2 * Copyright (c) 1998 / 2002 Lionel ULMER
3 * Copyright (c) 2006 Stefan DÖSINGER
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "ddraw_private.h"
22 WINE_DEFAULT_DEBUG_CHANNEL(ddraw
);
24 /*****************************************************************************
27 * Updates the Direct3DDevice7 lighting parameters
29 *****************************************************************************/
30 static void light_update(struct d3d_light
*light
)
32 struct d3d_device
*device
;
34 TRACE("light %p.\n", light
);
36 if (!light
->active_viewport
|| !light
->active_viewport
->active_device
) return;
37 device
= light
->active_viewport
->active_device
;
39 IDirect3DDevice7_SetLight(&device
->IDirect3DDevice7_iface
, light
->active_light_index
, &light
->light7
);
42 /*****************************************************************************
45 * Uses the Direct3DDevice7::LightEnable method to active the light
47 *****************************************************************************/
48 void light_activate(struct d3d_light
*light
)
50 struct d3d_device
*device
;
52 TRACE("light %p.\n", light
);
54 if (!light
->active_viewport
|| !light
->active_viewport
->active_device
55 || light
->active_viewport
->active_device
->current_viewport
!= light
->active_viewport
)
57 device
= light
->active_viewport
->active_device
;
59 if (light
->light
.dwFlags
& D3DLIGHT_ACTIVE
)
61 viewport_alloc_active_light_index(light
);
63 IDirect3DDevice7_LightEnable(&device
->IDirect3DDevice7_iface
, light
->active_light_index
, TRUE
);
67 /*****************************************************************************
71 * Uses the Direct3DDevice7::LightEnable method to deactivate the light
73 *****************************************************************************/
74 void light_deactivate(struct d3d_light
*light
)
76 struct d3d_device
*device
;
78 TRACE("light %p.\n", light
);
80 if (!light
->active_viewport
|| !light
->active_viewport
->active_device
81 || light
->active_viewport
->active_device
->current_viewport
!= light
->active_viewport
)
83 assert(!light
->active_light_index
);
87 device
= light
->active_viewport
->active_device
;
88 if (light
->active_light_index
)
90 IDirect3DDevice7_LightEnable(&device
->IDirect3DDevice7_iface
, light
->active_light_index
, FALSE
);
91 viewport_free_active_light_index(light
);
95 static inline struct d3d_light
*impl_from_IDirect3DLight(IDirect3DLight
*iface
)
97 return CONTAINING_RECORD(iface
, struct d3d_light
, IDirect3DLight_iface
);
100 /*****************************************************************************
101 * IDirect3DLight::QueryInterface
103 * Queries the object for different interfaces. Unimplemented for this
104 * object at the moment
107 * riid: Interface id asked for
108 * obj: Address to return the resulting pointer at.
111 * E_NOINTERFACE, because it's a stub
112 *****************************************************************************/
113 static HRESULT WINAPI
d3d_light_QueryInterface(IDirect3DLight
*iface
, REFIID riid
, void **object
)
115 FIXME("iface %p, riid %s, object %p stub!\n", iface
, debugstr_guid(riid
), object
);
118 return E_NOINTERFACE
;
121 static ULONG WINAPI
d3d_light_AddRef(IDirect3DLight
*iface
)
123 struct d3d_light
*light
= impl_from_IDirect3DLight(iface
);
124 ULONG ref
= InterlockedIncrement(&light
->ref
);
126 TRACE("%p increasing refcount to %u.\n", light
, ref
);
131 static ULONG WINAPI
d3d_light_Release(IDirect3DLight
*iface
)
133 struct d3d_light
*light
= impl_from_IDirect3DLight(iface
);
134 ULONG ref
= InterlockedDecrement(&light
->ref
);
136 TRACE("%p decreasing refcount to %u.\n", light
, ref
);
146 /*****************************************************************************
147 * IDirect3DLight Methods.
148 *****************************************************************************/
150 /*****************************************************************************
151 * IDirect3DLight::Initialize
153 * Initializes the interface. This implementation is a no-op, because
154 * initialization takes place at creation time
157 * Direct3D: Pointer to an IDirect3D interface.
