wined3d: Introduce wined3d_sampler_bind() helper function.
[wine.git] / dlls / wined3d / wined3d_private.h
blob21c5f1b3835845860841a90cdb27dc07f4d485a4
1 /*
2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006-2011, 2013 Stefan Dösinger for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #ifndef __WINE_WINED3D_PRIVATE_H
26 #define __WINE_WINED3D_PRIVATE_H
28 #ifdef USE_WIN32_OPENGL
29 #define WINE_GLAPI __stdcall
30 #else
31 #define WINE_GLAPI
32 #endif
34 #include <stdarg.h>
35 #include <math.h>
36 #include <limits.h>
37 #include "ntstatus.h"
38 #define WIN32_NO_STATUS
39 #define NONAMELESSUNION
40 #define NONAMELESSSTRUCT
41 #define COBJMACROS
42 #include "windef.h"
43 #include "winbase.h"
44 #include "winreg.h"
45 #include "wingdi.h"
46 #include "winuser.h"
47 #include "winternl.h"
48 #include "ddk/d3dkmthk.h"
49 #include "wine/debug.h"
50 #include "wine/unicode.h"
52 #include "objbase.h"
53 #include "wine/wined3d.h"
54 #include "wined3d_gl.h"
55 #include "wine/list.h"
56 #include "wine/rbtree.h"
57 #include "wine/wgl_driver.h"
59 #ifndef ARRAY_SIZE
60 #define ARRAY_SIZE(array) (sizeof(array) / sizeof((array)[0]))
61 #endif
63 /* Driver quirks */
64 #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
65 #define WINED3D_QUIRK_SET_TEXCOORD_W 0x00000002
66 #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
67 #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
68 #define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
69 #define WINED3D_QUIRK_FBO_TEX_UPDATE 0x00000020
70 #define WINED3D_QUIRK_BROKEN_RGBA16 0x00000040
71 #define WINED3D_QUIRK_INFO_LOG_SPAM 0x00000080
72 #define WINED3D_QUIRK_LIMITED_TEX_FILTERING 0x00000100
73 #define WINED3D_QUIRK_BROKEN_ARB_FOG 0x00000200
75 enum wined3d_ffp_idx
77 WINED3D_FFP_POSITION = 0,
78 WINED3D_FFP_BLENDWEIGHT = 1,
79 WINED3D_FFP_BLENDINDICES = 2,
80 WINED3D_FFP_NORMAL = 3,
81 WINED3D_FFP_PSIZE = 4,
82 WINED3D_FFP_DIFFUSE = 5,
83 WINED3D_FFP_SPECULAR = 6,
84 WINED3D_FFP_TEXCOORD0 = 7,
85 WINED3D_FFP_TEXCOORD1 = 8,
86 WINED3D_FFP_TEXCOORD2 = 9,
87 WINED3D_FFP_TEXCOORD3 = 10,
88 WINED3D_FFP_TEXCOORD4 = 11,
89 WINED3D_FFP_TEXCOORD5 = 12,
90 WINED3D_FFP_TEXCOORD6 = 13,
91 WINED3D_FFP_TEXCOORD7 = 14,
92 WINED3D_FFP_ATTRIBS_COUNT = 15,
95 enum wined3d_ffp_emit_idx
97 WINED3D_FFP_EMIT_FLOAT1,
98 WINED3D_FFP_EMIT_FLOAT2,
99 WINED3D_FFP_EMIT_FLOAT3,
100 WINED3D_FFP_EMIT_FLOAT4,
101 WINED3D_FFP_EMIT_D3DCOLOR,
102 WINED3D_FFP_EMIT_UBYTE4,
103 WINED3D_FFP_EMIT_SHORT2,
104 WINED3D_FFP_EMIT_SHORT4,
105 WINED3D_FFP_EMIT_UBYTE4N,
106 WINED3D_FFP_EMIT_SHORT2N,
107 WINED3D_FFP_EMIT_SHORT4N,
108 WINED3D_FFP_EMIT_USHORT2N,
109 WINED3D_FFP_EMIT_USHORT4N,
110 WINED3D_FFP_EMIT_UDEC3,
111 WINED3D_FFP_EMIT_DEC3N,
112 WINED3D_FFP_EMIT_FLOAT16_2,
113 WINED3D_FFP_EMIT_FLOAT16_4,
114 WINED3D_FFP_EMIT_INVALID,
115 WINED3D_FFP_EMIT_COUNT,
118 /* Texture format fixups */
120 enum fixup_channel_source
122 CHANNEL_SOURCE_ZERO = 0,
123 CHANNEL_SOURCE_ONE = 1,
124 CHANNEL_SOURCE_X = 2,
125 CHANNEL_SOURCE_Y = 3,
126 CHANNEL_SOURCE_Z = 4,
127 CHANNEL_SOURCE_W = 5,
128 CHANNEL_SOURCE_COMPLEX0 = 6,
129 CHANNEL_SOURCE_COMPLEX1 = 7,
132 enum complex_fixup
134 COMPLEX_FIXUP_NONE = 0,
135 COMPLEX_FIXUP_YUY2 = 1,
136 COMPLEX_FIXUP_UYVY = 2,
137 COMPLEX_FIXUP_YV12 = 3,
138 COMPLEX_FIXUP_P8 = 4,
139 COMPLEX_FIXUP_NV12 = 5,
142 #include <pshpack2.h>
143 struct color_fixup_desc
145 unsigned short x_sign_fixup : 1;
146 unsigned short x_source : 3;
147 unsigned short y_sign_fixup : 1;
148 unsigned short y_source : 3;
149 unsigned short z_sign_fixup : 1;
150 unsigned short z_source : 3;
151 unsigned short w_sign_fixup : 1;
152 unsigned short w_source : 3;
154 #include <poppack.h>
156 struct wined3d_d3d_limits
158 unsigned int vs_version, hs_version, ds_version, gs_version, ps_version, cs_version;
159 DWORD vs_uniform_count;
160 DWORD ps_uniform_count;
161 unsigned int varying_count;
162 unsigned int ffp_textures;
163 unsigned int ffp_blend_stages;
164 unsigned int ffp_vertex_blend_matrices;
165 unsigned int active_light_count;
168 typedef void (WINE_GLAPI *wined3d_ffp_attrib_func)(const void *data);
169 typedef void (WINE_GLAPI *wined3d_ffp_texcoord_func)(GLenum unit, const void *data);
170 typedef void (WINE_GLAPI *wined3d_generic_attrib_func)(GLuint idx, const void *data);
171 extern wined3d_ffp_attrib_func specular_func_3ubv DECLSPEC_HIDDEN;
173 struct wined3d_ffp_attrib_ops
175 wined3d_ffp_attrib_func position[WINED3D_FFP_EMIT_COUNT];
176 wined3d_ffp_attrib_func diffuse[WINED3D_FFP_EMIT_COUNT];
177 wined3d_ffp_attrib_func specular[WINED3D_FFP_EMIT_COUNT];
178 wined3d_ffp_attrib_func normal[WINED3D_FFP_EMIT_COUNT];
179 wined3d_ffp_texcoord_func texcoord[WINED3D_FFP_EMIT_COUNT];
180 wined3d_generic_attrib_func generic[WINED3D_FFP_EMIT_COUNT];
183 struct wined3d_d3d_info
185 struct wined3d_d3d_limits limits;
186 struct wined3d_ffp_attrib_ops ffp_attrib_ops;
187 BOOL xyzrhw;
188 BOOL emulated_flatshading;
189 BOOL ffp_generic_attributes;
190 BOOL vs_clipping;
191 BOOL shader_color_key;
192 DWORD valid_rt_mask;
193 DWORD wined3d_creation_flags;
194 BOOL shader_double_precision;
197 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY =
198 {0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_Z, 0, CHANNEL_SOURCE_W};
200 static inline struct color_fixup_desc create_color_fixup_desc(
201 int sign0, enum fixup_channel_source src0, int sign1, enum fixup_channel_source src1,
202 int sign2, enum fixup_channel_source src2, int sign3, enum fixup_channel_source src3)
204 struct color_fixup_desc fixup =
206 sign0, src0,
207 sign1, src1,
208 sign2, src2,
209 sign3, src3,
211 return fixup;
214 static inline struct color_fixup_desc create_complex_fixup_desc(enum complex_fixup complex_fixup)
216 struct color_fixup_desc fixup =
218 0u, complex_fixup & (1u << 0) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
219 0u, complex_fixup & (1u << 1) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
220 0u, complex_fixup & (1u << 2) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
221 0u, complex_fixup & (1u << 3) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
223 return fixup;
226 static inline BOOL is_identity_fixup(struct color_fixup_desc fixup)
228 return !memcmp(&fixup, &COLOR_FIXUP_IDENTITY, sizeof(fixup));
231 static inline BOOL is_complex_fixup(struct color_fixup_desc fixup)
233 return fixup.x_source == CHANNEL_SOURCE_COMPLEX0 || fixup.x_source == CHANNEL_SOURCE_COMPLEX1;
236 static inline BOOL is_scaling_fixup(struct color_fixup_desc fixup)
238 return fixup.x_sign_fixup || fixup.y_sign_fixup || fixup.z_sign_fixup || fixup.w_sign_fixup;
241 static inline BOOL is_same_fixup(struct color_fixup_desc f1, struct color_fixup_desc f2)
243 return f1.x_sign_fixup == f2.x_sign_fixup && f1.x_source == f2.x_source
244 && f1.y_sign_fixup == f2.y_sign_fixup && f1.y_source == f2.y_source
245 && f1.z_sign_fixup == f2.z_sign_fixup && f1.z_source == f2.z_source
246 && f1.w_sign_fixup == f2.w_sign_fixup && f1.w_source == f2.w_source;
249 static inline enum complex_fixup get_complex_fixup(struct color_fixup_desc fixup)
251 enum complex_fixup complex_fixup = 0;
252 if (fixup.x_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1u << 0);
253 if (fixup.y_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1u << 1);
254 if (fixup.z_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1u << 2);
255 if (fixup.w_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1u << 3);
256 return complex_fixup;
259 /* Device caps */
260 #define MAX_STREAM_OUT 4
261 #define MAX_STREAMS 16
262 #define MAX_TEXTURES 8
263 #define MAX_FRAGMENT_SAMPLERS 16
264 #define MAX_VERTEX_SAMPLERS 4
265 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
266 #define MAX_ACTIVE_LIGHTS 8
267 #define MAX_CLIP_DISTANCES WINED3DMAXUSERCLIPPLANES
268 #define MAX_CONSTANT_BUFFERS 15
269 #define MAX_SAMPLER_OBJECTS 16
270 #define MAX_SHADER_RESOURCE_VIEWS 128
271 #define MAX_UNORDERED_ACCESS_VIEWS 8
272 #define MAX_TGSM_REGISTERS 8192
273 #define MAX_VERTEX_BLENDS 4
274 #define MAX_MULTISAMPLE_TYPES 8
276 struct min_lookup
278 GLenum mip[WINED3D_TEXF_LINEAR + 1];
281 extern const struct min_lookup minMipLookup[WINED3D_TEXF_LINEAR + 1] DECLSPEC_HIDDEN;
282 extern const GLenum magLookup[WINED3D_TEXF_LINEAR + 1] DECLSPEC_HIDDEN;
284 GLenum wined3d_gl_compare_func(enum wined3d_cmp_func f) DECLSPEC_HIDDEN;
286 static inline enum wined3d_cmp_func wined3d_sanitize_cmp_func(enum wined3d_cmp_func func)
288 if (func < WINED3D_CMP_NEVER || func > WINED3D_CMP_ALWAYS)
289 return WINED3D_CMP_ALWAYS;
290 return func;
293 static inline GLenum wined3d_gl_mag_filter(enum wined3d_texture_filter_type mag_filter)
295 return magLookup[mag_filter];
298 static inline GLenum wined3d_gl_min_mip_filter(enum wined3d_texture_filter_type min_filter,
299 enum wined3d_texture_filter_type mip_filter)
301 return minMipLookup[min_filter].mip[mip_filter];
304 /* float_16_to_32() and float_32_to_16() (see implementation in
305 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
306 * to standard C floats and vice versa. They do not depend on the encoding
307 * of the C float, so they are platform independent, but slow. On x86 and
308 * other IEEE 754 compliant platforms the conversion can be accelerated by
309 * bit shifting the exponent and mantissa. There are also some SSE-based
310 * assembly routines out there.
312 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
314 static inline float float_16_to_32(const unsigned short *in)
316 const unsigned short s = ((*in) & 0x8000u);
317 const unsigned short e = ((*in) & 0x7c00u) >> 10;
318 const unsigned short m = (*in) & 0x3ffu;
319 const float sgn = (s ? -1.0f : 1.0f);
321 if(e == 0) {
322 if(m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */
323 else return sgn * powf(2, -14.0f) * ((float)m / 1024.0f);
324 } else if(e < 31) {
325 return sgn * powf(2, (float)e - 15.0f) * (1.0f + ((float)m / 1024.0f));
326 } else {
327 if(m == 0) return sgn * INFINITY;
328 else return NAN;
332 static inline float float_24_to_32(DWORD in)
334 const float sgn = in & 0x800000u ? -1.0f : 1.0f;
335 const unsigned short e = (in & 0x780000u) >> 19;
336 const unsigned int m = in & 0x7ffffu;
338 if (e == 0)
340 if (m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */
341 else return sgn * powf(2, -6.0f) * ((float)m / 524288.0f);
343 else if (e < 15)
345 return sgn * powf(2, (float)e - 7.0f) * (1.0f + ((float)m / 524288.0f));
347 else
349 if (m == 0) return sgn * INFINITY;
350 else return NAN;
354 static inline unsigned int wined3d_popcount(unsigned int x)
356 #ifdef HAVE___BUILTIN_POPCOUNT
357 return __builtin_popcount(x);
358 #else
359 x -= x >> 1 & 0x55555555;
360 x = (x & 0x33333333) + (x >> 2 & 0x33333333);
361 return ((x + (x >> 4)) & 0x0f0f0f0f) * 0x01010101 >> 24;
362 #endif
365 #define ORM_BACKBUFFER 0
366 #define ORM_FBO 1
368 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
369 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
371 /* NOTE: When adding fields to this structure, make sure to update the default
372 * values in wined3d_main.c as well. */
373 struct wined3d_settings
375 DWORD max_gl_version;
376 BOOL glslRequested;
377 int offscreen_rendering_mode;
378 unsigned short pci_vendor_id;
379 unsigned short pci_device_id;
380 /* Memory tracking and object counting. */
381 UINT64 emulated_textureram;
382 char *logo;
383 int allow_multisampling;
384 unsigned int sample_count;
385 BOOL strict_draw_ordering;
386 BOOL check_float_constants;
387 unsigned int max_sm_vs;
388 unsigned int max_sm_hs;
389 unsigned int max_sm_ds;
390 unsigned int max_sm_gs;
391 unsigned int max_sm_ps;
392 unsigned int max_sm_cs;
393 BOOL no_3d;
396 extern struct wined3d_settings wined3d_settings DECLSPEC_HIDDEN;
398 enum wined3d_shader_resource_type
400 WINED3D_SHADER_RESOURCE_NONE,
401 WINED3D_SHADER_RESOURCE_BUFFER,
402 WINED3D_SHADER_RESOURCE_TEXTURE_1D,
403 WINED3D_SHADER_RESOURCE_TEXTURE_2D,
404 WINED3D_SHADER_RESOURCE_TEXTURE_2DMS,
405 WINED3D_SHADER_RESOURCE_TEXTURE_3D,
406 WINED3D_SHADER_RESOURCE_TEXTURE_CUBE,
407 WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY,
408 WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY,
409 WINED3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY,
410 WINED3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY,
413 #define WINED3D_SHADER_CONST_VS_F 0x00000001
414 #define WINED3D_SHADER_CONST_VS_I 0x00000002
415 #define WINED3D_SHADER_CONST_VS_B 0x00000004
416 #define WINED3D_SHADER_CONST_VS_CLIP_PLANES 0x00000008
417 #define WINED3D_SHADER_CONST_VS_POINTSIZE 0x00000010
418 #define WINED3D_SHADER_CONST_POS_FIXUP 0x00000020
419 #define WINED3D_SHADER_CONST_PS_F 0x00000040
420 #define WINED3D_SHADER_CONST_PS_I 0x00000080
421 #define WINED3D_SHADER_CONST_PS_B 0x00000100
422 #define WINED3D_SHADER_CONST_PS_BUMP_ENV 0x00000200
423 #define WINED3D_SHADER_CONST_PS_FOG 0x00000400
424 #define WINED3D_SHADER_CONST_PS_ALPHA_TEST 0x00000800
425 #define WINED3D_SHADER_CONST_PS_Y_CORR 0x00001000
426 #define WINED3D_SHADER_CONST_PS_NP2_FIXUP 0x00002000
427 #define WINED3D_SHADER_CONST_FFP_MODELVIEW 0x00004000
428 #define WINED3D_SHADER_CONST_FFP_VERTEXBLEND 0x00008000
429 #define WINED3D_SHADER_CONST_FFP_PROJ 0x00010000
430 #define WINED3D_SHADER_CONST_FFP_TEXMATRIX 0x00020000
431 #define WINED3D_SHADER_CONST_FFP_MATERIAL 0x00040000
432 #define WINED3D_SHADER_CONST_FFP_LIGHTS 0x00080000
433 #define WINED3D_SHADER_CONST_FFP_PS 0x00100000
434 #define WINED3D_SHADER_CONST_FFP_COLOR_KEY 0x00200000
436 enum wined3d_shader_register_type
438 WINED3DSPR_TEMP = 0,
439 WINED3DSPR_INPUT = 1,
440 WINED3DSPR_CONST = 2,
441 WINED3DSPR_ADDR = 3,
442 WINED3DSPR_TEXTURE = 3,
443 WINED3DSPR_RASTOUT = 4,
444 WINED3DSPR_ATTROUT = 5,
445 WINED3DSPR_TEXCRDOUT = 6,
446 WINED3DSPR_OUTPUT = 6,
447 WINED3DSPR_CONSTINT = 7,
448 WINED3DSPR_COLOROUT = 8,
449 WINED3DSPR_DEPTHOUT = 9,
450 WINED3DSPR_SAMPLER = 10,
451 WINED3DSPR_CONST2 = 11,
452 WINED3DSPR_CONST3 = 12,
453 WINED3DSPR_CONST4 = 13,
454 WINED3DSPR_CONSTBOOL = 14,
455 WINED3DSPR_LOOP = 15,
456 WINED3DSPR_TEMPFLOAT16 = 16,
457 WINED3DSPR_MISCTYPE = 17,
458 WINED3DSPR_LABEL = 18,
459 WINED3DSPR_PREDICATE = 19,
460 WINED3DSPR_IMMCONST,
461 WINED3DSPR_CONSTBUFFER,
462 WINED3DSPR_IMMCONSTBUFFER,
463 WINED3DSPR_PRIMID,
464 WINED3DSPR_NULL,
465 WINED3DSPR_RESOURCE,
466 WINED3DSPR_UAV,
467 WINED3DSPR_OUTPOINTID,
468 WINED3DSPR_FORKINSTID,
469 WINED3DSPR_JOININSTID,
470 WINED3DSPR_INCONTROLPOINT,
471 WINED3DSPR_OUTCONTROLPOINT,
472 WINED3DSPR_PATCHCONST,
473 WINED3DSPR_TESSCOORD,
474 WINED3DSPR_GROUPSHAREDMEM,
475 WINED3DSPR_THREADID,
476 WINED3DSPR_THREADGROUPID,
477 WINED3DSPR_LOCALTHREADID,
478 WINED3DSPR_LOCALTHREADINDEX,
479 WINED3DSPR_IDXTEMP,
480 WINED3DSPR_STREAM,
481 WINED3DSPR_FUNCTIONBODY,
482 WINED3DSPR_FUNCTIONPOINTER,
483 WINED3DSPR_COVERAGE,
484 WINED3DSPR_SAMPLEMASK,
487 enum wined3d_data_type
489 WINED3D_DATA_FLOAT,
490 WINED3D_DATA_INT,
491 WINED3D_DATA_RESOURCE,
492 WINED3D_DATA_SAMPLER,
493 WINED3D_DATA_UAV,
494 WINED3D_DATA_UINT,
495 WINED3D_DATA_UNORM,
496 WINED3D_DATA_SNORM,
497 WINED3D_DATA_OPAQUE,
500 enum wined3d_immconst_type
502 WINED3D_IMMCONST_SCALAR,
503 WINED3D_IMMCONST_VEC4,
506 #define WINED3DSP_NOSWIZZLE (0u | (1u << 2) | (2u << 4) | (3u << 6))
508 enum wined3d_shader_src_modifier
510 WINED3DSPSM_NONE = 0,
511 WINED3DSPSM_NEG = 1,
512 WINED3DSPSM_BIAS = 2,
513 WINED3DSPSM_BIASNEG = 3,
514 WINED3DSPSM_SIGN = 4,
515 WINED3DSPSM_SIGNNEG = 5,
516 WINED3DSPSM_COMP = 6,
517 WINED3DSPSM_X2 = 7,
518 WINED3DSPSM_X2NEG = 8,
519 WINED3DSPSM_DZ = 9,
520 WINED3DSPSM_DW = 10,
521 WINED3DSPSM_ABS = 11,
522 WINED3DSPSM_ABSNEG = 12,
523 WINED3DSPSM_NOT = 13,
526 #define WINED3DSP_WRITEMASK_0 0x1u /* .x r */
527 #define WINED3DSP_WRITEMASK_1 0x2u /* .y g */
528 #define WINED3DSP_WRITEMASK_2 0x4u /* .z b */
529 #define WINED3DSP_WRITEMASK_3 0x8u /* .w a */
530 #define WINED3DSP_WRITEMASK_ALL 0xfu /* all */
532 enum wined3d_shader_dst_modifier
534 WINED3DSPDM_NONE = 0,
535 WINED3DSPDM_SATURATE = 1,
536 WINED3DSPDM_PARTIALPRECISION = 2,
537 WINED3DSPDM_MSAMPCENTROID = 4,
540 enum wined3d_shader_interpolation_mode
542 WINED3DSIM_CONSTANT = 1,
543 WINED3DSIM_LINEAR = 2,
544 WINED3DSIM_LINEAR_CENTROID = 3,
545 WINED3DSIM_LINEAR_NOPERSPECTIVE = 4,
546 WINED3DSIM_LINEAR_NOPERSPECTIVE_CENTROID = 5,
547 WINED3DSIM_LINEAR_SAMPLE = 6,
548 WINED3DSIM_LINEAR_NOPERSPECTIVE_SAMPLE = 7,
551 enum wined3d_shader_global_flags
553 WINED3DSGF_REFACTORING_ALLOWED = 0x1,
554 WINED3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS = 0x8,
557 enum wined3d_shader_sync_flags
559 WINED3DSSF_THREAD_GROUP = 0x1,
560 WINED3DSSF_GROUP_SHARED_MEMORY = 0x2,
563 enum wined3d_shader_uav_flags
565 WINED3DSUF_GLOBALLY_COHERENT = 0x2,
566 WINED3DSUF_ORDER_PRESERVING_COUNTER = 0x100,
569 enum wined3d_tessellator_domain
571 WINED3D_TESSELLATOR_DOMAIN_LINE = 1,
572 WINED3D_TESSELLATOR_DOMAIN_TRIANGLE = 2,
573 WINED3D_TESSELLATOR_DOMAIN_QUAD = 3,
576 enum wined3d_tessellator_output_primitive
578 WINED3D_TESSELLATOR_OUTPUT_POINT = 1,
579 WINED3D_TESSELLATOR_OUTPUT_LINE = 2,
580 WINED3D_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3,
581 WINED3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4,
584 enum wined3d_tessellator_partitioning
586 WINED3D_TESSELLATOR_PARTITIONING_INTEGER = 1,
587 WINED3D_TESSELLATOR_PARTITIONING_POW2 = 2,
588 WINED3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3,
589 WINED3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4,
592 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
593 #define WINED3DSI_TEXLD_PROJECT 0x1
594 #define WINED3DSI_TEXLD_BIAS 0x2
595 #define WINED3DSI_INDEXED_DYNAMIC 0x4
596 #define WINED3DSI_RESINFO_RCP_FLOAT 0x1
597 #define WINED3DSI_RESINFO_UINT 0x2
598 #define WINED3DSI_SAMPLE_INFO_UINT 0x1
599 #define WINED3DSI_SAMPLER_COMPARISON_MODE 0x1
601 enum wined3d_shader_rel_op
603 WINED3D_SHADER_REL_OP_GT = 1,
604 WINED3D_SHADER_REL_OP_EQ = 2,
605 WINED3D_SHADER_REL_OP_GE = 3,
606 WINED3D_SHADER_REL_OP_LT = 4,
607 WINED3D_SHADER_REL_OP_NE = 5,
608 WINED3D_SHADER_REL_OP_LE = 6,
