2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006-2011, 2013 Stefan Dösinger for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #ifndef __WINE_WINED3D_PRIVATE_H
26 #define __WINE_WINED3D_PRIVATE_H
28 #ifdef USE_WIN32_OPENGL
29 #define WINE_GLAPI __stdcall
38 #define WIN32_NO_STATUS
39 #define NONAMELESSUNION
40 #define NONAMELESSSTRUCT
48 #include "ddk/d3dkmthk.h"
49 #include "wine/debug.h"
50 #include "wine/unicode.h"
53 #include "wine/wined3d.h"
54 #include "wined3d_gl.h"
55 #include "wine/list.h"
56 #include "wine/rbtree.h"
57 #include "wine/wgl_driver.h"
60 #define ARRAY_SIZE(array) (sizeof(array) / sizeof((array)[0]))
64 #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
65 #define WINED3D_QUIRK_SET_TEXCOORD_W 0x00000002
66 #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
67 #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
68 #define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
69 #define WINED3D_QUIRK_FBO_TEX_UPDATE 0x00000020
70 #define WINED3D_QUIRK_BROKEN_RGBA16 0x00000040
71 #define WINED3D_QUIRK_INFO_LOG_SPAM 0x00000080
72 #define WINED3D_QUIRK_LIMITED_TEX_FILTERING 0x00000100
73 #define WINED3D_QUIRK_BROKEN_ARB_FOG 0x00000200
77 WINED3D_FFP_POSITION
= 0,
78 WINED3D_FFP_BLENDWEIGHT
= 1,
79 WINED3D_FFP_BLENDINDICES
= 2,
80 WINED3D_FFP_NORMAL
= 3,
81 WINED3D_FFP_PSIZE
= 4,
82 WINED3D_FFP_DIFFUSE
= 5,
83 WINED3D_FFP_SPECULAR
= 6,
84 WINED3D_FFP_TEXCOORD0
= 7,
85 WINED3D_FFP_TEXCOORD1
= 8,
86 WINED3D_FFP_TEXCOORD2
= 9,
87 WINED3D_FFP_TEXCOORD3
= 10,
88 WINED3D_FFP_TEXCOORD4
= 11,
89 WINED3D_FFP_TEXCOORD5
= 12,
90 WINED3D_FFP_TEXCOORD6
= 13,
91 WINED3D_FFP_TEXCOORD7
= 14,
92 WINED3D_FFP_ATTRIBS_COUNT
= 15,
95 enum wined3d_ffp_emit_idx
97 WINED3D_FFP_EMIT_FLOAT1
,
98 WINED3D_FFP_EMIT_FLOAT2
,
99 WINED3D_FFP_EMIT_FLOAT3
,
100 WINED3D_FFP_EMIT_FLOAT4
,
101 WINED3D_FFP_EMIT_D3DCOLOR
,
102 WINED3D_FFP_EMIT_UBYTE4
,
103 WINED3D_FFP_EMIT_SHORT2
,
104 WINED3D_FFP_EMIT_SHORT4
,
105 WINED3D_FFP_EMIT_UBYTE4N
,
106 WINED3D_FFP_EMIT_SHORT2N
,
107 WINED3D_FFP_EMIT_SHORT4N
,
108 WINED3D_FFP_EMIT_USHORT2N
,
109 WINED3D_FFP_EMIT_USHORT4N
,
110 WINED3D_FFP_EMIT_UDEC3
,
111 WINED3D_FFP_EMIT_DEC3N
,
112 WINED3D_FFP_EMIT_FLOAT16_2
,
113 WINED3D_FFP_EMIT_FLOAT16_4
,
114 WINED3D_FFP_EMIT_INVALID
,
115 WINED3D_FFP_EMIT_COUNT
,
118 /* Texture format fixups */
120 enum fixup_channel_source
122 CHANNEL_SOURCE_ZERO
= 0,
123 CHANNEL_SOURCE_ONE
= 1,
124 CHANNEL_SOURCE_X
= 2,
125 CHANNEL_SOURCE_Y
= 3,
126 CHANNEL_SOURCE_Z
= 4,
127 CHANNEL_SOURCE_W
= 5,
128 CHANNEL_SOURCE_COMPLEX0
= 6,
129 CHANNEL_SOURCE_COMPLEX1
= 7,
134 COMPLEX_FIXUP_NONE
= 0,
135 COMPLEX_FIXUP_YUY2
= 1,
136 COMPLEX_FIXUP_UYVY
= 2,
137 COMPLEX_FIXUP_YV12
= 3,
138 COMPLEX_FIXUP_P8
= 4,
139 COMPLEX_FIXUP_NV12
= 5,
142 #include <pshpack2.h>
143 struct color_fixup_desc
145 unsigned short x_sign_fixup
: 1;
146 unsigned short x_source
: 3;
147 unsigned short y_sign_fixup
: 1;
148 unsigned short y_source
: 3;
149 unsigned short z_sign_fixup
: 1;
150 unsigned short z_source
: 3;
151 unsigned short w_sign_fixup
: 1;
152 unsigned short w_source
: 3;
156 struct wined3d_d3d_limits
158 unsigned int vs_version
, hs_version
, ds_version
, gs_version
, ps_version
, cs_version
;
159 DWORD vs_uniform_count
;
160 DWORD ps_uniform_count
;
161 unsigned int varying_count
;
162 unsigned int ffp_textures
;
163 unsigned int ffp_blend_stages
;
164 unsigned int ffp_vertex_blend_matrices
;
165 unsigned int active_light_count
;
168 typedef void (WINE_GLAPI
*wined3d_ffp_attrib_func
)(const void *data
);
169 typedef void (WINE_GLAPI
*wined3d_ffp_texcoord_func
)(GLenum unit
, const void *data
);
170 typedef void (WINE_GLAPI
*wined3d_generic_attrib_func
)(GLuint idx
, const void *data
);
171 extern wined3d_ffp_attrib_func specular_func_3ubv DECLSPEC_HIDDEN
;
173 struct wined3d_ffp_attrib_ops
175 wined3d_ffp_attrib_func position
[WINED3D_FFP_EMIT_COUNT
];
176 wined3d_ffp_attrib_func diffuse
[WINED3D_FFP_EMIT_COUNT
];
177 wined3d_ffp_attrib_func specular
[WINED3D_FFP_EMIT_COUNT
];
178 wined3d_ffp_attrib_func normal
[WINED3D_FFP_EMIT_COUNT
];
179 wined3d_ffp_texcoord_func texcoord
[WINED3D_FFP_EMIT_COUNT
];
180 wined3d_generic_attrib_func generic
[WINED3D_FFP_EMIT_COUNT
];
183 struct wined3d_d3d_info
185 struct wined3d_d3d_limits limits
;
186 struct wined3d_ffp_attrib_ops ffp_attrib_ops
;
188 BOOL emulated_flatshading
;
189 BOOL ffp_generic_attributes
;
191 BOOL shader_color_key
;
193 DWORD wined3d_creation_flags
;
194 BOOL shader_double_precision
;
197 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY
=
198 {0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_Z
, 0, CHANNEL_SOURCE_W
};
200 static inline struct color_fixup_desc
create_color_fixup_desc(
201 int sign0
, enum fixup_channel_source src0
, int sign1
, enum fixup_channel_source src1
,
202 int sign2
, enum fixup_channel_source src2
, int sign3
, enum fixup_channel_source src3
)
204 struct color_fixup_desc fixup
=
214 static inline struct color_fixup_desc
create_complex_fixup_desc(enum complex_fixup complex_fixup
)
216 struct color_fixup_desc fixup
=
218 0u, complex_fixup
& (1u << 0) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
219 0u, complex_fixup
& (1u << 1) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
220 0u, complex_fixup
& (1u << 2) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
221 0u, complex_fixup
& (1u << 3) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
226 static inline BOOL
is_identity_fixup(struct color_fixup_desc fixup
)
228 return !memcmp(&fixup
, &COLOR_FIXUP_IDENTITY
, sizeof(fixup
));
231 static inline BOOL
is_complex_fixup(struct color_fixup_desc fixup
)
233 return fixup
.x_source
== CHANNEL_SOURCE_COMPLEX0
|| fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
;
236 static inline BOOL
is_scaling_fixup(struct color_fixup_desc fixup
)
238 return fixup
.x_sign_fixup
|| fixup
.y_sign_fixup
|| fixup
.z_sign_fixup
|| fixup
.w_sign_fixup
;
241 static inline BOOL
is_same_fixup(struct color_fixup_desc f1
, struct color_fixup_desc f2
)
243 return f1
.x_sign_fixup
== f2
.x_sign_fixup
&& f1
.x_source
== f2
.x_source
244 && f1
.y_sign_fixup
== f2
.y_sign_fixup
&& f1
.y_source
== f2
.y_source
245 && f1
.z_sign_fixup
== f2
.z_sign_fixup
&& f1
.z_source
== f2
.z_source
246 && f1
.w_sign_fixup
== f2
.w_sign_fixup
&& f1
.w_source
== f2
.w_source
;
249 static inline enum complex_fixup
get_complex_fixup(struct color_fixup_desc fixup
)
251 enum complex_fixup complex_fixup
= 0;
252 if (fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 0);
253 if (fixup
.y_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 1);
254 if (fixup
.z_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 2);
255 if (fixup
.w_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 3);
256 return complex_fixup
;
260 #define MAX_STREAM_OUT 4
261 #define MAX_STREAMS 16
262 #define MAX_TEXTURES 8
263 #define MAX_FRAGMENT_SAMPLERS 16
264 #define MAX_VERTEX_SAMPLERS 4
265 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
266 #define MAX_ACTIVE_LIGHTS 8
267 #define MAX_CLIP_DISTANCES WINED3DMAXUSERCLIPPLANES
268 #define MAX_CONSTANT_BUFFERS 15
269 #define MAX_SAMPLER_OBJECTS 16
270 #define MAX_SHADER_RESOURCE_VIEWS 128
271 #define MAX_UNORDERED_ACCESS_VIEWS 8
272 #define MAX_TGSM_REGISTERS 8192
273 #define MAX_VERTEX_BLENDS 4
274 #define MAX_MULTISAMPLE_TYPES 8
278 GLenum mip
[WINED3D_TEXF_LINEAR
+ 1];
281 extern const struct min_lookup minMipLookup
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
282 extern const GLenum magLookup
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
284 GLenum
wined3d_gl_compare_func(enum wined3d_cmp_func f
) DECLSPEC_HIDDEN
;
286 static inline enum wined3d_cmp_func
wined3d_sanitize_cmp_func(enum wined3d_cmp_func func
)
288 if (func
< WINED3D_CMP_NEVER
|| func
> WINED3D_CMP_ALWAYS
)
289 return WINED3D_CMP_ALWAYS
;
293 static inline GLenum
wined3d_gl_mag_filter(enum wined3d_texture_filter_type mag_filter
)
295 return magLookup
[mag_filter
];
298 static inline GLenum
wined3d_gl_min_mip_filter(enum wined3d_texture_filter_type min_filter
,
299 enum wined3d_texture_filter_type mip_filter
)
301 return minMipLookup
[min_filter
].mip
[mip_filter
];
304 /* float_16_to_32() and float_32_to_16() (see implementation in
305 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
306 * to standard C floats and vice versa. They do not depend on the encoding
307 * of the C float, so they are platform independent, but slow. On x86 and
308 * other IEEE 754 compliant platforms the conversion can be accelerated by
309 * bit shifting the exponent and mantissa. There are also some SSE-based
310 * assembly routines out there.
312 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
314 static inline float float_16_to_32(const unsigned short *in
)
316 const unsigned short s
= ((*in
) & 0x8000u
);
317 const unsigned short e
= ((*in
) & 0x7c00u
) >> 10;
318 const unsigned short m
= (*in
) & 0x3ffu
;
319 const float sgn
= (s
? -1.0f
: 1.0f
);
322 if(m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
323 else return sgn
* powf(2, -14.0f
) * ((float)m
/ 1024.0f
);
325 return sgn
* powf(2, (float)e
- 15.0f
) * (1.0f
+ ((float)m
/ 1024.0f
));
327 if(m
== 0) return sgn
* INFINITY
;
332 static inline float float_24_to_32(DWORD in
)
334 const float sgn
= in
& 0x800000u
? -1.0f
: 1.0f
;
335 const unsigned short e
= (in
& 0x780000u
) >> 19;
336 const unsigned int m
= in
& 0x7ffffu
;
340 if (m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
341 else return sgn
* powf(2, -6.0f
) * ((float)m
/ 524288.0f
);
345 return sgn
* powf(2, (float)e
- 7.0f
) * (1.0f
+ ((float)m
/ 524288.0f
));
349 if (m
== 0) return sgn
* INFINITY
;
354 static inline unsigned int wined3d_popcount(unsigned int x
)
356 #ifdef HAVE___BUILTIN_POPCOUNT
357 return __builtin_popcount(x
);
359 x
-= x
>> 1 & 0x55555555;
360 x
= (x
& 0x33333333) + (x
>> 2 & 0x33333333);
361 return ((x
+ (x
>> 4)) & 0x0f0f0f0f) * 0x01010101 >> 24;
365 #define ORM_BACKBUFFER 0
368 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
369 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
371 /* NOTE: When adding fields to this structure, make sure to update the default
372 * values in wined3d_main.c as well. */
373 struct wined3d_settings
375 DWORD max_gl_version
;
377 int offscreen_rendering_mode
;
378 unsigned short pci_vendor_id
;
379 unsigned short pci_device_id
;
380 /* Memory tracking and object counting. */
381 UINT64 emulated_textureram
;
383 int allow_multisampling
;
384 unsigned int sample_count
;
385 BOOL strict_draw_ordering
;
386 BOOL check_float_constants
;
387 unsigned int max_sm_vs
;
388 unsigned int max_sm_hs
;
389 unsigned int max_sm_ds
;
390 unsigned int max_sm_gs
;
391 unsigned int max_sm_ps
;
392 unsigned int max_sm_cs
;
396 extern struct wined3d_settings wined3d_settings DECLSPEC_HIDDEN
;
398 enum wined3d_shader_resource_type
400 WINED3D_SHADER_RESOURCE_NONE
,
401 WINED3D_SHADER_RESOURCE_BUFFER
,
402 WINED3D_SHADER_RESOURCE_TEXTURE_1D
,
403 WINED3D_SHADER_RESOURCE_TEXTURE_2D
,
404 WINED3D_SHADER_RESOURCE_TEXTURE_2DMS
,
405 WINED3D_SHADER_RESOURCE_TEXTURE_3D
,
406 WINED3D_SHADER_RESOURCE_TEXTURE_CUBE
,
407 WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY
,
408 WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY
,
409 WINED3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY
,
410 WINED3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY
,
413 #define WINED3D_SHADER_CONST_VS_F 0x00000001
414 #define WINED3D_SHADER_CONST_VS_I 0x00000002
415 #define WINED3D_SHADER_CONST_VS_B 0x00000004
416 #define WINED3D_SHADER_CONST_VS_CLIP_PLANES 0x00000008
417 #define WINED3D_SHADER_CONST_VS_POINTSIZE 0x00000010
418 #define WINED3D_SHADER_CONST_POS_FIXUP 0x00000020
419 #define WINED3D_SHADER_CONST_PS_F 0x00000040
420 #define WINED3D_SHADER_CONST_PS_I 0x00000080
421 #define WINED3D_SHADER_CONST_PS_B 0x00000100
422 #define WINED3D_SHADER_CONST_PS_BUMP_ENV 0x00000200
423 #define WINED3D_SHADER_CONST_PS_FOG 0x00000400
424 #define WINED3D_SHADER_CONST_PS_ALPHA_TEST 0x00000800
425 #define WINED3D_SHADER_CONST_PS_Y_CORR 0x00001000
426 #define WINED3D_SHADER_CONST_PS_NP2_FIXUP 0x00002000
427 #define WINED3D_SHADER_CONST_FFP_MODELVIEW 0x00004000
428 #define WINED3D_SHADER_CONST_FFP_VERTEXBLEND 0x00008000
429 #define WINED3D_SHADER_CONST_FFP_PROJ 0x00010000
430 #define WINED3D_SHADER_CONST_FFP_TEXMATRIX 0x00020000
431 #define WINED3D_SHADER_CONST_FFP_MATERIAL 0x00040000
432 #define WINED3D_SHADER_CONST_FFP_LIGHTS 0x00080000
433 #define WINED3D_SHADER_CONST_FFP_PS 0x00100000
434 #define WINED3D_SHADER_CONST_FFP_COLOR_KEY 0x00200000
436 enum wined3d_shader_register_type
439 WINED3DSPR_INPUT
= 1,
440 WINED3DSPR_CONST
= 2,
442 WINED3DSPR_TEXTURE
= 3,
443 WINED3DSPR_RASTOUT
= 4,
444 WINED3DSPR_ATTROUT
= 5,
445 WINED3DSPR_TEXCRDOUT
= 6,
446 WINED3DSPR_OUTPUT
= 6,
447 WINED3DSPR_CONSTINT
= 7,
448 WINED3DSPR_COLOROUT
= 8,
449 WINED3DSPR_DEPTHOUT
= 9,
450 WINED3DSPR_SAMPLER
= 10,
451 WINED3DSPR_CONST2
= 11,
452 WINED3DSPR_CONST3
= 12,
453 WINED3DSPR_CONST4
= 13,
454 WINED3DSPR_CONSTBOOL
= 14,
455 WINED3DSPR_LOOP
= 15,
456 WINED3DSPR_TEMPFLOAT16
= 16,
457 WINED3DSPR_MISCTYPE
= 17,
458 WINED3DSPR_LABEL
= 18,
459 WINED3DSPR_PREDICATE
= 19,
461 WINED3DSPR_CONSTBUFFER
,
462 WINED3DSPR_IMMCONSTBUFFER
,
467 WINED3DSPR_OUTPOINTID
,
468 WINED3DSPR_FORKINSTID
,
469 WINED3DSPR_JOININSTID
,
470 WINED3DSPR_INCONTROLPOINT
,
471 WINED3DSPR_OUTCONTROLPOINT
,
472 WINED3DSPR_PATCHCONST
,
473 WINED3DSPR_TESSCOORD
,
474 WINED3DSPR_GROUPSHAREDMEM
,
476 WINED3DSPR_THREADGROUPID
,
477 WINED3DSPR_LOCALTHREADID
,
478 WINED3DSPR_LOCALTHREADINDEX
,
481 WINED3DSPR_FUNCTIONBODY
,
482 WINED3DSPR_FUNCTIONPOINTER
,
484 WINED3DSPR_SAMPLEMASK
,
487 enum wined3d_data_type
491 WINED3D_DATA_RESOURCE
,
492 WINED3D_DATA_SAMPLER
,
500 enum wined3d_immconst_type
502 WINED3D_IMMCONST_SCALAR
,
503 WINED3D_IMMCONST_VEC4
,
506 #define WINED3DSP_NOSWIZZLE (0u | (1u << 2) | (2u << 4) | (3u << 6))
508 enum wined3d_shader_src_modifier
510 WINED3DSPSM_NONE
= 0,
512 WINED3DSPSM_BIAS
= 2,
513 WINED3DSPSM_BIASNEG
= 3,
514 WINED3DSPSM_SIGN
= 4,
515 WINED3DSPSM_SIGNNEG
= 5,
516 WINED3DSPSM_COMP
= 6,
518 WINED3DSPSM_X2NEG
= 8,
521 WINED3DSPSM_ABS
= 11,
522 WINED3DSPSM_ABSNEG
= 12,
523 WINED3DSPSM_NOT
= 13,
526 #define WINED3DSP_WRITEMASK_0 0x1u /* .x r */
527 #define WINED3DSP_WRITEMASK_1 0x2u /* .y g */
528 #define WINED3DSP_WRITEMASK_2 0x4u /* .z b */
529 #define WINED3DSP_WRITEMASK_3 0x8u /* .w a */
530 #define WINED3DSP_WRITEMASK_ALL 0xfu /* all */
532 enum wined3d_shader_dst_modifier
534 WINED3DSPDM_NONE
= 0,
535 WINED3DSPDM_SATURATE
= 1,
536 WINED3DSPDM_PARTIALPRECISION
= 2,
537 WINED3DSPDM_MSAMPCENTROID
= 4,
540 enum wined3d_shader_interpolation_mode
542 WINED3DSIM_CONSTANT
= 1,
543 WINED3DSIM_LINEAR
= 2,
544 WINED3DSIM_LINEAR_CENTROID
= 3,
545 WINED3DSIM_LINEAR_NOPERSPECTIVE
= 4,
546 WINED3DSIM_LINEAR_NOPERSPECTIVE_CENTROID
= 5,
547 WINED3DSIM_LINEAR_SAMPLE
= 6,
548 WINED3DSIM_LINEAR_NOPERSPECTIVE_SAMPLE
= 7,
551 enum wined3d_shader_global_flags
553 WINED3DSGF_REFACTORING_ALLOWED
= 0x1,
554 WINED3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS
= 0x8,
557 enum wined3d_shader_sync_flags
559 WINED3DSSF_THREAD_GROUP
= 0x1,
560 WINED3DSSF_GROUP_SHARED_MEMORY
= 0x2,
563 enum wined3d_shader_uav_flags
565 WINED3DSUF_GLOBALLY_COHERENT
= 0x2,
566 WINED3DSUF_ORDER_PRESERVING_COUNTER
= 0x100,
569 enum wined3d_tessellator_domain
571 WINED3D_TESSELLATOR_DOMAIN_LINE
= 1,
572 WINED3D_TESSELLATOR_DOMAIN_TRIANGLE
= 2,
573 WINED3D_TESSELLATOR_DOMAIN_QUAD
= 3,
576 enum wined3d_tessellator_output_primitive
578 WINED3D_TESSELLATOR_OUTPUT_POINT
= 1,
579 WINED3D_TESSELLATOR_OUTPUT_LINE
= 2,
580 WINED3D_TESSELLATOR_OUTPUT_TRIANGLE_CW
= 3,
581 WINED3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW
= 4,
584 enum wined3d_tessellator_partitioning
586 WINED3D_TESSELLATOR_PARTITIONING_INTEGER
= 1,
587 WINED3D_TESSELLATOR_PARTITIONING_POW2
= 2,
588 WINED3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD
= 3,
589 WINED3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN
= 4,
592 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
593 #define WINED3DSI_TEXLD_PROJECT 0x1
594 #define WINED3DSI_TEXLD_BIAS 0x2
595 #define WINED3DSI_INDEXED_DYNAMIC 0x4
596 #define WINED3DSI_RESINFO_RCP_FLOAT 0x1
597 #define WINED3DSI_RESINFO_UINT 0x2
598 #define WINED3DSI_SAMPLE_INFO_UINT 0x1
599 #define WINED3DSI_SAMPLER_COMPARISON_MODE 0x1
601 enum wined3d_shader_rel_op
603 WINED3D_SHADER_REL_OP_GT
= 1,
604 WINED3D_SHADER_REL_OP_EQ
= 2,
605 WINED3D_SHADER_REL_OP_GE
= 3,
606 WINED3D_SHADER_REL_OP_LT
= 4,
607 WINED3D_SHADER_REL_OP_NE
= 5,
608 WINED3D_SHADER_REL_OP_LE
= 6,
611 enum wined3d_shader_conditional_op
613 WINED3D_SHADER_CONDITIONAL_OP_NZ
= 0,
614 WINED3D_SHADER_CONDITIONAL_OP_Z
= 1
617 #define WINED3D_SM1_VS 0xfffeu
618 #define WINED3D_SM1_PS 0xffffu
619 #define WINED3D_SM4_PS 0x0000u
620 #define WINED3D_SM4_VS 0x0001u
