mshtml: Added HTMLImgElement::onabort implementation.
[wine.git] / dlls / d3d8 / device.c
bloba7d52673d8c35b7c168cc4b48b8d8ef637bc2fcd
1 /*
2 * IDirect3DDevice8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "config.h"
24 #include <math.h>
25 #include <stdarg.h>
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
29 #include "windef.h"
30 #include "winbase.h"
31 #include "winuser.h"
32 #include "wingdi.h"
33 #include "wine/debug.h"
35 #include "d3d8_private.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
39 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
41 BYTE *c = (BYTE *)&format;
43 /* Don't translate FOURCC formats */
44 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
46 switch(format)
48 case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
49 case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
50 case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
51 case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
52 case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
53 case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
54 case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
55 case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
56 case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
57 case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
58 case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
59 case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
60 case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
61 case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
62 case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
63 case WINED3DFMT_P8_UINT: return D3DFMT_P8;
64 case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
65 case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
66 case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
67 case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
68 case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
69 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
70 case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
71 case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
72 case WINED3DFMT_R10G11B11_SNORM: return D3DFMT_W11V11U10;
73 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
74 case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
75 case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
76 case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
77 case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
78 case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
79 case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
80 case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
81 case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
82 case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
83 case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
84 default:
85 FIXME("Unhandled wined3d format %#x.\n", format);
86 return D3DFMT_UNKNOWN;
90 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
92 BYTE *c = (BYTE *)&format;
94 /* Don't translate FOURCC formats */
95 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
97 switch(format)
99 case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
100 case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
101 case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
102 case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
103 case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
104 case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
105 case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
106 case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
107 case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
108 case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
109 case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
110 case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
111 case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
112 case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
113 case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
114 case D3DFMT_P8: return WINED3DFMT_P8_UINT;
115 case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
116 case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
117 case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
118 case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
119 case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
120 case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
121 case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
122 case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
123 case D3DFMT_W11V11U10: return WINED3DFMT_R10G11B11_SNORM;
124 case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
125 case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
126 case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
127 case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
128 case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
129 case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
130 case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
131 case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
132 case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
133 case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
134 case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
135 default:
136 FIXME("Unhandled D3DFORMAT %#x\n", format);
137 return WINED3DFMT_UNKNOWN;
141 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
143 switch(primitive_type)
145 case D3DPT_POINTLIST:
146 return primitive_count;
148 case D3DPT_LINELIST:
149 return primitive_count * 2;
151 case D3DPT_LINESTRIP:
152 return primitive_count + 1;
154 case D3DPT_TRIANGLELIST:
155 return primitive_count * 3;
157 case D3DPT_TRIANGLESTRIP:
158 case D3DPT_TRIANGLEFAN:
159 return primitive_count + 2;
161 default:
162 FIXME("Unhandled primitive type %#x\n", primitive_type);
163 return 0;
167 static void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS *present_parameters,
168 const struct wined3d_swapchain_desc *swapchain_desc)
170 present_parameters->BackBufferWidth = swapchain_desc->backbuffer_width;
171 present_parameters->BackBufferHeight = swapchain_desc->backbuffer_height;
172 present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc->backbuffer_format);
173 present_parameters->BackBufferCount = swapchain_desc->backbuffer_count;
174 present_parameters->MultiSampleType = swapchain_desc->multisample_type;
175 present_parameters->SwapEffect = swapchain_desc->swap_effect;
176 present_parameters->hDeviceWindow = swapchain_desc->device_window;
177 present_parameters->Windowed = swapchain_desc->windowed;
178 present_parameters->EnableAutoDepthStencil = swapchain_desc->enable_auto_depth_stencil;
179 present_parameters->AutoDepthStencilFormat
180 = d3dformat_from_wined3dformat(swapchain_desc->auto_depth_stencil_format);
181 present_parameters->Flags = swapchain_desc->flags;
182 present_parameters->FullScreen_RefreshRateInHz = swapchain_desc->refresh_rate;
183 present_parameters->FullScreen_PresentationInterval = swapchain_desc->swap_interval;
186 static void wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapchain_desc *swapchain_desc,
187 const D3DPRESENT_PARAMETERS *present_parameters)
189 swapchain_desc->backbuffer_width = present_parameters->BackBufferWidth;
190 swapchain_desc->backbuffer_height = present_parameters->BackBufferHeight;
191 swapchain_desc->backbuffer_format = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
192 swapchain_desc->backbuffer_count = max(1, present_parameters->BackBufferCount);
193 swapchain_desc->multisample_type = present_parameters->MultiSampleType;
194 swapchain_desc->multisample_quality = 0; /* d3d9 only */
195 swapchain_desc->swap_effect = present_parameters->SwapEffect;
196 swapchain_desc->device_window = present_parameters->hDeviceWindow;
197 swapchain_desc->windowed = present_parameters->Windowed;
198 swapchain_desc->enable_auto_depth_stencil = present_parameters->EnableAutoDepthStencil;
199 swapchain_desc->auto_depth_stencil_format
200 = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
201 swapchain_desc->flags = present_parameters->Flags;
202 swapchain_desc->refresh_rate = present_parameters->FullScreen_RefreshRateInHz;
203 swapchain_desc->swap_interval = present_parameters->FullScreen_PresentationInterval;
204 swapchain_desc->auto_restore_display_mode = TRUE;
207 /* Handle table functions */
208 static DWORD d3d8_allocate_handle(struct d3d8_handle_table *t, void *object, enum d3d8_handle_type type)
210 struct d3d8_handle_entry *entry;
212 if (t->free_entries)
214 DWORD index = t->free_entries - t->entries;
215 /* Use a free handle */
216 entry = t->free_entries;
217 if (entry->type != D3D8_HANDLE_FREE)
219 ERR("Handle %u(%p) is in the free list, but has type %#x.\n", index, entry, entry->type);
220 return D3D8_INVALID_HANDLE;
222 t->free_entries = entry->object;
223 entry->object = object;
224 entry->type = type;
226 return index;
229 if (!(t->entry_count < t->table_size))
231 /* Grow the table */
232 UINT new_size = t->table_size + (t->table_size >> 1);
233 struct d3d8_handle_entry *new_entries = HeapReAlloc(GetProcessHeap(),
234 0, t->entries, new_size * sizeof(*t->entries));
235 if (!new_entries)
237 ERR("Failed to grow the handle table.\n");
238 return D3D8_INVALID_HANDLE;
240 t->entries = new_entries;
241 t->table_size = new_size;
244 entry = &t->entries[t->entry_count];
245 entry->object = object;
246 entry->type = type;
248 return t->entry_count++;
251 static void *d3d8_free_handle(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type)
253 struct d3d8_handle_entry *entry;
254 void *object;
256 if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count)
258 WARN("Invalid handle %u passed.\n", handle);
259 return NULL;
262 entry = &t->entries[handle];
263 if (entry->type != type)
265 WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type);
266 return NULL;
269 object = entry->object;
270 entry->object = t->free_entries;
271 entry->type = D3D8_HANDLE_FREE;
272 t->free_entries = entry;
274 return object;
277 static void *d3d8_get_object(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type)
279 struct d3d8_handle_entry *entry;
281 if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count)
283 WARN("Invalid handle %u passed.\n", handle);
284 return NULL;
287 entry = &t->entries[handle];
288 if (entry->type != type)
290 WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type);
291 return NULL;
294 return entry->object;
297 static inline struct d3d8_device *impl_from_IDirect3DDevice8(IDirect3DDevice8 *iface)
299 return CONTAINING_RECORD(iface, struct d3d8_device, IDirect3DDevice8_iface);
302 static HRESULT WINAPI d3d8_device_QueryInterface(IDirect3DDevice8 *iface, REFIID riid, void **out)
304 TRACE("iface %p, riid %s, out %p.\n",
305 iface, debugstr_guid(riid), out);
307 if (IsEqualGUID(riid, &IID_IDirect3DDevice8)
308 || IsEqualGUID(riid, &IID_IUnknown))
310 IDirect3DDevice8_AddRef(iface);
311 *out = iface;
312 return S_OK;
315 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
317 *out = NULL;
318 return E_NOINTERFACE;
321 static ULONG WINAPI d3d8_device_AddRef(IDirect3DDevice8 *iface)
323 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
324 ULONG ref = InterlockedIncrement(&device->ref);
326 TRACE("%p increasing refcount to %u.\n", iface, ref);
328 return ref;
331 static ULONG WINAPI d3d8_device_Release(IDirect3DDevice8 *iface)
333 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
334 ULONG ref;
336 if (device->inDestruction)
337 return 0;
339 ref = InterlockedDecrement(&device->ref);
341 TRACE("%p decreasing refcount to %u.\n", iface, ref);
343 if (!ref)
