2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #ifndef __WINE_WINED3D_PRIVATE_H
25 #define __WINE_WINED3D_PRIVATE_H
29 #define NONAMELESSUNION
30 #define NONAMELESSSTRUCT
37 #include "wine/debug.h"
38 #include "wine/unicode.h"
41 #include "wine/wined3d.h"
42 #include "wined3d_gl.h"
43 #include "wine/list.h"
44 #include "wine/rbtree.h"
47 #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
48 #define WINED3D_QUIRK_SET_TEXCOORD_W 0x00000002
49 #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
50 #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
51 #define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
53 /* Texture format fixups */
55 enum fixup_channel_source
57 CHANNEL_SOURCE_ZERO
= 0,
58 CHANNEL_SOURCE_ONE
= 1,
63 CHANNEL_SOURCE_YUV0
= 6,
64 CHANNEL_SOURCE_YUV1
= 7,
75 struct color_fixup_desc
77 unsigned x_sign_fixup
: 1;
78 unsigned x_source
: 3;
79 unsigned y_sign_fixup
: 1;
80 unsigned y_source
: 3;
81 unsigned z_sign_fixup
: 1;
82 unsigned z_source
: 3;
83 unsigned w_sign_fixup
: 1;
84 unsigned w_source
: 3;
88 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY
=
89 {0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_Z
, 0, CHANNEL_SOURCE_W
};
91 static inline struct color_fixup_desc
create_color_fixup_desc(
92 int sign0
, enum fixup_channel_source src0
, int sign1
, enum fixup_channel_source src1
,
93 int sign2
, enum fixup_channel_source src2
, int sign3
, enum fixup_channel_source src3
)
95 struct color_fixup_desc fixup
=
105 static inline struct color_fixup_desc
create_yuv_fixup_desc(enum yuv_fixup yuv_fixup
)
107 struct color_fixup_desc fixup
=
109 0, yuv_fixup
& (1 << 0) ? CHANNEL_SOURCE_YUV1
: CHANNEL_SOURCE_YUV0
,
110 0, yuv_fixup
& (1 << 1) ? CHANNEL_SOURCE_YUV1
: CHANNEL_SOURCE_YUV0
,
111 0, yuv_fixup
& (1 << 2) ? CHANNEL_SOURCE_YUV1
: CHANNEL_SOURCE_YUV0
,
112 0, yuv_fixup
& (1 << 3) ? CHANNEL_SOURCE_YUV1
: CHANNEL_SOURCE_YUV0
,
117 static inline BOOL
is_identity_fixup(struct color_fixup_desc fixup
)
119 return !memcmp(&fixup
, &COLOR_FIXUP_IDENTITY
, sizeof(fixup
));
122 static inline BOOL
is_yuv_fixup(struct color_fixup_desc fixup
)
124 return fixup
.x_source
== CHANNEL_SOURCE_YUV0
|| fixup
.x_source
== CHANNEL_SOURCE_YUV1
;
127 static inline enum yuv_fixup
get_yuv_fixup(struct color_fixup_desc fixup
)
129 enum yuv_fixup yuv_fixup
= 0;
130 if (fixup
.x_source
== CHANNEL_SOURCE_YUV1
) yuv_fixup
|= (1 << 0);
131 if (fixup
.y_source
== CHANNEL_SOURCE_YUV1
) yuv_fixup
|= (1 << 1);
132 if (fixup
.z_source
== CHANNEL_SOURCE_YUV1
) yuv_fixup
|= (1 << 2);
133 if (fixup
.w_source
== CHANNEL_SOURCE_YUV1
) yuv_fixup
|= (1 << 3);
137 void *wined3d_rb_alloc(size_t size
) DECLSPEC_HIDDEN
;
138 void *wined3d_rb_realloc(void *ptr
, size_t size
) DECLSPEC_HIDDEN
;
139 void wined3d_rb_free(void *ptr
) DECLSPEC_HIDDEN
;
142 #define MAX_PALETTES 65536
143 #define MAX_STREAMS 16
144 #define MAX_TEXTURES 8
145 #define MAX_FRAGMENT_SAMPLERS 16
146 #define MAX_VERTEX_SAMPLERS 4
147 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
148 #define MAX_ACTIVE_LIGHTS 8
149 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
151 extern GLint wrap_lookup
[WINED3DTADDRESS_MIRRORONCE
- WINED3DTADDRESS_WRAP
+ 1] DECLSPEC_HIDDEN
;
155 GLenum mip
[WINED3DTEXF_LINEAR
+ 1];
158 const struct min_lookup minMipLookup
[WINED3DTEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
159 const struct min_lookup minMipLookup_noFilter
[WINED3DTEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
160 const struct min_lookup minMipLookup_noMip
[WINED3DTEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
161 const GLenum magLookup
[WINED3DTEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
162 const GLenum magLookup_noFilter
[WINED3DTEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
164 static inline GLenum
wined3d_gl_mag_filter(const GLenum mag_lookup
[], WINED3DTEXTUREFILTERTYPE mag_filter
)
166 return mag_lookup
[mag_filter
];
169 static inline GLenum
wined3d_gl_min_mip_filter(const struct min_lookup min_mip_lookup
[],
170 WINED3DTEXTUREFILTERTYPE min_filter
, WINED3DTEXTUREFILTERTYPE mip_filter
)
172 return min_mip_lookup
[min_filter
].mip
[mip_filter
];
175 /* float_16_to_32() and float_32_to_16() (see implementation in
176 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
177 * to standard C floats and vice versa. They do not depend on the encoding
178 * of the C float, so they are platform independent, but slow. On x86 and
179 * other IEEE 754 compliant platforms the conversion can be accelerated by
180 * bit shifting the exponent and mantissa. There are also some SSE-based
181 * assembly routines out there.
183 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
185 static inline float float_16_to_32(const unsigned short *in
) {
186 const unsigned short s
= ((*in
) & 0x8000);
187 const unsigned short e
= ((*in
) & 0x7C00) >> 10;
188 const unsigned short m
= (*in
) & 0x3FF;
189 const float sgn
= (s
? -1.0f
: 1.0f
);
192 if(m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
193 else return sgn
* pow(2, -14.0f
) * ((float)m
/ 1024.0f
);
195 return sgn
* pow(2, (float)e
- 15.0f
) * (1.0f
+ ((float)m
/ 1024.0f
));
197 if(m
== 0) return sgn
/ 0.0f
; /* +INF / -INF */
198 else return 0.0f
/ 0.0f
; /* NAN */
202 static inline float float_24_to_32(DWORD in
)
204 const float sgn
= in
& 0x800000 ? -1.0f
: 1.0f
;
205 const unsigned short e
= (in
& 0x780000) >> 19;
206 const unsigned short m
= in
& 0x7ffff;
210 if (m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
211 else return sgn
* pow(2, -6.0f
) * ((float)m
/ 524288.0f
);
215 return sgn
* pow(2, (float)e
- 7.0f
) * (1.0f
+ ((float)m
/ 524288.0f
));
219 if (m
== 0) return sgn
/ 0.0f
; /* +INF / -INF */
220 else return 0.0f
/ 0.0f
; /* NAN */
236 #define ORM_BACKBUFFER 0
237 #define ORM_PBUFFER 1
241 #define SHADER_GLSL 2
243 #define SHADER_NONE 4
245 #define RTL_DISABLE -1
246 #define RTL_READDRAW 1
247 #define RTL_READTEX 2
249 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
250 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
252 /* NOTE: When adding fields to this structure, make sure to update the default
253 * values in wined3d_main.c as well. */
254 typedef struct wined3d_settings_s
{
255 /* vertex and pixel shader modes */
258 /* Ideally, we don't want the user to have to request GLSL. If the hardware supports GLSL,
259 we should use it. However, until it's fully implemented, we'll leave it as a registry
260 setting for developers. */
262 int offscreen_rendering_mode
;
263 int rendertargetlock_mode
;
264 unsigned short pci_vendor_id
;
265 unsigned short pci_device_id
;
266 /* Memory tracking and object counting */
267 unsigned int emulated_textureram
;
269 int allow_multisampling
;
270 } wined3d_settings_t
;
272 extern wined3d_settings_t wined3d_settings DECLSPEC_HIDDEN
;
274 typedef enum _WINED3DSAMPLER_TEXTURE_TYPE
276 WINED3DSTT_UNKNOWN
= 0,
280 WINED3DSTT_VOLUME
= 4,
281 } WINED3DSAMPLER_TEXTURE_TYPE
;
283 typedef enum _WINED3DSHADER_PARAM_REGISTER_TYPE
286 WINED3DSPR_INPUT
= 1,
287 WINED3DSPR_CONST
= 2,
289 WINED3DSPR_TEXTURE
= 3,
290 WINED3DSPR_RASTOUT
= 4,
291 WINED3DSPR_ATTROUT
= 5,
292 WINED3DSPR_TEXCRDOUT
= 6,
293 WINED3DSPR_OUTPUT
= 6,
294 WINED3DSPR_CONSTINT
= 7,
295 WINED3DSPR_COLOROUT
= 8,
296 WINED3DSPR_DEPTHOUT
= 9,
297 WINED3DSPR_SAMPLER
= 10,
298 WINED3DSPR_CONST2
= 11,
299 WINED3DSPR_CONST3
= 12,
300 WINED3DSPR_CONST4
= 13,
301 WINED3DSPR_CONSTBOOL
= 14,
302 WINED3DSPR_LOOP
= 15,
303 WINED3DSPR_TEMPFLOAT16
= 16,
304 WINED3DSPR_MISCTYPE
= 17,
305 WINED3DSPR_LABEL
= 18,
306 WINED3DSPR_PREDICATE
= 19,
308 WINED3DSPR_CONSTBUFFER
,
309 } WINED3DSHADER_PARAM_REGISTER_TYPE
;
311 enum wined3d_immconst_type
313 WINED3D_IMMCONST_FLOAT
,
314 WINED3D_IMMCONST_FLOAT4
,
317 #define WINED3DSP_NOSWIZZLE (0 | (1 << 2) | (2 << 4) | (3 << 6))
319 typedef enum _WINED3DSHADER_PARAM_SRCMOD_TYPE
321 WINED3DSPSM_NONE
= 0,
323 WINED3DSPSM_BIAS
= 2,
324 WINED3DSPSM_BIASNEG
= 3,
325 WINED3DSPSM_SIGN
= 4,
326 WINED3DSPSM_SIGNNEG
= 5,
327 WINED3DSPSM_COMP
= 6,
329 WINED3DSPSM_X2NEG
= 8,
332 WINED3DSPSM_ABS
= 11,
333 WINED3DSPSM_ABSNEG
= 12,
334 WINED3DSPSM_NOT
= 13,
335 } WINED3DSHADER_PARAM_SRCMOD_TYPE
;
337 #define WINED3DSP_WRITEMASK_0 0x1 /* .x r */
338 #define WINED3DSP_WRITEMASK_1 0x2 /* .y g */
339 #define WINED3DSP_WRITEMASK_2 0x4 /* .z b */
340 #define WINED3DSP_WRITEMASK_3 0x8 /* .w a */
341 #define WINED3DSP_WRITEMASK_ALL 0xf /* all */
343 typedef enum _WINED3DSHADER_PARAM_DSTMOD_TYPE
345 WINED3DSPDM_NONE
= 0,
346 WINED3DSPDM_SATURATE
= 1,
347 WINED3DSPDM_PARTIALPRECISION
= 2,
348 WINED3DSPDM_MSAMPCENTROID
= 4,
349 } WINED3DSHADER_PARAM_DSTMOD_TYPE
;
351 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
352 #define WINED3DSI_TEXLD_PROJECT 1
353 #define WINED3DSI_TEXLD_BIAS 2
355 typedef enum COMPARISON_TYPE
365 #define WINED3D_SM1_VS 0xfffe
366 #define WINED3D_SM1_PS 0xffff
367 #define WINED3D_SM4_PS 0x0000
368 #define WINED3D_SM4_VS 0x0001
369 #define WINED3D_SM4_GS 0x0002
371 /* Shader version tokens, and shader end tokens */
372 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
373 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
375 /* Shader backends */
377 /* TODO: Make this dynamic, based on shader limits ? */
378 #define MAX_ATTRIBS 16
379 #define MAX_REG_ADDR 1
380 #define MAX_REG_TEMP 32
381 #define MAX_REG_TEXCRD 8
382 #define MAX_REG_INPUT 12
383 #define MAX_REG_OUTPUT 12
384 #define MAX_CONST_I 16
385 #define MAX_CONST_B 16
387 /* FIXME: This needs to go up to 2048 for
388 * Shader model 3 according to msdn (and for software shaders) */
389 #define MAX_LABELS 16
391 #define SHADER_PGMSIZE 65535
393 struct wined3d_shader_buffer
401 enum WINED3D_SHADER_INSTRUCTION_HANDLER
470 WINED3DSIH_TEXDP3TEX
,
474 WINED3DSIH_TEXM3x2DEPTH
,
475 WINED3DSIH_TEXM3x2PAD
,
476 WINED3DSIH_TEXM3x2TEX
,
478 WINED3DSIH_TEXM3x3DIFF
,
479 WINED3DSIH_TEXM3x3PAD
,
480 WINED3DSIH_TEXM3x3SPEC
,
481 WINED3DSIH_TEXM3x3TEX
,
482 WINED3DSIH_TEXM3x3VSPEC
,
483 WINED3DSIH_TEXREG2AR
,
484 WINED3DSIH_TEXREG2GB
,
485 WINED3DSIH_TEXREG2RGB
,
486 WINED3DSIH_TABLE_SIZE
489 enum wined3d_shader_type
491 WINED3D_SHADER_TYPE_PIXEL
,
492 WINED3D_SHADER_TYPE_VERTEX
,
493 WINED3D_SHADER_TYPE_GEOMETRY
,
496 struct wined3d_shader_version
498 enum wined3d_shader_type type
;
503 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
505 typedef struct shader_reg_maps
