1 /* Direct3D Vertex Buffer
2 * Copyright (c) 2002 Lionel ULMER
3 * Copyright (c) 2006 Stefan DÖSINGER
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #include "ddraw_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(ddraw
);
27 static inline struct d3d_vertex_buffer
*impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer
*iface
)
29 return CONTAINING_RECORD(iface
, struct d3d_vertex_buffer
, IDirect3DVertexBuffer_iface
);
32 static inline struct d3d_vertex_buffer
*impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7
*iface
)
34 return CONTAINING_RECORD(iface
, struct d3d_vertex_buffer
, IDirect3DVertexBuffer7_iface
);
37 /*****************************************************************************
39 *****************************************************************************/
41 /*****************************************************************************
42 * IDirect3DVertexBuffer7::QueryInterface
44 * The QueryInterface Method for Vertex Buffers
45 * For a link to QueryInterface rules, see IDirectDraw7::QueryInterface
48 * riid: Queried Interface id
49 * obj: Address to return the interface pointer
53 * E_NOINTERFACE if the interface wasn't found
55 *****************************************************************************/
56 static HRESULT WINAPI
d3d_vertex_buffer7_QueryInterface(IDirect3DVertexBuffer7
*iface
, REFIID riid
, void **obj
)
58 struct d3d_vertex_buffer
*buffer
= impl_from_IDirect3DVertexBuffer7(iface
);
60 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), obj
);
62 /* By default, set the object pointer to NULL */
65 if ( IsEqualGUID( &IID_IUnknown
, riid
) )
67 IDirect3DVertexBuffer7_AddRef(iface
);
69 TRACE(" Creating IUnknown interface at %p.\n", *obj
);
72 if ( IsEqualGUID( &IID_IDirect3DVertexBuffer
, riid
) )
74 IDirect3DVertexBuffer7_AddRef(iface
);
75 *obj
= &buffer
->IDirect3DVertexBuffer_iface
;
76 TRACE(" Creating IDirect3DVertexBuffer interface %p\n", *obj
);
79 if ( IsEqualGUID( &IID_IDirect3DVertexBuffer7
, riid
) )
81 IDirect3DVertexBuffer7_AddRef(iface
);
83 TRACE(" Creating IDirect3DVertexBuffer7 interface %p\n", *obj
);
87 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
92 static HRESULT WINAPI
d3d_vertex_buffer1_QueryInterface(IDirect3DVertexBuffer
*iface
, REFIID riid
, void **obj
)
94 struct d3d_vertex_buffer
*buffer
= impl_from_IDirect3DVertexBuffer(iface
);
96 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), obj
);
98 return d3d_vertex_buffer7_QueryInterface(&buffer
->IDirect3DVertexBuffer7_iface
, riid
, obj
);
101 /*****************************************************************************
102 * IDirect3DVertexBuffer7::AddRef
104 * AddRef for Vertex Buffers
109 *****************************************************************************/
110 static ULONG WINAPI
d3d_vertex_buffer7_AddRef(IDirect3DVertexBuffer7
*iface
)
112 struct d3d_vertex_buffer
*buffer
= impl_from_IDirect3DVertexBuffer7(iface
);
113 ULONG ref
= InterlockedIncrement(&buffer
->ref
);
115 TRACE("%p increasing refcount to %u.\n", buffer
, ref
);
120 static ULONG WINAPI
d3d_vertex_buffer1_AddRef(IDirect3DVertexBuffer
*iface
)
122 struct d3d_vertex_buffer
*buffer
= impl_from_IDirect3DVertexBuffer(iface
);
124 TRACE("iface %p.\n", iface
);
126 return d3d_vertex_buffer7_AddRef(&buffer
->IDirect3DVertexBuffer7_iface
);
130 /*****************************************************************************
131 * IDirect3DVertexBuffer7::Release
133 * Release for Vertex Buffers
138 *****************************************************************************/
139 static ULONG WINAPI
d3d_vertex_buffer7_Release(IDirect3DVertexBuffer7
*iface
)
141 struct d3d_vertex_buffer
*buffer
= impl_from_IDirect3DVertexBuffer7(iface
);
142 ULONG ref
= InterlockedDecrement(&buffer
->ref
);
144 TRACE("%p decreasing refcount to %u.\n", buffer
, ref
);
