idx
);
4090 desc
->size
= texture
->sub_resources
[sub_resource_idx
].size
;
4095 HRESULT
wined3d_texture_gl_init(struct wined3d_texture_gl
*texture_gl
, struct wined3d_device
*device
,
4096 const struct wined3d_resource_desc
*desc
, unsigned int layer_count
, unsigned int level_count
,
4097 uint32_t flags
, void *parent
, const struct wined3d_parent_ops
*parent_ops
)
4099 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
4102 TRACE("texture_gl %p, device %p, desc %p, layer_count %u, "
4103 "level_count %u, flags %#x, parent %p, parent_ops %p.\n",
4104 texture_gl
, device
, desc
, layer_count
,
4105 level_count
, flags
, parent
, parent_ops
);
4107 if (!(desc
->usage
& WINED3DUSAGE_LEGACY_CUBEMAP
) && layer_count
> 1
4108 && !gl_info
->supported
[EXT_TEXTURE_ARRAY
])
4110 WARN("OpenGL implementation does not support array textures.\n");
4111 return WINED3DERR_INVALIDCALL
;
4114 switch (desc
->resource_type
)
4116 case WINED3D_RTYPE_TEXTURE_1D
:
4117 if (layer_count
> 1)
4118 texture_gl
->target
= GL_TEXTURE_1D_ARRAY
;
4120 texture_gl
->target
= GL_TEXTURE_1D
;
4123 case WINED3D_RTYPE_TEXTURE_2D
:
4124 if (desc
->usage
& WINED3DUSAGE_LEGACY_CUBEMAP
)
4126 texture_gl
->target
= GL_TEXTURE_CUBE_MAP_ARB
;
4128 else if (desc
->multisample_type
&& gl_info
->supported
[ARB_TEXTURE_MULTISAMPLE
])
4130 if (layer_count
> 1)
4131 texture_gl
->target
= GL_TEXTURE_2D_MULTISAMPLE_ARRAY
;
4133 texture_gl
->target
= GL_TEXTURE_2D_MULTISAMPLE
;
4137 if (layer_count
> 1)
4138 texture_gl
->target
= GL_TEXTURE_2D_ARRAY
;
4140 texture_gl
->target
= GL_TEXTURE_2D
;
4144 case WINED3D_RTYPE_TEXTURE_3D
:
4145 if (!gl_info
->supported
[EXT_TEXTURE3D
])
4147 WARN("OpenGL implementation does not support 3D textures.\n");
4148 return WINED3DERR_INVALIDCALL
;
4150 texture_gl
->target
= GL_TEXTURE_3D
;
4154 ERR("Invalid resource type %s.\n", debug_d3dresourcetype(desc
->resource_type
));
4155 return WINED3DERR_INVALIDCALL
;
4158 list_init(&texture_gl
->renderbuffers
);
4160 if (FAILED(hr
= wined3d_texture_init(&texture_gl
->t
, desc
, layer_count
, level_count
,
4161 flags
, device
, parent
, parent_ops
, &texture_gl
[1], &texture_gl_ops
)))
4164 if (texture_gl
->t
.resource
.gl_type
== WINED3D_GL_RES_TYPE_TEX_RECT
)
4165 texture_gl
->target
= GL_TEXTURE_RECTANGLE_ARB
;
4167 if (texture_gl
->target
== GL_TEXTURE_2D_MULTISAMPLE_ARRAY
|| texture_gl
->target
== GL_TEXTURE_2D_MULTISAMPLE
)
4168 texture_gl
->t
.flags
&= ~WINED3D_TEXTURE_DOWNLOADABLE
;
4173 HRESULT CDECL
wined3d_texture_create(struct wined3d_device
*device
, const struct wined3d_resource_desc
*desc
,
4174 UINT layer_count
, UINT level_count
, DWORD flags
, const struct wined3d_sub_resource_data
*data
,
4175 void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_texture
**texture
)
4177 unsigned int sub_count
= level_count
* layer_count
;
4181 TRACE("device %p, desc %p, layer_count %u, level_count %u, flags %#x, data %p, "
4182 "parent %p, parent_ops %p, texture %p.\n",
4183 device
, desc
, layer_count
, level_count
, flags
, data
, parent
, parent_ops
, texture
);
4187 WARN("Invalid layer count.\n");
4188 return E_INVALIDARG
;
4190 if ((desc
->usage
& WINED3DUSAGE_LEGACY_CUBEMAP
) && layer_count
!= 6)
4192 ERR("Invalid layer count %u for legacy cubemap.\n", layer_count
);
4198 WARN("Invalid level count.\n");
4199 return WINED3DERR_INVALIDCALL
;
4202 if (desc
->multisample_type
!= WINED3D_MULTISAMPLE_NONE
)
4204 const struct wined3d_format
*format
= wined3d_get_format(device
->adapter
, desc
->format
, desc
->bind_flags
);
4206 if (desc
->multisample_type
== WINED3D_MULTISAMPLE_NON_MASKABLE
4207 && desc
->multisample_quality
>= wined3d_popcount(format
->multisample_types
))
4209 WARN("Unsupported quality level %u requested for WINED3D_MULTISAMPLE_NON_MASKABLE.\n",
4210 desc
->multisample_quality
);
4211 return WINED3DERR_NOTAVAILABLE
;
4213 if (desc
->multisample_type
!= WINED3D_MULTISAMPLE_NON_MASKABLE
4214 && (!(format
->multisample_types
& 1u << (desc
->multisample_type
- 1))
4215 || (desc
->multisample_quality
&& desc
->multisample_quality
!= WINED3D_STANDARD_MULTISAMPLE_PATTERN
)))
4217 WARN("Unsupported multisample type %u quality %u requested.\n", desc
->multisample_type
,
4218 desc
->multisample_quality
);
4219 return WINED3DERR_NOTAVAILABLE
;
4225 for (i
= 0; i
< sub_count
; ++i
)
4230 WARN("Invalid sub-resource data specified for sub-resource %u.\n", i
);
4231 return E_INVALIDARG
;
4235 if (FAILED(hr
= device
->adapter
->adapter_ops
->adapter_create_texture(device
, desc
,
4236 layer_count
, level_count
, flags
, parent
, parent_ops
, texture
)))
4239 /* FIXME: We'd like to avoid ever allocating system memory for the texture
4243 struct wined3d_box box
;
4245 for (i
= 0; i
< sub_count
; ++i
)
4247 wined3d_texture_get_level_box(*texture
, i
% (*texture
)->level_count
, &box
);
4248 wined3d_cs_emit_update_sub_resource(device
->cs
, &(*texture
)->resource
,
4249 i
, &box
, data
[i
].data
, data
[i
].row_pitch
, data
[i
].slice_pitch
);
4253 TRACE("Created texture %p.\n", *texture
);
4258 HRESULT CDECL
wined3d_texture_get_dc(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
, HDC
*dc
)
4260 struct wined3d_device
*device
= texture
->resource
.device
;
4261 struct wined3d_texture_sub_resource
*sub_resource
;
4262 struct wined3d_dc_info
*dc_info
;
4264 TRACE("texture %p, sub_resource_idx %u, dc %p.\n", texture
, sub_resource_idx
, dc
);
4266 if (!(texture
->flags
& WINED3D_TEXTURE_GET_DC
))
4268 WARN("Texture does not support GetDC\n");
4269 /* Don't touch the DC */
4270 return WINED3DERR_INVALIDCALL
;
4273 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
, sub_resource_idx
)))
4274 return WINED3DERR_INVALIDCALL
;
4276 if (texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
)
4278 WARN("Not supported on %s resources.\n", debug_d3dresourcetype(texture
->resource
.type
));
4279 return WINED3DERR_INVALIDCALL
;
4282 if (texture
->resource
.map_count
&& !(texture
->flags
& WINED3D_TEXTURE_GET_DC_LENIENT
))
4283 return WINED3DERR_INVALIDCALL
;
4285 if (!(dc_info
= texture
->dc_info
) || !dc_info
[sub_resource_idx
].dc
)
4287 struct wined3d_texture_idx texture_idx
= {texture
, sub_resource_idx
};
4289 wined3d_cs_init_object(device
->cs
, wined3d_texture_create_dc
, &texture_idx
);
4290 wined3d_cs_finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
4291 if (!(dc_info
= texture
->dc_info
) || !dc_info
[sub_resource_idx
].dc
)
4292 return WINED3DERR_INVALIDCALL
;
4295 if (!(texture
->flags
& WINED3D_TEXTURE_GET_DC_LENIENT
))
4296 texture
->flags
|= WINED3D_TEXTURE_DC_IN_USE
;
4297 ++texture
->resource
.map_count
;
4298 ++sub_resource
->map_count
;
4300 *dc
= dc_info
[sub_resource_idx
].dc
;
4301 TRACE("Returning dc %p.\n", *dc
);
4306 HRESULT CDECL
wined3d_texture_release_dc(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
, HDC dc
)
4308 struct wined3d_device
*device
= texture
->resource
.device
;
4309 struct wined3d_texture_sub_resource
*sub_resource
;
4310 struct wined3d_dc_info
*dc_info
;
4312 TRACE("texture %p, sub_resource_idx %u, dc %p.\n", texture
, sub_resource_idx
, dc
);
4314 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
, sub_resource_idx
)))
4315 return WINED3DERR_INVALIDCALL
;
4317 if (texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
)
4319 WARN("Not supported on %s resources.\n", debug_d3dresourcetype(texture
->resource
.type
));
4320 return WINED3DERR_INVALIDCALL
;
4323 if (!(texture
->flags
& (WINED3D_TEXTURE_GET_DC_LENIENT
| WINED3D_TEXTURE_DC_IN_USE
)))
4324 return WINED3DERR_INVALIDCALL
;
4326 if (!(dc_info
= texture
->dc_info
) || dc_info
[sub_resource_idx
].dc
!= dc
)
4328 WARN("Application tries to release invalid DC %p, sub-resource DC is %p.\n",
4329 dc
, dc_info
? dc_info
[sub_resource_idx
].dc
: NULL
);
4330 return WINED3DERR_INVALIDCALL
;
4333 if (!(texture
->resource
.usage
& WINED3DUSAGE_OWNDC
))
4335 struct wined3d_texture_idx texture_idx
= {texture
, sub_resource_idx
};
4337 wined3d_cs_destroy_object(device
->cs
, wined3d_texture_destroy_dc
, &texture_idx
);
4338 wined3d_cs_finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
4341 --sub_resource
->map_count
;
4342 if (!--texture
->resource
.map_count
&& texture
->update_map_binding
)
4343 wined3d_texture_update_map_binding(texture
);
4344 if (!(texture
->flags
& WINED3D_TEXTURE_GET_DC_LENIENT
))
4345 texture
->flags
&= ~WINED3D_TEXTURE_DC_IN_USE
;
4350 void wined3d_texture_upload_from_texture(struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
,
4351 unsigned int dst_x
, unsigned int dst_y
, unsigned int dst_z
, struct wined3d_texture
*src_texture
,
4352 unsigned int src_sub_resource_idx
, const struct wined3d_box
*src_box
)
4354 unsigned int src_row_pitch
, src_slice_pitch
;
4355 unsigned int update_w
, update_h
, update_d
;
4356 unsigned int src_level
, dst_level
;
4357 struct wined3d_context
*context
;
4358 struct wined3d_bo_address data
;
4360 TRACE("dst_texture %p, dst_sub_resource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
4361 "src_texture %p, src_sub_resource_idx %u, src_box %s.\n",
4362 dst_texture
, dst_sub_resource_idx
, dst_x
, dst_y
, dst_z
,
4363 src_texture
, src_sub_resource_idx
, debug_box(src_box
));
4365 context
= context_acquire(dst_texture
->resource
.device
, NULL
, 0);
4367 /* Only load the sub-resource for partial updates. For newly allocated
4368 * textures the texture wouldn't be the current location, and we'd upload
4369 * zeroes just to overwrite them again. */
4370 update_w
= src_box
->right
- src_box
->left
;
4371 update_h
= src_box
->bottom
- src_box
->top
;
4372 update_d
= src_box
->back
- src_box
->front
;
4373 dst_level
= dst_sub_resource_idx
% dst_texture
->level_count
;
4374 if (update_w
== wined3d_texture_get_level_width(dst_texture
, dst_level
)
4375 && update_h
== wined3d_texture_get_level_height(dst_texture
, dst_level
)
4376 && update_d
== wined3d_texture_get_level_depth(dst_texture
, dst_level
))
4377 wined3d_texture_prepare_location(dst_texture
, dst_sub_resource_idx
, context
, WINED3D_LOCATION_TEXTURE_RGB
);
4379 wined3d_texture_load_location(dst_texture
, dst_sub_resource_idx
, context
, WINED3D_LOCATION_TEXTURE_RGB
);
4381 src_level
= src_sub_resource_idx
% src_texture
->level_count
;
4382 wined3d_texture_get_memory(src_texture
, src_sub_resource_idx
, &data
,
4383 src_texture
->sub_resources
[src_sub_resource_idx
].locations
);
4384 wined3d_texture_get_pitch(src_texture
, src_level
, &src_row_pitch
, &src_slice_pitch
);
4386 dst_texture
->texture_ops
->texture_upload_data(context
, wined3d_const_bo_address(&data
),
4387 src_texture
->resource
.format
, src_box
, src_row_pitch
, src_slice_pitch
, dst_texture
,
4388 dst_sub_resource_idx
, WINED3D_LOCATION_TEXTURE_RGB
, dst_x
, dst_y
, dst_z
);
4390 context_release(context
);
4392 wined3d_texture_validate_location(dst_texture
, dst_sub_resource_idx
, WINED3D_LOCATION_TEXTURE_RGB
);
4393 wined3d_texture_invalidate_location(dst_texture
, dst_sub_resource_idx
, ~WINED3D_LOCATION_TEXTURE_RGB
);
4396 /* Partial downloads are not supported. */
4397 void wined3d_texture_download_from_texture(struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
,
4398 struct wined3d_texture
*src_texture
, unsigned int src_sub_resource_idx
)
4400 unsigned int src_level
, dst_level
, dst_row_pitch
, dst_slice_pitch
;
4401 unsigned int dst_location
= dst_texture
->resource
.map_binding
;
4402 struct wined3d_context
*context
;
4403 struct wined3d_bo_address data
;
4404 struct wined3d_box src_box
;
4405 unsigned int src_location
;
4407 context
= context_acquire(src_texture
->resource
.device
, NULL
, 0);
4409 wined3d_texture_prepare_location(dst_texture
, dst_sub_resource_idx
, context
, dst_location
);
4410 wined3d_texture_get_memory(dst_texture
, dst_sub_resource_idx
, &data
, dst_location
);
4412 if (src_texture
->sub_resources
[src_sub_resource_idx
].locations
& WINED3D_LOCATION_TEXTURE_RGB
)
4413 src_location
= WINED3D_LOCATION_TEXTURE_RGB
;
4415 src_location
= WINED3D_LOCATION_TEXTURE_SRGB
;
4416 src_level
= src_sub_resource_idx
% src_texture
->level_count
;
4417 wined3d_texture_get_level_box(src_texture
, src_level
, &src_box
);
4419 dst_level
= dst_sub_resource_idx
% dst_texture
->level_count
;
4420 wined3d_texture_get_pitch(dst_texture
, dst_level
, &dst_row_pitch
, &dst_slice_pitch
);
4422 src_texture
->texture_ops
->texture_download_data(context
, src_texture
, src_sub_resource_idx
