wininet: Add a critical section to protect the read-ahead buffer.
[wine.git] / dlls / winex11.drv / opengl.c
blobf207a3217c58ab55c63bbfb648b19da06b79108e
1 /*
2 * X11DRV OpenGL functions
4 * Copyright 2000 Lionel Ulmer
5 * Copyright 2005 Alex Woods
6 * Copyright 2005 Raphael Junqueira
7 * Copyright 2006-2009 Roderick Colenbrander
8 * Copyright 2006 Tomas Carnecky
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "config.h"
26 #include "wine/port.h"
28 #include <assert.h>
29 #include <stdlib.h>
30 #include <string.h>
32 #include "x11drv.h"
33 #include "winternl.h"
34 #include "wine/library.h"
35 #include "wine/debug.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(wgl);
39 #ifdef SONAME_LIBGL
41 #undef APIENTRY
42 #undef CALLBACK
43 #undef WINAPI
45 #ifdef HAVE_GL_GL_H
46 # include <GL/gl.h>
47 #endif
48 #ifdef HAVE_GL_GLX_H
49 # include <GL/glx.h>
50 #endif
51 #ifdef HAVE_GL_GLEXT_H
52 # include <GL/glext.h>
53 #endif
55 #include "wine/wgl.h"
57 #undef APIENTRY
58 #undef CALLBACK
59 #undef WINAPI
61 /* Redefines the constants */
62 #define CALLBACK __stdcall
63 #define WINAPI __stdcall
64 #define APIENTRY WINAPI
67 WINE_DECLARE_DEBUG_CHANNEL(fps);
69 typedef struct wine_glextension {
70 const char *extName;
71 struct {
72 const char *funcName;
73 void *funcAddress;
74 } extEntryPoints[9];
75 } WineGLExtension;
77 struct WineGLInfo {
78 const char *glVersion;
79 char *glExtensions;
81 int glxVersion[2];
83 const char *glxServerVersion;
84 const char *glxServerVendor;
85 const char *glxServerExtensions;
87 const char *glxClientVersion;
88 const char *glxClientVendor;
89 const char *glxClientExtensions;
91 const char *glxExtensions;
93 BOOL glxDirect;
94 char wglExtensions[4096];
97 typedef struct wine_glpixelformat {
98 int iPixelFormat;
99 GLXFBConfig fbconfig;
100 int fmt_id;
101 int render_type;
102 BOOL offscreenOnly;
103 DWORD dwFlags; /* We store some PFD_* flags in here for emulated bitmap formats */
104 } WineGLPixelFormat;
106 typedef struct wine_glcontext {
107 HDC hdc;
108 BOOL do_escape;
109 XVisualInfo *vis;
110 WineGLPixelFormat *fmt;
111 GLXContext ctx;
112 HDC read_hdc;
113 Drawable drawables[2];
114 BOOL refresh_drawables;
115 struct wine_glcontext *next;
116 struct wine_glcontext *prev;
117 } Wine_GLContext;
119 typedef struct wine_glpbuffer {
120 Drawable drawable;
121 Display* display;
122 WineGLPixelFormat* fmt;
123 int width;
124 int height;
125 int* attribList;
126 HDC hdc;
128 int use_render_texture; /* This is also the internal texture format */
129 int texture_bind_target;
130 int texture_bpp;
131 GLint texture_format;
132 GLuint texture_target;
133 GLenum texture_type;
134 GLuint texture;
135 int texture_level;
136 } Wine_GLPBuffer;
138 static Wine_GLContext *context_list;
139 static struct WineGLInfo WineGLInfo = { 0 };
140 static int use_render_texture_emulation = 1;
141 static int use_render_texture_ati = 0;
142 static int swap_interval = 1;
144 #define MAX_EXTENSIONS 16
145 static const WineGLExtension *WineGLExtensionList[MAX_EXTENSIONS];
146 static int WineGLExtensionListSize;
148 static void X11DRV_WineGL_LoadExtensions(void);
149 static BOOL glxRequireVersion(int requiredVersion);
150 static BOOL glxRequireExtension(const char *requiredExtension);
152 static void dump_PIXELFORMATDESCRIPTOR(const PIXELFORMATDESCRIPTOR *ppfd) {
153 TRACE(" - size / version : %d / %d\n", ppfd->nSize, ppfd->nVersion);
154 TRACE(" - dwFlags : ");
155 #define TEST_AND_DUMP(t,tv) if ((t) & (tv)) TRACE(#tv " ")
156 TEST_AND_DUMP(ppfd->dwFlags, PFD_DEPTH_DONTCARE);
157 TEST_AND_DUMP(ppfd->dwFlags, PFD_DOUBLEBUFFER);
158 TEST_AND_DUMP(ppfd->dwFlags, PFD_DOUBLEBUFFER_DONTCARE);
159 TEST_AND_DUMP(ppfd->dwFlags, PFD_DRAW_TO_WINDOW);
160 TEST_AND_DUMP(ppfd->dwFlags, PFD_DRAW_TO_BITMAP);
161 TEST_AND_DUMP(ppfd->dwFlags, PFD_GENERIC_ACCELERATED);
162 TEST_AND_DUMP(ppfd->dwFlags, PFD_GENERIC_FORMAT);
163 TEST_AND_DUMP(ppfd->dwFlags, PFD_NEED_PALETTE);
164 TEST_AND_DUMP(ppfd->dwFlags, PFD_NEED_SYSTEM_PALETTE);
165 TEST_AND_DUMP(ppfd->dwFlags, PFD_STEREO);
166 TEST_AND_DUMP(ppfd->dwFlags, PFD_STEREO_DONTCARE);
167 TEST_AND_DUMP(ppfd->dwFlags, PFD_SUPPORT_GDI);
168 TEST_AND_DUMP(ppfd->dwFlags, PFD_SUPPORT_OPENGL);
169 TEST_AND_DUMP(ppfd->dwFlags, PFD_SWAP_COPY);
170 TEST_AND_DUMP(ppfd->dwFlags, PFD_SWAP_EXCHANGE);
171 TEST_AND_DUMP(ppfd->dwFlags, PFD_SWAP_LAYER_BUFFERS);
172 /* PFD_SUPPORT_COMPOSITION is new in Vista, it is similar to composition
173 * under X e.g. COMPOSITE + GLX_EXT_TEXTURE_FROM_PIXMAP. */
174 TEST_AND_DUMP(ppfd->dwFlags, PFD_SUPPORT_COMPOSITION);
175 #undef TEST_AND_DUMP
176 TRACE("\n");
178 TRACE(" - iPixelType : ");
179 switch (ppfd->iPixelType) {
180 case PFD_TYPE_RGBA: TRACE("PFD_TYPE_RGBA"); break;
181 case PFD_TYPE_COLORINDEX: TRACE("PFD_TYPE_COLORINDEX"); break;
183 TRACE("\n");
185 TRACE(" - Color : %d\n", ppfd->cColorBits);
186 TRACE(" - Red : %d\n", ppfd->cRedBits);
187 TRACE(" - Green : %d\n", ppfd->cGreenBits);
188 TRACE(" - Blue : %d\n", ppfd->cBlueBits);
189 TRACE(" - Alpha : %d\n", ppfd->cAlphaBits);
190 TRACE(" - Accum : %d\n", ppfd->cAccumBits);
191 TRACE(" - Depth : %d\n", ppfd->cDepthBits);
192 TRACE(" - Stencil : %d\n", ppfd->cStencilBits);
193 TRACE(" - Aux : %d\n", ppfd->cAuxBuffers);
195 TRACE(" - iLayerType : ");
196 switch (ppfd->iLayerType) {
197 case PFD_MAIN_PLANE: TRACE("PFD_MAIN_PLANE"); break;
198 case PFD_OVERLAY_PLANE: TRACE("PFD_OVERLAY_PLANE"); break;
199 case (BYTE)PFD_UNDERLAY_PLANE: TRACE("PFD_UNDERLAY_PLANE"); break;
201 TRACE("\n");
204 #define PUSH1(attribs,att) do { attribs[nAttribs++] = (att); } while (0)
205 #define PUSH2(attribs,att,value) do { attribs[nAttribs++] = (att); attribs[nAttribs++] = (value); } while(0)
207 #define MAKE_FUNCPTR(f) static typeof(f) * p##f;
208 /* GLX 1.0 */
209 MAKE_FUNCPTR(glXChooseVisual)
210 MAKE_FUNCPTR(glXCopyContext)
211 MAKE_FUNCPTR(glXCreateContext)
212 MAKE_FUNCPTR(glXCreateGLXPixmap)
213 MAKE_FUNCPTR(glXGetCurrentContext)
214 MAKE_FUNCPTR(glXGetCurrentDrawable)
215 MAKE_FUNCPTR(glXDestroyContext)
216 MAKE_FUNCPTR(glXDestroyGLXPixmap)
217 MAKE_FUNCPTR(glXGetConfig)
218 MAKE_FUNCPTR(glXIsDirect)
219 MAKE_FUNCPTR(glXMakeCurrent)
220 MAKE_FUNCPTR(glXSwapBuffers)
221 MAKE_FUNCPTR(glXQueryExtension)
222 MAKE_FUNCPTR(glXQueryVersion)
223 MAKE_FUNCPTR(glXUseXFont)
225 /* GLX 1.1 */
226 MAKE_FUNCPTR(glXGetClientString)
227 MAKE_FUNCPTR(glXQueryExtensionsString)
228 MAKE_FUNCPTR(glXQueryServerString)
230 /* GLX 1.3 */
231 MAKE_FUNCPTR(glXGetFBConfigs)
232 MAKE_FUNCPTR(glXChooseFBConfig)
233 MAKE_FUNCPTR(glXCreatePbuffer)
234 MAKE_FUNCPTR(glXCreateNewContext)
235 MAKE_FUNCPTR(glXDestroyPbuffer)
236 MAKE_FUNCPTR(glXGetFBConfigAttrib)
237 MAKE_FUNCPTR(glXGetVisualFromFBConfig)
238 MAKE_FUNCPTR(glXMakeContextCurrent)
239 MAKE_FUNCPTR(glXQueryDrawable)
240 MAKE_FUNCPTR(glXGetCurrentReadDrawable)
242 /* GLX Extensions */
243 static void* (*pglXGetProcAddressARB)(const GLubyte *);
244 static int (*pglXSwapIntervalSGI)(int);
246 /* ATI GLX Extensions */
247 static BOOL (*pglXBindTexImageATI)(Display *dpy, GLXPbuffer pbuffer, int buffer);
248 static BOOL (*pglXReleaseTexImageATI)(Display *dpy, GLXPbuffer pbuffer, int buffer);
249 static BOOL (*pglXDrawableAttribATI)(Display *dpy, GLXDrawable draw, const int *attribList);
251 /* NV GLX Extension */
252 static void* (*pglXAllocateMemoryNV)(GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);
253 static void (*pglXFreeMemoryNV)(GLvoid *pointer);
255 /* MESA GLX Extensions */
256 static void (*pglXCopySubBufferMESA)(Display *dpy, GLXDrawable drawable, int x, int y, int width, int height);
258 /* Standard OpenGL */
259 MAKE_FUNCPTR(glBindTexture)
260 MAKE_FUNCPTR(glBitmap)
261 MAKE_FUNCPTR(glCopyTexSubImage1D)
262 MAKE_FUNCPTR(glCopyTexImage2D)
263 MAKE_FUNCPTR(glCopyTexSubImage2D)
264 MAKE_FUNCPTR(glDrawBuffer)
265 MAKE_FUNCPTR(glEndList)
266 MAKE_FUNCPTR(glGetError)
267 MAKE_FUNCPTR(glGetIntegerv)
268 MAKE_FUNCPTR(glGetString)
269 MAKE_FUNCPTR(glNewList)
270 MAKE_FUNCPTR(glPixelStorei)
271 MAKE_FUNCPTR(glReadPixels)
272 MAKE_FUNCPTR(glTexImage2D)
273 MAKE_FUNCPTR(glFinish)
274 MAKE_FUNCPTR(glFlush)
275 #undef MAKE_FUNCPTR
277 static BOOL infoInitialized = FALSE;
278 static BOOL X11DRV_WineGL_InitOpenglInfo(void)
281 int screen = DefaultScreen(gdi_display);
282 Window win = RootWindow(gdi_display, screen);
283 const char* str;
284 Visual *visual;
285 XVisualInfo template;
286 XVisualInfo *vis;
287 int num;
288 GLXContext ctx = NULL;
290 if (infoInitialized)
291 return TRUE;
292 infoInitialized = TRUE;
294 wine_tsx11_lock();
296 visual = DefaultVisual(gdi_display, screen);
297 template.visualid = XVisualIDFromVisual(visual);
298 vis = XGetVisualInfo(gdi_display, VisualIDMask, &template, &num);
299 if (vis) {
300 WORD old_fs = wine_get_fs();
301 /* Create a GLX Context. Without one we can't query GL information */
302 ctx = pglXCreateContext(gdi_display, vis, None, GL_TRUE);
303 if (wine_get_fs() != old_fs)
305 wine_set_fs( old_fs );
306 wine_tsx11_unlock();
307 ERR( "%%fs register corrupted, probably broken ATI driver, disabling OpenGL.\n" );
308 ERR( "You need to set the \"UseFastTls\" option to \"2\" in your X config file.\n" );
309 return FALSE;
313 if (ctx) {
314 pglXMakeCurrent(gdi_display, win, ctx);
315 } else {
316 ERR(" couldn't initialize OpenGL, expect problems\n");
317 wine_tsx11_unlock();
318 return FALSE;
321 WineGLInfo.glVersion = (const char *) pglGetString(GL_VERSION);
322 str = (const char *) pglGetString(GL_EXTENSIONS);
323 WineGLInfo.glExtensions = HeapAlloc(GetProcessHeap(), 0, strlen(str)+1);
324 strcpy(WineGLInfo.glExtensions, str);
326 /* Get the common GLX version supported by GLX client and server ( major/minor) */
327 pglXQueryVersion(gdi_display, &WineGLInfo.glxVersion[0], &WineGLInfo.glxVersion[1]);
329 WineGLInfo.glxServerVersion = pglXQueryServerString(gdi_display, screen, GLX_VERSION);
330 WineGLInfo.glxServerVendor = pglXQueryServerString(gdi_display, screen, GLX_VENDOR);
331 WineGLInfo.glxServerExtensions = pglXQueryServerString(gdi_display, screen, GLX_EXTENSIONS);
333 WineGLInfo.glxClientVersion = pglXGetClientString(gdi_display, GLX_VERSION);
334 WineGLInfo.glxClientVendor = pglXGetClientString(gdi_display, GLX_VENDOR);
335 WineGLInfo.glxClientExtensions = pglXGetClientString(gdi_display, GLX_EXTENSIONS);
337 WineGLInfo.glxExtensions = pglXQueryExtensionsString(gdi_display, screen);
338 WineGLInfo.glxDirect = pglXIsDirect(gdi_display, ctx);
340 TRACE("GL version : %s.\n", WineGLInfo.glVersion);
341 TRACE("GL renderer : %s.\n", pglGetString(GL_RENDERER));
342 TRACE("GLX version : %d.%d.\n", WineGLInfo.glxVersion[0], WineGLInfo.glxVersion[1]);
343 TRACE("Server GLX version : %s.\n", WineGLInfo.glxServerVersion);
344 TRACE("Server GLX vendor: : %s.\n", WineGLInfo.glxServerVendor);
345 TRACE("Client GLX version : %s.\n", WineGLInfo.glxClientVersion);
346 TRACE("Client GLX vendor: : %s.\n", WineGLInfo.glxClientVendor);
347 TRACE("Direct rendering enabled: %s\n", WineGLInfo.glxDirect ? "True" : "False");
349 if(vis) XFree(vis);
350 if(ctx) {
351 pglXMakeCurrent(gdi_display, None, NULL);
352 pglXDestroyContext(gdi_display, ctx);
354 wine_tsx11_unlock();
355 return TRUE;
358 void X11DRV_OpenGL_Cleanup(void)
360 HeapFree(GetProcessHeap(), 0, WineGLInfo.glExtensions);
361 infoInitialized = FALSE;
364 static BOOL has_opengl(void)
366 static int init_done;
367 static void *opengl_handle;
369 char buffer[200];
370 int error_base, event_base;
372 if (init_done) return (opengl_handle != NULL);
373 init_done = 1;
375 /* No need to load any other libraries as according to the ABI, libGL should be self-sufficient
376 and include all dependencies */
377 opengl_handle = wine_dlopen(SONAME_LIBGL, RTLD_NOW|RTLD_GLOBAL, buffer, sizeof(buffer));
378 if (opengl_handle == NULL)
380 ERR( "Failed to load libGL: %s\n", buffer );
381 ERR( "OpenGL support is disabled.\n");
382 return FALSE;
385 pglXGetProcAddressARB = wine_dlsym(opengl_handle, "glXGetProcAddressARB", NULL, 0);
386 if (pglXGetProcAddressARB == NULL) {
387 ERR("Could not find glXGetProcAddressARB in libGL, disabling OpenGL.\n");
388 goto failed;
391 #define LOAD_FUNCPTR(f) do if((p##f = (void*)pglXGetProcAddressARB((const unsigned char*)#f)) == NULL) \
393 ERR( "%s not found in libGL, disabling OpenGL.\n", #f ); \
394 goto failed; \
395 } while(0)
397 /* GLX 1.0 */
398 LOAD_FUNCPTR(glXChooseVisual);
399 LOAD_FUNCPTR(glXCopyContext);
400 LOAD_FUNCPTR(glXCreateContext);
401 LOAD_FUNCPTR(glXCreateGLXPixmap);
402 LOAD_FUNCPTR(glXGetCurrentContext);
403 LOAD_FUNCPTR(glXGetCurrentDrawable);
404 LOAD_FUNCPTR(glXDestroyContext);
405 LOAD_FUNCPTR(glXDestroyGLXPixmap);
406 LOAD_FUNCPTR(glXGetConfig);
407 LOAD_FUNCPTR(glXIsDirect);
408 LOAD_FUNCPTR(glXMakeCurrent);
409 LOAD_FUNCPTR(glXSwapBuffers);
410 LOAD_FUNCPTR(glXQueryExtension);
411 LOAD_FUNCPTR(glXQueryVersion);
412 LOAD_FUNCPTR(glXUseXFont);
414 /* GLX 1.1 */
415 LOAD_FUNCPTR(glXGetClientString);
416 LOAD_FUNCPTR(glXQueryExtensionsString);
417 LOAD_FUNCPTR(glXQueryServerString);
419 /* GLX 1.3 */
420 LOAD_FUNCPTR(glXCreatePbuffer);
421 LOAD_FUNCPTR(glXCreateNewContext);
422 LOAD_FUNCPTR(glXDestroyPbuffer);
423 LOAD_FUNCPTR(glXMakeContextCurrent);
424 LOAD_FUNCPTR(glXGetCurrentReadDrawable);
425 LOAD_FUNCPTR(glXGetFBConfigs);
427 /* Standard OpenGL calls */
428 LOAD_FUNCPTR(glBindTexture);
429 LOAD_FUNCPTR(glBitmap);
430 LOAD_FUNCPTR(glCopyTexSubImage1D);
431 LOAD_FUNCPTR(glCopyTexImage2D);
432 LOAD_FUNCPTR(glCopyTexSubImage2D);
433 LOAD_FUNCPTR(glDrawBuffer);
434 LOAD_FUNCPTR(glEndList);
435 LOAD_FUNCPTR(glGetError);
436 LOAD_FUNCPTR(glGetIntegerv);
437 LOAD_FUNCPTR(glGetString);
438 LOAD_FUNCPTR(glNewList);
439 LOAD_FUNCPTR(glPixelStorei);
440 LOAD_FUNCPTR(glReadPixels);
441 LOAD_FUNCPTR(glTexImage2D);
442 LOAD_FUNCPTR(glFinish);
443 LOAD_FUNCPTR(glFlush);
444 #undef LOAD_FUNCPTR
446 /* It doesn't matter if these fail. They'll only be used if the driver reports
447 the associated extension is available (and if a driver reports the extension
448 is available but fails to provide the functions, it's quite broken) */
449 #define LOAD_FUNCPTR(f) p##f = (void*)pglXGetProcAddressARB((const unsigned char*)#f)
450 /* NV GLX Extension */
451 LOAD_FUNCPTR(glXAllocateMemoryNV);
452 LOAD_FUNCPTR(glXFreeMemoryNV);
453 #undef LOAD_FUNCPTR
455 if(!X11DRV_WineGL_InitOpenglInfo()) goto failed;
457 wine_tsx11_lock();
458 if (pglXQueryExtension(gdi_display, &error_base, &event_base)) {
459 TRACE("GLX is up and running error_base = %d\n", error_base);
460 } else {
461 wine_tsx11_unlock();
462 ERR( "GLX extension is missing, disabling OpenGL.\n" );
463 goto failed;
466 /* In case of GLX you have direct and indirect rendering. Most of the time direct rendering is used
467 * as in general only that is hardware accelerated. In some cases like in case of remote X indirect
468 * rendering is used.
