d3d8/tests: Port test_checkdevicemultisampletype() from d3d9.
[wine.git] / dlls / d3d8 / tests / device.c
blob5b72b43dd0ef58d3fa32c015b73dd9465dab95d5
1 /*
2 * Copyright (C) 2006 Vitaliy Margolen
3 * Copyright (C) 2006 Chris Robinson
4 * Copyright (C) 2006 Louis Lenders
5 * Copyright 2006-2007 Henri Verbeet
6 * Copyright 2006-2007, 2011-2013 Stefan Dösinger for CodeWeavers
7 * Copyright 2013 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #define WINVER 0x0602 /* for CURSOR_SUPPRESSED */
25 #define COBJMACROS
26 #include <initguid.h>
27 #include <d3d8.h>
28 #include "wine/test.h"
30 struct vec3
32 float x, y, z;
35 #define CREATE_DEVICE_FULLSCREEN 0x01
36 #define CREATE_DEVICE_FPU_PRESERVE 0x02
37 #define CREATE_DEVICE_SWVP_ONLY 0x04
39 struct device_desc
41 HWND device_window;
42 unsigned int width;
43 unsigned int height;
44 DWORD flags;
47 #define GET_X_LPARAM(lp) ((int)(short)LOWORD(lp))
48 #define GET_Y_LPARAM(lp) ((int)(short)HIWORD(lp))
50 static DEVMODEW registry_mode;
52 static HRESULT (WINAPI *ValidateVertexShader)(DWORD *, DWORD *, DWORD *, int, DWORD *);
53 static HRESULT (WINAPI *ValidatePixelShader)(DWORD *, DWORD *, int, DWORD *);
55 static BOOL (WINAPI *pGetCursorInfo)(PCURSORINFO);
57 static const DWORD simple_vs[] = {0xFFFE0101, /* vs_1_1 */
58 0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0 */
59 0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1 */
60 0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2 */
61 0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3 */
62 0x0000FFFF}; /* END */
63 static const DWORD simple_ps[] = {0xFFFF0101, /* ps_1_1 */
64 0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
65 0x00000042, 0xB00F0000, /* tex t0 */
66 0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000, /* dp3 r0, c1, c0 */
67 0x00000005, 0x800F0000, 0x90E40000, 0x80E40000, /* mul r0, v0, r0 */
68 0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000, /* mul r0, t0, r0 */
69 0x0000FFFF}; /* END */
71 static int get_refcount(IUnknown *object)
73 IUnknown_AddRef( object );
74 return IUnknown_Release( object );
77 /* try to make sure pending X events have been processed before continuing */
78 static void flush_events(void)
80 MSG msg;
81 int diff = 200;
82 int min_timeout = 100;
83 DWORD time = GetTickCount() + diff;
85 while (diff > 0)
87 if (MsgWaitForMultipleObjects( 0, NULL, FALSE, min_timeout, QS_ALLINPUT ) == WAIT_TIMEOUT) break;
88 while (PeekMessageA(&msg, 0, 0, 0, PM_REMOVE)) DispatchMessageA(&msg);
89 diff = time - GetTickCount();
93 static IDirect3DDevice8 *create_device(IDirect3D8 *d3d8, HWND focus_window, const struct device_desc *desc)
95 D3DPRESENT_PARAMETERS present_parameters = {0};
96 IDirect3DDevice8 *device;
97 DWORD behavior_flags = D3DCREATE_HARDWARE_VERTEXPROCESSING;
99 present_parameters.BackBufferWidth = 640;
100 present_parameters.BackBufferHeight = 480;
101 present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
102 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
103 present_parameters.hDeviceWindow = focus_window;
104 present_parameters.Windowed = TRUE;
105 present_parameters.EnableAutoDepthStencil = TRUE;
106 present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
108 if (desc)
110 present_parameters.BackBufferWidth = desc->width;
111 present_parameters.BackBufferHeight = desc->height;
112 present_parameters.hDeviceWindow = desc->device_window;
113 present_parameters.Windowed = !(desc->flags & CREATE_DEVICE_FULLSCREEN);
114 if (desc->flags & CREATE_DEVICE_SWVP_ONLY)
115 behavior_flags = D3DCREATE_SOFTWARE_VERTEXPROCESSING;
116 if (desc->flags & CREATE_DEVICE_FPU_PRESERVE)
117 behavior_flags |= D3DCREATE_FPU_PRESERVE;
120 if (SUCCEEDED(IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window,
121 behavior_flags, &present_parameters, &device)))
122 return device;
124 present_parameters.AutoDepthStencilFormat = D3DFMT_D16;
125 if (SUCCEEDED(IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window,
126 behavior_flags, &present_parameters, &device)))
127 return device;
129 if (desc && desc->flags & CREATE_DEVICE_SWVP_ONLY)
130 return NULL;
131 behavior_flags ^= (D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_SOFTWARE_VERTEXPROCESSING);
133 if (SUCCEEDED(IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window,
134 behavior_flags, &present_parameters, &device)))
135 return device;
137 return NULL;
140 static HRESULT reset_device(IDirect3DDevice8 *device, const struct device_desc *desc)
142 D3DPRESENT_PARAMETERS present_parameters = {0};
144 present_parameters.BackBufferWidth = 640;
145 present_parameters.BackBufferHeight = 480;
146 present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
147 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
148 present_parameters.hDeviceWindow = NULL;
149 present_parameters.Windowed = TRUE;
150 present_parameters.EnableAutoDepthStencil = TRUE;
151 present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
153 if (desc)
155 present_parameters.BackBufferWidth = desc->width;
156 present_parameters.BackBufferHeight = desc->height;
157 present_parameters.hDeviceWindow = desc->device_window;
158 present_parameters.Windowed = !(desc->flags & CREATE_DEVICE_FULLSCREEN);
161 return IDirect3DDevice8_Reset(device, &present_parameters);
164 #define CHECK_CALL(r,c,d,rc) \
165 if (SUCCEEDED(r)) {\
166 int tmp1 = get_refcount( (IUnknown *)d ); \
167 int rc_new = rc; \
168 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
169 } else {\
170 trace("%s failed: %#08x\n", c, r); \
173 #define CHECK_RELEASE(obj,d,rc) \
174 if (obj) { \
175 int tmp1, rc_new = rc; \
176 IUnknown_Release( (IUnknown*)obj ); \
177 tmp1 = get_refcount( (IUnknown *)d ); \
178 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
181 #define CHECK_REFCOUNT(obj,rc) \
183 int rc_new = rc; \
184 int count = get_refcount( (IUnknown *)obj ); \
185 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
188 #define CHECK_RELEASE_REFCOUNT(obj,rc) \
190 int rc_new = rc; \
191 int count = IUnknown_Release( (IUnknown *)obj ); \
192 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
195 #define CHECK_ADDREF_REFCOUNT(obj,rc) \
197 int rc_new = rc; \
198 int count = IUnknown_AddRef( (IUnknown *)obj ); \
199 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
202 #define CHECK_SURFACE_CONTAINER(obj,iid,expected) \
204 void *container_ptr = (void *)0x1337c0d3; \
205 hr = IDirect3DSurface8_GetContainer(obj, &iid, &container_ptr); \
206 ok(SUCCEEDED(hr) && container_ptr == expected, "GetContainer returned: hr %#08x, container_ptr %p. " \
207 "Expected hr %#08x, container_ptr %p\n", hr, container_ptr, S_OK, expected); \
208 if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); \
211 static void check_mipmap_levels(IDirect3DDevice8 *device, UINT width, UINT height, UINT count)
213 IDirect3DBaseTexture8* texture = NULL;
214 HRESULT hr = IDirect3DDevice8_CreateTexture( device, width, height, 0, 0,
215 D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, (IDirect3DTexture8**) &texture );
217 if (SUCCEEDED(hr)) {
218 DWORD levels = IDirect3DBaseTexture8_GetLevelCount(texture);
219 ok(levels == count, "Invalid level count. Expected %d got %u\n", count, levels);
220 } else
221 trace("CreateTexture failed: %#08x\n", hr);
223 if (texture) IDirect3DBaseTexture8_Release( texture );
226 static void test_mipmap_levels(void)
228 IDirect3DDevice8 *device;
229 IDirect3D8 *d3d;
230 ULONG refcount;
231 HWND window;
233 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
234 0, 0, 640, 480, NULL, NULL, NULL, NULL);
235 ok(!!window, "Failed to create a window.\n");
236 d3d = Direct3DCreate8(D3D_SDK_VERSION);
237 ok(!!d3d, "Failed to create a D3D object.\n");
238 if (!(device = create_device(d3d, window, NULL)))
240 skip("Failed to create a 3D device, skipping test.\n");
241 goto cleanup;
244 check_mipmap_levels(device, 32, 32, 6);
245 check_mipmap_levels(device, 256, 1, 9);
246 check_mipmap_levels(device, 1, 256, 9);
247 check_mipmap_levels(device, 1, 1, 1);
249 refcount = IDirect3DDevice8_Release(device);
250 ok(!refcount, "Device has %u references left.\n", refcount);
251 cleanup:
252 IDirect3D8_Release(d3d);
253 DestroyWindow(window);
256 static void test_swapchain(void)
258 IDirect3DSwapChain8 *swapchain1;
259 IDirect3DSwapChain8 *swapchain2;
260 IDirect3DSwapChain8 *swapchain3;
261 IDirect3DSurface8 *backbuffer, *stereo_buffer;
262 D3DPRESENT_PARAMETERS d3dpp;
263 IDirect3DDevice8 *device;
264 IDirect3D8 *d3d;
265 ULONG refcount;
266 HWND window, window2;
267 HRESULT hr;
268 struct device_desc device_desc;
270 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
271 0, 0, 640, 480, NULL, NULL, NULL, NULL);
272 ok(!!window, "Failed to create a window.\n");
273 window2 = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
274 0, 0, 640, 480, NULL, NULL, NULL, NULL);
275 ok(!!window2, "Failed to create a window.\n");
276 d3d = Direct3DCreate8(D3D_SDK_VERSION);
277 ok(!!d3d, "Failed to create a D3D object.\n");
278 if (!(device = create_device(d3d, window, NULL)))
280 skip("Failed to create a 3D device, skipping test.\n");
281 goto cleanup;
284 backbuffer = (void *)0xdeadbeef;
285 /* IDirect3DDevice8::GetBackBuffer crashes if a NULL output pointer is passed. */
286 hr = IDirect3DDevice8_GetBackBuffer(device, 1, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
287 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
288 ok(!backbuffer, "The back buffer pointer is %p, expected NULL.\n", backbuffer);
290 hr = IDirect3DDevice8_GetBackBuffer(device, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
291 ok(SUCCEEDED(hr), "Failed to get back buffer, hr %#x.\n", hr);
292 IDirect3DSurface8_Release(backbuffer);
294 /* The back buffer type value is ignored. */
295 hr = IDirect3DDevice8_GetBackBuffer(device, 0, D3DBACKBUFFER_TYPE_LEFT, &stereo_buffer);
296 ok(SUCCEEDED(hr), "Failed to get the back buffer, hr %#x.\n", hr);
297 ok(stereo_buffer == backbuffer, "Expected left back buffer = %p, got %p.\n", backbuffer, stereo_buffer);
298 IDirect3DSurface8_Release(stereo_buffer);
299 hr = IDirect3DDevice8_GetBackBuffer(device, 0, D3DBACKBUFFER_TYPE_RIGHT, &stereo_buffer);
300 ok(SUCCEEDED(hr), "Failed to get the back buffer, hr %#x.\n", hr);
301 ok(stereo_buffer == backbuffer, "Expected right back buffer = %p, got %p.\n", backbuffer, stereo_buffer);
302 IDirect3DSurface8_Release(stereo_buffer);
303 hr = IDirect3DDevice8_GetBackBuffer(device, 0, (D3DBACKBUFFER_TYPE)0xdeadbeef, &stereo_buffer);
304 ok(SUCCEEDED(hr), "Failed to get the back buffer, hr %#x.\n", hr);
305 ok(stereo_buffer == backbuffer, "Expected unknown buffer = %p, got %p.\n", backbuffer, stereo_buffer);
306 IDirect3DSurface8_Release(stereo_buffer);
308 memset(&d3dpp, 0, sizeof(d3dpp));
309 d3dpp.Windowed = TRUE;
310 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
311 d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8;
313 /* Create a bunch of swapchains */
314 d3dpp.BackBufferCount = 0;
315 hr = IDirect3DDevice8_CreateAdditionalSwapChain(device, &d3dpp, &swapchain1);
316 ok(SUCCEEDED(hr), "Failed to create a swapchain (%#08x)\n", hr);
317 ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
319 d3dpp.BackBufferCount = 1;
320 hr = IDirect3DDevice8_CreateAdditionalSwapChain(device, &d3dpp, &swapchain2);
321 ok(SUCCEEDED(hr), "Failed to create a swapchain (%#08x)\n", hr);
323 d3dpp.BackBufferCount = 2;
324 hr = IDirect3DDevice8_CreateAdditionalSwapChain(device, &d3dpp, &swapchain3);
325 ok(SUCCEEDED(hr), "Failed to create a swapchain (%#08x)\n", hr);
326 if(SUCCEEDED(hr)) {
327 /* Swapchain 3, created with backbuffercount 2 */
328 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 0, 0, NULL);
329 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
331 backbuffer = (void *) 0xdeadbeef;
332 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 0, 0, &backbuffer);
333 ok(SUCCEEDED(hr), "Failed to get the 1st back buffer (%#08x)\n", hr);
334 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
335 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
337 /* The back buffer type value is ignored. */
338 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 0, D3DBACKBUFFER_TYPE_LEFT, &stereo_buffer);
339 ok(SUCCEEDED(hr), "Failed to get the back buffer, hr %#x.\n", hr);
340 ok(stereo_buffer == backbuffer, "Expected left back buffer = %p, got %p.\n", backbuffer, stereo_buffer);
341 IDirect3DSurface8_Release(stereo_buffer);
342 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 0, D3DBACKBUFFER_TYPE_RIGHT, &stereo_buffer);
343 ok(SUCCEEDED(hr), "Failed to get the back buffer, hr %#x.\n", hr);
344 ok(stereo_buffer == backbuffer, "Expected right back buffer = %p, got %p.\n", backbuffer, stereo_buffer);
345 IDirect3DSurface8_Release(stereo_buffer);
346 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 0, (D3DBACKBUFFER_TYPE)0xdeadbeef, &stereo_buffer);
347 ok(SUCCEEDED(hr), "Failed to get the back buffer, hr %#x.\n", hr);
348 ok(stereo_buffer == backbuffer, "Expected unknown buffer = %p, got %p.\n", backbuffer, stereo_buffer);
349 IDirect3DSurface8_Release(stereo_buffer);
351 backbuffer = (void *) 0xdeadbeef;
352 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 1, 0, &backbuffer);
353 ok(SUCCEEDED(hr), "Failed to get the 2nd back buffer (%#08x)\n", hr);
354 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
355 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
357 backbuffer = (void *) 0xdeadbeef;
358 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 2, 0, &backbuffer);
359 ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %#08x\n", hr);
360 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
361 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
363 backbuffer = (void *) 0xdeadbeef;
364 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 3, 0, &backbuffer);
365 ok(FAILED(hr), "Failed to get the back buffer (%#08x)\n", hr);
366 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
367 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
370 /* Check the back buffers of the swapchains */
371 /* Swapchain 1, created with backbuffercount 0 */
372 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain1, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
373 ok(SUCCEEDED(hr), "Failed to get the back buffer (%#08x)\n", hr);
374 ok(backbuffer != NULL, "The back buffer is NULL (%#08x)\n", hr);
375 if(backbuffer) IDirect3DSurface8_Release(backbuffer);
377 backbuffer = (void *) 0xdeadbeef;
378 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain1, 1, 0, &backbuffer);
379 ok(FAILED(hr), "Failed to get the back buffer (%#08x)\n", hr);
380 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
381 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
383 /* Swapchain 2 - created with backbuffercount 1 */
384 backbuffer = (void *) 0xdeadbeef;
385 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain2, 0, 0, &backbuffer);
386 ok(SUCCEEDED(hr), "Failed to get the back buffer (%#08x)\n", hr);
387 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
388 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
390 backbuffer = (void *) 0xdeadbeef;
391 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain2, 1, 0, &backbuffer);
392 ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %#08x\n", hr);
393 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
394 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
396 backbuffer = (void *) 0xdeadbeef;
397 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain2, 2, 0, &backbuffer);
398 ok(FAILED(hr), "Failed to get the back buffer (%#08x)\n", hr);
399 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
400 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
402 IDirect3DSwapChain8_Release(swapchain3);
403 IDirect3DSwapChain8_Release(swapchain2);
404 IDirect3DSwapChain8_Release(swapchain1);
406 d3dpp.Windowed = FALSE;
407 d3dpp.hDeviceWindow = window;
408 d3dpp.BackBufferCount = 1;
409 hr = IDirect3DDevice8_CreateAdditionalSwapChain(device, &d3dpp, &swapchain1);
410 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x\n", hr);
411 d3dpp.hDeviceWindow = window2;
412 hr = IDirect3DDevice8_CreateAdditionalSwapChain(device, &d3dpp, &swapchain1);
413 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x\n", hr);
415 device_desc.width = registry_mode.dmPelsWidth;
416 device_desc.height = registry_mode.dmPelsHeight;
417 device_desc.device_window = window;
418 device_desc.flags = CREATE_DEVICE_FULLSCREEN;
419 hr = reset_device(device, &device_desc);
420 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
422 d3dpp.hDeviceWindow = window;
423 hr = IDirect3DDevice8_CreateAdditionalSwapChain(device, &d3dpp, &swapchain1);
424 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x\n", hr);
425 d3dpp.hDeviceWindow = window2;
426 hr = IDirect3DDevice8_CreateAdditionalSwapChain(device, &d3dpp, &swapchain1);
427 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x\n", hr);
428 d3dpp.Windowed = TRUE;
429 d3dpp.hDeviceWindow = window;
430 hr = IDirect3DDevice8_CreateAdditionalSwapChain(device, &d3dpp, &swapchain1);
431 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x\n", hr);
432 d3dpp.hDeviceWindow = window2;
433 hr = IDirect3DDevice8_CreateAdditionalSwapChain(device, &d3dpp, &swapchain1);
434 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x\n", hr);
436 refcount = IDirect3DDevice8_Release(device);
437 ok(!refcount, "Device has %u references left.\n", refcount);
438 cleanup:
439 IDirect3D8_Release(d3d);
440 DestroyWindow(window2);
441 DestroyWindow(window);
444 static void test_refcount(void)
446 IDirect3DVertexBuffer8 *pVertexBuffer = NULL;
447 IDirect3DIndexBuffer8 *pIndexBuffer = NULL;
448 DWORD dVertexShader = -1;
449 DWORD dPixelShader = -1;
450 IDirect3DCubeTexture8 *pCubeTexture = NULL;
451 IDirect3DTexture8 *pTexture = NULL;
452 IDirect3DVolumeTexture8 *pVolumeTexture = NULL;
453 IDirect3DVolume8 *pVolumeLevel = NULL;
454 IDirect3DSurface8 *pStencilSurface = NULL;
455 IDirect3DSurface8 *pImageSurface = NULL;
456 IDirect3DSurface8 *pRenderTarget = NULL;
457 IDirect3DSurface8 *pRenderTarget2 = NULL;
458 IDirect3DSurface8 *pRenderTarget3 = NULL;
459 IDirect3DSurface8 *pTextureLevel = NULL;
460 IDirect3DSurface8 *pBackBuffer = NULL;
461 DWORD dStateBlock = -1;
462 IDirect3DSwapChain8 *pSwapChain = NULL;
463 D3DCAPS8 caps;
464 D3DPRESENT_PARAMETERS d3dpp;
465 IDirect3DDevice8 *device = NULL;
466 ULONG refcount = 0, tmp;
467 IDirect3D8 *d3d, *d3d2;
468 HWND window;
469 HRESULT hr;
471 DWORD decl[] =
473 D3DVSD_STREAM(0),
474 D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3), /* D3DVSDE_POSITION, Register v0 */
475 D3DVSD_REG(D3DVSDE_DIFFUSE, D3DVSDT_D3DCOLOR), /* D3DVSDE_DIFFUSE, Register v5 */
476 D3DVSD_END()
479 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
480 0, 0, 640, 480, NULL, NULL, NULL, NULL);
481 ok(!!window, "Failed to create a window.\n");
482 d3d = Direct3DCreate8(D3D_SDK_VERSION);
483 ok(!!d3d, "Failed to create a D3D object.\n");
485 CHECK_REFCOUNT(d3d, 1);
487 if (!(device = create_device(d3d, window, NULL)))
489 skip("Failed to create a 3D device, skipping test.\n");
490 goto cleanup;
493 IDirect3DDevice8_GetDeviceCaps(device, &caps);
495 refcount = get_refcount((IUnknown *)device);
496 ok(refcount == 1, "Invalid device RefCount %d\n", refcount);
498 CHECK_REFCOUNT(d3d, 2);
500 hr = IDirect3DDevice8_GetDirect3D(device, &d3d2);
501 CHECK_CALL(hr, "GetDirect3D", device, refcount);
503 ok(d3d2 == d3d, "Expected IDirect3D8 pointers to be equal.\n");
504 CHECK_REFCOUNT(d3d, 3);
505 CHECK_RELEASE_REFCOUNT(d3d, 2);
508 * Check refcount of implicit surfaces. Findings:
509 * - the container is the device
510 * - they hold a reference to the device
511 * - they are created with a refcount of 0 (Get/Release returns original refcount)
512 * - they are not freed if refcount reaches 0.
513 * - the refcount is not forwarded to the container.
515 hr = IDirect3DDevice8_GetRenderTarget(device, &pRenderTarget);
516 CHECK_CALL(hr, "GetRenderTarget", device, ++refcount);
517 if(pRenderTarget)
519 CHECK_SURFACE_CONTAINER(pRenderTarget, IID_IDirect3DDevice8, device);
520 CHECK_REFCOUNT( pRenderTarget, 1);
522 CHECK_ADDREF_REFCOUNT(pRenderTarget, 2);
523 CHECK_REFCOUNT(device, refcount);
524 CHECK_RELEASE_REFCOUNT(pRenderTarget, 1);
525 CHECK_REFCOUNT(device, refcount);
527 hr = IDirect3DDevice8_GetRenderTarget(device, &pRenderTarget);
528 CHECK_CALL(hr, "GetRenderTarget", device, refcount);
529 CHECK_REFCOUNT( pRenderTarget, 2);
530 CHECK_RELEASE_REFCOUNT( pRenderTarget, 1);
531 CHECK_RELEASE_REFCOUNT( pRenderTarget, 0);
532 CHECK_REFCOUNT(device, --refcount);
534 /* The render target is released with the device, so AddRef with refcount=0 is fine here. */
535 CHECK_ADDREF_REFCOUNT(pRenderTarget, 1);
536 CHECK_REFCOUNT(device, ++refcount);
537 CHECK_RELEASE_REFCOUNT(pRenderTarget, 0);
538 CHECK_REFCOUNT(device, --refcount);
541 /* Render target and back buffer are identical. */
542 hr = IDirect3DDevice8_GetBackBuffer(device, 0, 0, &pBackBuffer);
543 CHECK_CALL(hr, "GetBackBuffer", device, ++refcount);
544 if(pBackBuffer)
546 CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
547 ok(pRenderTarget == pBackBuffer, "RenderTarget=%p and BackBuffer=%p should be the same.\n",
548 pRenderTarget, pBackBuffer);
549 pBackBuffer = NULL;
551 CHECK_REFCOUNT(device, --refcount);
553 hr = IDirect3DDevice8_GetDepthStencilSurface(device, &pStencilSurface);
554 CHECK_CALL(hr, "GetDepthStencilSurface", device, ++refcount);
555 if(pStencilSurface)
557 CHECK_SURFACE_CONTAINER(pStencilSurface, IID_IDirect3DDevice8, device);
558 CHECK_REFCOUNT( pStencilSurface, 1);
560 CHECK_ADDREF_REFCOUNT(pStencilSurface, 2);
561 CHECK_REFCOUNT(device, refcount);
562 CHECK_RELEASE_REFCOUNT(pStencilSurface, 1);
563 CHECK_REFCOUNT(device, refcount);
565 CHECK_RELEASE_REFCOUNT( pStencilSurface, 0);
566 CHECK_REFCOUNT(device, --refcount);
568 /* The stencil surface is released with the device, so AddRef with refcount=0 is fine here. */
569 CHECK_ADDREF_REFCOUNT(pStencilSurface, 1);
570 CHECK_REFCOUNT(device, ++refcount);
571 CHECK_RELEASE_REFCOUNT(pStencilSurface, 0);
572 CHECK_REFCOUNT(device, --refcount);
573 pStencilSurface = NULL;
576 /* Buffers */
577 hr = IDirect3DDevice8_CreateIndexBuffer(device, 16, 0, D3DFMT_INDEX32, D3DPOOL_DEFAULT, &pIndexBuffer);
578 CHECK_CALL(hr, "CreateIndexBuffer", device, ++refcount);
579 if(pIndexBuffer)
581 tmp = get_refcount( (IUnknown *)pIndexBuffer );
583 hr = IDirect3DDevice8_SetIndices(device, pIndexBuffer, 0);
584 CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp);
585 hr = IDirect3DDevice8_SetIndices(device, NULL, 0);
586 CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp);
589 hr = IDirect3DDevice8_CreateVertexBuffer(device, 16, 0, D3DFVF_XYZ, D3DPOOL_DEFAULT, &pVertexBuffer);
590 CHECK_CALL(hr, "CreateVertexBuffer", device, ++refcount);
591 if(pVertexBuffer)
593 IDirect3DVertexBuffer8 *pVBuf = (void*)~0;
594 UINT stride = ~0;
596 tmp = get_refcount( (IUnknown *)pVertexBuffer );
598 hr = IDirect3DDevice8_SetStreamSource(device, 0, pVertexBuffer, 3 * sizeof(float));
599 CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp);
600 hr = IDirect3DDevice8_SetStreamSource(device, 0, NULL, 0);
601 CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp);
603 hr = IDirect3DDevice8_GetStreamSource(device, 0, &pVBuf, &stride);
604 ok(SUCCEEDED(hr), "GetStreamSource did not succeed with NULL stream!\n");
605 ok(pVBuf==NULL, "pVBuf not NULL (%p)!\n", pVBuf);
606 ok(stride==3*sizeof(float), "stride not 3 floats (got %u)!\n", stride);
609 /* Shaders */
610 hr = IDirect3DDevice8_CreateVertexShader(device, decl, simple_vs, &dVertexShader, 0);
611 CHECK_CALL(hr, "CreateVertexShader", device, refcount);
612 if (caps.PixelShaderVersion >= D3DPS_VERSION(1, 0))
614 hr = IDirect3DDevice8_CreatePixelShader(device, simple_ps, &dPixelShader);
615 CHECK_CALL(hr, "CreatePixelShader", device, refcount);
617 /* Textures */
618 hr = IDirect3DDevice8_CreateTexture(device, 32, 32, 3, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pTexture);
619 CHECK_CALL(hr, "CreateTexture", device, ++refcount);
620 if (pTexture)
622 tmp = get_refcount( (IUnknown *)pTexture );
624 /* SetTexture should not increase refcounts */
625 hr = IDirect3DDevice8_SetTexture(device, 0, (IDirect3DBaseTexture8 *) pTexture);
626 CHECK_CALL( hr, "SetTexture", pTexture, tmp);
627 hr = IDirect3DDevice8_SetTexture(device, 0, NULL);
628 CHECK_CALL( hr, "SetTexture", pTexture, tmp);
630 /* This should not increment device refcount */
631 hr = IDirect3DTexture8_GetSurfaceLevel( pTexture, 1, &pTextureLevel );
632 CHECK_CALL(hr, "GetSurfaceLevel", device, refcount);
633 /* But should increment texture's refcount */
634 CHECK_REFCOUNT( pTexture, tmp+1 );
635 /* Because the texture and surface refcount are identical */
636 if (pTextureLevel)
638 CHECK_REFCOUNT ( pTextureLevel, tmp+1 );
639 CHECK_ADDREF_REFCOUNT ( pTextureLevel, tmp+2 );
640 CHECK_REFCOUNT ( pTexture , tmp+2 );
641 CHECK_RELEASE_REFCOUNT( pTextureLevel, tmp+1 );
642 CHECK_REFCOUNT ( pTexture , tmp+1 );
643 CHECK_RELEASE_REFCOUNT( pTexture , tmp );
644 CHECK_REFCOUNT ( pTextureLevel, tmp );
647 if(caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP)
649 hr = IDirect3DDevice8_CreateCubeTexture(device, 32, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pCubeTexture);
650 CHECK_CALL(hr, "CreateCubeTexture", device, ++refcount);
652 else
654 skip("Cube textures not supported\n");
656 if(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP)
658 hr = IDirect3DDevice8_CreateVolumeTexture(device, 32, 32, 2, 0, 0,
659 D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pVolumeTexture);
660 CHECK_CALL(hr, "CreateVolumeTexture", device, ++refcount);
662 else
664 skip("Volume textures not supported\n");
667 if (pVolumeTexture)
669 tmp = get_refcount( (IUnknown *)pVolumeTexture );
671 /* This should not increment device refcount */
672 hr = IDirect3DVolumeTexture8_GetVolumeLevel(pVolumeTexture, 0, &pVolumeLevel);
673 CHECK_CALL(hr, "GetVolumeLevel", device, refcount);
674 /* But should increment volume texture's refcount */
675 CHECK_REFCOUNT( pVolumeTexture, tmp+1 );
676 /* Because the volume texture and volume refcount are identical */
677 if (pVolumeLevel)
679 CHECK_REFCOUNT ( pVolumeLevel , tmp+1 );
680 CHECK_ADDREF_REFCOUNT ( pVolumeLevel , tmp+2 );
681 CHECK_REFCOUNT ( pVolumeTexture, tmp+2 );
682 CHECK_RELEASE_REFCOUNT( pVolumeLevel , tmp+1 );
683 CHECK_REFCOUNT ( pVolumeTexture, tmp+1 );
684 CHECK_RELEASE_REFCOUNT( pVolumeTexture, tmp );
685 CHECK_REFCOUNT ( pVolumeLevel , tmp );
688 /* Surfaces */
689 hr = IDirect3DDevice8_CreateDepthStencilSurface(device, 32, 32,
690 D3DFMT_D16, D3DMULTISAMPLE_NONE, &pStencilSurface);
691 CHECK_CALL(hr, "CreateDepthStencilSurface", device, ++refcount);
692 CHECK_REFCOUNT( pStencilSurface, 1);
693 hr = IDirect3DDevice8_CreateImageSurface(device, 32, 32,
694 D3DFMT_X8R8G8B8, &pImageSurface);
695 CHECK_CALL(hr, "CreateImageSurface", device, ++refcount);
696 CHECK_REFCOUNT( pImageSurface, 1);
697 hr = IDirect3DDevice8_CreateRenderTarget(device, 32, 32,
698 D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONE, TRUE, &pRenderTarget3);
699 CHECK_CALL(hr, "CreateRenderTarget", device, ++refcount);
700 CHECK_REFCOUNT( pRenderTarget3, 1);
701 /* Misc */
702 hr = IDirect3DDevice8_CreateStateBlock(device, D3DSBT_ALL, &dStateBlock);
703 CHECK_CALL(hr, "CreateStateBlock", device, refcount);
705 memset(&d3dpp, 0, sizeof(d3dpp));
706 d3dpp.Windowed = TRUE;
707 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
708 d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8;
709 d3dpp.EnableAutoDepthStencil = TRUE;
710 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
711 hr = IDirect3DDevice8_CreateAdditionalSwapChain(device, &d3dpp, &pSwapChain);
712 CHECK_CALL(hr, "CreateAdditionalSwapChain", device, ++refcount);
713 if(pSwapChain)
715 /* check implicit back buffer */
716 hr = IDirect3DSwapChain8_GetBackBuffer(pSwapChain, 0, 0, &pBackBuffer);
717 CHECK_CALL(hr, "GetBackBuffer", device, ++refcount);
718 CHECK_REFCOUNT( pSwapChain, 1);
719 if(pBackBuffer)
721 CHECK_SURFACE_CONTAINER(pBackBuffer, IID_IDirect3DDevice8, device);
722 CHECK_REFCOUNT( pBackBuffer, 1);
723 CHECK_RELEASE_REFCOUNT( pBackBuffer, 0);
724 CHECK_REFCOUNT(device, --refcount);
726 /* The back buffer is released with the swapchain, so AddRef with refcount=0 is fine here. */
727 CHECK_ADDREF_REFCOUNT(pBackBuffer, 1);
728 CHECK_REFCOUNT(device, ++refcount);
729 CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
730 CHECK_REFCOUNT(device, --refcount);
731 pBackBuffer = NULL;
733 CHECK_REFCOUNT( pSwapChain, 1);
736 if(pVertexBuffer)
738 BYTE *data;
739 /* Vertex buffers can be locked multiple times */
740 hr = IDirect3DVertexBuffer8_Lock(pVertexBuffer, 0, 0, &data, 0);
741 ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Lock failed with %#08x\n", hr);
742 hr = IDirect3DVertexBuffer8_Lock(pVertexBuffer, 0, 0, &data, 0);
743 ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Lock failed with %#08x\n", hr);
744 hr = IDirect3DVertexBuffer8_Unlock(pVertexBuffer);
745 ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Unlock failed with %#08x\n", hr);
746 hr = IDirect3DVertexBuffer8_Unlock(pVertexBuffer);
747 ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Unlock failed with %#08x\n", hr);
750 /* The implicit render target is not freed if refcount reaches 0.
751 * Otherwise GetRenderTarget would re-allocate it and the pointer would change.*/
752 hr = IDirect3DDevice8_GetRenderTarget(device, &pRenderTarget2);
753 CHECK_CALL(hr, "GetRenderTarget", device, ++refcount);
754 if(pRenderTarget2)
756 CHECK_RELEASE_REFCOUNT(pRenderTarget2, 0);
757 ok(pRenderTarget == pRenderTarget2, "RenderTarget=%p and RenderTarget2=%p should be the same.\n",
758 pRenderTarget, pRenderTarget2);
759 CHECK_REFCOUNT(device, --refcount);
760 pRenderTarget2 = NULL;
762 pRenderTarget = NULL;
764 cleanup:
765 CHECK_RELEASE(device, device, --refcount);
767 /* Buffers */
768 CHECK_RELEASE(pVertexBuffer, device, --refcount);
769 CHECK_RELEASE(pIndexBuffer, device, --refcount);
770 /* Shaders */
771 if (dVertexShader != ~0u)
772 IDirect3DDevice8_DeleteVertexShader(device, dVertexShader);
773 if (dPixelShader != ~0u)
774 IDirect3DDevice8_DeletePixelShader(device, dPixelShader);
775 /* Textures */
776 CHECK_RELEASE(pTexture, device, --refcount);
777 CHECK_RELEASE(pCubeTexture, device, --refcount);
778 CHECK_RELEASE(pVolumeTexture, device, --refcount);
779 /* Surfaces */
780 CHECK_RELEASE(pStencilSurface, device, --refcount);
781 CHECK_RELEASE(pImageSurface, device, --refcount);
782 CHECK_RELEASE(pRenderTarget3, device, --refcount);
783 /* Misc */
784 if (dStateBlock != ~0u)
785 IDirect3DDevice8_DeleteStateBlock(device, dStateBlock);
786 /* This will destroy device - cannot check the refcount here */
787 if (pSwapChain)
788 CHECK_RELEASE_REFCOUNT(pSwapChain, 0);
789 CHECK_RELEASE_REFCOUNT(d3d, 0);
790 DestroyWindow(window);
793 static void test_checkdevicemultisampletype(void)
795 IDirect3D8 *d3d;
796 HWND window;
797 HRESULT hr;
799 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
800 0, 0, 640, 480, NULL, NULL, NULL, NULL);
801 ok(!!window, "Failed to create a window.\n");
802 d3d = Direct3DCreate8(D3D_SDK_VERSION);
803 ok(!!d3d, "Failed to create a D3D object.\n");
805 if (IDirect3D8_CheckDeviceMultiSampleType(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
806 D3DFMT_X8R8G8B8, TRUE, D3DMULTISAMPLE_2_SAMPLES) == D3DERR_NOTAVAILABLE)
808 skip("Multisampling not supported for D3DFMT_X8R8G8B8, skipping test.\n");
809 goto cleanup;
812 hr = IDirect3D8_CheckDeviceMultiSampleType(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
813 D3DFMT_UNKNOWN, TRUE, D3DMULTISAMPLE_NONE);
814 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
815 hr = IDirect3D8_CheckDeviceMultiSampleType(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
816 65536, TRUE, D3DMULTISAMPLE_NONE);
817 todo_wine ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
819 hr = IDirect3D8_CheckDeviceMultiSampleType(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
820 D3DFMT_X8R8G8B8, TRUE, D3DMULTISAMPLE_NONE);
821 ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
822 hr = IDirect3D8_CheckDeviceMultiSampleType(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
823 D3DFMT_X8R8G8B8, FALSE, D3DMULTISAMPLE_NONE);
824 ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
826 hr = IDirect3D8_CheckDeviceMultiSampleType(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
827 D3DFMT_X8R8G8B8, TRUE, D3DMULTISAMPLE_2_SAMPLES);
828 ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
830 /* We assume D3DMULTISAMPLE_15_SAMPLES is never supported in practice. */
831 hr = IDirect3D8_CheckDeviceMultiSampleType(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
832 D3DFMT_X8R8G8B8, TRUE, D3DMULTISAMPLE_15_SAMPLES);
833 ok(hr == D3DERR_NOTAVAILABLE, "Got unexpected hr %#x.\n", hr);
835 hr = IDirect3D8_CheckDeviceMultiSampleType(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
836 D3DFMT_X8R8G8B8, TRUE, 65536);
837 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
839 hr = IDirect3D8_CheckDeviceMultiSampleType(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
840 D3DFMT_DXT5, TRUE, D3DMULTISAMPLE_2_SAMPLES);
841 ok(hr == D3DERR_NOTAVAILABLE, "Got unexpected hr %#x.\n", hr);
843 cleanup:
844 IDirect3D8_Release(d3d);
845 DestroyWindow(window);
848 static void test_cursor(void)
850 HMODULE user32_handle = GetModuleHandleA("user32.dll");
851 IDirect3DSurface8 *cursor = NULL;
852 IDirect3DDevice8 *device;
853 CURSORINFO info;
854 IDirect3D8 *d3d;
855 ULONG refcount;
856 HCURSOR cur;
857 HWND window;
858 HRESULT hr;
859 BOOL ret;
861 pGetCursorInfo = (void *)GetProcAddress(user32_handle, "GetCursorInfo");
862 if (!pGetCursorInfo)
864 win_skip("GetCursorInfo is not available\n");
865 return;
868 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
869 0, 0, 640, 480, NULL, NULL, NULL, NULL);
870 ok(!!window, "Failed to create a window.\n");
872 ret = SetCursorPos(50, 50);
873 ok(ret, "Failed to set cursor position.\n");
874 flush_events();
876 memset(&info, 0, sizeof(info));
877 info.cbSize = sizeof(info);
878 ok(pGetCursorInfo(&info), "GetCursorInfo failed\n");
879 cur = info.hCursor;
881 d3d = Direct3DCreate8(D3D_SDK_VERSION);
882 ok(!!d3d, "Failed to create a D3D object.\n");
883 if (!(device = create_device(d3d, window, NULL)))
885 skip("Failed to create a 3D device, skipping test.\n");
886 goto cleanup;
889 hr = IDirect3DDevice8_CreateImageSurface(device, 32, 32, D3DFMT_A8R8G8B8, &cursor);
890 ok(SUCCEEDED(hr), "Failed to create cursor surface, hr %#x.\n", hr);
892 /* Initially hidden */
893 ret = IDirect3DDevice8_ShowCursor(device, TRUE);
894 ok(!ret, "IDirect3DDevice8_ShowCursor returned %d\n", ret);
896 /* Not enabled without a surface*/
897 ret = IDirect3DDevice8_ShowCursor(device, TRUE);
898 ok(!ret, "IDirect3DDevice8_ShowCursor returned %d\n", ret);
900 /* Fails */
901 hr = IDirect3DDevice8_SetCursorProperties(device, 0, 0, NULL);
902 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_SetCursorProperties returned %#08x\n", hr);
904 hr = IDirect3DDevice8_SetCursorProperties(device, 0, 0, cursor);
905 ok(hr == D3D_OK, "IDirect3DDevice8_SetCursorProperties returned %#08x\n", hr);
907 IDirect3DSurface8_Release(cursor);
909 memset(&info, 0, sizeof(info));
910 info.cbSize = sizeof(info);
911 ok(pGetCursorInfo(&info), "GetCursorInfo failed\n");
912 ok(info.flags & (CURSOR_SHOWING|CURSOR_SUPPRESSED), "The gdi cursor is hidden (%08x)\n", info.flags);
913 ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */
915 /* Still hidden */
916 ret = IDirect3DDevice8_ShowCursor(device, TRUE);
917 ok(!ret, "IDirect3DDevice8_ShowCursor returned %d\n", ret);
919 /* Enabled now*/
920 ret = IDirect3DDevice8_ShowCursor(device, TRUE);
921 ok(ret, "IDirect3DDevice8_ShowCursor returned %d\n", ret);
923 memset(&info, 0, sizeof(info));
924 info.cbSize = sizeof(info);
925 ok(pGetCursorInfo(&info), "GetCursorInfo failed\n");
926 ok(info.flags & (CURSOR_SHOWING|CURSOR_SUPPRESSED), "The gdi cursor is hidden (%08x)\n", info.flags);
927 ok(info.hCursor != cur, "The cursor handle is %p\n", info.hCursor);
929 refcount = IDirect3DDevice8_Release(device);
930 ok(!refcount, "Device has %u references left.\n", refcount);
931 cleanup:
932 IDirect3D8_Release(d3d);
933 DestroyWindow(window);
936 static const POINT *expect_pos;
938 static LRESULT CALLBACK test_cursor_proc(HWND window, UINT message, WPARAM wparam, LPARAM lparam)
940 if (message == WM_MOUSEMOVE)
942 if (expect_pos && expect_pos->x && expect_pos->y)
944 POINT p = {GET_X_LPARAM(lparam), GET_Y_LPARAM(lparam)};
946 ClientToScreen(window, &p);
947 if (expect_pos->x == p.x && expect_pos->y == p.y)
948 ++expect_pos;
952 return DefWindowProcA(window, message, wparam, lparam);
955 static void test_cursor_pos(void)
957 IDirect3DSurface8 *cursor;
958 IDirect3DDevice8 *device;
959 WNDCLASSA wc = {0};
960 IDirect3D8 *d3d8;
961 UINT refcount;
962 HWND window;
963 HRESULT hr;
964 BOOL ret;
966 /* Note that we don't check for movement we're not supposed to receive.