611 enum wined3d_shader_conditional_op
613 WINED3D_SHADER_CONDITIONAL_OP_NZ = 0,
614 WINED3D_SHADER_CONDITIONAL_OP_Z = 1
617 #define WINED3D_SM1_VS 0xfffeu
618 #define WINED3D_SM1_PS 0xffffu
619 #define WINED3D_SM4_PS 0x0000u
620 #define WINED3D_SM4_VS 0x0001u
621 #define WINED3D_SM4_GS 0x0002u
622 #define WINED3D_SM5_HS 0x0003u
623 #define WINED3D_SM5_DS 0x0004u
624 #define WINED3D_SM5_CS 0x0005u
626 /* Shader version tokens, and shader end tokens */
627 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
628 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
630 /* Shader backends */
632 /* TODO: Make this dynamic, based on shader limits ? */
633 #define MAX_ATTRIBS 16
634 #define MAX_REG_ADDR 1
635 #define MAX_REG_TEXCRD 8
636 #define MAX_REG_INPUT 32
637 #define MAX_REG_OUTPUT 32
638 #define WINED3D_MAX_CBS 15
639 #define WINED3D_MAX_CONSTS_B 16
640 #define WINED3D_MAX_CONSTS_I 16
641 #define WINED3D_MAX_VS_CONSTS_F 256
642 #define WINED3D_MAX_PS_CONSTS_F 224
644 /* FIXME: This needs to go up to 2048 for
645 * Shader model 3 according to msdn (and for software shaders) */
646 #define MAX_LABELS 16
648 #define MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE 4096
650 struct wined3d_string_buffer
652 struct list entry;
653 char *buffer;
654 unsigned int buffer_size;
655 unsigned int content_size;
658 enum WINED3D_SHADER_INSTRUCTION_HANDLER
660 WINED3DSIH_ABS,
661 WINED3DSIH_ADD,
662 WINED3DSIH_AND,
663 WINED3DSIH_ATOMIC_AND,
664 WINED3DSIH_ATOMIC_CMP_STORE,
665 WINED3DSIH_ATOMIC_IADD,
666 WINED3DSIH_ATOMIC_IMAX,
667 WINED3DSIH_ATOMIC_IMIN,
668 WINED3DSIH_ATOMIC_OR,
669 WINED3DSIH_ATOMIC_UMAX,
670 WINED3DSIH_ATOMIC_UMIN,
671 WINED3DSIH_ATOMIC_XOR,
672 WINED3DSIH_BEM,
673 WINED3DSIH_BFI,
674 WINED3DSIH_BFREV,
675 WINED3DSIH_BREAK,
676 WINED3DSIH_BREAKC,
677 WINED3DSIH_BREAKP,
678 WINED3DSIH_BUFINFO,
679 WINED3DSIH_CALL,
680 WINED3DSIH_CALLNZ,
681 WINED3DSIH_CASE,
682 WINED3DSIH_CMP,
683 WINED3DSIH_CND,
684 WINED3DSIH_CONTINUE,
685 WINED3DSIH_COUNTBITS,
686 WINED3DSIH_CRS,
687 WINED3DSIH_CUT,
688 WINED3DSIH_CUT_STREAM,
689 WINED3DSIH_DCL,
690 WINED3DSIH_DCL_CONSTANT_BUFFER,
691 WINED3DSIH_DCL_FUNCTION_BODY,
692 WINED3DSIH_DCL_FUNCTION_TABLE,
693 WINED3DSIH_DCL_GLOBAL_FLAGS,
694 WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT,
695 WINED3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT,
696 WINED3DSIH_DCL_HS_MAX_TESSFACTOR,
697 WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER,
698 WINED3DSIH_DCL_INDEX_RANGE,
699 WINED3DSIH_DCL_INDEXABLE_TEMP,
700 WINED3DSIH_DCL_INPUT,
701 WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT,
702 WINED3DSIH_DCL_INPUT_PRIMITIVE,
703 WINED3DSIH_DCL_INPUT_PS,
704 WINED3DSIH_DCL_INPUT_PS_SGV,
705 WINED3DSIH_DCL_INPUT_PS_SIV,
706 WINED3DSIH_DCL_INPUT_SGV,
707 WINED3DSIH_DCL_INPUT_SIV,
708 WINED3DSIH_DCL_INTERFACE,
709 WINED3DSIH_DCL_OUTPUT,
710 WINED3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT,
711 WINED3DSIH_DCL_OUTPUT_SIV,
712 WINED3DSIH_DCL_OUTPUT_TOPOLOGY,
713 WINED3DSIH_DCL_RESOURCE_RAW,
714 WINED3DSIH_DCL_RESOURCE_STRUCTURED,
715 WINED3DSIH_DCL_SAMPLER,
716 WINED3DSIH_DCL_STREAM,
717 WINED3DSIH_DCL_TEMPS,
718 WINED3DSIH_DCL_TESSELLATOR_DOMAIN,
719 WINED3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE,
720 WINED3DSIH_DCL_TESSELLATOR_PARTITIONING,
721 WINED3DSIH_DCL_TGSM_RAW,
722 WINED3DSIH_DCL_TGSM_STRUCTURED,
723 WINED3DSIH_DCL_THREAD_GROUP,
724 WINED3DSIH_DCL_UAV_RAW,
725 WINED3DSIH_DCL_UAV_STRUCTURED,
726 WINED3DSIH_DCL_UAV_TYPED,
727 WINED3DSIH_DCL_VERTICES_OUT,
728 WINED3DSIH_DEF,
729 WINED3DSIH_DEFAULT,
730 WINED3DSIH_DEFB,
731 WINED3DSIH_DEFI,
732 WINED3DSIH_DIV,
733 WINED3DSIH_DP2,
734 WINED3DSIH_DP2ADD,
735 WINED3DSIH_DP3,
736 WINED3DSIH_DP4,
737 WINED3DSIH_DST,
738 WINED3DSIH_DSX,
739 WINED3DSIH_DSX_COARSE,
740 WINED3DSIH_DSX_FINE,
741 WINED3DSIH_DSY,
742 WINED3DSIH_DSY_COARSE,
743 WINED3DSIH_DSY_FINE,
744 WINED3DSIH_ELSE,
745 WINED3DSIH_EMIT,
746 WINED3DSIH_EMIT_STREAM,
747 WINED3DSIH_ENDIF,
748 WINED3DSIH_ENDLOOP,
749 WINED3DSIH_ENDREP,
750 WINED3DSIH_ENDSWITCH,
751 WINED3DSIH_EQ,
752 WINED3DSIH_EXP,
753 WINED3DSIH_EXPP,
754 WINED3DSIH_F16TOF32,
755 WINED3DSIH_F32TOF16,
756 WINED3DSIH_FCALL,
757 WINED3DSIH_FIRSTBIT_HI,
758 WINED3DSIH_FIRSTBIT_LO,
759 WINED3DSIH_FIRSTBIT_SHI,
760 WINED3DSIH_FRC,
761 WINED3DSIH_FTOI,
762 WINED3DSIH_FTOU,
763 WINED3DSIH_GATHER4,
764 WINED3DSIH_GATHER4_C,
765 WINED3DSIH_GE,
766 WINED3DSIH_HS_CONTROL_POINT_PHASE,
767 WINED3DSIH_HS_DECLS,
768 WINED3DSIH_HS_FORK_PHASE,
769 WINED3DSIH_HS_JOIN_PHASE,
770 WINED3DSIH_IADD,
771 WINED3DSIH_IEQ,
772 WINED3DSIH_IF,
773 WINED3DSIH_IFC,
774 WINED3DSIH_IGE,
775 WINED3DSIH_ILT,
776 WINED3DSIH_IMAD,
777 WINED3DSIH_IMAX,
778 WINED3DSIH_IMIN,
779 WINED3DSIH_IMM_ATOMIC_ALLOC,
780 WINED3DSIH_IMM_ATOMIC_AND,
781 WINED3DSIH_IMM_ATOMIC_CMP_EXCH,
782 WINED3DSIH_IMM_ATOMIC_CONSUME,
783 WINED3DSIH_IMM_ATOMIC_EXCH,
784 WINED3DSIH_IMM_ATOMIC_IADD,
785 WINED3DSIH_IMM_ATOMIC_IMAX,
786 WINED3DSIH_IMM_ATOMIC_IMIN,
787 WINED3DSIH_IMM_ATOMIC_OR,
788 WINED3DSIH_IMM_ATOMIC_UMAX,
789 WINED3DSIH_IMM_ATOMIC_UMIN,
790 WINED3DSIH_IMM_ATOMIC_XOR,
791 WINED3DSIH_IMUL,
792 WINED3DSIH_INE,
793 WINED3DSIH_INEG,
794 WINED3DSIH_ISHL,
795 WINED3DSIH_ISHR,
796 WINED3DSIH_ITOF,
797 WINED3DSIH_LABEL,
798 WINED3DSIH_LD,
799 WINED3DSIH_LD2DMS,
800 WINED3DSIH_LD_RAW,
801 WINED3DSIH_LD_STRUCTURED,
802 WINED3DSIH_LD_UAV_TYPED,
803 WINED3DSIH_LIT,
804 WINED3DSIH_LOD,
805 WINED3DSIH_LOG,
806 WINED3DSIH_LOGP,
807 WINED3DSIH_LOOP,
808 WINED3DSIH_LRP,
809 WINED3DSIH_LT,
810 WINED3DSIH_M3x2,
811 WINED3DSIH_M3x3,
812 WINED3DSIH_M3x4,
813 WINED3DSIH_M4x3,
814 WINED3DSIH_M4x4,
815 WINED3DSIH_MAD,
816 WINED3DSIH_MAX,
817 WINED3DSIH_MIN,
818 WINED3DSIH_MOV,
819 WINED3DSIH_MOVA,
820 WINED3DSIH_MOVC,
821 WINED3DSIH_MUL,
822 WINED3DSIH_NE,
823 WINED3DSIH_NOP,
824 WINED3DSIH_NOT,
825 WINED3DSIH_NRM,
826 WINED3DSIH_OR,
827 WINED3DSIH_PHASE,
828 WINED3DSIH_POW,
829 WINED3DSIH_RCP,
830 WINED3DSIH_REP,
831 WINED3DSIH_RESINFO,
832 WINED3DSIH_RET,
833 WINED3DSIH_ROUND_NE,
834 WINED3DSIH_ROUND_NI,
835 WINED3DSIH_ROUND_PI,
836 WINED3DSIH_ROUND_Z,
837 WINED3DSIH_RSQ,
838 WINED3DSIH_SAMPLE,
839 WINED3DSIH_SAMPLE_B,
840 WINED3DSIH_SAMPLE_C,
841 WINED3DSIH_SAMPLE_C_LZ,
842 WINED3DSIH_SAMPLE_GRAD,
843 WINED3DSIH_SAMPLE_INFO,
844 WINED3DSIH_SAMPLE_LOD,
845 WINED3DSIH_SAMPLE_POS,
846 WINED3DSIH_SETP,
847 WINED3DSIH_SGE,
848 WINED3DSIH_SGN,
849 WINED3DSIH_SINCOS,
850 WINED3DSIH_SLT,
851 WINED3DSIH_SQRT,
852 WINED3DSIH_STORE_RAW,
853 WINED3DSIH_STORE_STRUCTURED,
854 WINED3DSIH_STORE_UAV_TYPED,
855 WINED3DSIH_SUB,
856 WINED3DSIH_SWAPC,
857 WINED3DSIH_SWITCH,
858 WINED3DSIH_SYNC,
859 WINED3DSIH_TEX,
860 WINED3DSIH_TEXBEM,
861 WINED3DSIH_TEXBEML,
862 WINED3DSIH_TEXCOORD,
863 WINED3DSIH_TEXDEPTH,
864 WINED3DSIH_TEXDP3,
865 WINED3DSIH_TEXDP3TEX,
866 WINED3DSIH_TEXKILL,
867 WINED3DSIH_TEXLDD,
868 WINED3DSIH_TEXLDL,
869 WINED3DSIH_TEXM3x2DEPTH,
870 WINED3DSIH_TEXM3x2PAD,
871 WINED3DSIH_TEXM3x2TEX,
872 WINED3DSIH_TEXM3x3,
873 WINED3DSIH_TEXM3x3DIFF,
874 WINED3DSIH_TEXM3x3PAD,
875 WINED3DSIH_TEXM3x3SPEC,
876 WINED3DSIH_TEXM3x3TEX,
877 WINED3DSIH_TEXM3x3VSPEC,
878 WINED3DSIH_TEXREG2AR,
879 WINED3DSIH_TEXREG2GB,
880 WINED3DSIH_TEXREG2RGB,
881 WINED3DSIH_UBFE,
882 WINED3DSIH_UDIV,
883 WINED3DSIH_UGE,
884 WINED3DSIH_ULT,
885 WINED3DSIH_UMAX,
886 WINED3DSIH_UMIN,
887 WINED3DSIH_UMUL,
888 WINED3DSIH_USHR,
889 WINED3DSIH_UTOF,
890 WINED3DSIH_XOR,
891 WINED3DSIH_TABLE_SIZE
894 enum wined3d_shader_type
896 WINED3D_SHADER_TYPE_PIXEL,
897 WINED3D_SHADER_TYPE_VERTEX,
898 WINED3D_SHADER_TYPE_GEOMETRY,
899 WINED3D_SHADER_TYPE_HULL,
900 WINED3D_SHADER_TYPE_DOMAIN,
901 WINED3D_SHADER_TYPE_GRAPHICS_COUNT,
903 WINED3D_SHADER_TYPE_COMPUTE = WINED3D_SHADER_TYPE_GRAPHICS_COUNT,
904 WINED3D_SHADER_TYPE_COUNT,
907 struct wined3d_shader_version
909 enum wined3d_shader_type type;
910 BYTE major;
911 BYTE minor;
914 struct wined3d_shader_resource_info
916 enum wined3d_shader_resource_type type;
917 enum wined3d_data_type data_type;
918 unsigned int flags;
919 unsigned int stride;
922 #define WINED3D_SAMPLER_DEFAULT ~0x0u
924 struct wined3d_shader_sampler_map_entry
926 unsigned int resource_idx;
927 unsigned int sampler_idx;
928 unsigned int bind_idx;
931 struct wined3d_shader_sampler_map
933 struct wined3d_shader_sampler_map_entry *entries;
934 size_t size;
935 size_t count;
938 struct wined3d_shader_immediate_constant_buffer
940 unsigned int vec4_count;
941 DWORD data[MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE];
944 struct wined3d_shader_indexable_temp
946 struct list entry;
947 unsigned int register_idx;
948 unsigned int register_size;
949 unsigned int component_count;
952 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
954 struct wined3d_shader_reg_maps
956 struct wined3d_shader_version shader_version;
957 BYTE texcoord; /* MAX_REG_TEXCRD, 8 */
958 BYTE address; /* MAX_REG_ADDR, 1 */
959 WORD labels; /* MAX_LABELS, 16 */
960 DWORD temporary; /* 32 */
961 unsigned int temporary_count;
962 DWORD *constf; /* pixel, vertex */
963 struct list indexable_temps;
964 const struct wined3d_shader_immediate_constant_buffer *icb;
965 union
967 DWORD texcoord_mask[MAX_REG_TEXCRD]; /* vertex < 3.0 */
968 BYTE output_registers_mask[MAX_REG_OUTPUT]; /* vertex >= 3.0 */
969 } u;
970 DWORD input_registers; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 32 */
971 DWORD output_registers; /* MAX_REG_OUTPUT, 32 */
972 WORD integer_constants; /* WINED3D_MAX_CONSTS_I, 16 */
973 WORD boolean_constants; /* WINED3D_MAX_CONSTS_B, 16 */
974 WORD local_int_consts; /* WINED3D_MAX_CONSTS_I, 16 */
975 WORD local_bool_consts; /* WINED3D_MAX_CONSTS_B, 16 */
976 UINT cb_sizes[WINED3D_MAX_CBS];
978 struct wined3d_shader_resource_info resource_info[MAX_SHADER_RESOURCE_VIEWS];
979 struct wined3d_shader_sampler_map sampler_map;
980 DWORD sampler_comparison_mode;
981 BYTE bumpmat; /* MAX_TEXTURES, 8 */
982 BYTE luminanceparams; /* MAX_TEXTURES, 8 */
983 struct wined3d_shader_resource_info uav_resource_info[MAX_UNORDERED_ACCESS_VIEWS];
984 DWORD uav_read_mask; /* MAX_UNORDERED_ACCESS_VIEWS, 8 */
985 DWORD uav_counter_mask; /* MAX_UNORDERED_ACCESS_VIEWS, 8 */
987 WORD usesnrm : 1;
988 WORD vpos : 1;
989 WORD usesdsx : 1;
990 WORD usesdsy : 1;
991 WORD usestexldd : 1;
992 WORD usesmova : 1;
993 WORD usesfacing : 1;
994 WORD usesrelconstF : 1;
995 WORD fog : 1;
996 WORD usestexldl : 1;
997 WORD usesifc : 1;
998 WORD usescall : 1;
999 WORD usespow : 1;
1000 WORD point_size : 1;
1001 WORD padding : 2;
1003 DWORD rt_mask; /* Used render targets, 32 max. */
1005 /* Whether or not loops are used in this shader, and nesting depth */
1006 unsigned loop_depth;
1007 UINT min_rel_offset, max_rel_offset;
1009 struct wined3d_shader_tgsm *tgsm;
1010 SIZE_T tgsm_capacity;
1011 unsigned int tgsm_count;
1014 /* Keeps track of details for TEX_M#x# instructions which need to maintain
1015 * state information between multiple instructions. */
1016 struct wined3d_shader_tex_mx
1018 unsigned int current_row;
1019 DWORD texcoord_w[2];
1022 struct wined3d_shader_parser_state
1024 unsigned int current_loop_depth;
1025 unsigned int current_loop_reg;
1026 BOOL in_subroutine;
1029 struct wined3d_shader_context
1031 const struct wined3d_shader *shader;
1032 const struct wined3d_gl_info *gl_info;
1033 const struct wined3d_shader_reg_maps *reg_maps;
1034 struct wined3d_string_buffer *buffer;
1035 struct wined3d_shader_tex_mx *tex_mx;
1036 struct wined3d_shader_parser_state *state;
1037 void *backend_data;
1040 struct wined3d_shader_register_index
1042 const struct wined3d_shader_src_param *rel_addr;
1043 unsigned int offset;
1046 struct wined3d_shader_register
1048 enum wined3d_shader_register_type type;
1049 enum wined3d_data_type data_type;
1050 struct wined3d_shader_register_index idx[2];
1051 enum wined3d_immconst_type immconst_type;
1052 union
1054 DWORD immconst_data[4];
1055 unsigned fp_body_idx;
1056 } u;
1059 struct wined3d_shader_dst_param
1061 struct wined3d_shader_register reg;
1062 DWORD write_mask;
1063 DWORD modifiers;
1064 DWORD shift;
1067 struct wined3d_shader_src_param
1069 struct wined3d_shader_register reg;
1070 DWORD swizzle;
1071 enum wined3d_shader_src_modifier modifiers;
1074 struct wined3d_shader_index_range
1076 struct wined3d_shader_dst_param first_register;
1077 unsigned int last_register;
1080 struct wined3d_shader_semantic
1082 enum wined3d_decl_usage usage;
1083 UINT usage_idx;
1084 enum wined3d_shader_resource_type resource_type;
1085 enum wined3d_data_type resource_data_type;
1086 struct wined3d_shader_dst_param reg;
1089 struct wined3d_shader_register_semantic
1091 struct wined3d_shader_dst_param reg;
1092 enum wined3d_sysval_semantic sysval_semantic;
1095 struct wined3d_shader_structured_resource
1097 struct wined3d_shader_dst_param reg;
1098 unsigned int byte_stride;
1101 struct wined3d_shader_tgsm
1103 unsigned int size;
1104 unsigned int stride;
1107 struct wined3d_shader_tgsm_raw
1109 struct wined3d_shader_dst_param reg;
1110 unsigned int byte_count;
1113 struct wined3d_shader_tgsm_structured
1115 struct wined3d_shader_dst_param reg;
1116 unsigned int byte_stride;
1117 unsigned int structure_count;
1120 struct wined3d_shader_thread_group_size
1122 unsigned int x, y, z;
1125 struct wined3d_shader_function_table_pointer
1127 unsigned int index;
1128 unsigned int array_size;
1129 unsigned int body_count;
1130 unsigned int table_count;
1133 struct wined3d_shader_texel_offset
1135 signed char u, v, w;
1138 struct wined3d_shader_instruction
1140 const struct wined3d_shader_context *ctx;
1141 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
1142 DWORD flags;
1143 BOOL coissue;
1144 const struct wined3d_shader_src_param *predicate;
1145 UINT dst_count;
1146 const struct wined3d_shader_dst_param *dst;
1147 UINT src_count;
1148 const struct wined3d_shader_src_param *src;
1149 struct wined3d_shader_texel_offset texel_offset;
1150 union
1152 struct wined3d_shader_semantic semantic;
1153 struct wined3d_shader_register_semantic register_semantic;
1154 enum wined3d_primitive_type primitive_type;
1155 struct wined3d_shader_dst_param dst;
1156 struct wined3d_shader_src_param src;
1157 unsigned int count;
1158 unsigned int index;
1159 const struct wined3d_shader_immediate_constant_buffer *icb;
1160 struct wined3d_shader_structured_resource structured_resource;
1161 struct wined3d_shader_tgsm_raw tgsm_raw;
1162 struct wined3d_shader_tgsm_structured tgsm_structured;
1163 struct wined3d_shader_thread_group_size thread_group_size;
1164 enum wined3d_tessellator_domain tessellator_domain;
1165 enum wined3d_tessellator_output_primitive tessellator_output_primitive;
1166 enum wined3d_tessellator_partitioning tessellator_partitioning;
1167 float max_tessellation_factor;
1168 struct wined3d_shader_index_range index_range;
1169 struct wined3d_shader_indexable_temp indexable_temp;
1170 struct wined3d_shader_function_table_pointer fp;
1171 } declaration;
1174 static inline BOOL wined3d_shader_instruction_has_texel_offset(const struct wined3d_shader_instruction *ins)
1176 return ins->texel_offset.u || ins->texel_offset.v || ins->texel_offset.w;
1179 struct wined3d_shader_attribute
1181 enum wined3d_decl_usage usage;
1182 UINT usage_idx;
1185 struct wined3d_shader_loop_control
1187 unsigned int count;
1188 unsigned int start;
1189 int step;
1192 struct wined3d_shader_frontend
1194 void *(*shader_init)(const DWORD *byte_code, size_t byte_code_size,
1195 const struct wined3d_shader_signature *output_signature);
1196 void (*shader_free)(void *data);
1197 void (*shader_read_header)(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version);
1198 void (*shader_read_instruction)(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins);
1199 BOOL (*shader_is_end)(void *data, const DWORD **ptr);
1202 extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN;
1203 extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN;
1205 typedef void (*SHADER_HANDLER)(const struct wined3d_shader_instruction *);
1207 #define WINED3D_SHADER_CAP_VS_CLIPPING 0x00000001
1208 #define WINED3D_SHADER_CAP_SRGB_WRITE 0x00000002
1209 #define WINED3D_SHADER_CAP_DOUBLE_PRECISION 0x00000004
1211 struct shader_caps
1213 unsigned int vs_version;
1214 unsigned int hs_version;
1215 unsigned int ds_version;
1216 unsigned int gs_version;
1217 unsigned int ps_version;
1218 unsigned int cs_version;
1220 DWORD vs_uniform_count;
1221 DWORD ps_uniform_count;
1222 float ps_1x_max_value;
1223 DWORD varying_count;
1225 DWORD wined3d_caps;
1228 enum wined3d_gl_resource_type
1230 WINED3D_GL_RES_TYPE_TEX_1D = 0,
1231 WINED3D_GL_RES_TYPE_TEX_2D = 1,
1232 WINED3D_GL_RES_TYPE_TEX_3D = 2,
1233 WINED3D_GL_RES_TYPE_TEX_CUBE = 3,
1234 WINED3D_GL_RES_TYPE_TEX_RECT = 4,
1235 WINED3D_GL_RES_TYPE_BUFFER = 5,
1236 WINED3D_GL_RES_TYPE_RB = 6,
1237 WINED3D_GL_RES_TYPE_COUNT = 7,
1240 enum vertexprocessing_mode {
1241 fixedfunction,
1242 vertexshader,
1243 pretransformed
1246 #define WINED3D_CONST_NUM_UNUSED ~0U
1248 enum wined3d_ffp_ps_fog_mode
1250 WINED3D_FFP_PS_FOG_OFF,
1251 WINED3D_FFP_PS_FOG_LINEAR,
1252 WINED3D_FFP_PS_FOG_EXP,
1253 WINED3D_FFP_PS_FOG_EXP2,
1256 /* Stateblock dependent parameters which have to be hardcoded
1257 * into the shader code
1260 #define WINED3D_PSARGS_PROJECTED (1u << 3)
1261 #define WINED3D_PSARGS_TEXTRANSFORM_SHIFT 4
1262 #define WINED3D_PSARGS_TEXTRANSFORM_MASK 0xfu
1263 #define WINED3D_PSARGS_TEXTYPE_SHIFT 2
1264 #define WINED3D_PSARGS_TEXTYPE_MASK 0x3u
1266 /* Used for Shader Model 1 pixel shaders to track the bound texture
1267 * type. 2D and RECT textures are separated through NP2 fixup. */
1268 enum wined3d_shader_tex_types
1270 WINED3D_SHADER_TEX_2D = 0,
1271 WINED3D_SHADER_TEX_3D = 1,
1272 WINED3D_SHADER_TEX_CUBE = 2,
1275 struct ps_compile_args {
1276 struct color_fixup_desc color_fixup[MAX_FRAGMENT_SAMPLERS];
1277 enum vertexprocessing_mode vp_mode;
1278 enum wined3d_ffp_ps_fog_mode fog;
1279 WORD tex_transform; /* ps 1.0-1.3, 4 textures */
1280 WORD tex_types; /* ps 1.0 - 1.4, 6 textures */
1281 WORD srgb_correction;
1282 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