470 * The main problem for our OpenGL code is that we need certain GLX calls but their presence
471 * depends on the reported GLX client / server version and on the client / server extension list.
472 * Those don't have to be the same.
474 * In general the server GLX information lists the capabilities in case of indirect rendering.
475 * When direct rendering is used, the OpenGL client library is responsible for which GLX calls are
476 * available and in that case the client GLX informat can be used.
477 * OpenGL programs should use the 'intersection' of both sets of information which is advertised
478 * in the GLX version/extension list. When a program does this it works for certain for both
479 * direct and indirect rendering.
481 * The problem we are having in this area is that ATI's Linux drivers are broken. For some reason
482 * they haven't added some very important GLX extensions like GLX_SGIX_fbconfig to their client
483 * extension list which causes this extension not to be listed. (Wine requires this extension).
484 * ATI advertises a GLX client version of 1.3 which implies that this fbconfig extension among
485 * pbuffers is around.
487 * In order to provide users of Ati's proprietary drivers with OpenGL support, we need to detect
488 * the ATI drivers and from then on use GLX client information for them.
491 if(glxRequireVersion(3)) {
492 pglXChooseFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXChooseFBConfig");
493 pglXGetFBConfigAttrib = pglXGetProcAddressARB((const GLubyte *) "glXGetFBConfigAttrib");
494 pglXGetVisualFromFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXGetVisualFromFBConfig");
495 pglXQueryDrawable = pglXGetProcAddressARB((const GLubyte *) "glXQueryDrawable");
496 } else if(glxRequireExtension("GLX_SGIX_fbconfig")) {
497 pglXChooseFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXChooseFBConfigSGIX");
498 pglXGetFBConfigAttrib = pglXGetProcAddressARB((const GLubyte *) "glXGetFBConfigAttribSGIX");
499 pglXGetVisualFromFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXGetVisualFromFBConfigSGIX");
501 /* The mesa libGL client library seems to forward glXQueryDrawable to the Xserver, so only
502 * enable this function when the Xserver understand GLX 1.3 or newer
504 pglXQueryDrawable = NULL;
505 } else if(strcmp("ATI", WineGLInfo.glxClientVendor) == 0) {
506 TRACE("Overriding ATI GLX capabilities!\n");
507 pglXChooseFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXChooseFBConfig");
508 pglXGetFBConfigAttrib = pglXGetProcAddressARB((const GLubyte *) "glXGetFBConfigAttrib");
509 pglXGetVisualFromFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXGetVisualFromFBConfig");
510 pglXQueryDrawable = pglXGetProcAddressARB((const GLubyte *) "glXQueryDrawable");
512 /* Use client GLX information in case of the ATI drivers. We override the
513 * capabilities over here and not somewhere else as ATI might better their
514 * life in the future. In case they release proper drivers this block of
515 * code won't be called. */
516 WineGLInfo.glxExtensions = WineGLInfo.glxClientExtensions;
517 } else {
518 ERR(" glx_version is %s and GLX_SGIX_fbconfig extension is unsupported. Expect problems.\n", WineGLInfo.glxServerVersion);
521 if(glxRequireExtension("GLX_ATI_render_texture")) {
522 use_render_texture_ati = 1;
523 pglXBindTexImageATI = pglXGetProcAddressARB((const GLubyte *) "glXBindTexImageATI");
524 pglXReleaseTexImageATI = pglXGetProcAddressARB((const GLubyte *) "glXReleaseTexImageATI");
525 pglXDrawableAttribATI = pglXGetProcAddressARB((const GLubyte *) "glXDrawableAttribATI");
528 if(glxRequireExtension("GLX_MESA_copy_sub_buffer")) {
529 pglXCopySubBufferMESA = pglXGetProcAddressARB((const GLubyte *) "glXCopySubBufferMESA");
532 X11DRV_WineGL_LoadExtensions();
534 wine_tsx11_unlock();
535 return TRUE;
537 failed:
538 wine_dlclose(opengl_handle, NULL, 0);
539 opengl_handle = NULL;
540 return FALSE;
543 static inline Wine_GLContext *alloc_context(void)
545 Wine_GLContext *ret;
547 if ((ret = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(Wine_GLContext))))
549 ret->next = context_list;
550 if (context_list) context_list->prev = ret;
551 context_list = ret;
553 return ret;
556 static inline void free_context(Wine_GLContext *context)
558 if (context->next != NULL) context->next->prev = context->prev;
559 if (context->prev != NULL) context->prev->next = context->next;
560 else context_list = context->next;
562 if (context->vis) XFree(context->vis);
563 HeapFree(GetProcessHeap(), 0, context);
566 static inline BOOL is_valid_context( Wine_GLContext *ctx )
568 Wine_GLContext *ptr;
569 for (ptr = context_list; ptr; ptr = ptr->next) if (ptr == ctx) break;
570 return (ptr != NULL);
573 static int describeContext(Wine_GLContext* ctx) {
574 int tmp;
575 int ctx_vis_id;
576 TRACE(" Context %p have (vis:%p):\n", ctx, ctx->vis);
577 pglXGetFBConfigAttrib(gdi_display, ctx->fmt->fbconfig, GLX_FBCONFIG_ID, &tmp);
578 TRACE(" - FBCONFIG_ID 0x%x\n", tmp);
579 pglXGetFBConfigAttrib(gdi_display, ctx->fmt->fbconfig, GLX_VISUAL_ID, &tmp);
580 TRACE(" - VISUAL_ID 0x%x\n", tmp);
581 ctx_vis_id = tmp;
582 return ctx_vis_id;
585 static int describeDrawable(Wine_GLContext* ctx, Drawable drawable) {
586 int tmp;
587 int nElements;
588 int attribList[3] = { GLX_FBCONFIG_ID, 0, None };
589 GLXFBConfig *fbCfgs;
591 if (pglXQueryDrawable == NULL) {
592 /** glXQueryDrawable not available so returns not supported */
593 return -1;
596 TRACE(" Drawable %p have :\n", (void*) drawable);
597 pglXQueryDrawable(gdi_display, drawable, GLX_WIDTH, (unsigned int*) &tmp);
598 TRACE(" - WIDTH as %d\n", tmp);
599 pglXQueryDrawable(gdi_display, drawable, GLX_HEIGHT, (unsigned int*) &tmp);
600 TRACE(" - HEIGHT as %d\n", tmp);
601 pglXQueryDrawable(gdi_display, drawable, GLX_FBCONFIG_ID, (unsigned int*) &tmp);
602 TRACE(" - FBCONFIG_ID as 0x%x\n", tmp);
604 attribList[1] = tmp;
605 fbCfgs = pglXChooseFBConfig(gdi_display, DefaultScreen(gdi_display), attribList, &nElements);
606 if (fbCfgs == NULL) {
607 return -1;
610 pglXGetFBConfigAttrib(gdi_display, fbCfgs[0], GLX_VISUAL_ID, &tmp);
611 TRACE(" - VISUAL_ID as 0x%x\n", tmp);
613 XFree(fbCfgs);
615 return tmp;
618 static int ConvertAttribWGLtoGLX(const int* iWGLAttr, int* oGLXAttr, Wine_GLPBuffer* pbuf) {
619 int nAttribs = 0;
620 unsigned cur = 0;
621 int pop;
622 int drawattrib = 0;
623 int nvfloatattrib = GLX_DONT_CARE;
624 int pixelattrib = 0;
626 /* The list of WGL attributes is allowed to be NULL. We don't return here for NULL
627 * because we need to do fixups for GLX_DRAWABLE_TYPE/GLX_RENDER_TYPE/GLX_FLOAT_COMPONENTS_NV. */
628 while (iWGLAttr && 0 != iWGLAttr[cur]) {
629 TRACE("pAttr[%d] = %x\n", cur, iWGLAttr[cur]);
631 switch (iWGLAttr[cur]) {
632 case WGL_AUX_BUFFERS_ARB:
633 pop = iWGLAttr[++cur];
634 PUSH2(oGLXAttr, GLX_AUX_BUFFERS, pop);
635 TRACE("pAttr[%d] = GLX_AUX_BUFFERS: %d\n", cur, pop);
636 break;
637 case WGL_COLOR_BITS_ARB:
638 pop = iWGLAttr[++cur];
639 PUSH2(oGLXAttr, GLX_BUFFER_SIZE, pop);
640 TRACE("pAttr[%d] = GLX_BUFFER_SIZE: %d\n", cur, pop);
641 break;
642 case WGL_BLUE_BITS_ARB:
643 pop = iWGLAttr[++cur];
644 PUSH2(oGLXAttr, GLX_BLUE_SIZE, pop);
645 TRACE("pAttr[%d] = GLX_BLUE_SIZE: %d\n", cur, pop);
646 break;
647 case WGL_RED_BITS_ARB:
648 pop = iWGLAttr[++cur];
649 PUSH2(oGLXAttr, GLX_RED_SIZE, pop);
650 TRACE("pAttr[%d] = GLX_RED_SIZE: %d\n", cur, pop);
651 break;
652 case WGL_GREEN_BITS_ARB:
653 pop = iWGLAttr[++cur];
654 PUSH2(oGLXAttr, GLX_GREEN_SIZE, pop);
655 TRACE("pAttr[%d] = GLX_GREEN_SIZE: %d\n", cur, pop);
656 break;
657 case WGL_ALPHA_BITS_ARB:
658 pop = iWGLAttr[++cur];
659 PUSH2(oGLXAttr, GLX_ALPHA_SIZE, pop);
660 TRACE("pAttr[%d] = GLX_ALPHA_SIZE: %d\n", cur, pop);
661 break;
662 case WGL_DEPTH_BITS_ARB:
663 pop = iWGLAttr[++cur];
664 PUSH2(oGLXAttr, GLX_DEPTH_SIZE, pop);
665 TRACE("pAttr[%d] = GLX_DEPTH_SIZE: %d\n", cur, pop);
666 break;
667 case WGL_STENCIL_BITS_ARB:
668 pop = iWGLAttr[++cur];
669 PUSH2(oGLXAttr, GLX_STENCIL_SIZE, pop);
670 TRACE("pAttr[%d] = GLX_STENCIL_SIZE: %d\n", cur, pop);
671 break;
672 case WGL_DOUBLE_BUFFER_ARB:
673 pop = iWGLAttr[++cur];
674 PUSH2(oGLXAttr, GLX_DOUBLEBUFFER, pop);
675 TRACE("pAttr[%d] = GLX_DOUBLEBUFFER: %d\n", cur, pop);
676 break;
677 case WGL_STEREO_ARB:
678 pop = iWGLAttr[++cur];
679 PUSH2(oGLXAttr, GLX_STEREO, pop);
680 TRACE("pAttr[%d] = GLX_STEREO: %d\n", cur, pop);
681 break;
683 case WGL_PIXEL_TYPE_ARB:
684 pop = iWGLAttr[++cur];
685 TRACE("pAttr[%d] = WGL_PIXEL_TYPE_ARB: %d\n", cur, pop);
686 switch (pop) {
687 case WGL_TYPE_COLORINDEX_ARB: pixelattrib = GLX_COLOR_INDEX_BIT; break ;
688 case WGL_TYPE_RGBA_ARB: pixelattrib = GLX_RGBA_BIT; break ;
689 /* This is the same as WGL_TYPE_RGBA_FLOAT_ATI but the GLX constants differ, only the ARB GLX one is widely supported so use that */
690 case WGL_TYPE_RGBA_FLOAT_ATI: pixelattrib = GLX_RGBA_FLOAT_BIT; break ;
691 case WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT: pixelattrib = GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT; break ;
692 default:
693 ERR("unexpected PixelType(%x)\n", pop);
694 pop = 0;
696 break;
698 case WGL_SUPPORT_GDI_ARB:
699 /* This flag is set in a WineGLPixelFormat */
700 pop = iWGLAttr[++cur];
701 TRACE("pAttr[%d] = WGL_SUPPORT_GDI_ARB: %d\n", cur, pop);
702 break;
704 case WGL_DRAW_TO_BITMAP_ARB:
705 /* This flag is set in a WineGLPixelFormat */
706 pop = iWGLAttr[++cur];
707 TRACE("pAttr[%d] = WGL_DRAW_TO_BITMAP_ARB: %d\n", cur, pop);
708 break;
710 case WGL_DRAW_TO_WINDOW_ARB:
711 pop = iWGLAttr[++cur];
712 TRACE("pAttr[%d] = WGL_DRAW_TO_WINDOW_ARB: %d\n", cur, pop);
713 /* GLX_DRAWABLE_TYPE flags need to be OR'd together. See below. */
714 if (pop) {
715 drawattrib |= GLX_WINDOW_BIT;
717 break;
719 case WGL_DRAW_TO_PBUFFER_ARB:
720 pop = iWGLAttr[++cur];
721 TRACE("pAttr[%d] = WGL_DRAW_TO_PBUFFER_ARB: %d\n", cur, pop);
722 /* GLX_DRAWABLE_TYPE flags need to be OR'd together. See below. */
723 if (pop) {
724 drawattrib |= GLX_PBUFFER_BIT;
726 break;
728 case WGL_ACCELERATION_ARB:
729 /* This flag is set in a WineGLPixelFormat */
730 pop = iWGLAttr[++cur];
731 TRACE("pAttr[%d] = WGL_ACCELERATION_ARB: %d\n", cur, pop);
732 break;
734 case WGL_SUPPORT_OPENGL_ARB:
735 pop = iWGLAttr[++cur];
736 /** nothing to do, if we are here, supposing support Accelerated OpenGL */
737 TRACE("pAttr[%d] = WGL_SUPPORT_OPENGL_ARB: %d\n", cur, pop);
738 break;
740 case WGL_SWAP_METHOD_ARB:
741 pop = iWGLAttr[++cur];
742 /* For now we ignore this and just return SWAP_EXCHANGE */
743 TRACE("pAttr[%d] = WGL_SWAP_METHOD_ARB: %#x\n", cur, pop);
744 break;
746 case WGL_PBUFFER_LARGEST_ARB:
747 pop = iWGLAttr[++cur];
748 PUSH2(oGLXAttr, GLX_LARGEST_PBUFFER, pop);
749 TRACE("pAttr[%d] = GLX_LARGEST_PBUFFER: %x\n", cur, pop);
750 break;
752 case WGL_SAMPLE_BUFFERS_ARB:
753 pop = iWGLAttr[++cur];
754 PUSH2(oGLXAttr, GLX_SAMPLE_BUFFERS_ARB, pop);
755 TRACE("pAttr[%d] = GLX_SAMPLE_BUFFERS_ARB: %x\n", cur, pop);
756 break;
758 case WGL_SAMPLES_ARB:
759 pop = iWGLAttr[++cur];
760 PUSH2(oGLXAttr, GLX_SAMPLES_ARB, pop);
761 TRACE("pAttr[%d] = GLX_SAMPLES_ARB: %x\n", cur, pop);
762 break;
764 case WGL_TEXTURE_FORMAT_ARB:
765 case WGL_TEXTURE_TARGET_ARB:
766 case WGL_MIPMAP_TEXTURE_ARB:
767 TRACE("WGL_render_texture Attributes: %x as %x\n", iWGLAttr[cur], iWGLAttr[cur + 1]);
768 pop = iWGLAttr[++cur];
769 if (NULL == pbuf) {
770 ERR("trying to use GLX_Pbuffer Attributes without Pbuffer (was %x)\n", iWGLAttr[cur]);
772 if (use_render_texture_ati) {
773 /** nothing to do here */
775 else if (!use_render_texture_emulation) {
776 if (WGL_NO_TEXTURE_ARB != pop) {
777 ERR("trying to use WGL_render_texture Attributes without support (was %x)\n", iWGLAttr[cur]);
778 return -1; /** error: don't support it */
779 } else {
780 PUSH2(oGLXAttr, GLX_X_RENDERABLE, pop);
781 drawattrib |= GLX_PBUFFER_BIT;
784 break ;
785 case WGL_FLOAT_COMPONENTS_NV:
786 nvfloatattrib = iWGLAttr[++cur];
787 TRACE("pAttr[%d] = WGL_FLOAT_COMPONENTS_NV: %x\n", cur, nvfloatattrib);
788 break ;
789 case WGL_BIND_TO_TEXTURE_DEPTH_NV:
790 case WGL_BIND_TO_TEXTURE_RGB_ARB:
791 case WGL_BIND_TO_TEXTURE_RGBA_ARB:
792 case WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV:
793 case WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV:
794 case WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV:
795 case WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV:
796 pop = iWGLAttr[++cur];
797 /** cannot be converted, see direct handling on
798 * - wglGetPixelFormatAttribivARB
799 * TODO: wglChoosePixelFormat
801 break ;
802 case WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT:
803 pop = iWGLAttr[++cur];
804 PUSH2(oGLXAttr, GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT, pop);
805 TRACE("pAttr[%d] = GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT: %x\n", cur, pop);
806 break ;
808 case WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT:
809 pop = iWGLAttr[++cur];
810 PUSH2(oGLXAttr, GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT, pop);
811 TRACE("pAttr[%d] = GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT: %x\n", cur, pop);
812 break ;
813 default:
814 FIXME("unsupported %x WGL Attribute\n", iWGLAttr[cur]);
815 break;
817 ++cur;
820 /* Apply the OR'd drawable type bitmask now EVEN when WGL_DRAW_TO* is unset.
