kernel32/nls: Added LOCALE_SNAN entries.
[wine.git] / dlls / d3dx9_36 / tests / core.c
blob90b678fdf72b2990c3df03c35d937448521dfb36
1 /*
2 * Tests for the D3DX9 core interfaces
4 * Copyright 2009 Tony Wasserka
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #define COBJMACROS
22 #include "wine/test.h"
23 #include <dxerr9.h>
24 #include "d3dx9core.h"
26 static inline int get_ref(IUnknown *obj)
28 IUnknown_AddRef(obj);
29 return IUnknown_Release(obj);
32 #define check_ref(obj, exp) _check_ref(__LINE__, obj, exp)
33 static inline void _check_ref(unsigned int line, IUnknown *obj, int exp)
35 int ref = get_ref(obj);
36 ok_(__FILE__, line)(exp == ref, "Invalid refcount. Expected %d, got %d\n", exp, ref);
39 #define check_release(obj, exp) _check_release(__LINE__, obj, exp)
40 static inline void _check_release(unsigned int line, IUnknown *obj, int exp)
42 int ref = IUnknown_Release(obj);
43 ok_(__FILE__, line)(ref == exp, "Invalid refcount. Expected %d, got %d\n", exp, ref);
46 #define admitted_error 0.0001f
47 static inline void check_mat(D3DXMATRIX got, D3DXMATRIX exp)
49 int i, j, equal=1;
50 for (i=0; i<4; i++)
51 for (j=0; j<4; j++)
52 if (fabs(U(exp).m[i][j]-U(got).m[i][j]) > admitted_error)
53 equal=0;
55 ok(equal, "Got matrix\n\t(%f,%f,%f,%f\n\t %f,%f,%f,%f\n\t %f,%f,%f,%f\n\t %f,%f,%f,%f)\n"
56 "Expected matrix=\n\t(%f,%f,%f,%f\n\t %f,%f,%f,%f\n\t %f,%f,%f,%f\n\t %f,%f,%f,%f)\n",
57 U(got).m[0][0],U(got).m[0][1],U(got).m[0][2],U(got).m[0][3],
58 U(got).m[1][0],U(got).m[1][1],U(got).m[1][2],U(got).m[1][3],
59 U(got).m[2][0],U(got).m[2][1],U(got).m[2][2],U(got).m[2][3],
60 U(got).m[3][0],U(got).m[3][1],U(got).m[3][2],U(got).m[3][3],
61 U(exp).m[0][0],U(exp).m[0][1],U(exp).m[0][2],U(exp).m[0][3],
62 U(exp).m[1][0],U(exp).m[1][1],U(exp).m[1][2],U(exp).m[1][3],
63 U(exp).m[2][0],U(exp).m[2][1],U(exp).m[2][2],U(exp).m[2][3],
64 U(exp).m[3][0],U(exp).m[3][1],U(exp).m[3][2],U(exp).m[3][3]);
67 static void test_ID3DXBuffer(void)
69 ID3DXBuffer *buffer;
70 HRESULT hr;
71 ULONG count;
72 DWORD size;
74 hr = D3DXCreateBuffer(10, NULL);
75 ok(hr == D3DERR_INVALIDCALL, "D3DXCreateBuffer failed, got %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
77 hr = D3DXCreateBuffer(0, &buffer);
78 ok(hr == D3D_OK, "D3DXCreateBuffer failed, got %#x, expected %#x\n", hr, D3D_OK);
80 size = ID3DXBuffer_GetBufferSize(buffer);
81 ok(!size, "GetBufferSize failed, got %u, expected %u\n", size, 0);
83 count = ID3DXBuffer_Release(buffer);
84 ok(!count, "ID3DXBuffer has %u references left\n", count);
86 hr = D3DXCreateBuffer(3, &buffer);
87 ok(hr == D3D_OK, "D3DXCreateBuffer failed, got %#x, expected %#x\n", hr, D3D_OK);
89 size = ID3DXBuffer_GetBufferSize(buffer);
90 ok(size == 3, "GetBufferSize failed, got %u, expected %u\n", size, 3);
92 count = ID3DXBuffer_Release(buffer);
93 ok(!count, "ID3DXBuffer has %u references left\n", count);
96 static void test_ID3DXSprite(IDirect3DDevice9 *device)
98 ID3DXSprite *sprite;
99 IDirect3D9 *d3d;
100 IDirect3DDevice9 *cmpdev;
101 IDirect3DTexture9 *tex1, *tex2;
102 D3DXMATRIX mat, cmpmat;
103 D3DVIEWPORT9 vp;
104 RECT rect;
105 D3DXVECTOR3 pos, center;
106 HRESULT hr;
108 IDirect3DDevice9_GetDirect3D(device, &d3d);
109 hr = IDirect3D9_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, D3DUSAGE_DYNAMIC, D3DRTYPE_TEXTURE, D3DFMT_A8R8G8B8);
110 IDirect3D9_Release(d3d);
111 ok (hr == D3D_OK, "D3DFMT_A8R8G8B8 not supported\n");
112 if (FAILED(hr)) return;
114 hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex1, NULL);
115 ok (hr == D3D_OK, "Failed to create first texture (error code: %#x)\n", hr);
116 if (FAILED(hr)) return;
118 hr = IDirect3DDevice9_CreateTexture(device, 32, 32, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex2, NULL);
119 ok (hr == D3D_OK, "Failed to create second texture (error code: %#x)\n", hr);
120 if (FAILED(hr)) {
121 IDirect3DTexture9_Release(tex1);
122 return;
125 /* Test D3DXCreateSprite */
126 hr = D3DXCreateSprite(device, NULL);
127 ok (hr == D3DERR_INVALIDCALL, "D3DXCreateSprite returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
129 hr = D3DXCreateSprite(NULL, &sprite);
130 ok (hr == D3DERR_INVALIDCALL, "D3DXCreateSprite returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
132 hr = D3DXCreateSprite(device, &sprite);
133 ok (hr == D3D_OK, "D3DXCreateSprite returned %#x, expected %#x\n", hr, D3D_OK);
136 /* Test ID3DXSprite_GetDevice */
137 hr = ID3DXSprite_GetDevice(sprite, NULL);
138 ok (hr == D3DERR_INVALIDCALL, "GetDevice returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
140 hr = ID3DXSprite_GetDevice(sprite, &cmpdev); /* cmpdev == NULL */
141 ok (hr == D3D_OK, "GetDevice returned %#x, expected %#x\n", hr, D3D_OK);
143 hr = ID3DXSprite_GetDevice(sprite, &cmpdev); /* cmpdev != NULL */
144 ok (hr == D3D_OK, "GetDevice returned %#x, expected %#x\n", hr, D3D_OK);
146 IDirect3DDevice9_Release(device);
147 IDirect3DDevice9_Release(device);
150 /* Test ID3DXSprite_GetTransform */
151 hr = ID3DXSprite_GetTransform(sprite, NULL);
152 ok (hr == D3DERR_INVALIDCALL, "GetTransform returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
153 hr = ID3DXSprite_GetTransform(sprite, &mat);
154 ok (hr == D3D_OK, "GetTransform returned %#x, expected %#x\n", hr, D3D_OK);
155 if(SUCCEEDED(hr)) {
156 D3DXMATRIX identity;
157 D3DXMatrixIdentity(&identity);
158 check_mat(mat, identity);
161 /* Test ID3DXSprite_SetTransform */
162 /* Set a transform and test if it gets returned correctly */
163 U(mat).m[0][0]=2.1f; U(mat).m[0][1]=6.5f; U(mat).m[0][2]=-9.6f; U(mat).m[0][3]=1.7f;
164 U(mat).m[1][0]=4.2f; U(mat).m[1][1]=-2.5f; U(mat).m[1][2]=2.1f; U(mat).m[1][3]=5.5f;
165 U(mat).m[2][0]=-2.6f; U(mat).m[2][1]=0.3f; U(mat).m[2][2]=8.6f; U(mat).m[2][3]=8.4f;
166 U(mat).m[3][0]=6.7f; U(mat).m[3][1]=-5.1f; U(mat).m[3][2]=6.1f; U(mat).m[3][3]=2.2f;
168 hr = ID3DXSprite_SetTransform(sprite, NULL);
169 ok (hr == D3DERR_INVALIDCALL, "SetTransform returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
171 hr = ID3DXSprite_SetTransform(sprite, &mat);
172 ok (hr == D3D_OK, "SetTransform returned %#x, expected %#x\n", hr, D3D_OK);
173 if(SUCCEEDED(hr)) {
174 hr=ID3DXSprite_GetTransform(sprite, &cmpmat);
175 if(SUCCEEDED(hr)) check_mat(cmpmat, mat);
176 else skip("GetTransform returned %#x\n", hr);
179 /* Test ID3DXSprite_SetWorldViewLH/RH */
180 todo_wine {
181 hr = ID3DXSprite_SetWorldViewLH(sprite, &mat, &mat);
182 ok (hr == D3D_OK, "SetWorldViewLH returned %#x, expected %#x\n", hr, D3D_OK);
183 hr = ID3DXSprite_SetWorldViewLH(sprite, NULL, &mat);
184 ok (hr == D3D_OK, "SetWorldViewLH returned %#x, expected %#x\n", hr, D3D_OK);
185 hr = ID3DXSprite_SetWorldViewLH(sprite, &mat, NULL);
186 ok (hr == D3D_OK, "SetWorldViewLH returned %#x, expected %#x\n", hr, D3D_OK);