, src_location
,
4423 &src_box
, &data
, dst_texture
->resource
.format
, 0, 0, 0, dst_row_pitch
, dst_slice_pitch
);
4425 context_release(context
);
4427 wined3d_texture_validate_location(dst_texture
, dst_sub_resource_idx
, dst_location
);
4428 wined3d_texture_invalidate_location(dst_texture
, dst_sub_resource_idx
, ~dst_location
);
4431 static void wined3d_texture_no3d_upload_data(struct wined3d_context
*context
,
4432 const struct wined3d_const_bo_address
*src_bo_addr
, const struct wined3d_format
*src_format
,
4433 const struct wined3d_box
*src_box
, unsigned int src_row_pitch
, unsigned int src_slice_pitch
,
4434 struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
, unsigned int dst_location
,
4435 unsigned int dst_x
, unsigned int dst_y
, unsigned int dst_z
)
4437 FIXME("Not implemented.\n");
4440 static void wined3d_texture_no3d_download_data(struct wined3d_context
*context
,
4441 struct wined3d_texture
*src_texture
, unsigned int src_sub_resource_idx
, unsigned int src_location
,
4442 const struct wined3d_box
*src_box
, const struct wined3d_bo_address
*dst_bo_addr
,
4443 const struct wined3d_format
*dst_format
, unsigned int dst_x
, unsigned int dst_y
, unsigned int dst_z
,
4444 unsigned int dst_row_pitch
, unsigned int dst_slice_pitch
)
4446 FIXME("Not implemented.\n");
4449 static BOOL
wined3d_texture_no3d_prepare_location(struct wined3d_texture
*texture
,
4450 unsigned int sub_resource_idx
, struct wined3d_context
*context
, unsigned int location
)
4452 if (location
== WINED3D_LOCATION_SYSMEM
)
4453 return texture
->sub_resources
[sub_resource_idx
].user_memory
? TRUE
4454 : wined3d_resource_prepare_sysmem(&texture
->resource
);
4456 FIXME("Unhandled location %s.\n", wined3d_debug_location(location
));
4460 static BOOL
wined3d_texture_no3d_load_location(struct wined3d_texture
*texture
,
4461 unsigned int sub_resource_idx
, struct wined3d_context
*context
, DWORD location
)
4463 TRACE("texture %p, sub_resource_idx %u, context %p, location %s.\n",
4464 texture
, sub_resource_idx
, context
, wined3d_debug_location(location
));
4466 if (location
== WINED3D_LOCATION_SYSMEM
)
4469 ERR("Unhandled location %s.\n", wined3d_debug_location(location
));
4474 static void wined3d_texture_no3d_unload_location(struct wined3d_texture
*texture
,
4475 struct wined3d_context
*context
, unsigned int location
)
4477 TRACE("texture %p, context %p, location %s.\n", texture
, context
, wined3d_debug_location(location
));
4480 static const struct wined3d_texture_ops wined3d_texture_no3d_ops
=
4482 wined3d_texture_no3d_prepare_location
,
4483 wined3d_texture_no3d_load_location
,
4484 wined3d_texture_no3d_unload_location
,
4485 wined3d_texture_no3d_upload_data
,
4486 wined3d_texture_no3d_download_data
,
4489 HRESULT
wined3d_texture_no3d_init(struct wined3d_texture
*texture_no3d
, struct wined3d_device
*device
,
4490 const struct wined3d_resource_desc
*desc
, unsigned int layer_count
, unsigned int level_count
,
4491 uint32_t flags
, void *parent
, const struct wined3d_parent_ops
*parent_ops
)
4493 TRACE("texture_no3d %p, device %p, desc %p, layer_count %u, "
4494 "level_count %u, flags %#x, parent %p, parent_ops %p.\n",
4495 texture_no3d
, device
, desc
, layer_count
,
4496 level_count
, flags
, parent
, parent_ops
);
4498 return wined3d_texture_init(texture_no3d
, desc
, layer_count
, level_count
,
4499 flags
, device
, parent
, parent_ops
, &texture_no3d
[1], &wined3d_texture_no3d_ops
);
4502 void wined3d_vk_swizzle_from_color_fixup(VkComponentMapping
*mapping
, struct color_fixup_desc fixup
)
4504 static const VkComponentSwizzle swizzle_source
[] =
4506 VK_COMPONENT_SWIZZLE_ZERO
, /* CHANNEL_SOURCE_ZERO */
4507 VK_COMPONENT_SWIZZLE_ONE
, /* CHANNEL_SOURCE_ONE */
4508 VK_COMPONENT_SWIZZLE_R
, /* CHANNEL_SOURCE_X */
4509 VK_COMPONENT_SWIZZLE_G
, /* CHANNEL_SOURCE_Y */
4510 VK_COMPONENT_SWIZZLE_B
, /* CHANNEL_SOURCE_Z */
4511 VK_COMPONENT_SWIZZLE_A
, /* CHANNEL_SOURCE_W */
4514 mapping
->r
= swizzle_source
[fixup
.x_source
];
4515 mapping
->g
= swizzle_source
[fixup
.y_source
];
4516 mapping
->b
= swizzle_source
[fixup
.z_source
];
4517 mapping
->a
= swizzle_source
[fixup
.w_source
];
4520 const VkDescriptorImageInfo
*wined3d_texture_vk_get_default_image_info(struct wined3d_texture_vk
*texture_vk
,
4521 struct wined3d_context_vk
*context_vk
)
4523 const struct wined3d_format_vk
*format_vk
;
4524 const struct wined3d_vk_info
*vk_info
;
4525 struct wined3d_device_vk
*device_vk
;
4526 VkImageViewCreateInfo create_info
;
4527 struct color_fixup_desc fixup
;
4531 if (texture_vk
->default_image_info
.imageView
)
4532 return &texture_vk
->default_image_info
;
4534 format_vk
= wined3d_format_vk(texture_vk
->t
.resource
.format
);
4535 device_vk
= wined3d_device_vk(texture_vk
->t
.resource
.device
);
4536 vk_info
= context_vk
->vk_info
;
4538 if (texture_vk
->t
.layer_count
> 1)
4539 flags
|= WINED3D_VIEW_TEXTURE_ARRAY
;
4541 wined3d_texture_vk_prepare_texture(texture_vk
, context_vk
);
4542 create_info
.sType
= VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO
;
4543 create_info
.pNext
= NULL
;
4544 create_info
.flags
= 0;
4545 create_info
.image
= texture_vk
->vk_image
;
4546 create_info
.viewType
= vk_image_view_type_from_wined3d(texture_vk
->t
.resource
.type
, flags
);
4547 create_info
.format
= format_vk
->vk_format
;
4548 fixup
= format_vk
->f
.color_fixup
;
4549 if (is_identity_fixup(fixup
) || !can_use_texture_swizzle(context_vk
->c
.d3d_info
, &format_vk
->f
))
4551 create_info
.components
.r
= VK_COMPONENT_SWIZZLE_IDENTITY
;
4552 create_info
.components
.g
= VK_COMPONENT_SWIZZLE_IDENTITY
;
4553 create_info
.components
.b
= VK_COMPONENT_SWIZZLE_IDENTITY
;
4554 create_info
.components
.a
= VK_COMPONENT_SWIZZLE_IDENTITY
;
4558 wined3d_vk_swizzle_from_color_fixup(&create_info
.components
, fixup
);
4560 create_info
.subresourceRange
.aspectMask
= vk_aspect_mask_from_format(&format_vk
->f
);
4561 create_info
.subresourceRange
.baseMipLevel
= 0;
4562 create_info
.subresourceRange
.levelCount
= texture_vk
->t
.level_count
;
4563 create_info
.subresourceRange
.baseArrayLayer
= 0;
4564 create_info
.subresourceRange
.layerCount
= texture_vk
->t
.layer_count
;
4565 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &create_info
,
4566 NULL
, &texture_vk
->default_image_info
.imageView
))) < 0)
4568 ERR("Failed to create Vulkan image view, vr %s.\n", wined3d_debug_vkresult(vr
));
4572 TRACE("Created image view 0x%s.\n", wine_dbgstr_longlong(texture_vk
->default_image_info
.imageView
));
4574 texture_vk
->default_image_info
.sampler
= VK_NULL_HANDLE
;
4575 texture_vk
->default_image_info
.imageLayout
= texture_vk
->layout
;
4577 return &texture_vk
->default_image_info
;
4580 static void wined3d_texture_vk_upload_data(struct wined3d_context
*context
,
4581 const struct wined3d_const_bo_address
*src_bo_addr
, const struct wined3d_format
*src_format
,
4582 const struct wined3d_box
*src_box
, unsigned int src_row_pitch
, unsigned int src_slice_pitch
,
4583 struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
, unsigned int dst_location
,
4584 unsigned int dst_x
, unsigned int dst_y
, unsigned int dst_z
)
4586 struct wined3d_texture_vk
*dst_texture_vk
= wined3d_texture_vk(dst_texture
);
4587 struct wined3d_context_vk
*context_vk
= wined3d_context_vk(context
);
4588 unsigned int dst_level
, dst_row_pitch
, dst_slice_pitch
;
4589 struct wined3d_texture_sub_resource
*sub_resource
;
4590 struct wined3d_bo_address staging_bo_addr
;
4591 const struct wined3d_vk_info
*vk_info
;
4592 VkCommandBuffer vk_command_buffer
;
4593 struct wined3d_bo_vk staging_bo
;
4594 VkImageAspectFlags aspect_mask
;
4595 struct wined3d_range range
;
4596 VkBufferImageCopy region
;
4600 TRACE("context %p, src_bo_addr %s, src_format %s, src_box %s, src_row_pitch %u, src_slice_pitch %u, "
4601 "dst_texture %p, dst_sub_resource_idx %u, dst_location %s, dst_x %u, dst_y %u, dst_z %u.\n",
4602 context
, debug_const_bo_address(src_bo_addr
), debug_d3dformat(src_format
->id
), debug_box(src_box
),
4603 src_row_pitch
, src_slice_pitch
, dst_texture
, dst_sub_resource_idx
,
4604 wined3d_debug_location(dst_location
), dst_x
, dst_y
, dst_z
);
4606 if (src_bo_addr
->buffer_object
)
4608 FIXME("Unhandled buffer object %#lx.\n", src_bo_addr
->buffer_object
);
4612 if (src_format
->id
!= dst_texture
->resource
.format
->id
)
4614 FIXME("Unhandled format conversion (%s -> %s).\n",
4615 debug_d3dformat(src_format
->id
),
4616 debug_d3dformat(dst_texture
->resource
.format
->id
));
4620 dst_level
= dst_sub_resource_idx
% dst_texture
->level_count
;
4621 wined3d_texture_get_pitch(dst_texture
, dst_level
, &dst_row_pitch
, &dst_slice_pitch
);
4622 if (dst_texture
->resource
.type
== WINED3D_RTYPE_TEXTURE_1D
)
4623 src_row_pitch
= dst_row_pitch
= 0;
4624 if (dst_texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_3D
)
4625 src_slice_pitch
= dst_slice_pitch
= 0;
4627 if (dst_location
!= WINED3D_LOCATION_TEXTURE_RGB
)
4629 FIXME("Unhandled location %s.\n", wined3d_debug_location(dst_location
));
4633 if (wined3d_resource_get_sample_count(&dst_texture_vk
->t
.resource
) > 1)
4635 FIXME("Not supported for multisample textures.\n");
4639 aspect_mask
= vk_aspect_mask_from_format(dst_texture
->resource
.format
);
4640 if (wined3d_popcount(aspect_mask
) > 1)
4642 FIXME("Unhandled multi-aspect format %s.\n", debug_d3dformat(dst_texture
->resource
.format
->id
));
4646 sub_resource
= &dst_texture_vk
->t
.sub_resources
[dst_sub_resource_idx
];
4647 vk_info
= context_vk
->vk_info
;
4649 src_offset
= src_box
->front
* src_slice_pitch
4650 + (src_box
->top
/ src_format
->block_height
) * src_row_pitch
4651 + (src_box
->left
/ src_format
->block_width
) * src_format
->block_byte_count
;
4653 if (!wined3d_context_vk_create_bo(context_vk
, sub_resource
->size
,
4654 VK_BUFFER_USAGE_TRANSFER_SRC_BIT
, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
, &staging_bo
))
4656 ERR("Failed to create staging bo.\n");
4660 staging_bo_addr
.buffer_object
= (uintptr_t)&staging_bo
;
4661 staging_bo_addr
.addr
= NULL
;
4662 if (!(map_ptr
= wined3d_context_map_bo_address(context
, &staging_bo_addr
,
4663 sub_resource
->size
, WINED3D_MAP_DISCARD
| WINED3D_MAP_WRITE
)))
4665 ERR("Failed to map staging bo.\n");
4666 wined3d_context_vk_destroy_bo(context_vk
, &staging_bo
);
4670 wined3d_format_copy_data(src_format
, src_bo_addr
->addr
+ src_offset
, src_row_pitch
,
4671 src_slice_pitch
, map_ptr
, dst_row_pitch
, dst_slice_pitch
, src_box
->right
- src_box
->left
,
4672 src_box
->bottom
- src_box
->top
, src_box
->back
- src_box
->front
);
4675 range
.size
= sub_resource
->size
;
4676 wined3d_context_unmap_bo_address(context
, &staging_bo_addr
, 1, &range
);
4678 if (!(vk_command_buffer
= wined3d_context_vk_get_command_buffer(context_vk
)))
4680 ERR("Failed to get command buffer.\n");
4681 wined3d_context_vk_destroy_bo(context_vk
, &staging_bo
);
4685 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
4686 VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
, VK_PIPELINE_STAGE_TRANSFER_BIT
,
4687 vk_access_mask_from_bind_flags(dst_texture_vk
->t
.resource
.bind_flags
),
4688 VK_ACCESS_TRANSFER_WRITE_BIT
,
4689 dst_texture_vk
->layout
, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
,
4690 dst_texture_vk
->vk_image
, aspect_mask
);
4692 region
.bufferOffset
= staging_bo
.buffer_offset
;
4693 region
.bufferRowLength
= (dst_row_pitch
/ src_format
->block_byte_count
) * src_format
->block_width
;
4695 region
.bufferImageHeight
= (dst_slice_pitch
/ dst_row_pitch
) * src_format
->block_height
;
4697 region
.bufferImageHeight
= 1;
4698 region
.imageSubresource
.aspectMask
= aspect_mask
;
4699 region
.imageSubresource
.mipLevel
= dst_level
;
4700 region
.imageSubresource
.baseArrayLayer
= dst_sub_resource_idx
/ dst_texture_vk
->t
.level_count
;
4701 region
.imageSubresource
.layerCount
= 1;
4702 region
.imageOffset
.x
= dst_x
;
4703 region
.imageOffset
.y
= dst_y
;
4704 region
.imageOffset
.z
= dst_z
;
4705 region
.imageExtent
.width
= src_box
->right
- src_box
->left
;
4706 region
.imageExtent
.height
= src_box
->bottom
- src_box
->top
;
4707 region
.imageExtent
.depth
= src_box
->back
- src_box
->front
;
4709 VK_CALL(vkCmdCopyBufferToImage(vk_command_buffer
, staging_bo
.vk_buffer
,
4710 dst_texture_vk
->vk_image
, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
, 1, ®ion
));