821 * It is needed in all cases because GLX_DRAWABLE_TYPE default to GLX_WINDOW_BIT. */
822 PUSH2(oGLXAttr, GLX_DRAWABLE_TYPE, drawattrib);
823 TRACE("pAttr[?] = GLX_DRAWABLE_TYPE: %#x\n", drawattrib);
825 /* Set GLX_RENDER_TYPE all the time */
826 PUSH2(oGLXAttr, GLX_RENDER_TYPE, pixelattrib);
827 TRACE("pAttr[?] = GLX_RENDER_TYPE: %#x\n", pixelattrib);
829 /* Set GLX_FLOAT_COMPONENTS_NV all the time */
830 if(strstr(WineGLInfo.glxExtensions, "GLX_NV_float_buffer")) {
831 PUSH2(oGLXAttr, GLX_FLOAT_COMPONENTS_NV, nvfloatattrib);
832 TRACE("pAttr[?] = GLX_FLOAT_COMPONENTS_NV: %#x\n", nvfloatattrib);
835 return nAttribs;
838 static int get_render_type_from_fbconfig(Display *display, GLXFBConfig fbconfig)
840 int render_type=0, render_type_bit;
841 pglXGetFBConfigAttrib(display, fbconfig, GLX_RENDER_TYPE, &render_type_bit);
842 switch(render_type_bit)
844 case GLX_RGBA_BIT:
845 render_type = GLX_RGBA_TYPE;
846 break;
847 case GLX_COLOR_INDEX_BIT:
848 render_type = GLX_COLOR_INDEX_TYPE;
849 break;
850 case GLX_RGBA_FLOAT_BIT:
851 render_type = GLX_RGBA_FLOAT_TYPE;
852 break;
853 case GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT:
854 render_type = GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT;
855 break;
856 default:
857 ERR("Unknown render_type: %x\n", render_type);
859 return render_type;
862 /* Check whether a fbconfig is suitable for Windows-style bitmap rendering */
863 static BOOL check_fbconfig_bitmap_capability(Display *display, GLXFBConfig fbconfig)
865 int dbuf, value;
866 pglXGetFBConfigAttrib(display, fbconfig, GLX_DOUBLEBUFFER, &dbuf);
867 pglXGetFBConfigAttrib(gdi_display, fbconfig, GLX_DRAWABLE_TYPE, &value);
869 /* Windows only supports bitmap rendering on single buffered formats, further the fbconfig needs to have
870 * the GLX_PIXMAP_BIT set. */
871 return !dbuf && (value & GLX_PIXMAP_BIT);
874 static WineGLPixelFormat *get_formats(Display *display, int *size_ret, int *onscreen_size_ret)
876 static WineGLPixelFormat *list;
877 static int size, onscreen_size;
879 int fmt_id, nCfgs, i, run, bmp_formats;
880 GLXFBConfig* cfgs;
881 XVisualInfo *visinfo;
883 wine_tsx11_lock();
884 if (list) goto done;
886 cfgs = pglXGetFBConfigs(display, DefaultScreen(display), &nCfgs);
887 if (NULL == cfgs || 0 == nCfgs) {
888 if(cfgs != NULL) XFree(cfgs);
889 wine_tsx11_unlock();
890 ERR("glXChooseFBConfig returns NULL\n");
891 return NULL;
894 /* Bitmap rendering on Windows implies the use of the Microsoft GDI software renderer.
895 * Further most GLX drivers only offer pixmap rendering using indirect rendering (except for modern drivers which support 'AIGLX' / composite).
896 * Indirect rendering can indicate software rendering (on Nvidia it is hw accelerated)
897 * Since bitmap rendering implies the use of software rendering we can safely use indirect rendering for bitmaps.
899 * Below we count the number of formats which are suitable for bitmap rendering. Windows restricts bitmap rendering to single buffered formats.
901 for(i=0, bmp_formats=0; i<nCfgs; i++)
903 if(check_fbconfig_bitmap_capability(display, cfgs[i]))
904 bmp_formats++;
906 TRACE("Found %d bitmap capable fbconfigs\n", bmp_formats);
908 list = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, (nCfgs + bmp_formats)*sizeof(WineGLPixelFormat));
910 /* Fill the pixel format list. Put onscreen formats at the top and offscreen ones at the bottom.
911 * Do this as GLX doesn't guarantee that the list is sorted */
912 for(run=0; run < 2; run++)
914 for(i=0; i<nCfgs; i++) {
915 pglXGetFBConfigAttrib(display, cfgs[i], GLX_FBCONFIG_ID, &fmt_id);
916 visinfo = pglXGetVisualFromFBConfig(display, cfgs[i]);
918 /* The first run we only add onscreen formats (ones which have an associated X Visual).
919 * The second run we only set offscreen formats. */
920 if(!run && visinfo)
922 /* We implement child window rendering using offscreen buffers (using composite or an XPixmap).
923 * The contents is copied to the destination using XCopyArea. For the copying to work
924 * the depth of the source and destination window should be the same. In general this should
925 * not be a problem for OpenGL as drivers only advertise formats with a similar depth (or no depth).
926 * As of the introduction of composition managers at least Nvidia now also offers ARGB visuals
927 * with a depth of 32 in addition to the default 24 bit. In order to prevent BadMatch errors we only
928 * list formats with the same depth. */
929 if(visinfo->depth != screen_depth)
930 continue;
932 TRACE("Found onscreen format FBCONFIG_ID 0x%x corresponding to iPixelFormat %d at GLX index %d\n", fmt_id, size+1, i);
933 list[size].iPixelFormat = size+1; /* The index starts at 1 */
934 list[size].fbconfig = cfgs[i];
935 list[size].fmt_id = fmt_id;
936 list[size].render_type = get_render_type_from_fbconfig(display, cfgs[i]);
937 list[size].offscreenOnly = FALSE;
938 list[size].dwFlags = 0;
939 size++;
940 onscreen_size++;
942 /* Clone a format if it is bitmap capable for indirect rendering to bitmaps */
943 if(check_fbconfig_bitmap_capability(display, cfgs[i]))
945 TRACE("Found bitmap capable format FBCONFIG_ID 0x%x corresponding to iPixelFormat %d at GLX index %d\n", fmt_id, size+1, i);
946 list[size].iPixelFormat = size+1; /* The index starts at 1 */
947 list[size].fbconfig = cfgs[i];
948 list[size].fmt_id = fmt_id;
949 list[size].render_type = get_render_type_from_fbconfig(display, cfgs[i]);
950 list[size].offscreenOnly = FALSE;
951 list[size].dwFlags = PFD_DRAW_TO_BITMAP | PFD_SUPPORT_GDI | PFD_GENERIC_FORMAT;
952 size++;
953 onscreen_size++;
956 XFree(visinfo);
957 } else if(run && !visinfo) {
958 TRACE("Found offscreen format FBCONFIG_ID 0x%x corresponding to iPixelFormat %d at GLX index %d\n", fmt_id, size+1, i);
959 list[size].iPixelFormat = size+1; /* The index starts at 1 */
960 list[size].fbconfig = cfgs[i];
961 list[size].fmt_id = fmt_id;
962 list[size].render_type = get_render_type_from_fbconfig(display, cfgs[i]);
963 list[size].offscreenOnly = TRUE;
964 list[size].dwFlags = 0;
965 size++;
970 if(cfgs != NULL) XFree(cfgs);
972 done:
973 if (size_ret) *size_ret = size;
974 if (onscreen_size_ret) *onscreen_size_ret = onscreen_size;
975 wine_tsx11_unlock();
976 return list;
979 /* GLX can advertise dozens of different pixelformats including offscreen and onscreen ones.
980 * In our WGL implementation we only support a subset of these formats namely the format of
981 * Wine's main visual and offscreen formats (if they are available).
982 * This function converts a WGL format to its corresponding GLX one. It returns a WineGLPixelFormat
983 * and it returns the number of supported WGL formats in fmt_count.
985 static WineGLPixelFormat* ConvertPixelFormatWGLtoGLX(Display *display, int iPixelFormat, BOOL AllowOffscreen, int *fmt_count)
987 WineGLPixelFormat *list, *res = NULL;
988 int size, onscreen_size;
990 if (!(list = get_formats(display, &size, &onscreen_size ))) return NULL;
992 /* Check if the pixelformat is valid. Note that it is legal to pass an invalid
993 * iPixelFormat in case of probing the number of pixelformats.
995 if((iPixelFormat > 0) && (iPixelFormat <= size) &&
996 (!list[iPixelFormat-1].offscreenOnly || AllowOffscreen)) {
997 res = &list[iPixelFormat-1];
998 TRACE("Returning FBConfig=%p for iPixelFormat=%d\n", res->fbconfig, iPixelFormat);
1001 if(AllowOffscreen)
1002 *fmt_count = size;
1003 else
1004 *fmt_count = onscreen_size;
1006 TRACE("Number of returned pixelformats=%d\n", *fmt_count);
1008 return res;
1011 /* Search our internal pixelformat list for the WGL format corresponding to the given fbconfig */
1012 static WineGLPixelFormat* ConvertPixelFormatGLXtoWGL(Display *display, int fmt_id, DWORD dwFlags)
1014 WineGLPixelFormat *list;
1015 int i, size;
1017 if (!(list = get_formats(display, &size, NULL ))) return NULL;
1019 for(i=0; i<size; i++) {
1020 /* A GLX format can appear multiple times in the pixel format list due to fake formats for bitmap rendering.
1021 * Fake formats might get selected when the user passes the proper flags using the dwFlags parameter. */
1022 if( (list[i].fmt_id == fmt_id) && ((list[i].dwFlags & dwFlags) == dwFlags) ) {
1023 TRACE("Returning iPixelFormat %d for fmt_id 0x%x\n", list[i].iPixelFormat, fmt_id);
1024 return &list[i];
1027 TRACE("No compatible format found for fmt_id 0x%x\n", fmt_id);
1028 return NULL;
1031 int pixelformat_from_fbconfig_id(XID fbconfig_id)
1033 WineGLPixelFormat *fmt;
1035 if (!fbconfig_id) return 0;
1037 fmt = ConvertPixelFormatGLXtoWGL(gdi_display, fbconfig_id, 0 /* no flags */);
1038 if(fmt)
1039 return fmt->iPixelFormat;
1040 /* This will happen on hwnds without a pixel format set; it's ok */
1041 return 0;
1045 /* Mark any allocated context using the glx drawable 'old' to use 'new' */
1046 void mark_drawable_dirty(Drawable old, Drawable new)
1048 Wine_GLContext *ctx;
1049 for (ctx = context_list; ctx; ctx = ctx->next) {
1050 if (old == ctx->drawables[0]) {
1051 ctx->drawables[0] = new;
1052 ctx->refresh_drawables = TRUE;
1054 if (old == ctx->drawables[1]) {
1055 ctx->drawables[1] = new;
1056 ctx->refresh_drawables = TRUE;
1061 /* Given the current context, make sure its drawable is sync'd */
1062 static inline void sync_context(Wine_GLContext *context)
1064 if(context && context->refresh_drawables) {
1065 if (glxRequireVersion(3))
1066 pglXMakeContextCurrent(gdi_display, context->drawables[0],
1067 context->drawables[1], context->ctx);
1068 else
1069 pglXMakeCurrent(gdi_display, context->drawables[0], context->ctx);
1070 context->refresh_drawables = FALSE;
1075 static GLXContext create_glxcontext(Display *display, Wine_GLContext *context, GLXContext shareList)
1077 GLXContext ctx;
1079 /* We use indirect rendering for rendering to bitmaps. See get_formats for a comment about this. */
1080 BOOL indirect = (context->fmt->dwFlags & PFD_DRAW_TO_BITMAP) ? FALSE : TRUE;
1082 if(context->vis)
1083 ctx = pglXCreateContext(gdi_display, context->vis, shareList, indirect);
1084 else /* Create a GLX Context for a pbuffer */
1085 ctx = pglXCreateNewContext(gdi_display, context->fmt->fbconfig, context->fmt->render_type, shareList, TRUE);
1087 return ctx;
1091 Drawable create_glxpixmap(Display *display, XVisualInfo *vis, Pixmap parent)
1093 return pglXCreateGLXPixmap(display, vis, parent);
1097 static XID create_bitmap_glxpixmap(X11DRV_PDEVICE *physDev, WineGLPixelFormat *fmt)
1099 GLXPixmap ret = 0;
1100 XVisualInfo *vis;
1102 wine_tsx11_lock();
1104 vis = pglXGetVisualFromFBConfig(gdi_display, fmt->fbconfig);
1105 if(vis) {
1106 if(vis->depth == physDev->bitmap->pixmap_depth)
1107 ret = pglXCreateGLXPixmap(gdi_display, vis, physDev->bitmap->pixmap);
1108 XFree(vis);
1110 wine_tsx11_unlock();
1111 TRACE("return %lx\n", ret);
1112 return ret;
1116 * X11DRV_ChoosePixelFormat
1118 * Equivalent to glXChooseVisual.
1120 int CDECL X11DRV_ChoosePixelFormat(X11DRV_PDEVICE *physDev,
1121 const PIXELFORMATDESCRIPTOR *ppfd) {
1122 WineGLPixelFormat *list;
1123 int onscreen_size;
1124 int ret = 0;
1125 int value = 0;
1126 int i = 0;
1127 int bestFormat = -1;
1128 int bestDBuffer = -1;
1129 int bestStereo = -1;
1130 int bestColor = -1;
1131 int bestAlpha = -1;
1132 int bestDepth = -1;
1133 int bestStencil = -1;
1134 int bestAux = -1;
1136 if (!has_opengl()) return 0;
1138 if (TRACE_ON(wgl)) {
1139 TRACE("(%p,%p)\n", physDev, ppfd);
1141 dump_PIXELFORMATDESCRIPTOR(ppfd);
1144 if (!(list = get_formats(gdi_display, NULL, &onscreen_size ))) return 0;
1146 wine_tsx11_lock();
1147 for(i=0; i<onscreen_size; i++)
1149 int dwFlags = 0;
1150 int iPixelType = 0;
1151 int alpha=0, color=0, depth=0, stencil=0, aux=0;
1152 WineGLPixelFormat *fmt = &list[i];
1154 /* Pixel type */
1155 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_RENDER_TYPE, &value);
1156 if (value & GLX_RGBA_BIT)
1157 iPixelType = PFD_TYPE_RGBA;
1158 else
1159 iPixelType = PFD_TYPE_COLORINDEX;
1161 if (ppfd->iPixelType != iPixelType)
1163 TRACE("pixel type mismatch for iPixelFormat=%d\n", i+1);
1164 continue;
1167 /* Only use bitmap capable for formats for bitmap rendering.
1168 * See get_formats for more info. */
1169 if( (ppfd->dwFlags & PFD_DRAW_TO_BITMAP) != (fmt->dwFlags & PFD_DRAW_TO_BITMAP))
1171 TRACE("PFD_DRAW_TO_BITMAP mismatch for iPixelFormat=%d\n", i+1);
1172 continue;
1175 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DOUBLEBUFFER, &value);
1176 if (value) dwFlags |= PFD_DOUBLEBUFFER;
1177 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_STEREO, &value);
1178 if (value) dwFlags |= PFD_STEREO;
1179 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_BUFFER_SIZE, &color); /* cColorBits */
1180 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ALPHA_SIZE, &alpha); /* cAlphaBits */
1181 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DEPTH_SIZE, &depth); /* cDepthBits */
1182 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_STENCIL_SIZE, &stencil); /* cStencilBits */
1183 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_AUX_BUFFERS, &aux); /* cAuxBuffers */
1185 /* The behavior of PDF_STEREO/PFD_STEREO_DONTCARE and PFD_DOUBLEBUFFER / PFD_DOUBLEBUFFER_DONTCARE
1186 * is not very clear on MSDN. They specify that ChoosePixelFormat tries to match pixel formats
1187 * with the flag (PFD_STEREO / PFD_DOUBLEBUFFERING) set. Otherwise it says that it tries to match
1188 * formats without the given flag set.
1189 * A test on Windows using a Radeon 9500pro on WinXP (the driver doesn't support Stereo)
1190 * has indicated that a format without stereo is returned when stereo is unavailable.
1191 * So in case PFD_STEREO is set, formats that support it should have priority above formats
1192 * without. In case PFD_STEREO_DONTCARE is set, stereo is ignored.
1194 * To summarize the following is most likely the correct behavior:
1195 * stereo not set -> prefer no-stereo formats, else also accept stereo formats
1196 * stereo set -> prefer stereo formats, else also accept no-stereo formats
1197 * stereo don't care -> it doesn't matter whether we get stereo or not
1199 * In Wine we will treat no-stereo the same way as don't care because it makes
1200 * format selection even more complicated and second drivers with Stereo advertise
1201 * each format twice anyway.
1204 /* Doublebuffer, see the comments above */
1205 if( !(ppfd->dwFlags & PFD_DOUBLEBUFFER_DONTCARE) ) {
1206 if( ((ppfd->dwFlags & PFD_DOUBLEBUFFER) != bestDBuffer) &&
1207 ((dwFlags & PFD_DOUBLEBUFFER) == (ppfd->dwFlags & PFD_DOUBLEBUFFER)) )
1209 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1210 bestStereo = dwFlags & PFD_STEREO;
1211 bestAlpha = alpha;
1212 bestColor = color;
1213 bestDepth = depth;
1214 bestStencil = stencil;
1215 bestAux = aux;
1216 bestFormat = i;
1217 continue;
1219 if(bestDBuffer != -1 && (dwFlags & PFD_DOUBLEBUFFER) != bestDBuffer)
1220 continue;
1223 /* Stereo, see the comments above. */
1224 if( !(ppfd->dwFlags & PFD_STEREO_DONTCARE) ) {
1225 if( ((ppfd->dwFlags & PFD_STEREO) != bestStereo) &&
1226 ((dwFlags & PFD_STEREO) == (ppfd->dwFlags & PFD_STEREO)) )
1228 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1229 bestStereo = dwFlags & PFD_STEREO;
1230 bestAlpha = alpha;
1231 bestColor = color;
1232 bestDepth = depth;
1233 bestStencil = stencil;
1234 bestAux = aux;
1235 bestFormat = i;
1236 continue;
1238 if(bestStereo != -1 && (dwFlags & PFD_STEREO) != bestStereo)
1239 continue;
1242 /* Below we will do a number of checks to select the 'best' pixelformat.
1243 * We assume the precedence cColorBits > cAlphaBits > cDepthBits > cStencilBits -> cAuxBuffers.
1244 * The code works by trying to match the most important options as close as possible.
1245 * When a reasonable format is found, we will try to match more options.
