d3d10: Add the ID3D10ShaderReflectionVariable interface.
[wine.git] / dlls / hid / Makefile.in
blob27095bb3c2f5b1900a1e3f3ffd245f6a16273855
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR = @srcdir@
4 VPATH = @srcdir@
5 MODULE = hid.dll
6 IMPORTLIB = hid
8 C_SRCS = \
9 main.c
11 RC_SRCS = version.rc
13 @MAKE_DLL_RULES@