148 struct wined3d_buffer
*curVB
= NULL
;
151 /* D3D7 Vertex buffers don't stay bound in the device, they are passed
152 * as a parameter to drawPrimitiveVB. DrawPrimitiveVB sets them as the
153 * stream source in wined3d, and they should get unset there before
154 * they are destroyed. */
155 wined3d_mutex_lock();
156 wined3d_device_get_stream_source(buffer
->ddraw
->wined3d_device
,
157 0, &curVB
, &offset
, &stride
);
158 if (curVB
== buffer
->wineD3DVertexBuffer
)
159 wined3d_device_set_stream_source(buffer
->ddraw
->wined3d_device
, 0, NULL
, 0, 0);
161 wined3d_vertex_declaration_decref(buffer
->wineD3DVertexDeclaration
);
162 wined3d_buffer_decref(buffer
->wineD3DVertexBuffer
);
163 wined3d_mutex_unlock();
165 HeapFree(GetProcessHeap(), 0, buffer
);
171 static ULONG WINAPI
d3d_vertex_buffer1_Release(IDirect3DVertexBuffer
*iface
)
173 struct d3d_vertex_buffer
*buffer
= impl_from_IDirect3DVertexBuffer(iface
);
175 TRACE("iface %p.\n", iface
);
177 return d3d_vertex_buffer7_Release(&buffer
->IDirect3DVertexBuffer7_iface
);
180 /*****************************************************************************
181 * IDirect3DVertexBuffer Methods
182 *****************************************************************************/
184 static HRESULT
d3d_vertex_buffer_create_wined3d_buffer(struct d3d_vertex_buffer
*buffer
, BOOL dynamic
,
185 struct wined3d_buffer
**wined3d_buffer
)
187 DWORD usage
= WINED3DUSAGE_STATICDECL
;
188 enum wined3d_pool pool
;
190 if (buffer
->Caps
& D3DVBCAPS_SYSTEMMEMORY
)
191 pool
= WINED3D_POOL_SYSTEM_MEM
;
193 pool
= WINED3D_POOL_DEFAULT
;
195 if (buffer
->Caps
& D3DVBCAPS_WRITEONLY
)
196 usage
|= WINED3DUSAGE_WRITEONLY
;
198 usage
|= WINED3DUSAGE_DYNAMIC
;
200 return wined3d_buffer_create_vb(buffer
->ddraw
->wined3d_device
,
201 buffer
->size
, usage
, pool
, buffer
, &ddraw_null_wined3d_parent_ops
,
205 /*****************************************************************************
206 * IDirect3DVertexBuffer7::Lock
208 * Locks the vertex buffer and returns a pointer to the vertex data
209 * Locking vertex buffers is similar to locking surfaces, because Windows
210 * uses surfaces to store vertex data internally (According to the DX sdk)
213 * Flags: Locking flags. Relevant here are DDLOCK_READONLY, DDLOCK_WRITEONLY,
214 * DDLOCK_DISCARDCONTENTS and DDLOCK_NOOVERWRITE.
215 * Data: Returns a pointer to the vertex data
216 * Size: Returns the size of the buffer if not NULL
220 * DDERR_INVALIDPARAMS if Data is NULL
221 * D3DERR_VERTEXBUFFEROPTIMIZED if called on an optimized buffer(WineD3D)
223 *****************************************************************************/
224 static HRESULT WINAPI
d3d_vertex_buffer7_Lock(IDirect3DVertexBuffer7
*iface
,
225 DWORD flags
, void **data
, DWORD
*data_size
)
227 struct d3d_vertex_buffer
*buffer
= impl_from_IDirect3DVertexBuffer7(iface
);
228 struct wined3d_resource_desc wined3d_desc
;
229 struct wined3d_resource
*wined3d_resource
;
231 DWORD wined3d_flags
= 0;
233 TRACE("iface %p, flags %#x, data %p, data_size %p.\n", iface
, flags
, data
, data_size
);
235 /* Writeonly: Pointless. Event: Unsupported by native according to the sdk
236 * nosyslock: Not applicable
238 if (!(flags
& DDLOCK_WAIT
))
239 wined3d_flags
|= WINED3D_MAP_DONOTWAIT
;
240 if (flags
& DDLOCK_READONLY
)
241 wined3d_flags
|= WINED3D_MAP_READONLY
;
242 if (flags
& DDLOCK_NOOVERWRITE
)
243 wined3d_flags
|= WINED3D_MAP_NOOVERWRITE
;
244 if (flags
& DDLOCK_DISCARDCONTENTS
)
246 wined3d_flags
|= WINED3D_MAP_DISCARD
;
248 if (!buffer
->dynamic
)
250 struct wined3d_buffer
*new_buffer
;
251 wined3d_mutex_lock();
252 hr
= d3d_vertex_buffer_create_wined3d_buffer(buffer
, TRUE
, &new_buffer
);
255 buffer
->dynamic
= TRUE
;
256 wined3d_buffer_decref(buffer
->wineD3DVertexBuffer
);
257 buffer
->wineD3DVertexBuffer
= new_buffer
;
261 WARN("Failed to create a dynamic buffer\n");