1283 D3D9 has a limit of 16 samplers and the fixup is superfluous
1284 in D3D10 (unconditional NP2 support mandatory). */
1285 WORD np2_fixup;
1286 WORD shadow; /* MAX_FRAGMENT_SAMPLERS, 16 */
1287 WORD texcoords_initialized; /* MAX_TEXTURES, 8 */
1288 DWORD pointsprite : 1;
1289 DWORD flatshading : 1;
1290 DWORD alpha_test_func : 3;
1291 DWORD render_offscreen : 1;
1292 DWORD padding : 26;
1295 enum fog_src_type {
1296 VS_FOG_Z = 0,
1297 VS_FOG_COORD = 1
1300 struct vs_compile_args
1302 BYTE fog_src;
1303 BYTE clip_enabled : 1;
1304 BYTE point_size : 1;
1305 BYTE per_vertex_point_size : 1;
1306 BYTE flatshading : 1;
1307 BYTE next_shader_type : 3;
1308 BYTE padding : 1;
1309 WORD swizzle_map; /* MAX_ATTRIBS, 16 */
1310 unsigned int next_shader_input_count;
1313 struct gs_compile_args
1315 unsigned int ps_input_count;
1318 struct wined3d_context;
1319 struct wined3d_state;
1320 struct fragment_pipeline;
1321 struct wined3d_vertex_pipe_ops;
1323 struct wined3d_shader_backend_ops
1325 void (*shader_handle_instruction)(const struct wined3d_shader_instruction *);
1326 void (*shader_select)(void *shader_priv, struct wined3d_context *context,
1327 const struct wined3d_state *state);
1328 void (*shader_select_compute)(void *shader_priv, struct wined3d_context *context,
1329 const struct wined3d_state *state);
1330 void (*shader_disable)(void *shader_priv, struct wined3d_context *context);
1331 void (*shader_update_float_vertex_constants)(struct wined3d_device *device, UINT start, UINT count);
1332 void (*shader_update_float_pixel_constants)(struct wined3d_device *device, UINT start, UINT count);
1333 void (*shader_load_constants)(void *shader_priv, struct wined3d_context *context,
1334 const struct wined3d_state *state);
1335 void (*shader_destroy)(struct wined3d_shader *shader);
1336 HRESULT (*shader_alloc_private)(struct wined3d_device *device, const struct wined3d_vertex_pipe_ops *vertex_pipe,
1337 const struct fragment_pipeline *fragment_pipe);
1338 void (*shader_free_private)(struct wined3d_device *device);
1339 BOOL (*shader_allocate_context_data)(struct wined3d_context *context);
1340 void (*shader_free_context_data)(struct wined3d_context *context);
1341 void (*shader_init_context_state)(struct wined3d_context *context);
1342 void (*shader_get_caps)(const struct wined3d_gl_info *gl_info, struct shader_caps *caps);
1343 BOOL (*shader_color_fixup_supported)(struct color_fixup_desc fixup);
1344 BOOL (*shader_has_ffp_proj_control)(void *shader_priv);
1347 extern const struct wined3d_shader_backend_ops glsl_shader_backend DECLSPEC_HIDDEN;
1348 extern const struct wined3d_shader_backend_ops arb_program_shader_backend DECLSPEC_HIDDEN;
1349 extern const struct wined3d_shader_backend_ops none_shader_backend DECLSPEC_HIDDEN;
1351 #define GL_EXTCALL(f) (gl_info->gl_ops.ext.p_##f)
1353 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xff)
1354 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xff)
1355 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xff)
1356 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xff)
1358 static inline void wined3d_color_from_d3dcolor(struct wined3d_color *wined3d_color, DWORD d3d_color)
1360 wined3d_color->r = D3DCOLOR_B_R(d3d_color) / 255.0f;
1361 wined3d_color->g = D3DCOLOR_B_G(d3d_color) / 255.0f;
1362 wined3d_color->b = D3DCOLOR_B_B(d3d_color) / 255.0f;
1363 wined3d_color->a = D3DCOLOR_B_A(d3d_color) / 255.0f;
1366 #define HIGHEST_TRANSFORMSTATE WINED3D_TS_WORLD_MATRIX(255) /* Highest value in wined3d_transform_state. */
1368 void wined3d_check_gl_call(const struct wined3d_gl_info *gl_info,
1369 const char *file, unsigned int line, const char *name) DECLSPEC_HIDDEN;
1371 /* Checking of API calls */
1372 /* --------------------- */
1373 #ifndef WINE_NO_DEBUG_MSGS
1374 #define checkGLcall(A) \
1375 do { \
1376 if (__WINE_IS_DEBUG_ON(_ERR, &__wine_dbch_d3d) \
1377 && !gl_info->supported[ARB_DEBUG_OUTPUT]) \
1378 wined3d_check_gl_call(gl_info, __FILE__, __LINE__, A); \
1379 } while(0)
1380 #else
1381 #define checkGLcall(A) do {} while(0)
1382 #endif
1384 struct wined3d_bo_address
1386 GLuint buffer_object;
1387 BYTE *addr;
1390 struct wined3d_const_bo_address
1392 GLuint buffer_object;
1393 const BYTE *addr;
1396 static inline struct wined3d_const_bo_address *wined3d_const_bo_address(struct wined3d_bo_address *data)
1398 return (struct wined3d_const_bo_address *)data;
1401 struct wined3d_stream_info_element
1403 const struct wined3d_format *format;
1404 struct wined3d_bo_address data;
1405 GLsizei stride;
1406 unsigned int stream_idx;
1407 unsigned int divisor;
1410 struct wined3d_stream_info
1412 struct wined3d_stream_info_element elements[MAX_ATTRIBS];
1413 DWORD position_transformed : 1;
1414 DWORD all_vbo : 1;
1415 WORD swizzle_map; /* MAX_ATTRIBS, 16 */
1416 WORD use_map; /* MAX_ATTRIBS, 16 */
1419 void wined3d_stream_info_from_declaration(struct wined3d_stream_info *stream_info,
1420 const struct wined3d_state *state, const struct wined3d_gl_info *gl_info,
1421 const struct wined3d_d3d_info *d3d_info) DECLSPEC_HIDDEN;
1423 void draw_primitive(struct wined3d_device *device, const struct wined3d_state *state,
1424 int base_vertex_idx, unsigned int start_idx, unsigned int index_count,
1425 unsigned int start_instance, unsigned int instance_count, BOOL indexed) DECLSPEC_HIDDEN;
1426 void dispatch_compute(struct wined3d_device *device, const struct wined3d_state *state,
1427 unsigned int group_count_x, unsigned int group_count_y, unsigned int group_count_z) DECLSPEC_HIDDEN;
1428 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
1430 #define eps 1e-8f
1432 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
1433 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
1435 enum wined3d_pipeline
1437 WINED3D_PIPELINE_GRAPHICS,
1438 WINED3D_PIPELINE_COMPUTE,
1439 WINED3D_PIPELINE_COUNT,
1442 /* Routines and structures related to state management */
1444 #define STATE_RENDER(a) (a)
1445 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
1447 #define STATE_TEXTURESTAGE(stage, num) \
1448 (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
1449 #define STATE_IS_TEXTURESTAGE(a) \
1450 ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
1452 /* + 1 because samplers start with 0 */
1453 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
1454 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
1456 #define STATE_GRAPHICS_SHADER(a) (STATE_SAMPLER(MAX_COMBINED_SAMPLERS) + (a))
1457 #define STATE_IS_GRAPHICS_SHADER(a) \
1458 ((a) >= STATE_GRAPHICS_SHADER(0) && (a) < STATE_GRAPHICS_SHADER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT))
1460 #define STATE_GRAPHICS_CONSTANT_BUFFER(a) (STATE_GRAPHICS_SHADER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT) + (a))
1461 #define STATE_IS_GRAPHICS_CONSTANT_BUFFER(a) \
1462 ((a) >= STATE_GRAPHICS_CONSTANT_BUFFER(0) \
1463 && (a) < STATE_GRAPHICS_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT))
1465 #define STATE_GRAPHICS_SHADER_RESOURCE_BINDING (STATE_GRAPHICS_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT))
1466 #define STATE_IS_GRAPHICS_SHADER_RESOURCE_BINDING(a) ((a) == STATE_GRAPHICS_SHADER_RESOURCE_BINDING)
1468 #define STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING (STATE_GRAPHICS_SHADER_RESOURCE_BINDING + 1)
1469 #define STATE_IS_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING(a) ((a) == STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING)
1471 #define STATE_TRANSFORM(a) (STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING + (a))
1472 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)))
1474 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)) + 1)
1475 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
1476 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
1477 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
1479 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
1480 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
1482 #define STATE_VIEWPORT (STATE_VDECL + 1)
1483 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
1485 #define STATE_LIGHT_TYPE (STATE_VIEWPORT + 1)
1486 #define STATE_IS_LIGHT_TYPE(a) ((a) == STATE_LIGHT_TYPE)
1487 #define STATE_ACTIVELIGHT(a) (STATE_LIGHT_TYPE + 1 + (a))
1488 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
1490 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
1491 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
1493 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
1494 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIP_DISTANCES - 1))
1496 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIP_DISTANCES))
1497 #define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL)
1499 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
1500 #define STATE_IS_FRONTFACE(a) ((a) == STATE_FRONTFACE)
1502 #define STATE_POINTSPRITECOORDORIGIN (STATE_FRONTFACE + 1)
1503 #define STATE_IS_POINTSPRITECOORDORIGIN(a) ((a) == STATE_POINTSPRITECOORDORIGIN)
1505 #define STATE_BASEVERTEXINDEX (STATE_POINTSPRITECOORDORIGIN + 1)
1506 #define STATE_IS_BASEVERTEXINDEX(a) ((a) == STATE_BASEVERTEXINDEX)
1508 #define STATE_FRAMEBUFFER (STATE_BASEVERTEXINDEX + 1)
1509 #define STATE_IS_FRAMEBUFFER(a) ((a) == STATE_FRAMEBUFFER)
1511 #define STATE_POINT_ENABLE (STATE_FRAMEBUFFER + 1)
1512 #define STATE_IS_POINT_ENABLE(a) ((a) == STATE_POINT_ENABLE)
1514 #define STATE_COLOR_KEY (STATE_POINT_ENABLE + 1)
1515 #define STATE_IS_COLOR_KEY(a) ((a) == STATE_COLOR_KEY)
1517 #define STATE_COMPUTE_OFFSET (STATE_COLOR_KEY + 1)
1519 #define STATE_COMPUTE_SHADER (STATE_COMPUTE_OFFSET)
1520 #define STATE_IS_COMPUTE_SHADER(a) ((a) == STATE_COMPUTE_SHADER)
1522 #define STATE_COMPUTE_CONSTANT_BUFFER (STATE_COMPUTE_SHADER + 1)
1523 #define STATE_IS_COMPUTE_CONSTANT_BUFFER(a) ((a) == STATE_COMPUTE_CONSTANT_BUFFER)
1525 #define STATE_COMPUTE_SHADER_RESOURCE_BINDING (STATE_COMPUTE_CONSTANT_BUFFER + 1)
1526 #define STATE_IS_COMPUTE_SHADER_RESOURCE_BINDING(a) ((a) == STATE_COMPUTE_SHADER_RESOURCE_BINDING)
1528 #define STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING (STATE_COMPUTE_SHADER_RESOURCE_BINDING + 1)
1529 #define STATE_IS_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING(a) ((a) == STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
1531 #define STATE_COMPUTE_HIGHEST (STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
1532 #define STATE_HIGHEST (STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
1534 #define STATE_IS_COMPUTE(a) ((a) >= STATE_COMPUTE_OFFSET && (a) <= STATE_COMPUTE_HIGHEST)
1535 #define STATE_COMPUTE_COUNT (STATE_COMPUTE_HIGHEST - STATE_COMPUTE_OFFSET + 1)
1537 #define STATE_SHADER(a) ((a) != WINED3D_SHADER_TYPE_COMPUTE ? STATE_GRAPHICS_SHADER(a) : STATE_COMPUTE_SHADER)
1538 #define STATE_CONSTANT_BUFFER(a) \
1539 ((a) != WINED3D_SHADER_TYPE_COMPUTE ? STATE_GRAPHICS_CONSTANT_BUFFER(a) : STATE_COMPUTE_CONSTANT_BUFFER)
1540 #define STATE_UNORDERED_ACCESS_VIEW_BINDING(a) ((a) == WINED3D_PIPELINE_GRAPHICS ? \
1541 STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING : STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
1543 enum fogsource {
1544 FOGSOURCE_FFP,
1545 FOGSOURCE_VS,
1546 FOGSOURCE_COORD,
1549 /* Direct3D terminology with little modifications. We do not have an issued
1550 * state because only the driver knows about it, but we have a created state
1551 * because D3D allows GetData() on a created query, but OpenGL doesn't. */
1552 enum wined3d_query_state
1554 QUERY_CREATED,
1555 QUERY_SIGNALLED,
1556 QUERY_BUILDING
1559 struct wined3d_query_ops
1561 BOOL (*query_poll)(struct wined3d_query *query, DWORD flags);
1562 void (*query_issue)(struct wined3d_query *query, DWORD flags);
1565 struct wined3d_query
1567 LONG ref;
1569 void *parent;
1570 struct wined3d_device *device;
1571 enum wined3d_query_state state;
1572 enum wined3d_query_type type;
1573 const void *data;
1574 DWORD data_size;
1575 const struct wined3d_query_ops *query_ops;
1578 union wined3d_gl_query_object
1580 GLuint id;
1581 GLsync sync;
1584 struct wined3d_event_query
1586 struct wined3d_query query;
1588 struct list entry;
1589 union wined3d_gl_query_object object;
1590 struct wined3d_context *context;
1591 BOOL signalled;
1594 enum wined3d_event_query_result
1596 WINED3D_EVENT_QUERY_OK,
1597 WINED3D_EVENT_QUERY_WAITING,
1598 WINED3D_EVENT_QUERY_NOT_STARTED,
1599 WINED3D_EVENT_QUERY_WRONG_THREAD,
1600 WINED3D_EVENT_QUERY_ERROR
1603 void wined3d_event_query_destroy(struct wined3d_event_query *query) DECLSPEC_HIDDEN;
1604 enum wined3d_event_query_result wined3d_event_query_finish(const struct wined3d_event_query *query,
1605 const struct wined3d_device *device) DECLSPEC_HIDDEN;
1606 void wined3d_event_query_issue(struct wined3d_event_query *query, const struct wined3d_device *device) DECLSPEC_HIDDEN;
1607 BOOL wined3d_event_query_supported(const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1609 struct wined3d_occlusion_query
1611 struct wined3d_query query;
1613 struct list entry;
1614 GLuint id;
1615 struct wined3d_context *context;
1616 UINT64 samples;
1619 struct wined3d_timestamp_query
1621 struct wined3d_query query;
1623 struct list entry;
1624 GLuint id;
1625 struct wined3d_context *context;
1626 UINT64 timestamp;
1629 void context_alloc_timestamp_query(struct wined3d_context *context, struct wined3d_timestamp_query *query) DECLSPEC_HIDDEN;
1630 void context_free_timestamp_query(struct wined3d_timestamp_query *query) DECLSPEC_HIDDEN;
1632 #define MAX_GL_FRAGMENT_SAMPLERS 32
1634 struct wined3d_context
1636 const struct wined3d_gl_info *gl_info;
1637 const struct wined3d_d3d_info *d3d_info;
1638 const struct StateEntry *state_table;
1639 /* State dirtification
1640 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
1641 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
1642 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
1643 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
1645 DWORD dirtyArray[STATE_HIGHEST + 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
1646 DWORD numDirtyEntries;
1647 DWORD isStateDirty[STATE_HIGHEST / (sizeof(DWORD) * CHAR_BIT) + 1]; /* Bitmap to find out quickly if a state is dirty */
1648 unsigned int dirty_compute_states[STATE_COMPUTE_COUNT / (sizeof(unsigned int) * CHAR_BIT) + 1];
1650 struct wined3d_device *device;
1651 struct wined3d_swapchain *swapchain;
1652 struct
1654 struct wined3d_texture *texture;
1655 unsigned int sub_resource_idx;
1656 } current_rt;
1657 DWORD tid; /* Thread ID which owns this context at the moment */
1659 /* Stores some information about the context state for optimization */
1660 DWORD render_offscreen : 1;
1661 DWORD last_was_rhw : 1; /* true iff last draw_primitive was in xyzrhw mode */
1662 DWORD last_was_pshader : 1;
1663 DWORD last_was_vshader : 1;
1664 DWORD last_was_normal : 1;
1665 DWORD namedArraysLoaded : 1;
1666 DWORD numberedArraysLoaded : 1;
1667 DWORD last_was_blit : 1;
1668 DWORD last_was_ckey : 1;
1669 DWORD fog_coord : 1;
1670 DWORD fog_enabled : 1;
1671 DWORD num_untracked_materials : 2; /* Max value 2 */
1672 DWORD current : 1;
1673 DWORD destroyed : 1;
1674 DWORD valid : 1;
1675 DWORD texShaderBumpMap : 8; /* MAX_TEXTURES, 8 */
1676 DWORD lastWasPow2Texture : 8; /* MAX_TEXTURES, 8 */
1677 DWORD fixed_function_usage_map : 8; /* MAX_TEXTURES, 8 */
1678 DWORD lowest_disabled_stage : 4; /* Max MAX_TEXTURES, 8 */
1679 DWORD use_immediate_mode_draw : 1;
1680 DWORD rebind_fbo : 1;
1681 DWORD needs_set : 1;
1682 DWORD hdc_is_private : 1;
1683 DWORD hdc_has_format : 1; /* only meaningful if hdc_is_private */
1684 DWORD update_shader_resource_bindings : 1;
1685 DWORD update_compute_shader_resource_bindings : 1;
1686 DWORD update_unordered_access_view_bindings : 1;
1687 DWORD update_compute_unordered_access_view_bindings : 1;
1688 DWORD uses_uavs : 1;
1689 DWORD destroy_delayed : 1;
1690 DWORD padding : 9;
1691 DWORD last_swizzle_map; /* MAX_ATTRIBS, 16 */
1692 DWORD shader_update_mask;
1693 DWORD constant_update_mask;
1694 DWORD numbered_array_mask;
1695 GLenum tracking_parm; /* Which source is tracking current colour */
1696 GLenum untracked_materials[2];
1697 UINT blit_w, blit_h;
1698 enum fogsource fog_source;
1699 DWORD active_texture;
1700 DWORD *texture_type;
1702 UINT instance_count;
1704 /* The actual opengl context */
1705 UINT level;
1706 HGLRC restore_ctx;
1707 HDC restore_dc;
1708 int restore_pf;
1709 HWND restore_pf_win;
1710 HGLRC glCtx;
1711 HWND win_handle;
1712 HDC hdc;
1713 int pixel_format;
1714 GLint aux_buffers;
1716 void *shader_backend_data;
1717 void *fragment_pipe_data;
1719 /* FBOs */
1720 UINT fbo_entry_count;
1721 struct list fbo_list;
1722 struct list fbo_destroy_list;
1723 struct fbo_entry *current_fbo;
1724 GLuint fbo_read_binding;
1725 GLuint fbo_draw_binding;
1726 struct wined3d_surface **blit_targets;
1727 struct wined3d_fbo_entry_key *fbo_key;
1728 GLenum *draw_buffers;
1729 DWORD draw_buffers_mask; /* Enabled draw buffers, 31 max. */
1731 /* Queries */
1732 GLuint *free_occlusion_queries;
1733 SIZE_T free_occlusion_query_size;
1734 unsigned int free_occlusion_query_count;
1735 struct list occlusion_queries;
1737 union wined3d_gl_query_object *free_event_queries;
1738 SIZE_T free_event_query_size;
1739 unsigned int free_event_query_count;
1740 struct list event_queries;
1742 GLuint *free_timestamp_queries;
1743 SIZE_T free_timestamp_query_size;
1744 unsigned int free_timestamp_query_count;
1745 struct list timestamp_queries;
1747 struct wined3d_stream_info stream_info;
1749 /* Fences for GL_APPLE_flush_buffer_range */
1750 struct wined3d_event_query *buffer_queries[MAX_ATTRIBS];
1751 unsigned int num_buffer_queries;
1753 DWORD tex_unit_map[MAX_COMBINED_SAMPLERS];
1754 DWORD rev_tex_unit_map[MAX_GL_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS];
1756 /* Extension emulation */
1757 GLint gl_fog_source;
1758 GLfloat fog_coord_value;
1759 GLfloat color[4], fogstart, fogend, fogcolor[4];
1760 GLuint dummy_arbfp_prog;
1763 struct wined3d_fb_state
1765 struct wined3d_rendertarget_view **render_targets;
