2 * IDirect3DDevice8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
33 #include "wine/debug.h"
35 #include "d3d8_private.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
39 D3DFORMAT
d3dformat_from_wined3dformat(enum wined3d_format_id format
)
41 BYTE
*c
= (BYTE
*)&format
;
43 /* Don't translate FOURCC formats */
44 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
48 case WINED3DFMT_UNKNOWN
: return D3DFMT_UNKNOWN
;
49 case WINED3DFMT_B8G8R8_UNORM
: return D3DFMT_R8G8B8
;
50 case WINED3DFMT_B8G8R8A8_UNORM
: return D3DFMT_A8R8G8B8
;
51 case WINED3DFMT_B8G8R8X8_UNORM
: return D3DFMT_X8R8G8B8
;
52 case WINED3DFMT_B5G6R5_UNORM
: return D3DFMT_R5G6B5
;
53 case WINED3DFMT_B5G5R5X1_UNORM
: return D3DFMT_X1R5G5B5
;
54 case WINED3DFMT_B5G5R5A1_UNORM
: return D3DFMT_A1R5G5B5
;
55 case WINED3DFMT_B4G4R4A4_UNORM
: return D3DFMT_A4R4G4B4
;
56 case WINED3DFMT_B2G3R3_UNORM
: return D3DFMT_R3G3B2
;
57 case WINED3DFMT_A8_UNORM
: return D3DFMT_A8
;
58 case WINED3DFMT_B2G3R3A8_UNORM
: return D3DFMT_A8R3G3B2
;
59 case WINED3DFMT_B4G4R4X4_UNORM
: return D3DFMT_X4R4G4B4
;
60 case WINED3DFMT_R10G10B10A2_UNORM
: return D3DFMT_A2B10G10R10
;
61 case WINED3DFMT_R16G16_UNORM
: return D3DFMT_G16R16
;
62 case WINED3DFMT_P8_UINT_A8_UNORM
: return D3DFMT_A8P8
;
63 case WINED3DFMT_P8_UINT
: return D3DFMT_P8
;
64 case WINED3DFMT_L8_UNORM
: return D3DFMT_L8
;
65 case WINED3DFMT_L8A8_UNORM
: return D3DFMT_A8L8
;
66 case WINED3DFMT_L4A4_UNORM
: return D3DFMT_A4L4
;
67 case WINED3DFMT_R8G8_SNORM
: return D3DFMT_V8U8
;
68 case WINED3DFMT_R5G5_SNORM_L6_UNORM
: return D3DFMT_L6V5U5
;
69 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
: return D3DFMT_X8L8V8U8
;
70 case WINED3DFMT_R8G8B8A8_SNORM
: return D3DFMT_Q8W8V8U8
;
71 case WINED3DFMT_R16G16_SNORM
: return D3DFMT_V16U16
;
72 case WINED3DFMT_R10G11B11_SNORM
: return D3DFMT_W11V11U10
;
73 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM
: return D3DFMT_A2W10V10U10
;
74 case WINED3DFMT_D16_LOCKABLE
: return D3DFMT_D16_LOCKABLE
;
75 case WINED3DFMT_D32_UNORM
: return D3DFMT_D32
;
76 case WINED3DFMT_S1_UINT_D15_UNORM
: return D3DFMT_D15S1
;
77 case WINED3DFMT_D24_UNORM_S8_UINT
: return D3DFMT_D24S8
;
78 case WINED3DFMT_X8D24_UNORM
: return D3DFMT_D24X8
;
79 case WINED3DFMT_S4X4_UINT_D24_UNORM
: return D3DFMT_D24X4S4
;
80 case WINED3DFMT_D16_UNORM
: return D3DFMT_D16
;
81 case WINED3DFMT_VERTEXDATA
: return D3DFMT_VERTEXDATA
;
82 case WINED3DFMT_R16_UINT
: return D3DFMT_INDEX16
;
83 case WINED3DFMT_R32_UINT
: return D3DFMT_INDEX32
;
85 FIXME("Unhandled wined3d format %#x.\n", format
);
86 return D3DFMT_UNKNOWN
;
90 enum wined3d_format_id
wined3dformat_from_d3dformat(D3DFORMAT format
)
92 BYTE
*c
= (BYTE
*)&format
;
94 /* Don't translate FOURCC formats */
95 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
99 case D3DFMT_UNKNOWN
: return WINED3DFMT_UNKNOWN
;
100 case D3DFMT_R8G8B8
: return WINED3DFMT_B8G8R8_UNORM
;
101 case D3DFMT_A8R8G8B8
: return WINED3DFMT_B8G8R8A8_UNORM
;
102 case D3DFMT_X8R8G8B8
: return WINED3DFMT_B8G8R8X8_UNORM
;
103 case D3DFMT_R5G6B5
: return WINED3DFMT_B5G6R5_UNORM
;
104 case D3DFMT_X1R5G5B5
: return WINED3DFMT_B5G5R5X1_UNORM
;
105 case D3DFMT_A1R5G5B5
: return WINED3DFMT_B5G5R5A1_UNORM
;
106 case D3DFMT_A4R4G4B4
: return WINED3DFMT_B4G4R4A4_UNORM
;
107 case D3DFMT_R3G3B2
: return WINED3DFMT_B2G3R3_UNORM
;
108 case D3DFMT_A8
: return WINED3DFMT_A8_UNORM
;
109 case D3DFMT_A8R3G3B2
: return WINED3DFMT_B2G3R3A8_UNORM
;
110 case D3DFMT_X4R4G4B4
: return WINED3DFMT_B4G4R4X4_UNORM
;
111 case D3DFMT_A2B10G10R10
: return WINED3DFMT_R10G10B10A2_UNORM
;
112 case D3DFMT_G16R16
: return WINED3DFMT_R16G16_UNORM
;
113 case D3DFMT_A8P8
: return WINED3DFMT_P8_UINT_A8_UNORM
;
114 case D3DFMT_P8
: return WINED3DFMT_P8_UINT
;
115 case D3DFMT_L8
: return WINED3DFMT_L8_UNORM
;
116 case D3DFMT_A8L8
: return WINED3DFMT_L8A8_UNORM
;
117 case D3DFMT_A4L4
: return WINED3DFMT_L4A4_UNORM
;
118 case D3DFMT_V8U8
: return WINED3DFMT_R8G8_SNORM
;
119 case D3DFMT_L6V5U5
: return WINED3DFMT_R5G5_SNORM_L6_UNORM
;
120 case D3DFMT_X8L8V8U8
: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM
;
121 case D3DFMT_Q8W8V8U8
: return WINED3DFMT_R8G8B8A8_SNORM
;
122 case D3DFMT_V16U16
: return WINED3DFMT_R16G16_SNORM
;
123 case D3DFMT_W11V11U10
: return WINED3DFMT_R10G11B11_SNORM
;
124 case D3DFMT_A2W10V10U10
: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM
;
125 case D3DFMT_D16_LOCKABLE
: return WINED3DFMT_D16_LOCKABLE
;
126 case D3DFMT_D32
: return WINED3DFMT_D32_UNORM
;
127 case D3DFMT_D15S1
: return WINED3DFMT_S1_UINT_D15_UNORM
;
128 case D3DFMT_D24S8
: return WINED3DFMT_D24_UNORM_S8_UINT
;
129 case D3DFMT_D24X8
: return WINED3DFMT_X8D24_UNORM
;
130 case D3DFMT_D24X4S4
: return WINED3DFMT_S4X4_UINT_D24_UNORM
;
131 case D3DFMT_D16
: return WINED3DFMT_D16_UNORM
;
132 case D3DFMT_VERTEXDATA
: return WINED3DFMT_VERTEXDATA
;
133 case D3DFMT_INDEX16
: return WINED3DFMT_R16_UINT
;
134 case D3DFMT_INDEX32
: return WINED3DFMT_R32_UINT
;
136 FIXME("Unhandled D3DFORMAT %#x\n", format
);
137 return WINED3DFMT_UNKNOWN
;
141 static UINT
vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
)
143 switch(primitive_type
)
145 case D3DPT_POINTLIST
:
146 return primitive_count
;
149 return primitive_count
* 2;
151 case D3DPT_LINESTRIP
:
152 return primitive_count
+ 1;
154 case D3DPT_TRIANGLELIST
:
155 return primitive_count
* 3;
157 case D3DPT_TRIANGLESTRIP
:
158 case D3DPT_TRIANGLEFAN
:
159 return primitive_count
+ 2;
162 FIXME("Unhandled primitive type %#x\n", primitive_type
);
167 /* Handle table functions */
168 static DWORD
d3d8_allocate_handle(struct d3d8_handle_table
*t
, void *object
, enum d3d8_handle_type type
)
170 struct d3d8_handle_entry
*entry
;
174 DWORD index
= t
->free_entries
- t
->entries
;
175 /* Use a free handle */
176 entry
= t
->free_entries
;
177 if (entry
->type
!= D3D8_HANDLE_FREE
)
179 ERR("Handle %u(%p) is in the free list, but has type %#x.\n", index
, entry
, entry
->type
);
180 return D3D8_INVALID_HANDLE
;
182 t
->free_entries
= entry
->object
;
183 entry
->object
= object
;
189 if (!(t
->entry_count
< t
->table_size
))
192 UINT new_size
= t
->table_size
+ (t
->table_size
>> 1);
193 struct d3d8_handle_entry
*new_entries
= HeapReAlloc(GetProcessHeap(),
194 0, t
->entries
, new_size
* sizeof(*t
->entries
));
197 ERR("Failed to grow the handle table.\n");
198 return D3D8_INVALID_HANDLE
;
200 t
->entries
= new_entries
;
201 t
->table_size
= new_size
;
204 entry
= &t
->entries
[t
->entry_count
];
205 entry
->object
= object
;
208 return t
->entry_count
++;
211 static void *d3d8_free_handle(struct d3d8_handle_table
*t
, DWORD handle
, enum d3d8_handle_type type
)
213 struct d3d8_handle_entry
*entry
;
216 if (handle
== D3D8_INVALID_HANDLE
|| handle
>= t
->entry_count
)
218 WARN("Invalid handle %u passed.\n", handle
);
222 entry
= &t
->entries
[handle
];
223 if (entry
->type
!= type
)
225 WARN("Handle %u(%p) is not of type %#x.\n", handle
, entry
, type
);
229 object
= entry
->object
;
230 entry
->object
= t
->free_entries
;
231 entry
->type
= D3D8_HANDLE_FREE
;
232 t
->free_entries
= entry
;
237 static void *d3d8_get_object(struct d3d8_handle_table
*t
, DWORD handle
, enum d3d8_handle_type type
)
239 struct d3d8_handle_entry
*entry
;
241 if (handle
== D3D8_INVALID_HANDLE
|| handle
>= t
->entry_count
)
243 WARN("Invalid handle %u passed.\n", handle
);
247 entry
= &t
->entries
[handle
];
248 if (entry
->type
!= type
)
250 WARN("Handle %u(%p) is not of type %#x.\n", handle
, entry
, type
);
254 return entry
->object
;
257 static ULONG WINAPI
D3D8CB_DestroySwapChain(IWineD3DSwapChain
*swapchain
)
261 TRACE("swapchain %p.\n", swapchain
);
263 parent
= IWineD3DSwapChain_GetParent(swapchain
);
264 return IUnknown_Release(parent
);
267 /* IDirect3D IUnknown parts follow: */
268 static HRESULT WINAPI
IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface
,REFIID riid
,LPVOID
*ppobj
)
270 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
272 TRACE("iface %p, riid %s, object %p.\n",
273 iface
, debugstr_guid(riid
), ppobj
);
275 if (IsEqualGUID(riid
, &IID_IUnknown
)
276 || IsEqualGUID(riid
, &IID_IDirect3DDevice8
)) {
277 IUnknown_AddRef(iface
);
282 if (IsEqualGUID(riid
, &IID_IWineD3DDeviceParent
))
284 IUnknown_AddRef((IUnknown
*)&This
->device_parent_vtbl
);
285 *ppobj
= &This
->device_parent_vtbl
;
289 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
291 return E_NOINTERFACE
;
294 static ULONG WINAPI
IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface
) {
295 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
296 ULONG ref
= InterlockedIncrement(&This
->ref
);
298 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
303 static ULONG WINAPI
IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface
) {
304 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
307 if (This
->inDestruction
) return 0;
308 ref
= InterlockedDecrement(&This
->ref
);
310 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
315 TRACE("Releasing wined3d device %p\n", This
->WineD3DDevice
);
317 wined3d_mutex_lock();
319 This
->inDestruction
= TRUE
;
321 for(i
= 0; i
< This
->numConvertedDecls
; i
++) {
322 IDirect3DVertexDeclaration8_Release(This
->decls
[i
].decl
);
324 HeapFree(GetProcessHeap(), 0, This
->decls
);
326 IWineD3DDevice_Uninit3D(This
->WineD3DDevice
, D3D8CB_DestroySwapChain
);
327 IWineD3DDevice_ReleaseFocusWindow(This
->WineD3DDevice
);
328 IWineD3DDevice_Release(This
->WineD3DDevice
);
329 HeapFree(GetProcessHeap(), 0, This
->handle_table
.entries
);
330 HeapFree(GetProcessHeap(), 0, This
);
332 wined3d_mutex_unlock();
337 /* IDirect3DDevice Interface follow: */
338 static HRESULT WINAPI
IDirect3DDevice8Impl_TestCooperativeLevel(IDirect3DDevice8
*iface
)
340 TRACE("iface %p.\n", iface
);
345 static UINT WINAPI
IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface
) {
346 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
349 TRACE("iface %p.\n", iface
);
351 wined3d_mutex_lock();
352 hr
= IWineD3DDevice_GetAvailableTextureMem(This
->WineD3DDevice
);
353 wined3d_mutex_unlock();
358 static HRESULT WINAPI
IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface
, DWORD Bytes
) {
359 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
362 TRACE("iface %p, byte_count %u.\n", iface
, Bytes
);
363 FIXME("Byte count ignored.\n");
365 wined3d_mutex_lock();
366 hr
= IWineD3DDevice_EvictManagedResources(This
->WineD3DDevice
);
367 wined3d_mutex_unlock();
372 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDirect3D(IDirect3DDevice8
*iface
, IDirect3D8
**ppD3D8
)
374 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
378 TRACE("iface %p, d3d8 %p.\n", iface
, ppD3D8
);
380 if (NULL
== ppD3D8
) {
381 return D3DERR_INVALIDCALL
;
384 wined3d_mutex_lock();
385 hr
= IWineD3DDevice_GetDirect3D(This
->WineD3DDevice
, &pWineD3D
);
386 if (SUCCEEDED(hr
) && pWineD3D
)
388 *ppD3D8
= IWineD3D_GetParent(pWineD3D
);
389 IDirect3D8_AddRef(*ppD3D8
);
390 IWineD3D_Release(pWineD3D
);
394 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
397 wined3d_mutex_unlock();
399 TRACE("(%p) returning %p\n",This
, *ppD3D8
);
404 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface
, D3DCAPS8
* pCaps
) {
405 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
406 HRESULT hrc
= D3D_OK
;
407 WINED3DCAPS
*pWineCaps
;
409 TRACE("iface %p, caps %p.\n", iface
, pCaps
);
412 return D3DERR_INVALIDCALL
;
414 pWineCaps
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(WINED3DCAPS
));
415 if(pWineCaps
== NULL
){
416 return D3DERR_INVALIDCALL
; /* well this is what MSDN says to return */
419 wined3d_mutex_lock();
420 hrc
= IWineD3DDevice_GetDeviceCaps(This
->WineD3DDevice
, pWineCaps
);
421 wined3d_mutex_unlock();
423 fixup_caps(pWineCaps
);
424 WINECAPSTOD3D8CAPS(pCaps
, pWineCaps
)
425 HeapFree(GetProcessHeap(), 0, pWineCaps
);
427 TRACE("Returning %p %p\n", This
, pCaps
);
431 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface
, D3DDISPLAYMODE
* pMode
) {
432 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
435 TRACE("iface %p, mode %p.\n", iface
, pMode
);
437 wined3d_mutex_lock();
438 hr