4712 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
4713 VK_PIPELINE_STAGE_TRANSFER_BIT
, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
,
4714 VK_ACCESS_TRANSFER_WRITE_BIT
,
4715 vk_access_mask_from_bind_flags(dst_texture_vk
->t
.resource
.bind_flags
),
4716 VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
, dst_texture_vk
->layout
,
4717 dst_texture_vk
->vk_image
, aspect_mask
);
4718 wined3d_context_vk_reference_texture(context_vk
, dst_texture_vk
);
4719 wined3d_context_vk_reference_bo(context_vk
, &staging_bo
);
4720 wined3d_context_vk_destroy_bo(context_vk
, &staging_bo
);
4723 static void wined3d_texture_vk_download_data(struct wined3d_context
*context
,
4724 struct wined3d_texture
*src_texture
, unsigned int src_sub_resource_idx
, unsigned int src_location
,
4725 const struct wined3d_box
*src_box
, const struct wined3d_bo_address
*dst_bo_addr
,
4726 const struct wined3d_format
*dst_format
, unsigned int dst_x
, unsigned int dst_y
, unsigned int dst_z
,
4727 unsigned int dst_row_pitch
, unsigned int dst_slice_pitch
)
4729 struct wined3d_texture_vk
*src_texture_vk
= wined3d_texture_vk(src_texture
);
4730 struct wined3d_context_vk
*context_vk
= wined3d_context_vk(context
);
4731 unsigned int src_level
, src_width
, src_height
, src_depth
;
4732 struct wined3d_texture_sub_resource
*sub_resource
;
4733 unsigned int src_row_pitch
, src_slice_pitch
;
4734 struct wined3d_bo_address staging_bo_addr
;
4735 const struct wined3d_vk_info
*vk_info
;
4736 VkCommandBuffer vk_command_buffer
;
4737 struct wined3d_bo_vk staging_bo
;
4738 VkImageAspectFlags aspect_mask
;
4739 VkBufferImageCopy region
;
4742 TRACE("context %p, src_texture %p, src_sub_resource_idx %u, src_location %s, src_box %s, dst_bo_addr %s, "
4743 "dst_format %s, dst_x %u, dst_y %u, dst_z %u, dst_row_pitch %u, dst_slice_pitch %u.\n",
4744 context
, src_texture
, src_sub_resource_idx
, wined3d_debug_location(src_location
),
4745 debug_box(src_box
), debug_bo_address(dst_bo_addr
), debug_d3dformat(dst_format
->id
),
4746 dst_x
, dst_y
, dst_z
, dst_row_pitch
, dst_slice_pitch
);
4748 if (src_location
!= WINED3D_LOCATION_TEXTURE_RGB
)
4750 FIXME("Unhandled location %s.\n", wined3d_debug_location(src_location
));
4754 src_level
= src_sub_resource_idx
% src_texture
->level_count
;
4755 src_width
= wined3d_texture_get_level_width(src_texture
, src_level
);
4756 src_height
= wined3d_texture_get_level_height(src_texture
, src_level
);
4757 src_depth
= wined3d_texture_get_level_depth(src_texture
, src_level
);
4758 if (src_box
->left
|| src_box
->top
|| src_box
->right
!= src_width
|| src_box
->bottom
!= src_height
4759 || src_box
->front
|| src_box
->back
!= src_depth
)
4761 FIXME("Unhandled source box %s.\n", debug_box(src_box
));
4765 if (dst_bo_addr
->buffer_object
)
4767 FIXME("Unhandled buffer object %#lx.\n", dst_bo_addr
->buffer_object
);
4771 if (dst_format
->id
!= src_texture
->resource
.format
->id
)
4773 FIXME("Unhandled format conversion (%s -> %s).\n",
4774 debug_d3dformat(src_texture
->resource
.format
->id
),
4775 debug_d3dformat(dst_format
->id
));
4779 if (dst_x
|| dst_y
|| dst_z
)
4781 FIXME("Unhandled destination (%u, %u, %u).\n", dst_x
, dst_y
, dst_z
);
4785 if (wined3d_resource_get_sample_count(&src_texture_vk
->t
.resource
) > 1)
4787 FIXME("Not supported for multisample textures.\n");
4791 aspect_mask
= vk_aspect_mask_from_format(src_texture
->resource
.format
);
4792 if (wined3d_popcount(aspect_mask
) > 1)
4794 FIXME("Unhandled multi-aspect format %s.\n", debug_d3dformat(src_texture
->resource
.format
->id
));
4798 wined3d_texture_get_pitch(src_texture
, src_level
, &src_row_pitch
, &src_slice_pitch
);
4799 if (src_texture
->resource
.type
== WINED3D_RTYPE_TEXTURE_1D
)
4800 src_row_pitch
= dst_row_pitch
= 0;
4801 if (src_texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_3D
)
4802 src_slice_pitch
= dst_slice_pitch
= 0;
4804 sub_resource
= &src_texture_vk
->t
.sub_resources
[src_sub_resource_idx
];
4805 vk_info
= context_vk
->vk_info
;
4806 if (!(vk_command_buffer
= wined3d_context_vk_get_command_buffer(context_vk
)))
4808 ERR("Failed to get command buffer.\n");
4812 if (!wined3d_context_vk_create_bo(context_vk
, sub_resource
->size
,
4813 VK_BUFFER_USAGE_TRANSFER_DST_BIT
, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
, &staging_bo
))
4815 ERR("Failed to create staging bo.\n");
4819 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
4820 VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
, VK_PIPELINE_STAGE_TRANSFER_BIT
,
4821 vk_access_mask_from_bind_flags(src_texture_vk
->t
.resource
.bind_flags
),
4822 VK_ACCESS_TRANSFER_READ_BIT
,
4823 src_texture_vk
->layout
, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL
,
4824 src_texture_vk
->vk_image
, aspect_mask
);
4826 region
.bufferOffset
= staging_bo
.buffer_offset
;
4827 region
.bufferRowLength
= 0;
4828 region
.bufferImageHeight
= 0;
4829 region
.imageSubresource
.aspectMask
= aspect_mask
;
4830 region
.imageSubresource
.mipLevel
= src_level
;
4831 region
.imageSubresource
.baseArrayLayer
= src_sub_resource_idx
/ src_texture_vk
->t
.level_count
;
4832 region
.imageSubresource
.layerCount
= 1;
4833 region
.imageOffset
.x
= 0;
4834 region
.imageOffset
.y
= 0;
4835 region
.imageOffset
.z
= 0;
4836 region
.imageExtent
.width
= src_width
;
4837 region
.imageExtent
.height
= src_height
;
4838 region
.imageExtent
.depth
= src_depth
;
4840 VK_CALL(vkCmdCopyImageToBuffer(vk_command_buffer
, src_texture_vk
->vk_image
,
4841 VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL
, staging_bo
.vk_buffer
, 1, ®ion
));
4843 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
4844 VK_PIPELINE_STAGE_TRANSFER_BIT
, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
,
4845 VK_ACCESS_TRANSFER_READ_BIT
,
4846 vk_access_mask_from_bind_flags(src_texture_vk
->t
.resource
.bind_flags
),
4847 VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL
, src_texture_vk
->layout
,
4848 src_texture_vk
->vk_image
, aspect_mask
);
4850 wined3d_context_vk_reference_texture(context_vk
, src_texture_vk
);
4851 wined3d_context_vk_reference_bo(context_vk
, &staging_bo
);
4852 wined3d_context_vk_submit_command_buffer(context_vk
, 0, NULL
, NULL
, 0, NULL
);
4853 wined3d_context_vk_wait_command_buffer(context_vk
, src_texture_vk
->command_buffer_id
);
4855 staging_bo_addr
.buffer_object
= (uintptr_t)&staging_bo
;
4856 staging_bo_addr
.addr
= (uint8_t *)NULL
;
4857 if (!(map_ptr
= wined3d_context_map_bo_address(context
, &staging_bo_addr
,
4858 sub_resource
->size
, WINED3D_MAP_READ
)))
4860 ERR("Failed to map staging bo.\n");
4861 wined3d_context_vk_destroy_bo(context_vk
, &staging_bo
);
4865 wined3d_format_copy_data(dst_format
, map_ptr
, src_row_pitch
, src_slice_pitch
,
4866 dst_bo_addr
->addr
, dst_row_pitch
, dst_slice_pitch
, src_box
->right
- src_box
->left
,
4867 src_box
->bottom
- src_box
->top
, src_box
->back
- src_box
->front
);
4869 wined3d_context_unmap_bo_address(context
, &staging_bo_addr
, 0, NULL
);
4870 wined3d_context_vk_destroy_bo(context_vk
, &staging_bo
);
4873 static BOOL
wined3d_texture_vk_load_texture(struct wined3d_texture_vk
*texture_vk
,
4874 unsigned int sub_resource_idx
, struct wined3d_context
*context
)
4876 struct wined3d_texture_sub_resource
*sub_resource
;
4877 unsigned int level
, row_pitch
, slice_pitch
;
4878 struct wined3d_bo_address data
;
4879 struct wined3d_box src_box
;
4881 sub_resource
= &texture_vk
->t
.sub_resources
[sub_resource_idx
];
4882 if (!(sub_resource
->locations
& WINED3D_LOCATION_SYSMEM
))
4884 ERR("Unimplemented load from %s.\n", wined3d_debug_location(sub_resource
->locations
));
4888 level
= sub_resource_idx
% texture_vk
->t
.level_count
;
4889 wined3d_texture_get_memory(&texture_vk
->t
, sub_resource_idx
, &data
, WINED3D_LOCATION_SYSMEM
);
4890 wined3d_texture_get_level_box(&texture_vk
->t
, level
, &src_box
);
4891 wined3d_texture_get_pitch(&texture_vk
->t
, level
, &row_pitch
, &slice_pitch
);
4892 wined3d_texture_vk_upload_data(context
, wined3d_const_bo_address(&data
), texture_vk
->t
.resource
.format
,
4893 &src_box
, row_pitch
, slice_pitch
, &texture_vk
->t
, sub_resource_idx
,
4894 WINED3D_LOCATION_TEXTURE_RGB
, 0, 0, 0);
4899 static BOOL
wined3d_texture_vk_load_sysmem(struct wined3d_texture_vk
*texture_vk
,
4900 unsigned int sub_resource_idx
, struct wined3d_context
*context
)
4902 struct wined3d_texture_sub_resource
*sub_resource
;
4903 unsigned int level
, row_pitch
, slice_pitch
;
4904 struct wined3d_bo_address data
;
4905 struct wined3d_box src_box
;
4907 sub_resource
= &texture_vk
->t
.sub_resources
[sub_resource_idx
];
4908 if (!(sub_resource
->locations
& WINED3D_LOCATION_TEXTURE_RGB
))
4910 ERR("Unimplemented load from %s.\n", wined3d_debug_location(sub_resource
->locations
));
4914 level
= sub_resource_idx
% texture_vk
->t
.level_count
;
4915 wined3d_texture_get_memory(&texture_vk
->t
, sub_resource_idx
, &data
, WINED3D_LOCATION_SYSMEM
);
4916 wined3d_texture_get_level_box(&texture_vk
->t
, level
, &src_box
);
4917 wined3d_texture_get_pitch(&texture_vk
->t
, level
, &row_pitch
, &slice_pitch
);
4918 wined3d_texture_vk_download_data(context
, &texture_vk
->t
, sub_resource_idx
, WINED3D_LOCATION_TEXTURE_RGB
,
4919 &src_box
, &data
, texture_vk
->t
.resource
.format
, 0, 0, 0, row_pitch
, slice_pitch
);
4924 BOOL
wined3d_texture_vk_prepare_texture(struct wined3d_texture_vk
*texture_vk
,
4925 struct wined3d_context_vk
*context_vk
)
4927 const struct wined3d_format_vk
*format_vk
;
4928 VkMemoryRequirements memory_requirements
;
4929 const struct wined3d_vk_info
*vk_info
;
4930 struct wined3d_adapter_vk
*adapter_vk
;
4931 struct wined3d_device_vk
*device_vk
;
4932 struct wined3d_resource
*resource
;
4933 VkCommandBuffer vk_command_buffer
;
4934 VkImageCreateInfo create_info
;
4935 unsigned int memory_type_idx
;
4938 if (texture_vk
->t
.flags
& WINED3D_TEXTURE_RGB_ALLOCATED
)
4941 if (!(vk_command_buffer
= wined3d_context_vk_get_command_buffer(context_vk
)))
4943 ERR("Failed to get command buffer.\n");
4947 resource
= &texture_vk
->t
.resource
;
4948 device_vk
= wined3d_device_vk(resource
->device
);
4949 adapter_vk
= wined3d_adapter_vk(device_vk
->d
.adapter
);
4950 format_vk
= wined3d_format_vk(resource
->format
);
4951 vk_info
= context_vk
->vk_info
;
4953 create_info
.sType
= VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO
;
4954 create_info
.pNext
= NULL
;
4956 create_info
.flags
= 0;
4957 if (wined3d_format_is_typeless(&format_vk
->f
) || texture_vk
->t
.swapchain
)
4958 create_info
.flags
|= VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT
;
4960 switch (resource
->type
)
4962 case WINED3D_RTYPE_TEXTURE_1D
:
4963 create_info
.imageType
= VK_IMAGE_TYPE_1D
;
4965 case WINED3D_RTYPE_TEXTURE_2D
:
4966 create_info
.imageType
= VK_IMAGE_TYPE_2D
;
4967 if (texture_vk
->t
.layer_count
>= 6 && resource
->width
== resource
->height
)
4968 create_info
.flags
|= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT
;
4970 case WINED3D_RTYPE_TEXTURE_3D
:
4971 create_info
.imageType
= VK_IMAGE_TYPE_3D
;
4972 if (resource
->bind_flags
& (WINED3D_BIND_RENDER_TARGET
| WINED3D_BIND_UNORDERED_ACCESS
))
4973 create_info
.flags
|= VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT
;
4976 ERR("Invalid resource type %s.\n", debug_d3dresourcetype(resource
->type
));
4977 create_info
.imageType
= VK_IMAGE_TYPE_2D
;
4981 create_info
.format
= format_vk
->vk_format
;
4982 create_info
.extent
.width
= resource
->width
;
4983 create_info
.extent
.height
= resource
->height
;
4984 create_info
.extent
.depth
= resource
->depth
;
4985 create_info
.mipLevels
= texture_vk
->t
.level_count
;
4986 create_info
.arrayLayers
= texture_vk
->t
.layer_count
;
4987 create_info
.samples
= max(1, wined3d_resource_get_sample_count(resource
));
4988 create_info
.tiling
= VK_IMAGE_TILING_OPTIMAL
;
4990 create_info
.usage
= VK_IMAGE_USAGE_TRANSFER_SRC_BIT
| VK_IMAGE_USAGE_TRANSFER_DST_BIT
;
4991 if (resource
->bind_flags
& WINED3D_BIND_SHADER_RESOURCE
)
4992 create_info
.usage
|= VK_IMAGE_USAGE_SAMPLED_BIT
;
4993 if (resource
->bind_flags
& WINED3D_BIND_RENDER_TARGET
)
4994 create_info
.usage
|= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT
;
4995 if (resource
->bind_flags
& WINED3D_BIND_DEPTH_STENCIL
)
4996 create_info
.usage
|= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT
;
4997 if (resource
->bind_flags
& WINED3D_BIND_UNORDERED_ACCESS
)