1766 struct wined3d_rendertarget_view *depth_stencil;
1769 typedef void (*APPLYSTATEFUNC)(struct wined3d_context *ctx, const struct wined3d_state *state, DWORD state_id);
1771 struct StateEntry
1773 DWORD representative;
1774 APPLYSTATEFUNC apply;
1777 struct StateEntryTemplate
1779 DWORD state;
1780 struct StateEntry content;
1781 enum wined3d_gl_extension extension;
1784 #define WINED3D_FRAGMENT_CAP_PROJ_CONTROL 0x00000001
1785 #define WINED3D_FRAGMENT_CAP_SRGB_WRITE 0x00000002
1786 #define WINED3D_FRAGMENT_CAP_COLOR_KEY 0x00000004
1788 struct fragment_caps
1790 DWORD wined3d_caps;
1791 DWORD PrimitiveMiscCaps;
1792 DWORD TextureOpCaps;
1793 DWORD MaxTextureBlendStages;
1794 DWORD MaxSimultaneousTextures;
1797 #define GL_EXT_EMUL_ARB_MULTITEXTURE 0x00000001
1798 #define GL_EXT_EMUL_EXT_FOG_COORD 0x00000002
1800 struct fragment_pipeline
1802 void (*enable_extension)(const struct wined3d_gl_info *gl_info, BOOL enable);
1803 void (*get_caps)(const struct wined3d_gl_info *gl_info, struct fragment_caps *caps);
1804 DWORD (*get_emul_mask)(const struct wined3d_gl_info *gl_info);
1805 void *(*alloc_private)(const struct wined3d_shader_backend_ops *shader_backend, void *shader_priv);
1806 void (*free_private)(struct wined3d_device *device);
1807 BOOL (*allocate_context_data)(struct wined3d_context *context);
1808 void (*free_context_data)(struct wined3d_context *context);
1809 BOOL (*color_fixup_supported)(struct color_fixup_desc fixup);
1810 const struct StateEntryTemplate *states;
1813 struct wined3d_vertex_caps
1815 BOOL xyzrhw;
1816 BOOL emulated_flatshading;
1817 BOOL ffp_generic_attributes;
1818 DWORD max_active_lights;
1819 DWORD max_vertex_blend_matrices;
1820 DWORD max_vertex_blend_matrix_index;
1821 DWORD vertex_processing_caps;
1822 DWORD fvf_caps;
1823 DWORD max_user_clip_planes;
1824 DWORD raster_caps;
1827 struct wined3d_vertex_pipe_ops
1829 void (*vp_enable)(const struct wined3d_gl_info *gl_info, BOOL enable);
1830 void (*vp_get_caps)(const struct wined3d_gl_info *gl_info, struct wined3d_vertex_caps *caps);
1831 DWORD (*vp_get_emul_mask)(const struct wined3d_gl_info *gl_info);
1832 void *(*vp_alloc)(const struct wined3d_shader_backend_ops *shader_backend, void *shader_priv);
1833 void (*vp_free)(struct wined3d_device *device);
1834 const struct StateEntryTemplate *vp_states;
1837 extern const struct StateEntryTemplate misc_state_template[] DECLSPEC_HIDDEN;
1838 extern const struct fragment_pipeline none_fragment_pipe DECLSPEC_HIDDEN;
1839 extern const struct fragment_pipeline ffp_fragment_pipeline DECLSPEC_HIDDEN;
1840 extern const struct fragment_pipeline atifs_fragment_pipeline DECLSPEC_HIDDEN;
1841 extern const struct fragment_pipeline arbfp_fragment_pipeline DECLSPEC_HIDDEN;
1842 extern const struct fragment_pipeline nvts_fragment_pipeline DECLSPEC_HIDDEN;
1843 extern const struct fragment_pipeline nvrc_fragment_pipeline DECLSPEC_HIDDEN;
1844 extern const struct fragment_pipeline glsl_fragment_pipe DECLSPEC_HIDDEN;
1846 extern const struct wined3d_vertex_pipe_ops none_vertex_pipe DECLSPEC_HIDDEN;
1847 extern const struct wined3d_vertex_pipe_ops ffp_vertex_pipe DECLSPEC_HIDDEN;
1848 extern const struct wined3d_vertex_pipe_ops glsl_vertex_pipe DECLSPEC_HIDDEN;
1850 /* "Base" state table */
1851 HRESULT compile_state_table(struct StateEntry *StateTable, APPLYSTATEFUNC **dev_multistate_funcs,
1852 const struct wined3d_gl_info *gl_info, const struct wined3d_d3d_info *d3d_info,
1853 const struct wined3d_vertex_pipe_ops *vertex, const struct fragment_pipeline *fragment,
1854 const struct StateEntryTemplate *misc) DECLSPEC_HIDDEN;
1856 enum wined3d_blit_op
1858 WINED3D_BLIT_OP_COLOR_BLIT,
1859 WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST,
1860 WINED3D_BLIT_OP_COLOR_BLIT_CKEY,
1861 WINED3D_BLIT_OP_COLOR_FILL,
1862 WINED3D_BLIT_OP_DEPTH_FILL,
1863 WINED3D_BLIT_OP_DEPTH_BLIT,
1866 /* Shaders for color conversions in blits. Do not do blit operations while
1867 * already under the GL lock. */
1868 struct blit_shader
1870 HRESULT (*alloc_private)(struct wined3d_device *device);
1871 void (*free_private)(struct wined3d_device *device);
1872 HRESULT (*set_shader)(void *blit_priv, struct wined3d_context *context, const struct wined3d_surface *surface,
1873 const struct wined3d_color_key *color_key);
1874 void (*unset_shader)(const struct wined3d_gl_info *gl_info);
1875 BOOL (*blit_supported)(const struct wined3d_gl_info *gl_info,
1876 const struct wined3d_d3d_info *d3d_info, enum wined3d_blit_op blit_op,
1877 const RECT *src_rect, DWORD src_usage, enum wined3d_pool src_pool, const struct wined3d_format *src_format,
1878 const RECT *dst_rect, DWORD dst_usage, enum wined3d_pool dst_pool, const struct wined3d_format *dst_format);
1879 HRESULT (*color_fill)(struct wined3d_device *device, struct wined3d_rendertarget_view *view,
1880 const RECT *rect, const struct wined3d_color *color);
1881 HRESULT (*depth_fill)(struct wined3d_device *device, struct wined3d_rendertarget_view *view,
1882 const RECT *rect, DWORD clear_flags, float depth, DWORD stencil);
1883 void (*blit_surface)(struct wined3d_device *device, enum wined3d_blit_op op, struct wined3d_context *context,
1884 struct wined3d_surface *src_surface, const RECT *src_rect,
1885 struct wined3d_surface *dst_surface, const RECT *dst_rect,
1886 const struct wined3d_color_key *color_key, enum wined3d_texture_filter_type filter);
1889 extern const struct blit_shader ffp_blit DECLSPEC_HIDDEN;
1890 extern const struct blit_shader arbfp_blit DECLSPEC_HIDDEN;
1891 extern const struct blit_shader cpu_blit DECLSPEC_HIDDEN;
1893 BOOL wined3d_clip_blit(const RECT *clip_rect, RECT *clipped, RECT *other) DECLSPEC_HIDDEN;
1894 const struct blit_shader *wined3d_select_blitter(const struct wined3d_gl_info *gl_info,
1895 const struct wined3d_d3d_info *d3d_info, enum wined3d_blit_op blit_op,
1896 const RECT *src_rect, DWORD src_usage, enum wined3d_pool src_pool, const struct wined3d_format *src_format,
1897 const RECT *dst_rect, DWORD dst_usage, enum wined3d_pool dst_pool, const struct wined3d_format *dst_format)
1898 DECLSPEC_HIDDEN;
1900 struct wined3d_context *context_acquire(const struct wined3d_device *device,
1901 struct wined3d_texture *texture, unsigned int sub_resource_idx) DECLSPEC_HIDDEN;
1902 void context_alloc_event_query(struct wined3d_context *context,
1903 struct wined3d_event_query *query) DECLSPEC_HIDDEN;
1904 void context_alloc_occlusion_query(struct wined3d_context *context,
1905 struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
1906 void context_apply_blit_state(struct wined3d_context *context, const struct wined3d_device *device) DECLSPEC_HIDDEN;
1907 BOOL context_apply_clear_state(struct wined3d_context *context, const struct wined3d_state *state,
1908 UINT rt_count, const struct wined3d_fb_state *fb) DECLSPEC_HIDDEN;
1909 void context_apply_compute_state(struct wined3d_context *context,
1910 const struct wined3d_device *device, const struct wined3d_state *state) DECLSPEC_HIDDEN;
1911 BOOL context_apply_draw_state(struct wined3d_context *context,
1912 const struct wined3d_device *device, const struct wined3d_state *state) DECLSPEC_HIDDEN;
1913 void context_apply_fbo_state_blit(struct wined3d_context *context, GLenum target,
1914 struct wined3d_surface *render_target, struct wined3d_surface *depth_stencil, DWORD location) DECLSPEC_HIDDEN;
1915 void context_active_texture(struct wined3d_context *context, const struct wined3d_gl_info *gl_info,
1916 unsigned int unit) DECLSPEC_HIDDEN;
1917 void context_bind_dummy_textures(const struct wined3d_device *device,
1918 const struct wined3d_context *context) DECLSPEC_HIDDEN;
1919 void context_bind_texture(struct wined3d_context *context, GLenum target, GLuint name) DECLSPEC_HIDDEN;
1920 void context_check_fbo_status(const struct wined3d_context *context, GLenum target) DECLSPEC_HIDDEN;
1921 struct wined3d_context *context_create(struct wined3d_swapchain *swapchain, struct wined3d_texture *target,
1922 const struct wined3d_format *ds_format) DECLSPEC_HIDDEN;
1923 HGLRC context_create_wgl_attribs(const struct wined3d_gl_info *gl_info, HDC hdc, HGLRC share_ctx) DECLSPEC_HIDDEN;
1924 void context_destroy(struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
1925 void context_free_event_query(struct wined3d_event_query *query) DECLSPEC_HIDDEN;
1926 void context_free_occlusion_query(struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
1927 struct wined3d_context *context_get_current(void) DECLSPEC_HIDDEN;
1928 GLenum context_get_offscreen_gl_buffer(const struct wined3d_context *context) DECLSPEC_HIDDEN;
1929 const DWORD *context_get_tex_unit_mapping(const struct wined3d_context *context,
1930 const struct wined3d_shader_version *shader_version, unsigned int *base, unsigned int *count) DECLSPEC_HIDDEN;
1931 DWORD context_get_tls_idx(void) DECLSPEC_HIDDEN;
1932 void context_gl_resource_released(struct wined3d_device *device,
1933 GLuint name, BOOL rb_namespace) DECLSPEC_HIDDEN;
1934 void context_invalidate_compute_state(struct wined3d_context *context, DWORD state_id) DECLSPEC_HIDDEN;
1935 void context_invalidate_state(struct wined3d_context *context, DWORD state_id) DECLSPEC_HIDDEN;
1936 void context_release(struct wined3d_context *context) DECLSPEC_HIDDEN;
1937 void context_resource_released(const struct wined3d_device *device,
1938 struct wined3d_resource *resource, enum wined3d_resource_type type) DECLSPEC_HIDDEN;
1939 void context_restore(struct wined3d_context *context, struct wined3d_surface *restore) DECLSPEC_HIDDEN;
1940 BOOL context_set_current(struct wined3d_context *ctx) DECLSPEC_HIDDEN;
1941 void context_set_draw_buffer(struct wined3d_context *context, GLenum buffer) DECLSPEC_HIDDEN;
1942 void context_set_tls_idx(DWORD idx) DECLSPEC_HIDDEN;
1943 void context_state_drawbuf(struct wined3d_context *context,
1944 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
1945 void context_state_fb(struct wined3d_context *context,
1946 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
1947 void context_surface_update(struct wined3d_context *context, const struct wined3d_surface *surface) DECLSPEC_HIDDEN;
1949 /*****************************************************************************
1950 * Internal representation of a light
1952 struct wined3d_light_info
1954 struct wined3d_light OriginalParms; /* Note D3D8LIGHT == D3D9LIGHT */
1955 DWORD OriginalIndex;
1956 LONG glIndex;
1957 BOOL enabled;
1959 /* Converted parms to speed up swapping lights */
1960 struct wined3d_vec4 position;
1961 struct wined3d_vec4 direction;
1962 float exponent;
1963 float cutoff;
1965 struct list entry;
1968 /* The default light parameters */
1969 extern const struct wined3d_light WINED3D_default_light DECLSPEC_HIDDEN;
1971 struct wined3d_pixel_format
1973 int iPixelFormat; /* WGL pixel format */
1974 int iPixelType; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
1975 int redSize, greenSize, blueSize, alphaSize, colorSize;
1976 int depthSize, stencilSize;
1977 BOOL windowDrawable;
1978 BOOL doubleBuffer;
1979 int auxBuffers;
1980 int numSamples;
1983 enum wined3d_pci_vendor
1985 HW_VENDOR_SOFTWARE = 0x0000,
1986 HW_VENDOR_AMD = 0x1002,
1987 HW_VENDOR_NVIDIA = 0x10de,
1988 HW_VENDOR_VMWARE = 0x15ad,
1989 HW_VENDOR_INTEL = 0x8086,
1992 enum wined3d_pci_device
1994 CARD_WINE = 0x0000,
1996 CARD_AMD_RAGE_128PRO = 0x5246,
1997 CARD_AMD_RADEON_7200 = 0x5144,
1998 CARD_AMD_RADEON_8500 = 0x514c,
1999 CARD_AMD_RADEON_9500 = 0x4144,
2000 CARD_AMD_RADEON_XPRESS_200M = 0x5955,
2001 CARD_AMD_RADEON_X700 = 0x5e4c,
2002 CARD_AMD_RADEON_X1600 = 0x71c2,
2003 CARD_AMD_RADEON_HD2350 = 0x94c7,
2004 CARD_AMD_RADEON_HD2600 = 0x9581,
2005 CARD_AMD_RADEON_HD2900 = 0x9400,
2006 CARD_AMD_RADEON_HD3200 = 0x9620,
2007 CARD_AMD_RADEON_HD3850 = 0x9515,
2008 CARD_AMD_RADEON_HD4200M = 0x9712,
2009 CARD_AMD_RADEON_HD4350 = 0x954f,
2010 CARD_AMD_RADEON_HD4600 = 0x9495,
2011 CARD_AMD_RADEON_HD4700 = 0x944e,
2012 CARD_AMD_RADEON_HD4800 = 0x944c,
2013 CARD_AMD_RADEON_HD5400 = 0x68f9,
2014 CARD_AMD_RADEON_HD5600 = 0x68d8,
2015 CARD_AMD_RADEON_HD5700 = 0x68be,
2016 CARD_AMD_RADEON_HD5800 = 0x6898,
2017 CARD_AMD_RADEON_HD5900 = 0x689c,
2018 CARD_AMD_RADEON_HD6300 = 0x9803,
2019 CARD_AMD_RADEON_HD6400 = 0x6770,
2020 CARD_AMD_RADEON_HD6410D = 0x9644,
2021 CARD_AMD_RADEON_HD6480G = 0x9648,
2022 CARD_AMD_RADEON_HD6550D = 0x9640,
2023 CARD_AMD_RADEON_HD6600 = 0x6758,
2024 CARD_AMD_RADEON_HD6600M = 0x6741,
2025 CARD_AMD_RADEON_HD6700 = 0x68ba,
2026 CARD_AMD_RADEON_HD6800 = 0x6739,
2027 CARD_AMD_RADEON_HD6900 = 0x6719,
2028 CARD_AMD_RADEON_HD7660D = 0x9901,
2029 CARD_AMD_RADEON_HD7700 = 0x683d,
2030 CARD_AMD_RADEON_HD7800 = 0x6819,
2031 CARD_AMD_RADEON_HD7900 = 0x679a,
2032 CARD_AMD_RADEON_HD8600M = 0x6660,
2033 CARD_AMD_RADEON_HD8670 = 0x6610,
2034 CARD_AMD_RADEON_HD8770 = 0x665c,
2035 CARD_AMD_RADEON_R3 = 0x9830,
2036 CARD_AMD_RADEON_R7 = 0x130f,
2037 CARD_AMD_RADEON_R9_285 = 0x6939,
2038 CARD_AMD_RADEON_R9_290 = 0x67b1,
2039 CARD_AMD_RADEON_R9_FURY = 0x7300,
2040 CARD_AMD_RADEON_RX_460 = 0x67ef,
2041 CARD_AMD_RADEON_RX_480 = 0x67df,
2043 CARD_NVIDIA_RIVA_128 = 0x0018,
2044 CARD_NVIDIA_RIVA_TNT = 0x0020,
2045 CARD_NVIDIA_RIVA_TNT2 = 0x0028,
2046 CARD_NVIDIA_GEFORCE = 0x0100,
2047 CARD_NVIDIA_GEFORCE2_MX = 0x0110,
2048 CARD_NVIDIA_GEFORCE2 = 0x0150,
2049 CARD_NVIDIA_GEFORCE3 = 0x0200,
2050 CARD_NVIDIA_GEFORCE4_MX = 0x0170,
2051 CARD_NVIDIA_GEFORCE4_TI4200 = 0x0253,
2052 CARD_NVIDIA_GEFORCEFX_5200 = 0x0320,
2053 CARD_NVIDIA_GEFORCEFX_5600 = 0x0312,
2054 CARD_NVIDIA_GEFORCEFX_5800 = 0x0302,
2055 CARD_NVIDIA_GEFORCE_6200 = 0x014f,
2056 CARD_NVIDIA_GEFORCE_6600GT = 0x0140,
2057 CARD_NVIDIA_GEFORCE_6800 = 0x0041,
2058 CARD_NVIDIA_GEFORCE_7300 = 0x01d7, /* GeForce Go 7300 */
2059 CARD_NVIDIA_GEFORCE_7400 = 0x01d8,
2060 CARD_NVIDIA_GEFORCE_7600 = 0x0391,
2061 CARD_NVIDIA_GEFORCE_7800GT = 0x0092,
2062 CARD_NVIDIA_GEFORCE_8200 = 0x0849, /* Other PCI ID 0x084b */
2063 CARD_NVIDIA_GEFORCE_8300GS = 0x0423,
2064 CARD_NVIDIA_GEFORCE_8400GS = 0x0404,
2065 CARD_NVIDIA_GEFORCE_8500GT = 0x0421,
2066 CARD_NVIDIA_GEFORCE_8600GT = 0x0402,
2067 CARD_NVIDIA_GEFORCE_8600MGT = 0x0407,
2068 CARD_NVIDIA_GEFORCE_8800GTS = 0x0193,
2069 CARD_NVIDIA_GEFORCE_8800GTX = 0x0191,
2070 CARD_NVIDIA_GEFORCE_9200 = 0x086d,
2071 CARD_NVIDIA_GEFORCE_9300 = 0x086c,
2072 CARD_NVIDIA_GEFORCE_9400M = 0x0863,
2073 CARD_NVIDIA_GEFORCE_9400GT = 0x042c,
2074 CARD_NVIDIA_GEFORCE_9500GT = 0x0640,
2075 CARD_NVIDIA_GEFORCE_9600GT = 0x0622,
2076 CARD_NVIDIA_GEFORCE_9700MGT = 0x064a,
2077 CARD_NVIDIA_GEFORCE_9800GT = 0x0614,
2078 CARD_NVIDIA_GEFORCE_210 = 0x0a23,
2079 CARD_NVIDIA_GEFORCE_GT220 = 0x0a20,
2080 CARD_NVIDIA_GEFORCE_GT240 = 0x0ca3,
2081 CARD_NVIDIA_GEFORCE_GTS250 = 0x0615,
2082 CARD_NVIDIA_GEFORCE_GTX260 = 0x05e2,
2083 CARD_NVIDIA_GEFORCE_GTX275 = 0x05e6,
2084 CARD_NVIDIA_GEFORCE_GTX280 = 0x05e1,
2085 CARD_NVIDIA_GEFORCE_315M = 0x0a7a,
2086 CARD_NVIDIA_GEFORCE_320M = 0x08a3,
2087 CARD_NVIDIA_GEFORCE_GT320M = 0x0a2d,
2088 CARD_NVIDIA_GEFORCE_GT325M = 0x0a35,
2089 CARD_NVIDIA_GEFORCE_GT330 = 0x0ca0,
2090 CARD_NVIDIA_GEFORCE_GTS350M = 0x0cb0,
2091 CARD_NVIDIA_GEFORCE_410M = 0x1055,
2092 CARD_NVIDIA_GEFORCE_GT420 = 0x0de2,
2093 CARD_NVIDIA_GEFORCE_GT425M = 0x0df0,
2094 CARD_NVIDIA_GEFORCE_GT430 = 0x0de1,
2095 CARD_NVIDIA_GEFORCE_GT440 = 0x0de0,
2096 CARD_NVIDIA_GEFORCE_GTS450 = 0x0dc4,
2097 CARD_NVIDIA_GEFORCE_GTX460 = 0x0e22,
2098 CARD_NVIDIA_GEFORCE_GTX460M = 0x0dd1,
2099 CARD_NVIDIA_GEFORCE_GTX465 = 0x06c4,
2100 CARD_NVIDIA_GEFORCE_GTX470 = 0x06cd,
2101 CARD_NVIDIA_GEFORCE_GTX480 = 0x06c0,
2102 CARD_NVIDIA_GEFORCE_GT520 = 0x1040,
2103 CARD_NVIDIA_GEFORCE_GT525M = 0x0dec,
2104 CARD_NVIDIA_GEFORCE_GT540M = 0x0df4,
2105 CARD_NVIDIA_GEFORCE_GTX550 = 0x1244,
2106 CARD_NVIDIA_GEFORCE_GT555M = 0x04b8,
2107 CARD_NVIDIA_GEFORCE_GTX560TI = 0x1200,
2108 CARD_NVIDIA_GEFORCE_GTX560 = 0x1201,
2109 CARD_NVIDIA_GEFORCE_GTX570 = 0x1081,
2110 CARD_NVIDIA_GEFORCE_GTX580 = 0x1080,
2111 CARD_NVIDIA_GEFORCE_GT610 = 0x104a,
2112 CARD_NVIDIA_GEFORCE_GT630 = 0x0f00,
2113 CARD_NVIDIA_GEFORCE_GT630M = 0x0de9,
2114 CARD_NVIDIA_GEFORCE_GT640M = 0x0fd2,
2115 CARD_NVIDIA_GEFORCE_GT650M = 0x0fd1,
2116 CARD_NVIDIA_GEFORCE_GTX650 = 0x0fc6,
2117 CARD_NVIDIA_GEFORCE_GTX650TI = 0x11c6,
2118 CARD_NVIDIA_GEFORCE_GTX660 = 0x11c0,
2119 CARD_NVIDIA_GEFORCE_GTX660M = 0x0fd4,
2120 CARD_NVIDIA_GEFORCE_GTX660TI = 0x1183,
2121 CARD_NVIDIA_GEFORCE_GTX670 = 0x1189,
2122 CARD_NVIDIA_GEFORCE_GTX670MX = 0x11a1,
2123 CARD_NVIDIA_GEFORCE_GTX675MX = 0x11a7,
2124 CARD_NVIDIA_GEFORCE_GTX680 = 0x1180,
2125 CARD_NVIDIA_GEFORCE_GTX690 = 0x1188,
2126 CARD_NVIDIA_GEFORCE_GT730 = 0x1287,
2127 CARD_NVIDIA_GEFORCE_GT730M = 0x0fe1,
2128 CARD_NVIDIA_GEFORCE_GT740M = 0x1292,
2129 CARD_NVIDIA_GEFORCE_GT750M = 0x0fe9,
2130 CARD_NVIDIA_GEFORCE_GTX750 = 0x1381,
2131 CARD_NVIDIA_GEFORCE_GTX750TI = 0x1380,
2132 CARD_NVIDIA_GEFORCE_GTX760 = 0x1187,
2133 CARD_NVIDIA_GEFORCE_GTX760TI = 0x1193,
2134 CARD_NVIDIA_GEFORCE_GTX765M = 0x11e2,
2135 CARD_NVIDIA_GEFORCE_GTX770M = 0x11e0,
2136 CARD_NVIDIA_GEFORCE_GTX770 = 0x1184,
2137 CARD_NVIDIA_GEFORCE_GTX780 = 0x1004,
2138 CARD_NVIDIA_GEFORCE_GTX780TI = 0x100a,
2139 CARD_NVIDIA_GEFORCE_GTXTITAN = 0x1005,
2140 CARD_NVIDIA_GEFORCE_GTXTITANB = 0x100c,
2141 CARD_NVIDIA_GEFORCE_GTXTITANX = 0x17c2,
2142 CARD_NVIDIA_GEFORCE_GTXTITANZ = 0x1001,
2143 CARD_NVIDIA_GEFORCE_820M = 0x0fed,
2144 CARD_NVIDIA_GEFORCE_830M = 0x1340,
2145 CARD_NVIDIA_GEFORCE_840M = 0x1341,
2146 CARD_NVIDIA_GEFORCE_845M = 0x1344,
2147 CARD_NVIDIA_GEFORCE_GTX850M = 0x1391,
2148 CARD_NVIDIA_GEFORCE_GTX860M = 0x1392, /* Other PCI ID 0x119a */
2149 CARD_NVIDIA_GEFORCE_GTX870M = 0x1199,
2150 CARD_NVIDIA_GEFORCE_GTX880M = 0x1198,
2151 CARD_NVIDIA_GEFORCE_940M = 0x1347,
2152 CARD_NVIDIA_GEFORCE_GTX950 = 0x1402,
2153 CARD_NVIDIA_GEFORCE_GTX950M = 0x139a,
2154 CARD_NVIDIA_GEFORCE_GTX960 = 0x1401,
2155 CARD_NVIDIA_GEFORCE_GTX960M = 0x139b,
2156 CARD_NVIDIA_GEFORCE_GTX970 = 0x13c2,
2157 CARD_NVIDIA_GEFORCE_GTX970M = 0x13d8,
2158 CARD_NVIDIA_GEFORCE_GTX980 = 0x13c0,
2159 CARD_NVIDIA_GEFORCE_GTX980TI = 0x17c8,
2160 CARD_NVIDIA_GEFORCE_GTX1050 = 0x1c81,