1246 * It appears (see the opengl32 test) that Windows opengl drivers ignore options
1247 * like cColorBits, cAlphaBits and friends if they are set to 0, so they are considered
1248 * as DONTCARE. At least Serious Sam TSE relies on this behavior. */
1250 /* Color bits */
1251 if(ppfd->cColorBits) {
1252 if( ((ppfd->cColorBits > bestColor) && (color > bestColor)) ||
1253 ((color >= ppfd->cColorBits) && (color < bestColor)) )
1255 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1256 bestStereo = dwFlags & PFD_STEREO;
1257 bestAlpha = alpha;
1258 bestColor = color;
1259 bestDepth = depth;
1260 bestStencil = stencil;
1261 bestAux = aux;
1262 bestFormat = i;
1263 continue;
1264 } else if(bestColor != color) { /* Do further checks if the format is compatible */
1265 TRACE("color mismatch for iPixelFormat=%d\n", i+1);
1266 continue;
1270 /* Alpha bits */
1271 if(ppfd->cAlphaBits) {
1272 if( ((ppfd->cAlphaBits > bestAlpha) && (alpha > bestAlpha)) ||
1273 ((alpha >= ppfd->cAlphaBits) && (alpha < bestAlpha)) )
1275 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1276 bestStereo = dwFlags & PFD_STEREO;
1277 bestAlpha = alpha;
1278 bestColor = color;
1279 bestDepth = depth;
1280 bestStencil = stencil;
1281 bestAux = aux;
1282 bestFormat = i;
1283 continue;
1284 } else if(bestAlpha != alpha) {
1285 TRACE("alpha mismatch for iPixelFormat=%d\n", i+1);
1286 continue;
1290 /* Depth bits */
1291 if(ppfd->cDepthBits) {
1292 if( ((ppfd->cDepthBits > bestDepth) && (depth > bestDepth)) ||
1293 ((depth >= ppfd->cDepthBits) && (depth < bestDepth)) )
1295 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1296 bestStereo = dwFlags & PFD_STEREO;
1297 bestAlpha = alpha;
1298 bestColor = color;
1299 bestDepth = depth;
1300 bestStencil = stencil;
1301 bestAux = aux;
1302 bestFormat = i;
1303 continue;
1304 } else if(bestDepth != depth) {
1305 TRACE("depth mismatch for iPixelFormat=%d\n", i+1);
1306 continue;
1310 /* Stencil bits */
1311 if(ppfd->cStencilBits) {
1312 if( ((ppfd->cStencilBits > bestStencil) && (stencil > bestStencil)) ||
1313 ((stencil >= ppfd->cStencilBits) && (stencil < bestStencil)) )
1315 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1316 bestStereo = dwFlags & PFD_STEREO;
1317 bestAlpha = alpha;
1318 bestColor = color;
1319 bestDepth = depth;
1320 bestStencil = stencil;
1321 bestAux = aux;
1322 bestFormat = i;
1323 continue;
1324 } else if(bestStencil != stencil) {
1325 TRACE("stencil mismatch for iPixelFormat=%d\n", i+1);
1326 continue;
1330 /* Aux buffers */
1331 if(ppfd->cAuxBuffers) {
1332 if( ((ppfd->cAuxBuffers > bestAux) && (aux > bestAux)) ||
1333 ((aux >= ppfd->cAuxBuffers) && (aux < bestAux)) )
1335 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1336 bestStereo = dwFlags & PFD_STEREO;
1337 bestAlpha = alpha;
1338 bestColor = color;
1339 bestDepth = depth;
1340 bestStencil = stencil;
1341 bestAux = aux;
1342 bestFormat = i;
1343 continue;
1344 } else if(bestAux != aux) {
1345 TRACE("aux mismatch for iPixelFormat=%d\n", i+1);
1346 continue;
1351 if(bestFormat == -1) {
1352 TRACE("No matching mode was found returning 0\n");
1353 ret = 0;
1355 else {
1356 ret = bestFormat+1; /* the return value should be a 1-based index */
1357 TRACE("Successfully found a matching mode, returning index: %d %x\n", ret, list[bestFormat].fmt_id);
1360 wine_tsx11_unlock();
1362 return ret;
1365 * X11DRV_DescribePixelFormat
1367 * Get the pixel-format descriptor associated to the given id
1369 int CDECL X11DRV_DescribePixelFormat(X11DRV_PDEVICE *physDev,
1370 int iPixelFormat,
1371 UINT nBytes,
1372 PIXELFORMATDESCRIPTOR *ppfd) {
1373 /*XVisualInfo *vis;*/
1374 int value;
1375 int rb,gb,bb,ab;
1376 WineGLPixelFormat *fmt;
1377 int ret = 0;
1378 int fmt_count = 0;
1380 if (!has_opengl()) return 0;
1382 TRACE("(%p,%d,%d,%p)\n", physDev, iPixelFormat, nBytes, ppfd);
1384 /* Look for the iPixelFormat in our list of supported formats. If it is supported we get the index in the FBConfig table and the number of supported formats back */
1385 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, iPixelFormat, FALSE /* Offscreen */, &fmt_count);
1386 if (ppfd == NULL) {
1387 /* The application is only querying the number of pixelformats */
1388 return fmt_count;
1389 } else if(fmt == NULL) {
1390 WARN("unexpected iPixelFormat(%d): not >=1 and <=nFormats(%d), returning NULL!\n", iPixelFormat, fmt_count);
1391 return 0;
1394 if (nBytes < sizeof(PIXELFORMATDESCRIPTOR)) {
1395 ERR("Wrong structure size !\n");
1396 /* Should set error */
1397 return 0;
1400 ret = fmt_count;
1402 memset(ppfd, 0, sizeof(PIXELFORMATDESCRIPTOR));
1403 ppfd->nSize = sizeof(PIXELFORMATDESCRIPTOR);
1404 ppfd->nVersion = 1;
1406 /* These flags are always the same... */
1407 ppfd->dwFlags = PFD_SUPPORT_OPENGL;
1408 /* Now the flags extracted from the Visual */
1410 wine_tsx11_lock();
1412 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &value);
1413 if(value & GLX_WINDOW_BIT)
1414 ppfd->dwFlags |= PFD_DRAW_TO_WINDOW;
1416 /* On Windows bitmap rendering is only offered using the GDI Software renderer. We reserve some formats (see get_formats for more info)
1417 * for bitmap rendering since we require indirect rendering for this. Further pixel format logs of a GeforceFX, Geforce8800GT, Radeon HD3400 and a
1418 * Radeon 9000 indicated that all bitmap formats have PFD_SUPPORT_GDI. Except for 2 formats on the Radeon 9000 none of the hw accelerated formats
1419 * offered the GDI bit either. */
1420 ppfd->dwFlags |= fmt->dwFlags & (PFD_DRAW_TO_BITMAP | PFD_SUPPORT_GDI);
1422 /* PFD_GENERIC_FORMAT - gdi software rendering
1423 * PFD_GENERIC_ACCELERATED - some parts are accelerated by a display driver (MCD e.g. 3dfx minigl)
1424 * none set - full hardware accelerated by a ICD
1426 * We only set PFD_GENERIC_FORMAT on bitmap formats (see get_formats) as that's what ATI and Nvidia Windows drivers do */
1427 ppfd->dwFlags |= fmt->dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED);
1429 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DOUBLEBUFFER, &value);
1430 if (value) {
1431 ppfd->dwFlags |= PFD_DOUBLEBUFFER;
1432 ppfd->dwFlags &= ~PFD_SUPPORT_GDI;
1434 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_STEREO, &value); if (value) ppfd->dwFlags |= PFD_STEREO;
1436 /* Pixel type */
1437 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_RENDER_TYPE, &value);
1438 if (value & GLX_RGBA_BIT)
1439 ppfd->iPixelType = PFD_TYPE_RGBA;
1440 else
1441 ppfd->iPixelType = PFD_TYPE_COLORINDEX;
1443 /* Color bits */
1444 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_BUFFER_SIZE, &value);
1445 ppfd->cColorBits = value;
1447 /* Red, green, blue and alpha bits / shifts */
1448 if (ppfd->iPixelType == PFD_TYPE_RGBA) {
1449 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_RED_SIZE, &rb);
1450 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_GREEN_SIZE, &gb);
1451 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_BLUE_SIZE, &bb);
1452 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ALPHA_SIZE, &ab);
1454 ppfd->cRedBits = rb;
1455 ppfd->cRedShift = gb + bb + ab;
1456 ppfd->cBlueBits = bb;
1457 ppfd->cBlueShift = ab;
1458 ppfd->cGreenBits = gb;
1459 ppfd->cGreenShift = bb + ab;
1460 ppfd->cAlphaBits = ab;
1461 ppfd->cAlphaShift = 0;
1462 } else {
1463 ppfd->cRedBits = 0;
1464 ppfd->cRedShift = 0;
1465 ppfd->cBlueBits = 0;
1466 ppfd->cBlueShift = 0;
1467 ppfd->cGreenBits = 0;
1468 ppfd->cGreenShift = 0;
1469 ppfd->cAlphaBits = 0;
1470 ppfd->cAlphaShift = 0;
1473 /* Accum RGBA bits */
1474 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_RED_SIZE, &rb);
1475 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_GREEN_SIZE, &gb);
1476 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_BLUE_SIZE, &bb);
1477 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_ALPHA_SIZE, &ab);
1479 ppfd->cAccumBits = rb+gb+bb+ab;
1480 ppfd->cAccumRedBits = rb;
1481 ppfd->cAccumGreenBits = gb;
1482 ppfd->cAccumBlueBits = bb;
1483 ppfd->cAccumAlphaBits = ab;
1485 /* Aux bits */
1486 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_AUX_BUFFERS, &value);
1487 ppfd->cAuxBuffers = value;
1489 /* Depth bits */
1490 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DEPTH_SIZE, &value);
1491 ppfd->cDepthBits = value;
1493 /* stencil bits */
1494 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_STENCIL_SIZE, &value);
1495 ppfd->cStencilBits = value;
1497 wine_tsx11_unlock();
1499 ppfd->iLayerType = PFD_MAIN_PLANE;
1501 if (TRACE_ON(wgl)) {
1502 dump_PIXELFORMATDESCRIPTOR(ppfd);
1505 return ret;
1509 * X11DRV_GetPixelFormat
1511 * Get the pixel-format id used by this DC
1513 int CDECL X11DRV_GetPixelFormat(X11DRV_PDEVICE *physDev) {
1514 WineGLPixelFormat *fmt;
1515 int tmp;
1516 TRACE("(%p)\n", physDev);
1518 if (!physDev->current_pf) return 0; /* not set yet */
1520 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, physDev->current_pf, TRUE, &tmp);
1521 if(!fmt)
1523 ERR("Unable to find a WineGLPixelFormat for iPixelFormat=%d\n", physDev->current_pf);
1524 return 0;
1526 else if(fmt->offscreenOnly)
1528 /* Offscreen formats can't be used with traditional WGL calls.
1529 * As has been verified on Windows GetPixelFormat doesn't fail but returns iPixelFormat=1. */
1530 TRACE("Returning iPixelFormat=1 for offscreen format: %d\n", fmt->iPixelFormat);
1531 return 1;
1534 TRACE("(%p): returns %d\n", physDev, physDev->current_pf);
1535 return physDev->current_pf;
1538 /* This function is the core of X11DRV_SetPixelFormat and X11DRV_SetPixelFormatWINE.
1539 * Both functions are the same except that X11DRV_SetPixelFormatWINE allows you to
1540 * set the pixel format multiple times. */
1541 static BOOL internal_SetPixelFormat(X11DRV_PDEVICE *physDev,
1542 int iPixelFormat,
1543 const PIXELFORMATDESCRIPTOR *ppfd) {
1544 WineGLPixelFormat *fmt;
1545 int value;
1546 HWND hwnd;
1548 /* SetPixelFormat is not allowed on the X root_window e.g. GetDC(0) */
1549 if(get_glxdrawable(physDev) == root_window)
1551 ERR("Invalid operation on root_window\n");
1552 return FALSE;
1555 /* Check if iPixelFormat is in our list of supported formats to see if it is supported. */
1556 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, iPixelFormat, FALSE /* Offscreen */, &value);
1557 if(!fmt) {
1558 ERR("Invalid iPixelFormat: %d\n", iPixelFormat);
1559 return FALSE;
1562 wine_tsx11_lock();
1563 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &value);
1564 wine_tsx11_unlock();
1566 hwnd = WindowFromDC(physDev->hdc);
1567 if(hwnd) {
1568 if(!(value&GLX_WINDOW_BIT)) {
1569 WARN("Pixel format %d is not compatible for window rendering\n", iPixelFormat);
1570 return FALSE;
1573 if(!SendMessageW(hwnd, WM_X11DRV_SET_WIN_FORMAT, (WPARAM)fmt->fmt_id, 0)) {
1574 ERR("Couldn't set format of the window, returning failure\n");
1575 return FALSE;
1578 else if(physDev->bitmap) {
1579 if(!(value&GLX_PIXMAP_BIT)) {
1580 WARN("Pixel format %d is not compatible for bitmap rendering\n", iPixelFormat);
1581 return FALSE;
1584 physDev->bitmap->glxpixmap = create_bitmap_glxpixmap(physDev, fmt);
1585 if(!physDev->bitmap->glxpixmap) {
1586 WARN("Couldn't create glxpixmap for pixel format %d\n", iPixelFormat);
1587 return FALSE;
1590 else {
1591 FIXME("called on a non-window, non-bitmap object?\n");
1594 physDev->current_pf = iPixelFormat;
1596 if (TRACE_ON(wgl)) {
1597 int gl_test = 0;
1599 wine_tsx11_lock();
1600 gl_test = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_FBCONFIG_ID, &value);
1601 if (gl_test) {
1602 ERR("Failed to retrieve FBCONFIG_ID from GLXFBConfig, expect problems.\n");
1603 } else {
1604 TRACE(" FBConfig have :\n");
1605 TRACE(" - FBCONFIG_ID 0x%x\n", value);
1606 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_VISUAL_ID, &value);
1607 TRACE(" - VISUAL_ID 0x%x\n", value);
1608 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &value);
1609 TRACE(" - DRAWABLE_TYPE 0x%x\n", value);
1611 wine_tsx11_unlock();
1613 return TRUE;
1618 * X11DRV_SetPixelFormat
1620 * Set the pixel-format id used by this DC
1622 BOOL CDECL X11DRV_SetPixelFormat(X11DRV_PDEVICE *physDev,
1623 int iPixelFormat,
1624 const PIXELFORMATDESCRIPTOR *ppfd) {
1625 TRACE("(%p,%d,%p)\n", physDev, iPixelFormat, ppfd);
1627 if (!has_opengl()) return FALSE;
1629 if(physDev->current_pf) /* cannot change it if already set */
1630 return (physDev->current_pf == iPixelFormat);
1632 return internal_SetPixelFormat(physDev, iPixelFormat, ppfd);
1636 * X11DRV_wglCopyContext
1638 * For OpenGL32 wglCopyContext.
1640 BOOL CDECL X11DRV_wglCopyContext(HGLRC hglrcSrc, HGLRC hglrcDst, UINT mask) {
1641 Wine_GLContext *src = (Wine_GLContext*)hglrcSrc;
1642 Wine_GLContext *dst = (Wine_GLContext*)hglrcDst;
1644 TRACE("hglrcSrc: (%p), hglrcDst: (%p), mask: %#x\n", hglrcSrc, hglrcDst, mask);
1646 /* There is a slight difference in the way GL contexts share display lists in WGL and GLX.
1647 * In case of GLX you need to specify this at context creation time but in case of WGL you
1648 * do this using wglShareLists which you can call after creating the context.
1649 * To emulate WGL we try to delay the creation of the context until wglShareLists or wglMakeCurrent.
1650 * Up to now that works fine.
1652 * The delayed GLX context creation could cause issues for wglCopyContext as it might get called
1653 * when there is no GLX context yet. The chance this will cause problems is small as at the time of
1654 * writing Wine has had OpenGL support for more than 7 years and this function has remained a stub
1655 * ever since then.
1657 if(!src->ctx || !dst->ctx) {
1658 /* NOTE: As a special case, if both GLX contexts are NULL, that means
1659 * neither WGL context was made current. In that case, both contexts
1660 * are in a default state, so any copy would no-op.
1662 if(!src->ctx && !dst->ctx) {
1663 TRACE("No source or destination contexts set. No-op.\n");
1664 return TRUE;
1667 if (!src->ctx) {
1668 wine_tsx11_lock();
1669 src->ctx = create_glxcontext(gdi_display, src, NULL);
1670 TRACE(" created a delayed OpenGL context (%p)\n", src->ctx);
1672 else if (!dst->ctx) {
1673 wine_tsx11_lock();
1674 dst->ctx = create_glxcontext(gdi_display, dst, NULL);
1675 TRACE(" created a delayed OpenGL context (%p)\n", dst->ctx);
1678 else
1679 wine_tsx11_lock();
1681 pglXCopyContext(gdi_display, src->ctx, dst->ctx, mask);
1682 wine_tsx11_unlock();
1684 /* As opposed to wglCopyContext, glXCopyContext doesn't return anything, so hopefully we passed */
1685 return TRUE;
1689 * X11DRV_wglCreateContext
1691 * For OpenGL32 wglCreateContext.
1693 HGLRC CDECL X11DRV_wglCreateContext(X11DRV_PDEVICE *physDev)
1695 Wine_GLContext *ret;
1696 WineGLPixelFormat *fmt;
1697 int hdcPF = physDev->current_pf;
1698 int fmt_count = 0;
1699 HDC hdc = physDev->hdc;
1701 TRACE("(%p)->(PF:%d)\n", hdc, hdcPF);
1703 if (!has_opengl()) return 0;
1705 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, hdcPF, TRUE /* Offscreen */, &fmt_count);
1706 /* We can render using the iPixelFormat (1) of Wine's Main visual AND using some offscreen formats.
1707 * Note that standard WGL-calls don't recognize offscreen-only formats. For that reason pbuffers
1708 * use a sort of 'proxy' HDC (wglGetPbufferDCARB).
1709 * If this fails something is very wrong on the system. */
1710 if(!fmt) {
1711 ERR("Cannot get FB Config for iPixelFormat %d, expect problems!\n", hdcPF);
1712 SetLastError(ERROR_INVALID_PIXEL_FORMAT);
1713 return NULL;
1716 /* The context will be allocated in the wglMakeCurrent call */
1717 wine_tsx11_lock();
1718 ret = alloc_context();
1719 wine_tsx11_unlock();
1720 ret->hdc = hdc;
1721 ret->fmt = fmt;
1723 /*ret->vis = vis;*/
1724 ret->vis = pglXGetVisualFromFBConfig(gdi_display, fmt->fbconfig);
1726 TRACE(" creating context %p (GL context creation delayed)\n", ret);
1727 return (HGLRC) ret;
1731 * X11DRV_wglDeleteContext
1733 * For OpenGL32 wglDeleteContext.
1735 BOOL CDECL X11DRV_wglDeleteContext(HGLRC hglrc)
1737 Wine_GLContext *ctx = (Wine_GLContext *) hglrc;
1738 BOOL ret = TRUE;
1740 TRACE("(%p)\n", hglrc);
1742 if (!has_opengl()) return 0;
1744 wine_tsx11_lock();
1745 /* A game (Half Life not to name it) deletes twice the same context,
1746 * so make sure it is valid first */
1747 if (is_valid_context( ctx ))
1749 if (ctx->ctx) pglXDestroyContext(gdi_display, ctx->ctx);
1750 free_context(ctx);
1752 else
1754 WARN("Error deleting context !\n");
1755 SetLastError(ERROR_INVALID_HANDLE);
1756 ret = FALSE;
1758 wine_tsx11_unlock();
1760 return ret;
1764 * X11DRV_wglGetCurrentReadDCARB
1766 * For OpenGL32 wglGetCurrentReadDCARB.
1768 static HDC WINAPI X11DRV_wglGetCurrentReadDCARB(void)
1770 HDC ret = 0;
1771 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
1773 if (ctx) ret = ctx->read_hdc;
1775 TRACE(" returning %p (GL drawable %lu)\n", ret, ctx ? ctx->drawables[1] : 0);
1776 return ret;
1780 * X11DRV_wglGetProcAddress
1782 * For OpenGL32 wglGetProcAddress.
1784 PROC CDECL X11DRV_wglGetProcAddress(LPCSTR lpszProc)
1786 int i, j;
1787 const WineGLExtension *ext;
1789 int padding = 32 - strlen(lpszProc);
1790 if (padding < 0)
1791 padding = 0;
1793 if (!has_opengl()) return NULL;
1795 /* Check the table of WGL extensions to see if we need to return a WGL extension
1796 * or a function pointer to a native OpenGL function. */
1797 if(strncmp(lpszProc, "wgl", 3) != 0) {
1798 return pglXGetProcAddressARB((const GLubyte*)lpszProc);
1799 } else {
1800 TRACE("('%s'):%*s", lpszProc, padding, " ");
1801 for (i = 0; i < WineGLExtensionListSize; ++i) {
1802 ext = WineGLExtensionList[i];
1803 for (j = 0; ext->extEntryPoints[j].funcName; ++j) {
1804 if (strcmp(ext->extEntryPoints[j].funcName, lpszProc) == 0) {
1805 TRACE("(%p) - WineGL\n", ext->extEntryPoints[j].funcAddress);
1806 return ext->extEntryPoints[j].funcAddress;
1812 WARN("(%s) - not found\n", lpszProc);
1813 return NULL;
1817 * X11DRV_wglMakeCurrent
1819 * For OpenGL32 wglMakeCurrent.
