include: Added inspectable.idl file.
[wine.git] / dlls / d3d10core / inputlayout.c
blob770f065a54db5741ab44c36943505dfa45aab0a9
1 /*
2 * Copyright 2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "config.h"
21 #include "wine/port.h"
23 #include "d3d10core_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d10core);
27 static HRESULT isgn_handler(const char *data, DWORD data_size, DWORD tag, void *ctx)
29 struct wined3d_shader_signature *is = ctx;
31 switch(tag)
33 case TAG_ISGN:
34 return shader_parse_signature(data, data_size, is);
36 default:
37 FIXME("Unhandled chunk %s.\n", debugstr_an((const char *)&tag, 4));
38 return S_OK;
42 static HRESULT d3d10_input_layout_to_wined3d_declaration(const D3D10_INPUT_ELEMENT_DESC *element_descs,
43 UINT element_count, const void *shader_byte_code, SIZE_T shader_byte_code_length,
44 struct wined3d_vertex_element **wined3d_elements)
46 struct wined3d_shader_signature is;
47 HRESULT hr;
48 UINT i;
50 hr = parse_dxbc(shader_byte_code, shader_byte_code_length, isgn_handler, &is);
51 if (FAILED(hr))
53 ERR("Failed to parse input signature.\n");
54 return E_FAIL;
57 *wined3d_elements = HeapAlloc(GetProcessHeap(), 0, element_count * sizeof(**wined3d_elements));
58 if (!*wined3d_elements)
60 ERR("Failed to allocate wined3d vertex element array memory.\n");
61 HeapFree(GetProcessHeap(), 0, is.elements);
62 return E_OUTOFMEMORY;
65 for (i = 0; i < element_count; ++i)
67 struct wined3d_vertex_element *e = &(*wined3d_elements)[i];
68 const D3D10_INPUT_ELEMENT_DESC *f = &element_descs[i];
69 UINT j;
71 e->format = wined3dformat_from_dxgi_format(f->Format);
72 e->input_slot = f->InputSlot;
73 e->offset = f->AlignedByteOffset;
74 e->output_slot = WINED3D_OUTPUT_SLOT_UNUSED;
75 e->input_slot_class = f->InputSlotClass;
76 e->instance_data_step_rate = f->InstanceDataStepRate;
77 e->method = WINED3D_DECL_METHOD_DEFAULT;
78 e->usage = 0;
79 e->usage_idx = 0;
81 for (j = 0; j < is.element_count; ++j)
83 if (!strcmp(element_descs[i].SemanticName, is.elements[j].semantic_name)
84 && element_descs[i].SemanticIndex == is.elements[j].semantic_idx)
86 e->output_slot = is.elements[j].register_idx;
87 break;
92 shader_free_signature(&is);
94 return S_OK;
97 static inline struct d3d10_input_layout *impl_from_ID3D10InputLayout(ID3D10InputLayout *iface)
99 return CONTAINING_RECORD(iface, struct d3d10_input_layout, ID3D10InputLayout_iface);
102 /* IUnknown methods */
104 static HRESULT STDMETHODCALLTYPE d3d10_input_layout_QueryInterface(ID3D10InputLayout *iface,
105 REFIID riid, void **object)
107 TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
109 if (IsEqualGUID(riid, &IID_ID3D10InputLayout)
110 || IsEqualGUID(riid, &IID_ID3D10DeviceChild)
111 || IsEqualGUID(riid, &IID_IUnknown))
113 IUnknown_AddRef(iface);
114 *object = iface;
115 return S_OK;
118 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
120 *object = NULL;
121 return E_NOINTERFACE;
124 static ULONG STDMETHODCALLTYPE d3d10_input_layout_AddRef(ID3D10InputLayout *iface)
126 struct d3d10_input_layout *This = impl_from_ID3D10InputLayout(iface);
127 ULONG refcount = InterlockedIncrement(&This->refcount);
129 TRACE("%p increasing refcount to %u\n", This, refcount);
131 if (refcount == 1)
133 wined3d_vertex_declaration_incref(This->wined3d_decl);
136 return refcount;
139 static ULONG STDMETHODCALLTYPE d3d10_input_layout_Release(ID3D10InputLayout *iface)
141 struct d3d10_input_layout *This = impl_from_ID3D10InputLayout(iface);
142 ULONG refcount = InterlockedDecrement(&This->refcount);
144 TRACE("%p decreasing refcount to %u\n", This, refcount);
146 if (!refcount)