= IWineD3DDevice_GetDisplayMode(This
->WineD3DDevice
, 0, (WINED3DDISPLAYMODE
*) pMode
);
439 wined3d_mutex_unlock();
441 if (SUCCEEDED(hr
)) pMode
->Format
= d3dformat_from_wined3dformat(pMode
->Format
);
446 static HRESULT WINAPI
IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface
, D3DDEVICE_CREATION_PARAMETERS
*pParameters
) {
447 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
450 TRACE("iface %p, parameters %p.\n", iface
, pParameters
);
452 wined3d_mutex_lock();
453 hr
= IWineD3DDevice_GetCreationParameters(This
->WineD3DDevice
, (WINED3DDEVICE_CREATION_PARAMETERS
*) pParameters
);
454 wined3d_mutex_unlock();
459 static HRESULT WINAPI
IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface
, UINT XHotSpot
, UINT YHotSpot
, IDirect3DSurface8
* pCursorBitmap
) {
460 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
461 IDirect3DSurface8Impl
*pSurface
= (IDirect3DSurface8Impl
*)pCursorBitmap
;
464 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
465 iface
, XHotSpot
, YHotSpot
, pCursorBitmap
);
468 WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
469 return WINED3DERR_INVALIDCALL
;
472 wined3d_mutex_lock();
473 hr
= IWineD3DDevice_SetCursorProperties(This
->WineD3DDevice
,XHotSpot
,YHotSpot
,pSurface
->wineD3DSurface
);
474 wined3d_mutex_unlock();
479 static void WINAPI
IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface
, UINT XScreenSpace
, UINT YScreenSpace
, DWORD Flags
) {
480 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
482 TRACE("iface %p, x %u, y %u, flags %#x.\n",
483 iface
, XScreenSpace
, YScreenSpace
, Flags
);
485 wined3d_mutex_lock();
486 IWineD3DDevice_SetCursorPosition(This
->WineD3DDevice
, XScreenSpace
, YScreenSpace
, Flags
);
487 wined3d_mutex_unlock();
490 static BOOL WINAPI
IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface
, BOOL bShow
) {
491 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
494 TRACE("iface %p, show %#x.\n", iface
, bShow
);
496 wined3d_mutex_lock();
497 ret
= IWineD3DDevice_ShowCursor(This
->WineD3DDevice
, bShow
);
498 wined3d_mutex_unlock();
503 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateAdditionalSwapChain(IDirect3DDevice8
*iface
,
504 D3DPRESENT_PARAMETERS
*present_parameters
, IDirect3DSwapChain8
**swapchain
)
506 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
507 IDirect3DSwapChain8Impl
*object
;
510 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
511 iface
, present_parameters
, swapchain
);
513 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
516 ERR("Failed to allocate swapchain memory.\n");
517 return E_OUTOFMEMORY
;
520 hr
= swapchain_init(object
, This
, present_parameters
);
523 WARN("Failed to initialize swapchain, hr %#x.\n", hr
);
524 HeapFree(GetProcessHeap(), 0, object
);
528 TRACE("Created swapchain %p.\n", object
);
529 *swapchain
= (IDirect3DSwapChain8
*)object
;
534 static HRESULT WINAPI
IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface
, D3DPRESENT_PARAMETERS
* pPresentationParameters
) {
535 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
536 WINED3DPRESENT_PARAMETERS localParameters
;
539 TRACE("iface %p, present_parameters %p.\n", iface
, pPresentationParameters
);
541 localParameters
.BackBufferWidth
= pPresentationParameters
->BackBufferWidth
;
542 localParameters
.BackBufferHeight
= pPresentationParameters
->BackBufferHeight
;
543 localParameters
.BackBufferFormat
= wined3dformat_from_d3dformat(pPresentationParameters
->BackBufferFormat
);
544 localParameters
.BackBufferCount
= pPresentationParameters
->BackBufferCount
;
545 localParameters
.MultiSampleType
= pPresentationParameters
->MultiSampleType
;
546 localParameters
.MultiSampleQuality
= 0; /* d3d9 only */
547 localParameters
.SwapEffect
= pPresentationParameters
->SwapEffect
;
548 localParameters
.hDeviceWindow
= pPresentationParameters
->hDeviceWindow
;
549 localParameters
.Windowed
= pPresentationParameters
->Windowed
;
550 localParameters
.EnableAutoDepthStencil
= pPresentationParameters
->EnableAutoDepthStencil
;
551 localParameters
.AutoDepthStencilFormat
= wined3dformat_from_d3dformat(pPresentationParameters
->AutoDepthStencilFormat
);
552 localParameters
.Flags
= pPresentationParameters
->Flags
;
553 localParameters
.FullScreen_RefreshRateInHz
= pPresentationParameters
->FullScreen_RefreshRateInHz
;
554 localParameters
.PresentationInterval
= pPresentationParameters
->FullScreen_PresentationInterval
;
555 localParameters
.AutoRestoreDisplayMode
= TRUE
;
557 wined3d_mutex_lock();
558 hr
= IWineD3DDevice_Reset(This
->WineD3DDevice
, &localParameters
);
560 hr
= IWineD3DDevice_SetRenderState(This
->WineD3DDevice
, WINED3DRS_POINTSIZE_MIN
, 0);
562 wined3d_mutex_unlock();
564 pPresentationParameters
->BackBufferWidth
= localParameters
.BackBufferWidth
;
565 pPresentationParameters
->BackBufferHeight
= localParameters
.BackBufferHeight
;
566 pPresentationParameters
->BackBufferFormat
= d3dformat_from_wined3dformat(localParameters
.BackBufferFormat
);
567 pPresentationParameters
->BackBufferCount
= localParameters
.BackBufferCount
;
568 pPresentationParameters
->MultiSampleType
= localParameters
.MultiSampleType
;
569 pPresentationParameters
->SwapEffect
= localParameters
.SwapEffect
;
570 pPresentationParameters
->hDeviceWindow
= localParameters
.hDeviceWindow
;
571 pPresentationParameters
->Windowed
= localParameters
.Windowed
;
572 pPresentationParameters
->EnableAutoDepthStencil
= localParameters
.EnableAutoDepthStencil
;
573 pPresentationParameters
->AutoDepthStencilFormat
= d3dformat_from_wined3dformat(localParameters
.AutoDepthStencilFormat
);
574 pPresentationParameters
->Flags
= localParameters
.Flags
;
575 pPresentationParameters
->FullScreen_RefreshRateInHz
= localParameters
.FullScreen_RefreshRateInHz
;
576 pPresentationParameters
->FullScreen_PresentationInterval
= localParameters
.PresentationInterval
;
581 static HRESULT WINAPI
IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface
, CONST RECT
* pSourceRect
,CONST RECT
* pDestRect
,HWND hDestWindowOverride
,CONST RGNDATA
* pDirtyRegion
) {
582 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
585 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
586 iface
, pSourceRect
, pDestRect
, hDestWindowOverride
, pDirtyRegion
);
588 wined3d_mutex_lock();
589 hr
= IWineD3DDevice_Present(This
->WineD3DDevice
, pSourceRect
, pDestRect
, hDestWindowOverride
, pDirtyRegion
);
590 wined3d_mutex_unlock();
595 static HRESULT WINAPI
IDirect3DDevice8Impl_GetBackBuffer(IDirect3DDevice8
*iface
,
596 UINT BackBuffer
, D3DBACKBUFFER_TYPE Type
, IDirect3DSurface8
**ppBackBuffer
)
598 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
599 IWineD3DSurface
*retSurface
= NULL
;
602 TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
603 iface
, BackBuffer
, Type
, ppBackBuffer
);
605 wined3d_mutex_lock();
606 hr
= IWineD3DDevice_GetBackBuffer(This
->WineD3DDevice
, 0, BackBuffer
, (WINED3DBACKBUFFER_TYPE
)Type
, &retSurface
);
607 if (SUCCEEDED(hr
) && retSurface
&& ppBackBuffer
)
609 *ppBackBuffer
= IWineD3DSurface_GetParent(retSurface
);
610 IDirect3DSurface8_AddRef(*ppBackBuffer
);
611 IWineD3DSurface_Release(retSurface
);
613 wined3d_mutex_unlock();
618 static HRESULT WINAPI
IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface
, D3DRASTER_STATUS
* pRasterStatus
) {
619 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
622 TRACE("iface %p, raster_status %p.\n", iface
, pRasterStatus
);
624 wined3d_mutex_lock();
625 hr
= IWineD3DDevice_GetRasterStatus(This
->WineD3DDevice
, 0, (WINED3DRASTER_STATUS
*) pRasterStatus
);
626 wined3d_mutex_unlock();
631 static void WINAPI
IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface
, DWORD Flags
, CONST D3DGAMMARAMP
* pRamp
) {
632 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
634 TRACE("iface %p, flags %#x, ramp %p.\n", iface
, Flags
, pRamp
);
636 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
637 wined3d_mutex_lock();
638 IWineD3DDevice_SetGammaRamp(This
->WineD3DDevice
, 0, Flags
, (CONST WINED3DGAMMARAMP
*) pRamp
);
639 wined3d_mutex_unlock();
642 static void WINAPI
IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface
, D3DGAMMARAMP
* pRamp
) {
643 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
645 TRACE("iface %p, ramp %p.\n", iface
, pRamp
);
647 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
648 wined3d_mutex_lock();
649 IWineD3DDevice_GetGammaRamp(This
->WineD3DDevice
, 0, (WINED3DGAMMARAMP
*) pRamp
);
650 wined3d_mutex_unlock();
653 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateTexture(IDirect3DDevice8
*iface
,
654 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
,
655 D3DPOOL pool
, IDirect3DTexture8
**texture
)
657 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
658 IDirect3DTexture8Impl
*object
;
661 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
662 iface
, width
, height
, levels
, usage
, format
, pool
, texture
);
664 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
667 ERR("Failed to allocate texture memory.\n");
668 return D3DERR_OUTOFVIDEOMEMORY
;
671 hr
= texture_init(object
, This
, width
, height
, levels
, usage
, format
, pool
);
674 WARN("Failed to initialize texture, hr %#x.\n", hr
);
675 HeapFree(GetProcessHeap(), 0, object
);
679 TRACE("Created texture %p.\n", object
);
680 *texture
= (IDirect3DTexture8
*)object
;
685 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateVolumeTexture(IDirect3DDevice8
*iface
,
686 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
,
687 D3DPOOL pool
, IDirect3DVolumeTexture8
**texture
)
689 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
690 IDirect3DVolumeTexture8Impl
*object
;
693 TRACE("iface %p, width %u, height %u, depth %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
694 iface
, width
, height
, depth
, levels
, usage
, format
, pool
, texture
);
696 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
699 ERR("Failed to allocate volume texture memory.\n");
700 return D3DERR_OUTOFVIDEOMEMORY
;
703 hr
= volumetexture_init(object
, This
, width
, height
, depth
, levels
, usage
, format
, pool
);
706 WARN("Failed to initialize volume texture, hr %#x.\n", hr
);
707 HeapFree(GetProcessHeap(), 0, object
);
711 TRACE("Created volume texture %p.\n", object
);
712 *texture
= (IDirect3DVolumeTexture8
*)object
;
717 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateCubeTexture(IDirect3DDevice8
*iface
, UINT edge_length
,
718 UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DCubeTexture8
**texture
)
720 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
721 IDirect3DCubeTexture8Impl
*object
;
724 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
725 iface
, edge_length
, levels
, usage
, format
, pool
, texture
);
727 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
730 ERR("Failed to allocate cube texture memory.\n");
731 return D3DERR_OUTOFVIDEOMEMORY
;
734 hr
= cubetexture_init(object
, This
, edge_length
, levels
, usage
, format
, pool
);
737 WARN("Failed to initialize cube texture, hr %#x.\n", hr
);
738 HeapFree(GetProcessHeap(), 0, object
);
742 TRACE("Created cube texture %p.\n", object
);
743 *texture
= (IDirect3DCubeTexture8
*)object
;
748 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateVertexBuffer(IDirect3DDevice8
*iface
, UINT size
, DWORD usage
,
749 DWORD fvf
, D3DPOOL pool
, IDirect3DVertexBuffer8
**buffer
)
751 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
752 IDirect3DVertexBuffer8Impl
*object
;
755 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p.\n",
756 iface
, size
, usage
, fvf
, pool
, buffer
);
758 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
761 ERR("Failed to allocate buffer memory.\n");
762 return D3DERR_OUTOFVIDEOMEMORY
;
765 hr
= vertexbuffer_init(object
, This
, size
, usage
, fvf
, pool
);
768 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr
);
769 HeapFree(GetProcessHeap(), 0, object
);
773 TRACE("Created vertex buffer %p.\n", object
);
774 *buffer
= (IDirect3DVertexBuffer8
*)object
;
779 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateIndexBuffer(IDirect3DDevice8
*iface
, UINT size