187 hr = ID3DXSprite_SetWorldViewLH(sprite, NULL, NULL);
188 ok (hr == D3D_OK, "SetWorldViewLH returned %#x, expected %#x\n", hr, D3D_OK);
190 hr = ID3DXSprite_SetWorldViewRH(sprite, &mat, &mat);
191 ok (hr == D3D_OK, "SetWorldViewRH returned %#x, expected %#x\n", hr, D3D_OK);
192 hr = ID3DXSprite_SetWorldViewRH(sprite, NULL, &mat);
193 ok (hr == D3D_OK, "SetWorldViewRH returned %#x, expected %#x\n", hr, D3D_OK);
194 hr = ID3DXSprite_SetWorldViewRH(sprite, &mat, NULL);
195 ok (hr == D3D_OK, "SetWorldViewRH returned %#x, expected %#x\n", hr, D3D_OK);
196 hr = ID3DXSprite_SetWorldViewRH(sprite, NULL, NULL);
197 ok (hr == D3D_OK, "SetWorldViewRH returned %#x, expected %#x\n", hr, D3D_OK);
199 IDirect3DDevice9_BeginScene(device);
201 /* Test ID3DXSprite_Begin*/
202 hr = ID3DXSprite_Begin(sprite, 0);
203 ok (hr == D3D_OK, "Begin returned %#x, expected %#x\n", hr, D3D_OK);
205 IDirect3DDevice9_GetTransform(device, D3DTS_WORLD, &mat);
206 D3DXMatrixIdentity(&cmpmat);
207 check_mat(mat, cmpmat);
209 IDirect3DDevice9_GetTransform(device, D3DTS_VIEW, &mat);
210 check_mat(mat, cmpmat);
212 IDirect3DDevice9_GetTransform(device, D3DTS_PROJECTION, &mat);
213 IDirect3DDevice9_GetViewport(device, &vp);
214 D3DXMatrixOrthoOffCenterLH(&cmpmat, vp.X+0.5f, (float)vp.Width+vp.X+0.5f, (float)vp.Height+vp.Y+0.5f, vp.Y+0.5f, vp.MinZ, vp.MaxZ);
215 check_mat(mat, cmpmat);
217 /* Test ID3DXSprite_Flush and ID3DXSprite_End */
218 hr = ID3DXSprite_Flush(sprite);
219 ok (hr == D3D_OK, "Flush returned %#x, expected %#x\n", hr, D3D_OK);
221 hr = ID3DXSprite_End(sprite);
222 ok (hr == D3D_OK, "End returned %#x, expected %#x\n", hr, D3D_OK);
224 hr = ID3DXSprite_Flush(sprite); /* May not be called before next Begin */
225 ok (hr == D3DERR_INVALIDCALL, "Flush returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
226 hr = ID3DXSprite_End(sprite);
227 ok (hr == D3DERR_INVALIDCALL, "End returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
229 /* Test ID3DXSprite_Draw */
230 hr = ID3DXSprite_Begin(sprite, 0);
231 ok (hr == D3D_OK, "Begin returned %#x, expected %#x\n", hr, D3D_OK);
233 if(FAILED(hr)) skip("Couldn't ID3DXSprite_Begin, can't test ID3DXSprite_Draw\n");
234 else { /* Feed the sprite batch */
235 int texref1, texref2;
237 SetRect(&rect, 53, 12, 142, 165);
238 pos.x = 2.2f; pos.y = 4.5f; pos.z = 5.1f;
239 center.x = 11.3f; center.y = 3.4f; center.z = 1.2f;
241 texref1 = get_ref((IUnknown*)tex1);
242 texref2 = get_ref((IUnknown*)tex2);
244 hr = ID3DXSprite_Draw(sprite, NULL, &rect, &center, &pos, D3DCOLOR_XRGB(255, 255, 255));
245 ok (hr == D3DERR_INVALIDCALL, "Draw returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
247 hr = ID3DXSprite_Draw(sprite, tex1, &rect, &center, &pos, D3DCOLOR_XRGB(255, 255, 255));
248 ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK);
249 hr = ID3DXSprite_Draw(sprite, tex2, &rect, &center, &pos, D3DCOLOR_XRGB( 3, 45, 66));
250 ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK);
251 hr = ID3DXSprite_Draw(sprite, tex1, NULL, &center, &pos, D3DCOLOR_XRGB(255, 255, 255));
252 ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK);
253 hr = ID3DXSprite_Draw(sprite, tex1, &rect, NULL, &pos, D3DCOLOR_XRGB(255, 255, 255));
254 ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK);
255 hr = ID3DXSprite_Draw(sprite, tex1, &rect, &center, NULL, D3DCOLOR_XRGB(255, 255, 255));
256 ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK);
257 hr = ID3DXSprite_Draw(sprite, tex1, NULL, NULL, NULL, 0);
258 ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK);
260 check_ref((IUnknown*)tex1, texref1+5); check_ref((IUnknown*)tex2, texref2+1);
261 hr = ID3DXSprite_Flush(sprite);
262 ok (hr == D3D_OK, "Flush returned %#x, expected %#x\n", hr, D3D_OK);
263 hr = ID3DXSprite_Flush(sprite); /* Flushing twice should work */
264 ok (hr == D3D_OK, "Flush returned %#x, expected %#x\n", hr, D3D_OK);
265 check_ref((IUnknown*)tex1, texref1); check_ref((IUnknown*)tex2, texref2);
267 hr = ID3DXSprite_End(sprite);
268 ok (hr == D3D_OK, "End returned %#x, expected %#x\n", hr, D3D_OK);
271 /* Test ID3DXSprite_OnLostDevice and ID3DXSprite_OnResetDevice */
272 /* Both can be called twice */
273 hr = ID3DXSprite_OnLostDevice(sprite);
274 ok (hr == D3D_OK, "OnLostDevice returned %#x, expected %#x\n", hr, D3D_OK);
275 hr = ID3DXSprite_OnLostDevice(sprite);
276 ok (hr == D3D_OK, "OnLostDevice returned %#x, expected %#x\n", hr, D3D_OK);
277 hr = ID3DXSprite_OnResetDevice(sprite);
278 ok (hr == D3D_OK, "OnResetDevice returned %#x, expected %#x\n", hr, D3D_OK);
279 hr = ID3DXSprite_OnResetDevice(sprite);
280 ok (hr == D3D_OK, "OnResetDevice returned %#x, expected %#x\n", hr, D3D_OK);
282 /* Make sure everything works like before */
283 hr = ID3DXSprite_Begin(sprite, 0);
284 ok (hr == D3D_OK, "Begin returned %#x, expected %#x\n", hr, D3D_OK);
285 hr = ID3DXSprite_Draw(sprite, tex2, &rect, &center, &pos, D3DCOLOR_XRGB(255, 255, 255));
286 ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK);
287 hr = ID3DXSprite_Flush(sprite);
288 ok (hr == D3D_OK, "Flush returned %#x, expected %#x\n", hr, D3D_OK);
289 hr = ID3DXSprite_End(sprite);
290 ok (hr == D3D_OK, "End returned %#x, expected %#x\n", hr, D3D_OK);
292 /* OnResetDevice makes the interface "forget" the Begin call */
293 hr = ID3DXSprite_Begin(sprite, 0);
294 ok (hr == D3D_OK, "Begin returned %#x, expected %#x\n", hr, D3D_OK);
295 hr = ID3DXSprite_OnResetDevice(sprite);
296 ok (hr == D3D_OK, "OnResetDevice returned %#x, expected %#x\n", hr, D3D_OK);
297 hr = ID3DXSprite_End(sprite);
298 ok (hr == D3DERR_INVALIDCALL, "End returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
300 IDirect3DDevice9_EndScene(device);
301 check_release((IUnknown*)sprite, 0);
302 check_release((IUnknown*)tex2, 0);
303 check_release((IUnknown*)tex1, 0);
306 static void test_ID3DXFont(IDirect3DDevice9 *device)
308 D3DXFONT_DESCA desc;
309 ID3DXFont *font;
310 HRESULT hr;
311 int ref;
312 int i;
313 static const struct {
314 INT font_height;
315 UINT expected_size;
316 DWORD expected_levels;
317 } texture_tests[] = {
318 { 6, 128, 4 },
319 { 8, 128, 4 },
320 { 10, 256, 5 },
321 { 12, 256, 5 },
322 { 72, 256, 8 }
326 /* D3DXCreateFont */
327 ref = get_ref((IUnknown*)device);
328 hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", &font);
329 ok(hr == D3D_OK, "D3DXCreateFont returned %#x, expected %#x\n", hr, D3D_OK);
330 check_ref((IUnknown*)device, ref + 1);
331 check_release((IUnknown*)font, 0);
332 check_ref((IUnknown*)device, ref);
334 hr = D3DXCreateFontA(device, 0, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", &font);
335 ok(hr == D3D_OK, "D3DXCreateFont returned %#x, expected %#x\n", hr, D3D_OK);
336 ID3DXFont_Release(font);
338 hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, NULL, &font);