621 #define WINED3D_SM4_GS 0x0002u
622 #define WINED3D_SM5_HS 0x0003u
623 #define WINED3D_SM5_DS 0x0004u
624 #define WINED3D_SM5_CS 0x0005u
626 /* Shader version tokens, and shader end tokens */
627 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
628 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
630 /* Shader backends */
632 /* TODO: Make this dynamic, based on shader limits ? */
633 #define MAX_ATTRIBS 16
634 #define MAX_REG_ADDR 1
635 #define MAX_REG_TEXCRD 8
636 #define MAX_REG_INPUT 32
637 #define MAX_REG_OUTPUT 32
638 #define WINED3D_MAX_CBS 15
639 #define WINED3D_MAX_CONSTS_B 16
640 #define WINED3D_MAX_CONSTS_I 16
641 #define WINED3D_MAX_VS_CONSTS_F 256
642 #define WINED3D_MAX_PS_CONSTS_F 224
644 /* FIXME: This needs to go up to 2048 for
645 * Shader model 3 according to msdn (and for software shaders) */
646 #define MAX_LABELS 16
648 #define MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE 4096
650 struct wined3d_string_buffer
654 unsigned int buffer_size
;
655 unsigned int content_size
;
658 enum WINED3D_SHADER_INSTRUCTION_HANDLER
663 WINED3DSIH_ATOMIC_AND
,
664 WINED3DSIH_ATOMIC_CMP_STORE
,
665 WINED3DSIH_ATOMIC_IADD
,
666 WINED3DSIH_ATOMIC_IMAX
,
667 WINED3DSIH_ATOMIC_IMIN
,
668 WINED3DSIH_ATOMIC_OR
,
669 WINED3DSIH_ATOMIC_UMAX
,
670 WINED3DSIH_ATOMIC_UMIN
,
671 WINED3DSIH_ATOMIC_XOR
,
685 WINED3DSIH_COUNTBITS
,
688 WINED3DSIH_CUT_STREAM
,
690 WINED3DSIH_DCL_CONSTANT_BUFFER
,
691 WINED3DSIH_DCL_FUNCTION_BODY
,
692 WINED3DSIH_DCL_FUNCTION_TABLE
,
693 WINED3DSIH_DCL_GLOBAL_FLAGS
,
694 WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT
,
695 WINED3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT
,
696 WINED3DSIH_DCL_HS_MAX_TESSFACTOR
,
697 WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER
,
698 WINED3DSIH_DCL_INDEX_RANGE
,
699 WINED3DSIH_DCL_INDEXABLE_TEMP
,
700 WINED3DSIH_DCL_INPUT
,
701 WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT
,
702 WINED3DSIH_DCL_INPUT_PRIMITIVE
,
703 WINED3DSIH_DCL_INPUT_PS
,
704 WINED3DSIH_DCL_INPUT_PS_SGV
,
705 WINED3DSIH_DCL_INPUT_PS_SIV
,
706 WINED3DSIH_DCL_INPUT_SGV
,
707 WINED3DSIH_DCL_INPUT_SIV
,
708 WINED3DSIH_DCL_INTERFACE
,
709 WINED3DSIH_DCL_OUTPUT
,
710 WINED3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT
,
711 WINED3DSIH_DCL_OUTPUT_SIV
,
712 WINED3DSIH_DCL_OUTPUT_TOPOLOGY
,
713 WINED3DSIH_DCL_RESOURCE_RAW
,
714 WINED3DSIH_DCL_RESOURCE_STRUCTURED
,
715 WINED3DSIH_DCL_SAMPLER
,
716 WINED3DSIH_DCL_STREAM
,
717 WINED3DSIH_DCL_TEMPS
,
718 WINED3DSIH_DCL_TESSELLATOR_DOMAIN
,
719 WINED3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE
,
720 WINED3DSIH_DCL_TESSELLATOR_PARTITIONING
,
721 WINED3DSIH_DCL_TGSM_RAW
,
722 WINED3DSIH_DCL_TGSM_STRUCTURED
,
723 WINED3DSIH_DCL_THREAD_GROUP
,
724 WINED3DSIH_DCL_UAV_RAW
,
725 WINED3DSIH_DCL_UAV_STRUCTURED
,
726 WINED3DSIH_DCL_UAV_TYPED
,
727 WINED3DSIH_DCL_VERTICES_OUT
,
739 WINED3DSIH_DSX_COARSE
,
742 WINED3DSIH_DSY_COARSE
,
746 WINED3DSIH_EMIT_STREAM
,
750 WINED3DSIH_ENDSWITCH
,
757 WINED3DSIH_FIRSTBIT_HI
,
758 WINED3DSIH_FIRSTBIT_LO
,
759 WINED3DSIH_FIRSTBIT_SHI
,
764 WINED3DSIH_GATHER4_C
,
766 WINED3DSIH_HS_CONTROL_POINT_PHASE
,
768 WINED3DSIH_HS_FORK_PHASE
,
769 WINED3DSIH_HS_JOIN_PHASE
,
779 WINED3DSIH_IMM_ATOMIC_ALLOC
,
780 WINED3DSIH_IMM_ATOMIC_AND
,
781 WINED3DSIH_IMM_ATOMIC_CMP_EXCH
,
782 WINED3DSIH_IMM_ATOMIC_CONSUME
,
783 WINED3DSIH_IMM_ATOMIC_EXCH
,
784 WINED3DSIH_IMM_ATOMIC_IADD
,
785 WINED3DSIH_IMM_ATOMIC_IMAX
,
786 WINED3DSIH_IMM_ATOMIC_IMIN
,
787 WINED3DSIH_IMM_ATOMIC_OR
,
788 WINED3DSIH_IMM_ATOMIC_UMAX
,
789 WINED3DSIH_IMM_ATOMIC_UMIN
,
790 WINED3DSIH_IMM_ATOMIC_XOR
,
801 WINED3DSIH_LD_STRUCTURED
,
802 WINED3DSIH_LD_UAV_TYPED
,
841 WINED3DSIH_SAMPLE_C_LZ
,
842 WINED3DSIH_SAMPLE_GRAD
,
843 WINED3DSIH_SAMPLE_INFO
,
844 WINED3DSIH_SAMPLE_LOD
,
845 WINED3DSIH_SAMPLE_POS
,
852 WINED3DSIH_STORE_RAW
,
853 WINED3DSIH_STORE_STRUCTURED
,
854 WINED3DSIH_STORE_UAV_TYPED
,
865 WINED3DSIH_TEXDP3TEX
,
869 WINED3DSIH_TEXM3x2DEPTH
,
870 WINED3DSIH_TEXM3x2PAD
,
871 WINED3DSIH_TEXM3x2TEX
,
873 WINED3DSIH_TEXM3x3DIFF
,
874 WINED3DSIH_TEXM3x3PAD
,
875 WINED3DSIH_TEXM3x3SPEC
,
876 WINED3DSIH_TEXM3x3TEX
,
877 WINED3DSIH_TEXM3x3VSPEC
,
878 WINED3DSIH_TEXREG2AR
,
879 WINED3DSIH_TEXREG2GB
,
880 WINED3DSIH_TEXREG2RGB
,
891 WINED3DSIH_TABLE_SIZE
894 enum wined3d_shader_type
896 WINED3D_SHADER_TYPE_PIXEL
,
897 WINED3D_SHADER_TYPE_VERTEX
,
898 WINED3D_SHADER_TYPE_GEOMETRY
,
899 WINED3D_SHADER_TYPE_HULL
,
900 WINED3D_SHADER_TYPE_DOMAIN
,
901 WINED3D_SHADER_TYPE_GRAPHICS_COUNT
,
903 WINED3D_SHADER_TYPE_COMPUTE
= WINED3D_SHADER_TYPE_GRAPHICS_COUNT
,
904 WINED3D_SHADER_TYPE_COUNT
,
907 struct wined3d_shader_version
909 enum wined3d_shader_type type
;
914 struct wined3d_shader_resource_info
916 enum wined3d_shader_resource_type type
;
917 enum wined3d_data_type data_type
;
922 #define WINED3D_SAMPLER_DEFAULT ~0x0u
924 struct wined3d_shader_sampler_map_entry
926 unsigned int resource_idx
;
927 unsigned int sampler_idx
;
928 unsigned int bind_idx
;
931 struct wined3d_shader_sampler_map
933 struct wined3d_shader_sampler_map_entry
*entries
;
938 struct wined3d_shader_immediate_constant_buffer
940 unsigned int vec4_count
;
941 DWORD data
[MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE
];
944 struct wined3d_shader_indexable_temp
947 unsigned int register_idx
;
948 unsigned int register_size
;
949 unsigned int component_count
;
952 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
954 struct wined3d_shader_reg_maps
956 struct wined3d_shader_version shader_version
;
957 BYTE texcoord
; /* MAX_REG_TEXCRD, 8 */
958 BYTE address
; /* MAX_REG_ADDR, 1 */
959 WORD labels
; /* MAX_LABELS, 16 */
960 DWORD temporary
; /* 32 */
961 unsigned int temporary_count
;
962 DWORD
*constf
; /* pixel, vertex */
963 struct list indexable_temps
;
964 const struct wined3d_shader_immediate_constant_buffer
*icb
;
967 DWORD texcoord_mask
[MAX_REG_TEXCRD
]; /* vertex < 3.0 */
968 BYTE output_registers_mask
[MAX_REG_OUTPUT
]; /* vertex >= 3.0 */
970 DWORD input_registers
; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 32 */
971 DWORD output_registers
; /* MAX_REG_OUTPUT, 32 */
972 WORD integer_constants
; /* WINED3D_MAX_CONSTS_I, 16 */
973 WORD boolean_constants
; /* WINED3D_MAX_CONSTS_B, 16 */
974 WORD local_int_consts
; /* WINED3D_MAX_CONSTS_I, 16 */
975 WORD local_bool_consts
; /* WINED3D_MAX_CONSTS_B, 16 */
976 UINT cb_sizes
[WINED3D_MAX_CBS
];
978 struct wined3d_shader_resource_info resource_info
[MAX_SHADER_RESOURCE_VIEWS
];
979 struct wined3d_shader_sampler_map sampler_map
;
980 DWORD sampler_comparison_mode
;
981 BYTE bumpmat
; /* MAX_TEXTURES, 8 */
982 BYTE luminanceparams
; /* MAX_TEXTURES, 8 */
983 struct wined3d_shader_resource_info uav_resource_info
[MAX_UNORDERED_ACCESS_VIEWS
];
984 DWORD uav_read_mask
; /* MAX_UNORDERED_ACCESS_VIEWS, 8 */
985 DWORD uav_counter_mask
; /* MAX_UNORDERED_ACCESS_VIEWS, 8 */
994 WORD usesrelconstF
: 1;
1000 WORD point_size
: 1;
1003 DWORD rt_mask
; /* Used render targets, 32 max. */
1005 /* Whether or not loops are used in this shader, and nesting depth */
1006 unsigned loop_depth
;
1007 UINT min_rel_offset
, max_rel_offset
;
1009 struct wined3d_shader_tgsm
*tgsm
;
1010 SIZE_T tgsm_capacity
;
1011 unsigned int tgsm_count
;
1014 /* Keeps track of details for TEX_M#x# instructions which need to maintain
1015 * state information between multiple instructions. */
1016 struct wined3d_shader_tex_mx
1018 unsigned int current_row
;
1019 DWORD texcoord_w
[2];
1022 struct wined3d_shader_parser_state
1024 unsigned int current_loop_depth
;
1025 unsigned int current_loop_reg
;
1029 struct wined3d_shader_context
1031 const struct wined3d_shader
*shader
;
1032 const struct wined3d_gl_info
*gl_info
;
1033 const struct wined3d_shader_reg_maps
*reg_maps
;
1034 struct wined3d_string_buffer
*buffer
;
1035 struct wined3d_shader_tex_mx
*tex_mx
;
1036 struct wined3d_shader_parser_state
*state
;
1040 struct wined3d_shader_register_index
1042 const struct wined3d_shader_src_param
*rel_addr
;
1043 unsigned int offset
;
1046 struct wined3d_shader_register
1048 enum wined3d_shader_register_type type
;
1049 enum wined3d_data_type data_type
;
1050 struct wined3d_shader_register_index idx
[2];
1051 enum wined3d_immconst_type immconst_type
;
1054 DWORD immconst_data
[4];
1055 unsigned fp_body_idx
;
1059 struct wined3d_shader_dst_param
1061 struct wined3d_shader_register reg
;
1067 struct wined3d_shader_src_param
1069 struct wined3d_shader_register reg
;
1071 enum wined3d_shader_src_modifier modifiers
;
1074 struct wined3d_shader_index_range
1076 struct wined3d_shader_dst_param first_register
;
1077 unsigned int last_register
;
1080 struct wined3d_shader_semantic
1082 enum wined3d_decl_usage usage
;
1084 enum wined3d_shader_resource_type resource_type
;
1085 enum wined3d_data_type resource_data_type
;
1086 struct wined3d_shader_dst_param reg
;
1089 struct wined3d_shader_register_semantic
1091 struct wined3d_shader_dst_param reg
;
1092 enum wined3d_sysval_semantic sysval_semantic
;
1095 struct wined3d_shader_structured_resource
1097 struct wined3d_shader_dst_param reg
;
1098 unsigned int byte_stride
;
1101 struct wined3d_shader_tgsm
1104 unsigned int stride
;
1107 struct wined3d_shader_tgsm_raw
1109 struct wined3d_shader_dst_param reg
;
1110 unsigned int byte_count
;
1113 struct wined3d_shader_tgsm_structured
1115 struct wined3d_shader_dst_param reg
;
1116 unsigned int byte_stride
;
1117 unsigned int structure_count
;
1120 struct wined3d_shader_thread_group_size
1122 unsigned int x
, y
, z
;
1125 struct wined3d_shader_function_table_pointer
1128 unsigned int array_size
;
1129 unsigned int body_count
;
1130 unsigned int table_count
;
1133 struct wined3d_shader_texel_offset
1135 signed char u
, v
, w
;
1138 struct wined3d_shader_instruction
1140 const struct wined3d_shader_context
*ctx
;
1141 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
;
1144 const struct wined3d_shader_src_param
*predicate
;
1146 const struct wined3d_shader_dst_param
*dst
;
1148 const struct wined3d_shader_src_param
*src
;
1149 struct wined3d_shader_texel_offset texel_offset
;
1152 struct wined3d_shader_semantic semantic
;
1153 struct wined3d_shader_register_semantic register_semantic
;
1154 enum wined3d_primitive_type primitive_type
;
1155 struct wined3d_shader_dst_param dst
;
1156 struct wined3d_shader_src_param src
;
1159 const struct wined3d_shader_immediate_constant_buffer
*icb
;
1160 struct wined3d_shader_structured_resource structured_resource
;
1161 struct wined3d_shader_tgsm_raw tgsm_raw
;
1162 struct wined3d_shader_tgsm_structured tgsm_structured
;
1163 struct wined3d_shader_thread_group_size thread_group_size
;
1164 enum wined3d_tessellator_domain tessellator_domain
;
1165 enum wined3d_tessellator_output_primitive tessellator_output_primitive
;
1166 enum wined3d_tessellator_partitioning tessellator_partitioning
;
1167 float max_tessellation_factor
;
1168 struct wined3d_shader_index_range index_range
;
1169 struct wined3d_shader_indexable_temp indexable_temp
;
1170 struct wined3d_shader_function_table_pointer fp
;
1174 static inline BOOL
wined3d_shader_instruction_has_texel_offset(const struct wined3d_shader_instruction
*ins
)
1176 return ins
->texel_offset
.u
|| ins
->texel_offset
.v
|| ins
->texel_offset
.w
;
1179 struct wined3d_shader_attribute
1181 enum wined3d_decl_usage usage
;
1185 struct wined3d_shader_loop_control
1192 struct wined3d_shader_frontend
1194 void *(*shader_init
)(const DWORD
*byte_code
, size_t byte_code_size
,
1195 const struct wined3d_shader_signature
*output_signature
);
1196 void (*shader_free
)(void *data
);
1197 void (*shader_read_header
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_version
*shader_version
);
1198 void (*shader_read_instruction
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_instruction
*ins
);
1199 BOOL (*shader_is_end
)(void *data
, const DWORD
**ptr
);
1202 extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN
;
1203 extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN
;
1205 typedef void (*SHADER_HANDLER
)(const struct wined3d_shader_instruction
*);
1207 #define WINED3D_SHADER_CAP_VS_CLIPPING 0x00000001
1208 #define WINED3D_SHADER_CAP_SRGB_WRITE 0x00000002
1209 #define WINED3D_SHADER_CAP_DOUBLE_PRECISION 0x00000004
1213 unsigned int vs_version
;
1214 unsigned int hs_version
;
1215 unsigned int ds_version
;
1216 unsigned int gs_version
;
1217 unsigned int ps_version
;
1218 unsigned int cs_version
;
1220 DWORD vs_uniform_count
;
1221 DWORD ps_uniform_count
;
1222 float ps_1x_max_value
;
1223 DWORD varying_count
;
1228 enum wined3d_gl_resource_type
1230 WINED3D_GL_RES_TYPE_TEX_1D
= 0,
1231 WINED3D_GL_RES_TYPE_TEX_2D
= 1,
1232 WINED3D_GL_RES_TYPE_TEX_3D
= 2,
1233 WINED3D_GL_RES_TYPE_TEX_CUBE
= 3,
1234 WINED3D_GL_RES_TYPE_TEX_RECT
= 4,
1235 WINED3D_GL_RES_TYPE_BUFFER
= 5,
1236 WINED3D_GL_RES_TYPE_RB
= 6,
1237 WINED3D_GL_RES_TYPE_COUNT
= 7,
1240 enum vertexprocessing_mode
{
1246 #define WINED3D_CONST_NUM_UNUSED ~0U
1248 enum wined3d_ffp_ps_fog_mode
1250 WINED3D_FFP_PS_FOG_OFF
,
1251 WINED3D_FFP_PS_FOG_LINEAR
,
1252 WINED3D_FFP_PS_FOG_EXP
,
1253 WINED3D_FFP_PS_FOG_EXP2
,
1256 /* Stateblock dependent parameters which have to be hardcoded
1257 * into the shader code
1260 #define WINED3D_PSARGS_PROJECTED (1u << 3)
1261 #define WINED3D_PSARGS_TEXTRANSFORM_SHIFT 4
1262 #define WINED3D_PSARGS_TEXTRANSFORM_MASK 0xfu
1263 #define WINED3D_PSARGS_TEXTYPE_SHIFT 2
1264 #define WINED3D_PSARGS_TEXTYPE_MASK 0x3u
1266 /* Used for Shader Model 1 pixel shaders to track the bound texture
1267 * type. 2D and RECT textures are separated through NP2 fixup. */
1268 enum wined3d_shader_tex_types
1270 WINED3D_SHADER_TEX_2D
= 0,
1271 WINED3D_SHADER_TEX_3D
= 1,
1272 WINED3D_SHADER_TEX_CUBE
= 2,
1275 struct ps_compile_args
{
1276 struct color_fixup_desc color_fixup
[MAX_FRAGMENT_SAMPLERS
];
1277 enum vertexprocessing_mode vp_mode
;
1278 enum wined3d_ffp_ps_fog_mode fog
;
1279 WORD tex_transform
; /* ps 1.0-1.3, 4 textures */
1280 WORD tex_types
; /* ps 1.0 - 1.4, 6 textures */
1281 WORD srgb_correction
;
1282 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
1283 D3D9 has a limit of 16 samplers and the fixup is superfluous
1284 in D3D10 (unconditional NP2 support mandatory). */
1286 WORD shadow
; /* MAX_FRAGMENT_SAMPLERS, 16 */
1287 WORD texcoords_initialized
; /* MAX_TEXTURES, 8 */
1288 DWORD pointsprite
: 1;
1289 DWORD flatshading
: 1;
1290 DWORD alpha_test_func
: 3;
1291 DWORD render_offscreen
: 1;
1300 struct vs_compile_args
1303 BYTE clip_enabled
: 1;
1304 BYTE point_size
: 1;
1305 BYTE per_vertex_point_size
: 1;
1306 BYTE flatshading
: 1;
1307 BYTE next_shader_type
: 3;
1309 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
1310 unsigned int next_shader_input_count
;
1313 struct gs_compile_args
1315 unsigned int ps_input_count
;
1318 struct wined3d_context
;
1319 struct wined3d_state
;
1320 struct fragment_pipeline
;
1321 struct wined3d_vertex_pipe_ops
;
1323 struct wined3d_shader_backend_ops
1325 void (*shader_handle_instruction
)(const struct wined3d_shader_instruction
*);
1326 void (*shader_select
)(void *shader_priv
, struct wined3d_context
*context
,
1327 const struct wined3d_state
*state
);
1328 void (*shader_select_compute
)(void *shader_priv
, struct wined3d_context
*context
,
1329 const struct wined3d_state
*state
);
1330 void (*shader_disable
)(void *shader_priv
, struct wined3d_context
*context
);
1331 void (*shader_update_float_vertex_constants
)(struct wined3d_device
*device
, UINT start
, UINT count
);
1332 void (*shader_update_float_pixel_constants
)(struct wined3d_device
*device
, UINT start
, UINT count
);
1333 void (*shader_load_constants
)(void *shader_priv
, struct wined3d_context
*context
,
1334 const struct wined3d_state
*state
);
1335 void (*shader_destroy
)(struct wined3d_shader
*shader
);
1336 HRESULT (*shader_alloc_private
)(struct wined3d_device
*device
, const struct wined3d_vertex_pipe_ops
*vertex_pipe
,
1337 const struct fragment_pipeline
*fragment_pipe
);
1338 void (*shader_free_private
)(struct wined3d_device
*device
);
1339 BOOL (*shader_allocate_context_data
)(struct wined3d_context
*context
);
1340 void (*shader_free_context_data
)(struct wined3d_context
*context
);
1341 void (*shader_init_context_state
)(struct wined3d_context
*context
);
1342 void (*shader_get_caps
)(const struct wined3d_gl_info
*gl_info
, struct shader_caps
*caps
);
1343 BOOL (*shader_color_fixup_supported
)(struct color_fixup_desc fixup
);
1344 BOOL (*shader_has_ffp_proj_control
)(void *shader_priv
);
1347 extern const struct wined3d_shader_backend_ops glsl_shader_backend DECLSPEC_HIDDEN
;
1348 extern const struct wined3d_shader_backend_ops arb_program_shader_backend DECLSPEC_HIDDEN
;
1349 extern const struct wined3d_shader_backend_ops none_shader_backend DECLSPEC_HIDDEN
;
1351 #define GL_EXTCALL(f) (gl_info->gl_ops.ext.p_##f)
1353 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xff)