, DWORD usage
,
780 D3DFORMAT format
, D3DPOOL pool
, IDirect3DIndexBuffer8
**buffer
)
782 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
783 IDirect3DIndexBuffer8Impl
*object
;
786 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p.\n",
787 iface
, size
, usage
, format
, pool
, buffer
);
789 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
792 ERR("Failed to allocate buffer memory.\n");
793 return D3DERR_OUTOFVIDEOMEMORY
;
796 hr
= indexbuffer_init(object
, This
, size
, usage
, format
, pool
);
799 WARN("Failed to initialize index buffer, hr %#x.\n", hr
);
800 HeapFree(GetProcessHeap(), 0, object
);
804 TRACE("Created index buffer %p.\n", object
);
805 *buffer
= (IDirect3DIndexBuffer8
*)object
;
810 static HRESULT
IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
,
811 D3DFORMAT Format
, BOOL Lockable
, BOOL Discard
, UINT Level
, IDirect3DSurface8
**ppSurface
,
812 UINT Usage
, D3DPOOL Pool
, D3DMULTISAMPLE_TYPE MultiSample
, DWORD MultisampleQuality
)
814 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
815 IDirect3DSurface8Impl
*object
;
818 TRACE("iface %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p,\n"
819 "\tusage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
820 iface
, Width
, Height
, Format
, Lockable
, Discard
, Level
, ppSurface
,
821 Usage
, Pool
, MultiSample
, MultisampleQuality
);
823 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DSurface8Impl
));
826 FIXME("Failed to allocate surface memory.\n");
827 return D3DERR_OUTOFVIDEOMEMORY
;
830 hr
= surface_init(object
, This
, Width
, Height
, Format
, Lockable
, Discard
,
831 Level
, Usage
, Pool
, MultiSample
, MultisampleQuality
);
834 WARN("Failed to initialize surface, hr %#x.\n", hr
);
835 HeapFree(GetProcessHeap(), 0, object
);
839 TRACE("Created surface %p.\n", object
);
840 *ppSurface
= (IDirect3DSurface8
*)object
;
845 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
, BOOL Lockable
, IDirect3DSurface8
** ppSurface
) {
848 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, lockable %#x, surface %p.\n",
849 iface
, Width
, Height
, Format
, MultiSample
, Lockable
, ppSurface
);
851 hr
= IDirect3DDevice8Impl_CreateSurface(iface
, Width
, Height
, Format
, Lockable
, FALSE
/* Discard */,
852 0 /* Level */, ppSurface
, D3DUSAGE_RENDERTARGET
, D3DPOOL_DEFAULT
, MultiSample
, 0);
857 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
, IDirect3DSurface8
** ppSurface
) {
860 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, surface %p.\n",
861 iface
, Width
, Height
, Format
, MultiSample
, ppSurface
);
863 /* TODO: Verify that Discard is false */
864 hr
= IDirect3DDevice8Impl_CreateSurface(iface
, Width
, Height
, Format
, TRUE
/* Lockable */, FALSE
,
865 0 /* Level */, ppSurface
, D3DUSAGE_DEPTHSTENCIL
, D3DPOOL_DEFAULT
, MultiSample
, 0);
870 /* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
871 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, IDirect3DSurface8
** ppSurface
) {
874 TRACE("iface %p, width %u, height %u, format %#x, surface %p.\n",
875 iface
, Width
, Height
, Format
, ppSurface
);
877 hr
= IDirect3DDevice8Impl_CreateSurface(iface
, Width
, Height
, Format
, TRUE
/* Lockable */, FALSE
/* Discard */,
878 0 /* Level */, ppSurface
, 0 /* Usage (undefined/none) */, D3DPOOL_SYSTEMMEM
, D3DMULTISAMPLE_NONE
,
879 0 /* MultisampleQuality */);
884 static HRESULT WINAPI
IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
*pSourceSurface
, CONST RECT
*pSourceRects
, UINT cRects
, IDirect3DSurface8
*pDestinationSurface
, CONST POINT
*pDestPoints
) {
885 IDirect3DSurface8Impl
*Source
= (IDirect3DSurface8Impl
*) pSourceSurface
;
886 IDirect3DSurface8Impl
*Dest
= (IDirect3DSurface8Impl
*) pDestinationSurface
;
888 HRESULT hr
= WINED3D_OK
;
889 enum wined3d_format_id srcFormat
, destFormat
;
890 WINED3DSURFACE_DESC winedesc
;
892 TRACE("iface %p, src_surface %p, src_rects %p, rect_count %u, dst_surface %p, dst_points %p.\n",
893 iface
, pSourceSurface
, pSourceRects
, cRects
, pDestinationSurface
, pDestPoints
);
895 /* Check that the source texture is in WINED3DPOOL_SYSTEMMEM and the
896 * destination texture is in WINED3DPOOL_DEFAULT. */
898 wined3d_mutex_lock();
899 IWineD3DSurface_GetDesc(Source
->wineD3DSurface
, &winedesc
);
900 srcFormat
= winedesc
.format
;
902 IWineD3DSurface_GetDesc(Dest
->wineD3DSurface
, &winedesc
);
903 destFormat
= winedesc
.format
;
905 /* Check that the source and destination formats match */
906 if (srcFormat
!= destFormat
&& WINED3DFMT_UNKNOWN
!= destFormat
) {
907 WARN("(%p) source %p format must match the dest %p format, returning WINED3DERR_INVALIDCALL\n", iface
, pSourceSurface
, pDestinationSurface
);
908 wined3d_mutex_unlock();
909 return WINED3DERR_INVALIDCALL
;
910 } else if (WINED3DFMT_UNKNOWN
== destFormat
) {
911 TRACE("(%p) : Converting destination surface from WINED3DFMT_UNKNOWN to the source format\n", iface
);
912 IWineD3DSurface_SetFormat(Dest
->wineD3DSurface
, srcFormat
);
915 /* Quick if complete copy ... */
916 if (cRects
== 0 && pSourceRects
== NULL
&& pDestPoints
== NULL
) {
917 IWineD3DSurface_BltFast(Dest
->wineD3DSurface
, 0, 0, Source
->wineD3DSurface
, NULL
, WINEDDBLTFAST_NOCOLORKEY
);
920 /* Copy rect by rect */
921 if (NULL
!= pSourceRects
&& NULL
!= pDestPoints
) {
922 for (i
= 0; i
< cRects
; ++i
) {
923 IWineD3DSurface_BltFast(Dest
->wineD3DSurface
, pDestPoints
[i
].x
, pDestPoints
[i
].y
, Source
->wineD3DSurface
, &pSourceRects
[i
], WINEDDBLTFAST_NOCOLORKEY
);
926 for (i
= 0; i
< cRects
; ++i
) {
927 IWineD3DSurface_BltFast(Dest
->wineD3DSurface
, 0, 0, Source
->wineD3DSurface
, &pSourceRects
[i
], WINEDDBLTFAST_NOCOLORKEY
);
931 wined3d_mutex_unlock();
936 static HRESULT WINAPI
IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface
, IDirect3DBaseTexture8
* pSourceTexture
, IDirect3DBaseTexture8
* pDestinationTexture
) {
937 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
940 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface
, pSourceTexture
, pDestinationTexture
);
942 wined3d_mutex_lock();
943 hr
= IWineD3DDevice_UpdateTexture(This
->WineD3DDevice
, ((IDirect3DBaseTexture8Impl
*)pSourceTexture
)->wineD3DBaseTexture
, ((IDirect3DBaseTexture8Impl
*)pDestinationTexture
)->wineD3DBaseTexture
);
944 wined3d_mutex_unlock();
949 static HRESULT WINAPI
IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
* pDestSurface
) {
950 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
951 IDirect3DSurface8Impl
*destSurface
= (IDirect3DSurface8Impl
*)pDestSurface
;
954 TRACE("iface %p, dst_surface %p.\n", iface
, pDestSurface
);
956 if (pDestSurface
== NULL
) {
957 WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This
);
958 return D3DERR_INVALIDCALL
;
961 wined3d_mutex_lock();
962 hr
= IWineD3DDevice_GetFrontBufferData(This
->WineD3DDevice
, 0, destSurface
->wineD3DSurface
);
963 wined3d_mutex_unlock();
968 static HRESULT WINAPI
IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
* pRenderTarget
, IDirect3DSurface8
* pNewZStencil
) {
969 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
970 IDirect3DSurface8Impl
*pSurface
= (IDirect3DSurface8Impl
*)pRenderTarget
;
971 IDirect3DSurface8Impl
*pZSurface
= (IDirect3DSurface8Impl
*)pNewZStencil
;
972 IWineD3DSurface
*original_ds
= NULL
;
975 TRACE("iface %p, render_target %p, depth_stencil %p.\n", iface
, pRenderTarget
, pNewZStencil
);
977 wined3d_mutex_lock();
979 hr
= IWineD3DDevice_GetDepthStencilSurface(This
->WineD3DDevice
, &original_ds
);
980 if (hr
== WINED3D_OK
|| hr
== WINED3DERR_NOTFOUND
)
982 hr
= IWineD3DDevice_SetDepthStencilSurface(This
->WineD3DDevice
, pZSurface
? pZSurface
->wineD3DSurface
: NULL
);
983 if (SUCCEEDED(hr
) && pSurface
)
984 hr
= IWineD3DDevice_SetRenderTarget(This
->WineD3DDevice
, 0, pSurface
->wineD3DSurface
, TRUE
);
985 if (FAILED(hr
)) IWineD3DDevice_SetDepthStencilSurface(This
->WineD3DDevice
, original_ds
);
987 if (original_ds
) IWineD3DSurface_Release(original_ds
);
989 wined3d_mutex_unlock();
994 static HRESULT WINAPI
IDirect3DDevice8Impl_GetRenderTarget(IDirect3DDevice8
*iface
,
995 IDirect3DSurface8
**ppRenderTarget
)
997 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
998 IWineD3DSurface
*pRenderTarget
;
1001 TRACE("iface %p, render_target %p.\n", iface
, ppRenderTarget
);
1003 if (ppRenderTarget
== NULL
) {
1004 return D3DERR_INVALIDCALL
;
1007 wined3d_mutex_lock();
1008 hr
= IWineD3DDevice_GetRenderTarget(This
->WineD3DDevice
, 0, &pRenderTarget
);
1009 if (SUCCEEDED(hr
) && pRenderTarget
)
1011 *ppRenderTarget
= IWineD3DSurface_GetParent(pRenderTarget
);
1012 IDirect3DSurface8_AddRef(*ppRenderTarget
);
1013 IWineD3DSurface_Release(pRenderTarget
);
1017 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
1018 *ppRenderTarget
= NULL
;
1020 wined3d_mutex_unlock();
1025 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDepthStencilSurface(IDirect3DDevice8
*iface
,
1026 IDirect3DSurface8
**ppZStencilSurface
)
1028 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1029 IWineD3DSurface
*pZStencilSurface
;
1032 TRACE("iface %p, depth_stencil %p.\n", iface
, ppZStencilSurface
);
1034 if(ppZStencilSurface
== NULL
){
1035 return D3DERR_INVALIDCALL
;
1038 wined3d_mutex_lock();
1039 hr
= IWineD3DDevice_GetDepthStencilSurface(This
->WineD3DDevice
, &pZStencilSurface
);
1042 *ppZStencilSurface
= IWineD3DSurface_GetParent(pZStencilSurface
);
1043 IDirect3DSurface8_AddRef(*ppZStencilSurface
);
1044 IWineD3DSurface_Release(pZStencilSurface
);
1048 if (hr
!= WINED3DERR_NOTFOUND
)
1049 FIXME("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr
);
1050 *ppZStencilSurface
= NULL
;
1052 wined3d_mutex_unlock();
1057 static HRESULT WINAPI
IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface
) {
1058 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1061 TRACE("iface %p.\n", iface
);
1063 wined3d_mutex_lock();
1064 hr
= IWineD3DDevice_BeginScene(This
->WineD3DDevice
);
1065 wined3d_mutex_unlock();
1070 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface
) {
1071 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1074 TRACE("iface %p.\n", iface
);
1076 wined3d_mutex_lock();
1077 hr
= IWineD3DDevice_EndScene(This
->WineD3DDevice
);
1078 wined3d_mutex_unlock();
1083 static HRESULT WINAPI
IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface
, DWORD Count
, CONST D3DRECT
* pRects
, DWORD Flags
, D3DCOLOR Color
, float Z
, DWORD Stencil
) {
1084 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1087 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1088 iface
, Count
, pRects
, Flags
, Color
, Z
, Stencil
);
1090 wined3d_mutex_lock();
1091 hr
= IWineD3DDevice_Clear(This
->WineD3DDevice
, Count
, (const RECT
*)pRects
, Flags
, Color
, Z
, Stencil
);
1092 wined3d_mutex_unlock();
1097 static HRESULT WINAPI
IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface
, D3DTRANSFORMSTATETYPE State
, CONST D3DMATRIX
* lpMatrix
) {
1098 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1101 TRACE("iface %p, state %#x, matrix %p.\n", iface
, State
, lpMatrix
);
1103 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1104 wined3d_mutex_lock();
1105 hr
= IWineD3DDevice_SetTransform(This
->WineD3DDevice
, State
, (CONST WINED3DMATRIX
*) lpMatrix
);
1106 wined3d_mutex_unlock();
1111 static HRESULT WINAPI
IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface
, D3DTRANSFORMSTATETYPE State
,D3DMATRIX
* pMatrix
) {
1112 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1115 TRACE("iface %p, state %#x, matrix %p.\n", iface
, State
, pMatrix
);
1117 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1118 wined3d_mutex_lock();
1119 hr
= IWineD3DDevice_GetTransform(This
->WineD3DDevice
, State
, (WINED3DMATRIX
*) pMatrix
);
1120 wined3d_mutex_unlock();
1125 static HRESULT WINAPI
IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface
, D3DTRANSFORMSTATETYPE State
, CONST D3DMATRIX
* pMatrix
) {
1126 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1129 TRACE("iface %p, state %#x, matrix %p.\n", iface
, State
, pMatrix
);
1131 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1132 wined3d_mutex_lock();
1133 hr