345 IDirect3D8 *parent = device->d3d_parent;
346 unsigned i;
348 TRACE("Releasing wined3d device %p.\n", device->wined3d_device);
350 wined3d_mutex_lock();
352 device->inDestruction = TRUE;
354 for (i = 0; i < device->numConvertedDecls; ++i)
356 d3d8_vertex_declaration_destroy(device->decls[i].declaration);
358 HeapFree(GetProcessHeap(), 0, device->decls);
360 wined3d_device_uninit_3d(device->wined3d_device);
361 wined3d_device_release_focus_window(device->wined3d_device);
362 wined3d_device_decref(device->wined3d_device);
363 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
364 HeapFree(GetProcessHeap(), 0, device);
366 wined3d_mutex_unlock();
368 IDirect3D8_Release(parent);
370 return ref;
373 static HRESULT WINAPI d3d8_device_TestCooperativeLevel(IDirect3DDevice8 *iface)
375 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
377 TRACE("iface %p.\n", iface);
379 if (device->lost)
381 TRACE("Device is lost.\n");
382 return D3DERR_DEVICENOTRESET;
385 return D3D_OK;
388 static UINT WINAPI d3d8_device_GetAvailableTextureMem(IDirect3DDevice8 *iface)
390 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
391 HRESULT hr;
393 TRACE("iface %p.\n", iface);
395 wined3d_mutex_lock();
396 hr = wined3d_device_get_available_texture_mem(device->wined3d_device);
397 wined3d_mutex_unlock();
399 return hr;
402 static HRESULT WINAPI d3d8_device_ResourceManagerDiscardBytes(IDirect3DDevice8 *iface, DWORD byte_count)
404 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
406 TRACE("iface %p, byte_count %u.\n", iface, byte_count);
408 if (byte_count)
409 FIXME("Byte count ignored.\n");
411 wined3d_mutex_lock();
412 wined3d_device_evict_managed_resources(device->wined3d_device);
413 wined3d_mutex_unlock();
415 return D3D_OK;
418 static HRESULT WINAPI d3d8_device_GetDirect3D(IDirect3DDevice8 *iface, IDirect3D8 **d3d8)
420 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
422 TRACE("iface %p, d3d8 %p.\n", iface, d3d8);
424 if (!d3d8)
425 return D3DERR_INVALIDCALL;
427 return IDirect3D8_QueryInterface(device->d3d_parent, &IID_IDirect3D8, (void **)d3d8);
430 static HRESULT WINAPI d3d8_device_GetDeviceCaps(IDirect3DDevice8 *iface, D3DCAPS8 *caps)
432 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
433 WINED3DCAPS *wined3d_caps;
434 HRESULT hr;
436 TRACE("iface %p, caps %p.\n", iface, caps);
438 if (!caps)
439 return D3DERR_INVALIDCALL;
441 if (!(wined3d_caps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*wined3d_caps))))
442 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
444 wined3d_mutex_lock();
445 hr = wined3d_device_get_device_caps(device->wined3d_device, wined3d_caps);
446 wined3d_mutex_unlock();
448 fixup_caps(wined3d_caps);
449 WINECAPSTOD3D8CAPS(caps, wined3d_caps)
450 HeapFree(GetProcessHeap(), 0, wined3d_caps);
452 return hr;
455 static HRESULT WINAPI d3d8_device_GetDisplayMode(IDirect3DDevice8 *iface, D3DDISPLAYMODE *mode)
457 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
458 struct wined3d_display_mode wined3d_mode;
459 HRESULT hr;
461 TRACE("iface %p, mode %p.\n", iface, mode);
463 wined3d_mutex_lock();
464 hr = wined3d_device_get_display_mode(device->wined3d_device, 0, &wined3d_mode, NULL);
465 wined3d_mutex_unlock();
467 if (SUCCEEDED(hr))
469 mode->Width = wined3d_mode.width;
470 mode->Height = wined3d_mode.height;
471 mode->RefreshRate = wined3d_mode.refresh_rate;
472 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
475 return hr;
478 static HRESULT WINAPI d3d8_device_GetCreationParameters(IDirect3DDevice8 *iface,
479 D3DDEVICE_CREATION_PARAMETERS *parameters)
481 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
483 TRACE("iface %p, parameters %p.\n", iface, parameters);
485 wined3d_mutex_lock();
486 wined3d_device_get_creation_parameters(device->wined3d_device,
487 (struct wined3d_device_creation_parameters *)parameters);
488 wined3d_mutex_unlock();
490 return D3D_OK;
493 static HRESULT WINAPI d3d8_device_SetCursorProperties(IDirect3DDevice8 *iface,
494 UINT hotspot_x, UINT hotspot_y, IDirect3DSurface8 *bitmap)
496 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
497 struct d3d8_surface *bitmap_impl = unsafe_impl_from_IDirect3DSurface8(bitmap);
498 HRESULT hr;
500 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
501 iface, hotspot_x, hotspot_y, bitmap);
503 if (!bitmap)
505 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
506 return D3DERR_INVALIDCALL;
509 wined3d_mutex_lock();
510 hr = wined3d_device_set_cursor_properties(device->wined3d_device,
511 hotspot_x, hotspot_y, bitmap_impl->wined3d_surface);
512 wined3d_mutex_unlock();
514 return hr;
517 static void WINAPI d3d8_device_SetCursorPosition(IDirect3DDevice8 *iface, UINT x, UINT y, DWORD flags)
519 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
521 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, x, y, flags);
523 wined3d_mutex_lock();
524 wined3d_device_set_cursor_position(device->wined3d_device, x, y, flags);
525 wined3d_mutex_unlock();
528 static BOOL WINAPI d3d8_device_ShowCursor(IDirect3DDevice8 *iface, BOOL show)
530 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
531 BOOL ret;
533 TRACE("iface %p, show %#x.\n", iface, show);
535 wined3d_mutex_lock();
536 ret = wined3d_device_show_cursor(device->wined3d_device, show);
537 wined3d_mutex_unlock();
539 return ret;
542 static HRESULT WINAPI d3d8_device_CreateAdditionalSwapChain(IDirect3DDevice8 *iface,
543 D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain8 **swapchain)
545 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
546 struct wined3d_swapchain_desc desc;
547 struct d3d8_swapchain *object;
548 HRESULT hr;
550 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
551 iface, present_parameters, swapchain);
553 wined3d_swapchain_desc_from_present_parameters(&desc, present_parameters);
554 if (SUCCEEDED(hr = d3d8_swapchain_create(device, &desc, &object)))
555 *swapchain = &object->IDirect3DSwapChain8_iface;
556 present_parameters_from_wined3d_swapchain_desc(present_parameters, &desc);
558 return D3D_OK;
561 static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource)
563 struct wined3d_resource_desc desc;
565 wined3d_resource_get_desc(resource, &desc);
566 if (desc.pool == WINED3D_POOL_DEFAULT)
568 struct d3d8_surface *surface;
570 if (desc.resource_type != WINED3D_RTYPE_SURFACE)
572 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource);
573 return D3DERR_DEVICELOST;
576 surface = wined3d_resource_get_parent(resource);
577 if (surface->refcount)
579 WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface, resource);
580 return D3DERR_DEVICELOST;
583 WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface, resource);
586 return D3D_OK;
589 static HRESULT WINAPI d3d8_device_Reset(IDirect3DDevice8 *iface,
590 D3DPRESENT_PARAMETERS *present_parameters)
592 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
593 struct wined3d_swapchain_desc swapchain_desc;
594 HRESULT hr;
596 TRACE("iface %p, present_parameters %p.\n", iface, present_parameters);
598 wined3d_mutex_lock();
599 wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, present_parameters);
600 if (SUCCEEDED(hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc, NULL, reset_enum_callback)))
602 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_POINTSIZE_MIN, 0);
603 device->lost = FALSE;
605 else
607 device->lost = TRUE;
609 wined3d_mutex_unlock();
611 return hr;
614 static HRESULT WINAPI d3d8_device_Present(IDirect3DDevice8 *iface, const RECT *src_rect,
615 const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region)
617 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
618 HRESULT hr;
620 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p.\n",
621 iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect), dst_window_override, dirty_region);
623 wined3d_mutex_lock();
624 hr = wined3d_device_present(device->wined3d_device, src_rect, dst_rect,
625 dst_window_override, dirty_region, 0);
626 wined3d_mutex_unlock();
628 return hr;
631 static HRESULT WINAPI d3d8_device_GetBackBuffer(IDirect3DDevice8 *iface,
632 UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface8 **backbuffer)
634 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
635 struct wined3d_surface *wined3d_surface = NULL;
636 struct d3d8_surface *surface_impl;
637 HRESULT hr;
639 TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
640 iface, backbuffer_idx, backbuffer_type, backbuffer);
642 wined3d_mutex_lock();
643 hr = wined3d_device_get_back_buffer(device->wined3d_device, 0, backbuffer_idx,
644 (enum wined3d_backbuffer_type)backbuffer_type, &wined3d_surface);
645 if (SUCCEEDED(hr) && wined3d_surface && backbuffer)
647 surface_impl = wined3d_surface_get_parent(wined3d_surface);
648 *backbuffer = &surface_impl->IDirect3DSurface8_iface;
649 IDirect3DSurface8_AddRef(*backbuffer);
651 wined3d_mutex_unlock();
653 return hr;
656 static HRESULT WINAPI d3d8_device_GetRasterStatus(IDirect3DDevice8 *iface, D3DRASTER_STATUS *raster_status)
658 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
659 HRESULT hr;
661 TRACE("iface %p, raster_status %p.\n", iface, raster_status);
663 wined3d_mutex_lock();
664 hr = wined3d_device_get_raster_status(device->wined3d_device, 0, (struct wined3d_raster_status *)raster_status);
665 wined3d_mutex_unlock();
667 return hr;
670 static void WINAPI d3d8_device_SetGammaRamp(IDirect3DDevice8 *iface, DWORD flags, const D3DGAMMARAMP *ramp)
672 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
674 TRACE("iface %p, flags %#x, ramp %p.\n", iface, flags, ramp);
676 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
677 wined3d_mutex_lock();
678 wined3d_device_set_gamma_ramp(device->wined3d_device, 0, flags, (const struct wined3d_gamma_ramp *)ramp);
679 wined3d_mutex_unlock();
682 static void WINAPI d3d8_device_GetGammaRamp(IDirect3DDevice8 *iface, D3DGAMMARAMP *ramp)
684 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
686 TRACE("iface %p, ramp %p.\n", iface, ramp);
688 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
689 wined3d_mutex_lock();
690 wined3d_device_get_gamma_ramp(device->wined3d_device, 0, (struct wined3d_gamma_ramp *)ramp);
691 wined3d_mutex_unlock();
694 static HRESULT WINAPI d3d8_device_CreateTexture(IDirect3DDevice8 *iface,
695 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
696 D3DPOOL pool, IDirect3DTexture8 **texture)
698 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
699 struct d3d8_texture *object;
700 HRESULT hr;
702 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
703 iface, width, height, levels, usage, format, pool, texture);
705 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
706 if (!object)
708 ERR("Failed to allocate texture memory.\n");
709 return D3DERR_OUTOFVIDEOMEMORY;
712 hr = texture_init(object, device, width, height, levels, usage, format, pool);
713 if (FAILED(hr))
715 WARN("Failed to initialize texture, hr %#x.\n", hr);
716 HeapFree(GetProcessHeap(), 0, object);
717 return hr;
720 TRACE("Created texture %p.\n", object);
721 *texture = (IDirect3DTexture8 *)&object->IDirect3DBaseTexture8_iface;
723 return D3D_OK;
726 static HRESULT WINAPI d3d8_device_CreateVolumeTexture(IDirect3DDevice8 *iface,
727 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
728 D3DPOOL pool, IDirect3DVolumeTexture8 **texture)
730 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
731 struct d3d8_texture *object;
732 HRESULT hr;
734 TRACE("iface %p, width %u, height %u, depth %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
735 iface, width, height, depth, levels, usage, format, pool, texture);
737 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
738 if (!object)
740 ERR("Failed to allocate volume texture memory.\n");
741 return D3DERR_OUTOFVIDEOMEMORY;