2161 CARD_NVIDIA_GEFORCE_GTX1060 = 0x1c03,
2162 CARD_NVIDIA_GEFORCE_GTX1070 = 0x1b81,
2163 CARD_NVIDIA_GEFORCE_GTX1080 = 0x1b80,
2165 CARD_VMWARE_SVGA3D = 0x0405,
2167 CARD_INTEL_830M = 0x3577,
2168 CARD_INTEL_855GM = 0x3582,
2169 CARD_INTEL_845G = 0x2562,
2170 CARD_INTEL_865G = 0x2572,
2171 CARD_INTEL_915G = 0x2582,
2172 CARD_INTEL_E7221G = 0x258a,
2173 CARD_INTEL_915GM = 0x2592,
2174 CARD_INTEL_945G = 0x2772,
2175 CARD_INTEL_945GM = 0x27a2,
2176 CARD_INTEL_945GME = 0x27ae,
2177 CARD_INTEL_Q35 = 0x29b2,
2178 CARD_INTEL_G33 = 0x29c2,
2179 CARD_INTEL_Q33 = 0x29d2,
2180 CARD_INTEL_PNVG = 0xa001,
2181 CARD_INTEL_PNVM = 0xa011,
2182 CARD_INTEL_965Q = 0x2992,
2183 CARD_INTEL_965G = 0x2982,
2184 CARD_INTEL_946GZ = 0x2972,
2185 CARD_INTEL_965GM = 0x2a02,
2186 CARD_INTEL_965GME = 0x2a12,
2187 CARD_INTEL_GM45 = 0x2a42,
2188 CARD_INTEL_IGD = 0x2e02,
2189 CARD_INTEL_Q45 = 0x2e12,
2190 CARD_INTEL_G45 = 0x2e22,
2191 CARD_INTEL_G41 = 0x2e32,
2192 CARD_INTEL_B43 = 0x2e92,
2193 CARD_INTEL_ILKD = 0x0042,
2194 CARD_INTEL_ILKM = 0x0046,
2195 CARD_INTEL_SNBD = 0x0122,
2196 CARD_INTEL_SNBM = 0x0126,
2197 CARD_INTEL_SNBS = 0x010a,
2198 CARD_INTEL_IVBD = 0x0162,
2199 CARD_INTEL_IVBM = 0x0166,
2200 CARD_INTEL_IVBS = 0x015a,
2201 CARD_INTEL_HWD = 0x0412,
2202 CARD_INTEL_HWM = 0x0416,
2203 CARD_INTEL_I5100_1 = 0x0a22,
2204 CARD_INTEL_I5100_2 = 0x0a2a,
2205 CARD_INTEL_I5100_3 = 0x0a2b,
2206 CARD_INTEL_I5100_4 = 0x0a2e,
2207 CARD_INTEL_IP5200_1 = 0x0d22,
2208 CARD_INTEL_IP5200_2 = 0x0d26,
2209 CARD_INTEL_IP5200_3 = 0x0d2a,
2210 CARD_INTEL_IP5200_4 = 0x0d2b,
2211 CARD_INTEL_IP5200_5 = 0x0d2e,
2212 CARD_INTEL_HD5300 = 0x161e,
2213 CARD_INTEL_HD5500 = 0x1616,
2214 CARD_INTEL_HD5600 = 0x1612,
2215 CARD_INTEL_HD6000 = 0x1626,
2216 CARD_INTEL_I6100 = 0x162b,
2217 CARD_INTEL_IP6200 = 0x1622,
2218 CARD_INTEL_IPP6300 = 0x162a,
2219 CARD_INTEL_HD510_1 = 0x1902,
2220 CARD_INTEL_HD510_2 = 0x1906,
2221 CARD_INTEL_HD510_3 = 0x190b,
2222 CARD_INTEL_HD515 = 0x191e,
2223 CARD_INTEL_HD520_1 = 0x1916,
2224 CARD_INTEL_HD520_2 = 0x1921,
2225 CARD_INTEL_HD530_1 = 0x1912,
2226 CARD_INTEL_HD530_2 = 0x191b,
2227 CARD_INTEL_HDP530 = 0x191d,
2228 CARD_INTEL_I540 = 0x1926,
2229 CARD_INTEL_I550 = 0x1927,
2230 CARD_INTEL_I555 = 0x192b,
2231 CARD_INTEL_IP555 = 0x192d,
2232 CARD_INTEL_IP580_1 = 0x1932,
2233 CARD_INTEL_IP580_2 = 0x193b,
2234 CARD_INTEL_IPP580_1 = 0x193a,
2235 CARD_INTEL_IPP580_2 = 0x193d,
2238 struct wined3d_fbo_ops
2240 GLboolean (WINE_GLAPI *glIsRenderbuffer)(GLuint renderbuffer);
2241 void (WINE_GLAPI *glBindRenderbuffer)(GLenum target, GLuint renderbuffer);
2242 void (WINE_GLAPI *glDeleteRenderbuffers)(GLsizei n, const GLuint *renderbuffers);
2243 void (WINE_GLAPI *glGenRenderbuffers)(GLsizei n, GLuint *renderbuffers);
2244 void (WINE_GLAPI *glRenderbufferStorage)(GLenum target, GLenum internalformat,
2245 GLsizei width, GLsizei height);
2246 void (WINE_GLAPI *glRenderbufferStorageMultisample)(GLenum target, GLsizei samples,
2247 GLenum internalformat, GLsizei width, GLsizei height);
2248 void (WINE_GLAPI *glGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint *params);
2249 GLboolean (WINE_GLAPI *glIsFramebuffer)(GLuint framebuffer);
2250 void (WINE_GLAPI *glBindFramebuffer)(GLenum target, GLuint framebuffer);
2251 void (WINE_GLAPI *glDeleteFramebuffers)(GLsizei n, const GLuint *framebuffers);
2252 void (WINE_GLAPI *glGenFramebuffers)(GLsizei n, GLuint *framebuffers);
2253 GLenum (WINE_GLAPI *glCheckFramebufferStatus)(GLenum target);
2254 void (WINE_GLAPI *glFramebufferTexture1D)(GLenum target, GLenum attachment,
2255 GLenum textarget, GLuint texture, GLint level);
2256 void (WINE_GLAPI *glFramebufferTexture2D)(GLenum target, GLenum attachment,
2257 GLenum textarget, GLuint texture, GLint level);
2258 void (WINE_GLAPI *glFramebufferTexture3D)(GLenum target, GLenum attachment,
2259 GLenum textarget, GLuint texture, GLint level, GLint layer);
2260 void (WINE_GLAPI *glFramebufferTextureLayer)(GLenum target, GLenum attachment,
2261 GLuint texture, GLint level, GLint layer);
2262 void (WINE_GLAPI *glFramebufferRenderbuffer)(GLenum target, GLenum attachment,
2263 GLenum renderbuffertarget, GLuint renderbuffer);
2264 void (WINE_GLAPI *glGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment,
2265 GLenum pname, GLint *params);
2266 void (WINE_GLAPI *glBlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
2267 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
2268 void (WINE_GLAPI *glGenerateMipmap)(GLenum target);
2271 struct wined3d_gl_limits
2273 UINT buffers;
2274 UINT lights;
2275 UINT textures;
2276 UINT texture_coords;
2277 unsigned int uniform_blocks[WINED3D_SHADER_TYPE_COUNT];
2278 unsigned int samplers[WINED3D_SHADER_TYPE_COUNT];
2279 unsigned int graphics_samplers;
2280 unsigned int combined_samplers;
2281 UINT general_combiners;
2282 UINT user_clip_distances;
2283 UINT texture_size;
2284 UINT texture3d_size;
2285 float pointsize_max;
2286 float pointsize_min;
2287 UINT blends;
2288 UINT anisotropy;
2289 float shininess;
2290 UINT samples;
2291 UINT vertex_attribs;
2293 unsigned int texture_buffer_offset_alignment;
2295 UINT glsl_varyings;
2296 UINT glsl_vs_float_constants;
2297 UINT glsl_ps_float_constants;
2299 UINT arb_vs_float_constants;
2300 UINT arb_vs_native_constants;
2301 UINT arb_vs_instructions;
2302 UINT arb_vs_temps;
2303 UINT arb_ps_float_constants;
2304 UINT arb_ps_local_constants;
2305 UINT arb_ps_native_constants;
2306 UINT arb_ps_instructions;
2307 UINT arb_ps_temps;
2310 void wined3d_gl_limits_get_texture_unit_range(const struct wined3d_gl_limits *gl_limits,
2311 enum wined3d_shader_type shader_type, unsigned int *base, unsigned int *count) DECLSPEC_HIDDEN;
2312 void wined3d_gl_limits_get_uniform_block_range(const struct wined3d_gl_limits *gl_limits,
2313 enum wined3d_shader_type shader_type, unsigned int *base, unsigned int *count) DECLSPEC_HIDDEN;
2315 struct wined3d_gl_info
2317 DWORD selected_gl_version;
2318 DWORD glsl_version;
2319 struct wined3d_gl_limits limits;
2320 DWORD reserved_glsl_constants, reserved_arb_constants;
2321 DWORD quirks;
2322 BOOL supported[WINED3D_GL_EXT_COUNT];
2323 GLint wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP + 1];
2324 float fixed_polyoffset_scale, float_polyoffset_scale;
2326 HGLRC (WINAPI *p_wglCreateContextAttribsARB)(HDC dc, HGLRC share, const GLint *attribs);
2327 struct opengl_funcs gl_ops;
2328 struct wined3d_fbo_ops fbo_ops;
2330 struct wined3d_format *formats;
2331 unsigned int format_count;
2334 struct wined3d_driver_info
2336 enum wined3d_pci_vendor vendor;
2337 enum wined3d_pci_device device;
2338 const char *name;
2339 const char *description;
2340 UINT64 vram_bytes;
2341 DWORD version_high;
2342 DWORD version_low;
2345 /* The adapter structure */
2346 struct wined3d_adapter
2348 UINT ordinal;
2349 POINT monitor_position;
2350 enum wined3d_format_id screen_format;
2352 struct wined3d_gl_info gl_info;
2353 struct wined3d_d3d_info d3d_info;
2354 struct wined3d_driver_info driver_info;
2355 WCHAR DeviceName[CCHDEVICENAME]; /* DeviceName for use with e.g. ChangeDisplaySettings */
2356 unsigned int cfg_count;
2357 struct wined3d_pixel_format *cfgs;
2358 UINT64 vram_bytes;
2359 UINT64 vram_bytes_used;
2360 LUID luid;
2362 const struct wined3d_vertex_pipe_ops *vertex_pipe;
2363 const struct fragment_pipeline *fragment_pipe;
2364 const struct wined3d_shader_backend_ops *shader_backend;
2365 const struct blit_shader *blitter;
2368 struct wined3d_caps_gl_ctx
2370 HDC dc;
2371 HWND wnd;
2372 HGLRC gl_ctx;
2373 HDC restore_dc;
2374 HGLRC restore_gl_ctx;
2376 const struct wined3d_gl_info *gl_info;
2377 GLuint test_vbo;
2378 GLuint test_program_id;
2381 float wined3d_adapter_find_polyoffset_scale(struct wined3d_caps_gl_ctx *ctx, GLenum format) DECLSPEC_HIDDEN;
2382 BOOL wined3d_adapter_init_format_info(struct wined3d_adapter *adapter,
2383 struct wined3d_caps_gl_ctx *ctx) DECLSPEC_HIDDEN;
2384 UINT64 adapter_adjust_memory(struct wined3d_adapter *adapter, INT64 amount) DECLSPEC_HIDDEN;
2386 BOOL wined3d_caps_gl_ctx_test_viewport_subpixel_bits(struct wined3d_caps_gl_ctx *ctx) DECLSPEC_HIDDEN;
2388 void install_gl_compat_wrapper(struct wined3d_gl_info *gl_info, enum wined3d_gl_extension ext) DECLSPEC_HIDDEN;
2390 enum projection_types
2392 proj_none = 0,
2393 proj_count3 = 1,
2394 proj_count4 = 2
2397 enum dst_arg
2399 resultreg = 0,
2400 tempreg = 1
2403 /*****************************************************************************
2404 * Fixed function pipeline replacements
2406 #define ARG_UNUSED 0xff
2407 struct texture_stage_op
2409 unsigned cop : 8;
2410 unsigned carg1 : 8;
2411 unsigned carg2 : 8;
2412 unsigned carg0 : 8;
2414 unsigned aop : 8;
2415 unsigned aarg1 : 8;
2416 unsigned aarg2 : 8;
2417 unsigned aarg0 : 8;
2419 struct color_fixup_desc color_fixup;
2420 unsigned tex_type : 3;
2421 unsigned dst : 1;
2422 unsigned projected : 2;
2423 unsigned padding : 10;
2426 struct ffp_frag_settings
2428 struct texture_stage_op op[MAX_TEXTURES];
2429 enum wined3d_ffp_ps_fog_mode fog;
2430 unsigned char sRGB_write;
2431 unsigned char emul_clipplanes;
2432 unsigned char texcoords_initialized;
2433 unsigned char color_key_enabled : 1;
2434 unsigned char pointsprite : 1;
2435 unsigned char flatshading : 1;
2436 unsigned char alpha_test_func : 3;
2437 unsigned char padding : 2;
2440 struct ffp_frag_desc
2442 struct wine_rb_entry entry;
2443 struct ffp_frag_settings settings;
2446 int wined3d_ffp_frag_program_key_compare(const void *key, const struct wine_rb_entry *entry) DECLSPEC_HIDDEN;
2447 int wined3d_ffp_vertex_program_key_compare(const void *key, const struct wine_rb_entry *entry) DECLSPEC_HIDDEN;
2449 extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN;
2451 unsigned int wined3d_max_compat_varyings(const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
2452 void gen_ffp_frag_op(const struct wined3d_context *context, const struct wined3d_state *state,
2453 struct ffp_frag_settings *settings, BOOL ignore_textype) DECLSPEC_HIDDEN;
2454 const struct ffp_frag_desc *find_ffp_frag_shader(const struct wine_rb_tree *fragment_shaders,
2455 const struct ffp_frag_settings *settings) DECLSPEC_HIDDEN;
2456 void add_ffp_frag_shader(struct wine_rb_tree *shaders, struct ffp_frag_desc *desc) DECLSPEC_HIDDEN;
2457 void wined3d_get_draw_rect(const struct wined3d_state *state, RECT *rect) DECLSPEC_HIDDEN;
2458 void wined3d_ftoa(float value, char *s) DECLSPEC_HIDDEN;
2460 extern const float wined3d_srgb_const0[] DECLSPEC_HIDDEN;
2461 extern const float wined3d_srgb_const1[] DECLSPEC_HIDDEN;
2463 enum wined3d_ffp_vs_fog_mode
2465 WINED3D_FFP_VS_FOG_OFF = 0,
2466 WINED3D_FFP_VS_FOG_FOGCOORD = 1,
2467 WINED3D_FFP_VS_FOG_DEPTH = 2,
2468 WINED3D_FFP_VS_FOG_RANGE = 3,
2471 #define WINED3D_FFP_TCI_SHIFT 16
2472 #define WINED3D_FFP_TCI_MASK 0xffu
2474 #define WINED3D_FFP_LIGHT_TYPE_SHIFT(idx) (3 * (idx))
2475 #define WINED3D_FFP_LIGHT_TYPE_MASK 0x7u
2477 struct wined3d_ffp_vs_settings
2479 DWORD point_light_count : 4;
2480 DWORD spot_light_count : 4;
2481 DWORD directional_light_count : 4;
2482 DWORD parallel_point_light_count : 4;
2483 DWORD diffuse_source : 2;
2484 DWORD emissive_source : 2;
2485 DWORD ambient_source : 2;
2486 DWORD specular_source : 2;
2487 DWORD transformed : 1;
2488 DWORD vertexblends : 2;
2489 DWORD clipping : 1;
2490 DWORD normal : 1;
2491 DWORD normalize : 1;
2492 DWORD lighting : 1;
2493 DWORD localviewer : 1;
2495 DWORD point_size : 1;
2496 DWORD per_vertex_point_size : 1;
2497 DWORD fog_mode : 2;
2498 DWORD texcoords : 8; /* MAX_TEXTURES */
2499 DWORD ortho_fog : 1;
2500 DWORD flatshading : 1;
2501 DWORD swizzle_map : 16; /* MAX_ATTRIBS, 16 */
2502 DWORD padding : 2;
2504 DWORD texgen[MAX_TEXTURES];
2507 struct wined3d_ffp_vs_desc
2509 struct wine_rb_entry entry;
2510 struct wined3d_ffp_vs_settings settings;
2513 void wined3d_ffp_get_vs_settings(const struct wined3d_context *context,
2514 const struct wined3d_state *state, struct wined3d_ffp_vs_settings *settings) DECLSPEC_HIDDEN;
2516 struct wined3d
2518 LONG ref;
2519 DWORD flags;
2520 UINT adapter_count;
2521 struct wined3d_adapter adapters[1];
2524 HRESULT wined3d_init(struct wined3d *wined3d, DWORD flags) DECLSPEC_HIDDEN;
2525 BOOL wined3d_register_window(HWND window, struct wined3d_device *device) DECLSPEC_HIDDEN;
2526 void wined3d_unregister_window(HWND window) DECLSPEC_HIDDEN;
2528 struct wined3d_rasterizer_state
2530 LONG refcount;
2531 struct wined3d_rasterizer_state_desc desc;
2533 struct wined3d_device *device;
2536 struct wined3d_stream_output
2538 struct wined3d_buffer *buffer;
2539 UINT offset;
2542 struct wined3d_stream_state
2544 struct wined3d_buffer *buffer;
2545 UINT offset;
2546 UINT stride;
2547 UINT frequency;
2548 UINT flags;
2551 #define WINED3D_STATE_NO_REF 0x00000001
2552 #define WINED3D_STATE_INIT_DEFAULT 0x00000002
2554 struct wined3d_state
2556 DWORD flags;
2557 const struct wined3d_fb_state *fb;
2559 struct wined3d_vertex_declaration *vertex_declaration;
2560 struct wined3d_stream_output stream_output[MAX_STREAM_OUT];
2561 struct wined3d_stream_state streams[MAX_STREAMS + 1 /* tesselated pseudo-stream */];
2562 struct wined3d_buffer *index_buffer;
2563 enum wined3d_format_id index_format;
2564 unsigned int index_offset;
2565 int base_vertex_index;
2566 int load_base_vertex_index; /* Non-indexed drawing needs 0 here, indexed needs base_vertex_index. */
2567 GLenum gl_primitive_type;
2568 struct wined3d_query *predicate;
2569 BOOL predicate_value;
2571 struct wined3d_shader *shader[WINED3D_SHADER_TYPE_COUNT];
2572 struct wined3d_buffer *cb[WINED3D_SHADER_TYPE_COUNT][MAX_CONSTANT_BUFFERS];
2573 struct wined3d_sampler *sampler[WINED3D_SHADER_TYPE_COUNT][MAX_SAMPLER_OBJECTS];
2574 struct wined3d_shader_resource_view *shader_resource_view[WINED3D_SHADER_TYPE_COUNT][MAX_SHADER_RESOURCE_VIEWS];
2575 struct wined3d_unordered_access_view *unordered_access_view[WINED3D_PIPELINE_COUNT][MAX_UNORDERED_ACCESS_VIEWS];
2577 BOOL vs_consts_b[WINED3D_MAX_CONSTS_B];
2578 struct wined3d_ivec4 vs_consts_i[WINED3D_MAX_CONSTS_I];
2579 struct wined3d_vec4 vs_consts_f[WINED3D_MAX_VS_CONSTS_F];
2581 BOOL ps_consts_b[WINED3D_MAX_CONSTS_B];
2582 struct wined3d_ivec4 ps_consts_i[WINED3D_MAX_CONSTS_I];
2583 struct wined3d_vec4 ps_consts_f[WINED3D_MAX_PS_CONSTS_F];
2585 struct wined3d_texture *textures[MAX_COMBINED_SAMPLERS];
2586 DWORD sampler_states[MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
2587 DWORD texture_states[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
2589 struct wined3d_matrix transforms[HIGHEST_TRANSFORMSTATE + 1];
2590 struct wined3d_vec4 clip_planes[MAX_CLIP_DISTANCES];
2591 struct wined3d_material material;
2592 struct wined3d_viewport viewport;
2593 RECT scissor_rect;
2595 /* Light hashmap. Collisions are handled using linked lists. */
2596 #define LIGHTMAP_SIZE 43
2597 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE)
2598 struct list light_map[LIGHTMAP_SIZE];
2599 const struct wined3d_light_info *lights[MAX_ACTIVE_LIGHTS];
2601 DWORD render_states[WINEHIGHEST_RENDER_STATE + 1];
2602 struct wined3d_rasterizer_state *rasterizer_state;
2605 #define WINED3D_UNMAPPED_STAGE ~0u
2607 /* Multithreaded flag. Removed from the public header to signal that
2608 * wined3d_device_create() ignores it. */
2609 #define WINED3DCREATE_MULTITHREADED 0x00000004
2611 struct wined3d_device
2613 LONG ref;
2615 /* WineD3D Information */
2616 struct wined3d_device_parent *device_parent;
2617 struct wined3d *wined3d;
2618 struct wined3d_adapter *adapter;
2620 /* Window styles to restore when switching fullscreen mode */
2621 LONG style;
2622 LONG exStyle;
2624 const struct wined3d_shader_backend_ops *shader_backend;
2625 void *shader_priv;
2626 void *fragment_priv;
2627 void *vertex_priv;
2628 void *blit_priv;
2629 struct StateEntry StateTable[STATE_HIGHEST + 1];
2630 /* Array of functions for states which are handled by more than one pipeline part */
2631 APPLYSTATEFUNC *multistate_funcs[STATE_HIGHEST + 1];
2632 const struct blit_shader *blitter;
2634 BYTE vertexBlendUsed : 1; /* To avoid needless setting of the blend matrices */
2635 BYTE bCursorVisible : 1;
2636 BYTE d3d_initialized : 1;
2637 BYTE inScene : 1; /* A flag to check for proper BeginScene / EndScene call pairs */
2638 BYTE softwareVertexProcessing : 1; /* process vertex shaders using software or hardware */
2639 BYTE filter_messages : 1;
2640 BYTE padding : 2;
2642 unsigned char surface_alignment; /* Line Alignment of surfaces */
2644 WORD padding2 : 16;
2646 struct wined3d_state state;
2647 struct wined3d_state *update_state;
2648 struct wined3d_stateblock *recording;
2650 /* Internal use fields */
2651 struct wined3d_device_creation_parameters create_parms;
2652 HWND focus_window;
2654 struct wined3d_rendertarget_view *back_buffer_view;
2655 struct wined3d_swapchain **swapchains;
2656 UINT swapchain_count;
2658 struct list resources; /* a linked list to track resources created by the device */
2659 struct list shaders; /* a linked list to track shaders (pixel and vertex) */
2660 struct wine_rb_tree samplers;
2662 /* Render Target Support */
2663 struct wined3d_fb_state fb;
2664 struct wined3d_rendertarget_view *auto_depth_stencil_view;
2666 /* Cursor management */
2667 UINT xHotSpot;
2668 UINT yHotSpot;
2669 UINT xScreenSpace;
2670 UINT yScreenSpace;
2671 UINT cursorWidth, cursorHeight;
2672 struct wined3d_texture *cursor_texture;
2673 HCURSOR hardwareCursor;
2675 /* The Wine logo texture */
2676 struct wined3d_texture *logo_texture;
2678 /* Textures for when no other textures are mapped */
2679 struct
2681 GLuint tex_2d;
2682 GLuint tex_rect;
2683 GLuint tex_3d;
2684 GLuint tex_cube;
2685 GLuint tex_cube_array;
2686 GLuint tex_2d_array;
2687 GLuint tex_buffer;
2688 } dummy_textures;
2690 /* Default sampler used to emulate the direct resource access without using wined3d_sampler */
2691 struct wined3d_sampler *default_sampler;
2692 struct wined3d_sampler *null_sampler;
2694 /* Command stream */
2695 struct wined3d_cs *cs;
2697 /* Context management */
2698 struct wined3d_context **contexts;