967 * That's because it's hard to distinguish from the user accidentally
968 * moving the mouse. */
969 static const POINT points[] =
971 {50, 50},
972 {75, 75},
973 {100, 100},
974 {125, 125},
975 {150, 150},
976 {125, 125},
977 {150, 150},
978 {150, 150},
979 {0, 0},
982 wc.lpfnWndProc = test_cursor_proc;
983 wc.lpszClassName = "d3d8_test_cursor_wc";
984 ok(RegisterClassA(&wc), "Failed to register window class.\n");
985 window = CreateWindowA("d3d8_test_cursor_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
986 0, 0, 320, 240, NULL, NULL, NULL, NULL);
987 ShowWindow(window, SW_SHOW);
988 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
989 ok(!!d3d8, "Failed to create a D3D object.\n");
991 if (!(device = create_device(d3d8, window, NULL)))
993 skip("Failed to create a D3D device, skipping tests.\n");
994 goto done;
997 hr = IDirect3DDevice8_CreateImageSurface(device, 32, 32, D3DFMT_A8R8G8B8, &cursor);
998 ok(SUCCEEDED(hr), "Failed to create cursor surface, hr %#x.\n", hr);
999 hr = IDirect3DDevice8_SetCursorProperties(device, 0, 0, cursor);
1000 ok(SUCCEEDED(hr), "Failed to set cursor properties, hr %#x.\n", hr);
1001 IDirect3DSurface8_Release(cursor);
1002 ret = IDirect3DDevice8_ShowCursor(device, TRUE);
1003 ok(!ret, "Failed to show cursor, hr %#x.\n", ret);
1005 flush_events();
1006 expect_pos = points;
1008 ret = SetCursorPos(50, 50);
1009 ok(ret, "Failed to set cursor position.\n");
1010 flush_events();
1012 IDirect3DDevice8_SetCursorPosition(device, 75, 75, 0);
1013 flush_events();
1014 /* SetCursorPosition() eats duplicates. */
1015 IDirect3DDevice8_SetCursorPosition(device, 75, 75, 0);
1016 flush_events();
1018 ret = SetCursorPos(100, 100);
1019 ok(ret, "Failed to set cursor position.\n");
1020 flush_events();
1021 /* Even if the position was set with SetCursorPos(). */
1022 IDirect3DDevice8_SetCursorPosition(device, 100, 100, 0);
1023 flush_events();
1025 IDirect3DDevice8_SetCursorPosition(device, 125, 125, 0);
1026 flush_events();
1027 ret = SetCursorPos(150, 150);
1028 ok(ret, "Failed to set cursor position.\n");
1029 flush_events();
1030 IDirect3DDevice8_SetCursorPosition(device, 125, 125, 0);
1031 flush_events();
1033 IDirect3DDevice8_SetCursorPosition(device, 150, 150, 0);
1034 flush_events();
1035 /* SetCursorPos() doesn't. */
1036 ret = SetCursorPos(150, 150);
1037 ok(ret, "Failed to set cursor position.\n");
1038 flush_events();
1040 ok(!expect_pos->x && !expect_pos->y, "Didn't receive MOUSEMOVE %u (%d, %d).\n",
1041 (unsigned)(expect_pos - points), expect_pos->x, expect_pos->y);
1043 refcount = IDirect3DDevice8_Release(device);
1044 ok(!refcount, "Device has %u references left.\n", refcount);
1045 done:
1046 DestroyWindow(window);
1047 UnregisterClassA("d3d8_test_cursor_wc", GetModuleHandleA(NULL));
1048 IDirect3D8_Release(d3d8);
1051 static void test_states(void)
1053 IDirect3DDevice8 *device;
1054 IDirect3D8 *d3d;
1055 ULONG refcount;
1056 HWND window;
1057 HRESULT hr;
1059 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
1060 0, 0, 640, 480, NULL, NULL, NULL, NULL);
1061 ok(!!window, "Failed to create a window.\n");
1062 d3d = Direct3DCreate8(D3D_SDK_VERSION);
1063 ok(!!d3d, "Failed to create a D3D object.\n");
1064 if (!(device = create_device(d3d, window, NULL)))
1066 skip("Failed to create a 3D device, skipping test.\n");
1067 goto cleanup;
1070 hr = IDirect3DDevice8_SetRenderState(device, D3DRS_ZVISIBLE, TRUE);
1071 ok(hr == D3D_OK, "IDirect3DDevice8_SetRenderState(D3DRS_ZVISIBLE, TRUE) returned %#08x\n", hr);
1072 hr = IDirect3DDevice8_SetRenderState(device, D3DRS_ZVISIBLE, FALSE);
1073 ok(hr == D3D_OK, "IDirect3DDevice8_SetRenderState(D3DRS_ZVISIBLE, FALSE) returned %#08x\n", hr);
1075 refcount = IDirect3DDevice8_Release(device);
1076 ok(!refcount, "Device has %u references left.\n", refcount);
1077 cleanup:
1078 IDirect3D8_Release(d3d);
1079 DestroyWindow(window);
1082 static void test_shader_versions(void)
1084 IDirect3D8 *d3d;
1085 D3DCAPS8 caps;
1086 HRESULT hr;
1088 d3d = Direct3DCreate8(D3D_SDK_VERSION);
1089 ok(!!d3d, "Failed to create a D3D object.\n");
1091 hr = IDirect3D8_GetDeviceCaps(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &caps);
1092 ok(SUCCEEDED(hr) || hr == D3DERR_NOTAVAILABLE, "Failed to get device caps, hr %#x.\n", hr);
1093 IDirect3D8_Release(d3d);
1094 if (FAILED(hr))
1096 skip("No Direct3D support, skipping test.\n");
1097 return;
1100 ok(caps.VertexShaderVersion <= D3DVS_VERSION(1,1),
1101 "Got unexpected VertexShaderVersion %#x.\n", caps.VertexShaderVersion);
1102 ok(caps.PixelShaderVersion <= D3DPS_VERSION(1,4),
1103 "Got unexpected PixelShaderVersion %#x.\n", caps.PixelShaderVersion);
1106 static void test_display_formats(void)
1108 D3DDEVTYPE device_type = D3DDEVTYPE_HAL;
1109 unsigned int backbuffer, display;
1110 unsigned int windowed, i;
1111 D3DDISPLAYMODE mode;
1112 IDirect3D8 *d3d8;
1113 BOOL should_pass;
1114 BOOL has_modes;
1115 HRESULT hr;
1117 static const struct
1119 const char *name;
1120 D3DFORMAT format;
1121 D3DFORMAT alpha_format;
1122 BOOL display;
1123 BOOL windowed;
1125 formats[] =
1127 {"D3DFMT_R5G6B5", D3DFMT_R5G6B5, 0, TRUE, TRUE},
1128 {"D3DFMT_X1R5G5B5", D3DFMT_X1R5G5B5, D3DFMT_A1R5G5B5, TRUE, TRUE},
1129 {"D3DFMT_A1R5G5B5", D3DFMT_A1R5G5B5, D3DFMT_A1R5G5B5, FALSE, FALSE},
1130 {"D3DFMT_X8R8G8B8", D3DFMT_X8R8G8B8, D3DFMT_A8R8G8B8, TRUE, TRUE},
1131 {"D3DFMT_A8R8G8B8", D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, FALSE, FALSE},
1132 {"D3DFMT_UNKNOWN", D3DFMT_UNKNOWN, 0, FALSE, FALSE},
1135 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
1136 ok(!!d3d8, "Failed to create a D3D object.\n");
1138 for (display = 0; display < sizeof(formats) / sizeof(*formats); ++display)
1140 for (i = 0, has_modes = FALSE; SUCCEEDED(IDirect3D8_EnumAdapterModes(d3d8, D3DADAPTER_DEFAULT, i, &mode)); ++i)
1142 if (mode.Format == formats[display].format)
1144 has_modes = TRUE;
1145 break;
1149 for (windowed = 0; windowed <= 1; ++windowed)
1151 for (backbuffer = 0; backbuffer < sizeof(formats) / sizeof(*formats); ++backbuffer)
1153 should_pass = FALSE;
1155 if (formats[display].display && (formats[display].windowed || !windowed) && (has_modes || windowed))
1157 D3DFORMAT backbuffer_format;
1159 if (windowed && formats[backbuffer].format == D3DFMT_UNKNOWN)
1160 backbuffer_format = formats[display].format;
1161 else
1162 backbuffer_format = formats[backbuffer].format;
1164 hr = IDirect3D8_CheckDeviceFormat(d3d8, D3DADAPTER_DEFAULT, device_type, formats[display].format,
1165 D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, backbuffer_format);
1166 should_pass = (hr == D3D_OK) && (formats[display].format == formats[backbuffer].format
1167 || (formats[display].alpha_format
1168 && formats[display].alpha_format == formats[backbuffer].alpha_format));
1171 hr = IDirect3D8_CheckDeviceType(d3d8, D3DADAPTER_DEFAULT, device_type,
1172 formats[display].format, formats[backbuffer].format, windowed);
1173 ok(SUCCEEDED(hr) == should_pass || broken(SUCCEEDED(hr) && !has_modes) /* Win8 64-bit */,
1174 "Got unexpected hr %#x for %s / %s, windowed %#x, should_pass %#x.\n",
1175 hr, formats[display].name, formats[backbuffer].name, windowed, should_pass);
1180 IDirect3D8_Release(d3d8);
1183 /* Test adapter display modes */
1184 static void test_display_modes(void)
1186 UINT max_modes, i;
1187 D3DDISPLAYMODE dmode;
1188 IDirect3D8 *d3d;
1189 HRESULT res;
1191 d3d = Direct3DCreate8(D3D_SDK_VERSION);
1192 ok(!!d3d, "Failed to create a D3D object.\n");
1194 max_modes = IDirect3D8_GetAdapterModeCount(d3d, D3DADAPTER_DEFAULT);
1195 ok(max_modes > 0 ||
1196 broken(max_modes == 0), /* VMware */
1197 "GetAdapterModeCount(D3DADAPTER_DEFAULT) returned 0!\n");
1199 for (i = 0; i < max_modes; ++i)
1201 res = IDirect3D8_EnumAdapterModes(d3d, D3DADAPTER_DEFAULT, i, &dmode);
1202 ok(res==D3D_OK, "EnumAdapterModes returned %#08x for mode %u!\n", res, i);
1203 if(res != D3D_OK)
1204 continue;
1206 ok(dmode.Format==D3DFMT_X8R8G8B8 || dmode.Format==D3DFMT_R5G6B5,
1207 "Unexpected display mode returned for mode %u: %#x\n", i , dmode.Format);
1210 IDirect3D8_Release(d3d);
1213 static void test_reset(void)
1215 UINT width, orig_width = GetSystemMetrics(SM_CXSCREEN);
1216 UINT height, orig_height = GetSystemMetrics(SM_CYSCREEN);
1217 IDirect3DDevice8 *device1 = NULL;
1218 IDirect3DDevice8 *device2 = NULL;
1219 struct device_desc device_desc;
1220 D3DDISPLAYMODE d3ddm, d3ddm2;
1221 D3DSURFACE_DESC surface_desc;
1222 D3DPRESENT_PARAMETERS d3dpp;
1223 IDirect3DSurface8 *surface;
1224 IDirect3DTexture8 *texture;
1225 UINT adapter_mode_count;
1226 D3DLOCKED_RECT lockrect;
1227 UINT mode_count = 0;
1228 IDirect3D8 *d3d8;
1229 RECT winrect;
1230 D3DVIEWPORT8 vp;
1231 D3DCAPS8 caps;
1232 DWORD shader;
1233 DWORD value;
1234 HWND window;
1235 HRESULT hr;
1236 UINT i;
1238 static const DWORD decl[] =
1240 D3DVSD_STREAM(0),
1241 D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT4),
1242 D3DVSD_END(),
1245 struct
1247 UINT w;
1248 UINT h;
1249 } *modes = NULL;
1251 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
1252 100, 100, 160, 160, NULL, NULL, NULL, NULL);
1253 ok(!!window, "Failed to create a window.\n");
1254 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
1255 ok(!!d3d8, "Failed to create a D3D object.\n");
1257 hr = IDirect3D8_GetAdapterDisplayMode(d3d8, D3DADAPTER_DEFAULT, &d3ddm);
1258 ok(SUCCEEDED(hr), "GetAdapterDisplayMode failed, hr %#x.\n", hr);
1259 adapter_mode_count = IDirect3D8_GetAdapterModeCount(d3d8, D3DADAPTER_DEFAULT);
1260 modes = HeapAlloc(GetProcessHeap(), 0, sizeof(*modes) * adapter_mode_count);
1261 for (i = 0; i < adapter_mode_count; ++i)
1263 UINT j;
1265 memset(&d3ddm2, 0, sizeof(d3ddm2));
1266 hr = IDirect3D8_EnumAdapterModes(d3d8, D3DADAPTER_DEFAULT, i, &d3ddm2);
1267 ok(SUCCEEDED(hr), "EnumAdapterModes failed, hr %#x.\n", hr);
1269 if (d3ddm2.Format != d3ddm.Format)
1270 continue;
1272 for (j = 0; j < mode_count; ++j)
1274 if (modes[j].w == d3ddm2.Width && modes[j].h == d3ddm2.Height)
1275 break;
1277 if (j == mode_count)
1279 modes[j].w = d3ddm2.Width;
1280 modes[j].h = d3ddm2.Height;
1281 ++mode_count;
1284 /* We use them as invalid modes. */
1285 if ((d3ddm2.Width == 801 && d3ddm2.Height == 600)
1286 || (d3ddm2.Width == 32 && d3ddm2.Height == 32))
1288 skip("This system supports a screen resolution of %dx%d, not running mode tests.\n",
1289 d3ddm2.Width, d3ddm2.Height);
1290 goto cleanup;
1294 if (mode_count < 2)
1296 skip("Less than 2 modes supported, skipping mode tests.\n");
1297 goto cleanup;
1300 i = 0;
1301 if (modes[i].w == orig_width && modes[i].h == orig_height) ++i;
1303 device_desc.width = modes[i].w;
1304 device_desc.height = modes[i].h;
1305 device_desc.device_window = window;
1306 device_desc.flags = CREATE_DEVICE_FULLSCREEN | CREATE_DEVICE_SWVP_ONLY;
1307 if (!(device1 = create_device(d3d8, window, &device_desc)))
1309 skip("Failed to create a D3D device, skipping tests.\n");
1310 goto cleanup;
1312 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1313 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1315 hr = IDirect3DDevice8_GetDeviceCaps(device1, &caps);
1316 ok(SUCCEEDED(hr), "GetDeviceCaps failed, hr %#x.\n", hr);
1318 width = GetSystemMetrics(SM_CXSCREEN);
1319 height = GetSystemMetrics(SM_CYSCREEN);
1320 ok(width == modes[i].w, "Screen width is %u, expected %u.\n", width, modes[i].w);
1321 ok(height == modes[i].h, "Screen height is %u, expected %u.\n", height, modes[i].h);
1323 hr = IDirect3DDevice8_GetViewport(device1, &vp);
1324 ok(SUCCEEDED(hr), "GetViewport failed, hr %#x.\n", hr);
1325 if (SUCCEEDED(hr))
1327 ok(vp.X == 0, "D3DVIEWPORT->X = %u, expected 0.\n", vp.X);
1328 ok(vp.Y == 0, "D3DVIEWPORT->Y = %u, expected 0.\n", vp.Y);
1329 ok(vp.Width == modes[i].w, "D3DVIEWPORT->Width = %u, expected %u.\n", vp.Width, modes[i].w);
1330 ok(vp.Height == modes[i].h, "D3DVIEWPORT->Height = %u, expected %u.\n", vp.Height, modes[i].h);
1331 ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %.8e, expected 0.\n", vp.MinZ);
1332 ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %.8e, expected 1.\n", vp.MaxZ);
1335 i = 1;
1336 vp.X = 10;
1337 vp.Y = 20;
1338 vp.Width = modes[i].w / 2;
1339 vp.Height = modes[i].h / 2;
1340 vp.MinZ = 0.2f;
1341 vp.MaxZ = 0.3f;
1342 hr = IDirect3DDevice8_SetViewport(device1, &vp);
1343 ok(SUCCEEDED(hr), "SetViewport failed, hr %#x.\n", hr);
1345 hr = IDirect3DDevice8_GetRenderState(device1, D3DRS_LIGHTING, &value);
1346 ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
1347 ok(!!value, "Got unexpected value %#x for D3DRS_LIGHTING.\n", value);
1348 hr = IDirect3DDevice8_SetRenderState(device1, D3DRS_LIGHTING, FALSE);
1349 ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
1351 memset(&d3dpp, 0, sizeof(d3dpp));
1352 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1353 d3dpp.Windowed = FALSE;
1354 d3dpp.BackBufferWidth = modes[i].w;
1355 d3dpp.BackBufferHeight = modes[i].h;
1356 d3dpp.BackBufferFormat = d3ddm.Format;
1357 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1358 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1359 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1360 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1362 hr = IDirect3DDevice8_GetRenderState(device1, D3DRS_LIGHTING, &value);
1363 ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
1364 ok(!!value, "Got unexpected value %#x for D3DRS_LIGHTING.\n", value);
1366 memset(&vp, 0, sizeof(vp));
1367 hr = IDirect3DDevice8_GetViewport(device1, &vp);
1368 ok(SUCCEEDED(hr), "GetViewport failed, hr %#x.\n", hr);
1369 if (SUCCEEDED(hr))
1371 ok(vp.X == 0, "D3DVIEWPORT->X = %u, expected 0.\n", vp.X);
1372 ok(vp.Y == 0, "D3DVIEWPORT->Y = %u, expected 0.\n", vp.Y);
1373 ok(vp.Width == modes[i].w, "D3DVIEWPORT->Width = %u, expected %u.\n", vp.Width, modes[i].w);
1374 ok(vp.Height == modes[i].h, "D3DVIEWPORT->Height = %u, expected %u.\n", vp.Height, modes[i].h);
1375 ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %.8e, expected 0.\n", vp.MinZ);
1376 ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %.8e, expected 1.\n", vp.MaxZ);
1379 width = GetSystemMetrics(SM_CXSCREEN);
1380 height = GetSystemMetrics(SM_CYSCREEN);
1381 ok(width == modes[i].w, "Screen width is %u, expected %u.\n", width, modes[i].w);
1382 ok(height == modes[i].h, "Screen height is %u, expected %u.\n", height, modes[i].h);
1384 hr = IDirect3DDevice8_GetRenderTarget(device1, &surface);
1385 ok(SUCCEEDED(hr), "GetRenderTarget failed, hr %#x.\n", hr);
1386 hr = IDirect3DSurface8_GetDesc(surface, &surface_desc);
1387 ok(hr == D3D_OK, "GetDesc failed, hr %#x.\n", hr);
1388 ok(surface_desc.Width == modes[i].w, "Back buffer width is %u, expected %u.\n",
1389 surface_desc.Width, modes[i].w);
1390 ok(surface_desc.Height == modes[i].h, "Back buffer height is %u, expected %u.\n",
1391 surface_desc.Height, modes[i].h);
1392 IDirect3DSurface8_Release(surface);
1394 memset(&d3dpp, 0, sizeof(d3dpp));
1395 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1396 d3dpp.Windowed = TRUE;
1397 d3dpp.BackBufferWidth = 400;
1398 d3dpp.BackBufferHeight = 300;
1399 d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8;
1400 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1401 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1402 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1403 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1405 memset(&vp, 0, sizeof(vp));
1406 hr = IDirect3DDevice8_GetViewport(device1, &vp);
1407 ok(SUCCEEDED(hr), "GetViewport failed, hr %#x.\n", hr);
1408 if (SUCCEEDED(hr))
1410 ok(vp.X == 0, "D3DVIEWPORT->X = %u, expected 0.\n", vp.X);
1411 ok(vp.Y == 0, "D3DVIEWPORT->Y = %u, expected 0.\n", vp.Y);
1412 ok(vp.Width == 400, "D3DVIEWPORT->Width = %u, expected 400.\n", vp.Width);
1413 ok(vp.Height == 300, "D3DVIEWPORT->Height = %u, expected 300.\n", vp.Height);
1414 ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %.8e, expected 0.\n", vp.MinZ);
1415 ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %.8e, expected 1.\n", vp.MaxZ);
1418 width = GetSystemMetrics(SM_CXSCREEN);
1419 height = GetSystemMetrics(SM_CYSCREEN);
1420 ok(width == orig_width, "Screen width is %u, expected %u.\n", width, orig_width);
1421 ok(height == orig_height, "Screen height is %u, expected %u.\n", height, orig_height);
1423 hr = IDirect3DDevice8_GetRenderTarget(device1, &surface);
1424 ok(SUCCEEDED(hr), "GetRenderTarget failed, hr %#x.\n", hr);
1425 hr = IDirect3DSurface8_GetDesc(surface, &surface_desc);
1426 ok(hr == D3D_OK, "GetDesc failed, hr %#x.\n", hr);
1427 ok(surface_desc.Width == 400, "Back buffer width is %u, expected 400.\n",
1428 surface_desc.Width);
1429 ok(surface_desc.Height == 300, "Back buffer height is %u, expected 300.\n",
1430 surface_desc.Height);
1431 IDirect3DSurface8_Release(surface);
1433 winrect.left = 0;
1434 winrect.top = 0;
1435 winrect.right = 200;
1436 winrect.bottom = 150;
1437 ok(AdjustWindowRect(&winrect, WS_OVERLAPPEDWINDOW, FALSE), "AdjustWindowRect failed\n");
1438 ok(SetWindowPos(window, NULL, 0, 0,
1439 winrect.right-winrect.left,
1440 winrect.bottom-winrect.top,
1441 SWP_NOMOVE|SWP_NOZORDER),
1442 "SetWindowPos failed\n");
1444 memset(&d3dpp, 0, sizeof(d3dpp));
1445 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1446 d3dpp.Windowed = TRUE;
1447 d3dpp.BackBufferWidth = 0;
1448 d3dpp.BackBufferHeight = 0;
1449 d3dpp.BackBufferFormat = d3ddm.Format;
1450 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1451 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1452 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1453 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1455 ok(!d3dpp.BackBufferWidth, "Got unexpected BackBufferWidth %u.\n", d3dpp.BackBufferWidth);
1456 ok(!d3dpp.BackBufferHeight, "Got unexpected BackBufferHeight %u.\n", d3dpp.BackBufferHeight);
1457 ok(d3dpp.BackBufferFormat == d3ddm.Format, "Got unexpected BackBufferFormat %#x, expected %#x.\n",
1458 d3dpp.BackBufferFormat, d3ddm.Format);
1459 ok(d3dpp.BackBufferCount == 1, "Got unexpected BackBufferCount %u.\n", d3dpp.BackBufferCount);
1460 ok(!d3dpp.MultiSampleType, "Got unexpected MultiSampleType %u.\n", d3dpp.MultiSampleType);
1461 ok(d3dpp.SwapEffect == D3DSWAPEFFECT_DISCARD, "Got unexpected SwapEffect %#x.\n", d3dpp.SwapEffect);
1462 ok(!d3dpp.hDeviceWindow, "Got unexpected hDeviceWindow %p.\n", d3dpp.hDeviceWindow);
1463 ok(d3dpp.Windowed, "Got unexpected Windowed %#x.\n", d3dpp.Windowed);
1464 ok(!d3dpp.EnableAutoDepthStencil, "Got unexpected EnableAutoDepthStencil %#x.\n", d3dpp.EnableAutoDepthStencil);
1465 ok(!d3dpp.AutoDepthStencilFormat, "Got unexpected AutoDepthStencilFormat %#x.\n", d3dpp.AutoDepthStencilFormat);
1466 ok(!d3dpp.Flags, "Got unexpected Flags %#x.\n", d3dpp.Flags);
1467 ok(!d3dpp.FullScreen_RefreshRateInHz, "Got unexpected FullScreen_RefreshRateInHz %u.\n",
1468 d3dpp.FullScreen_RefreshRateInHz);
1469 ok(!d3dpp.FullScreen_PresentationInterval, "Got unexpected FullScreen_PresentationInterval %#x.\n",
1470 d3dpp.FullScreen_PresentationInterval);
1472 memset(&vp, 0, sizeof(vp));
1473 hr = IDirect3DDevice8_GetViewport(device1, &vp);
1474 ok(SUCCEEDED(hr), "GetViewport failed, hr %#x.\n", hr);
1475 if (SUCCEEDED(hr))
1477 ok(vp.X == 0, "D3DVIEWPORT->X = %u, expected 0.\n", vp.X);
1478 ok(vp.Y == 0, "D3DVIEWPORT->Y = %u, expected 0.\n", vp.Y);
1479 ok(vp.Width == 200, "D3DVIEWPORT->Width = %u, expected 200.\n", vp.Width);
1480 ok(vp.Height == 150, "D3DVIEWPORT->Height = %u, expected 150.\n", vp.Height);
1481 ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %.8e, expected 0.\n", vp.MinZ);
1482 ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %.8e, expected 1.\n", vp.MaxZ);
1485 hr = IDirect3DDevice8_GetRenderTarget(device1, &surface);
1486 ok(SUCCEEDED(hr), "GetRenderTarget failed, hr %#x.\n", hr);
1487 hr = IDirect3DSurface8_GetDesc(surface, &surface_desc);
1488 ok(hr == D3D_OK, "GetDesc failed, hr %#x.\n", hr);
1489 ok(surface_desc.Format == d3ddm.Format, "Got unexpected Format %#x, expected %#x.\n",
1490 surface_desc.Format, d3ddm.Format);
1491 ok(!surface_desc.MultiSampleType, "Got unexpected MultiSampleType %u.\n", d3dpp.MultiSampleType);
1492 ok(surface_desc.Width == 200, "Back buffer width is %u, expected 200.\n", surface_desc.Width);
1493 ok(surface_desc.Height == 150, "Back buffer height is %u, expected 150.\n", surface_desc.Height);
1494 IDirect3DSurface8_Release(surface);
1496 memset(&d3dpp, 0, sizeof(d3dpp));
1497 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1498 d3dpp.Windowed = TRUE;
1499 d3dpp.BackBufferWidth = 400;
1500 d3dpp.BackBufferHeight = 300;
1501 d3dpp.BackBufferFormat = d3ddm.Format;
1503 /* Reset fails if there is a resource in the default pool. */
1504 hr = IDirect3DDevice8_CreateTexture(device1, 16, 16, 1, 0, D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &texture);
1505 ok(SUCCEEDED(hr), "CreateTexture failed, hr %#x.\n", hr);
1506 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1507 ok(hr == D3DERR_DEVICELOST, "Reset returned %#x, expected %#x.\n", hr, D3DERR_DEVICELOST);
1508 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1509 ok(hr == D3DERR_DEVICENOTRESET, "TestCooperativeLevel returned %#x, expected %#x.\n", hr, D3DERR_DEVICENOTRESET);
1510 IDirect3DTexture8_Release(texture);
1511 /* Reset again to get the device out of the lost state. */
1512 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1513 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1514 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1515 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1517 if (caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP)
1519 IDirect3DVolumeTexture8 *volume_texture;
1521 hr = IDirect3DDevice8_CreateVolumeTexture(device1, 16, 16, 4, 1, 0,
1522 D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &volume_texture);
1523 ok(SUCCEEDED(hr), "CreateVolumeTexture failed, hr %#x.\n", hr);
1524 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1525 ok(hr == D3DERR_DEVICELOST, "Reset returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
1526 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1527 ok(hr == D3DERR_DEVICENOTRESET, "TestCooperativeLevel returned %#x, expected %#x.\n",
1528 hr, D3DERR_DEVICENOTRESET);
1529 IDirect3DVolumeTexture8_Release(volume_texture);
1530 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1531 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1532 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1533 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1535 else
1537 skip("Volume textures not supported.\n");
1540 /* Scratch, sysmem and managed pool resources are fine. */
1541 hr = IDirect3DDevice8_CreateTexture(device1, 16, 16, 1, 0, D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &texture);
1542 ok(SUCCEEDED(hr), "CreateTexture failed, hr %#x.\n", hr);
1543 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1544 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1545 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1546 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1547 IDirect3DTexture8_Release(texture);
1549 hr = IDirect3DDevice8_CreateTexture(device1, 16, 16, 1, 0, D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &texture);
1550 ok(SUCCEEDED(hr), "CreateTexture failed, hr %#x.\n", hr);
1551 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1552 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1553 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1554 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1555 IDirect3DTexture8_Release(texture);
1557 /* The depth stencil should get reset to the auto depth stencil when present. */
1558 hr = IDirect3DDevice8_SetRenderTarget(device1, NULL, NULL);
1559 ok(SUCCEEDED(hr), "SetRenderTarget failed, hr %#x.\n", hr);
1561 hr = IDirect3DDevice8_GetDepthStencilSurface(device1, &surface);
1562 ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned %#x, expected %#x.\n", hr, D3DERR_NOTFOUND);
1563 ok(!surface, "Depth / stencil buffer should be NULL.\n");
1565 d3dpp.EnableAutoDepthStencil = TRUE;
1566 d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
1567 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1568 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1570 hr = IDirect3DDevice8_GetDepthStencilSurface(device1, &surface);
1571 ok(SUCCEEDED(hr), "GetDepthStencilSurface failed, hr %#x.\n", hr);
1572 ok(!!surface, "Depth / stencil buffer should not be NULL.\n");
1573 if (surface) IDirect3DSurface8_Release(surface);
1575 d3dpp.EnableAutoDepthStencil = FALSE;
1576 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1577 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1579 hr = IDirect3DDevice8_GetDepthStencilSurface(device1, &surface);
1580 ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned %#x, expected %#x.\n", hr, D3DERR_NOTFOUND);
1581 ok(!surface, "Depth / stencil buffer should be NULL.\n");
1583 /* Will a sysmem or scratch resource survive while locked? */
1584 hr = IDirect3DDevice8_CreateTexture(device1, 16, 16, 1, 0, D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &texture);
1585 ok(SUCCEEDED(hr), "CreateTexture failed, hr %#x.\n", hr);
1586 hr = IDirect3DTexture8_LockRect(texture, 0, &lockrect, NULL, D3DLOCK_DISCARD);
1587 ok(SUCCEEDED(hr), "LockRect failed, hr %#x.\n", hr);
1588 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1589 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1590 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1591 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1592 IDirect3DTexture8_UnlockRect(texture, 0);
1593 IDirect3DTexture8_Release(texture);
1595 hr = IDirect3DDevice8_CreateTexture(device1, 16, 16, 1, 0, D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &texture);
1596 ok(SUCCEEDED(hr), "CreateTexture failed, hr %#x.\n", hr);
1597 hr = IDirect3DTexture8_LockRect(texture, 0, &lockrect, NULL, D3DLOCK_DISCARD);
1598 ok(SUCCEEDED(hr), "LockRect failed, hr %#x.\n", hr);
1599 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1600 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1601 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1602 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1603 IDirect3DTexture8_UnlockRect(texture, 0);
1604 IDirect3DTexture8_Release(texture);
1606 hr = IDirect3DDevice8_CreateTexture(device1, 16, 16, 1, 0, D3DFMT_R5G6B5, D3DPOOL_MANAGED, &texture);
1607 ok(SUCCEEDED(hr), "CreateTexture failed, hr %#x.\n", hr);
1608 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1609 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1610 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1611 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1612 IDirect3DTexture8_Release(texture);
1614 /* A reference held to an implicit surface causes failures as well. */
1615 hr = IDirect3DDevice8_GetBackBuffer(device1, 0, D3DBACKBUFFER_TYPE_MONO, &surface);
1616 ok(SUCCEEDED(hr), "GetBackBuffer failed, hr %#x.\n", hr);
1617 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1618 ok(hr == D3DERR_DEVICELOST, "Reset returned %#x, expected %#x.\n", hr, D3DERR_DEVICELOST);
1619 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1620 ok(hr == D3DERR_DEVICENOTRESET, "TestCooperativeLevel returned %#x, expected %#x.\n", hr, D3DERR_DEVICENOTRESET);
1621 IDirect3DSurface8_Release(surface);
1622 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1623 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1624 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1625 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1627 /* Shaders are fine as well. */
1628 hr = IDirect3DDevice8_CreateVertexShader(device1, decl, simple_vs, &shader, 0);
1629 ok(SUCCEEDED(hr), "CreateVertexShader failed, hr %#x.\n", hr);
1630 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1631 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1632 hr = IDirect3DDevice8_DeleteVertexShader(device1, shader);
1633 ok(SUCCEEDED(hr), "DeleteVertexShader failed, hr %#x.\n", hr);
1635 /* Try setting invalid modes. */
1636 memset(&d3dpp, 0, sizeof(d3dpp));
1637 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1638 d3dpp.Windowed = FALSE;
1639 d3dpp.BackBufferWidth = 32;
1640 d3dpp.BackBufferHeight = 32;
1641 d3dpp.BackBufferFormat = d3ddm.Format;
1642 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1643 ok(hr == D3DERR_INVALIDCALL, "Reset returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
1644 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1645 ok(hr == D3DERR_DEVICENOTRESET, "TestCooperativeLevel returned %#x, expected %#x.\n", hr, D3DERR_DEVICENOTRESET);
1647 memset(&d3dpp, 0, sizeof(d3dpp));
1648 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1649 d3dpp.Windowed = FALSE;
1650 d3dpp.BackBufferWidth = 801;
1651 d3dpp.BackBufferHeight = 600;
1652 d3dpp.BackBufferFormat = d3ddm.Format;
1653 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1654 ok(hr == D3DERR_INVALIDCALL, "Reset returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
1655 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1656 ok(hr == D3DERR_DEVICENOTRESET, "TestCooperativeLevel returned %#x, expected %#x.\n", hr, D3DERR_DEVICENOTRESET);
1658 memset(&d3dpp, 0, sizeof(d3dpp));
1659 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1660 d3dpp.Windowed = FALSE;
1661 d3dpp.BackBufferWidth = 0;
1662 d3dpp.BackBufferHeight = 0;
1663 d3dpp.BackBufferFormat = d3ddm.Format;
1664 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1665 ok(hr == D3DERR_INVALIDCALL, "Reset returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
1666 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1667 ok(hr == D3DERR_DEVICENOTRESET, "TestCooperativeLevel returned %#x, expected %#x.\n", hr, D3DERR_DEVICENOTRESET);
1669 hr = IDirect3D8_GetAdapterDisplayMode(d3d8, D3DADAPTER_DEFAULT, &d3ddm);
1670 ok(SUCCEEDED(hr), "GetAdapterDisplayMode failed, hr %#x.\n", hr);
1672 memset(&d3dpp, 0, sizeof(d3dpp));
1673 d3dpp.Windowed = TRUE;
1674 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1675 d3dpp.BackBufferFormat = d3ddm.Format;
1676 d3dpp.EnableAutoDepthStencil = FALSE;
1677 d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
1679 hr = IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
1680 window, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &device2);
1681 if (FAILED(hr))
1683 skip("Failed to create device, hr %#x.\n", hr);
1684 goto cleanup;
1687 hr = IDirect3DDevice8_TestCooperativeLevel(device2);
1688 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1690 d3dpp.Windowed = TRUE;
1691 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1692 d3dpp.BackBufferWidth = 400;
1693 d3dpp.BackBufferHeight = 300;
1694 d3dpp.BackBufferFormat = d3ddm.Format;
1695 d3dpp.EnableAutoDepthStencil = TRUE;
1696 d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
1698 hr = IDirect3DDevice8_Reset(device2, &d3dpp);
1699 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1700 if (FAILED(hr))
1701 goto cleanup;
1703 hr = IDirect3DDevice8_GetDepthStencilSurface(device2, &surface);
1704 ok(SUCCEEDED(hr), "GetDepthStencilSurface failed, hr %#x.\n", hr);
1705 ok(!!surface, "Depth / stencil buffer should not be NULL.\n");
1706 if (surface)
1707 IDirect3DSurface8_Release(surface);
1709 cleanup:
1710 HeapFree(GetProcessHeap(), 0, modes);
1711 if (device2)
1712 IDirect3DDevice8_Release(device2);
1713 if (device1)
1714 IDirect3DDevice8_Release(device1);
1715 IDirect3D8_Release(d3d8);
1716 DestroyWindow(window);
1719 static void test_scene(void)
1721 IDirect3DDevice8 *device;
1722 IDirect3D8 *d3d;
1723 ULONG refcount;
1724 HWND window;
1725 HRESULT hr;
1727 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
1728 0, 0, 640, 480, NULL, NULL, NULL, NULL);
1729 ok(!!window, "Failed to create a window.\n");
1730 d3d = Direct3DCreate8(D3D_SDK_VERSION);
1731 ok(!!d3d, "Failed to create a D3D object.\n");
1732 if (!(device = create_device(d3d, window, NULL)))
1734 skip("Failed to create a 3D device, skipping test.\n");
1735 goto cleanup;
1738 /* Test an EndScene without BeginScene. Should return an error */
1739 hr = IDirect3DDevice8_EndScene(device);
1740 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_EndScene returned %#08x\n", hr);
1742 /* Test a normal BeginScene / EndScene pair, this should work */
1743 hr = IDirect3DDevice8_BeginScene(device);
1744 ok(hr == D3D_OK, "IDirect3DDevice8_BeginScene failed with %#08x\n", hr);
1745 hr = IDirect3DDevice8_EndScene(device);
1746 ok(hr == D3D_OK, "IDirect3DDevice8_EndScene failed with %#08x\n", hr);
1748 /* Test another EndScene without having begun a new scene. Should return an error */
1749 hr = IDirect3DDevice8_EndScene(device);
1750 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_EndScene returned %#08x\n", hr);
1752 /* Two nested BeginScene and EndScene calls */
1753 hr = IDirect3DDevice8_BeginScene(device);
1754 ok(hr == D3D_OK, "IDirect3DDevice8_BeginScene failed with %#08x\n", hr);
1755 hr = IDirect3DDevice8_BeginScene(device);
1756 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_BeginScene returned %#08x\n", hr);
1757 hr = IDirect3DDevice8_EndScene(device);
1758 ok(hr == D3D_OK, "IDirect3DDevice8_EndScene failed with %#08x\n", hr);
1759 hr = IDirect3DDevice8_EndScene(device);
1760 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_EndScene returned %#08x\n", hr);
1762 /* StretchRect does not exit in Direct3D8, so no equivalent to the d3d9 stretchrect tests */
1764 refcount = IDirect3DDevice8_Release(device);
1765 ok(!refcount, "Device has %u references left.\n", refcount);
1766 cleanup:
1767 IDirect3D8_Release(d3d);
1768 DestroyWindow(window);
1771 static void test_shader(void)
1773 DWORD hPixelShader = 0, hVertexShader = 0;
1774 DWORD hPixelShader2 = 0, hVertexShader2 = 0;
1775 DWORD hTempHandle;
1776 D3DCAPS8 caps;
1777 DWORD fvf = D3DFVF_XYZ | D3DFVF_DIFFUSE;
1778 IDirect3DDevice8 *device;
1779 IDirect3D8 *d3d;
1780 DWORD data_size;
1781 ULONG refcount;
1782 HWND window;
1783 HRESULT hr;
1784 void *data;
1786 static DWORD dwVertexDecl[] =
1788 D3DVSD_STREAM(0),
1789 D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3),
1790 D3DVSD_END()
1792 DWORD decl_normal_float2[] =
1794 D3DVSD_STREAM(0),
1795 D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3), /* D3DVSDE_POSITION, Register v0 */
1796 D3DVSD_REG(D3DVSDE_NORMAL, D3DVSDT_FLOAT2), /* D3DVSDE_NORMAL, Register v1 */
1797 D3DVSD_END()
1799 DWORD decl_normal_float4[] =
1801 D3DVSD_STREAM(0),
1802 D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3), /* D3DVSDE_POSITION, Register v0 */
1803 D3DVSD_REG(D3DVSDE_NORMAL, D3DVSDT_FLOAT4), /* D3DVSDE_NORMAL, Register v1 */
1804 D3DVSD_END()
1806 DWORD decl_normal_d3dcolor[] =
1808 D3DVSD_STREAM(0),
1809 D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3), /* D3DVSDE_POSITION, Register v0 */
1810 D3DVSD_REG(D3DVSDE_NORMAL, D3DVSDT_D3DCOLOR),/* D3DVSDE_NORMAL, Register v1 */
1811 D3DVSD_END()
1813 const DWORD vertex_decl_size = sizeof(dwVertexDecl);
1814 const DWORD simple_vs_size = sizeof(simple_vs);
1815 const DWORD simple_ps_size = sizeof(simple_ps);
1817 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
1818 0, 0, 640, 480, NULL, NULL, NULL, NULL);
1819 ok(!!window, "Failed to create a window.\n");