4998 create_info
.usage
|= VK_IMAGE_USAGE_STORAGE_BIT
;
5000 texture_vk
->layout
= VK_IMAGE_LAYOUT_GENERAL
;
5001 if (wined3d_popcount(resource
->bind_flags
== 1))
5003 switch (resource
->bind_flags
)
5005 case WINED3D_BIND_RENDER_TARGET
:
5006 texture_vk
->layout
= VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
;
5009 case WINED3D_BIND_DEPTH_STENCIL
:
5010 texture_vk
->layout
= VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
;
5013 case WINED3D_BIND_SHADER_RESOURCE
:
5014 texture_vk
->layout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
5022 create_info
.sharingMode
= VK_SHARING_MODE_EXCLUSIVE
;
5023 create_info
.queueFamilyIndexCount
= 0;
5024 create_info
.pQueueFamilyIndices
= NULL
;
5025 create_info
.initialLayout
= VK_IMAGE_LAYOUT_UNDEFINED
;
5026 if ((vr
= VK_CALL(vkCreateImage(device_vk
->vk_device
, &create_info
, NULL
, &texture_vk
->vk_image
))) < 0)
5028 ERR("Failed to create Vulkan image, vr %s.\n", wined3d_debug_vkresult(vr
));
5032 VK_CALL(vkGetImageMemoryRequirements(device_vk
->vk_device
, texture_vk
->vk_image
, &memory_requirements
));
5034 memory_type_idx
= wined3d_adapter_vk_get_memory_type_index(adapter_vk
,
5035 memory_requirements
.memoryTypeBits
, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
);
5036 if (memory_type_idx
== ~0u)
5038 ERR("Failed to find suitable memory type.\n");
5039 VK_CALL(vkDestroyImage(device_vk
->vk_device
, texture_vk
->vk_image
, NULL
));
5040 texture_vk
->vk_image
= VK_NULL_HANDLE
;
5044 texture_vk
->memory
= wined3d_context_vk_allocate_memory(context_vk
,
5045 memory_type_idx
, memory_requirements
.size
, &texture_vk
->vk_memory
);
5046 if (!texture_vk
->vk_memory
)
5048 ERR("Failed to allocate image memory.\n");
5049 VK_CALL(vkDestroyImage(device_vk
->vk_device
, texture_vk
->vk_image
, NULL
));
5050 texture_vk
->vk_image
= VK_NULL_HANDLE
;
5054 if ((vr
= VK_CALL(vkBindImageMemory(device_vk
->vk_device
, texture_vk
->vk_image
,
5055 texture_vk
->vk_memory
, texture_vk
->memory
? texture_vk
->memory
->offset
: 0))) < 0)
5057 WARN("Failed to bind memory, vr %s.\n", wined3d_debug_vkresult(vr
));
5058 if (texture_vk
->memory
)
5059 wined3d_allocator_block_free(texture_vk
->memory
);
5061 VK_CALL(vkFreeMemory(device_vk
->vk_device
, texture_vk
->vk_memory
, NULL
));
5062 texture_vk
->vk_memory
= VK_NULL_HANDLE
;
5063 VK_CALL(vkDestroyImage(device_vk
->vk_device
, texture_vk
->vk_image
, NULL
));
5064 texture_vk
->vk_image
= VK_NULL_HANDLE
;
5068 wined3d_context_vk_reference_texture(context_vk
, texture_vk
);
5069 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
5070 VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT
, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT
,
5072 VK_IMAGE_LAYOUT_UNDEFINED
, texture_vk
->layout
,
5073 texture_vk
->vk_image
, vk_aspect_mask_from_format(&format_vk
->f
));
5075 texture_vk
->t
.flags
|= WINED3D_TEXTURE_RGB_ALLOCATED
;
5077 TRACE("Created image 0x%s, memory 0x%s for texture %p.\n",
5078 wine_dbgstr_longlong(texture_vk
->vk_image
), wine_dbgstr_longlong(texture_vk
->vk_memory
), texture_vk
);
5083 static BOOL
wined3d_texture_vk_prepare_location(struct wined3d_texture
*texture
,
5084 unsigned int sub_resource_idx
, struct wined3d_context
*context
, unsigned int location
)
5088 case WINED3D_LOCATION_SYSMEM
:
5089 return texture
->sub_resources
[sub_resource_idx
].user_memory
? TRUE
5090 : wined3d_resource_prepare_sysmem(&texture
->resource
);
5092 case WINED3D_LOCATION_TEXTURE_RGB
:
5093 return wined3d_texture_vk_prepare_texture(wined3d_texture_vk(texture
), wined3d_context_vk(context
));
5096 FIXME("Unhandled location %s.\n", wined3d_debug_location(location
));
5101 static BOOL
wined3d_texture_vk_load_location(struct wined3d_texture
*texture
,
5102 unsigned int sub_resource_idx
, struct wined3d_context
*context
, DWORD location
)
5104 if (!wined3d_texture_vk_prepare_location(texture
, sub_resource_idx
, context
, location
))
5109 case WINED3D_LOCATION_TEXTURE_RGB
:
5110 return wined3d_texture_vk_load_texture(wined3d_texture_vk(texture
), sub_resource_idx
, context
);
5112 case WINED3D_LOCATION_SYSMEM
:
5113 return wined3d_texture_vk_load_sysmem(wined3d_texture_vk(texture
), sub_resource_idx
, context
);
5116 FIXME("Unimplemented location %s.\n", wined3d_debug_location(location
));
5121 static void wined3d_texture_vk_unload_location(struct wined3d_texture
*texture
,
5122 struct wined3d_context
*context
, unsigned int location
)
5124 struct wined3d_texture_vk
*texture_vk
= wined3d_texture_vk(texture
);
5125 struct wined3d_context_vk
*context_vk
= wined3d_context_vk(context
);
5127 TRACE("texture %p, context %p, location %s.\n", texture
, context
, wined3d_debug_location(location
));
5131 case WINED3D_LOCATION_TEXTURE_RGB
:
5132 if (texture_vk
->default_image_info
.imageView
)
5134 wined3d_context_vk_destroy_image_view(context_vk
,
5135 texture_vk
->default_image_info
.imageView
, texture_vk
->command_buffer_id
);
5136 texture_vk
->default_image_info
.imageView
= VK_NULL_HANDLE
;
5139 if (texture_vk
->vk_image
)
5141 wined3d_context_vk_destroy_image(context_vk
, texture_vk
->vk_image
, texture_vk
->command_buffer_id
);
5142 texture_vk
->vk_image
= VK_NULL_HANDLE
;
5143 if (texture_vk
->memory
)
5144 wined3d_context_vk_destroy_allocator_block(context_vk
,
5145 texture_vk
->memory
, texture_vk
->command_buffer_id
);
5147 wined3d_context_vk_destroy_memory(context_vk
,
5148 texture_vk
->vk_memory
, texture_vk
->command_buffer_id
);
5149 texture_vk
->vk_memory
= VK_NULL_HANDLE
;
5150 texture_vk
->memory
= NULL
;
5154 case WINED3D_LOCATION_BUFFER
:
5155 case WINED3D_LOCATION_TEXTURE_SRGB
:
5156 case WINED3D_LOCATION_RB_MULTISAMPLE
:
5157 case WINED3D_LOCATION_RB_RESOLVED
:
5161 ERR("Unhandled location %s.\n", wined3d_debug_location(location
));
5166 static const struct wined3d_texture_ops wined3d_texture_vk_ops
=
5168 wined3d_texture_vk_prepare_location
,
5169 wined3d_texture_vk_load_location
,
5170 wined3d_texture_vk_unload_location
,
5171 wined3d_texture_vk_upload_data
,
5172 wined3d_texture_vk_download_data
,
5175 HRESULT
wined3d_texture_vk_init(struct wined3d_texture_vk
*texture_vk
, struct wined3d_device
*device
,
5176 const struct wined3d_resource_desc
*desc
, unsigned int layer_count
, unsigned int level_count
,
5177 uint32_t flags
, void *parent
, const struct wined3d_parent_ops
*parent_ops
)
5179 TRACE("texture_vk %p, device %p, desc %p, layer_count %u, "
5180 "level_count %u, flags %#x, parent %p, parent_ops %p.\n",
5181 texture_vk
, device
, desc
, layer_count
,
5182 level_count
, flags
, parent
, parent_ops
);
5184 return wined3d_texture_init(&texture_vk
->t
, desc
, layer_count
, level_count
,
5185 flags
, device
, parent
, parent_ops
, &texture_vk
[1], &wined3d_texture_vk_ops
);
5188 void wined3d_texture_vk_barrier(struct wined3d_texture_vk
*texture_vk
,
5189 struct wined3d_context_vk
*context_vk
, uint32_t bind_mask
)
5191 TRACE("texture_vk %p, context_vk %p, bind_mask %s.\n",
5192 texture_vk
, context_vk
, wined3d_debug_bind_flags(bind_mask
));
5194 if (texture_vk
->bind_mask
&& texture_vk
->bind_mask
!= bind_mask
)
5196 TRACE(" %s -> %s.\n",
5197 wined3d_debug_bind_flags(texture_vk
->bind_mask
), wined3d_debug_bind_flags(bind_mask
));
5198 wined3d_context_vk_image_barrier(context_vk
, wined3d_context_vk_get_command_buffer(context_vk
),
5199 vk_pipeline_stage_mask_from_bind_flags(texture_vk
->bind_mask
),
5200 vk_pipeline_stage_mask_from_bind_flags(bind_mask
),
5201 vk_access_mask_from_bind_flags(texture_vk
->bind_mask
), vk_access_mask_from_bind_flags(bind_mask
),
5202 texture_vk
->layout
, texture_vk
->layout
, texture_vk
->vk_image
,
5203 vk_aspect_mask_from_format(texture_vk
->t
.resource
.format
));
5205 texture_vk
->bind_mask
= bind_mask
;
5208 static void ffp_blitter_destroy(struct wined3d_blitter
*blitter
, struct wined3d_context
*context
)
5210 struct wined3d_blitter
*next
;
5212 if ((next
= blitter
->next
))
5213 next
->ops
->blitter_destroy(next
, context
);
5218 static bool ffp_blit_supported(enum wined3d_blit_op blit_op
, const struct wined3d_context
*context
,
5219 const struct wined3d_resource
*src_resource
, DWORD src_location
,
5220 const struct wined3d_resource
*dst_resource
, DWORD dst_location
)
5222 const struct wined3d_format
*src_format
= src_resource
->format
;
5223 const struct wined3d_format
*dst_format
= dst_resource
->format
;
5226 if (src_resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
5229 decompress
= (src_format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_COMPRESSED
)
5230 && !(dst_format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_COMPRESSED
);
5231 if (!decompress
&& !(src_resource
->access
& dst_resource
->access
& WINED3D_RESOURCE_ACCESS_GPU
))
5233 TRACE("Source or destination resource is not GPU accessible.\n");
5237 if (blit_op
== WINED3D_BLIT_OP_RAW_BLIT
&& dst_format
->id
== src_format
->id
)
5239 if (dst_format
->depth_size
|| dst_format
->stencil_size
)
5240 blit_op
= WINED3D_BLIT_OP_DEPTH_BLIT
;
5242 blit_op
= WINED3D_BLIT_OP_COLOR_BLIT
;
5247 case WINED3D_BLIT_OP_COLOR_BLIT_CKEY
:
5248 if (context
->d3d_info
->shader_color_key
)
5250 TRACE("Colour keying requires converted textures.\n");
5253 case WINED3D_BLIT_OP_COLOR_BLIT
:
5254 case WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST
:
5255 if (!wined3d_context_gl_const(context
)->gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
])
5260 TRACE("Checking support for fixup:\n");
5261 dump_color_fixup_desc(src_format
->color_fixup
);
5264 /* We only support identity conversions. */
5265 if (!is_identity_fixup(src_format
->color_fixup
)
5266 || !is_identity_fixup(dst_format
->color_fixup
))
5268 if (wined3d_settings
.offscreen_rendering_mode
== ORM_BACKBUFFER
5269 && dst_format
->id
== src_format
->id
&& dst_location
== WINED3D_LOCATION_DRAWABLE
)
5271 WARN("Claiming fixup support because of ORM_BACKBUFFER.\n");
5275 TRACE("Fixups are not supported.\n");
5280 if (!(dst_resource
->bind_flags
& WINED3D_BIND_RENDER_TARGET
))
5282 TRACE("Can only blit to render targets.\n");
5288 TRACE("Unsupported blit operation %#x.\n", blit_op
);
5293 static bool is_full_clear(const struct wined3d_rendertarget_view
*rtv
, const RECT
*draw_rect
, const RECT
*clear_rect
)
5295 unsigned int height
= rtv
->height
;
5296 unsigned int width
= rtv
->width
;
5298 /* partial draw rect */
5299 if (draw_rect
->left
|| draw_rect
->top
|| draw_rect
->right
< width
|| draw_rect
->bottom
< height
)
5302 /* partial clear rect */
5303 if (clear_rect
&& (clear_rect
->left
> 0 || clear_rect
->top
> 0
5304 || clear_rect
->right
< width
|| clear_rect
->bottom
< height
))
5310 static void ffp_blitter_clear_rendertargets(struct wined3d_device
*device
, unsigned int rt_count
,
5311 const struct wined3d_fb_state
*fb
, unsigned int rect_count
, const RECT
*clear_rect
, const RECT
*draw_rect
,
5312 uint32_t flags
, const struct wined3d_color
*colour
, float depth
, unsigned int stencil
)
5314 struct wined3d_rendertarget_view
*rtv
= rt_count
? fb
->render_targets
[0] : NULL
;
5315 struct wined3d_rendertarget_view
*dsv
= fb
->depth_stencil
;
5316 const struct wined3d_state
*state
= &device
->cs
->state
;
5317 struct wined3d_texture
*depth_stencil
= NULL
;
5318 unsigned int drawable_width
, drawable_height
;
5319 const struct wined3d_gl_info
*gl_info
;
5320 struct wined3d_context_gl
*context_gl
;
5321 struct wined3d_texture
*target
= NULL
;
5322 struct wined3d_color colour_srgb
;
5323 struct wined3d_context
*context
;
5324 GLbitfield clear_mask
= 0;
5325 bool render_offscreen
;
5328 if (rtv
&& rtv
->resource
->type
!= WINED3D_RTYPE_BUFFER
)
5330 target
= texture_from_resource(rtv
->resource
);
5331 context
= context_acquire(device
, target
, rtv
->sub_resource_idx
);
5335 context
= context_acquire(device
, NULL
, 0);
5337 context_gl
= wined3d_context_gl(context
);
5339 if (dsv
&& dsv
->resource
->type
!= WINED3D_RTYPE_BUFFER
)
5340 depth_stencil
= texture_from_resource(dsv
->resource
);
5342 if (!context_gl
->valid
)
5344 context_release(context
);
5345 WARN("Invalid context, skipping clear.\n");
5348 gl_info
= context_gl
->gl_info
;
5350 /* When we're clearing parts of the drawable, make sure that the target
5351 * surface is well up to date in the drawable. After the clear we'll mark
5352 * the drawable up to date, so we have to make sure that this is true for
5353 * the cleared parts, and the untouched parts.