1821 BOOL CDECL X11DRV_wglMakeCurrent(X11DRV_PDEVICE *physDev, HGLRC hglrc) {
1822 BOOL ret;
1823 HDC hdc = physDev->hdc;
1824 DWORD type = GetObjectType(hdc);
1825 Wine_GLContext *ctx = (Wine_GLContext *) hglrc;
1827 TRACE("(%p,%p)\n", hdc, hglrc);
1829 if (!has_opengl()) return FALSE;
1831 wine_tsx11_lock();
1832 if (hglrc == NULL) {
1833 ret = pglXMakeCurrent(gdi_display, None, NULL);
1834 NtCurrentTeb()->glContext = NULL;
1835 } else if (ctx->fmt->iPixelFormat != physDev->current_pf) {
1836 WARN( "mismatched pixel format hdc %p %u ctx %p %u\n",
1837 hdc, physDev->current_pf, ctx, ctx->fmt->iPixelFormat );
1838 SetLastError( ERROR_INVALID_PIXEL_FORMAT );
1839 ret = FALSE;
1840 } else {
1841 Drawable drawable = get_glxdrawable(physDev);
1842 if (ctx->ctx == NULL) {
1843 /* The describe lines below are for debugging purposes only */
1844 if (TRACE_ON(wgl)) {
1845 describeDrawable(ctx, drawable);
1846 describeContext(ctx);
1849 /* Create a GLX context using the same visual as chosen earlier in wglCreateContext.
1850 * We are certain that the drawable and context are compatible as we only allow compatible formats.
1852 TRACE(" Creating GLX Context\n");
1853 ctx->ctx = create_glxcontext(gdi_display, ctx, NULL);
1854 TRACE(" created a delayed OpenGL context (%p)\n", ctx->ctx);
1856 TRACE(" make current for dis %p, drawable %p, ctx %p\n", gdi_display, (void*) drawable, ctx->ctx);
1857 ret = pglXMakeCurrent(gdi_display, drawable, ctx->ctx);
1858 NtCurrentTeb()->glContext = ctx;
1859 if(ret)
1861 ctx->hdc = hdc;
1862 ctx->read_hdc = hdc;
1863 ctx->drawables[0] = drawable;
1864 ctx->drawables[1] = drawable;
1865 ctx->refresh_drawables = FALSE;
1867 if (type == OBJ_MEMDC)
1869 ctx->do_escape = TRUE;
1870 pglDrawBuffer(GL_FRONT_LEFT);
1874 wine_tsx11_unlock();
1875 TRACE(" returning %s\n", (ret ? "True" : "False"));
1876 return ret;
1880 * X11DRV_wglMakeContextCurrentARB
1882 * For OpenGL32 wglMakeContextCurrentARB
1884 BOOL CDECL X11DRV_wglMakeContextCurrentARB(X11DRV_PDEVICE* pDrawDev, X11DRV_PDEVICE* pReadDev, HGLRC hglrc)
1886 BOOL ret;
1888 TRACE("(%p,%p,%p)\n", pDrawDev, pReadDev, hglrc);
1890 if (!has_opengl()) return 0;
1892 wine_tsx11_lock();
1893 if (hglrc == NULL) {
1894 ret = pglXMakeCurrent(gdi_display, None, NULL);
1895 NtCurrentTeb()->glContext = NULL;
1896 } else {
1897 if (NULL == pglXMakeContextCurrent) {
1898 ret = FALSE;
1899 } else {
1900 Wine_GLContext *ctx = (Wine_GLContext *) hglrc;
1901 Drawable d_draw = get_glxdrawable(pDrawDev);
1902 Drawable d_read = get_glxdrawable(pReadDev);
1904 if (ctx->ctx == NULL) {
1905 ctx->ctx = create_glxcontext(gdi_display, ctx, NULL);
1906 TRACE(" created a delayed OpenGL context (%p)\n", ctx->ctx);
1908 ctx->hdc = pDrawDev->hdc;
1909 ctx->read_hdc = pReadDev->hdc;
1910 ctx->drawables[0] = d_draw;
1911 ctx->drawables[1] = d_read;
1912 ctx->refresh_drawables = FALSE;
1913 ret = pglXMakeContextCurrent(gdi_display, d_draw, d_read, ctx->ctx);
1914 NtCurrentTeb()->glContext = ctx;
1917 wine_tsx11_unlock();
1919 TRACE(" returning %s\n", (ret ? "True" : "False"));
1920 return ret;
1924 * X11DRV_wglShareLists
1926 * For OpenGL32 wglShareLists.
1928 BOOL CDECL X11DRV_wglShareLists(HGLRC hglrc1, HGLRC hglrc2) {
1929 Wine_GLContext *org = (Wine_GLContext *) hglrc1;
1930 Wine_GLContext *dest = (Wine_GLContext *) hglrc2;
1932 TRACE("(%p, %p)\n", org, dest);
1934 if (!has_opengl()) return FALSE;
1936 if (NULL != dest && dest->ctx != NULL) {
1937 ERR("Could not share display lists, context already created !\n");
1938 return FALSE;
1939 } else {
1940 if(org && dest && (GetObjectType(org->hdc) == OBJ_MEMDC) ^ (GetObjectType(dest->hdc) == OBJ_MEMDC)) {
1941 WARN("Attempting to share a context between a direct and indirect rendering context, expect issues!\n");
1944 if (org->ctx == NULL) {
1945 wine_tsx11_lock();
1946 describeContext(org);
1948 org->ctx = create_glxcontext(gdi_display, org, NULL);
1949 wine_tsx11_unlock();
1950 TRACE(" created a delayed OpenGL context (%p) for Wine context %p\n", org->ctx, org);
1952 if (NULL != dest) {
1953 wine_tsx11_lock();
1954 describeContext(dest);
1955 dest->ctx = create_glxcontext(gdi_display, dest, org->ctx);
1956 wine_tsx11_unlock();
1957 TRACE(" created a delayed OpenGL context (%p) for Wine context %p sharing lists with OpenGL ctx %p\n", dest->ctx, dest, org->ctx);
1958 return TRUE;
1961 return FALSE;
1964 static BOOL internal_wglUseFontBitmaps(HDC hdc, DWORD first, DWORD count, DWORD listBase, DWORD (WINAPI *GetGlyphOutline_ptr)(HDC,UINT,UINT,LPGLYPHMETRICS,DWORD,LPVOID,const MAT2*))
1966 /* We are running using client-side rendering fonts... */
1967 GLYPHMETRICS gm;
1968 unsigned int glyph, size = 0;
1969 void *bitmap = NULL, *gl_bitmap = NULL;
1970 int org_alignment;
1972 wine_tsx11_lock();
1973 pglGetIntegerv(GL_UNPACK_ALIGNMENT, &org_alignment);
1974 pglPixelStorei(GL_UNPACK_ALIGNMENT, 4);
1975 wine_tsx11_unlock();
1977 for (glyph = first; glyph < first + count; glyph++) {
1978 static const MAT2 identity = { {0,1},{0,0},{0,0},{0,1} };
1979 unsigned int needed_size = GetGlyphOutline_ptr(hdc, glyph, GGO_BITMAP, &gm, 0, NULL, &identity);
1980 unsigned int height, width_int;
1982 TRACE("Glyph : %3d / List : %d\n", glyph, listBase);
1983 if (needed_size == GDI_ERROR) {
1984 TRACE(" - needed size : %d (GDI_ERROR)\n", needed_size);
1985 goto error;
1986 } else {
1987 TRACE(" - needed size : %d\n", needed_size);
1990 if (needed_size > size) {
1991 size = needed_size;
1992 HeapFree(GetProcessHeap(), 0, bitmap);
1993 HeapFree(GetProcessHeap(), 0, gl_bitmap);
1994 bitmap = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
1995 gl_bitmap = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
1997 if (GetGlyphOutline_ptr(hdc, glyph, GGO_BITMAP, &gm, size, bitmap, &identity) == GDI_ERROR)
1998 goto error;
1999 if (TRACE_ON(wgl)) {
2000 unsigned int height, width, bitmask;
2001 unsigned char *bitmap_ = bitmap;
2003 TRACE(" - bbox : %d x %d\n", gm.gmBlackBoxX, gm.gmBlackBoxY);
2004 TRACE(" - origin : (%d , %d)\n", gm.gmptGlyphOrigin.x, gm.gmptGlyphOrigin.y);
2005 TRACE(" - increment : %d - %d\n", gm.gmCellIncX, gm.gmCellIncY);
2006 if (needed_size != 0) {
2007 TRACE(" - bitmap :\n");
2008 for (height = 0; height < gm.gmBlackBoxY; height++) {
2009 TRACE(" ");
2010 for (width = 0, bitmask = 0x80; width < gm.gmBlackBoxX; width++, bitmask >>= 1) {
2011 if (bitmask == 0) {
2012 bitmap_ += 1;
2013 bitmask = 0x80;
2015 if (*bitmap_ & bitmask)
2016 TRACE("*");
2017 else
2018 TRACE(" ");
2020 bitmap_ += (4 - ((UINT_PTR)bitmap_ & 0x03));
2021 TRACE("\n");
2026 /* In OpenGL, the bitmap is drawn from the bottom to the top... So we need to invert the
2027 * glyph for it to be drawn properly.
2029 if (needed_size != 0) {
2030 width_int = (gm.gmBlackBoxX + 31) / 32;
2031 for (height = 0; height < gm.gmBlackBoxY; height++) {
2032 unsigned int width;
2033 for (width = 0; width < width_int; width++) {
2034 ((int *) gl_bitmap)[(gm.gmBlackBoxY - height - 1) * width_int + width] =
2035 ((int *) bitmap)[height * width_int + width];
2040 wine_tsx11_lock();
2041 pglNewList(listBase++, GL_COMPILE);
2042 if (needed_size != 0) {
2043 pglBitmap(gm.gmBlackBoxX, gm.gmBlackBoxY,
2044 0 - gm.gmptGlyphOrigin.x, (int) gm.gmBlackBoxY - gm.gmptGlyphOrigin.y,
2045 gm.gmCellIncX, gm.gmCellIncY,
2046 gl_bitmap);
2047 } else {
2048 /* This is the case of 'empty' glyphs like the space character */
2049 pglBitmap(0, 0, 0, 0, gm.gmCellIncX, gm.gmCellIncY, NULL);
2051 pglEndList();
2052 wine_tsx11_unlock();
2055 wine_tsx11_lock();
2056 pglPixelStorei(GL_UNPACK_ALIGNMENT, org_alignment);
2057 wine_tsx11_unlock();
2059 HeapFree(GetProcessHeap(), 0, bitmap);
2060 HeapFree(GetProcessHeap(), 0, gl_bitmap);
2061 return TRUE;
2063 error:
2064 wine_tsx11_lock();
2065 pglPixelStorei(GL_UNPACK_ALIGNMENT, org_alignment);
2066 wine_tsx11_unlock();
2068 HeapFree(GetProcessHeap(), 0, bitmap);
2069 HeapFree(GetProcessHeap(), 0, gl_bitmap);
2070 return FALSE;
2074 * X11DRV_wglUseFontBitmapsA
2076 * For OpenGL32 wglUseFontBitmapsA.
2078 BOOL CDECL X11DRV_wglUseFontBitmapsA(X11DRV_PDEVICE *physDev, DWORD first, DWORD count, DWORD listBase)
2080 Font fid = physDev->font;
2082 TRACE("(%p, %d, %d, %d) using font %ld\n", physDev->hdc, first, count, listBase, fid);
2084 if (!has_opengl()) return FALSE;
2086 if (fid == 0) {
2087 return internal_wglUseFontBitmaps(physDev->hdc, first, count, listBase, GetGlyphOutlineA);
2090 wine_tsx11_lock();
2091 /* I assume that the glyphs are at the same position for X and for Windows */
2092 pglXUseXFont(fid, first, count, listBase);
2093 wine_tsx11_unlock();
2094 return TRUE;
2098 * X11DRV_wglUseFontBitmapsW
2100 * For OpenGL32 wglUseFontBitmapsW.
2102 BOOL CDECL X11DRV_wglUseFontBitmapsW(X11DRV_PDEVICE *physDev, DWORD first, DWORD count, DWORD listBase)
2104 Font fid = physDev->font;
2106 TRACE("(%p, %d, %d, %d) using font %ld\n", physDev->hdc, first, count, listBase, fid);
2108 if (!has_opengl()) return FALSE;
2110 if (fid == 0) {
2111 return internal_wglUseFontBitmaps(physDev->hdc, first, count, listBase, GetGlyphOutlineW);
2114 WARN("Using the glX API for the WCHAR variant - some characters may come out incorrectly !\n");
2116 wine_tsx11_lock();
2117 /* I assume that the glyphs are at the same position for X and for Windows */
2118 pglXUseXFont(fid, first, count, listBase);
2119 wine_tsx11_unlock();
2120 return TRUE;
2123 /* WGL helper function which handles differences in glGetIntegerv from WGL and GLX */
2124 static void WINAPI X11DRV_wglGetIntegerv(GLenum pname, GLint* params)
2126 wine_tsx11_lock();
2127 switch(pname)
2129 case GL_DEPTH_BITS:
2131 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
2133 pglGetIntegerv(pname, params);
2135 * if we cannot find a Wine Context
2136 * we only have the default wine desktop context,
2137 * so if we have only a 24 depth say we have 32
2139 if (!ctx && *params == 24) {
2140 *params = 32;
2142 TRACE("returns GL_DEPTH_BITS as '%d'\n", *params);
2143 break;
2145 case GL_ALPHA_BITS:
2147 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
2149 pglXGetFBConfigAttrib(gdi_display, ctx->fmt->fbconfig, GLX_ALPHA_SIZE, params);
2150 TRACE("returns GL_ALPHA_BITS as '%d'\n", *params);
2151 break;
2153 default:
2154 pglGetIntegerv(pname, params);
2155 break;
2157 wine_tsx11_unlock();
2160 void flush_gl_drawable(X11DRV_PDEVICE *physDev)
2162 int w, h;
2164 if (!physDev->gl_copy)
2165 return;
2167 w = physDev->dc_rect.right - physDev->dc_rect.left;
2168 h = physDev->dc_rect.bottom - physDev->dc_rect.top;
2170 if(w > 0 && h > 0) {
2171 Drawable src = physDev->pixmap;
2172 if(!src) src = physDev->gl_drawable;
2174 /* The GL drawable may be lagged behind if we don't flush first, so
2175 * flush the display make sure we copy up-to-date data */
2176 wine_tsx11_lock();
2177 XFlush(gdi_display);
2178 XSetFunction(gdi_display, physDev->gc, GXcopy);
2179 XCopyArea(gdi_display, src, physDev->drawable, physDev->gc, 0, 0, w, h,
2180 physDev->dc_rect.left, physDev->dc_rect.top);
2181 wine_tsx11_unlock();
2186 static void WINAPI X11DRV_wglFinish(void)
2188 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
2189 enum x11drv_escape_codes code = X11DRV_FLUSH_GL_DRAWABLE;
2191 wine_tsx11_lock();
2192 sync_context(ctx);
2193 pglFinish();
2194 wine_tsx11_unlock();
2195 if (ctx) ExtEscape(ctx->hdc, X11DRV_ESCAPE, sizeof(code), (LPSTR)&code, 0, NULL );
2198 static void WINAPI X11DRV_wglFlush(void)
2200 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
2201 enum x11drv_escape_codes code = X11DRV_FLUSH_GL_DRAWABLE;
2203 wine_tsx11_lock();
2204 sync_context(ctx);
2205 pglFlush();
2206 wine_tsx11_unlock();
2207 if (ctx) ExtEscape(ctx->hdc, X11DRV_ESCAPE, sizeof(code), (LPSTR)&code, 0, NULL );
2211 * X11DRV_wglGetExtensionsStringARB
2213 * WGL_ARB_extensions_string: wglGetExtensionsStringARB
2215 static const char * WINAPI X11DRV_wglGetExtensionsStringARB(HDC hdc) {
2216 TRACE("() returning \"%s\"\n", WineGLInfo.wglExtensions);
2217 return WineGLInfo.wglExtensions;
2221 * X11DRV_wglCreatePbufferARB
2223 * WGL_ARB_pbuffer: wglCreatePbufferARB
2225 static HPBUFFERARB WINAPI X11DRV_wglCreatePbufferARB(HDC hdc, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList)
2227 Wine_GLPBuffer* object = NULL;
2228 WineGLPixelFormat *fmt = NULL;
2229 int nCfgs = 0;
2230 int attribs[256];
2231 int nAttribs = 0;
2233 TRACE("(%p, %d, %d, %d, %p)\n", hdc, iPixelFormat, iWidth, iHeight, piAttribList);
2235 if (0 >= iPixelFormat) {
2236 ERR("(%p): unexpected iPixelFormat(%d) <= 0, returns NULL\n", hdc, iPixelFormat);
2237 SetLastError(ERROR_INVALID_PIXEL_FORMAT);
2238 return NULL; /* unexpected error */
2241 /* Convert the WGL pixelformat to a GLX format, if it fails then the format is invalid */
2242 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, iPixelFormat, TRUE /* Offscreen */, &nCfgs);
2243 if(!fmt) {
2244 ERR("(%p): unexpected iPixelFormat(%d) > nFormats(%d), returns NULL\n", hdc, iPixelFormat, nCfgs);
2245 SetLastError(ERROR_INVALID_PIXEL_FORMAT);
2246 goto create_failed; /* unexpected error */
2249 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(Wine_GLPBuffer));
2250 if (NULL == object) {
2251 SetLastError(ERROR_NO_SYSTEM_RESOURCES);
2252 goto create_failed; /* unexpected error */
2254 object->hdc = hdc;
2255 object->display = gdi_display;
2256 object->width = iWidth;
2257 object->height = iHeight;
2258 object->fmt = fmt;
2260 PUSH2(attribs, GLX_PBUFFER_WIDTH, iWidth);
2261 PUSH2(attribs, GLX_PBUFFER_HEIGHT, iHeight);
2262 while (piAttribList && 0 != *piAttribList) {
2263 int attr_v;
2264 switch (*piAttribList) {
2265 case WGL_PBUFFER_LARGEST_ARB: {
2266 ++piAttribList;
2267 attr_v = *piAttribList;
2268 TRACE("WGL_LARGEST_PBUFFER_ARB = %d\n", attr_v);
2269 PUSH2(attribs, GLX_LARGEST_PBUFFER, attr_v);
2270 break;
2273 case WGL_TEXTURE_FORMAT_ARB: {
2274 ++piAttribList;
2275 attr_v = *piAttribList;
2276 TRACE("WGL_render_texture Attribute: WGL_TEXTURE_FORMAT_ARB as %x\n", attr_v);
