include: Added inspectable.idl file.
[wine.git] / dlls / wined3d / wined3d_main.c
blob0543d97bcdfd4bc880532b7cc458f72fb106bdc8
1 /*
2 * Direct3D wine internal interface main
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Jason Edmeades
7 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
8 * Copyright 2009 Henri Verbeet for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "config.h"
26 #include "wine/port.h"
28 #include "initguid.h"
29 #include "wined3d_private.h"
31 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
32 WINE_DECLARE_DEBUG_CHANNEL(winediag);
34 struct wined3d_wndproc
36 HWND window;
37 BOOL unicode;
38 WNDPROC proc;
39 struct wined3d_device *device;
42 struct wined3d_wndproc_table
44 struct wined3d_wndproc *entries;
45 unsigned int count;
46 unsigned int size;
49 static struct wined3d_wndproc_table wndproc_table;
51 static CRITICAL_SECTION wined3d_cs;
52 static CRITICAL_SECTION_DEBUG wined3d_cs_debug =
54 0, 0, &wined3d_cs,
55 {&wined3d_cs_debug.ProcessLocksList,
56 &wined3d_cs_debug.ProcessLocksList},
57 0, 0, {(DWORD_PTR)(__FILE__ ": wined3d_cs")}
59 static CRITICAL_SECTION wined3d_cs = {&wined3d_cs_debug, -1, 0, 0, 0, 0};
61 static CRITICAL_SECTION wined3d_wndproc_cs;
62 static CRITICAL_SECTION_DEBUG wined3d_wndproc_cs_debug =
64 0, 0, &wined3d_wndproc_cs,
65 {&wined3d_wndproc_cs_debug.ProcessLocksList,
66 &wined3d_wndproc_cs_debug.ProcessLocksList},
67 0, 0, {(DWORD_PTR)(__FILE__ ": wined3d_wndproc_cs")}
69 static CRITICAL_SECTION wined3d_wndproc_cs = {&wined3d_wndproc_cs_debug, -1, 0, 0, 0, 0};
71 /* When updating default value here, make sure to update winecfg as well,
72 * where appropriate. */
73 struct wined3d_settings wined3d_settings =
75 MAKEDWORD_VERSION(1, 0), /* Default to legacy OpenGL */
76 TRUE, /* Use of GLSL enabled by default */
77 ORM_FBO, /* Use FBOs to do offscreen rendering */
78 PCI_VENDOR_NONE,/* PCI Vendor ID */
79 PCI_DEVICE_NONE,/* PCI Device ID */
80 0, /* The default of memory is set in init_driver_info */
81 NULL, /* No wine logo by default */
82 TRUE, /* Multisampling enabled by default. */
83 FALSE, /* No strict draw ordering. */
84 TRUE, /* Don't try to render onscreen by default. */
85 ~0U, /* No VS shader model limit by default. */
86 ~0U, /* No GS shader model limit by default. */
87 ~0U, /* No PS shader model limit by default. */
88 FALSE, /* 3D support enabled by default. */
91 struct wined3d * CDECL wined3d_create(DWORD flags)
93 struct wined3d *object;
94 HRESULT hr;
96 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, FIELD_OFFSET(struct wined3d, adapters[1]));
97 if (!object)
99 ERR("Failed to allocate wined3d object memory.\n");
100 return NULL;
103 if (wined3d_settings.no_3d)
104 flags |= WINED3D_NO3D;
106 hr = wined3d_init(object, flags);
107 if (FAILED(hr))
109 WARN("Failed to initialize wined3d object, hr %#x.\n", hr);
110 HeapFree(GetProcessHeap(), 0, object);
111 return NULL;
114 TRACE("Created wined3d object %p.\n", object);
116 return object;
119 static DWORD get_config_key(HKEY defkey, HKEY appkey, const char *name, char *buffer, DWORD size)