= IWineD3DDevice_MultiplyTransform(This
->WineD3DDevice
, State
, (CONST WINED3DMATRIX
*) pMatrix
);
1134 wined3d_mutex_unlock();
1139 static HRESULT WINAPI
IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface
, CONST D3DVIEWPORT8
* pViewport
) {
1140 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1143 TRACE("iface %p, viewport %p.\n", iface
, pViewport
);
1145 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
1146 wined3d_mutex_lock();
1147 hr
= IWineD3DDevice_SetViewport(This
->WineD3DDevice
, (const WINED3DVIEWPORT
*)pViewport
);
1148 wined3d_mutex_unlock();
1153 static HRESULT WINAPI
IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface
, D3DVIEWPORT8
* pViewport
) {
1154 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1157 TRACE("iface %p, viewport %p.\n", iface
, pViewport
);
1159 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
1160 wined3d_mutex_lock();
1161 hr
= IWineD3DDevice_GetViewport(This
->WineD3DDevice
, (WINED3DVIEWPORT
*)pViewport
);
1162 wined3d_mutex_unlock();
1167 static HRESULT WINAPI
IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface
, CONST D3DMATERIAL8
* pMaterial
) {
1168 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1171 TRACE("iface %p, material %p.\n", iface
, pMaterial
);
1173 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
1174 wined3d_mutex_lock();
1175 hr
= IWineD3DDevice_SetMaterial(This
->WineD3DDevice
, (const WINED3DMATERIAL
*)pMaterial
);
1176 wined3d_mutex_unlock();
1181 static HRESULT WINAPI
IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface
, D3DMATERIAL8
* pMaterial
) {
1182 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1185 TRACE("iface %p, material %p.\n", iface
, pMaterial
);
1187 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
1188 wined3d_mutex_lock();
1189 hr
= IWineD3DDevice_GetMaterial(This
->WineD3DDevice
, (WINED3DMATERIAL
*)pMaterial
);
1190 wined3d_mutex_unlock();
1195 static HRESULT WINAPI
IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface
, DWORD Index
, CONST D3DLIGHT8
* pLight
) {
1196 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1199 TRACE("iface %p, index %u, light %p.\n", iface
, Index
, pLight
);
1201 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1202 wined3d_mutex_lock();
1203 hr
= IWineD3DDevice_SetLight(This
->WineD3DDevice
, Index
, (const WINED3DLIGHT
*)pLight
);
1204 wined3d_mutex_unlock();
1209 static HRESULT WINAPI
IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface
, DWORD Index
,D3DLIGHT8
* pLight
) {
1210 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1213 TRACE("iface %p, index %u, light %p.\n", iface
, Index
, pLight
);
1215 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1216 wined3d_mutex_lock();
1217 hr
= IWineD3DDevice_GetLight(This
->WineD3DDevice
, Index
, (WINED3DLIGHT
*)pLight
);
1218 wined3d_mutex_unlock();
1223 static HRESULT WINAPI
IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface
, DWORD Index
,BOOL Enable
) {
1224 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1227 TRACE("iface %p, index %u, enable %#x.\n", iface
, Index
, Enable
);
1229 wined3d_mutex_lock();
1230 hr
= IWineD3DDevice_SetLightEnable(This
->WineD3DDevice
, Index
, Enable
);
1231 wined3d_mutex_unlock();
1236 static HRESULT WINAPI
IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface
, DWORD Index
,BOOL
* pEnable
) {
1237 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1240 TRACE("iface %p, index %u, enable %p.\n", iface
, Index
, pEnable
);
1242 wined3d_mutex_lock();
1243 hr
= IWineD3DDevice_GetLightEnable(This
->WineD3DDevice
, Index
, pEnable
);
1244 wined3d_mutex_unlock();
1249 static HRESULT WINAPI
IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface
, DWORD Index
,CONST
float* pPlane
) {
1250 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1253 TRACE("iface %p, index %u, plane %p.\n", iface
, Index
, pPlane
);
1255 wined3d_mutex_lock();
1256 hr
= IWineD3DDevice_SetClipPlane(This
->WineD3DDevice
, Index
, pPlane
);
1257 wined3d_mutex_unlock();
1262 static HRESULT WINAPI
IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface
, DWORD Index
,float* pPlane
) {
1263 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1266 TRACE("iface %p, index %u, plane %p.\n", iface
, Index
, pPlane
);
1268 wined3d_mutex_lock();
1269 hr
= IWineD3DDevice_GetClipPlane(This
->WineD3DDevice
, Index
, pPlane
);
1270 wined3d_mutex_unlock();
1275 static HRESULT WINAPI
IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface
, D3DRENDERSTATETYPE State
,DWORD Value
) {
1276 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1279 TRACE("iface %p, state %#x, value %#x.\n", iface
, State
, Value
);
1281 wined3d_mutex_lock();
1282 hr
= IWineD3DDevice_SetRenderState(This
->WineD3DDevice
, State
, Value
);
1283 wined3d_mutex_unlock();
1288 static HRESULT WINAPI
IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface
, D3DRENDERSTATETYPE State
,DWORD
* pValue
) {
1289 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1292 TRACE("iface %p, state %#x, value %p.\n", iface
, State
, pValue
);
1294 wined3d_mutex_lock();
1295 hr
= IWineD3DDevice_GetRenderState(This
->WineD3DDevice
, State
, pValue
);
1296 wined3d_mutex_unlock();
1301 static HRESULT WINAPI
IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface
) {
1302 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1305 TRACE("iface %p.\n", iface
);
1307 wined3d_mutex_lock();
1308 hr
= IWineD3DDevice_BeginStateBlock(This
->WineD3DDevice
);
1309 wined3d_mutex_unlock();
1314 static HRESULT WINAPI
IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD
* pToken
) {
1315 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1316 IWineD3DStateBlock
*stateblock
;
1319 TRACE("iface %p, token %p.\n", iface
, pToken
);
1321 /* Tell wineD3D to endstateblock before anything else (in case we run out
1322 * of memory later and cause locking problems)
1324 wined3d_mutex_lock();
1325 hr
= IWineD3DDevice_EndStateBlock(This
->WineD3DDevice
, &stateblock
);
1327 WARN("IWineD3DDevice_EndStateBlock returned an error\n");
1328 wined3d_mutex_unlock();
1332 *pToken
= d3d8_allocate_handle(&This
->handle_table
, stateblock
, D3D8_HANDLE_SB
);
1333 wined3d_mutex_unlock();
1335 if (*pToken
== D3D8_INVALID_HANDLE
)
1337 ERR("Failed to create a handle\n");
1338 wined3d_mutex_lock();
1339 IWineD3DStateBlock_Release(stateblock
);
1340 wined3d_mutex_unlock();
1345 TRACE("Returning %#x (%p).\n", *pToken
, stateblock
);
1350 static HRESULT WINAPI
IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD Token
) {
1351 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1352 IWineD3DStateBlock
*stateblock
;
1355 TRACE("iface %p, token %#x.\n", iface
, Token
);
1357 if (!Token
) return D3D_OK
;
1359 wined3d_mutex_lock();
1360 stateblock
= d3d8_get_object(&This
->handle_table
, Token
- 1, D3D8_HANDLE_SB
);
1363 WARN("Invalid handle (%#x) passed.\n", Token
);
1364 wined3d_mutex_unlock();
1365 return D3DERR_INVALIDCALL
;
1367 hr
= IWineD3DStateBlock_Apply(stateblock
);
1368 wined3d_mutex_unlock();
1373 static HRESULT WINAPI
IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD Token
) {
1374 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1375 IWineD3DStateBlock
*stateblock
;
1378 TRACE("iface %p, token %#x.\n", iface
, Token
);
1380 wined3d_mutex_lock();
1381 stateblock
= d3d8_get_object(&This
->handle_table
, Token
- 1, D3D8_HANDLE_SB
);
1384 WARN("Invalid handle (%#x) passed.\n", Token
);
1385 wined3d_mutex_unlock();
1386 return D3DERR_INVALIDCALL
;
1388 hr
= IWineD3DStateBlock_Capture(stateblock
);
1389 wined3d_mutex_unlock();
1394 static HRESULT WINAPI
IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD Token
) {
1395 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1396 IWineD3DStateBlock
*stateblock
;
1398 TRACE("iface %p, token %#x.\n", iface
, Token
);
1400 wined3d_mutex_lock();
1401 stateblock
= d3d8_free_handle(&This
->handle_table
, Token
- 1, D3D8_HANDLE_SB
);
1405 WARN("Invalid handle (%#x) passed.\n", Token
);
1406 wined3d_mutex_unlock();
1407 return D3DERR_INVALIDCALL
;
1410 if (IWineD3DStateBlock_Release((IUnknown
*)stateblock
))
1412 ERR("Stateblock %p has references left, this shouldn't happen.\n", stateblock
);
1414 wined3d_mutex_unlock();
1419 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateStateBlock(IDirect3DDevice8
*iface
,
1420 D3DSTATEBLOCKTYPE Type
, DWORD
*handle
)
1422 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1423 IWineD3DStateBlock
*stateblock
;
1426 TRACE("iface %p, type %#x, handle %p.\n", iface
, Type
, handle
);
1428 if (Type
!= D3DSBT_ALL
1429 && Type
!= D3DSBT_PIXELSTATE
1430 && Type
!= D3DSBT_VERTEXSTATE
)
1432 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
1433 return D3DERR_INVALIDCALL
;
1436 wined3d_mutex_lock();
1437 hr
= IWineD3DDevice_CreateStateBlock(This
->WineD3DDevice
, (WINED3DSTATEBLOCKTYPE
)Type
, &stateblock
);
1440 wined3d_mutex_unlock();
1441 ERR("IWineD3DDevice_CreateStateBlock failed, hr %#x\n", hr
);
1445 *handle
= d3d8_allocate_handle(&This
->handle_table
, stateblock
, D3D8_HANDLE_SB
);
1446 wined3d_mutex_unlock();
1448 if (*handle
== D3D8_INVALID_HANDLE
)
1450 ERR("Failed to allocate a handle.\n");
1451 wined3d_mutex_lock();
1452 IWineD3DStateBlock_Release(stateblock
);
1453 wined3d_mutex_unlock();
1458 TRACE("Returning %#x (%p).\n", *handle
, stateblock
);
1463 static HRESULT WINAPI
IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface
, CONST D3DCLIPSTATUS8
* pClipStatus
) {
1464 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1467 TRACE("iface %p, clip_status %p.\n", iface
, pClipStatus
);
1468 /* FIXME: Verify that D3DCLIPSTATUS8 ~= WINED3DCLIPSTATUS */
1470 wined3d_mutex_lock();
1471 hr
= IWineD3DDevice_SetClipStatus(This
->WineD3DDevice
, (const WINED3DCLIPSTATUS
*)pClipStatus
);
1472 wined3d_mutex_unlock();
1477 static HRESULT WINAPI
IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface
, D3DCLIPSTATUS8
* pClipStatus
) {
1478 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1481 TRACE("iface %p, clip_status %p.\n", iface
, pClipStatus
);
1483 wined3d_mutex_lock();
1484 hr
= IWineD3DDevice_GetClipStatus(This
->WineD3DDevice
, (WINED3DCLIPSTATUS
*)pClipStatus
);
1485 wined3d_mutex_unlock();
1490 static HRESULT WINAPI
IDirect3DDevice8Impl_GetTexture(IDirect3DDevice8
*iface
,
1491 DWORD Stage
, IDirect3DBaseTexture8
**ppTexture
)
1493 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1494 IWineD3DBaseTexture
*retTexture
;
1497 TRACE("iface %p, stage %u, texture %p.\n", iface
, Stage
, ppTexture
);
1499 if(ppTexture
== NULL
){
1500 return D3DERR_INVALIDCALL
;
1503 wined3d_mutex_lock();
1504 hr
= IWineD3DDevice_GetTexture(This
->WineD3DDevice
, Stage
, &retTexture
);
1507 WARN("Failed to get texture for stage %u, hr %#x.\n", Stage
, hr
);
1508 wined3d_mutex_unlock();
1515 *ppTexture
= IWineD3DBaseTexture_GetParent(retTexture
);
1516 IDirect3DBaseTexture8_AddRef(*ppTexture
);
1517 IWineD3DBaseTexture_Release(retTexture
);
1523 wined3d_mutex_unlock();
1528 static HRESULT WINAPI
IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface
, DWORD Stage
, IDirect3DBaseTexture8
* pTexture
) {
1529 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1532 TRACE("iface %p, stage %u, texture %p.\n", iface
, Stage
, pTexture
);
1534 wined3d_mutex_lock();
1535 hr
= IWineD3DDevice_SetTexture(This
->WineD3DDevice
, Stage
,
1536 pTexture
==NULL
? NULL
: ((IDirect3DBaseTexture8Impl
*)pTexture
)->wineD3DBaseTexture
);
1537 wined3d_mutex_unlock();
1542 static const struct tss_lookup
1549 {FALSE
, WINED3DTSS_FORCE_DWORD
}, /* 0, unused */
1550 {FALSE
, WINED3DTSS_COLOROP
}, /* 1, D3DTSS_COLOROP */
1551 {FALSE
, WINED3DTSS_COLORARG1
}, /* 2, D3DTSS_COLORARG1 */
1552 {FALSE
, WINED3DTSS_COLORARG2
}, /* 3, D3DTSS_COLORARG2 */
1553 {FALSE
, WINED3DTSS_ALPHAOP
}, /* 4, D3DTSS_ALPHAOP */
1554 {FALSE
, WINED3DTSS_ALPHAARG1
}, /* 5, D3DTSS_ALPHAARG1 */
1555 {FALSE
, WINED3DTSS_ALPHAARG2
}, /* 6, D3DTSS_ALPHAARG2 */
1556 {FALSE
, WINED3DTSS_BUMPENVMAT00
}, /* 7, D3DTSS_BUMPENVMAT00 */
1557 {FALSE
, WINED3DTSS_BUMPENVMAT01
}, /* 8, D3DTSS_BUMPENVMAT01 */
1558 {FALSE