1354 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xff)
1355 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xff)
1356 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xff)
1358 static inline void wined3d_color_from_d3dcolor(struct wined3d_color
*wined3d_color
, DWORD d3d_color
)
1360 wined3d_color
->r
= D3DCOLOR_B_R(d3d_color
) / 255.0f
;
1361 wined3d_color
->g
= D3DCOLOR_B_G(d3d_color
) / 255.0f
;
1362 wined3d_color
->b
= D3DCOLOR_B_B(d3d_color
) / 255.0f
;
1363 wined3d_color
->a
= D3DCOLOR_B_A(d3d_color
) / 255.0f
;
1366 #define HIGHEST_TRANSFORMSTATE WINED3D_TS_WORLD_MATRIX(255) /* Highest value in wined3d_transform_state. */
1368 void wined3d_check_gl_call(const struct wined3d_gl_info
*gl_info
,
1369 const char *file
, unsigned int line
, const char *name
) DECLSPEC_HIDDEN
;
1371 /* Checking of API calls */
1372 /* --------------------- */
1373 #ifndef WINE_NO_DEBUG_MSGS
1374 #define checkGLcall(A) \
1376 if (__WINE_IS_DEBUG_ON(_ERR, &__wine_dbch_d3d) \
1377 && !gl_info->supported[ARB_DEBUG_OUTPUT]) \
1378 wined3d_check_gl_call(gl_info, __FILE__, __LINE__, A); \
1381 #define checkGLcall(A) do {} while(0)
1384 struct wined3d_bo_address
1386 GLuint buffer_object
;
1390 struct wined3d_const_bo_address
1392 GLuint buffer_object
;
1396 static inline struct wined3d_const_bo_address
*wined3d_const_bo_address(struct wined3d_bo_address
*data
)
1398 return (struct wined3d_const_bo_address
*)data
;
1401 struct wined3d_stream_info_element
1403 const struct wined3d_format
*format
;
1404 struct wined3d_bo_address data
;
1406 unsigned int stream_idx
;
1407 unsigned int divisor
;
1410 struct wined3d_stream_info
1412 struct wined3d_stream_info_element elements
[MAX_ATTRIBS
];
1413 DWORD position_transformed
: 1;
1415 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
1416 WORD use_map
; /* MAX_ATTRIBS, 16 */
1419 void wined3d_stream_info_from_declaration(struct wined3d_stream_info
*stream_info
,
1420 const struct wined3d_state
*state
, const struct wined3d_gl_info
*gl_info
,
1421 const struct wined3d_d3d_info
*d3d_info
) DECLSPEC_HIDDEN
;
1423 void draw_primitive(struct wined3d_device
*device
, const struct wined3d_state
*state
,
1424 int base_vertex_idx
, unsigned int start_idx
, unsigned int index_count
,
1425 unsigned int start_instance
, unsigned int instance_count
, BOOL indexed
) DECLSPEC_HIDDEN
;
1426 void dispatch_compute(struct wined3d_device
*device
, const struct wined3d_state
*state
,
1427 unsigned int group_count_x
, unsigned int group_count_y
, unsigned int group_count_z
) DECLSPEC_HIDDEN
;
1428 DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
) DECLSPEC_HIDDEN
;
1432 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
1433 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
1435 enum wined3d_pipeline
1437 WINED3D_PIPELINE_GRAPHICS
,
1438 WINED3D_PIPELINE_COMPUTE
,
1439 WINED3D_PIPELINE_COUNT
,
1442 /* Routines and structures related to state management */
1444 #define STATE_RENDER(a) (a)
1445 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
1447 #define STATE_TEXTURESTAGE(stage, num) \
1448 (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
1449 #define STATE_IS_TEXTURESTAGE(a) \
1450 ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
1452 /* + 1 because samplers start with 0 */
1453 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
1454 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
1456 #define STATE_GRAPHICS_SHADER(a) (STATE_SAMPLER(MAX_COMBINED_SAMPLERS) + (a))
1457 #define STATE_IS_GRAPHICS_SHADER(a) \
1458 ((a) >= STATE_GRAPHICS_SHADER(0) && (a) < STATE_GRAPHICS_SHADER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT))
1460 #define STATE_GRAPHICS_CONSTANT_BUFFER(a) (STATE_GRAPHICS_SHADER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT) + (a))
1461 #define STATE_IS_GRAPHICS_CONSTANT_BUFFER(a) \
1462 ((a) >= STATE_GRAPHICS_CONSTANT_BUFFER(0) \
1463 && (a) < STATE_GRAPHICS_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT))
1465 #define STATE_GRAPHICS_SHADER_RESOURCE_BINDING (STATE_GRAPHICS_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT))
1466 #define STATE_IS_GRAPHICS_SHADER_RESOURCE_BINDING(a) ((a) == STATE_GRAPHICS_SHADER_RESOURCE_BINDING)
1468 #define STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING (STATE_GRAPHICS_SHADER_RESOURCE_BINDING + 1)
1469 #define STATE_IS_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING(a) ((a) == STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING)
1471 #define STATE_TRANSFORM(a) (STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING + (a))
1472 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)))
1474 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)) + 1)
1475 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
1476 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
1477 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
1479 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
1480 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
1482 #define STATE_VIEWPORT (STATE_VDECL + 1)
1483 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
1485 #define STATE_LIGHT_TYPE (STATE_VIEWPORT + 1)
1486 #define STATE_IS_LIGHT_TYPE(a) ((a) == STATE_LIGHT_TYPE)
1487 #define STATE_ACTIVELIGHT(a) (STATE_LIGHT_TYPE + 1 + (a))
1488 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
1490 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
1491 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
1493 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
1494 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIP_DISTANCES - 1))
1496 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIP_DISTANCES))
1497 #define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL)
1499 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
1500 #define STATE_IS_FRONTFACE(a) ((a) == STATE_FRONTFACE)
1502 #define STATE_POINTSPRITECOORDORIGIN (STATE_FRONTFACE + 1)
1503 #define STATE_IS_POINTSPRITECOORDORIGIN(a) ((a) == STATE_POINTSPRITECOORDORIGIN)
1505 #define STATE_BASEVERTEXINDEX (STATE_POINTSPRITECOORDORIGIN + 1)
1506 #define STATE_IS_BASEVERTEXINDEX(a) ((a) == STATE_BASEVERTEXINDEX)
1508 #define STATE_FRAMEBUFFER (STATE_BASEVERTEXINDEX + 1)
1509 #define STATE_IS_FRAMEBUFFER(a) ((a) == STATE_FRAMEBUFFER)
1511 #define STATE_POINT_ENABLE (STATE_FRAMEBUFFER + 1)
1512 #define STATE_IS_POINT_ENABLE(a) ((a) == STATE_POINT_ENABLE)
1514 #define STATE_COLOR_KEY (STATE_POINT_ENABLE + 1)
1515 #define STATE_IS_COLOR_KEY(a) ((a) == STATE_COLOR_KEY)
1517 #define STATE_COMPUTE_OFFSET (STATE_COLOR_KEY + 1)
1519 #define STATE_COMPUTE_SHADER (STATE_COMPUTE_OFFSET)
1520 #define STATE_IS_COMPUTE_SHADER(a) ((a) == STATE_COMPUTE_SHADER)
1522 #define STATE_COMPUTE_CONSTANT_BUFFER (STATE_COMPUTE_SHADER + 1)
1523 #define STATE_IS_COMPUTE_CONSTANT_BUFFER(a) ((a) == STATE_COMPUTE_CONSTANT_BUFFER)
1525 #define STATE_COMPUTE_SHADER_RESOURCE_BINDING (STATE_COMPUTE_CONSTANT_BUFFER + 1)
1526 #define STATE_IS_COMPUTE_SHADER_RESOURCE_BINDING(a) ((a) == STATE_COMPUTE_SHADER_RESOURCE_BINDING)
1528 #define STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING (STATE_COMPUTE_SHADER_RESOURCE_BINDING + 1)
1529 #define STATE_IS_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING(a) ((a) == STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
1531 #define STATE_COMPUTE_HIGHEST (STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
1532 #define STATE_HIGHEST (STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
1534 #define STATE_IS_COMPUTE(a) ((a) >= STATE_COMPUTE_OFFSET && (a) <= STATE_COMPUTE_HIGHEST)
1535 #define STATE_COMPUTE_COUNT (STATE_COMPUTE_HIGHEST - STATE_COMPUTE_OFFSET + 1)
1537 #define STATE_SHADER(a) ((a) != WINED3D_SHADER_TYPE_COMPUTE ? STATE_GRAPHICS_SHADER(a) : STATE_COMPUTE_SHADER)
1538 #define STATE_CONSTANT_BUFFER(a) \
1539 ((a) != WINED3D_SHADER_TYPE_COMPUTE ? STATE_GRAPHICS_CONSTANT_BUFFER(a) : STATE_COMPUTE_CONSTANT_BUFFER)
1540 #define STATE_UNORDERED_ACCESS_VIEW_BINDING(a) ((a) == WINED3D_PIPELINE_GRAPHICS ? \
1541 STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING : STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
1549 /* Direct3D terminology with little modifications. We do not have an issued
1550 * state because only the driver knows about it, but we have a created state
1551 * because D3D allows GetData() on a created query, but OpenGL doesn't. */
1552 enum wined3d_query_state
1559 struct wined3d_query_ops
1561 BOOL (*query_poll
)(struct wined3d_query
*query
, DWORD flags
);
1562 void (*query_issue
)(struct wined3d_query
*query
, DWORD flags
);
1565 struct wined3d_query
1570 struct wined3d_device
*device
;
1571 enum wined3d_query_state state
;
1572 enum wined3d_query_type type
;
1575 const struct wined3d_query_ops
*query_ops
;
1578 union wined3d_gl_query_object
1584 struct wined3d_event_query
1586 struct wined3d_query query
;
1589 union wined3d_gl_query_object object
;
1590 struct wined3d_context
*context
;
1594 enum wined3d_event_query_result
1596 WINED3D_EVENT_QUERY_OK
,
1597 WINED3D_EVENT_QUERY_WAITING
,
1598 WINED3D_EVENT_QUERY_NOT_STARTED
,
1599 WINED3D_EVENT_QUERY_WRONG_THREAD
,
1600 WINED3D_EVENT_QUERY_ERROR
1603 void wined3d_event_query_destroy(struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1604 enum wined3d_event_query_result
wined3d_event_query_finish(const struct wined3d_event_query
*query
,
1605 const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1606 void wined3d_event_query_issue(struct wined3d_event_query
*query
, const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1607 BOOL
wined3d_event_query_supported(const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1609 struct wined3d_occlusion_query
1611 struct wined3d_query query
;
1615 struct wined3d_context
*context
;
1619 struct wined3d_timestamp_query
1621 struct wined3d_query query
;
1625 struct wined3d_context
*context
;
1629 void context_alloc_timestamp_query(struct wined3d_context
*context
, struct wined3d_timestamp_query
*query
) DECLSPEC_HIDDEN
;
1630 void context_free_timestamp_query(struct wined3d_timestamp_query
*query
) DECLSPEC_HIDDEN
;
1632 #define MAX_GL_FRAGMENT_SAMPLERS 32
1634 struct wined3d_context
1636 const struct wined3d_gl_info
*gl_info
;
1637 const struct wined3d_d3d_info
*d3d_info
;
1638 const struct StateEntry
*state_table
;
1639 /* State dirtification
1640 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
1641 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
1642 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
1643 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
1645 DWORD dirtyArray
[STATE_HIGHEST
+ 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
1646 DWORD numDirtyEntries
;
1647 DWORD isStateDirty
[STATE_HIGHEST
/ (sizeof(DWORD
) * CHAR_BIT
) + 1]; /* Bitmap to find out quickly if a state is dirty */
1648 unsigned int dirty_compute_states
[STATE_COMPUTE_COUNT
/ (sizeof(unsigned int) * CHAR_BIT
) + 1];
1650 struct wined3d_device
*device
;
1651 struct wined3d_swapchain
*swapchain
;
1654 struct wined3d_texture
*texture
;
1655 unsigned int sub_resource_idx
;
1657 DWORD tid
; /* Thread ID which owns this context at the moment */
1659 /* Stores some information about the context state for optimization */
1660 DWORD render_offscreen
: 1;
1661 DWORD last_was_rhw
: 1; /* true iff last draw_primitive was in xyzrhw mode */
1662 DWORD last_was_pshader
: 1;
1663 DWORD last_was_vshader
: 1;
1664 DWORD last_was_normal
: 1;
1665 DWORD namedArraysLoaded
: 1;
1666 DWORD numberedArraysLoaded
: 1;
1667 DWORD last_was_blit
: 1;
1668 DWORD last_was_ckey
: 1;
1669 DWORD fog_coord
: 1;
1670 DWORD fog_enabled
: 1;
1671 DWORD num_untracked_materials
: 2; /* Max value 2 */
1673 DWORD destroyed
: 1;
1675 DWORD texShaderBumpMap
: 8; /* MAX_TEXTURES, 8 */
1676 DWORD lastWasPow2Texture
: 8; /* MAX_TEXTURES, 8 */
1677 DWORD fixed_function_usage_map
: 8; /* MAX_TEXTURES, 8 */
1678 DWORD lowest_disabled_stage
: 4; /* Max MAX_TEXTURES, 8 */
1679 DWORD use_immediate_mode_draw
: 1;
1680 DWORD rebind_fbo
: 1;
1681 DWORD needs_set
: 1;
1682 DWORD hdc_is_private
: 1;
1683 DWORD hdc_has_format
: 1; /* only meaningful if hdc_is_private */
1684 DWORD update_shader_resource_bindings
: 1;
1685 DWORD update_compute_shader_resource_bindings
: 1;
1686 DWORD update_unordered_access_view_bindings
: 1;
1687 DWORD update_compute_unordered_access_view_bindings
: 1;
1688 DWORD uses_uavs
: 1;
1689 DWORD destroy_delayed
: 1;
1691 DWORD last_swizzle_map
; /* MAX_ATTRIBS, 16 */
1692 DWORD shader_update_mask
;
1693 DWORD constant_update_mask
;
1694 DWORD numbered_array_mask
;
1695 GLenum tracking_parm
; /* Which source is tracking current colour */
1696 GLenum untracked_materials
[2];
1697 UINT blit_w
, blit_h
;
1698 enum fogsource fog_source
;
1699 DWORD active_texture
;
1700 DWORD
*texture_type
;
1702 UINT instance_count
;
1704 /* The actual opengl context */
1709 HWND restore_pf_win
;
1716 void *shader_backend_data
;
1717 void *fragment_pipe_data
;
1720 UINT fbo_entry_count
;
1721 struct list fbo_list
;
1722 struct list fbo_destroy_list
;
1723 struct fbo_entry
*current_fbo
;
1724 GLuint fbo_read_binding
;
1725 GLuint fbo_draw_binding
;
1726 struct wined3d_surface
**blit_targets
;
1727 struct wined3d_fbo_entry_key
*fbo_key
;
1728 GLenum
*draw_buffers
;
1729 DWORD draw_buffers_mask
; /* Enabled draw buffers, 31 max. */
1732 GLuint
*free_occlusion_queries
;
1733 SIZE_T free_occlusion_query_size
;
1734 unsigned int free_occlusion_query_count
;
1735 struct list occlusion_queries
;
1737 union wined3d_gl_query_object
*free_event_queries
;
1738 SIZE_T free_event_query_size
;
1739 unsigned int free_event_query_count
;
1740 struct list event_queries
;
1742 GLuint
*free_timestamp_queries
;
1743 SIZE_T free_timestamp_query_size
;
1744 unsigned int free_timestamp_query_count
;
1745 struct list timestamp_queries
;
1747 struct wined3d_stream_info stream_info
;
1749 /* Fences for GL_APPLE_flush_buffer_range */
1750 struct wined3d_event_query
*buffer_queries
[MAX_ATTRIBS
];
1751 unsigned int num_buffer_queries
;
1753 DWORD tex_unit_map
[MAX_COMBINED_SAMPLERS
];
1754 DWORD rev_tex_unit_map
[MAX_GL_FRAGMENT_SAMPLERS
+ MAX_VERTEX_SAMPLERS
];
1756 /* Extension emulation */
1757 GLint gl_fog_source
;
1758 GLfloat fog_coord_value
;
1759 GLfloat color
[4], fogstart
, fogend
, fogcolor
[4];
1760 GLuint dummy_arbfp_prog
;
1763 struct wined3d_fb_state
1765 struct wined3d_rendertarget_view
**render_targets
;
1766 struct wined3d_rendertarget_view
*depth_stencil
;
1769 typedef void (*APPLYSTATEFUNC
)(struct wined3d_context
*ctx
, const struct wined3d_state
*state
, DWORD state_id
);
1773 DWORD representative
;
1774 APPLYSTATEFUNC apply
;
1777 struct StateEntryTemplate
1780 struct StateEntry content
;
1781 enum wined3d_gl_extension extension
;
1784 #define WINED3D_FRAGMENT_CAP_PROJ_CONTROL 0x00000001
1785 #define WINED3D_FRAGMENT_CAP_SRGB_WRITE 0x00000002
1786 #define WINED3D_FRAGMENT_CAP_COLOR_KEY 0x00000004
1788 struct fragment_caps
1791 DWORD PrimitiveMiscCaps
;
1792 DWORD TextureOpCaps
;
1793 DWORD MaxTextureBlendStages
;
1794 DWORD MaxSimultaneousTextures
;
1797 #define GL_EXT_EMUL_ARB_MULTITEXTURE 0x00000001
1798 #define GL_EXT_EMUL_EXT_FOG_COORD 0x00000002
1800 struct fragment_pipeline
1802 void (*enable_extension
)(const struct wined3d_gl_info
*gl_info
, BOOL enable
);
1803 void (*get_caps
)(const struct wined3d_gl_info
*gl_info
, struct fragment_caps
*caps
);
1804 DWORD (*get_emul_mask
)(const struct wined3d_gl_info
*gl_info
);
1805 void *(*alloc_private
)(const struct wined3d_shader_backend_ops
*shader_backend
, void *shader_priv
);
1806 void (*free_private
)(struct wined3d_device
*device
);
1807 BOOL (*allocate_context_data
)(struct wined3d_context
*context
);
1808 void (*free_context_data
)(struct wined3d_context
*context
);
1809 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
1810 const struct StateEntryTemplate
*states
;
1813 struct wined3d_vertex_caps
1816 BOOL emulated_flatshading
;
1817 BOOL ffp_generic_attributes
;
1818 DWORD max_active_lights
;
1819 DWORD max_vertex_blend_matrices
;
1820 DWORD max_vertex_blend_matrix_index
;
1821 DWORD vertex_processing_caps
;
1823 DWORD max_user_clip_planes
;
1827 struct wined3d_vertex_pipe_ops
1829 void (*vp_enable
)(const struct wined3d_gl_info
*gl_info
, BOOL enable
);
1830 void (*vp_get_caps
)(const struct wined3d_gl_info
*gl_info
, struct wined3d_vertex_caps
*caps
);
1831 DWORD (*vp_get_emul_mask
)(const struct wined3d_gl_info
*gl_info
);
1832 void *(*vp_alloc
)(const struct wined3d_shader_backend_ops
*shader_backend
, void *shader_priv
);
1833 void (*vp_free
)(struct wined3d_device
*device
);
1834 const struct StateEntryTemplate
*vp_states
;
1837 extern const struct StateEntryTemplate misc_state_template
[] DECLSPEC_HIDDEN
;
1838 extern const struct fragment_pipeline none_fragment_pipe DECLSPEC_HIDDEN
;