1820 d3d = Direct3DCreate8(D3D_SDK_VERSION);
1821 ok(!!d3d, "Failed to create a D3D object.\n");
1822 if (!(device = create_device(d3d, window, NULL)))
1824 skip("Failed to create a 3D device, skipping test.\n");
1825 goto cleanup;
1828 IDirect3DDevice8_GetDeviceCaps(device, &caps);
1830 /* Test setting and retrieving a FVF */
1831 hr = IDirect3DDevice8_SetVertexShader(device, fvf);
1832 ok(SUCCEEDED(hr), "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr);
1833 hr = IDirect3DDevice8_GetVertexShader(device, &hTempHandle);
1834 ok(SUCCEEDED(hr), "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr);
1835 ok(hTempHandle == fvf, "Vertex shader %#08x is set, expected %#08x\n", hTempHandle, fvf);
1837 /* First create a vertex shader */
1838 hr = IDirect3DDevice8_SetVertexShader(device, 0);
1839 ok(SUCCEEDED(hr), "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr);
1840 hr = IDirect3DDevice8_CreateVertexShader(device, dwVertexDecl, simple_vs, &hVertexShader, 0);
1841 ok(hr == D3D_OK, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr);
1842 /* Msdn says that the new vertex shader is set immediately. This is wrong, apparently */
1843 hr = IDirect3DDevice8_GetVertexShader(device, &hTempHandle);
1844 ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr);
1845 ok(hTempHandle == 0, "Vertex Shader %d is set, expected shader %d\n", hTempHandle, 0);
1846 /* Assign the shader, then verify that GetVertexShader works */
1847 hr = IDirect3DDevice8_SetVertexShader(device, hVertexShader);
1848 ok(hr == D3D_OK, "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr);
1849 hr = IDirect3DDevice8_GetVertexShader(device, &hTempHandle);
1850 ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr);
1851 ok(hTempHandle == hVertexShader, "Vertex Shader %d is set, expected shader %d\n", hTempHandle, hVertexShader);
1852 /* Verify that we can retrieve the declaration */
1853 hr = IDirect3DDevice8_GetVertexShaderDeclaration(device, hVertexShader, NULL, &data_size);
1854 ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShaderDeclaration returned %#08x\n", hr);
1855 ok(data_size == vertex_decl_size, "Got data_size %u, expected %u\n", data_size, vertex_decl_size);
1856 data = HeapAlloc(GetProcessHeap(), 0, vertex_decl_size);
1857 data_size = 1;
1858 hr = IDirect3DDevice8_GetVertexShaderDeclaration(device, hVertexShader, data, &data_size);
1859 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_GetVertexShaderDeclaration returned (%#08x), "
1860 "expected D3DERR_INVALIDCALL\n", hr);
1861 ok(data_size == 1, "Got data_size %u, expected 1\n", data_size);
1862 data_size = vertex_decl_size;
1863 hr = IDirect3DDevice8_GetVertexShaderDeclaration(device, hVertexShader, data, &data_size);
1864 ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShaderDeclaration returned %#08x\n", hr);
1865 ok(data_size == vertex_decl_size, "Got data_size %u, expected %u\n", data_size, vertex_decl_size);
1866 ok(!memcmp(data, dwVertexDecl, vertex_decl_size), "data not equal to shader declaration\n");
1867 HeapFree(GetProcessHeap(), 0, data);
1868 /* Verify that we can retrieve the shader function */
1869 hr = IDirect3DDevice8_GetVertexShaderFunction(device, hVertexShader, NULL, &data_size);
1870 ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShaderFunction returned %#08x\n", hr);
1871 ok(data_size == simple_vs_size, "Got data_size %u, expected %u\n", data_size, simple_vs_size);
1872 data = HeapAlloc(GetProcessHeap(), 0, simple_vs_size);
1873 data_size = 1;
1874 hr = IDirect3DDevice8_GetVertexShaderFunction(device, hVertexShader, data, &data_size);
1875 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_GetVertexShaderFunction returned (%#08x), "
1876 "expected D3DERR_INVALIDCALL\n", hr);
1877 ok(data_size == 1, "Got data_size %u, expected 1\n", data_size);
1878 data_size = simple_vs_size;
1879 hr = IDirect3DDevice8_GetVertexShaderFunction(device, hVertexShader, data, &data_size);
1880 ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShaderFunction returned %#08x\n", hr);
1881 ok(data_size == simple_vs_size, "Got data_size %u, expected %u\n", data_size, simple_vs_size);
1882 ok(!memcmp(data, simple_vs, simple_vs_size), "data not equal to shader function\n");
1883 HeapFree(GetProcessHeap(), 0, data);
1884 /* Delete the assigned shader. This is supposed to work */
1885 hr = IDirect3DDevice8_DeleteVertexShader(device, hVertexShader);
1886 ok(hr == D3D_OK, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr);
1887 /* The shader should be unset now */
1888 hr = IDirect3DDevice8_GetVertexShader(device, &hTempHandle);
1889 ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr);
1890 ok(hTempHandle == 0, "Vertex Shader %d is set, expected shader %d\n", hTempHandle, 0);
1892 /* Test a broken declaration. 3DMark2001 tries to use normals with 2 components
1893 * First try the fixed function shader function, then a custom one
1895 hr = IDirect3DDevice8_CreateVertexShader(device, decl_normal_float2, 0, &hVertexShader, 0);
1896 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr);
1897 hr = IDirect3DDevice8_CreateVertexShader(device, decl_normal_float4, 0, &hVertexShader, 0);
1898 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr);
1899 hr = IDirect3DDevice8_CreateVertexShader(device, decl_normal_d3dcolor, 0, &hVertexShader, 0);
1900 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr);
1902 hr = IDirect3DDevice8_CreateVertexShader(device, decl_normal_float2, simple_vs, &hVertexShader, 0);
1903 ok(hr == D3D_OK, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr);
1904 IDirect3DDevice8_DeleteVertexShader(device, hVertexShader);
1906 if (caps.PixelShaderVersion >= D3DPS_VERSION(1, 0))
1908 /* The same with a pixel shader */
1909 hr = IDirect3DDevice8_CreatePixelShader(device, simple_ps, &hPixelShader);
1910 ok(hr == D3D_OK, "IDirect3DDevice8_CreatePixelShader returned %#08x\n", hr);
1911 /* Msdn says that the new pixel shader is set immediately. This is wrong, apparently */
1912 hr = IDirect3DDevice8_GetPixelShader(device, &hTempHandle);
1913 ok(hr == D3D_OK, "IDirect3DDevice8_GetPixelShader returned %#08x\n", hr);
1914 ok(hTempHandle == 0, "Pixel Shader %d is set, expected shader %d\n", hTempHandle, 0);
1915 /* Assign the shader, then verify that GetPixelShader works */
1916 hr = IDirect3DDevice8_SetPixelShader(device, hPixelShader);
1917 ok(hr == D3D_OK, "IDirect3DDevice8_SetPixelShader returned %#08x\n", hr);
1918 hr = IDirect3DDevice8_GetPixelShader(device, &hTempHandle);
1919 ok(hr == D3D_OK, "IDirect3DDevice8_GetPixelShader returned %#08x\n", hr);
1920 ok(hTempHandle == hPixelShader, "Pixel Shader %d is set, expected shader %d\n", hTempHandle, hPixelShader);
1921 /* Verify that we can retrieve the shader function */
1922 hr = IDirect3DDevice8_GetPixelShaderFunction(device, hPixelShader, NULL, &data_size);
1923 ok(hr == D3D_OK, "IDirect3DDevice8_GetPixelShaderFunction returned %#08x\n", hr);
1924 ok(data_size == simple_ps_size, "Got data_size %u, expected %u\n", data_size, simple_ps_size);
1925 data = HeapAlloc(GetProcessHeap(), 0, simple_ps_size);
1926 data_size = 1;
1927 hr = IDirect3DDevice8_GetPixelShaderFunction(device, hPixelShader, data, &data_size);
1928 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_GetPixelShaderFunction returned (%#08x), "
1929 "expected D3DERR_INVALIDCALL\n", hr);
1930 ok(data_size == 1, "Got data_size %u, expected 1\n", data_size);
1931 data_size = simple_ps_size;
1932 hr = IDirect3DDevice8_GetPixelShaderFunction(device, hPixelShader, data, &data_size);
1933 ok(hr == D3D_OK, "IDirect3DDevice8_GetPixelShaderFunction returned %#08x\n", hr);
1934 ok(data_size == simple_ps_size, "Got data_size %u, expected %u\n", data_size, simple_ps_size);
1935 ok(!memcmp(data, simple_ps, simple_ps_size), "data not equal to shader function\n");
1936 HeapFree(GetProcessHeap(), 0, data);
1937 /* Delete the assigned shader. This is supposed to work */
1938 hr = IDirect3DDevice8_DeletePixelShader(device, hPixelShader);
1939 ok(hr == D3D_OK, "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr);
1940 /* The shader should be unset now */
1941 hr = IDirect3DDevice8_GetPixelShader(device, &hTempHandle);
1942 ok(hr == D3D_OK, "IDirect3DDevice8_GetPixelShader returned %#08x\n", hr);
1943 ok(hTempHandle == 0, "Pixel Shader %d is set, expected shader %d\n", hTempHandle, 0);
1945 /* What happens if a non-bound shader is deleted? */
1946 hr = IDirect3DDevice8_CreatePixelShader(device, simple_ps, &hPixelShader);
1947 ok(hr == D3D_OK, "IDirect3DDevice8_CreatePixelShader returned %#08x\n", hr);
1948 hr = IDirect3DDevice8_CreatePixelShader(device, simple_ps, &hPixelShader2);
1949 ok(hr == D3D_OK, "IDirect3DDevice8_CreatePixelShader returned %#08x\n", hr);
1951 hr = IDirect3DDevice8_SetPixelShader(device, hPixelShader);
1952 ok(hr == D3D_OK, "IDirect3DDevice8_SetPixelShader returned %#08x\n", hr);
1953 hr = IDirect3DDevice8_DeletePixelShader(device, hPixelShader2);
1954 ok(hr == D3D_OK, "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr);
1955 hr = IDirect3DDevice8_GetPixelShader(device, &hTempHandle);
1956 ok(hr == D3D_OK, "IDirect3DDevice8_GetPixelShader returned %#08x\n", hr);
1957 ok(hTempHandle == hPixelShader, "Pixel Shader %d is set, expected shader %d\n", hTempHandle, hPixelShader);
1958 hr = IDirect3DDevice8_DeletePixelShader(device, hPixelShader);
1959 ok(hr == D3D_OK, "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr);
1961 /* Check for double delete. */
1962 hr = IDirect3DDevice8_DeletePixelShader(device, hPixelShader2);
1963 ok(hr == D3DERR_INVALIDCALL || broken(hr == D3D_OK), "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr);
1964 hr = IDirect3DDevice8_DeletePixelShader(device, hPixelShader);
1965 ok(hr == D3DERR_INVALIDCALL || broken(hr == D3D_OK), "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr);
1967 else
1969 skip("Pixel shaders not supported\n");
1972 /* What happens if a non-bound shader is deleted? */
1973 hr = IDirect3DDevice8_CreateVertexShader(device, dwVertexDecl, NULL, &hVertexShader, 0);
1974 ok(hr == D3D_OK, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr);
1975 hr = IDirect3DDevice8_CreateVertexShader(device, dwVertexDecl, NULL, &hVertexShader2, 0);
1976 ok(hr == D3D_OK, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr);
1978 hr = IDirect3DDevice8_SetVertexShader(device, hVertexShader);
1979 ok(hr == D3D_OK, "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr);
1980 hr = IDirect3DDevice8_DeleteVertexShader(device, hVertexShader2);
1981 ok(hr == D3D_OK, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr);
1982 hr = IDirect3DDevice8_GetVertexShader(device, &hTempHandle);
1983 ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr);
1984 ok(hTempHandle == hVertexShader, "Vertex Shader %d is set, expected shader %d\n", hTempHandle, hVertexShader);
1985 hr = IDirect3DDevice8_DeleteVertexShader(device, hVertexShader);
1986 ok(hr == D3D_OK, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr);
1988 /* Check for double delete. */
1989 hr = IDirect3DDevice8_DeleteVertexShader(device, hVertexShader2);
1990 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr);
1991 hr = IDirect3DDevice8_DeleteVertexShader(device, hVertexShader);
1992 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr);
1994 refcount = IDirect3DDevice8_Release(device);
1995 ok(!refcount, "Device has %u references left.\n", refcount);
1996 cleanup:
1997 IDirect3D8_Release(d3d);
1998 DestroyWindow(window);
2001 static void test_limits(void)
2003 IDirect3DTexture8 *texture;
2004 IDirect3DDevice8 *device;
2005 IDirect3D8 *d3d;
2006 unsigned int i;
2007 ULONG refcount;
2008 HWND window;
2009 HRESULT hr;
2011 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
2012 0, 0, 640, 480, NULL, NULL, NULL, NULL);
2013 ok(!!window, "Failed to create a window.\n");
2014 d3d = Direct3DCreate8(D3D_SDK_VERSION);
2015 ok(!!d3d, "Failed to create a D3D object.\n");
2016 if (!(device = create_device(d3d, window, NULL)))
2018 skip("Failed to create a 3D device, skipping test.\n");
2019 goto cleanup;
2022 hr = IDirect3DDevice8_CreateTexture(device, 16, 16, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &texture);
2023 ok(hr == D3D_OK, "IDirect3DDevice8_CreateTexture failed with %#08x\n", hr);
2025 /* There are 8 texture stages. We should be able to access all of them */
2026 for (i = 0; i < 8; ++i)
2028 hr = IDirect3DDevice8_SetTexture(device, i, (IDirect3DBaseTexture8 *)texture);
2029 ok(hr == D3D_OK, "IDirect3DDevice8_SetTexture for sampler %d failed with %#08x\n", i, hr);
2030 hr = IDirect3DDevice8_SetTexture(device, i, NULL);
2031 ok(hr == D3D_OK, "IDirect3DDevice8_SetTexture for sampler %d failed with %#08x\n", i, hr);
2032 hr = IDirect3DDevice8_SetTextureStageState(device, i, D3DTSS_COLOROP, D3DTOP_ADD);
2033 ok(hr == D3D_OK, "IDirect3DDevice8_SetTextureStageState for texture %d failed with %#08x\n", i, hr);
2036 /* Investigations show that accessing higher textures stage states does
2037 * not return an error either. Writing to too high texture stages
2038 * (approximately texture 40) causes memory corruption in windows, so
2039 * there is no bounds checking. */
2040 IDirect3DTexture8_Release(texture);
2041 refcount = IDirect3DDevice8_Release(device);
2042 ok(!refcount, "Device has %u references left.\n", refcount);
2043 cleanup:
2044 IDirect3D8_Release(d3d);
2045 DestroyWindow(window);
2048 static void test_lights(void)
2050 IDirect3DDevice8 *device;
2051 IDirect3D8 *d3d8;
2052 ULONG refcount;
2053 HWND window;
2054 HRESULT hr;
2055 unsigned int i;
2056 BOOL enabled;
2057 D3DCAPS8 caps;
2059 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
2060 0, 0, 640, 480, NULL, NULL, NULL, NULL);
2061 ok(!!window, "Failed to create a window.\n");
2062 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
2063 ok(!!d3d8, "Failed to create a D3D object.\n");
2064 if (!(device = create_device(d3d8, window, NULL)))
2066 skip("Failed to create a 3D device, skipping test.\n");
2067 goto cleanup;
2070 memset(&caps, 0, sizeof(caps));
2071 hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
2072 ok(hr == D3D_OK, "IDirect3DDevice8_GetDeviceCaps failed with %08x\n", hr);
2074 for(i = 1; i <= caps.MaxActiveLights; i++) {
2075 hr = IDirect3DDevice8_LightEnable(device, i, TRUE);
2076 ok(hr == D3D_OK, "Enabling light %u failed with %08x\n", i, hr);
2077 hr = IDirect3DDevice8_GetLightEnable(device, i, &enabled);
2078 ok(hr == D3D_OK || broken(hr == D3DERR_INVALIDCALL),
2079 "GetLightEnable on light %u failed with %08x\n", i, hr);
2080 ok(enabled, "Light %d is %s\n", i, enabled ? "enabled" : "disabled");
2083 /* TODO: Test the rendering results in this situation */
2084 hr = IDirect3DDevice8_LightEnable(device, i + 1, TRUE);
2085 ok(hr == D3D_OK, "Enabling one light more than supported returned %08x\n", hr);
2086 hr = IDirect3DDevice8_GetLightEnable(device, i + 1, &enabled);
2087 ok(hr == D3D_OK, "GetLightEnable on light %u failed with %08x\n", i + 1, hr);
2088 ok(enabled, "Light %d is %s\n", i + 1, enabled ? "enabled" : "disabled");
2089 hr = IDirect3DDevice8_LightEnable(device, i + 1, FALSE);
2090 ok(hr == D3D_OK, "Disabling the additional returned %08x\n", hr);
2092 for(i = 1; i <= caps.MaxActiveLights; i++) {
2093 hr = IDirect3DDevice8_LightEnable(device, i, FALSE);
2094 ok(hr == D3D_OK, "Disabling light %u failed with %08x\n", i, hr);
2097 refcount = IDirect3DDevice8_Release(device);
2098 ok(!refcount, "Device has %u references left.\n", refcount);
2099 cleanup:
2100 IDirect3D8_Release(d3d8);
2101 DestroyWindow(window);
2104 static void test_render_zero_triangles(void)
2106 IDirect3DDevice8 *device;
2107 IDirect3D8 *d3d8;
2108 ULONG refcount;
2109 HWND window;
2110 HRESULT hr;
2112 static const struct
2114 struct vec3 position;
2115 struct vec3 normal;
2116 DWORD diffuse;
2118 quad[] =
2120 {{0.0f, -1.0f, 0.1f}, {1.0f, 1.0f, 1.0f}, 0xff0000ff},
2121 {{0.0f, 0.0f, 0.1f}, {1.0f, 1.0f, 1.0f}, 0xff0000ff},
2122 {{1.0f, 0.0f, 0.1f}, {1.0f, 1.0f, 1.0f}, 0xff0000ff},
2123 {{1.0f, -1.0f, 0.1f}, {1.0f, 1.0f, 1.0f}, 0xff0000ff},
2126 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
2127 0, 0, 640, 480, NULL, NULL, NULL, NULL);
2128 ok(!!window, "Failed to create a window.\n");
2129 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
2130 ok(!!d3d8, "Failed to create a D3D object.\n");
2131 if (!(device = create_device(d3d8, window, NULL)))
2133 skip("Failed to create a 3D device, skipping test.\n");
2134 goto cleanup;
2137 hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZ | D3DFVF_DIFFUSE);
2138 ok(hr == D3D_OK, "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr);
2140 hr = IDirect3DDevice8_BeginScene(device);
2141 ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
2142 hr = IDirect3DDevice8_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 0 /* NumVerts */,
2143 0 /* PrimCount */, NULL, D3DFMT_INDEX16, quad, sizeof(quad[0]));
2144 ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
2145 hr = IDirect3DDevice8_EndScene(device);
2146 ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
2148 IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
2150 refcount = IDirect3DDevice8_Release(device);
2151 ok(!refcount, "Device has %u references left.\n", refcount);
2152 cleanup:
2153 IDirect3D8_Release(d3d8);
2154 DestroyWindow(window);
2157 static void test_depth_stencil_reset(void)
2159 D3DPRESENT_PARAMETERS present_parameters;
2160 D3DDISPLAYMODE display_mode;
2161 IDirect3DSurface8 *surface, *orig_rt;
2162 IDirect3DDevice8 *device = NULL;
2163 IDirect3D8 *d3d8;
2164 UINT refcount;
2165 HRESULT hr;
2166 HWND hwnd;
2168 hwnd = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
2169 100, 100, 160, 160, NULL, NULL, NULL, NULL);
2170 ok(!!hwnd, "Failed to create a window.\n");
2171 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
2172 ok(!!d3d8, "Failed to create a D3D object.\n");
2174 IDirect3D8_GetAdapterDisplayMode(d3d8, D3DADAPTER_DEFAULT, &display_mode);
2175 memset(&present_parameters, 0, sizeof(present_parameters));
2176 present_parameters.Windowed = TRUE;
2177 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
2178 present_parameters.BackBufferFormat = display_mode.Format;
2179 present_parameters.EnableAutoDepthStencil = TRUE;
2180 present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
2182 hr = IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
2183 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device);
2184 if(FAILED(hr))
2186 skip("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr);
2187 goto cleanup;
2190 hr = IDirect3DDevice8_GetRenderTarget(device, &orig_rt);
2191 ok(hr == D3D_OK, "GetRenderTarget failed with 0x%08x\n", hr);
2193 hr = IDirect3DDevice8_TestCooperativeLevel(device);
2194 ok(SUCCEEDED(hr), "TestCooperativeLevel failed with %#x\n", hr);
2196 hr = IDirect3DDevice8_SetRenderTarget(device, NULL, NULL);
2197 ok(hr == D3D_OK, "SetRenderTarget failed with 0x%08x\n", hr);
2199 hr = IDirect3DDevice8_GetRenderTarget(device, &surface);
2200 ok(hr == D3D_OK, "GetRenderTarget failed with 0x%08x\n", hr);
2201 ok(surface == orig_rt, "Render target is %p, should be %p\n", surface, orig_rt);
2202 if (surface) IDirect3DSurface8_Release(surface);
2203 IDirect3DSurface8_Release(orig_rt);
2205 hr = IDirect3DDevice8_GetDepthStencilSurface(device, &surface);
2206 ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr);
2207 ok(surface == NULL, "Depth stencil should be NULL\n");
2209 present_parameters.EnableAutoDepthStencil = TRUE;
2210 present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
2211 hr = IDirect3DDevice8_Reset(device, &present_parameters);
2212 ok(hr == D3D_OK, "Reset failed with 0x%08x\n", hr);
2214 hr = IDirect3DDevice8_GetDepthStencilSurface(device, &surface);
2215 ok(hr == D3D_OK, "GetDepthStencilSurface failed with 0x%08x\n", hr);
2216 ok(surface != NULL, "Depth stencil should not be NULL\n");
2217 if (surface) IDirect3DSurface8_Release(surface);
2219 present_parameters.EnableAutoDepthStencil = FALSE;
2220 hr = IDirect3DDevice8_Reset(device, &present_parameters);
2221 ok(hr == D3D_OK, "Reset failed with 0x%08x\n", hr);
2223 hr = IDirect3DDevice8_GetDepthStencilSurface(device, &surface);
2224 ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr);
2225 ok(surface == NULL, "Depth stencil should be NULL\n");
2227 refcount = IDirect3DDevice8_Release(device);
2228 ok(!refcount, "Device has %u references left.\n", refcount);
2229 device = NULL;
2231 IDirect3D8_GetAdapterDisplayMode( d3d8, D3DADAPTER_DEFAULT, &display_mode );
2233 ZeroMemory( &present_parameters, sizeof(present_parameters) );
2234 present_parameters.Windowed = TRUE;
2235 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
2236 present_parameters.BackBufferFormat = display_mode.Format;
2237 present_parameters.EnableAutoDepthStencil = FALSE;
2238 present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
2240 hr = IDirect3D8_CreateDevice( d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
2241 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device );
2243 if(FAILED(hr))
2245 skip("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr);
2246 goto cleanup;
2249 hr = IDirect3DDevice8_TestCooperativeLevel(device);
2250 ok(hr == D3D_OK, "IDirect3DDevice8_TestCooperativeLevel after creation returned %#x\n", hr);
2252 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
2253 present_parameters.Windowed = TRUE;
2254 present_parameters.BackBufferWidth = 400;
2255 present_parameters.BackBufferHeight = 300;
2256 present_parameters.EnableAutoDepthStencil = TRUE;
2257 present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
2259 hr = IDirect3DDevice8_Reset(device, &present_parameters);
2260 ok(hr == D3D_OK, "IDirect3DDevice8_Reset failed with 0x%08x\n", hr);
2262 if (FAILED(hr)) goto cleanup;
2264 hr = IDirect3DDevice8_GetDepthStencilSurface(device, &surface);
2265 ok(hr == D3D_OK, "GetDepthStencilSurface failed with 0x%08x\n", hr);
2266 ok(surface != NULL, "Depth stencil should not be NULL\n");
2267 if (surface) IDirect3DSurface8_Release(surface);
2269 cleanup:
2270 if (device)
2272 refcount = IDirect3DDevice8_Release(device);
2273 ok(!refcount, "Device has %u references left.\n", refcount);
2275 IDirect3D8_Release(d3d8);
2276 DestroyWindow(hwnd);
2279 static HWND filter_messages;
2281 enum message_window
2283 DEVICE_WINDOW,
2284 FOCUS_WINDOW,
2287 struct message
2289 UINT message;
2290 enum message_window window;
2291 BOOL check_wparam;
2292 WPARAM expect_wparam;
2295 static const struct message *expect_messages;
2296 static HWND device_window, focus_window;
2297 static LONG windowposchanged_received, syscommand_received;
2299 struct wndproc_thread_param
2301 HWND dummy_window;
2302 HANDLE window_created;
2303 HANDLE test_finished;
2304 BOOL running_in_foreground;
2307 static LRESULT CALLBACK test_proc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam)
2309 if (filter_messages && filter_messages == hwnd)
2311 if (message != WM_DISPLAYCHANGE && message != WM_IME_NOTIFY)
2312 todo_wine ok(0, "Received unexpected message %#x for window %p.\n", message, hwnd);
2315 if (expect_messages)
2317 HWND w;
2319 switch (expect_messages->window)
2321 case DEVICE_WINDOW:
2322 w = device_window;
2323 break;
2325 case FOCUS_WINDOW:
2326 w = focus_window;
2327 break;
2329 default:
2330 w = NULL;
2331 break;
2334 if (hwnd == w && expect_messages->message == message)
2336 if (expect_messages->check_wparam)
2337 ok(wparam == expect_messages->expect_wparam,
2338 "Got unexpected wparam %lx for message %x, expected %lx.\n",
2339 wparam, message, expect_messages->expect_wparam);
2341 ++expect_messages;
2345 /* KDE randomly does something with the hidden window during the
2346 * mode change that sometimes generates a WM_WINDOWPOSCHANGING
2347 * message. A WM_WINDOWPOSCHANGED message is not generated, so
2348 * just flag WM_WINDOWPOSCHANGED as bad. */
2349 if (message == WM_WINDOWPOSCHANGED)
2350 InterlockedIncrement(&windowposchanged_received);
2351 else if (message == WM_SYSCOMMAND)
2352 InterlockedIncrement(&syscommand_received);
2354 return DefWindowProcA(hwnd, message, wparam, lparam);
2357 static DWORD WINAPI wndproc_thread(void *param)
2359 struct wndproc_thread_param *p = param;
2360 DWORD res;
2361 BOOL ret;
2363 p->dummy_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
2364 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, registry_mode.dmPelsWidth,
2365 registry_mode.dmPelsHeight, 0, 0, 0, 0);
2366 p->running_in_foreground = SetForegroundWindow(p->dummy_window);
2368 ret = SetEvent(p->window_created);
2369 ok(ret, "SetEvent failed, last error %#x.\n", GetLastError());
2371 for (;;)
2373 MSG msg;
2375 while (PeekMessageA(&msg, 0, 0, 0, PM_REMOVE)) DispatchMessageA(&msg);
2376 res = WaitForSingleObject(p->test_finished, 100);
2377 if (res == WAIT_OBJECT_0) break;
2378 if (res != WAIT_TIMEOUT)
2380 ok(0, "Wait failed (%#x), last error %#x.\n", res, GetLastError());
2381 break;
2385 DestroyWindow(p->dummy_window);
2387 return 0;
2390 static void test_wndproc(void)
2392 struct wndproc_thread_param thread_params;
2393 struct device_desc device_desc;
2394 IDirect3DDevice8 *device;
2395 WNDCLASSA wc = {0};
2396 IDirect3D8 *d3d8;
2397 HANDLE thread;
2398 LONG_PTR proc;
2399 ULONG ref;
2400 DWORD res, tid;
2401 HWND tmp;
2402 UINT i, adapter_mode_count;
2403 HRESULT hr;
2404 D3DDISPLAYMODE d3ddm;
2405 DWORD d3d_width = 0, d3d_height = 0, user32_width = 0, user32_height = 0;
2406 DEVMODEW devmode;
2407 LONG change_ret;
2408 BOOL ret;
2410 static const struct message create_messages[] =
2412 {WM_WINDOWPOSCHANGING, FOCUS_WINDOW, FALSE, 0},
2413 /* Do not test wparam here. If device creation succeeds,
2414 * wparam is WA_ACTIVE. If device creation fails (testbot)
2415 * wparam is set to WA_INACTIVE on some Windows versions. */
2416 {WM_ACTIVATE, FOCUS_WINDOW, FALSE, 0},
2417 {WM_SETFOCUS, FOCUS_WINDOW, FALSE, 0},
2418 {WM_WINDOWPOSCHANGING, DEVICE_WINDOW, FALSE, 0},
2419 {WM_MOVE, DEVICE_WINDOW, FALSE, 0},
2420 {WM_SIZE, DEVICE_WINDOW, FALSE, 0},
2421 {0, 0, FALSE, 0},
2423 static const struct message focus_loss_messages[] =
2425 /* WM_ACTIVATE (wparam = WA_INACTIVE) is sent on Windows. It is
2426 * not reliable on X11 WMs. When the window focus follows the
2427 * mouse pointer the message is not sent.
2428 * {WM_ACTIVATE, FOCUS_WINDOW, TRUE, WA_INACTIVE}, */
2429 {WM_DISPLAYCHANGE, DEVICE_WINDOW, FALSE, 0},
2430 /* WM_DISPLAYCHANGE is sent to the focus window too, but the order is
2431 * not deterministic. */
2432 {WM_WINDOWPOSCHANGING, DEVICE_WINDOW, FALSE, 0},
2433 /* Windows sends WM_ACTIVATE to the device window, indicating that
2434 * SW_SHOWMINIMIZED is used instead of SW_MINIMIZE. Yet afterwards
2435 * the foreground and focus window are NULL. On Wine SW_SHOWMINIMIZED
2436 * leaves the device window active, breaking re-activation in the
2437 * lost device test.
2438 * {WM_ACTIVATE, DEVICE_WINDOW, TRUE, 0x200000 | WA_ACTIVE}, */
2439 {WM_WINDOWPOSCHANGED, DEVICE_WINDOW, FALSE, 0},
2440 {WM_SIZE, DEVICE_WINDOW, TRUE, SIZE_MINIMIZED},
2441 {WM_ACTIVATEAPP, FOCUS_WINDOW, TRUE, FALSE},
2442 /* WM_ACTIVATEAPP is sent to the device window too, but the order is
2443 * not deterministic. It may be sent after the focus window handling
2444 * or before. */
2445 {0, 0, FALSE, 0},
2447 static const struct message reactivate_messages[] =
2449 {WM_WINDOWPOSCHANGING, DEVICE_WINDOW, FALSE, 0},
2450 {WM_WINDOWPOSCHANGED, DEVICE_WINDOW, FALSE, 0},
2451 {WM_MOVE, DEVICE_WINDOW, FALSE, 0},
2452 {WM_ACTIVATEAPP, FOCUS_WINDOW, TRUE, TRUE},
2453 {0, 0, FALSE, 0},
2455 static const struct message focus_loss_messages_hidden[] =
2457 {WM_DISPLAYCHANGE, DEVICE_WINDOW, FALSE, 0},
2458 {WM_ACTIVATEAPP, FOCUS_WINDOW, TRUE, FALSE},
2459 {0, 0, FALSE, 0},
2461 static const struct message focus_loss_messages_filtered[] =
2463 /* WM_ACTIVATE is delivered to the window proc because it is
2464 * generated by SetForegroundWindow before the d3d routine
2465 * starts it work. Don't check for it due to focus-follows-mouse
2466 * WMs though. */
2467 {WM_DISPLAYCHANGE, FOCUS_WINDOW, FALSE, 0},
2468 {WM_ACTIVATEAPP, FOCUS_WINDOW, TRUE, FALSE},
2469 {0, 0, FALSE, 0},
2471 static const struct message reactivate_messages_filtered[] =
2473 {WM_ACTIVATEAPP, FOCUS_WINDOW, TRUE, TRUE},
2474 {0, 0, FALSE, 0},
2476 static const struct message sc_restore_messages[] =
2478 /* WM_SYSCOMMAND is delivered only once, after d3d has already
2479 * processed it. Our wndproc has no way to prevent d3d from
2480 * handling the message. The second DefWindowProc call done by
2481 * our wndproc doesn't do any changes to the window because it
2482 * is already restored due to d3d's handling. */
2483 {WM_WINDOWPOSCHANGING, FOCUS_WINDOW, FALSE, 0},
2484 {WM_WINDOWPOSCHANGED, FOCUS_WINDOW, FALSE, 0},
2485 {WM_SIZE, FOCUS_WINDOW, TRUE, SIZE_RESTORED},
2486 {WM_SYSCOMMAND, FOCUS_WINDOW, TRUE, SC_RESTORE},
2487 {0, 0, FALSE, 0},
2489 static const struct message sc_minimize_messages[] =
2491 {WM_SYSCOMMAND, FOCUS_WINDOW, TRUE, SC_MINIMIZE},
2492 {WM_WINDOWPOSCHANGING, FOCUS_WINDOW, FALSE, 0},
2493 {WM_WINDOWPOSCHANGED, FOCUS_WINDOW, FALSE, 0},
2494 {WM_MOVE, FOCUS_WINDOW, FALSE, 0},
2495 {WM_SIZE, FOCUS_WINDOW, TRUE, SIZE_MINIMIZED},
2496 {0, 0, FALSE, 0},
2498 static const struct message sc_maximize_messages[] =
2500 {WM_SYSCOMMAND, FOCUS_WINDOW, TRUE, SC_MAXIMIZE},
2501 {WM_WINDOWPOSCHANGING, FOCUS_WINDOW, FALSE, 0},
2502 {WM_WINDOWPOSCHANGED, FOCUS_WINDOW, FALSE, 0},
2503 {WM_MOVE, FOCUS_WINDOW, FALSE, 0},
2504 {WM_SIZE, FOCUS_WINDOW, TRUE, SIZE_MAXIMIZED},
2505 {0, 0, FALSE, 0},
2508 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
2509 ok(!!d3d8, "Failed to create a D3D object.\n");
2511 adapter_mode_count = IDirect3D8_GetAdapterModeCount(d3d8, D3DADAPTER_DEFAULT);
2512 for (i = 0; i < adapter_mode_count; ++i)
2514 hr = IDirect3D8_EnumAdapterModes(d3d8, D3DADAPTER_DEFAULT, i, &d3ddm);
2515 ok(SUCCEEDED(hr), "Failed to enumerate display mode, hr %#x.\n", hr);
2517 if (d3ddm.Format != D3DFMT_X8R8G8B8)
2518 continue;
2519 if (d3ddm.Width == registry_mode.dmPelsWidth && d3ddm.Height == registry_mode.dmPelsHeight)
2520 continue;
2521 /* The r200 driver on Windows XP enumerates modes like 320x200 and 320x240 but
2522 * refuses to create a device at these sizes. */
2523 if (d3ddm.Width < 640 || d3ddm.Height < 480)
2524 continue;
2526 if (!user32_width)
2528 user32_width = d3ddm.Width;
2529 user32_height = d3ddm.Height;
2530 continue;
2533 /* Make sure the d3d mode is smaller in width or height and at most
2534 * equal in the other dimension than the mode passed to
2535 * ChangeDisplaySettings. Otherwise Windows shrinks the window to
2536 * the ChangeDisplaySettings parameters + 12. */
2537 if (d3ddm.Width == user32_width && d3ddm.Height == user32_height)
2538 continue;
2539 if (d3ddm.Width <= user32_width && d3ddm.Height <= user32_height)
2541 d3d_width = d3ddm.Width;
2542 d3d_height = d3ddm.Height;
2543 break;
2545 if (user32_width <= d3ddm.Width && user32_height <= d3ddm.Height)
2547 d3d_width = user32_width;
2548 d3d_height = user32_height;
2549 user32_width = d3ddm.Width;
2550 user32_height = d3ddm.Height;
2551 break;
2555 if (!d3d_width)
2557 skip("Could not find adequate modes, skipping mode tests.\n");
2558 IDirect3D8_Release(d3d8);
2559 return;
2562 wc.lpfnWndProc = test_proc;
2563 wc.lpszClassName = "d3d8_test_wndproc_wc";
2564 ok(RegisterClassA(&wc), "Failed to register window class.\n");
2566 thread_params.window_created = CreateEventA(NULL, FALSE, FALSE, NULL);
2567 ok(!!thread_params.window_created, "CreateEvent failed, last error %#x.\n", GetLastError());
2568 thread_params.test_finished = CreateEventA(NULL, FALSE, FALSE, NULL);
2569 ok(!!thread_params.test_finished, "CreateEvent failed, last error %#x.\n", GetLastError());
2571 memset(&devmode, 0, sizeof(devmode));
2572 devmode.dmSize = sizeof(devmode);
2573 devmode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT;
2574 devmode.dmPelsWidth = user32_width;
2575 devmode.dmPelsHeight = user32_height;
2576 change_ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN);
2577 ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret);
2579 focus_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
2580 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, user32_width, user32_height, 0, 0, 0, 0);
2581 device_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
2582 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, user32_width, user32_height, 0, 0, 0, 0);
2583 thread = CreateThread(NULL, 0, wndproc_thread, &thread_params, 0, &tid);
2584 ok(!!thread, "Failed to create thread, last error %#x.\n", GetLastError());
2586 res = WaitForSingleObject(thread_params.window_created, INFINITE);
2587 ok(res == WAIT_OBJECT_0, "Wait failed (%#x), last error %#x.\n", res, GetLastError());
2589 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2590 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2591 (LONG_PTR)test_proc, proc);
2592 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2593 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2594 (LONG_PTR)test_proc, proc);
2596 trace("device_window %p, focus_window %p, dummy_window %p.\n",
2597 device_window, focus_window, thread_params.dummy_window);
2599 tmp = GetFocus();
2600 ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp);
2601 if (thread_params.running_in_foreground)
2603 tmp = GetForegroundWindow();
2604 ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n",
2605 thread_params.dummy_window, tmp);
2607 else
2608 skip("Not running in foreground, skip foreground window test\n");
2610 flush_events();
2612 expect_messages = create_messages;
2614 device_desc.device_window = device_window;
2615 device_desc.width = d3d_width;
2616 device_desc.height = d3d_height;
2617 device_desc.flags = CREATE_DEVICE_FULLSCREEN;
2618 if (!(device = create_device(d3d8, focus_window, &device_desc)))
2620 skip("Failed to create a D3D device, skipping tests.\n");
2621 goto done;
2624 ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it.\n",
2625 expect_messages->message, expect_messages->window);
2626 expect_messages = NULL;
2628 if (0) /* Disabled until we can make this work in a reliable way on Wine. */
2630 tmp = GetFocus();
2631 ok(tmp == focus_window, "Expected focus %p, got %p.\n", focus_window, tmp);
2632 tmp = GetForegroundWindow();
2633 ok(tmp == focus_window, "Expected foreground window %p, got %p.\n", focus_window, tmp);
2635 SetForegroundWindow(focus_window);
2636 flush_events();
2638 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2639 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2640 (LONG_PTR)test_proc, proc);
2642 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2643 ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx.\n", (LONG_PTR)test_proc);
2645 /* Change the mode while the device is in use and then drop focus. */
2646 devmode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT;
2647 devmode.dmPelsWidth = user32_width;
2648 devmode.dmPelsHeight = user32_height;
2649 change_ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN);
2650 ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x, i=%u.\n", change_ret, i);
2652 /* Wine doesn't (yet) mark the device not reset when the mode is changed, thus the todo_wine.
