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HEAD
opengl32: Correctly interpret glMapBuffer() access in wow64 mapping.
[wine.git]
/
dlls
/
printui
/
Makefile.in
blob
c504f190b2f7f4223f8e8b080798a2cdeaf298fc
1
MODULE
=
printui.dll
2
IMPORTS
=
shell32
3
4
EXTRADLLFLAGS
= -
Wb
,--
prefer-native
5
6
C_SRCS
=
\
7
printui.c
8
9
RC_SRCS
=
printui.rc