1839 extern const struct fragment_pipeline ffp_fragment_pipeline DECLSPEC_HIDDEN
;
1840 extern const struct fragment_pipeline atifs_fragment_pipeline DECLSPEC_HIDDEN
;
1841 extern const struct fragment_pipeline arbfp_fragment_pipeline DECLSPEC_HIDDEN
;
1842 extern const struct fragment_pipeline nvts_fragment_pipeline DECLSPEC_HIDDEN
;
1843 extern const struct fragment_pipeline nvrc_fragment_pipeline DECLSPEC_HIDDEN
;
1844 extern const struct fragment_pipeline glsl_fragment_pipe DECLSPEC_HIDDEN
;
1846 extern const struct wined3d_vertex_pipe_ops none_vertex_pipe DECLSPEC_HIDDEN
;
1847 extern const struct wined3d_vertex_pipe_ops ffp_vertex_pipe DECLSPEC_HIDDEN
;
1848 extern const struct wined3d_vertex_pipe_ops glsl_vertex_pipe DECLSPEC_HIDDEN
;
1850 /* "Base" state table */
1851 HRESULT
compile_state_table(struct StateEntry
*StateTable
, APPLYSTATEFUNC
**dev_multistate_funcs
,
1852 const struct wined3d_gl_info
*gl_info
, const struct wined3d_d3d_info
*d3d_info
,
1853 const struct wined3d_vertex_pipe_ops
*vertex
, const struct fragment_pipeline
*fragment
,
1854 const struct StateEntryTemplate
*misc
) DECLSPEC_HIDDEN
;
1856 enum wined3d_blit_op
1858 WINED3D_BLIT_OP_COLOR_BLIT
,
1859 WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST
,
1860 WINED3D_BLIT_OP_COLOR_BLIT_CKEY
,
1861 WINED3D_BLIT_OP_COLOR_FILL
,
1862 WINED3D_BLIT_OP_DEPTH_FILL
,
1863 WINED3D_BLIT_OP_DEPTH_BLIT
,
1866 /* Shaders for color conversions in blits. Do not do blit operations while
1867 * already under the GL lock. */
1870 HRESULT (*alloc_private
)(struct wined3d_device
*device
);
1871 void (*free_private
)(struct wined3d_device
*device
);
1872 HRESULT (*set_shader
)(void *blit_priv
, struct wined3d_context
*context
, const struct wined3d_surface
*surface
,
1873 const struct wined3d_color_key
*color_key
);
1874 void (*unset_shader
)(const struct wined3d_gl_info
*gl_info
);
1875 BOOL (*blit_supported
)(const struct wined3d_gl_info
*gl_info
,
1876 const struct wined3d_d3d_info
*d3d_info
, enum wined3d_blit_op blit_op
,
1877 const RECT
*src_rect
, DWORD src_usage
, enum wined3d_pool src_pool
, const struct wined3d_format
*src_format
,
1878 const RECT
*dst_rect
, DWORD dst_usage
, enum wined3d_pool dst_pool
, const struct wined3d_format
*dst_format
);
1879 HRESULT (*color_fill
)(struct wined3d_device
*device
, struct wined3d_rendertarget_view
*view
,
1880 const RECT
*rect
, const struct wined3d_color
*color
);
1881 HRESULT (*depth_fill
)(struct wined3d_device
*device
, struct wined3d_rendertarget_view
*view
,
1882 const RECT
*rect
, DWORD clear_flags
, float depth
, DWORD stencil
);
1883 void (*blit_surface
)(struct wined3d_device
*device
, enum wined3d_blit_op op
, struct wined3d_context
*context
,
1884 struct wined3d_surface
*src_surface
, const RECT
*src_rect
,
1885 struct wined3d_surface
*dst_surface
, const RECT
*dst_rect
,
1886 const struct wined3d_color_key
*color_key
, enum wined3d_texture_filter_type filter
);
1889 extern const struct blit_shader ffp_blit DECLSPEC_HIDDEN
;
1890 extern const struct blit_shader arbfp_blit DECLSPEC_HIDDEN
;
1891 extern const struct blit_shader cpu_blit DECLSPEC_HIDDEN
;
1893 BOOL
wined3d_clip_blit(const RECT
*clip_rect
, RECT
*clipped
, RECT
*other
) DECLSPEC_HIDDEN
;
1894 const struct blit_shader
*wined3d_select_blitter(const struct wined3d_gl_info
*gl_info
,
1895 const struct wined3d_d3d_info
*d3d_info
, enum wined3d_blit_op blit_op
,
1896 const RECT
*src_rect
, DWORD src_usage
, enum wined3d_pool src_pool
, const struct wined3d_format
*src_format
,
1897 const RECT
*dst_rect
, DWORD dst_usage
, enum wined3d_pool dst_pool
, const struct wined3d_format
*dst_format
)
1900 struct wined3d_context
*context_acquire(const struct wined3d_device
*device
,
1901 struct wined3d_texture
*texture
, unsigned int sub_resource_idx
) DECLSPEC_HIDDEN
;
1902 void context_alloc_event_query(struct wined3d_context
*context
,
1903 struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1904 void context_alloc_occlusion_query(struct wined3d_context
*context
,
1905 struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
1906 void context_apply_blit_state(struct wined3d_context
*context
, const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1907 BOOL
context_apply_clear_state(struct wined3d_context
*context
, const struct wined3d_state
*state
,
1908 UINT rt_count
, const struct wined3d_fb_state
*fb
) DECLSPEC_HIDDEN
;
1909 void context_apply_compute_state(struct wined3d_context
*context
,
1910 const struct wined3d_device
*device
, const struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
1911 BOOL
context_apply_draw_state(struct wined3d_context
*context
,
1912 const struct wined3d_device
*device
, const struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
1913 void context_apply_fbo_state_blit(struct wined3d_context
*context
, GLenum target
,
1914 struct wined3d_surface
*render_target
, struct wined3d_surface
*depth_stencil
, DWORD location
) DECLSPEC_HIDDEN
;
1915 void context_active_texture(struct wined3d_context
*context
, const struct wined3d_gl_info
*gl_info
,
1916 unsigned int unit
) DECLSPEC_HIDDEN
;
1917 void context_bind_dummy_textures(const struct wined3d_device
*device
,
1918 const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1919 void context_bind_texture(struct wined3d_context
*context
, GLenum target
, GLuint name
) DECLSPEC_HIDDEN
;
1920 void context_check_fbo_status(const struct wined3d_context
*context
, GLenum target
) DECLSPEC_HIDDEN
;
1921 struct wined3d_context
*context_create(struct wined3d_swapchain
*swapchain
, struct wined3d_texture
*target
,
1922 const struct wined3d_format
*ds_format
) DECLSPEC_HIDDEN
;
1923 HGLRC
context_create_wgl_attribs(const struct wined3d_gl_info
*gl_info
, HDC hdc
, HGLRC share_ctx
) DECLSPEC_HIDDEN
;
1924 void context_destroy(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1925 void context_free_event_query(struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1926 void context_free_occlusion_query(struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
1927 struct wined3d_context
*context_get_current(void) DECLSPEC_HIDDEN
;
1928 GLenum
context_get_offscreen_gl_buffer(const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1929 const DWORD
*context_get_tex_unit_mapping(const struct wined3d_context
*context
,
1930 const struct wined3d_shader_version
*shader_version
, unsigned int *base
, unsigned int *count
) DECLSPEC_HIDDEN
;
1931 DWORD
context_get_tls_idx(void) DECLSPEC_HIDDEN
;
1932 void context_gl_resource_released(struct wined3d_device
*device
,
1933 GLuint name
, BOOL rb_namespace
) DECLSPEC_HIDDEN
;
1934 void context_invalidate_compute_state(struct wined3d_context
*context
, DWORD state_id
) DECLSPEC_HIDDEN
;
1935 void context_invalidate_state(struct wined3d_context
*context
, DWORD state_id
) DECLSPEC_HIDDEN
;
1936 void context_release(struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1937 void context_resource_released(const struct wined3d_device
*device
,
1938 struct wined3d_resource
*resource
, enum wined3d_resource_type type
) DECLSPEC_HIDDEN
;
1939 void context_restore(struct wined3d_context
*context
, struct wined3d_surface
*restore
) DECLSPEC_HIDDEN
;
1940 BOOL
context_set_current(struct wined3d_context
*ctx
) DECLSPEC_HIDDEN
;
1941 void context_set_draw_buffer(struct wined3d_context
*context
, GLenum buffer
) DECLSPEC_HIDDEN
;
1942 void context_set_tls_idx(DWORD idx
) DECLSPEC_HIDDEN
;
1943 void context_state_drawbuf(struct wined3d_context
*context
,
1944 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
1945 void context_state_fb(struct wined3d_context
*context
,
1946 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
1947 void context_surface_update(struct wined3d_context
*context
, const struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
1949 /*****************************************************************************
1950 * Internal representation of a light
1952 struct wined3d_light_info
1954 struct wined3d_light OriginalParms
; /* Note D3D8LIGHT == D3D9LIGHT */
1955 DWORD OriginalIndex
;
1959 /* Converted parms to speed up swapping lights */
1960 struct wined3d_vec4 position
;
1961 struct wined3d_vec4 direction
;
1968 /* The default light parameters */
1969 extern const struct wined3d_light WINED3D_default_light DECLSPEC_HIDDEN
;
1971 struct wined3d_pixel_format
1973 int iPixelFormat
; /* WGL pixel format */
1974 int iPixelType
; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
1975 int redSize
, greenSize
, blueSize
, alphaSize
, colorSize
;
1976 int depthSize
, stencilSize
;
1977 BOOL windowDrawable
;
1983 enum wined3d_pci_vendor
1985 HW_VENDOR_SOFTWARE
= 0x0000,
1986 HW_VENDOR_AMD
= 0x1002,
1987 HW_VENDOR_NVIDIA
= 0x10de,
1988 HW_VENDOR_VMWARE
= 0x15ad,
1989 HW_VENDOR_INTEL
= 0x8086,
1992 enum wined3d_pci_device
1996 CARD_AMD_RAGE_128PRO
= 0x5246,
1997 CARD_AMD_RADEON_7200
= 0x5144,
1998 CARD_AMD_RADEON_8500
= 0x514c,
1999 CARD_AMD_RADEON_9500
= 0x4144,
2000 CARD_AMD_RADEON_XPRESS_200M
= 0x5955,
2001 CARD_AMD_RADEON_X700
= 0x5e4c,
2002 CARD_AMD_RADEON_X1600
= 0x71c2,
2003 CARD_AMD_RADEON_HD2350
= 0x94c7,
2004 CARD_AMD_RADEON_HD2600
= 0x9581,
2005 CARD_AMD_RADEON_HD2900
= 0x9400,
2006 CARD_AMD_RADEON_HD3200
= 0x9620,
2007 CARD_AMD_RADEON_HD3850
= 0x9515,
2008 CARD_AMD_RADEON_HD4200M
= 0x9712,
2009 CARD_AMD_RADEON_HD4350
= 0x954f,
2010 CARD_AMD_RADEON_HD4600
= 0x9495,
2011 CARD_AMD_RADEON_HD4700
= 0x944e,
2012 CARD_AMD_RADEON_HD4800
= 0x944c,
2013 CARD_AMD_RADEON_HD5400
= 0x68f9,
2014 CARD_AMD_RADEON_HD5600
= 0x68d8,
2015 CARD_AMD_RADEON_HD5700
= 0x68be,
2016 CARD_AMD_RADEON_HD5800
= 0x6898,
2017 CARD_AMD_RADEON_HD5900
= 0x689c,
2018 CARD_AMD_RADEON_HD6300
= 0x9803,
2019 CARD_AMD_RADEON_HD6400
= 0x6770,
2020 CARD_AMD_RADEON_HD6410D
= 0x9644,
2021 CARD_AMD_RADEON_HD6480G
= 0x9648,
2022 CARD_AMD_RADEON_HD6550D
= 0x9640,
2023 CARD_AMD_RADEON_HD6600
= 0x6758,
2024 CARD_AMD_RADEON_HD6600M
= 0x6741,
2025 CARD_AMD_RADEON_HD6700
= 0x68ba,
2026 CARD_AMD_RADEON_HD6800
= 0x6739,
2027 CARD_AMD_RADEON_HD6900
= 0x6719,
2028 CARD_AMD_RADEON_HD7660D
= 0x9901,
2029 CARD_AMD_RADEON_HD7700
= 0x683d,
2030 CARD_AMD_RADEON_HD7800
= 0x6819,
2031 CARD_AMD_RADEON_HD7900
= 0x679a,
2032 CARD_AMD_RADEON_HD8600M
= 0x6660,
2033 CARD_AMD_RADEON_HD8670
= 0x6610,
2034 CARD_AMD_RADEON_HD8770
= 0x665c,
2035 CARD_AMD_RADEON_R3
= 0x9830,
2036 CARD_AMD_RADEON_R7
= 0x130f,
2037 CARD_AMD_RADEON_R9_285
= 0x6939,
2038 CARD_AMD_RADEON_R9_290
= 0x67b1,
2039 CARD_AMD_RADEON_R9_FURY
= 0x7300,
2040 CARD_AMD_RADEON_RX_460
= 0x67ef,
2041 CARD_AMD_RADEON_RX_480
= 0x67df,
2043 CARD_NVIDIA_RIVA_128
= 0x0018,
2044 CARD_NVIDIA_RIVA_TNT
= 0x0020,
2045 CARD_NVIDIA_RIVA_TNT2
= 0x0028,
2046 CARD_NVIDIA_GEFORCE
= 0x0100,
2047 CARD_NVIDIA_GEFORCE2_MX
= 0x0110,
2048 CARD_NVIDIA_GEFORCE2
= 0x0150,
2049 CARD_NVIDIA_GEFORCE3
= 0x0200,
2050 CARD_NVIDIA_GEFORCE4_MX
= 0x0170,
2051 CARD_NVIDIA_GEFORCE4_TI4200
= 0x0253,
2052 CARD_NVIDIA_GEFORCEFX_5200
= 0x0320,
2053 CARD_NVIDIA_GEFORCEFX_5600
= 0x0312,
2054 CARD_NVIDIA_GEFORCEFX_5800
= 0x0302,
2055 CARD_NVIDIA_GEFORCE_6200
= 0x014f,
2056 CARD_NVIDIA_GEFORCE_6600GT
= 0x0140,
2057 CARD_NVIDIA_GEFORCE_6800
= 0x0041,
2058 CARD_NVIDIA_GEFORCE_7300
= 0x01d7, /* GeForce Go 7300 */
2059 CARD_NVIDIA_GEFORCE_7400
= 0x01d8,
2060 CARD_NVIDIA_GEFORCE_7600
= 0x0391,
2061 CARD_NVIDIA_GEFORCE_7800GT
= 0x0092,
2062 CARD_NVIDIA_GEFORCE_8200
= 0x0849, /* Other PCI ID 0x084b */
2063 CARD_NVIDIA_GEFORCE_8300GS
= 0x0423,
2064 CARD_NVIDIA_GEFORCE_8400GS
= 0x0404,
2065 CARD_NVIDIA_GEFORCE_8500GT
= 0x0421,
2066 CARD_NVIDIA_GEFORCE_8600GT
= 0x0402,
2067 CARD_NVIDIA_GEFORCE_8600MGT
= 0x0407,
2068 CARD_NVIDIA_GEFORCE_8800GTS
= 0x0193,
2069 CARD_NVIDIA_GEFORCE_8800GTX
= 0x0191,
2070 CARD_NVIDIA_GEFORCE_9200
= 0x086d,
2071 CARD_NVIDIA_GEFORCE_9300
= 0x086c,
2072 CARD_NVIDIA_GEFORCE_9400M
= 0x0863,
2073 CARD_NVIDIA_GEFORCE_9400GT
= 0x042c,
2074 CARD_NVIDIA_GEFORCE_9500GT
= 0x0640,
2075 CARD_NVIDIA_GEFORCE_9600GT
= 0x0622,
2076 CARD_NVIDIA_GEFORCE_9700MGT
= 0x064a,
2077 CARD_NVIDIA_GEFORCE_9800GT
= 0x0614,
2078 CARD_NVIDIA_GEFORCE_210
= 0x0a23,
2079 CARD_NVIDIA_GEFORCE_GT220
= 0x0a20,
2080 CARD_NVIDIA_GEFORCE_GT240
= 0x0ca3,
2081 CARD_NVIDIA_GEFORCE_GTS250
= 0x0615,
2082 CARD_NVIDIA_GEFORCE_GTX260
= 0x05e2,
2083 CARD_NVIDIA_GEFORCE_GTX275
= 0x05e6,
2084 CARD_NVIDIA_GEFORCE_GTX280
= 0x05e1,
2085 CARD_NVIDIA_GEFORCE_315M
= 0x0a7a,
2086 CARD_NVIDIA_GEFORCE_320M
= 0x08a3,
2087 CARD_NVIDIA_GEFORCE_GT320M
= 0x0a2d,
2088 CARD_NVIDIA_GEFORCE_GT325M
= 0x0a35,
2089 CARD_NVIDIA_GEFORCE_GT330
= 0x0ca0,
2090 CARD_NVIDIA_GEFORCE_GTS350M
= 0x0cb0,
2091 CARD_NVIDIA_GEFORCE_410M
= 0x1055,
2092 CARD_NVIDIA_GEFORCE_GT420
= 0x0de2,
2093 CARD_NVIDIA_GEFORCE_GT425M
= 0x0df0,
2094 CARD_NVIDIA_GEFORCE_GT430
= 0x0de1,
2095 CARD_NVIDIA_GEFORCE_GT440
= 0x0de0,
2096 CARD_NVIDIA_GEFORCE_GTS450
= 0x0dc4,
2097 CARD_NVIDIA_GEFORCE_GTX460
= 0x0e22,
2098 CARD_NVIDIA_GEFORCE_GTX460M
= 0x0dd1,
2099 CARD_NVIDIA_GEFORCE_GTX465
= 0x06c4,
2100 CARD_NVIDIA_GEFORCE_GTX470
= 0x06cd,
2101 CARD_NVIDIA_GEFORCE_GTX480
= 0x06c0,
2102 CARD_NVIDIA_GEFORCE_GT520
= 0x1040,
2103 CARD_NVIDIA_GEFORCE_GT525M
= 0x0dec,
2104 CARD_NVIDIA_GEFORCE_GT540M
= 0x0df4,
2105 CARD_NVIDIA_GEFORCE_GTX550
= 0x1244,
2106 CARD_NVIDIA_GEFORCE_GT555M
= 0x04b8,
2107 CARD_NVIDIA_GEFORCE_GTX560TI
= 0x1200,
2108 CARD_NVIDIA_GEFORCE_GTX560
= 0x1201,
2109 CARD_NVIDIA_GEFORCE_GTX570
= 0x1081,
2110 CARD_NVIDIA_GEFORCE_GTX580
= 0x1080,
2111 CARD_NVIDIA_GEFORCE_GT610
= 0x104a,
2112 CARD_NVIDIA_GEFORCE_GT630
= 0x0f00,
2113 CARD_NVIDIA_GEFORCE_GT630M
= 0x0de9,
2114 CARD_NVIDIA_GEFORCE_GT640M
= 0x0fd2,
2115 CARD_NVIDIA_GEFORCE_GT650M
= 0x0fd1,
2116 CARD_NVIDIA_GEFORCE_GTX650
= 0x0fc6,
2117 CARD_NVIDIA_GEFORCE_GTX650TI
= 0x11c6,
2118 CARD_NVIDIA_GEFORCE_GTX660
= 0x11c0,
2119 CARD_NVIDIA_GEFORCE_GTX660M
= 0x0fd4,
2120 CARD_NVIDIA_GEFORCE_GTX660TI
= 0x1183,
2121 CARD_NVIDIA_GEFORCE_GTX670
= 0x1189,
2122 CARD_NVIDIA_GEFORCE_GTX670MX
= 0x11a1,
2123 CARD_NVIDIA_GEFORCE_GTX675MX
= 0x11a7,
2124 CARD_NVIDIA_GEFORCE_GTX680
= 0x1180,
2125 CARD_NVIDIA_GEFORCE_GTX690
= 0x1188,
2126 CARD_NVIDIA_GEFORCE_GT730
= 0x1287,
2127 CARD_NVIDIA_GEFORCE_GT730M
= 0x0fe1,
2128 CARD_NVIDIA_GEFORCE_GT740M
= 0x1292,
2129 CARD_NVIDIA_GEFORCE_GT750M
= 0x0fe9,
2130 CARD_NVIDIA_GEFORCE_GTX750
= 0x1381,
2131 CARD_NVIDIA_GEFORCE_GTX750TI
= 0x1380,
2132 CARD_NVIDIA_GEFORCE_GTX760
= 0x1187,
2133 CARD_NVIDIA_GEFORCE_GTX760TI
= 0x1193,
2134 CARD_NVIDIA_GEFORCE_GTX765M
= 0x11e2,
2135 CARD_NVIDIA_GEFORCE_GTX770M
= 0x11e0,
2136 CARD_NVIDIA_GEFORCE_GTX770
= 0x1184,
2137 CARD_NVIDIA_GEFORCE_GTX780
= 0x1004,
2138 CARD_NVIDIA_GEFORCE_GTX780TI
= 0x100a,
2139 CARD_NVIDIA_GEFORCE_GTXTITAN
= 0x1005,
2140 CARD_NVIDIA_GEFORCE_GTXTITANB
= 0x100c,
2141 CARD_NVIDIA_GEFORCE_GTXTITANX
= 0x17c2,
2142 CARD_NVIDIA_GEFORCE_GTXTITANZ
= 0x1001,
2143 CARD_NVIDIA_GEFORCE_820M
= 0x0fed,
2144 CARD_NVIDIA_GEFORCE_830M
= 0x1340,
2145 CARD_NVIDIA_GEFORCE_840M
= 0x1341,
2146 CARD_NVIDIA_GEFORCE_845M
= 0x1344,
2147 CARD_NVIDIA_GEFORCE_GTX850M
= 0x1391,
2148 CARD_NVIDIA_GEFORCE_GTX860M
= 0x1392, /* Other PCI ID 0x119a */
2149 CARD_NVIDIA_GEFORCE_GTX870M
= 0x1199,
2150 CARD_NVIDIA_GEFORCE_GTX880M
= 0x1198,
2151 CARD_NVIDIA_GEFORCE_940M
= 0x1347,
2152 CARD_NVIDIA_GEFORCE_GTX950
= 0x1402,
2153 CARD_NVIDIA_GEFORCE_GTX950M
= 0x139a,
2154 CARD_NVIDIA_GEFORCE_GTX960
= 0x1401,
2155 CARD_NVIDIA_GEFORCE_GTX960M
= 0x139b,
2156 CARD_NVIDIA_GEFORCE_GTX970
= 0x13c2,
2157 CARD_NVIDIA_GEFORCE_GTX970M
= 0x13d8,
2158 CARD_NVIDIA_GEFORCE_GTX980
= 0x13c0,
2159 CARD_NVIDIA_GEFORCE_GTX980TI
= 0x17c8,
2160 CARD_NVIDIA_GEFORCE_GTX1050
= 0x1c81,
2161 CARD_NVIDIA_GEFORCE_GTX1060
= 0x1c03,
2162 CARD_NVIDIA_GEFORCE_GTX1070
= 0x1b81,
2163 CARD_NVIDIA_GEFORCE_GTX1080
= 0x1b80,
2165 CARD_VMWARE_SVGA3D
= 0x0405,
2167 CARD_INTEL_830M
= 0x3577,
2168 CARD_INTEL_855GM
= 0x3582,
2169 CARD_INTEL_845G
= 0x2562,
2170 CARD_INTEL_865G
= 0x2572,
2171 CARD_INTEL_915G
= 0x2582,
2172 CARD_INTEL_E7221G
= 0x258a,
2173 CARD_INTEL_915GM
= 0x2592,
2174 CARD_INTEL_945G
= 0x2772,
2175 CARD_INTEL_945GM
= 0x27a2,
2176 CARD_INTEL_945GME
= 0x27ae,
2177 CARD_INTEL_Q35
= 0x29b2,
2178 CARD_INTEL_G33
= 0x29c2,
2179 CARD_INTEL_Q33
= 0x29d2,
2180 CARD_INTEL_PNVG
= 0xa001,
2181 CARD_INTEL_PNVM
= 0xa011,
2182 CARD_INTEL_965Q
= 0x2992,
2183 CARD_INTEL_965G
= 0x2982,
2184 CARD_INTEL_946GZ
= 0x2972,
2185 CARD_INTEL_965GM
= 0x2a02,
2186 CARD_INTEL_965GME
= 0x2a12,
2187 CARD_INTEL_GM45
= 0x2a42,
2188 CARD_INTEL_IGD
= 0x2e02,
2189 CARD_INTEL_Q45
= 0x2e12,
2190 CARD_INTEL_G45
= 0x2e22,
2191 CARD_INTEL_G41
= 0x2e32,
2192 CARD_INTEL_B43
= 0x2e92,
2193 CARD_INTEL_ILKD
= 0x0042,
2194 CARD_INTEL_ILKM
= 0x0046,
2195 CARD_INTEL_SNBD
= 0x0122,
2196 CARD_INTEL_SNBM
= 0x0126,
2197 CARD_INTEL_SNBS
= 0x010a,
2198 CARD_INTEL_IVBD
= 0x0162,
2199 CARD_INTEL_IVBM
= 0x0166,
2200 CARD_INTEL_IVBS
= 0x015a,
2201 CARD_INTEL_HWD
= 0x0412,
2202 CARD_INTEL_HWM
= 0x0416,
2203 CARD_INTEL_I5100_1
= 0x0a22,
2204 CARD_INTEL_I5100_2
= 0x0a2a,