2653 * But sometimes focus-follows-mouse WMs also temporarily drop window focus, which makes
2654 * mark the device lost, then not reset, causing the test to succeed for the wrong reason. */
2655 hr = IDirect3DDevice8_TestCooperativeLevel(device);
2656 if (hr == D3DERR_DEVICENOTRESET)
2657 ok(hr == D3DERR_DEVICENOTRESET, "Got unexpected hr %#x.\n", hr);
2658 else
2659 todo_wine ok(hr == D3DERR_DEVICENOTRESET, "Got unexpected hr %#x.\n", hr);
2661 expect_messages = focus_loss_messages;
2662 /* SetForegroundWindow is a poor replacement for the user pressing alt-tab or
2663 * manually changing the focus. It generates the same messages, but the task
2664 * bar still shows the previous foreground window as active, and the window has
2665 * an inactive titlebar if reactivated with SetForegroundWindow. Reactivating
2666 * the device is difficult, see below. */
2667 SetForegroundWindow(GetDesktopWindow());
2668 ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it.\n",
2669 expect_messages->message, expect_messages->window);
2670 expect_messages = NULL;
2671 tmp = GetFocus();
2672 ok(tmp != device_window, "The device window is active.\n");
2673 ok(tmp != focus_window, "The focus window is active.\n");
2675 /* The Present call is necessary to make native realize the device is lost. */
2676 hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
2677 ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr);
2678 hr = IDirect3DDevice8_TestCooperativeLevel(device);
2679 /* Focus-follows-mouse WMs prematurely reactivate our window. */
2680 if (hr == D3DERR_DEVICENOTRESET)
2681 todo_wine ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr);
2682 else
2683 ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr);
2685 ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode);
2686 ok(ret, "Failed to get display mode.\n");
2687 ok(devmode.dmPelsWidth == registry_mode.dmPelsWidth
2688 && devmode.dmPelsHeight == registry_mode.dmPelsHeight, "Got unexpect screen size %ux%u.\n",
2689 devmode.dmPelsWidth, devmode.dmPelsHeight);
2691 /* I have to minimize and restore the focus window, otherwise native d3d9 fails
2692 * device::reset with D3DERR_DEVICELOST. This does not happen when the window
2693 * restore is triggered by the user. */
2694 expect_messages = reactivate_messages;
2695 ShowWindow(focus_window, SW_MINIMIZE);
2696 ShowWindow(focus_window, SW_RESTORE);
2697 /* Set focus twice to make KDE and fvwm in focus-follows-mouse mode happy. */
2698 SetForegroundWindow(focus_window);
2699 flush_events();
2700 SetForegroundWindow(focus_window);
2701 flush_events(); /* WM_WINDOWPOSCHANGING etc arrive after SetForegroundWindow returns. */
2702 ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it, i=%u.\n",
2703 expect_messages->message, expect_messages->window, i);
2704 expect_messages = NULL;
2706 hr = IDirect3DDevice8_TestCooperativeLevel(device);
2707 ok(hr == D3DERR_DEVICENOTRESET, "Got unexpected hr %#x.\n", hr);
2709 ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode);
2710 ok(ret, "Failed to get display mode.\n");
2711 ok(devmode.dmPelsWidth == registry_mode.dmPelsWidth
2712 && devmode.dmPelsHeight == registry_mode.dmPelsHeight, "Got unexpect screen size %ux%u.\n",
2713 devmode.dmPelsWidth, devmode.dmPelsHeight);
2715 hr = reset_device(device, &device_desc);
2716 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
2718 ShowWindow(device_window, SW_HIDE);
2719 flush_events();
2721 expect_messages = focus_loss_messages_hidden;
2722 windowposchanged_received = 0;
2723 SetForegroundWindow(GetDesktopWindow());
2724 ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it.\n",
2725 expect_messages->message, expect_messages->window);
2726 ok(!windowposchanged_received, "Received WM_WINDOWPOSCHANGED but did not expect it.\n");
2727 expect_messages = NULL;
2728 flush_events();
2730 ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode);
2731 ok(ret, "Failed to get display mode.\n");
2732 ok(devmode.dmPelsWidth == registry_mode.dmPelsWidth, "Got unexpect width %u.\n", devmode.dmPelsWidth);
2733 ok(devmode.dmPelsHeight == registry_mode.dmPelsHeight, "Got unexpect height %u.\n", devmode.dmPelsHeight);
2735 /* SW_SHOWMINNOACTIVE is needed to make FVWM happy. SW_SHOWNOACTIVATE is needed to make windows
2736 * send SIZE_RESTORED after ShowWindow(SW_SHOWMINNOACTIVE). */
2737 ShowWindow(focus_window, SW_SHOWNOACTIVATE);
2738 ShowWindow(focus_window, SW_SHOWMINNOACTIVE);
2739 flush_events();
2741 syscommand_received = 0;
2742 expect_messages = sc_restore_messages;
2743 SendMessageA(focus_window, WM_SYSCOMMAND, SC_RESTORE, 0);
2744 ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it.\n",
2745 expect_messages->message, expect_messages->window);
2746 ok(syscommand_received == 1, "Got unexpected number of WM_SYSCOMMAND messages: %d.\n", syscommand_received);
2747 expect_messages = NULL;
2748 flush_events();
2750 expect_messages = sc_minimize_messages;
2751 SendMessageA(focus_window, WM_SYSCOMMAND, SC_MINIMIZE, 0);
2752 ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it.\n",
2753 expect_messages->message, expect_messages->window);
2754 expect_messages = NULL;
2755 flush_events();
2757 expect_messages = sc_maximize_messages;
2758 SendMessageA(focus_window, WM_SYSCOMMAND, SC_MAXIMIZE, 0);
2759 ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it.\n",
2760 expect_messages->message, expect_messages->window);
2761 expect_messages = NULL;
2762 flush_events();
2764 SetForegroundWindow(GetDesktopWindow());
2765 ShowWindow(device_window, SW_MINIMIZE);
2766 ShowWindow(focus_window, SW_MINIMIZE);
2767 ShowWindow(focus_window, SW_RESTORE);
2768 SetForegroundWindow(focus_window);
2769 flush_events();
2771 /* Releasing a device in lost state breaks follow-up tests on native. */
2772 hr = reset_device(device, &device_desc);
2773 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
2775 filter_messages = focus_window;
2776 ref = IDirect3DDevice8_Release(device);
2777 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
2779 /* Fix up the mode until Wine's device release behavior is fixed. */
2780 change_ret = ChangeDisplaySettingsW(NULL, CDS_FULLSCREEN);
2781 ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret);
2783 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2784 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2785 (LONG_PTR)test_proc, proc);
2787 /* Hide the device window. It prevents WM_ACTIVATEAPP messages from being sent
2788 * on native in the test below. It isn't needed anyways. Creating the third
2789 * device will show it again. */
2790 filter_messages = NULL;
2791 ShowWindow(device_window, SW_HIDE);
2792 /* Remove the maximized state from the SYSCOMMAND test while we're not
2793 * interfering with a device. */
2794 ShowWindow(focus_window, SW_SHOWNORMAL);
2795 filter_messages = focus_window;
2797 device_desc.device_window = focus_window;
2798 if (!(device = create_device(d3d8, focus_window, &device_desc)))
2800 skip("Failed to create a D3D device, skipping tests.\n");
2801 goto done;
2804 filter_messages = NULL;
2806 expect_messages = focus_loss_messages_filtered;
2807 windowposchanged_received = 0;
2808 SetForegroundWindow(GetDesktopWindow());
2809 ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it.\n",
2810 expect_messages->message, expect_messages->window);
2811 ok(!windowposchanged_received, "Received WM_WINDOWPOSCHANGED but did not expect it.\n");
2812 expect_messages = NULL;
2814 /* The window is iconic even though no message was sent. */
2815 ok(IsIconic(focus_window), "The focus window is not iconic.\n");
2817 hr = IDirect3DDevice8_TestCooperativeLevel(device);
2818 ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr);
2820 syscommand_received = 0;
2821 expect_messages = sc_restore_messages;
2822 SendMessageA(focus_window, WM_SYSCOMMAND, SC_RESTORE, 0);
2823 ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it.\n",
2824 expect_messages->message, expect_messages->window);
2825 ok(syscommand_received == 1, "Got unexpected number of WM_SYSCOMMAND messages: %d.\n", syscommand_received);
2826 expect_messages = NULL;
2827 flush_events();
2829 /* For FVWM. */
2830 ShowWindow(focus_window, SW_RESTORE);
2831 flush_events();
2833 expect_messages = sc_minimize_messages;
2834 SendMessageA(focus_window, WM_SYSCOMMAND, SC_MINIMIZE, 0);
2835 ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it.\n",
2836 expect_messages->message, expect_messages->window);
2837 expect_messages = NULL;
2838 /* Needed to make the next test reliably send WM_SIZE(SIZE_MAXIMIZED). Without
2839 * this call it sends WM_SIZE(SIZE_RESTORED). */
2840 ShowWindow(focus_window, SW_RESTORE);
2841 flush_events();
2843 expect_messages = sc_maximize_messages;
2844 SendMessageA(focus_window, WM_SYSCOMMAND, SC_MAXIMIZE, 0);
2845 ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it.\n",
2846 expect_messages->message, expect_messages->window);
2847 expect_messages = NULL;
2848 SetForegroundWindow(GetDesktopWindow());
2849 flush_events();
2851 /* ShowWindow(SW_RESTORE); SetForegroundWindow(desktop); SetForegroundWindow(focus);
2852 * results in the second SetForegroundWindow call failing and the device not being
2853 * restored on native. Directly using ShowWindow(SW_RESTORE) works, but it means
2854 * we cannot test for the absence of WM_WINDOWPOSCHANGED messages. */
2855 expect_messages = reactivate_messages_filtered;
2856 ShowWindow(focus_window, SW_RESTORE);
2857 SetForegroundWindow(focus_window);
2858 flush_events();
2859 ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it\n",
2860 expect_messages->message, expect_messages->window);
2861 expect_messages = NULL;
2863 filter_messages = focus_window;
2864 hr = IDirect3DDevice8_TestCooperativeLevel(device);
2865 ok(hr == D3DERR_DEVICENOTRESET, "Got unexpected hr %#x.\n", hr);
2867 hr = reset_device(device, &device_desc);
2868 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
2870 ref = IDirect3DDevice8_Release(device);
2871 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
2873 device_desc.device_window = device_window;
2874 if (!(device = create_device(d3d8, focus_window, &device_desc)))
2876 skip("Failed to create a D3D device, skipping tests.\n");
2877 goto done;
2880 proc = SetWindowLongPtrA(focus_window, GWLP_WNDPROC, (LONG_PTR)DefWindowProcA);
2881 ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx.\n", (LONG_PTR)test_proc);
2883 ref = IDirect3DDevice8_Release(device);
2884 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
2886 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2887 ok(proc == (LONG_PTR)DefWindowProcA, "Expected wndproc %#lx, got %#lx.\n",
2888 (LONG_PTR)DefWindowProcA, proc);
2890 done:
2891 filter_messages = NULL;
2892 IDirect3D8_Release(d3d8);
2894 SetEvent(thread_params.test_finished);
2895 WaitForSingleObject(thread, INFINITE);
2896 CloseHandle(thread_params.test_finished);
2897 CloseHandle(thread_params.window_created);
2898 CloseHandle(thread);
2900 DestroyWindow(device_window);
2901 DestroyWindow(focus_window);
2902 UnregisterClassA("d3d8_test_wndproc_wc", GetModuleHandleA(NULL));
2905 static void test_wndproc_windowed(void)
2907 struct wndproc_thread_param thread_params;
2908 struct device_desc device_desc;
2909 IDirect3DDevice8 *device;
2910 WNDCLASSA wc = {0};
2911 IDirect3D8 *d3d8;
2912 HANDLE thread;
2913 LONG_PTR proc;
2914 HRESULT hr;
2915 ULONG ref;
2916 DWORD res, tid;
2917 HWND tmp;
2919 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
2920 ok(!!d3d8, "Failed to create a D3D object.\n");
2922 wc.lpfnWndProc = test_proc;
2923 wc.lpszClassName = "d3d8_test_wndproc_wc";
2924 ok(RegisterClassA(&wc), "Failed to register window class.\n");
2926 thread_params.window_created = CreateEventA(NULL, FALSE, FALSE, NULL);
2927 ok(!!thread_params.window_created, "CreateEvent failed, last error %#x.\n", GetLastError());
2928 thread_params.test_finished = CreateEventA(NULL, FALSE, FALSE, NULL);
2929 ok(!!thread_params.test_finished, "CreateEvent failed, last error %#x.\n", GetLastError());
2931 focus_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
2932 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, registry_mode.dmPelsWidth,
2933 registry_mode.dmPelsHeight, 0, 0, 0, 0);
2934 device_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
2935 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, registry_mode.dmPelsWidth,
2936 registry_mode.dmPelsHeight, 0, 0, 0, 0);
2937 thread = CreateThread(NULL, 0, wndproc_thread, &thread_params, 0, &tid);
2938 ok(!!thread, "Failed to create thread, last error %#x.\n", GetLastError());
2940 res = WaitForSingleObject(thread_params.window_created, INFINITE);
2941 ok(res == WAIT_OBJECT_0, "Wait failed (%#x), last error %#x.\n", res, GetLastError());
2943 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2944 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2945 (LONG_PTR)test_proc, proc);
2946 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2947 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2948 (LONG_PTR)test_proc, proc);
2950 trace("device_window %p, focus_window %p, dummy_window %p.\n",
2951 device_window, focus_window, thread_params.dummy_window);
2953 tmp = GetFocus();
2954 ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp);
2955 if (thread_params.running_in_foreground)
2957 tmp = GetForegroundWindow();
2958 ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n",
2959 thread_params.dummy_window, tmp);
2961 else
2962 skip("Not running in foreground, skip foreground window test\n");
2964 filter_messages = focus_window;
2966 device_desc.device_window = device_window;
2967 device_desc.width = registry_mode.dmPelsWidth;
2968 device_desc.height = registry_mode.dmPelsHeight;
2969 device_desc.flags = 0;
2970 if (!(device = create_device(d3d8, focus_window, &device_desc)))
2972 skip("Failed to create a D3D device, skipping tests.\n");
2973 goto done;
2976 tmp = GetFocus();
2977 ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp);
2978 tmp = GetForegroundWindow();
2979 ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n",
2980 thread_params.dummy_window, tmp);
2982 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2983 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2984 (LONG_PTR)test_proc, proc);
2986 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2987 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2988 (LONG_PTR)test_proc, proc);
2990 filter_messages = NULL;
2992 device_desc.flags = CREATE_DEVICE_FULLSCREEN;
2993 hr = reset_device(device, &device_desc);
2994 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
2996 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2997 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2998 (LONG_PTR)test_proc, proc);
3000 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
3001 ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx.\n", (LONG_PTR)test_proc);
3003 device_desc.flags = 0;
3004 hr = reset_device(device, &device_desc);
3005 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
3007 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
3008 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
3009 (LONG_PTR)test_proc, proc);
3011 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
3012 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
3013 (LONG_PTR)test_proc, proc);
3015 filter_messages = focus_window;
3017 ref = IDirect3DDevice8_Release(device);
3018 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
3020 filter_messages = device_window;
3022 device_desc.device_window = focus_window;
3023 if (!(device = create_device(d3d8, focus_window, &device_desc)))
3025 skip("Failed to create a D3D device, skipping tests.\n");
3026 goto done;
3029 filter_messages = NULL;
3031 device_desc.flags = CREATE_DEVICE_FULLSCREEN;
3032 hr = reset_device(device, &device_desc);
3033 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
3035 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
3036 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
3037 (LONG_PTR)test_proc, proc);
3039 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
3040 ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx.\n", (LONG_PTR)test_proc);
3042 device_desc.flags = 0;
3043 hr = reset_device(device, &device_desc);
3044 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
3046 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
3047 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
3048 (LONG_PTR)test_proc, proc);
3050 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
3051 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
3052 (LONG_PTR)test_proc, proc);
3054 filter_messages = device_window;
3056 ref = IDirect3DDevice8_Release(device);
3057 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
3059 device_desc.device_window = device_window;
3060 if (!(device = create_device(d3d8, focus_window, &device_desc)))
3062 skip("Failed to create a D3D device, skipping tests.\n");
3063 goto done;
3066 filter_messages = NULL;
3068 device_desc.flags = CREATE_DEVICE_FULLSCREEN;
3069 hr = reset_device(device, &device_desc);
3070 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
3072 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
3073 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
3074 (LONG_PTR)test_proc, proc);
3076 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
3077 ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx.\n", (LONG_PTR)test_proc);
3079 device_desc.flags = 0;
3080 hr = reset_device(device, &device_desc);
3081 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
3083 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
3084 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
3085 (LONG_PTR)test_proc, proc);
3087 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
3088 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
3089 (LONG_PTR)test_proc, proc);
3091 filter_messages = device_window;
3093 ref = IDirect3DDevice8_Release(device);
3094 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
3096 done:
3097 filter_messages = NULL;
3098 IDirect3D8_Release(d3d8);
3100 SetEvent(thread_params.test_finished);
3101 WaitForSingleObject(thread, INFINITE);
3102 CloseHandle(thread_params.test_finished);
3103 CloseHandle(thread_params.window_created);
3104 CloseHandle(thread);
3106 DestroyWindow(device_window);
3107 DestroyWindow(focus_window);
3108 UnregisterClassA("d3d8_test_wndproc_wc", GetModuleHandleA(NULL));
3111 static inline void set_fpu_cw(WORD cw)
3113 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3114 #define D3D8_TEST_SET_FPU_CW 1
3115 __asm__ volatile ("fnclex");
3116 __asm__ volatile ("fldcw %0" : : "m" (cw));
3117 #elif defined(__i386__) && defined(_MSC_VER)
3118 #define D3D8_TEST_SET_FPU_CW 1
3119 __asm fnclex;
3120 __asm fldcw cw;
3121 #endif
3124 static inline WORD get_fpu_cw(void)
3126 WORD cw = 0;
3127 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3128 #define D3D8_TEST_GET_FPU_CW 1
3129 __asm__ volatile ("fnstcw %0" : "=m" (cw));
3130 #elif defined(__i386__) && defined(_MSC_VER)
3131 #define D3D8_TEST_GET_FPU_CW 1
3132 __asm fnstcw cw;
3133 #endif
3134 return cw;
3137 static WORD callback_cw, callback_set_cw;
3138 static DWORD callback_tid;
3140 static HRESULT WINAPI dummy_object_QueryInterface(IUnknown *iface, REFIID riid, void **out)
3142 *out = NULL;
3143 return E_NOINTERFACE;
3146 static ULONG WINAPI dummy_object_AddRef(IUnknown *iface)
3148 callback_cw = get_fpu_cw();
3149 set_fpu_cw(callback_set_cw);
3150 callback_tid = GetCurrentThreadId();
3151 return 2;
3154 static ULONG WINAPI dummy_object_Release(IUnknown *iface)
3156 callback_cw = get_fpu_cw();
3157 set_fpu_cw(callback_set_cw);
3158 callback_tid = GetCurrentThreadId();
3159 return 1;
3162 static const IUnknownVtbl dummy_object_vtbl =
3164 dummy_object_QueryInterface,
3165 dummy_object_AddRef,
3166 dummy_object_Release,
3169 static const GUID d3d8_private_data_test_guid =
3171 0xfdb37466,
3172 0x428f,
3173 0x4edf,
3174 {0xa3,0x7f,0x9b,0x1d,0xf4,0x88,0xc5,0xfc}
3177 static void test_fpu_setup(void)
3179 #if defined(D3D8_TEST_SET_FPU_CW) && defined(D3D8_TEST_GET_FPU_CW)
3180 struct device_desc device_desc;
3181 IDirect3DDevice8 *device;
3182 D3DDISPLAYMODE d3ddm;
3183 IDirect3D8 *d3d8;
3184 HWND window;
3185 HRESULT hr;
3186 WORD cw;
3187 IDirect3DSurface8 *surface;
3188 IUnknown dummy_object = {&dummy_object_vtbl};
3190 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_CAPTION, 0, 0,
3191 registry_mode.dmPelsWidth, registry_mode.dmPelsHeight, 0, 0, 0, 0);
3192 ok(!!window, "Failed to create a window.\n");
3193 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
3194 ok(!!d3d8, "Failed to create a D3D object.\n");
3196 hr = IDirect3D8_GetAdapterDisplayMode(d3d8, D3DADAPTER_DEFAULT, &d3ddm);
3197 ok(SUCCEEDED(hr), "GetAdapterDisplayMode failed, hr %#x.\n", hr);
3199 device_desc.device_window = window;
3200 device_desc.width = 640;
3201 device_desc.height = 480;
3202 device_desc.flags = 0;
3204 set_fpu_cw(0xf60);
3205 cw = get_fpu_cw();
3206 ok(cw == 0xf60, "cw is %#x, expected 0xf60.\n", cw);
3208 if (!(device = create_device(d3d8, window, &device_desc)))
3210 skip("Failed to create a 3D device, skipping test.\n");
3211 set_fpu_cw(0x37f);
3212 goto done;
3215 cw = get_fpu_cw();
3216 ok(cw == 0x7f, "cw is %#x, expected 0x7f.\n", cw);
3218 hr = IDirect3DDevice8_GetRenderTarget(device, &surface);
3219 ok(SUCCEEDED(hr), "Failed to get render target surface, hr %#x.\n", hr);
3221 callback_set_cw = 0xf60;
3222 hr = IDirect3DSurface8_SetPrivateData(surface, &d3d8_private_data_test_guid,
3223 &dummy_object, sizeof(IUnknown *), D3DSPD_IUNKNOWN);
3224 ok(SUCCEEDED(hr), "Failed to set private data, hr %#x.\n", hr);
3225 ok(callback_cw == 0x7f, "Callback cw is %#x, expected 0x7f.\n", callback_cw);
3226 ok(callback_tid == GetCurrentThreadId(), "Got unexpected thread id.\n");
3227 cw = get_fpu_cw();
3228 ok(cw == 0xf60, "cw is %#x, expected 0xf60.\n", cw);
3230 callback_cw = 0;
3231 hr = IDirect3DSurface8_SetPrivateData(surface, &d3d8_private_data_test_guid,
3232 &dummy_object, sizeof(IUnknown *), D3DSPD_IUNKNOWN);
3233 ok(SUCCEEDED(hr), "Failed to set private data, hr %#x.\n", hr);
3234 ok(callback_cw == 0xf60, "Callback cw is %#x, expected 0xf60.\n", callback_cw);
3235 ok(callback_tid == GetCurrentThreadId(), "Got unexpected thread id.\n");
3237 callback_set_cw = 0x7f;
3238 set_fpu_cw(0x7f);
3240 IDirect3DSurface8_Release(surface);
3242 callback_cw = 0;
3243 IDirect3DDevice8_Release(device);
3244 ok(callback_cw == 0x7f, "Callback cw is %#x, expected 0x7f.\n", callback_cw);
3245 ok(callback_tid == GetCurrentThreadId(), "Got unexpected thread id.\n");
3247 cw = get_fpu_cw();
3248 ok(cw == 0x7f, "cw is %#x, expected 0x7f.\n", cw);
3249 set_fpu_cw(0xf60);
3250 cw = get_fpu_cw();
3251 ok(cw == 0xf60, "cw is %#x, expected 0xf60.\n", cw);
3253 device_desc.flags = CREATE_DEVICE_FPU_PRESERVE;
3254 device = create_device(d3d8, window, &device_desc);
3255 ok(!!device, "CreateDevice failed.\n");
3257 cw = get_fpu_cw();
3258 ok(cw == 0xf60, "cw is %#x, expected 0xf60.\n", cw);
3260 hr = IDirect3DDevice8_GetRenderTarget(device, &surface);
3261 ok(SUCCEEDED(hr), "Failed to get render target surface, hr %#x.\n", hr);
3263 callback_cw = 0;
3264 callback_set_cw = 0x37f;
3265 hr = IDirect3DSurface8_SetPrivateData(surface, &d3d8_private_data_test_guid,
3266 &dummy_object, sizeof(IUnknown *), D3DSPD_IUNKNOWN);
3267 ok(SUCCEEDED(hr), "Failed to set private data, hr %#x.\n", hr);
3268 ok(callback_cw == 0xf60, "Callback cw is %#x, expected 0xf60.\n", callback_cw);
3269 ok(callback_tid == GetCurrentThreadId(), "Got unexpected thread id.\n");
3270 cw = get_fpu_cw();
3271 ok(cw == 0x37f, "cw is %#x, expected 0x37f.\n", cw);
3273 IDirect3DSurface8_Release(surface);
3275 callback_cw = 0;
3276 IDirect3DDevice8_Release(device);
3277 ok(callback_cw == 0x37f, "Callback cw is %#x, expected 0x37f.\n", callback_cw);
3278 ok(callback_tid == GetCurrentThreadId(), "Got unexpected thread id.\n");
3280 done:
3281 DestroyWindow(window);
3282 IDirect3D8_Release(d3d8);
3283 #endif
3286 static void test_ApplyStateBlock(void)
3288 IDirect3DDevice8 *device;
3289 IDirect3D8 *d3d8;
3290 HWND window;
3291 HRESULT hr;
3292 DWORD received, token;
3294 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
3295 0, 0, 640, 480, NULL, NULL, NULL, NULL);
3296 ok(!!window, "Failed to create a window.\n");
3297 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
3298 ok(!!d3d8, "Failed to create a D3D object.\n");
3299 if (!(device = create_device(d3d8, window, NULL)))
3301 skip("Failed to create a 3D device, skipping test.\n");
3302 goto cleanup;
3305 IDirect3DDevice8_BeginStateBlock(device);
3306 IDirect3DDevice8_SetRenderState(device, D3DRS_ZENABLE, TRUE);
3307 IDirect3DDevice8_EndStateBlock(device, &token);
3308 ok(token, "Received zero stateblock handle.\n");
3309 IDirect3DDevice8_SetRenderState(device, D3DRS_ZENABLE, FALSE);
3311 hr = IDirect3DDevice8_GetRenderState(device, D3DRS_ZENABLE, &received);
3312 ok(hr == D3D_OK, "Expected D3D_OK, received %#x.\n", hr);
3313 ok(!received, "Expected = FALSE, received TRUE.\n");
3315 hr = IDirect3DDevice8_ApplyStateBlock(device, 0);
3316 ok(hr == D3D_OK, "Expected D3D_OK, received %#x.\n", hr);
3317 hr = IDirect3DDevice8_GetRenderState(device, D3DRS_ZENABLE, &received);
3318 ok(hr == D3D_OK, "Expected D3D_OK, received %#x.\n", hr);
3319 ok(!received, "Expected FALSE, received TRUE.\n");
3321 hr = IDirect3DDevice8_ApplyStateBlock(device, token);
3322 ok(hr == D3D_OK, "Expected D3D_OK, received %#x.\n", hr);
3323 hr = IDirect3DDevice8_GetRenderState(device, D3DRS_ZENABLE, &received);
3324 ok(hr == D3D_OK, "Expected D3D_OK, received %#x.\n", hr);
3325 ok(received, "Expected TRUE, received FALSE.\n");
3327 IDirect3DDevice8_DeleteStateBlock(device, token);
3328 IDirect3DDevice8_Release(device);
3329 cleanup:
3330 IDirect3D8_Release(d3d8);
3331 DestroyWindow(window);
3334 static void test_depth_stencil_size(void)
3336 IDirect3DDevice8 *device;
3337 IDirect3DSurface8 *ds, *rt, *ds_bigger, *ds_bigger2;
3338 IDirect3DSurface8 *surf;
3339 IDirect3D8 *d3d8;
3340 HRESULT hr;
3341 HWND hwnd;
3343 hwnd = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
3344 100, 100, 160, 160, NULL, NULL, NULL, NULL);
3345 ok(!!hwnd, "Failed to create a window.\n");
3346 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
3347 ok(!!d3d8, "Failed to create a D3D object.\n");
3349 if (!(device = create_device(d3d8, hwnd, NULL)))
3351 skip("Failed to create a 3D device, skipping test.\n");
3352 goto cleanup;
3355 hr = IDirect3DDevice8_CreateRenderTarget(device, 64, 64, D3DFMT_A8R8G8B8, D3DMULTISAMPLE_NONE, FALSE, &rt);
3356 ok(SUCCEEDED(hr), "IDirect3DDevice8_CreateRenderTarget failed, hr %#x.\n", hr);
3357 hr = IDirect3DDevice8_CreateDepthStencilSurface(device, 32, 32, D3DFMT_D24X8, D3DMULTISAMPLE_NONE, &ds);
3358 ok(SUCCEEDED(hr), "IDirect3DDevice8_CreateDepthStencilSurface failed, hr %#x.\n", hr);
3359 hr = IDirect3DDevice8_CreateDepthStencilSurface(device, 128, 128, D3DFMT_D24X8, D3DMULTISAMPLE_NONE, &ds_bigger);
3360 ok(SUCCEEDED(hr), "IDirect3DDevice8_CreateDepthStencilSurface failed, hr %#x.\n", hr);
3361 hr = IDirect3DDevice8_CreateDepthStencilSurface(device, 128, 128, D3DFMT_D24X8, D3DMULTISAMPLE_NONE, &ds_bigger2);
3362 ok(SUCCEEDED(hr), "IDirect3DDevice8_CreateDepthStencilSurface failed, hr %#x.\n", hr);
3364 hr = IDirect3DDevice8_SetRenderTarget(device, rt, ds);
3365 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_SetRenderTarget returned %#x, expected D3DERR_INVALIDCALL.\n", hr);
3366 hr = IDirect3DDevice8_SetRenderTarget(device, rt, ds_bigger);
3367 ok(SUCCEEDED(hr), "IDirect3DDevice8_SetRenderTarget failed, hr %#x.\n", hr);
3369 /* try to set the small ds without changing the render target at the same time */
3370 hr = IDirect3DDevice8_SetRenderTarget(device, NULL, ds);
3371 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_SetRenderTarget returned %#x, expected D3DERR_INVALIDCALL.\n", hr);
3372 hr = IDirect3DDevice8_SetRenderTarget(device, NULL, ds_bigger2);
3373 ok(SUCCEEDED(hr), "IDirect3DDevice8_SetRenderTarget failed, hr %#x.\n", hr);
3375 hr = IDirect3DDevice8_GetRenderTarget(device, &surf);
3376 ok(hr == D3D_OK, "IDirect3DDevice8_GetRenderTarget failed, hr %#x.\n", hr);
3377 ok(surf == rt, "The render target is %p, expected %p\n", surf, rt);
3378 IDirect3DSurface8_Release(surf);
3379 hr = IDirect3DDevice8_GetDepthStencilSurface(device, &surf);
3380 ok(hr == D3D_OK, "IDirect3DDevice8_GetDepthStencilSurface failed, hr %#x.\n", hr);
3381 ok(surf == ds_bigger2, "The depth stencil is %p, expected %p\n", surf, ds_bigger2);
3382 IDirect3DSurface8_Release(surf);
3384 hr = IDirect3DDevice8_SetRenderTarget(device, NULL, NULL);
3385 ok(SUCCEEDED(hr), "IDirect3DDevice8_SetRenderTarget failed, hr %#x.\n", hr);
3386 hr = IDirect3DDevice8_GetDepthStencilSurface(device, &surf);
3387 ok(FAILED(hr), "IDirect3DDevice8_GetDepthStencilSurface should have failed, hr %#x.\n", hr);
3388 ok(surf == NULL, "The depth stencil is %p, expected NULL\n", surf);
3389 if (surf) IDirect3DSurface8_Release(surf);
3391 IDirect3DSurface8_Release(rt);
3392 IDirect3DSurface8_Release(ds);
3393 IDirect3DSurface8_Release(ds_bigger);
3394 IDirect3DSurface8_Release(ds_bigger2);
3396 cleanup:
3397 IDirect3D8_Release(d3d8);
3398 DestroyWindow(hwnd);
3401 static void test_window_style(void)
3403 RECT focus_rect, fullscreen_rect, r;
3404 LONG device_style, device_exstyle;
3405 LONG focus_style, focus_exstyle;
3406 struct device_desc device_desc;
3407 LONG style, expected_style;
3408 IDirect3DDevice8 *device;
3409 IDirect3D8 *d3d8;
3410 HRESULT hr;
3411 ULONG ref;
3412 BOOL ret;
3414 focus_window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
3415 0, 0, registry_mode.dmPelsWidth / 2, registry_mode.dmPelsHeight / 2, 0, 0, 0, 0);
3416 device_window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
3417 0, 0, registry_mode.dmPelsWidth / 2, registry_mode.dmPelsHeight / 2, 0, 0, 0, 0);
3418 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
3419 ok(!!d3d8, "Failed to create a D3D object.\n");
3421 device_style = GetWindowLongA(device_window, GWL_STYLE);
3422 device_exstyle = GetWindowLongA(device_window, GWL_EXSTYLE);
3423 focus_style = GetWindowLongA(focus_window, GWL_STYLE);
3424 focus_exstyle = GetWindowLongA(focus_window, GWL_EXSTYLE);
3426 SetRect(&fullscreen_rect, 0, 0, registry_mode.dmPelsWidth, registry_mode.dmPelsHeight);
3427 GetWindowRect(focus_window, &focus_rect);
3429 device_desc.device_window = device_window;
3430 device_desc.width = registry_mode.dmPelsWidth;
3431 device_desc.height = registry_mode.dmPelsHeight;
3432 device_desc.flags = CREATE_DEVICE_FULLSCREEN;
3433 if (!(device = create_device(d3d8, focus_window, &device_desc)))
3435 skip("Failed to create a D3D device, skipping tests.\n");
3436 goto done;
3439 style = GetWindowLongA(device_window, GWL_STYLE);
3440 expected_style = device_style | WS_VISIBLE;
3441 todo_wine ok(style == expected_style, "Expected device window style %#x, got %#x.\n",
3442 expected_style, style);
3443 style = GetWindowLongA(device_window, GWL_EXSTYLE);
3444 expected_style = device_exstyle | WS_EX_TOPMOST;
3445 todo_wine ok(style == expected_style, "Expected device window extended style %#x, got %#x.\n",
3446 expected_style, style);
3448 style = GetWindowLongA(focus_window, GWL_STYLE);
3449 ok(style == focus_style, "Expected focus window style %#x, got %#x.\n",
3450 focus_style, style);
3451 style = GetWindowLongA(focus_window, GWL_EXSTYLE);
3452 ok(style == focus_exstyle, "Expected focus window extended style %#x, got %#x.\n",
3453 focus_exstyle, style);
3455 GetWindowRect(device_window, &r);
3456 ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
3457 fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom,
3458 r.left, r.top, r.right, r.bottom);
3459 GetClientRect(device_window, &r);
3460 todo_wine ok(!EqualRect(&r, &fullscreen_rect), "Client rect and window rect are equal.\n");
3461 GetWindowRect(focus_window, &r);
3462 ok(EqualRect(&r, &focus_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
3463 focus_rect.left, focus_rect.top, focus_rect.right, focus_rect.bottom,
3464 r.left, r.top, r.right, r.bottom);
3466 device_desc.flags = 0;
3467 hr = reset_device(device, &device_desc);
3468 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
3470 style = GetWindowLongA(device_window, GWL_STYLE);
3471 expected_style = device_style | WS_VISIBLE;
3472 ok(style == expected_style, "Expected device window style %#x, got %#x.\n",
3473 expected_style, style);
3474 style = GetWindowLongA(device_window, GWL_EXSTYLE);
3475 expected_style = device_exstyle | WS_EX_TOPMOST;
3476 ok(style == expected_style, "Expected device window extended style %#x, got %#x.\n",
3477 expected_style, style);
3479 style = GetWindowLongA(focus_window, GWL_STYLE);
3480 ok(style == focus_style, "Expected focus window style %#x, got %#x.\n",
3481 focus_style, style);
3482 style = GetWindowLongA(focus_window, GWL_EXSTYLE);
3483 ok(style == focus_exstyle, "Expected focus window extended style %#x, got %#x.\n",
3484 focus_exstyle, style);
3486 device_desc.flags = CREATE_DEVICE_FULLSCREEN;
3487 hr = reset_device(device, &device_desc);
3488 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
3489 ret = SetForegroundWindow(GetDesktopWindow());
3490 ok(ret, "Failed to set foreground window.\n");
3492 style = GetWindowLongA(device_window, GWL_STYLE);
3493 expected_style = device_style | WS_MINIMIZE | WS_VISIBLE;
3494 todo_wine ok(style == expected_style, "Expected device window style %#x, got %#x.\n",
3495 expected_style, style);
3496 style = GetWindowLongA(device_window, GWL_EXSTYLE);
3497 expected_style = device_exstyle | WS_EX_TOPMOST;
3498 todo_wine ok(style == expected_style, "Expected device window extended style %#x, got %#x.\n",
3499 expected_style, style);
3501 style = GetWindowLongA(focus_window, GWL_STYLE);
3502 ok(style == focus_style, "Expected focus window style %#x, got %#x.\n",
3503 focus_style, style);
3504 style = GetWindowLongA(focus_window, GWL_EXSTYLE);
3505 ok(style == focus_exstyle, "Expected focus window extended style %#x, got %#x.\n",
3506 focus_exstyle, style);
3508 /* Follow-up tests fail on native if the device is destroyed while lost. */
3509 ShowWindow(focus_window, SW_MINIMIZE);
3510 ShowWindow(focus_window, SW_RESTORE);
3511 ret = SetForegroundWindow(focus_window);
3512 ok(ret, "Failed to set foreground window.\n");
3513 flush_events();
3514 hr = reset_device(device, &device_desc);
3515 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
3517 ref = IDirect3DDevice8_Release(device);
3518 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
3520 done:
3521 IDirect3D8_Release(d3d8);
3523 DestroyWindow(device_window);
3524 DestroyWindow(focus_window);
3527 static void test_unsupported_shaders(void)
3529 IDirect3DDevice8 *device;
3530 IDirect3D8 *d3d;
3531 ULONG refcount;
3532 DWORD vs, ps;
3533 HWND window;
3534 HRESULT hr;
3535 D3DCAPS8 caps;
3537 static const DWORD vs_2_0[] =
3539 0xfffe0200, /* vs_2_0 */
3540 0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
3541 0x02000001, 0x800f0001, 0xa0e40001, /* mov r1, c1 */
3542 0x03000002, 0xd00f0000, 0x80e40001, 0xa0e40002, /* add oD0, r1, c2 */
3543 0x02000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
3544 0x0000ffff /* end */
3546 static const DWORD ps_2_0[] =
3548 0xffff0200, /* ps_2_0 */
3549 0x02000001, 0x800f0001, 0xa0e40001, /* mov r1, c1 */
3550 0x03000002, 0x800f0000, 0x80e40001, 0xa0e40002, /* add r0, r1, c2 */
3551 0x02000001, 0x800f0800, 0x80e40000, /* mov oC0, r0 */
3552 0x0000ffff /* end */
3554 #if 0
3555 vs_1_1
3556 dcl_position v0
3557 def c255, 1.0, 1.0, 1.0, 1.0
3558 add r0, v0, c255
3559 mov oPos, r0
3560 #endif
3561 static const DWORD vs_1_255[] =
3563 0xfffe0101,
3564 0x0000001f, 0x80000000, 0x900f0000,
3565 0x00000051, 0xa00f00ff, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000,
3566 0x00000002, 0x800f0000, 0x90e40000, 0xa0e400ff,
3567 0x00000001, 0xc00f0000, 0x80e40000,
3568 0x0000ffff
3570 #if 0
3571 vs_1_1
3572 dcl_position v0
3573 def c256, 1.0, 1.0, 1.0, 1.0
3574 add r0, v0, c256
3575 mov oPos, r0
3576 #endif
3577 static const DWORD vs_1_256[] =
3579 0xfffe0101,
3580 0x0000001f, 0x80000000, 0x900f0000,
3581 0x00000051, 0xa00f0100, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000,
3582 0x00000002, 0x800f0000, 0x90e40000, 0xa0e40100,
3583 0x00000001, 0xc00f0000, 0x80e40000,
3584 0x0000ffff
3587 static const DWORD decl[] =
3589 D3DVSD_STREAM(0),
3590 D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3),
3591 D3DVSD_END()
3594 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
3595 0, 0, 640, 480, NULL, NULL, NULL, NULL);
3596 ok(!!window, "Failed to create a window.\n");
3597 d3d = Direct3DCreate8(D3D_SDK_VERSION);
3598 ok(!!d3d, "Failed to create a D3D object.\n");
3599 if (!(device = create_device(d3d, window, NULL)))
3601 skip("Failed to create a D3D device, skipping tests.\n");
3602 IDirect3D8_Release(d3d);
3603 DestroyWindow(window);
3604 return;
3607 hr = IDirect3DDevice8_CreateVertexShader(device, decl, simple_ps, &vs, 0);
3608 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr);
3610 hr = IDirect3DDevice8_CreatePixelShader(device, simple_vs, &ps);
3611 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_CreatePixelShader returned %#08x\n", hr);
3613 hr = IDirect3DDevice8_CreateVertexShader(device, decl, vs_2_0, &vs, 0);
3614 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr);
3616 hr = IDirect3DDevice8_CreatePixelShader(device, ps_2_0, &ps);
3617 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_CreatePixelShader returned %#08x\n", hr);
3619 hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
3620 ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
3621 if (caps.MaxVertexShaderConst < 256)
3623 hr = IDirect3DDevice8_CreateVertexShader(device, decl, vs_1_255, &vs, 0);
3624 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
3626 else
3628 hr = IDirect3DDevice8_CreateVertexShader(device, decl, vs_1_255, &vs, 0);
3629 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
3630 hr = IDirect3DDevice8_DeleteVertexShader(device, vs);
3631 ok(hr == D3D_OK, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr);
3632 hr = IDirect3DDevice8_CreateVertexShader(device, decl, vs_1_256, &vs, 0);
3633 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
3636 refcount = IDirect3DDevice8_Release(device);
3637 ok(!refcount, "Device has %u references left.\n", refcount);
3638 IDirect3D8_Release(d3d);
3639 DestroyWindow(window);
3642 static void test_mode_change(void)
3644 RECT d3d_rect, focus_rect, r;
3645 struct device_desc device_desc;
3646 IDirect3DSurface8 *backbuffer;
3647 IDirect3DDevice8 *device;
3648 D3DSURFACE_DESC desc;
3649 IDirect3D8 *d3d8;
3650 DEVMODEW devmode;
3651 ULONG refcount;
3652 UINT adapter_mode_count, i;
3653 HRESULT hr;
3654 BOOL ret;
3655 LONG change_ret;
3656 D3DDISPLAYMODE d3ddm;
3657 DWORD d3d_width = 0, d3d_height = 0, user32_width = 0, user32_height = 0;
3659 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
3660 ok(!!d3d8, "Failed to create a D3D object.\n");
3662 adapter_mode_count = IDirect3D8_GetAdapterModeCount(d3d8, D3DADAPTER_DEFAULT);
3663 for (i = 0; i < adapter_mode_count; ++i)
3665 hr = IDirect3D8_EnumAdapterModes(d3d8, D3DADAPTER_DEFAULT, i, &d3ddm);
3666 ok(SUCCEEDED(hr), "Failed to enumerate display mode, hr %#x.\n", hr);
3668 if (d3ddm.Format != D3DFMT_X8R8G8B8)
3669 continue;
3670 if (d3ddm.Width == registry_mode.dmPelsWidth && d3ddm.Height == registry_mode.dmPelsHeight)
3671 continue;
3672 /* The r200 driver on Windows XP enumerates modes like 320x200 and 320x240 but
3673 * refuses to create a device at these sizes. */
3674 if (d3ddm.Width < 640 || d3ddm.Height < 480)
3675 continue;
3677 if (!user32_width)
3679 user32_width = d3ddm.Width;
3680 user32_height = d3ddm.Height;
3681 continue;
3684 /* Make sure the d3d mode is smaller in width or height and at most
3685 * equal in the other dimension than the mode passed to
3686 * ChangeDisplaySettings. Otherwise Windows shrinks the window to
3687 * the ChangeDisplaySettings parameters + 12. */
3688 if (d3ddm.Width == user32_width && d3ddm.Height == user32_height)
3689 continue;
3690 if (d3ddm.Width <= user32_width && d3ddm.Height <= user32_height)
3692 d3d_width = d3ddm.Width;
3693 d3d_height = d3ddm.Height;
3694 break;
3696 if (user32_width <= d3ddm.Width && user32_height <= d3ddm.Height)
3698 d3d_width = user32_width;
3699 d3d_height = user32_height;
3700 user32_width = d3ddm.Width;
3701 user32_height = d3ddm.Height;
3702 break;
3706 if (!d3d_width)
3708 skip("Could not find adequate modes, skipping mode tests.\n");
3709 IDirect3D8_Release(d3d8);
3710 return;
3713 memset(&devmode, 0, sizeof(devmode));
3714 devmode.dmSize = sizeof(devmode);
3715 devmode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT;
3716 devmode.dmPelsWidth = user32_width;
3717 devmode.dmPelsHeight = user32_height;
3718 change_ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN);
3719 ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret);
3721 /* Make the windows visible, otherwise device::release does not restore the mode if
3722 * the application is not in foreground like on the testbot. */
3723 focus_window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
3724 0, 0, user32_width / 2, user32_height / 2, 0, 0, 0, 0);
3725 device_window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
3726 0, 0, user32_width / 2, user32_height / 2, 0, 0, 0, 0);
3728 SetRect(&d3d_rect, 0, 0, d3d_width, d3d_height);
3729 GetWindowRect(focus_window, &focus_rect);
3731 device_desc.device_window = device_window;
3732 device_desc.width = d3d_width;
3733 device_desc.height = d3d_height;
3734 device_desc.flags = CREATE_DEVICE_FULLSCREEN;
3735 if (!(device = create_device(d3d8, focus_window, &device_desc)))
3737 skip("Failed to create a D3D device, skipping tests.\n");
3738 change_ret = ChangeDisplaySettingsW(NULL, CDS_FULLSCREEN);
3739 ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret);
3740 goto done;
3743 devmode.dmPelsWidth = user32_width;
3744 devmode.dmPelsHeight = user32_height;
3745 change_ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN);
3746 ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret);
3748 ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode);
3749 ok(ret, "Failed to get display mode.\n");
3750 ok(devmode.dmPelsWidth == user32_width && devmode.dmPelsHeight == user32_height,
3751 "Expected resolution %ux%u, got %ux%u.\n",
3752 user32_width, user32_height, devmode.dmPelsWidth, devmode.dmPelsHeight);
3754 GetWindowRect(device_window, &r);
3755 ok(EqualRect(&r, &d3d_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
3756 d3d_rect.left, d3d_rect.top, d3d_rect.right, d3d_rect.bottom,
3757 r.left, r.top, r.right, r.bottom);
3758 GetWindowRect(focus_window, &r);
3759 ok(EqualRect(&r, &focus_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
3760 focus_rect.left, focus_rect.top, focus_rect.right, focus_rect.bottom,
3761 r.left, r.top, r.right, r.bottom);
3763 hr = IDirect3DDevice8_GetBackBuffer(device, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
3764 ok(SUCCEEDED(hr), "Failed to get backbuffer, hr %#x.\n", hr);
3765 hr = IDirect3DSurface8_GetDesc(backbuffer, &desc);
3766 ok(SUCCEEDED(hr), "Failed to get backbuffer desc, hr %#x.\n", hr);
3767 ok(desc.Width == d3d_width, "Got unexpected backbuffer width %u, expected %u.\n",
3768 desc.Width, d3d_width);
3769 ok(desc.Height == d3d_height, "Got unexpected backbuffer height %u, expected %u.\n",
3770 desc.Height, d3d_height);
3771 IDirect3DSurface8_Release(backbuffer);
3773 refcount = IDirect3DDevice8_Release(device);
3774 ok(!refcount, "Device has %u references left.\n", refcount);
3776 ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode);
3777 ok(ret, "Failed to get display mode.\n");
3778 todo_wine ok(devmode.dmPelsWidth == registry_mode.dmPelsWidth
3779 && devmode.dmPelsHeight == registry_mode.dmPelsHeight,
3780 "Expected resolution %ux%u, got %ux%u.\n",
3781 registry_mode.dmPelsWidth, registry_mode.dmPelsHeight, devmode.dmPelsWidth, devmode.dmPelsHeight);
3783 change_ret = ChangeDisplaySettingsW(NULL, CDS_FULLSCREEN);
3784 ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret);
3786 /* The mode restore also happens when the device was created at the original screen size. */
3788 device_desc.device_window = device_window;
3789 device_desc.width = registry_mode.dmPelsWidth;
3790 device_desc.height = registry_mode.dmPelsHeight;
3791 device_desc.flags = CREATE_DEVICE_FULLSCREEN;
3792 ok(!!(device = create_device(d3d8, focus_window, &device_desc)), "Failed to create a D3D device.\n");
3794 devmode.dmPelsWidth = user32_width;
3795 devmode.dmPelsHeight = user32_height;
3796 change_ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN);
3797 ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret);
3799 refcount = IDirect3DDevice8_Release(device);
3800 ok(!refcount, "Device has %u references left.\n", refcount);
3802 ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode);
3803 ok(ret, "Failed to get display mode.\n");
3804 ok(devmode.dmPelsWidth == registry_mode.dmPelsWidth
3805 && devmode.dmPelsHeight == registry_mode.dmPelsHeight,
3806 "Expected resolution %ux%u, got %ux%u.\n",
3807 registry_mode.dmPelsWidth, registry_mode.dmPelsHeight, devmode.dmPelsWidth, devmode.dmPelsHeight);
3809 done:
3810 DestroyWindow(device_window);
3811 DestroyWindow(focus_window);
3812 IDirect3D8_Release(d3d8);
3815 static void test_device_window_reset(void)
3817 RECT fullscreen_rect, device_rect, r;
3818 struct device_desc device_desc;
3819 IDirect3DDevice8 *device;
3820 WNDCLASSA wc = {0};
3821 IDirect3D8 *d3d8;
3822 LONG_PTR proc;
3823 HRESULT hr;
3824 ULONG ref;
3826 wc.lpfnWndProc = test_proc;
3827 wc.lpszClassName = "d3d8_test_wndproc_wc";
3828 ok(RegisterClassA(&wc), "Failed to register window class.\n");
3830 focus_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
3831 0, 0, registry_mode.dmPelsWidth / 2, registry_mode.dmPelsHeight / 2, 0, 0, 0, 0);
3832 device_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
3833 0, 0, registry_mode.dmPelsWidth / 2, registry_mode.dmPelsHeight / 2, 0, 0, 0, 0);
3834 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
3835 ok(!!d3d8, "Failed to create a D3D object.\n");
3837 SetRect(&fullscreen_rect, 0, 0, registry_mode.dmPelsWidth, registry_mode.dmPelsHeight);
3838 GetWindowRect(device_window, &device_rect);
3840 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
3841 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
3842 (LONG_PTR)test_proc, proc);
3843 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
3844 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
3845 (LONG_PTR)test_proc, proc);
3847 device_desc.device_window = NULL;
3848 device_desc.width = registry_mode.dmPelsWidth;
3849 device_desc.height = registry_mode.dmPelsHeight;
3850 device_desc.flags = CREATE_DEVICE_FULLSCREEN;
3851 if (!(device = create_device(d3d8, focus_window, &device_desc)))
3853 skip("Failed to create a D3D device, skipping tests.\n");
3854 goto done;
3857 GetWindowRect(focus_window, &r);
3858 ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
3859 fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom,
3860 r.left, r.top, r.right, r.bottom);
3861 GetWindowRect(device_window, &r);
3862 ok(EqualRect(&r, &device_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
3863 device_rect.left, device_rect.top, device_rect.right, device_rect.bottom,
3864 r.left, r.top, r.right, r.bottom);
3866 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
3867 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
3868 (LONG_PTR)test_proc, proc);
3869 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
3870 ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx.\n", (LONG_PTR)test_proc);
3872 device_desc.device_window = device_window;
3873 hr = reset_device(device, &device_desc);
3874 ok(SUCCEEDED(hr), "Failed to reset device.\n");
3876 GetWindowRect(focus_window, &r);
3877 ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
3878 fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom,
3879 r.left, r.top, r.right, r.bottom);
3880 GetWindowRect(device_window, &r);
3881 ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
3882 fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom,
3883 r.left, r.top, r.right, r.bottom);
3885 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
3886 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
3887 (LONG_PTR)test_proc, proc);
3888 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
3889 ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx.\n", (LONG_PTR)test_proc);
3891 ref = IDirect3DDevice8_Release(device);
3892 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
3894 done:
3895 IDirect3D8_Release(d3d8);
3896 DestroyWindow(device_window);
3897 DestroyWindow(focus_window);
3898 UnregisterClassA("d3d8_test_wndproc_wc", GetModuleHandleA(NULL));
3901 static void depth_blit_test(void)
3903 IDirect3DDevice8 *device = NULL;
3904 IDirect3DSurface8 *backbuffer, *ds1, *ds2, *ds3;
3905 RECT src_rect;
3906 const POINT dst_point = {0, 0};
3907 IDirect3D8 *d3d8;
3908 HRESULT hr;
3909 HWND hwnd;
3911 hwnd = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
3912 100, 100, 160, 160, NULL, NULL, NULL, NULL);
3913 ok(!!hwnd, "Failed to create a window.\n");
3914 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
3915 ok(!!d3d8, "Failed to create a D3D object.\n");
3917 if (!(device = create_device(d3d8, hwnd, NULL)))
3919 skip("Failed to create a D3D device, skipping tests.\n");
3920 goto done;
3923 hr = IDirect3DDevice8_GetRenderTarget(device, &backbuffer);
3924 ok(SUCCEEDED(hr), "GetRenderTarget failed, hr %#x.\n", hr);
3925 hr = IDirect3DDevice8_GetDepthStencilSurface(device, &ds1);
3926 ok(SUCCEEDED(hr), "GetDepthStencilSurface failed, hr %#x.\n", hr);
3927 hr = IDirect3DDevice8_CreateDepthStencilSurface(device, 640, 480, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, &ds2);
3928 ok(SUCCEEDED(hr), "CreateDepthStencilSurface failed, hr %#x.\n", hr);
3929 hr = IDirect3DDevice8_CreateDepthStencilSurface(device, 640, 480, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, &ds3);
3930 ok(SUCCEEDED(hr), "CreateDepthStencilSurface failed, hr %#x.\n", hr);
3932 hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_ZBUFFER, 0, 0.0f, 0);
3933 ok(SUCCEEDED(hr), "Clear failed, hr %#x.\n", hr);
3935 /* Partial blit. */
3936 SetRect(&src_rect, 0, 0, 320, 240);
3937 hr = IDirect3DDevice8_CopyRects(device, ds1, &src_rect, 1, ds2, &dst_point);
3938 ok(hr == D3DERR_INVALIDCALL, "CopyRects returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
3939 /* Flipped. */
3940 SetRect(&src_rect, 0, 480, 640, 0);
3941 hr = IDirect3DDevice8_CopyRects(device, ds1, &src_rect, 1, ds2, &dst_point);
3942 ok(hr == D3DERR_INVALIDCALL, "CopyRects returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
3943 /* Full, explicit. */
3944 SetRect(&src_rect, 0, 0, 640, 480);
3945 hr = IDirect3DDevice8_CopyRects(device, ds1, &src_rect, 1, ds2, &dst_point);
3946 ok(hr == D3DERR_INVALIDCALL, "CopyRects returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
3947 /* Depth -> color blit.*/
3948 hr = IDirect3DDevice8_CopyRects(device, ds1, &src_rect, 1, backbuffer, &dst_point);
3949 ok(hr == D3DERR_INVALIDCALL, "CopyRects returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
3950 /* Full, NULL rects, current depth stencil -> unbound depth stencil */
3951 hr = IDirect3DDevice8_CopyRects(device, ds1, NULL, 0, ds2, NULL);
3952 ok(hr == D3DERR_INVALIDCALL, "CopyRects returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
3953 /* Full, NULL rects, unbound depth stencil -> current depth stencil */
3954 hr = IDirect3DDevice8_CopyRects(device, ds2, NULL, 0, ds1, NULL);
3955 ok(hr == D3DERR_INVALIDCALL, "CopyRects returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
3956 /* Full, NULL rects, unbound depth stencil -> unbound depth stencil */
3957 hr = IDirect3DDevice8_CopyRects(device, ds2, NULL, 0, ds3, NULL);
3958 ok(hr == D3DERR_INVALIDCALL, "CopyRects returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
3960 IDirect3DSurface8_Release(backbuffer);
3961 IDirect3DSurface8_Release(ds3);
3962 IDirect3DSurface8_Release(ds2);
3963 IDirect3DSurface8_Release(ds1);
3965 done:
3966 if (device) IDirect3DDevice8_Release(device);
3967 IDirect3D8_Release(d3d8);
3968 DestroyWindow(hwnd);
3971 static void test_reset_resources(void)
3973 IDirect3DSurface8 *surface, *rt;
3974 IDirect3DTexture8 *texture;
3975 IDirect3DDevice8 *device;
3976 IDirect3D8 *d3d8;
3977 HWND window;
3978 HRESULT hr;
3979 ULONG ref;
3981 window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
3982 0, 0, 640, 480, 0, 0, 0, 0);
3983 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
3984 ok(!!d3d8, "Failed to create a D3D object.\n");
3986 if (!(device = create_device(d3d8, window, NULL)))
3988 skip("Failed to create a D3D device, skipping tests.\n");
3989 goto done;
3992 hr = IDirect3DDevice8_CreateDepthStencilSurface(device, 128, 128, D3DFMT_D24S8,
3993 D3DMULTISAMPLE_NONE, &surface);
3994 ok(SUCCEEDED(hr), "Failed to create depth/stencil surface, hr %#x.\n", hr);
3996 hr = IDirect3DDevice8_CreateTexture(device, 128, 128, 1, D3DUSAGE_RENDERTARGET,
3997 D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture);
3998 ok(SUCCEEDED(hr), "Failed to create render target texture, hr %#x.\n", hr);
3999 hr = IDirect3DTexture8_GetSurfaceLevel(texture, 0, &rt);
4000 ok(SUCCEEDED(hr), "Failed to get surface, hr %#x.\n", hr);
4001 IDirect3DTexture8_Release(texture);
4003 hr = IDirect3DDevice8_SetRenderTarget(device, rt, surface);
4004 ok(SUCCEEDED(hr), "Failed to set render target surface, hr %#x.\n", hr);
4005 IDirect3DSurface8_Release(rt);
4006 IDirect3DSurface8_Release(surface);
4008 hr = reset_device(device, NULL);
4009 ok(SUCCEEDED(hr), "Failed to reset device.\n");
4011 hr = IDirect3DDevice8_GetBackBuffer(device, 0, D3DBACKBUFFER_TYPE_MONO, &rt);
4012 ok(SUCCEEDED(hr), "Failed to get back buffer, hr %#x.\n", hr);
4013 hr = IDirect3DDevice8_GetRenderTarget(device, &surface);
4014 ok(SUCCEEDED(hr), "Failed to get render target surface, hr %#x.\n", hr);
4015 ok(surface == rt, "Got unexpected surface %p for render target.\n", surface);
4016 IDirect3DSurface8_Release(surface);
4017 IDirect3DSurface8_Release(rt);
4019 ref = IDirect3DDevice8_Release(device);
4020 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
4022 done:
4023 IDirect3D8_Release(d3d8);
4024 DestroyWindow(window);
4027 static void test_set_rt_vp_scissor(void)
4029 IDirect3DDevice8 *device;
4030 IDirect3DSurface8 *rt;
4031 IDirect3D8 *d3d8;
4032 DWORD stateblock;
4033 D3DVIEWPORT8 vp;
4034 UINT refcount;
4035 HWND window;
4036 HRESULT hr;
4038 window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
4039 0, 0, 640, 480, 0, 0, 0, 0);
4040 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
4041 ok(!!d3d8, "Failed to create a D3D object.\n");
4042 if (!(device = create_device(d3d8, window, NULL)))
4044 skip("Failed to create a D3D device, skipping tests.\n");
4045 IDirect3D8_Release(d3d8);
4046 DestroyWindow(window);
4047 return;
4050 hr = IDirect3DDevice8_CreateRenderTarget(device, 128, 128, D3DFMT_A8R8G8B8,
4051 D3DMULTISAMPLE_NONE, FALSE, &rt);
4052 ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr);
4054 hr = IDirect3DDevice8_GetViewport(device, &vp);
4055 ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr);
4056 ok(!vp.X, "Got unexpected vp.X %u.\n", vp.X);
4057 ok(!vp.Y, "Got unexpected vp.Y %u.\n", vp.Y);
4058 ok(vp.Width == 640, "Got unexpected vp.Width %u.\n", vp.Width);
4059 ok(vp.Height == 480, "Got unexpected vp.Height %u.\n", vp.Height);
4060 ok(vp.MinZ == 0.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ);
4061 ok(vp.MaxZ == 1.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ);
4063 hr = IDirect3DDevice8_BeginStateBlock(device);
4064 ok(SUCCEEDED(hr), "Failed to begin stateblock, hr %#x.\n", hr);
4066 hr = IDirect3DDevice8_SetRenderTarget(device, rt, NULL);
4067 ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr);
4069 hr = IDirect3DDevice8_EndStateBlock(device, &stateblock);
4070 ok(SUCCEEDED(hr), "Failed to end stateblock, hr %#x.\n", hr);
4071 hr = IDirect3DDevice8_DeleteStateBlock(device, stateblock);
4072 ok(SUCCEEDED(hr), "Failed to delete stateblock, hr %#x.\n", hr);
4074 hr = IDirect3DDevice8_GetViewport(device, &vp);
4075 ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr);
4076 ok(!vp.X, "Got unexpected vp.X %u.\n", vp.X);
4077 ok(!vp.Y, "Got unexpected vp.Y %u.\n", vp.Y);
4078 ok(vp.Width == 128, "Got unexpected vp.Width %u.\n", vp.Width);
4079 ok(vp.Height == 128, "Got unexpected vp.Height %u.\n", vp.Height);
4080 ok(vp.MinZ == 0.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ);
4081 ok(vp.MaxZ == 1.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ);
4083 hr = IDirect3DDevice8_SetRenderTarget(device, rt, NULL);
4084 ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr);
4086 vp.X = 10;
4087 vp.Y = 20;
4088 vp.Width = 30;
4089 vp.Height = 40;
4090 vp.MinZ = 0.25f;
4091 vp.MaxZ = 0.75f;
4092 hr = IDirect3DDevice8_SetViewport(device, &vp);
4093 ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr);
4095 hr = IDirect3DDevice8_SetRenderTarget(device, rt, NULL);
4096 ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr);
4098 hr = IDirect3DDevice8_GetViewport(device, &vp);
4099 ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr);
4100 ok(!vp.X, "Got unexpected vp.X %u.\n", vp.X);
4101 ok(!vp.Y, "Got unexpected vp.Y %u.\n", vp.Y);
4102 ok(vp.Width == 128, "Got unexpected vp.Width %u.\n", vp.Width);
4103 ok(vp.Height == 128, "Got unexpected vp.Height %u.\n", vp.Height);
4104 ok(vp.MinZ == 0.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ);
4105 ok(vp.MaxZ == 1.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ);
4107 IDirect3DSurface8_Release(rt);
4108 refcount = IDirect3DDevice8_Release(device);
4109 ok(!refcount, "Device has %u references left.\n", refcount);
4110 IDirect3D8_Release(d3d8);
4111 DestroyWindow(window);
4114 static void test_validate_vs(void)
4116 static DWORD vs[] =
4118 0xfffe0101, /* vs_1_1 */
4119 0x00000009, 0xc0010000, 0x90e40000, 0xa0e40000, /* dp4 oPos.x, v0, c0 */
4120 0x00000009, 0xc0020000, 0x90e40000, 0xa0e40001, /* dp4 oPos.y, v0, c1 */
4121 0x00000009, 0xc0040000, 0x90e40000, 0xa0e40002, /* dp4 oPos.z, v0, c2 */
4122 0x00000009, 0xc0080000, 0x90e40000, 0xa0e40003, /* dp4 oPos.w, v0, c3 */
4123 0x0000ffff, /* end */
4125 HRESULT hr;
4127 hr = ValidateVertexShader(0, 0, 0, 0, 0);
4128 ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
4129 hr = ValidateVertexShader(0, 0, 0, 1, 0);
4130 ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
4131 hr = ValidateVertexShader(vs, 0, 0, 0, 0);
4132 ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
4134 hr = ValidateVertexShader(vs, 0, 0, 1, 0);
4135 ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
4136 /* Seems to do some version checking. */
4137 *vs = 0xfffe0100; /* vs_1_0 */
4138 hr = ValidateVertexShader(vs, 0, 0, 0, 0);
4139 ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
4141 *vs = 0xfffe0102; /* bogus version */
4142 hr = ValidateVertexShader(vs, 0, 0, 1, 0);
4143 ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
4144 /* I've seen that applications always pass the 2nd and 3rd parameter as 0.