339 ok(hr == D3D_OK, "D3DXCreateFont returned %#x, expected %#x\n", hr, D3D_OK);
340 ID3DXFont_Release(font);
342 hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "", &font);
343 ok(hr == D3D_OK, "D3DXCreateFont returned %#x, expected %#x\n", hr, D3D_OK);
344 ID3DXFont_Release(font);
346 hr = D3DXCreateFontA(NULL, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", &font);
347 ok(hr == D3DERR_INVALIDCALL, "D3DXCreateFont returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
349 hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", NULL);
350 ok(hr == D3DERR_INVALIDCALL, "D3DXCreateFont returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
352 hr = D3DXCreateFontA(NULL, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", NULL);
353 ok(hr == D3DERR_INVALIDCALL, "D3DXCreateFont returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
356 /* D3DXCreateFontIndirect */
357 desc.Height = 12;
358 desc.Width = 0;
359 desc.Weight = FW_DONTCARE;
360 desc.MipLevels = 0;
361 desc.Italic = FALSE;
362 desc.CharSet = DEFAULT_CHARSET;
363 desc.OutputPrecision = OUT_DEFAULT_PRECIS;
364 desc.Quality = DEFAULT_QUALITY;
365 desc.PitchAndFamily = DEFAULT_PITCH;
366 strcpy(desc.FaceName, "Arial");
367 hr = D3DXCreateFontIndirectA(device, &desc, &font);
368 ok(hr == D3D_OK, "D3DXCreateFontIndirect returned %#x, expected %#x\n", hr, D3D_OK);
369 ID3DXFont_Release(font);
371 hr = D3DXCreateFontIndirectA(NULL, &desc, &font);
372 ok(hr == D3DERR_INVALIDCALL, "D3DXCreateFontIndirect returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
374 hr = D3DXCreateFontIndirectA(device, NULL, &font);
375 ok(hr == D3DERR_INVALIDCALL, "D3DXCreateFontIndirect returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
377 hr = D3DXCreateFontIndirectA(device, &desc, NULL);
378 ok(hr == D3DERR_INVALIDCALL, "D3DXCreateFontIndirect returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
381 /* ID3DXFont_GetDevice */
382 hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", &font);
383 if(SUCCEEDED(hr)) {
384 IDirect3DDevice9 *bufdev;
386 hr = ID3DXFont_GetDevice(font, NULL);
387 ok(hr == D3DERR_INVALIDCALL, "ID3DXFont_GetDevice returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
389 ref = get_ref((IUnknown*)device);
390 hr = ID3DXFont_GetDevice(font, &bufdev);
391 ok(hr == D3D_OK, "ID3DXFont_GetDevice returned %#x, expected %#x\n", hr, D3D_OK);
392 check_release((IUnknown*)bufdev, ref);
394 ID3DXFont_Release(font);
395 } else skip("Failed to create a ID3DXFont object\n");
398 /* ID3DXFont_GetDesc */
399 hr = D3DXCreateFontA(device, 12, 8, FW_BOLD, 2, TRUE, ANSI_CHARSET, OUT_RASTER_PRECIS, ANTIALIASED_QUALITY, VARIABLE_PITCH, "Arial", &font);
400 if(SUCCEEDED(hr)) {
401 hr = ID3DXFont_GetDescA(font, NULL);
402 ok(hr == D3DERR_INVALIDCALL, "ID3DXFont_GetDevice returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
404 hr = ID3DXFont_GetDescA(font, &desc);
405 ok(hr == D3D_OK, "ID3DXFont_GetDevice returned %#x, expected %#x\n", hr, D3D_OK);
407 ok(desc.Height == 12, "ID3DXFont_GetDesc returned font height %d, expected %d\n", desc.Height, 12);
408 ok(desc.Width == 8, "ID3DXFont_GetDesc returned font width %d, expected %d\n", desc.Width, 8);
409 ok(desc.Weight == FW_BOLD, "ID3DXFont_GetDesc returned font weight %d, expected %d\n", desc.Weight, FW_BOLD);
410 ok(desc.MipLevels == 2, "ID3DXFont_GetDesc returned font miplevels %d, expected %d\n", desc.MipLevels, 2);
411 ok(desc.Italic == TRUE, "ID3DXFont_GetDesc says Italic was %d, but Italic should be %d\n", desc.Italic, TRUE);
412 ok(desc.CharSet == ANSI_CHARSET, "ID3DXFont_GetDesc returned font charset %d, expected %d\n", desc.CharSet, ANSI_CHARSET);
413 ok(desc.OutputPrecision == OUT_RASTER_PRECIS, "ID3DXFont_GetDesc returned an output precision of %d, expected %d\n", desc.OutputPrecision, OUT_RASTER_PRECIS);
414 ok(desc.Quality == ANTIALIASED_QUALITY, "ID3DXFont_GetDesc returned font quality %d, expected %d\n", desc.Quality, ANTIALIASED_QUALITY);
415 ok(desc.PitchAndFamily == VARIABLE_PITCH, "ID3DXFont_GetDesc returned pitch and family %d, expected %d\n", desc.PitchAndFamily, VARIABLE_PITCH);
416 ok(strcmp(desc.FaceName, "Arial") == 0, "ID3DXFont_GetDesc returned facename \"%s\", expected \"%s\"\n", desc.FaceName, "Arial");
418 ID3DXFont_Release(font);
419 } else skip("Failed to create a ID3DXFont object\n");
422 /* ID3DXFont_GetDC + ID3DXFont_GetTextMetrics */
423 hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", &font);
424 if(SUCCEEDED(hr)) {
425 HDC hdc;
427 hdc = ID3DXFont_GetDC(font);
428 ok(hdc != NULL, "ID3DXFont_GetDC returned an invalid handle\n");
429 if(hdc) {
430 TEXTMETRICA metrics, expmetrics;
431 BOOL ret;
433 ret = ID3DXFont_GetTextMetricsA(font, &metrics);
434 ok(ret, "ID3DXFont_GetTextMetricsA failed\n");
435 ret = GetTextMetricsA(hdc, &expmetrics);
436 ok(ret, "GetTextMetricsA failed\n");
438 ok(metrics.tmHeight == expmetrics.tmHeight, "Returned height %d, expected %d\n", metrics.tmHeight, expmetrics.tmHeight);
439 ok(metrics.tmAscent == expmetrics.tmAscent, "Returned ascent %d, expected %d\n", metrics.tmAscent, expmetrics.tmAscent);
440 ok(metrics.tmDescent == expmetrics.tmDescent, "Returned descent %d, expected %d\n", metrics.tmDescent, expmetrics.tmDescent);
441 ok(metrics.tmInternalLeading == expmetrics.tmInternalLeading, "Returned internal leading %d, expected %d\n", metrics.tmInternalLeading, expmetrics.tmInternalLeading);
442 ok(metrics.tmExternalLeading == expmetrics.tmExternalLeading, "Returned external leading %d, expected %d\n", metrics.tmExternalLeading, expmetrics.tmExternalLeading);
443 ok(metrics.tmAveCharWidth == expmetrics.tmAveCharWidth, "Returned average char width %d, expected %d\n", metrics.tmAveCharWidth, expmetrics.tmAveCharWidth);
444 ok(metrics.tmMaxCharWidth == expmetrics.tmMaxCharWidth, "Returned maximum char width %d, expected %d\n", metrics.tmMaxCharWidth, expmetrics.tmMaxCharWidth);
445 ok(metrics.tmWeight == expmetrics.tmWeight, "Returned weight %d, expected %d\n", metrics.tmWeight, expmetrics.tmWeight);
446 ok(metrics.tmOverhang == expmetrics.tmOverhang, "Returned overhang %d, expected %d\n", metrics.tmOverhang, expmetrics.tmOverhang);
447 ok(metrics.tmDigitizedAspectX == expmetrics.tmDigitizedAspectX, "Returned digitized x aspect %d, expected %d\n", metrics.tmDigitizedAspectX, expmetrics.tmDigitizedAspectX);
448 ok(metrics.tmDigitizedAspectY == expmetrics.tmDigitizedAspectY, "Returned digitized y aspect %d, expected %d\n", metrics.tmDigitizedAspectY, expmetrics.tmDigitizedAspectY);
449 ok(metrics.tmFirstChar == expmetrics.tmFirstChar, "Returned first char %d, expected %d\n", metrics.tmFirstChar, expmetrics.tmFirstChar);