148 wined3d_vertex_declaration_decref(This->wined3d_decl);
151 return refcount;
154 /* ID3D10DeviceChild methods */
156 static void STDMETHODCALLTYPE d3d10_input_layout_GetDevice(ID3D10InputLayout *iface, ID3D10Device **device)
158 FIXME("iface %p, device %p stub!\n", iface, device);
161 static HRESULT STDMETHODCALLTYPE d3d10_input_layout_GetPrivateData(ID3D10InputLayout *iface,
162 REFGUID guid, UINT *data_size, void *data)
164 struct d3d10_input_layout *layout = impl_from_ID3D10InputLayout(iface);
166 TRACE("iface %p, guid %s, data_size %p, data %p.\n",
167 iface, debugstr_guid(guid), data_size, data);
169 return d3d10_get_private_data(&layout->private_store, guid, data_size, data);
172 static HRESULT STDMETHODCALLTYPE d3d10_input_layout_SetPrivateData(ID3D10InputLayout *iface,
173 REFGUID guid, UINT data_size, const void *data)
175 struct d3d10_input_layout *layout = impl_from_ID3D10InputLayout(iface);
177 TRACE("iface %p, guid %s, data_size %u, data %p.\n",
178 iface, debugstr_guid(guid), data_size, data);
180 return d3d10_set_private_data(&layout->private_store, guid, data_size, data);
183 static HRESULT STDMETHODCALLTYPE d3d10_input_layout_SetPrivateDataInterface(ID3D10InputLayout *iface,
184 REFGUID guid, const IUnknown *data)
186 struct d3d10_input_layout *layout = impl_from_ID3D10InputLayout(iface);
188 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
190 return d3d10_set_private_data_interface(&layout->private_store, guid, data);
193 static const struct ID3D10InputLayoutVtbl d3d10_input_layout_vtbl =
195 /* IUnknown methods */
196 d3d10_input_layout_QueryInterface,
197 d3d10_input_layout_AddRef,
198 d3d10_input_layout_Release,
199 /* ID3D10DeviceChild methods */
200 d3d10_input_layout_GetDevice,
201 d3d10_input_layout_GetPrivateData,
202 d3d10_input_layout_SetPrivateData,
203 d3d10_input_layout_SetPrivateDataInterface,
206 static void STDMETHODCALLTYPE d3d10_input_layout_wined3d_object_destroyed(void *parent)
208 struct d3d10_input_layout *layout = parent;
210 wined3d_private_store_cleanup(&layout->private_store);
211 HeapFree(GetProcessHeap(), 0, parent);
214 static const struct wined3d_parent_ops d3d10_input_layout_wined3d_parent_ops =
216 d3d10_input_layout_wined3d_object_destroyed,
219 HRESULT d3d10_input_layout_init(struct d3d10_input_layout *layout, struct d3d10_device *device,
220 const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count,
221 const void *shader_byte_code, SIZE_T shader_byte_code_length)
223 struct wined3d_vertex_element *wined3d_elements;
224 HRESULT hr;
226 layout->ID3D10InputLayout_iface.lpVtbl = &d3d10_input_layout_vtbl;
227 layout->refcount = 1;
228 wined3d_private_store_init(&layout->private_store);
230 if (FAILED(hr = d3d10_input_layout_to_wined3d_declaration(element_descs, element_count,
231 shader_byte_code, shader_byte_code_length, &wined3d_elements)))
233 WARN("Failed to create wined3d vertex declaration elements, hr %#x.\n", hr);
234 wined3d_private_store_cleanup(&layout->private_store);
235 return hr;
238 hr = wined3d_vertex_declaration_create(device->wined3d_device, wined3d_elements, element_count,
239 layout, &d3d10_input_layout_wined3d_parent_ops, &layout->wined3d_decl);
240 HeapFree(GetProcessHeap(), 0, wined3d_elements);
241 if (FAILED(hr))
243 WARN("Failed to create wined3d vertex declaration, hr %#x.\n", hr);
244 wined3d_private_store_cleanup(&layout->private_store);
245 return hr;
248 return S_OK;
251 struct d3d10_input_layout *unsafe_impl_from_ID3D10InputLayout(ID3D10InputLayout *iface)
253 if (!iface)
254 return NULL;
255 assert(iface->lpVtbl == &d3d10_input_layout_vtbl);
257 return impl_from_ID3D10InputLayout(iface);