4145 * Simple test with non-zero parameters. */
4146 *vs = 0xfffe0101; /* vs_1_1 */
4147 hr = ValidateVertexShader(vs, vs, 0, 1, 0);
4148 ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
4150 hr = ValidateVertexShader(vs, 0, vs, 1, 0);
4151 ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
4152 /* I've seen the 4th parameter always passed as either 0 or 1, but passing
4153 * other values doesn't seem to hurt. */
4154 hr = ValidateVertexShader(vs, 0, 0, 12345, 0);
4155 ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
4156 /* What is the 5th parameter? The following seems to work ok. */
4157 hr = ValidateVertexShader(vs, 0, 0, 1, vs);
4158 ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
4161 static void test_validate_ps(void)
4163 static DWORD ps[] =
4165 0xffff0101, /* ps_1_1 */
4166 0x00000051, 0xa00f0001, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
4167 0x00000042, 0xb00f0000, /* tex t0 */
4168 0x00000008, 0x800f0000, 0xa0e40001, 0xa0e40000, /* dp3 r0, c1, c0 */
4169 0x00000005, 0x800f0000, 0x90e40000, 0x80e40000, /* mul r0, v0, r0 */
4170 0x00000005, 0x800f0000, 0xb0e40000, 0x80e40000, /* mul r0, t0, r0 */
4171 0x0000ffff, /* end */
4173 HRESULT hr;
4175 hr = ValidatePixelShader(0, 0, 0, 0);
4176 ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
4177 hr = ValidatePixelShader(0, 0, 1, 0);
4178 ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
4179 hr = ValidatePixelShader(ps, 0, 0, 0);
4180 ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
4182 hr = ValidatePixelShader(ps, 0, 1, 0);
4183 ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
4184 /* Seems to do some version checking. */
4185 *ps = 0xffff0105; /* bogus version */
4186 hr = ValidatePixelShader(ps, 0, 1, 0);
4187 ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
4188 /* I've seen that applications always pass the 2nd parameter as 0.
4189 * Simple test with a non-zero parameter. */
4190 *ps = 0xffff0101; /* ps_1_1 */
4191 hr = ValidatePixelShader(ps, ps, 1, 0);
4192 ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
4193 /* I've seen the 3rd parameter always passed as either 0 or 1, but passing
4194 * other values doesn't seem to hurt. */
4195 hr = ValidatePixelShader(ps, 0, 12345, 0);
4196 ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
4197 /* What is the 4th parameter? The following seems to work ok. */
4198 hr = ValidatePixelShader(ps, 0, 1, ps);
4199 ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
4202 static void test_volume_get_container(void)
4204 IDirect3DVolumeTexture8 *texture = NULL;
4205 IDirect3DVolume8 *volume = NULL;
4206 IDirect3DDevice8 *device;
4207 IUnknown *container;
4208 IDirect3D8 *d3d8;
4209 ULONG refcount;
4210 D3DCAPS8 caps;
4211 HWND window;
4212 HRESULT hr;
4214 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
4215 0, 0, 640, 480, 0, 0, 0, 0);
4216 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
4217 ok(!!d3d8, "Failed to create a D3D object.\n");
4218 if (!(device = create_device(d3d8, window, NULL)))
4220 skip("Failed to create a D3D device, skipping tests.\n");
4221 IDirect3D8_Release(d3d8);
4222 DestroyWindow(window);
4223 return;
4226 hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
4227 ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
4228 if (!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP))
4230 skip("No volume texture support, skipping tests.\n");
4231 IDirect3DDevice8_Release(device);
4232 IDirect3D8_Release(d3d8);
4233 DestroyWindow(window);
4234 return;
4237 hr = IDirect3DDevice8_CreateVolumeTexture(device, 128, 128, 128, 1, 0,
4238 D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture);
4239 ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr);
4240 ok(!!texture, "Got unexpected texture %p.\n", texture);
4242 hr = IDirect3DVolumeTexture8_GetVolumeLevel(texture, 0, &volume);
4243 ok(SUCCEEDED(hr), "Failed to get volume level, hr %#x.\n", hr);
4244 ok(!!volume, "Got unexpected volume %p.\n", volume);
4246 /* These should work... */
4247 container = NULL;
4248 hr = IDirect3DVolume8_GetContainer(volume, &IID_IUnknown, (void **)&container);
4249 ok(SUCCEEDED(hr), "Failed to get volume container, hr %#x.\n", hr);
4250 ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture);
4251 IUnknown_Release(container);
4253 container = NULL;
4254 hr = IDirect3DVolume8_GetContainer(volume, &IID_IDirect3DResource8, (void **)&container);
4255 ok(SUCCEEDED(hr), "Failed to get volume container, hr %#x.\n", hr);
4256 ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture);
4257 IUnknown_Release(container);
4259 container = NULL;
4260 hr = IDirect3DVolume8_GetContainer(volume, &IID_IDirect3DBaseTexture8, (void **)&container);
4261 ok(SUCCEEDED(hr), "Failed to get volume container, hr %#x.\n", hr);
4262 ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture);
4263 IUnknown_Release(container);
4265 container = NULL;
4266 hr = IDirect3DVolume8_GetContainer(volume, &IID_IDirect3DVolumeTexture8, (void **)&container);
4267 ok(SUCCEEDED(hr), "Failed to get volume container, hr %#x.\n", hr);
4268 ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture);
4269 IUnknown_Release(container);
4271 /* ...and this one shouldn't. This should return E_NOINTERFACE and set container to NULL. */
4272 hr = IDirect3DVolume8_GetContainer(volume, &IID_IDirect3DVolume8, (void **)&container);
4273 ok(hr == E_NOINTERFACE, "Got unexpected hr %#x.\n", hr);
4274 ok(!container, "Got unexpected container %p.\n", container);
4276 IDirect3DVolume8_Release(volume);
4277 IDirect3DVolumeTexture8_Release(texture);
4278 refcount = IDirect3DDevice8_Release(device);
4279 ok(!refcount, "Device has %u references left.\n", refcount);
4280 IDirect3D8_Release(d3d8);
4281 DestroyWindow(window);
4284 static void test_vb_lock_flags(void)
4286 static const struct
4288 DWORD flags;
4289 const char *debug_string;
4290 HRESULT result;
4292 test_data[] =
4294 {D3DLOCK_READONLY, "D3DLOCK_READONLY", D3D_OK },
4295 {D3DLOCK_DISCARD, "D3DLOCK_DISCARD", D3D_OK },
4296 {D3DLOCK_NOOVERWRITE, "D3DLOCK_NOOVERWRITE", D3D_OK },
4297 {D3DLOCK_NOOVERWRITE | D3DLOCK_DISCARD, "D3DLOCK_NOOVERWRITE | D3DLOCK_DISCARD", D3D_OK },
4298 {D3DLOCK_NOOVERWRITE | D3DLOCK_READONLY, "D3DLOCK_NOOVERWRITE | D3DLOCK_READONLY", D3D_OK },
4299 {D3DLOCK_READONLY | D3DLOCK_DISCARD, "D3DLOCK_READONLY | D3DLOCK_DISCARD", D3D_OK },
4300 /* Completely bogus flags aren't an error. */
4301 {0xdeadbeef, "0xdeadbeef", D3D_OK },
4303 IDirect3DVertexBuffer8 *buffer;
4304 IDirect3DDevice8 *device;
4305 IDirect3D8 *d3d8;
4306 unsigned int i;
4307 ULONG refcount;
4308 HWND window;
4309 HRESULT hr;
4310 BYTE *data;
4312 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
4313 0, 0, 640, 480, 0, 0, 0, 0);
4314 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
4315 ok(!!d3d8, "Failed to create a D3D object.\n");
4316 if (!(device = create_device(d3d8, window, NULL)))
4318 skip("Failed to create a D3D device, skipping tests.\n");
4319 IDirect3D8_Release(d3d8);
4320 DestroyWindow(window);
4321 return;
4324 hr = IDirect3DDevice8_CreateVertexBuffer(device, 1024, D3DUSAGE_DYNAMIC, 0, D3DPOOL_DEFAULT, &buffer);
4325 ok(SUCCEEDED(hr), "Failed to create vertex buffer, hr %#x.\n", hr);
4327 for (i = 0; i < (sizeof(test_data) / sizeof(*test_data)); ++i)
4329 hr = IDirect3DVertexBuffer8_Lock(buffer, 0, 0, &data, test_data[i].flags);
4330 ok(hr == test_data[i].result, "Got unexpected hr %#x for %s.\n",
4331 hr, test_data[i].debug_string);
4332 if (SUCCEEDED(hr))
4334 ok(!!data, "Got unexpected data %p.\n", data);
4335 hr = IDirect3DVertexBuffer8_Unlock(buffer);
4336 ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr);
4340 IDirect3DVertexBuffer8_Release(buffer);
4341 refcount = IDirect3DDevice8_Release(device);
4342 ok(!refcount, "Device has %u references left.\n", refcount);
4343 IDirect3D8_Release(d3d8);
4344 DestroyWindow(window);
4347 /* Test the default texture stage state values */
4348 static void test_texture_stage_states(void)
4350 IDirect3DDevice8 *device;
4351 IDirect3D8 *d3d8;
4352 unsigned int i;
4353 ULONG refcount;
4354 D3DCAPS8 caps;
4355 DWORD value;
4356 HWND window;
4357 HRESULT hr;
4359 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
4360 0, 0, 640, 480, 0, 0, 0, 0);
4361 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
4362 ok(!!d3d8, "Failed to create a D3D object.\n");
4363 if (!(device = create_device(d3d8, window, NULL)))
4365 skip("Failed to create a D3D device, skipping tests.\n");
4366 IDirect3D8_Release(d3d8);
4367 DestroyWindow(window);
4368 return;
4371 hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
4372 ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
4374 for (i = 0; i < caps.MaxTextureBlendStages; ++i)
4376 hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_COLOROP, &value);
4377 ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
4378 ok(value == (i ? D3DTOP_DISABLE : D3DTOP_MODULATE),
4379 "Got unexpected value %#x for D3DTSS_COLOROP, stage %u.\n", value, i);
4380 hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_COLORARG1, &value);
4381 ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
4382 ok(value == D3DTA_TEXTURE, "Got unexpected value %#x for D3DTSS_COLORARG1, stage %u.\n", value, i);
4383 hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_COLORARG2, &value);
4384 ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
4385 ok(value == D3DTA_CURRENT, "Got unexpected value %#x for D3DTSS_COLORARG2, stage %u.\n", value, i);
4386 hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_ALPHAOP, &value);
4387 ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
4388 ok(value == (i ? D3DTOP_DISABLE : D3DTOP_SELECTARG1),
4389 "Got unexpected value %#x for D3DTSS_ALPHAOP, stage %u.\n", value, i);
4390 hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_ALPHAARG1, &value);
4391 ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
4392 ok(value == D3DTA_TEXTURE, "Got unexpected value %#x for D3DTSS_ALPHAARG1, stage %u.\n", value, i);
4393 hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_ALPHAARG2, &value);
4394 ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
4395 ok(value == D3DTA_CURRENT, "Got unexpected value %#x for D3DTSS_ALPHAARG2, stage %u.\n", value, i);
4396 hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_BUMPENVMAT00, &value);
4397 ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
4398 ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVMAT00, stage %u.\n", value, i);
4399 hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_BUMPENVMAT01, &value);
4400 ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
4401 ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVMAT01, stage %u.\n", value, i);
4402 hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_BUMPENVMAT10, &value);
4403 ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
4404 ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVMAT10, stage %u.\n", value, i);
4405 hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_BUMPENVMAT11, &value);
4406 ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
4407 ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVMAT11, stage %u.\n", value, i);
4408 hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_TEXCOORDINDEX, &value);
4409 ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
4410 ok(value == i, "Got unexpected value %#x for D3DTSS_TEXCOORDINDEX, stage %u.\n", value, i);
4411 hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_BUMPENVLSCALE, &value);
4412 ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
4413 ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVLSCALE, stage %u.\n", value, i);
4414 hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_BUMPENVLOFFSET, &value);
4415 ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
4416 ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVLOFFSET, stage %u.\n", value, i);
4417 hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_TEXTURETRANSFORMFLAGS, &value);
4418 ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
4419 ok(value == D3DTTFF_DISABLE,
4420 "Got unexpected value %#x for D3DTSS_TEXTURETRANSFORMFLAGS, stage %u.\n", value, i);
4421 hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_COLORARG0, &value);
4422 ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
4423 ok(value == D3DTA_CURRENT, "Got unexpected value %#x for D3DTSS_COLORARG0, stage %u.\n", value, i);
4424 hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_ALPHAARG0, &value);
4425 ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
4426 ok(value == D3DTA_CURRENT, "Got unexpected value %#x for D3DTSS_ALPHAARG0, stage %u.\n", value, i);
4427 hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_RESULTARG, &value);
4428 ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
4429 ok(value == D3DTA_CURRENT, "Got unexpected value %#x for D3DTSS_RESULTARG, stage %u.\n", value, i);
4432 refcount = IDirect3DDevice8_Release(device);
4433 ok(!refcount, "Device has %u references left.\n", refcount);
4434 IDirect3D8_Release(d3d8);
4435 DestroyWindow(window);
4438 static void test_cube_textures(void)
4440 IDirect3DCubeTexture8 *texture;
4441 IDirect3DDevice8 *device;
4442 IDirect3D8 *d3d8;
4443 ULONG refcount;
4444 D3DCAPS8 caps;
4445 HWND window;
4446 HRESULT hr;
4448 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
4449 0, 0, 640, 480, 0, 0, 0, 0);
4450 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
4451 ok(!!d3d8, "Failed to create a D3D object.\n");
4452 if (!(device = create_device(d3d8, window, NULL)))
4454 skip("Failed to create a D3D device, skipping tests.\n");
4455 IDirect3D8_Release(d3d8);
4456 DestroyWindow(window);
4457 return;
4460 hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
4461 ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
4463 if (caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP)
4465 hr = IDirect3DDevice8_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &texture);
4466 ok(hr == D3D_OK, "Failed to create D3DPOOL_DEFAULT cube texture, hr %#x.\n", hr);
4467 IDirect3DCubeTexture8_Release(texture);
4468 hr = IDirect3DDevice8_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture);
4469 ok(hr == D3D_OK, "Failed to create D3DPOOL_MANAGED cube texture, hr %#x.\n", hr);
4470 IDirect3DCubeTexture8_Release(texture);
4471 hr = IDirect3DDevice8_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_SYSTEMMEM, &texture);
4472 ok(hr == D3D_OK, "Failed to create D3DPOOL_SYSTEMMEM cube texture, hr %#x.\n", hr);
4473 IDirect3DCubeTexture8_Release(texture);
4475 else
4477 hr = IDirect3DDevice8_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &texture);
4478 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for D3DPOOL_DEFAULT cube texture.\n", hr);
4479 hr = IDirect3DDevice8_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture);
4480 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for D3DPOOL_MANAGED cube texture.\n", hr);
4481 hr = IDirect3DDevice8_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_SYSTEMMEM, &texture);
4482 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for D3DPOOL_SYSTEMMEM cube texture.\n", hr);
4484 hr = IDirect3DDevice8_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_SCRATCH, &texture);
4485 ok(hr == D3D_OK, "Failed to create D3DPOOL_SCRATCH cube texture, hr %#x.\n", hr);
4486 IDirect3DCubeTexture8_Release(texture);
4488 refcount = IDirect3DDevice8_Release(device);
4489 ok(!refcount, "Device has %u references left.\n", refcount);
4490 IDirect3D8_Release(d3d8);
4491 DestroyWindow(window);
4494 static void test_get_set_texture(void)
4496 const IDirect3DBaseTexture8Vtbl *texture_vtbl;
4497 IDirect3DBaseTexture8 *texture;
4498 IDirect3DDevice8 *device;
4499 IDirect3D8 *d3d;
4500 ULONG refcount;
4501 HWND window;
4502 HRESULT hr;
4504 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
4505 0, 0, 640, 480, 0, 0, 0, 0);
4506 d3d = Direct3DCreate8(D3D_SDK_VERSION);
4507 ok(!!d3d, "Failed to create a D3D object.\n");
4508 if (!(device = create_device(d3d, window, NULL)))
4510 skip("Failed to create a D3D device, skipping tests.\n");
4511 IDirect3D8_Release(d3d);
4512 DestroyWindow(window);
4513 return;
4516 texture = (IDirect3DBaseTexture8 *)0xdeadbeef;
4517 hr = IDirect3DDevice8_SetTexture(device, 0, NULL);
4518 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
4519 hr = IDirect3DDevice8_GetTexture(device, 0, &texture);
4520 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
4521 ok(!texture, "Got unexpected texture %p.\n", texture);
4523 hr = IDirect3DDevice8_CreateTexture(device, 16, 16, 1, 0, D3DFMT_A8R8G8B8,
4524 D3DPOOL_MANAGED, (IDirect3DTexture8 **)&texture);
4525 ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
4526 texture_vtbl = texture->lpVtbl;
4527 texture->lpVtbl = (IDirect3DBaseTexture8Vtbl *)0xdeadbeef;
4528 hr = IDirect3DDevice8_SetTexture(device, 0, texture);
4529 ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
4530 hr = IDirect3DDevice8_SetTexture(device, 0, NULL);
4531 ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
4532 texture->lpVtbl = NULL;
4533 hr = IDirect3DDevice8_SetTexture(device, 0, texture);
4534 ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
4535 hr = IDirect3DDevice8_SetTexture(device, 0, NULL);
4536 ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
4537 texture->lpVtbl = texture_vtbl;
4538 IDirect3DBaseTexture8_Release(texture);
4540 refcount = IDirect3DDevice8_Release(device);
4541 ok(!refcount, "Device has %u references left.\n", refcount);
4542 IDirect3D8_Release(d3d);
4543 DestroyWindow(window);
4546 /* Test the behaviour of the IDirect3DDevice8::CreateImageSurface() method.
4548 * The expected behaviour (as documented in the original DX8 docs) is that the
4549 * call returns a surface in the SYSTEMMEM pool. Games like Max Payne 1 and 2
4550 * depend on this behaviour.
4552 * A short remark in the DX9 docs however states that the pool of the returned
4553 * surface object is D3DPOOL_SCRATCH. This is misinformation and would result
4554 * in screenshots not appearing in the savegame loading menu of both games
4555 * mentioned above (engine tries to display a texture from the scratch pool).
4557 * This test verifies that the behaviour described in the original d3d8 docs
4558 * is the correct one. For more information about this issue, see the MSDN:
4559 * d3d9 docs: "Converting to Direct3D 9"
4560 * d3d9 reference: "IDirect3DDevice9::CreateOffscreenPlainSurface"
4561 * d3d8 reference: "IDirect3DDevice8::CreateImageSurface" */
4562 static void test_image_surface_pool(void)
4564 IDirect3DSurface8 *surface;
4565 IDirect3DDevice8 *device;
4566 D3DSURFACE_DESC desc;
4567 IDirect3D8 *d3d8;
4568 ULONG refcount;
4569 HWND window;
4570 HRESULT hr;
4572 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
4573 0, 0, 640, 480, 0, 0, 0, 0);
4574 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
4575 ok(!!d3d8, "Failed to create a D3D object.\n");
4576 if (!(device = create_device(d3d8, window, NULL)))
4578 skip("Failed to create a D3D device, skipping tests.\n");
4579 IDirect3D8_Release(d3d8);
4580 DestroyWindow(window);
4581 return;
4584 hr = IDirect3DDevice8_CreateImageSurface(device, 128, 128, D3DFMT_A8R8G8B8, &surface);
4585 ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
4586 hr = IDirect3DSurface8_GetDesc(surface, &desc);
4587 ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
4588 ok(desc.Pool == D3DPOOL_SYSTEMMEM, "Got unexpected pool %#x.\n", desc.Pool);
4589 IDirect3DSurface8_Release(surface);
4591 refcount = IDirect3DDevice8_Release(device);
4592 ok(!refcount, "Device has %u references left.\n", refcount);
4593 IDirect3D8_Release(d3d8);
4594 DestroyWindow(window);
4597 static void test_surface_get_container(void)
4599 IDirect3DTexture8 *texture = NULL;
4600 IDirect3DSurface8 *surface = NULL;
4601 IDirect3DDevice8 *device;
4602 IUnknown *container;
4603 IDirect3D8 *d3d8;
4604 ULONG refcount;
4605 HWND window;
4606 HRESULT hr;
4608 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
4609 0, 0, 640, 480, 0, 0, 0, 0);
4610 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
4611 ok(!!d3d8, "Failed to create a D3D object.\n");
4612 if (!(device = create_device(d3d8, window, NULL)))
4614 skip("Failed to create a D3D device, skipping tests.\n");
4615 IDirect3D8_Release(d3d8);
4616 DestroyWindow(window);
4617 return;
4620 hr = IDirect3DDevice8_CreateTexture(device, 128, 128, 1, 0,
4621 D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture);
4622 ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
4623 ok(!!texture, "Got unexpected texture %p.\n", texture);
4625 hr = IDirect3DTexture8_GetSurfaceLevel(texture, 0, &surface);
4626 ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr);
4627 ok(!!surface, "Got unexpected surface %p.\n", surface);
4629 /* These should work... */
4630 container = NULL;
4631 hr = IDirect3DSurface8_GetContainer(surface, &IID_IUnknown, (void **)&container);
4632 ok(SUCCEEDED(hr), "Failed to get surface container, hr %#x.\n", hr);
4633 ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture);
4634 IUnknown_Release(container);
4636 container = NULL;
4637 hr = IDirect3DSurface8_GetContainer(surface, &IID_IDirect3DResource8, (void **)&container);
4638 ok(SUCCEEDED(hr), "Failed to get surface container, hr %#x.\n", hr);
4639 ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture);
4640 IUnknown_Release(container);
4642 container = NULL;
4643 hr = IDirect3DSurface8_GetContainer(surface, &IID_IDirect3DBaseTexture8, (void **)&container);
4644 ok(SUCCEEDED(hr), "Failed to get surface container, hr %#x.\n", hr);
4645 ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture);
4646 IUnknown_Release(container);
4648 container = NULL;
4649 hr = IDirect3DSurface8_GetContainer(surface, &IID_IDirect3DTexture8, (void **)&container);
4650 ok(SUCCEEDED(hr), "Failed to get surface container, hr %#x.\n", hr);
4651 ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture);
4652 IUnknown_Release(container);
4654 /* ...and this one shouldn't. This should return E_NOINTERFACE and set container to NULL. */
4655 hr = IDirect3DSurface8_GetContainer(surface, &IID_IDirect3DSurface8, (void **)&container);
4656 ok(hr == E_NOINTERFACE, "Got unexpected hr %#x.\n", hr);
4657 ok(!container, "Got unexpected container %p.\n", container);
4659 IDirect3DSurface8_Release(surface);
4660 IDirect3DTexture8_Release(texture);
4661 refcount = IDirect3DDevice8_Release(device);
4662 ok(!refcount, "Device has %u references left.\n", refcount);
4663 IDirect3D8_Release(d3d8);
4664 DestroyWindow(window);
4667 static void test_lockrect_invalid(void)
4669 static const RECT valid[] =
4671 {60, 60, 68, 68},
4672 {120, 60, 128, 68},
4673 {60, 120, 68, 128},
4675 static const RECT invalid[] =
4677 {60, 60, 60, 68}, /* 0 height */
4678 {60, 60, 68, 60}, /* 0 width */
4679 {68, 60, 60, 68}, /* left > right */
4680 {60, 68, 68, 60}, /* top > bottom */
4681 {-8, 60, 0, 68}, /* left < surface */
4682 {60, -8, 68, 0}, /* top < surface */
4683 {-16, 60, -8, 68}, /* right < surface */
4684 {60, -16, 68, -8}, /* bottom < surface */
4685 {60, 60, 136, 68}, /* right > surface */
4686 {60, 60, 68, 136}, /* bottom > surface */
4687 {136, 60, 144, 68}, /* left > surface */
4688 {60, 136, 68, 144}, /* top > surface */
4690 IDirect3DSurface8 *surface;
4691 IDirect3DTexture8 *texture;
4692 IDirect3DCubeTexture8 *cube_texture;
4693 D3DLOCKED_RECT locked_rect;
4694 IDirect3DDevice8 *device;
4695 IDirect3D8 *d3d8;
4696 unsigned int i, r;
4697 ULONG refcount;
4698 HWND window;
4699 BYTE *base;
4700 HRESULT hr;
4701 unsigned int offset, expected_offset;
4702 static const struct
4704 D3DRESOURCETYPE type;
4705 D3DPOOL pool;
4706 const char *name;
4707 BOOL validate, clear;
4709 resources[] =
4711 {D3DRTYPE_SURFACE, D3DPOOL_SCRATCH, "scratch surface", TRUE, TRUE},
4712 {D3DRTYPE_TEXTURE, D3DPOOL_MANAGED, "managed texture", FALSE, FALSE},
4713 {D3DRTYPE_TEXTURE, D3DPOOL_SYSTEMMEM, "sysmem texture", FALSE, FALSE},
4714 {D3DRTYPE_TEXTURE, D3DPOOL_SCRATCH, "scratch texture", FALSE, FALSE},
4715 {D3DRTYPE_CUBETEXTURE, D3DPOOL_MANAGED, "default cube texture", TRUE, TRUE},
4716 {D3DRTYPE_CUBETEXTURE, D3DPOOL_SYSTEMMEM, "sysmem cube texture", TRUE, TRUE},
4717 {D3DRTYPE_CUBETEXTURE, D3DPOOL_SCRATCH, "scratch cube texture", TRUE, TRUE},
4720 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
4721 0, 0, 640, 480, 0, 0, 0, 0);
4722 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
4723 ok(!!d3d8, "Failed to create a D3D object.\n");
4724 if (!(device = create_device(d3d8, window, NULL)))
4726 skip("Failed to create a D3D device, skipping tests.\n");
4727 IDirect3D8_Release(d3d8);
4728 DestroyWindow(window);
4729 return;
4732 for (r = 0; r < sizeof(resources) / sizeof(*resources); ++r)
4734 texture = NULL;
4735 cube_texture = NULL;
4736 switch (resources[r].type)
4738 case D3DRTYPE_SURFACE:
4739 hr = IDirect3DDevice8_CreateImageSurface(device, 128, 128, D3DFMT_A8R8G8B8, &surface);
4740 ok(SUCCEEDED(hr), "Failed to create surface, hr %#x, type %s.\n", hr, resources[r].name);
4741 break;
4743 case D3DRTYPE_TEXTURE:
4744 hr = IDirect3DDevice8_CreateTexture(device, 128, 128, 1, 0, D3DFMT_A8R8G8B8,
4745 resources[r].pool, &texture);
4746 ok(SUCCEEDED(hr), "Failed to create texture, hr %#x, type %s.\n", hr, resources[r].name);
4747 hr = IDirect3DTexture8_GetSurfaceLevel(texture, 0, &surface);
4748 ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x, type %s.\n", hr, resources[r].name);
4749 break;
4751 case D3DRTYPE_CUBETEXTURE:
4752 hr = IDirect3DDevice8_CreateCubeTexture(device, 128, 1, 0, D3DFMT_A8R8G8B8,
4753 resources[r].pool, &cube_texture);
4754 ok(SUCCEEDED(hr), "Failed to create cube texture, hr %#x, type %s.\n", hr, resources[r].name);
4755 hr = IDirect3DCubeTexture8_GetCubeMapSurface(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0, &surface);
4756 ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x, type %s.\n", hr, resources[r].name);
4757 break;
4759 default:
4760 break;
4762 hr = IDirect3DSurface8_LockRect(surface, &locked_rect, NULL, 0);
4763 ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x, type %s.\n", hr, resources[r].name);
4764 base = locked_rect.pBits;
4765 hr = IDirect3DSurface8_UnlockRect(surface);
4766 ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, type %s.\n", hr, resources[r].name);
4768 for (i = 0; i < (sizeof(valid) / sizeof(*valid)); ++i)
4770 const RECT *rect = &valid[i];
4772 locked_rect.pBits = (BYTE *)0xdeadbeef;
4773 locked_rect.Pitch = 0xdeadbeef;
4775 hr = IDirect3DSurface8_LockRect(surface, &locked_rect, rect, 0);
4776 ok(SUCCEEDED(hr), "Failed to lock surface with rect [%d, %d]->[%d, %d], hr %#x, type %s.\n",
4777 rect->left, rect->top, rect->right, rect->bottom, hr, resources[r].name);
4779 offset = (BYTE *)locked_rect.pBits - base;
4780 expected_offset = rect->top * locked_rect.Pitch + rect->left * 4;
4781 ok(offset == expected_offset,
4782 "Got unexpected offset %u (expected %u) for rect [%d, %d]->[%d, %d], type %s.\n",
4783 offset, expected_offset, rect->left, rect->top, rect->right, rect->bottom,
4784 resources[r].name);
4786 hr = IDirect3DSurface8_UnlockRect(surface);
4787 ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, type %s\n", hr, resources[r].name);
4789 if (texture)
4791 hr = IDirect3DTexture8_LockRect(texture, 0, &locked_rect, rect, 0);
4792 ok(SUCCEEDED(hr), "Failed to lock surface with rect [%d, %d]->[%d, %d], hr %#x, type %s.\n",
4793 rect->left, rect->top, rect->right, rect->bottom, hr, resources[r].name);
4795 offset = (BYTE *)locked_rect.pBits - base;
4796 ok(offset == expected_offset,
4797 "Got unexpected offset %u (expected %u) for rect [%d, %d]->[%d, %d], type %s.\n",
4798 offset, expected_offset, rect->left, rect->top, rect->right, rect->bottom,
4799 resources[r].name);
4801 hr = IDirect3DTexture8_UnlockRect(texture, 0);
4802 ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, type %s.\n", hr, resources[r].name);
4804 if (cube_texture)
4806 hr = IDirect3DCubeTexture8_LockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0, &locked_rect, rect, 0);
4807 ok(SUCCEEDED(hr), "Failed to lock surface with rect [%d, %d]->[%d, %d], hr %#x, type %s.\n",
4808 rect->left, rect->top, rect->right, rect->bottom, hr, resources[r].name);
4810 offset = (BYTE *)locked_rect.pBits - base;
4811 ok(offset == expected_offset,
4812 "Got unexpected offset %u (expected %u) for rect [%d, %d]->[%d, %d], type %s.\n",
4813 offset, expected_offset, rect->left, rect->top, rect->right, rect->bottom,
4814 resources[r].name);
4816 hr = IDirect3DCubeTexture8_UnlockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0);
4817 ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, type %s.\n", hr, resources[r].name);
4821 for (i = 0; i < (sizeof(invalid) / sizeof(*invalid)); ++i)
4823 const RECT *rect = &invalid[i];
4825 locked_rect.pBits = (void *)0xdeadbeef;
4826 locked_rect.Pitch = 1;
4827 hr = IDirect3DSurface8_LockRect(surface, &locked_rect, rect, 0);
4828 if (resources[r].validate)
4829 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect [%d, %d]->[%d, %d], type %s.\n",
4830 hr, rect->left, rect->top, rect->right, rect->bottom, resources[r].name);
4831 else
4832 ok(SUCCEEDED(hr), "Got unexpected hr %#x for rect [%d, %d]->[%d, %d], type %s.\n",
4833 hr, rect->left, rect->top, rect->right, rect->bottom, resources[r].name);
4835 if (SUCCEEDED(hr))
4837 offset = (BYTE *)locked_rect.pBits - base;
4838 expected_offset = rect->top * locked_rect.Pitch + rect->left * 4;
4839 ok(offset == expected_offset,
4840 "Got unexpected offset %u (expected %u) for rect [%d, %d]->[%d, %d], type %s.\n",
4841 offset, expected_offset, rect->left, rect->top,
4842 rect->right, rect->bottom, resources[r].name);
4844 hr = IDirect3DSurface8_UnlockRect(surface);
4845 ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, type %s.\n", hr, resources[r].name);
4847 else
4849 ok(!locked_rect.pBits, "Got unexpected pBits %p, type %s.\n",
4850 locked_rect.pBits, resources[r].name);
4851 ok(!locked_rect.Pitch, "Got unexpected Pitch %u, type %s.\n",
4852 locked_rect.Pitch, resources[r].name);
4856 hr = IDirect3DSurface8_LockRect(surface, &locked_rect, NULL, 0);
4857 ok(SUCCEEDED(hr), "Failed to lock surface with rect NULL, hr %#x, type %s.\n",
4858 hr, resources[r].name);
4859 locked_rect.pBits = (void *)0xdeadbeef;
4860 locked_rect.Pitch = 1;
4861 hr = IDirect3DSurface8_LockRect(surface, &locked_rect, NULL, 0);
4862 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x, type %s.\n", hr, resources[r].name);
4863 if (resources[r].clear)
4865 ok(!locked_rect.pBits, "Got unexpected pBits %p, type %s.\n",
4866 locked_rect.pBits, resources[r].name);
4867 ok(!locked_rect.Pitch, "Got unexpected Pitch %u, type %s.\n",
4868 locked_rect.Pitch, resources[r].name);
4870 else
4872 ok(locked_rect.pBits == (void *)0xdeadbeef, "Got unexpected pBits %p, type %s.\n",
4873 locked_rect.pBits, resources[r].name);
4874 ok(locked_rect.Pitch == 1, "Got unexpected Pitch %u, type %s.\n",
4875 locked_rect.Pitch, resources[r].name);
4877 hr = IDirect3DSurface8_UnlockRect(surface);
4878 ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, type %s.\n", hr, resources[r].name);
4880 hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &valid[0], 0);
4881 ok(hr == D3D_OK, "Got unexpected hr %#x for rect [%d, %d]->[%d, %d], type %s.\n",
4882 hr, valid[0].left, valid[0].top, valid[0].right, valid[0].bottom, resources[r].name);
4883 hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &valid[0], 0);
4884 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect [%d, %d]->[%d, %d], type %s.\n",
4885 hr, valid[0].left, valid[0].top, valid[0].right, valid[0].bottom, resources[r].name);
4886 hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &valid[1], 0);
4887 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect [%d, %d]->[%d, %d], type %s.\n",
4888 hr, valid[1].left, valid[1].top, valid[1].right, valid[1].bottom, resources[r].name);
4889 hr = IDirect3DSurface8_UnlockRect(surface);
4890 ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, type %s.\n", hr, resources[r].name);
4892 IDirect3DSurface8_Release(surface);
4893 if (texture)
4895 hr = IDirect3DTexture8_LockRect(texture, 0, &locked_rect, NULL, 0);
4896 ok(SUCCEEDED(hr), "Failed to lock texture with rect NULL, hr %#x, type %s.\n",
4897 hr, resources[r].name);
4898 locked_rect.pBits = (void *)0xdeadbeef;
4899 locked_rect.Pitch = 1;
4900 hr = IDirect3DTexture8_LockRect(texture, 0, &locked_rect, NULL, 0);
4901 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x, type %s.\n", hr, resources[r].name);
4902 ok(locked_rect.pBits == (void *)0xdeadbeef, "Got unexpected pBits %p, type %s.\n",
4903 locked_rect.pBits, resources[r].name);
4904 ok(locked_rect.Pitch == 1, "Got unexpected Pitch %u, type %s.\n",
4905 locked_rect.Pitch, resources[r].name);
4906 hr = IDirect3DSurface8_LockRect(surface, &locked_rect, NULL, 0);
4907 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x, type %s.\n", hr, resources[r].name);
4908 hr = IDirect3DTexture8_UnlockRect(texture, 0);
4909 ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#x, type %s.\n", hr, resources[r].name);
4911 hr = IDirect3DTexture8_LockRect(texture, 0, &locked_rect, &valid[0], 0);
4912 ok(hr == D3D_OK, "Got unexpected hr %#x for rect [%d, %d]->[%d, %d], type %s.\n",
4913 hr, valid[0].left, valid[0].top, valid[0].right, valid[0].bottom, resources[r].name);
4914 hr = IDirect3DTexture8_LockRect(texture, 0, &locked_rect, &valid[0], 0);
4915 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect [%d, %d]->[%d, %d], type %s.\n",
4916 hr, valid[0].left, valid[0].top, valid[0].right, valid[0].bottom, resources[r].name);
4917 hr = IDirect3DTexture8_LockRect(texture, 0, &locked_rect, &valid[1], 0);
4918 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect [%d, %d]->[%d, %d], type %s.\n",
4919 hr, valid[1].left, valid[1].top, valid[1].right, valid[1].bottom, resources[r].name);
4920 hr = IDirect3DTexture8_UnlockRect(texture, 0);
4921 ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#x, type %s.\n", hr, resources[r].name);
4923 IDirect3DTexture8_Release(texture);
4926 if (cube_texture)
4928 hr = IDirect3DCubeTexture8_LockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0,
4929 &locked_rect, NULL, 0);
4930 ok(SUCCEEDED(hr), "Failed to lock texture with rect NULL, hr %#x, type %s.\n",
4931 hr, resources[r].name);
4932 locked_rect.pBits = (void *)0xdeadbeef;
4933 locked_rect.Pitch = 1;
4934 hr = IDirect3DCubeTexture8_LockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0,
4935 &locked_rect, NULL, 0);
4936 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x, type %s.\n", hr, resources[r].name);
4937 ok(!locked_rect.pBits, "Got unexpected pBits %p, type %s.\n",
4938 locked_rect.pBits, resources[r].name);
4939 ok(!locked_rect.Pitch, "Got unexpected Pitch %u, type %s.\n",
4940 locked_rect.Pitch, resources[r].name);
4941 hr = IDirect3DSurface8_LockRect(surface, &locked_rect, NULL, 0);
4942 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x, type %s.\n", hr, resources[r].name);
4943 hr = IDirect3DCubeTexture8_UnlockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0);
4944 ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#x, type %s.\n", hr, resources[r].name);
4946 hr = IDirect3DCubeTexture8_LockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0,
4947 &locked_rect, &valid[0], 0);
4948 ok(hr == D3D_OK, "Got unexpected hr %#x for rect [%d, %d]->[%d, %d], type %s.\n",
4949 hr, valid[0].left, valid[0].top, valid[0].right, valid[0].bottom, resources[r].name);
4950 hr = IDirect3DCubeTexture8_LockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0,
4951 &locked_rect, &valid[0], 0);
4952 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect [%d, %d]->[%d, %d], type %s.\n",
4953 hr, valid[0].left, valid[0].top, valid[0].right, valid[0].bottom, resources[r].name);
4954 hr = IDirect3DCubeTexture8_LockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0,
4955 &locked_rect, &valid[1], 0);
4956 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect [%d, %d]->[%d, %d], type %s.\n",
4957 hr, valid[1].left, valid[1].top, valid[1].right, valid[1].bottom, resources[r].name);
4958 hr = IDirect3DCubeTexture8_UnlockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0);
4959 ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#x, type %s.\n", hr, resources[r].name);
4961 IDirect3DTexture8_Release(cube_texture);
4965 refcount = IDirect3DDevice8_Release(device);
4966 ok(!refcount, "Device has %u references left.\n", refcount);
4967 IDirect3D8_Release(d3d8);
4968 DestroyWindow(window);
4971 static void test_private_data(void)
4973 ULONG refcount, expected_refcount;
4974 IDirect3DTexture8 *texture;
4975 IDirect3DSurface8 *surface, *surface2;
4976 IDirect3DDevice8 *device;
4977 IDirect3D8 *d3d8;
4978 IUnknown *ptr;
4979 HWND window;
4980 HRESULT hr;
4981 DWORD size;
4982 DWORD data[4] = {1, 2, 3, 4};
4983 static const GUID d3d8_private_data_test_guid2 =
4985 0x2e5afac2,
4986 0x87b5,
4987 0x4c10,
4988 {0x9b,0x4b,0x89,0xd7,0xd1,0x12,0xe7,0x2b}
4991 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
4992 0, 0, 640, 480, 0, 0, 0, 0);
4993 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
4994 ok(!!d3d8, "Failed to create a D3D object.\n");
4995 if (!(device = create_device(d3d8, window, NULL)))
4997 skip("Failed to create a D3D device, skipping tests.\n");
4998 IDirect3D8_Release(d3d8);
4999 DestroyWindow(window);
5000 return;
5003 hr = IDirect3DDevice8_CreateImageSurface(device, 4, 4, D3DFMT_A8R8G8B8, &surface);
5004 ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
