wininet: Add a critical section to protect the read-ahead buffer.
[wine.git] / dlls / d3d10core / shader.c
blob582d2a8801036982fca639427a0b64bcb97a8185
1 /*
2 * Copyright 2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "config.h"
21 #include "wine/port.h"
23 #include "d3d10core_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d10core);
27 static HRESULT shdr_handler(const char *data, DWORD data_size, DWORD tag, void *ctx)
29 struct d3d10_shader_info *shader_info = ctx;
30 char tag_str[5];
31 HRESULT hr;
33 switch(tag)
35 case TAG_OSGN:
36 hr = shader_parse_signature(data, data_size, shader_info->output_signature);
37 if (FAILED(hr)) return hr;
38 break;
40 case TAG_SHDR:
41 shader_info->shader_code = (const DWORD *)data;
42 break;
44 default:
45 memcpy(tag_str, &tag, 4);
46 tag_str[4] = '\0';
47 FIXME("Unhandled chunk %s\n", tag_str);
48 break;
51 return S_OK;
54 HRESULT shader_extract_from_dxbc(const void *dxbc, SIZE_T dxbc_length, struct d3d10_shader_info *shader_info)
56 HRESULT hr;
58 shader_info->shader_code = NULL;
59 memset(shader_info->output_signature, 0, sizeof(*shader_info->output_signature));
61 hr = parse_dxbc(dxbc, dxbc_length, shdr_handler, shader_info);
62 if (!shader_info->shader_code) hr = E_FAIL;
64 if (FAILED(hr))
66 ERR("Failed to parse shader, hr %#x\n", hr);
67 shader_free_signature(shader_info->output_signature);
70 return hr;
73 HRESULT shader_parse_signature(const char *data, DWORD data_size, struct wined3d_shader_signature *s)
75 struct wined3d_shader_signature_element *e;
76 unsigned int string_data_offset;
77 unsigned int string_data_size;
78 const char *ptr = data;
79 char *string_data;
80 unsigned int i;
81 DWORD count;
83 read_dword(&ptr, &count);
84 TRACE("%u elements\n", count);
86 skip_dword_unknown(&ptr, 1);
88 e = HeapAlloc(GetProcessHeap(), 0, count * sizeof(*e));
89 if (!e)
91 ERR("Failed to allocate input signature memory.\n");
92 return E_OUTOFMEMORY;
95 /* 2 DWORDs for the header, 6 for each element. */
96 string_data_offset = 2 * sizeof(DWORD) + count * 6 * sizeof(DWORD);
97 string_data_size = data_size - string_data_offset;
98 string_data = HeapAlloc(GetProcessHeap(), 0, string_data_size);
99 if (!string_data)
101 ERR("Failed to allocate string data memory.\n");
102 HeapFree(GetProcessHeap(), 0, e);
103 return E_OUTOFMEMORY;
105 memcpy(string_data, data + string_data_offset, string_data_size);
107 for (i = 0; i < count; ++i)
109 UINT name_offset;
111 read_dword(&ptr, &name_offset);
112 e[i].semantic_name = string_data + (name_offset - string_data_offset);
113 read_dword(&ptr, &e[i].semantic_idx);
114 read_dword(&ptr, &e[i].sysval_semantic);
115 read_dword(&ptr, &e[i].component_type);
116 read_dword(&ptr, &e[i].register_idx);
117 read_dword(&ptr, &e[i].mask);
119 TRACE("semantic: %s, semantic idx: %u, sysval_semantic %#x, "
120 "type %u, register idx: %u, use_mask %#x, input_mask %#x\n",
121 e[i].semantic_name, e[i].semantic_idx, e[i].sysval_semantic, e[i].component_type,
122 e[i].register_idx, (e[i].mask >> 8) & 0xff, e[i].mask & 0xff);
125 s->elements = e;
126 s->element_count = count;
127 s->string_data = string_data;
129 return S_OK;
132 void shader_free_signature(struct wined3d_shader_signature *s)
134 HeapFree(GetProcessHeap(), 0, s->string_data);
135 HeapFree(GetProcessHeap(), 0, s->elements);
138 /* IUnknown methods */
140 static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_QueryInterface(ID3D10VertexShader *iface,
141 REFIID riid, void **object)
143 TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
145 if (IsEqualGUID(riid, &IID_ID3D10VertexShader)
146 || IsEqualGUID(riid, &IID_ID3D10DeviceChild)
147 || IsEqualGUID(riid, &IID_IUnknown))
149 IUnknown_AddRef(iface);
150 *object = iface;
151 return S_OK;
154 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