5355 * If we're clearing the whole target there is no need to copy it into the
5356 * drawable, it will be overwritten anyway. If we're not clearing the
5357 * colour buffer we don't have to copy either since we're not going to set
5358 * the drawable up to date. We have to check all settings that limit the
5359 * clear area though. Do not bother checking all this if the destination
5360 * surface is in the drawable anyway. */
5361 for (i
= 0; i
< rt_count
; ++i
)
5363 struct wined3d_rendertarget_view
*rtv
= fb
->render_targets
[i
];
5365 if (rtv
&& rtv
->format
->id
!= WINED3DFMT_NULL
)
5367 struct wined3d_texture
*rt
= wined3d_texture_from_resource(rtv
->resource
);
5369 if (flags
& WINED3DCLEAR_TARGET
&& !is_full_clear(rtv
, draw_rect
, rect_count
? clear_rect
: NULL
))
5370 wined3d_texture_load_location(rt
, rtv
->sub_resource_idx
, context
, rtv
->resource
->draw_binding
);
5372 wined3d_texture_prepare_location(rt
, rtv
->sub_resource_idx
, context
, rtv
->resource
->draw_binding
);
5378 render_offscreen
= context
->render_offscreen
;
5379 wined3d_rendertarget_view_get_drawable_size(rtv
, context
, &drawable_width
, &drawable_height
);
5383 unsigned int ds_level
= dsv
->sub_resource_idx
% depth_stencil
->level_count
;
5385 render_offscreen
= true;
5386 drawable_width
= wined3d_texture_get_level_pow2_width(depth_stencil
, ds_level
);
5387 drawable_height
= wined3d_texture_get_level_pow2_height(depth_stencil
, ds_level
);
5392 DWORD ds_location
= render_offscreen
? dsv
->resource
->draw_binding
: WINED3D_LOCATION_DRAWABLE
;
5393 struct wined3d_texture
*ds
= wined3d_texture_from_resource(dsv
->resource
);
5395 if (flags
& (WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
)
5396 && !is_full_clear(dsv
, draw_rect
, rect_count
? clear_rect
: NULL
))
5397 wined3d_texture_load_location(ds
, dsv
->sub_resource_idx
, context
, ds_location
);
5399 wined3d_texture_prepare_location(ds
, dsv
->sub_resource_idx
, context
, ds_location
);
5401 if (flags
& (WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
))
5403 wined3d_texture_validate_location(ds
, dsv
->sub_resource_idx
, ds_location
);
5404 wined3d_texture_invalidate_location(ds
, dsv
->sub_resource_idx
, ~ds_location
);
5408 if (!wined3d_context_gl_apply_clear_state(context_gl
, state
, rt_count
, fb
))
5410 context_release(context
);
5411 WARN("Failed to apply clear state, skipping clear.\n");
5415 /* Only set the values up once, as they are not changing. */
5416 if (flags
& WINED3DCLEAR_STENCIL
)
5418 if (gl_info
->supported
[EXT_STENCIL_TWO_SIDE
])
5419 gl_info
->gl_ops
.gl
.p_glDisable(GL_STENCIL_TEST_TWO_SIDE_EXT
);
5420 gl_info
->gl_ops
.gl
.p_glStencilMask(~0u);
5421 context_invalidate_state(context
, STATE_DEPTH_STENCIL
);
5422 gl_info
->gl_ops
.gl
.p_glClearStencil(stencil
);
5423 checkGLcall("glClearStencil");
5424 clear_mask
= clear_mask
| GL_STENCIL_BUFFER_BIT
;
5427 if (flags
& WINED3DCLEAR_ZBUFFER
)
5429 gl_info
->gl_ops
.gl
.p_glDepthMask(GL_TRUE
);
5430 context_invalidate_state(context
, STATE_DEPTH_STENCIL
);
5431 if (gl_info
->supported
[ARB_ES2_COMPATIBILITY
])
5432 GL_EXTCALL(glClearDepthf(depth
));
5434 gl_info
->gl_ops
.gl
.p_glClearDepth(depth
);
5435 checkGLcall("glClearDepth");
5436 clear_mask
= clear_mask
| GL_DEPTH_BUFFER_BIT
;
5439 if (flags
& WINED3DCLEAR_TARGET
)
5441 for (i
= 0; i
< rt_count
; ++i
)
5443 struct wined3d_rendertarget_view
*rtv
= fb
->render_targets
[i
];
5444 struct wined3d_texture
*texture
;
5449 if (rtv
->resource
->type
== WINED3D_RTYPE_BUFFER
)
5451 FIXME("Not supported on buffer resources.\n");
5455 texture
= texture_from_resource(rtv
->resource
);
5456 wined3d_texture_validate_location(texture
, rtv
->sub_resource_idx
, rtv
->resource
->draw_binding
);
5457 wined3d_texture_invalidate_location(texture
, rtv
->sub_resource_idx
, ~rtv
->resource
->draw_binding
);
5460 if (!gl_info
->supported
[ARB_FRAMEBUFFER_SRGB
] && needs_srgb_write(context
->d3d_info
, state
, fb
))
5463 WARN("Clearing multiple sRGB render targets without GL_ARB_framebuffer_sRGB "
5464 "support, this might cause graphical issues.\n");
5466 wined3d_colour_srgb_from_linear(&colour_srgb
, colour
);
5467 colour
= &colour_srgb
;
5470 gl_info
->gl_ops
.gl
.p_glColorMask(GL_TRUE
, GL_TRUE
, GL_TRUE
, GL_TRUE
);
5471 context_invalidate_state(context
, STATE_BLEND
);
5472 gl_info
->gl_ops
.gl
.p_glClearColor(colour
->r
, colour
->g
, colour
->b
, colour
->a
);
5473 checkGLcall("glClearColor");
5474 clear_mask
= clear_mask
| GL_COLOR_BUFFER_BIT
;
5479 if (render_offscreen
)
5481 gl_info
->gl_ops
.gl
.p_glScissor(draw_rect
->left
, draw_rect
->top
,
5482 draw_rect
->right
- draw_rect
->left
, draw_rect
->bottom
- draw_rect
->top
);
5486 gl_info
->gl_ops
.gl
.p_glScissor(draw_rect
->left
, drawable_height
- draw_rect
->bottom
,
5487 draw_rect
->right
- draw_rect
->left
, draw_rect
->bottom
- draw_rect
->top
);
5489 gl_info
->gl_ops
.gl
.p_glClear(clear_mask
);
5495 /* Now process each rect in turn. */
5496 for (i
= 0; i
< rect_count
; ++i
)
5498 /* Note that GL uses lower left, width/height. */
5499 IntersectRect(¤t_rect
, draw_rect
, &clear_rect
[i
]);
5501 TRACE("clear_rect[%u] %s, current_rect %s.\n", i
,
5502 wine_dbgstr_rect(&clear_rect
[i
]),
5503 wine_dbgstr_rect(¤t_rect
));
5505 /* Tests show that rectangles where x1 > x2 or y1 > y2 are ignored
5506 * silently. The rectangle is not cleared, no error is returned,
5507 * but further rectangles are still cleared if they are valid. */
5508 if (current_rect
.left
> current_rect
.right
|| current_rect
.top
> current_rect
.bottom
)
5510 TRACE("Rectangle with negative dimensions, ignoring.\n");
5514 if (render_offscreen
)
5516 gl_info
->gl_ops
.gl
.p_glScissor(current_rect
.left
, current_rect
.top
,
5517 current_rect
.right
- current_rect
.left
, current_rect
.bottom
- current_rect
.top
);
5521 gl_info
->gl_ops
.gl
.p_glScissor(current_rect
.left
, drawable_height
- current_rect
.bottom
,
5522 current_rect
.right
- current_rect
.left
, current_rect
.bottom
- current_rect
.top
);
5524 gl_info
->gl_ops
.gl
.p_glClear(clear_mask
);
5527 context
->scissor_rect_count
= WINED3D_MAX_VIEWPORTS
;
5528 checkGLcall("clear");
5530 if (flags
& WINED3DCLEAR_TARGET
&& target
->swapchain
&& target
->swapchain
->front_buffer
== target
)
5531 gl_info
->gl_ops
.gl
.p_glFlush();
5533 context_release(context
);
5536 static bool blitter_use_cpu_clear(struct wined3d_rendertarget_view
*view
)
5538 struct wined3d_resource
*resource
;
5539 struct wined3d_texture
*texture
;
5542 resource
= view
->resource
;
5543 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
5544 return !(resource
->access
& WINED3D_RESOURCE_ACCESS_GPU
);
5546 texture
= texture_from_resource(resource
);
5547 locations
= texture
->sub_resources
[view
->sub_resource_idx
].locations
;
5548 if (locations
& (resource
->map_binding
| WINED3D_LOCATION_DISCARDED
))
5549 return !(resource
->access
& WINED3D_RESOURCE_ACCESS_GPU
)
5550 || (texture
->flags
& WINED3D_TEXTURE_PIN_SYSMEM
);
5552 return !(resource
->access
& WINED3D_RESOURCE_ACCESS_GPU
)
5553 && !(texture
->flags
& WINED3D_TEXTURE_CONVERTED
);
5556 static void ffp_blitter_clear(struct wined3d_blitter
*blitter
, struct wined3d_device
*device
,
5557 unsigned int rt_count
, const struct wined3d_fb_state
*fb
, unsigned int rect_count
, const RECT
*clear_rects
,
5558 const RECT
*draw_rect
, DWORD flags
, const struct wined3d_color
*colour
, float depth
, DWORD stencil
)
5560 struct wined3d_rendertarget_view
*view
, *previous
= NULL
;
5561 bool have_identical_size
= TRUE
;
5562 struct wined3d_fb_state tmp_fb
;
5563 unsigned int next_rt_count
= 0;
5564 struct wined3d_blitter
*next
;
5565 DWORD next_flags
= 0;
5568 if (flags
& WINED3DCLEAR_TARGET
)
5570 for (i
= 0; i
< rt_count
; ++i
)
5572 if (!(view
= fb
->render_targets
[i
]))
5575 if (blitter_use_cpu_clear(view
)
5576 || (!(view
->resource
->bind_flags
& WINED3D_BIND_RENDER_TARGET
)
5577 && (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
5578 || !(view
->format_flags
& WINED3DFMT_FLAG_FBO_ATTACHABLE
))))
5580 next_flags
|= WINED3DCLEAR_TARGET
;
5581 flags
&= ~WINED3DCLEAR_TARGET
;
5582 next_rt_count
= rt_count
;
5587 /* FIXME: We should reject colour fills on formats with fixups,
5588 * but this would break P8 colour fills for example. */
5592 if ((flags
& (WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
)) && (view
= fb
->depth_stencil
)
5593 && (!view
->format
->depth_size
|| (flags
& WINED3DCLEAR_ZBUFFER
))
5594 && (!view
->format
->stencil_size
|| (flags
& WINED3DCLEAR_STENCIL
))
5595 && blitter_use_cpu_clear(view
))
5597 next_flags
|= flags
& (WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
);
5598 flags
&= ~(WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
);
5603 for (i
= 0; i
< rt_count
; ++i
)
5605 if (!(view
= fb
->render_targets
[i
]))
5608 if (previous
&& (previous
->width
!= view
->width
|| previous
->height
!= view
->height
))
5609 have_identical_size
= false;
5612 if (flags
& (WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
))
5614 view
= fb
->depth_stencil
;
5616 if (previous
&& (previous
->width
!= view
->width
|| previous
->height
!= view
->height
))
5617 have_identical_size
= false;
5620 if (have_identical_size
)
5622 ffp_blitter_clear_rendertargets(device
, rt_count
, fb
, rect_count
,
5623 clear_rects
, draw_rect
, flags
, colour
, depth
, stencil
);
5627 for (i
= 0; i
< rt_count
; ++i
)
5629 if (!(view
= fb
->render_targets
[i
]))
5632 tmp_fb
.render_targets
[0] = view
;
5633 tmp_fb
.depth_stencil
= NULL
;
5634 ffp_blitter_clear_rendertargets(device
, 1, &tmp_fb
, rect_count
,
5635 clear_rects
, draw_rect
, WINED3DCLEAR_TARGET
, colour
, depth
, stencil
);
5637 if (flags
& (WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
))
5639 tmp_fb
.render_targets
[0] = NULL
;
5640 tmp_fb
.depth_stencil
= fb
->depth_stencil
;
5641 ffp_blitter_clear_rendertargets(device
, 0, &tmp_fb
, rect_count
,
5642 clear_rects
, draw_rect
, flags
& ~WINED3DCLEAR_TARGET
, colour
, depth
, stencil
);
5647 if (next_flags
&& (next
= blitter
->next
))
5648 next
->ops
->blitter_clear(next
, device
, next_rt_count
, fb
, rect_count
,
5649 clear_rects
, draw_rect
, next_flags
, colour
, depth
, stencil
);
5652 static DWORD
ffp_blitter_blit(struct wined3d_blitter
*blitter
, enum wined3d_blit_op op
,
5653 struct wined3d_context
*context
, struct wined3d_texture
*src_texture
, unsigned int src_sub_resource_idx
,
5654 DWORD src_location
, const RECT
*src_rect
, struct wined3d_texture
*dst_texture
,
5655 unsigned int dst_sub_resource_idx
, DWORD dst_location
, const RECT
*dst_rect
,
5656 const struct wined3d_color_key
*colour_key
, enum wined3d_texture_filter_type filter
)
5658 struct wined3d_texture_gl
*src_texture_gl
= wined3d_texture_gl(src_texture
);
5659 struct wined3d_context_gl
*context_gl
= wined3d_context_gl(context
);
5660 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
5661 struct wined3d_resource
*src_resource
, *dst_resource
;
5662 struct wined3d_texture
*staging_texture
= NULL
;
5663 struct wined3d_color_key old_blt_key
;
5664 struct wined3d_device
*device
;
5665 struct wined3d_blitter
*next
;
5666 DWORD old_colour_key_flags
;
5669 src_resource
= &src_texture
->resource
;
5670 dst_resource
= &dst_texture
->resource
;
5671 device
= dst_resource
->device
;
5673 if (!ffp_blit_supported(op
, context
, src_resource
, src_location
, dst_resource
, dst_location
))
5675 if ((next
= blitter
->next
))
5676 return next
->ops
->blitter_blit(next
, op
, context
, src_texture
, src_sub_resource_idx
, src_location
,
5677 src_rect
, dst_texture
, dst_sub_resource_idx
, dst_location
, dst_rect
, colour_key
, filter
);