507 struct wined3d_shader_version shader_version
;
508 BYTE texcoord
; /* MAX_REG_TEXCRD, 8 */
509 BYTE address
; /* MAX_REG_ADDR, 1 */
510 WORD labels
; /* MAX_LABELS, 16 */
511 DWORD temporary
; /* MAX_REG_TEMP, 32 */
512 DWORD
*constf
; /* pixel, vertex */
513 DWORD texcoord_mask
[MAX_REG_TEXCRD
]; /* vertex < 3.0 */
514 WORD input_registers
; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 16 */
515 WORD output_registers
; /* MAX_REG_OUTPUT, 12 */
516 WORD integer_constants
; /* MAX_CONST_I, 16 */
517 WORD boolean_constants
; /* MAX_CONST_B, 16 */
518 WORD local_int_consts
; /* MAX_CONST_I, 16 */
519 WORD local_bool_consts
; /* MAX_CONST_B, 16 */
521 WINED3DSAMPLER_TEXTURE_TYPE sampler_type
[max(MAX_FRAGMENT_SAMPLERS
, MAX_VERTEX_SAMPLERS
)];
522 BYTE bumpmat
; /* MAX_TEXTURES, 8 */
523 BYTE luminanceparams
; /* MAX_TEXTURES, 8 */
532 WORD usesrelconstF
: 1;
539 /* Whether or not loops are used in this shader, and nesting depth */
541 unsigned highest_render_target
;
545 struct wined3d_shader_context
547 IWineD3DBaseShader
*shader
;
548 const struct shader_reg_maps
*reg_maps
;
549 struct wined3d_shader_buffer
*buffer
;
553 struct wined3d_shader_register
555 WINED3DSHADER_PARAM_REGISTER_TYPE type
;
558 const struct wined3d_shader_src_param
*rel_addr
;
559 enum wined3d_immconst_type immconst_type
;
560 DWORD immconst_data
[4];
563 struct wined3d_shader_dst_param
565 struct wined3d_shader_register reg
;
571 struct wined3d_shader_src_param
573 struct wined3d_shader_register reg
;
578 struct wined3d_shader_instruction
580 const struct wined3d_shader_context
*ctx
;
581 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
;
586 const struct wined3d_shader_dst_param
*dst
;
588 const struct wined3d_shader_src_param
*src
;
591 struct wined3d_shader_semantic
593 WINED3DDECLUSAGE usage
;
595 WINED3DSAMPLER_TEXTURE_TYPE sampler_type
;
596 struct wined3d_shader_dst_param reg
;
599 struct wined3d_shader_attribute
601 WINED3DDECLUSAGE usage
;
605 struct wined3d_shader_loop_control
612 struct wined3d_shader_frontend
614 void *(*shader_init
)(const DWORD
*ptr
, const struct wined3d_shader_signature
*output_signature
);
615 void (*shader_free
)(void *data
);
616 void (*shader_read_header
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_version
*shader_version
);
617 void (*shader_read_opcode
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_instruction
*ins
, UINT
*param_size
);
618 void (*shader_read_src_param
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_src_param
*src_param
,
619 struct wined3d_shader_src_param
*src_rel_addr
);
620 void (*shader_read_dst_param
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_dst_param
*dst_param
,
621 struct wined3d_shader_src_param
*dst_rel_addr
);
622 void (*shader_read_semantic
)(const DWORD
**ptr
, struct wined3d_shader_semantic
*semantic
);
623 void (*shader_read_comment
)(const DWORD
**ptr
, const char **comment
);
624 BOOL (*shader_is_end
)(void *data
, const DWORD
**ptr
);
627 extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN
;
628 extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN
;
630 typedef void (*SHADER_HANDLER
)(const struct wined3d_shader_instruction
*);
633 DWORD VertexShaderVersion
;
634 DWORD MaxVertexShaderConst
;
636 DWORD PixelShaderVersion
;
637 float PixelShader1xMaxValue
;
638 DWORD MaxPixelShaderConst
;
640 WINED3DVSHADERCAPS2_0 VS20Caps
;
641 WINED3DPSHADERCAPS2_0 PS20Caps
;
643 DWORD MaxVShaderInstructionsExecuted
;
644 DWORD MaxPShaderInstructionsExecuted
;
645 DWORD MaxVertexShader30InstructionSlots
;
646 DWORD MaxPixelShader30InstructionSlots
;
661 enum vertexprocessing_mode
{
667 #define WINED3D_CONST_NUM_UNUSED ~0U
676 /* Stateblock dependent parameters which have to be hardcoded
677 * into the shader code
679 struct ps_compile_args
{
680 struct color_fixup_desc color_fixup
[MAX_FRAGMENT_SAMPLERS
];
681 enum vertexprocessing_mode vp_mode
;
683 /* Projected textures(ps 1.0-1.3) */
684 /* Texture types(2D, Cube, 3D) in ps 1.x */
685 BOOL srgb_correction
;
687 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
688 D3D9 has a limit of 16 samplers and the fixup is superfluous
689 in D3D10 (unconditional NP2 support mandatory). */
697 struct vs_compile_args
{
699 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
702 struct wined3d_context
;
705 void (*shader_handle_instruction
)(const struct wined3d_shader_instruction
*);
706 void (*shader_select
)(const struct wined3d_context
*context
, BOOL usePS
, BOOL useVS
);
707 void (*shader_select_depth_blt
)(IWineD3DDevice
*iface
, enum tex_types tex_type
);
708 void (*shader_deselect_depth_blt
)(IWineD3DDevice
*iface
);
709 void (*shader_update_float_vertex_constants
)(IWineD3DDevice
*iface
, UINT start
, UINT count
);
710 void (*shader_update_float_pixel_constants
)(IWineD3DDevice
*iface
, UINT start
, UINT count
);
711 void (*shader_load_constants
)(const struct wined3d_context
*context
, char usePS
, char useVS
);
712 void (*shader_load_np2fixup_constants
)(IWineD3DDevice
*iface
, char usePS
, char useVS
);
713 void (*shader_destroy
)(IWineD3DBaseShader
*iface
);
714 HRESULT (*shader_alloc_private
)(IWineD3DDevice
*iface
);
715 void (*shader_free_private
)(IWineD3DDevice
*iface
);
716 BOOL (*shader_dirtifyable_constants
)(IWineD3DDevice
*iface
);
717 void (*shader_get_caps
)(WINED3DDEVTYPE devtype
, const struct wined3d_gl_info
*gl_info
, struct shader_caps
*caps
);
718 BOOL (*shader_color_fixup_supported
)(struct color_fixup_desc fixup
);
719 void (*shader_add_instruction_modifiers
)(const struct wined3d_shader_instruction
*ins
);
722 extern const shader_backend_t glsl_shader_backend DECLSPEC_HIDDEN
;
723 extern const shader_backend_t arb_program_shader_backend DECLSPEC_HIDDEN
;
724 extern const shader_backend_t none_shader_backend DECLSPEC_HIDDEN
;
728 extern void (* CDECL wine_tsx11_lock_ptr
)(void) DECLSPEC_HIDDEN
;
729 extern void (* CDECL wine_tsx11_unlock_ptr
)(void) DECLSPEC_HIDDEN
;
731 /* As GLX relies on X, this is needed */
732 extern int num_lock DECLSPEC_HIDDEN
;
735 #define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
736 #define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
738 #define ENTER_GL() wine_tsx11_lock_ptr()
739 #define LEAVE_GL() wine_tsx11_unlock_ptr()
742 /*****************************************************************************
746 /* GL related defines */
747 /* ------------------ */
748 #define GL_EXTCALL(FuncName) (GLINFO_LOCATION.FuncName)
750 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
751 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
752 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF)
753 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
755 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
756 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
757 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
758 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
760 #define D3DCOLORTOGLFLOAT4(dw, vec) do { \
761 (vec)[0] = D3DCOLOR_R(dw); \
762 (vec)[1] = D3DCOLOR_G(dw); \
763 (vec)[2] = D3DCOLOR_B(dw); \
764 (vec)[3] = D3DCOLOR_A(dw); \
767 /* DirectX Device Limits */
768 /* --------------------- */
769 #define MAX_MIP_LEVELS 32 /* Maximum number of mipmap levels. */
770 #define HIGHEST_TRANSFORMSTATE WINED3DTS_WORLDMATRIX(255) /* Highest value in WINED3DTRANSFORMSTATETYPE */
772 /* Checking of API calls */
773 /* --------------------- */
774 #ifndef WINE_NO_DEBUG_MSGS
775 #define checkGLcall(A) \
778 if(!__WINE_IS_DEBUG_ON(_FIXME, __wine_dbch___default)) break; \
779 err = glGetError(); \
780 if (err == GL_NO_ERROR) { \
781 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
784 FIXME(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
785 debug_glerror(err), err, A, __FILE__, __LINE__); \
786 err = glGetError(); \
787 } while (err != GL_NO_ERROR); \
790 #define checkGLcall(A) do {} while(0)
793 /* Trace routines / diagnostics */
794 /* ---------------------------- */
796 /* Dump out a matrix and copy it */
797 #define conv_mat(mat,gl_mat) \
799 TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \
800 TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \
801 TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \
802 TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \
803 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
806 /* Trace vector and strided data information */
807 #define TRACE_STRIDED(si, name) do { if (si->use_map & (1 << name)) \
808 TRACE( #name "=(data:%p, stride:%d, format:%#x, vbo %d, stream %u)\n", \
809 si->elements[name].data, si->elements[name].stride, si->elements[name].format_desc->format, \
810 si->elements[name].buffer_object, si->elements[name].stream_idx); } while(0)
812 /* Advance declaration of structures to satisfy compiler */
813 typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl
;
814 typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl
;
815 typedef struct IWineD3DPaletteImpl IWineD3DPaletteImpl
;
816 typedef struct IWineD3DDeviceImpl IWineD3DDeviceImpl
;
818 /* Global variables */
819 extern const float identity
[16] DECLSPEC_HIDDEN
;
821 /*****************************************************************************
822 * Compilable extra diagnostics
825 /* Trace information per-vertex: (extremely high amount of trace) */
826 #if 0 /* NOTE: Must be 0 in cvs */
827 # define VTRACE(A) TRACE A
832 /* TODO: Confirm each of these works when wined3d move completed */
833 #if 0 /* NOTE: Must be 0 in cvs */
834 /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
835 of each frame, a check is made for the existence of C:\D3DTRACE, and if it exists d3d trace
836 is enabled, and if it doesn't exist it is disabled. */
837 # define FRAME_DEBUGGING
838 /* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before
839 the file is deleted */
840 # if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */
841 # define SINGLE_FRAME_DEBUGGING
843 /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls.
844 It can only be enabled when FRAME_DEBUGGING is also enabled
845 The contents of the back buffer are written into /tmp/backbuffer_* after each primitive
847 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
848 # define SHOW_FRAME_MAKEUP 1
850 /* The following, when enabled, lets you see the makeup of the all the textures used during each
851 of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled.