2277 if (use_render_texture_ati) {
2278 int type = 0;
2279 switch (attr_v) {
2280 case WGL_NO_TEXTURE_ARB: type = GLX_NO_TEXTURE_ATI; break ;
2281 case WGL_TEXTURE_RGB_ARB: type = GLX_TEXTURE_RGB_ATI; break ;
2282 case WGL_TEXTURE_RGBA_ARB: type = GLX_TEXTURE_RGBA_ATI; break ;
2283 default:
2284 SetLastError(ERROR_INVALID_DATA);
2285 goto create_failed;
2287 object->use_render_texture = 1;
2288 PUSH2(attribs, GLX_TEXTURE_FORMAT_ATI, type);
2289 } else {
2290 if (WGL_NO_TEXTURE_ARB == attr_v) {
2291 object->use_render_texture = 0;
2292 } else {
2293 if (!use_render_texture_emulation) {
2294 SetLastError(ERROR_INVALID_DATA);
2295 goto create_failed;
2297 switch (attr_v) {
2298 case WGL_TEXTURE_RGB_ARB:
2299 object->use_render_texture = GL_RGB;
2300 object->texture_bpp = 3;
2301 object->texture_format = GL_RGB;
2302 object->texture_type = GL_UNSIGNED_BYTE;
2303 break;
2304 case WGL_TEXTURE_RGBA_ARB:
2305 object->use_render_texture = GL_RGBA;
2306 object->texture_bpp = 4;
2307 object->texture_format = GL_RGBA;
2308 object->texture_type = GL_UNSIGNED_BYTE;
2309 break;
2311 /* WGL_FLOAT_COMPONENTS_NV */
2312 case WGL_TEXTURE_FLOAT_R_NV:
2313 object->use_render_texture = GL_FLOAT_R_NV;
2314 object->texture_bpp = 4;
2315 object->texture_format = GL_RED;
2316 object->texture_type = GL_FLOAT;
2317 break;
2318 case WGL_TEXTURE_FLOAT_RG_NV:
2319 object->use_render_texture = GL_FLOAT_RG_NV;
2320 object->texture_bpp = 8;
2321 object->texture_format = GL_LUMINANCE_ALPHA;
2322 object->texture_type = GL_FLOAT;
2323 break;
2324 case WGL_TEXTURE_FLOAT_RGB_NV:
2325 object->use_render_texture = GL_FLOAT_RGB_NV;
2326 object->texture_bpp = 12;
2327 object->texture_format = GL_RGB;
2328 object->texture_type = GL_FLOAT;
2329 break;
2330 case WGL_TEXTURE_FLOAT_RGBA_NV:
2331 object->use_render_texture = GL_FLOAT_RGBA_NV;
2332 object->texture_bpp = 16;
2333 object->texture_format = GL_RGBA;
2334 object->texture_type = GL_FLOAT;
2335 break;
2336 default:
2337 ERR("Unknown texture format: %x\n", attr_v);
2338 SetLastError(ERROR_INVALID_DATA);
2339 goto create_failed;
2343 break;
2346 case WGL_TEXTURE_TARGET_ARB: {
2347 ++piAttribList;
2348 attr_v = *piAttribList;
2349 TRACE("WGL_render_texture Attribute: WGL_TEXTURE_TARGET_ARB as %x\n", attr_v);
2350 if (use_render_texture_ati) {
2351 int type = 0;
2352 switch (attr_v) {
2353 case WGL_NO_TEXTURE_ARB: type = GLX_NO_TEXTURE_ATI; break ;
2354 case WGL_TEXTURE_CUBE_MAP_ARB: type = GLX_TEXTURE_CUBE_MAP_ATI; break ;
2355 case WGL_TEXTURE_1D_ARB: type = GLX_TEXTURE_1D_ATI; break ;
2356 case WGL_TEXTURE_2D_ARB: type = GLX_TEXTURE_2D_ATI; break ;
2357 default:
2358 SetLastError(ERROR_INVALID_DATA);
2359 goto create_failed;
2361 PUSH2(attribs, GLX_TEXTURE_TARGET_ATI, type);
2362 } else {
2363 if (WGL_NO_TEXTURE_ARB == attr_v) {
2364 object->texture_target = 0;
2365 } else {
2366 if (!use_render_texture_emulation) {
2367 SetLastError(ERROR_INVALID_DATA);
2368 goto create_failed;
2370 switch (attr_v) {
2371 case WGL_TEXTURE_CUBE_MAP_ARB: {
2372 if (iWidth != iHeight) {
2373 SetLastError(ERROR_INVALID_DATA);
2374 goto create_failed;
2376 object->texture_target = GL_TEXTURE_CUBE_MAP;
2377 object->texture_bind_target = GL_TEXTURE_BINDING_CUBE_MAP;
2378 break;
2380 case WGL_TEXTURE_1D_ARB: {
2381 if (1 != iHeight) {
2382 SetLastError(ERROR_INVALID_DATA);
2383 goto create_failed;
2385 object->texture_target = GL_TEXTURE_1D;
2386 object->texture_bind_target = GL_TEXTURE_BINDING_1D;
2387 break;
2389 case WGL_TEXTURE_2D_ARB: {
2390 object->texture_target = GL_TEXTURE_2D;
2391 object->texture_bind_target = GL_TEXTURE_BINDING_2D;
2392 break;
2394 case WGL_TEXTURE_RECTANGLE_NV: {
2395 object->texture_target = GL_TEXTURE_RECTANGLE_NV;
2396 object->texture_bind_target = GL_TEXTURE_BINDING_RECTANGLE_NV;
2397 break;
2399 default:
2400 ERR("Unknown texture target: %x\n", attr_v);
2401 SetLastError(ERROR_INVALID_DATA);
2402 goto create_failed;
2406 break;
2409 case WGL_MIPMAP_TEXTURE_ARB: {
2410 ++piAttribList;
2411 attr_v = *piAttribList;
2412 TRACE("WGL_render_texture Attribute: WGL_MIPMAP_TEXTURE_ARB as %x\n", attr_v);
2413 if (use_render_texture_ati) {
2414 PUSH2(attribs, GLX_MIPMAP_TEXTURE_ATI, attr_v);
2415 } else {
2416 if (!use_render_texture_emulation) {
2417 SetLastError(ERROR_INVALID_DATA);
2418 goto create_failed;
2421 break;
2424 ++piAttribList;
2427 PUSH1(attribs, None);
2428 wine_tsx11_lock();
2429 object->drawable = pglXCreatePbuffer(gdi_display, fmt->fbconfig, attribs);
2430 wine_tsx11_unlock();
2431 TRACE("new Pbuffer drawable as %p\n", (void*) object->drawable);
2432 if (!object->drawable) {
2433 SetLastError(ERROR_NO_SYSTEM_RESOURCES);
2434 goto create_failed; /* unexpected error */
2436 TRACE("->(%p)\n", object);
2437 return object;
2439 create_failed:
2440 HeapFree(GetProcessHeap(), 0, object);
2441 TRACE("->(FAILED)\n");
2442 return NULL;
2446 * X11DRV_wglDestroyPbufferARB
2448 * WGL_ARB_pbuffer: wglDestroyPbufferARB
2450 static GLboolean WINAPI X11DRV_wglDestroyPbufferARB(HPBUFFERARB hPbuffer)
2452 Wine_GLPBuffer* object = hPbuffer;
2453 TRACE("(%p)\n", hPbuffer);
2454 if (NULL == object) {
2455 SetLastError(ERROR_INVALID_HANDLE);
2456 return GL_FALSE;
2458 wine_tsx11_lock();
2459 pglXDestroyPbuffer(object->display, object->drawable);
2460 wine_tsx11_unlock();
2461 HeapFree(GetProcessHeap(), 0, object);
2462 return GL_TRUE;
2466 * X11DRV_wglGetPbufferDCARB
2468 * WGL_ARB_pbuffer: wglGetPbufferDCARB
2469 * The function wglGetPbufferDCARB returns a device context for a pbuffer.
2470 * Gdi32 implements the part of this function which creates a device context.
2471 * This part associates the physDev with the X drawable of the pbuffer.
2473 HDC CDECL X11DRV_wglGetPbufferDCARB(X11DRV_PDEVICE *physDev, HPBUFFERARB hPbuffer)
2475 Wine_GLPBuffer* object = hPbuffer;
2476 if (NULL == object) {
2477 SetLastError(ERROR_INVALID_HANDLE);
2478 return NULL;
2481 /* The function wglGetPbufferDCARB returns a DC to which the pbuffer can be connected.
2482 * All formats in our pixelformat list are compatible with each other and the main drawable. */
2483 physDev->current_pf = object->fmt->iPixelFormat;
2484 physDev->drawable = object->drawable;
2485 SetRect( &physDev->drawable_rect, 0, 0, object->width, object->height );
2486 physDev->dc_rect = physDev->drawable_rect;
2488 TRACE("(%p)->(%p)\n", hPbuffer, physDev->hdc);
2489 return physDev->hdc;
2493 * X11DRV_wglQueryPbufferARB
2495 * WGL_ARB_pbuffer: wglQueryPbufferARB
2497 static GLboolean WINAPI X11DRV_wglQueryPbufferARB(HPBUFFERARB hPbuffer, int iAttribute, int *piValue)
2499 Wine_GLPBuffer* object = hPbuffer;
2500 TRACE("(%p, 0x%x, %p)\n", hPbuffer, iAttribute, piValue);
2501 if (NULL == object) {
2502 SetLastError(ERROR_INVALID_HANDLE);
2503 return GL_FALSE;
2505 switch (iAttribute) {
2506 case WGL_PBUFFER_WIDTH_ARB:
2507 wine_tsx11_lock();
2508 pglXQueryDrawable(object->display, object->drawable, GLX_WIDTH, (unsigned int*) piValue);
2509 wine_tsx11_unlock();
2510 break;
2511 case WGL_PBUFFER_HEIGHT_ARB:
2512 wine_tsx11_lock();
2513 pglXQueryDrawable(object->display, object->drawable, GLX_HEIGHT, (unsigned int*) piValue);
2514 wine_tsx11_unlock();
2515 break;
2517 case WGL_PBUFFER_LOST_ARB:
2518 /* GLX Pbuffers cannot be lost by default. We can support this by
2519 * setting GLX_PRESERVED_CONTENTS to False and using glXSelectEvent
2520 * to receive pixel buffer clobber events, however that may or may
2521 * not give any benefit */
2522 *piValue = GL_FALSE;
2523 break;
2525 case WGL_TEXTURE_FORMAT_ARB:
2526 if (use_render_texture_ati) {
2527 unsigned int tmp;
2528 int type = WGL_NO_TEXTURE_ARB;
2529 wine_tsx11_lock();
2530 pglXQueryDrawable(object->display, object->drawable, GLX_TEXTURE_FORMAT_ATI, &tmp);
2531 wine_tsx11_unlock();
2532 switch (tmp) {
2533 case GLX_NO_TEXTURE_ATI: type = WGL_NO_TEXTURE_ARB; break ;
2534 case GLX_TEXTURE_RGB_ATI: type = WGL_TEXTURE_RGB_ARB; break ;
2535 case GLX_TEXTURE_RGBA_ATI: type = WGL_TEXTURE_RGBA_ARB; break ;
2537 *piValue = type;
2538 } else {
2539 if (!object->use_render_texture) {
2540 *piValue = WGL_NO_TEXTURE_ARB;
2541 } else {
2542 if (!use_render_texture_emulation) {
2543 SetLastError(ERROR_INVALID_HANDLE);
2544 return GL_FALSE;
2546 switch(object->use_render_texture) {
2547 case GL_RGB:
2548 *piValue = WGL_TEXTURE_RGB_ARB;
2549 break;
2550 case GL_RGBA:
2551 *piValue = WGL_TEXTURE_RGBA_ARB;
2552 break;
2553 /* WGL_FLOAT_COMPONENTS_NV */
2554 case GL_FLOAT_R_NV:
2555 *piValue = WGL_TEXTURE_FLOAT_R_NV;
2556 break;
2557 case GL_FLOAT_RG_NV:
2558 *piValue = WGL_TEXTURE_FLOAT_RG_NV;
2559 break;
2560 case GL_FLOAT_RGB_NV:
2561 *piValue = WGL_TEXTURE_FLOAT_RGB_NV;
2562 break;
2563 case GL_FLOAT_RGBA_NV:
2564 *piValue = WGL_TEXTURE_FLOAT_RGBA_NV;
2565 break;
2566 default:
2567 ERR("Unknown texture format: %x\n", object->use_render_texture);
2571 break;
2573 case WGL_TEXTURE_TARGET_ARB:
2574 if (use_render_texture_ati) {
2575 unsigned int tmp;
2576 int type = WGL_NO_TEXTURE_ARB;
2577 wine_tsx11_lock();
2578 pglXQueryDrawable(object->display, object->drawable, GLX_TEXTURE_TARGET_ATI, &tmp);
2579 wine_tsx11_unlock();
2580 switch (tmp) {
2581 case GLX_NO_TEXTURE_ATI: type = WGL_NO_TEXTURE_ARB; break ;
2582 case GLX_TEXTURE_CUBE_MAP_ATI: type = WGL_TEXTURE_CUBE_MAP_ARB; break ;
2583 case GLX_TEXTURE_1D_ATI: type = WGL_TEXTURE_1D_ARB; break ;
2584 case GLX_TEXTURE_2D_ATI: type = WGL_TEXTURE_2D_ARB; break ;
2586 *piValue = type;
2587 } else {
2588 if (!object->texture_target) {
2589 *piValue = WGL_NO_TEXTURE_ARB;
2590 } else {
2591 if (!use_render_texture_emulation) {
2592 SetLastError(ERROR_INVALID_DATA);
2593 return GL_FALSE;
2595 switch (object->texture_target) {
2596 case GL_TEXTURE_1D: *piValue = WGL_TEXTURE_1D_ARB; break;
2597 case GL_TEXTURE_2D: *piValue = WGL_TEXTURE_2D_ARB; break;
2598 case GL_TEXTURE_CUBE_MAP: *piValue = WGL_TEXTURE_CUBE_MAP_ARB; break;
2599 case GL_TEXTURE_RECTANGLE_NV: *piValue = WGL_TEXTURE_RECTANGLE_NV; break;
2603 break;
2605 case WGL_MIPMAP_TEXTURE_ARB:
2606 if (use_render_texture_ati) {
2607 wine_tsx11_lock();
2608 pglXQueryDrawable(object->display, object->drawable, GLX_MIPMAP_TEXTURE_ATI, (unsigned int*) piValue);
2609 wine_tsx11_unlock();
2610 } else {
2611 *piValue = GL_FALSE; /** don't support that */
2612 FIXME("unsupported WGL_ARB_render_texture attribute query for 0x%x\n", iAttribute);
2614 break;
2616 default:
2617 FIXME("unexpected attribute %x\n", iAttribute);
2618 break;
2621 return GL_TRUE;
2625 * X11DRV_wglReleasePbufferDCARB
2627 * WGL_ARB_pbuffer: wglReleasePbufferDCARB
2629 static int WINAPI X11DRV_wglReleasePbufferDCARB(HPBUFFERARB hPbuffer, HDC hdc)
2631 TRACE("(%p, %p)\n", hPbuffer, hdc);
2632 return DeleteDC(hdc);
2636 * X11DRV_wglSetPbufferAttribARB
2638 * WGL_ARB_pbuffer: wglSetPbufferAttribARB
2640 static GLboolean WINAPI X11DRV_wglSetPbufferAttribARB(HPBUFFERARB hPbuffer, const int *piAttribList)
2642 Wine_GLPBuffer* object = hPbuffer;
2643 GLboolean ret = GL_FALSE;
2645 WARN("(%p, %p): alpha-testing, report any problem\n", hPbuffer, piAttribList);
2646 if (NULL == object) {
2647 SetLastError(ERROR_INVALID_HANDLE);
2648 return GL_FALSE;
2650 if (!object->use_render_texture) {
2651 SetLastError(ERROR_INVALID_HANDLE);
2652 return GL_FALSE;
2654 if (!use_render_texture_ati && 1 == use_render_texture_emulation) {
2655 return GL_TRUE;
2657 if (NULL != pglXDrawableAttribATI) {
2658 if (use_render_texture_ati) {
2659 FIXME("Need conversion for GLX_ATI_render_texture\n");
2661 wine_tsx11_lock();
2662 ret = pglXDrawableAttribATI(object->display, object->drawable, piAttribList);
2663 wine_tsx11_unlock();
2665 return ret;
2669 * X11DRV_wglChoosePixelFormatARB
2671 * WGL_ARB_pixel_format: wglChoosePixelFormatARB
2673 static GLboolean WINAPI X11DRV_wglChoosePixelFormatARB(HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats)
2675 int gl_test = 0;
2676 int attribs[256];
2677 int nAttribs = 0;
2678 GLXFBConfig* cfgs = NULL;
2679 int nCfgs = 0;
2680 int it;
2681 int fmt_id;
2682 WineGLPixelFormat *fmt;
2683 UINT pfmt_it = 0;
2684 int run;
2685 int i;
2686 DWORD dwFlags = 0;
2688 TRACE("(%p, %p, %p, %d, %p, %p): hackish\n", hdc, piAttribIList, pfAttribFList, nMaxFormats, piFormats, nNumFormats);
2689 if (NULL != pfAttribFList) {
2690 FIXME("unused pfAttribFList\n");
2693 nAttribs = ConvertAttribWGLtoGLX(piAttribIList, attribs, NULL);
2694 if (-1 == nAttribs) {
2695 WARN("Cannot convert WGL to GLX attributes\n");
2696 return GL_FALSE;
2698 PUSH1(attribs, None);
2700 /* There is no 1:1 mapping between GLX and WGL formats because we duplicate some GLX formats for bitmap rendering (see get_formats).
2701 * Flags like PFD_SUPPORT_GDI, PFD_DRAW_TO_BITMAP and others are a property of the WineGLPixelFormat. We don't query these attributes
2702 * using glXChooseFBConfig but we filter the result of glXChooseFBConfig later on by passing a dwFlags to 'ConvertPixelFormatGLXtoWGL'. */
2703 for(i=0; piAttribIList[i] != 0; i+=2)
2705 switch(piAttribIList[i])
2707 case WGL_DRAW_TO_BITMAP_ARB:
2708 if(piAttribIList[i+1])
2709 dwFlags |= PFD_DRAW_TO_BITMAP;
2710 break;
2711 case WGL_ACCELERATION_ARB:
2712 switch(piAttribIList[i+1])
2714 case WGL_NO_ACCELERATION_ARB:
2715 dwFlags |= PFD_GENERIC_FORMAT;
2716 break;
2717 case WGL_GENERIC_ACCELERATION_ARB:
2718 dwFlags |= PFD_GENERIC_ACCELERATED;
2719 break;
2720 case WGL_FULL_ACCELERATION_ARB:
2721 /* Nothing to do */
2722 break;
2724 break;
2725 case WGL_SUPPORT_GDI_ARB:
2726 if(piAttribIList[i+1])
2727 dwFlags |= PFD_SUPPORT_GDI;
2728 break;
2732 /* Search for FB configurations matching the requirements in attribs */
2733 wine_tsx11_lock();
2734 cfgs = pglXChooseFBConfig(gdi_display, DefaultScreen(gdi_display), attribs, &nCfgs);
2735 if (NULL == cfgs) {
2736 wine_tsx11_unlock();
2737 WARN("Compatible Pixel Format not found\n");
2738 return GL_FALSE;
2741 /* Loop through all matching formats and check if they are suitable.