5006 hr = IDirect3DSurface8_SetPrivateData(surface, &d3d8_private_data_test_guid,
5007 device, 0, D3DSPD_IUNKNOWN);
5008 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
5009 hr = IDirect3DSurface8_SetPrivateData(surface, &d3d8_private_data_test_guid,
5010 device, 5, D3DSPD_IUNKNOWN);
5011 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
5012 hr = IDirect3DSurface8_SetPrivateData(surface, &d3d8_private_data_test_guid,
5013 device, sizeof(IUnknown *) * 2, D3DSPD_IUNKNOWN);
5014 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
5016 /* A failing SetPrivateData call does not clear the old data with the same tag. */
5017 hr = IDirect3DSurface8_SetPrivateData(surface, &d3d8_private_data_test_guid, device,
5018 sizeof(device), D3DSPD_IUNKNOWN);
5019 ok(SUCCEEDED(hr), "Failed to set private data, hr %#x.\n", hr);
5020 hr = IDirect3DSurface8_SetPrivateData(surface, &d3d8_private_data_test_guid, device,
5021 sizeof(device) * 2, D3DSPD_IUNKNOWN);
5022 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
5023 size = sizeof(ptr);
5024 hr = IDirect3DSurface8_GetPrivateData(surface, &d3d8_private_data_test_guid, &ptr, &size);
5025 ok(SUCCEEDED(hr), "Failed to get private data, hr %#x.\n", hr);
5026 IUnknown_Release(ptr);
5027 hr = IDirect3DSurface8_FreePrivateData(surface, &d3d8_private_data_test_guid);
5028 ok(SUCCEEDED(hr), "Failed to free private data, hr %#x.\n", hr);
5030 refcount = get_refcount((IUnknown *)device);
5031 hr = IDirect3DSurface8_SetPrivateData(surface, &d3d8_private_data_test_guid,
5032 device, sizeof(IUnknown *), D3DSPD_IUNKNOWN);
5033 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
5034 expected_refcount = refcount + 1;
5035 refcount = get_refcount((IUnknown *)device);
5036 ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
5037 hr = IDirect3DSurface8_FreePrivateData(surface, &d3d8_private_data_test_guid);
5038 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
5039 expected_refcount = refcount - 1;
5040 refcount = get_refcount((IUnknown *)device);
5041 ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
5043 hr = IDirect3DSurface8_SetPrivateData(surface, &d3d8_private_data_test_guid,
5044 device, sizeof(IUnknown *), D3DSPD_IUNKNOWN);
5045 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
5046 hr = IDirect3DSurface8_SetPrivateData(surface, &d3d8_private_data_test_guid,
5047 surface, sizeof(IUnknown *), D3DSPD_IUNKNOWN);
5048 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
5049 refcount = get_refcount((IUnknown *)device);
5050 ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
5052 hr = IDirect3DSurface8_SetPrivateData(surface, &d3d8_private_data_test_guid,
5053 device, sizeof(IUnknown *), D3DSPD_IUNKNOWN);
5054 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
5055 size = 2 * sizeof(ptr);
5056 hr = IDirect3DSurface8_GetPrivateData(surface, &d3d8_private_data_test_guid, &ptr, &size);
5057 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
5058 ok(size == sizeof(device), "Got unexpected size %u.\n", size);
5059 expected_refcount = refcount + 2;
5060 refcount = get_refcount((IUnknown *)device);
5061 ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
5062 ok(ptr == (IUnknown *)device, "Got unexpected ptr %p, expected %p.\n", ptr, device);
5063 IUnknown_Release(ptr);
5064 expected_refcount--;
5066 ptr = (IUnknown *)0xdeadbeef;
5067 size = 1;
5068 hr = IDirect3DSurface8_GetPrivateData(surface, &d3d8_private_data_test_guid, NULL, &size);
5069 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
5070 ok(size == sizeof(device), "Got unexpected size %u.\n", size);
5071 size = 2 * sizeof(ptr);
5072 hr = IDirect3DSurface8_GetPrivateData(surface, &d3d8_private_data_test_guid, NULL, &size);
5073 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
5074 ok(size == sizeof(device), "Got unexpected size %u.\n", size);
5075 refcount = get_refcount((IUnknown *)device);
5076 ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
5077 size = 1;
5078 hr = IDirect3DSurface8_GetPrivateData(surface, &d3d8_private_data_test_guid, &ptr, &size);
5079 ok(hr == D3DERR_MOREDATA, "Got unexpected hr %#x.\n", hr);
5080 ok(size == sizeof(device), "Got unexpected size %u.\n", size);
5081 ok(ptr == (IUnknown *)0xdeadbeef, "Got unexpected pointer %p.\n", ptr);
5082 hr = IDirect3DSurface8_GetPrivateData(surface, &d3d8_private_data_test_guid2, NULL, NULL);
5083 ok(hr == D3DERR_NOTFOUND, "Got unexpected hr %#x.\n", hr);
5084 size = 0xdeadbabe;
5085 hr = IDirect3DSurface8_GetPrivateData(surface, &d3d8_private_data_test_guid2, &ptr, &size);
5086 ok(hr == D3DERR_NOTFOUND, "Got unexpected hr %#x.\n", hr);
5087 ok(ptr == (IUnknown *)0xdeadbeef, "Got unexpected pointer %p.\n", ptr);
5088 ok(size == 0xdeadbabe, "Got unexpected size %u.\n", size);
5089 /* GetPrivateData with size = NULL causes an access violation on Windows if the
5090 * requested data exists. */
5092 /* Destroying the surface frees the held reference. */
5093 IDirect3DSurface8_Release(surface);
5094 expected_refcount = refcount - 2;
5095 refcount = get_refcount((IUnknown *)device);
5096 ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
5098 hr = IDirect3DDevice8_CreateTexture(device, 4, 4, 2, 0, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &texture);
5099 ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
5100 hr = IDirect3DTexture8_GetSurfaceLevel(texture, 0, &surface);
5101 ok(SUCCEEDED(hr), "Failed to get texture level 0, hr %#x.\n", hr);
5102 hr = IDirect3DTexture8_GetSurfaceLevel(texture, 1, &surface2);
5103 ok(SUCCEEDED(hr), "Failed to get texture level 1, hr %#x.\n", hr);
5105 hr = IDirect3DTexture8_SetPrivateData(texture, &d3d8_private_data_test_guid, data, sizeof(data), 0);
5106 ok(SUCCEEDED(hr), "Failed to set private data, hr %#x.\n", hr);
5108 memset(data, 0, sizeof(data));
5109 size = sizeof(data);
5110 hr = IDirect3DSurface8_GetPrivateData(surface, &d3d8_private_data_test_guid, data, &size);
5111 ok(hr == D3DERR_NOTFOUND, "Got unexpected hr %#x.\n", hr);
5112 hr = IDirect3DTexture8_GetPrivateData(texture, &d3d8_private_data_test_guid, data, &size);
5113 ok(SUCCEEDED(hr), "Failed to get private data, hr %#x.\n", hr);
5114 ok(data[0] == 1 && data[1] == 2 && data[2] == 3 && data[3] == 4,
5115 "Got unexpected private data: %u, %u, %u, %u.\n", data[0], data[1], data[2], data[3]);
5117 hr = IDirect3DTexture8_FreePrivateData(texture, &d3d8_private_data_test_guid);
5118 ok(SUCCEEDED(hr), "Failed to free private data, hr %#x.\n", hr);
5120 hr = IDirect3DSurface8_SetPrivateData(surface, &d3d8_private_data_test_guid, data, sizeof(data), 0);
5121 ok(SUCCEEDED(hr), "Failed to set private data, hr %#x.\n", hr);
5122 hr = IDirect3DSurface8_GetPrivateData(surface2, &d3d8_private_data_test_guid, data, &size);
5123 ok(hr == D3DERR_NOTFOUND, "Got unexpected hr %#x.\n", hr);
5124 hr = IDirect3DSurface8_FreePrivateData(surface, &d3d8_private_data_test_guid);
5125 ok(SUCCEEDED(hr), "Failed to free private data, hr %#x.\n", hr);
5127 IDirect3DSurface8_Release(surface2);
5128 IDirect3DSurface8_Release(surface);
5129 IDirect3DTexture8_Release(texture);
5131 refcount = IDirect3DDevice8_Release(device);
5132 ok(!refcount, "Device has %u references left.\n", refcount);
5133 IDirect3D8_Release(d3d8);
5134 DestroyWindow(window);
5137 static void test_surface_dimensions(void)
5139 IDirect3DSurface8 *surface;
5140 IDirect3DDevice8 *device;
5141 IDirect3D8 *d3d8;
5142 ULONG refcount;
5143 HWND window;
5144 HRESULT hr;
5146 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
5147 0, 0, 640, 480, 0, 0, 0, 0);
5148 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
5149 ok(!!d3d8, "Failed to create a D3D object.\n");
5150 if (!(device = create_device(d3d8, window, NULL)))
5152 skip("Failed to create a D3D device, skipping tests.\n");
5153 IDirect3D8_Release(d3d8);
5154 DestroyWindow(window);
5155 return;
5158 hr = IDirect3DDevice8_CreateImageSurface(device, 0, 1, D3DFMT_A8R8G8B8, &surface);
5159 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
5160 hr = IDirect3DDevice8_CreateImageSurface(device, 1, 0, D3DFMT_A8R8G8B8, &surface);
5161 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
5163 refcount = IDirect3DDevice8_Release(device);
5164 ok(!refcount, "Device has %u references left.\n", refcount);
5165 IDirect3D8_Release(d3d8);
5166 DestroyWindow(window);
5169 static void test_surface_format_null(void)
5171 static const D3DFORMAT D3DFMT_NULL = MAKEFOURCC('N','U','L','L');
5172 IDirect3DTexture8 *texture;
5173 IDirect3DSurface8 *surface;
5174 IDirect3DSurface8 *rt, *ds;
5175 D3DLOCKED_RECT locked_rect;
5176 IDirect3DDevice8 *device;
5177 D3DSURFACE_DESC desc;
5178 IDirect3D8 *d3d;
5179 ULONG refcount;
5180 HWND window;
5181 HRESULT hr;
5183 d3d = Direct3DCreate8(D3D_SDK_VERSION);
5184 ok(!!d3d, "Failed to create a D3D object.\n");
5186 hr = IDirect3D8_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
5187 D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, D3DFMT_NULL);
5188 if (hr != D3D_OK)
5190 skip("No D3DFMT_NULL support, skipping test.\n");
5191 IDirect3D8_Release(d3d);
5192 return;
5195 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
5196 0, 0, 640, 480, 0, 0, 0, 0);
5197 if (!(device = create_device(d3d, window, NULL)))
5199 skip("Failed to create a D3D device, skipping tests.\n");
5200 IDirect3D8_Release(d3d);
5201 DestroyWindow(window);
5202 return;
5205 hr = IDirect3D8_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
5206 D3DUSAGE_RENDERTARGET, D3DRTYPE_TEXTURE, D3DFMT_NULL);
5207 ok(hr == D3D_OK, "D3DFMT_NULL should be supported for render target textures, hr %#x.\n", hr);
5209 hr = IDirect3D8_CheckDepthStencilMatch(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
5210 D3DFMT_NULL, D3DFMT_D24S8);
5211 ok(SUCCEEDED(hr), "Depth stencil match failed for D3DFMT_NULL, hr %#x.\n", hr);
5213 hr = IDirect3DDevice8_CreateRenderTarget(device, 128, 128, D3DFMT_NULL,
5214 D3DMULTISAMPLE_NONE, TRUE, &surface);
5215 ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr);
5217 hr = IDirect3DDevice8_GetRenderTarget(device, &rt);
5218 ok(SUCCEEDED(hr), "Failed to get original render target, hr %#x.\n", hr);
5220 hr = IDirect3DDevice8_GetDepthStencilSurface(device, &ds);
5221 ok(SUCCEEDED(hr), "Failed to get original depth/stencil, hr %#x.\n", hr);
5223 hr = IDirect3DDevice8_SetRenderTarget(device, surface, NULL);
5224 ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr);
5226 hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x00000000, 0.0f, 0);
5227 ok(SUCCEEDED(hr), "Clear failed, hr %#x.\n", hr);
5229 hr = IDirect3DDevice8_SetRenderTarget(device, rt, ds);
5230 ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr);
5232 IDirect3DSurface8_Release(rt);
5233 IDirect3DSurface8_Release(ds);
5235 hr = IDirect3DSurface8_GetDesc(surface, &desc);
5236 ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
5237 ok(desc.Width == 128, "Expected width 128, got %u.\n", desc.Width);
5238 ok(desc.Height == 128, "Expected height 128, got %u.\n", desc.Height);
5240 hr = IDirect3DSurface8_LockRect(surface, &locked_rect, NULL, 0);
5241 ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
5242 ok(locked_rect.Pitch, "Expected non-zero pitch, got %u.\n", locked_rect.Pitch);
5243 ok(!!locked_rect.pBits, "Expected non-NULL pBits, got %p.\n", locked_rect.pBits);
5245 hr = IDirect3DSurface8_UnlockRect(surface);
5246 ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
5248 IDirect3DSurface8_Release(surface);
5250 hr = IDirect3DDevice8_CreateTexture(device, 128, 128, 0, D3DUSAGE_RENDERTARGET,
5251 D3DFMT_NULL, D3DPOOL_DEFAULT, &texture);
5252 ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
5253 IDirect3DTexture8_Release(texture);
5255 refcount = IDirect3DDevice8_Release(device);
5256 ok(!refcount, "Device has %u references left.\n", refcount);
5257 IDirect3D8_Release(d3d);
5258 DestroyWindow(window);
5261 static void test_surface_double_unlock(void)
5263 static const D3DPOOL pools[] =
5265 D3DPOOL_DEFAULT,
5266 D3DPOOL_SYSTEMMEM,
5268 IDirect3DSurface8 *surface;
5269 IDirect3DDevice8 *device;
5270 D3DLOCKED_RECT lr;
5271 IDirect3D8 *d3d;
5272 unsigned int i;
5273 ULONG refcount;
5274 HWND window;
5275 HRESULT hr;
5277 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
5278 0, 0, 640, 480, 0, 0, 0, 0);
5279 d3d = Direct3DCreate8(D3D_SDK_VERSION);
5280 ok(!!d3d, "Failed to create a D3D object.\n");
5281 if (!(device = create_device(d3d, window, NULL)))
5283 skip("Failed to create a D3D device, skipping tests.\n");
5284 IDirect3D8_Release(d3d);
5285 DestroyWindow(window);
5286 return;
5289 for (i = 0; i < (sizeof(pools) / sizeof(*pools)); ++i)
5291 switch (pools[i])
5293 case D3DPOOL_DEFAULT:
5294 hr = IDirect3D8_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
5295 D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, D3DFMT_X8R8G8B8);
5296 if (FAILED(hr))
5298 skip("D3DFMT_X8R8G8B8 render targets not supported, skipping double unlock DEFAULT pool test.\n");
5299 continue;
5302 hr = IDirect3DDevice8_CreateRenderTarget(device, 64, 64, D3DFMT_X8R8G8B8,
5303 D3DMULTISAMPLE_NONE, TRUE, &surface);
5304 ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr);
5305 break;
5307 case D3DPOOL_SYSTEMMEM:
5308 hr = IDirect3DDevice8_CreateImageSurface(device, 64, 64, D3DFMT_X8R8G8B8, &surface);
5309 ok(SUCCEEDED(hr), "Failed to create image surface, hr %#x.\n", hr);
5310 break;
5312 default:
5313 break;
5316 hr = IDirect3DSurface8_UnlockRect(surface);
5317 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x, for surface in pool %#x.\n", hr, pools[i]);
5318 hr = IDirect3DSurface8_LockRect(surface, &lr, NULL, 0);
5319 ok(SUCCEEDED(hr), "Failed to lock surface in pool %#x, hr %#x.\n", pools[i], hr);
5320 hr = IDirect3DSurface8_UnlockRect(surface);
5321 ok(SUCCEEDED(hr), "Failed to unlock surface in pool %#x, hr %#x.\n", pools[i], hr);
5322 hr = IDirect3DSurface8_UnlockRect(surface);
5323 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x, for surface in pool %#x.\n", hr, pools[i]);
5325 IDirect3DSurface8_Release(surface);
5328 refcount = IDirect3DDevice8_Release(device);
5329 ok(!refcount, "Device has %u references left.\n", refcount);
5330 IDirect3D8_Release(d3d);
5331 DestroyWindow(window);
5334 static void test_surface_blocks(void)
5336 static const struct
5338 D3DFORMAT fmt;
5339 const char *name;
5340 unsigned int block_width;
5341 unsigned int block_height;
5342 BOOL broken;
5343 BOOL create_size_checked, core_fmt;
5345 formats[] =
5347 {D3DFMT_DXT1, "D3DFMT_DXT1", 4, 4, FALSE, TRUE, TRUE },
5348 {D3DFMT_DXT2, "D3DFMT_DXT2", 4, 4, FALSE, TRUE, TRUE },
5349 {D3DFMT_DXT3, "D3DFMT_DXT3", 4, 4, FALSE, TRUE, TRUE },
5350 {D3DFMT_DXT4, "D3DFMT_DXT4", 4, 4, FALSE, TRUE, TRUE },
5351 {D3DFMT_DXT5, "D3DFMT_DXT5", 4, 4, FALSE, TRUE, TRUE },
5352 /* ATI1N and ATI2N have 2x2 blocks on all AMD cards and Geforce 7 cards,
5353 * which doesn't match the format spec. On newer Nvidia cards
5354 * they have the correct 4x4 block size */
5355 {MAKEFOURCC('A','T','I','1'), "ATI1N", 4, 4, TRUE, FALSE, FALSE},
5356 {MAKEFOURCC('A','T','I','2'), "ATI2N", 4, 4, TRUE, FALSE, FALSE},
5357 /* Windows drivers generally enforce block-aligned locks for
5358 * YUY2 and UYVY. The notable exception is the AMD r500 driver
5359 * in d3d8. The same driver checks the sizes in d3d9. */
5360 {D3DFMT_YUY2, "D3DFMT_YUY2", 2, 1, TRUE, FALSE, TRUE },
5361 {D3DFMT_UYVY, "D3DFMT_UYVY", 2, 1, TRUE, FALSE, TRUE },
5363 static const struct
5365 D3DPOOL pool;
5366 const char *name;
5367 /* Don't check the return value, Nvidia returns D3DERR_INVALIDCALL for some formats
5368 * and E_INVALIDARG/DDERR_INVALIDPARAMS for others. */
5369 BOOL success;
5371 pools[] =
5373 {D3DPOOL_DEFAULT, "D3DPOOL_DEFAULT", FALSE},
5374 {D3DPOOL_SCRATCH, "D3DPOOL_SCRATCH", TRUE},
5375 {D3DPOOL_SYSTEMMEM, "D3DPOOL_SYSTEMMEM",TRUE},
5376 {D3DPOOL_MANAGED, "D3DPOOL_MANAGED", TRUE},
5378 static struct
5380 D3DRESOURCETYPE rtype;
5381 const char *type_name;
5382 D3DPOOL pool;
5383 const char *pool_name;
5384 BOOL need_driver_support, need_runtime_support;
5386 create_tests[] =
5388 /* D3d8 only supports sysmem surfaces, which are created via CreateImageSurface. Other tests confirm
5389 * that they are D3DPOOL_SYSTEMMEM surfaces, but their creation restriction behaves like the scratch
5390 * pool in d3d9. */
5391 {D3DRTYPE_SURFACE, "D3DRTYPE_SURFACE", D3DPOOL_SYSTEMMEM, "D3DPOOL_SYSTEMMEM", FALSE, TRUE },
5393 {D3DRTYPE_TEXTURE, "D3DRTYPE_TEXTURE", D3DPOOL_DEFAULT, "D3DPOOL_DEFAULT", TRUE, FALSE },
5394 {D3DRTYPE_TEXTURE, "D3DRTYPE_TEXTURE", D3DPOOL_SYSTEMMEM, "D3DPOOL_SYSTEMMEM", TRUE, FALSE },
5395 {D3DRTYPE_TEXTURE, "D3DRTYPE_TEXTURE", D3DPOOL_MANAGED, "D3DPOOL_MANAGED", TRUE, FALSE },
5396 {D3DRTYPE_TEXTURE, "D3DRTYPE_TEXTURE", D3DPOOL_SCRATCH, "D3DPOOL_SCRATCH", FALSE, TRUE },
5398 {D3DRTYPE_CUBETEXTURE, "D3DRTYPE_CUBETEXTURE", D3DPOOL_DEFAULT, "D3DPOOL_DEFAULT", TRUE, FALSE },
5399 {D3DRTYPE_CUBETEXTURE, "D3DRTYPE_CUBETEXTURE", D3DPOOL_SYSTEMMEM, "D3DPOOL_SYSTEMMEM", TRUE, FALSE },
5400 {D3DRTYPE_CUBETEXTURE, "D3DRTYPE_CUBETEXTURE", D3DPOOL_MANAGED, "D3DPOOL_MANAGED", TRUE, FALSE },
5401 {D3DRTYPE_CUBETEXTURE, "D3DRTYPE_CUBETEXTURE", D3DPOOL_SCRATCH, "D3DPOOL_SCRATCH", FALSE, TRUE },
5403 IDirect3DTexture8 *texture;
5404 IDirect3DCubeTexture8 *cube_texture;
5405 IDirect3DSurface8 *surface;
5406 D3DLOCKED_RECT locked_rect;
5407 IDirect3DDevice8 *device;
5408 unsigned int i, j, k, w, h;
5409 IDirect3D8 *d3d;
5410 ULONG refcount;
5411 HWND window;
5412 HRESULT hr;
5413 RECT rect;
5414 BOOL tex_pow2, cube_pow2;
5415 D3DCAPS8 caps;
5416 static const RECT invalid[] =
5418 {60, 60, 60, 68}, /* 0 height */
5419 {60, 60, 68, 60}, /* 0 width */
5420 {68, 60, 60, 68}, /* left > right */
5421 {60, 68, 68, 60}, /* top > bottom */
5422 {-8, 60, 0, 68}, /* left < surface */
5423 {60, -8, 68, 0}, /* top < surface */
5424 {-16, 60, -8, 68}, /* right < surface */
5425 {60, -16, 68, -8}, /* bottom < surface */
5426 {60, 60, 136, 68}, /* right > surface */
5427 {60, 60, 68, 136}, /* bottom > surface */
5428 {136, 60, 144, 68}, /* left > surface */
5429 {60, 136, 68, 144}, /* top > surface */
5432 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
5433 0, 0, 640, 480, 0, 0, 0, 0);
5434 d3d = Direct3DCreate8(D3D_SDK_VERSION);
5435 ok(!!d3d, "Failed to create a D3D object.\n");
5436 if (!(device = create_device(d3d, window, NULL)))
5438 skip("Failed to create a D3D device, skipping tests.\n");
5439 IDirect3D8_Release(d3d);
5440 DestroyWindow(window);
5441 return;
5444 hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
5445 ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr);
5446 tex_pow2 = caps.TextureCaps & D3DPTEXTURECAPS_POW2;
5447 if (tex_pow2)
5448 tex_pow2 = !(caps.TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL);
5449 cube_pow2 = !!(caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP_POW2);
5451 for (i = 0; i < (sizeof(formats) / sizeof(*formats)); ++i)
5453 BOOL tex_support, cube_support, surface_support, format_known;
5455 hr = IDirect3D8_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
5456 0, D3DRTYPE_TEXTURE, formats[i].fmt);
5457 tex_support = SUCCEEDED(hr);
5458 hr = IDirect3D8_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
5459 0, D3DRTYPE_CUBETEXTURE, formats[i].fmt);
5460 cube_support = SUCCEEDED(hr);
5461 hr = IDirect3D8_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
5462 0, D3DRTYPE_SURFACE, formats[i].fmt);
5463 surface_support = SUCCEEDED(hr);
5465 /* Scratch pool in general allows texture creation even if the driver does
5466 * not support the format. If the format is an extension format that is not
5467 * known to the runtime, like ATI2N, some driver support is required for
5468 * this to work.
5470 * It is also possible that Windows Vista and Windows 7 d3d8 runtimes know
5471 * about ATI2N. I cannot check this because all my Vista+ machines support
5472 * ATI2N in hardware, but none of my WinXP machines do. */
5473 format_known = tex_support || cube_support || surface_support;
5475 for (w = 1; w <= 8; w++)
5477 for (h = 1; h <= 8; h++)
5479 BOOL block_aligned = TRUE;
5480 BOOL size_is_pow2;
5482 if (w & (formats[i].block_width - 1) || h & (formats[i].block_height - 1))
5483 block_aligned = FALSE;
5485 size_is_pow2 = !(w & (w - 1) || h & (h - 1));
5487 for (j = 0; j < sizeof(create_tests) / sizeof(*create_tests); j++)
5489 BOOL support, pow2;
5490 HRESULT expect_hr;
5491 BOOL may_succeed = FALSE;
5492 IUnknown **check_null;
5494 if (!formats[i].core_fmt)
5496 /* AMD warns against creating ATI2N textures smaller than
5497 * the block size because the runtime cannot calculate the
5498 * correct texture size. Generalize this for all extension
5499 * formats. */
5500 if (w < formats[i].block_width || h < formats[i].block_height)
5501 continue;
5504 texture = (IDirect3DTexture8 *)0xdeadbeef;
5505 cube_texture = (IDirect3DCubeTexture8 *)0xdeadbeef;
5506 surface = (IDirect3DSurface8 *)0xdeadbeef;
5508 switch (create_tests[j].rtype)
5510 case D3DRTYPE_TEXTURE:
5511 check_null = (IUnknown **)&texture;
5512 hr = IDirect3DDevice8_CreateTexture(device, w, h, 1, 0,
5513 formats[i].fmt, create_tests[j].pool, &texture);
5514 support = tex_support;
5515 pow2 = tex_pow2;
5516 break;
5518 case D3DRTYPE_CUBETEXTURE:
5519 if (w != h)
5520 continue;
5521 check_null = (IUnknown **)&cube_texture;
5522 hr = IDirect3DDevice8_CreateCubeTexture(device, w, 1, 0,
5523 formats[i].fmt, create_tests[j].pool, &cube_texture);
5524 support = cube_support;
5525 pow2 = cube_pow2;
5526 break;
5528 case D3DRTYPE_SURFACE:
5529 check_null = (IUnknown **)&surface;
5530 hr = IDirect3DDevice8_CreateImageSurface(device, w, h,
5531 formats[i].fmt, &surface);
5532 support = surface_support;
5533 pow2 = FALSE;
5534 break;
5536 default:
5537 pow2 = FALSE;
5538 support = FALSE;
5539 check_null = NULL;
5540 break;
5543 if (create_tests[j].need_driver_support && !support)
5544 expect_hr = D3DERR_INVALIDCALL;
5545 else if (create_tests[j].need_runtime_support && !formats[i].core_fmt && !format_known)
5546 expect_hr = D3DERR_INVALIDCALL;
5547 else if (formats[i].create_size_checked && !block_aligned)
5548 expect_hr = D3DERR_INVALIDCALL;
5549 else if (pow2 && !size_is_pow2 && create_tests[j].need_driver_support)
5550 expect_hr = D3DERR_INVALIDCALL;
5551 else
5552 expect_hr = D3D_OK;
5554 if (!formats[i].core_fmt && !format_known && FAILED(expect_hr))
5555 may_succeed = TRUE;
5557 /* Wine knows about ATI2N and happily creates a scratch resource even if GL
5558 * does not support it. Accept scratch creation of extension formats on
5559 * Windows as well if it occurs. We don't really care if e.g. a Windows 7
5560 * on an r200 GPU creates scratch ATI2N texture even though the card doesn't
5561 * support it. */
5562 ok(hr == expect_hr || ((SUCCEEDED(hr) && may_succeed)),
5563 "Got unexpected hr %#x for format %s, pool %s, type %s, size %ux%u.\n",
5564 hr, formats[i].name, create_tests[j].pool_name, create_tests[j].type_name, w, h);
5566 if (FAILED(hr))
5567 ok(*check_null == NULL, "Got object ptr %p, expected NULL.\n", *check_null);
5568 else
5569 IUnknown_Release(*check_null);
5574 hr = IDirect3D8_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
5575 D3DUSAGE_DYNAMIC, D3DRTYPE_TEXTURE, formats[i].fmt);
5576 if (FAILED(hr))
5578 skip("Format %s not supported, skipping lockrect offset tests.\n", formats[i].name);
5579 continue;
5582 for (j = 0; j < (sizeof(pools) / sizeof(*pools)); ++j)
5584 hr = IDirect3DDevice8_CreateTexture(device, 128, 128, 1,
5585 pools[j].pool == D3DPOOL_DEFAULT ? D3DUSAGE_DYNAMIC : 0,
5586 formats[i].fmt, pools[j].pool, &texture);
5587 ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
5588 hr = IDirect3DTexture8_GetSurfaceLevel(texture, 0, &surface);
5589 ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr);
5590 IDirect3DTexture8_Release(texture);
5592 if (formats[i].block_width > 1)
5594 SetRect(&rect, formats[i].block_width >> 1, 0, formats[i].block_width, formats[i].block_height);
5595 hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &rect, 0);
5596 ok(FAILED(hr) == !pools[j].success || broken(formats[i].broken),
5597 "Partial block lock %s, expected %s, format %s, pool %s.\n",
5598 SUCCEEDED(hr) ? "succeeded" : "failed",
5599 pools[j].success ? "success" : "failure", formats[i].name, pools[j].name);
5600 if (SUCCEEDED(hr))
5602 hr = IDirect3DSurface8_UnlockRect(surface);
5603 ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
5606 SetRect(&rect, 0, 0, formats[i].block_width >> 1, formats[i].block_height);
5607 hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &rect, 0);
5608 ok(FAILED(hr) == !pools[j].success || broken(formats[i].broken),
5609 "Partial block lock %s, expected %s, format %s, pool %s.\n",
5610 SUCCEEDED(hr) ? "succeeded" : "failed",
5611 pools[j].success ? "success" : "failure", formats[i].name, pools[j].name);
5612 if (SUCCEEDED(hr))
5614 hr = IDirect3DSurface8_UnlockRect(surface);
5615 ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
5619 if (formats[i].block_height > 1)
5621 SetRect(&rect, 0, formats[i].block_height >> 1, formats[i].block_width, formats[i].block_height);
5622 hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &rect, 0);
5623 ok(FAILED(hr) == !pools[j].success || broken(formats[i].broken),
5624 "Partial block lock %s, expected %s, format %s, pool %s.\n",
5625 SUCCEEDED(hr) ? "succeeded" : "failed",
5626 pools[j].success ? "success" : "failure", formats[i].name, pools[j].name);
5627 if (SUCCEEDED(hr))
5629 hr = IDirect3DSurface8_UnlockRect(surface);
5630 ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
5633 SetRect(&rect, 0, 0, formats[i].block_width, formats[i].block_height >> 1);
5634 hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &rect, 0);
5635 ok(FAILED(hr) == !pools[j].success || broken(formats[i].broken),
5636 "Partial block lock %s, expected %s, format %s, pool %s.\n",
5637 SUCCEEDED(hr) ? "succeeded" : "failed",
5638 pools[j].success ? "success" : "failure", formats[i].name, pools[j].name);
5639 if (SUCCEEDED(hr))
5641 hr = IDirect3DSurface8_UnlockRect(surface);
5642 ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
5646 for (k = 0; k < sizeof(invalid) / sizeof(*invalid); ++k)
5648 hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &invalid[k], 0);
5649 ok(FAILED(hr) == !pools[j].success, "Invalid lock %s(%#x), expected %s, format %s, pool %s, case %u.\n",
5650 SUCCEEDED(hr) ? "succeeded" : "failed", hr, pools[j].success ? "success" : "failure",
5651 formats[i].name, pools[j].name, k);
5652 if (SUCCEEDED(hr))
5654 hr = IDirect3DSurface8_UnlockRect(surface);
5655 ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
5659 SetRect(&rect, 0, 0, formats[i].block_width, formats[i].block_height);
5660 hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &rect, 0);
5661 ok(hr == D3D_OK, "Got unexpected hr %#x for format %s, pool %s.\n", hr, formats[i].name, pools[j].name);
5662 hr = IDirect3DSurface8_UnlockRect(surface);
5663 ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
5665 IDirect3DSurface8_Release(surface);
5668 if (formats[i].block_width == 1 && formats[i].block_height == 1)
5669 continue;
5670 if (!formats[i].core_fmt)
5671 continue;
5673 hr = IDirect3DDevice8_CreateTexture(device, formats[i].block_width, formats[i].block_height, 2,
5674 D3DUSAGE_DYNAMIC, formats[i].fmt, D3DPOOL_DEFAULT, &texture);
5675 ok(SUCCEEDED(hr), "Failed to create texture, hr %#x, format %s.\n", hr, formats[i].name);
5677 hr = IDirect3DTexture8_LockRect(texture, 1, &locked_rect, NULL, 0);
5678 ok(SUCCEEDED(hr), "Failed lock texture, hr %#x.\n", hr);
5679 hr = IDirect3DTexture8_UnlockRect(texture, 1);
5680 ok(SUCCEEDED(hr), "Failed lock texture, hr %#x.\n", hr);
5682 rect.left = 0;
5683 rect.top = 0;
5684 rect.right = formats[i].block_width == 1 ? 1 : formats[i].block_width >> 1;
5685 rect.bottom = formats[i].block_height == 1 ? 1 : formats[i].block_height >> 1;
5686 hr = IDirect3DTexture8_LockRect(texture, 1, &locked_rect, &rect, 0);
5687 ok(SUCCEEDED(hr), "Failed lock texture, hr %#x.\n", hr);
5688 hr = IDirect3DTexture8_UnlockRect(texture, 1);
5689 ok(SUCCEEDED(hr), "Failed lock texture, hr %#x.\n", hr);
5691 rect.right = formats[i].block_width;
5692 rect.bottom = formats[i].block_height;
5693 hr = IDirect3DTexture8_LockRect(texture, 1, &locked_rect, &rect, 0);
5694 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
5695 if (SUCCEEDED(hr))
5696 IDirect3DTexture8_UnlockRect(texture, 1);
5698 IDirect3DTexture8_Release(texture);
5701 refcount = IDirect3DDevice8_Release(device);
5702 ok(!refcount, "Device has %u references left.\n", refcount);
5703 IDirect3D8_Release(d3d);
5704 DestroyWindow(window);
5707 static void test_set_palette(void)
5709 IDirect3DDevice8 *device;
5710 IDirect3D8 *d3d8;
5711 UINT refcount;
5712 HWND window;
5713 HRESULT hr;
5714 PALETTEENTRY pal[256];
5715 unsigned int i;
5716 D3DCAPS8 caps;
5718 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
5719 0, 0, 640, 480, 0, 0, 0, 0);
5720 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
5721 ok(!!d3d8, "Failed to create a D3D object.\n");
5722 if (!(device = create_device(d3d8, window, NULL)))
5724 skip("Failed to create a D3D device, skipping tests.\n");
5725 IDirect3D8_Release(d3d8);
5726 DestroyWindow(window);
5727 return;
5730 for (i = 0; i < sizeof(pal) / sizeof(*pal); i++)
5732 pal[i].peRed = i;
5733 pal[i].peGreen = i;
5734 pal[i].peBlue = i;
5735 pal[i].peFlags = 0xff;
5737 hr = IDirect3DDevice8_SetPaletteEntries(device, 0, pal);
5738 ok(SUCCEEDED(hr), "Failed to set palette entries, hr %#x.\n", hr);
5740 hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
5741 ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
5742 for (i = 0; i < sizeof(pal) / sizeof(*pal); i++)
5744 pal[i].peRed = i;
5745 pal[i].peGreen = i;
5746 pal[i].peBlue = i;
5747 pal[i].peFlags = i;
5749 if (caps.TextureCaps & D3DPTEXTURECAPS_ALPHAPALETTE)
5751 hr = IDirect3DDevice8_SetPaletteEntries(device, 0, pal);
5752 ok(SUCCEEDED(hr), "Failed to set palette entries, hr %#x.\n", hr);
5754 else
5756 hr = IDirect3DDevice8_SetPaletteEntries(device, 0, pal);
5757 ok(hr == D3DERR_INVALIDCALL, "SetPaletteEntries returned %#x, expected D3DERR_INVALIDCALL.\n", hr);
5760 refcount = IDirect3DDevice8_Release(device);
5761 ok(!refcount, "Device has %u references left.\n", refcount);
5762 IDirect3D8_Release(d3d8);
5763 DestroyWindow(window);
5766 static void test_swvp_buffer(void)
5768 IDirect3DDevice8 *device;
5769 IDirect3D8 *d3d8;
5770 UINT refcount;
5771 HWND window;
5772 HRESULT hr;
5773 unsigned int i;
5774 IDirect3DVertexBuffer8 *buffer;
5775 static const unsigned int bufsize = 1024;
5776 D3DVERTEXBUFFER_DESC desc;
5777 struct device_desc device_desc;
5778 struct
5780 float x, y, z;
5781 } *ptr, *ptr2;
5783 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
5784 0, 0, 640, 480, 0, 0, 0, 0);
5785 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
5786 ok(!!d3d8, "Failed to create a D3D object.\n");
5788 device_desc.device_window = window;
5789 device_desc.width = 640;
5790 device_desc.height = 480;
5791 device_desc.flags = CREATE_DEVICE_SWVP_ONLY;
5792 if (!(device = create_device(d3d8, window, &device_desc)))
5794 skip("Failed to create a D3D device, skipping tests.\n");
5795 IDirect3D8_Release(d3d8);
5796 DestroyWindow(window);
5797 return;
5800 hr = IDirect3DDevice8_CreateVertexBuffer(device, bufsize * sizeof(*ptr), D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, 0,
5801 D3DPOOL_DEFAULT, &buffer);
5802 ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr);
5803 hr = IDirect3DVertexBuffer8_GetDesc(buffer, &desc);
5804 ok(SUCCEEDED(hr), "Failed to get desc, hr %#x.\n", hr);
5805 ok(desc.Pool == D3DPOOL_DEFAULT, "Got pool %u, expected D3DPOOL_DEFAULT\n", desc.Pool);
5806 ok(desc.Usage == (D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY),
5807 "Got usage %u, expected D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY\n", desc.Usage);
5809 hr = IDirect3DVertexBuffer8_Lock(buffer, 0, bufsize * sizeof(*ptr), (BYTE **)&ptr, D3DLOCK_DISCARD);
5810 ok(SUCCEEDED(hr), "Failed to lock buffer, hr %#x.\n", hr);
5811 for (i = 0; i < bufsize; i++)
5813 ptr[i].x = i * 1.0f;
5814 ptr[i].y = i * 2.0f;
5815 ptr[i].z = i * 3.0f;
5817 hr = IDirect3DVertexBuffer8_Unlock(buffer);
5818 ok(SUCCEEDED(hr), "Failed to unlock buffer, hr %#x.\n", hr);
5820 hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZ);
5821 ok(SUCCEEDED(hr), "Failed to set fvf, hr %#x.\n", hr);
5822 hr = IDirect3DDevice8_SetStreamSource(device, 0, buffer, sizeof(*ptr));
5823 ok(SUCCEEDED(hr), "Failed to set stream source, hr %#x.\n", hr);
5824 hr = IDirect3DDevice8_BeginScene(device);
5825 ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
5826 hr = IDirect3DDevice8_DrawPrimitive(device, D3DPT_TRIANGLELIST, 0, 2);
5827 ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
5828 hr = IDirect3DDevice8_EndScene(device);
5829 ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
5831 hr = IDirect3DVertexBuffer8_Lock(buffer, 0, bufsize * sizeof(*ptr2), (BYTE **)&ptr2, D3DLOCK_DISCARD);
5832 ok(SUCCEEDED(hr), "Failed to lock buffer, hr %#x.\n", hr);
5833 ok(ptr == ptr2, "Lock returned two different pointers: %p, %p\n", ptr, ptr2);
5834 for (i = 0; i < bufsize; i++)
5836 if (ptr2[i].x != i * 1.0f || ptr2[i].y != i * 2.0f || ptr2[i].z != i * 3.0f)
5838 ok(FALSE, "Vertex %u is %f,%f,%f, expected %f,%f,%f\n", i,
5839 ptr2[i].x, ptr2[i].y, ptr2[i].z, i * 1.0f, i * 2.0f, i * 3.0f);
5840 break;
5843 hr = IDirect3DVertexBuffer8_Unlock(buffer);
5844 ok(SUCCEEDED(hr), "Failed to unlock buffer, hr %#x.\n", hr);
5846 IDirect3DVertexBuffer8_Release(buffer);
5847 refcount = IDirect3DDevice8_Release(device);
5848 ok(!refcount, "Device has %u references left.\n", refcount);
5849 IDirect3D8_Release(d3d8);
5850 DestroyWindow(window);
5853 static void test_managed_buffer(void)
5855 static const unsigned int vertex_count = 1024;
5856 IDirect3DVertexBuffer8 *buffer;
5857 D3DVERTEXBUFFER_DESC desc;
5858 IDirect3DDevice8 *device;
5859 struct vec3 *ptr, *ptr2;
5860 IDirect3D8 *d3d8;
5861 unsigned int i;
5862 UINT refcount;
5863 HWND window;
5864 HRESULT hr;
5866 window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
5867 0, 0, 640, 480, 0, 0, 0, 0);
5868 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
5869 ok(!!d3d8, "Failed to create a D3D object.\n");
5870 if (!(device = create_device(d3d8, window, NULL)))
5872 skip("Failed to create a D3D device, skipping tests.\n");
5873 IDirect3D8_Release(d3d8);
5874 DestroyWindow(window);
5875 return;
5878 hr = IDirect3DDevice8_CreateVertexBuffer(device, vertex_count * sizeof(*ptr), 0, 0, D3DPOOL_MANAGED, &buffer);
5879 ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr);
5880 hr = IDirect3DVertexBuffer8_GetDesc(buffer, &desc);
5881 ok(SUCCEEDED(hr), "Failed to get desc, hr %#x.\n", hr);
5882 ok(desc.Pool == D3DPOOL_MANAGED, "Got unexpected pool %#x.\n", desc.Pool);
5883 ok(!desc.Usage, "Got unexpected usage %#x.\n", desc.Usage);
5885 hr = IDirect3DVertexBuffer8_Lock(buffer, 0, vertex_count * sizeof(*ptr), (BYTE **)&ptr, D3DLOCK_DISCARD);
5886 ok(SUCCEEDED(hr), "Failed to lock buffer, hr %#x.\n", hr);
5887 for (i = 0; i < vertex_count; ++i)
5889 ptr[i].x = i * 1.0f;
5890 ptr[i].y = i * 2.0f;
5891 ptr[i].z = i * 3.0f;
5893 hr = IDirect3DVertexBuffer8_Unlock(buffer);
5894 ok(SUCCEEDED(hr), "Failed to unlock buffer, hr %#x.\n", hr);
5896 hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZ);
5897 ok(SUCCEEDED(hr), "Failed to set fvf, hr %#x.\n", hr);
5898 hr = IDirect3DDevice8_SetStreamSource(device, 0, buffer, sizeof(*ptr));
5899 ok(SUCCEEDED(hr), "Failed to set stream source, hr %#x.\n", hr);
5900 hr = IDirect3DDevice8_BeginScene(device);
5901 ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
5902 hr = IDirect3DDevice8_DrawPrimitive(device, D3DPT_TRIANGLELIST, 0, 2);
5903 ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
5904 hr = IDirect3DDevice8_EndScene(device);
5905 ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
5907 hr = IDirect3DVertexBuffer8_Lock(buffer, 0, vertex_count * sizeof(*ptr2), (BYTE **)&ptr2, D3DLOCK_DISCARD);
5908 ok(SUCCEEDED(hr), "Failed to lock buffer, hr %#x.\n", hr);
5909 ok(ptr2 == ptr, "Got unexpected ptr2 %p, expected %p.\n", ptr2, ptr);
5910 for (i = 0; i < vertex_count; ++i)
5912 if (ptr2[i].x != i * 1.0f || ptr2[i].y != i * 2.0f || ptr2[i].z != i * 3.0f)
5914 ok(FALSE, "Got unexpected vertex %u {%.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e}.\n",
5915 i, ptr2[i].x, ptr2[i].y, ptr2[i].z, i * 1.0f, i * 2.0f, i * 3.0f);
5916 break;
5919 hr = IDirect3DVertexBuffer8_Unlock(buffer);
5920 ok(SUCCEEDED(hr), "Failed to unlock buffer, hr %#x.\n", hr);
5922 IDirect3DVertexBuffer8_Release(buffer);
5923 refcount = IDirect3DDevice8_Release(device);
5924 ok(!refcount, "Device has %u references left.\n", refcount);
5925 IDirect3D8_Release(d3d8);
5926 DestroyWindow(window);
5929 static void test_npot_textures(void)
5931 IDirect3DDevice8 *device = NULL;
5932 IDirect3D8 *d3d8;
5933 ULONG refcount;
5934 HWND window = NULL;
5935 HRESULT hr;
5936 D3DCAPS8 caps;
5937 IDirect3DTexture8 *texture;
5938 IDirect3DCubeTexture8 *cube_texture;
5939 IDirect3DVolumeTexture8 *volume_texture;
5940 struct
5942 D3DPOOL pool;
5943 const char *pool_name;
5944 HRESULT hr;
5946 pools[] =
5948 { D3DPOOL_DEFAULT, "D3DPOOL_DEFAULT", D3DERR_INVALIDCALL },
5949 { D3DPOOL_MANAGED, "D3DPOOL_MANAGED", D3DERR_INVALIDCALL },
5950 { D3DPOOL_SYSTEMMEM, "D3DPOOL_SYSTEMMEM", D3DERR_INVALIDCALL },
5951 { D3DPOOL_SCRATCH, "D3DPOOL_SCRATCH", D3D_OK },
5953 unsigned int i, levels;
5954 BOOL tex_pow2, cube_pow2, vol_pow2;
5956 window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
5957 0, 0, 640, 480, 0, 0, 0, 0);