2205 CARD_INTEL_I5100_3
= 0x0a2b,
2206 CARD_INTEL_I5100_4
= 0x0a2e,
2207 CARD_INTEL_IP5200_1
= 0x0d22,
2208 CARD_INTEL_IP5200_2
= 0x0d26,
2209 CARD_INTEL_IP5200_3
= 0x0d2a,
2210 CARD_INTEL_IP5200_4
= 0x0d2b,
2211 CARD_INTEL_IP5200_5
= 0x0d2e,
2212 CARD_INTEL_HD5300
= 0x161e,
2213 CARD_INTEL_HD5500
= 0x1616,
2214 CARD_INTEL_HD5600
= 0x1612,
2215 CARD_INTEL_HD6000
= 0x1626,
2216 CARD_INTEL_I6100
= 0x162b,
2217 CARD_INTEL_IP6200
= 0x1622,
2218 CARD_INTEL_IPP6300
= 0x162a,
2219 CARD_INTEL_HD510_1
= 0x1902,
2220 CARD_INTEL_HD510_2
= 0x1906,
2221 CARD_INTEL_HD510_3
= 0x190b,
2222 CARD_INTEL_HD515
= 0x191e,
2223 CARD_INTEL_HD520_1
= 0x1916,
2224 CARD_INTEL_HD520_2
= 0x1921,
2225 CARD_INTEL_HD530_1
= 0x1912,
2226 CARD_INTEL_HD530_2
= 0x191b,
2227 CARD_INTEL_HDP530
= 0x191d,
2228 CARD_INTEL_I540
= 0x1926,
2229 CARD_INTEL_I550
= 0x1927,
2230 CARD_INTEL_I555
= 0x192b,
2231 CARD_INTEL_IP555
= 0x192d,
2232 CARD_INTEL_IP580_1
= 0x1932,
2233 CARD_INTEL_IP580_2
= 0x193b,
2234 CARD_INTEL_IPP580_1
= 0x193a,
2235 CARD_INTEL_IPP580_2
= 0x193d,
2238 struct wined3d_fbo_ops
2240 GLboolean (WINE_GLAPI
*glIsRenderbuffer
)(GLuint renderbuffer
);
2241 void (WINE_GLAPI
*glBindRenderbuffer
)(GLenum target
, GLuint renderbuffer
);
2242 void (WINE_GLAPI
*glDeleteRenderbuffers
)(GLsizei n
, const GLuint
*renderbuffers
);
2243 void (WINE_GLAPI
*glGenRenderbuffers
)(GLsizei n
, GLuint
*renderbuffers
);
2244 void (WINE_GLAPI
*glRenderbufferStorage
)(GLenum target
, GLenum internalformat
,
2245 GLsizei width
, GLsizei height
);
2246 void (WINE_GLAPI
*glRenderbufferStorageMultisample
)(GLenum target
, GLsizei samples
,
2247 GLenum internalformat
, GLsizei width
, GLsizei height
);
2248 void (WINE_GLAPI
*glGetRenderbufferParameteriv
)(GLenum target
, GLenum pname
, GLint
*params
);
2249 GLboolean (WINE_GLAPI
*glIsFramebuffer
)(GLuint framebuffer
);
2250 void (WINE_GLAPI
*glBindFramebuffer
)(GLenum target
, GLuint framebuffer
);
2251 void (WINE_GLAPI
*glDeleteFramebuffers
)(GLsizei n
, const GLuint
*framebuffers
);
2252 void (WINE_GLAPI
*glGenFramebuffers
)(GLsizei n
, GLuint
*framebuffers
);
2253 GLenum (WINE_GLAPI
*glCheckFramebufferStatus
)(GLenum target
);
2254 void (WINE_GLAPI
*glFramebufferTexture1D
)(GLenum target
, GLenum attachment
,
2255 GLenum textarget
, GLuint texture
, GLint level
);
2256 void (WINE_GLAPI
*glFramebufferTexture2D
)(GLenum target
, GLenum attachment
,
2257 GLenum textarget
, GLuint texture
, GLint level
);
2258 void (WINE_GLAPI
*glFramebufferTexture3D
)(GLenum target
, GLenum attachment
,
2259 GLenum textarget
, GLuint texture
, GLint level
, GLint layer
);
2260 void (WINE_GLAPI
*glFramebufferTextureLayer
)(GLenum target
, GLenum attachment
,
2261 GLuint texture
, GLint level
, GLint layer
);
2262 void (WINE_GLAPI
*glFramebufferRenderbuffer
)(GLenum target
, GLenum attachment
,
2263 GLenum renderbuffertarget
, GLuint renderbuffer
);
2264 void (WINE_GLAPI
*glGetFramebufferAttachmentParameteriv
)(GLenum target
, GLenum attachment
,
2265 GLenum pname
, GLint
*params
);
2266 void (WINE_GLAPI
*glBlitFramebuffer
)(GLint srcX0
, GLint srcY0
, GLint srcX1
, GLint srcY1
,
2267 GLint dstX0
, GLint dstY0
, GLint dstX1
, GLint dstY1
, GLbitfield mask
, GLenum filter
);
2268 void (WINE_GLAPI
*glGenerateMipmap
)(GLenum target
);
2271 struct wined3d_gl_limits
2276 UINT texture_coords
;
2277 unsigned int uniform_blocks
[WINED3D_SHADER_TYPE_COUNT
];
2278 unsigned int samplers
[WINED3D_SHADER_TYPE_COUNT
];
2279 unsigned int graphics_samplers
;
2280 unsigned int combined_samplers
;
2281 UINT general_combiners
;
2282 UINT user_clip_distances
;
2284 UINT texture3d_size
;
2285 float pointsize_max
;
2286 float pointsize_min
;
2291 UINT vertex_attribs
;
2293 unsigned int texture_buffer_offset_alignment
;
2296 UINT glsl_vs_float_constants
;
2297 UINT glsl_ps_float_constants
;
2299 UINT arb_vs_float_constants
;
2300 UINT arb_vs_native_constants
;
2301 UINT arb_vs_instructions
;
2303 UINT arb_ps_float_constants
;
2304 UINT arb_ps_local_constants
;
2305 UINT arb_ps_native_constants
;
2306 UINT arb_ps_instructions
;
2310 void wined3d_gl_limits_get_texture_unit_range(const struct wined3d_gl_limits
*gl_limits
,
2311 enum wined3d_shader_type shader_type
, unsigned int *base
, unsigned int *count
) DECLSPEC_HIDDEN
;
2312 void wined3d_gl_limits_get_uniform_block_range(const struct wined3d_gl_limits
*gl_limits
,
2313 enum wined3d_shader_type shader_type
, unsigned int *base
, unsigned int *count
) DECLSPEC_HIDDEN
;
2315 struct wined3d_gl_info
2317 DWORD selected_gl_version
;
2319 struct wined3d_gl_limits limits
;
2320 DWORD reserved_glsl_constants
, reserved_arb_constants
;
2322 BOOL supported
[WINED3D_GL_EXT_COUNT
];
2323 GLint wrap_lookup
[WINED3D_TADDRESS_MIRROR_ONCE
- WINED3D_TADDRESS_WRAP
+ 1];
2324 float fixed_polyoffset_scale
, float_polyoffset_scale
;
2326 HGLRC (WINAPI
*p_wglCreateContextAttribsARB
)(HDC dc
, HGLRC share
, const GLint
*attribs
);
2327 struct opengl_funcs gl_ops
;
2328 struct wined3d_fbo_ops fbo_ops
;
2330 struct wined3d_format
*formats
;
2331 unsigned int format_count
;
2334 struct wined3d_driver_info
2336 enum wined3d_pci_vendor vendor
;
2337 enum wined3d_pci_device device
;
2339 const char *description
;
2345 /* The adapter structure */
2346 struct wined3d_adapter
2349 POINT monitor_position
;
2350 enum wined3d_format_id screen_format
;
2352 struct wined3d_gl_info gl_info
;
2353 struct wined3d_d3d_info d3d_info
;
2354 struct wined3d_driver_info driver_info
;
2355 WCHAR DeviceName
[CCHDEVICENAME
]; /* DeviceName for use with e.g. ChangeDisplaySettings */
2356 unsigned int cfg_count
;
2357 struct wined3d_pixel_format
*cfgs
;
2359 UINT64 vram_bytes_used
;
2362 const struct wined3d_vertex_pipe_ops
*vertex_pipe
;
2363 const struct fragment_pipeline
*fragment_pipe
;
2364 const struct wined3d_shader_backend_ops
*shader_backend
;
2365 const struct blit_shader
*blitter
;
2368 struct wined3d_caps_gl_ctx
2374 HGLRC restore_gl_ctx
;
2376 const struct wined3d_gl_info
*gl_info
;
2378 GLuint test_program_id
;
2381 float wined3d_adapter_find_polyoffset_scale(struct wined3d_caps_gl_ctx
*ctx
, GLenum format
) DECLSPEC_HIDDEN
;
2382 BOOL
wined3d_adapter_init_format_info(struct wined3d_adapter
*adapter
,
2383 struct wined3d_caps_gl_ctx
*ctx
) DECLSPEC_HIDDEN
;
2384 UINT64
adapter_adjust_memory(struct wined3d_adapter
*adapter
, INT64 amount
) DECLSPEC_HIDDEN
;
2386 BOOL
wined3d_caps_gl_ctx_test_viewport_subpixel_bits(struct wined3d_caps_gl_ctx
*ctx
) DECLSPEC_HIDDEN
;
2388 void install_gl_compat_wrapper(struct wined3d_gl_info
*gl_info
, enum wined3d_gl_extension ext
) DECLSPEC_HIDDEN
;
2390 enum projection_types
2403 /*****************************************************************************
2404 * Fixed function pipeline replacements
2406 #define ARG_UNUSED 0xff
2407 struct texture_stage_op
2419 struct color_fixup_desc color_fixup
;
2420 unsigned tex_type
: 3;
2422 unsigned projected
: 2;
2423 unsigned padding
: 10;
2426 struct ffp_frag_settings
2428 struct texture_stage_op op
[MAX_TEXTURES
];
2429 enum wined3d_ffp_ps_fog_mode fog
;
2430 unsigned char sRGB_write
;
2431 unsigned char emul_clipplanes
;
2432 unsigned char texcoords_initialized
;
2433 unsigned char color_key_enabled
: 1;
2434 unsigned char pointsprite
: 1;
2435 unsigned char flatshading
: 1;
2436 unsigned char alpha_test_func
: 3;
2437 unsigned char padding
: 2;
2440 struct ffp_frag_desc
2442 struct wine_rb_entry entry
;
2443 struct ffp_frag_settings settings
;
2446 int wined3d_ffp_frag_program_key_compare(const void *key
, const struct wine_rb_entry
*entry
) DECLSPEC_HIDDEN
;
2447 int wined3d_ffp_vertex_program_key_compare(const void *key
, const struct wine_rb_entry
*entry
) DECLSPEC_HIDDEN
;
2449 extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN
;
2451 unsigned int wined3d_max_compat_varyings(const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2452 void gen_ffp_frag_op(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
2453 struct ffp_frag_settings
*settings
, BOOL ignore_textype
) DECLSPEC_HIDDEN
;
2454 const struct ffp_frag_desc
*find_ffp_frag_shader(const struct wine_rb_tree
*fragment_shaders
,
2455 const struct ffp_frag_settings
*settings
) DECLSPEC_HIDDEN
;
2456 void add_ffp_frag_shader(struct wine_rb_tree
*shaders
, struct ffp_frag_desc
*desc
) DECLSPEC_HIDDEN
;
2457 void wined3d_get_draw_rect(const struct wined3d_state
*state
, RECT
*rect
) DECLSPEC_HIDDEN
;
2458 void wined3d_ftoa(float value
, char *s
) DECLSPEC_HIDDEN
;
2460 extern const float wined3d_srgb_const0
[] DECLSPEC_HIDDEN
;
2461 extern const float wined3d_srgb_const1
[] DECLSPEC_HIDDEN
;
2463 enum wined3d_ffp_vs_fog_mode
2465 WINED3D_FFP_VS_FOG_OFF
= 0,
2466 WINED3D_FFP_VS_FOG_FOGCOORD
= 1,
2467 WINED3D_FFP_VS_FOG_DEPTH
= 2,
2468 WINED3D_FFP_VS_FOG_RANGE
= 3,
2471 #define WINED3D_FFP_TCI_SHIFT 16
2472 #define WINED3D_FFP_TCI_MASK 0xffu
2474 #define WINED3D_FFP_LIGHT_TYPE_SHIFT(idx) (3 * (idx))
2475 #define WINED3D_FFP_LIGHT_TYPE_MASK 0x7u
2477 struct wined3d_ffp_vs_settings
2479 DWORD point_light_count
: 4;
2480 DWORD spot_light_count
: 4;
2481 DWORD directional_light_count
: 4;
2482 DWORD parallel_point_light_count
: 4;
2483 DWORD diffuse_source
: 2;
2484 DWORD emissive_source
: 2;
2485 DWORD ambient_source
: 2;
2486 DWORD specular_source
: 2;
2487 DWORD transformed
: 1;
2488 DWORD vertexblends
: 2;
2491 DWORD normalize
: 1;
2493 DWORD localviewer
: 1;
2495 DWORD point_size
: 1;
2496 DWORD per_vertex_point_size
: 1;
2498 DWORD texcoords
: 8; /* MAX_TEXTURES */
2499 DWORD ortho_fog
: 1;
2500 DWORD flatshading
: 1;
2501 DWORD swizzle_map
: 16; /* MAX_ATTRIBS, 16 */
2504 DWORD texgen
[MAX_TEXTURES
];
2507 struct wined3d_ffp_vs_desc
2509 struct wine_rb_entry entry
;
2510 struct wined3d_ffp_vs_settings settings
;
2513 void wined3d_ffp_get_vs_settings(const struct wined3d_context
*context
,
2514 const struct wined3d_state
*state
, struct wined3d_ffp_vs_settings
*settings
) DECLSPEC_HIDDEN
;
2521 struct wined3d_adapter adapters
[1];
2524 HRESULT
wined3d_init(struct wined3d
*wined3d
, DWORD flags
) DECLSPEC_HIDDEN
;
2525 BOOL
wined3d_register_window(HWND window
, struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
2526 void wined3d_unregister_window(HWND window
) DECLSPEC_HIDDEN
;
2528 struct wined3d_rasterizer_state
2531 struct wined3d_rasterizer_state_desc desc
;
2533 struct wined3d_device
*device
;
2536 struct wined3d_stream_output
2538 struct wined3d_buffer
*buffer
;
2542 struct wined3d_stream_state
2544 struct wined3d_buffer
*buffer
;
2551 #define WINED3D_STATE_NO_REF 0x00000001
2552 #define WINED3D_STATE_INIT_DEFAULT 0x00000002
2554 struct wined3d_state
2557 const struct wined3d_fb_state
*fb
;
2559 struct wined3d_vertex_declaration
*vertex_declaration
;
2560 struct wined3d_stream_output stream_output
[MAX_STREAM_OUT
];
2561 struct wined3d_stream_state streams
[MAX_STREAMS
+ 1 /* tesselated pseudo-stream */];
2562 struct wined3d_buffer
*index_buffer
;
2563 enum wined3d_format_id index_format
;
2564 unsigned int index_offset
;
2565 int base_vertex_index
;
2566 int load_base_vertex_index
; /* Non-indexed drawing needs 0 here, indexed needs base_vertex_index. */
2567 GLenum gl_primitive_type
;
2568 struct wined3d_query
*predicate
;
2569 BOOL predicate_value
;
2571 struct wined3d_shader
*shader
[WINED3D_SHADER_TYPE_COUNT
];
2572 struct wined3d_buffer
*cb
[WINED3D_SHADER_TYPE_COUNT
][MAX_CONSTANT_BUFFERS
];
2573 struct wined3d_sampler
*sampler
[WINED3D_SHADER_TYPE_COUNT
][MAX_SAMPLER_OBJECTS
];
2574 struct wined3d_shader_resource_view
*shader_resource_view
[WINED3D_SHADER_TYPE_COUNT
][MAX_SHADER_RESOURCE_VIEWS
];
2575 struct wined3d_unordered_access_view
*unordered_access_view
[WINED3D_PIPELINE_COUNT
][MAX_UNORDERED_ACCESS_VIEWS
];
2577 BOOL vs_consts_b
[WINED3D_MAX_CONSTS_B
];
2578 struct wined3d_ivec4 vs_consts_i
[WINED3D_MAX_CONSTS_I
];
2579 struct wined3d_vec4 vs_consts_f
[WINED3D_MAX_VS_CONSTS_F
];
2581 BOOL ps_consts_b
[WINED3D_MAX_CONSTS_B
];
2582 struct wined3d_ivec4 ps_consts_i
[WINED3D_MAX_CONSTS_I
];
2583 struct wined3d_vec4 ps_consts_f
[WINED3D_MAX_PS_CONSTS_F
];
2585 struct wined3d_texture
*textures
[MAX_COMBINED_SAMPLERS
];
2586 DWORD sampler_states
[MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
2587 DWORD texture_states
[MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
2589 struct wined3d_matrix transforms
[HIGHEST_TRANSFORMSTATE
+ 1];
2590 struct wined3d_vec4 clip_planes
[MAX_CLIP_DISTANCES
];
2591 struct wined3d_material material
;
2592 struct wined3d_viewport viewport
;
2595 /* Light hashmap. Collisions are handled using linked lists. */
2596 #define LIGHTMAP_SIZE 43
2597 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE)
2598 struct list light_map
[LIGHTMAP_SIZE
];
2599 const struct wined3d_light_info
*lights
[MAX_ACTIVE_LIGHTS
];
2601 DWORD render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
2602 struct wined3d_rasterizer_state
*rasterizer_state
;
2605 #define WINED3D_UNMAPPED_STAGE ~0u
2607 /* Multithreaded flag. Removed from the public header to signal that
2608 * wined3d_device_create() ignores it. */
2609 #define WINED3DCREATE_MULTITHREADED 0x00000004
2611 struct wined3d_device
2615 /* WineD3D Information */
2616 struct wined3d_device_parent
*device_parent
;
2617 struct wined3d
*wined3d
;
2618 struct wined3d_adapter
*adapter
;
2620 /* Window styles to restore when switching fullscreen mode */
2624 const struct wined3d_shader_backend_ops
*shader_backend
;
2626 void *fragment_priv
;
2629 struct StateEntry StateTable
[STATE_HIGHEST
+ 1];
2630 /* Array of functions for states which are handled by more than one pipeline part */
2631 APPLYSTATEFUNC
*multistate_funcs
[STATE_HIGHEST
+ 1];
2632 const struct blit_shader
*blitter
;
2634 BYTE vertexBlendUsed
: 1; /* To avoid needless setting of the blend matrices */
2635 BYTE bCursorVisible
: 1;
2636 BYTE d3d_initialized
: 1;
2637 BYTE inScene
: 1; /* A flag to check for proper BeginScene / EndScene call pairs */
2638 BYTE softwareVertexProcessing
: 1; /* process vertex shaders using software or hardware */
2639 BYTE filter_messages
: 1;
2642 unsigned char surface_alignment
; /* Line Alignment of surfaces */
2646 struct wined3d_state state
;
2647 struct wined3d_state
*update_state
;
2648 struct wined3d_stateblock
*recording
;
2650 /* Internal use fields */
2651 struct wined3d_device_creation_parameters create_parms
;
2654 struct wined3d_rendertarget_view
*back_buffer_view
;
2655 struct wined3d_swapchain
**swapchains
;
2656 UINT swapchain_count
;
2658 struct list resources
; /* a linked list to track resources created by the device */
2659 struct list shaders
; /* a linked list to track shaders (pixel and vertex) */
2660 struct wine_rb_tree samplers
;
2662 /* Render Target Support */
2663 struct wined3d_fb_state fb
;
2664 struct wined3d_rendertarget_view
*auto_depth_stencil_view
;
2666 /* Cursor management */
2671 UINT cursorWidth
, cursorHeight
;
2672 struct wined3d_texture
*cursor_texture
;
2673 HCURSOR hardwareCursor
;
2675 /* The Wine logo texture */
2676 struct wined3d_texture
*logo_texture
;
2678 /* Textures for when no other textures are mapped */
2685 GLuint tex_cube_array
;
2686 GLuint tex_2d_array
;
2690 /* Default sampler used to emulate the direct resource access without using wined3d_sampler */
2691 struct wined3d_sampler
*default_sampler
;
2692 struct wined3d_sampler
*null_sampler
;
2694 /* Command stream */
2695 struct wined3d_cs
*cs
;
2697 /* Context management */
2698 struct wined3d_context
**contexts
;
2702 void device_clear_render_targets(struct wined3d_device
*device
, UINT rt_count
, const struct wined3d_fb_state
*fb
,
2703 UINT rect_count
, const RECT
*rects
, const RECT
*draw_rect
, DWORD flags
,
2704 const struct wined3d_color
*color
, float depth
, DWORD stencil
) DECLSPEC_HIDDEN
;
2705 BOOL
device_context_add(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2706 void device_context_remove(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2707 HRESULT
device_init(struct wined3d_device
*device
, struct wined3d
*wined3d
,
2708 UINT adapter_idx
, enum wined3d_device_type device_type
, HWND focus_window
, DWORD flags
,
2709 BYTE surface_alignment
, struct wined3d_device_parent
*device_parent
) DECLSPEC_HIDDEN
;
2710 LRESULT
device_process_message(struct wined3d_device
*device
, HWND window
, BOOL unicode
,
2711 UINT message
, WPARAM wparam
, LPARAM lparam
, WNDPROC proc
) DECLSPEC_HIDDEN
;
2712 void device_resource_add(struct wined3d_device
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2713 void device_resource_released(struct wined3d_device
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2714 void device_invalidate_state(const struct wined3d_device
*device
, DWORD state
) DECLSPEC_HIDDEN
;
2716 static inline BOOL
isStateDirty(const struct wined3d_context
*context
, DWORD state
)
2718 DWORD idx
= state
/ (sizeof(*context
->isStateDirty
) * CHAR_BIT
);
2719 BYTE shift
= state
& ((sizeof(*context