852 The contents of the textures assigned to each stage are written into
853 /tmp/texture_*_<Stage>.ppm after each primitive array is drawn. */
854 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
855 # define SHOW_TEXTURE_MAKEUP 0
858 extern BOOL isDumpingFrames
;
859 extern LONG primCounter
;
864 WINED3D_FFP_POSITION
= 0,
865 WINED3D_FFP_BLENDWEIGHT
= 1,
866 WINED3D_FFP_BLENDINDICES
= 2,
867 WINED3D_FFP_NORMAL
= 3,
868 WINED3D_FFP_PSIZE
= 4,
869 WINED3D_FFP_DIFFUSE
= 5,
870 WINED3D_FFP_SPECULAR
= 6,
871 WINED3D_FFP_TEXCOORD0
= 7,
872 WINED3D_FFP_TEXCOORD1
= 8,
873 WINED3D_FFP_TEXCOORD2
= 9,
874 WINED3D_FFP_TEXCOORD3
= 10,
875 WINED3D_FFP_TEXCOORD4
= 11,
876 WINED3D_FFP_TEXCOORD5
= 12,
877 WINED3D_FFP_TEXCOORD6
= 13,
878 WINED3D_FFP_TEXCOORD7
= 14,
881 enum wined3d_ffp_emit_idx
883 WINED3D_FFP_EMIT_FLOAT1
= 0,
884 WINED3D_FFP_EMIT_FLOAT2
= 1,
885 WINED3D_FFP_EMIT_FLOAT3
= 2,
886 WINED3D_FFP_EMIT_FLOAT4
= 3,
887 WINED3D_FFP_EMIT_D3DCOLOR
= 4,
888 WINED3D_FFP_EMIT_UBYTE4
= 5,
889 WINED3D_FFP_EMIT_SHORT2
= 6,
890 WINED3D_FFP_EMIT_SHORT4
= 7,
891 WINED3D_FFP_EMIT_UBYTE4N
= 8,
892 WINED3D_FFP_EMIT_SHORT2N
= 9,
893 WINED3D_FFP_EMIT_SHORT4N
= 10,
894 WINED3D_FFP_EMIT_USHORT2N
= 11,
895 WINED3D_FFP_EMIT_USHORT4N
= 12,
896 WINED3D_FFP_EMIT_UDEC3
= 13,
897 WINED3D_FFP_EMIT_DEC3N
= 14,
898 WINED3D_FFP_EMIT_FLOAT16_2
= 15,
899 WINED3D_FFP_EMIT_FLOAT16_4
= 16,
900 WINED3D_FFP_EMIT_COUNT
= 17
903 struct wined3d_stream_info_element
905 const struct GlPixelFormatDesc
*format_desc
;
909 GLuint buffer_object
;
912 struct wined3d_stream_info
914 struct wined3d_stream_info_element elements
[MAX_ATTRIBS
];
915 BOOL position_transformed
;
916 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
917 WORD use_map
; /* MAX_ATTRIBS, 16 */
920 /*****************************************************************************
924 /* Routine common to the draw primitive and draw indexed primitive routines */
925 void drawPrimitive(IWineD3DDevice
*iface
, UINT index_count
,
926 UINT start_idx
, UINT idxBytes
, const void *idxData
) DECLSPEC_HIDDEN
;
927 DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
) DECLSPEC_HIDDEN
;
929 typedef void (WINE_GLAPI
*glAttribFunc
)(const void *data
);
930 typedef void (WINE_GLAPI
*glMultiTexCoordFunc
)(GLenum unit
, const void *data
);
931 extern glAttribFunc position_funcs
[WINED3D_FFP_EMIT_COUNT
] DECLSPEC_HIDDEN
;
932 extern glAttribFunc diffuse_funcs
[WINED3D_FFP_EMIT_COUNT
] DECLSPEC_HIDDEN
;
933 extern glAttribFunc specular_func_3ubv DECLSPEC_HIDDEN
;
934 extern glAttribFunc specular_funcs
[WINED3D_FFP_EMIT_COUNT
] DECLSPEC_HIDDEN
;
935 extern glAttribFunc normal_funcs
[WINED3D_FFP_EMIT_COUNT
] DECLSPEC_HIDDEN
;
936 extern glMultiTexCoordFunc multi_texcoord_funcs
[WINED3D_FFP_EMIT_COUNT
] DECLSPEC_HIDDEN
;
940 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
941 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
943 /* Routines and structures related to state management */
945 #define STATE_RENDER(a) (a)
946 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
948 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
949 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
951 /* + 1 because samplers start with 0 */
952 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
953 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
955 #define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
956 #define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
958 #define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
959 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)))
961 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)) + 1)
962 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
963 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
964 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
966 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
967 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
969 #define STATE_VSHADER (STATE_VDECL + 1)
970 #define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
972 #define STATE_VIEWPORT (STATE_VSHADER + 1)
973 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
975 #define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
976 #define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1)
977 #define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
978 #define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT)
980 #define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1)
981 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
983 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
984 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
986 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
987 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
989 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
991 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
993 #define STATE_HIGHEST (STATE_FRONTFACE)
1001 #define WINED3D_MAX_FBO_ENTRIES 64
1003 struct wined3d_occlusion_query
1007 struct wined3d_context
*context
;
1010 struct wined3d_event_query
1014 struct wined3d_context
*context
;
1017 struct wined3d_context
1019 const struct wined3d_gl_info
*gl_info
;
1020 /* State dirtification
1021 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
1022 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
1023 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
1024 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
1026 DWORD dirtyArray
[STATE_HIGHEST
+ 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
1027 DWORD numDirtyEntries
;
1028 DWORD isStateDirty
[STATE_HIGHEST
/32 + 1]; /* Bitmap to find out quickly if a state is dirty */
1030 IWineD3DSurface
*surface
;
1031 IWineD3DSurface
*current_rt
;
1032 DWORD tid
; /* Thread ID which owns this context at the moment */
1034 /* Stores some information about the context state for optimization */
1035 WORD render_offscreen
: 1;
1036 WORD draw_buffer_dirty
: 1;
1037 WORD last_was_rhw
: 1; /* true iff last draw_primitive was in xyzrhw mode */
1038 WORD last_was_pshader
: 1;
1039 WORD last_was_vshader
: 1;
1040 WORD namedArraysLoaded
: 1;
1041 WORD numberedArraysLoaded
: 1;
1042 WORD last_was_blit
: 1;
1043 WORD last_was_ckey
: 1;
1045 WORD fog_enabled
: 1;
1046 WORD num_untracked_materials
: 2; /* Max value 2 */
1050 BYTE texShaderBumpMap
; /* MAX_TEXTURES, 8 */
1051 BYTE lastWasPow2Texture
; /* MAX_TEXTURES, 8 */
1052 DWORD numbered_array_mask
;
1053 GLenum tracking_parm
; /* Which source is tracking current colour */
1054 GLenum untracked_materials
[2];
1055 UINT blit_w
, blit_h
;
1056 enum fogsource fog_source
;
1058 char *vshader_const_dirty
, *pshader_const_dirty
;
1060 /* The actual opengl context */
1067 HPBUFFERARB pbuffer
;
1071 UINT fbo_entry_count
;
1072 struct list fbo_list
;
1073 struct list fbo_destroy_list
;
1074 struct fbo_entry
*current_fbo
;
1077 GLuint fbo_read_binding
;
1078 GLuint fbo_draw_binding
;
1081 GLuint
*free_occlusion_queries
;
1082 UINT free_occlusion_query_size
;
1083 UINT free_occlusion_query_count
;
1084 struct list occlusion_queries
;
1086 GLuint
*free_event_queries
;
1087 UINT free_event_query_size
;
1088 UINT free_event_query_count
;
1089 struct list event_queries
;
1091 /* Extension emulation */
1092 GLint gl_fog_source
;
1093 GLfloat fog_coord_value
;
1094 GLfloat color
[4], fogstart
, fogend
, fogcolor
[4];
1095 GLuint dummy_arbfp_prog
;
1098 typedef void (*APPLYSTATEFUNC
)(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, struct wined3d_context
*ctx
);
1102 DWORD representative
;
1103 APPLYSTATEFUNC apply
;
1106 struct StateEntryTemplate
1109 struct StateEntry content
;
1110 GL_SupportedExt extension
;
1113 struct fragment_caps
1115 DWORD PrimitiveMiscCaps
;
1116 DWORD TextureOpCaps
;
1117 DWORD MaxTextureBlendStages
;
1118 DWORD MaxSimultaneousTextures
;
1121 struct fragment_pipeline
1123 void (*enable_extension
)(IWineD3DDevice
*iface
, BOOL enable
);
1124 void (*get_caps
)(WINED3DDEVTYPE devtype
, const struct wined3d_gl_info
*gl_info
, struct fragment_caps
*caps
);
1125 HRESULT (*alloc_private
)(IWineD3DDevice
*iface
);
1126 void (*free_private
)(IWineD3DDevice
*iface
);
1127 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
1128 const struct StateEntryTemplate
*states
;
1129 BOOL ffp_proj_control
;
1132 extern const struct StateEntryTemplate misc_state_template
[] DECLSPEC_HIDDEN
;
1133 extern const struct StateEntryTemplate ffp_vertexstate_template
[] DECLSPEC_HIDDEN
;
1134 extern const struct fragment_pipeline ffp_fragment_pipeline DECLSPEC_HIDDEN
;
1135 extern const struct fragment_pipeline atifs_fragment_pipeline DECLSPEC_HIDDEN
;
1136 extern const struct fragment_pipeline arbfp_fragment_pipeline DECLSPEC_HIDDEN
;
1137 extern const struct fragment_pipeline nvts_fragment_pipeline DECLSPEC_HIDDEN
;
1138 extern const struct fragment_pipeline nvrc_fragment_pipeline DECLSPEC_HIDDEN
;
1140 /* "Base" state table */
1141 HRESULT
compile_state_table(struct StateEntry
*StateTable
, APPLYSTATEFUNC
**dev_multistate_funcs
,
1142 const struct wined3d_gl_info
*gl_info
, const struct StateEntryTemplate
*vertex
,
1143 const struct fragment_pipeline
*fragment
, const struct StateEntryTemplate
*misc
) DECLSPEC_HIDDEN
;
1145 /* Shaders for color conversions in blits */
1148 HRESULT (*alloc_private
)(IWineD3DDevice
*iface
);
1149 void (*free_private
)(IWineD3DDevice
*iface
);
1150 HRESULT (*set_shader
)(IWineD3DDevice
*iface
, const struct GlPixelFormatDesc
*format_desc
,
1151 GLenum textype
, UINT width
, UINT height
);
1152 void (*unset_shader
)(IWineD3DDevice
*iface
);
1153 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
1156 extern const struct blit_shader ffp_blit DECLSPEC_HIDDEN
;
1157 extern const struct blit_shader arbfp_blit DECLSPEC_HIDDEN
;
1159 typedef enum ContextUsage
{
1160 CTXUSAGE_RESOURCELOAD
= 1, /* Only loads textures: No State is applied */
1161 CTXUSAGE_DRAWPRIM
= 2, /* OpenGL states are set up for blitting DirectDraw surfaces */
1162 CTXUSAGE_BLIT
= 3, /* OpenGL states are set up 3D drawing */
1163 CTXUSAGE_CLEAR
= 4, /* Drawable and states are set up for clearing */
1166 struct wined3d_context
*context_acquire(IWineD3DDeviceImpl
*This
,
1167 IWineD3DSurface
*target
, enum ContextUsage usage
) DECLSPEC_HIDDEN
;
1168 void context_alloc_event_query(struct wined3d_context
*context
,
1169 struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1170 void context_alloc_occlusion_query(struct wined3d_context
*context
,
1171 struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
1172 void context_resource_released(IWineD3DDevice
*iface
,
1173 IWineD3DResource
*resource
, WINED3DRESOURCETYPE type
) DECLSPEC_HIDDEN
;
1174 void context_bind_fbo(struct wined3d_context
*context
, GLenum target
, GLuint
*fbo
) DECLSPEC_HIDDEN
;
1175 void context_attach_depth_stencil_fbo(struct wined3d_context
*context
,
1176 GLenum fbo_target
, IWineD3DSurface
*depth_stencil
, BOOL use_render_buffer
) DECLSPEC_HIDDEN
;
1177 void context_attach_surface_fbo(const struct wined3d_context
*context
,
1178 GLenum fbo_target
, DWORD idx
, IWineD3DSurface
*surface
) DECLSPEC_HIDDEN
;
1179 struct wined3d_context
*context_create(IWineD3DDeviceImpl
*This
, IWineD3DSurfaceImpl
*target
, HWND win
,
1180 BOOL create_pbuffer
, const WINED3DPRESENT_PARAMETERS
*present_parameters
) DECLSPEC_HIDDEN
;
1181 void context_destroy(IWineD3DDeviceImpl
*This
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1182 void context_free_event_query(struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1183 void context_free_occlusion_query(struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
1184 struct wined3d_context
*context_get_current(void) DECLSPEC_HIDDEN
;
1185 DWORD
context_get_tls_idx(void) DECLSPEC_HIDDEN
;
1186 void context_release(struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1187 BOOL
context_set_current(struct wined3d_context
*ctx
) DECLSPEC_HIDDEN
;
1188 void context_set_tls_idx(DWORD idx
) DECLSPEC_HIDDEN
;
1190 void delete_opengl_contexts(IWineD3DDevice
*iface
, IWineD3DSwapChain
*swapchain
) DECLSPEC_HIDDEN
;
1191 HRESULT
create_primary_opengl_context(IWineD3DDevice
*iface
, IWineD3DSwapChain
*swapchain
) DECLSPEC_HIDDEN
;
1193 /* Macros for doing basic GPU detection based on opengl capabilities */