5958 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
5959 ok(!!d3d8, "Failed to create a D3D object.\n");
5960 if (!(device = create_device(d3d8, window, NULL)))
5962 skip("Failed to create a D3D device, skipping tests.\n");
5963 goto done;
5966 hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
5967 ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr);
5968 tex_pow2 = !!(caps.TextureCaps & D3DPTEXTURECAPS_POW2);
5969 cube_pow2 = !!(caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP_POW2);
5970 vol_pow2 = !!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP_POW2);
5971 ok(cube_pow2 == tex_pow2, "Cube texture and 2d texture pow2 restrictions mismatch.\n");
5972 ok(vol_pow2 == tex_pow2, "Volume texture and 2d texture pow2 restrictions mismatch.\n");
5974 for (i = 0; i < sizeof(pools) / sizeof(*pools); i++)
5976 for (levels = 0; levels <= 2; levels++)
5978 HRESULT expected;
5980 hr = IDirect3DDevice8_CreateTexture(device, 10, 10, levels, 0, D3DFMT_X8R8G8B8,
5981 pools[i].pool, &texture);
5982 if (!tex_pow2)
5984 expected = D3D_OK;
5986 else if (caps.TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL)
5988 if (levels == 1)
5989 expected = D3D_OK;
5990 else
5991 expected = pools[i].hr;
5993 else
5995 expected = pools[i].hr;
5997 ok(hr == expected, "CreateTexture(w=h=10, %s, levels=%u) returned hr %#x, expected %#x.\n",
5998 pools[i].pool_name, levels, hr, expected);
6000 if (SUCCEEDED(hr))
6001 IDirect3DTexture8_Release(texture);
6004 hr = IDirect3DDevice8_CreateCubeTexture(device, 3, 1, 0, D3DFMT_X8R8G8B8,
6005 pools[i].pool, &cube_texture);
6006 if (tex_pow2)
6008 ok(hr == pools[i].hr, "CreateCubeTexture(EdgeLength=3, %s) returned hr %#x, expected %#x.\n",
6009 pools[i].pool_name, hr, pools[i].hr);
6011 else
6013 ok(SUCCEEDED(hr), "CreateCubeTexture(EdgeLength=3, %s) returned hr %#x, expected %#x.\n",
6014 pools[i].pool_name, hr, D3D_OK);
6017 if (SUCCEEDED(hr))
6018 IDirect3DCubeTexture8_Release(cube_texture);
6020 hr = IDirect3DDevice8_CreateVolumeTexture(device, 2, 2, 3, 1, 0, D3DFMT_X8R8G8B8,
6021 pools[i].pool, &volume_texture);
6022 if (tex_pow2)
6024 ok(hr == pools[i].hr, "CreateVolumeTextur(Depth=3, %s) returned hr %#x, expected %#x.\n",
6025 pools[i].pool_name, hr, pools[i].hr);
6027 else
6029 ok(SUCCEEDED(hr), "CreateVolumeTextur(Depth=3, %s) returned hr %#x, expected %#x.\n",
6030 pools[i].pool_name, hr, D3D_OK);
6033 if (SUCCEEDED(hr))
6034 IDirect3DVolumeTexture8_Release(volume_texture);
6037 done:
6038 if (device)
6040 refcount = IDirect3DDevice8_Release(device);
6041 ok(!refcount, "Device has %u references left.\n", refcount);
6043 IDirect3D8_Release(d3d8);
6044 DestroyWindow(window);
6048 static void test_volume_locking(void)
6050 IDirect3DDevice8 *device;
6051 IDirect3D8 *d3d8;
6052 HWND window;
6053 HRESULT hr;
6054 IDirect3DVolumeTexture8 *texture;
6055 unsigned int i;
6056 D3DLOCKED_BOX locked_box;
6057 ULONG refcount;
6058 D3DCAPS8 caps;
6059 static const struct
6061 D3DPOOL pool;
6062 DWORD usage;
6063 HRESULT create_hr, lock_hr;
6065 tests[] =
6067 { D3DPOOL_DEFAULT, 0, D3D_OK, D3DERR_INVALIDCALL },
6068 { D3DPOOL_DEFAULT, D3DUSAGE_DYNAMIC, D3D_OK, D3D_OK },
6069 { D3DPOOL_SYSTEMMEM, 0, D3D_OK, D3D_OK },
6070 { D3DPOOL_SYSTEMMEM, D3DUSAGE_DYNAMIC, D3D_OK, D3D_OK },
6071 { D3DPOOL_MANAGED, 0, D3D_OK, D3D_OK },
6072 { D3DPOOL_MANAGED, D3DUSAGE_DYNAMIC, D3DERR_INVALIDCALL, D3D_OK },
6073 { D3DPOOL_SCRATCH, 0, D3D_OK, D3D_OK },
6074 { D3DPOOL_SCRATCH, D3DUSAGE_DYNAMIC, D3DERR_INVALIDCALL, D3D_OK },
6077 window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
6078 0, 0, 640, 480, 0, 0, 0, 0);
6079 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
6080 ok(!!d3d8, "Failed to create a D3D object.\n");
6081 if (!(device = create_device(d3d8, window, NULL)))
6083 skip("Failed to create a D3D device, skipping tests.\n");
6084 IDirect3D8_Release(d3d8);
6085 DestroyWindow(window);
6086 return;
6089 hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
6090 ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr);
6091 if (!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP))
6093 skip("Volume textures not supported, skipping test.\n");
6094 goto out;
6097 for (i = 0; i < sizeof(tests) / sizeof(*tests); i++)
6099 hr = IDirect3DDevice8_CreateVolumeTexture(device, 4, 4, 4, 1, tests[i].usage,
6100 D3DFMT_A8R8G8B8, tests[i].pool, &texture);
6101 ok(hr == tests[i].create_hr, "Creating volume texture pool=%u, usage=%#x returned %#x, expected %#x.\n",
6102 tests[i].pool, tests[i].usage, hr, tests[i].create_hr);
6103 if (FAILED(hr))
6104 continue;
6106 locked_box.pBits = (void *)0xdeadbeef;
6107 hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, NULL, 0);
6108 ok(hr == tests[i].lock_hr, "Lock returned %#x, expected %#x.\n", hr, tests[i].lock_hr);
6109 if (SUCCEEDED(hr))
6111 hr = IDirect3DVolumeTexture8_UnlockBox(texture, 0);
6112 ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
6114 else
6116 ok (locked_box.pBits == NULL, "Failed lock set pBits = %p, expected NULL.\n", locked_box.pBits);
6118 IDirect3DVolumeTexture8_Release(texture);
6121 out:
6122 refcount = IDirect3DDevice8_Release(device);
6123 ok(!refcount, "Device has %u references left.\n", refcount);
6124 IDirect3D8_Release(d3d8);
6125 DestroyWindow(window);
6128 static void test_update_volumetexture(void)
6130 IDirect3DDevice8 *device;
6131 IDirect3D8 *d3d8;
6132 HWND window;
6133 HRESULT hr;
6134 IDirect3DVolumeTexture8 *src, *dst;
6135 unsigned int i;
6136 D3DLOCKED_BOX locked_box;
6137 ULONG refcount;
6138 D3DCAPS8 caps;
6139 static const struct
6141 D3DPOOL src_pool, dst_pool;
6142 HRESULT hr;
6144 tests[] =
6146 { D3DPOOL_DEFAULT, D3DPOOL_DEFAULT, D3DERR_INVALIDCALL },
6147 { D3DPOOL_MANAGED, D3DPOOL_DEFAULT, D3DERR_INVALIDCALL },
6148 { D3DPOOL_SYSTEMMEM, D3DPOOL_DEFAULT, D3D_OK },
6149 { D3DPOOL_SCRATCH, D3DPOOL_DEFAULT, D3DERR_INVALIDCALL },
6151 { D3DPOOL_DEFAULT, D3DPOOL_MANAGED, D3DERR_INVALIDCALL },
6152 { D3DPOOL_MANAGED, D3DPOOL_MANAGED, D3DERR_INVALIDCALL },
6153 { D3DPOOL_SYSTEMMEM, D3DPOOL_MANAGED, D3DERR_INVALIDCALL },
6154 { D3DPOOL_SCRATCH, D3DPOOL_MANAGED, D3DERR_INVALIDCALL },
6156 { D3DPOOL_DEFAULT, D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL },
6157 { D3DPOOL_MANAGED, D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL },
6158 { D3DPOOL_SYSTEMMEM, D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL },
6159 { D3DPOOL_SCRATCH, D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL },
6161 { D3DPOOL_DEFAULT, D3DPOOL_SCRATCH, D3DERR_INVALIDCALL },
6162 { D3DPOOL_MANAGED, D3DPOOL_SCRATCH, D3DERR_INVALIDCALL },
6163 { D3DPOOL_SYSTEMMEM, D3DPOOL_SCRATCH, D3DERR_INVALIDCALL },
6164 { D3DPOOL_SCRATCH, D3DPOOL_SCRATCH, D3DERR_INVALIDCALL },
6166 static const struct
6168 UINT src_size, dst_size;
6169 UINT src_lvl, dst_lvl;
6170 D3DFORMAT src_fmt, dst_fmt;
6172 tests2[] =
6174 { 8, 8, 0, 0, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8 },
6175 { 8, 8, 4, 4, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8 },
6176 { 8, 8, 2, 2, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8 },
6177 { 8, 8, 1, 1, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8 },
6178 { 8, 8, 4, 0, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8 },
6179 { 8, 8, 1, 4, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8 }, /* Different level count */
6180 { 4, 8, 1, 1, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8 }, /* Different size */
6181 { 8, 8, 4, 4, D3DFMT_A8R8G8B8, D3DFMT_X8R8G8B8 }, /* Different format */
6184 window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
6185 0, 0, 640, 480, 0, 0, 0, 0);
6186 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
6187 ok(!!d3d8, "Failed to create a D3D object.\n");
6188 if (!(device = create_device(d3d8, window, NULL)))
6190 skip("Failed to create a D3D device, skipping tests.\n");
6191 IDirect3D8_Release(d3d8);
6192 DestroyWindow(window);
6193 return;
6196 hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
6197 ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr);
6198 if (!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP))
6200 skip("Volume textures not supported, skipping test.\n");
6201 goto out;
6204 for (i = 0; i < sizeof(tests) / sizeof(*tests); i++)
6206 DWORD src_usage = tests[i].src_pool == D3DPOOL_DEFAULT ? D3DUSAGE_DYNAMIC : 0;
6207 DWORD dst_usage = tests[i].dst_pool == D3DPOOL_DEFAULT ? D3DUSAGE_DYNAMIC : 0;
6209 hr = IDirect3DDevice8_CreateVolumeTexture(device, 1, 1, 1, 1, src_usage,
6210 D3DFMT_A8R8G8B8, tests[i].src_pool, &src);
6211 ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr);
6212 hr = IDirect3DDevice8_CreateVolumeTexture(device, 1, 1, 1, 1, dst_usage,
6213 D3DFMT_A8R8G8B8, tests[i].dst_pool, &dst);
6214 ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr);
6216 hr = IDirect3DVolumeTexture8_LockBox(src, 0, &locked_box, NULL, 0);
6217 ok(SUCCEEDED(hr), "Failed to lock volume texture, hr %#x.\n", hr);
6218 *((DWORD *)locked_box.pBits) = 0x11223344;
6219 hr = IDirect3DVolumeTexture8_UnlockBox(src, 0);
6220 ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
6222 hr = IDirect3DDevice8_UpdateTexture(device, (IDirect3DBaseTexture8 *)src, (IDirect3DBaseTexture8 *)dst);
6223 ok(hr == tests[i].hr, "UpdateTexture returned %#x, expected %#x, src pool %x, dst pool %u.\n",
6224 hr, tests[i].hr, tests[i].src_pool, tests[i].dst_pool);
6226 if (SUCCEEDED(hr))
6228 DWORD content = *((DWORD *)locked_box.pBits);
6229 hr = IDirect3DVolumeTexture8_LockBox(dst, 0, &locked_box, NULL, 0);
6230 ok(SUCCEEDED(hr), "Failed to lock volume texture, hr %#x.\n", hr);
6231 ok(content == 0x11223344, "Dest texture contained %#x, expected 0x11223344.\n", content);
6232 hr = IDirect3DVolumeTexture8_UnlockBox(dst, 0);
6233 ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
6235 IDirect3DVolumeTexture8_Release(src);
6236 IDirect3DVolumeTexture8_Release(dst);
6239 if (!(caps.TextureCaps & D3DPTEXTURECAPS_MIPVOLUMEMAP))
6241 skip("Mipmapped volume maps not supported.\n");
6242 goto out;
6245 for (i = 0; i < sizeof(tests2) / sizeof(*tests2); i++)
6247 hr = IDirect3DDevice8_CreateVolumeTexture(device,
6248 tests2[i].src_size, tests2[i].src_size, tests2[i].src_size,
6249 tests2[i].src_lvl, 0, tests2[i].src_fmt, D3DPOOL_SYSTEMMEM, &src);
6250 ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x, case %u.\n", hr, i);
6251 hr = IDirect3DDevice8_CreateVolumeTexture(device,
6252 tests2[i].dst_size, tests2[i].dst_size, tests2[i].dst_size,
6253 tests2[i].dst_lvl, 0, tests2[i].dst_fmt, D3DPOOL_DEFAULT, &dst);
6254 ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x, case %u.\n", hr, i);
6256 hr = IDirect3DDevice8_UpdateTexture(device, (IDirect3DBaseTexture8 *)src, (IDirect3DBaseTexture8 *)dst);
6257 if (FAILED(hr))
6258 todo_wine ok(SUCCEEDED(hr), "Failed to update texture, hr %#x, case %u.\n", hr, i);
6259 else
6260 ok(SUCCEEDED(hr), "Failed to update texture, hr %#x, case %u.\n", hr, i);
6262 IDirect3DVolumeTexture8_Release(src);
6263 IDirect3DVolumeTexture8_Release(dst);
6266 /* As far as I can see, UpdateTexture on non-matching texture behaves like a memcpy. The raw data
6267 * stays the same in a format change, a 2x2x1 texture is copied into the first row of a 4x4x1 texture,
6268 * etc. I could not get it to segfault, but the nonexistent 5th pixel of a 2x2x1 texture is copied into
6269 * pixel 1x2x1 of a 4x4x1 texture, demonstrating a read beyond the texture's end. I suspect any bad
6270 * memory access is silently ignored by the runtime, in the kernel or on the GPU.
6272 * I'm not adding tests for this behavior until an application needs it. */
6274 out:
6275 refcount = IDirect3DDevice8_Release(device);
6276 ok(!refcount, "Device has %u references left.\n", refcount);
6277 IDirect3D8_Release(d3d8);
6278 DestroyWindow(window);
6281 static void test_create_rt_ds_fail(void)
6283 IDirect3DDevice8 *device;
6284 HWND window;
6285 HRESULT hr;
6286 ULONG refcount;
6287 IDirect3D8 *d3d8;
6288 IDirect3DSurface8 *surface;
6290 window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
6291 0, 0, 640, 480, 0, 0, 0, 0);
6292 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
6293 ok(!!d3d8, "Failed to create a D3D object.\n");
6294 if (!(device = create_device(d3d8, window, NULL)))
6296 skip("Failed to create a D3D device, skipping tests.\n");
6297 IDirect3D8_Release(d3d8);
6298 DestroyWindow(window);
6299 return;
6302 /* Output pointer == NULL segfaults on Windows. */
6304 surface = (IDirect3DSurface8 *)0xdeadbeef;
6305 hr = IDirect3DDevice8_CreateRenderTarget(device, 4, 4, D3DFMT_D16,
6306 D3DMULTISAMPLE_NONE, FALSE, &surface);
6307 ok(hr == D3DERR_INVALIDCALL, "Creating a D16 render target returned hr %#x.\n", hr);
6308 ok(surface == NULL, "Got pointer %p, expected NULL.\n", surface);
6309 if (SUCCEEDED(hr))
6310 IDirect3DSurface8_Release(surface);
6312 surface = (IDirect3DSurface8 *)0xdeadbeef;
6313 hr = IDirect3DDevice8_CreateDepthStencilSurface(device, 4, 4, D3DFMT_A8R8G8B8,
6314 D3DMULTISAMPLE_NONE, &surface);
6315 ok(hr == D3DERR_INVALIDCALL, "Creating a A8R8G8B8 depth stencil returned hr %#x.\n", hr);
6316 ok(surface == NULL, "Got pointer %p, expected NULL.\n", surface);
6317 if (SUCCEEDED(hr))
6318 IDirect3DSurface8_Release(surface);
6320 refcount = IDirect3DDevice8_Release(device);
6321 ok(!refcount, "Device has %u references left.\n", refcount);
6322 IDirect3D8_Release(d3d8);
6323 DestroyWindow(window);
6326 static void test_volume_blocks(void)
6328 IDirect3DDevice8 *device;
6329 IDirect3D8 *d3d8;
6330 UINT refcount;
6331 HWND window;
6332 HRESULT hr;
6333 D3DCAPS8 caps;
6334 IDirect3DVolumeTexture8 *texture;
6335 unsigned int w, h, d, i, j;
6336 static const struct
6338 D3DFORMAT fmt;
6339 const char *name;
6340 unsigned int block_width;
6341 unsigned int block_height;
6342 unsigned int block_depth;
6343 unsigned int block_size;
6344 unsigned int broken;
6345 BOOL create_size_checked, core_fmt;
6347 formats[] =
6349 /* Scratch volumes enforce DXTn block locks, unlike their surface counterparts.
6350 * ATI2N and YUV blocks are not enforced on any tested card (r200, gtx 460). */
6351 {D3DFMT_DXT1, "D3DFMT_DXT1", 4, 4, 1, 8, 0, TRUE, TRUE },
6352 {D3DFMT_DXT2, "D3DFMT_DXT2", 4, 4, 1, 16, 0, TRUE, TRUE },
6353 {D3DFMT_DXT3, "D3DFMT_DXT3", 4, 4, 1, 16, 0, TRUE, TRUE },
6354 {D3DFMT_DXT4, "D3DFMT_DXT4", 4, 4, 1, 16, 0, TRUE, TRUE },
6355 {D3DFMT_DXT5, "D3DFMT_DXT5", 4, 4, 1, 16, 0, TRUE, TRUE },
6356 {D3DFMT_DXT5, "D3DFMT_DXT5", 4, 4, 1, 16, 0, TRUE, TRUE },
6357 /* ATI2N has 2x2 blocks on all AMD cards and Geforce 7 cards,
6358 * which doesn't match the format spec. On newer Nvidia cards
6359 * it has the correct 4x4 block size.
6360 * ATI1N volume textures are only supported by AMD GPUs right
6361 * now and locking offsets seem just wrong. */
6362 {MAKEFOURCC('A','T','I','1'), "ATI1N", 4, 4, 1, 8, 2, FALSE, FALSE},
6363 {MAKEFOURCC('A','T','I','2'), "ATI2N", 4, 4, 1, 16, 1, FALSE, FALSE},
6364 {D3DFMT_YUY2, "D3DFMT_YUY2", 2, 1, 1, 4, 1, FALSE, TRUE },
6365 {D3DFMT_UYVY, "D3DFMT_UYVY", 2, 1, 1, 4, 1, FALSE, TRUE },
6367 static const struct
6369 D3DPOOL pool;
6370 const char *name;
6371 BOOL need_driver_support, need_runtime_support;
6373 create_tests[] =
6375 {D3DPOOL_DEFAULT, "D3DPOOL_DEFAULT", TRUE, FALSE},
6376 {D3DPOOL_SCRATCH, "D3DPOOL_SCRATCH", FALSE, TRUE },
6377 {D3DPOOL_SYSTEMMEM, "D3DPOOL_SYSTEMMEM",TRUE, FALSE},
6378 {D3DPOOL_MANAGED, "D3DPOOL_MANAGED", TRUE, FALSE},
6380 static const struct
6382 unsigned int x, y, z, x2, y2, z2;
6384 offset_tests[] =
6386 {0, 0, 0, 8, 8, 8},
6387 {0, 0, 3, 8, 8, 8},
6388 {0, 4, 0, 8, 8, 8},
6389 {0, 4, 3, 8, 8, 8},
6390 {4, 0, 0, 8, 8, 8},
6391 {4, 0, 3, 8, 8, 8},
6392 {4, 4, 0, 8, 8, 8},
6393 {4, 4, 3, 8, 8, 8},
6395 D3DBOX box;
6396 D3DLOCKED_BOX locked_box;
6397 BYTE *base;
6398 INT expected_row_pitch, expected_slice_pitch;
6399 BOOL support;
6400 BOOL pow2;
6401 unsigned int offset, expected_offset;
6403 window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
6404 0, 0, 640, 480, 0, 0, 0, 0);
6405 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
6406 ok(!!d3d8, "Failed to create a D3D object.\n");
6407 if (!(device = create_device(d3d8, window, NULL)))
6409 skip("Failed to create a D3D device, skipping tests.\n");
6410 IDirect3D8_Release(d3d8);
6411 DestroyWindow(window);
6412 return;
6414 hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
6415 ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr);
6416 pow2 = !!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP_POW2);
6418 for (i = 0; i < sizeof(formats) / sizeof(*formats); i++)
6420 hr = IDirect3D8_CheckDeviceFormat(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
6421 0, D3DRTYPE_VOLUMETEXTURE, formats[i].fmt);
6422 support = SUCCEEDED(hr);
6424 /* Test creation restrictions */
6425 for (w = 1; w <= 8; w++)
6427 for (h = 1; h <= 8; h++)
6429 for (d = 1; d <= 8; d++)
6431 HRESULT expect_hr;
6432 BOOL size_is_pow2;
6433 BOOL block_aligned = TRUE;
6435 if (w & (formats[i].block_width - 1) || h & (formats[i].block_height - 1))
6436 block_aligned = FALSE;
6438 size_is_pow2 = !((w & (w - 1)) || (h & (h - 1)) || (d & (d - 1)));
6440 for (j = 0; j < sizeof(create_tests) / sizeof(*create_tests); j++)
6442 BOOL may_succeed = FALSE;
6444 if (create_tests[j].need_runtime_support && !formats[i].core_fmt && !support)
6445 expect_hr = D3DERR_INVALIDCALL;
6446 else if (formats[i].create_size_checked && !block_aligned)
6447 expect_hr = D3DERR_INVALIDCALL;
6448 else if (pow2 && !size_is_pow2 && create_tests[j].need_driver_support)
6449 expect_hr = D3DERR_INVALIDCALL;
6450 else if (create_tests[j].need_driver_support && !support)
6451 expect_hr = D3DERR_INVALIDCALL;
6452 else
6453 expect_hr = D3D_OK;
6455 texture = (IDirect3DVolumeTexture8 *)0xdeadbeef;
6456 hr = IDirect3DDevice8_CreateVolumeTexture(device, w, h, d, 1, 0,
6457 formats[i].fmt, create_tests[j].pool, &texture);
6459 /* Wine knows about ATI2N and happily creates a scratch resource even if GL
6460 * does not support it. Accept scratch creation of extension formats on
6461 * Windows as well if it occurs. We don't really care if e.g. a Windows 7
6462 * on an r200 GPU creates scratch ATI2N texture even though the card doesn't
6463 * support it. */
6464 if (!formats[i].core_fmt && !support && FAILED(expect_hr))
6465 may_succeed = TRUE;
6467 ok(hr == expect_hr || ((SUCCEEDED(hr) && may_succeed)),
6468 "Got unexpected hr %#x for format %s, pool %s, size %ux%ux%u.\n",
6469 hr, formats[i].name, create_tests[j].name, w, h, d);
6471 if (FAILED(hr))
6472 ok(texture == NULL, "Got texture ptr %p, expected NULL.\n", texture);
6473 else
6474 IDirect3DVolumeTexture8_Release(texture);
6480 if (!support && !formats[i].core_fmt)
6481 continue;
6483 hr = IDirect3DDevice8_CreateVolumeTexture(device, 24, 8, 8, 1, 0,
6484 formats[i].fmt, D3DPOOL_SCRATCH, &texture);
6485 ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr);
6487 /* Test lockrect offset */
6488 for (j = 0; j < sizeof(offset_tests) / sizeof(*offset_tests); j++)
6490 unsigned int bytes_per_pixel;
6491 bytes_per_pixel = formats[i].block_size / (formats[i].block_width * formats[i].block_height);
6493 hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, NULL, 0);
6494 ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
6496 base = locked_box.pBits;
6497 if (formats[i].broken == 1)
6499 expected_row_pitch = bytes_per_pixel * 24;
6501 else if (formats[i].broken == 2)
6503 expected_row_pitch = 24;
6505 else
6507 expected_row_pitch = (24 /* tex width */ + formats[i].block_height - 1) / formats[i].block_width
6508 * formats[i].block_size;
6510 ok(locked_box.RowPitch == expected_row_pitch, "Got unexpected row pitch %d for format %s, expected %d.\n",
6511 locked_box.RowPitch, formats[i].name, expected_row_pitch);
6513 if (formats[i].broken)
6515 expected_slice_pitch = expected_row_pitch * 8;
6517 else
6519 expected_slice_pitch = (8 /* tex height */ + formats[i].block_depth - 1) / formats[i].block_height
6520 * expected_row_pitch;
6522 ok(locked_box.SlicePitch == expected_slice_pitch,
6523 "Got unexpected slice pitch %d for format %s, expected %d.\n",
6524 locked_box.SlicePitch, formats[i].name, expected_slice_pitch);
6526 hr = IDirect3DVolumeTexture8_UnlockBox(texture, 0);
6527 ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x, j %u.\n", hr, j);
6529 box.Left = offset_tests[j].x;
6530 box.Top = offset_tests[j].y;
6531 box.Front = offset_tests[j].z;
6532 box.Right = offset_tests[j].x2;
6533 box.Bottom = offset_tests[j].y2;
6534 box.Back = offset_tests[j].z2;
6535 hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, &box, 0);
6536 ok(SUCCEEDED(hr), "Failed to lock volume texture, hr %#x, j %u.\n", hr, j);
6538 offset = (BYTE *)locked_box.pBits - base;
6539 if (formats[i].broken == 1)
6541 expected_offset = box.Front * expected_slice_pitch
6542 + box.Top * expected_row_pitch
6543 + box.Left * bytes_per_pixel;
6545 else if (formats[i].broken == 2)
6547 expected_offset = box.Front * expected_slice_pitch
6548 + box.Top * expected_row_pitch
6549 + box.Left;
6551 else
6553 expected_offset = (box.Front / formats[i].block_depth) * expected_slice_pitch
6554 + (box.Top / formats[i].block_height) * expected_row_pitch
6555 + (box.Left / formats[i].block_width) * formats[i].block_size;
6557 ok(offset == expected_offset, "Got unexpected offset %u for format %s, expected %u, box start %ux%ux%u.\n",
6558 offset, formats[i].name, expected_offset, box.Left, box.Top, box.Front);
6560 hr = IDirect3DVolumeTexture8_UnlockBox(texture, 0);
6561 ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
6564 /* Test partial block locks */
6565 box.Front = 0;
6566 box.Back = 1;
6567 if (formats[i].block_width > 1)
6569 box.Left = formats[i].block_width >> 1;
6570 box.Top = 0;
6571 box.Right = formats[i].block_width;
6572 box.Bottom = formats[i].block_height;
6573 hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, &box, 0);
6574 ok(FAILED(hr) || broken(formats[i].broken),
6575 "Partial block lock succeeded, expected failure, format %s.\n",
6576 formats[i].name);
6577 if (SUCCEEDED(hr))
6579 hr = IDirect3DVolumeTexture8_UnlockBox(texture, 0);
6580 ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
6583 box.Left = 0;
6584 box.Top = 0;
6585 box.Right = formats[i].block_width >> 1;
6586 box.Bottom = formats[i].block_height;
6587 hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, &box, 0);
6588 ok(FAILED(hr) || broken(formats[i].broken),
6589 "Partial block lock succeeded, expected failure, format %s.\n",
6590 formats[i].name);
6591 if (SUCCEEDED(hr))
6593 hr = IDirect3DVolumeTexture8_UnlockBox(texture, 0);
6594 ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
6598 if (formats[i].block_height > 1)
6600 box.Left = 0;
6601 box.Top = formats[i].block_height >> 1;
6602 box.Right = formats[i].block_width;
6603 box.Bottom = formats[i].block_height;
6604 hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, &box, 0);
6605 ok(FAILED(hr) || broken(formats[i].broken),
6606 "Partial block lock succeeded, expected failure, format %s.\n",
6607 formats[i].name);
6608 if (SUCCEEDED(hr))
6610 hr = IDirect3DVolumeTexture8_UnlockBox(texture, 0);
6611 ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
6614 box.Left = 0;
6615 box.Top = 0;
6616 box.Right = formats[i].block_width;
6617 box.Bottom = formats[i].block_height >> 1;
6618 hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, &box, 0);
6619 ok(FAILED(hr) || broken(formats[i].broken),
6620 "Partial block lock succeeded, expected failure, format %s.\n",
6621 formats[i].name);
6622 if (SUCCEEDED(hr))
6624 hr = IDirect3DVolumeTexture8_UnlockBox(texture, 0);
6625 ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
6629 /* Test full block lock */
6630 box.Left = 0;
6631 box.Top = 0;
6632 box.Right = formats[i].block_width;
6633 box.Bottom = formats[i].block_height;
6634 hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, &box, 0);
6635 ok(SUCCEEDED(hr), "Failed to lock volume texture, hr %#x.\n", hr);
6636 hr = IDirect3DVolumeTexture8_UnlockBox(texture, 0);
6637 ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
6639 IDirect3DVolumeTexture8_Release(texture);
6641 /* Test mipmap locks. Don't do this with ATI2N, AMD warns that the runtime
6642 * does not allocate surfaces smaller than the blocksize properly. */
6643 if ((formats[i].block_width > 1 || formats[i].block_height > 1) && formats[i].core_fmt)
6645 hr = IDirect3DDevice8_CreateVolumeTexture(device, formats[i].block_width, formats[i].block_height,
6646 2, 2, 0, formats[i].fmt, D3DPOOL_SCRATCH, &texture);
6648 ok(SUCCEEDED(hr), "CreateVolumeTexture failed, hr %#x.\n", hr);
6649 hr = IDirect3DVolumeTexture8_LockBox(texture, 1, &locked_box, NULL, 0);
6650 ok(SUCCEEDED(hr), "Failed to lock volume texture mipmap, hr %#x.\n", hr);
6651 hr = IDirect3DVolumeTexture8_UnlockBox(texture, 1);
6652 ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
6654 box.Left = box.Top = box.Front = 0;
6655 box.Right = formats[i].block_width == 1 ? 1 : formats[i].block_width >> 1;
6656 box.Bottom = formats[i].block_height == 1 ? 1 : formats[i].block_height >> 1;
6657 box.Back = 1;
6658 hr = IDirect3DVolumeTexture8_LockBox(texture, 1, &locked_box, &box, 0);
6659 ok(SUCCEEDED(hr), "Failed to lock volume texture mipmap, hr %#x.\n", hr);
6660 hr = IDirect3DVolumeTexture8_UnlockBox(texture, 1);
6661 ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
6663 box.Right = formats[i].block_width;
6664 box.Bottom = formats[i].block_height;
6665 hr = IDirect3DVolumeTexture8_LockBox(texture, 1, &locked_box, &box, 0);
6666 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
6667 if (SUCCEEDED(hr))
6668 IDirect3DVolumeTexture8_UnlockBox(texture, 1);
6670 IDirect3DVolumeTexture8_Release(texture);
6674 refcount = IDirect3DDevice8_Release(device);
6675 ok(!refcount, "Device has %u references left.\n", refcount);
6676 IDirect3D8_Release(d3d8);
6677 DestroyWindow(window);
6680 static void test_lockbox_invalid(void)
6682 static const struct
6684 D3DBOX box;
6685 HRESULT result;
6687 test_data[] =
6689 {{0, 0, 2, 2, 0, 1}, D3D_OK}, /* Valid */
6690 {{0, 0, 4, 4, 0, 1}, D3D_OK}, /* Valid */
6691 {{0, 0, 0, 4, 0, 1}, D3DERR_INVALIDCALL}, /* 0 height */
6692 {{0, 0, 4, 0, 0, 1}, D3DERR_INVALIDCALL}, /* 0 width */
6693 {{0, 0, 4, 4, 1, 1}, D3DERR_INVALIDCALL}, /* 0 depth */
6694 {{4, 0, 0, 4, 0, 1}, D3DERR_INVALIDCALL}, /* left > right */
6695 {{0, 4, 4, 0, 0, 1}, D3DERR_INVALIDCALL}, /* top > bottom */
6696 {{0, 0, 4, 4, 1, 0}, D3DERR_INVALIDCALL}, /* back > front */
6697 {{0, 0, 8, 4, 0, 1}, D3DERR_INVALIDCALL}, /* right > surface */
6698 {{0, 0, 4, 8, 0, 1}, D3DERR_INVALIDCALL}, /* bottom > surface */
6699 {{0, 0, 4, 4, 0, 3}, D3DERR_INVALIDCALL}, /* back > surface */
6700 {{8, 0, 16, 4, 0, 1}, D3DERR_INVALIDCALL}, /* left > surface */
6701 {{0, 8, 4, 16, 0, 1}, D3DERR_INVALIDCALL}, /* top > surface */
6702 {{0, 0, 4, 4, 2, 4}, D3DERR_INVALIDCALL}, /* top > surface */
6704 static const D3DBOX test_boxt_2 = {2, 2, 4, 4, 0, 1};
6705 IDirect3DVolumeTexture8 *texture = NULL;
6706 D3DLOCKED_BOX locked_box;
6707 IDirect3DDevice8 *device;
6708 IDirect3D8 *d3d;
6709 unsigned int i;
6710 ULONG refcount;
6711 HWND window;
6712 BYTE *base;
6713 HRESULT hr;
6715 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
6716 0, 0, 640, 480, 0, 0, 0, 0);
6717 d3d = Direct3DCreate8(D3D_SDK_VERSION);
6718 ok(!!d3d, "Failed to create a D3D object.\n");
6719 if (!(device = create_device(d3d, window, NULL)))
6721 skip("Failed to create a D3D device, skipping tests.\n");
6722 IDirect3D8_Release(d3d);
6723 DestroyWindow(window);
6724 return;
6727 hr = IDirect3DDevice8_CreateVolumeTexture(device, 4, 4, 2, 1, 0,
6728 D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &texture);
6729 ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr);
6730 hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, NULL, 0);
6731 ok(SUCCEEDED(hr), "Failed to lock volume texture, hr %#x.\n", hr);
6732 base = locked_box.pBits;
6733 hr = IDirect3DVolumeTexture8_UnlockBox(texture, 0);
6734 ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
6736 for (i = 0; i < (sizeof(test_data) / sizeof(*test_data)); ++i)
6738 unsigned int offset, expected_offset;
6739 const D3DBOX *box = &test_data[i].box;
6741 locked_box.pBits = (BYTE *)0xdeadbeef;
6742 locked_box.RowPitch = 0xdeadbeef;
6743 locked_box.SlicePitch = 0xdeadbeef;
6745 hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, box, 0);
6746 /* Unlike surfaces, volumes properly check the box even in Windows XP */
6747 ok(hr == test_data[i].result,
6748 "Got unexpected hr %#x with box [%u, %u, %u]->[%u, %u, %u], expected %#x.\n",
6749 hr, box->Left, box->Top, box->Front, box->Right, box->Bottom, box->Back,
6750 test_data[i].result);
6751 if (FAILED(hr))
6752 continue;
6754 offset = (BYTE *)locked_box.pBits - base;
6755 expected_offset = box->Front * locked_box.SlicePitch + box->Top * locked_box.RowPitch + box->Left * 4;
6756 ok(offset == expected_offset,
6757 "Got unexpected offset %u (expected %u) for rect [%u, %u, %u]->[%u, %u, %u].\n",
6758 offset, expected_offset, box->Left, box->Top, box->Front, box->Right, box->Bottom, box->Back);
6760 hr = IDirect3DVolumeTexture8_UnlockBox(texture, 0);
6761 ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
6764 /* locked_box = NULL throws an exception on Windows */
6765 hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, NULL, 0);
6766 ok(SUCCEEDED(hr), "Failed to lock volume texture, hr %#x.\n", hr);
6767 hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, NULL, 0);
6768 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
6769 hr = IDirect3DVolumeTexture8_UnlockBox(texture, 0);
6770 ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
6771 hr = IDirect3DVolumeTexture8_UnlockBox(texture, 0);
6772 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
6774 hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, &test_data[0].box, 0);
6775 ok(hr == D3D_OK, "Got unexpected hr %#x for rect [%u, %u, %u]->[%u, %u, %u].\n",
6776 hr, test_data[0].box.Left, test_data[0].box.Top, test_data[0].box.Front,
6777 test_data[0].box.Right, test_data[0].box.Bottom, test_data[0].box.Back);
6778 hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, &test_data[0].box, 0);
6779 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect [%u, %u, %u]->[%u, %u, %u].\n",
6780 hr, test_data[0].box.Left, test_data[0].box.Top, test_data[0].box.Front,
6781 test_data[0].box.Right, test_data[0].box.Bottom, test_data[0].box.Back);
6782 hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, &test_boxt_2, 0);
6783 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect [%u, %u, %u]->[%u, %u, %u].\n",
6784 hr, test_boxt_2.Left, test_boxt_2.Top, test_boxt_2.Front,
6785 test_boxt_2.Right, test_boxt_2.Bottom, test_boxt_2.Back);
6786 hr = IDirect3DVolumeTexture8_UnlockBox(texture, 0);
6787 ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
6789 IDirect3DVolumeTexture8_Release(texture);
6790 refcount = IDirect3DDevice8_Release(device);
6791 ok(!refcount, "Device has %u references left.\n", refcount);
6792 IDirect3D8_Release(d3d);
6793 DestroyWindow(window);
6796 static void test_pixel_format(void)
6798 HWND hwnd, hwnd2 = NULL;
6799 HDC hdc, hdc2 = NULL;
6800 HMODULE gl = NULL;
6801 int format, test_format;
6802 PIXELFORMATDESCRIPTOR pfd;
6803 IDirect3D8 *d3d8 = NULL;
6804 IDirect3DDevice8 *device = NULL;
6805 HRESULT hr;
6806 static const float point[3] = {0.0, 0.0, 0.0};
6808 hwnd = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
6809 100, 100, 160, 160, NULL, NULL, NULL, NULL);
6810 if (!hwnd)
6812 skip("Failed to create window\n");
6813 return;
6816 hwnd2 = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
6817 100, 100, 160, 160, NULL, NULL, NULL, NULL);
6819 hdc = GetDC(hwnd);
6820 if (!hdc)
6822 skip("Failed to get DC\n");
6823 goto cleanup;
6826 if (hwnd2)
6827 hdc2 = GetDC(hwnd2);
6829 gl = LoadLibraryA("opengl32.dll");
6830 ok(!!gl, "failed to load opengl32.dll; SetPixelFormat()/GetPixelFormat() may not work right\n");
6832 format = GetPixelFormat(hdc);
6833 ok(format == 0, "new window has pixel format %d\n", format);
6835 ZeroMemory(&pfd, sizeof(pfd));
6836 pfd.nSize = sizeof(pfd);
6837 pfd.nVersion = 1;
6838 pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL;
6839 pfd.iPixelType = PFD_TYPE_RGBA;
6840 pfd.iLayerType = PFD_MAIN_PLANE;
6841 format = ChoosePixelFormat(hdc, &pfd);
6842 if (format <= 0)
6844 skip("no pixel format available\n");
6845 goto cleanup;
6848 if (!SetPixelFormat(hdc, format, &pfd) || GetPixelFormat(hdc) != format)
6850 skip("failed to set pixel format\n");
6851 goto cleanup;
6854 if (!hdc2 || !SetPixelFormat(hdc2, format, &pfd) || GetPixelFormat(hdc2) != format)
6856 skip("failed to set pixel format on second window\n");
6857 if (hdc2)
6859 ReleaseDC(hwnd2, hdc2);
6860 hdc2 = NULL;
6864 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
6865 ok(!!d3d8, "Failed to create a D3D object.\n");
6867 test_format = GetPixelFormat(hdc);
6868 ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format);
6870 if (!(device = create_device(d3d8, hwnd, NULL)))
6872 skip("Failed to create device\n");
6873 goto cleanup;
6876 test_format = GetPixelFormat(hdc);
6877 ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format);
6879 hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZ);
6880 ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr);
6882 test_format = GetPixelFormat(hdc);
6883 ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format);
6885 hr = IDirect3DDevice8_BeginScene(device);
6886 ok(SUCCEEDED(hr), "BeginScene failed %#x\n", hr);
6888 test_format = GetPixelFormat(hdc);
6889 ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format);
6891 hr = IDirect3DDevice8_DrawPrimitiveUP(device, D3DPT_POINTLIST, 1, point, 3 * sizeof(float));
6892 ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
6894 test_format = GetPixelFormat(hdc);
6895 ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format);
6897 hr = IDirect3DDevice8_EndScene(device);
6898 ok(SUCCEEDED(hr), "EndScene failed %#x\n", hr);
6900 test_format = GetPixelFormat(hdc);
6901 ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format);
6903 hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
6904 ok(SUCCEEDED(hr), "Present failed %#x\n", hr);
6906 test_format = GetPixelFormat(hdc);
6907 ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format);
6909 if (hdc2)
6911 hr = IDirect3DDevice8_Present(device, NULL, NULL, hwnd2, NULL);
6912 ok(SUCCEEDED(hr), "Present failed %#x\n", hr);
6914 test_format = GetPixelFormat(hdc);
6915 ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format);
6917 test_format = GetPixelFormat(hdc2);
6918 ok(test_format == format, "second window has pixel format %d, expected %d\n", test_format, format);
6921 cleanup:
6922 if (device)
6924 UINT refcount = IDirect3DDevice8_Release(device);
6925 ok(!refcount, "Device has %u references left.\n", refcount);
6927 if (d3d8) IDirect3D8_Release(d3d8);
6928 if (gl) FreeLibrary(gl);
6929 if (hdc) ReleaseDC(hwnd, hdc);
6930 if (hdc2) ReleaseDC(hwnd2, hdc2);
6931 if (hwnd) DestroyWindow(hwnd);
6932 if (hwnd2) DestroyWindow(hwnd2);
6935 static void test_begin_end_state_block(void)
6937 IDirect3DDevice8 *device;
6938 DWORD stateblock;
6939 IDirect3D8 *d3d;
6940 ULONG refcount;
6941 HWND window;
6942 HRESULT hr;
6944 window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
6945 0, 0, 640, 480, NULL, NULL, NULL, NULL);
6946 d3d = Direct3DCreate8(D3D_SDK_VERSION);
6947 ok(!!d3d, "Failed to create a D3D object.\n");
6948 if (!(device = create_device(d3d, window, NULL)))
6950 skip("Failed to create a D3D device, skipping tests.\n");
6951 IDirect3D8_Release(d3d);
6952 DestroyWindow(window);
6953 return;
6956 /* Should succeed. */
6957 hr = IDirect3DDevice8_BeginStateBlock(device);
6958 ok(SUCCEEDED(hr), "Failed to begin stateblock, hr %#x.\n", hr);
6960 /* Calling BeginStateBlock() while recording should return
6961 * D3DERR_INVALIDCALL. */
6962 hr = IDirect3DDevice8_BeginStateBlock(device);
6963 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
6965 /* Should succeed. */
6966 stateblock = 0xdeadbeef;
6967 hr = IDirect3DDevice8_EndStateBlock(device, &stateblock);
6968 ok(SUCCEEDED(hr), "Failed to end stateblock, hr %#x.\n", hr);
6969 ok(!!stateblock && stateblock != 0xdeadbeef, "Got unexpected stateblock %#x.\n", stateblock);
6970 IDirect3DDevice8_DeleteStateBlock(device, stateblock);
6972 /* Calling EndStateBlock() while not recording should return
6973 * D3DERR_INVALIDCALL. stateblock should not be touched. */
6974 stateblock = 0xdeadbeef;
6975 hr = IDirect3DDevice8_EndStateBlock(device, &stateblock);
6976 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
6977 ok(stateblock == 0xdeadbeef, "Got unexpected stateblock %#x.\n", stateblock);
6979 refcount = IDirect3DDevice8_Release(device);
6980 ok(!refcount, "Device has %u references left.\n", refcount);
6981 IDirect3D8_Release(d3d);
6982 DestroyWindow(window);
6985 static void test_shader_constant_apply(void)
6987 static const float vs_const[] = {1.0f, 2.0f, 3.0f, 4.0f};
6988 static const float ps_const[] = {5.0f, 6.0f, 7.0f, 8.0f};
6989 static const float initial[] = {0.0f, 0.0f, 0.0f, 0.0f};
6990 DWORD vs_version, ps_version;
6991 IDirect3DDevice8 *device;
6992 DWORD stateblock;
6993 IDirect3D8 *d3d;
6994 ULONG refcount;
6995 D3DCAPS8 caps;
6996 float ret[4];
6997 HWND window;
6998 HRESULT hr;
7000 window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
7001 0, 0, 640, 480, NULL, NULL, NULL, NULL);
7002 d3d = Direct3DCreate8(D3D_SDK_VERSION);
7003 ok(!!d3d, "Failed to create a D3D object.\n");
7004 if (!(device = create_device(d3d, window, NULL)))