450 ok(metrics.tmLastChar == expmetrics.tmLastChar, "Returned last char %d, expected %d\n", metrics.tmLastChar, expmetrics.tmLastChar);
451 ok(metrics.tmDefaultChar == expmetrics.tmDefaultChar, "Returned default char %d, expected %d\n", metrics.tmDefaultChar, expmetrics.tmDefaultChar);
452 ok(metrics.tmBreakChar == expmetrics.tmBreakChar, "Returned break char %d, expected %d\n", metrics.tmBreakChar, expmetrics.tmBreakChar);
453 ok(metrics.tmItalic == expmetrics.tmItalic, "Returned italic %d, expected %d\n", metrics.tmItalic, expmetrics.tmItalic);
454 ok(metrics.tmUnderlined == expmetrics.tmUnderlined, "Returned underlined %d, expected %d\n", metrics.tmUnderlined, expmetrics.tmUnderlined);
455 ok(metrics.tmStruckOut == expmetrics.tmStruckOut, "Returned struck out %d, expected %d\n", metrics.tmStruckOut, expmetrics.tmStruckOut);
456 ok(metrics.tmPitchAndFamily == expmetrics.tmPitchAndFamily, "Returned pitch and family %d, expected %d\n", metrics.tmPitchAndFamily, expmetrics.tmPitchAndFamily);
457 ok(metrics.tmCharSet == expmetrics.tmCharSet, "Returned charset %d, expected %d\n", metrics.tmCharSet, expmetrics.tmCharSet);
459 ID3DXFont_Release(font);
460 } else skip("Failed to create a ID3DXFont object\n");
463 /* ID3DXFont_PreloadText */
464 hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", &font);
465 if(SUCCEEDED(hr)) {
466 const WCHAR testW[] = {'t','e','s','t',0};
468 todo_wine {
469 hr = ID3DXFont_PreloadTextA(font, NULL, -1);
470 ok(hr == D3DERR_INVALIDCALL, "ID3DXFont_PreloadTextA returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
471 hr = ID3DXFont_PreloadTextA(font, NULL, 0);
472 ok(hr == D3D_OK, "ID3DXFont_PreloadTextA returned %#x, expected %#x\n", hr, D3D_OK);
473 hr = ID3DXFont_PreloadTextA(font, NULL, 1);
474 ok(hr == D3DERR_INVALIDCALL, "ID3DXFont_PreloadTextA returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
475 hr = ID3DXFont_PreloadTextA(font, "test", -1);
476 ok(hr == D3D_OK, "ID3DXFont_PreloadTextA returned %#x, expected %#x\n", hr, D3D_OK);
478 hr = ID3DXFont_PreloadTextW(font, NULL, -1);
479 ok(hr == D3DERR_INVALIDCALL, "ID3DXFont_PreloadTextW returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
480 hr = ID3DXFont_PreloadTextW(font, NULL, 0);
481 ok(hr == D3D_OK, "ID3DXFont_PreloadTextW returned %#x, expected %#x\n", hr, D3D_OK);
482 hr = ID3DXFont_PreloadTextW(font, NULL, 1);
483 ok(hr == D3DERR_INVALIDCALL, "ID3DXFont_PreloadTextW returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
484 hr = ID3DXFont_PreloadTextW(font, testW, -1);
485 ok(hr == D3D_OK, "ID3DXFont_PreloadTextW returned %#x, expected %#x\n", hr, D3D_OK);
488 check_release((IUnknown*)font, 0);
489 } else skip("Failed to create a ID3DXFont object\n");
492 /* ID3DXFont_GetGlyphData, ID3DXFont_PreloadGlyphs, ID3DXFont_PreloadCharacters */
493 hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", &font);
494 if(SUCCEEDED(hr)) {
495 char c;
496 HDC hdc;
497 DWORD ret;
498 HRESULT hr;
499 RECT blackbox;
500 POINT cellinc;
501 IDirect3DTexture9 *texture;
503 hdc = ID3DXFont_GetDC(font);
505 todo_wine {
506 hr = ID3DXFont_GetGlyphData(font, 0, NULL, &blackbox, &cellinc);
507 ok(hr == D3D_OK, "ID3DXFont_GetGlyphData returned %#x, expected %#x\n", hr, D3D_OK);
508 hr = ID3DXFont_GetGlyphData(font, 0, &texture, NULL, &cellinc);
509 if(SUCCEEDED(hr)) check_release((IUnknown*)texture, 1);
510 ok(hr == D3D_OK, "ID3DXFont_GetGlyphData returned %#x, expected %#x\n", hr, D3D_OK);
511 hr = ID3DXFont_GetGlyphData(font, 0, &texture, &blackbox, NULL);
512 if(SUCCEEDED(hr)) check_release((IUnknown*)texture, 1);
513 ok(hr == D3D_OK, "ID3DXFont_GetGlyphData returned %#x, expected %#x\n", hr, D3D_OK);
515 hr = ID3DXFont_PreloadCharacters(font, 'b', 'a');
516 ok(hr == D3D_OK, "ID3DXFont_PreloadCharacters returned %#x, expected %#x\n", hr, D3D_OK);
517 hr = ID3DXFont_PreloadGlyphs(font, 1, 0);
518 todo_wine ok(hr == D3D_OK, "ID3DXFont_PreloadGlyphs returned %#x, expected %#x\n", hr, D3D_OK);
520 hr = ID3DXFont_PreloadCharacters(font, 'a', 'a');
521 ok(hr == D3D_OK, "ID3DXFont_PreloadCharacters returned %#x, expected %#x\n", hr, D3D_OK);
523 for(c = 'b'; c <= 'z'; c++) {
524 WORD glyph;
526 ret = GetGlyphIndicesA(hdc, &c, 1, &glyph, 0);
527 ok(ret != GDI_ERROR, "GetGlyphIndicesA failed\n");
529 hr = ID3DXFont_GetGlyphData(font, glyph, &texture, &blackbox, &cellinc);
530 todo_wine ok(hr == D3D_OK, "ID3DXFont_GetGlyphData returned %#x, expected %#x\n", hr, D3D_OK);
531 if(SUCCEEDED(hr)) {
532 DWORD levels;
533 D3DSURFACE_DESC desc;
535 levels = IDirect3DTexture9_GetLevelCount(texture);
536 ok(levels == 5, "Got levels %u, expected %u\n", levels, 5);
537 hr = IDirect3DTexture9_GetLevelDesc(texture, 0, &desc);
538 ok(hr == D3D_OK, "IDirect3DTexture9_GetLevelDesc failed\n");
539 ok(desc.Format == D3DFMT_A8R8G8B8, "Got format %#x, expected %#x\n", desc.Format, D3DFMT_A8R8G8B8);
540 ok(desc.Usage == 0, "Got usage %#x, expected %#x\n", desc.Usage, 0);
541 ok(desc.Width == 256, "Got width %u, expected %u\n", desc.Width, 256);
542 ok(desc.Height == 256, "Got height %u, expected %u\n", desc.Height, 256);
543 ok(desc.Pool == D3DPOOL_MANAGED, "Got pool %u, expected %u\n", desc.Pool, D3DPOOL_MANAGED);
545 check_release((IUnknown*)texture, 1);
549 hr = ID3DXFont_PreloadCharacters(font, 'a', 'z');
550 ok(hr == D3D_OK, "ID3DXFont_PreloadCharacters returned %#x, expected %#x\n", hr, D3D_OK);
552 check_release((IUnknown*)font, 0);
553 } else skip("Failed to create a ID3DXFont object\n");
555 for(i = 0; i < sizeof(texture_tests) / sizeof(texture_tests[0]); i++) {
556 HDC hdc;
557 DWORD ret;
558 HRESULT hr;
559 WORD glyph;
560 char c = 'a';
561 IDirect3DTexture9 *texture;
563 hr = D3DXCreateFontA(device, texture_tests[i].font_height, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", &font);
564 if(FAILED(hr)) {
565 skip("Failed to create a ID3DXFont object\n");
566 continue;
569 hdc = ID3DXFont_GetDC(font);
571 ret = GetGlyphIndicesA(hdc, &c, 1, &glyph, 0);
572 ok(ret != GDI_ERROR, "GetGlyphIndicesA failed\n");
574 hr = ID3DXFont_GetGlyphData(font, glyph, &texture, NULL, NULL);
575 todo_wine ok(hr == D3D_OK, "ID3DXFont_GetGlyphData returned %#x, expected %#x\n", hr, D3D_OK);
576 if(SUCCEEDED(hr)) {
577 DWORD levels;
578 D3DSURFACE_DESC desc;
580 levels = IDirect3DTexture9_GetLevelCount(texture);
581 ok(levels == texture_tests[i].expected_levels, "Got levels %u, expected %u\n", levels, texture_tests[i].expected_levels);
582 hr = IDirect3DTexture9_GetLevelDesc(texture, 0, &desc);
583 ok(hr == D3D_OK, "IDirect3DTexture9_GetLevelDesc failed\n");
584 ok(desc.Format == D3DFMT_A8R8G8B8, "Got format %#x, expected %#x\n", desc.Format, D3DFMT_A8R8G8B8);
585 ok(desc.Usage == 0, "Got usage %#x, expected %#x\n", desc.Usage, 0);