744 hr = volumetexture_init(object, device, width, height, depth, levels, usage, format, pool);
745 if (FAILED(hr))
747 WARN("Failed to initialize volume texture, hr %#x.\n", hr);
748 HeapFree(GetProcessHeap(), 0, object);
749 return hr;
752 TRACE("Created volume texture %p.\n", object);
753 *texture = (IDirect3DVolumeTexture8 *)&object->IDirect3DBaseTexture8_iface;
755 return D3D_OK;
758 static HRESULT WINAPI d3d8_device_CreateCubeTexture(IDirect3DDevice8 *iface, UINT edge_length,
759 UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture8 **texture)
761 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
762 struct d3d8_texture *object;
763 HRESULT hr;
765 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
766 iface, edge_length, levels, usage, format, pool, texture);
768 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
769 if (!object)
771 ERR("Failed to allocate cube texture memory.\n");
772 return D3DERR_OUTOFVIDEOMEMORY;
775 hr = cubetexture_init(object, device, edge_length, levels, usage, format, pool);
776 if (FAILED(hr))
778 WARN("Failed to initialize cube texture, hr %#x.\n", hr);
779 HeapFree(GetProcessHeap(), 0, object);
780 return hr;
783 TRACE("Created cube texture %p.\n", object);
784 *texture = (IDirect3DCubeTexture8 *)&object->IDirect3DBaseTexture8_iface;
786 return hr;
789 static HRESULT WINAPI d3d8_device_CreateVertexBuffer(IDirect3DDevice8 *iface, UINT size,
790 DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer8 **buffer)
792 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
793 struct d3d8_vertexbuffer *object;
794 HRESULT hr;
796 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p.\n",
797 iface, size, usage, fvf, pool, buffer);
799 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
800 if (!object)
802 ERR("Failed to allocate buffer memory.\n");
803 return D3DERR_OUTOFVIDEOMEMORY;
806 hr = vertexbuffer_init(object, device, size, usage, fvf, pool);
807 if (FAILED(hr))
809 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
810 HeapFree(GetProcessHeap(), 0, object);
811 return hr;
814 TRACE("Created vertex buffer %p.\n", object);
815 *buffer = &object->IDirect3DVertexBuffer8_iface;
817 return D3D_OK;
820 static HRESULT WINAPI d3d8_device_CreateIndexBuffer(IDirect3DDevice8 *iface, UINT size,
821 DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer8 **buffer)
823 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
824 struct d3d8_indexbuffer *object;
825 HRESULT hr;
827 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p.\n",
828 iface, size, usage, format, pool, buffer);
830 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
831 if (!object)
833 ERR("Failed to allocate buffer memory.\n");
834 return D3DERR_OUTOFVIDEOMEMORY;
837 hr = indexbuffer_init(object, device, size, usage, format, pool);
838 if (FAILED(hr))
840 WARN("Failed to initialize index buffer, hr %#x.\n", hr);
841 HeapFree(GetProcessHeap(), 0, object);
842 return hr;
845 TRACE("Created index buffer %p.\n", object);
846 *buffer = &object->IDirect3DIndexBuffer8_iface;
848 return D3D_OK;
851 static HRESULT d3d8_device_CreateSurface(struct d3d8_device *device, UINT width,
852 UINT height, D3DFORMAT format, BOOL lockable, BOOL discard, UINT level,
853 IDirect3DSurface8 **surface, UINT usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type,
854 DWORD multisample_quality)
856 struct d3d8_surface *object;
857 HRESULT hr;
859 TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p,\n"
860 "\tusage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
861 device, width, height, format, lockable, discard, level, surface,
862 usage, pool, multisample_type, multisample_quality);
864 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
866 FIXME("Failed to allocate surface memory.\n");
867 return D3DERR_OUTOFVIDEOMEMORY;
870 hr = surface_init(object, device, width, height, format, lockable, discard, level, usage,
871 pool, multisample_type, multisample_quality);
872 if (FAILED(hr))
874 WARN("Failed to initialize surface, hr %#x.\n", hr);
875 HeapFree(GetProcessHeap(), 0, object);
876 return hr;
879 TRACE("Created surface %p.\n", object);
880 *surface = &object->IDirect3DSurface8_iface;
882 return D3D_OK;
885 static HRESULT WINAPI d3d8_device_CreateRenderTarget(IDirect3DDevice8 *iface, UINT width,
886 UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, BOOL lockable,
887 IDirect3DSurface8 **surface)
889 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
890 HRESULT hr;
892 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, lockable %#x, surface %p.\n",
893 iface, width, height, format, multisample_type, lockable, surface);
895 hr = d3d8_device_CreateSurface(device, width, height, format, lockable,
896 FALSE, 0, surface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT,
897 multisample_type, 0);
899 return hr;
902 static HRESULT WINAPI d3d8_device_CreateDepthStencilSurface(IDirect3DDevice8 *iface,
903 UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type,
904 IDirect3DSurface8 **surface)
906 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
907 HRESULT hr;
909 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, surface %p.\n",
910 iface, width, height, format, multisample_type, surface);
912 /* TODO: Verify that Discard is false */
913 hr = d3d8_device_CreateSurface(device, width, height, format, TRUE, FALSE,
914 0, surface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, multisample_type, 0);
916 return hr;
919 /* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
920 static HRESULT WINAPI d3d8_device_CreateImageSurface(IDirect3DDevice8 *iface, UINT width,
921 UINT height, D3DFORMAT format, IDirect3DSurface8 **surface)
923 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
924 HRESULT hr;
926 TRACE("iface %p, width %u, height %u, format %#x, surface %p.\n",
927 iface, width, height, format, surface);
929 hr = d3d8_device_CreateSurface(device, width, height, format, TRUE, FALSE,
930 0, surface, 0, D3DPOOL_SYSTEMMEM, D3DMULTISAMPLE_NONE, 0);
932 return hr;
935 static HRESULT WINAPI d3d8_device_CopyRects(IDirect3DDevice8 *iface,
936 IDirect3DSurface8 *src_surface, const RECT *src_rects, UINT rect_count,
937 IDirect3DSurface8 *dst_surface, const POINT *dst_points)
939 struct d3d8_surface *src = unsafe_impl_from_IDirect3DSurface8(src_surface);
940 struct d3d8_surface *dst = unsafe_impl_from_IDirect3DSurface8(dst_surface);
941 enum wined3d_format_id src_format, dst_format;
942 struct wined3d_resource_desc wined3d_desc;
943 struct wined3d_resource *wined3d_resource;
944 UINT src_w, src_h;
945 HRESULT hr;
947 TRACE("iface %p, src_surface %p, src_rects %p, rect_count %u, dst_surface %p, dst_points %p.\n",
948 iface, src_surface, src_rects, rect_count, dst_surface, dst_points);
950 /* Check that the source texture is in WINED3D_POOL_SYSTEM_MEM and the
951 * destination texture is in WINED3D_POOL_DEFAULT. */
953 wined3d_mutex_lock();
954 wined3d_resource = wined3d_surface_get_resource(src->wined3d_surface);
955 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
956 if (wined3d_desc.usage & WINED3DUSAGE_DEPTHSTENCIL)
958 WARN("Source %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n", src_surface);
959 wined3d_mutex_unlock();
960 return D3DERR_INVALIDCALL;
962 src_format = wined3d_desc.format;
963 src_w = wined3d_desc.width;
964 src_h = wined3d_desc.height;
966 wined3d_resource = wined3d_surface_get_resource(dst->wined3d_surface);
967 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
968 if (wined3d_desc.usage & WINED3DUSAGE_DEPTHSTENCIL)
970 WARN("Destination %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n", dst_surface);
971 wined3d_mutex_unlock();
972 return D3DERR_INVALIDCALL;
974 dst_format = wined3d_desc.format;
976 /* Check that the source and destination formats match */
977 if (src_format != dst_format && WINED3DFMT_UNKNOWN != dst_format)
979 WARN("Source %p format must match the destination %p format, returning D3DERR_INVALIDCALL.\n",
980 src_surface, dst_surface);
981 wined3d_mutex_unlock();
982 return D3DERR_INVALIDCALL;
984 else if (WINED3DFMT_UNKNOWN == dst_format)
986 TRACE("Converting destination surface from WINED3DFMT_UNKNOWN to the source format.\n");
987 if (FAILED(hr = wined3d_surface_update_desc(dst->wined3d_surface, wined3d_desc.width, wined3d_desc.height,
988 src_format, wined3d_desc.multisample_type, wined3d_desc.multisample_quality)))
990 WARN("Failed to update surface desc, hr %#x.\n", hr);
991 wined3d_mutex_unlock();
992 return hr;
996 /* Quick if complete copy ... */
997 if (!rect_count && !src_rects && !dst_points)
999 RECT rect = {0, 0, src_w, src_h};
1000 wined3d_surface_blt(dst->wined3d_surface, &rect,
1001 src->wined3d_surface, &rect, 0, NULL, WINED3D_TEXF_POINT);
1003 else
1005 unsigned int i;
1006 /* Copy rect by rect */
1007 if (src_rects && dst_points)
1009 for (i = 0; i < rect_count; ++i)
1011 UINT w = src_rects[i].right - src_rects[i].left;
1012 UINT h = src_rects[i].bottom - src_rects[i].top;
1013 RECT dst_rect = {dst_points[i].x, dst_points[i].y,
1014 dst_points[i].x + w, dst_points[i].y + h};
1016 wined3d_surface_blt(dst->wined3d_surface, &dst_rect,
1017 src->wined3d_surface, &src_rects[i], 0, NULL, WINED3D_TEXF_POINT);
1020 else
1022 for (i = 0; i < rect_count; ++i)
1024 UINT w = src_rects[i].right - src_rects[i].left;
1025 UINT h = src_rects[i].bottom - src_rects[i].top;
1026 RECT dst_rect = {0, 0, w, h};
1028 wined3d_surface_blt(dst->wined3d_surface, &dst_rect,
1029 src->wined3d_surface, &src_rects[i], 0, NULL, WINED3D_TEXF_POINT);
1033 wined3d_mutex_unlock();
1035 return WINED3D_OK;
1038 static HRESULT WINAPI d3d8_device_UpdateTexture(IDirect3DDevice8 *iface,
1039 IDirect3DBaseTexture8 *src_texture, IDirect3DBaseTexture8 *dst_texture)
1041 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1042 struct d3d8_texture *src_impl, *dst_impl;
1043 HRESULT hr;
1045 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture);
1047 src_impl = unsafe_impl_from_IDirect3DBaseTexture8(src_texture);
1048 dst_impl = unsafe_impl_from_IDirect3DBaseTexture8(dst_texture);
1050 wined3d_mutex_lock();
1051 hr = wined3d_device_update_texture(device->wined3d_device,
1052 src_impl->wined3d_texture, dst_impl->wined3d_texture);
1053 wined3d_mutex_unlock();
1055 return hr;
1058 static HRESULT WINAPI d3d8_device_GetFrontBuffer(IDirect3DDevice8 *iface, IDirect3DSurface8 *dst_surface)
1060 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1061 struct d3d8_surface *dst_impl = unsafe_impl_from_IDirect3DSurface8(dst_surface);
1062 HRESULT hr;
1064 TRACE("iface %p, dst_surface %p.\n", iface, dst_surface);
1066 if (!dst_surface)
1068 WARN("Invalid destination surface passed.\n");
1069 return D3DERR_INVALIDCALL;
1072 wined3d_mutex_lock();
1073 hr = wined3d_device_get_front_buffer_data(device->wined3d_device, 0, dst_impl->wined3d_surface);
1074 wined3d_mutex_unlock();
1076 return hr;
1079 static HRESULT WINAPI d3d8_device_SetRenderTarget(IDirect3DDevice8 *iface,
1080 IDirect3DSurface8 *render_target, IDirect3DSurface8 *depth_stencil)
1082 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1083 struct d3d8_surface *rt_impl = unsafe_impl_from_IDirect3DSurface8(render_target);
1084 struct d3d8_surface *ds_impl = unsafe_impl_from_IDirect3DSurface8(depth_stencil);
1085 struct wined3d_surface *original_ds = NULL;
1086 HRESULT hr = D3D_OK;
1088 TRACE("iface %p, render_target %p, depth_stencil %p.\n", iface, render_target, depth_stencil);
1090 wined3d_mutex_lock();
1092 if (ds_impl)
1094 struct wined3d_resource_desc ds_desc, rt_desc;
1095 struct wined3d_resource *wined3d_resource;
1096 struct wined3d_surface *original_rt = NULL;
1098 /* If no render target is passed in check the size against the current RT */
1099 if (!render_target)
1101 if (!(original_rt = wined3d_device_get_render_target(device->wined3d_device, 0)))
