d3d10: Add the ID3D10ShaderReflectionVariable interface.
[wine.git] / dlls / winealsa.drv / Makefile.in
blob934f49c464fc0e3b60a0bb16c51781c9e6317ef8
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR = @srcdir@
4 VPATH = @srcdir@
5 MODULE = winealsa.drv
6 IMPORTS = dxguid uuid winmm user32 advapi32
7 EXTRALIBS = @ALSALIBS@
9 C_SRCS = \
10 alsa.c \
11 dscapture.c \
12 dsoutput.c \
13 midi.c \
14 mixer.c \
15 wavein.c \
16 waveinit.c \
17 waveout.c
19 @MAKE_DLL_RULES@