263 wined3d_mutex_unlock();
267 wined3d_mutex_lock();
270 /* Get the size, for returning it, and for locking */
271 wined3d_resource
= wined3d_buffer_get_resource(buffer
->wineD3DVertexBuffer
);
272 wined3d_resource_get_desc(wined3d_resource
, &wined3d_desc
);
273 *data_size
= wined3d_desc
.size
;
276 hr
= wined3d_buffer_map(buffer
->wineD3DVertexBuffer
, 0, 0, (BYTE
**)data
, wined3d_flags
);
278 wined3d_mutex_unlock();
283 static HRESULT WINAPI
d3d_vertex_buffer1_Lock(IDirect3DVertexBuffer
*iface
,
284 DWORD flags
, void **data
, DWORD
*data_size
)
286 struct d3d_vertex_buffer
*buffer
= impl_from_IDirect3DVertexBuffer(iface
);
288 TRACE("iface %p, flags %#x, data %p, data_size %p.\n", iface
, flags
, data
, data_size
);
290 return d3d_vertex_buffer7_Lock(&buffer
->IDirect3DVertexBuffer7_iface
, flags
, data
, data_size
);
293 /*****************************************************************************
294 * IDirect3DVertexBuffer7::Unlock
296 * Unlocks a vertex Buffer
301 *****************************************************************************/
302 static HRESULT WINAPI
d3d_vertex_buffer7_Unlock(IDirect3DVertexBuffer7
*iface
)
304 struct d3d_vertex_buffer
*buffer
= impl_from_IDirect3DVertexBuffer7(iface
);
306 TRACE("iface %p.\n", iface
);
308 wined3d_mutex_lock();
309 wined3d_buffer_unmap(buffer
->wineD3DVertexBuffer
);
310 wined3d_mutex_unlock();
315 static HRESULT WINAPI
d3d_vertex_buffer1_Unlock(IDirect3DVertexBuffer
*iface
)
317 struct d3d_vertex_buffer
*buffer
= impl_from_IDirect3DVertexBuffer(iface
);
319 TRACE("iface %p.\n", iface
);
321 return d3d_vertex_buffer7_Unlock(&buffer
->IDirect3DVertexBuffer7_iface
);
325 /*****************************************************************************
326 * IDirect3DVertexBuffer7::ProcessVertices
328 * Processes untransformed Vertices into a transformed or optimized vertex
329 * buffer. It can also perform other operations, such as lighting or clipping
332 * VertexOp: Operation(s) to perform: D3DVOP_CLIP, _EXTENTS, _LIGHT, _TRANSFORM
333 * DestIndex: Index in the destination buffer(This), where the vertices are
335 * Count: Number of Vertices in the Source buffer to process
336 * SrcBuffer: Source vertex buffer
337 * SrcIndex: Index of the first vertex in the src buffer to process
338 * D3DDevice: Device to use for transformation
339 * Flags: 0 for default, D3DPV_DONOTCOPYDATA to prevent copying
344 * DDERR_INVALIDPARAMS If D3DVOP_TRANSFORM wasn't passed
346 *****************************************************************************/
347 static HRESULT WINAPI
d3d_vertex_buffer7_ProcessVertices(IDirect3DVertexBuffer7
*iface
,
348 DWORD vertex_op
, DWORD dst_idx
, DWORD count
, IDirect3DVertexBuffer7
*src_buffer
,
349 DWORD src_idx
, IDirect3DDevice7
*device
, DWORD flags
)
351 struct d3d_vertex_buffer
*dst_buffer_impl
= impl_from_IDirect3DVertexBuffer7(iface
);
352 struct d3d_vertex_buffer
*src_buffer_impl
= unsafe_impl_from_IDirect3DVertexBuffer7(src_buffer
);
353 struct d3d_device
*device_impl
= unsafe_impl_from_IDirect3DDevice7(device
);
354 BOOL oldClip
, doClip
;
357 TRACE("iface %p, vertex_op %#x, dst_idx %u, count %u, src_buffer %p, src_idx %u, device %p, flags %#x.\n",
358 iface
, vertex_op
, dst_idx
, count
, src_buffer
, src_idx
, device
, flags
);
360 /* Vertex operations:
361 * D3DVOP_CLIP: Clips vertices outside the viewing frustrum. Needs clipping information
362 * in the vertex buffer (Buffer may not be created with D3DVBCAPS_DONOTCLIP)
363 * D3DVOP_EXTENTS: Causes the screen extents to be updated when rendering the vertices
364 * D3DVOP_LIGHT: Lights the vertices
365 * D3DVOP_TRANSFORM: Transform the vertices. This flag is necessary
367 * WineD3D only transforms and clips the vertices by now, so EXTENTS and LIGHT
368 * are not implemented. Clipping is disabled ATM, because of unsure conditions.