1103 wined3d_mutex_unlock();
1104 return D3DERR_NOTFOUND;
1106 wined3d_resource = wined3d_surface_get_resource(original_rt);
1108 else
1109 wined3d_resource = wined3d_surface_get_resource(rt_impl->wined3d_surface);
1110 wined3d_resource_get_desc(wined3d_resource, &rt_desc);
1112 wined3d_resource = wined3d_surface_get_resource(ds_impl->wined3d_surface);
1113 wined3d_resource_get_desc(wined3d_resource, &ds_desc);
1115 if (ds_desc.width < rt_desc.width || ds_desc.height < rt_desc.height)
1117 WARN("Depth stencil is smaller than the render target, returning D3DERR_INVALIDCALL\n");
1118 wined3d_mutex_unlock();
1119 return D3DERR_INVALIDCALL;
1123 original_ds = wined3d_device_get_depth_stencil(device->wined3d_device);
1124 wined3d_device_set_depth_stencil(device->wined3d_device, ds_impl ? ds_impl->wined3d_surface : NULL);
1125 if (render_target)
1127 hr = wined3d_device_set_render_target(device->wined3d_device, 0, rt_impl->wined3d_surface, TRUE);
1128 if (FAILED(hr))
1129 wined3d_device_set_depth_stencil(device->wined3d_device, original_ds);
1132 wined3d_mutex_unlock();
1134 return hr;
1137 static HRESULT WINAPI d3d8_device_GetRenderTarget(IDirect3DDevice8 *iface, IDirect3DSurface8 **render_target)
1139 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1140 struct wined3d_surface *wined3d_surface;
1141 struct d3d8_surface *surface_impl;
1142 HRESULT hr;
1144 TRACE("iface %p, render_target %p.\n", iface, render_target);
1146 if (!render_target)
1147 return D3DERR_INVALIDCALL;
1149 wined3d_mutex_lock();
1150 if ((wined3d_surface = wined3d_device_get_render_target(device->wined3d_device, 0)))
1152 surface_impl = wined3d_surface_get_parent(wined3d_surface);
1153 *render_target = &surface_impl->IDirect3DSurface8_iface;
1154 IDirect3DSurface8_AddRef(*render_target);
1155 hr = D3D_OK;
1157 else
1159 ERR("Failed to get wined3d render target.\n");
1160 *render_target = NULL;
1161 hr = D3DERR_NOTFOUND;
1163 wined3d_mutex_unlock();
1165 return hr;
1168 static HRESULT WINAPI d3d8_device_GetDepthStencilSurface(IDirect3DDevice8 *iface, IDirect3DSurface8 **depth_stencil)
1170 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1171 struct wined3d_surface *wined3d_surface;
1172 struct d3d8_surface *surface_impl;
1173 HRESULT hr = D3D_OK;
1175 TRACE("iface %p, depth_stencil %p.\n", iface, depth_stencil);
1177 if (!depth_stencil)
1178 return D3DERR_INVALIDCALL;
1180 wined3d_mutex_lock();
1181 if ((wined3d_surface = wined3d_device_get_depth_stencil(device->wined3d_device)))
1183 surface_impl = wined3d_surface_get_parent(wined3d_surface);
1184 *depth_stencil = &surface_impl->IDirect3DSurface8_iface;
1185 IDirect3DSurface8_AddRef(*depth_stencil);
1187 else
1189 hr = WINED3DERR_NOTFOUND;
1190 *depth_stencil = NULL;
1192 wined3d_mutex_unlock();
1194 return hr;
1197 static HRESULT WINAPI d3d8_device_BeginScene(IDirect3DDevice8 *iface)
1199 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1200 HRESULT hr;
1202 TRACE("iface %p.\n", iface);
1204 wined3d_mutex_lock();
1205 hr = wined3d_device_begin_scene(device->wined3d_device);
1206 wined3d_mutex_unlock();
1208 return hr;
1211 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d8_device_EndScene(IDirect3DDevice8 *iface)
1213 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1214 HRESULT hr;
1216 TRACE("iface %p.\n", iface);
1218 wined3d_mutex_lock();
1219 hr = wined3d_device_end_scene(device->wined3d_device);
1220 wined3d_mutex_unlock();
1222 return hr;
1225 static HRESULT WINAPI d3d8_device_Clear(IDirect3DDevice8 *iface, DWORD rect_count,
1226 const D3DRECT *rects, DWORD flags, D3DCOLOR color, float z, DWORD stencil)
1228 const struct wined3d_color c =
1230 ((color >> 16) & 0xff) / 255.0f,
1231 ((color >> 8) & 0xff) / 255.0f,
1232 (color & 0xff) / 255.0f,
1233 ((color >> 24) & 0xff) / 255.0f,
1235 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1236 HRESULT hr;
1238 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1239 iface, rect_count, rects, flags, color, z, stencil);
1241 wined3d_mutex_lock();
1242 hr = wined3d_device_clear(device->wined3d_device, rect_count, (const RECT *)rects, flags, &c, z, stencil);
1243 wined3d_mutex_unlock();
1245 return hr;
1248 static HRESULT WINAPI d3d8_device_SetTransform(IDirect3DDevice8 *iface,
1249 D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
1251 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1253 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1255 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1256 wined3d_mutex_lock();
1257 wined3d_device_set_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
1258 wined3d_mutex_unlock();
1260 return D3D_OK;
1263 static HRESULT WINAPI d3d8_device_GetTransform(IDirect3DDevice8 *iface,
1264 D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
1266 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1268 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1270 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1271 wined3d_mutex_lock();
1272 wined3d_device_get_transform(device->wined3d_device, state, (struct wined3d_matrix *)matrix);
1273 wined3d_mutex_unlock();
1275 return D3D_OK;
1278 static HRESULT WINAPI d3d8_device_MultiplyTransform(IDirect3DDevice8 *iface,
1279 D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
1281 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1283 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1285 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1286 wined3d_mutex_lock();
1287 wined3d_device_multiply_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
1288 wined3d_mutex_unlock();
1290 return D3D_OK;
1293 static HRESULT WINAPI d3d8_device_SetViewport(IDirect3DDevice8 *iface, const D3DVIEWPORT8 *viewport)
1295 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1297 TRACE("iface %p, viewport %p.\n", iface, viewport);
1299 /* Note: D3DVIEWPORT8 is compatible with struct wined3d_viewport. */
1300 wined3d_mutex_lock();
1301 wined3d_device_set_viewport(device->wined3d_device, (const struct wined3d_viewport *)viewport);
1302 wined3d_mutex_unlock();
1304 return D3D_OK;
1307 static HRESULT WINAPI d3d8_device_GetViewport(IDirect3DDevice8 *iface, D3DVIEWPORT8 *viewport)
1309 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1311 TRACE("iface %p, viewport %p.\n", iface, viewport);
1313 /* Note: D3DVIEWPORT8 is compatible with struct wined3d_viewport. */
1314 wined3d_mutex_lock();
1315 wined3d_device_get_viewport(device->wined3d_device, (struct wined3d_viewport *)viewport);
1316 wined3d_mutex_unlock();
1318 return D3D_OK;
1321 static HRESULT WINAPI d3d8_device_SetMaterial(IDirect3DDevice8 *iface, const D3DMATERIAL8 *material)
1323 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1325 TRACE("iface %p, material %p.\n", iface, material);
1327 /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */
1328 wined3d_mutex_lock();
1329 wined3d_device_set_material(device->wined3d_device, (const struct wined3d_material *)material);
1330 wined3d_mutex_unlock();
1332 return D3D_OK;
1335 static HRESULT WINAPI d3d8_device_GetMaterial(IDirect3DDevice8 *iface, D3DMATERIAL8 *material)
1337 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1339 TRACE("iface %p, material %p.\n", iface, material);
1341 /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */
1342 wined3d_mutex_lock();
1343 wined3d_device_get_material(device->wined3d_device, (struct wined3d_material *)material);
1344 wined3d_mutex_unlock();
1346 return D3D_OK;
1349 static HRESULT WINAPI d3d8_device_SetLight(IDirect3DDevice8 *iface, DWORD index, const D3DLIGHT8 *light)
1351 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1352 HRESULT hr;
1354 TRACE("iface %p, index %u, light %p.\n", iface, index, light);
1356 /* Note: D3DLIGHT8 is compatible with struct wined3d_light. */
1357 wined3d_mutex_lock();
1358 hr = wined3d_device_set_light(device->wined3d_device, index, (const struct wined3d_light *)light);
1359 wined3d_mutex_unlock();
1361 return hr;
1364 static HRESULT WINAPI d3d8_device_GetLight(IDirect3DDevice8 *iface, DWORD index, D3DLIGHT8 *light)
1366 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1367 HRESULT hr;
1369 TRACE("iface %p, index %u, light %p.\n", iface, index, light);
1371 /* Note: D3DLIGHT8 is compatible with struct wined3d_light. */
1372 wined3d_mutex_lock();
1373 hr = wined3d_device_get_light(device->wined3d_device, index, (struct wined3d_light *)light);
1374 wined3d_mutex_unlock();
1376 return hr;
1379 static HRESULT WINAPI d3d8_device_LightEnable(IDirect3DDevice8 *iface, DWORD index, BOOL enable)
1381 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1382 HRESULT hr;
1384 TRACE("iface %p, index %u, enable %#x.\n", iface, index, enable);
1386 wined3d_mutex_lock();
1387 hr = wined3d_device_set_light_enable(device->wined3d_device, index, enable);
1388 wined3d_mutex_unlock();
1390 return hr;
1393 static HRESULT WINAPI d3d8_device_GetLightEnable(IDirect3DDevice8 *iface, DWORD index, BOOL *enable)
1395 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1396 HRESULT hr;
1398 TRACE("iface %p, index %u, enable %p.\n", iface, index, enable);
1400 wined3d_mutex_lock();
1401 hr = wined3d_device_get_light_enable(device->wined3d_device, index, enable);
1402 wined3d_mutex_unlock();
1404 return hr;
1407 static HRESULT WINAPI d3d8_device_SetClipPlane(IDirect3DDevice8 *iface, DWORD index, const float *plane)
1409 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1410 HRESULT hr;
1412 TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
1414 wined3d_mutex_lock();
1415 hr = wined3d_device_set_clip_plane(device->wined3d_device, index, (const struct wined3d_vec4 *)plane);
1416 wined3d_mutex_unlock();
1418 return hr;
1421 static HRESULT WINAPI d3d8_device_GetClipPlane(IDirect3DDevice8 *iface, DWORD index, float *plane)
1423 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1424 HRESULT hr;
1426 TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
1428 wined3d_mutex_lock();
1429 hr = wined3d_device_get_clip_plane(device->wined3d_device, index, (struct wined3d_vec4 *)plane);
1430 wined3d_mutex_unlock();
1432 return hr;
1435 static HRESULT WINAPI d3d8_device_SetRenderState(IDirect3DDevice8 *iface,
1436 D3DRENDERSTATETYPE state, DWORD value)
1438 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1440 TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
1442 wined3d_mutex_lock();
1443 switch (state)
1445 case D3DRS_ZBIAS:
1446 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DEPTHBIAS, value);
1447 break;
1449 default:
1450 wined3d_device_set_render_state(device->wined3d_device, state, value);
1452 wined3d_mutex_unlock();
1454 return D3D_OK;
1457 static HRESULT WINAPI d3d8_device_GetRenderState(IDirect3DDevice8 *iface,
1458 D3DRENDERSTATETYPE state, DWORD *value)
1460 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1462 TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
1464 wined3d_mutex_lock();
1465 switch (state)
1467 case D3DRS_ZBIAS:
1468 *value = wined3d_device_get_render_state(device->wined3d_device, WINED3D_RS_DEPTHBIAS);
1469 break;
1471 default:
1472 *value = wined3d_device_get_render_state(device->wined3d_device, state);
1474 wined3d_mutex_unlock();
1476 return D3D_OK;
1479 static HRESULT WINAPI d3d8_device_BeginStateBlock(IDirect3DDevice8 *iface)
1481 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1482 HRESULT hr;
1484 TRACE("iface %p.\n", iface);
1486 wined3d_mutex_lock();
1487 hr = wined3d_device_begin_stateblock(device->wined3d_device);
1488 wined3d_mutex_unlock();
1490 return hr;
1493 static HRESULT WINAPI d3d8_device_EndStateBlock(IDirect3DDevice8 *iface, DWORD *token)
1495 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1496 struct wined3d_stateblock *stateblock;
1497 HRESULT hr;
1499 TRACE("iface %p, token %p.\n", iface, token);