121 if (appkey && !RegQueryValueExA(appkey, name, 0, NULL, (BYTE *)buffer, &size)) return 0;
122 if (defkey && !RegQueryValueExA(defkey, name, 0, NULL, (BYTE *)buffer, &size)) return 0;
123 return ERROR_FILE_NOT_FOUND;
126 static DWORD get_config_key_dword(HKEY defkey, HKEY appkey, const char *name, DWORD *data)
128 DWORD type;
129 DWORD size = sizeof(DWORD);
130 if (appkey && !RegQueryValueExA(appkey, name, 0, &type, (BYTE *)data, &size) && (type == REG_DWORD)) return 0;
131 if (defkey && !RegQueryValueExA(defkey, name, 0, &type, (BYTE *)data, &size) && (type == REG_DWORD)) return 0;
132 return ERROR_FILE_NOT_FOUND;
135 static BOOL wined3d_dll_init(HINSTANCE hInstDLL)
137 DWORD wined3d_context_tls_idx;
138 char buffer[MAX_PATH+10];
139 DWORD size = sizeof(buffer);
140 HKEY hkey = 0;
141 HKEY appkey = 0;
142 DWORD len, tmpvalue;
143 WNDCLASSA wc;
145 wined3d_context_tls_idx = TlsAlloc();
146 if (wined3d_context_tls_idx == TLS_OUT_OF_INDEXES)
148 DWORD err = GetLastError();
149 ERR("Failed to allocate context TLS index, err %#x.\n", err);
150 return FALSE;
152 context_set_tls_idx(wined3d_context_tls_idx);
154 /* We need our own window class for a fake window which we use to retrieve GL capabilities */
155 /* We might need CS_OWNDC in the future if we notice strange things on Windows.
156 * Various articles/posts about OpenGL problems on Windows recommend this. */
157 wc.style = CS_HREDRAW | CS_VREDRAW;
158 wc.lpfnWndProc = DefWindowProcA;
159 wc.cbClsExtra = 0;
160 wc.cbWndExtra = 0;
161 wc.hInstance = hInstDLL;
162 wc.hIcon = LoadIconA(NULL, (const char *)IDI_WINLOGO);
163 wc.hCursor = LoadCursorA(NULL, (const char *)IDC_ARROW);
164 wc.hbrBackground = NULL;
165 wc.lpszMenuName = NULL;
166 wc.lpszClassName = WINED3D_OPENGL_WINDOW_CLASS_NAME;
168 if (!RegisterClassA(&wc))
170 ERR("Failed to register window class 'WineD3D_OpenGL'!\n");
171 if (!TlsFree(wined3d_context_tls_idx))
173 DWORD err = GetLastError();
174 ERR("Failed to free context TLS index, err %#x.\n", err);
176 return FALSE;
179 DisableThreadLibraryCalls(hInstDLL);
181 /* @@ Wine registry key: HKCU\Software\Wine\Direct3D */
182 if ( RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\Direct3D", &hkey ) ) hkey = 0;
184 len = GetModuleFileNameA( 0, buffer, MAX_PATH );
185 if (len && len < MAX_PATH)
187 HKEY tmpkey;
188 /* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */
189 if (!RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\AppDefaults", &tmpkey ))
191 char *p, *appname = buffer;
192 if ((p = strrchr( appname, '/' ))) appname = p + 1;
193 if ((p = strrchr( appname, '\\' ))) appname = p + 1;
194 strcat( appname, "\\Direct3D" );
195 TRACE("appname = [%s]\n", appname);
196 if (RegOpenKeyA( tmpkey, appname, &appkey )) appkey = 0;
197 RegCloseKey( tmpkey );
201 if (hkey || appkey)
203 if (!get_config_key_dword(hkey, appkey, "MaxVersionGL", &tmpvalue))
205 if (tmpvalue != wined3d_settings.max_gl_version)
207 ERR_(winediag)("Setting maximum allowed wined3d GL version to %u.%u.\n",
208 tmpvalue >> 16, tmpvalue & 0xffff);
209 wined3d_settings.max_gl_version = tmpvalue;