, WINED3DTSS_BUMPENVMAT10
}, /* 9, D3DTSS_BUMPENVMAT10 */
1559 {FALSE
, WINED3DTSS_BUMPENVMAT11
}, /* 10, D3DTSS_BUMPENVMAT11 */
1560 {FALSE
, WINED3DTSS_TEXCOORDINDEX
}, /* 11, D3DTSS_TEXCOORDINDEX */
1561 {FALSE
, WINED3DTSS_FORCE_DWORD
}, /* 12, unused */
1562 {TRUE
, WINED3DSAMP_ADDRESSU
}, /* 13, D3DTSS_ADDRESSU */
1563 {TRUE
, WINED3DSAMP_ADDRESSV
}, /* 14, D3DTSS_ADDRESSV */
1564 {TRUE
, WINED3DSAMP_BORDERCOLOR
}, /* 15, D3DTSS_BORDERCOLOR */
1565 {TRUE
, WINED3DSAMP_MAGFILTER
}, /* 16, D3DTSS_MAGFILTER */
1566 {TRUE
, WINED3DSAMP_MINFILTER
}, /* 17, D3DTSS_MINFILTER */
1567 {TRUE
, WINED3DSAMP_MIPFILTER
}, /* 18, D3DTSS_MIPFILTER */
1568 {TRUE
, WINED3DSAMP_MIPMAPLODBIAS
}, /* 19, D3DTSS_MIPMAPLODBIAS */
1569 {TRUE
, WINED3DSAMP_MAXMIPLEVEL
}, /* 20, D3DTSS_MAXMIPLEVEL */
1570 {TRUE
, WINED3DSAMP_MAXANISOTROPY
}, /* 21, D3DTSS_MAXANISOTROPY */
1571 {FALSE
, WINED3DTSS_BUMPENVLSCALE
}, /* 22, D3DTSS_BUMPENVLSCALE */
1572 {FALSE
, WINED3DTSS_BUMPENVLOFFSET
}, /* 23, D3DTSS_BUMPENVLOFFSET */
1573 {FALSE
, WINED3DTSS_TEXTURETRANSFORMFLAGS
}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1574 {TRUE
, WINED3DSAMP_ADDRESSW
}, /* 25, D3DTSS_ADDRESSW */
1575 {FALSE
, WINED3DTSS_COLORARG0
}, /* 26, D3DTSS_COLORARG0 */
1576 {FALSE
, WINED3DTSS_ALPHAARG0
}, /* 27, D3DTSS_ALPHAARG0 */
1577 {FALSE
, WINED3DTSS_RESULTARG
}, /* 28, D3DTSS_RESULTARG */
1580 static HRESULT WINAPI
IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface
, DWORD Stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD
*pValue
)
1582 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1583 const struct tss_lookup
*l
;
1586 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface
, Stage
, Type
, pValue
);
1588 if (Type
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
1590 WARN("Invalid Type %#x passed.\n", Type
);
1594 l
= &tss_lookup
[Type
];
1596 wined3d_mutex_lock();
1597 if (l
->sampler_state
) hr
= IWineD3DDevice_GetSamplerState(This
->WineD3DDevice
, Stage
, l
->state
, pValue
);
1598 else hr
= IWineD3DDevice_GetTextureStageState(This
->WineD3DDevice
, Stage
, l
->state
, pValue
);
1599 wined3d_mutex_unlock();
1604 static HRESULT WINAPI
IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface
, DWORD Stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD Value
)
1606 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1607 const struct tss_lookup
*l
;
1610 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface
, Stage
, Type
, Value
);
1612 if (Type
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
1614 WARN("Invalid Type %#x passed.\n", Type
);
1618 l
= &tss_lookup
[Type
];
1620 wined3d_mutex_lock();
1621 if (l
->sampler_state
) hr
= IWineD3DDevice_SetSamplerState(This
->WineD3DDevice
, Stage
, l
->state
, Value
);
1622 else hr
= IWineD3DDevice_SetTextureStageState(This
->WineD3DDevice
, Stage
, l
->state
, Value
);
1623 wined3d_mutex_unlock();
1628 static HRESULT WINAPI
IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface
, DWORD
* pNumPasses
) {
1629 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1632 TRACE("iface %p, pass_count %p.\n", iface
, pNumPasses
);
1634 wined3d_mutex_lock();
1635 hr
= IWineD3DDevice_ValidateDevice(This
->WineD3DDevice
, pNumPasses
);
1636 wined3d_mutex_unlock();
1641 static HRESULT WINAPI
IDirect3DDevice8Impl_GetInfo(IDirect3DDevice8
*iface
,
1642 DWORD info_id
, void *info
, DWORD info_size
)
1644 FIXME("iface %p, info_id %#x, info %p, info_size %u stub!\n", iface
, info_id
, info
, info_size
);
1649 static HRESULT WINAPI
IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface
, UINT PaletteNumber
, CONST PALETTEENTRY
* pEntries
) {
1650 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1653 TRACE("iface %p, palette_idx %u, entries %p.\n", iface
, PaletteNumber
, pEntries
);
1655 wined3d_mutex_lock();
1656 hr
= IWineD3DDevice_SetPaletteEntries(This
->WineD3DDevice
, PaletteNumber
, pEntries
);
1657 wined3d_mutex_unlock();
1662 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface
, UINT PaletteNumber
, PALETTEENTRY
* pEntries
) {
1663 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1666 TRACE("iface %p, palette_idx %u, entries %p.\n", iface
, PaletteNumber
, pEntries
);
1668 wined3d_mutex_lock();
1669 hr
= IWineD3DDevice_GetPaletteEntries(This
->WineD3DDevice
, PaletteNumber
, pEntries
);
1670 wined3d_mutex_unlock();
1675 static HRESULT WINAPI
IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface
, UINT PaletteNumber
) {
1676 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1679 TRACE("iface %p, palette_idx %u.\n", iface
, PaletteNumber
);
1681 wined3d_mutex_lock();
1682 hr
= IWineD3DDevice_SetCurrentTexturePalette(This
->WineD3DDevice
, PaletteNumber
);
1683 wined3d_mutex_unlock();
1688 static HRESULT WINAPI
IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface
, UINT
*PaletteNumber
) {
1689 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1692 TRACE("iface %p, palette_idx %p.\n", iface
, PaletteNumber
);
1694 wined3d_mutex_lock();
1695 hr
= IWineD3DDevice_GetCurrentTexturePalette(This
->WineD3DDevice
, PaletteNumber
);
1696 wined3d_mutex_unlock();
1701 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawPrimitive(IDirect3DDevice8
*iface
, D3DPRIMITIVETYPE PrimitiveType
,
1702 UINT StartVertex
, UINT PrimitiveCount
)
1704 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1707 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1708 iface
, PrimitiveType
, StartVertex
, PrimitiveCount
);
1710 wined3d_mutex_lock();
1711 IWineD3DDevice_SetPrimitiveType(This
->WineD3DDevice
, PrimitiveType
);
1712 hr
= IWineD3DDevice_DrawPrimitive(This
->WineD3DDevice
, StartVertex
,
1713 vertex_count_from_primitive_count(PrimitiveType
, PrimitiveCount
));
1714 wined3d_mutex_unlock();
1719 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
,
1720 UINT MinVertexIndex
,UINT NumVertices
,UINT startIndex
,UINT primCount
) {
1721 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1724 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, start_idx %u, primitive_count %u.\n",
1725 iface
, PrimitiveType
, MinVertexIndex
, NumVertices
, startIndex
, primCount
);
1727 wined3d_mutex_lock();
1728 IWineD3DDevice_SetPrimitiveType(This
->WineD3DDevice
, PrimitiveType
);
1729 hr
= IWineD3DDevice_DrawIndexedPrimitive(This
->WineD3DDevice
, startIndex
,
1730 vertex_count_from_primitive_count(PrimitiveType
, primCount
));
1731 wined3d_mutex_unlock();
1736 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
,UINT PrimitiveCount
,CONST
void* pVertexStreamZeroData
,UINT VertexStreamZeroStride
) {
1737 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1740 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
1741 iface
, PrimitiveType
, PrimitiveCount
, pVertexStreamZeroData
, VertexStreamZeroStride
);
1743 wined3d_mutex_lock();
1744 IWineD3DDevice_SetPrimitiveType(This
->WineD3DDevice
, PrimitiveType
);
1745 hr
= IWineD3DDevice_DrawPrimitiveUP(This
->WineD3DDevice
,
1746 vertex_count_from_primitive_count(PrimitiveType
, PrimitiveCount
),
1747 pVertexStreamZeroData
, VertexStreamZeroStride
);
1748 wined3d_mutex_unlock();
1753 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
,UINT MinVertexIndex
,
1754 UINT NumVertexIndices
,UINT PrimitiveCount
,CONST
void* pIndexData
,
1755 D3DFORMAT IndexDataFormat
,CONST
void* pVertexStreamZeroData
,
1756 UINT VertexStreamZeroStride
) {
1757 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1760 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
1761 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
1762 iface
, PrimitiveType
, MinVertexIndex
, NumVertexIndices
, PrimitiveCount
,
1763 pIndexData
, IndexDataFormat
, pVertexStreamZeroData
, VertexStreamZeroStride
);
1765 wined3d_mutex_lock();
1766 IWineD3DDevice_SetPrimitiveType(This
->WineD3DDevice
, PrimitiveType
);
1767 hr
= IWineD3DDevice_DrawIndexedPrimitiveUP(This
->WineD3DDevice
,
1768 vertex_count_from_primitive_count(PrimitiveType
, PrimitiveCount
), pIndexData
,
1769 wined3dformat_from_d3dformat(IndexDataFormat
), pVertexStreamZeroData
, VertexStreamZeroStride
);
1770 wined3d_mutex_unlock();
1775 static HRESULT WINAPI
IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface
, UINT SrcStartIndex
,UINT DestIndex
,UINT VertexCount
,IDirect3DVertexBuffer8
* pDestBuffer
,DWORD Flags
) {
1776 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1778 IDirect3DVertexBuffer8Impl
*dest
= (IDirect3DVertexBuffer8Impl
*) pDestBuffer
;
1780 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, flags %#x.\n",
1781 iface
, SrcStartIndex
, DestIndex
, VertexCount
, pDestBuffer
, Flags
);
1783 wined3d_mutex_lock();
1784 hr
= IWineD3DDevice_ProcessVertices(This
->WineD3DDevice
,SrcStartIndex
, DestIndex
, VertexCount
, dest
->wineD3DVertexBuffer
, NULL
, Flags
, dest
->fvf
);
1785 wined3d_mutex_unlock();
1790 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateVertexShader(IDirect3DDevice8
*iface
,
1791 const DWORD
*declaration
, const DWORD
*byte_code
, DWORD
*shader
, DWORD usage
)
1793 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1794 IDirect3DVertexShader8Impl
*object
;
1795 DWORD shader_handle
;
1799 TRACE("iface %p, declaration %p, byte_code %p, shader %p, usage %#x.\n",
1800 iface
, declaration
, byte_code
, shader
, usage
);
1802 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1805 ERR("Failed to allocate vertex shader memory.\n");
1807 return E_OUTOFMEMORY
;
1810 wined3d_mutex_lock();
1811 handle
= d3d8_allocate_handle(&This
->handle_table
, object
, D3D8_HANDLE_VS
);
1812 wined3d_mutex_unlock();
1813 if (handle
== D3D8_INVALID_HANDLE
)
1815 ERR("Failed to allocate vertex shader handle.\n");
1816 HeapFree(GetProcessHeap(), 0, object
);
1818 return E_OUTOFMEMORY
;
1821 shader_handle
= handle
+ VS_HIGHESTFIXEDFXF
+ 1;
1823 hr
= vertexshader_init(object
, This
, declaration
, byte_code
, shader_handle
, usage
);
1826 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
1827 wined3d_mutex_lock();
1828 d3d8_free_handle(&This
->handle_table
, handle
, D3D8_HANDLE_VS
);
1829 wined3d_mutex_unlock();
1830 HeapFree(GetProcessHeap(), 0, object
);
1835 TRACE("Created vertex shader %p (handle %#x).\n", object
, shader_handle
);
1836 *shader
= shader_handle
;
1841 static IDirect3DVertexDeclaration8Impl
*IDirect3DDevice8Impl_FindDecl(IDirect3DDevice8Impl
*This
, DWORD fvf
)
1843 IDirect3DVertexDeclaration8Impl
*d3d8_declaration
;
1845 int p
, low
, high
; /* deliberately signed */
1846 struct FvfToDecl
*convertedDecls
= This
->decls
;
1848 TRACE("Searching for declaration for fvf %08x... ", fvf
);
1851 high
= This
->numConvertedDecls
- 1;
1852 while(low
<= high
) {
1853 p
= (low
+ high
) >> 1;
1855 if(convertedDecls
[p
].fvf
== fvf
) {
1856 TRACE("found %p\n", convertedDecls
[p
].decl
);
1857 return (IDirect3DVertexDeclaration8Impl
*)convertedDecls
[p
].decl
;
1858 } else if(convertedDecls
[p
].fvf
< fvf
) {
1864 TRACE("not found. Creating and inserting at position %d.\n", low
);
1866 d3d8_declaration
= HeapAlloc(GetProcessHeap(), 0, sizeof(*d3d8_declaration
));
1867 if (!d3d8_declaration
)
1869 ERR("Memory allocation failed.\n");
1873 hr
= vertexdeclaration_init_fvf(d3d8_declaration
, This
, fvf
);
1876 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr
);
1877 HeapFree(GetProcessHeap(), 0, d3d8_declaration
);
1881 if(This
->declArraySize
== This
->numConvertedDecls
) {
1882 int grow
= This
->declArraySize
/ 2;
1883 convertedDecls
= HeapReAlloc(GetProcessHeap(), 0, convertedDecls
,
1884 sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
+ grow
));
1885 if(!convertedDecls
) {
1886 /* This will destroy it */
1887 IDirect3DVertexDeclaration8_Release((IDirect3DVertexDeclaration8
*)d3d8_declaration
);
1890 This
->decls
= convertedDecls
;
1891 This
->declArraySize
+= grow
;
1894 memmove(convertedDecls
+ low
+ 1, convertedDecls
+ low
, sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
- low
));
1895 convertedDecls
[low
].decl
= (IDirect3DVertexDeclaration8
*)d3d8_declaration
;
1896 convertedDecls
[low
].fvf
= fvf
;
1897 This
->numConvertedDecls
++;
1899 TRACE("Returning %p. %u decls in array\n", d3d8_declaration