1194 #define WINE_D3D6_CAPABLE(gl_info) (gl_info->supported[ARB_MULTITEXTURE])
1195 #define WINE_D3D7_CAPABLE(gl_info) (gl_info->supported[ARB_TEXTURE_COMPRESSION] && gl_info->supported[ARB_TEXTURE_CUBE_MAP] && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1196 #define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1197 #define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER])
1199 /*****************************************************************************
1200 * Internal representation of a light
1202 struct wined3d_light_info
1204 WINED3DLIGHT OriginalParms
; /* Note D3D8LIGHT == D3D9LIGHT */
1205 DWORD OriginalIndex
;
1209 /* Converted parms to speed up swapping lights */
1218 /* The default light parameters */
1219 extern const WINED3DLIGHT WINED3D_default_light DECLSPEC_HIDDEN
;
1221 typedef struct WineD3D_PixelFormat
1223 int iPixelFormat
; /* WGL pixel format */
1224 int iPixelType
; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
1225 int redSize
, greenSize
, blueSize
, alphaSize
;
1226 int depthSize
, stencilSize
;
1227 BOOL windowDrawable
;
1228 BOOL pbufferDrawable
;
1232 } WineD3D_PixelFormat
;
1234 enum wined3d_pci_vendor
1236 VENDOR_WINE
= 0x0000,
1237 VENDOR_MESA
= 0x0001,
1238 VENDOR_ATI
= 0x1002,
1239 VENDOR_NVIDIA
= 0x10de,
1240 VENDOR_INTEL
= 0x8086,
1243 enum wined3d_pci_device
1247 CARD_ATI_RAGE_128PRO
= 0x5246,
1248 CARD_ATI_RADEON_7200
= 0x5144,
1249 CARD_ATI_RADEON_8500
= 0x514c,
1250 CARD_ATI_RADEON_9500
= 0x4144,
1251 CARD_ATI_RADEON_XPRESS_200M
= 0x5955,
1252 CARD_ATI_RADEON_X700
= 0x5e4c,
1253 CARD_ATI_RADEON_X1600
= 0x71c2,
1254 CARD_ATI_RADEON_HD2300
= 0x7210,
1255 CARD_ATI_RADEON_HD2600
= 0x9581,
1256 CARD_ATI_RADEON_HD2900
= 0x9400,
1257 CARD_ATI_RADEON_HD3200
= 0x9620,
1258 CARD_ATI_RADEON_HD4350
= 0x954f,
1259 CARD_ATI_RADEON_HD4550
= 0x9540,
1260 CARD_ATI_RADEON_HD4600
= 0x9495,
1261 CARD_ATI_RADEON_HD4650
= 0x9498,
1262 CARD_ATI_RADEON_HD4670
= 0x9490,
1263 CARD_ATI_RADEON_HD4700
= 0x944e,
1264 CARD_ATI_RADEON_HD4770
= 0x94b3,
1265 CARD_ATI_RADEON_HD4800
= 0x944c, /* Picked one value between 9440, 944c, 9442, 9460 */
1266 CARD_ATI_RADEON_HD4830
= 0x944c,
1267 CARD_ATI_RADEON_HD4850
= 0x9442,
1268 CARD_ATI_RADEON_HD4870
= 0x9440,
1269 CARD_ATI_RADEON_HD4890
= 0x9460,
1271 CARD_NVIDIA_RIVA_128
= 0x0018,
1272 CARD_NVIDIA_RIVA_TNT
= 0x0020,
1273 CARD_NVIDIA_RIVA_TNT2
= 0x0028,
1274 CARD_NVIDIA_GEFORCE
= 0x0100,
1275 CARD_NVIDIA_GEFORCE2_MX
= 0x0110,
1276 CARD_NVIDIA_GEFORCE2
= 0x0150,
1277 CARD_NVIDIA_GEFORCE3
= 0x0200,
1278 CARD_NVIDIA_GEFORCE4_MX
= 0x0170,
1279 CARD_NVIDIA_GEFORCE4_TI4200
= 0x0253,
1280 CARD_NVIDIA_GEFORCEFX_5200
= 0x0320,
1281 CARD_NVIDIA_GEFORCEFX_5600
= 0x0312,
1282 CARD_NVIDIA_GEFORCEFX_5800
= 0x0302,
1283 CARD_NVIDIA_GEFORCE_6200
= 0x014f,
1284 CARD_NVIDIA_GEFORCE_6600GT
= 0x0140,
1285 CARD_NVIDIA_GEFORCE_6800
= 0x0041,
1286 CARD_NVIDIA_GEFORCE_7400
= 0x01d8,
1287 CARD_NVIDIA_GEFORCE_7300
= 0x01d7, /* GeForce Go 7300 */
1288 CARD_NVIDIA_GEFORCE_7600
= 0x0391,
1289 CARD_NVIDIA_GEFORCE_7800GT
= 0x0092,
1290 CARD_NVIDIA_GEFORCE_8300GS
= 0x0423,
1291 CARD_NVIDIA_GEFORCE_8600GT
= 0x0402,
1292 CARD_NVIDIA_GEFORCE_8600MGT
= 0x0407,
1293 CARD_NVIDIA_GEFORCE_8800GTS
= 0x0193,
1294 CARD_NVIDIA_GEFORCE_9200
= 0x086d,
1295 CARD_NVIDIA_GEFORCE_9400GT
= 0x042c,
1296 CARD_NVIDIA_GEFORCE_9500GT
= 0x0640,
1297 CARD_NVIDIA_GEFORCE_9600GT
= 0x0622,
1298 CARD_NVIDIA_GEFORCE_9800GT
= 0x0614,
1299 CARD_NVIDIA_GEFORCE_GTX260
= 0x05e2,
1300 CARD_NVIDIA_GEFORCE_GTX275
= 0x05e6,
1301 CARD_NVIDIA_GEFORCE_GTX280
= 0x05e1,
1303 CARD_INTEL_845G
= 0x2562,
1304 CARD_INTEL_I830G
= 0x3577,
1305 CARD_INTEL_I855G
= 0x3582,
1306 CARD_INTEL_I865G
= 0x2572,
1307 CARD_INTEL_I915G
= 0x2582,
1308 CARD_INTEL_I915GM
= 0x2592,
1309 CARD_INTEL_I945GM
= 0x27a2, /* Same as GMA 950? */
1310 CARD_INTEL_X3100
= 0x2a02, /* Found in Macs. Same as GMA 965? */
1313 struct wined3d_driver_info
1315 enum wined3d_pci_vendor vendor
;
1316 enum wined3d_pci_device device
;
1318 const char *description
;
1323 /* The adapter structure */
1324 struct wined3d_adapter
1329 struct wined3d_gl_info gl_info
;
1330 struct wined3d_driver_info driver_info
;
1331 WCHAR DeviceName
[CCHDEVICENAME
]; /* DeviceName for use with e.g. ChangeDisplaySettings */
1333 WineD3D_PixelFormat
*cfgs
;
1334 BOOL brokenStencil
; /* Set on cards which only offer mixed depth+stencil */
1335 unsigned int TextureRam
; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
1336 unsigned int UsedTextureRam
;
1339 BOOL
initPixelFormats(struct wined3d_gl_info
*gl_info
, enum wined3d_pci_vendor vendor
) DECLSPEC_HIDDEN
;
1340 BOOL
initPixelFormatsNoGL(struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1341 extern long WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl
*D3DDevice
, long glram
) DECLSPEC_HIDDEN
;
1342 extern void add_gl_compat_wrappers(struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1344 /*****************************************************************************
1345 * High order patch management
1347 struct WineD3DRectPatch
1351 WineDirect3DVertexStridedData strided
;
1352 WINED3DRECTPATCH_INFO RectPatchInfo
;
1354 char has_normals
, has_texcoords
;
1358 HRESULT
tesselate_rectpatch(IWineD3DDeviceImpl
*This
, struct WineD3DRectPatch
*patch
) DECLSPEC_HIDDEN
;
1360 enum projection_types
1373 /*****************************************************************************
1374 * Fixed function pipeline replacements
1376 #define ARG_UNUSED 0xff
1377 struct texture_stage_op
1389 struct color_fixup_desc color_fixup
;
1390 unsigned tex_type
: 3;
1392 unsigned projected
: 2;
1393 unsigned padding
: 10;
1396 struct ffp_frag_settings
{
1397 struct texture_stage_op op
[MAX_TEXTURES
];
1399 /* Use shorts instead of chars to get dword alignment */
1400 unsigned short sRGB_write
;
1401 unsigned short emul_clipplanes
;
1404 struct ffp_frag_desc
1406 struct wine_rb_entry entry
;
1407 struct ffp_frag_settings settings
;
1410 extern const struct wine_rb_functions wined3d_ffp_frag_program_rb_functions DECLSPEC_HIDDEN
;
1411 extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN
;
1413 void gen_ffp_frag_op(IWineD3DStateBlockImpl
*stateblock
, struct ffp_frag_settings
*settings
,
1414 BOOL ignore_textype
) DECLSPEC_HIDDEN
;
1415 const struct ffp_frag_desc
*find_ffp_frag_shader(const struct wine_rb_tree
*fragment_shaders
,
1416 const struct ffp_frag_settings
*settings
) DECLSPEC_HIDDEN
;
1417 void add_ffp_frag_shader(struct wine_rb_tree
*shaders
, struct ffp_frag_desc
*desc
) DECLSPEC_HIDDEN
;
1419 /*****************************************************************************
1420 * IWineD3D implementation structure
1422 typedef struct IWineD3DImpl
1424 /* IUnknown fields */
1425 const IWineD3DVtbl
*lpVtbl
;
1426 LONG ref
; /* Note: Ref counting not required */
1428 /* WineD3D Information */
1433 struct wined3d_adapter adapters
[1];
1436 extern const IWineD3DVtbl IWineD3D_Vtbl DECLSPEC_HIDDEN
;
1438 BOOL
InitAdapters(IWineD3DImpl
*This
) DECLSPEC_HIDDEN
;
1440 /* A helper function that dumps a resource list */
1441 void dumpResources(struct list
*list
) DECLSPEC_HIDDEN
;
1443 /*****************************************************************************
1444 * IWineD3DDevice implementation structure
1446 #define WINED3D_UNMAPPED_STAGE ~0U
1448 /* Multithreaded flag. Removed from the public header to signal that IWineD3D::CreateDevice ignores it */
1449 #define WINED3DCREATE_MULTITHREADED 0x00000004
1451 struct IWineD3DDeviceImpl
1453 /* IUnknown fields */
1454 const IWineD3DDeviceVtbl
*lpVtbl
;
1455 LONG ref
; /* Note: Ref counting not required */
1457 /* WineD3D Information */
1459 IWineD3DDeviceParent
*device_parent
;
1461 struct wined3d_adapter
*adapter
;
1463 /* Window styles to restore when switching fullscreen mode */
1467 /* X and GL Information */
1468 GLint maxConcurrentLights
;
1469 GLenum offscreenBuffer
;
1471 /* Selected capabilities */
1472 int vs_selected_mode
;
1473 int ps_selected_mode
;
1474 const shader_backend_t
*shader_backend
;
1476 void *fragment_priv
;
1478 struct StateEntry StateTable
[STATE_HIGHEST
+ 1];
1479 /* Array of functions for states which are handled by more than one pipeline part */
1480 APPLYSTATEFUNC
*multistate_funcs
[STATE_HIGHEST
+ 1];
1481 const struct fragment_pipeline
*frag_pipe
;
1482 const struct blit_shader
*blitter
;
1484 unsigned int max_ffp_textures
, max_ffp_texture_stages
;
1485 DWORD d3d_vshader_constantF
, d3d_pshader_constantF
; /* Advertised d3d caps, not GL ones */
1488 WORD view_ident
: 1; /* true iff view matrix is identity */
1489 WORD untransformed
: 1;
1490 WORD vertexBlendUsed
: 1; /* To avoid needless setting of the blend matrices */
1491 WORD isRecordingState
: 1;
1493 WORD bCursorVisible
: 1;
1494 WORD haveHardwareCursor
: 1;
1495 WORD d3d_initialized
: 1;
1496 WORD inScene
: 1; /* A flag to check for proper BeginScene / EndScene call pairs */
1497 WORD softwareVertexProcessing
: 1; /* process vertex shaders using software or hardware */
1498 WORD useDrawStridedSlow
: 1;
1499 WORD instancedDraw
: 1;
1502 BYTE fixed_function_usage_map
; /* MAX_TEXTURES, 8 */
1504 #define DDRAW_PITCH_ALIGNMENT 8
1505 #define D3D8_PITCH_ALIGNMENT 4
1506 unsigned char surface_alignment
; /* Line Alignment of surfaces */
1508 /* State block related */
1509 IWineD3DStateBlockImpl
*stateBlock
;
1510 IWineD3DStateBlockImpl
*updateStateBlock
;
1512 /* Internal use fields */
1513 WINED3DDEVICE_CREATION_PARAMETERS createParms
;
1515 WINED3DDEVTYPE devType
;
1517 IWineD3DSwapChain
**swapchains
;
1518 UINT NumberOfSwapChains
;
1520 struct list resources
; /* a linked list to track resources created by the device */
1521 struct list shaders
; /* a linked list to track shaders (pixel and vertex) */
1522 unsigned int highest_dirty_ps_const
, highest_dirty_vs_const
;
1524 /* Render Target Support */
1525 IWineD3DSurface
**render_targets
;
1526 IWineD3DSurface
*auto_depth_stencil_buffer
;
1527 IWineD3DSurface
*stencilBufferTarget
;
1529 /* palettes texture management */
1530 UINT NumberOfPalettes
;
1531 PALETTEENTRY
**palettes
;
1532 UINT currentPalette
;
1533 UINT paletteConversionShader
;
1535 /* For rendering to a texture using glCopyTexImage */
1536 GLenum
*draw_buffers
;
1537 GLuint depth_blt_texture
;
1538 GLuint depth_blt_rb
;
1539 UINT depth_blt_rb_w
;
1540 UINT depth_blt_rb_h
;
1542 /* Cursor management */
1547 UINT cursorWidth
, cursorHeight
;
1548 GLuint cursorTexture
;
1549 HCURSOR hardwareCursor
;
1551 /* The Wine logo surface */
1552 IWineD3DSurface
*logo_surface
;
1554 /* Textures for when no other textures are mapped */
1555 UINT dummyTextureName
[MAX_TEXTURES
];
1557 /* Device state management */
1560 /* DirectDraw stuff */
1561 DWORD ddraw_width
, ddraw_height
;
1562 WINED3DFORMAT ddraw_format
;
1564 /* Final position fixup constant */
1567 /* With register combiners we can skip junk texture stages */
1568 DWORD texUnitMap
[MAX_COMBINED_SAMPLERS
];
1569 DWORD rev_tex_unit_map
[MAX_COMBINED_SAMPLERS
];
1571 /* Stream source management */
1572 struct wined3d_stream_info strided_streams
;
1573 const WineDirect3DVertexStridedData
*up_strided
;
1575 /* Context management */
1576 struct wined3d_context
**contexts
;
1578 struct wined3d_context
*pbufferContext
; /* The context that has a pbuffer as drawable */
1579 DWORD pbufferWidth
, pbufferHeight
; /* Size of the buffer drawable */
1581 /* High level patch management */
1582 #define PATCHMAP_SIZE 43
1583 #define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */
1584 struct list patches
[PATCHMAP_SIZE
];
1585 struct WineD3DRectPatch
*currentPatch
;
1588 extern const IWineD3DDeviceVtbl IWineD3DDevice_Vtbl DECLSPEC_HIDDEN
;
1590 void device_resource_add(IWineD3DDeviceImpl
*This
, IWineD3DResource
*resource
) DECLSPEC_HIDDEN
;
1591 void device_resource_released(IWineD3DDeviceImpl
*This
, IWineD3DResource
*resource
) DECLSPEC_HIDDEN
;
1592 void device_stream_info_from_declaration(IWineD3DDeviceImpl
*This
,
1593 BOOL use_vshader
, struct wined3d_stream_info
*stream_info
, BOOL
*fixup
) DECLSPEC_HIDDEN
;
1594 void device_stream_info_from_strided(const struct wined3d_gl_info
*gl_info
,
1595 const struct WineDirect3DVertexStridedData
*strided
, struct wined3d_stream_info
*stream_info
) DECLSPEC_HIDDEN
;
1596 HRESULT
IWineD3DDeviceImpl_ClearSurface(IWineD3DDeviceImpl
*This
, IWineD3DSurfaceImpl