7006 skip("Failed to create a D3D device, skipping tests.\n");
7007 IDirect3D8_Release(d3d);
7008 DestroyWindow(window);
7009 return;
7012 hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
7013 ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
7014 vs_version = caps.VertexShaderVersion & 0xffff;
7015 ps_version = caps.PixelShaderVersion & 0xffff;
7017 if (vs_version)
7019 hr = IDirect3DDevice8_SetVertexShaderConstant(device, 0, initial, 1);
7020 ok(SUCCEEDED(hr), "Failed to set vertex shader constant, hr %#x.\n", hr);
7021 hr = IDirect3DDevice8_SetVertexShaderConstant(device, 1, initial, 1);
7022 ok(SUCCEEDED(hr), "Failed to set vertex shader constant, hr %#x.\n", hr);
7024 hr = IDirect3DDevice8_GetVertexShaderConstant(device, 0, ret, 1);
7025 ok(SUCCEEDED(hr), "Failed to get vertex shader constant, hr %#x.\n", hr);
7026 ok(!memcmp(ret, initial, sizeof(initial)),
7027 "Got unexpected vertex shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
7028 ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
7029 hr = IDirect3DDevice8_GetVertexShaderConstant(device, 1, ret, 1);
7030 ok(SUCCEEDED(hr), "Failed to get vertex shader constant, hr %#x.\n", hr);
7031 ok(!memcmp(ret, initial, sizeof(initial)),
7032 "Got unexpected vertex shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
7033 ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
7035 hr = IDirect3DDevice8_SetVertexShaderConstant(device, 0, vs_const, 1);
7036 ok(SUCCEEDED(hr), "Failed to set vertex shader constant, hr %#x.\n", hr);
7038 if (ps_version)
7040 hr = IDirect3DDevice8_SetPixelShaderConstant(device, 0, initial, 1);
7041 ok(SUCCEEDED(hr), "Failed to set pixel shader constant, hr %#x.\n", hr);
7042 hr = IDirect3DDevice8_SetPixelShaderConstant(device, 1, initial, 1);
7043 ok(SUCCEEDED(hr), "Failed to set pixel shader constant, hr %#x.\n", hr);
7045 hr = IDirect3DDevice8_GetPixelShaderConstant(device, 0, ret, 1);
7046 ok(SUCCEEDED(hr), "Failed to get pixel shader constant, hr %#x.\n", hr);
7047 ok(!memcmp(ret, initial, sizeof(initial)),
7048 "Got unexpected pixel shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
7049 ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
7050 hr = IDirect3DDevice8_GetPixelShaderConstant(device, 1, ret, 1);
7051 ok(SUCCEEDED(hr), "Failed to get pixel shader constant, hr %#x.\n", hr);
7052 ok(!memcmp(ret, initial, sizeof(initial)),
7053 "Got unexpected pixel shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
7054 ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
7056 hr = IDirect3DDevice8_SetPixelShaderConstant(device, 0, ps_const, 1);
7057 ok(SUCCEEDED(hr), "Failed to set pixel shader constant, hr %#x.\n", hr);
7060 hr = IDirect3DDevice8_BeginStateBlock(device);
7061 ok(SUCCEEDED(hr), "Failed to begin stateblock, hr %#x.\n", hr);
7063 if (vs_version)
7065 hr = IDirect3DDevice8_SetVertexShaderConstant(device, 1, vs_const, 1);
7066 ok(SUCCEEDED(hr), "Failed to set vertex shader constant, hr %#x.\n", hr);
7068 if (ps_version)
7070 hr = IDirect3DDevice8_SetPixelShaderConstant(device, 1, ps_const, 1);
7071 ok(SUCCEEDED(hr), "Failed to set pixel shader constant, hr %#x.\n", hr);
7074 hr = IDirect3DDevice8_EndStateBlock(device, &stateblock);
7075 ok(SUCCEEDED(hr), "Failed to end stateblock, hr %#x.\n", hr);
7077 if (vs_version)
7079 hr = IDirect3DDevice8_GetVertexShaderConstant(device, 0, ret, 1);
7080 ok(SUCCEEDED(hr), "Failed to get vertex shader constant, hr %#x.\n", hr);
7081 ok(!memcmp(ret, vs_const, sizeof(vs_const)),
7082 "Got unexpected vertex shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
7083 ret[0], ret[1], ret[2], ret[3], vs_const[0], vs_const[1], vs_const[2], vs_const[3]);
7084 hr = IDirect3DDevice8_GetVertexShaderConstant(device, 1, ret, 1);
7085 ok(SUCCEEDED(hr), "Failed to get vertex shader constant, hr %#x.\n", hr);
7086 ok(!memcmp(ret, initial, sizeof(initial)),
7087 "Got unexpected vertex shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
7088 ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
7090 if (ps_version)
7092 hr = IDirect3DDevice8_GetPixelShaderConstant(device, 0, ret, 1);
7093 ok(SUCCEEDED(hr), "Failed to get pixel shader constant, hr %#x.\n", hr);
7094 ok(!memcmp(ret, ps_const, sizeof(ps_const)),
7095 "Got unexpected pixel shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
7096 ret[0], ret[1], ret[2], ret[3], ps_const[0], ps_const[1], ps_const[2], ps_const[3]);
7097 hr = IDirect3DDevice8_GetPixelShaderConstant(device, 1, ret, 1);
7098 ok(SUCCEEDED(hr), "Failed to get pixel shader constant, hr %#x.\n", hr);
7099 ok(!memcmp(ret, initial, sizeof(initial)),
7100 "Got unexpected pixel shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
7101 ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
7104 /* Apply doesn't overwrite constants that aren't explicitly set on the
7105 * source stateblock. */
7106 hr = IDirect3DDevice8_ApplyStateBlock(device, stateblock);
7107 ok(SUCCEEDED(hr), "Failed to apply stateblock, hr %#x.\n", hr);
7109 if (vs_version)
7111 hr = IDirect3DDevice8_GetVertexShaderConstant(device, 0, ret, 1);
7112 ok(SUCCEEDED(hr), "Failed to get vertex shader constant, hr %#x.\n", hr);
7113 ok(!memcmp(ret, vs_const, sizeof(vs_const)),
7114 "Got unexpected vertex shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
7115 ret[0], ret[1], ret[2], ret[3], vs_const[0], vs_const[1], vs_const[2], vs_const[3]);
7116 hr = IDirect3DDevice8_GetVertexShaderConstant(device, 1, ret, 1);
7117 ok(SUCCEEDED(hr), "Failed to get vertex shader constant, hr %#x.\n", hr);
7118 ok(!memcmp(ret, vs_const, sizeof(vs_const)),
7119 "Got unexpected vertex shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
7120 ret[0], ret[1], ret[2], ret[3], vs_const[0], vs_const[1], vs_const[2], vs_const[3]);
7122 if (ps_version)
7124 hr = IDirect3DDevice8_GetPixelShaderConstant(device, 0, ret, 1);
7125 ok(SUCCEEDED(hr), "Failed to get pixel shader constant, hr %#x.\n", hr);
7126 ok(!memcmp(ret, ps_const, sizeof(ps_const)),
7127 "Got unexpected pixel shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
7128 ret[0], ret[1], ret[2], ret[3], ps_const[0], ps_const[1], ps_const[2], ps_const[3]);
7129 hr = IDirect3DDevice8_GetPixelShaderConstant(device, 1, ret, 1);
7130 ok(SUCCEEDED(hr), "Failed to get pixel shader constant, hr %#x.\n", hr);
7131 ok(!memcmp(ret, ps_const, sizeof(ps_const)),
7132 "Got unexpected pixel shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
7133 ret[0], ret[1], ret[2], ret[3], ps_const[0], ps_const[1], ps_const[2], ps_const[3]);
7136 IDirect3DDevice8_DeleteStateBlock(device, stateblock);
7137 refcount = IDirect3DDevice8_Release(device);
7138 ok(!refcount, "Device has %u references left.\n", refcount);
7139 IDirect3D8_Release(d3d);
7140 DestroyWindow(window);
7143 static void test_resource_type(void)
7145 IDirect3DDevice8 *device;
7146 IDirect3DSurface8 *surface;
7147 IDirect3DTexture8 *texture;
7148 IDirect3DCubeTexture8 *cube_texture;
7149 IDirect3DVolume8 *volume;
7150 IDirect3DVolumeTexture8 *volume_texture;
7151 D3DSURFACE_DESC surface_desc;
7152 D3DVOLUME_DESC volume_desc;
7153 D3DRESOURCETYPE type;
7154 IDirect3D8 *d3d;
7155 ULONG refcount;
7156 HWND window;
7157 HRESULT hr;
7158 D3DCAPS8 caps;
7160 window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
7161 0, 0, 640, 480, NULL, NULL, NULL, NULL);
7162 d3d = Direct3DCreate8(D3D_SDK_VERSION);
7163 ok(!!d3d, "Failed to create a D3D object.\n");
7164 if (!(device = create_device(d3d, window, NULL)))
7166 skip("Failed to create a D3D device, skipping tests.\n");
7167 IDirect3D8_Release(d3d);
7168 DestroyWindow(window);
7169 return;
7172 hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
7173 ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
7175 hr = IDirect3DDevice8_CreateImageSurface(device, 4, 4, D3DFMT_X8R8G8B8, &surface);
7176 ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
7177 hr = IDirect3DSurface8_GetDesc(surface, &surface_desc);
7178 ok(SUCCEEDED(hr), "Failed to get surface description, hr %#x.\n", hr);
7179 ok(surface_desc.Type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n",
7180 surface_desc.Type);
7181 IDirect3DSurface8_Release(surface);
7183 hr = IDirect3DDevice8_CreateTexture(device, 2, 8, 4, 0, D3DFMT_X8R8G8B8,
7184 D3DPOOL_SYSTEMMEM, &texture);
7185 ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
7186 type = IDirect3DTexture8_GetType(texture);
7187 ok(type == D3DRTYPE_TEXTURE, "Expected type D3DRTYPE_TEXTURE, got %u.\n", type);
7189 hr = IDirect3DTexture8_GetSurfaceLevel(texture, 0, &surface);
7190 ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr);
7191 hr = IDirect3DSurface8_GetDesc(surface, &surface_desc);
7192 ok(SUCCEEDED(hr), "Failed to get surface description, hr %#x.\n", hr);
7193 ok(surface_desc.Type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n",
7194 surface_desc.Type);
7195 ok(surface_desc.Width == 2, "Expected width 2, got %u.\n", surface_desc.Width);
7196 ok(surface_desc.Height == 8, "Expected height 8, got %u.\n", surface_desc.Height);
7197 hr = IDirect3DTexture8_GetLevelDesc(texture, 0, &surface_desc);
7198 ok(SUCCEEDED(hr), "Failed to get level description, hr %#x.\n", hr);
7199 ok(surface_desc.Type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n",
7200 surface_desc.Type);
7201 ok(surface_desc.Width == 2, "Expected width 2, got %u.\n", surface_desc.Width);
7202 ok(surface_desc.Height == 8, "Expected height 8, got %u.\n", surface_desc.Height);
7203 IDirect3DSurface8_Release(surface);
7205 hr = IDirect3DTexture8_GetSurfaceLevel(texture, 2, &surface);
7206 ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr);
7207 hr = IDirect3DSurface8_GetDesc(surface, &surface_desc);
7208 ok(SUCCEEDED(hr), "Failed to get surface description, hr %#x.\n", hr);
7209 ok(surface_desc.Type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n",
7210 surface_desc.Type);
7211 ok(surface_desc.Width == 1, "Expected width 1, got %u.\n", surface_desc.Width);
7212 ok(surface_desc.Height == 2, "Expected height 2, got %u.\n", surface_desc.Height);
7213 hr = IDirect3DTexture8_GetLevelDesc(texture, 2, &surface_desc);
7214 ok(SUCCEEDED(hr), "Failed to get level description, hr %#x.\n", hr);
7215 ok(surface_desc.Type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n",
7216 surface_desc.Type);
7217 ok(surface_desc.Width == 1, "Expected width 1, got %u.\n", surface_desc.Width);
7218 ok(surface_desc.Height == 2, "Expected height 2, got %u.\n", surface_desc.Height);
7219 IDirect3DSurface8_Release(surface);
7220 IDirect3DTexture8_Release(texture);
7222 if (caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP)
7224 hr = IDirect3DDevice8_CreateCubeTexture(device, 1, 1, 0, D3DFMT_X8R8G8B8,
7225 D3DPOOL_SYSTEMMEM, &cube_texture);
7226 ok(SUCCEEDED(hr), "Failed to create cube texture, hr %#x.\n", hr);
7227 type = IDirect3DCubeTexture8_GetType(cube_texture);
7228 ok(type == D3DRTYPE_CUBETEXTURE, "Expected type D3DRTYPE_CUBETEXTURE, got %u.\n", type);
7230 hr = IDirect3DCubeTexture8_GetCubeMapSurface(cube_texture,
7231 D3DCUBEMAP_FACE_NEGATIVE_X, 0, &surface);
7232 ok(SUCCEEDED(hr), "Failed to get cube map surface, hr %#x.\n", hr);
7233 hr = IDirect3DSurface8_GetDesc(surface, &surface_desc);
7234 ok(SUCCEEDED(hr), "Failed to get surface description, hr %#x.\n", hr);
7235 ok(surface_desc.Type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n",
7236 surface_desc.Type);
7237 hr = IDirect3DCubeTexture8_GetLevelDesc(cube_texture, 0, &surface_desc);
7238 ok(SUCCEEDED(hr), "Failed to get level description, hr %#x.\n", hr);
7239 ok(surface_desc.Type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n",
7240 surface_desc.Type);
7241 IDirect3DSurface8_Release(surface);
7242 IDirect3DCubeTexture8_Release(cube_texture);
7244 else
7245 skip("Cube maps not supported.\n");
7247 if (caps.TextureCaps & D3DPTEXTURECAPS_MIPVOLUMEMAP)
7249 hr = IDirect3DDevice8_CreateVolumeTexture(device, 2, 4, 8, 4, 0, D3DFMT_X8R8G8B8,
7250 D3DPOOL_SYSTEMMEM, &volume_texture);
7251 ok(SUCCEEDED(hr), "CreateVolumeTexture failed, hr %#x.\n", hr);
7252 type = IDirect3DVolumeTexture8_GetType(volume_texture);
7253 ok(type == D3DRTYPE_VOLUMETEXTURE, "Expected type D3DRTYPE_VOLUMETEXTURE, got %u.\n", type);
7255 hr = IDirect3DVolumeTexture8_GetVolumeLevel(volume_texture, 0, &volume);
7256 ok(SUCCEEDED(hr), "Failed to get volume level, hr %#x.\n", hr);
7257 /* IDirect3DVolume8 is not an IDirect3DResource8 and has no GetType method. */
7258 hr = IDirect3DVolume8_GetDesc(volume, &volume_desc);
7259 ok(SUCCEEDED(hr), "Failed to get volume description, hr %#x.\n", hr);
7260 ok(volume_desc.Type == D3DRTYPE_VOLUME, "Expected type D3DRTYPE_VOLUME, got %u.\n",
7261 volume_desc.Type);
7262 ok(volume_desc.Width == 2, "Expected width 2, got %u.\n", volume_desc.Width);
7263 ok(volume_desc.Height == 4, "Expected height 4, got %u.\n", volume_desc.Height);
7264 ok(volume_desc.Depth == 8, "Expected depth 8, got %u.\n", volume_desc.Depth);
7265 hr = IDirect3DVolumeTexture8_GetLevelDesc(volume_texture, 0, &volume_desc);
7266 ok(SUCCEEDED(hr), "Failed to get level description, hr %#x.\n", hr);
7267 ok(volume_desc.Type == D3DRTYPE_VOLUME, "Expected type D3DRTYPE_VOLUME, got %u.\n",
7268 volume_desc.Type);
7269 ok(volume_desc.Width == 2, "Expected width 2, got %u.\n", volume_desc.Width);
7270 ok(volume_desc.Height == 4, "Expected height 4, got %u.\n", volume_desc.Height);
7271 ok(volume_desc.Depth == 8, "Expected depth 8, got %u.\n", volume_desc.Depth);
7272 IDirect3DVolume8_Release(volume);
7274 hr = IDirect3DVolumeTexture8_GetVolumeLevel(volume_texture, 2, &volume);
7275 ok(SUCCEEDED(hr), "Failed to get volume level, hr %#x.\n", hr);
7276 hr = IDirect3DVolume8_GetDesc(volume, &volume_desc);
7277 ok(SUCCEEDED(hr), "Failed to get volume description, hr %#x.\n", hr);
7278 ok(volume_desc.Type == D3DRTYPE_VOLUME, "Expected type D3DRTYPE_VOLUME, got %u.\n",
7279 volume_desc.Type);
7280 ok(volume_desc.Width == 1, "Expected width 1, got %u.\n", volume_desc.Width);
7281 ok(volume_desc.Height == 1, "Expected height 1, got %u.\n", volume_desc.Height);
7282 ok(volume_desc.Depth == 2, "Expected depth 2, got %u.\n", volume_desc.Depth);
7283 hr = IDirect3DVolumeTexture8_GetLevelDesc(volume_texture, 2, &volume_desc);
7284 ok(SUCCEEDED(hr), "Failed to get level description, hr %#x.\n", hr);
7285 ok(volume_desc.Type == D3DRTYPE_VOLUME, "Expected type D3DRTYPE_VOLUME, got %u.\n",
7286 volume_desc.Type);
7287 ok(volume_desc.Width == 1, "Expected width 1, got %u.\n", volume_desc.Width);
7288 ok(volume_desc.Height == 1, "Expected height 1, got %u.\n", volume_desc.Height);
7289 ok(volume_desc.Depth == 2, "Expected depth 2, got %u.\n", volume_desc.Depth);
7290 IDirect3DVolume8_Release(volume);
7291 IDirect3DVolumeTexture8_Release(volume_texture);
7293 else
7294 skip("Mipmapped volume maps not supported.\n");
7296 refcount = IDirect3DDevice8_Release(device);
7297 ok(!refcount, "Device has %u references left.\n", refcount);
7298 IDirect3D8_Release(d3d);
7299 DestroyWindow(window);
7302 static void test_mipmap_lock(void)
7304 IDirect3DDevice8 *device;
7305 IDirect3DSurface8 *surface, *surface2, *surface_dst, *surface_dst2;
7306 IDirect3DTexture8 *texture, *texture_dst;
7307 IDirect3D8 *d3d;
7308 ULONG refcount;
7309 HWND window;
7310 HRESULT hr;
7311 D3DLOCKED_RECT locked_rect;
7313 window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
7314 0, 0, 640, 480, NULL, NULL, NULL, NULL);
7315 d3d = Direct3DCreate8(D3D_SDK_VERSION);
7316 ok(!!d3d, "Failed to create a D3D object.\n");
7317 if (!(device = create_device(d3d, window, NULL)))
7319 skip("Failed to create a D3D device, skipping tests.\n");
7320 IDirect3D8_Release(d3d);
7321 DestroyWindow(window);
7322 return;
7325 hr = IDirect3DDevice8_CreateTexture(device, 4, 4, 2, 0, D3DFMT_X8R8G8B8,
7326 D3DPOOL_DEFAULT, &texture_dst);
7327 ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
7328 hr = IDirect3DTexture8_GetSurfaceLevel(texture_dst, 0, &surface_dst);
7329 ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr);
7330 hr = IDirect3DTexture8_GetSurfaceLevel(texture_dst, 1, &surface_dst2);
7331 ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr);
7333 hr = IDirect3DDevice8_CreateTexture(device, 4, 4, 2, 0, D3DFMT_X8R8G8B8,
7334 D3DPOOL_SYSTEMMEM, &texture);
7335 ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
7336 hr = IDirect3DTexture8_GetSurfaceLevel(texture, 0, &surface);
7337 ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr);
7338 hr = IDirect3DTexture8_GetSurfaceLevel(texture, 1, &surface2);
7339 ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr);
7341 hr = IDirect3DSurface8_LockRect(surface, &locked_rect, NULL, 0);
7342 ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
7343 hr = IDirect3DSurface8_LockRect(surface2, &locked_rect, NULL, 0);
7344 ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
7345 hr = IDirect3DSurface8_UnlockRect(surface);
7346 ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
7348 hr = IDirect3DDevice8_CopyRects(device, surface, NULL, 0, surface_dst, NULL);
7349 ok(SUCCEEDED(hr), "Failed to update surface, hr %#x.\n", hr);
7350 hr = IDirect3DDevice8_CopyRects(device, surface2, NULL, 0, surface_dst2, NULL);
7351 todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
7353 /* Apparently there's no validation on the container. */
7354 hr = IDirect3DDevice8_UpdateTexture(device, (IDirect3DBaseTexture8 *)texture,
7355 (IDirect3DBaseTexture8 *)texture_dst);
7356 ok(SUCCEEDED(hr), "Failed to update texture, hr %#x.\n", hr);
7358 hr = IDirect3DSurface8_UnlockRect(surface2);
7359 ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
7361 IDirect3DSurface8_Release(surface_dst2);
7362 IDirect3DSurface8_Release(surface_dst);
7363 IDirect3DSurface8_Release(surface2);
7364 IDirect3DSurface8_Release(surface);
7365 IDirect3DTexture8_Release(texture_dst);
7366 IDirect3DTexture8_Release(texture);
7368 refcount = IDirect3DDevice8_Release(device);
7369 ok(!refcount, "Device has %u references left.\n", refcount);
7370 IDirect3D8_Release(d3d);
7371 DestroyWindow(window);
7374 static void test_writeonly_resource(void)
7376 IDirect3D8 *d3d;
7377 IDirect3DDevice8 *device;
7378 IDirect3DVertexBuffer8 *buffer;
7379 ULONG refcount;
7380 HWND window;
7381 HRESULT hr;
7382 BYTE *ptr;
7383 static const struct
7385 struct vec3 pos;
7387 quad[] =
7389 {{-1.0f, -1.0f, 0.0f}},
7390 {{-1.0f, 1.0f, 0.0f}},
7391 {{ 1.0f, -1.0f, 0.0f}},
7392 {{ 1.0f, 1.0f, 0.0f}}
7395 window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
7396 0, 0, 640, 480, NULL, NULL, NULL, NULL);
7397 d3d = Direct3DCreate8(D3D_SDK_VERSION);
7398 ok(!!d3d, "Failed to create a D3D object.\n");
7399 if (!(device = create_device(d3d, window, NULL)))
7401 skip("Failed to create a D3D device, skipping tests.\n");
7402 IDirect3D8_Release(d3d);
7403 DestroyWindow(window);
7404 return;
7407 hr = IDirect3DDevice8_CreateVertexBuffer(device, sizeof(quad),
7408 D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, 0, D3DPOOL_DEFAULT, &buffer);
7409 ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr);
7411 hr = IDirect3DVertexBuffer8_Lock(buffer, 0, 0, &ptr, D3DLOCK_DISCARD);
7412 ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr);
7413 memcpy(ptr, quad, sizeof(quad));
7414 hr = IDirect3DVertexBuffer8_Unlock(buffer);
7415 ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr);
7416 hr = IDirect3DDevice8_SetStreamSource(device, 0, buffer, sizeof(*quad));
7417 ok(SUCCEEDED(hr), "Failed to set stream source, hr %#x.\n", hr);
7418 hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZ);
7419 ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr);
7421 hr = IDirect3DDevice8_BeginScene(device);
7422 ok(SUCCEEDED(hr), "Failed to begin scene %#x\n", hr);
7423 hr = IDirect3DDevice8_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, 0, 2);
7424 ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
7425 hr = IDirect3DDevice8_EndScene(device);
7426 ok(SUCCEEDED(hr), "Failed to end scene %#x\n", hr);
7428 hr = IDirect3DVertexBuffer8_Lock(buffer, 0, 0, &ptr, 0);
7429 ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr);
7430 ok (!memcmp(ptr, quad, sizeof(quad)), "Got unexpected vertex buffer data.\n");
7431 hr = IDirect3DVertexBuffer8_Unlock(buffer);
7432 ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr);
7434 hr = IDirect3DVertexBuffer8_Lock(buffer, 0, 0, &ptr, D3DLOCK_READONLY);
7435 ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr);
7436 ok (!memcmp(ptr, quad, sizeof(quad)), "Got unexpected vertex buffer data.\n");
7437 hr = IDirect3DVertexBuffer8_Unlock(buffer);
7438 ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr);
7440 refcount = IDirect3DVertexBuffer8_Release(buffer);
7441 ok(!refcount, "Vertex buffer has %u references left.\n", refcount);
7442 refcount = IDirect3DDevice8_Release(device);
7443 ok(!refcount, "Device has %u references left.\n", refcount);
7444 IDirect3D8_Release(d3d);
7445 DestroyWindow(window);
7448 static void test_lost_device(void)
7450 struct device_desc device_desc;
7451 IDirect3DDevice8 *device;
7452 IDirect3D8 *d3d;
7453 ULONG refcount;
7454 HWND window;
7455 HRESULT hr;
7456 BOOL ret;
7458 window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
7459 0, 0, 640, 480, NULL, NULL, NULL, NULL);
7460 d3d = Direct3DCreate8(D3D_SDK_VERSION);
7461 ok(!!d3d, "Failed to create a D3D object.\n");
7462 device_desc.device_window = window;
7463 device_desc.width = registry_mode.dmPelsWidth;
7464 device_desc.height = registry_mode.dmPelsHeight;
7465 device_desc.flags = CREATE_DEVICE_FULLSCREEN;
7466 if (!(device = create_device(d3d, window, &device_desc)))
7468 skip("Failed to create a D3D device, skipping tests.\n");
7469 goto done;
7472 hr = IDirect3DDevice8_TestCooperativeLevel(device);
7473 if (hr == D3DERR_DEVICELOST)
7475 win_skip("Broken TestCooperativeLevel(), skipping test.\n");
7476 IDirect3DDevice8_Release(device);
7477 goto done;
7479 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
7480 hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
7481 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
7483 ret = SetForegroundWindow(GetDesktopWindow());
7484 ok(ret, "Failed to set foreground window.\n");
7485 hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
7486 ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr);
7487 hr = IDirect3DDevice8_TestCooperativeLevel(device);
7488 ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr);
7490 ret = ShowWindow(window, SW_RESTORE);
7491 ok(ret, "Failed to restore window.\n");
7492 ret = SetForegroundWindow(window);
7493 ok(ret, "Failed to set foreground window.\n");
7494 hr = IDirect3DDevice8_TestCooperativeLevel(device);
7495 ok(hr == D3DERR_DEVICENOTRESET, "Got unexpected hr %#x.\n", hr);
7496 hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
7497 ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr);
7499 hr = reset_device(device, &device_desc);
7500 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
7501 hr = IDirect3DDevice8_TestCooperativeLevel(device);
7502 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
7503 hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
7504 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
7506 device_desc.flags = 0;
7507 hr = reset_device(device, &device_desc);
7508 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
7509 hr = IDirect3DDevice8_TestCooperativeLevel(device);
7510 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
7511 hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
7512 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
7514 ret = SetForegroundWindow(GetDesktopWindow());
7515 ok(ret, "Failed to set foreground window.\n");
7516 hr = IDirect3DDevice8_TestCooperativeLevel(device);
7517 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
7518 hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
7519 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
7521 ret = ShowWindow(window, SW_RESTORE);
7522 ok(ret, "Failed to restore window.\n");
7523 hr = IDirect3DDevice8_TestCooperativeLevel(device);
7524 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
7525 hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
7526 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
7528 device_desc.flags = CREATE_DEVICE_FULLSCREEN;
7529 hr = reset_device(device, &device_desc);
7530 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
7531 hr = IDirect3DDevice8_TestCooperativeLevel(device);
7532 todo_wine ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr);
7533 hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
7534 todo_wine ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr);
7536 ret = SetForegroundWindow(GetDesktopWindow());
7537 ok(ret, "Failed to set foreground window.\n");
7538 hr = reset_device(device, &device_desc);
7539 ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr);
7540 ret = ShowWindow(window, SW_RESTORE);
7541 ok(ret, "Failed to restore window.\n");
7542 ret = SetForegroundWindow(window);
7543 ok(ret, "Failed to set foreground window.\n");
7544 hr = reset_device(device, &device_desc);
7545 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
7547 refcount = IDirect3DDevice8_Release(device);
7548 ok(!refcount, "Device has %u references left.\n", refcount);
7549 done:
7550 IDirect3D8_Release(d3d);
7551 DestroyWindow(window);
7554 static void test_resource_priority(void)
7556 IDirect3DDevice8 *device;
7557 IDirect3DTexture8 *texture;
7558 IDirect3DVertexBuffer8 *buffer;
7559 IDirect3D8 *d3d;
7560 ULONG refcount;
7561 HWND window;
7562 HRESULT hr;
7563 static const struct
7565 D3DPOOL pool;
7566 const char *name;
7567 BOOL can_set_priority;
7569 test_data[] =
7571 {D3DPOOL_DEFAULT, "D3DPOOL_DEFAULT", FALSE},
7572 {D3DPOOL_SYSTEMMEM, "D3DPOOL_SYSTEMMEM", FALSE},
7573 {D3DPOOL_MANAGED, "D3DPOOL_MANAGED", TRUE},
7574 {D3DPOOL_SCRATCH, "D3DPOOL_SCRATCH", FALSE}
7576 unsigned int i;
7577 DWORD priority;
7579 window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
7580 0, 0, 640, 480, NULL, NULL, NULL, NULL);
7581 d3d = Direct3DCreate8(D3D_SDK_VERSION);
7582 ok(!!d3d, "Failed to create a D3D object.\n");
7583 if (!(device = create_device(d3d, window, NULL)))
7585 skip("Failed to create a D3D device, skipping tests.\n");
7586 IDirect3D8_Release(d3d);
7587 DestroyWindow(window);
7588 return;
7591 for (i = 0; i < sizeof(test_data) / sizeof(*test_data); i++)
7593 hr = IDirect3DDevice8_CreateTexture(device, 16, 16, 0, 0, D3DFMT_X8R8G8B8,
7594 test_data[i].pool, &texture);
7595 ok(SUCCEEDED(hr), "Failed to create texture, hr %#x, pool %s.\n", hr, test_data[i].name);
7597 priority = IDirect3DTexture8_GetPriority(texture);
7598 ok(priority == 0, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name);
7599 priority = IDirect3DTexture8_SetPriority(texture, 1);
7600 ok(priority == 0, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name);
7601 priority = IDirect3DTexture8_GetPriority(texture);
7602 if (test_data[i].can_set_priority)
7604 ok(priority == 1, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name);
7605 priority = IDirect3DTexture8_SetPriority(texture, 0);
7606 ok(priority == 1, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name);
7608 else
7609 ok(priority == 0, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name);
7611 IDirect3DTexture8_Release(texture);
7613 if (test_data[i].pool != D3DPOOL_SCRATCH)
7615 hr = IDirect3DDevice8_CreateVertexBuffer(device, 256, 0, 0,
7616 test_data[i].pool, &buffer);
7617 ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x, pool %s.\n", hr, test_data[i].name);
7619 priority = IDirect3DVertexBuffer8_GetPriority(buffer);
7620 ok(priority == 0, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name);
7621 priority = IDirect3DVertexBuffer8_SetPriority(buffer, 1);
7622 ok(priority == 0, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name);
7623 priority = IDirect3DVertexBuffer8_GetPriority(buffer);
7624 if (test_data[i].can_set_priority)
7626 ok(priority == 1, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name);
7627 priority = IDirect3DVertexBuffer8_SetPriority(buffer, 0);
7628 ok(priority == 1, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name);
7630 else
7631 ok(priority == 0, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name);
7633 IDirect3DVertexBuffer8_Release(buffer);
7637 refcount = IDirect3DDevice8_Release(device);
7638 ok(!refcount, "Device has %u references left.\n", refcount);
7639 IDirect3D8_Release(d3d);
7640 DestroyWindow(window);
7643 static void test_swapchain_parameters(void)
7645 IDirect3DDevice8 *device;
7646 IDirect3D8 *d3d;
7647 IDirect3DSurface8 *backbuffer;
7648 HWND window;
7649 HRESULT hr;
7650 unsigned int i, j;
7651 D3DPRESENT_PARAMETERS present_parameters, present_parameters_windowed = {0};
7652 static const struct
7654 BOOL windowed;
7655 UINT backbuffer_count;
7656 D3DSWAPEFFECT swap_effect;
7657 HRESULT hr;
7659 tests[] =
7661 /* Swap effect 0 is not allowed. */
7662 {TRUE, 1, 0, D3DERR_INVALIDCALL},
7663 {FALSE, 1, 0, D3DERR_INVALIDCALL},
7665 /* All (non-ex) swap effects are allowed in
7666 * windowed and fullscreen mode. */
7667 {TRUE, 1, D3DSWAPEFFECT_DISCARD, D3D_OK},
7668 {TRUE, 1, D3DSWAPEFFECT_FLIP, D3D_OK},
7669 {FALSE, 1, D3DSWAPEFFECT_DISCARD, D3D_OK},
7670 {FALSE, 1, D3DSWAPEFFECT_FLIP, D3D_OK},
7671 {FALSE, 1, D3DSWAPEFFECT_COPY, D3D_OK},
7673 /* Only one backbuffer in copy mode. Reset allows it for
7674 * some reason. */
7675 {TRUE, 0, D3DSWAPEFFECT_COPY, D3D_OK},
7676 {TRUE, 1, D3DSWAPEFFECT_COPY, D3D_OK},
7677 {TRUE, 2, D3DSWAPEFFECT_COPY, D3DERR_INVALIDCALL},
7678 {FALSE, 2, D3DSWAPEFFECT_COPY, D3DERR_INVALIDCALL},
7679 {TRUE, 0, D3DSWAPEFFECT_COPY_VSYNC, D3D_OK},
7680 {TRUE, 1, D3DSWAPEFFECT_COPY_VSYNC, D3D_OK},
7681 {TRUE, 2, D3DSWAPEFFECT_COPY_VSYNC, D3DERR_INVALIDCALL},
7682 {FALSE, 2, D3DSWAPEFFECT_COPY_VSYNC, D3DERR_INVALIDCALL},
7684 /* Ok with the others, in fullscreen and windowed mode. */
7685 {TRUE, 2, D3DSWAPEFFECT_DISCARD, D3D_OK},
7686 {TRUE, 2, D3DSWAPEFFECT_FLIP, D3D_OK},
7687 {FALSE, 2, D3DSWAPEFFECT_DISCARD, D3D_OK},
7688 {FALSE, 2, D3DSWAPEFFECT_FLIP, D3D_OK},
7690 /* Invalid swapeffects. */
7691 {TRUE, 1, D3DSWAPEFFECT_COPY_VSYNC + 1, D3DERR_INVALIDCALL},
7692 {FALSE, 1, D3DSWAPEFFECT_COPY_VSYNC + 1, D3DERR_INVALIDCALL},
7694 /* 3 is the highest allowed backbuffer count. */
7695 {TRUE, 3, D3DSWAPEFFECT_DISCARD, D3D_OK},
7696 {TRUE, 4, D3DSWAPEFFECT_DISCARD, D3DERR_INVALIDCALL},
7697 {TRUE, 4, D3DSWAPEFFECT_FLIP, D3DERR_INVALIDCALL},
7698 {FALSE, 4, D3DSWAPEFFECT_DISCARD, D3DERR_INVALIDCALL},
7699 {FALSE, 4, D3DSWAPEFFECT_FLIP, D3DERR_INVALIDCALL},
7702 window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
7703 0, 0, 640, 480, NULL, NULL, NULL, NULL);
7704 d3d = Direct3DCreate8(D3D_SDK_VERSION);
7705 ok(!!d3d, "Failed to create a D3D object.\n");
7706 if (!(device = create_device(d3d, window, NULL)))
7708 skip("Failed to create a D3D device, skipping tests.\n");
7709 IDirect3D8_Release(d3d);
7710 DestroyWindow(window);
7711 return;
7713 IDirect3DDevice8_Release(device);
7715 present_parameters_windowed.BackBufferWidth = registry_mode.dmPelsWidth;
7716 present_parameters_windowed.BackBufferHeight = registry_mode.dmPelsHeight;
7717 present_parameters_windowed.hDeviceWindow = window;
7718 present_parameters_windowed.BackBufferFormat = D3DFMT_X8R8G8B8;
7719 present_parameters_windowed.SwapEffect = D3DSWAPEFFECT_COPY;
7720 present_parameters_windowed.Windowed = TRUE;
7721 present_parameters_windowed.BackBufferCount = 1;
7723 for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i)
7725 UINT bb_count = tests[i].backbuffer_count ? tests[i].backbuffer_count : 1;
7727 memset(&present_parameters, 0, sizeof(present_parameters));
7728 present_parameters.BackBufferWidth = registry_mode.dmPelsWidth;
7729 present_parameters.BackBufferHeight = registry_mode.dmPelsHeight;
7730 present_parameters.hDeviceWindow = window;
7731 present_parameters.BackBufferFormat = D3DFMT_X8R8G8B8;
7733 present_parameters.SwapEffect = tests[i].swap_effect;
7734 present_parameters.Windowed = tests[i].windowed;
7735 present_parameters.BackBufferCount = tests[i].backbuffer_count;
7737 hr = IDirect3D8_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
7738 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device);
7739 ok(hr == tests[i].hr, "Expected hr %x, got %x, test %u.\n", tests[i].hr, hr, i);
7740 if (SUCCEEDED(hr))
7742 for (j = 0; j < bb_count; ++j)
7744 hr = IDirect3DDevice8_GetBackBuffer(device, j, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
7745 ok(SUCCEEDED(hr), "Failed to get backbuffer %u, hr %#x, test %u.\n", j, hr, i);
7746 IDirect3DSurface8_Release(backbuffer);
7748 hr = IDirect3DDevice8_GetBackBuffer(device, j, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
7749 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %x, test %u.\n", hr, i);
7751 IDirect3DDevice8_Release(device);
7754 hr = IDirect3D8_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
7755 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters_windowed, &device);
7756 ok(SUCCEEDED(hr), "Failed to create device, hr %#x, test %u.\n", hr, i);
7758 memset(&present_parameters, 0, sizeof(present_parameters));
7759 present_parameters.BackBufferWidth = registry_mode.dmPelsWidth;
7760 present_parameters.BackBufferHeight = registry_mode.dmPelsHeight;
7761 present_parameters.hDeviceWindow = window;
7762 present_parameters.BackBufferFormat = D3DFMT_X8R8G8B8;
7764 present_parameters.SwapEffect = tests[i].swap_effect;
7765 present_parameters.Windowed = tests[i].windowed;
7766 present_parameters.BackBufferCount = tests[i].backbuffer_count;
7768 hr = IDirect3DDevice8_Reset(device, &present_parameters);
7769 ok(hr == tests[i].hr, "Expected hr %x, got %x, test %u.\n", tests[i].hr, hr, i);
7771 if (FAILED(hr))
7773 hr = IDirect3DDevice8_Reset(device, &present_parameters_windowed);
7774 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x, test %u.\n", hr, i);
7776 else
7778 for (j = 0; j < bb_count; ++j)
7780 hr = IDirect3DDevice8_GetBackBuffer(device, j, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
7781 if (j)
7782 todo_wine ok(SUCCEEDED(hr), "Failed to get backbuffer %u, hr %#x, test %u.\n", j, hr, i);
7783 else
7784 ok(SUCCEEDED(hr), "Failed to get backbuffer %u, hr %#x, test %u.\n", j, hr, i);
7785 if (SUCCEEDED(hr))
7786 IDirect3DSurface8_Release(backbuffer);
7788 hr = IDirect3DDevice8_GetBackBuffer(device, j, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
7789 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %x, test %u.\n", hr, i);
7791 IDirect3DDevice8_Release(device);
7794 IDirect3D8_Release(d3d);
7795 DestroyWindow(window);
7798 START_TEST(device)
7800 HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" );
7801 WNDCLASSA wc = {0};
7802 IDirect3D8 *d3d8;
7803 DEVMODEW current_mode;
7805 if (!d3d8_handle)
7807 skip("Could not load d3d8.dll\n");
7808 return;
7811 memset(&current_mode, 0, sizeof(current_mode));
7812 current_mode.dmSize = sizeof(current_mode);
7813 ok(EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &current_mode), "Failed to get display mode.\n");
7814 registry_mode.dmSize = sizeof(registry_mode);
7815 ok(EnumDisplaySettingsW(NULL, ENUM_REGISTRY_SETTINGS, &registry_mode), "Failed to get display mode.\n");
7816 if (current_mode.dmPelsWidth != registry_mode.dmPelsWidth
7817 || current_mode.dmPelsHeight != registry_mode.dmPelsHeight)
7819 skip("Current mode does not match registry mode, skipping test.\n");
7820 return;
7823 wc.lpfnWndProc = DefWindowProcA;
7824 wc.lpszClassName = "d3d8_test_wc";
7825 RegisterClassA(&wc);
7827 ValidateVertexShader = (void *)GetProcAddress(d3d8_handle, "ValidateVertexShader");
7828 ValidatePixelShader = (void *)GetProcAddress(d3d8_handle, "ValidatePixelShader");
7830 if (!(d3d8 = Direct3DCreate8(D3D_SDK_VERSION)))
7832 skip("could not create D3D8\n");
7833 return;
7835 IDirect3D8_Release(d3d8);
7837 test_fpu_setup();
7838 test_display_formats();
7839 test_display_modes();
7840 test_shader_versions();
7841 test_swapchain();
7842 test_refcount();
7843 test_mipmap_levels();
7844 test_checkdevicemultisampletype();
7845 test_cursor();
7846 test_cursor_pos();
7847 test_states();
7848 test_reset();
7849 test_scene();
7850 test_shader();
7851 test_limits();
7852 test_lights();
7853 test_ApplyStateBlock();
7854 test_render_zero_triangles();
7855 test_depth_stencil_reset();
7856 test_wndproc();
7857 test_wndproc_windowed();
7858 test_depth_stencil_size();
7859 test_window_style();
7860 test_unsupported_shaders();
7861 test_mode_change();
7862 test_device_window_reset();
7863 test_reset_resources();
7864 depth_blit_test();
7865 test_set_rt_vp_scissor();
7866 test_validate_vs();
7867 test_validate_ps();
7868 test_volume_get_container();
7869 test_vb_lock_flags();
7870 test_texture_stage_states();
7871 test_cube_textures();
7872 test_get_set_texture();
7873 test_image_surface_pool();
7874 test_surface_get_container();
7875 test_lockrect_invalid();
7876 test_private_data();
7877 test_surface_dimensions();
7878 test_surface_format_null();
7879 test_surface_double_unlock();
7880 test_surface_blocks();
7881 test_set_palette();
7882 test_swvp_buffer();
7883 test_managed_buffer();
7884 test_npot_textures();
7885 test_volume_locking();
7886 test_update_volumetexture();
7887 test_create_rt_ds_fail();
7888 test_volume_blocks();
7889 test_lockbox_invalid();
7890 test_pixel_format();
7891 test_begin_end_state_block();
7892 test_shader_constant_apply();
7893 test_resource_type();
7894 test_mipmap_lock();
7895 test_writeonly_resource();
7896 test_lost_device();
7897 test_resource_priority();
7898 test_swapchain_parameters();
7900 UnregisterClassA("d3d8_test_wc", GetModuleHandleA(NULL));