2742 * Note that this function should at max return nMaxFormats different formats */
2743 for(run=0; run < 2; run++)
2745 for (it = 0; it < nCfgs; ++it) {
2746 gl_test = pglXGetFBConfigAttrib(gdi_display, cfgs[it], GLX_FBCONFIG_ID, &fmt_id);
2747 if (gl_test) {
2748 ERR("Failed to retrieve FBCONFIG_ID from GLXFBConfig, expect problems.\n");
2749 continue;
2752 /* Search for the format in our list of compatible formats */
2753 fmt = ConvertPixelFormatGLXtoWGL(gdi_display, fmt_id, dwFlags);
2754 if(!fmt)
2755 continue;
2757 /* During the first run we only want onscreen formats and during the second only offscreen 'XOR' */
2758 if( ((run == 0) && fmt->offscreenOnly) || ((run == 1) && !fmt->offscreenOnly) )
2759 continue;
2761 if(pfmt_it < nMaxFormats) {
2762 piFormats[pfmt_it] = fmt->iPixelFormat;
2763 TRACE("at %d/%d found FBCONFIG_ID 0x%x (%d)\n", it + 1, nCfgs, fmt_id, piFormats[pfmt_it]);
2765 pfmt_it++;
2769 *nNumFormats = pfmt_it;
2770 /** free list */
2771 XFree(cfgs);
2772 wine_tsx11_unlock();
2773 return GL_TRUE;
2777 * X11DRV_wglGetPixelFormatAttribivARB
2779 * WGL_ARB_pixel_format: wglGetPixelFormatAttribivARB
2781 static GLboolean WINAPI X11DRV_wglGetPixelFormatAttribivARB(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues)
2783 UINT i;
2784 WineGLPixelFormat *fmt = NULL;
2785 int hTest;
2786 int tmp;
2787 int curGLXAttr = 0;
2788 int nWGLFormats = 0;
2790 TRACE("(%p, %d, %d, %d, %p, %p)\n", hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, piValues);
2792 if (0 < iLayerPlane) {
2793 FIXME("unsupported iLayerPlane(%d) > 0, returns FALSE\n", iLayerPlane);
2794 return GL_FALSE;
2797 /* Convert the WGL pixelformat to a GLX one, if this fails then most likely the iPixelFormat isn't supported.
2798 * We don't have to fail yet as a program can specify an invalid iPixelFormat (lets say 0) if it wants to query
2799 * the number of supported WGL formats. Whether the iPixelFormat is valid is handled in the for-loop below. */
2800 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, iPixelFormat, TRUE /* Offscreen */, &nWGLFormats);
2801 if(!fmt) {
2802 WARN("Unable to convert iPixelFormat %d to a GLX one!\n", iPixelFormat);
2805 wine_tsx11_lock();
2806 for (i = 0; i < nAttributes; ++i) {
2807 const int curWGLAttr = piAttributes[i];
2808 TRACE("pAttr[%d] = %x\n", i, curWGLAttr);
2810 switch (curWGLAttr) {
2811 case WGL_NUMBER_PIXEL_FORMATS_ARB:
2812 piValues[i] = nWGLFormats;
2813 continue;
2815 case WGL_SUPPORT_OPENGL_ARB:
2816 piValues[i] = GL_TRUE;
2817 continue;
2819 case WGL_ACCELERATION_ARB:
2820 curGLXAttr = GLX_CONFIG_CAVEAT;
2821 if (!fmt) goto pix_error;
2822 if(fmt->dwFlags & PFD_GENERIC_FORMAT)
2823 piValues[i] = WGL_NO_ACCELERATION_ARB;
2824 else if(fmt->dwFlags & PFD_GENERIC_ACCELERATED)
2825 piValues[i] = WGL_GENERIC_ACCELERATION_ARB;
2826 else
2827 piValues[i] = WGL_FULL_ACCELERATION_ARB;
2828 continue;
2830 case WGL_TRANSPARENT_ARB:
2831 curGLXAttr = GLX_TRANSPARENT_TYPE;
2832 if (!fmt) goto pix_error;
2833 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, curGLXAttr, &tmp);
2834 if (hTest) goto get_error;
2835 piValues[i] = GL_FALSE;
2836 if (GLX_NONE != tmp) piValues[i] = GL_TRUE;
2837 continue;
2839 case WGL_PIXEL_TYPE_ARB:
2840 curGLXAttr = GLX_RENDER_TYPE;
2841 if (!fmt) goto pix_error;
2842 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, curGLXAttr, &tmp);
2843 if (hTest) goto get_error;
2844 TRACE("WGL_PIXEL_TYPE_ARB: GLX_RENDER_TYPE = 0x%x\n", tmp);
2845 if (tmp & GLX_RGBA_BIT) { piValues[i] = WGL_TYPE_RGBA_ARB; }
2846 else if (tmp & GLX_COLOR_INDEX_BIT) { piValues[i] = WGL_TYPE_COLORINDEX_ARB; }
2847 else if (tmp & GLX_RGBA_FLOAT_BIT) { piValues[i] = WGL_TYPE_RGBA_FLOAT_ATI; }
2848 else if (tmp & GLX_RGBA_FLOAT_ATI_BIT) { piValues[i] = WGL_TYPE_RGBA_FLOAT_ATI; }
2849 else if (tmp & GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT) { piValues[i] = WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT; }
2850 else {
2851 ERR("unexpected RenderType(%x)\n", tmp);
2852 piValues[i] = WGL_TYPE_RGBA_ARB;
2854 continue;
2856 case WGL_COLOR_BITS_ARB:
2857 curGLXAttr = GLX_BUFFER_SIZE;
2858 break;
2860 case WGL_BIND_TO_TEXTURE_RGB_ARB:
2861 if (use_render_texture_ati) {
2862 curGLXAttr = GLX_BIND_TO_TEXTURE_RGB_ATI;
2863 break;
2865 case WGL_BIND_TO_TEXTURE_RGBA_ARB:
2866 if (use_render_texture_ati) {
2867 curGLXAttr = GLX_BIND_TO_TEXTURE_RGBA_ATI;
2868 break;
2870 if (!use_render_texture_emulation) {
2871 piValues[i] = GL_FALSE;
2872 continue;
2874 curGLXAttr = GLX_RENDER_TYPE;
2875 if (!fmt) goto pix_error;
2876 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, curGLXAttr, &tmp);
2877 if (hTest) goto get_error;
2878 if (GLX_COLOR_INDEX_BIT == tmp) {
2879 piValues[i] = GL_FALSE;
2880 continue;
2882 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &tmp);
2883 if (hTest) goto get_error;
2884 piValues[i] = (tmp & GLX_PBUFFER_BIT) ? GL_TRUE : GL_FALSE;
2885 continue;
2887 case WGL_BLUE_BITS_ARB:
2888 curGLXAttr = GLX_BLUE_SIZE;
2889 break;
2890 case WGL_RED_BITS_ARB:
2891 curGLXAttr = GLX_RED_SIZE;
2892 break;
2893 case WGL_GREEN_BITS_ARB:
2894 curGLXAttr = GLX_GREEN_SIZE;
2895 break;
2896 case WGL_ALPHA_BITS_ARB:
2897 curGLXAttr = GLX_ALPHA_SIZE;
2898 break;
2899 case WGL_DEPTH_BITS_ARB:
2900 curGLXAttr = GLX_DEPTH_SIZE;
2901 break;
2902 case WGL_STENCIL_BITS_ARB:
2903 curGLXAttr = GLX_STENCIL_SIZE;
2904 break;
2905 case WGL_DOUBLE_BUFFER_ARB:
2906 curGLXAttr = GLX_DOUBLEBUFFER;
2907 break;
2908 case WGL_STEREO_ARB:
2909 curGLXAttr = GLX_STEREO;
2910 break;
2911 case WGL_AUX_BUFFERS_ARB:
2912 curGLXAttr = GLX_AUX_BUFFERS;
2913 break;
2915 case WGL_SUPPORT_GDI_ARB:
2916 if (!fmt) goto pix_error;
2917 piValues[i] = (fmt->dwFlags & PFD_SUPPORT_GDI) ? TRUE : FALSE;
2918 continue;
2920 case WGL_DRAW_TO_BITMAP_ARB:
2921 if (!fmt) goto pix_error;
2922 piValues[i] = (fmt->dwFlags & PFD_DRAW_TO_BITMAP) ? TRUE : FALSE;
2923 continue;
2925 case WGL_DRAW_TO_WINDOW_ARB:
2926 case WGL_DRAW_TO_PBUFFER_ARB:
2927 if (!fmt) goto pix_error;
2928 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &tmp);
2929 if (hTest) goto get_error;
2930 if((curWGLAttr == WGL_DRAW_TO_WINDOW_ARB && (tmp&GLX_WINDOW_BIT)) ||
2931 (curWGLAttr == WGL_DRAW_TO_PBUFFER_ARB && (tmp&GLX_PBUFFER_BIT)))
2932 piValues[i] = GL_TRUE;
2933 else
2934 piValues[i] = GL_FALSE;
2935 continue;
2937 case WGL_SWAP_METHOD_ARB:
2938 /* For now return SWAP_EXCHANGE_ARB which is the best type of buffer switch available.
2939 * Later on we can also use GLX_OML_swap_method on drivers which support this. At this
2940 * point only ATI offers this.
2942 piValues[i] = WGL_SWAP_EXCHANGE_ARB;
2943 break;
2945 case WGL_PBUFFER_LARGEST_ARB:
2946 curGLXAttr = GLX_LARGEST_PBUFFER;
2947 break;
2949 case WGL_SAMPLE_BUFFERS_ARB:
2950 curGLXAttr = GLX_SAMPLE_BUFFERS_ARB;
2951 break;
2953 case WGL_SAMPLES_ARB:
2954 curGLXAttr = GLX_SAMPLES_ARB;
2955 break;
2957 case WGL_FLOAT_COMPONENTS_NV:
2958 curGLXAttr = GLX_FLOAT_COMPONENTS_NV;
2959 break;
2961 case WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT:
2962 curGLXAttr = GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT;
2963 break;
2965 case WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT:
2966 curGLXAttr = GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT;
2967 break;
2969 case WGL_ACCUM_RED_BITS_ARB:
2970 curGLXAttr = GLX_ACCUM_RED_SIZE;
2971 break;
2972 case WGL_ACCUM_GREEN_BITS_ARB:
2973 curGLXAttr = GLX_ACCUM_GREEN_SIZE;
2974 break;
2975 case WGL_ACCUM_BLUE_BITS_ARB:
2976 curGLXAttr = GLX_ACCUM_BLUE_SIZE;
2977 break;
2978 case WGL_ACCUM_ALPHA_BITS_ARB:
2979 curGLXAttr = GLX_ACCUM_ALPHA_SIZE;
2980 break;
2981 case WGL_ACCUM_BITS_ARB:
2982 if (!fmt) goto pix_error;
2983 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_RED_SIZE, &tmp);
2984 if (hTest) goto get_error;
2985 piValues[i] = tmp;
2986 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_GREEN_SIZE, &tmp);
2987 if (hTest) goto get_error;
2988 piValues[i] += tmp;
2989 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_BLUE_SIZE, &tmp);
2990 if (hTest) goto get_error;
2991 piValues[i] += tmp;
2992 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_ALPHA_SIZE, &tmp);
2993 if (hTest) goto get_error;
2994 piValues[i] += tmp;
2995 continue;
2997 default:
2998 FIXME("unsupported %x WGL Attribute\n", curWGLAttr);
3001 /* Retrieve a GLX FBConfigAttrib when the attribute to query is valid and
3002 * iPixelFormat != 0. When iPixelFormat is 0 the only value which makes
3003 * sense to query is WGL_NUMBER_PIXEL_FORMATS_ARB.
3005 * TODO: properly test the behavior of wglGetPixelFormatAttrib*v on Windows
3006 * and check which options can work using iPixelFormat=0 and which not.
3007 * A problem would be that this function is an extension. This would
3008 * mean that the behavior could differ between different vendors (ATI, Nvidia, ..).
3010 if (0 != curGLXAttr && iPixelFormat != 0) {
3011 if (!fmt) goto pix_error;
3012 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, curGLXAttr, piValues + i);
3013 if (hTest) goto get_error;
3014 curGLXAttr = 0;
3015 } else {
3016 piValues[i] = GL_FALSE;
3019 wine_tsx11_unlock();
3020 return GL_TRUE;
3022 get_error:
3023 wine_tsx11_unlock();
3024 ERR("(%p): unexpected failure on GetFBConfigAttrib(%x) returns FALSE\n", hdc, curGLXAttr);
3025 return GL_FALSE;
3027 pix_error:
3028 wine_tsx11_unlock();
3029 ERR("(%p): unexpected iPixelFormat(%d) vs nFormats(%d), returns FALSE\n", hdc, iPixelFormat, nWGLFormats);
3030 return GL_FALSE;
3034 * X11DRV_wglGetPixelFormatAttribfvARB
3036 * WGL_ARB_pixel_format: wglGetPixelFormatAttribfvARB
3038 static GLboolean WINAPI X11DRV_wglGetPixelFormatAttribfvARB(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues)
3040 int *attr;
3041 int ret;
3042 UINT i;
3044 TRACE("(%p, %d, %d, %d, %p, %p)\n", hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, pfValues);
3046 /* Allocate a temporary array to store integer values */
3047 attr = HeapAlloc(GetProcessHeap(), 0, nAttributes * sizeof(int));
3048 if (!attr) {
3049 ERR("couldn't allocate %d array\n", nAttributes);
3050 return GL_FALSE;
3053 /* Piggy-back on wglGetPixelFormatAttribivARB */
3054 ret = X11DRV_wglGetPixelFormatAttribivARB(hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, attr);
3055 if (ret) {
3056 /* Convert integer values to float. Should also check for attributes
3057 that can give decimal values here */
3058 for (i=0; i<nAttributes;i++) {
3059 pfValues[i] = attr[i];
3063 HeapFree(GetProcessHeap(), 0, attr);
3064 return ret;
3068 * X11DRV_wglBindTexImageARB
3070 * WGL_ARB_render_texture: wglBindTexImageARB
3072 static GLboolean WINAPI X11DRV_wglBindTexImageARB(HPBUFFERARB hPbuffer, int iBuffer)
3074 Wine_GLPBuffer* object = hPbuffer;
3075 GLboolean ret = GL_FALSE;
3077 TRACE("(%p, %d)\n", hPbuffer, iBuffer);
3078 if (NULL == object) {
3079 SetLastError(ERROR_INVALID_HANDLE);
3080 return GL_FALSE;
3082 if (!object->use_render_texture) {
3083 SetLastError(ERROR_INVALID_HANDLE);
3084 return GL_FALSE;
3087 if (!use_render_texture_ati && 1 == use_render_texture_emulation) {
3088 static int init = 0;
3089 int prev_binded_texture = 0;
3090 GLXContext prev_context;
3091 Drawable prev_drawable;
3092 GLXContext tmp_context;
3094 wine_tsx11_lock();
3095 prev_context = pglXGetCurrentContext();
3096 prev_drawable = pglXGetCurrentDrawable();
3098 /* Our render_texture emulation is basic and lacks some features (1D/Cube support).
3099 This is mostly due to lack of demos/games using them. Further the use of glReadPixels
3100 isn't ideal performance wise but I wasn't able to get other ways working.
3102 if(!init) {
3103 init = 1; /* Only show the FIXME once for performance reasons */
3104 FIXME("partial stub!\n");
3107 TRACE("drawable=%p, context=%p\n", (void*)object->drawable, prev_context);
3108 tmp_context = pglXCreateNewContext(gdi_display, object->fmt->fbconfig, object->fmt->render_type, prev_context, True);
3110 pglGetIntegerv(object->texture_bind_target, &prev_binded_texture);
3112 /* Switch to our pbuffer */
3113 pglXMakeCurrent(gdi_display, object->drawable, tmp_context);
3115 /* Make sure that the prev_binded_texture is set as the current texture state isn't shared between contexts.
3116 * After that upload the pbuffer texture data. */
3117 pglBindTexture(object->texture_target, prev_binded_texture);
3118 pglCopyTexImage2D(object->texture_target, 0, object->use_render_texture, 0, 0, object->width, object->height, 0);
3120 /* Switch back to the original drawable and upload the pbuffer-texture */
3121 pglXMakeCurrent(object->display, prev_drawable, prev_context);
3122 pglXDestroyContext(gdi_display, tmp_context);
3123 wine_tsx11_unlock();
3124 return GL_TRUE;
3127 if (NULL != pglXBindTexImageATI) {
3128 int buffer;
3130 switch(iBuffer)
3132 case WGL_FRONT_LEFT_ARB:
3133 buffer = GLX_FRONT_LEFT_ATI;
3134 break;
3135 case WGL_FRONT_RIGHT_ARB:
3136 buffer = GLX_FRONT_RIGHT_ATI;
3137 break;
3138 case WGL_BACK_LEFT_ARB:
3139 buffer = GLX_BACK_LEFT_ATI;
3140 break;
3141 case WGL_BACK_RIGHT_ARB:
3142 buffer = GLX_BACK_RIGHT_ATI;
3143 break;
3144 default:
3145 ERR("Unknown iBuffer=%#x\n", iBuffer);
3146 return FALSE;
3149 /* In the sample 'ogl_offscreen_rendering_3' from codesampler.net I get garbage on the screen.
3150 * I'm not sure if that's a bug in the ATI extension or in the program. I think that the program
3151 * expected a single buffering format since it didn't ask for double buffering. A buffer swap
3152 * fixed the program. I don't know what the correct behavior is. On the other hand that demo
3153 * works fine using our pbuffer emulation path.
3155 wine_tsx11_lock();
3156 ret = pglXBindTexImageATI(object->display, object->drawable, buffer);
3157 wine_tsx11_unlock();
3159 return ret;
3163 * X11DRV_wglReleaseTexImageARB
3165 * WGL_ARB_render_texture: wglReleaseTexImageARB
3167 static GLboolean WINAPI X11DRV_wglReleaseTexImageARB(HPBUFFERARB hPbuffer, int iBuffer)
3169 Wine_GLPBuffer* object = hPbuffer;
3170 GLboolean ret = GL_FALSE;
3172 TRACE("(%p, %d)\n", hPbuffer, iBuffer);
3173 if (NULL == object) {
3174 SetLastError(ERROR_INVALID_HANDLE);
3175 return GL_FALSE;
3177 if (!object->use_render_texture) {
3178 SetLastError(ERROR_INVALID_HANDLE);
3179 return GL_FALSE;
3181 if (!use_render_texture_ati && 1 == use_render_texture_emulation) {
3182 return GL_TRUE;
3184 if (NULL != pglXReleaseTexImageATI) {
3185 int buffer;
3187 switch(iBuffer)
3189 case WGL_FRONT_LEFT_ARB:
3190 buffer = GLX_FRONT_LEFT_ATI;
3191 break;
3192 case WGL_FRONT_RIGHT_ARB:
3193 buffer = GLX_FRONT_RIGHT_ATI;
3194 break;
3195 case WGL_BACK_LEFT_ARB:
3196 buffer = GLX_BACK_LEFT_ATI;
3197 break;
3198 case WGL_BACK_RIGHT_ARB:
3199 buffer = GLX_BACK_RIGHT_ATI;
3200 break;
3201 default:
3202 ERR("Unknown iBuffer=%#x\n", iBuffer);
3203 return FALSE;
3205 wine_tsx11_lock();
3206 ret = pglXReleaseTexImageATI(object->display, object->drawable, buffer);
3207 wine_tsx11_unlock();
3209 return ret;
3213 * X11DRV_wglGetExtensionsStringEXT
3215 * WGL_EXT_extensions_string: wglGetExtensionsStringEXT
3217 static const char * WINAPI X11DRV_wglGetExtensionsStringEXT(void) {
3218 TRACE("() returning \"%s\"\n", WineGLInfo.wglExtensions);
3219 return WineGLInfo.wglExtensions;
3223 * X11DRV_wglGetSwapIntervalEXT
3225 * WGL_EXT_swap_control: wglGetSwapIntervalEXT
3227 static int WINAPI X11DRV_wglGetSwapIntervalEXT(VOID) {
3228 FIXME("(),stub!\n");
3229 return swap_interval;
3233 * X11DRV_wglSwapIntervalEXT
3235 * WGL_EXT_swap_control: wglSwapIntervalEXT
3237 static BOOL WINAPI X11DRV_wglSwapIntervalEXT(int interval) {
3238 BOOL ret = TRUE;
3240 TRACE("(%d)\n", interval);
3241 swap_interval = interval;
3242 if (NULL != pglXSwapIntervalSGI) {
3243 wine_tsx11_lock();
3244 ret = !pglXSwapIntervalSGI(interval);
3245 wine_tsx11_unlock();
3247 else WARN("(): GLX_SGI_swap_control extension seems not supported\n");
3248 return ret;
3252 * X11DRV_wglAllocateMemoryNV
3254 * WGL_NV_vertex_array_range: wglAllocateMemoryNV
3256 static void* WINAPI X11DRV_wglAllocateMemoryNV(GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority) {
3257 void *ret = NULL;
3258 TRACE("(%d, %f, %f, %f)\n", size, readfreq, writefreq, priority );
3260 if (pglXAllocateMemoryNV)
3262 wine_tsx11_lock();
3263 ret = pglXAllocateMemoryNV(size, readfreq, writefreq, priority);
3264 wine_tsx11_unlock();
3266 return ret;
3270 * X11DRV_wglFreeMemoryNV
3272 * WGL_NV_vertex_array_range: wglFreeMemoryNV
3274 static void WINAPI X11DRV_wglFreeMemoryNV(GLvoid* pointer) {
3275 TRACE("(%p)\n", pointer);
3276 if (pglXFreeMemoryNV == NULL)
3277 return;
3279 wine_tsx11_lock();
3280 pglXFreeMemoryNV(pointer);
3281 wine_tsx11_unlock();
3285 * X11DRV_wglSetPixelFormatWINE
3287 * WGL_WINE_pixel_format_passthrough: wglSetPixelFormatWINE
3288 * This is a WINE-specific wglSetPixelFormat which can set the pixel format multiple times.
