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HEAD
d3d10: Add the ID3D10ShaderReflectionVariable interface.
[wine.git]
/
dlls
/
winealsa.drv
/
Makefile.in
blob
934f49c464fc0e3b60a0bb16c51781c9e6317ef8
1
TOPSRCDIR
=
@top_srcdir@
2
TOPOBJDIR
=
..
/
..
3
SRCDIR
=
@
srcdir
@
4
VPATH
=
@
srcdir
@
5
MODULE
=
winealsa.drv
6
IMPORTS
=
dxguid uuid winmm user32 advapi32
7
EXTRALIBS
=
@ALSALIBS@
8
9
C_SRCS
=
\
10
alsa.c \
11
dscapture.c \
12
dsoutput.c \
13
midi.c \
14
mixer.c \
15
wavein.c \
16
waveinit.c \
17
waveout.c
18
19
@MAKE_DLL_RULES@