212 if ( !get_config_key( hkey, appkey, "UseGLSL", buffer, size) )
214 if (!strcmp(buffer,"disabled"))
216 ERR_(winediag)("The GLSL shader backend has been disabled. You get to keep all the pieces if it breaks.\n");
217 TRACE("Use of GL Shading Language disabled\n");
218 wined3d_settings.glslRequested = FALSE;
221 if ( !get_config_key( hkey, appkey, "OffscreenRenderingMode", buffer, size) )
223 if (!strcmp(buffer,"backbuffer"))
225 TRACE("Using the backbuffer for offscreen rendering\n");
226 wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
228 else if (!strcmp(buffer,"fbo"))
230 TRACE("Using FBOs for offscreen rendering\n");
231 wined3d_settings.offscreen_rendering_mode = ORM_FBO;
234 if ( !get_config_key_dword( hkey, appkey, "VideoPciDeviceID", &tmpvalue) )
236 int pci_device_id = tmpvalue;
238 /* A pci device id is 16-bit */
239 if(pci_device_id > 0xffff)
241 ERR("Invalid value for VideoPciDeviceID. The value should be smaller or equal to 65535 or 0xffff\n");
243 else
245 TRACE("Using PCI Device ID %04x\n", pci_device_id);
246 wined3d_settings.pci_device_id = pci_device_id;
249 if ( !get_config_key_dword( hkey, appkey, "VideoPciVendorID", &tmpvalue) )
251 int pci_vendor_id = tmpvalue;
253 /* A pci device id is 16-bit */
254 if(pci_vendor_id > 0xffff)
256 ERR("Invalid value for VideoPciVendorID. The value should be smaller or equal to 65535 or 0xffff\n");
258 else
260 TRACE("Using PCI Vendor ID %04x\n", pci_vendor_id);
261 wined3d_settings.pci_vendor_id = pci_vendor_id;
264 if ( !get_config_key( hkey, appkey, "VideoMemorySize", buffer, size) )
266 int TmpVideoMemorySize = atoi(buffer);
267 if(TmpVideoMemorySize > 0)
269 wined3d_settings.emulated_textureram = (UINT64)TmpVideoMemorySize *1024*1024;
270 TRACE("Use %iMiB = 0x%s bytes for emulated_textureram\n",
271 TmpVideoMemorySize,
272 wine_dbgstr_longlong(wined3d_settings.emulated_textureram));
274 else
275 ERR("VideoMemorySize is %i but must be >0\n", TmpVideoMemorySize);
277 if ( !get_config_key( hkey, appkey, "WineLogo", buffer, size) )
279 size_t len = strlen(buffer) + 1;
281 wined3d_settings.logo = HeapAlloc(GetProcessHeap(), 0, len);
282 if (!wined3d_settings.logo) ERR("Failed to allocate logo path memory.\n");
283 else memcpy(wined3d_settings.logo, buffer, len);
285 if ( !get_config_key( hkey, appkey, "Multisampling", buffer, size) )
287 if (!strcmp(buffer, "disabled"))
289 TRACE("Multisampling disabled.\n");
290 wined3d_settings.allow_multisampling = FALSE;
293 if (!get_config_key(hkey, appkey, "StrictDrawOrdering", buffer, size)
294 && !strcmp(buffer,"enabled"))
296 TRACE("Enforcing strict draw ordering.\n");
297 wined3d_settings.strict_draw_ordering = TRUE;
299 if (!get_config_key(hkey, appkey, "AlwaysOffscreen", buffer, size)
300 && !strcmp(buffer,"disabled"))
302 TRACE("Not always rendering backbuffers offscreen.\n");
303 wined3d_settings.always_offscreen = FALSE;
305 if (!get_config_key_dword(hkey, appkey, "MaxShaderModelVS", &wined3d_settings.max_sm_vs))
306 TRACE("Limiting VS shader model to %u.\n", wined3d_settings.max_sm_vs);
307 if (!get_config_key_dword(hkey, appkey, "MaxShaderModelGS", &wined3d_settings.max_sm_gs))