370 if (!(vertex_op
& D3DVOP_TRANSFORM
))
371 return DDERR_INVALIDPARAMS
;
373 wined3d_mutex_lock();
375 /* WineD3D doesn't know d3d7 vertex operation, it uses
376 * render states instead. Set the render states according to
379 doClip
= !!(vertex_op
& D3DVOP_CLIP
);
380 oldClip
= wined3d_device_get_render_state(device_impl
->wined3d_device
, WINED3D_RS_CLIPPING
);
381 if (doClip
!= oldClip
)
382 wined3d_device_set_render_state(device_impl
->wined3d_device
, WINED3D_RS_CLIPPING
, doClip
);
384 wined3d_device_set_stream_source(device_impl
->wined3d_device
,
385 0, src_buffer_impl
->wineD3DVertexBuffer
, 0, get_flexible_vertex_size(src_buffer_impl
->fvf
));
386 wined3d_device_set_vertex_declaration(device_impl
->wined3d_device
, src_buffer_impl
->wineD3DVertexDeclaration
);
387 hr
= wined3d_device_process_vertices(device_impl
->wined3d_device
, src_idx
, dst_idx
,
388 count
, dst_buffer_impl
->wineD3DVertexBuffer
, NULL
, flags
, dst_buffer_impl
->fvf
);
390 /* Restore the states if needed */
391 if (doClip
!= oldClip
)
392 wined3d_device_set_render_state(device_impl
->wined3d_device
, WINED3D_RS_CLIPPING
, oldClip
);
394 wined3d_mutex_unlock();
399 static HRESULT WINAPI
d3d_vertex_buffer1_ProcessVertices(IDirect3DVertexBuffer
*iface
,
400 DWORD vertex_op
, DWORD dst_idx
, DWORD count
, IDirect3DVertexBuffer
*src_buffer
,
401 DWORD src_idx
, IDirect3DDevice3
*device
, DWORD flags
)
403 struct d3d_vertex_buffer
*dst_buffer_impl
= impl_from_IDirect3DVertexBuffer(iface
);
404 struct d3d_vertex_buffer
*src_buffer_impl
= unsafe_impl_from_IDirect3DVertexBuffer(src_buffer
);
405 struct d3d_device
*device_impl
= unsafe_impl_from_IDirect3DDevice3(device
);
407 TRACE("iface %p, vertex_op %#x, dst_idx %u, count %u, src_buffer %p, src_idx %u, device %p, flags %#x.\n",
408 iface
, vertex_op
, dst_idx
, count
, src_buffer
, src_idx
, device
, flags
);
410 return d3d_vertex_buffer7_ProcessVertices(&dst_buffer_impl
->IDirect3DVertexBuffer7_iface
, vertex_op
,
411 dst_idx
, count
, &src_buffer_impl
->IDirect3DVertexBuffer7_iface
, src_idx
,
412 device_impl
? &device_impl
->IDirect3DDevice7_iface
: NULL
, flags
);
415 /*****************************************************************************
416 * IDirect3DVertexBuffer7::GetVertexBufferDesc
418 * Returns the description of a vertex buffer
421 * Desc: Address to write the description to
424 * DDERR_INVALIDPARAMS if Desc is NULL
427 *****************************************************************************/
428 static HRESULT WINAPI
d3d_vertex_buffer7_GetVertexBufferDesc(IDirect3DVertexBuffer7
*iface
, D3DVERTEXBUFFERDESC
*desc
)
430 struct d3d_vertex_buffer
*buffer
= impl_from_IDirect3DVertexBuffer7(iface
);
431 struct wined3d_resource_desc wined3d_desc
;
432 struct wined3d_resource
*wined3d_resource
;
434 TRACE("iface %p, desc %p.\n", iface
, desc
);
436 if (!desc
) return DDERR_INVALIDPARAMS
