2 * IDirect3DPixelShader9 implementation
4 * Copyright 2002-2003 Jason Edmeades
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
27 /* IDirect3DPixelShader9 IUnknown parts follow: */
28 static HRESULT WINAPI
IDirect3DPixelShader9Impl_QueryInterface(LPDIRECT3DPIXELSHADER9 iface
, REFIID riid
, LPVOID
* ppobj
) {
29 IDirect3DPixelShader9Impl
*This
= (IDirect3DPixelShader9Impl
*)iface
;
31 if (IsEqualGUID(riid
, &IID_IUnknown
)
32 || IsEqualGUID(riid
, &IID_IDirect3DPixelShader9
)) {
33 IUnknown_AddRef(iface
);
38 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
43 static ULONG WINAPI
IDirect3DPixelShader9Impl_AddRef(LPDIRECT3DPIXELSHADER9 iface
) {
44 IDirect3DPixelShader9Impl
*This
= (IDirect3DPixelShader9Impl
*)iface
;
45 ULONG ref
= InterlockedIncrement(&This
->ref
);
47 TRACE("(%p) : AddRef from %d\n", This
, ref
- 1);
52 static ULONG WINAPI
IDirect3DPixelShader9Impl_Release(LPDIRECT3DPIXELSHADER9 iface
) {
53 IDirect3DPixelShader9Impl
*This
= (IDirect3DPixelShader9Impl
*)iface
;
54 ULONG ref
= InterlockedDecrement(&This
->ref
);
56 TRACE("(%p) : ReleaseRef to %d\n", This
, ref
);
59 EnterCriticalSection(&d3d9_cs
);
60 IWineD3DPixelShader_Release(This
->wineD3DPixelShader
);
61 LeaveCriticalSection(&d3d9_cs
);
62 IUnknown_Release(This
->parentDevice
);
63 HeapFree(GetProcessHeap(), 0, This
);
68 /* IDirect3DPixelShader9 Interface follow: */
69 static HRESULT WINAPI
IDirect3DPixelShader9Impl_GetDevice(LPDIRECT3DPIXELSHADER9 iface
, IDirect3DDevice9
** ppDevice
) {
70 IDirect3DPixelShader9Impl
*This
= (IDirect3DPixelShader9Impl
*)iface
;
71 IWineD3DDevice
*myDevice
= NULL
;
73 TRACE("(%p) : Relay\n", This
);
75 EnterCriticalSection(&d3d9_cs
);
76 IWineD3DPixelShader_GetDevice(This
->wineD3DPixelShader
, &myDevice
);
77 IWineD3DDevice_GetParent(myDevice
, (IUnknown
**)ppDevice
);
78 IWineD3DDevice_Release(myDevice
);
79 LeaveCriticalSection(&d3d9_cs
);
80 TRACE("(%p) returning (%p)\n", This
, *ppDevice
);
84 static HRESULT WINAPI
IDirect3DPixelShader9Impl_GetFunction(LPDIRECT3DPIXELSHADER9 iface
, VOID
* pData
, UINT
* pSizeOfData
) {
85 IDirect3DPixelShader9Impl
*This
= (IDirect3DPixelShader9Impl
*)iface
;
87 TRACE("(%p) Relay\n", This
);
89 EnterCriticalSection(&d3d9_cs
);
90 hr
= IWineD3DPixelShader_GetFunction(This
->wineD3DPixelShader
, pData
, pSizeOfData
);
91 LeaveCriticalSection(&d3d9_cs
);
96 static const IDirect3DPixelShader9Vtbl Direct3DPixelShader9_Vtbl
=
99 IDirect3DPixelShader9Impl_QueryInterface
,
100 IDirect3DPixelShader9Impl_AddRef
,
101 IDirect3DPixelShader9Impl_Release
,
102 /* IDirect3DPixelShader9 */
103 IDirect3DPixelShader9Impl_GetDevice
,
104 IDirect3DPixelShader9Impl_GetFunction
108 /* IDirect3DDevice9 IDirect3DPixelShader9 Methods follow: */
109 HRESULT WINAPI
IDirect3DDevice9Impl_CreatePixelShader(LPDIRECT3DDEVICE9 iface
, CONST DWORD
* pFunction
, IDirect3DPixelShader9
** ppShader
) {
110 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
111 IDirect3DPixelShader9Impl
*object
;
112 HRESULT hrc
= D3D_OK
;
114 TRACE("(%p) Relay\n", This
);
116 if (ppShader
== NULL
) {
117 TRACE("(%p) Invalid call\n", This
);
118 return D3DERR_INVALIDCALL
;
121 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
123 if (NULL
== object
) {
124 FIXME("Allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n");
125 return E_OUTOFMEMORY
;
129 object
->lpVtbl
= &Direct3DPixelShader9_Vtbl
;
130 EnterCriticalSection(&d3d9_cs
);
131 hrc
= IWineD3DDevice_CreatePixelShader(This
->WineD3DDevice
, pFunction
, &object
->wineD3DPixelShader
, (IUnknown
*)object
);
132 LeaveCriticalSection(&d3d9_cs
);
136 FIXME("(%p) call to IWineD3DDevice_CreatePixelShader failed\n", This
);
137 HeapFree(GetProcessHeap(), 0 , object
);
139 IUnknown_AddRef(iface
);
140 object
->parentDevice
= iface
;
141 *ppShader
= (IDirect3DPixelShader9
*) object
;
142 TRACE("(%p) : Created pixel shader %p\n", This
, object