308 TRACE("Limiting GS shader model to %u.\n", wined3d_settings.max_sm_gs);
309 if (!get_config_key_dword(hkey, appkey, "MaxShaderModelPS", &wined3d_settings.max_sm_ps))
310 TRACE("Limiting PS shader model to %u.\n", wined3d_settings.max_sm_ps);
311 if (!get_config_key(hkey, appkey, "DirectDrawRenderer", buffer, size)
312 && !strcmp(buffer, "gdi"))
314 TRACE("Disabling 3D support.\n");
315 wined3d_settings.no_3d = TRUE;
319 if (appkey) RegCloseKey( appkey );
320 if (hkey) RegCloseKey( hkey );
322 return TRUE;
325 static BOOL wined3d_dll_destroy(HINSTANCE hInstDLL)
327 DWORD wined3d_context_tls_idx = context_get_tls_idx();
328 unsigned int i;
330 if (!TlsFree(wined3d_context_tls_idx))
332 DWORD err = GetLastError();
333 ERR("Failed to free context TLS index, err %#x.\n", err);
336 for (i = 0; i < wndproc_table.count; ++i)
338 /* Trying to unregister these would be futile. These entries can only
339 * exist if either we skipped them in wined3d_unregister_window() due
340 * to the application replacing the wndproc after the entry was
341 * registered, or if the application still has an active wined3d
342 * device. In the latter case the application has bigger problems than
343 * these entries. */
344 WARN("Leftover wndproc table entry %p.\n", &wndproc_table.entries[i]);
346 HeapFree(GetProcessHeap(), 0, wndproc_table.entries);
348 HeapFree(GetProcessHeap(), 0, wined3d_settings.logo);
349 UnregisterClassA(WINED3D_OPENGL_WINDOW_CLASS_NAME, hInstDLL);
351 DeleteCriticalSection(&wined3d_wndproc_cs);
352 DeleteCriticalSection(&wined3d_cs);
353 return TRUE;
356 void WINAPI wined3d_mutex_lock(void)
358 EnterCriticalSection(&wined3d_cs);
361 void WINAPI wined3d_mutex_unlock(void)
363 LeaveCriticalSection(&wined3d_cs);
366 static void wined3d_wndproc_mutex_lock(void)
368 EnterCriticalSection(&wined3d_wndproc_cs);
371 static void wined3d_wndproc_mutex_unlock(void)
373 LeaveCriticalSection(&wined3d_wndproc_cs);
376 static struct wined3d_wndproc *wined3d_find_wndproc(HWND window)
378 unsigned int i;
380 for (i = 0; i < wndproc_table.count; ++i)
382 if (wndproc_table.entries[i].window == window)
384 return &wndproc_table.entries[i];
388 return NULL;
391 static LRESULT CALLBACK wined3d_wndproc(HWND window, UINT message, WPARAM wparam, LPARAM lparam)
393 struct wined3d_wndproc *entry;
394 struct wined3d_device *device;
395 BOOL unicode;
396 WNDPROC proc;
398 wined3d_wndproc_mutex_lock();
399 entry = wined3d_find_wndproc(window);
401 if (!entry)
403 wined3d_wndproc_mutex_unlock();
404 ERR("Window %p is not registered with wined3d.\n", window);
405 return DefWindowProcW(window, message, wparam, lparam);
408 device = entry->device;
409 unicode = entry->unicode;
410 proc = entry->proc;
411 wined3d_wndproc_mutex_unlock();
413 if (device)
414 return device_process_message(device, window, unicode, message, wparam, lparam, proc);
415 if (unicode)
416 return CallWindowProcW(proc, window, message, wparam, lparam);
417 return CallWindowProcA(proc, window, message, wparam, lparam);
420 BOOL wined3d_register_window(HWND window, struct wined3d_device *device)