3290 BOOL CDECL X11DRV_wglSetPixelFormatWINE(X11DRV_PDEVICE *physDev, int iPixelFormat, const PIXELFORMATDESCRIPTOR *ppfd)
3292 TRACE("(%p,%d,%p)\n", physDev, iPixelFormat, ppfd);
3294 if (!has_opengl()) return FALSE;
3296 if (physDev->current_pf == iPixelFormat) return TRUE;
3298 /* Relay to the core SetPixelFormat */
3299 TRACE("Changing iPixelFormat from %d to %d\n", physDev->current_pf, iPixelFormat);
3300 return internal_SetPixelFormat(physDev, iPixelFormat, ppfd);
3304 * glxRequireVersion (internal)
3306 * Check if the supported GLX version matches requiredVersion.
3308 static BOOL glxRequireVersion(int requiredVersion)
3310 /* Both requiredVersion and glXVersion[1] contains the minor GLX version */
3311 if(requiredVersion <= WineGLInfo.glxVersion[1])
3312 return TRUE;
3314 return FALSE;
3317 static BOOL glxRequireExtension(const char *requiredExtension)
3319 if (strstr(WineGLInfo.glxExtensions, requiredExtension) == NULL) {
3320 return FALSE;
3323 return TRUE;
3326 static void register_extension_string(const char *ext)
3328 if (WineGLInfo.wglExtensions[0])
3329 strcat(WineGLInfo.wglExtensions, " ");
3330 strcat(WineGLInfo.wglExtensions, ext);
3332 TRACE("'%s'\n", ext);
3335 static BOOL register_extension(const WineGLExtension * ext)
3337 int i;
3339 assert( WineGLExtensionListSize < MAX_EXTENSIONS );
3340 WineGLExtensionList[WineGLExtensionListSize++] = ext;
3342 register_extension_string(ext->extName);
3344 for (i = 0; ext->extEntryPoints[i].funcName; ++i)
3345 TRACE(" - '%s'\n", ext->extEntryPoints[i].funcName);
3347 return TRUE;
3350 static const WineGLExtension WGL_internal_functions =
3354 { "wglGetIntegerv", X11DRV_wglGetIntegerv },
3355 { "wglFinish", X11DRV_wglFinish },
3356 { "wglFlush", X11DRV_wglFlush },
3361 static const WineGLExtension WGL_ARB_extensions_string =
3363 "WGL_ARB_extensions_string",
3365 { "wglGetExtensionsStringARB", X11DRV_wglGetExtensionsStringARB },
3369 static const WineGLExtension WGL_ARB_make_current_read =
3371 "WGL_ARB_make_current_read",
3373 { "wglGetCurrentReadDCARB", X11DRV_wglGetCurrentReadDCARB },
3374 { "wglMakeContextCurrentARB", X11DRV_wglMakeContextCurrentARB },
3378 static const WineGLExtension WGL_ARB_multisample =
3380 "WGL_ARB_multisample",
3383 static const WineGLExtension WGL_ARB_pbuffer =
3385 "WGL_ARB_pbuffer",
3387 { "wglCreatePbufferARB", X11DRV_wglCreatePbufferARB },
3388 { "wglDestroyPbufferARB", X11DRV_wglDestroyPbufferARB },
3389 { "wglGetPbufferDCARB", X11DRV_wglGetPbufferDCARB },
3390 { "wglQueryPbufferARB", X11DRV_wglQueryPbufferARB },
3391 { "wglReleasePbufferDCARB", X11DRV_wglReleasePbufferDCARB },
3392 { "wglSetPbufferAttribARB", X11DRV_wglSetPbufferAttribARB },
3396 static const WineGLExtension WGL_ARB_pixel_format =
3398 "WGL_ARB_pixel_format",
3400 { "wglChoosePixelFormatARB", X11DRV_wglChoosePixelFormatARB },
3401 { "wglGetPixelFormatAttribfvARB", X11DRV_wglGetPixelFormatAttribfvARB },
3402 { "wglGetPixelFormatAttribivARB", X11DRV_wglGetPixelFormatAttribivARB },
3406 static const WineGLExtension WGL_ARB_render_texture =
3408 "WGL_ARB_render_texture",
3410 { "wglBindTexImageARB", X11DRV_wglBindTexImageARB },
3411 { "wglReleaseTexImageARB", X11DRV_wglReleaseTexImageARB },
3415 static const WineGLExtension WGL_EXT_extensions_string =
3417 "WGL_EXT_extensions_string",
3419 { "wglGetExtensionsStringEXT", X11DRV_wglGetExtensionsStringEXT },
3423 static const WineGLExtension WGL_EXT_swap_control =
3425 "WGL_EXT_swap_control",
3427 { "wglSwapIntervalEXT", X11DRV_wglSwapIntervalEXT },
3428 { "wglGetSwapIntervalEXT", X11DRV_wglGetSwapIntervalEXT },
3432 static const WineGLExtension WGL_NV_vertex_array_range =
3434 "WGL_NV_vertex_array_range",
3436 { "wglAllocateMemoryNV", X11DRV_wglAllocateMemoryNV },
3437 { "wglFreeMemoryNV", X11DRV_wglFreeMemoryNV },
3441 static const WineGLExtension WGL_WINE_pixel_format_passthrough =
3443 "WGL_WINE_pixel_format_passthrough",
3445 { "wglSetPixelFormatWINE", X11DRV_wglSetPixelFormatWINE },
3450 * X11DRV_WineGL_LoadExtensions
3452 static void X11DRV_WineGL_LoadExtensions(void)
3454 WineGLInfo.wglExtensions[0] = 0;
3456 /* Load Wine internal functions */
3457 register_extension(&WGL_internal_functions);
3459 /* ARB Extensions */
3461 if(glxRequireExtension("GLX_ARB_fbconfig_float"))
3463 register_extension_string("WGL_ARB_pixel_format_float");
3464 register_extension_string("WGL_ATI_pixel_format_float");
3467 register_extension(&WGL_ARB_extensions_string);
3469 if (glxRequireVersion(3))
3470 register_extension(&WGL_ARB_make_current_read);
3472 if (glxRequireExtension("GLX_ARB_multisample"))
3473 register_extension(&WGL_ARB_multisample);
3475 /* In general pbuffer functionality requires support in the X-server. The functionality is
3476 * available either when the GLX_SGIX_pbuffer is present or when the GLX server version is 1.3.
3477 * All display drivers except for Nvidia's use the GLX module from Xfree86/Xorg which only
3478 * supports GLX 1.2. The endresult is that only Nvidia's drivers support pbuffers.
3480 * The only other drive which has pbuffer support is Ati's FGLRX driver. They provide clientside GLX 1.3 support
3481 * without support in the X-server (which other Mesa based drivers require).
3483 * Support pbuffers when the GLX version is 1.3 and GLX_SGIX_pbuffer is available. Further pbuffers can
3484 * also be supported when GLX_ATI_render_texture is available. This extension depends on pbuffers, so when it
3485 * is available pbuffers must be available too. */
3486 if ( (glxRequireVersion(3) && glxRequireExtension("GLX_SGIX_pbuffer")) || glxRequireExtension("GLX_ATI_render_texture"))
3487 register_extension(&WGL_ARB_pbuffer);
3489 register_extension(&WGL_ARB_pixel_format);
3491 /* Support WGL_ARB_render_texture when there's support or pbuffer based emulation */
3492 if (glxRequireExtension("GLX_ATI_render_texture") ||
3493 glxRequireExtension("GLX_ARB_render_texture") ||
3494 (glxRequireVersion(3) && glxRequireExtension("GLX_SGIX_pbuffer") && use_render_texture_emulation))
3496 register_extension(&WGL_ARB_render_texture);
3498 /* The WGL version of GLX_NV_float_buffer requires render_texture */
3499 if(glxRequireExtension("GLX_NV_float_buffer"))
3500 register_extension_string("WGL_NV_float_buffer");
3502 /* Again there's no GLX equivalent for this extension, so depend on the required GL extension */
3503 if(strstr(WineGLInfo.glExtensions, "GL_NV_texture_rectangle") != NULL)
3504 register_extension_string("WGL_NV_texture_rectangle");
3507 /* EXT Extensions */
3509 register_extension(&WGL_EXT_extensions_string);
3511 /* Load this extension even when it isn't backed by a GLX extension because it is has been around for ages.
3512 * Games like Call of Duty and K.O.T.O.R. rely on it. Further our emulation is good enough. */
3513 register_extension(&WGL_EXT_swap_control);
3515 if(glxRequireExtension("GLX_EXT_framebuffer_sRGB"))
3516 register_extension_string("WGL_EXT_framebuffer_sRGB");
3518 if(glxRequireExtension("GLX_EXT_fbconfig_packed_float"))
3519 register_extension_string("WGL_EXT_pixel_format_packed_float");
3521 /* The OpenGL extension GL_NV_vertex_array_range adds wgl/glX functions which aren't exported as 'real' wgl/glX extensions. */
3522 if(strstr(WineGLInfo.glExtensions, "GL_NV_vertex_array_range") != NULL)
3523 register_extension(&WGL_NV_vertex_array_range);
3525 /* WINE-specific WGL Extensions */
3527 /* In WineD3D we need the ability to set the pixel format more than once (e.g. after a device reset).
3528 * The default wglSetPixelFormat doesn't allow this, so add our own which allows it.
3530 register_extension(&WGL_WINE_pixel_format_passthrough);
3534 Drawable get_glxdrawable(X11DRV_PDEVICE *physDev)
3536 Drawable ret;
3538 if(physDev->bitmap)
3540 if (physDev->bitmap->hbitmap == BITMAP_stock_phys_bitmap.hbitmap)
3541 ret = physDev->drawable; /* PBuffer */
3542 else
3543 ret = physDev->bitmap->glxpixmap;
3545 else if(physDev->gl_drawable)
3546 ret = physDev->gl_drawable;
3547 else
3548 ret = physDev->drawable;
3549 return ret;
3552 BOOL destroy_glxpixmap(Display *display, XID glxpixmap)
3554 wine_tsx11_lock();
3555 pglXDestroyGLXPixmap(display, glxpixmap);
3556 wine_tsx11_unlock();
3557 return TRUE;
3561 * X11DRV_SwapBuffers
3563 * Swap the buffers of this DC
3565 BOOL CDECL X11DRV_SwapBuffers(X11DRV_PDEVICE *physDev)
3567 GLXDrawable drawable;
3568 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
3570 if (!has_opengl()) return FALSE;
3572 TRACE("(%p)\n", physDev);
3574 drawable = get_glxdrawable(physDev);
3576 wine_tsx11_lock();
3577 sync_context(ctx);
3578 if(physDev->pixmap) {
3579 if(pglXCopySubBufferMESA) {
3580 int w = physDev->dc_rect.right - physDev->dc_rect.left;
3581 int h = physDev->dc_rect.bottom - physDev->dc_rect.top;
3583 /* (glX)SwapBuffers has an implicit glFlush effect, however
3584 * GLX_MESA_copy_sub_buffer doesn't. Make sure GL is flushed before
3585 * copying */
3586 pglFlush();
3587 if(w > 0 && h > 0)
3588 pglXCopySubBufferMESA(gdi_display, drawable, 0, 0, w, h);
3590 else
3591 pglXSwapBuffers(gdi_display, drawable);
3593 else
3594 pglXSwapBuffers(gdi_display, drawable);
3596 flush_gl_drawable(physDev);
3597 wine_tsx11_unlock();
3599 /* FPS support */
3600 if (TRACE_ON(fps))
3602 static long prev_time, start_time;
3603 static unsigned long frames, frames_total;
3605 DWORD time = GetTickCount();
3606 frames++;
3607 frames_total++;
3608 /* every 1.5 seconds */
3609 if (time - prev_time > 1500) {
3610 TRACE_(fps)("@ approx %.2ffps, total %.2ffps\n",
3611 1000.0*frames/(time - prev_time), 1000.0*frames_total/(time - start_time));
3612 prev_time = time;
3613 frames = 0;
3614 if(start_time == 0) start_time = time;
3618 return TRUE;
3621 XVisualInfo *visual_from_fbconfig_id( XID fbconfig_id )
3623 WineGLPixelFormat *fmt;
3624 XVisualInfo *ret;
3626 fmt = ConvertPixelFormatGLXtoWGL(gdi_display, fbconfig_id, 0 /* no flags */);
3627 if(fmt == NULL)
3628 return NULL;
3630 wine_tsx11_lock();
3631 ret = pglXGetVisualFromFBConfig(gdi_display, fmt->fbconfig);
3632 wine_tsx11_unlock();
3633 return ret;
3636 #else /* no OpenGL includes */
3638 void X11DRV_OpenGL_Cleanup(void)
3642 static inline void opengl_error(void)
3644 static int warned;
3645 if (!warned++) ERR("No OpenGL support compiled in.\n");
3648 int pixelformat_from_fbconfig_id(XID fbconfig_id)
3650 return 0;
3653 void mark_drawable_dirty(Drawable old, Drawable new)
3657 void flush_gl_drawable(X11DRV_PDEVICE *physDev)
3661 Drawable create_glxpixmap(Display *display, XVisualInfo *vis, Pixmap parent)
3663 return 0;
3666 /***********************************************************************
3667 * ChoosePixelFormat (X11DRV.@)
3669 int CDECL X11DRV_ChoosePixelFormat(X11DRV_PDEVICE *physDev,
3670 const PIXELFORMATDESCRIPTOR *ppfd) {
3671 opengl_error();
3672 return 0;
3675 /***********************************************************************
3676 * DescribePixelFormat (X11DRV.@)
3678 int CDECL X11DRV_DescribePixelFormat(X11DRV_PDEVICE *physDev,
3679 int iPixelFormat,
3680 UINT nBytes,
3681 PIXELFORMATDESCRIPTOR *ppfd) {
3682 opengl_error();
3683 return 0;
3686 /***********************************************************************
3687 * GetPixelFormat (X11DRV.@)
3689 int CDECL X11DRV_GetPixelFormat(X11DRV_PDEVICE *physDev) {
3690 opengl_error();
3691 return 0;
3694 /***********************************************************************
3695 * SetPixelFormat (X11DRV.@)
3697 BOOL CDECL X11DRV_SetPixelFormat(X11DRV_PDEVICE *physDev,
3698 int iPixelFormat,
3699 const PIXELFORMATDESCRIPTOR *ppfd) {
3700 opengl_error();
3701 return FALSE;
3704 /***********************************************************************
3705 * SwapBuffers (X11DRV.@)
3707 BOOL CDECL X11DRV_SwapBuffers(X11DRV_PDEVICE *physDev) {
3708 opengl_error();
3709 return FALSE;
3713 * X11DRV_wglCopyContext
3715 * For OpenGL32 wglCopyContext.
3717 BOOL CDECL X11DRV_wglCopyContext(HGLRC hglrcSrc, HGLRC hglrcDst, UINT mask) {
3718 opengl_error();
3719 return FALSE;
3723 * X11DRV_wglCreateContext
3725 * For OpenGL32 wglCreateContext.
3727 HGLRC CDECL X11DRV_wglCreateContext(X11DRV_PDEVICE *physDev) {
3728 opengl_error();
3729 return NULL;
3733 * X11DRV_wglDeleteContext
3735 * For OpenGL32 wglDeleteContext.
3737 BOOL CDECL X11DRV_wglDeleteContext(HGLRC hglrc) {
3738 opengl_error();
3739 return FALSE;
3743 * X11DRV_wglGetProcAddress
3745 * For OpenGL32 wglGetProcAddress.
3747 PROC CDECL X11DRV_wglGetProcAddress(LPCSTR lpszProc) {
3748 opengl_error();
3749 return NULL;
3752 HDC CDECL X11DRV_wglGetPbufferDCARB(X11DRV_PDEVICE *hDevice, void *hPbuffer)
3754 opengl_error();
3755 return NULL;
3758 BOOL CDECL X11DRV_wglMakeContextCurrentARB(X11DRV_PDEVICE* hDrawDev, X11DRV_PDEVICE* hReadDev, HGLRC hglrc) {
3759 opengl_error();
3760 return FALSE;
3764 * X11DRV_wglMakeCurrent
3766 * For OpenGL32 wglMakeCurrent.
3768 BOOL CDECL X11DRV_wglMakeCurrent(X11DRV_PDEVICE *physDev, HGLRC hglrc) {
3769 opengl_error();
3770 return FALSE;
3774 * X11DRV_wglShareLists
3776 * For OpenGL32 wglShareLists.
3778 BOOL CDECL X11DRV_wglShareLists(HGLRC hglrc1, HGLRC hglrc2) {
3779 opengl_error();
3780 return FALSE;
3784 * X11DRV_wglUseFontBitmapsA
3786 * For OpenGL32 wglUseFontBitmapsA.
3788 BOOL CDECL X11DRV_wglUseFontBitmapsA(X11DRV_PDEVICE *physDev, DWORD first, DWORD count, DWORD listBase)
3790 opengl_error();
3791 return FALSE;
3795 * X11DRV_wglUseFontBitmapsW
3797 * For OpenGL32 wglUseFontBitmapsW.
3799 BOOL CDECL X11DRV_wglUseFontBitmapsW(X11DRV_PDEVICE *physDev, DWORD first, DWORD count, DWORD listBase)
3801 opengl_error();
3802 return FALSE;
3806 * X11DRV_wglSetPixelFormatWINE
3808 * WGL_WINE_pixel_format_passthrough: wglSetPixelFormatWINE
3809 * This is a WINE-specific wglSetPixelFormat which can set the pixel format multiple times.
3811 BOOL CDECL X11DRV_wglSetPixelFormatWINE(X11DRV_PDEVICE *physDev, int iPixelFormat, const PIXELFORMATDESCRIPTOR *ppfd)
3813 opengl_error();
3814 return FALSE;
3817 Drawable get_glxdrawable(X11DRV_PDEVICE *physDev)
3819 return 0;
3822 BOOL destroy_glxpixmap(Display *display, XID glxpixmap)
3824 return FALSE;
3827 XVisualInfo *visual_from_fbconfig_id( XID fbconfig_id )
3829 return NULL;
3832 #endif /* defined(HAVE_OPENGL) */