586 ok(desc.Width == texture_tests[i].expected_size, "Got width %u, expected %u\n", desc.Width, texture_tests[i].expected_size);
587 ok(desc.Height == texture_tests[i].expected_size, "Got height %u, expected %u\n", desc.Height, texture_tests[i].expected_size);
588 ok(desc.Pool == D3DPOOL_MANAGED, "Got pool %u, expected %u\n", desc.Pool, D3DPOOL_MANAGED);
590 IDirect3DTexture9_Release(texture);
592 ID3DXFont_Release(font);
596 static void test_D3DXCreateRenderToSurface(IDirect3DDevice9 *device)
598 int i;
599 HRESULT hr;
600 ULONG ref_count;
601 D3DXRTS_DESC desc;
602 ID3DXRenderToSurface *render = (void *)0xdeadbeef;
603 static const D3DXRTS_DESC tests[] =
605 { 0, 256, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN },
606 { 256, 0, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN },
607 { 256, 0, D3DFMT_A8R8G8B8, FALSE, D3DFMT_D24S8 },
608 { 256, 256, D3DFMT_UNKNOWN, FALSE, D3DFMT_R8G8B8 },
609 { 0, 0, D3DFMT_UNKNOWN, FALSE, D3DFMT_UNKNOWN },
610 { -1, -1, MAKEFOURCC('B','A','D','F'), TRUE, MAKEFOURCC('B','A','D','F') }
613 hr = D3DXCreateRenderToSurface(NULL /* device */, 256, 256, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN, &render);
614 ok(hr == D3DERR_INVALIDCALL, "D3DXCreateRenderToSurface returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
615 ok(render == (void *)0xdeadbeef, "Got %p, expected %p\n", render, (void *)0xdeadbeef);
617 hr = D3DXCreateRenderToSurface(device, 256, 256, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN, NULL /* out */);
618 ok(hr == D3DERR_INVALIDCALL, "D3DXCreateRenderToSurface returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
620 for (i = 0; i < sizeof(tests) / sizeof(tests[0]); i++)
622 hr = D3DXCreateRenderToSurface(device, tests[i].Width, tests[i].Height, tests[i].Format, tests[i].DepthStencil,
623 tests[i].DepthStencilFormat, &render);
624 ok(hr == D3D_OK, "%d: D3DXCreateRenderToSurface returned %#x, expected %#x\n", i, hr, D3D_OK);
625 if (SUCCEEDED(hr))
627 hr = ID3DXRenderToSurface_GetDesc(render, &desc);
628 ok(hr == D3D_OK, "%d: GetDesc failed %#x\n", i, hr);
629 if (SUCCEEDED(hr))
631 ok(desc.Width == tests[i].Width, "%d: Got width %u, expected %u\n", i, desc.Width, tests[i].Width);
632 ok(desc.Height == tests[i].Height, "%d: Got height %u, expected %u\n", i, desc.Height, tests[i].Height);
633 ok(desc.Format == tests[i].Format, "%d: Got format %#x, expected %#x\n", i, desc.Format, tests[i].Format);
634 ok(desc.DepthStencil == tests[i].DepthStencil, "%d: Got depth stencil %d, expected %d\n",
635 i, desc.DepthStencil, tests[i].DepthStencil);
636 ok(desc.DepthStencilFormat == tests[i].DepthStencilFormat, "%d: Got depth stencil format %#x, expected %#x\n",
637 i, desc.DepthStencilFormat, tests[i].DepthStencilFormat);
639 ID3DXRenderToSurface_Release(render);
643 /* check device ref count */
644 ref_count = get_ref((IUnknown *)device);
645 hr = D3DXCreateRenderToSurface(device, 0, 0, D3DFMT_UNKNOWN, FALSE, D3DFMT_UNKNOWN, &render);
646 check_ref((IUnknown *)device, ref_count + 1);
647 if (SUCCEEDED(hr)) ID3DXRenderToSurface_Release(render);
650 /* runs a set of tests for the ID3DXRenderToSurface interface created with given parameters */
651 static void check_ID3DXRenderToSurface(IDirect3DDevice9 *device, UINT width, UINT height, D3DFORMAT format,
652 BOOL depth_stencil, D3DFORMAT depth_stencil_format, BOOL render_target)
654 HRESULT hr;
655 D3DFORMAT fmt;
656 HRESULT expected_value;
657 IDirect3DSurface9 *surface;
658 ID3DXRenderToSurface *render;
659 D3DVIEWPORT9 viewport = { 0, 0, width, height, 0.0, 1.0 };
661 hr = D3DXCreateRenderToSurface(device, width, height, format, depth_stencil, depth_stencil_format, &render);
662 if (FAILED(hr))
664 skip("Failed to create ID3DXRenderToSurface\n");
665 return;
668 if (render_target)
669 hr = IDirect3DDevice9_CreateRenderTarget(device, width, height, format, D3DMULTISAMPLE_NONE, 0, FALSE, &surface, NULL);
670 else
671 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, width, height, format, D3DPOOL_DEFAULT, &surface, NULL);
672 if (FAILED(hr))
674 skip("Failed to create surface\n");
675 ID3DXRenderToSurface_Release(render);
676 return;
679 /* viewport */
680 hr = ID3DXRenderToSurface_BeginScene(render, surface, &viewport);
681 ok(hr == D3D_OK, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3D_OK);
682 check_ref((IUnknown *)surface, 2);
683 if (SUCCEEDED(hr)) ID3DXRenderToSurface_EndScene(render, D3DX_FILTER_NONE);
685 /* invalid viewport */
686 viewport.Width = 2 * width;
687 hr = ID3DXRenderToSurface_BeginScene(render, surface, &viewport);
688 ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
690 viewport.X = width / 2;
691 viewport.Width = width;
692 hr = ID3DXRenderToSurface_BeginScene(render, surface, &viewport);
693 ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
695 viewport.X = width;
696 viewport.Width = width;
697 hr = ID3DXRenderToSurface_BeginScene(render, surface, &viewport);
698 ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
700 /* rendering to a part of a surface is only allowed for render target surfaces */
701 expected_value = render_target ? D3D_OK : D3DERR_INVALIDCALL;
703 viewport.X = 0;
704 viewport.Width = width / 2;
705 hr = ID3DXRenderToSurface_BeginScene(render, surface, &viewport);
706 ok(hr == expected_value, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, expected_value);
707 if (SUCCEEDED(hr)) ID3DXRenderToSurface_EndScene(render, D3DX_FILTER_NONE);
709 viewport.X = width / 2;
710 viewport.Width = width - width / 2;
711 hr = ID3DXRenderToSurface_BeginScene(render, surface, &viewport);
712 ok(hr == expected_value, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, expected_value);
713 if (SUCCEEDED(hr)) ID3DXRenderToSurface_EndScene(render, D3DX_FILTER_NONE);
715 check_release((IUnknown *)surface, 0);
717 /* surfaces with different sizes */
718 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, width / 2, width / 2, format, D3DPOOL_DEFAULT, &surface, NULL);
719 if (FAILED(hr))
721 skip("Failed to create surface\n");
722 ID3DXRenderToSurface_Release(render);
723 return;
725 hr = ID3DXRenderToSurface_BeginScene(render, surface, NULL);
726 ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
727 check_release((IUnknown *)surface, 0);
729 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 2 * width, 2 * height, format, D3DPOOL_DEFAULT, &surface, NULL);
730 if (FAILED(hr))
732 skip("Failed to create surface\n");
733 ID3DXRenderToSurface_Release(render);
734 return;
736 hr = ID3DXRenderToSurface_BeginScene(render, surface, NULL);
737 ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
738 viewport.X = 0;
739 viewport.Y = 0;
740 viewport.Width = width;
741 viewport.Height = height;
742 hr = ID3DXRenderToSurface_BeginScene(render, surface, &viewport);
743 ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
