d3d10: Add the ID3D10ShaderReflectionVariable interface.
[wine.git] / dlls / qmgrprxy / Makefile.in
blob4033bf79e98dc0d0eb6bb6ba87a4cae679934a0e
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR = @srcdir@
4 VPATH = @srcdir@
5 MODULE = qmgrprxy.dll
6 IMPORTS = rpcrt4
7 EXTRADEFS = -DREGISTER_PROXY_DLL
9 IDL_I_SRCS = qmgrprxy.idl
10 IDL_P_SRCS = qmgrprxy.idl
12 EXTRA_OBJS = dlldata.o
14 @MAKE_DLL_RULES@