156 *object = NULL;
157 return E_NOINTERFACE;
160 static ULONG STDMETHODCALLTYPE d3d10_vertex_shader_AddRef(ID3D10VertexShader *iface)
162 struct d3d10_vertex_shader *This = (struct d3d10_vertex_shader *)iface;
163 ULONG refcount = InterlockedIncrement(&This->refcount);
165 TRACE("%p increasing refcount to %u\n", This, refcount);
167 return refcount;
170 static ULONG STDMETHODCALLTYPE d3d10_vertex_shader_Release(ID3D10VertexShader *iface)
172 struct d3d10_vertex_shader *This = (struct d3d10_vertex_shader *)iface;
173 ULONG refcount = InterlockedDecrement(&This->refcount);
175 TRACE("%p decreasing refcount to %u\n", This, refcount);
177 if (!refcount)
179 IWineD3DVertexShader_Release(This->wined3d_shader);
180 shader_free_signature(&This->output_signature);
181 HeapFree(GetProcessHeap(), 0, This);
184 return refcount;
187 /* ID3D10DeviceChild methods */
189 static void STDMETHODCALLTYPE d3d10_vertex_shader_GetDevice(ID3D10VertexShader *iface, ID3D10Device **device)
191 FIXME("iface %p, device %p stub!\n", iface, device);
194 static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_GetPrivateData(ID3D10VertexShader *iface,
195 REFGUID guid, UINT *data_size, void *data)
197 FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
198 iface, debugstr_guid(guid), data_size, data);
200 return E_NOTIMPL;
203 static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_SetPrivateData(ID3D10VertexShader *iface,
204 REFGUID guid, UINT data_size, const void *data)
206 FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
207 iface, debugstr_guid(guid), data_size, data);
209 return E_NOTIMPL;
212 static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_SetPrivateDataInterface(ID3D10VertexShader *iface,
213 REFGUID guid, const IUnknown *data)
215 FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
217 return E_NOTIMPL;
220 const struct ID3D10VertexShaderVtbl d3d10_vertex_shader_vtbl =
222 /* IUnknown methods */
223 d3d10_vertex_shader_QueryInterface,
224 d3d10_vertex_shader_AddRef,
225 d3d10_vertex_shader_Release,
226 /* ID3D10DeviceChild methods */
227 d3d10_vertex_shader_GetDevice,
228 d3d10_vertex_shader_GetPrivateData,
229 d3d10_vertex_shader_SetPrivateData,
230 d3d10_vertex_shader_SetPrivateDataInterface,
233 /* IUnknown methods */
235 static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_QueryInterface(ID3D10GeometryShader *iface,
236 REFIID riid, void **object)
238 TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
240 if (IsEqualGUID(riid, &IID_ID3D10GeometryShader)
241 || IsEqualGUID(riid, &IID_ID3D10DeviceChild)
242 || IsEqualGUID(riid, &IID_IUnknown))
244 IUnknown_AddRef(iface);
245 *object = iface;
246 return S_OK;
249 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
251 *object = NULL;
252 return E_NOINTERFACE;
255 static ULONG STDMETHODCALLTYPE d3d10_geometry_shader_AddRef(ID3D10GeometryShader *iface)
257 struct d3d10_geometry_shader *This = (struct d3d10_geometry_shader *)iface;
258 ULONG refcount = InterlockedIncrement(&This->refcount);
260 TRACE("%p increasing refcount to %u\n", This, refcount);
262 return refcount;
265 static ULONG STDMETHODCALLTYPE d3d10_geometry_shader_Release(ID3D10GeometryShader *iface)
267 struct d3d10_geometry_shader *This = (struct d3d10_geometry_shader *)iface;
268 ULONG refcount = InterlockedDecrement(&This->refcount);
270 TRACE("%p decreasing refcount to %u\n", This, refcount);
272 if (!refcount)
274 HeapFree(GetProcessHeap(), 0, This);
277 return refcount;
280 /* ID3D10DeviceChild methods */
282 static void STDMETHODCALLTYPE d3d10_geometry_shader_GetDevice(ID3D10GeometryShader *iface, ID3D10Device **device)
284 FIXME("iface %p, device %p stub!\n", iface, device);
287 static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_GetPrivateData(ID3D10GeometryShader *iface,