744 check_release((IUnknown *)surface, 0);
746 /* surfaces with different formats */
747 for (fmt = D3DFMT_A8R8G8B8; fmt <= D3DFMT_X8R8G8B8; fmt++)
749 HRESULT expected_result = (fmt != format) ? D3DERR_INVALIDCALL : D3D_OK;
751 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, width, height, fmt, D3DPOOL_DEFAULT, &surface, NULL);
752 if (FAILED(hr))
754 skip("Failed to create surface\n");
755 continue;
758 hr = ID3DXRenderToSurface_BeginScene(render, surface, NULL);
759 ok(hr == expected_result, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, expected_result);
761 if (SUCCEEDED(hr)) ID3DXRenderToSurface_EndScene(render, D3DX_FILTER_NONE);
762 check_release((IUnknown *)surface, 0);
765 check_release((IUnknown *)render, 0);
768 struct device_state
770 IDirect3DSurface9 *render_target;
771 IDirect3DSurface9 *depth_stencil;
772 D3DVIEWPORT9 viewport;
775 static void release_device_state(struct device_state *state)
777 if (state->render_target) IDirect3DSurface9_Release(state->render_target);
778 if (state->depth_stencil) IDirect3DSurface9_Release(state->depth_stencil);
779 memset(state, 0, sizeof(*state));
782 static HRESULT retrieve_device_state(IDirect3DDevice9 *device, struct device_state *state)
784 HRESULT hr;
786 memset(state, 0, sizeof(*state));
788 hr = IDirect3DDevice9_GetRenderTarget(device, 0, &state->render_target);
789 if (FAILED(hr)) goto cleanup;
791 hr = IDirect3DDevice9_GetDepthStencilSurface(device, &state->depth_stencil);
792 if (hr == D3DERR_NOTFOUND)
793 state->depth_stencil = NULL;
794 else if (FAILED(hr))
795 goto cleanup;
797 hr = IDirect3DDevice9_GetViewport(device, &state->viewport);
798 if (SUCCEEDED(hr)) return hr;
800 cleanup:
801 release_device_state(state);
802 return hr;
805 static HRESULT apply_device_state(IDirect3DDevice9 *device, struct device_state *state)
807 HRESULT hr;
808 HRESULT status = D3D_OK;
810 hr = IDirect3DDevice9_SetRenderTarget(device, 0, state->render_target);
811 if (FAILED(hr)) status = hr;
813 hr = IDirect3DDevice9_SetDepthStencilSurface(device, state->depth_stencil);
814 if (FAILED(hr)) status = hr;
816 hr = IDirect3DDevice9_SetViewport(device, &state->viewport);
817 if (FAILED(hr)) status = hr;
819 return status;
822 static void compare_device_state(struct device_state *state1, struct device_state *state2, BOOL equal)
824 BOOL cmp;
825 const char *message = equal ? "differs" : "is the same";
827 cmp = state1->render_target == state2->render_target;
828 ok(equal ? cmp : !cmp, "Render target %s %p, %p\n", message, state1->render_target, state2->render_target);
830 cmp = state1->depth_stencil == state2->depth_stencil;
831 ok(equal ? cmp : !cmp, "Depth stencil surface %s %p, %p\n", message, state1->depth_stencil, state2->depth_stencil);
833 cmp = state1->viewport.X == state2->viewport.X && state1->viewport.Y == state2->viewport.Y
834 && state1->viewport.Width == state2->viewport.Width && state1->viewport.Height == state2->viewport.Height;
835 ok(equal ? cmp : !cmp, "Viewport %s (%u, %u, %u, %u), (%u, %u, %u, %u)\n", message,
836 state1->viewport.X, state1->viewport.Y, state1->viewport.Width, state1->viewport.Height,
837 state2->viewport.X, state2->viewport.Y, state2->viewport.Width, state2->viewport.Height);
840 static void test_ID3DXRenderToSurface_device_state(IDirect3DDevice9 *device)
842 HRESULT hr;
843 IDirect3DSurface9 *surface = NULL;
844 ID3DXRenderToSurface *render = NULL;
845 struct device_state pre_state;
846 struct device_state current_state;
847 IDirect3DSurface9 *depth_stencil_surface;
849 /* make sure there is a depth stencil surface present */
850 hr = IDirect3DDevice9_GetDepthStencilSurface(device, &depth_stencil_surface);
851 if (SUCCEEDED(hr))
853 IDirect3DSurface9_Release(depth_stencil_surface);
854 depth_stencil_surface = NULL;
856 else if (hr == D3DERR_NOTFOUND)
858 hr = IDirect3DDevice9_CreateDepthStencilSurface(device, 256, 256, D3DFMT_D24X8,
859 D3DMULTISAMPLE_NONE, 0, TRUE, &depth_stencil_surface, NULL);
860 if (SUCCEEDED(hr)) IDirect3DDevice9_SetDepthStencilSurface(device, depth_stencil_surface);
863 if (FAILED(hr))
865 skip("Failed to create depth stencil surface\n");
866 return;
869 hr = IDirect3DDevice9_CreateRenderTarget(device, 256, 256, D3DFMT_A8R8G8B8, D3DMULTISAMPLE_NONE, 0,
870 FALSE, &surface, NULL);
871 if (FAILED(hr))
873 skip("Failed to create render target\n");
874 goto cleanup;
877 hr = retrieve_device_state(device, &pre_state);
878 ok(SUCCEEDED(hr), "Failed to retrieve device state\n");
880 hr = D3DXCreateRenderToSurface(device, 256, 256, D3DFMT_A8R8G8B8, TRUE, D3DFMT_D24X8, &render);
881 ok(hr == D3D_OK, "D3DXCreateRenderToSurface returned %#x, expected %#x\n", hr, D3D_OK);
882 if (SUCCEEDED(hr))
884 hr = ID3DXRenderToSurface_BeginScene(render, surface, NULL);
885 ok(hr == D3D_OK, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3D_OK);
887 hr = retrieve_device_state(device, &current_state);
888 ok(SUCCEEDED(hr), "Failed to retrieve device state\n");
889 compare_device_state(&current_state, &pre_state, FALSE);
890 release_device_state(&current_state);
892 hr = ID3DXRenderToSurface_EndScene(render, D3DX_FILTER_NONE);
893 ok(hr == D3D_OK, "ID3DXRenderToSurface::EndScene returned %#x, expected %#x\n", hr, D3D_OK);
895 hr = retrieve_device_state(device, &current_state);
896 ok(SUCCEEDED(hr), "Failed to retrieve device state\n");
897 compare_device_state(&current_state, &pre_state, TRUE);
898 release_device_state(&current_state);
900 check_release((IUnknown *)render, 0);
903 hr = D3DXCreateRenderToSurface(device, 256, 256, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN, &render);
904 if (SUCCEEDED(hr))
906 hr = ID3DXRenderToSurface_BeginScene(render, surface, NULL);
907 ok(hr == D3D_OK, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3D_OK);
909 hr = retrieve_device_state(device, &current_state);
910 ok(SUCCEEDED(hr), "Failed to retrieve device state\n");
911 compare_device_state(&current_state, &pre_state, FALSE);
912 release_device_state(&current_state);
914 hr = ID3DXRenderToSurface_EndScene(render, D3DX_FILTER_NONE);
915 ok(hr == D3D_OK, "ID3DXRenderToSurface::EndScene returned %#x, expected %#x\n", hr, D3D_OK);
917 hr = retrieve_device_state(device, &current_state);
918 ok(SUCCEEDED(hr), "Failed to retrieve device state\n");
919 compare_device_state(&current_state, &pre_state, TRUE);
920 release_device_state(&current_state);
922 hr = ID3DXRenderToSurface_BeginScene(render, surface, NULL);
923 ok(hr == D3D_OK, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3D_OK);
925 hr = retrieve_device_state(device, &current_state);
926 ok(SUCCEEDED(hr), "Failed to retrieve device state\n");
927 compare_device_state(&current_state, &pre_state, FALSE);
928 release_device_state(&current_state);