5680 TRACE("Blt from texture %p, %u to rendertarget %p, %u.\n",
5681 src_texture
, src_sub_resource_idx
, dst_texture
, dst_sub_resource_idx
);
5683 old_blt_key
= src_texture
->async
.src_blt_color_key
;
5684 old_colour_key_flags
= src_texture
->async
.color_key_flags
;
5685 wined3d_texture_set_color_key(src_texture
, WINED3D_CKEY_SRC_BLT
, colour_key
);
5687 if (!(src_texture
->resource
.access
& WINED3D_RESOURCE_ACCESS_GPU
))
5689 struct wined3d_resource_desc desc
;
5690 struct wined3d_box upload_box
;
5691 unsigned int src_level
;
5694 TRACE("Source texture is not GPU accessible, creating a staging texture.\n");
5696 src_level
= src_sub_resource_idx
% src_texture
->level_count
;
5697 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
5698 desc
.format
= src_texture
->resource
.format
->id
;
5699 desc
.multisample_type
= src_texture
->resource
.multisample_type
;
5700 desc
.multisample_quality
= src_texture
->resource
.multisample_quality
;
5701 desc
.usage
= WINED3DUSAGE_PRIVATE
;
5702 desc
.bind_flags
= 0;
5703 desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
;
5704 desc
.width
= wined3d_texture_get_level_width(src_texture
, src_level
);
5705 desc
.height
= wined3d_texture_get_level_height(src_texture
, src_level
);
5709 if (FAILED(hr
= wined3d_texture_create(device
, &desc
, 1, 1, 0,
5710 NULL
, NULL
, &wined3d_null_parent_ops
, &staging_texture
)))
5712 ERR("Failed to create staging texture, hr %#x.\n", hr
);
5713 return dst_location
;
5716 wined3d_box_set(&upload_box
, 0, 0, desc
.width
, desc
.height
, 0, desc
.depth
);
5717 wined3d_texture_upload_from_texture(staging_texture
, 0, 0, 0, 0,
5718 src_texture
, src_sub_resource_idx
, &upload_box
);
5720 src_texture
= staging_texture
;
5721 src_texture_gl
= wined3d_texture_gl(src_texture
);
5722 src_sub_resource_idx
= 0;
5726 /* Make sure the surface is up-to-date. This should probably use
5727 * surface_load_location() and worry about the destination surface
5728 * too, unless we're overwriting it completely. */
5729 wined3d_texture_load(src_texture
, context
, FALSE
);
5732 wined3d_context_gl_apply_ffp_blit_state(context_gl
, device
);
5734 if (dst_location
== WINED3D_LOCATION_DRAWABLE
)
5737 wined3d_texture_translate_drawable_coords(dst_texture
, context_gl
->window
, &r
);
5741 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
5745 if (dst_location
== WINED3D_LOCATION_DRAWABLE
)
5747 TRACE("Destination texture %p is onscreen.\n", dst_texture
);
5748 buffer
= wined3d_texture_get_gl_buffer(dst_texture
);
5752 TRACE("Destination texture %p is offscreen.\n", dst_texture
);
5753 buffer
= GL_COLOR_ATTACHMENT0
;
5755 wined3d_context_gl_apply_fbo_state_blit(context_gl
, GL_DRAW_FRAMEBUFFER
,
5756 dst_resource
, dst_sub_resource_idx
, NULL
, 0, dst_location
);
5757 wined3d_context_gl_set_draw_buffer(context_gl
, buffer
);
5758 wined3d_context_gl_check_fbo_status(context_gl
, GL_DRAW_FRAMEBUFFER
);
5759 context_invalidate_state(context
, STATE_FRAMEBUFFER
);
5762 gl_info
->gl_ops
.gl
.p_glEnable(src_texture_gl
->target
);
5763 checkGLcall("glEnable(target)");
5765 if (op
== WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST
|| colour_key
)
5767 gl_info
->gl_ops
.gl
.p_glEnable(GL_ALPHA_TEST
);
5768 checkGLcall("glEnable(GL_ALPHA_TEST)");
5773 /* For P8 surfaces, the alpha component contains the palette index.
5774 * Which means that the colourkey is one of the palette entries. In
5775 * other cases pixels that should be masked away have alpha set to 0. */
5776 if (src_texture
->resource
.format
->id
== WINED3DFMT_P8_UINT
)
5777 gl_info
->gl_ops
.gl
.p_glAlphaFunc(GL_NOTEQUAL
,
5778 (float)src_texture
->async
.src_blt_color_key
.color_space_low_value
/ 255.0f
);
5780 gl_info
->gl_ops
.gl
.p_glAlphaFunc(GL_NOTEQUAL
, 0.0f
);
5781 checkGLcall("glAlphaFunc");
5784 wined3d_context_gl_draw_textured_quad(context_gl
, src_texture_gl
,
5785 src_sub_resource_idx
, src_rect
, dst_rect
, filter
);
5787 if (op
== WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST
|| colour_key
)
5789 gl_info
->gl_ops
.gl
.p_glDisable(GL_ALPHA_TEST
);
5790 checkGLcall("glDisable(GL_ALPHA_TEST)");
5793 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_2D
);
5794 checkGLcall("glDisable(GL_TEXTURE_2D)");
5795 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
5797 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB
);
5798 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
5800 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
5802 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_RECTANGLE_ARB
);
5803 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
5806 if (dst_texture
->swapchain
&& dst_texture
->swapchain
->front_buffer
== dst_texture
)
5807 gl_info
->gl_ops
.gl
.p_glFlush();
5809 /* Restore the colour key parameters */
5810 wined3d_texture_set_color_key(src_texture
, WINED3D_CKEY_SRC_BLT
,
5811 (old_colour_key_flags
& WINED3D_CKEY_SRC_BLT
) ? &old_blt_key
: NULL
);
5813 if (staging_texture
)
5814 wined3d_texture_decref(staging_texture
);
5816 return dst_location
;
5819 static const struct wined3d_blitter_ops ffp_blitter_ops
=
5821 ffp_blitter_destroy
,
5826 void wined3d_ffp_blitter_create(struct wined3d_blitter
**next
, const struct wined3d_gl_info
*gl_info
)
5828 struct wined3d_blitter
*blitter
;
5830 if (!(blitter
= heap_alloc(sizeof(*blitter
))))
5833 TRACE("Created blitter %p.\n", blitter
);
5835 blitter
->ops
= &ffp_blitter_ops
;
5836 blitter
->next
= *next
;
5840 static void fbo_blitter_destroy(struct wined3d_blitter
*blitter
, struct wined3d_context
*context
)
5842 struct wined3d_blitter
*next
;
5844 if ((next
= blitter
->next
))
5845 next
->ops
->blitter_destroy(next
, context
);
5850 static void fbo_blitter_clear(struct wined3d_blitter
*blitter
, struct wined3d_device
*device
,
5851 unsigned int rt_count
, const struct wined3d_fb_state
*fb
, unsigned int rect_count
, const RECT
*clear_rects
,
5852 const RECT
*draw_rect
, DWORD flags
, const struct wined3d_color
*colour
, float depth
, DWORD stencil
)
5854 struct wined3d_blitter
*next
;
5856 if ((next
= blitter
->next
))
5857 next
->ops
->blitter_clear(next
, device
, rt_count
, fb
, rect_count
,
5858 clear_rects
, draw_rect
, flags
, colour
, depth
, stencil
);
5861 static DWORD
fbo_blitter_blit(struct wined3d_blitter
*blitter
, enum wined3d_blit_op op
,
5862 struct wined3d_context
*context
, struct wined3d_texture
*src_texture
, unsigned int src_sub_resource_idx
,
5863 DWORD src_location
, const RECT
*src_rect
, struct wined3d_texture
*dst_texture
,
5864 unsigned int dst_sub_resource_idx
, DWORD dst_location
, const RECT
*dst_rect
,
5865 const struct wined3d_color_key
*colour_key
, enum wined3d_texture_filter_type filter
)
5867 struct wined3d_context_gl
*context_gl
= wined3d_context_gl(context
);
5868 struct wined3d_resource
*src_resource
, *dst_resource
;
5869 enum wined3d_blit_op blit_op
= op
;
5870 struct wined3d_device
*device
;
5871 struct wined3d_blitter
*next
;
5873 TRACE("blitter %p, op %#x, context %p, src_texture %p, src_sub_resource_idx %u, src_location %s, src_rect %s, "
5874 "dst_texture %p, dst_sub_resource_idx %u, dst_location %s, dst_rect %s, colour_key %p, filter %s.\n",
5875 blitter
, op
, context
, src_texture
, src_sub_resource_idx
, wined3d_debug_location(src_location
),
5876 wine_dbgstr_rect(src_rect
), dst_texture
, dst_sub_resource_idx
, wined3d_debug_location(dst_location
),
5877 wine_dbgstr_rect(dst_rect
), colour_key
, debug_d3dtexturefiltertype(filter
));
5879 src_resource
= &src_texture
->resource
;
5880 dst_resource
= &dst_texture
->resource
;
5882 device
= dst_resource
->device
;
5884 if (blit_op
== WINED3D_BLIT_OP_RAW_BLIT
&& dst_resource
->format
->id
== src_resource
->format
->id
)
5886 if (dst_resource
->format
->depth_size
|| dst_resource
->format
->stencil_size
)
5887 blit_op
= WINED3D_BLIT_OP_DEPTH_BLIT
;
5889 blit_op
= WINED3D_BLIT_OP_COLOR_BLIT
;
5892 if (!fbo_blitter_supported(blit_op
, context_gl
->gl_info
,
5893 src_resource
, src_location
, dst_resource
, dst_location
))
5895 if (!(next
= blitter
->next
))
5897 ERR("No blitter to handle blit op %#x.\n", op
);
5898 return dst_location
;
5901 TRACE("Forwarding to blitter %p.\n", next
);
5902 return next
->ops
->blitter_blit(next
, op
, context
, src_texture
, src_sub_resource_idx
, src_location
,
5903 src_rect
, dst_texture
, dst_sub_resource_idx
, dst_location
, dst_rect
, colour_key
, filter
);
5906 if (blit_op
== WINED3D_BLIT_OP_COLOR_BLIT
)
5908 TRACE("Colour blit.\n");
5909 texture2d_blt_fbo(device
, context
, filter
, src_texture
, src_sub_resource_idx
, src_location
,
5910 src_rect
, dst_texture
, dst_sub_resource_idx
, dst_location
, dst_rect
);
5911 return dst_location
;
5914 if (blit_op
== WINED3D_BLIT_OP_DEPTH_BLIT
)
5916 TRACE("Depth/stencil blit.\n");
5917 texture2d_depth_blt_fbo(device
, context
, src_texture
, src_sub_resource_idx
, src_location
,
5918 src_rect
, dst_texture
, dst_sub_resource_idx
, dst_location
, dst_rect
);
5919 return dst_location
;
5922 ERR("This blitter does not implement blit op %#x.\n", blit_op
);
5923 return dst_location
;
5926 static const struct wined3d_blitter_ops fbo_blitter_ops
=
5928 fbo_blitter_destroy
,
5933 void wined3d_fbo_blitter_create(struct wined3d_blitter
**next
, const struct wined3d_gl_info
*gl_info
)
5935 struct wined3d_blitter
*blitter
;
5937 if ((wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
) || !gl_info
->fbo_ops
.glBlitFramebuffer
)
5940 if (!(blitter
= heap_alloc(sizeof(*blitter
))))
5943 TRACE("Created blitter %p.\n", blitter
);
5945 blitter
->ops
= &fbo_blitter_ops
;
5946 blitter
->next
= *next
;
5950 static void raw_blitter_destroy(struct wined3d_blitter
*blitter
, struct wined3d_context
*context
)
5952 struct wined3d_blitter
*next
;
5954 if ((next
= blitter
->next
))
5955 next
->ops
->blitter_destroy(next
, context
);
5960 static void raw_blitter_clear(struct wined3d_blitter
*blitter
, struct wined3d_device
*device
,
5961 unsigned int rt_count
, const struct wined3d_fb_state
*fb
, unsigned int rect_count
, const RECT
*clear_rects
,
5962 const RECT
*draw_rect
, DWORD flags
, const struct wined3d_color
*colour
, float depth
, DWORD stencil
)
5964 struct wined3d_blitter
*next
;
5966 if (!(next
= blitter
->next
))
5968 ERR("No blitter to handle clear.\n");
5972 TRACE("Forwarding to blitter %p.\n", next
);
5973 next
->ops
->blitter_clear(next
, device
, rt_count
, fb
, rect_count
,
5974 clear_rects
, draw_rect
, flags
, colour
, depth
, stencil
);
5977 static DWORD
raw_blitter_blit(struct wined3d_blitter
*blitter
, enum wined3d_blit_op op
,
5978 struct wined3d_context
*context
, struct wined3d_texture
*src_texture
, unsigned int src_sub_resource_idx
,
5979 DWORD src_location
, const RECT
*src_rect
, struct wined3d_texture
*dst_texture
,
5980 unsigned int dst_sub_resource_idx
, DWORD dst_location
, const RECT
*dst_rect
,
5981 const struct wined3d_color_key
*colour_key
, enum wined3d_texture_filter_type filter
)
5983 struct wined3d_texture_gl
*src_texture_gl
= wined3d_texture_gl(src_texture
);
5984 struct wined3d_texture_gl
*dst_texture_gl
= wined3d_texture_gl(dst_texture
);
5985 struct wined3d_context_gl
*context_gl
= wined3d_context_gl(context
);
5986 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
5987 unsigned int src_level
, src_layer
, dst_level
, dst_layer
;
5988 struct wined3d_blitter
*next
;
5989 GLuint src_name
, dst_name
;
5992 /* If we would need to copy from a renderbuffer or drawable, we'd probably
5993 * be better off using the FBO blitter directly, since we'd need to use it
5994 * to copy the resource contents to the texture anyway. */
5995 if (op
!= WINED3D_BLIT_OP_RAW_BLIT
5996 || (src_texture
->resource
.format
->id