288 REFGUID guid, UINT *data_size, void *data)
290 FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
291 iface, debugstr_guid(guid), data_size, data);
293 return E_NOTIMPL;
296 static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_SetPrivateData(ID3D10GeometryShader *iface,
297 REFGUID guid, UINT data_size, const void *data)
299 FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
300 iface, debugstr_guid(guid), data_size, data);
302 return E_NOTIMPL;
305 static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_SetPrivateDataInterface(ID3D10GeometryShader *iface,
306 REFGUID guid, const IUnknown *data)
308 FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
310 return E_NOTIMPL;
313 const struct ID3D10GeometryShaderVtbl d3d10_geometry_shader_vtbl =
315 /* IUnknown methods */
316 d3d10_geometry_shader_QueryInterface,
317 d3d10_geometry_shader_AddRef,
318 d3d10_geometry_shader_Release,
319 /* ID3D10DeviceChild methods */
320 d3d10_geometry_shader_GetDevice,
321 d3d10_geometry_shader_GetPrivateData,
322 d3d10_geometry_shader_SetPrivateData,
323 d3d10_geometry_shader_SetPrivateDataInterface,
326 /* IUnknown methods */
328 static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_QueryInterface(ID3D10PixelShader *iface,
329 REFIID riid, void **object)
331 TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
333 if (IsEqualGUID(riid, &IID_ID3D10PixelShader)
334 || IsEqualGUID(riid, &IID_ID3D10DeviceChild)
335 || IsEqualGUID(riid, &IID_IUnknown))
337 IUnknown_AddRef(iface);
338 *object = iface;
339 return S_OK;
342 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
344 *object = NULL;
345 return E_NOINTERFACE;
348 static ULONG STDMETHODCALLTYPE d3d10_pixel_shader_AddRef(ID3D10PixelShader *iface)
350 struct d3d10_pixel_shader *This = (struct d3d10_pixel_shader *)iface;
351 ULONG refcount = InterlockedIncrement(&This->refcount);
353 TRACE("%p increasing refcount to %u\n", This, refcount);
355 return refcount;
358 static ULONG STDMETHODCALLTYPE d3d10_pixel_shader_Release(ID3D10PixelShader *iface)
360 struct d3d10_pixel_shader *This = (struct d3d10_pixel_shader *)iface;
361 ULONG refcount = InterlockedDecrement(&This->refcount);
363 TRACE("%p decreasing refcount to %u\n", This, refcount);
365 if (!refcount)
367 IWineD3DPixelShader_Release(This->wined3d_shader);
368 shader_free_signature(&This->output_signature);
369 HeapFree(GetProcessHeap(), 0, This);
372 return refcount;
375 /* ID3D10DeviceChild methods */
377 static void STDMETHODCALLTYPE d3d10_pixel_shader_GetDevice(ID3D10PixelShader *iface, ID3D10Device **device)
379 FIXME("iface %p, device %p stub!\n", iface, device);
382 static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_GetPrivateData(ID3D10PixelShader *iface,
383 REFGUID guid, UINT *data_size, void *data)
385 FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
386 iface, debugstr_guid(guid), data_size, data);
388 return E_NOTIMPL;
391 static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_SetPrivateData(ID3D10PixelShader *iface,
392 REFGUID guid, UINT data_size, const void *data)
394 FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
395 iface, debugstr_guid(guid), data_size, data);
397 return E_NOTIMPL;
400 static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_SetPrivateDataInterface(ID3D10PixelShader *iface,
401 REFGUID guid, const IUnknown *data)
403 FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
405 return E_NOTIMPL;
408 const struct ID3D10PixelShaderVtbl d3d10_pixel_shader_vtbl =
410 /* IUnknown methods */
411 d3d10_pixel_shader_QueryInterface,
412 d3d10_pixel_shader_AddRef,
413 d3d10_pixel_shader_Release,
414 /* ID3D10DeviceChild methods */
415 d3d10_pixel_shader_GetDevice,
416 d3d10_pixel_shader_GetPrivateData,
417 d3d10_pixel_shader_SetPrivateData,
418 d3d10_pixel_shader_SetPrivateDataInterface,