->isStateDirty
) * CHAR_BIT
) - 1);
2720 return context
->isStateDirty
[idx
] & (1u << shift
);
2723 #define WINED3D_RESOURCE_ACCESS_GPU 0x1
2724 #define WINED3D_RESOURCE_ACCESS_CPU 0x2
2726 struct wined3d_resource_ops
2728 ULONG (*resource_incref
)(struct wined3d_resource
*resource
);
2729 ULONG (*resource_decref
)(struct wined3d_resource
*resource
);
2730 void (*resource_preload
)(struct wined3d_resource
*resource
);
2731 void (*resource_unload
)(struct wined3d_resource
*resource
);
2732 HRESULT (*resource_sub_resource_map
)(struct wined3d_resource
*resource
, unsigned int sub_resource_idx
,
2733 struct wined3d_map_desc
*map_desc
, const struct wined3d_box
*box
, DWORD flags
);
2734 HRESULT (*resource_sub_resource_unmap
)(struct wined3d_resource
*resource
, unsigned int sub_resource_idx
);
2737 struct wined3d_resource
2742 struct wined3d_device
*device
;
2743 enum wined3d_resource_type type
;
2744 enum wined3d_gl_resource_type gl_type
;
2745 const struct wined3d_format
*format
;
2746 unsigned int format_flags
;
2747 enum wined3d_multisample_type multisample_type
;
2748 UINT multisample_quality
;
2750 enum wined3d_pool pool
;
2760 struct list resource_list_entry
;
2764 const struct wined3d_parent_ops
*parent_ops
;
2765 const struct wined3d_resource_ops
*resource_ops
;
2768 static inline ULONG
wined3d_resource_incref(struct wined3d_resource
*resource
)
2770 return resource
->resource_ops
->resource_incref(resource
);
2773 static inline ULONG
wined3d_resource_decref(struct wined3d_resource
*resource
)
2775 return resource
->resource_ops
->resource_decref(resource
);
2778 static inline void wined3d_resource_acquire(struct wined3d_resource
*resource
)
2780 InterlockedIncrement(&resource
->access_count
);
2783 static inline void wined3d_resource_release(struct wined3d_resource
*resource
)
2785 InterlockedDecrement(&resource
->access_count
);
2788 static inline void wined3d_resource_wait_idle(struct wined3d_resource
*resource
)
2790 while (InterlockedCompareExchange(&resource
->access_count
, 0, 0));
2793 void resource_cleanup(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2794 HRESULT
resource_init(struct wined3d_resource
*resource
, struct wined3d_device
*device
,
2795 enum wined3d_resource_type type
, const struct wined3d_format
*format
,
2796 enum wined3d_multisample_type multisample_type
, UINT multisample_quality
,
2797 DWORD usage
, enum wined3d_pool pool
, UINT width
, UINT height
, UINT depth
, UINT size
,
2798 void *parent
, const struct wined3d_parent_ops
*parent_ops
,
2799 const struct wined3d_resource_ops
*resource_ops
) DECLSPEC_HIDDEN
;
2800 void resource_unload(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2801 BOOL
wined3d_resource_allocate_sysmem(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2802 void wined3d_resource_free_sysmem(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2803 GLbitfield
wined3d_resource_gl_map_flags(DWORD d3d_flags
) DECLSPEC_HIDDEN
;
2804 GLenum
wined3d_resource_gl_legacy_map_flags(DWORD d3d_flags
) DECLSPEC_HIDDEN
;
2805 BOOL
wined3d_resource_is_offscreen(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2806 void wined3d_resource_update_draw_binding(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2808 /* Tests show that the start address of resources is 32 byte aligned */
2809 #define RESOURCE_ALIGNMENT 16
2813 struct wined3d_sampler_desc sampler_desc
;
2814 unsigned int base_level
;
2818 struct wined3d_texture_ops
2820 void (*texture_upload_data
)(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
2821 const struct wined3d_context
*context
, const struct wined3d_box
*box
,
2822 const struct wined3d_const_bo_address
*data
, unsigned int row_pitch
, unsigned int slice_pitch
);
2823 BOOL (*texture_load_location
)(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
2824 struct wined3d_context
*context
, DWORD location
);
2825 void (*texture_prepare_texture
)(struct wined3d_texture
*texture
,
2826 struct wined3d_context
*context
, BOOL srgb
);
2827 void (*texture_cleanup_sub_resources
)(struct wined3d_texture
*texture
);
2830 #define WINED3D_TEXTURE_COND_NP2 0x00000001
2831 #define WINED3D_TEXTURE_COND_NP2_EMULATED 0x00000002
2832 #define WINED3D_TEXTURE_POW2_MAT_IDENT 0x00000004
2833 #define WINED3D_TEXTURE_IS_SRGB 0x00000008
2834 #define WINED3D_TEXTURE_RGB_ALLOCATED 0x00000010
2835 #define WINED3D_TEXTURE_RGB_VALID 0x00000020
2836 #define WINED3D_TEXTURE_SRGB_ALLOCATED 0x00000040
2837 #define WINED3D_TEXTURE_SRGB_VALID 0x00000080
2838 #define WINED3D_TEXTURE_CONVERTED 0x00000100
2839 #define WINED3D_TEXTURE_PIN_SYSMEM 0x00000200
2840 #define WINED3D_TEXTURE_NORMALIZED_COORDS 0x00000400
2841 #define WINED3D_TEXTURE_GET_DC_LENIENT 0x00000800
2842 #define WINED3D_TEXTURE_DC_IN_USE 0x00001000
2843 #define WINED3D_TEXTURE_DISCARD 0x00002000
2844 #define WINED3D_TEXTURE_GET_DC 0x00004000
2846 #define WINED3D_TEXTURE_ASYNC_COLOR_KEY 0x00000001
2848 struct wined3d_texture
2850 struct wined3d_resource resource
;
2851 const struct wined3d_texture_ops
*texture_ops
;
2852 struct gl_texture texture_rgb
, texture_srgb
;
2853 struct wined3d_swapchain
*swapchain
;
2854 unsigned int pow2_width
;
2855 unsigned int pow2_height
;
2858 unsigned int download_count
;
2859 unsigned int sysmem_count
;
2860 float pow2_matrix
[16];
2862 enum wined3d_texture_filter_type filter_type
;
2866 DWORD update_map_binding
;
2868 GLuint rb_multisample
;
2872 unsigned int row_pitch
;
2873 unsigned int slice_pitch
;
2875 /* May only be accessed from the command stream worker thread. */
2876 struct wined3d_texture_async
2880 /* Color keys for DDraw */
2881 struct wined3d_color_key dst_blt_color_key
;
2882 struct wined3d_color_key src_blt_color_key
;
2883 struct wined3d_color_key dst_overlay_color_key
;
2884 struct wined3d_color_key src_overlay_color_key
;
2885 struct wined3d_color_key gl_color_key
;
2886 DWORD color_key_flags
;
2889 struct wined3d_texture_sub_resource
2892 const struct wined3d_parent_ops
*parent_ops
;
2896 struct wined3d_surface
*surface
;
2898 unsigned int offset
;
2901 unsigned int map_count
;
2903 GLuint buffer_object
;
2907 static inline struct wined3d_texture
*texture_from_resource(struct wined3d_resource
*resource
)
2909 return CONTAINING_RECORD(resource
, struct wined3d_texture
, resource
);
2912 static inline struct gl_texture
*wined3d_texture_get_gl_texture(struct wined3d_texture
*texture
,
2915 return srgb
? &texture
->texture_srgb
: &texture
->texture_rgb
;
2918 static inline unsigned int wined3d_texture_get_level_width(const struct wined3d_texture
*texture
,
2921 return max(1, texture
->resource
.width
>> level
);
2924 static inline unsigned int wined3d_texture_get_level_height(const struct wined3d_texture
*texture
,
2927 return max(1, texture
->resource
.height
>> level
);
2930 static inline unsigned int wined3d_texture_get_level_depth(const struct wined3d_texture
*texture
,
2933 return max(1, texture
->resource
.depth
>> level
);
2936 static inline unsigned int wined3d_texture_get_level_pow2_width(const struct wined3d_texture
*texture
,
2939 return max(1, texture
->pow2_width
>> level
);
2942 static inline unsigned int wined3d_texture_get_level_pow2_height(const struct wined3d_texture
*texture
,
2945 return max(1, texture
->pow2_height
>> level
);
2948 void wined3d_texture_apply_sampler_desc(struct wined3d_texture
*texture
,
2949 const struct wined3d_sampler_desc
*sampler_desc
, const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2950 void wined3d_texture_bind(struct wined3d_texture
*texture
,
2951 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
2952 void wined3d_texture_bind_and_dirtify(struct wined3d_texture
*texture
,
2953 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
2954 HRESULT
wined3d_texture_check_box_dimensions(const struct wined3d_texture
*texture
,
2955 unsigned int level
, const struct wined3d_box
*box
) DECLSPEC_HIDDEN
;
2956 GLenum
wined3d_texture_get_gl_buffer(const struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
2957 void wined3d_texture_get_memory(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
2958 struct wined3d_bo_address
*data
, DWORD locations
) DECLSPEC_HIDDEN
;
2959 void wined3d_texture_invalidate_location(struct wined3d_texture
*texture
,
2960 unsigned int sub_resource_idx
, DWORD location
) DECLSPEC_HIDDEN
;
2961 void wined3d_texture_load(struct wined3d_texture
*texture
,
2962 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
2963 BOOL
wined3d_texture_load_location(struct wined3d_texture
*texture
,
2964 unsigned int sub_resource_idx
, struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
2965 void *wined3d_texture_map_bo_address(const struct wined3d_bo_address
*data
, size_t size
,
2966 const struct wined3d_gl_info
*gl_info
, GLenum binding
, DWORD flags
) DECLSPEC_HIDDEN
;
2967 BOOL
wined3d_texture_prepare_location(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
2968 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
2969 void wined3d_texture_prepare_texture(struct wined3d_texture
*texture
,
2970 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
2971 void wined3d_texture_set_map_binding(struct wined3d_texture
*texture
, DWORD map_binding
) DECLSPEC_HIDDEN
;
2972 void wined3d_texture_set_swapchain(struct wined3d_texture
*texture
,
2973 struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2974 void wined3d_texture_unmap_bo_address(const struct wined3d_bo_address
*data
,
2975 const struct wined3d_gl_info
*gl_info
, GLenum binding
) DECLSPEC_HIDDEN
;
2976 void wined3d_texture_upload_data(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
2977 const struct wined3d_context
*context
, const struct wined3d_box
*box
,
2978 const struct wined3d_const_bo_address
*data
, unsigned int row_pitch
, unsigned int slice_pitch
) DECLSPEC_HIDDEN
;
2979 void wined3d_texture_validate_location(struct wined3d_texture
*texture
,
2980 unsigned int sub_resource_idx
, DWORD location
) DECLSPEC_HIDDEN
;
2982 #define WINED3D_LOCATION_DISCARDED 0x00000001
2983 #define WINED3D_LOCATION_SYSMEM 0x00000002
2984 #define WINED3D_LOCATION_USER_MEMORY 0x00000004
2985 #define WINED3D_LOCATION_BUFFER 0x00000008
2986 #define WINED3D_LOCATION_TEXTURE_RGB 0x00000010
2987 #define WINED3D_LOCATION_TEXTURE_SRGB 0x00000020
2988 #define WINED3D_LOCATION_DRAWABLE 0x00000040
2989 #define WINED3D_LOCATION_RB_MULTISAMPLE 0x00000080
2990 #define WINED3D_LOCATION_RB_RESOLVED 0x00000100
2992 const char *wined3d_debug_location(DWORD location
) DECLSPEC_HIDDEN
;
2994 struct wined3d_renderbuffer_entry
3002 struct wined3d_fbo_resource
3006 GLuint level
, layer
;
3009 #define WINED3D_FBO_ENTRY_FLAG_ATTACHED 0x1
3010 #define WINED3D_FBO_ENTRY_FLAG_DEPTH 0x2
3011 #define WINED3D_FBO_ENTRY_FLAG_STENCIL 0x4
3019 struct wined3d_fbo_entry_key
3022 struct wined3d_fbo_resource objects
[1];
3026 struct wined3d_surface
3028 struct wined3d_texture
*container
;
3030 GLenum texture_target
;
3031 unsigned int texture_level
;
3032 unsigned int texture_layer
;
3038 struct list renderbuffers
;
3039 const struct wined3d_renderbuffer_entry
*current_renderbuffer
;
3041 /* DirectDraw Overlay handling */
3042 RECT overlay_srcrect
;
3043 RECT overlay_destrect
;
3044 struct wined3d_surface
*overlay_dest
;
3045 struct list overlays
;
3046 struct list overlay_entry
;
3049 static inline unsigned int surface_get_sub_resource_idx(const struct wined3d_surface
*surface
)
3051 return surface
->texture_layer
* surface
->container
->level_count
+ surface
->texture_level
;
3054 static inline struct wined3d_texture_sub_resource
*surface_get_sub_resource(struct wined3d_surface
*surface
)
3056 return &surface
->container
->sub_resources
[surface_get_sub_resource_idx(surface
)];
3059 HRESULT
wined3d_surface_blt(struct wined3d_surface
*dst_surface
, const RECT
*dst_rect
,
3060 struct wined3d_surface
*src_surface
, const RECT
*src_rect
, DWORD flags
,
3061 const struct wined3d_blt_fx
*blt_fx
, enum wined3d_texture_filter_type filter
) DECLSPEC_HIDDEN
;
3062 HRESULT
surface_color_fill(struct wined3d_surface
*s
,
3063 const RECT
*rect
, const struct wined3d_color
*color
) DECLSPEC_HIDDEN
;
3064 void surface_load_fb_texture(struct wined3d_surface
*surface
, BOOL srgb
,
3065 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
3066 BOOL
surface_load_location(struct wined3d_surface
*surface
,
3067 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
3068 void surface_set_compatible_renderbuffer(struct wined3d_surface
*surface
,
3069 const struct wined3d_surface
*rt
) DECLSPEC_HIDDEN
;
3070 void surface_translate_drawable_coords(const struct wined3d_surface
*surface
, HWND window
, RECT
*rect
) DECLSPEC_HIDDEN
;
3071 HRESULT
surface_upload_from_surface(struct wined3d_surface
*dst_surface
, const POINT
*dst_point
,
3072 struct wined3d_surface
*src_surface
, const RECT
*src_rect
) DECLSPEC_HIDDEN
;
3073 void wined3d_surface_upload_data(struct wined3d_surface
*surface
, const struct wined3d_gl_info
*gl_info
,
3074 const struct wined3d_format
*format
, const RECT
*src_rect
, UINT src_pitch
, const POINT
*dst_point
,
3075 BOOL srgb
, const struct wined3d_const_bo_address
*data
) DECLSPEC_HIDDEN
;
3077 void draw_textured_quad(const struct wined3d_surface
*src_surface
, struct wined3d_context
*context
,
3078 const RECT
*src_rect
, const RECT
*dst_rect
, enum wined3d_texture_filter_type filter
) DECLSPEC_HIDDEN
;
3080 struct wined3d_sampler
3082 struct wine_rb_entry entry
;
3084 struct wined3d_device
*device
;
3086 struct wined3d_sampler_desc desc
;
3090 void wined3d_sampler_bind(struct wined3d_sampler
*sampler
, unsigned int unit
,
3091 struct wined3d_texture
*texture
, const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
3093 struct wined3d_vertex_declaration_element
3095 const struct wined3d_format
*format
;
3097 unsigned int input_slot
;
3098 unsigned int offset
;
3099 unsigned int output_slot
;
3100 enum wined3d_input_classification input_slot_class
;
3101 unsigned int instance_data_step_rate
;
3107 struct wined3d_vertex_declaration
3111 const struct wined3d_parent_ops
*parent_ops
;
3112 struct wined3d_device
*device
;
3114 struct wined3d_vertex_declaration_element
*elements
;
3117 BOOL position_transformed
;
3118 BOOL half_float_conv_needed
;
3121 struct wined3d_saved_states
3123 DWORD transform
[(HIGHEST_TRANSFORMSTATE
>> 5) + 1];
3124 WORD streamSource
; /* MAX_STREAMS, 16 */
3125 WORD streamFreq
; /* MAX_STREAMS, 16 */
3126 DWORD renderState
[(WINEHIGHEST_RENDER_STATE
>> 5) + 1];
3127 DWORD textureState
[MAX_TEXTURES
]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
3128 WORD samplerState
[MAX_COMBINED_SAMPLERS
]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
3129 DWORD clipplane
; /* WINED3DMAXUSERCLIPPLANES, 32 */
3130 WORD pixelShaderConstantsB
; /* WINED3D_MAX_CONSTS_B, 16 */
3131 WORD pixelShaderConstantsI
; /* WINED3D_MAX_CONSTS_I, 16 */
3132 BOOL ps_consts_f
[WINED3D_MAX_PS_CONSTS_F
];
3133 WORD vertexShaderConstantsB
; /* WINED3D_MAX_CONSTS_B, 16 */
3134 WORD vertexShaderConstantsI
; /* WINED3D_MAX_CONSTS_I, 16 */
3135 BOOL vs_consts_f
[WINED3D_MAX_VS_CONSTS_F
];
3136 DWORD textures
: 20; /* MAX_COMBINED_SAMPLERS, 20 */
3140 DWORD vertexDecl
: 1;
3141 DWORD pixelShader
: 1;
3142 DWORD vertexShader
: 1;
3143 DWORD scissorRect
: 1;
3152 struct wined3d_stateblock
3154 LONG ref
; /* Note: Ref counting not required */
3155 struct wined3d_device
*device
;
3157 /* Array indicating whether things have been set or changed */
3158 struct wined3d_saved_states changed
;
3159 struct wined3d_state state
;
3161 /* Contained state management */
3162 DWORD contained_render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
3163 unsigned int num_contained_render_states
;
3164 DWORD contained_transform_states
[HIGHEST_TRANSFORMSTATE
+ 1];
3165 unsigned int num_contained_transform_states
;
3166 DWORD contained_vs_consts_i
[WINED3D_MAX_CONSTS_I
];
3167 unsigned int num_contained_vs_consts_i
;
3168 DWORD contained_vs_consts_b
[WINED3D_MAX_CONSTS_B
];
3169 unsigned int num_contained_vs_consts_b
;
3170 DWORD contained_vs_consts_f
[WINED3D_MAX_VS_CONSTS_F
];
3171 unsigned int num_contained_vs_consts_f
;
3172 DWORD contained_ps_consts_i
[WINED3D_MAX_CONSTS_I
];
3173 unsigned int num_contained_ps_consts_i
;
3174 DWORD contained_ps_consts_b
[WINED3D_MAX_CONSTS_B
];
3175 unsigned int num_contained_ps_consts_b
;
3176 DWORD contained_ps_consts_f
[WINED3D_MAX_PS_CONSTS_F
];
3177 unsigned int num_contained_ps_consts_f
;
3178 struct StageState contained_tss_states
[MAX_TEXTURES
* (WINED3D_HIGHEST_TEXTURE_STATE
+ 1)];
3179 unsigned int num_contained_tss_states
;
3180 struct StageState contained_sampler_states
[MAX_COMBINED_SAMPLERS
* WINED3D_HIGHEST_SAMPLER_STATE
];
3181 unsigned int num_contained_sampler_states
;
3184 void stateblock_init_contained_states(struct wined3d_stateblock
*stateblock
) DECLSPEC_HIDDEN
;
3186 void state_cleanup(struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