162 *****************************************************************************/
163 static HRESULT WINAPI
d3d_light_Initialize(IDirect3DLight
*iface
, IDirect3D
*d3d
)
165 TRACE("iface %p, d3d %p.\n", iface
, d3d
);
170 static HRESULT WINAPI
d3d_light_SetLight(IDirect3DLight
*iface
, D3DLIGHT
*data
)
172 static const D3DCOLORVALUE zero_value
= {{0.0f
}, {0.0f
}, {0.0f
}, {0.0f
}};
173 struct d3d_light
*light
= impl_from_IDirect3DLight(iface
);
174 DWORD flags
= data
->dwSize
>= sizeof(D3DLIGHT2
) ? ((D3DLIGHT2
*)data
)->dwFlags
: D3DLIGHT_ACTIVE
;
175 D3DLIGHT7
*light7
= &light
->light7
;
177 TRACE("iface %p, data %p.\n", iface
, data
);
179 if ((!data
->dltType
) || (data
->dltType
> D3DLIGHT_PARALLELPOINT
))
180 return DDERR_INVALIDPARAMS
;
182 /* Translate D3DLIGHT2 structure to D3DLIGHT7. */
183 light7
->dltType
= data
->dltType
;
184 light7
->dcvDiffuse
= data
->dcvColor
;
185 if (flags
& D3DLIGHT_NO_SPECULAR
)
186 light7
->dcvSpecular
= zero_value
;
188 light7
->dcvSpecular
= data
->dcvColor
;
189 light7
->dcvAmbient
= zero_value
;
190 light7
->dvPosition
= data
->dvPosition
;
191 light7
->dvDirection
= data
->dvDirection
;
192 light7
->dvRange
= data
->dvRange
;
193 light7
->dvFalloff
= data
->dvFalloff
;
194 light7
->dvAttenuation0
= data
->dvAttenuation0
;
195 light7
->dvAttenuation1
= data
->dvAttenuation1
;
196 light7
->dvAttenuation2
= data
->dvAttenuation2
;
197 light7
->dvTheta
= data
->dvTheta
;
198 light7
->dvPhi
= data
->dvPhi
;
200 wined3d_mutex_lock();
201 memcpy(&light
->light
, data
, sizeof(*data
));
203 if (!(flags
& D3DLIGHT_ACTIVE
))
204 light_deactivate(light
);
206 light
->light
.dwFlags
= flags
;
207 light_activate(light
);
208 wined3d_mutex_unlock();
213 /*****************************************************************************
214 * IDirect3DLight::GetLight
216 * Returns the parameters currently assigned to the IDirect3DLight object
219 * Light: Pointer to an D3DLIGHT structure to store the parameters
223 * DDERR_INVALIDPARAMS if Light is NULL
224 *****************************************************************************/
225 static HRESULT WINAPI
d3d_light_GetLight(IDirect3DLight
*iface
, D3DLIGHT
*lpLight
)
227 struct d3d_light
*light
= impl_from_IDirect3DLight(iface
);
229 TRACE("iface %p, light %p.\n", iface
, lpLight
);
231 wined3d_mutex_lock();
232 memcpy(lpLight
, &light
->light
, lpLight
->dwSize
);
233 wined3d_mutex_unlock();
238 static const struct IDirect3DLightVtbl d3d_light_vtbl
=
240 /*** IUnknown Methods ***/
241 d3d_light_QueryInterface
,
244 /*** IDirect3DLight Methods ***/
245 d3d_light_Initialize
,
250 void d3d_light_init(struct d3d_light
*light
, struct ddraw
*ddraw
)
252 light
->IDirect3DLight_iface
.lpVtbl
= &d3d_light_vtbl
;
254 light
->ddraw
= ddraw
;
257 struct d3d_light
*unsafe_impl_from_IDirect3DLight(IDirect3DLight
*iface
)
261 assert(iface
->lpVtbl
== &d3d_light_vtbl
);
263 return impl_from_IDirect3DLight(iface
);