;
438 wined3d_mutex_lock();
439 wined3d_resource
= wined3d_buffer_get_resource(buffer
->wineD3DVertexBuffer
);
440 wined3d_resource_get_desc(wined3d_resource
, &wined3d_desc
);
441 wined3d_mutex_unlock();
443 /* Now fill the desc structure */
444 desc
->dwCaps
= buffer
->Caps
;
445 desc
->dwFVF
= buffer
->fvf
;
446 desc
->dwNumVertices
= wined3d_desc
.size
/ get_flexible_vertex_size(buffer
->fvf
);
451 static HRESULT WINAPI
d3d_vertex_buffer1_GetVertexBufferDesc(IDirect3DVertexBuffer
*iface
, D3DVERTEXBUFFERDESC
*desc
)
453 struct d3d_vertex_buffer
*buffer
= impl_from_IDirect3DVertexBuffer(iface
);
455 TRACE("iface %p, desc %p.\n", iface
, desc
);
457 return d3d_vertex_buffer7_GetVertexBufferDesc(&buffer
->IDirect3DVertexBuffer7_iface
, desc
);
461 /*****************************************************************************
462 * IDirect3DVertexBuffer7::Optimize
464 * Converts an unoptimized vertex buffer into an optimized buffer
467 * D3DDevice: Device for which this buffer is optimized
468 * Flags: Not used, should be set to 0
471 * D3D_OK, because it's a stub
473 *****************************************************************************/
474 static HRESULT WINAPI
d3d_vertex_buffer7_Optimize(IDirect3DVertexBuffer7
*iface
,
475 IDirect3DDevice7
*device
, DWORD flags
)
477 struct d3d_vertex_buffer
*buffer
= impl_from_IDirect3DVertexBuffer7(iface
);
478 static BOOL hide
= FALSE
;
480 TRACE("iface %p, device %p, flags %#x.\n", iface
, device
, flags
);
484 FIXME("iface %p, device %p, flags %#x stub!\n", iface
, device
, flags
);
488 /* We could forward this call to WineD3D and take advantage
489 * of it once we use OpenGL vertex buffers
491 wined3d_mutex_lock();
492 buffer
->Caps
|= D3DVBCAPS_OPTIMIZED
;
493 wined3d_mutex_unlock();
498 static HRESULT WINAPI
d3d_vertex_buffer1_Optimize(IDirect3DVertexBuffer
*iface
,
499 IDirect3DDevice3
*device
, DWORD flags
)
501 struct d3d_vertex_buffer
*buffer
= impl_from_IDirect3DVertexBuffer(iface
);
502 struct d3d_device
*device_impl
= unsafe_impl_from_IDirect3DDevice3(device
);
504 TRACE("iface %p, device %p, flags %#x.\n", iface
, device
, flags
);
506 return d3d_vertex_buffer7_Optimize(&buffer
->IDirect3DVertexBuffer7_iface
,
507 device_impl
? &device_impl
->IDirect3DDevice7_iface
: NULL
, flags
);
510 /*****************************************************************************
511 * IDirect3DVertexBuffer7::ProcessVerticesStrided
513 * This method processes untransformed strided vertices into a processed
514 * or optimized vertex buffer.
516 * For more details on the parameters, see
517 * IDirect3DVertexBuffer7::ProcessVertices
520 * VertexOp: Operations to perform
521 * DestIndex: Destination index to write the vertices to
522 * Count: Number of input vertices
523 * StrideData: Array containing the input vertices
524 * VertexTypeDesc: Vertex Description or source index?????????