2699 UINT context_count;
2702 void device_clear_render_targets(struct wined3d_device *device, UINT rt_count, const struct wined3d_fb_state *fb,
2703 UINT rect_count, const RECT *rects, const RECT *draw_rect, DWORD flags,
2704 const struct wined3d_color *color, float depth, DWORD stencil) DECLSPEC_HIDDEN;
2705 BOOL device_context_add(struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
2706 void device_context_remove(struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
2707 HRESULT device_init(struct wined3d_device *device, struct wined3d *wined3d,
2708 UINT adapter_idx, enum wined3d_device_type device_type, HWND focus_window, DWORD flags,
2709 BYTE surface_alignment, struct wined3d_device_parent *device_parent) DECLSPEC_HIDDEN;
2710 LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL unicode,
2711 UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc) DECLSPEC_HIDDEN;
2712 void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
2713 void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
2714 void device_invalidate_state(const struct wined3d_device *device, DWORD state) DECLSPEC_HIDDEN;
2716 static inline BOOL isStateDirty(const struct wined3d_context *context, DWORD state)
2718 DWORD idx = state / (sizeof(*context->isStateDirty) * CHAR_BIT);
2719 BYTE shift = state & ((sizeof(*context->isStateDirty) * CHAR_BIT) - 1);
2720 return context->isStateDirty[idx] & (1u << shift);
2723 #define WINED3D_RESOURCE_ACCESS_GPU 0x1
2724 #define WINED3D_RESOURCE_ACCESS_CPU 0x2
2726 struct wined3d_resource_ops
2728 ULONG (*resource_incref)(struct wined3d_resource *resource);
2729 ULONG (*resource_decref)(struct wined3d_resource *resource);
2730 void (*resource_preload)(struct wined3d_resource *resource);
2731 void (*resource_unload)(struct wined3d_resource *resource);
2732 HRESULT (*resource_sub_resource_map)(struct wined3d_resource *resource, unsigned int sub_resource_idx,
2733 struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags);
2734 HRESULT (*resource_sub_resource_unmap)(struct wined3d_resource *resource, unsigned int sub_resource_idx);
2737 struct wined3d_resource
2739 LONG ref;
2740 LONG bind_count;
2741 LONG map_count;
2742 struct wined3d_device *device;
2743 enum wined3d_resource_type type;
2744 enum wined3d_gl_resource_type gl_type;
2745 const struct wined3d_format *format;
2746 unsigned int format_flags;
2747 enum wined3d_multisample_type multisample_type;
2748 UINT multisample_quality;
2749 DWORD usage;
2750 enum wined3d_pool pool;
2751 DWORD access_flags;
2752 DWORD draw_binding;
2753 DWORD map_binding;
2754 UINT width;
2755 UINT height;
2756 UINT depth;
2757 UINT size;
2758 DWORD priority;
2759 void *heap_memory;
2760 struct list resource_list_entry;
2761 LONG access_count;
2763 void *parent;
2764 const struct wined3d_parent_ops *parent_ops;
2765 const struct wined3d_resource_ops *resource_ops;
2768 static inline ULONG wined3d_resource_incref(struct wined3d_resource *resource)
2770 return resource->resource_ops->resource_incref(resource);
2773 static inline ULONG wined3d_resource_decref(struct wined3d_resource *resource)
2775 return resource->resource_ops->resource_decref(resource);
2778 static inline void wined3d_resource_acquire(struct wined3d_resource *resource)
2780 InterlockedIncrement(&resource->access_count);
2783 static inline void wined3d_resource_release(struct wined3d_resource *resource)
2785 InterlockedDecrement(&resource->access_count);
2788 static inline void wined3d_resource_wait_idle(struct wined3d_resource *resource)
2790 while (InterlockedCompareExchange(&resource->access_count, 0, 0));
2793 void resource_cleanup(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
2794 HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *device,
2795 enum wined3d_resource_type type, const struct wined3d_format *format,
2796 enum wined3d_multisample_type multisample_type, UINT multisample_quality,
2797 DWORD usage, enum wined3d_pool pool, UINT width, UINT height, UINT depth, UINT size,
2798 void *parent, const struct wined3d_parent_ops *parent_ops,
2799 const struct wined3d_resource_ops *resource_ops) DECLSPEC_HIDDEN;
2800 void resource_unload(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
2801 BOOL wined3d_resource_allocate_sysmem(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
2802 void wined3d_resource_free_sysmem(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
2803 GLbitfield wined3d_resource_gl_map_flags(DWORD d3d_flags) DECLSPEC_HIDDEN;
2804 GLenum wined3d_resource_gl_legacy_map_flags(DWORD d3d_flags) DECLSPEC_HIDDEN;
2805 BOOL wined3d_resource_is_offscreen(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
2806 void wined3d_resource_update_draw_binding(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
2808 /* Tests show that the start address of resources is 32 byte aligned */
2809 #define RESOURCE_ALIGNMENT 16
2811 struct gl_texture
2813 struct wined3d_sampler_desc sampler_desc;
2814 unsigned int base_level;
2815 GLuint name;
2818 struct wined3d_texture_ops
2820 void (*texture_upload_data)(struct wined3d_texture *texture, unsigned int sub_resource_idx,
2821 const struct wined3d_context *context, const struct wined3d_box *box,
2822 const struct wined3d_const_bo_address *data, unsigned int row_pitch, unsigned int slice_pitch);
2823 BOOL (*texture_load_location)(struct wined3d_texture *texture, unsigned int sub_resource_idx,
2824 struct wined3d_context *context, DWORD location);
2825 void (*texture_prepare_texture)(struct wined3d_texture *texture,
2826 struct wined3d_context *context, BOOL srgb);
2827 void (*texture_cleanup_sub_resources)(struct wined3d_texture *texture);
2830 #define WINED3D_TEXTURE_COND_NP2 0x00000001
2831 #define WINED3D_TEXTURE_COND_NP2_EMULATED 0x00000002
2832 #define WINED3D_TEXTURE_POW2_MAT_IDENT 0x00000004
2833 #define WINED3D_TEXTURE_IS_SRGB 0x00000008
2834 #define WINED3D_TEXTURE_RGB_ALLOCATED 0x00000010
2835 #define WINED3D_TEXTURE_RGB_VALID 0x00000020
2836 #define WINED3D_TEXTURE_SRGB_ALLOCATED 0x00000040
2837 #define WINED3D_TEXTURE_SRGB_VALID 0x00000080
2838 #define WINED3D_TEXTURE_CONVERTED 0x00000100
2839 #define WINED3D_TEXTURE_PIN_SYSMEM 0x00000200
2840 #define WINED3D_TEXTURE_NORMALIZED_COORDS 0x00000400
2841 #define WINED3D_TEXTURE_GET_DC_LENIENT 0x00000800
2842 #define WINED3D_TEXTURE_DC_IN_USE 0x00001000
2843 #define WINED3D_TEXTURE_DISCARD 0x00002000
2844 #define WINED3D_TEXTURE_GET_DC 0x00004000
2846 #define WINED3D_TEXTURE_ASYNC_COLOR_KEY 0x00000001
2848 struct wined3d_texture
2850 struct wined3d_resource resource;
2851 const struct wined3d_texture_ops *texture_ops;
2852 struct gl_texture texture_rgb, texture_srgb;
2853 struct wined3d_swapchain *swapchain;
2854 unsigned int pow2_width;
2855 unsigned int pow2_height;
2856 UINT layer_count;
2857 UINT level_count;
2858 unsigned int download_count;
2859 unsigned int sysmem_count;
2860 float pow2_matrix[16];
2861 UINT lod;
2862 enum wined3d_texture_filter_type filter_type;
2863 DWORD sampler;
2864 DWORD flags;
2865 GLenum target;
2866 DWORD update_map_binding;
2868 GLuint rb_multisample;
2869 GLuint rb_resolved;
2871 void *user_memory;
2872 unsigned int row_pitch;
2873 unsigned int slice_pitch;
2875 /* May only be accessed from the command stream worker thread. */
2876 struct wined3d_texture_async
2878 DWORD flags;
2880 /* Color keys for DDraw */
2881 struct wined3d_color_key dst_blt_color_key;
2882 struct wined3d_color_key src_blt_color_key;
2883 struct wined3d_color_key dst_overlay_color_key;
2884 struct wined3d_color_key src_overlay_color_key;
2885 struct wined3d_color_key gl_color_key;
2886 DWORD color_key_flags;
2887 } async;
2889 struct wined3d_texture_sub_resource
2891 void *parent;
2892 const struct wined3d_parent_ops *parent_ops;
2894 union
2896 struct wined3d_surface *surface;
2897 } u;
2898 unsigned int offset;
2899 unsigned int size;
2901 unsigned int map_count;
2902 DWORD locations;
2903 GLuint buffer_object;
2904 } sub_resources[1];
2907 static inline struct wined3d_texture *texture_from_resource(struct wined3d_resource *resource)
2909 return CONTAINING_RECORD(resource, struct wined3d_texture, resource);
2912 static inline struct gl_texture *wined3d_texture_get_gl_texture(struct wined3d_texture *texture,
2913 BOOL srgb)
2915 return srgb ? &texture->texture_srgb : &texture->texture_rgb;
2918 static inline unsigned int wined3d_texture_get_level_width(const struct wined3d_texture *texture,
2919 unsigned int level)
2921 return max(1, texture->resource.width >> level);
2924 static inline unsigned int wined3d_texture_get_level_height(const struct wined3d_texture *texture,
2925 unsigned int level)
2927 return max(1, texture->resource.height >> level);
2930 static inline unsigned int wined3d_texture_get_level_depth(const struct wined3d_texture *texture,
2931 unsigned int level)
2933 return max(1, texture->resource.depth >> level);
2936 static inline unsigned int wined3d_texture_get_level_pow2_width(const struct wined3d_texture *texture,
2937 unsigned int level)
2939 return max(1, texture->pow2_width >> level);
2942 static inline unsigned int wined3d_texture_get_level_pow2_height(const struct wined3d_texture *texture,
2943 unsigned int level)
2945 return max(1, texture->pow2_height >> level);
2948 void wined3d_texture_apply_sampler_desc(struct wined3d_texture *texture,
2949 const struct wined3d_sampler_desc *sampler_desc, const struct wined3d_context *context) DECLSPEC_HIDDEN;
2950 void wined3d_texture_bind(struct wined3d_texture *texture,
2951 struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
2952 void wined3d_texture_bind_and_dirtify(struct wined3d_texture *texture,
2953 struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
2954 HRESULT wined3d_texture_check_box_dimensions(const struct wined3d_texture *texture,
2955 unsigned int level, const struct wined3d_box *box) DECLSPEC_HIDDEN;
2956 GLenum wined3d_texture_get_gl_buffer(const struct wined3d_texture *texture) DECLSPEC_HIDDEN;
2957 void wined3d_texture_get_memory(struct wined3d_texture *texture, unsigned int sub_resource_idx,
2958 struct wined3d_bo_address *data, DWORD locations) DECLSPEC_HIDDEN;
2959 void wined3d_texture_invalidate_location(struct wined3d_texture *texture,
2960 unsigned int sub_resource_idx, DWORD location) DECLSPEC_HIDDEN;
2961 void wined3d_texture_load(struct wined3d_texture *texture,
2962 struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
2963 BOOL wined3d_texture_load_location(struct wined3d_texture *texture,
2964 unsigned int sub_resource_idx, struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
2965 void *wined3d_texture_map_bo_address(const struct wined3d_bo_address *data, size_t size,
2966 const struct wined3d_gl_info *gl_info, GLenum binding, DWORD flags) DECLSPEC_HIDDEN;
2967 BOOL wined3d_texture_prepare_location(struct wined3d_texture *texture, unsigned int sub_resource_idx,
2968 struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
2969 void wined3d_texture_prepare_texture(struct wined3d_texture *texture,
2970 struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
2971 void wined3d_texture_set_map_binding(struct wined3d_texture *texture, DWORD map_binding) DECLSPEC_HIDDEN;
2972 void wined3d_texture_set_swapchain(struct wined3d_texture *texture,
2973 struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
2974 void wined3d_texture_unmap_bo_address(const struct wined3d_bo_address *data,
2975 const struct wined3d_gl_info *gl_info, GLenum binding) DECLSPEC_HIDDEN;
2976 void wined3d_texture_upload_data(struct wined3d_texture *texture, unsigned int sub_resource_idx,
2977 const struct wined3d_context *context, const struct wined3d_box *box,
2978 const struct wined3d_const_bo_address *data, unsigned int row_pitch, unsigned int slice_pitch) DECLSPEC_HIDDEN;
2979 void wined3d_texture_validate_location(struct wined3d_texture *texture,
2980 unsigned int sub_resource_idx, DWORD location) DECLSPEC_HIDDEN;
2982 #define WINED3D_LOCATION_DISCARDED 0x00000001
2983 #define WINED3D_LOCATION_SYSMEM 0x00000002
2984 #define WINED3D_LOCATION_USER_MEMORY 0x00000004
2985 #define WINED3D_LOCATION_BUFFER 0x00000008
2986 #define WINED3D_LOCATION_TEXTURE_RGB 0x00000010
2987 #define WINED3D_LOCATION_TEXTURE_SRGB 0x00000020
2988 #define WINED3D_LOCATION_DRAWABLE 0x00000040
2989 #define WINED3D_LOCATION_RB_MULTISAMPLE 0x00000080
2990 #define WINED3D_LOCATION_RB_RESOLVED 0x00000100
2992 const char *wined3d_debug_location(DWORD location) DECLSPEC_HIDDEN;
2994 struct wined3d_renderbuffer_entry
2996 struct list entry;
2997 GLuint id;
2998 UINT width;
2999 UINT height;
3002 struct wined3d_fbo_resource
3004 GLuint object;
3005 GLenum target;
3006 GLuint level, layer;
3009 #define WINED3D_FBO_ENTRY_FLAG_ATTACHED 0x1
3010 #define WINED3D_FBO_ENTRY_FLAG_DEPTH 0x2
3011 #define WINED3D_FBO_ENTRY_FLAG_STENCIL 0x4
3013 struct fbo_entry
3015 struct list entry;
3016 DWORD flags;
3017 DWORD rt_mask;
3018 GLuint id;
3019 struct wined3d_fbo_entry_key
3021 DWORD rb_namespace;
3022 struct wined3d_fbo_resource objects[1];
3023 } key;
3026 struct wined3d_surface
3028 struct wined3d_texture *container;
3030 GLenum texture_target;
3031 unsigned int texture_level;
3032 unsigned int texture_layer;
3034 /* For GetDC */
3035 HBITMAP bitmap;
3036 HDC dc;
3038 struct list renderbuffers;
3039 const struct wined3d_renderbuffer_entry *current_renderbuffer;
3041 /* DirectDraw Overlay handling */
3042 RECT overlay_srcrect;
3043 RECT overlay_destrect;
3044 struct wined3d_surface *overlay_dest;
3045 struct list overlays;
3046 struct list overlay_entry;
3049 static inline unsigned int surface_get_sub_resource_idx(const struct wined3d_surface *surface)
3051 return surface->texture_layer * surface->container->level_count + surface->texture_level;
3054 static inline struct wined3d_texture_sub_resource *surface_get_sub_resource(struct wined3d_surface *surface)
3056 return &surface->container->sub_resources[surface_get_sub_resource_idx(surface)];
3059 HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst_rect,
3060 struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags,
3061 const struct wined3d_blt_fx *blt_fx, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
3062 HRESULT surface_color_fill(struct wined3d_surface *s,
3063 const RECT *rect, const struct wined3d_color *color) DECLSPEC_HIDDEN;
3064 void surface_load_fb_texture(struct wined3d_surface *surface, BOOL srgb,
3065 struct wined3d_context *context) DECLSPEC_HIDDEN;
3066 BOOL surface_load_location(struct wined3d_surface *surface,
3067 struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
3068 void surface_set_compatible_renderbuffer(struct wined3d_surface *surface,
3069 const struct wined3d_surface *rt) DECLSPEC_HIDDEN;
3070 void surface_translate_drawable_coords(const struct wined3d_surface *surface, HWND window, RECT *rect) DECLSPEC_HIDDEN;
3071 HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const POINT *dst_point,
3072 struct wined3d_surface *src_surface, const RECT *src_rect) DECLSPEC_HIDDEN;
3073 void wined3d_surface_upload_data(struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info,
3074 const struct wined3d_format *format, const RECT *src_rect, UINT src_pitch, const POINT *dst_point,
3075 BOOL srgb, const struct wined3d_const_bo_address *data) DECLSPEC_HIDDEN;
3077 void draw_textured_quad(const struct wined3d_surface *src_surface, struct wined3d_context *context,
3078 const RECT *src_rect, const RECT *dst_rect, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
3080 struct wined3d_sampler
3082 struct wine_rb_entry entry;
3083 LONG refcount;
3084 struct wined3d_device *device;
3085 void *parent;
3086 struct wined3d_sampler_desc desc;
3087 GLuint name;
3090 void wined3d_sampler_bind(struct wined3d_sampler *sampler, unsigned int unit,
3091 struct wined3d_texture *texture, const struct wined3d_context *context) DECLSPEC_HIDDEN;
3093 struct wined3d_vertex_declaration_element
3095 const struct wined3d_format *format;
3096 BOOL ffp_valid;
3097 unsigned int input_slot;
3098 unsigned int offset;
3099 unsigned int output_slot;
3100 enum wined3d_input_classification input_slot_class;
3101 unsigned int instance_data_step_rate;
3102 BYTE method;
3103 BYTE usage;
3104 BYTE usage_idx;
3107 struct wined3d_vertex_declaration
3109 LONG ref;
3110 void *parent;
3111 const struct wined3d_parent_ops *parent_ops;
3112 struct wined3d_device *device;
3114 struct wined3d_vertex_declaration_element *elements;
3115 UINT element_count;
3117 BOOL position_transformed;
3118 BOOL half_float_conv_needed;
3121 struct wined3d_saved_states
3123 DWORD transform[(HIGHEST_TRANSFORMSTATE >> 5) + 1];
3124 WORD streamSource; /* MAX_STREAMS, 16 */
3125 WORD streamFreq; /* MAX_STREAMS, 16 */
3126 DWORD renderState[(WINEHIGHEST_RENDER_STATE >> 5) + 1];
3127 DWORD textureState[MAX_TEXTURES]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
3128 WORD samplerState[MAX_COMBINED_SAMPLERS]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
3129 DWORD clipplane; /* WINED3DMAXUSERCLIPPLANES, 32 */
3130 WORD pixelShaderConstantsB; /* WINED3D_MAX_CONSTS_B, 16 */
3131 WORD pixelShaderConstantsI; /* WINED3D_MAX_CONSTS_I, 16 */
3132 BOOL ps_consts_f[WINED3D_MAX_PS_CONSTS_F];
3133 WORD vertexShaderConstantsB; /* WINED3D_MAX_CONSTS_B, 16 */
3134 WORD vertexShaderConstantsI; /* WINED3D_MAX_CONSTS_I, 16 */
3135 BOOL vs_consts_f[WINED3D_MAX_VS_CONSTS_F];
3136 DWORD textures : 20; /* MAX_COMBINED_SAMPLERS, 20 */
3137 DWORD indices : 1;
3138 DWORD material : 1;
3139 DWORD viewport : 1;
3140 DWORD vertexDecl : 1;
3141 DWORD pixelShader : 1;
3142 DWORD vertexShader : 1;
3143 DWORD scissorRect : 1;
3144 DWORD padding : 5;
3147 struct StageState {
3148 DWORD stage;
3149 DWORD state;
3152 struct wined3d_stateblock
3154 LONG ref; /* Note: Ref counting not required */
3155 struct wined3d_device *device;
3157 /* Array indicating whether things have been set or changed */
3158 struct wined3d_saved_states changed;
3159 struct wined3d_state state;
3161 /* Contained state management */
3162 DWORD contained_render_states[WINEHIGHEST_RENDER_STATE + 1];