);
145 TRACE("(%p) : returning %p\n", This
, *ppShader
);
149 HRESULT WINAPI
IDirect3DDevice9Impl_SetPixelShader(LPDIRECT3DDEVICE9 iface
, IDirect3DPixelShader9
* pShader
) {
150 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
151 IDirect3DPixelShader9Impl
*shader
= (IDirect3DPixelShader9Impl
*)pShader
;
152 TRACE("(%p) Relay\n", This
);
154 EnterCriticalSection(&d3d9_cs
);
155 IWineD3DDevice_SetPixelShader(This
->WineD3DDevice
, shader
== NULL
? NULL
:shader
->wineD3DPixelShader
);
156 LeaveCriticalSection(&d3d9_cs
);
160 HRESULT WINAPI
IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9 iface
, IDirect3DPixelShader9
** ppShader
) {
161 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
162 IWineD3DPixelShader
*object
;
164 HRESULT hrc
= D3D_OK
;
165 TRACE("(%p) Relay\n", This
);
166 if (ppShader
== NULL
) {
167 TRACE("(%p) Invalid call\n", This
);
168 return D3DERR_INVALIDCALL
;
171 EnterCriticalSection(&d3d9_cs
);
172 hrc
= IWineD3DDevice_GetPixelShader(This
->WineD3DDevice
, &object
);
173 if (hrc
== D3D_OK
&& object
!= NULL
) {
174 hrc
= IWineD3DPixelShader_GetParent(object
, (IUnknown
**)ppShader
);
175 IWineD3DPixelShader_Release(object
);
179 LeaveCriticalSection(&d3d9_cs
);
181 TRACE("(%p) : returning %p\n", This
, *ppShader
);
185 HRESULT WINAPI
IDirect3DDevice9Impl_SetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface
, UINT Register
, CONST
float* pConstantData
, UINT Vector4fCount
) {
186 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
188 TRACE("(%p) Relay\n", This
);
190 EnterCriticalSection(&d3d9_cs
);
191 hr
= IWineD3DDevice_SetPixelShaderConstantF(This
->WineD3DDevice
, Register
, pConstantData
, Vector4fCount
);
192 LeaveCriticalSection(&d3d9_cs
);
196 HRESULT WINAPI
IDirect3DDevice9Impl_GetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface
, UINT Register
, float* pConstantData
, UINT Vector4fCount
) {
197 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
198 TRACE("(%p) Relay\n", This
);
199 return IWineD3DDevice_GetPixelShaderConstantF(This
->WineD3DDevice
, Register
, pConstantData
, Vector4fCount
);
202 HRESULT WINAPI
IDirect3DDevice9Impl_SetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface
, UINT Register
, CONST
int* pConstantData
, UINT Vector4iCount
) {
203 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
205 TRACE("(%p) Relay\n", This
);
207 EnterCriticalSection(&d3d9_cs
);
208 hr
= IWineD3DDevice_SetPixelShaderConstantI(This
->WineD3DDevice
, Register
, pConstantData
, Vector4iCount
);
209 LeaveCriticalSection(&d3d9_cs
);
213 HRESULT WINAPI
IDirect3DDevice9Impl_GetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface
, UINT Register
, int* pConstantData
, UINT Vector4iCount
) {
214 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
216 TRACE("(%p) Relay\n", This
);
218 EnterCriticalSection(&d3d9_cs
);
219 hr
= IWineD3DDevice_GetPixelShaderConstantI(This
->WineD3DDevice
, Register
, pConstantData
, Vector4iCount
);
220 LeaveCriticalSection(&d3d9_cs
);
224 HRESULT WINAPI
IDirect3DDevice9Impl_SetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface
, UINT Register
, CONST BOOL
* pConstantData
, UINT BoolCount
) {
225 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
227 TRACE("(%p) Relay\n", This
);
229 EnterCriticalSection(&d3d9_cs
);
230 hr
= IWineD3DDevice_SetPixelShaderConstantB(This
->WineD3DDevice
, Register
, pConstantData
, BoolCount
);
231 LeaveCriticalSection(&d3d9_cs
);
235 HRESULT WINAPI
IDirect3DDevice9Impl_GetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface
, UINT Register
, BOOL
* pConstantData
, UINT BoolCount
) {
236 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
238 TRACE("(%p) Relay\n", This
);
240 EnterCriticalSection(&d3d9_cs
);
241 hr
= IWineD3DDevice_GetPixelShaderConstantB(This
->WineD3DDevice
, Register
, pConstantData
, BoolCount
);
242 LeaveCriticalSection(&d3d9_cs
);