3187 void wined3d_state_enable_light(struct wined3d_state
*state
, const struct wined3d_d3d_info
*d3d_info
,
3188 struct wined3d_light_info
*light_info
, BOOL enable
) DECLSPEC_HIDDEN
;
3189 struct wined3d_light_info
*wined3d_state_get_light(const struct wined3d_state
*state
,
3190 unsigned int idx
) DECLSPEC_HIDDEN
;
3191 void state_init(struct wined3d_state
*state
, struct wined3d_fb_state
*fb
,
3192 const struct wined3d_gl_info
*gl_info
, const struct wined3d_d3d_info
*d3d_info
,
3193 DWORD flags
) DECLSPEC_HIDDEN
;
3194 void state_unbind_resources(struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
3196 enum wined3d_push_constants
3198 WINED3D_PUSH_CONSTANTS_VS_F
,
3199 WINED3D_PUSH_CONSTANTS_PS_F
,
3200 WINED3D_PUSH_CONSTANTS_VS_I
,
3201 WINED3D_PUSH_CONSTANTS_PS_I
,
3202 WINED3D_PUSH_CONSTANTS_VS_B
,
3203 WINED3D_PUSH_CONSTANTS_PS_B
,
3206 struct wined3d_cs_ops
3208 void *(*require_space
)(struct wined3d_cs
*cs
, size_t size
);
3209 void (*submit
)(struct wined3d_cs
*cs
);
3210 void (*push_constants
)(struct wined3d_cs
*cs
, enum wined3d_push_constants p
,
3211 unsigned int start_idx
, unsigned int count
, const void *constants
);
3216 const struct wined3d_cs_ops
*ops
;
3217 struct wined3d_device
*device
;
3218 struct wined3d_fb_state fb
;
3219 struct wined3d_state state
;
3221 size_t data_size
, start
, end
;
3225 struct wined3d_cs
*wined3d_cs_create(struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
3226 void wined3d_cs_destroy(struct wined3d_cs
*cs
) DECLSPEC_HIDDEN
;
3227 void wined3d_cs_destroy_object(struct wined3d_cs
*cs
,
3228 void (*callback
)(void *object
), void *object
) DECLSPEC_HIDDEN
;
3229 void wined3d_cs_emit_blt_sub_resource(struct wined3d_cs
*cs
, struct wined3d_resource
*dst_resource
,
3230 unsigned int dst_sub_resource_idx
, const struct wined3d_box
*dst_box
, struct wined3d_resource
*src_resource
,
3231 unsigned int src_sub_resource_idx
, const struct wined3d_box
*src_box
, DWORD flags
,
3232 const struct wined3d_blt_fx
*fx
, enum wined3d_texture_filter_type filter
) DECLSPEC_HIDDEN
;
3233 void wined3d_cs_emit_clear(struct wined3d_cs
*cs
, DWORD rect_count
, const RECT
*rects
,
3234 DWORD flags
, const struct wined3d_color
*color
, float depth
, DWORD stencil
) DECLSPEC_HIDDEN
;
3235 void wined3d_cs_emit_dispatch(struct wined3d_cs
*cs
,
3236 unsigned int group_count_x
, unsigned int group_count_y
, unsigned int group_count_z
) DECLSPEC_HIDDEN
;
3237 void wined3d_cs_emit_draw(struct wined3d_cs
*cs
, GLenum primitive_type
, int base_vertex_idx
,
3238 unsigned int start_idx
, unsigned int index_count
, unsigned int start_instance
,
3239 unsigned int instance_count
, BOOL indexed
) DECLSPEC_HIDDEN
;
3240 void wined3d_cs_emit_preload_resource(struct wined3d_cs
*cs
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
3241 void wined3d_cs_emit_present(struct wined3d_cs
*cs
, struct wined3d_swapchain
*swapchain
,
3242 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
, DWORD flags
) DECLSPEC_HIDDEN
;
3243 void wined3d_cs_emit_query_issue(struct wined3d_cs
*cs
, struct wined3d_query
*query
, DWORD flags
) DECLSPEC_HIDDEN
;
3244 void wined3d_cs_emit_reset_state(struct wined3d_cs
*cs
) DECLSPEC_HIDDEN
;
3245 void wined3d_cs_emit_set_clip_plane(struct wined3d_cs
*cs
, UINT plane_idx
,
3246 const struct wined3d_vec4
*plane
) DECLSPEC_HIDDEN
;
3247 void wined3d_cs_emit_set_color_key(struct wined3d_cs
*cs
, struct wined3d_texture
*texture
,
3248 WORD flags
, const struct wined3d_color_key
*color_key
) DECLSPEC_HIDDEN
;
3249 void wined3d_cs_emit_set_constant_buffer(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
3250 UINT cb_idx
, struct wined3d_buffer
*buffer
) DECLSPEC_HIDDEN
;
3251 void wined3d_cs_emit_set_depth_stencil_view(struct wined3d_cs
*cs
,
3252 struct wined3d_rendertarget_view
*view
) DECLSPEC_HIDDEN
;
3253 void wined3d_cs_emit_set_index_buffer(struct wined3d_cs
*cs
, struct wined3d_buffer
*buffer
,
3254 enum wined3d_format_id format_id
, unsigned int offset
) DECLSPEC_HIDDEN
;
3255 void wined3d_cs_emit_set_light(struct wined3d_cs
*cs
, const struct wined3d_light_info
*light
) DECLSPEC_HIDDEN
;
3256 void wined3d_cs_emit_set_light_enable(struct wined3d_cs
*cs
, unsigned int idx
, BOOL enable
) DECLSPEC_HIDDEN
;
3257 void wined3d_cs_emit_set_material(struct wined3d_cs
*cs
, const struct wined3d_material
*material
) DECLSPEC_HIDDEN
;
3258 void wined3d_cs_emit_set_predication(struct wined3d_cs
*cs
,
3259 struct wined3d_query
*predicate
, BOOL value
) DECLSPEC_HIDDEN
;
3260 void wined3d_cs_emit_set_rasterizer_state(struct wined3d_cs
*cs
,
3261 struct wined3d_rasterizer_state
*rasterizer_state
) DECLSPEC_HIDDEN
;
3262 void wined3d_cs_emit_set_render_state(struct wined3d_cs
*cs
,
3263 enum wined3d_render_state state
, DWORD value
) DECLSPEC_HIDDEN
;
3264 void wined3d_cs_emit_set_rendertarget_view(struct wined3d_cs
*cs
, unsigned int view_idx
,
3265 struct wined3d_rendertarget_view
*view
) DECLSPEC_HIDDEN
;
3266 void wined3d_cs_emit_set_shader_resource_view(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
3267 UINT view_idx
, struct wined3d_shader_resource_view
*view
) DECLSPEC_HIDDEN
;
3268 void wined3d_cs_emit_set_sampler(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
3269 UINT sampler_idx
, struct wined3d_sampler
*sampler
) DECLSPEC_HIDDEN
;
3270 void wined3d_cs_emit_set_sampler_state(struct wined3d_cs
*cs
, UINT sampler_idx
,
3271 enum wined3d_sampler_state state
, DWORD value
) DECLSPEC_HIDDEN
;
3272 void wined3d_cs_emit_set_scissor_rect(struct wined3d_cs
*cs
, const RECT
*rect
) DECLSPEC_HIDDEN
;
3273 void wined3d_cs_emit_set_shader(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
3274 struct wined3d_shader
*shader
) DECLSPEC_HIDDEN
;
3275 void wined3d_cs_emit_set_stream_output(struct wined3d_cs
*cs
, UINT stream_idx
,
3276 struct wined3d_buffer
*buffer
, UINT offset
) DECLSPEC_HIDDEN
;
3277 void wined3d_cs_emit_set_stream_source(struct wined3d_cs
*cs
, UINT stream_idx
,
3278 struct wined3d_buffer
*buffer
, UINT offset
, UINT stride
) DECLSPEC_HIDDEN
;
3279 void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs
*cs
, UINT stream_idx
,
3280 UINT frequency
, UINT flags
) DECLSPEC_HIDDEN
;
3281 void wined3d_cs_emit_set_texture(struct wined3d_cs
*cs
, UINT stage
, struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
3282 void wined3d_cs_emit_set_texture_state(struct wined3d_cs
*cs
, UINT stage
,
3283 enum wined3d_texture_stage_state state
, DWORD value
) DECLSPEC_HIDDEN
;
3284 void wined3d_cs_emit_set_transform(struct wined3d_cs
*cs
, enum wined3d_transform_state state
,
3285 const struct wined3d_matrix
*matrix
) DECLSPEC_HIDDEN
;
3286 void wined3d_cs_emit_set_unordered_access_view(struct wined3d_cs
*cs
, enum wined3d_pipeline pipeline
,
3287 unsigned int view_idx
, struct wined3d_unordered_access_view
*view
) DECLSPEC_HIDDEN
;
3288 void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs
*cs
,
3289 struct wined3d_vertex_declaration
*declaration
) DECLSPEC_HIDDEN
;
3290 void wined3d_cs_emit_set_viewport(struct wined3d_cs
*cs
, const struct wined3d_viewport
*viewport
) DECLSPEC_HIDDEN
;
3291 void wined3d_cs_emit_unload_resource(struct wined3d_cs
*cs
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
3292 void wined3d_cs_emit_update_sub_resource(struct wined3d_cs
*cs
, struct wined3d_resource
*resource
,
3293 unsigned int sub_resource_idx
, const struct wined3d_box
*box
, const void *data
, unsigned int row_pitch
,
3294 unsigned int slice_pitch
) DECLSPEC_HIDDEN
;
3295 void wined3d_cs_init_object(struct wined3d_cs
*cs
,
3296 void (*callback
)(void *object
), void *object
) DECLSPEC_HIDDEN
;
3297 HRESULT
wined3d_cs_map(struct wined3d_cs
*cs
, struct wined3d_resource
*resource
, unsigned int sub_resource_idx
,
3298 struct wined3d_map_desc
*map_desc
, const struct wined3d_box
*box
, unsigned int flags
) DECLSPEC_HIDDEN
;
3299 HRESULT
wined3d_cs_unmap(struct wined3d_cs
*cs
, struct wined3d_resource
*resource
,
3300 unsigned int sub_resource_idx
) DECLSPEC_HIDDEN
;
3302 static inline void wined3d_cs_push_constants(struct wined3d_cs
*cs
, enum wined3d_push_constants p
,
3303 unsigned int start_idx
, unsigned int count
, const void *constants
)
3305 cs
->ops
->push_constants(cs
, p
, start_idx
, count
, constants
);
3308 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
3309 * fixed function semantics as D3DCOLOR or FLOAT16 */
3310 enum wined3d_buffer_conversion_type
3317 struct wined3d_map_range
3323 struct wined3d_buffer
3325 struct wined3d_resource resource
;
3327 struct wined3d_buffer_desc desc
;
3329 GLuint buffer_object
;
3330 GLenum buffer_object_usage
;
3331 GLenum buffer_type_hint
;
3332 unsigned int bind_flags
;
3336 struct wined3d_map_range
*maps
;
3337 SIZE_T maps_size
, modified_areas
;
3339 struct wined3d_event_query
*query
;
3341 /* conversion stuff */
3342 UINT decl_change_count
, full_conversion_count
;
3344 UINT stride
; /* 0 if no conversion */
3345 UINT conversion_stride
; /* 0 if no shifted conversion */
3346 enum wined3d_buffer_conversion_type
*conversion_map
; /* NULL if no conversion */
3349 static inline struct wined3d_buffer
*buffer_from_resource(struct wined3d_resource
*resource
)
3351 return CONTAINING_RECORD(resource
, struct wined3d_buffer
, resource
);
3354 DWORD
wined3d_buffer_get_memory(struct wined3d_buffer
*buffer
,
3355 struct wined3d_bo_address
*data
, DWORD locations
) DECLSPEC_HIDDEN
;
3356 void wined3d_buffer_invalidate_location(struct wined3d_buffer
*buffer
, DWORD location
) DECLSPEC_HIDDEN
;
3357 void wined3d_buffer_load(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
,
3358 const struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
3359 BOOL
wined3d_buffer_load_location(struct wined3d_buffer
*buffer
,
3360 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
3361 BYTE
*wined3d_buffer_load_sysmem(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
3362 HRESULT
wined3d_buffer_copy(struct wined3d_buffer
*dst_buffer
, unsigned int dst_offset
,
3363 struct wined3d_buffer
*src_buffer
, unsigned int src_offset
, unsigned int size
) DECLSPEC_HIDDEN
;
3364 void wined3d_buffer_upload_data(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
,
3365 const struct wined3d_box
*box
, const void *data
) DECLSPEC_HIDDEN
;
3367 struct wined3d_rendertarget_view
3371 struct wined3d_resource
*resource
;
3373 const struct wined3d_parent_ops
*parent_ops
;
3375 const struct wined3d_format
*format
;
3376 unsigned int format_flags
;
3377 unsigned int sub_resource_idx
;
3378 unsigned int buffer_offset
;
3381 unsigned int height
;
3385 static inline struct wined3d_surface
*wined3d_rendertarget_view_get_surface(
3386 const struct wined3d_rendertarget_view
*view
)
3388 struct wined3d_texture
*texture
;
3390 if (!view
|| view
->resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
3393 texture
= texture_from_resource(view
->resource
);
3395 return texture
->sub_resources
[view
->sub_resource_idx
].u
.surface
;
3398 void wined3d_rendertarget_view_get_drawable_size(const struct wined3d_rendertarget_view
*view
,
3399 const struct wined3d_context
*context
, unsigned int *width
, unsigned int *height
) DECLSPEC_HIDDEN
;
3401 struct wined3d_gl_view
3407 struct wined3d_shader_resource_view
3411 struct wined3d_resource
*resource
;
3413 const struct wined3d_parent_ops
*parent_ops
;
3415 const struct wined3d_format
*format
;
3416 struct wined3d_view_desc desc
;
3418 struct wined3d_gl_view gl_view
;
3421 void wined3d_shader_resource_view_bind(struct wined3d_shader_resource_view
*view
, unsigned int unit
,
3422 struct wined3d_sampler
*sampler
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
3424 struct wined3d_unordered_access_view
3428 struct wined3d_resource
*resource
;
3430 const struct wined3d_parent_ops
*parent_ops
;
3432 const struct wined3d_format
*format
;
3433 struct wined3d_view_desc desc
;
3435 struct wined3d_gl_view gl_view
;
3439 void wined3d_unordered_access_view_invalidate_location(struct wined3d_unordered_access_view
*view
,
3440 DWORD location
) DECLSPEC_HIDDEN
;
3442 struct wined3d_swapchain_ops
3444 void (*swapchain_present
)(struct wined3d_swapchain
*swapchain
,
3445 const RECT
*src_rect
, const RECT
*dst_rect
, DWORD flags
);
3446 void (*swapchain_frontbuffer_updated
)(struct wined3d_swapchain
*swapchain
);
3449 struct wined3d_swapchain
3453 const struct wined3d_parent_ops
*parent_ops
;
3454 const struct wined3d_swapchain_ops
*swapchain_ops
;
3455 struct wined3d_device
*device
;
3457 struct wined3d_texture
**back_buffers
;
3458 struct wined3d_texture
*front_buffer
;
3459 struct wined3d_swapchain_desc desc
;
3460 struct wined3d_display_mode original_mode
, d3d_mode
;
3461 RECT original_window_rect
;
3462 struct wined3d_gamma_ramp orig_gamma
;
3463 BOOL render_to_fbo
, reapply_mode
;
3464 const struct wined3d_format
*ds_format
;
3465 struct wined3d_palette
*palette
;
3466 RECT front_buffer_update
;
3468 LONG prev_time
, frames
; /* Performance tracking */
3470 struct wined3d_context
**context
;
3471 unsigned int num_contexts
;
3480 void wined3d_swapchain_activate(struct wined3d_swapchain
*swapchain
, BOOL activate
) DECLSPEC_HIDDEN
;
3481 struct wined3d_context
*swapchain_get_context(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
3482 void swapchain_destroy_contexts(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
3483 HDC
swapchain_get_backup_dc(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
3484 void swapchain_update_draw_bindings(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
3485 void swapchain_update_swap_interval(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
3487 /*****************************************************************************
3488 * Utility function prototypes
3491 /* Trace routines */
3492 const char *debug_box(const struct wined3d_box
*box
) DECLSPEC_HIDDEN
;
3493 const char *debug_color(const struct wined3d_color
*color
) DECLSPEC_HIDDEN
;
3494 const char *debug_d3dshaderinstructionhandler(enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
) DECLSPEC_HIDDEN
;
3495 const char *debug_d3dformat(enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
3496 const char *debug_d3ddevicetype(enum wined3d_device_type device_type
) DECLSPEC_HIDDEN
;
3497 const char *debug_d3dresourcetype(enum wined3d_resource_type resource_type
) DECLSPEC_HIDDEN
;
3498 const char *debug_d3dusage(DWORD usage
) DECLSPEC_HIDDEN
;
3499 const char *debug_d3dusagequery(DWORD usagequery
) DECLSPEC_HIDDEN
;
3500 const char *debug_d3ddeclmethod(enum wined3d_decl_method method
) DECLSPEC_HIDDEN
;
3501 const char *debug_d3ddeclusage(enum wined3d_decl_usage usage
) DECLSPEC_HIDDEN
;
3502 const char *debug_d3dinput_classification(enum wined3d_input_classification classification
) DECLSPEC_HIDDEN
;
3503 const char *debug_d3dprimitivetype(enum wined3d_primitive_type primitive_type
) DECLSPEC_HIDDEN
;
3504 const char *debug_d3drenderstate(enum wined3d_render_state state
) DECLSPEC_HIDDEN
;
3505 const char *debug_d3dsamplerstate(enum wined3d_sampler_state state
) DECLSPEC_HIDDEN
;
3506 const char *debug_d3dstate(DWORD state
) DECLSPEC_HIDDEN
;
3507 const char *debug_d3dtexturefiltertype(enum wined3d_texture_filter_type filter_type
) DECLSPEC_HIDDEN
;
3508 const char *debug_d3dtexturestate(enum wined3d_texture_stage_state state
) DECLSPEC_HIDDEN
;
3509 const char *debug_d3dtop(enum wined3d_texture_op d3dtop
) DECLSPEC_HIDDEN
;
3510 const char *debug_d3dtstype(enum wined3d_transform_state tstype
) DECLSPEC_HIDDEN
;
3511 const char *debug_d3dpool(enum wined3d_pool pool
) DECLSPEC_HIDDEN
;
3512 const char *debug_fboattachment(GLenum attachment
) DECLSPEC_HIDDEN
;
3513 const char *debug_fbostatus(GLenum status
) DECLSPEC_HIDDEN
;
3514 const char *debug_glerror(GLenum error
) DECLSPEC_HIDDEN
;
3515 const char *debug_ivec4(const struct wined3d_ivec4
*v
) DECLSPEC_HIDDEN
;
3516 const char *debug_shader_type(enum wined3d_shader_type shader_type
) DECLSPEC_HIDDEN
;
3517 const char *debug_vec4(const struct wined3d_vec4
*v
) DECLSPEC_HIDDEN
;
3518 void dump_color_fixup_desc(struct color_fixup_desc fixup
) DECLSPEC_HIDDEN
;
3520 BOOL
is_invalid_op(const struct wined3d_state
*state
, int stage
,
3521 enum wined3d_texture_op op
, DWORD arg1
, DWORD arg2
, DWORD arg3
) DECLSPEC_HIDDEN
;
3522 void set_tex_op_nvrc(const struct wined3d_gl_info
*gl_info
, const struct wined3d_state
*state
,
3523 BOOL is_alpha
, int stage
, enum wined3d_texture_op op
, DWORD arg1
, DWORD arg2
, DWORD arg3
,
3524 INT texture_idx
, DWORD dst
) DECLSPEC_HIDDEN
;
3525 void texture_activate_dimensions(const struct wined3d_texture
*texture
,
3526 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
3527 void sampler_texdim(struct wined3d_context
*context
,
3528 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3529 void tex_alphaop(struct wined3d_context
*context
,
3530 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3531 void apply_pixelshader(struct wined3d_context