3163 unsigned int num_contained_render_states;
3164 DWORD contained_transform_states[HIGHEST_TRANSFORMSTATE + 1];
3165 unsigned int num_contained_transform_states;
3166 DWORD contained_vs_consts_i[WINED3D_MAX_CONSTS_I];
3167 unsigned int num_contained_vs_consts_i;
3168 DWORD contained_vs_consts_b[WINED3D_MAX_CONSTS_B];
3169 unsigned int num_contained_vs_consts_b;
3170 DWORD contained_vs_consts_f[WINED3D_MAX_VS_CONSTS_F];
3171 unsigned int num_contained_vs_consts_f;
3172 DWORD contained_ps_consts_i[WINED3D_MAX_CONSTS_I];
3173 unsigned int num_contained_ps_consts_i;
3174 DWORD contained_ps_consts_b[WINED3D_MAX_CONSTS_B];
3175 unsigned int num_contained_ps_consts_b;
3176 DWORD contained_ps_consts_f[WINED3D_MAX_PS_CONSTS_F];
3177 unsigned int num_contained_ps_consts_f;
3178 struct StageState contained_tss_states[MAX_TEXTURES * (WINED3D_HIGHEST_TEXTURE_STATE + 1)];
3179 unsigned int num_contained_tss_states;
3180 struct StageState contained_sampler_states[MAX_COMBINED_SAMPLERS * WINED3D_HIGHEST_SAMPLER_STATE];
3181 unsigned int num_contained_sampler_states;
3184 void stateblock_init_contained_states(struct wined3d_stateblock *stateblock) DECLSPEC_HIDDEN;
3186 void state_cleanup(struct wined3d_state *state) DECLSPEC_HIDDEN;
3187 void wined3d_state_enable_light(struct wined3d_state *state, const struct wined3d_d3d_info *d3d_info,
3188 struct wined3d_light_info *light_info, BOOL enable) DECLSPEC_HIDDEN;
3189 struct wined3d_light_info *wined3d_state_get_light(const struct wined3d_state *state,
3190 unsigned int idx) DECLSPEC_HIDDEN;
3191 void state_init(struct wined3d_state *state, struct wined3d_fb_state *fb,
3192 const struct wined3d_gl_info *gl_info, const struct wined3d_d3d_info *d3d_info,
3193 DWORD flags) DECLSPEC_HIDDEN;
3194 void state_unbind_resources(struct wined3d_state *state) DECLSPEC_HIDDEN;
3196 enum wined3d_push_constants
3198 WINED3D_PUSH_CONSTANTS_VS_F,
3199 WINED3D_PUSH_CONSTANTS_PS_F,
3200 WINED3D_PUSH_CONSTANTS_VS_I,
3201 WINED3D_PUSH_CONSTANTS_PS_I,
3202 WINED3D_PUSH_CONSTANTS_VS_B,
3203 WINED3D_PUSH_CONSTANTS_PS_B,
3206 struct wined3d_cs_ops
3208 void *(*require_space)(struct wined3d_cs *cs, size_t size);
3209 void (*submit)(struct wined3d_cs *cs);
3210 void (*push_constants)(struct wined3d_cs *cs, enum wined3d_push_constants p,
3211 unsigned int start_idx, unsigned int count, const void *constants);
3214 struct wined3d_cs
3216 const struct wined3d_cs_ops *ops;
3217 struct wined3d_device *device;
3218 struct wined3d_fb_state fb;
3219 struct wined3d_state state;
3221 size_t data_size, start, end;
3222 void *data;
3225 struct wined3d_cs *wined3d_cs_create(struct wined3d_device *device) DECLSPEC_HIDDEN;
3226 void wined3d_cs_destroy(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
3227 void wined3d_cs_destroy_object(struct wined3d_cs *cs,
3228 void (*callback)(void *object), void *object) DECLSPEC_HIDDEN;
3229 void wined3d_cs_emit_blt_sub_resource(struct wined3d_cs *cs, struct wined3d_resource *dst_resource,
3230 unsigned int dst_sub_resource_idx, const struct wined3d_box *dst_box, struct wined3d_resource *src_resource,
3231 unsigned int src_sub_resource_idx, const struct wined3d_box *src_box, DWORD flags,
3232 const struct wined3d_blt_fx *fx, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
3233 void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *rects,
3234 DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil) DECLSPEC_HIDDEN;
3235 void wined3d_cs_emit_dispatch(struct wined3d_cs *cs,
3236 unsigned int group_count_x, unsigned int group_count_y, unsigned int group_count_z) DECLSPEC_HIDDEN;
3237 void wined3d_cs_emit_draw(struct wined3d_cs *cs, GLenum primitive_type, int base_vertex_idx,
3238 unsigned int start_idx, unsigned int index_count, unsigned int start_instance,
3239 unsigned int instance_count, BOOL indexed) DECLSPEC_HIDDEN;
3240 void wined3d_cs_emit_preload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
3241 void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *swapchain,
3242 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, DWORD flags) DECLSPEC_HIDDEN;
3243 void wined3d_cs_emit_query_issue(struct wined3d_cs *cs, struct wined3d_query *query, DWORD flags) DECLSPEC_HIDDEN;
3244 void wined3d_cs_emit_reset_state(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
3245 void wined3d_cs_emit_set_clip_plane(struct wined3d_cs *cs, UINT plane_idx,
3246 const struct wined3d_vec4 *plane) DECLSPEC_HIDDEN;
3247 void wined3d_cs_emit_set_color_key(struct wined3d_cs *cs, struct wined3d_texture *texture,
3248 WORD flags, const struct wined3d_color_key *color_key) DECLSPEC_HIDDEN;
3249 void wined3d_cs_emit_set_constant_buffer(struct wined3d_cs *cs, enum wined3d_shader_type type,
3250 UINT cb_idx, struct wined3d_buffer *buffer) DECLSPEC_HIDDEN;
3251 void wined3d_cs_emit_set_depth_stencil_view(struct wined3d_cs *cs,
3252 struct wined3d_rendertarget_view *view) DECLSPEC_HIDDEN;
3253 void wined3d_cs_emit_set_index_buffer(struct wined3d_cs *cs, struct wined3d_buffer *buffer,
3254 enum wined3d_format_id format_id, unsigned int offset) DECLSPEC_HIDDEN;
3255 void wined3d_cs_emit_set_light(struct wined3d_cs *cs, const struct wined3d_light_info *light) DECLSPEC_HIDDEN;
3256 void wined3d_cs_emit_set_light_enable(struct wined3d_cs *cs, unsigned int idx, BOOL enable) DECLSPEC_HIDDEN;
3257 void wined3d_cs_emit_set_material(struct wined3d_cs *cs, const struct wined3d_material *material) DECLSPEC_HIDDEN;
3258 void wined3d_cs_emit_set_predication(struct wined3d_cs *cs,
3259 struct wined3d_query *predicate, BOOL value) DECLSPEC_HIDDEN;
3260 void wined3d_cs_emit_set_rasterizer_state(struct wined3d_cs *cs,
3261 struct wined3d_rasterizer_state *rasterizer_state) DECLSPEC_HIDDEN;
3262 void wined3d_cs_emit_set_render_state(struct wined3d_cs *cs,
3263 enum wined3d_render_state state, DWORD value) DECLSPEC_HIDDEN;
3264 void wined3d_cs_emit_set_rendertarget_view(struct wined3d_cs *cs, unsigned int view_idx,
3265 struct wined3d_rendertarget_view *view) DECLSPEC_HIDDEN;
3266 void wined3d_cs_emit_set_shader_resource_view(struct wined3d_cs *cs, enum wined3d_shader_type type,
3267 UINT view_idx, struct wined3d_shader_resource_view *view) DECLSPEC_HIDDEN;
3268 void wined3d_cs_emit_set_sampler(struct wined3d_cs *cs, enum wined3d_shader_type type,
3269 UINT sampler_idx, struct wined3d_sampler *sampler) DECLSPEC_HIDDEN;
3270 void wined3d_cs_emit_set_sampler_state(struct wined3d_cs *cs, UINT sampler_idx,
3271 enum wined3d_sampler_state state, DWORD value) DECLSPEC_HIDDEN;
3272 void wined3d_cs_emit_set_scissor_rect(struct wined3d_cs *cs, const RECT *rect) DECLSPEC_HIDDEN;
3273 void wined3d_cs_emit_set_shader(struct wined3d_cs *cs, enum wined3d_shader_type type,
3274 struct wined3d_shader *shader) DECLSPEC_HIDDEN;
3275 void wined3d_cs_emit_set_stream_output(struct wined3d_cs *cs, UINT stream_idx,
3276 struct wined3d_buffer *buffer, UINT offset) DECLSPEC_HIDDEN;
3277 void wined3d_cs_emit_set_stream_source(struct wined3d_cs *cs, UINT stream_idx,
3278 struct wined3d_buffer *buffer, UINT offset, UINT stride) DECLSPEC_HIDDEN;
3279 void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs *cs, UINT stream_idx,
3280 UINT frequency, UINT flags) DECLSPEC_HIDDEN;
3281 void wined3d_cs_emit_set_texture(struct wined3d_cs *cs, UINT stage, struct wined3d_texture *texture) DECLSPEC_HIDDEN;
3282 void wined3d_cs_emit_set_texture_state(struct wined3d_cs *cs, UINT stage,
3283 enum wined3d_texture_stage_state state, DWORD value) DECLSPEC_HIDDEN;
3284 void wined3d_cs_emit_set_transform(struct wined3d_cs *cs, enum wined3d_transform_state state,
3285 const struct wined3d_matrix *matrix) DECLSPEC_HIDDEN;
3286 void wined3d_cs_emit_set_unordered_access_view(struct wined3d_cs *cs, enum wined3d_pipeline pipeline,
3287 unsigned int view_idx, struct wined3d_unordered_access_view *view) DECLSPEC_HIDDEN;
3288 void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs,
3289 struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN;
3290 void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_viewport *viewport) DECLSPEC_HIDDEN;
3291 void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
3292 void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_resource *resource,
3293 unsigned int sub_resource_idx, const struct wined3d_box *box, const void *data, unsigned int row_pitch,
3294 unsigned int slice_pitch) DECLSPEC_HIDDEN;
3295 void wined3d_cs_init_object(struct wined3d_cs *cs,
3296 void (*callback)(void *object), void *object) DECLSPEC_HIDDEN;
3297 HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource, unsigned int sub_resource_idx,
3298 struct wined3d_map_desc *map_desc, const struct wined3d_box *box, unsigned int flags) DECLSPEC_HIDDEN;
3299 HRESULT wined3d_cs_unmap(struct wined3d_cs *cs, struct wined3d_resource *resource,
3300 unsigned int sub_resource_idx) DECLSPEC_HIDDEN;
3302 static inline void wined3d_cs_push_constants(struct wined3d_cs *cs, enum wined3d_push_constants p,
3303 unsigned int start_idx, unsigned int count, const void *constants)
3305 cs->ops->push_constants(cs, p, start_idx, count, constants);
3308 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
3309 * fixed function semantics as D3DCOLOR or FLOAT16 */
3310 enum wined3d_buffer_conversion_type
3312 CONV_NONE,
3313 CONV_D3DCOLOR,
3314 CONV_POSITIONT,
3317 struct wined3d_map_range
3319 UINT offset;
3320 UINT size;
3323 struct wined3d_buffer
3325 struct wined3d_resource resource;
3327 struct wined3d_buffer_desc desc;
3329 GLuint buffer_object;
3330 GLenum buffer_object_usage;
3331 GLenum buffer_type_hint;
3332 unsigned int bind_flags;
3333 DWORD flags;
3334 void *map_ptr;
3336 struct wined3d_map_range *maps;
3337 SIZE_T maps_size, modified_areas;
3338 DWORD locations;
3339 struct wined3d_event_query *query;
3341 /* conversion stuff */
3342 UINT decl_change_count, full_conversion_count;
3343 UINT draw_count;
3344 UINT stride; /* 0 if no conversion */
3345 UINT conversion_stride; /* 0 if no shifted conversion */
3346 enum wined3d_buffer_conversion_type *conversion_map; /* NULL if no conversion */
3349 static inline struct wined3d_buffer *buffer_from_resource(struct wined3d_resource *resource)
3351 return CONTAINING_RECORD(resource, struct wined3d_buffer, resource);
3354 DWORD wined3d_buffer_get_memory(struct wined3d_buffer *buffer,
3355 struct wined3d_bo_address *data, DWORD locations) DECLSPEC_HIDDEN;
3356 void wined3d_buffer_invalidate_location(struct wined3d_buffer *buffer, DWORD location) DECLSPEC_HIDDEN;
3357 void wined3d_buffer_load(struct wined3d_buffer *buffer, struct wined3d_context *context,
3358 const struct wined3d_state *state) DECLSPEC_HIDDEN;
3359 BOOL wined3d_buffer_load_location(struct wined3d_buffer *buffer,
3360 struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
3361 BYTE *wined3d_buffer_load_sysmem(struct wined3d_buffer *buffer, struct wined3d_context *context) DECLSPEC_HIDDEN;
3362 HRESULT wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_offset,
3363 struct wined3d_buffer *src_buffer, unsigned int src_offset, unsigned int size) DECLSPEC_HIDDEN;
3364 void wined3d_buffer_upload_data(struct wined3d_buffer *buffer, struct wined3d_context *context,
3365 const struct wined3d_box *box, const void *data) DECLSPEC_HIDDEN;
3367 struct wined3d_rendertarget_view
3369 LONG refcount;
3371 struct wined3d_resource *resource;
3372 void *parent;
3373 const struct wined3d_parent_ops *parent_ops;
3375 const struct wined3d_format *format;
3376 unsigned int format_flags;
3377 unsigned int sub_resource_idx;
3378 unsigned int buffer_offset;
3380 unsigned int width;
3381 unsigned int height;
3382 unsigned int depth;
3385 static inline struct wined3d_surface *wined3d_rendertarget_view_get_surface(
3386 const struct wined3d_rendertarget_view *view)
3388 struct wined3d_texture *texture;
3390 if (!view || view->resource->type != WINED3D_RTYPE_TEXTURE_2D)
3391 return NULL;
3393 texture = texture_from_resource(view->resource);
3395 return texture->sub_resources[view->sub_resource_idx].u.surface;
3398 void wined3d_rendertarget_view_get_drawable_size(const struct wined3d_rendertarget_view *view,
3399 const struct wined3d_context *context, unsigned int *width, unsigned int *height) DECLSPEC_HIDDEN;
3401 struct wined3d_gl_view
3403 GLenum target;
3404 GLuint name;
3407 struct wined3d_shader_resource_view
3409 LONG refcount;
3411 struct wined3d_resource *resource;
3412 void *parent;
3413 const struct wined3d_parent_ops *parent_ops;
3415 const struct wined3d_format *format;
3416 struct wined3d_view_desc desc;
3418 struct wined3d_gl_view gl_view;
3421 void wined3d_shader_resource_view_bind(struct wined3d_shader_resource_view *view, unsigned int unit,
3422 struct wined3d_sampler *sampler, struct wined3d_context *context) DECLSPEC_HIDDEN;
3424 struct wined3d_unordered_access_view
3426 LONG refcount;
3428 struct wined3d_resource *resource;
3429 void *parent;
3430 const struct wined3d_parent_ops *parent_ops;
3432 const struct wined3d_format *format;
3433 struct wined3d_view_desc desc;
3435 struct wined3d_gl_view gl_view;
3436 GLuint counter_bo;
3439 void wined3d_unordered_access_view_invalidate_location(struct wined3d_unordered_access_view *view,
3440 DWORD location) DECLSPEC_HIDDEN;
3442 struct wined3d_swapchain_ops
3444 void (*swapchain_present)(struct wined3d_swapchain *swapchain,
3445 const RECT *src_rect, const RECT *dst_rect, DWORD flags);
3446 void (*swapchain_frontbuffer_updated)(struct wined3d_swapchain *swapchain);
3449 struct wined3d_swapchain
3451 LONG ref;
3452 void *parent;
3453 const struct wined3d_parent_ops *parent_ops;
3454 const struct wined3d_swapchain_ops *swapchain_ops;
3455 struct wined3d_device *device;
3457 struct wined3d_texture **back_buffers;
3458 struct wined3d_texture *front_buffer;
3459 struct wined3d_swapchain_desc desc;
3460 struct wined3d_display_mode original_mode, d3d_mode;
3461 RECT original_window_rect;
3462 struct wined3d_gamma_ramp orig_gamma;
3463 BOOL render_to_fbo, reapply_mode;
3464 const struct wined3d_format *ds_format;
3465 struct wined3d_palette *palette;
3466 RECT front_buffer_update;
3468 LONG prev_time, frames; /* Performance tracking */
3470 struct wined3d_context **context;
3471 unsigned int num_contexts;
3473 HWND win_handle;
3474 HWND device_window;
3476 HDC backup_dc;
3477 HWND backup_wnd;
3480 void wined3d_swapchain_activate(struct wined3d_swapchain *swapchain, BOOL activate) DECLSPEC_HIDDEN;
3481 struct wined3d_context *swapchain_get_context(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
3482 void swapchain_destroy_contexts(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
3483 HDC swapchain_get_backup_dc(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
3484 void swapchain_update_draw_bindings(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
3485 void swapchain_update_swap_interval(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
3487 /*****************************************************************************
3488 * Utility function prototypes
3491 /* Trace routines */
3492 const char *debug_box(const struct wined3d_box *box) DECLSPEC_HIDDEN;
3493 const char *debug_color(const struct wined3d_color *color) DECLSPEC_HIDDEN;
3494 const char *debug_d3dshaderinstructionhandler(enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx) DECLSPEC_HIDDEN;
3495 const char *debug_d3dformat(enum wined3d_format_id format_id) DECLSPEC_HIDDEN;
3496 const char *debug_d3ddevicetype(enum wined3d_device_type device_type) DECLSPEC_HIDDEN;
3497 const char *debug_d3dresourcetype(enum wined3d_resource_type resource_type) DECLSPEC_HIDDEN;
3498 const char *debug_d3dusage(DWORD usage) DECLSPEC_HIDDEN;
3499 const char *debug_d3dusagequery(DWORD usagequery) DECLSPEC_HIDDEN;
3500 const char *debug_d3ddeclmethod(enum wined3d_decl_method method) DECLSPEC_HIDDEN;
3501 const char *debug_d3ddeclusage(enum wined3d_decl_usage usage) DECLSPEC_HIDDEN;
3502 const char *debug_d3dinput_classification(enum wined3d_input_classification classification) DECLSPEC_HIDDEN;
3503 const char *debug_d3dprimitivetype(enum wined3d_primitive_type primitive_type) DECLSPEC_HIDDEN;
3504 const char *debug_d3drenderstate(enum wined3d_render_state state) DECLSPEC_HIDDEN;
3505 const char *debug_d3dsamplerstate(enum wined3d_sampler_state state) DECLSPEC_HIDDEN;
3506 const char *debug_d3dstate(DWORD state) DECLSPEC_HIDDEN;
3507 const char *debug_d3dtexturefiltertype(enum wined3d_texture_filter_type filter_type) DECLSPEC_HIDDEN;
3508 const char *debug_d3dtexturestate(enum wined3d_texture_stage_state state) DECLSPEC_HIDDEN;
3509 const char *debug_d3dtop(enum wined3d_texture_op d3dtop) DECLSPEC_HIDDEN;
3510 const char *debug_d3dtstype(enum wined3d_transform_state tstype) DECLSPEC_HIDDEN;
3511 const char *debug_d3dpool(enum wined3d_pool pool) DECLSPEC_HIDDEN;
3512 const char *debug_fboattachment(GLenum attachment) DECLSPEC_HIDDEN;
3513 const char *debug_fbostatus(GLenum status) DECLSPEC_HIDDEN;
3514 const char *debug_glerror(GLenum error) DECLSPEC_HIDDEN;
3515 const char *debug_ivec4(const struct wined3d_ivec4 *v) DECLSPEC_HIDDEN;
3516 const char *debug_shader_type(enum wined3d_shader_type shader_type) DECLSPEC_HIDDEN;
3517 const char *debug_vec4(const struct wined3d_vec4 *v) DECLSPEC_HIDDEN;
3518 void dump_color_fixup_desc(struct color_fixup_desc fixup) DECLSPEC_HIDDEN;
3520 BOOL is_invalid_op(const struct wined3d_state *state, int stage,
3521 enum wined3d_texture_op op, DWORD arg1, DWORD arg2, DWORD arg3) DECLSPEC_HIDDEN;
3522 void set_tex_op_nvrc(const struct wined3d_gl_info *gl_info, const struct wined3d_state *state,
3523 BOOL is_alpha, int stage, enum wined3d_texture_op op, DWORD arg1, DWORD arg2, DWORD arg3,
3524 INT texture_idx, DWORD dst) DECLSPEC_HIDDEN;
3525 void texture_activate_dimensions(const struct wined3d_texture *texture,
3526 const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
3527 void sampler_texdim(struct wined3d_context *context,
3528 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
3529 void tex_alphaop(struct wined3d_context *context,