1501 /* Tell wineD3D to endstateblock before anything else (in case we run out
1502 * of memory later and cause locking problems)
1504 wined3d_mutex_lock();
1505 hr = wined3d_device_end_stateblock(device->wined3d_device, &stateblock);
1506 if (FAILED(hr))
1508 WARN("IWineD3DDevice_EndStateBlock returned an error\n");
1509 wined3d_mutex_unlock();
1510 return hr;
1513 *token = d3d8_allocate_handle(&device->handle_table, stateblock, D3D8_HANDLE_SB);
1514 wined3d_mutex_unlock();
1516 if (*token == D3D8_INVALID_HANDLE)
1518 ERR("Failed to create a handle\n");
1519 wined3d_mutex_lock();
1520 wined3d_stateblock_decref(stateblock);
1521 wined3d_mutex_unlock();
1522 return E_FAIL;
1524 ++*token;
1526 TRACE("Returning %#x (%p).\n", *token, stateblock);
1528 return hr;
1531 static HRESULT WINAPI d3d8_device_ApplyStateBlock(IDirect3DDevice8 *iface, DWORD token)
1533 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1534 struct wined3d_stateblock *stateblock;
1536 TRACE("iface %p, token %#x.\n", iface, token);
1538 if (!token)
1539 return D3D_OK;
1541 wined3d_mutex_lock();
1542 stateblock = d3d8_get_object(&device->handle_table, token - 1, D3D8_HANDLE_SB);
1543 if (!stateblock)
1545 WARN("Invalid handle (%#x) passed.\n", token);
1546 wined3d_mutex_unlock();
1547 return D3DERR_INVALIDCALL;
1549 wined3d_stateblock_apply(stateblock);
1550 wined3d_mutex_unlock();
1552 return D3D_OK;
1555 static HRESULT WINAPI d3d8_device_CaptureStateBlock(IDirect3DDevice8 *iface, DWORD token)
1557 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1558 struct wined3d_stateblock *stateblock;
1560 TRACE("iface %p, token %#x.\n", iface, token);
1562 wined3d_mutex_lock();
1563 stateblock = d3d8_get_object(&device->handle_table, token - 1, D3D8_HANDLE_SB);
1564 if (!stateblock)
1566 WARN("Invalid handle (%#x) passed.\n", token);
1567 wined3d_mutex_unlock();
1568 return D3DERR_INVALIDCALL;
1570 wined3d_stateblock_capture(stateblock);
1571 wined3d_mutex_unlock();
1573 return D3D_OK;
1576 static HRESULT WINAPI d3d8_device_DeleteStateBlock(IDirect3DDevice8 *iface, DWORD token)
1578 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1579 struct wined3d_stateblock *stateblock;
1581 TRACE("iface %p, token %#x.\n", iface, token);
1583 wined3d_mutex_lock();
1584 stateblock = d3d8_free_handle(&device->handle_table, token - 1, D3D8_HANDLE_SB);
1586 if (!stateblock)
1588 WARN("Invalid handle (%#x) passed.\n", token);
1589 wined3d_mutex_unlock();
1590 return D3DERR_INVALIDCALL;
1593 if (wined3d_stateblock_decref(stateblock))
1595 ERR("Stateblock %p has references left, this shouldn't happen.\n", stateblock);
1597 wined3d_mutex_unlock();
1599 return D3D_OK;
1602 static HRESULT WINAPI d3d8_device_CreateStateBlock(IDirect3DDevice8 *iface,
1603 D3DSTATEBLOCKTYPE type, DWORD *handle)
1605 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1606 struct wined3d_stateblock *stateblock;
1607 HRESULT hr;
1609 TRACE("iface %p, type %#x, handle %p.\n", iface, type, handle);
1611 if (type != D3DSBT_ALL
1612 && type != D3DSBT_PIXELSTATE
1613 && type != D3DSBT_VERTEXSTATE)
1615 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
1616 return D3DERR_INVALIDCALL;
1619 wined3d_mutex_lock();
1620 hr = wined3d_stateblock_create(device->wined3d_device, (enum wined3d_stateblock_type)type, &stateblock);
1621 if (FAILED(hr))
1623 wined3d_mutex_unlock();
1624 ERR("IWineD3DDevice_CreateStateBlock failed, hr %#x\n", hr);
1625 return hr;
1628 *handle = d3d8_allocate_handle(&device->handle_table, stateblock, D3D8_HANDLE_SB);
1629 wined3d_mutex_unlock();
1631 if (*handle == D3D8_INVALID_HANDLE)
1633 ERR("Failed to allocate a handle.\n");
1634 wined3d_mutex_lock();
1635 wined3d_stateblock_decref(stateblock);
1636 wined3d_mutex_unlock();
1637 return E_FAIL;
1639 ++*handle;
1641 TRACE("Returning %#x (%p).\n", *handle, stateblock);
1643 return hr;
1646 static HRESULT WINAPI d3d8_device_SetClipStatus(IDirect3DDevice8 *iface, const D3DCLIPSTATUS8 *clip_status)
1648 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1649 HRESULT hr;
1651 TRACE("iface %p, clip_status %p.\n", iface, clip_status);
1652 /* FIXME: Verify that D3DCLIPSTATUS8 ~= struct wined3d_clip_status. */
1654 wined3d_mutex_lock();
1655 hr = wined3d_device_set_clip_status(device->wined3d_device, (const struct wined3d_clip_status *)clip_status);
1656 wined3d_mutex_unlock();
1658 return hr;
1661 static HRESULT WINAPI d3d8_device_GetClipStatus(IDirect3DDevice8 *iface, D3DCLIPSTATUS8 *clip_status)
1663 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1664 HRESULT hr;
1666 TRACE("iface %p, clip_status %p.\n", iface, clip_status);
1668 wined3d_mutex_lock();
1669 hr = wined3d_device_get_clip_status(device->wined3d_device, (struct wined3d_clip_status *)clip_status);
1670 wined3d_mutex_unlock();
1672 return hr;
1675 static HRESULT WINAPI d3d8_device_GetTexture(IDirect3DDevice8 *iface, DWORD stage, IDirect3DBaseTexture8 **texture)
1677 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1678 struct wined3d_texture *wined3d_texture;
1679 struct d3d8_texture *texture_impl;
1681 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1683 if (!texture)
1684 return D3DERR_INVALIDCALL;
1686 wined3d_mutex_lock();
1687 if ((wined3d_texture = wined3d_device_get_texture(device->wined3d_device, stage)))
1689 texture_impl = wined3d_texture_get_parent(wined3d_texture);
1690 *texture = &texture_impl->IDirect3DBaseTexture8_iface;
1691 IDirect3DBaseTexture8_AddRef(*texture);
1693 else
1695 *texture = NULL;
1697 wined3d_mutex_unlock();
1699 return D3D_OK;
1702 static HRESULT WINAPI d3d8_device_SetTexture(IDirect3DDevice8 *iface, DWORD stage, IDirect3DBaseTexture8 *texture)
1704 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1705 struct d3d8_texture *texture_impl;
1706 HRESULT hr;
1708 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1710 texture_impl = unsafe_impl_from_IDirect3DBaseTexture8(texture);
1712 wined3d_mutex_lock();
1713 hr = wined3d_device_set_texture(device->wined3d_device, stage,
1714 texture_impl ? texture_impl->wined3d_texture : NULL);
1715 wined3d_mutex_unlock();
1717 return hr;
1720 static const struct tss_lookup
1722 BOOL sampler_state;
1723 enum wined3d_texture_stage_state state;
1725 tss_lookup[] =
1727 {FALSE, WINED3D_TSS_INVALID}, /* 0, unused */
1728 {FALSE, WINED3D_TSS_COLOR_OP}, /* 1, D3DTSS_COLOROP */
1729 {FALSE, WINED3D_TSS_COLOR_ARG1}, /* 2, D3DTSS_COLORARG1 */
1730 {FALSE, WINED3D_TSS_COLOR_ARG2}, /* 3, D3DTSS_COLORARG2 */
1731 {FALSE, WINED3D_TSS_ALPHA_OP}, /* 4, D3DTSS_ALPHAOP */
1732 {FALSE, WINED3D_TSS_ALPHA_ARG1}, /* 5, D3DTSS_ALPHAARG1 */
1733 {FALSE, WINED3D_TSS_ALPHA_ARG2}, /* 6, D3DTSS_ALPHAARG2 */
1734 {FALSE, WINED3D_TSS_BUMPENV_MAT00}, /* 7, D3DTSS_BUMPENVMAT00 */
1735 {FALSE, WINED3D_TSS_BUMPENV_MAT01}, /* 8, D3DTSS_BUMPENVMAT01 */
1736 {FALSE, WINED3D_TSS_BUMPENV_MAT10}, /* 9, D3DTSS_BUMPENVMAT10 */
1737 {FALSE, WINED3D_TSS_BUMPENV_MAT11}, /* 10, D3DTSS_BUMPENVMAT11 */
1738 {FALSE, WINED3D_TSS_TEXCOORD_INDEX}, /* 11, D3DTSS_TEXCOORDINDEX */
1739 {FALSE, WINED3D_TSS_INVALID}, /* 12, unused */
1740 {TRUE, WINED3D_SAMP_ADDRESS_U}, /* 13, D3DTSS_ADDRESSU */
1741 {TRUE, WINED3D_SAMP_ADDRESS_V}, /* 14, D3DTSS_ADDRESSV */
1742 {TRUE, WINED3D_SAMP_BORDER_COLOR}, /* 15, D3DTSS_BORDERCOLOR */
1743 {TRUE, WINED3D_SAMP_MAG_FILTER}, /* 16, D3DTSS_MAGFILTER */
1744 {TRUE, WINED3D_SAMP_MIN_FILTER}, /* 17, D3DTSS_MINFILTER */
1745 {TRUE, WINED3D_SAMP_MIP_FILTER}, /* 18, D3DTSS_MIPFILTER */
1746 {TRUE, WINED3D_SAMP_MIPMAP_LOD_BIAS}, /* 19, D3DTSS_MIPMAPLODBIAS */
1747 {TRUE, WINED3D_SAMP_MAX_MIP_LEVEL}, /* 20, D3DTSS_MAXMIPLEVEL */
1748 {TRUE, WINED3D_SAMP_MAX_ANISOTROPY}, /* 21, D3DTSS_MAXANISOTROPY */
1749 {FALSE, WINED3D_TSS_BUMPENV_LSCALE}, /* 22, D3DTSS_BUMPENVLSCALE */
1750 {FALSE, WINED3D_TSS_BUMPENV_LOFFSET}, /* 23, D3DTSS_BUMPENVLOFFSET */
1751 {FALSE, WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1752 {TRUE, WINED3D_SAMP_ADDRESS_W}, /* 25, D3DTSS_ADDRESSW */
1753 {FALSE, WINED3D_TSS_COLOR_ARG0}, /* 26, D3DTSS_COLORARG0 */
1754 {FALSE, WINED3D_TSS_ALPHA_ARG0}, /* 27, D3DTSS_ALPHAARG0 */
1755 {FALSE, WINED3D_TSS_RESULT_ARG}, /* 28, D3DTSS_RESULTARG */
1758 static HRESULT WINAPI d3d8_device_GetTextureStageState(IDirect3DDevice8 *iface,
1759 DWORD stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *value)
1761 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1762 const struct tss_lookup *l;
1764 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, stage, Type, value);
1766 if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1768 WARN("Invalid Type %#x passed.\n", Type);
1769 return D3D_OK;
1772 l = &tss_lookup[Type];
1774 wined3d_mutex_lock();
1775 if (l->sampler_state)
1776 *value = wined3d_device_get_sampler_state(device->wined3d_device, stage, l->state);
1777 else
1778 *value = wined3d_device_get_texture_stage_state(device->wined3d_device, stage, l->state);
1779 wined3d_mutex_unlock();
1781 return D3D_OK;
1784 static HRESULT WINAPI d3d8_device_SetTextureStageState(IDirect3DDevice8 *iface,
1785 DWORD stage, D3DTEXTURESTAGESTATETYPE type, DWORD value)
1787 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1788 const struct tss_lookup *l;
1790 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, stage, type, value);
1792 if (type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1794 WARN("Invalid type %#x passed.\n", type);
1795 return D3D_OK;
1798 l = &tss_lookup[type];
1800 wined3d_mutex_lock();
1801 if (l->sampler_state)
1802 wined3d_device_set_sampler_state(device->wined3d_device, stage, l->state, value);
1803 else
1804 wined3d_device_set_texture_stage_state(device->wined3d_device, stage, l->state, value);
1805 wined3d_mutex_unlock();
1807 return D3D_OK;
1810 static HRESULT WINAPI d3d8_device_ValidateDevice(IDirect3DDevice8 *iface, DWORD *pass_count)
1812 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1813 HRESULT hr;
1815 TRACE("iface %p, pass_count %p.\n", iface, pass_count);
1817 wined3d_mutex_lock();
1818 hr = wined3d_device_validate_device(device->wined3d_device, pass_count);
1819 wined3d_mutex_unlock();
1821 return hr;
1824 static HRESULT WINAPI d3d8_device_GetInfo(IDirect3DDevice8 *iface,
1825 DWORD info_id, void *info, DWORD info_size)
1827 FIXME("iface %p, info_id %#x, info %p, info_size %u stub!\n", iface, info_id, info, info_size);
1829 return D3D_OK;
1832 static HRESULT WINAPI d3d8_device_SetPaletteEntries(IDirect3DDevice8 *iface,
1833 UINT palette_idx, const PALETTEENTRY *entries)
1835 FIXME("iface %p, palette_idx %u, entries %p unimplemented\n", iface, palette_idx, entries);
1837 /* GPUs stopped supporting palettized textures with the Shader Model 1 generation. Wined3d
1838 * does not have a d3d8/9-style palette API */
1840 return D3DERR_INVALIDCALL;
1843 static HRESULT WINAPI d3d8_device_GetPaletteEntries(IDirect3DDevice8 *iface,
1844 UINT palette_idx, PALETTEENTRY *entries)
1846 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, palette_idx, entries);
1848 return D3DERR_INVALIDCALL;
1851 static HRESULT WINAPI d3d8_device_SetCurrentTexturePalette(IDirect3DDevice8 *iface, UINT palette_idx)
1853 FIXME("iface %p, palette_idx %u unimplemented.\n", iface, palette_idx);
1855 return D3DERR_INVALIDCALL;
1858 static HRESULT WINAPI d3d8_device_GetCurrentTexturePalette(IDirect3DDevice8 *iface, UINT *palette_idx)
1860 FIXME("iface %p, palette_idx %p unimplemented.\n", iface, palette_idx);
1862 return D3DERR_INVALIDCALL;
1865 static HRESULT WINAPI d3d8_device_DrawPrimitive(IDirect3DDevice8 *iface,
1866 D3DPRIMITIVETYPE primitive_type, UINT start_vertex, UINT primitive_count)
1868 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1869 HRESULT hr;
1871 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1872 iface, primitive_type, start_vertex, primitive_count);
1874 wined3d_mutex_lock();