930 check_release((IUnknown *)render, 0);
932 /* if EndScene isn't called, the device state isn't restored */
933 hr = retrieve_device_state(device, &current_state);
934 ok(SUCCEEDED(hr), "Failed to retrieve device state\n");
935 compare_device_state(&current_state, &pre_state, FALSE);
936 release_device_state(&current_state);
938 hr = apply_device_state(device, &pre_state);
939 ok(SUCCEEDED(hr), "Failed to restore previous device state\n");
941 IDirect3DDevice9_EndScene(device);
944 release_device_state(&pre_state);
946 cleanup:
947 if (depth_stencil_surface)
949 IDirect3DDevice9_SetDepthStencilSurface(device, NULL);
950 IDirect3DSurface9_Release(depth_stencil_surface);
953 if (surface) check_release((IUnknown *)surface, 0);
956 static void test_ID3DXRenderToSurface(IDirect3DDevice9 *device)
958 int i;
959 HRESULT hr;
960 ULONG ref_count;
961 IDirect3DDevice9 *out_device;
962 ID3DXRenderToSurface *render;
963 IDirect3DSurface9 *surface;
964 D3DVIEWPORT9 viewport = { 0, 0, 256, 256, 0.0, 1.0 };
965 D3DXRTS_DESC tests[] = {
966 { 256, 256, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN },
967 { 256, 256, D3DFMT_A8R8G8B8, TRUE, D3DFMT_D24S8 },
968 { 256, 256, D3DFMT_A8R8G8B8, TRUE, D3DFMT_D24X8 },
969 { 512, 512, D3DFMT_X8R8G8B8, FALSE, D3DFMT_X8R8G8B8 },
970 { 1024, 1024, D3DFMT_X8R8G8B8, TRUE, D3DFMT_D24S8 }
973 hr = D3DXCreateRenderToSurface(device, 256, 256, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN, &render);
974 ok(hr == D3D_OK, "D3DXCreateRenderToSurface returned %#x, expected %#x\n", hr, D3D_OK);
975 if (FAILED(hr)) return;
977 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 256, 256, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &surface, NULL);
978 if (SUCCEEDED(hr))
980 ID3DXRenderToSurface *render_surface;
982 /* GetDevice */
983 hr = ID3DXRenderToSurface_GetDevice(render, NULL /* device */);
984 ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::GetDevice returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
986 ref_count = get_ref((IUnknown *)device);
987 hr = ID3DXRenderToSurface_GetDevice(render, &out_device);
988 ok(hr == D3D_OK, "ID3DXRenderToSurface::GetDevice returned %#x, expected %#x\n", hr, D3D_OK);
989 check_release((IUnknown *)out_device, ref_count);
991 /* BeginScene and EndScene */
992 hr = ID3DXRenderToSurface_EndScene(render, D3DX_FILTER_NONE);
993 ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::EndScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
995 hr = ID3DXRenderToSurface_BeginScene(render, NULL /* surface */, &viewport);
996 ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
998 ref_count = get_ref((IUnknown *)surface);
999 hr = ID3DXRenderToSurface_BeginScene(render, surface, NULL);
1000 ok(hr == D3D_OK, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3D_OK);
1001 if (SUCCEEDED(hr))
1003 check_ref((IUnknown *)surface, ref_count + 1);
1005 hr = ID3DXRenderToSurface_BeginScene(render, surface, NULL);
1006 ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
1008 hr = ID3DXRenderToSurface_EndScene(render, D3DX_FILTER_NONE);
1009 ok(hr == D3D_OK, "ID3DXRenderToSurface::EndScene returned %#x, expected %#x\n", hr, D3D_OK);
1011 check_ref((IUnknown *)surface, ref_count);
1014 /* error handling is deferred to BeginScene */
1015 hr = D3DXCreateRenderToSurface(device, 256, 256, D3DFMT_A8R8G8B8, TRUE, D3DFMT_UNKNOWN, &render_surface);
1016 ok(hr == D3D_OK, "D3DXCreateRenderToSurface returned %#x, expected %#x\n", hr, D3D_OK);
1017 hr = ID3DXRenderToSurface_BeginScene(render_surface, surface, NULL);
1018 ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
1019 check_release((IUnknown *)render_surface, 0);
1021 check_release((IUnknown *)surface, 0);
1023 else skip("Failed to create surface\n");
1025 check_release((IUnknown *)render, 0);
1027 for (i = 0; i < sizeof(tests) / sizeof(tests[0]); i++)
1029 check_ID3DXRenderToSurface(device, tests[i].Width, tests[i].Height, tests[i].Format, tests[i].DepthStencil, tests[i].DepthStencilFormat, TRUE);
1030 check_ID3DXRenderToSurface(device, tests[i].Width, tests[i].Height, tests[i].Format, tests[i].DepthStencil, tests[i].DepthStencilFormat, FALSE);
1033 test_ID3DXRenderToSurface_device_state(device);
1036 static void test_D3DXCreateRenderToEnvMap(IDirect3DDevice9 *device)
1038 int i;
1039 HRESULT hr;
1040 ULONG ref_count;
1041 D3DXRTE_DESC desc;
1042 ID3DXRenderToEnvMap *render;
1043 static const struct {
1044 D3DXRTE_DESC parameters;
1045 D3DXRTE_DESC expected_values;
1046 } tests[] = {
1047 { { 0, 0, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN }, { 1, 1, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN } },
1048 { { 256, 0, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN }, { 256, 9, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN } },
1049 { { 256, 4, D3DFMT_A8R8G8B8, FALSE, D3DFMT_D24S8 }, { 256, 4, D3DFMT_A8R8G8B8, FALSE, D3DFMT_D24S8 } },
1050 { { 256, 256, D3DFMT_UNKNOWN, FALSE, D3DFMT_R8G8B8 }, { 256, 9, D3DFMT_A8R8G8B8, FALSE, D3DFMT_R8G8B8 } },
1051 { { -1, -1, D3DFMT_A8R8G8B8, TRUE, D3DFMT_DXT1 }, { 256, 9, D3DFMT_A8R8G8B8, TRUE, D3DFMT_DXT1 } },
1052 { { 256, 1, D3DFMT_X8R8G8B8, TRUE, D3DFMT_UNKNOWN }, { 256, 1, D3DFMT_X8R8G8B8, TRUE, D3DFMT_UNKNOWN } }
1055 for (i = 0; i < sizeof(tests) / sizeof(tests[0]); i++)
1057 const D3DXRTE_DESC *parameters = &tests[i].parameters;
1058 const D3DXRTE_DESC *expected = &tests[i].expected_values;
1059 hr = D3DXCreateRenderToEnvMap(device, parameters->Size, parameters->MipLevels, parameters->Format,
1060 parameters->DepthStencil, parameters->DepthStencilFormat, &render);
1061 ok(hr == D3D_OK, "%d: D3DXCreateRenderToEnvMap returned %#x, expected %#x\n", i, hr, D3D_OK);
1062 if (SUCCEEDED(hr))
1064 hr = ID3DXRenderToEnvMap_GetDesc(render, &desc);
1065 ok(hr == D3D_OK, "%d: GetDesc failed %#x\n", i, hr);
1066 if (SUCCEEDED(hr))
1068 ok(desc.Size == expected->Size, "%d: Got size %u, expected %u\n", i, desc.Size, expected->Size);
1069 ok(desc.MipLevels == expected->MipLevels, "%d: Got miplevels %u, expected %u\n", i, desc.MipLevels, expected->MipLevels);
1070 ok(desc.Format == expected->Format, "%d: Got format %#x, expected %#x\n", i, desc.Format, expected->Format);
1071 ok(desc.DepthStencil == expected->DepthStencil, "%d: Got depth stencil %d, expected %d\n",
1072 i, expected->DepthStencil, expected->DepthStencil);
1073 ok(desc.DepthStencilFormat == expected->DepthStencilFormat, "%d: Got depth stencil format %#x, expected %#x\n",
1074 i, expected->DepthStencilFormat, expected->DepthStencilFormat);
1076 check_release((IUnknown *)render, 0);
1080 /* check device ref count */
1081 ref_count = get_ref((IUnknown *)device);
1082 hr = D3DXCreateRenderToEnvMap(device, 0, 0, D3DFMT_UNKNOWN, FALSE, D3DFMT_UNKNOWN, &render);