422 struct wined3d_wndproc *entry;
424 wined3d_wndproc_mutex_lock();
426 if (wined3d_find_wndproc(window))
428 wined3d_wndproc_mutex_unlock();
429 WARN("Window %p is already registered with wined3d.\n", window);
430 return TRUE;
433 if (wndproc_table.size == wndproc_table.count)
435 unsigned int new_size = max(1, wndproc_table.size * 2);
436 struct wined3d_wndproc *new_entries;
438 if (!wndproc_table.entries) new_entries = HeapAlloc(GetProcessHeap(), 0, new_size * sizeof(*new_entries));
439 else new_entries = HeapReAlloc(GetProcessHeap(), 0, wndproc_table.entries, new_size * sizeof(*new_entries));
441 if (!new_entries)
443 wined3d_wndproc_mutex_unlock();
444 ERR("Failed to grow table.\n");
445 return FALSE;
448 wndproc_table.entries = new_entries;
449 wndproc_table.size = new_size;
452 entry = &wndproc_table.entries[wndproc_table.count++];
453 entry->window = window;
454 entry->unicode = IsWindowUnicode(window);
455 /* Set a window proc that matches the window. Some applications (e.g. NoX)
456 * replace the window proc after we've set ours, and expect to be able to
457 * call the previous one (ours) directly, without using CallWindowProc(). */
458 if (entry->unicode)
459 entry->proc = (WNDPROC)SetWindowLongPtrW(window, GWLP_WNDPROC, (LONG_PTR)wined3d_wndproc);
460 else
461 entry->proc = (WNDPROC)SetWindowLongPtrA(window, GWLP_WNDPROC, (LONG_PTR)wined3d_wndproc);
462 entry->device = device;
464 wined3d_wndproc_mutex_unlock();
466 return TRUE;
469 void wined3d_unregister_window(HWND window)
471 struct wined3d_wndproc *entry, *last;
472 LONG_PTR proc;
474 wined3d_wndproc_mutex_lock();
476 if (!(entry = wined3d_find_wndproc(window)))
478 wined3d_wndproc_mutex_unlock();
479 ERR("Window %p is not registered with wined3d.\n", window);
480 return;
483 if (entry->unicode)
485 proc = GetWindowLongPtrW(window, GWLP_WNDPROC);
486 if (proc != (LONG_PTR)wined3d_wndproc)
488 entry->device = NULL;
489 wined3d_wndproc_mutex_unlock();
490 WARN("Not unregistering window %p, window proc %#lx doesn't match wined3d window proc %p.\n",
491 window, proc, wined3d_wndproc);
492 return;
495 SetWindowLongPtrW(window, GWLP_WNDPROC, (LONG_PTR)entry->proc);
497 else
499 proc = GetWindowLongPtrA(window, GWLP_WNDPROC);
500 if (proc != (LONG_PTR)wined3d_wndproc)
502 entry->device = NULL;
503 wined3d_wndproc_mutex_unlock();
504 WARN("Not unregistering window %p, window proc %#lx doesn't match wined3d window proc %p.\n",
505 window, proc, wined3d_wndproc);
506 return;
509 SetWindowLongPtrA(window, GWLP_WNDPROC, (LONG_PTR)entry->proc);
512 last = &wndproc_table.entries[--wndproc_table.count];
513 if (entry != last) *entry = *last;
515 wined3d_wndproc_mutex_unlock();
518 /* At process attach */
519 BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, void *reserved)
521 switch (reason)
523 case DLL_PROCESS_ATTACH:
524 return wined3d_dll_init(inst);
526 case DLL_PROCESS_DETACH:
527 if (!reserved)
528 return wined3d_dll_destroy(inst);
529 break;
531 case DLL_THREAD_DETACH:
532 if (!context_set_current(NULL))
534 ERR("Failed to clear current context.\n");
536 return TRUE;
538 return TRUE;