1875 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
1876 hr = wined3d_device_draw_primitive(device->wined3d_device, start_vertex,
1877 vertex_count_from_primitive_count(primitive_type, primitive_count));
1878 wined3d_mutex_unlock();
1880 return hr;
1883 static HRESULT WINAPI d3d8_device_DrawIndexedPrimitive(IDirect3DDevice8 *iface,
1884 D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx, UINT vertex_count,
1885 UINT start_idx, UINT primitive_count)
1887 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1888 HRESULT hr;
1890 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, start_idx %u, primitive_count %u.\n",
1891 iface, primitive_type, min_vertex_idx, vertex_count, start_idx, primitive_count);
1893 wined3d_mutex_lock();
1894 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
1895 hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, start_idx,
1896 vertex_count_from_primitive_count(primitive_type, primitive_count));
1897 wined3d_mutex_unlock();
1899 return hr;
1902 static HRESULT WINAPI d3d8_device_DrawPrimitiveUP(IDirect3DDevice8 *iface,
1903 D3DPRIMITIVETYPE primitive_type, UINT primitive_count, const void *data,
1904 UINT stride)
1906 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1907 HRESULT hr;
1909 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
1910 iface, primitive_type, primitive_count, data, stride);
1912 wined3d_mutex_lock();
1913 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
1914 hr = wined3d_device_draw_primitive_up(device->wined3d_device,
1915 vertex_count_from_primitive_count(primitive_type, primitive_count),
1916 data, stride);
1917 wined3d_mutex_unlock();
1919 return hr;
1922 static HRESULT WINAPI d3d8_device_DrawIndexedPrimitiveUP(IDirect3DDevice8 *iface,
1923 D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx, UINT index_count,
1924 UINT primitive_count, const void *index_data, D3DFORMAT index_format,
1925 const void *vertex_data, UINT vertex_stride)
1927 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1928 HRESULT hr;
1930 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
1931 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
1932 iface, primitive_type, min_vertex_idx, index_count, primitive_count,
1933 index_data, index_format, vertex_data, vertex_stride);
1935 wined3d_mutex_lock();
1936 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
1937 hr = wined3d_device_draw_indexed_primitive_up(device->wined3d_device,
1938 vertex_count_from_primitive_count(primitive_type, primitive_count), index_data,
1939 wined3dformat_from_d3dformat(index_format), vertex_data, vertex_stride);
1940 wined3d_mutex_unlock();
1942 return hr;
1945 static HRESULT WINAPI d3d8_device_ProcessVertices(IDirect3DDevice8 *iface, UINT src_start_idx,
1946 UINT dst_idx, UINT vertex_count, IDirect3DVertexBuffer8 *dst_buffer, DWORD flags)
1948 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1949 struct d3d8_vertexbuffer *dst = unsafe_impl_from_IDirect3DVertexBuffer8(dst_buffer);
1950 HRESULT hr;
1952 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, flags %#x.\n",
1953 iface, src_start_idx, dst_idx, vertex_count, dst_buffer, flags);
1955 wined3d_mutex_lock();
1956 hr = wined3d_device_process_vertices(device->wined3d_device, src_start_idx, dst_idx,
1957 vertex_count, dst->wined3d_buffer, NULL, flags, dst->fvf);
1958 wined3d_mutex_unlock();
1960 return hr;
1963 static HRESULT WINAPI d3d8_device_CreateVertexShader(IDirect3DDevice8 *iface,
1964 const DWORD *declaration, const DWORD *byte_code, DWORD *shader, DWORD usage)
1966 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1967 struct d3d8_vertex_shader *object;
1968 DWORD shader_handle;
1969 DWORD handle;
1970 HRESULT hr;
1972 TRACE("iface %p, declaration %p, byte_code %p, shader %p, usage %#x.\n",
1973 iface, declaration, byte_code, shader, usage);
1975 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1976 if (!object)
1978 ERR("Failed to allocate vertex shader memory.\n");
1979 *shader = 0;
1980 return E_OUTOFMEMORY;
1983 wined3d_mutex_lock();
1984 handle = d3d8_allocate_handle(&device->handle_table, object, D3D8_HANDLE_VS);
1985 wined3d_mutex_unlock();
1986 if (handle == D3D8_INVALID_HANDLE)
1988 ERR("Failed to allocate vertex shader handle.\n");
1989 HeapFree(GetProcessHeap(), 0, object);
1990 *shader = 0;
1991 return E_OUTOFMEMORY;
1994 shader_handle = handle + VS_HIGHESTFIXEDFXF + 1;
1996 hr = d3d8_vertex_shader_init(object, device, declaration, byte_code, shader_handle, usage);
1997 if (FAILED(hr))
1999 WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
2000 wined3d_mutex_lock();
2001 d3d8_free_handle(&device->handle_table, handle, D3D8_HANDLE_VS);
2002 wined3d_mutex_unlock();
2003 HeapFree(GetProcessHeap(), 0, object);
2004 *shader = 0;
2005 return hr;
2008 TRACE("Created vertex shader %p (handle %#x).\n", object, shader_handle);
2009 *shader = shader_handle;
2011 return D3D_OK;
2014 static struct d3d8_vertex_declaration *d3d8_device_get_fvf_declaration(struct d3d8_device *device, DWORD fvf)
2016 struct d3d8_vertex_declaration *d3d8_declaration;
2017 struct FvfToDecl *convertedDecls = device->decls;
2018 int p, low, high; /* deliberately signed */
2019 HRESULT hr;
2021 TRACE("Searching for declaration for fvf %08x... ", fvf);
2023 low = 0;
2024 high = device->numConvertedDecls - 1;
2025 while (low <= high)
2027 p = (low + high) >> 1;
2028 TRACE("%d ", p);
2030 if (convertedDecls[p].fvf == fvf)
2032 TRACE("found %p\n", convertedDecls[p].declaration);
2033 return convertedDecls[p].declaration;
2036 if (convertedDecls[p].fvf < fvf)
2037 low = p + 1;
2038 else
2039 high = p - 1;
2041 TRACE("not found. Creating and inserting at position %d.\n", low);
2043 if (!(d3d8_declaration = HeapAlloc(GetProcessHeap(), 0, sizeof(*d3d8_declaration))))
2045 ERR("Memory allocation failed.\n");
2046 return NULL;
2049 if (FAILED(hr = d3d8_vertex_declaration_init_fvf(d3d8_declaration, device, fvf)))
2051 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
2052 HeapFree(GetProcessHeap(), 0, d3d8_declaration);
2053 return NULL;
2056 if (device->declArraySize == device->numConvertedDecls)
2058 UINT grow = device->declArraySize / 2;
2060 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
2061 sizeof(*convertedDecls) * (device->numConvertedDecls + grow));
2062 if (!convertedDecls)
2064 d3d8_vertex_declaration_destroy(d3d8_declaration);
2065 return NULL;
2067 device->decls = convertedDecls;
2068 device->declArraySize += grow;
2071 memmove(convertedDecls + low + 1, convertedDecls + low,
2072 sizeof(*convertedDecls) * (device->numConvertedDecls - low));
2073 convertedDecls[low].declaration = d3d8_declaration;
2074 convertedDecls[low].fvf = fvf;
2075 ++device->numConvertedDecls;
2077 TRACE("Returning %p. %u decls in array.\n", d3d8_declaration, device->numConvertedDecls);
2079 return d3d8_declaration;
2082 static HRESULT WINAPI d3d8_device_SetVertexShader(IDirect3DDevice8 *iface, DWORD shader)
2084 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2085 struct d3d8_vertex_shader *shader_impl;
2087 TRACE("iface %p, shader %#x.\n", iface, shader);
2089 if (VS_HIGHESTFIXEDFXF >= shader)
2091 TRACE("Setting FVF, %#x\n", shader);
2093 wined3d_mutex_lock();
2094 wined3d_device_set_vertex_declaration(device->wined3d_device,
2095 d3d8_device_get_fvf_declaration(device, shader)->wined3d_vertex_declaration);
2096 wined3d_device_set_vertex_shader(device->wined3d_device, NULL);
2097 wined3d_mutex_unlock();
2099 return D3D_OK;
2102 TRACE("Setting shader\n");
2104 wined3d_mutex_lock();
2105 if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS)))
2107 WARN("Invalid handle (%#x) passed.\n", shader);
2108 wined3d_mutex_unlock();
2110 return D3DERR_INVALIDCALL;
2113 wined3d_device_set_vertex_declaration(device->wined3d_device,
2114 shader_impl->vertex_declaration->wined3d_vertex_declaration);
2115 wined3d_device_set_vertex_shader(device->wined3d_device, shader_impl->wined3d_shader);
2116 wined3d_mutex_unlock();
2118 return D3D_OK;
2121 static HRESULT WINAPI d3d8_device_GetVertexShader(IDirect3DDevice8 *iface, DWORD *shader)
2123 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2124 struct wined3d_vertex_declaration *wined3d_declaration;
2125 struct d3d8_vertex_declaration *d3d8_declaration;
2127 TRACE("iface %p, shader %p.\n", iface, shader);
2129 wined3d_mutex_lock();
2130 if ((wined3d_declaration = wined3d_device_get_vertex_declaration(device->wined3d_device)))
2132 d3d8_declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2133 *shader = d3d8_declaration->shader_handle;
2135 else
2137 *shader = 0;
2139 wined3d_mutex_unlock();
2141 TRACE("Returning %#x.\n", *shader);
2143 return D3D_OK;
2146 static HRESULT WINAPI d3d8_device_DeleteVertexShader(IDirect3DDevice8 *iface, DWORD shader)
2148 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2149 struct d3d8_vertex_shader *shader_impl;
2151 TRACE("iface %p, shader %#x.\n", iface, shader);
2153 wined3d_mutex_lock();
2154 if (!(shader_impl = d3d8_free_handle(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS)))
2156 WARN("Invalid handle (%#x) passed.\n", shader);
2157 wined3d_mutex_unlock();
2159 return D3DERR_INVALIDCALL;
2162 if (shader_impl->wined3d_shader
2163 && wined3d_device_get_vertex_shader(device->wined3d_device) == shader_impl->wined3d_shader)
2164 IDirect3DDevice8_SetVertexShader(iface, 0);
2166 wined3d_mutex_unlock();
2168 d3d8_vertex_shader_destroy(shader_impl);
2170 return D3D_OK;
2173 static HRESULT WINAPI d3d8_device_SetVertexShaderConstant(IDirect3DDevice8 *iface,
2174 DWORD start_register, const void *data, DWORD count)
2176 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2177 HRESULT hr;
2179 TRACE("iface %p, start_register %u, data %p, count %u.\n",
2180 iface, start_register, data, count);
2182 if (start_register + count > D3D8_MAX_VERTEX_SHADER_CONSTANTF)
2184 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2185 start_register + count, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
2186 return D3DERR_INVALIDCALL;
2189 wined3d_mutex_lock();
2190 hr = wined3d_device_set_vs_consts_f(device->wined3d_device, start_register, data, count);
2191 wined3d_mutex_unlock();
2193 return hr;
2196 static HRESULT WINAPI d3d8_device_GetVertexShaderConstant(IDirect3DDevice8 *iface,
2197 DWORD start_register, void *data, DWORD count)
2199 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2200 HRESULT hr;
2202 TRACE("iface %p, start_register %u, data %p, count %u.\n",
2203 iface, start_register, data, count);
2205 if (start_register + count > D3D8_MAX_VERTEX_SHADER_CONSTANTF)
2207 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2208 start_register + count, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
2209 return D3DERR_INVALIDCALL;
2212 wined3d_mutex_lock();
2213 hr = wined3d_device_get_vs_consts_f(device->wined3d_device, start_register, data, count);
2214 wined3d_mutex_unlock();
2216 return hr;
2219 static HRESULT WINAPI d3d8_device_GetVertexShaderDeclaration(IDirect3DDevice8 *iface,
2220 DWORD shader, void *data, DWORD *data_size)
2222 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2223 struct d3d8_vertex_declaration *declaration;
2224 struct d3d8_vertex_shader *shader_impl;
2226 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2227 iface, shader, data, data_size);
2229 wined3d_mutex_lock();
2230 shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2231 wined3d_mutex_unlock();
2233 if (!shader_impl)
2235 WARN("Invalid handle (%#x) passed.\n", shader);
2236 return D3DERR_INVALIDCALL;
2238 declaration = shader_impl->vertex_declaration;
2240 if (!data)
2242 *data_size = declaration->elements_size;
2243 return D3D_OK;
2246 /* MSDN claims that if *data_size is smaller than the required size
2247 * we should write the required size and return D3DERR_MOREDATA.