*target
, DWORD Count
,
1597 const WINED3DRECT
*pRects
, DWORD Flags
, WINED3DCOLOR Color
, float Z
, DWORD Stencil
) DECLSPEC_HIDDEN
;
1598 void IWineD3DDeviceImpl_FindTexUnitMap(IWineD3DDeviceImpl
*This
) DECLSPEC_HIDDEN
;
1599 void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl
*This
, DWORD state
) DECLSPEC_HIDDEN
;
1600 static inline BOOL
isStateDirty(struct wined3d_context
*context
, DWORD state
)
1602 DWORD idx
= state
>> 5;
1603 BYTE shift
= state
& 0x1f;
1604 return context
->isStateDirty
[idx
] & (1 << shift
);
1607 /* Support for IWineD3DResource ::Set/Get/FreePrivateData. */
1608 typedef struct PrivateData
1613 DWORD flags
; /* DDSPD_* */
1624 /*****************************************************************************
1625 * IWineD3DResource implementation structure
1627 typedef struct IWineD3DResourceClass
1629 /* IUnknown fields */
1630 LONG ref
; /* Note: Ref counting not required */
1632 /* WineD3DResource Information */
1634 WINED3DRESOURCETYPE resourceType
;
1635 IWineD3DDeviceImpl
*wineD3DDevice
;
1639 const struct GlPixelFormatDesc
*format_desc
;
1641 BYTE
*allocatedMemory
; /* Pointer to the real data location */
1642 BYTE
*heapMemory
; /* Pointer to the HeapAlloced block of memory */
1643 struct list privateData
;
1644 struct list resource_list_entry
;
1645 const struct wined3d_parent_ops
*parent_ops
;
1646 } IWineD3DResourceClass
;
1648 typedef struct IWineD3DResourceImpl
1650 /* IUnknown & WineD3DResource Information */
1651 const IWineD3DResourceVtbl
*lpVtbl
;
1652 IWineD3DResourceClass resource
;
1653 } IWineD3DResourceImpl
;
1655 void resource_cleanup(IWineD3DResource
*iface
) DECLSPEC_HIDDEN
;
1656 HRESULT
resource_free_private_data(IWineD3DResource
*iface
, REFGUID guid
) DECLSPEC_HIDDEN
;
1657 HRESULT
resource_get_device(IWineD3DResource
*iface
, IWineD3DDevice
**device
) DECLSPEC_HIDDEN
;
1658 HRESULT
resource_get_parent(IWineD3DResource
*iface
, IUnknown
**parent
) DECLSPEC_HIDDEN
;
1659 DWORD
resource_get_priority(IWineD3DResource
*iface
) DECLSPEC_HIDDEN
;
1660 HRESULT
resource_get_private_data(IWineD3DResource
*iface
, REFGUID guid
,
1661 void *data
, DWORD
*data_size
) DECLSPEC_HIDDEN
;
1662 HRESULT
resource_init(IWineD3DResource
*iface
, WINED3DRESOURCETYPE resource_type
,
1663 IWineD3DDeviceImpl
*device
, UINT size
, DWORD usage
, const struct GlPixelFormatDesc
*format_desc
,
1664 WINED3DPOOL pool
, IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
1665 WINED3DRESOURCETYPE
resource_get_type(IWineD3DResource
*iface
) DECLSPEC_HIDDEN
;
1666 DWORD
resource_set_priority(IWineD3DResource
*iface
, DWORD new_priority
) DECLSPEC_HIDDEN
;
1667 HRESULT
resource_set_private_data(IWineD3DResource
*iface
, REFGUID guid
,
1668 const void *data
, DWORD data_size
, DWORD flags
) DECLSPEC_HIDDEN
;
1670 /* Tests show that the start address of resources is 32 byte aligned */
1671 #define RESOURCE_ALIGNMENT 32
1673 /*****************************************************************************
1674 * IWineD3DBaseTexture D3D- > openGL state map lookups
1677 typedef enum winetexturestates
{
1678 WINED3DTEXSTA_ADDRESSU
= 0,
1679 WINED3DTEXSTA_ADDRESSV
= 1,
1680 WINED3DTEXSTA_ADDRESSW
= 2,
1681 WINED3DTEXSTA_BORDERCOLOR
= 3,
1682 WINED3DTEXSTA_MAGFILTER
= 4,
1683 WINED3DTEXSTA_MINFILTER
= 5,
1684 WINED3DTEXSTA_MIPFILTER
= 6,
1685 WINED3DTEXSTA_MAXMIPLEVEL
= 7,
1686 WINED3DTEXSTA_MAXANISOTROPY
= 8,
1687 WINED3DTEXSTA_SRGBTEXTURE
= 9,
1688 WINED3DTEXSTA_ELEMENTINDEX
= 10,
1689 WINED3DTEXSTA_DMAPOFFSET
= 11,
1690 WINED3DTEXSTA_TSSADDRESSW
= 12,
1691 MAX_WINETEXTURESTATES
= 13,
1692 } winetexturestates
;
1696 SRGB_ANY
= 0, /* Uses the cached value(e.g. external calls) */
1697 SRGB_RGB
= 1, /* Loads the rgb texture */
1698 SRGB_SRGB
= 2, /* Loads the srgb texture */
1699 SRGB_BOTH
= 3, /* Loads both textures */
1704 DWORD states
[MAX_WINETEXTURESTATES
];
1709 /*****************************************************************************
1710 * IWineD3DBaseTexture implementation structure (extends IWineD3DResourceImpl)
1712 typedef struct IWineD3DBaseTextureClass
1714 struct gl_texture texture_rgb
, texture_srgb
;
1716 float pow2Matrix
[16];
1718 WINED3DTEXTUREFILTERTYPE filterType
;
1722 BOOL pow2Matrix_identity
;
1723 const struct min_lookup
*minMipLookup
;
1724 const GLenum
*magLookup
;
1725 void (*internal_preload
)(IWineD3DBaseTexture
*iface
, enum WINED3DSRGB srgb
);
1726 } IWineD3DBaseTextureClass
;
1728 void surface_internal_preload(IWineD3DSurface
*iface
, enum WINED3DSRGB srgb
) DECLSPEC_HIDDEN
;
1730 typedef struct IWineD3DBaseTextureImpl
1732 /* IUnknown & WineD3DResource Information */
1733 const IWineD3DBaseTextureVtbl
*lpVtbl
;
1734 IWineD3DResourceClass resource
;
1735 IWineD3DBaseTextureClass baseTexture
;
1737 } IWineD3DBaseTextureImpl
;
1739 void basetexture_apply_state_changes(IWineD3DBaseTexture
*iface
,
1740 const DWORD texture_states
[WINED3D_HIGHEST_TEXTURE_STATE
+ 1],
1741 const DWORD sampler_states
[WINED3D_HIGHEST_SAMPLER_STATE
+ 1]) DECLSPEC_HIDDEN
;
1742 HRESULT
basetexture_bind(IWineD3DBaseTexture
*iface
, BOOL srgb
, BOOL
*set_surface_desc
) DECLSPEC_HIDDEN
;
1743 void basetexture_cleanup(IWineD3DBaseTexture
*iface
) DECLSPEC_HIDDEN
;
1744 void basetexture_generate_mipmaps(IWineD3DBaseTexture
*iface
) DECLSPEC_HIDDEN
;
1745 WINED3DTEXTUREFILTERTYPE
basetexture_get_autogen_filter_type(IWineD3DBaseTexture
*iface
) DECLSPEC_HIDDEN
;
1746 BOOL
basetexture_get_dirty(IWineD3DBaseTexture
*iface
) DECLSPEC_HIDDEN
;
1747 DWORD
basetexture_get_level_count(IWineD3DBaseTexture
*iface
) DECLSPEC_HIDDEN
;
1748 DWORD
basetexture_get_lod(IWineD3DBaseTexture
*iface
) DECLSPEC_HIDDEN
;
1749 HRESULT
basetexture_init(IWineD3DBaseTextureImpl
*texture
, UINT levels
, WINED3DRESOURCETYPE resource_type
,
1750 IWineD3DDeviceImpl
*device
, UINT size
, DWORD usage
, const struct GlPixelFormatDesc
*format_desc
,
1751 WINED3DPOOL pool
, IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
1752 HRESULT
basetexture_set_autogen_filter_type(IWineD3DBaseTexture
*iface
,
1753 WINED3DTEXTUREFILTERTYPE filter_type
) DECLSPEC_HIDDEN
;
1754 BOOL
basetexture_set_dirty(IWineD3DBaseTexture
*iface
, BOOL dirty
) DECLSPEC_HIDDEN
;
1755 DWORD
basetexture_set_lod(IWineD3DBaseTexture
*iface
, DWORD new_lod
) DECLSPEC_HIDDEN
;
1756 void basetexture_unload(IWineD3DBaseTexture
*iface
) DECLSPEC_HIDDEN
;
1758 /*****************************************************************************
1759 * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)
1761 typedef struct IWineD3DTextureImpl
1763 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1764 const IWineD3DTextureVtbl
*lpVtbl
;
1765 IWineD3DResourceClass resource
;
1766 IWineD3DBaseTextureClass baseTexture
;
1768 /* IWineD3DTexture */
1769 IWineD3DSurface
*surfaces
[MAX_MIP_LEVELS
];
1773 } IWineD3DTextureImpl
;
1775 HRESULT
texture_init(IWineD3DTextureImpl
*texture
, UINT width
, UINT height
, UINT levels
,
1776 IWineD3DDeviceImpl
*device
, DWORD usage
, WINED3DFORMAT format
, WINED3DPOOL pool
,
1777 IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
1779 /*****************************************************************************
1780 * IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1782 typedef struct IWineD3DCubeTextureImpl
1784 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1785 const IWineD3DCubeTextureVtbl
*lpVtbl
;
1786 IWineD3DResourceClass resource
;
1787 IWineD3DBaseTextureClass baseTexture
;
1789 /* IWineD3DCubeTexture */
1790 IWineD3DSurface
*surfaces
[6][MAX_MIP_LEVELS
];
1791 } IWineD3DCubeTextureImpl
;
1793 HRESULT
cubetexture_init(IWineD3DCubeTextureImpl
*texture
, UINT edge_length
, UINT levels
,
1794 IWineD3DDeviceImpl
*device
, DWORD usage
, WINED3DFORMAT format
, WINED3DPOOL pool
,
1795 IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
1797 typedef struct _WINED3DVOLUMET_DESC
1802 } WINED3DVOLUMET_DESC
;
1804 /*****************************************************************************
1805 * IWineD3DVolume implementation structure (extends IUnknown)
1807 typedef struct IWineD3DVolumeImpl
1809 /* IUnknown & WineD3DResource fields */
1810 const IWineD3DVolumeVtbl
*lpVtbl
;
1811 IWineD3DResourceClass resource
;
1813 /* WineD3DVolume Information */
1814 WINED3DVOLUMET_DESC currentDesc
;
1815 IWineD3DBase
*container
;
1818 WINED3DBOX lockedBox
;
1819 WINED3DBOX dirtyBox
;
1821 } IWineD3DVolumeImpl
;
1823 void volume_add_dirty_box(IWineD3DVolume
*iface
, const WINED3DBOX
*dirty_box
) DECLSPEC_HIDDEN
;
1824 HRESULT
volume_init(IWineD3DVolumeImpl
*volume
, IWineD3DDeviceImpl
*device
, UINT width
,
1825 UINT height
, UINT depth
, DWORD usage
, WINED3DFORMAT format
, WINED3DPOOL pool
,
1826 IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
1828 /*****************************************************************************
1829 * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1831 typedef struct IWineD3DVolumeTextureImpl
1833 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1834 const IWineD3DVolumeTextureVtbl
*lpVtbl
;
1835 IWineD3DResourceClass resource
;
1836 IWineD3DBaseTextureClass baseTexture
;
1838 /* IWineD3DVolumeTexture */
1839 IWineD3DVolume
*volumes
[MAX_MIP_LEVELS
];
1840 } IWineD3DVolumeTextureImpl
;
1842 HRESULT
volumetexture_init(IWineD3DVolumeTextureImpl
*texture
, UINT width
, UINT height
,
1843 UINT depth
, UINT levels
, IWineD3DDeviceImpl
*device
, DWORD usage
, WINED3DFORMAT format
,
1844 WINED3DPOOL pool
, IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
1846 typedef struct _WINED3DSURFACET_DESC
1848 WINED3DMULTISAMPLE_TYPE MultiSampleType
;
1849 DWORD MultiSampleQuality
;
1852 } WINED3DSURFACET_DESC
;
1854 /*****************************************************************************
1855 * Structure for DIB Surfaces (GetDC and GDI surfaces)
1857 typedef struct wineD3DSurface_DIB
{
1863 } wineD3DSurface_DIB
;
1870 } renderbuffer_entry_t
;
1875 IWineD3DSurface
**render_targets
;
1876 IWineD3DSurface
*depth_stencil
;
1881 /*****************************************************************************
1882 * IWineD3DClipp implementation structure
1884 typedef struct IWineD3DClipperImpl
1886 const IWineD3DClipperVtbl
*lpVtbl
;
1891 } IWineD3DClipperImpl
;
1894 /*****************************************************************************
1895 * IWineD3DSurface implementation structure
1897 struct IWineD3DSurfaceImpl
1899 /* IUnknown & IWineD3DResource Information */
1900 const IWineD3DSurfaceVtbl
*lpVtbl
;
1901 IWineD3DResourceClass resource
;
1903 /* IWineD3DSurface fields */
1904 IWineD3DBase
*container
;
1905 WINED3DSURFACET_DESC currentDesc
;
1906 IWineD3DPaletteImpl
*palette
; /* D3D7 style palette handling */
1907 PALETTEENTRY
*palette9
; /* D3D8/9 style palette handling */
1909 /* TODO: move this off into a management class(maybe!) */
1915 /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
1916 void (*get_drawable_size
)(struct wined3d_context
*context
, UINT
*width
, UINT
*height
);
1918 /* Oversized texture */
1923 GLuint texture_name
;
1924 GLuint texture_name_srgb
;
1925 GLint texture_level
;
1926 GLenum texture_target
;
1931 #define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */
1934 wineD3DSurface_DIB dib
;
1937 /* Color keys for DDraw */
1938 WINEDDCOLORKEY DestBltCKey
;
1939 WINEDDCOLORKEY DestOverlayCKey
;
1940 WINEDDCOLORKEY SrcOverlayCKey
;
1941 WINEDDCOLORKEY SrcBltCKey
;
1944 WINEDDCOLORKEY glCKey
;
1946 struct list renderbuffers
;
1947 renderbuffer_entry_t
*current_renderbuffer
;
1949 /* DirectDraw clippers */
1950 IWineD3DClipper
*clipper
;
1952 /* DirectDraw Overlay handling */
1953 RECT overlay_srcrect
;
1954 RECT overlay_destrect
;
1955 IWineD3DSurfaceImpl
*overlay_dest
;
1956 struct list overlays
;
1957 struct list overlay_entry
;
1960 extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl DECLSPEC_HIDDEN
;
1961 extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl DECLSPEC_HIDDEN
;
1963 UINT
surface_calculate_size(const struct GlPixelFormatDesc
*format_desc
,
1964 UINT alignment
, UINT width
, UINT height
) DECLSPEC_HIDDEN
;
1965 void surface_gdi_cleanup(IWineD3DSurfaceImpl
*This
) DECLSPEC_HIDDEN
;
1966 HRESULT
surface_init(IWineD3DSurfaceImpl
*surface
, WINED3DSURFTYPE surface_type
, UINT alignment
,
1967 UINT width
, UINT height
, UINT level
, BOOL lockable
, BOOL discard