3530 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
3531 void apply_pixelshader(struct wined3d_context *context,
3532 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
3533 void state_alpha_test(struct wined3d_context *context,
3534 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
3535 void state_fogcolor(struct wined3d_context *context,
3536 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
3537 void state_fogdensity(struct wined3d_context *context,
3538 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
3539 void state_fogstartend(struct wined3d_context *context,
3540 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
3541 void state_fog_fragpart(struct wined3d_context *context,
3542 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
3543 void state_nop(struct wined3d_context *context,
3544 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
3545 void state_srgbwrite(struct wined3d_context *context,
3546 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
3548 void state_clipping(struct wined3d_context *context,
3549 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
3550 void clipplane(struct wined3d_context *context,
3551 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
3552 void state_pointsprite_w(struct wined3d_context *context,
3553 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
3554 void state_pointsprite(struct wined3d_context *context,
3555 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
3556 void state_shademode(struct wined3d_context *context,
3557 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
3559 GLenum gl_primitive_type_from_d3d(enum wined3d_primitive_type primitive_type) DECLSPEC_HIDDEN;
3561 /* Math utils */
3562 void multiply_matrix(struct wined3d_matrix *dest, const struct wined3d_matrix *src1,
3563 const struct wined3d_matrix *src2) DECLSPEC_HIDDEN;
3565 void wined3d_release_dc(HWND window, HDC dc) DECLSPEC_HIDDEN;
3567 struct wined3d_shader_lconst
3569 struct list entry;
3570 unsigned int idx;
3571 DWORD value[4];
3574 struct wined3d_shader_limits
3576 unsigned int sampler;
3577 unsigned int constant_int;
3578 unsigned int constant_float;
3579 unsigned int constant_bool;
3580 unsigned int packed_output;
3581 unsigned int packed_input;
3584 #ifdef __GNUC__
3585 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
3586 #else
3587 #define PRINTF_ATTR(fmt,args)
3588 #endif
3590 struct wined3d_string_buffer_list
3592 struct list list;
3595 struct wined3d_string_buffer *string_buffer_get(struct wined3d_string_buffer_list *list) DECLSPEC_HIDDEN;
3596 void string_buffer_sprintf(struct wined3d_string_buffer *buffer, const char *format, ...) PRINTF_ATTR(2, 3) DECLSPEC_HIDDEN;
3597 void string_buffer_release(struct wined3d_string_buffer_list *list, struct wined3d_string_buffer *buffer) DECLSPEC_HIDDEN;
3598 void string_buffer_list_init(struct wined3d_string_buffer_list *list) DECLSPEC_HIDDEN;
3599 void string_buffer_list_cleanup(struct wined3d_string_buffer_list *list) DECLSPEC_HIDDEN;
3601 int shader_addline(struct wined3d_string_buffer *buffer, const char *fmt, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN;
3602 BOOL string_buffer_resize(struct wined3d_string_buffer *buffer, int rc) DECLSPEC_HIDDEN;
3603 int shader_vaddline(struct wined3d_string_buffer *buffer, const char *fmt, va_list args) DECLSPEC_HIDDEN;
3605 /* Vertex shader utility functions */
3606 BOOL vshader_get_input(const struct wined3d_shader *shader,
3607 BYTE usage_req, BYTE usage_idx_req, unsigned int *regnum) DECLSPEC_HIDDEN;
3609 struct wined3d_vertex_shader
3611 struct wined3d_shader_attribute attributes[MAX_ATTRIBS];
3614 struct wined3d_geometry_shader
3616 enum wined3d_primitive_type input_type;
3617 enum wined3d_primitive_type output_type;
3618 UINT vertices_out;
3621 struct wined3d_pixel_shader
3623 /* Pixel shader input semantics */
3624 DWORD input_reg_map[MAX_REG_INPUT];
3625 DWORD input_reg_used; /* MAX_REG_INPUT, 32 */
3626 unsigned int declared_in_count;
3628 /* Some information about the shader behavior */
3629 BOOL color0_mov;
3630 DWORD color0_reg;
3633 struct wined3d_compute_shader
3635 struct wined3d_shader_thread_group_size thread_group_size;
3638 struct wined3d_shader
3640 LONG ref;
3641 const struct wined3d_shader_limits *limits;
3642 DWORD *function;
3643 UINT functionLength;
3644 BOOL load_local_constsF;
3645 const struct wined3d_shader_frontend *frontend;
3646 void *frontend_data;
3647 void *backend_data;
3649 void *parent;
3650 const struct wined3d_parent_ops *parent_ops;
3652 /* Programs this shader is linked with */
3653 struct list linked_programs;
3655 /* Immediate constants (override global ones) */
3656 struct list constantsB;
3657 struct list constantsF;
3658 struct list constantsI;
3659 struct wined3d_shader_reg_maps reg_maps;
3660 BOOL lconst_inf_or_nan;
3662 struct wined3d_shader_signature input_signature;
3663 struct wined3d_shader_signature output_signature;
3664 char *signature_strings;
3666 /* Pointer to the parent device */
3667 struct wined3d_device *device;
3668 struct list shader_list_entry;
3670 union
3672 struct wined3d_vertex_shader vs;
3673 struct wined3d_geometry_shader gs;
3674 struct wined3d_pixel_shader ps;
3675 struct wined3d_compute_shader cs;
3676 } u;
3679 void pixelshader_update_resource_types(struct wined3d_shader *shader, WORD tex_types) DECLSPEC_HIDDEN;
3680 void find_ps_compile_args(const struct wined3d_state *state, const struct wined3d_shader *shader,
3681 BOOL position_transformed, struct ps_compile_args *args,
3682 const struct wined3d_context *context) DECLSPEC_HIDDEN;
3684 void find_vs_compile_args(const struct wined3d_state *state, const struct wined3d_shader *shader,
3685 WORD swizzle_map, struct vs_compile_args *args,
3686 const struct wined3d_d3d_info *d3d_info) DECLSPEC_HIDDEN;
3688 void find_gs_compile_args(const struct wined3d_state *state, const struct wined3d_shader *shader,
3689 struct gs_compile_args *args) DECLSPEC_HIDDEN;
3691 void string_buffer_clear(struct wined3d_string_buffer *buffer) DECLSPEC_HIDDEN;
3692 BOOL string_buffer_init(struct wined3d_string_buffer *buffer) DECLSPEC_HIDDEN;
3693 void string_buffer_free(struct wined3d_string_buffer *buffer) DECLSPEC_HIDDEN;
3694 unsigned int shader_find_free_input_register(const struct wined3d_shader_reg_maps *reg_maps,
3695 unsigned int max) DECLSPEC_HIDDEN;
3696 HRESULT shader_generate_main(const struct wined3d_shader *shader, struct wined3d_string_buffer *buffer,
3697 const struct wined3d_shader_reg_maps *reg_maps, void *backend_ctx) DECLSPEC_HIDDEN;
3698 BOOL shader_match_semantic(const char *semantic_name, enum wined3d_decl_usage usage) DECLSPEC_HIDDEN;
3700 static inline BOOL shader_is_scalar(const struct wined3d_shader_register *reg)
3702 switch (reg->type)
3704 case WINED3DSPR_RASTOUT:
3705 /* oFog & oPts */
3706 if (reg->idx[0].offset)
3707 return TRUE;
3708 /* oPos */
3709 return FALSE;
3711 case WINED3DSPR_DEPTHOUT: /* oDepth */
3712 case WINED3DSPR_CONSTBOOL: /* b# */
3713 case WINED3DSPR_LOOP: /* aL */
3714 case WINED3DSPR_PREDICATE: /* p0 */
3715 case WINED3DSPR_PRIMID: /* primID */
3716 return TRUE;
3718 case WINED3DSPR_MISCTYPE:
3719 switch (reg->idx[0].offset)
3721 case 0: /* vPos */
3722 return FALSE;
3723 case 1: /* vFace */
3724 return TRUE;
3725 default:
3726 return FALSE;
3729 case WINED3DSPR_IMMCONST:
3730 return reg->immconst_type == WINED3D_IMMCONST_SCALAR;
3732 default:
3733 return FALSE;
3737 static inline void shader_get_position_fixup(const struct wined3d_context *context,
3738 const struct wined3d_state *state, float *position_fixup)
3740 float center_offset;
3742 if (context->d3d_info->wined3d_creation_flags & WINED3D_PIXEL_CENTER_INTEGER)
3743 center_offset = 63.0f / 64.0f;
3744 else
3745 center_offset = -1.0f / 64.0f;
3747 position_fixup[0] = 1.0f;
3748 position_fixup[1] = 1.0f;
3749 position_fixup[2] = center_offset / state->viewport.width;
3750 position_fixup[3] = -center_offset / state->viewport.height;
3752 if (context->render_offscreen)
3754 position_fixup[1] *= -1.0f;
3755 position_fixup[3] *= -1.0f;
3759 static inline BOOL shader_constant_is_local(const struct wined3d_shader *shader, DWORD reg)
3761 struct wined3d_shader_lconst *lconst;
3763 if (shader->load_local_constsF)
3764 return FALSE;
3766 LIST_FOR_EACH_ENTRY(lconst, &shader->constantsF, struct wined3d_shader_lconst, entry)
3768 if (lconst->idx == reg)
3769 return TRUE;
3772 return FALSE;
3775 void get_identity_matrix(struct wined3d_matrix *mat) DECLSPEC_HIDDEN;
3776 void get_modelview_matrix(const struct wined3d_context *context, const struct wined3d_state *state,
3777 unsigned int index, struct wined3d_matrix *mat) DECLSPEC_HIDDEN;
3778 void get_projection_matrix(const struct wined3d_context *context, const struct wined3d_state *state,
3779 struct wined3d_matrix *mat) DECLSPEC_HIDDEN;
3780 void get_texture_matrix(const struct wined3d_context *context, const struct wined3d_state *state,
3781 unsigned int tex, struct wined3d_matrix *mat) DECLSPEC_HIDDEN;
3782 void get_pointsize_minmax(const struct wined3d_context *context, const struct wined3d_state *state,
3783 float *out_min, float *out_max) DECLSPEC_HIDDEN;
3784 void get_pointsize(const struct wined3d_context *context, const struct wined3d_state *state,
3785 float *out_pointsize, float *out_att) DECLSPEC_HIDDEN;
3786 void get_fog_start_end(const struct wined3d_context *context, const struct wined3d_state *state,
3787 float *start, float *end) DECLSPEC_HIDDEN;
3789 /* Using additional shader constants (uniforms in GLSL / program environment
3790 * or local parameters in ARB) is costly:
3791 * ARB only knows float4 parameters and GLSL compiler are not really smart
3792 * when it comes to efficiently pack float2 uniforms, so no space is wasted
3793 * (in fact most compilers map a float2 to a full float4 uniform).
3795 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
3796 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
3797 * into a single shader constant (uniform / program parameter).
3799 * This structure is shared between the GLSL and the ARB backend.*/
3800 struct ps_np2fixup_info {
3801 unsigned char idx[MAX_FRAGMENT_SAMPLERS]; /* indices to the real constant */
3802 WORD active; /* bitfield indicating if we can apply the fixup */
3803 WORD num_consts;
3806 void print_glsl_info_log(const struct wined3d_gl_info *gl_info, GLuint id, BOOL program) DECLSPEC_HIDDEN;
3807 void shader_glsl_validate_link(const struct wined3d_gl_info *gl_info, GLuint program) DECLSPEC_HIDDEN;
3809 struct wined3d_palette
3811 LONG ref;
3812 struct wined3d_device *device;
3814 unsigned int size;
3815 RGBQUAD colors[256];
3816 DWORD flags;
3819 /* DirectDraw utility functions */
3820 extern enum wined3d_format_id pixelformat_for_depth(DWORD depth) DECLSPEC_HIDDEN;
3822 /*****************************************************************************
3823 * Pixel format management
3826 /* WineD3D pixel format flags */
3827 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x00000001
3828 #define WINED3DFMT_FLAG_FILTERING 0x00000002
3829 #define WINED3DFMT_FLAG_DEPTH 0x00000004
3830 #define WINED3DFMT_FLAG_STENCIL 0x00000008
3831 #define WINED3DFMT_FLAG_RENDERTARGET 0x00000010
3832 #define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x00000040
3833 #define WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB 0x00000080
3834 #define WINED3DFMT_FLAG_FLOAT 0x00000200
3835 #define WINED3DFMT_FLAG_BUMPMAP 0x00000400
3836 #define WINED3DFMT_FLAG_SRGB_READ 0x00000800
3837 #define WINED3DFMT_FLAG_SRGB_WRITE 0x00001000
3838 #define WINED3DFMT_FLAG_VTF 0x00002000
3839 #define WINED3DFMT_FLAG_SHADOW 0x00004000
3840 #define WINED3DFMT_FLAG_COMPRESSED 0x00008000
3841 #define WINED3DFMT_FLAG_BROKEN_PITCH 0x00010000
3842 #define WINED3DFMT_FLAG_BLOCKS 0x00020000
3843 #define WINED3DFMT_FLAG_HEIGHT_SCALE 0x00040000
3844 #define WINED3DFMT_FLAG_TEXTURE 0x00080000
3845 #define WINED3DFMT_FLAG_BLOCKS_NO_VERIFY 0x00100000
3846 #define WINED3DFMT_FLAG_INTEGER 0x00200000
3848 struct wined3d_rational
3850 UINT numerator;
3851 UINT denominator;
3854 struct wined3d_color_key_conversion
3856 enum wined3d_format_id dst_format;
3857 void (*convert)(const BYTE *src, unsigned int src_pitch, BYTE *dst, unsigned int dst_pitch, unsigned int width,
3858 unsigned int height, const struct wined3d_palette *palette, const struct wined3d_color_key *color_key);
3861 struct wined3d_format
3863 enum wined3d_format_id id;
3865 D3DDDIFORMAT ddi_format;
3866 DWORD red_size;
3867 DWORD green_size;
3868 DWORD blue_size;
3869 DWORD alpha_size;
3870 DWORD red_offset;
3871 DWORD green_offset;
3872 DWORD blue_offset;
3873 DWORD alpha_offset;
3874 UINT byte_count;
3875 BYTE depth_size;
3876 BYTE stencil_size;
3878 UINT block_width;
3879 UINT block_height;
3880 UINT block_byte_count;
3882 enum wined3d_ffp_emit_idx emit_idx;
3883 GLint component_count;
3884 GLenum gl_vtx_type;
3885 GLint gl_vtx_format;
3886 GLboolean gl_normalized;
3887 unsigned int attribute_size;
3889 GLint glInternal;
3890 GLint glGammaInternal;
3891 GLint rtInternal;
3892 GLint glFormat;
3893 GLint glType;
3894 UINT conv_byte_count;
3895 DWORD multisample_types;
3896 unsigned int flags[WINED3D_GL_RES_TYPE_COUNT];
3897 struct wined3d_rational height_scale;
3898 struct color_fixup_desc color_fixup;
3899 void (*convert)(const BYTE *src, BYTE *dst, UINT src_row_pitch, UINT src_slice_pitch,
3900 UINT dst_row_pitch, UINT dst_slice_pitch, UINT width, UINT height, UINT depth);
3902 enum wined3d_format_id typeless_id;
3903 GLenum gl_view_class;
3906 const struct wined3d_format *wined3d_get_format(const struct wined3d_gl_info *gl_info,
3907 enum wined3d_format_id format_id, unsigned int resource_usage) DECLSPEC_HIDDEN;
3908 void wined3d_format_calculate_pitch(const struct wined3d_format *format, unsigned int alignment,
3909 unsigned int width, unsigned int height, unsigned int *row_pitch, unsigned int *slice_pitch) DECLSPEC_HIDDEN;
3910 UINT wined3d_format_calculate_size(const struct wined3d_format *format,
3911 UINT alignment, UINT width, UINT height, UINT depth) DECLSPEC_HIDDEN;
3912 DWORD wined3d_format_convert_from_float(const struct wined3d_format *format,
3913 const struct wined3d_color *color) DECLSPEC_HIDDEN;
3914 BOOL wined3d_format_convert_color_to_float(const struct wined3d_format *format,
3915 const struct wined3d_palette *palette, DWORD color, struct wined3d_color *float_color) DECLSPEC_HIDDEN;
3916 void wined3d_format_get_float_color_key(const struct wined3d_format *format,
3917 const struct wined3d_color_key *key, struct wined3d_color *float_colors) DECLSPEC_HIDDEN;
3918 const struct wined3d_color_key_conversion * wined3d_format_get_color_key_conversion(
3919 const struct wined3d_texture *texture, BOOL need_alpha_ck) DECLSPEC_HIDDEN;
3921 BOOL wined3d_array_reserve(void **elements, SIZE_T *capacity, SIZE_T count, SIZE_T size) DECLSPEC_HIDDEN;
3923 static inline BOOL wined3d_format_is_typeless(const struct wined3d_format *format)
3925 return format->id == format->typeless_id && format->id != WINED3DFMT_UNKNOWN;
3928 static inline void *wined3d_calloc(SIZE_T count, SIZE_T size)
3930 if (count > ~(SIZE_T)0 / size)
3931 return NULL;
3932 return HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, count * size);
3935 static inline BOOL use_vs(const struct wined3d_state *state)
3937 /* Check state->vertex_declaration to allow this to be used before the
3938 * stream info is validated, for example in device_update_tex_unit_map(). */
3939 return state->shader[WINED3D_SHADER_TYPE_VERTEX]
3940 && (!state->vertex_declaration || !state->vertex_declaration->position_transformed);
3943 static inline BOOL use_ps(const struct wined3d_state *state)
3945 return !!state->shader[WINED3D_SHADER_TYPE_PIXEL];
3948 static inline void context_apply_state(struct wined3d_context *context,
3949 const struct wined3d_state *state, DWORD state_id)
3951 const struct StateEntry *state_table = context->state_table;
3952 DWORD rep = state_table[state_id].representative;
3953 state_table[rep].apply(context, state, rep);
3956 static inline BOOL needs_separate_srgb_gl_texture(const struct wined3d_context *context,
3957 const struct wined3d_texture *texture)
3959 unsigned int flags = texture->resource.format_flags
3960 & (WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_SRGB_WRITE);
3962 return (!context->gl_info->supported[EXT_TEXTURE_SRGB_DECODE]
3963 || (flags && flags != (WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_SRGB_WRITE)))
3964 && context->d3d_info->wined3d_creation_flags & WINED3D_SRGB_READ_WRITE_CONTROL;
3967 static inline BOOL needs_srgb_write(const struct wined3d_context *context,
3968 const struct wined3d_state *state, const struct wined3d_fb_state *fb)
3970 return (!(context->d3d_info->wined3d_creation_flags & WINED3D_SRGB_READ_WRITE_CONTROL)
3971 || state->render_states[WINED3D_RS_SRGBWRITEENABLE])
3972 && fb->render_targets[0] && fb->render_targets[0]->format_flags & WINED3DFMT_FLAG_SRGB_WRITE;
3975 static inline GLuint surface_get_texture_name(const struct wined3d_surface *surface,
3976 const struct wined3d_context *context, BOOL srgb)
3978 return srgb && needs_separate_srgb_gl_texture(context, surface->container)
3979 ? surface->container->texture_srgb.name : surface->container->texture_rgb.name;
3982 static inline BOOL can_use_texture_swizzle(const struct wined3d_gl_info *gl_info, const struct wined3d_format *format)
3984 return gl_info->supported[ARB_TEXTURE_SWIZZLE] && !is_complex_fixup(format->color_fixup)
3985 && !is_scaling_fixup(format->color_fixup);
3988 static inline struct wined3d_surface *context_get_rt_surface(const struct wined3d_context *context)
3990 struct wined3d_texture *texture = context->current_rt.texture;
3992 if (!texture)
3993 return NULL;
3994 return texture->sub_resources[context->current_rt.sub_resource_idx].u.surface;
3997 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
3998 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
4000 #define MAKEDWORD_VERSION(maj, min) (((maj & 0xffffu) << 16) | (min & 0xffffu))
4002 #endif