, This
->numConvertedDecls
);
1900 return d3d8_declaration
;
1903 static HRESULT WINAPI
IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface
, DWORD pShader
) {
1904 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1905 IDirect3DVertexShader8Impl
*shader
;
1908 TRACE("iface %p, shader %#x.\n", iface
, pShader
);
1910 if (VS_HIGHESTFIXEDFXF
>= pShader
) {
1911 TRACE("Setting FVF, %#x\n", pShader
);
1913 wined3d_mutex_lock();
1914 IWineD3DDevice_SetVertexDeclaration(This
->WineD3DDevice
,
1915 IDirect3DDevice8Impl_FindDecl(This
, pShader
)->wined3d_vertex_declaration
);
1916 IWineD3DDevice_SetVertexShader(This
->WineD3DDevice
, NULL
);
1917 wined3d_mutex_unlock();
1922 TRACE("Setting shader\n");
1924 wined3d_mutex_lock();
1925 shader
= d3d8_get_object(&This
->handle_table
, pShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
);
1928 WARN("Invalid handle (%#x) passed.\n", pShader
);
1929 wined3d_mutex_unlock();
1931 return D3DERR_INVALIDCALL
;
1934 hr
= IWineD3DDevice_SetVertexDeclaration(This
->WineD3DDevice
,
1935 ((IDirect3DVertexDeclaration8Impl
*)shader
->vertex_declaration
)->wined3d_vertex_declaration
);
1936 if (SUCCEEDED(hr
)) hr
= IWineD3DDevice_SetVertexShader(This
->WineD3DDevice
, shader
->wineD3DVertexShader
);
1937 wined3d_mutex_unlock();
1939 TRACE("Returning hr %#x\n", hr
);
1944 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShader(IDirect3DDevice8
*iface
, DWORD
*ppShader
)
1946 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1947 IWineD3DVertexDeclaration
*wined3d_declaration
;
1948 IDirect3DVertexDeclaration8
*d3d8_declaration
;
1951 TRACE("iface %p, shader %p.\n", iface
, ppShader
);
1953 wined3d_mutex_lock();
1954 hr
= IWineD3DDevice_GetVertexDeclaration(This
->WineD3DDevice
, &wined3d_declaration
);
1957 wined3d_mutex_unlock();
1958 WARN("(%p) : Call to IWineD3DDevice_GetVertexDeclaration failed %#x (device %p)\n",
1959 This
, hr
, This
->WineD3DDevice
);
1963 if (!wined3d_declaration
)
1965 wined3d_mutex_unlock();
1970 d3d8_declaration
= IWineD3DVertexDeclaration_GetParent(wined3d_declaration
);
1971 IWineD3DVertexDeclaration_Release(wined3d_declaration
);
1972 wined3d_mutex_unlock();
1973 *ppShader
= ((IDirect3DVertexDeclaration8Impl
*)d3d8_declaration
)->shader_handle
;
1975 TRACE("(%p) : returning %#x\n", This
, *ppShader
);
1980 static HRESULT WINAPI
IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface
, DWORD pShader
) {
1981 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1982 IDirect3DVertexShader8Impl
*shader
;
1983 IWineD3DVertexShader
*cur
;
1985 TRACE("iface %p, shader %#x.\n", iface
, pShader
);
1987 wined3d_mutex_lock();
1988 shader
= d3d8_free_handle(&This
->handle_table
, pShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
);
1991 WARN("Invalid handle (%#x) passed.\n", pShader
);
1992 wined3d_mutex_unlock();
1994 return D3DERR_INVALIDCALL
;
1997 cur
= IWineD3DDevice_GetVertexShader(This
->WineD3DDevice
);
2000 if (cur
== shader
->wineD3DVertexShader
) IDirect3DDevice8_SetVertexShader(iface
, 0);
2001 IWineD3DVertexShader_Release(cur
);
2004 wined3d_mutex_unlock();
2006 if (IUnknown_Release((IUnknown
*)shader
))
2008 ERR("Shader %p has references left, this shouldn't happen.\n", shader
);
2014 static HRESULT WINAPI
IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
, CONST
void* pConstantData
, DWORD ConstantCount
) {
2015 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2018 TRACE("iface %p, register %u, data %p, count %u.\n",
2019 iface
, Register
, pConstantData
, ConstantCount
);
2021 if(Register
+ ConstantCount
> D3D8_MAX_VERTEX_SHADER_CONSTANTF
) {
2022 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2023 Register
+ ConstantCount
, D3D8_MAX_VERTEX_SHADER_CONSTANTF
);
2024 return D3DERR_INVALIDCALL
;
2027 wined3d_mutex_lock();
2028 hr
= IWineD3DDevice_SetVertexShaderConstantF(This
->WineD3DDevice
, Register
, pConstantData
, ConstantCount
);
2029 wined3d_mutex_unlock();
2034 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
, void* pConstantData
, DWORD ConstantCount
) {
2035 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2038 TRACE("iface %p, register %u, data %p, count %u.\n",
2039 iface
, Register
, pConstantData
, ConstantCount
);
2041 if(Register
+ ConstantCount
> D3D8_MAX_VERTEX_SHADER_CONSTANTF
) {
2042 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2043 Register
+ ConstantCount
, D3D8_MAX_VERTEX_SHADER_CONSTANTF
);
2044 return D3DERR_INVALIDCALL
;
2047 wined3d_mutex_lock();
2048 hr
= IWineD3DDevice_GetVertexShaderConstantF(This
->WineD3DDevice
, Register
, pConstantData
, ConstantCount
);
2049 wined3d_mutex_unlock();
2054 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface
, DWORD pVertexShader
, void* pData
, DWORD
* pSizeOfData
) {
2055 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2056 IDirect3DVertexDeclaration8Impl
*declaration
;
2057 IDirect3DVertexShader8Impl
*shader
;
2059 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2060 iface
, pVertexShader
, pData
, pSizeOfData
);
2062 wined3d_mutex_lock();
2063 shader
= d3d8_get_object(&This
->handle_table
, pVertexShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
);
2064 wined3d_mutex_unlock();
2068 WARN("Invalid handle (%#x) passed.\n", pVertexShader
);
2069 return D3DERR_INVALIDCALL
;
2071 declaration
= (IDirect3DVertexDeclaration8Impl
*)shader
->vertex_declaration
;
2073 /* If pData is NULL, we just return the required size of the buffer. */
2075 *pSizeOfData
= declaration
->elements_size
;
2079 /* MSDN claims that if *pSizeOfData is smaller than the required size
2080 * we should write the required size and return D3DERR_MOREDATA.
2081 * That's not actually true. */
2082 if (*pSizeOfData
< declaration
->elements_size
) {
2083 return D3DERR_INVALIDCALL
;
2086 CopyMemory(pData
, declaration
->elements
, declaration
->elements_size
);
2091 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface
, DWORD pVertexShader
, void* pData
, DWORD
* pSizeOfData
) {
2092 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2093 IDirect3DVertexShader8Impl
*shader
= NULL
;
2096 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2097 iface
, pVertexShader
, pData
, pSizeOfData
);
2099 wined3d_mutex_lock();
2100 shader
= d3d8_get_object(&This
->handle_table
, pVertexShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
);
2103 WARN("Invalid handle (%#x) passed.\n", pVertexShader
);
2104 wined3d_mutex_unlock();
2106 return D3DERR_INVALIDCALL
;
2109 if (!shader
->wineD3DVertexShader
)
2111 wined3d_mutex_unlock();
2116 hr
= IWineD3DVertexShader_GetFunction(shader
->wineD3DVertexShader
, pData
, pSizeOfData
);
2117 wined3d_mutex_unlock();
2122 static HRESULT WINAPI
IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface
, IDirect3DIndexBuffer8
* pIndexData
, UINT baseVertexIndex
) {
2123 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2125 IDirect3DIndexBuffer8Impl
*ib
= (IDirect3DIndexBuffer8Impl
*)pIndexData
;
2127 TRACE("iface %p, buffer %p, base_vertex_idx %u.\n", iface
, pIndexData
, baseVertexIndex
);
2129 /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
2130 * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
2131 * vertex buffers can't be created to address them with an index that requires the 32nd bit
2132 * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
2135 wined3d_mutex_lock();
2136 IWineD3DDevice_SetBaseVertexIndex(This
->WineD3DDevice
, baseVertexIndex
);
2137 hr
= IWineD3DDevice_SetIndexBuffer(This
->WineD3DDevice
,
2138 ib
? ib
->wineD3DIndexBuffer
: NULL
,
2139 ib
? ib
->format
: WINED3DFMT_UNKNOWN
);
2140 wined3d_mutex_unlock();
2145 static HRESULT WINAPI
IDirect3DDevice8Impl_GetIndices(IDirect3DDevice8
*iface
,
2146 IDirect3DIndexBuffer8
**ppIndexData
, UINT
*pBaseVertexIndex
)
2148 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2149 IWineD3DBuffer
*retIndexData
= NULL
;
2152 TRACE("iface %p, buffer %p, base_vertex_index %p.\n", iface
, ppIndexData
, pBaseVertexIndex
);
2154 if(ppIndexData
== NULL
){
2155 return D3DERR_INVALIDCALL
;
2158 /* The case from UINT to INT is safe because d3d8 will never set negative values */
2159 wined3d_mutex_lock();
2160 IWineD3DDevice_GetBaseVertexIndex(This
->WineD3DDevice
, (INT
*) pBaseVertexIndex
);
2161 hr
= IWineD3DDevice_GetIndexBuffer(This
->WineD3DDevice
, &retIndexData
);
2162 if (SUCCEEDED(hr
) && retIndexData
)
2164 *ppIndexData
= IWineD3DBuffer_GetParent(retIndexData
);
2165 IDirect3DIndexBuffer8_AddRef(*ppIndexData
);
2166 IWineD3DBuffer_Release(retIndexData
);
2168 if (FAILED(hr
)) FIXME("Call to GetIndices failed\n");
2169 *ppIndexData
= NULL
;
2171 wined3d_mutex_unlock();
2176 static HRESULT WINAPI
IDirect3DDevice8Impl_CreatePixelShader(IDirect3DDevice8
*iface
,
2177 const DWORD
*byte_code
, DWORD
*shader
)
2179 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2180 IDirect3DPixelShader8Impl
*object
;
2181 DWORD shader_handle
;
2185 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
2189 TRACE("(%p) Invalid call\n", This
);
2190 return D3DERR_INVALIDCALL
;
2193 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2196 ERR("Failed to allocate pixel shader memmory.\n");
2197 return E_OUTOFMEMORY
;
2200 wined3d_mutex_lock();
2201 handle
= d3d8_allocate_handle(&This
->handle_table
, object
, D3D8_HANDLE_PS
);
2202 wined3d_mutex_unlock();
2203 if (handle
== D3D8_INVALID_HANDLE
)
2205 ERR("Failed to allocate pixel shader handle.\n");
2206 HeapFree(GetProcessHeap(), 0, object
);
2207 return E_OUTOFMEMORY
;
2210 shader_handle
= handle
+ VS_HIGHESTFIXEDFXF
+ 1;
2212 hr
= pixelshader_init(object
, This
, byte_code
, shader_handle
);
2215 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
2216 wined3d_mutex_lock();
2217 d3d8_free_handle(&This
->handle_table
, handle
, D3D8_HANDLE_PS
);
2218 wined3d_mutex_unlock();
2219 HeapFree(GetProcessHeap(), 0, object
);
2224 TRACE("Created pixel shader %p (handle %#x).\n", object
, shader_handle
);
2225 *shader
= shader_handle
;
2230 static HRESULT WINAPI
IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface
, DWORD pShader
) {
2231 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2232 IDirect3DPixelShader8Impl
*shader
;
2235 TRACE("iface %p, shader %#x.\n", iface
, pShader
);
2237 wined3d_mutex_lock();
2241 hr
= IWineD3DDevice_SetPixelShader(This
->WineD3DDevice
, NULL
);
2242 wined3d_mutex_unlock();
2246 shader
= d3d8_get_object(&This
->handle_table
, pShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
);
2249 WARN("Invalid handle (%#x) passed.\n", pShader
);
2250 wined3d_mutex_unlock();
2251 return D3DERR_INVALIDCALL
;
2254 TRACE("(%p) : Setting shader %p\n", This
, shader
);
2255 hr
= IWineD3DDevice_SetPixelShader(This
->WineD3DDevice
, shader
->wineD3DPixelShader
);
2256 wined3d_mutex_unlock();
2261 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShader(IDirect3DDevice8
*iface
, DWORD
*ppShader
)
2263 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2264 IWineD3DPixelShader
*object
;
2266 TRACE("iface %p, shader %p.\n", iface
, ppShader
);
2268 if (NULL
== ppShader
) {
2269 TRACE("(%p) Invalid call\n", This
);
2270 return D3DERR_INVALIDCALL
;
2273 wined3d_mutex_lock();
2274 object
= IWineD3DDevice_GetPixelShader(This
->WineD3DDevice
);
2277 IDirect3DPixelShader8Impl
*d3d8_shader
;
2278 d3d8_shader
= IWineD3DPixelShader_GetParent(object
);
2279 IWineD3DPixelShader_Release(object
);
2280 *ppShader
= d3d8_shader
->handle
;
2286 wined3d_mutex_unlock();
2288 TRACE("(%p) : returning %#x\n", This
, *ppShader
);
2293 static HRESULT WINAPI
IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface
, DWORD pShader
) {
2294 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2295 IDirect3DPixelShader8Impl
*shader
;
2296 IWineD3DPixelShader
*cur
;
2298 TRACE("iface %p, shader %#x.\n", iface
, pShader
);
2300 wined3d_mutex_lock();
2302 shader
= d3d8_free_handle(&This
->handle_table
, pShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
);
2305 WARN("Invalid handle (%#x) passed.\n", pShader
);
2306 wined3d_mutex_unlock();
2307 return D3DERR_INVALIDCALL
;
2310 cur
= IWineD3DDevice_GetPixelShader(This
->WineD3DDevice