*context
,
3532 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3533 void state_alpha_test(struct wined3d_context
*context
,
3534 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3535 void state_fogcolor(struct wined3d_context
*context
,
3536 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3537 void state_fogdensity(struct wined3d_context
*context
,
3538 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3539 void state_fogstartend(struct wined3d_context
*context
,
3540 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3541 void state_fog_fragpart(struct wined3d_context
*context
,
3542 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3543 void state_nop(struct wined3d_context
*context
,
3544 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3545 void state_srgbwrite(struct wined3d_context
*context
,
3546 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3548 void state_clipping(struct wined3d_context
*context
,
3549 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3550 void clipplane(struct wined3d_context
*context
,
3551 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3552 void state_pointsprite_w(struct wined3d_context
*context
,
3553 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3554 void state_pointsprite(struct wined3d_context
*context
,
3555 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3556 void state_shademode(struct wined3d_context
*context
,
3557 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3559 GLenum
gl_primitive_type_from_d3d(enum wined3d_primitive_type primitive_type
) DECLSPEC_HIDDEN
;
3562 void multiply_matrix(struct wined3d_matrix
*dest
, const struct wined3d_matrix
*src1
,
3563 const struct wined3d_matrix
*src2
) DECLSPEC_HIDDEN
;
3565 void wined3d_release_dc(HWND window
, HDC dc
) DECLSPEC_HIDDEN
;
3567 struct wined3d_shader_lconst
3574 struct wined3d_shader_limits
3576 unsigned int sampler
;
3577 unsigned int constant_int
;
3578 unsigned int constant_float
;
3579 unsigned int constant_bool
;
3580 unsigned int packed_output
;
3581 unsigned int packed_input
;
3585 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
3587 #define PRINTF_ATTR(fmt,args)
3590 struct wined3d_string_buffer_list
3595 struct wined3d_string_buffer
*string_buffer_get(struct wined3d_string_buffer_list
*list
) DECLSPEC_HIDDEN
;
3596 void string_buffer_sprintf(struct wined3d_string_buffer
*buffer
, const char *format
, ...) PRINTF_ATTR(2, 3) DECLSPEC_HIDDEN
;
3597 void string_buffer_release(struct wined3d_string_buffer_list
*list
, struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
3598 void string_buffer_list_init(struct wined3d_string_buffer_list
*list
) DECLSPEC_HIDDEN
;
3599 void string_buffer_list_cleanup(struct wined3d_string_buffer_list
*list
) DECLSPEC_HIDDEN
;
3601 int shader_addline(struct wined3d_string_buffer
*buffer
, const char *fmt
, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN
;
3602 BOOL
string_buffer_resize(struct wined3d_string_buffer
*buffer
, int rc
) DECLSPEC_HIDDEN
;
3603 int shader_vaddline(struct wined3d_string_buffer
*buffer
, const char *fmt
, va_list args
) DECLSPEC_HIDDEN
;
3605 /* Vertex shader utility functions */
3606 BOOL
vshader_get_input(const struct wined3d_shader
*shader
,
3607 BYTE usage_req
, BYTE usage_idx_req
, unsigned int *regnum
) DECLSPEC_HIDDEN
;
3609 struct wined3d_vertex_shader
3611 struct wined3d_shader_attribute attributes
[MAX_ATTRIBS
];
3614 struct wined3d_geometry_shader
3616 enum wined3d_primitive_type input_type
;
3617 enum wined3d_primitive_type output_type
;
3621 struct wined3d_pixel_shader
3623 /* Pixel shader input semantics */
3624 DWORD input_reg_map
[MAX_REG_INPUT
];
3625 DWORD input_reg_used
; /* MAX_REG_INPUT, 32 */
3626 unsigned int declared_in_count
;
3628 /* Some information about the shader behavior */
3633 struct wined3d_compute_shader
3635 struct wined3d_shader_thread_group_size thread_group_size
;
3638 struct wined3d_shader
3641 const struct wined3d_shader_limits
*limits
;
3643 UINT functionLength
;
3644 BOOL load_local_constsF
;
3645 const struct wined3d_shader_frontend
*frontend
;
3646 void *frontend_data
;
3650 const struct wined3d_parent_ops
*parent_ops
;
3652 /* Programs this shader is linked with */
3653 struct list linked_programs
;
3655 /* Immediate constants (override global ones) */
3656 struct list constantsB
;
3657 struct list constantsF
;
3658 struct list constantsI
;
3659 struct wined3d_shader_reg_maps reg_maps
;
3660 BOOL lconst_inf_or_nan
;
3662 struct wined3d_shader_signature input_signature
;
3663 struct wined3d_shader_signature output_signature
;
3664 char *signature_strings
;
3666 /* Pointer to the parent device */
3667 struct wined3d_device
*device
;
3668 struct list shader_list_entry
;
3672 struct wined3d_vertex_shader vs
;
3673 struct wined3d_geometry_shader gs
;
3674 struct wined3d_pixel_shader ps
;
3675 struct wined3d_compute_shader cs
;
3679 void pixelshader_update_resource_types(struct wined3d_shader
*shader
, WORD tex_types
) DECLSPEC_HIDDEN
;
3680 void find_ps_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
3681 BOOL position_transformed
, struct ps_compile_args
*args
,
3682 const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
3684 void find_vs_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
3685 WORD swizzle_map
, struct vs_compile_args
*args
,
3686 const struct wined3d_d3d_info
*d3d_info
) DECLSPEC_HIDDEN
;
3688 void find_gs_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
3689 struct gs_compile_args
*args
) DECLSPEC_HIDDEN
;
3691 void string_buffer_clear(struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
3692 BOOL
string_buffer_init(struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
3693 void string_buffer_free(struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
3694 unsigned int shader_find_free_input_register(const struct wined3d_shader_reg_maps
*reg_maps
,
3695 unsigned int max
) DECLSPEC_HIDDEN
;
3696 HRESULT
shader_generate_main(const struct wined3d_shader
*shader
, struct wined3d_string_buffer
*buffer
,
3697 const struct wined3d_shader_reg_maps
*reg_maps
, void *backend_ctx
) DECLSPEC_HIDDEN
;
3698 BOOL
shader_match_semantic(const char *semantic_name
, enum wined3d_decl_usage usage
) DECLSPEC_HIDDEN
;
3700 static inline BOOL
shader_is_scalar(const struct wined3d_shader_register
*reg
)
3704 case WINED3DSPR_RASTOUT
:
3706 if (reg
->idx
[0].offset
)
3711 case WINED3DSPR_DEPTHOUT
: /* oDepth */
3712 case WINED3DSPR_CONSTBOOL
: /* b# */
3713 case WINED3DSPR_LOOP
: /* aL */
3714 case WINED3DSPR_PREDICATE
: /* p0 */
3715 case WINED3DSPR_PRIMID
: /* primID */
3718 case WINED3DSPR_MISCTYPE
:
3719 switch (reg
->idx
[0].offset
)
3729 case WINED3DSPR_IMMCONST
:
3730 return reg
->immconst_type
== WINED3D_IMMCONST_SCALAR
;
3737 static inline void shader_get_position_fixup(const struct wined3d_context
*context
,
3738 const struct wined3d_state
*state
, float *position_fixup
)
3740 float center_offset
;
3742 if (context
->d3d_info
->wined3d_creation_flags
& WINED3D_PIXEL_CENTER_INTEGER
)
3743 center_offset
= 63.0f
/ 64.0f
;
3745 center_offset
= -1.0f
/ 64.0f
;
3747 position_fixup
[0] = 1.0f
;
3748 position_fixup
[1] = 1.0f
;
3749 position_fixup
[2] = center_offset
/ state
->viewport
.width
;
3750 position_fixup
[3] = -center_offset
/ state
->viewport
.height
;
3752 if (context
->render_offscreen
)
3754 position_fixup
[1] *= -1.0f
;
3755 position_fixup
[3] *= -1.0f
;
3759 static inline BOOL
shader_constant_is_local(const struct wined3d_shader
*shader
, DWORD reg
)
3761 struct wined3d_shader_lconst
*lconst
;
3763 if (shader
->load_local_constsF
)
3766 LIST_FOR_EACH_ENTRY(lconst
, &shader
->constantsF
, struct wined3d_shader_lconst
, entry
)
3768 if (lconst
->idx
== reg
)
3775 void get_identity_matrix(struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
3776 void get_modelview_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
3777 unsigned int index
, struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
3778 void get_projection_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
3779 struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
3780 void get_texture_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
3781 unsigned int tex
, struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
3782 void get_pointsize_minmax(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
3783 float *out_min
, float *out_max
) DECLSPEC_HIDDEN
;
3784 void get_pointsize(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
3785 float *out_pointsize
, float *out_att
) DECLSPEC_HIDDEN
;
3786 void get_fog_start_end(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
3787 float *start
, float *end
) DECLSPEC_HIDDEN
;
3789 /* Using additional shader constants (uniforms in GLSL / program environment
3790 * or local parameters in ARB) is costly:
3791 * ARB only knows float4 parameters and GLSL compiler are not really smart
3792 * when it comes to efficiently pack float2 uniforms, so no space is wasted
3793 * (in fact most compilers map a float2 to a full float4 uniform).
3795 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
3796 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
3797 * into a single shader constant (uniform / program parameter).
3799 * This structure is shared between the GLSL and the ARB backend.*/
3800 struct ps_np2fixup_info
{
3801 unsigned char idx
[MAX_FRAGMENT_SAMPLERS
]; /* indices to the real constant */
3802 WORD active
; /* bitfield indicating if we can apply the fixup */
3806 void print_glsl_info_log(const struct wined3d_gl_info
*gl_info
, GLuint id
, BOOL program
) DECLSPEC_HIDDEN
;
3807 void shader_glsl_validate_link(const struct wined3d_gl_info
*gl_info
, GLuint program
) DECLSPEC_HIDDEN
;
3809 struct wined3d_palette
3812 struct wined3d_device
*device
;
3815 RGBQUAD colors
[256];
3819 /* DirectDraw utility functions */
3820 extern enum wined3d_format_id
pixelformat_for_depth(DWORD depth
) DECLSPEC_HIDDEN
;
3822 /*****************************************************************************
3823 * Pixel format management
3826 /* WineD3D pixel format flags */
3827 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x00000001
3828 #define WINED3DFMT_FLAG_FILTERING 0x00000002
3829 #define WINED3DFMT_FLAG_DEPTH 0x00000004
3830 #define WINED3DFMT_FLAG_STENCIL 0x00000008
3831 #define WINED3DFMT_FLAG_RENDERTARGET 0x00000010
3832 #define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x00000040
3833 #define WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB 0x00000080
3834 #define WINED3DFMT_FLAG_FLOAT 0x00000200
3835 #define WINED3DFMT_FLAG_BUMPMAP 0x00000400
3836 #define WINED3DFMT_FLAG_SRGB_READ 0x00000800
3837 #define WINED3DFMT_FLAG_SRGB_WRITE 0x00001000
3838 #define WINED3DFMT_FLAG_VTF 0x00002000
3839 #define WINED3DFMT_FLAG_SHADOW 0x00004000
3840 #define WINED3DFMT_FLAG_COMPRESSED 0x00008000
3841 #define WINED3DFMT_FLAG_BROKEN_PITCH 0x00010000
3842 #define WINED3DFMT_FLAG_BLOCKS 0x00020000
3843 #define WINED3DFMT_FLAG_HEIGHT_SCALE 0x00040000
3844 #define WINED3DFMT_FLAG_TEXTURE 0x00080000
3845 #define WINED3DFMT_FLAG_BLOCKS_NO_VERIFY 0x00100000
3846 #define WINED3DFMT_FLAG_INTEGER 0x00200000
3848 struct wined3d_rational
3854 struct wined3d_color_key_conversion
3856 enum wined3d_format_id dst_format
;
3857 void (*convert
)(const BYTE
*src
, unsigned int src_pitch
, BYTE
*dst
, unsigned int dst_pitch
, unsigned int width
,
3858 unsigned int height
, const struct wined3d_palette
*palette
, const struct wined3d_color_key
*color_key
);
3861 struct wined3d_format
3863 enum wined3d_format_id id
;
3865 D3DDDIFORMAT ddi_format
;
3880 UINT block_byte_count
;
3882 enum wined3d_ffp_emit_idx emit_idx
;
3883 GLint component_count
;
3885 GLint gl_vtx_format
;
3886 GLboolean gl_normalized
;
3887 unsigned int attribute_size
;
3890 GLint glGammaInternal
;
3894 UINT conv_byte_count
;
3895 DWORD multisample_types
;
3896 unsigned int flags
[WINED3D_GL_RES_TYPE_COUNT
];
3897 struct wined3d_rational height_scale
;
3898 struct color_fixup_desc color_fixup
;
3899 void (*convert
)(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
3900 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
);
3902 enum wined3d_format_id typeless_id
;
3903 GLenum gl_view_class
;
3906 const struct wined3d_format
*wined3d_get_format(const struct wined3d_gl_info
*gl_info
,
3907 enum wined3d_format_id format_id
, unsigned int resource_usage
) DECLSPEC_HIDDEN
;
3908 void wined3d_format_calculate_pitch(const struct wined3d_format
*format
, unsigned int alignment
,
3909 unsigned int width
, unsigned int height
, unsigned int *row_pitch
, unsigned int *slice_pitch
) DECLSPEC_HIDDEN
;
3910 UINT
wined3d_format_calculate_size(const struct wined3d_format
*format
,
3911 UINT alignment
, UINT width
, UINT height
, UINT depth
) DECLSPEC_HIDDEN
;
3912 DWORD
wined3d_format_convert_from_float(const struct wined3d_format
*format
,
3913 const struct wined3d_color
*color
) DECLSPEC_HIDDEN
;
3914 BOOL
wined3d_format_convert_color_to_float(const struct wined3d_format
*format
,
3915 const struct wined3d_palette
*palette
, DWORD color
, struct wined3d_color
*float_color
) DECLSPEC_HIDDEN
;
3916 void wined3d_format_get_float_color_key(const struct wined3d_format
*format
,
3917 const struct wined3d_color_key
*key
, struct wined3d_color
*float_colors
) DECLSPEC_HIDDEN
;
3918 const struct wined3d_color_key_conversion
* wined3d_format_get_color_key_conversion(
3919 const struct wined3d_texture
*texture
, BOOL need_alpha_ck
) DECLSPEC_HIDDEN
;
3921 BOOL
wined3d_array_reserve(void **elements
, SIZE_T
*capacity
, SIZE_T count
, SIZE_T size
) DECLSPEC_HIDDEN
;
3923 static inline BOOL
wined3d_format_is_typeless(const struct wined3d_format
*format
)
3925 return format
->id
== format
->typeless_id
&& format
->id
!= WINED3DFMT_UNKNOWN
;
3928 static inline void *wined3d_calloc(SIZE_T count
, SIZE_T size
)
3930 if (count
> ~(SIZE_T
)0 / size
)
3932 return HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, count
* size
);
3935 static inline BOOL
use_vs(const struct wined3d_state
*state
)
3937 /* Check state->vertex_declaration to allow this to be used before the
3938 * stream info is validated, for example in device_update_tex_unit_map(). */
3939 return state
->shader
[WINED3D_SHADER_TYPE_VERTEX
]
3940 && (!state
->vertex_declaration
|| !state
->vertex_declaration
->position_transformed
);
3943 static inline BOOL
use_ps(const struct wined3d_state
*state
)
3945 return !!state
->shader
[WINED3D_SHADER_TYPE_PIXEL
];
3948 static inline void context_apply_state(struct wined3d_context
*context
,
3949 const struct wined3d_state
*state
, DWORD state_id
)
3951 const struct StateEntry
*state_table
= context
->state_table
;
3952 DWORD rep
= state_table
[state_id
].representative
;
3953 state_table
[rep
].apply(context
, state
, rep
);
3956 static inline BOOL
needs_separate_srgb_gl_texture(const struct wined3d_context
*context
,
3957 const struct wined3d_texture
*texture
)
3959 unsigned int flags
= texture
->resource
.format_flags
3960 & (WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_SRGB_WRITE
);
3962 return (!context
->gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
]
3963 || (flags
&& flags
!= (WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_SRGB_WRITE
)))
3964 && context
->d3d_info
->wined3d_creation_flags
& WINED3D_SRGB_READ_WRITE_CONTROL
;
3967 static inline BOOL
needs_srgb_write(const struct wined3d_context
*context
,
3968 const struct wined3d_state
*state
, const struct wined3d_fb_state
*fb
)
3970 return (!(context
->d3d_info
->wined3d_creation_flags
& WINED3D_SRGB_READ_WRITE_CONTROL
)
3971 || state
->render_states
[WINED3D_RS_SRGBWRITEENABLE
])
3972 && fb
->render_targets
[0] && fb
->render_targets
[0]->format_flags
& WINED3DFMT_FLAG_SRGB_WRITE
;
3975 static inline GLuint
surface_get_texture_name(const struct wined3d_surface
*surface
,
3976 const struct wined3d_context
*context
, BOOL srgb
)
3978 return srgb
&& needs_separate_srgb_gl_texture(context
, surface
->container
)
3979 ? surface
->container
->texture_srgb
.name
: surface
->container
->texture_rgb
.name
;
3982 static inline BOOL
can_use_texture_swizzle(const struct wined3d_gl_info
*gl_info
, const struct wined3d_format
*format
)
3984 return gl_info
->supported
[ARB_TEXTURE_SWIZZLE
] && !is_complex_fixup(format
->color_fixup
)
3985 && !is_scaling_fixup(format
->color_fixup
);
3988 static inline struct wined3d_surface
*context_get_rt_surface(const struct wined3d_context
*context
)
3990 struct wined3d_texture
*texture
= context
->current_rt
.texture
;
3994 return texture
->sub_resources
[context
->current_rt
.sub_resource_idx
].u
.surface
;
3997 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
3998 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
4000 #define MAKEDWORD_VERSION(maj, min) (((maj & 0xffffu) << 16) | (min & 0xffffu))