2248 * That's not actually true. */
2249 if (*data_size < declaration->elements_size)
2250 return D3DERR_INVALIDCALL;
2252 memcpy(data, declaration->elements, declaration->elements_size);
2254 return D3D_OK;
2257 static HRESULT WINAPI d3d8_device_GetVertexShaderFunction(IDirect3DDevice8 *iface,
2258 DWORD shader, void *data, DWORD *data_size)
2260 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2261 struct d3d8_vertex_shader *shader_impl = NULL;
2262 HRESULT hr;
2264 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2265 iface, shader, data, data_size);
2267 wined3d_mutex_lock();
2268 if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS)))
2270 WARN("Invalid handle (%#x) passed.\n", shader);
2271 wined3d_mutex_unlock();
2273 return D3DERR_INVALIDCALL;
2276 if (!shader_impl->wined3d_shader)
2278 wined3d_mutex_unlock();
2279 *data_size = 0;
2280 return D3D_OK;
2283 hr = wined3d_shader_get_byte_code(shader_impl->wined3d_shader, data, data_size);
2284 wined3d_mutex_unlock();
2286 return hr;
2289 static HRESULT WINAPI d3d8_device_SetIndices(IDirect3DDevice8 *iface,
2290 IDirect3DIndexBuffer8 *buffer, UINT base_vertex_idx)
2292 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2293 struct d3d8_indexbuffer *ib = unsafe_impl_from_IDirect3DIndexBuffer8(buffer);
2295 TRACE("iface %p, buffer %p, base_vertex_idx %u.\n", iface, buffer, base_vertex_idx);
2297 /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
2298 * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
2299 * vertex buffers can't be created to address them with an index that requires the 32nd bit
2300 * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
2301 * problem)
2303 wined3d_mutex_lock();
2304 wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_idx);
2305 wined3d_device_set_index_buffer(device->wined3d_device,
2306 ib ? ib->wined3d_buffer : NULL,
2307 ib ? ib->format : WINED3DFMT_UNKNOWN);
2308 wined3d_mutex_unlock();
2310 return D3D_OK;
2313 static HRESULT WINAPI d3d8_device_GetIndices(IDirect3DDevice8 *iface,
2314 IDirect3DIndexBuffer8 **buffer, UINT *base_vertex_index)
2316 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2317 struct wined3d_buffer *wined3d_buffer;
2318 struct d3d8_indexbuffer *buffer_impl;
2320 TRACE("iface %p, buffer %p, base_vertex_index %p.\n", iface, buffer, base_vertex_index);
2322 if (!buffer)
2323 return D3DERR_INVALIDCALL;
2325 /* The case from UINT to INT is safe because d3d8 will never set negative values */
2326 wined3d_mutex_lock();
2327 *base_vertex_index = wined3d_device_get_base_vertex_index(device->wined3d_device);
2328 if ((wined3d_buffer = wined3d_device_get_index_buffer(device->wined3d_device)))
2330 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
2331 *buffer = &buffer_impl->IDirect3DIndexBuffer8_iface;
2332 IDirect3DIndexBuffer8_AddRef(*buffer);
2334 else
2336 *buffer = NULL;
2338 wined3d_mutex_unlock();
2340 return D3D_OK;
2343 static HRESULT WINAPI d3d8_device_CreatePixelShader(IDirect3DDevice8 *iface,
2344 const DWORD *byte_code, DWORD *shader)
2346 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2347 struct d3d8_pixel_shader *object;
2348 DWORD shader_handle;
2349 DWORD handle;
2350 HRESULT hr;
2352 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2354 if (!shader)
2355 return D3DERR_INVALIDCALL;
2357 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2358 if (!object)
2360 ERR("Failed to allocate pixel shader memmory.\n");
2361 return E_OUTOFMEMORY;
2364 wined3d_mutex_lock();
2365 handle = d3d8_allocate_handle(&device->handle_table, object, D3D8_HANDLE_PS);
2366 wined3d_mutex_unlock();
2367 if (handle == D3D8_INVALID_HANDLE)
2369 ERR("Failed to allocate pixel shader handle.\n");
2370 HeapFree(GetProcessHeap(), 0, object);
2371 return E_OUTOFMEMORY;
2374 shader_handle = handle + VS_HIGHESTFIXEDFXF + 1;
2376 hr = d3d8_pixel_shader_init(object, device, byte_code, shader_handle);
2377 if (FAILED(hr))
2379 WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2380 wined3d_mutex_lock();
2381 d3d8_free_handle(&device->handle_table, handle, D3D8_HANDLE_PS);
2382 wined3d_mutex_unlock();
2383 HeapFree(GetProcessHeap(), 0, object);
2384 *shader = 0;
2385 return hr;
2388 TRACE("Created pixel shader %p (handle %#x).\n", object, shader_handle);
2389 *shader = shader_handle;
2391 return D3D_OK;
2394 static HRESULT WINAPI d3d8_device_SetPixelShader(IDirect3DDevice8 *iface, DWORD shader)
2396 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2397 struct d3d8_pixel_shader *shader_impl;
2399 TRACE("iface %p, shader %#x.\n", iface, shader);
2401 wined3d_mutex_lock();
2403 if (!shader)
2405 wined3d_device_set_pixel_shader(device->wined3d_device, NULL);
2406 wined3d_mutex_unlock();
2407 return D3D_OK;
2410 if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS)))
2412 WARN("Invalid handle (%#x) passed.\n", shader);
2413 wined3d_mutex_unlock();
2414 return D3DERR_INVALIDCALL;
2417 TRACE("Setting shader %p.\n", shader_impl);
2418 wined3d_device_set_pixel_shader(device->wined3d_device, shader_impl->wined3d_shader);
2419 wined3d_mutex_unlock();
2421 return D3D_OK;
2424 static HRESULT WINAPI d3d8_device_GetPixelShader(IDirect3DDevice8 *iface, DWORD *shader)
2426 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2427 struct wined3d_shader *object;
2429 TRACE("iface %p, shader %p.\n", iface, shader);
2431 if (!shader)
2432 return D3DERR_INVALIDCALL;
2434 wined3d_mutex_lock();
2435 if ((object = wined3d_device_get_pixel_shader(device->wined3d_device)))
2437 struct d3d8_pixel_shader *d3d8_shader;
2438 d3d8_shader = wined3d_shader_get_parent(object);
2439 *shader = d3d8_shader->handle;
2441 else
2443 *shader = 0;
2445 wined3d_mutex_unlock();
2447 TRACE("Returning %#x.\n", *shader);
2449 return D3D_OK;
2452 static HRESULT WINAPI d3d8_device_DeletePixelShader(IDirect3DDevice8 *iface, DWORD shader)
2454 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2455 struct d3d8_pixel_shader *shader_impl;
2457 TRACE("iface %p, shader %#x.\n", iface, shader);
2459 wined3d_mutex_lock();
2461 if (!(shader_impl = d3d8_free_handle(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS)))
2463 WARN("Invalid handle (%#x) passed.\n", shader);
2464 wined3d_mutex_unlock();
2465 return D3DERR_INVALIDCALL;
2468 if (wined3d_device_get_pixel_shader(device->wined3d_device) == shader_impl->wined3d_shader)
2469 IDirect3DDevice8_SetPixelShader(iface, 0);
2471 wined3d_mutex_unlock();
2473 d3d8_pixel_shader_destroy(shader_impl);
2475 return D3D_OK;
2478 static HRESULT WINAPI d3d8_device_SetPixelShaderConstant(IDirect3DDevice8 *iface,
2479 DWORD start_register, const void *data, DWORD count)
2481 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2482 HRESULT hr;
2484 TRACE("iface %p, start_register %u, data %p, count %u.\n",
2485 iface, start_register, data, count);
2487 wined3d_mutex_lock();
2488 hr = wined3d_device_set_ps_consts_f(device->wined3d_device, start_register, data, count);
2489 wined3d_mutex_unlock();
2491 return hr;
2494 static HRESULT WINAPI d3d8_device_GetPixelShaderConstant(IDirect3DDevice8 *iface,
2495 DWORD start_register, void *data, DWORD count)
2497 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2498 HRESULT hr;
2500 TRACE("iface %p, start_register %u, data %p, count %u.\n",
2501 iface, start_register, data, count);
2503 wined3d_mutex_lock();
2504 hr = wined3d_device_get_ps_consts_f(device->wined3d_device, start_register, data, count);
2505 wined3d_mutex_unlock();
2507 return hr;
2510 static HRESULT WINAPI d3d8_device_GetPixelShaderFunction(IDirect3DDevice8 *iface,
2511 DWORD shader, void *data, DWORD *data_size)
2513 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2514 struct d3d8_pixel_shader *shader_impl = NULL;
2515 HRESULT hr;
2517 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2518 iface, shader, data, data_size);
2520 wined3d_mutex_lock();
2521 if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS)))
2523 WARN("Invalid handle (%#x) passed.\n", shader);
2524 wined3d_mutex_unlock();
2526 return D3DERR_INVALIDCALL;
2529 hr = wined3d_shader_get_byte_code(shader_impl->wined3d_shader, data, data_size);
2530 wined3d_mutex_unlock();
2532 return hr;
2535 static HRESULT WINAPI d3d8_device_DrawRectPatch(IDirect3DDevice8 *iface, UINT handle,
2536 const float *segment_count, const D3DRECTPATCH_INFO *patch_info)
2538 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2539 HRESULT hr;
2541 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2542 iface, handle, segment_count, patch_info);
2544 wined3d_mutex_lock();
2545 hr = wined3d_device_draw_rect_patch(device->wined3d_device, handle,
2546 segment_count, (const struct wined3d_rect_patch_info *)patch_info);
2547 wined3d_mutex_unlock();
2549 return hr;
2552 static HRESULT WINAPI d3d8_device_DrawTriPatch(IDirect3DDevice8 *iface, UINT handle,
2553 const float *segment_count, const D3DTRIPATCH_INFO *patch_info)
2555 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2556 HRESULT hr;
2558 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2559 iface, handle, segment_count, patch_info);
2561 wined3d_mutex_lock();
2562 hr = wined3d_device_draw_tri_patch(device->wined3d_device, handle,
2563 segment_count, (const struct wined3d_tri_patch_info *)patch_info);
2564 wined3d_mutex_unlock();
2566 return hr;
2569 static HRESULT WINAPI d3d8_device_DeletePatch(IDirect3DDevice8 *iface, UINT handle)
2571 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2572 HRESULT hr;
2574 TRACE("iface %p, handle %#x.\n", iface, handle);
2576 wined3d_mutex_lock();
2577 hr = wined3d_device_delete_patch(device->wined3d_device, handle);
2578 wined3d_mutex_unlock();
2580 return hr;
2583 static HRESULT WINAPI d3d8_device_SetStreamSource(IDirect3DDevice8 *iface,
2584 UINT stream_idx, IDirect3DVertexBuffer8 *buffer, UINT stride)
2586 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2587 struct d3d8_vertexbuffer *buffer_impl = unsafe_impl_from_IDirect3DVertexBuffer8(buffer);
2588 HRESULT hr;
2590 TRACE("iface %p, stream_idx %u, buffer %p, stride %u.\n",
2591 iface, stream_idx, buffer, stride);
2593 wined3d_mutex_lock();
2594 hr = wined3d_device_set_stream_source(device->wined3d_device, stream_idx,
2595 buffer_impl ? buffer_impl->wined3d_buffer : NULL, 0, stride);
2596 wined3d_mutex_unlock();
2598 return hr;
2601 static HRESULT WINAPI d3d8_device_GetStreamSource(IDirect3DDevice8 *iface,
2602 UINT stream_idx, IDirect3DVertexBuffer8 **buffer, UINT *stride)
2604 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2605 struct d3d8_vertexbuffer *buffer_impl;
2606 struct wined3d_buffer *wined3d_buffer = NULL;
2607 HRESULT hr;
2609 TRACE("iface %p, stream_idx %u, buffer %p, stride %p.\n",
2610 iface, stream_idx, buffer, stride);
2612 if (!buffer)
2613 return D3DERR_INVALIDCALL;
2615 wined3d_mutex_lock();
2616 hr = wined3d_device_get_stream_source(device->wined3d_device, stream_idx, &wined3d_buffer, 0, stride);
2617 if (SUCCEEDED(hr) && wined3d_buffer)
2619 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
2620 *buffer = &buffer_impl->IDirect3DVertexBuffer8_iface;
2621 IDirect3DVertexBuffer8_AddRef(*buffer);
2622 wined3d_buffer_decref(wined3d_buffer);
2624 else
2626 if (FAILED(hr))
2627 ERR("Failed to get wined3d stream source, hr %#x.\n", hr);
2628 *buffer = NULL;
2630 wined3d_mutex_unlock();
2632 return hr;
2635 static const struct IDirect3DDevice8Vtbl d3d8_device_vtbl =
2637 d3d8_device_QueryInterface,
2638 d3d8_device_AddRef,
2639 d3d8_device_Release,
2640 d3d8_device_TestCooperativeLevel,
2641 d3d8_device_GetAvailableTextureMem,
2642 d3d8_device_ResourceManagerDiscardBytes,
2643 d3d8_device_GetDirect3D,
2644 d3d8_device_GetDeviceCaps,
2645 d3d8_device_GetDisplayMode,
2646 d3d8_device_GetCreationParameters,
2647 d3d8_device_SetCursorProperties,
2648 d3d8_device_SetCursorPosition,
2649 d3d8_device_ShowCursor,
2650 d3d8_device_CreateAdditionalSwapChain,
2651 d3d8_device_Reset,
2652 d3d8_device_Present,
2653 d3d8_device_GetBackBuffer,
2654 d3d8_device_GetRasterStatus,