);
2313 if (cur
== shader
->wineD3DPixelShader
) IDirect3DDevice8_SetPixelShader(iface
, 0);
2314 IWineD3DPixelShader_Release(cur
);
2317 wined3d_mutex_unlock();
2319 if (IUnknown_Release((IUnknown
*)shader
))
2321 ERR("Shader %p has references left, this shouldn't happen.\n", shader
);
2327 static HRESULT WINAPI
IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
, CONST
void* pConstantData
, DWORD ConstantCount
) {
2328 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2331 TRACE("iface %p, register %u, data %p, count %u.\n",
2332 iface
, Register
, pConstantData
, ConstantCount
);
2334 wined3d_mutex_lock();
2335 hr
= IWineD3DDevice_SetPixelShaderConstantF(This
->WineD3DDevice
, Register
, pConstantData
, ConstantCount
);
2336 wined3d_mutex_unlock();
2341 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
, void* pConstantData
, DWORD ConstantCount
) {
2342 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2345 TRACE("iface %p, register %u, data %p, count %u.\n",
2346 iface
, Register
, pConstantData
, ConstantCount
);
2348 wined3d_mutex_lock();
2349 hr
= IWineD3DDevice_GetPixelShaderConstantF(This
->WineD3DDevice
, Register
, pConstantData
, ConstantCount
);
2350 wined3d_mutex_unlock();
2355 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface
, DWORD pPixelShader
, void* pData
, DWORD
* pSizeOfData
) {
2356 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2357 IDirect3DPixelShader8Impl
*shader
= NULL
;
2360 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2361 iface
, pPixelShader
, pData
, pSizeOfData
);
2363 wined3d_mutex_lock();
2364 shader
= d3d8_get_object(&This
->handle_table
, pPixelShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
);
2367 WARN("Invalid handle (%#x) passed.\n", pPixelShader
);
2368 wined3d_mutex_unlock();
2370 return D3DERR_INVALIDCALL
;
2373 hr
= IWineD3DPixelShader_GetFunction(shader
->wineD3DPixelShader
, pData
, pSizeOfData
);
2374 wined3d_mutex_unlock();
2379 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface
, UINT Handle
,CONST
float* pNumSegs
,CONST D3DRECTPATCH_INFO
* pRectPatchInfo
) {
2380 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2383 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2384 iface
, Handle
, pNumSegs
, pRectPatchInfo
);
2386 wined3d_mutex_lock();
2387 hr
= IWineD3DDevice_DrawRectPatch(This
->WineD3DDevice
, Handle
, pNumSegs
, (CONST WINED3DRECTPATCH_INFO
*)pRectPatchInfo
);
2388 wined3d_mutex_unlock();
2393 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface
, UINT Handle
,CONST
float* pNumSegs
,CONST D3DTRIPATCH_INFO
* pTriPatchInfo
) {
2394 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2397 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2398 iface
, Handle
, pNumSegs
, pTriPatchInfo
);
2400 wined3d_mutex_lock();
2401 hr
= IWineD3DDevice_DrawTriPatch(This
->WineD3DDevice
, Handle
, pNumSegs
, (CONST WINED3DTRIPATCH_INFO
*)pTriPatchInfo
);
2402 wined3d_mutex_unlock();
2407 static HRESULT WINAPI
IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface
, UINT Handle
) {
2408 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2411 TRACE("iface %p, handle %#x.\n", iface
, Handle
);
2413 wined3d_mutex_lock();
2414 hr
= IWineD3DDevice_DeletePatch(This
->WineD3DDevice
, Handle
);
2415 wined3d_mutex_unlock();
2420 static HRESULT WINAPI
IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface
, UINT StreamNumber
,IDirect3DVertexBuffer8
* pStreamData
,UINT Stride
) {
2421 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2424 TRACE("iface %p, stream_idx %u, buffer %p, stride %u.\n",
2425 iface
, StreamNumber
, pStreamData
, Stride
);
2427 wined3d_mutex_lock();
2428 hr
= IWineD3DDevice_SetStreamSource(This
->WineD3DDevice
, StreamNumber
,
2429 NULL
== pStreamData
? NULL
: ((IDirect3DVertexBuffer8Impl
*)pStreamData
)->wineD3DVertexBuffer
,
2430 0/* Offset in bytes */, Stride
);
2431 wined3d_mutex_unlock();
2436 static HRESULT WINAPI
IDirect3DDevice8Impl_GetStreamSource(IDirect3DDevice8
*iface
,
2437 UINT StreamNumber
, IDirect3DVertexBuffer8
**pStream
, UINT
*pStride
)
2439 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2440 IWineD3DBuffer
*retStream
= NULL
;
2443 TRACE("iface %p, stream_idx %u, buffer %p, stride %p.\n",
2444 iface
, StreamNumber
, pStream
, pStride
);
2446 if(pStream
== NULL
){
2447 return D3DERR_INVALIDCALL
;
2450 wined3d_mutex_lock();
2451 hr
= IWineD3DDevice_GetStreamSource(This
->WineD3DDevice
, StreamNumber
,
2452 &retStream
, 0 /* Offset in bytes */, pStride
);
2453 if (SUCCEEDED(hr
) && retStream
)
2455 *pStream
= IWineD3DBuffer_GetParent(retStream
);
2456 IDirect3DVertexBuffer8_AddRef(*pStream
);
2457 IWineD3DBuffer_Release(retStream
);
2461 if (FAILED(hr
)) FIXME("Call to GetStreamSource failed, hr %#x.\n", hr
);
2464 wined3d_mutex_unlock();
2469 static const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl
=
2471 IDirect3DDevice8Impl_QueryInterface
,
2472 IDirect3DDevice8Impl_AddRef
,
2473 IDirect3DDevice8Impl_Release
,
2474 IDirect3DDevice8Impl_TestCooperativeLevel
,
2475 IDirect3DDevice8Impl_GetAvailableTextureMem
,
2476 IDirect3DDevice8Impl_ResourceManagerDiscardBytes
,
2477 IDirect3DDevice8Impl_GetDirect3D
,
2478 IDirect3DDevice8Impl_GetDeviceCaps
,
2479 IDirect3DDevice8Impl_GetDisplayMode
,
2480 IDirect3DDevice8Impl_GetCreationParameters
,
2481 IDirect3DDevice8Impl_SetCursorProperties
,
2482 IDirect3DDevice8Impl_SetCursorPosition
,
2483 IDirect3DDevice8Impl_ShowCursor
,
2484 IDirect3DDevice8Impl_CreateAdditionalSwapChain
,
2485 IDirect3DDevice8Impl_Reset
,
2486 IDirect3DDevice8Impl_Present
,
2487 IDirect3DDevice8Impl_GetBackBuffer
,
2488 IDirect3DDevice8Impl_GetRasterStatus
,
2489 IDirect3DDevice8Impl_SetGammaRamp
,
2490 IDirect3DDevice8Impl_GetGammaRamp
,
2491 IDirect3DDevice8Impl_CreateTexture
,
2492 IDirect3DDevice8Impl_CreateVolumeTexture
,
2493 IDirect3DDevice8Impl_CreateCubeTexture
,
2494 IDirect3DDevice8Impl_CreateVertexBuffer
,
2495 IDirect3DDevice8Impl_CreateIndexBuffer
,
2496 IDirect3DDevice8Impl_CreateRenderTarget
,
2497 IDirect3DDevice8Impl_CreateDepthStencilSurface
,
2498 IDirect3DDevice8Impl_CreateImageSurface
,
2499 IDirect3DDevice8Impl_CopyRects
,
2500 IDirect3DDevice8Impl_UpdateTexture
,
2501 IDirect3DDevice8Impl_GetFrontBuffer
,
2502 IDirect3DDevice8Impl_SetRenderTarget
,
2503 IDirect3DDevice8Impl_GetRenderTarget
,
2504 IDirect3DDevice8Impl_GetDepthStencilSurface
,
2505 IDirect3DDevice8Impl_BeginScene
,
2506 IDirect3DDevice8Impl_EndScene
,
2507 IDirect3DDevice8Impl_Clear
,
2508 IDirect3DDevice8Impl_SetTransform
,
2509 IDirect3DDevice8Impl_GetTransform
,
2510 IDirect3DDevice8Impl_MultiplyTransform
,
2511 IDirect3DDevice8Impl_SetViewport
,
2512 IDirect3DDevice8Impl_GetViewport
,
2513 IDirect3DDevice8Impl_SetMaterial
,
2514 IDirect3DDevice8Impl_GetMaterial
,
2515 IDirect3DDevice8Impl_SetLight
,
2516 IDirect3DDevice8Impl_GetLight
,
2517 IDirect3DDevice8Impl_LightEnable
,
2518 IDirect3DDevice8Impl_GetLightEnable
,
2519 IDirect3DDevice8Impl_SetClipPlane
,
2520 IDirect3DDevice8Impl_GetClipPlane
,
2521 IDirect3DDevice8Impl_SetRenderState
,
2522 IDirect3DDevice8Impl_GetRenderState
,
2523 IDirect3DDevice8Impl_BeginStateBlock
,
2524 IDirect3DDevice8Impl_EndStateBlock
,
2525 IDirect3DDevice8Impl_ApplyStateBlock
,
2526 IDirect3DDevice8Impl_CaptureStateBlock
,
2527 IDirect3DDevice8Impl_DeleteStateBlock
,
2528 IDirect3DDevice8Impl_CreateStateBlock
,
2529 IDirect3DDevice8Impl_SetClipStatus
,
2530 IDirect3DDevice8Impl_GetClipStatus
,
2531 IDirect3DDevice8Impl_GetTexture
,
2532 IDirect3DDevice8Impl_SetTexture
,
2533 IDirect3DDevice8Impl_GetTextureStageState
,
2534 IDirect3DDevice8Impl_SetTextureStageState
,
2535 IDirect3DDevice8Impl_ValidateDevice
,
2536 IDirect3DDevice8Impl_GetInfo
,
2537 IDirect3DDevice8Impl_SetPaletteEntries
,
2538 IDirect3DDevice8Impl_GetPaletteEntries
,
2539 IDirect3DDevice8Impl_SetCurrentTexturePalette
,
2540 IDirect3DDevice8Impl_GetCurrentTexturePalette
,
2541 IDirect3DDevice8Impl_DrawPrimitive
,
2542 IDirect3DDevice8Impl_DrawIndexedPrimitive
,
2543 IDirect3DDevice8Impl_DrawPrimitiveUP
,
2544 IDirect3DDevice8Impl_DrawIndexedPrimitiveUP
,
2545 IDirect3DDevice8Impl_ProcessVertices
,
2546 IDirect3DDevice8Impl_CreateVertexShader
,
2547 IDirect3DDevice8Impl_SetVertexShader
,
2548 IDirect3DDevice8Impl_GetVertexShader
,
2549 IDirect3DDevice8Impl_DeleteVertexShader
,
2550 IDirect3DDevice8Impl_SetVertexShaderConstant
,
2551 IDirect3DDevice8Impl_GetVertexShaderConstant
,
2552 IDirect3DDevice8Impl_GetVertexShaderDeclaration
,
2553 IDirect3DDevice8Impl_GetVertexShaderFunction
,
2554 IDirect3DDevice8Impl_SetStreamSource
,
2555 IDirect3DDevice8Impl_GetStreamSource
,
2556 IDirect3DDevice8Impl_SetIndices
,
2557 IDirect3DDevice8Impl_GetIndices
,
2558 IDirect3DDevice8Impl_CreatePixelShader
,
2559 IDirect3DDevice8Impl_SetPixelShader
,
2560 IDirect3DDevice8Impl_GetPixelShader
,
2561 IDirect3DDevice8Impl_DeletePixelShader
,
2562 IDirect3DDevice8Impl_SetPixelShaderConstant
,
2563 IDirect3DDevice8Impl_GetPixelShaderConstant
,
2564 IDirect3DDevice8Impl_GetPixelShaderFunction
,
2565 IDirect3DDevice8Impl_DrawRectPatch
,
2566 IDirect3DDevice8Impl_DrawTriPatch
,
2567 IDirect3DDevice8Impl_DeletePatch
2570 /* IWineD3DDeviceParent IUnknown methods */
2572 static inline struct IDirect3DDevice8Impl
*device_from_device_parent(IWineD3DDeviceParent
*iface
)
2574 return (struct IDirect3DDevice8Impl
*)((char*)iface
2575 - FIELD_OFFSET(struct IDirect3DDevice8Impl
, device_parent_vtbl
));
2578 static HRESULT STDMETHODCALLTYPE
device_parent_QueryInterface(IWineD3DDeviceParent
*iface
, REFIID riid
, void **object
)
2580 struct IDirect3DDevice8Impl
*This
= device_from_device_parent(iface
);
2581 return IDirect3DDevice8Impl_QueryInterface((IDirect3DDevice8
*)This
, riid
, object
);
2584 static ULONG STDMETHODCALLTYPE
device_parent_AddRef(IWineD3DDeviceParent
*iface
)
2586 struct IDirect3DDevice8Impl
*This
= device_from_device_parent(iface
);
2587 return IDirect3DDevice8Impl_AddRef((IDirect3DDevice8
*)This
);
2590 static ULONG STDMETHODCALLTYPE
device_parent_Release(IWineD3DDeviceParent
*iface
)
2592 struct IDirect3DDevice8Impl
*This
= device_from_device_parent(iface
);
2593 return IDirect3DDevice8Impl_Release((IDirect3DDevice8
*)This
);
2596 /* IWineD3DDeviceParent methods */
2598 static void STDMETHODCALLTYPE
device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent
*iface
, IWineD3DDevice
*device
)
2600 TRACE("iface %p, device %p\n", iface
, device
);
2603 static HRESULT STDMETHODCALLTYPE
device_parent_CreateSurface(IWineD3DDeviceParent
*iface
,
2604 IUnknown
*superior
, UINT width
, UINT height
, enum wined3d_format_id format
, DWORD usage
,
2605 WINED3DPOOL pool
, UINT level
, WINED3DCUBEMAP_FACES face
, IWineD3DSurface
**surface
)
2607 struct IDirect3DDevice8Impl
*This
= device_from_device_parent(iface
);
2608 IDirect3DSurface8Impl
*d3d_surface
;
2609 BOOL lockable
= TRUE
;
2612 TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
2613 "\tpool %#x, level %u, face %u, surface %p\n",
2614 iface
, superior
, width
, height
, format
, usage
, pool
, level
, face
, surface
);
2617 if (pool
== WINED3DPOOL_DEFAULT
&& !(usage
& WINED3DUSAGE_DYNAMIC
)) lockable
= FALSE
;
2619 hr
= IDirect3DDevice8Impl_CreateSurface((IDirect3DDevice8
*)This
, width
, height
,
2620 d3dformat_from_wined3dformat(format
), lockable
, FALSE
/* Discard */, level
,
2621 (IDirect3DSurface8
**)&d3d_surface
, usage
, pool
, D3DMULTISAMPLE_NONE
, 0 /* MultisampleQuality */);
2624 ERR("(%p) CreateSurface failed, returning %#x\n", iface
, hr
);
2628 *surface
= d3d_surface
->wineD3DSurface
;
2629 IWineD3DSurface_AddRef(*surface
);
2631 d3d_surface
->container
= superior
;
2632 IUnknown_Release(d3d_surface
->parentDevice
);
2633 d3d_surface
->parentDevice
= NULL
;
2635 IDirect3DSurface8_Release((IDirect3DSurface8
*)d3d_surface
);
2636 d3d_surface
->forwardReference
= superior
;
2641 static HRESULT STDMETHODCALLTYPE
device_parent_CreateRenderTarget(IWineD3DDeviceParent
*iface
,
2642 IUnknown
*superior
, UINT width
, UINT height
, enum wined3d_format_id format
,
2643 WINED3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
, BOOL lockable