, WINED3DMULTISAMPLE_TYPE multisample_type
,
1968 UINT multisample_quality
, IWineD3DDeviceImpl
*device
, DWORD usage
, WINED3DFORMAT format
,
1969 WINED3DPOOL pool
, IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
1971 /* Predeclare the shared Surface functions */
1972 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface
*iface
,
1973 REFIID riid
, LPVOID
*ppobj
) DECLSPEC_HIDDEN
;
1974 ULONG WINAPI
IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
1975 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface
*iface
, IUnknown
**pParent
) DECLSPEC_HIDDEN
;
1976 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetDevice(IWineD3DSurface
*iface
, IWineD3DDevice
** ppDevice
) DECLSPEC_HIDDEN
;
1977 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface
*iface
,
1978 REFGUID refguid
, const void *pData
, DWORD SizeOfData
, DWORD Flags
) DECLSPEC_HIDDEN
;
1979 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface
*iface
,
1980 REFGUID refguid
, void *pData
, DWORD
*pSizeOfData
) DECLSPEC_HIDDEN
;
1981 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface
*iface
, REFGUID refguid
) DECLSPEC_HIDDEN
;
1982 DWORD WINAPI
IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface
*iface
, DWORD PriorityNew
) DECLSPEC_HIDDEN
;
1983 DWORD WINAPI
IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
1984 WINED3DRESOURCETYPE WINAPI
IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
1985 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetContainer(IWineD3DSurface
* iface
,
1986 REFIID riid
, void **ppContainer
) DECLSPEC_HIDDEN
;
1987 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface
*iface
, WINED3DSURFACE_DESC
*pDesc
) DECLSPEC_HIDDEN
;
1988 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface
*iface
, DWORD Flags
) DECLSPEC_HIDDEN
;
1989 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface
*iface
, DWORD Flags
) DECLSPEC_HIDDEN
;
1990 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
1991 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
1992 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface
*iface
, IWineD3DPalette
**Pal
) DECLSPEC_HIDDEN
;
1993 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface
*iface
, IWineD3DPalette
*Pal
) DECLSPEC_HIDDEN
;
1994 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface
*iface
,
1995 DWORD Flags
, const WINEDDCOLORKEY
*CKey
) DECLSPEC_HIDDEN
;
1996 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetContainer(IWineD3DSurface
*iface
, IWineD3DBase
*container
) DECLSPEC_HIDDEN
;
1997 DWORD WINAPI
IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
1998 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_RealizePalette(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
1999 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface
*iface
, LONG X
, LONG Y
) DECLSPEC_HIDDEN
;
2000 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface
*iface
, LONG
*X
, LONG
*Y
) DECLSPEC_HIDDEN
;
2001 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface
*iface
,
2002 DWORD Flags
, IWineD3DSurface
*Ref
) DECLSPEC_HIDDEN
;
2003 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface
*iface
, const RECT
*SrcRect
,
2004 IWineD3DSurface
*DstSurface
, const RECT
*DstRect
, DWORD Flags
, const WINEDDOVERLAYFX
*FX
) DECLSPEC_HIDDEN
;
2005 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface
*iface
, IWineD3DClipper
*clipper
) DECLSPEC_HIDDEN
;
2006 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface
*iface
, IWineD3DClipper
**clipper
) DECLSPEC_HIDDEN
;
2007 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface
*iface
, WINED3DFORMAT format
) DECLSPEC_HIDDEN
;
2008 HRESULT
IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
2009 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface
*iface
, const RECT
*DestRect
, IWineD3DSurface
*SrcSurface
,
2010 const RECT
*SrcRect
, DWORD Flags
, const WINEDDBLTFX
*DDBltFx
, WINED3DTEXTUREFILTERTYPE Filter
) DECLSPEC_HIDDEN
;
2011 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface
*iface
, DWORD dstx
, DWORD dsty
,
2012 IWineD3DSurface
*Source
, const RECT
*rsrc
, DWORD trans
) DECLSPEC_HIDDEN
;
2013 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface
*iface
, WINED3DLOCKED_RECT
*pLockedRect
,
2014 const RECT
*pRect
, DWORD Flags
) DECLSPEC_HIDDEN
;
2015 void WINAPI
IWineD3DBaseSurfaceImpl_BindTexture(IWineD3DSurface
*iface
, BOOL srgb
) DECLSPEC_HIDDEN
;
2016 const void *WINAPI
IWineD3DBaseSurfaceImpl_GetData(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
2018 void get_drawable_size_swapchain(struct wined3d_context
*context
, UINT
*width
, UINT
*height
) DECLSPEC_HIDDEN
;
2019 void get_drawable_size_backbuffer(struct wined3d_context
*context
, UINT
*width
, UINT
*height
) DECLSPEC_HIDDEN
;
2020 void get_drawable_size_pbuffer(struct wined3d_context
*context
, UINT
*width
, UINT
*height
) DECLSPEC_HIDDEN
;
2021 void get_drawable_size_fbo(struct wined3d_context
*context
, UINT
*width
, UINT
*height
) DECLSPEC_HIDDEN
;
2023 void flip_surface(IWineD3DSurfaceImpl
*front
, IWineD3DSurfaceImpl
*back
) DECLSPEC_HIDDEN
;
2025 /* Surface flags: */
2026 #define SFLAG_OVERSIZE 0x00000001 /* Surface is bigger than gl size, blts only */
2027 #define SFLAG_CONVERTED 0x00000002 /* Converted for color keying or Palettized */
2028 #define SFLAG_DIBSECTION 0x00000004 /* Has a DIB section attached for GetDC */
2029 #define SFLAG_LOCKABLE 0x00000008 /* Surface can be locked */
2030 #define SFLAG_DISCARD 0x00000010 /* ??? */
2031 #define SFLAG_LOCKED 0x00000020 /* Surface is locked atm */
2032 #define SFLAG_INTEXTURE 0x00000040 /* The GL texture contains the newest surface content */
2033 #define SFLAG_INSRGBTEX 0x00000080 /* The GL srgb texture contains the newest surface content */
2034 #define SFLAG_INDRAWABLE 0x00000100 /* The gl drawable contains the most up to date data */
2035 #define SFLAG_INSYSMEM 0x00000200 /* The system memory copy is most up to date */
2036 #define SFLAG_NONPOW2 0x00000400 /* Surface sizes are not a power of 2 */
2037 #define SFLAG_DYNLOCK 0x00000800 /* Surface is often locked by the app */
2038 #define SFLAG_DCINUSE 0x00001000 /* Set between GetDC and ReleaseDC calls */
2039 #define SFLAG_LOST 0x00002000 /* Surface lost flag for DDraw */
2040 #define SFLAG_USERPTR 0x00004000 /* The application allocated the memory for this surface */
2041 #define SFLAG_GLCKEY 0x00008000 /* The gl texture was created with a color key */
2042 #define SFLAG_CLIENT 0x00010000 /* GL_APPLE_client_storage is used on that texture */
2043 #define SFLAG_ALLOCATED 0x00020000 /* A gl texture is allocated for this surface */
2044 #define SFLAG_SRGBALLOCATED 0x00040000 /* A srgb gl texture is allocated for this surface */
2045 #define SFLAG_PBO 0x00080000 /* Has a PBO attached for speeding up data transfers for dynamically locked surfaces */
2046 #define SFLAG_NORMCOORD 0x00100000 /* Set if the GL texture coords are normalized(non-texture rectangle) */
2047 #define SFLAG_DS_ONSCREEN 0x00200000 /* Is a depth stencil, last modified onscreen */
2048 #define SFLAG_DS_OFFSCREEN 0x00400000 /* Is a depth stencil, last modified offscreen */
2049 #define SFLAG_INOVERLAYDRAW 0x00800000 /* Overlay drawing is in progress. Recursion prevention */
2050 #define SFLAG_SWAPCHAIN 0x01000000 /* The surface is part of a swapchain */
2052 /* In some conditions the surface memory must not be freed:
2053 * SFLAG_OVERSIZE: Not all data can be kept in GL
2054 * SFLAG_CONVERTED: Converting the data back would take too long
2055 * SFLAG_DIBSECTION: The dib code manages the memory
2056 * SFLAG_LOCKED: The app requires access to the surface data
2057 * SFLAG_DYNLOCK: Avoid freeing the data for performance
2058 * SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL.
2059 * SFLAG_CLIENT: OpenGL uses our memory as backup
2061 #define SFLAG_DONOTFREE (SFLAG_OVERSIZE | \
2063 SFLAG_DIBSECTION | \
2070 #define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \
2072 SFLAG_INDRAWABLE | \
2075 #define SFLAG_DS_LOCATIONS (SFLAG_DS_ONSCREEN | \
2077 #define SFLAG_DS_DISCARDED SFLAG_DS_LOCATIONS
2079 BOOL
CalculateTexRect(IWineD3DSurfaceImpl
*This
, RECT
*Rect
, float glTexCoord
[4]) DECLSPEC_HIDDEN
;
2084 CONVERT_PALETTED_CK
,
2088 CONVERT_CK_4444_ARGB
,
2093 CONVERT_CK_8888_ARGB
,
2109 HRESULT
d3dfmt_get_conv(IWineD3DSurfaceImpl
*This
, BOOL need_alpha_ck
, BOOL use_texturing
, GLenum
*format
,
2110 GLenum
*internal
, GLenum
*type
, CONVERT_TYPES
*convert
, int *target_bpp
, BOOL srgb_mode
) DECLSPEC_HIDDEN
;
2112 BOOL
palette9_changed(IWineD3DSurfaceImpl
*This
) DECLSPEC_HIDDEN
;
2114 /*****************************************************************************
2115 * IWineD3DVertexDeclaration implementation structure
2118 struct wined3d_vertex_declaration_element
2120 const struct GlPixelFormatDesc
*format_desc
;
2130 typedef struct IWineD3DVertexDeclarationImpl
{
2131 /* IUnknown Information */
2132 const IWineD3DVertexDeclarationVtbl
*lpVtbl
;
2136 const struct wined3d_parent_ops
*parent_ops
;
2137 IWineD3DDeviceImpl
*wineD3DDevice
;
2139 struct wined3d_vertex_declaration_element
*elements
;
2142 DWORD streams
[MAX_STREAMS
];
2144 BOOL position_transformed
;
2145 BOOL half_float_conv_needed
;
2146 } IWineD3DVertexDeclarationImpl
;
2148 HRESULT
vertexdeclaration_init(IWineD3DVertexDeclarationImpl
*declaration
, IWineD3DDeviceImpl
*device
,
2149 const WINED3DVERTEXELEMENT
*elements
, UINT element_count
,
2150 IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
2152 /*****************************************************************************
2153 * IWineD3DStateBlock implementation structure
2156 /* Internal state Block for Begin/End/Capture/Create/Apply info */
2157 /* Note: Very long winded but gl Lists are not flexible enough */
2158 /* to resolve everything we need, so doing it manually for now */
2159 typedef struct SAVEDSTATES
{
2160 DWORD transform
[(HIGHEST_TRANSFORMSTATE
>> 5) + 1];
2161 WORD streamSource
; /* MAX_STREAMS, 16 */
2162 WORD streamFreq
; /* MAX_STREAMS, 16 */
2163 DWORD renderState
[(WINEHIGHEST_RENDER_STATE
>> 5) + 1];
2164 DWORD textureState
[MAX_TEXTURES
]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
2165 WORD samplerState
[MAX_COMBINED_SAMPLERS
]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
2166 DWORD clipplane
; /* WINED3DMAXUSERCLIPPLANES, 32 */
2167 WORD pixelShaderConstantsB
; /* MAX_CONST_B, 16 */
2168 WORD pixelShaderConstantsI
; /* MAX_CONST_I, 16 */
2169 BOOL
*pixelShaderConstantsF
;
2170 WORD vertexShaderConstantsB
; /* MAX_CONST_B, 16 */
2171 WORD vertexShaderConstantsI
; /* MAX_CONST_I, 16 */
2172 BOOL
*vertexShaderConstantsF
;
2173 DWORD textures
: 20; /* MAX_COMBINED_SAMPLERS, 20 */
2174 DWORD primitive_type
: 1;
2178 DWORD vertexDecl
: 1;
2179 DWORD pixelShader
: 1;
2180 DWORD vertexShader
: 1;
2181 DWORD scissorRect
: 1;
2190 struct IWineD3DStateBlockImpl
2192 /* IUnknown fields */
2193 const IWineD3DStateBlockVtbl
*lpVtbl
;
2194 LONG ref
; /* Note: Ref counting not required */
2196 /* IWineD3DStateBlock information */
2198 IWineD3DDeviceImpl
*wineD3DDevice
;
2199 WINED3DSTATEBLOCKTYPE blockType
;
2201 /* Array indicating whether things have been set or changed */
2202 SAVEDSTATES changed
;
2204 /* Vertex Shader Declaration */
2205 IWineD3DVertexDeclaration
*vertexDecl
;
2207 IWineD3DVertexShader
*vertexShader
;
2209 /* Vertex Shader Constants */
2210 BOOL vertexShaderConstantB
[MAX_CONST_B
];
2211 INT vertexShaderConstantI
[MAX_CONST_I
* 4];
2212 float *vertexShaderConstantF
;
2214 /* primitive type */
2215 GLenum gl_primitive_type
;
2219 UINT streamStride
[MAX_STREAMS
];
2220 UINT streamOffset
[MAX_STREAMS
+ 1 /* tesselated pseudo-stream */ ];
2221 IWineD3DBuffer
*streamSource
[MAX_STREAMS
];
2222 UINT streamFreq
[MAX_STREAMS
+ 1];
2223 UINT streamFlags
[MAX_STREAMS
+ 1]; /*0 | WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA */
2226 IWineD3DBuffer
* pIndexData
;
2227 WINED3DFORMAT IndexFmt
;
2228 INT baseVertexIndex
;
2229 INT loadBaseVertexIndex
; /* non-indexed drawing needs 0 here, indexed baseVertexIndex */
2232 WINED3DMATRIX transforms
[HIGHEST_TRANSFORMSTATE
+ 1];
2234 /* Light hashmap . Collisions are handled using standard wine double linked lists */
2235 #define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
2236 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