== dst_texture
->resource
.format
->id
5997 && (!(src_location
& (WINED3D_LOCATION_TEXTURE_RGB
| WINED3D_LOCATION_TEXTURE_SRGB
))
5998 || !(dst_location
& (WINED3D_LOCATION_TEXTURE_RGB
| WINED3D_LOCATION_TEXTURE_SRGB
)))))
6000 if (!(next
= blitter
->next
))
6002 ERR("No blitter to handle blit op %#x.\n", op
);
6003 return dst_location
;
6006 TRACE("Forwarding to blitter %p.\n", next
);
6007 return next
->ops
->blitter_blit(next
, op
, context
, src_texture
, src_sub_resource_idx
, src_location
,
6008 src_rect
, dst_texture
, dst_sub_resource_idx
, dst_location
, dst_rect
, colour_key
, filter
);
6011 TRACE("Blit using ARB_copy_image.\n");
6013 src_level
= src_sub_resource_idx
% src_texture
->level_count
;
6014 src_layer
= src_sub_resource_idx
/ src_texture
->level_count
;
6016 dst_level
= dst_sub_resource_idx
% dst_texture
->level_count
;
6017 dst_layer
= dst_sub_resource_idx
/ dst_texture
->level_count
;
6019 location
= src_location
& (WINED3D_LOCATION_TEXTURE_RGB
| WINED3D_LOCATION_TEXTURE_SRGB
);
6021 location
= src_texture
->flags
& WINED3D_TEXTURE_IS_SRGB
6022 ? WINED3D_LOCATION_TEXTURE_SRGB
: WINED3D_LOCATION_TEXTURE_RGB
;
6023 if (!wined3d_texture_load_location(src_texture
, src_sub_resource_idx
, context
, location
))
6024 ERR("Failed to load the source sub-resource into %s.\n", wined3d_debug_location(location
));
6025 src_name
= wined3d_texture_gl_get_texture_name(src_texture_gl
,
6026 context
, location
== WINED3D_LOCATION_TEXTURE_SRGB
);
6028 location
= dst_location
& (WINED3D_LOCATION_TEXTURE_RGB
| WINED3D_LOCATION_TEXTURE_SRGB
);
6030 location
= dst_texture
->flags
& WINED3D_TEXTURE_IS_SRGB
6031 ? WINED3D_LOCATION_TEXTURE_SRGB
: WINED3D_LOCATION_TEXTURE_RGB
;
6032 if (wined3d_texture_is_full_rect(dst_texture
, dst_level
, dst_rect
))
6034 if (!wined3d_texture_prepare_location(dst_texture
, dst_sub_resource_idx
, context
, location
))
6035 ERR("Failed to prepare the destination sub-resource into %s.\n", wined3d_debug_location(location
));
6039 if (!wined3d_texture_load_location(dst_texture
, dst_sub_resource_idx
, context
, location
))
6040 ERR("Failed to load the destination sub-resource into %s.\n", wined3d_debug_location(location
));
6042 dst_name
= wined3d_texture_gl_get_texture_name(dst_texture_gl
,
6043 context
, location
== WINED3D_LOCATION_TEXTURE_SRGB
);
6045 GL_EXTCALL(glCopyImageSubData(src_name
, src_texture_gl
->target
, src_level
,
6046 src_rect
->left
, src_rect
->top
, src_layer
, dst_name
, dst_texture_gl
->target
, dst_level
,
6047 dst_rect
->left
, dst_rect
->top
, dst_layer
, src_rect
->right
- src_rect
->left
,
6048 src_rect
->bottom
- src_rect
->top
, 1));
6049 checkGLcall("copy image data");
6051 wined3d_texture_validate_location(dst_texture
, dst_sub_resource_idx
, location
);
6052 wined3d_texture_invalidate_location(dst_texture
, dst_sub_resource_idx
, ~location
);
6053 if (!wined3d_texture_load_location(dst_texture
, dst_sub_resource_idx
, context
, dst_location
))
6054 ERR("Failed to load the destination sub-resource into %s.\n", wined3d_debug_location(dst_location
));
6056 return dst_location
| location
;
6059 static const struct wined3d_blitter_ops raw_blitter_ops
=
6061 raw_blitter_destroy
,
6066 void wined3d_raw_blitter_create(struct wined3d_blitter
**next
, const struct wined3d_gl_info
*gl_info
)
6068 struct wined3d_blitter
*blitter
;
6070 if (!gl_info
->supported
[ARB_COPY_IMAGE
])
6073 if (!(blitter
= heap_alloc(sizeof(*blitter
))))
6076 TRACE("Created blitter %p.\n", blitter
);
6078 blitter
->ops
= &raw_blitter_ops
;
6079 blitter
->next
= *next
;
6083 static void vk_blitter_destroy(struct wined3d_blitter
*blitter
, struct wined3d_context
*context
)
6085 struct wined3d_blitter
*next
;
6087 TRACE("blitter %p, context %p.\n", blitter
, context
);
6089 if ((next
= blitter
->next
))
6090 next
->ops
->blitter_destroy(next
, context
);
6095 static void vk_blitter_clear_rendertargets(struct wined3d_context_vk
*context_vk
, unsigned int rt_count
,
6096 const struct wined3d_fb_state
*fb
, unsigned int rect_count
, const RECT
*clear_rects
, const RECT
*draw_rect
,
6097 uint32_t flags
, const struct wined3d_color
*colour
, float depth
, unsigned int stencil
)
6099 VkClearValue clear_values
[WINED3D_MAX_RENDER_TARGETS
+ 1];
6100 VkImageView views
[WINED3D_MAX_RENDER_TARGETS
+ 1];
6101 struct wined3d_rendertarget_view_vk
*rtv_vk
;
6102 struct wined3d_rendertarget_view
*view
;
6103 const struct wined3d_vk_info
*vk_info
;
6104 struct wined3d_device_vk
*device_vk
;
6105 VkCommandBuffer vk_command_buffer
;
6106 VkRenderPassBeginInfo begin_desc
;
6107 unsigned int i
, attachment_count
;
6108 VkFramebufferCreateInfo fb_desc
;
6109 VkFramebuffer vk_framebuffer
;
6110 VkRenderPass vk_render_pass
;
6111 bool depth_stencil
= false;
6112 unsigned int layer_count
;
6113 VkClearColorValue
*c
;
6117 TRACE("context_vk %p, rt_count %u, fb %p, rect_count %u, clear_rects %p, "
6118 "draw_rect %s, flags %#x, colour %s, depth %.8e, stencil %#x.\n",
6119 context_vk
, rt_count
, fb
, rect_count
, clear_rects
,
6120 wine_dbgstr_rect(draw_rect
), flags
, debug_color(colour
), depth
, stencil
);
6122 device_vk
= wined3d_device_vk(context_vk
->c
.device
);
6123 vk_info
= context_vk
->vk_info
;
6125 if (!(flags
& WINED3DCLEAR_TARGET
))
6128 for (i
= 0, attachment_count
= 0, layer_count
= 1; i
< rt_count
; ++i
)
6130 if (!(view
= fb
->render_targets
[i
]))
6133 if (!is_full_clear(view
, draw_rect
, clear_rects
))
6134 wined3d_rendertarget_view_load_location(view
, &context_vk
->c
, view
->resource
->draw_binding
);
6136 wined3d_rendertarget_view_prepare_location(view
, &context_vk
->c
, view
->resource
->draw_binding
);
6137 wined3d_rendertarget_view_validate_location(view
, view
->resource
->draw_binding
);
6138 wined3d_rendertarget_view_invalidate_location(view
, ~view
->resource
->draw_binding
);
6140 rtv_vk
= wined3d_rendertarget_view_vk(view
);
6141 views
[attachment_count
] = wined3d_rendertarget_view_vk_get_image_view(rtv_vk
, context_vk
);
6142 wined3d_rendertarget_view_vk_barrier(rtv_vk
, context_vk
, WINED3D_BIND_RENDER_TARGET
);
6144 c
= &clear_values
[attachment_count
].color
;
6145 if (view
->format_flags
& WINED3DFMT_FLAG_INTEGER
)
6147 c
->int32
[0] = colour
->r
;
6148 c
->int32
[1] = colour
->g
;
6149 c
->int32
[2] = colour
->b
;
6150 c
->int32
[3] = colour
->a
;
6154 c
->float32
[0] = colour
->r
;
6155 c
->float32
[1] = colour
->g
;
6156 c
->float32
[2] = colour
->b
;
6157 c
->float32
[3] = colour
->a
;
6160 if (view
->layer_count
> layer_count
)
6161 layer_count
= view
->layer_count
;
6166 if (flags
& (WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
) && (view
= fb
->depth_stencil
))
6168 if (!is_full_clear(view
, draw_rect
, clear_rects
))
6169 wined3d_rendertarget_view_load_location(view
, &context_vk
->c
, view
->resource
->draw_binding
);
6171 wined3d_rendertarget_view_prepare_location(view
, &context_vk
->c
, view
->resource
->draw_binding
);
6172 wined3d_rendertarget_view_validate_location(view
, view
->resource
->draw_binding
);
6173 wined3d_rendertarget_view_invalidate_location(view
, ~view
->resource
->draw_binding
);
6175 rtv_vk
= wined3d_rendertarget_view_vk(view
);
6176 views
[attachment_count
] = wined3d_rendertarget_view_vk_get_image_view(rtv_vk
, context_vk
);
6177 wined3d_rendertarget_view_vk_barrier(rtv_vk
, context_vk
, WINED3D_BIND_DEPTH_STENCIL
);
6179 clear_values
[attachment_count
].depthStencil
.depth
= depth
;
6180 clear_values
[attachment_count
].depthStencil
.stencil
= stencil
;
6182 if (view
->layer_count
> layer_count
)
6183 layer_count
= view
->layer_count
;
6185 depth_stencil
= true;
6189 if (!attachment_count
)
6192 if (!(vk_render_pass
= wined3d_context_vk_get_render_pass(context_vk
, fb
,
6193 rt_count
, flags
& (WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
), flags
)))
6195 ERR("Failed to get render pass.\n");
6199 if (!(vk_command_buffer
= wined3d_context_vk_get_command_buffer(context_vk
)))
6201 ERR("Failed to get command buffer.\n");
6205 fb_desc
.sType
= VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO
;
6206 fb_desc
.pNext
= NULL
;
6208 fb_desc
.renderPass
= vk_render_pass
;
6209 fb_desc
.attachmentCount
= attachment_count
;
6210 fb_desc
.pAttachments
= views
;
6211 fb_desc
.width
= draw_rect
->right
- draw_rect
->left
;
6212 fb_desc
.height
= draw_rect
->bottom
- draw_rect
->top
;
6213 fb_desc
.layers
= layer_count
;
6214 if ((vr
= VK_CALL(vkCreateFramebuffer(device_vk
->vk_device
, &fb_desc
, NULL
, &vk_framebuffer
))) < 0)
6216 ERR("Failed to create Vulkan framebuffer, vr %s.\n", wined3d_debug_vkresult(vr
));
6220 begin_desc
.sType
= VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO
;
6221 begin_desc
.pNext
= NULL
;
6222 begin_desc
.renderPass
= vk_render_pass
;
6223 begin_desc
.framebuffer
= vk_framebuffer
;
6224 begin_desc
.clearValueCount
= attachment_count
;
6225 begin_desc
.pClearValues
= clear_values
;
6227 wined3d_context_vk_end_current_render_pass(context_vk
);
6229 for (i
= 0; i
< rect_count
; ++i
)
6231 r
.left
= max(clear_rects
[i
].left
, draw_rect
->left
);
6232 r
.top
= max(clear_rects
[i
].top
, draw_rect
->top
);
6233 r
.right
= min(clear_rects
[i
].right
, draw_rect
->right
);
6234 r
.bottom
= min(clear_rects
[i
].bottom
, draw_rect
->bottom
);
6236 if (r
.left
>= r
.right
|| r
.top
>= r
.bottom
)
6239 begin_desc
.renderArea
.offset
.x
= r
.left
;
6240 begin_desc
.renderArea
.offset
.y
= r
.top
;
6241 begin_desc
.renderArea
.extent
.width
= r
.right
- r
.left
;
6242 begin_desc
.renderArea
.extent
.height
= r
.bottom
- r
.top
;
6243 VK_CALL(vkCmdBeginRenderPass(vk_command_buffer
, &begin_desc
, VK_SUBPASS_CONTENTS_INLINE
));
6244 VK_CALL(vkCmdEndRenderPass(vk_command_buffer
));
6247 wined3d_context_vk_destroy_framebuffer(context_vk
, vk_framebuffer
, context_vk
->current_command_buffer
.id
);
6249 for (i
= 0; i
< rt_count
; ++i
)
6251 if (!(view
= fb
->render_targets
[i
]))
6254 wined3d_context_vk_reference_rendertarget_view(context_vk
, wined3d_rendertarget_view_vk(view
));
6259 view
= fb
->depth_stencil
;
6260 wined3d_context_vk_reference_rendertarget_view(context_vk
, wined3d_rendertarget_view_vk(view
));
6264 static void vk_blitter_clear(struct wined3d_blitter
*blitter
, struct wined3d_device
*device
,
6265 unsigned int rt_count
, const struct wined3d_fb_state
*fb
, unsigned int rect_count
, const RECT
*clear_rects
,
6266 const RECT
*draw_rect
, DWORD flags
, const struct wined3d_color
*colour
, float depth
, DWORD stencil
)
6268 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(device
);
6269 struct wined3d_rendertarget_view
*view
, *previous
= NULL
;
6270 struct wined3d_context_vk
*context_vk
;
6271 bool have_identical_size
= true;
6272 struct wined3d_fb_state tmp_fb
;
6273 unsigned int next_rt_count
= 0;
6274 struct wined3d_blitter
*next
;
6275 uint32_t next_flags
= 0;
6278 TRACE("blitter %p, device %p, rt_count %u, fb %p, rect_count %u, clear_rects %p, "
6279 "draw_rect %s, flags %#x, colour %s, depth %.8e, stencil %#x.\n",
6280 blitter
, device
, rt_count
, fb
, rect_count
, clear_rects
,
6281 wine_dbgstr_rect(draw_rect
), flags
, debug_color(colour
), depth
, stencil
);
6286 clear_rects
= draw_rect
;
6289 if (flags
& WINED3DCLEAR_TARGET
)
6291 for (i
= 0; i
< rt_count
; ++i
)
6293 if (!(view
= fb
->render_targets
[i
]))
6296 if (blitter_use_cpu_clear(view
))
6298 next_flags
|= WINED3DCLEAR_TARGET
;
6299 flags
&= ~WINED3DCLEAR_TARGET
;
6300 next_rt_count
= rt_count
;
6307 if ((flags
& (WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
)) && (view
= fb
->depth_stencil
)
6308 && (!view
->format
->depth_size
|| (flags
& WINED3DCLEAR_ZBUFFER
))
6309 && (!view
->format
->stencil_size
|| (flags