,
2644 IWineD3DSurface
**surface
)
2646 struct IDirect3DDevice8Impl
*This
= device_from_device_parent(iface
);
2647 IDirect3DSurface8Impl
*d3d_surface
;
2650 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2651 "\tmultisample_quality %u, lockable %u, surface %p\n",
2652 iface
, superior
, width
, height
, format
, multisample_type
, multisample_quality
, lockable
, surface
);
2654 hr
= IDirect3DDevice8_CreateRenderTarget((IDirect3DDevice8
*)This
, width
, height
,
2655 d3dformat_from_wined3dformat(format
), multisample_type
, lockable
, (IDirect3DSurface8
**)&d3d_surface
);
2658 ERR("(%p) CreateRenderTarget failed, returning %#x\n", iface
, hr
);
2662 *surface
= d3d_surface
->wineD3DSurface
;
2663 IWineD3DSurface_AddRef(*surface
);
2665 d3d_surface
->container
= (IUnknown
*)This
;
2666 /* Implicit surfaces are created with an refcount of 0 */
2667 IUnknown_Release((IUnknown
*)d3d_surface
);
2672 static HRESULT STDMETHODCALLTYPE
device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent
*iface
,
2673 UINT width
, UINT height
, enum wined3d_format_id format
, WINED3DMULTISAMPLE_TYPE multisample_type
,
2674 DWORD multisample_quality
, BOOL discard
, IWineD3DSurface
**surface
)
2676 struct IDirect3DDevice8Impl
*This
= device_from_device_parent(iface
);
2677 IDirect3DSurface8Impl
*d3d_surface
;
2680 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2681 "\tmultisample_quality %u, discard %u, surface %p\n",
2682 iface
, width
, height
, format
, multisample_type
, multisample_quality
, discard
, surface
);
2684 hr
= IDirect3DDevice8_CreateDepthStencilSurface((IDirect3DDevice8
*)This
, width
, height
,
2685 d3dformat_from_wined3dformat(format
), multisample_type
, (IDirect3DSurface8
**)&d3d_surface
);
2688 ERR("(%p) CreateDepthStencilSurface failed, returning %#x\n", iface
, hr
);
2692 *surface
= d3d_surface
->wineD3DSurface
;
2693 IWineD3DSurface_AddRef(*surface
);
2695 d3d_surface
->container
= (IUnknown
*)This
;
2696 /* Implicit surfaces are created with an refcount of 0 */
2697 IUnknown_Release((IUnknown
*)d3d_surface
);
2702 static HRESULT STDMETHODCALLTYPE
device_parent_CreateVolume(IWineD3DDeviceParent
*iface
,
2703 IUnknown
*superior
, UINT width
, UINT height
, UINT depth
, enum wined3d_format_id format
,
2704 WINED3DPOOL pool
, DWORD usage
, IWineD3DVolume
**volume
)
2706 struct IDirect3DDevice8Impl
*This
= device_from_device_parent(iface
);
2707 IDirect3DVolume8Impl
*object
;
2710 TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
2711 iface
, superior
, width
, height
, depth
, format
, pool
, usage
, volume
);
2713 /* Allocate the storage for the device */
2714 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2717 FIXME("Allocation of memory failed\n");
2719 return D3DERR_OUTOFVIDEOMEMORY
;
2722 hr
= volume_init(object
, This
, width
, height
, depth
, usage
, format
, pool
);
2725 WARN("Failed to initialize volume, hr %#x.\n", hr
);
2726 HeapFree(GetProcessHeap(), 0, object
);
2730 *volume
= object
->wineD3DVolume
;
2731 IWineD3DVolume_AddRef(*volume
);
2732 IDirect3DVolume8_Release((IDirect3DVolume8
*)object
);
2734 object
->container
= superior
;
2735 object
->forwardReference
= superior
;
2737 TRACE("(%p) Created volume %p\n", iface
, object
);
2742 static HRESULT STDMETHODCALLTYPE
device_parent_CreateSwapChain(IWineD3DDeviceParent
*iface
,
2743 WINED3DPRESENT_PARAMETERS
*present_parameters
, IWineD3DSwapChain
**swapchain
)
2745 struct IDirect3DDevice8Impl
*This
= device_from_device_parent(iface
);
2746 IDirect3DSwapChain8Impl
*d3d_swapchain
;
2747 D3DPRESENT_PARAMETERS local_parameters
;
2750 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface
, present_parameters
, swapchain
);
2752 /* Copy the presentation parameters */
2753 local_parameters
.BackBufferWidth
= present_parameters
->BackBufferWidth
;
2754 local_parameters
.BackBufferHeight
= present_parameters
->BackBufferHeight
;
2755 local_parameters
.BackBufferFormat
= d3dformat_from_wined3dformat(present_parameters
->BackBufferFormat
);
2756 local_parameters
.BackBufferCount
= present_parameters
->BackBufferCount
;
2757 local_parameters
.MultiSampleType
= present_parameters
->MultiSampleType
;
2758 local_parameters
.SwapEffect
= present_parameters
->SwapEffect
;
2759 local_parameters
.hDeviceWindow
= present_parameters
->hDeviceWindow
;
2760 local_parameters
.Windowed
= present_parameters
->Windowed
;
2761 local_parameters
.EnableAutoDepthStencil
= present_parameters
->EnableAutoDepthStencil
;
2762 local_parameters
.AutoDepthStencilFormat
= d3dformat_from_wined3dformat(present_parameters
->AutoDepthStencilFormat
);
2763 local_parameters
.Flags
= present_parameters
->Flags
;
2764 local_parameters
.FullScreen_RefreshRateInHz
= present_parameters
->FullScreen_RefreshRateInHz
;
2765 local_parameters
.FullScreen_PresentationInterval
= present_parameters
->PresentationInterval
;
2767 hr
= IDirect3DDevice8_CreateAdditionalSwapChain((IDirect3DDevice8
*)This
,
2768 &local_parameters
, (IDirect3DSwapChain8
**)&d3d_swapchain
);
2771 ERR("(%p) CreateAdditionalSwapChain failed, returning %#x\n", iface
, hr
);
2776 *swapchain
= d3d_swapchain
->wineD3DSwapChain
;
2777 IUnknown_Release(d3d_swapchain
->parentDevice
);
2778 d3d_swapchain
->parentDevice
= NULL
;
2780 /* Copy back the presentation parameters */
2781 present_parameters
->BackBufferWidth
= local_parameters
.BackBufferWidth
;
2782 present_parameters
->BackBufferHeight
= local_parameters
.BackBufferHeight
;
2783 present_parameters
->BackBufferFormat
= wined3dformat_from_d3dformat(local_parameters
.BackBufferFormat
);
2784 present_parameters
->BackBufferCount
= local_parameters
.BackBufferCount
;
2785 present_parameters
->MultiSampleType
= local_parameters
.MultiSampleType
;
2786 present_parameters
->SwapEffect
= local_parameters
.SwapEffect
;
2787 present_parameters
->hDeviceWindow
= local_parameters
.hDeviceWindow
;
2788 present_parameters
->Windowed
= local_parameters
.Windowed
;
2789 present_parameters
->EnableAutoDepthStencil
= local_parameters
.EnableAutoDepthStencil
;
2790 present_parameters
->AutoDepthStencilFormat
= wined3dformat_from_d3dformat(local_parameters
.AutoDepthStencilFormat
);
2791 present_parameters
->Flags
= local_parameters
.Flags
;
2792 present_parameters
->FullScreen_RefreshRateInHz
= local_parameters
.FullScreen_RefreshRateInHz
;
2793 present_parameters
->PresentationInterval
= local_parameters
.FullScreen_PresentationInterval
;
2798 static const IWineD3DDeviceParentVtbl d3d8_wined3d_device_parent_vtbl
=
2800 /* IUnknown methods */
2801 device_parent_QueryInterface
,
2802 device_parent_AddRef
,
2803 device_parent_Release
,
2804 /* IWineD3DDeviceParent methods */
2805 device_parent_WineD3DDeviceCreated
,
2806 device_parent_CreateSurface
,
2807 device_parent_CreateRenderTarget
,
2808 device_parent_CreateDepthStencilSurface
,
2809 device_parent_CreateVolume
,
2810 device_parent_CreateSwapChain
,
2813 static void setup_fpu(void)
2815 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
2817 __asm__
volatile ("fnstcw %0" : "=m" (cw
));
2818 cw
= (cw
& ~0xf3f) | 0x3f;
2819 __asm__
volatile ("fldcw %0" : : "m" (cw
));
2821 FIXME("FPU setup not implemented for this platform.\n");
2825 HRESULT
device_init(IDirect3DDevice8Impl
*device
, IWineD3D
*wined3d
, UINT adapter
,
2826 D3DDEVTYPE device_type
, HWND focus_window
, DWORD flags
, D3DPRESENT_PARAMETERS
*parameters
)
2828 WINED3DPRESENT_PARAMETERS wined3d_parameters
;
2831 device
->lpVtbl
= &Direct3DDevice8_Vtbl
;
2832 device
->device_parent_vtbl
= &d3d8_wined3d_device_parent_vtbl
;
2834 device
->handle_table
.entries
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
2835 D3D8_INITIAL_HANDLE_TABLE_SIZE
* sizeof(*device
->handle_table
.entries
));
2836 if (!device
->handle_table
.entries
)
2838 ERR("Failed to allocate handle table memory.\n");
2839 return E_OUTOFMEMORY
;
2841 device
->handle_table
.table_size
= D3D8_INITIAL_HANDLE_TABLE_SIZE
;
2843 if (!(flags
& D3DCREATE_FPU_PRESERVE
)) setup_fpu();
2845 wined3d_mutex_lock();
2846 hr
= IWineD3D_CreateDevice(wined3d
, adapter
, device_type
, focus_window
, flags
,
2847 (IWineD3DDeviceParent
*)&device
->device_parent_vtbl
, &device
->WineD3DDevice
);
2850 WARN("Failed to create wined3d device, hr %#x.\n", hr
);
2851 wined3d_mutex_unlock();
2852 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);
2856 if (!parameters
->Windowed
)
2858 if (!focus_window
) focus_window
= parameters
->hDeviceWindow
;
2859 if (FAILED(hr
= IWineD3DDevice_AcquireFocusWindow(device
->WineD3DDevice
, focus_window
)))
2861 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
2862 IWineD3DDevice_Release(device
->WineD3DDevice
);
2863 wined3d_mutex_unlock();
2864 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);
2869 if (flags
& D3DCREATE_MULTITHREADED
) IWineD3DDevice_SetMultithreaded(device
->WineD3DDevice
);
2871 wined3d_parameters
.BackBufferWidth
= parameters
->BackBufferWidth
;
2872 wined3d_parameters
.BackBufferHeight
= parameters
->BackBufferHeight
;
2873 wined3d_parameters
.BackBufferFormat
= wined3dformat_from_d3dformat(parameters
->BackBufferFormat
);
2874 wined3d_parameters
.BackBufferCount
= parameters
->BackBufferCount
;
2875 wined3d_parameters
.MultiSampleType
= parameters
->MultiSampleType
;
2876 wined3d_parameters
.MultiSampleQuality
= 0; /* d3d9 only */
2877 wined3d_parameters
.SwapEffect
= parameters
->SwapEffect
;
2878 wined3d_parameters
.hDeviceWindow
= parameters
->hDeviceWindow
;
2879 wined3d_parameters
.Windowed
= parameters
->Windowed
;
2880 wined3d_parameters
.EnableAutoDepthStencil
= parameters
->EnableAutoDepthStencil
;
2881 wined3d_parameters
.AutoDepthStencilFormat
= wined3dformat_from_d3dformat(parameters
->AutoDepthStencilFormat
);
2882 wined3d_parameters
.Flags
= parameters
->Flags
;
2883 wined3d_parameters
.FullScreen_RefreshRateInHz
= parameters
->FullScreen_RefreshRateInHz
;
2884 wined3d_parameters
.PresentationInterval
= parameters
->FullScreen_PresentationInterval
;
2885 wined3d_parameters
.AutoRestoreDisplayMode
= TRUE
;
2887 hr
= IWineD3DDevice_Init3D(device
->WineD3DDevice
, &wined3d_parameters
);
2890 WARN("Failed to initialize 3D, hr %#x.\n", hr
);
2891 IWineD3DDevice_ReleaseFocusWindow(device
->WineD3DDevice
);
2892 IWineD3DDevice_Release(device
->WineD3DDevice
);
2893 wined3d_mutex_unlock();
2894 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);
2898 hr
= IWineD3DDevice_SetRenderState(device
->WineD3DDevice
, WINED3DRS_POINTSIZE_MIN
, 0);
2899 wined3d_mutex_unlock();
2902 ERR("Failed to set minimum pointsize, hr %#x.\n", hr
);
2906 parameters
->BackBufferWidth
= wined3d_parameters
.BackBufferWidth
;
2907 parameters
->BackBufferHeight
= wined3d_parameters
.BackBufferHeight
;
2908 parameters
->BackBufferFormat
= d3dformat_from_wined3dformat(wined3d_parameters
.BackBufferFormat
);
2909 parameters
->BackBufferCount
= wined3d_parameters
.BackBufferCount
;
2910 parameters
->MultiSampleType
= wined3d_parameters
.MultiSampleType
;
2911 parameters
->SwapEffect
= wined3d_parameters
.SwapEffect
;
2912 parameters
->hDeviceWindow
= wined3d_parameters
.hDeviceWindow
;
2913 parameters
->Windowed
= wined3d_parameters
.Windowed
;
2914 parameters
->EnableAutoDepthStencil
= wined3d_parameters
.EnableAutoDepthStencil
;
2915 parameters
->AutoDepthStencilFormat
= d3dformat_from_wined3dformat(wined3d_parameters
.AutoDepthStencilFormat
);
2916 parameters
->Flags
= wined3d_parameters
.Flags
;
2917 parameters
->FullScreen_RefreshRateInHz
= wined3d_parameters
.FullScreen_RefreshRateInHz
;
2918 parameters
->FullScreen_PresentationInterval
= wined3d_parameters
.PresentationInterval
;
2920 device
->declArraySize
= 16;
2921 device
->decls
= HeapAlloc(GetProcessHeap(), 0, device
->declArraySize
* sizeof(*device
->decls
));
2924 ERR("Failed to allocate FVF vertex delcaration map memory.\n");
2932 wined3d_mutex_lock();
2933 IWineD3DDevice_Uninit3D(device
->WineD3DDevice
, D3D8CB_DestroySwapChain
);
2934 IWineD3DDevice_ReleaseFocusWindow(device
->WineD3DDevice
);
2935 IWineD3DDevice_Release(device
->WineD3DDevice
);
2936 wined3d_mutex_unlock();
2937 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);