2237 struct list lightMap
[LIGHTMAP_SIZE
]; /* Hash map containing the lights */
2238 const struct wined3d_light_info
*activeLights
[MAX_ACTIVE_LIGHTS
]; /* Map of opengl lights to d3d lights */
2241 double clipplane
[MAX_CLIPPLANES
][4];
2242 WINED3DCLIPSTATUS clip_status
;
2245 WINED3DVIEWPORT viewport
;
2248 WINED3DMATERIAL material
;
2251 IWineD3DPixelShader
*pixelShader
;
2253 /* Pixel Shader Constants */
2254 BOOL pixelShaderConstantB
[MAX_CONST_B
];
2255 INT pixelShaderConstantI
[MAX_CONST_I
* 4];
2256 float *pixelShaderConstantF
;
2259 DWORD renderState
[WINEHIGHEST_RENDER_STATE
+ 1];
2262 IWineD3DBaseTexture
*textures
[MAX_COMBINED_SAMPLERS
];
2264 /* Texture State Stage */
2265 DWORD textureState
[MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
2266 DWORD lowest_disabled_stage
;
2267 /* Sampler States */
2268 DWORD samplerState
[MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
2270 /* Scissor test rectangle */
2273 /* Contained state management */
2274 DWORD contained_render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
2275 unsigned int num_contained_render_states
;
2276 DWORD contained_transform_states
[HIGHEST_TRANSFORMSTATE
+ 1];
2277 unsigned int num_contained_transform_states
;
2278 DWORD contained_vs_consts_i
[MAX_CONST_I
];
2279 unsigned int num_contained_vs_consts_i
;
2280 DWORD contained_vs_consts_b
[MAX_CONST_B
];
2281 unsigned int num_contained_vs_consts_b
;
2282 DWORD
*contained_vs_consts_f
;
2283 unsigned int num_contained_vs_consts_f
;
2284 DWORD contained_ps_consts_i
[MAX_CONST_I
];
2285 unsigned int num_contained_ps_consts_i
;
2286 DWORD contained_ps_consts_b
[MAX_CONST_B
];
2287 unsigned int num_contained_ps_consts_b
;
2288 DWORD
*contained_ps_consts_f
;
2289 unsigned int num_contained_ps_consts_f
;
2290 struct StageState contained_tss_states
[MAX_TEXTURES
* (WINED3D_HIGHEST_TEXTURE_STATE
+ 1)];
2291 unsigned int num_contained_tss_states
;
2292 struct StageState contained_sampler_states
[MAX_COMBINED_SAMPLERS
* WINED3D_HIGHEST_SAMPLER_STATE
];
2293 unsigned int num_contained_sampler_states
;
2296 HRESULT
stateblock_init(IWineD3DStateBlockImpl
*stateblock
, IWineD3DDeviceImpl
*device
,
2297 WINED3DSTATEBLOCKTYPE type
, IUnknown
*parent
) DECLSPEC_HIDDEN
;
2298 void stateblock_init_contained_states(IWineD3DStateBlockImpl
*object
) DECLSPEC_HIDDEN
;
2300 /* Direct3D terminology with little modifications. We do not have an issued state
2301 * because only the driver knows about it, but we have a created state because d3d
2302 * allows GetData on a created issue, but opengl doesn't
2309 /*****************************************************************************
2310 * IWineD3DQueryImpl implementation structure (extends IUnknown)
2312 typedef struct IWineD3DQueryImpl
2314 const IWineD3DQueryVtbl
*lpVtbl
;
2315 LONG ref
; /* Note: Ref counting not required */
2318 IWineD3DDeviceImpl
*wineD3DDevice
;
2320 /* IWineD3DQuery fields */
2321 enum query_state state
;
2322 WINED3DQUERYTYPE type
;
2323 /* TODO: Think about using a IUnknown instead of a void* */
2325 } IWineD3DQueryImpl
;
2327 extern const IWineD3DQueryVtbl IWineD3DQuery_Vtbl DECLSPEC_HIDDEN
;
2328 extern const IWineD3DQueryVtbl IWineD3DEventQuery_Vtbl DECLSPEC_HIDDEN
;
2329 extern const IWineD3DQueryVtbl IWineD3DOcclusionQuery_Vtbl DECLSPEC_HIDDEN
;
2331 /* IWineD3DBuffer */
2333 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
2334 * fixed function semantics as D3DCOLOR or FLOAT16 */
2335 enum wined3d_buffer_conversion_type
2340 CONV_FLOAT16_2
, /* Also handles FLOAT16_4 */
2343 #define WINED3D_BUFFER_OPTIMIZED 0x01 /* Optimize has been called for the buffer */
2344 #define WINED3D_BUFFER_DIRTY 0x02 /* Buffer data has been modified */
2345 #define WINED3D_BUFFER_HASDESC 0x04 /* A vertex description has been found */
2346 #define WINED3D_BUFFER_CREATEBO 0x08 /* Attempt to create a buffer object next PreLoad */
2347 #define WINED3D_BUFFER_DOUBLEBUFFER 0x10 /* Use a vbo and local allocated memory */
2349 struct wined3d_buffer
2351 const struct IWineD3DBufferVtbl
*vtbl
;
2352 IWineD3DResourceClass resource
;
2354 struct wined3d_buffer_desc desc
;
2356 GLuint buffer_object
;
2357 GLenum buffer_object_usage
;
2358 GLenum buffer_type_hint
;
2359 UINT buffer_object_size
;
2367 /* conversion stuff */
2368 UINT conversion_count
;
2370 UINT stride
; /* 0 if no conversion */
2371 UINT conversion_stride
; /* 0 if no shifted conversion */
2372 enum wined3d_buffer_conversion_type
*conversion_map
; /* NULL if no conversion */
2373 /* Extra load offsets, for FLOAT16 conversion */
2374 UINT
*conversion_shift
; /* NULL if no shifted conversion */
2377 const BYTE
*buffer_get_memory(IWineD3DBuffer
*iface
, UINT offset
, GLuint
*buffer_object
) DECLSPEC_HIDDEN
;
2378 BYTE
*buffer_get_sysmem(struct wined3d_buffer
*This
) DECLSPEC_HIDDEN
;
2379 HRESULT
buffer_init(struct wined3d_buffer
*buffer
, IWineD3DDeviceImpl
*device
,
2380 UINT size
, DWORD usage
, WINED3DFORMAT format
, WINED3DPOOL pool
, GLenum bind_hint
,
2381 const char *data
, IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
2383 /* IWineD3DRendertargetView */
2384 struct wined3d_rendertarget_view
2386 const struct IWineD3DRendertargetViewVtbl
*vtbl
;
2389 IWineD3DResource
*resource
;
2393 extern const IWineD3DRendertargetViewVtbl wined3d_rendertarget_view_vtbl DECLSPEC_HIDDEN
;
2395 /*****************************************************************************
2396 * IWineD3DSwapChainImpl implementation structure (extends IUnknown)
2399 typedef struct IWineD3DSwapChainImpl
2402 const IWineD3DSwapChainVtbl
*lpVtbl
;
2403 LONG ref
; /* Note: Ref counting not required */
2406 IWineD3DDeviceImpl
*wineD3DDevice
;
2408 /* IWineD3DSwapChain fields */
2409 IWineD3DSurface
**backBuffer
;
2410 IWineD3DSurface
*frontBuffer
;
2411 WINED3DPRESENT_PARAMETERS presentParms
;
2412 DWORD orig_width
, orig_height
;
2413 WINED3DFORMAT orig_fmt
;
2414 WINED3DGAMMARAMP orig_gamma
;
2416 long prev_time
, frames
; /* Performance tracking */
2417 unsigned int vSyncCounter
;
2419 struct wined3d_context
**context
;
2420 unsigned int num_contexts
;
2423 } IWineD3DSwapChainImpl
;
2425 extern const IWineD3DSwapChainVtbl IWineD3DSwapChain_Vtbl DECLSPEC_HIDDEN
;
2426 const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl DECLSPEC_HIDDEN
;
2427 void x11_copy_to_screen(IWineD3DSwapChainImpl
*This
, const RECT
*rc
) DECLSPEC_HIDDEN
;
2429 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_QueryInterface(IWineD3DSwapChain
*iface
,
2430 REFIID riid
, LPVOID
*ppobj
) DECLSPEC_HIDDEN
;
2431 ULONG WINAPI
IWineD3DBaseSwapChainImpl_AddRef(IWineD3DSwapChain
*iface
) DECLSPEC_HIDDEN
;
2432 ULONG WINAPI
IWineD3DBaseSwapChainImpl_Release(IWineD3DSwapChain
*iface
) DECLSPEC_HIDDEN
;
2433 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetParent(IWineD3DSwapChain
*iface
, IUnknown
**ppParent
) DECLSPEC_HIDDEN
;
2434 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain
*iface
,
2435 IWineD3DSurface
*pDestSurface
) DECLSPEC_HIDDEN
;
2436 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetBackBuffer(IWineD3DSwapChain
*iface
, UINT iBackBuffer
,
2437 WINED3DBACKBUFFER_TYPE Type
, IWineD3DSurface
**ppBackBuffer
) DECLSPEC_HIDDEN
;
2438 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetRasterStatus(IWineD3DSwapChain
*iface
,
2439 WINED3DRASTER_STATUS
*pRasterStatus
) DECLSPEC_HIDDEN
;
2440 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetDisplayMode(IWineD3DSwapChain
*iface
,
2441 WINED3DDISPLAYMODE
*pMode
) DECLSPEC_HIDDEN
;
2442 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetDevice(IWineD3DSwapChain
*iface
,
2443 IWineD3DDevice
**ppDevice
) DECLSPEC_HIDDEN
;
2444 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetPresentParameters(IWineD3DSwapChain
*iface
,
2445 WINED3DPRESENT_PARAMETERS
*pPresentationParameters
) DECLSPEC_HIDDEN
;
2446 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_SetGammaRamp(IWineD3DSwapChain
*iface
,
2447 DWORD Flags
, const WINED3DGAMMARAMP
*pRamp
) DECLSPEC_HIDDEN
;
2448 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetGammaRamp(IWineD3DSwapChain
*iface
,
2449 WINED3DGAMMARAMP
*pRamp
) DECLSPEC_HIDDEN
;
2451 struct wined3d_context
*swapchain_create_context_for_thread(IWineD3DSwapChain
*iface
) DECLSPEC_HIDDEN
;
2453 #define DEFAULT_REFRESH_RATE 0
2455 /*****************************************************************************
2456 * Utility function prototypes
2459 /* Trace routines */
2460 const char *debug_d3dformat(WINED3DFORMAT fmt
) DECLSPEC_HIDDEN
;
2461 const char *debug_d3ddevicetype(WINED3DDEVTYPE devtype
) DECLSPEC_HIDDEN
;
2462 const char *debug_d3dresourcetype(WINED3DRESOURCETYPE res
) DECLSPEC_HIDDEN
;
2463 const char *debug_d3dusage(DWORD usage
) DECLSPEC_HIDDEN
;
2464 const char *debug_d3dusagequery(DWORD usagequery
) DECLSPEC_HIDDEN
;
2465 const char *debug_d3ddeclmethod(WINED3DDECLMETHOD method
) DECLSPEC_HIDDEN
;
2466 const char *debug_d3ddeclusage(BYTE usage
) DECLSPEC_HIDDEN
;
2467 const char *debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType
) DECLSPEC_HIDDEN
;
2468 const char *debug_d3drenderstate(DWORD state
) DECLSPEC_HIDDEN
;
2469 const char *debug_d3dsamplerstate(DWORD state
) DECLSPEC_HIDDEN
;
2470 const char *debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type
) DECLSPEC_HIDDEN
;
2471 const char *debug_d3dtexturestate(DWORD state
) DECLSPEC_HIDDEN
;
2472 const char *debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype
) DECLSPEC_HIDDEN
;
2473 const char *debug_d3dpool(WINED3DPOOL pool
) DECLSPEC_HIDDEN
;
2474 const char *debug_fbostatus(GLenum status
) DECLSPEC_HIDDEN
;
2475 const char *debug_glerror(GLenum error
) DECLSPEC_HIDDEN
;
2476 const char *debug_d3dbasis(WINED3DBASISTYPE basis
) DECLSPEC_HIDDEN
;
2477 const char *debug_d3ddegree(WINED3DDEGREETYPE order
) DECLSPEC_HIDDEN
;
2478 const char *debug_d3dtop(WINED3DTEXTUREOP d3dtop
) DECLSPEC_HIDDEN
;
2479 void dump_color_fixup_desc(struct color_fixup_desc fixup
) DECLSPEC_HIDDEN
;
2480 const char *debug_surflocation(DWORD flag
) DECLSPEC_HIDDEN
;
2482 /* Routines for GL <-> D3D values */
2483 GLenum
StencilOp(DWORD op
) DECLSPEC_HIDDEN
;
2484 GLenum
CompareFunc(DWORD func
) DECLSPEC_HIDDEN
;
2485 BOOL
is_invalid_op(IWineD3DDeviceImpl
*This
, int stage
, WINED3DTEXTUREOP op
,
2486 DWORD arg1
, DWORD arg2
, DWORD arg3
) DECLSPEC_HIDDEN
;
2487 void set_tex_op_nvrc(IWineD3DDevice
*iface
, BOOL is_alpha
, int stage
, WINED3DTEXTUREOP op
,
2488 DWORD arg1
, DWORD arg2
, DWORD arg3
, INT texture_idx
, DWORD dst
) DECLSPEC_HIDDEN
;
2489 void set_texture_matrix(const float *smat
, DWORD flags
, BOOL calculatedCoords
,
2490 BOOL transformed
, WINED3DFORMAT coordtype
, BOOL ffp_can_disable_proj
) DECLSPEC_HIDDEN
;
2491 void texture_activate_dimensions(DWORD stage
, IWineD3DStateBlockImpl
*stateblock
,
2492 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2493 void sampler_texdim(DWORD state
, IWineD3DStateBlockImpl
*stateblock
,
2494 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2495 void tex_alphaop(DWORD state
, IWineD3DStateBlockImpl
*stateblock
,
2496 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2497 void apply_pixelshader(DWORD state
, IWineD3DStateBlockImpl
*stateblock
,
2498 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2499 void state_fogcolor(DWORD state
, IWineD3DStateBlockImpl
*stateblock
,
2500 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2501 void state_fogdensity(DWORD state
, IWineD3DStateBlockImpl
*stateblock
,
2502 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2503 void state_fogstartend(DWORD state
, IWineD3DStateBlockImpl
*stateblock
,
2504 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2505 void state_fog_fragpart(DWORD state
, IWineD3DStateBlockImpl
*stateblock
,
2506 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2508 void surface_add_dirty_rect(IWineD3DSurface
*iface
, const RECT
*dirty_rect
) DECLSPEC_HIDDEN
;
2509 GLenum
surface_get_gl_buffer(IWineD3DSurface
*iface
, IWineD3DSwapChain
*swapchain
) DECLSPEC_HIDDEN
;
2510 void surface_load_ds_location(IWineD3DSurface
*iface
, struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
2511 void surface_modify_ds_location(IWineD3DSurface
*iface
, DWORD location
) DECLSPEC_HIDDEN
;
2512 void surface_set_compatible_renderbuffer(IWineD3DSurface