2655 d3d8_device_SetGammaRamp,
2656 d3d8_device_GetGammaRamp,
2657 d3d8_device_CreateTexture,
2658 d3d8_device_CreateVolumeTexture,
2659 d3d8_device_CreateCubeTexture,
2660 d3d8_device_CreateVertexBuffer,
2661 d3d8_device_CreateIndexBuffer,
2662 d3d8_device_CreateRenderTarget,
2663 d3d8_device_CreateDepthStencilSurface,
2664 d3d8_device_CreateImageSurface,
2665 d3d8_device_CopyRects,
2666 d3d8_device_UpdateTexture,
2667 d3d8_device_GetFrontBuffer,
2668 d3d8_device_SetRenderTarget,
2669 d3d8_device_GetRenderTarget,
2670 d3d8_device_GetDepthStencilSurface,
2671 d3d8_device_BeginScene,
2672 d3d8_device_EndScene,
2673 d3d8_device_Clear,
2674 d3d8_device_SetTransform,
2675 d3d8_device_GetTransform,
2676 d3d8_device_MultiplyTransform,
2677 d3d8_device_SetViewport,
2678 d3d8_device_GetViewport,
2679 d3d8_device_SetMaterial,
2680 d3d8_device_GetMaterial,
2681 d3d8_device_SetLight,
2682 d3d8_device_GetLight,
2683 d3d8_device_LightEnable,
2684 d3d8_device_GetLightEnable,
2685 d3d8_device_SetClipPlane,
2686 d3d8_device_GetClipPlane,
2687 d3d8_device_SetRenderState,
2688 d3d8_device_GetRenderState,
2689 d3d8_device_BeginStateBlock,
2690 d3d8_device_EndStateBlock,
2691 d3d8_device_ApplyStateBlock,
2692 d3d8_device_CaptureStateBlock,
2693 d3d8_device_DeleteStateBlock,
2694 d3d8_device_CreateStateBlock,
2695 d3d8_device_SetClipStatus,
2696 d3d8_device_GetClipStatus,
2697 d3d8_device_GetTexture,
2698 d3d8_device_SetTexture,
2699 d3d8_device_GetTextureStageState,
2700 d3d8_device_SetTextureStageState,
2701 d3d8_device_ValidateDevice,
2702 d3d8_device_GetInfo,
2703 d3d8_device_SetPaletteEntries,
2704 d3d8_device_GetPaletteEntries,
2705 d3d8_device_SetCurrentTexturePalette,
2706 d3d8_device_GetCurrentTexturePalette,
2707 d3d8_device_DrawPrimitive,
2708 d3d8_device_DrawIndexedPrimitive,
2709 d3d8_device_DrawPrimitiveUP,
2710 d3d8_device_DrawIndexedPrimitiveUP,
2711 d3d8_device_ProcessVertices,
2712 d3d8_device_CreateVertexShader,
2713 d3d8_device_SetVertexShader,
2714 d3d8_device_GetVertexShader,
2715 d3d8_device_DeleteVertexShader,
2716 d3d8_device_SetVertexShaderConstant,
2717 d3d8_device_GetVertexShaderConstant,
2718 d3d8_device_GetVertexShaderDeclaration,
2719 d3d8_device_GetVertexShaderFunction,
2720 d3d8_device_SetStreamSource,
2721 d3d8_device_GetStreamSource,
2722 d3d8_device_SetIndices,
2723 d3d8_device_GetIndices,
2724 d3d8_device_CreatePixelShader,
2725 d3d8_device_SetPixelShader,
2726 d3d8_device_GetPixelShader,
2727 d3d8_device_DeletePixelShader,
2728 d3d8_device_SetPixelShaderConstant,
2729 d3d8_device_GetPixelShaderConstant,
2730 d3d8_device_GetPixelShaderFunction,
2731 d3d8_device_DrawRectPatch,
2732 d3d8_device_DrawTriPatch,
2733 d3d8_device_DeletePatch,
2736 static inline struct d3d8_device *device_from_device_parent(struct wined3d_device_parent *device_parent)
2738 return CONTAINING_RECORD(device_parent, struct d3d8_device, device_parent);
2741 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
2742 struct wined3d_device *device)
2744 TRACE("device_parent %p, device %p\n", device_parent, device);
2747 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
2749 TRACE("device_parent %p.\n", device_parent);
2752 static HRESULT CDECL device_parent_create_texture_surface(struct wined3d_device_parent *device_parent,
2753 void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
2754 enum wined3d_pool pool, UINT level, enum wined3d_cubemap_face face, struct wined3d_surface **surface)
2756 struct d3d8_device *device = device_from_device_parent(device_parent);
2757 struct d3d8_surface *d3d_surface;
2758 BOOL lockable = TRUE;
2759 HRESULT hr;
2761 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
2762 "\tpool %#x, level %u, face %u, surface %p.\n",
2763 device_parent, container_parent, width, height, format, usage, pool, level, face, surface);
2766 if (pool == WINED3D_POOL_DEFAULT && !(usage & WINED3DUSAGE_DYNAMIC))
2767 lockable = FALSE;
2769 hr = d3d8_device_CreateSurface(device, width, height,
2770 d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
2771 (IDirect3DSurface8 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
2772 if (FAILED(hr))
2774 WARN("Failed to create surface, hr %#x.\n", hr);
2775 return hr;
2778 *surface = d3d_surface->wined3d_surface;
2779 wined3d_surface_incref(*surface);
2781 d3d_surface->container = container_parent;
2782 IDirect3DDevice8_Release(d3d_surface->parent_device);
2783 d3d_surface->parent_device = NULL;
2785 IDirect3DSurface8_Release(&d3d_surface->IDirect3DSurface8_iface);
2786 d3d_surface->forwardReference = container_parent;
2788 return hr;
2791 static HRESULT CDECL device_parent_create_swapchain_surface(struct wined3d_device_parent *device_parent,
2792 void *container_parent, UINT width, UINT height, enum wined3d_format_id format_id, DWORD usage,
2793 enum wined3d_multisample_type multisample_type, DWORD multisample_quality, struct wined3d_surface **surface)
2795 struct d3d8_device *device = device_from_device_parent(device_parent);
2796 struct d3d8_surface *d3d_surface;
2797 HRESULT hr;
2799 TRACE("device_parent %p, container_parent %p, width %u, height %u, format_id %#x, usage %#x,\n"
2800 "\tmultisample_type %#x, multisample_quality %u, surface %p.\n",
2801 device_parent, container_parent, width, height, format_id, usage,
2802 multisample_type, multisample_quality, surface);
2804 if (FAILED(hr = d3d8_device_CreateSurface(device, width, height, d3dformat_from_wined3dformat(format_id),
2805 TRUE, FALSE, 0, (IDirect3DSurface8 **)&d3d_surface, usage, D3DPOOL_DEFAULT, multisample_type,
2806 multisample_quality)))
2808 WARN("Failed to create surface, hr %#x.\n", hr);
2809 return hr;
2812 *surface = d3d_surface->wined3d_surface;
2813 wined3d_surface_incref(*surface);
2815 d3d_surface->container = (IUnknown *)&device->IDirect3DDevice8_iface;
2816 /* Implicit surfaces are created with an refcount of 0 */
2817 IDirect3DSurface8_Release(&d3d_surface->IDirect3DSurface8_iface);
2819 return hr;
2822 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
2823 void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
2824 enum wined3d_pool pool, DWORD usage, struct wined3d_volume **volume)
2826 struct d3d8_device *device = device_from_device_parent(device_parent);
2827 struct d3d8_volume *object;
2828 HRESULT hr;
2830 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
2831 "format %#x, pool %#x, usage %#x, volume %p.\n",
2832 device_parent, container_parent, width, height, depth,
2833 format, pool, usage, volume);
2835 /* Allocate the storage for the device */
2836 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2837 if (!object)
2839 FIXME("Allocation of memory failed\n");
2840 *volume = NULL;
2841 return D3DERR_OUTOFVIDEOMEMORY;
2844 hr = volume_init(object, device, width, height, depth, usage, format, pool);
2845 if (FAILED(hr))
2847 WARN("Failed to initialize volume, hr %#x.\n", hr);
2848 HeapFree(GetProcessHeap(), 0, object);
2849 return hr;
2852 *volume = object->wined3d_volume;
2853 wined3d_volume_incref(*volume);
2854 IDirect3DVolume8_Release(&object->IDirect3DVolume8_iface);
2856 object->container = container_parent;
2857 object->forwardReference = container_parent;
2859 TRACE("Created volume %p.\n", object);
2861 return hr;
2864 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
2865 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
2867 struct d3d8_device *device = device_from_device_parent(device_parent);
2868 struct d3d8_swapchain *d3d_swapchain;
2869 HRESULT hr;
2871 TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent, desc, swapchain);
2873 if (FAILED(hr = d3d8_swapchain_create(device, desc, &d3d_swapchain)))
2875 WARN("Failed to create swapchain, hr %#x.\n", hr);
2876 *swapchain = NULL;
2877 return hr;
2880 *swapchain = d3d_swapchain->wined3d_swapchain;
2881 wined3d_swapchain_incref(*swapchain);
2882 IDirect3DSwapChain8_Release(&d3d_swapchain->IDirect3DSwapChain8_iface);
2884 return hr;
2887 static const struct wined3d_device_parent_ops d3d8_wined3d_device_parent_ops =
2889 device_parent_wined3d_device_created,
2890 device_parent_mode_changed,
2891 device_parent_create_swapchain_surface,
2892 device_parent_create_texture_surface,
2893 device_parent_create_volume,
2894 device_parent_create_swapchain,
2897 static void setup_fpu(void)
2899 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
2900 WORD cw;
2901 __asm__ volatile ("fnstcw %0" : "=m" (cw));
2902 cw = (cw & ~0xf3f) | 0x3f;
2903 __asm__ volatile ("fldcw %0" : : "m" (cw));
2904 #elif defined(__i386__) && defined(_MSC_VER)
2905 WORD cw;
2906 __asm fnstcw cw;
2907 cw = (cw & ~0xf3f) | 0x3f;
2908 __asm fldcw cw;
2909 #else
2910 FIXME("FPU setup not implemented for this platform.\n");
2911 #endif
2914 HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wined3d *wined3d, UINT adapter,
2915 D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters)
2917 struct wined3d_swapchain_desc swapchain_desc;
2918 HRESULT hr;
2920 device->IDirect3DDevice8_iface.lpVtbl = &d3d8_device_vtbl;
2921 device->device_parent.ops = &d3d8_wined3d_device_parent_ops;
2922 device->ref = 1;
2923 device->handle_table.entries = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
2924 D3D8_INITIAL_HANDLE_TABLE_SIZE * sizeof(*device->handle_table.entries));
2925 if (!device->handle_table.entries)
2927 ERR("Failed to allocate handle table memory.\n");
2928 return E_OUTOFMEMORY;
2930 device->handle_table.table_size = D3D8_INITIAL_HANDLE_TABLE_SIZE;
2932 if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
2934 wined3d_mutex_lock();
2935 hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags, 4,
2936 &device->device_parent, &device->wined3d_device);
2937 if (FAILED(hr))
2939 WARN("Failed to create wined3d device, hr %#x.\n", hr);
2940 wined3d_mutex_unlock();
2941 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
2942 return hr;
2945 if (!parameters->Windowed)
2947 HWND device_window = parameters->hDeviceWindow;
2949 if (!focus_window)
2950 focus_window = device_window;
2951 if (FAILED(hr = wined3d_device_acquire_focus_window(device->wined3d_device, focus_window)))
2953 ERR("Failed to acquire focus window, hr %#x.\n", hr);
2954 wined3d_device_decref(device->wined3d_device);
2955 wined3d_mutex_unlock();
2956 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
2957 return hr;
2960 if (!device_window)
2961 device_window = focus_window;
2962 wined3d_device_setup_fullscreen_window(device->wined3d_device, device_window,
2963 parameters->BackBufferWidth,
2964 parameters->BackBufferHeight);
2967 if (flags & D3DCREATE_MULTITHREADED)
2968 wined3d_device_set_multithreaded(device->wined3d_device);
2970 wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, parameters);
2972 hr = wined3d_device_init_3d(device->wined3d_device, &swapchain_desc);
2973 if (FAILED(hr))
2975 WARN("Failed to initialize 3D, hr %#x.\n", hr);
2976 wined3d_device_release_focus_window(device->wined3d_device);
2977 wined3d_device_decref(device->wined3d_device);
2978 wined3d_mutex_unlock();
2979 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
2980 return hr;
2983 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_POINTSIZE_MIN, 0);
2984 wined3d_mutex_unlock();
2986 present_parameters_from_wined3d_swapchain_desc(parameters, &swapchain_desc);
2988 device->declArraySize = 16;
2989 device->decls = HeapAlloc(GetProcessHeap(), 0, device->declArraySize * sizeof(*device->decls));
2990 if (!device->decls)
2992 ERR("Failed to allocate FVF vertex declaration map memory.\n");
2993 hr = E_OUTOFMEMORY;
2994 goto err;
2997 device->d3d_parent = &parent->IDirect3D8_iface;
2998 IDirect3D8_AddRef(device->d3d_parent);
3000 return D3D_OK;
3002 err:
3003 wined3d_mutex_lock();
3004 wined3d_device_uninit_3d(device->wined3d_device);
3005 wined3d_device_release_focus_window(device->wined3d_device);
3006 wined3d_device_decref(device->wined3d_device);
3007 wined3d_mutex_unlock();
3008 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
3009 return hr;