wined3d: Don't enumerate sub-resources in wined3d_device_reset().
[wine.git] / dlls / wined3d / view.c
blob4417293c3a076abb419d568cd3779f13b9e13e3d
1 /*
2 * Copyright 2009, 2011 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "config.h"
21 #include "wine/port.h"
23 #include "wined3d_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
27 ULONG CDECL wined3d_rendertarget_view_incref(struct wined3d_rendertarget_view *view)
29 ULONG refcount = InterlockedIncrement(&view->refcount);
31 TRACE("%p increasing refcount to %u.\n", view, refcount);
33 return refcount;
36 ULONG CDECL wined3d_rendertarget_view_decref(struct wined3d_rendertarget_view *view)
38 ULONG refcount = InterlockedDecrement(&view->refcount);
40 TRACE("%p decreasing refcount to %u.\n", view, refcount);
42 if (!refcount)
44 /* Call wined3d_object_destroyed() before releasing the resource,
45 * since releasing the resource may end up destroying the parent. */
46 view->parent_ops->wined3d_object_destroyed(view->parent);
47 wined3d_resource_decref(view->resource);
48 HeapFree(GetProcessHeap(), 0, view);
51 return refcount;
54 void * CDECL wined3d_rendertarget_view_get_parent(const struct wined3d_rendertarget_view *view)
56 TRACE("view %p.\n", view);
58 return view->parent;
61 void * CDECL wined3d_rendertarget_view_get_sub_resource_parent(const struct wined3d_rendertarget_view *view)
63 struct wined3d_texture *texture;
65 TRACE("view %p.\n", view);
67 if (view->resource->type == WINED3D_RTYPE_BUFFER)
68 return wined3d_buffer_get_parent(buffer_from_resource(view->resource));
70 texture = texture_from_resource(view->resource);
72 return wined3d_resource_get_parent(texture->sub_resources[view->sub_resource_idx].resource);
75 void CDECL wined3d_rendertarget_view_set_parent(struct wined3d_rendertarget_view *view, void *parent)
77 TRACE("view %p, parent %p.\n", view, parent);
79 view->parent = parent;
82 struct wined3d_resource * CDECL wined3d_rendertarget_view_get_resource(const struct wined3d_rendertarget_view *view)
84 TRACE("view %p.\n", view);
86 return view->resource;
89 static HRESULT wined3d_rendertarget_view_init(struct wined3d_rendertarget_view *view,
90 const struct wined3d_rendertarget_view_desc *desc, struct wined3d_resource *resource,
91 void *parent, const struct wined3d_parent_ops *parent_ops)
93 const struct wined3d_gl_info *gl_info = &resource->device->adapter->gl_info;
95 view->refcount = 1;
96 view->parent = parent;
97 view->parent_ops = parent_ops;
99 view->format = wined3d_get_format(gl_info, desc->format_id);
100 view->format_flags = view->format->flags[resource->gl_type];
101 if (resource->type == WINED3D_RTYPE_BUFFER)
103 view->sub_resource_idx = 0;
104 view->buffer_offset = desc->u.buffer.start_idx;
105 view->width = desc->u.buffer.count;
106 view->height = 1;
107 view->depth = 1;
109 else
111 struct wined3d_texture *texture = texture_from_resource(resource);
113 if (desc->u.texture.level_idx >= texture->level_count
114 || desc->u.texture.layer_idx >= texture->layer_count
115 || desc->u.texture.layer_count > texture->layer_count - desc->u.texture.layer_idx)
116 return WINED3DERR_INVALIDCALL;
117 view->sub_resource_idx = desc->u.texture.layer_idx * texture->level_count + desc->u.texture.level_idx;
118 view->buffer_offset = 0;
119 view->width = wined3d_texture_get_level_width(texture, desc->u.texture.level_idx);
120 view->height = wined3d_texture_get_level_height(texture, desc->u.texture.level_idx);
121 view->depth = desc->u.texture.layer_count;
123 wined3d_resource_incref(view->resource = resource);
125 return WINED3D_OK;
128 HRESULT CDECL wined3d_rendertarget_view_create(const struct wined3d_rendertarget_view_desc *desc,
129 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
130 struct wined3d_rendertarget_view **view)
132 struct wined3d_rendertarget_view *object;
133 HRESULT hr;
135 TRACE("desc %p, resource %p, parent %p, parent_ops %p, view %p.\n",
136 desc, resource, parent, parent_ops, view);
138 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
139 return E_OUTOFMEMORY;
141 if (FAILED(hr = wined3d_rendertarget_view_init(object, desc, resource, parent, parent_ops)))
143 HeapFree(GetProcessHeap(), 0, object);
144 WARN("Failed to initialise view, hr %#x.\n", hr);
145 return hr;
148 TRACE("Created render target view %p.\n", object);
149 *view = object;
151 return hr;
154 HRESULT CDECL wined3d_rendertarget_view_create_from_sub_resource(struct wined3d_texture *texture,
155 unsigned int sub_resource_idx, void *parent, const struct wined3d_parent_ops *parent_ops,
156 struct wined3d_rendertarget_view **view)
158 struct wined3d_rendertarget_view_desc desc;
160 TRACE("texture %p, sub_resource_idx %u, parent %p, parent_ops %p, view %p.\n",
161 texture, sub_resource_idx, parent, parent_ops, view);
163 desc.format_id = texture->resource.format->id;
164 desc.u.texture.level_idx = sub_resource_idx % texture->level_count;
165 desc.u.texture.layer_idx = sub_resource_idx / texture->level_count;
166 desc.u.texture.layer_count = 1;
168 return wined3d_rendertarget_view_create(&desc, &texture->resource, parent, parent_ops, view);
171 ULONG CDECL wined3d_shader_resource_view_incref(struct wined3d_shader_resource_view *view)
173 ULONG refcount = InterlockedIncrement(&view->refcount);
175 TRACE("%p increasing refcount to %u.\n", view, refcount);
177 return refcount;
180 ULONG CDECL wined3d_shader_resource_view_decref(struct wined3d_shader_resource_view *view)
182 ULONG refcount = InterlockedDecrement(&view->refcount);
184 TRACE("%p decreasing refcount to %u.\n", view, refcount);
186 if (!refcount)
188 /* Call wined3d_object_destroyed() before releasing the resource,
189 * since releasing the resource may end up destroying the parent. */
190 view->parent_ops->wined3d_object_destroyed(view->parent);
191 wined3d_resource_decref(view->resource);
192 HeapFree(GetProcessHeap(), 0, view);
195 return refcount;
198 void * CDECL wined3d_shader_resource_view_get_parent(const struct wined3d_shader_resource_view *view)
200 TRACE("view %p.\n", view);
202 return view->parent;
205 HRESULT CDECL wined3d_shader_resource_view_create(struct wined3d_resource *resource, void *parent,
206 const struct wined3d_parent_ops *parent_ops, struct wined3d_shader_resource_view **view)
208 struct wined3d_shader_resource_view *object;
210 TRACE("resource %p, parent %p, parent_ops %p, view %p.\n", resource, parent, parent_ops, view);
212 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
213 return E_OUTOFMEMORY;
215 object->refcount = 1;
216 object->resource = resource;
217 wined3d_resource_incref(resource);
218 object->parent = parent;
219 object->parent_ops = parent_ops;
221 TRACE("Created shader resource view %p.\n", object);
222 *view = object;
224 return WINED3D_OK;