*iface
,
2513 unsigned int width
, unsigned int height
) DECLSPEC_HIDDEN
;
2514 void surface_set_texture_name(IWineD3DSurface
*iface
, GLuint name
, BOOL srgb_name
) DECLSPEC_HIDDEN
;
2515 void surface_set_texture_target(IWineD3DSurface
*iface
, GLenum target
) DECLSPEC_HIDDEN
;
2517 BOOL
getColorBits(const struct GlPixelFormatDesc
*format_desc
,
2518 short *redSize
, short *greenSize
, short *blueSize
, short *alphaSize
, short *totalSize
) DECLSPEC_HIDDEN
;
2519 BOOL
getDepthStencilBits(const struct GlPixelFormatDesc
*format_desc
,
2520 short *depthSize
, short *stencilSize
) DECLSPEC_HIDDEN
;
2523 void multiply_matrix(WINED3DMATRIX
*dest
, const WINED3DMATRIX
*src1
, const WINED3DMATRIX
*src2
) DECLSPEC_HIDDEN
;
2524 UINT
wined3d_log2i(UINT32 x
) DECLSPEC_HIDDEN
;
2525 unsigned int count_bits(unsigned int mask
) DECLSPEC_HIDDEN
;
2527 typedef struct local_constant
{
2533 typedef struct SHADER_LIMITS
{
2534 unsigned int temporary
;
2535 unsigned int texcoord
;
2536 unsigned int sampler
;
2537 unsigned int constant_int
;
2538 unsigned int constant_float
;
2539 unsigned int constant_bool
;
2540 unsigned int address
;
2541 unsigned int packed_output
;
2542 unsigned int packed_input
;
2543 unsigned int attributes
;
2547 /* Keeps track of details for TEX_M#x# shader opcodes which need to
2548 * maintain state information between multiple codes */
2549 typedef struct SHADER_PARSE_STATE
{
2550 unsigned int current_row
;
2551 DWORD texcoord_w
[2];
2552 } SHADER_PARSE_STATE
;
2555 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
2557 #define PRINTF_ATTR(fmt,args)
2560 /* Base Shader utility functions. */
2561 int shader_addline(struct wined3d_shader_buffer
*buffer
, const char *fmt
, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN
;
2562 int shader_vaddline(struct wined3d_shader_buffer
*buffer
, const char *fmt
, va_list args
) DECLSPEC_HIDDEN
;
2564 /* Vertex shader utility functions */
2565 extern BOOL
vshader_get_input(IWineD3DVertexShader
*iface
,
2566 BYTE usage_req
, BYTE usage_idx_req
, unsigned int *regnum
) DECLSPEC_HIDDEN
;
2568 extern HRESULT
allocate_shader_constants(IWineD3DStateBlockImpl
* object
) DECLSPEC_HIDDEN
;
2570 /*****************************************************************************
2571 * IDirect3DBaseShader implementation structure
2573 typedef struct IWineD3DBaseShaderClass
2576 SHADER_LIMITS limits
;
2577 SHADER_PARSE_STATE parse_state
;
2579 UINT functionLength
;
2580 UINT cur_loop_depth
, cur_loop_regno
;
2581 BOOL load_local_constsF
;
2582 const struct wined3d_shader_frontend
*frontend
;
2583 void *frontend_data
;
2587 const struct wined3d_parent_ops
*parent_ops
;
2589 /* Programs this shader is linked with */
2590 struct list linked_programs
;
2592 /* Immediate constants (override global ones) */
2593 struct list constantsB
;
2594 struct list constantsF
;
2595 struct list constantsI
;
2596 shader_reg_maps reg_maps
;
2598 /* Pointer to the parent device */
2599 IWineD3DDevice
*device
;
2600 struct list shader_list_entry
;
2602 } IWineD3DBaseShaderClass
;
2604 typedef struct IWineD3DBaseShaderImpl
{
2606 const IWineD3DBaseShaderVtbl
*lpVtbl
;
2608 /* IWineD3DBaseShader */
2609 IWineD3DBaseShaderClass baseShader
;
2610 } IWineD3DBaseShaderImpl
;
2612 void shader_buffer_clear(struct wined3d_shader_buffer
*buffer
) DECLSPEC_HIDDEN
;
2613 BOOL
shader_buffer_init(struct wined3d_shader_buffer
*buffer
) DECLSPEC_HIDDEN
;
2614 void shader_buffer_free(struct wined3d_shader_buffer
*buffer
) DECLSPEC_HIDDEN
;
2615 void shader_cleanup(IWineD3DBaseShader
*iface
) DECLSPEC_HIDDEN
;
2616 void shader_dump_src_param(const struct wined3d_shader_src_param
*param
,
2617 const struct wined3d_shader_version
*shader_version
) DECLSPEC_HIDDEN
;
2618 void shader_dump_dst_param(const struct wined3d_shader_dst_param
*param
,
2619 const struct wined3d_shader_version
*shader_version
) DECLSPEC_HIDDEN
;
2620 unsigned int shader_find_free_input_register(const struct shader_reg_maps
*reg_maps
, unsigned int max
) DECLSPEC_HIDDEN
;
2621 void shader_generate_main(IWineD3DBaseShader
*iface
, struct wined3d_shader_buffer
*buffer
,
2622 const shader_reg_maps
*reg_maps
, const DWORD
*pFunction
, void *backend_ctx
) DECLSPEC_HIDDEN
;
2623 HRESULT
shader_get_registers_used(IWineD3DBaseShader
*iface
, const struct wined3d_shader_frontend
*fe
,
2624 struct shader_reg_maps
*reg_maps
, struct wined3d_shader_attribute
*attributes
,
2625 struct wined3d_shader_signature_element
*input_signature
,
2626 struct wined3d_shader_signature_element
*output_signature
,
2627 const DWORD
*byte_code
, DWORD constf_size
) DECLSPEC_HIDDEN
;
2628 void shader_init(struct IWineD3DBaseShaderClass
*shader
, IWineD3DDeviceImpl
*device
,
2629 IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
2630 BOOL
shader_match_semantic(const char *semantic_name
, WINED3DDECLUSAGE usage
) DECLSPEC_HIDDEN
;
2631 const struct wined3d_shader_frontend
*shader_select_frontend(DWORD version_token
) DECLSPEC_HIDDEN
;
2632 void shader_trace_init(const struct wined3d_shader_frontend
*fe
, void *fe_data
, const DWORD
*pFunction
) DECLSPEC_HIDDEN
;
2634 static inline BOOL
shader_is_pshader_version(enum wined3d_shader_type type
)
2636 return type
== WINED3D_SHADER_TYPE_PIXEL
;
2639 static inline BOOL
shader_is_vshader_version(enum wined3d_shader_type type
)
2641 return type
== WINED3D_SHADER_TYPE_VERTEX
;
2644 static inline BOOL
shader_is_scalar(const struct wined3d_shader_register
*reg
)
2648 case WINED3DSPR_RASTOUT
:
2650 if (reg
->idx
!= 0) return TRUE
;
2654 case WINED3DSPR_DEPTHOUT
: /* oDepth */
2655 case WINED3DSPR_CONSTBOOL
: /* b# */
2656 case WINED3DSPR_LOOP
: /* aL */
2657 case WINED3DSPR_PREDICATE
: /* p0 */
2660 case WINED3DSPR_MISCTYPE
:
2671 case WINED3DSPR_IMMCONST
:
2672 switch(reg
->immconst_type
)
2674 case WINED3D_IMMCONST_FLOAT
:
2685 static inline BOOL
shader_constant_is_local(IWineD3DBaseShaderImpl
* This
, DWORD reg
) {
2686 local_constant
* lconst
;
2688 if(This
->baseShader
.load_local_constsF
) return FALSE
;
2689 LIST_FOR_EACH_ENTRY(lconst
, &This
->baseShader
.constantsF
, local_constant
, entry
) {
2690 if(lconst
->idx
== reg
) return TRUE
;
2696 /*****************************************************************************
2697 * IDirect3DVertexShader implementation structures
2699 typedef struct IWineD3DVertexShaderImpl
{
2700 /* IUnknown parts */
2701 const IWineD3DVertexShaderVtbl
*lpVtbl
;
2703 /* IWineD3DBaseShader */
2704 IWineD3DBaseShaderClass baseShader
;
2706 /* Vertex shader input and output semantics */
2707 struct wined3d_shader_attribute attributes
[MAX_ATTRIBS
];
2708 struct wined3d_shader_signature_element output_signature
[MAX_REG_OUTPUT
];
2710 UINT min_rel_offset
, max_rel_offset
;
2712 } IWineD3DVertexShaderImpl
;
2714 void find_vs_compile_args(IWineD3DVertexShaderImpl
*shader
, IWineD3DStateBlockImpl
*stateblock
,
2715 struct vs_compile_args
*args
) DECLSPEC_HIDDEN
;
2716 HRESULT
vertexshader_init(IWineD3DVertexShaderImpl
*shader
, IWineD3DDeviceImpl
*device
,
2717 const DWORD
*byte_code
, const struct wined3d_shader_signature
*output_signature
,
2718 IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
2720 /*****************************************************************************
2721 * IDirect3DPixelShader implementation structure
2724 /* Using additional shader constants (uniforms in GLSL / program environment
2725 * or local parameters in ARB) is costly:
2726 * ARB only knows float4 parameters and GLSL compiler are not really smart
2727 * when it comes to efficiently pack float2 uniforms, so no space is wasted
2728 * (in fact most compilers map a float2 to a full float4 uniform).
2730 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
2731 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
2732 * into a single shader constant (uniform / program parameter).
2734 * This structure is shared between the GLSL and the ARB backend.*/
2735 struct ps_np2fixup_info
{
2736 unsigned char idx
[MAX_FRAGMENT_SAMPLERS
]; /* indices to the real constant */
2737 WORD active
; /* bitfield indicating if we can apply the fixup */
2741 typedef struct IWineD3DPixelShaderImpl
{
2742 /* IUnknown parts */
2743 const IWineD3DPixelShaderVtbl
*lpVtbl
;
2745 /* IWineD3DBaseShader */
2746 IWineD3DBaseShaderClass baseShader
;
2748 /* Pixel shader input semantics */
2749 struct wined3d_shader_signature_element input_signature
[MAX_REG_INPUT
];
2750 DWORD input_reg_map
[MAX_REG_INPUT
];
2751 BOOL input_reg_used
[MAX_REG_INPUT
];
2752 unsigned int declared_in_count
;
2754 /* Some information about the shader behavior */
2760 } IWineD3DPixelShaderImpl
;
2762 HRESULT
pixelshader_init(IWineD3DPixelShaderImpl
*shader
, IWineD3DDeviceImpl
*device
,
2763 const DWORD
*byte_code
, const struct wined3d_shader_signature
*output_signature
,
2764 IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
2765 void pixelshader_update_samplers(struct shader_reg_maps
*reg_maps
,
2766 IWineD3DBaseTexture
* const *textures
) DECLSPEC_HIDDEN
;
2767 void find_ps_compile_args(IWineD3DPixelShaderImpl
*shader
, IWineD3DStateBlockImpl
*stateblock
,
2768 struct ps_compile_args
*args
) DECLSPEC_HIDDEN
;
2770 /* sRGB correction constants */
2771 static const float srgb_cmp
= 0.0031308f
;
2772 static const float srgb_mul_low
= 12.92f
;
2773 static const float srgb_pow
= 0.41666f
;
2774 static const float srgb_mul_high
= 1.055f
;
2775 static const float srgb_sub_high
= 0.055f
;
2777 /*****************************************************************************
2778 * IWineD3DPalette implementation structure
2780 struct IWineD3DPaletteImpl
{
2781 /* IUnknown parts */
2782 const IWineD3DPaletteVtbl
*lpVtbl
;
2786 IWineD3DDeviceImpl
*wineD3DDevice
;
2788 /* IWineD3DPalette */
2790 WORD palVersion
; /*| */
2791 WORD palNumEntries
; /*| LOGPALETTE */
2792 PALETTEENTRY palents
[256]; /*| */
2793 /* This is to store the palette in 'screen format' */
2794 int screen_palents
[256];
2798 extern const IWineD3DPaletteVtbl IWineD3DPalette_Vtbl DECLSPEC_HIDDEN
;
2799 DWORD
IWineD3DPaletteImpl_Size(DWORD dwFlags
) DECLSPEC_HIDDEN
;
2801 /* DirectDraw utility functions */
2802 extern WINED3DFORMAT
pixelformat_for_depth(DWORD depth
) DECLSPEC_HIDDEN
;
2804 /*****************************************************************************
2805 * Pixel format management
2808 /* WineD3D pixel format flags */
2809 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x1
2810 #define WINED3DFMT_FLAG_FILTERING 0x2
2811 #define WINED3DFMT_FLAG_DEPTH 0x4
2812 #define WINED3DFMT_FLAG_STENCIL 0x8
2813 #define WINED3DFMT_FLAG_RENDERTARGET 0x10
2814 #define WINED3DFMT_FLAG_FOURCC 0x20
2815 #define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x40
2816 #define WINED3DFMT_FLAG_COMPRESSED 0x80
2817 #define WINED3DFMT_FLAG_GETDC 0x100
2819 struct GlPixelFormatDesc
2821 WINED3DFORMAT format
;
2832 UINT block_byte_count
;
2834 enum wined3d_ffp_emit_idx emit_idx
;
2835 GLint component_count
;
2837 GLint gl_vtx_format
;
2838 GLboolean gl_normalized
;
2839 unsigned int component_size
;
2842 GLint glGammaInternal
;
2848 struct color_fixup_desc color_fixup
;
2851 const struct GlPixelFormatDesc
*getFormatDescEntry(WINED3DFORMAT fmt
,
2852 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2854 static inline BOOL
use_vs(IWineD3DStateBlockImpl
*stateblock
)
2856 /* Check stateblock->vertexDecl to allow this to be used from
2857 * IWineD3DDeviceImpl_FindTexUnitMap(). This is safe because
2858 * stateblock->vertexShader implies a vertex declaration instead of ddraw
2859 * style strided data. */
2860 return (stateblock
->vertexShader
2861 && !((IWineD3DVertexDeclarationImpl
*)stateblock
->vertexDecl
)->position_transformed
2862 && stateblock
->wineD3DDevice
->vs_selected_mode
!= SHADER_NONE
);
2865 static inline BOOL
use_ps(IWineD3DStateBlockImpl
*stateblock
)
2867 return (stateblock
->pixelShader
2868 && stateblock
->wineD3DDevice
->ps_selected_mode
!= SHADER_NONE
);
2871 void stretch_rect_fbo(IWineD3DDevice
*iface
, IWineD3DSurface
*src_surface
,
2872 WINED3DRECT
*src_rect
, IWineD3DSurface
*dst_surface
, WINED3DRECT
*dst_rect
,
2873 const WINED3DTEXTUREFILTERTYPE filter
, BOOL flip
) DECLSPEC_HIDDEN
;
2875 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
2876 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"