525 * D3DDevice: IDirect3DDevice7 to use for processing
526 * Flags: Can be D3DPV_DONOTCOPYDATA to avoid copying unmodified vertices
529 * D3D_OK on success, or DDERR_*
531 *****************************************************************************/
532 static HRESULT WINAPI
d3d_vertex_buffer7_ProcessVerticesStrided(IDirect3DVertexBuffer7
*iface
,
533 DWORD vertex_op
, DWORD dst_idx
, DWORD count
, D3DDRAWPRIMITIVESTRIDEDDATA
*data
,
534 DWORD fvf
, IDirect3DDevice7
*device
, DWORD flags
)
536 FIXME("iface %p, vertex_op %#x, dst_idx %u, count %u, data %p, fvf %#x, device %p, flags %#x stub!\n",
537 iface
, vertex_op
, dst_idx
, count
, data
, fvf
, device
, flags
);
542 /*****************************************************************************
544 *****************************************************************************/
546 static const struct IDirect3DVertexBuffer7Vtbl d3d_vertex_buffer7_vtbl
=
548 d3d_vertex_buffer7_QueryInterface
,
549 d3d_vertex_buffer7_AddRef
,
550 d3d_vertex_buffer7_Release
,
551 d3d_vertex_buffer7_Lock
,
552 d3d_vertex_buffer7_Unlock
,
553 d3d_vertex_buffer7_ProcessVertices
,
554 d3d_vertex_buffer7_GetVertexBufferDesc
,
555 d3d_vertex_buffer7_Optimize
,
556 d3d_vertex_buffer7_ProcessVerticesStrided
,
559 static const struct IDirect3DVertexBufferVtbl d3d_vertex_buffer1_vtbl
=
561 d3d_vertex_buffer1_QueryInterface
,
562 d3d_vertex_buffer1_AddRef
,
563 d3d_vertex_buffer1_Release
,
564 d3d_vertex_buffer1_Lock
,
565 d3d_vertex_buffer1_Unlock
,
566 d3d_vertex_buffer1_ProcessVertices
,
567 d3d_vertex_buffer1_GetVertexBufferDesc
,
568 d3d_vertex_buffer1_Optimize
,
571 HRESULT
d3d_vertex_buffer_create(struct d3d_vertex_buffer
**vertex_buf
,
572 struct ddraw
*ddraw
, D3DVERTEXBUFFERDESC
*desc
)
574 struct d3d_vertex_buffer
*buffer
;
577 TRACE("Vertex buffer description:\n");
578 TRACE(" dwSize %u\n", desc
->dwSize
);
579 TRACE(" dwCaps %#x\n", desc
->dwCaps
);
580 TRACE(" FVF %#x\n", desc
->dwFVF
);
581 TRACE(" dwNumVertices %u\n", desc
->dwNumVertices
);
583 buffer
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*buffer
));
585 return DDERR_OUTOFMEMORY
;
587 buffer
->IDirect3DVertexBuffer7_iface
.lpVtbl
= &d3d_vertex_buffer7_vtbl
;
588 buffer
->IDirect3DVertexBuffer_iface
.lpVtbl
= &d3d_vertex_buffer1_vtbl
;
591 buffer
->ddraw
= ddraw
;
592 buffer
->Caps
= desc
->dwCaps
;
593 buffer
->fvf
= desc
->dwFVF
;
594 buffer
->size
= get_flexible_vertex_size(desc
->dwFVF
) * desc
->dwNumVertices
;
596 wined3d_mutex_lock();
598 hr
= d3d_vertex_buffer_create_wined3d_buffer(buffer
, FALSE
, &buffer
->wineD3DVertexBuffer
);
601 WARN("Failed to create wined3d vertex buffer, hr %#x.\n", hr
);
602 if (hr
== WINED3DERR_INVALIDCALL
)
603 hr
= DDERR_INVALIDPARAMS
;
607 buffer
->wineD3DVertexDeclaration
= ddraw_find_decl(ddraw
, desc
->dwFVF
);
608 if (!buffer
->wineD3DVertexDeclaration
)
610 ERR("Failed to find vertex declaration for fvf %#x.\n", desc
->dwFVF
);
611 wined3d_buffer_decref(buffer
->wineD3DVertexBuffer
);
612 hr
= DDERR_INVALIDPARAMS
;
615 wined3d_vertex_declaration_incref(buffer
->wineD3DVertexDeclaration
);
618 wined3d_mutex_unlock();
620 *vertex_buf
= buffer
;
622 HeapFree(GetProcessHeap(), 0, buffer
);
627 struct d3d_vertex_buffer
*unsafe_impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer
*iface
)
631 assert(iface
->lpVtbl
== &d3d_vertex_buffer1_vtbl
);
633 return impl_from_IDirect3DVertexBuffer(iface
);
636 struct d3d_vertex_buffer
*unsafe_impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7
*iface
)
640 assert(iface
->lpVtbl
== &d3d_vertex_buffer7_vtbl
);
642 return impl_from_IDirect3DVertexBuffer7(iface
);