& WINED3DCLEAR_STENCIL
))
6310 && blitter_use_cpu_clear(view
))
6312 next_flags
|= flags
& (WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
);
6313 flags
&= ~(WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
);
6318 context_vk
= wined3d_context_vk(context_acquire(&device_vk
->d
, NULL
, 0));
6320 for (i
= 0; i
< rt_count
; ++i
)
6322 if (!(view
= fb
->render_targets
[i
]))
6325 if (previous
&& (previous
->width
!= view
->width
|| previous
->height
!= view
->height
))
6326 have_identical_size
= false;
6329 if (flags
& (WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
))
6331 view
= fb
->depth_stencil
;
6333 if (previous
&& (previous
->width
!= view
->width
|| previous
->height
!= view
->height
))
6334 have_identical_size
= false;
6337 if (have_identical_size
)
6339 vk_blitter_clear_rendertargets(context_vk
, rt_count
, fb
, rect_count
,
6340 clear_rects
, draw_rect
, flags
, colour
, depth
, stencil
);
6344 for (i
= 0; i
< rt_count
; ++i
)
6346 if (!(view
= fb
->render_targets
[i
]))
6349 tmp_fb
.render_targets
[0] = view
;
6350 tmp_fb
.depth_stencil
= NULL
;
6351 vk_blitter_clear_rendertargets(context_vk
, 1, &tmp_fb
, rect_count
,
6352 clear_rects
, draw_rect
, WINED3DCLEAR_TARGET
, colour
, depth
, stencil
);
6354 if (flags
& (WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
))
6356 tmp_fb
.render_targets
[0] = NULL
;
6357 tmp_fb
.depth_stencil
= fb
->depth_stencil
;
6358 vk_blitter_clear_rendertargets(context_vk
, 0, &tmp_fb
, rect_count
,
6359 clear_rects
, draw_rect
, flags
& ~WINED3DCLEAR_TARGET
, colour
, depth
, stencil
);
6363 context_release(&context_vk
->c
);
6369 if (!(next
= blitter
->next
))
6371 ERR("No blitter to handle clear.\n");
6375 TRACE("Forwarding to blitter %p.\n", next
);
6376 next
->ops
->blitter_clear(next
, device
, next_rt_count
, fb
, rect_count
,
6377 clear_rects
, draw_rect
, next_flags
, colour
, depth
, stencil
);
6380 static bool vk_blitter_blit_supported(enum wined3d_blit_op op
, const struct wined3d_context
*context
,
6381 const struct wined3d_resource
*src_resource
, const RECT
*src_rect
,
6382 const struct wined3d_resource
*dst_resource
, const RECT
*dst_rect
)
6384 const struct wined3d_format
*src_format
= src_resource
->format
;
6385 const struct wined3d_format
*dst_format
= dst_resource
->format
;
6387 if (!(dst_resource
->access
& WINED3D_RESOURCE_ACCESS_GPU
))
6389 TRACE("Destination resource does not have GPU access.\n");
6393 if (!(src_resource
->access
& WINED3D_RESOURCE_ACCESS_GPU
))
6395 TRACE("Source resource does not have GPU access.\n");
6399 if (dst_format
->id
!= src_format
->id
)
6401 if (!is_identity_fixup(dst_format
->color_fixup
))
6403 TRACE("Destination fixups are not supported.\n");
6407 if (!is_identity_fixup(src_format
->color_fixup
))
6409 TRACE("Source fixups are not supported.\n");
6413 if (op
!= WINED3D_BLIT_OP_RAW_BLIT
6414 && wined3d_format_vk(src_format
)->vk_format
!= wined3d_format_vk(dst_format
)->vk_format
)
6416 TRACE("Format conversion not supported.\n");
6421 if (wined3d_resource_get_sample_count(dst_resource
) > 1)
6423 TRACE("Multi-sample destination resource not supported.\n");
6427 if (op
== WINED3D_BLIT_OP_RAW_BLIT
)
6430 if (op
!= WINED3D_BLIT_OP_COLOR_BLIT
)
6432 TRACE("Unsupported blit operation %#x.\n", op
);
6436 if ((src_rect
->right
- src_rect
->left
!= dst_rect
->right
- dst_rect
->left
)
6437 || (src_rect
->bottom
- src_rect
->top
!= dst_rect
->bottom
- dst_rect
->top
))
6439 TRACE("Scaling not supported.\n");
6446 static DWORD
vk_blitter_blit(struct wined3d_blitter
*blitter
, enum wined3d_blit_op op
,
6447 struct wined3d_context
*context
, struct wined3d_texture
*src_texture
, unsigned int src_sub_resource_idx
,
6448 DWORD src_location
, const RECT
*src_rect
, struct wined3d_texture
*dst_texture
,
6449 unsigned int dst_sub_resource_idx
, DWORD dst_location
, const RECT
*dst_rect
,
6450 const struct wined3d_color_key
*colour_key
, enum wined3d_texture_filter_type filter
)
6452 struct wined3d_texture_vk
*src_texture_vk
= wined3d_texture_vk(src_texture
);
6453 struct wined3d_texture_vk
*dst_texture_vk
= wined3d_texture_vk(dst_texture
);
6454 struct wined3d_context_vk
*context_vk
= wined3d_context_vk(context
);
6455 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
6456 unsigned int src_level
, src_layer
, dst_level
, dst_layer
;
6457 VkImageAspectFlags src_aspect
, dst_aspect
;
6458 VkCommandBuffer vk_command_buffer
;
6459 struct wined3d_blitter
*next
;
6460 bool resolve
= false;
6462 TRACE("blitter %p, op %#x, context %p, src_texture %p, src_sub_resource_idx %u, src_location %s, src_rect %s, "
6463 "dst_texture %p, dst_sub_resource_idx %u, dst_location %s, dst_rect %s, colour_key %p, filter %s.\n",
6464 blitter
, op
, context
, src_texture
, src_sub_resource_idx
, wined3d_debug_location(src_location
),
6465 wine_dbgstr_rect(src_rect
), dst_texture
, dst_sub_resource_idx
, wined3d_debug_location(dst_location
),
6466 wine_dbgstr_rect(dst_rect
), colour_key
, debug_d3dtexturefiltertype(filter
));
6468 if (!vk_blitter_blit_supported(op
, context
, &src_texture
->resource
, src_rect
, &dst_texture
->resource
, dst_rect
))
6471 src_aspect
= vk_aspect_mask_from_format(src_texture_vk
->t
.resource
.format
);
6472 dst_aspect
= vk_aspect_mask_from_format(dst_texture_vk
->t
.resource
.format
);
6474 if (wined3d_resource_get_sample_count(&src_texture_vk
->t
.resource
) > 1)
6477 src_level
= src_sub_resource_idx
% src_texture
->level_count
;
6478 src_layer
= src_sub_resource_idx
/ src_texture
->level_count
;
6480 dst_level
= dst_sub_resource_idx
% dst_texture
->level_count
;
6481 dst_layer
= dst_sub_resource_idx
/ dst_texture
->level_count
;
6483 if (!wined3d_texture_load_location(src_texture
, src_sub_resource_idx
, context
, WINED3D_LOCATION_TEXTURE_RGB
))
6484 ERR("Failed to load the source sub-resource.\n");
6486 if (wined3d_texture_is_full_rect(dst_texture
, dst_level
, dst_rect
))
6488 if (!wined3d_texture_prepare_location(dst_texture
,
6489 dst_sub_resource_idx
, context
, WINED3D_LOCATION_TEXTURE_RGB
))
6491 ERR("Failed to prepare the destination sub-resource.\n");
6497 if (!wined3d_texture_load_location(dst_texture
,
6498 dst_sub_resource_idx
, context
, WINED3D_LOCATION_TEXTURE_RGB
))
6500 ERR("Failed to load the destination sub-resource.\n");
6505 if (!(vk_command_buffer
= wined3d_context_vk_get_command_buffer(context_vk
)))
6507 ERR("Failed to get command buffer.\n");
6511 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
6512 VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
, VK_PIPELINE_STAGE_TRANSFER_BIT
,
6513 vk_access_mask_from_bind_flags(src_texture_vk
->t
.resource
.bind_flags
),
6514 VK_ACCESS_TRANSFER_READ_BIT
,
6515 src_texture_vk
->layout
, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL
,
6516 src_texture_vk
->vk_image
, src_aspect
);
6517 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
6518 VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
, VK_PIPELINE_STAGE_TRANSFER_BIT
,
6519 vk_access_mask_from_bind_flags(dst_texture_vk
->t
.resource
.bind_flags
),
6520 VK_ACCESS_TRANSFER_WRITE_BIT
,
6521 dst_texture_vk
->layout
, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
,
6522 dst_texture_vk
->vk_image
, dst_aspect
);
6526 VkImageResolve region
;
6528 region
.srcSubresource
.aspectMask
= src_aspect
;
6529 region
.srcSubresource
.mipLevel
= src_level
;
6530 region
.srcSubresource
.baseArrayLayer
= src_layer
;
6531 region
.srcSubresource
.layerCount
= 1;
6532 region
.srcOffset
.x
= src_rect
->left
;
6533 region
.srcOffset
.y
= src_rect
->top
;
6534 region
.srcOffset
.z
= 0;
6535 region
.dstSubresource
.aspectMask
= dst_aspect
;
6536 region
.dstSubresource
.mipLevel
= dst_level
;
6537 region
.dstSubresource
.baseArrayLayer
= dst_layer
;
6538 region
.dstSubresource
.layerCount
= 1;
6539 region
.dstOffset
.x
= dst_rect
->left
;
6540 region
.dstOffset
.y
= dst_rect
->top
;
6541 region
.dstOffset
.z
= 0;
6542 region
.extent
.width
= src_rect
->right
- src_rect
->left
;
6543 region
.extent
.height
= src_rect
->bottom
- src_rect
->top
;
6544 region
.extent
.depth
= 1;
6546 VK_CALL(vkCmdResolveImage(vk_command_buffer
, src_texture_vk
->vk_image
, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL
,
6547 dst_texture_vk
->vk_image
, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
, 1, ®ion
));
6553 region
.srcSubresource
.aspectMask
= src_aspect
;
6554 region
.srcSubresource
.mipLevel
= src_level
;
6555 region
.srcSubresource
.baseArrayLayer
= src_layer
;
6556 region
.srcSubresource
.layerCount
= 1;
6557 region
.srcOffset
.x
= src_rect
->left
;
6558 region
.srcOffset
.y
= src_rect
->top
;
6559 region
.srcOffset
.z
= 0;
6560 region
.dstSubresource
.aspectMask
= dst_aspect
;
6561 region
.dstSubresource
.mipLevel
= dst_level
;
6562 region
.dstSubresource
.baseArrayLayer
= dst_layer
;
6563 region
.dstSubresource
.layerCount
= 1;
6564 region
.dstOffset
.x
= dst_rect
->left
;
6565 region
.dstOffset
.y
= dst_rect
->top
;
6566 region
.dstOffset
.z
= 0;
6567 region
.extent
.width
= src_rect
->right
- src_rect
->left
;
6568 region
.extent
.height
= src_rect
->bottom
- src_rect
->top
;
6569 region
.extent
.depth
= 1;
6571 VK_CALL(vkCmdCopyImage(vk_command_buffer
, src_texture_vk
->vk_image
, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL
,
6572 dst_texture_vk
->vk_image
, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
, 1, ®ion
));
6575 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
6576 VK_PIPELINE_STAGE_TRANSFER_BIT
, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
,
6577 VK_ACCESS_TRANSFER_WRITE_BIT
,
6578 vk_access_mask_from_bind_flags(dst_texture_vk
->t
.resource
.bind_flags
),
6579 VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
, dst_texture_vk
->layout
,
6580 dst_texture_vk
->vk_image
, dst_aspect
);
6581 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
6582 VK_PIPELINE_STAGE_TRANSFER_BIT
, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
,
6583 VK_ACCESS_TRANSFER_READ_BIT
,
6584 vk_access_mask_from_bind_flags(src_texture_vk
->t
.resource
.bind_flags
),
6585 VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL
, src_texture_vk
->layout
,
6586 src_texture_vk
->vk_image
, src_aspect
);
6588 wined3d_texture_validate_location(dst_texture
, dst_sub_resource_idx
, WINED3D_LOCATION_TEXTURE_RGB
);
6589 wined3d_texture_invalidate_location(dst_texture
, dst_sub_resource_idx
, ~WINED3D_LOCATION_TEXTURE_RGB
);
6590 if (!wined3d_texture_load_location(dst_texture
, dst_sub_resource_idx
, context
, dst_location
))
6591 ERR("Failed to load the destination sub-resource into %s.\n", wined3d_debug_location(dst_location
));
6593 wined3d_context_vk_reference_texture(context_vk
, src_texture_vk
);
6594 wined3d_context_vk_reference_texture(context_vk
, dst_texture_vk
);
6596 return dst_location
| WINED3D_LOCATION_TEXTURE_RGB
;
6599 if (!(next
= blitter
->next
))
6601 ERR("No blitter to handle blit op %#x.\n", op
);
6602 return dst_location
;
6605 TRACE("Forwarding to blitter %p.\n", next
);
6606 return next
->ops
->blitter_blit(next
, op
, context
, src_texture
, src_sub_resource_idx
, src_location
,
6607 src_rect
, dst_texture
, dst_sub_resource_idx
, dst_location
, dst_rect
, colour_key
, filter
);
6610 static const struct wined3d_blitter_ops vk_blitter_ops
=
6612 .blitter_destroy
= vk_blitter_destroy
,
6613 .blitter_clear
= vk_blitter_clear
,
6614 .blitter_blit
= vk_blitter_blit
,
6617 void wined3d_vk_blitter_create(struct wined3d_blitter
**next
)
6619 struct wined3d_blitter
*blitter
;
6621 if (!(blitter
= heap_alloc(sizeof(*blitter
))))
6624 TRACE("Created blitter %p.\n", blitter
);
6626 blitter
->ops
= &vk_blitter_ops
;
6627 blitter
->next
= *next
;