1083 check_ref((IUnknown *)device, ref_count + 1);
1084 if (SUCCEEDED(hr)) ID3DXRenderToEnvMap_Release(render);
1087 static void test_ID3DXRenderToEnvMap_cube_map(IDirect3DDevice9 *device)
1089 HRESULT hr;
1090 IDirect3DCubeTexture9 *cube_texture = NULL;
1091 ID3DXRenderToEnvMap *render = NULL;
1092 struct device_state pre_state;
1093 struct device_state current_state;
1095 hr = IDirect3DDevice9_CreateCubeTexture(device, 256, 0, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT,
1096 &cube_texture, NULL);
1097 if (FAILED(hr))
1099 skip("Failed to create cube texture\n");
1100 return;
1103 hr = retrieve_device_state(device, &pre_state);
1104 ok(SUCCEEDED(hr), "Failed to retrieve device state\n");
1106 hr = D3DXCreateRenderToEnvMap(device, 256, 0, D3DFMT_A8R8G8B8, TRUE, D3DFMT_D24X8, &render);
1107 ok(hr == D3D_OK, "D3DCreateRenderToEnvMap returned %#x, expected %#x\n", hr, D3D_OK);
1108 if (SUCCEEDED(hr))
1110 DWORD face;
1112 hr = ID3DXRenderToEnvMap_End(render, D3DX_FILTER_NONE);
1113 ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToEnvMap::End returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
1115 hr = ID3DXRenderToEnvMap_BeginCube(render, cube_texture);
1116 ok(hr == D3D_OK, "ID3DXRenderToEnvMap::BeginCube returned %#x, expected %#x\n", hr, D3D_OK);
1118 hr = retrieve_device_state(device, &current_state);
1119 ok(SUCCEEDED(hr), "Failed to retrieve device state\n");
1120 compare_device_state(&current_state, &pre_state, TRUE);
1121 release_device_state(&current_state);
1123 for (face = D3DCUBEMAP_FACE_POSITIVE_X; face <= D3DCUBEMAP_FACE_NEGATIVE_Z; face++)
1125 hr = ID3DXRenderToEnvMap_Face(render, face, D3DX_FILTER_POINT);
1126 ok(hr == D3D_OK, "ID3DXRenderToEnvMap::Face returned %#x, expected %#x\n", hr, D3D_OK);
1128 hr = retrieve_device_state(device, &current_state);
1129 ok(SUCCEEDED(hr), "Failed to retrieve device state\n");
1130 compare_device_state(&current_state, &pre_state, FALSE);
1131 release_device_state(&current_state);
1134 hr = ID3DXRenderToEnvMap_End(render, D3DX_FILTER_POINT);
1135 ok(hr == D3D_OK, "ID3DXRenderToEnvMap::End returned %#x, expected %#x\n", hr, D3D_OK);
1137 hr = retrieve_device_state(device, &current_state);
1138 ok(SUCCEEDED(hr), "Failed to retrieve device state\n");
1139 compare_device_state(&current_state, &pre_state, TRUE);
1140 release_device_state(&current_state);
1142 check_release((IUnknown *)render, 0);
1145 release_device_state(&pre_state);
1147 check_release((IUnknown *)cube_texture, 0);
1150 static void test_ID3DXRenderToEnvMap(IDirect3DDevice9 *device)
1152 HRESULT hr;
1153 ID3DXRenderToEnvMap *render;
1154 IDirect3DSurface9 *depth_stencil_surface;
1156 hr = D3DXCreateRenderToEnvMap(device, 256, 0, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN, &render);
1157 if (SUCCEEDED(hr))
1159 ULONG ref_count;
1160 IDirect3DDevice9 *out_device;
1162 hr = ID3DXRenderToEnvMap_GetDesc(render, NULL);
1163 ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToEnvMap::GetDesc returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
1165 hr = ID3DXRenderToEnvMap_GetDevice(render, NULL);
1166 ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToEnvMap::GetDevice returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
1168 ref_count = get_ref((IUnknown *)device);
1169 hr = ID3DXRenderToEnvMap_GetDevice(render, &out_device);
1170 ok(hr == D3D_OK, "ID3DXRenderToEnvMap::GetDevice returned %#x, expected %#x\n", hr, D3D_OK);
1171 ok(out_device == device, "ID3DXRenderToEnvMap::GetDevice returned different device\n");
1172 check_release((IUnknown *)device, ref_count);
1174 hr = ID3DXRenderToEnvMap_End(render, D3DX_FILTER_NONE);
1175 ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToEnvMap::End returned %#x, expected %#x\n", hr, D3D_OK);
1177 hr = ID3DXRenderToEnvMap_BeginCube(render, NULL);
1178 ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToEnvMap::BeginCube returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
1180 hr = ID3DXRenderToEnvMap_BeginHemisphere(render, NULL, NULL);
1181 todo_wine ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToEnvMap::BeginHemisphere returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
1183 hr = ID3DXRenderToEnvMap_BeginParabolic(render, NULL, NULL);
1184 todo_wine ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToEnvMap::BeginParabolic returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
1186 hr = ID3DXRenderToEnvMap_BeginSphere(render, NULL);
1187 todo_wine ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToEnvMap::BeginSphere returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
1189 check_release((IUnknown *)render, 0);
1190 } else skip("Failed to create ID3DXRenderToEnvMap\n");
1192 /* make sure there is a depth stencil surface present */
1193 hr = IDirect3DDevice9_GetDepthStencilSurface(device, &depth_stencil_surface);
1194 if (SUCCEEDED(hr))
1196 IDirect3DSurface9_Release(depth_stencil_surface);
1197 depth_stencil_surface = NULL;
1199 else if (hr == D3DERR_NOTFOUND)
1201 hr = IDirect3DDevice9_CreateDepthStencilSurface(device, 256, 256, D3DFMT_D24X8,
1202 D3DMULTISAMPLE_NONE, 0, TRUE, &depth_stencil_surface, NULL);
1203 if (SUCCEEDED(hr)) IDirect3DDevice9_SetDepthStencilSurface(device, depth_stencil_surface);
1206 if (FAILED(hr))
1208 skip("Failed to create depth stencil surface\n");
1209 return;
1212 test_ID3DXRenderToEnvMap_cube_map(device);
1214 if (depth_stencil_surface)
1216 IDirect3DDevice9_SetDepthStencilSurface(device, NULL);
1217 IDirect3DSurface9_Release(depth_stencil_surface);
1221 START_TEST(core)
1223 HWND wnd;
1224 IDirect3D9 *d3d;
1225 IDirect3DDevice9 *device;
1226 D3DPRESENT_PARAMETERS d3dpp;
1227 HRESULT hr;
1229 if (!(wnd = CreateWindowA("static", "d3dx9_test", WS_OVERLAPPEDWINDOW, 0, 0,
1230 640, 480, NULL, NULL, NULL, NULL)))
1232 skip("Couldn't create application window\n");
1233 return;
1235 if (!(d3d = Direct3DCreate9(D3D_SDK_VERSION)))
1237 skip("Couldn't create IDirect3D9 object\n");
1238 DestroyWindow(wnd);
1239 return;
1242 ZeroMemory(&d3dpp, sizeof(d3dpp));
1243 d3dpp.Windowed = TRUE;
1244 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1245 hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &device);
1246 if(FAILED(hr)) {
1247 skip("Failed to create IDirect3DDevice9 object %#x\n", hr);
1248 IDirect3D9_Release(d3d);
1249 DestroyWindow(wnd);
1250 return;
1253 test_ID3DXBuffer();
1254 test_ID3DXSprite(device);
1255 test_ID3DXFont(device);
1256 test_D3DXCreateRenderToSurface(device);
1257 test_ID3DXRenderToSurface(device);
1258 test_D3DXCreateRenderToEnvMap(device);
1259 test_ID3DXRenderToEnvMap(device);
1261 check_release((IUnknown*)device, 0);
1262 check_release((IUnknown*)d3d, 0);
1263 if (wnd) DestroyWindow(wnd);